Speaker 1: Hello and good evening, Patrons, Welcome to our Patreon only
actual play series, our Warhammer forty forty thousand Warhammer Fantasy
actual play tales from the Old World. You are joining
us for episode ten as we continue our adventures in
and around the town of ubers Reich. Since you're a
Patreon member, you don't have to listen to all of
our usual nonsense. We'll die straight in. It's been a
little over a month for us, with the holiday kind
of messing up our schedule. It's actually Friday the thirteenth today.
And even weirder is Episode thirteen A marks Mad Boys
dropped today. I don't know how that happened, but I'll
take it's that means it's gonna be a good night so.
Speaker 2: Of a curse.
Speaker 1: Yeah, So thank you for joining us, patrons. Glad to
have you back. I think we've got an exciting shows.
We left on a bit of a cliffhanger last time,
as the group was hired by the head of the
Broninger merchant family, Sigmar Broninger, to recover a lost arm
shipment that had been sent from their offices in Noln
to uber's Reich and was meant to be for the
town launch the city guard to provide them with weapons, armor,
and equipment. These wagons had gone missing, and after hearing
about all your very exploits, Braun and Jur decided to
hire you guys, offering a fairly substantial reward for each
wagon that you're able to recover with all of its contents.
After a day or two, heading in the direction that
they were supposed to be coming from, you found the
slain remains of a couple of the wagon guards, along
with tracks in the snow that led north into the
woods off of the road. Following those, you encountered a
patrol of forest goblins on a frozen river. You killed
all but one of them, one managed to escape. You
managed to follow that trail north further until you found
a cave entrance, where you discovered two of the wagons
that had been mostly unloaded. At one point, the trail
had split in two different directions, but the one that
you followed ended bleeding where you are now. You decided
to enter the cave and were promptly ambushed by a
large tribe of forest goblins who appear to be the
individuals who have stolen everything from the wagons and here
we are as the heroes are surrounded and outnumbered and
things are teetering on a knife's edge. But before we
go any further, I'm jumping ahead here. I'm so excited
to get started. Let's do our roundtable. Tell us who
you are, who you're playing, anything exciting you did for
the holidays you want to share with the listeners, and
then we will dive straight in and we'll start it
off with the only person who's not on death's door
right now, horsed.
Speaker 3: All right, I'm the Frog, I'm playing horse Conic and
I I guess for the holidays, things are fine. I
didn't do anything terribly exciting, went back out to Chicagoland
a visit family. The thing I'm excited about this week
is that I just earlier today got a shipping notification
for the kickstarter of frost Haven, which is the successor
to gloom Haven, a very popular dungeon crawl game. Oh yeah,
I'm really stoked about that. Should be getting it sometime tomorrow.
Speaker 1: Yeah. I've been getting updates that Final Girl is starting
to finish up their last wave. Oh yeah, they split
it into two waves. If you wanted to get like
all the stuff from season one. Beforehand, I was like,
I'm in no rush, so yeah, everything from season one
and two, because I of course did all in. I
was like, fuck it, I'm.
Speaker 2: Doing it nice.
Speaker 3: I'm in on that one as well, so I've got
the same updates. But I think I'm just getting the
some of my my favorite sci fi one sent to me,
which is the one based on Alien and the one
based on John Carpenter's The Thing.
Speaker 1: Oh yeah, those are easily the two coolest ones, hands down. Good. Yeah, yeah,
it makes sense. You're always welcome back to another terrifying
game of Alien. Okay, I guess second from Death's Door
or second least from death Door is Bogahar, who appears
to have a little more health than everyone else but
is still definitely fucked up. But it looks like you've
got two or three advantage, so you might be Okay,
how are you doing tonight?
Speaker 4: Good, it's Kyle. I'll be playing Bogahar. Yeah, Boghar is
not you know, he's a little fucked up, but he
can still manage. I think we'll see, uh, fun stuff
going on. I just finished inking post campaign, so he's
pretty haggard looking and currently coloring him and got a
couple other characters in the works. And yeah, today I
took down all of the Christmas decorations.
Speaker 1: So oh that's a day to celebrate.
Speaker 4: I feel like, especially during Friday the thirteenth, it was
just right, all right, cool.
Speaker 1: And then we'll turn it to everybody's favorite Slayer, who's
been going one on one with the head goblin of
the tribe Vish Venom Barb.
Speaker 5: How are you tonight, Well, Chris, I'm doing great, doing great.
I'm Sean. I'm still playing Ragney the Slayer and he uh,
he has three wounds left, so oh he's uh, yeah,
he's doing great.
Speaker 1: Got It's like you have some sort of status effect
on you. What is that from.
Speaker 5: Cross the Cross? I think that's because I've got critical wounds.
Speaker 1: No, oh, I think it's because you're dual wielding.
Speaker 5: Oh maybe, oh yeah, it might be du wielding. Yeah, interesting,
that wasn't I don't think that was there before.
Speaker 1: No, there's been an update since. As a matter of fact,
I'll point out to you guys really quick, if you
go into your character sheet and go to your skills,
if you actually write click on the name of a skill. Oh, actually,
maybe it didn't do it for this yet most of
your skills, if you write click on the name of
the skill, it'll actually bring up the description from the book.
Speaker 2: Oh that's cool, that is fantastic.
Speaker 1: You might not see it on some of the advanced
skills if they were ones we added later, but you
can always obviously add that stuff. But like you know,
lore is the same no matter which skill it is,
just for different skills, so the description remains the same.
So yeah, they added some stuff like that, which means
less bookkeeping and digging through the book.
Speaker 5: So yeah, good questions which.
Speaker 1: Skill do I use? That should help out a little bit.
Speaker 5: Yeah, didn't do anything crazy for the holidays, both of
them just kind of spent time with friends and family,
played some video games. And but I am excited because
the remake of dead Space is coming out later this month.
Speaker 1: Oh is it January? Damn?
Speaker 5: Yeah, January twenty seventh, I think twenty seven.
Speaker 1: We got that, We got Resident Evil four, we got
Silent Hill two.
Speaker 5: Man, it's a good horror year.
Speaker 1: Good shit awesome. If you pre order dead Space, you
get dead Space two for free. FYI, I just saw
that on Steam today.
Speaker 5: I already have dead Space two.
Speaker 1: Yeah, I've already played through it, so yeah, but I mean, hey,
free games, free game, right exactly, and it's a good
free game, so even better.
Speaker 5: Yeah, that's one of the good sequels for sure.
Speaker 1: All right, and then still standing, but just barely because
he's poisoned our resident huntsman hunter Arnolf.
Speaker 6: Hello, hello Mike here. All days are pretty tame and
nothing you know, special, and nothing too bad happened, just
kind of hung out with the family, enjoyed in kind
of nice weather, I guess.
Speaker 1: Yeah, it's been fairly mild as far as Chicago winters go.
Speaker 6: So I had to go out for a little disc
golf action.
Speaker 1: Oh cool, excellent, good, good, good, and last but certainly
not least. But he is down with zero wounds and
close to passing out. Everyone's favorite tollbooth worker.
Speaker 2: Richter darn right, I collect a mean coin. Let's see. Yeah,
this is Richter Blum played by Ben For Christmas, I
had some family come in that was unexpected. So that
was nice and.
Speaker 1: Was it though?
Speaker 2: Yeah, actually this time it was you know, the right people.
Speaker 1: Came unexpected family about the.
Speaker 2: And then I went to the Great Wolf Lodge. Oh
my daughter there. Yeah that places did not realize how
kid friendly it was. I have no idea what the
story that they sung multiple times every hour was about,
but you know, it was there and it was a
decent time for two nights. And then the most exciting
thing I have going on right now is I just
picked up Elden Ring a couple of days back, and
I am ripping my hair on.
Speaker 5: Yeah, that's how the game goes.
Speaker 2: I know, it does like an insane Yeah. Thankfully, cliffs
have not been my enemy. They've actually been my friend.
But for most people you could actually see how well
they don't pay attachment.
Speaker 5: I just always build strength the first, the best stat.
Speaker 2: Yeah, right, right, you're right. Not not health at all now, but.
Speaker 5: One hundred and fifty strength easy.
Speaker 2: That's true. You know that one guy, what's his name,
let her solo, Let me solo her. Yeah, he doesn't
wear any armor. I noticed, and he's like, well, why
wear armor if you never plan on getting hit? Exactly genius.
You're absolutely right.
Speaker 1: Makes sense. I just finished playing through Act six of
the new DLC from Back for Blood this weekend, which
was pretty cool. They added way too many skins to
unlock for guns again, and you have to get them
through the stupid duffel bags, which I'm pretty sure still
don't show up in the first four acts, so at
least there's another act to do. And the new character
with her summonable friendly tall boy named Jeff is pretty
fucking cool. And I think Melee has gotten better because
now Melee weapons and bows have slots for attachments like
other weapons, and there's legendary attachment shot there just one
with the Melee weapon. I only had the blue version,
even have the gold version. Is like, every time you
killed somebody, it had like a percent chance to just
instantly kill what you were hitting, and that like went
up after like so long. It was fucking awesome, dude.
I just I felt like a god. It was just
like all right, guys, follow me and just fucking gooing
through everything. It was great.
Speaker 5: Well, is this a specific weapon.
Speaker 1: No, it's it's an attachment. It's a legendary attachment for
melee weapons.
Speaker 5: God damn.
Speaker 1: Yeah, it's pretty baller.
Speaker 5: That sounds dope as yeah.
Speaker 1: Yeah. And there's a bunch of new cards and stuff
as always. So and there's this new like uh like
uh like a challenge mode where you try to reach
like a high score by adding more modifiers to make
the game harder. And I've only played it once, but
it's actually a lot of fun because it just randomly
gives you one of the maps, including the Hives, and
everybody votes the start of the level for like which
modifiers you want, and they're broken into like different categories.
You like, increase the base difficulty of the game, increase
like the Power of the Horde, not to be confused
with Power of the Hoard, the classic hit from Warcraft three.
And yeah, you like up or you can upgrade the
special infected and stuff, or like give negatives to the heroes.
So it's pretty cool because the more the more you do,
the higher multiplayer you get for your score. And then
you get to choose between three maps every level to play,
and each map has a bunch of different like corruption
cards and modifiers, so you have to like kind of
judge like how hard do you want to go versus
like what your level's going to be. It's the cool
way to play. I thought it was interesting. Yeah, it
sounds interesting, but we're not here to play back for
blood tonight, folks. We are here to watch the heroes
die a horrible death in a lonely cave in the
cold dark of winter.
Speaker 3: Actually kind of a crowded cape.
Speaker 2: I would say, yeah, there is a crowded capell.
Speaker 1: Get part.
Speaker 2: Too many bodies here, nobody will tell her story.
Speaker 1: Okay, so we will get some music going here, and
we've already got the initiative track ready to go, although
it disappeared. So we're at the start of round three.
Three of the Giant Spiders have been slain, along with
one of the Forest Goblin soldiers. However, and black Hearted Nerd,
the like bodyguard second in command of vish Vedombard, is
currently on the ground after being knocked from his saddle
and he's a little jacked up. However, all three named
Goblins are still standing, as chieftain Venom Barb is in
a one on one duel with Ragny the Shaman. Bog
Rat the Blasted has failed miserably to cast a single spell,
and there are three Forest Goblin soldiers and three skirmishers
here as well. So the heroes are pretty much in
the center of the room, surrounded especially on the north
and west side. Their exit is currently blocked off by
a single Spider writer skirmisher, and there are other skirmishers
in the other exits out of this chamber, so we
still got our sweet lighting effects going on very and
I think we can start it. So with that in mind,
it will be Initiative seventeen with the skirmishers starting us off.
Speaker 5: Chris, I would like to use a fortune point to
go right away. All right, you may do so, thanks, Thanks,
mob encounter very very apt for what's going on right now.
Speaker 2: Hi.
Speaker 1: Yeah, you should always read the titles of the song.
Speaker 5: I try to, all right. So, yeah, I'm gonna keep
targeting dish venom Barb, hoping to hit him and his
annoying the high agility. Let's see. So I am do
it wielding.
Speaker 4: Boy, h.
Speaker 5: Okay, M roll them bones A plus four.
Speaker 1: Okay, He's going to attempt to dodge again. Well what
does this button do?
Speaker 5: And we have a fail and damage to his right leg.
Speaker 1: I got a weird error when it rolled.
Speaker 2: Sounds like he failed, just he just he dped He.
Speaker 5: Let me check the frenzy skill or talent because I
think I actually do more damage.
Speaker 3: There was a say on your end because from what
we see in the tray, it's like a rolled a
dodge test got.
Speaker 1: There was an error that popped up, but it disappeared
before I could read what it said, and I didn't
have any dice roll across my screen. You see dice roll?
Speaker 5: No, I didn't see any dice for me either.
Speaker 1: I saw a dice for you.
Speaker 4: No, it was just very choppy.
Speaker 3: I saw one set of dice.
Speaker 5: So is it the dice settings?
Speaker 1: It's on? All right, Well, we can't worry about that later.
Speaker 5: Oh, now somethings.
Speaker 4: Are like Okay, okay, so.
Speaker 5: He actually takes eleven damage because I have a strength
bonus from when I am frenzying.
Speaker 1: Okay, and hold on, we're gonna need a calculator. I
ignore on my phone is that that's not good. We
don't have a calculator. So this is gonna be a
really hard convent. Boys, Sorry, what uh.
Speaker 2: Died? Well?
Speaker 1: What where did you hit him?
Speaker 5: Left leg?
Speaker 1: Okay? Three successes versus four, so vish does indeed fail?
Speaker 5: Mm hmm.
Speaker 1: And ten damage to the left leg?
Speaker 5: Eleven damage eleven?
Speaker 1: Okay, Well, look, I've got a calculator on here.
Speaker 2: Let kill him.
Speaker 5: It would be nice if I killed him, but I
doubt it.
Speaker 1: Alright, so you do hit him? Yeah he is still
standing though, Okay, but he does lose his advantage.
Speaker 5: That's good, that's very good. Yeah, all right, So the
second role will be a forty three.
Speaker 3: Oh wait, no, you're doing dual wheel.
Speaker 1: Never mind, Yeah, okay, he will attempt to dodge again.
Damn okay that when he passes, so he gets a
point of advantage three success levels versus two.
Speaker 5: Yep, all right, so my second attack work my character
yielding again, damn eighty five. I am going to burn
a resilience to choose the role. Okay, what would you
like to choose the question? If I just choose a
natural one, when it gets flipped, does that become one
hundred or a ten becomes one hundred? Okay, I'll just
choose eleven. So it's a critical twice.
Speaker 1: Okay, Chris, all right, you will attempt to dodge that.
Oh he rolls a ninety eight. Oh what is your.
Speaker 5: My success levels would be seven?
Speaker 1: We have tied success levels?
Speaker 5: Well no, because I'm choosing eleven. Yep, you're right, So
it would be I would be I would have on
my on my role, I would be winning. I would
have seven success levels. And then whatever your minus.
Speaker 7: Is, he's got minus one, you're rolling against an eighty eight.
He had advantage, So seventy eight goddamn?
Speaker 5: All right? Well, yes, so eight so sixteen damage, seventeen
damage to the left arm.
Speaker 1: Why does it say that he won the test.
Speaker 5: Though, because I can't change the dice roll on the
actual roll.
Speaker 1: Oh that's okay, what's going on here? All right? So yeah,
he has a negative one on his So how much
damage is that?
Speaker 5: Let me get my calculator out, because so we have
eight success levels and my normal damage is would be
ten or nine on a zero success level. So he
takes eighteen damage because of my increased strength from frenzy.
Speaker 1: That is a big hit on this his.
Speaker 5: Left arm, and then a critical hit. Okay, actually, what
is the the hit location for a that is the
left arm for an eleven?
Speaker 1: Yes? Damn, all right, gotta get a I'm sorry, it's
a ten or higher? Is the arm? You gotta get
a niner list to give the head?
Speaker 5: Okay? Gotcha? So, yes, eighteen damage to his left arm
and then critical hit you want.
Speaker 1: Me to roll? Yes?
Speaker 5: Is there any minus to this?
Speaker 8: No?
Speaker 1: This is a straight up critical chee.
Speaker 5: Can we get a crushed elbow?
Speaker 4: Boys?
Speaker 5: Eighty six?
Speaker 2: Closed hand?
Speaker 1: That sounds bad? Your handsplays open from the blow. Oh,
lose one finger, gain two bleeding conditions, and one stun condition.
For every succeeding round in which you don't receive medical attention,
you lose another finger as the wound tears. If you
run out of fingers, you lose the hand. Oh that
sounds awful. I love it. Can I put this out
his character?
Speaker 2: Sheep?
Speaker 1: There we go? All right, well, mister slayer, that is
definitely enough to end the rain.
Speaker 9: Yeah?
Speaker 2: Bro, they work like vampires. Do they all flee? If?
