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<v Speaker 1>Hey, everybody. Welcome back to the Game Informer Show, a

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<v Speaker 1>weekly podcast covering the video game industry. Join us every

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<v Speaker 1>episode for a discussion on the latest gaming news, reviews,

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<v Speaker 1>in exclusive reveals, alongside Game and Former staff and special

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<v Speaker 1>guests from around the industry. I'm one of your hosts today,

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<v Speaker 1>Alex van Aiken. I am joined by Charles Hart. How

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<v Speaker 1>are you doing, Charles?

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<v Speaker 2>I'm doing great. I was the first guest introduced today.

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<v Speaker 2>I don't know that's ever happened for except maybe the

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<v Speaker 2>one episode I did alone with Kyle.

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<v Speaker 1>Yeah, how's it feel? You feel good?

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<v Speaker 3>I'm like top billing. I'm like the first and like

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<v Speaker 3>cast in order of appearance at Tallas fan Akin and

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<v Speaker 3>then Charles Hart, like we were in the first scene.

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<v Speaker 1>Knowing that it's that important to you, I will make

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<v Speaker 1>a note in the future to make sure this is

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<v Speaker 1>in the last time I'm Charles.

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<v Speaker 3>It made it made many plenty of sense before, you know,

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<v Speaker 3>it was never like a regular host. But I'm like

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<v Speaker 3>a regular host, and I just kid, it's just cool,

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<v Speaker 3>you know, it's.

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<v Speaker 1>Just cool whatever growth evolution you know? Hm uh, Kyle Hilliard,

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<v Speaker 1>how you doing?

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<v Speaker 4>Hey, how's it going? I can't believe I was second.

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<v Speaker 4>I'm frankly offended.

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<v Speaker 1>Honestly, yeah, I would like to hear who's coming in third.

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<v Speaker 5>Which I believe.

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<v Speaker 4>Not to spoil it, but I think this is my

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<v Speaker 4>first time podcasting with full time staffer.

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<v Speaker 1>Eric Van Allen. Yeah, yeah, I remember my name at all. Geez,

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<v Speaker 1>I thought we were just going in off. Yeah, is

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<v Speaker 1>that not what we were doing? No, but happy accident.

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<v Speaker 1>All right, Well, welcome to the podcast, dear listeners. This

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<v Speaker 1>is a video game podcast brought to you by Game Informer.

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<v Speaker 1>If you want to support us, please consider our going

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<v Speaker 1>to gaminformer dot com slash subscribe and consider getting a

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<v Speaker 1>print or digital magazine subscription that gets you ten issues

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<v Speaker 1>a year of Game Informer nearly one hundred pages. If

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<v Speaker 1>you're getting a physical version, the paper quality and the

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<v Speaker 1>glossy cover are just so nice, and we're really proud

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<v Speaker 1>of the magazine that we put out every time. So

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<v Speaker 1>if you haven't yet, consider getting a subscription or gifting

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<v Speaker 1>one to a friend. Kyle on videos showing off the

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<v Speaker 1>most recent Bloodlines Too issue and the included free D

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<v Speaker 1>and D double sided poster.

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<v Speaker 4>If you're watching the video version, I think Charles and

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<v Speaker 4>I were trying to do the two sides, but we

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<v Speaker 4>actually did the same.

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<v Speaker 2>Accurate.

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<v Speaker 1>Yes, well, that is a great way to support us. Also,

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<v Speaker 1>if you are watching on YouTube, be sure to click

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<v Speaker 1>that like button and subscribe if you're new around here.

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<v Speaker 1>That helps us out. But without further ado, guys, we've

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<v Speaker 1>got a pretty pad show this week. We're gonna be

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<v Speaker 1>talking about our metal Gear Solid Delta review here momentarily

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<v Speaker 1>are sort of the CEA review and drag x drive reviews.

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<v Speaker 1>Later in the episode, we're also gonna be talking about

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<v Speaker 1>the Battlefield six Open beta that Eric and I played,

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<v Speaker 1>had a lot of fun with that. This seat Taken

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<v Speaker 1>is gonna be covered by Charles, which is a really

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<v Speaker 1>cool puzzle game that came out recently, and then some

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<v Speaker 1>game games Calm Quick Hits from Opening the Night Live

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<v Speaker 1>and that'll be a show. But needless to say, it's

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<v Speaker 1>gonna be a pack show. So let's get started. Kyle

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<v Speaker 1>tell us all about metal Gear Solid Delta Snake Eater.

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<v Speaker 6>That.

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<v Speaker 1>Did I get the title order right? Okay? Great?

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<v Speaker 4>Yeah, because I always want to throw a three in

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<v Speaker 4>there or something.

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<v Speaker 1>Yeah, they don't include the three officially.

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<v Speaker 4>Which I think is like Delta does the idea is

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<v Speaker 4>they just want new people to come into metal gear

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<v Speaker 4>for the first time, and if they don't want them

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<v Speaker 4>to scare them away with the three, I think, which

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<v Speaker 4>makes sense. It is the first in the the timeline

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<v Speaker 4>it is. It is like, it is the one that

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<v Speaker 4>I would always recommend to people. They're like, I'm kind

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<v Speaker 4>of curious about metal gear. I'm like, just start with three.

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<v Speaker 4>Just like, play that one first because it's one of

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<v Speaker 4>the better ones. And like you'll it's the most digestible story,

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<v Speaker 4>you know, because you understand it in one entry. But yeah,

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<v Speaker 4>I are you guys, I forget. Have you all played

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<v Speaker 4>three or no?

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<v Speaker 1>I have not. I've been waiting for this to come out.

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<v Speaker 3>Okay, I played I played one and two last year

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<v Speaker 3>and I actually started three, and I had the thought,

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<v Speaker 3>I was like, I'm kind of sick of playing all

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<v Speaker 3>these metal just played one and two back to back,

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<v Speaker 3>and I was like, I'm gonna do something else, and

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<v Speaker 3>this was an excuse to wait. But I've been I've

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<v Speaker 3>been looking forward to it because I want to see

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<v Speaker 3>what happened.

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<v Speaker 6>I watched I college roommate play one through four like that.

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<v Speaker 6>That was how I experienced all of mental gear. Solid,

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<v Speaker 6>and then the first one I played is you can

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<v Speaker 6>see from the arm back here on my shelf is

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<v Speaker 6>Metal Gear Solid five, which I absolutely adored. But I

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<v Speaker 6>am really excited to hear if this is like a

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<v Speaker 6>good version of three to jump in with, if this

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<v Speaker 6>is like the good way to experience it for the

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<v Speaker 6>first time, or if you feel like it's maybe meant

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<v Speaker 6>more for kind of the people who've already played the game.

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<v Speaker 4>No, I I think I'm curious what the public the

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<v Speaker 4>broad public perception is right, which I haven't heard at

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<v Speaker 4>the time of this recording. I think even the review

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<v Speaker 4>will have gone live, and then the game comes out

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<v Speaker 4>next week if you're listening to this startment the podcast

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<v Speaker 4>comes out. I think it is the best version of

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<v Speaker 4>Melgar sold three like pretty much like without a doubt,

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<v Speaker 4>because it looks amazing. The updates that they made are

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<v Speaker 4>like small but significant, like the game plays more like

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<v Speaker 4>a third person shooter now, which feels good. And then

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<v Speaker 4>there are things like changing camo, which is like small

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<v Speaker 4>but like I was even when it came out in

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<v Speaker 4>two thousand and four, I kind of ended up not

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<v Speaker 4>changing Camo much because to do it you have to

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<v Speaker 4>go into a like two menus and change it and

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<v Speaker 4>then like leave. But now it's all like quick select

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<v Speaker 4>and it'll it'll be like this is like the best

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<v Speaker 4>one for this area, which is really really nice.

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<v Speaker 5>And then oh please, yeah, go ahead.

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<v Speaker 1>Oh no, no, I'm not. I was gonna interrupt you

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<v Speaker 1>with a very important question as to whether or not

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<v Speaker 1>the Game Informer issue is still inside the game. It is.

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<v Speaker 5>It absolutely is. Yeah, it's uh.

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<v Speaker 1>And remind me, was that a fake game and Former

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<v Speaker 1>game and Former cover?

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<v Speaker 4>They yeah, it's made. It's not a real game and

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<v Speaker 4>Former cover. It's like a fake Metal Gear Solid three

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<v Speaker 4>game and Former cover, and like you can shoot it

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<v Speaker 4>and hit it and it'll flip over, it'll flip open,

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<v Speaker 4>and it looks like a two thousand and four layout

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<v Speaker 4>of Game Informer, which.

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<v Speaker 2>Is very strange crazy.

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<v Speaker 4>And then on the back of the issue, because it's

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<v Speaker 4>like random whether how it flips. On the back of

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<v Speaker 4>the issue, there's like a weird picture of Former Game

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<v Speaker 4>in Former editor Matt Cotto that I worked with for

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<v Speaker 4>many years, like eating bugs or something. It's really odd.

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<v Speaker 4>It's it's weird, and I actually, like recently, like after

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<v Speaker 4>seeing it was in the game, I went to talk

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<v Speaker 4>with some of the old like Game Informer old timers

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<v Speaker 4>about it, and I was like, do you guys remember

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<v Speaker 4>like how this came to exist or like what happened?

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<v Speaker 4>And Andy McNamara was like, I don't remember, just like

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<v Speaker 4>I just like, do not remember. I think maybe there

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<v Speaker 4>was an email or something that said they were doing

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<v Speaker 4>it and then and Matt Cotto similarly was like, yeah,

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<v Speaker 4>I don't, I don't, I don't have no I think

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<v Speaker 4>I remember taking a picture or something. That's the extent

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<v Speaker 4>of my reporting for how that game to exist. It's

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<v Speaker 4>just this weird thing that if you're not if you

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<v Speaker 4>don't know what we're talking about. In Metal Your Solid three,

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<v Speaker 4>there are like a number of publications at the time

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<v Speaker 4>are in the game, like they're just like on a

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<v Speaker 4>desk or something like that. And one of them is

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<v Speaker 4>Game Informer, which was like.

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<v Speaker 1>Yeah, just like a guard reading gaming magazines in the

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<v Speaker 1>spare time.

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<v Speaker 4>Yeah, which is like that weird fourth wall stuff that

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<v Speaker 4>Kojimac games tend to do. But it's actually it's a

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<v Speaker 4>nice transition Alex to ask about that, because you know,

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<v Speaker 4>I was, I was telling you guys some of the

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<v Speaker 4>things they updated and change, but like the for lack

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<v Speaker 4>of a better term, like the soul of the game,

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<v Speaker 4>which like the main thing I was worried about because

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<v Speaker 4>Hideo Kojima is not involved, and they even asked someone

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<v Speaker 4>asked him about it recently if he would ever play,

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<v Speaker 4>and he said, no, I don't want to play that game,

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<v Speaker 4>Like it seems like he's upset by it, maybe even

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<v Speaker 4>a little bit. But without his involvement. I was like,

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<v Speaker 4>is it gonna have the soul of Metal Gear? Is

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<v Speaker 4>it gonna feel like Metal Gear? And like the thing

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<v Speaker 4>is is like they upgraded those few things, but everything

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<v Speaker 4>else is like direct copy paste improved to the point

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<v Speaker 4>where like the soul of the game just kind of

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<v Speaker 4>came along with it in that process, because like none

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<v Speaker 4>of the story has changed at all. It's all the

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<v Speaker 4>original voice acting, all the cinematograph for excuse me, cinematography

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<v Speaker 4>for all the cut scenes are exactly the same, Like

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<v Speaker 4>nothing has been changed in that regard. This is the

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<v Speaker 4>exact same version of Metal Gear Solid three, with the

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<v Speaker 4>exception of it looks a lot better. Right, So, like

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<v Speaker 4>you get these cut scenes that like function exactly the

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<v Speaker 4>same as they did in two thousand and four, but

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<v Speaker 4>like the lighting's a lot better, so they just sort

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<v Speaker 4>of automatically look better and things like that, and like

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<v Speaker 4>I ultimately was like really impressed, Like that's what I

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<v Speaker 4>wanted here. As someone who loves metal Gear Solid three

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<v Speaker 4>and has played it, I've probably played that game once

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<v Speaker 4>through every like you know, five or six years. I've

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<v Speaker 4>played through it something like that through its various versions.

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<v Speaker 4>So to have just like basically a one to one

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<v Speaker 4>version of metal Gear Solid three that looks better with

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<v Speaker 4>you know, the improvements that you want where it controls better,

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<v Speaker 4>and then that one that little hiccup with the camo.

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<v Speaker 4>Oh also like your your codec is easier to quick

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<v Speaker 4>select to like stuff like that.

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<v Speaker 5>You know.

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<v Speaker 4>I mean to me, like I when I get that

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<v Speaker 4>hankering to play metal Gear Solid three again, I don't

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<v Speaker 4>think I'm going to be able to go back. I

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<v Speaker 4>think this is the new primary version of metal Gear

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<v Speaker 4>Solid three, And I am curious, like I said, what

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<v Speaker 4>public perception will be if like there are purists out

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<v Speaker 4>there who really find things about it they don't like.

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<v Speaker 4>But from from my perspective having played through it, you know,

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<v Speaker 4>and then also started new game plus a little bit,

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<v Speaker 4>and then like did all the snake versus monkey stuff

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<v Speaker 4>in there, Like, it feels good. It feels like Metal

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<v Speaker 4>Gear Saw three. I was very I was really happy

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<v Speaker 4>with it. I gave it a nine out of ten.

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<v Speaker 4>And it is like, again, if you're that person who's like,

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<v Speaker 4>I'm kind of curious about metal Gear, maybe you played

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<v Speaker 4>five and you're curious, like what the history of the

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<v Speaker 4>series was, Like, this is the one I will recommend

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<v Speaker 4>moving forward. It's like, play metal Gear Solid Delta. This

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<v Speaker 4>is like the best version of metal Gear Solid three

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<v Speaker 4>that will get you into that story very easily. And

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<v Speaker 4>in terms of like five, you can see a lot

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<v Speaker 4>of the seeds that got planted and grew into the

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<v Speaker 4>mechanics of five, which is really fun too. So yeah,

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<v Speaker 4>good game. I really like metal Gear Solid Delta a lot.

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<v Speaker 4>I think they did a great job.

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<v Speaker 1>Yeah. Is there anything that you felt like they dropped

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<v Speaker 1>the ball on or things that didn't maybe age as

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<v Speaker 1>well despite you know, kind of the remake.

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<v Speaker 4>Yeah, process, I mean, I like, I don't drop the ball.

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<v Speaker 4>I don't think so, but there are definitely elements in

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<v Speaker 4>the game that like don't age well. Like the writing.

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<v Speaker 4>A lot of the writing feels like sort of cliched

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<v Speaker 4>often and like there's like there's just stuff that like

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<v Speaker 4>kind of doesn't really make sense that you just kind

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<v Speaker 4>of have to wave off, you know, which maybe I

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<v Speaker 4>was like more forgiving of back in two thousand and

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<v Speaker 4>four when I was just a stupid high school senior

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<v Speaker 4>due didn't know any better. So that stuff kind of

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<v Speaker 4>feels like almost like laughable now. Like that's that's my

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<v Speaker 4>takeaway for a lot of that stuff is like just

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<v Speaker 4>these like really self absorbed monologues, like from from people

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<v Speaker 4>like explaining exactly why they're doing what they're doing. And

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<v Speaker 4>like Snake gets imprisoned at some point and they like

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<v Speaker 4>don't take his radio, so he has like full communication

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<v Speaker 4>abilities with his full team, and it's like that doesn't

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<v Speaker 4>really make any sense. But whatever, from a gameplay perspective,

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<v Speaker 4>I guess I would rather be able to call you know,

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<v Speaker 4>Commander zero or whatever, like I don't I don't want

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<v Speaker 4>that taken away from me. But it's just it's just

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<v Speaker 4>the kind of thing that it's like, ah, whatever, It's

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<v Speaker 4>like it doesn't make sense, but it doesn't really hold

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<v Speaker 4>back the story. And also like I don't think I

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<v Speaker 4>would want them to like rewrite the game, because that's

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<v Speaker 4>that's so crude to it, even if it even if

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<v Speaker 4>it like makes me laugh in twenty twenty five and

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<v Speaker 4>like it's kind of feels outdated, like I would rather

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<v Speaker 4>have it be that for for what is, you know,

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<v Speaker 4>a remake of Mental Year Solid three. So so I'm sure,

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<v Speaker 4>I'm I'm happy with it, but but yeah, there's definitely

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<v Speaker 4>stuff in there that is that is kind of laughable

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<v Speaker 4>for sure.

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<v Speaker 1>Well, moving on, unless you all have any questions for Kyle.

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<v Speaker 3>Well, I just want to say I'm excited. I'm very

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<v Speaker 3>glad that that is the case, because I also felt, uh, I.

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<v Speaker 6>Don't know, I don't.

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<v Speaker 3>I feel like every everything, I didn't really know what

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<v Speaker 3>Konami was until I like they were already not really

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<v Speaker 3>doing stuff anymore, so like the concept of them making

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<v Speaker 3>the remake and Kajuma wasn't involved. Just I was like,

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<v Speaker 3>I don't, I don't really know what to expect. But

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<v Speaker 3>it doesn't seem I don't know, it didn't. It didn't

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<v Speaker 3>give me any green flags. Really, it's just knowing that

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<v Speaker 3>it was like they're being faithful to it and it

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<v Speaker 3>still looks good. And I know sometimes when they do

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<v Speaker 3>I can't think of the game off the top of

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<v Speaker 3>my head. But sometimes when they do remakes and they

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<v Speaker 3>make stuff like photorealistic or they like improve the lighting

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<v Speaker 3>a bunch, they kind of like sand off some of

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<v Speaker 3>the art direction that was gone on.

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<v Speaker 2>Like you'll see a game.

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<v Speaker 3>That has like a lot of like green tones and

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<v Speaker 3>kind of like a filter over it where it's like,

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<v Speaker 3>we can't make it look like real people, but we

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<v Speaker 3>can give it like a vibe, and then you'll have

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<v Speaker 3>the remaster version it's like, oh, we made these colors

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<v Speaker 3>look how they actually look, and it's like, ah, okay,

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<v Speaker 3>now it just kind of looks like some dudes standing

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<v Speaker 3>in a room with no nothing going on. Sure, And

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<v Speaker 3>I don't know if that's like a thing you've you've

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<v Speaker 3>felt here, but you mentioned that it looked good, like

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<v Speaker 3>I think it is a different I'm curious if that

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<v Speaker 3>is a thing you feel is true about.

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<v Speaker 5>This at all.

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<v Speaker 4>I mean, there might be something there to that, because

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<v Speaker 4>in my memory, like thinking back to the PlayStation two version,

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00:13:47.519 --> 00:13:49.279
<v Speaker 4>it does sort of just have like a green like

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00:13:49.399 --> 00:13:53.279
<v Speaker 4>sheene to it, you know, which I think is gone here.

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<v Speaker 4>But like metal Gear is always sort of striving for

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<v Speaker 4>really realistic visuals with like you know, mechanical creatures that

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00:14:02.039 --> 00:14:04.519
<v Speaker 4>you believe, right, Like they want you to think that

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<v Speaker 4>these things could actually exist in the real world. It

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00:14:07.799 --> 00:14:11.120
<v Speaker 4>is Metal Gear is an anime, but it's not meant

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00:14:11.159 --> 00:14:13.000
<v Speaker 4>to look like an anime, right, It's just like a

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00:14:13.200 --> 00:14:16.200
<v Speaker 4>spire by the storytelling style of anime. But it's always

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00:14:16.240 --> 00:14:19.480
<v Speaker 4>it's always, I mean, even moving into stuff like death stranding.

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00:14:19.639 --> 00:14:22.120
<v Speaker 4>You know, everything in that game is meant to look

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00:14:22.240 --> 00:14:25.080
<v Speaker 4>like something you could hold, even if it is odd, right,

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00:14:25.120 --> 00:14:26.200
<v Speaker 4>I don't know, maybe that that's.

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00:14:26.159 --> 00:14:29.039
<v Speaker 1>Kind of yeah, no, I think that makes sense.

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00:14:29.320 --> 00:14:33.759
<v Speaker 3>Yeah, yeah, And comparing it to anime was also the

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00:14:33.799 --> 00:14:34.559
<v Speaker 3>thing that made me.

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00:14:35.840 --> 00:14:37.559
<v Speaker 2>It was a shift in my head.

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00:14:37.600 --> 00:14:39.480
<v Speaker 3>I needed to get through the first game for that

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00:14:39.519 --> 00:14:41.120
<v Speaker 3>first time where I was like, wow, this is just

314
00:14:41.600 --> 00:14:43.559
<v Speaker 3>crazy people talking, and then I was like, oh, it's

315
00:14:43.559 --> 00:14:44.919
<v Speaker 3>like an anime, and for some reason that was all

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00:14:45.000 --> 00:14:47.120
<v Speaker 3>I needed to be like, Okay, yeah, this is exactly

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00:14:47.120 --> 00:14:48.240
<v Speaker 3>what to expect from anime.

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00:14:48.320 --> 00:14:51.840
<v Speaker 4>They re released a Ninja Scroll on Blu Ray recently,

319
00:14:51.879 --> 00:14:55.440
<v Speaker 4>which is a fantastic like nineties anime, and I remember

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00:14:55.480 --> 00:14:57.240
<v Speaker 4>I watched it again for the first time in I

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00:14:57.240 --> 00:14:59.240
<v Speaker 4>don't know, it's like twenty years or something like that

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00:14:59.360 --> 00:15:01.720
<v Speaker 4>great movie Ninja scroll, and I was like, oh, this

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00:15:01.799 --> 00:15:04.559
<v Speaker 4>is this is a whole, this is just fully metal gear.

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00:15:04.639 --> 00:15:07.720
<v Speaker 4>This is just like one dude versus a bunch of bosses,

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00:15:08.200 --> 00:15:11.240
<v Speaker 4>one of which is a guy who controls bees, you know,

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00:15:11.720 --> 00:15:13.960
<v Speaker 4>like in Ninja Scroll, and he's just like he's got

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00:15:13.960 --> 00:15:15.840
<v Speaker 4>to figure out how to defeat him all one by one,

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00:15:16.240 --> 00:15:18.480
<v Speaker 4>and there's also a conspiracy going on in the background,

329
00:15:18.519 --> 00:15:20.600
<v Speaker 4>and it's like, oh, yeah, this is this is just

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00:15:20.639 --> 00:15:23.600
<v Speaker 4>metal your Solid three but like Feudal Japan basically, and

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00:15:23.639 --> 00:15:24.759
<v Speaker 4>it's great for that reason.

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<v Speaker 1>RULES love that. Well. We have both been playing Sword

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00:15:31.679 --> 00:15:33.600
<v Speaker 1>of the Sea, Kyle and I have both beat the

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00:15:33.639 --> 00:15:36.960
<v Speaker 1>game now Kyle twice for me, yeah, you've beat it

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00:15:37.000 --> 00:15:39.320
<v Speaker 1>twice now, okay. And I knew that you had started

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00:15:39.440 --> 00:15:43.120
<v Speaker 1>New Game Plus as part of your review process. But

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00:15:43.840 --> 00:15:45.919
<v Speaker 1>so far, I mean, well not so far. I beat it,

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00:15:46.440 --> 00:15:47.840
<v Speaker 1>I liked it a lot.

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00:15:48.039 --> 00:15:50.840
<v Speaker 3>It's I think I'm near the end just because of

340
00:15:51.159 --> 00:15:56.679
<v Speaker 3>comparison point, I uh gotta well, I don't. I don't

341
00:15:56.679 --> 00:15:58.200
<v Speaker 3>want to give it away as like a spoiler and

342
00:15:58.279 --> 00:15:59.840
<v Speaker 3>the thing, but I can message you guys.

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00:16:00.000 --> 00:16:01.679
<v Speaker 2>I think I'm like near that. I think I'm like

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00:16:01.879 --> 00:16:02.519
<v Speaker 2>an hour away.

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00:16:02.720 --> 00:16:05.679
<v Speaker 4>Charles, are you telling me or Alex anything about where

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00:16:05.720 --> 00:16:07.639
<v Speaker 4>you are in the game. I bet you're close to

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00:16:07.679 --> 00:16:09.159
<v Speaker 4>the end, because it's not a very lock.

348
00:16:09.799 --> 00:16:12.120
<v Speaker 1>Yeah, I didn't think I beat it in an hour

349
00:16:12.200 --> 00:16:13.279
<v Speaker 1>and fifty nine minutes.

350
00:16:13.440 --> 00:16:14.159
<v Speaker 5>Who really?

351
00:16:14.200 --> 00:16:16.320
<v Speaker 1>And then I got an achievement for beating it under

352
00:16:16.360 --> 00:16:18.759
<v Speaker 1>two hours, and I was like, I didn't think I was.

353
00:16:19.000 --> 00:16:20.799
<v Speaker 1>You know, I guess something as good a games. Yeah,

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00:16:20.960 --> 00:16:24.039
<v Speaker 1>it was like gamer over here. That's why they employed

355
00:16:24.120 --> 00:16:24.639
<v Speaker 1>me here.

356
00:16:25.039 --> 00:16:27.679
<v Speaker 4>Which, by the way, I don't know how you feel, Alex,

357
00:16:27.720 --> 00:16:29.320
<v Speaker 4>but not a complaint.

358
00:16:29.159 --> 00:16:32.039
<v Speaker 1>For no, No, Like I think it's felt longer than

359
00:16:32.080 --> 00:16:34.639
<v Speaker 1>two hours on Yeah, Like it's.

360
00:16:34.279 --> 00:16:36.320
<v Speaker 4>So well and it moves so quickly that it like,

361
00:16:36.440 --> 00:16:38.919
<v Speaker 4>I think it is a good length. I like it

362
00:16:38.960 --> 00:16:39.559
<v Speaker 4>for that reason.

363
00:16:39.720 --> 00:16:41.279
<v Speaker 1>Yeah, I don't think I would have wanted it to

364
00:16:41.320 --> 00:16:43.120
<v Speaker 1>be longer, did you Guys?

365
00:16:43.200 --> 00:16:44.080
<v Speaker 2>Like unlock?

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00:16:44.360 --> 00:16:46.440
<v Speaker 3>I mean, I'll let you give like the introduction to

367
00:16:46.480 --> 00:16:47.840
<v Speaker 3>the game, sure before.

368
00:16:47.639 --> 00:16:49.039
<v Speaker 2>We get into all the details of it. But I

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00:16:49.039 --> 00:16:50.039
<v Speaker 2>do have questions for you.

