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Speaker 1: Hey, everybody, welcome to Games Mornings with Me Jeff Grubb,

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your host from GiantBomb dot com.

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Speaker 2: I'm back. Thank you for tuning in.

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Speaker 1: In this episode, we're gonna be talking about raising money

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while making Oopsie's and a physical game pops off while

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the rest of the industry prepares for the all digital future.

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It's gonna be a good one because we have Jason

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Fonelli on the show. Jason, it's a Monday to Friday

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Jason Finelli connection. That's the way we like to do

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it here. Thanks for being back on the show. I

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never left the chair.

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Speaker 3: I just sat up here for four days and now

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I can be free to do something else. But no,

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great to see you back. Shout outs to Mike Manatti

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who did hold down the Ford. Yes, thank you so

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much in your absence while you went and enjoyed some

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time with your family as well. You should glad to

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see you came back to immediate horrors as it pertains

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to the package on your doorstep. Everything you were saying

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about your wife's reaction into this costume just makes me

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more and more excited to see what's going on there.

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Speaker 1: You can't figure it out like I'm like what would

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scare her so much? I don't know anywhere we're talking

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about Blake Club. Everybody my Blake Club costume arrived. Steff

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always kind of gets it out, gets it ready and

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sets it aside without me seeing it. And she did

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it like as soon as we got home, and she's like,

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you can't come in here, Like what is she talking about?

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Speaker 2: And I'm like, oh, Blake Club. And yeah, she's, like

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I said, distraught.

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Speaker 1: It's not just like she's scared, like there's something that

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is upsetting.

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Speaker 2: Her more than usual. So I don't know.

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Speaker 3: No, yeah, I don't know anything about it. I have

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not been tipped off. I'm going to find out with

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everybody else that I'm very excited to do.

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Speaker 1: So it's absurd. I don't know why I deserve any

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of this. These idiots got into a battle and it's like,

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you know, this war between two countries and they're like,

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all right, let's let's put this down and just go

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attack this guy.

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Speaker 2: For no reason. I don't think it's fair.

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Speaker 1: Fuck you, Switzerland, They're coming for you. Yeah, come on, Switzerland,

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ever do wrong? All right, let's see here. You know,

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what how do we do this show? I think what

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we do now is say hey, thanks for watching. Let's

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explain ourselves. This is giant Bomb. We're a bunch of

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Internet video game dufaces. We're independent games media, and you

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could support that by going to GiantBomb dot com slash

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join becoming a premium member. If you do that, you

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ensure the future of independent games media, and we really

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appreciate everyone who has joined who does support us. It

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does make the whole world go round for us, and

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we really really need that, so thank you so much.

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It gets you ad free versions of our shows, it

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gets you access to premium only shows, and it gets

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you that satisfaction of knowing that you're putting your money

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where your mouth is and we can keep doing this

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thing as far as this show goes. Most weekdays, I

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Jeff Grubb, will help piece your gaming life back together.

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That includes breaking news and maybe even some of our

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own original reporting. For all these topics, I'll get the

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input of a bona fide expert who will make me

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look smart. If you are watching live on twitch Welcome,

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you can always listen to the show later on podcast

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feeds by searching for Games Mornings, or find the RSS feed.

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Speaker 2: On giant bomb dot com.

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Speaker 1: You can also catch the show later with chapters and

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timestamps on YouTube. Hello YouTube, All right, we have a

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lot to get into, so let's start.

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Speaker 2: Do you say loutube all week? I hope you did?

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He said, at least once? Yeah, okay, good, at least once.

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Speaker 1: We have a lot to get into, So let's start

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the morning mess with Games Done Quick raises two point

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four million dollars. That's a big number, then cancels in

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S and K sponsorship after community backlash. I kind of

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vaguely saw this as I think I was driving, Jason.

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I know you had some thoughts, but kind of let's

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let's break it down real quick. Summer Games Done Quick

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did conclude after raising two million, four hundred eighty seven

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hundred one dollars for Doctors without Borders through a week

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of speed running hour. Hours after celebrating that result, GDQ

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announced that it was excited to partner with S and

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K on a sponsored Metal Slug thirtieth anniversary showcase. The

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announcement immediately drew criticism because approximately ninety six percent of

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S and K is owned by Electronic Gaming Development Company,

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a subsidiary of the Mohammed Bin Salman Foundation, which is

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the King of Saudi Arabia. Critics argued that the sponsorship

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conflicted with gdq's stated support for LGBTQ plus inclusion and

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human rights because of the Saudi government's record on those issues.

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Less than three hours after announcing the partnership, GDQ stopped

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the sponsored stream, said it would not accept S and

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K's money, and promised not to work with the company again.

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GDQ and acknowledged that it had failed to properly examine

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the sponsorship's owner, and said that it would strengthen its

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vetting process going forward.

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Speaker 2: Jason I said, knew you had some opinions on this.

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Speaker 1: How are you feeling about all this as it was

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developing and how do you feel about it now?

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Speaker 3: Well, first, I just want to say that raising two

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point four million dollars dollars with doctors without borders should

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be the headline.

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Speaker 2: That's what the bigger thing would be, far than bigger

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thing here.

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Speaker 3: Yes, it is quite far, quite by far the bigger

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thing and what they should be selling brand for. It

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was an absolute week of catharsis for the gaming community

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to go and sit and watch these runs and forget

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about the rest of the industry as it was burning

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down around them. The goodwill that this group has built

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over the decades plus decade plus of them doing this

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is more than a parent. So then the next day

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they had a hiccup. It is what a soccer a

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football enthusiast would call an own goal. Yeah it is,

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and there's no getting around it. But they immediately fixed

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it to the point where they, as you said, shut

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it down midstream. Right at one point, there was a

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video on SNK's official YouTube channel because they were co

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streaming this thing, that said we are canceling this because

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we cannot accept your money knowing where it's coming from.

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On SNK's YouTube that is not nothing that takes a ball,

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yes right at That video since been deleted because of

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course it has. And then they immediately turned around. They

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read the writing on the wall and they fixed it.

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That has to be applauded. Any other company with Lestruthers

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would have taken the one time partnership been like oop,

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see sorry guys, but we got the money now, and

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that would have been at These guys shut it down

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e fuckingmediately, and that has to be applauded. I know

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some folks involved with GDQ behind the scenes. I spoke

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to them. They said, and I believe them that they

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did not know about SNK's ownership. And some people might

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think that that's a little weird, right, They may say,

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how could they not know that?

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Speaker 2: But let me ask you a question.

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Speaker 3: There is this thing that they may not have to

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worry about that all of us in this journalism, game

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industry following circle have to be and that's Paul being

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terminally online.

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Speaker 2: They don't have to do that.

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Speaker 3: Their focus is on the runners who bring them the games,

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their folks us is on the charities that they're going

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to be supporting. They are a non profit. They have

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a whole separate set of ideals. So if they're if

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the people who are making these decisions see SNK Metal Slug,

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they're gonna go, holy shit, that's a legacy brand bringing

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us a legacy game for a big anniversary. They're going

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to jump on that for the opportunity to gain a

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little bit of extra money to keep their message going.

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They're not going to Google. Hmm huh, I wonder who

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owns SNK. Maybe we should figure that out. That they

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knew sk minds. I mean, they knew s and k is.

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Speaker 1: They're the company made those cool games, you know, for

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last year, you're them.

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Speaker 3: It's the game. It's the people who made metal slugs.

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So it makes perfect sense. They're not thinking about the

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things that you or I or other people know because

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they're thinking about how can we use this to further.

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Speaker 2: Our our charity? Right? Yeah, so yes it is an

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own goal.

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Speaker 3: Yes it looked bad, but the immediate reversal coupled with

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the immediate apology to me, they I've earned enough goodwill,

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as I said, to be able to I don't want

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to say get away with it, but to have to

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shown the contrition that they did that we take them

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at their word.

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Speaker 2: This is not a big bad.

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Speaker 3: Corporation saying that we're sorry we laid off thirty two

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hundred people. That's not what this is. This is a

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group of people running a charity who made a mistake

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and immediately fixed it. And that brings me to my

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second point. If you were one of those people, if

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you're in this chat right now and you were one

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of those people who said nothing they've ever done is

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good because of this, they're dead to me, fuck you

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kind of simple, fuck you man. That So I don't

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mean to keep interrupting you. It just really keeps me

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up because the like, they're humans doing human things, making

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a human mistake.

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Speaker 2: It happened, they fixed it.

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Speaker 3: It's over for you to then say that hundreds of

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there are tens of millions of dollars that they've raised

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for prevent cancer and doctors without borders doesn't mean a

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damn thing because of one sponsored stream. I hope your

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loyalties to your friends are not as flimsy as they

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are to this. I bet your fun at parties too.

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Fuck off, That's all I gotta say.

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Speaker 1: I mean, yeah, we like it's it's also like the

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easiest thing in the world, right to just be like, oh,

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I did not raise millions of dollars, but I will

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sit in judgment of the people doing that.

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Speaker 2: Look, we know how this goes.

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Speaker 1: You build two point four million bridges, you take one,

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you know, a thing from MBS, and you are a

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friend of MBS. You're not a bridge builder, right Like, Yeah,

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Like that's that's how it always goes.

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Speaker 2: It's so easy for that to wipe this stuff away.

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Speaker 1: But yeah, I do think like we could be a

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little bit more mature about it and just sit back

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and think about it a little bit more and and

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be like, ah, I got nothing, nothing's gonna wipe away

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all the good this this, this team is done at

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least nothing.

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Speaker 2: Of this level.

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Speaker 1: And they corrected it fast enough. I just feel like

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we can be adults about it.

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Speaker 3: And then even if they did google like who owns it?

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It's owned, They're gonna see it's owned by Electric Electronic

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Gaming Development Company, because that's how the bid Salmon marachine

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has white not white well you know what I mean,

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like sanitize the name.

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Speaker 1: Of their company, trying to do yes, yes.

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Speaker 3: Yes, Electronic Gaming Development Company. It's a generic name, so

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if they have to go the next level to find

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that out. It just it breaks my heart that after

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a week of such goodwill and good vibes and good things,

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the trans writes the Wind and the crowd, the amazing

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heartfelt message from Spike Vegeta, after that Gaza Mini doct

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that Doctors without Borderstone, that anybody is going to the

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one thing that things that people are going to think

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about first about summer games done quick, at least for

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a little while. Is this controversy right after And it

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fucking sucks. I feel really bad for them.

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Speaker 1: And now it's and I again I get well how

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this happens. People are like living their lives feeling under

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assault in every way from every corner, and and they

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just want to feel like everyone's you know, the people

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they believe in are on their side, and so any

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small betrayal feels like a complete betrayal. And and so

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it's tough. But I do think that we kind of

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get into this we I don't know, we get into

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the situation where we see people slip up, and it's like,

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let's this is someone that will listen to me. This

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is someone where where I can I know I can

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hurt them. So let's make it clear, don't betray me,

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because this really does hurt. And people should be able

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to criticize who they want and and people should be

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able to say, like if they're disappointed in something. But

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it's also it also feels like we know that these

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massive corporations won't listen, and we know that things are

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going to keep getting worse and worse, and we know

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that economic inequality is as bad as bad as it's

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been in our lifetimes, and it looks like it's only

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going to get worse than the next little bit. And

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that's feeling all of these problems and all these not

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just anxieties but true, true problems that people are having

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around the world. And when we feel like someone will listen,

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I get it's like, Okay, I'm gonna go make a

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difference here. It often in backfires, I think it often

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it doesn't like accomplish what we're trying to accomplish.

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Speaker 2: It sort of just keeps us apart.

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Speaker 3: But yeah, I just want to be clear when in

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the moment when it was happening, people were expressing their disappointment,

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that's not my problem. They you had every justification to

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be disappointed.

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Speaker 2: I was disappointed. I thought it's corst But the.

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Speaker 3: Way that they turned it around I think shows the

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quality of not only the organization but the people running it.

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Speaker 2: Yeah, and I think so that's all. That's it.

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Speaker 1: Uh Yeah, two point four million dollars raise and they're

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gonna they're gonna keep it going.

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Speaker 2: This is a it's just such a great I mean.

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Speaker 1: I've been to I went to awesome Games Done Quick,

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the last one, uh in Pittsburgh, and it's just such

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an amazing thing. It's really it does come down to

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the people, the runners and the work that those teams

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over at GDQ do to make sure that those people

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can be on display and do their thing.

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Speaker 2: And feel comfortable and safe.

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Speaker 1: Is incredible and should still be the headline, like above

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everything else and above sometimes the money raised. It's like

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this is a strong positive outlet for a lot of

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cool people who do not have awesome outlets for them

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to show their their capabilities and their passions and a

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lot of other aspects of life. And the atmosphere is

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unrivaled at a gd.

