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Speaker 1: It's the Internet. You're busy, Let's do this. Welcome to

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the Game As Decides Podcast. This is the podcast where

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we decide everything about the world of games, so you

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never have to think for yourself.

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Speaker 2: I'm your host Jeff Grubb and with me is Mike Manati.

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Speaker 1: In today's episode, GTA six was delayed again. Our greaders

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might be the extraction shooter for us, and we're going

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to talk about what we think Microsoft.

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Speaker 2: And Sony maybe some other publishers might have In twenty.

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Speaker 1: Twenty six, we did that for Nintendo on nintend Dogs

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on Tuesday, so let's hit everyone else tonight.

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Speaker 2: But first, Mike, how are you doing?

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Speaker 3: Uh oh, just traveling, lots of traveling, and it's like,

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I'm so crunched for time for traveling. And then I

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was like, I mentioned something offhand about playing dragon Quest

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one on Giant Bomb and I didn't do that, and

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I'm a bad person and I'm not gonna be here tomorrow,

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so I better do that now. I played dragon Quest

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one on Giant Bomb right before this and that was

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fun actually, so that was a good time. I'm glad

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I did that, But I mean, I'm not like as

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about the traveling. I'm just getting worried is about all

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this flight cancelation stuff, and I'm like, great, So, like

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what happens if I'm in DC and they can't sol

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my flight home? I guess I just ran a car

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and drive back. It's not the worst thing.

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Speaker 1: To ask what Steph was considering doing for New York.

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She did get she did make her flight, and it

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was fine for the most part. It seems like there's

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a good chance you'll be completely fine. But yeah, I

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was definitely looking at the same thing for when we

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go to Minneapolis, which, by the way, that flight was expensive,

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so it's like, okay, I should book that a while ago.

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Speaker 2: Good moves.

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Speaker 3: Yeah, I do the thing where like I don't want

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to think about the trip after the next trip, even

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though like I have to because that trip is less

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than a month away.

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Speaker 2: Yep, that's uh, you're definitely not wrong. I was doing

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the same thing.

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Speaker 1: And then you know, I definitely like looked up prices

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last week and it's like, oh, since then, it's of

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course because it's a week out now, so of course.

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Speaker 2: It's more expensive. I don't know what I was thinking,

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but yeah, I'm like, Okay, if I get stuck out there.

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Speaker 1: I could probably get on the train and take that

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because that goes to Cleveland, that goes actually not like

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to one town over from where I live. So I'd

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probably do that. But still not a great situation. I

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hope you're hope everything just goes smooth for you.

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Speaker 3: They gotta get this ship figured out. I tell Hi,

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I'm going to Disney, not not gonna take it anymore.

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Speaker 1: It's marked on their calendar, I think. So I think

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Nancy will do something for you. She'll come through for you.

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Speaker 3: H At that point, it's like, all right, no more

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of this shit. I don't know. I'm not super tuned

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in with like the political side of it at the moment.

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Jeff like it's somebody gonna blink soon on all this,

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because the this seems pretty bad the airplanes, right, or

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do you think it's still gonna be shut down for

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quite a while.

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Speaker 1: I think it's probably gonna still be shut down for

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quite a while. But I think they're testing the idea

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of like he always backs down eventually and he still

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claims victory. But after the elections, it's like, oh, clearly

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that was a referendu of saying everyone does blame him

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for it, blames Trump for the shutdown, and so that's

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gonna embolden the Democrats and they will likely continue with

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their strategy of not giving in until the Republicans agreed

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to extend healthcare subsidies which they are trying to take

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away from people.

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Speaker 2: So we'll see.

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Speaker 1: I bet it doesn't get It's not gonna get solved

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magically in like the next day or two.

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Speaker 2: But it's actually it's.

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Speaker 4: Gonna take a couple of weeks because he likes to

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pretend that he's well, he's on power, but he likes

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to flex on people and then pretend that he wants still.

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So it's gonna take like at least a week, a

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week and a half.

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Speaker 2: Yeah, well, we'll see. I do think it'll get solved

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here relatively soon, though not not anytime in the next

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couple of days.

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Speaker 3: I want to be clear that I don't want to

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be I'm not I don't want to be like I'm inconvenience.

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They should just give.

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Speaker 2: Up to the healthcare thing. Everyone's inconvenience, that's the thing,

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and like a lot of people are not getting paid

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and yeah, it's it's crazy.

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Speaker 1: That's like the thing going to the airport and like, oh,

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this this person is not getting paid right now that

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I'm looking at this person right now who's not getting

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paid and they're working their jobs, they're considered mandatory and it's.

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Speaker 2: Oh boy, that sucks. That's not good.

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Speaker 1: All right, you want to just hop into it. I'll cad,

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I'll do the credits here. Give us a good rating.

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Wherever you are listening, hit that like button on YouTube.

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Please helps people find the show. If you want to

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ask a question, you can drop a super chat during

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the show on YouTube and look at all those before

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the end of the program. Thanks to Carlos Ayen, who

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is Insane in the Rain music on YouTube for the

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use of our theme songs for now. We think Spotify

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was getting weird about that, but we'll see. We are

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on Spotify, Apple Podcast and wherever pods are caught. I

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would prefer you use anything other than Spotify, but whatever,

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it's your choice. Thank you to the mods, Thank you

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to Christian for producing. And you can get more from

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Mike and me and support us by going to Patreon

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dot com, slash game mess that gets you access to

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our discord server, participation in Q and A sessions, and

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our game club discussions, early access to new episodes of

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shows like Columbros, and of course all of our shows

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ad free. That's patreon dot com slash game mess where

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you can get a yearly sub at a discounted rate.

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Speaker 2: There's also the Twitch stuff.

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Speaker 1: You go to twitch any of our Twitch channels, become

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a member, you are able to get the benefits as well.

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Speaker 2: All right, big topics.

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Speaker 1: Grand Theft Auto six delayed to November nineteenth, twenty twenty six. Yeah,

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this felt this felt like this was gonna happen. It

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was like in the air there for me for a minute.

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Although god, mete are they doing this to distract from

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the fact that they were union busting?

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Speaker 2: Like did they announce? Oh man, yeah, I don't know.

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Speaker 3: Okay, yeah, why don't you go on the news a

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little bit longer?

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Speaker 2: I guess, but yeah, yeah.

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Speaker 1: So the other half of that is Grand Theft Auto

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developer Rockstar fired thirty to forty people in the last

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week for what they say is sharing privileged information and

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they called it gross misconduct. And apparently the place where

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they were sharing this information was a private union discord

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server where the people were discussing unionizing and they were

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maybe discussing stuff related to work in this union channel,

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but that's not an approved slack channel, I guess, so

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that is the excuse rock Star came up with the

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Independent Workers of or something like that. IWGB, a Great

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Britain union group, spoke out on this and said it's

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like one of the most blatant examples of union busting

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in the history of the video game industry. Rockstar does

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deny that, but I mean, it seems like they fired

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people for being in this union discord. Meanwhile, they're delaying

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their big game until November, and again, like that just

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felt like it was going to happen.

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Speaker 3: Yeah, I mean, it's funny because like before it got

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delayed at all, it's like I don't know if granted

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thought it will get delayed. Then once that one delay happened,

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it's like, yeah, boy, now we're off to the races

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on that thing, Like yeah, right, Like is it even

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really a twenty twenty six game.

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Speaker 2: I guess we'll see.

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Speaker 3: But yeah, I mean, I honestly do care so much

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more about this union busting thing because that is just gross.

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And even if they even if for some reason they're

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legally able to say that the issue here is like, whoa,

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this wasn't an official work discord server and they you know,

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talk about secrets blah blah blah. It's obvious that they

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were looking for that because they're upset about them talking

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about unions and that's the real thing there, and that's

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really gross from a company that is going to make

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a zillion dollars with their super expensive GTA game. GTA

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I just feel so I feel so weird. I've always

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I've always been a little bit like I don't like

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gt as much as everyone else, and then everything about

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GTA and it being the biggest thing in the world,

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and it just kind of it's like it's like the

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industry needs it, but also it seems bad for in

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the industry.

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Speaker 1: I just I don't feel great about GTA. Yeah, I've

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never been the biggest fan. I like GTA three a

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whole bunch, and that was always just kind of like

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it was almost a party game. We'd go hang out

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and we'd pass the control around and do fun stuff

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in Grand Theft Auto three and that's my that's my jam.

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Speaker 2: I like that a lot.

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Speaker 1: Nothing ever really recaptured the magic of that for me personally.

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But yeah, so it's never been a game I'm like, oh,

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I just absolutely can't wait to play that. It's more

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like a professional curiosity. Let's see what's going to happen

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and what effect it's going to have, and is it

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going to like like boost the sales of these flagging

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consoles that are are kind of falling off a cliff

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a little bit in terms of their relevancy. And I

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think all that stuff will happen whenever the game does

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come out. But when it comes to this union busting

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and it's like, you know, these companies, we see how

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they behave when they are trying to just like find

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growth anywhere where it's like micro transactions and everything, and

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raising prices at every possible opportunity, just like peeling the

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nickels and dimes away from us as much as.

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Speaker 2: They possibly can.

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Speaker 1: The idea that they then might have to share the

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efforts of like they're scraping that money off of everyone

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from you know, the efforts of the labor of the

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people actually producing the games, and share that in the

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long term way with the people responsible for making the

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game scares the hell out of them.

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Speaker 2: And it's.

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Speaker 1: At certain point it's like, okay, you should be forced

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to do that then if you're really that scared of it.

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But regulation being the way it is, even in places

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like Europe where you know, the rock Stars primarily based

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in was it Scotland, I think that is the kind

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of thing where these companies as much as long as

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they can get away with it, they will do it.

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So the question will be are they going to be

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able to get away with this move? And you know,

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as far as we understand it does seem to me

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in my opinion, like it is definitely used union busting,

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but they're going to claim, hey, don't these people did

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violate their contracts.

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Speaker 2: So it's going to come down to someone stepping in

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something like.

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Speaker 1: There will be legal battle and these people will have

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to try to fight them, and I bet Rockstar is

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going to just want to settle here in a couple

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of months and then they might be able to just

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kind of get away with this, and that's going to

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be really disappointing.

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Speaker 2: And then Rockstar will go on.

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Speaker 1: To release the biggest game ever released, the most profitable

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media event, probably outside of a Final Fantasy seven crossover

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with Magic the Gathering, it'll be just short of that maybe,

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but otherwise it's going to make a ton of money

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and they will continue to do this, and it's a

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real shame because rock Star is this is in this

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moment where they're like they've rehabilitated their image a little bit,

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where they're like, hey, we're not you know, pounding people

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with NonStop just like work hours and leading up to

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the release of a game. We're not going to just

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kill them with crunch and we're doing a lot better

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on that.

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Speaker 2: It's like, yeah, but underneath.

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Speaker 1: You were still Rockstar and this is all the proof

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we need of that.

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Speaker 3: Well, that's all exactly right. Yeah, I just wonder if

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they're going to get away with it, right, But I

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didn't think about that with the delay because even I'll

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tell you what it works because I was like, oh, wow,

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GTA is and that's all I was thinking about for

242
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a moment there. Boy boy, you're right, and what I

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like about that we'll get to it later. And then

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uh that rise of that Marvel rise of Hydrate game,

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like we're delayed too, and I think that was such

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a we're gonna sneak in there while everyone's talking about

247
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GTA being uh huh, they probably do. That game wasn't

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gonna be coming out when they said it was for

249
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a long time, but now today they put it on

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a tweet.

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Speaker 2: Right now, it's real. That game doesn't feel like it'll

252
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ever come out like a real video.

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Speaker 3: Yeah, it's like a really cinematic it's World War two

254
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and you play as Captain America and the Black Panther

255
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almost sid These are like the facts about it, but like,

256
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like what is it?

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Speaker 2: What is Yeah, I guess it's I don't know. They're

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gonna be an action game. It's it's the it's the

259
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Amy Hennit game, right, It's Amy Henny. So it's gonna be.

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Speaker 3: Like story focus and it's gonna probably have a lot

261
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of set pieces. But like I can't just say it's

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gonna like uncharted. I mean maybe it is. Captain America

263
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had a gun at that time. I don't think the

264
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Black Panther did. No, Yeah, I don't know.

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Speaker 1: Games are weird right now, it's it's extremely weird. It

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also just feels like I use the term like the

267
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fever will break. It does still feel like that's gonna

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happen for like big games, where like it will happen

269
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because some developer was able to accidentally discover some cool

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innovation that makes triple A gaming fun and surprising again. Uh,

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but for now it feels like it's just kind of

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paint by numbers and make those numbers as big and

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shiny as possible, and spend all your money on that,

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and it puts all these games in a.

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Speaker 2: Weird rut to the point where it's like.

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Speaker 1: Well, we're just looking forward to GTA six because we

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know that will be the biggest and the shiniest, and

278
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then we'll kind of see what other tech they're able

279
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to come up with. I will be surprised still if

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Grand Theft Auto six makes twenty twenty six at this point,

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not as surprised as I am that or was not

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as surprise because I was whatever about this one happening,

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Like this delay felt like inevitable. I don't think another

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delay is inevitable, but I still think it's very much

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on the temple.

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Speaker 3: Yeah, definitely on the table. Like gosh, it's a point

287
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where it is just gosh, twenty twenty seven. It is

288
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still so wild that we so quickly got to a

289
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point where it's like, release three Grand Theft Auto games

290
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for one generation, and now it's like you'll get one

291
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every fifteen or twenty years.

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Speaker 2: M hm, yep, and Mapis can tell it's like this

293
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is probably be the last Grand theft auto I see

294
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in my life new Grand theft auto. It's like, yeah,

295
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like for a lot of us.

296
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Speaker 1: Maybe I don't think we get another one in twenty

297
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like for twenty years. It'll be twenty years. As long

298
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as everything goes to plan with this one, there.

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Speaker 3: Will not be a new Grand Auto in the twenty thirties.

300
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Speaker 2: You're right. The next Grand bottle will come out in

301
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the forties. Yes, in the forties. I don't like it.

302
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Nobody likes it. But that's that definitely.

303
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Speaker 3: Oh oh my god, it can't be like that.

304
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Speaker 2: Jeezus Christ reality.

305
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Speaker 1: I mean they told us flat out, like hey, or

306
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a developer it at Rockstar tots flat out we just

307
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stopped making DLC. I guess a developer was Dan Hauser

308
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because Grand the thought online was so successful and it's like, yeah,

309
00:14:12,559 --> 00:14:15,440
that'll certainly be the focus for them, so here we go,

310
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uh all right, and then that yeah, the rise of

311
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hydrich delay the thing.

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Speaker 2: Last thing there was.

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Speaker 4: Uh.

314
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Speaker 2: I don't think they gave like a new timeframe.

315
00:14:25,200 --> 00:14:29,159
Speaker 1: It was originally or previously stated would come out in

316
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like early twenty twenty six or something like that. Right now,

317
00:14:33,759 --> 00:14:36,320
it's an indiffinite time, like they're like they have not

318
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provided a new date of any kind for the release

319
00:14:40,120 --> 00:14:43,639
of this game. I yeah, I think they're going to

320
00:14:43,679 --> 00:14:45,960
like reintroduce it, right like we're not. The next thing

321
00:14:46,000 --> 00:14:47,799
we hear from this game isn't a date. It probably

322
00:14:47,879 --> 00:14:51,279
is like the final full reveal trailer to like just

323
00:14:51,399 --> 00:14:52,720
actually say what the game is.

324
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Speaker 3: Yeah, yeah, exactly, because like you said, like I don't

325
00:14:56,159 --> 00:14:58,399
really know what this game is, Like I know, you know,

326
00:14:58,840 --> 00:15:00,919
you know, it has things going for or immediately because

327
00:15:00,919 --> 00:15:03,759
it is Marvel and it is Amy Hennig. But like

328
00:15:04,679 --> 00:15:06,879
both of those things like Marvel and video games, that's

329
00:15:06,879 --> 00:15:10,120
not some guarantee. We've been seeing uh you know, products

330
00:15:10,120 --> 00:15:12,399
get canceled or just kind of you know, fizzle out.

331
00:15:13,039 --> 00:15:16,639
Amy Henning hasn't been able to release a game since

332
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the PS three Days, right, Uh, I'm right. I mean

333
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I think A Chart three was the last run yep.

334
00:15:24,440 --> 00:15:28,000
So I mean it's it's crazy we still say that

335
00:15:28,120 --> 00:15:30,399
name and we kind of you know, there's reverence there,

336
00:15:30,440 --> 00:15:33,960
but gosh, since the PS three Days, that's wild. So yeah,

337
00:15:34,000 --> 00:15:35,279
I mean it's not like, oh, she probably has the

338
00:15:35,399 --> 00:15:38,159
talent anymore. I hope she does, but far from a

339
00:15:38,200 --> 00:15:41,320
guarantee that her being involved. Games good and play On

340
00:15:41,600 --> 00:15:46,440
is publishing this game, Jeff way On and sky Dance

341
00:15:46,559 --> 00:15:50,080
Games is involved, liked games. That's the the Skydance New

342
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Media is the developer, right, it's the vision of sky Dance.

343
00:15:55,440 --> 00:15:59,759
So Amy Hennick's studio was funded founded by sky Dance,

344
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and then play On, which is formerly cock Media from Austria,

345
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is publishing it as a part of the Embracer group.

346
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Speaker 2: Right.

347
00:16:12,200 --> 00:16:17,519
Speaker 3: So yeah, it's it's just so much about this that is, like, boy,

348
00:16:17,559 --> 00:16:21,600
I believe this game actually comes out when I'm playing it, Yeah,

349
00:16:21,679 --> 00:16:23,720
it has. It just seems like it's got so much

350
00:16:23,720 --> 00:16:25,639
going against it just from circumstance.

351
00:16:26,200 --> 00:16:29,360
Speaker 2: Yeah, I'm like trying to find like this. Skydance Games

352
00:16:29,440 --> 00:16:30,639
is other projects.

353
00:16:32,399 --> 00:16:34,639
Speaker 1: It's it's all the stars here in Mike, The Walking Dead,

354
00:16:34,679 --> 00:16:37,919
saintsan Center's Retribution of course that's probably their biggest game.

355
00:16:38,320 --> 00:16:41,519
And then Behemoth, what do you know, what does that

356
00:16:41,600 --> 00:16:42,279
sound familiar?

357
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Speaker 2: Behemoth? Behemoth?

358
00:16:43,840 --> 00:16:47,320
Speaker 3: Behemoth so generic sound beheman, there's the Behemoth. They make

359
00:16:47,399 --> 00:16:49,120
video Yeah, they make video.

360
00:16:48,799 --> 00:16:50,639
Speaker 1: Games, The Behemoth, And I know that because I go

361
00:16:50,720 --> 00:16:53,840
to packs and then the other one here is, oh,

362
00:16:53,879 --> 00:16:55,559
it's it's just another Yeah it's a.

363
00:16:55,799 --> 00:17:00,559
Speaker 3: Oh no, untitled Star Wars game. Jeff, don't forget about that, of.

364
00:17:00,559 --> 00:17:03,120
Speaker 1: Course, yes, because this is a VR game, this Behemoth game.

365
00:17:03,120 --> 00:17:05,640
I don't know either way. This feels like a project

366
00:17:05,680 --> 00:17:07,680
that is a bit big for them. But also, you

367
00:17:07,759 --> 00:17:11,200
know they have Larry Ellison's Oracle billions, you know, the

368
00:17:11,319 --> 00:17:15,200
actual new richest man in the world once again, that's

369
00:17:15,240 --> 00:17:18,799
his kids run sky Dance, and so they should just

370
00:17:18,839 --> 00:17:20,759
have endless money over there. But who knows if they

371
00:17:20,759 --> 00:17:24,559
are getting any attention because they're busy buying fucking Paramount

372
00:17:24,559 --> 00:17:28,640
and everything else in the world. So hooray, all right,

373
00:17:29,160 --> 00:17:32,200
last thing here our greators reviews. Yeah, let's see, we

374
00:17:32,240 --> 00:17:34,599
could pop that in here and talk about this. I'm

375
00:17:34,599 --> 00:17:36,920
still surprised that thing's at a ninety three on Open Critic.

376
00:17:36,920 --> 00:17:39,799
I mean, it's really good. It's surprised to be that

377
00:17:39,799 --> 00:17:42,400
people instantly sort of got it the second it launched.

378
00:17:42,480 --> 00:17:44,559
Speaker 2: Are you surprised? I mean.

379
00:17:46,759 --> 00:17:48,400
Speaker 3: It's just pretty rare when you see one of these

380
00:17:48,480 --> 00:17:52,880
kind of life service things do that well, right reviews, Right, Like,

381
00:17:53,480 --> 00:17:59,119
what are Fortnite's reviews. That's actually that's the fun exercise.

382
00:17:59,319 --> 00:18:01,839
I've got god open critic and type in.

383
00:18:02,519 --> 00:18:06,519
Speaker 1: Yeah, kind of, let me guess I'm gonna say, because

384
00:18:07,119 --> 00:18:08,880
most of those reviews had to have happened, but I'm

385
00:18:08,920 --> 00:18:10,400
sure it had a lot of reviews since then.

386
00:18:11,920 --> 00:18:14,920
Speaker 2: I'm gonna say it has an eighty Here's.

387
00:18:14,720 --> 00:18:18,000
Speaker 3: What's it's really weird because it's Fortnite Battle Royal.

388
00:18:18,039 --> 00:18:18,799
Speaker 2: It's what you look up.

389
00:18:18,799 --> 00:18:22,839
Speaker 3: It has an eighty four based off of seventeen review

390
00:18:24,680 --> 00:18:26,720
in the biggest game of the world, one of the.

391
00:18:26,640 --> 00:18:28,759
Speaker 2: Most played games ever, seventeen reviews.

392
00:18:28,799 --> 00:18:31,519
Speaker 3: That is that is very ind Yeah, you know, I'm

393
00:18:31,519 --> 00:18:33,839
not surprised Dark Riders is, you know, doing well. It

394
00:18:33,839 --> 00:18:37,000
seems like it's definitely has It's doing what it needs

395
00:18:37,000 --> 00:18:39,440
to do for people. It's that game, but in a

396
00:18:39,480 --> 00:18:43,039
way that's really attractive for new bees and fans of

397
00:18:43,079 --> 00:18:46,680
that genre, which is you know, that's that's that's the

398
00:18:46,720 --> 00:18:50,440
secret sauce right there. There's some buzz around it. I know,

399
00:18:50,519 --> 00:18:53,759
we had a good time with it. I kind of

400
00:18:53,799 --> 00:18:55,839
do want to play some more. I would be playing

401
00:18:55,839 --> 00:18:58,960
more if I wasn't feeling a little duty bound to

402
00:18:58,960 --> 00:19:01,960
play Fortnite because they added Simpsons and Disneyland to it

403
00:19:02,039 --> 00:19:05,599
and like the same we yep. They put out the

404
00:19:05,640 --> 00:19:08,200
Sirens song specifically for you, and they got you. They

405
00:19:08,200 --> 00:19:09,640
were able to get you in there and fall into

406
00:19:09,680 --> 00:19:10,119
their trap.

407
00:19:10,839 --> 00:19:11,039
Speaker 2: Yeah.

408
00:19:11,039 --> 00:19:13,200
Speaker 1: I've been playing it on my steam deck here or

409
00:19:13,240 --> 00:19:16,119
there a little bit, and I'm certainly understanding the appeal,

410
00:19:16,240 --> 00:19:19,200
like I was saying that earlier, and that's good. That's

411
00:19:19,279 --> 00:19:21,119
how I continue to feel where it's like, oh yeah,

412
00:19:21,160 --> 00:19:23,160
I am not playing it right now, and I am

413
00:19:23,200 --> 00:19:26,039
imagining how I would feel if I were playing it,

414
00:19:26,079 --> 00:19:27,960
and that feels good, So I'm gonna go do that.

415
00:19:29,000 --> 00:19:30,920
Speaker 2: The loop is is pretty cool.

416
00:19:31,200 --> 00:19:31,279
Speaker 5: Uh.

417
00:19:31,400 --> 00:19:35,359
Speaker 1: The idea of just everything you get, feeding these resource

418
00:19:36,000 --> 00:19:39,799
like hoses back in your home base and upgrading that stuff.

419
00:19:39,799 --> 00:19:42,079
It's like, okay, I could just see myself doing that

420
00:19:42,160 --> 00:19:44,559
and like playing solo. And I played a little bit

421
00:19:44,559 --> 00:19:45,799
with Christian the other night when I was just SA

422
00:19:45,799 --> 00:19:47,200
on my steam deck and it worked really well.

423
00:19:47,319 --> 00:19:51,240
Speaker 2: So yeah, it's it's it's been good. It was just

424
00:19:51,240 --> 00:19:52,640
just I like the way it looks. I just think

425
00:19:52,640 --> 00:19:53,119
it has an.

426
00:19:53,160 --> 00:19:55,640
Speaker 3: It's a good aesthetic. I didn't realize be in Ohio

427
00:19:55,680 --> 00:19:56,599
Bi it's Toledo.