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00:16:50.000 --> 00:16:54.000
<v Speaker 1>Okay, Charles wants to know we unlocked something unlocked, and

371
00:16:54.559 --> 00:16:58.320
<v Speaker 1>we did unlock several things throughout the game, but real quick,

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00:16:58.440 --> 00:17:01.440
<v Speaker 1>the the sort of the Sea. It's the third game

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<v Speaker 1>from Giant Squid, which is a team comprised of members

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00:17:06.400 --> 00:17:11.160
<v Speaker 1>who worked on Journey back in what twenty twelve, and

375
00:17:12.359 --> 00:17:16.079
<v Speaker 1>this game, Kyle says in his review, it's very much

376
00:17:16.160 --> 00:17:20.920
<v Speaker 1>like it. It feels like a a successor to Journey

377
00:17:21.119 --> 00:17:26.200
<v Speaker 1>in its own right, and it has that that sort

378
00:17:26.200 --> 00:17:29.839
<v Speaker 1>of art direction from Matt Naba that is pretty iconic

379
00:17:29.880 --> 00:17:32.759
<v Speaker 1>at this point, especially in through the lens of like

380
00:17:35.440 --> 00:17:38.319
<v Speaker 1>Journey and and everything that has come with that game,

381
00:17:40.559 --> 00:17:43.319
<v Speaker 1>as in the Pathless of the other two. This one

382
00:17:43.920 --> 00:17:49.319
<v Speaker 1>is really beautiful. I think that some of the the

383
00:17:49.680 --> 00:17:52.279
<v Speaker 1>shader work that they do and sort of the see

384
00:17:53.519 --> 00:17:58.400
<v Speaker 1>is just absolutely ridiculous. The I really want to see

385
00:17:58.440 --> 00:18:02.119
<v Speaker 1>a GDC breakdown or maybe we'll reach reach out of them.

386
00:18:02.119 --> 00:18:05.640
<v Speaker 1>I want to see how they they did what they

387
00:18:05.680 --> 00:18:12.799
<v Speaker 1>did with that water to sand to ice ground shader.

388
00:18:12.920 --> 00:18:16.319
<v Speaker 1>It's so it blows my mind looking at it as

389
00:18:16.319 --> 00:18:18.559
<v Speaker 1>you're playing. But Kyle, I'll pass it to you to

390
00:18:18.599 --> 00:18:21.920
<v Speaker 1>talk more about the game in general, kind of what

391
00:18:21.960 --> 00:18:24.720
<v Speaker 1>you're actually doing in the game all that kind of stuff.

392
00:18:25.000 --> 00:18:26.799
<v Speaker 4>Yeah, I mean, we're going to say the word Journey

393
00:18:26.839 --> 00:18:30.039
<v Speaker 4>a lot, and because it's like for like, I like

394
00:18:30.079 --> 00:18:32.400
<v Speaker 4>you said that, I said, Alex it to me, it

395
00:18:32.400 --> 00:18:35.440
<v Speaker 4>feels like the most direct line to Journey that that

396
00:18:35.559 --> 00:18:39.599
<v Speaker 4>Giant Squid has made so far between Absu and the Pathless.

397
00:18:39.799 --> 00:18:41.599
<v Speaker 4>And it's like it's a game where you're kind of

398
00:18:41.640 --> 00:18:44.279
<v Speaker 4>this silent protagonist. There's not any dialogue in the game.

399
00:18:44.279 --> 00:18:46.720
<v Speaker 4>There's there's text, but there's not any dialogue, and you're

400
00:18:46.759 --> 00:18:49.240
<v Speaker 4>kind of making your way through this like ambiguous desert

401
00:18:49.559 --> 00:18:51.720
<v Speaker 4>and as you progress, you kind of fill this desert

402
00:18:51.720 --> 00:18:54.200
<v Speaker 4>with water. And you just do this by like moving

403
00:18:54.240 --> 00:18:57.319
<v Speaker 4>around and solving little puzzles and you're like riding your

404
00:18:57.400 --> 00:18:59.640
<v Speaker 4>sword is like this floating object that you're just riding

405
00:18:59.680 --> 00:19:02.480
<v Speaker 4>around like super high speeds, and it.

406
00:19:02.480 --> 00:19:03.839
<v Speaker 5>Just feels really good.

407
00:19:03.920 --> 00:19:06.960
<v Speaker 4>It's just really satisfying to like move across the sand

408
00:19:07.359 --> 00:19:09.440
<v Speaker 4>and then you know move along the water and then

409
00:19:09.519 --> 00:19:11.160
<v Speaker 4>like some of the other materials that you're talking about.

410
00:19:11.200 --> 00:19:14.240
<v Speaker 4>Alex likes it's a short game, but we don't want

411
00:19:14.240 --> 00:19:16.440
<v Speaker 4>to spoil like all the all the environments that you visit,

412
00:19:16.480 --> 00:19:20.079
<v Speaker 4>but like it just feels really good to move and leap.

413
00:19:20.160 --> 00:19:23.720
<v Speaker 4>And then there's also buttons that do tricks and stuff,

414
00:19:23.759 --> 00:19:26.880
<v Speaker 4>and you will find occasionally like half pipes and like

415
00:19:27.000 --> 00:19:28.599
<v Speaker 4>a mission. There's only a few, but there's you can.

416
00:19:28.599 --> 00:19:32.119
<v Speaker 1>Find certain challenge rooms as well. Yeah, to do high scores,

417
00:19:32.200 --> 00:19:35.279
<v Speaker 1>get high scores. It's like it's not certainly that first

418
00:19:35.279 --> 00:19:37.880
<v Speaker 1>play through, it is not like a high score game.

419
00:19:38.119 --> 00:19:40.559
<v Speaker 1>It's not it's not a Tony Hawk game. But there

420
00:19:40.640 --> 00:19:44.079
<v Speaker 1>is definitely Tony Hawk inspiration in the sense that it's

421
00:19:44.079 --> 00:19:46.519
<v Speaker 1>like they want you to like move quickly and do

422
00:19:46.640 --> 00:19:49.000
<v Speaker 1>interesting tricks to kind of entertain yourself while you're moving

423
00:19:49.000 --> 00:19:50.279
<v Speaker 1>through these beautiful landscapes.

424
00:19:50.279 --> 00:19:51.839
<v Speaker 4>And I think it works really well. I think it's

425
00:19:51.880 --> 00:19:54.240
<v Speaker 4>just it's just a game that just doesn't stop from

426
00:19:54.279 --> 00:19:56.759
<v Speaker 4>the moment you start, and it's it's it's it's great.

427
00:19:56.799 --> 00:19:59.680
<v Speaker 4>I give it an eight point five. The reason I

428
00:19:59.720 --> 00:20:02.680
<v Speaker 4>didn't like sort of cross that nine threshold is because,

429
00:20:02.720 --> 00:20:06.400
<v Speaker 4>like what story there is there didn't really like move

430
00:20:06.559 --> 00:20:09.920
<v Speaker 4>me necessarily, Where games like Journey and like The Pathless,

431
00:20:09.920 --> 00:20:12.799
<v Speaker 4>I did feel moved during the course of those games,

432
00:20:12.799 --> 00:20:14.680
<v Speaker 4>where this was like I was like, Okay, this is

433
00:20:14.720 --> 00:20:16.680
<v Speaker 4>interesting and this is like I can follow this and

434
00:20:16.720 --> 00:20:18.599
<v Speaker 4>I see what's happening. But like I just and the

435
00:20:18.680 --> 00:20:20.400
<v Speaker 4>end is really cool. I really like the end a lot.

436
00:20:20.440 --> 00:20:23.559
<v Speaker 4>It's just really like bombastic and crazy. But I just

437
00:20:23.680 --> 00:20:26.079
<v Speaker 4>wasn't it was. It was more my reaction to thout

438
00:20:26.079 --> 00:20:27.440
<v Speaker 4>the whole game was like, oh, that's really that's really

439
00:20:27.480 --> 00:20:30.680
<v Speaker 4>pretty and cool, rather than like tearing up a little bit.

440
00:20:30.559 --> 00:20:30.759
<v Speaker 2>You know.

441
00:20:30.759 --> 00:20:31.920
<v Speaker 5>And I'm prone to that, you know.

442
00:20:32.240 --> 00:20:35.440
<v Speaker 4>I Yeah, plenty of silent games have brought me to,

443
00:20:35.720 --> 00:20:37.759
<v Speaker 4>you know, wiping a tear from my eye. This wasn't

444
00:20:37.759 --> 00:20:39.680
<v Speaker 4>one of them. But it's still still really good game.

445
00:20:39.720 --> 00:20:40.440
<v Speaker 4>I like it a lot.

446
00:20:41.279 --> 00:20:45.799
<v Speaker 1>Yeah, I found myself in awe of kind of the beauty, yeah,

447
00:20:45.839 --> 00:20:49.000
<v Speaker 1>of the game, But like you said, like the story itself.

448
00:20:49.039 --> 00:20:53.079
<v Speaker 1>I mean, it's got themes of like conservation and that

449
00:20:53.160 --> 00:20:57.039
<v Speaker 1>sort of thing in regards to like protecting the environment,

450
00:20:57.680 --> 00:21:00.640
<v Speaker 1>and you know, I think some of that is pointing. Yeah,

451
00:21:00.680 --> 00:21:03.839
<v Speaker 1>I think some of that's poignant, but yeah, nothing really

452
00:21:03.880 --> 00:21:08.640
<v Speaker 1>that like kind of struck a hardcored and and I

453
00:21:08.680 --> 00:21:10.920
<v Speaker 1>think like some of the more like tragic moments in

454
00:21:10.960 --> 00:21:15.079
<v Speaker 1>the story, you don't quite have enough time with the

455
00:21:15.200 --> 00:21:22.279
<v Speaker 1>characters to kind of really feel any any any hits

456
00:21:22.359 --> 00:21:26.720
<v Speaker 1>necessarily when things happen to them. I agree, Yeah, but

457
00:21:26.920 --> 00:21:31.279
<v Speaker 1>I think all that aside, I really really like the game.

458
00:21:31.880 --> 00:21:37.240
<v Speaker 1>It's really impressive, especially from a technical standpoint. I think

459
00:21:37.319 --> 00:21:41.119
<v Speaker 1>also the level design is you know, you get to

460
00:21:41.160 --> 00:21:45.759
<v Speaker 1>these places that kind of open up and are really

461
00:21:45.799 --> 00:21:49.759
<v Speaker 1>fun to navigate and explore. You know, you can as

462
00:21:49.799 --> 00:21:52.119
<v Speaker 1>you go you level up new movement options, and one

463
00:21:52.160 --> 00:21:53.920
<v Speaker 1>of the things that you pick up pretty early on

464
00:21:54.480 --> 00:21:57.599
<v Speaker 1>is the ability to kind of like climb up kelp forests.

465
00:21:57.680 --> 00:22:01.519
<v Speaker 1>You kind of float up with them, and and you

466
00:22:01.559 --> 00:22:03.559
<v Speaker 1>know there are secrets in the game. If you explore,

467
00:22:03.960 --> 00:22:07.079
<v Speaker 1>you can find these these shells. And I'm not sure

468
00:22:07.119 --> 00:22:09.359
<v Speaker 1>what they're for, Kyle, I haven't figured that part out.

469
00:22:10.000 --> 00:22:12.160
<v Speaker 4>I haven't either. I have found a lot of them.

470
00:22:12.240 --> 00:22:13.359
<v Speaker 4>I don't know exactly how many.

471
00:22:13.440 --> 00:22:16.000
<v Speaker 2>I assume it's just like, I don't know if that's

472
00:22:16.039 --> 00:22:18.039
<v Speaker 2>one hundred percent of it. You find all the shells.

473
00:22:18.279 --> 00:22:21.279
<v Speaker 1>Yeah, I don't know if you get something you know, yeah,

474
00:22:21.359 --> 00:22:25.200
<v Speaker 1>or if it's just I don't know, but I've got

475
00:22:25.359 --> 00:22:28.240
<v Speaker 1>several of those from kind of going off the beaten path,

476
00:22:28.440 --> 00:22:31.200
<v Speaker 1>and it is fun to get a little little reward

477
00:22:31.319 --> 00:22:33.680
<v Speaker 1>when you do that, as well as kind of seeing

478
00:22:33.720 --> 00:22:37.160
<v Speaker 1>more of like that environmental set dressing that is so

479
00:22:37.279 --> 00:22:40.799
<v Speaker 1>pretty to look at. But yeah, I think Kyle said

480
00:22:40.799 --> 00:22:43.640
<v Speaker 1>a best in his review. You know, the the star

481
00:22:43.720 --> 00:22:46.559
<v Speaker 1>of the show is the movement and riding your blade

482
00:22:47.160 --> 00:22:50.640
<v Speaker 1>across the landscape. It's got this like there are certain

483
00:22:50.680 --> 00:22:53.599
<v Speaker 1>times when your your camera just like gets really low

484
00:22:53.640 --> 00:22:57.039
<v Speaker 1>against the ground and it's kind of like looking up

485
00:22:57.240 --> 00:23:01.880
<v Speaker 1>at your character like gliding along the like water, and

486
00:23:01.920 --> 00:23:06.039
<v Speaker 1>it looks so cinematic. It looks ridiculous. It looks like

487
00:23:06.039 --> 00:23:09.279
<v Speaker 1>something out of a movie. And like, especially with the

488
00:23:09.400 --> 00:23:13.640
<v Speaker 1>vertical nature of how the map progresses. As you go,

489
00:23:13.680 --> 00:23:17.240
<v Speaker 1>you're kind of click climbing this mountain and or a

490
00:23:17.279 --> 00:23:20.200
<v Speaker 1>series of mountain peaks, and you know, when the camera's

491
00:23:20.279 --> 00:23:22.240
<v Speaker 1>low like that, looking up the character surfing and in

492
00:23:22.319 --> 00:23:25.960
<v Speaker 1>the background, you've got these beautiful vistas. I really enjoy it.

493
00:23:26.000 --> 00:23:27.559
<v Speaker 1>I think I think there are a couple of moments

494
00:23:27.559 --> 00:23:34.839
<v Speaker 1>throughout where some of the more novel mechanics kind of

495
00:23:37.440 --> 00:23:39.759
<v Speaker 1>wear a little thin for me. Luckily, the game is

496
00:23:39.759 --> 00:23:42.519
<v Speaker 1>so short that I think if it had been a

497
00:23:42.599 --> 00:23:45.279
<v Speaker 1>longer game, that some of those I don't want to

498
00:23:45.279 --> 00:23:47.279
<v Speaker 1>spoil it because it's it's kind of a cool moment,

499
00:23:47.359 --> 00:23:51.519
<v Speaker 1>but yeah, there are moments where like there'll be some

500
00:23:51.640 --> 00:23:55.200
<v Speaker 1>kind of novel mechanic that you have to use to progress,

501
00:23:55.480 --> 00:23:59.839
<v Speaker 1>and had that those those experiences been longer. I think

502
00:24:00.039 --> 00:24:02.680
<v Speaker 1>I would have been like, ah, but with them being

503
00:24:02.759 --> 00:24:05.160
<v Speaker 1>so short, it's like kind of like a nice little.

504
00:24:05.920 --> 00:24:07.119
<v Speaker 6>It's almost.

505
00:24:08.480 --> 00:24:11.599
<v Speaker 4>Very little repeats. You know, it's not completely without repeating,

506
00:24:11.599 --> 00:24:13.480
<v Speaker 4>but there's like it's it's few and far between.

507
00:24:13.640 --> 00:24:14.000
<v Speaker 5>Yeah.

508
00:24:14.480 --> 00:24:15.720
<v Speaker 2>Yeah, that is a thing that.

509
00:24:17.160 --> 00:24:20.119
<v Speaker 3>I played the game at SGF and then I turned

510
00:24:20.160 --> 00:24:21.960
<v Speaker 3>around and there was a guy like standing at the

511
00:24:21.960 --> 00:24:24.519
<v Speaker 3>booth and sometimes it's like the PR people, and he

512
00:24:24.599 --> 00:24:25.799
<v Speaker 3>was like, hey, you like the game and I was

513
00:24:25.839 --> 00:24:28.079
<v Speaker 3>like yeah, and he was like, oh great, thanks.

514
00:24:28.079 --> 00:24:29.279
<v Speaker 2>We worked really hard on it. And I was like,

515
00:24:29.319 --> 00:24:30.599
<v Speaker 2>wait a minute, you're Matt Nava.

516
00:24:30.759 --> 00:24:32.480
<v Speaker 3>So then I just kind of had like an impromptu

517
00:24:32.559 --> 00:24:34.359
<v Speaker 3>interview with it. I know he was there, And I

518
00:24:34.400 --> 00:24:37.440
<v Speaker 3>also interviewed Austin Wintery like a week or two before

519
00:24:37.519 --> 00:24:39.720
<v Speaker 3>that for the magazine, so I like talked to him.

520
00:24:39.799 --> 00:24:40.799
<v Speaker 2>Bustin's the composer.

521
00:24:41.119 --> 00:24:43.440
<v Speaker 3>And one of the things that Matt said about Austin's

522
00:24:43.440 --> 00:24:46.160
<v Speaker 3>composing because I brought it up, is he's like, we

523
00:24:46.200 --> 00:24:48.759
<v Speaker 3>don't ever want to play the same track of music twice,

524
00:24:48.799 --> 00:24:50.480
<v Speaker 3>like it can loop in an area, we can have

525
00:24:50.519 --> 00:24:53.319
<v Speaker 3>different stuff going on, but if you like leave and come.

526
00:24:53.160 --> 00:24:56.519
<v Speaker 2>Back, I'd rather there's like no music than repeating.

527
00:24:56.039 --> 00:24:59.720
<v Speaker 3>It because it's very like just the fact that Kyle

528
00:24:59.799 --> 00:25:01.720
<v Speaker 3>keeps saying like it starts and then it just kind

529
00:25:01.759 --> 00:25:03.599
<v Speaker 3>of goes until it stops where it's like they want

530
00:25:03.599 --> 00:25:06.240
<v Speaker 3>you to keep going in on the path.

531
00:25:06.000 --> 00:25:08.000
<v Speaker 2>And they're not like trying to. I don't know. It's

532
00:25:08.039 --> 00:25:10.799
<v Speaker 2>a very like contained linear experience.

533
00:25:10.960 --> 00:25:14.720
<v Speaker 3>And I was gonna say just to uh, I think

534
00:25:14.759 --> 00:25:17.119
<v Speaker 3>I know what novel mechanicis you're talking about, Alex, and

535
00:25:17.160 --> 00:25:19.839
<v Speaker 3>I think I disagree. I think I like the length

536
00:25:19.880 --> 00:25:23.200
<v Speaker 3>that they're there, and in general, I kept finding the

537
00:25:23.200 --> 00:25:25.680
<v Speaker 3>game where I'm like, it's just fun to just ride

538
00:25:25.720 --> 00:25:28.880
<v Speaker 3>around on your sword board, and I'm like, man, I

539
00:25:28.960 --> 00:25:30.559
<v Speaker 3>love jump in and I want to go up there.

540
00:25:30.599 --> 00:25:32.279
<v Speaker 3>And every time there's a big hill, it's like I'm

541
00:25:32.279 --> 00:25:33.920
<v Speaker 3>gonna jump off of that. And then I get to

542
00:25:33.960 --> 00:25:35.519
<v Speaker 3>a new area, it's like, hey, by the way, you

543
00:25:35.519 --> 00:25:37.920
<v Speaker 3>can do a new thing now, And I'm like, new thing?

544
00:25:38.480 --> 00:25:38.559
<v Speaker 1>What?

545
00:25:39.000 --> 00:25:41.559
<v Speaker 2>How lucky are we we get new things in this game.

546
00:25:41.880 --> 00:25:43.799
<v Speaker 2>I would just ride on this sword forever and that'd

547
00:25:43.799 --> 00:25:44.160
<v Speaker 2>be great.

548
00:25:44.720 --> 00:25:49.599
<v Speaker 1>Yeah, yeah, well cool. Any Eric, are you gonna play

549
00:25:49.640 --> 00:25:51.640
<v Speaker 1>this game? Are you a are you a giant squid?

550
00:25:51.680 --> 00:25:54.880
<v Speaker 1>Fan or not really, I do like the studio. I

551
00:25:54.920 --> 00:25:57.480
<v Speaker 1>actually I really enjoyed The Pathless when I played it.

552
00:25:57.680 --> 00:25:59.119
<v Speaker 1>I don't think I finished it, but I did really

553
00:25:59.200 --> 00:26:01.880
<v Speaker 1>enjoy what I played it. Uh, this has been on

554
00:26:01.920 --> 00:26:05.160
<v Speaker 1>my radar, but we are once again entering the fall

555
00:26:05.319 --> 00:26:08.440
<v Speaker 1>zone of there are too many video games. They're just

556
00:26:08.759 --> 00:26:11.680
<v Speaker 1>that's too many games. So actually, y'all saying that this

557
00:26:11.799 --> 00:26:14.279
<v Speaker 1>is only a couple hours long, many of you have

558
00:26:14.960 --> 00:26:23.319
<v Speaker 1>moved it up the list for me because sorry, the

559
00:26:23.400 --> 00:26:28.519
<v Speaker 1>ramones of video games. It's I think it's more doable

560
00:26:28.559 --> 00:26:30.279
<v Speaker 1>in that sense if I know that it's going to

561
00:26:30.279 --> 00:26:34.279
<v Speaker 1>be really impactful and also really contained. That's how you

562
00:26:34.319 --> 00:26:37.480
<v Speaker 1>sell your game to me right now, is not don't

563
00:26:37.519 --> 00:26:40.440
<v Speaker 1>tell me about your eighty hour epics. That's there's no

564
00:26:40.480 --> 00:26:45.440
<v Speaker 1>time for that. I think playing this game, playing this game,

565
00:26:45.440 --> 00:26:47.920
<v Speaker 1>you know we've got the I think Eric describes it

566
00:26:47.960 --> 00:26:50.480
<v Speaker 1>as like the content goblin in your brain.

567
00:26:50.519 --> 00:26:53.400
<v Speaker 6>I have a content goblin in my brain and that

568
00:26:53.480 --> 00:26:54.519
<v Speaker 6>I make things.

569
00:26:54.880 --> 00:26:55.839
<v Speaker 1>Yes all the time.

570
00:26:56.119 --> 00:26:56.680
<v Speaker 6>Yeah.

571
00:26:56.880 --> 00:27:00.960
<v Speaker 1>I feel similarly about whenever I play I'm like, Okay,

572
00:27:01.000 --> 00:27:02.599
<v Speaker 1>how does this fit into Game of the Year at

573
00:27:02.640 --> 00:27:05.160
<v Speaker 1>the end of the year, And I feel like I

574
00:27:05.200 --> 00:27:07.839
<v Speaker 1>can't just enjoy games without being like, what kind of

575
00:27:07.880 --> 00:27:10.000
<v Speaker 1>award would we give this, Like if is this, like

576
00:27:10.079 --> 00:27:11.279
<v Speaker 1>what would this be in contention for?

577
00:27:11.400 --> 00:27:11.920
<v Speaker 6>If anything?

578
00:27:12.559 --> 00:27:14.599
<v Speaker 1>Sort of the Sea is one where I'm like, that's

579
00:27:14.640 --> 00:27:16.559
<v Speaker 1>a really cool moment. I'm gonna jot that down for

580
00:27:16.640 --> 00:27:19.319
<v Speaker 1>Game of the year time or mmm, that's a I

581
00:27:19.359 --> 00:27:22.119
<v Speaker 1>think it's got my favorite arts art direction of the year,

582
00:27:22.319 --> 00:27:25.839
<v Speaker 1>like it pay attention if you play it too.

583
00:27:26.960 --> 00:27:29.279
<v Speaker 6>To the environment art.

584
00:27:29.359 --> 00:27:31.880
<v Speaker 1>It's it's I know, it's like it's a game that

585
00:27:31.880 --> 00:27:34.960
<v Speaker 1>you're moved very quickly through, and so I think being

586
00:27:35.000 --> 00:27:37.799
<v Speaker 1>intentional about stopping and smalling the roses is a very

587
00:27:37.839 --> 00:27:40.000
<v Speaker 1>cool thing. And you can kind of see the detail

588
00:27:40.000 --> 00:27:42.519
<v Speaker 1>that you might otherwise miss if you're kind of speeding

589
00:27:42.559 --> 00:27:45.039
<v Speaker 1>along on your on your hover sword.

590
00:27:46.039 --> 00:27:48.160
<v Speaker 2>I did, I did want to say that I think

591
00:27:48.200 --> 00:27:49.759
<v Speaker 2>I have. I'm like, I'm like.

592
00:27:49.720 --> 00:27:51.720
<v Speaker 3>Three and a half hours in and I haven't beaten it,

593
00:27:51.759 --> 00:27:54.039
<v Speaker 3>and I was gonna ask you how much how much

594
00:27:54.279 --> 00:27:57.640
<v Speaker 3>of the like little bits you're collecting, because I like

595
00:27:57.680 --> 00:28:01.880
<v Speaker 3>gameplay is like I stop and I go back. Once

596
00:28:01.920 --> 00:28:04.400
<v Speaker 3>you've like made more water appear, you can go and

597
00:28:04.440 --> 00:28:06.039
<v Speaker 3>you can get all the little bits in the area.

598
00:28:06.160 --> 00:28:07.920
<v Speaker 3>So I spent a lot of time just like I

599
00:28:07.960 --> 00:28:09.960
<v Speaker 3>did that tracking and getting all of them.

600
00:28:10.119 --> 00:28:11.640
<v Speaker 1>Maybe I didn't get as many as you. I mean

601
00:28:11.640 --> 00:28:15.240
<v Speaker 1>I've unlocked like all of the crucial I think I

602
00:28:15.359 --> 00:28:17.359
<v Speaker 1>by the end. This would be a good way to

603
00:28:17.359 --> 00:28:20.759
<v Speaker 1>measure how many bits I collected. I think the last

604
00:28:20.839 --> 00:28:25.400
<v Speaker 1>thing I unlocked was for two thousand bits.

605
00:28:26.200 --> 00:28:29.680
<v Speaker 3>Okay, I'm I'm almost I think once I get to

606
00:28:29.720 --> 00:28:31.960
<v Speaker 3>a guy, I'll have two thousand bits where I am.

607
00:28:32.200 --> 00:28:32.480
<v Speaker 1>Okay.

608
00:28:32.720 --> 00:28:34.880
<v Speaker 3>Yeah, I don't know if there's anything after that or

609
00:28:34.920 --> 00:28:37.759
<v Speaker 3>what the thing is, but I was very I kept

610
00:28:37.799 --> 00:28:39.400
<v Speaker 3>I kept getting to the place I'm like, oh, I'm

611
00:28:39.440 --> 00:28:40.720
<v Speaker 3>only one hundred bits away.