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Speaker 3: They do, and they do a lot more than just that.

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They do Games Done Queer, they do the the the

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black led streams. The name is eluding me at the moment.

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They showed the mole at the end of the summer

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Games Done Quick. It's not just a d g Q,

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A GDQ and s GDQ. They do hot fixes throughout

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the year, which is why I think how they were

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pitching this one. If I can flash black in a

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flash there it is thank you. Yeah, they're worth supporting

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because of what they do. And you know, were none

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of us perfect. They had they had a hiccup, they

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fixed it.

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Speaker 2: It's what we.

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Speaker 3: Should see in organizations like this. I really I get

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nothing else to say. Sorry, I kind of took over

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the show what's next?

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Speaker 1: Please, man, I'm still on island time, Jason. You can

294
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do what you need to do to help me get

295
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back in the flow of things. All right, let's get

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to the next one. UK retail group condemns PlayStation decision

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to stop making discs. Man that this is not going

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away for Sony.

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Speaker 2: Huh.

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Speaker 1: This is from Chris Scollen at FGC, the UK trade

301
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organization for Physical and Digital Entertainment Sales, has criticized Sony's

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decision to stop making disc versions of PlayStation games. So

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it announced earlier this month that it will stop producing

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physical discs for all PlayStation five games during or starting

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in January twenty twenty eight, and that only games released

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in twenty twenty seven or earlier will be able to

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reprint physical discs now. The Entertainment Retailers Association, which defines

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its role as championing the retailers and digital services who

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connect music, video and game creators with UK fans, has

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condemned the decision, as reported by the Game Business, saying

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it harms players and retailers. PlayStation's announcement that major games

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will no longer be available on disc is a triumph

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of corporate convenience.

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Speaker 2: Over consumer choice.

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Speaker 1: CEO Kim Bailey said in a statement, every year, millions

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of gamers will still choose to buy physical copies because

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they value true ownership. A disc can be shared with family,

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traded in, collected, preserved, and crucially still played years from now.

319
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A download license often offers none of those freedoms. According

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to the er, whose partners include Game, which is a

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retailer in the UK, HMV ASDA, Morrison's consumer data shows

322
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that a quarter of those under twenty five used discs,

323
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and a total disc based games market was valued at

324
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over three hundred million pounds last year, demonstrating that that

325
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there remains a substantial and committed audience for box games.

326
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And I think this is where we kind of like

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how the story.

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Speaker 2: Keeps evolving, Jason, Where.

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Speaker 1: Like, early on this was happening, and I think a

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lot of people remembered a couple of numbers in their

331
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head of like, isn't it like ninety percent digital versus

332
00:15:54,120 --> 00:15:56,759
ten percent physical? And it's like we broke those numbers

333
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down a little bit more. Everyone started looking a little

334
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bit closer, and it's like, yeah, that's like all games,

335
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including games that are digital only, and sometimes that includes

336
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DLC and some other stuff.

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Speaker 2: When you really look at a split.

338
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Speaker 1: For any game that has a has a physical and

339
00:16:10,720 --> 00:16:14,559
a digital option, and the physical option it was widely

340
00:16:14,600 --> 00:16:18,840
available at launch, it's much closer to fifty percent and

341
00:16:19,200 --> 00:16:22,240
and and there's a variation in between where it's like

342
00:16:22,360 --> 00:16:25,840
sometimes it's it's eighty twenty and the eighties the digital,

343
00:16:25,879 --> 00:16:29,360
and sometimes it's sixty forty and the sixty is the physical,

344
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And it's like, okay, wait, so wait what then why

345
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is this happening? And it really comes down to the problem.

346
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I mean, it comes that back to that same quote

347
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Jason that we mentioned on almost every episode of the

348
00:16:41,480 --> 00:16:45,480
CFO of PlayStation a few months back, saying that the

349
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pathway forward for now is to make more money from

350
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the audience that already exists on for PlayStation, monetizing them

351
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more and more, and that means getting a higher profit

352
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margin from them. And and that does mean let's cut

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out the disc, let's cut out the red tailor, let's

354
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go all PlayStation network, all PlayStation store. And if we

355
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do that, we're gonna see somewhere between three to ten

356
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percent increase in profit margin. I'd say, oh, okay, so

357
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we're doing all of this so you could squeak out

358
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a few extra percentage points of growth. And the answer

359
00:17:16,680 --> 00:17:19,640
just flat out is yes. So gaming's gonna get worse

360
00:17:20,119 --> 00:17:22,799
so that they can find some area to make.

361
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Speaker 2: A little bit more money.

362
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Speaker 1: And I like, I think I said this on a

363
00:17:27,079 --> 00:17:31,039
show with Sean before I left that it's like, man,

364
00:17:31,079 --> 00:17:33,160
why does it feel like we have no say in

365
00:17:33,160 --> 00:17:35,319
the way our lives go? Why does it feel like

366
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we like we all want something, even those of us

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that are digital.

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Speaker 2: I I'm all digital.

369
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Speaker 1: I want the physical to remain because it creates price

370
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competition in a way that you just won't have if

371
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it does go away. Uh, that's what I want. It's

372
00:17:48,079 --> 00:17:50,599
what the majority of people seem to want. And yet

373
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the majority of people wanting something has nothing to do

374
00:17:53,200 --> 00:17:55,599
with the reality that we're gonna get and it feels

375
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like what can we do? And on PlayStation side of things,

376
00:17:59,279 --> 00:18:02,960
they're planning JA is to wait this out. That's the reporting.

377
00:18:03,119 --> 00:18:05,000
They're like, we're just gonna let the storm pass. We're

378
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not gonna like say anything else, We're just gonna kind

379
00:18:07,119 --> 00:18:09,240
of stick to this and let it pass.

380
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Speaker 2: And that is a hubrist we've seen before, and it's

381
00:18:13,279 --> 00:18:13,680
a hubos.

382
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Speaker 1: We've seen backfire repeatedly in this industry specifically. How do

383
00:18:18,519 --> 00:18:20,000
you think this is playing out? What do you think

384
00:18:20,039 --> 00:18:20,680
happens next?

385
00:18:21,039 --> 00:18:25,400
Speaker 3: I think I think ultimately if I had to predict,

386
00:18:25,440 --> 00:18:28,240
and maybe this is glass half full, but I do

387
00:18:28,279 --> 00:18:31,720
not think we get to twenty twenty eight without the

388
00:18:31,799 --> 00:18:34,920
reversing course. And I don't know if it's going to

389
00:18:35,000 --> 00:18:40,519
take litigation for or federal not necessarily American federal, but

390
00:18:41,240 --> 00:18:45,279
federal action somewhere else in the world where it becomes

391
00:18:45,359 --> 00:18:48,319
unfeasible for them to do discs in some places and

392
00:18:48,359 --> 00:18:50,359
not do it in others. It's either all or nothing,

393
00:18:50,599 --> 00:18:51,839
and they have to do it there. You know what

394
00:18:51,839 --> 00:18:56,440
I'm saying, because as they mentioned here and as mentioned here,

395
00:18:56,440 --> 00:18:59,640
it's collectibility, it's sharing with her family, its ownership. But well,

396
00:18:59,680 --> 00:19:03,160
that's the and some people choose to buy physical copies.

397
00:19:03,240 --> 00:19:07,640
Some people have to buy physical copies because the infrastructure

398
00:19:08,000 --> 00:19:10,680
is just not there. They could want to download, like

399
00:19:10,880 --> 00:19:14,559
imagine someone on PlayStation downloading Call of Duty in a

400
00:19:14,599 --> 00:19:18,319
place where internet is like not what it is in

401
00:19:18,359 --> 00:19:20,960
an urban area, like in the middle of the farmland, right,

402
00:19:21,480 --> 00:19:23,920
it could take them three days because those games are

403
00:19:23,960 --> 00:19:26,839
one hundred and twenty friggin gigs. I'm being facetious. That's

404
00:19:26,839 --> 00:19:30,640
a bit of an exaggeration, but it this is a

405
00:19:30,680 --> 00:19:34,359
real thing. You are basically cutting out a portion of

406
00:19:34,400 --> 00:19:38,480
your audience for what three to ten percentage points of profit,

407
00:19:38,559 --> 00:19:43,039
like you said, on data that you have apparently fudged.

408
00:19:43,480 --> 00:19:46,359
As you said earlier, it's not quite as clear cut

409
00:19:46,400 --> 00:19:49,039
as you're making it out to be. So they're going

410
00:19:49,119 --> 00:19:52,039
to keep taking these hits. Eventually, those hits are going

411
00:19:52,119 --> 00:19:54,519
to start coming from an official place, from some official places,

412
00:19:55,480 --> 00:19:59,119
if the world ever, you know, it's going to take

413
00:19:59,119 --> 00:20:00,880
a lot, and this is the last half full. Like

414
00:20:00,920 --> 00:20:05,079
I said, I am probably very much in the minority

415
00:20:05,240 --> 00:20:10,319
in this opinion, but I strongly believe that this is

416
00:20:10,359 --> 00:20:15,000
not actually going to happen because I think people have

417
00:20:15,039 --> 00:20:18,119
a very short attention span now right, it's very clear

418
00:20:18,480 --> 00:20:21,160
that the controversy of the moment happens and then it

419
00:20:21,160 --> 00:20:24,880
goes away. This is not going away. Yeah, it has

420
00:20:24,960 --> 00:20:27,519
not gone away. I don't think it has any chance

421
00:20:27,559 --> 00:20:28,279
of going away.

422
00:20:28,559 --> 00:20:30,519
Speaker 1: I mean, I think it's it's it's the exact sort

423
00:20:30,519 --> 00:20:35,079
of equivalent of the moment that Microsoft revealed the Xbox

424
00:20:35,119 --> 00:20:37,640
One and it's some and in some ways it could

425
00:20:37,680 --> 00:20:40,039
be a lot worse. The problem is the issue that

426
00:20:40,160 --> 00:20:42,160
here's where it's like I'm like, I'm with you up

427
00:20:42,200 --> 00:20:45,000
to a point and then I diverge. Here, We're just

428
00:20:45,079 --> 00:20:47,279
gonna skip to this next story. We'll come back to

429
00:20:47,319 --> 00:20:50,519
God War here in a moment. Xbox could reveal just

430
00:20:50,559 --> 00:20:53,480
to Digital this week. This is from Darren Bonfius at GameSpot.

431
00:20:53,519 --> 00:20:56,160
The future is looking increasingly increasingly digital for next gen

432
00:20:56,279 --> 00:20:59,559
video game consoles, but one method that might ease the transition,

433
00:20:59,640 --> 00:21:02,720
excuse me, is a disc to digital service that allows

434
00:21:02,759 --> 00:21:04,839
user to bring to bring their libraries with them. We

435
00:21:04,920 --> 00:21:06,599
talked about this before I left the side of this

436
00:21:06,720 --> 00:21:11,640
concept of you get a digital sort of certification, authentication

437
00:21:12,039 --> 00:21:14,240
that you can use once you after you put the

438
00:21:14,240 --> 00:21:15,759
disk in your system, and now you kind of own

439
00:21:15,759 --> 00:21:18,279
it digitally until that disk appears in someone else's system.

440
00:21:18,519 --> 00:21:21,839
That's the rumored way it's going to work. Obviously, this

441
00:21:21,960 --> 00:21:24,200
is born out of the original sort of Xbox one

442
00:21:24,279 --> 00:21:27,599
launch where they had a way of marking discs so

443
00:21:27,599 --> 00:21:29,279
they knew which one was which, and they were going

444
00:21:29,319 --> 00:21:31,039
to take entitlements away from you. They were going to

445
00:21:31,079 --> 00:21:33,279
prevent you from selling the disc. So all that stuff

446
00:21:33,319 --> 00:21:35,039
is still lying in wait in the background, and I'm

447
00:21:35,079 --> 00:21:37,160
waiting to see the other shoe drop of, Like the

448
00:21:37,200 --> 00:21:40,200
disc to digital sounds really promising. Is it really going

449
00:21:40,279 --> 00:21:43,160
to be the best version it can be? But whatever,

450
00:21:43,279 --> 00:21:46,440
I want to talk about this in conjunction with SO

451
00:21:46,759 --> 00:21:49,720
Back in twenty thirteen, it was right where where Xbox

452
00:21:49,759 --> 00:21:52,559
reveals the Xbox One and PlayStation four comes out or

453
00:21:52,599 --> 00:21:54,680
place PlayStation comes out and says the PlayStation four is

454
00:21:54,720 --> 00:21:57,519
the exact opposite. We have disc sharing and you can

455
00:21:57,720 --> 00:21:59,839
sell your games and all this stuff. They were there

456
00:22:00,319 --> 00:22:04,240
to counter punch. The question for me is Xbox, for

457
00:22:04,400 --> 00:22:06,640
all of its issues and all of its problems, they

458
00:22:06,640 --> 00:22:09,880
do seem to want these wins, and that's what fueled

459
00:22:09,880 --> 00:22:12,720
them to make some games exclusive again. They listen to

460
00:22:13,880 --> 00:22:18,359
some idiots online who want the console wars to keep going.

