Speaker 1: This is Dungeon Master Mike for Mythical Misfits and welcome
to episode two. In episode one, small recap our wonderful
heroes of Crome, Lucas and Kyle, had their village attacked
after a mysterious stranger arrived with what appeared to be
a regular coin. Some well armored figures known as the
Ravens arrived and after some miscommunication, they made it clear
that they needed to collect the coin and take it
for their safety. But before they could leave the village,
the village was attacked by an unknown force, a force
that was so powerful our heroes had no choice but
to leave with the coin handed back to them. They
were told that the only way to save the remaining
villagers was to flee through the krona canopy, an area
of forest that has been walled off hundreds of years
ago by the Crown of the Kingdom of Allurion in
order to keep citizens out due to the time displacement
that happens in the chronal canopy. Now, our heroes are
fleeing into the forest alone, cold, having not really explored
much of the world, Smoke rising behind them. They've been
traveling for about a day or two and in that
time everyone leveled.
Speaker 2: Up to level two.
Speaker 3: Yeah, but level two.
Speaker 1: All right, bless feel free to mark long rest on
your characters. You can open up your character sheet. There's
a little person sleeping in a bed.
Speaker 2: You can click that nine night motherfuck it? Okay, And.
Speaker 3: You know, I watched all of Brooklyn nine nine. I
don't think they cussed like that.
Speaker 1: You know, I'm just saying, so click long rest and
everything will go back to normal. So, listeners, we are
playing on Foundry VTT, which we are not sponsored by yet.
They are awesome and it's the best the VTT out there,
and I have tried many and the Pathfinder systems in
Foundry are amazing.
Speaker 3: And if again I said during the episode one, but
also I'm gonna say now, if you don't play Pathfinder,
if you only played D and D.
Speaker 1: That's alright, stick with us. You're still gonna have a
good time. But real quick, I'm gonna introduce my players.
I'm gonna start with Kirby, Yellow, Zane.
Speaker 2: Was Annan and Dom Yo yo yo.
Speaker 1: So we're gonna let them finish leveling up real quick
and then jump right into it.
Speaker 2: So I have a question. I'm looking at foundry VTT
right now, and I'm looking at my initiative role and
I clicked on the little drop down menu, and it
looks as if I can change what I use to
roll initiative? Am I able to pick up feats that
all I'm gonna use, like stealth or deception as my
perception bonus? No, not my perception initiative bonus.
Speaker 1: Actually, just as the base rules of Pathfinder, you can
use various things, different skills to roll initiative. Now, most
of the time is perception. However, if you're doing something
specific to the situation, you can roll that. Let's say
you're trying to sneak into an area and the fight starts,
you can use stealth as your initiative. Let's say you're
trying to intimidate somebody and the fight starts, you can
use charisma.
Speaker 2: As your initiative. Okay.
Speaker 1: Yeah, So, depending on what you're doing, it's gonna usually
be perception. But you know, if you feel like, hey,
I'm doing something else, Like let's say you were swinging
in on a rope, you could be like, hey, can I.
Speaker 2: Use you know, acrobatics as initiative? Okay?
Speaker 1: And I'd be like sure, if you roll high enough,
you use your acrobatic skill to get you know, a
hand up in combat, and boom, you start earlier than
everybody else.
Speaker 2: Sick. Okay, because I know you're pretty not rules light,
but you're rule of cool, so that.
Speaker 3: A little bit.
Speaker 1: Yeah, yeah, yeah, but yeah, that that's just straight built
into the pathfinder system.
Speaker 2: That's another reason to switch from five E to p
F two E.
Speaker 1: If you're not quite convinced that's okay, just keep listening,
and I'm getting uh so, crump, you told me before
I started the mics that Chram was doing his daily preparations.
What as an alchemist, you have to prepare daily your
bombs and tinctures and et cetera, et cetera.
Speaker 2: What does that look like for chrome? Uh?
Speaker 4: So, crom will be rummaging in his bag and just
like various, uh, various ingredients will kind of just like
fly out of it as he's like like shifting together
things and and he'll produce alchemist's fire, a bottle of
bottle of alchemists fire. Uh, he'll make another. He'll have
like this like tightly packed like piece of paper that
looks like a pebble. It's another blasting stone and then
uh and then just a straight up rock.
Speaker 3: Okay, can just see how that comes in?
Speaker 2: So quick question not to interject really quick. I just
another one. So, how does crafting work in PF two E? As?
I have a crafting proficiency, but I have no clue
how to use it.
Speaker 1: For that, I'm probably gonna refer to Kirby, who is
like almost my assistant DM as he is great with
rule books. So, Kirby, how does crafting work in PF
two E?
Speaker 2: Uh?
Speaker 4: So crafting, if you want to craft something specific, you
need a formula for it. It's kind of like with
the alchemist. But uh, but you would have to like
go buy it or maybe discover it and then find
said ingredients to uh to make said item that you're
trying to craft.
Speaker 2: Okay, so this may be something that you and I
sit down behind the scenes and discuss.
Speaker 1: Yeah, or you can you can let me know what
your characters on the look out for and they you know,
just hey, someone might be selling that.
Speaker 2: You know that that formula. I'm more or less for
things like just like basic traps, baits, things that would
pertain to lucas.
Speaker 3: Okay, I'll keep that in mind.
Speaker 4: You're looking for snares.
Speaker 2: Oh, there you go.
Speaker 1: There's the word yep, yep, all right, I'll keep that mine.
So you guys are walking, and you're heading towards the chronocanopy, right,
and you're walking, it's been a couple of days. How
were you guys feeling after leaving Metal Fin behind in flames?
Speaker 2: Exhausted?
Speaker 5: Angra?
Speaker 6: I guess shot?
Speaker 2: All right? So I.
Speaker 1: Would any of you You wouldn't have an experience because
it's too far away from the village, really, but would
any of you have stories or memories or thoughts on
the chrono Canopy.
Speaker 3: It's okay if it's a no.
Speaker 1: But I'm just saying, like, would your character, like, you know,
know about it.
Speaker 2: Or maybe because Lucas frequently traveled with Rourick, you know
when he went on his adventures. Originally he was just
a fisherman, but then traveling with Rourke, he kind of
learned how to live off the land, how to and
Ruric is.
Speaker 1: I don't think we mentioned in episode one, but he
was the Metal Fends hunter.
Speaker 2: Or not for the real one, huh. I didn't know
I did. He was cool. I'm a pour it out
real quick. Yeah, and traveling with Rouric. I mean I
probably would never gotten close, but I was probably able
to see it from a distance, and he probably, you know,
gave me the old man warning of don't go in that.
So you know, well maybe in passing, but I don't
have experience. All right.
Speaker 1: As you guys walk, it's just forest and forest and
forest until you see this gray flat surface through the trees.
You take a few more steps forward and you can
tell that it's actually a stone wall, probably about twenty
feet high, which is really high for a wall, and
it extends as you get closer. You look to your left,
it extends all the way until you can't see it anymore.
You look to your right, same thing.
Speaker 2: All the way.
Speaker 1: Certain areas of it have decayed and they've been patched
with palisades or you know, patchwork stone work. About every
fifty feet in various states of disrepair are stone plaques
that have been plastered onto the wall. What languages do
you guys speak?
Speaker 6: Common and Goblin.
Speaker 2: CROM's clearing his throat because apparently knows the whole damage Common.
Speaker 4: So Crom speaks Common, Dwarven, Elvin, Goblin, Jutton and Orcish.
Speaker 2: Okay, I want to add apparently I get another language
I just never selected with level two. I'm a moron
for that, in which I will randomly scroll up and
down and then click on something until I see it.
Speaker 4: You can take Goblin because CROM's your friend.
Speaker 2: No, I just picked up Rassu. I don't know what
that is, all right.
Speaker 1: So so you guys, all of you actually see this
on the plaques, what appears to be roughly two sentences
repeated over and over in various.
Speaker 2: Languages, fantastic chrome.
Speaker 1: You see it in Elvin and Orcish and Dwarven on
one plaque, and it says the chronocanopy warps. All who
enter days turn into moments, and moments to years. Those
who step within may never find the same world nor
the same self upon their return. Proceed at your own peril.
And this has plastered every fifty feet along the wall.
Speaker 2: That's done work.
Speaker 1: So you guys get up to it and you think
to yourself, how how can you get through? But then
you notice that one section of the walls. You turn
and you walk down it for a little while, and
it seems that the stone in this area as decayed.
It looks probably thousands of years old. It started to
crumble into dust.
Speaker 6: It's inside the canopy.
Speaker 2: Huh.
Speaker 1: That part of the wall has aged far beyond what
it's supposed to and chunk has broken out, and you
guys can walk inside. At this point, as you walk
close to the wall, you feel something in your pocket, Kyle.
You reach in and at first you feel the paper
envelope that the coin was it. You grab it and
you notice something else is in the envelope. Now you
pull it out of your pocket. The blood soaked envelope
is now dried and crusty that it's been a couple
of days. You open it up, you see the coin
that was in there. Do you also see a compass?
And you think the talon might have slipped it in
there when you put it into his pocket and handed
it to you.
Speaker 2: Oh boy, Lucas kind of putting two and two together
before anybody walks in. Well, are there is there the
grass or like leaves around us? Like nature? Yeah?
Speaker 6: Or kind of open.
Speaker 2: I will try and find a couple of leaves off
a branch and I'll pick them off, and before we
go in, I'll take them in a bit of a bundle,
like in my handle. I can stack them all together
I'll just throw them into this weird zone and I'm
going to wash the leaves as they kind of fly
through the air as they enter you.
Speaker 3: Throw them in.
Speaker 1: As the bundle kind of separates with a hard chuck,
you know, some of the leaves fall to the ground
totally unchanged.
Speaker 2: A couple of them shrivel.
Speaker 1: Up out of old age and kind of fall to
the ground dry, and a couple of them shrink down
into nothing.
Speaker 2: This is strange. Did anyone else see that? I'm looking
at a compass, Calm did you see that?
Speaker 3: Okay, you're looking in the envelope at the compass.
Speaker 2: What do you do?
Speaker 6: I pull the compass out, you go.
Speaker 3: Into touch it? Stings your hand?
Speaker 2: Ow what happened?
Speaker 6: The compass? Shocked me?
Speaker 2: Is compass?
Speaker 1: Yeah?
Speaker 2: When did you get that?
Speaker 6: I don't know so much happened? No, yea, yeah, you
touch it. See what happens?
Speaker 2: I touched the compass. Motherfucker stings your head?
Speaker 5: Wow?
Speaker 2: Please do a crumb scream No.
Speaker 6: Crom feels, no pains a lot of c But that's
what's up.
Speaker 2: That's what's up. But I got what He's not going
to burn burned the compass, the compass, but then you're
the bitch when not touching it, he did the wrong bitch?
Speaker 3: Is it.
