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Speaker 1: Hey, everybody, It's Tuesday, December twenty third.

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Speaker 2: It's day one of the Game Out of your podcast.

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Here joined bomb dot Com. I'm your host Jana Chu

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joining me as always co captain of the ship. Chuff grug. Well,

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let's declare some games of the year. That's right, Jeff Beckler,

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you were kindly presenting a cup in front of you,

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the master of cups.

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Speaker 3: Jeff Beckler, I am the master of cups that they

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always be filled and hardy speaking.

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Speaker 2: Not gonna go with that that I was gonna say.

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But you didn't get dinged in the nuts. You almost

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did after last week's BombCast, but we all avoided, we

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all helped it so it would not have happened. Dan Reikert, I.

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Speaker 4: Bet I've been hitting the nuts more than anyone in

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this room a lot.

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Speaker 2: Is that just like a kick? Now?

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Speaker 4: The accidental stuff, Well, there were a lot of things

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in college where it's like, okay, well I gotta get

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you back, so I'm gonna kick you in the nuts.

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And there's a lot of that stuff, yeah, right, all right,

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but mostly just like falling when I'm trying to get

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out a shopping carts while I'm drunk and I fall in.

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It hits me in the corner getting racked.

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Speaker 2: Ye, speaking about racks, we got the tallest man that

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he can reach on the top shelf for me if

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I need something up.

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Speaker 5: There, Turbo Sean Sean McDow. Well, that was a hard

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one to follow up, Dan, you really threw me a

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curveball though.

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Speaker 2: That's right. I'm throwing curveballs all over the place today.

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Speaking about balls, Yeah, what about them? Chuck is also

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here joining us. Balls that gave me your podcast, Chuck

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Yong start, how's it going?

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Speaker 6: Yeah, it goes so great. I do have balls, in fact,

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both of them. I wasn't making any assumptions. My father

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in law gout of a sectomy at doctor Dick chops

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off us. That's a real wow. No, shoot, yes, it's real.

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And he's retiring this year. I believe that he's nationally famous.

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You can look the most successful visect me doctor ever.

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He had the best marketing. Probably that.

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Speaker 2: Was That was the joke I was making, is that

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you lose your balls, but you don't. Yeah. To be clear,

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we had to explain this to you.

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Speaker 4: I know, I'm still confused a little bit about no

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about like pats like neuteringtulf because the cartoons its alway

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chasing on my scissors, and I go, you got the

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dog's dick off.

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Speaker 5: But I hope doctor Dick Chopp can explain it to you.

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Speaking about doctors, his father is one. We got the

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bad boy of games media.

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Speaker 2: So cold still you've been inside for four hours, it's

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a week. Just keep miss hearing. I'm not cold. I said,

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I was so cold, right, has only been in.

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Speaker 7: Like eighty degree weathers entirely? He's not that It's terrible.

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Why do you live like this?

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Speaker 2: It's so inside? I have to ask Chuck a very

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earnest question this morning at the Airbnb because I was

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very confused as the why parts of the sidewalk were

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clean and dry versus other parts. Yeah, and then like

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what do dogs do? It's like there's a.

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Speaker 4: Lot of people will put the little like bootsies on

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the pads, especially if there's like salt for like salting

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the driveways and stuff back and hurt their paws.

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Speaker 2: You guys season the snow.

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Speaker 7: Yeah, yeah, salt trucks.

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Speaker 4: You know the concept of salt truck.

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Speaker 2: Yeah, you've really never heard of this?

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Speaker 4: Delicious No, it's like whenever it snows they send out

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like like Minnesota, they have tons of these. As soon

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as it starts snowing, the salt trucks come out and

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they just like kind of because that way, and they

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dump salt behind them in the salt salt.

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Speaker 2: Water so the ice can't freeze specifically, just like loose

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salt literally, And.

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Speaker 5: The truck has a little machine on the back that

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like gradually like spins it out as the truck.

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Speaker 8: The best part is then when it's springtime, everybody takes

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extra salt. We get some some hams and we cure

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a bunch of meat, so then you're good for for Easter.

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Speaker 2: That one don't believe in ghost of that's not all right,

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all right, thank you for not leaving the shoes a stray.

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Speaker 1: We also got Will Crosby running the ones in two

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shots out so.

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Speaker 2: Well, it's called the Midwest ham On. That's what it's called.

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I think you're sorting to pull my leg here, but anyway,

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we got a bunch of fan fun categories here for

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day one.

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Speaker 8: Absolutely no fan categories. We don't want your idea, you

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don't want your official submissions. We're not going to make

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a robot. Shall we get to the first category. Okay, yes,

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all rights.

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Speaker 2: First category is the oh that feels good.

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Speaker 9: That feels good.

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Speaker 2: You can interpret that however you want.

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Speaker 7: First one is jumping on viola in Metric Prime four,

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linking dashes together in Sectory, chain assassinations, and Ghost of Yo.

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Speaker 4: Take one because we had another one later. It's more specific, Okay, okay, Tho's.

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Speaker 2: Got that stomping in Skate Story, chunk jumping in Donkey

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Kong Bananza, snapping into place in Lego Voyagers, attaching joy

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cons with magnet Oh yeah, pairing in Expedition thirty three,

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doing nine billion worth of damage in Expedition thirty three,

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dive bombing in Bonanza.

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Speaker 1: Rick's also been ability in Kirby Air Riders, crying and

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and Roger staying in the air with a dude then

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dunking him in Shnoby Yeah, controlling two hype beams in

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hyper beams in Hyro Warrior Rape Medea's aspect Haitis two

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switched Zeltic Games.

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Speaker 2: It's sixty fps on switch to dive kicking an enemy

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and then doing that spinning and attack thing in Shenoby,

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talking your way out of a fight in Arc Raiders,

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grinding down a water slide in Tony ookspar skater three

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plus four getting a star in two point museum grubs.

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Speaker 4: We add chaining strikes in sectory.

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Speaker 2: That's already in. There is desks together in that's exactly there.

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Speaker 9: Yeah, number two to being fair, it was a long

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time ago.

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Speaker 2: Probably out loud. I really concerned about telling him to

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not do the shoby thing. Yeah there, this one's good.

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Speaker 3: There's only about twenty eight nominations. This one's good.

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Speaker 2: Read more.

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Speaker 3: Yeah, yeah, let's gonna get an even third.

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Speaker 2: Chunk jumping in this for Donkey Kong saying yeah, that's

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what it's down there and dive bombing. Should there be

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a separate into saying chunk jump? That's a good point. Yeah,

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just quotations chunk jumpy. I think it's part of it.

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Speaker 8: Everything to do with you get to say it every

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time you do it, everything, whenever you want to jump.

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Speaker 9: There's no law against saying it. Whatever.

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Speaker 8: Maybe we should look dive bombing or chunk jumping. I

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think we catch those right now.

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Speaker 9: Your right, Like aspect of DK diving from the sky

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is super fun and feels super good. I'll go with

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chunk jumping this way.

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Speaker 2: Okay, okay, okay, all right, I'm gonna cross out dive bombing. Okay, yeah.

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Speaker 8: While we're doing two for Perry and Expision thirty three

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are doing the nine billion.

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Speaker 2: Different, Yes, very different, but maybe the best Perry I've

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ever felt in a game. The first jump Perry, I think, I.

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Speaker 8: Yeah, right, god, it's just like again, SEC also has

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a jump Harry.

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Speaker 2: It's a very it's a similar kind of feel. Do

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you think we could all group Perry together? Yes, the

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first time which came there.

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Speaker 1: Was like a time that is like this, that is

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r on five and.

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Speaker 4: Let's kind of one of the Schnoby ones. So they're

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staying in the air with the dude, then dunking him

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in Shnoby and then dive kicking the enemy and then

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doing that spinning attack.

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Speaker 2: Thing you're talking. Did you who added that second one?

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Speaker 9: You did the second So so that's when you do

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the dive kick and then you hold why right after

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that and he does the spin attack. Not only does

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he do the spin attack, every single one of the

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spins adds to your hit counter. If you go into

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any encounter, you're like, I need to get a fifteen

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combo so I can unlock that more more damage with

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that one combo amulet just get a really.

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Speaker 2: Good head start, and also it feels so good. It's

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just I love that.

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Speaker 8: Now, when we say finishing a fight, do we mean

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doing that like L and R thing where you like

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dash to every enemy who.

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Speaker 2: Has the thing. Yeah, we already did. Yeah, okay, that's fine.

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Speaker 5: Then the other one is the staying in the air,

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So I like that because you're talking about one that

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is more like, you know, getting the combo counter higher

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and higher and sort of maybe a little more automative thing.

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I'm talking about just the concept of doing an air combo,

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like it's Marvel versus capcom or Devil May Cry.

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Speaker 9: Yeah, turn these into air combos, so maybe they are kind.

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Speaker 5: Of s Yeah, just the concept of being able to

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stay in the air and gives you multiple ways to

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go through an enemy to like extend the combo warzon

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ly then vertically, and you can stack these layers. I think,

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like specifically, why I'm getting at is the fact that

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so many moves in Shnoby are different, and that's why

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I think it's a great action game. Nothing feels quite

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the same when you unlock a bunch of moves, and

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I just like being able to chain all those things

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together and then at the very end use your heavy

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move to slam the dude into a pit.

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Speaker 2: Yeah, off the plane. You don't matter. I don't even

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want to kill you. You're going into the pit. Yeah

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I did that a lot.

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Speaker 4: Yeah, I mean, can we just consolidate them into like

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doing a sweet combo and yeah, I met a combo.

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Speaker 2: Yeah, I think it's covered.

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Speaker 1: Yeah, all right, all right, I'll just change this to

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sweet air combo in Shnoby.

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Speaker 9: Yeah that works.

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Speaker 2: Now.

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Speaker 4: I want to check because the text there on the

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screen says the oh that feels cool award, Jen you

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said good, So I just want to make sure we

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know the criteria. Does this feel cool or feel good?

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Speaker 2: I love crying.

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Speaker 7: I'm about to actually cry now because of my moistreizers

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getting in my eyes. I don't think it feels cool

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in and Roger the way that they make you cry.

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Speaker 2: So we can cut that, okay.

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Speaker 8: I'm curious about Shane Assassinations and Ghost of Yota. I

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didn't get to play that game, but I mean, is

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it like feel much better different than say an assassin's creed.

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Speaker 4: That's the thing. It's like, it's not a new concept.

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I think it's my favorite one of these where it's

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like you'll be on a rooftop and you'll see three

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goobers down there by a fire or something, and you

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look and you like, hit triangle or you knew the

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sweet thing where you jump and then hit triang limit

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air kill one of them, and it does the slowdown

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and pan the camera to the next guy, and it's like,

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oh shit, I can hit triangle again. Oh shit, I

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can hit triangle again. It's like boom boo, boom boom,

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three different animations. It's just incredibly satisfying. But it's not new.

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We've seen games do this before.

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Speaker 2: I think there are other things we can cut before

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that in spirit of the category of oh that feels cool. Cool, No,

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it's cool. I like Rick's Ultimate Ability and Kirby Air Riders,

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but much like everything else in the game, you're just

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kind of going and you can't really control it. It

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doesn't necessarily feel good. It's cool, but then it's I

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it's so unpredictable. I remember seeing a clip of someone saying, oh,

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look what I just did to him, and he did

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Rick's Ultimate Nobility. I watched the clip several times. I

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don't know what he did. Yeah, cut that we we

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all know.

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Speaker 5: But if anyone doesn't know, like that's when he gets

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off and runs or.

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Speaker 9: Has just runs called and he came out in the

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nineteen nineties.

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Speaker 2: Yeah boy, Yeah.

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Speaker 9: It's so old anyway, the hamster gets off the board

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and starts running very.

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Speaker 2: Fast, and it's cool. Okay, any any other cuts or

236
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things that we feel we got a question? Right?

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Speaker 9: I mean, I do think that when I played those

238
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all the games of sixty frans per second on switch too,

239
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I was just like.

240
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Speaker 2: That feels cool. It did. I like it a lot.

241
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Speaker 9: But there's a lot of heavy hitters in this category.

242
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Speaker 4: All right, who's gonna keep getting a star in two

243
00:11:51,720 --> 00:11:52,759
point museum on there?

244
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Speaker 1: All right?

245
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Speaker 8: Just want to get it and feel really good though,

246
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because then you like, they are your objectives that you

247
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get to go to a different museum and get a

248
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star there. And it's just a really good progression system.

249
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And also like changes the map up a little bit,

250
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things are unlocking. It's just progression though. It's just a

251
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very well done one. It was just you know, a

252
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dope and mean thing.

253
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Speaker 2: I got a star, Mike, you really did the voice?

254
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Do you really like two point museum more than any

255
00:12:16,759 --> 00:12:20,279
of the other games, or just like a fairly you

256
00:12:20,320 --> 00:12:21,879
mean the other two points. Yeah, I haven't played the

257
00:12:21,919 --> 00:12:26,159
other two the hospital, the school, but I don't want

258
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to run a hospital. People die there, want to people.

259
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A guy in that game Big I love because.

260
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Speaker 9: He thinks, like where else would I rather be? Because

261
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he's always worried about things going wrong?

262
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Speaker 4: Well, no, it's like if something were to go wrong

263
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or something.

264
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Speaker 2: Like, that's the thought if someone has if they're always

265
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worried something's going to go wrong.

266
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Speaker 4: Yeah, people with anxiety, you're just like, oh yeah, be

267
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in the hospital.

268
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Speaker 2: Sound the outbreak.

269
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Speaker 3: You want to be at the hospital.

270
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Speaker 2: Most situations, I want to be at hospital. All right.

271
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I've highlighted grinding down a water slide in Tunyaks pretty

272
00:12:58,039 --> 00:13:02,960
skater three four. I mean thinking feels cool and talk Yeah.

273
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Speaker 3: Yeah, plus Jan, we know what the bigger cooler skating

274
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thing is, Yeah, stopping and skate story.

275
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Speaker 2: Yeah.

276
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Speaker 9: Can I throw one up for maybe boulding as a potential,

277
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Like we should definitely be talking about this when we're

278
00:13:14,919 --> 00:13:19,000
done talking your way out of a fight in our grads.

279
00:13:18,679 --> 00:13:21,480
That is, it's a new thing in a lot of ways.

280
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It's something like other games of like gestured at, or

281
00:13:24,519 --> 00:13:27,799
they've had like smaller examples of like social engineering or

282
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working with your friends put in you in a situation

283
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where everyone understands the stakes and everyone has a voice

284
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and could speak to one another, and most people are like,

285
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it's gonna be chill, So that when you get in

286
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a situation where you're when you're with someone like Kayla,

287
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it's like, I'm just going to disrupt the social order

288
00:13:43,519 --> 00:13:45,720
here and we'll see what happens. The fact that that's

289
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like we began realize, like this has implications on how

290
00:13:48,519 --> 00:13:50,879
we're gonna play if we just let her go. Everyone

291
00:13:50,919 --> 00:13:53,279
else is getting scared because they haven't encountered anyone like that,

292
00:13:53,559 --> 00:13:56,600
And it was just like this this like, oh that's cool.

293
00:13:56,720 --> 00:13:58,600
Speaker 4: I have never seen something like that happen in a

294
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video game. Yes, yes, exactly.

295
00:14:00,480 --> 00:14:02,159
Speaker 9: And I mean I guess maybe we could sider that

296
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her best moment or sequence somewhere doing later, but I

297
00:14:04,399 --> 00:14:04,679
don't know.

298
00:14:05,279 --> 00:14:07,639
Speaker 2: It feels good for this category. I think it feels

299
00:14:07,679 --> 00:14:10,879
good for this category because it's an option I can

300
00:14:11,320 --> 00:14:13,480
and how I approach this game in the future, right,

301
00:14:13,639 --> 00:14:15,320
just have Kla with me exactly.

302
00:14:15,679 --> 00:14:19,879
Speaker 6: Yeah, she's going to full frontal your ass. She's gonna

303
00:14:19,879 --> 00:14:22,960
be your step mom, step mom. These could all be

304
00:14:23,120 --> 00:14:26,919
just like single day shirts. No, she screamed that at

305
00:14:26,919 --> 00:14:30,879
people until they ran away. Yeah, me and trying to

306
00:14:30,919 --> 00:14:33,120
like diffuse the situation, and she is just.

307
00:14:33,440 --> 00:14:37,879
Speaker 2: Be rady helped because we both seemed scared of her. Sorry, sorry,

308
00:14:37,879 --> 00:14:40,279
we can't control. I could see it in like the

309
00:14:40,320 --> 00:14:41,440
pimp my ride font to.

310
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Speaker 9: Step mom, step mom.

311
00:14:44,320 --> 00:14:47,360
Speaker 2: Uh, we all have the switch to is it really

312
00:14:47,440 --> 00:14:51,159
that fun? To last night?

313
00:14:51,320 --> 00:14:57,919
Speaker 4: Late last night, I was just for fun, just.

314
00:14:55,559 --> 00:14:58,399
Speaker 2: Clicking the clicking off, and that's why the plane got delayed.

315
00:14:59,039 --> 00:14:59,600
It was a problem.

316
00:15:00,600 --> 00:15:03,279
Speaker 5: Anytime I need to attach her detach, I always do

317
00:15:03,320 --> 00:15:04,960
it like one or two more times because it does.

318
00:15:06,360 --> 00:15:09,799
Speaker 8: That's how awful it felt taking the old like you

319
00:15:09,840 --> 00:15:10,480
were breaking up piece.

320
00:15:11,200 --> 00:15:12,720
Speaker 5: But the first couple of times it's like, oh, it

321
00:15:12,759 --> 00:15:14,879
does like slide on their NICs. But by the end

322
00:15:14,919 --> 00:15:16,919
of the switch one's life, it's like, oh, this is ricked.

323
00:15:17,159 --> 00:15:19,480
Speaker 4: This have to look for a little plus or minus.

324
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You can barely see snaps right there, and then like

325
00:15:22,000 --> 00:15:25,120
the little colors come into the screen too, like the blue.

326
00:15:26,320 --> 00:15:28,480
We can keep it for now. We also have a

327
00:15:28,480 --> 00:15:29,960
hardware based one.

328
00:15:31,039 --> 00:15:32,240
Speaker 9: Yeah, we'll come back.

329
00:15:32,440 --> 00:15:34,120
Speaker 6: I'm gonna say both the things about the switch to

330
00:15:34,200 --> 00:15:36,679
one here are on here because of the failures of

331
00:15:36,720 --> 00:15:37,919
the switch one.

332
00:15:38,120 --> 00:15:40,879
Speaker 9: They're good, I know, but like I think there's it's

333
00:15:40,919 --> 00:15:43,559
worth just saying, like in the moment where when you

334
00:15:43,600 --> 00:15:46,080
say your stuff, Oh that feels cool, nothing else matters,

335
00:15:46,120 --> 00:15:48,360
all the caveats, all the like a why do I

336
00:15:48,399 --> 00:15:50,720
feel this way? That doesn't matter. Does it feel cool

337
00:15:50,840 --> 00:15:51,080
or not?

338
00:15:52,039 --> 00:15:55,399
Speaker 2: I haven't played High Warriors, how cool? There's too hyper beams?

339
00:15:55,559 --> 00:16:00,000
Speaker 5: Okay, it is hype beams, just the maximilian hype beams.

340
00:16:00,080 --> 00:16:02,440
Know what happens is like there's team up supers in

341
00:16:02,480 --> 00:16:05,080
the game, and sometimes they'll be generic. One person does

342
00:16:05,120 --> 00:16:07,120
their super, then the our person does their super. But

343
00:16:07,159 --> 00:16:10,039
there are very specific ones if it's a specific team up,

344
00:16:10,200 --> 00:16:12,600
so like Zelda and Rhu, you know, like they have

345
00:16:12,639 --> 00:16:14,159
a link together there so they get to make it.

346
00:16:14,440 --> 00:16:16,279
They have a custom one where like they both have

347
00:16:16,480 --> 00:16:19,120
like the light power and so they both get these

348
00:16:19,159 --> 00:16:23,679
gigantic like proton canon lasers and you control they stay

349
00:16:23,759 --> 00:16:29,799
stationary using the two analog stics. You control the beams independently,

350
00:16:29,879 --> 00:16:30,759
like mowing down.

351
00:16:33,240 --> 00:16:34,600
Speaker 2: That's a great thing. Yeah, you can choose.

352
00:16:34,639 --> 00:16:36,559
Speaker 5: You can like mow down the book coblins over here

353
00:16:36,600 --> 00:16:38,559
and then focus one on the boss.

354
00:16:38,879 --> 00:16:41,639
Speaker 2: Both of them just do do double damage to the boss.

355
00:16:41,639 --> 00:16:44,559
Speaker 5: You get to choose, and they're very cinematics.

356
00:16:44,720 --> 00:16:46,279
Speaker 2: That sounds pretty cool. It's pretty sick.

357
00:16:46,360 --> 00:16:48,200
Speaker 5: I know that's kind of like a me thing and

358
00:16:48,240 --> 00:16:50,639
grubs play two, So like if the group's not really

359
00:16:50,639 --> 00:16:52,559
feeling that, I get that, but I do think it

360
00:16:52,600 --> 00:16:53,840
feels really cool.

361
00:16:55,159 --> 00:16:58,399
Speaker 2: I think snapping into place and Lego Voyagers is cool. Yeah,

362
00:16:58,440 --> 00:17:00,799
but we've had it before, yeah, compared to everything else here.

363
00:17:01,120 --> 00:17:04,200
Also not the best Lego game this year. Correct, Yeah,

364
00:17:04,240 --> 00:17:06,359
so I'm fine cutting that all right.

365
00:17:06,680 --> 00:17:09,240
Speaker 8: Tell me about this stomping and skate story, because Ton

366
00:17:09,400 --> 00:17:10,880
has had stomping before.

367
00:17:11,400 --> 00:17:14,240
Speaker 2: Just mean, like, I kind of oh, I think.

368
00:17:14,119 --> 00:17:17,759
Speaker 3: The stomping is very cool in skate. Sorry for a

369
00:17:17,839 --> 00:17:19,160
couple reasons, Mike.

370
00:17:19,039 --> 00:17:21,759
Speaker 2: If you must ask, I do I must. Uh.

371
00:17:22,000 --> 00:17:24,640
Speaker 3: First off, the cool thing there is a bit of

372
00:17:24,720 --> 00:17:29,359
like a banking moment with the stomping, where you can

373
00:17:29,400 --> 00:17:33,240
basically cash in the points that you've accrued in a

374
00:17:33,279 --> 00:17:37,240
stomping gesture. So you're like, oh, I chained together these

375
00:17:37,240 --> 00:17:40,880
amount of tricks, the stomp allows you to cash them in.

376
00:17:41,000 --> 00:17:44,440
Speaker 2: It's the period and yeah, not to mention.

377
00:17:44,559 --> 00:17:48,240
Speaker 3: It is how you fight every boss in the entire game.

378
00:17:48,400 --> 00:17:50,720
Speaker 2: Yes, what if? What if I told you you had

379
00:17:50,759 --> 00:17:55,839
to do a gigantic combo with kick flips, heel flip flips,

380
00:17:55,920 --> 00:17:59,400
pop shovetz to kill the moon, and then to do

381
00:17:59,480 --> 00:18:03,400
it you have to stomp to punctuate your trick sequence.

382
00:18:03,559 --> 00:18:05,559
I do hate the moon. It sounds like a sower's

383
00:18:05,599 --> 00:18:12,960
wrath skateboarding, you know, kind Yeah, yeah, sounds fun. Okay, okay, something.

384
00:18:13,039 --> 00:18:17,680
Speaker 3: Feel and it feels cool. Yeah, it is not good.

385
00:18:17,759 --> 00:18:20,319
It feels cool, you know.

386
00:18:20,519 --> 00:18:21,839
Speaker 2: I think it's I don't.

387
00:18:21,880 --> 00:18:25,200
Speaker 3: I don't think it's like the the absolute best part

388
00:18:25,240 --> 00:18:29,319
of skates Story, but it is one crucial element to it. Yeah,

389
00:18:29,359 --> 00:18:33,400
and that is certainly a game that is the some

390
00:18:33,640 --> 00:18:35,880
of all of its parts are impressive.

391
00:18:36,000 --> 00:18:41,880
Speaker 2: Yeah, I feel like we could cut it, but let's

392
00:18:41,920 --> 00:18:44,559
continue going down the list. We haven't talked about jumping

393
00:18:44,599 --> 00:18:47,880
on Viola in Metric Prime for yeah cool, it's just

394
00:18:47,880 --> 00:18:49,039
the animation so cool.

395
00:18:49,119 --> 00:18:51,000
Speaker 4: She just jumps really far in the air and it

396
00:18:51,039 --> 00:18:52,279
does the thing where it's like, you know, You're not

397
00:18:52,359 --> 00:18:53,839
like whistling for it like a horse. It just like

398
00:18:54,039 --> 00:18:55,880
comes up underneath her. You lamp perfectly on it. And

399
00:18:55,920 --> 00:18:57,519
then there were times where it's like I would jump

400
00:18:57,599 --> 00:18:59,240
off like a twenty foot cliff to go down to

401
00:18:59,279 --> 00:19:01,119
another area, and I wonder if I could do this

402
00:19:01,160 --> 00:19:02,440
in mid air, and I would hit it in the

403
00:19:02,480 --> 00:19:06,160
animation like a motorcycle in midair landing, Oh, I'm going

404
00:19:06,200 --> 00:19:08,079
to morphball off this cliff and then I'm going to

405
00:19:08,160 --> 00:19:10,839
hit the button. Oh I'm from a morphball jumping onto

406
00:19:10,839 --> 00:19:12,319
this motorcycle just very very cool.

407
00:19:12,519 --> 00:19:14,680
Speaker 9: It feels very similar to like getting on Torrent. So

408
00:19:14,720 --> 00:19:16,960
maybe like we like we've had something similar to this before,

409
00:19:17,000 --> 00:19:17,519
but it.

