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Speaker 1: Welcome back to the Game Informer Show Everyone, a weekly

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podcast covering the video game industry. Join us every Friday

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for discussion of the latest gaming news, reviews, and exclusive reveals,

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alongside Game and Former staff and special guests from around

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the industry. I'm one of your hosts today Alex van Aiken,

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and today I'm joined by Charles Hart. How you doing Charles?

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Speaker 2: Hello, doing really quick? And I'm doing really good? Then

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that was my Charles gamer done quick intro?

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Speaker 1: Ah, Yes, Hello, Marcus Stewart, how are you y'all?

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Speaker 3: I'd be here to sale the podcast sees.

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Speaker 1: Also joining us is Eric van Allen, Hello, Hi, And

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rounding us out this week is Wesley LeBlanc. How you

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doing well?

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Speaker 4: Hey, doing good? Excited to talk? Ocreen of Time.

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Speaker 1: Hell yeah, We're gonna be getting into our games done quick.

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We said we would acknowledge it. We're getting into our

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games done quick today? Are we visited games done quick?

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Speaker 3: Uh?

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Speaker 1: Ockeren of Time, We're gonna Wess has played it for

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the first time in twenty years. You can't make that

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face what.

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Speaker 3: He's uh.

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Speaker 1: We're also gonna be getting into our Assassin's Creed Black

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Flagged Recinct impressions, talking about Don't Let It Starve, a

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Bento Box style roguelike where you're trying to make food

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for a monster that you're trapped in a room with,

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and finally rounding out the show, we'll talk about cat

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Mail Company, little new indie game that looks cool. But

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before we get into the bulk of the episode, I

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do just want to say please, if you haven't yet,

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go to Gaminformer dot com slash subscribe and consider picking

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up an issue, well, approximately ten issues, because that's what

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comes to the subscription, a year of our physical video

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still want to check the magazine out, you can find

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If you're in Canada, you can find us at Chapters

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or Indigo. If you're in the in UK, I believe,

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can go to tg Jones And we've got even more

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things that are always kind of coming online with that.

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So if you see us in your local newsstand at

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love seeing those, and just a big thank you. If

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you've already done that, I know we get a lot.

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We put a lot of attention on trying to get

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new people to sign up for our magazine, but if

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you're here, you might be one of the people who

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just renewed for their second year since we came back.

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Thank you for being here, Thank you for supporting us.

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And if you haven't done any of those things and

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you just listen to the podcast every week, you mean

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a lot to us as well. Thank you for being

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here and listening to us and being part of our community.

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With that said, guys, let's get into the show proper.

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Eric and I, we've been We're in Minneapolis, that's where

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we reside, which is where summer Games Done Quick usually

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takes place, and this year's no different. Eric and I

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and friend of the show John Carson, we went down

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to ye Old Hilton in downtown Minneapolis to check out

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Summer Games Done Quick on the first day. I don't know, Eric,

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if you have been back. It's of course it runs

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for a whole week, but it's the world's biggest speed

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running event Games Done Quick. They have two sort of

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primary versions that play out during the year, and I

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think they are also like popping up at their packs

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is now they're at I think Games Calm, but Summer

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Games I'm Quick is one of their like flagship events.

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I know there were some world records set this week

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on things like UFO fifty. I believe we saw when

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we first went. Eric and I saw, Actually I want

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to hear Eric's perspective because this is his first Summer

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Games I'm Quick in person. And Eric, you've been watching

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this show for like fifteen years.

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Speaker 5: Jon's yeah, yeah, yeah. I think even before a lot

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of my games media aspirations or anything started, this was

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still something I would tune into because it's just a

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really cool event. They do stuff for charity. They always

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raise money for charity. They show off really cool strats

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and ways of playing games at a rapid pace or

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in interesting challenges or ways of doing things even just

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showcase high level gameplay in games you wouldn't normally expect

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to see them in some of the rhythm games and

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stuff that they've been doing recently. The showcases have been

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really exciting to watch, showing off TAZ stuff, which is

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tool assisted speed run, so you're using you're literally programming

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a computer to play a game arguably better than a

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human theoretically could, and then seeing what you can do

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when you take the human part of the equation out

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and start implementing things that only a program could accomplish.

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It's a really incredible event that that runs twenty four

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hours a day for an entire week, and yeah, this

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is my first time seeing it in person. So when

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we went on Sunday, which was the kickoff day, I

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knew obviously I wanted to get in.

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Speaker 3: I want to see a.

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Speaker 5: Run, and we lucked out with our timing because the

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run that we showed up as it was starting as

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we got there, Fire Emblem three houses. They did the

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Blue Lions route. Fire Emblem my favorite series and I

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really love watching Fire Emblem runs, So getting to see

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kind of the closing half hour of that runs as

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we got in and got settled was really awesome, and

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I think all of.

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Speaker 1: That was veriddy.

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Speaker 3: I was, I was electric.

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Speaker 5: I was just excited to be there because I think

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the if you watch it on stream, you kind of

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see a very contained part of what that thing is.

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And I would say something that impressed me about Games

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Done Quick is that it is so centered on the

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streaming and the stream room and the charity event as

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like the focus of what everything orbits around it is

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all about that. But you know, I was wondering, Okay,

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so who shows up to this then to watch a

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stream in a ballroom for an entire week?

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Speaker 3: And what do you do there?

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Speaker 5: And the answer is that you could absolutely go watch

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a stream in a ballroom for an entire week, But

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there's so many things that are happening around and outside it.

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There's an entire artist's alley where they have a ton

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of local artists were there on the day that we

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were there, showing their wares, talking to people. They have

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an arcade that is just open twenty four to seven

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with tons of arcade machines, I mean pinball machines, some

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candy cabs with some fighting games on them. You have

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like the big rhythm games, the ones that look like

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the laundry machines were in there and stuff like that.

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Some DDR machines and stuff just always open, always available,

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free play.

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Speaker 3: Go down there.

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Speaker 5: There's a music room that just has music equipment in it.

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You can bring your guitars, your keyboards, your drums or

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whatever and just set up and play in there as

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like a jam session area. Yeah, there are panels that

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happen and there.

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Speaker 1: Are people in there.

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Speaker 3: Yeah, yeah, there are panels ring what's like.

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Speaker 2: Other Sorry that feels out of place to me, right,

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was it not weird?

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Speaker 3: That's what that.

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Speaker 1: There's just like a gam These events are as usually

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a big like especially like video game music and like

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places like MAGFest and that kind of Yeah, usually like

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a big music scene as well.

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Speaker 3: I mean it's really cool.

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Speaker 5: It's just part of all of it because I think

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it emphasizes that, you know, there's there's a board game area,

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there's there's places to do magic. We're probably going to

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do a magic draft in a couple of days down

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there as well, and like probably signed I'm going, yeah, okay,

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we've put the money in, we are going to do it.

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But uh, it is it is a community. It is

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a group that definitely has speed running at the center

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of it as the sort of thing that all of

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this orbits around. But you don't have to be a

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speed runner to go to games done Quick. You don't

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have to be somebody who is competitive or plays the

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most recent games or plays like the top speed running games.

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You have to be like a super metroid competitive, top

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one hundred liter board runner or anything like that. This

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is a place where people have a common vested interest

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in the cool things that GDQ does, and the community

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that is around it a very inclusive community, a very

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diverse community that has just a very open door for

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anybody who is just interested and wants to do something

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cool and do something awesome. And I think that was

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something that I really enjoyed as somebody who's gone to

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a lot of different convention experiences over the years, ranging

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from E three to packs to stuff like the PlayStation

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Experience and all that. A lot of those, you know,

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even stuff like EVO and the International for DODA, all

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of them are cool, but they kind of have a

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like there is going to be some degree of focus

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on the industry, on the product, on the thing at

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the center, you know. I think the one I kept

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thinking of as I was there was. I went to

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one of the open weekend Overwatch League matches back in

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the day and it was cool, but I kept thinking,

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the only thing you can really do here is show up,

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watch some Overwatch by some merch leave and GDQ feels

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so much more focused on we want to support a

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community here. We want to build and foster a community.

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We want this to be a place that people can

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gather meet like minded individuals. There were people just hanging

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out talking in different parts of the hotel, going between places.

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I love that they said that in the rooms in

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the hotel they just have a feed, So if you

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are staying in the hotel for GDQ, you don't even

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have to go through Okay, I got to figure out

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like YouTube on the TV and stuff like that and

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get that there's just a feed broadcasting to all the

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hotel rooms that is live, and so a lot of

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the people working the show can know that. So that

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way they know, like, oh, I have to I can

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take a nap in my room real quick and then

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wake up and you know, halfway through this run, I

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know I need to get back down there from a

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next shift or whatever.

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Speaker 1: Uh.

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Speaker 5: It's it's just such a cool experience and it just runs.

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There's there's so much that feels like like a clockwork

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machine of production and things moving behind the scenes and

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then front facing, all these community aspects that just make it.

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It's a wonderful experience. I really think if you watch GDQ,

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if you enjoy watching these streams, I've been fully went

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over to the side that you should. You should take

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some time someday to come out to one of these.

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They're pretty incredible. Were there any other you mentioned? Were

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there any other speed runs that you guys saw that

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most impressed yours was heyp We spent most of Sunday,

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the one day that we've been so far, just doing

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the stuff that was around the side, doing stuff in

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the side rooms, the community stuff and all that.

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Speaker 3: I think.

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Speaker 1: I am your Beast.

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Speaker 3: Yeah, we did watch some.

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Speaker 5: Of Your Beast as well, which had Zolivir the developer,

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like sitting in on the call, which is pretty fun.

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Today I'm specifically heading down there because I want to

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see the there's a Mario and Luigi brotherhood, like like

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a Kaiso thing that has been made. I love Mario

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Kaiso run Kaiso is super difficult Mario, like like taking

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Mario mechanics to their furthest end really really mechanically precise

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platforming that that demands a lot of the player but

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turns into a really fun challenge thing. If you've ever

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watched like high level Mario Maker levels, you kind of

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have an idea of what Kaizo usually looks like. But

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there's a Kaiso run followed by a WEE Sports speed

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run and I I can't miss that. I gotta see

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we Sports get speed run. That sounds great. Speed run

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we Sports, like you just go through each.

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Speaker 1: Game, you just roll the ball and belt really quickly.

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Speaker 3: There's there's probably some twist to it, for sure.

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Speaker 2: Yeah, of looking at a GDQ schedule and just being like,

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I don't know how they could speed run this, and

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every time I tune in, I'm like, oh, that's how

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they figured. Like maybe it's like, oh, we got to

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get like, you know, perfect metals on five games as

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fast as possible, right, And it's always like it starts

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as soon as the cursor reappears after the loading screen,

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because that's when the input starts.

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Speaker 3: Like, it's always always very specific.

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Speaker 5: When I was some of my favorite runs have been

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some of like the there's been a lot of randomizers

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getting added now of things where games are so not

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necessarily completely solved but understood by the community so well

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that now you add in these factors of Okay, well,

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now you're going to get power ups, but you're going

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to get them out of order. So when you open

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this treasure chest that would normally maybe give you a

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key or you know, an important item like the hook

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shot and a Zelda game or something like that, it's

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just going to randomly give you an item that could

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come out of a treasure chest, so you could just

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get rupees instead. And you're like, okay, well I don't

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have the hook shot that I need to proceed, So

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what am I going to do now? How do I

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rout myself differently? And there's some randomizer runs this week.

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I also love bingo battles. I don't know if there

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are any of those this week, because a bingo battle

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is you literally have a bingo board of things that

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you can do in a game. They're really popular fronts

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from soft style games like Elder stuff like that sounds familiar, yeah,

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And and so it'll say like you have to kill

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a boss with a certain weapon or you have to

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go beat this boss like beat Millennia or something like that,

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and that's one of the bingo spaces, and you are

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trying to get a bingo, but only one person can

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claim each space, so there's kind of like a fight

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happening where you're trying to get your own bingo and

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lock out somebody else's bingo as well.

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Speaker 1: Yeah, I'm I'm excited to go back this week. I

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that Mario Kaizo run sounds fun.

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Speaker 3: I seen those.

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Speaker 1: I've never seen one of those in person, watch it

283
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online and I think it was like one of the

284
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Mario maker Kaiso runs. Yes, and the energy just even

285
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like hanging out in discord of friends watching those things

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is really tangible and so I can't imagine what it's

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gonna be like in person.

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Speaker 4: I want to.

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Speaker 3: I want to try to check that out.

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Speaker 5: And they support Incredible Causes a GDQ which is the

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one that happens in the winter Awesome Games Done Quick,

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which is kind of the original. The base one supports

293
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the Prevent Cancer Foundation. This one in the summer SGDQ

294
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supports UH Doctors Without Borders, which is I think just

295
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it's it's an amazing cause and amazing charity. And when

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I went there, they had a bunch of signage up

297
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people like reps hanging out who were happy to talk

298
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about MSF. The actual name is Medicines Soun's Frontiers, but

299
00:15:52,399 --> 00:15:55,759
happy to talk about Doctors without Borders. And they also

300
00:15:56,039 --> 00:15:59,200
apparently have a collab going with One Piece, So they

301
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have Tony Tony Chopper out there in like a cardboard

302
00:16:02,600 --> 00:16:05,240
cutout holding a flag, and it's like Tony Tony Choppers

303
00:16:05,320 --> 00:16:10,000
supports Doctors without Borders, and I'm like, that's awesome. That's

304
00:16:10,039 --> 00:16:13,639
my goat, right there is Tony Tony Chopper West.

305
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Speaker 1: I know you're a big pirate. Are you a one

306
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Piece guy?

307
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Speaker 4: I have slowly watched some of One Piece, but it

308
00:16:21,399 --> 00:16:25,200
is just such a garganguine task that I'm assuming I'm

309
00:16:25,200 --> 00:16:26,679
just gonna be watching it the rest of my life.

310
00:16:26,799 --> 00:16:30,879
I'm or, is what the pirate guy?

311
00:16:31,440 --> 00:16:36,320
Speaker 3: Yeah? I don't know what makes you say that they're cool? Okay, cool?

312
00:16:36,759 --> 00:16:38,799
Speaker 4: I mean the second I mean, Pirates of the Caribbean.

313
00:16:38,840 --> 00:16:41,279
Dead Man's Chest came out on my birthday, which is

314
00:16:41,360 --> 00:16:47,399
pretty cool. But yeah, I mean, you know, Nights Ninjas Pirates,

315
00:16:47,399 --> 00:16:49,919
some cowboys. I like all that kind of stuff. I

316
00:16:49,919 --> 00:16:52,039
gause pirates are cool too, you're.

317
00:16:51,919 --> 00:16:55,440
Speaker 3: Like the four Pillars of fiction and stories. There were

318
00:16:55,480 --> 00:16:57,879
definitely more four things from the nineties that list.

319
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Speaker 1: Well, Wes, I do want to go ahead and throw

320
00:17:02,879 --> 00:17:07,200
it over to you. You've been playing a game that

321
00:17:08,960 --> 00:17:12,039
a lot of us have played, but it's your first

322
00:17:12,119 --> 00:17:13,480
replay in twenty years.

323
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Speaker 3: I've actually never beaten this game. Don't tell Yeah, that's crazy.

324
00:17:18,960 --> 00:17:22,559
Speaker 1: You've been playing Akarina of Time. Well, I never had

325
00:17:22,599 --> 00:17:25,039
money as a kid to buy games. We had only

326
00:17:25,079 --> 00:17:27,200
afford to rent it, and I wasn't smart enough to

327
00:17:27,200 --> 00:17:29,720
beat to beat Akorina of Time in like two days

328
00:17:29,799 --> 00:17:32,519
or whatever the rental was, so I would just restart

329
00:17:32,559 --> 00:17:33,240
it every time.

330
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Speaker 3: I don't think it's an intelligence thing. I don't. I

331
00:17:35,680 --> 00:17:38,519
just that just is not enough time to Yeah.

332
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Speaker 1: Yeah, but I used to try to, Like I was

333
00:17:44,400 --> 00:17:49,440
like when you first meet Epona. I like was convinced

334
00:17:49,480 --> 00:17:51,359
I could get her off the farm while she was

335
00:17:51,599 --> 00:17:54,799
a child horse. So I would just waste like, you know,

336
00:17:55,200 --> 00:17:59,960
two hours of my rental trying to you know, escape things.

337
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Speaker 3: Yeah.

338
00:18:01,319 --> 00:18:05,319
Speaker 5: I watched and they beat Operative Time in like twenty minutes,

339
00:18:05,319 --> 00:18:12,319
so I don't really know. Yeah, yeah, but you went

340
00:18:12,359 --> 00:18:17,519
back to Okarina. I want to know why, how you

341
00:18:17,599 --> 00:18:21,319
enjoyed it, and more importantly, what you played it on.

342
00:18:22,960 --> 00:18:27,200
Speaker 4: Yeah, so why. I'd been kind of like toying with

343
00:18:27,240 --> 00:18:29,519
the idea of playing one, and then the Oquerreina of

344
00:18:29,599 --> 00:18:34,200
Time remake got announced and people were like theory crafting

345
00:18:34,279 --> 00:18:36,319
and talking about this or that, and I was like,

346
00:18:36,440 --> 00:18:39,000
I don't know what. I don't know anything they're talking about, Like,

347
00:18:39,039 --> 00:18:41,519
I don't know this game anymore, really, like it's just

348
00:18:41,519 --> 00:18:42,759
a game that I'm like, Yeah, I played as a

349
00:18:42,799 --> 00:18:44,880
kid and it's you know, one of the goats, but

350
00:18:45,480 --> 00:18:48,960
I don't actually have knowledge of it anymore. So I

351
00:18:49,000 --> 00:18:50,960
was like, I want to go back and refresh myself

352
00:18:51,000 --> 00:18:53,519
on that. Another part of the reason why I wanted

353
00:18:53,519 --> 00:18:55,640
to replay is because I have an ain Thor device,

354
00:18:55,759 --> 00:18:57,720
a y n Thor. I don't know what the help

355
00:18:57,759 --> 00:19:00,960
people were saying it, so I use a realm of

356
00:19:01,799 --> 00:19:05,039
legend Elda ochrena Time three D that I own, and

357
00:19:05,119 --> 00:19:08,359
I programmed it into my Thor. Legally, I owned that

358
00:19:08,480 --> 00:19:13,960
rom and I downloaded a four K texture pack community

359
00:19:13,960 --> 00:19:16,279
made was not did not cost any money, so it

360
00:19:16,359 --> 00:19:20,240
was like a super beautiful way to play this classic game.

361
00:19:20,839 --> 00:19:24,960
Speaker 3: There's also a playing remake. You said, right, yes, yeah.

362
00:19:25,000 --> 00:19:29,200
Speaker 4: The a Y and Thor device is a Android based

363
00:19:29,440 --> 00:19:36,839
three DS device basically Kyle two O lead screens. Yeah, yes, yes, yeah. Weirdly,

364
00:19:36,880 --> 00:19:40,039
me and Kyle DM on Blue Sky exclusively to talk

365
00:19:40,079 --> 00:19:42,000
about Thor. I don't know why, Like we don't talk

366
00:19:42,000 --> 00:19:43,839
in slack, we don't do anything. It's just for some reason.

367
00:19:44,359 --> 00:19:47,640
The Blue Sky DMS is where that happens. So, yes,

368
00:19:47,680 --> 00:19:50,799
he is a Thor owner. Love the device. I constantly

369
00:19:50,839 --> 00:19:53,519
sing its praises. It's expensive, but it's has been worth

370
00:19:53,519 --> 00:19:56,319
it for me so far. And yeah, so I was like,

371
00:19:56,359 --> 00:19:59,359
this would be a perfect game to play on the Thor,

372
00:19:59,440 --> 00:20:03,359
and so I it up and now like surprisingly, like

373
00:20:03,440 --> 00:20:06,680
thirty two hours later, I have the nock gre enough

374
00:20:06,759 --> 00:20:12,559
time and it's kind of weird. I have issues with

375
00:20:12,599 --> 00:20:16,279
it now, I have, Like in twenty twenty six, I'm like, yo,

376
00:20:16,559 --> 00:20:19,559
they I'm more excited for the remake, I should say,

377
00:20:19,599 --> 00:20:22,079
because I am hoping this is like a capcom style

378
00:20:22,119 --> 00:20:24,680
remake and not what we just saw with Starfox. I

379
00:20:24,680 --> 00:20:26,079
don't think that's going to be the case. I do

380
00:20:26,119 --> 00:20:27,359
think it's just gonna be a one to one with

381
00:20:27,400 --> 00:20:30,920
prettier graphics. But I think that Ock Green of Time

382
00:20:31,000 --> 00:20:36,480
could use a lot of recontextualization and like reimagining in

383
00:20:36,519 --> 00:20:38,759
the vein of something Capcom would do with Resident Evil.

384
00:20:38,759 --> 00:20:40,759
I don't know if this needs to go like Square

385
00:20:40,839 --> 00:20:44,200
Nix Final Fantasy remake style, but I do think that

386
00:20:45,119 --> 00:20:49,960
making it more modern and analyzing what maybe isn't working

387
00:20:50,000 --> 00:20:53,519
all these years later, and like fixing it or changing

388
00:20:53,559 --> 00:20:55,799
it to feel better in twenty twenty six would be

389
00:20:55,799 --> 00:21:00,839
really smart, because frankly, there's some dungeons that I mean, honest,

390
00:21:00,839 --> 00:21:02,839
there's a lot that is just not as.

391
00:21:02,720 --> 00:21:04,640
Speaker 1: Yeah, I was gonna ask like, what are your what

392
00:21:04,680 --> 00:21:07,960
are your specific qualms? What do you think specifically doesn't

393
00:21:08,000 --> 00:21:08,799
necessarily work?

394
00:21:09,640 --> 00:21:13,279
Speaker 4: I think the most immediate thing is the combat is

395
00:21:13,720 --> 00:21:15,079
I mean, you know, it's a thirty year old game

396
00:21:15,160 --> 00:21:18,839
or whatever, and or is it older than that. I

397
00:21:18,880 --> 00:21:19,839
might be older than that. I don't know.

398
00:21:19,920 --> 00:21:20,880
Speaker 3: It's a old of the data.

