Speaker 1: Welcome back to the Game Informer Show Everyone, a weekly
Speaker 1: podcast covering the video game industry. Join us every Friday
Speaker 1: for discussion of the latest gaming news, reviews, and exclusive reveals,
Speaker 1: alongside Game and Former staff and special guests from around
Speaker 1: the industry. I'm one of your hosts today Alex van Aiken,
Speaker 1: and today I'm joined by Charles Hart. How you doing Charles?
Speaker 2: Hello, doing really quick? And I'm doing really good? Then
Speaker 2: that was my Charles gamer done quick intro?
Speaker 1: Ah, Yes, Hello, Marcus Stewart, how are you y'all?
Speaker 3: I'd be here to sale the podcast sees.
Speaker 1: Also joining us is Eric van Allen, Hello, Hi, And
Speaker 1: rounding us out this week is Wesley LeBlanc. How you
Speaker 1: doing well?
Speaker 4: Hey, doing good? Excited to talk? Ocreen of Time.
Speaker 1: Hell yeah, We're gonna be getting into our games done quick.
Speaker 1: We said we would acknowledge it. We're getting into our
Speaker 1: games done quick today? Are we visited games done quick?
Speaker 3: Uh?
Speaker 1: Ockeren of Time, We're gonna Wess has played it for
Speaker 1: the first time in twenty years. You can't make that
Speaker 1: face what.
Speaker 3: He's uh.
Speaker 1: We're also gonna be getting into our Assassin's Creed Black
Speaker 1: Flagged Recinct impressions, talking about Don't Let It Starve, a
Speaker 1: Bento Box style roguelike where you're trying to make food
Speaker 1: for a monster that you're trapped in a room with,
Speaker 1: and finally rounding out the show, we'll talk about cat
Speaker 1: Mail Company, little new indie game that looks cool. But
Speaker 1: before we get into the bulk of the episode, I
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Speaker 1: With that said, guys, let's get into the show proper.
Speaker 1: Eric and I, we've been We're in Minneapolis, that's where
Speaker 1: we reside, which is where summer Games Done Quick usually
Speaker 1: takes place, and this year's no different. Eric and I
Speaker 1: and friend of the show John Carson, we went down
Speaker 1: to ye Old Hilton in downtown Minneapolis to check out
Speaker 1: Summer Games Done Quick on the first day. I don't know, Eric,
Speaker 1: if you have been back. It's of course it runs
Speaker 1: for a whole week, but it's the world's biggest speed
Speaker 1: running event Games Done Quick. They have two sort of
Speaker 1: primary versions that play out during the year, and I
Speaker 1: think they are also like popping up at their packs
Speaker 1: is now they're at I think Games Calm, but Summer
Speaker 1: Games I'm Quick is one of their like flagship events.
Speaker 1: I know there were some world records set this week
Speaker 1: on things like UFO fifty. I believe we saw when
Speaker 1: we first went. Eric and I saw, Actually I want
Speaker 1: to hear Eric's perspective because this is his first Summer
Speaker 1: Games I'm Quick in person. And Eric, you've been watching
Speaker 1: this show for like fifteen years.
Speaker 5: Jon's yeah, yeah, yeah. I think even before a lot
Speaker 5: of my games media aspirations or anything started, this was
Speaker 5: still something I would tune into because it's just a
Speaker 5: really cool event. They do stuff for charity. They always
Speaker 5: raise money for charity. They show off really cool strats
Speaker 5: and ways of playing games at a rapid pace or
Speaker 5: in interesting challenges or ways of doing things even just
Speaker 5: showcase high level gameplay in games you wouldn't normally expect
Speaker 5: to see them in some of the rhythm games and
Speaker 5: stuff that they've been doing recently. The showcases have been
Speaker 5: really exciting to watch, showing off TAZ stuff, which is
Speaker 5: tool assisted speed run, so you're using you're literally programming
Speaker 5: a computer to play a game arguably better than a
Speaker 5: human theoretically could, and then seeing what you can do
Speaker 5: when you take the human part of the equation out
Speaker 5: and start implementing things that only a program could accomplish.
Speaker 5: It's a really incredible event that that runs twenty four
Speaker 5: hours a day for an entire week, and yeah, this
Speaker 5: is my first time seeing it in person. So when
Speaker 5: we went on Sunday, which was the kickoff day, I
Speaker 5: knew obviously I wanted to get in.
Speaker 3: I want to see a.
Speaker 5: Run, and we lucked out with our timing because the
Speaker 5: run that we showed up as it was starting as
Speaker 5: we got there, Fire Emblem three houses. They did the
Speaker 5: Blue Lions route. Fire Emblem my favorite series and I
Speaker 5: really love watching Fire Emblem runs, So getting to see
Speaker 5: kind of the closing half hour of that runs as
Speaker 5: we got in and got settled was really awesome, and
Speaker 5: I think all of.
Speaker 1: That was veriddy.
Speaker 3: I was, I was electric.
Speaker 5: I was just excited to be there because I think
Speaker 5: the if you watch it on stream, you kind of
Speaker 5: see a very contained part of what that thing is.
Speaker 5: And I would say something that impressed me about Games
Speaker 5: Done Quick is that it is so centered on the
Speaker 5: streaming and the stream room and the charity event as
Speaker 5: like the focus of what everything orbits around it is
Speaker 5: all about that. But you know, I was wondering, Okay,
Speaker 5: so who shows up to this then to watch a
Speaker 5: stream in a ballroom for an entire week?
Speaker 3: And what do you do there?
Speaker 5: And the answer is that you could absolutely go watch
Speaker 5: a stream in a ballroom for an entire week, But
Speaker 5: there's so many things that are happening around and outside it.
Speaker 5: There's an entire artist's alley where they have a ton
Speaker 5: of local artists were there on the day that we
Speaker 5: were there, showing their wares, talking to people. They have
Speaker 5: an arcade that is just open twenty four to seven
Speaker 5: with tons of arcade machines, I mean pinball machines, some
Speaker 5: candy cabs with some fighting games on them. You have
Speaker 5: like the big rhythm games, the ones that look like
Speaker 5: the laundry machines were in there and stuff like that.
Speaker 5: Some DDR machines and stuff just always open, always available,
Speaker 5: free play.
Speaker 3: Go down there.
Speaker 5: There's a music room that just has music equipment in it.
Speaker 5: You can bring your guitars, your keyboards, your drums or
Speaker 5: whatever and just set up and play in there as
Speaker 5: like a jam session area. Yeah, there are panels that
Speaker 5: happen and there.
Speaker 1: Are people in there.
Speaker 3: Yeah, yeah, there are panels ring what's like.
Speaker 2: Other Sorry that feels out of place to me, right,
Speaker 2: was it not weird?
Speaker 3: That's what that.
Speaker 1: There's just like a gam These events are as usually
Speaker 1: a big like especially like video game music and like
Speaker 1: places like MAGFest and that kind of Yeah, usually like
Speaker 1: a big music scene as well.
Speaker 3: I mean it's really cool.
Speaker 5: It's just part of all of it because I think
Speaker 5: it emphasizes that, you know, there's there's a board game area,
Speaker 5: there's there's places to do magic. We're probably going to
Speaker 5: do a magic draft in a couple of days down
Speaker 5: there as well, and like probably signed I'm going, yeah, okay,
Speaker 5: we've put the money in, we are going to do it.
Speaker 5: But uh, it is it is a community. It is
Speaker 5: a group that definitely has speed running at the center
Speaker 5: of it as the sort of thing that all of
Speaker 5: this orbits around. But you don't have to be a
Speaker 5: speed runner to go to games done Quick. You don't
Speaker 5: have to be somebody who is competitive or plays the
Speaker 5: most recent games or plays like the top speed running games.
Speaker 5: You have to be like a super metroid competitive, top
Speaker 5: one hundred liter board runner or anything like that. This
Speaker 5: is a place where people have a common vested interest
Speaker 5: in the cool things that GDQ does, and the community
Speaker 5: that is around it a very inclusive community, a very
Speaker 5: diverse community that has just a very open door for
Speaker 5: anybody who is just interested and wants to do something
Speaker 5: cool and do something awesome. And I think that was
Speaker 5: something that I really enjoyed as somebody who's gone to
Speaker 5: a lot of different convention experiences over the years, ranging
Speaker 5: from E three to packs to stuff like the PlayStation
Speaker 5: Experience and all that. A lot of those, you know,
Speaker 5: even stuff like EVO and the International for DODA, all
Speaker 5: of them are cool, but they kind of have a
Speaker 5: like there is going to be some degree of focus
Speaker 5: on the industry, on the product, on the thing at
Speaker 5: the center, you know. I think the one I kept
Speaker 5: thinking of as I was there was. I went to
Speaker 5: one of the open weekend Overwatch League matches back in
Speaker 5: the day and it was cool, but I kept thinking,
Speaker 5: the only thing you can really do here is show up,
Speaker 5: watch some Overwatch by some merch leave and GDQ feels
Speaker 5: so much more focused on we want to support a
Speaker 5: community here. We want to build and foster a community.
Speaker 5: We want this to be a place that people can
Speaker 5: gather meet like minded individuals. There were people just hanging
Speaker 5: out talking in different parts of the hotel, going between places.
Speaker 5: I love that they said that in the rooms in
Speaker 5: the hotel they just have a feed, So if you
Speaker 5: are staying in the hotel for GDQ, you don't even
Speaker 5: have to go through Okay, I got to figure out
Speaker 5: like YouTube on the TV and stuff like that and
Speaker 5: get that there's just a feed broadcasting to all the
Speaker 5: hotel rooms that is live, and so a lot of
Speaker 5: the people working the show can know that. So that
Speaker 5: way they know, like, oh, I have to I can
Speaker 5: take a nap in my room real quick and then
Speaker 5: wake up and you know, halfway through this run, I
Speaker 5: know I need to get back down there from a
Speaker 5: next shift or whatever.
Speaker 1: Uh.
Speaker 5: It's it's just such a cool experience and it just runs.
Speaker 5: There's there's so much that feels like like a clockwork
Speaker 5: machine of production and things moving behind the scenes and
Speaker 5: then front facing, all these community aspects that just make it.
Speaker 5: It's a wonderful experience. I really think if you watch GDQ,
Speaker 5: if you enjoy watching these streams, I've been fully went
Speaker 5: over to the side that you should. You should take
Speaker 5: some time someday to come out to one of these.
Speaker 5: They're pretty incredible. Were there any other you mentioned? Were
Speaker 5: there any other speed runs that you guys saw that
Speaker 5: most impressed yours was heyp We spent most of Sunday,
Speaker 5: the one day that we've been so far, just doing
Speaker 5: the stuff that was around the side, doing stuff in
Speaker 5: the side rooms, the community stuff and all that.
Speaker 3: I think.
Speaker 1: I am your Beast.
Speaker 3: Yeah, we did watch some.
Speaker 5: Of Your Beast as well, which had Zolivir the developer,
Speaker 5: like sitting in on the call, which is pretty fun.
Speaker 5: Today I'm specifically heading down there because I want to
Speaker 5: see the there's a Mario and Luigi brotherhood, like like
Speaker 5: a Kaiso thing that has been made. I love Mario
Speaker 5: Kaiso run Kaiso is super difficult Mario, like like taking
Speaker 5: Mario mechanics to their furthest end really really mechanically precise
Speaker 5: platforming that that demands a lot of the player but
Speaker 5: turns into a really fun challenge thing. If you've ever
Speaker 5: watched like high level Mario Maker levels, you kind of
Speaker 5: have an idea of what Kaizo usually looks like. But
Speaker 5: there's a Kaiso run followed by a WEE Sports speed
Speaker 5: run and I I can't miss that. I gotta see
Speaker 5: we Sports get speed run. That sounds great. Speed run
Speaker 5: we Sports, like you just go through each.
Speaker 1: Game, you just roll the ball and belt really quickly.
Speaker 3: There's there's probably some twist to it, for sure.
Speaker 2: Yeah, of looking at a GDQ schedule and just being like,
Speaker 2: I don't know how they could speed run this, and
Speaker 2: every time I tune in, I'm like, oh, that's how
Speaker 2: they figured. Like maybe it's like, oh, we got to
Speaker 2: get like, you know, perfect metals on five games as
Speaker 2: fast as possible, right, And it's always like it starts
Speaker 2: as soon as the cursor reappears after the loading screen,
Speaker 2: because that's when the input starts.
Speaker 3: Like, it's always always very specific.
Speaker 5: When I was some of my favorite runs have been
Speaker 5: some of like the there's been a lot of randomizers
Speaker 5: getting added now of things where games are so not
Speaker 5: necessarily completely solved but understood by the community so well
Speaker 5: that now you add in these factors of Okay, well,
Speaker 5: now you're going to get power ups, but you're going
Speaker 5: to get them out of order. So when you open
Speaker 5: this treasure chest that would normally maybe give you a
Speaker 5: key or you know, an important item like the hook
Speaker 5: shot and a Zelda game or something like that, it's
Speaker 5: just going to randomly give you an item that could
Speaker 5: come out of a treasure chest, so you could just
Speaker 5: get rupees instead. And you're like, okay, well I don't
Speaker 5: have the hook shot that I need to proceed, So
Speaker 5: what am I going to do now? How do I
Speaker 5: rout myself differently? And there's some randomizer runs this week.
Speaker 5: I also love bingo battles. I don't know if there
Speaker 5: are any of those this week, because a bingo battle
Speaker 5: is you literally have a bingo board of things that
Speaker 5: you can do in a game. They're really popular fronts
Speaker 5: from soft style games like Elder stuff like that sounds familiar, yeah,
Speaker 5: And and so it'll say like you have to kill
Speaker 5: a boss with a certain weapon or you have to
Speaker 5: go beat this boss like beat Millennia or something like that,
Speaker 5: and that's one of the bingo spaces, and you are
Speaker 5: trying to get a bingo, but only one person can
Speaker 5: claim each space, so there's kind of like a fight
Speaker 5: happening where you're trying to get your own bingo and
Speaker 5: lock out somebody else's bingo as well.