428
00:19:57,440 --> 00:19:58,000
Speaker 2: That's fun.

429
00:19:58,319 --> 00:19:59,880
Speaker 3: I saone in my cheat told me that maybe they're

430
00:19:59,880 --> 00:20:02,480
a eying. But at least one of the maps is Toledo.

431
00:20:02,599 --> 00:20:08,920
Speaker 2: I think Speranza is Italy. Is that Toledo? It might

432
00:20:08,960 --> 00:20:11,720
be Toledo, and right is in Toledo and Spain.

433
00:20:12,359 --> 00:20:14,640
Speaker 3: Oh, they were joking with me.

434
00:20:15,319 --> 00:20:16,720
Speaker 5: What are you talking about?

435
00:20:17,359 --> 00:20:18,799
Speaker 2: It happens in Italy.

436
00:20:18,920 --> 00:20:20,119
Speaker 5: What are you what are you talking about?

437
00:20:20,920 --> 00:20:22,319
Speaker 2: Is there a Toledo in Italy?

438
00:20:23,920 --> 00:20:26,839
Speaker 3: Toledo, Toledo, Ohio is named after a Toledo.

439
00:20:27,039 --> 00:20:30,599
Speaker 1: Yeah, okay, so much more. Hey, it got me for

440
00:20:30,640 --> 00:20:34,160
a second. I was like working through it. So yeah,

441
00:20:34,720 --> 00:20:36,799
Toledo's nice. It should take a place in Toledo. They

442
00:20:36,799 --> 00:20:39,359
got a nice uh science museum there. I had a

443
00:20:39,359 --> 00:20:39,799
good time.

444
00:20:41,440 --> 00:20:43,440
Speaker 3: So whenever we talk about skin of play it, I

445
00:20:43,480 --> 00:20:45,160
feel like there are like some people in chat who

446
00:20:45,720 --> 00:20:48,559
you know, get up said about the AIS of this,

447
00:20:48,720 --> 00:20:51,440
what is the AI factor of the game aside from

448
00:20:51,519 --> 00:20:53,960
like the voice modulation stuff, because I think it's.

449
00:20:55,359 --> 00:20:58,599
Speaker 1: Choose the voice modulation stuff for the most part. I

450
00:20:58,680 --> 00:21:01,359
think they might use like speed, but we talked about that.

451
00:21:01,279 --> 00:21:04,200
Speaker 3: Before, like the like, so like those characters who talk

452
00:21:04,240 --> 00:21:06,240
at the base are those voice actors talking to me

453
00:21:06,319 --> 00:21:06,519
or is.

454
00:21:06,519 --> 00:21:10,559
Speaker 1: That I think that those are voice actors voices who

455
00:21:10,599 --> 00:21:13,160
they Someone mentioned this to me and I can't remember who.

456
00:21:13,200 --> 00:21:16,599
Now that those are voice actors that were paid initially

457
00:21:16,680 --> 00:21:20,640
and they agreed to have the an AI model trained

458
00:21:20,680 --> 00:21:24,559
on their voices so that this company could then continue

459
00:21:24,559 --> 00:21:27,839
to use those those voices for other lines in the future.

460
00:21:27,880 --> 00:21:30,319
Speaker 2: But I don't know. I think we're there's a lot

461
00:21:30,319 --> 00:21:30,880
of speculation.

462
00:21:31,359 --> 00:21:34,640
Speaker 4: Yeah, yes, I don't know, because they don't sound AI

463
00:21:34,839 --> 00:21:36,839
at all to me, and what they.

464
00:21:36,799 --> 00:21:38,440
Speaker 1: I bet, I bet we're not hearing any of those

465
00:21:38,519 --> 00:21:41,119
I bet we're not hearing any AI lines, and if

466
00:21:41,119 --> 00:21:43,640
we do, we might still and which at which point

467
00:21:43,640 --> 00:21:44,160
that would stink.

468
00:21:44,559 --> 00:21:47,440
Speaker 2: But nothing I've heard is like jumped off the screen.

469
00:21:47,200 --> 00:21:49,400
Speaker 1: At me as sounding like, oh that is just someone's

470
00:21:49,480 --> 00:21:51,640
voice being filtered through an AI program.

471
00:21:51,680 --> 00:21:52,640
Speaker 5: This is my theory.

472
00:21:52,799 --> 00:21:56,279
Speaker 4: The voices, the voice modulation. I was like fucking around

473
00:21:56,319 --> 00:21:59,319
the other day with you. Those voices sound exactly like

474
00:21:59,359 --> 00:22:02,160
the voices of the characters we use, and I think

475
00:22:02,160 --> 00:22:04,519
they're talking about that, and maybe it's like when they

476
00:22:04,519 --> 00:22:07,440
add a new item to the world, they're gonna use

477
00:22:07,440 --> 00:22:10,480
that AI boys to like Mike bet the that item

478
00:22:10,519 --> 00:22:12,400
because they.

479
00:22:11,960 --> 00:22:14,920
Speaker 2: Did the finals. People are pointing out that the finals

480
00:22:14,960 --> 00:22:15,599
work the same way.

481
00:22:15,759 --> 00:22:16,720
Speaker 5: Yeah in the finals.

482
00:22:16,759 --> 00:22:20,720
Speaker 4: Yeah, the voices of the people, like the announcer, those

483
00:22:20,759 --> 00:22:23,079
are a I and you can't tell because they're pretty

484
00:22:23,160 --> 00:22:27,160
you know, pretty bad. But here the NPCs the traders

485
00:22:27,160 --> 00:22:29,920
don't sound like at all. So maybe it's really good.

486
00:22:30,119 --> 00:22:30,559
Speaker 2: I don't know.

487
00:22:31,680 --> 00:22:35,960
Speaker 1: Yeah, well, I mean it's gonna continue happening in games

488
00:22:36,039 --> 00:22:38,920
like this and all shapes and sizes. This game is

489
00:22:38,960 --> 00:22:43,240
not some tiny little thing. It is well funded and

490
00:22:43,640 --> 00:22:46,240
has a team of two hundred and fifty people or

491
00:22:46,279 --> 00:22:48,079
something like that, so it's it's strange.

492
00:22:48,279 --> 00:22:51,279
Speaker 3: It's like, yeah, you know, like the voice modulation stuff whatever,

493
00:22:51,359 --> 00:22:52,839
that could even be kind of neat. But like if this,

494
00:22:53,000 --> 00:22:55,119
if your game is this and it's even doing well,

495
00:22:55,119 --> 00:22:56,880
I don't I don't think I want you to be

496
00:22:57,200 --> 00:22:59,119
making computer voices for your characters.

497
00:22:59,119 --> 00:23:01,440
Speaker 1: You can, especially you're making a ton of money. Where

498
00:23:01,440 --> 00:23:02,640
this game is going to make a ton of money.

499
00:23:02,640 --> 00:23:04,599
It's like, just bring the actors back and pay them,

500
00:23:04,839 --> 00:23:05,359
just pay them again.

501
00:23:05,480 --> 00:23:08,920
Speaker 3: You're just seeing everything going on with Square Inox. Yeah,

502
00:23:08,960 --> 00:23:11,000
a little bit we was taught. We were talking about

503
00:23:11,039 --> 00:23:11,839
before you joined.

504
00:23:12,319 --> 00:23:15,480
Speaker 1: My understanding is that Square Inox kind of cleaned house

505
00:23:15,519 --> 00:23:18,279
a little bit on their publishing side and maybe some

506
00:23:18,359 --> 00:23:20,640
other parts of their Their might have offices, a lot

507
00:23:20,680 --> 00:23:22,839
of lessoners. Stuff's a lot of UK jobs on apparently

508
00:23:23,039 --> 00:23:26,039
the US stuff in North America and Europe and ye

509
00:23:26,160 --> 00:23:31,000
specifically in the UK. Yeah, they are trying to centralize

510
00:23:31,039 --> 00:23:33,599
all those efforts back in Japan. And then I think

511
00:23:33,599 --> 00:23:35,480
they said they didn't so many people they laid off,

512
00:23:35,480 --> 00:23:37,079
because that's that's not what matters. They said how much

513
00:23:37,079 --> 00:23:38,960
money it's going to save them. It's something like nineteen

514
00:23:38,960 --> 00:23:44,200
million dollars a year, which, okay, yeah, a lot.

515
00:23:44,039 --> 00:23:44,799
Speaker 2: Of money.

516
00:23:46,240 --> 00:23:49,480
Speaker 5: For a square Inex. It's it's like it's even that.

517
00:23:50,559 --> 00:23:52,559
Speaker 1: I'm trying to like think like back to like when

518
00:23:52,559 --> 00:23:55,000
I was covering earnings calls frequently, I'm like, what what

519
00:23:55,039 --> 00:23:59,599
were like Eya's like profits, and it was like one

520
00:23:59,640 --> 00:24:03,839
hundred of millions of dollars. I think their revenues are

521
00:24:03,880 --> 00:24:06,920
in the billions or at least one billion dollars for

522
00:24:06,960 --> 00:24:10,119
a lot of these companies per year. Is squaring its

523
00:24:10,160 --> 00:24:12,720
close to that, I don't know, maybe not, but they're

524
00:24:12,799 --> 00:24:16,359
they're certainly not nineteen dollars is not or nineteen million

525
00:24:16,400 --> 00:24:18,119
dollars is not going to change their fortune in any

526
00:24:18,160 --> 00:24:21,160
real way. Obviously, this is just part of an effort

527
00:24:21,240 --> 00:24:23,160
to cut costs in a bunch of different ways, and

528
00:24:23,160 --> 00:24:25,960
they're hoping that'll add up and it looks good to investors,

529
00:24:26,039 --> 00:24:27,079
so they just keep doing it.

530
00:24:28,279 --> 00:24:28,880
Speaker 2: Yeah. I don't know.

531
00:24:29,079 --> 00:24:31,200
Speaker 3: Do you think, like when the guy's talking to the

532
00:24:31,240 --> 00:24:33,680
investors and saying things like we want seventy percent of

533
00:24:33,680 --> 00:24:36,920
our quality assurance and debugging to be done by AI

534
00:24:37,039 --> 00:24:40,200
by twenty tway seven, there's a being serious? Or is

535
00:24:40,240 --> 00:24:43,279
this like when they were talking a lot about NFTs

536
00:24:43,319 --> 00:24:45,119
back in the day and then they did some of

537
00:24:45,119 --> 00:24:48,480
that bullshit but either they immediately saw it wasn't working,

538
00:24:48,599 --> 00:24:53,039
or that so much that was shareholder research. I don't know.

539
00:24:53,119 --> 00:24:56,039
It's just a pretty dis pretty concerning to be seeing

540
00:24:56,039 --> 00:24:57,240
that talk from them, right.

541
00:24:57,559 --> 00:25:02,200
Speaker 1: Yeah, yes, because I think that they are saying it,

542
00:25:02,279 --> 00:25:04,319
and whether they believe it or not, they'll try because

543
00:25:05,279 --> 00:25:07,200
it's the thing. It's the meme like oh, turning the

544
00:25:07,240 --> 00:25:09,000
dial and looking back to the audience to see how

545
00:25:09,079 --> 00:25:11,720
much they're excited about it. Investors. Investors do like to

546
00:25:11,759 --> 00:25:15,960
hear this and it doesn't seem like the AI doing

547
00:25:16,039 --> 00:25:18,839
QA jobs was related to these layoffs, but it's all

548
00:25:18,880 --> 00:25:22,599
certainly part of the same concept of reducing costs across

549
00:25:22,599 --> 00:25:27,240
the board. And that's where these big publishers are at

550
00:25:27,240 --> 00:25:29,880
because they continue to flounder when it comes up when

551
00:25:29,920 --> 00:25:34,119
it comes to creating new ideas, new games that can

552
00:25:34,240 --> 00:25:38,920
sell to new audiences and grow and attract a vibrant

553
00:25:38,920 --> 00:25:41,599
community of players. That they're sort of lost when it

554
00:25:41,640 --> 00:25:44,000
comes to that, So they have to keep cutting costs

555
00:25:44,039 --> 00:25:45,720
for now and hope for the best, hope they like

556
00:25:45,799 --> 00:25:47,599
sort of break through and get on the other side,

557
00:25:47,640 --> 00:25:49,799
and then suddenly there's a ton of people waiting for them.

558
00:25:49,799 --> 00:25:51,839
And it's like, I think what you're gonna find is

559
00:25:52,400 --> 00:25:56,240
you're going to have your lunch eating repeatedly, and you

560
00:25:56,319 --> 00:25:58,920
certainly are not going to like fade into irrelevancy. But

561
00:26:00,079 --> 00:26:02,039
there are going to be a lot of people who

562
00:26:02,119 --> 00:26:04,039
just wake up one day be like, I'll just go

563
00:26:04,119 --> 00:26:07,400
play some persona and I will be happy with the

564
00:26:07,440 --> 00:26:11,160
next Expedition thirty three instead of whatever Squarenix is doing.

565
00:26:11,599 --> 00:26:13,799
And you know, and of course the Squerenix puts out

566
00:26:13,839 --> 00:26:16,559
a bangor Final Fantasy all those people show back up,

567
00:26:16,960 --> 00:26:19,039
but in the meantime, it just feels like this is

568
00:26:19,079 --> 00:26:21,160
a company that doesn't have a good direction or good vision.

569
00:26:21,599 --> 00:26:25,319
Speaker 3: Yeah yeah, and they're yeah, it's so weird. They cannot

570
00:26:25,319 --> 00:26:27,279
really quite seem to figure it out, and I don't

571
00:26:27,319 --> 00:26:29,720
know if they will. They're in and off here because

572
00:26:29,759 --> 00:26:32,160
it's been a while since A found Fancy fourteen expansion

573
00:26:32,160 --> 00:26:35,599
and people didn't even like the last one for yourself,

574
00:26:35,720 --> 00:26:39,839
that Dragon Quest twelve, Oh my god, dragon question wait?

575
00:26:41,240 --> 00:26:42,640
Speaker 2: Uh oh god.

576
00:26:42,680 --> 00:26:44,880
Speaker 3: Yeah, it's incredible that you like things like dntro and

577
00:26:44,880 --> 00:26:46,880
then don't like foun Fancy seven remake. I'm sorry we

578
00:26:46,880 --> 00:26:49,279
don't have to talk about it, but I'm a bit incredible.

579
00:26:49,400 --> 00:26:53,039
Uh yeah, Dragquach twelve doesn't seem like it's anywhere close

580
00:26:53,079 --> 00:26:54,599
to coming out still, I don't know.

581
00:26:55,400 --> 00:26:58,400
Speaker 1: Yeah, when's the last time they like mentioned it. They've

582
00:26:58,440 --> 00:26:59,680
like even done like a real.

583
00:26:59,759 --> 00:27:02,119
Speaker 3: Why it's been a lot, and the last time they

584
00:27:02,160 --> 00:27:04,240
mentioned it, I mean it was very much like when

585
00:27:04,440 --> 00:27:06,359
you know the way they're can't talking about Fantasy twelve,

586
00:27:06,359 --> 00:27:10,200
like we're gonna streamline this. I wonder if there's still

587
00:27:10,240 --> 00:27:14,000
streamlining its, But boy, the fo Fantasy crowd didn't want that.

588
00:27:14,519 --> 00:27:18,960
The dragon Quest crowd definitely doesn't want that. They just

589
00:27:19,000 --> 00:27:21,400
want their dragon Quest to be they want. Yeah, there's

590
00:27:21,960 --> 00:27:24,240
the people who just want their games to not change

591
00:27:24,279 --> 00:27:27,039
that much, maybe make them look pretty or sure, but

592
00:27:27,119 --> 00:27:30,119
if they try to make like an action RPG and

593
00:27:30,200 --> 00:27:32,720
call that Dragon Quest twelve, oh bully.

594
00:27:33,960 --> 00:27:35,839
Speaker 2: All right, I think that's gonna do it. For the

595
00:27:35,839 --> 00:27:37,559
big stories of the week.

596
00:27:37,759 --> 00:27:39,920
Speaker 1: Uh well, I'm sure there's other things we can talk about,

597
00:27:39,960 --> 00:27:42,759
but we'll turn to our super chats for that. So

598
00:27:42,799 --> 00:27:45,200
we'll go to break, come back, Michael, read some super chats.

599
00:27:45,200 --> 00:27:46,880
Speaker 2: We'll talk about what you guys want to talk about

600
00:27:47,000 --> 00:27:48,359
right after this.

601
00:27:51,400 --> 00:27:54,759
Speaker 1: All right, we're back. It's Decides and it's time for

602
00:27:54,839 --> 00:27:56,880
super chats. Mike Manatti, please take it away.

603
00:27:57,680 --> 00:28:00,200
Speaker 3: Nathan Maloney says, with the news of Miss Piggy's be

604
00:28:00,200 --> 00:28:03,559
coming soon, what is your dream Muppets game? Buppets keen

605
00:28:03,559 --> 00:28:07,680
Work's for current three D platformer dating sim I always,

606
00:28:08,480 --> 00:28:11,920
whenever I like try to realistically think about the Muppets

607
00:28:11,920 --> 00:28:13,640
and Kingdom Hearts, I'm like, I don't think they're gonna

608
00:28:13,640 --> 00:28:16,359
do a Muppets world, but they have like Disney characters

609
00:28:16,400 --> 00:28:18,400
as summons in that game, and I'm like, give me

610
00:28:18,480 --> 00:28:21,200
a great Gonzo summon, Like he just comes in the

611
00:28:21,160 --> 00:28:23,519
battlefield being shot out of a cannon and then he just,

612
00:28:23,599 --> 00:28:26,039
I don't know, it does something wacky the entire time.

613
00:28:26,759 --> 00:28:29,200
He just looks like it's just gonzo. I would eat

614
00:28:29,200 --> 00:28:34,079
that up like crazy. Otherwise, like I don't for like

615
00:28:34,119 --> 00:28:36,680
a game, go honestly, give me a warrior where like

616
00:28:36,720 --> 00:28:38,240
but it's just all muppy instead.

617
00:28:38,319 --> 00:28:39,799
Speaker 2: Oh that's fun, that's good.

618
00:28:39,920 --> 00:28:43,839
Speaker 1: I was thinking Lego City Undercover, but muppets, like, just

619
00:28:44,599 --> 00:28:47,680
give me a GTA based clone where it's just fun

620
00:28:47,839 --> 00:28:51,720
sam boxy stuff. But it's we're just walking through various

621
00:28:51,839 --> 00:28:55,799
Muppet references, and you know, it could be like an

622
00:28:55,839 --> 00:28:58,000
actual city in some ways because the muppets exist in

623
00:28:58,000 --> 00:28:59,680
the real world, but then they can like you know,

624
00:28:59,720 --> 00:29:01,680
they're to be a part of town that's Sesame Street

625
00:29:01,720 --> 00:29:03,279
and you go visit those muppets over there.

626
00:29:03,400 --> 00:29:04,200
Speaker 2: I don't know. That could be.

627
00:29:04,160 --> 00:29:08,000
Speaker 3: Fun paradigm dream and chats at sport, but it's muppets

628
00:29:08,000 --> 00:29:10,519
like something that actually was like make your own muppets

629
00:29:10,559 --> 00:29:13,480
and yeah, that's give it like make little fits with

630
00:29:13,519 --> 00:29:15,920
them or something. Right, like the old cartoon studio.

631
00:29:16,720 --> 00:29:18,519
Speaker 2: Yeah, I'd enjoy it.

632
00:29:19,240 --> 00:29:21,799
Speaker 3: Drunk Kid ninety two, says Grub. If you didn't have kids,

633
00:29:21,799 --> 00:29:24,440
what would be in their bedrooms instead? Mike, if you

634
00:29:24,480 --> 00:29:26,559
had a kid, what room would you have to give up?

635
00:29:27,799 --> 00:29:32,400
Speaker 1: You go ahead, Jeff, Yeah, So I think one would

636
00:29:32,480 --> 00:29:34,680
probably just be like a reading room.

637
00:29:34,759 --> 00:29:38,920
Speaker 2: Or like basically a den. And then I don't know.

638
00:29:40,400 --> 00:29:43,000
Speaker 1: I don't need another room really for anything. I got

639
00:29:43,000 --> 00:29:45,240
my you know, the basement down here. Half of it

640
00:29:45,319 --> 00:29:47,599
is my office, so I'm pretty much well set up.

641
00:29:47,880 --> 00:29:50,759
But I suppose I might make it like a Mike.

642
00:29:50,799 --> 00:29:52,559
You know, when we were at Cleveland Gaming Expo and

643
00:29:52,559 --> 00:29:54,200
one of those rooms was set like all those like

644
00:29:54,200 --> 00:29:55,880
places says that were set up like retro rooms or

645
00:29:55,920 --> 00:29:59,839
looked like a pizza they do something like that. A den, yeah,

646
00:30:00,079 --> 00:30:02,359
have like an old Yes, an old den. I would

647
00:30:02,440 --> 00:30:05,200
like the nineteen eighties grandmother's basement in one.

648
00:30:05,119 --> 00:30:05,480
Speaker 2: Of my room.

649
00:30:05,680 --> 00:30:09,039
Speaker 3: A lot of wood paneling and like wood ages. Yeah,

650
00:30:09,160 --> 00:30:12,119
earth tones, my children in wood paneling. Right now, let's good.

651
00:30:12,119 --> 00:30:14,240
There you go do it or do it? You said

652
00:30:14,279 --> 00:30:17,079
up a bit. I mean the only room I have

653
00:30:17,160 --> 00:30:19,599
that I could that's like, not my bedroom or a

654
00:30:19,680 --> 00:30:21,880
kitchen or a living room. Is this room the office?

655
00:30:21,960 --> 00:30:24,160
So I guess, I guess be that I would just

656
00:30:24,200 --> 00:30:27,920
shove my computer into my bedroom somewhere, right, I would

657
00:30:27,960 --> 00:30:31,359
just do that. But yeah, like for some reason I

658
00:30:31,359 --> 00:30:33,440
saw that kids, I think I would have to move right,

659
00:30:33,559 --> 00:30:37,559
that's right, I mean that's a new place. Uh huh yeah, uh,

660
00:30:37,759 --> 00:30:40,400
screaming mantus is Mike. I cooked and burnt ends for dinner.

661
00:30:40,839 --> 00:30:43,240
It wasn't authentic since he's an oven to cook rather

662
00:30:43,279 --> 00:30:45,759
than a smoker, but the ends justify the leans A

663
00:30:45,799 --> 00:30:46,759
what a terrible joke.

664
00:30:48,400 --> 00:30:52,920
Speaker 1: Wow, you said oven with that much disgust in your voice.

665
00:30:53,119 --> 00:30:58,559
Speaker 3: Whatever it's won't get the delicious smoky flavor, of course not. Yeah,

666
00:30:58,559 --> 00:31:02,480
that's good. God brands new, So I'm pretty good. Michael

667
00:31:02,480 --> 00:31:04,839
O'Leary says snugget to the upcoming and sold out Walt

668
00:31:04,880 --> 00:31:08,119
Disney World five came January by joining the World Wildlife

669
00:31:08,160 --> 00:31:10,400
Fun Team. Hit me up if you'd like to donate

670
00:31:10,440 --> 00:31:12,799
to helping animals here.

671
00:31:13,720 --> 00:31:17,319
Speaker 2: That sounds fun. That's cool, January.

672
00:31:17,680 --> 00:31:20,799
Speaker 3: It's funny how every time I see World Wildlife fue

673
00:31:20,839 --> 00:31:23,519
I'm still like, those are the people who made WWE

674
00:31:23,720 --> 00:31:27,039
change their name Yeah, that's what I think too.

675
00:31:27,119 --> 00:31:30,599
Speaker 1: Yeah, I mean I'm like, hey, you go Worldwidelife Wildlife Fund.

676
00:31:30,599 --> 00:31:33,960
You seem better than the WWF, but still it's weird.

677
00:31:34,240 --> 00:31:35,559
I'm so used to WWF.

678
00:31:36,319 --> 00:31:36,519
Speaker 2: Yeah.

679
00:31:36,559 --> 00:31:38,079
Speaker 3: That's one of those things where it's like I'll never

680
00:31:38,200 --> 00:31:40,480
get used to w w E. And then it's like,

681
00:31:40,680 --> 00:31:42,119
I guess you can get used to anything.

682
00:31:43,000 --> 00:31:45,440
Speaker 2: I got used to the WEI. I'll get used to anything.

683
00:31:45,640 --> 00:31:51,079
Speaker 3: Yeah, I actually it's fine. Yeah, Okay, what's in Tolly

684
00:31:51,079 --> 00:31:52,680
Moere Else says we're finally going to get the gamer

685
00:31:52,720 --> 00:31:55,039
rep to crime Osy. You'll get it, He'll get it

686
00:31:55,079 --> 00:31:58,519
before Kingdom Hearts final mix bits.

687
00:31:58,319 --> 00:32:00,720
Speaker 1: Saying about a month he came up with that Gilligan's

688
00:32:01,160 --> 00:32:03,119
song in like a day, not even you were just

689
00:32:03,119 --> 00:32:05,400
like you kind of like just sat down and if

690
00:32:05,440 --> 00:32:06,839
he puts his mind to it, it'll be done in

691
00:32:07,160 --> 00:32:07,559
no time.