399
00:21:21,640 --> 00:21:24,759
Speaker 1: Yeah, no, it's it's okay, so.

400
00:21:24,880 --> 00:21:28,160
Speaker 4: Yeah ish, So it's you know, it is a product

401
00:21:28,160 --> 00:21:29,920
of its time in a way. But that doesn't mean

402
00:21:29,960 --> 00:21:31,920
I can't like judge it in twenty twenty six through

403
00:21:31,960 --> 00:21:34,400
my twenty twenty six eyes, Like the combat is basic

404
00:21:34,440 --> 00:21:36,599
and born, I'm doing it.

405
00:21:37,920 --> 00:21:38,519
Speaker 3: I'm doing it.

406
00:21:38,599 --> 00:21:43,400
Speaker 4: I'm doing it, stomping on them. Yeah, I am. Actually,

407
00:21:43,400 --> 00:21:45,160
that was like kind of my goal going into this

408
00:21:45,279 --> 00:21:48,440
was I really wanted to like remove the nostalgia and

409
00:21:48,519 --> 00:21:51,160
the like just saying it's the greatest game of all time,

410
00:21:51,240 --> 00:21:53,720
because that's what you say, and that's what you've been

411
00:21:53,759 --> 00:21:56,559
saying for three I wanted to analyze that. I don't either.

412
00:21:56,599 --> 00:22:01,279
That's Funnel Fantasy thirteen obviously, but uh.

413
00:22:01,400 --> 00:22:08,440
Speaker 1: Deeply serious person West West stressed up for this. He's

414
00:22:08,480 --> 00:22:15,200
he's looking. Yeah, he's got his okerina. Yes, that's outfit shaved.

415
00:22:16,839 --> 00:22:18,519
Speaker 4: This is why I'm only on the podcast like every

416
00:22:18,519 --> 00:22:18,960
eight weeks.

417
00:22:19,000 --> 00:22:19,559
Speaker 3: They only.

418
00:22:23,160 --> 00:22:25,960
Speaker 4: But no, the combat immediately is just so boring and

419
00:22:26,000 --> 00:22:29,400
it doesn't go anywhere, Like there's no growth in the combat.

420
00:22:29,440 --> 00:22:32,519
And yes, you get more tools, but ultimately you don't

421
00:22:32,559 --> 00:22:35,839
need those tools to get through Ockerina of time. And

422
00:22:36,480 --> 00:22:40,079
like Gin's fire for example, there's like two spots where

423
00:22:40,079 --> 00:22:42,000
that's required. That's your magic spell that does like a

424
00:22:42,000 --> 00:22:47,160
big fireball, but ultimately it has an annoyingly long like

425
00:22:47,319 --> 00:22:49,440
little mini animation that plays when you do it. It

426
00:22:49,440 --> 00:22:52,559
takes a lot of magic and like just pressing BE

427
00:22:52,799 --> 00:22:55,279
to attack these people with your sword is ten times faster.

428
00:22:55,359 --> 00:22:58,200
Like there's no there's a lot of tools, but there's

429
00:22:58,240 --> 00:23:01,000
nothing in the game that's like saying, use these tools

430
00:23:01,039 --> 00:23:04,680
to get through combat encounters, like ultimately, just press B

431
00:23:05,359 --> 00:23:06,440
and you're just you're fine.

432
00:23:06,640 --> 00:23:09,480
Speaker 5: I feel like I forget that magic is even in

433
00:23:09,559 --> 00:23:15,039
that game, because other Zelda games definitely have magic more

434
00:23:15,119 --> 00:23:18,720
front facing, and in that game, I remember using it,

435
00:23:19,440 --> 00:23:22,240
like you said, maybe a couple of times for each

436
00:23:22,279 --> 00:23:25,000
one of the spells you get or whatever, you get

437
00:23:25,000 --> 00:23:27,799
one for each of the three. I forget what they

438
00:23:27,799 --> 00:23:31,559
they are the elemental yeah, not the stages. Sages are

439
00:23:31,559 --> 00:23:35,119
different because the stages are the people who are like

440
00:23:35,920 --> 00:23:38,279
in charge of the difference, because there's like the Sage

441
00:23:38,319 --> 00:23:40,319
of Time right in the stage of the Forest and

442
00:23:40,359 --> 00:23:47,799
all that who's it's it's red, Green, Blue, it's r

443
00:23:47,880 --> 00:23:55,000
GB whatever at those three and yeah, yeah, I think

444
00:23:55,039 --> 00:23:56,640
you get a spell for each of them, and I

445
00:23:56,680 --> 00:23:59,440
cannot remember what they do or why the.

446
00:23:59,559 --> 00:24:03,920
Speaker 2: Greens nless you teleport back like a shield, yes, and

447
00:24:03,920 --> 00:24:06,240
the dense fire is an attack right, Yeah, so I

448
00:24:06,279 --> 00:24:08,680
think I only ever used the teleport one unless like

449
00:24:08,759 --> 00:24:11,480
this story made you use a different one at some point.

450
00:24:12,039 --> 00:24:15,559
Speaker 4: The teleport one is probably most helpful. I will say

451
00:24:15,559 --> 00:24:17,720
something really cool about the thores. You can do like

452
00:24:17,759 --> 00:24:21,440
safe states. So that was my method for you know,

453
00:24:21,559 --> 00:24:27,799
traversing around faster and kind of made the Green Magic useless.

454
00:24:27,839 --> 00:24:30,440
But like the combat is, I don't want to say

455
00:24:30,480 --> 00:24:33,079
it's like bad, It's not bad, it's just it's aged.

456
00:24:33,160 --> 00:24:35,680
Like if if the combat doesn't, if it get changed

457
00:24:35,720 --> 00:24:39,039
for twenty twenty six, it will be a very boring game.

458
00:24:39,160 --> 00:24:42,640
I think because combat has advanced a lot in three decades,

459
00:24:43,240 --> 00:24:46,759
and even Zelda itself has advanced a lot. I think

460
00:24:46,960 --> 00:24:49,880
that's probably my biggest takeaway is like how far Zelda

461
00:24:49,920 --> 00:24:53,720
has come from Acarina. And I'm not sure if Akarina

462
00:24:53,839 --> 00:24:56,319
is like it doesn't sit on the podium as the

463
00:24:56,319 --> 00:24:58,400
best Zelda game for me personally, and I kind of

464
00:24:58,440 --> 00:25:00,200
knew that going in, Like I had a feeling the

465
00:25:00,200 --> 00:25:05,079
Wild was still my number one, but like it has

466
00:25:05,119 --> 00:25:07,119
a lot to learn from Zelden. I really hope Nintendo

467
00:25:08,039 --> 00:25:11,079
does look at what it's done since Ocarina to adjust

468
00:25:11,119 --> 00:25:16,400
Ocarina dungeon design. I mean the water temple obviously is

469
00:25:16,759 --> 00:25:18,960
you know, people, that's the one people go to and

470
00:25:19,000 --> 00:25:21,000
like it is still very the most frustrating of the

471
00:25:23,359 --> 00:25:25,880
dungeons to go through as an adult, it was a

472
00:25:25,920 --> 00:25:26,759
little bit easier.

473
00:25:27,640 --> 00:25:27,839
Speaker 3: Yeah.

474
00:25:27,880 --> 00:25:30,799
Speaker 4: Yeah, the three D s version is a little more uh.

475
00:25:30,960 --> 00:25:33,759
It kind of gives you more signs of what to do.

476
00:25:33,839 --> 00:25:37,599
The original version is just like screw you figured out, well.

477
00:25:37,799 --> 00:25:39,400
Speaker 3: You also have to keep going in and out of

478
00:25:39,440 --> 00:25:41,759
your menu to equip the iron boots. The three D

479
00:25:42,000 --> 00:25:43,599
version that was just on in the touch Oh.

480
00:25:43,480 --> 00:25:45,400
Speaker 4: My god, I didn't even think about that. Yeah, that's

481
00:25:45,440 --> 00:25:47,680
something they got to do with this switch to remake

482
00:25:47,799 --> 00:25:48,880
is a single screen.

483
00:25:49,400 --> 00:25:55,000
Speaker 5: Oh wow, that plays as the menu pans from side, Like,

484
00:25:55,119 --> 00:25:55,880
that's just lodging.

485
00:25:58,400 --> 00:26:01,119
Speaker 3: I just make that a week, you know, just make

486
00:26:01,119 --> 00:26:01,599
that an item.

487
00:26:01,680 --> 00:26:03,319
Speaker 4: Yeah, they'll probably will do something.

488
00:26:03,480 --> 00:26:05,640
Speaker 3: You know, they're going to be like hold the R

489
00:26:05,720 --> 00:26:06,319
button and.

490
00:26:06,480 --> 00:26:09,240
Speaker 4: Have it and they'll scroll through or thirty items.

491
00:26:09,359 --> 00:26:11,039
Speaker 3: Yeah, the way they have all the ruins.

492
00:26:13,880 --> 00:26:15,559
Speaker 4: But yeah, even like some of the other temples, I

493
00:26:15,559 --> 00:26:18,640
will say, the Temple of Time is still a blast.

494
00:26:18,720 --> 00:26:22,920
The Temple of what's the for the Forest Temple, I

495
00:26:22,920 --> 00:26:25,640
don't know the official name for it, but the Forest Temple.

496
00:26:26,480 --> 00:26:29,400
Speaker 3: Temple of Time is not a dungeon.

497
00:26:31,480 --> 00:26:35,559
Speaker 4: No, it's not a temple of Time is the I

498
00:26:36,000 --> 00:26:37,480
should have written all this stuff down, I was. I

499
00:26:37,559 --> 00:26:41,799
played a lot while watching TV in theah. Was the

500
00:26:41,799 --> 00:26:44,240
first spirit temple is?

501
00:26:45,559 --> 00:26:45,640
Speaker 3: No?

502
00:26:45,759 --> 00:26:48,880
Speaker 4: The one I'm thinking of is the second to last one.

503
00:26:48,880 --> 00:26:51,839
If you don't if Gannon's Castle is the last dungeon,

504
00:26:51,880 --> 00:26:54,039
it's the one before that with the in the desert,

505
00:26:54,839 --> 00:26:57,480
that is the Spirit Temple. Yeah, okay, okay, yes, Spirit

506
00:26:57,519 --> 00:27:00,000
Temple still rules. First Temple in the forest still rules.

507
00:27:01,240 --> 00:27:03,799
Of the other temples. They need a lot of work.

508
00:27:03,839 --> 00:27:07,200
In my opinion, it's not like this is a bad game.

509
00:27:07,240 --> 00:27:10,759
It's just I think playing Okarina really showed its age,

510
00:27:10,960 --> 00:27:14,079
like it has completely aged. Every aspect of it has aged,

511
00:27:15,519 --> 00:27:18,000
even I don't know now, I'm just kind of dog

512
00:27:18,000 --> 00:27:18,319
in the game.

513
00:27:18,359 --> 00:27:20,480
Speaker 3: But like I don't even know.

514
00:27:20,480 --> 00:27:22,559
Speaker 4: I don't even know why Gannon is like such a big,

515
00:27:22,680 --> 00:27:25,160
like big deal because of this game I played, Like

516
00:27:25,240 --> 00:27:27,519
Gannon's in like a cut scene he steals Zelda and

517
00:27:27,599 --> 00:27:29,279
then he shows up and you're like, this is.

518
00:27:29,200 --> 00:27:30,200
Speaker 3: The worst guy.

519
00:27:31,599 --> 00:27:35,640
Speaker 4: Yeah, yes, yes, yes, and yeah the comments are going

520
00:27:35,720 --> 00:27:38,759
to be brutal on this one. And he's just like

521
00:27:39,599 --> 00:27:40,440
Wes what were you saying?

522
00:27:40,440 --> 00:27:42,240
Speaker 3: You were saying the soundtracks sucks.

523
00:27:42,319 --> 00:27:45,880
Speaker 4: Also, soundtrack still rip, soundtrack still rips.

524
00:27:47,319 --> 00:27:47,400
Speaker 3: Ye.

525
00:27:49,279 --> 00:27:52,000
Speaker 4: Yes, I will say the Ocarina is very annoying to

526
00:27:52,079 --> 00:27:57,480
work with and do and saying I'm telling you, I'm

527
00:27:57,480 --> 00:27:58,480
telling you you have to.

528
00:27:58,799 --> 00:28:02,079
Speaker 3: It's just it's cool. It's cool the first time.

529
00:28:02,160 --> 00:28:04,160
Speaker 4: It's cool the first time, it's cool the second time,

530
00:28:04,200 --> 00:28:07,720
maybe the third time. But like it gets boring quick

531
00:28:07,759 --> 00:28:10,440
and it's silly, and I'm like, and I get that.

532
00:28:10,480 --> 00:28:13,480
There was like this childlike excitement and joy that comes

533
00:28:13,480 --> 00:28:15,599
with getting a new game and learning all these things.

534
00:28:15,599 --> 00:28:19,559
Like I was, yes, it needs I need.

535
00:28:21,440 --> 00:28:25,200
Speaker 1: Baby on subway surfers on the top screen.

536
00:28:25,680 --> 00:28:28,839
Speaker 3: Yes. Only more offensive thing you could say is actually

537
00:28:29,039 --> 00:28:30,640
he's not so bad. I don't know why people were.

538
00:28:32,000 --> 00:28:33,799
Speaker 4: That's actually one of the points I have to make.

539
00:28:34,279 --> 00:28:36,720
Speaker 5: What West had Zelda on the top screen of the

540
00:28:36,720 --> 00:28:39,119
A Y N or subway surfers on the bottom screen,

541
00:28:39,160 --> 00:28:43,880
and then was watching Family Guy.

542
00:28:45,200 --> 00:28:51,240
Speaker 2: It's my favorite. I also feel like I want to

543
00:28:51,279 --> 00:28:53,440
mention Wes volunteered to talk.

544
00:28:53,240 --> 00:29:01,119
Speaker 1: About beats up. Just go for it, like nobody forced

545
00:29:01,119 --> 00:29:02,960
this out of him.

546
00:29:02,799 --> 00:29:06,319
Speaker 4: I'm happy to do. So here's the thing we got.

547
00:29:06,400 --> 00:29:08,799
People just say his games the greatest of all time,

548
00:29:08,839 --> 00:29:10,720
and then they haven't played it since they were a child,

549
00:29:10,759 --> 00:29:13,000
and they just stick by it. And I'm here to

550
00:29:13,039 --> 00:29:16,480
come and break those expectations and shatter those dreams. Like,

551
00:29:16,839 --> 00:29:19,759
I think there's a lot of good that can be

552
00:29:19,799 --> 00:29:21,960
done by going back and playing the games you think

553
00:29:22,000 --> 00:29:25,599
are your favorite games of all time, and like actually

554
00:29:26,079 --> 00:29:28,559
analyzing and figuring out if it still works in twenty

555
00:29:28,559 --> 00:29:32,000
twenty six. And I think Ocarina still definitely works in

556
00:29:32,039 --> 00:29:36,279
twenty twenty six, But like, is it anywhere near as

557
00:29:36,319 --> 00:29:38,799
great as that I thought it once was? No, I

558
00:29:38,799 --> 00:29:41,319
don't think so at all. And I think it's maybe

559
00:29:41,400 --> 00:29:44,759
I'm more excited for the remake because it could resurrect

560
00:29:44,839 --> 00:29:48,079
what Ocarina once was for me, But like, if it's

561
00:29:48,119 --> 00:29:50,119
a one to one of what I just played, then

562
00:29:51,000 --> 00:29:54,839
I don't know. Okarina has fallen great heights from the

563
00:29:54,880 --> 00:29:56,640
sky islands of Tiers of the Kingdom and.

564
00:29:57,640 --> 00:29:59,759
Speaker 1: Hey, you remember a blue sky like a month ago?

565
00:29:59,759 --> 00:30:01,839
When you're like, we should people should tell me when

566
00:30:01,839 --> 00:30:04,240
I'm dumb more often, Yeah.

567
00:30:04,079 --> 00:30:04,480
Speaker 3: I do.

568
00:30:05,079 --> 00:30:07,519
Speaker 4: Wow, That's what I'm out here trying to do that

569
00:30:08,559 --> 00:30:09,400
For some reason.

570
00:30:09,240 --> 00:30:11,240
Speaker 3: I mean, I feel like everything you're saying West is

571
00:30:11,240 --> 00:30:12,640
probably what I g im he is.

572
00:30:12,680 --> 00:30:17,440
Speaker 1: That's the guy who's never made it past de Tree,

573
00:30:18,480 --> 00:30:22,200
like Gum was playing revisiting this game and going through

574
00:30:22,240 --> 00:30:24,799
the same process in his mind, like, man, everything is garbage.

575
00:30:24,839 --> 00:30:26,480
Speaker 3: What were we thinking back then? This is so much

576
00:30:26,519 --> 00:30:30,960
better garbagemaking game going, guys, We need to get this going,

577
00:30:31,119 --> 00:30:31,759
like Jesus.

578
00:30:31,839 --> 00:30:34,319
Speaker 4: I mean, remaking a game is and and is in

579
00:30:34,559 --> 00:30:38,720
essence admitting that, like there is work you could do. Obviously,

580
00:30:38,799 --> 00:30:41,079
they remake games because of business and because of marketing.

581
00:30:42,960 --> 00:30:47,400
Speaker 3: There's that is.

582
00:30:49,039 --> 00:30:50,559
Speaker 4: I don't know. I think remaking is it is a

583
00:30:50,640 --> 00:30:53,759
chance for developers to their works.

584
00:30:53,960 --> 00:30:54,599
Speaker 3: I think it's both.

585
00:30:55,000 --> 00:30:58,240
Speaker 5: It is, but like nobody is going back and remaking

586
00:30:58,799 --> 00:31:02,240
very very few people are going back and remaking bad games,

587
00:31:02,319 --> 00:31:04,160
like ten years from now. I don't think we're getting

588
00:31:04,440 --> 00:31:06,640
more of the Rings Gollum remake like that.

589
00:31:06,720 --> 00:31:07,799
Speaker 3: I think that's happened.

590
00:31:08,079 --> 00:31:11,960
Speaker 4: No, No, you made you you make a remake because

591
00:31:12,359 --> 00:31:14,559
you already know that the name is going to sell

592
00:31:14,559 --> 00:31:17,599
millions of copies alone. But I think there are developers

593
00:31:17,599 --> 00:31:19,839
out there who do shoeing remakes, and I think they're

594
00:31:19,880 --> 00:31:23,319
developers out there who put a lot of work into like, uh,

595
00:31:23,680 --> 00:31:26,440
taking a new look at what they have previously done

596
00:31:26,720 --> 00:31:29,359
and changing and adjusting and seeing what they can do

597
00:31:29,440 --> 00:31:31,960
different and new. Like there are good remakes and bad

598
00:31:32,000 --> 00:31:33,039
remakes for sure.

599
00:31:34,400 --> 00:31:38,039
Speaker 3: Yeah, so are you a Majora's Mask guy? I do?

600
00:31:38,119 --> 00:31:41,799
Speaker 4: I do? I do remember liking Majors Mask more than Akarina.

601
00:31:42,599 --> 00:31:43,920
That's probably next on my list.

602
00:31:44,160 --> 00:31:47,000
Speaker 1: Yeah, you got to catch.

603
00:31:47,039 --> 00:31:50,000
Speaker 4: I don't know, It's not what I think about often.

604
00:31:50,359 --> 00:31:52,680
I'm not like the biggest Zelda guy in the world. Like,

605
00:31:52,680 --> 00:31:55,200
this is just me doing some homework ahead of the remake.

606
00:31:57,279 --> 00:31:59,119
When was the last time you guys have played Acarina? Like,

607
00:31:59,240 --> 00:32:00,759
or where do you guys even hold Akarina?

608
00:32:00,960 --> 00:32:04,599
Speaker 5: And you're middle middle of the pack for me, Like

609
00:32:04,680 --> 00:32:06,880
my my favorites are like Links Awakening and Breath of

610
00:32:06,880 --> 00:32:08,920
the Wild, Like those two are kind of up there

611
00:32:08,920 --> 00:32:11,039
in the stratosphere. And I've never played majoras though I

612
00:32:11,079 --> 00:32:15,079
think I would probably like it. But like Okerina, I think,

613
00:32:15,119 --> 00:32:17,839
even when I was younger, was always kind of middle

614
00:32:17,880 --> 00:32:20,119
of the pack for me because I thought it was

615
00:32:20,160 --> 00:32:22,240
a really cool game and it has really cool moments

616
00:32:22,440 --> 00:32:24,680
I love. Like, yeah, like we said, the music. I

617
00:32:24,720 --> 00:32:28,440
think the atmosphere, especially as adult link, gets really cool

618
00:32:28,480 --> 00:32:30,799
and there's some cool stuff they do with that. But

619
00:32:31,960 --> 00:32:34,839
I'm also of the opinion that I don't know why

620
00:32:34,839 --> 00:32:39,759
we're doing this remake when Ocarina is. I mean, I mean,

621
00:32:40,160 --> 00:32:42,799
to your point, there might be things that have aged

622
00:32:42,839 --> 00:32:46,359
about it, but it's a very accessible game nowadays. It's

623
00:32:46,480 --> 00:32:49,039
very easy to go play Okerina of Time right now,

624
00:32:49,519 --> 00:32:53,200
so it feels that it is a little superfluous as

625
00:32:53,240 --> 00:32:56,119
a remake to like I can just go play the original,

626
00:32:56,200 --> 00:32:58,400
So they would have to do something that's pretty radical

627
00:32:58,440 --> 00:33:00,680
to this game to make me feel like a remake

628
00:33:00,839 --> 00:33:03,519
was not just trying to cash in on the Zelda name.

