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Thank you, joy, feel you're here and see Malevic turn
towards Yara. M hm, and it is black Frost's zombies
turned first. Okay, this one is going to rush towards Arsilia,
and we'll try to take a bite out of Arcilia.
That is a miss. It will then try and strike
with its two fists, a miss and another miss critical miss.
Arcilia quickly fends off the zombie and shoves its face
out of her way and quickly dodges and uses her
arm to block the other fists as they try to
strike at her. Then it is time for Malvik's turn.
Speaker 2: Take one step towards the direction of your and I've
been down and gripped my axe tight and raise it
in the air and strike out at this unit in
front of me while raging. I cannot be dominated or charmed.
Speaker 1: Oh shit, oh my god, I forgot about that.
Speaker 3: I'm gonna pay my skirt.
Speaker 2: Okay, never mind, maybe I can be dominated now. I
am going to strike out. Where is it? Okay, first strike?
I'm sure everything is aligned. It's a miss.
Speaker 1: Okay, you try to attack this creature behind from behind
who has just commanded you to attack? You are able
to shake it off as what is your ability with this?
Speaker 2: It's just rage in general, cannot be charmed or have
any kind of effects of the mind effect because I
am rating.
Speaker 1: Did you get like an upgrade? Because I don't think
that's a standard.
Speaker 2: Oh, that's just a regular thing in general. I'll give
you the text I checked on it a really backstory.
I was showering and I was like, I'm pretty sure
barbarians cannot be charmed while raging. Uh oh, here, I
don't have to look at it. I got it, I
gave it to I was gonna post it, but I
wanted to surprise you. Here you go, yoke, and this
is a Kate Walker's chinel Sorry, new computer, all right, m.
Speaker 4: Okay, I give you a source if we wanted, Yeah.
Speaker 1: That'd be great. I'm just I'm trying to find which
of your feets does that because I looked under rage
and I didn't see it.
Speaker 5: Whoops raging.
Speaker 2: Yeahs. In bath Finder two, barbarians cannot be charmed or
frightened while raging. However, they can cast spells like in
a class like a cleric which oracle number one barbarian
feet That allows them to get around concentration trait of
casting spells. But that's the cast spells. Let's say I'll
find out what is source much From here we go.
Speaker 1: Checking nephis as well.
Speaker 2: Beginning at sixth level. You cannot be charmed or frighten
while raging.
Speaker 1: Ah, there we go sixth level.
Speaker 2: There's this source solicit as a.
Speaker 6: Little six.
Speaker 7: This one says what counts as charmed in five E.
Speaker 8: So I'm assuming that's.
Speaker 2: Oh not bad.
Speaker 1: Yeah, I think that's D and D No.
Speaker 2: The other one is pathrond here.
Speaker 5: M hm.
Speaker 9: M hmm.
Speaker 8: It's profusely mm hmm.
Speaker 1: I'm checking before I just say I'm checking.
Speaker 10: Uh, because this is super important, which is why I'm checking.
Speaker 1: Do we have any pass finder gurus? I just I'm
checking nephis right now, and I'm also checking your feets
and stuff, and it doesn't say that anywhere.
Speaker 2: Mm hmmm, because you have.
Speaker 1: Get a bunch of resistance stuff. You got your tempor
HP gets sudden charge. And I'm looking in rage in
the compendium as well, and I don't see it there either.
You're fury begin raging, rage last for one minute. I
don't see anything that says that you get the immunity
to that.
Speaker 2: Yeah.
Speaker 11: All I'm seeing in terms of like spell stuff is
that rages concentrate emotion and mental But I believe you
can still stack mental and emotional stuff anyway.
Speaker 7: I'm like an outside source.
Speaker 2: No, I can't. I know, I can't cast or do
anything with concentration unless I.
Speaker 7: Think they could still do it. I'm not sure though.
Speaker 1: Yeah, unfortunately, Frank, I don't think so. Checking on nephis
again right now, and I don't see anything that says that.
I'm checking in a foundry as well, because your rage
gives you a bunch of stuff. But the way that
they usually do that kind of thing is they give
you like another feat that you can like expand on it.
But I don't see that.
Speaker 2: I mean you're a GM at the end of the day.
But I just googled can Barbarian be charmed out raging?
And the number one thing that popped up it says,
cannot be charmed in path under two e Barbania's cannot
be charmed or fighting while raging.
Speaker 1: The other issue is we're playing remaster and that might
be too old. I don't know because I'm not seeing
it because that date on that that article that you
just linked to is from twenty twenty three.
Speaker 11: Right, I'm seeing mindless rage, but I think that's.
Speaker 1: Old mindless rage at sixth level? Is that a feat
that he has to pick up?
Speaker 7: Yeah, I'm not sure it's it's PHBH forty nine.
Speaker 2: I don't know if this is even well ifn sake
of the show, let's just go with me being charmed
that way, I don't I don't want to take up
one time solid.
Speaker 1: I'm just gonna look up mindless rage real quick.
Speaker 2: Yeah, because I'm not seeing an action because there's multiple
sources this one. I'm saying wars can't be demoralized, can't
be feared, can't be charmed, raging. Anything that sucks is
anything in twenty twenty four and now it could be
either remaster or.
Speaker 1: Not or Yeah, that's why I'm checking on nethis. Because
nethis is correct.
Speaker 2: You shouldeld type in uh message and it's and it
answers your question.
Speaker 1: Uh so tear's t dot t dot has played a
barbarian before, just out of curiosity, tea dot is rage
a a thing that stops you from being charmed or
like mind controlled in any way? Because I'm not seeing that.
I know it is a thing and done and some
dragons Fiday, but I don't. I haven't seen it in
pathline or two B. The only reason I'm taking the
time for this is because it's an important thing and
I want to make sure.
Speaker 2: There's videos. I can't watch those video all these changes
all of sudden, they make changes every week that this
ship satay.
Speaker 9: Yes, I think it's only that when your rage you
get a bonus against like Will's there with Wills saves
but no immunity to charm.
Speaker 7: Yeah, charm controls things like that.
Speaker 9: I don't think. Yes, there's there's nothing. I think what
you're looking at is either outdated or from five E
and they're just not actually specifying. Everything I found was
related to five e.
Speaker 10: M.
Speaker 7: Yeah, okay, t Dot's putting the nail on the coffin there.
Speaker 1: Yeah. I've checked on Nethis, I checked on Foundry, and
I checked also on a different app as well. And
there's nothing here that says that you get the the immunity,
the charm or the wine control. There might there's probably
a feat that does it, but I don't think you
have it. Yeah, I don't think so. I apologize, but
no problem.
Speaker 2: We'll just cut that whole section off in the in
the beginning the show. Now, I'll go kill her, all right.
Speaker 1: He tried. There's a valiant effort.
Speaker 2: I tried, I said, I didn't try. Yah, yeah, all right,
we'll rewind it. I look up. My eyes melt from
red to blue as the snow in front of you.
My movements drag the axe slumps down to the ground.
It's not a strong stance that I normally have, dragging
the axe on the ground. I look towards Yarra, who
used to look a certain way, and now is an
enemy I who was sudden charge and take a hit.
Speaker 3: Not.
Speaker 1: As a hit gets some damage, sorry, okay or all bad?
Fourteen slashing damage for force damage or thunder damage or
sonic image and eight fire damage.
Speaker 2: Oh, I'm sorry, and that's also two forced damage.
Speaker 1: I forgot to put it in there, additional two take
it out.
Speaker 7: We've been before.
Speaker 12: Fight it.
Speaker 2: I turned towards the Nightmare for my next command. Yeah,
I will slowly turn towards your if my action in
the air this time is going to hurt worse as
I left the action in the air, the face turns
from the undead into your space on the emblem.
Speaker 1: Another hit.
Speaker 7: I would want to try an eerie flicker if I can.
Speaker 1: Yes, you can see our Cilia is reaching for her
amulet as well.
Speaker 11: I try and channel this deviant power that we have
learned more about. And I will go ahead and I
will utilize the awakening that we have recently gotten. Making
the check for concealment against this attack a DC nine,
man of it. You must roll a DC nine in
order to hit me with this.
Speaker 1: And you got to make a DC five check Yar
as well.
Speaker 7: Make it.
Speaker 2: Good nine.
Speaker 7: Indeed, you must be to nine.
Speaker 2: Hi.
Speaker 7: This goes through.
Speaker 1: Okay, Yarra flickers and it's hard to see her, but
your eyes are able to track Yara through this strange
visage that appears for a moment you strike give me
some damage.
Speaker 2: M hmmm, uh, I not that once again. It's this force.
Speaker 1: Seventeen slashing, four sonic eight fire and two force damage.
Or Celia holds up her amulet and will block some
of that. Uh no, I think it's twelve. She takes
off of that.
Speaker 2: Nice. I can make a wheel check to shake this off.
Speaker 10: Right.
Speaker 1: Yes, at the end of your turn.
Speaker 4: Yep.
Speaker 2: As I hear yours please and the screams from me
in here, there's a voice in the back of my
head also starring.
Speaker 9: Or a new door.
Speaker 2: That's a DC.
Speaker 1: Hold on, there's your Uh, there's ambulance of bands, Jara,
because you have I'm sorry, you need maybe this. Okay,
so twelve damage is removed and uh, you gain resistance
to one of those. I'm gonna assume you want slashing resistance. Yep, okay,
the resistance is equal to holy shit, twelve, you get
twelve resistance.
Speaker 7: Slashing beautiful.
Speaker 8: Right seventeen minutes for you.
Speaker 1: Oh actually, I'm sorry. She within fifty feet of you.
She might not be able to do this. Oh fuck,
then five eight f yep, I'm so sorry. None of
that takes place. She's got to be within fifteen feet
of you.
Speaker 7: It's all right. Oh wait, we have a thing.
Speaker 3: The chalk.
Speaker 7: I don't know if it applies the reverse way. It's
it's a thing she has the it's the thirty feet thing.
Speaker 11: I don't know if she is able to cast it back.
But if I cast bills on her, I could do
so from thirty feet away.
Speaker 7: I don't know if it's.
Speaker 9: Restrictcal where's the items?
Speaker 2: Yeah?
Speaker 1: Can you?
Speaker 7: I don't have like the it's one of her.
Speaker 1: Let's see here.
Speaker 13: Oh that's right.
Speaker 1: Is it in the stash because I'm.
Speaker 9: I don't think it's it's a feed. Yes, I think
she chose chock. But it's any item that this breakable, I.
Speaker 12: Believe, Uh, okay.
Speaker 1: Share weakness is that one? No? No, no, yes, great
personal value?
Speaker 2: Two?
Speaker 1: So does the locket or treasured ring?
Speaker 9: That one?
Speaker 2: Is that?
Speaker 1: Given that was given to Malvic.
Speaker 7: It would be one of the earlier ones or like
level six seven.
Speaker 1: Maybe sympathetic vulnerabilities. I don't know. Nope, aired link break
a trinket. Yes, this is the loading sympathetic link between
your daily preparations. You perform a short ceremony. We gift
one of these to alling ally a range of thirty
feet instead, and the ally can cast spells of a range.
Speaker 7: Uh.
Speaker 1: These effects last as long as you and the ally
have their half. It either if either half leaves either
of your possession for even a moment, okay, never mind,
that is still good. Then good memory. You've only got
about eight million I got about eight million things to remember,
so good job. Okay, yeah, so that does that does work.
So I don't know if you already took the damage
off or what have you.
Speaker 7: But seven teenage?
Speaker 1: Okay? Is that a free turn? Malvic?
Speaker 2: Do I need to know the DC for this? Wheel check?
Speaker 1: Okay? It is not easy. Let's see where is it?
Speaker 3: Uh?
Speaker 1: Okay, make a wheel check?
Speaker 2: You want me to just click it?
Speaker 1: Just click your click it because I don't have an
easy to click one for you. Thirty three, you are
no longer dominated.
Speaker 2: Yeah, it is a throw. I look down and the
blood is red instead of acher. I look towards your again.
Speaker 7: It is not your fault?
Speaker 9: Is it not your fault?
Speaker 2: I think at that time you will see not only
did the spikes on the scales start to grow as
I grow in anger and I turned towards a nightmare?
Jo screaming relentlessly into my turn. Okay, I'm no longer
frightened either, right.
Speaker 1: You are, You're still within your That.
Speaker 9: One was also not something you're immune to as a rage.
Speaker 1: It's just there is no saving throw on this aura
for her.
Speaker 2: Oh my god, what's this purple skull thing?
Speaker 1: That's the dispa's giving you the frightened Okay, Yara, it's
your turn.
Speaker 7: I didn't think I was going to have a turn,
so this is really special.
Speaker 1: Yeah, I did expect you to get yeaded off the cliff.
Speaker 7: I did as well. Funny that we've all had the
same thought.
Speaker 2: Okay, so so.
Speaker 7: I'm going to go ahead and with my m I
just don't know how much we want to pour into
this fight.
Speaker 8: With what's left.
Speaker 7: I am going to go ahead and firstly, let you
see how many focus points. It's all three. I'm going
to reach a hand out to our Celia.
Speaker 11: The chalk on my belt begins to glow as I
cast layon hands on her for thirty points of healing.
Speaker 7: She also gets a plus two.
Speaker 1: To her ac you're healing, Celia.
Speaker 11: Indeed, Then I will go ahead and I will place
a hand upon myself and cast lay on hands as well,
because I can do that, which is excellent.
Speaker 7: And both of us, make sure you.
Speaker 11: Apply the the spell effect lay on hands on her
as well, because that will grant her a what's it
a plus two to her AC, so plus two to mine.
I now have thirty AC for now. And with my
final action, I am going to go ahead and I will.
Speaker 7: I guess I'm going to do battle medicine upon myself.
I'm going to go ahead and I will do battle
medicine at a master level, and I'm going to use
my trait.
Speaker 3: Let's try that again.
Speaker 7: Do you allow me to reroll one skilled check in
the day for a critical success with a forty and
fifty three points of healing?
Speaker 1: Pretty pretty slick.
Speaker 3: Oh.
Speaker 14: I begin wrapping my arms and trying to accelerate the
healing upon my upon my chest and all of the
places I have been scratched and slashed and smashed with
cold and I.
Speaker 7: I just looked me all of it. Finish this hey.
Speaker 9: So guttural growls, and that is my turn.
Speaker 1: Alrighty uh, the Black Frost zombies are gonna go now, Okay,
this one that is is right next to you and Malevic,
this one is going to attack you Yara, first with
its jaws. That's a miss with a twenty two. Then
it will gets with the shield. Then it will try
and strike at you with its fists. Another miss, this
time a critical one with a twenty last attack, another
critical miss. Flails about wildly, just battering against your shield.