Speaker 1: Very good choice of going first. There.
Speaker 2: Yeah.
Speaker 1: The chieftain collapses to the ground in a bloody heap
as he clutches his bleeding, splayed fingerless hand.
Speaker 5: Okay, so can I move between this second attack or no?
Speaker 10: Yes, you can, I could slam.
Speaker 1: Is this is this a dual wielding attack or is
it like a third attack?
Speaker 5: It's a dual wielding attack.
Speaker 1: Ah, let me just check really quick.
Speaker 5: I'm pretty sure you can, because I think I want
to go and try to ace Bograt the blasted or
his giant spider and let bogahart bonk black hearted nerds more.
Speaker 1: Yeah. No, because it says in dual wielding the second
attack from dual wielding has to target an available target.
Speaker 2: Gotcha.
Speaker 1: Yeah, I'm taking that as someone that you're in range with.
Speaker 5: Gotcha. Then I will be rolling an eleven against a
black hearted nerd who is prone. So I get an
extra twenty.
Speaker 1: Go ahead, and well that'll be a critical then, so
well it's a role critical that yeah, displayed hand that
Let just do it?
Speaker 5: Well he should should I just roll an attack so
he can roll his defense and then we'll calculate the
damage from there.
Speaker 1: No, I can just roll for him. He'll attempt to dodge.
Speaker 5: Can you attempt to dodge?
Speaker 4: Well?
Speaker 1: Prone, Hey, you can try to roll out of the way. Niche.
You still get negatives and everything, so right, but I
don't like the negatives.
Speaker 3: Well because the negatives I guess are rolled into the
bonus for the opposition's attack.
Speaker 1: Roll or no, because it says under prone you suffering
negative twenty pounds all tests and moving involving movement of
any kind. So he would have a he actually he
rolled a critical success day one, one degree of success.
Speaker 5: Okay, so I'm rolling in eleven against a eighty nine.
Speaker 1: He should have used a weapon. He would have criticled
you and probably killed you.
Speaker 5: Yeah, So I get eleven to eighty nine is eight
levels of success versus his plus one. So we're down
to seven. But I get the plus one because I'm
too a willing, So back up to eight, so he
also takes eighteen ta damn?
Speaker 4: All right?
Speaker 1: How about the critical?
Speaker 5: Yeah, let's see it boys. Oh in lighter arm.
Speaker 1: Cut okay, nothing fantastic. However, in a epic display, you
bring your acts around behind you, right onto him and
just cut him down and he is no longer moving.
In one fell swoop, the chieftain and his right hand
are down.
Speaker 4: I damn well done.
Speaker 5: Burning resilience to get double criticals. That's how we do it, boys.
Speaker 3: Nicely done.
Speaker 5: So I guess, movement, Do you have any resilience left? Yes?
I have one resilience left.
Speaker 1: Okay?
Speaker 2: Uh?
Speaker 5: And then so that would mean I have one resolve left? Yes?
Speaker 1: Uh? So were you at one resolve?
Speaker 5: I had spent resolve earlier to do bleeding conditions? Yeah?
Speaker 1: I'm so you were currently at one?
Speaker 3: Right?
Speaker 1: You weren't at zero?
Speaker 5: Correct?
Speaker 1: Okay? And then you spent the point of fortune right
to go first. Yeah? So okay, okay, Well you may move.
There's no one in combat with you. Anymore if you
want to move.
Speaker 5: Cool, cool, cool, Let's see. Let's see. Let's see, let's see.
What are the the printing?
Speaker 3: Wait?
Speaker 5: Why is my movement one point five?
Speaker 1: Do you have any injuries?
Speaker 5: Yes?
Speaker 1: I do, probably because you have a torn leg muscle.
Speaker 5: Ah, that's crazy, is it's't not how it works?
Speaker 2: Right?
Speaker 5: Well?
Speaker 1: And a sprained ankle.
Speaker 5: Yeah, he's going.
Speaker 1: To muscles from the sprain ankle.
Speaker 5: Okay, yeah, he's going through it right now. I guess
I'll move over here to stand besides my battle brother.
Speaker 1: Okay, Well, then at initiative seventeen, the skirmishers are up.
Speaker 5: Yeah, anyone want to use a fortune point to go first?
Speaker 3: Like maybe Arnolf since you kind of need uh to
act before the soldiers anyway?
Speaker 5: You know yet range.
Speaker 4: Yeah, Boger Herald will spend his one fortune to steal
the next initiative if you can. Okay, all right?
Speaker 1: Uh?
Speaker 4: Can he? Can? I charge Bograt the blasted?
Speaker 6: You can?
Speaker 1: But you'll get an attack of opportunity from this guy.
Speaker 5: Uh.
Speaker 4: Oh? Can I shed my advantage.
Speaker 6: First? If you want me to like use a portrait
paint first?
Speaker 1: Oh?
Speaker 5: I think Arnold should shoot the skirmishers with the bows.
Speaker 4: Oh okay, right, because.
Speaker 5: They're poisoned and there they're the ones who at the
beginning of the fight, like almost eight two of us.
Speaker 6: The ones up at the top there.
Speaker 5: Yeah, okay, got it is that they seem like the
most dangerous for us if we're going to be retreating.
Speaker 3: Or I guess if you want to scoop behind us
and get the guys that are blocking our exit, that
would also maybe be a good way to do it.
Speaker 6: There's more down I can't I don't have visibility down there.
Speaker 5: Oh yeah, down there?
Speaker 4: Do you want me to to take the skirmiture down there?
Speaker 3: That was more an arnold thing.
Speaker 5: I don't think either of the doors can get down
there in one turn.
Speaker 4: Yeah, yeah, that's a little too far. Oh so, Chris,
how much do I have to burn all my advantage?
Speaker 1: Yes?
Speaker 3: Yeah, I want to just hit the soldier and then
we can kind of play it by year with everybody else.
Speaker 4: Oh so you just want me to go for the soldier?
That's right? Okay? Yeah?
Speaker 3: Do we outnumber him? You get a little manage there?
Speaker 5: Well, no one's no one's next to the soldier.
Speaker 3: I can engage from an extra square because of my
sphere are engaged.
Speaker 4: Okay, yeah, Chris, I'll go for the soldier instead of bagrat.
Then all right, go for it. Okay, So and uh,
I will be using strike to stune. Okay, so that's
the called shot.
Speaker 1: Okay, go for it.
Speaker 3: M hmm.
Speaker 4: Make sure I'm doing this right. And then I get
plus one because uh outnumbered?
Speaker 2: Right?
Speaker 4: Okay, here we go boys.
Speaker 1: Right, turning to h he has four success level five
success levels, he's got a shield, damn.
Speaker 5: Then it would be his weapon skill versus.
Speaker 1: Yes, what is your weapon skill? The characteristic?
Speaker 4: My weapon skills forty four?
Speaker 1: Okay, you will beat him in a tie. Then, so
you hit him, but you have no success.
Speaker 4: Levels okay, so that would be watch that's straight seven
seven seven to the head.
Speaker 1: Seven damage Okay, Okay, you do hit him, but it's
not much as he gets a shield up to take
most of the blow.
Speaker 4: But also you have to you can since I hit
you in the head. We do an oppost strength and
endurance test and if I win, you getting stunned.
Speaker 1: Okay, So I do endurance for this guy.
Speaker 4: Yeah, and I do strength okay.
Speaker 1: For oh right, you will beat him with four success levels.
Speaker 2: He has won.
Speaker 1: She is stunned.
Speaker 4: As fuck.
Speaker 5: Way to go?
Speaker 1: All right? Which one is that? This one is? Okay?
All right, clunk on the head, Okay, that's.
Speaker 6: Will believe I'll be going next to the burning up
point for that. Okay, it was a fortune point right, yes?
Speaker 2: Correct?
Speaker 6: And did you guys want me to like go towards
the our exit and attack the guys there and go
up for the skirmishers in the back?
Speaker 1: Mm hmm, Well you guys don't have time to discuss
this in the middle of somebody can shout something, but
otherwise you gotta take.
Speaker 6: Your Yeah, I'm thinking running towards the exit, so that's
kind of what I'm going for.
Speaker 5: Sound good?
Speaker 6: Okay, there's a skirmisher. I see him now? Do I
have like a sight from this spot? If I can
see him?
Speaker 1: Yep?
Speaker 6: Go with the old baby put here the little sling shot.
Speaker 5: When I called shot handed, Just execute him.
Speaker 1: I do love that Arno spin using a fucking sling
this whole time.
Speaker 6: Ten for being poisoned, I believe.
Speaker 1: Yeah, that should be in there automatically because you have
it on you.
Speaker 6: Trust the trust the computer on this.
Speaker 1: That is a miss negative one? Did it calculate it correctly?
With the negative ten?
Speaker 3: This tool tip here.
Speaker 6: Look at this. This test failed automatically lose a posed tests.
Speaker 11: Yeah.
Speaker 5: Oh, I don't know what that is.
Speaker 1: Does he disregard that you have the Oh wait, hold.
Speaker 3: On, because the sling always loses a posed test because
you can't block with it in combat. Is that what
that means?
Speaker 1: I think so, yeah, or the or I don't know.
Speaker 5: That's weird, that's new.
Speaker 1: I'm not sure what that's referring to. But you have
negative one, so you missed the shot.
Speaker 6: Yes, I can still re rullers it, like, yeah, you can.
It doesn't fortune points or anything for turn right.
Speaker 1: I mean you can only reroll once, so you can't
keep reading.
Speaker 5: You can, you can reroll if you take a dark deal.
Speaker 1: I mean that's that's not a fortune point though, Sean,
do you want to take a dark deal? By the way, Wow,
he turns an eighty five into a sixteen thirteen damage
to the left arm. Well done, sir. That will give
this goblin a bit of an ache in the morning.
He is still standing. That's the first time. But guys,
you definitely fucked him up.
Speaker 6: So I do have to do something else with this
poisoned an endurance test.
Speaker 1: I believe you you lose it wor wound first, and
then you take a I believe it's an endurance test. Yeah,
so you lose a wound, then you take an endurance test,
and if you pass, you remove a condition. Otherwise it
stays on you. So this is this is the important one.
Here a thirty nine. He passes one success level will
remove the poison condition.
Speaker 5: Here we go, Arnolf.
Speaker 6: I see an apply poison button. I don't see a
remove poison button.
Speaker 1: Just go into your character sheet under effects.
Speaker 6: Yeah, there is.
Speaker 1: Unfortunately, it does give you a fatigue condition when you
lose the poison, but it makes sense you at least
aren't taking another wound next turn. Okay, all right, I
think it's time for the goblins. Looks like yep. Well,
that goblin is going to return the favor Arnulf with
his bow. And that is a hit with two success levels,
dealing eight damage to your body.
Speaker 6: I think I still have armor. I think some of
my armor actually might have gotten busted at some point.
Not the leather jack.
Speaker 1: It doesn't seem it's an eight damage, yes, so remember
reduce it by your armor and your toughness value or
a toughness bonus.
Speaker 6: I'm sorry, yeah, so toughness bonus three, trying to find
it on the leather.
Speaker 1: Jack leather leather's one one armor.
Speaker 6: They'll be taking four down to negative.
Speaker 1: Cream negative three. Okay, so you are gonna get a
prone condition.
Speaker 5: You can burn a fate not to take the damage,
but that's a permanent loss.
Speaker 1: Then you can take the critical and see what happens.
Speaker 5: There's not critical right? Oh right, he's going negatives.
Speaker 6: Yeah, yeah, I.
Speaker 2: Don't know if.
Speaker 1: You're gonna burn a fait point to avoid the damage.
Speaker 6: Yeah, okay, tax and whatnot?
Speaker 1: Right, permanally remove a point and that's gonna that's gonna
reduce your maximum of fortune points as well. All right, uh,
skirmisher number two, let's see. I think this guy is
gonna move over to the side here so you can
get a clear shot at Ragney. Would be be all right,
Ragney being shot with a bow from a goblin. Seven
success levels to the body.
Speaker 5: Yeah, thirteen damage? That would down me. I think I
have to burn a fate here. What's it gonna be, buddy, Yeah, point,
I will use my fate point.
Speaker 1: Okay to take no damage? Correct?
Speaker 2: All right? Well, you acrobatic thing by a dwarf.
Speaker 1: Burn the faith point. As the arrow goes whizzing past
your head, just parry it. I mean, you got enough axes, right,
So if you were, if you were a doom secret
let you do.
Speaker 2: It a man.
Speaker 5: That would be so cool.
Speaker 4: Oh here, I am thinking, you just like got shot
and you're just like fuck it. They're just sticking out
of you right now.
Speaker 1: This guy, this guy's still up on his spider, so
I think he's just gonna creep a little bit into
the room and he'll take a shot at the only
other person who's not in combat, which will be horsed,
and see if we can actually hit him.
Speaker 3: I am still kind of in combat negative one.
Speaker 1: Oh okay, that is it for the skirmishers, Richter, you
are prone. Looks like you're stunned as well, so correct
you have two stunt conditions?
Speaker 2: Oh boy, yeah, what can I do here?
Speaker 1: You can't do anything when you are stunn.
Speaker 3: Well how about this. I think what I'm gonna do
is Oh wait, hold on, I need to look.
Speaker 2: This up really quick what this blessing actually does? And
I take a dark deal to wake myself up.
Speaker 5: Oh it was a good call, then, it was a
good call.
Speaker 2: I'll do it.
Speaker 3: I mean, you could burn resolve if you have any
to remove those, but it would be too like does
that stack? Also, presumably I have one resolve left. Okay,
so that doesn't quite work. But well, let me just
a second hold on. Uh, well, that's awesome. It actually
highlights in the round when you highlight a character. Yeah,
it's freaking sweet. Right, any good features, success levels?
Speaker 2: Great test?
Speaker 1: What do you and here?
Speaker 3: All right, I'm gonna attempt.
Speaker 1: To right now or a fortune point to go.
Speaker 3: Yeah, I'll spend a fortune point to jump up and.
Speaker 2: Do the.
Speaker 3: Attempt a blessing of tenacity on Richter, which would in theory,
if I want allow the target to remove one condition.
Speaker 2: Why don't you try to attack something? Because I don't
think I'm making it well, I had It's very noble
of you to want to try to.
Speaker 3: Sort of my thing. I guess the other option, I guess.
The main question I had for this fight is how
does dragging people work? Because I think we want to
get into the bottleneck And I.
Speaker 1: Would say you'd move at half speed if you're dragging.
Speaker 3: Somebody, okay, And does that will require my like combat action?
Like if I stabbed somebody first and then drag Victor half.
Speaker 1: A No, it would be a dragon. Okay, this isn't
this is an army of two unfortunately.
Speaker 4: Ah man, let's see that it really is.
Speaker 1: It's a goddamn shames.
Speaker 3: All blows up conditions.
Speaker 5: Okay, what would horse do?
Speaker 2: I would that's a good question. Just think with your heart,
with the heart of the cards.
Speaker 1: I'm just gonna say that.
Speaker 2: If popping up and trying to you know, remove a
condition for me would be your first play, then let's
do it. And then I'll just burn my resolve to
get rid of that other stunt, and then I'll sacrifice
myself so somebody else canna live.
Speaker 3: Yeah, because you're still prone then, right, which is really tough.
Speaker 1: Uh, he's got quite a few conditions on.
Speaker 5: He's not having a good day by any means.
Speaker 3: That's the whole thing. Yeah, I don't I don't want
to like drag you away and leave Bogahar and Rag.
Speaker 2: Don't do that.
Speaker 4: Don't do that.
Speaker 3: So I think I'm actually not gonna do anything. And
let Richter recover one stun condition in his turn or
however stunt works, and just try to eat damage from
the soldiers.
Speaker 1: Okay, go for it and come up.
Speaker 3: Yeah, like what, Stunn, do you roll a tenacity or whatever?
I'm not jumping my initiative, I guess is what I'm saying.
Speaker 1: Now Right, you're stunned, so you don't get to take
an action. Uh, your turn ends, and then you make
an endurance test, and if you pass, you remove stone conditions.
Speaker 2: Okay, if at that point, can I use a resolve
to burn the last one?
Speaker 1: Yes?
Speaker 2: All right, so we'll roll for endurance, right, yeah, I mean, if.
Speaker 1: You're all high enough on your assurance test, you can
remove multiple conditions. But considering you have two fatigue conditions
on you, I don't.
Speaker 5: See that a human.
Speaker 2: Yep, so challenging. We'll do a difficult challenge plus just
straight up yes, oh you can get the negative ten. Yeah,
only I'd got negative ten, guys, bro.
Speaker 1: And then the best part is if he gets rid
of those every stone condition gives you that you get
rid of gives you another fatigue condition. All right, So Richter,
you're still stunned. You have one more round before you
pass out from being at zero and the world is
spinning around you.
Speaker 2: Well, now we know I need a negative ten on
the next one.