629
00:33:04,160 --> 00:33:07,599
Speaker 3: I mean, I'm I'm you know, we're having fun making

630
00:33:07,960 --> 00:33:10,440
funny of view Wes, but like I'm in a similar

631
00:33:10,480 --> 00:33:12,799
boat where you where, Like I'm kind of in the

632
00:33:12,839 --> 00:33:15,559
middle of Like I played Okering in this day. I

633
00:33:15,559 --> 00:33:17,400
remember when it came out, but I did not grow

634
00:33:17,440 --> 00:33:19,440
up in an N sixty four, so I only ever

635
00:33:19,440 --> 00:33:21,839
played at friend's houses. I was a PlayStation kid at

636
00:33:21,839 --> 00:33:25,000
that that generation, so I only ever my memories of

637
00:33:25,039 --> 00:33:28,599
playing it innsday are largely that opening Cacareco Village section,

638
00:33:28,680 --> 00:33:30,839
because I just didn't have enough time to like dig

639
00:33:30,880 --> 00:33:32,480
into the game when you're just over there for like

640
00:33:32,720 --> 00:33:35,559
an hour or whatever. And I didn't play it from

641
00:33:35,599 --> 00:33:38,480
start to finish until I was in college, and it

642
00:33:38,519 --> 00:33:40,960
was the original in sixty four version too, so I

643
00:33:41,000 --> 00:33:44,119
had this sort of more like academic appreciation for it.

644
00:33:44,160 --> 00:33:47,160
But by that point I already beaten modern three D

645
00:33:47,279 --> 00:33:49,519
z eldas like Twilight Princess and Scotland Story by that

646
00:33:49,559 --> 00:33:52,319
point and other two D zelda, so it was more like, Okay,

647
00:33:52,319 --> 00:33:54,160
I can finally go back and play the one that

648
00:33:54,240 --> 00:33:57,720
I touched but everyone like loves and finish it and go, oh,

649
00:33:57,799 --> 00:33:59,279
yeah that was cool. I still had fun with this,

650
00:33:59,359 --> 00:34:02,039
but kind of like being like, yeah, this is you know,

651
00:34:02,119 --> 00:34:04,559
this is of its age. And that was when the

652
00:34:04,599 --> 00:34:07,039
game was I think the series was probably approaching his

653
00:34:07,119 --> 00:34:10,440
twentieth anniversary at that point, so you know, I can't

654
00:34:10,480 --> 00:34:12,760
imagine playing the original ver or I guess you played

655
00:34:12,760 --> 00:34:16,159
the three DS version playing it now, So it's like

656
00:34:16,239 --> 00:34:18,239
in the maybe middle of the package, just because I

657
00:34:18,280 --> 00:34:19,920
just don't have the nostalgia for it, but I can

658
00:34:19,960 --> 00:34:22,880
still appreciate it, so I'm amaged it in the remake

659
00:34:23,679 --> 00:34:27,079
because it's old enough to if they wanted to do

660
00:34:27,239 --> 00:34:30,119
a larger overhaul besides a graphical improvement, I would actually

661
00:34:30,159 --> 00:34:31,920
really like to see that because I think the game

662
00:34:32,039 --> 00:34:35,719
is great, great in terms of like the story, the structure,

663
00:34:35,840 --> 00:34:37,840
the dungeons and stuff like. There's a lot of great

664
00:34:37,840 --> 00:34:40,239
stuff there that I would love to see spruced up

665
00:34:40,400 --> 00:34:42,800
in like a modernized way. So I'm actually really excited

666
00:34:42,800 --> 00:34:45,320
for The Ockerring to remake, and I have not I've

667
00:34:45,320 --> 00:34:47,559
only ever beaten a game once, and I was the

668
00:34:47,599 --> 00:34:50,719
College Run, so my memory of it isn't as strong

669
00:34:50,760 --> 00:34:54,800
as other people's, so it'll be sort of like semi

670
00:34:54,840 --> 00:34:56,119
fresh for me in some way.

671
00:34:56,920 --> 00:34:59,480
Speaker 1: Yeah, I think there will be a lot of Oh, sorry, Charles.

672
00:34:59,280 --> 00:34:59,760
Speaker 3: You can go ahead.

673
00:35:00,519 --> 00:35:02,800
Speaker 2: I was gonna say, I weirdly do have a lot

674
00:35:02,840 --> 00:35:05,679
of installser for this game. It's uncharacteristic for a game

675
00:35:05,719 --> 00:35:07,360
of this age because I played it on the we

676
00:35:07,559 --> 00:35:09,719
virtual console as like a ten year old. This was

677
00:35:09,760 --> 00:35:13,039
like the first Zelda game that I like really actually played,

678
00:35:13,239 --> 00:35:15,079
so you actually, like you were ten, you were able

679
00:35:15,119 --> 00:35:17,360
to kind of I was the correct age. And I

680
00:35:17,360 --> 00:35:20,239
think that's like if if you're like a parent and

681
00:35:20,280 --> 00:35:22,719
you're like, this game is really important to me in

682
00:35:22,719 --> 00:35:24,679
my childhood, and I want my kid to like it.

683
00:35:24,760 --> 00:35:26,840
I feel like the only chance you have of someone

684
00:35:26,920 --> 00:35:29,800
like really appreciating something old is literally playing it before

685
00:35:29,840 --> 00:35:31,880
they play the new stuff to like when you just

686
00:35:31,920 --> 00:35:34,880
don't have a sense of like quality of life stuff that.

687
00:35:34,880 --> 00:35:36,440
Speaker 3: Could exist at the time.

688
00:35:36,920 --> 00:35:40,119
Speaker 2: Everyone's always like we were playing a Star Fox sixty

689
00:35:40,119 --> 00:35:43,920
four on the Switch online with Marcus and Brian was

690
00:35:43,960 --> 00:35:46,480
like this looked so good back in the day, and

691
00:35:46,519 --> 00:35:47,000
I'm like.

692
00:35:47,000 --> 00:35:49,079
Speaker 3: I can't I can't fathom. It's so ugly.

693
00:35:50,199 --> 00:35:52,400
Speaker 2: It's clearly so so old, and it doesn't look like

694
00:35:52,440 --> 00:35:54,719
anything's happened. He's like, this intro' is iconic. I'm like

695
00:35:54,840 --> 00:35:56,159
four ships kind of.

696
00:35:56,079 --> 00:35:59,760
Speaker 3: Floating in there. He really was stopping on on Brian's

697
00:35:59,800 --> 00:36:00,840
this Alga glasses.

698
00:36:00,880 --> 00:36:03,119
Speaker 2: I was, but it is a thing of like if

699
00:36:03,159 --> 00:36:05,079
it is literally the first thing you play like, it's

700
00:36:05,079 --> 00:36:07,519
a it's a good game in a void, and that's

701
00:36:07,559 --> 00:36:09,679
why people like it at the time. But if you played,

702
00:36:10,159 --> 00:36:13,480
if you played like my fiance is a much newer gamer.

703
00:36:13,599 --> 00:36:15,480
She's played Breath of the Wild and Tears of the Kingdom,

704
00:36:15,559 --> 00:36:19,000
I can't imagine her having patients for original opera of time.

705
00:36:19,320 --> 00:36:22,920
Speaker 5: There there is stuff that has aged better than you

706
00:36:23,000 --> 00:36:25,920
think it has. Like I played Chrono Trigger for the

707
00:36:25,960 --> 00:36:28,960
first time a couple of years ago, and Chrono Trigger

708
00:36:29,039 --> 00:36:33,400
holds up crazy well, like in ways that I was

709
00:36:33,400 --> 00:36:36,079
sitting there going they did this on a Super Nintendo

710
00:36:36,239 --> 00:36:41,119
that's insane. I do think it might be in that

711
00:36:41,239 --> 00:36:45,960
weird era of they are jumping to three D animation,

712
00:36:46,039 --> 00:36:49,599
they're jumping to polygons and things like that, that things

713
00:36:49,679 --> 00:36:52,559
just kind of changed and there's kind of a weird

714
00:36:53,119 --> 00:36:55,360
you see the age a little bit more, you see

715
00:36:55,400 --> 00:36:57,239
the cracks a little bit more.

716
00:36:57,639 --> 00:36:59,840
Speaker 3: I mean that generation in general, like that PS one

717
00:36:59,880 --> 00:37:02,239
is sixty four generation, the first three D generation. That

718
00:37:02,360 --> 00:37:04,320
is by far the hardest generation to go back to

719
00:37:04,679 --> 00:37:07,719
for those exact reasons. It's when everyone was still figuring

720
00:37:07,760 --> 00:37:10,719
out how we make worlds in a three D space?

721
00:37:10,760 --> 00:37:12,800
How do we make characters move around? What do camera?

722
00:37:13,079 --> 00:37:17,679
What are camera controls? Yeah? Camera controls are a huge one. Yeah. Yeah.

723
00:37:17,760 --> 00:37:22,039
Speaker 4: Ultimately, like to echo what you guys are saying, like Akarina,

724
00:37:22,119 --> 00:37:24,400
what still works in a Karina is the atmosphere is,

725
00:37:24,440 --> 00:37:27,360
the story is the tone, like is all the peripheral

726
00:37:27,360 --> 00:37:29,960
stuff happening, but hands on sticks like hands on a

727
00:37:29,960 --> 00:37:34,199
controller is where Akarina shows its age, not a surprise,

728
00:37:34,679 --> 00:37:36,960
and like that that was my biggest takeaway with it,

729
00:37:37,039 --> 00:37:40,079
was like, yeah, that these the the atmosphere still works

730
00:37:40,119 --> 00:37:42,599
like these the music obviously still hits, Like I still

731
00:37:42,760 --> 00:37:45,920
enjoyed the transformation from like young League to old link

732
00:37:46,000 --> 00:37:48,239
and our adult link and seeing that happen and seeing

733
00:37:48,239 --> 00:37:50,800
how high rules change.

734
00:37:51,880 --> 00:37:54,960
Speaker 3: But like playing.

735
00:37:54,719 --> 00:37:56,760
Speaker 4: The game, it was like a different experience, an eye

736
00:37:56,800 --> 00:37:59,360
opening experience where I was like, oh, there is still

737
00:37:59,679 --> 00:38:01,559
work to be done, Like there is work they can

738
00:38:01,599 --> 00:38:03,840
do in the remake to impress me. It doesn't A

739
00:38:03,840 --> 00:38:07,840
one to one would probably actually be disappointing. Like I

740
00:38:07,880 --> 00:38:12,239
do think that this remake is an opportunity to to

741
00:38:12,480 --> 00:38:16,519
make what once was is again. I don't even know

742
00:38:16,559 --> 00:38:19,480
if that just made sense, but like they have the

743
00:38:19,519 --> 00:38:22,239
opportunity to make what maybe that game felt like and

744
00:38:22,280 --> 00:38:24,760
played like to us before. We have all this knowledge

745
00:38:24,800 --> 00:38:28,119
that we have now fresh and real and new and

746
00:38:28,119 --> 00:38:29,960
modern again at night, and like that's what I hope,

747
00:38:29,960 --> 00:38:32,280
and it's like a part of the reason why I

748
00:38:32,519 --> 00:38:35,679
have been Like why I replayed it and have been

749
00:38:35,719 --> 00:38:40,079
analyzing it is because like I feel like the owkering

750
00:38:40,159 --> 00:38:43,800
of time remake reviews are already written, like I know

751
00:38:43,840 --> 00:38:45,320
what they're going to say. I know what so many

752
00:38:45,360 --> 00:38:48,039
of them are going to say. I know how so

753
00:38:48,400 --> 00:38:50,400
many how the game has touched so many lives, and

754
00:38:50,400 --> 00:38:52,840
how it's so important and how like this and that,

755
00:38:52,960 --> 00:38:55,440
and like for me, I don't know, I'm just not

756
00:38:55,480 --> 00:38:58,960
really interested in that review like I want to. I

757
00:38:59,480 --> 00:39:01,960
don't want review of your nostalgia. I want a review

758
00:39:01,960 --> 00:39:05,320
of like what this game is today. And in order

759
00:39:05,320 --> 00:39:07,519
for me to do that, not that I'm reviewing this

760
00:39:07,559 --> 00:39:09,559
game for g I necessarily I don't. We don't know

761
00:39:09,559 --> 00:39:12,039
who is. But like, in order for me to like

762
00:39:12,159 --> 00:39:15,119
go back and and and analyze what this remake is,

763
00:39:15,239 --> 00:39:18,800
I felt a need to like re experience that game

764
00:39:19,360 --> 00:39:20,239
in twenty twenty six.

765
00:39:20,360 --> 00:39:22,760
Speaker 1: No, yeah, like jokes aside. I know I've been dogging

766
00:39:22,800 --> 00:39:25,559
on you this episode. I I think you bring up

767
00:39:25,599 --> 00:39:30,079
a lot of good points. And you know, I don't

768
00:39:30,079 --> 00:39:32,920
have as much of a horse in this race as

769
00:39:32,960 --> 00:39:33,239
I said.

770
00:39:33,320 --> 00:39:35,119
Speaker 3: You literally couldn't. You couldn't get the horse, couldn't get

771
00:39:35,119 --> 00:39:35,679
the horse. I could.

772
00:39:36,000 --> 00:39:38,320
Speaker 1: Yeah, I tried. I couldn't even enter the race, buddy.

773
00:39:39,840 --> 00:39:42,960
You know. The first three d Zelda I beat was

774
00:39:42,960 --> 00:39:45,760
Breath of the Wild. I have never played. I've never

775
00:39:45,800 --> 00:39:52,559
played Madroid's Mask. I've never played game one.

776
00:39:52,639 --> 00:39:55,039
Speaker 5: I think you would like Twilight Princess. I don't know why,

777
00:39:55,119 --> 00:39:59,159
but something I have. My stepdad surprised this with a wi.

778
00:40:00,559 --> 00:40:02,639
Speaker 1: During like all the Wee craze when I was in

779
00:40:02,840 --> 00:40:05,760
I guess like early years of high school or late

780
00:40:05,800 --> 00:40:09,639
middle school, doesn't matter. And I enjoyed it. I just

781
00:40:10,360 --> 00:40:12,719
I had. I didn't beat it. I didn't really get

782
00:40:12,719 --> 00:40:13,079
that far.

783
00:40:13,760 --> 00:40:15,599
Speaker 3: And then do you tell me you never played one

784
00:40:15,639 --> 00:40:18,480
Waker either. I've never played when Worker, I've never played one.

785
00:40:18,559 --> 00:40:20,320
Speaker 1: I would love to do a series where I played

786
00:40:20,320 --> 00:40:20,719
through them.

787
00:40:21,119 --> 00:40:22,760
Speaker 3: Yeah, but.

788
00:40:24,360 --> 00:40:30,880
Speaker 1: We did that with Cold Yeah, Marcus and I also did.

789
00:40:31,760 --> 00:40:35,840
We played Minished Cap earlier this year. I was playing

790
00:40:35,960 --> 00:40:40,119
on my analog pocket and uh I had like I

791
00:40:40,119 --> 00:40:42,519
I think I mentioned in the video, like I have

792
00:40:42,840 --> 00:40:46,239
played two d Zelda was more than three d z Eldas,

793
00:40:46,280 --> 00:40:50,880
like I really like you know, uh, the the Oracle

794
00:40:50,960 --> 00:40:54,320
of like yeah, Links Awakening, Oracle Bajor like I played

795
00:40:54,320 --> 00:40:58,199
those as throughout the years. The one that I really

796
00:40:58,239 --> 00:41:02,519
liked was the three DS Between Worlds Link between the Worlds.

797
00:41:02,599 --> 00:41:05,239
That was really good. I played that when it came out,

798
00:41:06,360 --> 00:41:09,079
and then I went back to Minish Cap after only

799
00:41:09,079 --> 00:41:12,719
like kind of dabbling in it and really kind of

800
00:41:12,719 --> 00:41:15,559
what Eric was talking about Crono Trigger. There's some really

801
00:41:15,559 --> 00:41:17,360
neat moments in this game, like they did this on

802
00:41:17,440 --> 00:41:20,559
a GBA, like the I think it's the first dungeon

803
00:41:20,559 --> 00:41:24,079
when you have to roll the log. Yeah, and I

804
00:41:24,159 --> 00:41:26,519
remember being like this is on a this is wild

805
00:41:28,239 --> 00:41:30,639
And there's just there's a lot of the really cool

806
00:41:30,679 --> 00:41:35,119
moments in Minish Cap. Honestly, it's probably you know, apart

807
00:41:35,119 --> 00:41:38,320
from Breath of the Wild's my favorite, Zelda, I really

808
00:41:38,360 --> 00:41:42,679
really love Tears of the Kingdom, and then Minish Cap

809
00:41:42,760 --> 00:41:46,280
is probably like my has become maybe my third favorite

810
00:41:46,360 --> 00:41:46,760
so far.

811
00:41:46,880 --> 00:41:47,280
Speaker 3: Oh wow.

812
00:41:48,440 --> 00:41:50,800
Speaker 1: I really have enjoyed and I've I've continued playing it

813
00:41:50,840 --> 00:41:53,960
since we I'm probably at least halfway through the game.

814
00:41:55,039 --> 00:41:57,920
I planned a beat it this year, but yeah, you know,

815
00:41:58,360 --> 00:42:01,079
I would really love to go back, and you've kind

816
00:42:01,079 --> 00:42:03,039
of inspired me Wes to maybe pick up I've got

817
00:42:03,039 --> 00:42:06,840
the three DS copies now actually and actually, uh fan

818
00:42:07,280 --> 00:42:10,360
or friend of the show, I would say, uh, Crater,

819
00:42:12,239 --> 00:42:14,920
one of our community members. I met up with him

820
00:42:15,079 --> 00:42:18,239
and in person, he gifted me the three DS copy

821
00:42:18,239 --> 00:42:20,760
of Majora's Masks. So like, oh wow, oh no, I've

822
00:42:20,760 --> 00:42:22,639
gotta I've got to go out there, I've got to

823
00:42:22,679 --> 00:42:24,760
play that. I've got to play Akarina. So I think

824
00:42:25,159 --> 00:42:26,880
you kind of inspired me. This's like a good time

825
00:42:26,920 --> 00:42:27,519
to go back.

826
00:42:28,760 --> 00:42:32,480
Speaker 4: Yeah, I've been replaying older like I've in this month.

827
00:42:32,519 --> 00:42:35,079
I've beaten Well in June, I beat Okarina of Time,

828
00:42:35,119 --> 00:42:37,800
I beat any Musha one on e Musha two. Like.

829
00:42:37,840 --> 00:42:40,360
It's it's been a slower period for new releases for

830
00:42:40,440 --> 00:42:43,360
me personally, so I've been like going back and replaying

831
00:42:43,519 --> 00:42:46,519
older games and it's just a really fascinating like it's

832
00:42:46,519 --> 00:42:48,800
just it's good to do. I feel like, especially I

833
00:42:48,800 --> 00:42:51,679
don't think, like, you know, if this isn't your job,

834
00:42:51,719 --> 00:42:53,320
you don't you don't necessarily need to do that. But

835
00:42:53,320 --> 00:42:55,440
I think it's smart to like go back and and

836
00:42:55,840 --> 00:42:59,360
plug holes in your gaming history and revisit your greats

837
00:42:59,400 --> 00:43:02,679
to see if they still hold up. And like, and

838
00:43:02,719 --> 00:43:05,000
I think one thing with any conversation like this, but

839
00:43:05,079 --> 00:43:08,679
especially the acrea of Time is like I think, criticizing

840
00:43:09,239 --> 00:43:12,480
something that someone holds so special in their life like

841
00:43:12,599 --> 00:43:14,800
feels like an attack on them. And it's just it's

842
00:43:14,800 --> 00:43:18,320
just not like it's my thoughts on Oqerina of Time

843
00:43:18,320 --> 00:43:21,360
are not saying what you thought as a child was

844
00:43:21,440 --> 00:43:23,760
wrong or what you think of the game now is wrong.

845
00:43:23,840 --> 00:43:27,400
It's just like for me, these are just how I feel.

846
00:43:27,559 --> 00:43:30,519
These are just the way. It's just it's just I

847
00:43:30,559 --> 00:43:34,079
replayed an old game, and sometimes old games feel old,

848
00:43:34,079 --> 00:43:36,760
and I'm I'm looking forward to this remake more now

849
00:43:36,800 --> 00:43:39,440
because of it, because I'm like, oh, there's there's room

850
00:43:39,480 --> 00:43:41,760
to improve for me, and that's awesome. And Hey, if

851
00:43:41,800 --> 00:43:44,119
you think Ockera of Time is the greatest game of

852
00:43:44,119 --> 00:43:46,039
all time and this remake is a one to one,

853
00:43:46,119 --> 00:43:49,599
then like, I'm very happy for you get a fancy

854
00:43:49,639 --> 00:43:51,719
remake of one of your favorite games of all time.

855
00:43:52,800 --> 00:43:56,360
Speaker 3: Situation I can't lose.

856
00:43:59,440 --> 00:44:02,000
Speaker 4: Well, Yeah, play old games, playing gold games is good,

857
00:44:02,000 --> 00:44:02,760
It's good for the soul.

858
00:44:03,280 --> 00:44:07,960
Speaker 1: Yeah. Well, let's take a quick ad break. We'll come back.

859
00:44:08,000 --> 00:44:12,199
We're gonna talk about Assassin's Creed, Black Flag Recinct, Don't

860
00:44:12,239 --> 00:44:14,519
let It Starve, and cat Mail Company. We'll be right

861
00:44:14,559 --> 00:44:19,119
back right after this, Welcome back to the game Informer show. Everyone,

862
00:44:19,280 --> 00:44:24,239
it's time to get into ac Black Flag Recinct. Not

863
00:44:24,320 --> 00:44:27,760
a colon in that name, believe it or not. Wes

864
00:44:27,840 --> 00:44:31,239
and Charles, you both have been playing this. Of course

865
00:44:31,239 --> 00:44:34,440
many of us played the original. Shout out to that multiplayer,

866
00:44:34,480 --> 00:44:35,679
the Hide and Seek multiplayer.

867
00:44:36,159 --> 00:44:39,920
Speaker 3: Yeah, black Flag also, I believe it's a captain Wes.

868
00:44:40,719 --> 00:44:43,000
Speaker 1: Just Yeah, we can finally acknowledge the hat.

869
00:44:43,840 --> 00:44:46,159
Speaker 3: What hat? I'm not wearing a hat.

870
00:44:46,920 --> 00:44:51,559
Speaker 1: Oh that's the links Awakening hat. Yeah, Charles, I want

871
00:44:51,559 --> 00:44:55,360
to hear all about Black Flag Recinct. I want to

872
00:44:55,440 --> 00:44:56,199
kick it over to you.