612
00:28:40.839 --> 00:28:42.799
<v Speaker 2>I bet I could go back and look under this

613
00:28:42.880 --> 00:28:44.599
<v Speaker 2>rock or smash this pod or whatever.

614
00:28:45.000 --> 00:28:47.319
<v Speaker 1>Yeah that's fair, I mean, that's I think. My perspective

615
00:28:47.400 --> 00:28:49.599
<v Speaker 1>was like, these bits are going to be throughout the game,

616
00:28:50.279 --> 00:28:51.799
<v Speaker 1>and I'm just gonna continue to get them.

617
00:28:52.519 --> 00:28:54.359
<v Speaker 2>And sure, I just didn't want to.

618
00:28:54.680 --> 00:28:56.839
<v Speaker 1>I don't think anything you unlock in it is game

619
00:28:56.960 --> 00:28:58.680
<v Speaker 1>changing with the bits.

620
00:28:59.559 --> 00:29:02.599
<v Speaker 2>I think I just wanted to know what the next

621
00:29:02.920 --> 00:29:03.480
<v Speaker 2>thing was.

622
00:29:03.440 --> 00:29:08.160
<v Speaker 3>And the idea, the idea that because there's like and

623
00:29:08.240 --> 00:29:09.799
<v Speaker 3>then Alex, you beat it in two hours. You could

624
00:29:09.799 --> 00:29:12.000
<v Speaker 3>beat it faster than that then, for sure if you

625
00:29:12.000 --> 00:29:14.200
<v Speaker 3>were still going back and getting bits, because it's like

626
00:29:14.759 --> 00:29:17.359
<v Speaker 3>if if once the path is unlocked, you can breeze

627
00:29:17.359 --> 00:29:19.799
<v Speaker 3>through it pretty fast, this will be like a super

628
00:29:19.799 --> 00:29:25.799
<v Speaker 3>cool speed run game. Also, but I was like, I know,

629
00:29:25.839 --> 00:29:27.319
<v Speaker 3>I could just go from point A to point B,

630
00:29:27.440 --> 00:29:29.799
<v Speaker 3>but there's so many little bits I could go back

631
00:29:29.839 --> 00:29:30.079
<v Speaker 3>and get.

632
00:29:30.160 --> 00:29:31.960
<v Speaker 2>They're called tetras. I don't know. I keep calling them

633
00:29:32.000 --> 00:29:33.799
<v Speaker 2>a little bit. Someone did an interview here and we

634
00:29:33.920 --> 00:29:35.599
<v Speaker 2>learned they were called tetras. I'll call them that.

635
00:29:36.400 --> 00:29:38.160
<v Speaker 3>But that's a good way to smell the roses. I

636
00:29:38.160 --> 00:29:39.880
<v Speaker 3>guess it's like a fun it's a fun game to

637
00:29:40.000 --> 00:29:41.799
<v Speaker 3>kind of play in a completion of style for me

638
00:29:42.119 --> 00:29:44.599
<v Speaker 3>because it's not too overwhelming, and also it just is

639
00:29:44.640 --> 00:29:46.559
<v Speaker 3>fun to do flips.

640
00:29:46.680 --> 00:29:47.400
<v Speaker 6>I agree.

641
00:29:47.599 --> 00:29:50.559
<v Speaker 1>I might actually do a second play through and get

642
00:29:50.599 --> 00:29:51.119
<v Speaker 1>more bits.

643
00:29:51.240 --> 00:29:52.680
<v Speaker 5>Yeah, I mean, I can get some more movies.

644
00:29:52.680 --> 00:29:54.440
<v Speaker 4>That's kind of way I did it because I was like,

645
00:29:55.319 --> 00:29:56.960
<v Speaker 4>you know, there's like one more thing to get, and

646
00:29:57.000 --> 00:29:59.839
<v Speaker 4>I was like, yeah, I can just like pick up

647
00:29:59.880 --> 00:30:01.200
<v Speaker 4>our I left off, which is nice.

648
00:30:01.319 --> 00:30:04.880
<v Speaker 2>Does your bit progression go yeah, whoa.

649
00:30:04.640 --> 00:30:06.000
<v Speaker 4>Yeah, So you can just kind of keep going through

650
00:30:06.000 --> 00:30:07.240
<v Speaker 4>the game and gather more bits.

651
00:30:07.880 --> 00:30:09.559
<v Speaker 2>Yeah, I'm going to be playing this game for the

652
00:30:09.599 --> 00:30:10.200
<v Speaker 2>rest of the year.

653
00:30:10.359 --> 00:30:12.319
<v Speaker 1>I guess just.

654
00:30:12.319 --> 00:30:16.119
<v Speaker 6>Getting back to the bit minds knew what they were called.

655
00:30:16.920 --> 00:30:18.400
<v Speaker 2>Probably bitcoins, I don't know.

656
00:30:19.160 --> 00:30:23.400
<v Speaker 1>Yes, yes, that seems right. Uh, Kyle, can we go

657
00:30:23.519 --> 00:30:25.079
<v Speaker 1>back to you, Sarah? I know you got to get

658
00:30:25.079 --> 00:30:27.759
<v Speaker 1>out of here soon. I believe in this a little early.

659
00:30:27.839 --> 00:30:30.119
<v Speaker 1>But before you do, I'd love to hear your thoughts

660
00:30:30.119 --> 00:30:34.720
<v Speaker 1>on Drag X Drive, which is the wheelchair basketball game

661
00:30:34.880 --> 00:30:39.039
<v Speaker 1>that has been part of Nintendo's launch portfolio.

662
00:30:39.680 --> 00:30:40.240
<v Speaker 5>Yeah.

663
00:30:40.400 --> 00:30:43.680
<v Speaker 1>Can and you played it right, Yeah, a bit of it.

664
00:30:43.720 --> 00:30:45.079
<v Speaker 1>Is there a campaign or.

665
00:30:45.839 --> 00:30:48.480
<v Speaker 4>It's not, which is part of the problem, I guess

666
00:30:48.480 --> 00:30:51.640
<v Speaker 4>you could say. But uh yeah, I mean just to

667
00:30:51.720 --> 00:30:56.440
<v Speaker 4>sort of just so Brian like sometimes we'll have games

668
00:30:56.440 --> 00:30:59.160
<v Speaker 4>that he doesn't immediately assign as reviews to people, you know,

669
00:30:59.359 --> 00:31:02.279
<v Speaker 4>ye be like, anybody want to review or look at

670
00:31:02.359 --> 00:31:06.799
<v Speaker 4>Drag Drive and it's just crickets. So we all have

671
00:31:06.920 --> 00:31:08.599
<v Speaker 4>switched to is that we're very excited about it, But

672
00:31:08.599 --> 00:31:09.920
<v Speaker 4>no one was raising her hand for that, and I

673
00:31:09.960 --> 00:31:11.680
<v Speaker 4>was like I was the one that was kind of like,

674
00:31:12.640 --> 00:31:15.799
<v Speaker 4>I'm curious. I'm curious about this thing. So I raised

675
00:31:15.839 --> 00:31:19.680
<v Speaker 4>my hand and yeah, I mean my I did. I

676
00:31:19.680 --> 00:31:21.440
<v Speaker 4>do have a proper review on the site. I gave

677
00:31:21.440 --> 00:31:23.680
<v Speaker 4>it a six seven five, which is like not.

678
00:31:23.759 --> 00:31:26.920
<v Speaker 1>Also, I'm just realizing how many games you've reviewed, Kyle.

679
00:31:26.839 --> 00:31:29.119
<v Speaker 5>I know. Yeah, it's weird.

680
00:31:29.279 --> 00:31:31.640
<v Speaker 3>He took he took, not that he took it. Brian

681
00:31:31.680 --> 00:31:33.400
<v Speaker 3>took it from me. Well, no one took it from me.

682
00:31:33.480 --> 00:31:35.000
<v Speaker 2>I was just busier, but I was going to.

683
00:31:37.079 --> 00:31:38.279
<v Speaker 1>Changed times.

684
00:31:39.119 --> 00:31:42.319
<v Speaker 3>Yeah, And I kept being like I can do it,

685
00:31:42.400 --> 00:31:43.640
<v Speaker 3>I promise, and Brian's like.

686
00:31:43.599 --> 00:31:44.559
<v Speaker 6>I'll just give it to Kyle.

687
00:31:44.680 --> 00:31:47.119
<v Speaker 1>Is real, Okay, Charles, calm down, you can finish your

688
00:31:47.119 --> 00:31:48.559
<v Speaker 1>Shadow Labyrinth review or whatever.

689
00:31:48.759 --> 00:31:50.359
<v Speaker 4>Are you mad at me, Charles that I took sort

690
00:31:50.359 --> 00:31:52.759
<v Speaker 4>of the game so you can play.

691
00:31:52.880 --> 00:31:56.440
<v Speaker 3>We should to be totally honest of how I felt

692
00:31:56.440 --> 00:31:58.279
<v Speaker 3>about it and the reason I didn't jump on drag

693
00:31:58.480 --> 00:32:00.599
<v Speaker 3>x drive because I wasn't reviewing it, because I.

694
00:32:00.559 --> 00:32:02.839
<v Speaker 2>Was like, I'm just I would like to review a

695
00:32:02.920 --> 00:32:03.720
<v Speaker 2>good game.

696
00:32:03.559 --> 00:32:08.200
<v Speaker 3>For work that I'm having fun playing, and I had

697
00:32:08.279 --> 00:32:11.880
<v Speaker 3>done I wrote. I wrote my FBC Firebreak and my

698
00:32:11.920 --> 00:32:14.680
<v Speaker 3>Shadow Labyrinth reviews on the same day because I like

699
00:32:14.759 --> 00:32:16.720
<v Speaker 3>finally got to both of them after doing all this stuff,

700
00:32:16.920 --> 00:32:19.799
<v Speaker 3>and in both instances, people were like, Charles, I think

701
00:32:19.839 --> 00:32:22.440
<v Speaker 3>your score is too high for what your text is.

702
00:32:22.599 --> 00:32:24.599
<v Speaker 3>I had to I was like, I think you're right.

703
00:32:24.680 --> 00:32:26.440
<v Speaker 3>I think it's a lower score than it is. But

704
00:32:26.839 --> 00:32:29.440
<v Speaker 3>I was like, I I'm glad I'm playing Sure to

705
00:32:29.440 --> 00:32:30.799
<v Speaker 3>See on my own time because I don't have to

706
00:32:30.960 --> 00:32:32.759
<v Speaker 3>you know, rush or whatever. But I was also like,

707
00:32:33.079 --> 00:32:35.319
<v Speaker 3>but I don't have I don't have another six of

708
00:32:35.440 --> 00:32:36.200
<v Speaker 3>another six.

709
00:32:36.079 --> 00:32:37.759
<v Speaker 2>In me to review Dragon Drive right now.

710
00:32:37.880 --> 00:32:39.920
<v Speaker 4>And truly it was meant to be an active kindness.

711
00:32:39.960 --> 00:32:41.920
<v Speaker 4>It was meant to take it off of your no,

712
00:32:42.000 --> 00:32:45.880
<v Speaker 4>I know, an act of mercy. Yes, it was weird for.

713
00:32:45.839 --> 00:32:47.359
<v Speaker 2>Me to be overwhelmed by work and then be like,

714
00:32:47.440 --> 00:32:49.400
<v Speaker 2>what what happened to my work? I was gonna do

715
00:32:49.720 --> 00:32:51.480
<v Speaker 2>Like it was totally fine. I still got the games.

716
00:32:51.640 --> 00:32:55.759
<v Speaker 4>Yeah, but yeah, Drag Extra Drive six out of ten.

717
00:32:56.200 --> 00:32:58.200
<v Speaker 4>I mean, my my big sort of takeaway from Drag

718
00:32:58.319 --> 00:33:01.559
<v Speaker 4>Drive Drag Extrive, Drag. I'm not sure how you pronounce it,

719
00:33:01.599 --> 00:33:01.799
<v Speaker 4>is it?

720
00:33:01.839 --> 00:33:04.400
<v Speaker 2>I think it's pronounced drag and dry. I feel like

721
00:33:04.440 --> 00:33:06.279
<v Speaker 2>there's like some something.

722
00:33:06.000 --> 00:33:08.799
<v Speaker 6>Like Hunter Hunter where you just don't pronounce the X.

723
00:33:09.079 --> 00:33:09.279
<v Speaker 1>Yeah.

724
00:33:09.440 --> 00:33:10.640
<v Speaker 5>Yeah, that's what I was wondering.

725
00:33:10.720 --> 00:33:13.240
<v Speaker 1>But I mean, if only there was a symbol that

726
00:33:13.279 --> 00:33:16.279
<v Speaker 1>they could use to to imply the word.

727
00:33:16.400 --> 00:33:20.640
<v Speaker 4>And but my big takeaway was like playing this pronounced

728
00:33:20.759 --> 00:33:21.599
<v Speaker 4>drag and drive.

729
00:33:21.680 --> 00:33:22.400
<v Speaker 5>Drag and drive.

730
00:33:22.480 --> 00:33:26.319
<v Speaker 4>Okay, yeah, okay, core is I I for you guys

731
00:33:26.400 --> 00:33:28.599
<v Speaker 4>know those like little foldable like dinner tables that maybe

732
00:33:28.640 --> 00:33:31.599
<v Speaker 4>you put out. That's what I was playing it on.

733
00:33:32.200 --> 00:33:34.759
<v Speaker 4>And I was like, my big surprise was like this

734
00:33:34.839 --> 00:33:37.640
<v Speaker 4>is actually works pretty well, Like this is this is

735
00:33:37.720 --> 00:33:41.240
<v Speaker 4>not like like this isn't remind me of the era

736
00:33:41.359 --> 00:33:44.319
<v Speaker 4>of like that those first few WEI games where you

737
00:33:44.359 --> 00:33:46.839
<v Speaker 4>were like this is straight up like doesn't work. You know,

738
00:33:47.000 --> 00:33:50.759
<v Speaker 4>yeah it is not that it works pretty well, and

739
00:33:50.960 --> 00:33:53.440
<v Speaker 4>there are like it actually does give you nice options

740
00:33:53.480 --> 00:33:55.960
<v Speaker 4>for like you can break on your right wheel and

741
00:33:56.039 --> 00:33:58.000
<v Speaker 4>do like a quick turn and stuff like that. So

742
00:33:58.400 --> 00:34:00.720
<v Speaker 4>and then like the act of shooting the basketball. Actually

743
00:34:00.759 --> 00:34:02.440
<v Speaker 4>it's like just like you kind of lift it and

744
00:34:02.440 --> 00:34:04.920
<v Speaker 4>like do like pantomime sort of shooting basketball. It works

745
00:34:05.160 --> 00:34:08.159
<v Speaker 4>pretty well. It's like a good reminder that motion controls.

746
00:34:08.400 --> 00:34:12.039
<v Speaker 1>So you are lifting off, you're pushing lifting off, lifting

747
00:34:12.079 --> 00:34:12.440
<v Speaker 1>your hands.

748
00:34:12.599 --> 00:34:15.599
<v Speaker 6>I mean it's you know, the TV table like it

749
00:34:15.639 --> 00:34:18.800
<v Speaker 6>would be a this motion right, like a forward to

750
00:34:18.920 --> 00:34:20.360
<v Speaker 6>back and then I'll lift up right.

751
00:34:20.880 --> 00:34:22.960
<v Speaker 4>Yeah, Like, but if you just kind of like, I'm

752
00:34:23.039 --> 00:34:25.400
<v Speaker 4>like you maybe lift your hand like, oh no, it's

753
00:34:25.480 --> 00:34:26.360
<v Speaker 4>just a forward motion.

754
00:34:26.800 --> 00:34:29.639
<v Speaker 1>I do have an important question, Kyle. Do you when

755
00:34:29.639 --> 00:34:32.840
<v Speaker 1>you're shooting a basketball do you hold one hand still

756
00:34:32.880 --> 00:34:35.960
<v Speaker 1>and push through with one only one arm or a

757
00:34:36.119 --> 00:34:39.480
<v Speaker 1>person who pushes the ball upwards with both hands. Oh

758
00:34:39.519 --> 00:34:42.280
<v Speaker 1>you mean like in real life, in real life and

759
00:34:42.320 --> 00:34:42.679
<v Speaker 1>in the game.

760
00:34:42.800 --> 00:34:43.079
<v Speaker 6>What's that?

761
00:34:43.119 --> 00:34:43.320
<v Speaker 5>Fuck?

762
00:34:43.639 --> 00:34:46.320
<v Speaker 4>Like in the game, it's just one hand. There's no

763
00:34:46.400 --> 00:34:48.559
<v Speaker 4>advantage to like doing two hands like that.

764
00:34:48.639 --> 00:34:51.159
<v Speaker 1>So it's just like, okay, so they're they're practicing good

765
00:34:51.239 --> 00:34:54.320
<v Speaker 1>ball form handling, But is that what you do in

766
00:34:54.320 --> 00:34:54.760
<v Speaker 1>real life?

767
00:34:55.199 --> 00:34:55.519
<v Speaker 5>Real life?

768
00:34:55.840 --> 00:34:59.199
<v Speaker 4>As I played basketball constantly, as you guys know, yeah,

769
00:35:00.000 --> 00:35:03.440
<v Speaker 4>always passing the rock, I go, I go back and forth.

770
00:35:03.480 --> 00:35:05.440
<v Speaker 4>If I'm really far away, I kind of thrust with

771
00:35:05.480 --> 00:35:07.480
<v Speaker 4>both hands. But if I'm closed it, you know, you know,

772
00:35:07.519 --> 00:35:08.239
<v Speaker 4>it goes right.

773
00:35:08.199 --> 00:35:10.800
<v Speaker 1>Okay, Yeah, just I just I just want to make

774
00:35:10.800 --> 00:35:14.360
<v Speaker 1>sure the person reviewing this game has proper basketball form

775
00:35:14.480 --> 00:35:17.920
<v Speaker 1>in real life. Well that who has ball knowledge and

776
00:35:18.000 --> 00:35:21.440
<v Speaker 1>can review drag extra yeah.

777
00:35:22.000 --> 00:35:28.559
<v Speaker 4>By turning around and walking away. But yeah, so the

778
00:35:28.920 --> 00:35:31.840
<v Speaker 4>controls actually work pretty well, and it's funny. I the

779
00:35:32.239 --> 00:35:34.320
<v Speaker 4>way I actually ended up playing it the most comfortably

780
00:35:34.440 --> 00:35:37.880
<v Speaker 4>was wearing jeans and just doing it on my thighs. Actually,

781
00:35:37.960 --> 00:35:42.000
<v Speaker 4>like that ended up being a more surprisingly, like comfortable

782
00:35:42.039 --> 00:35:45.000
<v Speaker 4>way to play the game. So that was like a surprise.

783
00:35:45.079 --> 00:35:47.159
<v Speaker 4>That's like a positive thing to say about Drag Drag

784
00:35:47.199 --> 00:35:50.199
<v Speaker 4>and Drive is like that mechanic is unique and different

785
00:35:50.199 --> 00:35:52.719
<v Speaker 4>and it actually works pretty well, and it does afford

786
00:35:52.760 --> 00:35:56.639
<v Speaker 4>you some opportunity to like do you know, interesting quick

787
00:35:56.639 --> 00:35:58.639
<v Speaker 4>turns and stuff like that. But it's it's not perfect,

788
00:35:58.760 --> 00:36:01.000
<v Speaker 4>you know. It's like I still think you're obviously still

789
00:36:01.000 --> 00:36:03.480
<v Speaker 4>gonna have better controls using a control stick, but that's

790
00:36:03.519 --> 00:36:05.880
<v Speaker 4>not an option for this game. But I mean, the

791
00:36:05.920 --> 00:36:07.800
<v Speaker 4>big thing about it is like it's like, Okay, that

792
00:36:07.880 --> 00:36:09.800
<v Speaker 4>was the first hurdle. It's like, oh, the controls are

793
00:36:09.800 --> 00:36:12.280
<v Speaker 4>weird and they and they actually work and there's nothing

794
00:36:12.360 --> 00:36:14.559
<v Speaker 4>like this, you know. But then like the second part

795
00:36:14.559 --> 00:36:17.159
<v Speaker 4>of it, it was like, well, there's like one mode

796
00:36:17.199 --> 00:36:19.840
<v Speaker 4>which is like you hang around this area and occasionally

797
00:36:19.880 --> 00:36:22.480
<v Speaker 4>you get thrown into games, which is like that's interesting

798
00:36:22.480 --> 00:36:24.519
<v Speaker 4>that you kind of can watch people play live games

799
00:36:24.519 --> 00:36:26.840
<v Speaker 4>and stuff like that, but it's like it's a.

800
00:36:26.320 --> 00:36:29.519
<v Speaker 1>Area similar to like two K and how you can

801
00:36:30.000 --> 00:36:32.199
<v Speaker 1>like two K in my part probably.

802
00:36:31.960 --> 00:36:34.880
<v Speaker 2>How you play two K all the time right between games.

803
00:36:34.599 --> 00:36:36.599
<v Speaker 1>Of yeah all the time.

804
00:36:37.320 --> 00:36:41.559
<v Speaker 4>Yeah it's all but which is like that's that's neat,

805
00:36:41.639 --> 00:36:43.480
<v Speaker 4>but it's and there's like there's not a lot to

806
00:36:43.519 --> 00:36:47.880
<v Speaker 4>do in there, and between games sometimes they'll have a

807
00:36:47.920 --> 00:36:49.960
<v Speaker 4>mode where like everyone who's in the lobby, like up

808
00:36:50.000 --> 00:36:52.239
<v Speaker 4>to I think twelve people will kind of be thrown

809
00:36:52.280 --> 00:36:54.440
<v Speaker 4>into like one mini game where it's like everyone try

810
00:36:54.480 --> 00:36:56.039
<v Speaker 4>to get this rebound er. We'll have a race, and

811
00:36:56.079 --> 00:36:58.559
<v Speaker 4>then you go back to just jumping into games and

812
00:36:58.599 --> 00:37:01.880
<v Speaker 4>there's just like the games are like fine, I didn't

813
00:37:01.920 --> 00:37:05.239
<v Speaker 4>really feel incentivized to keep playing. There's not really much.

814
00:37:05.320 --> 00:37:08.440
<v Speaker 4>There's like a few unlockables to customize your character, but

815
00:37:08.519 --> 00:37:11.960
<v Speaker 4>not really and like you kind of see everything the

816
00:37:11.960 --> 00:37:14.960
<v Speaker 4>minigames have to offer in like twenty minutes, because it's

817
00:37:15.000 --> 00:37:17.039
<v Speaker 4>like some of it's like racing between cones or like

818
00:37:17.079 --> 00:37:19.519
<v Speaker 4>doing tricks off like half pipes and stuff like that,

819
00:37:20.840 --> 00:37:22.599
<v Speaker 4>and it was like ultimately I was just kind of

820
00:37:22.639 --> 00:37:25.159
<v Speaker 4>like I had no I didn't feel compelled to try

821
00:37:25.199 --> 00:37:26.800
<v Speaker 4>to get better at the game because it was like

822
00:37:26.880 --> 00:37:29.840
<v Speaker 4>not really a reason to like it was it was

823
00:37:29.880 --> 00:37:32.880
<v Speaker 4>all it was all functional, but it's just like there's

824
00:37:32.960 --> 00:37:36.000
<v Speaker 4>just not anything there really to hook you in or

825
00:37:36.079 --> 00:37:38.679
<v Speaker 4>keep you going, you know, especially if if your reaction

826
00:37:38.719 --> 00:37:41.199
<v Speaker 4>to basketball is like, oh this this works okay, Like

827
00:37:41.280 --> 00:37:43.039
<v Speaker 4>that's kind of was like the nicest thing I could

828
00:37:43.039 --> 00:37:45.760
<v Speaker 4>say about it, you know, And it's like, you know,

829
00:37:45.840 --> 00:37:49.440
<v Speaker 4>it's developed by Nintendo and it's like a twenty dollars game,

830
00:37:50.400 --> 00:37:53.239
<v Speaker 4>which is kind of like says a lot about it.

831
00:37:53.599 --> 00:37:53.800
<v Speaker 1>You know.

832
00:37:54.079 --> 00:37:57.719
<v Speaker 4>It's like they Nintendo usually charges absolutely as much as

833
00:37:57.719 --> 00:37:59.320
<v Speaker 4>they can for this kind, which I guess you could

834
00:37:59.360 --> 00:38:03.000
<v Speaker 4>argue they did year, but it's just it was just

835
00:38:03.119 --> 00:38:05.119
<v Speaker 4>kind of it's just kind of a shallow game with

836
00:38:05.360 --> 00:38:07.559
<v Speaker 4>interesting controls, and I do give it credit for that.

837
00:38:07.599 --> 00:38:10.159
<v Speaker 4>It's like, wow, these there's nothing like this, and like

838
00:38:10.199 --> 00:38:13.280
<v Speaker 4>you couldn't even port this to like PlayStation, like you know,

839
00:38:13.440 --> 00:38:15.519
<v Speaker 4>like it's like it's just only really gonna work on

840
00:38:15.559 --> 00:38:19.000
<v Speaker 4>switch to ultimately. I mean, I guess maybe you could

841
00:38:19.000 --> 00:38:21.679
<v Speaker 4>do it on PC if you had like motion control

842
00:38:21.800 --> 00:38:23.880
<v Speaker 4>mice or something. I don't even know if that's a thing,

843
00:38:24.280 --> 00:38:26.360
<v Speaker 4>but like so it's like, yeah, you know, what kudos

844
00:38:26.400 --> 00:38:28.760
<v Speaker 4>to that, Like you've made something that really only works

845
00:38:28.840 --> 00:38:31.320
<v Speaker 4>on switch to and I admire it for that. But

846
00:38:31.400 --> 00:38:33.920
<v Speaker 4>it's like beyond just playing for a little while, like

847
00:38:33.960 --> 00:38:35.559
<v Speaker 4>you kind of get everything you're gonna get out of

848
00:38:35.599 --> 00:38:37.960
<v Speaker 4>it quickly. I would be shocked if I ever booted

849
00:38:37.960 --> 00:38:40.239
<v Speaker 4>this up again, other than to maybe show someone it's like,

850
00:38:40.280 --> 00:38:41.440
<v Speaker 4>look this weird thing, you know?

851
00:38:42.039 --> 00:38:42.639
<v Speaker 6>Yeah?

852
00:38:42.800 --> 00:38:45.760
<v Speaker 3>So yeah, do you think it's like it has a

853
00:38:45.840 --> 00:38:49.000
<v Speaker 3>place at like a gathering where a bunch of people

854
00:38:49.039 --> 00:38:51.280
<v Speaker 3>are hanging out and it's like, oh, this there's this

855
00:38:51.400 --> 00:38:53.360
<v Speaker 3>game we can all play together, like it is a

856
00:38:53.440 --> 00:38:56.800
<v Speaker 3>multiplayer game. But does it does it have like like

857
00:38:56.840 --> 00:38:59.480
<v Speaker 3>split screen local co op or co op?

