Speaker 1: Hello, everybody, Welcome to Game Spot After Dark, Episode two
Speaker 1: hundred and fifty three. I am back with Jake Decker
Speaker 1: and kurtin Divina. But guess what, we're not in person.
Speaker 1: We're remote now to his favorite way to record a podcast.
Speaker 1: But you gotta do what you gotta do to make
Speaker 1: the content. Jake, how you doing.
Speaker 2: I'm doing good. I feel like I don't have anything
Speaker 2: to talk about this week, so it's fun.
Speaker 1: Don't worry about it.
Speaker 2: I've played some games, but you know, I don't know.
Speaker 1: Yeah, Kurt, what about you? You have anything to talk about?
Speaker 3: I got I got a brand new Hid Object puzzle Adventure.
Speaker 3: Oh last night?
Speaker 1: Oh the audience is in for it?
Speaker 3: I well, I mean either that or they all just.
Speaker 1: Is it part of the and Walked Away? Is it
Speaker 1: part of Spooky Mystery Collection five?
Speaker 3: Or this one could be on there? It's it's from
Speaker 3: it was put on Steam in twenty sixteen, but the
Speaker 3: game is actually from two thousand and six, I think.
Speaker 3: But it's a really good Spooky season one. And yeah,
Speaker 3: for those of you who give a shit and have
Speaker 3: listened to me talk about these games, I always talk
Speaker 3: about True Fear for Sake Consules Part one. I'm still
Speaker 3: waiting for part three to come out. According to the
Speaker 3: dev's Facebook page, it's supposed to come out this month.
Speaker 3: Don't think that's happening. They haven't had an update since
Speaker 3: May anyways. But this one, Shivers Old Shiver, not to
Speaker 3: be confused with four other games called Shiver uh is
Speaker 3: it might be up there is my second favorite hidden
Speaker 3: object game I've ever played.
Speaker 1: Wow, but what makes another sweaty one? What makes it like?
Speaker 1: What what makes a good hidden object game? And what
Speaker 1: makes this one so good? This? This is content, babe,
Speaker 1: We're getting into it now that now.
Speaker 3: That I've so, I've I've played a lot of these
Speaker 3: at this point. They're very easy to play. They are
Speaker 3: casual games at their highest degree, intended for an older audience. Also,
Speaker 3: by the way, there's a studio who makes these called
Speaker 3: Grandma Studios. Just let they know exactly who you're who
Speaker 3: they're making their games for.
Speaker 1: That sounds like you made that up, because that would
Speaker 1: be the studio. That would be what you would name
Speaker 1: your studio.
Speaker 3: Yeah no, mind, would just be old man studios.
Speaker 2: It would be for your mom or whatever.
Speaker 3: Yeah, this is oh yeah, I mean my whole philosophy
Speaker 3: when we make videos a game spot. This is true
Speaker 3: for the listeners, as I always say, can your mom
Speaker 3: watch it? They don't have to like it, but can
Speaker 3: they watch it and follow it? They don't even have
Speaker 3: to understand it, just you know, can they watch it?
Speaker 1: Yeah?
Speaker 3: So I would love to make a studio called can
Speaker 3: your mom play this?
Speaker 2: That's good?
Speaker 4: That's good, that's good, that's great, And then just make
Speaker 4: the most like absurdly niche weird, like loot GRINDI.
Speaker 1: Yeah, but you should make Mosco Elysium too. That's what
Speaker 1: you should do. You might just hop on that train
Speaker 1: and be like, I have no affiliation with Zoum, but
Speaker 1: you know what I think I can make. That would
Speaker 1: disco Elysium two. Guys, I think I can do it.
Speaker 3: There are four studios.
Speaker 4: Doing six Discolysium two in the works. And you click
Speaker 4: in it's just a picture of Kurt with his pick
Speaker 4: from his.
Speaker 3: New from the new developer. Can your mom play it?
Speaker 1: Guy who's never made game before says yeah, I could
Speaker 1: do that. Yeah.
Speaker 3: You know what all you have to do is open
Speaker 3: your game with a black screen and just mumble a
Speaker 3: bunch of shit into a microphone and say it's like
Speaker 3: different personality traits, and there you go, that's what that
Speaker 3: other studio is doing. It's just a bunch of your
Speaker 3: curiosities like oh I felt a wind beneath my legs,
Speaker 3: Like what was that? Did that come from within or
Speaker 3: did it come from a window? And then that's when
Speaker 3: reality speaks and it's like, nah, dude, you just shit yourself.
Speaker 3: And that's when the scene opens up and you're like
Speaker 3: a mom a sleep in bed on the floor. Discolsium
Speaker 3: to you everyone. Anyways, what is your question?
Speaker 2: What makes a good point for not playing click hidden
Speaker 2: object game?
Speaker 1: Okay, it's a good hidden object game.
Speaker 3: So I've played, as I've played dozens of these at
Speaker 3: this point, I've and something I've realized is every single
Speaker 3: time I play a hidden object game that chooses to
Speaker 3: be more than what it is. And what I mean
Speaker 3: by that is usually I think the best case scenario
Speaker 3: for a hidden object puzzle adventure is that there's some
Speaker 3: hidden object parts and then there's some light, and then
Speaker 3: there's some puzzle solving and there's some object finding, and
Speaker 3: then it kind of works like a normal point click
Speaker 3: adventure game. Anytime a hidden subject game tries to incorporate
Speaker 3: too much narrative has special powers or other like mechanics.
Speaker 3: On top of those mechanics, I don't give it. It
Speaker 3: very quickly becomes like monotonous and defeats the purpose of
Speaker 3: being a casual sort of like comforting experience. So I've
Speaker 3: gone through a few recently where it's like it has
Speaker 3: a story I'm playing. I played one where you like
Speaker 3: you wake up in your Dracula and you're you found
Speaker 3: out that you lose your powers, and you got to
Speaker 3: team up with Van Helsing and you got to like
Speaker 3: find your dad Dracula's dad, and you gotta you team
Speaker 3: up with your with your who's the guy with the humpback,
Speaker 3: who's like Frankenstein one of those so ego is hanging
Speaker 3: out with you. And this one has like choose your
Speaker 3: own adventure elements where you can like choose to suck
Speaker 3: with someone's blood or not, and then doing so, you
Speaker 3: get like more powers than he that help you with
Speaker 3: other puzzles or has other elements of like you collect
Speaker 3: shield pieces to unlock other things, and in paper, I'm like, oh,
Speaker 3: that's cool, it's like doing more. And I very quickly,
Speaker 3: like after an hour and a half, was like I
Speaker 3: just want to fucking like dig under the ground and
Speaker 3: find a key that makes no fucking sense and opens
Speaker 3: a door which then leads to a tube that I
Speaker 3: have to untie for no fucking reason. So anyways, that's
Speaker 3: what makes a good In short, what makes a good
Speaker 3: hidden puzzle adventure game is less mechanics. You find some
Speaker 3: less mechanics you it's the core elements are adventure. Going
Speaker 3: in environments, yeah, finding objects to unlocked doors or occasionally
Speaker 3: click on a bookshelf and it's filled with like six
Speaker 3: hundred fucking items of wrenches and teeth and buttons and uh,
Speaker 3: flowers and butterflies that you have to siphing through and pick.