873
00:44:57,000 --> 00:44:57,360
Speaker 3: Yeah.

874
00:44:57,400 --> 00:45:01,360
Speaker 2: So I love the original game. I've beat it at

875
00:45:01,440 --> 00:45:07,599
least twice, maybe three times. I'm I'm I'm a big

876
00:45:07,639 --> 00:45:10,960
Assassin's Creed fan. That was specifically is the era we

877
00:45:10,960 --> 00:45:12,920
were just I was talking in the break, I was

878
00:45:12,960 --> 00:45:15,719
like talking about old games, Assassin's Creed, Black Flag back

879
00:45:15,760 --> 00:45:17,719
in twenty thirteen, back when we were all in middle school?

880
00:45:17,719 --> 00:45:18,119
Speaker 3: Am I right?

881
00:45:18,159 --> 00:45:19,159
Speaker 2: And everyone looked at me weird?

882
00:45:20,199 --> 00:45:22,760
Speaker 1: Yeah. But my first job after high school.

883
00:45:22,840 --> 00:45:23,920
Speaker 3: Yeah, I was in college.

884
00:45:24,400 --> 00:45:28,599
Speaker 2: Yeah. My introduction to Assassin's Creed, weirdly was Assassin's Creed

885
00:45:28,599 --> 00:45:31,960
three me and West share like some favorite like weird

886
00:45:31,960 --> 00:45:34,440
little Assassin Creed games of like I really like Assassin's

887
00:45:34,440 --> 00:45:35,480
Creed three because it was the first.

888
00:45:35,320 --> 00:45:36,920
Speaker 4: One a good game. It's a good game.

889
00:45:37,639 --> 00:45:40,079
Speaker 2: So four was the first one that I got like

890
00:45:40,159 --> 00:45:43,840
when it came out, and at the time, I didn't

891
00:45:43,880 --> 00:45:46,320
love it because I wanted an Assassin game and it

892
00:45:46,360 --> 00:45:48,679
was very much a pirate game. And when I revisited

893
00:45:48,719 --> 00:45:51,280
it later, I think I realized more that it was

894
00:45:51,280 --> 00:45:54,760
an Assassin game in more ways than I had realized.

895
00:45:54,800 --> 00:45:58,000
And also I guess the kind of metric for like

896
00:45:58,079 --> 00:46:00,079
the amount of Assassin per game.

897
00:46:00,159 --> 00:46:01,920
Speaker 3: Really got diluted over the years.

898
00:46:02,039 --> 00:46:04,320
Speaker 2: They really were like yeah, I mean they don't really

899
00:46:04,360 --> 00:46:06,079
have hoods anymore. This is kind of the vibe. And

900
00:46:06,119 --> 00:46:10,840
this one is Edward Kenway, who is the grandfather of

901
00:46:10,880 --> 00:46:12,760
the main characters as his Creede three, but he's a

902
00:46:12,800 --> 00:46:17,519
pirate and he is a He was a normal guy

903
00:46:17,840 --> 00:46:20,440
who was in he was married and was like dissatisfied

904
00:46:20,480 --> 00:46:22,119
with his life and it is like I'm gonna go

905
00:46:22,159 --> 00:46:23,599
I'm gonna go be a pirate and I'm gonna be

906
00:46:23,599 --> 00:46:25,320
super rich and then everyone's gonna respect me.

907
00:46:26,159 --> 00:46:28,760
Speaker 3: That was the midlife Crisis of the seventeen hundreds. Yeah,

908
00:46:28,800 --> 00:46:33,079
he's because you just career pivot into Piracy.

909
00:46:33,159 --> 00:46:33,400
Speaker 2: Man.

910
00:46:34,440 --> 00:46:36,199
Speaker 3: I really found that.

911
00:46:36,280 --> 00:46:37,880
Speaker 2: The thing on the replay that I found with this

912
00:46:37,920 --> 00:46:39,719
game that I really connected with is I just love

913
00:46:39,760 --> 00:46:43,920
that he he thinks so much that money's gonna solve

914
00:46:43,920 --> 00:46:45,719
his problems, and really what he just wants is to

915
00:46:45,719 --> 00:46:48,199
be free, and the life of a pirate really appeals

916
00:46:48,199 --> 00:46:50,159
to him because he's like, ah, there's money, and then

917
00:46:50,159 --> 00:46:52,679
he slowly realizes like, oh no, it's it's freedom. It's

918
00:46:52,719 --> 00:46:54,760
the not living under tyranny. It's doing what I want,

919
00:46:54,920 --> 00:46:57,119
and then realizes that's kind of what aligns with the Assassins.

920
00:46:57,119 --> 00:47:02,639
But the game itself, uh, recinc it looks really really good.

921
00:47:04,000 --> 00:47:06,559
I'm having fun with it. I'm like maybe seven or

922
00:47:06,599 --> 00:47:11,639
eight hours in right now. I have like minor nitpicks

923
00:47:11,719 --> 00:47:14,880
with it. Uh, the main one being these controls make

924
00:47:14,960 --> 00:47:18,119
me feel insane. I don't know if you feel this way, Wes.

925
00:47:18,280 --> 00:47:20,280
I don't know if it's like, is this similar.

926
00:47:19,920 --> 00:47:21,719
Speaker 3: To what it's like in Shadows? Because I didn't play

927
00:47:21,719 --> 00:47:23,280
all that much of that game, I was gonna ask,

928
00:47:23,320 --> 00:47:26,639
is it using old school AC controls that original Black

929
00:47:26,639 --> 00:47:27,639
Flag did or is it more of.

930
00:47:27,599 --> 00:47:31,320
Speaker 4: The modern stuff. It's it's so they got like, yeah,

931
00:47:31,360 --> 00:47:32,000
go ahead.

932
00:47:32,280 --> 00:47:34,920
Speaker 2: So like in the in the in an Assassin's Creed game,

933
00:47:35,159 --> 00:47:40,800
that's like prior to like rig Yeah, if you hold

934
00:47:40,800 --> 00:47:43,679
the trigger, that's like your sprint slash parkore button. So

935
00:47:43,679 --> 00:47:45,880
if you're holding the trigger, then you're running and you're

936
00:47:45,920 --> 00:47:49,079
like climbing up stuff. Eventually they changed so that sprinting

937
00:47:49,159 --> 00:47:51,840
is like on the stick like normally enough if you

938
00:47:51,920 --> 00:47:55,360
hold X, I thinking PlayStation controller terms. If you hold X,

939
00:47:55,480 --> 00:47:57,079
then you just kind of ascend when.

940
00:47:56,960 --> 00:47:58,239
Speaker 3: You move towards stuff. Yeah.

941
00:47:59,159 --> 00:48:02,719
Speaker 2: The thing in this game driving me crazy is square

942
00:48:03,440 --> 00:48:08,880
is stealth. Square is crouch, which I feel like circle

943
00:48:09,000 --> 00:48:11,480
is always crouch or the right stick is always crouch, yes,

944
00:48:11,559 --> 00:48:14,679
but square in this one is stealth slash crouch. And

945
00:48:14,800 --> 00:48:17,960
so many times I will go to stealth and I'll

946
00:48:18,000 --> 00:48:20,880
press circle and I'll dodge backwards into a bush and

947
00:48:20,920 --> 00:48:23,320
everyone's like, hey, there's a guy dance it around to

948
00:48:23,360 --> 00:48:25,800
that bush. Or I'll try to click the stick to

949
00:48:25,840 --> 00:48:28,400
stealth and if I click the wrong stick, that's the

950
00:48:28,440 --> 00:48:30,800
sprint button. So I'll stand up and they're like, hey,

951
00:48:30,840 --> 00:48:33,239
there's a guy over that bush and then.

952
00:48:32,960 --> 00:48:34,639
Speaker 3: Attack is the right bumper.

953
00:48:35,440 --> 00:48:38,280
Speaker 2: But my instinct is to hits square, So I go

954
00:48:38,360 --> 00:48:41,239
into combat and then I crouched down and I'm doing that,

955
00:48:41,360 --> 00:48:43,800
And you can change the controls, but if you change

956
00:48:43,800 --> 00:48:44,400
a button, you.

957
00:48:44,360 --> 00:48:47,239
Speaker 3: Have to change it in all of its functions. It's

958
00:48:47,280 --> 00:48:48,280
kind of like a weird thing.

959
00:48:48,760 --> 00:48:51,920
Speaker 2: So like square is stealth, but it's also if you

960
00:48:52,000 --> 00:48:54,599
hold the trigger and press square, that's like one of

961
00:48:54,599 --> 00:48:57,920
the combat shortcuts, and that's something else. Anyways, that's like

962
00:48:57,960 --> 00:49:00,679
a mate. If you're playing this game for the first

963
00:49:00,679 --> 00:49:02,400
time or you haven't played the original real long time,

964
00:49:02,440 --> 00:49:03,880
it probably won't be all that big of a deal.

965
00:49:03,920 --> 00:49:05,360
You won't notice it. But as someone who is like

966
00:49:05,480 --> 00:49:07,599
very used to those older controls, it's throwing me.

967
00:49:07,559 --> 00:49:07,960
Speaker 3: Off a lot.

968
00:49:08,079 --> 00:49:10,719
Speaker 1: Also, yeah, stealth should always be on circle. Crowd should

969
00:49:10,719 --> 00:49:14,559
always be on circle on a controller, Yes, or stick click.

970
00:49:14,360 --> 00:49:19,320
Speaker 3: In Square is universally an attack button for like any

971
00:49:19,360 --> 00:49:22,360
third person action game, right I. The one thing I

972
00:49:22,400 --> 00:49:23,320
did do is.

973
00:49:25,199 --> 00:49:27,840
Speaker 2: The one like control shift I changed and stuck with,

974
00:49:28,119 --> 00:49:30,400
is you can go into the settings in combat and

975
00:49:30,440 --> 00:49:33,639
make it so when you go into combat you automatically

976
00:49:33,679 --> 00:49:36,760
lock onto the nearest person because that's how some of

977
00:49:36,800 --> 00:49:38,840
the older games were you kind of go into combat mode,

978
00:49:38,880 --> 00:49:40,280
and this one you have to click the stick. I

979
00:49:40,320 --> 00:49:42,679
made it so you automatically lock in on someone, which

980
00:49:42,679 --> 00:49:44,360
makes it easier for me to see them and easier

981
00:49:44,360 --> 00:49:46,800
to parry because the perry window in this game it's

982
00:49:46,840 --> 00:49:48,039
not like an Arkham style thing.

983
00:49:48,079 --> 00:49:50,440
Speaker 3: It's it's much more timing base and it's a lot quicker.

984
00:49:51,599 --> 00:49:54,079
Speaker 2: And that way you can just change clicking the stick

985
00:49:54,159 --> 00:49:56,840
to the eagle vision, where right now you have to

986
00:49:56,960 --> 00:50:01,159
hold the clicked stick for eagle vision now, and like, yeah,

987
00:50:02,639 --> 00:50:04,599
anyway you can talk about the rest of the game.

988
00:50:04,639 --> 00:50:06,760
That's like the one thing I was like on a

989
00:50:06,760 --> 00:50:08,440
podcasting plan about the controls.

990
00:50:08,519 --> 00:50:12,599
Speaker 4: You controls are weird, but I very quickly after realizing

991
00:50:12,599 --> 00:50:15,320
they were weird, used brought out the duel sense edge

992
00:50:15,360 --> 00:50:20,360
and like mapped crouch and x onto the back buttons

993
00:50:20,559 --> 00:50:23,280
so I'm not having to move my hands in weird ways.

994
00:50:23,280 --> 00:50:26,159
Like everything feels a natural now. But to your point,

995
00:50:26,840 --> 00:50:28,719
a lot of people do not have back pedals on

996
00:50:28,760 --> 00:50:34,159
their controllers, and if you don't, the game is very odd.

997
00:50:34,880 --> 00:50:38,000
I it's like something that's happened over the past year.

998
00:50:38,599 --> 00:50:40,880
I would say souls likes are what really pushed me

999
00:50:40,880 --> 00:50:44,679
into back pedals, because I hate sprinting with like Circle.

1000
00:50:46,360 --> 00:50:47,000
Speaker 3: It shooters.

1001
00:50:47,000 --> 00:50:50,199
Speaker 5: For me, like having back pedals on a shooting game

1002
00:50:50,199 --> 00:50:52,320
on a controller feels so much better than having to

1003
00:50:52,400 --> 00:50:53,079
use face buttons.

1004
00:50:53,840 --> 00:50:55,199
Speaker 3: Yeah. Yeah.

1005
00:50:55,280 --> 00:50:58,559
Speaker 2: I played Nine Souls and the heel was on the

1006
00:50:58,880 --> 00:51:01,320
D pad and I change it to one of the

1007
00:51:01,360 --> 00:51:03,880
back buttons because every time I went to go and

1008
00:51:03,920 --> 00:51:05,599
move my thumb to do the heel, it was throwing

1009
00:51:05,639 --> 00:51:06,039
me off.

1010
00:51:06,440 --> 00:51:08,679
Speaker 3: So I like switching the D pad to the shoulder button.

1011
00:51:08,679 --> 00:51:10,559
Speaker 4: It takes a lot of work to get used to

1012
00:51:10,559 --> 00:51:12,880
to back pedals. It's taken me a very long time,

1013
00:51:12,880 --> 00:51:15,559
but now they feel almost necessary.

1014
00:51:15,800 --> 00:51:18,000
Speaker 3: Battles to be clear paddles.

1015
00:51:18,079 --> 00:51:21,440
Speaker 5: Yeah yeah, yeah, I'm backpedaling on our pronunciation at back tattles.

1016
00:51:21,920 --> 00:51:24,159
Speaker 4: Yes, yeah, yeah, yeah, yes, precisely.

1017
00:51:25,920 --> 00:51:26,199
Speaker 3: Yeah.

1018
00:51:26,320 --> 00:51:29,880
Speaker 4: I love Assassin's Creed Black Flag. It's probably my favorite

1019
00:51:29,920 --> 00:51:32,599
in the series. I don't know if it's like the

1020
00:51:32,599 --> 00:51:34,840
best Assassin's Creed game, but it is the best video

1021
00:51:34,880 --> 00:51:37,280
game in the series for my in my opinion. Kind

1022
00:51:37,280 --> 00:51:40,199
Of alluding to Charles's point, is like back in the day,

1023
00:51:40,239 --> 00:51:41,960
it was way more. It felt more like just a

1024
00:51:41,960 --> 00:51:43,880
pirate adventure where they kind of shoehorned some of the

1025
00:51:43,880 --> 00:51:48,599
Assassins Creed stuff in and playing Recinct, I'm about seven

1026
00:51:48,639 --> 00:51:50,719
or eight hours in as well, like it still kind

1027
00:51:50,719 --> 00:51:53,760
of feels that way, but I am happy about it

1028
00:51:53,760 --> 00:51:55,920
because Black Flag sits, in my mind, is like the

1029
00:51:55,920 --> 00:51:58,800
best pirate game ever. It's not. It is an assassin's

1030
00:51:58,800 --> 00:52:00,760
Creed game, but like, when I'm thinking playing Black Flag,

1031
00:52:00,800 --> 00:52:03,639
I just want to go be a pirate, and Recinc

1032
00:52:03,920 --> 00:52:07,800
very smartly leans into that pirate aspect of Edward's life

1033
00:52:07,840 --> 00:52:10,480
even more so now, like they have tuned a lot

1034
00:52:10,519 --> 00:52:14,719
of the game to feel even more like in line

1035
00:52:14,760 --> 00:52:17,000
with being a pirate game. Like drinking, for example, you

1036
00:52:17,239 --> 00:52:19,800
can just drink around like you see loot and if

1037
00:52:19,840 --> 00:52:21,400
it's a drink, it heals you, and that wasn't in

1038
00:52:21,440 --> 00:52:24,440
the original game, and a pirate drinking just and healing

1039
00:52:24,519 --> 00:52:29,119
makes sense, you know whatever. If you're does no, it

1040
00:52:29,159 --> 00:52:33,800
does well. Actually they no, they actually used to drink.

1041
00:52:33,960 --> 00:52:36,559
They used to mix water into their rum instead of

1042
00:52:36,599 --> 00:52:39,960
just drinking straight water, because rum, you know, helps fight

1043
00:52:40,000 --> 00:52:42,480
infections and disinfect and they didn't know that back then.

1044
00:52:43,119 --> 00:52:46,199
They didn't realize they were using alcohol in adicinal way,

1045
00:52:46,679 --> 00:52:48,960
but like it did help them. They they knew something

1046
00:52:49,119 --> 00:52:51,639
was being fixed by alcohol, they just didn't understand the

1047
00:52:51,639 --> 00:52:54,760
science behind it. So it kind of makes a little

1048
00:52:54,800 --> 00:52:59,000
historical sense. Probably not, but that the sea battles they

1049
00:52:59,000 --> 00:53:02,800
have like giant seed tornadoes, which I'm blanking on the

1050
00:53:02,800 --> 00:53:06,840
word for there is a word for a tornado at sea, water.

1051
00:53:06,639 --> 00:53:09,519
Speaker 3: Spout, a hurricane, or a typhoon.

1052
00:53:13,159 --> 00:53:18,000
Speaker 4: Relatively, yeah, they have like water spouts. Now they have

1053
00:53:19,159 --> 00:53:22,599
they have lightning strikes, and see like they have turned

1054
00:53:22,639 --> 00:53:24,719
it into every sea battle becomes something you'd see in

1055
00:53:24,719 --> 00:53:27,360
a movie, which is like it's way over the top

1056
00:53:27,400 --> 00:53:29,760
and it's super kind of wild because I'm just trying

1057
00:53:29,760 --> 00:53:31,440
to get some metal off this ship. But it's really

1058
00:53:31,480 --> 00:53:33,920
cool to all of a sudden be like, there are

1059
00:53:34,000 --> 00:53:36,239
seven water spouts surrounding me and I'm going to have

1060
00:53:36,320 --> 00:53:38,760
to navigate in and around those makes.

1061
00:53:38,639 --> 00:53:42,159
Speaker 1: Zero terified me as a kid. I was always terrified

1062
00:53:42,159 --> 00:53:43,960
that I would go to the ocean and get sucked

1063
00:53:44,000 --> 00:53:44,920
up by a water spout.

1064
00:53:46,559 --> 00:53:48,760
Speaker 4: I feel like you'd have to be so so far

1065
00:53:48,880 --> 00:53:54,079
off shore to see.

1066
00:53:52,440 --> 00:53:55,239
Speaker 3: Especially when you grew up out. I don't think it's

1067
00:53:55,320 --> 00:53:56,639
much of a concern for you.

1068
00:53:57,079 --> 00:53:59,280
Speaker 1: I grew up in a tidewater region of Virginia, Thank

1069
00:53:59,320 --> 00:53:59,840
you very much.

1070
00:54:00,519 --> 00:54:04,400
Speaker 2: Okay, okay, still you're not you weren't in like never

1071
00:54:05,559 --> 00:54:06,679
everybody can back off.

1072
00:54:08,760 --> 00:54:11,119
Speaker 4: Oh you can't take the heat. Can't take the heat. Huh.

1073
00:54:11,639 --> 00:54:13,280
Get in the ocean and get sucked up by a

1074
00:54:13,280 --> 00:54:13,840
water spout.

1075
00:54:13,840 --> 00:54:17,559
Speaker 3: Why don't you by the undercurrent by like the undertoe

1076
00:54:17,599 --> 00:54:19,280
and stuff. I was like, that's a natural thing.

1077
00:54:19,199 --> 00:54:23,360
Speaker 1: To be afraid. You can look and see the currents.

1078
00:54:23,639 --> 00:54:25,920
Speaker 3: Yeah. Yeah, just stick your head underwater and look at

1079
00:54:25,920 --> 00:54:27,000
the undertoe. It's fine.

1080
00:54:28,280 --> 00:54:32,679
Speaker 4: Anyways, they added pets in the game. Now I have

1081
00:54:32,719 --> 00:54:37,039
a cat on my ship that's very pirate. Fan of that. No,

1082
00:54:37,119 --> 00:54:38,360
you don't get to name the cat, but you can't

1083
00:54:38,360 --> 00:54:41,360
pet it. I think there are other pets too. I

1084
00:54:41,400 --> 00:54:43,880
just have a cat currently. Parents I'm looking at.

1085
00:54:45,440 --> 00:54:48,000
Speaker 3: I think, so does a cat. Hope so. But there's

1086
00:54:48,159 --> 00:54:50,440
there's a guy who talks about pets, and he's like.

1087
00:54:50,679 --> 00:54:52,880
Speaker 2: There's dogs and cats. But I have always liked birds

1088
00:54:53,199 --> 00:54:53,920
and I don't have a bird.

1089
00:54:54,039 --> 00:54:57,599
Speaker 3: It's like you have to have a bird. Crazy, Yeah,

1090
00:54:57,719 --> 00:54:58,239
I would.

1091
00:54:58,239 --> 00:55:00,280
Speaker 5: I would think a cat wouldn't vibe with be on

1092
00:55:00,320 --> 00:55:01,559
a boat at sea.

1093
00:55:02,880 --> 00:55:04,960
Speaker 3: You surprised, and they can.

1094
00:55:05,119 --> 00:55:08,159
Speaker 1: They have so many places to jump up and and

1095
00:55:08,440 --> 00:55:12,960
crawl around, and they can. I think they can sharpen

1096
00:55:13,039 --> 00:55:14,920
their claws in the wood of the ship.

1097
00:55:16,679 --> 00:55:17,079
Speaker 3: They're actual.

1098
00:55:17,880 --> 00:55:23,480
Speaker 4: Historically, cats were very prominent on ships, uh, mostly for

1099
00:55:23,519 --> 00:55:25,480
the reason they would kill the rats on board, and

1100
00:55:25,519 --> 00:55:27,440
the rats would carry plague. The rats would get through

1101
00:55:27,440 --> 00:55:31,039
their food, so they would keep cats on board. Cats

1102
00:55:31,039 --> 00:55:34,159
were like one of the only actual pets that historical

1103
00:55:34,199 --> 00:55:38,679
pirates had. Parrots not super historical because they would usually

1104
00:55:38,719 --> 00:55:40,760
fly off or parrots were worth so much money they

1105
00:55:40,800 --> 00:55:42,480
could sell them, which is what a pirate would do.