858
00:38:59.559 --> 00:39:02.599
<v Speaker 4>No, No, you need like both joy cons and stuff

859
00:39:02.679 --> 00:39:06.119
<v Speaker 4>like it's I mean, it's you know how like maybe

860
00:39:06.159 --> 00:39:08.280
<v Speaker 4>you buy a new TV and a new console and

861
00:39:08.320 --> 00:39:10.920
<v Speaker 4>you're like you buy a PlayStation five and you're like,

862
00:39:11.000 --> 00:39:12.719
<v Speaker 4>let me show you like Death Straining two so I

863
00:39:12.719 --> 00:39:14.480
<v Speaker 4>can show up my TV. Like you can show that

864
00:39:14.519 --> 00:39:17.199
<v Speaker 4>to a friend and be like this, doesn't this look amazing?

865
00:39:17.400 --> 00:39:20.519
<v Speaker 4>Like that's kind of I think the height of Dragon Drive,

866
00:39:20.519 --> 00:39:22.079
<v Speaker 4>where it's kind of like look at this weird thing.

867
00:39:22.480 --> 00:39:25.519
<v Speaker 5>Is that's weird. Huh works pretty well? Huh, all right,

868
00:39:25.559 --> 00:39:26.360
<v Speaker 5>yeah we can.

869
00:39:26.400 --> 00:39:30.440
<v Speaker 4>We can play Bonanza now, Like that's kind of I

870
00:39:30.480 --> 00:39:33.920
<v Speaker 4>think it'll have a weird legacy of being that, like

871
00:39:34.000 --> 00:39:35.400
<v Speaker 4>we'll remember in a couple of years and be like.

872
00:39:35.400 --> 00:39:38.599
<v Speaker 5>Oh yeah, Dragon Drive. That was a weird launch window title,

873
00:39:38.760 --> 00:39:38.960
<v Speaker 5>you know.

874
00:39:39.199 --> 00:39:42.280
<v Speaker 3>Yeah, that's And can you remind me of what the

875
00:39:42.320 --> 00:39:43.840
<v Speaker 3>headline of your review was?

876
00:39:44.199 --> 00:39:45.400
<v Speaker 2>Because I thought it was funny.

877
00:39:45.480 --> 00:39:49.639
<v Speaker 4>I did change it, okay, because I yeah, originally it

878
00:39:49.679 --> 00:39:55.440
<v Speaker 4>was my thumbs and wrist hurt, which it was like

879
00:39:55.639 --> 00:39:58.039
<v Speaker 4>I liked and it was true, like it truly does

880
00:39:58.119 --> 00:39:59.960
<v Speaker 4>hurt my thumbs and my wrist to play that game

881
00:40:00.159 --> 00:40:01.559
<v Speaker 4>over a long period of time and that and that

882
00:40:01.599 --> 00:40:03.880
<v Speaker 4>text is like in the review. But I changed the

883
00:40:03.960 --> 00:40:08.360
<v Speaker 4>headline to be just like I think it was, like

884
00:40:08.480 --> 00:40:11.360
<v Speaker 4>functional but shallow, just to kind of be more like

885
00:40:11.480 --> 00:40:14.159
<v Speaker 4>explain exactly like if you if all you read is

886
00:40:14.159 --> 00:40:15.960
<v Speaker 4>a score in the headline, at least you kind of

887
00:40:16.079 --> 00:40:18.480
<v Speaker 4>know what I'm talking about. Where it's like even though

888
00:40:18.519 --> 00:40:21.360
<v Speaker 4>it's like I like my my wrist and thumbs hurt,

889
00:40:21.480 --> 00:40:24.079
<v Speaker 4>as like a funny headline is that?

890
00:40:24.159 --> 00:40:26.199
<v Speaker 1>Yeah? Is that because you're playing it so much? Because

891
00:40:26.239 --> 00:40:29.599
<v Speaker 1>you love it is that, right. Yeah.

892
00:40:29.719 --> 00:40:32.119
<v Speaker 3>I do like the idea of someone like posting, like

893
00:40:32.159 --> 00:40:34.159
<v Speaker 3>a food critic posting review of a new restaurant that

894
00:40:34.199 --> 00:40:38.760
<v Speaker 3>just has my stomach yeah.

895
00:40:38.199 --> 00:40:42.480
<v Speaker 1>Function shallow, that'd be a food review.

896
00:40:43.679 --> 00:40:46.079
<v Speaker 4>I was not hungry after I left this restaurant. That's

897
00:40:46.119 --> 00:40:46.840
<v Speaker 4>like the nicest thing.

898
00:40:47.280 --> 00:40:48.159
<v Speaker 2>That's a good one.

899
00:40:48.199 --> 00:40:49.320
<v Speaker 6>Yeah.

900
00:40:49.360 --> 00:40:51.239
<v Speaker 4>But yeah, I mean, I guess I think some people

901
00:40:51.280 --> 00:40:54.159
<v Speaker 4>looked at it as like this weird disaster kind of

902
00:40:54.360 --> 00:40:56.480
<v Speaker 4>ahead of time, like what is this terrible thing? It's

903
00:40:56.519 --> 00:40:59.320
<v Speaker 4>not that, but it's also just not like it's not

904
00:40:59.440 --> 00:41:02.760
<v Speaker 4>like a you know, it's never going to go on sale,

905
00:41:02.800 --> 00:41:04.639
<v Speaker 4>so I wouldn't say, like, you know, hey, maybe check

906
00:41:04.639 --> 00:41:07.039
<v Speaker 4>it out when it's on sale because it's a Nintendo game.

907
00:41:07.159 --> 00:41:10.320
<v Speaker 5>But yeah, it's fine. It's a little bit. It's like

908
00:41:10.440 --> 00:41:11.639
<v Speaker 5>south of fine. You know.

909
00:41:13.320 --> 00:41:17.400
<v Speaker 1>Well cool, Kyle, You've got to go. You've got places

910
00:41:17.440 --> 00:41:20.159
<v Speaker 1>to be, things to do. Thank you for joining us

911
00:41:20.280 --> 00:41:24.000
<v Speaker 1>on the magazines to Read and proof. Thank you for

912
00:41:24.199 --> 00:41:26.360
<v Speaker 1>joining us on the show this week. Of course, people

913
00:41:26.440 --> 00:41:29.719
<v Speaker 1>can find you almost every week here on the Game

914
00:41:29.760 --> 00:41:32.239
<v Speaker 1>and former show, but in between they can follow you

915
00:41:32.320 --> 00:41:36.639
<v Speaker 1>on social media at Kyle Hilliard or at Kyle M.

916
00:41:36.719 --> 00:41:38.159
<v Speaker 1>Hilliard depending on the platform.

917
00:41:38.199 --> 00:41:40.480
<v Speaker 4>What's on Blue Sky, which is where I'm at. Primarily

918
00:41:40.480 --> 00:41:42.559
<v Speaker 4>it's I went through the trouble of getting the u

919
00:41:42.639 --> 00:41:44.800
<v Speaker 4>r L. So Kyle Hilliard dot com on Blue Sky?

920
00:41:45.000 --> 00:41:49.000
<v Speaker 1>Oh cool, so official, welcome, welcome to the custom r

921
00:41:49.119 --> 00:41:53.320
<v Speaker 1>L me. Neither that's been verifying.

922
00:41:54.079 --> 00:41:57.400
<v Speaker 6>It means nothing anymore. The check mark needs nothing.

923
00:41:58.119 --> 00:42:02.559
<v Speaker 1>Yeah, it doesn't until like at one and then yeah, exactly. Yeah.

924
00:42:02.840 --> 00:42:05.960
<v Speaker 1>For now it's just a bunch of elites in their

925
00:42:06.039 --> 00:42:10.440
<v Speaker 1>dumb check marks. Yeah. But but once I get one,

926
00:42:10.480 --> 00:42:13.480
<v Speaker 1>there'll be my peers who I adore. Well, I needed

927
00:42:13.480 --> 00:42:15.760
<v Speaker 1>this to assure you that it is in fact me

928
00:42:15.960 --> 00:42:21.599
<v Speaker 1>providing these terrible posts to in the morning. Yeah. Well, Kyle,

929
00:42:21.639 --> 00:42:23.800
<v Speaker 1>we'll let you get out of here. Thanks for being

930
00:42:23.840 --> 00:42:26.679
<v Speaker 1>with us today and we'll talk to you next week.

931
00:42:27.920 --> 00:42:30.360
<v Speaker 1>Welcome back to the Game and Former Show. We're going

932
00:42:30.440 --> 00:42:34.840
<v Speaker 1>to dive into our thoughts on Battlefield six. Eric and

933
00:42:34.880 --> 00:42:37.679
<v Speaker 1>I played the open beta. I had a lot of fun.

934
00:42:37.719 --> 00:42:40.239
<v Speaker 1>I'm not sure what Eric thought. It seemed like he

935
00:42:40.320 --> 00:42:43.360
<v Speaker 1>was having fun with me while playing, but you never know.

936
00:42:44.239 --> 00:42:46.440
<v Speaker 1>And then we're gonna get into is this seat taken

937
00:42:46.559 --> 00:42:51.480
<v Speaker 1>by Charles? Followed by some quick games Colm highlights. Eric,

938
00:42:52.280 --> 00:42:55.320
<v Speaker 1>let's talk about Battlefield, man, where are you at with it?

939
00:42:55.599 --> 00:42:58.239
<v Speaker 6>Let's talk about the I believe it's the E key,

940
00:42:58.480 --> 00:43:01.119
<v Speaker 6>which you can use for I have your teammates if

941
00:43:01.119 --> 00:43:05.480
<v Speaker 6>they have fallen in battle. Now, this is a universal ability,

942
00:43:05.519 --> 00:43:12.760
<v Speaker 6>I stress universal. Anyone can do this, especially one punch

943
00:43:12.880 --> 00:43:15.840
<v Speaker 6>man who was in my lobby next to my dead

944
00:43:15.840 --> 00:43:20.599
<v Speaker 6>body multiple times as I was flailing for help. You

945
00:43:20.639 --> 00:43:22.960
<v Speaker 6>could have brought me back. That's all I got. No,

946
00:43:23.159 --> 00:43:25.519
<v Speaker 6>I really like Battlefield. I've been a Battlefield player for

947
00:43:25.519 --> 00:43:27.079
<v Speaker 6>a very long time, all the way back to nineteen

948
00:43:27.159 --> 00:43:29.920
<v Speaker 6>forty two. That's like how I've been playing this game

949
00:43:29.960 --> 00:43:30.519
<v Speaker 6>in the series.

950
00:43:30.639 --> 00:43:32.960
<v Speaker 2>Yeah, guys are way older than I thought.

951
00:43:33.320 --> 00:43:37.000
<v Speaker 6>I mean I was like, yeah, yeah I was. I

952
00:43:37.079 --> 00:43:42.000
<v Speaker 6>was in the war, I was in the trenches. No,

953
00:43:42.079 --> 00:43:43.199
<v Speaker 6>I wasn't apologized.

954
00:43:43.480 --> 00:43:45.360
<v Speaker 2>I thought that joke would land way better than it did,

955
00:43:45.400 --> 00:43:46.000
<v Speaker 2>and it did not.

956
00:43:46.280 --> 00:43:49.840
<v Speaker 1>No, No, No, it's okay. Eric had stolen Valor joke

957
00:43:49.920 --> 00:43:52.719
<v Speaker 1>to make Yeah, yeah, I can't stolen val around Gah,

958
00:43:52.760 --> 00:43:53.280
<v Speaker 1>that's not right.

959
00:43:54.039 --> 00:43:56.119
<v Speaker 6>No, But I've been playing since Battlefield nineteen forty two.

960
00:43:56.199 --> 00:43:59.199
<v Speaker 6>I loved Battlefield that one and Battlefield two a lot.

961
00:43:59.239 --> 00:44:02.159
<v Speaker 6>On the PC. I kind of fell off around three

962
00:44:02.239 --> 00:44:04.679
<v Speaker 6>and four, and not because I didn't like them, I

963
00:44:04.800 --> 00:44:07.440
<v Speaker 6>just wasn't playing them at the time. Sure, I have

964
00:44:07.480 --> 00:44:08.840
<v Speaker 6>a feeling that was probably because I was playing a

965
00:44:08.880 --> 00:44:09.880
<v Speaker 6>lot of cod at the time.

966
00:44:10.000 --> 00:44:12.880
<v Speaker 1>Four was a little overrated, I think three Alzheimer.

967
00:44:13.320 --> 00:44:16.400
<v Speaker 6>But I feel like everything posts let's say twenty one,

968
00:44:16.519 --> 00:44:20.519
<v Speaker 6>forty two, or even post three. The Battlefield series has

969
00:44:20.559 --> 00:44:25.239
<v Speaker 6>been trying to navigate the seas of change in the

970
00:44:25.239 --> 00:44:29.039
<v Speaker 6>modern gaming environment. I felt this especially with some of

971
00:44:29.079 --> 00:44:33.519
<v Speaker 6>their returns to older wars like Battlefield five and things

972
00:44:33.559 --> 00:44:36.920
<v Speaker 6>like that, and Battlefield twenty forty two, which was the

973
00:44:36.920 --> 00:44:41.599
<v Speaker 6>most recent, and also hard Line. Does anyone remember Hardline?

974
00:44:41.599 --> 00:44:43.440
<v Speaker 6>I played hard Line for a hot minute, and that was.

975
00:44:43.559 --> 00:44:46.880
<v Speaker 1>I didn't play Long one. I think I've played every

976
00:44:46.880 --> 00:44:48.800
<v Speaker 1>Battlefield but hard Line.

977
00:44:48.920 --> 00:44:52.000
<v Speaker 6>They tried to implement this idea that you would arrest

978
00:44:52.079 --> 00:44:59.480
<v Speaker 6>people in a battlefield game. Crazy concept for the time. Yeah, yeah,

979
00:44:59.480 --> 00:45:02.400
<v Speaker 6>that's what I I enjoyed doing in my team based

980
00:45:02.440 --> 00:45:09.760
<v Speaker 6>squad shooter is arresting people. I really like Battlefield as

981
00:45:09.800 --> 00:45:13.199
<v Speaker 6>a concept. I think on paper, maybe even more than

982
00:45:13.199 --> 00:45:16.519
<v Speaker 6>Call of Duty, because I've always really liked the strategic layer.

983
00:45:16.679 --> 00:45:18.719
<v Speaker 6>I love the metal layer stuff where you're kind of

984
00:45:18.719 --> 00:45:21.920
<v Speaker 6>planning things out. My dad, actually, who also was the

985
00:45:21.960 --> 00:45:24.280
<v Speaker 6>reason I got into Battlefield the first place, loved playing

986
00:45:24.280 --> 00:45:26.800
<v Speaker 6>Commander in Battlefield two on PC where he would drop

987
00:45:26.960 --> 00:45:29.639
<v Speaker 6>things in and coordinate with squad leaders. And he would

988
00:45:29.679 --> 00:45:32.239
<v Speaker 6>be that dude on the mic being like, y'all go

989
00:45:32.280 --> 00:45:34.159
<v Speaker 6>take here. I'm going to drop you some amo here.

990
00:45:34.199 --> 00:45:36.639
<v Speaker 6>We're bringing in artillery support over. We can take b

991
00:45:36.840 --> 00:45:38.840
<v Speaker 6>after we push for this, tanks are coming in and

992
00:45:38.920 --> 00:45:42.920
<v Speaker 6>he was just on it like that. So all that

993
00:45:43.000 --> 00:45:48.480
<v Speaker 6>being said, Battlefield six Open Beta feels like a solid

994
00:45:48.960 --> 00:45:51.639
<v Speaker 6>battlefield game, about as solid as you can make a

995
00:45:51.639 --> 00:45:55.639
<v Speaker 6>Battlefield game nowadays. It definitely feels pulled in different directions

996
00:45:55.679 --> 00:45:59.719
<v Speaker 6>by all that it has to be. And I stress

997
00:45:59.800 --> 00:46:02.440
<v Speaker 6>that because if you look up the developer of this game,

998
00:46:02.480 --> 00:46:09.960
<v Speaker 6>it's Battlefield Studios. What are Battlefield Studios, Dice, Criterion, Motive,

999
00:46:10.599 --> 00:46:13.760
<v Speaker 6>Ripple Effect, multiple devs that came in from other EA

1000
00:46:13.880 --> 00:46:15.199
<v Speaker 6>studios to assist on this.

1001
00:46:15.719 --> 00:46:16.079
<v Speaker 5>It is.

1002
00:46:16.719 --> 00:46:20.599
<v Speaker 6>This is all chips down version of Battlefield. And they've

1003
00:46:20.639 --> 00:46:23.280
<v Speaker 6>been saying as much at Electronic Arts that there's just

1004
00:46:23.360 --> 00:46:28.239
<v Speaker 6>a lot of betting on Battlefield. This specific Battlefield taking

1005
00:46:28.280 --> 00:46:30.840
<v Speaker 6>off and being the game that kind of springs this

1006
00:46:30.920 --> 00:46:35.440
<v Speaker 6>franchise back to life, and I think the effort to

1007
00:46:35.559 --> 00:46:39.280
<v Speaker 6>make it do that could ultimately be its undoing, because

1008
00:46:40.079 --> 00:46:43.800
<v Speaker 6>I think the more that this game focuses on being

1009
00:46:43.880 --> 00:46:47.719
<v Speaker 6>a good battlefield game, it's got some really solid stuff there.

1010
00:46:47.800 --> 00:46:49.519
<v Speaker 6>I like what they're doing with the weapon loadouts. I

1011
00:46:49.519 --> 00:46:54.079
<v Speaker 6>don't love the UI, but it's I enjoy getting the guns,

1012
00:46:54.519 --> 00:46:56.960
<v Speaker 6>leveling up the guns, equipping them all kind of the

1013
00:46:57.000 --> 00:46:59.239
<v Speaker 6>classic battlefield things that you do. I love being able

1014
00:46:59.280 --> 00:47:01.840
<v Speaker 6>to freely swap between weapons on the different loadouts, so

1015
00:47:01.880 --> 00:47:04.079
<v Speaker 6>I can go in as a medic but still be

1016
00:47:04.360 --> 00:47:07.239
<v Speaker 6>running a DMR or running a carbine or running an

1017
00:47:07.360 --> 00:47:10.159
<v Speaker 6>LMG and not have to worry too much about oh,

1018
00:47:10.199 --> 00:47:11.760
<v Speaker 6>I have to be a certain class so that means

1019
00:47:11.760 --> 00:47:13.480
<v Speaker 6>I have to use a certain gun in the field.

1020
00:47:13.719 --> 00:47:15.880
<v Speaker 1>That's interesting. Let's put a pin in that. I'm going

1021
00:47:15.920 --> 00:47:17.639
<v Speaker 1>to come back to that later, but please keep going.

1022
00:47:18.039 --> 00:47:20.679
<v Speaker 6>But it's a lot of I don't know if you

1023
00:47:20.679 --> 00:47:22.559
<v Speaker 6>felt this when we were trying to lobby up and play,

1024
00:47:22.599 --> 00:47:25.599
<v Speaker 6>but there's just so many menus. It's clear that the

1025
00:47:25.639 --> 00:47:28.280
<v Speaker 6>groundwork is laid here for them to try and push.

1026
00:47:28.960 --> 00:47:31.760
<v Speaker 6>Here are all the different Matt playlists that you can do,

1027
00:47:31.840 --> 00:47:34.440
<v Speaker 6>and here's the things that you can chase after, and

1028
00:47:34.480 --> 00:47:39.480
<v Speaker 6>it's this idea of the how do I put this?

1029
00:47:39.880 --> 00:47:45.480
<v Speaker 6>It is the massive universe of content, not quite chasing

1030
00:47:45.679 --> 00:47:48.639
<v Speaker 6>Fortnite or roadblocks in terms of how expansive it could be,

1031
00:47:48.639 --> 00:47:50.800
<v Speaker 6>because I don't think it can do that. But every

1032
00:47:50.800 --> 00:47:53.239
<v Speaker 6>shooter does kind of want some of that pie, right,

1033
00:47:53.239 --> 00:47:57.079
<v Speaker 6>like they want that level of we are larger than

1034
00:47:57.199 --> 00:48:01.679
<v Speaker 6>just playing a team based shooter, because there's something attractive

1035
00:48:01.719 --> 00:48:04.760
<v Speaker 6>about being as big as Fortnite, right There's there's something

1036
00:48:04.800 --> 00:48:07.159
<v Speaker 6>alluring about that, especially to people who like money. But

1037
00:48:07.880 --> 00:48:10.599
<v Speaker 6>I don't know if Battlefield can or should be that.

1038
00:48:10.679 --> 00:48:14.159
<v Speaker 6>I think Battlefield works best when it is battlefield and

1039
00:48:14.159 --> 00:48:16.079
<v Speaker 6>we're on a map and we were playing I think

1040
00:48:16.079 --> 00:48:17.480
<v Speaker 6>it was a rush game the other night, and I'm

1041
00:48:17.480 --> 00:48:20.559
<v Speaker 6>not even a huge rush fan. I'm mostly a conquest fan.

1042
00:48:20.679 --> 00:48:23.320
<v Speaker 6>But we were locking down a point, we were holding it.

1043
00:48:23.360 --> 00:48:24.719
<v Speaker 6>There was a part where you and I were kind

1044
00:48:24.719 --> 00:48:27.800
<v Speaker 6>of doing this infiltration and we were moving from one

1045
00:48:27.800 --> 00:48:30.159
<v Speaker 6>point to another and we were checking corners and the

1046
00:48:30.199 --> 00:48:32.119
<v Speaker 6>squad was spawning in on us, and it felt like we

1047
00:48:32.119 --> 00:48:35.360
<v Speaker 6>were doing like a real push into enemy territory to

1048
00:48:35.440 --> 00:48:38.280
<v Speaker 6>like hold a location and I was like, that's battlefield

1049
00:48:38.280 --> 00:48:40.599
<v Speaker 6>to me, that is that moment of it.

1050
00:48:40.639 --> 00:48:43.599
<v Speaker 1>I remember that exact moment too. I was like this

1051
00:48:44.000 --> 00:48:47.360
<v Speaker 1>it did. It felt very cool and like the fact

1052
00:48:47.360 --> 00:48:49.440
<v Speaker 1>that like we there was like a sniper pinning us

1053
00:48:49.480 --> 00:48:52.320
<v Speaker 1>down and like you know, you got shot and I

1054
00:48:52.400 --> 00:48:54.400
<v Speaker 1>like try to sneak around and shoot this night because

1055
00:48:54.400 --> 00:48:56.880
<v Speaker 1>I was playing a recon as well. That felt really

1056
00:48:56.880 --> 00:49:00.079
<v Speaker 1>cool to me. And I agree with a lot of

1057
00:49:00.119 --> 00:49:04.639
<v Speaker 1>your points. I think I don't know, did you because

1058
00:49:04.639 --> 00:49:07.039
<v Speaker 1>I know we played the first day together and then

1059
00:49:07.079 --> 00:49:11.039
<v Speaker 1>I played again in the closed weapon lobbies? Did you

1060
00:49:11.119 --> 00:49:11.840
<v Speaker 1>play any of that?

1061
00:49:11.920 --> 00:49:13.599
<v Speaker 6>I haven't tried the closed weapon lobbies?

1062
00:49:13.679 --> 00:49:18.320
<v Speaker 1>Okay, I liked that a lot. It was way more

1063
00:49:18.480 --> 00:49:21.400
<v Speaker 1>like classic battlefield, where like your weapons are locked to

1064
00:49:21.440 --> 00:49:24.719
<v Speaker 1>your class, and I found that it was it felt

1065
00:49:24.800 --> 00:49:28.320
<v Speaker 1>less chaotic and more organized as a team. I think

1066
00:49:28.519 --> 00:49:31.719
<v Speaker 1>one of the things that recent battle especially twenty forty two,

1067
00:49:31.800 --> 00:49:38.320
<v Speaker 1>fell into is just feeling like chaos, and there there

1068
00:49:38.360 --> 00:49:40.679
<v Speaker 1>is an element of chaos to battlefield, like that is

1069
00:49:41.000 --> 00:49:42.760
<v Speaker 1>has always been part of the charm, you know, like

1070
00:49:44.039 --> 00:49:46.440
<v Speaker 1>you know, the the iconic video of like the dude

1071
00:49:46.480 --> 00:49:50.000
<v Speaker 1>jumping out of the jet rocketing. You know that all

1072
00:49:50.039 --> 00:49:52.639
<v Speaker 1>the viral collipse like that is born out of call

1073
00:49:52.719 --> 00:49:58.000
<v Speaker 1>of or not God not called du battlefields commitment to

1074
00:49:58.159 --> 00:50:02.960
<v Speaker 1>kind of cultivating those moments of chaos. But I think

1075
00:50:03.039 --> 00:50:05.679
<v Speaker 1>some recent releases have gone a little too far in that,

1076
00:50:05.800 --> 00:50:11.079
<v Speaker 1>and like I think it just feels like two kids

1077
00:50:11.119 --> 00:50:13.079
<v Speaker 1>like playing with a bunch of army figures and just

1078
00:50:13.079 --> 00:50:19.159
<v Speaker 1>smashing them together, and less so a tactical multiplayer experience

1079
00:50:19.199 --> 00:50:21.119
<v Speaker 1>that I think a lot of us fell in love

1080
00:50:21.119 --> 00:50:23.920
<v Speaker 1>with the battlefield for, you know, being strategic about which

1081
00:50:23.960 --> 00:50:26.760
<v Speaker 1>points we're going after, do we have, how's the balance

1082
00:50:26.760 --> 00:50:29.159
<v Speaker 1>on our team when it comes to you know, assault

1083
00:50:29.320 --> 00:50:33.400
<v Speaker 1>versus you know, recon or support or engineers. Yeah, And

1084
00:50:33.480 --> 00:50:40.480
<v Speaker 1>I felt like the closed matchmaking playlist kind of got

1085
00:50:40.480 --> 00:50:43.079
<v Speaker 1>me more in that in that area, and I was

1086
00:50:43.119 --> 00:50:46.719
<v Speaker 1>really enjoying it so much so that I'm I'm I'm sad,

1087
00:50:47.119 --> 00:50:51.360
<v Speaker 1>I'm sad the beta is over now because that would

1088
00:50:51.400 --> 00:50:56.679
<v Speaker 1>hit it would that would hit right now? Yeah? Yeah, yeah, yeah, yeah.