461
00:22:18,960 --> 00:22:21,319
Despite the fact that both these companies Biggs investors are

462
00:22:21,319 --> 00:22:23,680
the same black Rock and Vanguard and stuff like that.

463
00:22:23,839 --> 00:22:26,240
It's like, man, you guys do not realize what you're

464
00:22:26,279 --> 00:22:30,440
fighting over. It's just the same company. But whatever is

465
00:22:30,720 --> 00:22:33,279
Xbox when they announce this going to say anything about

466
00:22:33,279 --> 00:22:35,880
the future of physical I don't know.

467
00:22:35,920 --> 00:22:36,440
Speaker 2: That they are.

468
00:22:37,000 --> 00:22:39,839
Speaker 1: If they do, though, if they come out and say, look,

469
00:22:40,000 --> 00:22:43,039
we're gonna give you just the digital and yeah, blah

470
00:22:43,079 --> 00:22:47,400
blah blah. But we also promised to never stop making discs,

471
00:22:47,440 --> 00:22:49,200
which again I don't know if they're going to do that.

472
00:22:49,359 --> 00:22:51,759
I don't think they're going to do that, but if

473
00:22:51,799 --> 00:22:54,400
they did, it would fall in line with this desire

474
00:22:54,480 --> 00:22:57,160
to get these wins. And if they do so, I

475
00:22:57,160 --> 00:22:59,519
think that is the counter punch that causes Sony to

476
00:22:59,519 --> 00:23:01,880
be like, oh okay, this is not going to go away,

477
00:23:01,920 --> 00:23:04,480
because it's going to be something our you know, kind

478
00:23:04,480 --> 00:23:07,000
of one remaining competitor will keep coming back to and

479
00:23:07,079 --> 00:23:09,640
hitting us on, especially as we are about to launch

480
00:23:09,680 --> 00:23:11,839
a new system and when people are faced with the

481
00:23:11,839 --> 00:23:14,319
decision to make to buy a PS six or a Helix.

482
00:23:14,640 --> 00:23:17,000
This does feel like it can move the needle just

483
00:23:17,200 --> 00:23:20,000
enough for enough people that they have to address it.

484
00:23:20,319 --> 00:23:22,480
But what do you think the chances are that Xbox

485
00:23:22,519 --> 00:23:24,000
is actually going to do that, because I think it's

486
00:23:24,039 --> 00:23:24,559
pretty low.

487
00:23:25,599 --> 00:23:27,759
Speaker 3: I mean, yeah, when you frame it that way, I

488
00:23:27,799 --> 00:23:30,680
would agree with you that if it would take something

489
00:23:30,680 --> 00:23:35,480
like an Xbox CounterPunch to do that, But I don't know, man,

490
00:23:35,759 --> 00:23:42,079
that desire to be as happy and PR winnings as

491
00:23:42,920 --> 00:23:46,440
as strong as it is at Xbox, they might just

492
00:23:47,039 --> 00:23:49,720
think about doing something like that, or at least framing

493
00:23:49,759 --> 00:23:52,240
disc to digital in a way that makes it seem

494
00:23:52,400 --> 00:23:54,960
like physical is not going away, you know, it's just

495
00:23:55,000 --> 00:23:59,119
however they spin this digit disc to digital system, however

496
00:23:59,200 --> 00:24:05,880
it works. I could see them doing that only because

497
00:24:06,359 --> 00:24:10,880
they need the PR victory after the layoffs that already happened,

498
00:24:10,960 --> 00:24:14,160
the layoffs are still coming and all the other nonsense.

499
00:24:14,960 --> 00:24:22,799
I think their desire to be uh liked may cause

500
00:24:22,880 --> 00:24:25,240
them to do something like this, you know what I mean.

501
00:24:25,400 --> 00:24:28,119
I maybe twenty five percent one in four chance. I'm

502
00:24:28,119 --> 00:24:31,359
not saying it's ninety nine percent definitely gonna happen. But

503
00:24:31,519 --> 00:24:37,920
I do see a future where that need supersedes anything else,

504
00:24:38,079 --> 00:24:40,720
and they see an opportunity to CounterPunch and they pivot

505
00:24:40,839 --> 00:24:41,519
and they take it.

506
00:24:42,279 --> 00:24:43,640
Speaker 2: That is feasible to me.

507
00:24:44,519 --> 00:24:47,200
Speaker 1: Yeah, And people point out, yeah, Helix is mostly done.

508
00:24:47,319 --> 00:24:49,960
Can't really change the plans. Now, I will remind you

509
00:24:50,680 --> 00:24:54,000
Xbox one was announced like it was there, and they

510
00:24:54,000 --> 00:24:56,319
had all these plans in place, and then they had

511
00:24:56,359 --> 00:24:59,160
to go in there and change everything back so they

512
00:24:59,200 --> 00:25:01,160
could have the discs work the way that they used to,

513
00:25:01,559 --> 00:25:04,559
and it was it came in very hot and they

514
00:25:04,599 --> 00:25:08,000
had to like adjust on the fly last minute as

515
00:25:08,039 --> 00:25:10,839
they are landing the plane. And so they've done this

516
00:25:10,960 --> 00:25:14,519
before to to try to like fix an air that

517
00:25:14,559 --> 00:25:15,559
they made.

518
00:25:15,759 --> 00:25:17,039
Speaker 2: I think that this would be.

519
00:25:17,440 --> 00:25:19,359
Speaker 1: This would be the situation where if they made a

520
00:25:19,400 --> 00:25:22,240
last minute decision to change it to CounterPunch and have

521
00:25:22,279 --> 00:25:25,680
a chance at making the Xbox brand mean something again,

522
00:25:26,480 --> 00:25:30,440
and this is their last chance to do that. I like,

523
00:25:30,480 --> 00:25:33,599
if I were in charge, that I would do this.

524
00:25:33,599 --> 00:25:36,200
This is like not only is it like okay, like

525
00:25:36,319 --> 00:25:38,160
we will get a bunch of big pr wins, which

526
00:25:38,200 --> 00:25:42,240
again we seem to have like a surprising amount of

527
00:25:42,279 --> 00:25:45,599
care and getting those a surprising desire to get those.

528
00:25:46,200 --> 00:25:49,519
But if Xbox is to be eventually spun off or

529
00:25:49,559 --> 00:25:52,559
sold as like some other brand other than like the

530
00:25:52,599 --> 00:25:54,680
Call of Duties and the minecrafts that get left behind,

531
00:25:55,400 --> 00:25:57,839
one thing that will make it like more valuable to

532
00:25:57,880 --> 00:26:00,960
a potential investor or whatever or whoever's going to buy

533
00:26:00,960 --> 00:26:04,200
it is if there is an audience still buying games

534
00:26:04,240 --> 00:26:08,480
there and uh, if you promise to never stop selling

535
00:26:08,480 --> 00:26:11,119
physical games Now, there's obviously a lot of problems with that.

536
00:26:11,599 --> 00:26:14,519
Optical drives are going to be harder and harder to get,

537
00:26:14,519 --> 00:26:16,519
they are going to be more expensive. We aren't making

538
00:26:16,519 --> 00:26:19,319
a ton of those. But Microsoft can solve that. They

539
00:26:19,319 --> 00:26:22,559
can put they're putting all their money in building data centers.

540
00:26:22,640 --> 00:26:25,960
Take just some of that money and say we're going

541
00:26:26,000 --> 00:26:28,799
to buy one of the companies that's producing optical drives,

542
00:26:28,839 --> 00:26:31,440
and we'll keep doing that forever, Like we will never

543
00:26:31,480 --> 00:26:34,480
stop making discs or switch for the next system. You

544
00:26:34,480 --> 00:26:36,720
can be like, okay, we'll sell an external disk drive.

545
00:26:36,720 --> 00:26:39,359
We'll do our best to keep making those, but we'll

546
00:26:39,400 --> 00:26:42,279
switch to to game cards the way that Nintendo.

547
00:26:41,960 --> 00:26:43,240
Speaker 2: Has game key cards.

548
00:26:43,279 --> 00:26:47,720
Speaker 1: Game key cards right cards were already to settle for

549
00:26:47,799 --> 00:26:51,960
game key cards. It's based on this. So it's like, yeah,

550
00:26:52,079 --> 00:26:53,400
they need to find something.

551
00:26:53,559 --> 00:26:55,480
Speaker 2: Now. Again, I don't think they will.

552
00:26:55,759 --> 00:26:58,119
Speaker 1: I'm on the I'm with you where it's like one

553
00:26:58,200 --> 00:27:00,440
in four chance, one in five chants. I am on

554
00:27:00,519 --> 00:27:03,000
the other side of fifty percent, and so I don't

555
00:27:03,000 --> 00:27:03,759
think that they will.

556
00:27:04,160 --> 00:27:04,799
Speaker 2: But they should.

557
00:27:05,039 --> 00:27:07,480
Speaker 1: They absolutely should, and it would it would make a

558
00:27:07,480 --> 00:27:08,400
big difference here.

559
00:27:08,720 --> 00:27:11,480
Speaker 3: From a cold corporate perspective. They could sell two consoles,

560
00:27:11,480 --> 00:27:12,680
one with a disc and one without.

561
00:27:13,039 --> 00:27:15,480
Speaker 1: Yeah, I mean yes, and it's uh, you know, and

562
00:27:15,559 --> 00:27:17,240
the disc trip doesn't have to be built in. They

563
00:27:17,240 --> 00:27:20,440
could sell it separately. But again, just guarante say the words.

564
00:27:20,799 --> 00:27:23,119
We guarantee we will always have a physical option and

565
00:27:23,119 --> 00:27:26,680
your discs will always work and and well, and we'll

566
00:27:26,759 --> 00:27:28,960
keep selling discs of our games, and we'll offer away

567
00:27:28,960 --> 00:27:31,240
for third parties to keep selling discs for their games,

568
00:27:31,680 --> 00:27:34,759
and we'll never stop until it becomes literally physically impossible.

569
00:27:35,759 --> 00:27:38,559
And even then we'll try to solve. We find some solution,

570
00:27:38,880 --> 00:27:41,880
and if they do that, they've like the story shifts

571
00:27:42,119 --> 00:27:45,559
very quickly. Now it's Microsoft. They're a bunch of buffoons.

572
00:27:45,680 --> 00:27:47,680
They really are that. You know, all the stories of

573
00:27:47,960 --> 00:27:51,759
the leadership over there. I've heard for years that it's

574
00:27:51,799 --> 00:27:53,680
like you try to work in that system inside of

575
00:27:53,720 --> 00:27:56,480
Microsoft and Xbox and you look around and it's just

576
00:27:56,599 --> 00:27:59,680
middle managers everywhere you look, who have no vision, no

577
00:27:59,720 --> 00:28:02,759
idea of what to do. And you know, they've laid

578
00:28:02,759 --> 00:28:05,559
off a lot of people who make games. Did those

579
00:28:05,599 --> 00:28:09,319
people go anywhere? I hope they went before the people

580
00:28:09,359 --> 00:28:13,160
who actually make the games and too, But you know,

581
00:28:13,200 --> 00:28:16,839
we'll see. Well again, I'm very skeptical that that'll go

582
00:28:16,880 --> 00:28:20,799
down this way. All right, let's wrap up the physical

583
00:28:21,079 --> 00:28:22,920
game talk with this one real quick. God of War

584
00:28:22,960 --> 00:28:26,359
Studio confirms the Law Fay will have a disc version.

585
00:28:26,880 --> 00:28:29,079
This is from Andy Robinson at VGC. God of War

586
00:28:29,119 --> 00:28:33,279
developer Sony Santa Monica has confirmed that its next entry

587
00:28:33,319 --> 00:28:37,279
will be available on disc, following this month's controversial announcement

588
00:28:37,519 --> 00:28:40,200
that PlayStation will end physical media production.

589
00:28:40,640 --> 00:28:42,680
Speaker 2: The news, which came in the form of a.

590
00:28:42,680 --> 00:28:45,119
Speaker 1: Twitter post simply stating that God of War Law fe

591
00:28:45,119 --> 00:28:48,000
will be available on disc, has also seemingly revealed that

592
00:28:48,039 --> 00:28:50,920
the release window for the game will be before January

593
00:28:51,000 --> 00:28:53,599
twenty twenty eight. Right, because no game that comes out

594
00:28:53,640 --> 00:28:56,519
after January twenty twenty eight can have a disc. There's

595
00:28:56,519 --> 00:28:58,799
not going to be exceptions. According to Sony, it's flat

596
00:28:58,839 --> 00:29:02,680
out across the board, no more discs after that point,

597
00:29:02,759 --> 00:29:05,480
and unless you came out before that point, they can't

598
00:29:05,519 --> 00:29:06,359
reissue the discs.

