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Speaker 1: That was wrong. Button First podcast.

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Speaker 2: We're doing great, everybody.

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Speaker 1: It's the Internet. You're busy. Let's do this. Welcome to

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the Game as Deicides Podcast. This is the podcast where

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we decide everything about the world of video games so

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you never have to think for yourself. I'm your host

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Jeff Greben with me is.

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Speaker 2: Jahn Turbo Sean mcdowald.

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Speaker 1: In today's episode, PlayStation has killed video game more closures

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at Xbox and Rhythm heave and groove. That's pretty fun.

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But first, Sean, how are you doing.

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Speaker 2: Everything's on fire? Yeah, it's on fire.

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Speaker 1: Okay, I can panic. I can. I can handle that much.

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I don't know if I can do anything else to

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fix the situation, but I can certainly panic. Yeah, it's

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all on fire. It's bad. It's a crisis. Gonna I'm

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gonna go on vacation here. I'll be out next week, everybody,

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And while I'm doing that, I will play some old

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video games and try not to think about it, because

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that still works. They can't take that from me. I

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mean they'll try, but they can't take that from me.

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Speaker 2: No, we can always go back to retro if we

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look at why I've been playing. Later, that's like all

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I've been doing. But it's always a good time, even

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if the news about news stuff is a bit dire

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this week.

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Speaker 1: Yeah I am. We're packing up, we're getting things going.

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So you know what, everybody, we are gonna make it

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a little bit of an expotit expedited show tonight. You know,

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we'll still plenty of fun and me and Sean won't

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skimp on talking about all of what's going on in

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games right now. So we'll get to that here in

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a second. First, let's thank everybody for joining us. Give

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us a good rating. Wherever you are listening, hit the

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like button on YouTube. Please helps people find the show

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and we really do appreciate it. Do you want to

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ask a question, there's a way to do that. You

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go to YouTube while we're live, hit that super chat button.

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We will get to all the super chats before we

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are in with the program. Before we're done with the

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program tonight. Thanks to Carlos saying who is Insane in

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the Rain music on YouTube for the use of our

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theme songs. We are on Spotify, Apple Podcast and wherever

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pods are caught. Thank you to the mods. Thanks to

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Christian for producing and you can get more from Mike

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and me and support us by going to patreon dot

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com slash game mess That gets you access to our

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discord server participation in Q and A sessions, Which what

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do you want Tomorrow morning? Before I leave, I'm going

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to get up early before everyone else is up here early,

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so I'm thinking like, well, maybe not before everyone else

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is up maybe we'll do it at like nine am.

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But that's what I'm gonna aim for everybody, So nine

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am Eastern time, So have your questions ready to go.

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I'll do a Q and A session as I get

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ready to drive out of Ohio. You could. It also

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gets you access to our game club discussions, early access

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to new episodes of shows like Columbos, and of course

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all of our shows add free. That's Patreon dot com

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slash game mess. If you're wonder where Mike is baseball,

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I think he's like said, fuck it, I'm going to

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a baseball game, which I guess I get it.

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Speaker 2: Well, you see, he was really like you know, stressed

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and worn out after that vacation he just took, so

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he needed to also go watch a baseball game before

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three weekend.

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Speaker 1: I get it, man, oh boy and vacation from the vacation.

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All right, let's see, with all that out of the way,

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we're gonna get to the big topics of the week

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right after this. All right, Sean, let's just dive into it.

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It is all coming apart, unglued. All the bad things

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are happening at once. Let's go into some semblance of

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an order here. Physical disc production ending in January twenty

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twenty eight for new games releasing on PlayStation consoles. This

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says a sid human over at the PlayStation Blog wrote

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this up as consumer preferences in the broader entertainment industry

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continued to shift away from physical discs to digital. Physical

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game disc production for all new games releasing on PlayStation

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consoles will be discontinued starting January twenty twenty eight, Following

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the state, new games will be available in PlayStation store

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and at retailers in digital formats only. This transition has

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no impact on games that already released or will be

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releasing prior to January twenty twenty eight in disc format.

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This is a natural direction for Sony Interactive and Entertainment

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to adapt consumer trends, as the general preference for digital

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media significantly outpaces physical discs. I guess let's start there, Sean,

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you think that is that? I mean, we know it's

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trending in that direction. Do we think it's trended in

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that direction so heavily that this is just a not

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what do they say a natural direction for the Sony

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Interactive Entertainment Corporation.

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Speaker 2: I would not say it's trended in that direction that hard,

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because no, that would mean that like ninety plus percent

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of your business is digital, and it's not ninety plus

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percent across the board. There's still malny of people out

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there buying physical games for one reason or another. You know,

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the age old statement is like Internet issues and whatnot,

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and you might live somewhere where there's data caps, or

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you're not slower or whatnot. Also still valid reasons, but

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more than ever, it's rough out there. People need to

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cut corners where they can, and buying physical games is

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an easy way for them to do that and pick

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up use games. Physical games go on sale cheaply more

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often than digital games, and people aren't People need to

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rely on wherever they can to save a bucket. A

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lot of times that is physical on top of so

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many other reasons. So it does feel bemature is maybe

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the word when like, even if the business is trending

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that way, the fact that's not the vast, vast majority

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of the business feels like they're just trying to find

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a convenient excuse to really clamp it down on the

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whole production line for games and have full control over

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the market on their platform.

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Speaker 1: And I think we kind of can see the perfect

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ish storm that they are finding themselves in as the

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reason to maybe pull the trigger on announcing this right

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now and solidifying this January twenty twenty eight date. Grand

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Theft Auto six did just get announced as a code

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in a box, and then they do have a PS

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six that's coming, And I think the expectation for even

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people who are diehard physical collectors has been for a

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long time now that the PS six is not going

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to launch with a disk drive built into that thing.

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I think even optimistic people were feeling a little bit

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pessimistic about that. This feels like it all but guarantees that.

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In fact, Andy Robinson talked to was as and peer

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analyst Peers Harding Roles, and it's his opinion that based

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on this, there's no way the PlayStation six will launches

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before this January twenty twenty eight date. And yeah, so

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with the pressure on one side of PlayStation six is

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going to be digital only for or the large part

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or maybe entirely, Like they are not saying anywhere in

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the statement shit sid Chuman did not say anywhere in

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the statement Sean like, and we're gonna give you a

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way to keep playing your physical games in the future.

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They don't say that. So I think we have to

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sort of read as this is like the hardest and

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harshest scenario, which is there won't be a way to

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do that. So on one side, PS six, no disk

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drive whatsoever seems very likely. And then this opportunity where

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Grand Theft Auto has sort of set the expectation. I

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think they're like, let's just barrel right ahead and go

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for it. And I think it's led them into the

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scenario where it does feel premature. I I kind of

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always thought they would just let it peter out, sean

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like they would just say, let's here is a PlayStation

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six with an external drive, and it's it's more expensive

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than it has any right to be, but we're gonna

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make quite a few of them. You could buy one

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if you really want, and then the people who want

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to keep put on keep putting on discs can do so.

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And that's not the way they're going. They're just cutting it.

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Speaker 2: Off, right. It feels like they're just taking convenient excuse

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after convenient excuse to add this all up to give

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them a reason to cut a cost right now as

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component costs are higher than ever before and they are

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trying to maximize profits like now, before there was it

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the Sony specifically not PlayStation but Sony. One of the

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C suite executives I forget who towards the top said,

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you know, we're going to try and maximize our existing

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user bases.

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Speaker 1: CFO said that, yeah, yeah.

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Speaker 2: I forget exactly what their statement was, but basically, we're

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gonna milk PlayStation fans for everything they're worth. It is

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like what the statement was, and this is one of

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the ways they can do that. They can maximize profit

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by Okay, if you're the only game in town figuratively,

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if you are the only store around, you get to

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unilaterally decide what games cost. And PlayStation has been moving

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towards this since twenty nineteen when they got rid of

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ad digital game keys. These do not exist for PlayStation

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at storefronts anymore.

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Speaker 1: What is this then that they're saying here, Okay, so

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following this, yeah, I'm just going to ask it for myself,

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and I'm sure maybe you'd have an answer. Following the

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state new games will be available in PlayStation store and

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at retailers in digital formats only, that's stunt me. But

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what is that about?

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Speaker 2: Okay, So as of right now, there are no keys

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for games or PlayStation at retailers. If you want to

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buy a digital PlayStation game, you either need to use

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your linked payment method or you need to go to

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a store and buy PlayStation gift card. So they have

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clearly been wanting to like lock things down for a

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while now, and now we are at the point where

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they are saying we're getting rid of the physical too.

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So going forward, Yeah, this is a weird statement of saying, like,

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the digital games will be available at the PlayStation store

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and at retailers. I can only assume that means that

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they will bring keys back in some variety some way.

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I mean, certain retailers like Amazon and best Buy will

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email you a code and that's the alternative to physical

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media at this point. And I think the language there

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is also like covering a sort of new type of

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cross gen period where like codes in boxes will be

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an extremely common thing for them until we get to

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the point where they either get rid of codes entirely

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or they do just bring back the codes as gift

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cards and that's all the games you can get at

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retail going forward.

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Speaker 1: Yeah, I mean great, Theft Auto six is a key

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in a box? Right, So do they do they need

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PlayStations help to do that? I assume they would, right,

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they would need play Yeah, PlayStation xboxes help to do that,

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So clearly they're ready to they're ready for that.

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Speaker 2: Right, because whenever someone manufactures a first party console game,

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you need to work with the first party in or

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do that like Limited Run for example, they need to

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work with the platform holder in or to like physically

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manufacture the discs because there's you know, the discs are

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DRM to hell, so like they need to come from

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the first party, and then they need to be manufactured

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by whoever has the partnership with the platform holder as well.

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So when it comes to even something like a code

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in a box, that company is working with PlayStation Nintendo,

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xbox whoever, in order to like manufacture that exact specification

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box with like all the legal ees and whatnot, and

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like all the logos being correct in every thing. So yeah,

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Rockstar and Sony are working together to put out a

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code in a box as like a partnership there, like

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as if it were a disc. All right.

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Speaker 1: So I mean, like, as someone who has been primarily

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digital for a long time, now, this still is like

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clearly the writing on the wall is I'm also going

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to be paying higher prices. I was already playing paying

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slightly higher prices, like when I was not buying games

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secondhand or waiting for physical to go on sale, which

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like you said, does happen more frequently. But now there

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will be even less competition. And yes, like you said,

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they kind of unilaterally can set the price and they

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can you know, still strong arm these retailers with these

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codes in boxes of like they're going to have even

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more control over that stuff as well. So and I

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don't I just don't expect nearly as many games to

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do the code and box thing. I think it's going

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to be kind of here and there. The biggest games

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will get those and they'll go to Walmart and that's

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kind of it.

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Speaker 2: Yeah, that might be like even what collector's editions start

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doing Some collector's editions already do that, like you get

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a code alongside it as far back as like you know,

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this was a small release. I remember my Sonic Mania

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Collector's edition came with a code on a metal card,

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is what we got. So yeah, absolutely, And that's the

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thing that everybody should be worried about and should be like,

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you know, apprehensive about. Is like you mentioned, even if

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you're not a person who buys physical games yourself. Biscal

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games have always kept the market in check because it

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is an open market, free market. Once you have a

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physical good that you purchase from the first party, you know,

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I have a little bit of insight on this working

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retail for a while there, Like you know, they purchase

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it in bulk for a set price from Sony and

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then they get to set the price manufacturers suggested retail price.

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They get to them sell that to someone else. And

256
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that's why you get sales on physical games so often

257
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is bec as they're trying to clear inventory of this

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physical good and Arthur at that and so that has

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made it so that Sony can't say it's their platform,

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they can do whatever they want. That has always kept

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in checks that they don't say, hey, everybody, publishers seventy dollars,

262
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we really don't want you to drop it lower than that, ever,

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seventy dollars, because Walmart can set up for whatever the

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hell they want. So that's why there's always been competition.

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It has made us, like digital only purchasers at least,

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you know, know that things won't get too bad out there.

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But if the only way to purchase the game is

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through PlayStation directly, that competition has gone, and it's worse

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for all of us.

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Speaker 1: Well, I mean, the very least. We can rely on

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the digital stores being open forever. Anyway, let's get to

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this next store of Storia. Sony is closing the PlayStation

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store on PlayStation three and Vita. This is from Chris

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going at VGC. The timing of this, man, what the hell.

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But I think it's also like last time they tried

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to do this, where they closed down the PlayStation stores

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on PS three and Vita, which they did try to

278
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do back in twenty twenty one. I'm sure that's in

279
00:14:08,039 --> 00:14:10,720
the story somewhere. There was big backlash and they stepped

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00:14:10,759 --> 00:14:12,000
off and like, all right, we'll keep it around for

281
00:14:12,039 --> 00:14:13,759
a while well, now you'd kind of double these things up.

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Let people get mad at the disc thing, and this

283
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thing's kind of actually going under the radar a little bit.

284
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Obviously people are paying them up, but it's like this

285
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is the kind of thing where it's like, oh, okay,

286
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I guess we don't have the energy to be like

287
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furious at both. So this one's going to go through

288
00:14:26,480 --> 00:14:28,679
this time, and it kind of probably always was going

289
00:14:28,720 --> 00:14:31,799
to go through this time, but for sure, but demand

290
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to have these things the same time to be like

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by digital. Also, we're closing a digital store. It looks insane, John.

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Speaker 2: Sorry, I just got sent a link to an article

293
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from The Verge from minutes ago, headline Sony's PlayStation disc

294
00:14:48,399 --> 00:14:50,399
factory is already being repurposed.

295
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Speaker 1: Geeesuses man, w I mean yeah, I mean that's the

296
00:14:56,440 --> 00:14:58,879
word going around. Is like they've been planning this for

297
00:14:58,919 --> 00:15:01,879
a long time, that they have been meaning to make

298
00:15:01,919 --> 00:15:04,559
this happen for a I mean, it sounds like they've

299
00:15:04,600 --> 00:15:07,960
been planning this since like twenty twenty, twenty twenty one,

300
00:15:08,240 --> 00:15:09,480
and here we are. Yeah.

301
00:15:09,519 --> 00:15:12,679
Speaker 2: Anyways, as to the story you just talked about, this

302
00:15:12,879 --> 00:15:16,080
is a one tube any way. Anyway, anybody who gets

303
00:15:16,080 --> 00:15:18,240
mad that we only have shit to say about Xbox.

304
00:15:18,240 --> 00:15:19,919
Don't worry, we got plenty of hey for the other

305
00:15:19,960 --> 00:15:21,000
three platform holders.

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Speaker 1: My fuck up tonight as one.

307
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Speaker 2: Of those nights. It just reads as incompetence on PlayStation's

308
00:15:28,399 --> 00:15:33,000
part to pair these together. Like, I can only assume

309
00:15:33,039 --> 00:15:35,519
the thought process was, Yeah, like a look over here

310
00:15:35,679 --> 00:15:37,320
or get all the bad news out of the way

311
00:15:37,799 --> 00:15:41,360
type of strategy. That's not what you're doing. You just

312
00:15:41,519 --> 00:15:45,200
look like morons when you announce, hey, everybody, the future

313
00:15:45,399 --> 00:15:47,960
is all digital, and then at the exact same time

314
00:15:48,000 --> 00:15:51,480
you say, hey, everybody, digital stores are going away. Yeah.

315
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Speaker 1: It's just crazy.

316
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Speaker 2: It is so insane because like even if even if

317
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all right, I did just yet, I think we have

318
00:16:01,879 --> 00:16:03,840
a guest. I'm curious what this guest might have to

319
00:16:03,840 --> 00:16:04,519
say about.

320
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Speaker 1: I just have a little question from the jesh please.

321
00:16:08,200 --> 00:16:15,039
Speaker 3: It's just if I'm sony computer entertainment. Mm hm, why

322
00:16:15,039 --> 00:16:16,919
would I want to make video game?

323
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Speaker 1: Right?

324
00:16:18,879 --> 00:16:22,679
Speaker 2: It seems like you might not, nicky, It's like you

325
00:16:22,759 --> 00:16:24,919
don't want to do that. Yep.

326
00:16:25,240 --> 00:16:31,440
Speaker 3: Interesting, okay, ah, but I think, like Joshawn's point, it

327
00:16:31,440 --> 00:16:33,480
seems like they could make money off of a video

328
00:16:33,600 --> 00:16:34,759
game hah.

329
00:16:35,679 --> 00:16:40,279
Speaker 1: Yeah, I mean that's wisdom. But that's where you're wrong, clearly.

330
00:16:40,399 --> 00:16:41,600
I mean, maybe know better than us.

331
00:16:42,519 --> 00:16:45,399
Speaker 3: And that's why. Listen, I just work for a company

332
00:16:45,440 --> 00:16:55,360
that makes physical games. I don't know personally, it's been

333
00:16:55,399 --> 00:16:56,279
a pretty chill week.

334
00:16:59,039 --> 00:17:01,039
Speaker 1: Oh boy, I mean yea, I'm sure you guys were

335
00:17:01,080 --> 00:17:02,919
giving full heads up though, No I knew what was

336
00:17:02,960 --> 00:17:03,200
going on.

337
00:17:03,279 --> 00:17:05,440
Speaker 3: Oh my god, yeah no, they let us know. Listen,

338
00:17:05,480 --> 00:17:06,440
I've been sitting on this.

339
00:17:06,400 --> 00:17:07,319
Speaker 2: For twelve months.

340
00:17:07,640 --> 00:17:11,759
Speaker 3: They let us know ages ago, and it wasn't a

341
00:17:11,759 --> 00:17:16,759
surprise to us literally at all. Oh yeah, no, it's

342
00:17:16,839 --> 00:17:19,240
uh sorry, I will I'll get in and I'll get out.

343
00:17:19,920 --> 00:17:23,359
This is one of the most insane things. Like I've

344
00:17:23,400 --> 00:17:27,279
been obviously following video games for a minute, but this

345
00:17:27,440 --> 00:17:31,480
is the most like we're obviously in a crash, but

346
00:17:31,640 --> 00:17:34,799
everyone is doing a thing where they are saying like

347
00:17:35,200 --> 00:17:38,319
everyone's pretending that we are not in a crash of

348
00:17:38,359 --> 00:17:41,839
the of the market, of the economy, of this thing.

349
00:17:43,559 --> 00:17:50,839
That it's like, Okay, Sony is obviously stupid, Like obviously

350
00:17:50,960 --> 00:17:53,519
the people, obviously the people who are running this company

351
00:17:53,799 --> 00:17:57,559
don't know what the fuck they're doing. But there's also

352
00:17:57,759 --> 00:18:04,119
so deeply a lack of it interest in sustaining the

353
00:18:04,240 --> 00:18:08,240
industry that on paper they are in that I'm like,

354
00:18:08,839 --> 00:18:11,799
what do you what do you think you do? What

355
00:18:11,880 --> 00:18:15,559
company do you think you work for? Because the company

356
00:18:15,559 --> 00:18:19,400
that you work for, on paper is one that makes

357
00:18:19,440 --> 00:18:21,640
and sells video games.

358
00:18:22,240 --> 00:18:22,480
Speaker 1: Yep.

359
00:18:22,559 --> 00:18:25,519
Speaker 3: So if you every day are like I think it's

360
00:18:25,519 --> 00:18:30,319
we're gonna make it harder to buy video games and

361
00:18:30,319 --> 00:18:32,880
we're gonna make it more expensive to buy video games.

362
00:18:33,359 --> 00:18:37,319
When the option, when the choice, the binary choice that

363
00:18:37,359 --> 00:18:40,799
people are going to be making in twenty twenty eight

364
00:18:40,880 --> 00:18:45,039
if we get to there is do I buy groceries

365
00:18:45,440 --> 00:18:50,279
or do I buy a video game for the PlayStation six? Yeah,

366
00:18:50,359 --> 00:18:53,720
it seems pretty easy to me personally. I'm gonna buy

367
00:18:54,160 --> 00:18:55,319
so I can keep living.

368
00:18:55,880 --> 00:18:58,119
Speaker 2: Part of the ignorance I was speaking to is just

369
00:18:58,160 --> 00:19:00,599
like a complete lack of awareness of what's going on

370
00:19:00,680 --> 00:19:04,400
around us and saying, hey, and anyways, it's going to

371
00:19:04,480 --> 00:19:07,400
be more expensive than ever over here as well, but

372
00:19:07,559 --> 00:19:10,640
you'll still choose us, right, You'll still choose us.

373
00:19:10,599 --> 00:19:11,559
Speaker 1: Right over.

374
00:19:12,799 --> 00:19:16,480
Speaker 3: Over the Campbell's soup that you have vible y because

375
00:19:16,920 --> 00:19:20,839
because you can't eat anything else, Like, it's just such

376
00:19:21,039 --> 00:19:28,440
it's such short sighted behavior, which I've kind of felt

377
00:19:28,480 --> 00:19:33,880
like in twenty nineteen early twenty twenty, I was like, oh,

378
00:19:33,960 --> 00:19:36,759
I just think that Sony is going to shoot themselves

379
00:19:36,839 --> 00:19:40,920
in the dick so thoroughly that it is going to

380
00:19:41,039 --> 00:19:43,839
be Microsoft is going to do whatever the fuck they do,

381
00:19:44,039 --> 00:19:46,119
and Sony is going to shoot themselves in the dick

382
00:19:46,200 --> 00:19:47,000
so thoroughly.

383
00:19:46,720 --> 00:19:48,720
Speaker 1: That they're actually going to be on parody.

384
00:19:49,440 --> 00:19:53,000
Speaker 3: Vibes wise and working at working at the place that

385
00:19:53,079 --> 00:19:57,000
I work and reading the comments too much to my

386
00:19:57,160 --> 00:20:02,319
chagrin of the post that I write, I'm like, it

387
00:20:02,400 --> 00:20:06,160
seems like nobody's happy, Like not.

388
00:20:06,119 --> 00:20:09,640
Speaker 2: A single soul its happy day, no last like one

389
00:20:09,759 --> 00:20:14,640
single morning, the vibes got insanely rancid to the point

390
00:20:14,720 --> 00:20:17,920
that they are on parody with Xbox feels.

391
00:20:18,400 --> 00:20:22,400
Speaker 3: Yeah, it's just a conscious it's a conscious decision that

392
00:20:22,440 --> 00:20:25,680
they have made in an effort to rive the market,

393
00:20:25,960 --> 00:20:30,720
like to go up market. But it's like, okay, just

394
00:20:30,720 --> 00:20:36,039
just to do like very basic like consumer analysis. If

395
00:20:36,079 --> 00:20:39,200
you now think that the person that you are trying

396
00:20:39,240 --> 00:20:43,200
to set the PlayStation six two is the like open

397
00:20:43,240 --> 00:20:47,799
ai anthropic employee who was making two hundred and fifteen

398
00:20:47,839 --> 00:20:52,039
grand to like jack Off at the office.

399
00:20:52,599 --> 00:20:55,359
Speaker 1: Yes, the prompt engineer please.

400
00:20:55,319 --> 00:20:59,119
Speaker 3: Yeah, exactly how long do you think they're going to

401
00:20:59,200 --> 00:20:59,880
have the jobs?

402
00:21:00,759 --> 00:21:04,359
Speaker 2: Yeah? I like a Christian. You had this post the

403
00:21:04,400 --> 00:21:07,599
other day of just say you don't want gaming to

404
00:21:07,640 --> 00:21:08,559
be for poor people?

405
00:21:09,599 --> 00:21:14,799
Speaker 3: No exactly, and that would be so much more concise

406
00:21:15,079 --> 00:21:19,279
and like, honestly, I would risk assult it more, I

407
00:21:19,319 --> 00:21:20,559
would expect it more.

408
00:21:20,839 --> 00:21:23,440
Speaker 1: And it's clear that that is what's what happens across

409
00:21:23,440 --> 00:21:26,079
the economy right now. The case shape economy is what

410
00:21:26,119 --> 00:21:29,599
everyone talks about. And it's like, yo, yeah, everyone is

411
00:21:29,599 --> 00:21:32,839
feeling pretty rough, but not this top fifteen percent. And

412
00:21:32,880 --> 00:21:35,839
it's like, I mean, yo, you can make products for them,

413
00:21:36,359 --> 00:21:39,880
but that is a smaller group of people. You understand that, right?

414
00:21:39,960 --> 00:21:42,519
And this way forever.

415
00:21:42,920 --> 00:21:48,519
Speaker 3: As a company who increasingly is making suffer that top percent, I.

416
00:21:48,440 --> 00:21:49,920
Speaker 2: Am like a gang.

417
00:21:50,599 --> 00:21:53,559
Speaker 1: What where do you think this ends? Uh?

418
00:21:53,720 --> 00:21:57,960
Speaker 3: Because obviously it is not going to be forever, because

419
00:21:58,000 --> 00:22:03,960
when when, not if when this bubble bursts, where do

420
00:22:04,039 --> 00:22:07,640
you think people are going to be? Like how much

421
00:22:07,720 --> 00:22:09,559
money do you think people are going.

422
00:22:09,400 --> 00:22:10,960
Speaker 2: To happen that?

423
00:22:11,440 --> 00:22:14,119
Speaker 1: Yes, I mean clearly they ended up in this situation

424
00:22:14,599 --> 00:22:18,039
in the first place. Where where like because they were

425
00:22:18,440 --> 00:22:20,960
not thinking head right. All these companies got out over

426
00:22:21,000 --> 00:22:23,400
their skis during the pandemic and being like that line

427
00:22:23,440 --> 00:22:25,160
is going up, it's going to keep going up. Let's

428
00:22:25,200 --> 00:22:28,160
invest like crazy. And you know, it really is a

429
00:22:28,200 --> 00:22:30,079
little bit of a we tried nothing and we're all

430
00:22:30,079 --> 00:22:31,759
out of ideas a moment where it's like, okay, they

431
00:22:31,799 --> 00:22:35,000
didn't try nothing, but their idea was concord in live

432
00:22:35,079 --> 00:22:38,920
service games effectively nothing effectively, that was a nothing idea.