1089
00:50:56.840 --> 00:51:00.360
<v Speaker 6>I think my thing with it and maybe the biggest

1090
00:51:00.360 --> 00:51:03.760
<v Speaker 6>because I think ultimately I like having the open weapons personally,

1091
00:51:03.840 --> 00:51:06.199
<v Speaker 6>just because if I'm a medic and I'm on a

1092
00:51:06.199 --> 00:51:08.760
<v Speaker 6>big map, sometimes it's like, why do I have to

1093
00:51:08.880 --> 00:51:11.800
<v Speaker 6>use an annoying little carbine? At least give me like

1094
00:51:11.840 --> 00:51:16.400
<v Speaker 6>some level of weapons variation, especially on differing map sizes

1095
00:51:16.440 --> 00:51:18.679
<v Speaker 6>and things like that. I feel that addresses some of it.

1096
00:51:19.000 --> 00:51:20.519
<v Speaker 6>There are always going to be people who roll in

1097
00:51:20.559 --> 00:51:22.679
<v Speaker 6>and they're like, I'm whatever class, but I also have

1098
00:51:22.719 --> 00:51:24.119
<v Speaker 6>a sniper rifle and I'm going to play like a

1099
00:51:24.119 --> 00:51:25.840
<v Speaker 6>sniper the whole time. Yeah, that's always going to happen,

1100
00:51:25.920 --> 00:51:29.159
<v Speaker 6>but I like at least that now when somebody plays

1101
00:51:29.199 --> 00:51:32.800
<v Speaker 6>Recon and they're scoping, they like auto tag people. I

1102
00:51:32.840 --> 00:51:34.960
<v Speaker 6>don't know if that was a twenty forty two edition

1103
00:51:35.159 --> 00:51:35.400
<v Speaker 6>or not.

1104
00:51:36.320 --> 00:51:39.519
<v Speaker 1>The auto tag is a auto tag is a passive

1105
00:51:39.559 --> 00:51:40.960
<v Speaker 1>perk of the recon.

1106
00:51:41.039 --> 00:51:44.320
<v Speaker 6>Of Recon specifically, I don't know when, if that got

1107
00:51:44.360 --> 00:51:47.400
<v Speaker 6>added or if it's new for Battlefield six or not.

1108
00:51:47.440 --> 00:51:49.199
<v Speaker 6>That tells you how much I really played of twenty

1109
00:51:49.239 --> 00:51:53.039
<v Speaker 6>forty two at the end of the day, but especially Recon.

1110
00:51:53.159 --> 00:51:57.000
<v Speaker 6>I'm sorry, I don't play Recon. I like snipers.

1111
00:51:57.079 --> 00:51:59.800
<v Speaker 1>Okay, I'll hold that I play Recon. I'll hold that

1112
00:51:59.840 --> 00:52:03.760
<v Speaker 1>I play support. I like to fix up the tanks.

1113
00:52:03.880 --> 00:52:06.039
<v Speaker 1>I like to make sure that our armor's doing well,

1114
00:52:06.079 --> 00:52:07.920
<v Speaker 1>and I like to take out their armor if I can,

1115
00:52:08.119 --> 00:52:12.039
<v Speaker 1>because I'm all about that that infantry vehicle interaction. But

1116
00:52:13.719 --> 00:52:16.880
<v Speaker 1>to that point, one thing that is already kind of

1117
00:52:16.880 --> 00:52:18.400
<v Speaker 1>a knock against the game for me is that I

1118
00:52:18.440 --> 00:52:19.880
<v Speaker 1>don't feel like the maps.

1119
00:52:19.559 --> 00:52:24.159
<v Speaker 6>Are super memorable. And even in twenty forty two, a

1120
00:52:24.199 --> 00:52:27.320
<v Speaker 6>game which did get i think rightly so a lot

1121
00:52:27.320 --> 00:52:32.880
<v Speaker 6>of criticism, there were specific maps, specifically that rocket one

1122
00:52:33.039 --> 00:52:34.880
<v Speaker 6>where where there was a rocket that took off and

1123
00:52:34.880 --> 00:52:39.840
<v Speaker 6>stuff like that, that had big landmarks, noticeable points of contention,

1124
00:52:40.519 --> 00:52:43.000
<v Speaker 6>things that people would try and fight and buy over.

1125
00:52:43.280 --> 00:52:46.639
<v Speaker 6>It felt like there were important areas of the map

1126
00:52:46.719 --> 00:52:50.599
<v Speaker 6>that felt important to hold and that made a statement.

1127
00:52:51.360 --> 00:52:53.920
<v Speaker 6>And the maps that at least we played in the

1128
00:52:53.920 --> 00:52:57.280
<v Speaker 6>open beta did not really have that. They all just

1129
00:52:57.400 --> 00:53:00.440
<v Speaker 6>kind of felt like urban environments that had a lot

1130
00:53:00.440 --> 00:53:04.400
<v Speaker 6>of buildings. And I don't know if this is maybe

1131
00:53:04.440 --> 00:53:09.039
<v Speaker 6>just me not finding those particular maps remarkable, or if

1132
00:53:09.079 --> 00:53:12.079
<v Speaker 6>there's a level of there's a lot of destruction in

1133
00:53:12.159 --> 00:53:16.159
<v Speaker 6>this game, a lot of level devolution and hitting stuff

1134
00:53:16.159 --> 00:53:18.400
<v Speaker 6>with a tank shell or an RPG and causing it

1135
00:53:18.440 --> 00:53:21.519
<v Speaker 6>to fracture. But by about five minutes into any match.

1136
00:53:21.920 --> 00:53:25.440
<v Speaker 6>Most buildings are some form of the side has been

1137
00:53:25.440 --> 00:53:28.119
<v Speaker 6>blown out. There's kind of little outcroppings and ledges you

1138
00:53:28.119 --> 00:53:30.559
<v Speaker 6>can get to with windowsills that might provide some cover

1139
00:53:30.639 --> 00:53:33.840
<v Speaker 6>for all of about ten seconds before another grenade or

1140
00:53:33.920 --> 00:53:36.199
<v Speaker 6>rocket takes it out and now it's just an open hole.

1141
00:53:36.239 --> 00:53:40.360
<v Speaker 6>It feels like you're kind of decaying the level into

1142
00:53:40.639 --> 00:53:43.599
<v Speaker 6>its base, like you're bonanzaing the level in real time,

1143
00:53:44.119 --> 00:53:47.480
<v Speaker 6>and that actually it actually makes some of those areas

1144
00:53:47.519 --> 00:53:51.639
<v Speaker 6>start to feel less identifiable and important to me if

1145
00:53:51.880 --> 00:53:54.480
<v Speaker 6>everything is destroyable. I know that might be controversial for

1146
00:53:54.480 --> 00:53:58.039
<v Speaker 6>the battlefield fans, but I do feel like there's some

1147
00:53:58.320 --> 00:54:02.800
<v Speaker 6>level of you need lands, You need places that have importance,

1148
00:54:03.320 --> 00:54:07.639
<v Speaker 6>that have a degree of rigidity to them, So then

1149
00:54:07.679 --> 00:54:11.039
<v Speaker 6>you have kind of a funnel effect of Let's say

1150
00:54:11.039 --> 00:54:13.920
<v Speaker 6>there's there's a map that has like a football stadium

1151
00:54:13.920 --> 00:54:16.119
<v Speaker 6>in the middle of it or something like that, that

1152
00:54:16.199 --> 00:54:18.920
<v Speaker 6>becomes like a really good landmark to base yourself around.

1153
00:54:19.159 --> 00:54:22.039
<v Speaker 6>Oh hey, there's a tank. It's sweeping around the left

1154
00:54:22.079 --> 00:54:25.400
<v Speaker 6>side of the football stadium something like that. Instead you're

1155
00:54:25.440 --> 00:54:31.159
<v Speaker 6>kind of just going like tank east question mark. I

1156
00:54:31.199 --> 00:54:33.639
<v Speaker 6>don't even know if that's east, Like that's a tank

1157
00:54:33.719 --> 00:54:35.800
<v Speaker 6>over there and you pay it and that's about all

1158
00:54:35.840 --> 00:54:39.159
<v Speaker 6>you can really do. And I feel like that's going

1159
00:54:39.199 --> 00:54:42.960
<v Speaker 6>to affect that level of communication and interaction that that

1160
00:54:43.039 --> 00:54:46.280
<v Speaker 6>normally happens. Maybe people don't want that anymore either. That's

1161
00:54:46.360 --> 00:54:48.320
<v Speaker 6>maybe the other thing is maybe people don't want to

1162
00:54:48.360 --> 00:54:51.800
<v Speaker 6>talk on video games anymore. They just want to like

1163
00:54:51.880 --> 00:54:55.360
<v Speaker 6>be in discord with their friends and not participate with

1164
00:54:55.400 --> 00:54:58.519
<v Speaker 6>the broader group. Maybe that's where I am different. So

1165
00:54:58.559 --> 00:54:59.440
<v Speaker 6>who says that's fair?

1166
00:55:01.159 --> 00:55:03.199
<v Speaker 1>You know, I am taking a look right now on

1167
00:55:03.239 --> 00:55:05.800
<v Speaker 1>the website. They've kind of got They've announced a lot

1168
00:55:05.800 --> 00:55:07.760
<v Speaker 1>of maybe not a lot of, but they've announced the

1169
00:55:08.000 --> 00:55:11.519
<v Speaker 1>slight of launch maps. The ones that we played that

1170
00:55:11.920 --> 00:55:15.880
<v Speaker 1>were available when we played were Siege of Cairo, Liberation Peak,

1171
00:55:16.119 --> 00:55:19.119
<v Speaker 1>and Empire State. I think out of those three, I

1172
00:55:19.159 --> 00:55:22.000
<v Speaker 1>only ever got matched into Liberation Peak or Siege of Cairo.

1173
00:55:22.880 --> 00:55:25.440
<v Speaker 1>I don't know if I got mapped, got match made

1174
00:55:25.440 --> 00:55:26.440
<v Speaker 1>into Empire State.

1175
00:55:26.679 --> 00:55:28.320
<v Speaker 6>I don't remember it off the top of my head.

1176
00:55:28.360 --> 00:55:28.440
<v Speaker 2>No.

1177
00:55:28.679 --> 00:55:31.400
<v Speaker 6>I remember there was the Rush map specifically, I think

1178
00:55:31.400 --> 00:55:33.239
<v Speaker 6>stood out the most to me, and that was because

1179
00:55:33.239 --> 00:55:36.039
<v Speaker 6>of there was some interesting elevation that we were trying

1180
00:55:36.079 --> 00:55:37.840
<v Speaker 6>to hold on one of the points, and we were

1181
00:55:37.880 --> 00:55:40.800
<v Speaker 6>really locking it down, and it was creating these interesting

1182
00:55:40.840 --> 00:55:44.920
<v Speaker 6>funnel points and places where people could run in and

1183
00:55:45.039 --> 00:55:47.000
<v Speaker 6>cause damage, and so we'd have to watch all these

1184
00:55:47.000 --> 00:55:49.280
<v Speaker 6>different windows and doors and things like that, and it

1185
00:55:49.280 --> 00:55:51.800
<v Speaker 6>felt like we were really hunkering down in an area,

1186
00:55:51.920 --> 00:55:55.440
<v Speaker 6>and so that stood out. But I don't know that

1187
00:55:55.559 --> 00:55:57.840
<v Speaker 6>many of the There was the one that was kind

1188
00:55:57.840 --> 00:56:00.400
<v Speaker 6>of just a conquest map that I felt like we

1189
00:56:00.400 --> 00:56:03.360
<v Speaker 6>were just going back and forth across on the entire time,

1190
00:56:03.519 --> 00:56:06.840
<v Speaker 6>and I never really remarked upon it. I do remember

1191
00:56:06.880 --> 00:56:09.559
<v Speaker 6>the mountains one that had a lot of mountains in it,

1192
00:56:10.039 --> 00:56:11.920
<v Speaker 6>and that I had one kind of area in the

1193
00:56:11.960 --> 00:56:14.360
<v Speaker 6>middle that had some cool elevation, and so holding that

1194
00:56:14.440 --> 00:56:17.320
<v Speaker 6>spot became really important because it was super easy to

1195
00:56:17.360 --> 00:56:21.519
<v Speaker 6>defend because you have the elevation advantage. But get a

1196
00:56:21.559 --> 00:56:24.280
<v Speaker 6>tank rolling up there in infantry surging behind them, Suddenly

1197
00:56:24.280 --> 00:56:25.679
<v Speaker 6>you can push in and now you've got a really

1198
00:56:25.679 --> 00:56:28.599
<v Speaker 6>good foothold to advance your offensive across the rest of

1199
00:56:28.639 --> 00:56:31.000
<v Speaker 6>the map. I like using hand motions when.

1200
00:56:30.880 --> 00:56:35.440
<v Speaker 1>I describe, yeah, I you know, looking at the other

1201
00:56:35.559 --> 00:56:40.679
<v Speaker 1>maps on that are slated Operation Firestorm from Battlefield three

1202
00:56:40.800 --> 00:56:44.280
<v Speaker 1>is returning. That's not the Battlefield three map. I want

1203
00:56:44.320 --> 00:56:46.119
<v Speaker 1>them to bring back. I want them to bring back

1204
00:56:47.480 --> 00:56:50.880
<v Speaker 1>Oh god, it's the one where you jump off at

1205
00:56:50.920 --> 00:56:53.440
<v Speaker 1>the edge and you have to skydive down.

1206
00:56:53.760 --> 00:56:56.039
<v Speaker 6>Yeah. I think I remember what you're talking about.

1207
00:56:56.159 --> 00:57:01.239
<v Speaker 1>Yeah, yeah, maybe not. I also being border is also good,

1208
00:57:01.559 --> 00:57:05.719
<v Speaker 1>very good one. Yeah. There's a lot of battlefield maps

1209
00:57:05.760 --> 00:57:07.440
<v Speaker 1>that that's they could bring back.

1210
00:57:07.320 --> 00:57:10.599
<v Speaker 6>But there are a few that are I think they'll

1211
00:57:10.599 --> 00:57:12.880
<v Speaker 6>probably bring back at some point when they have to

1212
00:57:12.920 --> 00:57:16.199
<v Speaker 6>start doing the you know, bring players back stuff, and

1213
00:57:16.199 --> 00:57:19.199
<v Speaker 6>they'll start there's usually always a reskin of Wake Island

1214
00:57:19.280 --> 00:57:21.519
<v Speaker 6>or something like that from the A nineteen forty two

1215
00:57:21.639 --> 00:57:23.320
<v Speaker 6>and and and stuff like that. So I wouldn't be

1216
00:57:23.360 --> 00:57:24.679
<v Speaker 6>surprised to see that pop.

1217
00:57:24.480 --> 00:57:27.280
<v Speaker 1>In you put you put Wake Island in this game.

1218
00:57:27.360 --> 00:57:29.599
<v Speaker 6>I'll be there, wait Wake Island twenty four to seven

1219
00:57:29.639 --> 00:57:31.480
<v Speaker 6>servers find me there any data?

1220
00:57:31.559 --> 00:57:34.039
<v Speaker 1>Yeah, but I actually don't know if they have boats

1221
00:57:34.079 --> 00:57:38.639
<v Speaker 1>in this game. I don't think they have any naval maps. Yeah,

1222
00:57:38.760 --> 00:57:40.599
<v Speaker 1>and I'm looking at the slate. They've got a like

1223
00:57:40.679 --> 00:57:45.360
<v Speaker 1>French Quarter infantry only map. They've got Operation Firestorm. Rance

1224
00:57:45.360 --> 00:57:50.280
<v Speaker 1>does not have boats. You're right, New Sobic City, which

1225
00:57:50.320 --> 00:57:55.400
<v Speaker 1>is on the outskirts of Cairo. They've got Mirek Valley,

1226
00:57:55.440 --> 00:57:59.840
<v Speaker 1>which is the largest map at launch, a massive war

1227
00:57:59.840 --> 00:58:02.920
<v Speaker 1>time or in landscape filled with every type of vehicle. Interesting.

1228
00:58:02.920 --> 00:58:04.880
<v Speaker 1>I wonder if that means boats also fell.

1229
00:58:05.280 --> 00:58:08.000
<v Speaker 6>I felt like vehicles were a little understated in what

1230
00:58:08.039 --> 00:58:09.280
<v Speaker 6>we played. I don't know if that was because of

1231
00:58:09.280 --> 00:58:11.360
<v Speaker 6>the modes we kept getting matched into, but I feel

1232
00:58:11.400 --> 00:58:16.920
<v Speaker 6>like I mostly saw a few APCs, IFVs, and then

1233
00:58:16.960 --> 00:58:20.119
<v Speaker 6>maybe a tank every now and then. But maybe that's

1234
00:58:20.159 --> 00:58:23.039
<v Speaker 6>also because, and this is something I love about Battlefield,

1235
00:58:23.599 --> 00:58:28.079
<v Speaker 6>there's always somebody who camps out waiting for the helicopter.

1236
00:58:27.599 --> 00:58:29.159
<v Speaker 1>Or the plane or the jet. Yeah.

1237
00:58:29.280 --> 00:58:32.079
<v Speaker 6>Yeah, it jumps in it and just immediately beefs it.

1238
00:58:32.679 --> 00:58:35.800
<v Speaker 1>Yeah. I saw that playoff in one of our matches.

1239
00:58:35.840 --> 00:58:38.639
<v Speaker 6>I literally saw somebody take off with the helicopter and

1240
00:58:38.639 --> 00:58:40.960
<v Speaker 6>do the giant bomb thing of like fly off and

1241
00:58:40.960 --> 00:58:43.039
<v Speaker 6>then land on the roads and explode.

1242
00:58:43.719 --> 00:58:43.920
<v Speaker 1>Yeah.

1243
00:58:45.119 --> 00:58:47.559
<v Speaker 6>That's that's Battlefield to me. That's beautiful.

1244
00:58:47.639 --> 00:58:50.719
<v Speaker 1>Yeah. I am definitely going to play the full release.

1245
00:58:50.760 --> 00:58:53.400
<v Speaker 1>I'm looking forward to it. It's yeah. I think the

1246
00:58:53.639 --> 00:58:57.280
<v Speaker 1>big thing is like where will this fall in the

1247
00:58:57.480 --> 00:59:02.280
<v Speaker 1>echelon of Battlefield kind of will be towards the top,

1248
00:59:02.360 --> 00:59:04.719
<v Speaker 1>middle bottom. I kind of feel like somewhere in the

1249
00:59:04.719 --> 00:59:06.239
<v Speaker 1>middle is kind of what I'm feeling right now, Like

1250
00:59:06.280 --> 00:59:11.039
<v Speaker 1>it doesn't feel particularly stand out. However, I am just

1251
00:59:11.199 --> 00:59:18.039
<v Speaker 1>excited to have a battlefield that is, you know, supported again,

1252
00:59:18.199 --> 00:59:22.039
<v Speaker 1>And I think the expansions they're making to Portal, which

1253
00:59:22.079 --> 00:59:28.639
<v Speaker 1>is their Good Dough powered ug U GC stuff that

1254
00:59:28.679 --> 00:59:31.800
<v Speaker 1>could be interesting. And I think it's really cool that

1255
00:59:31.800 --> 00:59:36.280
<v Speaker 1>it's like they're using good Dough to make that. But yeah,

1256
00:59:36.280 --> 00:59:37.760
<v Speaker 1>I don't know what we'll see how how it all

1257
00:59:37.800 --> 00:59:43.840
<v Speaker 1>shakes out. Yeah, I just I feel like that, like

1258
00:59:43.920 --> 00:59:47.119
<v Speaker 1>you said, Eric, like they've been pretty public about this game,

1259
00:59:47.400 --> 00:59:51.039
<v Speaker 1>there's a lot riding on it, and I'm right now

1260
00:59:52.440 --> 00:59:56.320
<v Speaker 1>I'm not seeing it like I'm going to probably enjoy

1261
00:59:56.360 --> 00:59:57.920
<v Speaker 1>it based on what I've played. If it's anything like

1262
00:59:57.960 --> 01:00:00.280
<v Speaker 1>what I've played, I'll find a lot of enjoyment out

1263
01:00:00.280 --> 01:00:04.159
<v Speaker 1>of it. But I am very specifically somebody who will

1264
01:00:04.199 --> 01:00:07.400
<v Speaker 1>hop around from those various games and spend a couple

1265
01:00:07.440 --> 01:00:10.679
<v Speaker 1>of weeks in them and then I'm out. And I'm curious,

1266
01:00:10.719 --> 01:00:13.199
<v Speaker 1>like how many people are like that, or if there

1267
01:00:13.280 --> 01:00:14.840
<v Speaker 1>are going to be people that this kind of gets

1268
01:00:14.840 --> 01:00:20.159
<v Speaker 1>its hooks in. I guess we'll see, but yeah, Battlefield

1269
01:00:20.239 --> 01:00:23.960
<v Speaker 1>six out October. Don't have the date on the top

1270
01:00:24.000 --> 01:00:25.719
<v Speaker 1>of my head, I can. I can grab it real quick.

1271
01:00:29.679 --> 01:00:36.039
<v Speaker 1>Is October tenth, October tenth.

1272
01:00:36.039 --> 01:00:36.519
<v Speaker 6>Thank you.

1273
01:00:38.119 --> 01:00:40.360
<v Speaker 1>Google. AI served me a bunch of nonsense that I

1274
01:00:40.400 --> 01:00:43.559
<v Speaker 1>didn't want. So at the top of the feed.

1275
01:00:43.480 --> 01:00:47.000
<v Speaker 6>Well that might character. That might also be a double

1276
01:00:47.079 --> 01:00:49.519
<v Speaker 6>check you. Okay, no, that's real, that's real. For the

1277
01:00:49.559 --> 01:00:51.280
<v Speaker 6>first thing it gave me was a new story, but

1278
01:00:51.320 --> 01:00:53.559
<v Speaker 6>it was like a leak new story, and I was like, oh.

1279
01:00:54.239 --> 01:00:57.000
<v Speaker 6>I scrolled down and there was the official Battlefield six.

1280
01:00:57.800 --> 01:00:58.880
<v Speaker 6>I was like, okay, good.

1281
01:01:00.239 --> 01:01:03.480
<v Speaker 1>Well, Charles, before we get to our game, some highlights

1282
01:01:03.480 --> 01:01:06.760
<v Speaker 1>I want toss you to talk about. Is this seat taken? Yeah,

1283
01:01:06.840 --> 01:01:09.280
<v Speaker 1>game I've been looking forward to. I got announced what

1284
01:01:09.320 --> 01:01:11.519
<v Speaker 1>a few months ago, probably six months ago.

1285
01:01:12.159 --> 01:01:14.880
<v Speaker 3>I have no idea I'll so I'll be hon it.

1286
01:01:14.960 --> 01:01:18.599
<v Speaker 3>This just happens sometimes, is you aren't You don't know

1287
01:01:18.679 --> 01:01:20.559
<v Speaker 3>every game that comes out in the job, and then

1288
01:01:20.559 --> 01:01:22.559
<v Speaker 3>you get an email of someone like, hey, here's a

1289
01:01:22.599 --> 01:01:23.480
<v Speaker 3>game that's out.

1290
01:01:23.599 --> 01:01:24.960
<v Speaker 6>And I was like, yeah, that's cool.

1291
01:01:25.119 --> 01:01:27.519
<v Speaker 3>And they a lot sometimes, especially when it's like a

1292
01:01:27.519 --> 01:01:29.320
<v Speaker 3>smaller game, They're like, here's a game.

1293
01:01:29.559 --> 01:01:31.519
<v Speaker 2>Here's a code. If you want to check it out,

1294
01:01:31.719 --> 01:01:34.920
<v Speaker 2>go ahead and do it. And I usually just kind

1295
01:01:34.920 --> 01:01:36.840
<v Speaker 2>of scroll through those and mark them off as red.

1296
01:01:37.440 --> 01:01:39.119
<v Speaker 3>I'll reply to them sometimes, but you know, you just

1297
01:01:39.159 --> 01:01:40.719
<v Speaker 3>have a lot of stuff going on, and any any

1298
01:01:40.719 --> 01:01:43.119
<v Speaker 3>given day you got like a dozen emails of indie

1299
01:01:43.199 --> 01:01:45.519
<v Speaker 3>games that are trying to get attention, which I wish

1300
01:01:45.559 --> 01:01:47.360
<v Speaker 3>I could give attention to all of them in said

1301
01:01:47.360 --> 01:01:49.719
<v Speaker 3>of some other stuff, but I digress.

1302
01:01:50.320 --> 01:01:52.559
<v Speaker 2>This was one where I like from the email is like.

1303
01:01:52.559 --> 01:01:55.159
<v Speaker 3>Huh, this seems cool, and then I downloaded it and

1304
01:01:55.199 --> 01:01:59.199
<v Speaker 3>then it like shadow dropped. I want to say at

1305
01:01:59.400 --> 01:02:02.840
<v Speaker 3>one of them in Tendo things, it know what it

1306
01:02:02.880 --> 01:02:04.079
<v Speaker 3>was it shadow dropped one day.

1307
01:02:04.159 --> 01:02:06.920
<v Speaker 6>It is definitely featured on I think the most recent

1308
01:02:07.000 --> 01:02:09.480
<v Speaker 6>Nintendo Indie Showcase if I remember correct.

1309
01:02:09.760 --> 01:02:11.800
<v Speaker 3>Yeah, yeah, yeah, because there was the partner director and

1310
01:02:11.840 --> 01:02:13.480
<v Speaker 3>there's any World, but this is definitely more indie world.

1311
01:02:14.199 --> 01:02:17.000
<v Speaker 2>Anyways, I love this game. I'm planning on reviewing it.

1312
01:02:17.000 --> 01:02:18.400
<v Speaker 3>I don't know if i'll have it up by the

1313
01:02:18.440 --> 01:02:21.719
<v Speaker 3>time this episode goes up, but I'm hoping to get

1314
01:02:21.760 --> 01:02:25.280
<v Speaker 3>it up this week. But the gist of the game

1315
01:02:25.360 --> 01:02:28.599
<v Speaker 3>is that it's you are in various settings in which

1316
01:02:28.639 --> 01:02:31.000
<v Speaker 3>people can sit down or stand up, or it could

1317
01:02:31.000 --> 01:02:33.119
<v Speaker 3>be arranged certain ways, and you have a crowd of

1318
01:02:33.159 --> 01:02:35.599
<v Speaker 3>people that want to populate the area and they all

1319
01:02:35.639 --> 01:02:38.239
<v Speaker 3>have little different preferences. So it'll start off and it's

1320
01:02:38.280 --> 01:02:41.280
<v Speaker 3>just like we're going on the bus and Bob wants

1321
01:02:41.280 --> 01:02:44.960
<v Speaker 3>a nile seat and Tom wants a window seat, and it's.