Speaker 3: That's what makes a good one. But Shiver I think
Speaker 3: it's called like something about I can't remember the name.
Speaker 3: It's like shiver Tail of the Hitchhiker. That's not what
Speaker 3: it's called, but it has to do with that. That's
Speaker 3: a good one. That's a good one. It's spooky. It's
Speaker 3: got some nice spooky elements to it. It's a good
Speaker 3: game for people to play during spooky times and the
Speaker 3: cloud Go ahead.
Speaker 4: Are there any hidden object games that don't have a long,
Speaker 4: weird subtitle that is very generic.
Speaker 3: Oh absolutely not.
Speaker 1: No.
Speaker 3: My favorite is left in the Left in the Dark
Speaker 3: no one on Board. Yeah, the best one because it
Speaker 3: makes this like left in the dark, so you're left
Speaker 3: in the dark, but there's no one on board.
Speaker 1: Okay, d Like, I wouldn't they compete with each other
Speaker 1: because if if you, if you read like Japanese light novels,
Speaker 1: there's there's a whole thing where they compete with each
Speaker 1: other to see who can just come up with like
Speaker 1: the longest, stupidest name Jesus Christ.
Speaker 3: What about like a dragon pirate yakuza in Hawaii.
Speaker 1: That's great too. That's also they're they're getting in on that.
Speaker 1: So yeah, I would like to see them all start
Speaker 1: competing to just be like, we know, we have the dumbest,
Speaker 1: longest name.
Speaker 3: Play our game. It's not hard. There are some absurd ones. Actually,
Speaker 3: maybe I should have. I could pull up my Steam
Speaker 3: library now see, well, now I'm not gonna do that.
Speaker 1: Another thing because as you're talking about it, when you
Speaker 1: mentioned igor and stuff, my brain immediately went to, what
Speaker 1: if you just made a hidden object game? But it
Speaker 1: was like using the license of Young Frankenstein. The yeah, yeah,
Speaker 1: like the mel Brooks movie, Like what if and then
Speaker 1: I thought like about licensed, like licensed property is being
Speaker 1: used but specifically for hidden object dudes.
Speaker 3: This is when I first started playing these games. This
Speaker 3: is when I had like this explosion of being like,
Speaker 3: there is so much money left on the table because
Speaker 3: this is such a generic I'm not gonna say easy,
Speaker 3: but like to the point like game genre that you
Speaker 3: can apply anything to it, anything to it. You like basketball,
Speaker 3: here's the basketball had an object game like you like
Speaker 3: you like, uh yeah, you're like young Frankenstein like here.
Speaker 3: It's It's amazing to me how few companies.
Speaker 1: Like saw There's basically they're these.
Speaker 3: Games are basically getting away by making their version of
Speaker 3: it and just not branding it as such. Like there's
Speaker 3: so much left on the table. So anyway, So the
Speaker 3: one I was playing was Dracula, Love Kills, Shiver, Vanishing,
Speaker 3: Hitchhiker Collector's Edition. They all have.
Speaker 1: Collect So I did have a Hitchhiker in it.
Speaker 3: Yeah, it did. Halloween Stories, Horror Movies Collector's Edition. Recently,
Speaker 3: I know the mystery case file ones have an absurd name.
Speaker 3: Oh here's one Alchemy Mysteries prog Legends.
Speaker 1: Wait sorry, repeat that one.
Speaker 3: Alchemy Mysteries, Prague Legends, Prague Legends.
Speaker 4: Yeah right, Oh, oh, Alchemy Okay, I thought you said
Speaker 4: I thought you said Frog.
Speaker 1: No, I heard Prog, but I didn't hear Alchemy. I
Speaker 1: heard Alcatraz, and I was like, well, hold on those
Speaker 1: what's going on there?
Speaker 3: This one's a long one. Nine Clues The Secret of
Speaker 3: Serpent Creek. It's not too bad, I guess, but there's
Speaker 3: nine clues. And then there's the Ghost Files to Memory
Speaker 3: of a Crime. Those games suck. Vampire Legends, the True
Speaker 3: Story of Kiz. I don't know.
Speaker 1: Are the majority of these spooky monster kind of themed
Speaker 1: like they seem to, mostly because the two genres I
Speaker 1: see the most is either like they're they're sort of
Speaker 1: like Gothic romance horror themed, or they're Christmas themed.
Speaker 3: There's a lot of Christmas.
Speaker 1: The Christmas theme ones kind of have like a Hallmark original,
Speaker 1: you know, movie kind of vibe to them.
Speaker 3: Yeah, No, you're on point.
Speaker 1: Is that it is that the only two.
Speaker 3: There's a spooky element to all of them, I think,
Speaker 3: but no Christmas. The Christmas ones are a big deal.
Speaker 3: I haven't played any the Christmas ones because I got
Speaker 3: away for the.
Speaker 1: Season, right it's October right now.
Speaker 3: Yeah, so I'm not gonna play any your Christmas hid
Speaker 3: object shit, but uh yeah, I don't know. I just
Speaker 3: they're just great. I don't know, I've I just got
Speaker 3: off playing Sound Hill Too for like forty hours straight.
Speaker 3: I'm I'm now a proclaimed expert. I feel like in
Speaker 3: both the original and the remake, which is something I
Speaker 3: never thought I would ever fucking say in my life.
Speaker 3: But here we are, and I wanted something spooky but chill,
Speaker 3: so here we are, and I'm just yeah, so shiver.
Speaker 3: Vanishing Hitchhiker, which also plays like or has the same
Speaker 3: structure as Sound on Hill Too. You start out in
Speaker 3: like sort of like an apartment building, and then you
Speaker 3: finish all those puzzles and spooky shit there, going into
Speaker 3: a hospital and you do a bunch of spooky puzzles there,
Speaker 3: there's a there's a trap what do you call it?
Speaker 3: An escape room section? That's pretty good.
Speaker 1: You could easily translate that franchise to hidden object.
Speaker 3: Well, I think based. I mean Silent Hill two more
Speaker 3: or less is a hidden object game. You just walk
Speaker 3: around instead of clicks.
Speaker 1: Right, But I'm saying if they wanted to just like,
Speaker 1: you know, ye make money on the table exactly.
Speaker 4: I mean, with all the Silent Hill projects they announced
Speaker 4: last year right earlier this year, not surprised and.
Speaker 3: It would actually make me care about one of them.
Speaker 2: What was it?
Speaker 3: That was it?
Speaker 4: The call Silent Hill, the call or whatever that apparently
Speaker 4: was just atrocious.
