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Speaker 1: Hey, everybody. Welcome back to the Game Informer Show, a

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weekly podcast covering the video game industry. Join us every

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episode for a discussion on the latest gaming news, reviews,

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in exclusive reveals, alongside Game and Former staff and special

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guests from around the industry. I'm one of your hosts today,

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Alex van Aiken. I am joined by Charles Hart. How

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are you doing, Charles?

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Speaker 2: I'm doing great. I was the first guest introduced today.

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I don't know that's ever happened for except maybe the

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one episode I did alone with Kyle.

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Speaker 1: Yeah, how's it feel? You feel good?

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Speaker 3: I'm like top billing. I'm like the first and like

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cast in order of appearance at Tallas fan Akin and

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then Charles Hart, like we were in the first scene.

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Speaker 1: Knowing that it's that important to you, I will make

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a note in the future to make sure this is

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in the last time I'm Charles.

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Speaker 3: It made it made many plenty of sense before, you know,

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it was never like a regular host. But I'm like

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a regular host, and I just kid, it's just cool,

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you know, it's.

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Speaker 1: Just cool whatever growth evolution you know? Hm uh, Kyle Hilliard,

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how you doing?

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Speaker 4: Hey, how's it going? I can't believe I was second.

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I'm frankly offended.

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Speaker 1: Honestly, yeah, I would like to hear who's coming in third.

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Speaker 5: Which I believe.

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Speaker 4: Not to spoil it, but I think this is my

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first time podcasting with full time staffer.

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Speaker 1: Eric Van Allen. Yeah, yeah, I remember my name at all. Geez,

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I thought we were just going in off. Yeah, is

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that not what we were doing? No, but happy accident.

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All right, Well, welcome to the podcast, dear listeners. This

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is a video game podcast brought to you by Game Informer.

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If you want to support us, please consider our going

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to gaminformer dot com slash subscribe and consider getting a

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print or digital magazine subscription that gets you ten issues

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a year of Game Informer nearly one hundred pages. If

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you're getting a physical version, the paper quality and the

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glossy cover are just so nice, and we're really proud

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of the magazine that we put out every time. So

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if you haven't yet, consider getting a subscription or gifting

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one to a friend. Kyle on videos showing off the

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most recent Bloodlines Too issue and the included free D

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and D double sided poster.

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Speaker 4: If you're watching the video version, I think Charles and

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I were trying to do the two sides, but we

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actually did the same.

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Speaker 2: Accurate.

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Speaker 1: Yes, well, that is a great way to support us. Also,

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if you are watching on YouTube, be sure to click

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that like button and subscribe if you're new around here.

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That helps us out. But without further ado, guys, we've

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got a pretty pad show this week. We're gonna be

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talking about our metal Gear Solid Delta review here momentarily

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are sort of the CEA review and drag x drive reviews.

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Later in the episode, we're also gonna be talking about

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the Battlefield six Open beta that Eric and I played,

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had a lot of fun with that. This seat Taken

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is gonna be covered by Charles, which is a really

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cool puzzle game that came out recently, and then some

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game games Calm Quick Hits from Opening the Night Live

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and that'll be a show. But needless to say, it's

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gonna be a pack show. So let's get started. Kyle

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tell us all about metal Gear Solid Delta Snake Eater.

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Speaker 6: That.

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Speaker 1: Did I get the title order right? Okay? Great?

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Speaker 4: Yeah, because I always want to throw a three in

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there or something.

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Speaker 1: Yeah, they don't include the three officially.

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Speaker 4: Which I think is like Delta does the idea is

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they just want new people to come into metal gear

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for the first time, and if they don't want them

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to scare them away with the three, I think, which

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makes sense. It is the first in the the timeline

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it is. It is like, it is the one that

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I would always recommend to people. They're like, I'm kind

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of curious about metal gear. I'm like, just start with three.

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Just like, play that one first because it's one of

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the better ones. And like you'll it's the most digestible story,

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you know, because you understand it in one entry. But yeah,

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I are you guys, I forget. Have you all played

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three or no?

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Speaker 1: I have not. I've been waiting for this to come out.

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Speaker 3: Okay, I played I played one and two last year

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and I actually started three, and I had the thought,

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I was like, I'm kind of sick of playing all

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these metal just played one and two back to back,

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and I was like, I'm gonna do something else, and

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this was an excuse to wait. But I've been I've

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been looking forward to it because I want to see

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what happened.

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Speaker 6: I watched I college roommate play one through four like that.

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That was how I experienced all of mental gear. Solid,

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and then the first one I played is you can

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see from the arm back here on my shelf is

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Metal Gear Solid five, which I absolutely adored. But I

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am really excited to hear if this is like a

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good version of three to jump in with, if this

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is like the good way to experience it for the

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first time, or if you feel like it's maybe meant

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more for kind of the people who've already played the game.

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Speaker 4: No, I I think I'm curious what the public the

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broad public perception is right, which I haven't heard at

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the time of this recording. I think even the review

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will have gone live, and then the game comes out

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next week if you're listening to this startment the podcast

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comes out. I think it is the best version of

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Melgar sold three like pretty much like without a doubt,

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because it looks amazing. The updates that they made are

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like small but significant, like the game plays more like

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a third person shooter now, which feels good. And then

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there are things like changing camo, which is like small

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but like I was even when it came out in

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two thousand and four, I kind of ended up not

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changing Camo much because to do it you have to

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go into a like two menus and change it and

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then like leave. But now it's all like quick select

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and it'll it'll be like this is like the best

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one for this area, which is really really nice.

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Speaker 5: And then oh please, yeah, go ahead.

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Speaker 1: Oh no, no, I'm not. I was gonna interrupt you

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with a very important question as to whether or not

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the Game Informer issue is still inside the game. It is.

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Speaker 5: It absolutely is. Yeah, it's uh.

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Speaker 1: And remind me, was that a fake game and Former

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game and Former cover?

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Speaker 4: They yeah, it's made. It's not a real game and

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Former cover. It's like a fake Metal Gear Solid three

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game and Former cover, and like you can shoot it

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and hit it and it'll flip over, it'll flip open,

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and it looks like a two thousand and four layout

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of Game Informer, which.

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Speaker 2: Is very strange crazy.

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Speaker 4: And then on the back of the issue, because it's

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like random whether how it flips. On the back of

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the issue, there's like a weird picture of Former Game

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in Former editor Matt Cotto that I worked with for

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many years, like eating bugs or something. It's really odd.

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It's it's weird, and I actually, like recently, like after

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seeing it was in the game, I went to talk

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with some of the old like Game Informer old timers

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about it, and I was like, do you guys remember

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like how this came to exist or like what happened?

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And Andy McNamara was like, I don't remember, just like

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I just like, do not remember. I think maybe there

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was an email or something that said they were doing

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it and then and Matt Cotto similarly was like, yeah,

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I don't, I don't, I don't have no I think

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I remember taking a picture or something. That's the extent

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of my reporting for how that game to exist. It's

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just this weird thing that if you're not if you

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don't know what we're talking about. In Metal Your Solid three,

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there are like a number of publications at the time

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are in the game, like they're just like on a

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desk or something like that. And one of them is

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Game Informer, which was like.

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Speaker 1: Yeah, just like a guard reading gaming magazines in the

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spare time.

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Speaker 4: Yeah, which is like that weird fourth wall stuff that

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Kojimac games tend to do. But it's actually it's a

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nice transition Alex to ask about that, because you know,

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I was, I was telling you guys some of the

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things they updated and change, but like the for lack

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of a better term, like the soul of the game,

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which like the main thing I was worried about because

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Hideo Kojima is not involved, and they even asked someone

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asked him about it recently if he would ever play,

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and he said, no, I don't want to play that game,

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Like it seems like he's upset by it, maybe even

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a little bit. But without his involvement. I was like,

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is it gonna have the soul of Metal Gear? Is

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it gonna feel like Metal Gear? And like the thing

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is is like they upgraded those few things, but everything

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else is like direct copy paste improved to the point

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where like the soul of the game just kind of

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came along with it in that process, because like none

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of the story has changed at all. It's all the

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original voice acting, all the cinematograph for excuse me, cinematography

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for all the cut scenes are exactly the same, Like

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nothing has been changed in that regard. This is the

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exact same version of Metal Gear Solid three, with the

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exception of it looks a lot better. Right, So, like

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you get these cut scenes that like function exactly the

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same as they did in two thousand and four, but

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like the lighting's a lot better, so they just sort

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of automatically look better and things like that, and like

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I ultimately was like really impressed, Like that's what I

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wanted here. As someone who loves metal Gear Solid three

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and has played it, I've probably played that game once

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through every like you know, five or six years. I've

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played through it something like that through its various versions.

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So to have just like basically a one to one

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version of metal Gear Solid three that looks better with

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you know, the improvements that you want where it controls better,

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and then that one that little hiccup with the camo.

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Oh also like your your codec is easier to quick

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select to like stuff like that.

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Speaker 5: You know.

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Speaker 4: I mean to me, like I when I get that

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hankering to play metal Gear Solid three again, I don't

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think I'm going to be able to go back. I

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think this is the new primary version of metal Gear

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Solid three, And I am curious, like I said, what

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public perception will be if like there are purists out

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there who really find things about it they don't like.

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But from from my perspective having played through it, you know,

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and then also started new game plus a little bit,

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and then like did all the snake versus monkey stuff

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in there, Like, it feels good. It feels like Metal

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Gear Saw three. I was very I was really happy

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with it. I gave it a nine out of ten.

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And it is like, again, if you're that person who's like,

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I'm kind of curious about metal Gear, maybe you played

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five and you're curious, like what the history of the

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series was, Like, this is the one I will recommend

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moving forward. It's like, play metal Gear Solid Delta. This

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is like the best version of metal Gear Solid three

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that will get you into that story very easily. And

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in terms of like five, you can see a lot

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of the seeds that got planted and grew into the

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mechanics of five, which is really fun too. So yeah,

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good game. I really like metal Gear Solid Delta a lot.

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I think they did a great job.

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Speaker 1: Yeah. Is there anything that you felt like they dropped

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the ball on or things that didn't maybe age as

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well despite you know, kind of the remake.

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Speaker 4: Yeah, process, I mean, I like, I don't drop the ball.

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I don't think so, but there are definitely elements in

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the game that like don't age well. Like the writing.

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A lot of the writing feels like sort of cliched

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often and like there's like there's just stuff that like

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kind of doesn't really make sense that you just kind

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of have to wave off, you know, which maybe I

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was like more forgiving of back in two thousand and

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four when I was just a stupid high school senior

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due didn't know any better. So that stuff kind of

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feels like almost like laughable now. Like that's that's my

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takeaway for a lot of that stuff is like just

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these like really self absorbed monologues, like from from people

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like explaining exactly why they're doing what they're doing. And

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like Snake gets imprisoned at some point and they like

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don't take his radio, so he has like full communication

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abilities with his full team, and it's like that doesn't

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really make any sense. But whatever, from a gameplay perspective,

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I guess I would rather be able to call you know,

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Commander zero or whatever, like I don't I don't want

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that taken away from me. But it's just it's just

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the kind of thing that it's like, ah, whatever, It's

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like it doesn't make sense, but it doesn't really hold

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back the story. And also like I don't think I

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would want them to like rewrite the game, because that's

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that's so crude to it, even if it even if

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it like makes me laugh in twenty twenty five and

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like it's kind of feels outdated, like I would rather

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have it be that for for what is, you know,

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a remake of Mental Year Solid three. So so I'm sure,

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I'm I'm happy with it, but but yeah, there's definitely

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stuff in there that is that is kind of laughable

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for sure.