Speaker 1: Yeah, I'm I'm excited to go back this week. I
Speaker 1: that Mario Kaizo run sounds fun.
Speaker 3: I seen those.
Speaker 1: I've never seen one of those in person, watch it
Speaker 1: online and I think it was like one of the
Speaker 1: Mario maker Kaiso runs. Yes, and the energy just even
Speaker 1: like hanging out in discord of friends watching those things
Speaker 1: is really tangible and so I can't imagine what it's
Speaker 1: gonna be like in person.
Speaker 4: I want to.
Speaker 3: I want to try to check that out.
Speaker 5: And they support Incredible Causes a GDQ which is the
Speaker 5: one that happens in the winter Awesome Games Done Quick,
Speaker 5: which is kind of the original. The base one supports
Speaker 5: the Prevent Cancer Foundation. This one in the summer SGDQ
Speaker 5: supports UH Doctors Without Borders, which is I think just
Speaker 5: it's it's an amazing cause and amazing charity. And when
Speaker 5: I went there, they had a bunch of signage up
Speaker 5: people like reps hanging out who were happy to talk
Speaker 5: about MSF. The actual name is Medicines Soun's Frontiers, but
Speaker 5: happy to talk about Doctors without Borders. And they also
Speaker 5: apparently have a collab going with One Piece, So they
Speaker 5: have Tony Tony Chopper out there in like a cardboard
Speaker 5: cutout holding a flag, and it's like Tony Tony Choppers
Speaker 5: supports Doctors without Borders, and I'm like, that's awesome. That's
Speaker 5: my goat, right there is Tony Tony Chopper West.
Speaker 1: I know you're a big pirate. Are you a one
Speaker 1: Piece guy?
Speaker 4: I have slowly watched some of One Piece, but it
Speaker 4: is just such a garganguine task that I'm assuming I'm
Speaker 4: just gonna be watching it the rest of my life.
Speaker 4: I'm or, is what the pirate guy?
Speaker 3: Yeah? I don't know what makes you say that they're cool? Okay, cool?
Speaker 4: I mean the second I mean, Pirates of the Caribbean.
Speaker 4: Dead Man's Chest came out on my birthday, which is
Speaker 4: pretty cool. But yeah, I mean, you know, Nights Ninjas Pirates,
Speaker 4: some cowboys. I like all that kind of stuff. I
Speaker 4: gause pirates are cool too, you're.
Speaker 3: Like the four Pillars of fiction and stories. There were
Speaker 3: definitely more four things from the nineties that list.
Speaker 1: Well, Wes, I do want to go ahead and throw
Speaker 1: it over to you. You've been playing a game that
Speaker 1: a lot of us have played, but it's your first
Speaker 1: replay in twenty years.
Speaker 3: I've actually never beaten this game. Don't tell Yeah, that's crazy.
Speaker 1: You've been playing Akarina of Time. Well, I never had
Speaker 1: money as a kid to buy games. We had only
Speaker 1: afford to rent it, and I wasn't smart enough to
Speaker 1: beat to beat Akorina of Time in like two days
Speaker 1: or whatever the rental was, so I would just restart
Speaker 1: it every time.
Speaker 3: I don't think it's an intelligence thing. I don't. I
Speaker 3: just that just is not enough time to Yeah.
Speaker 1: Yeah, but I used to try to, Like I was
Speaker 1: like when you first meet Epona. I like was convinced
Speaker 1: I could get her off the farm while she was
Speaker 1: a child horse. So I would just waste like, you know,
Speaker 1: two hours of my rental trying to you know, escape things.
Speaker 3: Yeah.
Speaker 5: I watched and they beat Operative Time in like twenty minutes,
Speaker 5: so I don't really know. Yeah, yeah, but you went
Speaker 5: back to Okarina. I want to know why, how you
Speaker 5: enjoyed it, and more importantly, what you played it on.
Speaker 4: Yeah, so why. I'd been kind of like toying with
Speaker 4: the idea of playing one, and then the Oquerreina of
Speaker 4: Time remake got announced and people were like theory crafting
Speaker 4: and talking about this or that, and I was like,
Speaker 4: I don't know what. I don't know anything they're talking about, Like,
Speaker 4: I don't know this game anymore, really, like it's just
Speaker 4: a game that I'm like, Yeah, I played as a
Speaker 4: kid and it's you know, one of the goats, but
Speaker 4: I don't actually have knowledge of it anymore. So I
Speaker 4: was like, I want to go back and refresh myself
Speaker 4: on that. Another part of the reason why I wanted
Speaker 4: to replay is because I have an ain Thor device,
Speaker 4: a y n Thor. I don't know what the help
Speaker 4: people were saying it, so I use a realm of
Speaker 4: legend Elda ochrena Time three D that I own, and
Speaker 4: I programmed it into my Thor. Legally, I owned that
Speaker 4: rom and I downloaded a four K texture pack community
Speaker 4: made was not did not cost any money, so it
Speaker 4: was like a super beautiful way to play this classic game.
Speaker 3: There's also a playing remake. You said, right, yes, yeah.
Speaker 4: The a Y and Thor device is a Android based
Speaker 4: three DS device basically Kyle two O lead screens. Yeah, yes, yes, yeah. Weirdly,
Speaker 4: me and Kyle DM on Blue Sky exclusively to talk
Speaker 4: about Thor. I don't know why, Like we don't talk
Speaker 4: in slack, we don't do anything. It's just for some reason.
Speaker 4: The Blue Sky DMS is where that happens. So, yes,
Speaker 4: he is a Thor owner. Love the device. I constantly
Speaker 4: sing its praises. It's expensive, but it's has been worth
Speaker 4: it for me so far. And yeah, so I was like,
Speaker 4: this would be a perfect game to play on the Thor,
Speaker 4: and so I it up and now like surprisingly, like
Speaker 4: thirty two hours later, I have the nock gre enough
Speaker 4: time and it's kind of weird. I have issues with
Speaker 4: it now, I have, Like in twenty twenty six, I'm like, yo,
Speaker 4: they I'm more excited for the remake, I should say,
Speaker 4: because I am hoping this is like a capcom style
Speaker 4: remake and not what we just saw with Starfox. I
Speaker 4: don't think that's going to be the case. I do
Speaker 4: think it's just gonna be a one to one with
Speaker 4: prettier graphics. But I think that Ock Green of Time
Speaker 4: could use a lot of recontextualization and like reimagining in
Speaker 4: the vein of something Capcom would do with Resident Evil.
Speaker 4: I don't know if this needs to go like Square
Speaker 4: Nix Final Fantasy remake style, but I do think that
Speaker 4: making it more modern and analyzing what maybe isn't working
Speaker 4: all these years later, and like fixing it or changing
Speaker 4: it to feel better in twenty twenty six would be
Speaker 4: really smart, because frankly, there's some dungeons that I mean, honest,
Speaker 4: there's a lot that is just not as.
Speaker 1: Yeah, I was gonna ask like, what are your what
Speaker 1: are your specific qualms? What do you think specifically doesn't
Speaker 1: necessarily work?
Speaker 4: I think the most immediate thing is the combat is
Speaker 4: I mean, you know, it's a thirty year old game
Speaker 4: or whatever, and or is it older than that. I
Speaker 4: might be older than that. I don't know.
Speaker 3: It's a old of the data.
Speaker 1: Yeah, no, it's it's okay, so.
Speaker 4: Yeah ish, So it's you know, it is a product
Speaker 4: of its time in a way. But that doesn't mean
Speaker 4: I can't like judge it in twenty twenty six through
Speaker 4: my twenty twenty six eyes, Like the combat is basic
Speaker 4: and born, I'm doing it.
Speaker 3: I'm doing it.
Speaker 4: I'm doing it, stomping on them. Yeah, I am. Actually,
Speaker 4: that was like kind of my goal going into this
Speaker 4: was I really wanted to like remove the nostalgia and
Speaker 4: the like just saying it's the greatest game of all time,
Speaker 4: because that's what you say, and that's what you've been
Speaker 4: saying for three I wanted to analyze that. I don't either.
Speaker 4: That's Funnel Fantasy thirteen obviously, but uh.
Speaker 1: Deeply serious person West West stressed up for this. He's
Speaker 1: he's looking. Yeah, he's got his okerina. Yes, that's outfit shaved.
Speaker 4: This is why I'm only on the podcast like every
Speaker 4: eight weeks.
Speaker 3: They only.
Speaker 4: But no, the combat immediately is just so boring and
Speaker 4: it doesn't go anywhere, Like there's no growth in the combat.
Speaker 4: And yes, you get more tools, but ultimately you don't
Speaker 4: need those tools to get through Ockerina of time. And
Speaker 4: like Gin's fire for example, there's like two spots where
Speaker 4: that's required. That's your magic spell that does like a
Speaker 4: big fireball, but ultimately it has an annoyingly long like
Speaker 4: little mini animation that plays when you do it. It
Speaker 4: takes a lot of magic and like just pressing BE
Speaker 4: to attack these people with your sword is ten times faster.
Speaker 4: Like there's no there's a lot of tools, but there's
Speaker 4: nothing in the game that's like saying, use these tools
Speaker 4: to get through combat encounters, like ultimately, just press B
Speaker 4: and you're just you're fine.
Speaker 5: I feel like I forget that magic is even in
Speaker 5: that game, because other Zelda games definitely have magic more
Speaker 5: front facing, and in that game, I remember using it,
Speaker 5: like you said, maybe a couple of times for each
Speaker 5: one of the spells you get or whatever, you get
Speaker 5: one for each of the three. I forget what they
Speaker 5: they are the elemental yeah, not the stages. Sages are
Speaker 5: different because the stages are the people who are like
Speaker 5: in charge of the difference, because there's like the Sage
Speaker 5: of Time right in the stage of the Forest and
Speaker 5: all that who's it's it's red, Green, Blue, it's r
Speaker 5: GB whatever at those three and yeah, yeah, I think
Speaker 5: you get a spell for each of them, and I
Speaker 5: cannot remember what they do or why the.
Speaker 2: Greens nless you teleport back like a shield, yes, and
Speaker 2: the dense fire is an attack right, Yeah, so I
Speaker 2: think I only ever used the teleport one unless like
Speaker 2: this story made you use a different one at some point.
Speaker 4: The teleport one is probably most helpful. I will say
Speaker 4: something really cool about the thores. You can do like
Speaker 4: safe states. So that was my method for you know,
Speaker 4: traversing around faster and kind of made the Green Magic useless.
Speaker 4: But like the combat is, I don't want to say
Speaker 4: it's like bad, It's not bad, it's just it's aged.
Speaker 4: Like if if the combat doesn't, if it get changed
Speaker 4: for twenty twenty six, it will be a very boring game.
Speaker 4: I think because combat has advanced a lot in three decades,
Speaker 4: and even Zelda itself has advanced a lot. I think
Speaker 4: that's probably my biggest takeaway is like how far Zelda
Speaker 4: has come from Acarina. And I'm not sure if Akarina
Speaker 4: is like it doesn't sit on the podium as the
Speaker 4: best Zelda game for me personally, and I kind of
Speaker 4: knew that going in, Like I had a feeling the
Speaker 4: Wild was still my number one, but like it has
Speaker 4: a lot to learn from Zelden. I really hope Nintendo
Speaker 4: does look at what it's done since Ocarina to adjust
Speaker 4: Ocarina dungeon design. I mean the water temple obviously is
Speaker 4: you know, people, that's the one people go to and
Speaker 4: like it is still very the most frustrating of the
Speaker 4: dungeons to go through as an adult, it was a
Speaker 4: little bit easier.
Speaker 3: Yeah.
Speaker 4: Yeah, the three D s version is a little more uh.
Speaker 4: It kind of gives you more signs of what to do.
Speaker 4: The original version is just like screw you figured out, well.
Speaker 3: You also have to keep going in and out of
Speaker 3: your menu to equip the iron boots. The three D
Speaker 3: version that was just on in the touch Oh.
Speaker 4: My god, I didn't even think about that. Yeah, that's
Speaker 4: something they got to do with this switch to remake
Speaker 4: is a single screen.
Speaker 5: Oh wow, that plays as the menu pans from side, Like,
Speaker 5: that's just lodging.
Speaker 3: I just make that a week, you know, just make
Speaker 3: that an item.
Speaker 4: Yeah, they'll probably will do something.
Speaker 3: You know, they're going to be like hold the R
Speaker 3: button and.
Speaker 4: Have it and they'll scroll through or thirty items.
Speaker 3: Yeah, the way they have all the ruins.
Speaker 4: But yeah, even like some of the other temples, I
Speaker 4: will say, the Temple of Time is still a blast.
Speaker 4: The Temple of what's the for the Forest Temple, I
Speaker 4: don't know the official name for it, but the Forest Temple.
Speaker 3: Temple of Time is not a dungeon.
Speaker 4: No, it's not a temple of Time is the I
Speaker 4: should have written all this stuff down, I was. I
Speaker 4: played a lot while watching TV in theah. Was the
Speaker 4: first spirit temple is?
Speaker 3: No?
Speaker 4: The one I'm thinking of is the second to last one.
Speaker 4: If you don't if Gannon's Castle is the last dungeon,
Speaker 4: it's the one before that with the in the desert,
Speaker 4: that is the Spirit Temple. Yeah, okay, okay, yes, Spirit
Speaker 4: Temple still rules. First Temple in the forest still rules.
Speaker 4: Of the other temples. They need a lot of work.
Speaker 4: In my opinion, it's not like this is a bad game.
Speaker 4: It's just I think playing Okarina really showed its age,
Speaker 4: like it has completely aged. Every aspect of it has aged,
Speaker 4: even I don't know now, I'm just kind of dog
Speaker 4: in the game.
Speaker 3: But like I don't even know.
Speaker 4: I don't even know why Gannon is like such a big,
Speaker 4: like big deal because of this game I played, Like
Speaker 4: Gannon's in like a cut scene he steals Zelda and
Speaker 4: then he shows up and you're like, this is.
