Speaker 1: And welcome back to Dumb and Dangerous. Everybody, please introduce yourselves.
Speaker 2: I'm Jimmy and I am the dungeon Master.
Speaker 3: Hey, I'm Brandon. I'll be playing Sir Hogan. He is
literally just Hulk Hogan as a dwarf.
Speaker 4: Hi.
Speaker 5: I'm Elise. I'm going to be playing Larry the Satyr.
He is a medium sized sadr at about five to
eleven in height and he's got brown hair.
Speaker 1: I'm Producer Blake and I'll be playing Hamnlik. I am
a tee fling that's about medium size. He's six foot
he weighs roughly one hundred and eighty five pounds, with
broken horns and dark blue skin.
Speaker 6: Hey, my name is Baron and I will be playing Beltrazor.
Beltrazor is an older human man with silvery hair, a
kind heart nature, and a talent for the arcane arts.
Speaker 2: All right now, as per usual, we're going to start
this off with whoever would like to give a recap
of the previous session. You'll get a free inspiration dye
of a any takers.
Speaker 6: Well, I've used my inspiration dye a few sessions ago,
and I believe we've all recapped at least once so
if everyone's all right with it, I'll take this recap
if unless someone feels really strongly about taking themselves all right, well,
if memory serves correctly, the group kind of was just
leaving the farm with amna chicken tow of course, and
as we were traveling along the road, we were had
leave a bit of decent travel for the small bit
while while we were going back to meet the king.
But eventually we came across a few individuals who accosted us,
asking us to pay a toll. Belchers was more than
happy to pay whatever legal fines might be imposed on
this long stretch of the road, but the group was
a bit more suspicious of these characters, and of course
eventually it came to light that they were in fact
bandits who would have guessed about to burglarize us belchersor
being of course good soul, we'll get to that, I
begged them not to, as these people are crazy. They
killed them. They didn't listen, and so of course Bushers
were intended to do well dissuade them by making sure
they couldn't run away and damaging them, thereby starting the
whole whole combat encounter. This was It was a I'm
not gonna sure what it was. A slaughter bulshers or
took an error to the knee, but I think that's
that's a small price to pay for the horrible, horrib
of things that happened to the bandits. I was, oh gosh,
so much, so much ice damage, firebolts, magic, missiles. They
they they got one good hidden the paladin vaporized a
man with the critical hit divine spite. Hamne Chick grew
to a giant size, and through intimidation checks and magic
that amplified his voice, terrified the bandits. I'm pretty sure
a handful soiled themselves. Larry the Sadar, he he tried
to say her up a cliff, but you know sometimes
just dice just don't want you to say to her
up a cliff. And you know he was. He was
there in spirit as the player was there in spirit.
Speaker 3: Glad you're back, by the way.
Speaker 6: But yeah, so also this taught me that Elsers would
probably be more ka good than neutral good. The party
has corrupted him. There's no going.
Speaker 2: Back, let's see, I think.
Speaker 6: And of course, picking up right where we left off
with us having just recently defeated the Bandits, one tried
to run away in the forest. Firebolt to the back
of the head ignited him to ashes. Another tried to
steal a horse and run away. A firebolt to the
back of the head ignited him, killed him. So good
shooting on the two mages slash magically inclined people's parts.
And of course, oh gosh, how much damage was that?
Like divine smite plus thunder smite critical hit? Is that
like sixty something?
Speaker 2: Let me roll up and see it. It was like
sixty eight something like.
Speaker 3: That was good?
Speaker 6: Gosh h Yeah, that that banded soul is not even
part of his body anymore. I was like quark trouplus health.
He's just like a pair of shoes.
Speaker 2: Now would be generous.
Speaker 7: Oh well, anyway, And I believe the very very last
thing we did when we were leaving off is kind
of gathering up their equipment, because hey, war crimes ain't cheap.
Speaker 6: So I believe that's that. Unless anybody wants to add
anything that I missed.
Speaker 3: I think you nailed it.
Speaker 2: Yeah, I think that was pretty good. All right, So
we started off at the wake of this borderline war crime. Unfortunately,
the Geneva Convention has not happened yet. In this world,
so it's kind of up to anyone's guess. You all
begin to gather your things. I believe you all began
to gather weapons from the bandits correct.
Speaker 1: We already have some on him to chick before we
head out, and somebody I believe went to grab the
horse from the guy, a ham to lick, just chunk
a firebolt at and grab his weapons as well.
Speaker 2: Yeah, so I think we discussed it was one, two, three, four, five, six, seven,
eight nine scimitars, some short bows, and some hand crossbows,
and I'll say a total of forty five gold between
all of them. If, however, you guys want to divvy
that out or have one person hold on.
Speaker 1: To it, probably Larry.
Speaker 6: I do trust Larry the most. That's fair, probably smart.
Speaker 2: All right, Larry, you get forty five gold. Is there
anything you all would like to do before you continue
your venture?
Speaker 1: I want to put a leash or a hemp rope,
whatever it is, onto Ham the chick's neck, you know, softly,
even though I know he won't run away, just to
make him feel like he's leading me.
Speaker 2: Okay, you put the ham the chick leash back on.
I'm assuming we'd begin making a way.
Speaker 1: I'm down.
Speaker 6: Yeah, I can carry the weapons and whatnot. I don't
have a whole lot in my pants currently with the
whole clerical slash wizardly things. It was I and hamm
a chick is shrunk again, so he's not great for carrying. Okay,
that's the actually that happened.
Speaker 2: Say like this, This is like maybe a minute or
two after he grew big. You can still got another
solid eight minutes.
Speaker 1: No, I want to I want him to shrink down.
Say what we have him for the if something else happens.
Speaker 2: Okay you can. You can manually have him shrink down faster.
All right, you guys, gather your weapons, maybe lick what
few wounds you may have.
Speaker 6: Continue to the knee.
Speaker 2: A single arrow to the knee, poor guy. You all
begin making your way. Is there anything of note we
want to say? As you guys are traveling.
Speaker 3: I want to compliment my horse and so you are
a fine steed, and I want to like a pet it.
Speaker 2: This short this, this poor horse is a little shaken
up after the things that they just witnessed.
Speaker 3: But he's a trooper and he got through it.
Speaker 2: Certainly a true but these are no no war horses
either are just simple redden horses, and boy, they've gotten
their money's worth if they could, you know, have money.
Fore go that metaphor. You all continue making your way
reach nightfall. How do we want to take our turns?
Take and watch?
Speaker 1: I'll go for him and we'll go first.
Speaker 6: Okay, Belcher's or will finish the watch last, since he
always gets goes to bed early and gets up early.
Speaker 3: Anyway, I will go over and brush off my horse,
and then I will take the second one second watch.
Speaker 2: All right, so I guess yes, all right, poor Larry
always third. You guys, make camp of what you have.
Hamlick may have you go and make a perception check
for me for your section of the watch.
Speaker 1: Of course, I got a nap twenty.
Speaker 2: For a total of twenty two. I think you did
something similar last time. You are focused in nothing is
sneaking up on you, which is funny, because nothing sneaks
up on you. You maybe see a couple of birds
trying to make nest in a tree, some little critters about,
but nothing of note. Sarah Hogan, your turn, buddy.
Speaker 3: All right, I rolled a sixth.
Speaker 2: You're too busy looking at your own muscles. Brother, You've
never done that much damage to one person before. I
don't know your psyche. I don't know if that kind
of troubles you a little bit, or you just feel
so fucking awesome for that.
Speaker 3: It's leaning towards awesome.
Speaker 2: Yeah, I kind of figured, but that thinking about that,
cleaning the blood off of your mallo, it's too distracting
for you. You don't really notice much. Not Beltris or
Larry too, too.
Speaker 3: What is.
Speaker 2: Poor Larry can't stop thinking about that cliff? Uh he
knew he could jump it, but he just fell short.
He doesn't know what happened. It's it's bothering you. Luckily,
nothing of note happens. Belchers or let's see here, I
hold a fourteen fourteen. Unlike the others, you begin to
take your watch a little bit more seriously, he would say,
and are keeping an eye out. And the most thing
that you notice he has to kind of damped a
little ways off the main trail. But you do see
some travelers making a way. You kind of keep an
eye on them. None of them, most of them don't
even seem to notice you all. But even the ones
who do just kind of keep on their own way.
Not wanting to cause any problems. That is that at
that point is when we reach our full daybreak a
long wrist. Yes, you all get a long rest.