410
00:19:17,400 --> 00:19:20,319
Speaker 2: Is like motorcycle's way cooler and it's more weird. Horse

411
00:19:20,559 --> 00:19:23,160
usually like that. It always looks right.

412
00:19:23,279 --> 00:19:24,960
Speaker 5: Yeah, And I will say as the other like Metro

413
00:19:25,119 --> 00:19:27,680
Prime for fan in the room that like it is.

414
00:19:27,920 --> 00:19:30,319
I think it's very cool the first few times because

415
00:19:30,759 --> 00:19:33,720
the coolest person ever is doing the coolest thing imaginable.

416
00:19:34,000 --> 00:19:36,200
But I feel like after a certain point it kind

417
00:19:36,200 --> 00:19:38,920
of just does become blended in with the gameplay to

418
00:19:38,920 --> 00:19:41,039
the point that you don't notice it and you don't

419
00:19:41,079 --> 00:19:45,279
necessarily think, oh this is cool, you know, like ten

420
00:19:45,319 --> 00:19:47,759
to fifteen hours in the way some of these things

421
00:19:47,799 --> 00:19:49,039
stay cool over time.

422
00:19:49,200 --> 00:19:51,440
Speaker 2: I think that's fair. Yeah. Can someone remind me what

423
00:19:51,720 --> 00:19:52,880
media's aspect is?

424
00:19:53,000 --> 00:19:56,359
Speaker 6: Yes, So this is one of my children on this list.

425
00:19:56,559 --> 00:20:00,279
You use your normal attack right and with U. So

426
00:20:00,319 --> 00:20:03,400
this is an aspect of the argent skull. Right, and

427
00:20:03,440 --> 00:20:06,240
here's two. With the skull, you are often flinging it,

428
00:20:06,359 --> 00:20:10,200
firing it. Medea's aspect lets you hit your normal attack

429
00:20:10,240 --> 00:20:12,960
and it places the attack in place and it'll stay

430
00:20:12,960 --> 00:20:16,480
there for a while. Then when you hit the special however,

431
00:20:16,559 --> 00:20:18,759
many of your normal attacks you up sitting there. It'll

432
00:20:18,759 --> 00:20:21,880
explode them. Oh and so you combine this with different

433
00:20:21,920 --> 00:20:24,480
boons and maybe like crit effects and stuff like that,

434
00:20:24,519 --> 00:20:27,160
and you can end up one shotting bosses, which a

435
00:20:27,200 --> 00:20:29,519
couple of mine on this list are about being able

436
00:20:29,519 --> 00:20:30,680
to one shot bosses.

437
00:20:33,480 --> 00:20:35,759
Speaker 2: What do you try and say? What's wrong? I like,

438
00:20:35,839 --> 00:20:37,720
I like killing bosses.

439
00:20:38,359 --> 00:20:47,839
Speaker 6: Ohring to you yourselves as my boss that on his friends.

440
00:20:47,880 --> 00:20:49,680
I would never take you guys out to pasture.

441
00:20:49,839 --> 00:20:50,359
Speaker 9: No thanks?

442
00:20:50,640 --> 00:20:51,480
Speaker 2: Yeah, okay?

443
00:20:51,720 --> 00:20:54,079
Speaker 6: Instead of cutting, is there another one? Well, I was

444
00:20:54,079 --> 00:20:56,279
going to say, you can cut Media's aspect. I don't

445
00:20:56,279 --> 00:20:59,480
think it had the excitement in the group, but I

446
00:20:59,519 --> 00:21:00,519
really like it.

447
00:21:00,519 --> 00:21:02,000
Speaker 2: It was not my favorite weapon.

448
00:21:02,599 --> 00:21:04,480
Speaker 9: So I've already asked a bold one, So I'm just

449
00:21:04,519 --> 00:21:06,240
gonna throw my other one out there that I am

450
00:21:06,279 --> 00:21:08,559
attached to, and realizing that we're probably have to cut

451
00:21:08,599 --> 00:21:13,680
one or the other, linking dashes together and sectory. Yeah,

452
00:21:13,720 --> 00:21:16,160
so this is a game that's geometry Wars. I think

453
00:21:16,160 --> 00:21:17,720
most people understand what that is. It's a dual stick

454
00:21:17,720 --> 00:21:20,160
shooter with a ton of enemies on screen, and your

455
00:21:20,240 --> 00:21:22,720
main way of dealing with these enemies is hitting the

456
00:21:22,799 --> 00:21:24,839
rights analyg stick in the direction you want to shoot,

457
00:21:25,079 --> 00:21:27,799
and you get pretty good at mowing a path, plowing

458
00:21:27,799 --> 00:21:29,480
the field and being like I need to get over there.

459
00:21:29,519 --> 00:21:30,920
There's a ton of stuff, but I know if I

460
00:21:31,000 --> 00:21:32,799
kind of like just wiggle the stick as I'm going

461
00:21:32,839 --> 00:21:34,599
a little bit, it's going to give me enough room

462
00:21:34,599 --> 00:21:38,480
to maneuver. But there gets a point where it's like

463
00:21:38,559 --> 00:21:40,680
that gets really challenging and if you are just relying

464
00:21:40,720 --> 00:21:43,599
on shooting your weapon, you're probably gonna get overwhelmed. So

465
00:21:43,640 --> 00:21:45,720
they give you this other thing where it's these dashes,

466
00:21:46,039 --> 00:21:48,400
and the way that they make this system work that

467
00:21:48,519 --> 00:21:50,680
is very different than just like this is another attack.

468
00:21:50,839 --> 00:21:54,039
Is there are pickups in the game of variety pickups

469
00:21:54,559 --> 00:21:57,880
or maybe just like little tokens tokens and explosion spots

470
00:21:57,880 --> 00:22:00,000
stuff like that, and if you dash into one of those,

471
00:22:00,359 --> 00:22:02,480
you immediately get your dash back instead of having to

472
00:22:02,480 --> 00:22:03,480
deal with the cool down.

473
00:22:03,359 --> 00:22:05,200
Speaker 4: And it clears the enemies rudy, so it's like offense

474
00:22:05,240 --> 00:22:05,839
and descense.

475
00:22:05,920 --> 00:22:07,039
Speaker 2: So it explodes everything.

476
00:22:07,119 --> 00:22:08,960
Speaker 9: Yeah, it gets you out of danger, and then it

477
00:22:09,000 --> 00:22:11,440
has an explosion around it, and you can amplify that explosion.

478
00:22:11,480 --> 00:22:13,480
If you go into one of these tokens. You get

479
00:22:13,519 --> 00:22:14,960
to a point where it's like, Okay, I'm going to

480
00:22:15,039 --> 00:22:18,119
upgrade my dash so that I have more more distance,

481
00:22:18,240 --> 00:22:21,920
more damage done. It's faster and it has like a

482
00:22:21,960 --> 00:22:24,079
shorter cool down, and you start getting to a point

483
00:22:24,079 --> 00:22:26,200
where it's like, okay, I am going to dash into

484
00:22:26,200 --> 00:22:27,839
this one thing on this one side of the map

485
00:22:27,880 --> 00:22:30,440
because I'm just I'm in terror. I'm going to get overwhelmed.

486
00:22:30,880 --> 00:22:32,839
And then you immediately realize it's like if I start

487
00:22:32,880 --> 00:22:35,079
chaining myself around this map, I can go into this

488
00:22:35,119 --> 00:22:37,200
next token or go into a jump pad, which is

489
00:22:37,200 --> 00:22:39,160
like a teleport thing, and that'll take you to the

490
00:22:39,160 --> 00:22:41,440
other side of the map. There'll be another teleport thing

491
00:22:42,160 --> 00:22:44,519
dash into that, let them cool down and try to

492
00:22:44,519 --> 00:22:47,799
survive long enough so that your dash sort of multiplier

493
00:22:47,799 --> 00:22:51,200
doesn't cool off. And it just becomes this ascendant moment

494
00:22:51,480 --> 00:22:53,680
where you're just like, oh, I am seeing through the code.

495
00:22:53,920 --> 00:22:56,359
I'm not even thinking anymore. I'm just reacting. But I'm

496
00:22:56,400 --> 00:22:58,200
far ahead of like where the game thought I would be.

497
00:22:58,359 --> 00:22:59,000
I am now.

498
00:22:58,880 --> 00:23:01,680
Speaker 2: Actually like super powerful. And you feel that in this

499
00:23:01,799 --> 00:23:04,480
moment when you begin getting like these ten to fifteen

500
00:23:04,559 --> 00:23:05,640
dashes all linked together.

501
00:23:06,400 --> 00:23:07,799
Speaker 4: The thing is, though, it's like a lot of the

502
00:23:07,880 --> 00:23:09,559
use on this list are things that like you do

503
00:23:09,960 --> 00:23:11,799
and you kind of get a beat afterwards to be

504
00:23:11,799 --> 00:23:14,559
like like the Shnoby thing or the thing where it's like, ooh,

505
00:23:14,559 --> 00:23:16,400
that was awesome what I just did, And I feel

506
00:23:16,400 --> 00:23:19,559
like because of Secretary just doing this, it's yeah, that's

507
00:23:19,599 --> 00:23:21,880
the word unrelenting. It's like I don't even get a moment.

508
00:23:22,119 --> 00:23:24,440
I could change four or five dashes together and get

509
00:23:24,480 --> 00:23:26,279
myself out of trouble, but it's like I immediately I

510
00:23:26,279 --> 00:23:28,519
don't even get a chance to celebrate my h No,

511
00:23:28,559 --> 00:23:29,839
It's just like I'm immediately trying to survive.

512
00:23:30,160 --> 00:23:31,640
Speaker 9: I think you're probably right, which is like, I think

513
00:23:31,640 --> 00:23:33,079
this game is going to come up again for a

514
00:23:33,119 --> 00:23:35,440
best moment or sequence, and I think it'll be fit

515
00:23:35,480 --> 00:23:37,680
better in that category something along these lines. So yeah,

516
00:23:37,720 --> 00:23:38,440
we can cut that one.

517
00:23:38,519 --> 00:23:42,119
Speaker 8: Okay, maybe Zoto Games and sixty fps does have to go.

518
00:23:42,200 --> 00:23:44,359
Speaker 2: I do like it. It does so cool, but it's

519
00:23:44,359 --> 00:23:44,799
a little bit.

520
00:23:44,880 --> 00:23:47,240
Speaker 8: It's not that being different is bad than everything else here,

521
00:23:47,279 --> 00:23:49,839
but that also after a while you do accept it, like, yeah,

522
00:23:49,839 --> 00:23:50,799
this is what this game looks like.

523
00:23:50,880 --> 00:23:52,920
Speaker 5: Yeah, like you could almost make the argument that, like,

524
00:23:53,119 --> 00:23:54,720
in a different world, this is what they should have

525
00:23:54,759 --> 00:23:56,400
been to begin with, at least an option.

526
00:23:56,799 --> 00:24:00,240
Speaker 2: Sure. Yeah, can we talk about Exhibition thirty three two

527
00:24:00,279 --> 00:24:00,920
of those? Yeah?

528
00:24:01,000 --> 00:24:03,400
Speaker 9: Yeah, you could cross the Metroid Prime for one.

529
00:24:03,519 --> 00:24:06,640
Speaker 2: Yeah. Sure, So I put on the I thought I

530
00:24:07,240 --> 00:24:09,279
think that's fair. Okay, I hope we agreed on that.

531
00:24:09,319 --> 00:24:11,799
I'm sorry, yeah, oh okay, get it out of here.

532
00:24:13,240 --> 00:24:14,720
I'll keep chuck what you're saying.

533
00:24:15,519 --> 00:24:17,839
Speaker 6: I put the nine billion, nine hundred ninety nine thousand,

534
00:24:18,240 --> 00:24:21,640
or right, nine hundred ninetyne million, ninety ninetynine damage on here.

535
00:24:21,720 --> 00:24:22,039
Speaker 2: What was that?

536
00:24:24,279 --> 00:24:27,440
Speaker 6: Just kick and it's really fun. You get this picto

537
00:24:27,799 --> 00:24:30,839
pictose where you can just like uncap your damage. If

538
00:24:30,880 --> 00:24:33,160
you're playing someone like Mael, you can start doing all

539
00:24:33,200 --> 00:24:35,240
these crypt moves. Then you can use your other party

540
00:24:35,319 --> 00:24:37,599
members to buff you so you do even more damage.

541
00:24:37,599 --> 00:24:40,039
And it's just stacking and stacking and stacking stacking, so

542
00:24:40,119 --> 00:24:42,799
you can one shop bosses, which I really enjoy. I

543
00:24:42,880 --> 00:24:45,000
think we can remove it. It's more of like a

544
00:24:45,480 --> 00:24:49,200
math nerd enjoyment moment. It's an RPG nerd moment. It

545
00:24:49,319 --> 00:24:51,240
really is, yes, and that's me sure.

546
00:24:51,680 --> 00:24:53,680
Speaker 8: It has roots in like like FOMP Fantasy ten, Like

547
00:24:53,759 --> 00:24:57,039
eventually you can get weapons that like unlock the damage

548
00:24:57,079 --> 00:24:59,079
cap in that game, so like going Above nine thousand,

549
00:24:59,160 --> 00:24:59,839
nine ninety nine.

550
00:25:00,079 --> 00:25:00,279
Speaker 2: Whoa.

551
00:25:00,960 --> 00:25:02,359
Speaker 8: It's a cool thing that these kind of gets it

552
00:25:02,400 --> 00:25:04,440
done before, and it always is like a big wow moment,

553
00:25:04,640 --> 00:25:06,559
especially here because you think you beat the game and

554
00:25:06,640 --> 00:25:07,799
then you unlock this ability.

555
00:25:07,880 --> 00:25:10,160
Speaker 2: Hey, that game was made by people that really like RPG.

556
00:25:11,480 --> 00:25:15,680
Speaker 4: Fans time specifically, I think we can cut chain assassinations.

557
00:25:15,799 --> 00:25:19,319
Speaker 2: It's really really cool. But you know, yeah, yeah, yeah,

558
00:25:19,519 --> 00:25:22,119
I honestly wish I got to play Yote more, but

559
00:25:22,359 --> 00:25:25,119
it has just for me. Fallen into a holiday break

560
00:25:25,200 --> 00:25:29,160
game similar. All right, well, real quick chunk jumping. Can

561
00:25:29,200 --> 00:25:32,160
we include the entire process of getting the chunk out

562
00:25:32,200 --> 00:25:37,000
of the ground it starts. There is no chunk jump

563
00:25:37,599 --> 00:25:38,440
jump exactly.

564
00:25:39,359 --> 00:25:41,000
Speaker 9: If you're doing that whole thing of getting the chunk

565
00:25:41,039 --> 00:25:42,599
out of the ground, which feels good, and then a

566
00:25:43,000 --> 00:25:45,880
chunk jumping off of it, then yeah, I think around you.

567
00:25:45,880 --> 00:25:48,240
Speaker 2: Could surf on it then pick it up. Then yeah.

568
00:25:49,240 --> 00:25:52,680
Speaker 5: I think that encapsulates that what is unique about Donkey

569
00:25:52,759 --> 00:25:55,039
Kong Bonanza as opposed to other games you like it

570
00:25:55,119 --> 00:25:56,599
and other Nintendo platform.

571
00:25:56,240 --> 00:26:01,279
Speaker 2: I'm gonna bold it ship back learn. I think I

572
00:26:01,319 --> 00:26:03,519
think we might have to cut stomping in skate Store.

573
00:26:04,440 --> 00:26:07,519
There's there's a lot of other really freaking I will

574
00:26:07,559 --> 00:26:10,960
remember this as they also.

575
00:26:10,880 --> 00:26:12,400
Speaker 9: Cut joy cons with Magnetus.

576
00:26:13,000 --> 00:26:16,839
Speaker 2: Yeah, another category, all right, so I want to do

577
00:26:16,920 --> 00:26:19,839
that Right now, we're looking for a third. I think

578
00:26:19,880 --> 00:26:21,079
it's perry. I think it's parrying.

579
00:26:21,119 --> 00:26:25,519
Speaker 9: I think it's pairing. Yeah, I mean I have a

580
00:26:25,519 --> 00:26:28,960
conversation sweeter and sweeter combos and Shannoby is also fantastic.

581
00:26:29,400 --> 00:26:33,279
Speaker 8: Yeah, but the pairing feels so good. It's not just

582
00:26:33,440 --> 00:26:36,240
like a time at when like the circle gets smaller.

583
00:26:36,359 --> 00:26:39,240
You are looking but at each attack.

584
00:26:39,519 --> 00:26:41,960
Speaker 9: And every enemy is a different cadence and it's not

585
00:26:42,119 --> 00:26:44,640
just against that like, because we're pulling, nothing's locked in yet.

586
00:26:44,759 --> 00:26:48,519
Speaker 3: So and I I only finished Expedition thirty because I

587
00:26:48,559 --> 00:26:51,519
got real good at Paris, So I.

588
00:26:51,680 --> 00:26:54,200
Speaker 5: Think, like what I would propose the only like true

589
00:26:54,319 --> 00:26:56,680
lock in here. I think perrying is the lock here.

590
00:26:56,960 --> 00:27:01,319
I think we all love Expedition, but like looking at

591
00:27:01,359 --> 00:27:04,160
what's left on the list, I like doing a sweet

592
00:27:04,160 --> 00:27:06,920
air combo Shanobi over basically anything else that's left here,

593
00:27:07,000 --> 00:27:09,519
because it's what makes it a great game. And we've

594
00:27:09,559 --> 00:27:12,200
all said, who've played it, games got the juice, game's

595
00:27:12,200 --> 00:27:14,480
got the feel, And I think that's why it does.

596
00:27:14,599 --> 00:27:16,920
It's not necessarily about the movement, even though that's good.

597
00:27:17,039 --> 00:27:20,000
It's not necessarily about the art style, you know, bringing

598
00:27:20,039 --> 00:27:22,079
everything together. No, I think it is the fact that

599
00:27:22,160 --> 00:27:25,960
you can do combos your way, and that brings something

600
00:27:26,000 --> 00:27:28,960
that's not typically in the two D style of action game. Sure,

601
00:27:29,160 --> 00:27:31,599
to that perspective, I think it's incredible.

602
00:27:31,640 --> 00:27:32,680
Speaker 4: And you know what I think it does. It does

603
00:27:32,759 --> 00:27:34,640
something like It's the reason I think Soul Caliber is

604
00:27:34,680 --> 00:27:36,839
my favorite fighting game, ever, is because like you can

605
00:27:37,000 --> 00:27:40,200
just do cool shit and not be like EVO level

606
00:27:40,240 --> 00:27:42,839
play or anything. Like I am not incredible at like

607
00:27:42,920 --> 00:27:44,680
linking combos together in a lot of games, but like

608
00:27:45,240 --> 00:27:48,039
I wasn't just mashing buttons. It's just that system, that

609
00:27:48,160 --> 00:27:51,559
combos system is so readable and easy to pull off,

610
00:27:51,960 --> 00:27:53,559
that there's so many different things you can do and

611
00:27:53,599 --> 00:27:55,119
it all looks incredible and you don't have to be

612
00:27:55,200 --> 00:27:57,079
this like top tier speed run level.

613
00:27:56,920 --> 00:27:57,519
Speaker 2: Player to do it.

614
00:27:57,599 --> 00:28:01,160
Speaker 5: When I was thinking about why that one is really

615
00:28:01,359 --> 00:28:04,759
hitting for me, the word deliberate came to mind, because

616
00:28:04,839 --> 00:28:07,480
like in Shanoby, everything you do feels deliberate. So many

617
00:28:07,559 --> 00:28:10,039
action games can feel mashy. We talked about this in

618
00:28:10,119 --> 00:28:11,839
Ninja guyin for how like, you know, some of you

619
00:28:11,880 --> 00:28:13,640
guys who are a little more casualist stuff kind of

620
00:28:13,680 --> 00:28:15,319
mash your way through it, and I tried to be

621
00:28:15,359 --> 00:28:17,400
a little more deliberate. I think Shanoby is the one

622
00:28:17,440 --> 00:28:20,000
where we all found the moves we like, found the

623
00:28:20,000 --> 00:28:22,319
way of chain them together and get better at the game.

624
00:28:22,440 --> 00:28:24,680
I think that's why that feels really cool.

625
00:28:24,960 --> 00:28:28,000
Speaker 2: Could I pitch that we yeah, hype beams, and then

626
00:28:28,039 --> 00:28:32,359
also can we talk about maybe unbolding the talking your

627
00:28:32,400 --> 00:28:34,119
way out of it. Yeah, so I don't want to.

628
00:28:34,960 --> 00:28:37,440
I'm not either. I mean I think we could save

629
00:28:37,480 --> 00:28:38,359
it for a moment or sequel.

630
00:28:38,640 --> 00:28:41,079
Speaker 6: Yeah, it's fantastic, and I think it has way more

631
00:28:41,119 --> 00:28:43,599
to do with people and the players that way.

632
00:28:44,000 --> 00:28:46,160
Speaker 9: But that like is that's the whole thing, is they

633
00:28:46,240 --> 00:28:47,960
captured the people and the players and made that a

634
00:28:48,039 --> 00:28:50,920
mechanic emerging, like having to go in there and like

635
00:28:51,000 --> 00:28:52,680
deal with the fact that other people are gonna have

636
00:28:52,759 --> 00:28:54,920
other motivations and some of them are gonna be stinkers

637
00:28:55,000 --> 00:28:56,960
and having to talk it out. But I do think

638
00:28:57,000 --> 00:28:59,480
that we can maybe harlay that into a moment or see.

639
00:29:00,960 --> 00:29:03,559
Speaker 2: Other part of that is I I've heard stories of

640
00:29:03,640 --> 00:29:06,039
a lot of people just playing that game solo dolo

641
00:29:06,200 --> 00:29:09,160
and just never at all interacting. Yeah right, but it's

642
00:29:09,200 --> 00:29:11,359
like they will find themselves that they are.

643
00:29:11,440 --> 00:29:13,200
Speaker 9: These are the people that are complaining about the fact

644
00:29:13,200 --> 00:29:15,799
that they when they do interact with someone that is like, yeah,

645
00:29:15,960 --> 00:29:17,599
you should have tried talking to them or see.

646
00:29:17,440 --> 00:29:18,039
Speaker 2: What you can do there.

647
00:29:18,160 --> 00:29:20,519
Speaker 5: Yeah all right, And just I will say, as the

648
00:29:20,559 --> 00:29:23,480
person who put the two beams on there, I agree

649
00:29:23,559 --> 00:29:25,880
that like it's just not quite as good as everything

650
00:29:25,920 --> 00:29:28,960
that's left hot list, so I agree more excited.

651
00:29:29,200 --> 00:29:30,880
Speaker 2: Yeah, there we go. That's all I'm looking for. Our

652
00:29:31,039 --> 00:29:34,160
top three for Oh that feels cool is chuk Jumping

653
00:29:34,200 --> 00:29:37,400
and Donkey Kong Bananza Pairing an Expedition thirty three in

654
00:29:37,519 --> 00:29:40,000
Sweet Air Combos in Shanobi, and I.

655
00:29:40,039 --> 00:29:43,160
Speaker 4: Think pairing number one, I think interesting.

656
00:29:43,279 --> 00:29:46,960
Speaker 2: I was gonna land with the Sweet Air. Common saying

657
00:29:46,960 --> 00:29:49,720
against Sweet Air Combos hit me is that none of

658
00:29:49,759 --> 00:29:52,359
it still feels as good as the Azuna Drop and Ninja.

659
00:29:52,440 --> 00:29:56,160
Speaker 5: Guys radically disagree because I put on the list as

660
00:29:56,440 --> 00:29:58,680
the Dunk, which is just one of the greatest things

661
00:29:58,680 --> 00:29:59,920
I've ever done in Gosh.

662
00:30:00,119 --> 00:30:01,559
Speaker 8: I could still put it is Gonna Drop on this

663
00:30:01,720 --> 00:30:03,680
list this year. I still feels so breaking good.

664
00:30:04,319 --> 00:30:06,319
Speaker 6: You know what's funny about the pairing and expision thirty three,

665
00:30:06,400 --> 00:30:13,400
that's all some one that's gonna like this game, Remember

666
00:30:13,720 --> 00:30:17,039
it's it's also what's so funny, it's also something in

667
00:30:17,079 --> 00:30:19,400
a game that pisses off a lot of people feeling

668
00:30:19,440 --> 00:30:21,519
like they have to get good at parents.

669
00:30:21,559 --> 00:30:26,359
Speaker 4: Yeah, well, let's do it like pairing games, and I

670
00:30:26,440 --> 00:30:28,000
suck at it like I think it works so well.

671
00:30:28,039 --> 00:30:29,839
Here in all the tails were awesome, Like I did

672
00:30:29,920 --> 00:30:36,279
not fucking dodge in that game ever, passability.

673
00:30:34,039 --> 00:30:36,640
Speaker 2: Options in this game for pairing, which I think. Yeah.

674
00:30:36,839 --> 00:30:39,119
I also like that they highlighted of like you parry

675
00:30:39,160 --> 00:30:42,440
this many times? Good, great, you dodged that many times.

676
00:30:43,440 --> 00:30:46,240
Our winner for their first category of Day one pairing

677
00:30:46,319 --> 00:30:47,359
an Expision three three.

678
00:30:47,519 --> 00:30:54,559
Speaker 4: Yay, the last time we'll talk about that game. Oh yeah,

679
00:30:54,759 --> 00:30:55,480
hit him ghost Doug.