Speaker 3: The worst guy.
Speaker 4: Yeah, yes, yes, yes, and yeah the comments are going
Speaker 4: to be brutal on this one. And he's just like
Speaker 4: Wes what were you saying?
Speaker 3: You were saying the soundtracks sucks.
Speaker 4: Also, soundtrack still rip, soundtrack still rips.
Speaker 3: Ye.
Speaker 4: Yes, I will say the Ocarina is very annoying to
Speaker 4: work with and do and saying I'm telling you, I'm
Speaker 4: telling you you have to.
Speaker 3: It's just it's cool. It's cool the first time.
Speaker 4: It's cool the first time, it's cool the second time,
Speaker 4: maybe the third time. But like it gets boring quick
Speaker 4: and it's silly, and I'm like, and I get that.
Speaker 4: There was like this childlike excitement and joy that comes
Speaker 4: with getting a new game and learning all these things.
Speaker 4: Like I was, yes, it needs I need.
Speaker 1: Baby on subway surfers on the top screen.
Speaker 3: Yes. Only more offensive thing you could say is actually
Speaker 3: he's not so bad. I don't know why people were.
Speaker 4: That's actually one of the points I have to make.
Speaker 5: What West had Zelda on the top screen of the
Speaker 5: A Y N or subway surfers on the bottom screen,
Speaker 5: and then was watching Family Guy.
Speaker 2: It's my favorite. I also feel like I want to
Speaker 2: mention Wes volunteered to talk.
Speaker 1: About beats up. Just go for it, like nobody forced
Speaker 1: this out of him.
Speaker 4: I'm happy to do. So here's the thing we got.
Speaker 4: People just say his games the greatest of all time,
Speaker 4: and then they haven't played it since they were a child,
Speaker 4: and they just stick by it. And I'm here to
Speaker 4: come and break those expectations and shatter those dreams. Like,
Speaker 4: I think there's a lot of good that can be
Speaker 4: done by going back and playing the games you think
Speaker 4: are your favorite games of all time, and like actually
Speaker 4: analyzing and figuring out if it still works in twenty
Speaker 4: twenty six. And I think Ocarina still definitely works in
Speaker 4: twenty twenty six, But like, is it anywhere near as
Speaker 4: great as that I thought it once was? No, I
Speaker 4: don't think so at all. And I think it's maybe
Speaker 4: I'm more excited for the remake because it could resurrect
Speaker 4: what Ocarina once was for me, But like, if it's
Speaker 4: a one to one of what I just played, then
Speaker 4: I don't know. Okarina has fallen great heights from the
Speaker 4: sky islands of Tiers of the Kingdom and.
Speaker 1: Hey, you remember a blue sky like a month ago?
Speaker 1: When you're like, we should people should tell me when
Speaker 1: I'm dumb more often, Yeah.
Speaker 3: I do.
Speaker 4: Wow, That's what I'm out here trying to do that
Speaker 4: For some reason.
Speaker 3: I mean, I feel like everything you're saying West is
Speaker 3: probably what I g im he is.
Speaker 1: That's the guy who's never made it past de Tree,
Speaker 1: like Gum was playing revisiting this game and going through
Speaker 1: the same process in his mind, like, man, everything is garbage.
Speaker 3: What were we thinking back then? This is so much
Speaker 3: better garbagemaking game going, guys, We need to get this going,
Speaker 3: like Jesus.
Speaker 4: I mean, remaking a game is and and is in
Speaker 4: essence admitting that, like there is work you could do. Obviously,
Speaker 4: they remake games because of business and because of marketing.
Speaker 3: There's that is.
Speaker 4: I don't know. I think remaking is it is a
Speaker 4: chance for developers to their works.
Speaker 3: I think it's both.
Speaker 5: It is, but like nobody is going back and remaking
Speaker 5: very very few people are going back and remaking bad games,
Speaker 5: like ten years from now. I don't think we're getting
Speaker 5: more of the Rings Gollum remake like that.
Speaker 3: I think that's happened.
Speaker 4: No, No, you made you you make a remake because
Speaker 4: you already know that the name is going to sell
Speaker 4: millions of copies alone. But I think there are developers
Speaker 4: out there who do shoeing remakes, and I think they're
Speaker 4: developers out there who put a lot of work into like, uh,
Speaker 4: taking a new look at what they have previously done
Speaker 4: and changing and adjusting and seeing what they can do
Speaker 4: different and new. Like there are good remakes and bad
Speaker 4: remakes for sure.
Speaker 3: Yeah, so are you a Majora's Mask guy? I do?
Speaker 4: I do? I do remember liking Majors Mask more than Akarina.
Speaker 4: That's probably next on my list.
Speaker 1: Yeah, you got to catch.
Speaker 4: I don't know, It's not what I think about often.
Speaker 4: I'm not like the biggest Zelda guy in the world. Like,
Speaker 4: this is just me doing some homework ahead of the remake.
Speaker 4: When was the last time you guys have played Acarina? Like,
Speaker 4: or where do you guys even hold Akarina?
Speaker 5: And you're middle middle of the pack for me, Like
Speaker 5: my my favorites are like Links Awakening and Breath of
Speaker 5: the Wild, Like those two are kind of up there
Speaker 5: in the stratosphere. And I've never played majoras though I
Speaker 5: think I would probably like it. But like Okerina, I think,
Speaker 5: even when I was younger, was always kind of middle
Speaker 5: of the pack for me because I thought it was
Speaker 5: a really cool game and it has really cool moments
Speaker 5: I love. Like, yeah, like we said, the music. I
Speaker 5: think the atmosphere, especially as adult link, gets really cool
Speaker 5: and there's some cool stuff they do with that. But
Speaker 5: I'm also of the opinion that I don't know why
Speaker 5: we're doing this remake when Ocarina is. I mean, I mean,
Speaker 5: to your point, there might be things that have aged
Speaker 5: about it, but it's a very accessible game nowadays. It's
Speaker 5: very easy to go play Okerina of Time right now,
Speaker 5: so it feels that it is a little superfluous as
Speaker 5: a remake to like I can just go play the original,
Speaker 5: So they would have to do something that's pretty radical
Speaker 5: to this game to make me feel like a remake
Speaker 5: was not just trying to cash in on the Zelda name.
Speaker 3: I mean, I'm I'm you know, we're having fun making
Speaker 3: funny of view Wes, but like I'm in a similar
Speaker 3: boat where you where, Like I'm kind of in the
Speaker 3: middle of Like I played Okering in this day. I
Speaker 3: remember when it came out, but I did not grow
Speaker 3: up in an N sixty four, so I only ever
Speaker 3: played at friend's houses. I was a PlayStation kid at
Speaker 3: that that generation, so I only ever my memories of
Speaker 3: playing it innsday are largely that opening Cacareco Village section,
Speaker 3: because I just didn't have enough time to like dig
Speaker 3: into the game when you're just over there for like
Speaker 3: an hour or whatever. And I didn't play it from
Speaker 3: start to finish until I was in college, and it
Speaker 3: was the original in sixty four version too, so I
Speaker 3: had this sort of more like academic appreciation for it.
Speaker 3: But by that point I already beaten modern three D
Speaker 3: z eldas like Twilight Princess and Scotland Story by that
Speaker 3: point and other two D zelda, so it was more like, Okay,
Speaker 3: I can finally go back and play the one that
Speaker 3: I touched but everyone like loves and finish it and go, oh,
Speaker 3: yeah that was cool. I still had fun with this,
Speaker 3: but kind of like being like, yeah, this is you know,
Speaker 3: this is of its age. And that was when the
Speaker 3: game was I think the series was probably approaching his
Speaker 3: twentieth anniversary at that point, so you know, I can't
Speaker 3: imagine playing the original ver or I guess you played
Speaker 3: the three DS version playing it now, So it's like
Speaker 3: in the maybe middle of the package, just because I
Speaker 3: just don't have the nostalgia for it, but I can
Speaker 3: still appreciate it, so I'm amaged it in the remake
Speaker 3: because it's old enough to if they wanted to do
Speaker 3: a larger overhaul besides a graphical improvement, I would actually
Speaker 3: really like to see that because I think the game
Speaker 3: is great, great in terms of like the story, the structure,
Speaker 3: the dungeons and stuff like. There's a lot of great
Speaker 3: stuff there that I would love to see spruced up
Speaker 3: in like a modernized way. So I'm actually really excited
Speaker 3: for The Ockerring to remake, and I have not I've
Speaker 3: only ever beaten a game once, and I was the
Speaker 3: College Run, so my memory of it isn't as strong
Speaker 3: as other people's, so it'll be sort of like semi
Speaker 3: fresh for me in some way.
Speaker 1: Yeah, I think there will be a lot of Oh, sorry, Charles.
Speaker 3: You can go ahead.
Speaker 2: I was gonna say, I weirdly do have a lot
Speaker 2: of installser for this game. It's uncharacteristic for a game
Speaker 2: of this age because I played it on the we
Speaker 2: virtual console as like a ten year old. This was
Speaker 2: like the first Zelda game that I like really actually played,
Speaker 2: so you actually, like you were ten, you were able
Speaker 2: to kind of I was the correct age. And I
Speaker 2: think that's like if if you're like a parent and
Speaker 2: you're like, this game is really important to me in
Speaker 2: my childhood, and I want my kid to like it.
Speaker 2: I feel like the only chance you have of someone
Speaker 2: like really appreciating something old is literally playing it before
Speaker 2: they play the new stuff to like when you just
Speaker 2: don't have a sense of like quality of life stuff that.
Speaker 3: Could exist at the time.
Speaker 2: Everyone's always like we were playing a Star Fox sixty
Speaker 2: four on the Switch online with Marcus and Brian was
Speaker 2: like this looked so good back in the day, and
Speaker 2: I'm like.
Speaker 3: I can't I can't fathom. It's so ugly.
Speaker 2: It's clearly so so old, and it doesn't look like
Speaker 2: anything's happened. He's like, this intro' is iconic. I'm like
Speaker 2: four ships kind of.
Speaker 3: Floating in there. He really was stopping on on Brian's
Speaker 3: this Alga glasses.
Speaker 2: I was, but it is a thing of like if
Speaker 2: it is literally the first thing you play like, it's
Speaker 2: a it's a good game in a void, and that's
Speaker 2: why people like it at the time. But if you played,
Speaker 2: if you played like my fiance is a much newer gamer.
Speaker 2: She's played Breath of the Wild and Tears of the Kingdom,
Speaker 2: I can't imagine her having patients for original opera of time.
Speaker 5: There there is stuff that has aged better than you
Speaker 5: think it has. Like I played Chrono Trigger for the
Speaker 5: first time a couple of years ago, and Chrono Trigger
Speaker 5: holds up crazy well, like in ways that I was
Speaker 5: sitting there going they did this on a Super Nintendo
Speaker 5: that's insane. I do think it might be in that
Speaker 5: weird era of they are jumping to three D animation,
Speaker 5: they're jumping to polygons and things like that, that things
Speaker 5: just kind of changed and there's kind of a weird
Speaker 5: you see the age a little bit more, you see
Speaker 5: the cracks a little bit more.
Speaker 3: I mean that generation in general, like that PS one
Speaker 3: is sixty four generation, the first three D generation. That
Speaker 3: is by far the hardest generation to go back to
Speaker 3: for those exact reasons. It's when everyone was still figuring
Speaker 3: out how we make worlds in a three D space?
Speaker 3: How do we make characters move around? What do camera?
Speaker 3: What are camera controls? Yeah? Camera controls are a huge one. Yeah. Yeah.
Speaker 4: Ultimately, like to echo what you guys are saying, like Akarina,
Speaker 4: what still works in a Karina is the atmosphere is,
Speaker 4: the story is the tone, like is all the peripheral
Speaker 4: stuff happening, but hands on sticks like hands on a
Speaker 4: controller is where Akarina shows its age, not a surprise,
Speaker 4: and like that that was my biggest takeaway with it,
Speaker 4: was like, yeah, that these the the atmosphere still works
Speaker 4: like these the music obviously still hits, Like I still
Speaker 4: enjoyed the transformation from like young League to old link
Speaker 4: and our adult link and seeing that happen and seeing
Speaker 4: how high rules change.
Speaker 3: But like playing.
Speaker 4: The game, it was like a different experience, an eye
Speaker 4: opening experience where I was like, oh, there is still
Speaker 4: work to be done, Like there is work they can
Speaker 4: do in the remake to impress me. It doesn't A
Speaker 4: one to one would probably actually be disappointing. Like I
Speaker 4: do think that this remake is an opportunity to to
Speaker 4: make what once was is again. I don't even know
Speaker 4: if that just made sense, but like they have the
Speaker 4: opportunity to make what maybe that game felt like and
Speaker 4: played like to us before. We have all this knowledge
Speaker 4: that we have now fresh and real and new and
Speaker 4: modern again at night, and like that's what I hope,
Speaker 4: and it's like a part of the reason why I
Speaker 4: have been Like why I replayed it and have been
Speaker 4: analyzing it is because like I feel like the owkering
Speaker 4: of time remake reviews are already written, like I know
Speaker 4: what they're going to say. I know what so many
Speaker 4: of them are going to say. I know how so
Speaker 4: many how the game has touched so many lives, and
Speaker 4: how it's so important and how like this and that,
Speaker 4: and like for me, I don't know, I'm just not
Speaker 4: really interested in that review like I want to. I
Speaker 4: don't want review of your nostalgia. I want a review
Speaker 4: of like what this game is today. And in order
Speaker 4: for me to do that, not that I'm reviewing this
Speaker 4: game for g I necessarily I don't. We don't know
Speaker 4: who is. But like, in order for me to like
Speaker 4: go back and and and analyze what this remake is,
Speaker 4: I felt a need to like re experience that game
Speaker 4: in twenty twenty six.
Speaker 1: No, yeah, like jokes aside. I know I've been dogging
Speaker 1: on you this episode. I I think you bring up
Speaker 1: a lot of good points. And you know, I don't
Speaker 1: have as much of a horse in this race as
Speaker 1: I said.
