Speaker 1: You are listening to Table Story to day's adventure is
sponsored by Crossed Paths Press, a crew behind Drachnim. This
is a live show, which means there is no script.
The sounds and music that you're hearing are not edited
in post. If you think a live show is what
you'd like to experience, check us out at twitch dot
tv slash table Story. Right then let the adventure begin.
You cross the ridge and see your holmes. And this
is a city built for talons as much as boots,
with slate roofs notched for perches, and towers capped like roosts.
Dragons lounge on the spires, while below the streets churn
with life. The air tastes of hot iron and salt,
and three different crews clock you at once like you
already owe them money. Inside the umbrell anvil is Zell.
Do you want to tell us what you look like?
Speaker 2: That over a set in a ceiling over a grindstone
with a very large broad sword in hand looks small
to its compared to its science is about six foot six,
beautiful blue and violet wings for their closely against their back,
it almost looks like violet flames are looking at the
length of their black back. They have these horns kind
of stretching out from behind the head, curling forward into
almost what almost looks similar to like a molten crown,
but where it'd expects maybe orange and yellowish lava in
the fishes, you actually see a more purplish glow coming
from them. They have a bit of a I think
the best description as a bulky dad wods, someone who
was maybe in their physical prime a couple of decades ago,
but hasn't really maintained it since. But their biceps are huge,
and you can probably assume it's from the fact they're
a blacksmith as you meet them in their smithy and
there sat their skin a almost deepish purple, eyes glowing
a similar violet as their wings just focus on a
broad sort that their sharp and things seems to be
one of their most recent commissions. They want to get
that done and out of the way soon.
Speaker 1: I have a question for you in your shop. This
may seem like a weird one, but is it tidy?
Are you a tidy person?
Speaker 2: I think the front where customers more often go to
is tidy, not because they have two other employees and
they probably keep it more tidy than he does. But
the front of the shop is definitely tidy, but the
back where the like supplies their care to where he
works on some commissions, is very much a chaotic mess
that only he understands and even his employees struggle to
get a grasp of.
Speaker 1: So would you say that your shop is doing well?
Speaker 2: I think so. Yeah, it's keeping the lights on, and
that's what that really matters. I've got recently got a
big batch of commissions from the City Guard. He's been
looking for new weaponry and armor, so that's not obviously
what I'm working. I'm currently working on the senior offices Broadswords,
so rarely some gaining money from people I'm very happy
to take money from.
Speaker 1: And do you have any feelings of guilt about how
well your shop is doing?
Speaker 2: Sometimes there are days when it's going particularly well that
I I sometimes asked myself how I got here? Is
just that good? And then I very quickly remember how
I did.
Speaker 1: Do you talk with your dragon about it at all?
Or is it one of those things where you just
try to forget it.
Speaker 2: My dragon, Miranda, she's doesn't really let me not talk
about it. She's very much a kind of dragon. He
is very quickly able to figure out when I'm feeling
a little bit down and when I have the urge,
she pushed aside. She very much forces me to at
the very least release those emotions.
Speaker 1: Is today one of those days where it's on your mind?
Speaker 2: I think, so, Yeah, Yeah, I'm spending a bit too
much time at the Grindstone, I'm wearing this sword a
bit too thin. Just kind of lose myself in thought.
Speaker 1: What do you think reminded you of it? You think
it's the sword that you're working on, like maybe it's
very similar to the one Derek used to use.
Speaker 2: I actually don't think it's very similar at all. I
think it's the fact that I, as I'm sharpening this sword,
I remember that I remember that I actually promised I
promised him that I'd make him a weapon after that job.
He insisted he would do it for free, but I
wanted to at least give him something. I just reminded,
how oh a favor.
Speaker 1: Yeah, So that kind of surfaces into your mind and
you realize maybe you've you've sharpened this one, or you've
worn this one a little bit too thin. You curse
to yourself under your breath in the local dialect, and
then you hear some shouting outside. You recognize the voice
of one of the guards that you're actually doing a
commission for as he's shouting in the local dialect, Hey
come back here, and you can hear the running and
the pitter patter of the feet. What do you do?
Speaker 2: I don't break straight. I think I kind of tossed
this now scrap piece of eye because I've just ruined
the sword. I need to start over. I don't even
look at the doorway. I don't look at it in
the direction of the sound. I walk over to the
next piece of metal when I start heating up in
the forge, listening out for the familiar pit a patch
of feets. But I don't even turn.
Speaker 1: To look in that way, so you're not even turning
to look. You hear the pitter patter of the feet,
and then you hear the pitter patter of feet, and
then you realize it's definitely light clad feet, maybe a
clad foot you recognize, and then it goess in through
the door. Your door bursts open, and inside comes from
adorable little gnawborn What do you look like?
Speaker 3: Calabasa is like a fawn kind of color, like a
very very soft tan with almost if you look closely enough,
little white spots here and there, more.
Speaker 4: So gerbil.
Speaker 5: Vibes than like mouse or rat or anything.
Speaker 3: So shoote as a button, but don't ever say that
to her face because she.
Speaker 5: Will not want to hear it.
Speaker 3: And so quick and light on her feet that most
people wouldn't be able to describe her after they saw her,
because how could anybody ever get a good enough And
even if they could, she is dressed head to toe in.
Speaker 5: The most forgettable bland.
Speaker 3: Could not place it in a crowd kind of every
man clothes.
Speaker 1: Adorable? Does she? Where does she hide in this shop?
When she comes darting in.
Speaker 3: She immediately weaves as if she's about to do like
a little loop around into the back, but her feet
like she skids and goes oh, and stops and looks
at something new and shiny that's been left out on
a counter and kind of picks it up for a second,
goes yeah, and puts it back down and whips into
the back. And there's kind of like cabinet tree where
I think maybe Zelle leaves like extra gloves, you know,
kind of extra tools that are the second string ones.
Speaker 5: Uh, and she just opens and shuts with herself inside
like contorted. I love it to fit inside it.
Speaker 1: I have a follow up question for Zelle. I imagine
it would have been easy for you to fill up
this cabinet so that she couldn't get in here and
hide anymore. But I also imagine, based on how you've
described yourself so far, and you're that maybe you just
never found the time where you purposely didn't fill up
this cabinet so that there was always a little bit
of space, contorted space, but space.
Speaker 2: I'm not gonna make it easy for them, but I'm
gonna at least help them.
Speaker 1: All right. So okay, So as she comes in and
she hides herself inside the cupboard with which you've left
just a little bit of space, two guards come in,
and you recognize these guards. I don't know if you
recognize them by name, but you yeah, okay, So you
know one of them is the talker and the other
one is almost always silent. But the one who talks
frequently has the habit of speaking to his partner as
if the partner is responding, and we'll even leave space
as if the partner is responding. So he comes in
and says, you've seen an born in here? I.
Speaker 2: Oh, office a trice. I I didn't see a Nobourne here.
Are you here to pick up the Are you sure?
Speaker 4: No?
Speaker 1: We're looking for the Noborn, not born only.
Speaker 2: I I don't think I saw anyone, but I think
I heard some running first steps. I think they went,
and I'll point the opposite direction. I think I went
that that way, Oh.
Speaker 1: Right, that way? Yeah, what do you think?
Speaker 4: Yeah?
Speaker 1: All right, okay, well if you see him, let us
know a ya, thank you. And then they head out
and then you can kind of like hear him talking
to his partner, well, yeah, you know, when are we
ever going to catch a And then they just can
head off into the distance. But you could tell that
they're not rushing, you know. It seems like they have
done this a couple times before maybe, and are just like, well,
we tried, so let's go get some lunch.
Speaker 6: Uh.
Speaker 2: Zelen kind of like tosses and iron into the forge
and it's de signing taking their head. They go over
to the cabinet and pill it open to find Frank Calavesa.
Speaker 3: When you open the cabinet, you'll see there's like a
school of Uh, almost like a big knotted thing of
rope that somebody had wound.
Speaker 5: Back up like they were going to use it later.
Speaker 3: And you can see that Calabasa has unwound it and
almost like kids do the cat's cradle thing. It's just
everywhere around her arms and there's no room to be
unwinding it. The fact that it's been sixty seconds since
she had to entertain herself is.
Speaker 5: Quite frankly ridiculous. And her head snapped and I immediately
is out of it and out of the cabinet.
Speaker 2: Thanks, soal, yeah, we need to talk about this. If
you're going to be doing what you're doing and the release,
don't get caught. I can't keep answering these questions. Having
these cops around is not great for business.
Speaker 5: Well, uh, check that off the list because I didn't
get caught.
Speaker 2: Oh my god, what was it this time?
Speaker 7: Allegedly some say I may have lifted this.
Speaker 5: And you can see on a string it's this.
Speaker 3: Really beautiful babble that kind of has like this glow.
It's very intricately like metal lattice work, and there's this
soft light that's kind of pulsating emanating from it.
Speaker 2: Where did you get this from.
Speaker 3: It may or may not have been behind the counter
of a stole down the street.
Speaker 2: And what do you intend on doing with it?
Speaker 5: Finding someone who will buy it?
Speaker 7: What else do you do with stuff?
Speaker 2: Merrek, I think you got some time to be rerolling.
I'm sorry as I call that to another one of
my employees to do with the mess.
Speaker 8: Squirc.
Speaker 1: It's at that time that you hear another set of footsteps,
heavy hooved footsteps coming in towards the shop, and you
have exceptional hearing, so you can tell that they're pausing
and loitering maybe, and I think instinct at the beginning
is maybe they're hesitating to come in and buy something.
But if you want to do our first role to
see if you recognize this gate or cadence.
Speaker 2: Of footsteps, you may Yeah, I'd love it.
Speaker 1: Yeah, let's do it. So I think this is a
difficulty of two. So this is our first role. Let's
fingers crossed.
Speaker 2: What what actual thing would be?
Speaker 1: Well, I would allow you to do two different ones.
I think it depends on how you want to approach it.
So my answer to you will be standard PB style.
It'll be dependent on what attribute you choose.
Speaker 2: I think I will go with soul and world.
Speaker 1: I was going to say, I think that would be
the best.
Speaker 9: Yeah, that feels right for this, and I will allow you.
Speaker 1: I will allow you to Ooh. I was gonna say,
this should be a little bit easier because you willingly
decided to remember jerk today. So it's you know, that
kind of thing that's on your mind, So why don't
I Actually, what I'll do is I'll give you a
hero point for that instead, and then you can choose
to use it now or later. Okay, cool, all right,
you go ahead and make your role.
Speaker 2: Okay, and you said difficulty too, Yeah, okay, I think
it's it's not my best two sets.
Speaker 1: Ah, okay, that is a failure for those listenings. So
you do not recognize maybe for a fraction of a
second you think, and then you go, now, couldn't be.
And then the door opens and in walks, what do
you look like? True?
Speaker 8: Ah?
Speaker 2: Brother?
Speaker 8: And in walks, uh this it's uh, well you know
who this is. But uh, there is a I mean,
of course some people know. Most people know really well,
nobody knows because I'm quite mysterious. Well it is Oleander,
the scion of the Golden Root Grove. And oleander is
bark eyed arbor and the arbor are they are like
they are people, but like deer, big antlers, hooves, the
floppy ears, a light fur snout, a nice brown sort
of fur, small little flex here there, little bits looks
quite dashing. There's a little bit of white right, it's
like above one eye, and his antlers are full and large, majestic,
and he is wearing this interesting mix of esthetic. It
is a look that says I am of the people.
You know, brown's and greens, a very very sort of
not fancy except no dirt on any of this clothing.
And it is very expensively made. It is like the
most expensive I am normal person sorts of clothing you
could find. It says, I am total You know how
some people had clothing that says I'm the normal person.
You will never notice me. Mine says that. But if
it was also designer, so like maybe you would notice
that you are not noticing me, or you would totally
notice me and then think, oh, why would I notice
this person? But but yes, it's you know, it's a
very it's fine. It is a very very of the people,
is what I would say. I don't know if other
people would say that, but I definitely would say that
because I am of the people. I also, you know,
I wouldn't. Also, my shoes look like I have not
been walking for many many miles. I probably have been flying,
not me personally, because as you know, I do not
have wings. It is obvious I don't have wings. But
I do have a very nice cloak with embroidery. But
that's not the point. What is dragon is not here
at the moment.
Speaker 1: I have a follow question for you, of.
Speaker 8: Course, Yes, large Semita.
Speaker 1: By the way, considering the situation, are your clothes new? Like?
Did you go out and buy new clothes specifically for
this meeting?
Speaker 5: No?
Speaker 8: I almost always have newer clothes. It is not you know,
I would not say that I always have new clothes.
I wouldn't say that, but I generally have new clothes
most of the time, just because who doesn't have new
clothes most of the time?
Speaker 1: Yes, but today was very particular. Did you hesitated? Did
you try on a bunch of different outphas before you
decided on the one that you were wearing. I'm wondering
how prepared you were emotionally for seeing him again today.
Speaker 8: Well, what I would say is that unlike most times
this outfit I have worn before, I did not have
the time to change two new clothes. I actually just
got here immediately. Normally this would be like a new
walking outfit, because new outfits means people cannot recognize you.
But this time it's not true. People can always recognize me.
But this time I did not take the time to
get for me new clothes. I went with the clothes
that I had already, which for everyone else seems very
new and nice, but it is actually something I have
not had time to. I just immediately came here. So
my level of specificity and cares for my standards not
as normal as it as it used to be. As
it normally is, I did not. I came here very quickly,
thank you, as if I did not have time, you know.
Ah ah, brother, and I come up another biggest hug,
biggest hug that you can imagine, just big envelopment.
Speaker 2: A slight hesitation before I hug back. What are you
doing here? I didn't shrag me. I mean your semita
looks brand new. I'm assume you're not looking for another one.
Speaker 8: No no, no, no, no this one. No ah. It
has been a bit of time since I have been
by the forge. My parents wish you well and they
send their best regards. They say, well, how do I
say this? My father says, why do you never come
to visit? Why do you never come to us in messages?
You should definitely start buy into the forest, you know that?
Oh so sorry, And he pulls out like a small
package and in it he hands it over to you. Please.
This is from my father who had the servants.
Speaker 2: Cook this for you specifically, think thank you. How sets
it done? I say, on like an anvil to the
side of me.
Speaker 8: It smells nice. It smells really nice.
Speaker 1: Warm follow up question, Yeah, it's like the yes cow boss.
I imagine that you are watching this interaction ies darting
back and forth. What's you read on the situation?
Speaker 8: They smell really great, like nuts, like acorns, like spiced
acorns that like freshly roasted.
Speaker 5: Howd of us?
Speaker 3: This second somebody else walked in was already hidden, oh perfect,
already moved to a vantage point where they are able
to keep.
Speaker 5: An eye on what's going on.
Speaker 3: But I doubt that Oleander is even aware Calabasa is
in the room. And honest read on the situation is
that's weird, perfect love it.
Speaker 1: Thank you.
Speaker 2: I mean, I'm obviously happy to have you here. But
I'm sure you know here just to give me some
of your father's dilshal cooking.
Speaker 8: No, no, no, I'm sure you are imagining that I'm
here for dashing and daring nighttime raid to do something
to protect the forest.
Speaker 2: And I know sure you're not, because you know I'm
not doing that anymore.
Speaker 8: This is what you say all the time. But ah,
and also then you don't. But if I were here
just to sabotage a hunt from the people of this place,
then I would not come. If I were here just
to liberate a grove, stop loggers something like this, I
could do this on my own, I would not be here.
Speaker 2: I'm very behind on orders right now.
Speaker 8: And Oleander just looks to make sure that your apprentices
are just are not super an earshot.
Speaker 1: I imagine that they are not obviously within earshot, but
they're very clearly listening or trying to you know, they're
doing that thing where they're looking busy, but they're they're like, ooh,
that just walk in the room.
Speaker 2: You see like you see a dog folk named Americ,
the one that referred to as Merrick in the corner.
They look like and maybe like a I think, like
a I guess, dumbation dog. I guess that. And it
is like a human man probably in the back, I think,
who had been told by Merrick to actually do the
job of fixing of colors mess so that they're not
rewinding the tie in the back. But yeah, I can
imagine them like looking just listening, listening.
Speaker 1: The little tiny like potential tail wag that gives away
what they're like thinking and feeling. I feel like that's
probably pretty common with them. So yeah, you can see
that the tail is just like slightly drooped. They're very
clearly trying to listen.
Speaker 8: And Ole Andrew just Strip steps in right very close
like a like just being buddy, buddy. But really it
is to be able to speak more quietly. Ash flew
into my camp and needs to speak with us. Ash
has not contacted us for years or Ash has not
left the prison er well, the the mountain that can
see the prison, that craggy viewpoint watching for years not
I don't know if Ash eats or how this, but
Ash left the vigil and found me and says that
we must all meet and if Ash says we must meet.
That then we must meet. We should also contact Groob,
but I know they will not speak with me. I
don't know why, but they have never spoken to me
since the incident. So if I ask, I'm sure they
won't come. But if you do, they may. It is
how do you say one last job? I think that
was the sense I got.
Speaker 2: Are you? Are you sure the Ash asked for me.
I understand Grub, I understand you. That makes sense, But
I I'm sure Ash knows. I don't do this anymore.
Whatever they want to do, unless it's forging a seat
of armor weapon. Hell out, I'll make a toy for them,
but I'm if it's not that, I'm not going to
be any help.
Speaker 8: Ze day and night, rain, snow, heat, storm, fog, small
children throwing rocks. Ash has not left vigil over that
prison with no name, has never stopped watching, waiting.
Speaker 2: For Jerk.
Speaker 8: If Ash left that vision, it is important. And if
Ash comes, Ash wants each of those who was there
when Jerk was imprisoned to be there for this meeting.
What if what if Jerke has died and Ash wants
to tell us this, all of us?
Speaker 2: Jerk was Ano II Ia, yes, but I don't know
what Ash wants.
Speaker 8: But we owe it to Jerich.
Speaker 2: To meet with Ash when.
Speaker 10: Now, I mean, we have a short time, but I
am going to make a guess then to request.
Speaker 8: I don't know what Ash wants, but Ash did say
to bring us together. And there are only three of
us now with Jerrik in that place, we don't have
someone sneaky. And if this is a job, we need
someone sneaky who is not me as you can tell obviously,
handlers not so sneaky, and groube you no, she says
gram but I'd like to irritate a little bit not
so sneaky. You also not so sneaky. So maybe do
you know someone a little sneaky.
Speaker 2: A pinch case with bridge pitch a bridge of my nose. Yeah,
mm hmm, Calabasa. And now you're listening.
Speaker 5: What's the job?
Speaker 3: And you just kind of see them pop out from
behind Oleander?
Speaker 11: Okay, Hello, Ah, I am Oleander, scion of the Golden Grove,
at your.
Speaker 1: Services, Bassa, Calabasa.
Speaker 5: What's the job?
Speaker 8: I don't know, but there may not even be a job.
There is probably a job. It will probably be I
don't know, fine, good, probably important, worthwhile, worthy, justice, redemption,
something important.
Speaker 5: And then Calaboss is going to turn and look at Zelle.
Let's it pay.
Speaker 8: Hey, we don't do jobs for pay. We do jobs
because they are important, because they right wrongs, because they
bring justice to the world, because.
Speaker 2: There are picker weapons.
Speaker 5: I'll give it to you for free, Thank you, Dan.
Speaker 7: If we're gonna work together, I should probably give this
back to you.
Speaker 3: And Karl is gonna hand you oleander with a trinket
that you had in your pocket.
Speaker 8: Oh ah, you took that. You are very good, Thank
you very much. This, by the way, this this trinket
was forged for me by Zell. This is witch but
you did not take And he pulls out this like
he still checks for his He has this amulet right,
which is this very ancient, ancient clear heirloom that seems
very noble. You didn't take this one, but if you
had taken this one, I only would have gotten in
trouble with my parents if this one you took from Zell,
this one, this one is my heart. Do you know
Zell and I half brothers?
Speaker 5: Really?
Speaker 3: And indeed, how's going to turn and look at Zel
for confirmation?
Speaker 2: Ze would just kind of nod and say I got
the good looks.
Speaker 8: I mean not tech well, I mean you don't have.
Speaker 2: I mean and I like roll my shoulder, my wings
come out.
Speaker 8: Okay, yes, yes we calibas. Yes, would you like some
of these acorns? They are cinnamon roasted, their specialty from the.
Speaker 5: Golden Pala's going to grab a couple. And as they
start walking out the door, not eating them, just juggling,
just juggling them.
Speaker 8: You're not stay staying Okay, we have to have to meet.
How do they know where we're going to meet? I
like this one.
Speaker 2: They're troublemaker, but they've grown you like a fungus.
Speaker 8: Ah. I always approve of good trouble. It is important.
Only through good trouble can we take down these systems
that are and you'll make the world a better place.
Speaker 1: So I imagine the conversation between the two of them
is somewhat strained, and like this on the way to
the dragons, where you know, we have oleander, who's you know,
maybe trying to make conversation like used to and of
course sell is one word answers, if any at all.
As they head to your dragons. Now we're actually going
to fly to our destination and then we will talk
about the dragons in a minute. But I need to know, Uh, Calabasa,
are you writing your own dragon or are you what
are your plans to get to set destination? Or are
you going to wait until they come back?
Speaker 2: Will?
Speaker 5: I think Calabasa would actually wait.
Speaker 1: Yeah, I think so too, But based on the way
that you've described, I think they're going to wait in
the workshop until they come back with a confirmation of
a job or not.
Speaker 8: Right.
Speaker 3: I wanted to say so badly dragon because I want
to ride that dragon so badly.
Speaker 5: Don't worry, I'm being honest.
Speaker 1: Yeah, wait, don't why you will? Okay, So Calabasa is
going to wait in the workshop, and you too are
going to ride out. And I think the first thing
that you'll notice, Zell, is that your dragon does not
need you to tell it where to go. It begins
they both take flight. So let's take a second to
describe what your dragons look like. Actually, yeah, Zell, you
want to start?
Speaker 2: Yeah, I can stop. My rand is a or a dragon?
Is the dragon type? A beautiful, brilliant, pink, kind of
long septing body. Not I wouldn't say chunky, but kind
of stocky legs with almost a redescent purple iridescent claws
on the tips of them.
Speaker 1: Like dragon iridescent dragonfly like wings as well, right, yeah,
dragon like wings.
Speaker 2: I think they're probably more like buff iridescent bluff butterfly wings,
with kind of tufts of that almost seems like fur
or feather, you can't quite tell. They seem to be
in between the two of them on the tip of
their tail and like almost like uh, I think the
best's kind of like almost a mane of that around
their neck as well, of a mixture of fur and
feather and something in between the two around their neck.
Like beautiful purple eyes that seem to almost glint whenever
uh and Zelliz ratting them, but very intelligent eyes as well.
And they're about like the size of like a what's there,
like huge clad stop horses like that w Yeah. Yeah,
so like not huge, but definitely big for a thing
only mounting.
Speaker 1: Yeah.
Speaker 2: Yeah.
Speaker 1: Now I'm going to take a second to say, in
this system, the dragons grow in size dependent on your
its bond with its rider. So how would you say
if someone a stranger were to be walking by and
see you in this or a dragon. How do you
think they would assume or gauge your bond is with
this dragon.
Speaker 2: I think they're the same, very close. They're not huge
in the sense of like they have an incredible bond
where they're like the same person. Essentially, They're not that large.
You don't have that growth to them that sides to them.
They're very clearly, very very close. Anyone who knows Zele
and Miranda's relationship, it's right on the line of being
supportive partners and codependent of like how often they around
each other, how do they do things to each other,
like calling them either or You're probably right, it's kind
of like that's how close unhealthy or healthily they are.
But yess how I describe the relationship for sure.
Speaker 1: And this is not at all based on your real
life relationship with our virtual friend, Miranda.
Speaker 2: I had this idea before this dragon, before I named
it our dear friend.
Speaker 1: And the second dragon that is riding along, would you
like to go ahead and describe that for us or Leander.
Speaker 8: Yes, the second dragon is quite large and they are
brilliant made of crystal gemstone. This is a purple dragon,
all crystal sharks and large plates of iridescent and almost
see through purple, massive plates of gemstone, mostly smooth with
bits of spike. Very regal, like someone who has seen everything,
someone powerful, someone with large wings, someone who is makes
a bit of a I mean, just being in their
presence is something phenomenal, makes an impression. I would say,
you know, glinting off the sun, beautiful one of the
I would say me personally, leander. I would say, the
most beautiful dragon in the entire world. I may be biased, though,
but amazing.
Speaker 1: Now, these dragons are typically bigger in size, and not
just because of bond, but they're just they range a
little bit bigger. So how big would you say that
this dragon is?
Speaker 8: This dragon is quite big. It's not a small drug.
This is why the dragon did not come into the shop.
Not fit to good door.
Speaker 5: You know.
Speaker 8: I would say something like, if you take me, I'm
what seven foot yes, so twice my height, so like
fifteen sixteen.
Speaker 1: Feet wow, wow, wow, okay.
Speaker 8: Very big weig span though, Just one of those kind
of dragons that you know, if you if they put
their wings around you, you know you feel totally safe
and enveloped and the best dragon you can ever imagine.