Speaker 1: Didn't even need it, all right?
Speaker 2: Is there anything you guys want to do for you
travel your last full day's journey?
Speaker 5: Uh?
Speaker 1: Can I try? Can hamn Like try to sneak a
sip of some road beer from Sir Hogan without him knowing?
Speaker 2: Okay, are you trying to grab something and take a
sip or try to like like no, you're like head
under a little bit, just any dribbles.
Speaker 1: Just like a dog would with a ball what like
like like it's sitting like the I'm figuring the road
beer is behind him while he's sitting down. I want
to bend my head over to like like lick it.
Speaker 2: Okay, make make a stealth check, Sir Hogan, make a
perception check for me.
Speaker 1: I got a seventeen, I got a nude.
Speaker 2: That is the stealthiest dog lit lick there has ever been.
You all kind of hear a noise, but you don't
really think much of it. You're not sure what that was.
And hand lick. You feel very refreshed and you're ready
to take.
Speaker 3: On the day.
Speaker 1: That's all I needed.
Speaker 2: I'm gonna get you one day these days, Sir Hogan
won't be too busy looking at his muscles.
Speaker 6: Just asks for Hogan for a road beer. S're Hogan,
might I have trouble you for something? Your alcohol? I'm
having difficulty digesting yesterday's events.
Speaker 3: Don't touch my road beer?
Speaker 6: Oh no, sympathy for an old man?
Speaker 3: No? And then I like grab my road beer and
I go to give one to my horse.
Speaker 1: Uh, Sir Hogan, may I have a si beer road beer?
Speaker 3: Nope, it's only for me and my royal steed?
Speaker 1: Okay? Is is the beer still behind him?
Speaker 6: It's in my hand because I'm going to give it
to my horse.
Speaker 2: Yeah. As you look at it, you notice there's a
noticeable amount not there that there was before, Like a
good quarter of the of it has has been drunk.
Speaker 3: Can I try and like analyze hamdlelate to see if
he drank out of my road beer?
Speaker 2: Roll a perception check for me?
Speaker 3: In eighteen?
Speaker 2: Can I you notice Handlick's mouth area, his chin, his
cheeks are noticeably soggy. I don't think does Handlick have
a beard.
Speaker 1: He does not. He is pure skinned.
Speaker 2: Yeah, so you just kind of you can kind of
see his gluten. His sin is glistening right around there.
Speaker 1: Does handl like notice that he's staring at him like
trying to study?
Speaker 2: Probably?
Speaker 1: Okay, can I can? I immediately go? I think the
horse got some of your beer?
Speaker 2: All right, Ladian, you say so, I'm it did, is,
Sir Hogan, So go and roll a deception check at
disadvantage for me, Ham the Lick, and Sir Hokan you
can roll an inside check.
Speaker 6: Eighteen.
Speaker 2: Okay, fourteen it was your horse, and that's okay. You
already have told the horse you can he could have some.
Speaker 3: So I continue walking over. I give my I presumably
give my horse a more road beer.
Speaker 2: I assume, so all right, any more road beer Shenanigans.
Speaker 6: Nothing to do with the road beer. But, sir Hamnelick,
would you like, when we get to the next town
for me to identify the amulet around your chicken's neck?
I might be able to shed some insight. Sure, old Gap,
I just wanted your permission first, and to be fair,
I do need a certain spell component for it that
I don't currently have. I have chicken seed, unfortunately that's
not it. But I'll keep that in mind.
Speaker 2: That is very unfortunate.
Speaker 6: It is a good thing that we have the weapons.
I'll certainly be able to afford it when we get
to the next town.
Speaker 2: Oh yes, all right, assume you all begin to make
a way, correct, Yep, all right, you all continue on
for another day's journey. Again, nothing much of note. No,
you travel across some people. Maybe you hassle some of
them because you know Hamlick is gonna handle Lick.
Speaker 8: But.
Speaker 2: No real big issues. You all continue on, which nothing's
gonna happen this night, so we can skip past the watches.
You guys wake up for the next day, and you
know you have a few more hours journey until you
reach the city. Any last things before you all arrive.
Speaker 1: I would like to take another swig of his road
beer without.
Speaker 2: Him noticing the same manner.
Speaker 1: No, this time, I want to walk backwards toward like
I want to walk up to him, turn my back
and sit down behind him and be like, Sir Hogan,
it's nice to sit with you. And I want to
sit my back against his like I'm resting for a second,
and sneakily grab the beer with my hand.
Speaker 2: Sir Hogan, are you suspicious of Hamlick right.
Speaker 3: Now, Yes, because I had a pretty good like when
I was kind of checking him out if he did yesterday,
I was like fairly confident, but his suaveness just convinced
me it was the horse. But I'm still I'm watching him.
Speaker 2: All right, Hamlick, go ahead and roll this sleight of
hand at disadvantage it star ho can go and roll
a perception check.
Speaker 1: I got a thirteen thirteen five.
Speaker 2: Oh, you just begin chatting, sir, You begin chatting, Hamdlick.
Speaker 3: Up.
Speaker 2: You guys are just having a grand old time, Like
do you down the whole thing?
Speaker 1: Yeah, So you.
Speaker 2: Are in the middle of the conversation with him as
you take swigs, and he does not notice whatsoever you
even stealthily put it back onto his bag. That's that's beautiful, Beltrazor. Actually,
I believe you could notice this your due to your
passive perception. If you think Beltrazor would take notice.
Speaker 6: Belcherzer would probably be too haunted by the previous days
events to actually notice anything at this current juncture.
Speaker 2: That's fair, all right. You begin, y'all, gather your items
and continue on, and after a few hours you do
reach the city of Morington, which some of you have been.
All have you been to at least once, Some of
you made more than others. It is kind of a
classic medieval town, if I were to say, like fantasy,
a medieval town. It's a quite large expanse. Some areas
are heavily walled, others less so. And there is a
noticeable castle on the top of a hill nearby where
you know the lord and or lady would be residing.
And your assumption is that this is where your king
and possible prince are at the moment. You know you
are to report to them as soon as you're able
to arrive.
Speaker 1: Okay, can are we visible to them? Or are they
in the castle and we're walking towards it.
Speaker 2: You guys are just kind of crusting upon like the
hill that's leading to the town. You probably still have
a good hour's walk to to the castle, maybe thirty
forty minutes to the city.
Speaker 1: Okay. Can I shoot a fire bolt in the air,
hoping somebody will see us and come get us.
Speaker 2: Okay, you shoot a fire bolt into the air. Nothing
much of note happens as far as you can tell.
Speaker 3: Dang it.
Speaker 6: I mean, the castle's right there. We could just, you know,
go there, introduce ourselves.
Speaker 1: I suppose.
Speaker 3: I kind of look at my horse and I'm like,
I'm little Steed. I will get you a fresh mead
will be hitting the town.
Speaker 2: This by the way, this poor horse. While dwarves are smaller,
they are known to be much more dense than other humanoids.
So through this horse been put through the ringer. Not
only was it traumatized, it's having to hold this quite
heavy dwarf while not getting any water only beer. Do
you have you have a name for the horse, Sir Hogan.
Speaker 3: I named him Stone Cold Steed, Austin.
Speaker 2: Stone Cold Steed, Austin. I love it. Okay, you all
approach the city. To get to the castle, you will
need to go through the city. Well, I guess you
could take a detour and go around, but you know
that'll add at least another half hour to your to
your walk.
Speaker 6: I'm good, but as well, just go straight to the castle.
The king has commanded us to report to him.
Speaker 3: Is there a tavern on the way to the castle.
Speaker 2: You wouldn't know, but there probably is. It's about late
morning right now.
Speaker 3: Okay, yep, we just moved towards the castle, and if
we see a tavern, we get, we get a little
pick me up.
Speaker 1: Does Sir Hogan know I drink or does Sir Hogan
know his beers out yet?
Speaker 3: I'd have to I don't.
Speaker 2: I think Sir Hogan be like, oh I already drank
that one.
Speaker 3: Yeah, I'm like I usually portioned myself better for such travels.
Speaker 2: All right, y'all move through the town. You do see
a variety of people and shops along the way. Uh,
there are gonna be a few taverns along along the
way if you just want to stop it an year,
wait until there's a specific one.
Speaker 3: One and the force feed stone Cold a fresh pine
of mead Ford's feed.
