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<v Speaker 1>Hey, everybody, welcome to Games Mornings with Me Jeff Greb,

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<v Speaker 1>your host from giant bomb dot com. Thank you for

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<v Speaker 1>tuning in. In this episode, we're going to be talking

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<v Speaker 1>about Grand Theft Auto six on Netflix, what and a

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<v Speaker 1>lot more. It's gonna be a good one because we

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<v Speaker 1>have Chuck zimmer Held on the show.

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<v Speaker 2>Chuck, how are you doing.

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<v Speaker 3>I'm doing well. I'm doing really well. You can tell. Yeah,

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<v Speaker 3>let me drink, let me.

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<v Speaker 2>Just yeah, yeah, there, chuck it down, put more.

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<v Speaker 3>There we go. Okay, I was up late gaming last night.

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<v Speaker 3>Give me did you know x com UFO Defense is

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<v Speaker 3>really difficult nineteen ninety four?

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<v Speaker 2>Yeah.

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<v Speaker 3>Absolutely. I had to like reset lock in and go,

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<v Speaker 3>oh okay, I need to this is like a tactics game,

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<v Speaker 3>tactic tactic game.

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<v Speaker 1>So yeah, I got it, very very careful. Yeah exactly. Yeah,

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<v Speaker 1>it's been a long time since I played. I definitely

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<v Speaker 1>was like happy to get into the you know, the remakes.

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<v Speaker 1>I guess I'm not remixed the follow ups, the later

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<v Speaker 1>successors to those games, and it made me realize, oh, yeah,

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<v Speaker 1>I should go back and try those. Yeah, that's how's

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<v Speaker 1>that going. Did you did you walk in? Did you

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<v Speaker 1>did you solve it.

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<v Speaker 3>Well, you have to get used to the concept. And

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<v Speaker 3>you've heard this before. Acceptable losses, right, So initially I

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<v Speaker 3>named all my little squad mates after the owners of

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<v Speaker 3>Giant Bomb. I'm sad to say none of you have survived.

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<v Speaker 3>That's about right. So I've taken a break from naming

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<v Speaker 3>the individuals on the team until I feel like I

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<v Speaker 3>have a grasp on how to upgrade them and get

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<v Speaker 3>them there. But yeah, that's part of my old video

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<v Speaker 3>games list I'm trying to work through and educate myself on.

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<v Speaker 3>I'm having a really good time with that.

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<v Speaker 2>Yeah, I'm I'm jealous.

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<v Speaker 1>I keep looking at that list of like, oh, man,

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<v Speaker 1>that could play this game in that game. I'm saying,

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<v Speaker 1>I'm pretty busy playing some new stuff. So maybe maybe

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<v Speaker 1>sometime soon, maybe sometime soon, come for us all, grob Yep,

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<v Speaker 1>there is quite a bit to get into. So she

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<v Speaker 1>actually get the show start. Uh, let's explain ourselves. We're

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<v Speaker 1>Internet video game dovises, We're Giant Bomb. Go to GiantBomb

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<v Speaker 1>dot com, slash join, become a premium member. If you do,

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<v Speaker 1>you are supporting independent games media. It's gonna get you

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<v Speaker 1>add pre versions of our shows it's gonna get you

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<v Speaker 1>premium exclusive access to shows like God, let's see here,

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<v Speaker 1>there's this is the run Sewer Shark. We just recorded

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<v Speaker 1>more episodes of that. We recorded more episodes of the

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<v Speaker 1>premium Blake Club with Back of Our Plane Catwoman. We

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<v Speaker 1>record a new episode of Nine Lives of Mister Mustapha

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<v Speaker 1>Safa Flees, Mister Mustapha Lees. We've got a lot going on,

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<v Speaker 1>and we're also always planning to do quite a bit more.

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<v Speaker 2>Uh do do we do? We have?

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<v Speaker 1>We decided a date on that Blake Club, the premium

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<v Speaker 1>one with Jurff. Yet I know it's going up sooner.

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<v Speaker 3>The calendar there it is guys Tuesdays, so uh look

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<v Speaker 3>out for that.

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<v Speaker 2>It's gonna be It is gonna be excellent. Actually, it's

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<v Speaker 2>been a ton of fun.

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<v Speaker 3>I haven't speak either, like I'm I'm waiting with everybody

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<v Speaker 3>else for it.

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<v Speaker 1>I think the reveal of the costume really is going

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<v Speaker 1>to be worth the of admission alone, everybody. So go

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<v Speaker 1>ahead and go to giant bomb dot com slash join

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<v Speaker 1>right now, get signed up so you don't miss it.

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<v Speaker 1>Be a part of the big reveal when that does happen.

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<v Speaker 1>And thank you to everybody who does support us. Yeah,

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<v Speaker 1>it makes the whole thing work. It makes everything makes sense.

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<v Speaker 1>And got you know, I t just a quick anecdote.

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<v Speaker 1>I was telling you you chuck on Nine Lives where

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<v Speaker 1>it's like we had that small, little, you know, victory

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<v Speaker 1>on social media where we got like a small little

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<v Speaker 1>viral hit and I was like kind of like, all right,

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<v Speaker 1>when am I gonna feel like we did it?

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<v Speaker 2>It never happened.

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<v Speaker 1>The feeling I get from working with this community is

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<v Speaker 1>just ten thousand times whatever I would get out of

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<v Speaker 1>like oh my god, this video got a million views

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<v Speaker 1>or whatever, and I'll never see those people in this

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<v Speaker 1>community ever again. So this is why we do it

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<v Speaker 1>like this is that's never gonna change. And going to

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<v Speaker 1>giant bomb dot com slush join tells us that that

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<v Speaker 1>you want that too.

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<v Speaker 2>So really, everybody, we really do appreciate it.

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<v Speaker 1>As far as this show goes, most weekdays, I Jeff

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<v Speaker 1>Greb will help piece your gaming life back together. That

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<v Speaker 1>includes breaking news and maybe even some of our own

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<v Speaker 1>original reporting. For all these topics, I'll get input from

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<v Speaker 1>a bona fide expert who will make me look smart.

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<v Speaker 1>If you were watching live on Twitch, welcome you can

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<v Speaker 1>always listen to the show later on podcast feeds by

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<v Speaker 1>searching for Games Mornings, or find the RSS feed on

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<v Speaker 1>giant bomb dot com. You can also catch the show

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<v Speaker 1>later with chapters and timestamps on YouTube.

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<v Speaker 2>Hello YouTube.

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<v Speaker 1>All right, we have a lot to get into, so

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<v Speaker 1>let's start the morning mess with Grand Theft Auto Six's

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<v Speaker 1>next presentation is a Netflix timed exclusive. Grand Theft Auto

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<v Speaker 1>six an extended look, will premiere on Netflix on August

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<v Speaker 1>twenty seventh at three pm Eastern time. We're gonna have

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<v Speaker 1>to figure out a way to break HDCP, I think,

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<v Speaker 1>guysse Yeah, we have ris rockstars YouTube channel and Grand

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<v Speaker 1>Theft Auto six website will receive it six hours later

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<v Speaker 1>at nine pm Eastern. Rockstar Netflix have not announced its

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<v Speaker 1>length or exactly what it contains, so that's why we're

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<v Speaker 1>using the term presentation. Who knows what it's actually going

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<v Speaker 1>to be. Rockstar has previously released two trailers for the game,

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<v Speaker 1>although it has not released any gameplay so far.

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<v Speaker 2>Uh, what the what the heck's going on here? Chuck?

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<v Speaker 3>Yeah, it's someone in marketing at Netflix that had a

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<v Speaker 3>really good idea to get the gamers onto Netflix and

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<v Speaker 3>maybe pay for a month or watch some ads to

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<v Speaker 3>to get their hands on this trailer that's going to

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<v Speaker 3>be on YouTube. You know what a scant three hours

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<v Speaker 3>later or six hours later? Six hours later? Yes, yeah,

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<v Speaker 3>did you see the marketing speak from a VP at Netflix.

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<v Speaker 2>I've not seen that yet. No.

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<v Speaker 3>Look at Grand Theft Auto six, the next evolution and

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<v Speaker 3>the groundbreaking Grand Theft Auto series. Grand Theft Auto reveals

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<v Speaker 3>have become cultural moments in their own right. The anticipation

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<v Speaker 3>and fandom around Grand Theft Auto of six is unprecedented,

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<v Speaker 3>and we're honored that Rockstar Games has partnered with us

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<v Speaker 3>to debut the next part of the Grand Theft Ota

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<v Speaker 3>story with Netflix members. First, you could just hear the

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<v Speaker 3>NBA wink at the camera. It's pretty it's pretty rough.

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<v Speaker 3>So I mean, if your rockstar, like take the money, dude,

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<v Speaker 3>I get it, Like, take that money. You're not you're

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<v Speaker 3>not really hurting anybody delaying it by six hours and

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<v Speaker 3>this rock.

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<v Speaker 1>Star rock Stars had like a relationship with Netflix, right

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<v Speaker 1>they put the Grand Theft Auto like games on Netflix

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<v Speaker 1>for mobile before and so uh they've clearly like had

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<v Speaker 1>these conversations where like, hey, let's do business together, and

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<v Speaker 1>I bet Netflix you're right, was just like, let's pitch

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<v Speaker 1>this idea, and rock Stars like, yeah, why wouldn't we

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<v Speaker 1>take the money?

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<v Speaker 2>You know?

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<v Speaker 1>Gmih Christmas even chatpoints out like the leading theories that

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<v Speaker 1>Rockstar doesn't trust the YouTube back in to keep the

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<v Speaker 1>video private before premieres, whereas Netflix would be more secure.

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<v Speaker 1>You didn't see something like Stranger Things leak before it aired,

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<v Speaker 1>for example, And it's I mean, I don't I think

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<v Speaker 1>it's about the money first and foremost, it's it's probably

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<v Speaker 1>this is probably not worth like glossing over necessarily we did.

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<v Speaker 1>There was the situation where guy, I can't remember the

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<v Speaker 1>exact details, but there was that person who had the

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<v Speaker 1>access to the YouTube back end that was doing a

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<v Speaker 1>lot of leaks a few years back, and everyone's like,

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<v Speaker 1>where's this guy getting all this information from? And he

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<v Speaker 1>was able to see details about videos I think from

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<v Speaker 1>Nintendo or something like that, and that while yeah, to

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<v Speaker 1>get to get sussed out. So it's like, yeah, if

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<v Speaker 1>you are remembering that, which these companies certainly would, maybe

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<v Speaker 1>maybe that influences things a little bit, but it's the

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<v Speaker 1>money that talks like that's not the That theory does

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<v Speaker 1>not explain why Netflix wanted to pay money for it,

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<v Speaker 1>which they clearly clearly did. They wanted to pay money

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<v Speaker 1>for it because they think, as you said, Chuck, and

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<v Speaker 1>the very first thing you said was like, get the

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<v Speaker 1>gamers on your platform because they you know, it is

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<v Speaker 1>hard to speak to different pockets of people like, Hey,

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<v Speaker 1>there's all these people that are just gonna be on

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<v Speaker 1>TikTok and Instagram or whatever, and it's kind of hard

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<v Speaker 1>to like get their attention and get them to spend

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<v Speaker 1>money when they have this thing that's just giving them

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<v Speaker 1>domine dopamine for free.

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<v Speaker 2>But one avenue in there is like there is this people,

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<v Speaker 2>this group.

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<v Speaker 1>Of people that are in their twenties to forties that

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<v Speaker 1>are that we have not got yet. Everyone older than

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<v Speaker 1>that probably already has Netflix or whatever, and they're playing

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<v Speaker 1>games all the time, and we think if when they're

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<v Speaker 1>spending money on games and we give them something, they

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<v Speaker 1>might kind of get locked into our platform. I don't

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<v Speaker 1>know how realistic that is or what that really does here,

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<v Speaker 1>but it's it's definitely curious, like does this have to

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<v Speaker 1>be like anything more than a trailer to justify all

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<v Speaker 1>this or is it just going to be like another trailer?

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<v Speaker 2>But it just is on Netflix.

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<v Speaker 3>First, what do you mean justify this?

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<v Speaker 1>Like, like, the Netflix is paying them a bunch of

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<v Speaker 1>a bunch of money to like to come debut this.

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<v Speaker 1>Is it just going to be a trailer or can

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<v Speaker 1>they sort of be like is that enough for this

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<v Speaker 1>whole deal to like make sense for Netflix? Or does

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<v Speaker 1>it need to be like the Xbox three sixty debut

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<v Speaker 1>with Elijah Wood and whatever? Is it going to be

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<v Speaker 1>a bigger sort of presentation to sort of be like, oh, yeah,

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<v Speaker 1>the Netflix makes it feel special, something you wouldn't get

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<v Speaker 1>if it was just a trailer on YouTube.

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<v Speaker 3>Yeah, it's I see. When I read this, I was like, Okay,

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<v Speaker 3>I'm expecting at least thirty minutes of something extended. Look,

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<v Speaker 3>I'm thinking of Nintendo Nintendo directs or whatever. Where do

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<v Speaker 3>that longer? Look? And you like, Elijah would this would

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<v Speaker 3>be really fun? What if you're right though? What if

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<v Speaker 3>it is Elijah?

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<v Speaker 2>Would?

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<v Speaker 3>That'd be nuts? That'd be great? Would? And yeah, I

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<v Speaker 3>think paying for something if it's literally just like a

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<v Speaker 3>two minute trailer, this doesn't happen, right, but you would

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<v Speaker 3>just like pre roll that before something else coming out

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<v Speaker 3>or something. But no, I think at least thirty minutes

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<v Speaker 3>would be my expectation.

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<v Speaker 1>Yeah, they have in the past done videos where like

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<v Speaker 1>a lady's voice comes up and explain some of the

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<v Speaker 1>features and some of the aspects of the world and

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<v Speaker 1>how things work. I think we're assuming that's what this is, right,

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<v Speaker 1>that's what that has to be.

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<v Speaker 2>What this is.

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<v Speaker 1>And I don't know if it's thirty minutes, but I

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<v Speaker 1>think you're right, it's much more substantial. They have not again,

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<v Speaker 1>they've not said really what this presentation will entail. I

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<v Speaker 1>mean again, like, this is the entirety of the language

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<v Speaker 1>that I'm seeing on Rockstar gamess website, Grand Theft Auto

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<v Speaker 1>six and extended lookable premiere on Netflix on the date

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<v Speaker 1>we already said, and we'll also launch on the official

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<v Speaker 1>Rockstar Games YouTube channel and Grand Theft Auto six site

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<v Speaker 1>at nine pm later that day Grand Theft out and

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<v Speaker 1>then they just have the date and pre order information.

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<v Speaker 1>So we really have zero details about what this is

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<v Speaker 1>going to be. But I think we should assume it

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<v Speaker 1>has to be more than just the third trailer. It

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<v Speaker 1>has to be more than that, right, all right? So,

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<v Speaker 1>uh is this then this probably kicks off the rest

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<v Speaker 1>of the campaign. It's just like it's a grand theft

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<v Speaker 1>Auto six blaring in our years for the rest of

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<v Speaker 1>the year. Right after this, it's going to kind of

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<v Speaker 1>take a lot of the oxygen out of the room.

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<v Speaker 3>It's funny. It's like, how much marketing do they need

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<v Speaker 3>to do? Of course, like they will, they'll pick up

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<v Speaker 3>and I think, get going. How far out are we?

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<v Speaker 3>Like two months?

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<v Speaker 1>It's November, so uh yeah, yeah, it's like almost like

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<v Speaker 1>three months.

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<v Speaker 2>Yeah, y, it's three months. It's a little over three months. Man,

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<v Speaker 2>that's great.