Speaker 7: You are an ugly one, aren't you? And I shove
it off.
Speaker 1: Okay. The next one here up here by Arcilia will
strike out at Arcilia with its jaws. First, that is
a miss. Then it will strike with its fists, a
critical miss. Another critical miss, just again flailing about. Our
Celia is sort of shoving it with her foot away
from her as the.
Speaker 9: Teeth get away from me, you ugly thing, and.
Speaker 1: She will shove it back. Okay, Harun, it's your turn.
Speaker 3: I would like to throw a bomb, all right?
Speaker 1: Where are you aiming?
Speaker 3: I'm aiming.
Speaker 1: The target?
Speaker 3: Which one is the mother monsters?
Speaker 5: It?
Speaker 3: This one? Yes?
Speaker 1: That appears to be the creature that seems to be
ordering these zombies around.
Speaker 3: Yes, all right. Now, my range is thirty feet or
sixty feet.
Speaker 1: Your range is twenty feet, all right, So if you
want to throw that sixty feet you can. But you're
going to take a minus six penalty.
Speaker 9: I believe minus four. It's every twenty after Oh yes, yeah,
if you're target to throw it, it will automatically calculate
that for you though.
Speaker 3: All right, actually, I think I'm going to just do
the this closer once here, the one by us, the
two by us Celia.
Speaker 15: Okay, all right, here I go, right.
Speaker 3: Roll.
Speaker 1: That's a four. I think that's Karoon's like third critical
bomb throw in this fight, killing it. Yep, give us
some critical damage.
Speaker 3: Right here we go. I what is extended splash? Is
that the feet that I have? Yep, all right, so
I'll turn that on then.
Speaker 7: Show us your feet.
Speaker 3: For free twenty seven with a seven splash damage. But
actually it is double my diligent modifier.
Speaker 1: Okay, you kill the one that you strike with the bomb. Initially,
how does this one get destroyed?
Speaker 3: It just melts, melts into a little puddle of hair
and sinew, and it smelts a little bit like barbecue.
Speaker 1: Absolutely, the napalm splashes out, Arcilia kind of ducking out
of the way of some of it lands on the
other zombie lights that one up. You see it writhing
in pain as it is also hit.
Speaker 3: Good, excellent, and I will be throwing another I'll reach
for another bomb and I will throw another one at
here instead. This is map minus five.
Speaker 1: Yeah, it's your second attack. Yeah, and this this one
takes two actions, I think.
Speaker 3: Yes, oh no, yeah.
Speaker 1: Unfortunately, that one's a critical miss. This one you it
slips in your hand and you just throw it into
the ravine. It's fine, no splash damage or anything. Unfortunately
on that one.
Speaker 3: That's my turn.
Speaker 1: Sorry, Okay, let's see Arcilia's turn. Arcilia will, I think,
try and strike at this zombie here, and she says,
you'r are you all right?
Speaker 7: As I'm fine, Donnie take him out.
Speaker 1: I got this, and she will strike at this nearest
zombie that is a hit with a twenty five. She
smacks this thing right in the face. You see you
hear the sound of its neck breaking like instantly. Its
head just does like a full one eighty on its
neck and the jaw becomes unhinged before Yar's heart explodes
in fire, melting this thing, this thing's face, and you
see it fall to the ground. Then Arsilia will rush
up to this one here and strike that is also
a hit. This one she sort of takes from like
an overhead stance and bashes down. You hear the skull
cave and crack as this one also is sent to
the ground, reeling in pain. Ar Cilia looks towards the
one with the bow and she says, let's finish this,
and that is it for Oursilia's turn a rash talk.
Speaker 9: Yes, well, now that I don't need to dispel on Matlovic,
which I am honestly thankful, law Hi God that many
of them left.
Speaker 7: Good God, you need help, No, darling, do whatever it
is you want.
Speaker 16: Good.
Speaker 9: I use Reach spell and then I will cast as
they're now in my range. One of my last fire
spells cinder Swarm, specifically the fireflies. As multiple bugs begin
to fly out, lighting, glowing, flashing as they get closer
and closer to this creature at eighty five feet, I
have ninety with reach.
Speaker 1: Uh okay, it must.
Speaker 9: Make a DC twenty eight fortitude save.
Speaker 1: Twenty eight meat it beat.
Speaker 9: It all right, Well, it still is dazzled for round
and it will take half damage.
Speaker 1: Okay, DOOKI some damage could take half of twelve.
Speaker 9: Okay, however, I can keep sustaining this as long as
I'd like yeah.
Speaker 1: You can see that the fire that erupts from these
creatures is definitely brighter, and you can see that there's
a physical reaction from this creature as you're as these
swarms are moving about landing on it.
Speaker 9: I'll try to keep it busy and that is my turn.
Speaker 1: Okay, snowy Owl, let's see snowy Owl will.
Speaker 5: H m.
Speaker 6: Hm oh h.
Speaker 1: Can't too much. I think snowy Owl will cast guidance
on malevic mm hm m mm hmm. There you go. Uh,
make sure to put the guide in community as well.
There you go. Uh yeah, And snowy Owl sort of
looks at you and says, take great care that aura
is evil. This creature has great power, and that is
going to be it for snowy Owl's turn. This undead creature,
black frost apparent through its body. It's large bow and
batlike cloak hang behind it, little motes of fire lighting
up along its body, turns towards all of you, takes
a deep breath and will let loose another frozen breath.
Speaker 2: If I'm standing in front of someone, do they get no.
Speaker 7: Good try no.
Speaker 1: No, this is going to reach you Karoon as well.
Speaker 17: Fine, I know busy, laughing, just throwing fire from the distance,
unaffected in this fight.
Speaker 3: Finally, so, yes, it's an emotional effects.
Speaker 1: It is not.
Speaker 3: I will, I will, I will use a hero points.
I will use a hero points.
Speaker 1: Okay, right click on the right click on your roll
there and then just you reroll using.
Speaker 16: Okay, female, come on, well, I'm taking it.
Speaker 9: Just three twenty six is in a row. That's good.
Speaker 1: Okay, Karun has failed. We need one from Yara, and
I have to roll for ar Cilia or Cilia succeeds,
but the rest of you fail.
Speaker 3: Okay, dim rocket this bleash single for the game.
Speaker 1: Okay, twenty cold damage twenty seven slashing damage as ice
shards are breathed out from this creature. On a fail,
you take the full damage. On a success, Arcilia is
gonna take half.
Speaker 3: Put the damage.
Speaker 1: Yep.
Speaker 7: Oh, thank god for our Celia's amulet.
Speaker 16: Ah.
Speaker 1: Yeah. Yeah, the resistance there is helping quite a bit.
Speaker 3: But I also have cold resistance because of their cloak.
Speaker 1: Yes, sorry, you have to apply it.
Speaker 3: Well, actually effect, No, it's just.
Speaker 7: A rostok cast his bubble on you or something.
Speaker 9: No, right, no, and that's only a weather effects that's
not actually resistant.
Speaker 1: That's good news for you.
Speaker 3: Actually, wait a minute, I have one of these.
Speaker 1: It's just the effects of severe cold though, So yeah,
you can't. That is not gonna help you in that situation.
Speaker 3: That's fine, that's fine, that's fine. All right, I'll take it.
I'll take all of this chili damage.
Speaker 1: Let's see next. Other good fun things can we do?
Speaker 5: Uh?
Speaker 1: She is going to fire her bow, I think, and
this time we will aim for.
Speaker 2: Me, me, me.
Speaker 1: She's very smart.
Speaker 6: Unfortunately she knows about it.
Speaker 9: She's so smart. You should come try to talk at
me with something.
Speaker 2: We'll talk at me please bow m hm, hey we
can use it.
Speaker 3: Mother, May I have another?
Speaker 1: Okay, Yara is getting targeted for this.
Speaker 7: Wow, what's a surprise.
Speaker 2: Technically an arrow has to pass through me to.
Speaker 11: Get to her, so past your little flippy ears to
hit but so dazzled.
Speaker 1: Let's see still succeed right for nineteen piercing damage?
Speaker 2: Yarra.
Speaker 7: Okay, oh, the advantage shows resistant to all damage?
Speaker 3: Is that accurate?
Speaker 2: You got seven resistant?
Speaker 1: I guess, so I'll take it, rush, I guess so
I thought you had to choose, but I guess not.
Speaker 9: All right?
Speaker 7: Seven damage?
Speaker 1: Okay? Uh, yeah, it sticks in probably into your arm
yara like the arrow, just like sails, and just leaves
a rent in your flesh. And that is it for
the creature's turn.
Speaker 7: I say, all that means you fucking bitch.
Speaker 2: Oh ah, oh sisters our it stays on m okay,
screaming and angry yond belief. I am going to run
up to this creature, let's see. Oops. Oh yeah, getting
behind her. It's my full movement speed, and I'm going
to take a slap at her once again. Okay, all right, guidance,
I made shortest time. She's Louis's okay.
Speaker 6: It's a critical miss, guy, and then I'll do it again,
another critical miss.
Speaker 2: And that's it said.
Speaker 1: Far more nimble than you're expecting. It sort of bobs
and weaves out of the way of your strikes.
Speaker 2: Yeah, there's no concentration or anything going on in my swings.
It's just full of rage that a be it might turn.
Speaker 1: Frightened. Does not prevent moving towards the person. I think this.
Speaker 7: It lowers your DCS.
Speaker 1: It just makes Yeah, you just take a penalty for
a lot of stuff. It's just a minus one. The
fear that I believe.
Speaker 9: Can cause that. But that's on a critical fail.
Speaker 7: I think, yeah, yeah, that forces them to run away.
Speaker 1: Okay ya, it's your turn, all right.
Speaker 7: So I'm getting tired of her.
Speaker 11: I will go ahead and I will begin to conjure
up in my hands the familiar holy light that you
are all.
Speaker 3: Quite aware of.
Speaker 7: As I will cast Holy Night at a fifth level
towards her, Oh shit, for thirty seven to hit.
Speaker 1: That's it, hit.
Speaker 7: For sixty seven points of damage.
Speaker 9: Shit, oh, fire and spirit. That might be horrible for it, yes,
if it is undeared, it would get the what is it?
Speaker 1: Holy yara? Let's forth this holy light?
Speaker 9: What does it look like?
Speaker 7: So I've just gotten pierced in the arm by this
this creature's arrow, and I break off the end so
that it's like what is it? So it's a little
easier for me to take out later and it doesn't
get in the way of my casting.
Speaker 11: I then begin to conjure forth this energy in the
palms of my hands at the base of of my abdomen,
and my skirts begin to flow. My hair begins to
flow more than it wood in the cold normally. As
this light begins to grow larger and larger and larger.
As I then push forward my hands and unleash a
beam of blinding light towards this creature.
Speaker 1: It is still up, but you can see you've dealt
heavy damage to it. It starts yelling in neckrill.
Speaker 11: Quickly rest in peace, and I will go ahead and
I will place a hand upon my shoulder and I
will utilize my vital beacon for my first charge.
Speaker 7: As we go ahead and do the forty ten here.
I don't know why it's not let me roll it normally,
just go to the spell itself.
Speaker 8: Christmas in church.
Speaker 1: Rightial beacon should be able to hover over the condition
and then you just.
Speaker 11: Yes, it wasn't letting me roll it for some reason. Okay,
I will go ahead and I will take that. That's
twenty six points of healing, so it will be at
ninety six hp and that she's my turn.
Speaker 1: Okay, Arun.
Speaker 3: I would like to throw another bomb. I will have
to draw it this time, so I will do that
for one action.
Speaker 1: Nope, your first one. Lets you draws. You're all good?
Speaker 3: Oh right? Okay, Well, then I will draw another.
Speaker 1: Bottom quick draw McGraw with the first one.
Speaker 3: Great, Then that's what I will do, targeted karun locking on.
Oh no, I would like to use your hear a
point and reroll it. Is it possible to do that.
Speaker 1: If you have one? Yeah, absolutely I do. You can
right click on the chat the same way.
Speaker 3: Reroll you think.
Speaker 18: I hear a point nineteen Another creduntun that's so cute.
Speaker 2: I didn't know it actually showed up.
Speaker 7: It looks so cool.
Speaker 1: Uh yeah. The the napalm, it just kind of it
just kind of like sails over the ravine, but it
connects with some of the black frost, like these tentacle
things that are kind of spiking off some of the
black frosts, and it's just kind of like you know
when you hit the doorstop, you know, like the spring
the doorstep, like when your cat plays with it or something.
It sounds like, okay, well.
Speaker 3: I'm going to take this opportunity to move a little
bit further away so that I am no longer in
range of her devastating to attack. So I'm moving over here. Okay,
and that's my turn.
Speaker 1: Fair enough?
Speaker 3: Actually wait, can I I would have to take out
the potion? Never mind, that's my turn.
Speaker 1: Okay, ar Cilia, h ar Cilia. I think is going
to see you fighting Malvic and says not alone, and
she rushes forward towards the other side of this creature
and raises Yara's heart and will attempt to strike. That
is a hit. They thirty seven.
Speaker 2: And you put the damage on Marcia. Okay slaps himself.
Speaker 1: Man ar Celia brings Yar's heart down hard, crunching onto
the skull of this creature. You hear this reverberating crack
like my left knee whenever I flex my quad and
just you hear the jaw snap, the jaws broken underneath
the force, and her head just kind of sinks downwards.
She stumbles a little bit, falls to the ground. As
things quiet down here, the wind around you begins to
lessen immediately, as all of these zombies stop twitching, stop moving,
and suddenly you hear horrific whispers increasing in volume, sounding
like they are coming from the rifts all around you.
I need all of you to please make a will save.
Speaker 3: Is this an emotional effect?
Speaker 2: I will check.
Speaker 7: Roll yeah, Oh we both made it before we click
the button. Make sure everyone presses the battle.
Speaker 9: Is this a spell?
Speaker 1: This is not a spell?
Speaker 9: Okay, that that helps? Thank you?
Speaker 2: Wait did I hit the button? Did not?
Speaker 1: Nobody? Neither of you did no nobody.
Speaker 2: Okay, I'll I'll just take away my arrow point and
I'll just use the button there I go.
Speaker 7: Okay, thirty three succeeds, so I would be a critical
success due to my master.
Speaker 1: And will Okay.
Speaker 9: Does not have a tag?
Speaker 1: Uh No, Corina do is not not.
Speaker 3: An emotional effect?
Speaker 1: Correct?