Speaker 3: You literally couldn't. You couldn't get the horse, couldn't get
Speaker 3: the horse. I could.
Speaker 1: Yeah, I tried. I couldn't even enter the race, buddy.
Speaker 1: You know. The first three d Zelda I beat was
Speaker 1: Breath of the Wild. I have never played. I've never
Speaker 1: played Madroid's Mask. I've never played game one.
Speaker 5: I think you would like Twilight Princess. I don't know why,
Speaker 5: but something I have. My stepdad surprised this with a wi.
Speaker 1: During like all the Wee craze when I was in
Speaker 1: I guess like early years of high school or late
Speaker 1: middle school, doesn't matter. And I enjoyed it. I just
Speaker 1: I had. I didn't beat it. I didn't really get
Speaker 1: that far.
Speaker 3: And then do you tell me you never played one
Speaker 3: Waker either. I've never played when Worker, I've never played one.
Speaker 1: I would love to do a series where I played
Speaker 1: through them.
Speaker 3: Yeah, but.
Speaker 1: We did that with Cold Yeah, Marcus and I also did.
Speaker 1: We played Minished Cap earlier this year. I was playing
Speaker 1: on my analog pocket and uh I had like I
Speaker 1: I think I mentioned in the video, like I have
Speaker 1: played two d Zelda was more than three d z Eldas,
Speaker 1: like I really like you know, uh, the the Oracle
Speaker 1: of like yeah, Links Awakening, Oracle Bajor like I played
Speaker 1: those as throughout the years. The one that I really
Speaker 1: liked was the three DS Between Worlds Link between the Worlds.
Speaker 1: That was really good. I played that when it came out,
Speaker 1: and then I went back to Minish Cap after only
Speaker 1: like kind of dabbling in it and really kind of
Speaker 1: what Eric was talking about Crono Trigger. There's some really
Speaker 1: neat moments in this game, like they did this on
Speaker 1: a GBA, like the I think it's the first dungeon
Speaker 1: when you have to roll the log. Yeah, and I
Speaker 1: remember being like this is on a this is wild
Speaker 1: And there's just there's a lot of the really cool
Speaker 1: moments in Minish Cap. Honestly, it's probably you know, apart
Speaker 1: from Breath of the Wild's my favorite, Zelda, I really
Speaker 1: really love Tears of the Kingdom, and then Minish Cap
Speaker 1: is probably like my has become maybe my third favorite
Speaker 1: so far.
Speaker 3: Oh wow.
Speaker 1: I really have enjoyed and I've I've continued playing it
Speaker 1: since we I'm probably at least halfway through the game.
Speaker 1: I planned a beat it this year, but yeah, you know,
Speaker 1: I would really love to go back, and you've kind
Speaker 1: of inspired me Wes to maybe pick up I've got
Speaker 1: the three DS copies now actually and actually, uh fan
Speaker 1: or friend of the show, I would say, uh, Crater,
Speaker 1: one of our community members. I met up with him
Speaker 1: and in person, he gifted me the three DS copy
Speaker 1: of Majora's Masks. So like, oh wow, oh no, I've
Speaker 1: gotta I've got to go out there, I've got to
Speaker 1: play that. I've got to play Akarina. So I think
Speaker 1: you kind of inspired me. This's like a good time
Speaker 1: to go back.
Speaker 4: Yeah, I've been replaying older like I've in this month.
Speaker 4: I've beaten Well in June, I beat Okarina of Time,
Speaker 4: I beat any Musha one on e Musha two. Like.
Speaker 4: It's it's been a slower period for new releases for
Speaker 4: me personally, so I've been like going back and replaying
Speaker 4: older games and it's just a really fascinating like it's
Speaker 4: just it's good to do. I feel like, especially I
Speaker 4: don't think, like, you know, if this isn't your job,
Speaker 4: you don't you don't necessarily need to do that. But
Speaker 4: I think it's smart to like go back and and
Speaker 4: plug holes in your gaming history and revisit your greats
Speaker 4: to see if they still hold up. And like, and
Speaker 4: I think one thing with any conversation like this, but
Speaker 4: especially the acrea of Time is like I think, criticizing
Speaker 4: something that someone holds so special in their life like
Speaker 4: feels like an attack on them. And it's just it's
Speaker 4: just not like it's my thoughts on Oqerina of Time
Speaker 4: are not saying what you thought as a child was
Speaker 4: wrong or what you think of the game now is wrong.
Speaker 4: It's just like for me, these are just how I feel.
Speaker 4: These are just the way. It's just it's just I
Speaker 4: replayed an old game, and sometimes old games feel old,
Speaker 4: and I'm I'm looking forward to this remake more now
Speaker 4: because of it, because I'm like, oh, there's there's room
Speaker 4: to improve for me, and that's awesome. And Hey, if
Speaker 4: you think Ockera of Time is the greatest game of
Speaker 4: all time and this remake is a one to one,
Speaker 4: then like, I'm very happy for you get a fancy
Speaker 4: remake of one of your favorite games of all time.
Speaker 3: Situation I can't lose.
Speaker 4: Well, Yeah, play old games, playing gold games is good,
Speaker 4: It's good for the soul.
Speaker 1: Yeah. Well, let's take a quick ad break. We'll come back.
Speaker 1: We're gonna talk about Assassin's Creed, Black Flag Recinct, Don't
Speaker 1: let It Starve, and cat Mail Company. We'll be right
Speaker 1: back right after this, Welcome back to the game Informer show. Everyone,
Speaker 1: it's time to get into ac Black Flag Recinct. Not
Speaker 1: a colon in that name, believe it or not. Wes
Speaker 1: and Charles, you both have been playing this. Of course
Speaker 1: many of us played the original. Shout out to that multiplayer,
Speaker 1: the Hide and Seek multiplayer.
Speaker 3: Yeah, black Flag also, I believe it's a captain Wes.
Speaker 1: Just Yeah, we can finally acknowledge the hat.
Speaker 3: What hat? I'm not wearing a hat.
Speaker 1: Oh that's the links Awakening hat. Yeah, Charles, I want
Speaker 1: to hear all about Black Flag Recinct. I want to
Speaker 1: kick it over to you.
Speaker 3: Yeah.
Speaker 2: So I love the original game. I've beat it at
Speaker 2: least twice, maybe three times. I'm I'm I'm a big
Speaker 2: Assassin's Creed fan. That was specifically is the era we
Speaker 2: were just I was talking in the break, I was
Speaker 2: like talking about old games, Assassin's Creed, Black Flag back
Speaker 2: in twenty thirteen, back when we were all in middle school?
Speaker 3: Am I right?
Speaker 2: And everyone looked at me weird?
Speaker 1: Yeah. But my first job after high school.
Speaker 3: Yeah, I was in college.
Speaker 2: Yeah. My introduction to Assassin's Creed, weirdly was Assassin's Creed
Speaker 2: three me and West share like some favorite like weird
Speaker 2: little Assassin Creed games of like I really like Assassin's
Speaker 2: Creed three because it was the first.
Speaker 4: One a good game. It's a good game.
Speaker 2: So four was the first one that I got like
Speaker 2: when it came out, and at the time, I didn't
Speaker 2: love it because I wanted an Assassin game and it
Speaker 2: was very much a pirate game. And when I revisited
Speaker 2: it later, I think I realized more that it was
Speaker 2: an Assassin game in more ways than I had realized.
Speaker 2: And also I guess the kind of metric for like
Speaker 2: the amount of Assassin per game.
Speaker 3: Really got diluted over the years.
Speaker 2: They really were like yeah, I mean they don't really
Speaker 2: have hoods anymore. This is kind of the vibe. And
Speaker 2: this one is Edward Kenway, who is the grandfather of
Speaker 2: the main characters as his Creede three, but he's a
Speaker 2: pirate and he is a He was a normal guy
Speaker 2: who was in he was married and was like dissatisfied
Speaker 2: with his life and it is like I'm gonna go
Speaker 2: I'm gonna go be a pirate and I'm gonna be
Speaker 2: super rich and then everyone's gonna respect me.
Speaker 3: That was the midlife Crisis of the seventeen hundreds. Yeah,
Speaker 3: he's because you just career pivot into Piracy.
Speaker 2: Man.
Speaker 3: I really found that.
Speaker 2: The thing on the replay that I found with this
Speaker 2: game that I really connected with is I just love
Speaker 2: that he he thinks so much that money's gonna solve
Speaker 2: his problems, and really what he just wants is to
Speaker 2: be free, and the life of a pirate really appeals
Speaker 2: to him because he's like, ah, there's money, and then
Speaker 2: he slowly realizes like, oh no, it's it's freedom. It's
Speaker 2: the not living under tyranny. It's doing what I want,
Speaker 2: and then realizes that's kind of what aligns with the Assassins.
Speaker 2: But the game itself, uh, recinc it looks really really good.
Speaker 2: I'm having fun with it. I'm like maybe seven or
Speaker 2: eight hours in right now. I have like minor nitpicks
Speaker 2: with it. Uh, the main one being these controls make
Speaker 2: me feel insane. I don't know if you feel this way, Wes.
Speaker 2: I don't know if it's like, is this similar.
Speaker 3: To what it's like in Shadows? Because I didn't play
Speaker 3: all that much of that game, I was gonna ask,
Speaker 3: is it using old school AC controls that original Black
Speaker 3: Flag did or is it more of.
Speaker 4: The modern stuff. It's it's so they got like, yeah,
Speaker 4: go ahead.
Speaker 2: So like in the in the in an Assassin's Creed game,
Speaker 2: that's like prior to like rig Yeah, if you hold
Speaker 2: the trigger, that's like your sprint slash parkore button. So
Speaker 2: if you're holding the trigger, then you're running and you're
Speaker 2: like climbing up stuff. Eventually they changed so that sprinting
Speaker 2: is like on the stick like normally enough if you
Speaker 2: hold X, I thinking PlayStation controller terms. If you hold X,
Speaker 2: then you just kind of ascend when.
Speaker 3: You move towards stuff. Yeah.
Speaker 2: The thing in this game driving me crazy is square
Speaker 2: is stealth. Square is crouch, which I feel like circle
Speaker 2: is always crouch or the right stick is always crouch, yes,
Speaker 2: but square in this one is stealth slash crouch. And
Speaker 2: so many times I will go to stealth and I'll
Speaker 2: press circle and I'll dodge backwards into a bush and
Speaker 2: everyone's like, hey, there's a guy dance it around to
Speaker 2: that bush. Or I'll try to click the stick to
Speaker 2: stealth and if I click the wrong stick, that's the
Speaker 2: sprint button. So I'll stand up and they're like, hey,
Speaker 2: there's a guy over that bush and then.
Speaker 3: Attack is the right bumper.
Speaker 2: But my instinct is to hits square, So I go
Speaker 2: into combat and then I crouched down and I'm doing that,
Speaker 2: And you can change the controls, but if you change
Speaker 2: a button, you.
Speaker 3: Have to change it in all of its functions. It's
Speaker 3: kind of like a weird thing.
Speaker 2: So like square is stealth, but it's also if you
Speaker 2: hold the trigger and press square, that's like one of
Speaker 2: the combat shortcuts, and that's something else. Anyways, that's like
Speaker 2: a mate. If you're playing this game for the first
Speaker 2: time or you haven't played the original real long time,
Speaker 2: it probably won't be all that big of a deal.
Speaker 2: You won't notice it. But as someone who is like
Speaker 2: very used to those older controls, it's throwing me.
Speaker 3: Off a lot.
Speaker 1: Also, yeah, stealth should always be on circle. Crowd should
Speaker 1: always be on circle on a controller, Yes, or stick click.
Speaker 3: In Square is universally an attack button for like any
Speaker 3: third person action game, right I. The one thing I
Speaker 3: did do is.
Speaker 2: The one like control shift I changed and stuck with,
Speaker 2: is you can go into the settings in combat and
Speaker 2: make it so when you go into combat you automatically
Speaker 2: lock onto the nearest person because that's how some of
Speaker 2: the older games were you kind of go into combat mode,
Speaker 2: and this one you have to click the stick. I
Speaker 2: made it so you automatically lock in on someone, which
Speaker 2: makes it easier for me to see them and easier
Speaker 2: to parry because the perry window in this game it's
Speaker 2: not like an Arkham style thing.
Speaker 3: It's it's much more timing base and it's a lot quicker.
Speaker 2: And that way you can just change clicking the stick
Speaker 2: to the eagle vision, where right now you have to
Speaker 2: hold the clicked stick for eagle vision now, and like, yeah,
Speaker 2: anyway you can talk about the rest of the game.
Speaker 2: That's like the one thing I was like on a
Speaker 2: podcasting plan about the controls.
Speaker 4: You controls are weird, but I very quickly after realizing
Speaker 4: they were weird, used brought out the duel sense edge
Speaker 4: and like mapped crouch and x onto the back buttons
Speaker 4: so I'm not having to move my hands in weird ways.
Speaker 4: Like everything feels a natural now. But to your point,
Speaker 4: a lot of people do not have back pedals on
Speaker 4: their controllers, and if you don't, the game is very odd.
Speaker 4: I it's like something that's happened over the past year.
Speaker 4: I would say souls likes are what really pushed me
Speaker 4: into back pedals, because I hate sprinting with like Circle.
Speaker 3: It shooters.
Speaker 5: For me, like having back pedals on a shooting game
Speaker 5: on a controller feels so much better than having to
Speaker 5: use face buttons.
Speaker 3: Yeah. Yeah.
Speaker 2: I played Nine Souls and the heel was on the
Speaker 2: D pad and I change it to one of the
Speaker 2: back buttons because every time I went to go and
Speaker 2: move my thumb to do the heel, it was throwing
Speaker 2: me off.
Speaker 3: So I like switching the D pad to the shoulder button.
Speaker 4: It takes a lot of work to get used to
Speaker 4: to back pedals. It's taken me a very long time,
Speaker 4: but now they feel almost necessary.