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<v Speaker 3>I wonder like how much of their machinery do they

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<v Speaker 3>need to really like get chugging our are copy is

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<v Speaker 3>going to go out to reviewers? Do they need to

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<v Speaker 3>do that? Are isn't there time to them better spent

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<v Speaker 3>with like you know, streamers and stuff. I'm really curious

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<v Speaker 3>how that all shakes out, especially when we get closer

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<v Speaker 3>to November.

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<v Speaker 1>Yeap, all right, let's keep going here. Switch to remains

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<v Speaker 1>Nintendo's fastest selling system. Nintendo shipped another three point eight

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<v Speaker 1>two million Switch two systems during April through June, bringing

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<v Speaker 1>the console to twenty three point six eight million units

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<v Speaker 1>after thirteen months. That is ahead of both Wei's twenty

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<v Speaker 1>point one to three million and the original Switches seventeen

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<v Speaker 1>point seventy nine million after the same number of fiscal

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<v Speaker 1>quarters Nintendo's maintained. Nintendo maintained its forecast of sixteen point

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<v Speaker 1>five million switched to systems for the full fiscal year.

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<v Speaker 1>Nintendo's quarterly revenue fell nine point five percent year over

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<v Speaker 1>year to five hundred and seventeen point eight billion yen,

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<v Speaker 1>but operating profits jumped one hundred and fifty point five

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<v Speaker 1>percent to one hundred and forty two point six billion yen,

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<v Speaker 1>and the Nintendo credited a more profitable software heavy sales

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<v Speaker 1>mix and refunds of previously recorded tariff costs. They're one

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<v Speaker 1>of these many companies that are getting those. They also

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<v Speaker 1>should be getting pretty huge benefits from the current conversion

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<v Speaker 1>rate for en. Although that's current is maybe when this

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<v Speaker 1>was happening, it was current, but they didn't They didn't

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<v Speaker 1>necessarily make a big deal.

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<v Speaker 2>About that, as some of these other companies did.

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<v Speaker 1>Digital revenue rose ninety while Mario movie related IP revenue

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<v Speaker 1>more than doubled. Nintendo also sold thirty three point eight

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<v Speaker 1>one million Original Switch games versus nine point four to

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<v Speaker 1>six million Switch two games during the quarter. Nintendo explicitly

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<v Speaker 1>says switch to backward compatibility is helping older Switch releases

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<v Speaker 1>continue selling. I think that's like backward compatibility, right, A

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<v Speaker 1>lot of things have that at this point.

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<v Speaker 2>It makes a lot of sense. It's a man for Nintendo.

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<v Speaker 1>I think we have like assumed like, oh, it's gonna

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<v Speaker 1>look very similarly where it's like, yeah, the new games

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<v Speaker 1>will sort of.

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<v Speaker 2>Take over pretty quickly.

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<v Speaker 1>But the Switch one was that first generation where Nintendo

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<v Speaker 1>really was able to keep their prices high the entire

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<v Speaker 1>time for the games, and I guess I didn't really

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<v Speaker 1>think about what that would mean for Oh, yeah, those

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<v Speaker 1>Switch one games are going to keep selling on the

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<v Speaker 1>switch too, and at those relatively high prices, and they're

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<v Speaker 1>just going to look like, you know, the same game

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<v Speaker 1>on the shelf basically or for the same system. Man,

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<v Speaker 1>them carrying forward that momentum is is really probably the

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<v Speaker 1>answer to Okay, so they you know, the revenue is down,

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<v Speaker 1>but the operating profits way up. It's like, oh, yeah,

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<v Speaker 1>it's because the whole strategy is coming together around making

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<v Speaker 1>a lot more money from this software.

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<v Speaker 2>And that's exactly what happened.

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<v Speaker 1>Yeah, but the momentum just seems to be in their

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<v Speaker 1>corner for every aspect of the way that they are

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<v Speaker 1>rolling out the switch to and their games.

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<v Speaker 3>What do you think I was gonna ask you? So

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<v Speaker 3>with the announcement of like the price hikes, has that

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<v Speaker 3>taken effect? When will that take effect? Do we see

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<v Speaker 3>like some of that folded in here? And then do

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<v Speaker 3>these numbers slow down a little bit? Although we're petted

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<v Speaker 3>into like the Christmas season, right, and then a bunch

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<v Speaker 3>more we'll get sold, So it's it's probably all a wash,

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<v Speaker 3>but it's like that stuff does factor in here somewhere.

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<v Speaker 3>That's what I think of immediately when I see this.

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<v Speaker 2>Yes, so good, very good point.

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<v Speaker 1>So the switch to price increase switch brings it from

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00:14:01.080 --> 00:14:03.600
<v Speaker 1>four hundred and fifty dollars to five hundred dollars without

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00:14:03.639 --> 00:14:06.159
<v Speaker 1>the game included. Uh, and then there's you know, there's

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00:14:06.159 --> 00:14:08.639
<v Speaker 1>always gonna be bundles and stuff that they're doing, but

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00:14:08.679 --> 00:14:09.679
<v Speaker 1>without the game included.

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<v Speaker 2>Up goes into.

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<v Speaker 1>Effect on September first, So this still does not include that.

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<v Speaker 1>But what it does include, Chuck, as we know, is

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<v Speaker 1>people rushing out to get these I mean, god, I've

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00:14:19.320 --> 00:14:23.360
<v Speaker 1>seen a couple of YouTube videos recently of people talking about, hey,

315
00:14:24.080 --> 00:14:26.440
<v Speaker 1>everything's really expensive and getting more expensive in there, and

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00:14:26.639 --> 00:14:29.320
<v Speaker 1>it's like Samsung is warning people like a Ram's gonna

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00:14:29.399 --> 00:14:33.000
<v Speaker 1>keep going up in price after making that warning and

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00:14:33.039 --> 00:14:35.120
<v Speaker 1>making good on it several times already.

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<v Speaker 2>Uh.

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<v Speaker 1>So hey, if you are a person who wants to

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00:14:38.399 --> 00:14:40.679
<v Speaker 1>play video games or you're trying to plan out how

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00:14:40.679 --> 00:14:42.559
<v Speaker 1>to spend your money on this hobby over the next

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00:14:42.559 --> 00:14:46.000
<v Speaker 1>several years, here's like the go no go for each system,

324
00:14:46.039 --> 00:14:49.080
<v Speaker 1>and like when you should move on making purchases, and

325
00:14:49.200 --> 00:14:51.000
<v Speaker 1>kind of across the board, everyone's like, if you have

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00:14:51.360 --> 00:14:55.000
<v Speaker 1>any inkling of getting a switch to at any point,

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00:14:55.519 --> 00:14:58.120
<v Speaker 1>get it now, Just get it right now, because we

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00:14:58.200 --> 00:15:01.000
<v Speaker 1>know there's a price increase coming on September first, and

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<v Speaker 1>that is uh. And then we can assume that there

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00:15:04.000 --> 00:15:07.039
<v Speaker 1>is a price increase happening again for everything next year

331
00:15:07.080 --> 00:15:09.759
<v Speaker 1>because Ram prices are going to double again according to

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00:15:09.759 --> 00:15:12.960
<v Speaker 1>everyone who seems to be talking about this. So that

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00:15:13.000 --> 00:15:16.120
<v Speaker 1>motivation is definitely factored into these numbers. The fact that

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00:15:16.159 --> 00:15:18.799
<v Speaker 1>the switch to, which you know it, is down from

335
00:15:18.840 --> 00:15:22.200
<v Speaker 1>its launch quarter, right, Yeah, that that's to be expected.

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00:15:22.240 --> 00:15:24.840
<v Speaker 1>They had so many switch tos to service that that

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00:15:24.960 --> 00:15:27.279
<v Speaker 1>really hungry fan base right there in that first month.

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00:15:28.480 --> 00:15:31.000
<v Speaker 1>But it's still keeping its momentum to the point where

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<v Speaker 1>it's well ahead of the Wii and the original Switch,

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00:15:35.240 --> 00:15:36.799
<v Speaker 1>like by millions of units.

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00:15:36.840 --> 00:15:38.840
<v Speaker 2>And that's happening incredible.

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<v Speaker 1>And that's your point, that that is about people thinking

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<v Speaker 1>about the price increase in a way that really it's

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<v Speaker 1>just we haven't seen before. So what do you think

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00:15:46.840 --> 00:15:48.480
<v Speaker 1>happens when the price increase does go through?

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<v Speaker 3>I they're gonna have experience. I think this a similar

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00:15:53.240 --> 00:15:55.080
<v Speaker 3>tale at the Switch one did. And we want like

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<v Speaker 3>that we want the wed obviously exactly.

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<v Speaker 2>What we want. We want we got a we two

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<v Speaker 2>do we? You?

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<v Speaker 3>Yeah? Man? I think a lot about how Nintendo. Nintendo

352
00:16:05.720 --> 00:16:07.960
<v Speaker 3>failures are just speed bumps for them, and they can

353
00:16:08.039 --> 00:16:10.759
<v Speaker 3>just have multiple failures and just like keep cruising and

354
00:16:10.799 --> 00:16:13.559
<v Speaker 3>it's kind of incredible, like how much of a like

355
00:16:13.679 --> 00:16:16.200
<v Speaker 3>gaming monolith they are, which is not related to what

356
00:16:16.240 --> 00:16:18.200
<v Speaker 3>you just asked me, but no, I mean it's.

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<v Speaker 1>True though, Yeah, I mean I think that's that that

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<v Speaker 1>like does answer like sort of their overall sort of

359
00:16:22.799 --> 00:16:25.840
<v Speaker 1>like what is Nintendo and like where where does this

360
00:16:26.679 --> 00:16:29.000
<v Speaker 1>like where do their strategies strategies come from? And it

361
00:16:29.080 --> 00:16:31.600
<v Speaker 1>is like you know, we talk about they are competing

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00:16:31.639 --> 00:16:33.320
<v Speaker 1>in a video game business with a lot of other

363
00:16:33.440 --> 00:16:36.759
<v Speaker 1>video game businesses, sure, but they the way that they

364
00:16:36.799 --> 00:16:39.799
<v Speaker 1>present themselves is, no, we're in the Nintendo business. We

365
00:16:39.879 --> 00:16:44.039
<v Speaker 1>are we are delivering stuff just for our customers, which

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<v Speaker 1>we think we can make more of all the time,

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<v Speaker 1>and they usually are right about that. But that you know,

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<v Speaker 1>I think that's been true for sure from like the

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<v Speaker 1>beginning in a lot of ways, but definitely since the

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<v Speaker 1>We definitely since the end of the GameCube when they're like, hey,

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<v Speaker 1>that sugar Sugar. A Miamoto was just and interviews and

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<v Speaker 1>one of the things he brought up was the GameCube

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<v Speaker 1>just sold to gamers, and we looked at that like,

374
00:17:06.799 --> 00:17:08.319
<v Speaker 1>we have to do something else, and that's what led

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<v Speaker 1>them to come up with the idea of the Wii

376
00:17:10.400 --> 00:17:14.319
<v Speaker 1>and the DS and all this stuff. And it's like, yeah,

377
00:17:14.359 --> 00:17:17.599
<v Speaker 1>since then, that has been their modus operandi, and it's

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00:17:17.880 --> 00:17:21.920
<v Speaker 1>been very distinguished or distinct from the decisions we've seen

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00:17:21.960 --> 00:17:25.079
<v Speaker 1>from Microsoft and Sony and a lot of other companies

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00:17:25.079 --> 00:17:28.400
<v Speaker 1>in this space. And it's paying off still. And so

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00:17:28.519 --> 00:17:30.680
<v Speaker 1>like when you talk about things being speed bumps for them,

382
00:17:30.759 --> 00:17:34.720
<v Speaker 1>it's because they just are speaking to their own audience

383
00:17:35.039 --> 00:17:36.759
<v Speaker 1>that was like, yeah, I mean we see the sales

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00:17:36.799 --> 00:17:40.559
<v Speaker 1>in Japan of their physical games at retail from those

385
00:17:40.640 --> 00:17:44.079
<v Speaker 1>charts we get every week, and they're selling five hundred

386
00:17:44.079 --> 00:17:47.279
<v Speaker 1>thousand physical copies of games in their launch week and

387
00:17:47.319 --> 00:17:49.200
<v Speaker 1>no one else in Japan is doing that. It's because

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00:17:49.279 --> 00:17:52.119
<v Speaker 1>Nintendo is just speaking to the Nintendo audience, and that

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00:17:52.160 --> 00:17:53.359
<v Speaker 1>really does make a difference.

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<v Speaker 3>Yes for you real quick is so I assume they're

391
00:17:58.519 --> 00:18:01.279
<v Speaker 3>still manufacturing switch ones. Maybe they're not. Maybe they just

392
00:18:01.400 --> 00:18:03.680
<v Speaker 3>have a pile that sitting on they are.

393
00:18:04.240 --> 00:18:07.039
<v Speaker 1>They're not manufacturing them for Europe anymore because of that

394
00:18:07.079 --> 00:18:09.720
<v Speaker 1>whole change with the uh you have to have replaceable batteries.

395
00:18:10.039 --> 00:18:11.799
<v Speaker 1>Sure they made a point of like, but that doesn't

396
00:18:11.799 --> 00:18:13.039
<v Speaker 1>mean we're not doing it everywhere else.

397
00:18:13.079 --> 00:18:14.440
<v Speaker 2>They are still doing it in most places.

398
00:18:14.880 --> 00:18:17.400
<v Speaker 3>I'm wondering when that ends, and because at some point

399
00:18:17.480 --> 00:18:20.839
<v Speaker 3>it really behooves them to just it seems like they've

400
00:18:20.839 --> 00:18:22.599
<v Speaker 3>been slow to do that with this generation and get

401
00:18:22.680 --> 00:18:24.880
<v Speaker 3>they're getting away with it where they're kind of like

402
00:18:24.960 --> 00:18:28.279
<v Speaker 3>riding both sides PS four, PS five, and Xbox one

403
00:18:28.359 --> 00:18:31.240
<v Speaker 3>in the series generations like did that too, and I

404
00:18:31.279 --> 00:18:33.519
<v Speaker 3>don't think it worked out for them very well at all.

405
00:18:33.920 --> 00:18:35.359
<v Speaker 3>So I'm curious, like when they're going to pull the

406
00:18:35.359 --> 00:18:37.920
<v Speaker 3>plug on the Switch one and like fully start moving

407
00:18:37.960 --> 00:18:40.640
<v Speaker 3>like all their exclusives to switch to and stop playing

408
00:18:40.680 --> 00:18:41.279
<v Speaker 3>around with it.

409
00:18:41.920 --> 00:18:45.680
<v Speaker 1>Yeah, I think that, you know, at the very least,

410
00:18:45.720 --> 00:18:48.079
<v Speaker 1>like when it comes to them selling games, it hasn't

411
00:18:48.119 --> 00:18:51.440
<v Speaker 1>it hasn't seemed to hurt them. But yeah, I do

412
00:18:51.480 --> 00:18:54.359
<v Speaker 1>think that there is a moment where it's like, hey,

413
00:18:54.599 --> 00:18:56.440
<v Speaker 1>make it clear to people who are still on Switch

414
00:18:56.480 --> 00:18:58.000
<v Speaker 1>one that you're really going to be missing out.

415
00:18:58.079 --> 00:18:59.839
<v Speaker 2>But I think that's going to happen. Like we're so

416
00:19:00.039 --> 00:19:00.799
<v Speaker 2>we're talking about.

417
00:19:00.599 --> 00:19:03.200
<v Speaker 1>The price increase going through on September first, and they're

418
00:19:03.480 --> 00:19:07.359
<v Speaker 1>meantum being very good, Like what happens after that? And

419
00:19:07.599 --> 00:19:10.319
<v Speaker 1>I think, like the speed bump factor here is the

420
00:19:10.640 --> 00:19:13.519
<v Speaker 1>fact that they are gonna have ockerina of time right

421
00:19:13.559 --> 00:19:16.000
<v Speaker 1>there to catch all those people who are like, oh damn,

422
00:19:16.079 --> 00:19:17.359
<v Speaker 1>I meant to get a switch to when it was

423
00:19:17.400 --> 00:19:20.240
<v Speaker 1>this price. Now it's fifty dollars more expensive. I guess

424
00:19:20.240 --> 00:19:22.599
<v Speaker 1>maybe I'll wait, Oh shit, there's Zelda.