Speaker 1: Yes, follow up question, do you think your dragons would
give you space? Like basically, I'm asking, will your dragons
give you an excuse to not talk to each other
during this ride? Or do you think that they're going
to force you next to each other and they're going
to ride super close?
Speaker 8: Oh my dragon would not. Ah, my dragon, I'm actually
want to be close.
Speaker 7: Ye.
Speaker 1: Yeah, and your dragon is like, let me save you
from yourself? Like no, what what?
Speaker 8: I'm sure my dragon would never do that.
Speaker 1: I do not make bad choices about.
Speaker 8: Choices.
Speaker 1: But okay, oh did I tell you?
Speaker 4: So?
Speaker 8: There's a thing about this game. The dragon yim and
all of the dragons have like a a heart, like
they have a character about them, like each dragon has
like a soul. And my dragon is the guardian. But
that does not imply that I need protecting from myself
because I don't make bad choices.
Speaker 1: I'm sure you, buddy. So the flights to the to
the grove or to kind of this like clearing area
is fairly then, I'd say it's not too far, but
it's not going to be too long of a flight
for these dragons anyway. Regardless, I feel like it's not
unlike you Zell to be somewhat close, but just far
enough that you have an excuse not to go home,
if that makes sense. So yeah, so it's a fairly
short trip. Now you don't land in the grove where
you think you're gonna go Zell. The dragon's actually head
straight to Grubbs, little hermitage grub Do you want to
describe what this place is? What this place looks like?
Speaker 4: This is a very rundown shack. This looks like it
maybe once was a really beautiful, fancy, well put together
garden shed. Now flanks are fallen apart, things are fallen off.
The wind's coming through, but there's some kind of charm
about it. It's falling apart, and yet it's so well kept.
There is pictures. You can see they're on the wall.
Through the cracks of the boards that have pulled off
from the outside, you can see that there are these
little pictures on the wall. Maybe can't make out what
they are from here. And there's blankets, and there are
little spots so you can see through the open door
that there are kind of nesting areas all the way
around this very large once regal garden shed, falling apart,
but well kept. The clearing is in the middle of
the forest and there are no there's no one around,
there's no neighbors around. You could, oh, yeah, you could
shower really loudly and maybe the birds in the forest
might hear you. But we're really out in the woods here. Yeah,
there's a really large area where there are no trees,
a huge, ginormous area where there are no trees. And
it's unusual. It's really unusual because this forest is dense,
it's packed, and it looks worn down. And right on
the edge of that clearing is where this little cabin sits.
Speaker 1: Did you find the cabin or did you build the cabin?
Speaker 12: It was built.
Speaker 4: I wasn't the only one you built it.
Speaker 1: It was built, all right? Is this one of those situations?
And you don't have to answer this question, but I
am curious. I also don't know if Grub is this
self aware or not, but but you might be, the
player might be. Is this a situation where the outside
is reflecting the inside on purpose? You're doing this because
you live this way and you've never fixed up the
house because you feel you just like deserve to live
in a space like this, or this is how you feel,
and so it's reflective of the inside.
Speaker 4: The contrast of the rundown inside and the well kept
inside tells a really good, accurate reflection of grub into
very different ways.
Speaker 12: I feel like that's the best way that I can
answer that.
Speaker 4: Yep, Okay, there's a Yeah, there's a there's a duality there.
Speaker 1: Yeah, sure, perfect, all right, So you are outside, I
think what do you think you would be doing when
you hear these dragon wings come in?
Speaker 4: I I'm outside, I'm I think i'd i'd hear these
wings come in and go and look up? This is unusual. Yeah,
this is who's that?
Speaker 2: Like?
Speaker 12: Who's here?
Speaker 4: I can? I think you'll be able to see around
my ankles? Shall I? Shall I explain what?
Speaker 1: Okay?
Speaker 4: Grub is a burrower. So grub is extremely strong, sturdy
grubs footprints echo wherever they go. There's no such thing
as being lightfooted in grubs world, like that does not exist.
Grub is a grub is a burrower who may look
a little like a badger in the human world and
has really dense, thick grayer with a white stripe running
all the way down their back. Grubbs claws are really sharp,
but actually it's not the claws that strike you. It's
how powerful and strong all of the muscles and ligaments
around each claw are like you can't like you can
see that they're sharp, but they're basically like pin pricks.
It's kind of I feel like it would be quite
shocking actually how how dense and how padded out the
paws are there. And I'm wearing a play a plaid
shirt like a checked shirt. On closer inspection, this plaid
shirt used to be quite a thick material. But actually
the way it is now looks like it's some kind
of like very threadbare cotton. That's yeah, that's not.
Speaker 12: That's not what it was.
Speaker 4: And I think you can probably tell from the stretching
in the patterns that this shirt once fit me and
it now is a little tight in places, and it's
it's hard to not see quite how strong I am. Yeah,
like that's.
Speaker 1: Too, you know. Yeah, so you're like six feet you know,
you're like tall, and you've got yeah, big stocky build
and most of the time, at least your burrower in particular,
previously it was underground. I wouldn't say that all burrow
burrowers are, but yours was in particular, so being living up,
you know, kind of top side is very different experience
for grub.
Speaker 4: I think if you if if you go into the house,
you'll find you'd find evidence that there is still connection
to the underground. But this is the this is the
presence that I've chosen in the world.
Speaker 1: So I think, you know, despite everything, you still have
the very very keen sense of smell developed from living underground,
and you probably smell the change in the air before
you hear the sound of the wings, and then you
feel probably the breeze, you know, the pace of a
quick breeze, and then you hear it shortly after the
beat of the wings before these dragons land. And I'm
going to say it's up to you if you want
a roll to recognize them. But I don't see why
you wouldn't after a second and they got close that
you wouldn't immediately know. Okay, yeah, so you recognize them instantly.
What is your gut reaction when you see them?
Speaker 4: Oh, I look up to the sky and I imagine
I would probably see zl first. Ah, I'm gonna go
and stump my way towards with all of these the
little bits of like sticky buds from the forest core
in the fur around my ankles and a stump right
on over to see Zel. I think then I perhaps
notice maybe slightly behind, there's a there's something else here.
I think that takes me a little longer.
Speaker 12: That one that takes.
Speaker 4: That takes that takes me a little longer to figure out.
And you see this like kind of face ah on
my way stop, stop, stomp, to go and greet suddenly
slow down, like like a device that's sort of run
out of batteries. As I stop, static and stay and
just stare as I watch early under come down.
Speaker 2: As we land, I make notes that my Miranda had
knew exactly where we were going without even any communication,
and I think, out of my breath, I just say,
you knew this was happening. Didn't you talk about this later?
And I'll hop off my dragon At the end, I
think it might be best ify I head this, Oh yes,
of course, And I think from a distance, the things
that can awkward. It's kind of awkward at first of all.
I think we're like not that far away. We're like
maybe ten feet away, and I just kind of wave
at you, and then I walk towards you. Grub it's
been rich.
Speaker 8: I scretch. I'm Atista's sort of like ear which has
that little crystaling tinkling, because you know, I've got little,
you know, a whole sort of bark like and all that,
and I slide off I'm Autista, and I just stay
by my dragon, and that scretching is really not really
just to give them support, but to get support because
this is a super awkward situation. And I just sort
of like slide off my dragon and kind of just
lean up against my dragon as if I'm super cool
and not at all bothered by what's happening right now
or uncomfortable in anyway, just in.
Speaker 4: Case, you know, I'd like to stride up to Zell.
Uh what did you? Uh? What do you think you're
doing with that one? Then?
Speaker 12: So I point out to Alejander.
Speaker 2: No, Hi, he's been a long time and great to
see you. Nothing like that, because I mean, it is high.
It's been a long time. It's great to see you.
Speaker 4: It's been a it's been a long time.
Speaker 12: How are you our friend?
Speaker 4: And I put I'm gonna put my massive hand out,
my massive pour out. But it's like awkward. I'm like
sort of reaching for your shoulder. I'm sort of going
to shake your hand.
Speaker 2: I think very very casually, almost like I kind of
flipped the switch. I very casually meet your hand and
make it turn into like a kind of almost forearm
grasp pro family grasp your forearm. It's good, see too.
Speaker 12: Hi are you being Have you been keeping?
Speaker 2: Honestly pretty good? The Blacksmith's been, The Smith's been doing great.
Recently hired on Marrek. I think you love Marrek. I
think you and America get along very well.
Speaker 4: What what's what's the what you show? You? You're showing
up with you shown up with them? I'm sorry, that's
a bit I just feel, yeah, well, mad, I hopefully
look over my shoulder and just like way like gesture.
Speaker 2: It's like I've got this grab. They need us to
meet at the grove. It's it's about I think it
might be about Jerk.
Speaker 4: About Jerk.
Speaker 2: The dragon Ash showed up to the grove apparently, what about.
Speaker 12: What about Jack?
Speaker 2: I don't know, I don't know. I'm sure it's nothing major.
I think if it was anything serious, I'm sure that
speak to you personally, But would you.
Speaker 4: Mean if it was anything serious, it's not, I don't
So we'll put the grove and it's about Jerk and
it's not serious.
Speaker 2: I'm sure.
Speaker 8: Serious?
Speaker 4: Is it?
Speaker 12: Is it going to be.
Speaker 4: Like last time?
Speaker 2: I don't know. I made it clear that if it is,
I don't want anything to do with it, but also
we owe Jeric.
Speaker 4: Well let's go.
Speaker 12: Then it's just if Jerrek needs us, we should go.
Speaker 1: It's at this time I think that your dragons, at
least the two that we're here and landed, move aside.
And I mean they immediately, you know how like cats
when you startle them, they just do that full body
leap out of the way. It's sort of like that.
They're not startled, but they're immediately making room. And the
room that they need to make is quite massive. Grub,
is your dragon out here and about? Or was your
dragon maybe somewhere else doing something?
Speaker 4: I think as soon as as soon as I say
let's go, my dragon is here. I think until that
point you wouldn't have been able to see them. And
then you realize what the clearing Why there is a
worn down clearing?
Speaker 2: Yeah?
Speaker 1: Absolutely.
Speaker 4: As the beating of the wings land, I feel like
this would happen just behind ear Leander as well, and
as they descend you see this glistening pink dragon, but
it's pink that tinges into burgundy in this same way
that like an old leaf of a flower turns a
little darker as it goes kind of quite down deep
into closer to their skin. And there's a really small,
very very you have to listen so carefully to hear it.
Just a tiny little tingling, a little a little wind chime,
a little ethereal tinkling. It's the best way to describe it.
I don't think there's words for it in the human world,
Like you're listening to a force field, like you're listening
to a.
Speaker 12: Reverberation somehow.
Speaker 1: Yeah, maybe an outward heartbeat. Yeah, so I think your
dragon arrives. And also just to note, your dragon looks
eerily similar to Miranda, right.
Speaker 4: Yeah, yeah, there's a very big similarity that.
Speaker 1: Yeah, so I believe. So your dragon comes up right
as I think your dragon was probably closer the moment
that tension in your heart and your chest when you
saw them landing. I think your dragon immediately wherever they
were there coming now to you. But it surprises you
when they don't immediately land to you for you to
get on and ride, and both of your dragons also
kind of back up and make space in this giant
landing for a dragon none of you expected. The moment
you look up is the moment the ground is covered
in shadow because this dragon is blocking out the sun.
It is so enormous. You look up and there is
no mistaking Jerk's astral dragon, and it is enormous as
it lands in front of you, and its eyes dart
over you, and it says nothing for a very long time.
Speaker 2: I look down at the ground.
Speaker 12: Do I recognize this dragon?
Speaker 4: Oh?
Speaker 1: Absolutely, this is Jeric's dragon. But I think what is
shocking to you is how much this dragon has grown,
implying their bond has only gotten stronger.
Speaker 4: I go straight to them immediately.
Speaker 8: I was going to go to Ash with a minute,
Grub starts moving towards Ash. I back away to give
Grub space like it was that kind of like, oh
it's Ash, And I was about to go forward. But
then I see that Grub is moving in and I
just sort of step back out of melee range of Grub,
just in case. Not that I mean.
Speaker 4: I'm directly walking through the clearing, extremely confident walk, and
my hand, my bore goes straight out to the dragon's face.
Speaker 1: It has been time.
Speaker 4: Why are you here?
Speaker 2: Simple?
Speaker 1: Please? I need your help.
Speaker 4: I I I'm I'm gonna bend down. I'd like to
I'd like to go down on twent knee. Okay, we're here.
Speaker 1: What do you need to steal back something? It is
important and isn't import important to him?
Speaker 4: To him?
Speaker 12: Yes, yes, I look over my shoulder itself.
Speaker 2: Yeah, you've got you've got grubs, you've got leander. I
think I think I saw you really.
Speaker 4: Need.
Speaker 2: I can get Calabata here, but I don't think would you.
Speaker 1: Do not know everythingthing down? Down? Down?
Speaker 12: Of course not.
Speaker 1: Hm?
Speaker 8: No, Rub and I can work together. Of course we can.
If my brother does not want to do this, which
I'm sure he will. But if he didn't, Grab and
I will have no problems working together for Jack.
Speaker 12: If that's what it takes.
Speaker 1: I think it's my eyes have never left Zell since
Zelle said you don't need me. Its stare is boring
into you.
Speaker 2: I think my eyes have left the ground since Ash arrived.
But even without looking, I can feel their eyes on me. Bye,
I'll do it. Oh, I hope.
Speaker 1: Is a great importance. Or I will ask.
Speaker 8: Kah USh child how is jeddak.
Speaker 1: I think the immediate response from Ash is to rear
its head back and just let out a mournful cry
before pausing and looking back down at you. The true
truth is not our bomb stretches beyond spacing time, not
not if I fin hear him now now or before.
But I hes still.
Speaker 8: H I I offer again, if if there's any way
we can break into this place, I would to rescue.
Speaker 12: And I'm having happened to you, we will.
Speaker 2: It's a death sentence to try and break into that prison.
We're not. We will.
Speaker 4: He needs us. What are you thinking?
Speaker 2: That's not why Ash is here? Then, not ask us
to break Jerichau? Are you?
Speaker 12: Oh what don't?
Speaker 4: What do you do?
Speaker 8: Sounds like it's it's an old heighst like we're going
to steal something, rob something for good, like like all
the best last times, like we've did in the past before,
something full of excitement and adventure, or something.
Speaker 2: Thrilling.
Speaker 1: There is a temple I need I need to there.
You do not have time. You must go tonight.
Speaker 4: We will right look around at Zell again.
Speaker 2: Yes you're with us, Yes, I'm with you.
Speaker 12: No butts, no boots, and you.
Speaker 8: Of course I am here. And this is the moment
where Oleander like has realized when and Grubb spoke to
Zell that Greb has not spoken to Lander at all
this entire time. Like it's just like as if I
were not there and I kept saying things and they
were just like nope, not like not there. It's like,
of course I will be there, this is but for.
Speaker 12: But for the right reasons.
Speaker 8: Yeah, I am always there for the right reasons, always,
because if you mess this up. And there's this moment,
you can see it across his face. He wants to
say something to defend himself, right, He wants to like
make some kind of protestation, but the words just don't
come out, as if he doesn't even know what he
would say.
Speaker 1: And I think Ash takes this time too. And you
hear it. Any time a dragon this size does anything,
you hear it. You feel it in your body, your
bones shake. This dragon turns its entire neck and head
to look in the direction of the other two dragons
that arrived and says, and you newcomer, comer, And it
tilts its head and.
Speaker 5: Waits Miranda kind of lifts it's chin up and bows
nods deeply.
Speaker 1: Est temple. You will know it when you see it.
You must take handling it, and you must not let
it fall into hands other than your own. H kah,
bring a bag a babetarian me and Jery.
Speaker 8: What is it?
Speaker 1: Will will considerate? Or it fair?
Speaker 8: Fair?
Speaker 1: Forgiven?
Speaker 8: Given?
Speaker 1: I will know, I'll not. You need not know what
it is, but you know when you see it.
Speaker 4: Yeah, okay, that son, that's understood.
Speaker 1: Good good?
Speaker 4: Kay tonight didn't tonight tonight?
Speaker 2: Oh?
Speaker 12: Then we must prepare.
Speaker 1: Good luck and luck. And I think with that uh,
Ash raises up their neck. They look around at the
dragons still.
Speaker 4: Waiting.
Speaker 1: Looking. There is something exchanged between all of these dragons
that I think is incomprehensible to a mere mortal. But
there is some form of understanding between them that takes
only a moment before Ash kind of looks up at
the sky again and takes off.
Speaker 13: Hush, What can I do to earn your forgiveness?
Speaker 2: Yes, if we're doing this, we're going to need to
be prepared.
Speaker 4: It's only when Ash is completely out of view and
out of sight and out of sound.
Speaker 12: But I stand up.
Speaker 2: I think, Leon, rubs dragon, what kind of lower the
head almost to look at you in the eye for
turning to a light around.
Speaker 8: Rob, I did bring roasted acorns cinnamon from my father
for you.
Speaker 4: You canna put it in the pop And I gesture
to a barrel that's outside the shack that's basically overflowing
with the same kind of goods that you've brought.
Speaker 8: Before that you've continued not to eat. And I placed
the acorns in this barrel, yet another offering taken but
not consumed.
Speaker 1: Oh damn you with that metaphor.
Speaker 4: So the temple any ideas, uh, I.
Speaker 1: Think you would feel your dragons recognize right like, So
the way that that bond would work is that you
feel that they know the way and it's on again
unsaid really, but they can take you to where you
need to go.
Speaker 2: Before we did, we'd definitely go, and to have to
I need a few hours, I think five or six
at most, but we need to prepare and make sure
we're ready for this. This it's not going to be
easy and there is a good chance someone could be hurt.
Speaker 12: Seriously, I think that's a risk. Weird, We're going to
have to be ready.
Speaker 8: For I will no one will be left behind this time.
Speaker 4: Yeah, and you'll see to.
Speaker 1: That will you?
Speaker 2: Yeah, we should get we should head back to the
smithy to.
Speaker 8: Get there's a small one new friend of there's who
will be accompanying us this time. We need someone and
feel a.
Speaker 4: New, a new I will hi.
Speaker 12: So if there's a new player in this.
Speaker 4: Endless game, I think we probably need to have a
discussion about it.
Speaker 2: Yes, I I didn't plan. I intended on finding out
what the job was and telling that.
Speaker 4: The job the job.
Speaker 8: Of phrase.
Speaker 2: Just old habits.
Speaker 4: I'm sorry, this isn't just any job.
Speaker 2: This is.
Speaker 4: Important, all right. We can't let anyone in here. How
much do they already know?
Speaker 2: Self?
Speaker 8: Vouchers for them? They will be good. Zell has excellent
taste and character.
Speaker 12: And that's the most sense you've spoken since you got here.
Speaker 8: Perhaps this is not my fault.
Speaker 4: Right, So where are they? Am I going to get
to meet them? Or are we just going to go?
Speaker 2: No, No, we are definitely not going. We're going to
meet them or going to plan. I left them back
at my smith is that should still be there?
Speaker 4: Right, Well, let me just get back together and I'm
going to trundle straight off, not wait for any answer.
And as I head through the shack door, you can just.
Speaker 1: Hear noise, you see him the door as well. Yeah,
oh yeah, yeah, stop energy.
Speaker 4: Yeah, I'm not happy about this, but I'm going to
do everything in my power.
Speaker 2: To make it work.
Speaker 1: Yeah, so Grub comes back out with a pack. I imagine
that it was awkwardly tense and quiet between the two
of you while you could just hear Grub being banging
around and whatnot.
Speaker 8: And maybe you think I would have just said, tis Zell.
I think I've just said, can you not convince Grub
that this is this was not my fault? They always
listen to you and trust you. You've always been honest,
and if you if you say, if you explain that
it was not my fault, then maybe they will believe it.
Speaker 2: Finally, I think you just need to give them time.
Speaker 8: It just been okay.
Speaker 2: It just.
Speaker 8: It is hard to see the look in their eyes
when they look at me, as if if I wanted
all of that to happen, and I some things could
not be helped.
Speaker 4: I'm gonna come on out, and I've got a very
very sturdy bag, like this is the only thing that
looks like it's gonna stand any kind of test to time.
In Grubb's possession. It's like very very sturdy woven back
over one shoulder, and I have a shield, a really
heavy wooden shield over the other shoulder, and I've bound
my I've like wrapped my wrists, my forearms around my claws,
and I come out stretching all right to yours?
Speaker 8: Then is it?
Speaker 12: And I'm not a Alanda.
Speaker 8: Uh to his.
Speaker 14: Yeah, let the smithy to yours then.
Speaker 2: Yeah, I'll begin mounting Miranda. Yeah.
Speaker 1: And it's tense and mostly silent, and I think we
see Orleander like opening his mouth maybe to try to
say something and then closing it again, and Grub is
purposely not looking, and it is just a scene.
Speaker 15: Uh.
Speaker 1: And then you are about to take flight.
Speaker 3: Once they have taken off and they're in the air,
Alabasa is gonna pop her head out of the saddle
bag on Miranda with a mouthful of acorns and go, so,
who's this jarret done?
Speaker 1: And now it maybe clicks that that's who Ash was
referencing when Ash turned and looked at the at the
dragon and was like, oh, hello, hello to.
Speaker 2: You and my random I I swear, okay, I'm guessing
you heard the whole task given to us.
Speaker 5: I got heres, don't I.
Speaker 2: What do you think they're interested?
Speaker 5: And just a vigorous head nod.
Speaker 2: There's like even with and I see, we're in flights,
So even with the whipping wind, the whipping wind going
past us, you still hear kind of the grumbling sigh
come from the zell as you can only seen they're hoping,
I hope and beyond I hoping that.
Speaker 1: You'd say that, ooh, that's interesting. I also think that
no matter at least, I don't know how you feel,
and please correct me if I'm wrong, but I feel like,
no matter how bad you're feeling, there is nothing like
flying on the back of a dragon, and the feeling
is uplifting and exhilarating, and it's kind of hard to
be grumpy and upset when you are flying with your dragon,
especially when you're bonded. So I imagine there is a tiny
bit of reprieve when you're in the air and the
wind is whipping at you and you're thinking about, you know,
kind of everything that's happened. But and it doesn't take
long before you arrive back. But yeah, go ahead. Sorry.
Speaker 2: I think there's like a moment. I I think I
take a moment to bury my face in the kind
of furry main of my Miranda and to no one
but my Miranda due to their bond we have. Also,
it's the physical feeling of it. I think they feel
like like two tear jobs through the main, manage to
get through the main, and then they kind of settle
there for a moment, trusting her to take them back
to the smithy before lifting their head up the moment
I say, run, you run. I understand. I'm not looking
like Calabasa, but I am speaking to Calabasa.
Speaker 5: Understood.
Speaker 2: Okay, I'm silent for the.
Speaker 3: Rest of the ride, and all you can hear for
the rest of the ride is just crunchy kids.
Speaker 1: I love that so much. I have a follow up question,
is this the first time that you have snuck on
the dragon or have you done this to him before.
Speaker 5: It's the first time, Zell knows that I've seen from.
Speaker 1: The Okay, okay, I love that so much.
Speaker 2: I feel like I already can a vibe of flag Calabasa
and my Miranda conspire.
Speaker 1: Against Yeah, yeah, yeah, yeah, yeah for sure. Oh and
Miranda was covering for Calabasa there when it was like,
oh yes, I understand, but also maybe there's a moment
where you're like, is that where all my cheese went?
Or is that where all my thing went? And you know, like, oh, Sonava,
you're just having this moment where you're tallying everything that's
gone missing. You're like, how this has been so insidious?
But you I think let's take a very brief moment
to describe what we the audience might see on the
expressions of the writers as you are approaching, because I
know that I know how you might feel well, and
we know that you know, Calabasa is like enjoying the
ride and kind of like, well, I'm feeling the vibes,
but I do want to know what all Leander looks like,
what the demeanor is and Grub as well.
Speaker 8: Grub first, Yeah.
Speaker 4: So it doesn't look comfortable to Grab, and it's it's
a strong, a strong bond between Lear and Grab, a
very very very strong bond, but it doesn't usually look
like this. It's the vibes that this gives. I don't
know how to explain it visually, but the vibes that
this gives is when you hug somebody that you've just
met for the first time, and it's not you're not
really sure if you're gonna hug or not. That's what
it feels like, but you can sense that there's just
this like beautiful bond and beautiful love between them. It's
slightly clumsy as glob like holds on to to Leah's fur,
and you can see grub like moving around on the
dragon way more than anybody else, Like this is is grobstinctly.
This is distinctly unnatural to drop so well.
Speaker 1: Distinctly, but he never admitted. They never admit it, right, yeah, no, no,
we're you.
Speaker 4: Talking about Scared Heights.
Speaker 1: Oh I love it so much.
Speaker 2: I think definitely a case of like I think Dragon Riders,
it's just very much like the name, they're riding a dragon.
It's not necessarily that they need to steer the dragon,
but I think it's even more so of the fact
of like, it's fine if you want to, I've got this, yeah.
Speaker 1: Yeah, yeah yeah. Leo will even make gestures to pretend
like there being you know, written around or given order
or whatever.