Speaker 1: Yep. The soldiers are up the stunned one's not gonna
do anything except take his test to try to get unstunned.
That is an endurance test which he will attempt and
fail with a critical failure. Okay, he is definitely stunned,
grabbing his head in pain.
Speaker 4: Got you good, you fucker.
Speaker 1: This soldier is gonna come around and probably charge Horst. Yeah,
he's gonna step over Richter's flailing corpse. Oh and yeah,
oh he's got a spear too. Oh about that?
Speaker 5: How about damn apples?
Speaker 1: Are they the same? Uh? Negative? Zero?
Speaker 3: Oh?
Speaker 1: I'm sorry. Actually he'd have one advantage because he charged,
so he'd be at zero success levels plus zero, yeah,
plus zero?
Speaker 3: Okay, and then I can did you critical target me
with that one?
Speaker 1: No? I didn't, okay? U?
Speaker 2: What is it?
Speaker 3: Dodge?
Speaker 1: Weapon skiller dodge.
Speaker 3: Which is forty weapon skill also forty?
Speaker 5: Okay, you do the outnumber him. Since Arnold's right there too,
that's only for attacking, oh, not for defending shit.
Speaker 1: And technically, since he has a spear, he could be
back here. He wants to engage Arnolf and lock him down.
Speaker 5: Okay, cool, cool, cool cool?
Speaker 3: Uh yes, weapons Gil.
Speaker 1: And then this guy is also going to charge bogahar.
Speaker 5: He can crawl over a giant spider.
Speaker 1: Oh yeah, wait, let's see. Well I guess they've been,
you know, climbing the walls and whatnot.
Speaker 4: Can I do anything?
Speaker 5: Then?
Speaker 6: Oh?
Speaker 1: You would defend yourself?
Speaker 4: Oh I know, I just like with the spear.
Speaker 5: Is it just like this gives him an extra range?
Speaker 4: Right?
Speaker 3: You would just have to move in if you wanted
to hit him back.
Speaker 4: I think gotcha.
Speaker 1: Okay, well, here we go. I think I have you targeted?
Speaker 6: I do it?
Speaker 1: Who I'm minus? Let's see, goblins are petering out after
watching the bus down, are we I didn't give him
his charging bonus would be zero.
Speaker 5: Plus far enough to get the charging bonus?
Speaker 1: Oh you're right? Okay, well negative zero then? So negative zero?
What is your weapony skill?
Speaker 5: Got a plus? Zoo?
Speaker 1: I can't see all right? You block? Yes? I think
that is correct. Yeah, because that guy's stunned, so he
would get out numbering. Okay, uh, then we are all
the way down to the wizard.
Speaker 5: Miscast.
Speaker 1: Yeah, what's he gonna try here? Can he finally cast
a spell and do something? I think he would probably
target Ragney because he probably thinks Ragny is the most dangerous.
Speaker 2: Uh.
Speaker 1: Seeing him just ace the other two named characters, he
probably thinks his days are up. He will attempt to
cast his dart spell.
Speaker 5: I think, oh, okay, this this, this guy's magic is
pretty shit. Okay you say that.
Speaker 1: Now there's there is like a story reason though, which
is kind of funny. But yeah, negative three Okay.
Speaker 5: It's actually negative five because of magic resistance. So does
anything happen if he hits like super low negatives?
Speaker 1: No, damn, I want.
Speaker 6: To see it like a miscape, like all he morphed
himself into a chicken.
Speaker 1: Yeah, and then we're on to Horst.
Speaker 2: Hey, we're back.
Speaker 3: Okay. I think I'm just gonna stab the soldier that
came in here.
Speaker 2: Uh.
Speaker 3: While he's standing on top of Arnolf, it looks like
he's dazed and prone, and I know, so I get
a bunch of bonuses from that.
Speaker 1: He looks way less threatening than he should.
Speaker 3: Be, unsure footing as he steps over or not. Arnolf
Lerecter's a lumpy body. Okay, Well, anyway, I guess I'm
gonna give it a shot at me.
Speaker 1: AnyWho, you guys are having an epic spear duel like
in Troy.
Speaker 5: Yeah, exactly what I was thinking.
Speaker 1: Actor.
Speaker 3: Okay, so now since Arnolf is engaged, do I get
the fire?
Speaker 1: Yes? Yes you do.
Speaker 3: Okay, Now, is is that what this modifier?
Speaker 2: Ten? Nil?
Speaker 1: And if I recall, I think outnumbering was actually plus twenty. Yes,
outnumbering is plus twenty plus ten.
Speaker 3: I wonder what this?
Speaker 2: Wait?
Speaker 1: What if I you'd have advantage?
Speaker 3: That's why if I target this guy, I do have advantage.
Oh and then a fatigue condition.
Speaker 1: Yep, so that okay, you have you have two advantage.
Speaker 3: You catch so old number is twenty. You say, so
that's another Just roll it up to average plus twenty.
Speaker 1: You can do that. That works here, you go whatever
helps you get to that point. Okay, he needs to
defend himself with his shield.
Speaker 2: Uh.
Speaker 1: He will have one success level with the shield, so
you win by one? How much damage?
Speaker 9: Uh?
Speaker 3: Seven?
Speaker 1: A seven damage minus his stuff. Okay, you don't get
much of a hit on him. Again, the shield seems
to take most of the hit. But you do hit him,
and that is the end of the round. Bogo did
you go already right? You spent fortune?
Speaker 4: Yeah, I did the initiative thing.
Speaker 1: Okay, So at the end of the round, the goblins
must make cool tests to see if they stay in
the fight after seeing Thish go down. Oh come on, man,
it all kind of happened. You know. Around is basically
six seconds classics. So by the time they realize that
he's down, they perhaps have had a chance to do
their actions. And now see his bloody mangled corpse laying
on the ground with the bloody mangled corpse of NERD.
So we'll start off with the shaman, who actually has
a decent cool test, and of course that ass gives
no fucks. Now, I'll do skirmisher on the right here.
Let's see. So the one next to the shaman cools
will power correct.
Speaker 5: I'm very certain it is.
Speaker 1: Yes, he passed with a six. Wow, damn y because
he's got advantage. Okay, next goblin.
Speaker 5: Oh he missed an attack against me. He shouldn't have advantage.
Speaker 1: Oh six though, Yeah, that guy roled a negative three.
So the one on the north is fleeing and the
one on the south blocking your path. No, he did
hit you, Sean, you just spent a fate point to
not take damage. He still counts as hitting you.
Speaker 5: Oh okay, yeah, it says avoid all damage.
Speaker 1: It doesn't say avoid the hit.
Speaker 5: Okay, that's fair.
Speaker 1: This guy also has some advantage going on blocking the path,
but he's like fuck that, I'm out. Okay, So one
skirmishers remaining. The other two are fleeing, and then we
have three soldiers. The one that is fighting Horst and
Arnolf is definitely out of there with negative. I've the
stunned one. He's stunned, so he really doesn't know what's
going on. We want to bother for him. And the
other one also flees. So goblins begin retreating in every direction.
So the skirmisher up here in the corner disappears out
of sight.
Speaker 2: I'm sorry what.
Speaker 1: This skirmisher here also disappears out of sight. And let's
see Horse and Arnolf. You can each take an attack
of opportunity against the one that you're engaged with. You
automatically gain a advantage, and the attack is at plus
twenty when you flee.
Speaker 6: Since I'm holding my sling, how does that work?
Speaker 1: If you don't have a melee weapon out, you could
do an unarmed strike. That would be it, which would
just be melee brawling. It doesn't unarmed damage, which is
not great.
Speaker 5: Beat him to death with the rock and your sling.
Speaker 1: Basically, yeah, I'm gonna go pin. Aren't you able?
Speaker 2: Oo is not going to do it?
Speaker 1: Horse, you can hit him, he say, same guy. One
advantage and plus twenty to hit. Okay, how much damage
is that?
Speaker 2: Oh?
Speaker 3: Wait, plus twenty on top of the advantage. I guess
three or I guess nine damage?
Speaker 1: Don Okay, how far these guys are Okay, they can
basically escape. It's not enough to kill him. Let's do
a chunk on him. And then this goblin over here
retreats this way into the darkness.
Speaker 4: Am I not able to? Because he was like spear
distance correct?
Speaker 1: Correct, and this skirmish sure is gonna go. I guess
he'd go for the closer ones. So, Ragney, you will
get an attack of opportunity here because he's basically gonna cut.
Oh you can cut here, hug the wall and run
the fuck away.
Speaker 4: Ah.
Speaker 1: So yeah, he sneeps as well. Uh. At this point,
most of you get to go before the uh. The
shaman does so, and this guy is stunned. I don't
think he's going anywhere. Uh. I don't think there's really
a reason to continue this. I think the shaman, though,
seeing everybody else retreat would probably book it on his
turn or attempt to m So I'll tell you what, Ragney.
Since he is on his spider, I'll give you a chance.
He's like basically trying to climb on the wall to
avoid you. But I'll give you one attack of opportunity
against the spider because he's up in the saddle when
he's doing this. So if you do enough damage, you
might stop him from escaping.
Speaker 5: Okay, and then the bonus they had a big monster. Yes,
there's ten.
Speaker 1: It should work when you target the token.
Speaker 5: Okay, let me see. So I am targeting that gay.
Speaker 1: End a one hundred critical fumble. Please roll the critical fumble.
Speaker 5: Fuck me. I saw the two little symbols and I
thought I got one.
Speaker 2: No, give dark deals left?
Speaker 5: Oh, I do have a dark deal? Can I do
a dark deal?
Speaker 1: Do you want to?
Speaker 5: Yeah?
Speaker 1: Yes, take a corruption point.
Speaker 5: Easy, you met it.
Speaker 4: We go, motherfucker.
Speaker 2: At the end of this at the end of this combat,
we are all gonna be kneeling in front of the gods.
Speaker 6: We will serve you.
Speaker 5: He takes sixteen damage.
Speaker 1: Sixteen Is it enough? No, it's not enough to one
shot this thing. But it does a chunk. So I
will make this guy take a ride agility we see here. Okay,
if he stays in the saddle, it's an agility test.
Oh wait, he actually does have the ride skilled ride
Prince Spider.
Speaker 5: Oh crush it, damn.
Speaker 1: Okay, So you like lob off one of the Spider's
legs as this guy goes by, but with the other
seven remaining legs, it shrieks in pain and disappears down
the corridor you're assuming towards the entrance of the cave
from whence you came. And that leaves the last goblin,
who we can imagine does not have much of a
life left after that, and I think that is going
to end that combat. So while done, heroes, I think
you have and his name is Ragny no kidding man,
Arnolf two if you didn't fucking pass that test man.
Speaker 5: With the poison the big cheese.
Speaker 1: For sure, a lot of metacurrency spent, but the heroes
are still going. At this point, Richter becomes unconscious from
his wounds.
Speaker 2: And he brings the candle to my nose and I
wake up instantly, and I was gonna.
Speaker 1: You're not You're not in danger of dying though you
just pass out. He's on Keky. It's the unconscious condition,
so he just passes out. Other than that, I think
you are okay. So all right, well, I know it's
a little bit ahead of our break, but why don't
we take our break now? It's a good spot to
call it there, and we'll come back when we are done.
Think about what you've.
Speaker 2: Done, folks. We were planting this. I swear to god,
we thought we were gonna die new characters.
Speaker 4: Yeah, like fucking wow.
Speaker 6: I'm almost disappointed.
Speaker 5: Hey, I'm happy to keep playing ragging, all right. I
burned my medicurr.
Speaker 1: Yeah, Sean, Sean, read the rules. It helps a little bit.
I can only keep track of so many okay, yeah, no, excellent, great, great,
great spenditure, man, that's what they're there for. So but
at what cost have they survived? How many corruption points
are you now?
Speaker 9: Sean?
Speaker 1: Six? Okay, you're getting there.
Speaker 5: Yeah, yeah, I think because willpower is like one of
the main stats for players and dwarves, I could just
keep pumping up my willpower and just immune to corruption.
Speaker 1: Mm okay, tell me how the works out.
Speaker 5: I'm joking. Don't don't do anything.
Speaker 4: You just rolled a one hundred.
Speaker 1: Yeah, all right, Well, we will be right back. Patrons
will take five and we shall return. All right, patrons
and listeners, we are back with our triumphant, bloody, ruffed
up but still alive heroes. You stand over the corpses
of these slain goblins, their leader in his strange spider
carapis armor and up you know a couple of the
minions here, many of them have seemed to have escaped.
But the caverns out now eerily quiet, and all you
really hear, aside from your own noise that you're making,
is perhaps the sound of water dripping, you know, from
a uh, you know, a wall or something like that.
Otherwise it is quiet. What would you like to do?
Speaker 2: Get me the hell out of here, is what I
say to the rest of the group.
Speaker 1: You're unconscious.
Speaker 2: Oh I thought you said I woke up.
Speaker 5: Nope, you okay.
Speaker 1: Got that. That was the next round. So you you
go unconscious, You are knocked out, asleep or otherwise insensible.
You can do nothing on your turn and are completely
unaware of your surroundings.
Speaker 2: Well, then, Chris, I say nothing.
Speaker 1: Any melee attack targeting you automatically hits on the location
of the attacker's choice with the maximum success level possible
and also inflicts a critical wound, or if the GM
prefers any close combat hit simply kills you.
Speaker 2: So this is like a call shot in uh blood
bull um. It's by the way, it comes out soon.
Speaker 1: Hell yeah, I have to see how you actually get
rid of unconscious. I think it's just from rest. But anyway,
the rest of you may speak while I look that up.
Speaker 3: Yeah, I guess I was gonna try to administer first
aid to Richter and or Ragny.
Speaker 5: Ragney will assess to you if you're gonna do it
on Richter because I don't. I don't think I can
assist on myself.
Speaker 2: Can I.
Speaker 1: You can, but it's you get a negative ten, so
it doesn't just wash us out. Really okay, worth it?
Speaker 5: But yeah, I'll ass that's down Richtor.
Speaker 1: Oh, let's see injury here. You will not regain consciousness
until you heal back at least one wound, So you
can attempt a heal test on him if you like
a horst, but if you fail, he's gonna be passed
out until he just gets a wound back from resting,
so he'd just be out for a couple hours.
Speaker 2: Assuming we don't get into combat again.
Speaker 1: That is true, jinx me. Every time you suggest that
the odds of it going up happened go up a
little bit more. First, I'm like, no, I'm not gonna
do that. I'm like probably not. I'm like, oh, maybe anything.
You know when I think I'm gonna do it. Yeah, horse,
if you want to go for it, you may attempt
to heal test with plus ten from the assist from Ragny.
Speaker 3: That offsets my exhaustion.
Speaker 1: And everybody, I'll be sure you remove your fortune or
your advantage if you still have any.
Speaker 3: I think it turned that off. Oh good one.
Speaker 1: Oh also, I'm sorry with the fight having ended. Oh yeah,
it's only a GM thing here. Everybody who took a
critical wound, which is Richter. Ragney and Richter again, you
both need to make plus sixty endurance tests otherwise you'll
gain a minor infection rictor you have to do it twice,
as you took two critical wounds that fight.
Speaker 2: When right now, I gotta take it right now. Yeah,
that's at the end of all right, and I have
to pass both of them, of course. Yes, And there's
straight up correct sixty plus sixty.
Speaker 1: These are very easy endurance tests, Okay, not good. Well, well, yeah,
I guess when you're at negative ten and your base
stants are thirty, you're probably kind of fucked up.
Speaker 2: Yeah, oh my god, unbelievable.
Speaker 4: Unbelievable.
Speaker 1: It would actually be worse because I do you know,
wouldn't matter because the student this unconditions go away now,
which will give you fatigue conditions. But you're still at
negative forty. Yeah, that's why he was at negative text.
He was at negative forty totally Jesus Christ.
Speaker 5: Well, now that you've survived, you can spend your XP
and like immediately buff.
Speaker 1: Up, pulled back, fractured jaw, broken head.
Speaker 3: What it's once all stun conditions are removed.
Speaker 2: Gain one fatigue seems like at one.
Speaker 5: Oh okay, so.
Speaker 1: You're slightly better your negative thirty instead of negative forty. However,
you did gain two minor infections.
Speaker 2: Oh great, I'm gonna be spending some time with the
doctor after we get back.
Speaker 5: Oh yeah, same.
Speaker 1: Bro Okay, Well, I have to figure out how to
put a minor infection on your character sheet. But you
guys may continue while I look this up.
Speaker 5: I guess pragny it just kind of slowly slog its
way around looking for anything that might be important for
the mission or any of the equipment we're looking for.
Speaker 1: You search any of the side paths.
Speaker 5: Uh yeah, I'll like motion.
Speaker 4: Okah, alright, mad yeah, all.