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Speaker 1: Well, moving on, unless you all have any questions for Kyle.

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Speaker 3: Well, I just want to say I'm excited. I'm very

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glad that that is the case, because I also felt, uh, I.

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Speaker 6: Don't know, I don't.

265
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Speaker 3: I feel like every everything, I didn't really know what

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Konami was until I like they were already not really

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doing stuff anymore, so like the concept of them making

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the remake and Kajuma wasn't involved. Just I was like,

269
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I don't, I don't really know what to expect. But

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it doesn't seem I don't know, it didn't. It didn't

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give me any green flags. Really, it's just knowing that

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it was like they're being faithful to it and it

273
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still looks good. And I know sometimes when they do

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I can't think of the game off the top of

275
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my head. But sometimes when they do remakes and they

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make stuff like photorealistic or they like improve the lighting

277
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a bunch, they kind of like sand off some of

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the art direction that was gone on.

279
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Speaker 2: Like you'll see a game.

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Speaker 3: That has like a lot of like green tones and

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kind of like a filter over it where it's like,

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we can't make it look like real people, but we

283
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can give it like a vibe, and then you'll have

284
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the remaster version it's like, oh, we made these colors

285
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look how they actually look, and it's like, ah, okay,

286
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now it just kind of looks like some dudes standing

287
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in a room with no nothing going on. Sure, And

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I don't know if that's like a thing you've you've

289
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felt here, but you mentioned that it looked good, like

290
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I think it is a different I'm curious if that

291
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is a thing you feel is true about.

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Speaker 5: This at all.

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Speaker 4: I mean, there might be something there to that, because

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in my memory, like thinking back to the PlayStation two version,

295
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it does sort of just have like a green like

296
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sheene to it, you know, which I think is gone here.

297
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But like metal Gear is always sort of striving for

298
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really realistic visuals with like you know, mechanical creatures that

299
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you believe, right, Like they want you to think that

300
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these things could actually exist in the real world. It

301
00:14:07,799 --> 00:14:11,120
is Metal Gear is an anime, but it's not meant

302
00:14:11,159 --> 00:14:13,000
to look like an anime, right, It's just like a

303
00:14:13,200 --> 00:14:16,200
spire by the storytelling style of anime. But it's always

304
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it's always, I mean, even moving into stuff like death stranding.

305
00:14:19,639 --> 00:14:22,120
You know, everything in that game is meant to look

306
00:14:22,240 --> 00:14:25,080
like something you could hold, even if it is odd, right,

307
00:14:25,120 --> 00:14:26,200
I don't know, maybe that that's.

308
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Speaker 1: Kind of yeah, no, I think that makes sense.

309
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Speaker 3: Yeah, yeah, And comparing it to anime was also the

310
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thing that made me.

311
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Speaker 2: It was a shift in my head.

312
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Speaker 3: I needed to get through the first game for that

313
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first time where I was like, wow, this is just

314
00:14:41,600 --> 00:14:43,559
crazy people talking, and then I was like, oh, it's

315
00:14:43,559 --> 00:14:44,919
like an anime, and for some reason that was all

316
00:14:45,000 --> 00:14:47,120
I needed to be like, Okay, yeah, this is exactly

317
00:14:47,120 --> 00:14:48,240
what to expect from anime.

318
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Speaker 4: They re released a Ninja Scroll on Blu Ray recently,

319
00:14:51,879 --> 00:14:55,440
which is a fantastic like nineties anime, and I remember

320
00:14:55,480 --> 00:14:57,240
I watched it again for the first time in I

321
00:14:57,240 --> 00:14:59,240
don't know, it's like twenty years or something like that

322
00:14:59,360 --> 00:15:01,720
great movie Ninja scroll, and I was like, oh, this

323
00:15:01,799 --> 00:15:04,559
is this is a whole, this is just fully metal gear.

324
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This is just like one dude versus a bunch of bosses,

325
00:15:08,200 --> 00:15:11,240
one of which is a guy who controls bees, you know,

326
00:15:11,720 --> 00:15:13,960
like in Ninja Scroll, and he's just like he's got

327
00:15:13,960 --> 00:15:15,840
to figure out how to defeat him all one by one,

328
00:15:16,240 --> 00:15:18,480
and there's also a conspiracy going on in the background,

329
00:15:18,519 --> 00:15:20,600
and it's like, oh, yeah, this is this is just

330
00:15:20,639 --> 00:15:23,600
metal your Solid three but like Feudal Japan basically, and

331
00:15:23,639 --> 00:15:24,759
it's great for that reason.

332
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Speaker 1: RULES love that. Well. We have both been playing Sword

333
00:15:31,679 --> 00:15:33,600
of the Sea, Kyle and I have both beat the

334
00:15:33,639 --> 00:15:36,960
game now Kyle twice for me, yeah, you've beat it

335
00:15:37,000 --> 00:15:39,320
twice now, okay. And I knew that you had started

336
00:15:39,440 --> 00:15:43,120
New Game Plus as part of your review process. But

337
00:15:43,840 --> 00:15:45,919
so far, I mean, well not so far. I beat it,

338
00:15:46,440 --> 00:15:47,840
I liked it a lot.

339
00:15:48,039 --> 00:15:50,840
Speaker 3: It's I think I'm near the end just because of

340
00:15:51,159 --> 00:15:56,679
comparison point, I uh gotta well, I don't. I don't

341
00:15:56,679 --> 00:15:58,200
want to give it away as like a spoiler and

342
00:15:58,279 --> 00:15:59,840
the thing, but I can message you guys.

343
00:16:00,000 --> 00:16:01,679
Speaker 2: I think I'm like near that. I think I'm like

344
00:16:01,879 --> 00:16:02,519
an hour away.

345
00:16:02,720 --> 00:16:05,679
Speaker 4: Charles, are you telling me or Alex anything about where

346
00:16:05,720 --> 00:16:07,639
you are in the game. I bet you're close to

347
00:16:07,679 --> 00:16:09,159
the end, because it's not a very lock.

348
00:16:09,799 --> 00:16:12,120
Speaker 1: Yeah, I didn't think I beat it in an hour

349
00:16:12,200 --> 00:16:13,279
and fifty nine minutes.

350
00:16:13,440 --> 00:16:14,159
Speaker 5: Who really?

351
00:16:14,200 --> 00:16:16,320
Speaker 1: And then I got an achievement for beating it under

352
00:16:16,360 --> 00:16:18,759
two hours, and I was like, I didn't think I was.

353
00:16:19,000 --> 00:16:20,799
You know, I guess something as good a games. Yeah,

354
00:16:20,960 --> 00:16:24,039
it was like gamer over here. That's why they employed

355
00:16:24,120 --> 00:16:24,639
me here.

356
00:16:25,039 --> 00:16:27,679
Speaker 4: Which, by the way, I don't know how you feel, Alex,

357
00:16:27,720 --> 00:16:29,320
but not a complaint.

358
00:16:29,159 --> 00:16:32,039
Speaker 1: For no, No, Like I think it's felt longer than

359
00:16:32,080 --> 00:16:34,639
two hours on Yeah, Like it's.

360
00:16:34,279 --> 00:16:36,320
Speaker 4: So well and it moves so quickly that it like,

361
00:16:36,440 --> 00:16:38,919
I think it is a good length. I like it

362
00:16:38,960 --> 00:16:39,559
for that reason.

363
00:16:39,720 --> 00:16:41,279
Speaker 1: Yeah, I don't think I would have wanted it to

364
00:16:41,320 --> 00:16:43,120
be longer, did you Guys?

365
00:16:43,200 --> 00:16:44,080
Speaker 2: Like unlock?

366
00:16:44,360 --> 00:16:46,440
Speaker 3: I mean, I'll let you give like the introduction to

367
00:16:46,480 --> 00:16:47,840
the game, sure before.

368
00:16:47,639 --> 00:16:49,039
Speaker 2: We get into all the details of it. But I

369
00:16:49,039 --> 00:16:50,039
do have questions for you.

370
00:16:50,000 --> 00:16:54,000
Speaker 1: Okay, Charles wants to know we unlocked something unlocked, and

371
00:16:54,559 --> 00:16:58,320
we did unlock several things throughout the game, but real quick,

372
00:16:58,440 --> 00:17:01,440
the the sort of the Sea. It's the third game

373
00:17:01,519 --> 00:17:06,359
from Giant Squid, which is a team comprised of members

374
00:17:06,400 --> 00:17:11,160
who worked on Journey back in what twenty twelve, and

375
00:17:12,359 --> 00:17:16,079
this game, Kyle says in his review, it's very much

376
00:17:16,160 --> 00:17:20,920
like it. It feels like a a successor to Journey

377
00:17:21,119 --> 00:17:26,200
in its own right, and it has that that sort

378
00:17:26,200 --> 00:17:29,839
of art direction from Matt Naba that is pretty iconic

379
00:17:29,880 --> 00:17:32,759
at this point, especially in through the lens of like

380
00:17:35,440 --> 00:17:38,319
Journey and and everything that has come with that game,

381
00:17:40,559 --> 00:17:43,319
as in the Pathless of the other two. This one

382
00:17:43,920 --> 00:17:49,319
is really beautiful. I think that some of the the

383
00:17:49,680 --> 00:17:52,279
shader work that they do and sort of the see

384
00:17:53,519 --> 00:17:58,400
is just absolutely ridiculous. The I really want to see

385
00:17:58,440 --> 00:18:02,119
a GDC breakdown or maybe we'll reach reach out of them.

386
00:18:02,119 --> 00:18:05,640
I want to see how they they did what they

387
00:18:05,680 --> 00:18:12,799
did with that water to sand to ice ground shader.

388
00:18:12,920 --> 00:18:16,319
It's so it blows my mind looking at it as

389
00:18:16,319 --> 00:18:18,559
you're playing. But Kyle, I'll pass it to you to

390
00:18:18,599 --> 00:18:21,920
talk more about the game in general, kind of what

391
00:18:21,960 --> 00:18:24,720
you're actually doing in the game all that kind of stuff.

392
00:18:25,000 --> 00:18:26,799
Speaker 4: Yeah, I mean, we're going to say the word Journey

393
00:18:26,839 --> 00:18:30,039
a lot, and because it's like for like, I like

394
00:18:30,079 --> 00:18:32,400
you said that, I said, Alex it to me, it

395
00:18:32,400 --> 00:18:35,440
feels like the most direct line to Journey that that

396
00:18:35,559 --> 00:18:39,599
Giant Squid has made so far between Absu and the Pathless.

397
00:18:39,799 --> 00:18:41,599
And it's like it's a game where you're kind of

398
00:18:41,640 --> 00:18:44,279
this silent protagonist. There's not any dialogue in the game.

399
00:18:44,279 --> 00:18:46,720
There's there's text, but there's not any dialogue, and you're

400
00:18:46,759 --> 00:18:49,240
kind of making your way through this like ambiguous desert

401
00:18:49,559 --> 00:18:51,720
and as you progress, you kind of fill this desert

402
00:18:51,720 --> 00:18:54,200
with water. And you just do this by like moving

403
00:18:54,240 --> 00:18:57,319
around and solving little puzzles and you're like riding your

404
00:18:57,400 --> 00:18:59,640
sword is like this floating object that you're just riding

405
00:18:59,680 --> 00:19:02,480
around like super high speeds, and it.