599
00:29:06,400 --> 00:29:07,519
Speaker 2: They won't reprint them.

600
00:29:07,839 --> 00:29:09,680
Speaker 1: That will only be for games that came out before

601
00:29:09,799 --> 00:29:12,359
January twenty twenty eight. So okay, yeah, we kind of

602
00:29:12,359 --> 00:29:13,960
had an idea this game was going to try to

603
00:29:13,960 --> 00:29:17,319
come out in twenty twenty seven. But I think I'm

604
00:29:17,359 --> 00:29:20,240
more interested in the fact that here's a studio saying no, yeah,

605
00:29:20,240 --> 00:29:21,079
we're gonna be on disc.

606
00:29:21,160 --> 00:29:21,799
Speaker 2: Don't worry.

607
00:29:22,160 --> 00:29:24,359
Speaker 1: Like they still know it's a selling point, they know

608
00:29:24,440 --> 00:29:28,160
it's a positive check mark for their game. And it's

609
00:29:28,160 --> 00:29:32,079
a Sony studio going out there saying this. It feels like, man,

610
00:29:32,359 --> 00:29:35,240
people inside that house must be yelling at them, being.

611
00:29:35,039 --> 00:29:37,359
Speaker 2: Like, you can't, like this is so stupid.

612
00:29:38,119 --> 00:29:41,000
Speaker 1: Just let it naturally decline like it was going to anyhow,

613
00:29:41,400 --> 00:29:45,480
and keep offering options for people, because we know that

614
00:29:45,519 --> 00:29:47,160
when we say this, there will be a group of

615
00:29:47,160 --> 00:29:48,559
people that'll be very excited.

616
00:29:49,000 --> 00:29:53,839
Speaker 2: And that group is not insubstantial. Right. No, two things.

617
00:29:53,839 --> 00:29:57,000
Speaker 3: One, I hope Lafay doesn't get delayed into January twenty

618
00:29:57,000 --> 00:30:01,039
twenty eight because that would be awkward or later. And secondly,

619
00:30:01,119 --> 00:30:03,960
this presents an opportunity, all right, God of War fans,

620
00:30:04,319 --> 00:30:09,200
PlayStation fans, hear me, see me, look at me? Buy

621
00:30:09,240 --> 00:30:13,160
this game physically. Yeah, even if they offer you a

622
00:30:13,279 --> 00:30:18,400
three to five day digital early access whatever, you buy

623
00:30:18,440 --> 00:30:21,160
this game physically, and it's the only way you buy it.

624
00:30:21,960 --> 00:30:23,279
You want to make a you want to make a

625
00:30:23,319 --> 00:30:28,359
statement they are gift wrapping you the ability to make

626
00:30:28,519 --> 00:30:34,640
that statement right here with this major franchise the next

627
00:30:34,640 --> 00:30:39,759
game in the major franchise disc only if you want

628
00:30:39,759 --> 00:30:43,000
to show them that this is a big mistake. Now, granted,

629
00:30:43,000 --> 00:30:45,960
it'll probably come out in November, so they'll have two

630
00:30:46,079 --> 00:30:48,920
months to It'll only be two months worth of data

631
00:30:48,960 --> 00:30:51,000
and that won't be enough, and they'll still do it anyway,

632
00:30:51,000 --> 00:30:54,319
But fuck that, do it because they are like I said,

633
00:30:54,319 --> 00:30:59,400
they're gift wrapping you this with GTA. I would say GTA,

634
00:30:59,720 --> 00:31:02,799
but there are too many people who are not involved

635
00:31:03,319 --> 00:31:06,079
in hardcore video gaming, like where that is a very

636
00:31:06,119 --> 00:31:07,000
much a casual game.

637
00:31:07,039 --> 00:31:09,920
Speaker 1: You're going to buy Keen of Box, remember, so it's

638
00:31:09,960 --> 00:31:11,079
like that won't have the same.

639
00:31:10,960 --> 00:31:15,240
Speaker 3: Effect, right exactly, buy this disc and show them that

640
00:31:15,319 --> 00:31:19,680
this is how you want your games. And that's really

641
00:31:19,960 --> 00:31:22,160
the only advice I can give you here. I am

642
00:31:22,240 --> 00:31:25,119
excited for this game. I have been since I saw it.

643
00:31:25,319 --> 00:31:27,440
I'm excited for this panel to learn more about it,

644
00:31:27,920 --> 00:31:30,480
and I will be buying it as a disc.

645
00:31:31,160 --> 00:31:32,880
Speaker 2: On day one.

646
00:31:33,319 --> 00:31:35,359
Speaker 1: Like you mentioned, there's a panel happening at San Diego

647
00:31:35,440 --> 00:31:39,240
Comic Con. Yes, yeah, yeah, I thought I thought I

648
00:31:39,240 --> 00:31:41,400
said that. Sorry, I think said that I was. I

649
00:31:41,400 --> 00:31:47,960
was putting words in your mouth. But yeah, so if

650
00:31:48,359 --> 00:31:51,960
you take the opportunity here, same with Wolverine, great point

651
00:31:52,039 --> 00:31:56,000
Merrick seven sixty, that's an even sooner opportunity. Wolverine on disc.

652
00:31:56,839 --> 00:32:01,839
That's how you buy it. Show them this, turn those

653
00:32:01,920 --> 00:32:05,720
metrics in the other direction and maybe we'll see something.

654
00:32:06,240 --> 00:32:07,960
Speaker 2: But I don't know.

655
00:32:08,160 --> 00:32:09,960
Speaker 3: Good for them, And I agree with you that the

656
00:32:10,000 --> 00:32:12,519
internal studios of Sony are probably looking at the C

657
00:32:12,680 --> 00:32:15,200
suite like, what the fuck are you guys doing? Are

658
00:32:15,240 --> 00:32:21,200
you insane? I there's so much of the left hand

659
00:32:21,240 --> 00:32:23,480
not knowing what the right hand is doing or needs

660
00:32:24,079 --> 00:32:29,079
this fucking industry. It is insane to me. And unfortunately,

661
00:32:29,079 --> 00:32:30,720
the left hand is the one holding all the money

662
00:32:30,759 --> 00:32:33,160
and making all decisions, and the right hand is the

663
00:32:33,160 --> 00:32:34,359
one left holding the bag.

664
00:32:35,160 --> 00:32:39,039
Speaker 1: Yep, it's a yeah, it's it's it's very frustrating. And

665
00:32:39,039 --> 00:32:41,759
then you, uh, we just know that like when we

666
00:32:41,799 --> 00:32:43,559
go in there and we try to vote with our wallets,

667
00:32:43,559 --> 00:32:47,680
we're gonna see uh them be like yeah, but we

668
00:32:48,039 --> 00:32:50,720
care more about our profit margins. We think that's more important,

669
00:32:50,799 --> 00:32:53,640
and we also think we can still make you guys

670
00:32:53,640 --> 00:32:56,839
do what we want and uh again, like that is

671
00:32:56,960 --> 00:32:59,640
just backfired every time, and I think he has to

672
00:32:59,680 --> 00:33:02,960
keep back firing to the point where, you know, they

673
00:33:03,039 --> 00:33:05,680
might not notice if we if we buy that physical

674
00:33:05,720 --> 00:33:08,559
I hope they do, but they will notice if people

675
00:33:08,599 --> 00:33:11,240
are like less excited about the PS six, they're worried

676
00:33:11,279 --> 00:33:13,599
about that, they're worried about launching the PS six. They

677
00:33:13,640 --> 00:33:16,200
have no cards left other than exclusives, and that's why

678
00:33:17,240 --> 00:33:19,240
the PC ports have stopped. That's the one card that

679
00:33:19,240 --> 00:33:22,880
they're ready to play is some exclusives. And I think

680
00:33:22,920 --> 00:33:25,839
people need to carry that disappointment forward into that system

681
00:33:25,880 --> 00:33:28,880
and be like, hey, if I can't buy these exclusives physically,

682
00:33:28,960 --> 00:33:31,160
I am inherently less interested in them.

683
00:33:31,200 --> 00:33:33,240
Speaker 2: So yeah, I think that.

684
00:33:33,359 --> 00:33:36,359
Speaker 1: Yeah, it's it's gonna be a long term project for

685
00:33:36,640 --> 00:33:38,400
people to sort of force this point.

686
00:33:38,440 --> 00:33:39,200
Speaker 2: But we'll see.

687
00:33:39,640 --> 00:33:41,200
Speaker 1: All right, We're going to take a break. When we

688
00:33:41,240 --> 00:33:44,039
come back, plenty more headlines to get into. In fact,

689
00:33:44,039 --> 00:33:46,319
there is one more about a physical game, but this

690
00:33:46,359 --> 00:33:48,839
one's a positive story, so we'll get to that after

691
00:33:48,880 --> 00:33:51,279
this break. If you want to skip out on these messages,

692
00:33:51,319 --> 00:33:53,839
you can do so. Go to GiantBomb dot com, Slash join.

693
00:33:54,000 --> 00:33:56,440
If you become a Premium member, there's ad free versions

694
00:33:56,480 --> 00:33:57,559
of the shows you can get there.

695
00:33:57,799 --> 00:33:59,160
Speaker 2: We will be right back.

696
00:34:05,799 --> 00:34:07,799
Speaker 1: All right, we are back ats Game Mess Mornings. That's

697
00:34:07,880 --> 00:34:10,960
Jason Finelli. I'm Jeff Grub. Let's continue on here with

698
00:34:11,119 --> 00:34:15,079
Rhythm Heaven Groove opens at nearly four hundred thousand retail

699
00:34:15,119 --> 00:34:16,599
copies sold in Japan.

700
00:34:17,119 --> 00:34:17,760
Speaker 2: This is from.

701
00:34:17,599 --> 00:34:21,719
Speaker 1: Salamano, Salamano, excuse me at Kamatsu. Fintsu has published its

702
00:34:21,800 --> 00:34:24,400
estimated physical game software data for Japan for the week

703
00:34:24,519 --> 00:34:27,440
of June twenty ninth, twenty twenty six to July fifth,

704
00:34:27,559 --> 00:34:31,280
twenty twenty six. Rhythm Heaven Groove for Switch was the

705
00:34:31,360 --> 00:34:34,199
highest selling new release of the week, opening at They

706
00:34:34,360 --> 00:34:36,840
actually missfrended this. I know that they copied this wrong,

707
00:34:36,880 --> 00:34:38,599
and I meant to fix that. I have the answer

708
00:34:38,639 --> 00:34:39,079
over here.

709
00:34:39,239 --> 00:34:39,639
Speaker 2: It's yes.

710
00:34:39,679 --> 00:34:42,519
Speaker 1: It was like three hundred and ninety six thousand copies

711
00:34:43,679 --> 00:34:47,599
and that's just physical and that's just Japan, and that's

712
00:34:48,239 --> 00:34:50,599
basically I mean. And it's been sometimes since then, so

713
00:34:50,920 --> 00:34:55,000
they're probably well over a half million copies sold just physically.

714
00:34:55,800 --> 00:34:57,800
Speaker 2: How do you ignore that, Jason? How do you like?

715
00:34:57,840 --> 00:34:58,280
How do you like?

716
00:34:58,320 --> 00:34:59,559
Speaker 1: If you're a company, how do you not go like,

717
00:34:59,559 --> 00:35:01,400
we need to get some of that action instead of

718
00:35:01,440 --> 00:35:04,599
go man, instead of going, let's get rid of Physical

719
00:35:05,079 --> 00:35:06,079
because it's it's just.

720
00:35:06,039 --> 00:35:06,599
Speaker 2: Not worth it now.

721
00:35:06,639 --> 00:35:10,159
Speaker 1: I guess Sony has not had as free like they

722
00:35:10,159 --> 00:35:13,079
don't have Rhythm Heaven Grooves that are selling half a

723
00:35:13,079 --> 00:35:16,880
million copies basically in the first couple of weeks physically

724
00:35:17,599 --> 00:35:18,480
in Japan.

725
00:35:18,639 --> 00:35:20,199
Speaker 2: But they do still sell like.