1106
00:55:43,159 --> 00:55:47,920
Monkeys for obvious reasons, not really a pet. Dogs did

1107
00:55:47,960 --> 00:55:50,519
not survive at sea as well. But cats were very

1108
00:55:50,519 --> 00:55:54,880
common on just all ships at that age. But I

1109
00:55:54,960 --> 00:55:58,079
liked that they included that in Assassin's Great and obviously

1110
00:55:58,239 --> 00:56:00,280
more sea shantys more, you know.

1111
00:56:00,119 --> 00:56:02,039
Speaker 3: It's just how are the new sea chanties? Are there

1112
00:56:02,079 --> 00:56:03,000
any bangers in there?

1113
00:56:03,840 --> 00:56:07,119
Speaker 4: There is one that some might call a banger, the

1114
00:56:07,159 --> 00:56:09,280
Wellerman very famous on TikTok.

1115
00:56:09,800 --> 00:56:12,920
Speaker 3: That is that one in there? That is it?

1116
00:56:12,960 --> 00:56:13,760
Speaker 1: That one.

1117
00:56:15,199 --> 00:56:19,679
Speaker 2: That was probably I don't know actually every sea shame know,

1118
00:56:19,840 --> 00:56:22,480
there's one on TikTok whenever they passed through what's that

1119
00:56:22,559 --> 00:56:23,400
the Drake's.

1120
00:56:23,079 --> 00:56:28,320
Speaker 1: Passage, Uh, where they passed through it it's like huge high.

1121
00:56:29,400 --> 00:56:32,800
There's always videos of ships that of like that is.

1122
00:56:34,400 --> 00:56:37,519
Speaker 4: That that isyster colors? That's a very that's a that's

1123
00:56:37,519 --> 00:56:41,039
a real pirate chanty that is uh it's it kicks

1124
00:56:41,039 --> 00:56:42,800
off the start of Pirates of the Caribbean at World's

1125
00:56:42,880 --> 00:56:44,760
End And it isn't This game, the one I'm talking

1126
00:56:44,800 --> 00:56:47,719
about is like the one it was popular on TikTok

1127
00:56:47,800 --> 00:56:49,519
years ago. It was like a bunch of dudes.

1128
00:56:49,320 --> 00:56:57,039
Speaker 3: With something something something. I was always partial to the

1129
00:56:57,239 --> 00:56:59,559
what was it, Danny Riley? It was like about a

1130
00:56:59,599 --> 00:57:08,000
guy get this name? Yeah, that was my favorite, Billy Riley,

1131
00:57:08,079 --> 00:57:11,480
Billy Riley. I think it was Billy right. I remember

1132
00:57:11,480 --> 00:57:13,480
there was a three I went to where a bunch

1133
00:57:13,519 --> 00:57:15,559
of U at the j W ME and a few

1134
00:57:15,599 --> 00:57:18,719
other media peeps brought a black flag and then we

1135
00:57:18,760 --> 00:57:22,599
started singing a bunch of shanties, like very loudly around

1136
00:57:22,719 --> 00:57:25,599
other just guess, but it was.

1137
00:57:25,519 --> 00:57:29,039
Speaker 4: The games media.

1138
00:57:30,119 --> 00:57:30,880
Speaker 3: To do that again.

1139
00:57:33,239 --> 00:57:36,880
Speaker 2: I also wanted to call out they have I allude

1140
00:57:36,920 --> 00:57:39,599
to it quickly, but they've they've changed combat a fair bit.

1141
00:57:40,519 --> 00:57:44,400
Speaker 4: Yes, I don't.

1142
00:57:44,480 --> 00:57:48,199
Speaker 3: I haven't really decided. I don't remember the original game

1143
00:57:48,239 --> 00:57:50,880
having great but that was the era where Assassin's Creed combat.

1144
00:57:50,960 --> 00:57:53,199
To me, it was always serviceable at best.

1145
00:57:54,320 --> 00:57:58,480
Speaker 2: Yeah, I I liked the older combat was very easy,

1146
00:57:58,719 --> 00:58:01,800
and I liked that it made it feel like, oh,

1147
00:58:01,920 --> 00:58:03,599
I mean, these guys could just kill anyone. They're just

1148
00:58:03,639 --> 00:58:05,880
really really good at killing. It takes like one misstep

1149
00:58:05,960 --> 00:58:07,639
and then they stabbed you in your dead or whatever.

1150
00:58:08,039 --> 00:58:10,000
Now there's a lot it's a lot more intentional, Like

1151
00:58:10,039 --> 00:58:12,920
when I succeed, I feel like a sense of accomplishment

1152
00:58:13,119 --> 00:58:16,480
that I didn't really before. I don't know that it's

1153
00:58:16,599 --> 00:58:19,360
like improved a whole lot for me, but partially because

1154
00:58:19,440 --> 00:58:21,360
a lot of the times I'm like really tested in

1155
00:58:21,440 --> 00:58:25,159
combat is they've they've removed a lot of the encounters

1156
00:58:25,199 --> 00:58:26,800
in this game where it would be a stealth mission

1157
00:58:26,800 --> 00:58:29,360
and you auto fail if you get seen. Now everyone

1158
00:58:29,440 --> 00:58:31,519
just turns it you and tries to kill you. And

1159
00:58:32,119 --> 00:58:33,519
it's nice that you don't have to stop and do

1160
00:58:33,599 --> 00:58:35,920
everything over again, but it's kind of annoying when it's like, oh, hey,

1161
00:58:35,960 --> 00:58:38,679
you have to fight nine guys right now, Like you're

1162
00:58:38,920 --> 00:58:41,320
you're ready to sneak through, and they saw you because

1163
00:58:41,360 --> 00:58:43,559
you thought that the crouch button was the punch button

1164
00:58:43,760 --> 00:58:44,960
or you thought it was some other thing.

1165
00:58:45,039 --> 00:58:45,519
Speaker 3: The idiot.

1166
00:58:46,719 --> 00:58:49,400
Speaker 2: So I kind of thing, Yeah, go ahead, Wes.

1167
00:58:49,519 --> 00:58:52,039
Speaker 4: I was gonna say they updated with the nine guys.

1168
00:58:52,480 --> 00:58:55,440
Back in the old days Assassin's Creed. That was Assassin's Creed.

1169
00:58:55,480 --> 00:58:58,159
You'd have nine enemies surrounding you, but they would take

1170
00:58:58,199 --> 00:59:00,320
turns fighting and you would just counter each one and

1171
00:59:00,400 --> 00:59:02,480
it would ends to kill and it was kind of

1172
00:59:02,519 --> 00:59:04,320
funny to watch happened. But it was fun and it

1173
00:59:04,360 --> 00:59:04,840
felt cool.

1174
00:59:05,400 --> 00:59:06,320
Speaker 3: Now they have.

1175
00:59:07,960 --> 00:59:10,679
Speaker 4: Done a good job, although I don't know if I

1176
00:59:10,800 --> 00:59:12,719
like it. The enemies are like kind of ruthless, Like

1177
00:59:12,760 --> 00:59:14,679
they don't just sit around and wait. Some of them do.

1178
00:59:15,199 --> 00:59:17,079
Like if there's nine enemies surrounding you, they're not all

1179
00:59:17,119 --> 00:59:19,079
going to attack at once, but like two, three, four

1180
00:59:19,079 --> 00:59:22,199
of them will attack it ones and the Like Charles mentioned,

1181
00:59:22,239 --> 00:59:25,760
the Perry window is a lot smaller, and as a result,

1182
00:59:25,840 --> 00:59:28,639
combat is is much harder because you're juggling more pieces

1183
00:59:29,079 --> 00:59:33,239
and enemies will kill you a lot faster. I'm kind

1184
00:59:33,239 --> 00:59:34,599
of in the same but as Charles, I don't know

1185
00:59:35,000 --> 00:59:37,239
if I'm liking it more or less.

1186
00:59:37,400 --> 00:59:37,599
Speaker 3: I do.

1187
00:59:38,039 --> 00:59:41,599
Speaker 4: There's more to do in combat, but for me, like

1188
00:59:41,920 --> 00:59:44,559
I still try to play everything as a stealth game

1189
00:59:44,840 --> 00:59:47,800
because I enjoy that a lot. And like Charles said,

1190
00:59:47,840 --> 00:59:50,239
when you fail and then the entire camp is just

1191
00:59:50,360 --> 00:59:53,480
on you, it's kind of like, ah, all right, well

1192
00:59:53,519 --> 00:59:54,599
this I'm screwed now.

1193
00:59:55,599 --> 00:59:55,800
Speaker 3: Yeah.

1194
00:59:56,000 --> 00:59:58,280
Speaker 2: There's also there's new moves you can do, Like you

1195
00:59:58,320 --> 01:00:03,440
can sweep your leg there's another like kind Yeah, there's

1196
01:00:03,480 --> 01:00:06,000
like these like new marshal techniques you can use, I

1197
01:00:06,039 --> 01:00:08,440
guess you'd say, but you can also just hit someone

1198
01:00:08,599 --> 01:00:11,360
until their guard breaks and then pair. Like there's more

1199
01:00:11,519 --> 01:00:14,079
moves you have at your disposal, but there's to like

1200
01:00:14,119 --> 01:00:15,960
Wes this point, but ocreative time, there's not always like

1201
01:00:16,079 --> 01:00:18,840
reasons to use them. You can just kind of wait

1202
01:00:18,920 --> 01:00:20,559
it out or just kind of swing past people. It's

1203
01:00:20,559 --> 01:00:21,920
not like there's a shield guy and you got to

1204
01:00:21,960 --> 01:00:23,639
use a specific move to get rid of the shield.

1205
01:00:25,280 --> 01:00:27,280
I never use the legs sweeps or the kick like

1206
01:00:27,440 --> 01:00:29,360
I just used them on accident.

1207
01:00:30,079 --> 01:00:32,480
Speaker 4: Yeah yeah, like I'm just breaking your armor and then

1208
01:00:32,519 --> 01:00:34,519
we're gonna fight, and I will I'm waiting for the

1209
01:00:34,559 --> 01:00:36,679
button that says take down to kill you immediately.

1210
01:00:36,840 --> 01:00:39,119
Speaker 3: I say, legs keep sounds good in the Assassin's Crag.

1211
01:00:39,360 --> 01:00:40,880
In my head, you would like like sweep a guy

1212
01:00:40,960 --> 01:00:42,440
and then stab them in the throat while he's on

1213
01:00:42,480 --> 01:00:45,519
the ground. You you definitely can do that. It's just

1214
01:00:45,599 --> 01:00:46,280
a thing of like.

1215
01:00:48,480 --> 01:00:51,000
Speaker 2: It just and yeah, someone someone's gonna play the game

1216
01:00:51,119 --> 01:00:53,159
leg sweep all the time and they'll be totally fine

1217
01:00:53,159 --> 01:00:55,239
and totally well off. It's just a thing that requires

1218
01:00:55,320 --> 01:00:58,519
like two seconds more of thought when it's not. It

1219
01:00:58,599 --> 01:01:00,639
doesn't make it that much fatter or it doesn't really

1220
01:01:00,679 --> 01:01:02,199
make the game that much easier. It's a cool move

1221
01:01:02,280 --> 01:01:04,360
to do, but it's just something that the game never

1222
01:01:04,480 --> 01:01:05,119
is you need.

1223
01:01:05,079 --> 01:01:06,519
Speaker 3: To do this to success. It's the point.

1224
01:01:08,400 --> 01:01:12,320
Speaker 4: And also talking about the controls again, like so you're

1225
01:01:12,400 --> 01:01:14,559
attacking with R one, but to do a leg sweep

1226
01:01:14,599 --> 01:01:16,800
you got to press R two and then press X

1227
01:01:18,000 --> 01:01:20,800
and it just doesn't like it feels very out of

1228
01:01:20,880 --> 01:01:23,760
your flow. Like if you're in combat, you're doing a

1229
01:01:23,840 --> 01:01:26,639
lot of R one and L one attacking and pairing

1230
01:01:26,760 --> 01:01:28,960
and blocking, and then to do like an R two

1231
01:01:29,159 --> 01:01:30,840
X move kind of just breaks the flow a bit.

1232
01:01:31,000 --> 01:01:34,000
And I mean even seven hours, and I'm already like, Okay,

1233
01:01:34,039 --> 01:01:35,440
I'm just not really going to use these moves like

1234
01:01:35,480 --> 01:01:38,599
they don't really I'd rather feel cool and continue to

1235
01:01:38,639 --> 01:01:41,599
look cool in a combo then interrupt to do like

1236
01:01:41,639 --> 01:01:42,280
a leg sweep.

1237
01:01:43,039 --> 01:01:46,239
Speaker 2: I do use the shortcut to shoot people with my guns.

1238
01:01:47,280 --> 01:01:50,039
You R two and triangle, then you shoot someone and

1239
01:01:50,159 --> 01:01:52,639
it either just kills them immediately or breaks their guards

1240
01:01:52,639 --> 01:01:55,119
super fast, and that that remains a very fun thing.

1241
01:01:56,880 --> 01:01:58,519
I had one more thing I wanted to call out

1242
01:01:58,519 --> 01:02:02,400
that was generally specific. I think also consensus. Matt Miller

1243
01:02:02,519 --> 01:02:04,960
reviewed it Gaven eight two five. I think me and

1244
01:02:05,039 --> 01:02:07,079
Wes are like, yeah, it's good. It's it's a little

1245
01:02:07,119 --> 01:02:09,079
different than the original. If you're gonna play one of

1246
01:02:09,119 --> 01:02:12,039
them now, I'd probably just recommend most people play this.

1247
01:02:12,239 --> 01:02:15,440
But I don't think it like revolutionized the game in

1248
01:02:15,519 --> 01:02:18,239
a way that's like transformed it. To me, I just

1249
01:02:18,280 --> 01:02:19,159
think it's it's cool.

1250
01:02:19,679 --> 01:02:26,920
Speaker 1: Can I say something that mighty oh the original.

1251
01:02:28,079 --> 01:02:31,400
Speaker 3: Likes better? Interesting? Have you played?

1252
01:02:31,440 --> 01:02:32,880
Speaker 1: Have you played this or you just know I've been

1253
01:02:32,960 --> 01:02:36,079
watching a lot of comparison I've my TikTok feed has

1254
01:02:36,079 --> 01:02:42,039
served me a lot of comparison videos and there's just

1255
01:02:42,199 --> 01:02:49,119
something about it that like it almost looks it just

1256
01:02:49,320 --> 01:02:52,480
looks like a remaster in a way that like they've

1257
01:02:52,519 --> 01:02:54,480
stripped out a lot of like the bloom that was

1258
01:02:54,559 --> 01:02:57,960
in the lighting and the original, and like I think

1259
01:02:57,960 --> 01:03:01,360
it kind of loses something a little bit.

1260
01:03:02,400 --> 01:03:06,199
Speaker 3: That's interesting. Black Flag was weird in betweens. It was

1261
01:03:06,239 --> 01:03:08,159
a cross gin, it was a cross chine.

1262
01:03:08,400 --> 01:03:10,440
Speaker 1: I think it looks more gray now than I than

1263
01:03:10,519 --> 01:03:13,960
it did back then, Like it looks more like grounded

1264
01:03:14,599 --> 01:03:16,719
in in a way. It kind of like loses something

1265
01:03:17,039 --> 01:03:19,159
to me. I don't know, it didn't. It didn't really

1266
01:03:19,360 --> 01:03:22,400
And maybe maybe the person the people I've watched streaming

1267
01:03:22,480 --> 01:03:25,400
it haven't had their settings, you know, turned all the

1268
01:03:25,440 --> 01:03:28,199
way up, that could also be it. But I just

1269
01:03:28,239 --> 01:03:31,400
thought it was interesting, like the there's a lot less

1270
01:03:31,519 --> 01:03:34,320
bloom on the highlights, and like the color's like a

1271
01:03:34,400 --> 01:03:37,239
different like sort of like color grade to it where

1272
01:03:37,679 --> 01:03:40,480
where it kind of just kind of looks to me

1273
01:03:40,639 --> 01:03:43,000
like it melds together a bit more. And maybe that's

1274
01:03:43,119 --> 01:03:45,840
just again that might just be the clips I've seen.

1275
01:03:46,320 --> 01:03:48,960
I'm curious what you guys think about the kind of

1276
01:03:49,079 --> 01:03:50,079
the actual graphics.

1277
01:03:51,440 --> 01:03:53,800
Speaker 3: I think that when you're at Sea.

1278
01:03:54,599 --> 01:03:57,920
Speaker 2: I think the remaster looks way way better, okay, because

1279
01:03:57,960 --> 01:03:59,920
there's there's a lot more like Techo, Like I think

1280
01:04:00,000 --> 01:04:01,880
if you're watching like cut scenes side by side, there's

1281
01:04:01,880 --> 01:04:04,159
a little bit more of a conversation. But like the

1282
01:04:04,320 --> 01:04:06,920
tech in the water, like the way the ocean moves

1283
01:04:07,079 --> 01:04:10,159
and the like okay sun rises and the sunsets, like

1284
01:04:10,280 --> 01:04:12,960
that stuff is really cool that it was Like it

1285
01:04:13,039 --> 01:04:15,320
didn't look terrible in the original game obviously, but that's

1286
01:04:15,440 --> 01:04:16,159
like a clear.

1287
01:04:16,039 --> 01:04:16,639
Speaker 3: Upgrade to me.

1288
01:04:17,039 --> 01:04:17,320
Speaker 1: Okay.

1289
01:04:17,639 --> 01:04:19,519
Speaker 2: I do think there's plenty of conversation to be had

1290
01:04:19,599 --> 01:04:22,079
of like you know, the opening cut scenes or like

1291
01:04:22,360 --> 01:04:24,440
when they do the flashbacks and stuff like, which are

1292
01:04:24,480 --> 01:04:27,039
those artistic decisions was better? And I do think there's

1293
01:04:27,079 --> 01:04:30,880
often a thing of like, once games can make people

1294
01:04:31,000 --> 01:04:33,800
look as realistic as possible, they forget to make decisions

1295
01:04:33,840 --> 01:04:36,440
other than realism, and like a lot of the times,

1296
01:04:36,559 --> 01:04:40,280
the the artistic direction you go and that's other than

1297
01:04:40,320 --> 01:04:44,360
that can be more interesting. But I do think I

1298
01:04:44,440 --> 01:04:45,800
do think there's parts of this game where it's like

1299
01:04:46,119 --> 01:04:48,559
absolutely was worth remaking just just to see the waves,

1300
01:04:48,639 --> 01:04:49,960
and that's where you are a lot of the game.

1301
01:04:50,280 --> 01:04:51,920
Speaker 1: Yeah, that's a good point. Yeah, and again I have

1302
01:04:52,000 --> 01:04:54,880
not played it myself yet, so like take what I

1303
01:04:55,000 --> 01:04:56,800
was saying with a grain of salt. It was just

1304
01:04:56,920 --> 01:04:59,159
like I had seen some stuff and I was like, huh,

1305
01:05:00,000 --> 01:05:01,480
you know how this looks to me?

1306
01:05:02,400 --> 01:05:06,679
Speaker 4: Comparatively For me, I love Assassin's Creed Black Flag. I

1307
01:05:06,719 --> 01:05:09,199
actually think it's one of the ugliest Assassin's Creeds, like

1308
01:05:09,239 --> 01:05:14,079
the original, specifically in that era. Like I think the

1309
01:05:14,159 --> 01:05:16,480
face is the horrible. I think there's like some some

1310
01:05:17,599 --> 01:05:20,840
like ambiance and atmosphere that the remake has lost. But

1311
01:05:21,079 --> 01:05:23,960
like I have tried to go back to the original

1312
01:05:24,079 --> 01:05:27,880
and it's fine, Like I have replayed it's since launch,

1313
01:05:27,960 --> 01:05:31,880
like on computer and stuff. But I don't know, I've

1314
01:05:32,559 --> 01:05:34,519
as much as I love that game, I am genuinely

1315
01:05:34,559 --> 01:05:37,000
like kind of like propulsed by how the original looks.

1316
01:05:37,039 --> 01:05:40,280
So I was very much happy about this remake. And

1317
01:05:40,320 --> 01:05:42,440
there are like comparisons you can do. Like I remember

1318
01:05:42,440 --> 01:05:44,400
when they first announced this remake, there were scenes like

1319
01:05:44,519 --> 01:05:47,039
side by side that people would take and I generally

1320
01:05:47,159 --> 01:05:49,239
just write those off because like you can just pick

1321
01:05:49,280 --> 01:05:51,559
and pluck whatever you want to, like make your message

1322
01:05:51,599 --> 01:05:55,119
on your social post go viral. But like from what

1323
01:05:55,320 --> 01:05:59,840
I'm playing it this it feels like a remake made

1324
01:06:00,199 --> 01:06:02,440
in the vein of like the rose tinted glasses. Like

1325
01:06:02,480 --> 01:06:04,199
I'm like, oh, this is how this is how Black

1326
01:06:04,280 --> 01:06:07,119
Flag always looked to me as a kid, like or

1327
01:06:07,320 --> 01:06:09,320
not a kid. I mean, I was graduating high school

1328
01:06:09,559 --> 01:06:10,920
when it came out, but like, this is how it

1329
01:06:11,079 --> 01:06:12,360
used to look to me, and now this is just

1330
01:06:12,440 --> 01:06:15,719
what it is in my mind. Yeah, I don't know,

1331
01:06:15,760 --> 01:06:16,119
I think it.

1332
01:06:17,679 --> 01:06:19,360
Speaker 1: Until I play it myself. I was just curious what

1333
01:06:19,679 --> 01:06:20,159
your take.

1334
01:06:20,199 --> 01:06:23,519
Speaker 4: Was on that. Yeah, I mean it's like it's a

1335
01:06:23,760 --> 01:06:25,679
It's just that I guess that generation for me, like

1336
01:06:25,760 --> 01:06:27,360
I think you said in Marcus, like the PS three

1337
01:06:27,400 --> 01:06:30,840
to PS four generation was it was just an odd one.