Speaker 2: If I don't, I don't know if horses can cry,
but stone Cold Steed Austen is really having to adapt
in order to survive. While he does see whoever's riding
on the other horse, I assume is giving the other
horse proper water and nutrients. I would be yes, this
is certainly making a character out of stone Cold Steve Austen. Man,
I'm not going to get tired of saying that full
name every time.
Speaker 6: He's going to be the next villain. You're creating the
next villain Mark here.
Speaker 3: He's my trusted companions.
Speaker 2: They made the men's villains. Yeah, all right, you fill
up on rod mirrors. There are probably some shops if
you're wanting to go ahead and sell those weapons.
Speaker 6: Oh yeah, I'd like to sell the weapons for uh
whatever they're going for and buy a charl worth exactly
one hundred gold, along with however many fine familiar components.
I can that not more than like five or ten.
He'll depend on how much the weapons. I believe we
have nine simitars for short bows and five hair crossbows.
Speaker 2: Yeah, let me look at the prices of all those. Okay,
so skimaitars are twenty five but these are used. So
I'm just gonna say they're in a piece to sell.
Speaker 1: Uh before before you continue, would I be around him
while he's trying to sell these?
Speaker 3: Uh?
Speaker 6: Probably definitely take you with me. Okay, So anyone who's
wanted to come along and be free too?
Speaker 1: Can I try to upsell these?
Speaker 3: Uh?
Speaker 2: Yes you can? How do you do so?
Speaker 3: Uh?
Speaker 1: First, I want to do like a be like you see,
these were vintage made. They were made to look like this.
We started our own company. This is our weapon. We
would like to sell you at a good price, and
then I want to upcharge the regular price by ten gold.
Speaker 6: I will see that he's doing this and knowing that
for the greater good, I need these gosh dang spell
components and find femilk components. Understand that you know this.
This is fine, This is fine. I will give him
not only a quick guidance, but during his little spiel,
I'll give him a quick prayer to My God for guidance.
And I'll also do an emboldening bond between us, and
he's one of my charges of emboldening bond.
Speaker 2: To dump everything you got.
Speaker 6: Real quick, listen, this is our entire haul, so as
much money as we can squeeze out of it.
Speaker 2: All right, what all does this do?
Speaker 6: So the of course, guidance is a D four in
a boldening bond is also a D four. So whatever
you're gonna roll, you add two D four to the role.
Speaker 2: Okay, So hamdlick, go ahead and roll persuasion at disadvantage.
Because these are very clearly worn weapons. I was gonna
say that while the scimitars are in somewhat okay shape,
the short bows are not because they're harder to maintain.
So those are only going to sell for about five apiece. Uh,
and the hand cross bows will be about fifteen apiece.
Speaker 1: All right, I got nine.
Speaker 2: Before we can roll two D four. So you can
go to that left side dice button and go to
the D four and click two. All right, the twelve
does that fail?
Speaker 3: Wait? Wait?
Speaker 2: What's up?
Speaker 1: Before we do that? I want to use my inspiration
die so originally like the original nine or ten? Yeah, okay,
here we go. Okay, you said persuasion.
Speaker 2: And this will just be nice.
Speaker 1: I got a fuff, so it.
Speaker 2: Is now instead of a twelve, it is now an eight.
This does fail? I heard filters or getting ready to
do something.
Speaker 6: Wait what if it didn't? And now use the charge
of a pronal shift and say you know, I really
foresaw this working out.
Speaker 3: Uh.
Speaker 6: And I will do your chronal shift to let you
reroll one more time.
Speaker 1: Oh yeah, okay, does that give me this?
Speaker 2: That's gonnaffect with This affects the D four as well.
I don't know the wording of crotal shifts. I know
inspiration died and my rules it is just one die.
Speaker 6: Right as a reaction after your creature, you can see
it makes a tack rell ability check saving throw. You
can force the creature or reroll. You make this decision
after you see whether the role succeeds or fails. The
target must use a result of the second roll. It
seems like it'd be up to DM interpretation.
Speaker 2: I'm gonna say that the full ability check is the
D twenty and then the two D four. So I'm
gonna say, you get to reroll everything.
Speaker 1: Okay, perfect, all right, persuasion one more time, baby, I
got a ten, and then okay, two D four, I
got another four, so I got fourteen.
Speaker 2: Okay, I will call this a mixed success. So what
I'm gonna say is you do not upsell everything by
ten gold that is wild. You probably get an extra
twenty five on top of everything, so it would be
ten per scimitar. So I believe that is ninety five
per short bow, which is twenty, and then fifteen per
hand crossbow, which would be another sixty.
Speaker 6: Five, So seventy five if there's five hand crossbows or.
Speaker 2: Is there another Oh yeah, there were five, okay, so
seventy five. My apologies, Oh yeah, no problem.
Speaker 6: So one eighty five total plus twenty five, oh plus
twenty five, thank you, So two ten.
Speaker 2: That's pretty good hall. That's honestly a little generous. But
we'll just keep on going.
Speaker 6: From here, all right, And if there is a shop
that sells magic components, belchis Or will stop in very
quickly buy the basically the two spell component items he needs,
and then continue on. But only if there's a magic
item shop on the way to the castle, because the
castle is his priority.
Speaker 2: Make an investigation check for me.
Speaker 6: We mu sure thine fifteen total?
Speaker 2: Yeah, you guys take the main roads to get to there,
and sure enough there's a few, and you do find
one with the items, so you can just buy them
as priced, unless you want to try something some embargaining?
Speaker 1: Can I help?
Speaker 6: Oh?
Speaker 1: Ham and Nick, I'm here, what's up?
Speaker 6: You see, I'm buying this one for your of course,
hambit chick to identify this ambulet for you.
Speaker 1: I'm buying this one.
Speaker 6: Hundred gold piece of pearl, and then also ten charges
for summoning my familiar. I don't suppose you, using your
mighty powers of persuasion, could perhaps maybe just a small
discount bole purchase. I'm I'm just an elderly pan I'm
not a good talker, but you so young and full
of vibrants and youth. Surely Hugh might have better luck
than I, especially considering it's for a noble cause, which
is identifying ham to chicks. Ambulet.
Speaker 1: Okay, I got this.
Speaker 6: I will say a quick prayer for you.
Speaker 1: So what I would like to do? I want to
walk up to now and I'd be like, we need
to purchase these magic items. Otherwise there's a whole group
of awlbears on the way, and if we don't get
those magical spells, the whole town will die.
Speaker 2: Or what are these items you're seem to purchase?
Speaker 3: Again?
Speaker 6: These ingredients a one hundred gold piece pearl and one
hundred gold pieces of fine familiar components. The exact kind
of phrase or the fine familiar components are charcical incense
herbs that must be consumed by a fire, and a
brass braisier to actually do the fine familiar spell and
ten charges of that is one hundred gold pieces worth.
Speaker 2: All right, Hamilick, make a deception check at disadvantage, because
for all on these are not these are not even
magical items. These are just ingredients. And to this guy
isn't dumb.
Speaker 1: I got a fifteen, but does his.
Speaker 6: Prayer before because I did. I did do the prayer.
Speaker 2: Okay, you did do the prayer.
Speaker 1: And I add a one, so I got sixteen.
Speaker 6: Has it been less than ten minutes since the last
shopping encounter. I'm gonna say it has not been less
than ten minutes. I know it has been more than
ten minutes. As what because he has would have traveled along,
because he sounded like he has supped at the first
shop he did to find the weapons, and then you
continued on to this shop, and then you took the
time to find the ingredients and bring them up to purchase.
I'm gonna say it took a little bit more than
ten minutes total. A fair enough, fair enough, all right?
Speaker 2: Fortunately, eighteen is what you're gonna need.
Speaker 6: What do you take me for?
Speaker 9: I think I'm a fool owl bears in this city?
Uh oh, mister, you ain't tricking me none. In fact,
I'm gonna throw an extra two gold on that, just
despite you.
Speaker 1: What if I let you pet my chicken, a chicken
it can grow up to ten feet I can show you.
Speaker 2: Oh oh no, not that kind of chicken, mister.
Speaker 1: I uh you know what, No, I'll even let you
pet that chicken.
Speaker 2: What good I'm gonna ask you to have to buy
the these ingredients and get out of my shop.
Speaker 1: All right, get rid of that too, extra golden. We'll
get out of here.
Speaker 2: Yeah, sure, just just just go please. I was not
expecting to be harassed like this today.