Speaker 4: And it's it's like, I'm doing everything in my capacity
to make sure that no is aware of this situation
are embarrassing for me, I'm not doing it very well, I.
Speaker 8: Am trying, and Oleander is not at the front, you know,
sort of and also weirdly not close to grub like
we could have flown close. Okay, it's fine, it's fine.
I'm not really in speaking range of anyone. I don't
know why that is. It's fine, but only and it
looks completely confident and everything is excellent and there are
no problems, just sort of striding sitting in the most
sort of you know, full way on this dragon, especially
waist up and dragon made of crystal may not seem comfortable,
but there is this complete ease and comfort with a
Tista and Oleander. And one of the things is that
Amatisa has these plates, you know, the armor, the crystalline armor,
and Oleander's legs are hooked inside so you cannot see them,
but the legs hold onto Amatista with this great feeling
of needing care and the plate's sort of caress. So
the part that everyone can see is very excited and
everything is fine, but there is this guilt and sorrow
and regret and just guilt that is being comforted in
this very subtle way that other people wouldn't even notice
because it is hidden.
Speaker 1: I think two for those listening and those watching, this
is like watching these dragons fly together. They're in some
sort of formation, one that isn't easily identifiable, but it's
very clear to see. You know, one is in the
lead and some others are following, and the way that
they fly is just incredible to see. They are communicating.
They have known each other, they have done this before,
and I think there's a spot missing in their formation
where another dragon would be. And I think to anyone
down below, it's very obvious, and does it need to
be No, but I think it's done out of respect.
Back at the shop, you get straight to work.
Speaker 2: I think, first things first, how much do we know
about this temple? If we're going to be running a
highest we need to know something of the floor plan
or the ear LEAs of the defenses it has.
Speaker 1: So I, oh, yeah, sorry, go ahead.
Speaker 12: Have I been there before?
Speaker 15: No?
Speaker 1: Do I know?
Speaker 4: Okay?
Speaker 1: But the way that I'm imagining the bond, or at
least for the sake of this story, is that if
they can feel your emotions, then you can also feel theirs.
And then sometimes when you are depending on how strong
your bond is, like if you're looking at something and
you concentrate on letting them see what you're seeing through
your eyes. If your bond is strong enough, you're able
to do that. So I imagine that they are doing
this to you as well. So maybe not necessarily floor plans,
but I like to think that your dragons send you
almost like a first person POV, but from a smaller height,
And it's very clear to you that maybe your dragon
were here once upon a time, but when they were
very very young. But you are seeing stone walls, it's underground,
you're seeing overgrown greenery, You're seeing a lot of stone statues,
You're hearing running water, you're smelling dead things. You're also
smelling stale air, and then you're feeling a draft. And
you also know intrinsically this is a very sacred place.
Speaker 8: Do we know to who's sacred?
Speaker 1: The dragons?
Speaker 8: Ah?
Speaker 2: Is there anyway as we all see the few rooms
and perspectives of you do from our individual dragons, Is
that way you could like draw up a rough Absolutely?
Speaker 16: Yeah?
Speaker 1: I think so. Actually, if it's okay with you, guys,
feel free to interrupt. But I think that we see
you start, maybe you pull out the blueprints and you're
beginning to kind of sketch and maybe we see Oleander
come over and help a little bit, but Grub also too.
I'm imagining that there is a moment where you guys
kind of fall into old habit for just a second
before Grub is like realizes and then steps back where Oh,
but I think there's a wall here or something like
that where it's the old crew together for just a moment,
but you are able to absolutely sketch out a floor
plan for sure.
Speaker 8: And I think once Grub steps back and that awkwardness happens,
Olander steps back and goes Calabasas, this will be your
first time with us. We are practiced in deliberation of
righting wrongs, doing the good thing. So since this is
your first time with us, I must give you instruction.
If one of us says to run, you run. If
one of us says we are all leaving now, you leave.
It does not matter. If one of us has to
stay behind, you do not also stay behind. Do you
understand what I'm saying?
Speaker 5: And cal has kind of.
Speaker 3: Had the look of a kid who's trying really hard
to listen to something important. Their parent is saying, what man,
the stuff in the room is just so much more
interesting to look at.
Speaker 8: Not important. Yes, okay, this will not be a situation
where if someone here says I'm going to hold the gate,
that you also decide to hold the gate. If we
say you go, you go, promise they're.
Speaker 1: Really pushing this calabasa?
Speaker 5: Does that extend both ways?
Speaker 8: You were not staying behind.
Speaker 7: I signed up assuming we were going to be equals
in this, So I just need to know you clearly
need me here for a reason. If I wasn't filling
a gap in your skill set, I wouldn't be here.
Speaker 5: So if I.
Speaker 7: Assess the situation and determine that I know the best
course of action, I also need to know that if
I say run, you run. If I say stay, you
stay interesting, I like your.
Speaker 8: Pepper.
Speaker 1: I just have to say interrupt for a second. Y
listening and watching this is a three and a half
foot tall Knoborne, so like a little mouselike creature looking
up at a very tall like stagger person just with
their I feel like, with their arms defiantly crossed. Like
if I say, you know, like just adorable, I.
Speaker 2: Do think there's like they're trying not to show it
as they're like working on this blueprint. But Zella is
definitely like smiling, like you're not looking in the direction,
but us smiling as they're finishing off this blueprint.
Speaker 4: I I'd like to I like to go over to
Colorblaza and get right down to the floor. Not this
is not an The intention here is not patronizing. Just
to make that very clear. Yeah, and I'm going to
put my poor, which is probably half the size of Colorblaza,
real close up to you. Hi. Uh listen, kid, I
heard what you've got to say. Maybe I misjudged you.
I feel like, uh and introductions in order.
Speaker 2: Grub.
Speaker 4: I like push my poor into you, but with a
little just a little bit too much accidental force. Maybe
I like touch you or knock you over a little
bit accidentally.
Speaker 3: And pal's gonna study themselves and go Pallabasa at your
service and on your.
Speaker 4: Team, on your team. That's the bit I like, ma.
Speaker 3: And uh, Cal looks over her shoulder at Zelle and
it's like, there's one guess it.
Speaker 2: I think Belle cracks like half a smile before kind
of clapping the hands again. The Okay, I think it's
the best we can do. When it comes to the
actual floor plan of what we're dealing with. But from
what I can see, we're going to be doing a
lot of scaling. They're definitely going to be trapped some
kind of probably glefts under that kind of stuff. If
we have if you give me six hours, I can
probably craft us some things to use. But my question
is what do you all have on you that I
can improve? If nothing, I can create something, but I
can't promise it'll be quality.
Speaker 3: At hearing this, like blink and you'll miss it, Pal
dips out the shop.
Speaker 2: Okay, I want to assume they're going to get something
about the two of you.
Speaker 8: Oh ah, of course I would say the what you
made for me and only er hands over this small
sort of I imagine it was like kind of like
a something you made a long time ago, back when
you first came to the Golden Grove, when we were
all a little bit younger, like one of the first
things you made, like that kind of brotherhood sort of
trinket as it were, that he's always kept. But what
would you have made? What would it look like? I
think when we were like what like eighteen nineteen ish,
that sort of range, when we're quite young, much.
Speaker 2: Younger, I think that was probably when I first get
into like tinkering and like messing with metals and the like.
So things probably like long been too small for you now.
But it's like, do you know those kind of like fingercuffs,
like almost like like rings, but like much longer that
kind of covered entire finger. I think it's long since
been like far too small for you, since we hear
our grosser. But I think that was like the first
thing I built. I kind of scratched for you. I
kind of take and go. I'm honestly surprised you still
have this. Do you want to resize it or do
you want me to like profession into I think you
can wear an appendant? What are you thinking.
Speaker 8: Making it again? A ring is fine? Do you still
have yours?
Speaker 2: Yes? Actually, And I think they'll kind of reach into
the shampell it out and you see that they turn
into a pendant again since they're grosper is not fit
them for a while, so they kind of hang out
around the thread on their neck.
Speaker 8: I liked it there as a ring. That was very nice, and.
Speaker 2: I can I can expect expand it for sure. How
about you grank you scratch?
Speaker 4: I think there's one thing that might make sense. And
I reached my left hand out to you, and you
can see a really familiar things sparkling, and my wrist
beneath my fur. And I'm just going to offer my
wrists to you so you can slide it off.
Speaker 2: Getting older, We're just always kind have been this sappy
as I take the circlet. Now woman has a bracelet
from your wrist. Again, I have no idea why you
kept this.
Speaker 4: It's nothing sappy about being practical, mate.
Speaker 1: I don't have feelings you do.
Speaker 2: I won't argue with that you there. I kind of
like look around, and I think, I truly think I
Zell does this often, and a few times Cala Calabasus
sees it. It seems impressive. But I often think that sometimes
when zel thinks colour busters around, they'll say, Calabass, I
know you're around, even if they don't know. I just
kind of hope that colobusses around so fully, not knowing
if they like, I saw you back yet, I kind
of wait, and.
Speaker 3: You just see a little head pop up to where
there's a you know, a little space available on the table,
and a tiny paw reaches into a back pocket and
goes let's see what we got.
Speaker 7: Okay, I don't think that's gonna fit. I don't know
why I picked that one up.
Speaker 5: Yeah, too long.
Speaker 2: At least picked something that doesn't have someone else's name
etched into it.
Speaker 5: Oh and then she's just gonna move, like, just swipes
the table and everything clatters to the ground. I think
it's just this then and drops a pair of leather gloves.
Speaker 2: Yeah, I can. I can work at this. There's food
at the back, nothing really substantial, just some cheese, bread,
soups alike. I'm when it gets to work.
Speaker 1: Can I make a suggestion? And I need to know.
I need you to correct me, Drack if this is
true or not. But I feel like, at least Merrik
and I'm realizing now you have an employee named Merek.
Oh my god, Okay, I feel like it. Yeah, well yeah,
because Jeric right, So I wonder if there was some
sort of subconscious Yeah, but I think at least with
your relationship with Merrek, there may be two packs ready made,
like with like food and stuff without word, Like they
just knew when you left, and you know, with Oleander
coming in and your anxiety level, I think they just
knew what was probably going to happen, and there's maybe
a little note and I think that she has a
lovely handwriting and it's like very round and you know,
kind of like swirly and wavy, and I think that
there's just a note that says in case you need
it and then be safe and a little like heart
or something like that or whatever she would sign for you.
But yeah, nobody else is in the shop.
Speaker 2: Yeah, I read them there and go growing Briny's who
work harder because Mark is going to become employee of
the month again and I'll start working on enchanting and
tinkering with these.
Speaker 1: This is a mechanical thing, so let's talk about it.
So what are you doing?
Speaker 2: So as I as a an enchanter, which is the
background I have, and just in general with the system,
you can enchant objects with different traits. I'm going to chant.
I really to everyone what in chantments they wanted before this,
So I want to chat everyone's gear with two different traits,
the two traits that they mentioned they wanted on this
and essentially what I need to do here I believe
I need to pass at least pass quite a lot
of checks. See do you.
Speaker 1: I'll make you a deal do you want to just
do one and risk it because if you don't, well,
you do have a hero point. You also put in
books some shadowed die. I'm just saying, but if you
could all one and then have it count for everyone.
Speaker 2: Okay, I'll roll one.
Speaker 1: Okay, Risks, let me just shut out.
Speaker 2: Okay, So I think where for me it'll be body
and mind as I enchant these objects, I'll start with
used to watch me as I very similar to how
you kind of witnessed Leah and Grab kind of communicate.
It's been like almost speechless, and every start can you
hear like the chime of trinklear chimes from Leah? You
hear something very similar coming from my Miranda, and like
very casual whistles come from zell as ze cause and
over and just goes have done this in a bit.
I'm gonna can you enchant the forge real quick? Just
I'm only dealing with three objects four objects here, so
it doesn't need to be too much for fireworks. Breath
your breath weapon.
Speaker 3: And Maranda, you're going to kind of see this like
contraction of this deep breath.
Speaker 5: And then an exhale right at.
Speaker 2: The foreage and the little flame coming out you hear
like this more coherent, almost melodic, calmly come out like
someone blowing into a flute. And as this almost resonance
hits the flames of the forge, they kind of dance
for a bit before they kind of reach like a
steady rhythm, and then the entire flame very suddenly, like
from the bottom to the top, changed color from the orange,
reds and yellows to a deep deep blue, almost like
the blue of the night sky when you can see
the stars in the sky when it's not pitch black,
you can see that it's actually tinted a deep blue.
You see the flames reach that shade.
Speaker 1: Follow up question is your magic? Where does it come from?
And is it grounding? Like do you imagine it comes
from within you or from without, like from the environment
around you? Which is a subtle way of maturely asking
what type of magic he's using for it?
Speaker 2: But yeah, so I think I use a mixture. I
think it's kind of it comes from study. I think
the majority comes from study. You watch me as are
like card runs, like very perhapsful runes, and even though
the twisting and we've got metal itself, it's like magical
in the structure of it, but you do also see
I think with the help of my Miranda a very
like worldly like natural. Yeah, like weathed into this.
Speaker 1: So yeah, you're more kind of I don't know if
that's actually right, go ahead.
Speaker 2: Things like the difference of like I'm a scientist, yes,
undersetting nature and my Randa is the nature.
Speaker 1: Yes.
Speaker 2: Yeah, Like I'm like I understand that if I understand
if you heat that once kind of water cycle and
my randa is the water cycle is kind of help.
Speaker 1: Yeah, So when you are doing this, because I imagine
that you two work together quite frequently, and at least
in this area of the workshop, it's like, you know,
kind of outside so that you know she can actually
be there and help. But I imagine the way that
your workflow is is that you might be forging something
and she'll just brush you with through your tail to
kind of like get you. You know you're going to
do that too much. You know, it's almost kind of
second nature and without language, you're able to kind of
work together or you kind of like you dip the
sword and bring it out and you know she's able
to just immediately kind of like cool it for you,
or you know that's wonderful, that's super cool. Okay, sorry,
please continue.
Speaker 2: Yeah, I think one of the attraction because not like
people just coming to the blacksmith to just stand there
and watch, but definitely one of the like notices that
people notice some of the most about this blacksmith. If
this is the one smith that you see a dragon
working ats alongside the blacksmith. But yeah, I will like
expand the ring. And I guess actually didn't get this
from truep. But what trace do you want on this rink?
As I kind of carve rooms and meld it with magic.
Speaker 8: I would say, I just message you. I thought that
there would have been perhaps an enchantment you'd put very big,
one of your first enchantments when we were very young,
when we're much younger, that you are now going to
override because you are now so much more skilled than
it has been such a long time. So that something
about something very interesting to me to think about you,
the enchantment you would have given me when we were
both eighteen or nineteen, and what it is you would
do now that you are master craftsmen in our relationship
is different. It has changed, you know, we've grown so much.
Speaker 2: As it were, I think the first was probably like
something very simple. I think it didn't necessarily dictate like
our relationship, but just more of like what it's capable of.
That's like seventeen yeah, And I think it's like a
very simple, like glowing glowing ruine of like when it's dark,
this thing glows, so we can always find your way.
I think I overwrite that with oh, I think I
don't know a right. I think I strengthen it so
I kind of see these clumsy ruins I've carved into
the spring, and I kind of smile to myself as
I much more expertly correct these and make these ruins
more compact. It can fit more onto it, and I
give it the moonlit trait, so now it sheds lights
in five five scout radius, and it also reveals illusions
and effects and we can shadow base hazards around you
as well in that in that circle.
Speaker 1: You may just want to keep that up in the
forefront of your mind. That last that last part, yeah,
just wow, did you just cook that randomly?
Speaker 2: Because she was picked that randomly? Like it's like gluonda
duct sounds cooled. It's a glood as a glowing ability here,
so so mulet ring, and I think I'll also give it.
I can give it two things, uh, I give it
the cleansing ability as well. Once but a short rest
you can remove one negative status on the wilder. So
I think that's what will happen with your ring. With
the circlet ten bracelets of grub. I think you seem
very happy of it being a bracelet, so I don't.
I don't think I expand it to make it something
you can wear the circle again. But I as I again,
with the help of my render forge this thing, I'm
going to give it the echolocation and climber traits echo
locations kind of like what it has in you can
locate things just by sound alone and climber to make
it so now it gives them climb speed of their
normal walking speed.
Speaker 1: Nice.
Speaker 2: And again that's where like it seems like it almost
seems like I'm doing all three of these in tandem.
Of like I'm working on one thing, is working on
the other. I switch over when meyer and then need
to take over the other thing. It's very like it's
a well orered machine. This is where it seems like
it's a healthy partnership. Where then the unhealthy codependency. You
can occasionally seek between the two of them. And then
for Calabasa, I your the gloves, I think are very
different because this is leather, so I kind of have
to bust up my leather working tools. I do get
often get commissioned for, but not as much and more.
I think I'm more well known for my metalwork. But
as I work on this, it's much simpler. I kind
of like have my Miranda kind of breathe their breath
onto the kneed like a needle and thread. You see,
the kind of resonates, and I weave the rounes into
the leather leather fingerless clubs, and I give these the
climbing traits and the danger sets traits. And I still
need to roll and see this happens.
Speaker 1: You do have a hero point and you can invoke.
So we'll fingers crossed buses in the chat.
Speaker 2: Let's go go ahead and make it roll. I've got
a lot of stuff I can add to this. I'll
be rolling.
Speaker 8: I think, like, mind die for this just for a moment.
Speaker 1: This is for never announce how good your odds are.
Speaker 14: Drag you know better, Okay, okay, I just watch, you know,
I just watched this quite closely.
Speaker 1: I can't look.
Speaker 2: Okay, now I have to check fem the infanty to
help me. Uh, okay, cool, let's just see this. This
is fine, I'm is fine, okay.
Speaker 8: Success, I'm sorry, pumpkin Berry. Would you explain how the
dice rolls work for the audience?
Speaker 5: Oh?
Speaker 1: Yes, okay, So what Well, we have two sixes which
are the success so successes on a five or a six,
and you roll as many die per kind of your
ability or your pathway that you've chosen and things like that.
But so the fact that so he rolled also six
three three three six three and two unreal. I did
notice that you did it add a difficulty of one,
But it doesn't matter. I don't know what the difficulty
technically would be for you. If anything, it would be
too But I you know, it's good. We're good. You
get a critical success, it doesn't Yeah, you're fine. So yeah, fantastic, excellent.
Speaker 2: I think this is the longest. Like I I take
blacksmithing very and just like smithing and leather work very seriously.
That usually give myself plenty of time if I'm going
to do this thing and I want to dedicate like
two days to one object kind of thing. But I
don't have that. So I think I'm very much like
working down to the bone of like non stop moving.
I'm not taking any breaks.
Speaker 1: I think maybe there is a you know, as you're
doing this and you're working very quickly and you're working
in tandem with Miranda and your flow is perfect, there's
maybe one moment where we see zl look up at
the sky, is the sun is coming down, and they
know they're going to go when dust hits right. So
I think there's maybe just a moment you wipe the
sweat from your brow, you look up and you see
and if you guys are ready, we'll go.
Speaker 8: I will just say I head to us. I wanted
to finish that thought with Cap because we got this interrupted.
Oh yes me no, because no, no, it wasn't you.
It was actually the way that the whole thing worked.
And then like and then Leander was like I have
to wait, and then like, as all that's working, Olander
comes back around and he says, look, I of course
you are equal, but it's important to note everyone is
good at yes, and we all we three have worked
together multiple times, and you don't know what we're good
at so let me tell you, you probably could guess. But
grub Is can do such, can flatten rocks with one.
Grub Is one of the most amazing, brave and honorable
fighters I've ever met in my life.
Speaker 4: Can yeah, can I hear this? Do you want me
to roll for it?
Speaker 1: I mean, I'm not hiding it.
Speaker 8: I mean it depends on you attention.
Speaker 1: I think you're kind of I mean you're there kind
of maybe in the background, and maybe you hear it.
The question is, if you hear him say your name,
do you step closer just to kind of hear, Like
I'm imagining you're a little far away, and then you
hear him say your name, do you step closer to
just kind of like here? Yeah, yep, Yeah, that's that's
the vibe that you've given. He doesn't know that you've
stepped any closer. You've just shuffled a little bit so
that you can hear we the audience knows that you've
done that.
Speaker 8: Yeah, okay, Yeah, So like he has pulled call aside,
not to hide anything, but just not to not to
bother people. And it's not just kind of giving this
quick rundown. So if there is trouble grab and by
the way, when when Oleander is speaking, he actually pronounces
Grub's name properly, but he almost always says it Grub
to Grub in this and just you know how it
is we've known each other while uh is this fighter
that you can always rely on. Yes, Crub will do
the right thing, you know, you know zen zere is
Chanter and me I am well. I am good at
leading in support and I can talk my way out
of many things. I have a lot of connections, and
if we need to get out of a situation, I
can often get us out of a situation if it
is that sort of a thing. So if the worry
is that we might be shot, and you think that
you can do a quick thing and that we should
all go because this is your specialty, then yes, absolutely
I will listen to you. It will take a bit
of convincing for Graub. If it is something that we
can speak our way out of, it is probably good
for me right to stay. If it is something that
can be done a bit more orcanly mystically, it might
be best for Zel to stay. If someone needs to
hold a big gate shut, it would be best for
Grub to stay. So just so you know what we
are most capable of, so that when you want to
make your assessment, you can take into our strengths into account.
And if you are ever injured, you should speak with
me because I am connected to the earth and can
draw from it to help others.
Speaker 5: Yeah, you got it.
Speaker 8: Okay, that's the acorn I gave. Ah, it's okay, And
sort of just sort of remember I can talk my
I have connections, can talk my way to anything. Big, strong, brave, smart,
you sneaky, m.
Speaker 13: Good, And I think you'll be okay.
Speaker 1: Yeah, I think we kind of see. The sky is
really changing color now, and I think a bell church
bell chimes off in the distance, signaling that it is
now dusk.
Speaker 2: I think I'm done. You should get going. And I
was like, Toss, I just very unstrmendously despite how much
time I took to craft these things. Toss all of
these trinkets and stuff to everyone, and I think I'll
go behind my counter and grab quickly a bag, A
bag I've enchanted a long time ago, and I haven't
needed to use for anything more than like, honestly, I
probably use this for shopping nowadays. Back in the day,
it was definitely more of a thing that I kept
valuables in but now use it for shopping. And it
is a bag kind of like a sack, and it
has the preserved traits and the loyalty traits on it
as I kind of stuff that into my satchel and
grab like an old like from underneath the counter, an
old bettlelex that have not needed to use in a
long lifetime.
Speaker 1: Is anybody else prepping or grabbing anything else before we
switch over? Okay, I would like everyone to take two
hero points right now, which you can use to be
like I prepped a thing if you run into something
in the dungeon. But I'm going to assume that during
this time, you know, in a couple of hours before
you know, night hit, that you were doing some sort
of prep. So go ahead and take those, and then
we're gonna we're gonna skip some time ahead to this temple.
Speaker 2: Now.
Speaker 1: I will say that as you are, you know, arriving
at said temple, you will notice the dragons get very
tense when they kind of get closer to this sacred location.
And that's not very common for them to do. I
don't imagine much makes them anxious, but they do you
feel that from them as they arrive, and there is
a moment where they kind of they will land. They
will approach the edge of this place, which is by
the way overgrown. You know where the entrance is because
you can feel it from them where they know where
the entrance is, but you cannot see it from the sky.
You wouldn't even be able to see it from the land.
You're going based off of their knowledge. But there is
a certain area where they will not cross, so they
land on the outskirts and then you walk the rest
of the way and it takes you maybe thirty forty
minutes of walking in tents.
Speaker 2: We actually meet having met Calabass. Oh yes, please.
Speaker 1: Tell us about your dragon.
Speaker 8: I was just going to ask without Calbass road or
the cow passes dragon just snuck along sneakily, all well, incognito.
Speaker 1: They are a specific type of dragon that could do that,
so I wouldn't be I was just I don't know.
Speaker 3: Yeah, Cal's dragon Toviar is a mirror dragon, and.
Speaker 5: They are a trick of the light in dragon form.
Speaker 1: Oh yeah, like you could.
Speaker 5: Look at them and.
Speaker 3: Not be sure that you're seeing what you're seeing, almost
in the way that like Uh, if you're walking through
the desert, you know how it kind of gets that
like glow and shine from the haze of the heat,
where things.
Speaker 1: Like everything looks like it's rippling like water.
Speaker 3: Yeah, exactly, that like ripple thing, and you're like, I
can't believe that my eyes are actually.
Speaker 5: Is something there? What is happening? And you want to
clean your eyes off.
Speaker 3: That's what looking at Tovi is like, where it's like,
once you know there's a dragon there, it clicks into place.
Speaker 5: But up until them fantastic, it's like not just not
exactly exactly a mirror effect, but a shimmer of reflection.
Speaker 15: Uh.
Speaker 5: And she moves like liquid and.
Speaker 3: It does not matter how much time they spend like
dismounting the dragons and setting off. In that amount of time,
cal has started picking something up off the ground that
they shouldn't and Tovey.
Speaker 5: Has grabbed it out of their hands and put it down.
Speaker 3: It is a parent who knows their child is the
problem child on the playground. And as they are walking
away from the dragons, you can just see Toby kind
of being like.