Speaker 3: Okay?
Speaker 1: When did I critical success? Regardless? Okay, I need to
roll for Celia.
Speaker 13: And for snow Yeah.
Speaker 1: Critical success from Marcilia and a success from snowy Owl.
These whispers are reminiscent of what you first heard when
you got close to the nameless spires. This horrific whispering
echoing throughout the area then begins to die down, and
the wind follows. Things get quieter. Snowy Owl speaks up.
Speaker 13: We have disrupted the ritual.
Speaker 2: They are.
Speaker 19: Powerful Magic's here this ritual. I believe it had past
some sort of protection upon the temple. The temple should
be open to us. Now we must hurry.
Speaker 13: Are you all all right?
Speaker 2: M hm, mhm, have cut some I've cut some bruises.
Speaker 7: But can you make your way over here? Do you
need help? What I cast message?
Speaker 2: I have forming this left on fly? I can only
go grab them.
Speaker 1: You definitely don't have your four minutes is probably something
like uh a minute.
Speaker 3: The ladder and we'll continue using the ladder. All right,
I need to I will move over to the to
the ladder to help the lizard if necessary.
Speaker 1: Okay, a rashock, are you crossing? I am yes, Okay,
I need an acrobatics check.
Speaker 9: Yes, seventeen Uh okay.
Speaker 1: Rash talk you begin to fall, Okay, I will.
Speaker 9: Re rule that he's a heero point there, absolutely not.
Speaker 1: Thirty Yeah, karoon, you're holding the ladder. You see a
ros sock slip on one of the rungs the ladder
and his foot like goes through and he looks like
he's about to teeter off, and then you see him
just kind of like grab the ladder with his foot
and like fall down to his knees and like just
grab the ladder and stop himself from falling like a chameleon.
Speaker 3: All right, I'm raising up the ladder with the rope
and placing the ladder again across this next void. Now,
instead of going right away, Licid, what we are going
to do is I will wrap one end of this
rope around me and you will wrap the other end
of the rope around you, and that way, if one
of us falls, the other would join them in death.
Or perhaps we will be able to not fall.
Speaker 9: I do you have no, I don't have a fly spell.
Speaker 11: I puy yourself at the corner here, because I assume
this is around the length that you'll be able to
actually place it at this corner.
Speaker 7: I also I could also try, you know, fly to
you if anything happens, you know.
Speaker 3: All right, come on, listen, let's set this thing up
over here and we do.
Speaker 9: It does look like it could fit there too. It's
a twenty foot ladder.
Speaker 11: Right well, whichever way you want to go, I'm going
to cast guidance upon whoever goes first.
Speaker 3: All right, just the shortest distance possible, all right, whatever,
I don't know how to set it up on the screen.
Speaker 1: Okay, I'm sorry you were doing what.
Speaker 3: Now we're just setting up the ladder on the other
side to get over to where everyone else is.
Speaker 1: Okay, yep, you can do that. See I've grab this.
Speaker 3: Perfect. Is it going to matter how why the gap
is or is it just the.
Speaker 1: Same because but your ladder is long enough. Okay, I
just didn't have right to the full four squares but
it's twenty that's fine.
Speaker 3: All right, Well then I will go first guidance. You
go ahead, and guidance upon you, my guidance upon you
and to you.
Speaker 9: I am holding the ladder for you.
Speaker 3: All right. Here I go about to make on the
side an acrobatics check. Oh, I'm going to use a
hero point and reduce that one. Sometimes you you still
have a hero point, do?
Speaker 1: Yeah?
Speaker 3: I had. I started out today with three, and this
is my last one, all right, twenty.
Speaker 7: Eight, twenty nine with guidance, twenty nine.
Speaker 3: With gardens yep, And I do a cart wheel all
the way across.
Speaker 1: Now, but you make it across in your mind reality,
you like crawled across?
Speaker 3: All right, lizard, I've got the rope. Perhaps one of
you can grab me too, sure, Oh great, it's upon
you ros.
Speaker 9: Talk all right, all for the sake of it, And
it is.
Speaker 2: There.
Speaker 9: Yeah, all nice and facted in, okay, And we shall
see how wonderfully well I do a critical success.
Speaker 1: I can't wheel across, easy, pasy make it to the
other side.
Speaker 3: I at the ladder and put it back in the bag.
Now what.
Speaker 8: Now we take a couple of moments before moving on.
Speaker 7: I know we are in a rush, but we are
of no use if we go in damaged.
Speaker 1: Eh.
Speaker 2: I'm going to kick around in the mucky muck of
whatever this creature is and see if they had any
kind of like Stone's artifacts animation thing that made them
rise again.
Speaker 1: Sure, give me a perception check.
Speaker 9: Is said creature still making us afraid in a laura?
Speaker 2: Yeah? Somehow?
Speaker 9: Now, okay, sometimes things persist in depth. That is why
I wanted to check.
Speaker 3: Okaymm perception? Do I get the healing?
Speaker 2: Wait?
Speaker 7: You do if we get ten minutes?
Speaker 3: Of course to do so?
Speaker 2: Right? Wrong? But wait, that starts are still lower.
Speaker 3: Oh, this horror won't go away.
Speaker 2: We're talking about click off and it comes right back on.
Speaker 3: Uh, all right, it feels much better.
Speaker 1: Twenty two okay, Uh, yes, you can see that she
is wearing a very strange looking cloak. She has a
composite long bow.
Speaker 5: And uh.
Speaker 1: Quiver of arrows.
Speaker 2: I call over rostock in corn. No, so can you
identify the corps?
Speaker 1: It is so scary.
Speaker 3: I am frightened and feeling despair.
Speaker 2: Yeah, we all are constantly.
Speaker 9: But here you go to push through it.
Speaker 2: Yeah, just keep just keep pushing off of the idea
of being fed.
Speaker 9: I will right, all right, I will hold up the
bow and I will use detect magic cloak cloak first, Oh, cloak,
that's fine too. And it is auto heightened to fourth,
so yes, I.
Speaker 1: Can both are magical.
Speaker 9: Both are magic. This is a magic bow and cloak karoon.
You might be able to figure.
Speaker 3: Out what it is is there that I sure I
will do just that. Can I do correcting check?
Speaker 1: You absolutely can.
Speaker 4: Uh.
Speaker 1: Let's see here. Can I drag this into.
Speaker 2: See what happens?
Speaker 1: My cool? It works?
Speaker 3: Ah, just click on it.
Speaker 1: Uh, yeah, because I have your so oh.
Speaker 3: Just click on the throat.
Speaker 2: Yeah.
Speaker 1: Are you able to click on it?
Speaker 9: Composite long bow is unclear?
Speaker 3: Yeah, it just tells me this is unclear.
Speaker 1: Yeah, So go ahead and just make a crafting check
the way they at the eighth. Wow. Okay, I'm going
to say with a thirty eight, that's a crit. So
I'm going to say you can identify both. And yes,
the first thing is the blong bow. This immediately recognized
that it has ruins in it. This is a plus
one striking composite long bow.
Speaker 3: Wow. And the CLI I'm telling all of this to everyone.
Speaker 1: The cloak is a cloak of the bat. The cloak
of the bat is very cool. It can do a
bunch of stuff. It grants a plus two item bonus
to self checks as well as to acrobatics checks to
maneuver in flight. You can also use your feet to
hang from any surface that can support your weight without
requiring any check. Though it's amazed, still must attempt athletics
checks to climb in order to move around while inverted.
Speaker 9: It's amazing.
Speaker 1: And as an action to actions, you can interact with
this and transform the cloak into bat like wings that
grant you a fly speed of thirty feet for ten minutes,
or have the cloak turn you into a bat by
casting a fourth rank pest form spell.
Speaker 3: God damnt hair that everyone cloak?
Speaker 5: Who would like this?
Speaker 2: Someone that struggles with acrobatics athletics that want to hang
upside down and walk up? It's not me.
Speaker 7: I can do all that already needless. I close his wounds.
I believe it is suited towards the rostocks, and.
Speaker 15: I mean.
Speaker 9: The one falling all the time.
Speaker 3: Are you able to reward a cloak? Are you wearing
one right now?
Speaker 9: I can put the cloak. It's just a robe. If
there's nothing especially with nothing under it.
Speaker 3: Well, then you should take it. You should use this
croak then.
Speaker 2: I mean, all of us can fly. Besides, if you
do not want it, I won't take it. I think, Yeah, maybe.
Speaker 9: I have no qualms one way or the other. Being
able to fly without having to p pas spell is convenient,
though I don't.
Speaker 3: I don't have an ability to fly. Else who has
the ability to fly? Here? Can everyone fly?
Speaker 9: The five? Six, four? The six of us? Pointing at Noel, How.
Speaker 3: Long have you guys been able to do this?
Speaker 9: The last time I meditated?
Speaker 7: Hm hmm.
Speaker 3: You can just do that whenever?
Speaker 9: Yeah, three a day if I do nothing.
Speaker 3: I look accusingly at the brain and the judge that
you know about this? It says nothing, continues to say nothing.
Speaker 9: I possibly could utilize that a little easier, Cilia. But
if you think you could utilize the movement ability is easier,
that is fine too.
Speaker 8: Well do you need to?
Speaker 7: It says that you have to cast a fourth level?
Speaker 1: Right?
Speaker 9: I believe it is upon this in general, it's just
the other option activation once a day, yes, I think,
so you don't have to waste a spell slot.
Speaker 8: That's a very good thing for you to.
Speaker 9: Have to is the thought I was having. Yes, then
take it and if we find that it will be
more useful for Celia, I will have it over to you.
Speaker 2: You can take the needle out of me.
Speaker 7: Now I pull it out. Speaking of have we been
debating for ten twenty minutes?
Speaker 8: Now about how long? Would you say?
Speaker 2: How long you have a need Oh for it?
Speaker 9: Identifying It's not like a six second thing. It takes
a little bit of time.
Speaker 8: Excellent.
Speaker 7: So I'm going to go ahead and roll the second
treat wounds for everyone.
Speaker 3: Who is hurt.
Speaker 7: Not as good.
Speaker 2: Stared my wounds again, this is still leaning.
Speaker 7: I will poke you and use my vital beacon on you.
Speaker 9: Oh, like a poke, not a needle.
Speaker 2: Okay? Good?
Speaker 1: Does anybody taking you with steps? Is anybody taking the
composite long bow? Zach might be?
Speaker 2: I mean you are?
Speaker 9: I think it would be you are?
Speaker 1: Yes, has a composite short but right now yeah.
Speaker 2: No, man, I can take it if nobody else can
use it. Hit the damage button?
Speaker 1: No, just a sorry, right now you can just hit
the heel button.
Speaker 3: Amazing, Okay, now I smile.
Speaker 1: Are you healing as well?
Speaker 3: Yes?
Speaker 7: Celia? And how is kroon? Is scroon full?
Speaker 3: I'm almost I have won one health point left. I've
got this hyper cut.
Speaker 1: Snowy owls pretty fucking hurt.
Speaker 7: Yes, then Snowy Owl would.
Speaker 2: Be should see her lifebar, let's see your.
Speaker 7: Lifebar, okay, and then our Celia another twenty is well,
if you haven't already, let me see everybody's hb.
Speaker 1: Okay.
Speaker 11: So it's as Cilia and Snowy that are bad at
the moment, right, just trying to see what I've.
Speaker 7: Got that I could not use spell slots.
Speaker 13: For focus on yourselves first, if.
Speaker 11: We'd like to spend another couple of minutes, I could
also just continue treating wounds to what we opposed to
that snowy how looks like they could use some assistance.
Speaker 7: All Right, I begin forty wounds again. I will, oh,
I will not, because I only have one hero point.
Speaker 8: All right, I'm just going.
Speaker 11: To go ahead and I will touch our Celia with
the vital beacon here with the forty six.
Speaker 2: It's still ugged.
Speaker 7: So that's twelve points of healing to our Syria, and
then I'll do forty four.
Speaker 8: I'm yes, I did.
Speaker 2: Indeed, she's using her life essence to hear this, and.
Speaker 7: Then that's also to our cilia. So that is the
end of vital beacon for me. Okay, I'm just trying
to think of what to do for snowy Owl. We've
got a decent chunk of potions, I believe, right, you do, yes,
I do believe.
Speaker 9: So in the steat, all right.
Speaker 7: About how bad does snowy out look?
Speaker 8: You said pretty bad.
Speaker 1: She's twenty eight out of sixty.
Speaker 9: And she not gets the first heel that was supposed.
Speaker 1: To be on her. She did, she was very, very
fucked up.
Speaker 9: Oh I see.
Speaker 15: Yes.
Speaker 7: I will go ahead then and I'll give her one
of the elixirs of life, the moderate one, okay, in
the chat, and I will remove one from my stash,
so I have three total.
Speaker 1: Okay, snowy Owl drinks one of the elixirs of life,
leaving one there. You see their wounds begin to close up.
Speaker 9: Thank you, of course, Dunning.
Speaker 2: Weak and I'm skinned. I didn't said that she's kind
of weak six h pe kind of it's yes, it's uh,
I know yet right. I want to move away from
this body of stinks and keeps making me feel funny inside.
Maybe me go much better.
Speaker 7: Speaking of this body the creature, would we know anything
about it.
Speaker 1: So yeah, I was sorry. I was I was actually
going to make a role for it.
Speaker 2: Yes, it is. I know all about his body body.
Speaker 1: Uh ar Cilia is gonna make a society check. So Yara,
you and are Cilia And I think it was Karun
in uh uh Karun. You can barely make out some
of the uh the heraldry on some of the clothing
that's been deteriorated here. Oh, I know that.
Speaker 15: I know it.
Speaker 3: Anyway, it's this person.
Speaker 1: Is the former leader of Skywaser. Oh, this person is Kendia.
They are.
Speaker 2: They are the.
Speaker 1: Leaders SkyWatch. That is the city that you all met,
the smiling wolves in the city that was just full
of looters. It was people that oh I disappeared. They
just were gone looking around. You think this is them.
Speaker 3: Well, I knew one way or another we were going
to decimate an entire town, but I didn't think it
would be all the way out here. All of these
people are from SkyWatch. Remember that place doesn't want to
remember anyway, gross continue.
Speaker 8: I suppose we can't stop here, eh.
Speaker 13: We must make our way with the temper.
Speaker 2: Oh I suppose one handed whoa okay, m hm.
Speaker 12: You must contu direction we will have to cross.
Speaker 6: Mm yeah, to the north.
Speaker 2: Okay, I will go and I will scout this area.