Speaker 2: Whatever? Uh, Lucas will take a deep breath and uh,
he'll look at Kyle, look at Kalm, and he'll look
past what seems to be open land beyond this strange wall.
Speaker 1: As you, as you look into the wall, it appears
it's just a forest, which is odd, you know, because
you've been warned your whole life and never enter into
the coronacaanopy. But now you see ahead, do you a forest?
Speaker 2: Uh? Times like this where he looks into fuck right right,
run it back, run it back, looking into this open wall,
I guess into it seems like a normal forest. After
everyone's telling him not to go, they're hearing the rumors,
the stories, he'll look at his friends and realize that Ruric,
the town hunter and adventure i'd say, has always pushed
him to adventure what is never meant to be explored.
And he will step foot and he will put one
foot after another, slowly looking one last time at his
friends before fully encasing himself past the wall.
Speaker 3: You step in and as of now, you don't feel anything.
Speaker 6: All right, guys. Well, Talon said that this is the
only way they can't track us, they said. Apparently they
can track the coin. It tells that one stress anxiety,
a little slid.
Speaker 2: Oh sorry, how do they sound? Do they sound different?
Speaker 3: No?
Speaker 2: No, they sound like they're having current.
Speaker 6: I take I wasn't think that too. Yeah.
Speaker 2: I take one more step in and I continue to listen,
and I kind of I gauge the conversation based off
of sound, and I take one small step at a time.
But I don't get so far away that I can't,
you know, walk back out, you know, max ten feet away? Yeah?
Speaker 3: Right here? Yeah?
Speaker 2: So far? Nothing? No, no changes, I yell out. Do
I sound any different?
Speaker 7: Was forward?
Speaker 2: What you guys here?
Speaker 6: Look at the setup? Balls you grew?
Speaker 4: Where about that light?
Speaker 6: Come on? Grabb him by his knapsack and knocking.
Speaker 1: And as soon as you step in, you feel the
compass start to go.
Speaker 6: I don't like that. Pull it out of my pocket
and I look at it all right, look at the envelope.
It hurt me last time.
Speaker 1: You open up and you look inside in the coin
and sitting next to it, the compass is spinning. It
stops and points in one direction. At this point, you
recone or you realize the compass is covered in ruins.
Speaker 6: It is.
Speaker 1: There's runes carved into the grass of the compass on
almost every available square inch. But it does gives you
a heading.
Speaker 6: Guys, the spinning compass thing says to go that way. No,
I don't want to touch. I don't like that.
Speaker 2: I'm on a silent dice roll.
Speaker 6: I touched the compass and burns your hand.
Speaker 3: But now you have a heading.
Speaker 6: Which direction is it pointing?
Speaker 5: Uh?
Speaker 3: North north to northeast.
Speaker 6: North by northeast? Yeah, all right, it says to go
this way. Let's go.
Speaker 2: Wait right before we go, hold on, I want you
to to say one word over no, no, no, no, we're
not debt deep in. I mean we're only a couple
feet in, right, do you guys tell me I would say,
I said ten feet max. I see you guys are
staying next to me because i' have a conversation. Hum.
I step back outside, and I tell them to keep
repeating the same word over and over and over.
Speaker 4: Mountain, mountain, mountain, mountain, mountain, button.
Speaker 2: But so time runs slower. I walked back in. I'm like, okay.
So my fear was is because some of the leaves
I through state normal, some of them died and some
of them reverted to nothing. So I think our time
is traveling either normally or slowed. So we're moving as
an accelerated rate within this forest, so outside world slower.
We have the advantage while we're here. We need to
make the best of it we can. If something's chasing us,
now's our time to make ground, especially since they can't
chase us. Right, is that what you said?
Speaker 6: Well, it'll actually be the other way around. Time runs
slower or faster and here.
Speaker 2: Yeah, and slower out there. Yes all Really, I went
outside was to confirm that because I didn't know. If
maybe one of you two had a different effect than
I did, because one of you guys wanted to die,
then we'd be like, okay, what are we doing? But
if that's the case, then Kyle lead the way.
Speaker 6: Kyle starts walking, okay, shaking his head because he's just
not so uncertain what the hell is going on.
Speaker 1: The sun is high in the sky, you guys walk.
A number of hours pass. As you walk, you see
on a log a lizard hatch out of its egg
and walks along the log, and as it does, it
grows into adulthood and dies of old age and mummifies
before it reaches the end of the log. A few
hours later, you see a sapling grow into a full grown.
Speaker 2: Tree right before your eyes.
Speaker 1: A little bit later, you see a tree reduce in
size as its age is as it ages backwards. A
few hours later, the sun is high in the sky.
You guys begin to get tired and exhausted. Feels like
you've been walking for hours and hours. The sun is
high in the sky. At some point you feel like
you need to rest. Your bodies can't take it. It
feels like you've been walking for a whole day a
day and night cycle, and the sun's still high. The
sun is still high in the sky. Eventually you find
a nice spot that looks safe enough, small meadow up
against some trees, next to a small lake, and you
guys can make camp there if you'd like.
Speaker 2: Yeah, might as well take a second breathe sleep.
Speaker 6: Kyle grabs some twigs and leaves and kind of makes
like a thatch bed.
Speaker 2: Half of it disappears, the other half grows too big.
Speaker 3: I'm kidding, all right, So you guys are sleeping or
not the night, But you guys just lay your heads
down or I lay.
Speaker 6: There and I'm staring straight up wondering how it feels
like we've been walking for so long, but also feel
like we made such a little footing.
Speaker 2: And the sun still up. The sun's still.
Speaker 6: Up, frozen tundra was bright, but damn.
Speaker 2: I imagine that we're trying to like lay down in
some sort of like small covering like still coming through.
I do I have a big tarp. I presume some
sort and I just do like an oversized ranger diamond
type deal. So I tie the two ends down to
you know, the ground, other ends to a tree, other
into a tree, and I mean, just give us some
sort of cover so it feels like night so we
can actually sleep. But before we do that, I take
my fishing rod out of my bag and I imagine
I just kind of I don't cast it. I just
kind of put a weight on it and just drop
it into the the lake and I tighten it up,
and I see what I catch after a while.
Speaker 3: Crumb, what are you up to?
Speaker 4: Crumb wouldn't be that tired because he rode on kyle shoulders,
but some sleep would be nice. But Chrome doesn't have
a tent, so he'll take like his his his backpack
and he'll like dump out all of his ingredients and
bombs and stuff like that, and he'll put it over
his head and just lay on the ground.
Speaker 1: All right, all right, So you you chuck your weighted
line in and then tighten it up, and then suddenly
it gets by something and.
Speaker 2: I start cranking a little bit, cranking back in.
Speaker 1: He starts real and it pulls. Pools, yeah, pulls, and
you gotta start fighting it is fighting it and fighting it.
Give me an athletics check.
Speaker 3: This is real.
Speaker 2: Being pulled out of your fishing rod. You check my proficiencies.
I can't find out. I kind of kind of find them.
Jesus still learning, I apologize, Yeah, athletics, So yours is
going to be a plus three. Yep.
Speaker 1: So that's nineteen nineteen. And despite the absolute strength that
it's pulling, you're able to start to reel it in.
You see a bony fin break the surface really quick
as it pulls your line back and forth, back and forth,
and you're fighting and fighting and fighting, and eventually you
get it up to and you pull it up and
it breaks the surface and out flopping is a spiny
bony fish. As you've never seen before, and it is
flopping around and you're able to get it out of
the water.
Speaker 2: I I imagine, I just is it flesh? Is the
flesh on it?
Speaker 4: Oh?
Speaker 1: Yeah, yeah, it's it's a natural fish. It's just not
something you recognize.
Speaker 2: I'll do the natural fish prep thing, which I don't
know if I'm all to talk about on AM. I
just take a NIF and just yeah, I just tap
the skull real quick, and you know.
Speaker 1: It's it's a very thick skull. Give me a recall
knowledge nature fish. I have a recall knowledge fishing. Yeah
all right, instead of recall knowledge lore fishing, just give
me a recall knowledge lore or nut lore, which just
recall knowledge nature.
Speaker 2: Fine by me. So as I kind of taped the
knife into its skull with my fist, that'll you know,
it really makes me really sad because that was a
natural twenty and because the table sloped, it rolled over
to a tube, so that's a saw. I'm putting this
back on the flat part.
Speaker 6: Uh.
Speaker 3: You can't tell exactly how old, but you do know
that this fish matches a sketching from a history book
that you.
Speaker 2: Read years ago.
Speaker 3: Of an distinct species is extinct.
Speaker 2: Yeah, and my knife is in its head. Yeah. The
the as I remember this, the look on Lewas's face.
His jaw kind of drops and he's like, the least
I can do is not waste it, and so he
kind of like, how big is it? Like?
Speaker 1: Lengthwise, it's pretty big. It's it's probably like twenty four
inches at least. Oh Jesus saw, Yeah, huge for that.
Speaker 3: Thing, huge bony fish. Yeah.
Speaker 2: I pick it up by the tail, and I imagine
I hang it from a tree or something, or I
put it up somehow so I can clean it. Yeah, yeah, yeah,
we can prep.
Speaker 1: It all right, So dinner is served, So guys, I
guess we sit down and eat it.
Speaker 2: I'm assuming, Yeah, I how does it taste for one
like fish? It's it's not good. It's not good. No,
it's it's so muscly and like old. It's it's not gross.
Speaker 6: You're definitely a skilled fisherman, not the best cook.
Speaker 2: Not mot well. So I hate to be that guy. Uh,
this species of fish is extinct. We're eating a an
extinct fish.
Speaker 4: This is probably they're probably the problem.
Speaker 6: No intinting for extinct for a reason doesn't taste good.
Speaker 2: People will never try. We're trying something that that people
probably haven't eaten in generations, like like like decades, centuries.
Speaker 6: Maybe, and the gods thank them for it.
Speaker 5: I don't know about this. This is this is a
terrible explosion.
Speaker 2: The salt, you know, not everything, you know what? Yeah,
I might have salt. Yeah, I rumms around. I give
them or Lucas salt and whatever else I have.
Speaker 1: All right, after they ungrateful meal, you guys can head
to bed. If everyone could give me a flat check,
just roll a DC twenty DC twenty or roll A twenty.
Speaker 6: I was about saying, the Lord have mercy thirteen.
Speaker 4: Nineteen ten ten ten.
Speaker 2: Why would you focus on me because you rolled under
or ten and under?
Speaker 3: They didn't.
Speaker 2: You wake up in the moon.
Speaker 1: You wake up, and as you get up, you feel
a weird sensation under youth feels like you're almost laying.
Speaker 2: On you were in a w were you sleeping on
a bed hammock? A hammock?
Speaker 1: So you wake up on the ground actually, and you
look around you you see the dust of a hammock
that decayed decades ago.