Speaker 1: It was that like, oh, that was the U Twitch
Speaker 1: like plays type one right? No, no, no, no no.
Speaker 4: It was trying to go for like a pt sort
Speaker 4: of vibe. But I think I think like Mark gave
Speaker 4: it like a two or something O.
Speaker 3: The one that's there, it's the message fucking forgot that
Speaker 3: even happened.
Speaker 1: I think that was get What the what's the Silent
Speaker 1: Hill Twitch one that was like terrible?
Speaker 3: That was around the exact same time, UH Twitch game?
Speaker 1: The heck was it? I have no idea, Yeah it doesn't,
Speaker 1: who cares.
Speaker 3: It's completely forgot. The one that came out for like
Speaker 3: PS five Auto where and you can play it right now.
Speaker 4: I remember I was like, I'm gonna play that when
Speaker 4: I get home, and then I think, because Mark writes
Speaker 4: incredibly fast in but by the time I got home,
Speaker 4: his reviews up and gave it a too, and I
Speaker 4: was like.
Speaker 1: All right, I'm not playing. He's like, he's like, it's free,
Speaker 1: but like you're talking not free exactly exactly.
Speaker 3: That was. That was like, oh, that was a weird
Speaker 3: argument that people started bringing up about, like oh, it's
Speaker 3: weird to review games now stuff like game Pass because
Speaker 3: you know, reviews are supposed to inform your purchasing decision.
Speaker 3: I was like, no, they're supposed to inform your decision
Speaker 3: in which you use your time. It's like, I'm still
Speaker 3: even if something's free, I'm not gonna I would like
Speaker 3: to be informed on what it should be spending my
Speaker 3: actual time. Absolutely like Shiver, Vanishing Hitchhiker exactly.
Speaker 1: I did spend some of my time this weekend playing
Speaker 1: Silent Hill too.
Speaker 2: He I didn't too.
Speaker 3: You didn't tell me that. Neither one of you told you.
Speaker 4: Well.
Speaker 1: I wanted to wait for the pod to share my opinion. Yeah.
Speaker 1: I played it with my brother, which is, as I
Speaker 1: mentioned on the last episode of the podcast, I was
Speaker 1: gonna do that. And he is a huge, huge Silent
Speaker 1: Hill fan, so he was coming in very skeptical of it,
Speaker 1: and he actually he's like, you know what, eat my
Speaker 1: words here. This is really fantastic. He's super impressed by it,
Speaker 1: which is cool.
Speaker 3: What does he think about the dialogue delivery?
Speaker 1: He thinks it's really good.
Speaker 3: He's like he's on one of those apologists where it's like, oh, no,
Speaker 3: it's supposed to be it's supposed to be bad on purpose.
Speaker 1: No, no, no, no. He was like, if he the
Speaker 1: way he described it was it felt like it was
Speaker 1: retaining the the spirit and intent of those conversations, but
Speaker 1: the voice acting itself felt, you know, very well delivered.
Speaker 1: He's like, the talent on display is really good. He yeah,
Speaker 1: he has not had an issue they yet. The only
Speaker 1: thing that he says he doesn't like is that they
Speaker 1: didn't include the the intro cinematic that plays if you
Speaker 1: like stick on the menu too long or it like flashes.
Speaker 1: Because he was just.
Speaker 3: Like, yes, super aggressive and.
Speaker 1: Right right only because well, he was like, one, I
Speaker 1: think that's the only spot where it plays, So it'd
Speaker 1: be a shame if it never showed up. But maybe
Speaker 1: it'll show up in another part of the game. Maybe
Speaker 1: you would know.
Speaker 3: But uh but.
Speaker 1: Uh he was like, ah, that'd be kind of cool
Speaker 1: if they recreated that. That would just be like kind
Speaker 1: of silly and dumb. But I feel an actual an
Speaker 1: actual complaint of Free Update. Yeah, there you go. But
Speaker 1: uh yeah, he was really impressed, and I also, uh
Speaker 1: am really really impressed. Uh. I mean, we talked about
Speaker 1: it a lot last week. I think the thing I
Speaker 1: want to kind of touch on that I haven't heard
Speaker 1: as many people talk.
Speaker 2: About is.
Speaker 1: I think the combat in that game is genuinely terrifying
Speaker 1: and spooky and like gave me multiple like jump scare moments.
Speaker 1: Maybe I'm just bad, but I find myself actually like
Speaker 1: teetering on the edge of death a lot playing the Apartments.
Speaker 3: So it's good to hear you both say that, because
Speaker 3: Mark Delaney said that to me. I, on the other hand,
Speaker 3: did not have that experience.
Speaker 1: Yeah, you're just too good.
Speaker 3: I was just like bobbing and weaving and zipping through
Speaker 3: things and getting to the point where I was like,
Speaker 3: I don't even fight half these motherfuckers, which is why
Speaker 3: for the first five hours I was like, I'm just
Speaker 3: running through fights. But it gets to a point though,
Speaker 3: where it does position you and you have to really
Speaker 3: it feels like I was like, I could avoid this,
Speaker 3: but I know I'd be risking myself to avoid it,
Speaker 3: so I have to get in this fight. And that's
Speaker 3: where it starts to get a little better.
Speaker 1: Right, So in general combat way more. It demands more
Speaker 1: of you versus the original combat, which is you know
Speaker 1: the little bit I played a soil hill too. I
Speaker 1: was like, this is easy. It's like you you really
Speaker 1: don't have to do much with it.
Speaker 4: It.
Speaker 1: The the enemies that got me the most were the
Speaker 1: like weird I don't know. The manes, Yes, the mannequin's
Speaker 1: one got me because they do this fucking thing where
Speaker 1: you'll see one and it runs away and then it
Speaker 1: hides somewhere and it focks me up. There was one
Speaker 1: where like I got like attacked by one and I
Speaker 1: was like and then I like I saw it like
Speaker 1: run into a room and then just stop and I
Speaker 1: was like, you, motherfucker, I know you're waiting right behind
Speaker 1: that wall, and I was it gets bad.
Speaker 4: I've seen him like curl up behind beds, like I'll
Speaker 4: see him running there.
Speaker 2: I'll walk in where is it?
Speaker 4: And then I turned the corner and it's oh.
Speaker 3: I think. I think one of the best parts is
Speaker 3: that it allows you to see it first, Like it's
Speaker 3: designed in such a way that you're not taken off guard,
Speaker 3: like you're you're looking for it, but it's just enough
Speaker 3: of a window that you can see it and react.
Speaker 3: And I think that's one of the best parts about it,
Speaker 3: so that it deliberately makes sure you see it. It's good.
Speaker 1: There's this one little section in the apartments, the woodside apartments.