Speaker 1: Everybody can give me some acrobatics checks or if you
are using fly, we can speed that up a little bit.
Speaker 3: Very well. I will be acrobating my way around twenty one.
Speaker 2: Oh, I think I have a feet that uses athletics.
Set acrobatics. Let me check a thousand feet.
Speaker 7: Just finally got the two because we don't know what
we're going to be facing.
Speaker 9: Uh thirty two?
Speaker 2: Wait, what are we? What are you doing? This is
just just by walking on this? Or is this to
get across the gap?
Speaker 1: Is cross? This is across the ladder? I will assume
is being used again.
Speaker 2: Oh no, I'm gonna dump across. Okay, don't, won't? Don't?
Is that leg to check?
Speaker 5: Is?
Speaker 3: It is the twenty one and off to my good.
Speaker 19: Am.
Speaker 3: I gonna see you guys in the next campaign.
Speaker 1: Karun looks like Karun. It looks like Karun is about
to fall off the ladder. Snowy Owl will sweep in
and steady here, I'll bang you across.
Speaker 8: Do you snow We thank you for this conserving my
spells thoughts.
Speaker 2: I was going to mushroom jump off of her head.
Speaker 1: No, you continue reaching the first and last temple going
to bring you we're here.
Speaker 2: Oh oops, there you go, shine it.
Speaker 3: Make sure that I have a feet I would like
to use actually before we are doing anything in here.
All right, First of all, I will be pounding a
eagle eye elixir, which uh it looks like this, and
I will be looking around. We're using my feet for
what is it called. It's the one where I look
around for secret doors and traps exception expertise.
Speaker 9: I think it's just a perception check.
Speaker 3: No, there, I get a bonus for looking for hidden doors.
Speaker 9: Yeah, it's a plus three, it says the very last line,
plus three to bonus to perception checks when looking for
secret doors and traps.
Speaker 3: Ah, all right, and that's the one. So then I
will roll the perception check, absolutely, perception check, perception trick.
There we go with the thirty three.
Speaker 9: Ah, it would be does that fact that shouldn't that's
not factory in so it'd actually be a thirty five
with that for in general, or thirty six for traps
and doors that are hidden.
Speaker 1: Yeah, you gotta drag on the eagle eyelexer effect on.
Speaker 3: Okay, sorry, I tried, hang on, it's for an hour, lovely, Well.
Speaker 2: I can do this.
Speaker 9: I'm going just from the chat you Eli effect and
then dragon.
Speaker 5: Yeah, we go.
Speaker 3: It is all right. I called it. Sorry about that.
Do still count the other one the road again?
Speaker 2: No, you can keep this one.
Speaker 1: So this is uh your doors and traps. There was
definitely a trap on this door ahead of you. As
you approach this temple again, all of you recognize this place.
You've been here, you brought on a mirror here. You
recognize this door. It has carvings all along the walls,
images of priests performing rituals, voted to a vaguely humanoid
form made of snow and ice, a figure that all
of you instinctively recognize as the dead goddess aka Karu.
This temple and this door is set at the end
of this short hallway at the base of the sexagonal pyramid,
with an immense set of double doors. Handles are carved
directly into the doors and positioned at a height of
six feet, giving the impression that creatures twice the size
of a human built this place. But this door is
definitely trapped.
Speaker 3: Is it possibly to discern what kind of this is?
A mechanical trap.
Speaker 1: With a thirty five or I'm sorry, thirty six on
this roll. I will tell you that it doesn't appear
to be mechanical from what you can tell, and there's
strong possibility that it is magically trapped.
Speaker 3: I pointed out to everyone, like, all right, well, all
of you can fly, so why don't you fly into
it and take a look at the magically trapped that there?
Speaker 7: Are you, madge that we.
Speaker 8: Can fly or something?
Speaker 3: Duning? No, No, I just didn't. I didn't know that
everyone could fly except for me.
Speaker 1: So many we did so many trips down the cliff,
everyone down.
Speaker 3: I just thought you were really athletic, it's all. I
just thought you were acrobatic.
Speaker 2: Can't you make some kind of formula to drink and
grow wings out of your arms or something?
Speaker 3: That is an excellent idea? And I just start sketching
out possibilities and a little notebook or rostop darling.
Speaker 7: Yes, is this something in your purview that you might
be able to try?
Speaker 9: And do I know if I could disable magic traps
with the spell? Actually not even said mechanically about that?
Speaker 1: Yeah, making make an arcronic check?
Speaker 2: Can I make an icona check as well?
Speaker 14: Sure.
Speaker 1: Anybody who's trained in chronic can.
Speaker 2: Make the check somehow. I am twenty two. I'll be
assisting if I can find a damn thing it is
twenty one.
Speaker 1: Okay, wow, so.
Speaker 3: It sure is a door? All right?
Speaker 1: So you can a raschak. You're you're pretty sure that
you can use the spell magic in this way it
would count as a counteract.
Speaker 9: Yes, I do believe I could dispell it if successful.
But if there's anything that happens again like what happened
with Manavik in the last combat, I would not be
of any aid in that situation.
Speaker 3: Sorry, what do you need to cast the spell?
Speaker 9: A day's preparation if I cast it and then need
it again, But what.
Speaker 3: Does it take to cast that? You are speaking or
moving your fingers.
Speaker 9: It's a number of things I can cast it. I
haven't prepared. Yeah, but with your voice or with yes
it's a bit of voice, it's a bit.
Speaker 8: Of You can also try to trigger it because.
Speaker 3: What I'm thinking, because I'm thinking, whoever is doing this
and interacting with it, we should bind with the rope
first in case you go crazy.
Speaker 9: No, I don't think it's that kind of magical trap.
And yes, binding you would make a cot es ah.
Maybe let me see on it's magic if it actually
can give me that.
Speaker 2: I don't think it can. Now you can always step
back and throw a rock at it.
Speaker 7: I also have spells too that I could try to
pull it.
Speaker 2: To the show.
Speaker 9: Oh hm, well that's that's the reaction.
Speaker 12: That wouldn't help me there.
Speaker 9: The best I could do is tell you how powerful
it is, so I will actually use detect magic at
the door A third third rank heitan, it's actually fourth RANC.
But I can indeed pinpoint it and say exactly what
rank or level the spell is on.
Speaker 1: It you will need, but not what well magic sixth level,
So to say sixth rank spell counteract DC is thirty.
Speaker 3: That is another entrance.
Speaker 9: Well that's not as bad as you think. Actually, as
I have a plus eight teen and then mechanically is
I could do it. But I think it would be
wise to look around first in case.
Speaker 3: This is the only trap I'm able to see. Correct,
all right, it doesn't seem like anything else is trapped,
So let's look around first.
Speaker 2: Is there any other Should we travel together?
Speaker 3: Split in the bodies of two, Let us travel together.
We are traveling together, Okay, I'll go to the right
and I would follow around.
Speaker 1: Give me perception checks everybody.
Speaker 3: Thirty three, okay, twenty six, twenty four.
Speaker 9: Is this a site based one? Yes, twenty six.
Speaker 1: Does not look like there are any other doors around
the seria.
Speaker 2: Well, I'll explain why this door is heavily protected. It
made sure there wasn't any other way to get in.
Speaker 9: Eh, there is still a way around the back.
Speaker 20: If we had not disrupted that ritual, there would have
been even less likely a chance for us to enter.
Speaker 11: Right, So is it possible then that there's something else
applying this effect. There's no other rituals going on that
we're aware of.
Speaker 9: Right. It made that it was a ceiling effect on
the door as they were either casting the ritual or
maybe a part of it.
Speaker 7: Do we remember from the visions and the dreams whether
or not this door was sealed previously?
Speaker 5: Uh?
Speaker 1: So you remember leaving this place and there was no
ritual that you knew about.
Speaker 7: Do we remember going into it? Do we have to
unlock it somehow?
Speaker 1: You just entered like normal. There was no spell on
the doors when you first.
Speaker 9: I have a clarifying question. Are these memories that we
got from the dream with the grandmother or are these
more days offoo Outside.
Speaker 1: Of that grandmother triggered your remembering of these memories, then
I have no recollection of any of this.
Speaker 2: Never spell this on here. We know the god it serves.
He the only and I can apparently speak to these creatures.
You're probably the only one that can undo this spell.
Speaker 9: We want to check her out in the back. There
might be an entrance there.
Speaker 2: I believe I looked.
Speaker 1: Yeah, I'm gonna I'm gonna just save you a little
time here. You did not see any other doors.
Speaker 8: So we have a couple of options.
Speaker 11: I could try and trigger the door using these and
I wiggle the gloves that are on my hands.
Speaker 8: We could have you try and dispel it, although I
don't know if.
Speaker 9: It is possible, like to, I could and we don't
know if it's a trap that will be dispelled. Door
used up. If it is activated, it may stay on.
If it is strong enough, it may just fire off
and then could fire again. I don't know if it's
a one time use.
Speaker 2: MHM said, we go with the safe option, that'll be dispelling. Yes,
I'm under thrall again somehow, and we can deal with it. Then, Yes,
I was able to shake it off once.
Speaker 9: I imagine you could again very well, I can't attempt
to dispel it.
Speaker 3: M make sure to step back.
Speaker 2: How far away can you be away from the door
to do so?
Speaker 9: Oh? For myself, I can be as long as I
can see it hundred and twenty feet away.
Speaker 2: It means you're going to be right in front of it.
Speaker 1: Yes, rash talk, I'm so sorry you can't. I didn't
notice you cast the recognized spell.
Speaker 9: No, so that that is a reaction I cannot. I
was seeing if it was something I could automatically do
from everything I read on that.
Speaker 2: Yes, it's a.
Speaker 9: Creature with a line of psych cast the spell. So
someone would have to trigger the trap trigger it because
it does say yeah, prepared in or a trap or
similar object cast a spell. But since it is not
casting a spell actively, I would.
Speaker 2: Assume not should we trigger it first?
Speaker 9: Well, if we trigger it, it might go away anyway. Eh, Yes,
unless it says that that is interesting when I can
recognize the spell after a trap is far something that
is used. But I see, I get it, so so no,
I nay, I'd have to try and see the Other option.
Speaker 1: Is I can open the door with well with one
of my abilities.
Speaker 9: It's so caniara, possibly at less cost to themselves.
Speaker 2: But if this effect mm hmm, I'll stand back. We
need to decide.
Speaker 9: Rocket is on you and I yes, all right, everyone
else back off. You get far away, I will.
Speaker 1: Be here and you know something, then way you make
you Alvik have gone off about fifty feet away.
Speaker 3: I would point to we are both melevic and I
are both backing up.
Speaker 9: Still to the rest of you. I do meet all
of you if something happens. I know you all can
take care of me, but it would be unwise to
be close if something dreadful happens, so it gets too
far away.
Speaker 2: Mm hmm, all right.
Speaker 7: So are you dispelling or am I yes, I will
just spell and raise my shield.
Speaker 9: I don't believe I can. Can I target it?
Speaker 2: If he blows up, you can heal him.
Speaker 9: I was hoping I could target that door.
Speaker 2: Okay, I be a welcome.
Speaker 1: Sign sixth level dispell Magic Counteract DC is thirty.
Speaker 2: Way we can help him guide into anything.
Speaker 1: Guidance.
Speaker 9: I have guidance many for twenty more minutes, as long
as Whack has been active pushing the time forward accurately,
which I assume.
Speaker 5: So I have.
Speaker 3: Ha right, hang on, maybe I have a thing here
I can make for you.
Speaker 9: Mm hmm, because as I like begin to start pulling
my stall, hang on, hang on, hang on.
Speaker 8: Your counteract is based off of what your ocana.
Speaker 3: Or you spell it.
Speaker 9: My spell proficiency is it?
Speaker 3: Can I can I give? Can I give a rash
talk my vet grown brain and have it worked the
same way on the rash talk?
Speaker 1: Infused? I think it's an infused reagent or something. Right,
does it have the infused trade?
Speaker 2: Can you cast it through your We do not have infused.
Speaker 3: It's not entfused. We spent I spent so much money
on it. That's worse than what I can do. Oh
all right, all right, yeah, go ahead, just be careful.
Speaker 9: Yes, I will ya rauh please, And I motion for
you to back off. All right. I cannot put anything
toward the ranks, so it is just going to roll.
That's a thirty three.
Speaker 1: Rash talk. What does it look like when you dispel this?
Speaker 9: I don't know if I've used the spell yet or
anywhere inside, but.
Speaker 1: Essentially extremely challenging.
Speaker 9: Yes, I look almost like I'm setting up a shrine
to the mosquito, which set out candles of the mosquito variety.
As they begin to swirl around me with the minor
heat from the candles and almost make what looks like
a spell circle under me. And then as they flow
out from my robes along the door, as they begin
to weave their own magics, and slowly but surely it
seemed to almost like twist like a lock being undone
with that magic circle. And then the moment it finishes,
all of them would burst into flame and fall to
the ground. I did it? Take atok, wobbles a bit falls.
Speaker 1: On his butt.
Speaker 2: You did it?
Speaker 19: Yes?
Speaker 1: Run over. As this happens, a rashtok. You see glow
glowing ruins begin to illuminate on the doors, and emerging
from these runs, these black sort of shrouds extrude from
the ruins. They look like screams, and they rise up
from these ruins, and they.
Speaker 13: Four of these.
Speaker 9: I would now, if it's possible, like to recognize the spell. Yes,
let's see that's a secret to our our conon nature,
occultism or religion, whatever the spell would be.
Speaker 1: Yeah, so this is an occultism.
Speaker 9: Ah, that's lovely.
Speaker 2: I like that.
Speaker 1: Let's go with us. Let's see can I do this?
Speaker 9: I think I can.
Speaker 1: I'm going to generate a prompt for.
Speaker 7: You, a secret bomb.
Speaker 2: There you go, very good, and that some of them
dead audience rash talk.
Speaker 1: This was related to a spell that could animate dreams.
It was going to create living dreams, four of them
just inside that door.
Speaker 9: Sir oh that is.
Speaker 2: Who would have found a dragon? Amazing.
Speaker 9: That would have been very bad if that had gone
off and you had activated it. Yarra, what was it?
It would have animated dreams inside the door that could
likely include nightmares.
Speaker 3: What if they were really good dreams? Right?
Speaker 9: I'm saying possibly, but I think the screaming smoke skulls
would say otherwise.
Speaker 7: Yeah.
Speaker 2: Good point depends on how you read it.
Speaker 3: I read it that way, Okay, I will pat Rostock,
very good job.
Speaker 9: I stand open. It should be safe. Though I do
not know what is behind the door, I do know
it is not animated nightmare though.