692
00:32:08,119 --> 00:32:09,519
Speaker 3: Literally just a time issue.

693
00:32:09,720 --> 00:32:09,960
Speaker 2: Yep.

694
00:32:10,880 --> 00:32:14,440
Speaker 3: Jazz and Jazz and Chats saying they they delayed the

695
00:32:14,519 --> 00:32:18,720
game meaning Grenzel six to avoid the Wow expansion of course. Yeah,

696
00:32:18,720 --> 00:32:21,480
what is Midnight coming out? I guess it's that you

697
00:32:21,680 --> 00:32:22,079
just read that.

698
00:32:22,359 --> 00:32:24,519
Speaker 1: You also saw that they were like, look, we would

699
00:32:24,519 --> 00:32:25,880
tell you if we were going to release this game

700
00:32:25,880 --> 00:32:26,440
on console.

701
00:32:26,480 --> 00:32:27,240
Speaker 2: We're not doing that.

702
00:32:27,920 --> 00:32:30,559
Speaker 3: Yeah, yeah, no, they're not doing it. I mean it's

703
00:32:30,599 --> 00:32:32,440
also a big we would tell you like, I mean,

704
00:32:32,519 --> 00:32:35,079
you would tell us eventually. Yeah, probably it would be

705
00:32:35,119 --> 00:32:37,640
a secret like obviously.

706
00:32:37,559 --> 00:32:39,119
Speaker 2: So I don't know. I don't know what you're talking

707
00:32:39,119 --> 00:32:39,599
about there.

708
00:32:39,799 --> 00:32:42,920
Speaker 3: Uh, to take a blizz Con again too. I do

709
00:32:43,039 --> 00:32:44,960
miss Bliscon was so fun back when I would go.

710
00:32:45,000 --> 00:32:46,400
I don't know if it's going to be the same,

711
00:32:46,480 --> 00:32:48,440
but there's a part of me that maybe wants to

712
00:32:48,440 --> 00:32:53,160
look into going to blizz Con. The beta for Midnights

713
00:32:53,240 --> 00:32:56,359
is in November. I guess it doesn't have an exact

714
00:32:56,440 --> 00:33:00,799
release it yet, just early twenty twenty six. I want

715
00:33:00,839 --> 00:33:02,480
to check out Midnight when it comes out. I'm in

716
00:33:02,519 --> 00:33:04,960
the mood for a little World of warcrafting And yes,

717
00:33:05,000 --> 00:33:07,799
I'm also I'm not surprised there's not a console version

718
00:33:08,440 --> 00:33:10,720
of World of war Craft. Apparently there are some pretty

719
00:33:10,720 --> 00:33:12,160
good mods for that sort of thing.

720
00:33:12,240 --> 00:33:14,519
Speaker 2: But that's what everyone chat was saying, So I believe you.

721
00:33:14,920 --> 00:33:17,440
I'm sure. I'm sure people have like spent the time

722
00:33:17,480 --> 00:33:19,799
to figure out what that would look like. Right.

723
00:33:20,200 --> 00:33:22,799
Speaker 3: Uh, you know it can quote unquote be done, although

724
00:33:22,799 --> 00:33:25,119
I wonder like, are the people at the mods are

725
00:33:25,119 --> 00:33:28,440
they doing like the raids? I'm sure some of them are.

726
00:33:29,200 --> 00:33:34,599
Yeah yeah. Next up is Jason Fulton, which comes out

727
00:33:34,599 --> 00:33:37,799
first when wacer try Princess on switch to or GTA six.

728
00:33:40,119 --> 00:33:43,359
Speaker 1: Remember the fortieth anniversary of Zelda. Yeah, so there's a

729
00:33:43,359 --> 00:33:45,160
part where like they might both come out around the

730
00:33:45,200 --> 00:33:45,799
same time.

731
00:33:45,960 --> 00:33:49,319
Speaker 2: Maybe actually that's likely, Yeah, that could happen.

732
00:33:49,400 --> 00:33:53,480
Speaker 1: Yeah if they you know, if they were to take

733
00:33:53,480 --> 00:33:56,240
with the fortieth anniversary. Really, seriously, what do you think

734
00:33:56,240 --> 00:33:58,519
that would look like? Because it's like the fortieth anniversary

735
00:33:58,519 --> 00:34:01,519
of the Legend of Zelda. Do they do a remake

736
00:34:01,640 --> 00:34:04,400
of the Legend of Zelda or something like that, or

737
00:34:04,440 --> 00:34:07,440
do they just release re release some later game and

738
00:34:07,480 --> 00:34:09,000
be like, hey, this is how we're celebrating.

739
00:34:09,320 --> 00:34:09,840
Speaker 2: They have.

740
00:34:11,559 --> 00:34:14,400
Speaker 3: They have not remade an eight bit or a sixteen bit.

741
00:34:14,679 --> 00:34:17,800
I guess they remade Mario RPG not too long though, huh.

742
00:34:17,800 --> 00:34:21,159
Speaker 1: Yeah, yeah, you know, but they didn't really make that game.

743
00:34:21,199 --> 00:34:23,039
Speaker 2: You know, it was a square, a square game.

744
00:34:24,519 --> 00:34:27,480
Speaker 1: There was that ampure research person who was like, uh,

745
00:34:28,119 --> 00:34:30,320
these companies like Nintendo are leaving tons of money on

746
00:34:30,360 --> 00:34:32,880
the table because a remake of the Legend of Zelda

747
00:34:33,119 --> 00:34:36,519
Link to the Past would make Vuco bucks, and it's like, yeah,

748
00:34:36,639 --> 00:34:38,599
I'm sure Nintendo is well aware of that, and I

749
00:34:39,039 --> 00:34:41,880
do wonder like what their conversations are around that sort

750
00:34:41,880 --> 00:34:44,119
of thing of like when do we go back and

751
00:34:44,119 --> 00:34:46,559
start remaking these older games, or maybe they have some

752
00:34:46,679 --> 00:34:49,320
sort of like generalized stance against it where they're like, no,

753
00:34:49,400 --> 00:34:52,719
we're Nintendo. We do new and wonderful games and don't

754
00:34:52,719 --> 00:34:54,239
have to go back to the well like that.

755
00:34:54,360 --> 00:34:57,199
Speaker 3: I don't know, yeah, because like obviously they do do remakes.

756
00:34:57,239 --> 00:35:00,000
There's some strategy to it, like they're just not going

757
00:35:00,119 --> 00:35:03,199
to constantly constantly do it. I mean if they if

758
00:35:03,199 --> 00:35:04,719
they did, I mean, there would have just been an

759
00:35:04,760 --> 00:35:07,480
operam time remake right now and for everybody else that

760
00:35:07,559 --> 00:35:09,480
we got, you know, yeah, we had some ports, we

761
00:35:09,519 --> 00:35:13,519
had one remake of it on the three DS, And

762
00:35:14,360 --> 00:35:15,800
in terms of what they do for this one, I

763
00:35:15,840 --> 00:35:18,000
don't know. It's like you expect something big ish, it's

764
00:35:18,039 --> 00:35:19,920
not going to be like the new big Zelda game,

765
00:35:19,920 --> 00:35:23,079
because it's just not the time for that yet. I

766
00:35:23,199 --> 00:35:25,800
bet a lot of merchandises the answer something like it

767
00:35:25,840 --> 00:35:29,039
won't be that game. Watch, but stuff like that, you

768
00:35:29,079 --> 00:35:31,840
will have something like when Laker and Twilight Princess. So

769
00:35:32,000 --> 00:35:35,159
just sometime we had Galaxy one and two, and maybe

770
00:35:35,199 --> 00:35:37,800
maybe there's something bigger like an Okerran Time remake.

771
00:35:37,920 --> 00:35:39,400
Speaker 2: I don't know, I hope so.

772
00:35:40,960 --> 00:35:45,440
Speaker 3: Nick schupp here is from Phantom twenty three, says, driving

773
00:35:45,480 --> 00:35:48,920
to Disney from New Jersey, thanks for the company and

774
00:35:49,440 --> 00:35:53,320
welcome I've done. I've done Ohio to Disney road trips

775
00:35:53,360 --> 00:35:55,119
all all the time. Not all the time, but I've

776
00:35:55,119 --> 00:35:57,199
done a dozen or so of them maybe in my

777
00:35:57,239 --> 00:36:01,400
life maybe even Yeah, it's ah. I recommend having a

778
00:36:01,480 --> 00:36:04,480
dad who's real dad about driving places. That helps a lot.

779
00:36:04,519 --> 00:36:06,119
They like don't want to make stops, they don't want

780
00:36:06,119 --> 00:36:07,480
to sleep for the night. They want to do it

781
00:36:07,480 --> 00:36:09,840
in one day, even though it's a detriment to their health.

782
00:36:09,880 --> 00:36:11,039
That makes it really easy for me.

783
00:36:11,639 --> 00:36:13,480
Speaker 2: Mm hmm. I just sleep.

784
00:36:13,519 --> 00:36:16,440
Speaker 3: I'm a passenger princess, man, I just go like go sleepy,

785
00:36:16,559 --> 00:36:18,159
and then it's like I wake up and I teleport

786
00:36:18,199 --> 00:36:18,719
it to Disney.

787
00:36:18,760 --> 00:36:24,559
Speaker 2: It's nice, that's nice, that's cool. How How uh how far.

788
00:36:24,519 --> 00:36:26,320
Speaker 3: Of a drive does something had to be where you're like,

789
00:36:26,400 --> 00:36:27,199
I'm just flying?

790
00:36:29,760 --> 00:36:33,360
Speaker 2: Well, if it's just me, Mike. There's kind of like

791
00:36:33,599 --> 00:36:34,960
no distance. I wouldn't drive.

792
00:36:35,039 --> 00:36:37,559
Speaker 1: I like driving, and that could be an adventure of

793
00:36:37,599 --> 00:36:41,320
its own. But like if we're talking about okay, there's

794
00:36:41,400 --> 00:36:44,880
other mitigating factors like hey, I have to get back

795
00:36:44,880 --> 00:36:48,280
home or I have other responsibilities. Then it's like, okay,

796
00:36:48,360 --> 00:36:50,719
I was looking at like what if I drived out.

797
00:36:50,639 --> 00:36:52,199
Speaker 2: To Minneapolis so I don't have to worry about the

798
00:36:52,239 --> 00:36:55,280
flying and stuff like that. But if I fly, it's

799
00:36:55,320 --> 00:36:58,440
like an hour in the air. It's it's so fast

800
00:36:59,519 --> 00:37:01,039
it's kind of pointless to do it.

801
00:37:01,119 --> 00:37:03,800
Speaker 1: So it's like, yeah, I think around six hours is

802
00:37:03,840 --> 00:37:06,559
where I'm really like, Okay, that's probably on the border

803
00:37:06,559 --> 00:37:08,800
of I am now wasting my time in probably some

804
00:37:08,880 --> 00:37:09,840
other people's time.

805
00:37:09,760 --> 00:37:12,039
Speaker 3: Right by not just flying, because I got a point

806
00:37:12,079 --> 00:37:14,079
like like five hours. Even if it's a one hour flight,

807
00:37:14,119 --> 00:37:15,679
it's like, well by the time, like by time I

808
00:37:15,800 --> 00:37:18,320
like going there and getting there early and all this stuff,

809
00:37:18,320 --> 00:37:20,360
it's like basically the same amount of time.

810
00:37:21,320 --> 00:37:21,800
Speaker 2: It's close.

811
00:37:22,360 --> 00:37:25,239
Speaker 3: Yeah, yeah, exactly, So it's close. Like even this even

812
00:37:25,239 --> 00:37:27,119
when we did this New Jersey trip, there's probably like

813
00:37:27,320 --> 00:37:29,519
I could have probably just driven that. Really if I

814
00:37:29,599 --> 00:37:31,880
wanted to, but I didn't want to, so we flew.

815
00:37:31,960 --> 00:37:33,679
Then I paid for it with the awful trip back

816
00:37:35,159 --> 00:37:37,599
Jezz with five gifted memberships. By the way, thank you

817
00:37:37,639 --> 00:37:40,199
so much, Jeff, Really Jazz really appreciate that it's called

818
00:37:40,239 --> 00:37:44,039
you with Jeff. Also, sorry about that, Thanks Jeff, upsetting

819
00:37:44,480 --> 00:37:46,920
Antonio more else's grub. How's it feel being an ugly

820
00:37:46,960 --> 00:37:49,239
friend now, Sean? How's it feel to be the best

821
00:37:49,239 --> 00:37:51,960
looking employee at Giant Bomb Penis?

822
00:37:52,639 --> 00:37:54,639
Speaker 2: I find it very welcoming. This is this is where

823
00:37:54,639 --> 00:37:57,400
I'm home. I'm used to being the ugly friend, and

824
00:37:57,440 --> 00:37:59,599
now now that everyone's acknowledging you there to gain, I

825
00:37:59,599 --> 00:38:01,360
feel very good about it. This is where I want

826
00:38:01,360 --> 00:38:01,519
to be.

827
00:38:01,880 --> 00:38:03,960
Speaker 6: I'm glad Jeff has been putting in his place as

828
00:38:04,000 --> 00:38:06,960
the ugly friend. This makes me thank you appreciate it.

829
00:38:07,199 --> 00:38:10,840
Speaker 3: I'm glad I haven't been labeled. I'm so fragile, So

830
00:38:11,039 --> 00:38:13,960
Coast Shooter says, got my new MG one platinum today

831
00:38:14,280 --> 00:38:18,519
with the Giant Bomb front panel. Hell yeah, so ajo

832
00:38:18,559 --> 00:38:20,519
prison seems really good for it. Hey, thank you so much.

833
00:38:20,559 --> 00:38:23,440
That's a yeah, that's a good year. We were really

834
00:38:23,440 --> 00:38:27,119
happy living gear. Everybuddy so like uh, you know, it's you.

835
00:38:27,119 --> 00:38:29,760
Speaker 2: Know, go buy those computers like my computers.

836
00:38:30,519 --> 00:38:32,679
Speaker 3: You know, God, I'm excited to plug my end. They

837
00:38:32,679 --> 00:38:35,159
were definitely a really great partner. It's just know, it's like, yeah,

838
00:38:35,159 --> 00:38:37,800
I'm glad people are, you know, doing the thing that

839
00:38:37,800 --> 00:38:39,880
they're you know, they're hoping for. They're hoping to give

840
00:38:39,960 --> 00:38:41,920
us all this treatment when I'm hoping that people buy

841
00:38:41,920 --> 00:38:42,880
a pinwork computer.

842
00:38:43,000 --> 00:38:46,320
Speaker 2: So I'm glad some people are. It's nice. So did

843
00:38:46,360 --> 00:38:48,800
you did you buy it that night, like when we

844
00:38:48,800 --> 00:38:49,719
were doing the marathon?

845
00:38:49,800 --> 00:38:52,119
Speaker 1: Like, did you buy it very early on? Because you

846
00:38:52,320 --> 00:38:54,239
like the Giant Bomb front panel? Did you mean like

847
00:38:54,639 --> 00:38:57,000
the standard Giant Bomb one and not like one of

848
00:38:57,039 --> 00:38:58,599
the the other ones from like one of us.

849
00:38:58,599 --> 00:39:01,000
Speaker 3: Probably, I assume probably that stay the Giant Bomb one.

850
00:39:01,480 --> 00:39:03,760
Speaker 1: Yeah, because early on it was like every single one

851
00:39:03,760 --> 00:39:05,679
that was sold was apparently back Lars. I wonder if

852
00:39:05,679 --> 00:39:07,199
there was some confusion there. I wonder if what some

853
00:39:07,280 --> 00:39:08,800
of these other ones actually did sell.

854
00:39:09,039 --> 00:39:11,559
Speaker 2: So maybe maybe one of yours did sell. Mike, who knows?

855
00:39:11,840 --> 00:39:14,280
Speaker 3: Who knows? If you bought my panel? To tell me,

856
00:39:14,760 --> 00:39:19,639
I'll give you some No, I'll bribe you buy my panel.

857
00:39:19,960 --> 00:39:21,639
I'll pay for it no, I won't pay for it.

858
00:39:22,719 --> 00:39:23,800
Let's see your nextcept.

859
00:39:23,599 --> 00:39:26,159
Speaker 2: Is Oh yeah, Adrian Imprisonment. That is a game that's out.

860
00:39:26,280 --> 00:39:29,960
Speaker 1: Huh, it's like fully out, Like you could just go

861
00:39:30,039 --> 00:39:30,800
buy it right now.

862
00:39:30,800 --> 00:39:33,920
Speaker 2: I'm I might because I'm stupid, but I don't know.

863
00:39:34,000 --> 00:39:36,000
I don't have time for it. That's that's a new

864
00:39:36,519 --> 00:39:38,000
legend of Zota game kind of.

865
00:39:38,920 --> 00:39:41,440
Speaker 1: I think I think the plan is because we were

866
00:39:41,440 --> 00:39:43,760
having we were going to do some fox Hunt tomorrow

867
00:39:43,920 --> 00:39:47,920
on UPF, but uh, it's weird and not worth the hassle,

868
00:39:47,920 --> 00:39:49,920
and not everyone has dealt on the same platform, and

869
00:39:49,960 --> 00:39:52,239
that that's a panks doesn't have cross play. So I

870
00:39:52,280 --> 00:39:55,079
think there's a chance that we might do some age

871
00:39:55,119 --> 00:39:58,039
to Imprisonment with a special guest star who's an expert

872
00:39:58,119 --> 00:40:01,800
in that Musso series. Come help us out tomorrow, Yes,

873
00:40:02,320 --> 00:40:02,920
tune in for that.

874
00:40:04,599 --> 00:40:05,760
Speaker 2: Plus you know she cut off.

875
00:40:05,599 --> 00:40:11,480
Speaker 3: Her microphone from her headset anyways, so Dan worked on that. Yep, oh,

876
00:40:11,679 --> 00:40:15,599
let's see her. The next up is from fires betifect

877
00:40:15,679 --> 00:40:19,559
Day here in the UK aka my birthday, O, happy birthday, fire.

878
00:40:19,360 --> 00:40:23,119
Speaker 2: Her happy birthday right months backwards.

879
00:40:23,599 --> 00:40:28,440
Speaker 1: So today is and no no, wait, yes, no, and

880
00:40:28,719 --> 00:40:32,000
wait what November seventh, in seven.

881
00:40:33,440 --> 00:40:34,760
Speaker 2: So it's passed night.

882
00:40:34,840 --> 00:40:37,360
Speaker 3: That's how it works. Yes, yeh okay, it's going to

883
00:40:37,400 --> 00:40:40,519
be in seven day for us as well. Then I'm stupid.

884
00:40:41,920 --> 00:40:42,199
Speaker 2: I'm no.

885
00:40:42,400 --> 00:40:44,599
Speaker 1: Here's the thing, Mike, all these days are stupid as well.

886
00:40:44,679 --> 00:40:47,159
Like I'm not saying you're not stupid, you are, but

887
00:40:47,440 --> 00:40:48,719
these days are stupid as well.

888
00:40:49,039 --> 00:40:51,119
Speaker 3: The end seven one is like Miley clever, I make

889
00:40:51,159 --> 00:40:52,920
fun of the last one a lot.

890
00:40:53,599 --> 00:40:56,679
Speaker 4: When the warland, weren't you would you like to celebrate

891
00:40:56,719 --> 00:40:57,599
when the war ended?

892
00:40:57,760 --> 00:41:02,559
Speaker 3: You? Like, I don't know the s gears of war, like,

893
00:41:02,599 --> 00:41:04,280
do they have a date for emergency and they're like

894
00:41:04,320 --> 00:41:06,039
this is our holiday now?

895
00:41:06,960 --> 00:41:10,800
Speaker 2: Maybe? I don't know. At this point, probably are.

896
00:41:10,679 --> 00:41:12,760
Speaker 3: They gonna do you think they're gonna say anything about

897
00:41:12,760 --> 00:41:13,760
mass effect tomorrow?

898
00:41:14,800 --> 00:41:15,840
Speaker 2: No?

899
00:41:15,840 --> 00:41:19,360
Speaker 1: No, I mean they'll they might acknowledge that it's still happening,

900
00:41:19,400 --> 00:41:21,880
but I think it's still it's too weird. Like Dragon

901
00:41:21,920 --> 00:41:24,559
Age just came out really in the grand scheme of things.

902
00:41:24,639 --> 00:41:26,280
Speaker 3: Boy, it sure did. Huh.

903
00:41:26,360 --> 00:41:26,920
Speaker 2: Yeah.

904
00:41:27,480 --> 00:41:29,519
Speaker 3: How many copies do you think that game is sold?

905
00:41:30,320 --> 00:41:32,119
Speaker 2: I think it probably did like two million, two to

906
00:41:32,159 --> 00:41:32,840
three million. Ye?

907
00:41:34,199 --> 00:41:41,920
Speaker 3: Interesting, man, boy, that's this is their last Chance. Definitely, Yeah, definitely, happy, Happy,

908
00:41:41,960 --> 00:41:42,960
and seven Day.

909
00:41:46,079 --> 00:41:48,639
Speaker 2: Performer die.

910
00:41:50,079 --> 00:41:52,039
Speaker 3: My Kirk and says, can we get a Baby Steps

911
00:41:52,079 --> 00:41:53,920
Lord of the Rings collab where you get to walk

912
00:41:53,960 --> 00:41:56,679
from the Shire to Mount Doom as Frodo, Samwise and

913
00:41:56,760 --> 00:41:58,679
Gallum could tag along and keep this company?

914
00:41:58,920 --> 00:41:59,119
Speaker 2: Yeah?

915
00:41:59,119 --> 00:42:00,920
Speaker 3: I would like just a Lloyd of the Rings walking

916
00:42:01,159 --> 00:42:01,880
some games.

917
00:42:02,039 --> 00:42:02,239
Speaker 2: Yeah.

918
00:42:03,599 --> 00:42:05,800
Speaker 1: I hope that that is maybe one of the avenues

919
00:42:05,840 --> 00:42:09,039
that Baby Steps takes going forward, is like collaborations and

920
00:42:09,119 --> 00:42:12,480
they just release like stupid maps based on something like

921
00:42:12,559 --> 00:42:13,239
Lord of the Rings.

922
00:42:13,400 --> 00:42:14,840
Speaker 2: That that would be a lot of fun. I would

923
00:42:14,880 --> 00:42:16,159
definitely do that. That'd be great.

924
00:42:17,559 --> 00:42:18,960
Speaker 3: That's a Game of the Year, isn't it, you son

925
00:42:19,079 --> 00:42:19,320
a bitch?

926
00:42:19,400 --> 00:42:20,880
Speaker 2: Huh? I mean, who's to say?

927
00:42:21,559 --> 00:42:22,800
Speaker 3: I think it's a I think it's your game.

928
00:42:22,800 --> 00:42:23,159
Speaker 2: I know year.

929
00:42:23,159 --> 00:42:24,480
Speaker 3: I think it's your game year. I've got to play

930
00:42:24,519 --> 00:42:26,239
some more of it. I'm gonna play a little bit

931
00:42:26,280 --> 00:42:28,440
more on my own because I've I've mostly played it

932
00:42:28,719 --> 00:42:31,679
on PARSEK with you being one foot.

933
00:42:33,400 --> 00:42:35,480
Speaker 2: The ideal experience. You got it. You don't need to

934
00:42:35,519 --> 00:42:36,079
play anymore.

935
00:42:37,159 --> 00:42:39,559
Speaker 3: Uh. Connor what says the new Samson move were really good?

936
00:42:39,719 --> 00:42:42,719
A meanness, I'm mad. I'm like coding off on it.

937
00:42:42,760 --> 00:42:44,360
I want to get at least a more sicko womp.

938
00:42:44,360 --> 00:42:45,679
I don't want to get right away, but now I'm

939
00:42:45,719 --> 00:42:46,639
mad that I could.

940
00:42:46,559 --> 00:42:50,679
Speaker 2: Have that right now. Yeah, that'd be amazing, and god,

941
00:42:50,960 --> 00:42:52,599
less than a month from now we're playing that game.

942
00:42:53,000 --> 00:42:57,199
Speaker 3: So I'm not so freaking excited. That last trailer looks

943
00:42:57,760 --> 00:42:59,639
so freaking good. My only I'm only mad now and

944
00:42:59,679 --> 00:43:01,119
I'm not gonna have the time to play two and

945
00:43:01,159 --> 00:43:02,760
three before it comes out, but that's okay, I'll just

946
00:43:02,840 --> 00:43:03,840
do it later whatever.

947
00:43:04,440 --> 00:43:06,679
Speaker 1: I'm like, very curious to see what Backlar is gonna

948
00:43:06,679 --> 00:43:08,239
say about it. He Backlar went to play it today,

949
00:43:08,239 --> 00:43:09,599
everybody's allowed to say he did.

950
00:43:09,639 --> 00:43:10,920
Speaker 2: So, yeah, I was wondering.

951
00:43:11,119 --> 00:43:13,119
Speaker 3: Some people are like, I can't believe Backlar was instead

952
00:43:13,119 --> 00:43:14,599
of you two. It's like, wow, I was in New York.