Speaker 1: I got more people.
Speaker 6: Are people that are with a scroup.
Speaker 3: I'm sorry. I'll take my ingredients to.
Speaker 2: Give him the calm. Go Larry and Sir Hogan, do
you guys stop for these transactions or do you guys
continue on? I'm waiting outside with my horse, Larry.
Speaker 4: Yeah, I'm just chilling with sir Hogan.
Speaker 3: All right.
Speaker 2: Do you guys do anything while these happened, any any
conversations or anything of I.
Speaker 4: Figured we'd be looking for another tavern, so yeah, Larry.
Speaker 2: You pass a few, and as you get closer to
the castle, they are more extravagant than the last.
Speaker 1: On the way. I want to look at what's is
the old guy and be like, man, we got a
good deal back there, huh.
Speaker 6: I mean it was it was standard item prices. But yes,
you did knock off two gold that he added because
of you, So I guess technically you got in a
small discount.
Speaker 1: Good deal in my book.
Speaker 6: Yes, truly, truly anyway, So the question for the group
as a whole, should I take the question for the
DM actually in this circumstance is identify castable castable while
riding the back of on the back of a horse,
if you're going slowly through a town.
Speaker 2: Like this, let me look up the rules for ritual
and see exactly what it says.
Speaker 6: Oh why while you're doing that? All to ask the group,
so what would we like to perhaps if I need
to stop for tennish minutes to identify the chicken before
we visit the kitten, should I do that or should
we just do it afterwards? I fear about the unknown
magics of the amulets and the taking him to the
crown and what not, and the unintended consequences that might
have if we don't really understand what's going on here.
Speaker 1: For you all, think for my good friend Hogan, I
would say, let's stop by tavern while we do that
little funny business.
Speaker 6: You do, Sir Hogan, Your horse is looking mildly ill,
Is it all right? You seem to be running low
on the road. Beer also, it's.
Speaker 3: Well, that's why he looks ill. He needs more beer.
Speaker 2: I don't think.
Speaker 6: That's how that works, Sir Hogan's of course water has
he drake in the past few days?
Speaker 3: What's water? Oh?
Speaker 2: No, how water down? Is this beer?
Speaker 3: Well? Uh? Oh?
Speaker 6: And so uh if we do go to the tavernall
make sure to like whatever I tie the horse up,
to make sure that there's like a water trough within
range of him when I tie him up as we
enter the tavern.
Speaker 2: I did just look it up. You can cast a
ritual spell while moving. I will say you need to
give a lot of concentration to it, and you have to.
I'll just say, you have to be very careful because
typically you have kind some kind of like little little
circle ritual of some source. How I always imagine these,
But you're having to do it on the back of
a horse. You're trying to set the items where you
need them to be and make sure they don't fall off.
But you are able to do so if you wish
at the moment, and if we.
Speaker 6: Need to refill on road beers and get food anyway,
I'm certain I can do this over lunch. And well, well,
I'm eager to get back to the king, as he
did order us back to him. I believe that he
wouldn't knowing him wants us to skip any meals for
his sake. So perhaps we stop for a quick bite
to eat. I do the into fire rituals, sure hoking
repills on road beers. I make sure that poor horse
has actual water to drink, and then we go on
our way. Everyone's happy. I love it, I find Okay,
all right.
Speaker 1: Let's are we? Are we there?
Speaker 3: Now?
Speaker 1: Are we just going to go ahead and get there
because I would like to do some stuff?
Speaker 2: Oh lord, okay, you all do make your way up
the hill towards the castle. There are a couple sets
of guards through gates who let you through unless Heavenly
feels like he needs to harass somebody else.
Speaker 1: Are we stopping at the tavern or are we just
heading straight to them?
Speaker 6: We're going to stop at a tavern real fast, so
we can do that. We'll identify.
Speaker 2: I misunderstood. Yes, you can go ahead and stop at
a tavern, and you do so. Yeah, you guys can
go ahead and spend like five ish silver per person
for a really nice meal. I'm not going to make
you have to take it out of your your bank accounts.
Do you purchase a room to do this ritual or
are you just doing it right out in the open.
Speaker 6: Going to do it at the in the corner on
the edge of the tairor so it's like patron, Patron, patron,
old man staring into an orbit, Patron, pat You know.
Speaker 2: Oh beautiful, you all refilling road beers. You have your
lunch horse actually gets water, and beknownst to Sir Hogan, so.
Speaker 1: Actually Hamlik wants to interfere with that while it's drinking
from there. I want to get three road beers and
take it out there and put it in the troughs.
That way it still has the flavor of mead. Out
of respect for my good friend, Sir Hogan.
Speaker 2: Okay, yeah you do so. The other horses are taking
it back a little bit because there's probably about four
to this one trough. They hesitantly drink it because it
doesn't dilute it enough to be a major issue. But yeah,
you do so, pert.
Speaker 1: And then I want to go stand like far enough
away but enough to where I can be seen, and
I want to put my hands on my temple and
clock I'm focusing to help the old guy.
Speaker 2: Well, I was gonna say, you're gonnaed to hold Hamnichick
still on the table while he does so, since the
amulet is a part of the identify spell.
Speaker 1: Okay, I'll tie the leash to the table and I'll
just tell Hamnichick to sit there, and I'll put feed
on the table so he doesn't move. And then I'll
put my hands to my temple and act like I'm
helping him focus.
Speaker 2: Okay, Hamnachick is eating the feed every so he knocks
over another important ingredient to cut the pearl almost rolls
off the table belt zorb, but you catch and put
it back on, and after about ten minutes you cast
the ritual identify spell. Here is what you will learn.
Because you cast a spell, you're the only one who
can see it now. It is the amulet of Hamnachick.
If you'd like to read off what little bit you
know about it at.
Speaker 3: The moment I can see, I see.
Speaker 6: Words on a note card. Yeah, yes, yes, once today
the ambulance may be used to cast in an arch
reduce on the wear up to a multitude of two
one action. There is still much more to be learned
from this artifact, though consistent investigation checks of one hour
more may reveal more. Oh, yes, I understand, Yes, Hadma Chick,
of course, yes.
Speaker 2: I will put this in Handulick's journal as well. So
that is the gist of what you're able to do
for right now. What you kind of gather is that
there is heavy, heavy transmutation runs on this amlet that
are ancient, like barely recognizable. Think of like the Old
God's Old Gods Agent. You have never seen something, yes,
quite like this. It is difficult to decipher the spell
is the main reason why you're able to figure this
this much out? You do, you surmise if you take
some time and like trying, you to decipher this amulet
and figure out how it almost moves like a Rubik's
cube in a way. It moves left, right, up, down,
all sorts of different ways. It can go to circles,
you can kind of flip pieces back and forth. It's
very complex, and you cannot imagine how Handlic just got
lucky one day and found the right combination for this
spell to be activated. You don't know what all lies
beyond or how much more you can go with this amulet,
but you can surmise is a good little bit more.
Another thing of note, there is another strong divination spell
of some sort on this amulet, preventing you from learning
too much from this identify spell. You do know there
are stronger spells that will let you learn more of
this item, but this is all you're able to learn
at the moment.
Speaker 6: Unfortunately, Hamlick, this is all I noticed. Item is extremely powerful,
even more so than you might have even originally imagined.
In fact, it seems to be legendary and its qualities.
But unfortunately it's blocking many of my magical attempts to
ascertain its true nature, and I am not yet powerful
enough to learn the spells necessary to fully understand it.
Perhaps if I spend some time with it myself, and
with some help from others to investigate it, I might
be able to unlock a few more of its abilities
for you, But of course, only with your permission. I
would never imagine separating you from ham and Check. Ever, Again,
I know that was very traumatic for you.
Speaker 1: Slow down, old Yeah, I don't mind explain to me
what it does so far? Huh?
Speaker 6: Sorry, I get so excited. What about talking about magic
and knowledge? The only thing I know for certain is
what basically you already know. With a little bit extra
it can cast a large reduce on its rare wearer
and increase its size by a multitude of two. And
you can do that once per day. But two I
might be able to understand more by researching the ruins
on it. I would need to spend about an hour
investigating it to really ascertain anything new or any more information.
After that, my only recourse would be more powerful spells
of defination, which I just don't have access to at
the point. But I might be able to learn one,
maybe two, if we're lucky, more things about it through
a rigorous study.
Speaker 1: So you're telling me I can grow it up to
ten feet once a day.