Speaker 3: I will go with me. I have a renewed sense
of confidence. Good job, listen, and I keep on going
right in.
Speaker 7: I'm maybe my shield up by the way, like in
the corner.
Speaker 2: The morning is warm, and I was kidding us.
Speaker 1: These large stone doors, I mean they're heavy, Malvick, even
for you. You're gonna put your weight behind it. Really,
you know, we get that, We get that Final Fantasy
sixteen door open situation. For some reason, they start started
to put the door open mechanics in the Final Fantasy Games.
I don't know why, but you put your weight behind it.
You push open these massive doors. The group begins to
follow you in.
Speaker 2: The set of doors. We open both.
Speaker 1: Yeah, there's another set of doors in front of you.
Speaker 2: Oh, I'm not touching that ship. I can look. I'll
do a perception check to see if it's I mean,
obviously the potion.
Speaker 1: Would you like Karen to make press yes?
Speaker 2: Yes, yes, and I could help other doing that.
Speaker 9: I just detect magic at it to see if there's
at least magic on the door. Sure, I can't tell
what can't tell if it's hostile, just that it's magic.
Speaker 3: Yeah, twenty six.
Speaker 2: Who can I help?
Speaker 7: I give you toys three because oh no, the potion's
already on that.
Speaker 3: Yeah, yeah, the potion.
Speaker 1: It does not look like this is trapped from what
you can tell Kurnent, right, is there magic on the door?
Speaker 2: There's not.
Speaker 9: There is no magic on it at least this time.
Speaker 3: Could I inspect the door to see if there's an
easier way to open it, because surely we wouldn't have
had to lift up humongous stone slabs for moving the.
Speaker 1: Door pushing it. Oh yeah, he's just pushed them open,
all right.
Speaker 2: That's oh, I don't know what that is opening. Yes,
I'll slide to the right and hide by a nepula
side on the left.
Speaker 7: I'm following the tank.
Speaker 9: I'm going to stomp three.
Speaker 2: Times chriss cross. I can see from here. It's dark
in here, I can tell you that much.
Speaker 9: I do have light on me.
Speaker 1: See two rows of stone pillars supporting a sixty foot ceiling,
this large hall stone door set in the wall. To
one side. Well further down sits a large abandoned sledge
O my god, heaped with ropes and canvas sheets. Additional
pieces of arc travel and exploration gear lie in discarded
heaps around the sledge.
Speaker 3: Said, Can I check to see if there are any
traps around this area?
Speaker 2: Absolutely right, I'll help.
Speaker 3: Thirty three.
Speaker 1: It does not before, so.
Speaker 3: It seems like it is safe everyone.
Speaker 2: I don't know about that. Why would they seal the
door with all that magic just for it to be
nothing but this in.
Speaker 3: Here, probably inside that door right there, maybe, or the.
Speaker 2: Trap was made for us, okay.
Speaker 9: Prevent anyone from entering the temple and undoing what they
might do.
Speaker 7: Does this sledge look familiar to us?
Speaker 1: You are immediately recognize that, Yes, that that is from
that dream I had a month ago or so with
the memory for.
Speaker 9: Jeed, a creature we took that was more of a
fake vision than a memory.
Speaker 2: I remember pulling this thing my hands. I'll move up
to the sled and inspect the sledg.
Speaker 1: Yeah, it looks well used. Whatever it was used to
transport was tightly wrapped in canvas and rope and left
behind a fair amount of white fur. This is definitely
the sledge that you used to take Isomirin across the
ice after you captured him.
Speaker 7: Is there any blood or anything that might indicate about
how long ago it was when we brought this sledge here.
Speaker 1: Yeah, go ahead and make a I'll take a perception
or medicine check.
Speaker 8: My medicine is high. I'll go with that. H.
Speaker 7: Twenty seven.
Speaker 1: There's probably some dried blood, but you can't tell. Yara M.
Speaker 11: Well, I suppose let's get a view of everything in
this room before we move on. Yes, it because there's
two parts of the room jutting out up there, and
I point towards the front of the room opposite the door.
Speaker 7: Sure, And are there any statues or anything in here?
Speaker 2: Nope?
Speaker 5: The the.
Speaker 1: Uh nope, nothing.
Speaker 8: Right, it appears like there's nothing up this way either.
Speaker 1: The walls would be often carved with religious iconography. You
can tell. I think you don't have to make a check,
like these are priests performing rituals and stuff.
Speaker 11: Ya, and are any of them depictions? Now I'm assuming
this temple is older than a kakara, but are there
any depictions.
Speaker 3: Of a kakara?
Speaker 1: Akacaru acacaru?
Speaker 8: Sorry about that?
Speaker 1: Give me a religion check.
Speaker 6: Twenty six no idea.
Speaker 1: M huh.
Speaker 7: There's a lot of religious iconography and a couple of
staircases actually.
Speaker 9: Mh I'm looking through this pack that's up against the column.
Speaker 1: Yeah, mhm.
Speaker 9: And the cart if there are any earth ledgens whatever
replies on it.
Speaker 1: Yeah, it's it's like open already and you can tell
it definitely held something and it feels familiar to you
for some reason. A rash shock but nothing in there
mm hmm.
Speaker 9: No supplies were left this mh.
Speaker 11: Right, So this fourier area, do we wish to check
the door to the south over there then before moving
to any staircases.
Speaker 3: Yes, be very clear, there's nothing of value in this shld.
Speaker 1: It doesn't appear so we'll lose nothing.
Speaker 3: I can peel off of it or break down.
Speaker 1: You can definitely do that. I mean it takes some
time if you want to the equivalent of like breaking downs,
you know something.
Speaker 3: And yeah, using it for parts, that's all right.
Speaker 1: But the area to the north here you can see
a swath of black black frost and sort of taking
this fifteen foot archway, strands of what looked like black
frozen spider webs stretch across the opening, partially obscuring the
view of what appears to be a trapezoidal alcove beyond.
Speaker 8: Does it appear that there's anything in the alcove the north.
Speaker 11: But.
Speaker 1: It appears the floor is clear, clear, like a.
Speaker 7: Window, a gloss or eyes.
Speaker 8: Careful of the black frost.
Speaker 11: Over here, I say, covering my face with my sleeve,
I will take a peek to see if we can
see anything through the sheet of clear.
Speaker 1: Sure, give me a perception.
Speaker 7: Check twenty four like shit today.
Speaker 9: I've been next to her looking down as well.
Speaker 1: You can make a perception check to a sister.
Speaker 2: Very good, that is it.
Speaker 1: I have nothing that I want, No anything, mm hmm.
Speaker 8: Too foggy to see.
Speaker 9: I don't have anything that could melt this easily.
Speaker 2: There are a bunch of torches down if you want.
Speaker 3: There's nothing which can melt the blackers h loving I have. Well,
perhaps it will melt with the alchemist fire.
Speaker 2: We'll be sure. This is something we want to do.
Certainly melt this thing.
Speaker 8: Oh no, we don't know what's down there. We also
have tortures if we did want to.
Speaker 3: But all right, I've.
Speaker 8: What are you going to say?
Speaker 9: Ros does black eyes even melt?
Speaker 2: It has?
Speaker 9: Okay it has?
Speaker 1: No?
Speaker 9: Oh, yeah, no it does. Mm hmmm.
Speaker 7: Let's check the door first, how about that? Yes, before
we go opening any entry ways or anything like that,
anything to anywhere or revisit this.
Speaker 2: Yes, we prepared, we opened or two sides. I'll keep
eye out on the left side of the west. I'm
going to be, yeah, where I'm at looking around the pillar?
Speaker 9: All right, or Celia will walk up to the door,
stand behind a pillar.
Speaker 8: Yeah, ye as well, Yes, I'll be on the opposite
side of the door.
Speaker 7: Oh, dig up my.
Speaker 1: Shield, or Celia pushes open the door ahead. You can
see a long hallway doors on either side.
Speaker 3: I will go inside this main door here, and I
will look for traps.
Speaker 1: Okay, give me a perception check.
Speaker 3: Twenty four.
Speaker 1: I don't see anything that looks like a trap.
Speaker 3: All right, I think it's all fine.
Speaker 1: You can kind of make out like there's a I guess,
like an it's like an L shaped hallway that does
appear to be.
Speaker 3: It looks like it goes somewhere at the end.
Speaker 8: There's a lot of doors, darling.
Speaker 3: Oh, yes, and the our doors as well, chambers.
Speaker 8: Perhaps who go too far ahead, darling?
Speaker 3: Right, just want to see what's around the corner here?
Speaker 9: Yes, yes, I open this door to the first one
on the south.
Speaker 3: It is locked.
Speaker 9: Ah, this is locked.
Speaker 3: I can't see anything around this corner.
Speaker 7: Try the northern door.
Speaker 8: It opened for me. Does it open?
Speaker 9: Yes, it looks like there's a bed of bones.
Speaker 4: Yeah.
Speaker 1: You open it and you just see this bed of
bones there?
Speaker 3: Mmm?
Speaker 9: Gross, anything under it?
Speaker 2: Would you like to look? Yes?
Speaker 9: My curiosity, yes, go go ahead, Oh.
Speaker 2: There we go.
Speaker 9: Wouldn't let me move diagonally looking at the reception check
yes from twenty Yeah, it's not in this room that
don't see anything. One of this cross from it, though,
is locked. It might hold something.
Speaker 21: Yeah.
Speaker 1: These beds have some furs on them. The frames made
of immense bones lashed together with sinew, Madovic.
Speaker 9: The rooms over here, you could potentially come by this
door to watch instead of up there. It's up to you.
Speaker 2: Over here.
Speaker 11: Yes on us and them that way, click on them,
Turn on roshtocs lantern that he gave me so that
I can see better as well.
Speaker 1: Okay, so this door is locked.
Speaker 9: I pointed at it to melfick.
Speaker 12: Mm hmm.
Speaker 2: Do you want me to do something about that door?
Speaker 9: You, I believe, are the other one who can easily.
Speaker 2: Something if they want me. If they instruct me to
break the door, I'll break the door down.
Speaker 9: If you wish to open it up, I'll stand out
here and keep an eye out.
Speaker 2: Never mind, I'll lock pick the door. Well, I'll look
at the door to see if it has an actual
lock to pick or not.
Speaker 1: Okay, it does have a lock, okkie, and I will
try to open You said, are you going to try
to open it?
Speaker 15: Uh?
Speaker 2: Not with you asking like that? Um uh I'm going
to check to see if it's and he trapped someone
in for us mechanism. Wise, take a perception check. Yeah,
twenty four. You don't think, so, okay, do keep I'm
going to stick my infiltration kit inside in the wheel.
Speaker 1: How are euphemism?
Speaker 8: Are you sure?
Speaker 15: Oh?
Speaker 3: I'm gonna infiltrate.
Speaker 2: Damn is it not?
Speaker 9: No?
Speaker 2: I plus the button because I have to use the
infiltrator tool kit. Picklocks, disabled devices? Replace them? Okay, picklocks?
Speaker 7: Does it give you like a plus one?
Speaker 2: Yeah, it gives me something.
Speaker 9: Yeah, you're a fine one.
Speaker 2: Yes, yeah, the infiltrator. Yeah, yes, it's called infiltrator. Oh
I hit the wrong dang thing. Sorry, all right, I'm
just gonna hit your things. I don't know that I
heard this right.
Speaker 8: Here is the plus one?
Speaker 2: You nineteen? I break a pic.
Speaker 1: You're not not on a regular feel.
Speaker 2: Oh, I'll try again. I'll keep trying until I get it.
I guess.
Speaker 1: Okay, it's just gonna take you more time.
Speaker 6: Jesus failure.
Speaker 2: Oh no, going is it given? Yeah? Best one?
Speaker 7: Oh no, it's not showing the toolkit, so it would
be a twenty on that one.
Speaker 3: That's why I say.
Speaker 2: Fingers are cool. Oh yeah, I wasn't adding. Yeah, I
have to add it every time. Good lord?
Speaker 9: Yes, wow, oh no near me pretty think I'll just
stay here picking this from the.
Speaker 1: Door near you, yarra, And unfortunately you have found door
prize number one.
Speaker 9: Is it a goat?
Speaker 3: Is initiative?
Speaker 1: It is not a goat?
Speaker 15: Shit?
Speaker 7: To be clear, my shield has been up.
Speaker 2: Do I hear old scause if I do stop?
Speaker 1: They did?
Speaker 9: I do remember you saying that.
Speaker 2: Yeah, I'll stop picking. There's some point in me doing,
isn't it all right?
Speaker 3: Throlling for initiative twenty five?
Speaker 5: M hm.
Speaker 1: As Yara opens the door. Uh, you see this behind
the door.
Speaker 2: The door was open.
Speaker 9: In surprise.
Speaker 2: It's kind of a goat.
Speaker 9: I did you know? I didn't. It kind of is
little bigger than yours. Manage, Jason, no need to need
to look at that.
Speaker 2: Size.
Speaker 3: It is. Sorry for you, Sorry for interrupting you.
Speaker 1: Alrighty Uhtre roars as everyone. Yeah, oh yeah, everybody roll initiative.
Speaker 2: Please. I didn't see it. I'm uh oh wait, I
have a reaction. Oh gosh, where is it? So?
Speaker 7: Is it the reaction to close the door? I would
love that one.
Speaker 9: She sprints over, shut the door.
Speaker 2: They make sure this is not once per day or something.
Speaker 3: Let me post this you guys housekeeping.
Speaker 9: It just says reaction.
Speaker 2: That's it, right, Music's reaction. That's not natural. It's definitely
not natural. Is it past the check?
Speaker 9: Uh?
Speaker 1: You can.
Speaker 9: Mutant or undead or if one of your enemies is
from another plane.
Speaker 1: It does that's it does count.
Speaker 2: It's a plus one, right, unless.
Speaker 9: You're a master in survival. Oh regions, never mind?
Speaker 2: No, okay, circumstance bonus will not let me turn on
though for some strange reason instead.
Speaker 1: Of us, one might have a circumstance bonus already.
Speaker 2: From something I do incredibly initiative. Well, if that's the case,
someone's going to remove that trait or something, because there's
no point be having If that's okay, and teach you
see you're trying to pick a damn lock and people open.
Speaker 9: Door, Turkey, That's what we've been doing the whole time.
Speaker 2: I'm not complaining. I'm just saying, that's why my initiative
is so poop.
Speaker 1: As this roar happens. Yeah, you open the door and
see this creature just kind of like sat down on
this bone bed and like immediately, yell as you open
up this heavy stone door and from this door, Oh
you hear something else?