406
00:19:02,480 --> 00:19:03,839
Speaker 5: Just feels really good.

407
00:19:03,920 --> 00:19:06,960
Speaker 4: It's just really satisfying to like move across the sand

408
00:19:07,359 --> 00:19:09,440
and then you know move along the water and then

409
00:19:09,519 --> 00:19:11,160
like some of the other materials that you're talking about.

410
00:19:11,200 --> 00:19:14,240
Alex likes it's a short game, but we don't want

411
00:19:14,240 --> 00:19:16,440
to spoil like all the all the environments that you visit,

412
00:19:16,480 --> 00:19:20,079
but like it just feels really good to move and leap.

413
00:19:20,160 --> 00:19:23,720
And then there's also buttons that do tricks and stuff,

414
00:19:23,759 --> 00:19:26,880
and you will find occasionally like half pipes and like

415
00:19:27,000 --> 00:19:28,599
a mission. There's only a few, but there's you can.

416
00:19:28,599 --> 00:19:32,119
Speaker 1: Find certain challenge rooms as well. Yeah, to do high scores,

417
00:19:32,200 --> 00:19:35,279
get high scores. It's like it's not certainly that first

418
00:19:35,279 --> 00:19:37,880
play through, it is not like a high score game.

419
00:19:38,119 --> 00:19:40,559
It's not it's not a Tony Hawk game. But there

420
00:19:40,640 --> 00:19:44,079
is definitely Tony Hawk inspiration in the sense that it's

421
00:19:44,079 --> 00:19:46,519
like they want you to like move quickly and do

422
00:19:46,640 --> 00:19:49,000
interesting tricks to kind of entertain yourself while you're moving

423
00:19:49,000 --> 00:19:50,279
through these beautiful landscapes.

424
00:19:50,279 --> 00:19:51,839
Speaker 4: And I think it works really well. I think it's

425
00:19:51,880 --> 00:19:54,240
just it's just a game that just doesn't stop from

426
00:19:54,279 --> 00:19:56,759
the moment you start, and it's it's it's it's great.

427
00:19:56,799 --> 00:19:59,680
I give it an eight point five. The reason I

428
00:19:59,720 --> 00:20:02,680
didn't like sort of cross that nine threshold is because,

429
00:20:02,720 --> 00:20:06,400
like what story there is there didn't really like move

430
00:20:06,559 --> 00:20:09,920
me necessarily, Where games like Journey and like The Pathless,

431
00:20:09,920 --> 00:20:12,799
I did feel moved during the course of those games,

432
00:20:12,799 --> 00:20:14,680
where this was like I was like, Okay, this is

433
00:20:14,720 --> 00:20:16,680
interesting and this is like I can follow this and

434
00:20:16,720 --> 00:20:18,599
I see what's happening. But like I just and the

435
00:20:18,680 --> 00:20:20,400
end is really cool. I really like the end a lot.

436
00:20:20,440 --> 00:20:23,559
It's just really like bombastic and crazy. But I just

437
00:20:23,680 --> 00:20:26,079
wasn't it was. It was more my reaction to thout

438
00:20:26,079 --> 00:20:27,440
the whole game was like, oh, that's really that's really

439
00:20:27,480 --> 00:20:30,680
pretty and cool, rather than like tearing up a little bit.

440
00:20:30,559 --> 00:20:30,759
Speaker 2: You know.

441
00:20:30,759 --> 00:20:31,920
Speaker 5: And I'm prone to that, you know.

442
00:20:32,240 --> 00:20:35,440
Speaker 4: I Yeah, plenty of silent games have brought me to,

443
00:20:35,720 --> 00:20:37,759
you know, wiping a tear from my eye. This wasn't

444
00:20:37,759 --> 00:20:39,680
one of them. But it's still still really good game.

445
00:20:39,720 --> 00:20:40,440
I like it a lot.

446
00:20:41,279 --> 00:20:45,799
Speaker 1: Yeah, I found myself in awe of kind of the beauty, yeah,

447
00:20:45,839 --> 00:20:49,000
of the game, But like you said, like the story itself.

448
00:20:49,039 --> 00:20:53,079
I mean, it's got themes of like conservation and that

449
00:20:53,160 --> 00:20:57,039
sort of thing in regards to like protecting the environment,

450
00:20:57,680 --> 00:21:00,640
and you know, I think some of that is pointing. Yeah,

451
00:21:00,680 --> 00:21:03,839
I think some of that's poignant, but yeah, nothing really

452
00:21:03,880 --> 00:21:08,640
that like kind of struck a hardcored and and I

453
00:21:08,680 --> 00:21:10,920
think like some of the more like tragic moments in

454
00:21:10,960 --> 00:21:15,079
the story, you don't quite have enough time with the

455
00:21:15,200 --> 00:21:22,279
characters to kind of really feel any any any hits

456
00:21:22,359 --> 00:21:26,720
necessarily when things happen to them. I agree, Yeah, but

457
00:21:26,920 --> 00:21:31,279
I think all that aside, I really really like the game.

458
00:21:31,880 --> 00:21:37,240
It's really impressive, especially from a technical standpoint. I think

459
00:21:37,319 --> 00:21:41,119
also the level design is you know, you get to

460
00:21:41,160 --> 00:21:45,759
these places that kind of open up and are really

461
00:21:45,799 --> 00:21:49,759
fun to navigate and explore. You know, you can as

462
00:21:49,799 --> 00:21:52,119
you go you level up new movement options, and one

463
00:21:52,160 --> 00:21:53,920
of the things that you pick up pretty early on

464
00:21:54,480 --> 00:21:57,599
is the ability to kind of like climb up kelp forests.

465
00:21:57,680 --> 00:22:01,519
You kind of float up with them, and and you

466
00:22:01,559 --> 00:22:03,559
know there are secrets in the game. If you explore,

467
00:22:03,960 --> 00:22:07,079
you can find these these shells. And I'm not sure

468
00:22:07,119 --> 00:22:09,359
what they're for, Kyle, I haven't figured that part out.

469
00:22:10,000 --> 00:22:12,160
Speaker 4: I haven't either. I have found a lot of them.

470
00:22:12,240 --> 00:22:13,359
I don't know exactly how many.

471
00:22:13,440 --> 00:22:16,000
Speaker 2: I assume it's just like, I don't know if that's

472
00:22:16,039 --> 00:22:18,039
one hundred percent of it. You find all the shells.

473
00:22:18,279 --> 00:22:21,279
Speaker 1: Yeah, I don't know if you get something you know, yeah,

474
00:22:21,359 --> 00:22:25,200
or if it's just I don't know, but I've got

475
00:22:25,359 --> 00:22:28,240
several of those from kind of going off the beaten path,

476
00:22:28,440 --> 00:22:31,200
and it is fun to get a little little reward

477
00:22:31,319 --> 00:22:33,680
when you do that, as well as kind of seeing

478
00:22:33,720 --> 00:22:37,160
more of like that environmental set dressing that is so

479
00:22:37,279 --> 00:22:40,799
pretty to look at. But yeah, I think Kyle said

480
00:22:40,799 --> 00:22:43,640
a best in his review. You know, the the star

481
00:22:43,720 --> 00:22:46,559
of the show is the movement and riding your blade

482
00:22:47,160 --> 00:22:50,640
across the landscape. It's got this like there are certain

483
00:22:50,680 --> 00:22:53,599
times when your your camera just like gets really low

484
00:22:53,640 --> 00:22:57,039
against the ground and it's kind of like looking up

485
00:22:57,240 --> 00:23:01,880
at your character like gliding along the like water, and

486
00:23:01,920 --> 00:23:06,039
it looks so cinematic. It looks ridiculous. It looks like

487
00:23:06,039 --> 00:23:09,279
something out of a movie. And like, especially with the

488
00:23:09,400 --> 00:23:13,640
vertical nature of how the map progresses. As you go,

489
00:23:13,680 --> 00:23:17,240
you're kind of click climbing this mountain and or a

490
00:23:17,279 --> 00:23:20,200
series of mountain peaks, and you know, when the camera's

491
00:23:20,279 --> 00:23:22,240
low like that, looking up the character surfing and in

492
00:23:22,319 --> 00:23:25,960
the background, you've got these beautiful vistas. I really enjoy it.

493
00:23:26,000 --> 00:23:27,559
I think I think there are a couple of moments

494
00:23:27,559 --> 00:23:34,839
throughout where some of the more novel mechanics kind of

495
00:23:37,440 --> 00:23:39,759
wear a little thin for me. Luckily, the game is

496
00:23:39,759 --> 00:23:42,519
so short that I think if it had been a

497
00:23:42,599 --> 00:23:45,279
longer game, that some of those I don't want to

498
00:23:45,279 --> 00:23:47,279
spoil it because it's it's kind of a cool moment,

499
00:23:47,359 --> 00:23:51,519
but yeah, there are moments where like there'll be some

500
00:23:51,640 --> 00:23:55,200
kind of novel mechanic that you have to use to progress,

501
00:23:55,480 --> 00:23:59,839
and had that those those experiences been longer. I think

502
00:24:00,039 --> 00:24:02,680
I would have been like, ah, but with them being

503
00:24:02,759 --> 00:24:05,160
so short, it's like kind of like a nice little.

504
00:24:05,920 --> 00:24:07,119
Speaker 6: It's almost.

505
00:24:08,480 --> 00:24:11,599
Speaker 4: Very little repeats. You know, it's not completely without repeating,

506
00:24:11,599 --> 00:24:13,480
but there's like it's it's few and far between.

507
00:24:13,640 --> 00:24:14,000
Speaker 5: Yeah.

508
00:24:14,480 --> 00:24:15,720
Speaker 2: Yeah, that is a thing that.

509
00:24:17,160 --> 00:24:20,119
Speaker 3: I played the game at SGF and then I turned

510
00:24:20,160 --> 00:24:21,960
around and there was a guy like standing at the

511
00:24:21,960 --> 00:24:24,519
booth and sometimes it's like the PR people, and he

512
00:24:24,599 --> 00:24:25,799
was like, hey, you like the game and I was

513
00:24:25,839 --> 00:24:28,079
like yeah, and he was like, oh great, thanks.

514
00:24:28,079 --> 00:24:29,279
Speaker 2: We worked really hard on it. And I was like,

515
00:24:29,319 --> 00:24:30,599
wait a minute, you're Matt Nava.

516
00:24:30,759 --> 00:24:32,480
Speaker 3: So then I just kind of had like an impromptu

517
00:24:32,559 --> 00:24:34,359
interview with it. I know he was there, And I

518
00:24:34,400 --> 00:24:37,440
also interviewed Austin Wintery like a week or two before

519
00:24:37,519 --> 00:24:39,720
that for the magazine, so I like talked to him.

520
00:24:39,799 --> 00:24:40,799
Speaker 2: Bustin's the composer.

521
00:24:41,119 --> 00:24:43,440
Speaker 3: And one of the things that Matt said about Austin's

522
00:24:43,440 --> 00:24:46,160
composing because I brought it up, is he's like, we

523
00:24:46,200 --> 00:24:48,759
don't ever want to play the same track of music twice,

524
00:24:48,799 --> 00:24:50,480
like it can loop in an area, we can have

525
00:24:50,519 --> 00:24:53,319
different stuff going on, but if you like leave and come.

526
00:24:53,160 --> 00:24:56,519
Speaker 2: Back, I'd rather there's like no music than repeating.