Speaker 2: All right, Which one of you guys are fucking with
me right now? I like, get up? Is my is
my tarp still over us. Yeah, yeah, I like flick
it to make sure it's good. It's it's good.
Speaker 4: It's solid.
Speaker 2: Okay, good, so tarp is solid. Kyle, Kyle get up.
Speaker 1: You look at Kyle and his beard is like super long.
It's like all the way past his pecks. Kyle, get up,
Get up. I look at I look at Krom.
Speaker 6: What's going off?
Speaker 3: You still have your back on your head.
Speaker 2: Yeah, it looks like it off like gently, I pull
it off.
Speaker 1: You pull the backpack off, and his eyebrows flow up
with him. His eyebrows are super long, and the tuft
on his head has also grown longer.
Speaker 2: Shit, ship, I grab it my mullet. I start grabbing
at the back of my head.
Speaker 3: It's a lot longer now.
Speaker 2: Oh god, Kyle, wake up, wake up. I start like
kicking him lightly, just like tapically.
Speaker 6: Swinging my hand back.
Speaker 2: God. Stop, imagine it like it's caught in your beard.
Speaker 6: Oh my dude, I kind of like this.
Speaker 2: You know what. The mullet looks good on me, man,
it just needs to be trimmed and like, okay, okay,
it's yeah yeah, and I start grabbing, being tugging.
Speaker 3: It's real. It's real. It's real.
Speaker 6: Check if it was real? Chicking?
Speaker 5: How long it was?
Speaker 2: Oh? Well?
Speaker 3: He we Chrome.
Speaker 2: Troll. I tim together the two bundles of hair together. Yeah,
you out the.
Speaker 6: Third and I wrap it around the front, and I
like toilet and I wrap it around the front and
tie to the center of his eyebrow?
Speaker 3: Does Chrome wake up during all this?
Speaker 2: Okay, Lucas Lucas.
Speaker 4: Crowm blows stuff up?
Speaker 3: Go down.
Speaker 6: I find a rock next to me, a small rock,
very small rock, because I don't want to do damage,
like who you clarify? Yes, And I throw it at
Chrome and pretend to go to sleep.
Speaker 2: All right, the rock hits you CRAWLM. Do you wake up?
Speaker 4: Wow?
Speaker 2: Good morning. I'm gonna go find us some breakfast. And
I get up, trying to contain my laughter, and I
go walk over to the lake.
Speaker 6: I wake up and I set up. Good morning, crom
who's there?
Speaker 2: Blood so long?
Speaker 6: What do you mean?
Speaker 4: We're blood?
Speaker 6: Beard ends right here? So do my wait?
Speaker 2: My hair has always been this long? No, yes, dude,
I've been growing off this mullet since I was like sixteen.
Speaker 5: Birth off.
Speaker 4: That's a terrible decision, dude.
Speaker 2: The chicks love it.
Speaker 6: Man, is the water clear enough for Crome to see
his reflection.
Speaker 2: That's my I astattoo is my is am I looking
into the lake and seeing.
Speaker 6: Okay, Crumb, go wash your eyes, man, now you're seeing
things weird. You were so immature?
Speaker 2: What yeah, I I I look into the river. Do
I have facial hair? No?
Speaker 3: Am?
Speaker 2: I just all mullet? Am I all mullet? Or what
do I A little little stash lies.
Speaker 6: Like wash my ees.
Speaker 4: And like see my eyebrows and my hair tied together.
Speaker 6: Like a little grocery bag.
Speaker 2: What the dude, whatever the forest is doing, it does
not like you.
Speaker 4: Cram will pull out an Alchemists fire.
Speaker 3: Dude, Chill.
Speaker 2: Dude. Noah isn't the name of that girl you had
a crush on.
Speaker 4: No Oh, you didn't like Delilah.
Speaker 6: Delilah may have come to my cabin a couple of
times trying to play Hide the Sword and sheath, but I.
Speaker 2: Did want disappointed every time every time.
Speaker 6: Clearly I don't know what short No game wasn't have
too much game, apparently God.
Speaker 2: But after all, like the joking and the such, Lucas
will start to pack up the tart and look at
the what was once a hammocked and just leave it.
Speaker 6: Oay, I take my my axe and my care crambling
and help, and I gently shaved down his eyebrows. Okay,
I handed my giant ass axe to let him.
Speaker 4: H Crom doesn't take the ax. He takes like he
takes like some floating steel, and he like burns the
hair and then like and then pulls out a knife
and then like trims it.
Speaker 2: All right, I'm gonna keep the beard in this moment.
After seeing us age and change, Lucas will then realize
that his bow he hung it on a branch, the
same branch that he hung his handic on, and he walks.
You look at his bow, which I'm assume he's made
of wood. Has it deformed wood?
Speaker 6: Uh?
Speaker 3: It's the same.
Speaker 2: That's good at least?
Speaker 6: Yeah.
Speaker 2: Yeah. Like I pull it back. It doesn't have it
doesn't feel aged, it doesn't nothing.
Speaker 3: It feels like you haven't oiled it in a month.
Speaker 2: Okay, So do you need time to prep this morning? Crome?
Speaker 4: Oh?
Speaker 2: No, man, all right, no worries. I'll handle this later.
Well yeah, I just I don't know. My bow feels dry.
It's not flexing like it should. There's something abouttle you guys,
mind if I take a minut or two to I
you know what, you're just jealous. You don't have it.
Speaker 4: I don't, I don't want to.
Speaker 2: I kneel down. I begin just kind of like prepping it.
I assume i'd like stand it lightly and then reoil it. Yeah, yeah,
you're used to it, you know, it's just normal.
Speaker 6: Care Well he does that. I look at Crome and
I tell him, like, I'm sorry, I tied your eyebrows together.
It wasn't just me. Lucas did it too.
Speaker 2: No, don't drag me into this.
Speaker 6: Hey, if I'm going down, if I'm getting knock this fire,
you're getting knock as fire.
Speaker 4: Crom will hold his knife up a point at the
both of you.
Speaker 2: One tw three four five.
Speaker 6: Well, I mean clearly, with the way your eyebrows and
one chunk of hair grew his mullet and my beard,
we have plenty more. I agree.
Speaker 2: Assuming I'm done, I'll retie my other half like other
part of the battle, like a restrain it.
Speaker 1: And at this point, you, guys, hear a clanking of
swords and a shouting and grunting coming from around.
Speaker 2: A portion of the lake like over a hill. You're
change stop it. Wait? No, that can I recall knowledge
that sounds familiar? That voice sounds familiar. You don't actually recognize, No,
I don't that much. Just sorry, you must have feel
like reising voices in my bad that sounded uh like Gorgan? No, no, no, gold.
Speaker 4: I'm a big boss.
Speaker 6: He actually gave him mutton money.
Speaker 2: You got money, Mountain Mutton.
Speaker 4: I'm a little mama.
Speaker 2: Screw the screw the.
Speaker 6: Actually Kyle has a little bit of disdain, not really disdain,
but like, I'm not wanting to get into more combat.
So he kind of like grabs his axe, but like
we should get going the other way.
Speaker 2: Yeah, or at least let's head in the direction we
need to. Is the fighting coming from the direction? Yeah?
Speaker 6: Get going.
Speaker 2: Lucas is already walking.
Speaker 7: You want.
Speaker 2: Nice?
Speaker 4: No, that's not.
Speaker 2: Do I have any remains of that fish? Yeah, I
would say, so, I give the guts to Crown. Really,
I'll tell I know you don't like the actual flesh.
I preserve the guts because I know you like those
being trails And I got the heart right there.
Speaker 4: It'll so fast. So now looks up at So I
won't counsel the.
Speaker 2: Slope, can't you cut my mole for me.
Speaker 6: Yes, thank you, I appreciate he'd do that for the free.
Speaker 2: Hey you on the d lo.
Speaker 4: Well, then crom eats the guts.
Speaker 1: Okay, oh yeah, don't forget to mark yourselves. Long rest
if you needed to prepare for anything, but otherwise you
head in the direction.
Speaker 2: Of the noise.
Speaker 6: First one, we're off all right.
Speaker 1: You guys come up a hill through some trees and
you get up to kind of this rocky outcropping area
with this pathway that leads through, and you hear the
sounds of struggle just around the corner.
Speaker 2: Who goes first?
Speaker 6: My guess I'll lead the way since I have the compass. Technically, jesus,
I'm so sorry.
Speaker 2: Home more time, mic check.
Speaker 6: I guess I'll lead the way since I hate you.
Speaker 2: I will lead the way since.
Speaker 6: I have the compass.
Speaker 1: Okay, the compass is still pointing you in the direction
where the sound is coming from. And as you round
the corner, you see what appears to be some armored
soldiers fighting off these nasty creatures that look like they're
almost half dog in the front, but their back half
is underdeveloped, still wet and pink and moist, and you
see them fighting with swords, and one of the guards
or one of the people in armor that creatures jump
up and latch their jaws around their neck, and they
fall to the ground and fight, and eventually they stop
kicking as the creature tears at its throat and the
other two are like no, and they still are swinging
at them and trying to fight them off.
Speaker 2: What do you guys do.
Speaker 6: You're on my shoulders?
Speaker 2: Oh, you're on his should Okay, instinctively you said we're
on like a like like a cliff thing looking down.
Speaker 1: No, it's just there's rocky area. Uh you know here.
Let me bring you guys into the map. Oh yeah, baby,
and then yeah, you can see exactly what you're looking at.
Speaker 2: This is what we're talking about. That's what we're waiting for. Yeah, baby,
you go. I feel like all my references are just
like brain rot.
Speaker 1: All right, can you guys see yes? Okay, So I'm
going to bring everyone into initiative. Everybody roll initiative.
Speaker 2: I would like to ask if I may use my
stealth modifier for the specific reason that I was in
tending to stealth and go up on the rock formation
up to our left or kid behind it. Sure.
Speaker 6: Yeah, let me make sure.
Speaker 2: My stealth is actually higher than my perception. That'd be
really sad if it isn't. So No, I'd rather choose my.
Speaker 6: Perception sense for own perception. I get to use my
free action quick tempered, which gives me rage, which I
will argue to roll my initiative with intimidation. Never mind,
because that lowers it. I thought that will run off
a different scale.
Speaker 2: Wow, this dice is weighted. Man, I got a two again.
I don't know why I'm an roll again? All right,
what'd you get? That's another two?
Speaker 6: Eleven?
Speaker 2: Eleven?
Speaker 6: Okay, but I have quick tempered though. You're going nice jail?
Speaker 2: What about you?
Speaker 3: Crumb eleven? Oh, dear god, you guys. Okay, how long
you know me?
Speaker 4: You know I always roll like shit?
Speaker 2: Begin encounter?
Speaker 6: All right, that's not cool that it goes from twenty
five to me twelve.
Speaker 2: And you see one of these men attacking these nasty
half dog, half whatever creatures that's snarling at him, and
he strikes and let me see, he's gonna hit with
his Uh he's got a.