Speaker 3: Battles to be clear paddles.
Speaker 5: Yeah yeah, yeah, I'm backpedaling on our pronunciation at back tattles.
Speaker 4: Yes, yeah, yeah, yeah, yes, precisely.
Speaker 3: Yeah.
Speaker 4: I love Assassin's Creed Black Flag. It's probably my favorite
Speaker 4: in the series. I don't know if it's like the
Speaker 4: best Assassin's Creed game, but it is the best video
Speaker 4: game in the series for my in my opinion. Kind
Speaker 4: Of alluding to Charles's point, is like back in the day,
Speaker 4: it was way more. It felt more like just a
Speaker 4: pirate adventure where they kind of shoehorned some of the
Speaker 4: Assassins Creed stuff in and playing Recinct, I'm about seven
Speaker 4: or eight hours in as well, like it still kind
Speaker 4: of feels that way, but I am happy about it
Speaker 4: because Black Flag sits, in my mind, is like the
Speaker 4: best pirate game ever. It's not. It is an assassin's
Speaker 4: Creed game, but like, when I'm thinking playing Black Flag,
Speaker 4: I just want to go be a pirate, and Recinc
Speaker 4: very smartly leans into that pirate aspect of Edward's life
Speaker 4: even more so now, like they have tuned a lot
Speaker 4: of the game to feel even more like in line
Speaker 4: with being a pirate game. Like drinking, for example, you
Speaker 4: can just drink around like you see loot and if
Speaker 4: it's a drink, it heals you, and that wasn't in
Speaker 4: the original game, and a pirate drinking just and healing
Speaker 4: makes sense, you know whatever. If you're does no, it
Speaker 4: does well. Actually they no, they actually used to drink.
Speaker 4: They used to mix water into their rum instead of
Speaker 4: just drinking straight water, because rum, you know, helps fight
Speaker 4: infections and disinfect and they didn't know that back then.
Speaker 4: They didn't realize they were using alcohol in adicinal way,
Speaker 4: but like it did help them. They they knew something
Speaker 4: was being fixed by alcohol, they just didn't understand the
Speaker 4: science behind it. So it kind of makes a little
Speaker 4: historical sense. Probably not, but that the sea battles they
Speaker 4: have like giant seed tornadoes, which I'm blanking on the
Speaker 4: word for there is a word for a tornado at sea, water.
Speaker 3: Spout, a hurricane, or a typhoon.
Speaker 4: Relatively, yeah, they have like water spouts. Now they have
Speaker 4: they have lightning strikes, and see like they have turned
Speaker 4: it into every sea battle becomes something you'd see in
Speaker 4: a movie, which is like it's way over the top
Speaker 4: and it's super kind of wild because I'm just trying
Speaker 4: to get some metal off this ship. But it's really
Speaker 4: cool to all of a sudden be like, there are
Speaker 4: seven water spouts surrounding me and I'm going to have
Speaker 4: to navigate in and around those makes.
Speaker 1: Zero terified me as a kid. I was always terrified
Speaker 1: that I would go to the ocean and get sucked
Speaker 1: up by a water spout.
Speaker 4: I feel like you'd have to be so so far
Speaker 4: off shore to see.
Speaker 3: Especially when you grew up out. I don't think it's
Speaker 3: much of a concern for you.
Speaker 1: I grew up in a tidewater region of Virginia, Thank
Speaker 1: you very much.
Speaker 2: Okay, okay, still you're not you weren't in like never
Speaker 2: everybody can back off.
Speaker 4: Oh you can't take the heat. Can't take the heat. Huh.
Speaker 4: Get in the ocean and get sucked up by a
Speaker 4: water spout.
Speaker 3: Why don't you by the undercurrent by like the undertoe
Speaker 3: and stuff. I was like, that's a natural thing.
Speaker 1: To be afraid. You can look and see the currents.
Speaker 3: Yeah. Yeah, just stick your head underwater and look at
Speaker 3: the undertoe. It's fine.
Speaker 4: Anyways, they added pets in the game. Now I have
Speaker 4: a cat on my ship that's very pirate. Fan of that. No,
Speaker 4: you don't get to name the cat, but you can't
Speaker 4: pet it. I think there are other pets too. I
Speaker 4: just have a cat currently. Parents I'm looking at.
Speaker 3: I think, so does a cat. Hope so. But there's
Speaker 3: there's a guy who talks about pets, and he's like.
Speaker 2: There's dogs and cats. But I have always liked birds
Speaker 2: and I don't have a bird.
Speaker 3: It's like you have to have a bird. Crazy, Yeah,
Speaker 3: I would.
Speaker 5: I would think a cat wouldn't vibe with be on
Speaker 5: a boat at sea.
Speaker 3: You surprised, and they can.
Speaker 1: They have so many places to jump up and and
Speaker 1: crawl around, and they can. I think they can sharpen
Speaker 1: their claws in the wood of the ship.
Speaker 3: They're actual.
Speaker 4: Historically, cats were very prominent on ships, uh, mostly for
Speaker 4: the reason they would kill the rats on board, and
Speaker 4: the rats would carry plague. The rats would get through
Speaker 4: their food, so they would keep cats on board. Cats
Speaker 4: were like one of the only actual pets that historical
Speaker 4: pirates had. Parrots not super historical because they would usually
Speaker 4: fly off or parrots were worth so much money they
Speaker 4: could sell them, which is what a pirate would do.
Speaker 4: Monkeys for obvious reasons, not really a pet. Dogs did
Speaker 4: not survive at sea as well. But cats were very
Speaker 4: common on just all ships at that age. But I
Speaker 4: liked that they included that in Assassin's Great and obviously
Speaker 4: more sea shantys more, you know.
Speaker 3: It's just how are the new sea chanties? Are there
Speaker 3: any bangers in there?
Speaker 4: There is one that some might call a banger, the
Speaker 4: Wellerman very famous on TikTok.
Speaker 3: That is that one in there? That is it?
Speaker 1: That one.
Speaker 2: That was probably I don't know actually every sea shame know,
Speaker 2: there's one on TikTok whenever they passed through what's that
Speaker 2: the Drake's.
Speaker 1: Passage, Uh, where they passed through it it's like huge high.
Speaker 1: There's always videos of ships that of like that is.
Speaker 4: That that isyster colors? That's a very that's a that's
Speaker 4: a real pirate chanty that is uh it's it kicks
Speaker 4: off the start of Pirates of the Caribbean at World's
Speaker 4: End And it isn't This game, the one I'm talking
Speaker 4: about is like the one it was popular on TikTok
Speaker 4: years ago. It was like a bunch of dudes.
Speaker 3: With something something something. I was always partial to the
Speaker 3: what was it, Danny Riley? It was like about a
Speaker 3: guy get this name? Yeah, that was my favorite, Billy Riley,
Speaker 3: Billy Riley. I think it was Billy right. I remember
Speaker 3: there was a three I went to where a bunch
Speaker 3: of U at the j W ME and a few
Speaker 3: other media peeps brought a black flag and then we
Speaker 3: started singing a bunch of shanties, like very loudly around
Speaker 3: other just guess, but it was.
Speaker 4: The games media.
Speaker 3: To do that again.
Speaker 2: I also wanted to call out they have I allude
Speaker 2: to it quickly, but they've they've changed combat a fair bit.
Speaker 4: Yes, I don't.
Speaker 3: I haven't really decided. I don't remember the original game
Speaker 3: having great but that was the era where Assassin's Creed combat.
Speaker 3: To me, it was always serviceable at best.
Speaker 2: Yeah, I I liked the older combat was very easy,
Speaker 2: and I liked that it made it feel like, oh,
Speaker 2: I mean, these guys could just kill anyone. They're just
Speaker 2: really really good at killing. It takes like one misstep
Speaker 2: and then they stabbed you in your dead or whatever.
Speaker 2: Now there's a lot it's a lot more intentional, Like
Speaker 2: when I succeed, I feel like a sense of accomplishment
Speaker 2: that I didn't really before. I don't know that it's
Speaker 2: like improved a whole lot for me, but partially because
Speaker 2: a lot of the times I'm like really tested in
Speaker 2: combat is they've they've removed a lot of the encounters
Speaker 2: in this game where it would be a stealth mission
Speaker 2: and you auto fail if you get seen. Now everyone
Speaker 2: just turns it you and tries to kill you. And
Speaker 2: it's nice that you don't have to stop and do
Speaker 2: everything over again, but it's kind of annoying when it's like, oh, hey,
Speaker 2: you have to fight nine guys right now, Like you're
Speaker 2: you're ready to sneak through, and they saw you because
Speaker 2: you thought that the crouch button was the punch button
Speaker 2: or you thought it was some other thing.
Speaker 3: The idiot.
Speaker 2: So I kind of thing, Yeah, go ahead, Wes.
Speaker 4: I was gonna say they updated with the nine guys.
Speaker 4: Back in the old days Assassin's Creed. That was Assassin's Creed.
Speaker 4: You'd have nine enemies surrounding you, but they would take
Speaker 4: turns fighting and you would just counter each one and
Speaker 4: it would ends to kill and it was kind of
Speaker 4: funny to watch happened. But it was fun and it
Speaker 4: felt cool.
Speaker 3: Now they have.
Speaker 4: Done a good job, although I don't know if I
Speaker 4: like it. The enemies are like kind of ruthless, Like
Speaker 4: they don't just sit around and wait. Some of them do.
Speaker 4: Like if there's nine enemies surrounding you, they're not all
Speaker 4: going to attack at once, but like two, three, four
Speaker 4: of them will attack it ones and the Like Charles mentioned,
Speaker 4: the Perry window is a lot smaller, and as a result,
Speaker 4: combat is is much harder because you're juggling more pieces
Speaker 4: and enemies will kill you a lot faster. I'm kind
Speaker 4: of in the same but as Charles, I don't know
Speaker 4: if I'm liking it more or less.
Speaker 3: I do.
Speaker 4: There's more to do in combat, but for me, like
Speaker 4: I still try to play everything as a stealth game
Speaker 4: because I enjoy that a lot. And like Charles said,
Speaker 4: when you fail and then the entire camp is just
Speaker 4: on you, it's kind of like, ah, all right, well
Speaker 4: this I'm screwed now.
Speaker 3: Yeah.
Speaker 2: There's also there's new moves you can do, Like you
Speaker 2: can sweep your leg there's another like kind Yeah, there's
Speaker 2: like these like new marshal techniques you can use, I
Speaker 2: guess you'd say, but you can also just hit someone
Speaker 2: until their guard breaks and then pair. Like there's more
Speaker 2: moves you have at your disposal, but there's to like
Speaker 2: Wes this point, but ocreative time, there's not always like
Speaker 2: reasons to use them. You can just kind of wait
Speaker 2: it out or just kind of swing past people. It's
Speaker 2: not like there's a shield guy and you got to
Speaker 2: use a specific move to get rid of the shield.
Speaker 2: I never use the legs sweeps or the kick like
Speaker 2: I just used them on accident.
Speaker 4: Yeah yeah, like I'm just breaking your armor and then
Speaker 4: we're gonna fight, and I will I'm waiting for the
Speaker 4: button that says take down to kill you immediately.
Speaker 3: I say, legs keep sounds good in the Assassin's Crag.
Speaker 3: In my head, you would like like sweep a guy
Speaker 3: and then stab them in the throat while he's on
Speaker 3: the ground. You you definitely can do that. It's just
Speaker 3: a thing of like.
Speaker 2: It just and yeah, someone someone's gonna play the game
Speaker 2: leg sweep all the time and they'll be totally fine
Speaker 2: and totally well off. It's just a thing that requires
Speaker 2: like two seconds more of thought when it's not. It
Speaker 2: doesn't make it that much fatter or it doesn't really
Speaker 2: make the game that much easier. It's a cool move
Speaker 2: to do, but it's just something that the game never
Speaker 2: is you need.
Speaker 3: To do this to success. It's the point.
Speaker 4: And also talking about the controls again, like so you're
Speaker 4: attacking with R one, but to do a leg sweep
Speaker 4: you got to press R two and then press X
Speaker 4: and it just doesn't like it feels very out of
Speaker 4: your flow. Like if you're in combat, you're doing a
Speaker 4: lot of R one and L one attacking and pairing
Speaker 4: and blocking, and then to do like an R two
Speaker 4: X move kind of just breaks the flow a bit.
Speaker 4: And I mean even seven hours, and I'm already like, Okay,
Speaker 4: I'm just not really going to use these moves like
Speaker 4: they don't really I'd rather feel cool and continue to
Speaker 4: look cool in a combo then interrupt to do like
Speaker 4: a leg sweep.
Speaker 2: I do use the shortcut to shoot people with my guns.
Speaker 2: You R two and triangle, then you shoot someone and
Speaker 2: it either just kills them immediately or breaks their guards
Speaker 2: super fast, and that that remains a very fun thing.
Speaker 2: I had one more thing I wanted to call out
Speaker 2: that was generally specific. I think also consensus. Matt Miller
Speaker 2: reviewed it Gaven eight two five. I think me and
Speaker 2: Wes are like, yeah, it's good. It's it's a little
Speaker 2: different than the original. If you're gonna play one of
Speaker 2: them now, I'd probably just recommend most people play this.
Speaker 2: But I don't think it like revolutionized the game in
Speaker 2: a way that's like transformed it. To me, I just
Speaker 2: think it's it's cool.
Speaker 1: Can I say something that mighty oh the original.
Speaker 3: Likes better? Interesting? Have you played?
Speaker 1: Have you played this or you just know I've been
Speaker 1: watching a lot of comparison I've my TikTok feed has
Speaker 1: served me a lot of comparison videos and there's just
Speaker 1: something about it that like it almost looks it just
Speaker 1: looks like a remaster in a way that like they've
Speaker 1: stripped out a lot of like the bloom that was
Speaker 1: in the lighting and the original, and like I think
Speaker 1: it kind of loses something a little bit.
Speaker 3: That's interesting. Black Flag was weird in betweens. It was
Speaker 3: a cross gin, it was a cross chine.