1322
01:02:44.800 --> 01:02:46.440
<v Speaker 2>Like, okay, that's pretty eas I can do that classic.

1323
01:02:46.480 --> 01:02:49.639
<v Speaker 3>But then it's like Bob wants anile seat, Tom wants

1324
01:02:49.679 --> 01:02:53.400
<v Speaker 3>a window seat, but Tom hasn't showered and Bob hates

1325
01:02:53.519 --> 01:02:56.079
<v Speaker 3>bad smells, so it's like, okay, now you gotta spread them.

1326
01:02:56.199 --> 01:02:59.320
<v Speaker 1>Art sounds like some good game design. I like it.

1327
01:03:00.159 --> 01:03:03.840
<v Speaker 3>And the farther you get, the more specific, the more

1328
01:03:03.960 --> 01:03:06.719
<v Speaker 3>varied and specific it gets. So like you'll have a

1329
01:03:06.800 --> 01:03:09.920
<v Speaker 3>later bus level where it's like blah blah blah, Martha

1330
01:03:09.960 --> 01:03:12.960
<v Speaker 3>gets motion sick at the back of the bus, or

1331
01:03:14.360 --> 01:03:16.519
<v Speaker 3>Johnny wants someone to talk to and so you need

1332
01:03:16.559 --> 01:03:18.000
<v Speaker 3>to sit him next to someone else that wants to

1333
01:03:18.000 --> 01:03:19.760
<v Speaker 3>talk to someone. But then when they're talking to me

1334
01:03:19.800 --> 01:03:21.840
<v Speaker 3>to create a field of noise, and someone who wants

1335
01:03:21.880 --> 01:03:24.159
<v Speaker 3>to sleep can't sit near them, and so I'm just

1336
01:03:24.320 --> 01:03:27.920
<v Speaker 3>very impressed by the best puzzle games to me are

1337
01:03:28.239 --> 01:03:33.840
<v Speaker 3>a I like it when a game gets more complex

1338
01:03:34.159 --> 01:03:36.440
<v Speaker 3>and that's where the challenge comes from, rather than just

1339
01:03:36.559 --> 01:03:40.079
<v Speaker 3>like making really really intense versions of the same thing,

1340
01:03:40.119 --> 01:03:41.639
<v Speaker 3>because there's a there's a version of this where it's

1341
01:03:41.679 --> 01:03:44.119
<v Speaker 3>only island window seats and bad smelling people or whatever,

1342
01:03:44.280 --> 01:03:46.719
<v Speaker 3>and there's like one solution every single one.

1343
01:03:46.840 --> 01:03:48.199
<v Speaker 2>Instead, I like that, it's like.

1344
01:03:50.119 --> 01:03:53.639
<v Speaker 3>There's those there's boat levels where you've got seats on

1345
01:03:53.679 --> 01:03:56.519
<v Speaker 3>the edge and then seats in the middle, and that

1346
01:03:56.599 --> 01:03:58.480
<v Speaker 3>kind of plays around with like who's adjacent to who.

1347
01:03:58.519 --> 01:03:59.960
<v Speaker 3>But some people don't want to get in the waters,

1348
01:04:00.039 --> 01:04:03.159
<v Speaker 3>some people need sunscreen, some people have sunscreen. There's a

1349
01:04:03.159 --> 01:04:07.199
<v Speaker 3>classroom level where the teacher wants everyone to focus, and

1350
01:04:07.280 --> 01:04:08.920
<v Speaker 3>some people will talk if they're next.

1351
01:04:08.800 --> 01:04:10.400
<v Speaker 2>To each other, so you have to be really strategic

1352
01:04:10.400 --> 01:04:11.039
<v Speaker 2>about all of it.

1353
01:04:11.880 --> 01:04:17.800
<v Speaker 3>My favorite ones are at airport levels, where there's the

1354
01:04:17.920 --> 01:04:20.840
<v Speaker 3>seats and then there's the line to board the plane,

1355
01:04:21.280 --> 01:04:23.880
<v Speaker 3>and each person has a flight number that they're getting on,

1356
01:04:24.280 --> 01:04:25.519
<v Speaker 3>and so you have to pay attention to what their

1357
01:04:25.559 --> 01:04:27.840
<v Speaker 3>flight number is to see if they're sitting down or

1358
01:04:27.840 --> 01:04:28.400
<v Speaker 3>in line.

1359
01:04:28.920 --> 01:04:29.679
<v Speaker 2>And then there's like.

1360
01:04:29.639 --> 01:04:32.079
<v Speaker 3>Some people have the VIP pass. Some people don't have

1361
01:04:32.119 --> 01:04:34.039
<v Speaker 3>a VIP pass, so you have to be in different ones.

1362
01:04:34.280 --> 01:04:36.559
<v Speaker 1>You gotta sign up for the skymiles, y'all.

1363
01:04:36.440 --> 01:04:37.480
<v Speaker 6>Yeah, exactly.

1364
01:04:38.840 --> 01:04:41.119
<v Speaker 3>There's some people where it's like this guy's watching a

1365
01:04:41.159 --> 01:04:43.760
<v Speaker 3>movie really loudly on his phone, and this guy wants

1366
01:04:43.760 --> 01:04:45.639
<v Speaker 3>to sleep, so don't put him next to that. But

1367
01:04:45.679 --> 01:04:47.679
<v Speaker 3>then also it'll be like this guy really wants to

1368
01:04:47.679 --> 01:04:50.039
<v Speaker 3>watch a movie on someone else's phone, so you get

1369
01:04:50.119 --> 01:04:52.280
<v Speaker 3>to put them next to them. So I it's the

1370
01:04:52.599 --> 01:04:55.320
<v Speaker 3>criteria that they make and the conditions in which they're met.

1371
01:04:56.159 --> 01:04:59.079
<v Speaker 3>It's new and exciting every level, and then each locale

1372
01:05:00.159 --> 01:05:03.960
<v Speaker 3>it also tells a story. There's a character whose name

1373
01:05:04.039 --> 01:05:07.320
<v Speaker 3>I can't remember, but Nat I.

1374
01:05:07.239 --> 01:05:08.440
<v Speaker 2>Think is the main character's name.

1375
01:05:09.360 --> 01:05:11.280
<v Speaker 3>Everyone is little like shapes, so it's like squares and

1376
01:05:11.280 --> 01:05:15.360
<v Speaker 3>circles and triangles and rohmbuses and stuff, and that is

1377
01:05:15.400 --> 01:05:17.800
<v Speaker 3>a rhombus who wants to be an actor, and so

1378
01:05:17.840 --> 01:05:20.039
<v Speaker 3>you kind of watch their journey as they like find

1379
01:05:20.039 --> 01:05:22.559
<v Speaker 3>out there's another rhombus actor that they want to go find,

1380
01:05:22.599 --> 01:05:26.159
<v Speaker 3>and it's like as they go from Barcelona to Paris

1381
01:05:26.159 --> 01:05:28.440
<v Speaker 3>to New York to some other place.

1382
01:05:29.599 --> 01:05:31.559
<v Speaker 2>And it's an interesting. It's not like a heavy story.

1383
01:05:31.599 --> 01:05:34.320
<v Speaker 3>It's just like each area, so like a bus level,

1384
01:05:34.360 --> 01:05:37.440
<v Speaker 3>for example, will have like five different stages, so you'll

1385
01:05:37.440 --> 01:05:41.760
<v Speaker 3>do just five different combinations of increasingly complicated people in

1386
01:05:41.800 --> 01:05:43.639
<v Speaker 3>that space, and one of those five will have like

1387
01:05:43.719 --> 01:05:45.880
<v Speaker 3>a little dialogue exchange between Thata and someone else to

1388
01:05:45.960 --> 01:05:47.920
<v Speaker 3>kind of explain what's going on in the story. But

1389
01:05:47.960 --> 01:05:51.079
<v Speaker 3>I appreciate that the story is also about someone trying

1390
01:05:51.119 --> 01:05:53.480
<v Speaker 3>to fit in and find their spot, much like what

1391
01:05:53.599 --> 01:05:57.280
<v Speaker 3>is happening in the literal puzzle levels, which is cool,

1392
01:05:57.320 --> 01:05:59.880
<v Speaker 3>and the music's nice and the art is nice as

1393
01:06:00.079 --> 01:06:01.519
<v Speaker 3>fun sound design.

1394
01:06:02.800 --> 01:06:03.199
<v Speaker 2>You can.

1395
01:06:03.360 --> 01:06:05.719
<v Speaker 3>I think you can complete the levels without getting everyone

1396
01:06:05.719 --> 01:06:08.559
<v Speaker 3>in the right spot. I've just been perfecting all of

1397
01:06:08.599 --> 01:06:10.519
<v Speaker 3>them because it feels like the correct way to.

1398
01:06:10.760 --> 01:06:14.800
<v Speaker 1>Is it like a star ranking kind of, I think.

1399
01:06:14.679 --> 01:06:16.599
<v Speaker 3>So, like you get a point for every person that's

1400
01:06:16.639 --> 01:06:20.639
<v Speaker 3>like satisfied, so I haven't all tested out before I

1401
01:06:20.679 --> 01:06:22.039
<v Speaker 3>actually submit the review.

1402
01:06:22.079 --> 01:06:23.320
<v Speaker 2>But like, for.

1403
01:06:23.239 --> 01:06:25.880
<v Speaker 3>Example, if everyone satisfied but one person wanted to sleep

1404
01:06:25.920 --> 01:06:27.760
<v Speaker 3>and they're near someone loud, then you just wouldn't get

1405
01:06:27.800 --> 01:06:30.760
<v Speaker 3>a point for that person. I did one level where

1406
01:06:30.760 --> 01:06:32.559
<v Speaker 3>I had one person that was unsatisfied, and it didn't

1407
01:06:32.599 --> 01:06:34.280
<v Speaker 3>catch it un till afterwards.

1408
01:06:34.800 --> 01:06:38.440
<v Speaker 6>Can't and then I could go back. They just wanted

1409
01:06:38.480 --> 01:06:39.960
<v Speaker 6>to sleep. Why would you do that?

1410
01:06:42.960 --> 01:06:46.599
<v Speaker 3>But and then if you get all the stars in

1411
01:06:46.639 --> 01:06:48.400
<v Speaker 3>one like city, so if you got all the stars

1412
01:06:48.440 --> 01:06:50.519
<v Speaker 3>in Barcelona, then you get a little bonus level. That's

1413
01:06:50.519 --> 01:06:53.519
<v Speaker 3>like a really specific situation. That's really cool.

1414
01:06:53.800 --> 01:06:56.119
<v Speaker 2>So I did a wedding.

1415
01:06:55.719 --> 01:06:57.840
<v Speaker 3>Where you have to decide, like people want to sit

1416
01:06:57.920 --> 01:07:00.280
<v Speaker 3>near certain people, and someone's like the bride and groom

1417
01:07:00.280 --> 01:07:01.639
<v Speaker 3>and they got to be in the special spots, and

1418
01:07:01.639 --> 01:07:03.480
<v Speaker 3>other people want fish, you know, other people want chicken,

1419
01:07:03.480 --> 01:07:05.719
<v Speaker 3>et cetera. And then there's one that's like a dance

1420
01:07:05.800 --> 01:07:07.719
<v Speaker 3>party and someone needs to be near the speaker. And

1421
01:07:07.760 --> 01:07:10.159
<v Speaker 3>this guy's like, I'm in the band, put me on stage.

1422
01:07:10.960 --> 01:07:11.440
<v Speaker 2>And it's just.

1423
01:07:11.599 --> 01:07:15.400
<v Speaker 3>Very very charming, very good. Highly recommend. It's on switch

1424
01:07:15.480 --> 01:07:18.440
<v Speaker 3>and uh PC, I'm playing on PC.

1425
01:07:18.559 --> 01:07:19.039
<v Speaker 5>It's nice.

1426
01:07:19.239 --> 01:07:20.000
<v Speaker 2>Nice to have the mouse.

1427
01:07:20.079 --> 01:07:21.119
<v Speaker 3>I wonder if you can use the mouse on the

1428
01:07:21.119 --> 01:07:23.519
<v Speaker 3>switch to version. I think it's just Switch one actually,

1429
01:07:23.880 --> 01:07:25.840
<v Speaker 3>but still good game.

1430
01:07:26.800 --> 01:07:30.079
<v Speaker 1>Hell yeah, sounds like Toaster is going buck wild in

1431
01:07:30.079 --> 01:07:30.639
<v Speaker 1>the background.

1432
01:07:30.719 --> 01:07:32.320
<v Speaker 2>I didn't know if you guys could hear that or not.

1433
01:07:32.559 --> 01:07:37.039
<v Speaker 1>It's okay, it's okay. I want to acknowled for a sec. Yeah, no, no, no,

1434
01:07:37.079 --> 01:07:38.440
<v Speaker 1>we don't need to pause. I just want to say,

1435
01:07:38.440 --> 01:07:42.159
<v Speaker 1>shout out to toaster, shout toast, hold it down, whatever

1436
01:07:42.239 --> 01:07:43.920
<v Speaker 1>is happening out there. He's on top of it.

1437
01:07:44.320 --> 01:07:46.440
<v Speaker 3>He doesn't care if the seat's taken. He's gonna yell

1438
01:07:46.559 --> 01:07:47.400
<v Speaker 3>you till it's gone.

1439
01:07:47.679 --> 01:07:48.119
<v Speaker 1>Yeah.

1440
01:07:48.239 --> 01:07:51.239
<v Speaker 6>Do you do y'all have specific rules that you would

1441
01:07:51.239 --> 01:07:52.920
<v Speaker 6>have or I don't want to sit next to this,

1442
01:07:53.159 --> 01:07:55.199
<v Speaker 6>or I do want to sit next to this because

1443
01:07:55.239 --> 01:07:57.480
<v Speaker 6>I have one I immediately thought of when you were

1444
01:07:57.480 --> 01:08:03.079
<v Speaker 6>talking about airplanes. Please seat me as far as possible

1445
01:08:03.119 --> 01:08:05.920
<v Speaker 6>away from anybody who thinks it's okay to take their

1446
01:08:05.920 --> 01:08:07.480
<v Speaker 6>shoes off on the airplane.

1447
01:08:08.280 --> 01:08:12.039
<v Speaker 1>That is Yeah, that's follicle beavior.

1448
01:08:12.880 --> 01:08:16.239
<v Speaker 3>Okay, Okay, can I canny posted like anyone that has

1449
01:08:16.279 --> 01:08:17.520
<v Speaker 3>their toes out on an airplane?

1450
01:08:17.600 --> 01:08:21.319
<v Speaker 1>Yes, jail, Okay? Can I ask you a question just hypothetically?

1451
01:08:21.439 --> 01:08:24.079
<v Speaker 6>Oh, no, I've seen.

1452
01:08:23.880 --> 01:08:29.840
<v Speaker 1>The Let's say I was on a twelve hour flight. No, wait,

1453
01:08:30.359 --> 01:08:34.359
<v Speaker 1>nobody's next to me in the immediate row. Can I

1454
01:08:34.439 --> 01:08:36.840
<v Speaker 1>just take my my shoes off but have my socks

1455
01:08:36.880 --> 01:08:41.079
<v Speaker 1>on twelve hour flight? It's cramped there's nobody in my aisle.

1456
01:08:42.800 --> 01:08:45.239
<v Speaker 3>So here's here's my take. I think it's fine if

1457
01:08:45.399 --> 01:08:48.640
<v Speaker 3>no one notices like I shouldn't.

1458
01:08:48.520 --> 01:08:50.760
<v Speaker 1>Like I wear. I wear clean socks when I get

1459
01:08:50.760 --> 01:08:51.479
<v Speaker 1>on the way.

1460
01:08:51.520 --> 01:08:53.840
<v Speaker 3>Like if your feet don't smell and you can take

1461
01:08:53.880 --> 01:08:55.439
<v Speaker 3>off your shoes and no one smells it and no

1462
01:08:55.439 --> 01:08:57.720
<v Speaker 3>one's looking at your toes, I think that's fine.

1463
01:08:57.880 --> 01:08:58.840
<v Speaker 2>I think if you're making a.

1464
01:08:58.760 --> 01:09:02.159
<v Speaker 3>Big show and like, really the socks off in the air,

1465
01:09:02.359 --> 01:09:05.680
<v Speaker 3>I'm pulling my Yeah, okay, but I don't.

1466
01:09:05.680 --> 01:09:07.640
<v Speaker 2>I don't have an aversion to feat personally.

1467
01:09:07.680 --> 01:09:10.960
<v Speaker 6>You said you wore you put on clean socks. Number one,

1468
01:09:11.000 --> 01:09:15.520
<v Speaker 6>I hope. So number two, that's they're they're no longer

1469
01:09:16.000 --> 01:09:17.319
<v Speaker 6>clean because okay.

1470
01:09:17.119 --> 01:09:19.600
<v Speaker 1>But I've only been wearing it. Yeah, but they've only

1471
01:09:19.600 --> 01:09:21.720
<v Speaker 1>been on my feet for like two hours at this point,

1472
01:09:21.800 --> 01:09:24.359
<v Speaker 1>usually because I usually put fresh socks on as soon

1473
01:09:24.399 --> 01:09:27.000
<v Speaker 1>as I right before I leave for the airport, so

1474
01:09:27.000 --> 01:09:30.159
<v Speaker 1>a lot because I hate wearing socks, and so they

1475
01:09:30.199 --> 01:09:32.000
<v Speaker 1>are not on my feet until like I'm about to

1476
01:09:32.039 --> 01:09:34.960
<v Speaker 1>walk out the door. I to be clear, I've only

1477
01:09:35.000 --> 01:09:36.880
<v Speaker 1>done this one time on a plane, and it was

1478
01:09:37.000 --> 01:09:37.840
<v Speaker 1>this very specific.

1479
01:09:37.920 --> 01:09:40.439
<v Speaker 6>It was a twelve hour flight and yeah it was going.

1480
01:09:42.000 --> 01:09:43.079
<v Speaker 1>Yes, it was like it was.

1481
01:09:43.600 --> 01:09:45.680
<v Speaker 6>I don't see it, then I don't have an issue

1482
01:09:45.680 --> 01:09:48.760
<v Speaker 6>with it. If I notice it, if I am accomplice

1483
01:09:48.800 --> 01:09:50.720
<v Speaker 6>to it, then I'm going to have a problem with it.

1484
01:09:50.760 --> 01:09:54.000
<v Speaker 6>So maybe that's my addendum as that is the sea

1485
01:09:54.079 --> 01:09:57.520
<v Speaker 6>taking character is don't let me see the grippers. Don't

1486
01:09:57.920 --> 01:10:00.399
<v Speaker 6>don't let me turn my eyes and see it.

1487
01:10:00.880 --> 01:10:02.479
<v Speaker 1>The one thing I don't want to be sat next

1488
01:10:02.520 --> 01:10:08.680
<v Speaker 1>to on a plane is there are several a talker

1489
01:10:09.399 --> 01:10:17.880
<v Speaker 1>who doesn't get the clue and I barely reciprocate. Yeah, yeah, exactly.

1490
01:10:20.560 --> 01:10:24.119
<v Speaker 1>I think the big thing is I don't want a

1491
01:10:24.119 --> 01:10:29.880
<v Speaker 1>man spreader. I am very much aware of the space

1492
01:10:29.920 --> 01:10:32.920
<v Speaker 1>that I take up on a plane as a bigger guy,

1493
01:10:33.039 --> 01:10:36.840
<v Speaker 1>and I go out of my way to make sure

1494
01:10:36.880 --> 01:10:43.279
<v Speaker 1>everyone is as comfortable as possible. But the people, the

1495
01:10:43.760 --> 01:10:48.960
<v Speaker 1>little the little men who are like half my size

1496
01:10:49.319 --> 01:10:54.359
<v Speaker 1>and spreading alley, ramming their knees into my knees. I'm like,

1497
01:10:55.239 --> 01:10:56.920
<v Speaker 1>you don't want to try to box me out, because

1498
01:10:56.920 --> 01:10:59.159
<v Speaker 1>if we're playing that game, it's PvP. At that point,

1499
01:10:59.319 --> 01:11:02.399
<v Speaker 1>it's yeah, yea, yeah, yeah, yeah yeah. If we're playing

1500
01:11:02.399 --> 01:11:03.880
<v Speaker 1>that game, you're gonna lose buddy.

1501
01:11:04.119 --> 01:11:08.960
<v Speaker 2>Yeah, it's also like, don't sit if you're gonna it's

1502
01:11:08.960 --> 01:11:09.239
<v Speaker 2>the words.

1503
01:11:09.279 --> 01:11:11.560
<v Speaker 3>When you're in the middle and both other people have

1504
01:11:11.600 --> 01:11:14.119
<v Speaker 3>taken the arm rests, it's like, dude.

1505
01:11:14.079 --> 01:11:16.920
<v Speaker 6>Yeah, I think friend of the show not an armrest person,

1506
01:11:16.920 --> 01:11:17.760
<v Speaker 6>So I don't really mind that.

1507
01:11:18.760 --> 01:11:20.720
<v Speaker 1>Yeah, I kind of like, do one of these things.

1508
01:11:20.800 --> 01:11:22.560
<v Speaker 6>I do I do an arm cross or kind of

1509
01:11:22.840 --> 01:11:27.319
<v Speaker 6>arms out in front. Yeah, yeah, yeah, usual.

1510
01:11:27.640 --> 01:11:28.600
<v Speaker 2>Who's the front of the show.

1511
01:11:28.640 --> 01:11:31.359
<v Speaker 1>You're gonna call alex uh Sean Thomas. He had a

1512
01:11:31.359 --> 01:11:35.279
<v Speaker 1>great point on social media recently. If you're a middle

1513
01:11:35.359 --> 01:11:38.680
<v Speaker 1>row person, then you should be able to get at

1514
01:11:38.720 --> 01:11:39.560
<v Speaker 1>least one arm rest.

1515
01:11:40.199 --> 01:11:41.399
<v Speaker 2>That's what I think.

1516
01:11:41.880 --> 01:11:43.960
<v Speaker 3>I think the window person gets the window, the isle

1517
01:11:44.000 --> 01:11:46.640
<v Speaker 3>person gets the aisle, and then the middle person gets

1518
01:11:46.640 --> 01:11:49.079
<v Speaker 3>those arms. That's what I think is a fair trade.

1519
01:11:49.119 --> 01:11:52.079
<v Speaker 6>I'm a window person, and I if I have the window,

1520
01:11:52.319 --> 01:11:55.079
<v Speaker 6>I'm all up against that window to the point that

1521
01:11:55.159 --> 01:11:57.760
<v Speaker 6>I feel like I would be in severe danger if

1522
01:11:57.920 --> 01:12:00.840
<v Speaker 6>that window even slightly moved. But I'm just like in

1523
01:12:01.359 --> 01:12:03.359
<v Speaker 6>if I can get in the alcove like that and

1524
01:12:03.359 --> 01:12:06.039
<v Speaker 6>get a nice little headrest going there, because I don't

1525
01:12:06.119 --> 01:12:09.399
<v Speaker 6>I don't put my seat back. I feel very self conscious.

1526
01:12:09.439 --> 01:12:10.199
<v Speaker 2>That would be.

1527
01:12:10.319 --> 01:12:13.920
<v Speaker 3>That's my sorry almost I almost swore I got actually

1528
01:12:13.920 --> 01:12:17.319
<v Speaker 3>two heated there, I think. So my thing is I

1529
01:12:17.359 --> 01:12:20.000
<v Speaker 3>need leg room. Most planes are just literally not big

1530
01:12:20.119 --> 01:12:21.880
<v Speaker 3>enough for me, so I kind of I have to say.

1531
01:12:22.880 --> 01:12:24.720
<v Speaker 1>The last flight I got off of like a week ago,

1532
01:12:25.119 --> 01:12:28.319
<v Speaker 1>I left the plane with like like indentations all along

1533
01:12:28.359 --> 01:12:31.920
<v Speaker 1>my legs from how shoved up they were against everything.

1534
01:12:32.039 --> 01:12:36.039
<v Speaker 3>Yeah, mine's like the just the forward my my thigh bone.

1535
01:12:36.159 --> 01:12:39.039
<v Speaker 3>The length from the back of my seat back to

1536
01:12:39.199 --> 01:12:40.840
<v Speaker 3>the back of the seat in front of me is

1537
01:12:40.920 --> 01:12:43.479
<v Speaker 3>the length of my thigh bone on an average So

1538
01:12:43.560 --> 01:12:45.079
<v Speaker 3>I can, yeah, I can fit them in there, and

1539
01:12:45.079 --> 01:12:46.880
<v Speaker 3>then I cannot move And if you try to bend

1540
01:12:46.920 --> 01:12:49.439
<v Speaker 3>it back, that like fills me with a primal rage

1541
01:12:49.840 --> 01:12:52.319
<v Speaker 3>that I cannot express.

1542
01:12:52.760 --> 01:12:55.720
<v Speaker 2>But shoot, I was gonna say something.

1543
01:12:55.600 --> 01:13:00.199
<v Speaker 1>Else that really just took over your It really just

1544
01:13:00.399 --> 01:13:01.279
<v Speaker 1>you saw red.

1545
01:13:01.039 --> 01:13:03.439
<v Speaker 2>For a moment I had, I had.

1546
01:13:03.279 --> 01:13:05.840
<v Speaker 3>Like a my magazine was full of a bunch of

1547
01:13:05.880 --> 01:13:07.479
<v Speaker 3>things to say, and then all of a sudden I

1548
01:13:07.479 --> 01:13:09.039
<v Speaker 3>had to unload all my thoughts on this.

1549
01:13:09.000 --> 01:13:13.199
<v Speaker 1>pH Yeah you rerated a systems yeah to fire.

1550
01:13:13.399 --> 01:13:17.279
<v Speaker 3>I will think it was just the the aisle thing

1551
01:13:17.359 --> 01:13:18.840
<v Speaker 3>and then I think if I was in a car,

1552
01:13:19.039 --> 01:13:21.479
<v Speaker 3>it's a it's another thing of like I can't sit

1553
01:13:21.720 --> 01:13:26.279
<v Speaker 3>behind the driver, like I need someone that can scoot

1554
01:13:26.560 --> 01:13:28.039
<v Speaker 3>forward if they need to.

1555
01:13:29.680 --> 01:13:32.199
<v Speaker 6>I don't have that problem as much. I would also

1556
01:13:33.159 --> 01:13:37.039
<v Speaker 6>see red when it's somebody watching videos on a phone

1557
01:13:37.159 --> 01:13:39.640
<v Speaker 6>or a tablet and they don't have headphones.