Speaker 2: Yell what about the door I'm next to that just
stays locked.
Speaker 9: Yeah, lock that one, now, keep it bad way.
Speaker 1: I was on the road from the door next to you.
Karoun opens as you.
Speaker 3: See does He opened the door with his little fingies.
Speaker 1: Moves into the hall.
Speaker 9: Surprise round.
Speaker 1: I'm not a surprise round because I was watching for you.
Speaker 9: I even said I was there. I they were locked
taking it. I was keeping watch out just right there.
The doors opened.
Speaker 1: Might not the door The door like opens in a
rush right near you. Uh and with its last action, Yeah,
with its last action, halbird shoots out from the door
towards you. Uh, and we'll try and strike at you, Karun.
Speaker 3: It's all your.
Speaker 9: Doors map one right, all right?
Speaker 3: Is that the reflex save? I would have to make
a No.
Speaker 1: It's just gonna get to roll an attack roll. It's
a critical myss thought two with a critical mys poker. Yeah,
this Halbard comes flying out, Karun. You're fast enough to
notice it and get out of the way.
Speaker 5: Uh.
Speaker 1: That is it for its turn? Our Cilia says, oh
shit rushes over towards the door and actually, oh shit,
yars in the way.
Speaker 3: Ooh you can move past?
Speaker 7: Friendly talking.
Speaker 1: Yeah, I know, I'm just trying to figure out what's
the I think Arcilia would probably shove you out of
the way, Yara and go inside. Yeah, I think that's
what you would do. Uh, Aurilia, you are a move
and she pushes you rushes in and yeah, yes, uh,
I think our Celia is going to try to expose
this creature's mortal weakness.
Speaker 2: Antithesis.
Speaker 1: That is a crank. This person forty holy shit, know
it's name, it's age, it's birth grade, teacher number, social security.
Speaker 9: Uh, allergies.
Speaker 1: Okay, Arsilia, these creatures, these are the salmon car They're
the same. This one is weak to fire, and they
are immune to cold and death and disease and mental
and paralyzed and poison and unconscious.
Speaker 3: What do you mean the immune to death.
Speaker 9: Like death spells?
Speaker 1: All right, and let's see. Uh, she's got one action left.
I think it's just gonna be to attack. She will
use her last turn to strike with Yar's heart. That
is a miss, all right? Uh Okay, the one that
Arsilia is fighting, uh rears back with its halberd and
we'll try and strike at Arsilia. Uh that is a
miss with a twenty five.
Speaker 2: And then.
Speaker 1: You can see this creature, I guess, reach towards Arsilia,
but it extends its hand out, almost looking like it's
gonna grab Arsilia. But then it takes on this pensive
look and you can see it incline its head slightly. Yarra.
Arsilia starts gasping in pain.
Speaker 2: What is it?
Speaker 1: As it will wire a will save Arsilia? Oh that
is a fan ill damn. Celia doesn't have any hero points.
I guess you're gonna take it.
Speaker 2: Get one for the day.
Speaker 1: Ah here.
Speaker 9: All right?
Speaker 1: Uh or Celia grabs her head as she takes twenty
nine mental damage and becomes stupefied one day. Yikes, that
is it for this creature's turn a rash talk.
Speaker 9: Yes, I can't see any of them, can I? Noop, no,
I cannot.
Speaker 1: You can't see them. You can't see them. You just
heard some strange yelling.
Speaker 9: Mm hmmm.
Speaker 2: Uh well.
Speaker 9: That is interesting.
Speaker 2: Oh okay, I do have an idea.
Speaker 9: That I don't think actually will work. Let me double check.
Might have to move into position for it. Where are you,
my dear monitor cars. I need to see if I
can command.
Speaker 5: It and it.
Speaker 9: Is able to even move as far as i'd like it. No,
it definitely cannot. Okay, I might have to be a
breakfast all right, Well, I move closer and.
Speaker 2: Move therey.
Speaker 9: I wouldn't be able to see I see anyway. Okay,
that's twenty feet fifteen fifteen.
Speaker 2: That's fine.
Speaker 9: Oh I can see it. I can see it from here.
Not that I can do much to it. Ah, you
know what, Yes, I can, all right, I will cast
as I move forward a hex. Thankfully it's a single
action hex. And I do believe that is within thirty feet. Nope,
all right, never mind it's said that's the thirty five.
And I don't want to get closer because I can.
I don't know what the hell that is outside of
what ar Cilia yelled. I will then cast a life
boost on our Cilia as I see like her foot
around the corner.
Speaker 21: Okay, turkey, ah, hey here, that's all I can do
for the moment. I don't really see them.
Speaker 1: Whatever works, And.
Speaker 9: Then I'll take a five foot step up against that door.
Speaker 1: Okay, life loose is one I can.
Speaker 9: Not too five five foot step, thank you, there we go.
I would have not been able to see anything. All right, yep,
that's good.
Speaker 1: Okay. Another door opens further down the hall, merging from
the doorway. You see another of these creatures.
Speaker 9: How they fit through that door?
Speaker 1: Yeah, they squished through. They squeeze through.
Speaker 9: It's gross to make squeeze checks. Oh they all they
are just.
Speaker 3: All ubed up. It makes sense.
Speaker 2: Organ juices.
Speaker 4: Yeah, good good.
Speaker 9: I love greased up goat riddlers.
Speaker 1: Okay, yeah, this one will come out of the door
shirt and moved to here and strike out at you
Karun with its albird.
Speaker 3: I can try.
Speaker 1: To hit with a twenty eight.
Speaker 3: All right, Wait, does I'm not in the yours little circle?
Does that do anything for me?
Speaker 8: It's not up yet. I haven't gone.
Speaker 1: This is for six piercing damage, Karun. Six Karun. You
are attempting to dodge out of the way. This other
creature and another one burst forth from the door from
the room further down the hall, and we'll stab down
at you with a halbird. Okay, that is it for
its turn. It's your turn now, Karn.
Speaker 3: Because they are close, do I take a penalty for
shoot trying to throw a bomb them?
Speaker 1: They're ten feet away.
Speaker 3: I don't think that's a penalty. No, no, all right,
then I will throw alchemist fire at the one that
is in the doorway. That's not a penalty, right, which
you got it targeted?
Speaker 7: Right?
Speaker 2: Yeah?
Speaker 3: Okay, that is a twenty eight.
Speaker 1: That is it damage.
Speaker 3: Damage? This expended splash sixteen damage and also because it
is weak to fire, takes the same amount of splash
damage just the other ones.
Speaker 1: All right. Uh the fire the napalm spreads out and
as it does, this thing catches fire.
Speaker 9: That creature is within ten feet I believe. Is that
a splash like and hit the other one is?
Speaker 1: Uh so just to be tired your bullshit? Is ten
for the splash, now, that's right.
Speaker 3: Okay, it is a thief called expanded splash.
Speaker 2: Is that something other? Pe No, it's just to make
it easier.
Speaker 1: It's not functional yet, that's the Yeah. So the splash,
the napalm sort of splashes out. Actually I don't think
that you get the splash on this one because of
the wall. Oh no, yeah, I don't think you get
the splash on it.
Speaker 8: Yeah, but it would be the trailing in front.
Speaker 3: It would be fifteen all right. Once I throw the
bomb I am just going to take off running down
the whole way back the way we came, back the
way we came. Make it a choke point for these
things going back out here. How what's my run distances?
I think thirty. Just double checking, I can't find it.
Speaker 1: It should be just at the top left of your
main page.
Speaker 3: Oh, I still can't find it. It's probably thirty.
Speaker 1: All right, I was thirty five, you got thirty five.
Speaker 3: Thirty five. Okay, good, So I will make it all
the way back to the door. Oh, accidentally, there we go,
and uh that is uh that's my town.
Speaker 1: Alrighty uh snowy owl, M snowy owl will cast bless
that actually work? Uh bless? There we go. Alrighty yuh,
there's the bless. I don't know why Europe perpetually has
blessed on by the way, but I'm just so I
tried everything to get rid of it. I think I
like literally have to redo your entire token or some ship.
I don't know, but uh, bless his cast And then
snowy owl, we'll say there are more more down the
hole here, and uh this is a reaction, No, this
is just a regular casting.
Speaker 2: GDFO.
Speaker 1: Yeah, I think Snowy Owl is just gonna stay put
and cast shield on them. So, okay, you see this
ice swirling in the air around snowy Owl all about her,
this frost and rhyme sort of cascading around the air,
and that is gonna be their turn, yarra.
Speaker 8: So I've never done this before.
Speaker 7: But delay?
Speaker 11: Would that allow me to delay my turn until after Malovic?
I believe it would put my initiative after his perm there, Yes,
so I want to wait for Malvic to get closer
to me before I act.
Speaker 8: All right, Malevik, you're up.
Speaker 9: Dying mm hmmm.
Speaker 2: Behind me and I will run all the way anyway.
You said, there's somebody poking in a little poker out
of this door right here right Oh, I see it him.
I don't want to get poked two saturdays for sure?
Can I hit this there like I see? You can
hit it?
Speaker 1: Yeah, you can hit it?
Speaker 2: Uh yeah. I would be screaming behind me as I'm
raging and running at the same time. I will go
for this one. Sure everything is here. It's a crit
there are.
Speaker 1: Very nice. Give me some more critical damage.
Speaker 6: Before I do that.
Speaker 2: Whereas I am hitting it, I heard I see your
scream about something in our head. Right, yes, hang off,
I would actually feel it. We're on a lay line
with that. I'm going to take an action and turn
this into a silencing strike because it's a crit all right,
where is it? Dmit so many buttons? Okay that you
took silencing strike very nice and says it's a crit
HM way first and they have to uh succeed at
fortitude of twenty seven. I can go ahead and roll
damage if you want me to, because it has nothing
to do with damage. Oops.
Speaker 22: I'm sorry that was wrong. Due critical successes, nothing happens.
Speaker 1: I don't think he is unaffected. Okay, already give me
some crit damage though.
Speaker 2: We go oh Laylan. Add to to that, I'm so sorry.
I've had it every time for some strange reason.
Speaker 1: It's a sixty six, so just to be clear, and
it's fine for this one because I don't think you've
done this before. But you have to do the silencing
strike first. It's a it's an action in and of itself.
Speaker 2: I tried to do that last time and it said
that I had to make a hit first, an attack first.
Speaker 1: Just that's fine. Just declare it before you want to
do it.
Speaker 2: Okay, okay, let's making sure the last time I did this,
so we're like yet a stripe furse. So yeah, says
make a strike against enemy.
Speaker 9: So it's just like a normal strike. It's just you
have to say silencing and then you droll your attack.
Speaker 1: Exactly Malvic you leand a heavy blow on this creature.
It howls and pain.
Speaker 9: It does different DC fort safe though, I'm sorry thundering
on a crit The target has to succeed in DC
twenty four fortitude save that's separate from silencing.
Speaker 1: Very nice, it's a boom. Why did that happen? Let's
try that again. It does succeed on this as well.
Speaker 2: And since like, well it doesn't matter, there's nothing adjacent
to it because I don't get my critical socialization right,
all right, that's in for my last action, going to
hit it again. This would be a map ten number night.
Speaker 1: So did you do it so charge?
Speaker 2: I'm sorry, no, no, no, I'm good.
Speaker 1: Yeah, I'm just checking because we did one was it
one action to move where you are? Did you do
sudden charge?
Speaker 2: One action to move, one action to hit?
Speaker 1: Yeah?
Speaker 2: Oh yeah, okay, that was right.
Speaker 1: All right, So I was just I was just trying
to go through.
Speaker 2: Make sure, no problem, okay, maka sure, there's a lot
of checks I have to go through. Okay, that's a krit,
It's okay.
Speaker 1: At the door, Yeah, I think the halbird like retracts
because it's probably you hit the arm you know that
was extended and it just reached uh returned the halbird
back into the room, and as it does, it just
threw your strike off. Okay, uh ya.
Speaker 5: All right.
Speaker 11: So now that Malevik is closer to me, I will
go ahead and I will place a hand upon my
chest and median to glow brightly as I mutter some
incantations and cast protection upon myself. This will hit myself,
this will hit snowy Owl, this will hit Arsilia and Malvic.
Speaker 7: So make sure we apply that spell effect. I don't
want to put the emanation down because it's going to
be just a.
Speaker 11: Mess, but make sure that Arcilia, snowy Owl, Malvic, and
myself have it. And with my final actions, I am
just going to go ahead and raise my shield again.
Speaker 9: And that is my turn.
Speaker 1: Okay, doak these old salmon car black frost infested creatures.
Now I'll get the next round do some damage, all right,
the one by you, Malvic is currently on fire.
Speaker 3: You're welcome the one below me or the one in front.
Speaker 1: The one that's here the diagonal to you is in
the room there and it will, you see like raise
up its other hand towards you, and you need to
make a will save please, as it will try to
imprison your mind. Oh you just barely made it and
uh seeing you can feel this immense like psychic force,
this mental attack on you, Malevic. And you maybe hear
just like a little bit of something in the distance
work and are you using your reaction in rashtak?
Speaker 9: Yes, I'd love to know what spell was just cast?
Speaker 1: Was not a spell?
Speaker 15: Ah?
Speaker 9: Okay, So then then that doesn't trigger, so never mind?
Speaker 1: Yeah, uh okay. Then for its last action, it will
try to strike at you with its halberd, Malvic. That
is a miss with a twenty five. The halberd platters
off your your retribution acts. You feel like an immense
force behind this though, Malvic, like you really had to
push it away. This creature's very strong, okay. Arsilia goes next.
Arcilia will uh try to hit this thing again with
Yara's heart.
Speaker 9: Life do test it as a quite good now.
Speaker 1: Mm hmm, that is a miss for the first attack.
She tries to strike again. That's a crint. All this
shit is on. Yes, as ar Celia strikes a heavy blow,
you can hear some like bones cracking and breaking under
the strength. Normally she would be able to shove the
creature further back, but it's already in the corner with
the strike, and we'll deal some nice damage as you
see the creature lit on fire from the strike.
Speaker 5: Uh.
Speaker 1: And then a final strike from our Cilia with Jara's
heart critical miss. Uh, it was a natural one as well.
And uh yeah, this time the creature shoves our Cilia
out of the way as she strikes.
Speaker 19: Uh.
Speaker 1: And oh, actually, I'm so sorry that last attack didn't
happen because yeah, supefied uh gets one action. No, she
got to The first attack was a miss, but she
is the grit hit is just not that the grit hit.