953
00:43:14,679 --> 00:43:16,119
Speaker 2: So it's in New York, and it's like we're not.

954
00:43:16,239 --> 00:43:17,480
I'm not gonna go out there when he could just

955
00:43:17,760 --> 00:43:21,039
drive there like part of his his car that he owns.

956
00:43:21,920 --> 00:43:23,719
Speaker 1: I'm glad he got to play it. I'm excited to

957
00:43:23,719 --> 00:43:26,159
hear what he's gonna say about it. So we'll do

958
00:43:26,280 --> 00:43:27,079
that here next week.

959
00:43:27,159 --> 00:43:30,719
Speaker 3: Everybody I'm so fer excited. Uh, Ryan Allens is speaking

960
00:43:30,719 --> 00:43:33,599
of collapse. Warhammer Survivors was announced a few days ago.

961
00:43:34,079 --> 00:43:36,280
Vampire and Italy is trying to ruin me both forty

962
00:43:36,360 --> 00:43:41,039
K and Fantasy is Warhammer Survivors.

963
00:43:41,119 --> 00:43:42,079
Speaker 2: Like, what is that is that?

964
00:43:43,719 --> 00:43:43,960
Speaker 5: Yeah?

965
00:43:44,280 --> 00:43:51,760
Speaker 3: It's a Vampire Survivor. Boy, Okay, I this is gonna

966
00:43:51,760 --> 00:43:53,920
something I wish. I wish a better franchise got all

967
00:43:54,000 --> 00:43:54,800
these video games.

968
00:43:57,719 --> 00:43:59,480
Speaker 2: Yeah, it up better.

969
00:43:59,519 --> 00:44:05,920
Speaker 3: I guess that's why forgets a million better video games,

970
00:44:05,960 --> 00:44:07,880
said Lord of the Rings.

971
00:44:08,440 --> 00:44:11,559
Speaker 1: I was certainly happier when it was Star Wars getting

972
00:44:11,559 --> 00:44:14,239
all these weird bullshit games back in the early two thousands.

973
00:44:14,360 --> 00:44:15,639
Speaker 2: That was better for me.

974
00:44:16,519 --> 00:44:19,039
Speaker 1: I definitely look at this and like, I wish that

975
00:44:19,599 --> 00:44:22,320
all these other franchises would just take this Warhammer model

976
00:44:22,360 --> 00:44:25,239
and do the exact same thing. But at least Warhammer

977
00:44:25,280 --> 00:44:25,920
gets it. That's fine.

978
00:44:25,960 --> 00:44:28,920
Speaker 2: Some of those games are fun. I enjoy them. They're good.

979
00:44:29,360 --> 00:44:33,079
Speaker 5: Yeah, just make your more popular and make it some

980
00:44:33,199 --> 00:44:35,000
people like it, and then you get all this ship.

981
00:44:35,400 --> 00:44:39,039
Speaker 1: That's it's impossible now, Christian, that's never happening again. It

982
00:44:39,239 --> 00:44:40,440
will never be popular again.

983
00:44:41,360 --> 00:44:41,719
Speaker 2: All right?

984
00:44:42,280 --> 00:44:45,599
Speaker 3: Is that that does it for the super chats. Looks

985
00:44:45,599 --> 00:44:47,280
like we are caught up for now. If you still

986
00:44:47,320 --> 00:44:48,800
want to send in a super chair, but well we'll

987
00:44:48,920 --> 00:44:50,440
we will read it before the end of the show.

988
00:44:50,480 --> 00:44:53,199
Thank you so much. Don't come at me, Warmhammer fans,

989
00:44:53,440 --> 00:44:55,440
you know me. It's just a little. It's it's it's

990
00:44:55,440 --> 00:44:58,559
a little it's a little gloomy and cynically for Mikey's.

991
00:44:59,039 --> 00:45:00,920
Speaker 2: He's just a little guy or buddy. It's a little

992
00:45:01,639 --> 00:45:06,280
nobody smiles and no one's happy. That's definitely true. So

993
00:45:06,320 --> 00:45:10,079
why you all just stop? Honestly, if someone smiled and Warhammer,

994
00:45:10,079 --> 00:45:11,119
I'd be terrified to them.

995
00:45:12,440 --> 00:45:14,320
Speaker 5: You don't want that kind of people around you.

996
00:45:15,480 --> 00:45:19,320
Speaker 2: Why are not doing this then? You know, for the Emperor,

997
00:45:19,920 --> 00:45:20,840
for the for the.

998
00:45:20,920 --> 00:45:24,960
Speaker 5: God, Emperor, God, it's a time in place.

999
00:45:25,920 --> 00:45:28,119
Speaker 1: You don't understand because your emperor is not a god

1000
00:45:28,360 --> 00:45:29,719
and your God isn't an emperor.

1001
00:45:29,760 --> 00:45:31,639
Speaker 2: But if he was God, but I know you'd.

1002
00:45:31,840 --> 00:45:33,679
Speaker 3: Do you know what an emperor and empires are though,

1003
00:45:34,519 --> 00:45:35,880
I'm impressed because your.

1004
00:45:35,800 --> 00:45:38,920
Speaker 4: God doesn't consume a hundred of people every day to

1005
00:45:39,039 --> 00:45:39,880
stay alive.

1006
00:45:40,199 --> 00:45:43,119
Speaker 1: My God, it consumes one hundred nuggets in less than

1007
00:45:43,159 --> 00:45:44,199
twenty four hour period.

1008
00:45:44,320 --> 00:45:50,039
Speaker 2: Yea god praise jan.

1009
00:45:52,360 --> 00:45:54,559
Speaker 3: I don't know if I should have a depressed god.

1010
00:45:58,559 --> 00:46:02,440
Speaker 2: Bad news for you, all right.

1011
00:46:02,440 --> 00:46:04,840
Speaker 1: I keep looking at this headline of like take two,

1012
00:46:04,920 --> 00:46:08,599
CEO's highly confident on the new GTA six release date, and.

1013
00:46:08,719 --> 00:46:11,320
Speaker 2: I'm pretty sure he said that last time too. Yeah,

1014
00:46:11,360 --> 00:46:14,480
what is it? Sure? Whatever? Yeah, what's gonna say? We're

1015
00:46:14,559 --> 00:46:20,039
still lying? Yeah, yeah, Whatever's that's not what he's gonna say.

1016
00:46:21,840 --> 00:46:24,079
Speaker 1: All right, Well, that's gonna do it for the super

1017
00:46:24,239 --> 00:46:26,440
Chats plenty more show to come, but we're gonna take

1018
00:46:26,440 --> 00:46:29,760
another break, get set up to talk about our topic

1019
00:46:29,880 --> 00:46:32,719
this week, which is, Hey, what did we think of Microsoft?

1020
00:46:32,800 --> 00:46:34,719
What do we think Sony? What do we think Electronic

1021
00:46:34,840 --> 00:46:36,960
Arts and others are gonna have in twenty twenty six?

1022
00:46:37,000 --> 00:46:38,360
Speaker 2: Will do that right after this.

1023
00:46:42,400 --> 00:46:45,119
Speaker 1: Hello, everybody, we're calm and collected here and we're ready

1024
00:46:45,119 --> 00:46:49,840
to do more game estecize. Okay, Mike, Hey, we talked

1025
00:46:49,880 --> 00:46:54,079
about Nintendo and twenty twenty six on Nintendogs on Tuesday.

1026
00:46:54,760 --> 00:46:57,280
Let's kind of throw in the rest of the industry

1027
00:46:57,840 --> 00:46:59,559
right now and kind of what we think they're gonna

1028
00:46:59,599 --> 00:47:03,400
do next year. You know, it's November. We can start

1029
00:47:03,519 --> 00:47:07,199
having conversations like what's gonna happen in twenty twenty six now,

1030
00:47:07,280 --> 00:47:10,000
because we're at the end of the goddamn year.

1031
00:47:11,039 --> 00:47:13,039
Speaker 3: Yeah, I mean I remember having these conversers last year,

1032
00:47:13,079 --> 00:47:15,280
and it was a lot of like about talking mostly

1033
00:47:15,719 --> 00:47:19,599
talking about Metroid Prime for and yeah, Monster Hunter, and

1034
00:47:20,199 --> 00:47:22,679
I think I think I I I think I was like,

1035
00:47:22,760 --> 00:47:25,480
I think that Expedition thirty three looks surprisingly good. I

1036
00:47:25,559 --> 00:47:28,599
hope that's neat. Yeah, sometimes dreams do come true.

1037
00:47:29,440 --> 00:47:30,079
Speaker 2: It works out.

1038
00:47:30,599 --> 00:47:33,360
Speaker 1: So let's see if we could spot this year's expedition

1039
00:47:33,480 --> 00:47:37,880
or next year's expedition thirty three. Okay, so like you know,

1040
00:47:38,239 --> 00:47:40,400
some other ones that I might have some overlap, Like

1041
00:47:40,519 --> 00:47:44,360
from Software is gonna have the Dusk Bloods. We talked

1042
00:47:44,360 --> 00:47:46,280
about that a little bit on nintend Dogs. I'm still

1043
00:47:47,039 --> 00:47:50,480
I'm very, very interested to see what the Nintendo exclusive

1044
00:47:50,559 --> 00:47:51,639
from soft game is going to be.

1045
00:47:51,760 --> 00:47:56,199
Speaker 3: Like, yeah, because whatecond because Gus, they were just not

1046
00:47:56,519 --> 00:47:59,599
doing very well putting Elden Ring on there. Now, this

1047
00:47:59,719 --> 00:48:01,719
might be an easier task in a lot of ways

1048
00:48:01,760 --> 00:48:05,760
because it's a building for the switch tilt. But I

1049
00:48:05,800 --> 00:48:09,119
don't know. But you know, I thought I thought that

1050
00:48:09,639 --> 00:48:12,119
that from Software fan base was going to reject the

1051
00:48:12,199 --> 00:48:14,360
Night Rain because it was just so, what is this

1052
00:48:14,599 --> 00:48:18,199
multiplayer battle royal thing? Like this is what people want

1053
00:48:18,199 --> 00:48:21,480
and they all they all ate that up also, so

1054
00:48:21,719 --> 00:48:26,719
maybe whatever this this PDP focused take on it is,

1055
00:48:26,800 --> 00:48:29,559
people are gonna like, although it feels extra weird that

1056
00:48:29,639 --> 00:48:33,679
it's like so close to being blood born too right esthetically,

1057
00:48:33,800 --> 00:48:36,679
and then it's not gonna be that. I wonder if

1058
00:48:36,719 --> 00:48:38,800
there's gonna be less patient for it's you know, maybe

1059
00:48:38,840 --> 00:48:41,360
it's just so mechanically sound and interesting that everybody's going

1060
00:48:41,400 --> 00:48:43,639
to be really excited and along for the ride, But

1061
00:48:43,719 --> 00:48:46,199
it's a it's a big question mark for me. If

1062
00:48:46,239 --> 00:48:48,480
you know, if it was Roulette, I'd be a little

1063
00:48:48,519 --> 00:48:50,000
bit afraid to put my chips on it.

1064
00:48:50,719 --> 00:48:53,320
Speaker 1: Yeah, yeah, same. It does feel like the safe bet

1065
00:48:53,480 --> 00:48:55,199
is this is not like the thing I was hoping

1066
00:48:55,199 --> 00:48:57,719
it would be. So I've rejected, but you're right, they

1067
00:48:57,840 --> 00:48:59,880
just proved us wrong with the last one.

1068
00:49:01,280 --> 00:49:01,480
Speaker 2: Yeah.

1069
00:49:01,599 --> 00:49:03,920
Speaker 1: I'm like I said, I'm curious, and most I just

1070
00:49:03,960 --> 00:49:06,639
want to see, like what is the solo experience, Like,

1071
00:49:06,880 --> 00:49:09,800
like is it going to be like a long I mean,

1072
00:49:09,960 --> 00:49:11,639
is it a little bit of like an extraction shooter?

1073
00:49:11,960 --> 00:49:14,559
I kind of don't know. What I think it could

1074
00:49:14,639 --> 00:49:16,800
be like you go in there trying to get resources

1075
00:49:16,840 --> 00:49:18,400
and then at the end you might end up fighting

1076
00:49:18,519 --> 00:49:20,719
someone as you all are funneled toward the same thing.

1077
00:49:21,239 --> 00:49:25,280
I don't know, we'll see, Okay. So that was the

1078
00:49:25,320 --> 00:49:27,920
one like crossover from Tuesday's episode that I wanted to

1079
00:49:27,920 --> 00:49:30,239
go over before we got into some other stuff. Let's

1080
00:49:30,360 --> 00:49:34,880
let's get Xbox out of the way. Halo campaign evolved.

1081
00:49:34,960 --> 00:49:38,480
Remember that thing that's gonna happen. Uh, that's like one

1082
00:49:38,480 --> 00:49:41,920
of their big games. And then I think Fable better

1083
00:49:42,039 --> 00:49:44,840
come out next year, right, Like it can't go another

1084
00:49:44,920 --> 00:49:45,639
year without fighting.

1085
00:49:45,679 --> 00:49:47,400
Speaker 3: I mean right, it feels a little bit like it

1086
00:49:47,480 --> 00:49:50,920
comes out next year or it don't come out right right,

1087
00:49:51,119 --> 00:49:52,000
It does feel that way.

1088
00:49:52,199 --> 00:49:52,400
Speaker 2: Yeah.

1089
00:49:52,800 --> 00:49:52,920
Speaker 3: Uh.

1090
00:49:53,360 --> 00:49:55,800
Speaker 1: There's Gears of More E Eday as well, and Forts

1091
00:49:55,840 --> 00:49:57,719
the Horizon six. These are the ones that I think

1092
00:49:57,760 --> 00:50:00,679
have all been confirmed one way or another.

1093
00:50:02,320 --> 00:50:02,519
Speaker 2: Yeah.

1094
00:50:02,599 --> 00:50:04,599
Speaker 3: E Day could be like the big like the real

1095
00:50:04,679 --> 00:50:07,519
big Fall game probably is going to be that. I mean,

1096
00:50:07,760 --> 00:50:09,480
I think it has a twenty guy, it's just twenty

1097
00:50:09,559 --> 00:50:14,079
twenty six, so could always be delayed, but it is certainly.

1098
00:50:14,000 --> 00:50:14,719
Speaker 2: Time for that one.

1099
00:50:14,800 --> 00:50:18,719
Speaker 3: I mean five came out twenty nineteen, So gosh, six years,

1100
00:50:19,320 --> 00:50:22,719
that's about right for the Gears series. FORTSA feels like

1101
00:50:22,760 --> 00:50:25,320
the even more sure thing. It almost maybe even more

1102
00:50:25,320 --> 00:50:28,480
important at this point actually getting Sports the Horizon out there,

1103
00:50:29,599 --> 00:50:32,599
especially since we've seen I mean, it seems like the

1104
00:50:32,679 --> 00:50:36,960
PlayStation audience embraced sportsa more than it even embraced Gears

1105
00:50:37,000 --> 00:50:41,760
of War when they released that remester out there, And frankly,

1106
00:50:41,800 --> 00:50:43,360
it's the one I'm kind of a bit more excited about,

1107
00:50:43,400 --> 00:50:46,639
especially with the Japan setting that everybody has been asking for.

1108
00:50:47,960 --> 00:50:50,679
Halo is interesting because it's, you know, it's this curiosity.

1109
00:50:50,840 --> 00:50:52,679
It's a little weird, like I don't why it doesn't

1110
00:50:52,760 --> 00:50:55,519
have the multiplayer stuff, but it's strange to do Halo

1111
00:50:55,679 --> 00:50:57,519
without a lot of that, at least you know, the

1112
00:50:57,639 --> 00:51:02,159
PvP things. But still, that is a campaign that's very iconic.

1113
00:51:02,760 --> 00:51:05,159
There will be a novelty to playing that on PlayStation,

1114
00:51:05,400 --> 00:51:08,920
I suppose, so just this little you know, floater god.

1115
00:51:09,000 --> 00:51:10,440
But yeah, what is fable Man?

1116
00:51:10,480 --> 00:51:11,239
Speaker 2: What is that game?

1117
00:51:11,280 --> 00:51:14,159
Speaker 3: What does that look like as an actual product? And

1118
00:51:14,239 --> 00:51:17,039
I'm still bummed out that we're not talking about uh,

1119
00:51:17,159 --> 00:51:20,199
perfect Dark as a possibility. Yeah, when you were looking forward.

1120
00:51:19,920 --> 00:51:21,480
Speaker 1: To that went to the bathroom during a break and

1121
00:51:21,519 --> 00:51:23,119
I was kind of like putting the stuff together and

1122
00:51:23,159 --> 00:51:27,599
it was like, just cannot believe they actually canceled that

1123
00:51:27,840 --> 00:51:29,880
game after all these years.

1124
00:51:30,840 --> 00:51:33,840
Speaker 3: It is such a bummer, and after all the bullshit

1125
00:51:33,920 --> 00:51:37,639
about quadrupley Studio and the you know, like talking about

1126
00:51:37,679 --> 00:51:40,159
consolet heat constantly reminding us about it just to be

1127
00:51:40,280 --> 00:51:43,920
like never mind. Actually it was embarrassing.

1128
00:51:44,760 --> 00:51:46,360
Speaker 2: Yeah, you know, embarrassing is the worst.

1129
00:51:46,400 --> 00:51:48,679
Speaker 3: It's not like, you know, it's it's a shame that

1130
00:51:48,800 --> 00:51:51,119
they have had worse things come up that it's kind

1131
00:51:51,119 --> 00:51:52,639
of not brought up as much as it is because

1132
00:51:52,639 --> 00:51:55,199
there's been so many other problems there, but it was

1133
00:51:55,280 --> 00:51:57,400
one of them. It's one of the just kind of

1134
00:51:57,480 --> 00:52:01,480
signs of the Xbox trans position slash end times that

1135
00:52:01,559 --> 00:52:04,599
we are a part of rights now. But it's like, yeah,

1136
00:52:04,639 --> 00:52:07,440
it's like, you know, they're doing so much to kind

1137
00:52:07,480 --> 00:52:09,920
of just catch up on games that have been announced

1138
00:52:09,920 --> 00:52:12,000
forever ago and then just kind of up, you know,

1139
00:52:12,119 --> 00:52:15,239
give new entries to speak series. Do you really think

1140
00:52:15,280 --> 00:52:18,639
there's room for anything new or surprising? There's some there's

1141
00:52:18,719 --> 00:52:20,440
that clockwork.

1142
00:52:20,840 --> 00:52:24,639
Speaker 1: Yeah, revolution, clockwork revolution, Yeah, that's there's a strong chance

1143
00:52:24,719 --> 00:52:27,440
that's out next year, because that is from I can't

1144
00:52:27,440 --> 00:52:28,760
remember which studios.

1145
00:52:28,599 --> 00:52:32,920
Speaker 2: That is in an exile? Is it an exile? That God?

1146
00:52:33,039 --> 00:52:33,440
That man?

1147
00:52:33,679 --> 00:52:35,840
Speaker 1: Yeah, okay, so that's one where it's like, I've they've

1148
00:52:35,920 --> 00:52:39,480
never made a game like that before, and so it's like, Okay,

1149
00:52:39,559 --> 00:52:41,400
I that doesn't mean they can't handle. That's a very

1150
00:52:41,440 --> 00:52:43,760
talented studio. It's made some really good games. But it

1151
00:52:43,800 --> 00:52:46,280
also could be the kind of thing where, uh, it

1152
00:52:46,440 --> 00:52:48,079
keeps getting delayed or something like.

1153
00:52:48,079 --> 00:52:49,880
Speaker 3: That, right, because yeah, it doesn't have a release day.

1154
00:52:49,880 --> 00:52:52,400
It's not like it's even set for twenty twenty six, right,

1155
00:52:52,679 --> 00:52:55,199
But this was like that last Xbox showcase where it

1156
00:52:55,320 --> 00:52:57,159
was called this was like ones like, Wow, that looks

1157
00:52:57,239 --> 00:53:00,239
pretty impressive and kind of more exciting than I thought. So,

1158
00:53:01,079 --> 00:53:03,400
uh yeah, it could be could be something there.

1159
00:53:04,519 --> 00:53:05,079
Speaker 2: What about from?

1160
00:53:05,119 --> 00:53:08,000
Speaker 3: But what about the Bethesda side of Xbox?

1161
00:53:08,760 --> 00:53:08,960
Speaker 2: Yeah?

1162
00:53:09,119 --> 00:53:13,639
Speaker 1: So, I mean, do we hear anything about the Elder

1163
00:53:13,719 --> 00:53:16,880
Scroll six next year? Like even just hear about it.

1164
00:53:17,360 --> 00:53:21,800
Speaker 3: I feel like we are gonna hear about it, I think, right,

1165
00:53:21,880 --> 00:53:24,920
I don't think it comes out next year, no, which

1166
00:53:25,039 --> 00:53:27,599
is a little wild for a game that was announced.

1167
00:53:28,360 --> 00:53:31,000
What feels like thirty years ago or whenever when they

1168
00:53:31,119 --> 00:53:34,559
showed that thing off for the first time. But like they'll, well,

1169
00:53:34,760 --> 00:53:37,679
I bet we'll like get the subtitle, we'll know where

1170
00:53:37,719 --> 00:53:41,320
it takes place, stuff like that at least. Uh, but

1171
00:53:41,599 --> 00:53:44,880
that that's gonna be it even like Fallout also in

1172
00:53:44,920 --> 00:53:47,440
a weird place, unless like they're really fast tracking a

1173
00:53:47,480 --> 00:53:49,760
fault remake somewhere what they did of Oblivion, but it's long.

1174
00:53:49,840 --> 00:53:52,519
We're going to get a new Fallout game next year.

1175
00:53:53,199 --> 00:53:54,800
Speaker 1: I would probably, I mean, they would probably do that

1176
00:53:54,920 --> 00:53:59,159
to fall Out three. Reichs they'd Oblivion and Fallout three

1177
00:53:59,239 --> 00:54:01,599
came out right after Oblivion, not right yafter obviously.

1178
00:54:01,599 --> 00:54:03,519
Speaker 3: Makes sense, so it could be New Vegas with probably three.

1179
00:54:04,000 --> 00:54:07,719
They just released that anniversary edition of New Vegas. That

1180
00:54:08,199 --> 00:54:10,320
isn't like any updates to the game or anything like that.

1181
00:54:10,400 --> 00:54:12,719
Speaker 2: It's just right. It has mods from fans in it,

1182
00:54:12,840 --> 00:54:13,320
that kind of thing.

1183
00:54:13,519 --> 00:54:17,400
Speaker 1: I think like a Vowed will probably get DLC Doom

1184
00:54:17,480 --> 00:54:19,719
the Dark Ages. I wonder if that gets DLC.

1185
00:54:20,119 --> 00:54:20,400
Speaker 2: I don't know.

1186
00:54:20,719 --> 00:54:22,559
Speaker 3: I was talking about that when I was playing, uh,

1187
00:54:22,599 --> 00:54:24,679
when I was doing my dreckless thing, like boy, that

1188
00:54:24,760 --> 00:54:25,440
game kind of came.

1189
00:54:25,400 --> 00:54:28,000
Speaker 1: And went huh, yeah, Yeah, it missed. I think it

1190
00:54:28,039 --> 00:54:29,840
missed the mark. I think that I think they needed

1191
00:54:29,840 --> 00:54:34,639
to sort of respect the duology meta right now. Yeah,

1192
00:54:34,840 --> 00:54:36,599
you can do two and then you got to really

1193
00:54:36,719 --> 00:54:38,199
change things up. And it's like, I think they thought

1194
00:54:38,239 --> 00:54:40,239
they were changing things up in some ways, but at

1195
00:54:40,239 --> 00:54:42,039
the end, it's like it's at its heart that's still

1196
00:54:42,119 --> 00:54:45,039
one of those Doom games with the twenty sixteen Doom sequel.

1197
00:54:46,199 --> 00:54:47,960
So yeah, I think they'll have to kind of go

1198
00:54:48,079 --> 00:54:49,679
back to the drawing board or give it some time

1199
00:54:49,719 --> 00:54:52,599
to breathe. You know, it has a lot of other options.

1200
00:54:52,599 --> 00:54:54,199
If they wanted to like just kind of do what

1201
00:54:54,280 --> 00:54:57,119
they did a Doom in twenty sixteen to other stuff

1202
00:54:57,199 --> 00:54:58,360
like Quake, they could do that.

1203
00:55:00,000 --> 00:55:01,760
Speaker 3: The other word, I think it's like Xbox's biggest game

1204
00:55:01,760 --> 00:55:03,559
next year is gonna be whatever the next Call of

1205
00:55:03,679 --> 00:55:06,719
Duty is, which yep, I mean, why is it time

1206
00:55:06,800 --> 00:55:09,239
for the next Infinity Ward one next year? So it'll

1207
00:55:09,280 --> 00:55:11,599
be Modern Warfare sixteen or whatever.

1208
00:55:11,920 --> 00:55:16,280
Speaker 2: I don't even know anymore because what was was last year.