425
00:19:22.319 --> 00:19:23.759
<v Speaker 2>Ocerna of Time. That game.

426
00:19:23.839 --> 00:19:25.160
<v Speaker 1>I played that when I was a kid, or I

427
00:19:25.200 --> 00:19:28.079
<v Speaker 1>watched my watch my family play that or whatever. I

428
00:19:28.119 --> 00:19:30.359
<v Speaker 1>can't miss out on this. This thing looks amazing, and

429
00:19:30.400 --> 00:19:32.519
<v Speaker 1>you know, a lot of that depends depends on how

430
00:19:32.519 --> 00:19:36.000
<v Speaker 1>well they deliver that. But if they do, that is

431
00:19:36.000 --> 00:19:37.759
<v Speaker 1>going to be the kind of thing that can move

432
00:19:37.799 --> 00:19:39.519
<v Speaker 1>a lot of people to be like, Okay, whatever the

433
00:19:39.519 --> 00:19:41.400
<v Speaker 1>price is, I need to buy this thing. And then

434
00:19:41.440 --> 00:19:44.160
<v Speaker 1>that sort of sets them up for people resetting what

435
00:19:44.200 --> 00:19:47.319
<v Speaker 1>the price is in their minds, and most people just

436
00:19:47.400 --> 00:19:49.119
<v Speaker 1>kind of forget and they begin moving on because now

437
00:19:49.119 --> 00:19:50.920
<v Speaker 1>it's the Zelda machine and they can't miss that.

438
00:19:51.079 --> 00:19:54.559
<v Speaker 2>So I think that they will. They've kind of timed.

439
00:19:54.279 --> 00:19:56.720
<v Speaker 1>This out in a really clever way right where let

440
00:19:56.720 --> 00:19:58.920
<v Speaker 1>people know very early on the price is going to

441
00:19:59.000 --> 00:20:02.960
<v Speaker 1>go up, reap the rewards of now motivating people to

442
00:20:03.000 --> 00:20:04.720
<v Speaker 1>go out and get the system, which we've seen happen

443
00:20:04.759 --> 00:20:06.920
<v Speaker 1>with all of these companies as they announced price increases

444
00:20:06.960 --> 00:20:09.160
<v Speaker 1>that the you know, the weeks, the months before the

445
00:20:09.160 --> 00:20:12.039
<v Speaker 1>price increase goes into effect, they sell a lot more units.

446
00:20:11.720 --> 00:20:14.599
<v Speaker 3>And take an Xbox gets to happen, even if it's got.

447
00:20:14.559 --> 00:20:19.640
<v Speaker 1>A significant bump from that, Yes, exactly, So now it's like, Okay,

448
00:20:19.759 --> 00:20:21.880
<v Speaker 1>that happens. Now you're gonna get more money from each sales.

449
00:20:21.960 --> 00:20:25.319
<v Speaker 1>So there's months of this of this motivation and then

450
00:20:25.559 --> 00:20:26.960
<v Speaker 1>what what do you do to sort of deal with

451
00:20:27.000 --> 00:20:28.720
<v Speaker 1>the fact that now people feel a little bit bad

452
00:20:28.759 --> 00:20:30.720
<v Speaker 1>that it costs more, Well, do you have an answer?

453
00:20:30.880 --> 00:20:34.279
<v Speaker 1>And they do. It's it's Zelda and A. Probably they're

454
00:20:34.279 --> 00:20:36.880
<v Speaker 1>gonna have lots of Zelda stuff, it seems like, because

455
00:20:36.880 --> 00:20:40.680
<v Speaker 1>it's the fortieth anniversary. And then they'll again showing us

456
00:20:40.680 --> 00:20:42.680
<v Speaker 1>other Nintendo directs that set up the future of the

457
00:20:42.680 --> 00:20:44.480
<v Speaker 1>system and that.

458
00:20:44.519 --> 00:20:47.519
<v Speaker 3>The movie, Yeah, Winger is out there looming on the horizon.

459
00:20:47.599 --> 00:20:50.640
<v Speaker 3>That's not a coincidence that they're doing an Ocarina and

460
00:20:50.880 --> 00:20:53.039
<v Speaker 3>they're doing a movie. It's like they've they've been pretty

461
00:20:53.079 --> 00:20:56.359
<v Speaker 3>overt now that their movie strategy is like really paying

462
00:20:56.359 --> 00:20:58.920
<v Speaker 3>off for them. It's like mentioned in this release on

463
00:20:59.119 --> 00:21:04.079
<v Speaker 3>their earnings talking about like Mario like movie related stuff

464
00:21:04.119 --> 00:21:07.279
<v Speaker 3>like doubled in revenue or whatever. So yeah, uh.

465
00:21:07.319 --> 00:21:09.759
<v Speaker 1>The frustrating aspect of this for consumers has got to

466
00:21:09.759 --> 00:21:14.720
<v Speaker 1>be that tariff thing though, where the way that worked out,

467
00:21:14.920 --> 00:21:20.160
<v Speaker 1>the only true losers were us, the consumer people buying.

468
00:21:19.880 --> 00:21:23.160
<v Speaker 3>Back went into this administration's pocket.

469
00:21:23.559 --> 00:21:26.519
<v Speaker 1>Yeah and right, but then when they refunded it, it

470
00:21:26.559 --> 00:21:29.519
<v Speaker 1>was like the corporation. Yes, all the companies were able

471
00:21:29.559 --> 00:21:33.119
<v Speaker 1>to like build price increases on the back of the tariff,

472
00:21:33.200 --> 00:21:35.440
<v Speaker 1>so none of like they got some heat for sure,

473
00:21:35.559 --> 00:21:37.519
<v Speaker 1>as any company does. No matter why, people like I

474
00:21:37.519 --> 00:21:39.559
<v Speaker 1>don't care what the reason is, this sucks on pay more.

475
00:21:39.720 --> 00:21:42.559
<v Speaker 1>But but a lot of people understood and were like, ah, yeah, man,

476
00:21:42.759 --> 00:21:43.559
<v Speaker 1>Trump's an idiot.

477
00:21:43.559 --> 00:21:44.920
<v Speaker 2>This really sucks that he's causing you.

478
00:21:44.920 --> 00:21:46.240
<v Speaker 1>You'd have to raise prices and now I have to

479
00:21:46.240 --> 00:21:48.160
<v Speaker 1>pay more and you're not getting that money. It's going

480
00:21:48.160 --> 00:21:50.640
<v Speaker 1>to Trump. That sucks for you, it sucks for me. Well,

481
00:21:50.680 --> 00:21:54.279
<v Speaker 1>they got that money back. We didn't, and the price

482
00:21:54.359 --> 00:21:56.279
<v Speaker 1>increases aren't gonna get reversed.

483
00:21:56.519 --> 00:21:58.680
<v Speaker 2>So basically all of these companies.

484
00:21:58.319 --> 00:22:01.640
<v Speaker 1>Got free p are done for them to get free

485
00:22:01.680 --> 00:22:04.160
<v Speaker 1>price increases that we're all going to have to continue

486
00:22:04.200 --> 00:22:06.960
<v Speaker 1>living with, which is just you know, if you're wondering

487
00:22:06.960 --> 00:22:09.720
<v Speaker 1>why inflation won't get under control, welcome to America.

488
00:22:09.759 --> 00:22:10.160
<v Speaker 2>It's great.

489
00:22:10.160 --> 00:22:14.200
<v Speaker 3>And what's crazy is they're getting these like terror free

490
00:22:14.279 --> 00:22:18.160
<v Speaker 3>funds and it shows up in their quarterly reports and

491
00:22:18.200 --> 00:22:25.880
<v Speaker 3>they're like wow, yeah, it's like no, this isn't It's

492
00:22:25.920 --> 00:22:29.359
<v Speaker 3>really frustrating. It's that like investor quarterly mindset is just

493
00:22:29.440 --> 00:22:31.000
<v Speaker 3>like fucking poison man.

494
00:22:31.440 --> 00:22:34.720
<v Speaker 2>Yep, all right, just sticking with us real quick.

495
00:22:35.960 --> 00:22:39.599
<v Speaker 1>Tomodacci Life, which is a switch one game, is officially

496
00:22:39.599 --> 00:22:40.200
<v Speaker 1>a mega hit.

497
00:22:40.319 --> 00:22:41.160
<v Speaker 2>Like this is a game that.

498
00:22:41.119 --> 00:22:43.039
<v Speaker 1>Has now reached that threshold that I kind of have

499
00:22:43.079 --> 00:22:46.200
<v Speaker 1>in mind of around anything north of like six and

500
00:22:46.240 --> 00:22:47.880
<v Speaker 1>a half seven million copies sold.

501
00:22:48.039 --> 00:22:49.200
<v Speaker 2>This is right in that region.

502
00:22:49.400 --> 00:22:52.559
<v Speaker 1>Tomadaci Life Living the Dream has reached seven point nine

503
00:22:52.599 --> 00:22:55.960
<v Speaker 1>to four million copies shipped by June thirtieth, and then

504
00:22:56.000 --> 00:22:59.200
<v Speaker 1>they added that it did surpass eight million sold to

505
00:22:59.279 --> 00:23:03.839
<v Speaker 1>consumers through to consumers by August fifth, so that's less

506
00:23:03.880 --> 00:23:06.839
<v Speaker 1>than four months after release. It has already surpassed the

507
00:23:06.839 --> 00:23:10.319
<v Speaker 1>three DS games approximately six point seven three million lifetime sales.

508
00:23:11.279 --> 00:23:15.160
<v Speaker 1>And yeah, this is the kind of thing where like, oh, yeah,

509
00:23:15.359 --> 00:23:17.200
<v Speaker 1>how do you sort of diagnose looking at this and

510
00:23:17.200 --> 00:23:19.640
<v Speaker 1>be like, okay, man, can Nintendo just turn any game

511
00:23:19.680 --> 00:23:22.359
<v Speaker 1>into a hit or are they just speaking to that audience?

512
00:23:22.359 --> 00:23:25.279
<v Speaker 1>And I think that goes back to they're delivering something

513
00:23:25.359 --> 00:23:28.960
<v Speaker 1>that does a number of things. It creates fun social

514
00:23:29.000 --> 00:23:31.359
<v Speaker 1>content you could share with your friends, which is basically

515
00:23:31.799 --> 00:23:34.000
<v Speaker 1>gold to a lot of people in many generations at

516
00:23:34.000 --> 00:23:37.599
<v Speaker 1>this point. And then it is a self contained product,

517
00:23:37.920 --> 00:23:41.160
<v Speaker 1>so people can feel good about like owning something without

518
00:23:41.200 --> 00:23:43.599
<v Speaker 1>having to get on some weird treadmill. And then suddenly

519
00:23:43.640 --> 00:23:45.599
<v Speaker 1>you're not really part of community. You're part of like

520
00:23:45.640 --> 00:23:47.960
<v Speaker 1>a bunch of people who are trying to mind max

521
00:23:47.960 --> 00:23:50.240
<v Speaker 1>a game so you can get the most value out

522
00:23:50.240 --> 00:23:52.440
<v Speaker 1>of every little dollar you're putting into it. Every week,

523
00:23:52.960 --> 00:23:56.599
<v Speaker 1>it's it's delivering and Nintendo is again reaping a lot

524
00:23:56.599 --> 00:24:00.319
<v Speaker 1>of the rewards. What do you make of Tombadacci Life success.

525
00:24:00.920 --> 00:24:02.440
<v Speaker 3>I think a lot of it has to do with

526
00:24:03.119 --> 00:24:05.839
<v Speaker 3>obviously the install base of the Nintendo Switch and Switch

527
00:24:05.880 --> 00:24:11.079
<v Speaker 3>to is really really good. But additionally, I think the

528
00:24:11.119 --> 00:24:14.519
<v Speaker 3>way that the sequels like had clips that were shared

529
00:24:14.559 --> 00:24:17.559
<v Speaker 3>around a lot on social media. It did really well

530
00:24:17.599 --> 00:24:20.559
<v Speaker 3>on like Instagram and TikTok and you. We had a

531
00:24:20.559 --> 00:24:22.960
<v Speaker 3>clip that did really well from Tomadacci Life that was

532
00:24:23.000 --> 00:24:26.160
<v Speaker 3>like extremely common in like the week or two before

533
00:24:26.200 --> 00:24:28.839
<v Speaker 3>and after that game released. I think that just like

534
00:24:29.599 --> 00:24:32.920
<v Speaker 3>raised Tomadacci Life into more of like the consciousness where

535
00:24:32.960 --> 00:24:34.839
<v Speaker 3>it made it like a product. People are like, what

536
00:24:34.920 --> 00:24:36.839
<v Speaker 3>is that? Do I I have a switch? I want

537
00:24:36.839 --> 00:24:38.240
<v Speaker 3>that I want to I want to see like who

538
00:24:38.240 --> 00:24:40.440
<v Speaker 3>I can make and like do weird things with so

539
00:24:40.559 --> 00:24:42.680
<v Speaker 3>I think they really capitalize on that. I do think

540
00:24:42.720 --> 00:24:44.599
<v Speaker 3>like looking at these numbers, it does. It does just

541
00:24:44.599 --> 00:24:47.880
<v Speaker 3>feel more like a lot of people have switch and

542
00:24:47.960 --> 00:24:50.359
<v Speaker 3>switch to And of course those numbers would be better

543
00:24:50.400 --> 00:24:52.559
<v Speaker 3>because we don't have a handheld and a console anymore.

544
00:24:52.559 --> 00:24:55.440
<v Speaker 3>We have the one thing, and so this makes sense

545
00:24:55.480 --> 00:24:56.440
<v Speaker 3>to me on that front.

546
00:24:57.039 --> 00:24:57.279
<v Speaker 2>Yep.

547
00:24:57.359 --> 00:25:00.799
<v Speaker 1>Yeah, I think they just kind of nailed everything they

548
00:25:00.839 --> 00:25:02.599
<v Speaker 1>needed to do with that to make it, to make

549
00:25:02.640 --> 00:25:05.519
<v Speaker 1>it like a grow and attract more users.

550
00:25:05.559 --> 00:25:06.319
<v Speaker 2>And it's not done.

551
00:25:06.359 --> 00:25:08.480
<v Speaker 1>That's four months in, Like it's going to keep like

552
00:25:08.519 --> 00:25:10.599
<v Speaker 1>it hasn't had a holiday yet. It's going to do

553
00:25:10.720 --> 00:25:13.799
<v Speaker 1>very well this holiday, I think. And uh, I you know,

554
00:25:13.839 --> 00:25:17.640
<v Speaker 1>I do wonder do they have major updates for this game?

555
00:25:17.680 --> 00:25:22.519
<v Speaker 1>Are there expansions? You know, it's Nintendo. I don't necessarily

556
00:25:22.519 --> 00:25:24.319
<v Speaker 1>know if they are going to do that, but this

557
00:25:24.359 --> 00:25:26.079
<v Speaker 1>is a game that would certainly like if they had

558
00:25:26.079 --> 00:25:29.599
<v Speaker 1>a like one big expansion that added a lot of

559
00:25:29.599 --> 00:25:32.559
<v Speaker 1>stuff that that some of the TOMADATCI diehards have been

560
00:25:32.599 --> 00:25:36.160
<v Speaker 1>asking for and then adds some stuff that people aren't expecting.

561
00:25:36.720 --> 00:25:39.359
<v Speaker 1>This game could get a second like Lease on Life

562
00:25:39.599 --> 00:25:43.480
<v Speaker 1>very easily. And I would. I'm kind of hoping they

563
00:25:43.559 --> 00:25:45.519
<v Speaker 1>do that, but I'm not expecting it necessarily.