433
00:22:39,039 --> 00:22:42,119
We all knew it all along, and now they tried that.

434
00:22:42,240 --> 00:22:44,559
It didn't work, and so they're like, we kind of

435
00:22:44,559 --> 00:22:46,400
have to just blow things up because that's the only

436
00:22:46,440 --> 00:22:49,200
way to like make more money from like like Sean said,

437
00:22:49,200 --> 00:22:51,880
getting back to that CFO comment of we have an audience,

438
00:22:51,960 --> 00:22:53,880
We're going to make more money from that audience. We're

439
00:22:53,920 --> 00:22:56,839
going to squeeze blood from the stone. And that is

440
00:22:57,000 --> 00:22:59,079
not a long term strategy. That is a quarter to

441
00:22:59,160 --> 00:23:04,079
court of strategy, and it's going to implode what happens

442
00:23:04,119 --> 00:23:05,920
after that, and you're gonna be stuck with that. Like

443
00:23:05,960 --> 00:23:09,359
you're positioning everything for the PS six to serve that

444
00:23:09,400 --> 00:23:12,079
top part of the K shaped economy, and when that

445
00:23:12,160 --> 00:23:15,319
does go barely up, you're gonna be left with a

446
00:23:15,319 --> 00:23:17,920
lot of pissed off people who are not gonna forgive

447
00:23:17,960 --> 00:23:20,119
you gamers like that. Yet we have short memories. I

448
00:23:20,160 --> 00:23:23,000
made a post about the Grand Theft Ought of Six

449
00:23:23,160 --> 00:23:25,720
is coming out, and they're counting on that resetting everyone's

450
00:23:25,759 --> 00:23:28,400
memory and we'll just forget about all this bad news

451
00:23:28,480 --> 00:23:30,359
because everyone's gonna be playing Grand Theft out of Six

452
00:23:30,400 --> 00:23:32,400
And that's it's just not true. For a huge number

453
00:23:32,400 --> 00:23:35,440
of people who actually gave PlayStation the power over the

454
00:23:35,519 --> 00:23:38,960
last ten years, it was people so excited that this

455
00:23:39,039 --> 00:23:41,759
company actually seemed like they were the ones that were

456
00:23:41,759 --> 00:23:44,440
like listening to them and doing the video about sharing

457
00:23:44,480 --> 00:23:47,759
the game of the physical disc game with your friends,

458
00:23:48,119 --> 00:23:51,240
and they won in that moment. So to like to

459
00:23:51,359 --> 00:23:56,359
forego that, to like forsake that it's it's just bad strategy.

460
00:23:56,839 --> 00:23:58,880
Like you, they don't know that they run on vibes.

461
00:23:58,960 --> 00:24:01,319
They don't realize that the gaming runs on vibes and

462
00:24:01,359 --> 00:24:02,960
that they have poisoned it.

463
00:24:03,599 --> 00:24:06,759
Speaker 3: And and I think the thing that's so unbelievably like

464
00:24:07,759 --> 00:24:12,799
obviously all of us are are We're not outside looking in,

465
00:24:13,000 --> 00:24:16,039
but we're like we're in the house looking at them

466
00:24:16,200 --> 00:24:19,160
through like a kitchen window or some shit, like it's

467
00:24:19,200 --> 00:24:22,519
an open concept home and we are looking directly into

468
00:24:22,559 --> 00:24:28,799
the room everything. But it's like, okay, Grand Theft Auto six,

469
00:24:29,119 --> 00:24:32,039
just take two seconds to think about Grand Theft Ato six.

470
00:24:33,519 --> 00:24:36,440
People are going to finish that video game. It is

471
00:24:36,519 --> 00:24:40,079
coming out. It is not going to be literally any different.

472
00:24:40,480 --> 00:24:44,160
It is not going to create anything different than GTA

473
00:24:44,319 --> 00:24:47,759
five did. It is just going to be another Grand

474
00:24:47,759 --> 00:24:53,359
Theft Auto game. It does not even have the one

475
00:24:53,400 --> 00:24:56,960
like the online exactly. It does not have the long

476
00:24:57,119 --> 00:25:00,519
tail that when they announce GTA five if they were

477
00:25:00,559 --> 00:25:03,440
like and also it's a live service game and.

478
00:25:03,759 --> 00:25:06,319
Speaker 1: Like nothing like that, and and nothing is sort of

479
00:25:06,400 --> 00:25:08,400
guarantees that when they try to launch that for the

480
00:25:08,920 --> 00:25:11,240
whatever that looks like that is gonna have its own

481
00:25:11,279 --> 00:25:14,559
set of obstacles of getting that audience back over like that.

482
00:25:14,720 --> 00:25:17,240
Nothing is guaranteed then, and the whole like this is

483
00:25:17,240 --> 00:25:19,319
all built on like this idea of like Grand Theft

484
00:25:19,319 --> 00:25:22,640
Auto six can have that UGC component, the user generated content,

485
00:25:22,720 --> 00:25:26,119
it could be roadblocks for adults. And that's crazy to

486
00:25:26,160 --> 00:25:27,799
bet the farm on that. You can't.

487
00:25:28,079 --> 00:25:31,119
Speaker 3: You just cannot, Like that is not an industry. The

488
00:25:31,240 --> 00:25:36,519
idea of being like, oh, the Odyssey starring Matt Damon

489
00:25:37,000 --> 00:25:40,640
is all of movies is basically the calculus that they're

490
00:25:40,680 --> 00:25:44,440
trying to do. And it's like, okay, Gang, you know

491
00:25:44,640 --> 00:25:48,839
that's not true. You just know that's not true. And

492
00:25:48,920 --> 00:25:51,319
the idea that like, oh, we're going to release this

493
00:25:51,480 --> 00:25:54,960
single player experience that will have a beginning and an end,

494
00:25:55,759 --> 00:25:59,000
and the company that you are banking the entire industry

495
00:25:59,079 --> 00:26:03,160
on has not said a goddamn word about the infinite

496
00:26:03,200 --> 00:26:06,440
money machine that they have been building because obviously it's

497
00:26:06,440 --> 00:26:09,240
not coming out until the PlayStation six comes out. Yeah,

498
00:26:09,279 --> 00:26:12,160
because like that's why, because why would you release it

499
00:26:12,200 --> 00:26:16,200
before then? If you're a rock star, you don't, you won't.

500
00:26:16,799 --> 00:26:21,440
Why would you in the interim head your bet the

501
00:26:21,480 --> 00:26:22,720
way that you currently have.

502
00:26:23,359 --> 00:26:26,559
Speaker 2: It doesn't make any fucking sense. Rob. You brought up

503
00:26:27,160 --> 00:26:30,200
them pushing for live service and that failing because it

504
00:26:30,319 --> 00:26:35,079
is a stupid idea, right. I was reminded of this

505
00:26:35,599 --> 00:26:38,400
post I saw from June twenty six. I was like

506
00:26:38,559 --> 00:26:40,000
checking the dates. I'm like, is this old?

507
00:26:40,400 --> 00:26:40,480
Speaker 1: No?

508
00:26:40,640 --> 00:26:44,160
Speaker 2: This is from June twenty six of this year. A

509
00:26:44,279 --> 00:26:48,079
quote from Hideaki Nishano, who is the current president of

510
00:26:48,079 --> 00:26:50,039
PlayStation right ces.

511
00:26:49,799 --> 00:26:51,960
Speaker 1: Yes, you CEO Sony Interactive Entertainment.

512
00:26:52,039 --> 00:26:54,759
Speaker 2: Yeah, in an interview, a new interview with Famitsu. Again,

513
00:26:54,799 --> 00:26:56,440
I checked the date on this to make sure. Yep,

514
00:26:56,480 --> 00:27:00,680
it's a recent interview. We believe that live service games

515
00:27:00,680 --> 00:27:03,400
are content that attract users on global levels, so we

516
00:27:03,440 --> 00:27:05,960
want to continue to revitalize the market through both first

517
00:27:06,000 --> 00:27:07,640
party and third party content. Yeah.

518
00:27:07,680 --> 00:27:11,640
Speaker 1: Man, I would have a hard time quitting Heroin as well. Like, yeah,

519
00:27:11,359 --> 00:27:13,200
and here's the other thing.

520
00:27:13,480 --> 00:27:15,720
Speaker 3: If I just were, let me just check really quick,

521
00:27:16,119 --> 00:27:18,160
who makes Grand Theft Auto?

522
00:27:18,400 --> 00:27:20,240
Speaker 1: Who yeah makes?

523
00:27:21,160 --> 00:27:21,720
Speaker 2: Don't check that.

524
00:27:22,119 --> 00:27:25,160
Speaker 1: I don't think it says it says, it says that

525
00:27:25,240 --> 00:27:26,079
it's Take two.

526
00:27:27,079 --> 00:27:29,079
Speaker 3: It says it's Take two, and it's not.

527
00:27:29,519 --> 00:27:31,079
Speaker 2: So you don't even make the Heroin.

528
00:27:31,359 --> 00:27:35,559
Speaker 1: You don't you doing? And it's like it's like crazy,

529
00:27:35,640 --> 00:27:38,079
Like you talked about it having a beginning and an end,

530
00:27:38,200 --> 00:27:40,160
and for some people it doesn't though that game goes

531
00:27:40,160 --> 00:27:43,119
off forever. But those people do play on PC when

532
00:27:43,160 --> 00:27:45,559
we're talking about the single player experience. Obviously online does

533
00:27:45,559 --> 00:27:47,640
make a lot of money for PlayStation Xbox, but you

534
00:27:47,640 --> 00:27:49,559
already talked about the issues with that. But it's like

535
00:27:49,960 --> 00:27:54,000
the The thing sort of like that they're not maybe

536
00:27:54,000 --> 00:27:56,920
accounting for here, is that PC could still be on

537
00:27:56,920 --> 00:28:00,240
the upswing despite the high cost of everything, because people

538
00:28:00,240 --> 00:28:03,799
are going to go, what's the difference, Like, okay, PlayStation

539
00:28:03,839 --> 00:28:05,680
I could buy discs and I really felt a strong

540
00:28:05,720 --> 00:28:07,839
attraction of the platform because I was building my library

541
00:28:07,880 --> 00:28:09,359
and it felt really good and I want to keep

542
00:28:09,400 --> 00:28:11,920
doing that. That was a huge part of the people

543
00:28:11,960 --> 00:28:14,000
sticking to that thing. And you take that away and

544
00:28:14,039 --> 00:28:16,759
now it's like, once again, the PlayStation six is going

545
00:28:16,839 --> 00:28:19,960
to look more like a sort of lackluster PC with

546
00:28:20,400 --> 00:28:25,640
some exclusives. That's the thing, some exclusives, and there's recent

547
00:28:25,680 --> 00:28:29,440
track record of exclusives. I'm not talking about the quality,

548
00:28:29,480 --> 00:28:31,839
but their ability to deliver them in a timely manner.

549
00:28:32,000 --> 00:28:34,480
And I'm also kind of not blaming them. These things

550
00:28:34,519 --> 00:28:39,680
just got bigger than ever. Now that was everyone, right.

551
00:28:39,839 --> 00:28:40,839
That's the part where.

552
00:28:40,640 --> 00:28:43,319
Speaker 4: It's like two okay, so two things.

553
00:28:43,599 --> 00:28:46,240
Speaker 3: That is their fault, Like they are the ones that

554
00:28:46,480 --> 00:28:48,920
enabled an economy.

555
00:28:48,319 --> 00:28:51,359
Speaker 1: Basic and maybe more than anyone else, like honestly, maybe

556
00:28:51,400 --> 00:28:52,599
Sony more than anyone else.

557
00:28:53,119 --> 00:28:57,960
Speaker 4: They continued to teach this audience that a video game

558
00:28:58,160 --> 00:29:01,799
looked the way that Sony like that Sony first party

559
00:29:01,839 --> 00:29:05,240
games looked like or look like right, they are behind

560
00:29:05,319 --> 00:29:05,920
the shoulder.

561
00:29:05,960 --> 00:29:13,400
Speaker 3: They are unbelievably well animated, voice acted, intricately designed, two

562
00:29:13,680 --> 00:29:16,880
hundred million dollar Last of Us.

563
00:29:16,839 --> 00:29:19,640
Speaker 1: Part two did on a PS four, which only happens

564
00:29:19,640 --> 00:29:23,480
when you have all of the money spent in the world, right.

565
00:29:24,119 --> 00:29:28,680
Speaker 5: It, So that's on them. The other part of it is,

566
00:29:28,759 --> 00:29:37,119
like we we have so frequently right, like the build

567
00:29:37,240 --> 00:29:41,039
has been you can expect if your PC.

568
00:29:41,160 --> 00:29:44,640
Speaker 3: Is at least as powerful as whatever the most quote

569
00:29:44,680 --> 00:29:46,960
unquote most powerful console.

570
00:29:46,759 --> 00:29:48,440
Speaker 4: Is, you'll be fine.

571
00:29:49,039 --> 00:29:53,519
Speaker 3: Yeah, if nobody can afford anything past a PlayStation four,

572
00:29:54,759 --> 00:29:57,559
why are people going to be making video games that

573
00:29:57,599 --> 00:30:00,720
are not going to look like, yes, this is going

574
00:30:00,720 --> 00:30:03,559
to run well on a PlayStation four.

575
00:30:04,200 --> 00:30:06,400
Speaker 1: This is a This is actually like a like the

576
00:30:06,440 --> 00:30:10,440
waiting crisis, right, the crisis in waiting because because like

577
00:30:10,839 --> 00:30:12,559
so they're going to try to sell us a PS six,

578
00:30:12,640 --> 00:30:15,240
and we already talked at at nauseum on this show

579
00:30:15,240 --> 00:30:16,759
about like how do you sell that? Then? How do

580
00:30:16,799 --> 00:30:19,240
you make people excited about it? Especially when I think

581
00:30:19,279 --> 00:30:20,839
we can all assume that PS five is going to

582
00:30:20,920 --> 00:30:23,200
keep going for a very very long time in that

583
00:30:23,640 --> 00:30:26,039
even a lot of first party Sony games, the big

584
00:30:26,079 --> 00:30:28,799
ones are probably going to be cross gen for they

585
00:30:28,799 --> 00:30:34,240
have to be. And I think, but I think I'm

586
00:30:34,240 --> 00:30:36,119
sartain to think it's going to be the entire generation

587
00:30:36,279 --> 00:30:38,319
because I think that handheld that they might put out

588
00:30:38,440 --> 00:30:39,960
is just going to be a handheld PS five and

589
00:30:40,000 --> 00:30:42,599
at that point that connects those two things forever at

590
00:30:42,599 --> 00:30:44,920
the hip. And at the same time, Okay, fine, yeah,

591
00:30:44,920 --> 00:30:47,160
the PS five is more is powerful enough, But they're like,

592
00:30:48,079 --> 00:30:50,359
if you're a developer, you've got to start like, Okay,

593
00:30:50,599 --> 00:30:53,759
we need to really rethink what we like, how we

594
00:30:53,799 --> 00:30:57,039
try to make our game shiny and exciting and making

595
00:30:57,079 --> 00:31:00,319
it take advantage of the most recent box seem like

596
00:31:00,400 --> 00:31:02,680
a death trap at this point, and we got to

597
00:31:02,680 --> 00:31:06,720
maybe just aim for the switch to nobody will have it. Yeah, yeah,

598
00:31:06,799 --> 00:31:07,680
yeah exactly.

599
00:31:07,759 --> 00:31:10,759
Speaker 3: And I and I don't this part, like I don't

600
00:31:10,799 --> 00:31:14,759
know anything about but like if I was the company

601
00:31:14,799 --> 00:31:18,799
that I work for, I would be like, okay, no,

602
00:31:18,920 --> 00:31:21,640
it seems like as the most powerful you need to

603
00:31:21,680 --> 00:31:24,720
make a video game, or the most the best looking

604
00:31:24,759 --> 00:31:27,119
you need to make a video game is whatever the

605
00:31:27,160 --> 00:31:28,720
best you can get out of the switch too.

606
00:31:29,519 --> 00:31:31,359
Speaker 1: Yep, it doesn't map past that.

607
00:31:31,400 --> 00:31:32,599
Speaker 3: It doesn't fucking matter.

608
00:31:32,920 --> 00:31:35,559
Speaker 2: Well, yeah, I said for a long time now video

609
00:31:35,559 --> 00:31:37,720
games do not need to look better than uncharted for

610
00:31:38,240 --> 00:31:42,640
and don't. We should be doing right, We should be

611
00:31:42,759 --> 00:31:46,680
using tools. Tools should be used to make video games

612
00:31:46,720 --> 00:31:50,079
more easily that are at roughly that level. We can

613
00:31:50,119 --> 00:31:53,319
increase resolution if there's headroom, frame rates. If there's headroom,

614
00:31:53,759 --> 00:31:56,319
games don't need to look better than that when you're

615
00:31:56,319 --> 00:32:00,599
spending exponentially more money to get the job done. And

616
00:32:01,000 --> 00:32:03,200
to loop it back to a point that you mentioned,

617
00:32:03,279 --> 00:32:06,440
Nikki of like us not necessarily being on the outside

618
00:32:06,440 --> 00:32:08,920
looking and what about the people who are on the

619
00:32:08,960 --> 00:32:11,799
outside looking at And that's what I'm always most curious about,

620
00:32:12,039 --> 00:32:15,880
because to bring it back to the first story, Mom

621
00:32:15,920 --> 00:32:19,079
and Dad walk into a walmart and they're like looking

622
00:32:19,119 --> 00:32:21,680
for the game and they're like, where the hell is

623
00:32:21,720 --> 00:32:24,039
the game? And the person points to them at a

624
00:32:24,359 --> 00:32:27,200
gift card looking thing and they're like, the game is that?

625
00:32:27,720 --> 00:32:30,839
And they're like, where's the box with the game that

626
00:32:30,960 --> 00:32:34,920
I buy for a relative or for ourselves, for our

627
00:32:34,960 --> 00:32:37,799
weekend entertainer or whatever. It's going to be a foreign

628
00:32:37,839 --> 00:32:41,680
concept to them, and at the low end, people just

629
00:32:41,720 --> 00:32:44,200
aren't gonna want to bother as a certain point. And

630
00:32:44,279 --> 00:32:47,079
at the high end is what Grub mentioned of, well,

631
00:32:47,440 --> 00:32:50,200
us nerds are going to try to maximize our dollars

632
00:32:50,279 --> 00:32:53,240
and probably just go elsewhere. And it feels like there's

633
00:32:53,279 --> 00:32:56,240
just a complete lack of foresight in some of these

634
00:32:56,279 --> 00:33:00,480
moves from PlayStation of the really think that people are

635
00:33:00,759 --> 00:33:03,640
so loyal to you that they won't swap because, let

636
00:33:03,720 --> 00:33:07,240
me tell you, things looked real good for Xbox in

637
00:33:07,240 --> 00:33:10,920
the three sixty era and one bad move was all

638
00:33:10,960 --> 00:33:14,200
it took. One video from Sony was all a toy

639
00:33:14,319 --> 00:33:16,000
to convert a lot of people to a platform that

640
00:33:16,079 --> 00:33:16,559
faith all.

641
00:33:16,519 --> 00:33:20,119
Speaker 1: Was better vibes based. It's so we just want to

642
00:33:20,119 --> 00:33:22,559
feel good about the shit we're playing on, and PlayStation

643
00:33:23,000 --> 00:33:25,599
had that. They've had it multiple times. I don't think

644
00:33:25,680 --> 00:33:27,680
like the excitement for PS four had much to do

645
00:33:27,720 --> 00:33:29,480
with the excitement that I had for like a PS

646
00:33:29,559 --> 00:33:32,079
one or PS two. It's kind of like different generations,

647
00:33:32,079 --> 00:33:33,920
but they found a way to like to transform it

648
00:33:33,960 --> 00:33:36,319
and kind of make it work for the time. But

649
00:33:36,799 --> 00:33:40,079
it was mostly about just sort of posturing against this

650
00:33:40,160 --> 00:33:43,519
force that felt evil that was trying to take something

651
00:33:43,559 --> 00:33:45,759
away from us, and now PlayStations have become that, and

652
00:33:45,799 --> 00:33:48,480
it's that's means it's over, Like there's no kind of

653
00:33:48,480 --> 00:33:50,759
no coming back from this in terms of like getting

654
00:33:50,759 --> 00:33:52,599
these same people to trust you in that way again.

655
00:33:52,680 --> 00:33:54,400
People will still want to play some of their exclusive

656
00:33:54,440 --> 00:33:56,720
games that won't change, but like being able to like

657
00:33:56,799 --> 00:33:58,240
just put it out and be like it's a PlayStation,

658
00:33:58,359 --> 00:34:00,599
get you get it. It's going to feel very different

659
00:34:00,599 --> 00:34:01,119
going forward.

660
00:34:01,599 --> 00:34:03,279
Speaker 3: But does it even make any sense?

661
00:34:03,400 --> 00:34:03,599
Speaker 1: Right?

662
00:34:03,720 --> 00:34:06,440
Speaker 3: Like if you are I've moved, if I'm sure you

663
00:34:06,480 --> 00:34:13,119
can tell who I've moved upstairs, I'm on the podcast now.

664
00:34:13,159 --> 00:34:13,679
Speaker 1: Sorry.

665
00:34:14,639 --> 00:34:18,719
Speaker 3: Is one of those things where it's like, Okay, Sony

666
00:34:18,760 --> 00:34:22,920
can only put out so many video games every fucking year, right, Yeah,

667
00:34:23,079 --> 00:34:29,000
Like like when how frequently do they think that people

668
00:34:29,000 --> 00:34:30,679
are going to be like, oh well, I got to

669
00:34:30,719 --> 00:34:37,239
drop everything to buy Intergalactic when yes, that game comes

670
00:34:37,960 --> 00:34:42,239
literally at this rate once every seven to ten years.

671
00:34:42,400 --> 00:34:44,159
Speaker 1: I mean there's and there's I honestly, like you know,

672
00:34:44,280 --> 00:34:46,920
even like the last of us, those games sold all right,

673
00:34:47,000 --> 00:34:50,039
but they are not the games that like sold. It's

674
00:34:50,079 --> 00:34:52,519
like Spider Man and that's almost it for PlayStation. The

675
00:34:52,559 --> 00:34:55,280
ones that like sell in the twenty five thirty million range.

676
00:34:56,079 --> 00:34:58,719
And there's like there are games that make the world

677
00:34:58,760 --> 00:35:01,639
go round and Sony like they are multi platform and

678
00:35:01,679 --> 00:35:03,880
there's no chance of those changing. Those are the Grand

679
00:35:03,920 --> 00:35:06,800
Theft Autos and the Red Deads and it's like from

680
00:35:06,880 --> 00:35:09,199
games and it's like they have maybe had a chance

681
00:35:09,239 --> 00:35:11,239
one day to have that relationship with from but that's

682
00:35:11,280 --> 00:35:15,920
gone away and something happened. I who could say, like

683
00:35:16,159 --> 00:35:17,079
something happened with that?

684
00:35:17,159 --> 00:35:18,480
Speaker 2: One who could.

685
00:35:18,320 --> 00:35:23,199
Speaker 1: Say, certainly not me. It's just it's just one of those.

686
00:35:23,519 --> 00:35:27,599
Speaker 3: It's like the rate at which people will choose to

687
00:35:27,679 --> 00:35:34,000
do literally anything else that like is so deeply like

688
00:35:34,880 --> 00:35:40,239
not considered by everybody who has power in this industry

689
00:35:40,760 --> 00:35:41,719
is insane.

690
00:35:42,280 --> 00:35:44,639
Speaker 1: People were completely.

691
00:35:44,000 --> 00:35:48,280
Speaker 3: Fine before video games, and people will be completely fine

692
00:35:48,320 --> 00:35:52,559
after them. Like and there's and there's something like this

693
00:35:52,599 --> 00:35:53,840
is my last thing, and I do need to eat

694
00:35:53,840 --> 00:35:55,440
the pizza that I just got out of the oven.

695
00:35:55,760 --> 00:36:00,400
But I'm like, for I have tickets. I have season

696
00:36:00,400 --> 00:36:05,199
tickets to Angel City. Okay, one of those tickets, a

697
00:36:05,239 --> 00:36:09,719
single season ticket is two hundred and fifty dollars every year.

698
00:36:11,440 --> 00:36:14,400
That is, if you do the math, like two and

699
00:36:14,400 --> 00:36:20,400
a half video games I absolutely get more enjoyment out

700
00:36:20,440 --> 00:36:25,400
of going to those games like thirteen fucking times a

701
00:36:25,519 --> 00:36:31,280
year than I do playing a video game. And that's

702
00:36:31,320 --> 00:36:34,480
not because I don't like the medium. I love the medium.

703
00:36:34,480 --> 00:36:36,480
I would not be here if I didn't love the

704
00:36:36,559 --> 00:36:41,199
medium or the medium. But like the calculus that starts

705
00:36:41,239 --> 00:36:45,800
to happen. Yeah, when people are like, okay, if I could,

706
00:36:45,880 --> 00:36:50,920
instead of buying three games a year, go hang out

707
00:36:50,960 --> 00:36:55,480
with people in the real world, interact with them in

708
00:36:55,639 --> 00:37:01,079
a space that is tangible and real and has consequence

709
00:37:01,119 --> 00:37:05,559
that I can literally see and makes me feel something

710
00:37:05,639 --> 00:37:09,440
more easily and more readily than this medium that is

711
00:37:09,639 --> 00:37:14,360
kind of inherently insular. I'm gonna pick the thing that

712
00:37:14,400 --> 00:37:18,480
makes me feel something with other people way more frequently.