Speaker 1: Right, Just go ahead and move your token to whichever
one and I'll tell you what you find. Okay. So
that cavern to the northwest looks like a spot that
the goblins were probably just hanging out and using as
like a like a sleeping area. Mm hm. You know
you see a lot of refuse goblin dung stuff like that,
you know, bits of leftover food and the scrounges of
your past meals, maybe some like shitty basic equipment here
and there. Maybe occasionally you see a piece that you
know belongs to the to the wagon, but nothing in particular,
nothing special, gotcha.
Speaker 3: So the heel there at three success levels restores a
number of hit points equal to intelligence plus that success level,
So intelligence bonuses three. So it's a toll six back.
Speaker 1: Okay. So Richter, you get six wounds back, and you
can remove the unconscious condition and you can remove the
prone condition.
Speaker 5: That was pretty good.
Speaker 1: So you'd come to aching bloody sore, lying on your back,
staring up at Horst, who is actually untouched somehow throughout
all of that.
Speaker 2: This is this the after that? If I made it?
Not yet?
Speaker 3: My son?
Speaker 2: Why not? Why I haven't killed me yet?
Speaker 3: What? That's sort of the opposite of what I do.
Speaker 5: I can help with that.
Speaker 2: I'll ask what happened?
Speaker 3: Well, you were hit by a number of arrows, and
then I believe I saw Ragne decapitate a number of goblins,
and many others began to flee at seeing the blood
bath that incurred last time.
Speaker 2: I remember we were surrounded by these guys. So are
you telling me that we happen to kill all of
the spiders?
Speaker 1: I mean, you see bodies all over the place. It's
not all of them, but you can see the leader
on the ground.
Speaker 2: Oh, I thought I was looking up. I wasn't looking
around yet.
Speaker 1: Well, I mean, I assume you push yourself up on
your elbows and your butt and you look around and
see just the chaos, the slaughter around you.
Speaker 2: Hey, hey, who's role playing here?
Speaker 3: Me?
Speaker 2: Are you all right?
Speaker 1: Then?
Speaker 5: That's fair? But goddamn bro too.
Speaker 3: Only most of the spiders fled deeper into the caverns
and one out towards the entrance week Kate, did we
get with their leader. Yeah, that's him over there.
Speaker 2: I'm gonna crawl over there and kick him in the skull.
Speaker 1: He does not move. He is well and truly dead.
All right, Ben, I need you to roll two D
ten because for your minor infections, to see how long
it takes for them to each incubate. Okay, and counts
as a disease. So it's detail.
Speaker 2: That's a NYE. That's great. Let's roll the next one.
Let's make it a ten guys and another nine. Why
not have a both leave at the same time.
Speaker 1: That helps, Okay? And then well then once uh, once
nine days are up, they will the infections will begin.
They each give you the malaise and wounded conditions. Oh,
enjoy that. Multiples of those?
Speaker 2: Yeah, I have multiple Malays. That doesn't make sense. You
either have Malays or you don't.
Speaker 1: Well, they're from different sources.
Speaker 2: That's why Jesus so that we're talking multiple strands of Malays. Yep, hey, doc,
I need you to cure the Malays. I already did that. No,
the other one.
Speaker 5: I've got like six Malays.
Speaker 2: Man, do you for Malays? B I have a picture
dish over here to help me.
Speaker 1: You really are yeah, Okay, what's it gonna be. You
search that one area, do you go search another one?
Speaker 5: I was assuming other people would be searching, so if
it's just us, I guess I we would.
Speaker 4: But yeah, I'll split up.
Speaker 6: And I think Arnolf is like way too fatigued.
Speaker 3: Okay, Yeah, before you guys move, I'm gonna I think
utter a quick prayer and hope that I get something
good for for fatigue here, because you guys both have
fatigue from recovering from stunned, and I have some poison.
Speaker 5: I have two fatigue because I get one after frenzying.
Speaker 4: I'm good.
Speaker 2: Okay, I'll just walk away, Chris, I'm gonna go hang
out over here and just wrist up against.
Speaker 1: Okay, So ragney to the path that you go to search.
You can move all the way in there if you want.
There's like two like hot springs. It looks like kind
of like in little craters coming out from under the ground.
So this one chamber is actually a little bit warmer
than the others. But you notice there are tons of
spider webs in here coating the walls in the ceiling.
You're guessing this is probably where most of the spiders
were nesting. You also see in here the remains of
a couple other guards, which you recognize as matching those
from the ones you found out by the road. And
you even see the remains of like a horse or two,
partially cocooned, partially eaten. Clearly they were food for the spiders.
Gotcha find no? No, again, you might find a random
piece of equipment.
Speaker 5: Here and there, but not what we're looking for.
Speaker 1: No, all right?
Speaker 5: Yeah, so then he walked back to the group Bogahar.
Speaker 1: As you are traveling, you can see that the cave
continues to your north, and there's also a path around
to your left to the south. You don't see or
hear anything, though it's definitely quiet. No sign of the
goblins or the spider that fled this way.
Speaker 4: Okay, can I uh.
Speaker 1: Is there?
Speaker 4: Can I investigate either way?
Speaker 1: Yeah?
Speaker 4: Okay, I'll go north.
Speaker 1: Okay, So when you get to hear you can see
that it basically like it's it's blocked by a massive
set of like rubble and boulders. But please give me
a perception test at plus twenty. Well done. Yeah, being
in a cave, you're a dwarf, so you're used to
this sort of thing. It's a little hard to see
because it's a lot taller than you, but you stand
at the right spot where you can see at a
good angle, there's actually another tunnel up above this. It
looks like it's just a short climb, maybe about six
to eight feet up, and then you can see the tunnel.
It gets a lot smaller, but it does continue in
that direction. And with the natural one, you can tell
that this area has been recently disturbed. You're guessing this
is the way that they fled. Ah, okay, and yeah,
with the negative one you can probably also tell, or
the natural one you can probably tell that you can
probably feel the breeze of the outside get a little
stronger as you get near that ledge.
Speaker 4: Okay, so there's just that's just a good alternative way out.
Speaker 1: Okay, I'll be your guess.
Speaker 4: Yeah, all right, Yeah, I'll check the other way.
Speaker 1: If that's yeah, that you can keep going. That just
you realize is another another cavern, another chamber. You see
you know, maybe signs of a spider web here or there,
but nothing too much. It looks like if anybody was
hanging out here, they weren't doing a whole lot.
Speaker 4: Okay, I'll exit the that side chamber. Then okay, and
inform everybody about it.
Speaker 8: I found an alternate way looks like where they fled,
so but that's all.
Speaker 3: I'll be like, we're not going after them, are we?
Speaker 2: Are?
Speaker 3: We?
Speaker 4: And he turned to Ragney.
Speaker 5: And chase down every caplin. I got the big ones.
Speaker 3: Oh okay, Well, we came into the cave to find
the shipments of arms. Do we find those out in
any of the caves?
Speaker 1: No, there's one side you haven't searched yet though over here?
Speaker 5: Oh right, forgot about that one.
Speaker 3: I also wanted to throw a quick prayer and for
blessing and tenacity and see if I can hear any
fatigue from the the poisoned end or otherwise malaised. I'll
probably not with them. Nope, Uh, you ain't found shit
If I use their fortune point, not much better?
Speaker 2: No, all right? Anybody ever see spaceballs?
Speaker 1: No, I've never seen space ball. The question is, then
get your coat.
Speaker 5: And we're getting the crest.
Speaker 2: Of the day where they're combing the desert.
Speaker 1: We ate, Ragney, do you go and search that last area?
Speaker 2: Yeah?
Speaker 5: If no one else does, I'll check. I'll check it out.
Speaker 1: Okay, Yeah, you guys can go in there.
Speaker 3: Yeah, let the healthy horse go and it is I
got a drag with Richter with me because he is
a lamp.
Speaker 6: Oh, I'll come and watch. You guys going we can
all die in the trap.
Speaker 1: No, there's there's no trap, but you guys get in
there and you can see that this is obviously where
Vish was making his like throne room sort of thing.
At the back of the room, there's a raised area
where there's been like a makeshift thrown that was set up.
You guys can go in there if you actually like
want to see what it looks like. I'm a map
and you see that in here there are all sorts
of spoils of war, which are clearly the equipments stolen
from the wagons. There's a couple crates, some of them
have been open and rifled through. You see some of
the contents have been taken out. Clearly the goblins were
enjoying what they've taken. And it looks like what you're
looking for is in this final chamber.
Speaker 5: Is the like makeshift thrown something right, you can just like.
Speaker 1: Break yeah probably, yeah, some fancy but you can you
can tell this was not like a permanent place they
hung out is probably just a temporary area they were
using as a shelter.
Speaker 5: Nice.
Speaker 1: Once you, guys, I assume you begin to bring this
stuff out to the wagons outside. Yeah, okay, so none
of the goblins return as you do this. When you
get back outside, you do see the tracks leading into
various directions into the woods. Looks they all kind of
scattered and went their own way. By the time you
get out here, it's probably about midday. At this point,
you guys are exhausted, and you begin hauling all of
the stolen goods back to the U the wagons. However,
when you finish this and you take stock of everything,
you realize that, uh, well, obviously one of the wagons
is not here. There's only two out here. And when
you put all this together, you realize this is only
the equipment from two of the three stolen wagons. It
looks like the wagon that was carrying the black powder
weapons is mi Ia. You have the wagon that has
the armor pieces, and you have another wagon that has
melee weapons like hell birds and spears and swords. They
are fully accounted for. Once you do like check your
inventory list and you put everything back in the crates,
they're supposed to be in. Some of them been a
little dirtied up, but all of them look like they're
still in working order. You know, they're not pristine like
they were, but none of them look damaged or anything
like that.
Speaker 2: I'll start hooking up the mules to the wagons.
Speaker 5: Okay, did we look outside the cave when we first
started and we saw like a set of tracks going?
Speaker 1: That was That was when you first started following the trail,
when you left the.
Speaker 5: Road, So it's like a day and a half ago.
If we around, we don't see like any other tracks here, right, Like.
Speaker 1: No, keep mine, it's snow it's been snowing too, So
at this point.
Speaker 5: It's probably just safe to assume it's it's a lost
cause to try to find that last one.
Speaker 1: I mean, if you had an expert tracker out here, maybe,
but you know that none of you have those skills,
so you're all thinking that, Yeah, unless you somehow got lucky.
Speaker 2: If somebody had died, somebody had let me die, I
would have re rolled as a bounty hun her.
Speaker 5: Oh damn, we can still kill rich the.
Speaker 2: Pick up a new guy in town.
Speaker 3: Yeah, you got a lot of infections.
Speaker 2: You're not out of the woods yet I'd still die.
Speaker 4: Yeah, have made it back to town yet?
Speaker 5: This is the argon trail fun.
Speaker 2: That actually what that was?
Speaker 4: You have died of everything?
Speaker 2: Only way to play.
Speaker 4: Yeah, gotta catch them up, all right.
Speaker 5: So I guess once we uh hitch up the wagons
and get all the stuff in there, we'll just make
our way back to the guy who gave us the job.
Speaker 3: Yeah, I guess our initial plan was like, oh, well
they were slightly closer to town. We try to cut
through the woods and just like hope we've run into something,
or just backtrack all the way back to town.
Speaker 2: I mean we I really think we need to tell
this guy, like listen, probably the latter what a right
that one?
Speaker 1: Yeah, Well, safest would be not trekking two full wagons
being pulled by mules, not horses, through snow.
Speaker 3: In the woods the woods, Yeah, because it would.
Speaker 1: Be going back to the road and at least getting
on the road.
Speaker 5: So let's do that.
Speaker 1: Yeah, because not only is it ship trying to pull
these things through the snow, but you can't see where
you're like what's under the snow, So you could be
like going towards really uneven ground. Yeah, so it, uh,
it takes a while. It takes you, guys, I mean
probably at least two or three days to get back
with the wagons. I mean, the mules are not meant
to be carrying heavy loads like this, and the weather
is certainly not helping the snow and everything. So you know,
about two or three days go by as you guys
make your way back to Uber's Reich, having a camp
each night, but you are unharrassed the way back. There
are no more signs of any of the goblins, and
eventually you do return to everyone's favorite town of Uber's Reich. Yes, well,
I assume you go back to Broneger's family home to
tell him what happened.
Speaker 2: Yeah, we definitely need.
Speaker 5: To go back there and have a chat. We do
we do any of the healing rolls on the way there,
Like on the way to Uber's Rech, we go through
two days of travelity side.
Speaker 1: Yeah, you guys can do two rest rules.
Speaker 2: How many how many wounds do you get per rest?
Speaker 5: You just click the bed button on the main tab
of your character sheet, it's right next to the wombs.
Speaker 2: Then, yeah, you just do an average role. Okay, got it.
Speaker 1: At this point, arnulf. Your cold has set in.
Speaker 2: God, all right, no, no wounds healed.
Speaker 1: Let's try that you have six days remaining of having
the cold.
Speaker 2: Hey, this makes sense. I mean I am just absolutely
feeling like shit, so I healed, no wounds.
Speaker 6: Yeah, it is one of these status effect icons for cold.
Speaker 1: Out of my mind, your fatigue conditions will all go
away once you, guys rest, because you get I think
if it's a fatigu condition per hour of rest. So
you guys when you go to sleep and get rid.
Speaker 5: Of your fatia conditions except for the ones from Malays, right, correct, Yeah.
Speaker 2: So I have two of those, all right, well, and
I get the one for common cold as well as
torn body muscle.
Speaker 1: If that's what they give you. Yes, see, Bogahart, you're
no longer sick in any way, so you are being
a normal healthy.
Speaker 4: I always get this confused between the different games on
the character sheet for this one. Is it zero out
of six, zero out of whatever, wounds or the number
of wounds.
Speaker 1: Number of wounds. If you're at zero, that means you're dying.
Speaker 2: Oh okay, countdown.
Speaker 1: You have two days of the common cold remaining. Nice Richter,
you have one day of your cold remaining, and you
have seven days until your infections set in.
Speaker 2: Okay, And of course I just got another round of malaise,
so I appreciate that when does go away the first one, let.
Speaker 1: Me check, Horst, your common cold has ended. Sah, finally, uh,
the one malaise will go away, Richter in a day
when the common cold thing ends.
Speaker 2: Maybe that guy from Tombstone that was that was sick. Yeah, Doc,
thank you, I feel like him right now.
Speaker 5: Yeah, we all feel like that. Although you're probably worth
four criticals. But yeah, I guess let's go to that.
Speaker 1: Let me just double check and make sure that's correct with.
Speaker 4: This, but I got all criticals.
Speaker 1: Those just eventually go away, those colds. So because it's
starting to feel a little bit better by the time
you get back, and you do, indeed get back to
to Uber's reike and you get back to the Broninger house,
which is over here in the Morgansite district, the southeast
part of the city. It's this one right here, and
you return once again to this rather nice estate and
you're let in and when you know, the servant sees you,
he lets you guys in, tells you that he'll get
Broninger right away, you guys to speak with him, and
it is not long before you are back in that
same office and having a chat with him explaining what's
going on now. When you guys get back to Uber's reike,
you do notice there is a lot of commotion going on. Specifically,
as you guys get closer and closer to the Morgan
Site district, you notice an increased presence of guards, both
City Watch and soldiers of the Altdorf Army, and you
can see what looks like even as you're approaching the city,
you can see large black plumes of smoke emanating from
the Morgan Site district. And as you get closer to
the city, and once you're actually in the morgan Site
district going up towards Brauninger House, you see there is
a massive presence of activity going on at von Brunner Palace,
including pillars of black smoke rising from behind the massive walls.
Say what's going on beyond the walls? These walls are
like as big as the city walls are huge. They're
like sixty eighty feet tall. You can't really even see
the castle itself because the walls are so tall in
some parts, but something has gone down.
Speaker 2: It's been sieged, or at least what we think no.
Speaker 1: Longer it's been sieged because no other part of the
city has has anything like that.
Speaker 5: Can we listen to, like, any conversations that are occurring
around us?
Speaker 1: You guys can all give me gossip checks at plush.
Speaker 2: Come on, I have this skill.
Speaker 1: This has got to be good plus plus sixty.
Speaker 4: So good with people?
Speaker 5: Yeah, actually all of us plus sixty mm hm, oh.
Speaker 2: My god, I got a marginal success.
Speaker 1: What the heck have still failed? No critical success from horn? Okay, well,
all but one of you passed, and with the critical success,
you guys learn that three nights ago, which horsty realizes
the night that you guys were camping and you saw
lights coming from what you assumed was the Morgansite district
of the city, those strange purplish blue lights in the sky.