Speaker 3: Oh these guys are not well equipped, got a club.
So he strikes at him, and.
Speaker 2: Let's the ace of.
Speaker 3: So he missed his first one.
Speaker 1: He goes to strike and the thing skitters out of
the way, the club hits the ground.
Speaker 3: He strikes at him again with the baby legs.
Speaker 1: He with the baby legs, dragging those nasty little baby
legs behind it. All right, HiT's a yeah, it's a straight.
Speaker 2: Miss, and.
Speaker 3: He's gonna he's gonna run.
Speaker 2: A little bit.
Speaker 3: So five ten five, that's gonna be it. That's gonna
be the end of his turn.
Speaker 1: And this creature that's up next to this other guy,
let's say he starts out by biting him with a
plus none. That's a miss. Actually he snaps at him
again and ooh, that is a hit, and he bites
his nasty thinged jaw onto him.
Speaker 2: He doesn't do a.
Speaker 1: Whole ton of damage doing let's see four plus four
oh eight damage. Never mind, he s himount of damage,
and that guy takes a nice big chunk and he's
like ah, he screams in pain. At the end of
his turn, see this one. Five, he runs up to
him full and then goes and tries to clawed him
with his two good non baby legs eighteen.
Speaker 3: So that is going to do damage, and he hits
him four.
Speaker 2: And not much.
Speaker 3: He hits him four.
Speaker 1: Five damage, claws strike, slice his skin open, claust him again.
Also hits again, this time this guy the guy that
ran away, and he claws on him. He tears a
big chunk out of his armor. You guys actually see
on Foundry VTD blood splatter on the ground. And he's like, ah,
he's not doing too well. And uh so none of
you stealthed up here.
Speaker 2: I was trying to but oh right, well on your turn. Yes,
you know what I will give you since you didn't
get a chance to tell me what you're gonna do,
I'll give you a chance.
Speaker 3: What's what's your stealth modifier?
Speaker 2: My stealth modifier, as I believe? Two plus three?
Speaker 1: Okay, it's not very good. Yeah, I mean it was good.
It's only fair that I give you that chance first.
So yeah plus three. See their perception is, oh, yeah,
so you walk, you're trying to climb up on the
cliffs out on the left.
Speaker 2: Yeah, I was, or I was just trying to make
way into these trees. How do I how do I
circle this?
Speaker 3: Like you see that, Hold your mouse down, it'll ping it.
Speaker 2: Those trees are trying to hide within them behind them.
Speaker 1: Okay, so you you crawl over there. Yeah, and this
uh you guys hear specifically crom and Kyle and the
bushes ahead of you. You hear as one of them
comes running up to you. It is let's see action one.
So in Pathfinder two E you can use one action
to move your entire speed, so you can move your
whole speed three times. And it's going to run up
again and.
Speaker 3: He's flying by the way, he's going to attack you.
Speaker 1: Well, these are these are not smart creatures, that's my
are he still flanks They're not going to really, it's
gonna run up to you.
Speaker 2: And then as it's dragging its gross little wet baby
legs behind it, visually it jumps on it goes to.
Speaker 1: Bite you, Kyle, and that is gonna be a sixteen
miss Okay, uh, yeah, he just misses. You know, maybe
it's gross wet baby feet picked up too much dirt
and it's kind of like, you know, it's all collected
on this slime and it's it just misses its bite.
And uh, there's so many of them, all.
Speaker 2: Right, let's see where is this one?
Speaker 3: And actually so he attacks the guard or the guy
up there is Yeah, that's eighteen or twenty eight, twenty eight? Ooh,
that is a crit. Actually, yep, it's grit.
Speaker 1: So the guy up there also gets bit.
Speaker 2: Well, he takes twelve damage.
Speaker 6: Can you explain for the viewers what a krit is?
Speaker 1: Yes, thank you for coining that out. So in Pathfinder two,
wee net twenties do chrits, of course, but also as
the bonus of if it's ten above the AC, it
does a crit.
Speaker 2: It also works the other way around.
Speaker 1: If it's ten below the AC or DC, it is
a crit fail.
Speaker 3: But he did quit. And you guys see this guard.
Speaker 1: He's getting attacked by two of them, right, and they
just gang up on him. They take him down. Blood
spatters everywhere. And this guard that's running to you, guys,
or running towards this direction, he sees you.
Speaker 6: He's a help us, Please help Kyle Europe fantastic.
Speaker 1: Can you guys see the nice action bar up top
like Balder's Gate three?
Speaker 7: Yeah, all right, so I'm going to run with my
great acts twelve plus six.
Speaker 2: You're going to think, like Zoe Scooba, is that a two?
Speaker 6: Yep, it's going to the fucking jail.
Speaker 2: Oh, mister first strike.
Speaker 1: Mister first strike, you're taking the one that's flanked, right,
Oh yeah, okay.
Speaker 6: So that would still be that's a ten eleven.
Speaker 2: Still missing, Yeah, yeah as much.
Speaker 6: Okay, second attack and you're out of plus four. It's
a nine ten still missus.
Speaker 2: Yeah, it's a miss man. It's not your day, dog,
No it is not.
Speaker 6: But you're raging. I am. That's counting my rage. What yes? Wow,
he doesn't add to my attack role. It adds to
my damage roll.
Speaker 2: Yeah.
Speaker 6: The circumstance for flanking I'm actually going is ready in
actions too.
Speaker 2: Huh out.
Speaker 1: So to described to players, flanking is when an enemy
is surrounded on two sides or on two sides by
opposing forces that are parallel to each other, so basically
not at a straight diagonal as long as they're the
two opposing are directly across from each other. That puts
them off guard, which lowers their A s by two,
also called flat footed in the original Pathfighter to Eve,
now called off guard.
Speaker 3: It's the end of your turn.
Speaker 6: No, I still have one more attack, all right. You
tried to moralize, I forget what that does.
Speaker 2: It's basically just tries and scares them and puts them.
Speaker 6: Yeah boy, come yeah, and will actually go ahead and
try to demoralize something I never really do.
Speaker 2: You can demoralize, you could trip. There's actually trip has map.
Speaker 6: That is going to be a sixteen plus my intimidation modifier,
which is where's the ha huh? Just kid plus five,
So that's twenty one.
Speaker 1: Okay, So because it does not speak common it has
a plus four against demoralization.
Speaker 2: But you still beat it by one.
Speaker 6: My level two didn't kick in. My level two didn't
kick him on that, so it's actually expert intimidation.
Speaker 1: Okay, so it's plus seven. Okay, yeah, so you're able
to four. Fantastic, So now you kind of what would
you do?
Speaker 6: So after just missing both my swings and I'm raging,
So this thing's clearly trying to put up a fight
and I cannot absolutely cannot hit it save my life.
Those baby legs are escaping me. So I look at
it and I just let out this belching roar that
is just profanities at this thing that it just doesn't understand.
I'm calling it every name in the book.
Speaker 1: Okay, damn, it's not a flour it is now more
than one.
Speaker 2: Should be pop out of the bush, he said, more
than a swear. Crom Crumb. You're up alright, So I'm
going to uh lucas you're on deck.
Speaker 4: It's going to a quick bomber. I'm gonna make a
make a quick vial and throw it at him. It's
gonna be one action. Well yeah, yeah, man, I wish,
I wish that could a little good, but I just
can't today. So that's going to be a nine.
Speaker 2: All right, it's a miss.
Speaker 5: All right, well.
Speaker 4: To fire you turn, I could do it one more. Okay,
So this is gonna be with the map. It's only
going to be out of plus two.
Speaker 6: So I'm gonna quick bomber again, make another technically a
plus three because of the flank.
Speaker 3: Don't worry about the thank I calculate that.
Speaker 6: Uh why eight?
Speaker 2: It's a miss to fire, it's it's too wildly. It's wiggling,
wiggling around all over the ground. Your your bomb just
hit the ground, the dirt pump.
Speaker 3: Nothing happens.
Speaker 6: It's like a squad of truck who's around you wanted
to moorze, I'm a no, I'm doing it one more
at an egg three?
Speaker 4: Who knows?
Speaker 2: Fourteen that hits Oh my god, thanks to all the modifiers.
Speaker 3: Give me damage please?
Speaker 2: Yay? Is this the first first damage success successful damage
we've done so far? Yeah? Wow, sorry geers listeners.
Speaker 6: It's one, isn't it?
Speaker 4: No, it's it's a three. But also I'm still gonna
do splash damage to it, so it's gonna be another
two for a grand soule of fi fire.
Speaker 2: So can you this one? Can you choose what you play?
Speaker 4: Yeah, because it's the quick piles itself.
Speaker 3: The splash straight okay.
Speaker 6: And then that does that count the other the two
damage from each of the other vials as well, Yes, it.
Speaker 2: Should with two four so it got two splash from
the other two? Yeah, okay flash well yeah well yeah yeah,
so nine damage total. Yeah, that's not bad.
Speaker 4: That's one attack. Yeah, I'll take the hindline.
Speaker 3: Okay, got it? Okay, what were you hitting it with?
Speaker 4: There are quick vials. They are things that I make with.
Speaker 2: But is it like fire fire?
Speaker 3: Okay?
Speaker 2: Yeah?
Speaker 1: So it lights it and it's pink flesh on its
back of my it's just starts screeching at terrible pain.
You're done right, yes, Lucas you are up cool.
Speaker 2: I will take a shot at uh this one. Okay,
I will use all three actions in one turn, and
I will use my with my tack, so it gives
me a plus two two. Okay, I would use all
three actions to take a shot at the closest one
to the guard. I'm still hitting with the bushes. I assume,
I think at least he thinks. So Hunter's Aim allows
me to add a plus two to my Uh, let
me check bonus to the attack role and ignore your
praise concealed condition. So even if they were concealed by
any sort of brush or bushes in front of me,
I could still make that attack.
Speaker 4: That doesn't let you have to activate H.
Speaker 2: No, it says specifically strike against your hunted prey.
Speaker 3: It takes an action to mark a hunted prey.
Speaker 2: Right, No, that's hunt prey. I'm not using hunt prey.
I'm using Hunter's Aim. They're two separate things. This is
a concentrate as well, So I don't know if it
works for multiple turns.
Speaker 6: I think it's just the one. Yeah, Hunter's prey and
then use Hunter's Aim.
Speaker 2: Uh does it swait? No way? Because because if so,
I'm ditching this then it's useless. That's not really, it's
only good for like high health opponents.
Speaker 6: Then exactly, that's what you kind of want.
Speaker 3: You want you you spend a you spend an action
to mark or prey, and you attack when you focus.