680
00:30:58,720 --> 00:31:02,319
Speaker 2: It was gonna be much louder he with chunk jumping

681
00:31:02,400 --> 00:31:10,319
and Donkey Kong and sweet air combos in. Cool yeah, cool,

682
00:31:10,519 --> 00:31:14,720
all right. Moving on to category number two is hardware

683
00:31:14,920 --> 00:31:18,279
thing of the year. Quickly swapping grip buttons on the

684
00:31:18,319 --> 00:31:21,920
switch to bro controller, switch to camera, the switch to

685
00:31:23,119 --> 00:31:26,000
watching cats while playing Bubbs three D on the ay

686
00:31:26,119 --> 00:31:30,720
n Thorn. That's Capital Seacats right, yes, Analog three D

687
00:31:31,000 --> 00:31:34,839
the eight sixty four Retroid Pocket Classic, attaching joy cons

688
00:31:34,839 --> 00:31:38,559
with magnetic Yeah, the sea button on switch to It's

689
00:31:38,640 --> 00:31:39,319
not the sea button.

690
00:31:40,759 --> 00:31:42,480
Speaker 4: I accidentally hit that on the plane last night. I

691
00:31:42,559 --> 00:31:44,720
was like, they didn't need a button for this in

692
00:31:44,759 --> 00:31:45,240
the whole menu.

693
00:31:45,400 --> 00:31:48,079
Speaker 2: Yeah, yeah, I can get Yeah, I've seriously put it

694
00:31:48,160 --> 00:31:50,319
on there so we could have this exact conversation. Okay,

695
00:31:51,680 --> 00:31:54,720
se button hate you ship. I think we should cut

696
00:31:54,720 --> 00:31:58,720
the switch to camera because it's kind of dog shit. Yeah, yeah,

697
00:31:58,839 --> 00:32:00,680
that's great. I really like the Kanaan.

698
00:32:00,880 --> 00:32:03,279
Speaker 9: I like all the fun stuff they do with the camera,

699
00:32:03,519 --> 00:32:05,279
but the hardware itself is not great.

700
00:32:05,359 --> 00:32:07,799
Speaker 2: It's dog ship. Yeah. When I saw the Parana Plant

701
00:32:07,839 --> 00:32:10,640
one going on sale again, I like almost did a

702
00:32:10,680 --> 00:32:14,559
spectake seeing that it was only four eightyp Yes, it's yeah, yeah,

703
00:32:14,640 --> 00:32:15,079
it's rough.

704
00:32:15,640 --> 00:32:17,759
Speaker 9: Is the retro pocket Classic like much more notable?

705
00:32:17,839 --> 00:32:23,079
Speaker 2: Let me tell you about all right, carry it out? Yeah,

706
00:32:23,200 --> 00:32:23,599
that's a right.

707
00:32:23,640 --> 00:32:26,680
Speaker 3: Wait, this is this thing that's not Palmer Lucky's thing

708
00:32:26,759 --> 00:32:31,920
is No, I'll take a ship on that.

709
00:32:32,720 --> 00:32:34,599
Speaker 2: That's right. Here's what's in my as.

710
00:32:36,240 --> 00:32:40,000
Speaker 5: This is the ideal retro gaming handheld in my opinion,

711
00:32:40,079 --> 00:32:43,000
Like if you want to play eight bit, sixteen bit

712
00:32:43,400 --> 00:32:45,400
thirty two big games, you want you want to play

713
00:32:45,400 --> 00:32:47,680
some RPGs, you know, hold on the give you drink,

714
00:32:48,480 --> 00:32:48,799
you can.

715
00:32:48,720 --> 00:32:51,160
Speaker 2: Do d It can do PS two Dan. It has

716
00:32:51,200 --> 00:32:53,319
a lot of power in it. It has Antai game.

717
00:32:54,680 --> 00:33:04,640
You can't play three androidstmizable. Oh this is too gorgeous.

718
00:33:04,720 --> 00:33:09,119
Screens screens, but twice as good. You can watch the

719
00:33:09,240 --> 00:33:12,759
cats one just OK.

720
00:33:12,880 --> 00:33:14,240
Speaker 4: I think the Cats one is just the Ay and

721
00:33:14,319 --> 00:33:17,640
Thorer category. I'll say this, I love these gimas. Grub

722
00:33:17,680 --> 00:33:19,000
and I we talked about these all the time. Any

723
00:33:19,039 --> 00:33:20,839
retro things. I do want to check out this retroid

724
00:33:21,119 --> 00:33:24,680
pocket here. But I have shown people so many devices

725
00:33:24,839 --> 00:33:27,400
so many times, and never since the A Y and

726
00:33:27,440 --> 00:33:29,640
Thor have I seen one that like, how many of

727
00:33:29,720 --> 00:33:31,799
you bought it after seeing me showed up?

728
00:33:32,119 --> 00:33:32,319
Speaker 2: Yeah?

729
00:33:33,720 --> 00:33:35,400
Speaker 4: Most people in this room bought it after I showed

730
00:33:35,440 --> 00:33:36,799
and like the amount of people that have like messaged

731
00:33:36,839 --> 00:33:38,039
me be like, oh my god, I bought this because

732
00:33:38,079 --> 00:33:40,920
you know it's it's It's tremendous. It's my favorite i've

733
00:33:40,920 --> 00:33:41,319
ever used.

734
00:33:41,519 --> 00:33:44,920
Speaker 2: Homie at the TGS was walking around showing everyone the

735
00:33:44,960 --> 00:33:47,279
A Y n Thor, was like, Hey, I'm playing this

736
00:33:47,359 --> 00:33:49,640
game up here. Look I'm watching this thing down here

737
00:33:51,759 --> 00:33:56,839
right now. It's great. I'm going to hold the ay. Yeah,

738
00:33:57,079 --> 00:33:58,079
that's fair, that's fair.

739
00:33:58,160 --> 00:33:58,519
Speaker 9: I get that.

740
00:33:58,759 --> 00:34:01,319
Speaker 2: Yeah, city is really cool. Man?

741
00:34:01,440 --> 00:34:04,039
Speaker 4: Is the eight bit sixty four? Is that the controler control?

742
00:34:05,200 --> 00:34:06,759
Speaker 9: And I think we're all fans of that, right, I

743
00:34:07,000 --> 00:34:07,160
like it.

744
00:34:07,319 --> 00:34:09,400
Speaker 2: I like that thing. Some people not into it. I

745
00:34:09,559 --> 00:34:10,000
like it a lot.

746
00:34:10,079 --> 00:34:14,280
Speaker 8: It's definitely it's the only alternative to the normal sixty

747
00:34:14,320 --> 00:34:14,880
four control.

748
00:34:14,920 --> 00:34:18,519
Speaker 2: I've ever liked the fantastic ones. Sure, yeah, of course.

749
00:34:18,880 --> 00:34:21,000
Speaker 6: I just supposed to say briefly, like eight bit Dough

750
00:34:21,079 --> 00:34:23,079
does this kit where you can convert a sixty four

751
00:34:23,079 --> 00:34:25,280
controller into a wireless controller, and I get that it

752
00:34:25,440 --> 00:34:28,840
rules religious to take it apart and like destroy it

753
00:34:28,960 --> 00:34:30,519
to do that, I don't know, fuck it. I like

754
00:34:30,599 --> 00:34:32,239
that it's hard to find sixty four controller.

755
00:34:32,280 --> 00:34:34,679
Speaker 2: Here's the thing I think I want to cut the

756
00:34:34,760 --> 00:34:35,559
switch to me too.

757
00:34:35,719 --> 00:34:38,920
Speaker 4: Yeah, this is an overall thing. Yeah, okay, it's cool,

758
00:34:38,960 --> 00:34:41,360
but that's fair. I think the individual components are better

759
00:34:41,400 --> 00:34:41,920
for this s category.

760
00:34:41,960 --> 00:34:44,239
Speaker 2: Okay, also quickly swapping grip buns on.

761
00:34:44,400 --> 00:34:44,559
Speaker 7: Yes.

762
00:34:45,960 --> 00:34:49,119
Speaker 4: I feel strongly about this because since the Xbox of

763
00:34:49,199 --> 00:34:51,639
Leade controller or the PlayStation Edge, all these different things,

764
00:34:51,760 --> 00:34:54,239
all these controllers are the back pedals held the steam deck.

765
00:34:54,320 --> 00:34:57,800
You know, they all have back things now, uh, and

766
00:34:57,920 --> 00:35:01,800
it's always some extra level of hassle to do it,

767
00:35:02,000 --> 00:35:04,679
even like I lace app on Xbox or whatever. Yeah yeah,

768
00:35:04,760 --> 00:35:06,480
or like the eight eight do controllers. I love the

769
00:35:06,559 --> 00:35:08,400
ultimate that's kind of my go to PC controller. But

770
00:35:08,440 --> 00:35:09,880
it's like you have to download an app and go

771
00:35:09,960 --> 00:35:12,599
through a thing kind of like with the switch to

772
00:35:13,039 --> 00:35:15,760
pro controller. You literally just hold the home button for

773
00:35:15,800 --> 00:35:17,920
a second. It's right there. You don't have to go

774
00:35:17,920 --> 00:35:20,199
into a separate sub you know, controllers many or anything.

775
00:35:20,320 --> 00:35:21,679
You're just like, hey, what do you want this left

776
00:35:21,719 --> 00:35:22,119
button to be?

777
00:35:22,239 --> 00:35:22,840
Speaker 9: I want that to be.

778
00:35:22,880 --> 00:35:24,000
Speaker 4: Why what do you want the right button to be.

779
00:35:24,039 --> 00:35:26,440
I want to be left to you know, bump or whatever.

780
00:35:26,800 --> 00:35:28,039
Just hit the home button. You're back in the game.

781
00:35:28,119 --> 00:35:30,679
It takes two seconds, well with eight.

782
00:35:30,760 --> 00:35:33,239
Speaker 2: But do you can do it on the controller itself? Yes,

783
00:35:33,559 --> 00:35:34,119
that's right.

784
00:35:34,280 --> 00:35:37,159
Speaker 9: There's something about the switch to just putting it visually

785
00:35:37,239 --> 00:35:38,840
right in front of me. It's like it reminds me

786
00:35:38,920 --> 00:35:39,119
of it.

787
00:35:39,440 --> 00:35:42,440
Speaker 2: That's kind of an app, not just the thing.

788
00:35:42,599 --> 00:35:44,679
Speaker 9: It's if I had to go on a separate app,

789
00:35:44,679 --> 00:35:46,920
I wouldn't do I'm just like you know me, I

790
00:35:47,039 --> 00:35:49,559
do I do this only with the switch to pro control.

791
00:35:49,719 --> 00:35:51,599
I don't do anything else because it's just enough of

792
00:35:51,679 --> 00:35:52,079
a hassle.

793
00:35:52,119 --> 00:35:53,800
Speaker 2: And the fact that they made it integrated, well, yeah,

794
00:35:53,840 --> 00:35:55,760
it's very obviously, Sean, I didn't even realize that with

795
00:35:55,840 --> 00:35:56,679
the but doing like, how.

796
00:35:56,599 --> 00:35:58,000
Speaker 9: Do you do that with these to like hold down

797
00:35:58,039 --> 00:35:59,639
like the one of their star buttons.

798
00:35:59,719 --> 00:36:01,719
Speaker 2: Yeah, that's what the star bun is. That's the program.

799
00:36:01,800 --> 00:36:03,960
Speaker 9: But it's like a bunch of yeah button combo. It's

800
00:36:04,000 --> 00:36:05,239
not a bunch, but it's something.

801
00:36:05,119 --> 00:36:06,639
Speaker 2: You would like need to look up, probably just like

802
00:36:06,679 --> 00:36:09,400
when you're first starting to do you know, no more

803
00:36:09,480 --> 00:36:12,239
than anything else really, but it's right.

804
00:36:12,239 --> 00:36:14,000
Speaker 8: There, I should say, But like I am also a

805
00:36:14,039 --> 00:36:18,280
piece of shit. You will never do that, I really am. No, No,

806
00:36:18,559 --> 00:36:21,760
the analge oh yeah, yeah, well although actually honestly, I'm

807
00:36:21,800 --> 00:36:23,840
not a backgrip guy. I'm just I don't live that way.

808
00:36:24,000 --> 00:36:25,760
Speaker 2: You are a front group. I'm a front gripper. That's

809
00:36:25,760 --> 00:36:27,920
what you'll say about always the buttons that God gave me.

810
00:36:29,599 --> 00:36:31,480
All right, talk to me about the Analog three D

811
00:36:31,559 --> 00:36:34,480
because I'm just not going to ever pick it up.

812
00:36:34,960 --> 00:36:37,519
Speaker 5: It's kind of just Will's popping off. Is kind of

813
00:36:37,679 --> 00:36:40,840
just the best N sixty four you can get. If

814
00:36:40,960 --> 00:36:44,000
you want to play your original cartridges or a flash

815
00:36:44,039 --> 00:36:47,639
cart it is the best way to do that as

816
00:36:47,719 --> 00:36:49,880
plug and play. You don't have to get a modern

817
00:36:49,920 --> 00:36:52,039
to mod. You're end sixty four at all. You don't

818
00:36:52,079 --> 00:36:54,480
have to think too hard about what hardware buy. Just

819
00:36:54,599 --> 00:36:56,880
buy this piece of hardware that, yes, I know is

820
00:36:56,920 --> 00:36:59,519
sometimes hard to get. But you buy this piece of hardware.

821
00:36:59,599 --> 00:37:03,000
Plug ac in my cable, connect your controller of choice,

822
00:37:03,000 --> 00:37:05,159
whether it be the eight DO sixty four or something

823
00:37:05,199 --> 00:37:08,440
else wired controller. It makes it all very easy and

824
00:37:08,840 --> 00:37:11,440
look very good. You could say it kind of punches

825
00:37:11,480 --> 00:37:14,639
above its weight because it does things similar to the

826
00:37:14,719 --> 00:37:17,159
retro Tank four K, which is like even the slim

827
00:37:17,239 --> 00:37:19,599
down version of that is five hundred, and like the

828
00:37:19,679 --> 00:37:22,599
Analog three D itself is now yeah, it's it's like

829
00:37:22,639 --> 00:37:26,480
two eighty, I believe. So it's just a really, really

830
00:37:26,639 --> 00:37:28,880
nice piece of hardware. I think it's the best thing

831
00:37:28,960 --> 00:37:32,519
Analog has done hardware wise, even if it's a little

832
00:37:32,519 --> 00:37:35,719
on fish software wise, it is an excellent piece of hardware.

833
00:37:35,599 --> 00:37:37,840
Speaker 2: And even need the build of the unit that's still

834
00:37:37,920 --> 00:37:41,239
fish so sleek and yeah, love it, man, Yeah I

835
00:37:41,360 --> 00:37:43,800
might bold it if only then sixty four was a

836
00:37:43,840 --> 00:37:47,159
better console. You're not right, all right?

837
00:37:47,880 --> 00:37:48,000
Speaker 7: Uh?

838
00:37:49,440 --> 00:37:52,599
Speaker 2: Do y'all really feel that strongly about attaching joy concept massage?

839
00:37:52,679 --> 00:37:54,360
I do, Okay, I just.

840
00:37:54,400 --> 00:37:56,199
Speaker 3: Don't know if it has enough room here.

841
00:37:56,440 --> 00:37:58,360
Speaker 4: Jan you remember you went to New York City with

842
00:37:58,440 --> 00:38:00,280
me for that switch To preview event, And isn't that

843
00:38:00,320 --> 00:38:02,480
the first thing when I first held the switch to

844
00:38:02,679 --> 00:38:03,400
for the first time.

845
00:38:03,480 --> 00:38:06,320
Speaker 3: I don't think anyone's denying it feels great, and it's

846
00:38:06,639 --> 00:38:09,000
it's possibly consideration for Harvard Think of the Year.

847
00:38:09,039 --> 00:38:11,400
Speaker 2: But like, but you know what doesn't feel great? It's

848
00:38:11,400 --> 00:38:12,719
also just a fidget thing.

849
00:38:12,960 --> 00:38:16,000
Speaker 3: Like what do you mean you're the way you're describing

850
00:38:16,079 --> 00:38:18,079
it is just like this kind of it's a hard

851
00:38:18,119 --> 00:38:18,440
work thing.

852
00:38:18,599 --> 00:38:21,400
Speaker 2: Yeah, I mean it's to be nominated twice.

853
00:38:21,559 --> 00:38:23,800
Speaker 4: I'm on the plane. I'm on the plane last night

854
00:38:23,840 --> 00:38:25,840
and I'm playing Mario Galaxy too, And you know the

855
00:38:25,880 --> 00:38:27,480
originally they had the we remote in the nunchuck and

856
00:38:27,480 --> 00:38:29,239
stuff like that. So I'm playing a handtail and it's

857
00:38:29,239 --> 00:38:31,119
like you can do the touch screen stuff and everything.

858
00:38:31,119 --> 00:38:33,480
It's probably gonna better when I detach. Oh hey, my

859
00:38:33,599 --> 00:38:34,960
Jack and Coca is here. I need to set there.

860
00:38:35,079 --> 00:38:37,079
Let me put the trade down and I set down

861
00:38:37,119 --> 00:38:38,880
the little kickstand you know all about that, Jeff, And

862
00:38:38,880 --> 00:38:41,960
then you set it down and then click click oh,

863
00:38:42,239 --> 00:38:43,920
and now I'm just perfectly playing with that. I don't

864
00:38:43,960 --> 00:38:46,239
have to like break plastic and we press that little

865
00:38:46,239 --> 00:38:47,840
button and then look when I'm reattaching it.

866
00:38:48,000 --> 00:38:48,880
Speaker 2: I'm not impressed.

867
00:38:49,800 --> 00:38:51,039
Speaker 9: Two things do you guys like more?

868
00:38:51,119 --> 00:38:53,159
Speaker 2: Yeah, I feel like you have to pick one magnets

869
00:38:53,239 --> 00:38:57,000
or the grips. When magnets it's great.

870
00:38:57,840 --> 00:38:59,960
Speaker 9: I don't feel strongly about anything as he doesn't.

871
00:39:00,679 --> 00:39:01,119
Speaker 2: I love those.

872
00:39:04,920 --> 00:39:06,880
Speaker 3: And if we're talking about hardware a thing of the year,

873
00:39:07,280 --> 00:39:10,320
I think it counts less when to echo what Chuck

874
00:39:10,360 --> 00:39:13,880
said about it being a correction of what they did

875
00:39:14,119 --> 00:39:18,840
incorrectly the last I mean, yeah, I don't.

876
00:39:18,760 --> 00:39:20,360
Speaker 2: Like using my words like this.

877
00:39:24,599 --> 00:39:25,960
Speaker 9: Dan is a bad person.

878
00:39:27,840 --> 00:39:32,800
Speaker 2: You use mouse mode this year? Oh yeah, thats over

879
00:39:33,760 --> 00:39:37,199
for audio listeners, I cut quickly, swapping grip bunds. Okay,

880
00:39:37,280 --> 00:39:39,480
that's all that, Dank. You read off what's left for

881
00:39:39,559 --> 00:39:41,400
the audio. So for what we got left, we have

882
00:39:41,880 --> 00:39:44,239
the A Y and thor the Analog three D. Those

883
00:39:44,239 --> 00:39:47,840
two are safely bolded. The remaining things are the eight

884
00:39:47,920 --> 00:39:52,119
bit sixty four controller, the Retroid Pocket Classic, and attaching

885
00:39:52,199 --> 00:39:55,159
joy cons with me, I will say about the magnets, Dan,

886
00:39:55,760 --> 00:39:59,719
everything else is like new hardware that is interesting and

887
00:40:00,000 --> 00:40:04,119
insanely high quality. Whereas, like Backlar said, attaching joy counds

888
00:40:04,119 --> 00:40:07,000
of magnets is a better version and frankly what already

889
00:40:07,039 --> 00:40:09,440
should have been there. So I don't think it doesn't

890
00:40:09,639 --> 00:40:11,639
loogy yet you know what else it is. It's also

891
00:40:11,800 --> 00:40:16,280
like a trigger pushing a plastic peg. It's like, what

892
00:40:16,400 --> 00:40:19,880
are we doing here, man, engineer? I get it, but

893
00:40:20,000 --> 00:40:21,960
it feels smooth. It's not like the way it's so

894
00:40:22,079 --> 00:40:28,360
smooth it gets the street it but you hear that logic,

895
00:40:28,519 --> 00:40:31,000
but you hear that loud. It's like imagining a knob

896
00:40:31,159 --> 00:40:32,000
opening a door.

897
00:40:32,519 --> 00:40:35,840
Speaker 5: It's like, come on, I'm not It's just I'm not

898
00:40:35,920 --> 00:40:38,079
saying it's not good Hartworth. I just don't think it's

899
00:40:38,119 --> 00:40:41,559
on the same level. It's more important than the sixty four.

900
00:40:41,800 --> 00:40:46,599
Speaker 2: Yes, that is overshadowed by the console. Fair that's fair

901
00:40:46,880 --> 00:40:49,159
control and cross it out.

902
00:40:49,519 --> 00:40:53,000
Speaker 3: But again, oh no, you know so I think it's

903
00:40:53,320 --> 00:40:55,280
And now we're in a this is now we're gonna

904
00:40:55,280 --> 00:40:58,199
pick where we are rewarding retro content.

905
00:40:58,679 --> 00:41:03,199
Speaker 2: See one thing on here that can play the movie Cats, well, no,

906
00:41:05,480 --> 00:41:11,920
androids could also play Cats play four times magnets, that's true.

907
00:41:13,119 --> 00:41:17,800
If you have to stop doing that Cat virginity that

908
00:41:17,840 --> 00:41:23,480
I don't know. Who are we to reward magnets. You

909
00:41:23,559 --> 00:41:24,480
know that's how they work.

910
00:41:25,119 --> 00:41:27,840
Speaker 4: Look, I bet the Retroid Pocket Classic is real solid.

911
00:41:27,880 --> 00:41:30,440
But I think the Magnets have touched all of our

912
00:41:30,519 --> 00:41:31,159
lives this year.

913
00:41:32,760 --> 00:41:35,400
Speaker 2: I agree with Dan, I want a bold magnet.

914
00:41:35,519 --> 00:41:37,880
Speaker 3: I think the Magnets have more of a case than

915
00:41:38,119 --> 00:41:40,079
than two Android devices.

916
00:41:40,079 --> 00:41:41,800
Speaker 2: I think that John.

917
00:41:41,800 --> 00:41:44,159
Speaker 9: I'm sorry the Retroid Pocket Classic has an uphill battle

918
00:41:44,159 --> 00:41:46,400
because there is already an Android thing on here, and

919
00:41:46,639 --> 00:41:48,000
that the one you showed us is.

920
00:41:48,840 --> 00:41:50,840
Speaker 2: I could tell it's a better one than the ones

921
00:41:50,880 --> 00:41:52,960
I've used, but it looks very similar to all the

922
00:41:53,039 --> 00:41:56,159
other ones, and it's a cool color. Gen yours yours?

923
00:41:56,960 --> 00:41:58,159
Can we strapped down?

924
00:41:58,360 --> 00:41:58,519
Speaker 5: Dan?

925
00:41:58,639 --> 00:42:01,119
Speaker 2: If I say magnet stays? Can we like this is

926
00:42:01,119 --> 00:42:08,679
about the person happen have? Fine?

927
00:42:09,000 --> 00:42:12,000
Speaker 5: How about this cut the retroy Pocket Classic Magnus is

928
00:42:12,039 --> 00:42:12,800
on the BOTTB list.

929
00:42:13,239 --> 00:42:22,519
Speaker 2: Fine, I agree, doesn't get bolder. It's all left. I

930
00:42:22,599 --> 00:42:30,400
teal get best. Like sixty four the d S. It's

931
00:42:30,519 --> 00:42:34,000
not just a D is it? It's every sixty four

932
00:42:34,360 --> 00:42:41,880
thor changed everyone's lives. I could probably I got this

933
00:42:42,000 --> 00:42:45,880
ball rolling on like d S three DS emulation es, Yes, exactly.

934
00:42:46,239 --> 00:42:48,360
I just remember shooting that video last time. We were

935
00:42:48,400 --> 00:42:51,119
all here and thinking the whole time, like, God damn,

936
00:42:51,159 --> 00:42:52,119
I want to buy one of.

937
00:42:52,119 --> 00:43:00,119
Speaker 10: The period transparent purple case something that didn't have that

938
00:43:00,280 --> 00:43:02,840
original Yeah, we don't care anymore.

939
00:43:04,880 --> 00:43:05,199
Speaker 5: That I have.

940
00:43:07,559 --> 00:43:09,440
Speaker 2: It? Does it? Does it? Does? That's how it goes

941
00:43:09,480 --> 00:43:09,880
to sleep.

942
00:43:11,519 --> 00:43:11,880
Speaker 9: All right?

943
00:43:12,079 --> 00:43:17,639
Speaker 2: Better use of magnets? Someone much better? So does the

944
00:43:17,719 --> 00:43:20,480
Thor win? Yes? All right?

945
00:43:22,159 --> 00:43:24,719
Speaker 6: And I played an Xbox game on this Yes, I

946
00:43:24,800 --> 00:43:30,119
played jets at Radio Future on the Ali handheld modern xboxes.

947
00:43:30,199 --> 00:43:32,000
Speaker 2: Let me not do that. Let me let me just

948
00:43:32,039 --> 00:43:33,000
say it's a good thing.

949
00:43:33,039 --> 00:43:36,480
Speaker 3: They fixed that power button issue or thank you?

950
00:43:37,039 --> 00:43:40,000
Speaker 2: It updated? I said it, they updated it. The next

951
00:43:40,079 --> 00:43:45,079
hour he's binging and okay, word I can say, yeah,

952
00:43:45,159 --> 00:43:47,519
you know, I'm gonna say that means all right, never mind?

953
00:43:47,519 --> 00:43:52,639
Thanks ohio. Uh isn't that British slang for yes, gast dog?

954
00:43:52,719 --> 00:43:54,440
What are you doing? I was trying to say that

955
00:43:54,599 --> 00:44:00,840
sometimes complaining works. Oh do you think of wing Wina? Yeah?