713
00:37:18,679 --> 00:37:22,320
Speaker 1: And we've seen, especially like people are when they're giving

714
00:37:22,400 --> 00:37:23,960
up spending, Like one of the last things people are

715
00:37:24,000 --> 00:37:26,079
giving up right now is still travel. Like people want

716
00:37:26,119 --> 00:37:28,119
to be traveling with their friends and families, and they

717
00:37:28,119 --> 00:37:29,519
are like, I will do that, Like they feel like

718
00:37:29,559 --> 00:37:31,079
they get a bigger bang from their buck doing that

719
00:37:31,119 --> 00:37:34,480
than just about anything. And and video games are gonna

720
00:37:34,480 --> 00:37:36,519
have hard time rating up there with that sort of thing.

721
00:37:36,559 --> 00:37:39,400
Speaker 3: They really are you and it you just can't because

722
00:37:39,400 --> 00:37:41,239
it's like it is the thing that.

723
00:37:41,119 --> 00:37:45,239
Speaker 1: You do the most people, we are all freaks.

724
00:37:45,400 --> 00:37:47,639
Speaker 3: If you're if you're on this show, if you're listening

725
00:37:47,719 --> 00:37:53,480
to this podcast, you're not regular. Like the most people

726
00:37:53,559 --> 00:37:56,079
are going to very quickly do the calculus and be like,

727
00:37:56,239 --> 00:37:59,519
I could do literally anything else with this eighty dollars. Yeah,

728
00:38:00,159 --> 00:38:04,079
telling me that the PlayStation six is a thousand American dollars,

729
00:38:04,599 --> 00:38:06,800
I can go to New York and sleep there for

730
00:38:06,840 --> 00:38:11,039
a week instead, Like, I'll just do that.

731
00:38:11,599 --> 00:38:14,800
Speaker 2: Yeah, I'll just do that. Friends do not own a

732
00:38:14,880 --> 00:38:19,039
Currence end console because they said I don't need this,

733
00:38:19,320 --> 00:38:21,559
Like that's the thing that Like, it feels like more

734
00:38:21,599 --> 00:38:24,639
and more companies are taking for granted the fact that

735
00:38:24,719 --> 00:38:28,159
people have the ability to say no, and they think

736
00:38:28,199 --> 00:38:31,480
that they have people so locked down by ecosystems and

737
00:38:31,519 --> 00:38:36,360
everything across the board, you know, tech, games, movies, whatever

738
00:38:36,440 --> 00:38:39,400
whoever it may be. They think they have people locked down,

739
00:38:39,760 --> 00:38:43,880
and it's hubris. It's always hubris, thinking that they can't

740
00:38:44,199 --> 00:38:47,440
do anything wrong. And then we see unforced errors where

741
00:38:47,519 --> 00:38:51,039
they get cocky, they overstep their bounds and then people

742
00:38:51,320 --> 00:38:54,119
just say no and they're like, oh, shit, we didn't

743
00:38:54,119 --> 00:38:55,960
expect them to say.

744
00:38:57,559 --> 00:38:58,039
Speaker 6: What happened in.

745
00:38:59,760 --> 00:39:04,480
Speaker 1: Yeah, yes, but it really is a bunch of spreadsheet lookers,

746
00:39:04,519 --> 00:39:06,639
a bunch of people who are like, Okay, this numbers here,

747
00:39:07,079 --> 00:39:09,360
but what if we did this? It would add more

748
00:39:09,400 --> 00:39:12,519
to the summer we already have. And they never imagine.

749
00:39:12,559 --> 00:39:14,920
They don't have the capacity in their brain to look

750
00:39:14,960 --> 00:39:18,599
at that barograph and imagine people living inside there that

751
00:39:18,840 --> 00:39:21,039
are that are in a relationship with the company that

752
00:39:21,079 --> 00:39:24,199
they work for, and and then will easily just break

753
00:39:24,239 --> 00:39:26,519
that off if they feel like they're being mistreated and

754
00:39:26,800 --> 00:39:29,239
it's like, no, you you do stand to lose something.

755
00:39:29,480 --> 00:39:32,559
It's not all just going to be additive. There is

756
00:39:32,599 --> 00:39:35,679
going to be give and take. And it's the humorous

757
00:39:35,760 --> 00:39:37,559
it really is. It's a but I mean, yeah, it's

758
00:39:37,559 --> 00:39:42,400
it's hubris because Huber's and panic. Yeah, it's it's like, Okay,

759
00:39:42,960 --> 00:39:48,400
do you think any person on God's Green Earth, the

760
00:39:48,440 --> 00:39:52,239
like an average person is going to know if a

761
00:39:52,360 --> 00:39:56,159
video game that you made cost more than double oh

762
00:39:56,159 --> 00:39:57,920
seven first light to make?

763
00:39:58,960 --> 00:40:01,280
Speaker 2: Oh no, yeah, no, absolutely not.

764
00:40:01,360 --> 00:40:02,480
Speaker 1: The answer is a flat no.

765
00:40:03,239 --> 00:40:07,320
Speaker 3: But the trend that we are on is going is

766
00:40:07,639 --> 00:40:12,199
quote unquote requiring video games continue to cost more than

767
00:40:12,199 --> 00:40:16,960
that video game cost to me, right, which we sustainable.

768
00:40:16,480 --> 00:40:19,840
Speaker 1: Forever, Like we've yes the fact the fact.

769
00:40:19,639 --> 00:40:22,079
Speaker 3: That double A seven first like costs as much as

770
00:40:22,079 --> 00:40:25,320
it costs to make considering what that game is a

771
00:40:25,320 --> 00:40:29,079
game I love very much, but is obviously not finished,

772
00:40:33,559 --> 00:40:34,159
it's not going.

773
00:40:34,119 --> 00:40:36,519
Speaker 1: To pay off, Like what do you think where do

774
00:40:36,599 --> 00:40:39,320
you think it's going to end? And it only pays

775
00:40:39,360 --> 00:40:41,480
off if you get to do it three times and

776
00:40:41,639 --> 00:40:43,719
and you in the third game is like just kind

777
00:40:43,719 --> 00:40:45,760
of using the same technology as all ways, and then

778
00:40:45,840 --> 00:40:47,599
like you get done doing that and hopefully you made

779
00:40:47,639 --> 00:40:49,239
money at the end, and then you kind of have

780
00:40:49,280 --> 00:40:52,320
to start that whole process over again. Because but people

781
00:40:52,320 --> 00:40:55,159
get amaz games this day these days, really they get sick.

782
00:40:55,199 --> 00:40:57,280
Speaker 3: But the Amazon's going to let them make all of

783
00:40:57,320 --> 00:41:03,679
those games on Amazon will obviously they they haven't said

784
00:41:03,679 --> 00:41:04,599
anything otherwise.

785
00:41:08,320 --> 00:41:13,599
Speaker 1: Man, that's all right for sure. Thank you for letting

786
00:41:13,639 --> 00:41:17,679
me crash your podcast anytime. Goodbye. Uh people check out

787
00:41:17,760 --> 00:41:21,079
vgb's Nicky and John Warren do podcast together. It's great.

788
00:41:21,639 --> 00:41:23,000
He's got a whole bunch of other stuff going on.

789
00:41:23,079 --> 00:41:25,199
Be sure to check them out wherever they're doing stuff.

790
00:41:25,199 --> 00:41:28,079
Speaker 7: I'm going the link on the description we need to play,

791
00:41:28,599 --> 00:41:31,559
we pay you in the exposure.

792
00:41:31,719 --> 00:41:36,519
Speaker 1: Of course, it's better better than yeah, better than money.

793
00:41:36,760 --> 00:41:40,079
Uh okay, let's get to this other stuff. In response

794
00:41:40,119 --> 00:41:43,440
to all this, Video Game History Foundation was like, look,

795
00:41:43,559 --> 00:41:45,559
just a quick reminder, we've been pretty sober about this

796
00:41:45,599 --> 00:41:48,599
for a while. Uh, we've not considered discs to be

797
00:41:48,679 --> 00:41:51,239
some great preservation method for a very long time. Now. Again,

798
00:41:51,280 --> 00:41:56,280
these are these are serious librarians, serious researchers of serious

799
00:41:56,320 --> 00:41:58,840
academics over there at the Video Game History Foundation. When

800
00:41:58,840 --> 00:42:01,039
they are talking about preservation, they are talking about it

801
00:42:01,079 --> 00:42:03,840
in a holistic way. They are like, they want to

802
00:42:03,880 --> 00:42:06,960
have not just the way the game was most experienced,

803
00:42:06,960 --> 00:42:08,880
They want to have all the updates in between and

804
00:42:08,960 --> 00:42:11,119
be able to represent that stuff. But really they want

805
00:42:11,519 --> 00:42:13,400
primarily they do want the version of the game that

806
00:42:13,440 --> 00:42:15,719
most people played and these days that has not been

807
00:42:15,760 --> 00:42:18,079
on desk for a very long time. And it's like,

808
00:42:19,360 --> 00:42:21,280
when I think the average person who is collecting a

809
00:42:21,320 --> 00:42:23,599
library of games is talking about preservation, they are talking

810
00:42:23,639 --> 00:42:25,960
about it's you know, it's better than good, it's good

811
00:42:26,039 --> 00:42:28,800
enough because like, fifty years from now, hopefully this disc

812
00:42:28,920 --> 00:42:30,679
still works, and if it does, I'll have a version

813
00:42:30,719 --> 00:42:32,800
of this game that will will resemble the thing that

814
00:42:32,840 --> 00:42:36,199
I mostly played, and if it has some issues beyond that,

815
00:42:36,199 --> 00:42:40,119
that is something I'm willing to accept. As hardcore researchers,

816
00:42:40,199 --> 00:42:41,599
that is something that they are like, No, this is

817
00:42:41,639 --> 00:42:43,840
a problem that we are trying to solve, and we

818
00:42:43,880 --> 00:42:45,960
have worked with this industry or tried to work with

819
00:42:46,000 --> 00:42:49,199
this industry to solve it for a long time, and

820
00:42:49,440 --> 00:42:52,159
they do not seem interested. If anything, the ESA, who

821
00:42:52,199 --> 00:42:54,199
should be trying to create methods for these things to

822
00:42:54,199 --> 00:42:57,519
be preserved for the history and the love of this industry,

823
00:42:57,360 --> 00:43:00,960
they seemingly have no interest in that. So like what

824
00:43:00,960 --> 00:43:02,840
we've been doing is what this we've had to do

825
00:43:02,840 --> 00:43:05,159
from the beginning is sort of like turn the eye

826
00:43:05,199 --> 00:43:09,320
toward piracy, which is where all this happens. And you know,

827
00:43:09,639 --> 00:43:11,679
I think people are a little bit like upset with

828
00:43:11,760 --> 00:43:13,960
Frank Sifaudi for saying, like, you know, discs aren't a

829
00:43:13,960 --> 00:43:16,559
great preservation thing, but it is true and they are

830
00:43:16,599 --> 00:43:19,440
trying to do their job, and he's right, he's right,

831
00:43:19,599 --> 00:43:21,599
and he's pointing out to like the long term problem here,

832
00:43:21,599 --> 00:43:23,639
which still has to be solved regardless of what happens

833
00:43:23,679 --> 00:43:24,599
with discs, right.

834
00:43:24,760 --> 00:43:26,800
Speaker 2: Yeah, Because I say this as someone who is a

835
00:43:26,840 --> 00:43:30,480
fan of physical media, it's still a DRM to solution

836
00:43:30,719 --> 00:43:34,559
in its current iteration. The fact that you cannot rip

837
00:43:34,639 --> 00:43:37,480
your own PS up let's say PS five, because I

838
00:43:37,519 --> 00:43:40,119
don't know PS four may have been correcked. You cannot

839
00:43:40,199 --> 00:43:42,559
rip your own PS five disc and then just have

840
00:43:42,679 --> 00:43:45,760
a backup that you can do freely with whatever you want.

841
00:43:46,400 --> 00:43:52,119
Discs are not a distribution method for retaining that data.

842
00:43:52,280 --> 00:43:56,280
They only exist to serve the DRM in a way

843
00:43:56,320 --> 00:43:59,440
that is more accessible to people. And so you know,

844
00:43:59,480 --> 00:44:02,199
this is another layer beyond what we were talking about earlier,

845
00:44:02,280 --> 00:44:07,440
Like this level of preservation. Preservation needs to happen even

846
00:44:07,559 --> 00:44:11,760
further beyond having any physical media of any way, shape

847
00:44:11,840 --> 00:44:14,760
or form. Like DRM free digital is the only way

848
00:44:14,760 --> 00:44:18,960
that something gets preserved. That's why, like Frank Sofaldi has

849
00:44:19,039 --> 00:44:22,679
reached out to developers and gone to their house to

850
00:44:23,000 --> 00:44:26,840
dump any S cards so that the data is preserved,

851
00:44:27,000 --> 00:44:29,679
because that's the only way that we get it. And

852
00:44:30,000 --> 00:44:32,639
they're they're doing their best over there at the VGHF.

853
00:44:32,679 --> 00:44:35,119
Shouts to them, I love the Video Game History Foundation,

854
00:44:35,679 --> 00:44:38,599
and they're trying their best to keep things preserved. As

855
00:44:38,599 --> 00:44:41,559
best they can, and like right now, I saw Phil

856
00:44:41,559 --> 00:44:45,119
Salvador talking about the Blue Sky today of like, right now,

857
00:44:45,119 --> 00:44:48,440
there's an exemption where they they are allowed to like

858
00:44:48,559 --> 00:44:52,079
jail break a system in order to make uh actual

859
00:44:52,159 --> 00:44:56,519
legal purchases preserved from a library standpoint, But that's also

860
00:44:56,679 --> 00:45:01,079
still not full and proper preservation because it's like, okay, cool,

861
00:45:01,519 --> 00:45:04,280
we have you know, like let's say right now a

862
00:45:04,360 --> 00:45:08,679
WEU that has every game on it. Well, we are

863
00:45:08,880 --> 00:45:12,079
like right now tentatively allowed to like have that, and

864
00:45:12,199 --> 00:45:13,719
like that is a way for us to keep the

865
00:45:13,800 --> 00:45:16,320
data alive. But they can't like loan it out, they

866
00:45:16,320 --> 00:45:19,119
can't use it for research with people. They don't have

867
00:45:19,280 --> 00:45:23,760
that all backed up. So preservation is another nightmare on

868
00:45:23,840 --> 00:45:26,079
top of what's happening right now. There's not a reason

869
00:45:26,159 --> 00:45:29,519
why an all digital future is scary is because that

870
00:45:29,679 --> 00:45:33,199
DRM is the enemy of keeping things alive. Imron had

871
00:45:33,239 --> 00:45:36,039
a good post recently of if you want to see

872
00:45:36,679 --> 00:45:40,159
what a digital storefront that doesn't care about preservations, like,

873
00:45:40,320 --> 00:45:43,519
look at mobile gaming because anything that you remember about

874
00:45:43,559 --> 00:45:47,960
mobile gaming doesn't exist anymore. And that is another big

875
00:45:48,000 --> 00:45:50,679
problem in the all digital future. I mean the concept

876
00:45:50,719 --> 00:45:51,840
of those going away forever.

877
00:45:52,039 --> 00:45:53,599
Speaker 1: Part of the problem of what Frank was even talking

878
00:45:53,639 --> 00:45:55,880
about is like every year, thousands of games come out

879
00:45:55,880 --> 00:45:59,199
that have no disc versions, So like we've been concerned

880
00:45:59,239 --> 00:46:01,800
about this since the first time that happened, and we'll

881
00:46:01,840 --> 00:46:06,239
continue to be concerned about it. So yeah, it's yeah,

882
00:46:06,280 --> 00:46:08,679
it's a big problem on top of all this, and

883
00:46:08,719 --> 00:46:10,920
that doesn't feel like we're any workload. It feels like

884
00:46:10,920 --> 00:46:13,719
we've taken steps backwards on that front constantly, and here

885
00:46:13,719 --> 00:46:18,239
we are again, all right. Xbox is also reportedly thinking

886
00:46:18,280 --> 00:46:22,039
about taking away discs for the next system. They seem

887
00:46:22,079 --> 00:46:25,480
to have a disc to disc to digital thing that

888
00:46:25,480 --> 00:46:27,639
they're testing where people will be able to take their

889
00:46:27,679 --> 00:46:32,920
discs and turn them into digital licenses, essentially turning them

890
00:46:32,920 --> 00:46:35,679
into game key cards. Is the thinking here, Sean, or what.

891
00:46:36,519 --> 00:46:40,880
Speaker 2: The actual constructive criticism? Jeff, this is the one time

892
00:46:40,920 --> 00:46:43,119
where you guys not reading this on GMM, really fucked

893
00:46:43,159 --> 00:46:43,559
you guys.

894
00:46:43,599 --> 00:46:46,559
Speaker 1: Yeah, yeah, please, yeah, go go ahead and this help

895
00:46:46,559 --> 00:46:47,000
me out here.

896
00:46:47,480 --> 00:46:51,199
Speaker 2: If this works as reported, this is unequivocally a good

897
00:46:51,320 --> 00:46:54,840
thing because what it is proposing, and this is reporting

898
00:46:54,880 --> 00:46:58,719
from the verds right now, this could be an additional

899
00:46:58,840 --> 00:47:02,159
layer on top of your physical purchases on Xbox to

900
00:47:02,320 --> 00:47:06,320
preserve them for an all digital future where you pop

901
00:47:06,360 --> 00:47:09,320
the disc into a system where they disk drive and

902
00:47:09,360 --> 00:47:14,679
what happens is your account gets credited with that game digitally.

903
00:47:14,760 --> 00:47:16,840
Speaker 1: Yeah, you get the digital entitlements on top of the

904
00:47:16,880 --> 00:47:18,119
disc having this disc.

905
00:47:18,320 --> 00:47:21,199
Speaker 2: So if it again, if it works as proposed, it's

906
00:47:21,360 --> 00:47:23,679
only an additive thing. If they make it the only

907
00:47:23,679 --> 00:47:25,880
way to interact with a disc, that's bad, and that's

908
00:47:26,639 --> 00:47:29,280
the potentially bad part of this. We'll see how if

909
00:47:29,320 --> 00:47:31,960
this works, how they spin it. I don't know. After

910
00:47:32,000 --> 00:47:34,239
the PlayStation stuff, maybe they just take an easy win

911
00:47:34,320 --> 00:47:38,079
and make it a nice additive thing instead of replacing anything.

912
00:47:38,320 --> 00:47:40,159
But the way it would work is that you pop

913
00:47:40,199 --> 00:47:43,360
the disc into your Xbox One or your Xbox Series X,

914
00:47:43,679 --> 00:47:47,079
and then your Microsoft accounts credited with that game, so

915
00:47:47,119 --> 00:47:49,039
you can play it even with the disc ejected. Like,

916
00:47:49,119 --> 00:47:51,840
I genuinely don't know how much you know about this

917
00:47:51,880 --> 00:47:54,639
because you've been like mostly digital for so long. But

918
00:47:54,840 --> 00:47:56,360
the way it works right now is when you pop

919
00:47:56,360 --> 00:47:59,639
a disc into a system Xbox or PlayStation, it copies

920
00:47:59,679 --> 00:48:00,679
over all data, it can.

921
00:48:00,639 --> 00:48:03,400
Speaker 1: Form a desk and installs what it can right yeah.

922
00:48:03,280 --> 00:48:06,239
Speaker 2: Yeah, text withss server to update with any additional data

923
00:48:06,280 --> 00:48:09,280
that may be necessary for the last version, and then

924
00:48:09,400 --> 00:48:12,199
every time that you want to play the game, the

925
00:48:12,280 --> 00:48:16,800
disc works as a key, and basically you always need

926
00:48:16,840 --> 00:48:18,639
the disc in in order to play that game. And

927
00:48:18,639 --> 00:48:21,119
this is just proposing, well if you didn't need that part,

928
00:48:21,239 --> 00:48:23,400
what if, like we assume, oh, you have the game,

929
00:48:24,199 --> 00:48:25,800
you just pop the disc out, you pop in our

930
00:48:25,800 --> 00:48:27,639
disc in, and then you just swap between the games

931
00:48:27,840 --> 00:48:30,119
and not need the disc in at all times. So

932
00:48:31,199 --> 00:48:34,559
if it's additive, that's really cool because presumably you would

933
00:48:34,559 --> 00:48:36,239
also be able to install the disc and do it

934
00:48:36,320 --> 00:48:40,039
the traditional way as well. This is a something that

935
00:48:40,079 --> 00:48:44,400
PlayStation would, in my opinion, need to do if they

936
00:48:44,639 --> 00:48:47,559
need additional future because what's going to happen that the

937
00:48:47,559 --> 00:48:49,960
PS six doesn't have a disc drive of any way,

938
00:48:49,960 --> 00:48:50,920
shape or form.

939
00:48:50,800 --> 00:48:53,320
Speaker 1: And they have all these backward compatible discs that are

940
00:48:53,400 --> 00:48:55,000
backward compatible toward nothing.

941
00:48:55,119 --> 00:48:58,039
Speaker 8: Yeah yeah, because like PS five, a lot of people

942
00:48:58,239 --> 00:49:01,400
have purchased digital, sure, but PS four most of us

943
00:49:01,400 --> 00:49:04,960
were still physical and just our discs are not gonna

944
00:49:04,960 --> 00:49:06,000
do anything at PS six.

945
00:49:06,039 --> 00:49:08,880
Speaker 2: You can't like just say that that library means nothing

946
00:49:08,960 --> 00:49:12,400
and erasees. So like, you know, the one glimmer of

947
00:49:12,519 --> 00:49:15,000
light in Xbox from the past couple of weeks is

948
00:49:15,440 --> 00:49:17,800
if this works out, and keep saying it because you

949
00:49:17,800 --> 00:49:21,199
know it's reporting, we'll see how, if anything, this actually

950
00:49:21,199 --> 00:49:25,559
pans out. This is how a bridge, a stop gap

951
00:49:25,719 --> 00:49:29,159
should work into a digital future, even though I still

952
00:49:29,199 --> 00:49:30,840
don't like that digital future.

953
00:49:31,519 --> 00:49:33,800
Speaker 1: This is something I mean, they have to have a

954
00:49:33,800 --> 00:49:36,079
solutter then That's that's what's always read to me, Like

955
00:49:36,119 --> 00:49:37,920
it's like they have to have a solution of some kind.

956
00:49:37,920 --> 00:49:40,519
This would be nice. Now, there was the separate report

957
00:49:41,039 --> 00:49:42,760
that I was referencing on Game of Mornings this morning

958
00:49:42,760 --> 00:49:44,599
that they are going to get rid of disks like

959
00:49:44,760 --> 00:49:46,400
just like just like PlayStation like and that.

960
00:49:46,320 --> 00:49:49,239
Speaker 2: Way, and they probably will like it probably past writing

961
00:49:49,239 --> 00:49:51,239
on the wall forever now Xbox wants to be all

962
00:49:51,280 --> 00:49:52,880
digital and they've always wanted to do that.

963
00:49:53,480 --> 00:49:57,440
Speaker 1: Yep, yep, all right, let's see. I will be curious

964
00:49:57,480 --> 00:49:59,519
to see, like you just you just would think if

965
00:49:59,519 --> 00:50:04,239
Sony had a solution in mind, they would have gestured

966
00:50:04,239 --> 00:50:07,360
toward it in that press release. A EXI human wrote,

967
00:50:07,760 --> 00:50:09,519
So it's I think that's why it's kind of right

968
00:50:09,559 --> 00:50:12,159
now feels safe to assume the worst. I don't know,

969
00:50:12,880 --> 00:50:17,559
it's weird, all right, yeah, and then Rockstar in the

970
00:50:17,599 --> 00:50:20,760
news again as a game developer rights or. Chris Kerr

971
00:50:20,800 --> 00:50:24,599
at Game Developer explained that the people who were fired

972
00:50:25,119 --> 00:50:29,440
for trying to form that union allegedly have created kind

973
00:50:29,440 --> 00:50:32,480
of a laundry list of other toxic issues at Rockstar

974
00:50:33,000 --> 00:50:36,400
to help bolster their case, such as paying inequity, and

975
00:50:36,440 --> 00:50:41,280
that pay inequity often being gender based, mandating crunch, including

976
00:50:41,639 --> 00:50:45,960
having a checkbox on your contract employee agreement that says

977
00:50:46,000 --> 00:50:48,320
you waive your rights that you would have in the

978
00:50:48,440 --> 00:50:53,000
UK or on the British isles for protecting you from crunch,

979
00:50:53,480 --> 00:50:56,639
and then weaponizing bonuses excuse me, which always just sounds

980
00:50:56,679 --> 00:50:59,559
like a real nightmare, where a lot of the pay

981
00:50:59,559 --> 00:51:03,760
that eployees got at Rockstar was bonus based, so it's unpredictable,

982
00:51:03,800 --> 00:51:06,320
which is already kind of frustrating, but it's often, you know,

983
00:51:06,400 --> 00:51:09,480
it's it's determined by a single person above you, and

984
00:51:09,559 --> 00:51:11,760
therefore you have to sort of treat that person with

985
00:51:11,840 --> 00:51:14,679
kid gloves, cause they can just decide on a whim

986
00:51:14,760 --> 00:51:17,159
that you're not going to get your bonus, So it

987
00:51:17,239 --> 00:51:20,760
would create a sort of climate of fear, I would.

988
00:51:20,800 --> 00:51:23,920
I would guess, now, all these things, it's like, yes,

989
00:51:24,079 --> 00:51:27,960
these feel like maybe sometimes small fries compared to this

990
00:51:28,039 --> 00:51:31,000
idea of retaliation for firing someone for trying to join

991
00:51:31,039 --> 00:51:34,000
a union, which is just so clearly evil. But it

992
00:51:34,039 --> 00:51:35,800
does pile up and it adds up, and I'm sure

993
00:51:35,800 --> 00:51:38,639
this stuff will help them. Does it surprise me to

994
00:51:38,639 --> 00:51:41,000
here that Rockstar still has stuff like this? It's it

995
00:51:41,039 --> 00:51:45,239
maybe is not the uh devastating crunch of old, but

996
00:51:45,320 --> 00:51:47,320
of course all that stuff is still kind of in

997
00:51:47,400 --> 00:51:48,519
there somewhere, right.