Speaker 2: Okay, so I'm looking at hunter's aim. When you focus
on aiming, your attack becomes particularly accurate. Make a arranged
weapons strike against your hunted prey. Okay, yeah, yeah, so
I'll just uh, I guess I'll be doing that sooner
than I wanted. I in turn, I hunt prey and
hunter's name at the same time. Or wait, no, so
could I could I hunt prey, make two attacks, and
since the prey is already hunted, next turn, use my
hunter's name and then it'sack. Okay, so I just have
to I just have to juggle my action economy then.
Speaker 1: Yeah, okay, So so rangers are kind of similar in
this is to five E like major damage dealers to
one dude at a time.
Speaker 2: Yeah okay, so that's what it's going for.
Speaker 1: And then you attack that guy until he's dead, and
then you mark somebody else and attack them until they're dead.
Speaker 2: Hunt prey is one action, ye yeah, and I will
I will do that. That gives me a plus two
circumstance bonus perception checks when you pray yeah, and then
if I and then you can use your last two
actions to do a hunter's aim. I still get my bonus.
In fact, my next two attacks I will. I'll simply
just roll my attacks. I have a plus eight and
then eat with my bat bonus. I still have a
plus five.
Speaker 3: Yeah.
Speaker 1: So, so if you first first action yeah hunt you know,
mark your hunts or hunter's hump prey, hunt prey, your
next two could be Hunter's aim, which gives you a
plus two to this attack if you want.
Speaker 2: I don't think so, because hunt prey or Hunter's aim
is two actions and it's only one attack.
Speaker 3: Correct, That's why you get the plus two. Though it's
kind of.
Speaker 2: Is this Does it allow me to attack? Or I
thought I had to build up? Yeah? Okay, okay, okay, okay, sorry,
I'm still learning. I very much apologize listeners forgive me.
Fuck all right, I go to your room, dumped his dice.
So I have a plus ten to this attack. Uh
that is a twenty seven. That's a crit cool? Yeah,
give me damage? Uh so? Allow? Oh what do I do?
I have to lean in to read this? Uh? So
a critical. Critical success means that I roll double damage.
This is a Oh god, I feel like I'm more on.
I don't know what attack this does. It's a D ten,
so allow me to God, I'm so sorry that is
that's fourteen damage total total. Okay, you fire something off.
I imagine that My positioning just allows me to just catch
a glimpse of him, and as he's about to go
for the guard and his attention is completely off me,
I just let it fly. Hits it just right. He
doesn't kill, but it's enough to like put it down,
racking itself up to the garden out of no orders
and it starts screeching.
Speaker 3: Alright, that's pretty good. That is pretty good.
Speaker 2: I apologize again. Oh, no problem, no need to apologize.
We're all kind of new in our own ways.
Speaker 1: So this shart, seeing the arrow hit him, he goes
to attack him with his club.
Speaker 3: Doing yeah. That hits with twenty four doing for yeah.
He just brains it. He just smashes it down. Finally,
the creature slashes.
Speaker 2: On the ground.
Speaker 3: He's dead enough.
Speaker 1: So that was only his first action, So his second
and third he is going to run towards you guys,
because you're human and these things are not well, two
of them are human, you guys, are sentient humanoids versus
these horrendous half grown creatures. So he spends his next
two actions running towards you, and he's bleeding and he's like, please.
Speaker 6: Help me, help me, half dog, half crome.
Speaker 3: And let's see this one. He's going to spend.
Speaker 1: All three actions sprinting after him, but he gets right.
Speaker 2: Up to him, and.
Speaker 1: So does this one as they kind of converge in
on you guys. Fantastic and this one that's between you
two because you have.
Speaker 2: Uh well you didn't hurt him last Oh you're.
Speaker 4: A third one, heard him, so that grants all nine damage.
Speaker 3: You're the last one to hurt it.
Speaker 1: And it's a dumb creature, so it's gonna lash out
at you, so it's gonna claw you.
Speaker 2: Oh god, stop laughing at me. It's not twenty context
is a mothlain in the garage?
Speaker 3: I mean that hits, that hits.
Speaker 2: Yeah, yeah, that that definitely hits.
Speaker 8: Uh uh oh yeah yeah.
Speaker 3: That's sixteen points of damage.
Speaker 2: Sixteen Come on, man, you got it.
Speaker 3: At level two. You can tank it, right, all right?
Speaker 2: Come on dog? Come on? Okay, cool, but you again.
Don't look at me like that.
Speaker 8: You might be playing that monk a this soon twenty two?
Miss miss I wish okay, I was like, what, uh?
It does five points of is that piercing slashing damage?
Speaker 2: Sorry? It does five points of slashing damage.
Speaker 6: I know it probably doesn't matter because the rolls are
actually that high. But are you counting the frightened and
the flanks?
Speaker 3: Yeah, so those affect it's a seizure. No, it's attack.
Speaker 1: Okay, all right, so it's third it strikes at you again,
and missus Kyle, you're up.
Speaker 3: You're seeing your buddy get like nasty bit up, really
bad battles.
Speaker 4: It's great acts.
Speaker 2: I'm gonna use a hero coin. Yeah, twenty three dirty
twenty twenty three?
Speaker 3: YESHI give me damage?
Speaker 4: Wait?
Speaker 2: Is that a crit because it's easy is reduced? No?
Speaker 6: That doesn't it doesn't work that way, unfortunately, Corid Well,
I'll be danged.
Speaker 2: If it was a twenty four, yes, it would have
been a crit. But if it's easy, reduced one. But
it's not a thirteen.
Speaker 6: Oh it's not thirteen fourteen damage?
Speaker 3: You what's it look like when it dies?
Speaker 6: So I see it? Bye, my little goblin friend and
I can't handle the idea of losing someone else. So
I just start slamming my axe on down its back
and not even trying to like accurately hit it in
any which way or cool fashion. I'm just slashing this
thing until it's mush.
Speaker 3: Okay, you succeed in making it mush? Is that the
end of your turn?
Speaker 2: There? You go more?
Speaker 6: Why can't I take away hero coins?
Speaker 2: I have physical so so yeah, we have physical coin.
Speaker 6: M I'm gonna use one action tysttually I can move
my home movement never mind move there. I'm gonna hit
that one.
Speaker 2: Which one? There's two next year? Is it one of
them dead? Oh?
Speaker 6: Are they both within five feet of me?
Speaker 2: Yeah?
Speaker 6: Okay, cool because my oh, I only have one action
never mind I would have been cool. Oh well, I'm
gonna swing with my great acts miss er.
Speaker 3: What'd you roll three plus four?
Speaker 2: It just skips the initiative.
Speaker 4: All right, So this one in front of me, I'm
going to it's flanked. Yes, So I'm going to uh
quick bomber and I'm going to pull out a uh,
I'm gonna pull out a blight bomb.
Speaker 2: All those are sick. I love this, love me a
blight bomb.
Speaker 4: Cool, yeah, smack the mic hey, everything a natural one.
Speaker 7: Mhm.
Speaker 2: Do you have any negative effects when you net won
a bomb?
Speaker 6: No? Okay, can you stop screwing up?
Speaker 2: No? No, I cannot.
Speaker 4: There goes my black bomb. I'm not happy about it,
but I'm gonna quick bomber and I'm gonna make another
blight bomb throw it at him.
Speaker 2: Okay, come on, crom you got it, I whisper. That's
a way the position.
Speaker 4: So wow, that's twenty.
Speaker 2: Well give me damage, yeah.
Speaker 6: Finally, no, you need to cromb out right now.
Speaker 2: Love.
Speaker 4: So the bomb deals one D six and one D
four persistent poison damage and one poison splash damage.
Speaker 2: Oh yeah, that's a fun time.
Speaker 4: So that's going to be four poison all right. And
I rolled a one on the D four for the persistent.
Speaker 2: Poison damage, so so double it six total poison. Okay,
So is the is the persistent damage doubled? Now?
Speaker 4: Persistent damages doubled? The I said it's two, and then
the initial damage is doubled, so it's eight, So it's ten. Uh.
The splash damage is not.
Speaker 6: So if you want to damage eleven, yeah.
Speaker 2: If you if you roll a four you've been doing
eight damage a turn, even if you weren't attacking him
until he passed the safe.
Speaker 6: I think I just rolled.
Speaker 4: I think you just rolled the D four.
Speaker 2: Uh.
Speaker 6: I think.
Speaker 4: I'm still I'm still exploring the rules on persistent poison.
Speaker 1: Dungeon messer, Mike, what are your rules that persistent damage
is kind of complex, kind of but also not really.
Speaker 2: I'd have to look it up. I would just say
because that I'd be really cool if that right now,
Like if you rolled high, I would do like six
damage or eight damage every turn. I would just hide.
Speaker 1: So taking damage from an ongoing effect X persistent type
damage x'smounts of damage delts.
Speaker 2: So let me see.
Speaker 1: It says you take it at the end of each
of your turns, as you have the condition rolling any
damage dice anew each time.
Speaker 3: Oh so it wouldn't so each time the yeah that's
a sufferer would roll, and then if it's from a
crit it would double it.
Speaker 2: Okay, so the crit damage still applies, yes, I guess.
Oh wait, yeah, the krit damage still applies every turn.
That's awesome, dude, fistpunt for that.
Speaker 1: I would assume it does. We'd have to look into that. Later,
but we'll talk about as some other time. So with you,
it was fire, right or is it poison?
Speaker 3: Poison?
Speaker 4: Right?
Speaker 3: Okay?
Speaker 2: So with that, it hits it and it seems into
its skin.
Speaker 1: It starts screeching and it begins to run off as
well as the other creature sees that, and they both
begin to flee the scene.
Speaker 2: Oh, I forgot that pathfinder has that? What is that called? Again?
It's like a will save or I can't know what
it's called. Well, there are will saves? Yeah, what's I
remember you talking about the specific save where if an
enemy is one of the last few standing.
Speaker 4: There's that's not a pathfinder thing. That's just the thing
that might does.
Speaker 6: They're dumb animals, he plays.
Speaker 1: Yeah, I play the enemies as per their intelligence and
pack creatures like this. If they're the only ones standing
against a strong foe, there's a good chance they're just
gonna want to leave instead of stay around because they're
not you know, they're not a mercenary that was hired
to kill you.
Speaker 3: They have no reason.
Speaker 1: I mean, their reason to be here was either territory
or hungry, and if they're about to die that doesn't
matter anymore.
Speaker 2: So they leave.
Speaker 3: That's how I play monsters, many monsters, all right.
Speaker 1: So they flee and the man that you that ran
over towards you guys, he's like, thank you so much
and he kind of looks back at his as his
as his friends on the battlefield and he goes, no, no,
and he just hobbles over this stump that's about ten
feet away and he sits on it. You hear the
clanking of his simplistic armor that's part metal, part leather,
and he sets his sword down into the ground, kind
of leans on it, and he goes, thank you so
much for saving me.
Speaker 5: Run off pouson?
Speaker 4: What a pouson?
Speaker 2: Yes, yes, absolutely, will whip one, okay, and he does.