Speaker 6: That is correct?
Speaker 1: That minimum our own minimum. Huh.
Speaker 6: Yes, it can do a lot more, I am sure,
But as I said before, I'll need to study it
for an extended period of time every now and again
to really ascertain anything else.
Speaker 2: And one thing, one thing, I will you good make
a note to you belt resort, assuming you'll be the
main one who would be investigating on this. You, because
it is the large reduce spell, you can only assume
you can also reduce the size of their wearer, but
you would need to that you could either when you
take your time to investigate you can either learn more
to do with that specific spell, where you can take
time to try to learn more about the amulet itself,
and this won't be like just a one time thing
and you learns something new. This will be a multi
day process of consistent investigating, and then after a while
you will learn something new.
Speaker 6: I understand, I understand.
Speaker 1: So all right, yes, old man, So I've got to grower, huh.
Speaker 6: And also, apparently it's identical to the enlarge reduced spell.
So theoretically, if you inverse the movements you do to
enlarge the chicken, you could also reduce the chicken. No,
but she'd be so small and adorable.
Speaker 1: It's average.
Speaker 2: And you do kind of two other things. Whenever you
cast a spell identify it, you do kind of see
in your mind the name of the item. But again,
it is such an ancient language, Runic, you have no
clue what it says, but almost kind of just shifts
from whatever it is to the Amulet of Hamna Chick,
as if that is the new name it has given
itself in these modern times. And with there being so
much transmutation magic in this amulet, you can only assume
that's why Hamni Chick features and colors change every time
he goes back and forth as well, because he is
never the same looking chicken again twice fascinating.
Speaker 6: I'm ready to go, I think, yes, if we've all refueled,
gotten refilled of the road beers, eating our lunch, and
hopefully have the horses drink actual water for a change,
I believe we're ready to see the King.
Speaker 1: I want to pull Sir Hogan to the side and
whisper and be like, I gave it some meat in
that water.
Speaker 3: Sir Hogan fell asleep hearing all the magic munch of
the boat cocks, so he's currently like a sleep in
the booth.
Speaker 2: He is conned out.
Speaker 1: I still whisper it to him while he's asleep.
Speaker 2: These weird dreams about need horses, water and Hamlck's there.
Speaker 3: When I kind of like here Hamlick talk about meat
and that, I kind of wake up and go the mead,
and then I'm like kind of like jolta wake.
Speaker 2: That's beautiful. Larry, Are you doing anything while all this
is happening.
Speaker 6: I'm just watching, Okay.
Speaker 2: Classical, Larry. Do you all begin to make your way?
You guys don't want to do anything else.
Speaker 6: I'm good, all right.
Speaker 2: All right, You all begin to make your way, and
like I said before, there are multiple gates leading up
to the castle, each with guards. But as you identify yourselves,
they let you through. Some of them recognize you and
let you through. You make your way up. Anything any harassment, handle.
Speaker 1: It, Yes, I would like to hug each guard we pass.
Speaker 2: You do so. They don't stop you per se. They
don't look pleased by it. Some of them are used
to it, and it kind of expected it. Even kind
of outreached his arms already, just knowing what's gonna come.
But you do so as they as they all let
you passed. And there is a servant who meets you
at the main doors of the castle, who offers to
take you all to the king himself.
Speaker 3: I kind of like hand the lead of my horse
off to one of the servants, and I say, the
air of my noble steed. We've been through many battles together.
I kind of reach one of the grid.
Speaker 2: Yeah, I can, I can do that. This poor thing
looks emacinated. It was beautiful, all right. He leads you
all up to uh the second floor of the castle, uh,
down a long hallway into a large room. It almost
is like a war planning esque room. There is a
large table, there are bookshelves everywhere, and you see the
King his personal bodyguard, Al Kayir, and there are just
a few other soldiers kind of waiting along the walls
as you all enter. Ah, welcome back, my friends. It's
good to see you all. I hope everything went well.
Speaker 1: I took clothes off of some bandits man trying to act.
Speaker 2: Oh okay, so there were bandits at the at the farm.
Speaker 6: Oh yes, we have a lot to go over. Shall
I inform Your Majesty of the exact specifics or just
to give a quick overview.
Speaker 2: A quick overview is fine for now, and we will
get the details from you later and we'll put it
into reports.
Speaker 1: And so what, I'd pull him to the side real
quick before he says anything.
Speaker 2: And why do you have chickens? Handle it?
Speaker 1: These are my pets? And why after I say that,
I want to lean over to the old guy and
be like, you don't say a word about my chickens.
Speaker 6: You literally brought them in front of the king and
you're telling me this directly in front of him. I'm
pretty sure his bodyguard Al can read lips.
Speaker 9: Okay, I wanna don't think this was the utterly enough, yes,
he can.
Speaker 1: I want I wanna slowly, I want to slowly put
my hand up while looking at the guard and be like,
don't tell him about the powers.
Speaker 2: How did it look?
Speaker 6: I respect you, I care about you, but I also
do not believe the king is going to take your property.
Speaker 1: Yeah, but that guard that read lips mind.
Speaker 3: I can.
Speaker 2: Everyone can hear this. This is a very quiet room
at the moment. You just kind of very noticely took
Belcherzor to the side.
Speaker 6: Bel Shore knows this, of course, he goes, I will
push leave out for al. He's a good fellow. Anyway,
trust me, trust a king. It's going to be fine.
We'll tell him the full story. It's actually quite funny
when put on in perspective what they were fighting over
that entire time. Anyway, all right, does this satisfy you?
Speaker 3: Happened? Lick?
Speaker 1: I want to just like do the like dart eyes
where I like point my two fingers at my eyes
into his and then do this motion with my finger.
Speaker 6: My niece, they were fighting over a chicken, thank you?
Speaker 3: Well?
Speaker 2: They were who were fighting over a chicken?
Speaker 3: Oh?
Speaker 6: Yes, the well the leader of the farm and the
bandit leader actually had what you might call an illegal
trade deal. That's so you might need to send the
militia or us to deal with the bandits. Honestly, I've
learned that we're actually scarily effective at needing with bandits. Anyway. No,
the leader of the farm, his brother was the bandit leader.
They had a deal that the leader of the farm
would point the bandits to any valuable targets that they
might be able to rob, and in exchange, the bands
left the farm alone. It was a kind of mutually
beneficial relationship. And also I think the farm got a
cut of the bandit's stealings. It was a very very
shady business stealings. But anyway, it was all falling apart
because the farm leaders Wilhelm, stole a piece of merchandise
that the bandit leader stole himself from a wrecked caravan.
It was a chicken with some odd abilities that had
always actually originally belonged to Sir Hamluck and that I
can't attest. I actually identified the amulets around the chicken,
and it is in fact the amulet of Hamne Chick
aka Hamelik Chicken.
Speaker 2: So it is someone burst through the door, and you
all recognize it as the Prince, who I might remind
is the Lord of Morrington. And he comes in very heated,
with his own personal bodyguards. I told you to wait
for me. This is my business, father, I told you
to call for me and wait. He looks towards you
at belts or who the hell are you?
Speaker 3: Oh?
Speaker 6: I built either what happened?
Speaker 2: Measure?
Speaker 6: I look at the king, I look at him. I
look at the King. I look at him. I don't
think I've had the pleasure. I look at the cake,
and I think I'm understanding why.
Speaker 2: And the King does introduce this as his son, the Prince,
the crown Prince, who is the Lord of Morington, and
this would fall under his jurisdiction. It does not don't
tell my father, it does not matter. He cannot. This
is not his business. What happened in my duchy?
Speaker 3: I repeat the.
Speaker 6: I'll repeat the entire story. That leave out the part
about the chicken being magical and powerful.
Speaker 2: Okay, yeah, you do so. So they were fighting over
a chicken.
Speaker 6: Yes, Apparently the odd coloration was interesting to them, and
the coloration proved that it actually belonged to handlick himself.
It was apparently his long lost chicken. This was I
believe it was more about the bad blood between the
two brothers than anything else. Just you understand how whenever
there's such hatred among two parties that eventually things kind
of boil up and boil up and then explode over
some minor inconvenience. I believe this is similar to what
happened here.
Speaker 2: So it was just over a chicken. You're telling me
my chicken. I like you get the chicken Belcher's or
God and roll a deception check for me.
Speaker 6: Yeah, I'm so Dutch good at deception, but I will try.