956
00:44:01,039 --> 00:44:09,400
Okay from Will Hardware. Thing of the Year goes to

957
00:44:09,679 --> 00:44:12,039
the A Y N Thor with the analog three D

958
00:44:12,320 --> 00:44:18,639
and magnets. I'm clapping with this one victory for the.

959
00:44:20,639 --> 00:44:20,800
Speaker 1: Right.

960
00:44:21,039 --> 00:44:26,880
Speaker 2: Uh is Howard Dean BA that was the most only

961
00:44:27,440 --> 00:44:33,239
is what HD actually stood forward Howard Dean Howarden Party

962
00:44:33,280 --> 00:44:37,400
Games H G R. Howardan rumble. Uh, almost activated category.

963
00:44:37,719 --> 00:44:41,960
This is a very self referential category. Uh. And I

964
00:44:42,039 --> 00:44:46,000
can't believe you'll play this many games to completion A

965
00:44:46,480 --> 00:44:51,840
fact was faster and completion. You have not finished that one.

966
00:44:52,000 --> 00:44:53,360
Speaker 4: Yes, you can't say it's the worst, Mike.

967
00:44:53,400 --> 00:44:53,719
Speaker 2: You don't know.

968
00:44:53,760 --> 00:44:54,360
Speaker 4: You're not done with it.

969
00:44:54,519 --> 00:44:58,119
Speaker 2: So can I posit something for the kickoff conversation? Let's

970
00:44:58,159 --> 00:45:00,880
tell the audience is what this is? So the category

971
00:45:01,119 --> 00:45:04,760
is worst blight. So this is the worst Blake Club

972
00:45:04,920 --> 00:45:08,559
game the Blake Boys have played. And I'm gonna say

973
00:45:08,599 --> 00:45:11,719
this as the person that helps produce it. Sometimes it

974
00:45:11,840 --> 00:45:17,320
fucking sucks watching you guys, does experience last week jam

975
00:45:17,440 --> 00:45:20,840
That that sucked? It's terrible. So we have Darkest of

976
00:45:20,960 --> 00:45:25,519
Days Leisure Larry, Box Office, Bust, Gilligan's Island, Virtual Sideline,

977
00:45:25,880 --> 00:45:30,599
Trespasser Hip, My Ride, Rascal over Blood, e T. Fester's Quest,

978
00:45:30,840 --> 00:45:34,920
Blues Brothers. That was this year, Yeah, two thousands, specifically, Okay,

979
00:45:35,079 --> 00:45:38,920
I'll take that. Drake nine Dragons and then Terminator three

980
00:45:39,119 --> 00:45:41,519
Rise at the Machine. It wasn't Terminator three. Take that off.

981
00:45:41,559 --> 00:45:44,199
Speaker 4: That was that was not it was two episodes.

982
00:45:44,280 --> 00:45:44,920
Speaker 2: It was not that bad.

983
00:45:45,000 --> 00:45:49,480
Speaker 9: Can I promote something real quick an idea, like simultaneously

984
00:45:49,559 --> 00:45:50,159
side by side?

985
00:45:50,199 --> 00:45:52,639
Speaker 2: Can we do worst blight and best blake? Yeah, because

986
00:45:52,679 --> 00:45:55,960
we know what worst is? We we do okay, we

987
00:45:56,000 --> 00:45:57,320
probably do. We know the worst.

988
00:45:59,400 --> 00:46:01,559
Speaker 3: So you want to start conversation because I was just

989
00:46:01,599 --> 00:46:04,360
gonna say, like, I feel like maybe like like, because

990
00:46:04,400 --> 00:46:07,079
I know Sean and you guys have like overexposure with

991
00:46:07,159 --> 00:46:07,519
these games.

992
00:46:07,519 --> 00:46:10,360
Speaker 2: Obviously, the three of you do. I've seen all. You

993
00:46:11,360 --> 00:46:12,840
feel like a good amount of it.

994
00:46:13,920 --> 00:46:14,679
Speaker 7: What you like?

995
00:46:14,760 --> 00:46:16,000
Speaker 2: That's I'm curious to hear what.

996
00:46:16,519 --> 00:46:19,559
Speaker 3: Okay, someone who's ingested most of it have an opinion too,

997
00:46:19,639 --> 00:46:20,679
But I haven't seen everything.

998
00:46:20,800 --> 00:46:23,119
Speaker 2: I appreciate that. Thank you, so you got You're my buddy.

999
00:46:23,440 --> 00:46:24,000
You're my buddy.

1000
00:46:24,760 --> 00:46:31,880
Speaker 6: Are they colluding already? Will remember that art with what

1001
00:46:32,000 --> 00:46:33,480
I think are the best games?

1002
00:46:33,639 --> 00:46:36,599
Speaker 2: Meaning? Can we do that? Like I just I get

1003
00:46:36,639 --> 00:46:41,320
trust pass the worst best blight or like the same

1004
00:46:42,599 --> 00:46:45,760
best trustpassed worst game.

1005
00:46:46,199 --> 00:46:48,639
Speaker 9: I just want to give something I think is best.

1006
00:46:49,119 --> 00:46:53,119
Speaker 2: Okay, we will denote this is worst blight will be bolded,

1007
00:46:53,320 --> 00:46:55,320
Best Blake will be underlined.

1008
00:46:54,960 --> 00:46:59,920
Speaker 6: Yes, perfect, I underline trust passed the best fun breat

1009
00:47:00,320 --> 00:47:03,239
games gems. Maybe I don't know, I shouldn't maybe say

1010
00:47:03,280 --> 00:47:09,159
that our trespasser for sure over blood and the other. Actually,

1011
00:47:09,280 --> 00:47:12,119
maybe this is a good game. Is a virtual high Live. Yeah,

1012
00:47:12,920 --> 00:47:15,400
now I understand. Of the three, I think that might

1013
00:47:15,440 --> 00:47:16,199
be the weakest one.

1014
00:47:17,360 --> 00:47:19,639
Speaker 2: So I only have an opinion of what I think

1015
00:47:19,800 --> 00:47:22,440
is worse. That's fine, that's what we come to you for.

1016
00:47:22,679 --> 00:47:29,079
And I think it's rascal. I think it's funny that

1017
00:47:29,880 --> 00:47:31,639
I think it's to a mind that it's up to.

1018
00:47:35,519 --> 00:47:37,079
I think you're the best sufferer.

1019
00:47:39,800 --> 00:47:41,719
Speaker 9: Darkest of Days is going to be in our conversation.

1020
00:47:41,920 --> 00:47:46,360
Speaker 8: Days was pretty rough, a very unpleasant way, a very

1021
00:47:46,440 --> 00:47:49,719
uncomfortable way that let's be clear, Dan made it worse

1022
00:47:49,760 --> 00:47:50,320
on himself.

1023
00:47:51,599 --> 00:47:53,960
Speaker 2: You were very bad at playing that game. The amount

1024
00:47:54,000 --> 00:47:54,519
of time the game.

1025
00:47:55,800 --> 00:47:57,840
Speaker 8: The one time when you just wouldn't go down the

1026
00:47:57,960 --> 00:47:59,840
path the game was facing you toward, and then it

1027
00:48:00,119 --> 00:48:03,000
literally teleported you back facing that path.

1028
00:48:03,199 --> 00:48:04,880
Speaker 9: The character yelled at you to go down again.

1029
00:48:05,880 --> 00:48:08,559
Speaker 2: I like to make my own just follow the leader.

1030
00:48:08,599 --> 00:48:09,840
I don't follow people tell.

1031
00:48:09,719 --> 00:48:10,000
Speaker 3: Me to do.

1032
00:48:10,519 --> 00:48:15,519
Speaker 8: I am competent at my terrible games. And they still

1033
00:48:15,760 --> 00:48:18,320
are worse than watching you play Darkness of Days. Speaking

1034
00:48:18,320 --> 00:48:19,880
of your terrible games, we have something we could cut

1035
00:48:19,960 --> 00:48:22,320
real quick. I think we should cut E. T. Bester's

1036
00:48:22,400 --> 00:48:25,800
quest in My Ride, My Ride, Oh my god, nine

1037
00:48:25,920 --> 00:48:26,639
nine Dragons as well.

1038
00:48:26,840 --> 00:48:29,559
Speaker 2: Yeah, I should have hurt you so much more I did.

1039
00:48:29,639 --> 00:48:32,480
Speaker 4: All right, you got a lucky I might sneakly be

1040
00:48:32,679 --> 00:48:33,119
a good.

1041
00:48:33,000 --> 00:48:38,039
Speaker 8: Gamer Dragon nine nine Dragons and then darkenst of Days

1042
00:48:38,079 --> 00:48:41,159
you were just it was like, well, here's the thing.

1043
00:48:41,199 --> 00:48:47,159
Speaker 4: Dragon niney nine Dragons was just like jumpy shooty people

1044
00:48:47,199 --> 00:48:47,719
in Darkness and.

1045
00:48:49,320 --> 00:48:55,400
Speaker 2: Yeah, front of him ride, I mean Gilligan was sure

1046
00:48:55,480 --> 00:48:59,760
lived but is not bolded yet. Yeah. Oh it's the

1047
00:48:59,800 --> 00:49:01,360
word skim folded.

1048
00:49:04,639 --> 00:49:07,480
Speaker 4: Okay it who wants to explained?

1049
00:49:07,519 --> 00:49:14,079
Speaker 2: Box Office Bus play a pathetic pervert a world but

1050
00:49:14,159 --> 00:49:18,159
a small dick, A big small dick.

1051
00:49:18,639 --> 00:49:21,320
Speaker 8: Most of the game involves you having to walk to

1052
00:49:21,400 --> 00:49:24,400
one place to another. Sometimes there's a timer for no reason,

1053
00:49:25,199 --> 00:49:27,519
and other times there isn't. One of the characters likes

1054
00:49:27,559 --> 00:49:31,000
to have sex with animals, and then why from sign

1055
00:49:31,239 --> 00:49:32,840
Patrick Warburton Patrick.

1056
00:49:34,039 --> 00:49:38,320
Speaker 4: When it already laying David tel Carmen, Electra Jane Moore Peter.

1057
00:49:38,840 --> 00:49:40,880
Speaker 2: Peter is a great cast.

1058
00:49:41,039 --> 00:49:44,320
Speaker 6: It is astounding and monumental, and its failures with the

1059
00:49:44,400 --> 00:49:44,840
people that.

1060
00:49:46,199 --> 00:49:50,119
Speaker 8: Warburn is, the main characters, the name, He's the movie Starker.

1061
00:49:50,519 --> 00:49:54,239
Speaker 2: Yeah, just shoot, yeah, you got it.

1062
00:49:59,239 --> 00:50:02,360
Speaker 8: Painful to look at you are suffering when you hear

1063
00:50:02,519 --> 00:50:05,760
the dialogue like somehow like just moving around to them.

1064
00:50:05,800 --> 00:50:09,079
So terrible and even like put in platforming stuff when

1065
00:50:09,159 --> 00:50:11,639
the game never asks you the platform what years?

1066
00:50:11,719 --> 00:50:15,920
Speaker 2: This would oh my god, way too recent, three sixty

1067
00:50:16,039 --> 00:50:21,800
right sixty game. It's rough. I dread Wednesdays right now.

1068
00:50:21,840 --> 00:50:24,679
And it's also long. It's not done yet. Surprisingly, it

1069
00:50:25,039 --> 00:50:28,519
goes on and on. Blues Brothers two thousand is Can

1070
00:50:28,599 --> 00:50:30,480
Get a Cross? Wh whoa, whoa, whoa woa, let's talk

1071
00:50:30,519 --> 00:50:31,519
about it. I look it was.

1072
00:50:31,639 --> 00:50:34,400
Speaker 9: It's especially bad because it was supposed to be short. Yes,

1073
00:50:34,480 --> 00:50:37,679
the circumstances. I don't think it actually plays out up

1074
00:50:37,679 --> 00:50:38,039
against some.

1075
00:50:38,079 --> 00:50:40,880
Speaker 2: Of these scenes. It seemed like it was made just boring.

1076
00:50:41,159 --> 00:50:43,760
Speaker 9: It was, yeah, and like it uh, the fact that

1077
00:50:43,840 --> 00:50:45,360
it wanted you to go back and get all of

1078
00:50:45,440 --> 00:50:47,320
them notes and everything, the fact you had to get

1079
00:50:47,320 --> 00:50:50,199
all the collectibles that did not shot up one. But

1080
00:50:50,320 --> 00:50:52,039
even then it's like I I would rather be playing

1081
00:50:52,079 --> 00:50:55,280
Blues Brothers than well, I would choose Rascal. I didn't

1082
00:50:55,280 --> 00:50:58,119
have as much trouble with Rascal like right away. But

1083
00:51:01,119 --> 00:51:04,800
Blues Brothers two thousand, Yes, that was not good. Did

1084
00:51:04,880 --> 00:51:06,599
you write Blues Brothers two thousands?

1085
00:51:08,239 --> 00:51:15,679
Speaker 2: It's funny, all right. Let me say that producing leisure

1086
00:51:15,719 --> 00:51:19,639
Suit Larry Box Office Bust is the absolute worst because

1087
00:51:19,760 --> 00:51:22,239
I don't know, Sean, if you notice, the sound mixing

1088
00:51:22,440 --> 00:51:25,760
is so it's so bad, it's terrible. It's it's terrible.

1089
00:51:26,400 --> 00:51:31,320
Speaker 5: Just the dynamic range in that game is so awful,

1090
00:51:31,519 --> 00:51:35,079
like we've had to use limitters and compressors. Nothing ever

1091
00:51:35,159 --> 00:51:38,039
worse because it'll sound like shit is just a nightmare.

1092
00:51:38,360 --> 00:51:41,079
And then the whole time it's a leisure Suit Larry.

1093
00:51:41,199 --> 00:51:41,920
Speaker 2: We have to deal with that.

1094
00:51:42,320 --> 00:51:44,599
Speaker 4: Yeah, I mean the sound might be bad because man,

1095
00:51:44,760 --> 00:51:45,960
he's doing like a weird version.

1096
00:51:46,000 --> 00:51:48,679
Speaker 2: He had to you, it's just the game.

1097
00:51:48,800 --> 00:51:51,880
Speaker 5: And also I'm kind of worried I'm gonna have to

1098
00:51:51,960 --> 00:51:56,079
cut to black at ain't given second, I know, but

1099
00:51:56,280 --> 00:51:58,719
it doesn't matter. I'm like, there's things that can be in.

1100
00:51:58,840 --> 00:51:59,440
Speaker 9: I'm ready a game.

1101
00:51:59,480 --> 00:52:01,199
Speaker 6: It's just a first game where I'm like we might

1102
00:52:01,239 --> 00:52:03,760
get in trouble for this year because like it is

1103
00:52:03,880 --> 00:52:06,760
not listed on Twitch that I'm thinking every day.

1104
00:52:06,760 --> 00:52:09,559
Speaker 2: It is, like, yeah, it's not bad.

1105
00:52:09,599 --> 00:52:12,360
Speaker 3: But it's also we did not reward this, even if

1106
00:52:12,360 --> 00:52:12,760
it's for the.

1107
00:52:14,639 --> 00:52:14,920
Speaker 2: Series.

1108
00:52:14,960 --> 00:52:17,880
Speaker 8: It's supposed to be kind of funny, like a little sexy,

1109
00:52:17,960 --> 00:52:19,239
but mostly it's a comedy.

1110
00:52:19,480 --> 00:52:22,800
Speaker 2: You play one of the original ones, that's actually funny, right, I.

1111
00:52:22,840 --> 00:52:25,559
Speaker 8: Played the one before this that's also bad, but like

1112
00:52:26,360 --> 00:52:29,320
it was a little sexy. It was the college campus

1113
00:52:29,400 --> 00:52:35,840
one and I was in college, and it was as titillated.

1114
00:52:36,000 --> 00:52:39,960
You know, I have never been less interested in sex

1115
00:52:40,039 --> 00:52:44,199
in my life than when I'm playing this game makes jokes.

1116
00:52:44,159 --> 00:52:46,639
Speaker 6: And you guys don't even react anymore. You just hear

1117
00:52:46,719 --> 00:52:49,559
the those foul ship and you guys just stare. It's

1118
00:52:49,639 --> 00:52:53,239
just it's hurt me the amount of they hold their

1119
00:52:53,280 --> 00:52:54,079
head in their hands.

1120
00:52:54,159 --> 00:52:54,320
Speaker 5: You know.

1121
00:52:55,199 --> 00:53:00,679
Speaker 2: Yeah, Ala was deaddy Be turning in his grave. It's awful.

1122
00:53:03,400 --> 00:53:09,199
Play club, Uh, Darkest of Days? Was there any payoff

1123
00:53:09,800 --> 00:53:12,280
to the story? No, the best part was way founded.

1124
00:53:12,320 --> 00:53:13,800
That one guys from nine nine to eleven and he

1125
00:53:13,880 --> 00:53:14,400
likes pizza.

1126
00:53:14,679 --> 00:53:17,079
Speaker 8: It's yeah, Darkest of Days. It's like it's almost too

1127
00:53:17,159 --> 00:53:19,639
much of the dread. It's almost like, gosh, it just

1128
00:53:19,760 --> 00:53:20,239
kind of goes.

1129
00:53:20,320 --> 00:53:22,000
Speaker 4: I mean, it's got this kind of fun concept of

1130
00:53:22,079 --> 00:53:24,239
time traveling and going to different wars and stuff, and

1131
00:53:24,280 --> 00:53:26,159
then it's just like, well, I guess every war was

1132
00:53:26,199 --> 00:53:27,679
in just like a boring forest.

1133
00:53:28,239 --> 00:53:29,519
Speaker 8: Only at the end of the game, did you go

1134
00:53:29,679 --> 00:53:33,039
to Rome or POMPEII where you're shooting all this poor.

1135
00:53:36,599 --> 00:53:40,159
Speaker 2: At your request? I am a horrible, blood thirsty.

1136
00:53:40,159 --> 00:53:41,880
Speaker 9: So I think the winner of this is definitely a

1137
00:53:42,039 --> 00:53:43,880
sonic blast for the game shot.

1138
00:53:48,639 --> 00:53:51,199
Speaker 2: I think it's Leader is the worst. I think. I

1139
00:53:51,280 --> 00:53:54,440
think I think Trespasser is easily Trust is easily the best.

1140
00:53:55,000 --> 00:53:57,239
It's clearly a bad game, but is so interesting and

1141
00:53:57,280 --> 00:53:57,800
how bad it is.

1142
00:53:57,880 --> 00:54:00,239
Speaker 6: For the winner of worst play, I think we don't

1143
00:54:00,280 --> 00:54:05,320
clap with Boo Righthorn somehow.

1144
00:54:05,679 --> 00:54:10,800
Speaker 2: Yeah, Channe'll fix the post. Don't worry, thank you, thank you.

1145
00:54:11,360 --> 00:54:15,239
All right, let's reward the best blight to Trespass her

1146
00:54:15,360 --> 00:54:25,880
congratulations runners up, Virtual Highlight and over Blood. Shouts out

1147
00:54:25,880 --> 00:54:27,519
to our boy pepot Oh.

1148
00:54:27,599 --> 00:54:31,920
Speaker 4: Yeah to my boy word Pepo.

1149
00:54:33,280 --> 00:54:40,920
Speaker 2: The worst blight the Lusia Larry Box Office Bush the

1150
00:54:40,960 --> 00:54:43,880
worst video game I've ever played, that's saying something you

1151
00:54:43,960 --> 00:54:45,280
played over a thousand games.

1152
00:54:45,400 --> 00:54:48,239
Speaker 9: Yeah, played a lot of bad games lately for some reason.

1153
00:54:48,880 --> 00:54:52,480
Speaker 2: With Darkness of Days and Rascal as the runners up,

1154
00:54:53,840 --> 00:54:57,360
you cut off easy Rascal pieces. Let's count.

1155
00:54:57,840 --> 00:55:01,280
Speaker 9: So there's one back of our game one. I've won

1156
00:55:02,000 --> 00:55:06,320
two three games on here, only three of mine?

1157
00:55:06,400 --> 00:55:10,800
Speaker 4: All right, I had Darkest of Days e T and

1158
00:55:10,880 --> 00:55:11,559
Pit My Ride.

1159
00:55:11,800 --> 00:55:15,360
Speaker 2: It's three Terminator and Drake and I five. Okay, well

1160
00:55:15,360 --> 00:55:18,000
I do a lot four you had to double up.

1161
00:55:20,320 --> 00:55:22,519
Speaker 9: And and I have soundic Blast that's not on there.

1162
00:55:23,119 --> 00:55:26,800
Speaker 2: Yeah, kind of. I think you'd bet that in a

1163
00:55:26,880 --> 00:55:30,199
day that I have to go again. You only have

1164
00:55:30,239 --> 00:55:32,320
four Dan right five on there?

1165
00:55:32,440 --> 00:55:36,239
Speaker 4: Right, Darkness of Days, Pit My Ride Uh.

1166
00:55:39,159 --> 00:55:39,840
Speaker 2: Was one episode?

1167
00:55:40,199 --> 00:55:43,320
Speaker 4: Right, I'm the cal Blake e T.

1168
00:55:44,320 --> 00:55:46,719
Speaker 2: He's not as bad as advertised once.

1169
00:55:46,519 --> 00:55:47,360
Speaker 4: You figure out what's going on.

1170
00:55:47,639 --> 00:55:49,880
Speaker 2: You know what's going on. It's a game you need

1171
00:55:49,960 --> 00:55:50,599
a manual for.

1172
00:55:50,920 --> 00:55:53,119
Speaker 9: Yah. But it's the one game from that generation you

1173
00:55:53,199 --> 00:55:55,079
did the man manual four, which is why it's so weird.

1174
00:55:55,199 --> 00:55:57,159
Speaker 2: There was also a good chunk of Terminator three that

1175
00:55:57,320 --> 00:55:59,880
was just the movie. Yeah, that's the most forgettable Blake

1176
00:56:00,159 --> 00:56:02,320
game perhaps, Yeah. Yeah, it happened.

1177
00:56:02,360 --> 00:56:05,679
Speaker 4: Oh yes, criticizing the Yeah, I would not know.

1178
00:56:05,920 --> 00:56:13,920
Speaker 2: I'm gonna call them. Yeah, all right, folks, we're gonna

1179
00:56:13,960 --> 00:56:15,800
take a quick bricky break and we will be back

1180
00:56:15,840 --> 00:56:20,840
with the rest of the categories for day one. More right, dog,

1181
00:56:21,039 --> 00:56:24,760
it's time to start the show. Are you ready to go? Uh?

1182
00:56:25,440 --> 00:56:26,679
Speaker 9: Yeah, dude, I'm ready.

1183
00:56:27,480 --> 00:56:29,920
Speaker 2: No, crump, you look like you are in a den

1184
00:56:30,199 --> 00:56:34,800
of iniquity right now. I don't know what that means,

1185
00:56:34,880 --> 00:56:37,079
and I don't know what you want. It's not like

1186
00:56:37,199 --> 00:56:39,719
I have a home studio, Jan, Yes you do. The

1187
00:56:39,800 --> 00:56:42,800
computers that main Gear built for us have Nvidia g

1188
00:56:42,960 --> 00:56:46,320
Force RTX chipoos in them, and with the Nvidia Studio

1189
00:56:46,400 --> 00:56:50,119
drivers and in Vidia Broadcast, you can turn even your

1190
00:56:50,239 --> 00:56:53,840
man cave into a professional studio. Using broadcasts, you can

1191
00:56:53,960 --> 00:56:58,280
upgrade your webcams, microphones, and speakers using the power of

1192
00:56:58,400 --> 00:57:01,239
machine learning to take our show those voice chats and

1193
00:57:01,360 --> 00:57:04,159
video conferences to the next level. You can use audio

1194
00:57:04,159 --> 00:57:06,920
effects like noise removal. Oh yeah, I guess have a

1195
00:57:07,000 --> 00:57:10,119
fan on. Well, it's hot, I'm not gonna turn that off.

1196
00:57:10,239 --> 00:57:13,719
Let me just hit this right here? Is that any better?

1197
00:57:13,840 --> 00:57:14,000
Speaker 7: Jan?

1198
00:57:14,599 --> 00:57:17,599
Speaker 2: Much better? We can clean up your shot with auto

1199
00:57:17,679 --> 00:57:21,159
frame and video noise removal and Grub. You can even

1200
00:57:21,239 --> 00:57:23,920
make it look like you were paying attention using the

1201
00:57:24,119 --> 00:57:28,400
eye contact tool so I can still watch my stories. Yes,

1202
00:57:28,599 --> 00:57:32,239
yes you can. Nvidia Broadcasts is a universal plugin that

1203
00:57:32,360 --> 00:57:36,119
works with most live streaming, voice chat, and video conferencing apps.

1204
00:57:36,480 --> 00:57:40,039
It's supported on any n Video, g Force, ArtX GPU,

1205
00:57:40,800 --> 00:57:44,000
and since I'm using the Nvidia Studio drivers, I'll get stable,

1206
00:57:44,079 --> 00:57:47,920
optimized performance in Adobe Photoshop, Da Vinci Resolve in all

1207
00:57:48,000 --> 00:57:50,320
the other apps that I need to use to fix

1208
00:57:50,440 --> 00:57:52,559
our mistakes in post you know what. Thank you to

1209
00:57:52,639 --> 00:57:55,199
ban Gear and in Nvidia for supplying are in Video

1210
00:57:55,280 --> 00:57:59,360
Studio PCs, in Video Broadcast your AI powered home studio,

1211
00:57:59,519 --> 00:58:02,519
and v the studio the software advantage for all creators.

1212
00:58:03,159 --> 00:58:05,320
Speaker 9: Jan I'm not even looking at the camera at all.