527
00:24:56,039 --> 00:24:59,720
Speaker 3: It because it's very like just the fact that Kyle

528
00:24:59,799 --> 00:25:01,720
keeps saying like it starts and then it just kind

529
00:25:01,759 --> 00:25:03,599
of goes until it stops where it's like they want

530
00:25:03,599 --> 00:25:06,240
you to keep going in on the path.

531
00:25:06,000 --> 00:25:08,000
Speaker 2: And they're not like trying to. I don't know. It's

532
00:25:08,039 --> 00:25:10,799
a very like contained linear experience.

533
00:25:10,960 --> 00:25:14,720
Speaker 3: And I was gonna say just to uh, I think

534
00:25:14,759 --> 00:25:17,119
I know what novel mechanicis you're talking about, Alex, and

535
00:25:17,160 --> 00:25:19,839
I think I disagree. I think I like the length

536
00:25:19,880 --> 00:25:23,200
that they're there, and in general, I kept finding the

537
00:25:23,200 --> 00:25:25,680
game where I'm like, it's just fun to just ride

538
00:25:25,720 --> 00:25:28,880
around on your sword board, and I'm like, man, I

539
00:25:28,960 --> 00:25:30,559
love jump in and I want to go up there.

540
00:25:30,599 --> 00:25:32,279
And every time there's a big hill, it's like I'm

541
00:25:32,279 --> 00:25:33,920
gonna jump off of that. And then I get to

542
00:25:33,960 --> 00:25:35,519
a new area, it's like, hey, by the way, you

543
00:25:35,519 --> 00:25:37,920
can do a new thing now, And I'm like, new thing?

544
00:25:38,480 --> 00:25:38,559
Speaker 1: What?

545
00:25:39,000 --> 00:25:41,559
Speaker 2: How lucky are we we get new things in this game.

546
00:25:41,880 --> 00:25:43,799
I would just ride on this sword forever and that'd

547
00:25:43,799 --> 00:25:44,160
be great.

548
00:25:44,720 --> 00:25:49,599
Speaker 1: Yeah, yeah, well cool. Any Eric, are you gonna play

549
00:25:49,640 --> 00:25:51,640
this game? Are you a are you a giant squid?

550
00:25:51,680 --> 00:25:54,880
Fan or not really, I do like the studio. I

551
00:25:54,920 --> 00:25:57,480
actually I really enjoyed The Pathless when I played it.

552
00:25:57,680 --> 00:25:59,119
I don't think I finished it, but I did really

553
00:25:59,200 --> 00:26:01,880
enjoy what I played it. Uh, this has been on

554
00:26:01,920 --> 00:26:05,160
my radar, but we are once again entering the fall

555
00:26:05,319 --> 00:26:08,440
zone of there are too many video games. They're just

556
00:26:08,759 --> 00:26:11,680
that's too many games. So actually, y'all saying that this

557
00:26:11,799 --> 00:26:14,279
is only a couple hours long, many of you have

558
00:26:14,960 --> 00:26:23,319
moved it up the list for me because sorry, the

559
00:26:23,400 --> 00:26:28,519
ramones of video games. It's I think it's more doable

560
00:26:28,559 --> 00:26:30,279
in that sense if I know that it's going to

561
00:26:30,279 --> 00:26:34,279
be really impactful and also really contained. That's how you

562
00:26:34,319 --> 00:26:37,480
sell your game to me right now, is not don't

563
00:26:37,519 --> 00:26:40,440
tell me about your eighty hour epics. That's there's no

564
00:26:40,480 --> 00:26:45,440
time for that. I think playing this game, playing this game,

565
00:26:45,440 --> 00:26:47,920
you know we've got the I think Eric describes it

566
00:26:47,960 --> 00:26:50,480
as like the content goblin in your brain.

567
00:26:50,519 --> 00:26:53,400
Speaker 6: I have a content goblin in my brain and that

568
00:26:53,480 --> 00:26:54,519
I make things.

569
00:26:54,880 --> 00:26:55,839
Speaker 1: Yes all the time.

570
00:26:56,119 --> 00:26:56,680
Speaker 6: Yeah.

571
00:26:56,880 --> 00:27:00,960
Speaker 1: I feel similarly about whenever I play I'm like, Okay,

572
00:27:01,000 --> 00:27:02,599
how does this fit into Game of the Year at

573
00:27:02,640 --> 00:27:05,160
the end of the year, And I feel like I

574
00:27:05,200 --> 00:27:07,839
can't just enjoy games without being like, what kind of

575
00:27:07,880 --> 00:27:10,000
award would we give this, Like if is this, like

576
00:27:10,079 --> 00:27:11,279
what would this be in contention for?

577
00:27:11,400 --> 00:27:11,920
Speaker 6: If anything?

578
00:27:12,559 --> 00:27:14,599
Speaker 1: Sort of the Sea is one where I'm like, that's

579
00:27:14,640 --> 00:27:16,559
a really cool moment. I'm gonna jot that down for

580
00:27:16,640 --> 00:27:19,319
Game of the year time or mmm, that's a I

581
00:27:19,359 --> 00:27:22,119
think it's got my favorite arts art direction of the year,

582
00:27:22,319 --> 00:27:25,839
like it pay attention if you play it too.

583
00:27:26,960 --> 00:27:29,279
Speaker 6: To the environment art.

584
00:27:29,359 --> 00:27:31,880
Speaker 1: It's it's I know, it's like it's a game that

585
00:27:31,880 --> 00:27:34,960
you're moved very quickly through, and so I think being

586
00:27:35,000 --> 00:27:37,799
intentional about stopping and smalling the roses is a very

587
00:27:37,839 --> 00:27:40,000
cool thing. And you can kind of see the detail

588
00:27:40,000 --> 00:27:42,519
that you might otherwise miss if you're kind of speeding

589
00:27:42,559 --> 00:27:45,039
along on your on your hover sword.

590
00:27:46,039 --> 00:27:48,160
Speaker 2: I did, I did want to say that I think

591
00:27:48,200 --> 00:27:49,759
I have. I'm like, I'm like.

592
00:27:49,720 --> 00:27:51,720
Speaker 3: Three and a half hours in and I haven't beaten it,

593
00:27:51,759 --> 00:27:54,039
and I was gonna ask you how much how much

594
00:27:54,279 --> 00:27:57,640
of the like little bits you're collecting, because I like

595
00:27:57,680 --> 00:28:01,880
gameplay is like I stop and I go back. Once

596
00:28:01,920 --> 00:28:04,400
you've like made more water appear, you can go and

597
00:28:04,440 --> 00:28:06,039
you can get all the little bits in the area.

598
00:28:06,160 --> 00:28:07,920
So I spent a lot of time just like I

599
00:28:07,960 --> 00:28:09,960
did that tracking and getting all of them.

600
00:28:10,119 --> 00:28:11,640
Speaker 1: Maybe I didn't get as many as you. I mean

601
00:28:11,640 --> 00:28:15,240
I've unlocked like all of the crucial I think I

602
00:28:15,359 --> 00:28:17,359
by the end. This would be a good way to

603
00:28:17,359 --> 00:28:20,759
measure how many bits I collected. I think the last

604
00:28:20,839 --> 00:28:25,400
thing I unlocked was for two thousand bits.

605
00:28:26,200 --> 00:28:29,680
Speaker 3: Okay, I'm I'm almost I think once I get to

606
00:28:29,720 --> 00:28:31,960
a guy, I'll have two thousand bits where I am.

607
00:28:32,200 --> 00:28:32,480
Speaker 1: Okay.

608
00:28:32,720 --> 00:28:34,880
Speaker 3: Yeah, I don't know if there's anything after that or

609
00:28:34,920 --> 00:28:37,759
what the thing is, but I was very I kept

610
00:28:37,799 --> 00:28:39,400
I kept getting to the place I'm like, oh, I'm

611
00:28:39,440 --> 00:28:40,720
only one hundred bits away.

612
00:28:40,839 --> 00:28:42,799
Speaker 2: I bet I could go back and look under this

613
00:28:42,880 --> 00:28:44,599
rock or smash this pod or whatever.

614
00:28:45,000 --> 00:28:47,319
Speaker 1: Yeah that's fair, I mean, that's I think. My perspective

615
00:28:47,400 --> 00:28:49,599
was like, these bits are going to be throughout the game,

616
00:28:50,279 --> 00:28:51,799
and I'm just gonna continue to get them.

617
00:28:52,519 --> 00:28:54,359
Speaker 2: And sure, I just didn't want to.

618
00:28:54,680 --> 00:28:56,839
Speaker 1: I don't think anything you unlock in it is game

619
00:28:56,960 --> 00:28:58,680
changing with the bits.

620
00:28:59,559 --> 00:29:02,599
Speaker 2: I think I just wanted to know what the next

621
00:29:02,920 --> 00:29:03,480
thing was.

622
00:29:03,440 --> 00:29:08,160
Speaker 3: And the idea, the idea that because there's like and

623
00:29:08,240 --> 00:29:09,799
then Alex, you beat it in two hours. You could

624
00:29:09,799 --> 00:29:12,000
beat it faster than that then, for sure if you

625
00:29:12,000 --> 00:29:14,200
were still going back and getting bits, because it's like

626
00:29:14,759 --> 00:29:17,359
if if once the path is unlocked, you can breeze

627
00:29:17,359 --> 00:29:19,799
through it pretty fast, this will be like a super

628
00:29:19,799 --> 00:29:25,799
cool speed run game. Also, but I was like, I know,

629
00:29:25,839 --> 00:29:27,319
I could just go from point A to point B,

630
00:29:27,440 --> 00:29:29,799
but there's so many little bits I could go back

631
00:29:29,839 --> 00:29:30,079
and get.

632
00:29:30,160 --> 00:29:31,960
Speaker 2: They're called tetras. I don't know. I keep calling them

633
00:29:32,000 --> 00:29:33,799
a little bit. Someone did an interview here and we

634
00:29:33,920 --> 00:29:35,599
learned they were called tetras. I'll call them that.

635
00:29:36,400 --> 00:29:38,160
Speaker 3: But that's a good way to smell the roses. I

636
00:29:38,160 --> 00:29:39,880
guess it's like a fun it's a fun game to

637
00:29:40,000 --> 00:29:41,799
kind of play in a completion of style for me

638
00:29:42,119 --> 00:29:44,599
because it's not too overwhelming, and also it just is

639
00:29:44,640 --> 00:29:46,559
fun to do flips.

640
00:29:46,680 --> 00:29:47,400
Speaker 6: I agree.

641
00:29:47,599 --> 00:29:50,559
Speaker 1: I might actually do a second play through and get

642
00:29:50,599 --> 00:29:51,119
more bits.

643
00:29:51,240 --> 00:29:52,680
Speaker 5: Yeah, I mean, I can get some more movies.

644
00:29:52,680 --> 00:29:54,440
Speaker 4: That's kind of way I did it because I was like,

645
00:29:55,319 --> 00:29:56,960
you know, there's like one more thing to get, and

646
00:29:57,000 --> 00:29:59,839
I was like, yeah, I can just like pick up

647
00:29:59,880 --> 00:30:01,200
our I left off, which is nice.

648
00:30:01,319 --> 00:30:04,880
Speaker 2: Does your bit progression go yeah, whoa.

649
00:30:04,640 --> 00:30:06,000
Speaker 4: Yeah, So you can just kind of keep going through

650
00:30:06,000 --> 00:30:07,240
the game and gather more bits.