Speaker 1: It's right before you go to the the second apartments
Speaker 1: where it turns into the other world, where they basically
Speaker 1: put like five of them in a row in like
Speaker 1: a series of rooms. And the first room I went
Speaker 1: into like got attacked by one. It's like I got it,
Speaker 1: second one attacks, third one comes out of nowhere and
Speaker 1: just like fucking kills me. And then when I reloaded,
Speaker 1: I like carefully was like looking around the corner, like
Speaker 1: trying to figure it out, and I just see one
Speaker 1: just like crouched underneath a little coffee table, and I
Speaker 1: was like, you, motherfucker, I see you, I see you.
Speaker 1: I got him And I was like, yes, great, And
Speaker 1: then another one just like heme out of nowhere. Fucking GotY.
Speaker 1: But it was It's terrifying. Is genuinely really unnerving. The
Speaker 1: sound design is also sounds so good.
Speaker 3: You My favorite, my favorite thing sound design is the
Speaker 3: James Clears his throat all the time. So you'll just
Speaker 3: be looking at a map and you'll hear James like,
Speaker 3: and I fucking love it all detail. There's a human
Speaker 3: quality of just hearing somebody just like all the time.
Speaker 3: Really interesting to hear what you think there as somebody
Speaker 3: who didn't play the original.
Speaker 4: Well, just to mention something John Luke had said, are
Speaker 4: you are you playing on PlayStation five or PC?
Speaker 1: I picked PS five okay because I heard that the
Speaker 1: PC version has the stutter struggle real bad damn it.
Speaker 1: So I opted to because it's an unreal engine sharp game.
Speaker 1: So I was like, I'll just go with PS five to.
Speaker 4: Not because I'm sure you've noticed by now, like when
Speaker 4: you get close to an enemy, the controller like has
Speaker 4: that radio sound.
Speaker 2: Most of the time.
Speaker 4: Sometimes it doesn't do that sometimes and it doesn't like
Speaker 4: kind of brilliant.
Speaker 1: So yes, I love how the game breaks its own
Speaker 1: rules to fuck with you, you know, like the the
Speaker 1: moment where because like there there's some hallways where you're like,
Speaker 1: oh my flashlight it can see this far and then
Speaker 1: sometimes the flashlight doesn't work. Yeah, because you're isn't as
Speaker 1: effective dark really dark. It's like and you're like, I
Speaker 1: can't see shit with this flashlight. Fuck you game. Oh
Speaker 1: my god. The the the reveal of Pyramidhead, the first
Speaker 1: time you see Pyramidhead, that game genuinely terrifying. And as
Speaker 1: someone who played up to that point in Silent Hill
Speaker 1: two knows who Pyramidhead is played it. When I played
Speaker 1: on the PS two, I was like, all right, yeah,
Speaker 1: that's pyramid Head, Like that's that's cool. But the way
Speaker 1: they do it in this where one like just the
Speaker 1: lighting and how they don't make a big deal out
Speaker 1: of it. He's just suddenly there behind the bars and
Speaker 1: it's so creepy and you're like they like they like,
Speaker 1: they don't make a big deal out of it. He's
Speaker 1: just there and he's staring at you. Yeah, I didn't know.
Speaker 3: I just all I heard was the audio there was
Speaker 3: there's just there's just a swelling and there's just a
Speaker 3: weird sounds coming at that point, and I didn't catch
Speaker 3: it at first. I was like, what is going on
Speaker 3: in this hallway? I was like going in and out right,
Speaker 3: That's when I finally saw and.
Speaker 1: The radio is going off and off and off, and
Speaker 1: then you like leave and you go to the next
Speaker 1: room over and the radio is still going off a
Speaker 1: like full volume, and you're just like, it just keeps going,
Speaker 1: but nothing's happening. He's not attacking you, there's no nyans,
Speaker 1: but the radio just keeps getting louder, and you're like
Speaker 1: you're getting anxious because it's like, oh fuck, the radio
Speaker 1: is still going. And yeah, so the way they use
Speaker 1: the radio both like they overplay it and then like
Speaker 1: as Jake mentioned, sometimes it just doesn't even play at all. Also,
Speaker 1: at being in the controller is one of the few
Speaker 1: times where like using that as a controller gimmick I
Speaker 1: think is genuinely pretty effective because it's like you're like
Speaker 1: holding the radio. It almost feels like so it kind
Speaker 1: of is like I don't know, it just it just
Speaker 1: adds to it in your brain.
Speaker 3: And also I also use the controller as my sole
Speaker 3: way of knowing what my health was. Yeah, yeah, yeah,
Speaker 3: it's the only way I been like indicating because it
Speaker 3: doesn't show you on screen other than the vignette of
Speaker 3: course or the giant red. Actually I actually turned that
Speaker 3: off mostly for oh you can Yeah yeah, I turned
Speaker 3: it off mostly for capture reasons, because capturing for the
Speaker 3: review and I just didn't want, you know, certain parts,
Speaker 3: there's there's this basically there's a moment when you have
Speaker 3: to reach into a toilet and I really wanted to
Speaker 3: capture that and like make sure I get proper. And
Speaker 3: that's when I finally turned off the venette because I
Speaker 3: was little health.
Speaker 2: I was like, no, I want to tell that part
Speaker 2: in particular.
Speaker 4: I've been enjoying the game a lot, but I was like,
Speaker 4: he just walks into that room and knows exactly what
Speaker 4: to do. He's like, yeah, I'm in the toilet room.
Speaker 4: There's something here I know, and he just he just
Speaker 4: his whole arm is keep going. He pulls out pus.
Speaker 3: Out the clock arm or whatever, and I'm like, why
Speaker 3: why did you do that?
Speaker 2: Like was there so telling you too?
Speaker 4: Maybe it gets explained later, but I think that is
Speaker 4: sort of the I'm enjoying.
Speaker 2: I'm enjoining it a lot.
Speaker 4: I'm finding it very scary, especially compared to like I know,
Speaker 4: very different styles before, but like Resident Evil's very different
Speaker 4: kind of scary.
Speaker 2: This is like terror inducing, I would say.
Speaker 4: However, I do I laugh at the cut scenes because
Speaker 4: I think the voice acting is good, but like James's pauses,
Speaker 4: like the editing is so bizarre, like where it's like
Speaker 4: someone says a line, it cuts back to him, and
Speaker 4: he's like vacant for like a half a second, and
Speaker 4: then says his line, and it cuts back to the
Speaker 4: character and they're vacant for like a half second, and
Speaker 4: then they say their line, and it's like.
Speaker 3: You should watch the original, man, Oh.
Speaker 4: I'm sure, I'm sure.
Speaker 2: Yeah, that's why.
Speaker 4: Like I'm sure it's like paying homage to the original
Speaker 4: or like that's how people remember it in their head.
Speaker 4: But like it's so hard not to laugh when it's like,
Speaker 4: why are you here.
Speaker 2: My dead wife? Just like Okay.