1209
00:55:17,679 --> 00:55:20,400
Speaker 1: And this is Black Ops seven now, right exactly, so

1210
00:55:20,480 --> 00:55:22,400
it was and then before that for Black Ops six,

1211
00:55:22,480 --> 00:55:25,320
it was Modern Warfare, like two Modern Warfares in a row.

1212
00:55:25,320 --> 00:55:28,159
Speaker 2: Right, something like that. Yeah, there was a van guard

1213
00:55:28,320 --> 00:55:31,079
somewhere before all, there was a vanguard somewhere in there. Yeah,

1214
00:55:31,360 --> 00:55:31,679
I don't know.

1215
00:55:31,679 --> 00:55:34,880
Speaker 3: I'm just called WW two. Yeah, So I mean I

1216
00:55:34,960 --> 00:55:37,679
think especially I think right now they are very much

1217
00:55:37,719 --> 00:55:40,039
in a we're playing It's super safe with black ops

1218
00:55:40,119 --> 00:55:43,039
and Modern Warfare. Uh so, yeah, I think it's gonna

1219
00:55:43,039 --> 00:55:46,800
be another Modern Warfare, would be my guest Modern Warfare.

1220
00:55:46,880 --> 00:55:49,760
Speaker 1: Warfare four is supposed to be next year, says Zach Riley.

1221
00:55:49,920 --> 00:55:52,679
That okay, sure, yeah, you're right, that'll be the biggest

1222
00:55:52,719 --> 00:55:57,400
thing they have. Okay, let's see anything else from Microsoft.

1223
00:55:57,559 --> 00:56:00,360
You know they're gonna have like seventy five Game Pass games.

1224
00:56:00,360 --> 00:56:03,000
Apparently they're committed to seventy five plus game Pass Day

1225
00:56:03,039 --> 00:56:07,519
one releases. So there will be a chance for because

1226
00:56:07,519 --> 00:56:10,159
the Expedition thirty three was one of those games this year,

1227
00:56:11,400 --> 00:56:12,880
there will be a chance for something like that to

1228
00:56:12,960 --> 00:56:16,239
pop off. Although I'll say, okay, so I did cancel

1229
00:56:16,320 --> 00:56:19,599
my Game Pass Ultimate and then the kids wanted to

1230
00:56:19,639 --> 00:56:21,840
play goat Simulator three on the and I have it

1231
00:56:21,920 --> 00:56:23,840
set up on the Xbox. That's where they've been playing,

1232
00:56:24,239 --> 00:56:26,800
and it was twenty five dollars, and I was definitely like, hmm,

1233
00:56:28,639 --> 00:56:30,119
should I just thirty dollars?

1234
00:56:30,159 --> 00:56:32,320
Speaker 2: And then I get all this other stuff I didn't.

1235
00:56:32,360 --> 00:56:33,360
I ended up buying the game.

1236
00:56:34,639 --> 00:56:36,119
Speaker 1: But it's like at some point they're going to like

1237
00:56:36,159 --> 00:56:38,400
want to play online or with like their cousins or something,

1238
00:56:38,440 --> 00:56:40,480
and at that point I'll be faced with that decision again.

1239
00:56:40,519 --> 00:56:43,360
It's like, should I just get the base one here

1240
00:56:43,440 --> 00:56:45,079
that has the online or should I go thirty I

1241
00:56:45,079 --> 00:56:47,960
don't know if thirty dollars is still somehow in my

1242
00:56:48,119 --> 00:56:49,039
realm of possibility.

1243
00:56:49,079 --> 00:56:49,920
Speaker 2: I've not done it.

1244
00:56:50,039 --> 00:56:52,400
Speaker 1: I have not gone back, but I can see why

1245
00:56:52,440 --> 00:56:54,320
they're doing it because it's like I'm still comparing it

1246
00:56:54,400 --> 00:56:57,039
to one game versus thirty dollars, and it's it's not

1247
00:56:57,119 --> 00:56:59,199
a good decision because I will forget to cancel and

1248
00:56:59,239 --> 00:56:59,760
all this stuff.

1249
00:56:59,800 --> 00:57:04,119
Speaker 3: But yeah, it feels like Xbox should have like Game

1250
00:57:04,199 --> 00:57:07,000
Pass had in terms of the games I came to it.

1251
00:57:07,199 --> 00:57:09,719
It should have been a great year, right yecause they

1252
00:57:09,760 --> 00:57:13,719
did look into Exhbition thirty three, they had Song Yeah,

1253
00:57:13,840 --> 00:57:15,880
I think Blueprints was there, like right away.

1254
00:57:16,199 --> 00:57:17,079
Speaker 2: It's all this great.

1255
00:57:17,159 --> 00:57:19,719
Speaker 3: Stuff and you know, but it's just it's like, boy,

1256
00:57:19,760 --> 00:57:21,400
if that didn't really raise the needle, I don't know

1257
00:57:21,440 --> 00:57:23,519
whatever is going to right, I mean, if I.

1258
00:57:23,559 --> 00:57:25,480
Speaker 1: Mean, this really was the year where it's like it

1259
00:57:25,599 --> 00:57:27,480
all came to a head for like all of their

1260
00:57:27,599 --> 00:57:31,360
years of investing in these studios and investing in game

1261
00:57:31,440 --> 00:57:33,320
Pass and there were a ton of game Pass games

1262
00:57:33,519 --> 00:57:36,079
and they had quite a few like first party releases

1263
00:57:36,320 --> 00:57:38,119
between Doom and all this other stuff, and it's like

1264
00:57:38,199 --> 00:57:40,920
not nothing quite like got over the top, but there

1265
00:57:41,000 --> 00:57:43,320
was a lot of it that was relatively decent.

1266
00:57:43,400 --> 00:57:46,079
Speaker 2: And then those game Pass games were standouts. Multiple of

1267
00:57:46,119 --> 00:57:46,880
them were stand outs.

1268
00:57:46,920 --> 00:57:49,320
Speaker 1: So it's like, if that didn't change the fortune, I

1269
00:57:49,360 --> 00:57:51,039
think that's what they were looking at. They're like, nothing's

1270
00:57:51,079 --> 00:57:53,880
changing our fortune here. We had to change up the

1271
00:57:53,920 --> 00:57:54,840
strategy entirely.

1272
00:57:55,800 --> 00:58:01,960
Speaker 3: Okay, yeah, uh oh Blizzard uh yeah, they are doing

1273
00:58:02,039 --> 00:58:04,960
a blizz Con next year, which makes me think that

1274
00:58:05,079 --> 00:58:08,079
they've got some stuff to announce aside from just you know,

1275
00:58:08,320 --> 00:58:09,519
new characters.

1276
00:58:09,119 --> 00:58:12,440
Speaker 1: For so just like give me the quick rundown of

1277
00:58:12,559 --> 00:58:14,719
like where what is the status of the main franchises

1278
00:58:14,760 --> 00:58:15,440
from them right now?

1279
00:58:16,199 --> 00:58:17,960
Speaker 3: Yeah, well, World of Warcuts is gonna have a big

1280
00:58:18,000 --> 00:58:20,440
expansion next year. Diabofore I think it is getting an

1281
00:58:20,480 --> 00:58:21,199
expansion next year.

1282
00:58:21,199 --> 00:58:21,559
Speaker 2: I forget it.

1283
00:58:21,559 --> 00:58:24,840
Speaker 3: That's like an announced thing or just clearly happening. You know,

1284
00:58:24,920 --> 00:58:29,519
Hartstone's chugging along fine. It's been nothing from StarCraft in

1285
00:58:29,559 --> 00:58:32,239
a while. Hasn't been anything StarCraft in a bit. It

1286
00:58:32,360 --> 00:58:37,000
might be time for StarCraft. Uh, that's kind I think

1287
00:58:37,039 --> 00:58:38,480
that's kind of the thing of like they're going to

1288
00:58:38,559 --> 00:58:41,119
announce something big and new. It's not just something out

1289
00:58:41,119 --> 00:58:43,599
of left field that nobody could predict, right, like some

1290
00:58:43,760 --> 00:58:44,480
new franchise.

1291
00:58:44,599 --> 00:58:45,840
Speaker 2: It seems like it's.

1292
00:58:46,480 --> 00:58:48,599
Speaker 3: Probably StarCraft time. And I don't know what that looks

1293
00:58:48,679 --> 00:58:52,239
like because they have not made a new RTS since

1294
00:58:52,440 --> 00:58:56,760
StarCraft two. So but you know, but I also don't

1295
00:58:56,760 --> 00:58:58,800
know if they're going to be like, we're gonna try

1296
00:58:58,840 --> 00:59:02,960
to make a third shooter was StarCraft again? Those projects

1297
00:59:03,000 --> 00:59:06,519
always end up getting canceled one way or another, So

1298
00:59:06,639 --> 00:59:08,320
I to me, I think the safe bet will just

1299
00:59:08,400 --> 00:59:10,760
be StarCraft three or whatever it looks like.

1300
00:59:11,960 --> 00:59:14,559
Speaker 2: Was was there like a Ruburn New Blizzard ip or

1301
00:59:14,679 --> 00:59:17,239
was that? I might be making that up. I can't remember.

1302
00:59:17,400 --> 00:59:19,400
Maybe they had that. Zickie Bears are always doing things

1303
00:59:19,440 --> 00:59:20,800
I can't I can't keep track.

1304
00:59:22,320 --> 00:59:27,440
Speaker 1: Okay, let's see here over at PlayStation. You know, some

1305
00:59:27,519 --> 00:59:30,360
of the stuff that we have mostly confirmed one way

1306
00:59:30,440 --> 00:59:34,119
or another or is first party or is exclusive to PlayStation,

1307
00:59:35,000 --> 00:59:39,559
Marvel's Wolverine probably being the biggest Double O seven first light.

1308
00:59:39,679 --> 00:59:41,719
I think is they have a deal for that one.

1309
00:59:41,800 --> 00:59:44,199
I think it might show up on PlayStation, not Xbox

1310
00:59:44,320 --> 00:59:45,960
or something like that, or maybe it's just a marketing deal.

1311
00:59:46,079 --> 00:59:47,960
It's coming to a switch too, Which is it's coming

1312
00:59:48,000 --> 00:59:50,159
to Switch too? Yeah, I think it's coming everywhere. Actually,

1313
00:59:51,119 --> 00:59:54,960
let's see here. I think Sorrows the kind of follow

1314
00:59:55,000 --> 00:59:58,599
up to Returnal and then obviously not coming out next year,

1315
00:59:58,639 --> 01:00:00,880
but does kind of hang over their heads a little

1316
01:00:00,880 --> 01:00:03,960
bit intergalactic, the heretic profit. I don't think anyone's expecting

1317
01:00:04,000 --> 01:00:05,760
that before twenty twenty seven.

1318
01:00:06,119 --> 01:00:09,119
Speaker 2: So no, no, I don't think so. Uh.

1319
01:00:09,480 --> 01:00:12,840
Speaker 1: There could be ghost of a ghost of Yota DLC,

1320
01:00:14,039 --> 01:00:18,960
There could be death stranding to DLC, and then beyond that,

1321
01:00:19,239 --> 01:00:21,800
I don't know, maybe they do something new with Grand Turismo.

1322
01:00:22,280 --> 01:00:24,159
Speaker 2: Uh. These are the ones that kind of jotted down

1323
01:00:24,280 --> 01:00:27,480
pretty quickly. Marvels will, I mean the way Sony's been

1324
01:00:27,480 --> 01:00:29,280
going right now, if they have if they have Wolverine

1325
01:00:29,320 --> 01:00:33,519
and Sorrows and like one other thing that seems to

1326
01:00:33,800 --> 01:00:35,440
like do the trick for them, and they're happy to

1327
01:00:35,480 --> 01:00:37,480
sort of like let that be their first party release

1328
01:00:37,480 --> 01:00:38,239
schedule for the year.

1329
01:00:38,800 --> 01:00:41,840
Speaker 3: Right, So there's such a big beneficiary of third party

1330
01:00:41,960 --> 01:00:45,719
games right now of that ILK right, so they're not

1331
01:00:45,880 --> 01:00:48,079
it's not like they're placed by exclusives, but they almost

1332
01:00:48,280 --> 01:00:51,119
as well be at a certain for the others.

1333
01:00:51,159 --> 01:00:55,519
Speaker 1: That yeah, good point. Oh yeah, yeah that got delayed

1334
01:00:55,519 --> 01:00:58,199
from this year till next year. Yes, so we probably

1335
01:00:58,280 --> 01:01:00,599
hear about that at their like first major stay of

1336
01:01:00,679 --> 01:01:03,320
play of the year or something like that. Yeah, so

1337
01:01:04,000 --> 01:01:07,199
that'll happen, yeah, between that and those two other games,

1338
01:01:07,239 --> 01:01:09,280
Sorrows and uh yeah Wolverene.

1339
01:01:09,880 --> 01:01:13,079
Speaker 2: But Marvel's token is them, that's right, That is that's

1340
01:01:13,119 --> 01:01:15,719
the one I was like really trying to think of. Yeah, yeah,

1341
01:01:16,840 --> 01:01:19,719
that'll God, that'll be cool. Actually, that's that's a cool

1342
01:01:19,800 --> 01:01:21,880
lineup for twenty twenty six when you kind of put

1343
01:01:22,079 --> 01:01:22,880
those four together.

1344
01:01:23,320 --> 01:01:30,000
Speaker 3: Yeah, yeah, Marathions, Fair Games, yeah, fair Games.

1345
01:01:30,159 --> 01:01:32,760
Speaker 2: Yeah. I bet Fair Games doesn't come out, but uh,

1346
01:01:33,199 --> 01:01:33,880
Marathon does.

1347
01:01:33,960 --> 01:01:36,039
Speaker 1: But that's like you know, third party, but I guess

1348
01:01:36,079 --> 01:01:39,199
that's a first party game for the third party, it'll

1349
01:01:39,199 --> 01:01:39,639
be everywhere.

1350
01:01:40,440 --> 01:01:40,639
Speaker 2: Yep.

1351
01:01:40,960 --> 01:01:44,880
Speaker 3: Yeah, So I think it's definitely it looks on paper

1352
01:01:44,960 --> 01:01:47,960
like a better lineup than they had this year. I mean,

1353
01:01:47,960 --> 01:01:49,480
I it's not like it was a bad lineup, but

1354
01:01:49,639 --> 01:01:52,920
you know, certainly not like it was largely two heavy

1355
01:01:53,000 --> 01:01:57,440
hitters with destraating two and then Goso Yote and there's

1356
01:01:57,480 --> 01:01:59,480
some other gosh sures. I know, if I play like

1357
01:01:59,519 --> 01:02:03,159
them againsting else, that was them this year. But yeah, yeah,

1358
01:02:03,280 --> 01:02:06,000
I'm just curious about Wolverine still because it's still like

1359
01:02:06,159 --> 01:02:10,360
just what what is the what is like that gameplay

1360
01:02:10,679 --> 01:02:13,039
loop right or is it even really a loop or

1361
01:02:13,119 --> 01:02:15,400
is it just kind of action sequence story moment action

1362
01:02:15,519 --> 01:02:18,760
sequence story moment and is that still play? Maybe it does.

1363
01:02:19,840 --> 01:02:22,360
You know, just so much of what make Spider Man

1364
01:02:22,440 --> 01:02:25,280
work is traversal stuff. You can't really do that, and

1365
01:02:25,360 --> 01:02:27,519
Wolverine so much what makes Ratche and Clink work is

1366
01:02:27,639 --> 01:02:30,159
kind of you know, the weapons up and the goofiness.

1367
01:02:30,559 --> 01:02:32,679
Can't really do that in Wolverine. So it's like they're

1368
01:02:32,719 --> 01:02:34,800
gonna have to pull upon a very different skill set

1369
01:02:35,199 --> 01:02:37,679
at Insomniac for Wolverine, and you know, they could certainly

1370
01:02:38,239 --> 01:02:40,639
do it, but I'm curious to see what that looks like.

1371
01:02:41,719 --> 01:02:41,920
Speaker 2: Yep.

1372
01:02:42,199 --> 01:02:46,400
Speaker 1: And everything they're doing here is like practice for their

1373
01:02:46,559 --> 01:02:48,800
next ten to fifteen years, because they are on the

1374
01:02:48,880 --> 01:02:51,519
hook from to make those rumored X Men games. So

1375
01:02:52,000 --> 01:02:54,320
it's like they're gonna need more than just a spider

1376
01:02:54,400 --> 01:02:56,159
Man when they go to make an X Men game.

1377
01:02:56,159 --> 01:02:57,639
They're gonna have to be able to handle a character

1378
01:02:57,760 --> 01:02:59,760
like Wolverine because you're gonna have to come up with

1379
01:02:59,800 --> 01:03:01,800
your diferent ways different verbs for players to do.

1380
01:03:02,039 --> 01:03:04,400
Speaker 2: So this is pretty important to set them up for

1381
01:03:04,440 --> 01:03:06,079
the future. Got it.

1382
01:03:06,679 --> 01:03:08,079
Speaker 3: It's like I keep trying to think what that X

1383
01:03:08,119 --> 01:03:10,159
Men game could look like, and all I could keep

1384
01:03:10,239 --> 01:03:13,119
going back to is that Adventures game. And like, yeah,

1385
01:03:13,159 --> 01:03:15,239
because like you kind of have to make a sort

1386
01:03:15,239 --> 01:03:19,280
of simple again loop of a game to accommodate like

1387
01:03:19,679 --> 01:03:23,119
ten different characters that all play wildly differently from each other.

1388
01:03:23,400 --> 01:03:26,599
Right mm hmm, gosh, gosh, I'm glad I don't have

1389
01:03:26,679 --> 01:03:28,639
to make an X Men game as a three D

1390
01:03:28,840 --> 01:03:31,519
triple A game in the year twenty twenty six or whatever,

1391
01:03:31,599 --> 01:03:32,840
because that's like a nice.

1392
01:03:33,280 --> 01:03:34,320
Speaker 2: Sounds like a nightmares.

1393
01:03:34,320 --> 01:03:36,559
Speaker 1: It's exactly what I was gonna say, yep, I do

1394
01:03:36,760 --> 01:03:41,639
not want that job for sure, Okay, uh yeah, and

1395
01:03:41,840 --> 01:03:44,800
then you know, I bet Sorrows is going to be

1396
01:03:44,920 --> 01:03:45,239
very good.

1397
01:03:46,039 --> 01:03:48,880
Speaker 2: I liked Returnal. I bet I bet they will make

1398
01:03:48,960 --> 01:03:51,679
Sorrows just like really stand like.

1399
01:03:51,760 --> 01:03:53,840
Speaker 1: It will learn a lot from Hades, It'll learn a

1400
01:03:53,880 --> 01:03:56,639
lot from everything else in that genre. And because it

1401
01:03:56,800 --> 01:03:58,519
was because the first one did so well with such

1402
01:03:58,559 --> 01:04:00,440
a standout in a lot of people's mind and in

1403
01:04:00,599 --> 01:04:02,920
Sony's minds, I think, uh, they will get a lot

1404
01:04:02,960 --> 01:04:04,280
of resources and be able to make.

1405
01:04:04,199 --> 01:04:06,400
Speaker 2: That game pop off the screen. So looking forward to

1406
01:04:06,480 --> 01:04:12,360
that is Neo three PlayStation kind of deal from Team Ninja.

1407
01:04:12,840 --> 01:04:16,159
Speaker 5: I think there were I think they are like exclusive

1408
01:04:16,239 --> 01:04:16,719
for a while.

1409
01:04:17,480 --> 01:04:20,440
Speaker 2: Okay, okay, that's something.

1410
01:04:21,000 --> 01:04:23,199
Speaker 3: Hey what about what about Media Molecule.

1411
01:04:25,119 --> 01:04:30,599
Speaker 2: Yeah, I don't kill everybody there. Yeah, well, like they have.

1412
01:04:30,880 --> 01:04:34,599
Speaker 3: They haven't anything since Dreams really, and they're not like

1413
01:04:35,239 --> 01:04:38,079
shuttered or anything. They're still a PlayStation studio.

1414
01:04:39,119 --> 01:04:39,320
Speaker 2: Yeah.

1415
01:04:39,559 --> 01:04:42,239
Speaker 1: I wonder if they're just they've been quietly working on

1416
01:04:42,360 --> 01:04:44,480
something that will pop up here in the next couple

1417
01:04:44,480 --> 01:04:46,400
of years, and I guess that could happen next year.

1418
01:04:48,559 --> 01:04:51,239
Speaker 3: Too too soon to hear about Blue Point, who again

1419
01:04:51,320 --> 01:04:53,159
has a release of games and Demon Souls, but they

1420
01:04:53,199 --> 01:04:55,239
were making something else and it got canceled.

1421
01:04:55,400 --> 01:04:57,679
Speaker 2: So yeah, they were working on us to doing something.

1422
01:04:58,239 --> 01:04:59,840
Speaker 1: Was it the were they the ones working on the

1423
01:05:00,159 --> 01:05:03,039
live service got Out of War spin off?

1424
01:05:03,800 --> 01:05:05,440
Speaker 2: Oh? Terrible idea. Yeah.

1425
01:05:06,679 --> 01:05:09,480
Speaker 1: I don't know if it's too soon, because I would

1426
01:05:09,559 --> 01:05:11,360
hope that even while they were doing that, there was

1427
01:05:11,400 --> 01:05:14,440
still like a team at Blue Point that was working

1428
01:05:14,480 --> 01:05:18,880
on like the next big remake or something. But maybe

1429
01:05:18,960 --> 01:05:21,039
not so in that case, it would be too soon.

1430
01:05:21,800 --> 01:05:24,079
I hope we hear from that studio sooner rather than later.

1431
01:05:24,159 --> 01:05:24,320
Speaker 2: Though.

1432
01:05:26,880 --> 01:05:30,000
Speaker 3: Do you think Santa Monica announces the Cory Ball rug game?

1433
01:05:33,159 --> 01:05:36,239
Speaker 2: Yeah? I mean, god, how long has it been since

1434
01:05:36,760 --> 01:05:38,559
God of War Ragnarock?

1435
01:05:38,960 --> 01:05:41,039
Speaker 3: I got was twenty twenty two, and then and then

1436
01:05:41,320 --> 01:05:43,119
what before that was twenty eighteen and.

1437
01:05:43,239 --> 01:05:46,760
Speaker 1: Twenty eighteen is like, so you know those the twenty

1438
01:05:46,800 --> 01:05:48,559
twenty two game was happening in conjunction with this.

1439
01:05:48,719 --> 01:05:50,159
Speaker 2: They were being developed at the same time.

1440
01:05:50,400 --> 01:05:53,679
Speaker 1: I'm sure this was in early development and has now

1441
01:05:53,719 --> 01:05:57,559
been in active development for the last three years at least,

1442
01:05:57,679 --> 01:05:58,880
or somewhere around there.

1443
01:06:00,400 --> 01:06:02,519
Speaker 2: I don't know. Maybe it is still still too soon.

1444
01:06:03,039 --> 01:06:05,519
Games take too long these days, you sure do.

1445
01:06:06,519 --> 01:06:09,039
Speaker 3: But boy, Polyphony, that's it, Shoe, Well they're doing that.

1446
01:06:09,159 --> 01:06:11,039
They did that, yeah, because Grant thought it was seven

1447
01:06:11,159 --> 01:06:15,079
was twenty twenty two Grand Trismos excuse me, yeah, Grant

1448
01:06:15,079 --> 01:06:18,440
Trismo they had that, my first Grand Tarismo thing whatever

1449
01:06:18,480 --> 01:06:18,800
though that.

1450
01:06:19,039 --> 01:06:19,519
Speaker 2: Was Uh.

1451
01:06:21,239 --> 01:06:22,480
Speaker 3: Yeah, I don't know. I don't think they make like

1452
01:06:22,519 --> 01:06:23,880
a new Grand Trisma or anything yet.

1453
01:06:24,119 --> 01:06:28,559
Speaker 1: If anything, they tease something. There's a possibility that there's

1454
01:06:28,599 --> 01:06:31,960
like a new Grand Trismo eight. Would it be Grans

1455
01:06:32,199 --> 01:06:34,920
eight like that could be works, but I don't we

1456
01:06:35,079 --> 01:06:39,320
certainly that doesn't come out next year, no way. Uh okay,

1457
01:06:39,639 --> 01:06:44,320
let's see. So that's Microsoft, that's PlayStation uh ea. Like

1458
01:06:44,400 --> 01:06:46,599
how many other publishers are there to even talk about

1459
01:06:46,639 --> 01:06:47,719
it at a certain point, Mike.

1460
01:06:47,639 --> 01:06:50,239
Speaker 3: Well, yeah, you have an EA, you gotta take two,

1461
01:06:50,960 --> 01:06:56,199
got a Capcom, a Square Enix. Konomi does stuff now again,

1462
01:06:56,599 --> 01:06:57,599
that's nice Komi does.

1463
01:06:57,760 --> 01:06:57,920
Speaker 2: Yeah.