726
00:35:20,360 --> 00:35:22,239
Speaker 1: They are the one company that often does have a

727
00:35:22,280 --> 00:35:26,880
game that charts in Japan on the FIMTSU list. So

728
00:35:27,039 --> 00:35:30,840
they're forgoing that and forsaking that expecting that they cannot

729
00:35:30,880 --> 00:35:33,320
win that back. And it's like, aren't you launching a

730
00:35:33,360 --> 00:35:36,159
handheld next generation? Isn't that going to be something that

731
00:35:36,199 --> 00:35:38,719
reinvigorates the Japanese audience. Don't you want to give those

732
00:35:38,760 --> 00:35:41,599
players something even more excited to be about. And the

733
00:35:41,639 --> 00:35:45,119
answer seems to be no. But clearly Physical is still

734
00:35:45,119 --> 00:35:47,159
doing very well in many circumstances.

735
00:35:47,239 --> 00:35:49,800
Speaker 3: Right yeah, And you're saying that they don't have a

736
00:35:49,880 --> 00:35:52,480
rhythm Heaven Groove. That sounds like a them problem, right,

737
00:35:52,519 --> 00:35:56,119
They have a fast library of games, they could have

738
00:35:56,159 --> 00:35:58,880
a rhythm Heaven Groove. I bet there's a there's a

739
00:35:58,920 --> 00:36:03,519
game out there where you do the rhythm thing to

740
00:36:03,800 --> 00:36:07,760
classic PlayStation songs, either remixed or what have you, and

741
00:36:07,800 --> 00:36:10,559
you can have a little Astrobot and his pals be

742
00:36:10,679 --> 00:36:13,079
the one Astrobot groove or Astrobot rhythm.

743
00:36:13,239 --> 00:36:14,159
Speaker 2: There. There you go.

744
00:36:14,440 --> 00:36:17,719
Speaker 3: You they have free idea, like they they could be

745
00:36:17,840 --> 00:36:21,719
doing this, They could have the b It's like somebody,

746
00:36:21,719 --> 00:36:23,599
it's like I've said a couple of times a post

747
00:36:23,599 --> 00:36:25,719
I read somewhere a long time ago. You can't just

748
00:36:25,800 --> 00:36:28,280
have all home runs, right yeah, because then you're gonna

749
00:36:28,280 --> 00:36:29,960
you're gonna score one point at a time.

750
00:36:29,960 --> 00:36:30,960
Speaker 2: It's all solo homers.

751
00:36:31,000 --> 00:36:34,320
Speaker 3: You gotta put some people on base to really maximize

752
00:36:34,599 --> 00:36:37,280
those big hits. And this is how you do it

753
00:36:37,320 --> 00:36:40,880
with little stuff like this and TOMADATCI Life, which my

754
00:36:41,039 --> 00:36:44,000
family is still playing. My younger, as I said on

755
00:36:44,039 --> 00:36:47,719
Friday with with with Mike, probably one hundred and fifty

756
00:36:47,760 --> 00:36:50,280
hours in that game in a month and a half.

757
00:36:50,320 --> 00:36:53,760
She cannot put it down. Uh, I can't put it down.

758
00:36:53,800 --> 00:36:56,559
If I'm being honest. It's you have to have the

759
00:36:56,639 --> 00:36:59,519
little things to have the big things. As someone just

760
00:36:59,559 --> 00:37:03,679
pointed out, hit they had Patapon. The Patapon is now

761
00:37:03,719 --> 00:37:06,599
coming out self published or the third party is doing

762
00:37:06,639 --> 00:37:08,159
one and two right, it's not them anymore.

763
00:37:09,360 --> 00:37:11,239
Speaker 1: Sony like I think, still has the rights to it,

764
00:37:11,280 --> 00:37:13,079
but they like just let a third party handle it

765
00:37:13,599 --> 00:37:14,480
for whatever reason.

766
00:37:14,880 --> 00:37:18,159
Speaker 3: Who could say do that and just making the PlayStation exclusive.

767
00:37:18,159 --> 00:37:20,519
If you're not gonna do it yourself, pay the publish

768
00:37:20,639 --> 00:37:23,159
to make it a publishing deal. Let some other smaller

769
00:37:23,159 --> 00:37:25,880
studio take a crack at it. Maybe they'll find something

770
00:37:25,920 --> 00:37:28,719
new and innovative and it'll become a huge franchise for you.

771
00:37:28,719 --> 00:37:31,280
Speaker 2: You're just sitting there with your thumbs up, your ass.

772
00:37:31,719 --> 00:37:35,559
Speaker 3: You can be doing this and then but then they'll say, well,

773
00:37:35,559 --> 00:37:37,679
these are budget titles and that's why they're selling. It's

774
00:37:37,679 --> 00:37:41,000
not the eighty dollars premium and the eighty dollars premium

775
00:37:41,000 --> 00:37:43,320
discs don't sell because people can't, you know, they don't

776
00:37:43,320 --> 00:37:45,119
want to spend They will pay them digitally or set

777
00:37:45,199 --> 00:37:48,239
or whatever whatever the friggin excuse will be. They're just

778
00:37:48,280 --> 00:37:50,599
gonna keep moving them goalposts until they get what they

779
00:37:50,639 --> 00:37:52,159
want and then it's gonna blow up on their face.

780
00:37:52,440 --> 00:37:53,119
What can you do?

781
00:37:53,920 --> 00:37:54,119
Speaker 2: Yep?

782
00:37:54,280 --> 00:37:58,000
Speaker 1: It's and you mentioned Tomadacci Life. I think I had

783
00:37:58,000 --> 00:38:01,960
the full chart over here. I think that is that again,

784
00:38:02,000 --> 00:38:05,280
this is Japan only and this is physical only. It's

785
00:38:05,320 --> 00:38:10,320
at one point five million copies sold. Yeah, go on,

786
00:38:11,079 --> 00:38:15,239
just in Japan. That's uh, star Fox is uh the

787
00:38:15,320 --> 00:38:17,440
Starbucks maybe a counter example, that's like, that's been out

788
00:38:17,440 --> 00:38:19,800
a couple of weeks now. Uh, it's only at like

789
00:38:19,840 --> 00:38:23,360
fifty thousand copies sold physically, but that was game. That

790
00:38:23,400 --> 00:38:25,079
game was selling out in a lot of retailers at

791
00:38:25,159 --> 00:38:27,039
least here, maybe the same thing was happening. Maybe they

792
00:38:27,039 --> 00:38:29,400
didn't print a lot of copies of that. Pacopia at

793
00:38:29,400 --> 00:38:33,639
a million copies sold and that's switched to only, right,

794
00:38:33,719 --> 00:38:35,920
So it's like people still buying physical games on Switch

795
00:38:35,960 --> 00:38:39,719
when they are are switched to only, not like Tombadaci Life,

796
00:38:39,719 --> 00:38:42,480
which has a huge built built in install base of

797
00:38:42,559 --> 00:38:44,199
Switch one gamers.

798
00:38:44,840 --> 00:38:45,920
Speaker 2: God Animal Cross.

799
00:38:46,039 --> 00:38:49,079
Speaker 1: Guess how many physical copies of Animal Crossing New Horizons

800
00:38:49,119 --> 00:38:52,760
has sold over the years in Japan alone, Jason physical

801
00:38:53,199 --> 00:38:56,760
physical only in Japan in Japan alone.

802
00:38:58,159 --> 00:39:01,599
Speaker 2: I'm gonna I'm gonna say twelve million. That's sense.

803
00:39:02,320 --> 00:39:05,199
Speaker 1: It's pretty it's eight point five million, which is still huge.

804
00:39:05,239 --> 00:39:08,440
That game was like I think globally that game, and

805
00:39:08,480 --> 00:39:10,880
this includes physical and digital is at like something like

806
00:39:11,039 --> 00:39:12,400
forty five million copies sold.

807
00:39:12,480 --> 00:39:14,079
Speaker 2: That's why I went twelve. I figured it was probably

808
00:39:14,119 --> 00:39:16,559
like a quarter with digital.

809
00:39:16,679 --> 00:39:19,960
Speaker 1: It's it's certainly beyond that, Like it's certainly but yeah,

810
00:39:20,000 --> 00:39:23,760
eight point five million physical copies of Animal Crossing New

811
00:39:23,760 --> 00:39:27,880
Horizons sold in Japan for years. All right, that does

812
00:39:27,920 --> 00:39:31,079
it for that. Let's let's keep going here. Pow World

813
00:39:31,159 --> 00:39:33,760
one point zero explodes to more than eight hundred and

814
00:39:33,760 --> 00:39:36,880
fifty five thousand concurrent Steam players. A game has reached

815
00:39:36,880 --> 00:39:39,239
one point zero. It seems to have changed quite a

816
00:39:39,280 --> 00:39:41,360
bit since I played it in the early part of

817
00:39:41,400 --> 00:39:43,960
early access, like most people did. I think that's back

818
00:39:43,960 --> 00:39:46,440
in January twenty twenty four, where it reached an all

819
00:39:46,440 --> 00:39:48,960
time peak of two point one million players. So it's

820
00:39:49,000 --> 00:39:51,519
not at that at those levels, but eight hundred and

821
00:39:51,559 --> 00:39:54,400
fifty five thousand concurrent players for anything across, that's like

822
00:39:54,400 --> 00:39:56,360
one of the top most played games on Steam, like

823
00:39:56,400 --> 00:40:00,519
top five at any one moment. So very impressed of stuff.

824
00:40:00,800 --> 00:40:04,239
Pocket Paris Communication lead called the response staggering. The one

825
00:40:04,239 --> 00:40:07,760
point zero update includes seventy two additional pals, a level

826
00:40:07,800 --> 00:40:11,159
cap increase to eighty five, a reworked story and world,

827
00:40:11,519 --> 00:40:15,960
revised combat, additional base building systems, and a substantial new region.

828
00:40:16,360 --> 00:40:18,280
Any desire to go back to a Powell World, I

829
00:40:18,400 --> 00:40:20,719
probably won't, Jason, although god, I don't know.

830
00:40:20,840 --> 00:40:21,880
Speaker 2: I'd never say never.

831
00:40:22,559 --> 00:40:23,880
Speaker 3: In order to go back to it, I would have

832
00:40:23,920 --> 00:40:25,239
had to have gone to it in the first place.

833
00:40:25,280 --> 00:40:27,559
This one, this one passed you by a little bit,

834
00:40:27,599 --> 00:40:30,639
but I have to say, eight hundred and fifty five

835
00:40:30,679 --> 00:40:33,199
thousand people two and a half years after your original launch,

836
00:40:33,239 --> 00:40:36,360
finally going one point zero is the kind of successful

837
00:40:36,400 --> 00:40:40,320
story for an original ip that we should be celebrating,

838
00:40:40,920 --> 00:40:44,199
even if you especially if you add the extra layer

839
00:40:44,280 --> 00:40:47,719
of all of the legal bullshit they were put through

840
00:40:48,079 --> 00:40:52,320
with Nintendo. This is cool, right, good for them. I

841
00:40:52,360 --> 00:40:55,559
hope it continues. I hope they continue to have a

842
00:40:55,599 --> 00:41:01,639
substantial player base that takes them to like the gold

843
00:41:01,679 --> 00:41:05,719
standard for me. Right, for a game like this, people

844
00:41:05,760 --> 00:41:08,960
would say Fortnite, that's like the that's completely different because

845
00:41:08,960 --> 00:41:12,760
that hit the cultural zechgeist. That one huge. The gold

846
00:41:12,760 --> 00:41:15,239
standard for me in a situation like this is war Frame.

847
00:41:16,159 --> 00:41:20,679
Right have Warframe launched with the PlayStation three in twenty

848
00:41:20,719 --> 00:41:27,840
thirteen and has just been there for thirteen years. Just

849
00:41:27,880 --> 00:41:31,920
had ten o'con over the weekend. People still love this game.

850
00:41:31,960 --> 00:41:36,039
They're about they're now about to create this whole new

851
00:41:36,800 --> 00:41:39,400
section of planets, this through star chart called Tao, which

852
00:41:39,440 --> 00:41:43,360
will add so much more to this game. And they

853
00:41:43,400 --> 00:41:46,239
just continue to grow and add things and work with

854
00:41:46,280 --> 00:41:49,559
their community and build a strong community. That's the blueprint

855
00:41:49,639 --> 00:41:51,880
for a game like this. And if Power World can

856
00:41:51,880 --> 00:41:53,760
get there to the point where we're still talking about

857
00:41:53,760 --> 00:41:56,719
it thirteen years from now, good for them. This is

858
00:41:56,840 --> 00:41:59,320
an encouraging start and good for them.

859
00:41:59,679 --> 00:42:00,599
Speaker 2: Yep. Absolutely.

860
00:42:00,880 --> 00:42:03,400
Speaker 1: Let's go to coe Techmo CEO says it grew from

861
00:42:03,440 --> 00:42:06,639
twenty five hundred staff to over three thousand in two years,

862
00:42:07,199 --> 00:42:11,000
and it is aiming for five thousand staff. This is

863
00:42:11,000 --> 00:42:14,880
from Chris Scullion at VGC, the president and CEO of

864
00:42:15,000 --> 00:42:18,519
Cooe Techmo, has detailed the company's plans for continued growth.