Just not that last one critics didn't happen.
Speaker 11: Stupefied is only for spells though anyway, she's.
Speaker 1: Also slowed one. Oh, I did not know that it's
underneath at the very bottom there. I missed it. Don't
put that on me way, Okay, uh, the next one
of these creatures goes uh this time that thing right, yeah,
the one that is that our Celia is fighting will
cry and oh let me see here. Well yeah, they're
smart enough to know something's going on. Uh, it extends
it's hand towards you. Yaray, I am going to need
you to make it will save.
Speaker 7: I am using a fucking hero point. Pardon me. Yeah,
that's a critical success for forty.
Speaker 1: One fail to a critical success. Very very good. That
you did that, very good. The crit fail on that
was not gonna make you happy, however, yep, so nothing
goes off in that case. Then it will use its
horns to strike at Arsilia.
Speaker 2: No way, man, is that piercing as well?
Speaker 1: You'll find out in a second. This is a hit
with a twenty nine And then Arcilia needs to make
a fortitude save. That's a success. That's good, okay, and
then this is gonna be sixteen bludgeoning and eleven cold damage.
You're mort Cilia yell and pain as the creature wow
uh slams her probably like in the chest with the horns. Okay,
that is gonna be it for that creature as talk.
It's your turn, yes, I'm looking and seeing.
Speaker 9: Yes, that doesn't work either. These things are somewhat my bane. Okay,
we had a list of the things that was immune
to that was yelled out.
Speaker 2: Good.
Speaker 9: That's almost all of my spells.
Speaker 1: Yes, they are very anti hurrash talk.
Speaker 9: The other fight was mine. This one is not this
is this is very much not me. Uh fire, yeah,
I use most of that on the things heavily week
to fire. Unless you want a breath of fire, breath
in this hallway, I'll you would be fine. Yes, okay,
I think I see what I might be able to do. Ah, okay,
that is not cold. There we go. That worried me.
But the one in front, which I believe is within range, Nope,
that's me moving. That's not a yep, that's thirty five
feet heart good. The one in the hallway. I raise
my hands and begin to looks like collect water as
I attempt to cast a briny bolt at its an
attack role, and thankfully blessed us help that ever so
slightly for miss. But you know, I have hero points
and I've been max for a little while. I'm going
to reroll that for worse and there. Yeah, that's it.
Speaker 3: It just misses.
Speaker 1: You don't even get the shitty sound effect, because no,
I shouldn't.
Speaker 9: I don't deserve it. I don't deserve it all square.
They just kevin well with that. Then I like a
double check in it is thirty feet now thirty five
for the closest. That's incorrect, though. I can actually see
the one in the door from here, just barely, and
its edge is indeed, that edge right there is thirty feet. Good.
It will then get one action hex of buzzing bites.
It must make a DC twenty eight fortitude save thirty one,
and it succeeds, but it takes half damage.
Speaker 1: Okay, give me some damage, all right? The uh, the
buzzing continues. You see the mosquitoes flying. The creature seems
to be in slight annoyance.
Speaker 9: All I could do is really annoy them.
Speaker 3: Good luck.
Speaker 1: You're doing right, all right. The next one, uh, that's
this one down the hall. You can see it take
its hands and sort of raise them up slowly, and
as it does so, it will raise black frost.
Speaker 7: It will raise the roof and start a dance party.
Speaker 2: Right, that sounds horrible.
Speaker 1: We're gonna put black frost right here. As this happens,
black frost begins to erupt from the ground, and I
need reflex saves from.
Speaker 2: All of you.
Speaker 3: Is this an emotional thing?
Speaker 2: No, it's not.
Speaker 3: It's a twenty.
Speaker 8: Thirty seven critical success.
Speaker 1: Okay, it's good for your U. Celia succeeds, rus critically succeeds.
Speaker 9: I'm going to re roll. I rolled to four and
got to twenty one. I don't want that.
Speaker 3: Let's see if it's worse.
Speaker 9: It's better, but still failure.
Speaker 1: Okay. So everybody that fails takes eleven piercing and eight
cold damage. And I also need you to please make
fortitude saves.
Speaker 3: If you were hit, is decent emotional effect.
Speaker 1: It's not.
Speaker 7: Freeze a success.
Speaker 1: Uh sorry, snowy owl fail.
Speaker 9: I mean if it has a DC like mine. For
my spell saves, it have to be like a thirty
eight eight plus to create.
Speaker 1: Okay. Um let's see. Oh no, or Celia did not take.
They're sorry? Okay, So, uh we need the fortitude save
malavicky pass rash talky pass karun. Yeah, you take an
additional twelve cold damage as you feel the black frost
growing under your skin. He burns with that horrific cold
burning sensation. Uh, snowy owl is hit by this, but
does not appear to take any of this cold or
black frosts damage. Let's see castunk snow yep. Okay, and
then the creature.
Speaker 4: Will move.
Speaker 1: It's gonna move up to here. Oh great, and that
is it for its turn the run. It's your turn.
Speaker 3: I throw a bomb at it.
Speaker 1: Which one.
Speaker 3: The one in the hallway, the one that I can see.
Speaker 2: Okay, he's hold down the button, and then it'll hold
down the left little do though. There we go.
Speaker 1: Okay, give us some damage.
Speaker 3: Now, because it is in proximity to the others, they
will also get the splash damage.
Speaker 1: One but the one south of it very.
Speaker 3: Good, excellent, and the splash damage is equally to double
the intelligence modifier yep.
Speaker 1: Very nasty for these creatures, that's for sure. The napalm
splashes and explodes all around you see malvic, that familiar
sort of pungent smell of that napalm, that burning smell
cascading around you. You see some of it land on
the creature inside the door as well, anchoring else, I.
Speaker 3: Will draw bottled lightning, because I'm all out of alchemist fire.
I will draw the bottled lightning and I will lob
one of the ease towards the creature. That's a critical miss.
Speaker 1: Yeah uh, Karon, you throw it, hits the ceiling, I
throw it and it just.
Speaker 3: Veas off halfway through like a lightning bolt, just shoots
it into the wall. I'll give that one another try
next time. That's my uh, that's my turn. That's all
the reactions.
Speaker 1: Okay, snowy owl mmm is going to increase the range
of bless Uh let's see can we right click that?
Speaker 7: I think if you left click it, it should increase
it at least that's how it works for run.
Speaker 6: Like it increased.
Speaker 1: There we go cool, all right, Uh, I'm gonna do that.
And then she will cast guidance on Alavic or no,
I'm sorry, you have good will you go and drag
those onto yourself, Malvic. That is gonna be Yeah. She's
gonna keep shield up. I think shield up on herself
again as well. This is are all one action. Okay,
uh oh, she can't use it for ten minutes, never
mind shields this last nine minutes. Okay. She will cast
soothe rank one on our Celia then okay, or Celia
is soothed and is healed. For thirteen. Okay, that is
it for snowy Owl's turn. It's your turn, Malvick.
Speaker 2: I'll turn to the one that raised the ice, and
I'm going to now announce a silencing strike. Yeah, silence
is piece of shit. All right, um, target it my bed.
There we go.
Speaker 4: That's it.
Speaker 2: It's thirty three. Okay, it has to make a check.
It should probably make because I think it has a
twenty seven.
Speaker 1: Yeah, succeeds.
Speaker 9: Okay, take me for tray head.
Speaker 2: Umm, al right, image this time retribution ax turns on
skull on the axe turns into the face of this.
Speaker 1: I don't think it does. I think we got rid
of that right because you yeah, because you can't have
that many effects on the acts, remember you, No, I didn't.
I said that I couldn't. We had we had to choose,
and you chose. You wanted to do the extra stuff.
You wanted the thundering thing. It was way better for you, uh,
because you can't have that many ruins on the on
the axe. So we had to pick.
Speaker 9: Has to be a plus two and a half both,
I believe, and it was a choice since it was
a plus five at all.
Speaker 2: My bad.
Speaker 9: I guess that was memory some teenagers, so many rules.
Speaker 2: You good? Okay, I still get late line stuff still, Okay,
I had it every time. The thing.
Speaker 1: Orus all right, there you go, very nice. How do
you kill it?
Speaker 2: Oh? No, I was on the other one actually, Oh.
Speaker 1: You were attacking the one in the hallway.
Speaker 2: Yeah, because I was trying to silence it.
Speaker 9: Oh that's right, he did say that.
Speaker 1: Yes, thank God for the undue button.
Speaker 4: Okay, this should be targeted.
Speaker 1: There you go, you strike, and all of the different
effects boom, the thundering and the fire and the force damage.
It looks like some sort of anime like effect. If
you've seen JUICEU Kauisen audience, it's like, you know, the
the after shock. You know, he's hits with the attack.
Slice happens, and then.
Speaker 2: Right, I'll turn to the one down here trying to
I'm trying to agrable for these and I will strike
at it. This is not too it's a crit.
Speaker 1: Okay, give me some crit damage.
Speaker 2: B Uh. This is annoying. Oh wait, what is this?
Oh well, we'll just do it every time. You still
let me keep it, but this time is being weird.
Speaker 1: Fifty two? Yeah, how do you kill it?
Speaker 5: Oh?
Speaker 2: I think I just chopped through the door and frustration.
And as the axe passes through the door, it gets
embedded in his skull. And then I ripped the skull
back and it slams against the wall, and so I
take my axe out on it and turn back to
the one in the whole way for my final action.
From my final action, I'm not going to attack. I
am going to renew my vigor here it is okay, okay,
wait I didn't add correctly. Oh wait, you have to
put it on me.
Speaker 7: Yeah, it's your level plus your con on. Yes, so ten,
that's whatever you're calling.
Speaker 4: Here we go.
Speaker 2: God, that's so annoying that they changed that part.
Speaker 1: Okay, to go Yara, it's your turn, all right.
Speaker 11: I look back to our Celia and I place a
hand on her. It begins to glow as I cast
Leyon hands upon her.
Speaker 8: Go ahead and do that.
Speaker 7: It'll be thirty points of healing.
Speaker 11: And make sure you apply the Leyon hands effect so
that she gets the bonus to her ac.
Speaker 7: Hopefully that helps Darling.
Speaker 11: And then I will reach a hand past because I'm
trying to help her clear this one that's on the inside.
It's Malevik is making short work of these other ones.
Speaker 1: And this is the first effect that I'm putting on, yes,
because she's not undead.
Speaker 11: Yeah, And so from there, I'm going to reach my
other like my that same hand from her and shift
it over towards this creature as I cast vitality lash.
So this is against what I we call it undead.
I'm assuming this is undead. This could not hit if
it is not.
Speaker 1: Thirty five, so that it's.
Speaker 7: A success that would be half damaged. So let me
go ahead and just roll the damage so that he's
thirteen points of vitality damage to the creature.
Speaker 11: And I will turn to the one that is staring
me right in the face and press my back into
our Celia so that it does not get towards her.
Speaker 8: And that is my turn.
Speaker 1: You round, It is our Celia's turn. Okay, uh, I
want you to.
Speaker 2: We go.
Speaker 7: Oh yeah, don't worry about that. I'll fix it once
we get back to Malvic.
Speaker 1: Sorry, I can just drag you now do that?
Speaker 8: Oh perfect, thank you?
Speaker 1: Okay, ar Cilia's turn. Umm, ur Cilia will get the
effects of life boost, which is so crazy. Good now
and continue striking at this creature. Twenty seven is a miss. Yeah,
creature bat's the uh morning Star out of the way,
and Arcia spins and we'll try for a second strike.
The critical miss missing again and this last action and
she'll do something else now that won't work. Uh yeah,
I guess she's just gonna try and hit it again.
She knows the the stuff this creatures immune to. Uh okay.
Speaker 5: What uh uh?
Speaker 4: Did I roll that right?
Speaker 1: Yeah? That's correct, that is correct. Okay.
Speaker 12: Uh.
Speaker 1: Ar Celia strikes and that is a crit She as
she's battered away the first time, the creature kicks her.
The second time, she raises up yours morning Star and
will try and smash this creature right in the sternum
and succeeds with a critical hit, big hit, and as
ar Cilia connects, the morning Star cracks a few ribs
and you hear the creature yowl and pain as it
is also lit on fire.
Speaker 7: Very glad I gave you that dunning me too.
Speaker 2: Wait is it taking ten persistent fire damage?
Speaker 5: Uh?
Speaker 1: It rules, So it's a d ten persistent fire It
does it every time.
Speaker 2: If it takes ten every time, it's insane.
Speaker 1: Okay, it is this creature's turn. I can I don't
know why it gave Yara the thing? I think because
you moved up. Okay, it is this creature's turn. One
that mar Celia just smacked, uh, and I think, oh,
let's show we do. I think we shall have it
strike with its halber. That is a miss. With a
twenty five, it strikes again, twenty is a miss, and
last attack twenty six is also a mess. Our Cilia
dodges out of the way close range with the halbird.
This creatures a little too slow for our Cilia, who
dances out of the way of each of the strikes. Okay, uh,
a rash shock. It's your turn.
Speaker 9: Yes, there's not a lot I can do, but I
will uh do a few things. I do have a
question this black frost on the ground mm difficult terrain
or regular checking? And then does it seem to have
effects outside of the initial.
Speaker 1: No, it would have dissipated once it did its initial damage. Sorry, okay,
so that's the green ore.
Speaker 9: There's not there anymore, thank you. Okay, that that helps
the I That removes one of the actions I would
have done, which is just fine by me, all right.
I will since the one that was originally getting buzzed
all over I'm going to do that again on the
one in the hallway. It must make a twenty eight
fortitude save.
Speaker 1: All right, you send continue to mosquitoes and it failed.
Speaker 9: All right, it will take full damage from whatever this is.
Oh goody.
Speaker 1: Nine Okay, I did not.
Speaker 9: Critical fails or critically fails, so it is not sickened.
Speaker 1: Yeah, you see the mosquitoes. It's sort of swatting the
air around itself.
Speaker 9: Yes, but they continue to bite and sting until I
tell them not to, and it does not make any
more saves against that damage. No one cannot be sickened.
So for my last action, as things have changed slightly,
I am going to talk at that again, but use
my staff. As I clamp it down onto the ground,
lightning bugs begin to swirl around the staff and fly out,
sparking electricity. With a thunderstrike from the staff for almost nothing.
But it must make a basic reflex, I think, yes,
I don't know why it didn't prompt that, but it
must make a basic reflex.
Speaker 3: DC twenty eight.
Speaker 1: Okay, basic reflex, he said.
Speaker 9: Hey, yes, okay. If it takes full damage, then okay,
all five of it. Very good, and that is my turn.