1213
00:58:05,320 --> 00:58:09,119
Speaker 2: Right now, Grub, stop stop looking at me. I haven't

1214
00:58:09,119 --> 00:58:16,320
looked at you forever. Are and everybody, We're back for

1215
00:58:16,480 --> 00:58:18,960
day one of Game of the Year twenty twenty five

1216
00:58:20,039 --> 00:58:23,760
at Giant Bob and we are at main Gear, our

1217
00:58:23,840 --> 00:58:25,880
dear friends over here. Thank you for letting us use

1218
00:58:25,880 --> 00:58:28,960
the space. Thank you maybe dot com slash Giant bomb

1219
00:58:29,000 --> 00:58:31,679
go by yourself a PC or three. Buy my face plate.

1220
00:58:31,760 --> 00:58:34,440
You can see our face flight right over there behind

1221
00:58:34,519 --> 00:58:37,800
grub main Gear. Very kind for letting us use their

1222
00:58:37,840 --> 00:58:41,000
space even after we stunk it up during the bombathon

1223
00:58:41,079 --> 00:58:43,960
and committed heinous crimes. No one's been in this room

1224
00:58:44,039 --> 00:58:47,280
since Yeah, yeah, you spoke on Zero everywhere it was

1225
00:58:47,320 --> 00:58:50,039
my coke Zero's I'm are you throwing me under the bus?

1226
00:58:50,400 --> 00:58:53,400
You can't Dan the nuts? Nice?

1227
00:58:54,079 --> 00:58:55,000
Speaker 4: Are you attacking Jan?

1228
00:58:55,280 --> 00:58:57,320
Speaker 2: It's a problem Dan. It's like, oh you can laugh like.

1229
00:58:57,360 --> 00:58:58,840
Speaker 9: I don't want to laugh that.

1230
00:58:58,960 --> 00:59:01,599
Speaker 2: He's like hurting the go dog. Like I would have

1231
00:59:01,679 --> 00:59:03,519
laughed at me if that happened, because I was genuinely

1232
00:59:03,559 --> 00:59:04,079
scared for you.

1233
00:59:04,320 --> 00:59:06,320
Speaker 4: I mean, I would want permission to like, I would

1234
00:59:06,320 --> 00:59:08,199
want to make sure that you're okay, but like I

1235
00:59:08,239 --> 00:59:09,519
would recognize how funny it is.

1236
00:59:09,639 --> 00:59:10,760
Speaker 9: I didn't think it was funny, am I.

1237
00:59:11,119 --> 00:59:12,760
Speaker 4: Somebody getting hit in the nuts isn't funny.

1238
00:59:13,559 --> 00:59:14,760
Speaker 2: No, it's a good Also.

1239
00:59:14,639 --> 00:59:17,559
Speaker 9: Fell over really slow, like and he's fine, Yeah, you just.

1240
00:59:20,199 --> 00:59:23,559
Speaker 2: Problem. I have a funny duddy. I didn't think it

1241
00:59:23,639 --> 00:59:26,039
was funny that Dan got hidden. Then the microphone fell

1242
00:59:26,119 --> 00:59:27,920
on my nerves and you're saying it's not funny in

1243
00:59:28,039 --> 00:59:34,920
slow motion. Moving on to the next category, we the

1244
00:59:35,119 --> 00:59:38,119
best game we beat kind of funny and or mid

1245
00:59:38,199 --> 00:59:41,440
max and or Game Informer. At this year, we're not

1246
00:59:41,440 --> 00:59:43,679
gonna have time. That's like every game I know, I know,

1247
00:59:43,840 --> 00:59:47,119
So I'm just gonna go real quick, Baby Steps, Monico two,

1248
00:59:47,320 --> 00:59:51,719
Pizza Bandit, Rematch, Sectory, everybody's gone hotshots, Elden Ring, Night Rain.

1249
00:59:51,920 --> 00:59:52,280
Speaker 7: When was.

1250
00:59:53,800 --> 00:59:55,599
Speaker 2: That's been asynchronous to one?

1251
00:59:55,800 --> 00:59:59,639
Speaker 9: Yeah? I beat Jacob Geller in that mid MAXI zone,

1252
01:00:00,320 --> 01:00:02,559
but he has since gotten back out ahead of me,

1253
01:00:02,639 --> 01:00:03,719
so we can't get rid of that one.

1254
01:00:03,880 --> 01:00:06,400
Speaker 2: That's just a temporary embarrassment. I will be back on

1255
01:00:06,440 --> 01:00:09,960
top here. I think we could take Rematch off.

1256
01:00:10,199 --> 01:00:11,639
Speaker 7: I think that was the one who we were like

1257
01:00:11,800 --> 01:00:15,480
destroying that because if I was doing the best and

1258
01:00:15,519 --> 01:00:18,920
he didn't like that, No, you you made it not fun.

1259
01:00:19,119 --> 01:00:22,239
Speaker 2: You because it was us as a collect destroy That

1260
01:00:22,280 --> 01:00:25,760
would be a category six the three to win the game?

1261
01:00:26,400 --> 01:00:26,639
Speaker 1: Is it not?

1262
01:00:26,840 --> 01:00:30,679
Speaker 2: And you can't celebrate? Can the audience have a voice here? Yeah?

1263
01:00:30,880 --> 01:00:30,920
Speaker 8: Me?

1264
01:00:32,079 --> 01:00:34,800
Speaker 6: Rematch was one of the best ones to watch because

1265
01:00:35,239 --> 01:00:37,320
it was dramatic, had suspense when you.

1266
01:00:38,800 --> 01:00:41,039
Speaker 2: Was getting mad at you guys about it. It was

1267
01:00:41,199 --> 01:00:41,719
very funny.

1268
01:00:43,159 --> 01:00:45,840
Speaker 3: There were shades of teamwork, right, I mean yeah, but

1269
01:00:45,920 --> 01:00:49,239
it's like right, we you know, we let our rabid

1270
01:00:49,280 --> 01:00:50,920
dog loose and we beat the other team.

1271
01:00:52,719 --> 01:00:54,760
Speaker 2: Guys like when it or not. I like the fact

1272
01:00:54,800 --> 01:00:57,840
that we beat you. That was the Three Stooges sound effects.

1273
01:01:00,119 --> 01:01:04,000
Speaker 5: Speaking of winning because of Dan, Baby Steps went very

1274
01:01:04,079 --> 01:01:06,960
well for us, specifically for that reason, and I would

1275
01:01:07,000 --> 01:01:08,440
like to highlight that one because that was a great

1276
01:01:09,199 --> 01:01:09,559
you got.

1277
01:01:09,440 --> 01:01:10,000
Speaker 2: A funny joke.

1278
01:01:10,079 --> 01:01:11,039
Speaker 9: Dan was really bad at it.

1279
01:01:13,800 --> 01:01:17,480
Speaker 2: It was painfully bad. I don't know I've ever seen

1280
01:01:17,599 --> 01:01:18,760
Jeff as bad as Dan.

1281
01:01:18,960 --> 01:01:21,800
Speaker 9: Actually, you could see me just trying to have some

1282
01:01:22,360 --> 01:01:23,320
shred of patience.

1283
01:01:23,400 --> 01:01:25,400
Speaker 2: So look out on your face when you realize, oh,

1284
01:01:25,519 --> 01:01:30,320
I need to fix this. Kids, we can.

1285
01:01:30,440 --> 01:01:32,599
Speaker 6: We can cross our rematch, keep Baby Steps. I think

1286
01:01:32,639 --> 01:01:33,760
that we're definitely keeping babies.

1287
01:01:34,079 --> 01:01:36,400
Speaker 2: That was great. I think we can cut everybody's hated

1288
01:01:36,480 --> 01:01:39,239
playing that. It was. It was a bad game. Yeah,

1289
01:01:39,320 --> 01:01:43,639
it was not good. Okay crossing. Did you guys lose? No?

1290
01:01:44,039 --> 01:01:47,239
Speaker 8: No, no, you bold that one actually because I think

1291
01:01:47,239 --> 01:01:48,719
we probably beat him so good at that I can

1292
01:01:48,760 --> 01:01:50,119
barely remember the teacher.

1293
01:01:51,960 --> 01:01:52,559
Speaker 9: You we beat him.

1294
01:01:53,079 --> 01:01:57,440
Speaker 2: Yeah, it was such a footnote. You know in what

1295
01:01:57,559 --> 01:02:00,440
a in what a wondrous year of victories Pete abandoned.

1296
01:02:00,480 --> 01:02:03,480
I really liked because you got, you know, the other

1297
01:02:03,559 --> 01:02:07,079
homies involved. You got to drive around San Francisco and

1298
01:02:08,079 --> 01:02:10,079
that was their home turf. Yeah, we went into the

1299
01:02:11,880 --> 01:02:15,760
beat them at the game and at pizza. Right, the

1300
01:02:15,800 --> 01:02:18,960
pizza was just kind of a time thing going pizza.

1301
01:02:19,159 --> 01:02:19,559
Speaker 7: I do that.

1302
01:02:21,559 --> 01:02:23,880
Speaker 2: Was so bad at making pizzas that I refused to

1303
01:02:23,960 --> 01:02:27,079
accept like a pizza victory was the best. Pizza miller

1304
01:02:27,199 --> 01:02:30,199
was worse. Well, yeah, I think didn't he tear a

1305
01:02:30,280 --> 01:02:32,079
hole in his I think that's what happened.

1306
01:02:32,159 --> 01:02:33,400
Speaker 4: I thought was actually really good.

1307
01:02:33,920 --> 01:02:37,119
Speaker 2: No, you put on like a pound of parmesan cheese.

1308
01:02:37,159 --> 01:02:41,119
You just knew that sounds good. That's not how cheese works,

1309
01:02:43,480 --> 01:02:46,760
all right. Remember this is not a category against each other,

1310
01:02:47,000 --> 01:02:49,639
it's other websites on each other.

1311
01:02:49,760 --> 01:02:52,519
Speaker 4: Annihilated kind of funny in Monaco too, Yeah, we get yeah,

1312
01:02:53,280 --> 01:02:54,119
annihilated them.

1313
01:02:54,519 --> 01:02:56,400
Speaker 2: That was one of the ones where I peeped over

1314
01:02:56,559 --> 01:02:58,360
and looked at their stream and they start to look

1315
01:02:58,519 --> 01:02:59,800
very frustrated at each other.

1316
01:03:02,000 --> 01:03:04,000
Speaker 3: That I like that when they started, when the opposing

1317
01:03:04,039 --> 01:03:05,800
team begins to turn on each.

1318
01:03:05,719 --> 01:03:09,039
Speaker 6: Other, where you were playing the punchy person and just enforcing,

1319
01:03:09,159 --> 01:03:11,760
and yes, I don't think that's how you're supposed to

1320
01:03:11,840 --> 01:03:14,480
play as him, but I just cool.

1321
01:03:14,760 --> 01:03:19,000
Speaker 2: Yeah, Pizza bandit would we also bowld, Well, we cannot bold.

1322
01:03:19,039 --> 01:03:21,360
Speaker 11: All of them work as a team, and all of

1323
01:03:21,400 --> 01:03:26,039
them went yeah, you know, yeah, I'm president. I'm going

1324
01:03:26,079 --> 01:03:30,519
to un strike these like them all and then I'm

1325
01:03:30,519 --> 01:03:34,440
going to bowld them. All right, so hey we just win. Yeah,

1326
01:03:38,119 --> 01:03:39,400
ship other publications.

1327
01:03:39,519 --> 01:03:41,159
Speaker 9: Yeah we get good.

1328
01:03:41,480 --> 01:03:45,360
Speaker 2: Yeah, all right. Moving on to the next category, the

1329
01:03:45,519 --> 01:03:49,000
Soldier Boy Award for best game for people who like

1330
01:03:49,079 --> 01:03:51,480
to drink and get drunk or smoke and get high

1331
01:03:52,119 --> 01:03:57,239
of the Year. The nominees are Luminous, Arise, Skate Story,

1332
01:03:57,519 --> 01:04:03,159
q Up, Secretory, Powerwash Simulator Too, Once Upon a Cut, Mari, Luminous, Arise,

1333
01:04:03,280 --> 01:04:07,840
am I right now, Keeper Megabunk, Baby Steps sort of

1334
01:04:07,920 --> 01:04:12,000
the Sea Skate, and Mind Eye. I think you can

1335
01:04:12,039 --> 01:04:13,360
add ghost Of vote here too.

1336
01:04:13,880 --> 01:04:16,199
Speaker 4: Oh okay, that's a pretty good high game ghost Of

1337
01:04:16,719 --> 01:04:19,000
for different reasons than the other ones. Yeah, it's just

1338
01:04:19,039 --> 01:04:20,920
beautiful and just open world and just kind of riding

1339
01:04:20,920 --> 01:04:23,079
around on your horse and like that is a beautiful game.

1340
01:04:23,599 --> 01:04:27,719
Speaker 2: Okay, Now, I think.

1341
01:04:29,760 --> 01:04:33,039
Speaker 3: Luminous is gonna it's already there, Luminous.

1342
01:04:32,840 --> 01:04:37,679
Speaker 2: It's okay with three times. I think that game is

1343
01:04:37,719 --> 01:04:40,239
almost like we were laughing earlier. It's almost like.

1344
01:04:40,280 --> 01:04:44,159
Speaker 3: An instant instant bold because even if you're sober, it

1345
01:04:44,280 --> 01:04:45,199
makes you feel hot.

1346
01:04:45,239 --> 01:04:47,719
Speaker 2: I mean that is what that you know Tetris effect

1347
01:04:48,119 --> 01:04:51,079
in this like wit there ideal for that is that

1348
01:04:51,199 --> 01:04:51,719
journey mode.

1349
01:04:51,760 --> 01:04:52,840
Speaker 4: It's all sights and sounds.

1350
01:04:53,000 --> 01:04:54,880
Speaker 2: Yeah, i'd a lot.

1351
01:04:55,280 --> 01:04:57,039
Speaker 8: I always want to ask, like always the trick getting

1352
01:04:57,039 --> 01:04:58,639
a little old now because it is very similar what

1353
01:04:58,679 --> 01:04:59,440
Tetris affected.

1354
01:04:59,519 --> 01:05:05,760
Speaker 2: But the no no formula, I'm going to cut not

1355
01:05:06,039 --> 01:05:08,440
I'm proud of you. Thank you, Thank you, mostly because

1356
01:05:08,840 --> 01:05:11,119
you're actually tracking too many stats that you have to

1357
01:05:11,199 --> 01:05:16,360
be sober exactly cut sectory.

1358
01:05:16,559 --> 01:05:19,840
Speaker 9: It's a game that I would, but I don't recommend it.

1359
01:05:20,119 --> 01:05:23,760
Speaker 2: No, you could die, and I don't want to meet

1360
01:05:23,800 --> 01:05:27,199
the other person who like me, would enjoy that, Like, yeah,

1361
01:05:27,400 --> 01:05:32,519
don't die, don't do that. It's okay. I mean maybe

1362
01:05:32,559 --> 01:05:32,760
it's the.

1363
01:05:32,800 --> 01:05:34,159
Speaker 9: Only way to enjoy it. I don't know.

1364
01:05:34,360 --> 01:05:36,639
Speaker 6: When you turn that man into spaghetti, that was kind

1365
01:05:36,639 --> 01:05:37,119
of don't worry.

1366
01:05:37,199 --> 01:05:38,159
Speaker 9: That's in other categories.

1367
01:05:39,000 --> 01:05:41,159
Speaker 2: We can cut up because you have to be completely

1368
01:05:41,239 --> 01:05:45,559
sober to participate at that high of a level of sports. Ironic,

1369
01:05:45,880 --> 01:05:46,159
thank you.

1370
01:05:46,519 --> 01:05:52,239
Speaker 9: I think it's like, after a certain amount of time

1371
01:05:52,360 --> 01:05:54,519
and you have gotten to a flow state, you can

1372
01:05:54,639 --> 01:05:56,880
at that point, which I think probably means the answer

1373
01:05:56,920 --> 01:05:58,599
is no, okay, you have to like get.

1374
01:05:58,480 --> 01:06:00,079
Speaker 4: Over a hump with I think it'd be tough in

1375
01:06:00,119 --> 01:06:01,599
the same way that it kind of sectorious, not as

1376
01:06:01,679 --> 01:06:04,199
constant bombardment, but like it does demand your attention and

1377
01:06:04,280 --> 01:06:05,079
skilled right, but like.

1378
01:06:05,239 --> 01:06:07,320
Speaker 9: Once it becomes second nature, then it's fun to like

1379
01:06:07,519 --> 01:06:10,039
explore the space. But you're right, that's not what we're

1380
01:06:10,079 --> 01:06:10,559
going for here.

1381
01:06:10,639 --> 01:06:13,719
Speaker 2: I'm gonna cut the other extra luminous arises out of here.

1382
01:06:15,960 --> 01:06:19,519
This is serious. I guess it's Jan's Game of the

1383
01:06:19,599 --> 01:06:22,599
Year award. You hate to leave Jan alone.

1384
01:06:24,440 --> 01:06:31,079
Speaker 7: Beat Ghost the Ghost Ghost Ghost, and you didn't laugh

1385
01:06:31,159 --> 01:06:35,400
at it, Mike, So I'm sorry, Maclar. I think you're

1386
01:06:35,440 --> 01:06:36,599
gonna you were about.

1387
01:06:36,400 --> 01:06:43,360
Speaker 3: To say something, Uh, it's entirely possible, Jan, I think, Uh,

1388
01:06:43,559 --> 01:06:46,239
I think I've played Skate Story more high than not.

1389
01:06:47,719 --> 01:06:51,159
Speaker 9: Okay, okay, but then what about skate the skate like

1390
01:06:51,239 --> 01:06:54,079
does seem like it's a good hang it's not.

1391
01:06:54,360 --> 01:06:58,079
Speaker 2: No, I think Skate Story is way more chill than Skate. Yeah,

1392
01:06:58,639 --> 01:07:04,000
but I like Skate for this, we don't have to

1393
01:07:04,119 --> 01:07:06,440
we don't have to cut both over the other.

1394
01:07:08,480 --> 01:07:10,519
Speaker 9: Spoke because I'm afraid of it. Skate is the game

1395
01:07:10,559 --> 01:07:11,199
I wouldn't want.

1396
01:07:11,079 --> 01:07:13,960
Speaker 2: To play them most. I think. I don't think you

1397
01:07:14,119 --> 01:07:20,599
understand Weed. Here's a story we'll tell later. I'll bold

1398
01:07:20,679 --> 01:07:22,840
Skate and I'll bold Skate Story. Okay, I like that.

1399
01:07:23,039 --> 01:07:25,280
Speaker 6: I think that's wild. As a I haven't played either

1400
01:07:25,280 --> 01:07:27,480
of these games. Skate Story appeals to me in this category.

1401
01:07:27,599 --> 01:07:31,760
Speaker 3: So it is the antithesism, like really is It's just

1402
01:07:31,960 --> 01:07:34,079
not that, like I wouldn't want that.

1403
01:07:34,199 --> 01:07:35,039
Speaker 2: It's a hangout game.

1404
01:07:35,079 --> 01:07:35,360
Speaker 5: I don't know.

1405
01:07:35,719 --> 01:07:39,639
Speaker 2: Yeah, yeah, but it does it. It takes none of

1406
01:07:39,719 --> 01:07:42,719
the sure visually yeah no, I know.

1407
01:07:42,920 --> 01:07:45,800
Speaker 4: But like but also if I'm high, I don't want

1408
01:07:45,840 --> 01:07:46,880
to be like hanging out.

1409
01:07:47,119 --> 01:07:49,360
Speaker 2: But it's also to get drunk, and to get drunk,

1410
01:07:49,360 --> 01:07:51,880
it's getting drunk could be fine like their friends.

1411
01:07:51,719 --> 01:07:52,840
Speaker 9: And like, hey, I'm gonna go try to do this

1412
01:07:52,960 --> 01:07:53,559
dumb ass thing.

1413
01:07:53,760 --> 01:07:56,920
Speaker 2: What I will say is I did smoke a fat

1414
01:07:57,039 --> 01:08:02,280
blazy and then spent maybe an hour two hours trying

1415
01:08:02,320 --> 01:08:05,400
to nail a perfect christ Air through a church window,

1416
01:08:05,920 --> 01:08:09,159
and then I edited it later, still high to I

1417
01:08:09,320 --> 01:08:14,559
think Creed's higher y, so I think it counts. I

1418
01:08:14,599 --> 01:08:16,640
think it's still there. Sort of. The Sea. I didn't

1419
01:08:16,680 --> 01:08:17,079
check this out.

1420
01:08:17,119 --> 01:08:18,800
Speaker 4: That's a very good one for this That is great

1421
01:08:18,800 --> 01:08:22,439
because it's very low stakes. It's just go in this

1422
01:08:22,560 --> 01:08:25,119
open world, surf around on your sword. Everything's beautiful. You're

1423
01:08:25,119 --> 01:08:27,880
turning the sand into the sea, and whales are going

1424
01:08:27,960 --> 01:08:30,359
by and everything, and like it's just not tough. You're

1425
01:08:30,359 --> 01:08:32,840
just kind of sailing around, jumping on stuff, and everything's beautiful.

1426
01:08:32,880 --> 01:08:34,079
Speaker 9: I think sold your boy would like this game.

1427
01:08:34,119 --> 01:08:35,640
Speaker 2: I think so too. All right, I won't bowld it,

1428
01:08:35,720 --> 01:08:38,920
but I won't cut it yet. Keeper. I don't know

1429
01:08:39,000 --> 01:08:40,800
too much about Keeper. I played some of that.

1430
01:08:41,119 --> 01:08:43,000
Speaker 9: What do you think I would say cut it?

1431
01:08:43,279 --> 01:08:45,840
Speaker 2: Yeah? I don't think. I think yeah. I don't think

1432
01:08:46,000 --> 01:08:47,199
you're saying it's not a Keeper.

1433
01:08:48,640 --> 01:08:51,039
Speaker 6: Did you just get far enough in that game where

1434
01:08:51,079 --> 01:08:53,039
it does the sort of like reveal.

1435
01:08:53,760 --> 01:08:54,560
Speaker 9: I don't know, maybe not.

1436
01:08:54,760 --> 01:08:58,880
Speaker 2: I think we're a bad group to talk about. Every

1437
01:08:58,960 --> 01:09:00,880
puzzle I encounter in that game was so nothing that

1438
01:09:00,960 --> 01:09:02,279
I kind of fell off at pretty fast.

1439
01:09:02,359 --> 01:09:04,760
Speaker 6: We should revisit Keeper in twenty twenty six.

1440
01:09:06,079 --> 01:09:09,039
Speaker 2: Is meg does Megabunk approach sectory?

1441
01:09:09,439 --> 01:09:11,680
Speaker 4: No, So Megabank is so much better for this category

1442
01:09:11,760 --> 01:09:15,760
than sectory. A secretory is so demanding, and god, Megabank,

1443
01:09:15,800 --> 01:09:17,600
you just pick your dumb ass character and you're just

1444
01:09:17,760 --> 01:09:20,720
walking around and jumping and you don't need to know

1445
01:09:20,800 --> 01:09:22,720
anything until like, oh, there's three minutes left. No, I

1446
01:09:22,760 --> 01:09:24,800
guess I should start heading towards the boss. But you

1447
01:09:24,920 --> 01:09:27,079
can be drunk or high or a combination of both.

1448
01:09:27,159 --> 01:09:28,800
Speaker 6: I've done it all with this game, and it is

1449
01:09:28,880 --> 01:09:32,479
a d light Vampire Survivors like right in that very

1450
01:09:32,520 --> 01:09:35,680
Vampire Survivor Survivors was great for that it become very chill.

1451
01:09:35,840 --> 01:09:38,199
How long are like the rounds and Mega ten minutes?

1452
01:09:38,319 --> 01:09:39,119
Oh wonderful?

1453
01:09:39,319 --> 01:09:41,640
Speaker 2: Okay. I like when you describe a character that you're

1454
01:09:41,640 --> 01:09:43,359
playing as your dumb ass character.

1455
01:09:43,199 --> 01:09:45,760
Speaker 4: I mean it was a skeleton with a skateboard or

1456
01:09:45,840 --> 01:09:46,760
your guy named Chad.

1457
01:09:47,119 --> 01:09:50,279
Speaker 2: Yeah, it's a skeleton's name. I don't remember it was

1458
01:09:50,319 --> 01:09:51,319
it like calcium.

1459
01:09:51,000 --> 01:09:51,399
Speaker 9: Or some shit.

1460
01:09:51,680 --> 01:09:53,840
Speaker 2: Yeah that's good, that's good.

1461
01:09:54,279 --> 01:09:56,479
Speaker 4: Yeah, there's the back of the Future kid, there's a

1462
01:09:57,800 --> 01:09:58,920
dumb I think I'll bold it.

1463
01:09:59,159 --> 01:10:02,720
Speaker 2: I love megabonk Dan you I know that you love

1464
01:10:02,760 --> 01:10:06,560
power Wash Simulator was two another good one.

1465
01:10:07,039 --> 01:10:09,000
Speaker 4: It's good. I mean it's good in the same way

1466
01:10:09,039 --> 01:10:10,920
that one is good. It's got some quality life stuff

1467
01:10:10,960 --> 01:10:13,199
that I like better, like the way it uses soap

1468
01:10:13,239 --> 01:10:15,760
and stuff like that. But like for this category, it's

1469
01:10:15,920 --> 01:10:17,880
the same way. It's good for that where it's like

1470
01:10:17,920 --> 01:10:20,560
you could absolutely, like an hour before you're gonna go

1471
01:10:20,640 --> 01:10:22,359
to sleep, you just want to play something not demanding,

1472
01:10:22,399 --> 01:10:24,840
get a little high or something like Powerwash Simulator is

1473
01:10:24,960 --> 01:10:29,800
great for that. Okay, it's the best like wine down chill,

1474
01:10:30,119 --> 01:10:32,119
you know, be high game before after secondary.