Speaker 1: I think it looks more gray now than I than
Speaker 1: it did back then, Like it looks more like grounded
Speaker 1: in in a way. It kind of like loses something
Speaker 1: to me. I don't know, it didn't. It didn't really
Speaker 1: And maybe maybe the person the people I've watched streaming
Speaker 1: it haven't had their settings, you know, turned all the
Speaker 1: way up, that could also be it. But I just
Speaker 1: thought it was interesting, like the there's a lot less
Speaker 1: bloom on the highlights, and like the color's like a
Speaker 1: different like sort of like color grade to it where
Speaker 1: where it kind of just kind of looks to me
Speaker 1: like it melds together a bit more. And maybe that's
Speaker 1: just again that might just be the clips I've seen.
Speaker 1: I'm curious what you guys think about the kind of
Speaker 1: the actual graphics.
Speaker 3: I think that when you're at Sea.
Speaker 2: I think the remaster looks way way better, okay, because
Speaker 2: there's there's a lot more like Techo, Like I think
Speaker 2: if you're watching like cut scenes side by side, there's
Speaker 2: a little bit more of a conversation. But like the
Speaker 2: tech in the water, like the way the ocean moves
Speaker 2: and the like okay sun rises and the sunsets, like
Speaker 2: that stuff is really cool that it was Like it
Speaker 2: didn't look terrible in the original game obviously, but that's
Speaker 2: like a clear.
Speaker 3: Upgrade to me.
Speaker 1: Okay.
Speaker 2: I do think there's plenty of conversation to be had
Speaker 2: of like you know, the opening cut scenes or like
Speaker 2: when they do the flashbacks and stuff like, which are
Speaker 2: those artistic decisions was better? And I do think there's
Speaker 2: often a thing of like, once games can make people
Speaker 2: look as realistic as possible, they forget to make decisions
Speaker 2: other than realism, and like a lot of the times,
Speaker 2: the the artistic direction you go and that's other than
Speaker 2: that can be more interesting. But I do think I
Speaker 2: do think there's parts of this game where it's like
Speaker 2: absolutely was worth remaking just just to see the waves,
Speaker 2: and that's where you are a lot of the game.
Speaker 1: Yeah, that's a good point. Yeah, and again I have
Speaker 1: not played it myself yet, so like take what I
Speaker 1: was saying with a grain of salt. It was just
Speaker 1: like I had seen some stuff and I was like, huh,
Speaker 1: you know how this looks to me?
Speaker 4: Comparatively For me, I love Assassin's Creed Black Flag. I
Speaker 4: actually think it's one of the ugliest Assassin's Creeds, like
Speaker 4: the original, specifically in that era. Like I think the
Speaker 4: face is the horrible. I think there's like some some
Speaker 4: like ambiance and atmosphere that the remake has lost. But
Speaker 4: like I have tried to go back to the original
Speaker 4: and it's fine, Like I have replayed it's since launch,
Speaker 4: like on computer and stuff. But I don't know, I've
Speaker 4: as much as I love that game, I am genuinely
Speaker 4: like kind of like propulsed by how the original looks.
Speaker 4: So I was very much happy about this remake. And
Speaker 4: there are like comparisons you can do. Like I remember
Speaker 4: when they first announced this remake, there were scenes like
Speaker 4: side by side that people would take and I generally
Speaker 4: just write those off because like you can just pick
Speaker 4: and pluck whatever you want to, like make your message
Speaker 4: on your social post go viral. But like from what
Speaker 4: I'm playing it this it feels like a remake made
Speaker 4: in the vein of like the rose tinted glasses. Like
Speaker 4: I'm like, oh, this is how this is how Black
Speaker 4: Flag always looked to me as a kid, like or
Speaker 4: not a kid. I mean, I was graduating high school
Speaker 4: when it came out, but like, this is how it
Speaker 4: used to look to me, and now this is just
Speaker 4: what it is in my mind. Yeah, I don't know,
Speaker 4: I think it.
Speaker 1: Until I play it myself. I was just curious what
Speaker 1: your take.
Speaker 4: Was on that. Yeah, I mean it's like it's a
Speaker 4: It's just that I guess that generation for me, like
Speaker 4: I think you said in Marcus, like the PS three
Speaker 4: to PS four generation was it was just an odd one.
Speaker 4: I don't know. And Ubisoft's Anvil engine has come so
Speaker 4: far and I think it really shows, like this is
Speaker 4: a huge improvement even Overshadows in my opinion, and Shadows
Speaker 4: just came out what last year or two years ago? Yeah,
Speaker 4: last year. I think this is like a really, really,
Speaker 4: really good looking game. It does have that kind of
Speaker 4: that realism thing that Charles touched on, for sure, but
Speaker 4: the game still gets a lot right visually, and especially
Speaker 4: when you get into the more like Fantascal Assassin's kreedish elements,
Speaker 4: or even like the the water spouts we were talking about.
Speaker 4: When that kind of stuff starts to happen, it really
Speaker 4: does feel like you're watching a I don't know, Pirates
Speaker 4: of the Caribbean for lack of better other pirate cinema,
Speaker 4: but like it does feel fantastical and mythological in the
Speaker 4: way that pirates kind of are in pop culture.
Speaker 3: Uh.
Speaker 2: The last thing I want to mention real quick before
Speaker 2: we move on is the subtitles are very interesting. Well
Speaker 2: are you playing with the subtitles on? Are you subtitled?
Speaker 3: Am?
Speaker 4: But I have not noticed an interesting thing.
Speaker 2: The way they capitalize words is very odd. They will
Speaker 2: capitalize basically every noun.
Speaker 1: And I as if a proper noun.
Speaker 2: Yes, And I'm pretty sure because the only other instance
Speaker 2: I remember seeing this being like, huh, that's odd is
Speaker 2: like reading the Constitution in like history class, and it
Speaker 2: is like an eighteenth century way of writing. Of you
Speaker 2: you just capitalized nouns, or you capitalize things in a
Speaker 2: sentence that you want to like stand out as important. Yeah,
Speaker 2: And so when you're playing the game, I was like,
Speaker 2: at first, I was like, what the heck, this is
Speaker 2: like a weird translation.
Speaker 3: And maybe it is. Maybe it's like a weird mistake.
Speaker 2: I know, you like capitalized nouns in German, that's the.
Speaker 3: Thing they do in that language.
Speaker 2: But in this case, I'm pretty sure that's what they
Speaker 2: were going for. And at first I was like, they
Speaker 2: keep making mistakes here, what the heck they need? They
Speaker 2: need Charles Hart, associate editor to take a pass on
Speaker 2: this script. And then the more I realized it was
Speaker 2: like intentional, I'm like, that's actually really cool.
Speaker 3: It's like a of the era type thing.
Speaker 4: I haven't noticed that, but I'm gonna that is. I'm
Speaker 4: gonna check it out now.
Speaker 3: It's cool.
Speaker 4: Before we leave Black Flag Talk, I have some statements
Speaker 4: I wrote down. I'm okay, the jig is up. I
Speaker 4: really love pirates. I pirates are my favorite part of history.
Speaker 4: I love pirate movies and games and board games and
Speaker 4: WHU no, because I know the real history of pirates
Speaker 4: and that life sucked. But I wrote down some tru
Speaker 4: or false statements, and I because I was actually just
Speaker 4: talking with my wife about these. I'd finished a book
Speaker 4: recently about pirate mythology, and I wanted to do some
Speaker 4: true or false, and just see what you guys thought
Speaker 4: and let the readers you know, kind of or the listeners, uh,
Speaker 4: maybe get some right or wrong if you guys don't mind.
Speaker 4: Pirates are Pirates wore eye patches so that one eye
Speaker 4: was always attuned to the darkness, making it easier to
Speaker 4: see below deck. True or false?
Speaker 3: True? Yeah, true that.
Speaker 1: Someone with the horizon.
Speaker 4: The answer is false, and that is because for the
Speaker 4: most part, pirates just didn't wear eye patches, and they
Speaker 4: also didn't have wooden peg legs or hooks for hands.
Speaker 4: If you've got an injury like that, you probably just
Speaker 4: weren't going to be on board anymore. But it looks
Speaker 4: cool in movies, so that's great.
Speaker 3: Great, But why but the eye patch thing does work.
Speaker 3: That's some tech they missed out on. Come on, it is.
Speaker 4: But they had like candles and stuff down below deck.
Speaker 4: They probably didn't.
Speaker 3: You're a child.
Speaker 1: If you have like an eye issue, like a weak eye,
Speaker 1: they will cover your strong eye to make it your
Speaker 1: your weak eye. Kind of get up to get up
Speaker 1: to speed.
Speaker 3: Disappointed, they solve the very problem with the solution of
Speaker 3: we put lights down there.
Speaker 4: Yes, yeah, they use candles. Uh, Pirates made their victims
Speaker 4: walk the planks.
Speaker 3: I'm gonna I'm gonna say yes, but maybe not in
Speaker 3: the conventional plank. But I'm saying they did kick them
Speaker 3: off the ship into the ocean. Be correct.
Speaker 4: Oh sorry, I should probably wait for everybody to.
Speaker 3: Answered.
Speaker 4: I'm gonna I get too excited.
Speaker 1: I was gonna say.
Speaker 3: True, but I mean what Marcus said was true and whatever. Yeah,
Speaker 3: this is what I also co opping.
Speaker 4: Yeah, they did not like put the plank out, but
Speaker 4: they would just kick. They would just throw people overboard.
Speaker 3: Like unnecessary. So then I then I was right because
Speaker 3: you asked did they walk the plank or not and
Speaker 3: the answer was no. Never mind, I'm just wrong. Marcus
Speaker 3: was right.
Speaker 4: Because he said, like, I doubt they actually walked on
Speaker 4: a plank, but I bet they threw people over there.
Speaker 3: I'm just trying to get out of the goose egg
Speaker 3: right now. I'm over too. Uh.
Speaker 4: Pirates would maroon their victims on islands.
Speaker 3: True.
Speaker 2: I'm gonna say false because how often are you just
Speaker 2: running into an island that you can leave someone on.
Speaker 1: I'm gonna say false because I think if they wanted
Speaker 1: to get rid of somebody, they would just toss them over.
Speaker 3: Yeah, I'm gonna say, I'm gonna say true. I'm gonna
Speaker 3: say they reserved it for like specific offenses.
Speaker 4: So the answer is true, but for different reasons. Basically,
Speaker 4: if you got captured by a pirate and we're allowed
Speaker 4: to stay alive, you had two choices, which was to
Speaker 4: work on the ship or you could be marooned, which
Speaker 4: would be swear to secrecy, promise not to come after us,
Speaker 4: Promise not to you know, get us in trouble with
Speaker 4: the law, but we will that you live on this
Speaker 4: island and you can figure out life on your own. Obviously,
Speaker 4: the chances of getting off the island are pretty slim
Speaker 4: back then, but you had a chance.
Speaker 3: That is kind of a courtesy.
Speaker 4: Yeah, pirates created their own unique flags. True or false?
Speaker 3: True true, true, true, that's too funny, This is true.
Speaker 4: Yeah, they did create their own flags. Something that I
Speaker 4: recently learned that I think is really cool is for
Speaker 4: like the first half of the Golden Age of piracy,
Speaker 4: they would have a red flag and a black flag,
Speaker 4: and they would fly one depending on what their plans were.
Speaker 4: If they flew a red flag that meant no mercy
Speaker 4: and they were going to kill you and destroy your
Speaker 4: ship and take your stuff. Black flag meant they will
Speaker 4: quarter you, so they will try to board your ship,
Speaker 4: and they will allow you to live as long as
Speaker 4: you let the robbing happen peacefully. And so they would
Speaker 4: kind of fly one or the other, depending on what
Speaker 4: kind of mood they were in. Eventually, piracy just became
Speaker 4: known for the black flag, and you just assumed pirates
Speaker 4: had the worst intentions if you saw the black flag.
Speaker 4: But for the most part, pirates were not jumping on
Speaker 4: ships and killing everybody because back then men were valuable.
Speaker 4: Why not have them work on the ship. And yes,
Speaker 4: they did get a little flamboyant with flag designs, and
Speaker 4: they wanted to be known and seen on the seas
Speaker 4: as like these huge threats. Yeah, we actually kind of
Speaker 4: touched on this one. But pirates drink rum on ships,
Speaker 4: That one is true, but they would mix it with
Speaker 4: their water because it provided them like disinfectant relief and
Speaker 4: help them get over its sicknesses and illnesses. True or false.
Speaker 4: Pirates were rich.
Speaker 3: False, I'm gonna say statistically false. Maybe the captain, but
Speaker 3: like there's a whole crew, Yeah, I don't think they
Speaker 3: all They.
Speaker 5: Kept putting all their treasure and holes in the ground
Speaker 5: they can't. It's not accessible that that's actually not true.
Speaker 3: I know that that's that's I feel.
Speaker 2: Like the the goal of being a pirate is to
Speaker 2: get enough money that you don't have to be a
Speaker 2: pirate anymore. So the fact that they continued to pirate
Speaker 2: implies to me, like the reason I still have a job.
Speaker 3: I'm not rich and ready to retire yet.
Speaker 2: You know, but if I just stumbled onto like ten
Speaker 2: million dollars tomorrow, you'd be out.
Speaker 3: You'd be gone.
Speaker 1: I think the pirates for paycheck to paycheck.
Speaker 4: For sure, pirates were. They were for the most part,
Speaker 4: not rich for the reason Charles stated, well.
Speaker 3: Also, ships are expensive, like whatever. Even if they got
Speaker 3: a big score, it probably has to go a lot
Speaker 3: of it has to go into maintaining the ship.
Speaker 4: They went into maintaining the ship, and they would also,
Speaker 4: you know, ration out the money to everybody. Basically, pirates
Speaker 4: were and and Black Five kind of touches on this.