998
00:51:49,159 --> 00:51:53,239
Speaker 2: Yeah, And it all seems really gross considering what we are,

999
00:51:54,360 --> 00:51:57,199
you know, running towards with GTA six set to be

1000
00:51:57,360 --> 00:52:00,559
like the biggest media launch of all time, all weeks

1001
00:52:00,599 --> 00:52:03,400
of them just still just try to squeeze every employee

1002
00:52:03,440 --> 00:52:07,199
for every little ouse that they can, when there's so

1003
00:52:07,320 --> 00:52:10,840
many our solutions. Presumably they have enough money that they

1004
00:52:10,880 --> 00:52:11,639
don't need to do this.

1005
00:52:11,760 --> 00:52:12,239
Speaker 6: I don't know.

1006
00:52:12,400 --> 00:52:16,239
Speaker 2: Maybe that's not the case, but almost assuredly they would

1007
00:52:16,320 --> 00:52:20,119
after that game comes out, and the fact that they

1008
00:52:20,159 --> 00:52:22,400
would want mandate Crunch to like get the game out

1009
00:52:22,480 --> 00:52:25,519
a specific date so they can meet a specific quarter

1010
00:52:26,239 --> 00:52:30,360
earnings quarter or whatever. Is just it is so disgusting

1011
00:52:30,400 --> 00:52:33,159
to me, and I hate seeing everything you mentioned about,

1012
00:52:33,199 --> 00:52:37,599
like weaponizing bonuses as well. It's just wild that company

1013
00:52:37,599 --> 00:52:39,800
who is going to be on top of the world

1014
00:52:39,840 --> 00:52:42,000
here is still resorting to these tactics.

1015
00:52:42,719 --> 00:52:44,679
Speaker 1: Yeah, just a quick quote here. When the bonus is

1016
00:52:44,719 --> 00:52:47,480
particularly good, it can be a windfall, but often the

1017
00:52:47,480 --> 00:52:49,840
bonus is disappointing and one can end up being paid

1018
00:52:49,880 --> 00:52:53,880
considerably less than expected for the year. The reasoning given

1019
00:52:53,960 --> 00:52:56,760
for this is often nebulous and consistent between departments, even

1020
00:52:56,800 --> 00:53:00,000
inconsistent between team members within the same department, and sometimes

1021
00:53:00,039 --> 00:53:05,679
hinges on completely sub subjective or retroactive criticisms. So yeah, cool, cool, cool.

1022
00:53:05,480 --> 00:53:08,159
Speaker 2: Cool, Yeah, he continues, shocker.

1023
00:53:09,039 --> 00:53:12,519
Speaker 1: So there was some whiplash with Obsidian. This morning. Chris

1024
00:53:12,559 --> 00:53:15,960
String had a podcast where he was like talking on

1025
00:53:16,079 --> 00:53:18,880
the Game Business, which is his podcast uh, where he

1026
00:53:18,960 --> 00:53:21,840
added Obsidianto the list of Arcane Compulsion, Double Find Engine

1027
00:53:21,840 --> 00:53:24,719
Theory non dead labs as teams who were negotiating to

1028
00:53:24,760 --> 00:53:28,159
try to either avoid being shut down or or being

1029
00:53:28,159 --> 00:53:30,039
in the process of shutting down, or maybe getting spun

1030
00:53:30,039 --> 00:53:33,400
off or sold. Jason Tryer followed up pretty quickly and

1031
00:53:33,480 --> 00:53:36,760
said that there are no negotiations and obsidient is safe,

1032
00:53:37,039 --> 00:53:39,679
and it's like, how does this happen? And to me,

1033
00:53:39,840 --> 00:53:41,360
like that is the story here For the most part,

1034
00:53:41,360 --> 00:53:44,920
I'll say that I don't like dream didn't just say that, Like,

1035
00:53:45,000 --> 00:53:46,920
he didn't just make that. He did not make that up.

1036
00:53:47,440 --> 00:53:49,440
And I know he didn't make that up. I've kind

1037
00:53:49,440 --> 00:53:51,119
of since this happened, I kind of went and looked

1038
00:53:51,119 --> 00:53:55,079
and it's like, yeah, that's that was going around inside Microsoft.

1039
00:53:55,159 --> 00:53:57,239
I'm not like hearing this from other reporters or anything

1040
00:53:57,280 --> 00:54:00,199
like that. Inside of Microsoft. This was going around that

1041
00:54:00,320 --> 00:54:03,840
something was happening there. But it's happening so fast, and

1042
00:54:03,880 --> 00:54:06,079
we do know that it's the case over at Microsoft

1043
00:54:06,079 --> 00:54:09,599
and Xbox right now that they are making decisions within

1044
00:54:09,639 --> 00:54:12,000
like a twenty four hour period, and these are the

1045
00:54:12,079 --> 00:54:15,679
kinds of decisions that previously under the previous leadership would

1046
00:54:15,719 --> 00:54:18,719
have taken weeks or months, and now she's turning these

1047
00:54:18,719 --> 00:54:22,000
things around instantaneously. And that is you know, you can

1048
00:54:22,039 --> 00:54:23,480
go back to the Gears of War e eday thing

1049
00:54:23,519 --> 00:54:25,559
where I said that everyone's like that can't be true,

1050
00:54:25,639 --> 00:54:29,440
and I heard stories of Xbox employees leaving the Xbox Mixer,

1051
00:54:29,639 --> 00:54:31,519
which was happening at the same time that we were

1052
00:54:31,519 --> 00:54:33,559
doing GB at night. When I said that, and they

1053
00:54:33,559 --> 00:54:35,559
were turning to each other and going, is this true?

1054
00:54:35,639 --> 00:54:39,280
They didn't know. It happened so fast it did not

1055
00:54:39,400 --> 00:54:41,960
have time to filter through that place. It sounds like

1056
00:54:42,000 --> 00:54:45,199
things just happened very fast with Obsidian, and maybe they

1057
00:54:45,239 --> 00:54:48,679
weren't ever like at the risk of being shut down.

1058
00:54:48,719 --> 00:54:50,039
But I don't know if it's as clear and clear

1059
00:54:50,039 --> 00:54:52,360
as like they were always safe. And Jason tried, didn't

1060
00:54:52,400 --> 00:54:56,199
say they were always safe. He just said no, no negotiations,

1061
00:54:56,400 --> 00:55:00,280
and they're safe. Now. I think that it is a

1062
00:55:00,360 --> 00:55:02,159
fucking clown show over there right now.

1063
00:55:02,199 --> 00:55:04,679
Speaker 7: Shot, it sounds what a fun place to work, uh

1064
00:55:04,760 --> 00:55:07,519
huh to all those people or those families that depend

1065
00:55:07,559 --> 00:55:10,280
on that jobs and and that ship, Like.

1066
00:55:11,199 --> 00:55:12,480
Speaker 6: What the are you doing?

1067
00:55:13,119 --> 00:55:14,920
Speaker 1: What are the studios that are going to have layoffs

1068
00:55:14,920 --> 00:55:18,280
on Monday? Seem to still not know the number that

1069
00:55:18,400 --> 00:55:21,079
they are going to be laying off that's happening on Monday.

1070
00:55:21,719 --> 00:55:25,360
Tomorrow's a holiday, so this weekend's just gonna be able

1071
00:55:25,360 --> 00:55:28,280
to what's that fun?

1072
00:55:28,320 --> 00:55:29,599
Speaker 2: A fun way to spend the holiday?

1073
00:55:29,679 --> 00:55:32,559
Speaker 1: Huh yeah, right, Like so like it's gonna be a long,

1074
00:55:32,639 --> 00:55:35,239
dark holiday for a lot of people at Graham and

1075
00:55:35,239 --> 00:55:37,000
then they are going to get bad news. A lot

1076
00:55:37,000 --> 00:55:38,519
of people are going to get bad news on Monday.

1077
00:55:38,679 --> 00:55:42,880
And and that's like there's also reports of like they

1078
00:55:42,880 --> 00:55:45,159
were actually going to do those uh those layoffs this

1079
00:55:45,239 --> 00:55:47,199
week and then they slipped it back to next week.

1080
00:55:47,239 --> 00:55:49,639
It's gone back and forth a couple of times, because

1081
00:55:49,679 --> 00:55:51,840
again they're just flying by the seat of their pants.

1082
00:55:51,920 --> 00:55:54,360
And the way that they are sort of justifying this,

1083
00:55:54,440 --> 00:55:57,760
Sean is you want to hear this. Uh, it's got

1084
00:55:57,760 --> 00:56:01,400
to start up mentality. You see the new xbox, Uh

1085
00:56:01,719 --> 00:56:06,159
move fast and break things. Yeah, yeah, move move, move

1086
00:56:06,239 --> 00:56:09,400
fast and break things. And you could just justify anything

1087
00:56:09,480 --> 00:56:13,000
by saying that you could just break things like that's

1088
00:56:13,360 --> 00:56:16,159
and then walk away, which certainly feels like what's happening

1089
00:56:16,239 --> 00:56:16,639
right now?

1090
00:56:17,159 --> 00:56:22,239
Speaker 2: Yeah exactly. So Yeah, to go to the top of

1091
00:56:22,400 --> 00:56:28,559
the segment, this uh the story. I saw some clowns

1092
00:56:28,599 --> 00:56:32,239
saying like, oh, people are saying that Obsidian is in trouble,

1093
00:56:32,280 --> 00:56:35,960
and then real journalists Jason Schreyer shuts them all down.

1094
00:56:36,039 --> 00:56:39,519
And know if any of those dinguses hear this, no

1095
00:56:40,039 --> 00:56:45,639
conflicting reports happen journalism oftentimes when sources are different, and

1096
00:56:45,679 --> 00:56:48,320
that's often the case with journalists, where like the sources

1097
00:56:48,320 --> 00:56:51,599
will be different, and maybe one person has a source

1098
00:56:51,639 --> 00:56:54,119
lower down the chain, one person has a source higher

1099
00:56:54,199 --> 00:56:56,159
up the chain maybe, And I would say, like apartments,

1100
00:56:56,239 --> 00:56:58,039
look for the space where both things can be true,

1101
00:56:58,039 --> 00:57:00,360
And I would say the same thing here exactly. And

1102
00:57:00,400 --> 00:57:03,360
so it's just a matter of Okay, well, isn't it

1103
00:57:03,480 --> 00:57:07,239
possible that this was going to be true? And then

1104
00:57:07,320 --> 00:57:09,599
things change, you know, like you've said this, Nate has

1105
00:57:09,639 --> 00:57:12,679
to say it all the time, like plans change, things change,

1106
00:57:12,960 --> 00:57:15,679
And so we know for a fact that Xbox is

1107
00:57:15,760 --> 00:57:19,519
moving so fast and loose by their own admission here

1108
00:57:19,599 --> 00:57:24,360
seemingly reportedly that yeah, they are making decisions out of

1109
00:57:24,400 --> 00:57:27,519
whim Ash's making decisions out of whim Matt if he is.

1110
00:57:27,599 --> 00:57:31,199
And that's why, like all of this fucking sucks, and

1111
00:57:31,239 --> 00:57:35,159
why I think management specifically are fucking ghouls over there.

1112
00:57:35,239 --> 00:57:38,400
It's why, on a personal note, I do try to

1113
00:57:38,440 --> 00:57:41,239
avoid saying like fuck Xbox, because I don't want to

1114
00:57:41,239 --> 00:57:43,559
say I'll want in any way, shape or form, have

1115
00:57:43,679 --> 00:57:46,000
that think someone think that I mean, like, you know,

1116
00:57:46,079 --> 00:57:49,119
fuck Obsidian or fucked double finder. I think the people

1117
00:57:49,119 --> 00:57:51,599
who are working or they're trying to still just make

1118
00:57:51,679 --> 00:57:55,440
cool things and they didn't necessarily want to do so

1119
00:57:55,639 --> 00:57:59,119
under Microsoft. That's why I want everyone to remember that

1120
00:57:59,480 --> 00:58:03,760
porportions are the problem. Corporations are the enemy. That's why

1121
00:58:03,880 --> 00:58:07,519
Microsoft is the enemy. You may like Xbox, you may

1122
00:58:07,639 --> 00:58:09,920
like the games that they make. I know I certainly do,

1123
00:58:10,559 --> 00:58:13,400
but Microsoft is a fucking problem. And when you have

1124
00:58:13,519 --> 00:58:18,880
Satya and Asha and Matt making absolutely god awful decisions

1125
00:58:18,920 --> 00:58:21,880
to affect people's livelihoods on a whim off of a

1126
00:58:22,079 --> 00:58:28,400
Twitter poll or something that is flown shit, it's immaturity.

1127
00:58:28,840 --> 00:58:32,039
It's probably why Phil and Sarah who you know, they

1128
00:58:32,039 --> 00:58:34,679
didn't make great decisions all the time, probably part of

1129
00:58:34,679 --> 00:58:36,239
why they got the fuck out there.

1130
00:58:36,840 --> 00:58:40,079
Speaker 1: Yeah, it's it's a deep lack of you know, ethics,

1131
00:58:40,119 --> 00:58:41,800
the deep lack of integrity. It is.

1132
00:58:41,840 --> 00:58:43,159
Speaker 6: But the like.

1133
00:58:45,760 --> 00:58:48,480
Speaker 7: Work in construction, and I have like three four guys

1134
00:58:48,519 --> 00:58:52,239
sometimes and we get desperate when we don't get jobs.

1135
00:58:51,920 --> 00:58:54,079
Speaker 6: To like to give them to work with them, Like

1136
00:58:54,119 --> 00:58:55,880
it's crazy and it's for four people.

1137
00:58:55,920 --> 00:58:59,119
Speaker 7: And if people manage thousands and they don't give a fuck,

1138
00:58:59,320 --> 00:59:01,719
those are a thousand some families that like rely on

1139
00:59:01,760 --> 00:59:05,360
their jobs the economy. Then, well most people, even in

1140
00:59:05,400 --> 00:59:08,239
North America, they don't have like health insurance. They need

1141
00:59:08,239 --> 00:59:10,639
that ship. It is it is a lack of like

1142
00:59:10,840 --> 00:59:14,760
humanity that it's always at me. It's crazy to me.

1143
00:59:14,880 --> 00:59:15,280
Speaker 2: I don't know.

1144
00:59:15,760 --> 00:59:18,440
Speaker 6: I guess so based off I ran out of wards.

1145
00:59:18,519 --> 00:59:20,320
Speaker 2: You know, it's crazy, that's fair.

1146
00:59:20,360 --> 00:59:25,599
Speaker 1: Absolutely blames, Yeah, absolutely for sure. So yeah, I'm going

1147
00:59:25,679 --> 00:59:28,960
to try to like burying my head in the sandalmicus.

1148
00:59:28,960 --> 00:59:31,480
I will be on vacation next week, but my heart

1149
00:59:31,519 --> 00:59:33,599
is going to be with people, yes, and my heart's

1150
00:59:33,599 --> 00:59:35,400
going to be with these people. It's like it's, uh,

1151
00:59:36,079 --> 00:59:38,400
it is going to be a dark day for this

1152
00:59:38,440 --> 00:59:41,119
industry and it's gonna like these feel like mortal wounds

1153
00:59:41,159 --> 00:59:44,239
at a certain point, like the industry will move on,

1154
00:59:44,320 --> 00:59:46,039
but it's like, I don't know if I care about

1155
00:59:46,039 --> 00:59:49,519
the industry anymore. I uh, certainly care about the hobby.

1156
00:59:50,320 --> 00:59:52,280
This is like that then, and I think we like

1157
00:59:53,079 --> 00:59:55,159
it's going to be up to us to kind of

1158
00:59:55,199 --> 00:59:59,159
figure out ways to enjoy this whole thing without bringing

1159
00:59:59,239 --> 01:00:02,599
up Xbox and PlayStation on every show and throw Nintendo

1160
01:00:02,639 --> 01:00:04,119
in there as well, Like we got to sort of

1161
01:00:04,519 --> 01:00:07,800
find the joy elsewhere, yes, and let let these big

1162
01:00:07,800 --> 01:00:11,360
companies figure their shit out over there while we enjoy

1163
01:00:11,559 --> 01:00:14,480
video games. Over here, We're gonna enjoy video games like

1164
01:00:14,519 --> 01:00:16,199
they and are doing that.

1165
01:00:16,199 --> 01:00:18,960
Speaker 2: That's exactly That's exactly why you will often hear like

1166
01:00:19,039 --> 01:00:20,960
me and you and a lot of our co workers

1167
01:00:21,320 --> 01:00:24,119
prop up things like PC and Steam and stuff like that.

1168
01:00:24,440 --> 01:00:27,840
Not because we're saying like yeah, not because we're saying like, hey,

1169
01:00:28,000 --> 01:00:30,480
buy an expensive machine that is better so you can

1170
01:00:30,519 --> 01:00:34,360
be elitist that old you know, PC master race mentality,

1171
01:00:34,360 --> 01:00:37,320
which is always bullshit. It's simply because we want to

1172
01:00:37,360 --> 01:00:40,639
support people more directly. We want support developers more directly,

1173
01:00:41,000 --> 01:00:44,519
and we want cool artists to make cool things. And

1174
01:00:44,760 --> 01:00:48,159
it always feels like when we have stories like so

1175
01:00:48,360 --> 01:00:50,599
much of what we talked about basically everything we've talked

1176
01:00:50,599 --> 01:00:53,840
about so far on today's show, it feels like corporations

1177
01:00:53,880 --> 01:00:56,559
gang in the way, first party platform holders gang in

1178
01:00:56,599 --> 01:00:59,239
the way and punishing the people who are making the

1179
01:00:59,320 --> 01:01:01,880
money by making the cool shit. And so we just

1180
01:01:01,920 --> 01:01:05,039
want to lift up, you know, the cool people making

1181
01:01:05,119 --> 01:01:07,559
the cool stuff as much as we can in whatever

1182
01:01:07,679 --> 01:01:11,119
way best supports to them. And we you know best,

1183
01:01:11,360 --> 01:01:14,639
it is easily accessible to us, and that's why we

1184
01:01:14,679 --> 01:01:17,199
have these criticisms. It's just because you know, that's my

1185
01:01:17,320 --> 01:01:20,400
last like plead you to like the end of fanboyism.

1186
01:01:20,440 --> 01:01:24,280
I swear to god. People don't support a brand, support

1187
01:01:24,320 --> 01:01:26,239
the cool people who make the cool thing.

1188
01:01:26,760 --> 01:01:31,079
Speaker 1: Yep, yeah you can. Being fans of people is real cool. Yeah, yeah,

1189
01:01:31,360 --> 01:01:34,000
I know. I think I this is a story for

1190
01:01:34,039 --> 01:01:36,159
a very long time now, like of like why like

1191
01:01:36,280 --> 01:01:39,760
PCs specifically has been like okay, that seems like where

1192
01:01:39,960 --> 01:01:43,679
the future still is. And it's just think about games

1193
01:01:43,679 --> 01:01:46,000
that came out of nowhere and succeeded, and that has

1194
01:01:46,039 --> 01:01:49,840
happened consistently on now Steam and all those platforms have

1195
01:01:49,840 --> 01:01:51,519
a lot of trouble, a lot of issues of their own,

1196
01:01:51,760 --> 01:01:53,400
but if you think about, like if you had an

1197
01:01:53,440 --> 01:01:55,360
idea for a game and it wanted to give it

1198
01:01:55,400 --> 01:01:57,239
the best chance to come out of nowhere and succeed,

1199
01:01:57,280 --> 01:01:59,239
whether it's like one of these recent friends Slap games

1200
01:01:59,320 --> 01:02:01,239
or going back to the Battle Royale and stuff like

1201
01:02:01,280 --> 01:02:04,679
that that's happening in usually an early access on PC,

1202
01:02:04,920 --> 01:02:07,039
often on Steam, but you go back to Minecraft that

1203
01:02:07,159 --> 01:02:10,000
was not on on Steam, that was just outside of

1204
01:02:10,000 --> 01:02:13,320
their a you know, a kerbal Space program that was

1205
01:02:13,360 --> 01:02:16,599
outside of Steam. It just was an open platform where

1206
01:02:16,639 --> 01:02:19,000
you can have an idea and an audience. It's willing

1207
01:02:19,000 --> 01:02:21,119
to try out new ideas, and it's kind of all

1208
01:02:21,159 --> 01:02:24,480
happening there. So it's like an open platform. And and

1209
01:02:24,800 --> 01:02:27,159
now Linux does feel like it stands a fighting chance

1210
01:02:27,199 --> 01:02:30,719
for the first time in forever, a truly open platform that.

1211
01:02:30,880 --> 01:02:33,920
Speaker 2: I'm gonna spend my weekend is getting cashios replaced over

1212
01:02:34,039 --> 01:02:35,920
my baz Eye installation is probably what I'm gonna do.

1213
01:02:36,039 --> 01:02:39,599
Speaker 1: Hell yeah, yes, Like that's there's there's reasons to be

1214
01:02:39,639 --> 01:02:42,760
hopeful in some of these spots. It's just the corporations

1215
01:02:43,039 --> 01:02:46,199
we are our relationship has done. We cannot rely on them.

1216
01:02:46,039 --> 01:02:48,440
Speaker 2: Anymore, right, And there might there might be a super

1217
01:02:48,519 --> 01:02:50,119
chat where this is more relevant, But I'll just bring

1218
01:02:50,199 --> 01:02:52,000
up here before I forget. It's something that I was

1219
01:02:52,039 --> 01:02:57,519
thinking about earlier today about like people will inevitably point out,

1220
01:02:57,559 --> 01:03:01,320
like you know, talking poorly about a day platform when

1221
01:03:01,360 --> 01:03:04,039
you are a PC player, And I want to make

1222
01:03:04,079 --> 01:03:07,320
sure that's very clear that the reason that I'm okay

1223
01:03:07,360 --> 01:03:12,679
with something like Steam, for example, is deterrence because Valve

1224
01:03:12,760 --> 01:03:16,000
can't be stupid because PC is such an open platform.

1225
01:03:16,639 --> 01:03:19,880
We got them by the balls because the threat of

1226
01:03:20,320 --> 01:03:23,800
piracy is always hanging over them. That's why Gabe had

1227
01:03:23,800 --> 01:03:26,840
that quote forever ago of like, you know, if people

1228
01:03:26,840 --> 01:03:29,800
are resorting to piracy, that's an issue with your platform. However,

1229
01:03:29,800 --> 01:03:30,480
you afraid your just.

1230
01:03:30,920 --> 01:03:32,800
Speaker 1: An issue, not a camera what he said, not a

1231
01:03:32,800 --> 01:03:34,360
pricing issue, it's a services issue.

1232
01:03:34,440 --> 01:03:38,960
Speaker 2: Yeah, exactly, like we always have that deterned against them

1233
01:03:39,039 --> 01:03:42,800
of Look, if you fuck up, we'll wait. We will

1234
01:03:42,800 --> 01:03:45,079
wait for a crack, we will wait for other means

1235
01:03:45,079 --> 01:03:46,960
to get the game. We will wait to support a

1236
01:03:47,000 --> 01:03:50,159
developer directly. We don't have to use your platform. And

1237
01:03:50,239 --> 01:03:52,880
they know that. And that's the thing that I like

1238
01:03:52,920 --> 01:03:56,719
about Valve. Gabe is a multimillionaire. He's ryan around on

1239
01:03:56,760 --> 01:03:58,840
his yachts and whatever like that. But at the end

1240
01:03:58,840 --> 01:04:01,920
of the day, Valve as a company, they're not stupid

1241
01:04:02,079 --> 01:04:05,239
because they're smart enough. People running it are smart enough

1242
01:04:05,280 --> 01:04:08,599
to know we just want your money. Yes, give you

1243
01:04:08,679 --> 01:04:11,159
the good We'll give you the service and the way

1244
01:04:11,199 --> 01:04:12,880
that you want it as long as you give us

1245
01:04:12,920 --> 01:04:15,480
the fucking money. And guess what, that's all I want.

1246
01:04:15,480 --> 01:04:17,599
Off of business I just want you to give me

1247
01:04:17,639 --> 01:04:20,000
the thing I want. I hand you the cash. We

1248
01:04:20,119 --> 01:04:22,119
go our separate ways. I don't have to say I'm

1249
01:04:22,119 --> 01:04:23,760
a fan of Steam, I don't have to say I'm

1250
01:04:23,760 --> 01:04:26,360
a fan of Valve. You give me the game and

1251
01:04:26,559 --> 01:04:28,519
we're good. The transaction has ended.

1252
01:04:28,719 --> 01:04:31,400
Speaker 1: Yeah, and if the alignment that we have here, which

1253
01:04:31,400 --> 01:04:32,639
is kind of what we were talking about with with

1254
01:04:32,639 --> 01:04:35,159
Sony Microsoft, maybe there was a time where they aligned

1255
01:04:35,199 --> 01:04:38,000
with our interests. That's certainly what PlayStation postured themselves as

1256
01:04:38,239 --> 01:04:41,400
during PS four, where they were aligned with gamers, and

1257
01:04:41,599 --> 01:04:43,599
I consider Valve to be aligned with me in this

1258
01:04:43,719 --> 01:04:47,159
moment where I prefer open platforms and I think that's

1259
01:04:47,199 --> 01:04:50,079
the future, and that has, to their credit, been their

1260
01:04:50,119 --> 01:04:53,280
modus operandi from the beginning, from the beginning of Steam,

1261
01:04:53,280 --> 01:04:56,440
they've been like, open platforms is what we will always

1262
01:04:56,519 --> 01:04:57,719
choose when given the option.