Speaker 2: Wow a three hmm.
Speaker 6: I'm pretty sure that fails.
Speaker 2: He steps closer to you, his bodyguards looming over him.
They're all about six or five or so, very bulky.
He just got very very bulky guards.
Speaker 6: Tell me the truth right now, man, I'm gonna cromal
shift and I and do another deception check. I really
saw that working a little bit better. To be honest,
next time, you got to say it a little bit faster.
Speaker 2: But I will let you go. Okay, he still does
not believe you, but he is not as angry about
your lying, and he kind of looks over at his father,
looks over at the rest of you. Does he want
to tell me what's actually going on?
Speaker 3: Yeah?
Speaker 1: Man, Can I go give him a hug?
Speaker 2: As you begin to speak, he puts his finger up, not.
Speaker 1: You, And then I want to mimic him. I want
to put my finger up and be like, not you.
Speaker 3: I will tell you, Prince, and I kind of like
walk in front of everyone logan, perhaps you've heard of me,
and that kind of flicks as I always do.
Speaker 2: I saw you three days ago. Yes, what's this about
this chicken?
Speaker 4: Larry interrupts Sir Hogan and tell the story the exact
same way that mister b did.
Speaker 3: Can I try and like shove Larry out of the way.
Speaker 2: Yeah, you begin telling it a more detailed account of
what was going on, Sir Hogan, you step in the way.
Speaker 1: Can I step in front of them and be like
not you one more time?
Speaker 4: And then can Larry just pull out beer that he
got at the tavern to distract Sir Hogan?
Speaker 6: Okay, you distructed the thirteen hundred ntage.
Speaker 3: I kind of grabbed that start chugging.
Speaker 2: Any never mind, I will read it in the report later.
What was this about a deal that the bandits and
farmers had.
Speaker 6: Oh yes, well, apparently the bandit leader and the leader
of the farm were actually brothers. The farm would point
out lucrative targets for the bandits. As the people would
go through minding their own business, stay at the farm,
and move on. They would point out what targets were lucrative.
The bandits would rob them, and in exchange for that information,
they'd give a portion of their stealings to the farm
and also lead the farmer alone. This deal was specifically
between the bandit leader and the farm hand or you know,
farm leader, Wilhelm. I don't believe any of the kind
of regular farm people, farm hands, or anyone else on
the farm was aware of this steal.
Speaker 2: Interesting, he looks over. One of his bodyguards walks over
to him. Soon the constable to farestead, hang the entire family,
and find all the bandits, hang them as well.
Speaker 3: Thank you.
Speaker 2: The card begins to head off. Anything else, No.
Speaker 3: One more thing, my lord? What kind of like raise
my mug when I do it? Travels. I came across
a very noble steed. We had a much grand battle.
I would very much like it if I were to
own the steed as my loyal companion.
Speaker 2: He just stares blankly at you.
Speaker 3: Pretty please.
Speaker 2: I am not going to answer that. For one, I
don't care. For two, that's not my horse to give away.
That would be a question for my father. I thank
you all for the update. Anything else before I go?
Speaker 1: Can I shuffle sideways over to Sir Hogan and give
him like a give him knuckles to the side, to
where it's like, you know, to our hips, like congratulating
him on the horse.
Speaker 2: Okay, I don't know why my father keep you all,
keeps you all a bunch of buffoons. He just storms
out his bodyguards. Well, I am sorry about that. As
most of you know, he's always been hot headed. He
has much to learn and much more to grow. Thank
you all. I will send a personal detachment to avoid
the hanging sounds. Like most people in this conflict were innocent.
I cannot promise the lives of the bandits nor the
two brothers, but we will make sure no one on
the farm is hurt.
Speaker 6: Thank you, my liege. I was worried we don't can.
Speaker 3: Its. Stone Cold Steed Austin, my Lord.
Speaker 2: Stone Cold Steed Austin, like the famous gladiator.
Speaker 3: Yes, you might have heard of him. We had mighty
a dashing back in the day.
Speaker 2: Yes, yes, that's where I found you. You know what, Yes,
you could have stone Cold Steed Austin or is it
Steve Austin? Is that what you said?
Speaker 3: This? My lord Steed?
Speaker 2: All right, go ahead and write up a title for
Sir Hogan for a stone Cold Steve Austin that horse?
Speaker 1: Can I give him another? Knuckles to the side.
Speaker 6: My own horse? Also, my lord, we've we've bonded a
bitch and it's much easier rioting than it is walking
with these old bones.
Speaker 3: No, they didn't. He didn't even give him one meat.
Speaker 6: Yes, I gave my horse water, which is what they're
supposed to have.
Speaker 1: Not stone called Steed Austin. And one more k nock?
Speaker 3: Oh? Can we wap up right there? We're like echoes
at the room.
Speaker 2: Sure you do so. Uh, there's a decent little echo.
Will continue to send you a Hopefully from now on
we're able to send you with more horses. Sorry that
we can only spare the two at the time. We'll
make sure you're better well equipped. Is there anything else
of note? Before I send you off?
Speaker 1: Can I give him can I attempt to give him
a hug.
Speaker 2: As you do so, alex Heir kind of steps forward,
but the King puts his kind of the back of
his palm on alex Your's chest. It's it's okay, come here,
handlelick my good buddy. Well, if that is all you
have to tell me, go ahead and head off. There
are a few I'll give you enough gold for a
nice room at any tavern you wish. Report back here tomorrow.
If I don't have anything for you, then the report
that the next morning, and then that afternoon we will
be heading back off to the capitol. Is there anything
else that can help you all with?
Speaker 1: May I have some more gold for chicken seed? My
pockets are still flying?
Speaker 2: Have liquid chicken sleet chicken seed?
Speaker 1: Thank you, King?
Speaker 2: There will be some waiting for you as you leave. Yes,
anything else?
Speaker 6: Yes, I don't suppose that first services rendered, you have
any spare spell scrolls or magical trinkets that you might
feel gracious enough to bless our party with. We've seen
quite a bit of combat, and any of these such
items will be greatly appreciated. My liege, I am personally unaware.
You will have to talk to my son's court wizard,
or speak to my son specifically for permission. He may
have something for you. Otherwise I'm sorry, do not have
anything on me. But on that note, belt Rezor, you
seem to have kind of fit in with this motley crew.
Would you like to be a art of this retainer
full time?
Speaker 8: Oh?
Speaker 6: He'll look back in the group.
Speaker 2: Well, I must say.
Speaker 6: Without me, the oldly person there that would be said
would be Larry, And I'm not sure he can contain
the pure looking between hamle Lick and oh, Sir Hogan,
we'll say chaotic romance that is going on here. They
have more than one handler. I believe for the good
of the kingdom, I should stay with them. Yes, a
single tear rose down Belcher's cheek.
Speaker 2: All right, we shall add you to the retainer with
this Motley crew. But keep in mind there's a saying
that we have around here. Never discount Larry. Never discount Larry.
Oh there's a time Larry saved us all from the
you know what, we don't have time for stories. You
all make way. I will be sending you all your
uh weekly pay soon. Just let me know, let someone
know what tavern you will be staying at assuming you
stay at one, have a good rest of your day.
I will see you all in the morning.
Speaker 3: Thank you, my lord. Thank you.
Speaker 2: Of course.
Speaker 1: As the last question, I'm sorry, yes, hem Nolick. Which
one has the prettiest waitress? Lady?
Speaker 2: Oh, Hemnlick. I am sorry. I am not sure. I
don't come to this city very often, especially not enough
to visit many of the taverns.
Speaker 1: That's fine, well guess.
Speaker 2: Yeah, I'm sure you'll be able to handle your self. Well,
thank you, King, All right, farewell, see you all in
due time. He kind of turns around and he goes
back to sitting at the table. You see, there are
some papers. There's someone coming in. He seems to have
been writing down most of this conversation for the report.
As you all assumedly begin to make your way out
of the castle, or do you belt resort? Do you
attempt to go find the sun to speak about the scrolls?
Speaker 6: I believe that's would be an exercise and futility, but
I will, at the very least perhaps stop by the
court wizard. We don't even need to role play it out.
I don't want to take too much of the group's time,
but just ask if he has any sparit like level
one or level two spell scrolls, anything helps.
Speaker 2: You go to where you because you've been here once,
where do you first joined up with the king, and
before you all made your way out, you know where
his office is, but he is not there, and no
one seems to know where the court wizard currently is.