1558
01:13:39.159 --> 01:13:43.199
<v Speaker 1>In raw sound, throw them off the plane.

1559
01:13:43.560 --> 01:13:43.800
<v Speaker 5>Yeah.

1560
01:13:44.520 --> 01:13:48.239
<v Speaker 1>I don't know when midair midair jeopardize all of us.

1561
01:13:49.159 --> 01:13:52.000
<v Speaker 6>I don't know when society decided that it was suddenly

1562
01:13:52.159 --> 01:13:55.560
<v Speaker 6>chilled to start doing that. But if you don't show

1563
01:13:55.640 --> 01:13:58.000
<v Speaker 6>up with headphones for your flight, you don't get You

1564
01:13:58.159 --> 01:14:05.399
<v Speaker 6>just d find in herself. Don't share that with the world.

1565
01:14:05.560 --> 01:14:08.159
<v Speaker 6>All right, we don't want to hear your bad tiktoks.

1566
01:14:08.439 --> 01:14:11.079
<v Speaker 6>They're bad tiktoks. They're never good tiktoks.

1567
01:14:11.720 --> 01:14:14.680
<v Speaker 1>I watch, Okay, all right, this is getting into this

1568
01:14:14.840 --> 01:14:18.680
<v Speaker 1>is the good, the good stuff. I on my recent trip,

1569
01:14:18.840 --> 01:14:20.479
<v Speaker 1>which was a nightmare trip. It's the worst trip I

1570
01:14:20.560 --> 01:14:23.520
<v Speaker 1>ever went on because I had to travel with Matt Miller,

1571
01:14:23.840 --> 01:14:28.520
<v Speaker 1>you know, and you know he's just such a hard,

1572
01:14:28.680 --> 01:14:32.239
<v Speaker 1>hard guy to get along with. He was putting, he

1573
01:14:32.399 --> 01:14:35.680
<v Speaker 1>was taking his shoes off. Yeah, so have you seen

1574
01:14:35.720 --> 01:14:39.000
<v Speaker 1>the movie Noor. I've heard, Oh my god, I.

1575
01:14:40.720 --> 01:14:43.199
<v Speaker 3>I have several times on a plane been like wow,

1576
01:14:43.199 --> 01:14:44.720
<v Speaker 3>I kind of watched the movie and Nora, but I

1577
01:14:44.880 --> 01:14:46.079
<v Speaker 3>couldn't do that on a plane.

1578
01:14:46.359 --> 01:14:50.640
<v Speaker 1>I watched. I watched the movie, and a row over

1579
01:14:50.760 --> 01:14:54.680
<v Speaker 1>from me was like a group, a group with like children,

1580
01:14:56.039 --> 01:14:59.239
<v Speaker 1>and but like I during the really risque scenes, like

1581
01:14:59.359 --> 01:15:03.680
<v Speaker 1>I put one hand up to the monitor and like covered. No, No,

1582
01:15:04.079 --> 01:15:05.000
<v Speaker 1>I mean they are.

1583
01:15:05.359 --> 01:15:09.079
<v Speaker 6>That's theirs, that's that's their thing. Yeah, I don't know.

1584
01:15:09.319 --> 01:15:11.640
<v Speaker 1>I think they shouldn't put on plane.

1585
01:15:11.760 --> 01:15:14.720
<v Speaker 6>Yes, I mean I don't watched it in public. It

1586
01:15:14.840 --> 01:15:18.760
<v Speaker 6>shouldn't be on a plane, that's yeah. And let's let's listen.

1587
01:15:18.840 --> 01:15:20.520
<v Speaker 1>I had the seat open next to me, so I

1588
01:15:20.680 --> 01:15:22.479
<v Speaker 1>moved over as far as I cut away from them

1589
01:15:22.560 --> 01:15:26.560
<v Speaker 1>to watch it. And then and then in the particularly

1590
01:15:26.880 --> 01:15:29.760
<v Speaker 1>gruesome scenes, there's not a gruesome.

1591
01:15:29.800 --> 01:15:31.159
<v Speaker 2>It's the nudity.

1592
01:15:31.640 --> 01:15:41.399
<v Speaker 1>They're going hand, they're going hand. Yeah, they are. The activities, yes,

1593
01:15:42.359 --> 01:15:44.920
<v Speaker 1>they are. The desires are on full display of flesh.

1594
01:15:46.359 --> 01:15:50.399
<v Speaker 1>I felt like one hand up. I felt like one

1595
01:15:50.439 --> 01:15:50.840
<v Speaker 1>hand up.

1596
01:15:51.359 --> 01:15:52.680
<v Speaker 2>And then you said the word flesh.

1597
01:15:52.760 --> 01:15:57.399
<v Speaker 6>Afterwards, you could have said something so much more disgusting,

1598
01:15:57.760 --> 01:15:59.920
<v Speaker 6>like like just on a base level, and it would

1599
01:16:00.079 --> 01:16:03.560
<v Speaker 6>been less worse than that was.

1600
01:16:03.600 --> 01:16:05.239
<v Speaker 2>Like, yeah, so the movie I halfway through and then

1601
01:16:05.279 --> 01:16:07.640
<v Speaker 2>I was like, I gotta take my socks off for this.

1602
01:16:10.840 --> 01:16:14.359
<v Speaker 6>The worst possible, Oh my god.

1603
01:16:14.680 --> 01:16:19.199
<v Speaker 1>Yeah. But you know, I usually like try to be

1604
01:16:19.279 --> 01:16:22.159
<v Speaker 1>sensitive about who's around me, but as of late, I'm like,

1605
01:16:22.479 --> 01:16:25.640
<v Speaker 1>you don't gotta look. I'm gonna watch my show and

1606
01:16:25.720 --> 01:16:27.720
<v Speaker 1>if somebody's getting dogged, then.

1607
01:16:29.079 --> 01:16:32.119
<v Speaker 6>So be it. Somebody gave me a weird look. Okay,

1608
01:16:32.159 --> 01:16:34.199
<v Speaker 6>this is maybe like the one weird thing that I

1609
01:16:34.359 --> 01:16:38.920
<v Speaker 6>do when I travel is I won't sometimes depends on it.

1610
01:16:39.079 --> 01:16:41.439
<v Speaker 6>I won't watch anything on my seat back. But if

1611
01:16:41.439 --> 01:16:43.239
<v Speaker 6>I'm just listening, because usually I listen to music, I

1612
01:16:43.359 --> 01:16:45.720
<v Speaker 6>try to sleep, and if I can't sleep, I don't

1613
01:16:45.720 --> 01:16:47.439
<v Speaker 6>really want to go through the whole thing of finding

1614
01:16:47.680 --> 01:16:51.159
<v Speaker 6>something and putting headphones in because it's always like an

1615
01:16:51.239 --> 01:16:53.560
<v Speaker 6>OX headphone jack and I have Bluetooth stuff with me,

1616
01:16:54.640 --> 01:16:56.600
<v Speaker 6>so I'll listen to my music. But sometimes I'll just

1617
01:16:56.640 --> 01:16:59.439
<v Speaker 6>glance over and watch somebody else's TV screen and I

1618
01:16:59.520 --> 01:17:02.000
<v Speaker 6>can't hear what's happening, but I just kind of ingest

1619
01:17:02.079 --> 01:17:04.359
<v Speaker 6>the movie as it is and so that's how I

1620
01:17:04.399 --> 01:17:07.760
<v Speaker 6>saw How to Train Your Dragon like twice because people

1621
01:17:07.800 --> 01:17:10.359
<v Speaker 6>were just watching it on the plane. Someone gave him

1622
01:17:10.359 --> 01:17:13.479
<v Speaker 6>a weird look for doing that, like they like turned around.

1623
01:17:13.439 --> 01:17:14.560
<v Speaker 1>Like are you looking at me?

1624
01:17:15.000 --> 01:17:19.920
<v Speaker 6>And I was like, no, I'm but like explaining it

1625
01:17:20.079 --> 01:17:22.399
<v Speaker 6>is kind of hard. Like I was watching the screen,

1626
01:17:22.920 --> 01:17:24.479
<v Speaker 6>like if.

1627
01:17:24.359 --> 01:17:26.600
<v Speaker 1>There is somebody in front of me playing a movie

1628
01:17:26.680 --> 01:17:29.840
<v Speaker 1>and there are subtitles on. There have been times, multiple

1629
01:17:29.840 --> 01:17:34.319
<v Speaker 1>occasions I've watched entire movies. Yes, just reading subtitles of

1630
01:17:34.439 --> 01:17:36.479
<v Speaker 1>the on the screen in front of me. Yeah, And

1631
01:17:36.520 --> 01:17:38.560
<v Speaker 1>I'm like, huh, I, I'm glad I didn't see that

1632
01:17:38.640 --> 01:17:41.039
<v Speaker 1>because I wouldn't have want to watch that. But I'm

1633
01:17:41.159 --> 01:17:43.920
<v Speaker 1>just like kind of read my way through this movie.

1634
01:17:44.279 --> 01:17:46.119
<v Speaker 6>I saw half of like a really bad horror movie

1635
01:17:46.199 --> 01:17:47.880
<v Speaker 6>that way. I think it was they were stuck on

1636
01:17:47.960 --> 01:17:50.520
<v Speaker 6>top of a tower or something and they were gonna

1637
01:17:50.680 --> 01:17:52.600
<v Speaker 6>fall off or I don't remember what it was, but

1638
01:17:52.680 --> 01:17:56.279
<v Speaker 6>it was bad. Oh barbarian No, no, no, No, that's

1639
01:17:56.359 --> 01:17:57.960
<v Speaker 6>that's a basement, isn't it. That's a basement.

1640
01:17:58.000 --> 01:17:59.520
<v Speaker 1>Well there's a water tower in it too.

1641
01:18:00.359 --> 01:18:00.399
<v Speaker 4>No.

1642
01:18:00.600 --> 01:18:02.920
<v Speaker 6>This The whole thing is like they climb up a

1643
01:18:03.079 --> 01:18:06.119
<v Speaker 6>tower and then the ladder breaks and then they're stuck

1644
01:18:06.239 --> 01:18:08.399
<v Speaker 6>up there. I don't know that that was the farthest

1645
01:18:08.479 --> 01:18:08.920
<v Speaker 6>I got.

1646
01:18:08.800 --> 01:18:11.239
<v Speaker 1>With it, you know, you know, it's really funny. Another anecdote.

1647
01:18:11.239 --> 01:18:13.840
<v Speaker 1>I'm sorry we've gone so we've gone so far off

1648
01:18:13.880 --> 01:18:16.920
<v Speaker 1>the tracks. It's okay, though, Miller on that trip I

1649
01:18:17.000 --> 01:18:20.479
<v Speaker 1>sat behind him. I forgot this. On our trip back home.

1650
01:18:20.560 --> 01:18:23.800
<v Speaker 1>One of our trips back home, he put on a Nora,

1651
01:18:24.000 --> 01:18:27.159
<v Speaker 1>but I was behind him and I had already watched

1652
01:18:27.199 --> 01:18:29.800
<v Speaker 1>a Nora. You were like yeah, and I was like,

1653
01:18:30.600 --> 01:18:32.800
<v Speaker 1>I was like, I want to see how he reacts

1654
01:18:33.479 --> 01:18:35.279
<v Speaker 1>when like the scenes come up, because he's got a

1655
01:18:35.319 --> 01:18:37.920
<v Speaker 1>person next to him, and he's like if you don't

1656
01:18:37.920 --> 01:18:41.640
<v Speaker 1>know Miller, he's like very very polite person and like

1657
01:18:41.880 --> 01:18:42.520
<v Speaker 1>very like Miller.

1658
01:18:42.560 --> 01:18:44.920
<v Speaker 2>I feel like was born a boss of someone.

1659
01:18:45.279 --> 01:18:48.920
<v Speaker 1>Yeah, it feels like he's just the boss baby. Yeah,

1660
01:18:50.119 --> 01:18:53.159
<v Speaker 1>but like he's very considered of other people. And I

1661
01:18:53.319 --> 01:18:55.039
<v Speaker 1>was I was like taking bets in turn. I was like,

1662
01:18:55.159 --> 01:18:56.680
<v Speaker 1>is Miller going to turn this thing off? Is he

1663
01:18:56.760 --> 01:18:59.760
<v Speaker 1>going to keep going? What's he doing? And to his credit,

1664
01:19:00.039 --> 01:19:05.119
<v Speaker 1>he just had some like very uncomfortable shifts, like somebody's

1665
01:19:05.159 --> 01:19:07.720
<v Speaker 1>getting hammed on in the scene and he's like, time

1666
01:19:07.800 --> 01:19:09.840
<v Speaker 1>to take my water out and drink some water and

1667
01:19:10.000 --> 01:19:12.279
<v Speaker 1>like like kind of block part of this screen with

1668
01:19:12.359 --> 01:19:15.119
<v Speaker 1>the water bottle and like not really, and I got off.

1669
01:19:15.159 --> 01:19:17.039
<v Speaker 1>I was like, what do you think about a Nora?

1670
01:19:17.159 --> 01:19:21.239
<v Speaker 1>And he was like well, I was like, yeah, good

1671
01:19:21.319 --> 01:19:21.920
<v Speaker 1>movie though, Right.

1672
01:19:22.720 --> 01:19:25.680
<v Speaker 2>So I don't like these new verbs you keep creating.

1673
01:19:26.159 --> 01:19:26.840
<v Speaker 1>Getting hammed on?

1674
01:19:27.800 --> 01:19:28.359
<v Speaker 6>Is that a thing?

1675
01:19:28.560 --> 01:19:30.840
<v Speaker 1>Eric, I'm trying to keep it. I'm trying to keep

1676
01:19:30.880 --> 01:19:34.159
<v Speaker 1>it pseudo family friendly. Yeah, yeah, no one, No one.

1677
01:19:34.079 --> 01:19:37.199
<v Speaker 6>Can intuit your meaning. Yeah, the advertisers are gonna love

1678
01:19:37.279 --> 01:19:38.079
<v Speaker 6>getting handed on.

1679
01:19:40.680 --> 01:19:44.000
<v Speaker 1>Is what it is. That's part of life, part of life.

1680
01:19:44.039 --> 01:19:46.079
<v Speaker 1>These are all real life situations we find out just

1681
01:19:46.560 --> 01:19:48.399
<v Speaker 1>you're just you just can't.

1682
01:19:48.199 --> 01:19:49.159
<v Speaker 6>Eat ham anymore.

1683
01:19:49.239 --> 01:19:51.960
<v Speaker 1>I guess there are other verbs I could use, but

1684
01:19:52.000 --> 01:19:54.119
<v Speaker 1>they're very explicit, so I'm not gonna say them.

1685
01:19:55.680 --> 01:19:58.359
<v Speaker 2>You could just say during the love scenes or something like.

1686
01:19:58.399 --> 01:20:01.359
<v Speaker 6>That, during the love scene, during the more passionate moments

1687
01:20:01.439 --> 01:20:05.399
<v Speaker 6>of the movie. Yeah, okay, I have fine, getting a

1688
01:20:05.399 --> 01:20:09.920
<v Speaker 6>little mechanical with it over here. We need shirts now,

1689
01:20:10.399 --> 01:20:13.199
<v Speaker 6>new merch ideas say what getting hand hand?

1690
01:20:16.600 --> 01:20:27.560
<v Speaker 1>I got hand on? Anyways? Video games, let's round the

1691
01:20:27.600 --> 01:20:32.039
<v Speaker 1>show out with some games come highlight. I'm pulling up.

1692
01:20:32.079 --> 01:20:36.439
<v Speaker 1>I'm pulling up. Uh, we were about to we were

1693
01:20:36.439 --> 01:20:39.640
<v Speaker 1>about to crash into the ocean, but pulled us right up.

1694
01:20:39.720 --> 01:20:42.600
<v Speaker 1>We're all good games Come highlights. Did you guys have

1695
01:20:42.640 --> 01:20:45.239
<v Speaker 1>anything big that that really hit for you? I feel

1696
01:20:45.279 --> 01:20:48.279
<v Speaker 1>like it was kind of a mid show a little bit.

1697
01:20:48.600 --> 01:20:50.960
<v Speaker 1>There are some surrounding announcements that got me really excited.

1698
01:20:51.000 --> 01:20:54.880
<v Speaker 1>We saw a bigger look at Word of Warcraft Midnight,

1699
01:20:55.039 --> 01:20:59.079
<v Speaker 1>the upcoming expansion. For a wow, they showed off the

1700
01:20:59.239 --> 01:21:02.039
<v Speaker 1>new Ally race that is going to be in the

1701
01:21:02.079 --> 01:21:04.239
<v Speaker 1>game that you can play as, and it's the first

1702
01:21:04.319 --> 01:21:07.600
<v Speaker 1>Allied race in a long time, pretty much since Battle

1703
01:21:07.600 --> 01:21:12.279
<v Speaker 1>for Azaroth in twenty eighteen, where I'm like, oh, that's

1704
01:21:12.399 --> 01:21:14.359
<v Speaker 1>like a cool Allied race. The others have kind of

1705
01:21:14.399 --> 01:21:16.880
<v Speaker 1>been mid for me. The new Allied race.

1706
01:21:16.800 --> 01:21:17.000
<v Speaker 2>Are the.

1707
01:21:19.079 --> 01:21:21.800
<v Speaker 1>Hara let me let me pull it up. The hair

1708
01:21:21.840 --> 01:21:25.439
<v Speaker 1>a near. I'm gonna double check real quick because it's

1709
01:21:25.439 --> 01:21:30.680
<v Speaker 1>a funky, funky pronunciation, but yeah, they're like these these

1710
01:21:31.000 --> 01:21:34.079
<v Speaker 1>creatures that they were introduced in the War Within, which

1711
01:21:34.159 --> 01:21:37.680
<v Speaker 1>was the last expansion, And yeah the hair in near

1712
01:21:37.720 --> 01:21:41.640
<v Speaker 1>I was correct. And they are a group of secluded

1713
01:21:41.720 --> 01:21:46.319
<v Speaker 1>Hunters who you encounter in this upcoming expansion and the

1714
01:21:46.399 --> 01:21:51.640
<v Speaker 1>place that they're from. They don't actually build their architecture,

1715
01:21:51.720 --> 01:21:54.399
<v Speaker 1>they grow everything, and so like they've got these like

1716
01:21:54.560 --> 01:22:01.239
<v Speaker 1>really cool fungal towers and Moss Bridge and like these

1717
01:22:01.319 --> 01:22:03.880
<v Speaker 1>Really it sounds like a really cool idea for a

1718
01:22:05.000 --> 01:22:08.760
<v Speaker 1>little society of new people and wow, so I'm excited

1719
01:22:08.800 --> 01:22:10.920
<v Speaker 1>to kind of get that going. They showed off more

1720
01:22:10.960 --> 01:22:14.600
<v Speaker 1>player housing and the new zones I feel like the

1721
01:22:14.880 --> 01:22:18.880
<v Speaker 1>new there's three new raids dropping at launch, I think,

1722
01:22:19.279 --> 01:22:22.279
<v Speaker 1>and and eight new dungeons. It it seems like a

1723
01:22:22.319 --> 01:22:27.119
<v Speaker 1>pretty beefy update that'll be coming sometime in twenty twenty six.

1724
01:22:27.239 --> 01:22:35.560
<v Speaker 1>So that's probably probably my personal highlight. What about you, Charles, I've.

1725
01:22:35.479 --> 01:22:39.960
<v Speaker 2>Got the full trilogy here. Oh my god, Lego Batman one,

1726
01:22:40.960 --> 01:22:45.600
<v Speaker 2>Lego Batman two, DC Superheroes, and Lego Batman three. Beyond Gotham.

1727
01:22:46.359 --> 01:22:49.560
<v Speaker 3>I'm I'm the game. I'm the Lego game Informer guy.

1728
01:22:49.600 --> 01:22:52.439
<v Speaker 3>I don't know if you've ever read my artist profile

1729
01:22:52.960 --> 01:22:56.359
<v Speaker 3>my author profile on gaminformer dot com, but it is

1730
01:22:56.600 --> 01:22:59.760
<v Speaker 3>ninety percent just me talking about Lego Star Wars.

1731
01:22:59.840 --> 01:23:01.560
<v Speaker 1>I want to read it right now for the audience.

1732
01:23:01.640 --> 01:23:02.239
<v Speaker 5>Yeah, please do.

1733
01:23:02.720 --> 01:23:05.319
<v Speaker 1>I'm pulling up your staff gamefor dot com slash Staff.

1734
01:23:05.800 --> 01:23:08.520
<v Speaker 1>Do you ever need to go and find people? Ever

1735
01:23:08.600 --> 01:23:11.239
<v Speaker 1>since receiving Lego Star Wars as a Christmas present in

1736
01:23:11.359 --> 01:23:14.199
<v Speaker 1>two thousand and five, Charles has been an avid gamer.

1737
01:23:14.720 --> 01:23:16.439
<v Speaker 1>Since then, He's had the chance to play lots of

1738
01:23:16.520 --> 01:23:20.079
<v Speaker 1>other games like Lego Star Wars two, Lego Star Wars

1739
01:23:20.159 --> 01:23:23.079
<v Speaker 1>The Complete Saga, Lego Star Wars three, The Clone Wars,

1740
01:23:23.359 --> 01:23:26.800
<v Speaker 1>and even Lego Star Wars The Skywalker Saga he loves.

1741
01:23:27.199 --> 01:23:31.359
<v Speaker 1>He also loves RPG's rhythm games and then with a

1742
01:23:31.399 --> 01:23:34.319
<v Speaker 1>great story. We're almost done now. Charles is stilled to

1743
01:23:34.359 --> 01:23:36.199
<v Speaker 1>be part of the game from her team, where he

1744
01:23:36.279 --> 01:23:41.279
<v Speaker 1>writes podcasts and edits video. He currently lives in Ohio.

1745
01:23:41.520 --> 01:23:44.880
<v Speaker 1>While doxing yourself, Charles with his partner, their dog, and

1746
01:23:44.920 --> 01:23:48.880
<v Speaker 1>their two cats. GOODBYO, thank you, thank you.

1747
01:23:49.720 --> 01:23:52.319
<v Speaker 3>Anyways, Lego Star Wars, Yeah, it was my first video game.

1748
01:23:52.479 --> 01:23:57.359
<v Speaker 3>I really like all the Lego games and Lego Batman.

1749
01:23:57.920 --> 01:24:01.159
<v Speaker 3>I had it on the DS hmmm, and there was

1750
01:24:01.239 --> 01:24:03.560
<v Speaker 3>like a console version and I didn't have I don't

1751
01:24:03.560 --> 01:24:05.359
<v Speaker 3>think it was on the Wii, but it was on

1752
01:24:05.399 --> 01:24:07.319
<v Speaker 3>like PlayStation two and I have a PlayStation two, and

1753
01:24:07.359 --> 01:24:08.920
<v Speaker 3>I would go to my friends. I had Lego Batman

1754
01:24:08.960 --> 01:24:10.119
<v Speaker 3>for the PlayStation two, and I'm.

1755
01:24:10.000 --> 01:24:12.319
<v Speaker 2>Like, you gotta let me in. This seems like the

1756
01:24:12.479 --> 01:24:14.000
<v Speaker 2>coolest thing in the whole world.

1757
01:24:14.319 --> 01:24:17.079
<v Speaker 3>For some reason, I thought it was a For some reason,

1758
01:24:17.079 --> 01:24:19.520
<v Speaker 3>I thought it was so cool that in the console

1759
01:24:19.640 --> 01:24:23.800
<v Speaker 3>versions of the games you could tilt the stick and

1760
01:24:24.039 --> 01:24:26.960
<v Speaker 3>walk before you ran, because I played Lego Star Wars

1761
01:24:27.039 --> 01:24:29.000
<v Speaker 3>on PC and I only had the arrow key and

1762
01:24:29.079 --> 01:24:30.880
<v Speaker 3>you could only run, and I was like, one day,

1763
01:24:30.960 --> 01:24:35.079
<v Speaker 3>I'll unlock the walking. Anyways, just a lot of nostalgia

1764
01:24:35.159 --> 01:24:39.399
<v Speaker 3>for me. I really liked the Skywalker saga and they

1765
01:24:39.520 --> 01:24:42.239
<v Speaker 3>kind of like Lego was like they were churning them

1766
01:24:42.279 --> 01:24:44.680
<v Speaker 3>out for a few years there, like it was like

1767
01:24:44.840 --> 01:24:46.520
<v Speaker 3>one a year for a while, and then they started

1768
01:24:46.560 --> 01:24:48.800
<v Speaker 3>really ramping it up. And then there was an era

1769
01:24:48.960 --> 01:24:52.119
<v Speaker 3>where I was like way too old to be playing them,

1770
01:24:52.159 --> 01:24:54.399
<v Speaker 3>and I fell off for I don't know, I was

1771
01:24:54.439 --> 01:24:56.199
<v Speaker 3>a senior in high school or whatever. But they had

1772
01:24:56.319 --> 01:25:00.439
<v Speaker 3>like Lego Incredibles and like, uh, I don't know, just

1773
01:25:00.479 --> 01:25:01.880
<v Speaker 3>a bunch of a bunch of Lego games that I.

1774
01:25:02.000 --> 01:25:03.520
<v Speaker 2>That weren't really on my radar at all.

1775
01:25:04.039 --> 01:25:07.199
<v Speaker 1>The last one I played was Lego Marvel Superheroes.

1776
01:25:09.399 --> 01:25:11.399
<v Speaker 2>Yeah, okay, yeah, yeah, I love that one.

1777
01:25:11.439 --> 01:25:16.720
<v Speaker 3>Also, the one I really connected with as a kid,

1778
01:25:16.800 --> 01:25:18.039
<v Speaker 3>it was the original Lego Star Wars. But then my

1779
01:25:18.079 --> 01:25:21.199
<v Speaker 3>brother and I played so much Lego Batman two, and

1780
01:25:21.359 --> 01:25:24.680
<v Speaker 3>not for like any particular reason. We would just both

1781
01:25:24.760 --> 01:25:27.560
<v Speaker 3>spawn in. It had an open world Gotham City, and

1782
01:25:27.640 --> 01:25:30.399
<v Speaker 3>we would just like make up games to play in

1783
01:25:30.680 --> 01:25:33.600
<v Speaker 3>open world Gotham City, Like we would play tag and

1784
01:25:33.880 --> 01:25:36.800
<v Speaker 3>hide and Seek. And we had one game where I

1785
01:25:36.800 --> 01:25:38.319
<v Speaker 3>would play as the Flash and he would play as

1786
01:25:38.399 --> 01:25:42.039
<v Speaker 3>Mister Freeze and or no, he plays Captain Cold or

1787
01:25:42.920 --> 01:25:44.960
<v Speaker 3>I guess he played Miss Freeze, whatever case is. He

1788
01:25:45.000 --> 01:25:47.239
<v Speaker 3>would try to freeze me when I would run super fast,

1789
01:25:47.279 --> 01:25:48.840
<v Speaker 3>and for some reason we thought that was like peak

1790
01:25:48.880 --> 01:25:49.399
<v Speaker 3>game design.