He takes it and he's like and he drinks it
and he goes, oh that tastes terrible, Oh, but it
feels pretty good. Kiwi.
Speaker 4: What's kiwi?
Speaker 6: Yes?
Speaker 2: That was this kiwi?
Speaker 4: Well that's what that's what?
Speaker 2: Then I don't like kiwi, But thank you right regardless,
thank you. There's blasted place. Why did they send us
in here?
Speaker 3: Sorry?
Speaker 2: My name is Sergeant Drendon Callaway. It's nice nice.
Speaker 3: To meet you. Well, why why are you on the
chrono canopy here. This was banned. You're not supposed to
be here.
Speaker 6: Who's passing through?
Speaker 3: Just just passing through?
Speaker 6: Got business they tend to and I'm glad we could help.
Where are you headed?
Speaker 1: We were sent out here to to patrol the area
as there were some reports of.
Speaker 2: The canopy getting worse. So, yes, that's that's why, that's
why we were sent out.
Speaker 3: I'm so sorry. I was.
Speaker 2: We dispatched from the village of Wilsden.
Speaker 6: That's where we're headed.
Speaker 2: Really, yes, what business you haven't, Wilson.
Speaker 6: We are just heading that way to look at the
famous raven.
Speaker 1: Sorry, I'm not I'm not aware. I'm not aware of
that one. But all right, well, you know, God speed
and had safe travels. I should probably well, I I
need to finish, finish my patrol and get back home.
Speaker 4: I'm all about that to hurt pretty bad.
Speaker 3: I am, but your your healing potion helped me.
Speaker 2: I don't know.
Speaker 1: You make a good point. Perhaps I should return to
town as well. I mean, it's not like we have
a lot of guards that we just became large enough
for them to.
Speaker 3: Station us there.
Speaker 1: We just finally got a guard regiment in that town.
It's okay, Yes, you know, you make a good point,
small goblin. I should return to back to town. I'd be
happy to show you've been a small or small village.
Speaker 2: Yes, uh, yes, I can. I can.
Speaker 1: He kind of like leans up on sort a little bit,
pulls it out of the dirt and slides it in.
Speaker 6: He goes, oh dear, he plays short too.
Speaker 2: What nothing I have to report to their family?
Speaker 3: Damn, he says, And he's like.
Speaker 1: Kind of got kind of got to be turned around.
Your boys know where to go?
Speaker 6: Yeah, I believe I have an idea.
Speaker 3: Okay, And you can see he's kind of he's kind
of like lost. He's a little floaty, like he's not
really sure. You know, he doesn't seem quite all here.
Speaker 2: Well, they're doing that. I'd assume they're all talking and
chatting amongst another. I would be approaching the corpses and
like not like wrangle them around. I'd be like inspecting
them and being like, okay, what, like are the pelts reasonable?
Are there? Their meat on?
Speaker 1: These are the creatures or the creatures, not the soldiers,
the creatures.
Speaker 2: The creatures.
Speaker 1: You go up to the ones that are there, and
one of them has decayed. It looks like it's been
sitting there for years. It's kind of mummified. The other
one hasn't yet, but it's it's nasty. It doesn't really
have a pelt worth keeping. And you can pull meat
off of it if you want, but we might have
to make a con check if you eat it.
Speaker 2: No, I just asked, because I have all the animal
so it's just a good thing to roll.
Speaker 3: Probably not on these mutated guys, got you?
Speaker 2: Yeah, So what about the soldiers themselves? I'm not gonna
sorty picking corpses, but I just want to like, look
at them how we're so is the the environment affecting them?
Speaker 3: They are wearing well?
Speaker 2: For he notices that they are wearing.
Speaker 1: Allurion garb, Allurion soldier garb, which is the kingdom you
guys reside in. But give me a recall knowledge lore
society lor society.
Speaker 2: Yeah, so I'll just add my society to that. Correct. Yeah,
I guess I'll just take that because it felt the
way it was that would be My society is is wow,
can I find it? Please? That'd be really cool, guys. Society?
Oh man plus four, that's sixteen sixteen.
Speaker 1: So you noticed that this is the garb of Allurion guards.
But the emblem they use is old.
Speaker 2: It's not used anymore, as in like outdated, or as
in like like outdated. Yeah.
Speaker 6: So remember he said he didn't know anything about the
Raven Inn.
Speaker 3: Yeah, I I.
Speaker 2: I don't disrespect the corpse, but I do search the pockets.
Are there any like family photos? Or is there anything
like memorabilia or you know, maybe a note?
Speaker 3: What is your friend doing to mine? And it kind
of starts hobbling, and it's.
Speaker 2: Like, what do you do in to the copses, give me,
I'm not doing anything wrong, Just give me a second.
How long have you said you've been here before or
been here for? I believe we went into the forest
about three days ago. Hey, so, I don't mean to
alarm you, but you are aware that time travels differently here.
Speaker 3: I believe. So well yes, oh yes.
Speaker 2: Cool again, you're reading me. Stay calm. The reason you
weren't familiar with the inn is because you haven't been
here for three days. That the emblems and I kind
of like, I gently move the body and I gestured
to the emblem on his elbow, not his shoulder. You
have that too, correct? And he kind of looks at
his shoulders. That's not used anymore. That your emblem changed.
That that's not it's not what you guys are enlisted
to anymore. He starts to like put his hands up
to his foes.
Speaker 3: I don't know what you're trying to say.
Speaker 2: But I'm trying to look.
Speaker 6: I think you're freaking him out. I think we need
to just go a waste of time. No, of course
these are used. These were given to us when we
started the regiment. Yes, and that was only six months ago. Yes, crazy, right.
Speaker 2: Maybe maybe maybe I'm misunderstood sometime.
Speaker 5: Relax, you're hurt, would you a lot more medical tonson?
Speaker 2: No?
Speaker 3: I want to go home.
Speaker 6: Okay.
Speaker 2: He's kind of like he's like holding his side as
he do that, and at least he stops.
Speaker 3: He's like he turns you. You said you know what
to go the direction?
Speaker 6: Yes, just follow me, follow me?
Speaker 3: Okay, fine.
Speaker 2: I look at Kyle, but I opened my eyes wide
to like like plane face. But I opened my eyes wide,
like you know what's going on?
Speaker 6: Yeah? I look at him like yes, but no, give
him a look like just like just stop.
Speaker 2: I like, I like, I'm just like the all right look,
and I nod my head just look at it. The
other just walk.
Speaker 6: We are walking.
Speaker 2: Yeah, we're walking. We're doing this this this silent We're
gonna look at you. Do you like the fun boy
riz face lock in not kidding, you don't the eyebrow
wipe man, that's a shakeshy bar right air, and I'm kidding.
Speaker 4: Probably vands a level.
Speaker 1: You guys continue to walk through the forest, and the
whole time this man uh uh drink callaway is is
kind of like holding aside and then occasionally putting his
palm up to his head.
Speaker 2: He's like, my head, that's I don't understand that.
Speaker 3: I don't understand.
Speaker 2: I haven't been been here for today, days, and i'd
stop thinking so deep into it. I I had a misunderstanding.
In fact, if you want to know anything about war
or or things of the sort, Kyle is the one
to ask I spend more time in nature. I I misread.
That's my apologies. I got them mixed up. Yes, well
it's fine, it's fine. I just I need to get
home and see my daughter. God, I haven't seen her
in days. Yeah, let's get you home. Dog, let's go. Yes,
of course, the dog oops sets you home, man, and
he's my daughter. Keira. She's not too happy about me
being sent out here.
Speaker 6: But that's all right. Here's your name again, Kira, Kira.
Speaker 3: Oh, she's sick.
Speaker 2: She's a lovely little girl. She likes to play and
dance around and gets her dresses all dirty. He kind
of laughs.
Speaker 1: He's like, oh, those dumb beasts. Fine, I just want
to get home. Oh, I'm all right. Yeah, are you
a licensed doctor.
Speaker 2: Here's a pH d.
Speaker 3: In medical matters.
Speaker 2: He just has a PhD. I would trust him. He
doesn't medical.
Speaker 1: I'm all right, I'll i'll, you know, I'll get medical
attention to home. It's it's just it's a sore. I'm
just sore.
Speaker 4: Another person.
Speaker 2: Yes, I'll take that, and he takes it. Sorry, said
as we walk, I'm assuming we're following Kyle. Does the
sun seem to have set at all, gone down at all? No,
it's still sitting. Ye. I don't walk. I asked the
guard that same question. I thought, Hey, is the sun
ever set for you? And he looks up and.
Speaker 3: Of course not, it's midday.
Speaker 2: Doesn't set in the middle of the day.
Speaker 5: Don't, don't don't.
Speaker 2: Yeah, I'm a stick quiet. I don't break away from
the group. But I kind of just tail them. I
slow down and I stopped everyone past me, and then
I begin tailing. Okay, just I the less I say,
the better, but my promise, I can't stop talking, so
I let him go for brevity.
Speaker 4: Since we're now in exploration. Every ten minutes, I get
back to versatile flasks.
Speaker 2: Okay, understood, understood.
Speaker 3: So you guys travel and you occasionally open up the
envelope to try and like wiggle it around. Do you
touch the coin at all? You take that out?
Speaker 6: I was actually waiting and then you put us in combat,
and so I was gonna pull the coin out' See
what happened?
Speaker 3: All right?
Speaker 2: You?
Speaker 1: Uh you pull the coin out and it lightly vibrates
in your your fingers like it hummed, and uh what
do you do with it?
Speaker 2: Sword and chee? I'm getting.
Speaker 6: I look at the the engravings on it and the
size of it. Pull out my battle axe, kind of
look at it, and it's kind of tap it on there.
See if anything happens.
Speaker 2: Nothing happens, good, try good.
Speaker 6: Try it could have work. Just continue holding it. Okay,
maybe a little flip every once in a while. What
do you do get a little flip every once in
a while.
Speaker 2: Are you thinking anything when you flip it?
Speaker 6: I want to be oh ship, Yes, I'm gonna go
ahead and say, God, damn it, I was wishing I
was home.
Speaker 2: You were wishing your home?
Speaker 9: Okay, all right, let me see or thinking of home,
thinking of home and being at home.
Speaker 6: However you want to verbalize it, to go through your
nasty list of things that are going to happen to
me right now?
Speaker 2: Why do you say now?
Speaker 6: Huh?
Speaker 4: I was like, hey, the village is here now, if only,
if only, don't do that, don't get so snowy.
Speaker 6: Yeah, Kyle disappears compassing all good luck guys.
Speaker 1: That baby the dress I kind of mottom I do
not grant wishes.
Speaker 2: Bullshit.
Speaker 1: Okay, you feel that the coin pulls to you when
you flip it, but if you're just thinking about the village,
nothing else happens.
Speaker 2: Okay, I'm just.
Speaker 6: Continue to flip. I'm just I'm walking around just kind
of everyone's not getting a little flick.