Speaker 6: Oh that is unfortunate.
Speaker 2: You kind of surmise maybe if you come back tomorrow
you might be able to catch him or catch the prince.
Speaker 6: I see. Well, in that case, Spelchasol will then just
head to the to wherever the group is heading and
just go to sleep, waiting for tomorrow to come so
that we might have to go back to the king
and receive our next assignment. But he will just kind
of stick with a group from here on. There's something
else here for him to do.
Speaker 3: Yeah.
Speaker 2: I was gonna say, by the way, this is about
midday right now, you guys still have the full rest
of the day.
Speaker 6: Oh wow, Oh Belchazor gets back through happlik would you
like to perhaps do a bit to study and research
with the ambulant with me?
Speaker 1: I guess.
Speaker 6: Your excitement is obvious and exuperating.
Speaker 2: Let's go Larry and Sir Hogan, I would like to
go gamble, okay, Sir Hogan.
Speaker 3: Sir Hogan is going to admire the fancy yet sturdy
stone work of this magnificent castle.
Speaker 2: Oh yeah, you're a dwarf. That's right, I have hobbies.
I would like to note, Sir Hogan, in your time
traveling as a professional gladiator, you have been through Morington
a few times, so you do know the You do
know the taverns fairly well, at least the ones that
would host fights. Some of them do also have a
little bit of gambling, and as well as that there
you also know of which ones are on the level
with the law, but that are sanctioned fights that are
perfectly legal. Some you can gamble on, some not. You
know they are typically watched on upon by the guards
and typically don't get too dangerous. But you also know
where you can find some unsanctioned fights where there are
typically no guards there, or if they are they've been
paid off. They are much more dangerous, but there is
much more to win.
Speaker 3: Uh.
Speaker 2: That is what you know of the taverns in Morrington,
depending on where you want to go, and you know
which ones have gambling as well.
Speaker 3: Okay, okay. I kind of turned to Larry and like, cirtain, Larry,
are you wanting to gamble on some cards or perhaps
some more promiscuous activities? I kind of like do little
wink wink.
Speaker 4: I just asked him what he has in mind.
Speaker 1: Wink wink.
Speaker 3: I'd be happy to show you to a good spot
I know, wink wink for some wink wink gambling.
Speaker 4: I'm gonna say, okay, let's go alright, let.
Speaker 3: Me grab my steed. I like, walk off to that
find them my steed wherever that uh servant took it.
Speaker 2: It has only been thirty minutes. If you're wanting to
get your steed now, you already can. The title's not
been finished written up. Uh And if you want, you
can leave your horse here to be pampered for a
little bit. But I don't understand if you want to
go ahead and get a stone cold steed often.
Speaker 3: You know what he deserves a little pamper and I'll
leave him here.
Speaker 2: Okay, Thank goodness, for a thing gets to be fed,
all right, sir? No, sir belt Rezor and Hamdlick, do
you guys follow them as well and go to the
same place.
Speaker 6: Up to you, Hamllik, we could engage in recreational gambling
and general mischief, or we could learn more about the amulet,
or depending on how much you trust me, I am
more than happy to sit in a room with Sir
Hamlet Chick and study the ambulant while you go gamble
with the party. Yes, yes, yes, now I know this
is a big step for you because of how deep
your bottle.
Speaker 1: Take him, take him.
Speaker 6: I'll be back and it will be very difficult.
Speaker 2: Well oh oh there he goes, Okay, yeah, belchers, or
you're just kind of left there as handling rushes to
catch up with Larry and Sir Hogan. Where where where
does belters or go?
Speaker 6: So is this the I if if this is still
like in the courtyard of the castle, he might ask
the king if there's a Actually you said that the
wizard was out. How well would I know this court wizard?
Speaker 2: Not very well. I'm honestly not sure if you would
have met him on your way through, because you were
here for a very brief time, very apparent. Well, if
you have asked about him before, you do know that
he is very He's an asshole. He looks down on
everybody because he thinks himself is much more than everybody else,
because typically he is, he's not very kind.
Speaker 8: Well, then I will definitely use his court wizard room
to for the magical implements and whatnot that will hopefully
aid me and my quest to uncover the secrets of
this particular ambulance.
Speaker 6: Since he's out anyway.
Speaker 1: Please tell me he's talking to himself, he out loud.
Speaker 2: Please yes, before you do so, his office was locked.
Speaker 6: Con well, I imagine the King would surely have Perhaps
i'd ask the King if he has any if he
has the particular keys to that twizzard room, since I
need to wait for him and do a bit of
research myself and being I'm sure the King would be
happy to aid me in my research, as I did
tell him the full story of everything that happened.
Speaker 2: Okay, so yeah, you go back up. The King is
surprised that you're back already. You let him know that
you're wishing to use the office. He's very hesitant. How
long will you be in there?
Speaker 3: Oh?
Speaker 6: Likely an hour or two. I doubt they're going to
be gambling for very long. They're not very well say restrained.
Speaker 2: Are you taking that chicken with you?
Speaker 3: Yes?
Speaker 6: I was left holding the chicken, so to speak.
Speaker 2: I do not like that metaphor. Yeah, sure, I'll send
someone to go along with you to unlock it to
use whatever books you need in there. I don't think
he should be back anytime soon, so just try not
to make a mess, and hopefully no one will know.
The wiser.
Speaker 6: Excellent to thank you might be.
Speaker 2: He should much appreciated, of course, belt resor thank you
for your help.
Speaker 6: Anything for my king and my country.
Speaker 2: All right, let's go ahead, and let's go ahead and
do that. So you go ahead and make it an hour,
make an investigation check for me for the entire hour.
You can help yourself in any way you wish, you
wish you could.
Speaker 6: All right, I will, you know, do a quick guidance
on myself as I'm investigating the chicken, and I will
use the fanciest, the most extravagant, and the most expensive
of magical instruments of the court wizard to assist me
in my investigation of this ambulant. I don't know if
that gives me any bonuses or advantage, but I figured
it might help a little.
Speaker 2: Go ahead and roll a separate investigation check to see
if you can find much of use.
Speaker 6: Okay? Oh, can I also say I'm also keeping an
eye out for something specific as I'm rolling this investigation check,
and that the instruments are we'll say secondary. But what
I'm really interested in is if I can find his
spell book. I doubt if you believe it here, but
there's a small chance anyway. Okay, So another question, what's
your background speltrosor my background is? Oh dang on this
particular character sheet, I believe it's sage.
Speaker 2: But so you have should have the researcher feature. Oh yes,
it is, so yeah, go ahead and stn't roll that
investigation check for me.
Speaker 3: All right?
Speaker 6: Investigation nineteen well.
Speaker 2: Nineteen, yeah, so you don't even need that much of
a bonus. You do find instruments, and you find books
on the shelves. Some of them kind of are dead end,
but you do find some that kind of help put
some things together, like an ideas of what the this
ancient artifact could be when it could be from you
did not You do not find his fell book. He
does not leave that around. Willy nilly, I'm not understandable.
All right, Now you can go ahead and make the
investigation check for the hour long learning.
Speaker 6: All right, So I'm praying all the while doing the quick,
you know, asking by God for assistance, and so this
will be investigation. So fifteen plus my D four bonus
for guidance, So nineteen total excellent.
Speaker 2: So just so let you know, now there are different
tiers where if you get like ten and below, you
learn nothing, don't make much progress, and depending on how
far along, so I should have asked, what are you
looking into? Are you looking for something new or looking
more into the large reduce aspect.
Speaker 6: I'm going to look for something new. I think the
large and large reduced aspect has interesting applications, but I
would like for hand to look to have some more variety,
since I know he really enjoys playing with his chicken.
Speaker 2: God dang it. Okay, yeah, at nineteen, you do. I'll
explain the rules on this once I get them hammered
out a little bit more for you. But you are
a few points more towards learning something new about this artifact.
You don't learn anything new yet, but a nineteen is
pretty good to twenty. Yeah, I wish you would have
had advantage on that because that would have been a
lot better. But begin to you begin to make progress.
You start to understand how theganisms move. Yes, good enough time,
so for this, because of how the tiered successes work,
how would the the failing and the succeeding checks for
my abilities that allow me to manipulate dice rolls work?
Because if every kind of check is tiered, could I
just decide to use one of my abilities that is
usually only reserved for failed checks on tiered successes?
Speaker 6: For right now?