564
00:25:45.519 --> 00:25:48.720
<v Speaker 3>You'd know way better than me because your kids play this, right.

565
00:25:48.640 --> 00:25:50.920
<v Speaker 2>With the I mean the kids play it, yeah quite

566
00:25:50.960 --> 00:25:51.440
<v Speaker 2>a bit. Still.

567
00:25:51.519 --> 00:25:55.359
<v Speaker 1>Yeah, I'm hopeful, but it's like, you know, Animal Crossing

568
00:25:55.759 --> 00:25:58.400
<v Speaker 1>got some support, but it didn't get like it wasn't

569
00:25:58.400 --> 00:26:01.039
<v Speaker 1>not they didn't. They did not turn that massive hit

570
00:26:01.119 --> 00:26:04.000
<v Speaker 1>into a live service thing. There wasn't ongoing updates, and

571
00:26:04.039 --> 00:26:06.000
<v Speaker 1>a lot of people are like, why wouldn't they do that? Well,

572
00:26:06.440 --> 00:26:08.480
<v Speaker 1>the game sold forty million copies. They didn't need to

573
00:26:08.480 --> 00:26:09.799
<v Speaker 1>do that to keep making money from it.

574
00:26:10.240 --> 00:26:11.319
<v Speaker 2>Uh, this I don't.

575
00:26:11.359 --> 00:26:14.039
<v Speaker 1>This game is not gonna do Animal Crossing COVID numbers, right,

576
00:26:14.079 --> 00:26:17.839
<v Speaker 1>but it is definitely one that could keep growing throughout

577
00:26:17.880 --> 00:26:20.839
<v Speaker 1>the general throughout this entire generation, and I think they

578
00:26:20.839 --> 00:26:22.640
<v Speaker 1>could boost that if they just give it a couple updates.

579
00:26:22.680 --> 00:26:25.400
<v Speaker 2>Again, this is maybe hopium for me, but we'll see.

580
00:26:26.279 --> 00:26:29.039
<v Speaker 1>All right, Uh, We're gonna go on break, but before

581
00:26:29.079 --> 00:26:31.880
<v Speaker 1>we do, one last news story. There's a new addition

582
00:26:32.039 --> 00:26:38.400
<v Speaker 1>to the space acespeederun dot com leaderboard number five.

583
00:26:38.680 --> 00:26:44.839
<v Speaker 3>Damn sure, I don't know, trustworthy, it's not newsworthy. Grob

584
00:26:44.880 --> 00:26:46.640
<v Speaker 3>I know it's true, it's worthy. Wait, I have a

585
00:26:46.759 --> 00:26:49.440
<v Speaker 3>man who's the moderator of that speed run board. Wait,

586
00:26:49.799 --> 00:26:51.480
<v Speaker 3>I don't know, I'm looking. Look at the page. It

587
00:26:51.480 --> 00:26:55.720
<v Speaker 3>says Dan Reichert's the moderator and he approved his own

588
00:26:55.880 --> 00:26:59.559
<v Speaker 3>speed run for Space Ace on the Super Nintendo.

589
00:27:00.359 --> 00:27:01.000
<v Speaker 2>Suspicious.

590
00:27:01.359 --> 00:27:03.440
<v Speaker 3>We need to we need to ring the alarm bells.

591
00:27:03.440 --> 00:27:07.200
<v Speaker 3>Get the journalists on this whistleblower. Yeah, let's be a

592
00:27:07.319 --> 00:27:09.279
<v Speaker 3>corruption on speed run dot com.

593
00:27:09.680 --> 00:27:11.319
<v Speaker 2>Man, this thinks to high heaven.

594
00:27:11.400 --> 00:27:15.680
<v Speaker 1>I tell you all right, Well, clearly corruption has overtaken

595
00:27:15.720 --> 00:27:19.119
<v Speaker 1>gaming once again. We'll get everybody on that. We're gonna

596
00:27:19.119 --> 00:27:21.240
<v Speaker 1>go on break when we come back. Plenty of more

597
00:27:21.240 --> 00:27:22.799
<v Speaker 1>headlines to get into. If you want to skip out

598
00:27:22.799 --> 00:27:25.519
<v Speaker 1>on these ad messages, you can do so. Jihanbom dot

599
00:27:25.519 --> 00:27:27.680
<v Speaker 1>com has the add reversions of the audio and video show.

600
00:27:27.680 --> 00:27:28.839
<v Speaker 2>There. We will be right back.

601
00:27:36.359 --> 00:27:39.160
<v Speaker 1>It's Game mess Mornings. That's chuck on grub. Let's get

602
00:27:39.200 --> 00:27:43.119
<v Speaker 1>back into it. Sony is reportedly putting warning labels on

603
00:27:43.200 --> 00:27:46.160
<v Speaker 1>PS five's about decision to ditch discs. This is from

604
00:27:46.200 --> 00:27:51.359
<v Speaker 1>Andy Robinson at VGC. Sony is reportedly starting placing warning

605
00:27:51.400 --> 00:27:54.799
<v Speaker 1>labels on PlayStation five consoles alerting purchasers of its decision

606
00:27:54.839 --> 00:27:58.400
<v Speaker 1>to soon discontinue physical disc games. That's according to an

607
00:27:58.400 --> 00:28:01.240
<v Speaker 1>image posted on Twitter by content creator Behind the Games,

608
00:28:01.279 --> 00:28:03.960
<v Speaker 1>which shows a sticker placed on a PlayStation five box

609
00:28:04.359 --> 00:28:07.279
<v Speaker 1>flagging the decision to end disc production in January twenty

610
00:28:07.319 --> 00:28:11.839
<v Speaker 1>twenty eight. It reads important notice from January twenty twenty eight,

611
00:28:12.519 --> 00:28:15.240
<v Speaker 1>newly released games on PlayStation will be available for purchase

612
00:28:15.279 --> 00:28:18.480
<v Speaker 1>on PlayStation Store and PlayStation Store and at retailers in

613
00:28:18.519 --> 00:28:24.240
<v Speaker 1>digital format only. That's the alleged message, and then discs

614
00:28:24.279 --> 00:28:27.880
<v Speaker 1>four games released before January twenty twenty eight can continue

615
00:28:27.920 --> 00:28:28.720
<v Speaker 1>to be played.

616
00:28:28.440 --> 00:28:29.680
<v Speaker 2>On this console.

617
00:28:30.079 --> 00:28:32.559
<v Speaker 1>The label has not yet been authenticated by other users,

618
00:28:32.759 --> 00:28:35.319
<v Speaker 1>and if real, it's not clear whether it's been placed

619
00:28:35.319 --> 00:28:40.240
<v Speaker 1>on all variants of PlayStation five. Yeah, they should put

620
00:28:40.240 --> 00:28:43.279
<v Speaker 1>that on there though, right, So, on buying a disc

621
00:28:43.359 --> 00:28:46.599
<v Speaker 1>based console in the eighteen months in the lead up

622
00:28:46.640 --> 00:28:49.519
<v Speaker 1>to this, they probably shouldn't know what they're not going

623
00:28:49.599 --> 00:28:52.000
<v Speaker 1>to get themselves into in the future, and that's buying

624
00:28:52.559 --> 00:28:55.000
<v Speaker 1>future discs after January twenty twenty eight. Of course you

625
00:28:55.039 --> 00:28:56.799
<v Speaker 1>could still I guess buy discs, but there won't be

626
00:28:56.839 --> 00:28:59.720
<v Speaker 1>any new games printed on disc after that time from

627
00:28:59.759 --> 00:29:04.279
<v Speaker 1>so me or for any PlayStation game. Obviously this is

628
00:29:04.279 --> 00:29:06.440
<v Speaker 1>not going to change much, but yeah, they kind of

629
00:29:06.640 --> 00:29:08.559
<v Speaker 1>like they're getting serious about it to.

630
00:29:08.519 --> 00:29:10.400
<v Speaker 3>Push on that a little bit. Though, this is not

631
00:29:11.000 --> 00:29:13.119
<v Speaker 3>looking at this image if it's real, this is not

632
00:29:13.160 --> 00:29:17.200
<v Speaker 3>for communicating to consumers because cover your ass. Yeah, it's

633
00:29:17.240 --> 00:29:20.400
<v Speaker 3>like it's a cover your ass like legal easee stamp

634
00:29:20.559 --> 00:29:23.559
<v Speaker 3>that's like fine print. No one's going to read this.

635
00:29:23.680 --> 00:29:26.160
<v Speaker 3>No one buying this console for their kid or their

636
00:29:26.200 --> 00:29:29.240
<v Speaker 3>spouse is going to read this. It's literally like and

637
00:29:29.279 --> 00:29:31.640
<v Speaker 3>I wonder why, that's why we're not seeing it. That's

638
00:29:31.640 --> 00:29:33.599
<v Speaker 3>why we're not seeing it in all territories or something.

639
00:29:33.640 --> 00:29:36.400
<v Speaker 3>It's like maybe it's cover your ass legally in certain

640
00:29:36.400 --> 00:29:41.720
<v Speaker 3>countries where they would maybe be open to litigation or

641
00:29:41.759 --> 00:29:44.599
<v Speaker 3>something because of this choice. I don't know, but yeah,

642
00:29:44.640 --> 00:29:47.880
<v Speaker 3>it's definitely not not for helping the consumer unfortunately.

643
00:29:48.319 --> 00:29:50.960
<v Speaker 1>Yeah, I mean that's the definitely the guys, and that's

644
00:29:50.960 --> 00:29:53.759
<v Speaker 1>what leads to those rules and the regulation to get

645
00:29:53.759 --> 00:29:57.039
<v Speaker 1>these things printed on boxes. But yeah, the actual you're right,

646
00:29:57.680 --> 00:29:59.920
<v Speaker 1>in practice, it won't stop anyone from buying it will

647
00:30:00.359 --> 00:30:02.279
<v Speaker 1>no one will be alerted to this fact they won't

648
00:30:02.279 --> 00:30:02.559
<v Speaker 1>read it.

649
00:30:02.559 --> 00:30:04.680
<v Speaker 2>You're right. Yeah.

650
00:30:04.920 --> 00:30:08.200
<v Speaker 1>It does speak to this idea though, that if this

651
00:30:08.319 --> 00:30:10.680
<v Speaker 1>is real and they already have these labels out there,

652
00:30:10.799 --> 00:30:12.880
<v Speaker 1>it does speak to this idea that a man Sony

653
00:30:12.920 --> 00:30:15.640
<v Speaker 1>has this strategy in place and they are just going

654
00:30:15.720 --> 00:30:17.920
<v Speaker 1>forward with it on every front that they need to,

655
00:30:18.000 --> 00:30:21.880
<v Speaker 1>including having the lawyers cross the t's and dot the

656
00:30:21.920 --> 00:30:23.839
<v Speaker 1>i's in all regions to make sure that they are

657
00:30:23.839 --> 00:30:27.880
<v Speaker 1>in compliance with with whatever regulation led to this. And

658
00:30:28.119 --> 00:30:29.640
<v Speaker 1>this is not just some like, hey, we made a

659
00:30:29.640 --> 00:30:31.480
<v Speaker 1>decision and we'll kind of get to when we get

660
00:30:31.519 --> 00:30:34.160
<v Speaker 1>to it. It is the thing that they are focused on,

661
00:30:34.200 --> 00:30:37.200
<v Speaker 1>and I kind of think this is under the umbrella

662
00:30:37.359 --> 00:30:40.759
<v Speaker 1>of the overall strategy of hey, we have an installed

663
00:30:40.759 --> 00:30:42.799
<v Speaker 1>base that is large, we want to make more money

664
00:30:42.839 --> 00:30:45.640
<v Speaker 1>from them, and everything every decision sort of filters down

665
00:30:45.680 --> 00:30:48.039
<v Speaker 1>from there, and this is like the second layer of

666
00:30:48.039 --> 00:30:51.559
<v Speaker 1>that pyramid of we can make more money from digital

667
00:30:51.680 --> 00:30:54.000
<v Speaker 1>than physical, and if we just shift the last few

668
00:30:54.000 --> 00:30:57.079
<v Speaker 1>consumers from physical to digital, and we kind of get

669
00:30:57.160 --> 00:31:01.119
<v Speaker 1>rid of the current split between us and the retailers,

670
00:31:01.559 --> 00:31:04.759
<v Speaker 1>we are going to see a significant improvement to our

671
00:31:04.960 --> 00:31:08.319
<v Speaker 1>profit margin. Maybe not double digit, but at least high

672
00:31:08.319 --> 00:31:10.599
<v Speaker 1>single digit improvement, which would be a huge win for

673
00:31:10.640 --> 00:31:13.079
<v Speaker 1>a company like Sony at this point needing to grow

674
00:31:13.119 --> 00:31:17.359
<v Speaker 1>PlayStation in every way that they can. So it's when

675
00:31:17.440 --> 00:31:19.119
<v Speaker 1>you when I look at it that way, Chuck, when

676
00:31:19.160 --> 00:31:22.640
<v Speaker 1>it's like, oh, this is the like just the marching

677
00:31:22.720 --> 00:31:25.759
<v Speaker 1>orders as part of the overall like, this is the

678
00:31:25.839 --> 00:31:28.480
<v Speaker 1>strategy for growing PlayStation for the next couple of years

679
00:31:28.480 --> 00:31:31.279
<v Speaker 1>because live service games didn't work, and we don't know

680
00:31:31.319 --> 00:31:33.440
<v Speaker 1>how to keep making games as big as Naughty Dog

681
00:31:33.519 --> 00:31:35.720
<v Speaker 1>makes them and making another studio to do that. It's

682
00:31:35.759 --> 00:31:38.799
<v Speaker 1>just obviously obviously not in the cards. So where can

683
00:31:38.839 --> 00:31:41.200
<v Speaker 1>we get the growth from here? And we need that growth,

684
00:31:41.240 --> 00:31:43.720
<v Speaker 1>so we're not backing off from this makes it feel

685
00:31:43.880 --> 00:31:47.599
<v Speaker 1>very set and stone to me, Chuck, what what do

686
00:31:47.640 --> 00:31:48.200
<v Speaker 1>you agree?

687
00:31:48.400 --> 00:31:51.480
<v Speaker 3>And also, like, if you know anything about how large

688
00:31:51.480 --> 00:31:59.960
<v Speaker 3>corporations make decisions, just the long long like just pitch deck, slide,

689
00:32:00.480 --> 00:32:03.000
<v Speaker 3>meeting with this person, meeting with this person levels all

690
00:32:03.039 --> 00:32:05.720
<v Speaker 3>the way up to like you know, company leadership. And

691
00:32:05.720 --> 00:32:07.680
<v Speaker 3>then if we're getting to the point where stuff's been

692
00:32:07.680 --> 00:32:11.119
<v Speaker 3>printed on labels, that means those those have been like

693
00:32:11.279 --> 00:32:13.920
<v Speaker 3>carried down to people at the implementation level in the

694
00:32:13.920 --> 00:32:17.960
<v Speaker 3>hardware divisions and it's like it's over, like it's it

695
00:32:18.000 --> 00:32:19.319
<v Speaker 3>is what it is. And I know we've you guys

696
00:32:19.359 --> 00:32:21.680
<v Speaker 3>have beat this to death of course on this show

697
00:32:21.720 --> 00:32:24.880
<v Speaker 3>and everywhere on the internet people are winging on about this,

698
00:32:24.960 --> 00:32:28.119
<v Speaker 3>of course, but yeah, it's it's a done deal. And like, unfortunately,

699
00:32:28.160 --> 00:32:32.200
<v Speaker 3>unless you can change the math, which says, actually you're

700
00:32:32.200 --> 00:32:34.880
<v Speaker 3>getting redo physical will make you more money. Like if

701
00:32:34.880 --> 00:32:36.759
<v Speaker 3>you can change that math, then they might change your mind.