You discover that in your time away from the city,
a horrible occurrence. Befell von Brunner Palace the night of
the betrothal party. You talk to the right people, or
you just listen to the right spots, or maybe because
you're a priest people are you're able to speak to
some others that the rest of the group aren't able
to speak with. But you hear that there's a rumor
that some sort of undead infestation emerged or befell von
Brunner Palace. You hear rumors of almost all of the
guests being slain and being raised as zombies. You hear
stories of foul Magic's necromancer, strange creatures and spirits, and
you even hear that you hear the term vampire drop
as well. You also horsed through your you're speaking and investigating,
you learn that a group of witch hunters known as
the gallows Geists have ad from a chapter house nearby,
out outside of Uber's right called Gallows End, and it
seems they are the ones that discovered this and supposedly
battled and slew this vampire. But it is the talk
of the town as you here close to let me
get the number here, close to anywhere between like three
to six hundred people died at the palace during the party.
Nearly every noble family in the city has been affected,
and countless servants of these people. The guests were slain as.
Speaker 2: Well, sorry, including that woman we served.
Speaker 1: At the the You had a critical here. Oh yeah, First,
who Okay, you hear rumors that there were few survivors,
and you get mixed reports as to who may have
survived and who didn't. As far as with the von
Brunners themselves, you're guessing that's probably part of the investigation
right now. But suffice to say, the city is in shock,
and that's just as you guys are walking through the
city back. So you can obviously look into this more later,
but it is it is such the talk of the
town that you are able to get all that information
just from overhearing conversations or asking a couple of the
right people on your way to Bruninger's estate and all
of you know, when you hear that witch hunters are involved,
that's about as serious as it gets when it comes
to bandshit in the Empire.
Speaker 3: Yeah, they don't come around very often, I would explain
the smoke.
Speaker 1: So you know, everyone else who passed their test, they
get a little bit of that information here and there. Ragne,
you get a good amount, but horse you get some
of the more important information or stuff that you would
assume is not necessarily common knowledge at this point, or
you're able to sift through and find out like that's
that's probably not a rumor, that's probably actually true. So
between all of you, you're able to Yeah, you can
pass that along to everybody.
Speaker 5: And what happened in three days.
Speaker 2: To be honest, I uh, I'm indifferent about.
Speaker 6: This, eh.
Speaker 2: After being thrown out of that place and punched twice
in the gut by uh the royal guard, I'm not
upset about it, but I'm a little concerned as to
how far this might spread if it did.
Speaker 3: I'm dead raised in the city, but like need more work.
Speaker 1: Keep in mind, in a place like the Empire that's
so superstitious, and this happening to the most in the
presence of the most powerful family in the city, it
doesn't surprise you that they're they're witch hunters here. If
that is indeed what happens, I do think so I'm
very worrying.
Speaker 2: And yeah, we're gonna need to watch our back, guys
and make sure that we are not Sorry, go ahead.
Speaker 8: Oh sorry, you know. I hate to be crude, but
think of the real estate market now that there's so fewer.
Speaker 2: People and new we we definitely need to talk about
when we when we bring this stuff back, getting a
sp on a good street for them, candles.
Speaker 1: So horse, I just found to hear my notes. Estimates
are over five hundred people died that.
Speaker 5: Night at a small amount.
Speaker 2: And they all probably were well connected. You know, Bogehar
like you said that real estate market could be freeing
up here soon.
Speaker 5: I don't think any of us have the money to I.
Speaker 2: Think when we turn in these wagons, we're gonna have
the money. And he did say he would help us out, oh,
with finding a good spot.
Speaker 8: So here's here's the way you actually do it.
Speaker 4: We buy a spot and make it.
Speaker 8: What is it like a bed and breakfast, right, and
then you buy one and you start with one, and
then you buy another place and then you invest in that.
Speaker 5: Then you open that as like a housing unit and
just jack the prices up.
Speaker 2: Yeah.
Speaker 5: Yeah, well I've heard, I've heard how humans do it.
Speaker 3: I do.
Speaker 2: I think what you say it is you buy two
and then you get two and did you get a third?
Speaker 3: You buy a bed and then and then you buy
a breakfast. Is that what you're.
Speaker 2: Saying, Yes, you buy the breakfast first and then the bed.
Speaker 8: No, well you first you need boardwalk in park place.
Speaker 2: I don't think I'm familiar with that game.
Speaker 5: What is that that's a traditional dwarfing gang about investments.
Speaker 2: We just used to throw marbles and knick knacks on
the highway when I was waiting for people.
Speaker 8: We still do that, but that's just for fun now.
Speaker 2: Oh well, I mean I did it for fun.
Speaker 1: But oh it's a dwarfs game, is that it? And One.
Speaker 2: South South is really high class. It has a board.
I mean Jess's.
Speaker 5: Arguments at the end, so everyone has grudges.
Speaker 1: It's true. That's the original grudge right there.
Speaker 5: Yeah, yeah, that.
Speaker 1: Was the prototype name grudge maker Opoly.
Speaker 5: Yeah, AnyWho do you guys?
Speaker 1: Then make your way to Bronager's place.
Speaker 2: Yeah, dude, employ he's there, all.
Speaker 1: Right, Yes, you do meet with him. He looks like
he's probably been pretty busy the last couple of days,
and he looks a little relieved to see the group
of you. He invites you to sit down and has
some refreshments brought to you and basically kind of asks
you you know what happened and to you know, kind
of give him the report.
Speaker 2: I think you could take a look at our bodies
and find out what happened. It was a blood bath.
We got jumped. We're lucky we made it out. Of
that cave. Unfortunately, it looks like we only found two
out of the three caravans that you were looking for,
and there was no sign of the third, which I
think was the most minute one, which had to do
with a black powdered weapons. At this point, we don't
have the ability to track down the third one. The weather,
along with our current state, prevents us from hunting at
this point.
Speaker 1: I think he listens to that, and you know, kind
of kind of takes that all in, and then you know,
he asks, you know, he wants to look over which
you guys were able to recover, and he starts taking
a look over everything, and he says, when he's kind
of done looking over everything, he looks to you guys,
and he says, and what about the guards.
Speaker 2: We guards for? Sorry I missed out on that one.
Speaker 3: We had found no survivors in the caravan. Many were
dead at the road where presumably they were ambushed, and
they brought the caravan north into the woods where we
followed and they they had split the two parties up,
but what we had found left no no remain for
us to bring back.
Speaker 1: He hangs his head low, gives out a long sigh,
and you hear him mutter under his breath, you know,
damnable green skins. He kind of shakes his head solemnly.
He eventually he takes a step back from the wagons
and looks over him and then turns to you guys,
and he says, well, I suppose it's uh, it's better
than not getting any of these back. But you have
my thanks, appreciate what you've done, and it seems I
owe you some some shillings. And he invites you guys
back in.
Speaker 2: While he's inviting his back, and I'd be like, I mean,
did you know that goblins rides spiders? I didn't know that.
Did you know that?
Speaker 1: I've heard all sorts of stories in my.
Speaker 2: Day, like like regular horses, man, they ride them like horses.
Speaker 3: Yes, that leads into something I was hoping to ask
as well. I don't suppose raids of this scale happened
often outside Uber's right. There were at least five of
these like goblins atop spiders, plus another ten more besides
and one that I think was incanting rituals.
Speaker 2: You know.
Speaker 1: He just kind of scratches his beard. He's like, well,
I'm you know, I'm no experts, but the woods and
forests around any part the Empire have all sorts of
things lurking in them. It's impossible to weed them all out.
Speaker 2: So, but this is not one occurrence you've been You've
been raided several times I have, and this will continue
if we don't take care of these threats.
Speaker 1: That was a question, he asked. He doesn't seem to
understand what you refreshed.
Speaker 2: I'm sorry. I thought that this was not the first
time that this has been, that these have been missing.
Speaker 1: Well like not his entire career of being a merchant.
Certainly not. But it's not like this has been happening
the last couple of weeks.
Speaker 2: No, okay, I may be mixing up the other quest
I am with the fish ruck. That might be the
one that we sent never mind now that we sent
those other adventures off and they actually did the job.
Speaker 1: He says, I will. I suppose we'll have to double
the guard. It sounds like you dealt them a blow.
Speaker 3: I like to think so.
Speaker 2: At least they're heavy. They're heavy hitters, for sure. They'll
just like nudge Ragney a bit. You did quite a number.
Speaker 5: Yeah, he just grunts uncomfortably as many of his body
parts are not broken.
Speaker 1: Uh. He does look to you, Ragney, and he says,
I'm not sure the uh the proper way to uh
if congratulations or condolences are in order for not filling
your oath slayer, But uh, you do have my thanks,
and I'll be sure to uh to let the burgomeister
know what you've done for him and the guard. It's
a shame we've lost the guns, but it's more shame
that all the yards are gone too.
Speaker 5: I appreciate that, and I I'm sorry for the loss
of the guards.
Speaker 1: Well, I appreciate your bravery and such an endeavor sounds terrible,
but a deal is a deal. One hundred shillings for
each wagon recovered. And he uh calls for one of
his servants, and eventually that guy comes back with ah,
like a small chest maybe about like I don't know,
three by three ish in some sort of lock box,
and he presents it to you guys, and then you know,
gives you the key so he can lock it when
you're done looking over it.
Speaker 5: Nice Ragney will ask him, you know, happen to know
a good doctor, do you.
Speaker 2: Give the nod?
Speaker 1: As uh?
Speaker 3: One with multiple assistants, guess do we still kind of do.
We still know a doctor from the previous n Burner, but.
Speaker 5: He's probably also expensive as balls.
Speaker 2: He says that they paid the bill for that one.
Speaker 3: Mm hmm.
Speaker 1: He says, yes, we could uh have got a family friend.
I could have come take a look at you all.
Speaker 2: Okay, that'd be great, that would be great. The other
thing is ah on our way here. We've heard some
pretty disturbing stories about what happened at black Rock and
the Noble family, along with multiple of the guests being
slain by the undead and potentially a vampire. Is this
are these rumors true?
Speaker 1: Do you mean Von Brunner Palaces still stands Yes, I
was not well, I'm not the type that would be
invited to one of the von Brunners chuarees. But yes,
it appears some sorts of evil was lurking in von
Bruner Palace and struck out the nights of the betrothal party.
Speaker 2: I've but the powers and black Rock just say right.
Speaker 1: No, The palace is right here, like across the street
from you guys.
Speaker 2: Where you're currently Oh Jesus saying go ahead.
Speaker 1: He says, uh, they they say. Several hundred guests nearly
all of them were slain. They brought in a group
of well, there was a group of which hunters investigating,
is what I've heard, and they're the ones that uncovered
it during the night and stopped some foul ritual Sigma ohs.
What was they were planning. I've heard rumors of a
vampire as well, but a what I can tell you
is I've seen both Altdorf troops and an increased amount
of city watch there. The Burgomeister is in a panic
right now. Unfortunately, several members of the town council were
in attendance and they did not make it out. The
Burgomeister did. He I've learned a lot from him of
what he what he's told me through his nearly hysterical
recounting of the tale. And then he he kind of
bites his lower lip and he says, even General von
Daepernick did not make it. And you guys would know
that Dabernick is the head of the altdor forces that
have currently been occupying the city. They're the ones that
drove out the previous ruling family of the Young Freuds.
So it sounds like there's potentially a big power vacuum
about to happen. With all these higher.
Speaker 2: Ups and any word of the royal family.
Speaker 1: He nods, and he says, Lord von Brunner did not
make it.
Speaker 2: What about But now.
Speaker 1: The Burgomeister tells me that he saw the man throw
himself from the upper parapets of the fortress after he
saw what had happened. Supposedly he was involved somehow.
Speaker 2: One of the daughter Banel bro Biel Bonniel.
Speaker 1: He says, I understand the twins and the bride to
be Amara were some of the only survivors. And I
look at into custody for questioning.
Speaker 4: Uh Bogar would look at Rick dur Ando silver lighting.
Speaker 2: It's not over, That's what I That's how I respond
to him.
Speaker 12: It's not over alright, jail, Come on, what do you mean?
That's not like out of character? Dude, didn't this woman?
Speaker 3: Is it?
Speaker 2: There they were? Isn't this family responsible for like some
suffering of yours?
Speaker 4: Well?
Speaker 2: Yeah, like and you're saying, jail isn't accept Like, wow,
you know what, there's justice. I don't think that's the
dwarfs think of.
Speaker 4: Well, but here's the thing. I already got my revenge
because I did smack the ship out of her when
she showed up looking for her.
Speaker 2: Uh, you didn't know that at the time until later,
and then you.
Speaker 5: And Maragne had a moderately good relationship with the child.
Speaker 2: So I didn't get my revenge. I got punched repeatedly
in the stomach in which I have a hole in.
Speaker 5: All right, stop mouthing off to super powerful nobles, and
you'll stop getting treated like a peasant.
Speaker 2: I don't know what to tell you, Doug, teach this woman.
Speaker 3: She's gonna learn today, all right, all right, now that
she's not only under the normal protection but also sort
of the additional protection. Yeah, anyway, we can come back
to that.
Speaker 5: Uh, it's time.
Speaker 1: He can see at this point. Uh, you know, Bronager
looks exhausted. It all kind of like starts setting in.
Like the The initial happiness of getting some of his
stuff back is quickly outweighed by just all the crazy
stuff that's going on here. And while he doesn't seem
to have any personal relationship with the von Brunners, you
can tell that the situation itself is probably weighing on
him a bit. Okay, you know, he lets out like
a long sigh and takes a deep drink from his
his chalice or his cup or whatever he's got in
front of him.
Speaker 5: Ragnew will take out his bottle of spirits and kind
of raise it. I'm with you, clud clud.
Speaker 1: I fear Uber's Reich is in for some rough weeks
ahead of.
Speaker 5: Us, shocking what happened. So because that's not surprising.
Speaker 6: Times like these do tend to pass, though.
Speaker 3: To see us through them, we must have faith. And
I think to that end, I believe part of the deal,
also a right not to press you once more, was
to potentially find a site on within the city we
could potentially AHM develop for for our own ends of
housing or and I kind of trail off.
Speaker 2: Yeah, and he says, to help us out with that.
Speaker 1: I can. I'll have I'll have some people look into
a few things, have some suggestions for you. I can
speak with the the Burgomeister as well. He might I
suspect to have need of assistance in the weeks to come,
as well as the the Council.
Speaker 3: I'm sure, thank you, we would be most grateful of that.
Speaker 1: He gives you a nod and he says, I would
if you need a place to stay, a nice place
to stay, I would recommend the Emperor's rest. If they
give you any if they give you any trouble, you're
not their usual client. Tele you tell them that that Brauninger,
it will vouch for you. It's not cheap, but if
you want the best place to stay in the city,
that's what I would recommend.
Speaker 2: Is the Exploding Pig. Not an option anymore.
Speaker 5: No, he's just offering us, you know, an option to
stay at like a five star hotel that we couldn't
get into normally because I was home with.
Speaker 1: The Emperor's rest is right here. It's in the the
Morgan Site district. So you guys know, like that's probably
the nicest like public place you could stay, right.
Speaker 2: But we don't belong to those types of people.
Speaker 3: Well, thank you again for your recommendation.
Speaker 1: He says, I'll be in touch in a few days
and I'll let you know what I find out as
far as real estate. If you need anything in the meantime,
you can certainly send word.
Speaker 2: We will do so as well. Thank you very much
for hospitality.
Speaker 1: And he gave you know, he shakes all your guy's hands.
He's a he's a pretty upfront guy. And yeah, you
have a total of two hundred shillings to divide amongst
the group of you. Where would you guys go back
to the exploding pig or.
Speaker 6: How much does.
Speaker 1: Oh let me?
Speaker 6: Did he mention it at all?
Speaker 1: No, he just said it's it's not going to be cheap.
Speaker 3: But I'm I'm a humble man. I don't think I'm
gonna phony up.
Speaker 2: For Yeah, I'm I'm sticking to my.
Speaker 5: Yeah, so we get we each get forty shillings. Right,
there's two, three, four, five of us. Yeah, so forty
shillings each.
Speaker 2: I'm good with that. I'm good with the exploding pig. Gentlemen,
I know that the dwarves.
Speaker 5: Let's say, the Axe and Hammer like to hang out
at the action.
Speaker 1: You guys up at this point and go your separate
ways for now, or you guys want to have a
power out decide what to do next.
Speaker 2: I say we uh we meet back in the morning,
uh at the explode the.
Speaker 1: Exploding You guys can do that if you want to
take another night to rest sure and roll.
Speaker 2: Of failures again.
Speaker 5: Oh yeah, Chris, what about the number of tests for
my that the blacksmith has to make for the acts?
Speaker 13: Oh that's right. Oh man, I gotta find my notes
where I put that fuck? I think it's in one
of my episode notes. M.
Speaker 5: I didn't mention it earlier because I wasn't sure if.
Speaker 4: We were gonna live.
Speaker 1: Yeah, that's fair.
Speaker 5: Yeah, but uh now that we made it back and
we're gonna be going, you know through some rest in
did you did you?
Speaker 1: Did you keep any notes yourself?
Speaker 5: I think he had two successes, but I yeah, I.
Speaker 1: Know he had some successes and he rolled the day
before you guys left.
Speaker 5: So uh, Uller, excite the eighth is the day that
he is starting, is what I might not say. Okay,
nine success levels and I think he got too so far.