Speaker 3: There's also his deliveries to to his to the actress
Speaker 3: credit and also to the technology. Frankly, I think that's
Speaker 3: I think that's one of the things that makes these
Speaker 3: cut scenes work for me in ways that the original didn't,
Speaker 3: because I'm with you, Jake, playing the original game and
Speaker 3: hearing people's apologies in a way be like no, no, no, no,
Speaker 3: it's supposed to be like that. Like I just don't know,
Speaker 3: I just don't know if I can subscribe to that mentality.
Speaker 1: Sure, I watch it.
Speaker 4: I don't think it's bad, Like I can see I
Speaker 4: get it, But like there are just some lines where
Speaker 4: it's like, Okay, that just sounds that.
Speaker 3: Was a little stupid, like probably verbatim too. I mean,
Speaker 3: basically this script is verbatim of the original, the exception
Speaker 3: of there's two there's like a couple new scenes, and
Speaker 3: then there's some lines they took out, which I bet
Speaker 3: you if they kept in, Jake, you'd probably be on
Speaker 3: the floor. One in particular. Yeah, if you get around,
Speaker 3: you should watch the I made a video about the
Speaker 3: biggest differences, and there's something I want to address with
Speaker 3: that video real quick. A lot of people in the
Speaker 3: comments are like, you forgot that the line is still
Speaker 3: in it. I know it is. I knew it was
Speaker 3: to you listeners, and you know what line I'm talking about.
Speaker 3: I know that doesn't that's not a big difference. The
Speaker 3: difference is that they chose not to have that line
Speaker 3: in that scene. Anyways, But if you look, if you
Speaker 3: watch that video, Jake, I think you should there's two
Speaker 3: lines I think you will laugh at.
Speaker 2: Should I wait until I finished it?
Speaker 3: Yes, Okay, yeah, absolutely, it's a very spoiler heavy video.
Speaker 2: I'll wait then, but I will watch it.
Speaker 4: I'm very curious, like because like I, like I said,
Speaker 4: I never played the original, I have very little context.
Speaker 4: I know the genre, I know about Pyramidhead. Some of
Speaker 4: the scenes and areas I'm like, okay, yeah, I can
Speaker 4: picture how this looked, you know, back in the day,
Speaker 4: but I other than that, don't really know anything.
Speaker 2: So yeah, it's all new to me.
Speaker 4: And I think that's part of the reason why I'm
Speaker 4: giggling at some of these scenes that just I don't know,
Speaker 4: just just don't don't don't work as well as I think.
Speaker 2: Maybe some people think.
Speaker 3: No, I don't blame you. I agree, like I think
Speaker 3: a lot of I think a lot of it in
Speaker 3: this new one is owed. That makes it okay to me,
Speaker 3: is o too that I think a lot more heavy
Speaker 3: lifting is done purely in their faces right themselves, because
Speaker 3: so many parts with James, specifically, he'll like bite the
Speaker 3: corner of his lip a certain way, or you'll see
Speaker 3: like his Adams apple move because he swallowed, And it's
Speaker 3: little little details like that that actually show that there's
Speaker 3: something going on. But underneath the hood of these characters,
Speaker 3: you just it's just not as overt.
Speaker 4: I will say one scene that I thought was that
Speaker 4: was pretty good that I was waiting for it to
Speaker 4: just kind of fall apart because I thought it would
Speaker 4: be kind of corny or they'd like over explain, it
Speaker 4: would be like just a.
Speaker 2: Exposition.
Speaker 4: Dump was when he's in the strip club or whatever
Speaker 4: and she puts the drink for him, and I was like, Okay,
Speaker 4: now he's gonna tell us about how it was an
Speaker 4: alcoholic and like go into all this stuff.
Speaker 3: But he just didn't.
Speaker 2: He's like I don't want it, and it's like, okay,
Speaker 2: that's kind of an awkward scene, but.
Speaker 3: That's that's also a new scene that's okay. Yeah, yeah,
Speaker 3: Like there's a there's a specific clip this thing you're
Speaker 3: referring to when the camera lingers on him looking at
Speaker 3: the glass and I was getting ready same as you be,
Speaker 3: like all right, I get it over with to talk,
Speaker 3: Like give this reason that James is an alcoholic. Never happens.
Speaker 3: It's never even mentioned, and that's something that's entirely new.
Speaker 3: It was never even insinuated in the original game. So
Speaker 3: I actually appreciated that scene.
Speaker 4: Yeah, yeah, I liked it because I was just expecting
Speaker 4: way more and they gave me.
Speaker 1: Less, and I was like, there's some good subtlety going on.
Speaker 1: That's like wow, Yeah, it's nice to see.
Speaker 4: Yeah, And I mean to your point about the facial
Speaker 4: expressions too. I imagine like the pauses are much easier
Speaker 4: to handle when you know they have They're more expressive.
Speaker 4: There's some subtext there to it than right before, where
Speaker 4: it didn't have that nuance.
Speaker 3: So, so have you gotten where are you? Are you
Speaker 3: in the hospital yet?
Speaker 2: I'm almost to the hospital, I believe.
Speaker 3: Okay, did you get to the movie theater?
Speaker 2: No? Not yet?
Speaker 3: Okay.
Speaker 4: I I just left to the strip club and I'm
Speaker 4: following Maria or what's her name, I don't know.
Speaker 2: Yeah, not Mary, Yeah, not Mary. Mary's the Mary's the
Speaker 2: dead wife.
Speaker 3: Yeah, just been dead three years years? So was she here?
Speaker 2: That's said. I I am liking it. I'm gonna play
Speaker 2: more tonight.
Speaker 3: Uh.
Speaker 4: I've been finding it very hard to play for extended
Speaker 4: periods of time because after a while.
Speaker 3: It's just so.
Speaker 2: So tense. I just feel it.
Speaker 3: I played that game I had to play for work.
Speaker 2: I've really played it at night too.
Speaker 3: See how our stretches non stop, just stretches just to
Speaker 3: get through it, just to do it. And then you know,
Speaker 3: did a new game plus, didn't finish the new game plus,
Speaker 3: But yeah, pretty far. So that's I've just was just full.
Speaker 3: I was taking through that game, but herenywhere and your
Speaker 3: brother and your brother's digging it.
Speaker 1: He's digging it. Yeah, he's he's really digging it. You know,
Speaker 1: we'll see how it lands in the end. But I mean,
Speaker 1: you know, from what everyone else said, it seems like
Speaker 1: it keeps that momentum most of the way through.
Speaker 3: He's a Signalis fan. I know that.
Speaker 1: Mm hm yep, sure is. So if you like Silent Hill,
Speaker 1: I like that.
Speaker 3: I probably like Signalis.
Speaker 1: The try to play signaliss and I just couldn't get
Speaker 1: into it at the time. But to be fair, that's.
Speaker 2: I've tried three times now and it just didn't do
Speaker 2: it for me.
Speaker 1: It was less the game and more of the time
Speaker 1: in which I played it. So maybe if I try
Speaker 1: it again.