1464
01:06:57,960 --> 01:07:01,360
Speaker 1: Okay, let's do Konami that that Castlevania game better be

1465
01:07:01,480 --> 01:07:02,440
real and it better come out.

1466
01:07:03,360 --> 01:07:07,639
Speaker 3: It's I mean, come on, we got two solid hills. Yeah,

1467
01:07:07,760 --> 01:07:09,000
they're good and they're good.

1468
01:07:09,360 --> 01:07:10,119
Speaker 2: Get me good.

1469
01:07:10,679 --> 01:07:12,199
Speaker 3: It's not like they're like, it's not like they're not

1470
01:07:12,280 --> 01:07:14,960
doing anything with Castlevania, which what is a franchise that

1471
01:07:15,039 --> 01:07:18,800
a somehow only seemed to be more popular than it

1472
01:07:18,960 --> 01:07:21,239
was when they were making video games of it.

1473
01:07:22,440 --> 01:07:26,719
Speaker 2: Cacardi be dressed as de Rolta, which apparently has like

1474
01:07:27,159 --> 01:07:30,079
got a big glow up in one of the anime series.

1475
01:07:30,159 --> 01:07:31,039
I don't know, it's crazy.

1476
01:07:31,079 --> 01:07:35,159
Speaker 5: Yeah, it's just on the latest season of of the.

1477
01:07:37,199 --> 01:07:40,239
Speaker 3: I think, yeah, yeah, I wonder if they just don't

1478
01:07:40,280 --> 01:07:41,920
know what to do, Like they don't want to make

1479
01:07:42,000 --> 01:07:44,400
a metro Vania. They want to make a three D thing,

1480
01:07:44,440 --> 01:07:48,000
but they don't really have the blueprint for that because

1481
01:07:48,000 --> 01:07:50,920
all the other attempts that make that either weren't popular

1482
01:07:50,960 --> 01:07:53,599
at the time or like, you know, you don't you

1483
01:07:53,679 --> 01:07:58,039
don't really make games like Lords of Shadow anymore, that

1484
01:07:58,199 --> 01:08:00,480
is very Xbox three sixty coded.

1485
01:08:01,000 --> 01:08:02,920
Speaker 2: So what the heck does that? I mean, it's got

1486
01:08:03,000 --> 01:08:03,960
to be it's got to be a.

1487
01:08:03,960 --> 01:08:06,960
Speaker 1: Souls Born, right, because everyone always says souls Born games

1488
01:08:06,960 --> 01:08:10,760
are like a modern Castlevania's close the loop and do it,

1489
01:08:10,840 --> 01:08:12,840
but that it's not like you just pull a team

1490
01:08:12,880 --> 01:08:15,239
off the shelf and make one of those a lot

1491
01:08:15,280 --> 01:08:16,520
of people have been trying to emulate that.

1492
01:08:16,680 --> 01:08:19,279
Speaker 2: It's taken some teams like you know what's what is

1493
01:08:19,359 --> 01:08:20,000
a cot Neo?

1494
01:08:20,199 --> 01:08:24,640
Speaker 1: Is that techmo that's the ninja that's right, that takes

1495
01:08:24,680 --> 01:08:26,600
it took them like a while, like really get it.

1496
01:08:26,680 --> 01:08:28,520
Speaker 2: Like the first DEO had its fans, and the O

1497
01:08:28,600 --> 01:08:30,159
two was improved upon that.

1498
01:08:30,279 --> 01:08:33,920
Speaker 3: I believe that Paradise Final Fancy Origin knocked it out

1499
01:08:33,920 --> 01:08:35,159
of the part exactly.

1500
01:08:35,199 --> 01:08:37,319
Speaker 1: That's the perfect ideal of the French of the genre.

1501
01:08:37,399 --> 01:08:41,199
Of course, So it's like, yeah, but I bet that's

1502
01:08:41,720 --> 01:08:44,399
the answer there. But then that requires a big investment

1503
01:08:44,520 --> 01:08:47,279
and a big belief in this. And while Konami is

1504
01:08:47,319 --> 01:08:50,520
certainly making games again, they're also like working with external

1505
01:08:50,600 --> 01:08:53,159
partners and stuff like that, and could they is that

1506
01:08:53,239 --> 01:08:54,680
what they need to do here in this case? And

1507
01:08:54,760 --> 01:08:57,279
too they think Castlevania is even worth that squeeze. I

1508
01:08:57,439 --> 01:08:59,479
hope in this moment they do believe that again, because

1509
01:08:59,640 --> 01:09:02,680
again the show is so popular and they could turn

1510
01:09:02,680 --> 01:09:04,560
it into something that'd be cool. And and then if

1511
01:09:04,600 --> 01:09:06,640
we get a two D Metroid Van yet, I would

1512
01:09:06,680 --> 01:09:08,199
be ecstatic. That would be very cool.

1513
01:09:08,640 --> 01:09:13,079
Speaker 3: Yeah, And they already said Blueber's remaking Silent Hill won next, right,

1514
01:09:13,159 --> 01:09:15,079
I don't know if we're gonna hear anything about that.

1515
01:09:15,680 --> 01:09:17,600
Speaker 2: Seems a little soon.

1516
01:09:17,680 --> 01:09:22,079
Speaker 1: There, making the Stallion, I said, CARDI b Meghan the Stallion.

1517
01:09:22,119 --> 01:09:26,600
Those wait, Megan the Stallion didn't. I was confused for

1518
01:09:26,680 --> 01:09:27,920
us ago, Okay, I need.

1519
01:09:27,880 --> 01:09:28,520
Speaker 5: To check that out.

1520
01:09:29,439 --> 01:09:32,960
Speaker 2: Yep. What remember Silent Hill town Fall?

1521
01:09:33,079 --> 01:09:34,680
Speaker 3: That was like another one of those sound Hill games

1522
01:09:34,680 --> 01:09:36,279
announced when the announced a bunch of them. Is the

1523
01:09:36,359 --> 01:09:38,119
Anna Pernav interactive one?

1524
01:09:39,319 --> 01:09:41,920
Speaker 2: What was that? Wait, let's say what what what's the

1525
01:09:42,000 --> 01:09:45,119
name again? Silent Hill town Fall? Is?

1526
01:09:45,239 --> 01:09:49,359
Speaker 1: This is not the like interactive TV show sort of thing, right, No,

1527
01:09:49,600 --> 01:09:51,199
this doesn't come out yet apparently.

1528
01:09:52,079 --> 01:09:55,640
Speaker 3: Okay, I don't know, and I don't know much about

1529
01:09:55,640 --> 01:09:57,840
what this one's supposed to be. And they did a

1530
01:09:57,920 --> 01:09:58,720
lot with sound Hill.

1531
01:09:58,720 --> 01:10:00,760
Speaker 2: I think then they like were very like, we did

1532
01:10:00,840 --> 01:10:02,399
that because we want people to like know that we

1533
01:10:02,600 --> 01:10:03,600
believe in Silent Hill.

1534
01:10:03,640 --> 01:10:07,880
Speaker 5: And sorry, Jesus Christ, make up the Stallion. What's going on? Yeah,

1535
01:10:07,920 --> 01:10:09,000
don't don't look it up.

1536
01:10:09,960 --> 01:10:12,239
Speaker 2: No, look it up. It look it up.

1537
01:10:13,079 --> 01:10:15,920
Speaker 3: Probably not probably not another metal gear thing yet, you know,

1538
01:10:16,000 --> 01:10:18,000
I don't think they're moving that fast. I mean, Volume

1539
01:10:18,119 --> 01:10:20,880
two could happen volume two. Sure, yeah, you're right, Falling

1540
01:10:20,920 --> 01:10:22,560
two getting the mugarsold four?

1541
01:10:23,000 --> 01:10:25,119
Speaker 2: Uh right, and that'd be a big deal.

1542
01:10:25,800 --> 01:10:27,640
Speaker 3: That'd be a big deal for the people who think

1543
01:10:27,680 --> 01:10:28,439
that game is still good.

1544
01:10:29,520 --> 01:10:33,399
Speaker 2: Uh eya will have God, what would they have?

1545
01:10:34,159 --> 01:10:36,239
Speaker 3: I mean, it's gotta be a third Jedi game. Yeah,

1546
01:10:36,239 --> 01:10:39,279
there's mass effect on the third Jedi game. Third it's

1547
01:10:39,359 --> 01:10:44,439
too soon for either of those though, right, so probably Yeah?

1548
01:10:44,560 --> 01:10:46,279
Did when did Jedi Survivor come out?

1549
01:10:46,319 --> 01:10:46,359
Speaker 2: That?

1550
01:10:46,560 --> 01:10:49,800
Speaker 3: That was only a couple of years ago? Jedi Survived

1551
01:10:50,319 --> 01:10:51,960
that was twenty twenty three, Yeah.

1552
01:10:51,840 --> 01:10:55,760
Speaker 2: Couple of years years ago. So then then yeah, we're

1553
01:10:55,880 --> 01:10:57,319
too soon for the third one.

1554
01:10:58,039 --> 01:10:58,159
Speaker 3: Uh.

1555
01:10:59,199 --> 01:11:01,800
Speaker 1: The like that you SIMS project, that feels like they're

1556
01:11:01,800 --> 01:11:04,039
going to take a long time with figuring that out.

1557
01:11:04,159 --> 01:11:06,720
Speaker 2: I don't think like they're not hurrying to replace SIMS

1558
01:11:06,800 --> 01:11:11,039
four in any way. They're not gonna do fucking Dreadwolf

1559
01:11:11,079 --> 01:11:12,960
for whatever the funk that game was called DLC.

1560
01:11:14,239 --> 01:11:16,159
Speaker 3: No, but there, I mean, there goes. There's gonna be

1561
01:11:16,199 --> 01:11:19,119
a lot of Battlefield six stuff from them.

1562
01:11:19,199 --> 01:11:20,520
Speaker 2: Huh yeah, I think so.

1563
01:11:21,079 --> 01:11:23,720
Speaker 1: I kind of can't think of anything else other than

1564
01:11:23,800 --> 01:11:27,199
like obviously the sports games, but the Bell Guard.

1565
01:11:29,000 --> 01:11:30,760
Speaker 2: Yeah, vail Guard is what it was called. Thank you, Yes,

1566
01:11:31,560 --> 01:11:33,159
you know, I like Dreadwolf better. Never mind, I'm just

1567
01:11:33,159 --> 01:11:33,680
gonna call it that.

1568
01:11:35,359 --> 01:11:39,119
Speaker 3: Uh as making that Iron Man game, right, yeah.

1569
01:11:38,960 --> 01:11:41,520
Speaker 2: I guess they're still making that, but we'll see.

1570
01:11:41,560 --> 01:11:44,560
Speaker 3: See, we'll see about that. I don't know if that's

1571
01:11:44,640 --> 01:11:45,680
good out next year.

1572
01:11:45,920 --> 01:11:48,000
Speaker 5: And do you show sports games, they're going.

1573
01:11:48,800 --> 01:11:55,359
Speaker 1: Yea, they canceled their Black Panther game, right yeah yeah, yes,

1574
01:11:55,640 --> 01:11:56,199
Uh that's right.

1575
01:11:56,239 --> 01:11:59,000
Speaker 3: There's that Star Wars Tactics game that Respawn is helping with.

1576
01:11:59,119 --> 01:12:01,920
Speaker 2: Oh yeah, okay, we could see that that could get

1577
01:12:02,199 --> 01:12:03,279
revealed and released.

1578
01:12:03,600 --> 01:12:07,840
Speaker 1: Uh next year, I could see that happening. Okay, let's

1579
01:12:07,880 --> 01:12:10,279
see rock Star. I bet they're gonna have a game

1580
01:12:10,760 --> 01:12:12,720
or maybe not. I guess it could delayed.

1581
01:12:12,920 --> 01:12:18,600
Speaker 2: Yeah yeah, grand there.

1582
01:12:16,880 --> 01:12:17,840
Speaker 5: They're they're confident.

1583
01:12:18,600 --> 01:12:23,279
Speaker 1: They're very confident, more confident Bill Bill Kuen, one of

1584
01:12:23,319 --> 01:12:25,479
those leakers, was saying that they're going to have some

1585
01:12:25,680 --> 01:12:30,000
sort of announcement tomorrow rock Star as like a result

1586
01:12:30,079 --> 01:12:32,960
of this, and and he's like, can't like use the

1587
01:12:33,039 --> 01:12:36,159
recycled symbol like this is suggests like what it is,

1588
01:12:36,359 --> 01:12:37,800
and then some people are like trying to like is

1589
01:12:37,880 --> 01:12:40,479
it is it some sort of remaster remake?

1590
01:12:40,520 --> 01:12:42,479
Speaker 2: And then he's like, this is not a hype announcement.

1591
01:12:42,920 --> 01:12:44,359
So I'm like trying to figure out what it could.

1592
01:12:44,439 --> 01:12:46,880
Is it ping pong? Is it table tennis? I don't know.

1593
01:12:47,039 --> 01:12:50,680
Oh my god, I would love table tennis on switch to.

1594
01:12:52,079 --> 01:12:54,199
Speaker 3: I mean right there, like my goat, my go to

1595
01:12:54,359 --> 01:12:57,199
is just read a reduction two like getting slightly updated,

1596
01:12:57,680 --> 01:13:01,000
coming to switch to. That's probably it, right because like

1597
01:13:01,119 --> 01:13:05,119
I mean, that's not that exciting, right, It's something, yeah,

1598
01:13:05,119 --> 01:13:08,600
but it's not like the Bully remaster that people.

1599
01:13:08,439 --> 01:13:10,920
Speaker 1: Want, right, And we always says, keep my mind, like

1600
01:13:10,960 --> 01:13:13,000
this is one person's opinion on what is hype and

1601
01:13:13,079 --> 01:13:14,840
what is not, and people could be weird about that.

1602
01:13:15,039 --> 01:13:16,159
Speaker 2: So who knows.

1603
01:13:17,960 --> 01:13:25,199
Speaker 1: Okay, you be soft, now you be soft. They will

1604
01:13:25,600 --> 01:13:29,039
likely have an Assassin's Creed next year. This last one

1605
01:13:29,119 --> 01:13:31,840
did pretty well, So Assassin's Creed.

1606
01:13:31,720 --> 01:13:35,039
Speaker 3: Infinite isn't actually a thing, right, like whatever that was

1607
01:13:35,239 --> 01:13:38,760
supposed to be that like this portal ongoing life, like

1608
01:13:38,920 --> 01:13:41,359
that's nothing except perhaps maybe.

1609
01:13:41,319 --> 01:13:44,199
Speaker 2: You did you play Shadows? Did you play Shadows at all?

1610
01:13:44,840 --> 01:13:46,560
Speaker 1: I think when you load that game up, I think

1611
01:13:46,600 --> 01:13:49,159
there's a way to select the other Assassin's Creed games

1612
01:13:49,159 --> 01:13:50,880
from it from there, and I think that might be.

1613
01:13:51,560 --> 01:13:52,720
Speaker 2: I think, yes, I think that might be.

1614
01:13:52,920 --> 01:13:55,560
Speaker 1: All that has been left over from whatever Infinite was

1615
01:13:55,600 --> 01:13:57,319
going to be is like now, it's just a way

1616
01:13:57,399 --> 01:14:00,880
to like it's like a launcher for Assassin's Creed.

1617
01:14:01,319 --> 01:14:03,479
Speaker 2: It's it's weird. So I have a question.

1618
01:14:03,600 --> 01:14:06,079
Speaker 4: I don't own any other Resisss Creed of those of

1619
01:14:06,239 --> 01:14:08,039
those that were on the list, so I don't know

1620
01:14:08,079 --> 01:14:10,479
if that was a real thing or just like them

1621
01:14:10,520 --> 01:14:11,840
showing you the other games.

1622
01:14:12,399 --> 01:14:13,840
Speaker 5: I don't know if you could actually I.

1623
01:14:13,840 --> 01:14:15,800
Speaker 2: Don't think anyone knows. I don't.

1624
01:14:15,800 --> 01:14:18,159
Speaker 1: I don't think anyone knows because it doesn't I don't

1625
01:14:18,159 --> 01:14:20,199
even know if it like sends you to a store

1626
01:14:20,199 --> 01:14:21,000
if you click on one.

1627
01:14:20,960 --> 01:14:22,039
Speaker 2: Of those other games and you don't.

1628
01:14:22,600 --> 01:14:24,680
Speaker 6: I have multiple games in the ub Soft store that

1629
01:14:24,760 --> 01:14:27,439
were support and I actually didn't try it, but I

1630
01:14:27,560 --> 01:14:29,399
do believe that, yes, it literally just sends it you

1631
01:14:29,880 --> 01:14:32,119
over to the other game, because it says a launch game.

1632
01:14:32,479 --> 01:14:37,439
Speaker 1: Okay, uh yeah, So the one, yeah, they have Hex,

1633
01:14:37,560 --> 01:14:39,079
which is the one that's going to take place in

1634
01:14:39,239 --> 01:14:43,319
the Holy Roman Empire, which is the Germanic region, and

1635
01:14:43,399 --> 01:14:45,960
it might have like it might be involving witches and

1636
01:14:46,000 --> 01:14:47,880
stuff like that from that time, so.

1637
01:14:48,279 --> 01:14:49,039
Speaker 2: Cool, that could be.

1638
01:14:49,199 --> 01:14:51,159
Speaker 1: That could be neat, And that game could also be

1639
01:14:51,239 --> 01:14:54,119
like eight eighteen months out from Shadows, so there's no

1640
01:14:54,199 --> 01:14:58,199
guarantee even that comes out next year. Beyond that, it's like, uh,

1641
01:14:59,159 --> 01:15:01,760
Division III probably too early for that, right, That studio

1642
01:15:01,760 --> 01:15:04,079
has been very busy recently, so I don't know.

1643
01:15:04,800 --> 01:15:07,840
Speaker 3: Yeah, probably, uh yeah, I don't I don't know about

1644
01:15:07,840 --> 01:15:11,600
Division III because it's spending so much time with Star

1645
01:15:11,680 --> 01:15:14,199
Wars and then Avatar, right, right.

1646
01:15:14,199 --> 01:15:17,079
Speaker 1: And that's not even like part of their trinity of

1647
01:15:17,319 --> 01:15:21,319
games that had like survived the ten cent sort of purge,

1648
01:15:21,760 --> 01:15:25,760
and those are ghosts reconed or is it. No, it's

1649
01:15:25,800 --> 01:15:28,840
like tom It's Rainbow six is the one, Rambo six,

1650
01:15:29,399 --> 01:15:31,039
Far Cry and Assassin's Creed.

1651
01:15:31,199 --> 01:15:32,880
Speaker 3: Yeah, those are the only three that said there, uh

1652
01:15:33,159 --> 01:15:34,560
you all good and evil to Jeff.

1653
01:15:35,880 --> 01:15:39,960
Speaker 2: Yeah, I mean this is this is its year, I believe.

1654
01:15:41,600 --> 01:15:43,800
Speaker 3: I think just like I was, like I was like

1655
01:15:43,880 --> 01:15:46,119
almost believing that game was happening again when they released

1656
01:15:46,159 --> 01:15:48,479
that Ring Master and it was still like teasing it

1657
01:15:48,880 --> 01:15:50,359
and then that was like a while ago, and they

1658
01:15:50,359 --> 01:15:53,000
still have said nothing I'm like, just do you think

1659
01:15:53,039 --> 01:15:55,399
they finally canceled that thing this next year?

1660
01:15:56,000 --> 01:15:59,680
Speaker 1: I don't, like, they haven't canceled it yet. And a

1661
01:15:59,760 --> 01:16:02,279
certain point, it's like, what's the point of even canceling it.

1662
01:16:02,920 --> 01:16:06,600
Speaker 3: There are so many not real or don't feel real

1663
01:16:06,760 --> 01:16:10,479
Ubisoft games. Because there's also the Sands of Time remake,

1664
01:16:10,520 --> 01:16:11,159
and then they.

1665
01:16:12,560 --> 01:16:14,079
Speaker 2: Remake. Yeah they announced that.

1666
01:16:14,359 --> 01:16:18,520
Speaker 3: Yeah, yeah, uh, the Black Flag remake is probably happening.

1667
01:16:18,600 --> 01:16:19,720
Maybe that comes out next year.

1668
01:16:19,760 --> 01:16:22,520
Speaker 2: All that's actually probably what releases next year. Yes, that

1669
01:16:22,720 --> 01:16:24,760
that sounds right, and then Hex comes out the year

1670
01:16:24,800 --> 01:16:27,199
after that. Okay, I could see that. I I liked

1671
01:16:27,279 --> 01:16:30,800
Black Flag a lot. It was not like like, oh,

1672
01:16:30,960 --> 01:16:33,159
this is my Assassin's Creed. It was just like, no,

1673
01:16:33,279 --> 01:16:35,079
this is another good Assassin's Creed. But I don't know.

1674
01:16:35,119 --> 01:16:36,680
I'm in the mood for Sea Shanty's. I like that

1675
01:16:36,720 --> 01:16:37,359
game quite a bit.

1676
01:16:38,239 --> 01:16:38,359
Speaker 3: Uh.

1677
01:16:38,960 --> 01:16:43,279
Speaker 2: All right, hey capcom uh Ani Musha. We have the

1678
01:16:43,359 --> 01:16:47,760
sword right that the new Yeah that's cool. That looks

1679
01:16:48,039 --> 01:16:48,479
very cool.

1680
01:16:48,640 --> 01:16:52,279
Speaker 1: Resident Evil Requiem of course, is due out in January.

1681
01:16:52,600 --> 01:16:56,560
That's gonna be yes, the uh and some stuff will

1682
01:16:56,560 --> 01:16:57,880
be coming to like Switch and stuff like that.

1683
01:16:58,039 --> 01:17:01,680
Speaker 2: Yeah. Monster hundred Stories three. Is that one that they

1684
01:17:02,000 --> 01:17:03,279
said would be coming next year?

1685
01:17:03,399 --> 01:17:05,439
Speaker 3: Okay, I mean I don't think that's that's a lot

1686
01:17:05,479 --> 01:17:07,680
of game you announced two years before it comes out.

1687
01:17:07,880 --> 01:17:17,680
Speaker 2: No, you're You're definitely right. Yeah, we get better rag Mata.

1688
01:17:18,079 --> 01:17:18,399
All right.

1689
01:17:18,439 --> 01:17:20,960
Speaker 1: So yeah, Capcom is gonna have probably another decent year,

1690
01:17:21,319 --> 01:17:23,359
and they probably have stuff that they haven't even announced yet.

1691
01:17:23,760 --> 01:17:26,279
Speaker 4: I'm gonna go on a limb and seeing how people

1692
01:17:26,359 --> 01:17:30,079
reacted to the Monster Hunter Wild's whole situation. I think

1693
01:17:30,119 --> 01:17:32,600
they're gonna like truckle on and kind of get that

1694
01:17:32,880 --> 01:17:36,399
that expansion like maybe probably next year, like next year,

1695
01:17:36,600 --> 01:17:38,479
I think maybe.

1696
01:17:38,600 --> 01:17:41,479
Speaker 2: Yeah, I think they will try to get that expansion

1697
01:17:41,520 --> 01:17:43,720
out fast. Yes, I agree.

1698
01:17:43,720 --> 01:17:47,119
Speaker 1: And then I even if it is just to move

1699
01:17:47,239 --> 01:17:50,520
past Wilds in a way that so they can like

1700
01:17:50,600 --> 01:17:52,720
be like, Okay, we did that and maybe we've survived

1701
01:17:52,800 --> 01:17:55,359
or maybe we resuscitated it, maybe we didn't, but if

1702
01:17:55,359 --> 01:17:57,359
we didn't, like, let's just get onto the next game.

1703
01:17:57,399 --> 01:17:59,359
Speaker 2: Because I think they're gonna be happy to move on

1704
01:17:59,439 --> 01:17:59,880
from that one.

1705
01:18:00,279 --> 01:18:04,159
Speaker 3: Oh I I would like an Ace Attorney seven very much. Yeah,

1706
01:18:04,239 --> 01:18:06,159
Chat's bringing that up, and it has been a bit

1707
01:18:06,359 --> 01:18:09,720
they I think they've they've done all them in collections now.

1708
01:18:09,720 --> 01:18:11,920
I don't there's any of them left to re release

1709
01:18:12,279 --> 01:18:15,520
unless they want to do like the three DS era ones,

1710
01:18:16,239 --> 01:18:18,079
which maybe they do. But yeah, I think it's time

1711
01:18:18,119 --> 01:18:20,159
for a new Phoenix right finally, and I'd be very

1712
01:18:20,279 --> 01:18:20,920
happy about that.

1713
01:18:21,640 --> 01:18:21,840
Speaker 2: Yeah.

1714
01:18:21,880 --> 01:18:24,840
Speaker 1: I think they did all that work to bundle up

1715
01:18:24,880 --> 01:18:27,239
those games, and I don't know, we're getting like a

1716
01:18:27,359 --> 01:18:30,279
new uh what you mua call it? From Factor from

1717
01:18:30,359 --> 01:18:34,359
level five? What is their Professor Layton Professor? We get

1718
01:18:34,399 --> 01:18:37,039
a new Professor Layton game. We certainly should get an

1719
01:18:37,600 --> 01:18:43,760
Ace Attorney's game as well. I don't know, Okay, bandy Namco.