1263
01:04:58,360 --> 01:05:00,639
Speaker 2: How Steam keys are so great because because we don't

1264
01:05:00,639 --> 01:05:03,199
have to buy from them, even if we're using their platform,

1265
01:05:03,239 --> 01:05:05,039
we can go to like green Man Gaming and get

1266
01:05:05,039 --> 01:05:07,960
the game they get eight zero cut yes, yeah, yeah,

1267
01:05:07,960 --> 01:05:11,519
like because again it's like retail, the transaction has already

1268
01:05:11,559 --> 01:05:15,360
happened in whatever way that may between Valve and the

1269
01:05:15,400 --> 01:05:19,119
publisher and the authorized reseller. So it's like it is

1270
01:05:19,159 --> 01:05:21,599
that free market that to bring it to the top

1271
01:05:21,679 --> 01:05:25,280
here that Sony is getting rid of. That competition is

1272
01:05:25,320 --> 01:05:28,639
important and that's why how you have a thriving digital

1273
01:05:28,639 --> 01:05:32,039
platform that people actually like is by just giving people

1274
01:05:32,079 --> 01:05:34,679
what they want. And it's not that hard to give

1275
01:05:34,719 --> 01:05:37,719
people what they want and we'll give you the money, yep.

1276
01:05:39,280 --> 01:05:41,639
Speaker 1: All right, And then that speaks to the to the

1277
01:05:41,639 --> 01:05:43,760
competition right where it's like, yeah, they like even if

1278
01:05:43,800 --> 01:05:46,000
you're talking about steam Keys, they're still competition to keep

1279
01:05:46,039 --> 01:05:49,119
price depressed. And I just it's hard to argue that

1280
01:05:49,199 --> 01:05:52,800
like Valve Valve, steam does not have good prices, Like

1281
01:05:52,880 --> 01:05:55,039
that's that's a difficult thing to make that point. It's

1282
01:05:55,039 --> 01:05:57,320
like it seems like they often have the best prices

1283
01:05:57,360 --> 01:06:00,920
and if they don't, a competitor selling steam keys will.

1284
01:06:01,199 --> 01:06:04,800
So yeah, all right, let's do this last one real quick.

1285
01:06:05,000 --> 01:06:09,639
Unannounced Metroid RABBITUS rated in Brazil, right, wrong.

1286
01:06:09,440 --> 01:06:12,480
Speaker 2: One, the wrong horn?

1287
01:06:12,760 --> 01:06:14,400
Speaker 1: What the fuck? Sean? You hate Metroid?

1288
01:06:14,480 --> 01:06:14,719
Speaker 3: Now?

1289
01:06:15,159 --> 01:06:18,400
Speaker 2: No, dude, my computer is fucked up. Windows is ass

1290
01:06:18,519 --> 01:06:21,159
I'm clicking on the wrong things constantly. What can I

1291
01:06:21,199 --> 01:06:23,440
even click on here can I click on golf clap?

1292
01:06:23,639 --> 01:06:24,719
Is it gonna give me that one?

1293
01:06:25,119 --> 01:06:25,440
Speaker 6: I'll do it.

1294
01:06:26,440 --> 01:06:29,440
Speaker 1: Yeah, we'll take it. No, I got masters Combs instead.

1295
01:06:30,920 --> 01:06:31,920
Speaker 2: Read the headline again.

1296
01:06:32,039 --> 01:06:35,360
Speaker 1: Jeff unannounced Metroid RABBITUS rated in Brazil.

1297
01:06:36,800 --> 01:06:40,480
Speaker 2: Yeah, I hate windows.

1298
01:06:41,480 --> 01:06:41,599
Speaker 8: Uh.

1299
01:06:42,440 --> 01:06:46,440
Speaker 1: Hey, what the hell, Sean, what's happening here?

1300
01:06:46,440 --> 01:06:48,599
Speaker 2: Good? I need some good news. I had this one's

1301
01:06:49,079 --> 01:06:50,400
because I need some good news today.

1302
01:06:50,480 --> 01:06:53,679
Speaker 1: Job. A July twenty twenty sixth edition of a sort

1303
01:06:53,679 --> 01:06:56,159
of diary of things that have been submitted to a

1304
01:06:56,199 --> 01:07:02,119
Brazil ratings agency seemingly includes Metroid Ravenous from a company

1305
01:07:02,159 --> 01:07:05,320
called Nintendo of America, with the production year being twenty

1306
01:07:05,400 --> 01:07:06,000
twenty six.

1307
01:07:06,840 --> 01:07:09,679
Speaker 2: It sounds to me like, finally we're getting that two

1308
01:07:09,760 --> 01:07:10,840
D Metro follow up.

1309
01:07:10,880 --> 01:07:14,960
Speaker 1: That's like, oh god, I disappeared and it disappeared from

1310
01:07:15,000 --> 01:07:17,079
so just so people know it's not up anymore. It

1311
01:07:17,119 --> 01:07:18,199
went up and they took it down.

1312
01:07:18,679 --> 01:07:22,679
Speaker 2: Yeah, Like, and really, this is just they were gonna

1313
01:07:22,679 --> 01:07:24,559
make another two D metright eventually. It is just a

1314
01:07:24,639 --> 01:07:27,800
question of when and so like, assuming that this is

1315
01:07:27,960 --> 01:07:31,000
a real thing that may exist in some form, I

1316
01:07:31,039 --> 01:07:31,440
don't know.

1317
01:07:31,599 --> 01:07:32,760
Speaker 1: Hey, remember when.

1318
01:07:32,599 --> 01:07:35,599
Speaker 2: Metroid dread got leaked Jeff, do you remember what year

1319
01:07:35,639 --> 01:07:36,000
that was?

1320
01:07:36,480 --> 01:07:36,719
Speaker 1: No.

1321
01:07:37,639 --> 01:07:42,119
Speaker 2: Two thousand and six. So we'll see when this game

1322
01:07:42,280 --> 01:07:45,480
comes back. Ye, true, but eventually it will, and I

1323
01:07:45,559 --> 01:07:47,760
need a glimmer of hope because the day has been

1324
01:07:47,840 --> 01:07:50,880
goddamn depressing days. I'm gonna choose to say, hey, we're

1325
01:07:50,920 --> 01:07:53,360
getting new metroight eventually.

1326
01:07:53,039 --> 01:07:56,119
Speaker 1: Tell you what Metro Dred came out October twenty twenty one.

1327
01:07:56,800 --> 01:07:59,360
It feels like that's the right amount of time. It

1328
01:07:59,400 --> 01:08:01,000
came out on a which one, So now you put

1329
01:08:01,000 --> 01:08:02,239
out the sequel and switch.

1330
01:08:02,079 --> 01:08:06,199
Speaker 2: To Yeah, wait, it's gonna be great.

1331
01:08:07,480 --> 01:08:10,079
Speaker 1: All lines up. Fuck you, I'm getting my hopes up

1332
01:08:10,119 --> 01:08:10,519
for this year.

1333
01:08:12,079 --> 01:08:14,519
Speaker 2: Andy or someone of VDC corrob rated this, didn't They

1334
01:08:14,519 --> 01:08:15,519
have a story of saying that.

1335
01:08:15,840 --> 01:08:18,640
Speaker 1: People, I mean, when they posted that's where I first

1336
01:08:18,640 --> 01:08:21,520
saw this. Is that VGC posted this and then and

1337
01:08:21,640 --> 01:08:24,399
so usually I know them. They have a pretty high

1338
01:08:24,399 --> 01:08:27,039
bar for publishing and they kind of only do it.

1339
01:08:27,399 --> 01:08:30,760
But then people separately said that Andy seemingly corroborated it.

1340
01:08:30,800 --> 01:08:32,239
I'm not. I didn't go out to find that myself,

1341
01:08:32,239 --> 01:08:33,079
but people in chaper.

1342
01:08:32,840 --> 01:08:34,840
Speaker 2: Okay, yeah, we won't put words in Andy's mouth or

1343
01:08:34,880 --> 01:08:38,159
anyone else's mouth. But just like Brawdy speaking, it seems

1344
01:08:38,159 --> 01:08:40,079
like there's a little bit of smoke, and I'm really

1345
01:08:40,079 --> 01:08:40,680
excited for the.

1346
01:08:40,800 --> 01:08:42,199
Speaker 1: Enough smoke of that. Like I said, I'm getting my

1347
01:08:42,199 --> 01:08:45,039
hopes up. Like, let's let's do this. Yes, all right,

1348
01:08:45,119 --> 01:08:46,600
let's go ahead and take a break. We'll come back

1349
01:08:46,680 --> 01:08:52,439
read super chats. We'll be right back after this. Everybody,

1350
01:08:53,880 --> 01:08:57,119
all right, we're back with game. Mess decides. Uh, Sean,

1351
01:08:57,319 --> 01:08:58,399
let's do the super chats.

1352
01:08:58,680 --> 01:09:01,880
Speaker 2: The fuck is this from Missouri? Matt? Thank you for

1353
01:09:01,920 --> 01:09:05,079
the supertas always, but thank you Mike and whoever for

1354
01:09:05,199 --> 01:09:09,079
the content. Also, I heard you are getting rid of

1355
01:09:09,119 --> 01:09:12,399
the disc based version of the show. I know, weak joke.

1356
01:09:12,680 --> 01:09:14,359
Go watch Dan try to use a fishing rod on

1357
01:09:14,479 --> 01:09:14,960
min Max.

1358
01:09:15,279 --> 01:09:18,119
Speaker 1: No, don't do that. That's so that's painful. I need

1359
01:09:18,119 --> 01:09:21,720
to see an Yeah, man, I really want to put

1360
01:09:21,760 --> 01:09:25,960
out some content on on various old forms of media. Uh,

1361
01:09:26,199 --> 01:09:27,439
you know, we're doing a We do have to do

1362
01:09:27,479 --> 01:09:30,039
a zine over at a at Giant Bomb. We talked

1363
01:09:30,039 --> 01:09:32,119
about that during the bomathon. So that's a start, but

1364
01:09:32,359 --> 01:09:33,960
maybe we got more coming. We'll figure it out.

1365
01:09:34,760 --> 01:09:37,239
Speaker 2: Well, we'll figure out talk to Addie, figure out how

1366
01:09:37,279 --> 01:09:42,279
he did or whatever. Oh yeah, lex Lutie. Everything is

1367
01:09:42,359 --> 01:09:45,279
so cool and normal, yippie smiley face.

1368
01:09:46,399 --> 01:09:51,199
Speaker 1: Yeah, you know, it's like not like these things are.

1369
01:09:51,279 --> 01:09:53,800
This news is like hurting the stock price for a

1370
01:09:53,840 --> 01:09:56,319
lot of these companies. Obviously some of these things would

1371
01:09:56,319 --> 01:10:00,840
be welcome by investors boot job cuts and so yeah,

1372
01:10:00,880 --> 01:10:03,319
of course it's not. But uh, like the fire that

1373
01:10:03,399 --> 01:10:07,079
we feel is not showing up like on Wall Street

1374
01:10:07,159 --> 01:10:09,079
or something for this industry. So we talk about like

1375
01:10:09,760 --> 01:10:13,640
a crash. That's a clearly something is happening, but do

1376
01:10:13,640 --> 01:10:15,920
we call it a crash. It's it's something like that.

1377
01:10:16,039 --> 01:10:19,640
It's something akin to a crash, but it's not something that,

1378
01:10:19,680 --> 01:10:22,399
like you, definitionally we'd be able to understand, like how

1379
01:10:22,560 --> 01:10:25,119
how would this would be put into textbooks or something

1380
01:10:25,199 --> 01:10:27,960
like that. It's we're gonna still be pulling the strings

1381
01:10:27,960 --> 01:10:29,600
apart of like what is happening in this moment. I

1382
01:10:29,640 --> 01:10:30,720
think for a very long time.

1383
01:10:31,359 --> 01:10:43,279
Speaker 2: Yeah, JD. Camp is Ronaldo the Yankees of soccer. Yes, well,

1384
01:10:43,680 --> 01:10:49,560
I think fifth Tannin of soccer, like oh yeah, go away.

1385
01:10:49,479 --> 01:10:51,239
Speaker 1: All right, And that was that was a salt that

1386
01:10:51,319 --> 01:10:54,239
diff was doing. I thought about that. Yeah, man, that

1387
01:10:54,279 --> 01:10:57,600
really is with a goddamn good yeah man, and he

1388
01:10:57,720 --> 01:10:58,960
was groping that lady.

1389
01:11:00,640 --> 01:11:03,600
Speaker 2: Outer having three one three ri ip video game.

1390
01:11:04,960 --> 01:11:10,520
Speaker 1: Yeah, I've been enjoying those where it's like video game

1391
01:11:10,560 --> 01:11:15,079
company like successfully makes video game, decides to end their product,

1392
01:11:15,159 --> 01:11:17,680
their popular product, video game, and it's like, yeah, that's

1393
01:11:17,680 --> 01:11:18,239
where we're at.

1394
01:11:18,479 --> 01:11:21,319
Speaker 7: Iwis her old people talk about lay stage capitalism and

1395
01:11:21,399 --> 01:11:23,439
like hold like you're ruined movies in Hollowood and I

1396
01:11:23,479 --> 01:11:25,520
was like, oh, that's not going to happen. And now

1397
01:11:25,520 --> 01:11:28,600
it's happening to video game. It's like, oh wow, they

1398
01:11:28,680 --> 01:11:29,119
were right.

1399
01:11:29,319 --> 01:11:36,359
Speaker 2: Yep, zombie porn, says call Mike and Jesse. Y'all hat hat.

1400
01:11:38,600 --> 01:11:42,159
Speaker 1: I listening? When he is off, we leave alone the

1401
01:11:42,199 --> 01:11:44,359
Cleveland streamer, all right, he just does what he.

1402
01:11:44,319 --> 01:11:48,359
Speaker 2: Needs to canonically, the Cleveland Streamer.

1403
01:11:48,479 --> 01:11:50,000
Speaker 1: That's right, that's right, that's him.

1404
01:11:51,199 --> 01:11:54,680
Speaker 2: Ryan Allen won three three games may be dead, but

1405
01:11:54,840 --> 01:11:59,079
ever request legends rules. Not sure how new peeps would

1406
01:11:59,079 --> 01:12:02,119
take it, but I'm real experiencing losing my early twenties

1407
01:12:02,119 --> 01:12:03,479
all over again. Putus.

1408
01:12:04,039 --> 01:12:06,760
Speaker 1: Does it have any sort of multiplayer whatsoever, because my

1409
01:12:06,840 --> 01:12:09,199
understanding is it's supposed to be some sort of single

1410
01:12:09,279 --> 01:12:13,840
player reimagining of EverQuest content. But I've not looked in

1411
01:12:13,840 --> 01:12:15,479
into it beyond that being told to me, so I

1412
01:12:15,479 --> 01:12:16,600
don't know neither.

1413
01:12:16,760 --> 01:12:19,159
Speaker 2: That seems cool though, Yeah, that's a neat idea.

1414
01:12:19,640 --> 01:12:22,399
Speaker 1: Okay, cool. Well, then when I get back, I will

1415
01:12:23,119 --> 01:12:27,319
beg Mike to make Yeah that's fine, that's better.

1416
01:12:27,119 --> 01:12:32,000
Speaker 2: For interesting, okay, okay from hex prof I have been

1417
01:12:32,199 --> 01:12:35,159
buying physical games for PS five and when I finished

1418
01:12:35,199 --> 01:12:37,439
beating them, I give them to a friend so they

1419
01:12:37,439 --> 01:12:40,600
can enjoy them too. This is the most upsetting news

1420
01:12:40,600 --> 01:12:41,800
in video gaming to me.

1421
01:12:42,079 --> 01:12:45,840
Speaker 1: Love you guys, I mean, just like sharing things you

1422
01:12:45,880 --> 01:12:47,039
love with people.

1423
01:12:47,319 --> 01:12:50,079
Speaker 2: Is all right, so cool, It is so.

1424
01:12:50,079 --> 01:12:54,560
Speaker 1: Cool, and video games have been that from basically the beginning,

1425
01:12:54,760 --> 01:12:56,600
or at least any as far as anyone who is

1426
01:12:56,640 --> 01:12:58,720
playing video games today is concerned. It's been that way

1427
01:12:58,760 --> 01:13:01,760
from the beginning, and so yeah, taking that away in

1428
01:13:01,800 --> 01:13:04,880
such a permanent way is yeah, that's rough.

1429
01:13:05,359 --> 01:13:07,520
Speaker 2: By the way, that's this is maybe a good time

1430
01:13:07,520 --> 01:13:09,319
to mention, because I saw in the chat that it

1431
01:13:09,359 --> 01:13:11,880
seemed like I neglected to mention with the Xbox disc

1432
01:13:11,960 --> 01:13:14,439
to digital thing. By the way, so like when you

1433
01:13:14,439 --> 01:13:16,960
put the allegedly when you would put the disc into

1434
01:13:17,000 --> 01:13:19,960
an Xbox it cris your account with a digital copy.

1435
01:13:20,079 --> 01:13:22,239
If you give it to someone else or you sell it,

1436
01:13:22,239 --> 01:13:25,159
it credits their account instead, and it takes a transfer.

1437
01:13:25,319 --> 01:13:27,520
Speaker 1: It takes yeah, just transfers instantly, which I.

1438
01:13:27,439 --> 01:13:30,239
Speaker 2: Think I did mention that's that's part of why I

1439
01:13:30,279 --> 01:13:33,800
think that would be cool. And also everybody needs to

1440
01:13:33,880 --> 01:13:36,399
do that if they are going all digital sony, that's

1441
01:13:36,399 --> 01:13:38,560
pretty convenient to do so on like that because hey,

1442
01:13:38,960 --> 01:13:41,319
it's a nice bonus on top of the physical and

1443
01:13:41,479 --> 01:13:43,920
it's a way to actually like keep a use mark alive,

1444
01:13:44,920 --> 01:13:47,000
well happy, even just a little bit, you know.

1445
01:13:47,319 --> 01:13:50,560
Speaker 1: You know. Yeah, I think like we were like came

1446
01:13:50,560 --> 01:13:52,640
off especially negative one game of Mornings, this one, because

1447
01:13:52,640 --> 01:13:54,920
it's like just starting off thinking like, ah man, this

1448
01:13:55,000 --> 01:13:57,760
must have been the plan originally with Xbox one, and

1449
01:13:57,800 --> 01:13:59,399
so this stuff has just been lying and wait for

1450
01:13:59,439 --> 01:14:01,560
them ready to this stuff because it's like they can't

1451
01:14:01,600 --> 01:14:03,640
do it with Xbox three sixty and it's because they

1452
01:14:03,880 --> 01:14:05,960
never thought they were going but with Xbox one they

1453
01:14:06,000 --> 01:14:08,000
were gonna have all this to digital stuff.

1454
01:14:08,039 --> 01:14:12,039
Speaker 2: So yeah, right, this disc too digital presumably would not

1455
01:14:12,239 --> 01:14:15,039
work like they you know, the reporting from the Verse

1456
01:14:15,119 --> 01:14:17,680
said it would not work with Xbox in three sixty games.

1457
01:14:17,760 --> 01:14:21,479
And there's some language apparently going around in Microsoft of

1458
01:14:21,600 --> 01:14:24,199
like it may not work with all discs because it

1459
01:14:24,279 --> 01:14:27,760
needs the information. So presumably, yeah, the discs are ID coded,

1460
01:14:27,800 --> 01:14:28,039
like you.

1461
01:14:28,039 --> 01:14:30,600
Speaker 1: Said, some sort of unique idea.

1462
01:14:30,319 --> 01:14:33,880
Speaker 2: For that original Xbox One plan and that I actually

1463
01:14:33,920 --> 01:14:37,079
think that maybe why PlayStation doesn't have anything like that

1464
01:14:37,079 --> 01:14:39,079
where you go is because they never wanted to do

1465
01:14:39,159 --> 01:14:40,039
something like that.

1466
01:14:39,920 --> 01:14:42,319
Speaker 1: Right, and yeah, maybe that's nuts.

1467
01:14:42,640 --> 01:14:44,840
Speaker 2: I mean, like, and we have we have friends like

1468
01:14:44,960 --> 01:14:46,680
Nick likes to say this, like the original plan for

1469
01:14:46,680 --> 01:14:49,880
the Xbox One was good comma actually and kind of

1470
01:14:49,920 --> 01:14:53,800
not wrong. Is just like people were so not depending

1471
01:14:53,840 --> 01:14:56,880
on the Internet at this point that it just sounded

1472
01:14:56,960 --> 01:14:59,119
like a bad thing to be dependent on server check

1473
01:14:59,159 --> 01:15:01,479
in any way shape reform. But I think now that

1474
01:15:01,520 --> 01:15:05,920
we're moving towards by our games digitally, and also the

1475
01:15:06,039 --> 01:15:10,039
store is on a timer. Now we're in that dystopian future. Hey,

1476
01:15:10,119 --> 01:15:14,560
a disc work the transfer license somedthening doesn't sound so bad.

1477
01:15:14,960 --> 01:15:16,640
Speaker 6: Was the title of our generation.

1478
01:15:16,840 --> 01:15:18,600
Speaker 7: He came from the future to warn us and when

1479
01:15:18,640 --> 01:15:21,079
you listen to him.

1480
01:15:20,199 --> 01:15:25,760
Speaker 2: Sure, Uh, next is g Nitro. The past year I've

1481
01:15:25,760 --> 01:15:28,560
been discussing with friends how I'm uninterested in the next

1482
01:15:28,560 --> 01:15:33,600
console generation now Sony and Microsoft are guaranteeing I won't partake.

1483
01:15:34,800 --> 01:15:36,800
Speaker 1: Yeah, I mean, and I think that's what we'll keep

1484
01:15:36,800 --> 01:15:38,520
getting at on on this show and the others is

1485
01:15:38,560 --> 01:15:40,600
that you don't have to there's other ways to enjoy

1486
01:15:40,640 --> 01:15:43,079
video games, and uh yeah, and and then that and

1487
01:15:43,119 --> 01:15:45,880
that is not just go get a PC, you know,

1488
01:15:45,960 --> 01:15:48,560
it's go get your old stuff out. And those are

1489
01:15:48,560 --> 01:15:49,520
still very good games.

1490
01:15:49,840 --> 01:15:52,479
Speaker 2: Yeah, Like it's very important video games, Like you know,

1491
01:15:52,640 --> 01:15:55,640
jokes aside, jokes aside, video games are not over. You

1492
01:15:55,680 --> 01:15:58,039
can play the old stuff. You can like find the

1493
01:15:58,199 --> 01:16:01,239
cheapest route to PC. If you want do PC. Your

1494
01:16:01,279 --> 01:16:03,479
PS five is gonna be good for a while here.

1495
01:16:03,520 --> 01:16:06,399
And even if, like you know, I don't like digital

1496
01:16:06,439 --> 01:16:09,239
games on console because it is an extremely drm to

1497
01:16:09,359 --> 01:16:12,199
lockdown platform, But if that's how you choose to interact

1498
01:16:12,199 --> 01:16:14,560
with them going forward, you can as well, and like

1499
01:16:14,680 --> 01:16:17,319
you know, that's your right to do so. And video

1500
01:16:17,319 --> 01:16:19,279
games will just keep trucking all along, even if it

1501
01:16:19,359 --> 01:16:22,000
looks different and a lot of people, including myself, aren't

1502
01:16:22,000 --> 01:16:27,359
gonna be happy about it. Rives is next, not that

1503
01:16:27,479 --> 01:16:31,039
Nintendo wouldever disclose the info. But the Okarna Time remake

1504
01:16:31,079 --> 01:16:33,720
has the original engine under the hood. What do you

1505
01:16:33,720 --> 01:16:36,640
think the chances they looked at the decompilation code while

1506
01:16:36,640 --> 01:16:39,359
making the game are I can't tell you with certainty

1507
01:16:39,960 --> 01:16:45,319
zero zero. Because companies can license open source software, they

1508
01:16:45,359 --> 01:16:49,920
don't like doing so because of the theoretical possibility of

1509
01:16:51,319 --> 01:16:56,159
that person, individual team, whoever it may be, then wanting

1510
01:16:56,199 --> 01:16:58,800
to say, Okay, but now you gotta give me my cut,

1511
01:16:59,600 --> 01:17:01,640
and they just don't want that legal mess.

1512
01:17:01,960 --> 01:17:04,880
Speaker 1: YEP. Nintendo especially has avoided that or try to avoid

1513
01:17:04,920 --> 01:17:05,520
that where they can.

1514
01:17:05,880 --> 01:17:08,600
Speaker 2: Yeah, it's why, like you know, the NSO games run

1515
01:17:08,640 --> 01:17:11,479
on emulayers designed from the ground up by NERD and

1516
01:17:11,479 --> 01:17:14,560
this is why it takes so long for NSL games

1517
01:17:14,560 --> 01:17:16,760
to come out. YEP, that to like work with the

1518
01:17:16,800 --> 01:17:20,399
emulayer every same time they add a new game. Next

1519
01:17:20,520 --> 01:17:24,039
is from Banjo Kazuois sixty four. We are going back. Damn.

1520
01:17:25,279 --> 01:17:29,039
Was PlayStation's decision to move their corporate headquarters to USA

1521
01:17:29,079 --> 01:17:32,439
and twenty sixteen a massive mistake and the genesis of

1522
01:17:32,479 --> 01:17:35,039
a lot of their current issues. I hope you guys

1523
01:17:35,039 --> 01:17:37,039
have a great fourth and long weekend.

1524
01:17:38,560 --> 01:17:41,960
Speaker 1: I would say that it was simply indicative of the

1525
01:17:42,000 --> 01:17:45,359
mistakes that were already happening, the issues that already existed.