1338
01:06:30,920 --> 01:06:33,599
I don't know. And Ubisoft's Anvil engine has come so

1339
01:06:33,760 --> 01:06:36,960
far and I think it really shows, like this is

1340
01:06:37,000 --> 01:06:39,719
a huge improvement even Overshadows in my opinion, and Shadows

1341
01:06:39,800 --> 01:06:44,039
just came out what last year or two years ago? Yeah,

1342
01:06:44,119 --> 01:06:47,079
last year. I think this is like a really, really,

1343
01:06:47,159 --> 01:06:49,440
really good looking game. It does have that kind of

1344
01:06:49,800 --> 01:06:53,760
that realism thing that Charles touched on, for sure, but

1345
01:06:54,480 --> 01:06:58,840
the game still gets a lot right visually, and especially

1346
01:06:58,880 --> 01:07:02,679
when you get into the more like Fantascal Assassin's kreedish elements,

1347
01:07:02,760 --> 01:07:05,000
or even like the the water spouts we were talking about.

1348
01:07:05,000 --> 01:07:07,119
When that kind of stuff starts to happen, it really

1349
01:07:07,159 --> 01:07:09,599
does feel like you're watching a I don't know, Pirates

1350
01:07:09,599 --> 01:07:12,559
of the Caribbean for lack of better other pirate cinema,

1351
01:07:12,639 --> 01:07:14,760
but like it does feel fantastical and mythological in the

1352
01:07:14,800 --> 01:07:17,280
way that pirates kind of are in pop culture.

1353
01:07:18,679 --> 01:07:18,800
Speaker 3: Uh.

1354
01:07:19,000 --> 01:07:20,480
Speaker 2: The last thing I want to mention real quick before

1355
01:07:20,519 --> 01:07:24,199
we move on is the subtitles are very interesting. Well

1356
01:07:24,280 --> 01:07:26,320
are you playing with the subtitles on? Are you subtitled?

1357
01:07:26,360 --> 01:07:26,519
Speaker 3: Am?

1358
01:07:26,599 --> 01:07:29,079
Speaker 4: But I have not noticed an interesting thing.

1359
01:07:29,320 --> 01:07:35,320
Speaker 2: The way they capitalize words is very odd. They will

1360
01:07:35,400 --> 01:07:37,679
capitalize basically every noun.

1361
01:07:39,519 --> 01:07:41,760
Speaker 1: And I as if a proper noun.

1362
01:07:42,639 --> 01:07:45,800
Speaker 2: Yes, And I'm pretty sure because the only other instance

1363
01:07:45,840 --> 01:07:48,039
I remember seeing this being like, huh, that's odd is

1364
01:07:48,119 --> 01:07:52,159
like reading the Constitution in like history class, and it

1365
01:07:52,320 --> 01:07:55,079
is like an eighteenth century way of writing. Of you

1366
01:07:55,280 --> 01:07:57,840
you just capitalized nouns, or you capitalize things in a

1367
01:07:57,880 --> 01:08:02,480
sentence that you want to like stand out as important. Yeah,

1368
01:08:02,679 --> 01:08:04,400
And so when you're playing the game, I was like,

1369
01:08:04,599 --> 01:08:05,840
at first, I was like, what the heck, this is

1370
01:08:05,840 --> 01:08:06,639
like a weird translation.

1371
01:08:06,719 --> 01:08:08,119
Speaker 3: And maybe it is. Maybe it's like a weird mistake.

1372
01:08:08,119 --> 01:08:10,559
Speaker 2: I know, you like capitalized nouns in German, that's the.

1373
01:08:10,559 --> 01:08:11,920
Speaker 3: Thing they do in that language.

1374
01:08:12,000 --> 01:08:15,800
Speaker 2: But in this case, I'm pretty sure that's what they

1375
01:08:15,840 --> 01:08:17,199
were going for. And at first I was like, they

1376
01:08:17,279 --> 01:08:19,640
keep making mistakes here, what the heck they need? They

1377
01:08:19,680 --> 01:08:22,119
need Charles Hart, associate editor to take a pass on

1378
01:08:22,199 --> 01:08:24,319
this script. And then the more I realized it was

1379
01:08:24,319 --> 01:08:25,840
like intentional, I'm like, that's actually really cool.

1380
01:08:25,880 --> 01:08:28,159
Speaker 3: It's like a of the era type thing.

1381
01:08:28,880 --> 01:08:30,720
Speaker 4: I haven't noticed that, but I'm gonna that is. I'm

1382
01:08:30,720 --> 01:08:31,399
gonna check it out now.

1383
01:08:31,439 --> 01:08:31,800
Speaker 3: It's cool.

1384
01:08:34,039 --> 01:08:38,000
Speaker 4: Before we leave Black Flag Talk, I have some statements

1385
01:08:38,039 --> 01:08:40,439
I wrote down. I'm okay, the jig is up. I

1386
01:08:40,560 --> 01:08:43,239
really love pirates. I pirates are my favorite part of history.

1387
01:08:43,439 --> 01:08:46,359
I love pirate movies and games and board games and

1388
01:08:46,399 --> 01:08:51,920
WHU no, because I know the real history of pirates

1389
01:08:51,960 --> 01:08:55,199
and that life sucked. But I wrote down some tru

1390
01:08:55,319 --> 01:08:57,720
or false statements, and I because I was actually just

1391
01:08:57,760 --> 01:08:59,840
talking with my wife about these. I'd finished a book

1392
01:09:00,039 --> 01:09:05,000
recently about pirate mythology, and I wanted to do some

1393
01:09:05,079 --> 01:09:06,560
true or false, and just see what you guys thought

1394
01:09:06,600 --> 01:09:08,920
and let the readers you know, kind of or the listeners, uh,

1395
01:09:09,279 --> 01:09:12,000
maybe get some right or wrong if you guys don't mind.

1396
01:09:12,960 --> 01:09:15,600
Pirates are Pirates wore eye patches so that one eye

1397
01:09:15,680 --> 01:09:17,840
was always attuned to the darkness, making it easier to

1398
01:09:17,920 --> 01:09:19,760
see below deck. True or false?

1399
01:09:20,359 --> 01:09:23,840
Speaker 3: True? Yeah, true that.

1400
01:09:26,239 --> 01:09:27,479
Speaker 1: Someone with the horizon.

1401
01:09:29,439 --> 01:09:31,359
Speaker 4: The answer is false, and that is because for the

1402
01:09:31,399 --> 01:09:33,439
most part, pirates just didn't wear eye patches, and they

1403
01:09:33,479 --> 01:09:36,800
also didn't have wooden peg legs or hooks for hands.

1404
01:09:38,319 --> 01:09:40,000
If you've got an injury like that, you probably just

1405
01:09:40,039 --> 01:09:42,920
weren't going to be on board anymore. But it looks

1406
01:09:43,000 --> 01:09:44,640
cool in movies, so that's great.

1407
01:09:44,880 --> 01:09:47,880
Speaker 3: Great, But why but the eye patch thing does work.

1408
01:09:48,039 --> 01:09:51,119
That's some tech they missed out on. Come on, it is.

1409
01:09:52,760 --> 01:09:54,800
Speaker 4: But they had like candles and stuff down below deck.

1410
01:09:54,800 --> 01:09:55,520
They probably didn't.

1411
01:09:56,319 --> 01:09:57,039
Speaker 3: You're a child.

1412
01:09:58,640 --> 01:10:00,720
Speaker 1: If you have like an eye issue, like a weak eye,

1413
01:10:01,119 --> 01:10:05,119
they will cover your strong eye to make it your

1414
01:10:06,000 --> 01:10:08,720
your weak eye. Kind of get up to get up

1415
01:10:08,720 --> 01:10:09,079
to speed.

1416
01:10:10,039 --> 01:10:13,439
Speaker 3: Disappointed, they solve the very problem with the solution of

1417
01:10:13,520 --> 01:10:14,760
we put lights down there.

1418
01:10:15,600 --> 01:10:20,159
Speaker 4: Yes, yeah, they use candles. Uh, Pirates made their victims

1419
01:10:20,199 --> 01:10:22,439
walk the planks.

1420
01:10:24,359 --> 01:10:26,520
Speaker 3: I'm gonna I'm gonna say yes, but maybe not in

1421
01:10:26,600 --> 01:10:29,039
the conventional plank. But I'm saying they did kick them

1422
01:10:29,079 --> 01:10:32,680
off the ship into the ocean. Be correct.

1423
01:10:32,880 --> 01:10:34,800
Speaker 4: Oh sorry, I should probably wait for everybody to.

1424
01:10:36,399 --> 01:10:36,760
Speaker 3: Answered.

1425
01:10:36,880 --> 01:10:38,119
Speaker 4: I'm gonna I get too excited.

1426
01:10:38,119 --> 01:10:38,880
Speaker 1: I was gonna say.

1427
01:10:38,760 --> 01:10:43,439
Speaker 3: True, but I mean what Marcus said was true and whatever. Yeah,

1428
01:10:43,600 --> 01:10:45,920
this is what I also co opping.

1429
01:10:46,720 --> 01:10:48,560
Speaker 4: Yeah, they did not like put the plank out, but

1430
01:10:48,840 --> 01:10:51,239
they would just kick. They would just throw people overboard.

1431
01:10:52,359 --> 01:10:56,479
Speaker 3: Like unnecessary. So then I then I was right because

1432
01:10:56,520 --> 01:10:58,920
you asked did they walk the plank or not and

1433
01:10:59,000 --> 01:11:03,960
the answer was no. Never mind, I'm just wrong. Marcus

1434
01:11:04,039 --> 01:11:04,399
was right.

1435
01:11:04,319 --> 01:11:06,439
Speaker 4: Because he said, like, I doubt they actually walked on

1436
01:11:06,479 --> 01:11:08,000
a plank, but I bet they threw people over there.

1437
01:11:08,039 --> 01:11:09,479
Speaker 3: I'm just trying to get out of the goose egg

1438
01:11:09,600 --> 01:11:13,359
right now. I'm over too. Uh.

1439
01:11:14,399 --> 01:11:17,039
Speaker 4: Pirates would maroon their victims on islands.

1440
01:11:17,760 --> 01:11:18,039
Speaker 3: True.

1441
01:11:21,479 --> 01:11:25,199
Speaker 2: I'm gonna say false because how often are you just

1442
01:11:25,840 --> 01:11:28,079
running into an island that you can leave someone on.

1443
01:11:28,279 --> 01:11:30,079
Speaker 1: I'm gonna say false because I think if they wanted

1444
01:11:30,079 --> 01:11:31,880
to get rid of somebody, they would just toss them over.

1445
01:11:33,239 --> 01:11:35,840
Speaker 3: Yeah, I'm gonna say, I'm gonna say true. I'm gonna

1446
01:11:35,840 --> 01:11:39,520
say they reserved it for like specific offenses.

1447
01:11:41,319 --> 01:11:45,600
Speaker 4: So the answer is true, but for different reasons. Basically,

1448
01:11:45,640 --> 01:11:47,479
if you got captured by a pirate and we're allowed

1449
01:11:47,520 --> 01:11:49,560
to stay alive, you had two choices, which was to

1450
01:11:49,720 --> 01:11:53,119
work on the ship or you could be marooned, which

1451
01:11:53,159 --> 01:11:56,920
would be swear to secrecy, promise not to come after us,

1452
01:11:56,960 --> 01:11:59,159
Promise not to you know, get us in trouble with

1453
01:11:59,239 --> 01:12:01,520
the law, but we will that you live on this

1454
01:12:01,680 --> 01:12:04,760
island and you can figure out life on your own. Obviously,

1455
01:12:04,840 --> 01:12:06,720
the chances of getting off the island are pretty slim

1456
01:12:06,840 --> 01:12:08,840
back then, but you had a chance.

1457
01:12:10,119 --> 01:12:11,279
Speaker 3: That is kind of a courtesy.

1458
01:12:12,520 --> 01:12:17,560
Speaker 4: Yeah, pirates created their own unique flags. True or false?

1459
01:12:18,239 --> 01:12:22,079
Speaker 3: True true, true, true, that's too funny, This is true.

1460
01:12:22,479 --> 01:12:25,520
Speaker 4: Yeah, they did create their own flags. Something that I

1461
01:12:25,720 --> 01:12:28,560
recently learned that I think is really cool is for

1462
01:12:28,680 --> 01:12:30,680
like the first half of the Golden Age of piracy,

1463
01:12:30,920 --> 01:12:33,000
they would have a red flag and a black flag,

1464
01:12:33,079 --> 01:12:35,399
and they would fly one depending on what their plans were.

1465
01:12:35,520 --> 01:12:37,680
If they flew a red flag that meant no mercy

1466
01:12:37,800 --> 01:12:40,520
and they were going to kill you and destroy your

1467
01:12:40,600 --> 01:12:44,199
ship and take your stuff. Black flag meant they will

1468
01:12:44,279 --> 01:12:46,279
quarter you, so they will try to board your ship,

1469
01:12:46,359 --> 01:12:48,279
and they will allow you to live as long as

1470
01:12:48,319 --> 01:12:51,640
you let the robbing happen peacefully. And so they would

1471
01:12:51,720 --> 01:12:53,359
kind of fly one or the other, depending on what

1472
01:12:53,479 --> 01:12:56,079
kind of mood they were in. Eventually, piracy just became

1473
01:12:56,159 --> 01:12:58,479
known for the black flag, and you just assumed pirates

1474
01:12:58,520 --> 01:13:00,560
had the worst intentions if you saw the black flag.

1475
01:13:00,680 --> 01:13:03,560
But for the most part, pirates were not jumping on

1476
01:13:03,640 --> 01:13:07,640
ships and killing everybody because back then men were valuable.

1477
01:13:08,079 --> 01:13:10,560
Why not have them work on the ship. And yes,

1478
01:13:10,640 --> 01:13:13,479
they did get a little flamboyant with flag designs, and

1479
01:13:13,560 --> 01:13:16,159
they wanted to be known and seen on the seas

1480
01:13:16,199 --> 01:13:19,039
as like these huge threats. Yeah, we actually kind of

1481
01:13:19,079 --> 01:13:21,479
touched on this one. But pirates drink rum on ships,

1482
01:13:21,880 --> 01:13:23,640
That one is true, but they would mix it with

1483
01:13:23,720 --> 01:13:27,199
their water because it provided them like disinfectant relief and

1484
01:13:27,319 --> 01:13:32,000
help them get over its sicknesses and illnesses. True or false.

1485
01:13:32,039 --> 01:13:32,800
Pirates were rich.

1486
01:13:34,279 --> 01:13:40,079
Speaker 3: False, I'm gonna say statistically false. Maybe the captain, but

1487
01:13:40,279 --> 01:13:43,439
like there's a whole crew, Yeah, I don't think they

1488
01:13:43,520 --> 01:13:44,199
all They.

1489
01:13:47,520 --> 01:13:49,800
Speaker 5: Kept putting all their treasure and holes in the ground

1490
01:13:49,880 --> 01:13:53,039
they can't. It's not accessible that that's actually not true.

1491
01:13:53,079 --> 01:13:55,279
Speaker 3: I know that that's that's I feel.

1492
01:13:55,079 --> 01:13:58,079
Speaker 2: Like the the goal of being a pirate is to

1493
01:13:58,159 --> 01:14:00,279
get enough money that you don't have to be a

1494
01:14:00,399 --> 01:14:03,800
pirate anymore. So the fact that they continued to pirate

1495
01:14:04,000 --> 01:14:06,960
implies to me, like the reason I still have a job.

1496
01:14:09,680 --> 01:14:11,840
Speaker 3: I'm not rich and ready to retire yet.

1497
01:14:11,920 --> 01:14:14,680
Speaker 2: You know, but if I just stumbled onto like ten

1498
01:14:14,760 --> 01:14:16,960
million dollars tomorrow, you'd be out.

1499
01:14:17,359 --> 01:14:17,960
Speaker 3: You'd be gone.

1500
01:14:18,119 --> 01:14:19,840
Speaker 1: I think the pirates for paycheck to paycheck.

1501
01:14:19,920 --> 01:14:23,840
Speaker 4: For sure, pirates were. They were for the most part,

1502
01:14:23,960 --> 01:14:26,600
not rich for the reason Charles stated, well.

1503
01:14:26,479 --> 01:14:29,119
Speaker 3: Also, ships are expensive, like whatever. Even if they got

1504
01:14:29,159 --> 01:14:31,039
a big score, it probably has to go a lot

1505
01:14:31,079 --> 01:14:32,720
of it has to go into maintaining the ship.

1506
01:14:33,560 --> 01:14:35,600
Speaker 4: They went into maintaining the ship, and they would also,

1507
01:14:35,720 --> 01:14:39,479
you know, ration out the money to everybody. Basically, pirates

1508
01:14:39,560 --> 01:14:41,600
were and and Black Five kind of touches on this.

1509
01:14:41,760 --> 01:14:45,199
Like pirates, they would stop whatever job they have because

1510
01:14:45,239 --> 01:14:46,840
maybe they had a huge debt back home where they

1511
01:14:46,840 --> 01:14:48,520
wanted to provide for their family. They would go be

1512
01:14:48,560 --> 01:14:50,560
a pirate with the goal of doing it for a

1513
01:14:50,600 --> 01:14:54,039
couple of years. Striking big and then coming home, retiring,

1514
01:14:54,239 --> 01:14:56,520
paying off the debt that's on them. Like it was

1515
01:14:56,520 --> 01:14:59,560
always supposed to be temporary, but as Charles mentioned, like

1516
01:15:00,439 --> 01:15:02,760
they did not make enough to they just had to

1517
01:15:02,840 --> 01:15:04,039
keep going from score to score.

1518
01:15:04,600 --> 01:15:08,319
Speaker 3: Just my summer gig being a pirate for a bit. Yeah,

1519
01:15:08,520 --> 01:15:08,920
just ave it.

1520
01:15:10,279 --> 01:15:12,359
Speaker 4: Black Beard put lit fuses in his beard.

1521
01:15:13,880 --> 01:15:16,600
Speaker 3: That is false, But I know it's like it's a

1522
01:15:16,760 --> 01:15:20,039
popular legend that was well, I guess we don't know it.

1523
01:15:20,239 --> 01:15:23,039
I know it is a thing that was spread about

1524
01:15:23,159 --> 01:15:25,439
him at the time, but I don't know if it

1525
01:15:25,520 --> 01:15:28,640
was ever actually conf I've never heard of this. It's

1526
01:15:28,680 --> 01:15:30,119
like a really famous black Beard he.

1527
01:15:30,159 --> 01:15:32,039
Speaker 4: Does in black flag he has Yeah, he does it

1528
01:15:32,119 --> 01:15:32,800
in black fuses.

1529
01:15:35,640 --> 01:15:36,039
Speaker 3: He does it.

1530
01:15:36,159 --> 01:15:39,560
Speaker 2: Yes, Yeah, yeah, I found blackleg He had him in

1531
01:15:39,680 --> 01:15:41,479
his hat, which is what I was going to guess.

1532
01:15:42,239 --> 01:15:45,279
Speaker 3: Beard Beard feels a little too close for comfort. Yeah,

1533
01:15:45,279 --> 01:15:47,159
I'm gonna I guess. I'm saying no because I don't

1534
01:15:47,159 --> 01:15:51,039
think there's any historical proof, but everyone kind of speaks

1535
01:15:51,039 --> 01:15:53,560
about it as if it was real. I'm saying false.

1536
01:15:54,920 --> 01:15:57,880
Speaker 4: Marcus is really good at this. It is generally believed

1537
01:15:57,920 --> 01:16:00,960
to be true because there's enough documentation of people talking

1538
01:16:01,039 --> 01:16:04,439
about black Beard that he would put fuses in his

1539
01:16:04,600 --> 01:16:07,439
beard so that it would smoke. He would he specifically

1540
01:16:07,520 --> 01:16:09,359
grew out his hair and did not tie it up

1541
01:16:09,439 --> 01:16:12,159
so that it looked kind of wild and wrangly, and

1542
01:16:13,439 --> 01:16:15,399
did other stuff like that to be more threatening on

1543
01:16:15,439 --> 01:16:17,319
the seas. There was one pirate I'm blinking on his name,

1544
01:16:17,399 --> 01:16:19,640
but when him and his crew attacked, they would all

1545
01:16:19,720 --> 01:16:22,880
strip down but naked as like a way to throw

1546
01:16:23,000 --> 01:16:24,600
off the crew that they were attacking.

1547
01:16:25,960 --> 01:16:28,159
Speaker 3: Color flag? Do you fly for that to let people

1548
01:16:28,199 --> 01:16:28,800
know what you're doing?

1549
01:16:30,359 --> 01:16:34,880
Speaker 4: Uh? Great question. I don't have the answer I question,

1550
01:16:35,039 --> 01:16:36,680
but I know there was like a lot of places

1551
01:16:36,720 --> 01:16:37,039
I could go.

1552
01:16:37,159 --> 01:16:39,720
Speaker 3: But I was the firewall catching a lot of answers

1553
01:16:39,800 --> 01:16:41,920
right now. I wasn't going to.

1554
01:16:41,920 --> 01:16:44,119
Speaker 2: Say, I'm actually gonna make someone a little bit upset,

1555
01:16:44,239 --> 01:16:46,319
so we're just gonna going to be cool.

1556
01:16:47,079 --> 01:16:49,439
Speaker 4: Yes, I have a few more. Women and children were

1557
01:16:49,479 --> 01:16:51,319
not allowed on board pirate ships.

1558
01:16:52,680 --> 01:16:53,319
Speaker 3: True.

1559
01:16:56,119 --> 01:16:59,680
Speaker 2: I wouldn't say false, though I know there's all the

1560
01:16:59,760 --> 01:17:02,680
case of pirates like cross dressing. My MI understanding was

1561
01:17:02,680 --> 01:17:06,039
that more to get respect than it was like they

1562
01:17:06,079 --> 01:17:06,720
were banned.

1563
01:17:07,159 --> 01:17:10,520
Speaker 3: Yeah, like there are there are female pirates. But we're

1564
01:17:10,520 --> 01:17:12,399
talking about just like the rank and file crew and

1565
01:17:12,479 --> 01:17:13,880
not like someone higher ranking.