1720
01:18:45,239 --> 01:18:49,439
Speaker 2: I guess they're making No, they have the Teke and

1721
01:18:49,520 --> 01:18:50,479
nine stole years.

1722
01:18:50,319 --> 01:18:52,960
Speaker 3: Away, let's see, Yeah, that's a while away.

1723
01:18:53,520 --> 01:18:55,960
Speaker 2: They're probably they'll probably have some new Dragon Ball game,

1724
01:18:56,239 --> 01:18:56,600
not like.

1725
01:18:58,479 --> 01:19:03,680
Speaker 3: Yeah wait wait, by the way, Eric, when that Sparking

1726
01:19:03,840 --> 01:19:06,159
zero came out, it seemed like everyone was so excited

1727
01:19:06,239 --> 01:19:09,720
and happy for exactly ten minutes. Now, apparently that thing

1728
01:19:09,840 --> 01:19:11,319
is the worst thing ever, is all I hear?

1729
01:19:11,479 --> 01:19:16,840
Speaker 2: Now? Everybody hates Yeah, yeah, are you shocked too? At shot?

1730
01:19:18,000 --> 01:19:19,720
Speaker 1: I thought everyone was just would be like, we know

1731
01:19:19,840 --> 01:19:21,880
what this is and we're gonna play it for for

1732
01:19:22,039 --> 01:19:23,640
a while and like maybe we'll pick it up at

1733
01:19:23,680 --> 01:19:24,920
parties in the future when we're fine.

1734
01:19:24,960 --> 01:19:27,199
Speaker 2: I didn't know it like had like a bad reputation

1735
01:19:27,279 --> 01:19:27,720
at this point.

1736
01:19:27,760 --> 01:19:28,439
Speaker 3: People don't like it.

1737
01:19:28,560 --> 01:19:33,239
Speaker 2: Now incredible, Yeah we should play it again and like

1738
01:19:33,319 --> 01:19:34,159
sing its praises.

1739
01:19:34,880 --> 01:19:38,279
Speaker 4: Yeah, they were listening new DLC for Drug ball Fighters,

1740
01:19:38,359 --> 01:19:42,239
so maybe that game is not the dust, So maybe

1741
01:19:42,279 --> 01:19:43,960
they're doing something with that.

1742
01:19:44,399 --> 01:19:46,720
Speaker 2: Bro, maybe i'd be crazy.

1743
01:19:46,920 --> 01:19:47,800
Speaker 3: Uh, I don't know.

1744
01:19:47,920 --> 01:19:50,880
Speaker 2: We'll see what else from Banda Namco. I don't know. Uh,

1745
01:19:51,319 --> 01:19:54,800
Square Enix, Uh, give me rage, right, so your pizzas

1746
01:19:54,800 --> 01:19:59,039
of shit, I'll see. Hopefully we'll give you raid Racer.

1747
01:20:00,920 --> 01:20:04,960
That's fitting because I'm final Fantasy seven remake part three.

1748
01:20:06,680 --> 01:20:09,520
Speaker 3: I don't know if next year is the year for that.

1749
01:20:10,960 --> 01:20:13,640
Oh yeah, they'll talk about it. I don't think that

1750
01:20:13,680 --> 01:20:14,159
game can talk.

1751
01:20:14,239 --> 01:20:16,520
Speaker 2: They'll talk about it. Yeah, okay, we'll see it, but

1752
01:20:16,680 --> 01:20:21,039
maybe little early and then Uh. Dragon Quest seven Reimagine

1753
01:20:21,079 --> 01:20:23,039
is supposed to come out next year, Right, that's happening

1754
01:20:23,239 --> 01:20:23,560
for sure.

1755
01:20:23,920 --> 01:20:28,520
Speaker 3: You think that game looks awesome, that'll happen Dragon Quest twelve, No,

1756
01:20:29,479 --> 01:20:31,039
maybe they finally talk about it again.

1757
01:20:31,520 --> 01:20:34,399
Speaker 2: Right and mind people exist. That's the least they can.

1758
01:20:34,560 --> 01:20:40,000
Speaker 3: Yeah, I mean Kingdom Heart's four, Yeah, I guess could

1759
01:20:40,159 --> 01:20:42,399
happen next year, that one could, Yeah, I guess it could.

1760
01:20:43,439 --> 01:20:48,840
Speaker 2: And then Warner Brothers feels like maybe we could get

1761
01:20:49,000 --> 01:20:53,680
an Injustice maybe, but I don't know, uh, maybe too

1762
01:20:53,720 --> 01:20:54,159
soon for that.

1763
01:20:55,119 --> 01:20:57,520
Speaker 3: Maybe it's like if they had their ship together, feels

1764
01:20:57,560 --> 01:21:00,239
like they would have a new Hogwarts legacy for next

1765
01:21:00,319 --> 01:21:03,119
year or something, but they don't have their ship together

1766
01:21:03,239 --> 01:21:03,520
for that.

1767
01:21:05,479 --> 01:21:05,720
Speaker 2: Yeah.

1768
01:21:06,520 --> 01:21:09,000
Speaker 3: Yeah, it's like things that people could possibly care about here.

1769
01:21:09,239 --> 01:21:11,840
It's too soon for a new Batman game pivot for

1770
01:21:11,920 --> 01:21:15,119
that already. So yeah, maybe Infamous three is the best

1771
01:21:15,239 --> 01:21:16,079
you can hope for there.

1772
01:21:16,800 --> 01:21:17,000
Speaker 2: Yep.

1773
01:21:17,079 --> 01:21:21,159
Speaker 3: Maybe maybe maybe like an all right lego Batman. That's right,

1774
01:21:21,159 --> 01:21:21,760
they showed that off.

1775
01:21:21,800 --> 01:21:23,720
Speaker 2: That's got to be next. Yeah, people love that and

1776
01:21:23,760 --> 01:21:26,319
people seem to love that stuff, so I didn't realize

1777
01:21:26,359 --> 01:21:29,920
how much of a fan base those DC lego games had.

1778
01:21:29,920 --> 01:21:35,119
People seem crazy for that one, So cool, all right? Cool?

1779
01:21:35,239 --> 01:21:37,239
I uh, I think we kind of covered a bunch

1780
01:21:37,279 --> 01:21:37,840
of stuff there.

1781
01:21:38,119 --> 01:21:40,199
Speaker 1: If I don't know, If people have other ideas, feel

1782
01:21:40,239 --> 01:21:43,000
free to like write in either Super Infamous.

1783
01:21:43,520 --> 01:21:48,119
Speaker 3: Did I say, Infamous three, sorry, Injustice three sorry, Yeah.

1784
01:21:48,359 --> 01:21:51,800
Speaker 2: When people know what you meant. All right, cool, let's uh,

1785
01:21:52,000 --> 01:21:54,359
let's take another break, we'll come back. We'll wrap up

1786
01:21:54,439 --> 01:21:56,960
super chats after we talk about what we've been playing

1787
01:21:57,079 --> 01:22:03,680
right after this. All right, we're back, Mike, What have

1788
01:22:03,840 --> 01:22:06,680
you been playing? Parasite E?

1789
01:22:07,560 --> 01:22:12,600
Speaker 3: I actually finished that yesterday, the PlayStation one Squaresoft Classic.

1790
01:22:12,720 --> 01:22:15,920
It's been a big one on my pile of shame

1791
01:22:16,399 --> 01:22:19,039
on the backlog I've been when played forever. I started

1792
01:22:19,119 --> 01:22:23,279
during Spooky Season and finished it just a little bit afterwards,

1793
01:22:23,359 --> 01:22:25,479
and that game was shit hot.

1794
01:22:26,159 --> 01:22:27,119
Speaker 2: So I'm glad you liked it.

1795
01:22:27,319 --> 01:22:29,000
Speaker 1: Now I watched you stream a little bit of it,

1796
01:22:29,079 --> 01:22:32,279
and it just looks so much better than I even remembered.

1797
01:22:32,359 --> 01:22:33,800
It's like, God, these games look cool.

1798
01:22:34,279 --> 01:22:38,199
Speaker 3: It's like if you like PlayStation aesthetic, right, like whatever

1799
01:22:38,239 --> 01:22:40,439
you think that is, Like, this is such a PlayStation

1800
01:22:40,560 --> 01:22:44,800
aesthetic game. It looks so freaking cool. The pre rendered backgrounds,

1801
01:22:45,279 --> 01:22:50,479
the blocky but like kind of charming character models of

1802
01:22:50,760 --> 01:22:54,319
the music by Goshimer Moore is just insanely freaking good.

1803
01:22:54,439 --> 01:22:56,880
It's just an all time soundtrack, and I love the

1804
01:22:57,000 --> 01:22:59,680
battle system and the fact that it is survival horror

1805
01:22:59,760 --> 01:23:02,000
and tone, but you do kind of have this turn

1806
01:23:02,079 --> 01:23:04,960
base but also real time like movement baptism. It's just

1807
01:23:05,039 --> 01:23:08,199
such a neat thing. The story gets real, it gets

1808
01:23:08,439 --> 01:23:10,760
just the right surmounts of weird that you want and

1809
01:23:10,920 --> 01:23:15,880
good those places. Gosh, I'm almost sad, like I don't

1810
01:23:15,920 --> 01:23:18,680
have time to do the new game plus stuff because

1811
01:23:18,680 --> 01:23:20,840
apparently there's like a boat, you know, like sometimes there's

1812
01:23:20,880 --> 01:23:24,680
like the s Bonus Secret dungeon. When this game it's

1813
01:23:24,760 --> 01:23:27,359
just the Chrysler Building. You just like go up all

1814
01:23:27,439 --> 01:23:31,279
like the seventy two floors whatever, the crisis Chrysler Building.

1815
01:23:31,439 --> 01:23:34,359
I'm like, oh, that sounds awesome. That's awesome. We don't

1816
01:23:34,359 --> 01:23:37,640
have the hype for it right now, but that game's

1817
01:23:37,640 --> 01:23:38,000
got hype.

1818
01:23:38,039 --> 01:23:38,279
Speaker 2: That game.

1819
01:23:38,279 --> 01:23:39,800
Speaker 3: I think it's like one of those games that is

1820
01:23:39,920 --> 01:23:43,199
actually I think regarded better now than it was at

1821
01:23:43,439 --> 01:23:45,079
the time. I thought that it was, you know, at

1822
01:23:45,119 --> 01:23:47,319
the time it got like eights, and now everyone's that's

1823
01:23:47,439 --> 01:23:48,920
just one of the best PlayStation games.

1824
01:23:49,199 --> 01:23:52,239
Speaker 1: It was a big deal, and it reviewed pretty well,

1825
01:23:52,359 --> 01:23:53,880
like it was a pretty good game at the time,

1826
01:23:53,960 --> 01:23:55,600
and it's like kind of every time it comes up now,

1827
01:23:55,640 --> 01:23:58,119
I do hear people talk about it in hush tones,

1828
01:23:58,600 --> 01:24:01,079
and I was like, I've surprised by that. I'm like, oh,

1829
01:24:01,119 --> 01:24:03,800
I didn't realize that, just because I remember that initial

1830
01:24:03,840 --> 01:24:06,840
reaction being like, yeah, it's not Final Fantasy seven, which

1831
01:24:06,960 --> 01:24:08,880
was I think kind of the consensus in that moment.

1832
01:24:10,119 --> 01:24:12,359
Speaker 3: Yeah, because I mean it, but that's what's so neat

1833
01:24:12,479 --> 01:24:15,960
about it because it still has like square sooft RPG stuff,

1834
01:24:16,079 --> 01:24:19,239
but yeah, it's our it was their first m erated game,

1835
01:24:19,640 --> 01:24:24,039
so it's taking itself pretty seriously. It's not goofy at all.

1836
01:24:25,319 --> 01:24:27,479
You know, it has this very it's modern New York

1837
01:24:27,720 --> 01:24:29,680
is the setting. It's just so much about it. That's

1838
01:24:29,880 --> 01:24:31,880
that's neat. It still has all the stuff that you

1839
01:24:31,880 --> 01:24:34,199
would want from Squaresoft, but they're trying things. It's what

1840
01:24:34,279 --> 01:24:35,880
a I'm going to think of Parasite Eve two when

1841
01:24:35,920 --> 01:24:38,239
I eventually do that, because I think like at the

1842
01:24:38,279 --> 01:24:40,319
time people did criticize it like, well, why isn't this

1843
01:24:40,520 --> 01:24:42,680
more like Resident Evil because that's what it should be.

1844
01:24:42,840 --> 01:24:45,479
So then they made Parasite Eve too, yeah, or like

1845
01:24:45,520 --> 01:24:47,840
Resident Evil, And I bet it's gonna be a good game,

1846
01:24:47,880 --> 01:24:49,680
but I bet I'm gonna really miss the stuff that

1847
01:24:49,760 --> 01:24:51,079
made Parasite Eve Unique.

1848
01:24:51,760 --> 01:24:53,239
Speaker 2: Yep, yeah, I bet you will.

1849
01:24:54,640 --> 01:25:00,560
Speaker 1: I've been playing Mortal Kombat Legacy Collection and mostly for

1850
01:25:00,760 --> 01:25:04,119
the the documentary stuff at this point, and I'll say

1851
01:25:04,239 --> 01:25:07,840
it's I guess I didn't appreciate just how Chicago that

1852
01:25:07,920 --> 01:25:11,800
game was. Like that's one thing that really comes through

1853
01:25:11,880 --> 01:25:14,000
in the documentaries, like these are just all a bunch

1854
01:25:14,039 --> 01:25:18,239
of Midwest Chicago boys who got into this business for

1855
01:25:18,399 --> 01:25:21,079
whatever reason. Like you know, in Ed Boone's case, he

1856
01:25:21,239 --> 01:25:23,920
was just a technical, kind of smart whiz kid and

1857
01:25:25,399 --> 01:25:29,479
became like really good at doing the special effects lighting

1858
01:25:29,640 --> 01:25:33,600
on pinball machines for Williams. And it's like, I guess

1859
01:25:33,600 --> 01:25:36,279
I didn't even really know that. I did not know

1860
01:25:36,720 --> 01:25:39,800
he is the voice of the ventriloquist doll on the

1861
01:25:39,960 --> 01:25:44,520
Funhouse Machine. That's Ed Boone's voice. Apparently, I'm like, oh

1862
01:25:44,600 --> 01:25:48,600
my god, that's amazing. But and then John Tobias just

1863
01:25:48,640 --> 01:25:51,439
being a street artist, like he was doing graffiti and

1864
01:25:51,800 --> 01:25:54,520
these murals in Chicago. It was just this really talented

1865
01:25:54,640 --> 01:25:57,840
artist and like Kung Fu movies, and then these crazy

1866
01:25:57,920 --> 01:26:01,840
kids got together and you Eugene Jarvis and some of

1867
01:26:01,880 --> 01:26:05,920
these other guys created these tools to take frames from

1868
01:26:05,960 --> 01:26:09,359
a VHS tape and put those frames into video games,

1869
01:26:09,399 --> 01:26:11,199
and they're like, well, well, here's an idea, here's what

1870
01:26:11,279 --> 01:26:13,079
we can do with that. And it was just obviously

1871
01:26:14,239 --> 01:26:17,159
sitting around saying wouldn't it be awesome if and then

1872
01:26:17,239 --> 01:26:20,039
they all have the talent to make that stuff a reality,

1873
01:26:20,680 --> 01:26:21,600
and it's just, oh, man.

1874
01:26:21,640 --> 01:26:24,680
Speaker 2: Games are better because they were there were people making

1875
01:26:24,720 --> 01:26:26,840
games and all these different pockets of the world and

1876
01:26:26,920 --> 01:26:29,840
at one point, like the Meca for that was Chicago

1877
01:26:30,000 --> 01:26:32,600
for this moment in the nineties, and it was I

1878
01:26:32,640 --> 01:26:35,800
don't know, I really appreciate that. It's just excellent work.

1879
01:26:35,840 --> 01:26:38,880
Speaker 1: Area five was involved in the In the documentary stuff,

1880
01:26:39,439 --> 01:26:41,680
some of those guys actually show up. These are the

1881
01:26:41,720 --> 01:26:44,079
former One Up Show people, so they show up in

1882
01:26:44,119 --> 01:26:45,640
some of the clips here or there. It's like, oh,

1883
01:26:45,680 --> 01:26:47,520
you can just tell this is high quality work and

1884
01:26:47,560 --> 01:26:50,239
people that really understand games working on every facet of it.

1885
01:26:50,439 --> 01:26:53,239
So and then you know, at any moment when I'm like, god,

1886
01:26:53,560 --> 01:26:56,680
Mortal Kombat rules, I just pressed the X button and

1887
01:26:56,800 --> 01:26:58,479
it takes me to the games and I can go

1888
01:26:58,520 --> 01:27:00,399
play a little bit of moral combat. Just I'm like

1889
01:27:00,560 --> 01:27:03,520
overwhelmed by the need to do that. And then I

1890
01:27:03,560 --> 01:27:05,159
could do a few rounds and be like, God, the

1891
01:27:05,239 --> 01:27:07,439
CPU is really cheap, and then I can go back

1892
01:27:07,479 --> 01:27:10,079
to watching the documentary and having a good time.

1893
01:27:10,279 --> 01:27:13,920
Speaker 2: It's it's a really excellent package. It's the best one

1894
01:27:13,960 --> 01:27:14,960
of these so far.

1895
01:27:15,159 --> 01:27:18,920
Speaker 1: And I've really liked all of them, especially especially like

1896
01:27:19,000 --> 01:27:22,119
Atari fifty, but this one's even better so far.

1897
01:27:22,920 --> 01:27:24,720
Speaker 3: Is it, like, does it bother you at all? Because

1898
01:27:24,760 --> 01:27:26,640
like all this stuff you're talking about, I think that's

1899
01:27:26,680 --> 01:27:29,319
what I'm interested in too. In you know, this is

1900
01:27:29,319 --> 01:27:32,199
this package is getting beaten up pretty badly because of

1901
01:27:32,279 --> 01:27:34,920
like online support and input lag and.

1902
01:27:35,199 --> 01:27:36,479
Speaker 2: Things like that.

1903
01:27:36,720 --> 01:27:39,600
Speaker 3: It's interesting because it bothers me. Yeah, yeah, because it's like,

1904
01:27:39,880 --> 01:27:41,159
do you care about any of that?

1905
01:27:42,560 --> 01:27:44,960
Speaker 1: Well, I'm playing on PC, where I guess that stuff

1906
01:27:45,039 --> 01:27:48,279
wasn't as much of a problem. People are having issues

1907
01:27:48,319 --> 01:27:50,640
on console, but maybe there are some issues on PC.

1908
01:27:50,800 --> 01:27:54,640
But no, I'm here for the history that that is.

1909
01:27:55,079 --> 01:27:57,279
That to me, that's the whole reason this thing exists.

1910
01:27:57,640 --> 01:28:00,640
Although I appreciate that it's not like we've had all

1911
01:28:00,720 --> 01:28:03,479
of these Mortal Kombat games in one package before, so

1912
01:28:03,640 --> 01:28:05,039
for a lot of people, they do want this to

1913
01:28:05,079 --> 01:28:07,279
be also an excellent way to play games, and of

1914
01:28:07,319 --> 01:28:10,199
course it's fair to criticize that. Seems like they're working

1915
01:28:10,239 --> 01:28:12,199
hard to update it. There was just a patch recently.

1916
01:28:12,239 --> 01:28:14,399
I don't know how much it actually improved things, but

1917
01:28:14,840 --> 01:28:18,520
I know that they're trying to And we played it

1918
01:28:18,560 --> 01:28:20,840
and had a you know, it was like one like

1919
01:28:21,479 --> 01:28:24,520
it was like twenty seconds of lag or latency on

1920
01:28:24,680 --> 01:28:27,560
the PC, and it's like I didn't notice that. I couldn't.

1921
01:28:27,600 --> 01:28:30,399
I couldn't tell you when that was happening. So if

1922
01:28:30,439 --> 01:28:32,600
it stays around there on the PC side of things,

1923
01:28:32,680 --> 01:28:36,279
I'll be just fine. The one hundred milliseconds of lag

1924
01:28:36,359 --> 01:28:39,119
that was apparently happening on consoles, that would be frustrating.

1925
01:28:39,399 --> 01:28:41,800
I wouldn't blame I don't blame anyone for complaining about that.

1926
01:28:41,960 --> 01:28:45,439
But hey, in the meantime, go watch all this excellent

1927
01:28:45,600 --> 01:28:49,359
historical documentation of this incredible. They have so much like

1928
01:28:49,520 --> 01:28:52,840
footage from the time, and they have John Tobias's notebooks

1929
01:28:53,199 --> 01:28:56,000
and they're scanned beautifully and you could just see like see, oh,

1930
01:28:56,039 --> 01:28:57,800
he was really just kind of thinking about this stuff

1931
01:28:57,840 --> 01:29:01,199
in a very simple but affective way of like, oh,

1932
01:29:01,960 --> 01:29:06,119
you know, Kung or shng sung is the villain and

1933
01:29:06,279 --> 01:29:10,680
Johnny Cage is going to be the sidekick, and here's

1934
01:29:10,720 --> 01:29:13,359
the skeptical character and it's Striker, and then the striker

1935
01:29:13,359 --> 01:29:16,199
actually turned into Sonya Blade and Jack's and they're like not,

1936
01:29:16,520 --> 01:29:18,840
they don't like buy into all this mystical bullshit, and

1937
01:29:18,880 --> 01:29:20,399
they kind of have to because they get strung on.

1938
01:29:20,560 --> 01:29:24,199
It's like, oh yeah, just clever, easy writing that can

1939
01:29:24,279 --> 01:29:28,039
be conveyed very quickly in a paragraph of text.

1940
01:29:27,880 --> 01:29:30,680
Speaker 2: In an arcade machine. And I don't know, it's very

1941
01:29:30,680 --> 01:29:32,479
impressive to see it all just laid out like that.

1942
01:29:34,560 --> 01:29:37,319
Speaker 3: Yeah, I am like, I need to dive into this

1943
01:29:37,359 --> 01:29:41,880
because I'm very excited about those documentary aspects of it.

1944
01:29:42,199 --> 01:29:43,640
And you know this when we were playing it at

1945
01:29:43,840 --> 01:29:45,880
the Bombathon that and put lack thing to bother me.

1946
01:29:45,960 --> 01:29:49,399
But there's a probably like man like Digital Eclipse already

1947
01:29:49,479 --> 01:29:53,479
got criticized so hard for having it put lag problems

1948
01:29:53,560 --> 01:29:56,239
with when they did the Street Fighter thirty if Inniverse

1949
01:29:56,319 --> 01:29:58,000
question things like that, and it's like, how can you

1950
01:29:58,079 --> 01:29:58,960
let this happen again?

1951
01:29:59,119 --> 01:30:01,960
Speaker 2: How can you think? I yeah, you gotta stay on time, yep,

1952
01:30:02,000 --> 01:30:03,000
you got to stay on top of it.

1953
01:30:03,159 --> 01:30:04,840
Speaker 3: You know that people are just going to be so

1954
01:30:05,920 --> 01:30:08,039
sensitive to these things and you know, yeah, it's just

1955
01:30:08,199 --> 01:30:11,000
you know, gotta be able to do. But especially when

1956
01:30:11,000 --> 01:30:12,920
like the rest of the collection is just so interesting

1957
01:30:13,000 --> 01:30:16,239
and amazing and neat, like why stumble on that one

1958
01:30:16,399 --> 01:30:19,119
aspect of it? And I'm sure it's difficult and it's

1959
01:30:19,199 --> 01:30:20,800
you know, the ways to figure it out asn't as

1960
01:30:20,920 --> 01:30:22,600
obvious as it might seem to me, But it's got

1961
01:30:22,720 --> 01:30:23,359
to be figured out.

1962
01:30:23,840 --> 01:30:24,039
Speaker 2: Yep.

1963
01:30:24,279 --> 01:30:26,760
Speaker 1: You gotta do everything you can to avoid these problems

1964
01:30:27,159 --> 01:30:29,560
that they have been solved in other situations similar to

1965
01:30:29,640 --> 01:30:33,840
a package like this, So there's kind of no excuse, uh,

1966
01:30:34,359 --> 01:30:37,079
like you know, the time people should play that other stuff.

1967
01:30:37,319 --> 01:30:39,920
Speaker 3: Like you know, like you know, outside like after their

1968
01:30:40,000 --> 01:30:42,680
thirtieth anniversary collection of a street Fighter, like the Capcom

1969
01:30:42,720 --> 01:30:45,479
Fighting collection we've been getting have been fantastic. They've been amazing,

1970
01:30:45,640 --> 01:30:49,479
So it can be done. Uh, anything else from you,

1971
01:30:49,560 --> 01:30:54,079
Mike Gosh, I feel like it should be. I mean,

1972
01:30:54,319 --> 01:30:56,359
it's been a lot of Fortnite, honestly, been doing the

1973
01:30:56,399 --> 01:30:58,920
SIPs and stuff, which has been fun. Haven't tried the

1974
01:30:58,960 --> 01:31:00,479
Disneyland ship that yeah today?