Speaker 2: Okay, all right, can you I'm not trying to like
stealth from the party exactly, but can you roll my
stealth just as I walk.
Speaker 3: Like with your modifier? Uh?
Speaker 2: Plus, oh, you know what I just remember I didn't
calculate my level with that. My stealth is a plus three. Okay.
So like as I'm walking, I'm more or less just
trying to walk lightly or not leave a trail behind us,
or I'm keeping my eyes open as we walk. I'm
just trying not to make myself obvious, like sticking to
the side of the path, okay, or maybe stepping off
the path entirely. But you know, okay, Im, that's whe
I rolled bad. I'm like through the brush, you uh,
come up to a fork in the road.
Speaker 3: It's to the left, to the rights. Those are your
two options.
Speaker 6: What does the compass saying?
Speaker 1: It's kind of like not super accurate. I mean it
was never super you know, pointing in one direction solid.
Speaker 3: It was always kind of floating a little bit. And
it's kind of the same.
Speaker 1: And the fork in the road is so close that
you're not exactly sure which one to take. But you
do realize you're flipping a coin in your hand.
Speaker 3: I stop flipping the coin in my hand, Okay. The
compass keeps going. It's nothing that doesn't change. Coins are
often used to decide on which to choose out of
one or two options.
Speaker 6: I gathered that I just didn't want to do heads
or tails.
Speaker 3: Option just trying to set that down so you could
pick it up.
Speaker 6: Yeah, I knew, I know, all right, you ready, yep, alright,
nice flip heads.
Speaker 2: But you flip it like an absolute child who taught you?
Speaker 1: It doesn't matter because as soon as you flick it,
you get a vision in your head of you guys
heading down the right side leading to the exit of
the chronocanopy.
Speaker 6: We go that way, I just start walking.
Speaker 1: Oh okay, Lucas is like, whoa, just okay? What feels
About an hour later you come up to a familiar wall,
the same wall that you guys saw on that side
of the other side of the other entrance to the chronocanopy,
And just like the other time goes all the way
to the left and always to the right. But you find
an area that had been repaired with palisades, but due
to time dilation, they've turned back into trees and have
kind of like pushed each other apart as branches have
grown back out of the once dead wooden palisades, and
you're able to squeeze on through out of the chronocanopy.
Speaker 2: So I make my way up yeah, I watched Kyle
and crom exit. I take one last look behind me,
and I take note of the sun, the wind, the weather.
And I take note of the dirt below my feet, okay,
the grass, the land. I take note of the simple
characteristics of nature around me, things I can notice off
the fly without having to look too deep. You know,
so sounds, noises, light, smell maybe and the ground around me.
Speaker 1: Bright sunny day, yeah, bright sunny day. You know, winds,
blowing dirts normal. And you you step over the threshold.
Speaker 3: As soon as you do, you hear the thunder before
you feel the rain.
Speaker 2: It is raining.
Speaker 1: You guys are now outside of the chronocanopy on the
other side, in different parts of the liw around that
you've never been in before.
Speaker 6: I should have packed a sweater.
Speaker 2: I start breaking out my tart. Yeah, yeah, you should
have like ring, like beating off my tart. And I'm like,
who's the dumb ass now? And I started walking off
all right.
Speaker 1: Do you guys know that if you continue going north
you'll eventually reach the village of Willesden, Do you guys
take a rest or do you just push on through
and hope to get to the village before nightfall.
Speaker 2: We can't rest.
Speaker 6: If you guys want, I would say, let's build camp.
Speaker 2: I wouldn't mind.
Speaker 6: Well, actually, mister sir, h callaway.
Speaker 3: He's not here. What you gotta step through? He didn't follow?
Speaker 4: Oh suck uh turn around?
Speaker 2: I do I see him? No, oh, crom I'm gonna.
I'm gonna step back through for just a moment. No, yeah,
you're right, it's not even worth it. Let him be.
Speaker 6: Mm hmm yeah it's not. I I don't. I don't
want any more heartbreak. Man's had a daughter who he
didn't even realize he was gonna be like forty five
years old.
Speaker 2: Now you know what else is crazy? Kyle?
Speaker 3: As we may go back, he may be dead.
Speaker 2: Yeah, he may have come to those wounds, and he
may not be with us anymore. So I think we
should say so.
Speaker 6: The whole time we were walking, I was thinking he
was probably gonna get an infection from whatever the hell
attacked us, and he didn't step through.
Speaker 2: As we speak, he's rotting. Well, sucks to be him.
I start walking to it. I try and find like
a couple trees close together, and I tie up my
tarp so that way everyone can sleep under it. Rather
than just me.
Speaker 1: Okay, yeah, you were able to with the trees. The
chronic canopy is like a forest. Wait, we're in the
chronic canopy. No, no, no, no, The chronic canopy is a forest, which,
of course, right outside the walls is the forest continues.
Speaker 3: Yeah, so yeah, it's pretty easy.
Speaker 2: To find some trees. Okay.
Speaker 1: Yeah, so yeah, you can set up camp and you
guys can get some rest, which is a little bit
easier onto the calm, pitter patter of rain on the tarp,
without the hot sun blazing down on you for literally
like thirty six hours straight, and if there's.
Speaker 3: Anything you guys want to do, you can.
Speaker 1: Otherwise, you have a peaceful night's sleep, as peaceful as
it can be with the nightmares of the attack on
Meadow Fin that flashes through your mind as you sleep,
the screams, the explosions, the smell, the smell of burning flesh,
the smell of burning hair. You wake up to the
smell of petrokor the smell of the rain on fresh dirt.
It's a welcome change to what your brain was feeding
you as you slept. The bright sun peaks over the
horizon as the early morning greets you, and you know
you have probably roughly a day's walk to Will's dinn or,
so you guys can pack up and head on out
as we would.
Speaker 2: You do as I would. You walk, and it's a
peaceful walk.
Speaker 1: It's kind of a weird feeling, right after going through
what you did in Willson and then heading directly into
the chronocanopy, which you're thankful to be out. Every story
you've heard is of people going in and never returning.
Speaker 3: You seem to have made it out.
Speaker 2: You're greeted with the sight of wills And on the horizon.
As we begin to walk, I once again kind of
feel at my hair, and then I specifically look at
Crome because I remember he trimmed his eyebrows and I
want to see if they've grown back at the extent
that it did before, or if they are still semi trimmed. No,
they're normal. Well they're normal for crump. Okay, so we're
actually out good, Yeah, gotcha. You never know, it could
be you know what do they call that? The never mind?
I forgot, I forgore.
Speaker 1: So you guys walk and you see as you get
closer to Willsden, it is a moderately sized town. There
seems to be carriages and pilgrims and people walking in
and out of the town up at the town gates,
and it's it's of decent size, probably one of the largest,
uh civilization centers that all three of you might have
even seen, especially you Lucas, and probably not even you Kyle,
because the villages up north are small. You know, they
keep to themselves and the life up in the tundra
is difficult.
Speaker 3: Crom, you were you.
Speaker 1: Spent most of your time prior to Metal Fin with
your Goblin group, right, so yeah, this is the largest
population center any of you have ever seen. And you
walk up and there are Thellurion guards at the city
gates patrolling. They are wearing garb with a similar symbol
to the one that they had and the soldiers had
in the chronocanopy, but different, updated, new and otherwise people
just kind of see you. Most people kind of ignore you,
which is kind of a weird feeling. You're used to
being in Metal Fan, you know, everyone's.
Speaker 2: Like, good morning Crom, good morning Lucas, good morning Kyle.
Speaker 1: But here people just ignore you. They just push bass you,
and there's some people that are trying to sell things
you know, sell me pies, me pies, little kids to
sell you like tabloids, all that kind of stuff.
Speaker 3: But you guys know you know here you are. You're
now in a.
Speaker 1: Bustling city of Willesden. It's nowhere near the size of
the capital city, but it's still a whole new world
full of adventures and trouble that you've never been in.
Speaker 2: What do you guys do?
Speaker 6: I'm hungry.
Speaker 2: I looked to Kyle, and I I ask about the compass.
Speaker 6: I look at the compass.
Speaker 3: In the envelope?
Speaker 6: Do you touch it in the envelope?
Speaker 2: All right, it's not pointing anywhere.
Speaker 4: Now I touch it, it burns you. I'll fly down
like the nearby passing guard.
Speaker 1: Okay, And he's like walking. He doesn't look down at you.
Do it first, and he kind of like he's like, whoa.
He texted a quick step back.
Speaker 2: He's like, oh, yes, how many.
Speaker 3: Have you.
Speaker 5: God's dos?
Speaker 3: What? What is the matter? Young one? Are you in trouble?
Speaker 2: Is it is the something to report?
Speaker 5: All also report some missing gods men that really encountered
its No, Cara.
Speaker 2: Wait, let me, I want to reword this. We just
traveled through the canopy the Corona canopy.
Speaker 3: That's is that is off limits.
Speaker 2: It don't ask to travel, please please don't ask. Worse,
that's what I do, man, Please don't ask. We we
had no choice. Our village was attacked and we just
ran Wait.
Speaker 1: Wait here, wait Joe village was attacked. Yeah, damn.
Speaker 6: We had to flee.
Speaker 2: We had no choice. We had to flee, and we
didn't know we were in there until we ran into
guards with an outdated symbol matching yours. It was a
man named Callaway and he had two other soldiers. He
was mentioning his daughter Kira. He didn't make it all
the way.
Speaker 1: Please be kind is like, we have a god seck
this way if you would come with me and we
can discuss it there.
Speaker 6: Motive, sure, do I roll? Or that you roll?
Speaker 1: I believe a sek motive is a secrets So what's
your perception?
Speaker 6: Plus six?
Speaker 1: Uh, you can't quite tell. He's a trained guard meant
to keep people calm.
Speaker 2: May I too, I was gonna ask. I didn't want
interrupt you. Yeah, what's your plus it's eight plus eight? Okay?
All right? You also can't tell.
Speaker 1: You can't tell if he's upset that you guys went
into you know, in a banned area, or if he
wants to get a report about your attacked village, or well, you.
Speaker 2: Know, do you mind if we we go on our
own time. We're starving, we have not eaten in probably
two days where we need to eat, you know. Can
we stop buying in or or something first and will
meet you over there or and he kind of looks
at you because you flagged at first. He's like, and
and you're all right, all of you are right.
Speaker 6: I mean a couple got some bruises, but nothing, nothing
to write home about that.
Speaker 4: But by a world dog, I caught an extinct fish.
Speaker 6: The dog had baby legs.
Speaker 2: Yeah, it was weird, like fleshy baby legs.
Speaker 4: Our part of now.
Speaker 6: You want me to grab you someting? Can I go
get him utton and I'll meet you guys at the
guard check.
Speaker 2: The guards like, I'm not I'm not going to force
you to the guard check if you don't want to go.