Speaker 1: It's that whole Please don't embarrass me in front of
my new friends. Oh man, this energy.
Speaker 4: Is this is this like is this hidden? Is this
obvious for all of us to see this interaction?
Speaker 2: Oh yeah, like I witnessed this interaction.
Speaker 5: Yeah yeah, no immediately.
Speaker 1: And the Toby just kind of like looks over at
you like Jim from the office, where it's just kind
of like really, I think.
Speaker 4: Like as a as a total contrast to this, I
think group would go up to Tovia. I'm like like
almost acknowledge this or offer it. Don't worry, we'll look
after you a little one.
Speaker 12: Thank you, Dona Ryangart.
Speaker 8: I think Tovey sort of like slides over, sort of
like ripples over to where Cal is and just sort
of out of her mouth, she just drops one small trinket.
You took too many, but you get to have one back,
and it's just this one, the one that the one
that that Cal really wanted, and just drops it into
your hand and then gives you a bit of a
nuzzle and then sort of like shimmers back just a little.
Speaker 5: Cal's gonna pocket it and uh give a little one
of those before turning and walking away.
Speaker 1: Which was like a two finger salute for those listening,
and then just brought it.
Speaker 2: Thank you.
Speaker 8: Yeah, and you and and Toby is just like you know,
just from like shimmers. It's like you never really know
exactly where they are. But cow does.
Speaker 4: Cow? Right?
Speaker 12: Can I call you cow?
Speaker 5: You just did?
Speaker 4: Or would you rather me call your Carlo Calo?
Speaker 1: Uh?
Speaker 4: You were blas blast Cala calabasas.
Speaker 12: Calabasa, right, Bar, I can call your cow.
Speaker 7: You're already doing it.
Speaker 5: Stick with it all right?
Speaker 12: Uh, I'm not being rude.
Speaker 4: You got little legs, you want to hit your ride
and I put my I'm gonna put my right arm
out and like offer it to cow so they can
like climb up my really course for if they want
to you, so they can keep up with all of
these like real tall characters.
Speaker 3: All right, Cal is going to to kind of scurry
up and as Cal is like flatched onto your bicep.
The second their pause touch, Cal's gonna go ooh muscles
and then keep going.
Speaker 1: And for those listening, the GM is having severe cute
aggression in this. But the walk is about thirty or
forty minutes long. It's still very very tense between all
of you. But I do think Cal's presence has kind
of eased that a little bit, whether or not it
starts is everyone kind of putting on a show, or
you know, kind of pretending for their sake, and then
it becomes a little bit real. There might even be
some laughter between them as they, you know, kind of
trudge through. And then the entrance to this temple is
surprisingly demure. I think you're expecting something, I don't know, extravagant.
It is grand, grand enough maybe for a medium sized
dragon to fit in, but it is very clear that
once they're of a certain size, they never come back
inside here. And the first thing that hits you, I
think is the smell. It smells. I don't know if
any of you smell magic, but those of you who can,
you smell a lot of it here, very old arcane,
and then also the scent of mildew, decay, dampness, all
of that as you enter into the mouth of this
great underground temple.
Speaker 8: Now, I'll note that on the way there that thirty
forty minutes is probably the most calm, not not zell
others have seen Olander, because this is Oleander's world. Oleander
is of the forest, and he moves very quickly and
very smoothly. It's a very like he is sort of
one with nature in this way that is fairly deep,
and his everything moving through It's almost as if as
an arbory he has blessing to move through nature, which
he does so like, and to navigate and move through
natural terrain. So like this is just like this is
this is all of the ease of where he is.
So that whole thirty minute forty minute walk is just
like like the most you know, we have our Hippi
in the forest now, who's having a very lovely time
in this sort of calmed way. So like that journey
to the temple is the sort of very sort of
relaxed and calm and lack of artifice sort of journey
where you get to the temple.
Speaker 1: I need you all to tell me who is first
as they step through, so as you can see on
that they all right, yeah, so go ahead. Can you
confirm that you can move your token for me? And
it just chick, I cannot, Ah, okay, I will move
it and fix it. But as you can see now
here on the map, the mouth of this, like you know,
was very grand. It was kind of just like this,
you know, gaping kind of half circle as you kind
of followed these steps down into this temple, and then
there is intricate stonework as you enter in, and you
can see yellow crystal littered on the ground. You can
also see it kind of like, you know, maybe protruding
out in some sort of kind of either decoration or
maybe it was used for light. I think you don't know.
And also your dragons, you can no longer draw from
them in this moment. That is how you realize that
when you look at this, I think you're used to
being able to say, oh, I wonder what that is,
and then there's an answer almost immediately if you're Draggon
knows to be able to tell you, And now you
know that you do not really have that kind of
mental connection to them right now. And I think you know,
I will not speak for you and what that feels like.
But I imagine that that might be a little bit
terrifying when you can feel their presence all the time
and now you cannot. But you do know that this
was expected maybe they sort of emotionally prepared you for
that before you stepped in, but you cannot feel them
when you enter into this place. Now. The mouth that
you're standing in the entryway is very narrow. There is
one small doorway in front of you, and other than that,
there's nothing else other than overgrown stone work at your feet.
And the walls seem to be a little bit slick
and damp, but you can see or hear nothing else
really except for maybe the drizzle of water.
Speaker 4: And I'd like to gesture arm up stop motion to
the rest of the group, and then with my hand,
I'm going to put it directly on this damp wall,
feel the feel it trickle over my hand, and touch
the grime that comes away with it. And externally, this
looks like a deep breath, like a very very conscious
deep breath. And this is grub using landmarking, which is
a Wonderer explorer perk. After spending one minute in an area,
you can always find your way back to it, even without.
Speaker 8: Tools or maps.
Speaker 1: Son of that's amazing. Nice, that's the appropriate response. Nice.
That was so clever. All right, So I'm sorry, what
does this look like? This? Did you say it was
a symbol as well?
Speaker 4: It's not a symbol. Externally, it would just look I
think that a lander and I think that Zell would
both recognize what this is.
Speaker 12: They would they would know, but.
Speaker 4: Probably to to cow this would just look like I
was taking a really conscious deep breath, or maybe like
I was catching my breath of very like when somebody
goes breathe in and hold and breathe out like that
kind of it might even it's not performative, but it
might even appear to be performative if you haven't seen
it before.
Speaker 1: How do you think you know your way back? Is
it feeling or is it Yeah, I'm wondering how that
magic it produces sound? Ah, I should have known of.
Speaker 4: So my communication with my dragon is largely based on
the sound that they produce, this like ethereal tinkling sound.
And as our bonder strengthened, my ability to understand that
form of communication and that like frequency has deepened. And
for me, how this manifests being somebody who's like forever
in a tunnel, burrowing underground, is being able to understand
the tiny little intricacies in the same way that when
there's like a recording of a room, they take like
a small recording snapshot of the silence in the room,
so that when you're when.
Speaker 12: You're filming and going back.
Speaker 4: Yeah, so it's it's the state the same.
Speaker 12: But that's how my magically.
Speaker 1: Frequently seeing the room tone of this specific spot.
Speaker 4: Yes, so I can find my way back to it.
Speaker 1: Well, that is so cool. And so you will know
based on the sound of the road. Ye, no, like
I know we're getting closer based on that is excellent.
I love that so much. And now a piece.
Speaker 8: Of guard music for your co Well, I'll share later.
Speaker 1: And now what do you do? The map is yours.
Let me make sure everyone can move their tokens. I
know true can't, but everyone else should be able to
one second.
Speaker 2: Yeah I can, I can.
Speaker 1: Yeah, all right, so Grub is leading the way it
looks like for those listening. And then we have cow still.
Are you riding Grub still or did you hop down
when you entered in?
Speaker 4: I think I probably would have brushed cow off, like,
not trying to be rude, but it probably can.
Speaker 12: Yeah, it's work time. Now we get to business.
Speaker 4: Now brush you off before I think I probably would
have found it hard to understand what this place sounds
like with incessant nibbling in my ear. Yeah, said with love,
said with so much love.
Speaker 5: Col is going to immediately start checking for traps moving forward?
Speaker 4: Okay, are you trying to go past Grub?
Speaker 11: Oh?
Speaker 3: I think before doing that, Cal is going to put a.
Speaker 5: Paw out towards Grub and go not.
Speaker 7: Being rude, but this is why you guys brought me here.
Speaker 5: You good.
Speaker 7: If I get the lay of the land.
Speaker 12: I'm a I'm half a step behind you, little.
Speaker 5: One, and Cal nods and kind of like just zips past,
very very very light on their feet though like ooh,
like a feather falling.
Speaker 4: Well, what you see from Grub is me trying to
imitate that feather full. I'm like an elephant tiptoe in this.
It's not possible, but I'm doing my absolute best, like
trying to be really gentle, like I do not want
to disturb Cow's work. That's very important work, and I
do not want to disturb it. I'm doing my best,
and it's not supposed to be funny, but it's probably
very funny.
Speaker 1: Oh absolutely. I also think for some reason, the it's
almost like the walls are alive and they find it
funny as well, because your sound carries more than you're
used to or more than it should, and you notice
it immediately when you take a step and it echoes
and reverberates up the wall. It's the sound goes in
directions it shouldn't. Now, I do believe you should be
able to move your token. Where do you go out
and what do you do? And do you split the party?
Speaker 8: No, I will say that when that moment where about
who's going to step forward first? Yes, no, that's irish,
wrong voice. But there was a moment where Leander was
about to step forward. But the minute that made that motion,
Oleander steps backwards. There's just that same little I'm going Irish,
stop it, a little awkwardness right that like in that moment.
But then he's sort of just SI was back and
he uh, just he just touches the moss, the flowers
right the plant life on the walls, and as if
he's listening, and he's sort of waiting for them to
do their thing. And I think what he would like
to do is cast a spell.
Speaker 1: Okay, Oh nope, I wanted to know.
Speaker 8: This is for beasts, not plants. Never mind.
Speaker 1: Okay, but he's he's going to sort of he's.
Speaker 8: Gonna bond with the plants for a bit, to get there,
get their vibe and kind of be with them for
a moment as he's keeping himself within. He wants to
always remain within range of all of his allies at
all times you can see all of them. It's he
wants to like he's not gonna be like in the back.
He wants to be right in the middle of the pack,
watching and assessing as if he wants to be ready
just in case he needs to do something to help support.
Speaker 1: And it looks like we have a zell leading up
the rear. Is this because of trepidation or is this
your spot?
Speaker 2: I think it's sherepidation in the pods. And we did
have these missions oversea. We had Jerry count there checking
full traps, and I was usually right beside grub like
I said, hop a set behind. I think I've almost
for is an like in place. I think upon the
almost assertion that color Busser showed. I think for a
second I saw jerk and I just froze in place.
And I have my best legs in hand, like far
from sharp and probably the dullest sync in my blacksmith,
yet that's what I brought. And I kind of almost
like tightening and loosed my grip on the on the
handle of a bit, trying to will myself to take
a step forward. But I'm just struggling at the moment, and.
Speaker 1: So that everybody understands Jeric was a pharaoh box, so
a small creature, quite you know, not quite as small
as cow, but almost like otter like in appearance, so
you know, quite nimble, quite small, could squeeze into tiny places.
So in that way they shared a similarity with cal.
Speaker 4: Is it likely that Grub would notice this?
Speaker 2: So, I think so, especially if you feel like you've
slipped back into like the groove of things of like, oh,
this is where, this is how we usually are, this
is where we usually at. You'll notice that you're to
your left is emptier than you would be.
Speaker 1: Yeah, Like maybe you go to turn and say, like
I hear, like to gesture that the sound is traveling
further than it should, and you notice he's not where
he should be.
Speaker 4: Yeah, I'd like to unbind the wrap that I put
around my left wrist, and I'm going to tie a
little loop in the end, and as I look behind me,
I'm going to throw it back, holding onto the end.
So I've thrown the loop tzelle and I just wait
for him to catch it.
Speaker 2: I think in this das kind of I don't notice
it until it hits the ground, and I hear like
this kind of like probably wet slap of like fabric
hit in the ground in front of me, and I
look down at it a little bit confused, and I
look up to where it leads and I see you sorry,
and I'll bend down to pick it up, and kind
of but it kind of seems almost like a pain step.
They take a step forward, and then the next one
is a bit more sure than the last, until and
back in a position besides at least or at least
just behind.
Speaker 4: And I'm slowly reeling in this length of fabric intol.
He's back by my side where he should be. And
then when he's right next to me, you're going to
take it off him and wrap it back around my
wrist again.
Speaker 8: And all the under doesn't do anything, as if he
doesn't have the right to right he is. She is
the support one, but he when Grub makes that motion,
Onlyander backs off, as if he doesn't have the right
to do anything like that.
Speaker 1: How do you want to roll for your trap discovery,
I'll probably sure to roll every couple of rooms. I'm
not gonna do it for every trap. Okay, for time
and also for narrative flow.
Speaker 3: Yep, okay, first roll yep.
Speaker 1: Mm hmmm hmm yeah, two hours in. That's narrative driven system.
So for you, you it's probably going to be body
that you're gonna roll, but it may specify on your
ability that you're using unless you're just doing a general
generic mm hmmm.
Speaker 5: It does.
Speaker 3: It has mind shet perfect to locate them. Uh oh,
I get an extra D six, So I just take
the number of my mind and that's how many.
Speaker 5: Yeah? Perfect?
Speaker 4: Okay, oh, easy, pasy.
Speaker 5: And what's the difficulty?
Speaker 1: I was going to say two, but let's say three.
Three is really hard, by the way, so it goes
up to four. Four is like legendary. Three is really
really difficult. But here's my offer. We can either do
a couple of roles at two or we do three,
and if you succeed, it's going to count for most
of this dungeon area. That's my offer to you.
Speaker 6: You may decide, say, and I don't know if you've
rolled it already because of the drink I gave you
the gloves danger sense you actually have.
Speaker 2: A blessing role? Is that involve avoiding or resisting traps
and ambitious nice?
Speaker 3: I kind of encountered that though, is I already know
a trap is there and I'm like avoiding going around it.
Speaker 5: What do you think, phebe, I think this counts.
Speaker 1: Yeah. I think this count yeah, because I think you
know avoiding the trap. Narratively, if you succeeded this role,
we can just say like, there's one in this room,
and you're able to step aside and identify it right away,
you know. Okay, so I think, yeah, are.
Speaker 8: You going for the harder one?
Speaker 5: I did?
Speaker 1: Yeah, yep, And that was, by the way, Yep, that
was a three difficulty and three successes were rolled, so
that was a success. So okay, so we'll do the
first half of the dungeon. When you encounter a trap,
you are free to make up a trap that you've
encountered in a way that you've dodged it, and then
I will also come in and help you. But feel
free narratively to encounter as many traps as you want
and describe how you point them out, just because I
think that that's pretty cool too, because your character is very,
very nimble and very Oh wait, question, follow up question,
do you think that you identify the traps the site
or sound or how are you able to do this,
especially the magical ones in nature?
Speaker 3: It definitely depends on what the trap is, okay, because
there are gonna be some that I'll hear, like I
can hear a pendulum swings slightly of something that might trap.
There are gonna be some where I clock that, like
there's a gap that's wider between stones than it should
be that something might jut out of. I think it's
totally dependent on So.
Speaker 1: I guess the question is are you the type of
trap discoverer that is using your actual senses or are
you you the one that's like, I would put a
trap here if it were me, Because I feel like
there's a blend of both for this character based on
how you've described them.
Speaker 5: Yeah, okay, it's definitely a blend of both.
Speaker 1: Yeah, Okay. Then the first thing that happens is you go,
I would put a trap here if that were me.
And the second you look, you recogniz that there are,
like you know, runs on the floor that lead to
the left. There are some on the right as well
that if you walk over them, you're gonna find yourself
in a trap. But those ones have a line through them.
Somebody has already disabled the trap on the right.
Speaker 3: Hel is going to raise a paw up, point to
the left, do a headshake of like now pointing to
the ground, and then point.
Speaker 5: With like a.
Speaker 3: That one's clear like a motion of the hand to
indicate that. And Hel's not too far from grub, so
very quickly going to just get back over and whisper
into grubs eer exact what you just said, yep.
Speaker 8: And I think with this colyand it's just gonna go
like make it a little whistle that doesn't that it's
like a weird sort of humming sound that feels like
it's some other kind of It's not just a whistle, right,
it's like an other sort of language. And a spectral
honey badger is going to it's like runs in, but
it's clearly coming from another dimension, Like this is not
an this is not a physical honey badger from the woods.
This is some kind of mystical, otherworldly honey badger sort
of comes up and just crawls right up to Aline
and he goes head, we are going in and this
little creature just sort of like kind of burly, so
what looks a little bit like grub just in coloring
all those spectral comes up and kind of just like
against Orleander's leg and seems ready.
Speaker 4: I well, I'm gonna just confirm directionally moving my paws
around which way is clear, and I gestured to the
right and look at cow like expectantly and wait for
you to like acknowledge that that's where we're going.
Speaker 5: Yeah, how's going to give a nod?
Speaker 4: I would like to with my right arm up, my
shoulders on my right arm. H with my right arm up,
I would like to very slowly and very gently edge forward,
and I would like to use one of my enchantments
that Sell put on the circlet, which is echo location
detects creatures and obstacles within six squares even in complete
darkness or magical concealment.
Speaker 1: Okay, I love this. I would like you to row though.
We're going to do the same thing because essentially, if
you beat this difficulty three, I'm going to give you
something crazy. So go ahead and ye, go ahead and
roll this.
Speaker 4: So how do I roll this? As a sense straight
on an enchantment?
Speaker 12: Do I do that?
Speaker 8: It's a primary stat? Okay, you have a primary stat, right,
and I think you'd use that one.
Speaker 1: Yeah, And I think for your zers's body, correct it is, yeah, yep,
so which makes sense for sound in my opinion anyway. Okay,
but I think I would have fined.
Speaker 4: So I'm rolling a dice poll size based on my body.
Speaker 1: Yep. And then if Jack has anything with his specific
enchantment to add to that that he's I think he's
checking right now.
Speaker 2: I don't think. I don't think it adds anything to it.
I think it's let's it be possible. It just wouldn't,
but now it is possible.
Speaker 8: Nice, But but uh, oleander doesn't. But the honey Badger
just comes up and like boops Grub on the snoot,
just like like on the support.
Speaker 1: To miss you, where have you been? Boop?
Speaker 8: You get two blessings on this.
Speaker 1: Role art my heart, oh my heart.
Speaker 8: And that is that isn't coming from the honey badger.
Speaker 4: But you know, you know, I don't think.
Speaker 8: I don't.
Speaker 4: I don't think Grub would have accepted if it came
from any one other.
Speaker 8: Course.
Speaker 6: Okay, So to bless people whose career is blessed, just
let's see you count four successes as well.
Speaker 2: You can choose another four.
Speaker 4: So what's the difficulty here is three?
Speaker 1: Yep, we're going to do three again as well.
Speaker 12: All right, let's go.
Speaker 1: But you've got the ability to count fours. Oh okay,
now this is fun. You can do a shadow die,
you can use a hero point. Fuck, it's fun. So
would you like to do either of those things?
Speaker 4: I'm scared of the shadow die.
Speaker 1: I think that's fine, that's fair. I was gonna say,
you don't need to be afraid, but there there are.
There are narrative consequences to the shadow dye. For those
listening and following along for the first time shadow dye,
it really isn't technically scary because you're it's not a
GM versus the player situation. But the shadow dye does
allow basically I get shadow marks that I can then
use to make the scene a lot more tense. I
can beef up the bad guy. I can do you know,
kind of a lot of different things with that, and
so it does up the stakes. Actually is a great
way to describe it. It ups the stakes of the situation.
Speaker 4: I called it that app well cost diye.
Speaker 8: So that everybody knows. I have three devotion and dice
per game per session that I can use total, and
I have given one to Colo for that role. And
I only get them back if one of my companions aids.
Speaker 1: Me otherwise I know mm hmmm, and uh why so
I know why? I know why?
Speaker 8: Uh yes, if an ally uses an action to amy,
I can refresh one of these dice. But I have
three only and I've given one to grub. Uh well,
I mean I didn't head that's that's the right.
Speaker 12: Yes, so if I use a hero.
Speaker 4: If I use a hero point here, I could apply
it less.
Speaker 12: But is that retroactively?
Speaker 1: Uh? Yes, I'm going to say that you can do that.
But also I believe yeah you would ye, which I
would allow.
Speaker 4: And it takes it takes both hero points to reroll
check right, so i'd have to spend all of them.
Speaker 12: M Okay.
Speaker 4: I get the impression that it's a good idea to
do that, So I'm going to do that, and we
got to hope for the best way, and I keep
my two blesses.
Speaker 1: Yes, because it's yep, yep, you're using your points for
it was the blessing that did it, because yep, it
was the blessing that did it. And it was five
total successes, which means it was if I had set
the difficulty to legendary effort, which is four. You exceeded it.
So tell me the script of your ability again so
that I know exactly what I'm going to tell you.
Speaker 4: Echo Lo Echo location, which is a sense trait and
it's part of the enchantment that Zel put on the
circlet that I'm wearing around my wrist, and it detects
creatures and obstacles within six squares, even in complete darkness
or magic concealment.
Speaker 1: Okay, so I think because so what my offer was.
The reason why I said if you roll out a
higher difficulty is because I want it to be more
than six squares, especially the way that you've described your
character and sound and the way that it travels, and
you've got the room tone of the first area that
you were in, and because you've rolled five successes, which
is well above legendary, I think there is a moment
where and I'll let you describe it. So I'm going
to tell you what you've discovered, and then narratively you
take it away. But essentially I'm going to allow you
to kind of echo locate the whole dungeon and know
where where there is either the sound of a breeze
or where you're hearing sound come from like, Okay, someone
is on the other side of that room actively in
this moment. Okay, because of the legendary role. Okay, yeah, wow, yep,
And like I think, like you know this well, I
have no chill either. You rolled a five, the hardest
difficulty four, So I think like I think too, it's
a moment where you can hear. To the right of
you is a fountain that is running. You know, you
can hear the water. You hear the water coming from
a like it's echo location. I think you can tell
that it's a statue of a dragon and the mouth
is open and the water is flowing from the mouth
of this dragon. And then up ahead of you is
also unsettled stone, and I think you can tell too
that that's in the shape of a dragon, but its
head is missing, but not missing because it was broken
or decrepit or it was purposely removed. It seems like, oh,
is that a lever? Is that a door? Some how
it seems like.
Speaker 4: H hmm, okay, So there with the sound would be different.
The sound coming back to me is it's hitting a
different texture texture, it's responding to me from a different material,
Like do you.
Speaker 1: Like do like a low burrowers, growl like a and
we can see the fur on your neck going as
you do this look like what does this look like?
Speaker 4: I think this is I think you see it in
my fur. I think my fur prickles up and almost
maybe if you look close enough, you might even see
the fur kind of pointing in the direction of the
sound as I'm hearing it, in the same way that
you can sometimes see in animal's ears, tilting towards the
direction of the sound somewhere far away in the distance.
And I think the reason this works. I think the
reason this dice was so successful is this is the
first time in a very long time that it has
been silent. I am so used to hearing these frequencies
from my incredible, beautiful drag, and I'm so used to
having that input. And I didn't realize how strong that
bond had become. I didn't realize how much I had
learned from them, how much I had picked up, how
much I was able to harness that power until they
were gone, And their absence has somehow taught me that
I'm potentially more powerful, I guess than I thought that
I would be. I think you see it as ears
moving around. You see it as a firm moving I
hear it as a tiny little wind chime in the distance,
if a wind chime was a spider web like sticky
like sticky tingles is how like? I hear it like this,
like like the chimes are clanging to something, they're sticking
on something. And I think that's how I know that
there's something up ahead this head that isn't ahead anymore.
Like a wind chime and a spider why don't make sense?
So putting those together.
Speaker 15: Is something's wrong here? Yeah, And I turn round to
the group and I gesture my hands downwards as in
crouch Town.
Speaker 4: Keep quiet. I think we're going up ahead. I think
I can see stay with me.
Speaker 2: So cool.
Speaker 1: So we see Grub upfront, and I think like crouched
a little bit on haunches. And it's slow, deliberate steps
forward through this temple dungeon, and then we see cow
that will kind of flit forward and then back and
to the side, and it seems like they're always returning
to behind Grub and just during okay, clear, it's clear
that the two of them have fallen into some sort
of rhythm without words, without verbal language, and Grub will
stop in the direction where they want to go and
look to cal and then Cow will go ahead and
move around the room and clear it. And then I
think there may even also be a moment where the
two of you identify a trap at the same time,
one through your echolocation and one through your ability, and
there's a moment where you look at each other and
are like, oh, camaraderie, you know, you know, I think hmm.
Speaker 4: I was just gonna say, I think Cow can probably
feel it in my fur. I'd like, I think that
that's the communication. If my fur is responding to the sound,
I don't even need to tell you because you're right
there and you can touch and feel the way that
it's swaying and the way that it's shaping around the
sounds and like mimicking the sounds.
Speaker 1: You know that to your left is some sort of
precious area that you could basically take a shortcut to
get here. The trap on the floor was not removed,
but that's because whoever went before you took the long
way round and they ended up going into this room anyway.