702
00:32:36.799 --> 00:32:38.359
<v Speaker 3>But the math is the math.

703
00:32:38.759 --> 00:32:40.559
<v Speaker 1>Yeah, And it's like, you know, there's definitely a little

704
00:32:40.559 --> 00:32:42.480
<v Speaker 1>bit of a bet they're making there, but I think

705
00:32:42.519 --> 00:32:45.079
<v Speaker 1>they believe, long run, without a doubt, it'll make them

706
00:32:45.079 --> 00:32:47.279
<v Speaker 1>more money. And then there might just be a small

707
00:32:47.359 --> 00:32:50.599
<v Speaker 1>hiccup of small yeah speed bump or something, and they

708
00:32:50.599 --> 00:32:54.559
<v Speaker 1>believe they can absorb that, you know. I do think

709
00:32:54.599 --> 00:32:58.240
<v Speaker 1>it's noteworthy that you don't hear Nintendo talking about this,

710
00:32:58.359 --> 00:33:00.680
<v Speaker 1>and you do see their physical sales doing very well,

711
00:33:00.799 --> 00:33:03.839
<v Speaker 1>especially for their own games, but occasionally for some third

712
00:33:03.839 --> 00:33:07.079
<v Speaker 1>party games on their system as well, But they aren't

713
00:33:07.400 --> 00:33:12.839
<v Speaker 1>they aren't manufacturing optical drives, right that is, and and

714
00:33:12.960 --> 00:33:15.400
<v Speaker 1>Sony at this point being sort of handcuffed to that.

715
00:33:16.319 --> 00:33:18.880
<v Speaker 1>And like we could shift you to something else, some

716
00:33:19.000 --> 00:33:22.160
<v Speaker 1>other medium. Uh, but that doesn't help people who already

717
00:33:22.200 --> 00:33:24.440
<v Speaker 1>have discs, And that's half the point of this conversation,

718
00:33:24.519 --> 00:33:28.480
<v Speaker 1>this argument, So why don't we just go ahead and pull,

719
00:33:28.559 --> 00:33:30.039
<v Speaker 1>like just rip the whole bandate off and go in

720
00:33:30.039 --> 00:33:34.200
<v Speaker 1>this other direction. And we've already involved the package designers,

721
00:33:34.200 --> 00:33:37.319
<v Speaker 1>the people designing the boxes far a thing, so everyone

722
00:33:37.319 --> 00:33:39.519
<v Speaker 1>else is involved to your point, Chuck, And it's like, yeah,

723
00:33:39.599 --> 00:33:42.079
<v Speaker 1>when that ship begins moving in that direction, it seems

724
00:33:42.200 --> 00:33:44.240
<v Speaker 1>very unlikely it will shift into a different direction.

725
00:33:44.640 --> 00:33:46.759
<v Speaker 3>It's kind of It's still baffling to me though, as

726
00:33:46.799 --> 00:33:49.680
<v Speaker 3>a decision, Like for those decision makers in the company,

727
00:33:50.039 --> 00:33:52.160
<v Speaker 3>it's like you already tested the waters with the Digital

728
00:33:52.240 --> 00:33:55.279
<v Speaker 3>PS five and had the opportunity to sell a disk

729
00:33:55.359 --> 00:33:59.000
<v Speaker 3>drive as an add on, you know, like, yeah, you

730
00:33:59.119 --> 00:34:03.440
<v Speaker 3>could support the within dis drive. You could like it's fine,

731
00:34:03.519 --> 00:34:06.400
<v Speaker 3>and then you can like if outside companies like Limited

732
00:34:06.480 --> 00:34:10.719
<v Speaker 3>Run want to press discs and make those for your console, great,

733
00:34:10.800 --> 00:34:13.199
<v Speaker 3>like they could support that too. You can just offload

734
00:34:13.559 --> 00:34:15.639
<v Speaker 3>all the costs of doing the actual work for this

735
00:34:15.760 --> 00:34:19.320
<v Speaker 3>to other parties. But I think part of that too

736
00:34:19.400 --> 00:34:22.480
<v Speaker 3>is like when you're running an ecosystem like this, you

737
00:34:22.559 --> 00:34:26.480
<v Speaker 3>have a team dedicated toward making sure that game delivery

738
00:34:26.559 --> 00:34:29.760
<v Speaker 3>via disc works like there there is a not small

739
00:34:29.800 --> 00:34:31.840
<v Speaker 3>group of people that are just responsible for that at

740
00:34:31.880 --> 00:34:34.559
<v Speaker 3>a large company like this, So I know it's way

741
00:34:34.599 --> 00:34:36.800
<v Speaker 3>more complicated and we don't know the inner workings of

742
00:34:36.880 --> 00:34:40.119
<v Speaker 3>the company. And yeah, but yeah, all is to say

743
00:34:40.199 --> 00:34:41.440
<v Speaker 3>it's a done deal yep.

744
00:34:41.559 --> 00:34:44.079
<v Speaker 1>And uh, you know, as I'm sure million people will

745
00:34:44.079 --> 00:34:45.800
<v Speaker 1>point out in the comments and have been saying in chat,

746
00:34:45.960 --> 00:34:49.159
<v Speaker 1>uh oh, yeah, the the plant that is that made

747
00:34:49.159 --> 00:34:51.239
<v Speaker 1>their disk drives or printed the discs, so I think

748
00:34:51.239 --> 00:34:53.400
<v Speaker 1>it was printed the discs is being you know shifted

749
00:34:53.400 --> 00:34:57.039
<v Speaker 1>over to make lenses for AI data centers or whatever,

750
00:34:57.599 --> 00:35:00.000
<v Speaker 1>and so like it's and that makes a lot more money.

751
00:35:00.000 --> 00:35:02.599
<v Speaker 2>So they're just not going to reverse this decision.

752
00:35:02.679 --> 00:35:06.159
<v Speaker 1>Yeah, you're right about that for sure, Like there would

753
00:35:06.159 --> 00:35:08.760
<v Speaker 1>have to be some other path forward, and their appetite

754
00:35:08.760 --> 00:35:11.679
<v Speaker 1>to do that, especially since that would not fall under

755
00:35:11.880 --> 00:35:14.719
<v Speaker 1>the current thinking at how to make more money over

756
00:35:14.719 --> 00:35:17.800
<v Speaker 1>there at Sony. Yeah, it's probably not going to get reversed,

757
00:35:17.800 --> 00:35:20.119
<v Speaker 1>and people are just gonna have to make a decision

758
00:35:20.159 --> 00:35:22.800
<v Speaker 1>about what that means for them going forward with these

759
00:35:22.800 --> 00:35:25.360
<v Speaker 1>massive collections that they're very proud of and not being

760
00:35:25.360 --> 00:35:27.880
<v Speaker 1>able to expand that, or not being able to expand

761
00:35:27.880 --> 00:35:30.360
<v Speaker 1>that and actually have a disk inside that box, you

762
00:35:30.400 --> 00:35:31.760
<v Speaker 1>stick with PlayStation six?

763
00:35:31.880 --> 00:35:33.559
<v Speaker 2>What are your other options? Xbox?

764
00:35:33.679 --> 00:35:37.360
<v Speaker 1>Like, even if Xbox does make some commitment to physical games.

765
00:35:37.360 --> 00:35:40.000
<v Speaker 3>Did they rushed out like some kind of like rumor

766
00:35:40.159 --> 00:35:42.840
<v Speaker 3>or statement about Project Helics supporting discs as like a

767
00:35:42.880 --> 00:35:44.239
<v Speaker 3>part of the strategy. I think they did that as

768
00:35:44.280 --> 00:35:45.199
<v Speaker 3>a fast follow out time.

769
00:35:45.119 --> 00:35:47.039
<v Speaker 2>There's definitely some rumors out there about that.

770
00:35:47.119 --> 00:35:50.079
<v Speaker 1>Yes, right now, there's like it will support discs, which

771
00:35:50.239 --> 00:35:53.599
<v Speaker 1>you know they're disc to digital strategy to me suggests

772
00:35:53.599 --> 00:35:56.639
<v Speaker 1>that they're thinking about ways to at least give people

773
00:35:56.679 --> 00:35:59.840
<v Speaker 1>an option, which they've always talked about. But that was

774
00:36:00.519 --> 00:36:02.960
<v Speaker 1>I don't know. I don't think that is substantial long term.

775
00:36:03.039 --> 00:36:04.760
<v Speaker 1>I don't think that is something that they are going

776
00:36:04.920 --> 00:36:08.320
<v Speaker 1>because they don't make the optical disk drives they yes,

777
00:36:08.360 --> 00:36:10.000
<v Speaker 1>and that they're gonna have to pay for those things

778
00:36:10.039 --> 00:36:13.320
<v Speaker 1>and put them in already very expensive consoles and adding

779
00:36:13.320 --> 00:36:15.920
<v Speaker 1>that tacking on that. God, I don't know what they

780
00:36:15.920 --> 00:36:18.840
<v Speaker 1>are wholesale, but like you know, fifteen to twenty dollars

781
00:36:19.119 --> 00:36:21.840
<v Speaker 1>maybe maybe more at a certain point that is going

782
00:36:21.880 --> 00:36:23.800
<v Speaker 1>to be something that they want to take out and

783
00:36:23.880 --> 00:36:27.079
<v Speaker 1>keep out and just sell separately and that and so, yeah,

784
00:36:27.079 --> 00:36:29.239
<v Speaker 1>I don't think there's any version of the Xbox Helix

785
00:36:29.679 --> 00:36:32.079
<v Speaker 1>that launches with a disk drive built in. I think

786
00:36:32.280 --> 00:36:34.960
<v Speaker 1>they will sell that thing separately and that's it. And

787
00:36:35.760 --> 00:36:38.599
<v Speaker 1>at that point, yeah, that that's kind of the ballgame

788
00:36:38.679 --> 00:36:41.800
<v Speaker 1>for discs of disk based video games.

789
00:36:41.559 --> 00:36:43.599
<v Speaker 2>At least all right.

790
00:36:44.119 --> 00:36:46.480
<v Speaker 1>Capcom says the move to an all digital future won't

791
00:36:46.519 --> 00:36:49.320
<v Speaker 1>have a significant impact on its sales. This is from

792
00:36:49.800 --> 00:36:53.519
<v Speaker 1>Chriscoian at VGC. Capcom has said the ongoing games industry

793
00:36:53.639 --> 00:36:56.400
<v Speaker 1>industry shift to an all digital future won't have much

794
00:36:56.400 --> 00:36:58.760
<v Speaker 1>of an impact on its sales. Sony announced a month

795
00:36:58.760 --> 00:37:01.719
<v Speaker 1>ago that physical disc games will be discontinued for PlayStation,

796
00:37:02.280 --> 00:37:05.519
<v Speaker 1>with Xbox reportedly planning and preparing a digital system which

797
00:37:05.599 --> 00:37:09.079
<v Speaker 1>lets players turn their digital Xbox One and Series X

798
00:37:09.159 --> 00:37:13.199
<v Speaker 1>games into digital purchases. Speculation is mounting that an upcoming

799
00:37:13.199 --> 00:37:16.440
<v Speaker 1>Project Helix console may also follow suit. While players and

800
00:37:16.440 --> 00:37:19.159
<v Speaker 1>retailers have been expressing their concern about what this means

801
00:37:19.159 --> 00:37:22.480
<v Speaker 1>for the future of the medium, some publishers are less concerned,

802
00:37:22.480 --> 00:37:24.039
<v Speaker 1>at least when it comes to the impact it could

803
00:37:24.039 --> 00:37:26.400
<v Speaker 1>have on their bottom line. In a Q and A

804
00:37:26.519 --> 00:37:30.639
<v Speaker 1>session following its latest financial results, Capcom was asked what

805
00:37:30.719 --> 00:37:33.360
<v Speaker 1>impact do you anticipate from the shrinking physical game market

806
00:37:33.400 --> 00:37:36.639
<v Speaker 1>in the medium to long term. The company responded that

807
00:37:36.679 --> 00:37:39.840
<v Speaker 1>it predicted very little impact because the vast majority of

808
00:37:39.880 --> 00:37:43.679
<v Speaker 1>its game sales are already digital anyway. Approximately ninety percent

809
00:37:43.719 --> 00:37:46.079
<v Speaker 1>of our dig our unit sales are digital. The company's

810
00:37:46.440 --> 00:37:51.199
<v Speaker 1>official reply reads, we do not anticipate a significant impact

811
00:37:51.239 --> 00:37:54.239
<v Speaker 1>at this time. Capcom stance is perhaps understandable from a

812
00:37:54.280 --> 00:37:56.639
<v Speaker 1>business point of view, given that it recently reported another

813
00:37:56.679 --> 00:37:59.920
<v Speaker 1>strong financial quarter, with sales and profits up year on year.

814
00:38:00.519 --> 00:38:03.039
<v Speaker 1>Worth pointing out, when they're talking about ninety percent of

815
00:38:03.079 --> 00:38:06.400
<v Speaker 1>their sales, they are talking about unit sales. So everything

816
00:38:06.400 --> 00:38:09.639
<v Speaker 1>that is sold is is and that includes like when

817
00:38:09.679 --> 00:38:12.280
<v Speaker 1>a game goes on sale for five dollars on Steam

818
00:38:13.719 --> 00:38:16.159
<v Speaker 1>and so all their catalog sales, and it's kind of

819
00:38:16.159 --> 00:38:17.920
<v Speaker 1>like you're probably not going to see that older game

820
00:38:17.960 --> 00:38:20.280
<v Speaker 1>on a store shelf anymore, but you will see it

821
00:38:20.320 --> 00:38:22.760
<v Speaker 1>for five dollars on Steam and so and and then

822
00:38:22.880 --> 00:38:24.719
<v Speaker 1>you know, thousands of people go to pick that up.

823
00:38:24.800 --> 00:38:25.760
<v Speaker 2>That stuff adds.

824
00:38:25.559 --> 00:38:28.719
<v Speaker 1>Up, and then they're Also, they weren't directly asked about

825
00:38:28.760 --> 00:38:30.800
<v Speaker 1>like like this.

826
00:38:31.000 --> 00:38:31.599
<v Speaker 2>Is going away.

827
00:38:31.639 --> 00:38:34.000
<v Speaker 1>They're like, hey, will this affect your business, this growing

828
00:38:34.079 --> 00:38:37.719
<v Speaker 1>digital future? Well no, they've already mostly shifted to digital.

829
00:38:37.840 --> 00:38:41.480
<v Speaker 1>So cafcom is just like telling their investors, no, stop,

830
00:38:41.519 --> 00:38:44.800
<v Speaker 1>don't worry, We're good no matter what happens. What else

831
00:38:44.800 --> 00:38:46.639
<v Speaker 1>are they going to say, yeah, like panic or we're

832
00:38:46.639 --> 00:38:49.519
<v Speaker 1>gonna yeah, the next big game that would have launched

833
00:38:49.519 --> 00:38:51.119
<v Speaker 1>on a disc is going to make less money if

834
00:38:51.119 --> 00:38:53.559
<v Speaker 1>it's not if there's not a disc option, which.

835
00:38:53.760 --> 00:38:56.320
<v Speaker 2>Probably could be true, Like that really could be true.

836
00:38:56.440 --> 00:38:57.639
<v Speaker 1>But they're not going to go there and tell their

837
00:38:57.639 --> 00:39:00.800
<v Speaker 1>investors to worry because they're like, no, we have prepared

838
00:39:00.840 --> 00:39:03.880
<v Speaker 1>ourselves for a digital future, so you don't need to worry. Well,

839
00:39:03.880 --> 00:39:06.280
<v Speaker 1>that is what a company's supposed to say in this situation,

840
00:39:06.400 --> 00:39:07.760
<v Speaker 1>right right.