Speaker 4: Like pirates, they would stop whatever job they have because
Speaker 4: maybe they had a huge debt back home where they
Speaker 4: wanted to provide for their family. They would go be
Speaker 4: a pirate with the goal of doing it for a
Speaker 4: couple of years. Striking big and then coming home, retiring,
Speaker 4: paying off the debt that's on them. Like it was
Speaker 4: always supposed to be temporary, but as Charles mentioned, like
Speaker 4: they did not make enough to they just had to
Speaker 4: keep going from score to score.
Speaker 3: Just my summer gig being a pirate for a bit. Yeah,
Speaker 3: just ave it.
Speaker 4: Black Beard put lit fuses in his beard.
Speaker 3: That is false, But I know it's like it's a
Speaker 3: popular legend that was well, I guess we don't know it.
Speaker 3: I know it is a thing that was spread about
Speaker 3: him at the time, but I don't know if it
Speaker 3: was ever actually conf I've never heard of this. It's
Speaker 3: like a really famous black Beard he.
Speaker 4: Does in black flag he has Yeah, he does it
Speaker 4: in black fuses.
Speaker 3: He does it.
Speaker 2: Yes, Yeah, yeah, I found blackleg He had him in
Speaker 2: his hat, which is what I was going to guess.
Speaker 3: Beard Beard feels a little too close for comfort. Yeah,
Speaker 3: I'm gonna I guess. I'm saying no because I don't
Speaker 3: think there's any historical proof, but everyone kind of speaks
Speaker 3: about it as if it was real. I'm saying false.
Speaker 4: Marcus is really good at this. It is generally believed
Speaker 4: to be true because there's enough documentation of people talking
Speaker 4: about black Beard that he would put fuses in his
Speaker 4: beard so that it would smoke. He would he specifically
Speaker 4: grew out his hair and did not tie it up
Speaker 4: so that it looked kind of wild and wrangly, and
Speaker 4: did other stuff like that to be more threatening on
Speaker 4: the seas. There was one pirate I'm blinking on his name,
Speaker 4: but when him and his crew attacked, they would all
Speaker 4: strip down but naked as like a way to throw
Speaker 4: off the crew that they were attacking.
Speaker 3: Color flag? Do you fly for that to let people
Speaker 3: know what you're doing?
Speaker 4: Uh? Great question. I don't have the answer I question,
Speaker 4: but I know there was like a lot of places
Speaker 4: I could go.
Speaker 3: But I was the firewall catching a lot of answers
Speaker 3: right now. I wasn't going to.
Speaker 2: Say, I'm actually gonna make someone a little bit upset,
Speaker 2: so we're just gonna going to be cool.
Speaker 4: Yes, I have a few more. Women and children were
Speaker 4: not allowed on board pirate ships.
Speaker 3: True.
Speaker 2: I wouldn't say false, though I know there's all the
Speaker 2: case of pirates like cross dressing. My MI understanding was
Speaker 2: that more to get respect than it was like they
Speaker 2: were banned.
Speaker 3: Yeah, like there are there are female pirates. But we're
Speaker 3: talking about just like the rank and file crew and
Speaker 3: not like someone higher ranking.
Speaker 1: I'm gonna say, like civilian. Are we talking like civilian
Speaker 1: women and children?
Speaker 3: Yeah, I'm gonna say there was probably a career day,
Speaker 3: right yeah, yeah, all right, son, This is the part
Speaker 3: where we strip naked.
Speaker 4: And they did not allow women on board because they
Speaker 4: did not want men fighting over women on board. And
Speaker 4: they did not allow children on board because there were
Speaker 4: pirates were not good people and for similar reasons as
Speaker 4: wanting women on board, they would bring children on board,
Speaker 4: and captains did not want that interfering with what was
Speaker 4: happening on ships. Pirates are were rapists and pillagers, some
Speaker 4: were pedophiles. Like not a good crew or company to
Speaker 4: be in. So women and children were not allowed on board,
Speaker 4: not because they didn't want them on board, but because
Speaker 4: it would interrupt the flow of work, which is awful. Uh.
Speaker 4: Pirates buried their treasure? True or false?
Speaker 2: Marcus already said it was false, and he seems to
Speaker 2: know everything about pirates.
Speaker 3: I'm going with false.
Speaker 1: I noticed his true false, Marcus.
Speaker 3: They did.
Speaker 4: They did not bury their treasure. There's no real documentation.
Speaker 4: Respect that.
Speaker 1: I respect that really Marcus should go last, because.
Speaker 3: Yeah, like I love pirates stuff, maybe a step below Wes,
Speaker 3: but I I've always also had a fascination with pirates.
Speaker 4: Pirates rule.
Speaker 2: I know all the words to black Flag or to
Speaker 2: black Beard versus al Capone epograph Ale of History, So
Speaker 2: that's something, okay, Yeah, yeah, that's where I'm pulling.
Speaker 3: Did he have his fus on his beard? In that video?
Speaker 2: There is a line of I'll use that fuse in
Speaker 2: your hat to let up you and your buddies and
Speaker 2: burn your sailboat down and collect the insurance money.
Speaker 3: That's an Alcalpone.
Speaker 4: That doesn't you do know the whole thing, don't you money?
Speaker 2: I like that fuse in your hat to no, I
Speaker 2: already lost it. If I did it correct, then the.
Speaker 3: Cat anyways, does that pirates the best?
Speaker 2: The best line that that rape is actually sponsored by
Speaker 2: Assassin's creed for Black Flag. There's a bunch of weird
Speaker 2: references to the game in that verse, but the best
Speaker 2: one is al Capone says, I'm the mc assassin slash
Speaker 2: like Edward ken Way.
Speaker 3: Wrap so hard called me al dente. It's not like soft. Yeah,
Speaker 3: it's not that cooking it to softens the noodle, but
Speaker 3: it's but if you go too far, like you know
Speaker 3: a lot of people when you say to don't, don't
Speaker 3: the state of mind. I d state of mind like
Speaker 3: Dante has a chew, but you generally want it soft
Speaker 3: and not hard.
Speaker 1: You don't like you know, it's a spectrums.
Speaker 2: What's the next question? Is it about pasta pates like
Speaker 2: their pasta cooked?
Speaker 4: Did pirates say are and talk otherwise like that?
Speaker 3: Like the classic pirate I'm gonna say false because there's
Speaker 3: literally no evidence of video recording because that didn't exist
Speaker 3: in the Golden Asia piracy. We have no way of noise,
Speaker 3: is correct. They do not have video recordings empire or
Speaker 3: audio recording, like there's no way. There's literally no way
Speaker 3: of knowing they were.
Speaker 2: Black Beer getting canceled for that one TikTok he made,
Speaker 2: Yeah black Beard apology video goes crazy.
Speaker 1: I don't know if they specifically said like yar and are.
Speaker 1: I think it was probably they probably pronounced things miss
Speaker 1: mispronounced things because I would imagine and people who found
Speaker 1: themselves as a pirate due to like circumstance, probably not
Speaker 1: as educated, like they probably didn't have access to the
Speaker 1: same things as like royalty who are like very prim
Speaker 1: and proper and pronounced things all correctly, and so they
Speaker 1: kind of got this kind of fake persona from the
Speaker 1: general public that like they say things funny and stuff.
Speaker 3: I mean, being a gate a ship and using the stars,
Speaker 3: I mean that's pretty smart. Like see when you're a
Speaker 3: streets Actually that's not streets smart smart. It's there.
Speaker 2: There's like an old movie that has a pirate in it,
Speaker 2: and he talked like that, and everyone based their image
Speaker 2: of pirates off of that one character.
Speaker 4: Charles is correct. That old movie is Treasure Island from
Speaker 4: the nineteen fifties. That movie has largely determined pop culture pirates,
Speaker 4: like walking, the plank, eye patches, peg legs, the accent,
Speaker 4: all of that goes back to that movie pretty much.
Speaker 4: For the most part, they just sounded like where they
Speaker 4: came from, Wales, from the UK, from Scotland to Ireland,
Speaker 4: and they might pick up some slang from like the Caribbean.
Speaker 4: But yeah, they weren't like talking.
Speaker 3: Like that as a society. That Treasure Planet or Treasure
Speaker 3: Island was a documentary.
Speaker 4: It was like, I mean, it just kind of like
Speaker 4: took over. That was the that was their Avengers endgame
Speaker 4: back then, you know, I have two more pirates use
Speaker 4: cannons and other means to destroy ships on the seats. Yes, yes,
Speaker 4: that one is actually largely false. A lot of pirates
Speaker 4: did not have ships capable of holding guns, and so
Speaker 4: they would just rob ships by like join them. There
Speaker 4: were a couple of pirates who had secured larger ships
Speaker 4: for the most part, Yes, black Beard is one of
Speaker 4: the Yes, he's one of the more infamous pirates who
Speaker 4: was able to acquire a ship that could hold cannons.
Speaker 4: But for the most part, they're stealing, yes, and they're
Speaker 4: stealing ships and a lot of only the navy ships
Speaker 4: could have guns, like merchants weren't allowed to have cannons,
Speaker 4: and that's usually what they stole was those small schooners
Speaker 4: and whatnot. So unless you would like scored big from
Speaker 4: the Spanish Empire something like that, then you probably didn't
Speaker 4: have guns and you were just getting close enough to
Speaker 4: board them and hopefully rob them. And this kind of
Speaker 4: goes into the last question or true or false statement
Speaker 4: the British Empire encouraged piracy in the Caribbean.
Speaker 3: True, I'm saying piracy was an inside job this whole time,
Speaker 3: that sounds like I can't wait to cut that from
Speaker 3: the podcast.
Speaker 4: Charles wasn't even alive for that presidency either, like a
Speaker 4: little bit that's that's stolen presidential valor.
Speaker 3: And back and back back to one.
Speaker 4: Yes, true, the British Empire did encourage piracy. They actually
Speaker 4: allowed pirates to a dock at Port Royals, specifically to
Speaker 4: spend money in their shops so long as pirates uh
Speaker 4: agreed soft agreed to not attack British ships and only
Speaker 4: focused on Spanish ships.
Speaker 3: Which Royal Caribbean.
Speaker 4: I am yeah, like the actual Port Royal which sunk
Speaker 4: in Jamaica by earthquake.
Speaker 3: Uh.
Speaker 4: And to round all this out, that ties back into
Speaker 4: Assassin's Creed Black Flag because early in the game, Blackbeard
Speaker 4: will tell you don't attack the British ships. We have
Speaker 4: a little agreement with them. But if you attack the Spaniards,
Speaker 4: that's fair game.
Speaker 3: Kill them all. Put the red flag up when you
Speaker 3: see those guys.
Speaker 4: And that is my true or false hired segment. Now
Speaker 4: I can take off this hat, but I'm not.
Speaker 3: Going star.
Speaker 1: Well perfect. That was a really fun game, think us.
Speaker 3: I love trivia yay.
Speaker 1: Also, your hat is so big that like your face.
Speaker 2: Is cut off in the camera to fit almost the
Speaker 2: entire segment has been more hat than Wes.
Speaker 3: Yeah, so people want the longer West talked about pirates,
Speaker 3: the bigger the hack. Yeah, the hat expanded.
Speaker 1: I think at one point it was touching the camera.
Speaker 2: Less mudges the camera just figure his hat.
Speaker 3: Yeah.
Speaker 1: Well, let's get into a couple more games before we
Speaker 1: get out of here. I just wanted to talk really
Speaker 1: quickly about a cool new game called Don't Let It Starve.
Speaker 1: It's developed by somebody named Edward O. Scarpatto, and it's
Speaker 1: a sort of like uh your The premise is you
Speaker 1: wake up inside of a cell and you look behind
Speaker 1: you and there is a sort of man, what would
Speaker 1: be the right word, like a not a hallway, not
Speaker 1: like a like a portal, not not not like a
Speaker 1: real portal, but like a hole that connects this room
Speaker 1: to another room, and like something that you can pass
Speaker 1: trays through.
Speaker 3: Oh oh, like a like a port a port yeah. Yeah.
Speaker 1: And on the other side of that that, you know,
Speaker 1: port in the darkness are just two sets of eyes,
Speaker 1: and it's this monster who speaks French. He's got he
Speaker 1: used a lot of French words, and he is like
Speaker 1: the he's the thing you're not letting starve. Don't let
Speaker 1: it starve. Don't let that monster starve. And it's like
Speaker 1: a it's a chef adjacent monster, and he has like
Speaker 1: certain things that he wants you to cook for him
Speaker 1: and like put together. They're on binto boxes and so
Speaker 1: you are you wake up. Also, it's really creepy because
Speaker 1: at one point in time you turn around and I'm
Speaker 1: like just like getting to know the room, and I
Speaker 1: turn around and his hands are like almost at me
Speaker 1: to get me. It's really creepy. And he's got like
Speaker 1: multiple hands. You only ever see his arms to grab
Speaker 1: trays and stuff.
Speaker 3: Is he he sounds like the same vibe as the
Speaker 3: game master and inscription.
Speaker 1: Yes, very yeah, similar vibe and and similar to inscription.
Speaker 1: You are in a room that has like puzzles that
Speaker 1: like ostensibly you can maybe escape the room. I haven't
Speaker 1: made it that far. But as you go and make
Speaker 1: progress in the game, the you know you're gonna like
Speaker 1: be looking out for clues and that kind of thing,
Speaker 1: and there's notes left behind by other people who are
Speaker 1: trapped in this room. But the primary, your primary goal
Speaker 1: is to satisfy the hunger of the beast on the
Speaker 1: other side, and you do that by making these Bento boxes.
Speaker 1: But every round there's like a score that you have
Speaker 1: to hit, essentially, and you only have, like at the
Speaker 1: start of the game, you only have four bento boxes
Speaker 1: to hit that score, and so you will when you
Speaker 1: go to the bento box kind of assembly station if
Speaker 1: you're looking at it, it's kind of straight on, and
Speaker 1: you go and it brings up three sort of like tickets.