Speaker 1: Well, that's why we have our quest log here.
Speaker 2: We still have access to those those kids.
Speaker 1: Don't we Okay, what day did you say, Sean Uller?
Speaker 5: Excite the eighth?
Speaker 1: Okay, so it is now. Let me just check the
passage of time here, calendar, here we go. Let me
just hold this up a little bit. Okay, so I'll
excite the eighth. The ninth is when you started to
follow the trail. The tenth was the day you went
into the caves, and then two more days to get back.
So it's been four more I'm sorry, three more days.
So you have three more rolls. Nice, Okay, that for you.
Now I'm getting dice rolls here. Okay, Okay, he needed
a total of how many nine?
Speaker 5: Nine?
Speaker 1: Yep, Okay. He makes great progress on the second day.
He kind of comes at a standstill on the third day,
not really making any progress as he's nearing completion, but
being a dwarf is being a bit of a perfectionist.
But on the final day, so the day that you
guys come back, he would be finished. So if you
if you the next day, obviously we'll assume that's what happens.
So let me make a note here that, uh, it's
four days in the past.
Speaker 2: Who is this guy again? Just Sean.
Speaker 5: He's a blacksmith that I found to make me a
like I've finally crafted great weapon, I think, great hammer,
so I can start beating up ogres and giants when
I see them.
Speaker 2: Okay, and I really wanted to learn how to use
this giant weapon that I haven.
Speaker 1: If each of you want to make another rest roll, and.
Speaker 5: Then I think my malaise is gone. Ook, I think
I think Chris said out, I had it for two
more days.
Speaker 2: Yeah, I'm done with the first malaise. The verse of three. Yeah,
do I have three? I thought I had two, or.
Speaker 3: I guess I was counting. I guess the two infections
which don't both give you malaise or direct they do
not both give me malays. One is Malay's something.
Speaker 2: The other one was something else, something myster You think,
Oh boy, yeah.
Speaker 5: It's a rough life, as richter.
Speaker 2: Oh well, the cold and sneeze. I apologize the colden sneeze,
and malaise goes away, and then I have malaise again
with something else. I cannot remember what the second one was.
Speaker 3: The one I can diagnose with thel or do.
Speaker 2: You know what? I don't remember what he gave me.
To be honest, Okay, when he comes back, maybe he
can enlighten me. But I was thinking, I want to
use how to learn how to use this gun so
I can actually help in Batman fights.
Speaker 5: Oh yeah, because that's a blunderbust, right.
Speaker 2: Nder busts, And that'll at least help us something. In addition,
don't we have the kids still in town? Did we
ask them to stick around?
Speaker 3: I don't think favor from them, but I don't think.
Speaker 2: I thought we asked if we want we we could
keep them around, and they could stick around and we
could use them for like putting feelers out and listening.
Speaker 1: Okay, so I heard all that, I have all right,
First things first, So four days go by, let's update
your things here. Well, honestly, at this point is when
you guys will have some breakdown time. So see you
guys meet up the next day. We'll deal with all
that other stuff in a minute. You guys meet up
the next day at the Exploding Pig. I guess what
do you guys discuss? What do you want to do?
Speaker 2: Well, first off, looks like we're finished up with that job.
I don't think we had any other prospects at this
time other than to wait to see whether or not
we were going to I'm telling this to the guys.
It looks like we have an opportunity to set up
shop somewhere. I think we can use it as home base,
and I'm thinking we start getting some at least feelers
out there with some of the boys and Chris. I
have to ask, do we only ask those kids for
one favor? I thought we asked them to stick around.
Speaker 1: No, they wouldn't stick around. They don't live here.
Speaker 2: I know they have nowhere to live exactly where were
going to help them out? We were going to They're
back out at the right.
Speaker 3: I did offer like that they should turn up at
the like the shrine or where we had set up
sort of, I like charity organization in town if they needed.
Speaker 1: Help, and no, I mean they'll, they'll, they'll, you know,
they still owe you a favor, but they they would
go back, So you'd have to, you know, send a message.
Speaker 2: Okay, all right, fair enough, So maybe we need to
start looking around for our next opportunity here. But meanwhile,
you know, guys, I'm not pulling my weight here in
these battles. Okay, clearly know that I'm not cut out
for this. I'm thinking let's start using this blunderbust appropriately.
The only thing is I have no idea where to
go around here to get some training on this thing.
I'd also like to see if we can't get a
hold of some of the the guild leaders again. Hopefully
we could do this one by one, because I really
would like to see whether or not we can get
all these guild leaders to get together. Let's see if
we can't take this this town in force again. Long
term plan, just throwing it out there, but I guess
we got our short term things that we think about.
We're gonna get that candle hut going. Maybe you get
that B and B right boghar. Yeah, we're getting the
better We're getting the breakfast first.
Speaker 1: Yeah.
Speaker 8: I was thinking fellas with this, with the talk that
Broninger said yesterday about kind of rebuilding around here, maybe
I need to just kind of take a chill from
finding goblets and crazy shit.
Speaker 2: Well I don't think that is the answer, but because
we're still gonna need some capital to get your your
ground going.
Speaker 9: Yeah, yeah, yeah, but that the goal should be.
Speaker 8: We should we should get like a base of operations.
Speaker 2: I guess get about retirement. It's a dwarf. Do you
guys get retirement. I don't think you get retirement. Do
you get retirement?
Speaker 5: I have nearly been one way for me.
Speaker 8: I've nearly been exiled by my family.
Speaker 3: So yeah, I have been exiled.
Speaker 4: So yeah, I'm near.
Speaker 3: H No.
Speaker 8: I think if I if, if there's a chance to
do stuff in town, I'm gonna take it. With this
committee or whatever there is chance to do things in town. Uh,
this town is not united. They have a major issue.
They've had a complet invasion by the Empire with no
explanation as to why they've taken out the royal family,
and now we've got another royal family that has just
been hit hard, including an extensive number of guests.
Speaker 2: There's an opportunity for sure that we could put our
foot in and have some influence. Chris, I'm gonna I'm
gonna muster over the the gentleman that runs.
Speaker 14: The the exploding pig mm hmm and ask him if
there is any.
Speaker 2: Uh gun training, uh potentially some people that could show
me how to use this weapon, if he has any suggestions.
Speaker 1: Yeah. So it unless there's anything specific that you guys
want to discuss at this moment or do. I figured
we'd kind of move into our downtime that's about to happen,
so yeah, yeah, and then we'll kind of kind of
explain what everybody does during that time, and yeah, we'll
take care of stuff like that and some other things
that you guys might hear about during that So, is
there anybody that has anything pressing to do right now
other than Sean going to pick up his axe.
Speaker 6: Well, while we were in the conversation, I was thinking
about doing the endeavor for foment dissent, like we might
want to discuss like a target for something like that.
Speaker 1: Okay, well you can discuss that no hour when we
get to the endeavors up to you.
Speaker 6: Ky, So if you guys have any thoughts about that.
While we're like kind of grouped up as the party
here talking about what does.
Speaker 5: Nevor do?
Speaker 6: Basically so civil unrest, so I could like get the
local citizens get like them angry riled up against a
specific target.
Speaker 1: Is every if you roll, if you roll well enough,
you can actually basically get like a mob going.
Speaker 6: All right, So it's like a pretty big deal too.
Speaker 1: This actually happened in the campaign. I was playing in
every other Monday night and one of our guys got
a fucking mob to go attack one of the fucking
crime lords that we were dealing with.
Speaker 6: It's pretty amazing something in all this stuff you could
like find a person to blame for like what's happening,
and then maybe like get rid of them and take
their spot.
Speaker 2: I think I could help out with this. Try to
look at my skill set, because I mean I have entertain.
Speaker 6: Because gossip and charm are mentioned here, So if you
have any of those.
Speaker 2: I do have a good.
Speaker 5: Okay, just out of curiosity. Why would we want to
do that in a major city.
Speaker 2: Why not?
Speaker 1: As he said, we have an oppre always the voice
of reason.
Speaker 2: We have an opportunity. We have people that are already stressed.
Speaker 1: The energy.
Speaker 2: We just need to just you know, now we're at
a simmer. We just need to get it over the boil.
I'm just added a little more heat.
Speaker 5: Right, I understand the process that you're talking about. I'm
asking more why.
Speaker 2: I don't think you do. Why is a good question,
except why not is a better question?
Speaker 6: Well, what I'm thinking a lot of people will die.
Speaker 4: I bet well, you.
Speaker 6: Know, some people might have to disappear, but when they're gone,
there will be a little spot for us to come in.
Speaker 2: I guess I'm a little disturbed that the priest is
suggesting this because I am sorry. Sorry, right, that's right,
that's horse. I apologize.
Speaker 5: Uh. I am not going to exist in causing civil unrest.
I don't want any issues to occur in the dwarf
An area.
Speaker 8: Yeah, you don't want survivors to sell candles to.
Speaker 2: We can do this. We can do this over the river, guys,
especially near the black Rock area.
Speaker 6: We can avoid certain districts as well. You know, we
don't have to let them.
Speaker 1: Everybody, please give me an intuition test at plus forty.
Speaker 5: Chris trying to help out here.
Speaker 1: We don't have Cunnings. We'll go with intuition.
Speaker 5: Yeah, I'm not very good at you, but I failed
plus two. Actually I think my Chris has my gold
disappeared by now or.
Speaker 1: This is this is the day guys are discussing. So
but you do have a critical success Sean Noise. Okay,
Ragney and Horst. The second he says anything about sowing
civil unrest near Blackrock, you're both like, that's where the
army is station. That is a terrible idea, you know.
Speaker 5: Rick there you might be onto something, But say more,
that's where all the military armies of the empire are
right right.
Speaker 2: Right, I got it, I get it? And sometimes do
you place is going to.
Speaker 5: Let someone sow civil unrest?
Speaker 2: No, but here's the thing. Here's the thing that would
be the closest place in which conflict would overtake itself.
We put people in a position to be against those
that would oppose that opposition, and it would then just
escalate forward because if they start seeing that the military
is starting to take a formal position against the actual
population in the city except the royals. We are going
to have a bigger, bigger issue.
Speaker 3: Uhh. I think that maybe would have worked before we
left town. But now, upon returning, where this uh force
is protecting the people from as far as any of
us know, a horde of undead, I don't know if
that would really work.
Speaker 2: All right, So let's do this a little bit. Let's
instead of focusing this in one area, focus this in
multiple so they have to spread themselves.
Speaker 5: Then, well, I'm going to bid you a good day
and good luck. I'm not going to have any part
of this. But you need to test that. You need
to test out that great weapon, not on innocent people.
Speaker 2: We're not doing this on innocent people.
Speaker 6: If you know, when we're to get injured, it would
not be by our hands. You know, we could definitely
say that much.
Speaker 5: Well, you two aren't agreeing on something. Richter says, test
your weapon out on people during civil unrest.
Speaker 2: And wait a minute, wait a waitute, I didn't say people. Okay,
I didn't say people.
Speaker 5: Okay, all right, well this has not been very fun,
have a good day. Fragne just gets up and leaves.
Speaker 6: Okay.
Speaker 1: Four of you discussed this further, or should I proceed
and kind of let you guys know what happens.
Speaker 4: I think Bogahar wouldn't be down as well with civil
unrest anyway, so he would.
Speaker 2: Probably, like the rest of the group here, does not
want to proceed with this, So we'll have to just
go with not proceeding.
Speaker 6: Are not and just to be clear, doesn't have to
be violent. It is just strictly civil unrest at the
core of this.
Speaker 2: Yeah, But to their point, given how big the tension
is in the areas, that it's likely that this will
boil over, people will get hurt.
Speaker 15: Fair enough, Well, why don't we do our little time
jump here and then you guys can tell me what
you want to do after that, because I'm about to
give you a whole bunch.
Speaker 1: Of information info dump incoming. All right, So, first off,
several weeks are going to go by before any real
big thing happens, and it is over these couple weeks
the talk of the town continues to be what is
happening with von Brunner Palace and this supposed undead infestation.
So we'll do your endeavors in a minute here. At
this point, you guys can put yourselves back up to
full health because it'll be quite some time, and I
think everybody's colds and illnesses are finally going to be
gone as well. So I'll just check here as I
as I go through everything, I.
Speaker 5: Do want to talk to that doctor to see if
you could take a look at my torn leg.
Speaker 1: Oh yeah, because you have like yeah, yeah, okay, let
me just double check everybody else here.
Speaker 2: I had broken body and torn body muscle. I just
deleted broken head, by the way, didn't do that.
Speaker 9: All right?
Speaker 1: Hold on, Okay, it looks like everybody's yeah, everybody's illnesses
are done with. No one has any more colds, infections,
or sickness over time that that is there. However, rag
Me and Arn, I'm sorry, Richter, it looks like you
guys have actual injuries which we need to address here. Okay,
So what's your toughness bonus?
Speaker 6: Richter?
Speaker 1: Three?
Speaker 2: That would be correct.
Speaker 1: Okay. You guys can also get rid of any lingering
conditions if you have any fatigue or anything like that. Okay,
So three.
Speaker 2: I'll look at Ragney and be like, you know that
thing we were talking about a few weeks ago, why
don't you just scratch that. We're not gonna do that.
Speaker 5: I never was.
Speaker 1: All right, h Ben, do you know how long you're
broken jaw was supposed to last for? Do you remember
what we rolled or just we need to reroll it again.
Speaker 2: I need to reroll it again.
Speaker 1: Me a D. It's D ten plus thirty.
Speaker 2: Oh oh okay, right, D ten plus thirty days.
Speaker 1: Yeah, that's for the that's for the broken head, which
is the broken bone minor from the fractured jaw.
Speaker 2: Right that I rolled nine on everything. When we rolled the.
Speaker 1: D tense that was for the infections. This is for
something else. I don't think we rolled for this set. Okay,
So that is so thirty two days. All right, hold on,
we put that on here. Let's go to the injuries,
because there are some things I think you can do
to possibly not have these be terrible.
Speaker 5: Yeah, mine sets healing. So if I get a healing skill,
will reduce the time by one day plus further day
per success.
Speaker 1: Oh my god. We have a minor muscle, a major muscle,
and a minor bone. Okay, so let's go with the
minor broken bone. You have fractured one of your bones,
but it is still lined, meaning it may heal of
its own accord without medical attention. The hit location is
unusable until breakage heels. For arm and leg hits, you
are down to one limb and the other is too
painful to use and may require binding. For head hits,
you will be down to a liquid diet and will
suffer a negative thirty penalty to all language tests. So
your speech, rickter is incredibly slurred and fucked up because
it's like you've suffered like a basically like a concussion.
Speaker 2: I have CTE actually.
Speaker 1: Basically yeah, A fractured bone takes thirty plus d ten
days to heel, so in your case, it's thirty two
days at the end of this. A successful plus twenty
endurance test means the bone has set well with no
ill effect. If the test is failed, you suffer a
permanent minus five to all agility tests. Oh wait, no,
that's for arm umm or a permanent minus five to
all spoken language tests. For a badly healed head hit.
A successful plus twenty heel test within a week of
receiving the fracture will negate the need for this endurance test,
but the affected area must remain bound and held in
place for the duration of the healing. If the binding
should be undone, another healing test will be required to reset. Okay, So, Ben,
I need you to make a plus twenty endurance test.
We'll assume this is the doctor patching you guys up.
That ron jer hooks you guys up.
Speaker 2: With not good?
Speaker 1: Okay. Do you have any fortune points you'd like.
Speaker 4: To use it?
Speaker 2: Yes? I would like to use by a fortune point.
Speaker 1: All right, go for it.
Speaker 2: Oh wait a minute, I have to just do it
on the roll itself, right, use fortune point to add
plus one or to reroll.
Speaker 1: Reroll?
Speaker 2: Yeah, all right, way better.
Speaker 1: Okay. So, assuming your head doesn't get injured in the
next thirty two days and the binding of your cast
or bandages comes undone. Once you heal, you don't have
to take that healing test to see if you get
permanent damage.
Speaker 2: As I just be a walking idiot.
Speaker 1: Yes, so while you while this is on you, you're
at negative thirty to your language tests. If your head
takes damage or the binding gets fucked up, you have
to get it healed again. Otherwise, at the end of
the thirty two days, you have to take another test
to see if you get the permanent effects or not. Okay,
so right now you're not in danger of the permanent effects.
You just have to wait it out thirty two days.
So it's a good it's a good time to get
injuries because we're gonna have a couple weeks downtime. So
these might not even affect you guys in the long run,
but roll it out anyway. Okay, Now, if torn muscles
minor one of your muscles is sprained or torn, resulting
in impaired capabilities and much pain, so for minus ten
penalty to all tests involving that location. If it is
a leg location, also so have your movement. The muscle
will heal in thirty minus your toughness bonus days. We
have twenty four for ragny. The use of the healing
skill will reduce this time by one day, plus a
further one per success level. You can gain this benefit once.