1526
01:17:46,359 --> 01:17:49,880
It just like that did not cause the problem, but

1527
01:17:49,920 --> 01:17:53,159
they're The desire that led to them moving their headquarters

1528
01:17:53,159 --> 01:17:56,720
out of Japan certainly led to a lot of where

1529
01:17:56,720 --> 01:17:58,800
we're at, you know, and the big part of that

1530
01:17:58,960 --> 01:18:02,359
was the unsustainable nature of the games that they produced,

1531
01:18:02,399 --> 01:18:04,920
the most of just being like, they need to be

1532
01:18:05,000 --> 01:18:09,319
globally appealing instead of they need to be PlayStation games,

1533
01:18:09,399 --> 01:18:12,079
which to me is kind of what happened, right. I

1534
01:18:12,119 --> 01:18:15,079
think I think they made PlayStation something else. The PlayStation

1535
01:18:15,079 --> 01:18:16,840
game means something else, But there was a time where

1536
01:18:16,880 --> 01:18:19,119
a PlayStation game meant one thing, and then it needed

1537
01:18:19,119 --> 01:18:22,199
to be something else to appeal, appeal globally and to

1538
01:18:22,279 --> 01:18:24,079
then that meant that meant let's get out of SAPAM

1539
01:18:24,119 --> 01:18:26,720
where a global company, and a global company is headquartered

1540
01:18:26,720 --> 01:18:27,640
in the United States.

1541
01:18:27,960 --> 01:18:31,079
Speaker 2: So yeah, I think it goes to something that Nikki

1542
01:18:31,239 --> 01:18:34,760
said when they popped in of you know, people expect

1543
01:18:34,760 --> 01:18:37,119
a PlayStation game is a certain look a certain way,

1544
01:18:37,159 --> 01:18:39,560
and that was to look Western, to look like an

1545
01:18:39,640 --> 01:18:42,239
uncharted game, to look like some Naughty Dog would make

1546
01:18:42,640 --> 01:18:49,640
and internally they just was like like like a movie.

1547
01:18:49,399 --> 01:18:52,800
Speaker 1: When when theatic yeah, yeah, yeah, yeah.

1548
01:18:53,600 --> 01:18:56,520
Speaker 2: I think it was just them betting big on their

1549
01:18:56,520 --> 01:19:00,520
Western studios, on Naughty Dog, Insomniac and Arthur, and wanting

1550
01:19:00,560 --> 01:19:03,600
to be closer to them in general, like you know,

1551
01:19:03,720 --> 01:19:07,439
headquarters to studios, and I think they just bet big

1552
01:19:07,479 --> 01:19:09,720
on that, and that's why we also saw things like

1553
01:19:09,720 --> 01:19:12,800
them closing Japan Studio and whatnot. So I think the

1554
01:19:12,880 --> 01:19:15,880
stupidity would have happened no matter what, like it would

1555
01:19:15,880 --> 01:19:18,840
with any company, and that was just an ext edeting

1556
01:19:18,840 --> 01:19:23,680
of the process. Perhaps Taco Belmont's great name as always

1557
01:19:24,119 --> 01:19:27,960
no discs just makes PS six feel like a worse PC,

1558
01:19:28,640 --> 01:19:31,279
and at such crazy prices, I think I'm better off

1559
01:19:31,359 --> 01:19:34,319
just playing PC instead. At this point, he's seen.

1560
01:19:34,119 --> 01:19:38,439
Speaker 1: This, Yeah, I mean, this is all this stuff is

1561
01:19:38,479 --> 01:19:40,520
the reason that they did pull back on bringing their

1562
01:19:40,560 --> 01:19:44,199
games to PC. It's like, oh, it's gonna be hard

1563
01:19:44,199 --> 01:19:46,960
to make a distinction between these platforms going forward. We

1564
01:19:47,000 --> 01:19:48,920
need something that's kind of the only card they had

1565
01:19:48,920 --> 01:19:54,199
to play. Yeah, not paying for online and Steam sales,

1566
01:19:54,359 --> 01:19:55,880
you're gonna end up saving a lot of money, even

1567
01:19:55,880 --> 01:19:57,279
if you pay a little bit more for the hardware

1568
01:19:57,319 --> 01:19:57,920
up front.

1569
01:19:57,880 --> 01:20:01,720
Speaker 6: That the machine looking a little more sixy Hey.

1570
01:20:01,479 --> 01:20:03,520
Speaker 1: What I mean? I keep using that thing and it's

1571
01:20:03,600 --> 01:20:07,960
just it's so handy and so simple, and I just

1572
01:20:08,159 --> 01:20:10,760
if it was just one hundred couple hundred dollars less expensive,

1573
01:20:11,159 --> 01:20:13,079
it would be the easiest recommendation in the world.

1574
01:20:14,119 --> 01:20:18,000
Speaker 2: Yeah, let's see. Next would be there's a lot of

1575
01:20:18,000 --> 01:20:21,119
super chest nice. I'm trying to make sure I keep

1576
01:20:21,159 --> 01:20:22,880
track of them all as they move up. So thank

1577
01:20:22,880 --> 01:20:27,239
you everybody. The hext prop is back. Game stops open

1578
01:20:27,279 --> 01:20:30,680
box policy for quote unquote new games with game codes?

1579
01:20:31,000 --> 01:20:33,600
How do you even try to trust that Normanis and

1580
01:20:33,640 --> 01:20:37,079
grandparents still shop there? At times? You can't, So like

1581
01:20:37,119 --> 01:20:40,119
GameStop would have to change the way they do things,

1582
01:20:40,159 --> 01:20:42,359
which if you don't know, is still that you know,

1583
01:20:42,399 --> 01:20:44,359
they'll have a case on the shelf that you know,

1584
01:20:44,439 --> 01:20:47,640
then you they'll they'll put the disc in for you,

1585
01:20:47,680 --> 01:20:49,319
and then you walk out of the store with it.

1586
01:20:49,359 --> 01:20:51,319
So like, there's no such thing as stealed games in

1587
01:20:52,079 --> 01:20:55,239
store purchases for game stops, at least mine mine still does.

1588
01:20:55,319 --> 01:20:58,199
I don't know if yours locally has changed that anybody

1589
01:20:58,199 --> 01:21:02,479
out there, But like if you buy them. Yeah, they're

1590
01:21:02,560 --> 01:21:05,119
they're usually in bad shape and everything like that. If

1591
01:21:05,159 --> 01:21:08,520
you buy them online usually they will be sealed, especially

1592
01:21:08,520 --> 01:21:10,479
if it's brand new. But also you could get one

1593
01:21:10,479 --> 01:21:12,279
that's from a store and they say it's new, so

1594
01:21:12,640 --> 01:21:15,000
they would they would have to change that at this point.

1595
01:21:16,880 --> 01:21:20,439
Speaker 1: But yeah, yeah, I just I think that they're going

1596
01:21:20,479 --> 01:21:22,520
to have to like make that stuff feel a little

1597
01:21:22,520 --> 01:21:26,159
bit more special than it does now because yeah, normanis

1598
01:21:26,159 --> 01:21:29,439
and grandparents, it's still that's some of the audience. Clearly,

1599
01:21:29,520 --> 01:21:31,239
none of these decisions are being made with that in

1600
01:21:31,279 --> 01:21:31,760
mind though.

1601
01:21:33,920 --> 01:21:38,039
Speaker 2: Next is from Christopher Gardiner. I have to disagree with Sean.

1602
01:21:38,479 --> 01:21:42,000
Consumers did this to themselves. It's hard to blame companies

1603
01:21:42,039 --> 01:21:46,119
for not choosing uh, not producing physical games when ninety

1604
01:21:46,159 --> 01:21:51,119
percent of the market is choosing digital. Love you guys, dumb.

1605
01:21:51,000 --> 01:21:56,159
Speaker 6: Victim blame like the straight up they don't.

1606
01:21:56,239 --> 01:21:58,479
Speaker 7: They shouldn't have the right to take out take out

1607
01:21:58,520 --> 01:22:02,800
like like consumer like, you know, they no matter how

1608
01:22:03,159 --> 01:22:04,600
little people use it, you know.

1609
01:22:05,000 --> 01:22:06,720
Speaker 1: I think this kind of gets to the heart of

1610
01:22:06,840 --> 01:22:10,479
like so many of our issues of like they're just

1611
01:22:10,760 --> 01:22:14,640
corporations and they need to do what makes them the

1612
01:22:14,640 --> 01:22:17,560
most money. That is almost they're the definitional reason that

1613
01:22:17,600 --> 01:22:21,199
they exist to make the most money for their shareholders possible. Therefore,

1614
01:22:21,279 --> 01:22:23,520
if there is something that costs money and it doesn't

1615
01:22:23,520 --> 01:22:25,760
make as much money as an alternative that makes more money,

1616
01:22:25,760 --> 01:22:30,520
already they aren't naturally as as sort of an animal

1617
01:22:30,560 --> 01:22:32,279
would go to water, they are going to going to

1618
01:22:32,319 --> 01:22:35,600
go in that direction, and no one here disagrees with that.

1619
01:22:36,359 --> 01:22:39,720
I think it is. I think what's happening is we've

1620
01:22:39,720 --> 01:22:42,000
seen this happen so much in our lives. There was

1621
01:22:42,039 --> 01:22:46,159
a chart I saw today that I reskeedd of the

1622
01:22:46,199 --> 01:22:49,319
decline in third spaces, the decline and like bars in

1623
01:22:49,359 --> 01:22:55,680
our areas, bowling alleys, arcades obviously, like marinas, just things

1624
01:22:55,680 --> 01:22:58,359
that people that humans can go to, and because there's

1625
01:22:58,399 --> 01:23:01,079
fewer of them, they all cost more because that's the way.

1626
01:23:01,159 --> 01:23:03,039
That's also part of the key shaped economy, right, you

1627
01:23:03,079 --> 01:23:05,239
make fewer things and you make them more expensive and

1628
01:23:05,279 --> 01:23:07,720
more premium to appeal to the people that actually still

1629
01:23:07,760 --> 01:23:11,520
have money. And we're losing all these things because people

1630
01:23:11,520 --> 01:23:13,399
aren't going out and spending money doing those things, and

1631
01:23:13,399 --> 01:23:15,479
that makes them more expensive. So less people are going

1632
01:23:15,520 --> 01:23:17,600
out and spending money doing those things. So now we're

1633
01:23:17,640 --> 01:23:20,159
getting even less of them, and it's circular, and I

1634
01:23:20,279 --> 01:23:22,119
just like we have to sort of at some point

1635
01:23:22,159 --> 01:23:24,960
step back and say, when do we get to have

1636
01:23:25,000 --> 01:23:28,680
a say in how our lives are affected by these things?

1637
01:23:28,960 --> 01:23:32,439
Like where? Why does democracy end when it comes to

1638
01:23:32,520 --> 01:23:34,600
the free market? Why do we no longer get a

1639
01:23:34,680 --> 01:23:38,000
say in how we purchase our games because it's what's

1640
01:23:38,000 --> 01:23:42,000
best for sony. It feels like if we're supposed to

1641
01:23:42,039 --> 01:23:44,399
live in a society where you know, every person has

1642
01:23:44,520 --> 01:23:46,920
a say in the way things goes, a lot of

1643
01:23:46,920 --> 01:23:49,880
people I think, would still vote to have physical games

1644
01:23:49,920 --> 01:23:51,560
still be a thing. Now we can't. Can we force

1645
01:23:51,600 --> 01:23:53,399
a company to keep making physical games if we don't

1646
01:23:53,399 --> 01:23:56,119
lis in that? Like state? Isn't that the state running things?

1647
01:23:56,119 --> 01:23:58,479
And it's like that's not necessarily what I'm saying, but

1648
01:23:58,640 --> 01:24:02,600
more more say in how our lives go is I

1649
01:24:02,640 --> 01:24:04,680
think what people are trying to get at when we

1650
01:24:04,720 --> 01:24:08,920
are voting for democratic socialists these days, and when we

1651
01:24:08,960 --> 01:24:11,560
are at the whims in mercy of a company that's

1652
01:24:11,560 --> 01:24:13,760
saying that we are at the whims in mercy of capitalism,

1653
01:24:13,800 --> 01:24:16,279
and we know how that goes over and over again,

1654
01:24:16,680 --> 01:24:20,960
and blaming consumers just feels like we don't actually get

1655
01:24:21,000 --> 01:24:24,560
to any answer there. That's us going, well, what do

1656
01:24:24,600 --> 01:24:26,920
you expect? We wash our hands and we move on

1657
01:24:26,960 --> 01:24:28,800
to the next thing that it's going to get closed

1658
01:24:28,800 --> 01:24:30,439
down in front of our very eyes, and I just

1659
01:24:32,000 --> 01:24:33,640
we have to we have to find a new way

1660
01:24:33,680 --> 01:24:36,800
of doing things. We have to find alternatives. And in

1661
01:24:36,840 --> 01:24:40,000
some countries there have been there's like the government will

1662
01:24:40,000 --> 01:24:43,479
give money for people to create things, and because the

1663
01:24:43,560 --> 01:24:46,359
United States doesn't do that, it sort of sets a

1664
01:24:46,359 --> 01:24:49,880
precedent and sets a way a standard that we kind

1665
01:24:49,880 --> 01:24:53,560
of just go, well, that's the way things are. Yeah,

1666
01:24:53,560 --> 01:24:55,520
and we kind of we have to like draw the

1667
01:24:55,560 --> 01:24:58,159
line eventually and say, you know, they've gone this far,

1668
01:24:58,520 --> 01:25:01,239
this far, no further. And I don't know when we're

1669
01:25:01,239 --> 01:25:03,560
going to do that, but they keep pushing me pretty hard,

1670
01:25:03,560 --> 01:25:04,920
and I feel like it's the time's coming.

1671
01:25:05,600 --> 01:25:10,199
Speaker 2: Yeah, And specific to gaming in particular and the PS five,

1672
01:25:11,119 --> 01:25:14,079
Like I was trying to say the numbers as they

1673
01:25:14,119 --> 01:25:17,119
were as accurately as possible, because the number does make

1674
01:25:17,159 --> 01:25:19,680
a difference, and make a difference, yes, it's not as

1675
01:25:19,920 --> 01:25:23,399
reference referencing ninety percent of the market choosing digital first

1676
01:25:23,439 --> 01:25:25,720
of all, if I'm looking at the same report they

1677
01:25:25,720 --> 01:25:29,039
are referencing, it's eighty five percent. Eighty five is not

1678
01:25:29,119 --> 01:25:31,680
one hundred. And also that's eighty five in a quarter,

1679
01:25:32,359 --> 01:25:35,800
not specifically the entire year. And so yes, if digital

1680
01:25:36,000 --> 01:25:38,880
is approaching, you know it's it's been in the seventy

1681
01:25:38,920 --> 01:25:42,439
to eighty percent range. And yeah, sure a quarter can

1682
01:25:42,439 --> 01:25:44,960
have eighty five percent, but it's very important to remember

1683
01:25:45,319 --> 01:25:47,560
like what games are coming out in that quarter, and

1684
01:25:47,640 --> 01:25:52,039
like who is purchasing because of like DT six DT six,

1685
01:25:52,600 --> 01:25:54,680
a lot of fucking people are going to walk into

1686
01:25:54,720 --> 01:25:57,600
Walmart to pick up GTA six because a lot of

1687
01:25:57,680 --> 01:26:00,880
people who want that game, when the biggest games on

1688
01:26:00,920 --> 01:26:03,159
the planet are still going to want to go into

1689
01:26:03,159 --> 01:26:07,079
a physical retailer to pick up that game because that's

1690
01:26:07,159 --> 01:26:09,079
just how they buy video games, because they buy like

1691
01:26:09,119 --> 01:26:12,199
one video game of generation, and so you know, the

1692
01:26:12,279 --> 01:26:15,439
the split would shift a little bit. My point is

1693
01:26:15,840 --> 01:26:19,680
until digital is almost entirely one hundred, you know, we're

1694
01:26:19,680 --> 01:26:23,199
talking like ninety seven to ninety eight percent of sales

1695
01:26:23,199 --> 01:26:26,680
are digital. Sure, I understand at that point getting rid

1696
01:26:26,720 --> 01:26:29,439
of physical, but even when you get to that point,

1697
01:26:29,680 --> 01:26:32,119
the point that you brought Jeff of the free market

1698
01:26:32,239 --> 01:26:35,079
give us a choice that is so important, and that's

1699
01:26:35,119 --> 01:26:37,439
the thing that we're actually mad at because even if

1700
01:26:37,439 --> 01:26:41,640
people choose digital, they are choosing digital. They're not forced

1701
01:26:41,640 --> 01:26:44,680
to pick the only singular option that is available on

1702
01:26:44,720 --> 01:26:47,359
the table. They can go somewhere else if they want to.

1703
01:26:47,560 --> 01:26:50,319
And that's what's important, and that is what's being taken

1704
01:26:50,319 --> 01:26:51,039
away from us.

1705
01:26:52,039 --> 01:26:54,800
Speaker 1: Yes, exactly, Sean, and like and you know, just to

1706
01:26:54,880 --> 01:26:57,439
like reiterate your point there, Like, I'm looking at this

1707
01:26:57,520 --> 01:27:01,479
chart now, Game and Network Services Segment Supplemental inform from Sony.

1708
01:27:01,880 --> 01:27:04,960
Here's how it breaks down. Game software is the total

1709
01:27:05,279 --> 01:27:08,000
for the fiscal year of fiscal year twenty twenty five,

1710
01:27:08,199 --> 01:27:11,439
they sold a total of two point six million pieces

1711
01:27:11,479 --> 01:27:14,399
of software. And then they have two line items below

1712
01:27:14,439 --> 01:27:17,960
that where these are sub items. It's physical and digital.

1713
01:27:18,239 --> 01:27:21,199
So this is not like eighty five percent of a

1714
01:27:21,239 --> 01:27:24,800
game that is sold physically, well, eighty five percent of

1715
01:27:24,800 --> 01:27:26,880
those copies are actually all digital. No, it's eighty five

1716
01:27:26,920 --> 01:27:31,600
percent of total game sales are digital. That means all

1717
01:27:31,680 --> 01:27:34,560
the digital only games are included in that. So if

1718
01:27:34,600 --> 01:27:37,560
you actually look at a game that is physical and digital,

1719
01:27:37,640 --> 01:27:39,640
it is not going to be eighty five percent, it

1720
01:27:39,720 --> 01:27:42,359
is going to be much closer to sixty forty. That

1721
01:27:42,439 --> 01:27:44,520
is like, that's my gut reaction. That is me kind

1722
01:27:44,520 --> 01:27:46,119
of I'm definitely pulling that number out of my ass

1723
01:27:46,119 --> 01:27:47,560
a little bit. But that is going based on like

1724
01:27:47,880 --> 01:27:50,199
covering the stuff back when the numbers definitely got reported

1725
01:27:50,399 --> 01:27:53,520
and it was forty sixty four long time, forty digital,

1726
01:27:53,560 --> 01:27:56,159
sixty physical. Then it went fifty to fifty kind of

1727
01:27:56,239 --> 01:27:58,760
halfway through the PS four and stuff like that, and

1728
01:27:58,800 --> 01:28:00,920
then it kind of only ever got above there a

1729
01:28:00,960 --> 01:28:02,880
couple of times for a game that is on both

1730
01:28:02,960 --> 01:28:05,359
I bet it's much closer to sixty forty.

1731
01:28:05,760 --> 01:28:08,680
Speaker 2: Yeah, exactly, and that it's very important to like, you know,

1732
01:28:09,359 --> 01:28:12,319
read the data as accurately as possible, and that there's

1733
01:28:12,399 --> 01:28:15,159
a request to not demand just please keep that in

1734
01:28:15,199 --> 01:28:18,920
mind when we're you know, quoting numbers.

1735
01:28:19,079 --> 01:28:20,720
Speaker 1: And like I can also I could be guilty of

1736
01:28:20,760 --> 01:28:22,960
the same line of thinking as a super chatter though, Sean,

1737
01:28:23,000 --> 01:28:27,600
Like when people talk about, hey, they don't make good

1738
01:28:27,920 --> 01:28:31,439
romantic comedies anymore, like especially once to go out to

1739
01:28:31,439 --> 01:28:33,880
the theater, it's like, yeah, because the consumer stays home

1740
01:28:33,920 --> 01:28:37,039
and watches those on Netflix, and they'll watch the crappy

1741
01:28:37,039 --> 01:28:39,359
ones and it kind of doesn't matter. So why would

1742
01:28:39,359 --> 01:28:41,359
someone make that movie if they can, if it doesn't

1743
01:28:41,359 --> 01:28:42,920
feel like an event that gets people out there? But

1744
01:28:43,439 --> 01:28:45,720
you know, so I could do that same thing of blaming.

1745
01:28:45,439 --> 01:28:46,880
Speaker 2: The trying to find the logic. I get.

1746
01:28:46,960 --> 01:28:48,760
Speaker 1: We try try to find the logic, right, So I

1747
01:28:49,199 --> 01:28:51,760
get this line of thinking. It's just like there's there's

1748
01:28:51,760 --> 01:28:53,239
more going on and we can't help. But you and

1749
01:28:53,319 --> 01:28:55,399
I be inundated and all this stuff, so it's like

1750
01:28:55,439 --> 01:28:57,119
we see through it a little bit more.

1751
01:28:57,159 --> 01:29:04,159
Speaker 2: That's all exactly, okay. Next is from Rob Foster Cosgrove.

1752
01:29:05,039 --> 01:29:08,439
Physical media news is bad all over, but the AU

1753
01:29:08,640 --> 01:29:11,680
market is fucked. You can get physical games on launch

1754
01:29:11,760 --> 01:29:15,560
date twenty to forty dollars cheaper than digital down here,

1755
01:29:15,920 --> 01:29:19,920
possibly is about to skyrocket for US twenty to forty

1756
01:29:20,119 --> 01:29:23,319
cheaper physically than digital. That is bad.

1757
01:29:24,800 --> 01:29:27,000
Speaker 1: That's crazy, And that's just like cause that market is

1758
01:29:27,000 --> 01:29:29,880
an afterthought to the digital stores and so they don't

1759
01:29:29,880 --> 01:29:35,720
care to like try to position things competitively. That sucks, dude,

1760
01:29:35,800 --> 01:29:38,079
I'm sorry, And and that's what's gonna happen kind across the

1761
01:29:38,079 --> 01:29:38,640
board here.

1762
01:29:39,560 --> 01:29:42,520
Speaker 2: And I I'll you know, I'll claim ignorance on this

1763
01:29:42,560 --> 01:29:44,560
one because I don't know how bad it is in

1764
01:29:44,600 --> 01:29:46,760
that market. But like Christian, I know you have a

1765
01:29:46,760 --> 01:29:48,880
problem with this all the time of like regional pricing.

1766
01:29:48,920 --> 01:29:52,439
Oh yeah, some people, some publishers just not doing it

1767
01:29:52,479 --> 01:29:55,159
and so things are insanely inflated for you when when

1768
01:29:55,199 --> 01:30:00,279
they should be priced, you know, the price should be translated, right, Yeah.

1769
01:30:00,239 --> 01:30:03,000
Speaker 7: He needs to adapt to what the the you know,

1770
01:30:03,039 --> 01:30:06,760
the income power of the depending power of the right,

1771
01:30:06,840 --> 01:30:09,239
the people that lives in that place. So sometimes it

1772
01:30:09,279 --> 01:30:11,920
gets you get games there are one hundred dollars and

1773
01:30:11,920 --> 01:30:14,840
it's like I can't spend one hundred dollars in the

1774
01:30:14,920 --> 01:30:19,279
video game this month. So yeah, right, it's stuff there.

1775
01:30:19,840 --> 01:30:21,520
Speaker 6: Good luck Australian, good luck.

1776
01:30:22,239 --> 01:30:26,680
Speaker 2: Good luck. Yeah all right. Next is from the Dubious Food.

1777
01:30:27,479 --> 01:30:30,399
My heart goes out to the impovers Sony Corporation during

1778
01:30:30,399 --> 01:30:32,520
this time of duress and hardship. I feel the need

1779
01:30:32,560 --> 01:30:38,359
to donate. Yep, thank you so much, Jay Tinch ninety

1780
01:30:38,399 --> 01:30:41,239
four It all caps infinite growth fuckers.

1781
01:30:42,239 --> 01:30:45,199
Speaker 1: Huh yeah, that continues to be the heart of it.

1782
01:30:45,199 --> 01:30:47,520
Where it's like, isn't Sony making more money than ever?

1783
01:30:47,600 --> 01:30:49,960
What else? What's the problem. It's like, yeah, but they're not.

1784
01:30:50,640 --> 01:30:52,439
I don't see where the next more money than ever

1785
01:30:52,560 --> 01:30:54,479
is coming from, so they have to kind of blow

1786
01:30:54,560 --> 01:30:55,239
up the whole house.

1787
01:30:56,560 --> 01:31:02,000
Speaker 2: Yeah, next is from Laosian, doesn't doesn't This opened up

1788
01:31:02,079 --> 01:31:06,079
Sony to the monopoly argument, and I would say it should.

1789
01:31:06,439 --> 01:31:09,359
But also, you know the lawyer is going to point

1790
01:31:09,359 --> 01:31:11,760
an Xbox and say, well, they still exist, and plaint

1791
01:31:11,760 --> 01:31:13,720
in a Nintendo and say that's our competition.

1792
01:31:14,359 --> 01:31:14,600
Speaker 1: Yep.

1793
01:31:14,960 --> 01:31:18,279
Speaker 2: You can only hope that some judge is going to say, no,

1794
01:31:18,359 --> 01:31:19,600
you borns, they're.