1475
01:10:32,199 --> 01:10:37,720
Speaker 2: Sure, yeah, I would take it off, though, honestly, with

1476
01:10:37,840 --> 01:10:39,520
all the other stuff on here, I think maybe next

1477
01:10:39,600 --> 01:10:41,800
year we should also think about maybe best like wine

1478
01:10:41,880 --> 01:10:44,840
mom category. Oh you know which one you'd kick back

1479
01:10:44,880 --> 01:10:48,039
with a glass of wine? But are we okay cutting

1480
01:10:48,199 --> 01:10:51,880
wine of alcohol? Can you? Can you guys talk to

1481
01:10:52,000 --> 01:10:53,279
me about once upon a category.

1482
01:10:53,319 --> 01:10:55,960
Speaker 4: I say this like it is in the way that

1483
01:10:56,039 --> 01:10:58,359
any Katemari is just like, well, this is so wacky.

1484
01:10:58,680 --> 01:11:01,680
It's like that's like a soldier boy type approaches, like,

1485
01:11:01,720 --> 01:11:04,079
oh wow, all this crazy stuff. Imagine being a high endplane.

1486
01:11:04,159 --> 01:11:05,720
But it's like it's just like it's a camory.

1487
01:11:06,119 --> 01:11:06,760
Speaker 7: We know what it is.

1488
01:11:07,000 --> 01:11:10,039
Speaker 5: It's not specifically doing anything too special with the formula.

1489
01:11:10,079 --> 01:11:13,119
It's more just like a theme diverse and Katamari and yeah,

1490
01:11:13,119 --> 01:11:15,760
it's it's still good for that balancing. It's necessarily in

1491
01:11:15,920 --> 01:11:17,039
as hard as wrestlings.

1492
01:11:17,600 --> 01:11:19,319
Speaker 4: I think it's a much better game than Sort Of

1493
01:11:19,359 --> 01:11:20,560
the Sea, But I think sort Of the Sea is

1494
01:11:20,600 --> 01:11:21,399
better for this category.

1495
01:11:21,439 --> 01:11:21,960
Speaker 2: Yeah, I don't think.

1496
01:11:21,960 --> 01:11:24,239
Speaker 9: I don't think Katemari is augmented too much by any

1497
01:11:24,279 --> 01:11:27,199
of these substances, fund all right.

1498
01:11:27,319 --> 01:11:31,760
Speaker 2: I am striking that through Ghost of Yo Taste and

1499
01:11:31,880 --> 01:11:34,319
Sort Of the Sea yet to be bolded. I would

1500
01:11:34,359 --> 01:11:36,439
between those two, and I've played a lot of both.

1501
01:11:36,880 --> 01:11:38,880
I think sort Of the Sea fits this category more.

1502
01:11:39,000 --> 01:11:42,000
I mean, Yota is you know, you could just stumble

1503
01:11:42,039 --> 01:11:45,079
into like a big consequential story sequence and some tough

1504
01:11:45,119 --> 01:11:46,720
fights and things like that. There's just a little more

1505
01:11:46,760 --> 01:11:49,520
going on in the otay where sort of Sea you

1506
01:11:49,560 --> 01:11:51,479
can just absolutely just zone out.

1507
01:11:51,840 --> 01:11:55,239
Speaker 8: Okay, Okay, I feel like I wasn't wanting too many

1508
01:11:55,279 --> 01:11:56,039
people over were skinned.

1509
01:11:56,039 --> 01:11:58,800
Speaker 2: I guess that strong about it. I was about to

1510
01:11:58,880 --> 01:11:59,840
attack it so thank you.

1511
01:12:05,039 --> 01:12:07,880
Speaker 8: Right, it's the game that would make me feel safe

1512
01:12:08,640 --> 01:12:10,720
in the safe arms of electronic arts.

1513
01:12:12,600 --> 01:12:16,239
Speaker 3: In the spirit of like expanding your mind and being

1514
01:12:16,359 --> 01:12:20,199
engaged with like visual stimulation. I don't know, for being

1515
01:12:20,319 --> 01:12:23,840
drunk end or stone. I feel like Skate is perhaps

1516
01:12:24,039 --> 01:12:24,359
not the.

1517
01:12:24,720 --> 01:12:28,119
Speaker 4: One Final four a little strong contenders.

1518
01:12:28,159 --> 01:12:30,239
Speaker 6: So we're talking about Megabok versus sort Of the Sea

1519
01:12:30,279 --> 01:12:32,800
in terms of who's taken this slot.

1520
01:12:32,920 --> 01:12:34,760
Speaker 2: Yeah, seems so.

1521
01:12:35,680 --> 01:12:37,920
Speaker 4: I just I do think Megabonk is just a better game,

1522
01:12:38,319 --> 01:12:42,039
so if that gives it the edge, because yeah, it's

1523
01:12:42,119 --> 01:12:42,960
not really that demand.

1524
01:12:43,079 --> 01:12:45,000
Speaker 3: I think sort of this Yeah, I think sort Of

1525
01:12:45,079 --> 01:12:47,920
the Sea though, is I only touched it. But I

1526
01:12:48,000 --> 01:12:52,399
do think it has more of like the mind expansion.

1527
01:12:52,159 --> 01:12:54,039
Speaker 4: The visuals and stuff. Yeah, we're talking about being high

1528
01:12:54,039 --> 01:12:55,960
and stuff like probably more like whoa.

1529
01:12:56,319 --> 01:12:59,159
Speaker 2: You do have to juggle information a little bit MEGABONNK.

1530
01:12:59,159 --> 01:13:01,319
Speaker 9: It's like, I don't know what I'm usually looking for

1531
01:13:01,359 --> 01:13:04,199
in that situation is something that's like, oh no, it's

1532
01:13:04,199 --> 01:13:07,000
okay not to think, just react and look at all

1533
01:13:07,000 --> 01:13:07,960
this cool shit happening on this.

1534
01:13:07,920 --> 01:13:12,800
Speaker 2: SI, you know, for this category. Yeah, I do think

1535
01:13:12,840 --> 01:13:14,640
sort Of the Sea is better. I think is a

1536
01:13:14,720 --> 01:13:16,479
much better game, but like sort of Sea is way

1537
01:13:16,560 --> 01:13:18,359
better for turning your brain off and just taking in

1538
01:13:18,399 --> 01:13:21,199
the sounds. Okay, Okay, so I'm gonna unbold it and

1539
01:13:21,279 --> 01:13:25,119
then cross it out. Okay, that leaves three. That leaves three,

1540
01:13:25,520 --> 01:13:29,359
and R three for the category so far are sort

1541
01:13:29,399 --> 01:13:35,840
of the Sea, Skate Story, and Luminous Arise Luminous. I

1542
01:13:35,960 --> 01:13:38,239
do just want to shout out the skate story because

1543
01:13:38,479 --> 01:13:40,520
there's a moment near the very end of the game

1544
01:13:40,800 --> 01:13:43,039
where you're like hitting up a skate park and you're

1545
01:13:43,039 --> 01:13:45,760
just supposed to like build up your trick combo and

1546
01:13:45,880 --> 01:13:47,960
get to like a high score, and it starts off

1547
01:13:48,039 --> 01:13:52,479
with like some very esoteric light music and then I

1548
01:13:52,560 --> 01:13:54,920
don't know if it timed out to when I first

1549
01:13:54,960 --> 01:13:59,359
stomped my combo or whatever, just the most blaring dub

1550
01:13:59,479 --> 01:14:02,640
step that was kind of an assault on my heart

1551
01:14:03,720 --> 01:14:05,880
kicked in and then I thought I did something bad

1552
01:14:05,960 --> 01:14:08,199
that I start to panic and was I high while

1553
01:14:08,239 --> 01:14:10,800
I was doing it? I was, and it did not

1554
01:14:10,920 --> 01:14:13,720
help my state. But however, the the last segment of

1555
01:14:13,760 --> 01:14:17,039
the game very chill, and it's like games are fun.

1556
01:14:18,159 --> 01:14:23,000
Speaker 3: Yeah, Skates is definitely like it's simple you're never like,

1557
01:14:23,399 --> 01:14:30,319
oh no, Menlote, I didn't bring it up, but you know,

1558
01:14:30,560 --> 01:14:33,399
like whereas like Lunus is like oh fuck, oh fuck oh,

1559
01:14:33,680 --> 01:14:37,119
there's a lot of oh fuck, oh fuck skatess and

1560
01:14:37,159 --> 01:14:40,439
there's none of that. There's the stakes are very low.

1561
01:14:40,640 --> 01:14:43,720
Speaker 4: Yeah, luminas on Here is actually like the most demanding

1562
01:14:43,920 --> 01:14:47,039
gameplay experience, but it is also just so customing.

1563
01:14:47,039 --> 01:14:47,439
Speaker 9: It's easy.

1564
01:14:48,840 --> 01:14:53,840
Speaker 2: You'll enter a flow state with eventually. Yeah, yeah, I

1565
01:14:53,880 --> 01:14:55,000
think that's very important to get.

1566
01:14:55,159 --> 01:14:57,880
Speaker 4: While you're the journey mode. You can definitely just God

1567
01:14:58,000 --> 01:14:58,640
and Journey mode.

1568
01:14:58,640 --> 01:15:00,439
Speaker 2: It's great except when the apples show up and then

1569
01:15:00,439 --> 01:15:05,079
I'm just snapped back into a horrifying games this year.

1570
01:15:07,520 --> 01:15:10,920
Speaker 9: Talk about best Apple right, Sorry.

1571
01:15:12,039 --> 01:15:14,960
Speaker 2: So the Soldier Boy Award for best game for people

1572
01:15:15,000 --> 01:15:16,880
who like to drink and get drunk or smoke and

1573
01:15:16,960 --> 01:15:23,039
get high of the Year, Ghost two, Luminous Skate Story

1574
01:15:23,159 --> 01:15:26,800
and Sword of the Sea as the runners up. Gang

1575
01:15:27,600 --> 01:15:33,399
We're at her final category. Oh day one, and that

1576
01:15:33,520 --> 01:15:36,279
category is best New Character.

1577
01:15:37,600 --> 01:15:37,720
Speaker 7: Man.

1578
01:15:38,720 --> 01:15:43,399
Speaker 2: Oh okay. We have Sca from Claire Obscurer, Harra from

1579
01:15:44,239 --> 01:15:51,319
Pretty from Ghost of Yo, Malina Away from These Two,

1580
01:15:51,560 --> 01:15:56,000
Cider from Absolom, Chase from Dispatch b from Dispatch Alzara

1581
01:15:56,079 --> 01:15:59,720
from Blue Prince, Sherma from Hollow Night, Silk Song, doll

1582
01:15:59,760 --> 01:16:03,199
Man Death Straining to Poppy Kong from Donkey Kong Bonanza,

1583
01:16:03,560 --> 01:16:07,479
Norah Armstrong Metric Prime four beyond how do you pronounce

1584
01:16:07,520 --> 01:16:07,720
this one?

1585
01:16:07,800 --> 01:16:07,920
Speaker 3: Is it?

1586
01:16:08,000 --> 01:16:11,359
Speaker 2: If you review nine nine five Metric Prime four beyond

1587
01:16:11,760 --> 01:16:15,840
ted Lego Party? And then John Mind's Eye, who keeps

1588
01:16:15,880 --> 01:16:19,720
adding how's Minoco?

1589
01:16:19,840 --> 01:16:20,079
Speaker 3: Not on?

1590
01:16:20,199 --> 01:16:23,199
Speaker 6: Well we can add we scraped John and ad Minoko?

1591
01:16:23,359 --> 01:16:24,479
Who's Poppy Kong.

1592
01:16:27,720 --> 01:16:28,079
Speaker 9: Ceo?

1593
01:16:28,960 --> 01:16:29,640
Speaker 2: Remember how there was?

1594
01:16:30,039 --> 01:16:31,800
Speaker 9: So there's the bad guy, the tiny one.

1595
01:16:31,840 --> 01:16:40,079
Speaker 2: He had to people, Yeah, yeah, she goes invisible. Monkey

1596
01:16:40,119 --> 01:16:42,560
can't be a character. Damn what I'm saying? Monkey can't

1597
01:16:42,600 --> 01:16:43,000
be sexy?

1598
01:16:43,079 --> 01:16:45,319
Speaker 7: But either.

1599
01:16:47,399 --> 01:16:51,399
Speaker 2: He did word for do you know what a goku is?

1600
01:16:52,840 --> 01:16:53,039
Speaker 9: Yes?

1601
01:16:53,560 --> 01:16:56,239
Speaker 8: So categories like this, I like to have a no

1602
01:16:56,439 --> 01:16:58,479
go ku rule, which is a character existed in the

1603
01:16:58,560 --> 01:16:59,840
media before video games.

1604
01:17:00,119 --> 01:17:03,119
Speaker 2: I don't know if they're the best character. So horror

1605
01:17:05,119 --> 01:17:09,680
is that character from the problem?

1606
01:17:10,439 --> 01:17:12,640
Speaker 4: That's the rule that like is melon melin away? Is

1607
01:17:12,680 --> 01:17:13,840
that an actual Greek lady?

1608
01:17:14,159 --> 01:17:14,199
Speaker 3: Like?

1609
01:17:14,479 --> 01:17:21,239
Speaker 2: Uh, be fair? We don't have to abide by this rule.

1610
01:17:23,960 --> 01:17:27,239
Speaker 5: I know the lore here was supposed to be the game,

1611
01:17:27,359 --> 01:17:29,600
and the anime came out at the same time. The

1612
01:17:29,680 --> 01:17:32,880
game was heavily delayed, so technically they should have beant

1613
01:17:32,920 --> 01:17:33,159
the same.

1614
01:17:33,880 --> 01:17:34,720
Speaker 2: No Goku's here.

1615
01:17:35,359 --> 01:17:43,159
Speaker 6: Yeah, there an talk about quick every horse and like

1616
01:17:43,560 --> 01:17:46,680
the horse girls are based on real race horses, right,

1617
01:17:46,840 --> 01:17:51,319
so this particular yeah fair, this particular horse girl is

1618
01:17:51,359 --> 01:17:54,319
based on a horse that had the longest losing streak

1619
01:17:54,800 --> 01:17:57,640
but was known as like a happy go lucky horse

1620
01:17:57,680 --> 01:18:00,920
in this character always loses every race.

1621
01:18:02,720 --> 01:18:04,439
Speaker 2: Well, I got good news for you about this keg

1622
01:18:09,760 --> 01:18:12,560
Now I was good. I was going to say that

1623
01:18:13,840 --> 01:18:20,039
is more of a yump shot than anything. Yeah, because

1624
01:18:21,880 --> 01:18:24,199
they will not give you that mean no, no no. Also,

1625
01:18:24,359 --> 01:18:27,039
I think I forget Haru might be the one that

1626
01:18:27,119 --> 01:18:29,640
a lot of people donated hay to because you could

1627
01:18:29,680 --> 01:18:33,600
donate hay and feed the actual real and then for

1628
01:18:33,680 --> 01:18:36,159
the first time they were inundated with so much food.

1629
01:18:36,319 --> 01:18:38,680
I see. Yeah, So don't you feel bad now you

1630
01:18:38,760 --> 01:18:42,600
don't want these horses to eat taking food, taking food

1631
01:18:42,600 --> 01:18:47,159
off family. They'll be eating fine their horses. Ted Lego

1632
01:18:47,279 --> 01:18:53,640
party is the one that looks like jam did thought

1633
01:18:53,680 --> 01:18:54,039
it was you.

1634
01:18:54,840 --> 01:18:57,399
Speaker 4: I mean, real Jan has better jokes than the Lego Party.

1635
01:18:57,560 --> 01:18:58,079
Speaker 2: That's true.

1636
01:18:58,560 --> 01:19:01,479
Speaker 5: Yeah, I will say about Ted. Dialogue in that game

1637
01:19:01,560 --> 01:19:07,960
kind of sucks. It's every single joke was one beat

1638
01:19:08,039 --> 01:19:11,960
too far. Just one gets a little annoying after a while.

1639
01:19:13,039 --> 01:19:15,239
Speaker 4: Turned off the commentary for a game or two, and

1640
01:19:15,359 --> 01:19:16,880
it's just way too quiet exactly.

1641
01:19:16,920 --> 01:19:18,520
Speaker 2: And that's the awkward thing is like you kind of

1642
01:19:18,600 --> 01:19:20,920
need it, but it's also like it's a little extra,

1643
01:19:21,680 --> 01:19:25,039
you know what, Ted hag for a bit. Yeah, he's

1644
01:19:25,119 --> 01:19:27,479
kind of cool though, so yeah he r f K

1645
01:19:27,680 --> 01:19:28,920
robot you.

1646
01:19:29,960 --> 01:19:33,399
Speaker 9: I like him. I loved him. He's like very much

1647
01:19:33,439 --> 01:19:35,319
a robot character in a video game where he's like

1648
01:19:35,680 --> 01:19:38,279
I am. He's basically like your loyal dog, right, He's

1649
01:19:38,319 --> 01:19:41,479
like the most loyal through a wall for you. I'll

1650
01:19:41,520 --> 01:19:42,600
sacrifice myself for you.

1651
01:19:42,680 --> 01:19:45,000
Speaker 2: Everyone does this later in the game. Because I have

1652
01:19:45,199 --> 01:19:49,199
even seen this guy, I remember, Yeah, okay.

1653
01:19:49,159 --> 01:19:52,119
Speaker 5: I like Nora more because I think it's a cute

1654
01:19:52,199 --> 01:19:55,520
dynamic between her and like Samus is like just this

1655
01:19:55,720 --> 01:19:59,600
cool person who's standing there, like this lady's hugging me,

1656
01:19:59,760 --> 01:20:01,720
like I'll patch on the back twice and then like

1657
01:20:02,159 --> 01:20:03,199
all right, yeah it's fine.

1658
01:20:03,359 --> 01:20:04,840
Speaker 2: I don't know. They haven't they have a kind of

1659
01:20:04,960 --> 01:20:06,840
non it's not exactly.

1660
01:20:06,640 --> 01:20:09,079
Speaker 9: Not, it's very much like, yeah, like when you get

1661
01:20:09,079 --> 01:20:11,159
to the point later after all of that stuff happened

1662
01:20:11,159 --> 01:20:14,000
where she's like fangirling out, then it's like, all right,

1663
01:20:14,000 --> 01:20:15,680
we're just gonna play the game. And they're kind of

1664
01:20:15,720 --> 01:20:17,560
following you, and you get to one of those two

1665
01:20:17,640 --> 01:20:19,800
person doors and you go to open the door and

1666
01:20:20,199 --> 01:20:22,159
she's like, you know, boss.

1667
01:20:22,000 --> 01:20:22,439
Speaker 2: Let me do it.

1668
01:20:22,560 --> 01:20:23,600
Speaker 9: He kind of goes up and does it, and you

1669
01:20:23,600 --> 01:20:25,439
can tell she's like super disappointed, and it's like they

1670
01:20:25,520 --> 01:20:27,319
kind of kept the characterization going in a way that

1671
01:20:27,359 --> 01:20:28,199
I thought it was really true.

1672
01:20:28,239 --> 01:20:30,560
Speaker 2: I will say also the I forget his name, but

1673
01:20:30,640 --> 01:20:33,880
the Sniper to something like that.

1674
01:20:34,039 --> 01:20:37,960
Speaker 5: Yeah, I think he's really strong too, except his dialogue

1675
01:20:38,000 --> 01:20:40,560
comes through an optional stuff and I think his mainline

1676
01:20:40,560 --> 01:20:41,840
stuff isn't quite as good.

1677
01:20:41,840 --> 01:20:43,520
Speaker 4: So when you find him like out in the Overworld.

1678
01:20:43,640 --> 01:20:44,800
Speaker 2: Yeah, then you.

1679
01:20:44,840 --> 01:20:47,199
Speaker 5: Said when you were talking about that, the troopers are

1680
01:20:47,279 --> 01:20:49,880
good Metroight Prime for because they they sort of like,

1681
01:20:50,439 --> 01:20:54,520
you know, bring out Samus's like coolness and like them

1682
01:20:54,600 --> 01:20:56,840
bouncing off of her. I know you guys said this

1683
01:20:56,920 --> 01:20:59,199
in quick look too, like just them bouncing off of

1684
01:20:59,279 --> 01:21:02,279
her brings out Sam's personality without Sam is saying a

1685
01:21:02,439 --> 01:21:04,560
single word, which I think is awesome. And I do

1686
01:21:04,640 --> 01:21:06,640
think Nora and View both do that in different ways,

1687
01:21:06,720 --> 01:21:10,000
like View makes Samus look cool, and then Nora sort

1688
01:21:10,039 --> 01:21:12,600
of like shows Sam says humanity a little bit too.

1689
01:21:12,720 --> 01:21:14,840
Speaker 2: I would we can cut View and keep interesting.

1690
01:21:14,920 --> 01:21:17,359
Speaker 4: That everyone was shitting their parents about Medford Prime characters

1691
01:21:17,439 --> 01:21:19,159
this year, and we have several on Best New.

1692
01:21:19,079 --> 01:21:19,920
Speaker 2: Carol like any of them.

1693
01:21:20,359 --> 01:21:24,279
Speaker 9: I like all of them. They might grow again. I'm

1694
01:21:24,279 --> 01:21:24,880
not done yet, Mabe.

1695
01:21:24,880 --> 01:21:26,239
Speaker 2: They'll grow on me, but none of them have moved

1696
01:21:26,239 --> 01:21:28,880
me yet. Okay, in your pants love it.

1697
01:21:30,399 --> 01:21:34,279
Speaker 6: I think I would propose to cut al Zara, but

1698
01:21:34,399 --> 01:21:36,560
I just want to just want to talk about Alzara quick.

1699
01:21:36,680 --> 01:21:39,000
And the It's like the fortune telling machine in one

1700
01:21:39,039 --> 01:21:40,960
of the rooms and you go in and he like

1701
01:21:41,039 --> 01:21:45,600
spews the most cryptic bullshit and it's like very spooky

1702
01:21:45,760 --> 01:21:47,880
and foreboding and it adds like this whole layer to

1703
01:21:48,000 --> 01:21:52,439
the game. Yeah it's the only Yeah, and spoilers like

1704
01:21:52,960 --> 01:21:56,039
he's full of shit, but it doesn't really matter too much,

1705
01:21:56,279 --> 01:21:59,079
but it's still just like adds to the vibe where like, yeah,

1706
01:21:59,199 --> 01:22:01,680
it's a very lonely experience and then he is He's there,

1707
01:22:01,720 --> 01:22:03,279
so yeah, we can totally cut him. But I think

1708
01:22:03,279 --> 01:22:05,520
it's super Maybe.

1709
01:22:05,399 --> 01:22:07,079
Speaker 8: It would have been like a cool moment because I

1710
01:22:07,119 --> 01:22:09,560
love the moment of seracgic for Sara.

1711
01:22:09,640 --> 01:22:13,800
Speaker 2: But yeah, as a character, it's not that much, uh, Cider.

1712
01:22:14,039 --> 01:22:16,680
Speaker 4: I in our test runs we've done to that game

1713
01:22:16,760 --> 01:22:19,319
of Solon, we haven't played as her.

1714
01:22:19,520 --> 01:22:21,880
Speaker 9: I definitely am not. I thought you did once. Maybe

1715
01:22:21,960 --> 01:22:24,840
I might have tried. I've heard great things about that character,

1716
01:22:24,880 --> 01:22:26,720
but I've not played assassinyone.

1717
01:22:26,880 --> 01:22:29,279
Speaker 2: Yeah, this is the one with like the extendo arm.

1718
01:22:29,399 --> 01:22:31,479
I put Cider on this list, but when I think

1719
01:22:31,479 --> 01:22:33,199
of best new character, it's kind of like an all

1720
01:22:33,359 --> 01:22:38,600
encompassing thing rather than just they control. Really yeah, because

1721
01:22:38,600 --> 01:22:40,920
then that's more just gameplaying mechanics than anything.

1722
01:22:41,000 --> 01:22:42,760
Speaker 9: Sure you look for more of a John minds eye,

1723
01:22:42,800 --> 01:22:47,880
Yeah yeah, John, But I will say I I've played

1724
01:22:47,880 --> 01:22:50,960
a lot of Shnoby this year, but I still think

1725
01:22:51,039 --> 01:22:52,960
playing a Cider and Absolom.

1726
01:22:52,840 --> 01:22:56,399
Speaker 2: Was the coolest I've fucking felt a game this year. Interesting,

1727
01:22:56,640 --> 01:22:59,199
like that game, John Mindsy, Are we okay to cut.

1728
01:23:01,239 --> 01:23:01,279
Speaker 5: O?

1729
01:23:01,560 --> 01:23:04,399
Speaker 2: Boy? Shall we? Shall?

1730
01:23:04,439 --> 01:23:07,000
Speaker 9: We put the clare up? Scares against each.

1731
01:23:08,199 --> 01:23:13,600
Speaker 2: It's Monoco but is great for sure.

1732
01:23:13,960 --> 01:23:16,880
Speaker 3: Unoko is involved in the funniest line of dog in

1733
01:23:16,960 --> 01:23:17,840
the entire year.

1734
01:23:18,840 --> 01:23:19,439
Speaker 2: It's when.

1735
01:23:21,399 --> 01:23:25,760
Speaker 3: Ben starrs guy is like Versuss like like join us,

1736
01:23:25,800 --> 01:23:27,000
and he's like absolutely not.

1737
01:23:27,119 --> 01:23:29,520
Speaker 2: Monoca's like absolutely not. I will never join you in

1738
01:23:29,600 --> 01:23:30,920
a ever again.