841
00:39:08.239 --> 00:39:12.920
<v Speaker 3>I can't help but think behind the statement is them

842
00:39:13.000 --> 00:39:17.559
<v Speaker 3>going like, actually we benefit right because I'm thinking about

843
00:39:17.599 --> 00:39:22.239
<v Speaker 3>your short about the nipple DLC. Think about yeah, trying

844
00:39:22.280 --> 00:39:27.480
<v Speaker 3>to mitigate trading of orse like sales of used copies,

845
00:39:27.519 --> 00:39:29.360
<v Speaker 3>and it's still trying to make money off of used

846
00:39:29.360 --> 00:39:33.480
<v Speaker 3>copies by offering DLC like with stuff locked behind it.

847
00:39:34.719 --> 00:39:37.760
<v Speaker 3>I think Capcom probably sees like, actually, this will probably

848
00:39:37.760 --> 00:39:39.239
<v Speaker 3>just end up making more money off of this. I

849
00:39:39.239 --> 00:39:40.559
<v Speaker 3>don't know what those numbers are, like, I don't know

850
00:39:40.559 --> 00:39:43.280
<v Speaker 3>if they're significant. I wish we had like a good

851
00:39:43.320 --> 00:39:47.840
<v Speaker 3>idea of used game sales used Capcom. That's so specific

852
00:39:47.920 --> 00:39:49.559
<v Speaker 3>and so niche. It's like really hard to get that.

853
00:39:49.639 --> 00:39:52.239
<v Speaker 3>But I imagine from their seat, they probably view this as

854
00:39:52.239 --> 00:39:54.079
<v Speaker 3>a as a net positive for them.

855
00:39:54.400 --> 00:39:57.239
<v Speaker 1>Uh yeah, I mean I do think it was Matt

856
00:39:57.280 --> 00:40:01.159
<v Speaker 1>Piscatella saying that he hasn't had any as clients ask

857
00:40:01.400 --> 00:40:04.320
<v Speaker 1>about the used game market in like ten years or

858
00:40:04.320 --> 00:40:05.119
<v Speaker 1>something like that.

859
00:40:05.199 --> 00:40:06.800
<v Speaker 2>They just don't care anymore. Ye.

860
00:40:07.119 --> 00:40:09.360
<v Speaker 1>Like it feels to be like they had already solved

861
00:40:09.400 --> 00:40:12.360
<v Speaker 1>that for the most part in terms of well or

862
00:40:12.440 --> 00:40:14.920
<v Speaker 1>they baked it into their understanding of how things work.

863
00:40:15.119 --> 00:40:18.400
<v Speaker 2>And yeah, a big part of that is, like you know, they.

864
00:40:18.280 --> 00:40:20.280
<v Speaker 1>Do they do have a lot of digital sales, and

865
00:40:21.079 --> 00:40:23.639
<v Speaker 1>they kind of like Steam doesn't have any any of

866
00:40:23.679 --> 00:40:24.480
<v Speaker 1>the used game.

867
00:40:24.320 --> 00:40:25.039
<v Speaker 2>Market or whatever.

868
00:40:26.519 --> 00:40:29.639
<v Speaker 1>But yeah, they definitely will make more money for sure,

869
00:40:30.280 --> 00:40:32.840
<v Speaker 1>ye as long as you know, but that would be

870
00:40:32.880 --> 00:40:35.239
<v Speaker 1>long term. I think there are some games where it's like, hey,

871
00:40:35.280 --> 00:40:37.480
<v Speaker 1>if it didn't have a physical copy with a disc

872
00:40:37.679 --> 00:40:41.559
<v Speaker 1>at launch, and it was only available through the PlayStation store,

873
00:40:42.199 --> 00:40:44.000
<v Speaker 1>and at least for people who are going to buy

874
00:40:44.039 --> 00:40:46.639
<v Speaker 1>it on PlayStation, I think there will be people who'll

875
00:40:46.639 --> 00:40:49.000
<v Speaker 1>be like, oh, yeah, I buy my GIMS in the store.

876
00:40:49.000 --> 00:40:51.519
<v Speaker 2>That the stinks. But that will go away pretty fast,

877
00:40:51.559 --> 00:40:53.199
<v Speaker 2>I think, so yeah, I.

878
00:40:53.119 --> 00:40:58.199
<v Speaker 3>Can you remind me so Pregmata that was on all platforms,

879
00:40:58.360 --> 00:41:02.639
<v Speaker 3>right yeah, it was Resident Evil I think also all platforms,

880
00:41:03.440 --> 00:41:06.039
<v Speaker 3>So I mean for them, it's just like I don't

881
00:41:06.039 --> 00:41:08.719
<v Speaker 3>think they care where people buy their games, right If

882
00:41:08.760 --> 00:41:10.400
<v Speaker 3>as long as they buy them to buy on a PC,

883
00:41:10.639 --> 00:41:13.079
<v Speaker 3>cool sounds good to them, right, Yeah? Yes, I think

884
00:41:13.119 --> 00:41:16.679
<v Speaker 3>this matters a lot more if you're an exclusive Sony studio.

885
00:41:16.960 --> 00:41:19.760
<v Speaker 3>That's where like these numbers look very different. But for

886
00:41:19.840 --> 00:41:22.039
<v Speaker 3>Capcom it's like money's money yep.

887
00:41:22.400 --> 00:41:25.599
<v Speaker 1>And I'll say, I bet that Pragmata and Residue Will

888
00:41:25.679 --> 00:41:29.440
<v Speaker 1>Requiem weren't like ninety percent digital ten percent physical games

889
00:41:29.440 --> 00:41:31.880
<v Speaker 1>like that are going to be much closer to maybe

890
00:41:31.880 --> 00:41:34.559
<v Speaker 1>even fifty to fifty, but like sixty forty digital physical?

891
00:41:35.079 --> 00:41:37.159
<v Speaker 1>Really yeah, what makes you what makes you say that

892
00:41:37.159 --> 00:41:39.199
<v Speaker 1>that's that? Those those are the numbers for the big

893
00:41:39.239 --> 00:41:42.639
<v Speaker 1>games like that like that, Yes, that you know, that's

894
00:41:42.639 --> 00:41:46.079
<v Speaker 1>at launch. Over time, once the games are are are

895
00:41:46.119 --> 00:41:48.960
<v Speaker 1>a little bit older and they're not getting restocked at retail,

896
00:41:49.400 --> 00:41:51.719
<v Speaker 1>and then the digital sales begin to happen, like the

897
00:41:51.760 --> 00:41:53.599
<v Speaker 1>dig digital discounts begin to happen.

898
00:41:54.280 --> 00:41:55.880
<v Speaker 2>The number will shift over time.

899
00:41:56.760 --> 00:41:59.719
<v Speaker 1>But yeah, like for a big game like that, especially

900
00:41:59.760 --> 00:42:03.199
<v Speaker 1>like something from Capcom that has a fan base, it's

901
00:42:03.199 --> 00:42:05.840
<v Speaker 1>going to be yeah, like sixty forty, seventy thirty kind

902
00:42:05.840 --> 00:42:08.239
<v Speaker 1>of in that range. It's not it is not insubstantial

903
00:42:08.239 --> 00:42:10.639
<v Speaker 1>for physical games, you know.

904
00:42:10.719 --> 00:42:11.599
<v Speaker 2>They what they.

905
00:42:11.440 --> 00:42:14.079
<v Speaker 1>Expect to happen here is the people who were going

906
00:42:14.079 --> 00:42:16.159
<v Speaker 1>to retail to buy these games still will now just

907
00:42:16.199 --> 00:42:18.000
<v Speaker 1>get the code in the box and then they get

908
00:42:18.000 --> 00:42:19.880
<v Speaker 1>a much better cut from that going forward.

909
00:42:20.000 --> 00:42:20.800
<v Speaker 2>That's the plan.

910
00:42:21.639 --> 00:42:24.519
<v Speaker 3>Collector's editions maybe become more important with like goodies in

911
00:42:24.559 --> 00:42:25.920
<v Speaker 3>the box, right, even if you're.

912
00:42:26.360 --> 00:42:27.679
<v Speaker 2>Code, Yeah for sure.

913
00:42:27.920 --> 00:42:31.320
<v Speaker 1>I just I think is how do they shift the

914
00:42:31.320 --> 00:42:34.519
<v Speaker 1>collector mentality because the collector really does want the disc

915
00:42:34.679 --> 00:42:36.800
<v Speaker 1>that's the thing to collect first and foremost.

916
00:42:36.840 --> 00:42:38.519
<v Speaker 2>So yeah, they'll they'll come up with something.

917
00:42:38.559 --> 00:42:42.599
<v Speaker 1>I'm sure Sony is making pr Let me say this, right,

918
00:42:42.679 --> 00:42:45.199
<v Speaker 1>Sony is making pisser two point oh the default on

919
00:42:45.320 --> 00:42:46.199
<v Speaker 1>PS five FRO.

920
00:42:46.719 --> 00:42:48.119
<v Speaker 2>A new PS.

921
00:42:47.960 --> 00:42:51.480
<v Speaker 1>Five Beta firmer automatically enables the setting that substitutes the

922
00:42:51.559 --> 00:42:54.800
<v Speaker 1>upgraded pisser model, commonly called pisser two point oh.

923
00:42:54.880 --> 00:42:55.400
<v Speaker 2>But I think I do.

924
00:42:55.480 --> 00:42:59.320
<v Speaker 1>I do think that Sony calls it upgraded PSSR. This

925
00:42:59.519 --> 00:43:03.239
<v Speaker 1>automatically enables it for the original version in every supported game,

926
00:43:03.320 --> 00:43:04.119
<v Speaker 1>or it replaces it.

927
00:43:04.119 --> 00:43:06.079
<v Speaker 2>I should say the override.

928
00:43:05.599 --> 00:43:08.480
<v Speaker 1>Has existed since March, but users previously had defined and

929
00:43:08.559 --> 00:43:12.079
<v Speaker 1>activate it manually. Players can still opt out. More than

930
00:43:12.119 --> 00:43:15.599
<v Speaker 1>one hundred games supported the original pisser implementation. The beta

931
00:43:15.639 --> 00:43:18.480
<v Speaker 1>also includes an option to disabled bluetooth, designed primarily for

932
00:43:18.639 --> 00:43:22.079
<v Speaker 1>esports venues where numerous nearby consoles and controllers can cause

933
00:43:22.079 --> 00:43:27.119
<v Speaker 1>pairing problems. Yeah, basically, like previously, developers could patch it

934
00:43:27.159 --> 00:43:30.039
<v Speaker 1>into their game, but then there was also this manual

935
00:43:30.119 --> 00:43:32.360
<v Speaker 1>option that I think would apply to any game that

936
00:43:32.400 --> 00:43:36.280
<v Speaker 1>had like PS five pro pisser support of any kind.

937
00:43:36.519 --> 00:43:40.400
<v Speaker 1>And for people wondering what this is, it's just image upscaling,

938
00:43:40.480 --> 00:43:44.519
<v Speaker 1>image reconstruction, whatever you want to call it. Nintendo, Sony

939
00:43:44.599 --> 00:43:47.400
<v Speaker 1>and AMD work together on this in a big way

940
00:43:48.119 --> 00:43:51.400
<v Speaker 1>to like really improve it because AMD is what powers

941
00:43:51.400 --> 00:43:54.519
<v Speaker 1>the system, and then Sony had a lot of their

942
00:43:54.559 --> 00:43:55.920
<v Speaker 1>own stuff that they had built, and they kind of

943
00:43:55.920 --> 00:43:59.400
<v Speaker 1>combined the two into this here, and it really does

944
00:43:59.400 --> 00:44:02.840
<v Speaker 1>look pretty good. So turning this on was a no brainer.

945
00:44:03.159 --> 00:44:05.320
<v Speaker 1>But if you didn't know about it, or weren't willing

946
00:44:05.360 --> 00:44:06.880
<v Speaker 1>to like go in your settings and find it, or

947
00:44:07.039 --> 00:44:08.440
<v Speaker 1>just like kind of heard about it, like I'll get

948
00:44:08.440 --> 00:44:10.719
<v Speaker 1>to it and then forgot you were missing out, and

949
00:44:10.760 --> 00:44:11.880
<v Speaker 1>now the games should.

950
00:44:11.559 --> 00:44:13.239
<v Speaker 2>Look significantly more improved.

951
00:44:14.119 --> 00:44:17.239
<v Speaker 1>I think image upscaling is going to be It's kind

952
00:44:17.280 --> 00:44:18.960
<v Speaker 1>of like it's definitely something we talked about a lot

953
00:44:19.000 --> 00:44:23.039
<v Speaker 1>for years there when Nvidia DLSS was really was new

954
00:44:23.199 --> 00:44:25.880
<v Speaker 1>and thriving. Not that it's not like doing very well,

955
00:44:25.880 --> 00:44:28.440
<v Speaker 1>it's still a very cool technology, but now that hardware

956
00:44:28.480 --> 00:44:31.440
<v Speaker 1>is so expensive, I do think like image upscaling is

957
00:44:31.519 --> 00:44:34.320
<v Speaker 1>going to be a conversation that keeps growing again, and

958
00:44:34.360 --> 00:44:37.159
<v Speaker 1>these companies will have to find ways to like reintroduce

959
00:44:37.199 --> 00:44:38.880
<v Speaker 1>that and make it better and better. One thing I've

960
00:44:38.920 --> 00:44:42.559
<v Speaker 1>heard people doing recently, Chuck, is like these apps that

961
00:44:42.559 --> 00:44:45.239
<v Speaker 1>they'll pair with their older hardware called like lossless scaling

962
00:44:45.639 --> 00:44:47.440
<v Speaker 1>or like hey, well just I will run my game

963
00:44:47.480 --> 00:44:50.000
<v Speaker 1>at a lower resolution and you and use this basically

964
00:44:50.440 --> 00:44:53.599
<v Speaker 1>third party version of the concept of DLSS on my

965
00:44:53.760 --> 00:44:56.320
<v Speaker 1>own and get something where it's likey, hey, this looks

966
00:44:56.440 --> 00:44:59.119
<v Speaker 1>just as good. And apparently it's a very popular thing

967
00:44:59.159 --> 00:45:00.519
<v Speaker 1>to do right now. I think it's going to grow

968
00:45:00.519 --> 00:45:01.480
<v Speaker 1>in popularity again.

969
00:45:01.480 --> 00:45:03.159
<v Speaker 3>If you ever have one of those, uh, do you

970
00:45:03.199 --> 00:45:06.920
<v Speaker 3>ever have one of those dongles where it uh takes analog,

971
00:45:07.119 --> 00:45:10.079
<v Speaker 3>goes to digital but then also does like upscaling and

972
00:45:10.079 --> 00:45:11.639
<v Speaker 3>stuff on it. You have you seen those?

973
00:45:11.880 --> 00:45:14.239
<v Speaker 1>I haven't had one that takes analog to digital. I

974
00:45:14.280 --> 00:45:17.119
<v Speaker 1>did have one, like it got m cable or like.

975
00:45:17.199 --> 00:45:20.559
<v Speaker 3>It's that's what I'm thinking of something. Yeah, yeah, I had.

976
00:45:20.719 --> 00:45:22.199
<v Speaker 2>They did it for Switch one.

977
00:45:22.239 --> 00:45:23.880
<v Speaker 1>They had one where you could like plug the switch

978
00:45:23.920 --> 00:45:26.000
<v Speaker 1>into it and uh, maybe maybe you could plug anything

979
00:45:26.000 --> 00:45:27.599
<v Speaker 1>into it, but it was definitely they marketed for the

980
00:45:27.599 --> 00:45:31.079
<v Speaker 1>Switch one and it basically made it look like a

981
00:45:31.159 --> 00:45:33.599
<v Speaker 1>fourteen forty ish PE signal and it looked.

982
00:45:33.440 --> 00:45:34.320
<v Speaker 2>It worked really well.