651
00:30:07,880 --> 00:30:09,559
Speaker 2: Yeah, I'm going to be playing this game for the

652
00:30:09,599 --> 00:30:10,200
rest of the year.

653
00:30:10,359 --> 00:30:12,319
Speaker 1: I guess just.

654
00:30:12,319 --> 00:30:16,119
Speaker 6: Getting back to the bit minds knew what they were called.

655
00:30:16,920 --> 00:30:18,400
Speaker 2: Probably bitcoins, I don't know.

656
00:30:19,160 --> 00:30:23,400
Speaker 1: Yes, yes, that seems right. Uh, Kyle, can we go

657
00:30:23,519 --> 00:30:25,079
back to you, Sarah? I know you got to get

658
00:30:25,079 --> 00:30:27,759
out of here soon. I believe in this a little early.

659
00:30:27,839 --> 00:30:30,119
But before you do, I'd love to hear your thoughts

660
00:30:30,119 --> 00:30:34,720
on Drag X Drive, which is the wheelchair basketball game

661
00:30:34,880 --> 00:30:39,039
that has been part of Nintendo's launch portfolio.

662
00:30:39,680 --> 00:30:40,240
Speaker 5: Yeah.

663
00:30:40,400 --> 00:30:43,680
Speaker 1: Can and you played it right, Yeah, a bit of it.

664
00:30:43,720 --> 00:30:45,079
Is there a campaign or.

665
00:30:45,839 --> 00:30:48,480
Speaker 4: It's not, which is part of the problem, I guess

666
00:30:48,480 --> 00:30:51,640
you could say. But uh yeah, I mean just to

667
00:30:51,720 --> 00:30:56,440
sort of just so Brian like sometimes we'll have games

668
00:30:56,440 --> 00:30:59,160
that he doesn't immediately assign as reviews to people, you know,

669
00:30:59,359 --> 00:31:02,279
ye be like, anybody want to review or look at

670
00:31:02,359 --> 00:31:06,799
Drag Drive and it's just crickets. So we all have

671
00:31:06,920 --> 00:31:08,599
switched to is that we're very excited about it, But

672
00:31:08,599 --> 00:31:09,920
no one was raising her hand for that, and I

673
00:31:09,960 --> 00:31:11,680
was like I was the one that was kind of like,

674
00:31:12,640 --> 00:31:15,799
I'm curious. I'm curious about this thing. So I raised

675
00:31:15,839 --> 00:31:19,680
my hand and yeah, I mean my I did. I

676
00:31:19,680 --> 00:31:21,440
do have a proper review on the site. I gave

677
00:31:21,440 --> 00:31:23,680
it a six seven five, which is like not.

678
00:31:23,759 --> 00:31:26,920
Speaker 1: Also, I'm just realizing how many games you've reviewed, Kyle.

679
00:31:26,839 --> 00:31:29,119
Speaker 5: I know. Yeah, it's weird.

680
00:31:29,279 --> 00:31:31,640
Speaker 3: He took he took, not that he took it. Brian

681
00:31:31,680 --> 00:31:33,400
took it from me. Well, no one took it from me.

682
00:31:33,480 --> 00:31:35,000
Speaker 2: I was just busier, but I was going to.

683
00:31:37,079 --> 00:31:38,279
Speaker 1: Changed times.

684
00:31:39,119 --> 00:31:42,319
Speaker 3: Yeah, And I kept being like I can do it,

685
00:31:42,400 --> 00:31:43,640
I promise, and Brian's like.

686
00:31:43,599 --> 00:31:44,559
Speaker 6: I'll just give it to Kyle.

687
00:31:44,680 --> 00:31:47,119
Speaker 1: Is real, Okay, Charles, calm down, you can finish your

688
00:31:47,119 --> 00:31:48,559
Shadow Labyrinth review or whatever.

689
00:31:48,759 --> 00:31:50,359
Speaker 4: Are you mad at me, Charles that I took sort

690
00:31:50,359 --> 00:31:52,759
of the game so you can play.

691
00:31:52,880 --> 00:31:56,440
Speaker 3: We should to be totally honest of how I felt

692
00:31:56,440 --> 00:31:58,279
about it and the reason I didn't jump on drag

693
00:31:58,480 --> 00:32:00,599
x drive because I wasn't reviewing it, because I.

694
00:32:00,559 --> 00:32:02,839
Speaker 2: Was like, I'm just I would like to review a

695
00:32:02,920 --> 00:32:03,720
good game.

696
00:32:03,559 --> 00:32:08,200
Speaker 3: For work that I'm having fun playing, and I had

697
00:32:08,279 --> 00:32:11,880
done I wrote. I wrote my FBC Firebreak and my

698
00:32:11,920 --> 00:32:14,680
Shadow Labyrinth reviews on the same day because I like

699
00:32:14,759 --> 00:32:16,720
finally got to both of them after doing all this stuff,

700
00:32:16,920 --> 00:32:19,799
and in both instances, people were like, Charles, I think

701
00:32:19,839 --> 00:32:22,440
your score is too high for what your text is.

702
00:32:22,599 --> 00:32:24,599
I had to I was like, I think you're right.

703
00:32:24,680 --> 00:32:26,440
I think it's a lower score than it is. But

704
00:32:26,839 --> 00:32:29,440
I was like, I I'm glad I'm playing Sure to

705
00:32:29,440 --> 00:32:30,799
See on my own time because I don't have to

706
00:32:30,960 --> 00:32:32,759
you know, rush or whatever. But I was also like,

707
00:32:33,079 --> 00:32:35,319
but I don't have I don't have another six of

708
00:32:35,440 --> 00:32:36,200
another six.

709
00:32:36,079 --> 00:32:37,759
Speaker 2: In me to review Dragon Drive right now.

710
00:32:37,880 --> 00:32:39,920
Speaker 4: And truly it was meant to be an active kindness.

711
00:32:39,960 --> 00:32:41,920
It was meant to take it off of your no,

712
00:32:42,000 --> 00:32:45,880
I know, an act of mercy. Yes, it was weird for.

713
00:32:45,839 --> 00:32:47,359
Speaker 2: Me to be overwhelmed by work and then be like,

714
00:32:47,440 --> 00:32:49,400
what what happened to my work? I was gonna do

715
00:32:49,720 --> 00:32:51,480
Like it was totally fine. I still got the games.

716
00:32:51,640 --> 00:32:55,759
Speaker 4: Yeah, but yeah, Drag Extra Drive six out of ten.

717
00:32:56,200 --> 00:32:58,200
I mean, my my big sort of takeaway from Drag

718
00:32:58,319 --> 00:33:01,559
Drive Drag Extrive, Drag. I'm not sure how you pronounce it,

719
00:33:01,599 --> 00:33:01,799
is it?

720
00:33:01,839 --> 00:33:04,400
Speaker 2: I think it's pronounced drag and dry. I feel like

721
00:33:04,440 --> 00:33:06,279
there's like some something.

722
00:33:06,000 --> 00:33:08,799
Speaker 6: Like Hunter Hunter where you just don't pronounce the X.

723
00:33:09,079 --> 00:33:09,279
Speaker 1: Yeah.

724
00:33:09,440 --> 00:33:10,640
Speaker 5: Yeah, that's what I was wondering.

725
00:33:10,720 --> 00:33:13,240
Speaker 1: But I mean, if only there was a symbol that

726
00:33:13,279 --> 00:33:16,279
they could use to to imply the word.

727
00:33:16,400 --> 00:33:20,640
Speaker 4: And but my big takeaway was like playing this pronounced

728
00:33:20,759 --> 00:33:21,599
drag and drive.

729
00:33:21,680 --> 00:33:22,400
Speaker 5: Drag and drive.

730
00:33:22,480 --> 00:33:26,319
Speaker 4: Okay, yeah, okay, core is I I for you guys

731
00:33:26,400 --> 00:33:28,599
know those like little foldable like dinner tables that maybe

732
00:33:28,640 --> 00:33:31,599
you put out. That's what I was playing it on.

733
00:33:32,200 --> 00:33:34,759
And I was like, my big surprise was like this

734
00:33:34,839 --> 00:33:37,640
is actually works pretty well, Like this is this is

735
00:33:37,720 --> 00:33:41,240
not like like this isn't remind me of the era

736
00:33:41,359 --> 00:33:44,319
of like that those first few WEI games where you

737
00:33:44,359 --> 00:33:46,839
were like this is straight up like doesn't work. You know,

738
00:33:47,000 --> 00:33:50,759
yeah it is not that it works pretty well, and

739
00:33:50,960 --> 00:33:53,440
there are like it actually does give you nice options

740
00:33:53,480 --> 00:33:55,960
for like you can break on your right wheel and

741
00:33:56,039 --> 00:33:58,000
do like a quick turn and stuff like that. So

742
00:33:58,400 --> 00:34:00,720
and then like the act of shooting the basketball. Actually

743
00:34:00,759 --> 00:34:02,440
it's like just like you kind of lift it and

744
00:34:02,440 --> 00:34:04,920
like do like pantomime sort of shooting basketball. It works

745
00:34:05,160 --> 00:34:08,159
pretty well. It's like a good reminder that motion controls.

746
00:34:08,400 --> 00:34:12,039
Speaker 1: So you are lifting off, you're pushing lifting off, lifting

747
00:34:12,079 --> 00:34:12,440
your hands.

748
00:34:12,599 --> 00:34:15,599
Speaker 6: I mean it's you know, the TV table like it

749
00:34:15,639 --> 00:34:18,800
would be a this motion right, like a forward to

750
00:34:18,920 --> 00:34:20,360
back and then I'll lift up right.

751
00:34:20,880 --> 00:34:22,960
Speaker 4: Yeah, Like, but if you just kind of like, I'm

752
00:34:23,039 --> 00:34:25,400
like you maybe lift your hand like, oh no, it's

753
00:34:25,480 --> 00:34:26,360
just a forward motion.

754
00:34:26,800 --> 00:34:29,639
Speaker 1: I do have an important question, Kyle. Do you when

755
00:34:29,639 --> 00:34:32,840
you're shooting a basketball do you hold one hand still

756
00:34:32,880 --> 00:34:35,960
and push through with one only one arm or a

757
00:34:36,119 --> 00:34:39,480
person who pushes the ball upwards with both hands. Oh

758
00:34:39,519 --> 00:34:42,280
you mean like in real life, in real life and

759
00:34:42,320 --> 00:34:42,679
in the game.

760
00:34:42,800 --> 00:34:43,079
Speaker 6: What's that?

761
00:34:43,119 --> 00:34:43,320
Speaker 5: Fuck?

762
00:34:43,639 --> 00:34:46,320
Speaker 4: Like in the game, it's just one hand. There's no

763
00:34:46,400 --> 00:34:48,559
advantage to like doing two hands like that.

764
00:34:48,639 --> 00:34:51,159
Speaker 1: So it's just like, okay, so they're they're practicing good

765
00:34:51,239 --> 00:34:54,320
ball form handling, But is that what you do in

766
00:34:54,320 --> 00:34:54,760
real life?

767
00:34:55,199 --> 00:34:55,519
Speaker 5: Real life?

768
00:34:55,840 --> 00:34:59,199
Speaker 4: As I played basketball constantly, as you guys know, yeah,

769
00:35:00,000 --> 00:35:03,440
always passing the rock, I go, I go back and forth.