And I think as soon as you guys are like
in the hallway, you can look down and you see
there is a curled up dragon stone statue and its
head is clearly you can see. Oh, we can remove
this head from the statue and put it where it
needs to go. But one of you's going to need
to disable the sarcane trap if you want to take
the shortcut.
Speaker 4: I look around itself. Can you see what we have
to do here?
Speaker 2: Yeah, I can just leave it to me, and I'm
I'm going to see if I can disarm this arcane trap.
As I pull out some some tools, they look very mundane.
They look like the typical typical tools that you're like.
I think they're probably tools that look a lot like
Calabasas tools. But like a lot of the workings that
Zell has crafted, there are like ancient most fundamental rooms
either etched into these into these tools, or these tools
literally are in the shape of the room. So the
very structure of it is the ruin is the arcane magic.
And I'll work on sceneffican identify this ruine, identify what
this glyph is, and then disarm it.
Speaker 1: Yep, all right, let's do it.
Speaker 8: You can do this. I give you my second of
three blessings. I will give you two blessings rather than
an extra die. I can do either extra die or
two blessings, and I will give you two blessings and
the extra I can do post roll. But can I
do one for turn?
Speaker 2: Yeah? Okay, is what kind of row do you think
this would be? This is an ability of mind? This
is just mean having good I don't know.
Speaker 1: Yeah, Well, because you said you're a scholar, you're like
the scientist, so I think it would be a mind role.
Speaker 2: Okay, okay if you.
Speaker 1: Want to argue a lawyer. But I think that you.
I think that makes sense. And I think that the
I think the difficulty for this is too because this
trap is not the same thing.
Speaker 2: Yeah, okay, okay, yeah, I'll roll. I'll roll that.
Speaker 1: Then you got this. I believe in you.
Speaker 2: Okayop blessings. That will be very helpful. And see would
this be a beta check where you add two attributes
or would just be a single attribute?
Speaker 1: Uh?
Speaker 8: Roll?
Speaker 2: In this case, I think just.
Speaker 1: A single attribute. Unless I do think it could be
argued that you could do the you could do soul
if you wanted to. Oh wait, no, because I don't
think you've got that connection at the moment. So just mind.
Speaker 2: Yeah, just mind. Can I argue mind and shadow to
shadows like stealth reflexes traps?
Speaker 1: Okay, I'm saying yes, but not because of the reason
you think I'm saying yes. Okay, but yes you may. Yes,
you may.
Speaker 2: Always get t blessing and difficulty so too.
Speaker 1: Difficulty too. Okay, nice, three successes, successes, so you do
succeed this And only because you said the key word
of shadow, you will notice this is like void craft.
This is like you know what this trap is made
out of. And I just need a moment of solidarity
for those listening, the gms out there that are listening,
as the entire dungeon has basically been skipped by the
shortcut that was supposed to be their way out. So
just take a moment with me and go yes, yes,
So as you enter.
Speaker 8: Ye blessing.
Speaker 1: Yeah. So as you enter into this room, and you
may move your tokens in here. It is the room
to the left here, and as you can see above
that room are a bunch of animal statues right where
I think you can gather you know, maybe you were
supposed to interact with those to potentially get this dragonhead.
But you can see that this is the room that
you need to get into for the dragonhead, so you
may quite simply go up and interact with it. However,
you will notice that there do appear to be four
circles in the corner of this room where there are
made of stone, and they seem to be One is
a ring of what looks like sculpted wind, another is
a ring of sculpted flame, and the other water, and
the other one is just looks like granite sticking up.
And then all the way at the end is this
sleeping dragon statue with a strangely shaped head.
Speaker 2: Can I gauge what kind of dragon is?
Speaker 1: Ooh, that is such a good question. You can It
is an astral dragon.
Speaker 9: Okay, the same dragon type as ash Yep, that's right,
which is a very like long I didn't celestial type dragon.
Speaker 1: They've got the whiskers and everything like, oh of the stars.
Speaker 2: If this is a puzzle or some kind? And what
do you think?
Speaker 8: I have a question, but I forgot what it is. Yes,
here's my question. There we have these things. Do any
of them count as divine symbols or omens?
Speaker 1: Why do you ask? I think I don't think so.
I think it's the that's okay, okay. I would love
to be able to say yes, but I don't think
that they tequically count I.
Speaker 8: Love it when you say no okay, because when you
say yes, it's usually is this really dangerous?
Speaker 7: Yes?
Speaker 2: No?
Speaker 4: No, how far away is the stone part from where
I'm standing? You said there was like a stone specifically
stone area.
Speaker 1: Yeah, so, well from where you're standing right now, because
you guys went to the right and then I think
probably you're you can see the fountain in front of you.
And then whether it's your echolocation or whatever it is,
your eyes you kind of like move behind you and
you notice like, oh, this shortcut here which leads you
and I will move you here this way. Yep, there
you go. No, So, the way the dungeon was designed
was to go to the right and up and all
the way around to this room and then once you
beat this part, you could then you take the shortcut
and leave, you know, like a video game, but you
have discovered with your epic role the shortcut. Yeah, so
into this room here you can see the circular bits here,
so there's a little bit of stone steps that lead
upward into this area and you can see the like
the wind and the yeah thing, and then the sleeping
stone dragon here with the very strange shaped head, which
I think you see there's like maybe a line around
its neck as if it can be removed.
Speaker 4: I I'd like to agnol with Cal. I'd like to
look at Cal and just make sure that the room
has been sweeped. Cala's fine about the room being sweeped.
Speaker 1: Cal gives you a thumbs up.
Speaker 4: I'd like to go and look at the stone this
this stone circle is. It doesn't matter which one it is.
Speaker 1: It doesn't if you want to pick one, just so
I visually know which one you'd like.
Speaker 4: This one here here, yeah, yeah, Okay, I'm still I've
still got my eye on the group, but I'm looking
to see if there's any kind of cracks or any
kind of I'm just I'm just having a look around it.
It seems to Grub to be the the thing that
maybe might fall Like I'm more concerned about it falling
on cow than anything.
Speaker 12: This is where the decision comes from.
Speaker 1: Oh okay, oh my gosh, adorable. So on closer inspection,
this circular stone sculpture, it looks like it like comes
up out of the ground and when you get up
close to it, no mistaking it. These are this is
a sculpture of class out in a ring on the ground.
And then you snap your head behind you and you
notice the one directly opposite It looks like it's a
ring of fire and flame. And then you snap your
head again, now this time to your left, and you
notice unmistakably the shape of waves. And then directly opposite
of that one, it looks like just carved stone, maybe
jutting up like granite or a stalagmite.
Speaker 4: I'm gonna look Tazelle.
Speaker 12: Are you saying this?
Speaker 2: Yeah, I have an idea, but I don't really have
the I'm not as young as it used to be,
so might need to help with this. I think that head,
or the dragon, it's so, but it seems more lucky
in the head can be moved or started into one
of these maybe or.
Speaker 8: Twisted perhaps, but one when when you say it's a
strange shaped head, do you mean that in terms of
for dragons or that something seems like talk about it
in terms of construction.
Speaker 1: Uh, in terms of construction. So this dragonhead looks too
big for the body of the dragon that it's on,
like it doesn't belong on this statue.
Speaker 8: M h, there was that statue without a head. Perhaps
these things are ways to move from one place to
the next.
Speaker 2: You can give it a try.
Speaker 8: I bet it's heavy that I just look over at grub,
you know. But I would like to make a nature check,
a world check to assess because we passed by that statue.
The headless one same type of dragon?
Speaker 1: Yes or no? Right?
Speaker 8: Like you know what I mean? Because we have different
types of dragons? Are they all the same type of dragon?
Is this head match to that body in terms of
dragon type? I guess is the way I would put that.
Speaker 1: You're a dragon writer. I don't think you technically need
to roll for this, but it's more fun to roll,
so would you.
Speaker 6: Like to.
Speaker 8: Sure?
Speaker 1: I think the difficulty is one though.
Speaker 8: Let's see basic check. My dice pool size is three
because I have world and then I have one blessing
because I'm an arbor and I know these things when
investigating world related situations. One success.
Speaker 1: Okay, yes, so yes, it is the same. So it
looks like this one. The head of this one is Pire,
and the body of the other one is Pire. The
one without a head is Pire, but the body of
this one is an astral dragon, so it's definitely has
the wrong head attached.
Speaker 8: Yes, this one, this head belongs to that statue in
the other room. It has been moved here. This could
I imagine it should perhaps be on that other statue.
Speaker 2: Perhaps makes sense.
Speaker 8: Perhaps the other thing is this is pire pile is fire.
What if we before we move we point the head
towards that flame circle there before we remove it? See
what might happen.
Speaker 4: That?
Speaker 8: I'm just looking assessing how much how much plant like
there is in this room? Like it's just like, i'mlike,
how many plants do we have? Where are we at
right in this situation? Like I'm assessing this room in
case moving the head at all does bad things?
Speaker 1: Right that, I'm just like, let me you can look
around me?
Speaker 8: Where are our plants? Yes? Perhaps moving this so that
it points towards the fire might do something before we
try removing it completely if it twists, but it looks
like it might idea it But I imagine grow up
wants to do this.
Speaker 2: Do you think you can turn the ahead of the
statue towards the more fiery of those platforms? See what happens?
Speaker 4: We can give it a go?
Speaker 12: Can I just walk up to it.
Speaker 1: And we're gonna you're gonna roll to kind of of
strength to try to do this absolutely difficulty to.
Speaker 8: Okay, I would like to help myself in between that
I would be arranged with.
Speaker 4: This full under a basic check this role, yes, yeah,
and act I think if I'm helping you get a bless.
Speaker 8: One forty seven.
Speaker 1: I think the one forty seven lists all the actions
you can do in their cost to get an advantage.
Speaker 2: Yeah, I want to assist you here, uh give you advantage.
I believe it's just a bless.
Speaker 4: Okay, So I am with me.
Speaker 12: So I'm rolling my dice pole size on my.
Speaker 4: Body stuff.
Speaker 12: With a with one bless.
Speaker 4: Yeah, and it's a difficulty of what's the difficulty.
Speaker 1: Maybe for you? I think too that's hard but not legendary.
Oh that is a five two and a three.
Speaker 8: I We'll use my last devotion die and give you
another die.
Speaker 4: I want to make that roll again, the same role
again or add to add a D six yep, So
just roll the.
Speaker 1: Just do one D six role so you can even
just type slash our one D six in the chat
if you want, and then we'll just if it's a
four five or six, you succeed. It is not now
I'm not done with my offers, So you can do
a shadow die if you would like, since you're out
of hero point.
Speaker 4: I'm just saying, like, as scared as I am of
the Shadowed Eye, I feel like this makes narrative sense.
Speaker 1: I feel like it.
Speaker 4: I'm strong, Like it's it's wild that I failed this, like.
Speaker 12: Like when the shadow dies as.
Speaker 17: It's like yeah, yeah, yeah, yeah, I think you get
to use two I think you get to use two traits, right,
it says for checks, it's two traits, two attributes.
Speaker 2: Yeah, yeah, basic check usually two attributes.
Speaker 1: So you could do oh yeah, like body and another
one if you would like.
Speaker 12: Is that what I should have done for that role?
Because I only did one?
Speaker 4: Oh I only rolled body, but I would potentially argue
that I should be able to roll both Body and world.
Speaker 1: World would make sense world together.
Speaker 6: So you can just this time, yeah world, just three world.
Speaker 1: Yeah I wondered when you were only rolling three die.
Speaker 12: Sorry I got that wrong.
Speaker 5: It's just rolling bodies too.
Speaker 2: I did the same ye at some point.
Speaker 4: Yeah, my world is too, and with the Blessed count
on this as well.
Speaker 1: Because yeah, four or five or six.
Speaker 12: Ye So what do I need to succeeded this?
Speaker 1: So you need to success five or six?
Speaker 8: Yep, and you have one.
Speaker 1: Because yeah, you have one, So you just need one
die that is a four or five or six and
you got it. It says it's a failure, but you
got a five. Yep, you got a five and a one,
so that means you have succeeded.
Speaker 7: Yep.
Speaker 4: Okay, this echo location is just like man like, it's
so hard. I think I've been I think I've been
so like tuned into the sound that I sort of
forgot about my body, like I'm in another plane, so
I forgot about this physical strength. That's the only narrative
thing that makes sense to me about it.
Speaker 1: Yeah, it's it's also difficult. So I think you go
to maybe try to turn the head and it will
not turn, by the way, So even though you're as
strong as you are and you have rolled a success,
it does not look like it was meant to turn.
So I think the way I'm going to interpret this
like initial stumble, is actually that you're trying to do
what they told you to do, and then eventually you
just go forget this and you just yank it off
and the whole head comes off. Yep. And so there
you are now holding this pior dragon head in your
hand made of stone.
Speaker 11: Yeah.
Speaker 4: I feel like I balanced it on my shoulder, like
it just comes off and just rest it on my
so it's like my head dragonhead right next to me. Oh,
just poize.
Speaker 2: Probably honestly easier. Maybe I think the idea of like
maybe if you place it on and I think you
described one of the pillars as being like almost like
a flame was not flame, Yes, yeah, it was flame.
Speaker 1: It's not a pillar, but it is a circle of
flames a flame.
Speaker 2: Yeah, I would be like, I think maybe the idea
of placing the head first, at least before we had
it put onto the dragon's body, that you placed it
into one of those circles of sculpted flame.
Speaker 4: Can I see anything where the head was? Is is
it like hollow?
Speaker 12: Is there anything there?
Speaker 1: Or just catch it? It looks like there is probably
so there's like a stone piece that's like jutting out
kind of like a peg almost, and then there's a
hole where it looks like there is supposed to be
a head on this dragon, but it's not supposed to
be this one However, this one did technically fit on here. Okay,
but it's very clear to you that you know, it
was kind of like almost forced in. It wasn't supposed
to be here. Somebody is trying to either misdirect or
cover tracks or something.
Speaker 4: I'm going to take it over to Zell and like
offer it, do him to put in the fire.
Speaker 2: I I want to. I'll try. I mean, I'm a
black sefe. I'm not weak, Yeah, definitely not.
Speaker 1: I'm not as strong as Grub. And I think narratively
it's cool. I don't. You don't have to roll for it,
but I think narratively it's cool if it Grub hands
it to you like it should be no big deal,
and then we just see the os you like and
then you're like, okay, it's.
Speaker 4: Not all malicious on grubs par There is not that.
This is like, oh my friend has got a really
great idea. Cool there you go, like it's your term
like TAC team, like.
Speaker 2: Yeah, i know I've got this. I've got this thing
like between my legs and kind of.
Speaker 1: Yeah yeah yeah yeah. And like also if it was
you know, a movie or an anime or something like that,
you know it's zoomed in to you as you grab
this and you go and then when we when we
cut out, it's just baby steps that you're like, you
kidd me, been saying big steps. But you do get
over to you do get over to this circle of
stone flame and you place the head as gently and
delicately as you can, but it's really more likely squads,
and then just let's go. And as soon as it
hits the plate underneath it, it does light up with
golden and red magic and then the eyes of this
stonehead of the dragon glow and they are imbued.
Speaker 2: Hey, so that's done something what I'm not entirely sure.
Oh you are right, Yeah, I think I just forgot
to let my legs. Wow, I said it, and I
was like, I didn't mean to like that, but I
asked you.
Speaker 1: It's very funny for those listening who have no idea,
or it might be new. I have injured my back
and that is exactly how I did it. I forgot
to live with my way.
Speaker 2: He be literally dragon's head without little legs.
Speaker 8: I just do it like a little bit of rub
on the lower back because I got powers to do that.
Just make it feel better.
Speaker 4: Thanks, little one.
Speaker 12: Come and have a look at this.
Speaker 4: And I'm going to go and grab cow by the hand,
like my hand like like completely enveloping cows, not as
a hold my hand. It's not as hold my hand
as a come here. This is important gesture and like
drag you forwards and like U oh, can I uh lift?
I was about to lift you up to show you
the top of this head.
Speaker 12: And I caught.
Speaker 4: Myself just as I realized that I was about to
be rude.
Speaker 12: Uh can I?
Speaker 4: I just want to put you up on the I
just need you to have a little look at can you?
Speaker 5: And cal just kind of does the tiniest squat and
jumps up, just expecting grub to catch them.
Speaker 4: I G Yeah, I am absolutely ready for this. This
is the most important catch of my life, just.
Speaker 5: Like pairs ice skating kind of lift.
Speaker 8: Maybe in a corner or cat half the time of
my life.
Speaker 4: Yeah, I'm ready.
Speaker 12: I didn't know that I.
Speaker 4: Had to be ready for this, but I'm ready for it.
Maybe maybe I hear it as opposed to see it.
Speaker 1: Yeah. For some reason, I'm also imagining that you you know,
kind of like straighten up and take a showmanship pose.
For some reason, like we have no idea why, but
you kind of just like do like, oh, I don't
know how I knew this to do this, but out
here and here I am and yea, yeah, like I
saw this somewhere sometime, like the circus was performing in
the town square and I and there's yeah, there's just
a moment where Grub's eyes dart around like is any
did anyone see me do that? And then like.
Speaker 8: Everyone saw you do that?
Speaker 1: Everyone? Oh, I love it so much. Okay, So I'm sorry, cal,
what are you inspecting? What are you? I was so
enamored by what you were describing.
Speaker 5: I didn't even listen to what Grub was asking me to.
Speaker 1: You were like, yes, I do it.
Speaker 5: I just like I just saw a chance to get
out these and I did it.
Speaker 12: In that case, I'm gonna I'm gonna catch.
Speaker 4: Carl and I'm going to direct them with my hand,
both of my hands, I gon't lift the shoulder up anymore,
and direct them like onto the the peg where the
dragon head was.
Speaker 1: Was like, oh, yeah, okay.
Speaker 4: There's something, there's something here. There's something.
Speaker 12: Was that the right head?
Speaker 4: What was he?
Speaker 2: Can you tell?
Speaker 5: I'd like to inspect it.
Speaker 1: Yeah, let's go ahead and do a basic check. Okay,
you have anything special that would help you in this instance, in.
Speaker 5: Particular my gumption and I love it?
Speaker 1: I accept? I accept. So let's do mind And I mean,
what other stat would you like to use here? Because
I was going to say gumption is soul and I
mean that's you know, but I don't know what kind
of your what your build is.
Speaker 3: At the moment, I will say, I think because shadow
is like stealth, and yeah, yeah, I think that that
makes the most sense to me in terms of Cal's
evaluation of thievery and attention to detail coming from shadow.
Speaker 1: Yep, So let's do mine in shadow okay and difficulty.
Speaker 18: To okay, okay, would you like to use a shadow die.
Speaker 1: Or you could use one of your hero points because
you haven't yet?
Speaker 5: Oh that is true? Uh yeah? And does that? Do
I add? Do I just roll one more?
Speaker 1: Or so go ahead? If you.
Speaker 2: Cover to cover for here, I hear it, I hear
a point. He use one here point to bless it,
which is like count count one a single four or
you can use two to the.
Speaker 8: But if you do one, you have a four in there,
which would give you the two successes you need.
Speaker 1: Oh, Okay, I mean, but you'd have to succeed on
that one.
Speaker 8: Yeah, no, no, it's it's a blessing bless So.
Speaker 1: If you yes, sorry, if you do the bless you
do succeed because you do have a four in that role.
Speaker 3: Okay, I will just take away a hero point and
success maybe heck yeah, yeah, okay, so you do succeed.
Speaker 1: So I think I'm trying to think of how you
would know this or how you would do this. I
think it's a I mean, as you inspect the statue,
you can see that it was built not to hold
you know, the head that was on it. The head
that was on it was placed there quickly. I think
you can determine that it was kind of forced on there,
and there was some deceit involved. And I don't know
how you know that there was deceit involved, but your
criminal mind just activates and you go, you know what,
I would do this if I was trying to stop
anyone from going the right way?
Speaker 3: And did you say that the peg part is attached
to the base of the body of the statue or.
Speaker 1: The head the head of the statue yep.
Speaker 5: So there's an opening in the body yep.
Speaker 1: There's an opening in the body where maybe a different
head with a peg would go in, but this one
clearly goes somewhere else.
Speaker 5: How why does that opening?
Speaker 1: You cannot crawl in here? No, I would, I know
you can't. I mean, but you can see that there's
like it's not it doesn't go you know, too deep
in there. It's really just meant to kind of like
hold the head of another statue, probably one that belonged to,
you know, a smaller astral dragon that would match this statue.
But this one does look like you know, it is pire.
It does match the one that you saw that didn't
have a head in the other front room.
Speaker 3: Okay, yep, for the sake of brevity, I'm gonna very
quickly relay that in hushed tones to Grub, who is
the closest to me.
Speaker 4: And I'm gonna do the same like relate it backwards
as well, like pass.
Speaker 1: It this game of telephone happening between them, and I.
Speaker 2: Think we might want to see if we can get
the other head. There was another dragon statue we saw,
see if that maybe that head is removable. It didn't
seem right on that dragon's body either, So you can
check if that's the right one for this.
Speaker 4: Oh with the water.
Speaker 1: Water.
Speaker 8: Yes, yes, I'm just gonna march on back.
Speaker 5: Yep.
Speaker 1: So you march on back and.
Speaker 8: Follow a little bit behind, just in range, but not
saying anything, you know, just in case not you know.
Speaker 1: Yeah, you take a look one one second, you look
at this dragon and you recognize like, oh, yes, this
this head belongs on the body of this dragon. And
I think, based on your success from your previous role,
cal you're gonna go. Oh. I see they solved the
puzzle to get in here and then took the last
piece and moved it so that no one could potentially
follow them.
Speaker 18: Ah sneaking, m h.
Speaker 4: Am, I am. I gonna have to get my feet
wet to get this head.
Speaker 1: You if you want to pull the head off of
this one, you can, and yeah, you will have to
get your feet wet.
Speaker 4: All right, I'm I'm gonna open I'm gonna I'm gonna
take my back off my back and pull out a very.
Speaker 12: Small so I have a little I have a little
kit with me.
Speaker 4: It is utility gears as part of being a wanderer,
sturdy traveling cloak, a survival knife, and a small collection
of maps, or field notes. I'd like to unfold this
cloak that's in there and lay it out on the
floor and dust the fur from around my ankles before
I step into this fountain. And you it's like a
it's like a a toddler that doesn't want to get
in the bath.
Speaker 1: Yeah, I don't want to do this, that's perfect.
Speaker 4: But I do clumsily like step over the ledge of
this fountain and reach up to try and pull this off.
Speaker 8: We're going to do another yeah, and header the honey
Badger is going to sort of like bound over there
and assist you.
Speaker 1: Of course that you could a bless nice. Oh, so
go ahead and make another check and I forget the
seconds that.
Speaker 5: You used this time.
Speaker 4: Ye ye, difficulty is still too and the blessed is
one one. Yeah, and I'd like to just like give
the little honey Budger a little like a pet, just
a little yeah on the nose, just a little like acknowledgment.
Speaker 8: It's that strange topics. It's like clearly a physical but
also not like it's like it's a sort of like
a it is a physical being, but there's that kind
of almost like you mentioned that kind of the force
field it's sort of like that, you know what I mean,
Like it's got that sort of sense of force. But
also I think we.
Speaker 4: I think this honey Budger and I have this like
like the bus drive away. If the biker nod, the
ginger nodic as a little as a little something there. Success.
Speaker 1: Yes, so you are able to pull the head of
this dragon off of the stone, and as you do,
you hear a little rumbling for a minute, and then
the water or in the fountain slowly drains until there's
no water in the fountain at all.
Speaker 4: I shake off my fur, pick up the traveler's coat,
and step out of the fountain and dry, dry my
feet off, no wet feet. Is there anything that I
can see at the bottom of the fountain.
Speaker 1: Just the drainage. It looks like there are just some
holes down in there for water to either come up
or to be drained.
Speaker 2: There was a hole of wave wave sculpture. Maybe I
would fit there or.
Speaker 8: Yes, I think so as well, I'm gonna take this.
Speaker 2: I had to take This is the head of the
ash shore.
Speaker 9: This was an astrahead, right, This was not Astra No no, no, yeah, yeah,
So but you're correct.
Speaker 1: The water in the other real. Yeah, yeah, yeah, I.
Speaker 4: Know what you're going at take then to hear exactly
what what sales says. I'm gonna put this. I'm not
gonna put him through giving it to him this time,
and I'm just gonna follow him nice. Where where is it?
Speaker 12: Where is it?
Speaker 4: Which one believe it's.
Speaker 2: This one up here him? I correct.
Speaker 1: This, Yep, yep, that's actually that's correct.
Speaker 2: Okay, Yeah, And I'm gonna.
Speaker 12: And I'm gonna roll it kind of roll it down
my body.
Speaker 4: Their money is real, real low and hop it really gently,
far too gently, really in the in the water.
Speaker 1: Okay. And as you do that, immediately as soon as
this moon dragon hits the plate, you can see that
it lights up in this like brilliant blue and purple, indigirl,
and then its eyes are imbued with the same match
in color.
Speaker 4: We need to say there's Yeah, now the two dragons,
I guess.
Speaker 8: Right, I think you're the sense of where they were?