But if your village was under attack, you should report
it as.
Speaker 6: Fast as you heard of the village called meadow Fan.
Speaker 3: Yes, I know of medal Fan.
Speaker 6: It is to the south, Okay, that's where we reside from.
Speaker 1: And your medoal Fin was under attack, Yes, yes, oh dear,
do you know who did it?
Speaker 2: What was the attackers? Another kingdoms?
Speaker 6: There were some hyenas and giant like armored guys and
fireballs and them out like a fog.
Speaker 4: Was it a was it a fire or caratal?
Speaker 3: Yes?
Speaker 2: Well, we need to get this some of the reports
rights away. If you can join me up to.
Speaker 6: God Check if you must, I'll go.
Speaker 3: Okay, and he walks to the guard check.
Speaker 2: If you guys like to tell the story to the guards,
I will go find us something to eat.
Speaker 6: Please. I will give him five of my gold pieces.
Speaker 2: And I will figure out what we're doing here, and
I'll try and sit down somewhere and get a word
and just get an idea. Have you ever been in
a city of this place?
Speaker 6: I have not, Lucas. I'm going to ask you very kindly,
please do not tell anyone else about what we've been doing.
Speaker 2: Well, obviously, I'm just saying, I know, I know whatever
out of character on h a character. Yeah, I know,
crom I know it's a guard. You fag him down,
We're gonna tell him. Anyways, I thought, all right, So
they're there are people hawking meat, pies.
Speaker 1: If you guys are hungry, you know, you can just
buy some meat pies. I Otherwise, there's grocers, there's a market.
Speaker 6: I go to the market. Go, yeah, go find him
some mutton. We're gonna go to the guard track.
Speaker 2: Okay, you guys do that.
Speaker 3: You follow the signs.
Speaker 2: There's like carved wooden signs around town, you know, signposts
that market this way, you know, in district this way,
financial district that a way, and yeah.
Speaker 1: You can easily find your way to the market. And
when you get there, it is a bustle and a
blaze with people and uh stalls, fresh food. You can
smell ale and mead and baked bread being pulled out
of like mobile ovens that were on the back of
carts and stuff like that. So you can find pretty
much almost anything of normal anything or like basic you know,
food wise. So what are you looking for.
Speaker 2: I'm gonna skip the shopping spreaks. I'd like to get
back to these guys. I'll simply just go for mutton
and basic supplies. I'd probably keep an eye off for
anything that can help Chram with his potions, and i'd
find anything blueprint wise or anything of value that I
could craft. I'm looking for anything that is snares, formulas, traps, no, nothing.
Speaker 1: It's also like food and drink and stuff. Okay, yeah,
this kind of market.
Speaker 2: All right, So for some mutton and some other you know,
drinking food, I'd say take off for silver. For silver, Yeah,
for silver, and you gave me five gold.
Speaker 6: Yeah, sweet Jesus.
Speaker 1: All right, so that you two, you guys follow the
guard back to the guard. It's not so much a
shack as it's a small building. That's They're common in Townsend, allurion.
There's probably like one every three to five hundred feet,
you know. That's where guards go and they can switch
shifts and all that kind of stuff. And you you do,
you join him in there, and he's like he goes
inside and pulls out a notebook and a coil an
ink and he's like, all right, I need to write
this down, So please give me your full name and
the the entire event, everything that you can remember from
start to finish.
Speaker 6: My name is Kyle Conquer the Drift. And we were
in the village of Metal.
Speaker 2: Draft drift drift okay b R.
Speaker 6: I F F Z T no T no Z okay
T what T yes? Yes, we reside in the village
of Metal Finn and sorry, it's to process.
Speaker 1: We don't have to role play at all. You can
let me know how much you tell him.
Speaker 6: I tell him that we our village was attacked. I'm
not going to go into the coin. I'm not going
to go into the Talent Dame Seraphine Seraphene or the Boulder.
Not going to get into them. Okay, I'm going to
say that we were attacked by a unknown magical force
that we and we we fled to to get away
because everyone was running away, and we found our way
into the coronal.
Speaker 2: Kennedy, all right, do you make your way back there? Yeah,
I'll be walking back Okay.
Speaker 3: And after I'd say probably about about an hour.
Speaker 2: To get all the details out.
Speaker 1: And he goes, okay, so don't leave town.
Speaker 3: I need you.
Speaker 1: I need to bring to my supervisor. And entering the
chronocanopy is a grievous offense against the law. However, I
would I would try and talk to my supervisor about,
you know, giving a leniency to you as you are
fleeing for your life. I can't promise that he will
I do that, but I don't leave town if you
try and leave town without us talking to you about it,
it will get worse.
Speaker 2: For you all.
Speaker 6: I will say that when we exited the Crodocanopy, we
saw signs saying do not enter, that it was banned,
but when we ran in, it was just a broken wall.
Speaker 1: I will put that down on my reports. I don't
know if that will persuade the supervisor and kind of
like leans in and he's kind of looking around to
the other guards. The other guards are like drinking tea.
You know, they're on break there. They're not listening to
you guys in this small little building. He's like, honestly,
I would not get you guys in trouble for this,
especially if we can verify your reports of village being
under attack.
Speaker 3: Feeling for your life.
Speaker 1: I understand it, but it's it's you know, it's a
kingdom wide law to not go into the Chrono canopy otherwise, well,
there's a long history of it. You will understand, But
I don't make the rules. And it kind of links
back up. It's like, so don't leave town, okay.
Speaker 6: Now what of quaiton, callaway, callaway?
Speaker 1: I have that written down as well. We will look
into uh god by the name of Callaway. I'm not
aware of sergeants. Okay, that's that's a bit more had
to miss. I'm not aware of a sergeant Callaway, but
I will look into it.
Speaker 2: For you.
Speaker 5: Next. Okay, I can't remember his first name.
Speaker 4: Who had a long name?
Speaker 1: Okay, understood, And and he writes it down and he's like,
thank you. If what you have said is true about
your experience, then please find a comfortable place to rest.
Speaker 3: And made it.
Speaker 1: Uhio bellies and welcome to Wilsden. I'm sorry that you
are visiting on such terrible circumstances.
Speaker 6: Understood. Can you point us in the direction of the raven.
Speaker 2: In the raven in, I mean the rowdy raven. Sure,
I don't know if you want to go there. That's
not a good place for rest.
Speaker 6: Honestly, I need a drink.
Speaker 2: Okay, if that's uh, that's what you're on you're looking for.
I assume by now I'm I'm returning, we're getting nearby.
You said you already back, oh am? I okay, cool.
I thought I was still walking my bed. I would
I would be. I'm just being escorted to wherever we're
sitting and talking and be like all right, Crom Mutton
slap it on the like a wooden slab plate thing. Whatever,
I don't I don't know mutton.
Speaker 4: Bang, he picks up the mutton.
Speaker 2: You're not a fan of mutton from what I remember.
It's not like your preference. You'll eat it, but it's
not your preference. Oh so I found a steak.
Speaker 6: I'll take it.
Speaker 2: Yeah, I put a I give you steak and I
I just have myself a sandwich.
Speaker 6: What why is it not good?
Speaker 3: City?
Speaker 2: Mutton isn't very good? Huh.
Speaker 4: Cme just sits down and he starts crying.
Speaker 6: Oh god, how does Salon Crom cries?
Speaker 3: I forgot he's an ugly crier.
Speaker 2: And the guard is like, oh please, don't cry, little
little man.
Speaker 3: He's not little.
Speaker 2: I do not know.
Speaker 3: You guys should go find similar to sleep and not
to cry.
Speaker 2: Here. We need to let him cry for just a minute.
We can't move right now. I'm sorry you've had a
tough time, but do you know a me more give?
This sells good quality mutton?
Speaker 6: Okay? I look at Crom and Beckon.
Speaker 4: Who runs it from.
Speaker 6: I crouched down on my hands and knees because little
man and get all.
Speaker 1: The other guys in the shack at this point are
just like watching the show. There's like one guy leaning
up against the wall, just like sipping his tea, and
the other the guy's taking.
Speaker 2: Your guys note. He's very awkward, he's very uncomfortable. Now
it's like, I've taken you out as you can go. Now.
Speaker 3: I look at the guy.
Speaker 2: I'm like, I'm so sorry. I'm so so sorry. We'll
be taking leave now. Come on, crom come on, Kyle, pick.
Speaker 6: Him up still. I grabbed my steak off the table,
and I.
Speaker 2: You know, out of character. If the neighbors hear this
right now, they're gonna come talk to you about it
and be like, what the fuck was going on? And
you're gonna have to explain.
Speaker 1: Our goblin at midnight. All right, so you guys leave
the guard shack in the bustling city.
Speaker 2: I'm so sorry, I laughed.
Speaker 1: All right, you guys leave the guard shack and you're
now in the bustling city. The guard did give you
the dray, he said, he did tell you like the
rowdy ravens kind of in the south part of town.
Speaker 2: But he's a little he was like, that's just kind
of a weird place. To rest. But you know there
it is if you want it.
Speaker 6: Now, Jam, Is this the same place they told us
to go to the Raven?
Speaker 2: In?
Speaker 6: Correct?
Speaker 2: They did, That's what they said.
Speaker 6: Yeah, so it'll be the Rowdy Raven in so we
think so we think, all right, just making sure I
didn't mess something up in my memory notes. All right,
I go the direction, still holding crom one hand because
he's clearly just a distraught mess.
Speaker 2: Soill crying for a while. Tug this out too long? Huh?
Speaker 4: The Mutton was the final stra.
Speaker 3: All right.
Speaker 1: So you guys make your way up to the or
to the area that was you were told about for
the Rowdy Raven. And as you approach, it's it's an
inn and tavern. It's not in the best part of town,
but it's not in the ghetto. It's not high end
or upscale. It's an older building. It's got a lot
of repairs, but the repairs are done well. And you
see a big hanging sign of wooden sign out front.
Speaker 3: It's got the wood relief.
Speaker 1: Carving of a crow screeching while holding a mug of ale,
and it says the Rowdy Raven on it, and you
see people of average reputes going in and out and
having a good time. And you know you hear laughter
coming from inside.
Speaker 6: You guys, enter, I walk in, I go straight to
the barkeep.
Speaker 2: Yeah, I guess I go in as well.
Speaker 3: Okay, still on his shoulder, all right.
Speaker 1: You go in, and you go up to the barkeep,
and you see an aged man with looks like you know,
a thousand stories to tell in the wrinkles of his
face as he holds a beer mug in his hand.
He's cleaning it, he's wiping it, and and he looks
up to you, eyes you as you come in, and
you can't tell if there's wisdom behind those eyes or
if he's just simply regarding you as a customer.
Speaker 2: What you say, looking.
Speaker 6: For the white sage.
Speaker 2: He looks at you and he goes, what the hell
are you.
Speaker 3: That's where we're gonna intercession
Speaker 4: In