983
00:45:34.360 --> 00:45:38.159
<v Speaker 3>I thought, that's weird. Just like, uh, I was thinking

984
00:45:38.159 --> 00:45:40.559
<v Speaker 3>about the super FX chip on the Supernintendo and it's

985
00:45:40.599 --> 00:45:44.360
<v Speaker 3>like these bespoke chips made to like do additional math

986
00:45:44.440 --> 00:45:46.039
<v Speaker 3>and it's like Oh are we just there again? We're

987
00:45:46.159 --> 00:45:48.679
<v Speaker 3>just we're just like adding components in the chain so

988
00:45:48.719 --> 00:45:51.239
<v Speaker 3>we can like upscale And I kind of love it,

989
00:45:51.280 --> 00:45:54.239
<v Speaker 3>if I'm being honest. I really like hacky like kind

990
00:45:54.280 --> 00:45:55.639
<v Speaker 3>of solutions to that stuff.

991
00:45:56.000 --> 00:45:58.760
<v Speaker 1>Yeah, I like, I'm like it would that concept of

992
00:45:58.760 --> 00:46:01.960
<v Speaker 1>the SUPERFX chip be possible, well, even on a Nintendo card?

993
00:46:02.280 --> 00:46:04.000
<v Speaker 1>And I don't think it would be because that is

994
00:46:04.880 --> 00:46:06.760
<v Speaker 1>I I'm because you know, I don't think it would

995
00:46:06.760 --> 00:46:09.280
<v Speaker 1>because the thing that that's an SD card reader basically

996
00:46:09.440 --> 00:46:14.079
<v Speaker 1>that that's what that cartridge slot is. It's just reading data.

997
00:46:14.440 --> 00:46:17.079
<v Speaker 1>It is not sort of integrating into the circuitry in

998
00:46:17.119 --> 00:46:20.400
<v Speaker 1>the same way that a cartridge did on a Super Nintendo.

999
00:46:20.519 --> 00:46:22.760
<v Speaker 1>So yeah, I don't think any of these systems could

1000
00:46:22.800 --> 00:46:25.480
<v Speaker 1>add on add on chips in any real way.

1001
00:46:25.559 --> 00:46:28.559
<v Speaker 3>Bring back cartridges, Yeah, are getting rid of disks. We're

1002
00:46:28.599 --> 00:46:30.920
<v Speaker 3>going back to cartridges. People. It's gonna be a good future.

1003
00:46:31.199 --> 00:46:32.480
<v Speaker 1>And that is why I always like I am a

1004
00:46:32.480 --> 00:46:35.159
<v Speaker 1>stickler about no the Nintendo switched things. Those are cards,

1005
00:46:35.239 --> 00:46:37.920
<v Speaker 1>not cartridges because they don't deserve to be called cartridges.

1006
00:46:37.960 --> 00:46:42.079
<v Speaker 1>They have load times, they they can't inject this other hardware.

1007
00:46:42.360 --> 00:46:45.320
<v Speaker 1>They don't deserve it. They haven't earned that. But I'm

1008
00:46:45.480 --> 00:46:46.920
<v Speaker 1>I'm also an old man, so maybe that's a.

1009
00:46:46.840 --> 00:46:47.519
<v Speaker 2>Big part of it too.

1010
00:46:50.440 --> 00:46:53.719
<v Speaker 1>Ye, fis is great, right, Yeah, Yeah, that's that's fun.

1011
00:46:53.760 --> 00:46:55.840
<v Speaker 1>I wonder how Sony feels about it, and I don't care.

1012
00:46:55.880 --> 00:46:56.800
<v Speaker 2>Actually, uh.

1013
00:46:56.840 --> 00:46:59.199
<v Speaker 1>The long awaited switch to version of Diablo fors were

1014
00:46:59.199 --> 00:47:01.480
<v Speaker 1>portly coming in Simber. We talked about this a little

1015
00:47:01.480 --> 00:47:04.360
<v Speaker 1>bit yesterday, but let's get the details from Chris Scullion

1016
00:47:04.440 --> 00:47:07.960
<v Speaker 1>at VGC. The long reported switch to version of Diablo

1017
00:47:08.000 --> 00:47:10.519
<v Speaker 1>four is set to release in next month, it's been claimed.

1018
00:47:10.880 --> 00:47:13.440
<v Speaker 1>Deal Labs writer Bill bil Kuhn, who has an extremely

1019
00:47:13.519 --> 00:47:16.440
<v Speaker 1>lengthy and accurate record of linking hardware and software news

1020
00:47:16.719 --> 00:47:19.760
<v Speaker 1>before it's officially announced, said the game is indeed nearing

1021
00:47:19.800 --> 00:47:23.559
<v Speaker 1>completion on switch to. According to The Insider, the switch

1022
00:47:23.599 --> 00:47:26.000
<v Speaker 1>to port of Diablo four will be released on either

1023
00:47:26.039 --> 00:47:29.719
<v Speaker 1>September fifteenth or September eighteenth. We canno yet guarantee which

1024
00:47:29.719 --> 00:47:31.800
<v Speaker 1>of these two dates is correct. The release will definitely

1025
00:47:31.840 --> 00:47:32.840
<v Speaker 1>be on one of these two dates.

1026
00:47:32.920 --> 00:47:33.440
<v Speaker 2>They said.

1027
00:47:33.760 --> 00:47:36.280
<v Speaker 1>The game will be available at a price of seventy

1028
00:47:36.320 --> 00:47:39.239
<v Speaker 1>dollars and will reportedly also have a physical release, but

1029
00:47:39.280 --> 00:47:40.960
<v Speaker 1>it will be a code in a box rather than

1030
00:47:40.960 --> 00:47:44.119
<v Speaker 1>a cartridge or a game key card or even just

1031
00:47:44.159 --> 00:47:46.800
<v Speaker 1>a regular card. It's also not yet confirmed whether the

1032
00:47:46.800 --> 00:47:49.440
<v Speaker 1>switch to version will include the Lord of Hatred DLC,

1033
00:47:49.760 --> 00:47:52.559
<v Speaker 1>or whether it will be a separate purchase. Yeah, I

1034
00:47:52.599 --> 00:47:54.719
<v Speaker 1>hope it does at that price at this point, I

1035
00:47:54.719 --> 00:47:57.440
<v Speaker 1>hope they just include everything on there. That's usually one

1036
00:47:57.480 --> 00:47:59.480
<v Speaker 1>of the benefits you can get from waiting for the

1037
00:47:59.519 --> 00:48:02.119
<v Speaker 1>switch as they just include all the DLC or something

1038
00:48:02.159 --> 00:48:04.639
<v Speaker 1>like that. But yeah, Diablo three was a big hit

1039
00:48:04.679 --> 00:48:07.280
<v Speaker 1>on Switch one, so it's not a surprise that they

1040
00:48:07.519 --> 00:48:09.280
<v Speaker 1>saw this through and got to this spoint, right.

1041
00:48:10.280 --> 00:48:13.400
<v Speaker 3>Yeah, now you too can buy a three year old

1042
00:48:13.440 --> 00:48:16.119
<v Speaker 3>game on a handheld for seventy dollars.

1043
00:48:16.559 --> 00:48:17.360
<v Speaker 2>Seventy dollars.

1044
00:48:17.440 --> 00:48:19.480
<v Speaker 3>Yeah, that's the thing I say. I'm like, okay, fuck you.

1045
00:48:19.599 --> 00:48:23.239
<v Speaker 1>Actually, it really just makes it just makes sense for

1046
00:48:23.280 --> 00:48:25.920
<v Speaker 1>people who are like I want, we have a Nintendo

1047
00:48:26.000 --> 00:48:27.960
<v Speaker 1>We're not going to go play this on a PC

1048
00:48:28.119 --> 00:48:29.480
<v Speaker 1>and we want to play it on a couch with

1049
00:48:29.559 --> 00:48:33.119
<v Speaker 1>the family, And it's okay, you had other ways of doing

1050
00:48:33.119 --> 00:48:35.559
<v Speaker 1>that before, but okay, I guess yeah, I bet this

1051
00:48:35.599 --> 00:48:36.199
<v Speaker 1>game still.

1052
00:48:36.000 --> 00:48:36.800
<v Speaker 2>Does very well though.

1053
00:48:37.119 --> 00:48:40.679
<v Speaker 1>Yeah, and then Final Fantasy fourteen team says it's working

1054
00:48:40.719 --> 00:48:44.000
<v Speaker 1>on Switch two ports unacceptable load times. This is from

1055
00:48:44.039 --> 00:48:47.880
<v Speaker 1>willow Row at Polygon. Square Inex finally released Final Fantasy

1056
00:48:47.880 --> 00:48:49.679
<v Speaker 1>fourteen on Switch DO this week, and the game's one

1057
00:48:49.719 --> 00:48:52.239
<v Speaker 1>month early access period on the new platform has gone

1058
00:48:52.280 --> 00:48:55.639
<v Speaker 1>fairly smoothly, but not without any problems. One of the

1059
00:48:55.679 --> 00:48:58.960
<v Speaker 1>biggest issues players are encountering is slow load times. The

1060
00:48:59.039 --> 00:49:01.800
<v Speaker 1>day after launch, Square It says it is a fix

1061
00:49:01.920 --> 00:49:04.639
<v Speaker 1>is in the works. I think basically they're like they

1062
00:49:04.760 --> 00:49:09.400
<v Speaker 1>described what was happening here. They said data is reloading

1063
00:49:09.639 --> 00:49:12.880
<v Speaker 1>and the cash clearing process. I don't fully understand, but

1064
00:49:12.920 --> 00:49:17.320
<v Speaker 1>they did say that they identified the problem, identified optimizations

1065
00:49:17.360 --> 00:49:19.960
<v Speaker 1>they can make, and are planning to test those before

1066
00:49:20.039 --> 00:49:20.639
<v Speaker 1>rolling them out.

1067
00:49:20.760 --> 00:49:22.280
<v Speaker 2>So that's where they're at with this.

1068
00:49:24.360 --> 00:49:27.079
<v Speaker 1>Apparently, by all other accounts, Chuck, people think this is

1069
00:49:27.119 --> 00:49:29.840
<v Speaker 1>a pretty good port and it has gone pretty smoothly,

1070
00:49:29.960 --> 00:49:31.800
<v Speaker 1>So hopefully they can solve this, because that would be

1071
00:49:31.800 --> 00:49:34.000
<v Speaker 1>annoying to deal with long load times on this game

1072
00:49:34.000 --> 00:49:36.440
<v Speaker 1>that's been around for years and years and years.

1073
00:49:38.719 --> 00:49:40.880
<v Speaker 3>This feels insane. I didn't first of all, didn't know

1074
00:49:40.920 --> 00:49:43.480
<v Speaker 3>there was a Final Fantasy fourteen on the Switch, and

1075
00:49:43.519 --> 00:49:45.519
<v Speaker 3>now I'm thinking about it, I'm like, I'm like, isn't

1076
00:49:45.519 --> 00:49:47.960
<v Speaker 3>this an MMO? And now I'm not like, maybe I

1077
00:49:47.960 --> 00:49:50.239
<v Speaker 3>don't know what Final Fantasy fourteen is. Do I guess

1078
00:49:50.280 --> 00:49:52.840
<v Speaker 3>people play this with their controller? That confuses me as

1079
00:49:52.880 --> 00:49:53.559
<v Speaker 3>like an old.

1080
00:49:53.360 --> 00:49:54.119
<v Speaker 2>Day for controller.

1081
00:49:54.159 --> 00:49:56.079
<v Speaker 1>Yes, this is the MMO that was made for controllers.

1082
00:49:56.119 --> 00:49:58.239
<v Speaker 1>That's why this is kind of like exciting for people

1083
00:49:58.280 --> 00:50:00.280
<v Speaker 1>to say. If this is not like something that they

1084
00:50:00.280 --> 00:50:02.960
<v Speaker 1>need to solve, it's long solved. It is not like

1085
00:50:03.039 --> 00:50:05.519
<v Speaker 1>World of Warcraft where people play with controllers after they

1086
00:50:05.559 --> 00:50:07.960
<v Speaker 1>mod the hell out of it. This has been baked

1087
00:50:08.000 --> 00:50:11.880
<v Speaker 1>in by the developers from the beginning, and so yeah,

1088
00:50:12.840 --> 00:50:15.440
<v Speaker 1>it's working just fine, and it's been made for that,

1089
00:50:15.480 --> 00:50:17.960
<v Speaker 1>and people are going into the free trial that has

1090
00:50:18.840 --> 00:50:21.119
<v Speaker 1>two hundred hours of content that you could play without

1091
00:50:21.119 --> 00:50:21.719
<v Speaker 1>paying anything.

1092
00:50:21.760 --> 00:50:22.159
<v Speaker 2>I guess.

1093
00:50:22.280 --> 00:50:25.840
<v Speaker 1>And then yeah, I don't know. I don't fully understand

1094
00:50:25.840 --> 00:50:27.679
<v Speaker 1>what it is either, I'll be honest.

1095
00:50:27.400 --> 00:50:27.559
<v Speaker 2>But.

1096
00:50:29.000 --> 00:50:32.000
<v Speaker 3>We find out when Jan does a Final Jantasy. Well yeah,

1097
00:50:32.039 --> 00:50:34.519
<v Speaker 3>maybe we'll see that. I think it's so funny. I

1098
00:50:34.559 --> 00:50:37.039
<v Speaker 3>was like, it's like twenty second loading screens. Okay, so

1099
00:50:37.119 --> 00:50:40.559
<v Speaker 3>like Destiny one, get over it. No, it's while being

1100
00:50:40.639 --> 00:50:45.639
<v Speaker 3>revived during a player content. Yes, like you die and

1101
00:50:45.719 --> 00:50:48.599
<v Speaker 3>then you've let down your team during a raid or something,

1102
00:50:48.880 --> 00:50:51.519
<v Speaker 3>and then they have to wait twenty seconds while you

1103
00:50:51.559 --> 00:50:54.679
<v Speaker 3>have a black screen. It's so funny to me, everyone's

1104
00:50:54.760 --> 00:50:56.239
<v Speaker 3>yelling at that guy for dying.

1105
00:50:56.920 --> 00:50:59.440
<v Speaker 2>Yeah, and this game is again, it's been around for years.

1106
00:50:59.559 --> 00:51:01.519
<v Speaker 1>This was on PS four, right, everybody, like, I'm not

1107
00:51:01.800 --> 00:51:03.480
<v Speaker 1>like it was maybe even before that, but it was.

1108
00:51:03.800 --> 00:51:04.760
<v Speaker 2>It was on PS four.

1109
00:51:05.239 --> 00:51:07.400
<v Speaker 1>The switch to definitely has a better CPU than the

1110
00:51:07.440 --> 00:51:09.719
<v Speaker 1>switch for or the PlayStation four, Like, it has a

1111
00:51:09.800 --> 00:51:10.800
<v Speaker 1>much better CPU.

1112
00:51:10.920 --> 00:51:15.480
<v Speaker 2>So it's like, what's happening here? Like how does this happen?

1113
00:51:16.719 --> 00:51:19.559
<v Speaker 1>And it's like, apparently there's some issue with like loading

1114
00:51:19.559 --> 00:51:22.239
<v Speaker 1>in other people that is exactly.

1115
00:51:21.840 --> 00:51:25.079
<v Speaker 2>What causes the problem. So I bet they'll get this fixed.

1116
00:51:25.159 --> 00:51:26.920
<v Speaker 2>Hopefully they do. That would be annoying.

1117
00:51:27.199 --> 00:51:30.760
<v Speaker 3>Calling things an issue is just like pr speak for

1118
00:51:30.920 --> 00:51:33.400
<v Speaker 3>what it would call a bug that they ship to

1119
00:51:33.480 --> 00:51:37.440
<v Speaker 3>production like that this ship yeah exactly.