Speaker 4: Uh? Would I have I picked this up as part
of the echo location?
Speaker 8: Is this?
Speaker 5: Oh?
Speaker 1: You did roll a five on the extreme echolocation, so
absolutely you can. But I don't think they're here with you.
Speaker 5: Okay.
Speaker 1: It seems like maybe I don't know how I feel
like I feel like cal has relayed the intention, like
it seems like this is purposely doneotype. Yeah, I feel
like it's very clearly you can see that it's sabotage,
somebody trying to cover their tracks. But I also think.
Speaker 8: Like you know, understands on the earth.
Speaker 4: So in terms of the echo location, like did I
did I pick up that there were other dragons there
and now they're not?
Speaker 12: Or I could never I could never pin.
Speaker 1: You could never pinpoint that there were any other dragon
statues in here. There are other animals. You can get
the shape with your echo location that there's like a stag,
there's a spider, there's a goose, which is just my
not to you, and then there is also like a
little like beaver creature. I some snakes, yeah, and some snakes,
but no other dragons. I think actually, probably one of you,
if if Grub is saying, you know, I've sensed a
stag and a thing and two snake heads, one of
you is probably like, well, hang on now, two false
heads here, you know, Yeah, that's also there are specifically
two snakeheads, because you could try to put the snake
on the dragon and potentially fail.
Speaker 8: Yeah, listen, it may not be me best, but group
you are of the earth. Perhaps if we aligned, if
you stood in the circle, that might do something. And
I am not so much with air. But well, I
don't know, Carli Basus. You seem a bit nimble. Maybe
you are more aligned with air. Maybe we I know,
just not seem like it would work, but might as
well try.
Speaker 4: I don't know how many times I've got to tell
you that we're not getting married, mateb.
Speaker 8: No, not groom, No, right of course, but would you
perhaps it is a wild shot, wild shot shot in
the dark.
Speaker 12: I think you see my shoulders like relaxes.
Speaker 4: All right, all right, fine, all right, and I'll go
and march over to whichever one is the one that
looks earthy.
Speaker 1: Yeah, it's just well, I shoul.
Speaker 12: Just get this idea out of the way, shall we.
Speaker 1: Oh, I go into You're going to this one over here?
Speaker 12: Am I in the right one?
Speaker 1: Yeah?
Speaker 8: I guess you are.
Speaker 1: I need you both to roll defensively, please a defense check.
Speaker 3: Okay, this is and I just want to make sure
did I pick up on any traps when we entered
that room earlier?
Speaker 1: You did not? Oh mm?
Speaker 8: Hmmmmmmm.
Speaker 1: They certainly don't look like they're trapped.
Speaker 4: I'm just don't have a blessing.
Speaker 8: And my armor gives me I think a one. Yes,
we'll be or.
Speaker 5: Uh and uh.
Speaker 4: I don't know if this is relevant for this.
Speaker 12: This is part of my fighter class.
Speaker 4: Once per turn, when you moved through or past an enemy,
roll one D six on a five to six game
bless on any defense check when targeted by the enemy
who has passed.
Speaker 1: I don't think that's relevant.
Speaker 4: Yeah, weather, try you ask what's the incoming damage?
Speaker 2: People?
Speaker 1: Oh boy, roll me a one D eight just a
random one DY.
Speaker 8: Eight somebody not me. I cannot do it too.
Speaker 4: You're very lucky, all right, We're fine.
Speaker 1: Yeah, that's nice. Oh, no one of you is fine.
Speaker 8: I take all the damage, is all I do?
Speaker 1: Yikes? Okay, so you take two damage and I think
you know intrinsically, this isn't meant for you. This place
to stand is not meant for you. It's not necessarily
a trap, but it's clearly trying to imbuse some sort
of magic into you that you are not meant to have.
Speaker 4: So can we talk about how damage works in this case?
Speaker 1: Yes, because you take wounds not necessarily HP ticks. So
this would be a light.
Speaker 8: Wound for you, true, because my threshold, well that's my
heavy threshold and then my deadly threshold.
Speaker 1: And then when you take, depending on your like class
and type, when you take a certain amount of light,
those automatically transfer into the heavier hits and then you know,
if you leave them untreated, they become scar And yeah, it's.
Speaker 8: So I get zapped and a look, that a bad idea?
Then that was not a good idea.
Speaker 2: Yeah, I think, Cabasa, I have seen you come to
the conclusion of as well. But I'm guessing this is
more sabotage than anything. We have a brength through this temple,
sold whatever riddles and puzzles needed and made it impossible
for anyone else too.
Speaker 8: Well, perhaps we put this dragon head on the That
was my last idea. Put the dragon head for the
pied dragon on the pyre body. That might do it.
Because standing in this circle was a bad idea.
Speaker 2: Oh what do you think, Colos?
Speaker 3: So you'll look around and immediately clocked that Cal is
not in that room with you, okay, uh, Cal did
not come back with you guys, and had stuck around
the last room because I didn't want to slow us
down narratively.
Speaker 5: But I was trying to figure out if those were.
Speaker 3: Like coffin shapes in the room with the fountain.
Speaker 5: I'm not saying cal was looking to lift some stuff.
Speaker 1: Yeah, but they didn't.
Speaker 5: I didn't want to slow us down.
Speaker 3: Yeah, but I stayed in that room.
Speaker 1: They're definitely coffin shaped, but I think you know your
astuteness and trapped. They're not trapped. It looks like they
might have lut in there.
Speaker 5: Okay.
Speaker 1: I didn't want to slow us down.
Speaker 5: Okay.
Speaker 1: I checked for Luke.
Speaker 5: Yeah, I just would. I just would check for Luke.
Speaker 1: I was really hoping that you would do this because
based on the vibe you told me for the character,
what did I do? I put a bunch of it
in here, A bunch of shiny thank you, yep, thank you.
So U roll me one.
Speaker 16: Fifty twenty two doubles, which is special to me.
Speaker 1: Okay, let me.
Speaker 5: She was also lucky number, so that's twice.
Speaker 1: Yeah, you're gonna find something. Hold on, hold on, hold on, Oh,
I'm so excited for this. Hold on mm hmm. Sorry,
Oleander kind.
Speaker 8: Of freaks out after they after after this, like timing
wise right, they'll find it afterwards. But once Olander realizes
that that cow's out there, Olander's gonna kind of freak
and go rushing to see if they can find cow.
Speaker 1: Oh okay, and as you rush in, you'll be after that,
it'll be after this. Oh yeah, okay, because I'm kind
of yeah. I love the idea that you run in
as they are, you know, kind of a boo style,
pulling out the faith from whatever it is that they're
looking at. But let's see, you have discovered a crimson pike.
H a, and hold on, you also found a magical
item here. But I want to make sure that there's
one that's relevant. Oh heck, yes, this one because it's
perfect for you. Cloak of veil, so it grants blessed
on stealth checks. It cannot be disarmed, dropped, or stolen
when it is attuned to you. Ah, let's go, Yeah,
let's go.
Speaker 5: You let me know if you feel this is accurate.
Speaker 3: I feel like since cal would have immediately started casing
the joint a little bit when they first made it
into the fountain room, I would have already clocked where
I wanted to look. And the second they walked out,
I would have been grabbing stuff.
Speaker 1: Yeah. Absolutely, We'll say that your pack is full of
stuff because there are four things in here and I
put them in here for you because you told me
what your character was like. So what we'll do is that,
you know, will assume that you have maybe four hero
points now to use specifically for I found a thing
and it does this thing if you need it. Yeah, okay, okay,
Oh so convenient.
Speaker 5: And I think that.
Speaker 1: Might be when we come in, yeah and you see that,
you know, yeah, I.
Speaker 3: Think how would kind of be like in the hallway
on the way back with a pack full of stuff,
you can just do a quick, like casual lean on
the wall like a sub nod, you know.
Speaker 1: Yeah. Like, I'm just like waiting out here outside the
statue that you said that you were going to put
the head on, and I'm just been waiting for you
guys to figure it out.
Speaker 11: K anything.
Speaker 8: You rushed out this Calabos and many sess like so
should not separate from us, Milky danger.
Speaker 5: We're gonna get the head on that statue?
Speaker 4: Or what I have to ask a grob Where am
I going?
Speaker 8: It looks back quite up to the statue with the
headless statue.
Speaker 2: Yeah, it's gonna put that Pire dragon's head on the
Pire body and see what happened then.
Speaker 4: And you're you're sure this time direct day mate, specifically.
Speaker 8: If you want, I can do it. If you are
a two week oh self, okay, then I will.
Speaker 1: Bluff called baby huh ohh.
Speaker 8: Squat down, leafting with my legs. I will roll my
body of one uh plus my world because with this,
you know, natural items. Yeah yeah, yeah, yeah, yeah, yeah,
you think it is pretty good. My world is good.
My body is not difficulty too, if I remember.
Speaker 19: Yes, actually struggling and struggling not to be to be
that guy that I don't think I've programmed it in.
Speaker 8: That it is a complication, a complication once.
Speaker 1: Yes, I'm going to bank that complication. Oh I'm banking.
Speaker 2: That's actually scary.
Speaker 1: So you are unable to lift this, and you know,
just for the sake of you know, the way that
we've described all the characters so far, he is making
a lot of noise as he's doing this, and you
can hear the sound reverberate and again it's doing that
thing where it feels like the walls think this is
funny and it's carrying the sound farther than it should,
and you know that.
Speaker 4: I'd like to go and stop him immediately.
Speaker 1: Yeah, everlize, so you just like go over it and
you immediately like pick it up and yank it from him.
You don't need your roll. You've already succeeded to lift
this head, so you just like are able to pick
it up.
Speaker 4: I'd like to kind of like almost brace the room,
like I'm worried about I'm worried about this sound. Yep,
and I I'm just going to lean over to a
yander and just go sh turn my head to each
side and see if there's anything changed about the sound
in this room.
Speaker 1: Hears something, but it sounds like it's coming from above you.
Speaker 12: I'm gonna look up.
Speaker 1: There's nothing but a ceiling made of stone. It sounds
like it's moving to your left.
Speaker 4: I'm just gonna follow it.
Speaker 8: Yeah, I mean you put this the head on the
statue first.
Speaker 1: Yeah, you are carrying a statue or this head rather,
are you?
Speaker 4: McKay It was yeah, yeah, it was above us.
Speaker 12: It's over it's over there now.
Speaker 4: And a gesture with my elbow as I'm picking this
head up.
Speaker 5: I'd like to.
Speaker 4: I'd like to try and put the head on it.
Speaker 12: Do I need to roll for.
Speaker 1: That, you know, because you already succeeded to lift it
once before. So I'm just going to carry it over.
But do you You're just to be clear which head
are you putting on which body? Because you took two
heads off.
Speaker 4: Now Grub does it's not aware.
Speaker 1: Okay, just listening. Okay, so somebody instrap.
Speaker 2: I intructed the pie a head the fire fire dragon's hair.
Speaker 4: I don't think Grubb even knows which head they've picked up.
Speaker 12: I think this is a you.
Speaker 4: I was trying to make you make a full out yourself,
and then it's backfirely and now I don't know what
I'm doing.
Speaker 1: So you kind of like pick up the pire head,
you put it on the Pire body. You hear it
as it clicks into place, even though it really shouldn't
mechanically click. But you see the eyes light up again,
and you hear the rumbling of stone moving and then
it stops.
Speaker 2: Somebody's here, I'll stick it up my my better axe,
ready myself.
Speaker 1: And if you follow the sound, which I just imagine
that you're doing, like your body is now moving without you.
If you go back into the room where you were,
where the flames were, and down that corridor a set
of stairs has revealed itself that lead up.
Speaker 8: I make sure Carl comes with us. Yeah, valid, but no,
it seems to have nothing to do with thievery. Just safety.
That seems to be the only thing that is going on.
I don't believe in ownership, just just making sure that
cow's up there.
Speaker 12: What did you What did you say? You don't believe in.
Speaker 8: The ownership that is bourgeois? Right?
Speaker 4: Sure, now is not the time. And I'm gonna I'm
gonna look at Zelle like gel load of this guy.
Speaker 2: I think this.
Speaker 8: I want to for.
Speaker 2: Hiding my emotion here.
Speaker 1: Yeah, yeah, let's do.
Speaker 2: It, because I think the moment you look at me,
I definitely look away. And I'm gonna see if I
make it look like a casual doing a job. Yeah. Speak,
I think souls like the persuade, charisma. Yes, shadow, because
I'm trying to be deceptive. It's a soul and shadow.
You can tell me what you think the difficulty here
would be.
Speaker 4: Oh yeah, I don't die. It's probably caught you off guard.
I don't think you have had for me to make
this statement, it's quite it's not a very rob thing
for me to say something like this, So you wouldn't.
I don't think you would have gone through this before.
I don't think you would be prepared for me to
make it would take you by surprise for sure.
Speaker 2: Okay, okay, I think it would be difficulty three.
Speaker 1: Then I was like, yeah, yeah, yeah, yeah you can.
You can have a hero point for that. By the way,
willingly putting that difficulty harder because made narrative sense. So yeah,
as you look to.
Speaker 2: Zell kind of like almost you know, we're expecting to
get like a yeah, this, this person's ridiculous saying something
like that, there's like a look of we've done many
jobs together where we've been in dangerous situations, and almost
always z has been pretty calm, pretty collected. I think
in this moment there's like you see genuine panic on
Zell's face and has nothing to do with with with
what we're hearing upstairs. Or very quickly they look upstairs
and I think, without saying anything, without wearing a beat,
they start going upstairs.
Speaker 1: Oh is it following in what order?
Speaker 8: I middle I.
Speaker 4: Would have been first, I'm not moving from where I
wherever that just happened. If Zel's going to walk past me,
SOE's going to walk past me. I'm a bit I
don't know what to do here, and I'm just going
to stay where I am for the minute and watch
whatever is about to happen.
Speaker 1: Okay, Zelle's gonna go upstairs. Who's following Zell?
Speaker 3: I am can I threat assessing, checking for traps as.
Speaker 1: I go hmmm mm hmm.
Speaker 8: I send head up and then I stay in the
middle between both groups so that I'm always within helping range,
and I send Heather forward.
Speaker 4: I'm going to follow them up the stairs, but not
after like walking over, like through the spot where Zell was,
and like you see me try and touch the walls
as if I'm trying to do the same, like remember
a thing, Like I'm trying to do that same deep
breath and understand what this means where this place is,
but it's not it's not the place, but it's the
only thing I have to hold onto.
Speaker 1: Yeah. How long do you wait before you follow them?
Speaker 12: Seconds?
Speaker 1: Yeah? Okay, yep. So you have a moment where you
kind of you're you're touching the wall and you're waiting,
and then you feel this like, you know, your gut
kind of twist as you realize you can't really you know,
it's the only thing you're holding on to. You're looking
for something else it's not here. And then you go,
I can't, I can't do this right now. And yeah,
you follow them up the stairs, up the stairs, waiting
for you, it would seem is an individual that you
do not recognize. He is holding what looks like a
tone and arcane tone of some kind. He was deep
in study, and now he has turned and is waiting
for you to approach. Now he is where robes. His
horns are decorated like he's got tattoos that go up
around his horns. His eyes are a glowing yellow. He
has a wings. They are extended and also decorated, not
adorned with tattoos, but gold jewelry. It looks like he's
got piercings along his wings. Here you it looks like
have moved to a different room, like there is some
sort of planar travel happening here. As you walked up
these stairs, it looks like you're overlooking a city. You
can see out the window behind him. There are two
for our little assessing of traps and tricks. There are
two armored statues that you know are going to come
to life here in just a moment, so you know
that immediately, Cal, So there are three enemies here in
the room, and also make me one more stealth or
sorry shadow, and mind roll Cal and I'll give you
guys over to the map here.
Speaker 5: And is this for just a blanket one or is
it for something and it's.
Speaker 1: For a trap or specifically?
Speaker 18: Yeah?
Speaker 5: Okay, so I get my two benefits, then.
Speaker 8: Hm, that's no good, no good at all.
Speaker 1: And I'm going to put you guys here on the
map and then you do your positions here.
Speaker 5: What was the difficulty?
Speaker 1: Three? This is hard, yo. Total success is three. But
you also rolled two ones, which means there is a complication.
Who was first in the walking order? Yeah, yeah, it
was you, So if it is okay with you, I
think the complication is that you step on the trap
before they're able to warn you, since you were the
first one. So as we see Zell step forward, maybe
he is, you know, kind of feeling the tension overwhelm him.
He grabs his weapon immediately gets ready and just a
second too late, here's Cal go Wait wait wait, wait, wait,
and he looks down and sees that he has stepped
onto a rug that was covering an arcane trap very
similar to the one that was disabled. The rug immediately
lights up and begins to disintegrate, revealing the trap beneath.
And you are stuck. You cannot move for three turns
unless you have some way to get out of it.
Speaker 8: Mm hmm, okay, I would.
Speaker 2: Like to.
Speaker 8: Cast a spell in reaction.
Speaker 1: Oh yes, let's do it.
Speaker 8: It says this essay a wound. I know if this
would count as a wound or not.
Speaker 1: He's not. Yeah, it's not a wound.
Speaker 8: It's a that I can't because it's a uh help
with harm. It's smith, I think interposed.
Speaker 2: If it's I don't know, if something you run into this,
I wouldn't.
Speaker 8: Say technic ant thing argument again, Yeah, yeah, so I can't.
Speaker 1: And I do think that Grub is like last. So
technically with the system, is I go or the enemies
go after you guys go, and you guys get to
choose who you know is ready first. So but I
think narratively it makes sense if for rub is the
last one before I go.
Speaker 12: Yeah, ordinarily I would be first.
Speaker 1: Yes, so this is probably freaking you out a little bit.
Why don't you go ahead and take a hero point actually,
because I imagine this is incredibly stressful for you. Okay,
and I'm going to tell you something else. I'm very
new to the system, so what is balanced? I also
believe that the world is imbalanced and battles aren't going
to be balanced, So just be careful and try not
to die.
Speaker 5: Life isn't fair.
Speaker 2: To take away. I'm definitely phrasing God.
Speaker 8: Yeah, all right, I start casting a spell.
Speaker 1: Yes, what do you cast?
Speaker 8: I sort of put I have my wand out right
and I begin to sort of hum. It's like it's musical, uh,
the sort of these chants of the earth. And I
so I question, which which are our squares? Like what
are what is our what are our squares? Oh? I
could put what our distance?
Speaker 1: I could put the grid on, but I don't really
want to do all of that math. So just tell
me where you want to move and I can or
where you want, because the distance in this too is
also use your best judgment. Yeah yeah, that's thirty Yeah, yeah, yeah,
that's totally fine for like a cone. What are you doing?
Speaker 8: No, no, no, I need to get within close so
I have to move and then I can.
Speaker 1: Cast yes, okay, so yeah, I would say the steps
because technically close in in this system isn't necessarily like
right next to him. You can still be like five
yeah yeah, yeah, yeah you can yeah. So yeah, yeah,
I think that edge of the steps here, so like
right there is within close to the Yeah okay.
Speaker 8: So something to note is that most people have like
a move of like six, I would say something like that. Uh,
and Oleander is exceedingly fast generally, but also when he
has his honey Badger with him, he's also exceptionally fast,
so he can get he can move up to eight nicely.
Speaker 2: Wow.
Speaker 8: Yeah yeah, so I think he's that's like what you
don't get up to. So I'm gonna eight squares.
Speaker 1: Yep, that's totally fine. But also you're not moving over
the trap. Just to be clear, I know you're pink
lines as you are, but you wouldn't do that. So yeah,
but I'm not gonna yeah, I'm not gonna be like
you gotta do that. This is narratively super cool and
we're a little over time anyway, so go for it
where you want to move, So.
Speaker 8: I'm gonna zoom right behind them. And then I'm going
to cast this spell yep, and I hope I do
very well. I'm going to try to hit the main guy,
but we will see.
Speaker 1: Also, just as a reminder, list of actions is on
page one, so yeah, go ahead.
Speaker 8: And so we have four action points. That's been my
first one to move, and then I get five for
my spell casting. And I'm going to get a blessing
on this. Oh and I'm going to get a second blessing,
I believe because of my perk. Oh my goodness. Yeah, okay,
let's see what I do here. Okay, that'll be I believe,
that'll be two. And okay. The difficulty is to this
kind on how much man I is spent on the yes,
and I don't think this is actually a very high
cost man of spell to not adding anything to it.
So but I don't make it plus.
Speaker 2: Yeah, one to five is one success that's needed. And
I'll say if it's steen that good.
Speaker 8: Yes, it's a mano cost of two. Uh, and I'm
not actually adding much onto it. So I cast, but
I don't get extra. I cast this spell, and the
plants grow and cover up a three square area around
this main guy. And what happens is he now has
like a troubled terrain. Right, he's a he's a he
now has difficult terrain about him. This this fellow, ye,
this creature. Everyone else gets a bless because of my
connection to nature. If they cast spells against him for
their turn. Nice.
Speaker 1: Uh it's out of fame, by the way, you said,
this creature, but it's the same same race. Ye as
as zel I almost said. Nice, I've been saying the
whole time.
Speaker 8: Yeah, okay, yes, So this sort of puts these these
like uh these this this growth comes in and like
makes it difficult for him to move and makes it
a bit easier the magic in it for my fellows
to do something.
Speaker 1: Okay, mm hmm perfect. Who is next?
Speaker 5: Okay, I will go next. And I just want to
make sure you said we have four action points per turn.
Speaker 1: I'm less you have a special ability that grants you
more or something like that, or a cool spell. But okay, ye.
Speaker 2: Your fortune points by turn. And then if you don't
use all of them, those old ones stay and you
get into the four so you can like you want
to them a little bit.
Speaker 1: Yep, you also get them. You get to keep the
unspent ones when combats over as well, which is interesting.
Speaker 5: Okay.
Speaker 3: I think what I want to do is, uh move forward,
because I think I'm too far right now to do
arranged attacks.
Speaker 1: Oh no, right not what's what's your arranged attack?
Speaker 5: Is that I have my short though yes, close slush
far range. Yeah you're good.
Speaker 1: Yeah, you're totally good.
Speaker 5: Okay, yep.
Speaker 3: It says attacking from it and game plus one die
on the attack. Does being unseen count as being hidden.
Speaker 1: If you use a hero point? I will allow it
only because he was expecting you when he heard the
thing downstairs. But you're squirrely, so I'm willing to say yes.
If you want to use a hero point for it,
you can be hidden and get extra well.
Speaker 3: I don't, Uh, I can become unseen on my own.
Speaker 5: Oh so I just want to make sure ye ye yeah,
yea yeah, yeh yes, yes it is so.
Speaker 3: I get three fractured dice each session, so I'm going
to spend one to vanish nice. When I do that,
I have to roll a D six because I have
something called a fractured clock.
Speaker 5: You I'm adding six to my fractured clock. It's not
you want to hit twelve exactly and then you get
a lot of bonuses.
Speaker 1: Yep.
Speaker 5: Wow, so that's good. And now I would like to attack.
Speaker 1: Okay, yep, go for it.
Speaker 5: Okay, okay attack. Sorry everyone, this is my first.
Speaker 1: Oh that's okay, that's okay, okay, we're learning together.
Speaker 3: Yeah, and what is it for the dice pool primary
attribute plus weapon bonus?
Speaker 5: Okay, but we got it? Six, you got it. Let's go.
Speaker 1: Also, huge shout out while we're doing this to Drag
who did the macros to make it look pretty look
at and it did all the math.
Speaker 5: So yeah, I was gonna say thank you, thank you much,
thank you.
Speaker 1: Yep.
Speaker 3: Okay, So I did roll a six in there. So
total light wounds from dice to total damage.
Speaker 1: Six okay, perfect, amazing. That's something I didn't see your
thing come through here. Yeah I don't see the roll yet.
Speaker 5: Oh it's popped up for me.
Speaker 1: Yeah. I totally believe you. It's just gonna take a second.
Yeah yeah, yeah. Okay, So it was how much damage?
Speaker 4: Uh?
Speaker 3: Two damage two light wounds I'm sorry, six damage to
light wounds.
Speaker 1: Okay. So the NPCs don't take wounds, they just they
have a hip point pool and they take hit point damage.
So a drack included the conversion in there for me.
So the six yeah, yeh. Take just the quick question
on a scale of like one to normal, would you
say that that's the normal amount of damage you do
in a turn?
Speaker 5: Did you say that the normal? Would you say that's
on the low side?
Speaker 8: Baby screw?
Speaker 5: Alright?
Speaker 1: I have.
Speaker 3: Yeah, yeah, yeah, yeah, yeah, more action points, and I
think what I would like to do. Also, just to clarify,
I have abilities that I can spend grit to use.
Do I spend action points to do that ability?
Speaker 1: And I think so? I think you use one or
the other? Is that correct?
Speaker 3: Right?
Speaker 15: Yeah?
Speaker 8: I think yeah, Because I mean if you do man
of points, I have action points for it. I think
that that's true.
Speaker 1: Oh yeah, okay, so brit is your version of the
man of point.
Speaker 2: Ye ye, send one action point even with grit stuff.
Speaker 3: Okay, So I would be spending one action point to
do something that requires grit.