1566
01:17:13,920 --> 01:17:16,600
Speaker 1: I'm gonna say, like civilian. Are we talking like civilian

1567
01:17:16,760 --> 01:17:17,479
women and children?

1568
01:17:17,640 --> 01:17:19,760
Speaker 3: Yeah, I'm gonna say there was probably a career day,

1569
01:17:20,159 --> 01:17:25,560
right yeah, yeah, all right, son, This is the part

1570
01:17:25,600 --> 01:17:26,479
where we strip naked.

1571
01:17:26,600 --> 01:17:33,399
Speaker 4: And they did not allow women on board because they

1572
01:17:33,439 --> 01:17:36,079
did not want men fighting over women on board. And

1573
01:17:36,119 --> 01:17:38,239
they did not allow children on board because there were

1574
01:17:38,920 --> 01:17:42,119
pirates were not good people and for similar reasons as

1575
01:17:42,159 --> 01:17:44,279
wanting women on board, they would bring children on board,

1576
01:17:44,359 --> 01:17:47,560
and captains did not want that interfering with what was

1577
01:17:47,600 --> 01:17:53,000
happening on ships. Pirates are were rapists and pillagers, some

1578
01:17:53,199 --> 01:17:56,239
were pedophiles. Like not a good crew or company to

1579
01:17:56,319 --> 01:17:58,239
be in. So women and children were not allowed on board,

1580
01:17:58,640 --> 01:18:00,279
not because they didn't want them on board, but because

1581
01:18:00,279 --> 01:18:04,159
it would interrupt the flow of work, which is awful. Uh.

1582
01:18:04,880 --> 01:18:06,840
Pirates buried their treasure? True or false?

1583
01:18:08,159 --> 01:18:10,399
Speaker 2: Marcus already said it was false, and he seems to

1584
01:18:10,560 --> 01:18:12,119
know everything about pirates.

1585
01:18:12,159 --> 01:18:13,079
Speaker 3: I'm going with false.

1586
01:18:14,000 --> 01:18:17,560
Speaker 1: I noticed his true false, Marcus.

1587
01:18:18,319 --> 01:18:18,560
Speaker 3: They did.

1588
01:18:18,600 --> 01:18:21,399
Speaker 4: They did not bury their treasure. There's no real documentation.

1589
01:18:23,039 --> 01:18:23,479
Respect that.

1590
01:18:23,760 --> 01:18:27,680
Speaker 1: I respect that really Marcus should go last, because.

1591
01:18:28,840 --> 01:18:33,600
Speaker 3: Yeah, like I love pirates stuff, maybe a step below Wes,

1592
01:18:34,039 --> 01:18:37,199
but I I've always also had a fascination with pirates.

1593
01:18:37,359 --> 01:18:38,000
Speaker 4: Pirates rule.

1594
01:18:38,560 --> 01:18:41,039
Speaker 2: I know all the words to black Flag or to

1595
01:18:41,399 --> 01:18:44,600
black Beard versus al Capone epograph Ale of History, So

1596
01:18:44,720 --> 01:18:47,600
that's something, okay, Yeah, yeah, that's where I'm pulling.

1597
01:18:47,960 --> 01:18:50,399
Speaker 3: Did he have his fus on his beard? In that video?

1598
01:18:50,680 --> 01:18:52,840
Speaker 2: There is a line of I'll use that fuse in

1599
01:18:52,880 --> 01:18:54,359
your hat to let up you and your buddies and

1600
01:18:54,439 --> 01:18:56,880
burn your sailboat down and collect the insurance money.

1601
01:18:57,239 --> 01:18:58,039
Speaker 3: That's an Alcalpone.

1602
01:18:58,159 --> 01:19:01,159
Speaker 4: That doesn't you do know the whole thing, don't you money?

1603
01:19:04,199 --> 01:19:07,239
Speaker 2: I like that fuse in your hat to no, I

1604
01:19:07,239 --> 01:19:11,079
already lost it. If I did it correct, then the.

1605
01:19:11,119 --> 01:19:19,880
Speaker 3: Cat anyways, does that pirates the best?

1606
01:19:20,000 --> 01:19:22,560
Speaker 2: The best line that that rape is actually sponsored by

1607
01:19:22,560 --> 01:19:26,039
Assassin's creed for Black Flag. There's a bunch of weird

1608
01:19:26,399 --> 01:19:28,840
references to the game in that verse, but the best

1609
01:19:28,920 --> 01:19:33,760
one is al Capone says, I'm the mc assassin slash

1610
01:19:33,920 --> 01:19:34,960
like Edward ken Way.

1611
01:19:35,159 --> 01:19:48,479
Speaker 3: Wrap so hard called me al dente. It's not like soft. Yeah,

1612
01:19:48,560 --> 01:19:54,720
it's not that cooking it to softens the noodle, but

1613
01:19:54,880 --> 01:19:56,800
it's but if you go too far, like you know

1614
01:19:57,119 --> 01:20:00,520
a lot of people when you say to don't, don't

1615
01:20:00,680 --> 01:20:03,319
the state of mind. I d state of mind like

1616
01:20:03,600 --> 01:20:06,560
Dante has a chew, but you generally want it soft

1617
01:20:06,640 --> 01:20:07,359
and not hard.

1618
01:20:07,640 --> 01:20:11,159
Speaker 1: You don't like you know, it's a spectrums.

1619
01:20:11,399 --> 01:20:17,279
Speaker 2: What's the next question? Is it about pasta pates like

1620
01:20:17,319 --> 01:20:18,159
their pasta cooked?

1621
01:20:19,039 --> 01:20:22,640
Speaker 4: Did pirates say are and talk otherwise like that?

1622
01:20:23,680 --> 01:20:26,760
Speaker 3: Like the classic pirate I'm gonna say false because there's

1623
01:20:26,840 --> 01:20:29,680
literally no evidence of video recording because that didn't exist

1624
01:20:29,760 --> 01:20:33,239
in the Golden Asia piracy. We have no way of noise,

1625
01:20:33,359 --> 01:20:36,560
is correct. They do not have video recordings empire or

1626
01:20:36,680 --> 01:20:39,359
audio recording, like there's no way. There's literally no way

1627
01:20:39,399 --> 01:20:40,640
of knowing they were.

1628
01:20:40,600 --> 01:20:43,159
Speaker 2: Black Beer getting canceled for that one TikTok he made,

1629
01:20:43,520 --> 01:20:46,600
Yeah black Beard apology video goes crazy.

1630
01:20:51,199 --> 01:20:53,520
Speaker 1: I don't know if they specifically said like yar and are.

1631
01:20:54,560 --> 01:20:56,680
I think it was probably they probably pronounced things miss

1632
01:20:57,000 --> 01:21:02,119
mispronounced things because I would imagine and people who found

1633
01:21:02,159 --> 01:21:07,159
themselves as a pirate due to like circumstance, probably not

1634
01:21:07,319 --> 01:21:10,920
as educated, like they probably didn't have access to the

1635
01:21:10,960 --> 01:21:14,199
same things as like royalty who are like very prim

1636
01:21:14,279 --> 01:21:16,520
and proper and pronounced things all correctly, and so they

1637
01:21:16,600 --> 01:21:21,000
kind of got this kind of fake persona from the

1638
01:21:21,239 --> 01:21:24,319
general public that like they say things funny and stuff.

1639
01:21:25,079 --> 01:21:28,279
Speaker 3: I mean, being a gate a ship and using the stars,

1640
01:21:28,319 --> 01:21:32,560
I mean that's pretty smart. Like see when you're a

1641
01:21:32,640 --> 01:21:39,119
streets Actually that's not streets smart smart. It's there.

1642
01:21:39,520 --> 01:21:41,880
Speaker 2: There's like an old movie that has a pirate in it,

1643
01:21:41,960 --> 01:21:45,199
and he talked like that, and everyone based their image

1644
01:21:45,199 --> 01:21:47,359
of pirates off of that one character.

1645
01:21:48,119 --> 01:21:50,399
Speaker 4: Charles is correct. That old movie is Treasure Island from

1646
01:21:50,399 --> 01:21:55,520
the nineteen fifties. That movie has largely determined pop culture pirates,

1647
01:21:55,600 --> 01:21:59,880
like walking, the plank, eye patches, peg legs, the accent,

1648
01:22:00,119 --> 01:22:02,159
all of that goes back to that movie pretty much.

1649
01:22:02,840 --> 01:22:04,359
For the most part, they just sounded like where they

1650
01:22:04,439 --> 01:22:06,920
came from, Wales, from the UK, from Scotland to Ireland,

1651
01:22:07,680 --> 01:22:10,039
and they might pick up some slang from like the Caribbean.

1652
01:22:10,159 --> 01:22:12,840
But yeah, they weren't like talking.

1653
01:22:12,640 --> 01:22:16,439
Speaker 3: Like that as a society. That Treasure Planet or Treasure

1654
01:22:16,479 --> 01:22:17,880
Island was a documentary.

1655
01:22:20,079 --> 01:22:22,399
Speaker 4: It was like, I mean, it just kind of like

1656
01:22:22,479 --> 01:22:25,600
took over. That was the that was their Avengers endgame

1657
01:22:25,760 --> 01:22:32,079
back then, you know, I have two more pirates use

1658
01:22:32,159 --> 01:22:36,479
cannons and other means to destroy ships on the seats. Yes, yes,

1659
01:22:38,520 --> 01:22:41,399
that one is actually largely false. A lot of pirates

1660
01:22:41,439 --> 01:22:44,319
did not have ships capable of holding guns, and so

1661
01:22:44,359 --> 01:22:46,880
they would just rob ships by like join them. There

1662
01:22:46,880 --> 01:22:49,079
were a couple of pirates who had secured larger ships

1663
01:22:50,199 --> 01:22:52,920
for the most part, Yes, black Beard is one of

1664
01:22:52,960 --> 01:22:56,000
the Yes, he's one of the more infamous pirates who

1665
01:22:56,279 --> 01:22:59,079
was able to acquire a ship that could hold cannons.

1666
01:22:59,520 --> 01:23:03,439
But for the most part, they're stealing, yes, and they're

1667
01:23:03,439 --> 01:23:06,720
stealing ships and a lot of only the navy ships

1668
01:23:06,760 --> 01:23:09,439
could have guns, like merchants weren't allowed to have cannons,

1669
01:23:09,439 --> 01:23:12,640
and that's usually what they stole was those small schooners

1670
01:23:12,640 --> 01:23:15,479
and whatnot. So unless you would like scored big from

1671
01:23:15,520 --> 01:23:18,439
the Spanish Empire something like that, then you probably didn't

1672
01:23:18,479 --> 01:23:20,279
have guns and you were just getting close enough to

1673
01:23:20,359 --> 01:23:24,239
board them and hopefully rob them. And this kind of

1674
01:23:24,279 --> 01:23:26,680
goes into the last question or true or false statement

1675
01:23:26,720 --> 01:23:29,439
the British Empire encouraged piracy in the Caribbean.

1676
01:23:31,079 --> 01:23:35,840
Speaker 3: True, I'm saying piracy was an inside job this whole time,

1677
01:23:37,199 --> 01:23:46,840
that sounds like I can't wait to cut that from

1678
01:23:46,880 --> 01:23:47,560
the podcast.

1679
01:23:56,680 --> 01:24:00,560
Speaker 4: Charles wasn't even alive for that presidency either, like a

1680
01:24:00,720 --> 01:24:09,000
little bit that's that's stolen presidential valor.

1681
01:24:11,000 --> 01:24:13,520
Speaker 3: And back and back back to one.

1682
01:24:15,000 --> 01:24:19,159
Speaker 4: Yes, true, the British Empire did encourage piracy. They actually

1683
01:24:19,159 --> 01:24:23,359
allowed pirates to a dock at Port Royals, specifically to

1684
01:24:23,439 --> 01:24:27,039
spend money in their shops so long as pirates uh

1685
01:24:27,720 --> 01:24:30,359
agreed soft agreed to not attack British ships and only

1686
01:24:30,439 --> 01:24:31,960
focused on Spanish ships.

1687
01:24:31,720 --> 01:24:33,159
Speaker 3: Which Royal Caribbean.

1688
01:24:33,479 --> 01:24:36,439
Speaker 4: I am yeah, like the actual Port Royal which sunk

1689
01:24:36,600 --> 01:24:38,000
in Jamaica by earthquake.

1690
01:24:38,720 --> 01:24:38,840
Speaker 3: Uh.

1691
01:24:39,359 --> 01:24:41,399
Speaker 4: And to round all this out, that ties back into

1692
01:24:41,399 --> 01:24:45,319
Assassin's Creed Black Flag because early in the game, Blackbeard

1693
01:24:45,359 --> 01:24:47,439
will tell you don't attack the British ships. We have

1694
01:24:48,000 --> 01:24:50,279
a little agreement with them. But if you attack the Spaniards,

1695
01:24:51,520 --> 01:24:52,199
that's fair game.

1696
01:24:52,680 --> 01:24:56,720
Speaker 3: Kill them all. Put the red flag up when you

1697
01:24:56,800 --> 01:24:57,439
see those guys.

1698
01:24:58,600 --> 01:25:01,239
Speaker 4: And that is my true or false hired segment. Now

1699
01:25:01,319 --> 01:25:03,279
I can take off this hat, but I'm not.

1700
01:25:03,319 --> 01:25:03,880
Speaker 3: Going star.

1701
01:25:06,199 --> 01:25:09,199
Speaker 1: Well perfect. That was a really fun game, think us.

1702
01:25:09,399 --> 01:25:11,880
Speaker 3: I love trivia yay.

1703
01:25:12,920 --> 01:25:15,520
Speaker 1: Also, your hat is so big that like your face.

1704
01:25:15,399 --> 01:25:18,119
Speaker 2: Is cut off in the camera to fit almost the

1705
01:25:18,359 --> 01:25:21,119
entire segment has been more hat than Wes.

1706
01:25:21,680 --> 01:25:25,600
Speaker 3: Yeah, so people want the longer West talked about pirates,

1707
01:25:25,680 --> 01:25:28,239
the bigger the hack. Yeah, the hat expanded.

1708
01:25:28,720 --> 01:25:31,000
Speaker 1: I think at one point it was touching the camera.

1709
01:25:35,039 --> 01:25:37,359
Speaker 2: Less mudges the camera just figure his hat.

1710
01:25:37,800 --> 01:25:38,000
Speaker 3: Yeah.

1711
01:25:39,359 --> 01:25:42,520
Speaker 1: Well, let's get into a couple more games before we

1712
01:25:42,600 --> 01:25:44,039
get out of here. I just wanted to talk really

1713
01:25:44,119 --> 01:25:48,479
quickly about a cool new game called Don't Let It Starve.

1714
01:25:48,560 --> 01:25:53,039
It's developed by somebody named Edward O. Scarpatto, and it's

1715
01:25:53,319 --> 01:25:58,079
a sort of like uh your The premise is you

1716
01:25:58,199 --> 01:26:03,119
wake up inside of a cell and you look behind

1717
01:26:03,199 --> 01:26:07,239
you and there is a sort of man, what would

1718
01:26:07,279 --> 01:26:11,199
be the right word, like a not a hallway, not

1719
01:26:11,399 --> 01:26:14,760
like a like a portal, not not not like a

1720
01:26:14,840 --> 01:26:17,920
real portal, but like a hole that connects this room

1721
01:26:18,079 --> 01:26:21,840
to another room, and like something that you can pass

1722
01:26:21,920 --> 01:26:22,520
trays through.

1723
01:26:23,560 --> 01:26:27,600
Speaker 3: Oh oh, like a like a port a port yeah. Yeah.

1724
01:26:28,239 --> 01:26:31,560
Speaker 1: And on the other side of that that, you know,

1725
01:26:31,840 --> 01:26:34,720
port in the darkness are just two sets of eyes,

1726
01:26:36,520 --> 01:26:41,600
and it's this monster who speaks French. He's got he

1727
01:26:41,760 --> 01:26:45,520
used a lot of French words, and he is like

1728
01:26:45,680 --> 01:26:48,560
the he's the thing you're not letting starve. Don't let

1729
01:26:48,640 --> 01:26:51,960
it starve. Don't let that monster starve. And it's like

1730
01:26:52,000 --> 01:26:57,079
a it's a chef adjacent monster, and he has like

1731
01:26:57,680 --> 01:26:59,279
certain things that he wants you to cook for him

1732
01:26:59,359 --> 01:27:02,239
and like put together. They're on binto boxes and so

1733
01:27:02,840 --> 01:27:05,359
you are you wake up. Also, it's really creepy because

1734
01:27:05,359 --> 01:27:07,520
at one point in time you turn around and I'm

1735
01:27:07,560 --> 01:27:09,880
like just like getting to know the room, and I

1736
01:27:09,960 --> 01:27:12,159
turn around and his hands are like almost at me

1737
01:27:12,319 --> 01:27:15,800
to get me. It's really creepy. And he's got like

1738
01:27:15,880 --> 01:27:18,640
multiple hands. You only ever see his arms to grab

1739
01:27:18,800 --> 01:27:19,640
trays and stuff.

1740
01:27:20,800 --> 01:27:22,680
Speaker 3: Is he he sounds like the same vibe as the

1741
01:27:23,560 --> 01:27:24,920
game master and inscription.

1742
01:27:25,479 --> 01:27:30,600
Speaker 1: Yes, very yeah, similar vibe and and similar to inscription.

1743
01:27:31,199 --> 01:27:34,279
You are in a room that has like puzzles that

1744
01:27:34,600 --> 01:27:38,079
like ostensibly you can maybe escape the room. I haven't

1745
01:27:38,239 --> 01:27:41,119
made it that far. But as you go and make

1746
01:27:41,159 --> 01:27:44,199
progress in the game, the you know you're gonna like

1747
01:27:44,359 --> 01:27:46,319
be looking out for clues and that kind of thing,

1748
01:27:46,359 --> 01:27:48,760
and there's notes left behind by other people who are

1749
01:27:48,800 --> 01:27:53,640
trapped in this room. But the primary, your primary goal

1750
01:27:54,520 --> 01:27:58,279
is to satisfy the hunger of the beast on the

1751
01:27:58,319 --> 01:28:01,960
other side, and you do that by making these Bento boxes.

1752
01:28:02,079 --> 01:28:05,000
But every round there's like a score that you have

1753
01:28:05,079 --> 01:28:09,079
to hit, essentially, and you only have, like at the

1754
01:28:09,119 --> 01:28:11,800
start of the game, you only have four bento boxes

1755
01:28:12,239 --> 01:28:15,279
to hit that score, and so you will when you

1756
01:28:15,359 --> 01:28:18,439
go to the bento box kind of assembly station if

1757
01:28:18,479 --> 01:28:20,399
you're looking at it, it's kind of straight on, and

1758
01:28:20,520 --> 01:28:23,079
you go and it brings up three sort of like tickets.

1759
01:28:23,079 --> 01:28:25,520
You can do a tiny bento box, a medium sized

1760
01:28:25,560 --> 01:28:28,399
bento box, and a large one, and the tiny one

1761
01:28:28,439 --> 01:28:32,399
will award you for each sort of like successful bento

1762
01:28:32,479 --> 01:28:35,560
box you create, you'll get three gold coins. For the

1763
01:28:35,760 --> 01:28:38,159
middle tier, which has like more slots for you to use,

1764
01:28:38,800 --> 01:28:41,319
and it's ostensibly it'll be easier to get a higher

1765
01:28:41,359 --> 01:28:43,840
score because you have more slots to put food on.

1766
01:28:44,560 --> 01:28:47,640
It'll give you like one gold and then the large one,

1767
01:28:48,199 --> 01:28:50,439
which you can certainly kind of reach your score with

1768
01:28:50,680 --> 01:28:53,319
most times, that actually takes away a coin from you.

1769
01:28:54,560 --> 01:28:59,640
And so above that is like a sort of there

1770
01:28:59,680 --> 01:29:02,760
are like three capsules that have food in them, and

1771
01:29:02,880 --> 01:29:06,479
so every time you take a food, it will sort

1772
01:29:06,520 --> 01:29:09,479
of reroll whatever's in those boxes, and so you're kind

1773
01:29:09,479 --> 01:29:11,720
of picking like, Okay, do I want to take a

1774
01:29:11,840 --> 01:29:13,760
sausage which is worth this amount? Do I want to

1775
01:29:13,800 --> 01:29:17,279
take a pickle or like an olive because it's only

1776
01:29:17,439 --> 01:29:20,279
it's gonna only take up one pip And actually I've

1777
01:29:21,000 --> 01:29:23,000
that's like the only food that's gonna help me complete

1778
01:29:23,039 --> 01:29:24,439
this bento because I need to fit it into this

1779
01:29:24,560 --> 01:29:28,560
one slot. And everything's kind of sort of shaped like tetris,

1780
01:29:29,119 --> 01:29:31,319
like different shapes and stuff, and you're trying to assemble

1781
01:29:31,399 --> 01:29:33,800
them to get the most amount of food on your bento.

1782
01:29:35,319 --> 01:29:37,880
And if you look to the right, if you kind

1783
01:29:37,880 --> 01:29:40,520
of step away from that main assembly station, look to

1784
01:29:40,560 --> 01:29:45,479
the right is sort of a a rotating shop that

1785
01:29:45,680 --> 01:29:48,880
has like new kinds of foods or modifiers or like

1786
01:29:49,279 --> 01:29:52,079
things that will like, oh I picked up one on

1787
01:29:52,119 --> 01:29:55,479
my run. That's like sausages are now worth extra points

1788
01:29:56,119 --> 01:29:59,880
and so okay, that's gonna like inform my run and

1789
01:30:00,039 --> 01:30:01,319
kind of like, okay, I'm gonna be looking out for

1790
01:30:01,399 --> 01:30:05,319
sausages and trying to like reroll my because everything kind

1791
01:30:05,359 --> 01:30:07,159
of uses these gold coins that you have as a

1792
01:30:07,239 --> 01:30:10,079
resource to it, and you're essentially like trying to manage

1793
01:30:10,159 --> 01:30:15,680
those gold coins to buy new foods, get modifiers while

1794
01:30:15,760 --> 01:30:19,960
also kind of juggling this like this score that increases

1795
01:30:20,039 --> 01:30:24,960
every round lest you become devoured by the beast. It's

1796
01:30:25,000 --> 01:30:28,399
really it's it's interesting, it's it's got a good vibe.