1120
00:51:38.079 --> 00:51:41.000
<v Speaker 2>All right. Some updates about the rest of this week.

1121
00:51:41.400 --> 00:51:44.519
<v Speaker 1>For today, Marvel Tokon Fighting Souls launches on PS five

1122
00:51:44.559 --> 00:51:45.000
<v Speaker 1>and PC.

1123
00:51:45.920 --> 00:51:46.519
<v Speaker 2>Here let's see here.

1124
00:51:46.639 --> 00:51:49.679
<v Speaker 1>It unlocked as the show began, so people are playing

1125
00:51:49.679 --> 00:51:53.239
<v Speaker 1>that game now. It is sixty dollars at its standard price,

1126
00:51:53.719 --> 00:51:56.639
<v Speaker 1>launches with twenty characters. Gears of War E Day Early

1127
00:51:56.679 --> 00:51:59.960
<v Speaker 1>Access beta begins for eligible pre orders, game Pass all

1128
00:52:00.360 --> 00:52:03.320
<v Speaker 1>and PC Game Pass users, running through August tenth. The

1129
00:52:03.480 --> 00:52:08.400
<v Speaker 1>fully open test follows August thirteenth through seventeenth. Also today,

1130
00:52:08.679 --> 00:52:11.920
<v Speaker 1>Quake Con begins. Chuck, we gotta go to Quake Con.

1131
00:52:12.719 --> 00:52:16.280
<v Speaker 1>Dude's what I loved what we chants? Never played Quake, Yeah,

1132
00:52:16.440 --> 00:52:20.639
<v Speaker 1>that still hurts my brain. Also, they did like a remaster,

1133
00:52:20.840 --> 00:52:22.920
<v Speaker 1>like a re release of Quake recently, and that version

1134
00:52:22.920 --> 00:52:25.719
<v Speaker 1>plays so fucking good. And I brought my buddy, who

1135
00:52:25.760 --> 00:52:27.840
<v Speaker 1>like never he didn't play games in the nineties or

1136
00:52:27.880 --> 00:52:29.880
<v Speaker 1>like oughts or whatever, even had him play that and

1137
00:52:29.960 --> 00:52:32.280
<v Speaker 1>he was like, hold up, this is like it's very fast,

1138
00:52:32.599 --> 00:52:33.519
<v Speaker 1>like very engaging.

1139
00:52:33.519 --> 00:52:35.119
<v Speaker 3>It's just like a really good game. I would love

1140
00:52:35.199 --> 00:52:37.920
<v Speaker 3>to go to Quake Con. I saw a picture of

1141
00:52:38.079 --> 00:52:42.960
<v Speaker 3>John Carmack and John Romero, like really i'de hugging each other.

1142
00:52:43.000 --> 00:52:44.199
<v Speaker 3>I was like, holy shit.

1143
00:52:44.400 --> 00:52:45.159
<v Speaker 2>That's amazing.

1144
00:52:45.159 --> 00:52:47.280
<v Speaker 3>I was like, Wow, that guy's worth fifty million dollars

1145
00:52:47.280 --> 00:52:49.960
<v Speaker 3>and that guy's yeah, worth like five And I wonder

1146
00:52:49.960 --> 00:52:51.920
<v Speaker 3>if that's weird for them. That was the first thing

1147
00:52:51.960 --> 00:52:53.920
<v Speaker 3>I thought. I was like, huh, they took different paths,

1148
00:52:53.960 --> 00:52:59.880
<v Speaker 3>but one of them's a way better person. Oh yes, opinion, Yes, absolutely.

1149
00:52:59.519 --> 00:53:02.840
<v Speaker 1>In my opinion as well with the Quake con, Let's

1150
00:53:02.840 --> 00:53:06.239
<v Speaker 1>see that's celebrating its thirtieth year, so hopefully there's some

1151
00:53:06.280 --> 00:53:07.480
<v Speaker 1>good vibes there after.

1152
00:53:08.119 --> 00:53:10.840
<v Speaker 2>You know, a lot of layoffs definitely hit that that.

1153
00:53:11.280 --> 00:53:14.079
<v Speaker 1>You know, the ID team and everything sort of surrounding

1154
00:53:14.079 --> 00:53:17.320
<v Speaker 1>this Zimac stuff over there, So vibes could be off,

1155
00:53:17.400 --> 00:53:19.800
<v Speaker 1>but hopefully people are still able to find some joy there.

1156
00:53:20.679 --> 00:53:22.119
<v Speaker 1>See there's some I have a list of, like some

1157
00:53:22.159 --> 00:53:24.760
<v Speaker 1>smaller releases. I don't know, I haven't heard of any

1158
00:53:24.760 --> 00:53:25.519
<v Speaker 1>of these, but I did this.

1159
00:53:26.079 --> 00:53:29.000
<v Speaker 3>Restory Chill Electronics Repairs really cool. It's a it's a

1160
00:53:29.000 --> 00:53:33.119
<v Speaker 3>game where you run like a retro repair stall. Come Up,

1161
00:53:33.119 --> 00:53:37.000
<v Speaker 3>PC Builders Simulator is kind of similar, not exactly, like

1162
00:53:37.079 --> 00:53:39.239
<v Speaker 3>they'll bring you like an old game boy, and you

1163
00:53:39.280 --> 00:53:42.800
<v Speaker 3>do have to like unscrew each screw then like replace

1164
00:53:42.920 --> 00:53:45.440
<v Speaker 3>chips and it's a lot about like recycling parts from

1165
00:53:45.440 --> 00:53:49.519
<v Speaker 3>other broken devices you can't. Actually, Yeah, it's it's really cool.

1166
00:53:49.599 --> 00:53:52.679
<v Speaker 3>I Lucy James put me onto it with her newsletter.

1167
00:53:52.679 --> 00:53:55.039
<v Speaker 3>You guys should go follow that, by the way, But yeah,

1168
00:53:55.039 --> 00:53:58.119
<v Speaker 3>Restory Chill Electronics Repair, I can recommend that one out

1169
00:53:58.119 --> 00:53:59.679
<v Speaker 3>of this list. I don't know these others though.

1170
00:53:59.840 --> 00:54:04.119
<v Speaker 1>Yeah, Cappy Castaway, iron Nest, Heavy Turret Simulator, and Sovereign Tower.

1171
00:54:04.400 --> 00:54:06.400
<v Speaker 1>I wonder if any of those are gonna pop off tomorrow.

1172
00:54:06.519 --> 00:54:11.800
<v Speaker 1>Qua Con continues. Friday's official schedules includes Quake champions tournaments,

1173
00:54:12.039 --> 00:54:16.840
<v Speaker 1>a Quake, the thirtieth Retro presentation, speed runs, and community programming.

1174
00:54:17.119 --> 00:54:19.239
<v Speaker 2>So yeah, we'll keep an eye an eye on that.

1175
00:54:19.559 --> 00:54:21.199
<v Speaker 2>All right, that does it for the headlines.

1176
00:54:21.599 --> 00:54:24.119
<v Speaker 1>We have a poll question from yesterday that we should

1177
00:54:24.119 --> 00:54:26.280
<v Speaker 1>catch up on them. You go ahead and refresh get

1178
00:54:26.280 --> 00:54:29.000
<v Speaker 1>the most up to date results over here. Will is

1179
00:54:29.039 --> 00:54:31.719
<v Speaker 1>the pole question, and we're gonna post that poll question.

1180
00:54:31.760 --> 00:54:34.400
<v Speaker 1>We'll get to it tomorrow instead. So no new poll

1181
00:54:34.480 --> 00:54:36.079
<v Speaker 1>question today, or maybe we could do two. What did

1182
00:54:36.119 --> 00:54:36.719
<v Speaker 1>I even have here?

1183
00:54:36.719 --> 00:54:36.960
<v Speaker 2>Did I?

1184
00:54:37.079 --> 00:54:40.639
<v Speaker 3>Will? In the chat, he says, iron Nest is the

1185
00:54:40.719 --> 00:54:45.880
<v Speaker 3>PVVK style. Well, you can't just say letters man. We

1186
00:54:45.960 --> 00:54:46.559
<v Speaker 3>got to get that.

1187
00:54:46.480 --> 00:54:49.079
<v Speaker 1>Guy off the History channel. He's just watching World War

1188
00:54:49.119 --> 00:54:50.280
<v Speaker 1>two and HD with Tom Hanks.

1189
00:54:50.280 --> 00:54:52.599
<v Speaker 3>He keeps rooting for the Greycoat people. I don't know

1190
00:54:52.639 --> 00:54:54.360
<v Speaker 3>what you mean, see, I don't know who that is.

1191
00:54:54.400 --> 00:54:56.440
<v Speaker 3>That's weird though, I never heard that before.

1192
00:54:57.000 --> 00:55:00.280
<v Speaker 1>All right, we'll get that poll question from yesterday, which god,

1193
00:55:00.280 --> 00:55:01.199
<v Speaker 1>what was it do we have that?

1194
00:55:01.320 --> 00:55:01.480
<v Speaker 2>You know?

1195
00:55:01.519 --> 00:55:03.239
<v Speaker 1>I'll just look it up real quick Wednesday. I can

1196
00:55:03.280 --> 00:55:05.400
<v Speaker 1>just I type Wednesday at my browser and it pops up.

1197
00:55:05.639 --> 00:55:09.239
<v Speaker 1>It's not that hard, Mike, that's fucked up. Honestly, it's

1198
00:55:09.280 --> 00:55:09.800
<v Speaker 1>good stuff.

1199
00:55:09.800 --> 00:55:10.079
<v Speaker 2>All right.

1200
00:55:10.360 --> 00:55:11.840
<v Speaker 3>I was joining Jane. I was like, I can't find

1201
00:55:11.840 --> 00:55:15.199
<v Speaker 3>the doc for today. What the fuck did he name it? Thursday? Okay?

1202
00:55:16.480 --> 00:55:19.159
<v Speaker 2>Have you purchased an EA game this year? Yes? Or no?

1203
00:55:19.320 --> 00:55:22.000
<v Speaker 1>We'll get the results of that on tomorrow show instead.

1204
00:55:23.119 --> 00:55:26.480
<v Speaker 1>Speaking of tomorrow's show, it's The Bomb twelve, so make

1205
00:55:26.519 --> 00:55:28.519
<v Speaker 1>sure you get your vote in for that as well.

1206
00:55:28.519 --> 00:55:29.880
<v Speaker 2>A lot of responses so far.

1207
00:55:30.119 --> 00:55:32.840
<v Speaker 3>Everybody's gonna vote for Thief the Dark Project. I heard

1208
00:55:33.320 --> 00:55:36.199
<v Speaker 3>the hot new game. Yep, definitely heard that.

1209
00:55:37.119 --> 00:55:39.239
<v Speaker 2>All right, let's see what's that out of the way.

1210
00:55:39.519 --> 00:55:42.280
<v Speaker 1>I think we could talk about what's happening on Giant

1211
00:55:42.360 --> 00:55:46.159
<v Speaker 1>Bomb today. It's Thursday voicemail dump truck. But we've also

1212
00:55:46.159 --> 00:55:48.360
<v Speaker 1>been recording a lot of stuff this week, so keep

1213
00:55:48.360 --> 00:55:50.719
<v Speaker 1>your eye on the website. Giant bomb dot com for

1214
00:55:50.840 --> 00:55:55.039
<v Speaker 1>updates of premium content. If you're a premium member, go

1215
00:55:55.119 --> 00:55:57.760
<v Speaker 1>check that stuff out. If you're not, dip your toe in,

1216
00:55:57.840 --> 00:55:59.880
<v Speaker 1>go see what's going on over there. It's really good stuff.

1217
00:56:00.719 --> 00:56:03.480
<v Speaker 1>Tomorrow we are going to be having another game Mess mornings,

1218
00:56:03.480 --> 00:56:06.480
<v Speaker 1>but then we're going to do upf early kind of

1219
00:56:06.480 --> 00:56:08.360
<v Speaker 1>look around for it, like you know, just stick around

1220
00:56:08.400 --> 00:56:11.000
<v Speaker 1>after GMM. Tomorrow we're going to do the Giant Big Walk.

1221
00:56:11.320 --> 00:56:13.480
<v Speaker 1>We're going to do a bunch of big Walk tomorrow.

1222
00:56:13.559 --> 00:56:15.199
<v Speaker 1>We're going to have the same same way we did

1223
00:56:15.199 --> 00:56:18.360
<v Speaker 1>the Quick Look, So cutting between perspectives, it's going to

1224
00:56:18.400 --> 00:56:19.920
<v Speaker 1>be a lot of fun hang out with us.

1225
00:56:19.960 --> 00:56:22.880
<v Speaker 3>If you want to enjoy the lead a little bit,

1226
00:56:23.039 --> 00:56:25.800
<v Speaker 3>I should say. The dump Truck will have Bailey Myers

1227
00:56:26.000 --> 00:56:29.360
<v Speaker 3>on it from the Good Time Society as previously as

1228
00:56:29.360 --> 00:56:32.719
<v Speaker 3>seen on Giant Bomb Booley Meyers, so definitely be there

1229
00:56:32.719 --> 00:56:34.880
<v Speaker 3>for that. She's always really good on the voice moode

1230
00:56:34.960 --> 00:56:36.440
<v Speaker 3>um truck, great on everything.

1231
00:56:36.440 --> 00:56:40.159
<v Speaker 1>Absolutely looking forward to that. So definitely tune in, stick around,

1232
00:56:40.440 --> 00:56:43.199
<v Speaker 1>and we'll see you for all those shows. All right, Chuck,

1233
00:56:43.199 --> 00:56:44.719
<v Speaker 1>tell people where they can find you on the internet,

1234
00:56:44.719 --> 00:56:46.239
<v Speaker 1>what you have going on all that good stuff.

1235
00:56:46.960 --> 00:56:50.400
<v Speaker 3>I think you, the listener and viewer of Games Mornings

1236
00:56:50.639 --> 00:56:53.400
<v Speaker 3>should follow my Twitch account Chuck Toowski because I'm playing

1237
00:56:53.400 --> 00:56:55.039
<v Speaker 3>a bunch of old games and you're a nerd, I'm

1238
00:56:55.039 --> 00:56:56.679
<v Speaker 3>a nerd. We can hang out. We could maybe like

1239
00:56:56.719 --> 00:56:59.519
<v Speaker 3>hold hands or kiss or something. You know, something could happen.

1240
00:56:59.599 --> 00:57:00.119
<v Speaker 3>We'll see.

1241
00:57:00.800 --> 00:57:02.920
<v Speaker 2>Yeah, I mean, you can't say something couldn't happen. Something

1242
00:57:02.960 --> 00:57:03.519
<v Speaker 2>could happen.

1243
00:57:03.760 --> 00:57:04.400
<v Speaker 3>Pan stuff.

1244
00:57:05.719 --> 00:57:07.800
<v Speaker 1>Thank you for watching and listening, Chuck. Thank you for

1245
00:57:07.800 --> 00:57:09.400
<v Speaker 1>bringing up with me today and talk about video games.

1246
00:57:09.440 --> 00:57:09.559
<v Speaker 3>Man.

1247
00:57:09.559 --> 00:57:10.360
<v Speaker 2>I really appreciate it.

1248
00:57:10.639 --> 00:57:13.519
<v Speaker 3>Thank you. I'm always honored and delighted when you message

1249
00:57:13.519 --> 00:57:14.559
<v Speaker 3>and ask all.

1250
00:57:14.760 --> 00:57:16.719
<v Speaker 1>I appreciate you doing it. Thank you everybody for watching

1251
00:57:16.760 --> 00:57:18.880
<v Speaker 1>and listening. As I was saying, you're the best audience

1252
00:57:18.920 --> 00:57:21.519
<v Speaker 1>in gaming. Until next time, have a good one, take

1253
00:57:21.559 --> 00:57:27.519
<v Speaker 1>care of yourself, and goodbye.