Speaker 5: Got it? Okay? In that case, I think what I
will do. I'm not seeing a grit cost for these, So.
Speaker 7: Does is that?
Speaker 8: Ayah?
Speaker 1: Wouldn't say there's no? Great?
Speaker 5: Okay, I do it.
Speaker 3: In that case, I will do another two action point,
spend for the attack and then I'll do my free
thing afterwards.
Speaker 5: Okay, And I'm just gonna like I'm rapid fire back to.
Speaker 1: Back, adorable little mouse creature and all born with a bow.
Speaker 5: I mean, I sure I am trying.
Speaker 1: Also, the bowl, the bow was stolen at some point
from somewhere, Like it's like an ornamental bow that you
stole from some statue and you.
Speaker 5: Were like, I'll take that, yeah, one thousand percent.
Speaker 2: If I wasn't first in his place, I like you took.
Speaker 1: That, But.
Speaker 4: That was.
Speaker 5: The town square statue, so much better.
Speaker 3: I'm not sure I apologize. I'm not sure why it's
not poking popping up for you guys.
Speaker 2: Uh huh, I'm gonna I'm gonna do it quick to
roll to mind.
Speaker 1: I'm just gonna get my calculator.
Speaker 5: That's twenty one damage. Okay, yeah, better, Okay, I'm no
longer paniceyr.
Speaker 1: But wait a minute, hold on for real? So wait,
you did twenty one total? Or did you do twenty
one plus the six?
Speaker 5: Twenty one plus the six?
Speaker 1: Okay, we're going to be fine. We're gonna be fine.
We're to be fine. Okay, you do a significant amount
of damage to this guy. You hit him like twice
and he's just like, but he's stills up, He's still standing.
Who's next?
Speaker 5: Amazing?
Speaker 1: Wait, what's your reaction? Yes, I'm so sorry.
Speaker 3: End of my turn, and I can utilize my echo
because ghost what. So I'm going to move two squares
and leave behind a phantom echo.
Speaker 1: Ah. I love that so much. Okay, so I'm gonna
say I can put a grid up, But where do
you want to move to.
Speaker 4: Do?
Speaker 5: The suits of armor look like they've been activated yet or.
Speaker 1: Not yet, but you know it's going to happen any
second now, So you're leaving yourself open to your shadow
is going to be for this guy.
Speaker 5: Okay, cool, I think I would like to move up
closer to a big battye.
Speaker 1: Yeah, okay, where I can get. I'm gonna take over
for you guys, because I'm imagining that you kind of
do this thing where you you know, we hear this,
like and you've got this shadow version of yourself that
appears and you're reaching to knock another arrow in your
in your shadow spectral bow, and you scurry up the
banister here and if you want, you can be like
up on the banister right behind him ready to attack
him from behind. Yeah, as soon as the activates.
Speaker 8: Yes, I have a question that Drack would know. Can
we as it because we're all our side goes first?
Can we use our action points? Do I have to
take you some on one go? Or can we like
you know what I mean?
Speaker 1: What do you mean all in one go? You can
save them and hold them over. Yeah, so that next
turn you have sick.
Speaker 2: Honestly, it is kind of it's kind of smart to
hold it because if you use you only get your
new for at the start of your next time.
Speaker 7: Yeah.
Speaker 2: So if you use all of them, you can't do
reactions for example.
Speaker 1: Yeah.
Speaker 2: Yeah, so that's kind of likes either go all out
with your turn or hold it off for like reactions
until you next time.
Speaker 1: Okay, Okay, who's next? I believe that's grub right because
cell Zell is mobile?
Speaker 8: Yep.
Speaker 2: Okay.
Speaker 15: Uh.
Speaker 4: The first thing that I would like to do is
I'd like to go and help Zack Zach Sack Zach.
Speaker 1: I just did the same thing like call them almost
call them Zen instead of Zell, even though we've been
saying Zel the whole time. All right, yeah's how would
you like to help him?
Speaker 4: Physically.
Speaker 1: Yep. Okay, you want to like you want to try yep,
I know no other Like, oh my god, Okay, I
have an idea, and I think that you would know
this because you're in the world. You're kind of aware.
You've worked with Zel before. Maybe you guys have even
experienced this kind of arcane trap before, or whatever the
case may be. But I kind of love the idea
that you check him, you like, run and grab, like
you jump, leap, grab him and tumble both of you
out of the thing. That way, you're not technically touching
the floor, you know, you just do like a football tackle. Yeah, yeah, okay,
I would love to do that. Yeah, let's do it.
So if you don't have an ability, we'll do a check. Yeah,
what's up?
Speaker 2: Did the attack relatity come through or see that?
Speaker 8: Yes?
Speaker 2: Yes? Okay, cool, yep, fix it and what you're seeing bros?
Speaker 1: Now okay, awesome, Okay, thank you, you're the best. Okay.
So if you don't have like a cool ability like that,
let's just do a standard body and world check that
you were doing before.
Speaker 12: Yep, cool, let me go and do that.
Speaker 4: So this will be a basic check body unworld.
Speaker 12: Let's build it out.
Speaker 4: Oh, I really hope that does this check.
Speaker 1: Difficulty is going to be too.
Speaker 12: Okay, it's gonna be fun.
Speaker 4: Joe, have a it doesn't count as passing an enemy
going into this room?
Speaker 12: Does it count?
Speaker 1: Which though not yet? Okay, I'm sorry. I know you're
trying so hard, but not technically.
Speaker 5: I really want to do it.
Speaker 4: You will have to do it if a difficulty if
too mm hmm, you're bless.
Speaker 1: If you would like to use it, ye, okay, So
then you succeed not only by the one or the
two that you needed, but by third. So you do
this beautifully. What does this look like? As you you know,
kind of you're going to leap, probably your feet are
going to get off the ground right at the edge
of this arcane circle as you kind of leap, But
as soon as you grab him in your arms, neither
you or him touch the arcane circle, and so you're
on the other side of it. So go ahead. What
does this look like?
Speaker 5: Uh, this looks like.
Speaker 4: There's there's there's elements of the gymnasts that you saw
earlier with the like boosting up thing that we did
with cal.
Speaker 12: I think there's like suddenly this like moment of weird grace.
Speaker 4: And it doesn't make sense because look me, do you
know what I mean, this giant this giant badger with
like twinkle toes like this does it doesn't make any sense.
Speaker 12: And I think I just launch.
Speaker 4: As I launch, I like drop my bag off my
shoulder and I push myself up. And I think this
is where the strong pads came in, like right at
the start when I said, you can see that my
claws are there, But that's actually not the scary thing.
The thing is the muscle and the build up that
you can see around it. And I think it's the
way that my paws kind of push off off the
floor allow me to kind of like basically rugby tackle
Zell all the way at the other end of the circle.
Speaker 1: It's quick as well. Yeah, it's like and we have
the thud as it hits and then you're, you know,
the two of you are rolling onto the ground.
Speaker 4: I also turn. I want to turn in the air
so that I land on my left shoulder so Zell
is like on top of me, like protected from the floor.
Speaker 20: You do to deserve her, Okay, that's when we gotta
protect me.
Speaker 1: Okay, all right, all right, So the two of you
are out of the trap, so I'm gonna have you
here because you rolled that extra success. Uh. Colo, I'm
gonna say that Grub gets up right away, so you're
able to like get up and you're on one knee.
Uh and you look now as since the two of
you are on this side, I'm not gonna have you
roll for this because I love the idea that you
were kind of like on the ground. And this is
narratively how you're able to see that underneath the table
in on on like a cloth. It's clear that he
was hiding this from you is an unhatched dragon egg.
Speaker 4: Oh what color is it?
Speaker 1: It looks like the color of ash and I mean
ash the dragon, not ash the element. Oh so that
would be the purple hues of the astral dragon.
Speaker 8: Oh that's bad.
Speaker 1: Yeah, it's very bad. Now, Zell, it is your turn
because you were last and immobile and now you're out
of the thing, so you may take a turn.
Speaker 2: I mean I mean color action points.
Speaker 1: Oh yeah, sorry, do you want to do anything else?
Speaker 4: Yeah? Yeah, I would love to do. Okay, So have
I now rolled through a post a enemy?
Speaker 5: Yes?
Speaker 4: Yes, this is poised advance.
Speaker 1: You know what i'll do. I'll have you right here.
Speaker 5: So you roll immediately.
Speaker 4: This is this is really easily, but I just really
like that. I don't know why this is. This has
appealed to be something I never play a fighter.
Speaker 1: Let's see what you do.
Speaker 4: So is this poinson advance Once per turn when you
moved through or past an enemy, roll one D six.
The kid we're looking for for five horror six on
a five to six gain bless on any defense check
when targeted by the enemy you have passed.
Speaker 5: That is so cool.
Speaker 1: Okay, that is so cool.
Speaker 4: Do you want to use a shadow die, I'm gonna
I'm gonna leave it. I'm gonna I'm gonna admire the shadow.
Speaker 1: I'm just offering. It's there for you if you should
you choose to use it. That's okay.
Speaker 4: I U. I would also like to oh I should
have had a one D six on a defense check
as well. Oh goodness?
Speaker 15: Uh?
Speaker 4: And once per round when you successfully complete a combat action.
Does that did that first thing that we do? Does
that count as action?
Speaker 1: The fun It's like a one shot and I want
to see you guys in all your ability, So yes
it counts. Let's go.
Speaker 4: So once per round. When you successfully complete a combat action,
you may begin an unbroken sequence.
Speaker 1: What does that mean?
Speaker 4: Let's go, oh, oh, I might have I might have
screwed this up? Does that get Does the thing that
I just fail will count as an action?
Speaker 2: Yeah?
Speaker 12: We'll do, won't it?
Speaker 1: I would read it to you anyway anyway? Yeah, it's
an action. It was you were rolling a die for something, right.
I genuinely am not budging. I think that that's acted. Yeah, okay,
but go ahead.
Speaker 4: If your next action also succeeds, for example, an attack hits,
or you inflict a condition, you may immediately perform a
bonus action. Yes. Bonus actions are basic actions that cost
to AP or less, So I can't use spells or
like abuities. Your sequence ends if you fail an action,
do no sixes on your action, or make an action
that does not require a role it So I would
I would now like to.
Speaker 8: What's the best?
Speaker 4: Oh my god, what's the first way to do this?
I don't know what the action is here that.
Speaker 1: I want to do, but I want to igine want
to attack? Oh okay, yeah, I want to.
Speaker 4: I like, I want to come a little bit.
Speaker 12: I want to move further.
Speaker 4: I don't know how to do this, but I'm going
to explain. I want to move a little further over here,
and I basically want to like torn an attack.
Speaker 5: So is that just going to attention?
Speaker 15: Yeah?
Speaker 1: Yeah, yeah, yet focus on me.
Speaker 4: I haven't seen your secret.
Speaker 1: Your sequence requires you to make a role. So narratively,
I'm gonna you hear by saying you're chanting him, You're
drawing his attention right before you attack, and do something
that requires a role so that you think this is
a sequence going and.
Speaker 12: This is going to be an attack.
Speaker 1: Yes, check, that is good.
Speaker 2: So usually if if you want to do a role,
because it literally is action, it sounds like a distract action.
Speaker 1: Yes, okay, can you do that?
Speaker 8: Oh god?
Speaker 4: Okay, yeah, draw enemy attention, targeted alloy gains blessed on
their defense.
Speaker 7: Check.
Speaker 4: Oh h, so I have to I have to target
and out Well it's going to be zel.
Speaker 1: Yeah, you're blocking for Zelf.
Speaker 15: Yep.
Speaker 1: That makes total narrative sense. Also yeah, yep.
Speaker 4: Okay, so that's going to be a basic check. And
I'm going to roll this with my.
Speaker 12: Just the body or is this going to be body
and world?
Speaker 1: I don't think it should be world. I think it
should be hard. You're no, no, because this is the defend.
This is the distract.
Speaker 2: I think.
Speaker 12: I think, like maybe soul makes sense, Like I'm.
Speaker 4: Trying to protect a friend, right, So okay, we're gonna
have a dicebool sites of four. I don't have the
bless or the bane. What's the difficulty pbe.
Speaker 8: I don't think. I don't I think that. I think
a distract is just a I don't give to roll
for it. It looks like a just a regular like
an assist.
Speaker 1: If that would ruin the sequence, because.
Speaker 4: Well, hey, why don't Why don't I attack first and
then distract.
Speaker 1: Ye, there you go.
Speaker 12: I can attack first and then distract.
Speaker 2: Do that.
Speaker 12: Okay, so I'm going to attack, and that.
Speaker 4: Is my primary attribute plus my old.
Speaker 12: Bonus.
Speaker 4: I don't have a bless I don't have a bane.
Bonus l like wounds I think is zero because that's my.
Speaker 2: Bonus. So bonus like the bonus like wounds, bonus heavy wounds,
stuff like that is if there's so ability to add
extra damage to attack, yeah, which I don't think there is.
Speaker 1: I think her weapon though.
Speaker 12: Yes, so my my weapon has and I think it's hit.
I think it's done it. Hold on one second, let
me just read the weapon. H So my weapon is
a claw.
Speaker 4: It's literally just my clause in melee range plus one
bonus on a cret deal plus one like wounds.
Speaker 1: And it did rollers six, right, it's so nice nice,
So it's.
Speaker 4: Total damage six plus one is two sixes. Yeah, okay, okay,
but but I did roller six, which means that I
get my My sequence continues if your next action also succeeds, example,
an attack hits, or you inflict a condition you were
immediately perform a bonus action. Bonus nations are basic actions
that cost two ap or less. And now I would
like to do.
Speaker 1: The draftrat one thing or is that Yeah, it's just one.
Speaker 4: It's so yep, it's one, and I can do it
for free.
Speaker 1: Yep. So you have well yep, so you've got the
one point that you still spend, but you have one leftover.
Do you want to use it or hold it?
Speaker 4: So I've used I've used one for the one for
the use one action point for the role to get
everyone other way, I use the other one for the
claw and then the bonus action I got for free,
So I think I still have two action.
Speaker 1: Points yeah, so you don't have to use it? Yeah? Yeah, yeah,
yeah you want to or do you want to do
something else like attack?
Speaker 4: Would like to hold one of my action points? Because
this can this sequence can continue, I can have another
bonus action as long as I roll a six.
Speaker 12: Each sequence can grant up to two bonus.
Speaker 4: That is, let's go if you complete. If you successfully
complete both game plus one grit and bless on your
next time.
Speaker 1: Isn't the sequence well, isn't the sequence broken if you
do something that doesn't require roll So if you distract,
but we could say that you attacked twice. Yeah, we
could just.
Speaker 2: Say that you attacked twice.
Speaker 8: Okay, cool because attack is also only two ye, so
that's okay, yep, yep, let's do it.
Speaker 4: So I so does that leave me with No?
Speaker 1: That would leave you with points though I wouldn't do
it because the bonus was free as long as it
doesn't don't spend the point. Yeah, if they say you
don't have to spend the point, then yeah, you'd have
one point left over.
Speaker 8: Let me just talk.
Speaker 2: Yeah, so what they're saying too, Yeah, so what it's
saying is one for the tackle one I think one
for the attack I think clase attack one action point.
Speaker 1: Oh I thought it was too, so that explains that.
Speaker 2: Yeah, yeah, it is always two points yep, two action points.
Speaker 12: Okay.
Speaker 4: In that case, I will leave it here so I
will do the claw and I'll use my bonus action
to do the distract. I'll do that, but I won't
continue because I want to keep one action.
Speaker 5: Are you sure?
Speaker 8: Actually? But you can attack for free because an attack
is only as your bonus action. You can attack and
right because you then you might get a second.
Speaker 1: Bonus right, yes, okay, yes, he's a correct Okay, okay, okay,
we can do that is some clever girl math. I
love that.
Speaker 2: Oh my god, that was a help.
Speaker 1: Oh then your sister's so fun. Okay. And by that
I meant like, if you clever girl from Dinosaurs, not
not clever girl math like girl math like Okay, okay.
It was basically free.
Speaker 8: Because if you get this, if you get the six
on this one, you get to do one more bonus track.
Speaker 1: Actually yeah yeah yeah yeah yeah yeah yeah.
Speaker 12: Thank you so much, so helpful, thank you, thank you,
thank you.
Speaker 4: Okay, I do I have the blessed a little track
of myself?
Speaker 1: Do I do?
Speaker 4: I did I get the blessed. I think I did
get the bless when you miss blah blah blah.
Speaker 12: Your baby, I'm so sorry.
Speaker 1: He's so exciting.
Speaker 4: I'm so excited and my brain is going like faster
than my functional brain can go.
Speaker 1: So it's such a delight to see you so excited
about playing a fighter for the first time.
Speaker 12: You know, I never play like really characters.
Speaker 4: It's so funny. It's so funny. I'm steaming up in it. Okay,
So yeah, so I haven't got a blessed yet. We
hope that there is a blessed. And this is a
where it says the bonus l like wounds on this
macroade from Dragon? Is that.
Speaker 8: So I can put I think you put plus one one?
Speaker 1: Yeah, put one in here.
Speaker 2: You have to think you're you're clothes an additional wound, right, Yeah.
Speaker 15: You.
Speaker 8: Got a six second bonus, right, which now means I
can do the distract thing.
Speaker 5: Yeap.
Speaker 1: However, you don't distract because how do you kill this guy?
Speaker 5: I'm not even kidding you.
Speaker 1: That's why I was like, are you sure you don't
want to attack again? You're gonna obliterate this guy because
of the twenty seven damage that our little mouse frended.
Speaker 8: Whoa w.
Speaker 5: Let's go.
Speaker 1: So, how do you colo, playing a fighter for the
first time, kill this guy?
Speaker 5: What with your claws?
Speaker 1: No less in like a narratively cool moment of like,
I'm gonna protect my friend, how dare you try to
trap him in an arcade trap? And then I used
you happen to see the egg on the ground and
then you get up and you're like how dare you?
And like, oh, it's just so cool.
Speaker 4: This is like the utmost fury. And like, as a
character who I don't think often channels this, never ever
channels this fury. Suddenly it's there and it boils up
and these strong claws and I think, like there's this
moment almost like a real slow mo where you just
see that my claws just they're just out just a
little bit more like they just grow just.
Speaker 12: That time more. And I jump on this thing and
with my left or with my left paw, I claw
all the way through the side.
Speaker 5: Of the wing.
Speaker 4: You said that there were like piercings, they're all off claw.
I want to claw them through and use that hand.
The momentum from that hand and the resistance from from
that hand to pull me up so I can like
jump on top of them with the other claw as
I literally claw their eyes out, I would go into
the skull.
Speaker 1: Yeah, yes, amazing. And so then we then we see
Grub like collapse down on top of this villain. I
think we hear even a little bit of like whimpering,
and there's twitching of the one wing. But it is
definitely clear that Grub has taken this this guy out,
obviously with the help of cal. However, we're not done
yet because the armor now activates a light up light
because you because because this was very difficult. Yeah, that
was the big bad dude. You're supposed to kill him last.
Speaker 8: Wait, but you can still give the distract to us
to you can still do the distract.
Speaker 4: Yeah, yeah, i'd like to.
Speaker 1: I'd like to do that.
Speaker 12: So you get a you get a bonus, right, you
get a.
Speaker 4: Bless I believe, yes, you get a bless Yeah, and
I get a something else, a grit. I'll figure it out,
A grit, Yes, I get grit and a blessing.
Speaker 1: Yep. Okay, Now I think that means it is my turn.
You are so lucky that I didn't get to go
as this guy Venstel, by the way, is his name,
which you'll see because it was the name. You're right,
you're right, you're so so lucky. I didn't get to
attack with him. However, I am going to attack, and
I was going to attack Zell because he's standing right
next to me. But I guess I'm not going to
do that anymore. So this iron suit to the left
here will move and kind of its movements are very jerky,
it's very loud. It's probably a little bit painful for you,
Grub as your ears have been tuned to the you know,
cave underneath, and you're breathing as ragged and you're kind
of you just look over as you can hear this
thing is coming straight for you and it is going
to attack you now this Oh yes, I.
Speaker 5: Think I might be able to interrupt, Yes.
Speaker 2: But you go. I just want to ask you question.
Do I have a turn?
Speaker 4: Ye?
Speaker 1: First, you're right, yeah.
Speaker 2: I think as I see grub tear into this uh
edophane without I think this is literally what ten seconds?
I think a single a single round of ten seconds,
So in less than ten seconds, I see the grub
tear into this eedophane, and I think I turn. Kind
of my stomach churns, not from the display that I'm witnessing,
but from the egg I saw. Yeah, I think even
I I saw on the ground there, and I hear
the almost like animation of the constructs. These are this
armor begin to move and I'm going to turn and
if you're going to end its quickly, we abant to
end Cook. I'm going to burn everything I have as
I I am going to use Can I do this? Yes,
I'm going to use spell Echo.
Speaker 1: Yes.
Speaker 2: When you cast a spell, you may choose to activate
spellcraft and cast t spells at the same time as
a single.
Speaker 1: Action used the highest action cost nice.
Speaker 2: So I'm going to cast. As I grab my blade,
you see first I kind of swing my blade facing
it towards this armor, and you see an after image
of it kind of left behind, and you watch that
the art image almost slidifies into a single copy of
my blade, and it drifts six squares behind me. As
I sat in my blade echo blade, I believe it's
cord and it kind of just floats there behind me.
And then as in my actual action, I'm going to
reach forward and cast. Mm hmm, I'm going to cast
smiting camera and cool guardian as a combined spell as
first roll to see this even happens, and then I'll
describe what it looks like.
Speaker 1: Let's do it.
Speaker 2: So it is right. I don't have any blessed or
bane you have. You have a bless for me right
for my defense roles my defense?
Speaker 6: Yeah?
Speaker 8: Not in my circle.
Speaker 5: Good.
Speaker 2: I've got a decent role right now.
Speaker 1: Yeah, I'm trying.
Speaker 2: I probably shall use it at some point not yea,
I failed. Okay, you use that to your point?
Speaker 4: Now?
Speaker 2: I will you know what I want you hear A.
Speaker 5: Point for you TV.
Speaker 2: I want to use a shadow die.
Speaker 1: Just for you. Why not, Let's do it.
Speaker 8: Okay, okay, I.
Speaker 2: Did I need to fix that? Others going to do
you on here as well.
Speaker 8: D twelve.
Speaker 1: Let's do it.
Speaker 2: It's doing the thing where it's whispering again.
Speaker 1: Okay, now yep, no worries that same, I should fix it.
I think, yes, action fails, but a benefit arises. That's
silver lining.
Speaker 8: Okay, so.
Speaker 1: You were trying to what was your action again?
Speaker 2: I was casting my spell, my spells called a guardian
and smiting camera.
Speaker 1: I want to see it's a one shot. I want
to see your spell. So I'm just going to say
that that's the silver lining that's going to go. However,
it does have an effect, it does have a narrative effect.
But trust fall with me. It's going to be cool.
Speaker 2: Yeah, yeah, yeah yeahs. I reach forward, I think, I
point to my I swing my great act as if
I'm about to throw at this sheet of armor. Yeah,
but it never leaves my hands. Instead, you see a
spectral copy of this axe fly forward.
Speaker 1: It is so cool.
Speaker 2: Sorry you see the spectual Oh no, I want to go. Sorry,
I'm gonna go even weirder. Combination of smicing, hame and
cord guardian. So what you see is I swing my
arm forward and looking at me, You're like, you're like
a good ten feet away from this armor. You're not
going to strike. But instead you see a like three
or four times the size arm with a three or
four sized times axe spect your ax minking the exact
same motion, like very green lantern esque appeared as my
guardian swings this hammer down on this creature, on this
a suit of armor. If it does, it can do
the minimum damage, inflicts one light wound and mark the target.
Speaker 1: Okay, nice, and the echo.
Speaker 2: As this hammer slams. As Ax slams into his armor,
the hammer disappears, but I kind of spect your hand
kind of still looms over Zell And for the next
three rounds, this guardian gives me a raging echo, which
is when I deal a wound, the guardian deals an
additional wound intervene. Once put around, the guardian can reduce
the damage by the amount of manner I've spent presence
of light rather than two squares of me get plus
one to the defense score.
Speaker 1: Woo, which is gonna be grub yep, yeah.
Speaker 2: Over think.
Speaker 1: We also see so like as you go to throw
your axe, we see this iron you know, armor giant
kind of kind of move out of the way and
maybe even move and jostle like it's chuckling. Before the
then greater spectral axe comes in and like cleaves and
does some damage. We see a mark show up on
the armor plate, but there is no blood, no nothing
else that comes from it. But you have done some
damage to it for sure. Are you doing anything else
with your action points this turn? Oh, also the narrative
thing that I said. Nobody else sees this except for
maybe Cow, though I think Cow might be focused on
the iron giant in front of them, but the audience
definitely will see the egg glow and pulse in response
to this spell that Zell has just cast.
Speaker 2: I don't think I noticed this. I am locked down.
Speaker 1: Between the.
Speaker 8: I use those.
Speaker 2: That's two actual points. I'm going to use another two
to now close the distance with this suit of armor.