1797
01:30:28,479 --> 01:30:32,000
I'm really enjoying it so far. I think it's like

1798
01:30:32,319 --> 01:30:35,000
only eight bucks. But if you are a fan of

1799
01:30:35,039 --> 01:30:39,640
a game like Inscription or even games that are like

1800
01:30:41,199 --> 01:30:44,399
of of like these sort of like Bollatrow, like Rogue

1801
01:30:44,479 --> 01:30:48,359
Light strategy game where you're trying to get increasing multipliers

1802
01:30:48,439 --> 01:30:51,880
like and like kind of break the game and like

1803
01:30:51,960 --> 01:30:55,000
get these really high scores, this is like another one

1804
01:30:55,039 --> 01:30:57,920
of those games, except it's almost like a The Bento

1805
01:30:58,039 --> 01:31:02,159
kind of reminds me of like like a Resident Evil

1806
01:31:02,279 --> 01:31:04,880
inventory system, like you can kind of rotate things and

1807
01:31:04,960 --> 01:31:07,239
flip them around, and yeah, you're trying to.

1808
01:31:07,359 --> 01:31:08,439
Speaker 3: Just like make some wiz.

1809
01:31:09,239 --> 01:31:11,560
Speaker 2: There's like a similar minigame and Consume Me that you

1810
01:31:11,640 --> 01:31:12,560
play all the time.

1811
01:31:12,439 --> 01:31:15,159
Speaker 1: Where you're like, yes, yes, that's a great shout out.

1812
01:31:15,319 --> 01:31:15,720
Speaker 3: Yeah yeah.

1813
01:31:15,880 --> 01:31:17,800
Speaker 5: I was going to draw comparisons to like the i

1814
01:31:17,880 --> 01:31:20,319
mean the RI four briefcase, but there was a game

1815
01:31:20,359 --> 01:31:23,479
that was about managing an R four style briefcase where

1816
01:31:23,479 --> 01:31:26,399
you're trying to fit everything and and get like the

1817
01:31:26,439 --> 01:31:27,520
best score you could out of that.

1818
01:31:28,119 --> 01:31:30,239
Speaker 1: Yeah, so that's sort of like the run to run.

1819
01:31:30,359 --> 01:31:32,640
And then there's this I'm too early in the game

1820
01:31:32,680 --> 01:31:34,720
to have figured out like how the whole like meta

1821
01:31:35,399 --> 01:31:37,439
system works, because there's like there's a safe on the

1822
01:31:37,560 --> 01:31:40,640
wall with like numbers. There's a little scribbles around the walls,

1823
01:31:40,760 --> 01:31:42,600
like there's one I found. It's like a four leaf

1824
01:31:42,640 --> 01:31:44,159
clover and it has the number one next to it,

1825
01:31:44,199 --> 01:31:46,399
so it's like, Okay, got to figure out what that means.

1826
01:31:46,920 --> 01:31:49,359
There's clearly like an exit hatch with a lock on it.

1827
01:31:49,960 --> 01:31:52,039
There's like a series of like four bells that you

1828
01:31:52,119 --> 01:31:55,359
can ring that are that's above that latch. There's a

1829
01:31:55,399 --> 01:31:59,920
lot of like clearly like very puzzly things. There's like

1830
01:32:00,079 --> 01:32:02,680
little thing scattered on the floor that feel like they'll

1831
01:32:02,680 --> 01:32:07,640
eventually be relevant. And I haven't quite unearthed with that

1832
01:32:07,880 --> 01:32:11,319
like Crossrun sort of meta like what I'm aiming to

1833
01:32:11,399 --> 01:32:16,399
get to is yet. But it's really interesting and I'm

1834
01:32:16,800 --> 01:32:18,439
I think it's a really a really well made game.

1835
01:32:18,439 --> 01:32:21,600
It's an interesting concept, and it's got like this yeah,

1836
01:32:21,640 --> 01:32:27,319
this horror tone that I think is you know, I

1837
01:32:27,359 --> 01:32:29,880
think eventually they introduced like timers on like you have

1838
01:32:29,960 --> 01:32:34,319
to assemble this binto box quickly, and like, yeah, so yeah,

1839
01:32:34,359 --> 01:32:37,199
it's it's really effective and I'm really enjoying it. So

1840
01:32:37,239 --> 01:32:39,199
I wanted to talk about it on the show for

1841
01:32:39,239 --> 01:32:39,680
a little bit.

1842
01:32:40,760 --> 01:32:41,279
Speaker 3: Sounds cool.

1843
01:32:41,600 --> 01:32:44,359
Speaker 1: Yeah, that's called It has like not that many Steam

1844
01:32:44,399 --> 01:32:47,119
reviews also, so this is not like a yeah one

1845
01:32:47,199 --> 01:32:52,119
hundred and thirty very positive. Yeah, it came out June twelfth,

1846
01:32:53,520 --> 01:32:56,319
but I recommend it. It's been really fun so far,

1847
01:32:57,000 --> 01:33:00,359
and I'm gonna keep playing it again. That's called Don't

1848
01:33:00,439 --> 01:33:04,239
Let It Starve, which I have been confusing with Don't Starve,

1849
01:33:05,079 --> 01:33:09,640
the very popular survival sim games. But yeah, I recommend it.

1850
01:33:09,720 --> 01:33:15,359
It's being published by Black Lantern Collective, and they've I

1851
01:33:15,399 --> 01:33:18,960
think they usually just focus on like coreror games in general.

1852
01:33:19,199 --> 01:33:21,800
But but yeah, I wanted to shout that one out

1853
01:33:22,239 --> 01:33:24,159
and then before we before we head out, I want

1854
01:33:24,199 --> 01:33:27,279
to toss it over to Marcus. You've been playing a

1855
01:33:27,399 --> 01:33:31,159
game called Cat Mail Company, right, Yeah.

1856
01:33:31,520 --> 01:33:34,399
Speaker 3: This is a cozy little game where you play as

1857
01:33:34,439 --> 01:33:39,680
a cat running an abandoned post office and trying to

1858
01:33:39,800 --> 01:33:42,520
basically pick up the pieces from the owner who has

1859
01:33:42,720 --> 01:33:45,560
vanished under mysterious means, don't really know much about them.

1860
01:33:46,000 --> 01:33:48,199
But this is like a post office that is like

1861
01:33:48,359 --> 01:33:52,319
on the water. So you have a delivery boat that

1862
01:33:52,520 --> 01:33:55,359
comes each day to either bring new packages or to

1863
01:33:56,000 --> 01:33:58,920
take the packages that are that people have given to you.

1864
01:33:59,399 --> 01:34:00,840
And you're pretty mu just trying to get it up

1865
01:34:00,840 --> 01:34:02,560
and running again. Like you walk in, you see like

1866
01:34:03,359 --> 01:34:08,000
piles and piles of abandoned boxes. Like literally the way

1867
01:34:08,039 --> 01:34:11,039
you unlock new areas of the post office is that

1868
01:34:12,279 --> 01:34:15,439
like some of the hallways are literally flooded with packages,

1869
01:34:15,560 --> 01:34:17,119
like just in a pile, and you have to like

1870
01:34:17,720 --> 01:34:20,399
kind of excavate them, and then the more you dig up,

1871
01:34:20,479 --> 01:34:23,279
the pile reduces, and then it'll be like, oh, there's

1872
01:34:23,319 --> 01:34:25,319
a door behind this pile that leads to a room

1873
01:34:25,319 --> 01:34:30,399
where I can fix damage packages. Okay, but it's neat,

1874
01:34:30,479 --> 01:34:33,520
it's very it's very chill. Like the basic loop is

1875
01:34:33,560 --> 01:34:36,479
that you have all these cats. Everybody in this game

1876
01:34:36,560 --> 01:34:39,680
is a cat come up to your desk and know

1877
01:34:39,920 --> 01:34:41,640
either give you a package that they want to mail

1878
01:34:41,760 --> 01:34:44,319
or they're coming to pick up a package. And if

1879
01:34:44,359 --> 01:34:48,520
they're mailing packages, you have to stamp it based on

1880
01:34:48,760 --> 01:34:51,479
which location needs to go to, like there's different other

1881
01:34:51,640 --> 01:34:54,840
islands that you gradually unlock access to throughout the game,

1882
01:34:54,960 --> 01:34:57,399
but it's like, oh, it's going to this like Lighthouse Island,

1883
01:34:57,760 --> 01:34:59,760
and you put the appropriate stamp on it. You have

1884
01:34:59,840 --> 01:35:01,960
to aid to packages, and depending on how much ways

1885
01:35:02,000 --> 01:35:04,720
you have to put x number of stamps, you eventually

1886
01:35:04,800 --> 01:35:07,960
unlock in x ray that you send packages through that

1887
01:35:08,079 --> 01:35:11,680
might reveal other attributes that need to be sort of marked,

1888
01:35:11,680 --> 01:35:14,159
whether like, oh, Okay, this thing's really heavy, I gotta

1889
01:35:14,199 --> 01:35:16,319
put like a sticker on this to let people notice

1890
01:35:16,399 --> 01:35:19,640
is heavy, or this package has something inside of it

1891
01:35:19,720 --> 01:35:21,760
it needs to be kept frozen. And then eventually you

1892
01:35:21,840 --> 01:35:24,439
open up a section of the post office that has

1893
01:35:24,479 --> 01:35:26,800
a freezer and you can stick the packages this in

1894
01:35:26,920 --> 01:35:31,000
there until the boat comes to collect them. And then

1895
01:35:31,000 --> 01:35:33,319
if someone's coming to pick up a package, they walk

1896
01:35:33,399 --> 01:35:35,680
in and a lot of them are kind of idiots

1897
01:35:35,920 --> 01:35:39,800
in the sense that they come with like barely information

1898
01:35:39,920 --> 01:35:42,239
about the thing that they have come to retrieve, whether

1899
01:35:42,319 --> 01:35:44,039
it's for them or if they're picking it up for

1900
01:35:44,119 --> 01:35:46,720
a family member. And I say idiots in like a

1901
01:35:46,840 --> 01:35:49,800
cute way, like they're cute dummies, and they're like, I

1902
01:35:49,840 --> 01:35:52,880
don't know, man, I just notice package has a yellow ribbon,

1903
01:35:53,520 --> 01:35:56,279
and it's like literally, there's some casts that are like

1904
01:35:56,920 --> 01:36:00,039
pretty sure this package is cube shape this box and

1905
01:36:00,079 --> 01:36:02,399
they're like, oh okay, well I've got a hundred of those.

1906
01:36:02,479 --> 01:36:05,720
Let me go through those real quick, and they'll give

1907
01:36:05,760 --> 01:36:09,239
you like like each package has a first name and

1908
01:36:09,319 --> 01:36:12,039
a last initial, so sometimes someone will come in and

1909
01:36:12,119 --> 01:36:13,600
give you the full name to person's you have to go,

1910
01:36:13,680 --> 01:36:15,520
but like, okay, that last name starts with an S.

1911
01:36:15,680 --> 01:36:18,720
Let me go through all my S packages and see

1912
01:36:19,000 --> 01:36:21,760
which ones it might be. And the space that you're

1913
01:36:21,800 --> 01:36:24,159
in sort of the storage room. You can organize your

1914
01:36:24,199 --> 01:36:26,760
packages however you want, like you have like multiple shelves

1915
01:36:27,079 --> 01:36:31,399
of different types and so like whatever organization method makes

1916
01:36:31,439 --> 01:36:33,600
the most sense to you, you go with them, like

1917
01:36:33,680 --> 01:36:36,239
whether you want to arrange it by the destination that

1918
01:36:36,319 --> 01:36:39,279
they came from or by the special attributes of like okay,

1919
01:36:39,279 --> 01:36:42,239
I'm gonna put all my super heavy packages over here,

1920
01:36:42,800 --> 01:36:46,039
or you can put them alphabetically. It's just whatever your

1921
01:36:46,119 --> 01:36:49,199
brain sort of sings with, which I like. But it's

1922
01:36:49,199 --> 01:36:54,159
a very like laid back game, like time advances every

1923
01:36:54,239 --> 01:36:57,560
time you deal with a customer. But when you don't

1924
01:36:57,600 --> 01:37:00,920
deal with a customer, which you act manually like you

1925
01:37:00,960 --> 01:37:03,279
have like a little desk bell that you ring when

1926
01:37:03,319 --> 01:37:04,880
you want to deal with someone. But when you're not

1927
01:37:05,119 --> 01:37:08,039
doing that, you're free to just kind of do whatever

1928
01:37:08,079 --> 01:37:11,239
you want without consequence, whether it's oh, I want to

1929
01:37:11,359 --> 01:37:15,199
organize the space a bit, or you're finding like pictures

1930
01:37:15,239 --> 01:37:17,640
where you see all these blank spaces on walls and decorations,

1931
01:37:17,640 --> 01:37:19,119
where it's like, oh, I'm gonna fill out all these

1932
01:37:19,920 --> 01:37:22,720
decoration spaces. Maybe I'll get like a reward for that

1933
01:37:22,960 --> 01:37:26,840
or something. And also just maybe like gradually revealing you

1934
01:37:27,039 --> 01:37:30,319
used to occupy this space because you're seeing like pictures

1935
01:37:30,359 --> 01:37:33,000
of a people living here and you're like, okay, like

1936
01:37:33,079 --> 01:37:35,439
maybe this is the owner that vanish. Maybe we're gonna

1937
01:37:35,479 --> 01:37:37,800
learn something about them. Because the only other character, at

1938
01:37:37,880 --> 01:37:39,800
least so far, I've interacted with that isn't a customer

1939
01:37:39,920 --> 01:37:42,479
is the boat captain who comes by us said he

1940
01:37:42,600 --> 01:37:46,840
seems relatively clueless about like, oh, you're not the person

1941
01:37:46,880 --> 01:37:49,039
I usually deal with, but whatever. I guess. I don't

1942
01:37:49,079 --> 01:37:51,760
get paid enough to test too many questions. I'm just here, yeah,

1943
01:37:52,119 --> 01:37:55,359
give you your packages. But it's nice. I've enjoyed it

1944
01:37:55,960 --> 01:38:00,159
as a very much like a second screen game. Okay,

1945
01:38:00,199 --> 01:38:03,760
I'm gonna have like a podcast on or I'm gonna

1946
01:38:03,800 --> 01:38:05,960
watch some just something on the other screen while I'm

1947
01:38:06,079 --> 01:38:09,119
just dealing with these cats. But it's fun. There are

1948
01:38:09,159 --> 01:38:12,199
some annoyances, like my biggest hang up with the game

1949
01:38:12,319 --> 01:38:15,680
is that it doesn't auto save frequently enough, Like it

1950
01:38:15,800 --> 01:38:19,359
only saves after every shift. So you have a day

1951
01:38:19,479 --> 01:38:22,319
shift and a night shift. Yeah, and each shift is

1952
01:38:22,439 --> 01:38:24,560
a certain number of customers that you have to get through,

1953
01:38:24,920 --> 01:38:26,439
and if you try to exit the game before you

1954
01:38:26,560 --> 01:38:29,279
end your shift, it just won't, like it'll tell you

1955
01:38:29,399 --> 01:38:31,800
the last time you save, and sometimes it'll go like

1956
01:38:32,039 --> 01:38:34,840
thirty minutes to an hour, depending on how long it

1957
01:38:34,920 --> 01:38:38,159
takes you to either find someone's packages, because again, somebody's

1958
01:38:38,159 --> 01:38:40,640
package descriptions and you have so many all the time

1959
01:38:41,239 --> 01:38:44,439
that you're just going through each one trying to inspect them,

1960
01:38:44,600 --> 01:38:46,960
like is this the one if they want so that can,

1961
01:38:47,960 --> 01:38:50,319
Like it is annoying having to get through a whole

1962
01:38:50,319 --> 01:38:52,039
shit before it's like okay, now it can quit the game.

1963
01:38:52,079 --> 01:38:55,319
So I wish I could just save any time and

1964
01:38:55,399 --> 01:38:59,680
then some many other package descriptions can be or not

1965
01:38:59,680 --> 01:39:02,479
even the package description, but some of the rules of

1966
01:39:02,520 --> 01:39:04,199
the game could be a little vague in terms of

1967
01:39:04,800 --> 01:39:06,439
I was trying to figure out for the longest time

1968
01:39:06,680 --> 01:39:08,920
because some packages I've had for like ever, and I'm like,

1969
01:39:08,960 --> 01:39:12,079
are these people ever gonna come for somebody? And then

1970
01:39:12,079 --> 01:39:14,359
I was on and since there were there when you

1971
01:39:14,680 --> 01:39:17,079
start the game, I kept wondering, like, do I think

1972
01:39:17,079 --> 01:39:18,680
if they see a bow captain or are they supposed

1973
01:39:18,680 --> 01:39:21,000
to be sent out? Is that why no one's come prettise?

1974
01:39:21,079 --> 01:39:23,520
But I don't know. I feel like he would I

1975
01:39:23,560 --> 01:39:26,560
would get a notification if I was taking too long

1976
01:39:26,640 --> 01:39:29,079
meal on these packages. I don't know, Like you kind

1977
01:39:29,119 --> 01:39:31,920
of at the end of a shift, you're awarded points

1978
01:39:32,000 --> 01:39:36,119
for how many packages you correctly labeled in shipped to

1979
01:39:36,159 --> 01:39:39,720
their correct destinations. If you label something wrong, it'll be

1980
01:39:39,920 --> 01:39:42,119
sent back to you and it might be damaged the

1981
01:39:42,199 --> 01:39:45,000
next day, so you have to worry about that. But

1982
01:39:45,079 --> 01:39:48,399
then I guess as you level up, you unlock like

1983
01:39:48,840 --> 01:39:51,279
just a little milestones happened with the story where it's like, again,

1984
01:39:51,319 --> 01:39:53,359
you might find a key to a room that you

1985
01:39:53,359 --> 01:39:56,359
didn't have before or stuff like that. But other than

1986
01:39:56,359 --> 01:39:58,680
those hangs up, it's cool, like it's it's just nice.

1987
01:39:58,840 --> 01:40:01,520
It's like a nice little break. I just wish I

1988
01:40:01,520 --> 01:40:04,520
could save whenever I want. That's honestly, with the game,

1989
01:40:04,560 --> 01:40:07,439
it's not fair enough. Yeah, it's it's like working at

1990
01:40:07,439 --> 01:40:09,840
a real job. I can't just walk out anytime I want.

1991
01:40:09,880 --> 01:40:11,319
I gotta wait for the end of my ship where

1992
01:40:11,319 --> 01:40:11,880
I can go home.

1993
01:40:13,640 --> 01:40:15,399
Speaker 2: Well, I think especially the way you're playing it with

1994
01:40:15,520 --> 01:40:17,560
it with it as like a second screen game two

1995
01:40:17,600 --> 01:40:18,840
of like you just kind of want to pick it

1996
01:40:18,920 --> 01:40:20,800
up for like twenty minutes and then put it down and.

1997
01:40:20,840 --> 01:40:22,319
Speaker 1: Be able to save an annoying right.

1998
01:40:22,520 --> 01:40:24,640
Speaker 2: Yeah, yeah, you got to like finish it out as Yeah,

1999
01:40:24,720 --> 01:40:24,960
just kid.

2000
01:40:25,039 --> 01:40:26,920
Speaker 3: Yeah, it's like, oh my show's over. I'm ready to

2001
01:40:26,960 --> 01:40:28,640
do something else, but I gotta do like two more

2002
01:40:28,680 --> 01:40:30,279
I gotta do with two more customers before I can

2003
01:40:30,319 --> 01:40:31,479
clock out. Yeah.

2004
01:40:33,079 --> 01:40:35,960
Speaker 1: Well cool, Well I think that's gonna be it for

2005
01:40:36,199 --> 01:40:39,159
the podcast this week. Do you just want to say,

2006
01:40:39,640 --> 01:40:42,720
please go pick up a copy of Game Informer magazine,

2007
01:40:43,399 --> 01:40:46,920
Game Informer dot Com slash subscribe of course if you're

2008
01:40:46,960 --> 01:40:48,520
in the US and want to pick up a subscription,

2009
01:40:49,479 --> 01:40:53,119
or or find us on newsstands around the world. Thank

2010
01:40:53,159 --> 01:40:56,119
you for listening. Please if you don't mind, share the

2011
01:40:56,159 --> 01:40:59,000
show with a friend, if you do enjoy it and

2012
01:40:59,359 --> 01:41:00,760
think you if you've been with us for a while,

2013
01:41:00,920 --> 01:41:03,560
or whether this is your first episode, or yeah, we

2014
01:41:03,760 --> 01:41:06,279
just appreciate you listening, especially if you made it this far,

2015
01:41:06,359 --> 01:41:09,880
made it through all of our our shenanigans. But yeah,

2016
01:41:09,920 --> 01:41:11,560
I hope you all have a great week. Be sure

2017
01:41:11,600 --> 01:41:14,119
to follow the crew here. You can follow Charles at

2018
01:41:14,199 --> 01:41:17,720
Chuck Duck three sixty five, follow Marcus at Marcus Stewart's seven.

2019
01:41:17,720 --> 01:41:21,680
You find Wesley at LeBlanc Wes or slash or at

2020
01:41:21,800 --> 01:41:25,560
Wesley LeBlanc depending on the platform. I believe you can

2021
01:41:25,640 --> 01:41:28,399
find Eric at cmusie and you can find me at

2022
01:41:28,920 --> 01:41:32,560
It's Van Aiken. Don't forget to follow Game Informer everywhere.

2023
01:41:33,119 --> 01:41:34,800
It's the best way to keep up with everything we've

2024
01:41:34,800 --> 01:41:37,560
got going on and as well as get you know,

2025
01:41:37,680 --> 01:41:40,840
the daily news. But yeah, we'll see you next Friday.

2026
01:41:41,000 --> 01:41:42,800
Thank you for watching. Goodbye,