Speaker 1: Oki Doki Uh, this one is gonna go the one
that you just zapped. Let's see here Malvic attacked it.
But they are pretty smart. It is going to stay
on yarra, unfortunately.
Speaker 8: Story my life, darling.
Speaker 1: It's all right, okay, I think this one is going
to go ahead, and uh it's gonna try and strike
you with its horns. O great, thirty four to hit
and I need a fortitude save from you, Yara.
Speaker 8: Oh, I'm so good at those.
Speaker 7: Thirty four. I am good at thirst.
Speaker 1: That's good. It's good, okay, because this will be fourteen
bludgeoning and seven col damage as this thing smacks you
with its horns right against the probably like the corner
of the wall, uh, thrown backwards into the into the wall,
probably like smacking against your arm and your ribs as
you are hit really hard there. Then it will raise
its hands up again. It's gonna go ahead and raise
some more black frost.
Speaker 2: Yeah.
Speaker 9: Is this considered a spell?
Speaker 1: Nope? Okay, it's an ability yep.
Speaker 9: I figured as much.
Speaker 1: And let's see it will it's gonna try to do
this to hit everybody and see if that's actually hitting
our cilia or not. Uh, so we'll alter that sorry.
Uh oh, maybe it can't hit our cilia from here. Oh,
I guess not all right, Okay, let's see.
Speaker 16: Uh I need.
Speaker 1: Basic reflect saves from everybody except our celia.
Speaker 3: Is this an emotional effect? Twenty five?
Speaker 2: You time I go to roll it, smighty rolls it
pushes it up.
Speaker 9: What's so a failure? That's the only success? Good job,
Matvick Wookie.
Speaker 1: Everybody that fails takes the full fourteen piercing and cold damage.
Uh snowy owl is gonna take double unfortunately on this critical.
Speaker 7: Thin yep, Wait I take half?
Speaker 1: Don't you take half?
Speaker 4: Yes?
Speaker 3: Did you create?
Speaker 2: He's not just regular succeeded? Wait, this is a fortitude save.
Speaker 1: Okay, yes, half damage for Oh I take no damage? Okay,
that's my resistance, isn't that? Is it for its turn? Karoon,
it's your turn.
Speaker 3: I'll throw a bomb at it specifically, yes, light specifically
this one. Oh have been blessed? Yeah, twenty eighth.
Speaker 1: Hit perfect, give us the damage.
Speaker 3: Seventeen. Additionally, this is a different type of bomb. It
is electrical, and it ensures that the target takes splash damage,
just like the fire bombs to but so it becomes
off God until the start of my next ten.
Speaker 1: Sorry everybody that uh that did get hit by the
black frost. That's right, heroes, point there you are.
Speaker 6: I there was afforded somewhere.
Speaker 9: In a row.
Speaker 3: He succeeded. I'm invincible.
Speaker 1: Good, it's good. Regular yep, okay, sorry karun uh your
damage you got a seventeen okay, And.
Speaker 3: The splash damage is equally to double the intelligence modifile.
So then, and it's persistent damage that it takes from. Well,
actually no, it's not enough. But the fire bed damage
was persistent, so it should be taking that as well.
Speaker 1: It does become off guard in the light.
Speaker 3: Yes, it's beautiful, okay, all right, is this the only
one that is left? No, they are too darling. Mhm, right,
I will I will throw the bomb again. I will
throw another one.
Speaker 18: Oh I hit it, yes, and again.
Speaker 3: Spend it. Oh, so it is also hitting the other one? Yes?
Uh I think now, Oh it's not okay, So then
in that case I will use sticky bomb instead.
Speaker 1: Okay, no, no, it only does eight.
Speaker 3: But because it is sticky bomb, and this is what
it says, assistant damage equal to and of the same
type as the bomb's splash damage, which by the way,
is double the intelligence modifier.
Speaker 2: So then Jesus, what a freak. That's so cool.
Speaker 1: Yeah, So you're just gonna have to remind me because
the persistent damage is set to five right now on
this so when it when it comes back around, I'll
just have to add another five.
Speaker 3: Okay, right, that's my turn and it's off. Got until
the end of my next.
Speaker 1: Ten increases the range of bless and will give another
guidance to Malavik. I'm sorry, can't you We'll do it
the yara then, right.
Speaker 2: You know what, I didn't even use guidance. I don't
think by accident you go y.
Speaker 9: Uh and no, I think you did. Okay, several rounds
ago that is.
Speaker 1: Gonna be yeah, I gotta say stuff. Uh yeah, that's
gonna be it first. Okay, uh, Malvic, it's your turn.
Speaker 2: Seeing bombs being lobbed and seeing hitariet y'are I'm going
to throw my axe from the side out of its
view or another attempt at a silencing strike. Okay, let's
see you right here. It's a mess, alright, I'm gonna again.
Speaker 1: Creature sees your attack and moves its halbert to block.
Speaker 5: Yeah.
Speaker 1: Ah it spins and blocks the second attack as well.
Speaker 2: Okay, I have a third uh go and this time,
oh oh it doesn't have anything. Yeah, I'll just go
for it again. I think I can do it as
the silence thing strike even though it doesn't.
Speaker 1: You can, but just as a just as a reminder,
you have not seen these creatures vocalize any spell.
Speaker 2: It's doesn't have a different if it has multiple effects,
don't can it's stunned, So it says it's stunned and
his speech as.
Speaker 1: Rasp yes, so you could potentially get the sun right,
I was like.
Speaker 2: It's worth doing. I'm gonna miss yep, yep.
Speaker 1: Yeah, okay, Yara, it's your turn, all right.
Speaker 7: I am going to go ahead and uh.
Speaker 9: I'll help you.
Speaker 8: I'll help Arsilia with the other one.
Speaker 7: I'm going to go ahead and I will charge up
a familiar energy that oar Cilia is incredibly aware of
the sound of, so she would definitely know to move
out of the way as.
Speaker 8: I cast wholly light upon the creature that is in
the room with her.
Speaker 11: And you know what, unless the hero point that you
gave me to reroll it for thirty one to hit.
Speaker 7: So this is level three. The time doing it. Let's
go ahead and roll the damage for twenty nine points
of damage, twelve of which is fire.
Speaker 1: Okay, our Cilia's ur. Celia says, whoa as she dodges
out of the way of the attack and it connects
with the with the creature leaving a nasty looking hole
in it.
Speaker 11: Oh that helps, and I will turn around, you know,
Charlie's angel angel, seeing it and putting my back against
hers and raise my shield for my final action.
Speaker 1: Okay, you a round, or Celia's turn. Or Celia will
continue the barrage against this creature in the corner here
with Jara's heart. That is a miss on the first strike.
Second strike, she spins and tries again. This time it's
a hit. Celia puts their weight into it. As she
swings in another overhead strike, you can see the creature
raises up its halberd, but not in time. It hits
hard and you hear bones cracking in the creature's forearm.
As Arsilia tries for a third strike, the creature's looking
heavily battered and bruised. That is a critical miss. The
creature barely moving at this point. You can see bones
sticking out of its skin and like it's you can
see they're like quite obviously broken. It's like trying to
move its hand and stuff and struggling. But that is it.
For Arsilia's turn. The creature that she has severely injured
will continue its attack this time it will Yeah, I
think it's just gonna use its horns on Arsilia. And
that is a hit with a thirty two for thirteen
bludgeoning an eight cold damage. Okay, it will then okay,
oh wow, alrighty uh, you don't have to roll that again.
It will then try and strike again with its horns.
A miss and a third strike.
Speaker 3: Is a hit.
Speaker 1: For twenty damage. You hear, our seili, it take heavy
blows from inside this room. Uh, and that is going
to be it for it's turn, a raw shock.
Speaker 2: Ah.
Speaker 9: First thing would be our cila needs to have the
healing applied from last round's life or this round's life boost.
Speaker 2: Sorry all right.
Speaker 9: And the second would be the black frost emanation. Is
that that's still gone?
Speaker 1: That's gone now? It is gone?
Speaker 2: Okay?
Speaker 9: Is that that aura? It just scares me regularly.
Speaker 1: See why would it do that?
Speaker 9: I don't know, I have no idea, but what I
am going to do is something no one's seen yet,
where I pull out a monitor and throw them at
this creature one in the hallways there, and as it
is in the air, it begins to shift and change
from its normal mushroomy self to a white mold fungus.
As it becomes these strands and tendrils wrapping around this creature,
it must make a basic reflex save as it is
attempting to immobilize and slash it with this stching strike.
Speaker 7: Fifty six is a lot.
Speaker 1: Not Bad's twenty.
Speaker 9: That is against my DC, so it fails. It is
immobilized for around unless it escapes, and it takes nineteen
slashing damage.
Speaker 1: It looks like Magic's summon in Marvel Rivals, the little
demon that pops up and just starts scratching, except in
the monitor that doesert.
Speaker 9: Monitor, and it's all like wispy and like tenderly as
it begins to wrap around it. It does reform back
at me after the attack, though the tendrils in the
mold and fungus are still still holding and clinging to this,
immobilizing it in that space. Any action. It's white white
mold is that stringy fungus and that's exactly what is
all around this. Any action it attempts to take that
includes a move action it cannot as it has the
immobilized effect. I think that's the only thing it does.
But it can't move now.
Speaker 5: Ah.
Speaker 9: And then from there, I I step around this corner
just like. Ah, that's about how I can do five.
Speaker 5: Oh.
Speaker 9: I can just use a stride.
Speaker 2: What am I saying?
Speaker 9: I stride into this room and out of its sight range.
Speaker 1: And that is okay, alrighty. The creature that is on
fire electrical.
Speaker 3: It takes the ten damage.
Speaker 1: Yeah, uh, I don't worry. I think it takes it
at the end of its turn.
Speaker 3: Ah, got it.
Speaker 1: Mm hmmm.
Speaker 3: This creature, it's immobilized. It's off God like.
Speaker 9: For an escape roll.
Speaker 1: Yes, it's on fire. I have rolled.
Speaker 3: It's amazing.
Speaker 1: Okay, it is no longer often. Uh well no, you
hit it again, so yeah, it's still off guard.
Speaker 3: It's off God until the end of my ten Okay.
Speaker 1: Uh, it is going to try to escape.
Speaker 9: It needs to beat a You might be able to
click it from that, but it is against my spellty.
Speaker 3: Seat, which is twenty eight.
Speaker 9: Okay, wow, all right, meat, it beat it.
Speaker 1: Every seven.
Speaker 9: It targeted. Well that's fair. Oh, I see it targeted
our celia for some reason. But it is still need
to beat the twenty eight regardians.
Speaker 1: Okay, yes, so it escaped and spring the fungus splits
in tears, and that's one action and then it will Oh,
I think we're gonna go ahead and raise some more
black frost.
Speaker 3: I anticipated this end, flied.
Speaker 11: Malvic and I get our ac up and then all
of a sudden, it's all spelled some saving throws.
Speaker 1: Okay, uh so let me just see. Does that hate
you rush? No, it does not.
Speaker 9: I paid attention, dare you?
Speaker 1: Okay, I'm trying to live.
Speaker 9: I'm a little wizard.
Speaker 1: You're a little wizard.
Speaker 9: Lizard wizardritz.
Speaker 1: Success basic reflects save.
Speaker 3: It's a twenty two the failure.
Speaker 1: To fail from Karun a snowy Owl succeeds. Okay, Karun
is the only one that is going to take full damage.
Everybody that regular succeeds is going to take half twenty
one damage. Karun Uh snowy Owl Yara, and that's it.
You're gonna take hands.
Speaker 3: Also, I need the fortitude and savior.
Speaker 1: Yes, what it it was only for people to get
hit well, yeah, that that actually failed the throw. I'm
sorry even the people that succeeded. If you were hit
at all by the cold damage, you do have to
make this.
Speaker 2: Nothing happens for its success.
Speaker 1: Nothing happens.
Speaker 7: Okay, So it's if you're hit even partially.
Speaker 9: Okay, Yeah, I made the roll left, doesn't have to
make this thirty three?
Speaker 1: All right? Uh, you succeed on those saving throws. Damage
has been done. That is it for that creature? Run
it's your turn.
Speaker 3: Uh did it take the ten damage?
Speaker 1: Now there we go. There's the fire, there's the electricity.
Speaker 19: And.
Speaker 9: One more for the electricity since that is ten.
Speaker 3: And it's still alive.
Speaker 1: Yes, yes, the creature is moving. It's getting zamped. It
raises up the black frost and you can see that
was the last thing that it had in it, just
to damage you before it falls to the ground squealing
in pain.
Speaker 3: Well, anyway, I'm going to go head into that room
with the lizard. Do I still lost fighting? They're still
one of them? Still alive?
Speaker 1: Yes, you're still here fighting?
Speaker 7: Oh, save yourself.
Speaker 3: Yeah, I'm going to pound. I'm going to use an
action to draw and another action to drink a.
Speaker 15: A A A.
Speaker 3: Well, actually, no, I'm not because I don't have any
I don't have any healing potion.
Speaker 1: Never mind.
Speaker 3: Well, I'm gonna go hang out with the lizit in here,
and then that's my turn.
Speaker 1: Okay, fair enough?
Speaker 3: Can I take cover while I'm here?
Speaker 1: Yes, you still have the ability to take cover, and
I take cover, and that is my turn. Okay. Let's
see snowy Owl will cast guidance on our Celia. I
think that's about it for her. I really I can't
really do very much okay, hm, And they will increase blasts,
I guess by another ten feet. Let's see that. Okay,
that is it for snowy Owl's turn. Allock, Hey, I'm going.
Speaker 2: To walk past all of them and hopefully in this fight.
And now I'll strike out at this that's alencing strike
strike it pretty four.
Speaker 13: And normally do demulge.
Speaker 2: Let's see to bust mm hmmm, m yeah, twenty seven.
Speaker 1: How do you kill it?
Speaker 2: I swing it from left to right, slimming it into
the walls. The impact of rimember rates from the thundering.
As it does, the thunder shoots from the wall and
bounces and sound balances and breaks the rest of his
ribs apart. Slicing his body and half the damage done
to the laser beam.
Speaker 1: The creature falls to the ground. Everything goes quiet for
a moment, and then the ground below you begins to
shake slight at first, and you hear outside breeze, falling snow.
We owl exclaims.
Speaker 2: Something is happening.
Speaker 1: Something is happening.
Speaker 2: We must hurry.
Speaker 1: Hello, this is why Stephen from Table Story. If you'd
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Thank you, joy
Speaker 2: Stand theftly Sar