1795
01:31:19,439 --> 01:31:22,920
Speaker 1: Not right, because what factors into the pricing decision. And

1796
01:31:22,960 --> 01:31:25,079
it's like, we know that it was like competition with

1797
01:31:25,119 --> 01:31:27,640
the rest of the market, but yeah, the lawyer will

1798
01:31:27,640 --> 01:31:29,840
do tricks to make it seem like it is the

1799
01:31:29,880 --> 01:31:32,079
game on the Xbox, and it's like, no, the person

1800
01:31:32,159 --> 01:31:35,399
who is purchasing the game is actually usually not deciding

1801
01:31:35,399 --> 01:31:37,640
between getting it on a PlayStation and Xbox. It is

1802
01:31:37,880 --> 01:31:41,560
getting it digitally or at Walmart. And that's where the

1803
01:31:41,560 --> 01:31:43,800
competition came from and that's what defines the price.

1804
01:31:44,279 --> 01:31:46,640
Speaker 7: By the way, if this if di ever happened, which

1805
01:31:46,680 --> 01:31:48,640
is not gonna happen, but if it happens and he

1806
01:31:48,680 --> 01:31:52,039
gets to all the way up to whatever court to

1807
01:31:52,039 --> 01:31:53,039
what the Supreme Court.

1808
01:31:53,720 --> 01:31:56,159
Speaker 6: Guess who they're gonna side with.

1809
01:31:56,479 --> 01:31:59,239
Speaker 7: Like they're not gonna side with the consumer or whoever is,

1810
01:31:59,279 --> 01:32:00,960
like to say, with the corporation.

1811
01:32:02,840 --> 01:32:05,319
Speaker 1: I mean that's I was designed to protect oligarchy, is

1812
01:32:05,319 --> 01:32:07,920
what I'm learning recently. I'm sorry. Yeah, Like the Supreme

1813
01:32:07,920 --> 01:32:09,439
Court is there for a reason, and it's to do

1814
01:32:09,560 --> 01:32:10,079
exactly that.

1815
01:32:10,600 --> 01:32:14,720
Speaker 2: Yeah, okay, next is from Malley Miracle. I have never

1816
01:32:14,720 --> 01:32:17,199
seen an industry that hates their consumers more than the

1817
01:32:17,239 --> 01:32:18,760
gaming industry throughout the years.

1818
01:32:19,920 --> 01:32:21,920
Speaker 1: Yeah, I mean, part of that's just us being cursed

1819
01:32:21,920 --> 01:32:24,079
with the knowledge of knowing these fucking companies, Right, but

1820
01:32:24,520 --> 01:32:27,680
you're not wrong that they especially once that just kind

1821
01:32:27,680 --> 01:32:29,399
of had it all. You have it all, You could

1822
01:32:29,439 --> 01:32:32,319
just keep kind of doing this and grow slowly and steadily.

1823
01:32:32,359 --> 01:32:34,399
But no, they can't do that.

1824
01:32:34,760 --> 01:32:37,359
Speaker 2: Like I was thinking about this earlier today, and I

1825
01:32:37,399 --> 01:32:40,479
was thinking of, like, who is truly evil? Who can

1826
01:32:40,520 --> 01:32:44,520
get away with evil stuff? And ah, right, music producers

1827
01:32:44,520 --> 01:32:50,399
because music industry is corrupt as hell. That's how we

1828
01:32:50,439 --> 01:32:53,520
get to stuff like Spotify and some rich ass dudes

1829
01:32:53,640 --> 01:32:55,960
just like make as much money as they can nobody

1830
01:32:56,039 --> 01:32:59,800
else gets anything, artists getting streaming revenue, which is like

1831
01:33:00,279 --> 01:33:03,199
fractions of pennies per play or whatever like that. So

1832
01:33:04,000 --> 01:33:08,199
that's the really really evil stuff. But yeah, yeah, that's

1833
01:33:08,279 --> 01:33:13,520
just because people can't talk back about music. Really. Hex

1834
01:33:13,600 --> 01:33:18,039
prof is back again. This same footshot happened with Unity

1835
01:33:18,199 --> 01:33:18,640
three D.

1836
01:33:19,640 --> 01:33:21,520
Speaker 1: Yeah. Yeah, these companies will kind of do a lot

1837
01:33:21,520 --> 01:33:24,840
of these moves of just making everybody hate you. In

1838
01:33:24,920 --> 01:33:27,720
one fell swoop because they think they found some new

1839
01:33:27,760 --> 01:33:28,319
money glitch.

1840
01:33:28,399 --> 01:33:29,880
Speaker 6: Yeah, Unity thing was crazy.

1841
01:33:29,920 --> 01:33:32,560
Speaker 7: They were like, if you if we're gonna charge you

1842
01:33:32,680 --> 01:33:35,199
as much, people like like how much people need stole

1843
01:33:35,279 --> 01:33:35,840
the games?

1844
01:33:35,960 --> 01:33:39,000
Speaker 6: Like wait, what, we don't gonna that's.

1845
01:33:38,800 --> 01:33:44,199
Speaker 2: Stupid, really dumb. Yeah, then we have slippery moose Cakes,

1846
01:33:45,960 --> 01:33:49,199
great name. Why not make the digital game slightly cheaper

1847
01:33:49,279 --> 01:33:52,279
and then have a print on demand system for physical

1848
01:33:52,319 --> 01:33:54,760
copies and you pay a little bit more because that

1849
01:33:54,800 --> 01:33:57,680
would make sense and they're not thinking.

1850
01:33:58,640 --> 01:34:02,159
Speaker 1: Yeah, I mean, just you know, off like offload it.

1851
01:34:02,199 --> 01:34:04,600
You know, let one of these third party companies like

1852
01:34:04,640 --> 01:34:06,520
an iron a bit handle it for you, say, hey,

1853
01:34:06,520 --> 01:34:08,680
get big enough to do this for us, and or

1854
01:34:08,800 --> 01:34:10,079
just do it at the scale that you can do

1855
01:34:10,119 --> 01:34:11,760
it and sell it at whatever you need to sell

1856
01:34:11,760 --> 01:34:16,279
it at, and we could serve all these audiences, but.

1857
01:34:15,920 --> 01:34:17,319
Speaker 6: You're gonna get a better product.

1858
01:34:17,439 --> 01:34:19,920
Speaker 7: Also because like this, the people who is gonna make

1859
01:34:19,960 --> 01:34:23,880
the thing that the disc, they're not gonna make it obligation.

1860
01:34:23,920 --> 01:34:26,359
They're gonna make it because they're in that business. They

1861
01:34:26,560 --> 01:34:29,239
like that business instead of like the big companies.

1862
01:34:31,159 --> 01:34:35,000
Speaker 2: Uh, eat your vegetas is next. Xbox is being run

1863
01:34:35,079 --> 01:34:36,479
by Twitter and AI.

1864
01:34:37,159 --> 01:34:41,439
Speaker 1: Oh yep, and that's how the people working at those

1865
01:34:41,479 --> 01:34:44,720
studios feel. They're very frustrated because they feel like they

1866
01:34:44,720 --> 01:34:46,800
feel like they're the company is being run by Twitter

1867
01:34:46,880 --> 01:34:48,720
and AI. That's how they feel.

1868
01:34:48,840 --> 01:34:51,279
Speaker 2: So yeah, when you bring in a new leader, new

1869
01:34:51,359 --> 01:34:53,359
leader is supposed to have ideas of how to run

1870
01:34:53,399 --> 01:34:56,399
the company. She's not supposed to go to everybody else

1871
01:34:56,680 --> 01:35:02,399
and see what the armchair analysts want. Yep, hex prof

1872
01:35:02,640 --> 01:35:05,760
one more time, Sony and Xbox are competing for the

1873
01:35:05,840 --> 01:35:09,560
largest shit pile. Seems like that some days.

1874
01:35:09,840 --> 01:35:11,000
Speaker 1: Yep, it definitely does.

1875
01:35:12,720 --> 01:35:15,520
Speaker 2: Let's see and then my let's scrolled pass all of

1876
01:35:15,560 --> 01:35:19,079
hogs is next. Thanks for introducing me to dKu deals.

1877
01:35:19,159 --> 01:35:21,920
Last year, I got Dragon Quest three and Final Fantasy

1878
01:35:21,960 --> 01:35:24,640
Tactics for twenty bucks each have a good fourth.

1879
01:35:25,119 --> 01:35:27,279
Speaker 1: Yep, yep. If you are there, especially if you're hunting

1880
01:35:27,359 --> 01:35:30,239
for a digital game sales, Deco Deals continues to be

1881
01:35:30,560 --> 01:35:32,720
an excellent resource. They just kind of have a good

1882
01:35:32,720 --> 01:35:34,199
interface for finding sales.

1883
01:35:35,119 --> 01:35:39,880
Speaker 2: Yep. Find the deals where you can, right, Yep. The

1884
01:35:40,000 --> 01:35:43,680
drum Kit ninety two can't believe Xbox would make decisions

1885
01:35:43,680 --> 01:35:48,960
off community polls. Giant Bob would never do that. Unrelated

1886
01:35:48,960 --> 01:35:51,920
but can't wait for backlaur and the Cats suit meowiness.

1887
01:35:52,279 --> 01:35:54,119
Speaker 1: That's a good idea. I mean we should do something

1888
01:35:54,119 --> 01:35:54,319
with that.

1889
01:35:54,640 --> 01:35:58,439
Speaker 2: We should look that to a pole. Yeah, Laser Wolf

1890
01:35:58,880 --> 01:36:02,319
watching live Thanks the Holiday tomorrow and Mike isn't here.

1891
01:36:02,600 --> 01:36:03,439
Does he hate me?

1892
01:36:03,920 --> 01:36:05,880
Speaker 1: Yeah, that's what That's what he said.

1893
01:36:06,520 --> 01:36:10,119
Speaker 2: That's what called in. It was crazy laser Wolf.

1894
01:36:10,479 --> 01:36:12,560
Speaker 1: Yep. He's like, I think laser Wolf might be there.

1895
01:36:12,560 --> 01:36:13,479
I'm not going to be there today.

1896
01:36:13,680 --> 01:36:18,319
Speaker 2: Yeah, real jackass Uh Jedi Muss for Nintendo has made

1897
01:36:18,359 --> 01:36:21,640
mistakes and made bad decisions, but ultimately still believe their

1898
01:36:21,680 --> 01:36:25,359
solution to their problems is in making video games, and yes,

1899
01:36:26,119 --> 01:36:30,159
hit the nail on the head. Nintendo makes stupid business decisions,

1900
01:36:30,199 --> 01:36:33,399
anti consumer decisions all the time, at least they're making

1901
01:36:33,520 --> 01:36:34,920
video games in the process.

1902
01:36:34,960 --> 01:36:36,960
Speaker 7: They make so many video games, they're like they're having

1903
01:36:37,079 --> 01:36:39,680
like saved them enough, save for just in case for

1904
01:36:39,720 --> 01:36:41,319
a rainy day. They're like, we've got like a couple

1905
01:36:41,359 --> 01:36:43,880
of hitters here that we're just gonna sit on them.

1906
01:36:44,279 --> 01:36:46,800
Speaker 1: Yep. And then and then when they add new businesses

1907
01:36:46,880 --> 01:36:49,119
like movies and theme parks, it seems like they used

1908
01:36:49,159 --> 01:36:51,399
that as a way to launch new video games, which

1909
01:36:51,680 --> 01:36:53,760
continues to be the way they make money. So as

1910
01:36:53,760 --> 01:36:55,680
long as that continues to be the case, I will

1911
01:36:55,760 --> 01:36:57,640
continue to be like, all right, I think I'm once

1912
01:36:57,680 --> 01:37:00,800
again aligned with Nintendo, so I can still feel pretty

1913
01:37:00,800 --> 01:37:03,760
okay about it while recognizing they make many mistakes.

1914
01:37:05,600 --> 01:37:09,359
Speaker 2: Zombie Porin what tier leaker is the country of Brazil?

1915
01:37:10,359 --> 01:37:13,119
Speaker 1: That's an s tier leaker for sure, Tier one leaker

1916
01:37:13,159 --> 01:37:13,600
of the year.

1917
01:37:14,039 --> 01:37:18,439
Speaker 6: Please, I've been pretty leaky pretty good leakers. That sounds bad?

1918
01:37:20,680 --> 01:37:24,800
Speaker 2: You have knowledge, dang. Next is the drum Kid ninety

1919
01:37:24,800 --> 01:37:28,960
two number one just picked up Makin X on Dreamcast today,

1920
01:37:29,159 --> 01:37:31,560
looking forward to playing it this weekend. It seems rad

1921
01:37:31,720 --> 01:37:34,600
has anyone played it before? Thoughts on it? Yeah, this

1922
01:37:34,640 --> 01:37:37,159
is the shin Macgammi tense game that they put out

1923
01:37:37,319 --> 01:37:39,039
on Dreamcast.

1924
01:37:38,600 --> 01:37:41,600
Speaker 1: I believe was it? Is it like a like a

1925
01:37:42,039 --> 01:37:43,039
hacket slash game?

1926
01:37:43,159 --> 01:37:43,319
Speaker 2: Is that?

1927
01:37:43,560 --> 01:37:46,399
Speaker 1: Yeah? I think it's first slash interesting.

1928
01:37:46,640 --> 01:37:50,760
Speaker 2: Yeah, because the the like, I forget how many SMT

1929
01:37:50,920 --> 01:37:52,760
games are like this specifically, I don't think many, but

1930
01:37:52,760 --> 01:37:55,880
at least the first two PERSONA games had like first

1931
01:37:55,880 --> 01:37:59,359
person dungeon crawling. It seems like, yeah, they played off

1932
01:37:59,399 --> 01:38:00,880
of that. But hacking slash game.

1933
01:38:01,479 --> 01:38:04,239
Speaker 1: Man, that looks pretty slick, cool man, Dreamcast games rule

1934
01:38:05,000 --> 01:38:05,239
love the.

1935
01:38:05,279 --> 01:38:10,239
Speaker 2: Dreamcast h T bucket. While I have bought more digital games,

1936
01:38:10,279 --> 01:38:12,960
I bought physical games for my brother for birthday gifts

1937
01:38:12,960 --> 01:38:16,239
in the past. No more disc games, no more disc

1938
01:38:16,479 --> 01:38:18,479
game gifts will suck.

1939
01:38:19,720 --> 01:38:22,439
Speaker 1: Yeah, I mean god, I you know, I just remember

1940
01:38:22,840 --> 01:38:26,079
many times in my life giving video games physical games

1941
01:38:26,119 --> 01:38:28,439
to other people as gifts, and like, when you get

1942
01:38:28,479 --> 01:38:31,119
it right, it feels so good. So it's just a shame.

1943
01:38:31,720 --> 01:38:37,239
Speaker 2: Yeah, uh Nintenderic. The video game industry sure confirms my

1944
01:38:37,319 --> 01:38:40,560
thoughts on capitalism being a bad system every single day,

1945
01:38:40,680 --> 01:38:41,079
doesn't it.

1946
01:38:41,960 --> 01:38:44,079
Speaker 1: Yeah, it's not not really made any of it better. Like,

1947
01:38:44,119 --> 01:38:45,840
I mean, people will argue what capital is, what was

1948
01:38:45,880 --> 01:38:47,520
what got us the systems in the first place, And

1949
01:38:47,560 --> 01:38:56,039
I just it was academics and stuff. Yeah, yeah, I

1950
01:38:56,079 --> 01:38:58,319
mean the reality is like the history computers is, it's

1951
01:38:58,359 --> 01:38:59,800
all of it. It is all of it working to

1952
01:38:59,800 --> 01:39:04,000
get there. It is academics, it's uh, state funding usually

1953
01:39:04,000 --> 01:39:07,199
for military applications, but state funding that would fund science.

1954
01:39:07,520 --> 01:39:12,640
It is then like private entrepreneurs forget yes, yeah, yes,

1955
01:39:12,760 --> 01:39:14,560
since competition, right, but it is like that is the

1956
01:39:14,600 --> 01:39:16,920
history of computers. It is shows how when all those

1957
01:39:16,960 --> 01:39:20,479
things are healthy and working together, that it can actually

1958
01:39:20,520 --> 01:39:22,920
produce some really amazing things. And I think what we're

1959
01:39:22,920 --> 01:39:25,119
seeing is there is one part of that that is

1960
01:39:25,600 --> 01:39:28,680
quote unquote healthy, and that is capitalism, and the rest

1961
01:39:28,720 --> 01:39:31,239
of it's withering on the vine. And that's how things

1962
01:39:31,239 --> 01:39:31,800
go so bad.

1963
01:39:32,640 --> 01:39:34,880
Speaker 2: Anyone's wondering why I keep eating my hairs because I

1964
01:39:34,920 --> 01:39:37,640
have a fan over there blowing in this direction. Well,

1965
01:39:37,720 --> 01:39:40,520
the central air ac on me because we only have

1966
01:39:40,600 --> 01:39:45,000
so much of b in this frinkingdink apartment. Next is

1967
01:39:45,680 --> 01:39:49,920
boondog All Hobbies. Literally just saw a Sony ad for

1968
01:39:49,960 --> 01:39:53,319
a PS five disc drive for eighty bucks on Facebook.

1969
01:39:53,439 --> 01:39:54,159
I feel sick.

1970
01:39:55,520 --> 01:39:58,399
Speaker 1: Yeah, I just, I just, I mean, I don't get

1971
01:39:58,399 --> 01:40:00,319
why they don't just let it peter out. It would

1972
01:40:00,319 --> 01:40:04,039
be it's going they're going to get what they want anyhow,

1973
01:40:04,279 --> 01:40:06,439
Like people are going to just keep going more digital

1974
01:40:06,439 --> 01:40:09,800
than physical naturally, as as we just sort of talked about,

1975
01:40:09,840 --> 01:40:12,239
like these things could just happen because they could just

1976
01:40:12,239 --> 01:40:15,920
make it more convenient, and uh, yeah, I just don't

1977
01:40:15,920 --> 01:40:17,359
get why they don't let it happen naturally.

1978
01:40:17,960 --> 01:40:20,399
Speaker 2: Yeah, it's like it's so easy to do. It's all

1979
01:40:20,439 --> 01:40:23,000
they needed to do, and it's just you didn't have

1980
01:40:23,079 --> 01:40:24,600
to play things out this way, you know.

1981
01:40:24,840 --> 01:40:25,359
Speaker 1: That's yep.

1982
01:40:26,760 --> 01:40:28,960
Speaker 2: I don't see them reversing course unfortunately.

1983
01:40:29,079 --> 01:40:29,640
Speaker 1: Yeah, me neither.

1984
01:40:29,760 --> 01:40:34,079
Speaker 2: Yeah, hex prof snucknar one in here. Sony made happy

1985
01:40:34,119 --> 01:40:36,239
console game er sad? What the fuck?

1986
01:40:36,399 --> 01:40:36,479
Speaker 1: So?

1987
01:40:37,199 --> 01:40:42,159
Speaker 2: Yeah, did you see that GVG clip going around where

1988
01:40:41,840 --> 01:40:44,920
they have the good vibes gaming? I intro of just

1989
01:40:44,920 --> 01:40:47,600
like GVG pops up on screen at Casta them as

1990
01:40:47,680 --> 01:40:52,359
just John going fuck, that's good, and I was like, oh, no,

1991
01:40:52,520 --> 01:40:53,640
bad vibes gaming.

1992
01:40:53,920 --> 01:40:57,439
Speaker 1: Yeah, like butt blood curdling screams and it's just like

1993
01:40:57,920 --> 01:40:59,760
the event Horizon Ship or whatever.

1994
01:41:00,079 --> 01:41:03,399
Speaker 2: Yeah, it's like Mike just screaming NonStop during the BombCast

1995
01:41:03,439 --> 01:41:09,399
on Tuesday. Okay, zombie pouring, putting another one on a

1996
01:41:09,560 --> 01:41:13,000
lighter note after these heavy topics. If Dan were to

1997
01:41:13,119 --> 01:41:16,600
die via lightning strike, how long would it take Grub

1998
01:41:16,680 --> 01:41:18,800
to ask Finelli to join Blake Club.

1999
01:41:19,800 --> 01:41:22,600
Speaker 1: Oh yeah, like the ten fifteen minutes.

2000
01:41:23,359 --> 01:41:27,159
Speaker 2: Yeah sounds right. You know you got replacements lined up,

2001
01:41:27,159 --> 01:41:30,279
don't worry. Oh yeah, we have to in the case

2002
01:41:30,279 --> 01:41:35,800
of Dan Zac's ac. I love all the old game

2003
01:41:35,840 --> 01:41:39,960
content recently, Endurance run the handheld stream, this is the

2004
01:41:40,079 --> 01:41:43,560
run Blake Club, especially in this climate. I'm just getting

2005
01:41:43,600 --> 01:41:47,000
into retro achievements on Sean's recommendation p penis.

2006
01:41:47,800 --> 01:41:49,640
Speaker 1: Yeah, I don't know. I keep thinking about, like, could

2007
01:41:49,640 --> 01:41:53,079
we do some content aroundtro retro achievements. Maybe we should

2008
01:41:53,279 --> 01:41:55,159
idea Yeah, okay, maybe we should start with like a

2009
01:41:55,199 --> 01:41:57,239
general stream kind of showing it off, and then maybe

2010
01:41:57,439 --> 01:41:59,760
go with a focused idea so we'll coot to it over.

2011
01:41:59,800 --> 01:42:01,760
Speaker 2: Got it's a structured idea.

2012
01:42:01,960 --> 01:42:04,520
Speaker 1: Okay, I love that. I love that. Okay, fantastic.

2013
01:42:05,680 --> 01:42:08,800
Speaker 2: Next The Doubler twenty three. I just bought the Last

2014
01:42:08,800 --> 01:42:12,039
of Us part one on eBay for forty five dollars.

2015
01:42:12,199 --> 01:42:15,560
It's still ninety dollars. Digitally, I'm saying, that's like Canadian

2016
01:42:15,680 --> 01:42:15,920
or something.

2017
01:42:15,920 --> 01:42:19,000
Speaker 1: It's just like you wouldn't have bought it, right if

2018
01:42:19,000 --> 01:42:20,600
that wasn't the op, if you didn't have the option

2019
01:42:20,640 --> 01:42:22,960
to get the forty five dollars verse right, the doubler, Like,

2020
01:42:23,000 --> 01:42:27,439
it's not like they lost forty five dollars. They gain

2021
01:42:27,960 --> 01:42:30,039
like what you got it on eBay, But it's like

2022
01:42:30,039 --> 01:42:31,560
like you got a chance to play it, and now

2023
01:42:31,600 --> 01:42:34,239
you're using the platform, you're engaged, And I think they

2024
01:42:34,279 --> 01:42:36,640
should take that as a win instead of looking at

2025
01:42:36,680 --> 01:42:38,800
this as, oh, this person would have spent ninety dollars

2026
01:42:38,840 --> 01:42:40,640
if they couldn't get it for forty five. There's no

2027
01:42:40,640 --> 01:42:42,640
way you were gonna buy that for ninety. So I

2028
01:42:42,720 --> 01:42:46,399
just don't again, like it might move a couple percentage

2029
01:42:46,439 --> 01:42:49,319
points of people toward spending more money, but a lot

2030
01:42:49,319 --> 01:42:50,880
of people are just gonna choose to do other stuff

2031
01:42:50,880 --> 01:42:52,439
with their time, like Nikki was saying.

2032
01:42:52,800 --> 01:42:55,279
Speaker 2: Exactly, And it's like, if if you can't get your

2033
01:42:55,279 --> 01:42:57,560
games for forty five dollars, you're just not going to

2034
01:42:57,600 --> 01:43:01,000
buy the thousand dollars machine. Yeah, so, and that's the

2035
01:43:01,039 --> 01:43:04,000
bigger problem for them in the long run. And then

2036
01:43:04,079 --> 01:43:08,399
last one for now. Cono necho sama. Hopefully everyone has

2037
01:43:08,439 --> 01:43:12,199
a fun and safe weekend. What's your favorite fire work

2038
01:43:12,359 --> 01:43:13,640
and grilled food?

2039
01:43:15,479 --> 01:43:18,039
Speaker 1: I like the firework that looks like the weeping Willow

2040
01:43:18,079 --> 01:43:20,880
tree where it kind of like all spreads down in

2041
01:43:20,920 --> 01:43:24,560
a really like satisfying and slow motion way. That's my

2042
01:43:24,640 --> 01:43:27,880
favorite firework. And then my favorite grilled food is I mean,

2043
01:43:28,680 --> 01:43:32,199
I like it all, but I know on a fourth

2044
01:43:32,199 --> 01:43:33,680
of July, I think I probably just do want a

2045
01:43:33,680 --> 01:43:37,000
hot dog. That's that's good stuff. How about you, Sean, I.

2046
01:43:37,079 --> 01:43:39,239
Speaker 2: Got some beer broughts in the fridge. I'm looking forward

2047
01:43:39,279 --> 01:43:42,119
to frying up. That's good stuff for sure. Yep, some beer,

2048
01:43:42,159 --> 01:43:44,239
brought some potato salad. It's gonna be a good time.

2049
01:43:44,720 --> 01:43:46,800
And then based on where I live, we don't do

2050
01:43:46,920 --> 01:43:49,880
fireworks here anyways. Based on where I live, we still

2051
01:43:49,880 --> 01:43:52,479
do fireworks here. So I like the little guys that

2052
01:43:52,560 --> 01:43:54,720
like spin around on the ground as like a sparkler

2053
01:43:54,800 --> 01:43:55,199
kind of thing.

2054
01:43:55,279 --> 01:43:56,800
Speaker 1: Oh I love those two absolutely.

2055
01:43:56,880 --> 01:43:59,720
Speaker 2: Yeah, for like a smaller scale one. That is it

2056
01:43:59,760 --> 01:44:02,640
for out Jeff and insane amount of super chest Thanks

2057
01:44:02,680 --> 01:44:04,439
everybody for support everybody.

2058
01:44:04,920 --> 01:44:07,359
Speaker 1: Yeah, it means the world, it really does, all right,

2059
01:44:07,399 --> 01:44:09,960
Good job, Sean reading all those let's go to a break.