865
00:42:19,039 --> 00:42:23,719
In a new interview with Famitsu, Hasashi Koyanuma was asked

866
00:42:23,840 --> 00:42:26,400
about his previously declared aim to become the world's number

867
00:42:26,440 --> 00:42:27,960
one digital entertainment company.

868
00:42:28,199 --> 00:42:28,400
Speaker 2: Koi.

869
00:42:28,440 --> 00:42:31,440
Speaker 1: Numa explained that the aim was to have the highest

870
00:42:31,519 --> 00:42:34,320
operating profit in the games industry, with the first plan

871
00:42:34,440 --> 00:42:36,760
being to reach the top ten by twenty thirty five,

872
00:42:36,960 --> 00:42:39,440
which can only be achieved when customers buy a lot

873
00:42:39,440 --> 00:42:42,119
of games. When asked how Coe Techno planned to release

874
00:42:42,159 --> 00:42:45,199
games frequently enough to achieve this, Koynuma replied that the

875
00:42:45,199 --> 00:42:48,639
company's workforce had grown grown over the past two years,

876
00:42:48,840 --> 00:42:50,840
and the plan was to grow it even further. In

877
00:42:50,880 --> 00:42:53,920
twenty twenty four, Coe Techmo told shareholders that it had

878
00:42:53,920 --> 00:42:56,320
around twenty five hundred staff and wanted to double this

879
00:42:56,480 --> 00:42:59,239
in the future. According to Koynuma, the number has now

880
00:42:59,280 --> 00:43:02,000
passed three thousand and they still want to grow to

881
00:43:02,119 --> 00:43:05,440
five thousand. We are currently expanding our workforce to increase

882
00:43:05,480 --> 00:43:08,639
the number of development lines, he explained. This is via

883
00:43:08,760 --> 00:43:12,320
machine translation. Last year, our group wide headcount grew to

884
00:43:12,559 --> 00:43:15,440
just over twenty to twenty eight hundred and fifty people,

885
00:43:15,599 --> 00:43:17,400
and this year, with one hundred and ninety three new

886
00:43:17,400 --> 00:43:21,480
graduates joining us in Japan alone, our total headcount has

887
00:43:21,519 --> 00:43:25,159
reached approximately three thousand. And then he does go on

888
00:43:25,239 --> 00:43:26,920
to say like, yeah, looking ahead, we hope to continue

889
00:43:26,920 --> 00:43:30,840
steadily toward a workforce of five thousand. They're doubling the

890
00:43:30,880 --> 00:43:35,119
size of their of their team making games because they

891
00:43:35,239 --> 00:43:37,960
want to. They want to make a lot of operating profit, Jason,

892
00:43:38,199 --> 00:43:41,440
and their solution there they're plan to do so as

893
00:43:41,480 --> 00:43:45,000
a video game company is to make more video games.

894
00:43:45,559 --> 00:43:50,039
Speaker 2: Could never work. What a concept. It just gets insane

895
00:43:50,199 --> 00:43:51,159
making games.

896
00:43:51,559 --> 00:43:54,760
Speaker 1: Clearly, this just shows that they lack a Western education

897
00:43:54,800 --> 00:43:56,880
that would tell them that that is a stupid idea.

898
00:43:57,400 --> 00:44:00,920
Speaker 3: Yeah, yeah, how dare they decide to give their fans

899
00:44:01,000 --> 00:44:03,280
what they want and that's more content to play through?

900
00:44:03,360 --> 00:44:07,599
Now maybe because of the current climate we are in.

901
00:44:07,760 --> 00:44:11,360
It makes me nervous to see these numbers because I

902
00:44:11,400 --> 00:44:15,400
am afraid that this bubble could burst for them like

903
00:44:15,440 --> 00:44:19,400
it has for so many others. But but it sounds

904
00:44:19,599 --> 00:44:25,000
like they have a slow and steady growth approach and

905
00:44:25,039 --> 00:44:28,400
they have more than enough brands, as is in one

906
00:44:28,440 --> 00:44:33,320
of the paragraphs here Dynasty Warriors, Ninja Guide and Dead

907
00:44:33,400 --> 00:44:37,880
or Alive Itelia Nobonaga's ambition. They have a bit of

908
00:44:37,960 --> 00:44:41,440
a portfolio, right they have, and then they could you know,

909
00:44:41,519 --> 00:44:43,400
maybe one off IPI's here and there, and.

910
00:44:43,400 --> 00:44:45,320
Speaker 1: They were working Nintendo on a ton of stuff and

911
00:44:45,360 --> 00:44:46,199
they probably.

912
00:44:45,880 --> 00:44:48,360
Speaker 3: Don't working with them more. Sounds like the way you

913
00:44:48,440 --> 00:44:51,920
should do it. Yeah, right, it sounds like it should work,

914
00:44:52,519 --> 00:44:57,760
and I am confident in that it remains to be

915
00:44:57,760 --> 00:45:00,280
seen to see. Komi Techmo games aren't exactly my cup

916
00:45:00,320 --> 00:45:03,920
of tea, but they clearly have a loyal fan base

917
00:45:04,039 --> 00:45:06,400
enough to support this growth.

918
00:45:06,639 --> 00:45:09,519
Speaker 2: So good. I hope it works out for them.

919
00:45:09,760 --> 00:45:11,519
Speaker 1: Yeah, And it's like they could be saying the thing

920
00:45:11,519 --> 00:45:14,320
that everyone else is sandwhich is we're going to be

921
00:45:14,360 --> 00:45:16,360
using AI to do more, and they're not. They're saying,

922
00:45:16,400 --> 00:45:18,039
we need more people to make more games, which is

923
00:45:18,079 --> 00:45:18,920
all we're asking for.

924
00:45:19,679 --> 00:45:20,159
Speaker 2: I think on this.

925
00:45:20,119 --> 00:45:22,159
Speaker 1: Show constantly it's like, man, we know what really is

926
00:45:22,159 --> 00:45:25,760
going to get more games made, even if again, all

927
00:45:25,840 --> 00:45:29,360
the biggest promises of AI are true, Like everyone's going

928
00:45:29,400 --> 00:45:31,440
to have access to that, so that has nothing to

929
00:45:31,440 --> 00:45:34,039
do with you standing apart from the rest of the industry.

930
00:45:33,960 --> 00:45:36,920
You're going to be able to do that, and they

931
00:45:37,960 --> 00:45:39,920
are at least acknowledging that. And again, we don't think

932
00:45:39,960 --> 00:45:42,800
AI's biggest promises are actually going to come true at all.

933
00:45:43,519 --> 00:45:46,159
Speaker 2: A smart not smart A small anecdote.

934
00:45:46,760 --> 00:45:48,599
Speaker 3: I have been going down the shore and going to

935
00:45:48,639 --> 00:45:51,000
the pool in the summertime with my family and you

936
00:45:51,039 --> 00:45:54,840
can tell who's using AI for their ads, right, Like

937
00:45:54,880 --> 00:45:57,239
if it pops up on a billboard, or if they

938
00:45:57,320 --> 00:45:59,280
got a flyer somewhere and they.

939
00:45:59,159 --> 00:46:00,000
Speaker 2: All look the same.

940
00:46:00,840 --> 00:46:02,840
Speaker 3: If I put three of these flyers next to each

941
00:46:02,880 --> 00:46:07,159
other a passing cursory clan, I don't know who's advertising

942
00:46:07,199 --> 00:46:09,519
what the real estate one is next to the one

943
00:46:09,519 --> 00:46:11,159
for the hot dog is next to the one for

944
00:46:11,199 --> 00:46:11,800
the dairy.

945
00:46:11,639 --> 00:46:14,880
Speaker 1: Queen, but all all blends in Jason, how can that

946
00:46:14,920 --> 00:46:18,800
possibly be true? AI's gonna unlock creativity from everyone, right,

947
00:46:18,840 --> 00:46:20,199
and then everyone's gonna be able to have their own

948
00:46:20,239 --> 00:46:23,159
personality that AI will represent. It's not just gonna regurg

949
00:46:23,239 --> 00:46:26,840
to it the same thing for every person in regardless.

950
00:46:26,280 --> 00:46:29,280
Speaker 2: Of the prompt. That's idea. It's impossible.

951
00:46:29,320 --> 00:46:32,440
Speaker 3: How how can anyone say that other than people with

952
00:46:32,559 --> 00:46:34,519
eyes who live in society, And it's.

953
00:46:34,480 --> 00:46:36,960
Speaker 1: Like and those are just like flyers, right, that's like

954
00:46:37,320 --> 00:46:39,840
really easy stuff to do yourself in photoshop.

955
00:46:39,880 --> 00:46:40,679
Speaker 2: And that's not my point here.

956
00:46:40,760 --> 00:46:42,760
Speaker 1: My point is like, that is something that you should

957
00:46:42,760 --> 00:46:44,719
be able to, like say in a prompt like I

958
00:46:44,800 --> 00:46:46,880
want mine to be like this and go like that,

959
00:46:46,920 --> 00:46:50,079
And yet everyone's looks exactly the same, and we're expecting

960
00:46:50,079 --> 00:46:52,320
it to be able to have a bunch of creativity

961
00:46:52,320 --> 00:46:54,119
to make the next video game that's gonna stand out.

962
00:46:54,159 --> 00:46:57,760
Speaker 2: What a joke? What a joke? What a joke? What

963
00:46:57,840 --> 00:46:59,679
a joke? It makes no sense to me, and it's

964
00:46:59,760 --> 00:47:00,079
just it.

965
00:47:01,159 --> 00:47:03,280
Speaker 3: It makes my heart sink every time I see a

966
00:47:03,320 --> 00:47:06,000
different company using a flyer like this. Now, one one

967
00:47:06,000 --> 00:47:07,679
more quick thing before we moved to the next story.

968
00:47:08,039 --> 00:47:11,480
The name of the CEO, his Ashi Koe Numa, floors

969
00:47:11,559 --> 00:47:18,400
me because this man was the first person I ever

970
00:47:18,559 --> 00:47:23,360
interviewed on video E three, my first ever E three

971
00:47:23,800 --> 00:47:27,599
sixteen years ago, Chat Twitch Chat.

972
00:47:27,599 --> 00:47:29,400
Speaker 2: I just threw it in chat. You could see me

973
00:47:29,440 --> 00:47:32,760
with my full head of hair on my blurry camera.

974
00:47:32,760 --> 00:47:35,519
Speaker 3: Talking about fist to the North Star Ken's rage with

975
00:47:35,800 --> 00:47:41,000
this man. That is insane. I hadn't heard that name

976
00:47:41,079 --> 00:47:46,800
but sixteen years years old in that video.

977
00:47:48,760 --> 00:47:52,880
Speaker 1: That's okay, it's amazing, all right, that's god. I do

978
00:47:52,960 --> 00:47:53,280
love that.

979
00:47:53,400 --> 00:47:55,199
Speaker 2: Like man, why do I know that name?

980
00:47:55,199 --> 00:47:57,480
Speaker 1: It's oh yeah, I talked to them more than a

981
00:47:57,559 --> 00:47:58,199
decade ago.

982
00:47:58,639 --> 00:48:01,039
Speaker 2: Incredible stuff, all right.

983
00:48:01,119 --> 00:48:03,639
Speaker 1: Last couple of stories here, Black Ops one and two

984
00:48:03,679 --> 00:48:07,320
port players counts dominating Black Ops seven. It's claimed, so

985
00:48:07,400 --> 00:48:10,039
the number of people playing Black Ops one and two

986
00:48:10,360 --> 00:48:13,280
is crushing Black Ops seven. This is from Andrew Heighten

987
00:48:13,360 --> 00:48:15,840
at Insider Game in the recently released to black Ops

988
00:48:15,920 --> 00:48:18,360
one and two ports are allegedly beating black Ops seven

989
00:48:18,639 --> 00:48:21,639
in terms of overall player count, despite the ports being

990
00:48:21,679 --> 00:48:25,519
the og games with next to no improvements, still being pricey,

991
00:48:25,679 --> 00:48:28,960
and only unlimited platforms. I recently covered the interesting reasons

992
00:48:29,000 --> 00:48:31,480
why Black Ops one and two port players thought the

993
00:48:31,519 --> 00:48:33,800
live player count ticker had been removed from both games.

994
00:48:34,760 --> 00:48:36,960
Charlie Intel has claimed that the ports aren't doing well,

995
00:48:37,000 --> 00:48:38,280
which would support this further.

996
00:48:38,599 --> 00:48:39,480
Speaker 2: But you knew it was coming.