770
00:35:03,480 --> 00:35:05,440
If I'm really far away, I kind of thrust with

771
00:35:05,480 --> 00:35:07,480
both hands. But if I'm closed it, you know, you know,

772
00:35:07,519 --> 00:35:08,239
it goes right.

773
00:35:08,199 --> 00:35:10,800
Speaker 1: Okay, Yeah, just I just I just want to make

774
00:35:10,800 --> 00:35:14,360
sure the person reviewing this game has proper basketball form

775
00:35:14,480 --> 00:35:17,920
in real life. Well that who has ball knowledge and

776
00:35:18,000 --> 00:35:21,440
can review drag extra yeah.

777
00:35:22,000 --> 00:35:28,559
Speaker 4: By turning around and walking away. But yeah, so the

778
00:35:28,920 --> 00:35:31,840
controls actually work pretty well, and it's funny. I the

779
00:35:32,239 --> 00:35:34,320
way I actually ended up playing it the most comfortably

780
00:35:34,440 --> 00:35:37,880
was wearing jeans and just doing it on my thighs. Actually,

781
00:35:37,960 --> 00:35:42,000
like that ended up being a more surprisingly, like comfortable

782
00:35:42,039 --> 00:35:45,000
way to play the game. So that was like a surprise.

783
00:35:45,079 --> 00:35:47,159
That's like a positive thing to say about Drag Drag

784
00:35:47,199 --> 00:35:50,199
and Drive is like that mechanic is unique and different

785
00:35:50,199 --> 00:35:52,719
and it actually works pretty well, and it does afford

786
00:35:52,760 --> 00:35:56,639
you some opportunity to like do you know, interesting quick

787
00:35:56,639 --> 00:35:58,639
turns and stuff like that. But it's it's not perfect,

788
00:35:58,760 --> 00:36:01,000
you know. It's like I still think you're obviously still

789
00:36:01,000 --> 00:36:03,480
gonna have better controls using a control stick, but that's

790
00:36:03,519 --> 00:36:05,880
not an option for this game. But I mean, the

791
00:36:05,920 --> 00:36:07,800
big thing about it is like it's like, Okay, that

792
00:36:07,880 --> 00:36:09,800
was the first hurdle. It's like, oh, the controls are

793
00:36:09,800 --> 00:36:12,280
weird and they and they actually work and there's nothing

794
00:36:12,360 --> 00:36:14,559
like this, you know. But then like the second part

795
00:36:14,559 --> 00:36:17,159
of it, it was like, well, there's like one mode

796
00:36:17,199 --> 00:36:19,840
which is like you hang around this area and occasionally

797
00:36:19,880 --> 00:36:22,480
you get thrown into games, which is like that's interesting

798
00:36:22,480 --> 00:36:24,519
that you kind of can watch people play live games

799
00:36:24,519 --> 00:36:26,840
and stuff like that, but it's like it's a.

800
00:36:26,320 --> 00:36:29,519
Speaker 1: Area similar to like two K and how you can

801
00:36:30,000 --> 00:36:32,199
like two K in my part probably.

802
00:36:31,960 --> 00:36:34,880
Speaker 2: How you play two K all the time right between games.

803
00:36:34,599 --> 00:36:36,599
Speaker 1: Of yeah all the time.

804
00:36:37,320 --> 00:36:41,559
Speaker 4: Yeah it's all but which is like that's that's neat,

805
00:36:41,639 --> 00:36:43,480
but it's and there's like there's not a lot to

806
00:36:43,519 --> 00:36:47,880
do in there, and between games sometimes they'll have a

807
00:36:47,920 --> 00:36:49,960
mode where like everyone who's in the lobby, like up

808
00:36:50,000 --> 00:36:52,239
to I think twelve people will kind of be thrown

809
00:36:52,280 --> 00:36:54,440
into like one mini game where it's like everyone try

810
00:36:54,480 --> 00:36:56,039
to get this rebound er. We'll have a race, and

811
00:36:56,079 --> 00:36:58,559
then you go back to just jumping into games and

812
00:36:58,599 --> 00:37:01,880
there's just like the games are like fine, I didn't

813
00:37:01,920 --> 00:37:05,239
really feel incentivized to keep playing. There's not really much.

814
00:37:05,320 --> 00:37:08,440
There's like a few unlockables to customize your character, but

815
00:37:08,519 --> 00:37:11,960
not really and like you kind of see everything the

816
00:37:11,960 --> 00:37:14,960
minigames have to offer in like twenty minutes, because it's

817
00:37:15,000 --> 00:37:17,039
like some of it's like racing between cones or like

818
00:37:17,079 --> 00:37:19,519
doing tricks off like half pipes and stuff like that,

819
00:37:20,840 --> 00:37:22,599
and it was like ultimately I was just kind of

820
00:37:22,639 --> 00:37:25,159
like I had no I didn't feel compelled to try

821
00:37:25,199 --> 00:37:26,800
to get better at the game because it was like

822
00:37:26,880 --> 00:37:29,840
not really a reason to like it was it was

823
00:37:29,880 --> 00:37:32,880
all it was all functional, but it's just like there's

824
00:37:32,960 --> 00:37:36,000
just not anything there really to hook you in or

825
00:37:36,079 --> 00:37:38,679
keep you going, you know, especially if if your reaction

826
00:37:38,719 --> 00:37:41,199
to basketball is like, oh this this works okay, Like

827
00:37:41,280 --> 00:37:43,039
that's kind of was like the nicest thing I could

828
00:37:43,039 --> 00:37:45,760
say about it, you know, And it's like, you know,

829
00:37:45,840 --> 00:37:49,440
it's developed by Nintendo and it's like a twenty dollars game,

830
00:37:50,400 --> 00:37:53,239
which is kind of like says a lot about it.

831
00:37:53,599 --> 00:37:53,800
Speaker 1: You know.

832
00:37:54,079 --> 00:37:57,719
Speaker 4: It's like they Nintendo usually charges absolutely as much as

833
00:37:57,719 --> 00:37:59,320
they can for this kind, which I guess you could

834
00:37:59,360 --> 00:38:03,000
argue they did year, but it's just it was just

835
00:38:03,119 --> 00:38:05,119
kind of it's just kind of a shallow game with

836
00:38:05,360 --> 00:38:07,559
interesting controls, and I do give it credit for that.

837
00:38:07,599 --> 00:38:10,159
It's like, wow, these there's nothing like this, and like

838
00:38:10,199 --> 00:38:13,280
you couldn't even port this to like PlayStation, like you know,

839
00:38:13,440 --> 00:38:15,519
like it's like it's just only really gonna work on

840
00:38:15,559 --> 00:38:19,000
switch to ultimately. I mean, I guess maybe you could

841
00:38:19,000 --> 00:38:21,679
do it on PC if you had like motion control

842
00:38:21,800 --> 00:38:23,880
mice or something. I don't even know if that's a thing,

843
00:38:24,280 --> 00:38:26,360
but like so it's like, yeah, you know, what kudos

844
00:38:26,400 --> 00:38:28,760
to that, Like you've made something that really only works

845
00:38:28,840 --> 00:38:31,320
on switch to and I admire it for that. But

846
00:38:31,400 --> 00:38:33,920
it's like beyond just playing for a little while, like

847
00:38:33,960 --> 00:38:35,559
you kind of get everything you're gonna get out of

848
00:38:35,599 --> 00:38:37,960
it quickly. I would be shocked if I ever booted

849
00:38:37,960 --> 00:38:40,239
this up again, other than to maybe show someone it's like,

850
00:38:40,280 --> 00:38:41,440
look this weird thing, you know?

851
00:38:42,039 --> 00:38:42,639
Speaker 6: Yeah?

852
00:38:42,800 --> 00:38:45,760
Speaker 3: So yeah, do you think it's like it has a

853
00:38:45,840 --> 00:38:49,000
place at like a gathering where a bunch of people

854
00:38:49,039 --> 00:38:51,280
are hanging out and it's like, oh, this there's this

855
00:38:51,400 --> 00:38:53,360
game we can all play together, like it is a

856
00:38:53,440 --> 00:38:56,800
multiplayer game. But does it does it have like like

857
00:38:56,840 --> 00:38:59,480
split screen local co op or co op?

858
00:38:59,559 --> 00:39:02,599
Speaker 4: No, No, you need like both joy cons and stuff

859
00:39:02,679 --> 00:39:06,119
like it's I mean, it's you know how like maybe

860
00:39:06,159 --> 00:39:08,280
you buy a new TV and a new console and

861
00:39:08,320 --> 00:39:10,920
you're like you buy a PlayStation five and you're like,

862
00:39:11,000 --> 00:39:12,719
let me show you like Death Straining two so I

863
00:39:12,719 --> 00:39:14,480
can show up my TV. Like you can show that

864
00:39:14,519 --> 00:39:17,199
to a friend and be like this, doesn't this look amazing?

865
00:39:17,400 --> 00:39:20,519
Like that's kind of I think the height of Dragon Drive,

866
00:39:20,519 --> 00:39:22,079
where it's kind of like look at this weird thing.

867
00:39:22,480 --> 00:39:25,519
Speaker 5: Is that's weird. Huh works pretty well? Huh, all right,

868
00:39:25,559 --> 00:39:26,360
yeah we can.

869
00:39:26,400 --> 00:39:30,440
Speaker 4: We can play Bonanza now, Like that's kind of I

870
00:39:30,480 --> 00:39:33,920
think it'll have a weird legacy of being that, like

871
00:39:34,000 --> 00:39:35,400
we'll remember in a couple of years and be like.

872
00:39:35,400 --> 00:39:38,599
Speaker 5: Oh yeah, Dragon Drive. That was a weird launch window title,

873
00:39:38,760 --> 00:39:38,960
you know.

874
00:39:39,199 --> 00:39:42,280
Speaker 3: Yeah, that's And can you remind me of what the

875
00:39:42,320 --> 00:39:43,840
headline of your review was?

876
00:39:44,199 --> 00:39:45,400
Speaker 2: Because I thought it was funny.

877
00:39:45,480 --> 00:39:49,639
Speaker 4: I did change it, okay, because I yeah, originally it

878
00:39:49,679 --> 00:39:55,440
was my thumbs and wrist hurt, which it was like

879
00:39:55,639 --> 00:39:58,039
I liked and it was true, like it truly does

880
00:39:58,119 --> 00:39:59,960
hurt my thumbs and my wrist to play that game

881
00:40:00,159 --> 00:40:01,559
over a long period of time and that and that

882
00:40:01,599 --> 00:40:03,880
text is like in the review. But I changed the

883
00:40:03,960 --> 00:40:08,360
headline to be just like I think it was, like

884
00:40:08,480 --> 00:40:11,360
functional but shallow, just to kind of be more like

885
00:40:11,480 --> 00:40:14,159
explain exactly like if you if all you read is

886
00:40:14,159 --> 00:40:15,960
a score in the headline, at least you kind of

887
00:40:16,079 --> 00:40:18,480
know what I'm talking about. Where it's like even though

888
00:40:18,519 --> 00:40:21,360
it's like I like my my wrist and thumbs hurt,

889
00:40:21,480 --> 00:40:24,079
as like a funny headline is that?

890
00:40:24,159 --> 00:40:26,199
Speaker 1: Yeah? Is that because you're playing it so much? Because

891
00:40:26,239 --> 00:40:29,599
you love it is that, right. Yeah.