1739
01:23:30,960 --> 01:23:33,479
Speaker 3: I don't trust you. And then Versus like there's gonna

1740
01:23:33,479 --> 01:23:38,760
be fighting. He's like okay, and then he's a captain caveman,

1741
01:23:38,880 --> 01:23:41,399
son of a bitch. I love Monoco.

1742
01:23:41,880 --> 01:23:43,479
Speaker 9: I run with him on my team full time.

1743
01:23:43,560 --> 01:23:45,840
Speaker 8: Yeah, he's what the thing is, you kind of have

1744
01:23:46,079 --> 01:23:47,880
to It's it's all or nothing because the way he

1745
01:23:47,880 --> 01:23:51,800
gets his abilities to people in your party, you don't

1746
01:23:51,920 --> 01:23:53,880
get him in your party, kind of fall behind with him,

1747
01:23:53,920 --> 01:23:56,600
and he's not really much you So like I liked him,

1748
01:23:56,640 --> 01:23:58,239
but he wasn't in my party much. He kind of

1749
01:23:58,319 --> 01:24:00,720
disappears into the background when like a lot of big

1750
01:24:00,760 --> 01:24:01,720
story events are happening.

1751
01:24:02,199 --> 01:24:07,039
Speaker 2: He doesn't have a face. So speaking of the where.

1752
01:24:08,640 --> 01:24:10,760
Speaker 6: There's the boss fight where like the boss is putting

1753
01:24:10,840 --> 01:24:13,640
masks on all the characters, right, yeah, it's a full

1754
01:24:13,680 --> 01:24:16,079
cut scene and then you know he has that piece

1755
01:24:16,119 --> 01:24:18,239
of wood over his face, so the masks are hitting

1756
01:24:18,279 --> 01:24:19,359
all the n PCs and.

1757
01:24:22,239 --> 01:24:24,640
Speaker 2: Hot Dog lots of funny. I like him, I like

1758
01:24:24,680 --> 01:24:28,840
for sure, but sk A is just every time was

1759
01:24:28,880 --> 01:24:29,960
on the screen said.

1760
01:24:32,199 --> 01:24:35,039
Speaker 4: Where he's got the fun like once you can take

1761
01:24:35,079 --> 01:24:36,000
more on the overworld.

1762
01:24:38,319 --> 01:24:40,560
Speaker 2: Yeah, we're gonna wine.

1763
01:24:41,720 --> 01:24:41,760
Speaker 7: Know.

1764
01:24:41,880 --> 01:24:44,800
Speaker 2: That's the other thing. He's full of wine, like literally

1765
01:24:45,319 --> 01:24:47,800
the most French thing, the frenchest thing you can make

1766
01:24:47,840 --> 01:24:49,159
a character. PI full of wine.

1767
01:24:50,479 --> 01:24:53,399
Speaker 5: The fact that he's secretly the strongest thing in the

1768
01:24:53,600 --> 01:24:55,199
universe and he just chooses.

1769
01:24:55,960 --> 01:25:01,159
Speaker 2: He's very bamax coated as well, that super maxie. Yeah

1770
01:25:01,560 --> 01:25:03,720
he's a good boy. Well then can we hit the

1771
01:25:03,960 --> 01:25:08,199
Dispatch characters against one another. Let's do it. Okay, Beef

1772
01:25:08,359 --> 01:25:11,479
is awesome. No, it was better because of how much

1773
01:25:11,600 --> 01:25:16,119
Chase loves Beef. Chase is the better character here. He's

1774
01:25:16,199 --> 01:25:20,720
just a dog. And I know that because Chase told me.

1775
01:25:21,119 --> 01:25:24,079
Speaker 6: I think Chase is one of the best Jeffrey Wright performances.

1776
01:25:24,319 --> 01:25:29,800
Speaker 2: Ciod, that's crazy, that bro, I hate that. You're right,

1777
01:25:30,920 --> 01:25:37,960
Chase elevates, keep up, Yeah you stand where he stood?

1778
01:25:39,079 --> 01:25:43,039
Uh is like the little bug that's like constantly clapping

1779
01:25:43,159 --> 01:25:45,560
thinking that very faithful.

1780
01:25:46,079 --> 01:25:49,600
Speaker 8: So much the introduction to the character was so freaking funny.

1781
01:25:49,880 --> 01:25:52,560
You see them behind like the gate, like just wailing around.

1782
01:25:52,680 --> 01:25:53,000
Speaker 7: Ha ha ha.

1783
01:25:53,439 --> 01:25:55,960
Speaker 8: You open the door and then they're like, isn't that

1784
01:25:56,039 --> 01:26:00,279
wonderful that praying works. Here's how much I love that character.

1785
01:26:00,439 --> 01:26:02,840
Speaker 9: In that moment when I realized the door was opening

1786
01:26:02,840 --> 01:26:05,560
and Sherman was on the other side, I quickly before

1787
01:26:05,600 --> 01:26:07,439
the door got opened in it and Sherma saw me

1788
01:26:07,840 --> 01:26:09,479
was like, I have to keep the illusion for him.

1789
01:26:09,600 --> 01:26:11,399
So I jumped up through the roof and came out

1790
01:26:11,479 --> 01:26:13,760
behind them, And that's the first time I talked to them.

1791
01:26:13,880 --> 01:26:16,600
I wanted to like buy into this reality where Sherman

1792
01:26:16,680 --> 01:26:18,319
could just continue to believe because.

1793
01:26:18,159 --> 01:26:22,479
Speaker 8: It's like, oh, this is right, Sherman, and they kind

1794
01:26:22,479 --> 01:26:24,760
of they remained pleasant for so long, so long they

1795
01:26:24,800 --> 01:26:27,000
really do believe, like my faith is getting me through this.

1796
01:26:27,520 --> 01:26:30,800
It's clearly our intervention mixed with dumb luck and that

1797
01:26:30,880 --> 01:26:33,600
realization that kind of eventually overcomes the casser and there

1798
01:26:33,760 --> 01:26:36,119
is this growth of like, Okay, maybe it's actually more

1799
01:26:36,119 --> 01:26:38,399
important that I just help people instead, and.

1800
01:26:38,479 --> 01:26:40,720
Speaker 2: Pained Sherma is about it, but like still I kind

1801
01:26:40,760 --> 01:26:46,640
of still there's that goodness that was there the whole time. Gosh, yeah, Lise,

1802
01:26:47,359 --> 01:26:51,600
how do we feel about MOLINAI I love she's awesome.

1803
01:26:51,640 --> 01:26:54,439
Speaker 9: I think Molinoy is gonna have hard time keeping up

1804
01:26:54,439 --> 01:26:56,640
with the rest of this list though, yeah, yeah, I mean,

1805
01:26:56,680 --> 01:26:57,720
I think most of the rest of the list is

1806
01:26:57,760 --> 01:26:58,920
going to have a hard time with the three we've

1807
01:26:58,920 --> 01:27:01,159
talked about, and there's a couple probably still are going

1808
01:27:01,199 --> 01:27:01,840
to get killed.

1809
01:27:03,119 --> 01:27:06,439
Speaker 2: I think I will cut ted.

1810
01:27:09,279 --> 01:27:12,640
Speaker 6: Is such a fresh take on a protagonist character and

1811
01:27:12,800 --> 01:27:15,600
like a big departure from Zagrias, and I really like

1812
01:27:16,399 --> 01:27:18,640
how she I don't know, I always I kept waiting

1813
01:27:18,680 --> 01:27:21,520
for this like turn where you know, she's like this disciplined,

1814
01:27:22,119 --> 01:27:24,840
trained person in this essentially Covin, and I kept waiting

1815
01:27:24,880 --> 01:27:26,880
for like a turn where like, actually this is all bad.

1816
01:27:26,920 --> 01:27:31,399
But no, she's just like a dutiful, understated person that

1817
01:27:31,640 --> 01:27:34,600
is like helping doing her like duty and what she

1818
01:27:34,680 --> 01:27:36,920
really believes in. I really like the character. We could

1819
01:27:36,920 --> 01:27:37,399
totally cut her.

1820
01:27:37,680 --> 01:27:41,000
Speaker 8: I think she's from like I said, Zagaris is kind

1821
01:27:41,039 --> 01:27:44,279
of flippant. She's like taking everything very serious.

1822
01:27:44,920 --> 01:27:47,000
Speaker 5: Is one of the reasons I didn't like Haities one

1823
01:27:47,079 --> 01:27:49,279
is because I thought, no, this guy kind of sucks

1824
01:27:49,479 --> 01:27:52,560
well in way, I will say, I think she because

1825
01:27:52,600 --> 01:27:54,960
of what you just mentioned, makes her like, Yeah, this

1826
01:27:55,119 --> 01:27:57,359
is a character I want to like, you know, support

1827
01:27:57,439 --> 01:27:59,359
and every thing. Like I'm glad she's my main character.

1828
01:28:00,000 --> 01:28:02,079
Do you think it makes her a bit vanilla? Because

1829
01:28:02,199 --> 01:28:05,119
ultimately she kind of is just the ideal hero. Even

1830
01:28:05,159 --> 01:28:08,319
if her backstory is interesting, I think maybe it doesn't

1831
01:28:08,840 --> 01:28:11,960
lead to a ton of interesting moments, you know. Yeah,

1832
01:28:12,199 --> 01:28:14,119
to echo off your point, Sean, I think I wind

1833
01:28:14,239 --> 01:28:18,800
up remembering more of the supporting cast around Milina Way

1834
01:28:19,399 --> 01:28:23,600
based off of how much she props them up versus

1835
01:28:24,119 --> 01:28:27,159
anything substantial that Milina Way herself is doing as like

1836
01:28:27,159 --> 01:28:28,039
a big character.

1837
01:28:27,800 --> 01:28:29,279
Speaker 2: Anything I like. You know, I like a lot of

1838
01:28:29,279 --> 01:28:29,880
supporting casts.

1839
01:28:29,880 --> 01:28:31,479
Speaker 9: Wouldn't like substitute any of them either.

1840
01:28:31,520 --> 01:28:33,720
Speaker 2: It's like a good overall caste. But I don't think

1841
01:28:33,760 --> 01:28:36,560
there's like some big standout among them personally.

1842
01:28:36,880 --> 01:28:40,079
Speaker 6: I just really liked she was very self assured, and

1843
01:28:40,199 --> 01:28:45,720
I liked it was like a fresh thing. I'm going

1844
01:28:45,800 --> 01:28:47,359
to cut Milano, that's fair.

1845
01:28:47,439 --> 01:28:50,600
Speaker 2: Yeah, we can probably cut Poppy Kong. I don't know.

1846
01:28:51,439 --> 01:28:53,119
Speaker 5: I put her on a list because I think she's

1847
01:28:53,239 --> 01:28:56,039
legitimately like a kind of cool character. The way that

1848
01:28:56,359 --> 01:28:57,960
you fight her, you think, oh, she's one of the

1849
01:28:58,000 --> 01:29:00,920
big bads, and that's like, nah, dude, I'm working overtime.

1850
01:29:03,279 --> 01:29:05,520
Speaker 6: What is the gorilla's name? Like the bad like that

1851
01:29:05,720 --> 01:29:10,159
guy I don't remember, a grumpy Kong.

1852
01:29:10,359 --> 01:29:11,920
Speaker 2: No, that sounds.

1853
01:29:13,680 --> 01:29:15,720
Speaker 6: He was really fun too. I really I was surprised

1854
01:29:15,720 --> 01:29:17,359
by those characters. I was like, I'm not gonna like them.

1855
01:29:17,359 --> 01:29:18,680
They're going to know me. I'm like, no, b.

1856
01:29:20,279 --> 01:29:23,119
Speaker 5: Yeah, I don't think she hangs with the rest of them. Yeah,

1857
01:29:23,479 --> 01:29:28,199
doll Man Bold, oh super bold. What's the keyboard time?

1858
01:29:29,880 --> 01:29:33,000
Speaker 6: Yeah, I mean it's a he gets a little like,

1859
01:29:33,640 --> 01:29:35,840
now I'm going to exposit the plata to you, and

1860
01:29:35,960 --> 01:29:40,239
it's like, okay, but you know, but he's just the design.

1861
01:29:40,039 --> 01:29:42,800
Speaker 4: Is the way he looks, the way he's animated, the voice,

1862
01:29:42,880 --> 01:29:45,119
and also tonally, I think it helps so much to

1863
01:29:45,279 --> 01:29:47,399
like there's just one character in this game that like,

1864
01:29:47,760 --> 01:29:49,520
you know. That's one of the reasons I like Destranding

1865
01:29:49,560 --> 01:29:52,399
two more than one is tonally, there's more variety. It's

1866
01:29:52,439 --> 01:29:54,159
not just a bunch of people crying and talking about

1867
01:29:54,880 --> 01:29:58,079
whatever they talk about in that what's what's the animranding?

1868
01:29:58,239 --> 01:30:00,520
Speaker 2: What's death stranding about him. You tell us, dude, you're

1869
01:30:00,560 --> 01:30:02,079
the defender, the story guy.

1870
01:30:03,199 --> 01:30:04,479
Speaker 4: What that was that game about?

1871
01:30:05,119 --> 01:30:08,079
Speaker 2: It's about being stranded and the death apocalypses.

1872
01:30:10,760 --> 01:30:12,800
Speaker 4: Anyway, everyone's crying and it's all serious. But then like

1873
01:30:12,920 --> 01:30:15,239
doll Man adds levity too. But does he have a

1874
01:30:15,319 --> 01:30:16,520
hot and or a car?

1875
01:30:16,760 --> 01:30:16,960
Speaker 2: Yeah?

1876
01:30:17,000 --> 01:30:20,119
Speaker 6: Well, actually that's the problem. He got separated and he's

1877
01:30:20,199 --> 01:30:22,960
now inhabiting in this puppet because his separated from the.

1878
01:30:24,600 --> 01:30:27,319
Speaker 2: Car that died. I don't know, I don't remember.

1879
01:30:27,520 --> 01:30:29,760
Speaker 4: How was the spirit of the man and went.

1880
01:30:29,680 --> 01:30:32,760
Speaker 2: Into the Is he like a Disney princess sidekick?

1881
01:30:33,319 --> 01:30:33,920
Speaker 9: What does that mean?

1882
01:30:34,199 --> 01:30:38,600
Speaker 2: Yeah? Yeah? Like is he like an a poo liked warhead?

1883
01:30:38,720 --> 01:30:40,199
Is he like Eddie Murphy and tro.

1884
01:30:42,560 --> 01:30:42,800
Speaker 6: He's not.

1885
01:30:43,039 --> 01:30:45,920
Speaker 2: He's not like a No, he's I would like it

1886
01:30:45,960 --> 01:30:47,680
if he was. He use references. I know. He's more

1887
01:30:47,720 --> 01:30:51,079
of a mooshoe in Mulan right. Uh funny.

1888
01:30:51,399 --> 01:30:54,720
Speaker 6: He's like a therapist and in a literal sense like Jimmy.

1889
01:30:55,119 --> 01:30:57,239
Speaker 4: He's the guy when you go you go back to

1890
01:30:57,239 --> 01:30:59,439
your room at night, and he's the one like, hey, Sam,

1891
01:30:59,520 --> 01:31:03,079
that was a day yea literally character?

1892
01:31:03,079 --> 01:31:03,319
Speaker 2: Okay?

1893
01:31:03,479 --> 01:31:06,319
Speaker 4: Yeah, Like normally I I skip all dialogue with it

1894
01:31:06,439 --> 01:31:08,439
and don't skip. But like my brain doesn't lock into

1895
01:31:08,439 --> 01:31:10,439
any dialogue and games. But with doll Man, every time

1896
01:31:10,439 --> 01:31:12,159
there's a little exclamation point next him, it's like I'm

1897
01:31:12,159 --> 01:31:13,680
listening to every fucking word you have to say.

1898
01:31:13,800 --> 01:31:18,079
Speaker 2: He does do a little dance number in the well. Yeah, yeah,

1899
01:31:18,319 --> 01:31:20,079
that's like don't when you Oh.

1900
01:31:20,159 --> 01:31:23,000
Speaker 4: The K pop thing is incredible. Yeah, that one's really

1901
01:31:23,039 --> 01:31:23,319
good too.

1902
01:31:23,439 --> 01:31:27,960
Speaker 2: No, he's fantastic. To ghost of yote Am, I the

1903
01:31:28,039 --> 01:31:30,279
only one that really played a lot of this. Yeah, yeah, yeah,

1904
01:31:30,279 --> 01:31:31,399
that's crazy. I can't speak.

1905
01:31:31,439 --> 01:31:33,640
Speaker 4: I want to feel bad about it, and I don't

1906
01:31:33,680 --> 01:31:36,039
think I'm like because again not being the story guy

1907
01:31:36,119 --> 01:31:37,680
or whatever, it's just like okay, to me, this is

1908
01:31:37,720 --> 01:31:40,119
a kill Bill story. She's basically like The Bride, where

1909
01:31:40,119 --> 01:31:42,079
it's just like, okay, family dies, go kill all the guys.

1910
01:31:42,439 --> 01:31:45,560
And the presentation of the character is very cool. She's

1911
01:31:45,600 --> 01:31:48,039
just very badass where it's like you'll be riding a

1912
01:31:48,079 --> 01:31:50,159
horse through the woods and you know, three bounty hunters

1913
01:31:50,199 --> 01:31:52,199
will like, oh, it's gonna be there. She is, We're

1914
01:31:52,199 --> 01:31:54,359
gonna get our easy bounty. And then she is just

1915
01:31:54,720 --> 01:31:57,000
stoic and cool as hell, and you'll just slaughter them,

1916
01:31:57,079 --> 01:31:59,600
chop off their arms and heads and everything, and it's

1917
01:31:59,680 --> 01:32:03,279
a She's just a cool, badass character. I don't I'm

1918
01:32:03,319 --> 01:32:05,159
not really paying too much attention to the story. So

1919
01:32:05,479 --> 01:32:07,319
if I'm the only one that played it, I'm not.

1920
01:32:07,319 --> 01:32:09,359
Speaker 2: Gonna be over on there. The rest of us can

1921
01:32:10,159 --> 01:32:12,840
prop her up in a substantial way. I like playing

1922
01:32:12,880 --> 01:32:15,880
as her a lot. Yeah, but fantastic voice performance from

1923
01:32:16,000 --> 01:32:18,399
the parts I have played, though Erica is she Yeah,

1924
01:32:18,960 --> 01:32:21,680
all right. The other one that is on the precipice

1925
01:32:21,680 --> 01:32:23,600
of being cut is Nora Armstrong.

1926
01:32:23,800 --> 01:32:26,720
Speaker 5: Yeah, she can be cut because I'm even you know,

1927
01:32:26,800 --> 01:32:29,039
I added her and looking at the list and what

1928
01:32:29,159 --> 01:32:32,279
people hold did, Yeah, there's I see two characters I

1929
01:32:32,399 --> 01:32:35,359
like better already. It's a this year had a tongue

1930
01:32:35,399 --> 01:32:37,640
great characters, like, you know, if anything, we could have

1931
01:32:37,720 --> 01:32:41,239
put the whole cast of Expedition thirty three, the whole

1932
01:32:41,359 --> 01:32:44,359
cast of Dispatch, like, there are some great characters this year,

1933
01:32:44,680 --> 01:32:46,560
and yeah, just not up for him, I'll say.

1934
01:32:46,600 --> 01:32:49,520
Speaker 9: For Armstrong, the one thing, it's like she just doesn't

1935
01:32:49,520 --> 01:32:51,119
get enough time. A lot of these other characters get

1936
01:32:51,159 --> 01:32:53,520
a whole chance for like a whole arc. She gets

1937
01:32:53,720 --> 01:32:56,560
quite a bit of interaction with Samus, but a lot

1938
01:32:56,600 --> 01:32:58,479
of these other ones, like I know where they're coming from,

1939
01:32:58,479 --> 01:33:01,279
where they're going, why they changed, and she just doesn't

1940
01:33:01,279 --> 01:33:01,920
have as much of that.

1941
01:33:02,279 --> 01:33:04,640
Speaker 2: That's all. So the four that we have boulded right

1942
01:33:04,680 --> 01:33:09,079
now is Skia, Chase, Sherma, and Dollman. We now need

1943
01:33:09,199 --> 01:33:14,880
to get this down to three. Actually, so I'll say

1944
01:33:14,920 --> 01:33:16,800
this about so this is like more of a commentary

1945
01:33:16,840 --> 01:33:19,479
on holiday and Holiday silk Song. But I have a

1946
01:33:19,600 --> 01:33:23,520
harder time getting attached to the characters in those worlds.

1947
01:33:23,520 --> 01:33:26,119
Speaker 6: I don't like bugs. Yeah, it's not the bugs, it's

1948
01:33:26,239 --> 01:33:29,560
the way theys. It's the way you interact with NPCs

1949
01:33:29,600 --> 01:33:32,840
in that game. It's very dark souls right where you

1950
01:33:32,880 --> 01:33:35,920
will bump into them, have a conversation, move on, and that.

1951
01:33:36,239 --> 01:33:38,359
Speaker 9: Kind of like that that makes me more connected to

1952
01:33:38,439 --> 01:33:41,840
him because it's like I'm out here, like like grinding

1953
01:33:41,960 --> 01:33:43,520
on my own out in this world. And then you

1954
01:33:43,600 --> 01:33:46,319
get to a little town and there's these little fragile

1955
01:33:46,439 --> 01:33:48,920
creatures that like are existing in the same world. And

1956
01:33:49,000 --> 01:33:52,359
Sherman's whole thing is you do see him? Is it

1957
01:33:52,399 --> 01:33:54,239
a little boy, a little girl? I can't remember you

1958
01:33:54,279 --> 01:33:56,640
see Sherma, like early on at this like one gate

1959
01:33:56,720 --> 01:33:59,119
and then then later it's just more and more harrowing

1960
01:33:59,239 --> 01:34:01,600
spots for this little creature to still be in and

1961
01:34:01,760 --> 01:34:05,039
like having their journey echo mine and be like I'm

1962
01:34:05,199 --> 01:34:07,399
this big tough thing that survived. And seeing this little

1963
01:34:07,439 --> 01:34:10,039
thing over here and like getting insights from them as

1964
01:34:10,079 --> 01:34:12,000
they sort of reflect on like what what this has

1965
01:34:12,039 --> 01:34:14,840
done to them and how it's changed them was really

1966
01:34:14,880 --> 01:34:15,560
affecting for me.

1967
01:34:15,760 --> 01:34:17,520
Speaker 8: Yeah, It's it's kind of like a fun surprise, right

1968
01:34:17,520 --> 01:34:19,520
because you know, you're there's so much to explore that world,

1969
01:34:19,840 --> 01:34:22,880
and sometimes you're finding upgrades so you start fresh, and

1970
01:34:23,239 --> 01:34:25,279
sometimes you're just finding these characters. And it was like

1971
01:34:25,640 --> 01:34:28,079
some of my favorite moments instead of getting some you know,

1972
01:34:28,560 --> 01:34:31,960
new item or power up, is like, oh there's Sherma again.

1973
01:34:32,199 --> 01:34:34,159
Speaker 2: Awesome. What are you doing now? Oh you're in a

1974
01:34:34,199 --> 01:34:35,199
hot tub. That's great.

1975
01:34:35,840 --> 01:34:38,319
Speaker 4: I mean, I'll say that having played all these games

1976
01:34:38,359 --> 01:34:41,680
except for Dispatch, despite not being a story guy, I

1977
01:34:41,800 --> 01:34:45,640
loved the characters of Dolmi and Ska. I remember so many,

1978
01:34:45,720 --> 01:34:48,520
you know, lines and moments with them. I played fifty

1979
01:34:48,560 --> 01:34:51,279
hours a soak song. I don't really remember Sherma or

1980
01:34:51,359 --> 01:34:53,840
any moments with this character or what they look like

1981
01:34:53,960 --> 01:34:54,319
or any.

1982
01:34:54,239 --> 01:34:56,279
Speaker 2: Also, don't talk to any characters in Hades two.

1983
01:34:56,800 --> 01:34:59,640
Speaker 4: No, I talked to them all, you know, don't just

1984
01:35:00,359 --> 01:35:04,760
through it. Yeah, Like that's why I'm saying, like doll

1985
01:35:04,800 --> 01:35:06,600
Man and Eski for them to actually like stick with

1986
01:35:06,720 --> 01:35:08,680
me and I enjoy talking to them and looking forward

1987
01:35:08,680 --> 01:35:09,600
to there's a lot more.

1988
01:35:09,479 --> 01:35:12,279
Speaker 2: Scream time than does. For Sure, I definitely think doll

1989
01:35:12,359 --> 01:35:15,960
Man and Ska are locks for the top three. I

1990
01:35:16,000 --> 01:35:22,960
think right now the Chase is felt. I think, no,

1991
01:35:23,199 --> 01:35:25,720
that's not true. K for sure is a lock.

1992
01:35:25,800 --> 01:35:27,039
Speaker 9: I think is our only luck.

1993
01:35:27,239 --> 01:35:31,720
Speaker 2: Okay, yeah, I would nominate Chase for the second one. Same,

1994
01:35:34,239 --> 01:35:35,800
I think. I think you're probably right.

1995
01:35:35,960 --> 01:35:38,720
Speaker 5: I think Chase is sort of the glue that holds

1996
01:35:38,760 --> 01:35:42,199
Dispatch together. Like I think so much of what that

1997
01:35:42,479 --> 01:35:45,479
team is, what who those characters are. They don't come

1998
01:35:45,600 --> 01:35:48,680
together because of Robert, they don't come together because of Blazer.

1999
01:35:49,119 --> 01:35:52,399
Something about the way Chase interacts with everyone that game,

2000
01:35:52,920 --> 01:35:57,199
positively and negatively is sort of what brings it all

2001
01:35:57,239 --> 01:36:00,600
together thematically, even if he's not in a interacting with

2002
01:36:00,720 --> 01:36:04,560
every character, because the way he impacts everyone else is like,

2003
01:36:05,399 --> 01:36:07,680
you know, there's moments in that game. There's multiple moments

2004
01:36:07,680 --> 01:36:09,479
in that game with Chase where it's like, oh, yeah,

2005
01:36:09,600 --> 01:36:12,159
you you did this. Holy shit, this story would be

2006
01:36:12,239 --> 01:36:14,399
so different if you were not here. He's the emotional

2007
01:36:14,560 --> 01:36:15,840
consequences in the game.