And as I do, you see that the almost residual
energy of this spell kind of it is still in
the end letters around the blade. As I use an
ability called blade weave. After casting a spell, your next
MANI attack builds an additional one light wound carries an
effect from that spell. So as I swing this axe,
we'll see if I hear yeah, let's go, no bless
additional light wound.
Speaker 1: Roll Yep, it did came through. That's three damage plus
the extra light, so that's two more.
Speaker 2: I don't I don't hit tho againing successes because additional Sorry.
Speaker 1: It's a total damage and that's all I read. Okay,
So would you want to use a hero point?
Speaker 2: I think I have hero plans, you.
Speaker 1: Do, gave her? Yeah, yes, yes, yes, you're correct. I
wanted to give you guys help in case you needed
it for this time you want to give a what's
the care I go, I just need it one success? Okay,
wait what you did do that? Or no? What did
that succeed?
Speaker 2: Or not?
Speaker 8: She did?
Speaker 16: Yeah?
Speaker 1: Okay, yeah, yeah, yeah, okay, okay, okay. So then it's
the it's the six and the extra light wound, right,
the extra two, Yes, it would be.
Speaker 2: It would be nine damage to it all nice And
as that strikes because of blade Wee, that carries this
effect of the one of the spars I've already cast.
So I'm going to double up on cold Guardian and
you see another spectral hand appear, and the Guardians going
like to.
Speaker 1: Are they like dragon claws?
Speaker 2: I think they're dragon Yeah.
Speaker 1: Man, they're like spectral dragon claws.
Speaker 2: I love that each end because that would be yes,
and I think I think I've be minded my turn.
That's some actions, all right, and now.
Speaker 1: It is my turn. And this is one of the
coolest things. I want you to roll. It is it
is very cool. I'm getting. I want you to roll
because it's not my fault if it kills you, because
you're rolling for it. So one of the cool things
about the system is when the enemy acts, you're going
to roll a one D twelve and then it tells
me what it does based on the table, and that
means that if it kills you in one hit, that's
not my fault. You rolled it, so drack. You go
ahead and roll a one D twelve because this guy's
attacking you, except the distract. I think play comes into
play here, which gives you a bonus on your defense roll.
Speaker 2: It gives me, it gives me a blessed myah.
Speaker 1: So don't forget that seven. What happens here, it's gonna
try to grapple you. It's going to try to, yeah,
grapple you and root you to the ground. So you
can still roll your defense roll to dodge. Okay, Yes,
you can interrupt me enemy movement. Yes, because he has
to go to reach and grapple him.
Speaker 2: Yep.
Speaker 3: Second question, yes, I feel like I didn't quite understand.
So we have to spend an action point to do
something that possperate.
Speaker 2: I think go ahead, Sorry, drec reaction cost an additional
action point, So like if it usually costs one action
point like to attack, it would cost you to do
as a reaction if it has if you're doing it
as like a grit ability usually count as one action
adding a grit if you're doing as a reaction of
kind of two actions and a grit.
Speaker 5: Okay, I actually think I think math in my math, right,
but let me know if I'm wrong. So I would
like to use two fractured dice.
Speaker 3: I have two left, yep, I'm gonna use my first
one to gain one action point of my turn.
Speaker 1: Nice.
Speaker 5: Nice, And I'm gonna use my second wife to.
Speaker 3: Interrupt enemy movement with a blur stuff, displacing them one
square and repositioning my soul.
Speaker 1: What yes, yes, yeah, yes, we'll do it.
Speaker 2: You don't have to roll for that.
Speaker 1: I don't think you just get to do that. Yeah, okay,
so that means this is gonna miss. Can we do
something where you roll anyway so I can see what
would have happened? I'm just curious for no reason whatsoever,
I I die.
Speaker 8: I think you're Shenanigans in the best way. That's what
I think.
Speaker 1: It might be.
Speaker 2: Right.
Speaker 5: Okay, wait, who who's rolling?
Speaker 1: What? So Drack is going to roll to defense?
Speaker 2: Yeah?
Speaker 1: Yeah, just to see what would have happened. Because we're
gonna do We're gonna do a little bit of not
real time travel, but narrative time travel where it's gonna
like the audience sees this before you come in and
spectrally move.
Speaker 2: Okay, uh seven, I'd have one glass. Uh And I
mean it's just a graphic. There's a really any incoming damage.
Speaker 1: I assume that's right.
Speaker 2: I see.
Speaker 1: I'm total success is three. Okay, So here's what I'm
gonna do because of that. Thank you for rolling anyway.
So let me think this through. I think that this
is worth two hero points for you. Oh am, I
gonna give this too. I would say it's for our
adorable little ghost, right because you chose to try to intercept.
So why don't you take two hero points for that?
Because you were trying to save your friend? Yep yep.
So yeah, this this thing like lifts its arms and
it's gonna come in and grab it and try to
grapple you, but cal stops it with a bit of
ourcane magic as it kind of stumbles and steps and
moves glitches maybe almost into a different space. And I
am going to move it one space away from you
a little bit here amazing, and you reposition yourself as well.
Where would you like to go?
Speaker 3: I think so I sequenced this a little off, so
I'm going to fix this really quickly. I spent one
fracture die to gain the action point, and then I
need to roll the one D six in case.
Speaker 1: Oh yes, okay, yeah, I get the twelve from it. Yeah, okay,
just to make sure. So after that this year now
yeah eight. Yeah, I was going to say eight.
Speaker 5: And then I spent the next one repositioning myself, and
I think I think it makes the most sense that
I'm still kind of close by. I think every positioned
myself on the.
Speaker 3: Others help with that one, yeah, yeah, okay, and.
Speaker 5: Then I will have to roll the other D six
after that one. So now I'm at eleven, and then
since I have an action point outside of my turn,
I can still spend it right now though, right.
Speaker 1: If it's a reaction, if you're going to do something
like that, yeah you can, but I think the reaction.
Speaker 2: Too reactions kind of as an additional action.
Speaker 1: You would save that at one remaining action point for
your next turn. It'll roll over though, got it?
Speaker 5: Okay, Okay, cool, all right.
Speaker 1: Awesome, okay, okay, Now the other iron Giant is going
to get up and move and unfortunately clamor over the
ledge and go for you oleander.
Speaker 8: So uh, I will note that it that is a
difficult terrain for it. I have a three square radius
of my difficult terrain, okay, So that means it's action,
its movement is doubled once it's in the difficult.
Speaker 1: So you know it was also climbing as well. So
we're gonna say that it's a little bit further back
then from you here, okay, and now only a one
D twelve?
Speaker 8: Absolutely, can I just the shadowed eyes of one D
twelve right now?
Speaker 2: One twelve?
Speaker 1: Yeah, because I feel like that's a haunted thing to roll.
Speaker 8: Yeah, okay, A six.
Speaker 1: Six okay, and now you are going to oh oh no,
okay roll a defensive role. You have sixteen damage coming
in sweet Okay.
Speaker 8: My defense is of course world plus my armor, which
is all one, so that's four.
Speaker 1: Do you remember all the way back when I said
that I was going to give you a complication and
I was going to save it.
Speaker 2: Absolutely, you have a bane?
Speaker 1: Now, I'm so sorry.
Speaker 8: Yeah, do not apologize, No excited? I know I do
love it. Actually, I know it is a true thing.
Speaker 4: This is a form for those bane.
Speaker 2: A bane is when you have to say, you know
one of the fives, so one of the five things. Okay,
less his and banes, so you can actually more.
Speaker 8: Pain other weirdness that will sort of show up right there.
I don't think.
Speaker 1: I just wanted to make sure for those listening it
does sound like I am delighting in troops pain. But
I promise I know his language.
Speaker 8: Yes you do? Yo, Okay, four? I take four damage?
Is it like hits me? This this thing comes into
like what kind of blow is it? This will be
my second light wound?
Speaker 2: Oh no, oh we.
Speaker 8: Have light, heavy and also deadly.
Speaker 1: Yes, we're good.
Speaker 21: Yeah, well okay, now with that, with that bane, it
ignored one of the fives, right, yes it did.
Speaker 1: Okay, good, all right, I put in a bane. You
got it?
Speaker 2: You got it?
Speaker 1: Okay. So what does this look like as you get hit?
Because it's going to come in with like a mace.
How do you think that? Yeah?
Speaker 8: So I think it's coming in with this mace. And
I have still got my my wand out not my
cemitar yet. Yeah, because I've been like trying to pay
attention on my U and head of the little honey
Badger has moved closer to the rest of the group
so that they could be helpful to them. And of
course I'm sort of caught out as everyone has moved
over to this side, and I just sort of look
up as it sort of comes at me, and I
start to move back, but before I can right it
just smashed me like right right here, you know, like
right down, which brings me down to like one knee,
and I go, is that what you've got? You're just
an empty suits.
Speaker 1: As like this, as like I get like rocked a bit, quick.
Speaker 8: Question the try to keep up the pretenses.
Speaker 1: Yes, do either of you react to him getting hit?
And by either of you, I mean very specifically your
old cream man, but really it could be anyone. But
I am curious if Zell or Grub has any feelings
about this.
Speaker 2: I great question, as I think at the moment that happens,
I'm going to chocker an ability I have. As you see,
like I mentioned this separate from these spectral arms that
kind of float behind and Zella from their core guardian,
that spectual blade they had, that spectual battle letter is
floating behind them, shifts to go in the direction like
get as close as possible to you. Oh oh, I
can get right up here, Okay, it kind of floats,
right besides Oleander, and I'm going to use my convergence
ability and I disappear and reappear where that spectral blade
is some right Besideand no, you're cool.
Speaker 1: Okay, that's incredible, and.
Speaker 2: I can do that on once per turn. It's not
just my turn, ZAPPI. Right besides Oleander, did.
Speaker 1: You react Oleander getting hit.
Speaker 4: Narratively? Yes, like I flinched when Leander was hit. Mechanically,
I don't feel that there's much that I'm actually able
to do here, I think anyway. Yeah, but yeah, that
was definitely like a flinch and acknowledgment.
Speaker 1: Yeah, yeah, all right, it's back to you guys. Who's
going first? I think we should do the same. Oh yeah, no,
go ahead. You were going to say something, you were
going to suggest that.
Speaker 2: If I was going to say if exacally first, because
they teleported that one.
Speaker 1: Yeah and yeah, yeah, yeah, yeah, yeah, that makes total
sense to me. Let's do it.
Speaker 2: And get my four actual points back. I also get
at the end of at the beginning of every turn.
Yet you get too hip two man points and two
great points back as well. Kay, you're never going to
everybody everyone does. Yeah, so your man and great is
always like re clinician at least slowly. I'm gonna, Yeah,
I think I'm gonna. I want to cast a spell
without even looking behind me at Oleander, I'm going to cast.
I want a cast a healing spell. I want to
class of spell heel as I again, I don't even
look behind it. I just cast. You see this radiation
coming from I think underneath my clothing and Orleander and
uh grab And honestly, even Calabaster would know that from
the occasional at least kind of probably know from occasion
times where I'm like smithing topless I could afford it
too hot. You'd see like arcane ruins tattooed on my
body and emanating out to me, just a warm radiance
as I cast heel.
Speaker 1: With that, I think, and correct me if I'm wrong.
But I think in this entire scene, since you stepped
foot in this room, someone has felt anger, someone has
felt sadness, someone has felt remorse, I believe. And would
you say that there was love there in any of
these yes? Okay, then the suits immediately fall to the ground.
Speaker 12: What just happened?
Speaker 2: I don't know.
Speaker 1: I mean I still cast my healing Yeah, no, no,
it was, yeah, it was because of that magic that
you cast.
Speaker 8: Yeah.
Speaker 1: So, and the silence falls over the room as the
armor falls to the ground. And I think it's probably
at this moment those of you who didn't notice the
egg before will look over because it is now emitting
a sound, a resonance that's very similar to the magic
that you've been using, because everyone here has some sort
of sound or movement or echo and it's responding to you.
Speaker 2: I rush over, I think, to the egg.
Speaker 12: Can I block you? Can I put my I'd like
to put my hand out and block you, and I'd
like to look at Cal check it.
Speaker 1: Can.
Speaker 5: Cal just nods vigorously, comes over.
Speaker 1: Nods immediately goes over to the egg. And I imagine
that we see little time adorable cow is taking this
so seriously and is moving up and down and going
down onto their haunches and then moving and checking every
single side of this egg for traps. And I think
we see her nose scrunched together as they kind of
like aren't sniffing and inspecting, and the whiskers maybe going
back and forth, and then their eyes dart to the
book on the floor by the dead and broken body
of the wizard before, and they rush over and look
at the page of the book as it is describing,
and I think we see their eyes slowly scanning, and
then it is beginning to speed up as they are
scanning faster and faster and faster, and then they start
to flip a page or two. It looks like this
individual was in the middle of a ritual on forcefully
berthing this hatchling, this dragon. And the pages that are
tucked in after this berthing hatching of this egg are
on how to bond a newborn hatchling.
Speaker 4: I think, wow, Al is doing this. I suddenly realized that, like,
I'm a little too close to my mate. This is
a bit uncomfortable. Starting to feel like we're so close
that we might be hugging, and I don't like that.
So sorry, may I didn't mean to step on your
ground or anything.
Speaker 5: You know, I just.
Speaker 2: I got reckless. There was that was good thinking.
Speaker 12: Toys die.
Speaker 8: And I move out to the outer edge of this
platform so I can look at the sky and I'm
going to just sort of make this harm to see
if maybe we can our dragons can hear us, because
we seem to be somewhere different. As this is going on,
I'm trying to sort of call.
Speaker 1: Dragons to us, emotionally call out, and you do hear
a response? Put it as far away, but they have
already taken flight the moment they felt you, they began
to fly toward you.
Speaker 8: The dragons are coming.
Speaker 1: What do we do?
Speaker 4: We take it?
Speaker 8: This, I think is what Ash asked us to rescue
for responding.
Speaker 2: They know they left. You know, they left a hatchling behind.
Speaker 4: Can I bend down and scoop it up into my
hands into my fur?
Speaker 5: Yep?
Speaker 1: So there is It looks like there's a cloth and
ornamental cloth down underneath it. Do you grab it with
your barands or do you kind of like pick the
cloth up and carry it that way?
Speaker 15: Uh?
Speaker 4: If it's already resting in the cloth, I would have
like scooped under the cloth. But like it's definitely touching my.
Speaker 1: Fur if yep? I yep, I was wondering. So yep, Okay,
so you scoop it, you scoop it up. You're holding
the ornamental cloth with it. You can feel, you know,
the magic and the embroidery on this cloth that was
draping and protecting and adorning this egg. And then you
feel the warmth coming from inside the egg in a
very very fast, light heartbeat, and then it shifts and
cuddles closer to you. Oh oh he ello one. The
heartbeat is getting louder and slightly faster when you talk
to it.
Speaker 4: Yeah, here it comes up, so.
Speaker 12: Ye come feel this.
Speaker 2: I think maybe we should.
Speaker 15: Uh.
Speaker 2: I think it's burying your hands. I'm sure ashes probably
on their way with our dragons too, so sure to
take it off her hands too.
Speaker 4: You're the most trustworthy hands.
Speaker 1: I know.
Speaker 12: What's going on.
Speaker 2: I think you Okay, you end up taking on that
wizards on your own, you know, crush it off? Yes, no, Cal,
I don't think i've seen. I don't think i've seen
use her bow periods, let alone a bow like that.
Pretty good precision.
Speaker 7: Thanks.
Speaker 4: I don't think I would have got that big guy
down without yellow one.
Speaker 5: Okay, do cal. Kla is going to go up to
the table. H it looks like there's a light on it,
and Kla is going to rip the pages out of
the book that.
Speaker 4: Have the.
Speaker 3: Horrific guidance on how to forcefully birth the hatchling and
is going to hold them above the flame until they
catch fire, and hold it right up until the flame
gets to their paws, and then drop it once it's
mostly burnt.
Speaker 1: And we see those listening and those watching the wide
gnobborn eyes, and the reflection of this flame in Cal's
eyes as Cal is more fearceful than we have I've
ever seen them right here in this moment, as they
stare at this flame. It's not anger, it's a resolution.
Speaker 4: I'm struggling with my cloak that I used earlier, and
trying to trying and failing to fashion some sort of
sling to hold this egg to my chest and into
my fur and keep it as safe as I can.
Speaker 2: Just get around here than keeping a distance, almost like
I'm scared to get any closer to this egg. I
reach a handout and I hand you that bag I've created,
I crafted. I'll be honest. I thought we're going in
for something less alive. But they should be good. I
should preserve whatever's put inside of it.
Speaker 8: I spent a hero point to keep it.
Speaker 1: To enhance the scene. You're doing the narrative, And no, no.
Speaker 8: So that that spell that I just cast, that nobody
knows I cast because I did it subtly that form
will count as a success, So I will be successful
in this spell that I cast. Okay, but I made
it subtle, so there are no gestures or sounds. No
one knows what we do.
Speaker 1: I mean we as an a in the audience.
Speaker 8: I cast a spell called Intervene. The next time someone
attacks cal, that force will be redirected to me. Oh wow,
the next wound that would go to them goes to
me instead. But they don't. No one needs to know this.
Speaker 2: When I stretch out and hand grub the bag essentially
the bag of preservation, if we want to give it
a name.
Speaker 12: Am I am I familiar with this bag?
Speaker 2: I this back specifically, No, but you've you've worked when
you've the last time you've worked with Mozelle by krafted
thing specifically made to like look after precious things.
Speaker 1: I'm going to use my shadow die here to add
to the scene, and I'm going to raise the stakes,
and I'm going to say there was a moment on
the last job with Jerk where he either handed Jerk
or he made the same gesture of handing the bag
to someone, and it just makes that memory come up.
But there's something off about it grub there is Yep.
Speaker 4: There's something off about this mate of mine.
Speaker 12: I've known for our whole lives.
Speaker 4: Since our dragons will watch things.
Speaker 12: Something is not right.
Speaker 1: I think I know what it is, and I need
your help, Drac, to make sure that this is correct.
But I feel like it was either his job and
he always did it. He always handed the bag to
whoever you know, like did the score or whatever. And
you remember that jerk did the score, but he had
the bag and he had the score at the end.
Speaker 8: Well, of course, because Jerri can't well, our dragons are coming.
I think it's a would we get out of this place?
Speaker 1: Huh?
Speaker 8: Successful mission?
Speaker 4: Why don't you want to touch it?
Speaker 2: I don't want to risk dropping.
Speaker 4: Why don't you want to touch it?
Speaker 2: We can talk about this later.
Speaker 4: Why don't you want to touch it? I'm going to
put myself. I would like to position myself so the
Oleander and cal are behind me, and it's me standing
directly in front of Zell.
Speaker 8: I'm out. I'm fairly far back, so i'm you know, somewhat.
I suppose I had to get a bit closer for
that space. Right about that.
Speaker 12: I'm not going to ask you again.
Speaker 2: I don't deserve to. Are you happy? Is that what
you wanted to hear? Of course, everyone in this room
dead and alive. I'm the last person that deserves to
hold that fucking egg. Why I'm the reason it's alone.
It was you. It wasn't part of the plan, but
it was you.
Speaker 8: I'm sorry, I don't.
Speaker 5: Know this time.
Speaker 2: It's not right, jok. Wasn't what the one that was
meant to They weren't meant to get caught?
Speaker 1: Who was.
Speaker 16: Me?
Speaker 5: Then?
Speaker 2: Brianda and you?
Speaker 4: Let this time? This is direct, like right in ear
Leander's face, like you can. You can smell what I
had for dinner two days ago, Leander, All this time,
and I thought it was you.
Speaker 8: I thought it was you. It would, don't.
Speaker 4: You know, with your big old family and your and
your big old freedom.
Speaker 12: Yep, big old money.
Speaker 5: I did not.
Speaker 8: Say anything to them when they interrogated me. They just
let me go. If I did not say anything, that's
was I never gave up anyone.
Speaker 5: Oh, I know that now.
Speaker 4: We will know that now, don't we sell, don't Wezelle?
Speaker 8: You did not give me up. Yes, this was a
heist gone bad. You and I are are blood brothers.
You would never do that. You would never There's no reason,
there's no reason.
Speaker 2: I knew you would have been fine. Leander knew they
would have let you go. Very QUI wasn't Jake being
caught wasn't the plan?
Speaker 8: What was the plan? Why would I need to be caught?
Why would anyone need to be caught? Mhm? We were
I did you wait? Wait wait wait wait are you?
Did you tip people off that we were going to
no Ah.
Speaker 2: Just meant to be?
Speaker 8: Why would you?
Speaker 2: Yeah? H family and I had an agreement.
Speaker 8: Excuse me, what do you mean my family? Our family?
What do you mean?
Speaker 2: They've been good to me? I can't deny that. But
and the more like business partners than a family or
my end.
Speaker 10: Yes.
Speaker 8: I spent the last years thinking that I did something wrong,
that I was not fast enough, that I was not
good enough, that I failed Jedrik, that when they let
me go from that prison and they kept him, I
kept I told them that I would not go without him,
and they just let me go, And I thought I'd
done something wrong, that it was my fault.
Speaker 12: It wasn't your fault, made.
Speaker 8: But he let me think it was.
Speaker 1: Me too.
Speaker 4: Yeah, about you, a little one, you went on this
business arrangement as well, are you.
Speaker 5: I'm going to be really honest. I have no idea
what's happening right now.
Speaker 8: We had the heist and it went badly. They came,
they found us, We had to escape. I told them
that I would hold them up. I'm good at talking
my way out of things. But Jeric did not go.
He tripped, he fell, They left. It was both of us.
We both got captured. They were going to interrogate us,
and we are both ready to and they just said,
O Leander, scion of the Golden Wood Grove, you can
walk out. And they would not let me stay. And
that was the last time could have spoke to me.
And I don't know why you would do this? What why?
Speaker 4: Yeah, you won't free hey? Well, you know, walk out
there with your big family and your big money. And
he's still in there, yes, And I and I went
to Selles. I went to cells shocking.
Speaker 1: So you say he's still in there. You hear the angry,
desperate roar of ash above you circling overhead. The dragons are.
Speaker 12: Here, Oleander, help me with this.
Speaker 4: And I throw the bag that Zell said to me
back at Zell and I'm trying to get you to like,
do up this sling around my back or Leander, so
you can so I can hold the egg close to life.
Speaker 8: What did you give my parents? What was that score?
What did you give them? It was worth a freedom
of jerick.
Speaker 2: I don't know why they needed it, but there was
something called the rose of the weave.
Speaker 8: Yeah, that's bad, that's very bad.
Speaker 15: What is it?
Speaker 4: What's he done?
Speaker 8: There's no reason, there's no reason why my family, who
aren't good people, would ever want something like that, something
that bad?
Speaker 2: What what is it?
Speaker 8: I can't say.
Speaker 12: So it's time to step away.
Speaker 2: That's what it is. That one.
Speaker 12: Yeah, I'm gonna.
Speaker 4: Gonna Aile's hand.
Speaker 5: Yeah, Carol's gonna take Grub's hand and step next to them.
Speaker 12: I would like to find our way to our dragons.
Can I navigate that.
Speaker 1: You are no longer in the temple. You can feel
your bonds, you know exactly where they are. And the
two of you walk out of the room, leaving Zell
and Oleander. Olander looks like you're taking a ring off
of his hand.
Speaker 8: Here, and I just toss it at his feet and
I walk and we hear the clang of.
Speaker 1: The jewelry onto the stone flooring and Oleander's hoofs that
you know and have memorized as you hear him leaving
and you are left alone, well not quite alone. You
still have your dragon, who in this moment is trying
to comfort you. But also I think it's finally relieved
that the truth has been told.
Speaker 2: I just take a seat on the ground and I
just sit there, and that is.
Speaker 1: Where we end our one shot. You all were amazing.
I'm gonna take us out in just a second. I
want to say a huge, huge shout out to all
of you. Thank you so so so much. We went
a little late because the narrative took us, but man,
was it a delight to have you all back here
at the table. Everything just flowed beautifully. Thank you to
Cross Paths for sponsoring the show and for making us happen. Yeah,
we just we had a blast. You're amazing. Don't want
to say any any last things before we leave. Yeah,
normally listen, Normally I would roll the credits, but we
need some aftercare after that, so we're just gonna laugh
and let everyone laugh with us and know that we're okay.
That was incredible performances. All around unreal so good.
Speaker 8: I'm just gonna say for the record, having the primary
guardians of the World Tree having the rose of the
weave is really bad.
Speaker 1: Yeah.
Speaker 8: There's no reason why people who are the guardians and
protectors of the world Tree would need that. That's bad.
It's bad. It's bad. It's no good.
Speaker 2: Yeah.
Speaker 1: We also have a link to draconym if you guys
would like to go and check it out and pledge
or be a part of their backer kit campaign. That
was wild. I'm emotional. I'm just gonna do this and
then I'll take us to crawl ah. Today's adventure was
sponsored by Crossed Paths Press, the crew behind Drachenim. The
show was live, which means there's no script. The sounds
and the music that you heard were not edited in post.
If you think a live show is what you'd like
to experience, check us out Twitch dot tv, slash table story.
If you like what you heard, please consider rating and
reviewing this podcast and check out tablestory dot tv for
other adventures, bonus episode, and whatever trouble we cook up next.
Until then, mind your hip points.
Speaker 2: My god, h