1791
01:25:49.520 --> 01:25:50.439
<v Speaker 2>Was this game that the two of us.

1792
01:25:51.000 --> 01:25:53.159
<v Speaker 3>This is a game that I just like have have

1793
01:25:53.359 --> 01:25:57.039
<v Speaker 3>an unnecessary nostalgia for because of the situations around the

1794
01:25:57.079 --> 01:26:00.399
<v Speaker 3>game I created with my brother, But.

1795
01:26:00.439 --> 01:26:01.640
<v Speaker 2>There was a big gap.

1796
01:26:01.760 --> 01:26:04.000
<v Speaker 3>And then they did the Skywickersaga, which was like really

1797
01:26:04.079 --> 01:26:08.079
<v Speaker 3>reinvented the formula and made it like palatable to play

1798
01:26:08.199 --> 01:26:12.399
<v Speaker 3>as an adult. And uh, there's like character classes and

1799
01:26:12.600 --> 01:26:14.399
<v Speaker 3>I feel like there's like you can level up.

1800
01:26:14.319 --> 01:26:14.880
<v Speaker 1>In that game.

1801
01:26:15.800 --> 01:26:16.159
<v Speaker 2>I don't know.

1802
01:26:16.279 --> 01:26:18.039
<v Speaker 3>It was just like way way more in depth than

1803
01:26:18.079 --> 01:26:20.279
<v Speaker 3>the series it'd ever been. And now this feels like

1804
01:26:20.359 --> 01:26:22.960
<v Speaker 3>kind of what they're doing with Lego Batman, and it's

1805
01:26:23.199 --> 01:26:23.800
<v Speaker 3>like a Batman.

1806
01:26:24.199 --> 01:26:25.920
<v Speaker 1>I would play the hell out of a Lego Batman

1807
01:26:26.000 --> 01:26:29.439
<v Speaker 1>right about now. That feels like, yeah, yeah, I played

1808
01:26:29.560 --> 01:26:32.960
<v Speaker 1>Lego Horizon Adventures and I didn't think the writing was

1809
01:26:33.000 --> 01:26:35.319
<v Speaker 1>good and it was kind of a little insufferable for me.

1810
01:26:35.880 --> 01:26:36.920
<v Speaker 2>And it's a different studio.

1811
01:26:37.000 --> 01:26:40.680
<v Speaker 3>Also, like like Post Post like twenty twenty or so,

1812
01:26:41.399 --> 01:26:43.359
<v Speaker 3>there's been a lot of other studios that are getting

1813
01:26:43.439 --> 01:26:45.720
<v Speaker 3>the Lego license to do other things, cause I think

1814
01:26:45.760 --> 01:26:47.520
<v Speaker 3>TT Games. I don't know if they had like an

1815
01:26:47.560 --> 01:26:50.239
<v Speaker 3>exclusive license for a while or what the deal was,

1816
01:26:50.359 --> 01:26:53.439
<v Speaker 3>but you'll like Lego Horizon was not TT Games.

1817
01:26:55.039 --> 01:26:56.720
<v Speaker 2>What's that other one? Builders?

1818
01:26:57.159 --> 01:26:58.760
<v Speaker 1>Am I making that up Build Journey?

1819
01:26:59.079 --> 01:26:59.319
<v Speaker 5>Yeah?

1820
01:26:59.600 --> 01:27:04.600
<v Speaker 3>Yeah, yeah, that's not teach Those are really good, are awesome,

1821
01:27:05.560 --> 01:27:09.119
<v Speaker 3>just no shade to them, just different different series.

1822
01:27:09.399 --> 01:27:09.640
<v Speaker 1>Sure.

1823
01:27:09.760 --> 01:27:14.359
<v Speaker 3>Yeah, And so this is like they did Skyricrosaga kind

1824
01:27:14.399 --> 01:27:15.600
<v Speaker 3>of off the radar for a bit.

1825
01:27:15.680 --> 01:27:17.239
<v Speaker 2>Now they're coming back. They're doing Lego Batman.

1826
01:27:17.479 --> 01:27:20.640
<v Speaker 3>It's got scenes from like the movies and stuff. They

1827
01:27:20.680 --> 01:27:23.840
<v Speaker 3>always did their own Lego Batman stories, and now it's

1828
01:27:24.000 --> 01:27:26.279
<v Speaker 3>like looks like we're playing stuff that's in the Dark

1829
01:27:26.399 --> 01:27:29.800
<v Speaker 3>Night trilogy. In the Batman twenty twenty two, they have

1830
01:27:30.079 --> 01:27:35.199
<v Speaker 3>the explosive gel from the Arkham games. And I don't

1831
01:27:35.239 --> 01:27:37.720
<v Speaker 3>know like what playable characters there are, because it used

1832
01:27:37.760 --> 01:27:39.079
<v Speaker 3>to be a thing in the Lego games where it's

1833
01:27:39.119 --> 01:27:42.680
<v Speaker 3>like we have one hundred and fifty Batman characters and

1834
01:27:42.800 --> 01:27:44.840
<v Speaker 3>it goes from Batman and Robin and Robin in a

1835
01:27:44.880 --> 01:27:47.279
<v Speaker 3>scuba suit and Robin in a different scuba suit, Nightwing

1836
01:27:47.359 --> 01:27:49.560
<v Speaker 3>and night Wings with no hair, and then it's also

1837
01:27:49.680 --> 01:27:52.279
<v Speaker 3>like Condiment King or whatever, like they really they really

1838
01:27:52.359 --> 01:27:54.000
<v Speaker 3>milk it. And this one, as far as I know,

1839
01:27:54.079 --> 01:27:56.520
<v Speaker 3>there's like five playable characters that they've announced so far,

1840
01:27:56.640 --> 01:27:59.439
<v Speaker 3>and I'm curious if it's gonna like expand or if

1841
01:27:59.439 --> 01:28:01.159
<v Speaker 3>they're gonna keep it like more focused.

1842
01:28:01.279 --> 01:28:05.279
<v Speaker 2>But I'm just this is the most most nostalgic type

1843
01:28:05.319 --> 01:28:07.159
<v Speaker 2>of game that could exist for me, and I'm just

1844
01:28:07.239 --> 01:28:08.159
<v Speaker 2>really excited to see.

1845
01:28:08.239 --> 01:28:11.479
<v Speaker 1>Yeah, and to be clear, it's called Lego Batman Legacy

1846
01:28:11.560 --> 01:28:16.520
<v Speaker 1>of the Dark Knight, yes, which I think including the

1847
01:28:16.640 --> 01:28:19.119
<v Speaker 1>Dark Knight, and I know it includes like some scenes

1848
01:28:20.079 --> 01:28:21.920
<v Speaker 1>from those moves the Nolan.

1849
01:28:21.760 --> 01:28:24.880
<v Speaker 2>Verse, it's kind of unclear what like how exactly they're in.

1850
01:28:25.359 --> 01:28:27.920
<v Speaker 1>Yeah, there is some kind of incorporation though.

1851
01:28:29.800 --> 01:28:32.199
<v Speaker 2>Open World Gotham again, which is exciting.

1852
01:28:32.479 --> 01:28:33.119
<v Speaker 6>That is exciting.

1853
01:28:33.159 --> 01:28:35.159
<v Speaker 2>And my got my brother to play Hide and Seek

1854
01:28:35.199 --> 01:28:35.359
<v Speaker 2>with me.

1855
01:28:36.279 --> 01:28:39.840
<v Speaker 1>Yeah, you can play mister College mister frees in the flash.

1856
01:28:40.199 --> 01:28:43.319
<v Speaker 1>There we go, Eric, Any any highlights from you for

1857
01:28:43.399 --> 01:28:43.720
<v Speaker 1>the show?

1858
01:28:44.680 --> 01:28:48.840
<v Speaker 6>Two honorable mentions. First, I always love the Monster Hunter

1859
01:28:48.920 --> 01:28:52.000
<v Speaker 6>crossovers with the Final Fantasy fourteen, especially what fourteen ends

1860
01:28:52.079 --> 01:28:54.760
<v Speaker 6>up getting, so I'm very much looking forward to that content.

1861
01:28:55.079 --> 01:28:58.039
<v Speaker 6>It looked like Zoshiva is going to be the the

1862
01:28:58.159 --> 01:29:01.399
<v Speaker 6>Raid monster. I believe Ratholo was the previous one from

1863
01:29:01.640 --> 01:29:05.760
<v Speaker 6>Monster Hunter World maybe World Ice Born, but you could

1864
01:29:05.760 --> 01:29:07.920
<v Speaker 6>get a really cool amounts and do some really cool

1865
01:29:07.960 --> 01:29:10.680
<v Speaker 6>fights that incorporate some cool mechanics. I've never played the

1866
01:29:10.800 --> 01:29:14.079
<v Speaker 6>inverse of that where they put Final Fantasy monsters into

1867
01:29:14.279 --> 01:29:17.239
<v Speaker 6>Monster Hunter, but I have like kind of an endgame

1868
01:29:17.319 --> 01:29:20.680
<v Speaker 6>Monster Hunter Wild's character, and it looks like Omega is

1869
01:29:20.960 --> 01:29:24.079
<v Speaker 6>the one that's going into Monster Hunter Wilds for those

1870
01:29:24.119 --> 01:29:26.319
<v Speaker 6>who play Final Fancy fourteen at home, you know that

1871
01:29:26.439 --> 01:29:29.199
<v Speaker 6>Omega is sick. It's cool as hell.

1872
01:29:29.680 --> 01:29:31.840
<v Speaker 1>So for those what's omega?

1873
01:29:32.319 --> 01:29:35.359
<v Speaker 6>Omega is like a super weapon. It's it's basically like

1874
01:29:35.479 --> 01:29:39.560
<v Speaker 6>one of the most powerful weapons in all of Final Fantasy,

1875
01:29:39.720 --> 01:29:42.920
<v Speaker 6>next to Alexander and things like that. The idea of

1876
01:29:43.600 --> 01:29:47.039
<v Speaker 6>this is a construct meant to just be the ultimate

1877
01:29:47.119 --> 01:29:52.239
<v Speaker 6>weapon and the metal gear, yeah, you know what, not

1878
01:29:52.399 --> 01:29:55.359
<v Speaker 6>that far off. Yeah, yeah, yeah, it's it's pretty similar.

1879
01:29:55.479 --> 01:29:57.600
<v Speaker 6>So I think that's pretty cool. And then Zoshiva was

1880
01:29:57.680 --> 01:30:01.600
<v Speaker 6>the flagship monster for Monster Hunter, is the dragon that

1881
01:30:01.720 --> 01:30:04.039
<v Speaker 6>has the big electric whip chains and stuff like that,

1882
01:30:04.199 --> 01:30:05.800
<v Speaker 6>So I imagine that could do some cool stuff in

1883
01:30:05.840 --> 01:30:09.159
<v Speaker 6>Final Fantacy fourteen, so I'm looking forward to checking that out. Also,

1884
01:30:09.239 --> 01:30:11.560
<v Speaker 6>honorable mention to one that I know you also care

1885
01:30:11.600 --> 01:30:16.680
<v Speaker 6>about Unbeatable Baby music is illegal.

1886
01:30:16.319 --> 01:30:17.720
<v Speaker 1>You're going to do crime.

1887
01:30:18.079 --> 01:30:22.279
<v Speaker 6>That's oh man. I cannot wait for that as a

1888
01:30:22.399 --> 01:30:24.439
<v Speaker 6>November sixth release date, I believe.

1889
01:30:24.840 --> 01:30:26.960
<v Speaker 1>Yeah. And also I just as a shout out to them,

1890
01:30:27.079 --> 01:30:31.840
<v Speaker 1>like being one of the few game developers headquartered in Virginia,

1891
01:30:32.119 --> 01:30:35.880
<v Speaker 1>I believe, which is a rarity in my home state.

1892
01:30:36.000 --> 01:30:39.000
<v Speaker 1>So I've I feel like a cool sense of Pride

1893
01:30:39.199 --> 01:30:41.960
<v Speaker 1>like I believe they're based out of Alexandria last time

1894
01:30:41.960 --> 01:30:45.960
<v Speaker 1>I checked. But yeah, I'm excited for that game regardless

1895
01:30:46.279 --> 01:30:49.199
<v Speaker 1>looks I think Kyle put in our slack today like

1896
01:30:49.960 --> 01:30:52.359
<v Speaker 1>it's fully coolly vibes all over this thing.

1897
01:30:52.880 --> 01:30:58.079
<v Speaker 6>That era for sure, adult swim type vibes. Some throwback

1898
01:30:59.119 --> 01:31:01.560
<v Speaker 6>just everything about the music to the music sounds incredible.

1899
01:31:02.159 --> 01:31:06.560
<v Speaker 6>Some really cool mechanics interacting with musical soundbeats and things

1900
01:31:06.640 --> 01:31:10.479
<v Speaker 6>like that. For anybody who enjoys elite rhythm agents stuff

1901
01:31:10.560 --> 01:31:13.039
<v Speaker 6>like that will probably find a lot to love here.

1902
01:31:14.039 --> 01:31:16.520
<v Speaker 6>But I think my number one was a surprise I

1903
01:31:16.560 --> 01:31:18.720
<v Speaker 6>didn't see coming but probably should have seen coming, which

1904
01:31:18.760 --> 01:31:22.640
<v Speaker 6>is Donald War four. I like the Donald War series

1905
01:31:22.800 --> 01:31:26.319
<v Speaker 6>quite a bit. I really loved the first game. Two

1906
01:31:26.560 --> 01:31:29.359
<v Speaker 6>was kind of an eccentric oddity that I thought was

1907
01:31:29.439 --> 01:31:32.000
<v Speaker 6>really neat and novel, and I wanted to see incorporated

1908
01:31:32.039 --> 01:31:34.000
<v Speaker 6>more as they went forward. I didn't spend a lot

1909
01:31:34.000 --> 01:31:35.600
<v Speaker 6>of time with Donald War three. I did play a

1910
01:31:35.640 --> 01:31:37.720
<v Speaker 6>little bit, but I just I don't know, something didn't

1911
01:31:37.720 --> 01:31:40.199
<v Speaker 6>click with me with it. But Donald War four, I

1912
01:31:40.279 --> 01:31:42.560
<v Speaker 6>really loved Donald War four, or the idea of a

1913
01:31:42.640 --> 01:31:45.119
<v Speaker 6>new Dono War. I should say, and that's within the

1914
01:31:45.159 --> 01:31:49.720
<v Speaker 6>Warhammer University. Yes, as within Warhammer forty K. So far

1915
01:31:49.800 --> 01:31:53.359
<v Speaker 6>they have shown at least one faction of space Marines, which,

1916
01:31:53.600 --> 01:31:55.319
<v Speaker 6>of course you're always going to have them in there

1917
01:31:55.920 --> 01:31:58.840
<v Speaker 6>play as orcs. Yes, so Ork. We have seen the

1918
01:31:58.960 --> 01:32:03.199
<v Speaker 6>Orc Forces there though the log will ride uh. And

1919
01:32:03.279 --> 01:32:07.119
<v Speaker 6>then we have also seen Necrons and my two favorite

1920
01:32:07.199 --> 01:32:10.680
<v Speaker 6>fact my three favorite factions and Morehammer forty k are.

1921
01:32:11.279 --> 01:32:14.279
<v Speaker 6>I love the Tao because they look really cool. I

1922
01:32:14.359 --> 01:32:17.279
<v Speaker 6>love the Tyrannid because I always love a good alien

1923
01:32:17.359 --> 01:32:20.760
<v Speaker 6>hive mind a lah, the Zerg from StarCraft, and the

1924
01:32:20.880 --> 01:32:24.239
<v Speaker 6>Necron because space necromancers are cool. That's that's just a

1925
01:32:24.319 --> 01:32:29.520
<v Speaker 6>cool design, interesting fun So the Necron are They look

1926
01:32:29.600 --> 01:32:32.279
<v Speaker 6>like they're a big part of this specific Donald war

1927
01:32:32.399 --> 01:32:34.640
<v Speaker 6>Entry very excited that they're going to be in there

1928
01:32:34.680 --> 01:32:37.079
<v Speaker 6>from the jump, it seems, because that's a great faction

1929
01:32:37.399 --> 01:32:39.680
<v Speaker 6>just have in there and do cool, interesting things with.

1930
01:32:40.319 --> 01:32:42.760
<v Speaker 6>But it's also a real time strategy game. There are

1931
01:32:42.800 --> 01:32:44.840
<v Speaker 6>a lot of people trying to make new real time

1932
01:32:44.880 --> 01:32:51.319
<v Speaker 6>strategy games and it hasn't bad. Yeah, and I love StarCraft,

1933
01:32:51.399 --> 01:32:55.520
<v Speaker 6>I love Warcraft, I love Commanding Conquers, I love Oh

1934
01:32:55.640 --> 01:32:57.439
<v Speaker 6>my god, I feel really bad for forgetting the name

1935
01:32:57.479 --> 01:32:59.560
<v Speaker 6>of it. Not Total War, but it's something else. Alert

1936
01:33:00.159 --> 01:33:04.039
<v Speaker 6>no no Agian Mythology, Age of Mythology, also very good.

1937
01:33:04.239 --> 01:33:07.319
<v Speaker 6>It's the one that is is it Planetary Annihilation where

1938
01:33:07.399 --> 01:33:09.760
<v Speaker 6>you have the giant walking little bot and you build

1939
01:33:09.800 --> 01:33:12.640
<v Speaker 6>bases around it and stuff like that. That one's an

1940
01:33:12.680 --> 01:33:16.359
<v Speaker 6>old one, but a good one. I've loved real time

1941
01:33:16.399 --> 01:33:18.560
<v Speaker 6>strategy games for as long as I've been playing games,

1942
01:33:18.760 --> 01:33:20.680
<v Speaker 6>and it bums me out that we haven't had a

1943
01:33:20.880 --> 01:33:23.720
<v Speaker 6>good one to really grasp onto in a while.

1944
01:33:25.000 --> 01:33:25.520
<v Speaker 5>I don't know.

1945
01:33:26.359 --> 01:33:28.039
<v Speaker 6>I like that this one seems to just be going

1946
01:33:28.159 --> 01:33:32.079
<v Speaker 6>for You're gonna do cool stuff, You're gonna smash units together,

1947
01:33:32.159 --> 01:33:35.840
<v Speaker 6>You're gonna have a good time. Because competitive going for

1948
01:33:35.920 --> 01:33:39.000
<v Speaker 6>the esports scene, I think you can lose your way there.

1949
01:33:39.199 --> 01:33:41.039
<v Speaker 6>I think if you just make a really good strategy game,

1950
01:33:41.119 --> 01:33:43.680
<v Speaker 6>it's gonna be a good time. So Dona War, I'm

1951
01:33:43.680 --> 01:33:44.640
<v Speaker 6>hopeful we.

1952
01:33:44.680 --> 01:33:47.680
<v Speaker 1>Should play that together, assuming there's some multiplayer. I love

1953
01:33:47.880 --> 01:33:48.840
<v Speaker 1>RTS multiplayer.

1954
01:33:48.960 --> 01:33:50.359
<v Speaker 6>I would love to play some donov War.

1955
01:33:50.640 --> 01:33:52.560
<v Speaker 1>Yeah, and I will only play ORCS.

1956
01:33:53.159 --> 01:33:56.239
<v Speaker 6>That's okay, I support that for you. I will. I

1957
01:33:56.279 --> 01:33:57.920
<v Speaker 6>don't know who I'll play if Tyrannids are in it,

1958
01:33:57.920 --> 01:33:59.640
<v Speaker 6>I'll probably play Tyrannids.

1959
01:34:00.039 --> 01:34:03.920
<v Speaker 1>Tell Yeah, well cool. I think that's gonna do it

1960
01:34:04.039 --> 01:34:07.159
<v Speaker 1>for the show this week, you know. I guess we're

1961
01:34:07.159 --> 01:34:10.439
<v Speaker 1>gonna We're gonna get more Hollow Night News finally later

1962
01:34:10.520 --> 01:34:12.039
<v Speaker 1>except for August twenty first, so.

1963
01:34:12.199 --> 01:34:15.119
<v Speaker 6>By the time this podcast is live, Hollow Night News

1964
01:34:15.199 --> 01:34:16.000
<v Speaker 6>will have happened.

1965
01:34:16.199 --> 01:34:18.720
<v Speaker 1>So yes, So I hope, I hope it's I hope

1966
01:34:18.840 --> 01:34:19.359
<v Speaker 1>it's worth it.

1967
01:34:19.880 --> 01:34:21.760
<v Speaker 6>Congratulations Slash.

1968
01:34:22.560 --> 01:34:26.359
<v Speaker 2>They could announce, other than getting canceled.

1969
01:34:26.039 --> 01:34:28.079
<v Speaker 1>A crossover with Rivals of Ether.

1970
01:34:28.920 --> 01:34:32.359
<v Speaker 6>They're they're adding more content and it's getting delayed further

1971
01:34:32.520 --> 01:34:35.680
<v Speaker 6>because they they're putting more content into it. That'd be

1972
01:34:35.720 --> 01:34:36.560
<v Speaker 6>the funniest thing.

1973
01:34:37.159 --> 01:34:39.760
<v Speaker 3>Actually, no, yeah, there we find out it's and now

1974
01:34:39.800 --> 01:34:41.560
<v Speaker 3>it's Silk Song Part one and part two.

1975
01:34:41.880 --> 01:34:46.000
<v Speaker 1>Oh no, shade Rivals of Ether. By the way, it's

1976
01:34:46.039 --> 01:34:46.479
<v Speaker 1>cool game.

1977
01:34:46.960 --> 01:34:48.960
<v Speaker 2>But why was why was that your worst?

1978
01:34:49.800 --> 01:34:51.439
<v Speaker 1>I don't know, like, if it's a crossover with the

1979
01:34:51.479 --> 01:34:55.239
<v Speaker 1>game Rivals of Ether, they do indie crossovers quite a bit, saying.

1980
01:34:55.039 --> 01:34:57.680
<v Speaker 2>If that's what it is, instead of Silk Song coming.

1981
01:34:57.479 --> 01:35:00.880
<v Speaker 1>Out, yeah, if it's like okay, oh, I was like,

1982
01:35:01.439 --> 01:35:04.840
<v Speaker 1>why didn't you say Fortnite, then why were you just

1983
01:35:04.880 --> 01:35:07.000
<v Speaker 1>because I because I played Fortnite and I would love

1984
01:35:07.079 --> 01:35:14.279
<v Speaker 1>to play the Hollow Night characters. But yeah, so it

1985
01:35:14.319 --> 01:35:18.760
<v Speaker 1>should be an eventful weekend. Stay safe out there, you know,

1986
01:35:18.880 --> 01:35:21.000
<v Speaker 1>with all these all these game announcements come and flying

1987
01:35:21.079 --> 01:35:24.399
<v Speaker 1>past you, they can get pretty pretty unsafe out there,

1988
01:35:24.439 --> 01:35:25.039
<v Speaker 1>so be careful.

1989
01:35:25.039 --> 01:35:26.760
<v Speaker 2>They can. They can really hamm on you, you know.

1990
01:35:27.199 --> 01:35:30.159
<v Speaker 1>Yeah, get hand on yeah, yeah uh. And if you're

1991
01:35:30.199 --> 01:35:32.319
<v Speaker 1>flying on a plane this weekend, keep your socks on,

1992
01:35:32.439 --> 01:35:35.880
<v Speaker 1>for the love of God, you know, not everybody has.

1993
01:35:36.199 --> 01:35:40.000
<v Speaker 2>Don't and don't watch an don't I'm watching.

1994
01:35:39.760 --> 01:35:41.720
<v Speaker 1>Nora on the plane. If you're flying this week.

1995
01:35:41.600 --> 01:35:45.680
<v Speaker 6>Bring a cardboard box. If you watched EVO, they had

1996
01:35:45.720 --> 01:35:48.520
<v Speaker 6>those cardboard boxes to hide the fight sticks. Get one

1997
01:35:48.600 --> 01:35:51.359
<v Speaker 6>of those to hide your view of the monitor.

1998
01:35:51.680 --> 01:35:54.680
<v Speaker 1>I'm actually flying again and like later this week, so

1999
01:35:54.680 --> 01:35:56.159
<v Speaker 1>maybe I'll watch Anor just for the hell of it,

2000
01:35:56.359 --> 01:36:00.239
<v Speaker 1>just for to like exercise my free will and put

2001
01:36:00.279 --> 01:36:00.760
<v Speaker 1>on a Dora.

2002
01:36:01.760 --> 01:36:02.760
<v Speaker 6>Make eye contact.

2003
01:36:07.039 --> 01:36:09.119
<v Speaker 1>Follow the crew here this week. On social media. You

2004
01:36:09.199 --> 01:36:12.600
<v Speaker 1>can follow Charles at Chuck Talk three sixty five. You

2005
01:36:12.680 --> 01:36:16.479
<v Speaker 1>can follow Eric at c Moussy, and you can follow

2006
01:36:16.520 --> 01:36:20.640
<v Speaker 1>me at It's Van Aiken again. Please consider picking up

2007
01:36:20.640 --> 01:36:23.399
<v Speaker 1>a Game in Former subscription. Head to Game Informer dot

2008
01:36:23.439 --> 01:36:27.039
<v Speaker 1>com slash subscribe to get all the details and lock

2009
01:36:27.119 --> 01:36:31.159
<v Speaker 1>in your access to ten issues a year. Really excited

2010
01:36:31.199 --> 01:36:33.479
<v Speaker 1>for the what will be the third issue? We're gonna

2011
01:36:33.479 --> 01:36:36.760
<v Speaker 1>be revealing that in a couple weeks. I think that'll

2012
01:36:36.800 --> 01:36:37.119
<v Speaker 1>be cool.

2013
01:36:38.199 --> 01:36:39.840
<v Speaker 2>I think next week sue me.

2014
01:36:40.279 --> 01:36:42.800
<v Speaker 1>Who's to say, who's to say? You know?

2015
01:36:43.479 --> 01:36:43.880
<v Speaker 6>Not us?

2016
01:36:46.359 --> 01:36:48.880
<v Speaker 1>All right, I've had enough time to get off of

2017
01:36:48.920 --> 01:36:51.920
<v Speaker 1>this show. Bye, everybody, Thanks for watching. We'll see you

2018
01:36:51.960 --> 01:36:52.359
<v Speaker 1>next week.