Speaker 3: I just remember being on the other not the other side.
Speaker 3: But that was the same year as Norco and those
Speaker 3: games are not comparable. But I do remember it being
Speaker 3: sort of a contention when it came to discussing like
Speaker 3: some of the games of the year, and especially when
Speaker 3: you get to the smaller, sort of more factful indie ones.
Speaker 3: I not to say that we had like teams Ignaalist
Speaker 3: team Norco, but it was a very clear for me
Speaker 3: divide in which I was like, no, I think Norco
Speaker 3: is a substantially more interesting game, but uh, you know
Speaker 3: that's I'm also very very anal pretentive when it comes
Speaker 3: to survival horror. Me also reminded me too much of
Speaker 3: Silent Hill too in a bad way. So I was like,
Speaker 3: I just don't know. I can't do this again. I
Speaker 3: can't jump down another hole for absolutely no reason whatsoever,
Speaker 3: which that game asks you to do constantly.
Speaker 2: Yeah, Or stick your hand in a toilet for no reason.
Speaker 3: Yeah, but I would you know you do that say
Speaker 3: lovey in a moment in time, which just you know, like,
Speaker 3: I'm in a place that makes no sense. You sure
Speaker 3: most fall looking toilet. My wife is dead, but I'm
Speaker 3: looking for her. Maybe she's in here.
Speaker 1: A funny story about that. My brother was telling me
Speaker 1: that if you play the original Silent Hill three and
Speaker 1: you had a Silent Hill too save, there would be
Speaker 1: a line that would get added to that game where Heather,
Speaker 1: the main character, it sees a hole, sees a hole
Speaker 1: in the wall, and it's like I should stick my
Speaker 1: hand in there. Wait, why the fuck would I do that?
Speaker 1: Like just like acknowledging that, like James would just do
Speaker 1: that for no reason, Like so like they're you know,
Speaker 1: you're self aware. If they knew it was, it was
Speaker 1: kind of ridiculous, which is is funny.
Speaker 3: Well, I will say I am planning on playing sound
Speaker 3: Hill four, which I never have. So it's as uh
Speaker 3: as much as I never thought it'd become like a
Speaker 3: sound Hill person, which I still don't.
Speaker 2: Think I am.
Speaker 3: It's opened the doors a little bit before I don't
Speaker 3: know me willing to be maybe a little bit more
Speaker 3: patient than than I happened in the past. So I'm
Speaker 3: playing on doing that after I get done with Shiver,
Speaker 3: Vanishing Hitchhiker.
Speaker 1: I've been playing a game, Vanishing It, super Finishing It. Yeah, sup,
Speaker 1: Vanishing No, I've been playing. Uh. I played the first
Speaker 1: two episodes of Life Is Strange Double Exposure.
Speaker 3: Wait is that available to play?
Speaker 1: Yes? So it's really weird. Can the game comes out
Speaker 1: in two weeks?
Speaker 3: Okay?
Speaker 1: Before game? You know it's got five chapters, the typical
Speaker 1: Life is Strange stuff. It'll all come out at once.
Speaker 1: They stopped doing the whole you know, release an episode
Speaker 1: piecemeal thing. Since two. But if you spend in game
Speaker 1: calls fifty bucks. But if you spend an extra thirty bucks,
Speaker 1: if you spend eighty bucks, you can get the first
Speaker 1: two episodes a week early. And I think that fucking sucks.
Speaker 3: Then why did that have it?
Speaker 1: Well, I have it because I got a code for
Speaker 1: it because it's my job.
Speaker 3: Okay, so you are you are able to Yes, these
Speaker 3: things are public, these two these two episodes are public.
Speaker 1: They're public. You can play them, you could go on YouTube.
Speaker 3: And watch them if you spend eighty dollars.
Speaker 1: If you spend eighty dollars, you can get early. And
Speaker 1: I think that sucks because their argument was, oh, we
Speaker 1: wanted to create some of that original suspense and mystery
Speaker 1: of like people talking about it before, like.
Speaker 3: You have lie, don't make it up.
Speaker 1: I think that's bullshit. Yeah, you just want people to
Speaker 1: spend more money. And then because it's like from my perspective,
Speaker 1: like don't spend thirty bucks, wait two weeks, that's a
Speaker 1: waste of money.
Speaker 3: But then stay offline.
Speaker 1: You have to go dark, you have to stay completely offline,
Speaker 1: and that sucks, right, like because you know that game's
Speaker 1: all over TikTok and if your algorithm is like, you know,
Speaker 1: I'm a Life a strange fan, the algorithm is like
Speaker 1: you love, Life is strange. Here's a bunch of spoilers,
Speaker 1: So I just want to say I don't support that.
Speaker 1: I think that's shitty. The game itself, I want to say, though,
Speaker 1: is quite fantastic.
Speaker 3: Okay, So is it gratuitously tragic?
Speaker 1: Yes, of course it is. Of course it is. That's
Speaker 1: the whole fucking thing about them. It's gratuitously tragic.
Speaker 3: Life istitously tragic.
Speaker 1: Life is gratuitously tragic. This is an interesting one because
Speaker 1: it is a kind of direct sequel to the first
Speaker 1: game because you play as the same character as the
Speaker 1: first game, Max, so it like ignoal you basically that
Speaker 1: first game has a major choice to pick at the end,
Speaker 1: and then you actually, in the opening of this game
Speaker 1: get to ignore which choice you picked, and then that
Speaker 1: kind of affects Max's you know, kind of background and
Speaker 1: history throughout the game, which is so it's interesting. So
Speaker 1: it's like and at first I wasn't sure if it
Speaker 1: was gonna be how I felt about it, because I
Speaker 1: really liked that first game. I like Max as a
Speaker 1: character and kind of like, coming back to that character
Speaker 1: so long, like you know, ten years later is a
Speaker 1: little like like, you know, are you gonna why are
Speaker 1: you doing this? What's the reason? Is it gonna be good?
Speaker 1: Is it gonna just come off as kind of like eh,
Speaker 1: especially because it's not the original development team that worked
Speaker 1: on the first game. It's the team that worked on
Speaker 1: True Colors, which I thought was okay until the ending,
Speaker 1: which I did not like at all. But so far,
Speaker 1: I'm actually very impressed with the way they handle bringing
Speaker 1: back Max as a character and just all the the
Speaker 1: plot beats in the writing. It's I'm I am am
Speaker 1: quite a fan.
Speaker 3: Uh.
Speaker 1: This game feels like it was made for me, John
Speaker 1: specifically because not only is it, hey, we brought back Max,
Speaker 1: you know, like you know, the character from one who
Speaker 1: I really like. Uh, it takes place in Vermont in
Speaker 1: the winter, and Max is a photographer, so a huge
Speaker 1: part of the game is taking photos and you actually
Speaker 1: get to like frame the photos, right, So I was like, wow,
Speaker 1: you just you're trying to hit all my buttons. Life
Speaker 1: is strange. I actually have been taking notes of of
Speaker 1: Vermont mentions the the an expert reacts, Yeah, I'm gonna
Speaker 1: do an expert react where I'm going to point to you.