2060
01:44:09,960 --> 01:44:11,520
We'll come back. We're gonna talk about what we've been

2061
01:44:11,560 --> 01:44:13,239
what we've been playing. Show has been going on a

2062
01:44:13,239 --> 01:44:14,880
long time. I'm trying to do a quick one like

2063
01:44:14,960 --> 01:44:17,720
goal pace and here we are. It's eleven o'clock. All right,

2064
01:44:17,760 --> 01:44:26,039
we'll be right back, all right, Sean. Uh yeah, no,

2065
01:44:26,039 --> 01:44:28,439
no segment tonight. We did have one maybe we're going

2066
01:44:28,520 --> 01:44:30,680
to do and Christians like, ah, we'll see how how

2067
01:44:30,720 --> 01:44:32,880
long we go. And I think we probably went too long.

2068
01:44:32,920 --> 01:44:34,000
So instead we're too long.

2069
01:44:34,039 --> 01:44:37,640
Speaker 6: Brother a game though for the next you know.

2070
01:44:37,840 --> 01:44:39,640
Speaker 1: Then yeah, time, We've got some stuff in our pocket

2071
01:44:39,680 --> 01:44:44,119
for when for next week and when I'm back after that. Okay, Sean,

2072
01:44:44,199 --> 01:44:45,039
what have you been playing?

2073
01:44:45,560 --> 01:44:47,720
Speaker 2: I can keep this quick, Jeff, because it hasn't been much.

2074
01:44:47,760 --> 01:44:50,720
I've been floating a little bit, so mostly some older games.

2075
01:44:50,800 --> 01:44:54,199
Hey actually, wait a second, way saying, yep, entirely old games.

2076
01:44:54,520 --> 01:44:57,640
This past week, that's the last time we talked. Uh,

2077
01:44:57,760 --> 01:45:00,239
you know a new game that is actually an old game.

2078
01:45:00,279 --> 01:45:02,880
I did play star Fox. I did do a full

2079
01:45:02,960 --> 01:45:05,159
run normal route and the hard route.

2080
01:45:05,279 --> 01:45:05,520
Speaker 1: Yep.

2081
01:45:05,680 --> 01:45:09,119
Speaker 2: And I think star Fox for an Intel switch too

2082
01:45:09,399 --> 01:45:11,920
is a very pretty version of Star Fox sixty four

2083
01:45:12,039 --> 01:45:13,640
and that's about it.

2084
01:45:14,079 --> 01:45:16,560
Speaker 1: Yeah, but yeah, and that's I mean, you just exactly

2085
01:45:16,640 --> 01:45:19,600
what it is. And uh, I think whether it's gonna

2086
01:45:19,720 --> 01:45:22,319
hit is going to depend a line on the person. Generally,

2087
01:45:22,359 --> 01:45:24,319
it seems like most people are like, yeah, that kind

2088
01:45:24,319 --> 01:45:28,680
of rules, and I think for me, it like I'm

2089
01:45:28,680 --> 01:45:31,880
in that bucket that kind of rules, with the caveat

2090
01:45:31,880 --> 01:45:34,600
of like I hope this just leads to more starfucks

2091
01:45:34,960 --> 01:45:37,199
and it does feel that way. But you know, as

2092
01:45:37,199 --> 01:45:38,880
far as playing this game, when I'm playing it, I'm

2093
01:45:38,880 --> 01:45:40,720
having a really good time, just like I always do

2094
01:45:40,720 --> 01:45:41,960
playing Star Fox sixty four.

2095
01:45:42,479 --> 01:45:45,680
Speaker 2: Yeah, and like it is one of those rare cases

2096
01:45:45,680 --> 01:45:48,199
where I do actually wish even as a budget game.

2097
01:45:48,199 --> 01:45:50,600
You know, I had the same experience with Invincible Verses

2098
01:45:50,920 --> 01:45:52,920
even as a budget game. For what's there, I do

2099
01:45:53,000 --> 01:45:55,359
wish it was even just a little bit cheaper, even

2100
01:45:55,399 --> 01:45:56,439
like ten bucks cheaper.

2101
01:45:56,479 --> 01:45:58,399
Speaker 1: At forty dollars, this is like a this is a

2102
01:45:58,439 --> 01:45:59,039
real banger.

2103
01:45:59,119 --> 01:46:02,399
Speaker 2: Yes, yeah, forty t that make sense. Okay, you're remaking

2104
01:46:02,479 --> 01:46:04,319
one of the all time greats. Like it probably did

2105
01:46:04,319 --> 01:46:06,039
take quite a bit of where to like put out

2106
01:46:06,159 --> 01:46:08,159
a game that looks as good. But at the same time,

2107
01:46:08,199 --> 01:46:10,159
there's not a ton of content in there unless you

2108
01:46:10,239 --> 01:46:13,439
really get into a multiplayer. So yeah, I still love it.

2109
01:46:13,439 --> 01:46:15,279
Though I'm a huge Star Fucks fan. It's one of

2110
01:46:15,319 --> 01:46:18,920
my favorite video game series and so seeing it sixty

2111
01:46:18,920 --> 01:46:21,399
four is a masterpiece of a game. Look this good,

2112
01:46:21,680 --> 01:46:24,159
having all the little flavor between the different characters and

2113
01:46:24,199 --> 01:46:27,079
everything like that. I love Kat in this game. They

2114
01:46:27,159 --> 01:46:30,439
overhauled Cat and she's awesome now and I had a

2115
01:46:30,479 --> 01:46:32,680
good time with it, even if Yeah, it's I think

2116
01:46:32,760 --> 01:46:37,479
it's an unexciting project. Is kind of how I would put.

2117
01:46:38,279 --> 01:46:40,720
Speaker 1: The characterization of all the characters. I know there's some

2118
01:46:40,760 --> 01:46:43,319
stuff that's added new you into that. I know you're

2119
01:46:43,359 --> 01:46:44,359
a Star Fucks person.

2120
01:46:45,039 --> 01:46:48,319
Speaker 2: Yeah, Like it's kind of all stuffed. That is alrighty there.

2121
01:46:48,399 --> 01:46:51,159
It's kind of like, you know, like when they really

2122
01:46:51,199 --> 01:46:53,680
address Samus being a bounder hunter and a bounty hunter

2123
01:46:53,680 --> 01:46:56,439
in the Prime series, it's like, this isn't necessarily something

2124
01:46:56,479 --> 01:46:58,000
you get in the two D games as much, but

2125
01:46:58,000 --> 01:46:59,680
it's always been there, so it makes sense for them

2126
01:46:59,720 --> 01:47:01,760
to all that out, and I think all the characters

2127
01:47:01,800 --> 01:47:06,279
are a characterized good in uh, the six Star fucks remake.

2128
01:47:06,760 --> 01:47:10,239
I think some of the voice performances are buying like

2129
01:47:10,279 --> 01:47:12,600
they're well done. It's just like there's not the character

2130
01:47:12,640 --> 01:47:15,359
of like, you know, Falco being from Brooklyn basically or

2131
01:47:15,359 --> 01:47:17,640
something like that. So I think they kid used a

2132
01:47:17,640 --> 01:47:19,640
little bit more of that, but it is nice to

2133
01:47:19,640 --> 01:47:22,000
like get some of the extra lore drops as well,

2134
01:47:22,079 --> 01:47:24,640
and you know, like, uh, I think it was revealed

2135
01:47:24,640 --> 01:47:27,199
in this game, like your cat being part of Falco's

2136
01:47:27,199 --> 01:47:30,119
old crew and like adding little bits of flavor like

2137
01:47:30,159 --> 01:47:31,199
that was really nice.

2138
01:47:31,279 --> 01:47:35,319
Speaker 1: Yeah, I don't I don't remember if the whole thing

2139
01:47:35,319 --> 01:47:38,760
about the the Big Ship being like the.

2140
01:47:38,720 --> 01:47:41,319
Speaker 2: Great Fox being on loan for eighty years.

2141
01:47:41,319 --> 01:47:45,079
Speaker 1: Yes, yes, having a Yes, having a mortgage, Yeah, mortgage.

2142
01:47:45,199 --> 01:47:47,479
That that that that Fox is still paying back even

2143
01:47:47,479 --> 01:47:48,399
though it's dead.

2144
01:47:48,399 --> 01:47:49,239
Speaker 2: I believe that's new.

2145
01:47:49,359 --> 01:47:51,880
Speaker 1: Yes, that kind of stuff. I'm like, oh man, there's

2146
01:47:51,880 --> 01:47:53,840
something about that that really hits. And I kind of

2147
01:47:53,920 --> 01:47:56,199
like kind of hope that is that is part of

2148
01:47:56,239 --> 01:47:58,600
the next game where it's like you are making money

2149
01:47:58,600 --> 01:48:01,199
to pay off the ship or whatever. That could be

2150
01:48:01,239 --> 01:48:03,279
a fun system to miss around with. I hope that's

2151
01:48:03,279 --> 01:48:06,720
what they're table setting here. No idea if they actually

2152
01:48:06,800 --> 01:48:10,159
are but if Vellin Studios is gonna get the follow up,

2153
01:48:10,640 --> 01:48:11,920
I think they can handle.

2154
01:48:12,399 --> 01:48:15,479
Speaker 2: I do hope. I really hope this is a repeat

2155
01:48:15,479 --> 01:48:17,960
of the Metroid situation where you know, Mercury Steam did

2156
01:48:18,000 --> 01:48:20,600
SAMs Returns to prove that they could do an original one.

2157
01:48:20,680 --> 01:48:23,399
I hope this is val and getting their chance to like, hey,

2158
01:48:23,520 --> 01:48:26,319
we did a great remake of Starfux sixty four NINTEO

2159
01:48:26,359 --> 01:48:28,880
season numbers angries, and they're like, yep, all right, yeah,

2160
01:48:28,960 --> 01:48:32,319
permission making a new one. Let's go, We'll get the budget.

2161
01:48:32,560 --> 01:48:39,800
Al yeah, So I mister now has a wider support

2162
01:48:39,800 --> 01:48:42,880
for retro achievements beyond just like the nes NS was

2163
01:48:42,880 --> 01:48:44,800
like the first core to get an updated with miss

2164
01:48:45,159 --> 01:48:49,760
retro achievements support. Now Super Nintendo Denesis and sixty four

2165
01:48:49,800 --> 01:48:52,680
and PS one, you can get retro achievements on your

2166
01:48:52,720 --> 01:48:56,119
mister choice, including my superstation over here. It was very cool.

2167
01:48:56,159 --> 01:48:58,560
I was streaming the r day ging achievements in Super

2168
01:48:58,560 --> 01:49:02,039
Mario sixty four on something resembling original hardware. That was

2169
01:49:02,159 --> 01:49:05,439
very cool. So I love that they add that and

2170
01:49:05,479 --> 01:49:08,319
then another sort of mod type of thing. I did

2171
01:49:08,359 --> 01:49:13,279
discover IW four X for the first time, which is

2172
01:49:13,399 --> 01:49:18,960
a community fix and mod and like framework for Modern

2173
01:49:18,960 --> 01:49:24,119
Warfare two, the original multiplayer on PC. Okay, yeah, and

2174
01:49:24,119 --> 01:49:27,319
that's had security issues for a long time. The performance

2175
01:49:27,399 --> 01:49:29,840
wasn't great, it didn't have controller support, and they fixed

2176
01:49:29,880 --> 01:49:33,680
all that. It's it's more secure now. It has a

2177
01:49:33,840 --> 01:49:36,720
server list where you can go, and there's like people

2178
01:49:36,760 --> 01:49:40,640
do community servers and stuff like that. There's performance tweaks.

2179
01:49:40,640 --> 01:49:42,800
So I was running at two hundred and forty fps

2180
01:49:42,840 --> 01:49:46,119
at fourteen forty p and it has native controller supports,

2181
01:49:46,119 --> 01:49:48,399
so I got to play with my Xbox with am

2182
01:49:48,479 --> 01:49:52,000
assist just like it kind of feels like playing MW

2183
01:49:52,079 --> 01:49:54,359
two as it should have been remastered this whole time

2184
01:49:54,399 --> 01:49:56,760
instead of just the campaign, and it feels like I'm

2185
01:49:56,840 --> 01:49:59,159
kind of even though it's only PC, it kind of

2186
01:49:59,159 --> 01:50:01,560
feels like almost play being able to use my controller

2187
01:50:01,560 --> 01:50:03,960
against people with keyboard mouse and then you know, like

2188
01:50:04,000 --> 01:50:06,760
with our people with controllers and everything like that. So yeah,

2189
01:50:06,800 --> 01:50:09,359
i W four x's name of the mod. I believe

2190
01:50:09,560 --> 01:50:12,840
there's some copycast scam sites, so I'll even like get

2191
01:50:12,880 --> 01:50:14,399
the r L I U S so.

2192
01:50:16,279 --> 01:50:19,319
Speaker 1: I W four dot com.

2193
01:50:19,319 --> 01:50:22,439
Speaker 2: Sorry, go ahead, Oh yeah, Mike, Mike knows, he knows

2194
01:50:22,479 --> 01:50:26,760
all about uh yeah, I W four X the number

2195
01:50:26,760 --> 01:50:30,399
four dot io is the r L I okay yeah

2196
01:50:30,640 --> 01:50:32,000
it uh. Me and my friends play at the R

2197
01:50:32,119 --> 01:50:34,039
night and it was like we're, you know, back in

2198
01:50:34,119 --> 01:50:36,279
high school, the good old days of just like you know,

2199
01:50:37,239 --> 01:50:39,359
staying up, like playing in Marrow Warfare two. It was

2200
01:50:39,439 --> 01:50:40,159
it was a fun time.

2201
01:50:40,640 --> 01:50:46,000
Speaker 1: Okay. Man, that's that's really cool, although very illegal according

2202
01:50:46,039 --> 01:50:52,039
to the es. Are all right, he uh uh all.

2203
01:50:52,000 --> 01:50:54,880
Speaker 2: Right, anything else, Sean, that's it from me, how about you, Jeff?

2204
01:50:55,119 --> 01:50:57,880
Speaker 1: Rhythm Heave and Groove. I reviewed it over in Giant Bomb.

2205
01:50:58,640 --> 01:51:01,600
It's doing all right in the on Open Credit and

2206
01:51:01,640 --> 01:51:03,800
stuff like that. Run at eighty three eighty four or something,

2207
01:51:04,520 --> 01:51:07,560
and I think that's about right. It is for me.

2208
01:51:07,600 --> 01:51:10,560
It's like, man, this is still rhythm Heaven. The songs,

2209
01:51:10,560 --> 01:51:13,560
the music really good. The games that you're doing are

2210
01:51:13,600 --> 01:51:17,920
in that right and that sweet spot of it's simple inputs.

2211
01:51:18,079 --> 01:51:21,279
You are either pressing a or one of the direction buttons,

2212
01:51:21,279 --> 01:51:23,560
and that's kind of it, and that's that's ideal. But

2213
01:51:23,600 --> 01:51:26,199
then like sort of the rhythms that come at you

2214
01:51:26,600 --> 01:51:29,880
or like sort of the setups for pressing the buttons.

2215
01:51:29,880 --> 01:51:32,439
So a lot of times there are audio cues. Those

2216
01:51:32,439 --> 01:51:34,680
will come hot and heavy, or they'll have some sort

2217
01:51:34,680 --> 01:51:36,800
of little twist to them, and you have to keep

2218
01:51:36,880 --> 01:51:38,279
up with it. So it's like that's where the depth

2219
01:51:38,279 --> 01:51:40,800
and the complexity comes from. And so it's simple and

2220
01:51:40,800 --> 01:51:44,119
complex at the same time. And so that's exactly what

2221
01:51:44,159 --> 01:51:46,399
you want from a rhythm game, but especially Rhythm Heaven,

2222
01:51:46,399 --> 01:51:50,239
it's always been really good at that. There's just something

2223
01:51:50,279 --> 01:51:54,399
occasionally a little off with the way the game looks,

2224
01:51:54,760 --> 01:51:57,640
especially like the menus. I wish I had like a

2225
01:51:57,640 --> 01:52:00,560
screenshot of that, open that first menu, but it just

2226
01:52:00,600 --> 01:52:04,800
looks like Unity placeholder stuff. It looks very generic. And

2227
01:52:04,840 --> 01:52:07,039
then that does cross over into some of the mini

2228
01:52:07,079 --> 01:52:09,840
games here and there, where I think the art looks

2229
01:52:09,880 --> 01:52:13,880
a bit stiff, a little bit generic, not across the board,

2230
01:52:13,920 --> 01:52:15,680
and a lot of times it's very cute and very

2231
01:52:15,680 --> 01:52:17,560
well done. Most of the time it is, so it's

2232
01:52:17,600 --> 01:52:20,119
just occasionally I'm gone, huh and I raised my eyebrow

2233
01:52:20,159 --> 01:52:22,279
a little bit, and then the song plays and that

2234
01:52:22,359 --> 01:52:25,279
sort of all washes away, and then you know, eighty

2235
01:52:25,399 --> 01:52:27,119
five percent of the time, it's like, no, this level

2236
01:52:27,239 --> 01:52:29,319
just looks really cute, this is great art. I'm having

2237
01:52:29,319 --> 01:52:33,840
a wonderful time with no caveats, so a worthy sort

2238
01:52:33,880 --> 01:52:36,159
of follow up to what has happened with Rhythm Heaven

2239
01:52:36,279 --> 01:52:38,840
and like one of these great fun games to get

2240
01:52:38,880 --> 01:52:42,199
at the somewhat discounted price on switch to a switch

2241
01:52:42,279 --> 01:52:44,760
and switch to of fifty dollars. I think this is

2242
01:52:44,800 --> 01:52:47,359
what this one is. So yeah, I don't know, have

2243
01:52:47,439 --> 01:52:48,920
you ever been into a Rhythm Heaven game. I'm not

2244
01:52:48,920 --> 01:52:50,239
sure if that's ever been your thing.

2245
01:52:50,880 --> 01:52:53,199
Speaker 2: No, just because you know, it is sort of one

2246
01:52:53,239 --> 01:52:54,880
of those that kind of just flew under the radar

2247
01:52:55,079 --> 01:52:57,560
in general, and I think I want to go back,

2248
01:52:57,600 --> 01:52:59,920
and I want to play not the Original Guy Translator,

2249
01:53:00,079 --> 01:53:03,199
game Boy Advance. I had to go through all of them,

2250
01:53:03,359 --> 01:53:05,600
so it's easy to do so now because I do

2251
01:53:05,680 --> 01:53:08,039
love warrio Ware and I do love rhythm games.

2252
01:53:08,039 --> 01:53:10,680
Speaker 1: So it seems like a me, that's that team Rhythm

2253
01:53:10,680 --> 01:53:13,399
Heaven megamix on it was three d.

2254
01:53:13,479 --> 01:53:18,359
Speaker 2: S right, it was at the yes three yes, yes.

2255
01:53:18,000 --> 01:53:19,680
Speaker 1: Yes, that's a that's a good way to sort of

2256
01:53:19,680 --> 01:53:23,239
get a good glimpse of the whole series for sure, gotcha, Uh,

2257
01:53:23,319 --> 01:53:26,760
that's kind of it for me. I've also been pretty busy.

2258
01:53:26,760 --> 01:53:28,800
There's you know, some other stuff I can't talk about

2259
01:53:28,880 --> 01:53:30,279
quite yet, but some stuff I'll be able to talk

2260
01:53:30,279 --> 01:53:33,920
about soon. Yeah, do that when I get back. I

2261
01:53:33,960 --> 01:53:36,399
think I think that's said Sean. Any other super chats?

2262
01:53:36,960 --> 01:53:39,239
Speaker 2: No, But did you see the message from one to

2263
01:53:39,359 --> 01:53:40,960
more Hussein in the chat?

2264
01:53:41,199 --> 01:53:42,720
Speaker 1: Oh? No, I might have missed it. What's up?

2265
01:53:43,159 --> 01:53:49,640
Speaker 2: He said? Hello? Everyone, please support the UTEP minors. Thank you.

2266
01:53:49,640 --> 01:53:52,319
Speaker 1: You and Nicky were talking earlier, and something I'm like,

2267
01:53:52,399 --> 01:53:54,840
is that Tam And I look down and my Instagram

2268
01:53:54,920 --> 01:53:57,640
just had a picture of this. Maybe AI created a

2269
01:53:57,840 --> 01:54:01,760
mascot for the U TAP minors and it just looks

2270
01:54:01,800 --> 01:54:04,800
like it looks like it sounds like Tam. It looks

2271
01:54:04,800 --> 01:54:07,680
so much like Tam. It was very distracting. Check out

2272
01:54:08,520 --> 01:54:11,199
you want to posted on Blue Ski. Everybody go check

2273
01:54:11,239 --> 01:54:11,720
that out?

2274
01:54:11,960 --> 01:54:12,399
Speaker 2: All right?

2275
01:54:13,359 --> 01:54:15,279
Speaker 1: Yeah? Like I said, any did you say there's no

2276
01:54:15,319 --> 01:54:16,000
other super chats?

2277
01:54:16,479 --> 01:54:19,479
Speaker 2: Nope. We are caught up long episode for a big

2278
01:54:19,520 --> 01:54:21,319
news day, So let's get out here, Jeff.

2279
01:54:21,359 --> 01:54:23,680
Speaker 1: Yeah, fantastic. Sean. Tell people where they can find you

2280
01:54:23,760 --> 01:54:25,520
on the internet, what you have going on, where they

2281
01:54:25,520 --> 01:54:27,000
could catch your streams stuff like that.

2282
01:54:27,119 --> 01:54:32,159
Speaker 2: Yeah, Turbo Shawn everywhere on the internet. Shawn I stream

2283
01:54:32,279 --> 01:54:35,880
nowadays on twitch do tv slash Turbo Shawn on Saturdays

2284
01:54:35,880 --> 01:54:39,800
and Sundays noon Central for like four or so hours,

2285
01:54:40,039 --> 01:54:41,920
and then I post the VODs over on my YouTube

2286
01:54:41,960 --> 01:54:45,119
channel the same name. You know what I asked people

2287
01:54:45,159 --> 01:54:47,720
to show up for, like the superstation video that I

2288
01:54:47,720 --> 01:54:50,520
put up on the YouTube channel, and hey, people showed up,

2289
01:54:50,520 --> 01:54:54,039
So thanks everybody. First week, just a VOD upload of

2290
01:54:54,079 --> 01:54:55,840
a stream that I did to get like over twelve

2291
01:54:55,920 --> 01:54:59,039
hundred views, was like really cool. So I'm glad people

2292
01:54:59,079 --> 01:55:01,640
found that informative. I liked doing stuff like that.

2293
01:55:02,239 --> 01:55:04,199
Speaker 1: Yeah, I think you were smart to kind of present

2294
01:55:04,239 --> 01:55:06,000
it like this could be a show as well. So

2295
01:55:06,159 --> 01:55:07,560
so that's a good way to do something like that.

2296
01:55:07,680 --> 01:55:09,520
So yeah, well done.

2297
01:55:10,039 --> 01:55:13,880
Speaker 7: All right links on the description for the people listening.

2298
01:55:14,359 --> 01:55:15,159
Speaker 2: Thank you, Christian.

2299
01:55:16,159 --> 01:55:18,680
Speaker 1: Well, I'll make Mike figure out what's happening next week, everybody,

2300
01:55:19,560 --> 01:55:22,800
but he's he's planning to do shows. Yeah, these guys

2301
01:55:22,840 --> 01:55:28,000
figure it out, probably exactly so, but yeah, so tune

2302
01:55:28,000 --> 01:55:31,119
in for last than nintend Dogs next Tuesday and uh

2303
01:55:31,279 --> 01:55:33,680
and decides on next Thursday. And then of course got

2304
01:55:33,840 --> 01:55:35,840
us doing stuff during the day over on Giant Bomb.

2305
01:55:36,199 --> 01:55:38,880
That's always happening and uh, this is the run just

2306
01:55:38,880 --> 01:55:43,560
started over there with Mike playing Sewer Shark and it's

2307
01:55:43,840 --> 01:55:47,439
uh we were we balk recorded a handful of episodes practices,

2308
01:55:47,880 --> 01:55:50,800
uh you know, tech tests, it's it's it gets wacky,

2309
01:55:51,079 --> 01:55:54,159
So definitely tune in for more of that on on Saturday.

2310
01:55:54,920 --> 01:55:57,399
But yeah, boy, I am looking forward to this, uh

2311
01:55:57,520 --> 01:55:59,560
you know, actually looking forward to the drive. I like

2312
01:55:59,560 --> 01:56:01,960
a roach, Sean, I like kind of hopping in the

2313
01:56:02,039 --> 01:56:04,880
van and yeah, just like sort of like, oh, I

2314
01:56:04,920 --> 01:56:07,960
have a something that can keep me engaged and I

2315
01:56:08,000 --> 01:56:09,640
don't have to think about anything else. You just got

2316
01:56:09,640 --> 01:56:11,560
to keep this thing going forward in a safe way.

2317
01:56:12,000 --> 01:56:13,439
So that's sort of a good way to begin to

2318
01:56:13,479 --> 01:56:16,039
begin unwinding at the beginning of a trip. And then man,

2319
01:56:16,079 --> 01:56:18,000
I just like Traverse City a lot. That's that's my

2320
01:56:18,119 --> 01:56:21,560
kind of sound. Thanks for listening, everybody, You're the best

2321
01:56:21,600 --> 01:56:24,119
audience in gaming. Have a good one, take care of yourself,

2322
01:56:24,119 --> 01:56:36,039
and goodbye.

2323
01:56:43,960 --> 01:56:45,680
Speaker 2: Let me see if Windows wants to give this one

2324
01:56:45,680 --> 01:56:45,960
to me.

2325
01:56:57,399 --> 01:56:59,960
Speaker 1: Man, for so long I fantasized about sucking their own dick.

2326
01:57:01,720 --> 01:57:03,319
Make sure you get a good screenshot on this ball.