Speaker 1: You can do a tiny bento box, a medium sized
Speaker 1: bento box, and a large one, and the tiny one
Speaker 1: will award you for each sort of like successful bento
Speaker 1: box you create, you'll get three gold coins. For the
Speaker 1: middle tier, which has like more slots for you to use,
Speaker 1: and it's ostensibly it'll be easier to get a higher
Speaker 1: score because you have more slots to put food on.
Speaker 1: It'll give you like one gold and then the large one,
Speaker 1: which you can certainly kind of reach your score with
Speaker 1: most times, that actually takes away a coin from you.
Speaker 1: And so above that is like a sort of there
Speaker 1: are like three capsules that have food in them, and
Speaker 1: so every time you take a food, it will sort
Speaker 1: of reroll whatever's in those boxes, and so you're kind
Speaker 1: of picking like, Okay, do I want to take a
Speaker 1: sausage which is worth this amount? Do I want to
Speaker 1: take a pickle or like an olive because it's only
Speaker 1: it's gonna only take up one pip And actually I've
Speaker 1: that's like the only food that's gonna help me complete
Speaker 1: this bento because I need to fit it into this
Speaker 1: one slot. And everything's kind of sort of shaped like tetris,
Speaker 1: like different shapes and stuff, and you're trying to assemble
Speaker 1: them to get the most amount of food on your bento.
Speaker 1: And if you look to the right, if you kind
Speaker 1: of step away from that main assembly station, look to
Speaker 1: the right is sort of a a rotating shop that
Speaker 1: has like new kinds of foods or modifiers or like
Speaker 1: things that will like, oh I picked up one on
Speaker 1: my run. That's like sausages are now worth extra points
Speaker 1: and so okay, that's gonna like inform my run and
Speaker 1: kind of like, okay, I'm gonna be looking out for
Speaker 1: sausages and trying to like reroll my because everything kind
Speaker 1: of uses these gold coins that you have as a
Speaker 1: resource to it, and you're essentially like trying to manage
Speaker 1: those gold coins to buy new foods, get modifiers while
Speaker 1: also kind of juggling this like this score that increases
Speaker 1: every round lest you become devoured by the beast. It's
Speaker 1: really it's it's interesting, it's it's got a good vibe.
Speaker 1: I'm really enjoying it so far. I think it's like
Speaker 1: only eight bucks. But if you are a fan of
Speaker 1: a game like Inscription or even games that are like
Speaker 1: of of like these sort of like Bollatrow, like Rogue
Speaker 1: Light strategy game where you're trying to get increasing multipliers
Speaker 1: like and like kind of break the game and like
Speaker 1: get these really high scores, this is like another one
Speaker 1: of those games, except it's almost like a The Bento
Speaker 1: kind of reminds me of like like a Resident Evil
Speaker 1: inventory system, like you can kind of rotate things and
Speaker 1: flip them around, and yeah, you're trying to.
Speaker 3: Just like make some wiz.
Speaker 2: There's like a similar minigame and Consume Me that you
Speaker 2: play all the time.
Speaker 1: Where you're like, yes, yes, that's a great shout out.
Speaker 3: Yeah yeah.
Speaker 5: I was going to draw comparisons to like the i
Speaker 5: mean the RI four briefcase, but there was a game
Speaker 5: that was about managing an R four style briefcase where
Speaker 5: you're trying to fit everything and and get like the
Speaker 5: best score you could out of that.
Speaker 1: Yeah, so that's sort of like the run to run.
Speaker 1: And then there's this I'm too early in the game
Speaker 1: to have figured out like how the whole like meta
Speaker 1: system works, because there's like there's a safe on the
Speaker 1: wall with like numbers. There's a little scribbles around the walls,
Speaker 1: like there's one I found. It's like a four leaf
Speaker 1: clover and it has the number one next to it,
Speaker 1: so it's like, Okay, got to figure out what that means.
Speaker 1: There's clearly like an exit hatch with a lock on it.
Speaker 1: There's like a series of like four bells that you
Speaker 1: can ring that are that's above that latch. There's a
Speaker 1: lot of like clearly like very puzzly things. There's like
Speaker 1: little thing scattered on the floor that feel like they'll
Speaker 1: eventually be relevant. And I haven't quite unearthed with that
Speaker 1: like Crossrun sort of meta like what I'm aiming to
Speaker 1: get to is yet. But it's really interesting and I'm
Speaker 1: I think it's a really a really well made game.
Speaker 1: It's an interesting concept, and it's got like this yeah,
Speaker 1: this horror tone that I think is you know, I
Speaker 1: think eventually they introduced like timers on like you have
Speaker 1: to assemble this binto box quickly, and like, yeah, so yeah,
Speaker 1: it's it's really effective and I'm really enjoying it. So
Speaker 1: I wanted to talk about it on the show for
Speaker 1: a little bit.
Speaker 3: Sounds cool.
Speaker 1: Yeah, that's called It has like not that many Steam
Speaker 1: reviews also, so this is not like a yeah one
Speaker 1: hundred and thirty very positive. Yeah, it came out June twelfth,
Speaker 1: but I recommend it. It's been really fun so far,
Speaker 1: and I'm gonna keep playing it again. That's called Don't
Speaker 1: Let It Starve, which I have been confusing with Don't Starve,
Speaker 1: the very popular survival sim games. But yeah, I recommend it.
Speaker 1: It's being published by Black Lantern Collective, and they've I
Speaker 1: think they usually just focus on like coreror games in general.
Speaker 1: But but yeah, I wanted to shout that one out
Speaker 1: and then before we before we head out, I want
Speaker 1: to toss it over to Marcus. You've been playing a
Speaker 1: game called Cat Mail Company, right, Yeah.
Speaker 3: This is a cozy little game where you play as
Speaker 3: a cat running an abandoned post office and trying to
Speaker 3: basically pick up the pieces from the owner who has
Speaker 3: vanished under mysterious means, don't really know much about them.
Speaker 3: But this is like a post office that is like
Speaker 3: on the water. So you have a delivery boat that
Speaker 3: comes each day to either bring new packages or to
Speaker 3: take the packages that are that people have given to you.
Speaker 3: And you're pretty mu just trying to get it up
Speaker 3: and running again. Like you walk in, you see like
Speaker 3: piles and piles of abandoned boxes. Like literally the way
Speaker 3: you unlock new areas of the post office is that
Speaker 3: like some of the hallways are literally flooded with packages,
Speaker 3: like just in a pile, and you have to like
Speaker 3: kind of excavate them, and then the more you dig up,
Speaker 3: the pile reduces, and then it'll be like, oh, there's
Speaker 3: a door behind this pile that leads to a room
Speaker 3: where I can fix damage packages. Okay, but it's neat,
Speaker 3: it's very it's very chill. Like the basic loop is
Speaker 3: that you have all these cats. Everybody in this game
Speaker 3: is a cat come up to your desk and know
Speaker 3: either give you a package that they want to mail
Speaker 3: or they're coming to pick up a package. And if
Speaker 3: they're mailing packages, you have to stamp it based on
Speaker 3: which location needs to go to, like there's different other
Speaker 3: islands that you gradually unlock access to throughout the game,
Speaker 3: but it's like, oh, it's going to this like Lighthouse Island,
Speaker 3: and you put the appropriate stamp on it. You have
Speaker 3: to aid to packages, and depending on how much ways
Speaker 3: you have to put x number of stamps, you eventually
Speaker 3: unlock in x ray that you send packages through that
Speaker 3: might reveal other attributes that need to be sort of marked,
Speaker 3: whether like, oh, Okay, this thing's really heavy, I gotta
Speaker 3: put like a sticker on this to let people notice
Speaker 3: is heavy, or this package has something inside of it
Speaker 3: it needs to be kept frozen. And then eventually you
Speaker 3: open up a section of the post office that has
Speaker 3: a freezer and you can stick the packages this in
Speaker 3: there until the boat comes to collect them. And then
Speaker 3: if someone's coming to pick up a package, they walk
Speaker 3: in and a lot of them are kind of idiots
Speaker 3: in the sense that they come with like barely information
Speaker 3: about the thing that they have come to retrieve, whether
Speaker 3: it's for them or if they're picking it up for
Speaker 3: a family member. And I say idiots in like a
Speaker 3: cute way, like they're cute dummies, and they're like, I
Speaker 3: don't know, man, I just notice package has a yellow ribbon,
Speaker 3: and it's like literally, there's some casts that are like
Speaker 3: pretty sure this package is cube shape this box and
Speaker 3: they're like, oh okay, well I've got a hundred of those.
Speaker 3: Let me go through those real quick, and they'll give
Speaker 3: you like like each package has a first name and
Speaker 3: a last initial, so sometimes someone will come in and
Speaker 3: give you the full name to person's you have to go,
Speaker 3: but like, okay, that last name starts with an S.
Speaker 3: Let me go through all my S packages and see
Speaker 3: which ones it might be. And the space that you're
Speaker 3: in sort of the storage room. You can organize your
Speaker 3: packages however you want, like you have like multiple shelves
Speaker 3: of different types and so like whatever organization method makes
Speaker 3: the most sense to you, you go with them, like
Speaker 3: whether you want to arrange it by the destination that
Speaker 3: they came from or by the special attributes of like okay,
Speaker 3: I'm gonna put all my super heavy packages over here,
Speaker 3: or you can put them alphabetically. It's just whatever your
Speaker 3: brain sort of sings with, which I like. But it's
Speaker 3: a very like laid back game, like time advances every
Speaker 3: time you deal with a customer. But when you don't
Speaker 3: deal with a customer, which you act manually like you
Speaker 3: have like a little desk bell that you ring when
Speaker 3: you want to deal with someone. But when you're not
Speaker 3: doing that, you're free to just kind of do whatever
Speaker 3: you want without consequence, whether it's oh, I want to
Speaker 3: organize the space a bit, or you're finding like pictures
Speaker 3: where you see all these blank spaces on walls and decorations,
Speaker 3: where it's like, oh, I'm gonna fill out all these
Speaker 3: decoration spaces. Maybe I'll get like a reward for that
Speaker 3: or something. And also just maybe like gradually revealing you
Speaker 3: used to occupy this space because you're seeing like pictures
Speaker 3: of a people living here and you're like, okay, like
Speaker 3: maybe this is the owner that vanish. Maybe we're gonna
Speaker 3: learn something about them. Because the only other character, at
Speaker 3: least so far, I've interacted with that isn't a customer
Speaker 3: is the boat captain who comes by us said he
Speaker 3: seems relatively clueless about like, oh, you're not the person
Speaker 3: I usually deal with, but whatever. I guess. I don't
Speaker 3: get paid enough to test too many questions. I'm just here, yeah,
Speaker 3: give you your packages. But it's nice. I've enjoyed it
Speaker 3: as a very much like a second screen game. Okay,
Speaker 3: I'm gonna have like a podcast on or I'm gonna
Speaker 3: watch some just something on the other screen while I'm
Speaker 3: just dealing with these cats. But it's fun. There are
Speaker 3: some annoyances, like my biggest hang up with the game
Speaker 3: is that it doesn't auto save frequently enough, Like it
Speaker 3: only saves after every shift. So you have a day
Speaker 3: shift and a night shift. Yeah, and each shift is
Speaker 3: a certain number of customers that you have to get through,
Speaker 3: and if you try to exit the game before you
Speaker 3: end your shift, it just won't, like it'll tell you
Speaker 3: the last time you save, and sometimes it'll go like
Speaker 3: thirty minutes to an hour, depending on how long it
Speaker 3: takes you to either find someone's packages, because again, somebody's
Speaker 3: package descriptions and you have so many all the time
Speaker 3: that you're just going through each one trying to inspect them,
Speaker 3: like is this the one if they want so that can,
Speaker 3: Like it is annoying having to get through a whole
Speaker 3: shit before it's like okay, now it can quit the game.
Speaker 3: So I wish I could just save any time and
Speaker 3: then some many other package descriptions can be or not
Speaker 3: even the package description, but some of the rules of
Speaker 3: the game could be a little vague in terms of
Speaker 3: I was trying to figure out for the longest time
Speaker 3: because some packages I've had for like ever, and I'm like,
Speaker 3: are these people ever gonna come for somebody? And then
Speaker 3: I was on and since there were there when you
Speaker 3: start the game, I kept wondering, like, do I think
Speaker 3: if they see a bow captain or are they supposed
Speaker 3: to be sent out? Is that why no one's come prettise?
Speaker 3: But I don't know. I feel like he would I
Speaker 3: would get a notification if I was taking too long
Speaker 3: meal on these packages. I don't know, Like you kind
Speaker 3: of at the end of a shift, you're awarded points
Speaker 3: for how many packages you correctly labeled in shipped to
Speaker 3: their correct destinations. If you label something wrong, it'll be
Speaker 3: sent back to you and it might be damaged the
Speaker 3: next day, so you have to worry about that. But
Speaker 3: then I guess as you level up, you unlock like
Speaker 3: just a little milestones happened with the story where it's like, again,
Speaker 3: you might find a key to a room that you
Speaker 3: didn't have before or stuff like that. But other than
Speaker 3: those hangs up, it's cool, like it's it's just nice.
Speaker 3: It's like a nice little break. I just wish I
Speaker 3: could save whenever I want. That's honestly, with the game,
Speaker 3: it's not fair enough. Yeah, it's it's like working at
Speaker 3: a real job. I can't just walk out anytime I want.
Speaker 3: I gotta wait for the end of my ship where
Speaker 3: I can go home.
Speaker 2: Well, I think especially the way you're playing it with
Speaker 2: it with it as like a second screen game two
Speaker 2: of like you just kind of want to pick it
Speaker 2: up for like twenty minutes and then put it down and.
Speaker 1: Be able to save an annoying right.
Speaker 2: Yeah, yeah, you got to like finish it out as Yeah,
Speaker 2: just kid.
Speaker 3: Yeah, it's like, oh my show's over. I'm ready to
Speaker 3: do something else, but I gotta do like two more
Speaker 3: I gotta do with two more customers before I can
Speaker 3: clock out. Yeah.
Speaker 1: Well cool, Well I think that's gonna be it for
Speaker 1: the podcast this week. Do you just want to say,
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