Speaker 1: So the town is not real. It's called Lakeport. I'm like,
Speaker 1: that's not a real town. But the where's my notes?
Speaker 1: Like the strange notes? So okay, vermontisms. They mentioned Burlington,
Speaker 1: the town takes place in.
Speaker 3: Is that mentioned?
Speaker 1: They haven't mentioned cold Holocider yet, But I'll keep on
Speaker 1: a lookout Lake Champlain obviously because you know it's it's
Speaker 1: it's like Port. There's like Champlain right there.
Speaker 3: Uh.
Speaker 1: They have a poster with Champ the like Champlain Monster
Speaker 1: on it, so Champ mentioned uh. And they've mentioned Vermont
Speaker 1: State University, which is not UVM, which is the well
Speaker 1: known Vermont college. Vermont State University is the much smaller
Speaker 1: college in the capital of Montpelier. So those are my
Speaker 1: my isms. But I will say they didn't get the
Speaker 1: right fucking area code on the phone numbers. Well did
Speaker 1: they just eat like two?
Speaker 2: Did they just use five five five, because that's.
Speaker 1: Well no, they well they use five five five, but
Speaker 1: but the but the area code in front of the
Speaker 1: five five five like they use Oh, sure, okay, they
Speaker 1: use uh, well, they've used a couple, but the first
Speaker 1: one they used was six ' ten and I'm like,
Speaker 1: that's Pennsylvania. Get out of here with that. Vermont is
Speaker 1: aightoh two and and and it's and it's for the
Speaker 1: entire state because Vermont is that small that we have
Speaker 1: one area code for entire state. And I was like,
Speaker 1: you could just use ATO two. I don't know why
Speaker 1: you you're already using five five five, So maybe there's
Speaker 1: a reason why they.
Speaker 3: Can't use And have you seen aight o two at all?
Speaker 1: No? I saw ato. I saw six ten, and I
Speaker 1: saw like I think, I think I saw like eight
Speaker 1: hundred or something or but I didn't see eight o two.
Speaker 1: And I was like, you're not You're not using the
Speaker 1: Carcteria code. So points after that there has strange I
Speaker 1: wonder if there is something behind that. There might be,
Speaker 1: but then but why would But then why would you
Speaker 1: use six ten? That's a real that's a that's a
Speaker 1: real area code, you know, and you're already using five
Speaker 1: five five, so it doesn't matter. But maybe there's a reason.
Speaker 1: But yeah, anyway, not the correct area code, so points
Speaker 1: out for that one. Ah. Yeah. I I genuinely like
Speaker 1: the game so far. I think it's really good. It's
Speaker 1: it's interesting because, uh, you are it canomically takes place
Speaker 1: ten years later, so Max is twenty seven in the game,
Speaker 1: so you're not playing eighteen anymore, but you are a
Speaker 1: you have an artist residency at a college, so you
Speaker 1: are still like interacting with a lot of like college
Speaker 1: age kids. So it's still definitely has some of that
Speaker 1: that kind of I don't know, like tween writing, where
Speaker 1: you're like, it's an exaggerated way that kids talk. Sometimes
Speaker 1: there is there is a.
Speaker 3: I always have I'm curious about the writing because in
Speaker 3: the first game, and there was always uh when I
Speaker 3: first played it, I always got the impression that it
Speaker 3: was a bunch of.
Speaker 1: Dudes writing they think, yes, that's a common that's a
Speaker 1: common sentiment. I don't think this quite feels as bad
Speaker 1: as that, But you're there's definitely some stuff like Okay,
Speaker 1: so without getting into two spoilers, but the game does
Speaker 1: revolve around a murder, because uh, every life is strange
Speaker 1: game revolves around that, and there is a one of
Speaker 1: the characters is a girl who runs a true crime podcast,
Speaker 1: and you're like, great, cool, they do make her the
Speaker 1: fucking worst, Like you're just like, okay, I'm supposed to
Speaker 1: hate you got it, You're awful. But yeah, they you know,
Speaker 1: they do some of that kind of stuff where it's
Speaker 1: like a little hyper exaggerated, like if people really behave
Speaker 1: like this or talk like this, But it's like video game,
Speaker 1: it's a story. It's fine. So but yeah, I'm really
Speaker 1: impressed with it. I will say the first two episodes
Speaker 1: already I like more than the entirety of True Colors.
Speaker 1: The last game so already gets my steal of approval.
Speaker 1: But obviously, yeah, they can still fuck it up at
Speaker 1: the end, So I guess I'll reserve full judgment until
Speaker 1: the full game comes out and I've played the rest
Speaker 1: of it.
Speaker 3: Did you like Before the Storm?
Speaker 1: Oh? I hated Before the Storm?
Speaker 3: Okay?
Speaker 1: Good? Now. The only good thing about Before the Storm
Speaker 1: is the soundtrack, which is done by Daughters, which Georgia
Speaker 1: lovingly describes as kill yourself music, loving it, which is
Speaker 1: which is which is apt because that kind of the
Speaker 1: mood of that whole game. But no, I really do
Speaker 1: not like that game.
Speaker 3: Okay, So did you like? Okay, So there's life is Strange,
Speaker 3: there's Before the Storm, then there's two.
Speaker 1: There's two, and there's True Colors. I actually have not
Speaker 1: played two. I have I'll say that I have not
Speaker 1: played two.
Speaker 3: I know some people that's when I that's when I
Speaker 3: officially like tapped out, when I was like, this, okay
Speaker 3: is looking to just be the most cynical, gratuitously tragic
Speaker 3: thing to the point where it's like, I can't The
Speaker 3: game made me feel like if I leave my house
Speaker 3: and someone says hello to me, they're actually going to
Speaker 3: fucking kill me later, or or if they're the most
Speaker 3: racist person on the planet or the person on the planet.
Speaker 3: I've heard too, really really hard on that. And I
Speaker 3: know some people love to they say it's the best one.
Speaker 3: I haven't played it, but I really love the first
Speaker 3: one a lot, despite its flaws, Like that game is
Speaker 3: kind of special to me. I hated before the Storm,
Speaker 3: and I thought True Colors was solid, but I didn't
Speaker 3: like the way it came together. But so far, this
Speaker 3: is this is pretty high up there. This is giving
Speaker 3: me the similar good vibes that the first one gave me.
Speaker 3: So I'm impressed. You got how many episodes are their total?
Speaker 1: There's five?
Speaker 3: You got three more to go?
Speaker 1: Yeah, three more to.
Speaker 2: Go, and let me see, you have to wait until release.
Speaker 1: For those yes, yes, you have to wait to full
Speaker 1: release to check those out. Again, I really don't. Don't
Speaker 1: spend thirty bucks to get it early. That's don't do that.