892
00:40:29,719 --> 00:40:32,119
Speaker 3: I do like the idea of someone like posting, like

893
00:40:32,159 --> 00:40:34,159
a food critic posting review of a new restaurant that

894
00:40:34,199 --> 00:40:38,760
just has my stomach yeah.

895
00:40:38,199 --> 00:40:42,480
Speaker 1: Function shallow, that'd be a food review.

896
00:40:43,679 --> 00:40:46,079
Speaker 4: I was not hungry after I left this restaurant. That's

897
00:40:46,119 --> 00:40:46,840
like the nicest thing.

898
00:40:47,280 --> 00:40:48,159
Speaker 2: That's a good one.

899
00:40:48,199 --> 00:40:49,320
Speaker 6: Yeah.

900
00:40:49,360 --> 00:40:51,239
Speaker 4: But yeah, I mean, I guess I think some people

901
00:40:51,280 --> 00:40:54,159
looked at it as like this weird disaster kind of

902
00:40:54,360 --> 00:40:56,480
ahead of time, like what is this terrible thing? It's

903
00:40:56,519 --> 00:40:59,320
not that, but it's also just not like it's not

904
00:40:59,440 --> 00:41:02,760
like a you know, it's never going to go on sale,

905
00:41:02,800 --> 00:41:04,639
so I wouldn't say, like, you know, hey, maybe check

906
00:41:04,639 --> 00:41:07,039
it out when it's on sale because it's a Nintendo game.

907
00:41:07,159 --> 00:41:10,320
Speaker 5: But yeah, it's fine. It's a little bit. It's like

908
00:41:10,440 --> 00:41:11,639
south of fine. You know.

909
00:41:13,320 --> 00:41:17,400
Speaker 1: Well cool, Kyle, You've got to go. You've got places

910
00:41:17,440 --> 00:41:20,159
to be, things to do. Thank you for joining us

911
00:41:20,280 --> 00:41:24,000
on the magazines to Read and proof. Thank you for

912
00:41:24,199 --> 00:41:26,360
joining us on the show this week. Of course, people

913
00:41:26,440 --> 00:41:29,719
can find you almost every week here on the Game

914
00:41:29,760 --> 00:41:32,239
and former show, but in between they can follow you

915
00:41:32,320 --> 00:41:36,639
on social media at Kyle Hilliard or at Kyle M.

916
00:41:36,719 --> 00:41:38,159
Hilliard depending on the platform.

917
00:41:38,199 --> 00:41:40,480
Speaker 4: What's on Blue Sky, which is where I'm at. Primarily

918
00:41:40,480 --> 00:41:42,559
it's I went through the trouble of getting the u

919
00:41:42,639 --> 00:41:44,800
r L. So Kyle Hilliard dot com on Blue Sky?

920
00:41:45,000 --> 00:41:49,000
Speaker 1: Oh cool, so official, welcome, welcome to the custom r

921
00:41:49,119 --> 00:41:53,320
L me. Neither that's been verifying.

922
00:41:54,079 --> 00:41:57,400
Speaker 6: It means nothing anymore. The check mark needs nothing.

923
00:41:58,119 --> 00:42:02,559
Speaker 1: Yeah, it doesn't until like at one and then yeah, exactly. Yeah.

924
00:42:02,840 --> 00:42:05,960
For now it's just a bunch of elites in their

925
00:42:06,039 --> 00:42:10,440
dumb check marks. Yeah. But but once I get one,

926
00:42:10,480 --> 00:42:13,480
there'll be my peers who I adore. Well, I needed

927
00:42:13,480 --> 00:42:15,760
this to assure you that it is in fact me

928
00:42:15,960 --> 00:42:21,599
providing these terrible posts to in the morning. Yeah. Well, Kyle,

929
00:42:21,639 --> 00:42:23,800
we'll let you get out of here. Thanks for being

930
00:42:23,840 --> 00:42:26,679
with us today and we'll talk to you next week.

931
00:42:27,920 --> 00:42:30,360
Welcome back to the Game and Former Show. We're going

932
00:42:30,440 --> 00:42:34,840
to dive into our thoughts on Battlefield six. Eric and

933
00:42:34,880 --> 00:42:37,679
I played the open beta. I had a lot of fun.

934
00:42:37,719 --> 00:42:40,239
I'm not sure what Eric thought. It seemed like he

935
00:42:40,320 --> 00:42:43,360
was having fun with me while playing, but you never know.

936
00:42:44,239 --> 00:42:46,440
And then we're gonna get into is this seat taken

937
00:42:46,559 --> 00:42:51,480
by Charles? Followed by some quick games Colm highlights. Eric,

938
00:42:52,280 --> 00:42:55,320
let's talk about Battlefield, man, where are you at with it?

939
00:42:55,599 --> 00:42:58,239
Speaker 6: Let's talk about the I believe it's the E key,

940
00:42:58,480 --> 00:43:01,119
which you can use for I have your teammates if

941
00:43:01,119 --> 00:43:05,480
they have fallen in battle. Now, this is a universal ability,

942
00:43:05,519 --> 00:43:12,760
I stress universal. Anyone can do this, especially one punch

943
00:43:12,880 --> 00:43:15,840
man who was in my lobby next to my dead

944
00:43:15,840 --> 00:43:20,599
body multiple times as I was flailing for help. You

945
00:43:20,639 --> 00:43:22,960
could have brought me back. That's all I got. No,

946
00:43:23,159 --> 00:43:25,519
I really like Battlefield. I've been a Battlefield player for

947
00:43:25,519 --> 00:43:27,079
a very long time, all the way back to nineteen

948
00:43:27,159 --> 00:43:29,920
forty two. That's like how I've been playing this game

949
00:43:29,960 --> 00:43:30,519
in the series.

950
00:43:30,639 --> 00:43:32,960
Speaker 2: Yeah, guys are way older than I thought.

951
00:43:33,320 --> 00:43:37,000
Speaker 6: I mean I was like, yeah, yeah I was. I

952
00:43:37,079 --> 00:43:42,000
was in the war, I was in the trenches. No,

953
00:43:42,079 --> 00:43:43,199
I wasn't apologized.

954
00:43:43,480 --> 00:43:45,360
Speaker 2: I thought that joke would land way better than it did,

955
00:43:45,400 --> 00:43:46,000
and it did not.

956
00:43:46,280 --> 00:43:49,840
Speaker 1: No, No, No, it's okay. Eric had stolen Valor joke

957
00:43:49,920 --> 00:43:52,719
to make Yeah, yeah, I can't stolen val around Gah,

958
00:43:52,760 --> 00:43:53,280
that's not right.

959
00:43:54,039 --> 00:43:56,119
Speaker 6: No, But I've been playing since Battlefield nineteen forty two.

960
00:43:56,199 --> 00:43:59,199
I loved Battlefield that one and Battlefield two a lot.

961
00:43:59,239 --> 00:44:02,159
On the PC. I kind of fell off around three

962
00:44:02,239 --> 00:44:04,679
and four, and not because I didn't like them, I

963
00:44:04,800 --> 00:44:07,440
just wasn't playing them at the time. Sure, I have

964
00:44:07,480 --> 00:44:08,840
a feeling that was probably because I was playing a

965
00:44:08,880 --> 00:44:09,880
lot of cod at the time.

966
00:44:10,000 --> 00:44:12,880
Speaker 1: Four was a little overrated, I think three Alzheimer.

967
00:44:13,320 --> 00:44:16,400
Speaker 6: But I feel like everything posts let's say twenty one,

968
00:44:16,519 --> 00:44:20,519
forty two, or even post three. The Battlefield series has

969
00:44:20,559 --> 00:44:25,239
been trying to navigate the seas of change in the

970
00:44:25,239 --> 00:44:29,039
modern gaming environment. I felt this especially with some of

971
00:44:29,079 --> 00:44:33,519
their returns to older wars like Battlefield five and things

972
00:44:33,559 --> 00:44:36,920
like that, and Battlefield twenty forty two, which was the

973
00:44:36,920 --> 00:44:41,599
most recent, and also hard Line. Does anyone remember Hardline?

974
00:44:41,599 --> 00:44:43,440
I played hard Line for a hot minute, and that was.

975
00:44:43,559 --> 00:44:46,880
Speaker 1: I didn't play Long one. I think I've played every

976
00:44:46,880 --> 00:44:48,800
Battlefield but hard Line.

977
00:44:48,920 --> 00:44:52,000
Speaker 6: They tried to implement this idea that you would arrest

978
00:44:52,079 --> 00:44:59,480
people in a battlefield game. Crazy concept for the time. Yeah, yeah,

979
00:44:59,480 --> 00:45:02,400
that's what I I enjoyed doing in my team based

980
00:45:02,440 --> 00:45:09,760
squad shooter is arresting people. I really like Battlefield as

981
00:45:09,800 --> 00:45:13,199
a concept. I think on paper, maybe even more than

982
00:45:13,199 --> 00:45:16,519
Call of Duty, because I've always really liked the strategic layer.

983
00:45:16,679 --> 00:45:18,719
I love the metal layer stuff where you're kind of

984
00:45:18,719 --> 00:45:21,920
planning things out. My dad, actually, who also was the

985
00:45:21,960 --> 00:45:24,280
reason I got into Battlefield the first place, loved playing

986
00:45:24,280 --> 00:45:26,800
Commander in Battlefield two on PC where he would drop

987
00:45:26,960 --> 00:45:29,639
things in and coordinate with squad leaders. And he would

988
00:45:29,679 --> 00:45:32,239
be that dude on the mic being like, y'all go

989
00:45:32,280 --> 00:45:34,159
take here. I'm going to drop you some amo here.

990
00:45:34,199 --> 00:45:36,639
We're bringing in artillery support over. We can take b

991
00:45:36,840 --> 00:45:38,840
after we push for this, tanks are coming in and

992
00:45:38,920 --> 00:45:42,920
he was just on it like that. So all that

993
00:45:43,000 --> 00:45:48,480
being said, Battlefield six Open Beta feels like a solid

994
00:45:48,960 --> 00:45:51,639
battlefield game, about as solid as you can make a

995
00:45:51,639 --> 00:45:55,639
Battlefield game nowadays. It definitely feels pulled in different directions

996
00:45:55,679 --> 00:45:59,719
by all that it has to be. And I stress

997
00:45:59,800 --> 00:46:02,440
that because if you look up the developer of this game,

998
00:46:02,480 --> 00:46:09,960
it's Battlefield Studios. What are Battlefield Studios, Dice, Criterion, Motive,

999
00:46:10,599 --> 00:46:13,760
Ripple Effect, multiple devs that came in from other EA

1000
00:46:13,880 --> 00:46:15,199
studios to assist on this.

1001
00:46:15,719 --> 00:46:16,079
Speaker 5: It is.

1002
00:46:16,719 --> 00:46:20,599
Speaker 6: This is all chips down version of Battlefield. And they've

1003
00:46:20,639 --> 00:46:23,280
been saying as much at Electronic Arts that there's just

1004
00:46:23,360 --> 00:46:28,239
a lot of betting on Battlefield. This specific Battlefield taking

1005
00:46:28,280 --> 00:46:30,840
off and being the game that kind of springs this

1006
00:46:30,920 --> 00:46:35,440
franchise back to life, and I think the effort to

1007
00:46:35,559 --> 00:46:39,280
make it do that could ultimately be its undoing, because

1008
00:46:40,079 --> 00:46:43,800
I think the more that this game focuses on being

1009
00:46:43,880 --> 00:46:47,719
a good battlefield game, it's got some really solid stuff there.