997
00:48:39,679 --> 00:48:42,119
Speaker 1: I think this comes from Charlie Intel who this comes

998
00:48:42,119 --> 00:48:45,320
from an unnamed source. The Call of Duty Black Ops

999
00:48:45,320 --> 00:48:48,159
and Black Ops two ports on PlayStation, which just kind

1000
00:48:48,159 --> 00:48:51,280
of shadow dropped out of nowhere, have more players online

1001
00:48:51,320 --> 00:48:55,440
than Black Ops seven does combined on all platforms. So

1002
00:48:55,920 --> 00:48:58,320
just on PlayStation, black Ops one and two has more

1003
00:48:58,400 --> 00:49:02,239
players than Black Ops seven does on all platforms. That is,

1004
00:49:03,079 --> 00:49:05,679
you know, is is this exactly a problem now? I

1005
00:49:05,719 --> 00:49:08,679
think this is working out exactly how the activision wants

1006
00:49:08,679 --> 00:49:11,880
it to, where it's like a Black Ops seven does

1007
00:49:11,960 --> 00:49:14,480
not feel like a real long term winner. This is

1008
00:49:14,519 --> 00:49:16,119
not one that people are going to be looking back

1009
00:49:16,159 --> 00:49:19,880
on like super fondly ten years from now. Let's so

1010
00:49:19,920 --> 00:49:22,519
let's sort of give them something to do while they

1011
00:49:22,599 --> 00:49:25,360
wait for which I believe. The next one is Modern

1012
00:49:25,360 --> 00:49:29,079
Warfare again, which just feels like man again. This will

1013
00:49:29,119 --> 00:49:31,599
be the seventh one, and the first one named four,

1014
00:49:31,960 --> 00:49:33,440
but the seventh modern Warfare.

1015
00:49:34,159 --> 00:49:36,119
Speaker 2: I thank god. That number might not even be right.

1016
00:49:36,159 --> 00:49:39,280
Speaker 3: So technically, technically you're right, but it's Call of Duty

1017
00:49:39,320 --> 00:49:42,320
four was Modern Warfare, and now this is Cold Duty

1018
00:49:42,519 --> 00:49:43,719
Modern Warfare four.

1019
00:49:44,079 --> 00:49:48,360
Speaker 2: Yes, that's what it is. Incredible, all right, let's see here.

1020
00:49:48,440 --> 00:49:52,079
Speaker 1: So I'm not necessarily running back to these games. I've

1021
00:49:52,079 --> 00:49:53,960
had my time with Call of Duty, really really liked

1022
00:49:53,960 --> 00:49:56,079
it back in the day, not playing it much these days,

1023
00:49:56,079 --> 00:49:58,840
but I did. I did perk up when I heard this,

1024
00:49:59,119 --> 00:50:01,320
and I just I'm probably not gonna go turn on

1025
00:50:01,360 --> 00:50:03,360
my PlayStation to play Call of Duty on there. That's

1026
00:50:03,360 --> 00:50:06,599
that's the one thing. So I have been like updated

1027
00:50:06,599 --> 00:50:08,320
across the board. I might have checked it out on

1028
00:50:08,360 --> 00:50:10,840
PC or something. Of course, I could just go play

1029
00:50:10,880 --> 00:50:13,440
this on PC whenever I want, so I'm not sure

1030
00:50:13,480 --> 00:50:13,639
in that.

1031
00:50:14,159 --> 00:50:14,320
Speaker 2: Yeah.

1032
00:50:14,400 --> 00:50:16,880
Speaker 3: No, And the reporting last week is at the ports

1033
00:50:16,920 --> 00:50:19,840
are not great that they're just kind of missing a

1034
00:50:19,880 --> 00:50:22,320
lot of stuff and you got to pay for DLC

1035
00:50:22,440 --> 00:50:24,320
or something like that. People weren't very happy with them,

1036
00:50:24,360 --> 00:50:27,440
but they're still playing them, and yes, especially seems like

1037
00:50:27,599 --> 00:50:30,639
a something to fill in the lost sales of Black

1038
00:50:30,639 --> 00:50:34,119
Ops seven to make the Call of Duty franchise still

1039
00:50:34,159 --> 00:50:36,639
as seen as valuable as it is. You know what

1040
00:50:36,679 --> 00:50:39,960
I mean, It's like an emergency project sort of deal.

1041
00:50:40,920 --> 00:50:44,320
Speaker 1: I got Black Ops one crashes a ton so samo nice.

1042
00:50:44,360 --> 00:50:45,400
Speaker 2: Okay, there you go.

1043
00:50:46,599 --> 00:50:49,239
Speaker 1: All right, let's update you guys on what's happening today

1044
00:50:49,480 --> 00:50:52,440
and what's happening tomorrow and maybe even a little bit

1045
00:50:52,440 --> 00:50:55,880
of later this week. So today, Monday, July thirteenth, ascend

1046
00:50:55,880 --> 00:50:58,440
to zero launches and joints game pass. On day one,

1047
00:50:59,360 --> 00:51:02,800
Beholder Conductor arrives on Xbox. I did look up a

1048
00:51:02,800 --> 00:51:05,960
little bit of details on that. Let's see here. Beholder

1049
00:51:06,000 --> 00:51:10,639
Conductor is what kind of game is that? Who is

1050
00:51:10,639 --> 00:51:11,480
that a shooter yet?

1051
00:51:11,519 --> 00:51:11,760
Speaker 2: Okay?

1052
00:51:12,679 --> 00:51:17,519
Speaker 1: Totalitarian Train Conductor sim where you inspect passengers, spy on them,

1053
00:51:17,760 --> 00:51:20,840
and decide who to report to the state man. That

1054
00:51:20,920 --> 00:51:24,920
sounds like please, I think so train papers please? Which

1055
00:51:24,960 --> 00:51:29,000
is that sounds fun? So that's that arrives on Xbox Online.

1056
00:51:29,039 --> 00:51:31,960
Services for Madden NFL twenty three are scheduled to shut

1057
00:51:32,000 --> 00:51:35,280
down today, so if you want to go back to

1058
00:51:35,559 --> 00:51:38,039
Madden NFL twenty three one last time, get in there.

1059
00:51:38,199 --> 00:51:41,880
And then the Tetris ninety nine Starfox Maximus Cup concludes

1060
00:51:41,920 --> 00:51:43,800
today as well, so if you want to get those,

1061
00:51:44,320 --> 00:51:46,599
they always have cosmetic stuff as part of that.

1062
00:51:46,679 --> 00:51:49,320
Speaker 2: Today's your last chance to do so. Tomorrow.

1063
00:51:49,360 --> 00:51:52,239
Speaker 1: PBA Pro Bowling twenty twenty six joins game Pass. Hell

1064
00:51:52,320 --> 00:51:55,559
Clock launches on PlayStation five and Xbox Series X and

1065
00:51:56,079 --> 00:52:00,280
Hellclock is a Brazilian history inspired action rogue light that

1066
00:52:00,320 --> 00:52:04,159
mixes frantic Diablo style combat and build crafting with tightly

1067
00:52:04,159 --> 00:52:07,000
timed dungeon runs. That sounds cool as well, and it's

1068
00:52:07,039 --> 00:52:12,000
got an incredible name, hell Clock. Dyetopia launches across PlayStation five,

1069
00:52:12,119 --> 00:52:14,599
Xbox Series X, and S Switch to Switch in PC.

1070
00:52:14,760 --> 00:52:18,280
Dytopia is a cozy narrative puzzle adventure about maintaining an

1071
00:52:18,280 --> 00:52:22,880
AI managed utopia on deciding whether engineer whether engineered happiness

1072
00:52:22,920 --> 00:52:26,840
is really freedom and then Ubisoft Barcelona's scheduled Tuesday strike

1073
00:52:27,039 --> 00:52:31,519
continues today, so you definitely give them some shouts they

1074
00:52:31,559 --> 00:52:33,679
are frustrated for being laid off after putting out a

1075
00:52:33,719 --> 00:52:37,920
game that Ubisoft immediately was trumpeting as a massive success,

1076
00:52:38,280 --> 00:52:40,719
so incredibly frustrating as well.

1077
00:52:41,360 --> 00:52:43,360
Speaker 2: And then later this week, let's mention this real quick.

1078
00:52:43,360 --> 00:52:47,159
Speaker 1: Sony's expected to reveal July's PlayStation Plus extra and premium editions.

1079
00:52:47,280 --> 00:52:47,760
Speaker 2: Syops.

1080
00:52:47,800 --> 00:52:51,480
Speaker 1: The Mindgate conspiracy is already confirmed for the July twenty

1081
00:52:51,519 --> 00:52:54,119
first catalog update. Although I know I saw a lot

1082
00:52:54,159 --> 00:52:57,440
of people canceling their PlayStation Plus after the physical stuff,

1083
00:52:57,480 --> 00:53:00,159
so you imagine why they do that.

1084
00:53:00,519 --> 00:53:03,400
Speaker 2: Yeah, maybe people aren't gonna care. All right, that does

1085
00:53:03,440 --> 00:53:04,599
it for the stories.

1086
00:53:04,960 --> 00:53:08,079
Speaker 1: Let's go ahead and start getting into the wrap up

1087
00:53:08,159 --> 00:53:10,519
of the show. No pull question, because I believe Mike

1088
00:53:10,559 --> 00:53:13,440
did do the Bomb twelve to wrap up last week.

1089
00:53:13,719 --> 00:53:15,559
So if you want to check out the new Bomb twelve,

1090
00:53:16,119 --> 00:53:17,760
you can see that a jibbomb dot com and there's

1091
00:53:17,760 --> 00:53:18,519
a vote here button.

1092
00:53:18,519 --> 00:53:21,119
Speaker 2: What happened he reaped the Bomb twelve.

1093
00:53:21,159 --> 00:53:24,519
Speaker 3: At the first thing he said, Sean had to say, no,

1094
00:53:24,719 --> 00:53:26,639
you have the wrong one. There's an updated one.

1095
00:53:27,039 --> 00:53:28,599
Speaker 2: And then we got on this whole.

1096
00:53:28,440 --> 00:53:31,280
Speaker 3: Rant about and Jeff, I have to bring this up

1097
00:53:31,280 --> 00:53:34,559
to you too. The names of your files. Did you

1098
00:53:34,599 --> 00:53:34,920
hear this?

1099
00:53:35,400 --> 00:53:36,079
Speaker 2: Oh I'm sure.

1100
00:53:36,239 --> 00:53:40,159
Speaker 1: Oh yeah, I was wondering how he was. Uh, that's

1101
00:53:40,199 --> 00:53:42,079
not really how the bomb twelve works.

1102
00:53:42,159 --> 00:53:43,920
Speaker 2: What did he say? What did he say? He said? Though?

1103
00:53:43,960 --> 00:53:48,679
Speaker 3: So like Monday is called Monday Mornings, Monday Morning mess

1104
00:53:48,760 --> 00:53:53,239
run of show, Wednesday is called Wednesday.

1105
00:53:53,599 --> 00:53:55,880
Speaker 1: Yeah, I type on Wednesday at my Google search bar

1106
00:53:55,960 --> 00:53:57,480
and it comes up for me every time.

1107
00:53:58,000 --> 00:54:00,280
Speaker 2: That's how I'm doing it too. There's nothing wrong with

1108
00:54:00,280 --> 00:54:05,280
this system. The system system, I agree for years. I agree.

1109
00:54:05,280 --> 00:54:08,519
Speaker 3: I'm used to it now. But Mike had some concerns

1110
00:54:08,559 --> 00:54:11,440
and Sean Jan was not there it with Sean, so

1111
00:54:11,480 --> 00:54:14,960
Sean had to hear them too. Thursday is Thursday, GMM,

1112
00:54:15,320 --> 00:54:18,800
and then Friday is Friday.

1113
00:54:18,840 --> 00:54:21,360
Speaker 2: GMM. Run of show? What is the common what's the

1114
00:54:21,400 --> 00:54:22,199
common thing? There?

1115
00:54:22,639 --> 00:54:24,400
Speaker 4: The day of the week? You just look for the

1116
00:54:24,639 --> 00:54:25,880
you type in the day of the week and it

1117
00:54:25,920 --> 00:54:30,360
pops up. It's actually a great system. It's the rest

1118
00:54:30,360 --> 00:54:33,760
of the words are superfluous. It doesn't matter we have.

1119
00:54:33,840 --> 00:54:35,599
Speaker 1: We don't have anything else that's like day of the

1120
00:54:35,639 --> 00:54:37,880
week coded, so those are the only ones that matter.

1121
00:54:38,440 --> 00:54:43,400
Speaker 2: Also, also those those Google docs we don't have ownership

1122
00:54:43,400 --> 00:54:44,159
to those anymore.