Speaker 1: Save your money, save your money, Get off the internet.
Speaker 1: Avoid spoilers, which is hard because people just do not
Speaker 1: care and just openly talk about that stuff, which is
Speaker 1: kind of a bummer, like, you know, because these people
Speaker 1: who don't want to, you know, get spoiled. But whatever,
Speaker 1: that is what it is. Well, I think that's a
Speaker 1: podcast fellas saying anything.
Speaker 3: I mean, I.
Speaker 4: I saw Triple Feature last week. I saw three movies
Speaker 4: back to back in movie theater I don't game.
Speaker 2: To talk about, but.
Speaker 1: Okay, well we got we got five minutes before I
Speaker 1: have to like actually get out of here. So if
Speaker 1: we want to, if we want to, Jake, if you
Speaker 1: want to give me the like the fast version, all right.
Speaker 4: I saw the three movies with clowns, all back to back,
Speaker 4: the first one being Joker Fully of Do, which was
Speaker 4: pretty bad. It wasn't as bad as I thought it
Speaker 4: would be, but it was still pretty bad. I saw
Speaker 4: Terrifier too, and then Terrifier three in theaters.
Speaker 1: You were going to say that fucking ruled man it
Speaker 1: is so good.
Speaker 3: Just speaking, Oh, those those movies I've seen. I've seen
Speaker 3: enough of both of those, the first two, and I
Speaker 3: was like, man, these movies look like Ship but they know,
Speaker 3: they know exactly what they're what they are and who
Speaker 3: they're for. But I didn't. I forgot there was even
Speaker 3: a third one coming.
Speaker 4: The third one started to look a little too good.
Speaker 4: I think, you know, like the part of the charma
Speaker 4: of the first and second, especially the second, was like,
Speaker 4: I mean, the second obviously looks better than the first,
Speaker 4: but like it kind of strikes that balance of like
Speaker 4: it still looks like a dude just did this, you know.
Speaker 4: But yeah, speaking of gratuitous, those those movies are. But
Speaker 4: they're a lot of fun and way better than Joker,
Speaker 4: fully a do, which was trying to be the self serious,
Speaker 4: self important, like really thought provoking, like arc for this
Speaker 4: character that people liked a lot and the original and
Speaker 4: it fell flat. And then you know, just watching Art
Speaker 4: the clown Chainsaw people from like like Balls to Head
Speaker 4: was like it was pretty good.
Speaker 1: Though.
Speaker 3: Did you watch them deliberately back to back?
Speaker 2: Yeah, it was this double feature.
Speaker 4: A friend of mine who I saw Joker with we
Speaker 4: were just like, yeah, that sucked, and he's like, well,
Speaker 4: I have tickets to see Terror Fire two and three.
Speaker 2: I was like back to back and he's like yeah.
Speaker 3: I was like, okay, all right, so that that's actually
Speaker 3: kind of amazing.
Speaker 2: Yeah, it was great.
Speaker 3: It was great.
Speaker 4: It was like because the first movie or the second
Speaker 4: movie is like two hours and forty minutes for some reason,
Speaker 4: the second one's like ninety minutes, or the third one
Speaker 4: in ninety minutes.
Speaker 3: Wait Terrifire or Joker Terrifire.
Speaker 4: Two is like two hours and forty minutes. Yeah, it
Speaker 4: is a line fucking movie, but the second one is not.
Speaker 4: It's like the second one is like just a ninety
Speaker 4: minute or the third one. Sorry, I keep getting confused
Speaker 4: because we saw two and then three. We didn't see one,
Speaker 4: but the third one is just like ninety minutes and
Speaker 4: it's just like a horror movie that's really violent. And
Speaker 4: two is like this whole elaborate, like fucking story of
Speaker 4: like that this final girl who like self actualization, It
Speaker 4: goes places. This is kind of it's kind of wild.
Speaker 4: It's good if you got the stomach for it, it's good.
Speaker 1: Yeah. I do have to very briefly give a shout
Speaker 1: to The Substance, which I saw, like, it's fucking awesome.
Speaker 1: I don't don't look up anything about it, don't look
Speaker 1: at anything about it, just like I went to that movie.
Speaker 1: I didn't even know that movie existed, Like like Georgia
Speaker 1: was like, hey, I want to go see the Substance,
Speaker 1: so I was like, I have no idea where it is,
Speaker 1: let's go. And then we saw it and I was like,
Speaker 1: that was fucking great.
Speaker 3: I've seen the trailer and uh, not intentionally, it was
Speaker 3: when I want to go see.
Speaker 1: I heard the trailer doesn't actually show anything.
Speaker 3: Okay, but I want to see the Substance. I also
Speaker 3: recommend a movie about a horror movie about being about
Speaker 3: like fashion industry, which I'm sure Jake gloves that sarcastical.
Speaker 2: Oh, I think I know you're going to talk about, which.
Speaker 3: Is Neon Oh.
Speaker 1: Neon Demon is great.
Speaker 3: But I love Neon Demon. And that's one of the
Speaker 3: most uncomfortable movie theater experiences I've ever had. For one
Speaker 3: particular scene, and I will not discuss here.
Speaker 1: I will say when we leaving this, when The Substance finished,
Speaker 1: we were all just like, what a film Cinema's back
Speaker 1: And there were these people.
Speaker 3: Have been saying that for so long, by the way.
Speaker 1: But they were like these uh there are these uh no,
Speaker 1: that's really when cinema's back. But there were there were
Speaker 1: this this group of like girls like in their like
Speaker 1: early twenties who were like sitting next to us, and
Speaker 1: they you could just tell they did not like that
Speaker 1: movie at all. Like they like, they're just like, I
Speaker 1: get what I was trying to do. I just like you.
Speaker 1: I was. I was like, y'all need to develop some taste.
Speaker 3: So anyway, that's what you should have said at the
Speaker 3: theater of Megopolis. You should just stood up to the taste.
Speaker 1: Yeah, and then everyone throws tomatoes at me.
Speaker 3: This is a and I swear to God we'll get
Speaker 3: out of here soon. But have either of you seen
Speaker 3: the weird clip of Trump swaying too?
Speaker 2: Yeah?
Speaker 1: Weird?
Speaker 3: That to me is real life, Mygopolis. I saw that.
Speaker 3: I was like, this scene could have existed. Anyways.
Speaker 1: Anyway, on that note, that's been a podcast, keeping it
Speaker 1: brief because we got we got things to do, places
Speaker 1: to be. Thank you so much, Kurt for hopping on
Speaker 1: a zoom call doing it remote. I know it's it's
Speaker 1: not ideal, but I appreciate anyway, Jake, thank you for
Speaker 1: being here.
Speaker 2: As always, happy to be here as always.
Speaker 1: Yeah, all right, and we'll see all next time, folks.
Speaker 3: Goodbye, Shiver, vanishing it hitchhiker.
Speaker 1: So I think they