2008
01:36:15,960 --> 01:36:16,439
Speaker 2: Right yeah.

2009
01:36:16,520 --> 01:36:18,520
Speaker 9: I think all the other characters see themselves in Chase

2010
01:36:18,520 --> 01:36:19,760
because he's the one that he used to be a

2011
01:36:19,800 --> 01:36:22,920
superhero and now he's not anymore, and he's wrestled with that.

2012
01:36:23,399 --> 01:36:25,520
He kind of gives them this hope that there's like

2013
01:36:26,359 --> 01:36:28,239
if I wasn't this anymore, what would I be able

2014
01:36:28,319 --> 01:36:30,760
to Like he's figured it out, It's and and you

2015
01:36:30,840 --> 01:36:33,079
know he still has that same sweat or he still had,

2016
01:36:33,359 --> 01:36:36,000
Like he's still clearly always who he's been. Yeah, and

2017
01:36:36,159 --> 01:36:38,199
like seeing him like being able to like represent that

2018
01:36:38,319 --> 01:36:41,239
and model that behavior for the other characters, right was. Yeah,

2019
01:36:41,359 --> 01:36:42,680
we don't see a lot of that in games.

2020
01:36:42,880 --> 01:36:45,479
Speaker 2: Geniusly written character Yeah. Yeah. I think out of all

2021
01:36:45,520 --> 01:36:48,479
of these remaining people we have highlighted here, I think

2022
01:36:48,640 --> 01:36:52,520
I felt the most attached, like human to human through

2023
01:36:53,159 --> 01:36:56,479
Chase because when there's that little flashback moment that happens

2024
01:36:56,520 --> 01:36:58,840
in one of the episodes I Forget, which it took

2025
01:36:58,880 --> 01:37:00,600
me a second to Don that that was just a

2026
01:37:00,720 --> 01:37:03,800
younger Chase. Yeah, and then just seeing like, oh, this

2027
01:37:04,000 --> 01:37:07,279
is this is you before you knew the consequences of

2028
01:37:07,520 --> 01:37:09,439
all the things you were doing. And then like even

2029
01:37:09,520 --> 01:37:12,720
then and that's those small moments I felt concerned about him,

2030
01:37:12,840 --> 01:37:15,960
knowing where he winds up. And then we'll get to

2031
01:37:16,079 --> 01:37:19,039
it later. But there's a very intense moment which Chase

2032
01:37:19,119 --> 01:37:22,479
further into the game. So I think Ski and Chase

2033
01:37:22,520 --> 01:37:26,079
are the hard locks here. What's the name of your

2034
01:37:26,159 --> 01:37:27,720
character in Hollow Night Silk Song?

2035
01:37:29,199 --> 01:37:32,119
Speaker 9: Hornet? The thing about Hornet is she doesn't change. She

2036
01:37:32,239 --> 01:37:36,399
starts off super strong and and like, is this capable

2037
01:37:36,439 --> 01:37:38,560
thing at the beginning? Is a capable thing at the end,

2038
01:37:39,000 --> 01:37:41,199
and so you kind of need Sherma as this like

2039
01:37:41,319 --> 01:37:43,399
thing to like sort of reflect what has happened in

2040
01:37:43,479 --> 01:37:47,800
this world. I it's not as much screen time as

2041
01:37:47,800 --> 01:37:49,399
some of these other characters, and it's like, I don't

2042
01:37:49,600 --> 01:37:51,800
this is not most new characters. So it's like, I

2043
01:37:51,960 --> 01:37:54,039
don't know if I feel great about that being the reason.

2044
01:37:54,239 --> 01:37:56,760
I just Surma is so well done. But does she

2045
01:37:57,039 --> 01:37:58,960
like does she where you like level up anything? Like,

2046
01:37:59,000 --> 01:38:01,439
I don't know, mus I must have encountered his character

2047
01:38:01,520 --> 01:38:03,680
in fifty hours and yeah, but what does she do?

2048
01:38:04,840 --> 01:38:08,079
It's not something she does, She's a character the world

2049
01:38:08,119 --> 01:38:08,840
that happens to her.

2050
01:38:09,159 --> 01:38:11,760
Speaker 5: I have a genuine question as someone who like if

2051
01:38:11,880 --> 01:38:15,119
we're designed between Sherman Dolman, Silk Song and Destriating two

2052
01:38:15,119 --> 01:38:17,439
are both just not my thing. I have no skin

2053
01:38:17,439 --> 01:38:20,119
in the game here, Dan, This in oz question because

2054
01:38:20,159 --> 01:38:23,560
I don't know the answer here. Do you think you

2055
01:38:23,680 --> 01:38:26,159
feel about Dollman as a sort of like a marking

2056
01:38:26,239 --> 01:38:29,319
out for the weirdness and like the cool tech that's

2057
01:38:29,359 --> 01:38:32,039
put into the character or does he add a lot

2058
01:38:32,159 --> 01:38:32,800
as the character.

2059
01:38:32,880 --> 01:38:33,520
Speaker 2: I don't know.

2060
01:38:33,640 --> 01:38:35,000
Speaker 4: I think he adds a ton to the game. Like

2061
01:38:35,159 --> 01:38:37,960
I don't think he is like he's not like the

2062
01:38:38,039 --> 01:38:39,720
lynch pin of the story or anything like that. But

2063
01:38:39,840 --> 01:38:41,279
he is the person that, like, you know, when you

2064
01:38:41,319 --> 01:38:42,520
retire for the night and you go down and you

2065
01:38:42,600 --> 01:38:44,079
talk to him, he's the one that like kind of

2066
01:38:44,119 --> 01:38:45,720
reminds you what's going on, and every once in a

2067
01:38:45,720 --> 01:38:47,600
while will have this totally non sequitary thing like the

2068
01:38:47,880 --> 01:38:50,359
dancing thing, and so like there's a lot of humor there.

2069
01:38:50,720 --> 01:38:52,880
There's a lot of just kind of like almost mirth

2070
01:38:52,960 --> 01:38:55,159
and friendliness from him that you don't get from any

2071
01:38:55,199 --> 01:38:57,920
other characters. There is also like gameplay implications too, like

2072
01:38:57,960 --> 01:38:59,199
you know, you can do things where you throw them

2073
01:38:59,279 --> 01:39:00,520
up in the airb of a bay and he will

2074
01:39:00,560 --> 01:39:02,000
like tag enemies and stuff like that.

2075
01:39:02,199 --> 01:39:06,960
Speaker 2: He'll we do we did hate that in Assassin's Creed

2076
01:39:07,000 --> 01:39:11,680
after a while, right, But it's like frame completely differently

2077
01:39:11,840 --> 01:39:14,479
because like versus a bird, it's like, yeah, he's a little.

2078
01:39:14,319 --> 01:39:16,439
Speaker 5: Even him saying that again, I've never seen that before.

2079
01:39:16,479 --> 01:39:18,520
That sounds pretty funny, just like how are we going

2080
01:39:18,560 --> 01:39:19,279
to tag everyone this?

2081
01:39:19,840 --> 01:39:22,279
Speaker 4: Yeah, dude, And he's so likable And as soon as

2082
01:39:22,279 --> 01:39:23,920
he comes back, like you pull him back like a boomer,

2083
01:39:23,960 --> 01:39:24,680
He's like, how did I do?

2084
01:39:26,319 --> 01:39:30,079
Speaker 2: You can throw him at enemies too, can't you? I

2085
01:39:30,159 --> 01:39:32,800
never I feel like I'm directly at a guy. I

2086
01:39:32,880 --> 01:39:35,600
also thought it was funny anytime I saw him chilling

2087
01:39:35,680 --> 01:39:38,680
on the Lea s Hidoo's character's shoulder as she had

2088
01:39:38,760 --> 01:39:39,800
her hand gloves.

2089
01:39:40,520 --> 01:39:42,279
Speaker 4: I like it when like you go into the main

2090
01:39:42,399 --> 01:39:44,279
bridge and stuff and he's just like pops down from

2091
01:39:44,319 --> 01:39:45,479
some pipes, just hanging from.

2092
01:39:45,439 --> 01:39:48,880
Speaker 2: Up there, Like what about Chase Sherman and doll Man, No,

2093
01:39:50,840 --> 01:39:51,439
is awesome.

2094
01:39:53,119 --> 01:39:57,159
Speaker 6: So I really like dall Man. I bought alongside Dan

2095
01:39:57,439 --> 01:40:00,479
for doll Man to be bolded. I would be in

2096
01:40:00,560 --> 01:40:04,520
favor of dropping doll Man, if only because it's it's

2097
01:40:04,600 --> 01:40:09,479
got some of that Hideo orange Ball like, whereas these

2098
01:40:09,560 --> 01:40:13,279
other characters are written so authentically and like are easier

2099
01:40:13,359 --> 01:40:16,199
to connect to form me. Doll Man's like a side

2100
01:40:16,239 --> 01:40:19,319
show piece in a very side show game.

2101
01:40:19,840 --> 01:40:22,479
Speaker 4: But if you don't connect to characters ever, and you

2102
01:40:22,640 --> 01:40:25,399
like a day Kajima bullshit, that's why I want to

2103
01:40:25,439 --> 01:40:25,760
keep them.

2104
01:40:25,800 --> 01:40:28,319
Speaker 2: I think that's why I feel a little bit stronger

2105
01:40:28,399 --> 01:40:31,560
towards dol Man is because of dol Man's ability to

2106
01:40:31,960 --> 01:40:35,800
entice Dan until like participating honestly, you can be human.

2107
01:40:35,920 --> 01:40:40,159
Speaker 4: Yeah, but Dollman is definitely my number one.

2108
01:40:41,079 --> 01:40:43,239
Speaker 9: I liked a lot of what I saw Dollman whenever

2109
01:40:43,239 --> 01:40:43,720
I would.

2110
01:40:46,000 --> 01:40:54,960
Speaker 2: Maybe Chase swears too much. I'm joking. I'm not feeling

2111
01:40:55,039 --> 01:40:57,880
the tide with us here, Jeff, I'm.

2112
01:40:57,159 --> 01:40:59,119
Speaker 4: Not feeling sure more considering I played the ship out

2113
01:40:59,119 --> 01:41:00,600
of the game. I don't even.

2114
01:41:00,479 --> 01:41:01,960
Speaker 9: Remember at all.

2115
01:41:02,119 --> 01:41:04,119
Speaker 4: But you know, then, why do I remember?

2116
01:41:05,079 --> 01:41:07,399
Speaker 9: Because they talk, they have a voice to lines, and

2117
01:41:07,560 --> 01:41:09,279
you used all Man to do stuff in the game.

2118
01:41:09,319 --> 01:41:10,840
Speaker 2: That's what you said, Like, what do they do like

2119
01:41:10,960 --> 01:41:14,000
they served for I guess sk does have gameplay implications,

2120
01:41:14,039 --> 01:41:14,680
like they were.

2121
01:41:14,600 --> 01:41:16,680
Speaker 9: Mechanics that you could use, and then they have voices

2122
01:41:16,760 --> 01:41:18,880
to them. It's easier to remember, I'm not.

2123
01:41:19,159 --> 01:41:22,239
Speaker 5: I also think like Sherma isn't what you were looking

2124
01:41:22,319 --> 01:41:24,760
for in that game, whereas that maybe is more the

2125
01:41:24,840 --> 01:41:27,279
kind of thing they were When she was on the.

2126
01:41:27,279 --> 01:41:28,560
Speaker 2: Screen, I was like, I can't wait the next time.

2127
01:41:28,600 --> 01:41:31,560
Speaker 9: I would rather give Sherma hugged than even SKA.

2128
01:41:32,159 --> 01:41:36,680
Speaker 3: Yeah, I think it's physically impossible to hug probably, but

2129
01:41:36,800 --> 01:41:38,720
you want to a bug.

2130
01:41:40,359 --> 01:41:40,800
Speaker 2: Child's But.

2131
01:41:43,920 --> 01:41:46,880
Speaker 6: I would fall in favor of the Sherman argument. I'm

2132
01:41:46,920 --> 01:41:50,680
liking what I'm hearing. Sorry, does have little bells?

2133
01:41:51,039 --> 01:41:55,399
Speaker 2: That little bells are so cute? So comes she comes

2134
01:41:55,399 --> 01:41:56,000
to a city.

2135
01:41:55,880 --> 01:41:59,399
Speaker 3: Leader to think we just bring Monoco back into the.

2136
01:42:00,319 --> 01:42:01,000
Speaker 2: What about feet?

2137
01:42:01,119 --> 01:42:01,319
Speaker 9: Though?

2138
01:42:01,960 --> 01:42:04,800
Speaker 2: What about what about the robot that sounds like a junior?

2139
01:42:04,920 --> 01:42:08,079
Speaker 6: If this category was most interesting character design, I would

2140
01:42:08,239 --> 01:42:09,800
be like Dolman's probably winning.

2141
01:42:09,920 --> 01:42:13,920
Speaker 5: But do the rest of us who aren't really weighing in?

2142
01:42:14,119 --> 01:42:15,800
I guess it's amaze as me and Backler are not

2143
01:42:16,079 --> 01:42:16,720
super waging in.

2144
01:42:16,760 --> 01:42:18,640
Speaker 2: Yeah, I just don't have I mean, I like Chase,

2145
01:42:18,800 --> 01:42:21,880
I like I don't really have out of.

2146
01:42:21,960 --> 01:42:23,960
Speaker 5: The arguments that are being made. Do you are you

2147
01:42:24,079 --> 01:42:26,159
swayed in either way for Sma or Dolmen.

2148
01:42:26,760 --> 01:42:30,319
Speaker 3: I think it's I think I'm familiar with Shurma. I

2149
01:42:30,439 --> 01:42:36,680
played some Silk Song, I'm familiar with her introduction. I'm

2150
01:42:36,800 --> 01:42:40,520
just yeah, yeah, I don't know. I don't think I

2151
01:42:40,520 --> 01:42:42,239
should have a deciding.

2152
01:42:42,359 --> 01:42:44,640
Speaker 4: That's kind of where I'm Do you remember how you

2153
01:42:44,680 --> 01:42:46,800
reacted when you first saw doll Man asking for ruppies.

2154
01:42:46,920 --> 01:42:50,399
Speaker 2: Yeah, uppies in the dance number and everything, I mean,

2155
01:42:50,479 --> 01:42:52,560
everything that they do with doll Man is just I

2156
01:42:52,600 --> 01:42:57,399
really don't want to cut. I don't very strong characters

2157
01:42:57,560 --> 01:43:01,640
in art. Yeah, if we've had our first slight roadblock here,

2158
01:43:03,479 --> 01:43:07,319
I could go either way. But yeah, I I bounced

2159
01:43:07,359 --> 01:43:09,479
off of Silk Song because I'm just not good at games.

2160
01:43:09,840 --> 01:43:12,680
And then Death Training two is just was obscenely long.

2161
01:43:13,199 --> 01:43:17,079
But I based off of early conversations with Dan about

2162
01:43:17,079 --> 01:43:19,079
Death Training two, I felt like I had to fast

2163
01:43:19,119 --> 01:43:20,960
track my way to be trying to see as much

2164
01:43:21,039 --> 01:43:22,000
domain as possible.

2165
01:43:22,000 --> 01:43:24,680
Speaker 9: I mean, Dolmen's really fun like that's the thing about Domen.

2166
01:43:26,239 --> 01:43:32,079
Speaker 2: Maybe SK is overrated. Okay, that's not a crazy statement,

2167
01:43:32,319 --> 01:43:35,000
it's a little bit. I mean, Ska is.

2168
01:43:35,000 --> 01:43:37,399
Speaker 9: Also a lot of fun ESK and Dolmen are very similar,

2169
01:43:37,520 --> 01:43:38,119
and SK.

2170
01:43:38,199 --> 01:43:40,439
Speaker 4: Is like just ridiculous, Like wow, he's filled with wine

2171
01:43:40,439 --> 01:43:42,279
and stuff like that. Just Dollmin does do it better.

2172
01:43:42,319 --> 01:43:44,399
And like, those are my two favorites in this category.

2173
01:43:44,800 --> 01:43:47,560
I would say cut SK if that means keep domant.

2174
01:43:47,640 --> 01:43:51,000
Speaker 2: You know what, if we're talking about everyone from claibscure,

2175
01:43:51,439 --> 01:43:52,600
SK is not my favorite.

2176
01:43:54,000 --> 01:43:58,840
Speaker 6: My favorite Ska is like so spoilers for Exhibition thirty three.

2177
01:43:59,039 --> 01:44:05,479
Ska is a created designed play partner by the creator

2178
01:44:05,560 --> 01:44:09,159
of that world. So it's sort of designed to fill

2179
01:44:09,359 --> 01:44:11,680
this role in the character's life and to be enjoyed

2180
01:44:11,680 --> 01:44:14,960
in the way that we are enjoying the character, which

2181
01:44:15,000 --> 01:44:16,039
I means I think we cut.

2182
01:44:15,920 --> 01:44:18,640
Speaker 5: It interesting, I would say the opsic because he was

2183
01:44:18,760 --> 01:44:20,479
literally designed to be a good character.

2184
01:44:20,720 --> 01:44:25,399
Speaker 2: Yeah, fuck him, I mean, so why isn't he helping more?

2185
01:44:25,680 --> 01:44:28,640
He seems like, yeah, he's lazy, they say, and that

2186
01:44:28,720 --> 01:44:29,560
makes a good character.

2187
01:44:31,600 --> 01:44:34,119
Speaker 12: That's pretty good he does, yeah, you know what, And

2188
01:44:34,199 --> 01:44:36,039
then like the thing that he has you get first

2189
01:44:36,159 --> 01:44:42,239
is my friend, and I'm like, like my friend Matthew

2190
01:44:42,319 --> 01:44:42,720
Rory on.

2191
01:44:42,760 --> 01:44:46,119
Speaker 2: The floor, who is his angry friend. That's the best

2192
01:44:46,199 --> 01:44:47,119
character thing.

2193
01:44:50,119 --> 01:44:55,159
Speaker 5: Ward, Okay, I will say I I like guess Gay

2194
01:44:55,239 --> 01:44:57,760
better than both those characters for the reasons that I stated.

2195
01:44:58,039 --> 01:45:00,119
But if I'm alone in that, I also I'm not

2196
01:45:00,279 --> 01:45:03,000
so like hard and fast and needs to stay if

2197
01:45:03,199 --> 01:45:06,960
the rest, if everyone else wants to cut him, I'll

2198
01:45:07,000 --> 01:45:10,279
say Chase is going fucking no, no, no no. As

2199
01:45:10,319 --> 01:45:12,079
well as we can all agree on that, I would

2200
01:45:14,159 --> 01:45:16,960
if a goes because you guys prefer the other two characters,

2201
01:45:17,039 --> 01:45:21,479
then I get that, uh hey, it was brutal.

2202
01:45:21,680 --> 01:45:24,319
Speaker 2: It was brutal hard. This is really hard. I feel

2203
01:45:24,359 --> 01:45:25,960
like we're just I'm about to see my friend get

2204
01:45:26,039 --> 01:45:28,439
Garmage was a lock.

2205
01:45:28,520 --> 01:45:30,720
Speaker 9: And then it's like we say our favorites like, sorry,

2206
01:45:33,520 --> 01:45:34,600
what's that behind the ship?

2207
01:45:36,680 --> 01:45:47,760
Speaker 2: Understand? I mean, look, they're fighting for honorable mention. Al right.

2208
01:45:47,880 --> 01:45:51,079
So our final three before we crown the winner is

2209
01:45:51,399 --> 01:45:54,800
Chase from Dispatch, Shrma from Hollow Night, Silk Song, and

2210
01:45:54,920 --> 01:45:56,399
then doll Man death Strending two.

2211
01:45:57,680 --> 01:46:02,640
Speaker 5: I think this Chase, I'm talking for excellent swear. Really

2212
01:46:07,880 --> 01:46:10,199
he picks his moments so well because he doesn't pick

2213
01:46:10,239 --> 01:46:10,960
his moments at all.

2214
01:46:12,399 --> 01:46:16,119
Speaker 2: You would love this character. And honestly, like you know,

2215
01:46:16,479 --> 01:46:19,319
sometimes I take some issue with like big high profile

2216
01:46:19,439 --> 01:46:22,199
actors being voice actors and stuff, but like Jeffrey Wright

2217
01:46:22,239 --> 01:46:27,079
completely disappears into this. I'm just like you about it

2218
01:46:27,199 --> 01:46:30,000
being him. I was like, no, that's Chase, my dad.

2219
01:46:30,479 --> 01:46:34,479
Speaker 6: It's like his dialogue is so well written. He nails

2220
01:46:34,600 --> 01:46:37,600
the dialogue and it's just like, man, he just did

2221
01:46:37,640 --> 01:46:39,399
it quick with it too. They did a great job,

2222
01:46:40,119 --> 01:46:41,640
all right, so quick with it.

2223
01:46:41,760 --> 01:46:44,680
Speaker 2: Thank you, thank you. The best new character is Chase

2224
01:46:44,800 --> 01:46:47,960
from Dispatch, runners up Sherma from Hollow Night, Silk Song,

2225
01:46:48,039 --> 01:46:50,600
and dall Man. Let's go recap the winners of day one.

2226
01:46:51,279 --> 01:46:53,319
Uh Will if we could scroll to the top and

2227
01:46:53,520 --> 01:46:57,479
Chuck if you could win? Read the first category? Am

2228
01:46:57,520 --> 01:46:58,239
I reading all of them?

2229
01:46:58,279 --> 01:46:58,600
Speaker 7: And then.

2230
01:47:00,720 --> 01:47:06,239
Speaker 6: Okay, so this was the most cool Oh that feels

2231
01:47:06,319 --> 01:47:09,359
cool Award. We had Chunk Jumping and Donkey Kong Bonanza,

2232
01:47:09,960 --> 01:47:13,800
Sweet Air Combos and Shinobi and our winner parrying an

2233
01:47:13,880 --> 01:47:15,039
expedition thirty.

2234
01:47:14,840 --> 01:47:18,199
Speaker 2: Three Sean, could you read the next category?

2235
01:47:18,279 --> 01:47:21,000
Speaker 5: Oh that's painful, Jan for hardware thing of the Year.

2236
01:47:21,520 --> 01:47:24,399
We have your runners up the Analog three D and

2237
01:47:24,600 --> 01:47:28,000
Attaching Joy cons with magnets, and the winner is the

2238
01:47:28,039 --> 01:47:29,039
A Y n thor.

2239
01:47:29,199 --> 01:47:34,159
Speaker 2: Forward Fantastic Mike. Why don't you read this next one? Yeah?

2240
01:47:34,239 --> 01:47:39,319
Speaker 8: For for best blight, first our runners up our Virtual

2241
01:47:39,399 --> 01:47:43,520
Highlight and over both, the winner being Trespasser. Then for

2242
01:47:43,880 --> 01:47:47,359
worst blight runners up our Darkest of Days Rascal with

2243
01:47:47,479 --> 01:47:55,800
the winner and it could still get worse, folks, Larry.

2244
01:47:55,880 --> 01:48:01,159
Speaker 2: Box off his books, Dan, would you mind reading this

2245
01:48:01,239 --> 01:48:01,800
next category?

2246
01:48:01,960 --> 01:48:02,079
Speaker 3: Sure?

2247
01:48:02,119 --> 01:48:03,760
Speaker 4: It's the best game we beat kind of Funny and

2248
01:48:04,039 --> 01:48:05,960
or mid Max and or Game Informer at this year,

2249
01:48:06,239 --> 01:48:09,880
your winner is Baby Steps, Monaco Two, Pizza Bandit, Remax, Sectory,

2250
01:48:09,880 --> 01:48:11,800
Everybody's Call, Hot Shots and Elden Ring Night Range.

2251
01:48:14,920 --> 01:48:16,840
Speaker 2: Mister Backlar, Could you read this next one?

2252
01:48:17,119 --> 01:48:20,159
Speaker 3: Sure? This category is the Soldier Boy Award for best

2253
01:48:20,199 --> 01:48:22,199
game for people who like to drink and get drunk

2254
01:48:22,319 --> 01:48:25,199
or smoke and get high of the Year runners up

2255
01:48:25,319 --> 01:48:28,159
Skate Story and Sort of the Sea. Your winner Luminous Rah.

2256
01:48:29,239 --> 01:48:32,600
Time for the one time read reread this last category?

2257
01:48:32,760 --> 01:48:35,880
Speaker 9: Yeah, Best new Character, we have our runner runners up,

2258
01:48:36,039 --> 01:48:38,600
Surema from Hollow Night, Silk Song and Doll man from

2259
01:48:38,680 --> 01:48:39,520
death Stranding two.

2260
01:48:40,000 --> 01:48:44,640
Speaker 2: The winner was Chase from Dispatch folks. So that does it.

2261
01:48:44,720 --> 01:48:49,399
Per Day one. I hope you enjoyed the deliberations. We've

2262
01:48:49,439 --> 01:48:52,520
got two more days of very very fun categories. Shouts

2263
01:48:52,560 --> 01:48:54,560
out once again to our friends at main gear for

2264
01:48:54,720 --> 01:48:56,279
letting us use a space. Go to main gear dot

2265
01:48:56,319 --> 01:48:59,000
com slash gihme bomb, go by yourself at PC boys.

2266
01:48:59,079 --> 01:49:02,279
We'll see you next in two days. For the next day,

2267
01:49:02,800 --> 01:49:06,239
we're wrapping it up. Are you impressed? Are you impressed?