Speaker 2: I will say yes, about to look into it, because
this isn't necessarily just a simple one action ability check.
Speaker 6: This is multiple.
Speaker 2: Like, there's a lot going into this full hour, so
it be kind of hard to say that you use
your abilities to kind of go back time a little
bit for a full hour. Is kind of why I
do have some difficulty with that.
Speaker 6: Oh no, I understand, I was just curious of apologies
for no.
Speaker 2: No, you're that's a good question. But yeah, you begin
to make progress. You learn on how this this item
moves around, the different ways you can flip it around,
spin it, make mix, mix and match almost the rooms
on there. You know, quite got it, but you're starting
to understand how it works a little bit better.
Speaker 6: All right, with any extra ten minutes time, I will
summon my familiar, put everything back in this place, and
then go hunt down the group.
Speaker 2: Okay, you can't just brush you past that. What's your familiar, brother?
Speaker 6: Oh well, I will summon, you know, using the components
that I bought. As I draw the component circle on
the table. Over the course of the next ten minutes,
I will slowly bring out my familiar Hooters, a kind
of dark grayish blackish owl with that looks very much
like a very normal owl, except if you look deep
into its eyes you can kind of see the hands
of a clock ticking and ticking and ticking. That's just
my familiar.
Speaker 2: I love that. That's beautiful. I want to note Hooters,
uh does eye the chicken and is watching the chicken
very closely.
Speaker 6: Oh, you're both Avians. I'm sure you'll get the log famously. Anyway,
off to find the group. Hopefully they haven't got themselves
in too much trouble.
Speaker 2: All right, So now we're going to go back to
the rest of the group, Sir Hokan, where do you
leave everybody?
Speaker 3: All right? So I start leaning him towards this fighting
ring I know of, And while we're doing that, I
kind of want to like go over to handle liqumor
walking and kind of whisper to him. Do you think
Gertrude is good in a fight.
Speaker 1: It's my chicken. Of course it's good in a fight,
very good, very good.
Speaker 3: And then I lead them onto this ring. When we
get there, it is a cock fighting ring, and I
kind of want to walk up to like the bouncer
or whatever and be like, good, noir, you might recognized me,
sir Hoogan, And I kind of flex alright, come with
the champion, and I can I wap up the bouncer
because it sounds like you know, oh for sure he
knows that. All right, give him a good bounce up
and I say, I come with a new champion of
the ring. And then I kind of like point the hamelick.
Speaker 1: And I look like I look stunned and put my
arms up like hello.
Speaker 3: Turund turn around.
Speaker 1: Oh yes, yeah, yep, this is my Gertrude.
Speaker 2: Oh that's that chicken just in the bag. Oh okay, yeah,
come on in, come on in for someone sees you. Uh,
who's who's the sator? Larry Larry, Larry Larry? Okay, okay
is there?
Speaker 3: Yeah? Yeah?
Speaker 2: What's that? What's that one? Saying, never discount, Larry. Yeah, sure,
you can come on in, buddy.
Speaker 1: Can I want to pull to the side. Why does
everyone keep thinking that Larry's expensive? I'm so confused that
they keep saying discount.
Speaker 3: I'm not much of a businessman myself.
Speaker 2: All right, So you're wanting to register this chicken for
one of our.
Speaker 3: Fights, Yes, my good man, put all our money down.
Speaker 2: Oh okay, Wolf, let's sign this chicken up first. It
looks like a hid Okay, that'll be. That'll be something.
Let's see how she does.
Speaker 6: Can I have her name Gertrude?
Speaker 2: All right, Gertrude the mighty?
Speaker 3: Age?
Speaker 2: Oh, Gertrude is the mighty okay then age.
Speaker 1: Six pounds?
Speaker 2: Uh huh okay, weight six pounds. How old is she?
Speaker 3: She's in her prime?
Speaker 1: Old enough, you know what.
Speaker 2: I don't care enough prime? What what breed is she?
Speaker 1: Legend?
Speaker 2: I love you boys already, all right. So it's a
fifty dollars fifty sorry, fifty gold auntie, So that plus
whatever you're wanting to it.
Speaker 3: Okay, So I'm the gold Larry.
Speaker 4: I just kind of like take them over to the
side and be like, we only have forty five gold y'all.
Speaker 1: Sir Hogan, can you make a deal, sir, my good man.
Speaker 3: We may be short a couple of golds, but I
promise you, Sir Hogan, was a champion. Once you seize one,
give the crowd what they deserve.
Speaker 2: That kind of flicks, Oh, sir Hogan, only because that
one time you helped me, buddy, But that favor has
gone it for this okay.
Speaker 3: Of course, my good man and I kind of go
for another dap up.
Speaker 2: He has states a little bit, but gives you a
dap up all right, forty five? So that you said
you have left?
Speaker 3: Yes, yep, and uh is the need on the house here.
Speaker 2: For you, Sirgan? This one time, buddy.
Speaker 3: And I start clapping for this guy.
Speaker 2: Everyone applause, shirt hokud shut the fuck up. All right,
follow me. I'll take us to the back, start getting
everything prepped.
Speaker 1: Where do we place bets?
Speaker 2: Uh to the the booker. But do you do you
have anything left? I thought you said that you spent
everything you had to get in here.
Speaker 1: I want to give my right shoe as the bet
for Gertrude, and I want to pull him to the
side and whisper and be like I'll give you the
shoe lace of the other shoe on the other chicken.
Speaker 2: Hey, so you're betting a shoe on Gertrude and a
shoelace on the other chicken.
Speaker 1: Yeah, that way I can hinge my bets, hedge your bets.
No hinge is the correct word in this phrase.
Speaker 2: All right, uh the booker, Sure, Okay, yeah, I'll I'll
take the Oh God, okay, give me the shoelace.
Speaker 1: It stinks just as bad, by the way, it.
Speaker 2: Thinks worse somehow. Okay, come back to me after your
fight with uh Gertrude is over. It looks like she
will be going up against h Vlad the inflailor. Easy work,
all right, So as you are are all getting ready
in the back, you guys, do see Flad the inflailor.
Speaker 3: Uh.
Speaker 2: This is a sieve root missing a lot of feathers.
Speaker 3: Uh.
Speaker 2: It looks torn to shreds. But it looks like it
has been through this a time or two.
Speaker 1: Gert Can I want to kick up I want to
pick up Gertrude and give her like a little pep talk.
Speaker 2: Okay, please give Gertrude the chicken a pep talk.
Speaker 1: Gertrude. We have been through so much together, and just
know I will give you as much seed as you
peck for if you can find a weakness and destroy
this chicken. And then I want to give a little
I want to give a little bit of feed, not
too much to fill her up, but enough to like
make her angry that she didn't get enough to eat.
Speaker 2: That is she still in the bag or if you
set her down.
Speaker 1: I have the bag right now, but I'm going to
take her out whenever we get to the place.
Speaker 2: Okay, but she's in the bag right now, correct. Okay,
so she kind of misses a little bit, but nips
your palm a little bit once or twice, but gets
the starts getting the feed, all right, anything else before
we can get to this chicken fight.
Speaker 3: I go to the beer area and have a couple
of pints for all the lads, and we go get
front row seats.
Speaker 1: Okay, Hogan, give Gertrude a kiss for good luck.
Speaker 3: I leaned down, I say, good look, muddy foul a
little smooch. Okay.
Speaker 2: Another guy comes up to you. I take a handleck.
I take it you are her handler.
Speaker 1: Best friend?
Speaker 3: Uh huh.
Speaker 2: Oh buddy, Okay, Okay, yeah, Well, we're you're you're gonna
be on about two minutes. Uh Is she ready?
Speaker 1: Of course she's ready to look at her.
Speaker 6: Dead eyes.
Speaker 3: Oh uh.
Speaker 2: Okay, well, uh, beast of luck out there. Is there
anything you wish anybody else wistes to do before we
begin this fight?
Speaker 1: I want, right, I just want to hug Sir Hogan
and say we've got this.
Speaker 3: Uh granmam my, hug up Pardner. All right. So it
is a like a.
Speaker 2: Ten foot ish circle, maybe a little bit smaller. It
is kind of domed cage, but they do open up
a little gate on either side to let you all
release your fighters. Three to one fight. I assume you
release Gertrude.
Speaker 1: Yes, I send her out of the bag.
Speaker 2: Grude. And this fight is where we will pick up
next time.
Speaker 3: Oh what a cliffhanger.