1975
01:31:00,560 --> 01:31:02,800
Speaker 5: Yet what is the Disney stuff? I didn't say I

1976
01:31:02,920 --> 01:31:03,239
was playing.

1977
01:31:03,680 --> 01:31:07,600
Speaker 3: I'm entirely sure, it's like it's it's Disneyland related, and

1978
01:31:07,680 --> 01:31:10,800
it looks like there's a lot of mini games themed

1979
01:31:10,840 --> 01:31:16,039
to different tractions, not dissimilar to Disneyland Connects. I suppose,

1980
01:31:17,039 --> 01:31:20,159
I don't. I don't really know, so I'll have to

1981
01:31:20,680 --> 01:31:23,960
have to jump into that again. Disney invested a lot

1982
01:31:24,000 --> 01:31:25,920
of money into epic games, so I'm sure this is

1983
01:31:26,000 --> 01:31:30,039
another part of that micularysys. The Disney stuff isn't that great, Mike,

1984
01:31:30,119 --> 01:31:32,920
I'm not expecting it to be particularly great, but I

1985
01:31:33,000 --> 01:31:33,840
still need to see it.

1986
01:31:34,840 --> 01:31:37,600
Speaker 2: You know, you'll always have Disneyland connect and so you

1987
01:31:37,640 --> 01:31:38,359
can just go back to that.

1988
01:31:39,000 --> 01:31:41,359
Speaker 3: Yeah, I always have Adventures of Magic Kingdom for the

1989
01:31:41,479 --> 01:31:45,079
NES which is also basically that same setup a mini

1990
01:31:45,159 --> 01:31:48,560
games inside of Disney Park, which is also the same

1991
01:31:48,600 --> 01:31:50,960
setup that that Universal game on GameCube Day. There's a

1992
01:31:51,039 --> 01:31:54,279
surprisingly large amount of that stuff, Essais. Stuff has been

1993
01:31:54,359 --> 01:31:56,520
very good and fort I have been enjoying that running

1994
01:31:56,560 --> 01:31:59,960
around in there, Uh, seeing the characters I've been I'm

1995
01:32:00,079 --> 01:32:02,960
I'm getting so many third place finishes lately. I just

1996
01:32:03,279 --> 01:32:05,399
played very well. Guys kills them right there, and I

1997
01:32:05,479 --> 01:32:08,680
do very stupid things, and I gotta get better. But

1998
01:32:08,800 --> 01:32:09,560
it's been a good time.

1999
01:32:09,960 --> 01:32:10,680
Speaker 5: I've been playing too.

2000
01:32:10,720 --> 01:32:12,119
Speaker 4: I kind of wish there was a way to like

2001
01:32:12,560 --> 01:32:16,000
explore the island because I want, I want you just

2002
01:32:16,079 --> 01:32:18,359
to explore all those places and I can if I'm

2003
01:32:18,680 --> 01:32:21,760
being chased by the circle over shooting out by everybody,

2004
01:32:22,800 --> 01:32:23,720
I think they should ad like.

2005
01:32:24,640 --> 01:32:26,439
Speaker 2: I wonder if there's like a peaceful mode like that,

2006
01:32:26,680 --> 01:32:28,600
like the community can create or something like.

2007
01:32:28,680 --> 01:32:30,399
Speaker 3: That's gotta be something like that.

2008
01:32:31,000 --> 01:32:34,439
Speaker 2: It's a creative mode. It's got to be creative. I

2009
01:32:34,479 --> 01:32:36,159
don't know. Maybe it doesn't use the same map. I

2010
01:32:36,199 --> 01:32:36,479
don't know.

2011
01:32:37,079 --> 01:32:39,399
Speaker 3: Yeah, yeah, I don't know, but uh, you know, I've

2012
01:32:39,399 --> 01:32:41,720
been playing some more Ballpit runs here and there, so

2013
01:32:41,920 --> 01:32:44,640
just kind of yeah, a bit of a bit, a

2014
01:32:44,720 --> 01:32:46,840
bit of all that. Definitely, I'm ready to play more

2015
01:32:46,960 --> 01:32:50,800
Dragon Questa during my travels. I think that will probably

2016
01:32:50,920 --> 01:32:52,199
be my big thing for all of that.

2017
01:32:53,159 --> 01:32:56,039
Speaker 2: All right, fantastic. Yeah, I played some uh more Arc

2018
01:32:56,159 --> 01:32:57,399
Raiders and that's good.

2019
01:32:57,479 --> 01:33:00,279
Speaker 5: Well, yeah, let's go how far into it are you?

2020
01:33:00,880 --> 01:33:01,840
Speaker 3: You you have that far?

2021
01:33:03,439 --> 01:33:05,560
Speaker 2: Not that far? But uh yeah, I want to pick

2022
01:33:05,640 --> 01:33:06,079
up here there.

2023
01:33:06,319 --> 01:33:08,279
Speaker 5: Yeah, I finished all the quests and now I have

2024
01:33:08,520 --> 01:33:13,439
the like so in this case, in our creators.

2025
01:33:13,479 --> 01:33:17,760
Speaker 4: There's no mandatory wipe like in Tarkov, where every six

2026
01:33:17,840 --> 01:33:21,000
months everyone you gets their stuff all wipe and you

2027
01:33:21,079 --> 01:33:22,279
have to start all over again.

2028
01:33:22,560 --> 01:33:23,640
Speaker 5: Here is optional.

2029
01:33:24,119 --> 01:33:26,520
Speaker 4: But to do the wipe, you had to complete this

2030
01:33:27,239 --> 01:33:32,359
project quote unquote project, which is just a you had

2031
01:33:32,439 --> 01:33:36,239
to build like a caravan inside your workshop, and that

2032
01:33:36,399 --> 01:33:40,399
current takes a lot of materials and a bunch of

2033
01:33:41,119 --> 01:33:43,359
like Harry and lutes. So I'm kind of doing that

2034
01:33:43,560 --> 01:33:46,960
so by the time the wipes come, I have the

2035
01:33:47,000 --> 01:33:49,159
option to do it. Otherwise, if you don't complete that,

2036
01:33:49,279 --> 01:33:51,600
you can't. You have to wait another like sixty days.

2037
01:33:51,600 --> 01:33:55,560
I think it's like the the cycle to restart all

2038
01:33:55,760 --> 01:33:56,079
But if you.

2039
01:33:56,079 --> 01:33:58,800
Speaker 2: Don't, you just continue as if you were playing the game.

2040
01:33:58,880 --> 01:34:00,520
Nothing nothing to ok.

2041
01:34:00,720 --> 01:34:03,119
Speaker 4: Yeah, you just continue to the next one. And I'm

2042
01:34:03,439 --> 01:34:05,920
trying to do that now and it's fun. I've been

2043
01:34:06,000 --> 01:34:08,920
doing like more dangerous stuff. We've been even going to

2044
01:34:09,039 --> 01:34:13,279
the night version of the Raids, which have way more

2045
01:34:13,600 --> 01:34:17,359
They have way more arc, way more like AI enemies

2046
01:34:17,439 --> 01:34:20,760
and people is super spicy on those on those matches

2047
01:34:20,800 --> 01:34:23,479
because the loot is so good that you don't want

2048
01:34:23,479 --> 01:34:25,640
to have any chance. Like it's kind of hard to

2049
01:34:25,720 --> 01:34:28,359
team up because it's like any taken disclas shut me

2050
01:34:28,359 --> 01:34:30,359
in the bag and to steal all my good stuff.

2051
01:34:30,680 --> 01:34:33,439
Speaker 5: So it's it's it's been really tense. I really like it.

2052
01:34:33,880 --> 01:34:36,600
Speaker 4: So I'm on that on that cool Yeah, I'm on

2053
01:34:36,680 --> 01:34:40,279
that bicycle type and just like that's the way it

2054
01:34:40,319 --> 01:34:40,640
should be.

2055
01:34:40,680 --> 01:34:42,680
Speaker 3: I'm not down for this kumba a bullshit.

2056
01:34:42,760 --> 01:34:46,800
Speaker 2: I got off from here? What's that that?

2057
01:34:47,000 --> 01:34:48,680
Speaker 1: I don't think it's gonna last. I think I think

2058
01:34:48,680 --> 01:34:50,279
it's early days stuff in our creator.

2059
01:34:50,359 --> 01:34:50,760
Speaker 2: Yeah, I think.

2060
01:34:50,960 --> 01:34:52,800
Speaker 1: Yeah, I think in a month, you're gonna hear stories

2061
01:34:52,840 --> 01:34:54,119
of like I used to be able to go into

2062
01:34:54,159 --> 01:34:56,680
this game and make a friend, and that almost never

2063
01:34:56,760 --> 01:34:57,479
happens anymore.

2064
01:34:57,560 --> 01:34:59,880
Speaker 2: Look, I like gluding, but it going gets me so far.

2065
01:35:00,039 --> 01:35:03,920
Speaker 3: I gotta look, I gotta shoot some things, and most

2066
01:35:03,920 --> 01:35:06,159
of the robots like, no, hide from that, don't shoot

2067
01:35:06,239 --> 01:35:06,640
that rope.

2068
01:35:06,680 --> 01:35:09,199
Speaker 2: But what can I shoot? Can't shoot this person? No,

2069
01:35:09,319 --> 01:35:12,000
they're waving at you and doing an email. Oh god,

2070
01:35:14,600 --> 01:35:17,279
they get the scare pullsh it out of here.

2071
01:35:20,319 --> 01:35:23,159
Speaker 4: Yeah, it's been funny the people like I used to

2072
01:35:23,199 --> 01:35:25,600
be able to say hi to people now that you

2073
01:35:25,760 --> 01:35:32,239
shoot you this. Yeah, Yeah, it's fun Another thing I

2074
01:35:32,359 --> 01:35:35,159
played before our critrics come out was the Battlefield six

2075
01:35:35,239 --> 01:35:39,199
free stuff, the Red six stuff. Yeah, that thing is

2076
01:35:40,439 --> 01:35:44,600
a bottle of your Theatle Royale and the Gauntlet, the

2077
01:35:44,640 --> 01:35:46,039
battle Royalities whatever.

2078
01:35:46,079 --> 01:35:47,720
Speaker 5: It is a battle Royal if you if you like,

2079
01:35:47,880 --> 01:35:48,680
it's one of those.

2080
01:35:48,800 --> 01:35:50,319
Speaker 3: If you it's just that.

2081
01:35:50,640 --> 01:35:53,880
Speaker 4: It's it's butterfield Battle Royal and the circle is fire

2082
01:35:53,920 --> 01:35:54,800
and you whatever.

2083
01:35:54,960 --> 01:35:57,319
Speaker 5: I don't care. The Gauntlet stuff is fun.

2084
01:35:57,439 --> 01:36:02,920
Speaker 4: It's it's a a bunch of squads they put against

2085
01:36:02,920 --> 01:36:05,600
each other and it's round base and every each for

2086
01:36:05,760 --> 01:36:11,079
every round the objective change. So one round is planned

2087
01:36:11,119 --> 01:36:13,600
the bomb, another a round is capture the flag. Another

2088
01:36:13,640 --> 01:36:17,960
around is the VIP survived type thing. And the teams

2089
01:36:18,039 --> 01:36:20,920
with the two teams is eight teams at the start

2090
01:36:21,039 --> 01:36:23,359
and the two teams with the lowest points they get

2091
01:36:23,880 --> 01:36:28,119
eliminated and the other teams go forward until they use

2092
01:36:28,479 --> 01:36:29,520
one on one team.

2093
01:36:29,840 --> 01:36:31,199
Speaker 5: So it's it's it's really fun.

2094
01:36:31,279 --> 01:36:33,680
Speaker 4: It's it's it's cool seeing like the rotation of the

2095
01:36:34,359 --> 01:36:37,920
of the modes and all that stuff, because it kept

2096
01:36:38,000 --> 01:36:39,960
it fresh and because.

2097
01:36:39,680 --> 01:36:42,640
Speaker 5: You can have like you can have the capture the flag.

2098
01:36:42,479 --> 01:36:44,800
Speaker 4: Either at the beginning of the match will be like

2099
01:36:44,920 --> 01:36:46,640
with eight teams or you can have at them with

2100
01:36:46,760 --> 01:36:49,239
two teams. It kind of change the dynamic and it's

2101
01:36:49,359 --> 01:36:51,279
really really fun. I really like the gun to stuff.

2102
01:36:51,279 --> 01:36:54,039
You remember to kills one two. I did the same

2103
01:36:54,079 --> 01:36:56,159
thing when in one match. It will change the objectives

2104
01:36:56,199 --> 01:36:59,479
all the time, so it's been really fun. I haven't

2105
01:36:59,520 --> 01:37:01,439
had a lot of time to play because our creators,

2106
01:37:01,840 --> 01:37:04,039
but I'm definitely going back to it, especially because it's

2107
01:37:04,039 --> 01:37:07,239
free to play. Everybody can play it, so highly recommend

2108
01:37:07,279 --> 01:37:09,399
if you if you don't want to pay for full battles.

2109
01:37:09,439 --> 01:37:11,800
Speaker 1: Okay, I wonder if that's taken off with with people

2110
01:37:11,840 --> 01:37:13,000
because I haven't heard much of it.

2111
01:37:13,279 --> 01:37:14,840
Speaker 3: I haven't heard much about it either, and I wonder

2112
01:37:14,880 --> 01:37:15,439
if I don't like.

2113
01:37:16,800 --> 01:37:17,399
Speaker 2: A little better.

2114
01:37:17,920 --> 01:37:20,840
Speaker 4: Definitely, it's definitely our creators, because I hurt people saying

2115
01:37:20,880 --> 01:37:22,560
the same thing I'm saying. That was like I think

2116
01:37:22,680 --> 01:37:24,600
Andy said the same thing from kind of Funny that

2117
01:37:24,720 --> 01:37:27,119
was like, I really want to play Red Say because

2118
01:37:27,119 --> 01:37:29,079
it's a lot of fun, but right now I'm just

2119
01:37:29,279 --> 01:37:32,000
full art creating. You know another thing I want to

2120
01:37:32,079 --> 01:37:36,000
point out, you can't play you can't play solo because

2121
01:37:36,000 --> 01:37:39,000
it's you know, squad, so it's always either with your

2122
01:37:39,000 --> 01:37:41,279
friends or you match made into another squad.

2123
01:37:41,760 --> 01:37:43,960
Speaker 5: And I was getting really frustrated one of these.

2124
01:37:43,920 --> 01:37:46,359
Speaker 4: Matches where I was trying to do the objective and

2125
01:37:46,479 --> 01:37:47,760
I went to the objective and.

2126
01:37:48,600 --> 01:37:49,399
Speaker 5: We got eliminated.

2127
01:37:49,479 --> 01:37:52,359
Speaker 4: My clad got eliminated, but because I was doing the

2128
01:37:52,399 --> 01:37:55,079
objective again, was like, hey, you did the objectives, We're

2129
01:37:55,119 --> 01:37:57,920
gonna reassign you to one of the teams that want

2130
01:37:57,960 --> 01:38:01,319
the objective. So I my team, Oh, they got deleted,

2131
01:38:01,560 --> 01:38:04,439
but because I was doing well, he moved me into

2132
01:38:04,520 --> 01:38:07,079
another team where maybe like a guy wasn't doing it

2133
01:38:07,199 --> 01:38:09,680
as well, so he kind of reassignment to that.

2134
01:38:09,760 --> 01:38:10,439
Speaker 5: It was pretty cool.

2135
01:38:10,479 --> 01:38:13,239
Speaker 4: I was like, Oh they thought about this, because yeah,

2136
01:38:13,279 --> 01:38:16,279
most people is gonna play with Randos, and Rando sometimes

2137
01:38:16,359 --> 01:38:19,159
don't play the objective or they don't do the thing

2138
01:38:19,199 --> 01:38:21,119
they need to do, So I think that was was

2139
01:38:21,239 --> 01:38:23,520
kind of cool from that From that moment.

2140
01:38:24,399 --> 01:38:28,239
Speaker 2: Interesting, Uh okay, I'm trying to like see like a

2141
01:38:28,520 --> 01:38:30,960
Battlefield six has like three hundred thousand players right now

2142
01:38:31,000 --> 01:38:34,479
in Steam, so yeah, that's fine. Yeah, it seems like

2143
01:38:34,520 --> 01:38:38,600
it's doing just fine. Uh okay, let's see here, Mike,

2144
01:38:38,720 --> 01:38:40,199
let's wrap up those super chats.

2145
01:38:41,319 --> 01:38:44,680
Speaker 3: Ryan, Oh no, not that one. Wait, yes, this one,

2146
01:38:44,840 --> 01:38:48,319
Ryan Allen says, picking a collapse warhammers. No, the Chris

2147
01:38:48,399 --> 01:38:52,000
Practice decidedn't try out this metroid crime game before the

2148
01:38:52,079 --> 01:38:53,960
new one, and I think I got a buggy copy.

2149
01:38:54,479 --> 01:38:56,680
I can't see my character only in arm.

2150
01:38:57,039 --> 01:39:04,960
Speaker 2: Someone help, called the Nintendo Power Hotline, Chris, they'll help

2151
01:39:04,960 --> 01:39:05,239
you out.

2152
01:39:06,279 --> 01:39:08,319
Speaker 3: Just say bike cheers on the pars like e streams.

2153
01:39:08,359 --> 01:39:10,000
It's been a delight even though I haven't played it.

2154
01:39:10,119 --> 01:39:13,680
Great music, chill vibes, Yeah, they're surprisingly chill vibes for

2155
01:39:13,800 --> 01:39:15,279
such a spooky game.

2156
01:39:15,680 --> 01:39:18,399
Speaker 5: How do you the vibes on the sperm bunk.

2157
01:39:19,720 --> 01:39:19,960
Speaker 2: Gosh?

2158
01:39:20,039 --> 01:39:22,039
Speaker 3: They said, Yeah, I was reading the dialogue. I had

2159
01:39:22,039 --> 01:39:24,239
to say the word sperm a lot, not as much

2160
01:39:24,239 --> 01:39:26,760
as I had to say the word mitochondria. I had

2161
01:39:26,800 --> 01:39:30,640
to say that easily more than I haven't total the

2162
01:39:30,720 --> 01:39:37,079
rest of my life. Yeah, yeah, yes, the it's the Powerhouse.

2163
01:39:38,000 --> 01:39:43,520
Yeah yeah, mitochondria, sperm, mitochondria, mightychondria, sperm sperm, mightychondria.

2164
01:39:44,520 --> 01:39:44,800
Speaker 5: Thank you.

2165
01:39:44,880 --> 01:39:48,199
Speaker 2: Man, he's just spitting bars over here. All right. That

2166
01:39:48,279 --> 01:39:50,560
does it for the super chats and what we've been playing.

2167
01:39:50,880 --> 01:39:52,920
Let's see anything else.

2168
01:39:55,399 --> 01:39:57,680
Speaker 5: Extra Life Community.

2169
01:39:58,800 --> 01:40:00,800
Speaker 4: In I'm gonna be streaming in today, but it starts

2170
01:40:00,880 --> 01:40:04,479
after UPF tomorrow, so check that. I think it's gonna

2171
01:40:04,520 --> 01:40:08,920
be on JOm bomb dot com slash chat. Maybe all right,

2172
01:40:09,039 --> 01:40:11,000
let's go confirmed, let's go. Yeah, it's gonna be a

2173
01:40:11,279 --> 01:40:12,680
job bomb dot com slash chat.

2174
01:40:12,760 --> 01:40:13,439
Speaker 5: So check it out.

2175
01:40:15,039 --> 01:40:17,560
Speaker 2: Looking forward to it. God, that's it's right.

2176
01:40:17,600 --> 01:40:20,079
Speaker 1: Most people are doing extra life this weekend, so uh,

2177
01:40:20,359 --> 01:40:22,279
it'll be good. We're doing ours next weekend.

2178
01:40:23,560 --> 01:40:25,640
Speaker 3: Always I'm always so late with my Actually, I was like,

2179
01:40:25,720 --> 01:40:28,680
I do mine in like miss December. Everybody, you're gonna deal.

2180
01:40:28,840 --> 01:40:30,199
Speaker 2: You can do yours, you can do it whenever.

2181
01:40:30,319 --> 01:40:31,840
Speaker 1: That's the whole thing. It's just like there's like one

2182
01:40:31,960 --> 01:40:34,000
official weekend, but then people do it all.

2183
01:40:34,239 --> 01:40:35,880
Speaker 2: People do it all year long. Yeah.

2184
01:40:36,119 --> 01:40:41,239
Speaker 4: Yeah, by Friday night, Game Night, Pig jog Box Lego

2185
01:40:41,279 --> 01:40:44,239
party here on the on the game mess discourse.

2186
01:40:44,279 --> 01:40:45,439
Speaker 5: So also check that out.

2187
01:40:46,319 --> 01:40:48,399
Speaker 2: Have fun, everybody, it'll be good. Have fun.

2188
01:40:50,399 --> 01:40:53,319
Speaker 1: Okay, let's see here, Mike, what do you have going on?

2189
01:40:53,439 --> 01:40:55,479
Where can people find you all that good stuff?

2190
01:40:56,359 --> 01:40:56,560
Speaker 2: Yeah?

2191
01:40:56,680 --> 01:41:01,399
Speaker 3: Twitch Tokoto, Uh yeah you know what if I mean

2192
01:41:02,359 --> 01:41:05,079
o codo there you go. H I felt like I

2193
01:41:05,159 --> 01:41:07,319
was gonna say something to you, Jeff, and I don't remember.

2194
01:41:07,720 --> 01:41:12,159
Speaker 2: You're you're out tomorrow, You're out Monday. I'm out.

2195
01:41:12,439 --> 01:41:14,479
Speaker 3: I'm supposed to get back early Monday. The way flights

2196
01:41:14,479 --> 01:41:15,319
are going, we'll see.

2197
01:41:15,880 --> 01:41:16,079
Speaker 2: Yeah.

2198
01:41:16,239 --> 01:41:18,560
Speaker 3: So yeah, have no promises for Monday, like we're not

2199
01:41:18,600 --> 01:41:20,600
gonna be starting Missed three on Monday anything. So you

2200
01:41:20,640 --> 01:41:22,720
guys could probably figure something out with that block. Hopefully

2201
01:41:22,720 --> 01:41:24,479
I'll be able to do a mega man though, because

2202
01:41:24,520 --> 01:41:28,039
I'm stranded in DC. For the rest of mind, we'll

2203
01:41:28,079 --> 01:41:35,479
just play Pissed again. Hell yeah, yeah, there's no piss.

2204
01:41:36,800 --> 01:41:39,319
There's no piss to just make jam played piss. You

2205
01:41:39,359 --> 01:41:42,039
guys should play the original Riven.

2206
01:41:43,319 --> 01:41:47,159
Speaker 2: Oh yeah, that could be fine. It's just pictures, just driven,

2207
01:41:47,399 --> 01:41:48,039
just pictures.

2208
01:41:48,479 --> 01:41:52,239
Speaker 3: Get them get you should lay it on PlayStation. It's

2209
01:41:52,279 --> 01:41:53,640
with your discs every time you go.

2210
01:41:53,920 --> 01:42:00,079
Speaker 2: Yeah, man, okay, that'd be fun. Uh yeahs, that's what

2211
01:42:00,159 --> 01:42:00,319
it is.

2212
01:42:00,359 --> 01:42:03,520
Speaker 3: We're gonna record New Columbus everybody right after thirty. It'll

2213
01:42:03,520 --> 01:42:04,079
be out soon.

2214
01:42:04,920 --> 01:42:05,119
Speaker 2: Yep.

2215
01:42:05,239 --> 01:42:08,840
Speaker 1: Hanging there for that, uh and then yeah tomorrow on

2216
01:42:09,039 --> 01:42:12,399
UPF will probably do some high role Warriors and maybe

2217
01:42:12,439 --> 01:42:12,960
some other stuff.

2218
01:42:13,000 --> 01:42:22,079
Speaker 2: Maybe I don't know we'll see by everyone. The cum gutters. Yeah,

2219
01:42:22,520 --> 01:42:24,479
the cum gutters.

2220
01:42:25,399 --> 01:42:27,960
Speaker 3: My god, I have an email play on news. It

2221
01:42:28,039 --> 01:42:30,479
is like they heard me. They did Kingdom come Delivery

2222
01:42:30,479 --> 01:42:31,600
to play on news.

2223
01:42:31,680 --> 01:42:35,000
Speaker 2: I don't need play on news. The cum gutters.

2224
01:42:36,119 --> 01:42:41,760
Speaker 3: No stopchase is such a better port.

2225
01:42:46,039 --> 01:42:46,880
Speaker 2: Bye, everybody. Man.

2226
01:42:46,960 --> 01:42:49,319
Speaker 3: For so long have fantasized about sucking their own dick.

2227
01:42:49,960 --> 01:42:50,840
Speaker 2: I love apples.

2228
01:42:51,600 --> 01:42:54,920
Speaker 3: Oh that's dirty, I got it. Dirty play, dirty play,