1123
00:54:44,840 --> 00:54:47,719
Speaker 1: That's that's the funny part. It's like maybe maybe that's

1124
00:54:47,719 --> 00:54:51,360
still fandom mine. I can just copy and like make

1125
00:54:51,360 --> 00:54:51,760
our own.

1126
00:54:51,920 --> 00:54:52,519
Speaker 2: I haven't done that.

1127
00:54:52,519 --> 00:54:55,360
Speaker 1: Yet because it has not been a problem.

1128
00:54:56,719 --> 00:54:59,679
Speaker 2: What's somewhat filled in for you? Did it become a problem?

1129
00:55:00,039 --> 00:55:02,519
Speaker 1: I definitely like got the text on Friday morning?

1130
00:55:02,599 --> 00:55:03,880
Speaker 2: How do I get the bomb twelve?

1131
00:55:03,920 --> 00:55:05,519
Speaker 1: I'm like, I'll just do it for you. Just hang

1132
00:55:05,559 --> 00:55:06,599
on here, here are the games?

1133
00:55:06,639 --> 00:55:06,960
Speaker 2: There you go.

1134
00:55:07,159 --> 00:55:10,079
Speaker 1: Duck is saying there is a poll question there was

1135
00:55:10,159 --> 00:55:12,440
did you do a poll question for Friday? Okay, all right,

1136
00:55:12,519 --> 00:55:15,480
let's let's see here. I'm going to bring it up

1137
00:55:15,599 --> 00:55:18,920
right now. Go to Giant from there and I will refresh.

1138
00:55:19,079 --> 00:55:21,239
Speaker 2: Duck has now said it three times. I think someone Oh,

1139
00:55:21,239 --> 00:55:21,639
here you go?

1140
00:55:21,760 --> 00:55:26,079
Speaker 1: Yep, all right, where are most of your digital games? Comment?

1141
00:55:26,119 --> 00:55:28,599
I'm on Epic. If you're Tim Sweeney, Mike forgot to

1142
00:55:28,599 --> 00:55:30,519
post a poll. So it's your boy, Chuck Tawski here

1143
00:55:30,559 --> 00:55:33,280
with the poll for Jeff Grubb to enjoy on Monday.

1144
00:55:33,480 --> 00:55:35,599
So we don't normally do want on Monday, Chuck, But

1145
00:55:35,679 --> 00:55:36,039
thank you?

1146
00:55:36,719 --> 00:55:37,119
Speaker 2: All right?

1147
00:55:37,159 --> 00:55:40,519
Speaker 1: So your options were Nintendo, PlayStation, Steam or Xbox. I

1148
00:55:40,519 --> 00:55:42,639
guess most of mine are on Steam, although I have

1149
00:55:42,920 --> 00:55:44,000
quite a bit on all of them.

1150
00:55:44,880 --> 00:55:46,559
Speaker 2: All right, yes, sixty.

1151
00:55:47,559 --> 00:55:49,840
Speaker 3: Okay, I'd love to see the follow up poll of this.

1152
00:55:49,880 --> 00:55:51,840
How many of your digital games have you acted? Where

1153
00:55:51,840 --> 00:55:53,599
do you play most of your digital games? And how

1154
00:55:53,599 --> 00:55:54,760
many of you actually played?

1155
00:55:54,840 --> 00:55:58,800
Speaker 1: Yes, exactly sixty percent say they are on Steam, so

1156
00:55:58,840 --> 00:56:02,880
the vast majority actually then twenty percent on PlayStation, ten

1157
00:56:02,960 --> 00:56:06,079
percent on Xbox, and nine percent on Nintendo.

1158
00:56:07,199 --> 00:56:08,360
Speaker 2: How do you think? What do you think it breaks

1159
00:56:08,400 --> 00:56:08,840
down that way?

1160
00:56:08,880 --> 00:56:10,360
Speaker 1: Because for me, it's like when I see that on

1161
00:56:10,440 --> 00:56:13,159
Nintendo nine percent, that's people probably just still like buying

1162
00:56:13,159 --> 00:56:15,360
physical games for their switch and switch to.

1163
00:56:15,840 --> 00:56:19,480
Speaker 3: Well, there's Japan numbers through that, right, Are these these

1164
00:56:19,559 --> 00:56:20,400
letting credence to it?

1165
00:56:21,679 --> 00:56:23,519
Speaker 2: Yeah? I mean this, this this tracks.

1166
00:56:23,719 --> 00:56:26,159
Speaker 3: I think I hate to see that PlayStations above Xbox

1167
00:56:26,199 --> 00:56:28,400
that let's let's get that number down. We're trying to

1168
00:56:28,400 --> 00:56:30,679
get them to keep discs. People stop stop giving them

1169
00:56:30,719 --> 00:56:34,159
reasons not to. Uh, but Steam being the overwhelming favorite.

1170
00:56:34,199 --> 00:56:35,840
I mean, they've been doing digital games.

1171
00:56:35,599 --> 00:56:38,159
Speaker 2: Longer than anybody, so of course, yep makes a lot

1172
00:56:38,199 --> 00:56:38,559
of sense.

1173
00:56:39,119 --> 00:56:42,440
Speaker 1: All right, new pole question here in a second before

1174
00:56:42,480 --> 00:56:44,960
we do that, Jason Finella, tell people where they can

1175
00:56:44,960 --> 00:56:46,880
find you on the internet, what you have going on,

1176
00:56:46,960 --> 00:56:47,840
all that good stuff.

1177
00:56:48,440 --> 00:56:52,559
Speaker 3: Jasonfidelli dot com on Blue Sky, Big Man, Finelle, everywhere else.

1178
00:56:52,599 --> 00:56:55,599
Big week for you, boy. I'm going to Europe for

1179
00:56:55,639 --> 00:56:59,599
the first time. Oh on on, I'm going to Amsterdam.

1180
00:56:59,760 --> 00:57:01,639
Speaker 2: Yeah four time.

1181
00:57:01,760 --> 00:57:05,679
Speaker 3: Yes, Magic Con Amsterdam, big week for Magic gathering if

1182
00:57:05,719 --> 00:57:08,800
you play that. Tomorrow at one pm Eastern time, they're

1183
00:57:08,800 --> 00:57:11,679
doing their first look at November's Star Trek set, So

1184
00:57:11,719 --> 00:57:13,519
if you're a Trekie and you don't like magic, come

1185
00:57:13,559 --> 00:57:15,840
see what they're doing there. And then the weekend in

1186
00:57:15,920 --> 00:57:18,840
Amsterdam they have panels on their.

1187
00:57:18,679 --> 00:57:19,639
Speaker 2: Next upcoming sets.

1188
00:57:19,639 --> 00:57:22,760
Speaker 3: They have a panel on their Secret Layer, their bespoke stuff,

1189
00:57:22,760 --> 00:57:24,719
so there'll probably be some crazy stuff to see there

1190
00:57:24,760 --> 00:57:29,119
if you play the game, and I will be covering it, interviews,

1191
00:57:29,159 --> 00:57:32,960
all that good stuff. Very very excited to write these things,

1192
00:57:34,599 --> 00:57:37,159
and that's the biggest thing obviously for me. Other than that,

1193
00:57:37,239 --> 00:57:41,199
I'm just doing the normal news and reviews and stuff

1194
00:57:41,239 --> 00:57:44,800
like that. Big review season. Hi, I review games. Hello,

1195
00:57:45,199 --> 00:57:47,079
talk to me. Let's review games together.

1196
00:57:48,239 --> 00:57:50,800
Speaker 1: Yeah, there is plenty of games to be reviewed, so

1197
00:57:50,800 --> 00:57:54,239
people are gonna perhaps spread the load in this industry

1198
00:57:54,239 --> 00:57:56,000
coming up here pretty soon, everybody.

1199
00:57:56,119 --> 00:58:03,000
Speaker 2: Man, that's the phrase you use. Spread the load, all right.

1200
00:58:03,360 --> 00:58:05,280
Speaker 1: I don't want to have to like two step verification

1201
00:58:05,360 --> 00:58:07,800
on my phone to like see the calendar. All right,

1202
00:58:07,800 --> 00:58:10,400
there we go. I fixed that new poll question. Are

1203
00:58:10,400 --> 00:58:12,440
you playing Black Ops one and two right now?

1204
00:58:12,519 --> 00:58:13,039
Speaker 2: Yes? Or no?

1205
00:58:13,639 --> 00:58:15,519
Speaker 1: I know this audience is mostly gonna be no, but

1206
00:58:15,559 --> 00:58:17,119
I want to see if there's any yesses in there.

1207
00:58:17,480 --> 00:58:20,719
We'll talk about it on Wednesday show here on Giant Bomb.

1208
00:58:21,280 --> 00:58:24,960
Speaking of Giant Bomb, I have no idea what's going

1209
00:58:25,000 --> 00:58:26,960
on because I just got back. So I'm gonna go

1210
00:58:27,000 --> 00:58:28,920
into a meeting and let you guys know. But I

1211
00:58:29,480 --> 00:58:33,400
guess I do know that tomorrow we'll have the BombCast,

1212
00:58:33,400 --> 00:58:36,519
and then on Wednesday it will be a White Club

1213
00:58:37,239 --> 00:58:39,559
and it will be my turn for the first time.

1214
00:58:40,360 --> 00:58:43,880
I did see someone comment on Reddit that of the

1215
00:58:43,920 --> 00:58:48,159
three Black Club members, I am number four for playtime

1216
00:58:48,280 --> 00:58:50,760
this year because Jacob Keller is played more than me.

1217
00:58:51,440 --> 00:58:55,679
Speaker 3: It is your recording, Jeff. I have not been tipped

1218
00:58:55,679 --> 00:58:58,519
off sometimes I am. Sometimes I know I don't know

1219
00:58:58,599 --> 00:59:03,239
this time, and oh no, I am so afraid and

1220
00:59:03,320 --> 00:59:04,039
excited for you.

1221
00:59:04,280 --> 00:59:05,519
Speaker 2: It's not even funny.

1222
00:59:05,639 --> 00:59:09,360
Speaker 1: That is that stat is such a Of the four

1223
00:59:09,440 --> 00:59:13,079
members of the NFC North, the Detroit Lions are number

1224
00:59:13,159 --> 00:59:16,280
five because twenty years ago Tampa Bay used to be

1225
00:59:16,320 --> 00:59:19,639
in there, so it's like it still has many stats

1226
00:59:19,639 --> 00:59:22,039
above them. And I'm happy to be the Detroit Lions

1227
00:59:22,079 --> 00:59:26,440
of Blake Club. Absolutely, everybody, we'll see. We're gonna find

1228
00:59:26,480 --> 00:59:29,159
out why Stephanie's so distraught. Everyone, We're gonna We're gonna

1229
00:59:29,159 --> 00:59:31,519
find out why she's so upset. She seems a little

1230
00:59:31,519 --> 00:59:33,039
mad at me. So I don't know.

1231
00:59:33,199 --> 00:59:37,280
Speaker 2: I'm like you, you don't over it exactly.

1232
00:59:37,800 --> 00:59:39,880
Speaker 1: So we're gonna find out what's going on.

1233
00:59:40,159 --> 00:59:43,280
Speaker 3: Let's hope it's like Suave and Debonair and it's not anger,

1234
00:59:44,079 --> 00:59:46,719
it's passions.

1235
00:59:46,760 --> 00:59:49,960
Speaker 2: Hope. Let's say for my sake, we'll find out. Tune in,

1236
00:59:50,400 --> 00:59:52,639
h don't miss it, I guess, or miss it. I

1237
00:59:52,920 --> 00:59:53,199
don't know.

1238
00:59:53,239 --> 00:59:56,119
Speaker 1: It's your life, but I'm gonna be suffering either way.

1239
00:59:56,559 --> 01:00:02,639
Speaker 2: Oh my god, I've been tipped off? Have you really? Yes?

1240
01:00:03,239 --> 01:00:07,920
What is it? Do the fucking saying a word? All right? Well,

1241
01:00:07,920 --> 01:00:09,880
we'll be back with more Giant Bob and everything.

1242
01:00:10,119 --> 01:00:11,679
Speaker 1: Jason Finley, thank you so much for hanging out with

1243
01:00:11,679 --> 01:00:13,039
me today and talking about video games.

1244
01:00:13,039 --> 01:00:14,519
Speaker 2: Man, I really appreciate.

1245
01:00:14,079 --> 01:00:19,920
Speaker 1: It, enjoy no, thank you everybody for watching and listening.

1246
01:00:20,280 --> 01:00:21,679
Speaker 2: You're the best audience in gaming.

1247
01:00:21,760 --> 01:00:23,920
Speaker 1: Until next time, have a good one, take care of

1248
01:00:23,960 --> 01:00:27,000
yourself and god damn it.