So either your priest can do this or the doctor can.
The doctor, uh, if you want, the doctor's probably going
to have a higher skill, but he is going to
cost money to do this, So Ragne, the doctor's total
skill here is going to be sixty. Ope, he is
going to charge you a gold for his services.
Speaker 2: Though, damn, you have plenty.
Speaker 5: No, I don't. I spent I spent eight gold on
that great.
Speaker 1: Ax, but got forty silver.
Speaker 5: Right, so yeah, so I've got two gold. Do I
want him to work on the sprain or do I
want to start major surgery on me get rid of
the damaged artery.
Speaker 1: If you have him do both, he will, he will
do it all for one gold.
Speaker 5: Oh all right, sick, we get to find out how
surgery goes.
Speaker 2: We're gonna do bold.
Speaker 1: Fat left right, No, no, I don't. Okay, all right,
well let's do this.
Speaker 5: First generate.
Speaker 1: Lord the torn muscle. Okay, so he's going to make
I'll put this roll out in the public. So he
has a sixty Oh the sixty one. I'm sorry, Sean.
Speaker 5: No, it's okay. But I have gotten a point back
for soloing the boss.
Speaker 1: No, No, that was not it was not worthy.
Speaker 5: I'm sorry.
Speaker 3: Well this is hilarious. You get a resilience back.
Speaker 1: For it, says use of the healing skill reduce the
time by one day plus one per success level.
Speaker 5: So it reduces it by one day, okay, twenty three
days yep.
Speaker 1: Okay, Then we have a major torn muscle on the
body on Richter, so major one of your muscles or
some important tenets have been severely damaged, resulting in extreme
pain and a significant loss and capability of the affected limb.
Suffer the same effect as a minor muscle, but the
penalties are minus twenty instead of minus ten. This will
heal in thirty minus your toughness bonus days, which in
this case is twenty seven, after which the penalty for
using the limb reduces to minus ten to all relevant tests.
The muscle will then completely heal after another thirty minus
toughness bonus days. Use of the healing skill does little too,
but inform you to not use the affected location. So
this is really going to be for whatever. Twenty seven
times two is.
Speaker 2: Okay? Yeah?
Speaker 1: Forty four I'm sorry. Forty four to fifty four.
Speaker 2: Forty four fifty four, it's fifty four, I hear from
Oh my god, I'm sorry.
Speaker 1: Okay, So then make a note of this somewhere because
I'm not gonna remember this, all right, So make a
note somewhere on your character sheet or on your journal.
After twenty seven days, the penalty drops from negative thirty
to negative ten. I'm sorry, from negative twenty to negative ten. Okay,
So right, now all tests involving that location, which is
your body. So anything you do physically is at minus twenty.
After twenty seven days it'll be minus ten, and after
another twenty seven days then it is healed. Medicine does
nothing to that. You just have to deal with it.
Speaker 2: All right. After the twenty seven days it's minus.
Speaker 1: Time, yes, and then after another twenty seven days it's zero. Now,
those criticals will remain on you until the injuries go away.
So you do count as having two critical injuries on
you right now, critical wounds, and if you get more
critical wounds, then I believe your toughness bonus you die.
So you have a toughness bonus of three. If you
ever accumulate a total of four critical wounds, you are
outright dead.
Speaker 2: Okay, so I'm at two all right?
Speaker 1: Well yeah, and unfortunately, well one of them is going
to probably be gone because of the time lapse here.
We'll get to that in a minute. Finally, we have
the damaged artery on ragny.
Speaker 5: Oh, this might actually be the way he dies. I
don't know if I want to do this. Now, that
guy rolled a sixty one.
Speaker 2: Well you know what benefit, Well, you.
Speaker 1: Want to look at the rules first before you have
them die.
Speaker 5: Yeah, yeah, let's take a look.
Speaker 1: All right, it's a brutal but yeah, can I get
a second opinion? Uh, that's not it. We need skills.
Oh no, it's the surgery talent right, Yeah, surgery is talent,
not a skill. Okay, surgery. You are a surgeon able
to open and close the flesh in order to heal others.
You can treat any critical wound marked as needing surgery.
You can also perform surgery to resolve internal issues with
extended healing tests. Okay, So the way this works? Okay.
Usually the test will require between five to ten success
levels determined by the GM depending on the difficulty of
the procedure at hand.
Speaker 2: This sounds good.
Speaker 1: This will cause D ten wounds plus one bleeding condition
per test, meaning surgery has a high chance of killing
a patient if the surgeon is not careful. After surgery,
the patient must pass a plus twenty endurance test or
a gain a minor infection. So what that means, Sean
he needs to get it's an extended test, so he
has to get x number of success levels every time
he rolls the test. You take D ten wounds and
get a bleeding condition.
Speaker 5: And that D ten is resisted by toughness, not in surgery. No,
and I'm not gonna do that. He'll kill me in
like two turns.
Speaker 1: Yikes, I'm I'm almost positive it doesn't affect you in surgery.
Speaker 2: Well, surgery is really risky in the old world. Yeah,
a lot has to go, right. What if you get
like a bunch of doctors at all?
Speaker 1: No, you know what, Sean, I think I think it
makes sense that your toughness bonus would reduce that because
obviously heartier people are more suited to have surgery. So
I if that's not the rule, that's I think that's
how I would rule it.
Speaker 5: Okay, So he can do maximum six wounds to me
a turn, I have seventeen wounds, so he could theoretically
kill me in three tests.
Speaker 2: But at any point, can you just stop and heal up?
Speaker 1: Yeah?
Speaker 3: Could I be at the bedside helping out or praying
over him?
Speaker 1: Because it's an extended test, So he keeps doing it
until he either like I mean, he can just he
can stop, But then you got to deal with the
bleeding conditions and the wounds.
Speaker 5: It it is risky. If I still had a fate
point left. I would do it.
Speaker 2: Oh you're not going to do it. Oh man, this
would be great to do it. Come on, this is
for entertainment.
Speaker 5: Yeah, but we survived the fucking fight. I want to
keep playing.
Speaker 2: I don't if this is how you go out, this
is how you go out. You know what.
Speaker 5: We're gonna leave it up to a dice roll. Oh god,
oh here we go fifty fifty one. Yeah, no, it's
gonna be public fifty one or higher, and we go
with it doing it, okay, all.
Speaker 4: Right, damn it.
Speaker 2: I would then I would have gone for it.
Speaker 1: So in that case, we will proceed. No one has
any other injuries, right, those are the only ones we
gotta worry.
Speaker 5: About, I think.
Speaker 1: So yeah, okay, so.
Speaker 2: You need me for the torn muscle deese, you didn't
make me roll for that.
Speaker 1: There's nothing to roll, okay, that's right. It's oldly broken bones.
Speaker 2: You roll for got it?
Speaker 1: Okay. So over the next few weeks, many things happen.
The talk of the massacre at von Brunner Palace is
the main topic of conversation in the city, and it
seems like almost every major thing that is happening is
excuse me, is resolving around that. After about a week
or so, you guys are able to gather more information.
I won't make you roll because you've got plenty of
time to find it out. You've talked to Brawn and Jury,
You're probably gonna have a chance to meet with the Burgomeister,
so at this point you'll have plenty of chances to
find some of this stuff out. So what you've discover
is that this group of witch hunters, the Gallows Geiss,
we're investigating possible corruption on behalf of the von Brunner family.
It is revealed that they discovered the man that Amara
was set to Mary turned out to be a vampire
and he had somehow wormed his way into the family
and had basically started taking over and controlling everybody. The
night of the von Brunner betrothal party, all these nobles
and their servants were in attendance, and it turns out
the vampire's plan was to have his sidekick. He had
a Neckermancer who everybody thought was an imperial amethest wizard
that was with him from the start. She was going
to enact this big ritual after they killed everybody, to
raise them back to life, and along with people that
have been disappearing now for weeks and months, because this
guy's been here now it seems for maybe close to
a year planning this. Discover that they're rumors throughout the
town where people have been disappearing and strange sightings of
a mysterious black coach that supposedly was running through walls
and was seen flying over the city. Well, it turns
out there was actually a black coach. Whether or not
it did any of those things, that's unknown, but the
black coach is indeed found and discovered at the Van
Runer Palace. It turns out people have been disappearing and
have been slain and were basically being locked up in
the cryps underneath the palace, and the night of the
betrothal party, the necromancer raised them all back from the
dead and the plan was to unleash this horde on
the city. And it seems the vampire is going to
try to take over the entire city, and this witch
Hunter and his group managed to stop them. The vampire
is supposedly slain one of the witch Hunter's men, a
high elf wizard you discover, was slain during this. The
witch Hunter himself, along with his two other men uh
a Telian in an orange cloak and some sort of
mercenary cell sword with a two handed sword survived and
it seems like another witch hunter has been brought in.
You find out that he is actually the current captain
of gallows End, a man by the name of Matthias
von Kessler. He has brought in to oversee this investigation.
And more and more people show up, and basically von
brunn Or Palace is on lockdown the pires. The smoke
you see are from burning pires. As they're burning the
bodies of all these people, you discover that uh eyes men,
Heinrich von Brunner, the lord of the palace, apparently fell
under the vampire's control and at the end of this
had realized what he had done or had allowed to happen,
and killed himself by throwing himself off the third story battlements.
The witch Hunters group and the remaining town council members
actually witnessed this. Amara seemed to be under perhaps control
of the vampire, and she survived. She was basically taken
taken out as they were about to leave the castle.
All of the guards, all of the kingsman guards. So
there's there's castle guards and then there was like his
elite bodyguard. All of them are dead. The Seneschal, which
was the head guard of of the palace, also was slain,
and basically almost all of the servants of the palace
as well for the town. Oh and also Heinrich's mother,
so Lord von Brunner's mother, Kesiah, was also a casualty here,
and you hear conflicting reports as to she was perhaps
tortured or she wasn't part of it, but was like
one of the first casualties. The necromancer was slain as well.
The only survivors from the von Brunner family are Amara
and then the twins Bonniel and Gutiel. You also hear
that the guild masters of the Carter's Guild, whose name
was Hans Furman, a close friend of the Burgomeister, the
guild master of the metal workers Guild Petronilla Merkle, and
the guild master of the Carpenters Guild Erst Zimmerman. Three
of the I believe six people on the town council
also were killed while trying to escape. The witch hunters
group tried to save some of them, and throughout the
night they were slain in various attempts to escape. The
Burgomeister survived, as did a man named Rutger Rugger. I
believe his name is. He is the head of the
one of the boat guilds in the city, the Boatman Guild.
The other boatman guild Carston Rugger. He's the guild master
of the Boatman's Guild. And then I think that's pretty
much it. I'm checking my other stuff here, Okay, yeah,
I can't find my other notes. So that's that's the
important stuff. So the other things that you hear, Amara
and the twins are questioned extensively by a priest of Sigma,
who arrives with an entourage from Altdorf to basically help
von Kessler with the interrogations. Ultimately, during this time, after
about a week or two of the investigations, Amara is
found to be guilty of the conspiracy. The official word
is that she kind of knowingly assisted or at least
did nothing when she found out about what was happening.
To try. This is Amara here. She was the one
that was going to be when she was von Brunner's
only daughter. She is found guilty and she is executed
by burning at the stake in the town square for
all of Uber's right to see. There's a lot of
discussion about this amongst the town as to whether or
not she deserved this, or if she really had a
part in it. Most people are surprised that a noble,
especially a young woman who's barely like out of her teens,
is treated this way, but it happens nonetheless. Another casualty
is General von Dabernick. He's the head of the well
one of the two heads of the Altdorf Army. The
other one is Lady Emmanuel Knocked. She is the imperial
herald answer directly to Emperor Carl Franz. The two of
them are basically his representatives here. With Dabernik gone, the
army seems like it's going to be out of control
with no leadership. However, she is quick, Lady Knocked. She
is quick to promote a man by the name of
Felix Schultz to be the new general of the Altdoor Forces.
There are many rumors that he is simply like a
figurehead and a mouthpiece for her, and now that he
is the appointed general, she has complete control over the
Altdor Forces. It can't really get any sense as to
whether that's a good or bad thing. It seems opinions
on her are split, and there's not a whole lot
known about her other than she answers directly to the
Emperor and she's involved heavily in the politics up in Aldorf.
You do also hear that she actually didn't want to
be assigned to this position, and she was dealing with
some important things back in Altdorff when the Emperor sent
her here after he ousted the young freuds. But regardless,
it seems like she has maybe in control of the
military operations here.
Speaker 2: As you write your name again, a lady Emmanuel Emanuel.
Speaker 3: Yes, when you say van da Ebernik was a casualty.
That was a casualty of the general violence at the
palace and the executions and trials thereafter.
Speaker 1: The only person that is executed is Amara. Everybody else
was a victim there. You guys actually hear stories and horst.
You know, I'll let your kind of critical keep going here.
Perhaps you even meet one of the witch hunters of
the priests, but you you hear rumors that he actually
was turned by the vampire and the witch hunters group
was forced to slay him. Of course, that's not made
public knowledge, but the fact that he is dead is unavoidable.
So there's a big power vacuum right now. The the
a Schaffenberg family is able to make some moves and
kind of well basically as you would expect. This puts
a big stain on the von Brunners that is impossible
for them to ignore or cover up, despite how rich
and powerful they are. And now it seems that the
second most powerful family in Hooper's Reich is no more,
and the Schaffenberg's, one of the next big families, are
set to maybe just inherently become the next power player.
You also know that the cards Dot family and the
Broneger family are able to to make some moves here,
mostly the card Stots.
Speaker 2: Why wouldn't she do anything about it? If she knew
that it was gonna happen that.
Speaker 1: You're unable to find out you would have to actually
do something to get that information. This is all information
that's either public knowledge or maybe you find out through
general rumors, but more specific stuff. Yeah, there's rumors that
she was controlled, she was coerced. She's just a dumb,
naive young girl. She was in at all along and
she just wanted to be the head of the family herself.
But regardless, the palace is to make sure is well.
There's a heavy guard under it. So when about two
weeks go by. After about two weeks have passed, a
couple things in particular happen. One is Ragney, you receive a.
Speaker 5: Message, Oh oh boy.
Speaker 1: A young man who you can tell is probably of
the higher class or perhaps a servant, but intentionally dressed
to blend in with the more common folk, tracks you
down in Downie Haven. At some point later he asks
for a moment of your time. He says he has
an important message to deliver to you.
Speaker 5: Ragne would accept. It's not like he has anything pressing
to do. While he's recovering from his leg issue, he.
Speaker 1: Says, I and you notice when he's speaking, there is
he's got a symbol of Sigma hanging from his neck
like a necklace, maybe one of the hammers. And he says,
I am here on behalf of lady Bonniel von Brunner. Oh,
I guess one thing I should point out. I think
I don't know if I mentioned this. Bonniel and Gutiel
are held at the Temple of Sigma for extensive questioning,
and after about a week or so of the questioning,
it's determined that they did not have anything to do
with this, but they are going to be kept in
the care of the Temple of Sigma for an undisclosed
or undetermined amount of time to basically act as penance.
They're not found guilty, they're not executed, but they're not
just free to go either. So he tells you, yeah,
I'm here on her behalf. I see, and he hands
you a small note which you then unfold and see
it's like a page long letter.
Speaker 5: Oh boy, well I read it if I can read right?
Speaker 1: Do you ever read right?
Speaker 5: Where would that be it?
Speaker 1: To talent balance?
Speaker 3: I think all I like a couple of us at that.
Speaker 5: No, I don't think I do.
Speaker 1: Okay, well he would. He can tell that you you
will get it. It's like it's like, yeah, foreign to you.
He does. He does specifically like he gets you when
you're alone. I can't tell if he does that on
purpose or not, but that's how it ends up. So
when when he when he can tell you can't read it,
he reads it for you, and basically it's bonniel uh
in this letter begging and pleading for you to help
her and her brother, and she says, you're the only
person in this city that I think I can trust
other than him. And she says, if you can get
me back to sterlick manor in the Duchy of grou Work,
back to my my father, like he will take care
of you and you will be set. And basically in
the letter she explains that she's tried to have correspondence
but basically is being held on a really tight leash.
And you can tell from the letter that she's somehow
either convinced or paid this guy to get this letter out.
And he's probably not supposed to be doing this, but
you guess he probably feel sorry for her because her
the brother are so young and they do seem to
be just caught up in this. And she explains that
so sterlick Manner is the ancestral home of the von
Bruners outside of Uber's Reich, and it's in there Duchy,
which is northeast of you guys. Yeah here, let me
change the map really quick. So here's Uber's Reich in
the middle over here. Everybody can see the map, right, yes, okay,
so you'll see these two here with the boarhead to
the north. And northeast. That's the von Brunner symbol. They
control both of these provinces the Cardstot Duchy and the
Grouwork Duchy, and the Grouwork Duchy is where Stirlick Manner is.
She explains that her father, who's one of the von
Brunner brothers, was there help helping hunt, like on a
hunting trip or hunting trolls or something, and the head
of the von Brunner family, Graf von Brunner, is actually
still there. So the head of the family is still alive,
but he rules from outside of Uber's Reich. There's four
brothers in total, the one is dead, and you know
that two of them, her father and his brother, are
at Stirlick Manor.
Speaker 2: And they make a presence back in uber shrink.
Speaker 1: Well. All the letter explains is that she's tried to
get word to him, but she's sure that they're they're
probably trying to cut it, you know, cut her off
from them, and you know, he might not even know
exactly what's happening, or you know, if word's gotten to
them or not. So she's like begging for you to
try to help her and her brother get out and
get back and like she basically promises, like if, like
if you get me back, if you get us back
there out of this city, like you know, yeah, you
do know that Groff von Brunner is one of the
major players in this region. I mean he's the head
of essentially the most powerful family out here.
Speaker 2: Right.
Speaker 1: Of course that reputation has been damaged.
Speaker 2: But still have money. Yeah, and we've sown you for
that candle factory.
Speaker 1: That is one thing that happens.
Speaker 5: Okay.
Speaker 1: The second thing that happens, as I said, Emmanuel Knock,
Lady Knock, she promotes this man named Felix Shoots to
be Schultz to be the new general. She actually, you
guys all get a summons from her explaining that she
is in need of loyal servants of the Empire to
help bring the city back under imperial control. Things are
getting out of hand and if order is not restored,
she's worried that something is going to happen. So it's
a very formal letter, but that's the gist of what
it says, is that she's requesting you to come to
black Rock Castle to discuss that, and she would like
to have a word with you and meet you all
after she's heard of all the expl it's that you
guys have done. You clearly made a name for yourself,
and it sounds like you might be the type of
people that can help her.
Speaker 2: Is there a chance that we can't do both of
these and split the team.
Speaker 1: It's up to you how you guys want to handle it.
But that one is something that's addressed to all five
of you, and then the other one is just to Ragney.
I mean, you know, Ragney, you're guessing, well, you're the
only one that was like, you know, nice ish, but
like you're the slayer too, so she's probably like, well,
if anybody can break me out of the fucking place,
it's him.
Speaker 5: Yeah, that's the worry is breaking her out is the
only option I think, So okay, yeah, I.
Speaker 1: Mean you have to do more research, but that's the
gist that. And then finally there is another message that
is basically addressed to the group from a man named
Alfred Cardstadt. He is one of the sons of the
card Stott family. If you guys member back when we
first started. Steegler, the merchant that was working on the
work site at the very first part of the campaign.
She was allies her family was allies with one of
the families, and you know that the card Stots are
the richest merchant family in Uber's Reich. They also you
noticed on this other map the Duke the Duchy. This
this area here is the Cardstot Duchy. It actually used
to belong to the Cardstot family, and one of the Baron,
Victor Cardstott, who is the grandfather of Alfred, the guy
who's sending this message to you guys. So Grandpa Baron
von Baron Victor Cardstock he sold his family's patent of
nobility to the von Brunners whichever. But he thought was
a stupid idea, like why would you ever think about
your nobility? But he managed to take that money that
he got, invested it and became the richest family not
only in Uber's Reich, but one of the richest families
in all of the Reichland. And so even though they're
not nobles, they they've made a name for themselves. And
now with the falling out of the von Brunners, it
seems that they are even higher up the pecking poll
despite not being so.
Speaker 2: You can sell your nobility to.
Speaker 1: Another apparently that's the story. You guys find out. I mean,
this is something that was you know, three generations ago,
but that.
Speaker 2: Has an actual, like currency value that somebody can purchase off.
Speaker 1: Of you apparently. But anyway, you get an invitation to
come to the card stock a state in Uber's Reich,
and he has a job for you guys. He doesn't
say what it is, but he says in the letter
and his is a little bit between proper and a
little bit more casual, you know, saying like, you know,
you guys sound like the type that might be interested
in this. You know, I can pay you, We can
pay you well and just come by the estate and
let's talk sort of thing.
Speaker 2: Yeah, I was just gonna say, at that point, are
you asking decision?
Speaker 1: That's during the first two weeks. Those are things that happen,
all right. The total downtime here is about five or
six weeks, so we're gonna we're gonna go through a
couple a couple of months here.
Speaker 2: Illness.
Speaker 1: During week four, the Burgomeister finally requests to meet with
you guys. He explains that he the town council is
trying to rebuild many of the guilds, the ones that
are missing guild masters now are trying to figure out
ways to replace their guild masters, and he's like, we
need a strong council before we can really get Uber's
Reich back up and running. He explains, you know, Brauninger
told me what you guys did, and it sounds like
you might be some of the only competent people that
can help us out here. He's like, all of my
remaining guild masters need assistance. All the guilds without guild
masters have various things going on that you might be
able to help with. And he's like, if we can
get the council back together, we might be able to
take advantage of this situation and finally get Uber's Reke
to become a freeburg, which means an independent city that
answers direct to the Emperor rather than to all these nobles. Now,
basic basic economics, all of your characters would understand that
that means that's something merchants would love, because then rather
than paying all these frivolous taxes to merchants for various
stupid shit, it would basically just be like one tax
to the emperor and there's no go between. And so
since everybody in theory is supposed to be loyal to
the emperor anyway, it cuts out all this middleman nonsense
and rather than oh, there's a tax for unloading the boat,
there's a tax for loading the boat. There's a tax
for coming through the city gate, there's a tax for
leaving the city gate. Like, it's a lot better for
business people. And you can tell that is ultimately the
Burgomeister's goal is him and the merchant families such as
the card Stots and all of the council members want
the city to become ag and then that would also
in theory, remove the presence of the imperial army here
and rather than dealing with all the bickering nobles, they
would just deal directly with the Emperor or you know,
the Emperor's court. There are yeah, four guild masters that
have various jobs that they offer or would need help
with or suggest, you know, maybe you can give them
a hand with. Also, during week four, our two dwarfs
are summoned and finally meet the dwarven leader of dawi Haven, Grodney. Surehammer,
Grodney spins a very different tale than what you're expecting,
and he is very upfront and frank with you guys,
as you would expect dwarf to be explaining that he
believes the emperor was out of life and treacherous when
he ousted the Young Freuds. Whatever good or bad the
Young Freuds did, they were the legitimate ruling family and
the Emperor ousted them for seemingly no reason. And as
a dwarf, that has really irked his sense of honor.
And when he explains it that way, it probably rubs
you guys in that direction too, when he explains, you know,
just because he's the emperor, like like, that's bullshit. He
just came in and sent his army. That's like what
a tyrant does, right, you can tell, And he probably
tells you up front that he has remained loyal to
the young Freud family and he wants to see them
returned to their rightful rule in Uber's Reich. And if
you are willing, he will put you in touch with
a man that works for the family. And he says,
this guy works directly for Graf Sigsmunn Young Freud, who's
the head of the young Freud family.
Speaker 2: I'm gonna be honest, there's a lot of good choices.
Speaker 3: Yeah, there's a yeah.
Speaker 1: At about five weeks in now, again, you guys might
decide to do something between this, but we'll basically do
your endeavors. After five, on the fifth week, you guys
get a You guys are approached by a man who
introduces himself as Marcus Schmitzel. He's clearly been trying to
track you guys down for a while, and when he
finally finds you, he says that he is an agent
in the employee of Sigsleeb von Brunner, the twins father,
and he explains that word has finally gotten to their
father and he wants to hire you to get them
out of the city and bring them back to Stirling.
Speaker 2: Commander, Well, look at that, we don't even have to
do the first one.
Speaker 5: Yeah, so I would Regan, you would show him the
letter he received from Bonni.
Speaker 1: Al Yeah, so now again, you guys might act on
Bonnie stuff way before this happens. But to give you
guys like a full picture of what's going to be
happening and all the choices you have and what we know,
we'll discuss this through emails and stuff you probably have.
You guys decide what you want to do. I know,
I just threw a shit ton of information at you. Yeah,
but a lot happens, and as I said, five weeks
go by, so I'll mark that off on your injuries
for the two of you. So why don't we just
spend the last ten minutes or so, why don't you
guys just kind of discuss some of the things they're
going on, if there's any information you want to show,
to gather any questions about what you heard, and yeah,
I'll let you guys discuss that for a few minutes here.
Speaker 2: I mean amongst ourselves. I have to say here, like.
Speaker 1: Well, assume you know, you guys have met up again
at some point, you know, this is maybe at whatever point,
whether it's the.
Speaker 6: Same, there's a whole month or so, right, so there's.
Speaker 1: Plenty of time.
Speaker 2: Yeah, yeah, I mean, guys, a lot of time has
passed and we have a lot of opportunities. It looks
like we've made a name for ourselves amongst the town
that puts us in a position of need regardless of
which route we go. We've got multiple family members who
royal family members who are asking for our assistants. We
have the town's guilds, including the the towns council that
wants to put us in position to be favorable for
potentially getting which could be difficult. However, a little I'm
gonna be honest, a little selfish on my part, and
that would be a huge goal. And I think for
some of us that wants to set up shop here
would be it would be a huge success. Point.
Speaker 3: No, I agree that that could be. Our greatest impact
to the well being of the city is to help
out the guilt.
Speaker 2: And yeah, I mean we could definitely get paid hard
from the royal families. It doesn't mean that we can't
help them in some manner, but.
Speaker 3: Rebuilding after this great tragedy, Yeah, it seems like the
better the long play is to help the guilts.
Speaker 2: Be in favor of the emperor. And maybe we've got
that one dwarf who yes, the Emperor has rubbed them
the wrong way, But putting in the prior royal family
just because the emperor snubbed him doesn't seem like the
one with.
Speaker 1: The dwarf was only to the dwarfs. So I don't know.
Speaker 2: Oh, okay, I apologize.
Speaker 1: Bogahar or Ragney. If you guys reveal that to the others.
Speaker 2: They probably would not.
Speaker 5: Not initially, at least Ragne would definitely reveal that Bonniel
reached out to him, and he would he would explain
that he's probably going to look into doing something about that.
Speaker 2: Yeah, but the royal family member reached out to all
of us, not just the Dwarf. Okay, but Bonniel is
the one that reached out to you directly, right, got it.
I don't know what it's. What are people's initial thoughts
all this, What do they feel? Are they leaning anyway?
Speaker 5: Well, you guys did want to ferment dissent against the empire, Okay?
Speaker 2: Hold on, we said that a month ago. Again, that
was a different position. Everybody is coming. We didn't say
it to the empire. We said to the region to
the sea.
Speaker 5: The region is currently controlled by the empire.
Speaker 6: Right, I'm like the a Schaffenbergs or somebody like. You know,
they're getting a rise in power that we may not
want them to have.
Speaker 2: You know.
Speaker 6: It's kind of direct things one way or another, ye okay,
and necessarily like kill a military.
Speaker 2: And now we have them coming to us m hm
asking for help, and we're in a position to choose.
So it really is all up to us.
Speaker 6: Right now. The von Brunner is like even left at
this point, like have they packed up and left? Are
they still like actually.
Speaker 2: Here, which sounds like they have like a really strong The.
Speaker 1: Only the only family members that are still alive in
the city are the twins, yeah, which the rest of
the actual family members are outside of the city at
different places. You you would you would learn that the
third brother who's still alive is actually a magistrate in Aldorf.
You also learn that he's a retired witch hunter. Yeah,
but the the graph of the family, the head of
the family is at Stirlick Manor along with the twins father,
those are the other two brothers.
Speaker 6: That does sound pretty pretty pretty dead to me.
Speaker 1: I mean, it's not uncommon for noble families to have
multiple residences, and you know that Sterling Manor is their
ancestral home. But like many noble families, they have presences elsewhere,
and Uber's rights some big, important, profitable city and they
just happen to have the biggest presence in this city too.
After the young Freud's.
Speaker 5: Well not anymore.
Speaker 11: But yeah, yeah, yeah, Well, i think I've leaning toward
heavily towards helping the guild masters out, but I would
also I'm quite curious to see what.
Speaker 3: The Herald has to say, or why Lady Emmanuel would
reach out to us. I think, being in charge of
the security of the city.
Speaker 2: I would absolutely agree with you on that we should
not reach out to any of them or make a
decision I unless we met them.
Speaker 3: Yes we would. I would want to meet with her
first before a great to a job with no details
or stipulationever.
Speaker 6: Well, like a first good step. What do we think
like meeting up with the guild council sort of thing.
Speaker 2: H yeah, there's the guild council we can meet with.
We could, we could split these meets. Which one was
the one that wanted to meet all of us?
Speaker 1: So what we'll do is we'll do these in order
when we when we play next. So during the second
week after the massacre at the Palace, the the offers
that come in is the request from Bonniel to Ragney,
the summons from Lady Knocked to all of you, and
the request the offer of a job from Alfred Kartstott
of the cards Dot family. But you don't know what
his offer is. He just says, come to the estate
and I have something you might be interested in. That's
the family that sold their patent of nobility and are
now super rich.
Speaker 2: Right, all right? So I mean for those that make
requests for the full summons of us, obviously we should
grant them with that. But the ones that have not,
I'm thinking maybe we can split up and at least
come back.
Speaker 1: Well, Ragney said that he he revealed that Bonnie reached out.
So at this point, those first three is pretty much
open to all of you.
Speaker 2: Okay, well, I don't like Bonnie, but you like money.
But I like money, and I do like the position
of need. That sounds like desperate.
Speaker 5: Jesus Christ.
Speaker 2: Hey, this is this is power that I've never had before.
Speaker 5: That's fair, It's fair the peasant class is there?
Speaker 1: Is there any other information you guys want to try
to get before we call it tonight? Any any ing questions?
Speaker 2: I would wonder if there's a time limit on when
the council wanted to get together, or is this just
waiting on us to respond.
Speaker 1: Well, we're gonna deal with the first three.
Speaker 2: First, okay, okay.
Speaker 1: First, and then well we'll go through the other ones
because those might all lead to separate jobs, which would
happen before then.
Speaker 2: So maybe we I think one question is if we
can put out a feeler on the already of the
of getting the family out.
Speaker 1: Yeah, oh, or she's being held. Yeah, yeah, you guys
can definitely look into that. I'll have all that information
for you. I'll make a note about that right now.
Speaker 5: And when Ragney and Bogahar are sort of alone, Ragney
would ask him if he wants to meet with the
uh the guy that's what did we say?
Speaker 2: What was his name?
Speaker 1: Uh? Schmitzel. Now he doesn't give you the guy's name
unless you.
Speaker 5: Accept, right, Yeah, So whoever meet with the guy that
Grodney Surehammer had wanted us to meet to at least
discuss the issue. Yeah right, yeah, right, as well might
be able to help us get the twins out.
Speaker 1: Never know, Yeah, I apologize. Maybe I shouldn't have dumped
everything on you, Butpolo and.
Speaker 6: You probably thought we were gonna be dead anyway.
Speaker 2: So yeah, but I mean, honestly, like god, I.
Speaker 1: Can't even remember when I wrote this stuff. That's how
long ago it's been. I think that's just excited to
be like, oh, look at all these cool quests you
guys can try.
Speaker 2: So the keyword, yeah, month month of getting to actually
think about this is gonna be great.
Speaker 1: Yeah, so I'll yeah, I guess, I guess that's where
we'll caught for tonight listeners. I know, not not a
lot of action, but we'll have our endeavors figured out.
Next week, we'll probably get into some heavy role play
as the party decides which task they want to go
forward with, and then we'll be up to uh to
mor shenanigans as uh as they continue throughout Uber's Reich,
and I guess at this point this is a good
time to kind of I guess I would say unveil.
I kind of feel like this is like the third
act of the campaign, so a lot of shit's happened.
The mass Kurt von Brunner Palace was kind of like
the halfway point, and now it's you know, kind of
like who do you guys ultimately want to try to
help and kind of ally yourselves with. I mean, you
could do some of these jobs at the same time,
but at this point, it's kind of like, who do
you help? You know, retain control of Uber's Reich is
kind of the theme that we're going for here without
without revealing too much behind the curtain, but just everybody's
clear kind of like where we're at with everything that's
what it seems like.
Speaker 4: Yeah, so.
Speaker 1: Yeah, so I guess we'll call it there for tonight
as we are at our time, and we'll be into Yeah.
Like I said, I've definitely thought we were gonna be
chiseling some tombstones tonight. So yeah, well, now the party
is all weakened for the next big encounter, so they'll
they'll definitely die, you know. Really great. Well, I guess
that's it then tonight, fellas. It's been good to finally
get together again, and I'm already clamoring for next month.
So thank you all patrons and listeners, and we appreciate
your patronage. I hope you've enjoyed today's episode, and we
will be back as we get into the final act
of this campaign, So we will catch you on the
flip side at same time, same place, any nights.