1010
00:46:47,800 --> 00:46:49,519
I like what they're doing with the weapon loadouts. I

1011
00:46:49,519 --> 00:46:54,079
don't love the UI, but it's I enjoy getting the guns,

1012
00:46:54,519 --> 00:46:56,960
leveling up the guns, equipping them all kind of the

1013
00:46:57,000 --> 00:46:59,239
classic battlefield things that you do. I love being able

1014
00:46:59,280 --> 00:47:01,840
to freely swap between weapons on the different loadouts, so

1015
00:47:01,880 --> 00:47:04,079
I can go in as a medic but still be

1016
00:47:04,360 --> 00:47:07,239
running a DMR or running a carbine or running an

1017
00:47:07,360 --> 00:47:10,159
LMG and not have to worry too much about oh,

1018
00:47:10,199 --> 00:47:11,760
I have to be a certain class so that means

1019
00:47:11,760 --> 00:47:13,480
I have to use a certain gun in the field.

1020
00:47:13,719 --> 00:47:15,880
Speaker 1: That's interesting. Let's put a pin in that. I'm going

1021
00:47:15,920 --> 00:47:17,639
to come back to that later, but please keep going.

1022
00:47:18,039 --> 00:47:20,679
Speaker 6: But it's a lot of I don't know if you

1023
00:47:20,679 --> 00:47:22,559
felt this when we were trying to lobby up and play,

1024
00:47:22,599 --> 00:47:25,599
but there's just so many menus. It's clear that the

1025
00:47:25,639 --> 00:47:28,280
groundwork is laid here for them to try and push.

1026
00:47:28,960 --> 00:47:31,760
Here are all the different Matt playlists that you can do,

1027
00:47:31,840 --> 00:47:34,440
and here's the things that you can chase after, and

1028
00:47:34,480 --> 00:47:39,480
it's this idea of the how do I put this?

1029
00:47:39,880 --> 00:47:45,480
It is the massive universe of content, not quite chasing

1030
00:47:45,679 --> 00:47:48,639
Fortnite or roadblocks in terms of how expansive it could be,

1031
00:47:48,639 --> 00:47:50,800
because I don't think it can do that. But every

1032
00:47:50,800 --> 00:47:53,239
shooter does kind of want some of that pie, right,

1033
00:47:53,239 --> 00:47:57,079
like they want that level of we are larger than

1034
00:47:57,199 --> 00:48:01,679
just playing a team based shooter, because there's something attractive

1035
00:48:01,719 --> 00:48:04,760
about being as big as Fortnite, right There's there's something

1036
00:48:04,800 --> 00:48:07,159
alluring about that, especially to people who like money. But

1037
00:48:07,880 --> 00:48:10,599
I don't know if Battlefield can or should be that.

1038
00:48:10,679 --> 00:48:14,159
I think Battlefield works best when it is battlefield and

1039
00:48:14,159 --> 00:48:16,079
we're on a map and we were playing I think

1040
00:48:16,079 --> 00:48:17,480
it was a rush game the other night, and I'm

1041
00:48:17,480 --> 00:48:20,559
not even a huge rush fan. I'm mostly a conquest fan.

1042
00:48:20,679 --> 00:48:23,320
But we were locking down a point, we were holding it.

1043
00:48:23,360 --> 00:48:24,719
There was a part where you and I were kind

1044
00:48:24,719 --> 00:48:27,800
of doing this infiltration and we were moving from one

1045
00:48:27,800 --> 00:48:30,159
point to another and we were checking corners and the

1046
00:48:30,199 --> 00:48:32,119
squad was spawning in on us, and it felt like we

1047
00:48:32,119 --> 00:48:35,360
were doing like a real push into enemy territory to

1048
00:48:35,440 --> 00:48:38,280
like hold a location and I was like, that's battlefield

1049
00:48:38,280 --> 00:48:40,599
to me, that is that moment of it.

1050
00:48:40,639 --> 00:48:43,599
Speaker 1: I remember that exact moment too. I was like this

1051
00:48:44,000 --> 00:48:47,360
it did. It felt very cool and like the fact

1052
00:48:47,360 --> 00:48:49,440
that like we there was like a sniper pinning us

1053
00:48:49,480 --> 00:48:52,320
down and like you know, you got shot and I

1054
00:48:52,400 --> 00:48:54,400
like try to sneak around and shoot this night because

1055
00:48:54,400 --> 00:48:56,880
I was playing a recon as well. That felt really

1056
00:48:56,880 --> 00:49:00,079
cool to me. And I agree with a lot of

1057
00:49:00,119 --> 00:49:04,639
your points. I think I don't know, did you because

1058
00:49:04,639 --> 00:49:07,039
I know we played the first day together and then

1059
00:49:07,079 --> 00:49:11,039
I played again in the closed weapon lobbies? Did you

1060
00:49:11,119 --> 00:49:11,840
play any of that?

1061
00:49:11,920 --> 00:49:13,599
Speaker 6: I haven't tried the closed weapon lobbies?

1062
00:49:13,679 --> 00:49:18,320
Speaker 1: Okay, I liked that a lot. It was way more

1063
00:49:18,480 --> 00:49:21,400
like classic battlefield, where like your weapons are locked to

1064
00:49:21,440 --> 00:49:24,719
your class, and I found that it was it felt

1065
00:49:24,800 --> 00:49:28,320
less chaotic and more organized as a team. I think

1066
00:49:28,519 --> 00:49:31,719
one of the things that recent battle especially twenty forty two,

1067
00:49:31,800 --> 00:49:38,320
fell into is just feeling like chaos, and there there

1068
00:49:38,360 --> 00:49:40,679
is an element of chaos to battlefield, like that is

1069
00:49:41,000 --> 00:49:42,760
has always been part of the charm, you know, like

1070
00:49:44,039 --> 00:49:46,440
you know, the the iconic video of like the dude

1071
00:49:46,480 --> 00:49:50,000
jumping out of the jet rocketing. You know that all

1072
00:49:50,039 --> 00:49:52,639
the viral collipse like that is born out of call

1073
00:49:52,719 --> 00:49:58,000
of or not God not called du battlefields commitment to

1074
00:49:58,159 --> 00:50:02,960
kind of cultivating those moments of chaos. But I think

1075
00:50:03,039 --> 00:50:05,679
some recent releases have gone a little too far in that,

1076
00:50:05,800 --> 00:50:11,079
and like I think it just feels like two kids

1077
00:50:11,119 --> 00:50:13,079
like playing with a bunch of army figures and just

1078
00:50:13,079 --> 00:50:19,159
smashing them together, and less so a tactical multiplayer experience

1079
00:50:19,199 --> 00:50:21,119
that I think a lot of us fell in love

1080
00:50:21,119 --> 00:50:23,920
with the battlefield for, you know, being strategic about which

1081
00:50:23,960 --> 00:50:26,760
points we're going after, do we have, how's the balance

1082
00:50:26,760 --> 00:50:29,159
on our team when it comes to you know, assault

1083
00:50:29,320 --> 00:50:33,400
versus you know, recon or support or engineers. Yeah, And

1084
00:50:33,480 --> 00:50:40,480
I felt like the closed matchmaking playlist kind of got

1085
00:50:40,480 --> 00:50:43,079
me more in that in that area, and I was

1086
00:50:43,119 --> 00:50:46,719
really enjoying it so much so that I'm I'm I'm sad,

1087
00:50:47,119 --> 00:50:51,360
I'm sad the beta is over now because that would

1088
00:50:51,400 --> 00:50:56,679
hit it would that would hit right now? Yeah? Yeah, yeah, yeah, yeah.

1089
00:50:56,840 --> 00:51:00,360
Speaker 6: I think my thing with it and maybe the biggest

1090
00:51:00,360 --> 00:51:03,760
because I think ultimately I like having the open weapons personally,

1091
00:51:03,840 --> 00:51:06,199
just because if I'm a medic and I'm on a

1092
00:51:06,199 --> 00:51:08,760
big map, sometimes it's like, why do I have to

1093
00:51:08,880 --> 00:51:11,800
use an annoying little carbine? At least give me like

1094
00:51:11,840 --> 00:51:16,400
some level of weapons variation, especially on differing map sizes

1095
00:51:16,440 --> 00:51:18,679
and things like that. I feel that addresses some of it.

1096
00:51:19,000 --> 00:51:20,519
There are always going to be people who roll in

1097
00:51:20,559 --> 00:51:22,679
and they're like, I'm whatever class, but I also have

1098
00:51:22,719 --> 00:51:24,119
a sniper rifle and I'm going to play like a

1099
00:51:24,119 --> 00:51:25,840
sniper the whole time. Yeah, that's always going to happen,

1100
00:51:25,920 --> 00:51:29,159
but I like at least that now when somebody plays

1101
00:51:29,199 --> 00:51:32,800
Recon and they're scoping, they like auto tag people. I

1102
00:51:32,840 --> 00:51:34,960
don't know if that was a twenty forty two edition

1103
00:51:35,159 --> 00:51:35,400
or not.

1104
00:51:36,320 --> 00:51:39,519
Speaker 1: The auto tag is a auto tag is a passive

1105
00:51:39,559 --> 00:51:40,960
perk of the recon.

1106
00:51:41,039 --> 00:51:44,320
Speaker 6: Of Recon specifically, I don't know when, if that got

1107
00:51:44,360 --> 00:51:47,400
added or if it's new for Battlefield six or not.

1108
00:51:47,440 --> 00:51:49,199
That tells you how much I really played of twenty

1109
00:51:49,239 --> 00:51:53,039
forty two at the end of the day, but especially Recon.

1110
00:51:53,159 --> 00:51:57,000
I'm sorry, I don't play Recon. I like snipers.

1111
00:51:57,079 --> 00:51:59,800
Speaker 1: Okay, I'll hold that I play Recon. I'll hold that

1112
00:51:59,840 --> 00:52:03,760
I play support. I like to fix up the tanks.

1113
00:52:03,880 --> 00:52:06,039
I like to make sure that our armor's doing well,

1114
00:52:06,079 --> 00:52:07,920
and I like to take out their armor if I can,

1115
00:52:08,119 --> 00:52:12,039
because I'm all about that that infantry vehicle interaction. But

1116
00:52:13,719 --> 00:52:16,880
to that point, one thing that is already kind of

1117
00:52:16,880 --> 00:52:18,400
a knock against the game for me is that I

1118
00:52:18,440 --> 00:52:19,880
don't feel like the maps.

1119
00:52:19,559 --> 00:52:24,159
Speaker 6: Are super memorable. And even in twenty forty two, a

1120
00:52:24,199 --> 00:52:27,320
game which did get i think rightly so a lot

1121
00:52:27,320 --> 00:52:32,880
of criticism, there were specific maps, specifically that rocket one

1122
00:52:33,039 --> 00:52:34,880
where where there was a rocket that took off and

1123
00:52:34,880 --> 00:52:39,840
stuff like that, that had big landmarks, noticeable points of contention,

1124
00:52:40,519 --> 00:52:43,000
things that people would try and fight and buy over.

1125
00:52:43,280 --> 00:52:46,639
It felt like there were important areas of the map

1126
00:52:46,719 --> 00:52:50,599
that felt important to hold and that made a statement.

1127
00:52:51,360 --> 00:52:53,920
And the maps that at least we played in the

1128
00:52:53,920 --> 00:52:57,280
open beta did not really have that. They all just

1129
00:52:57,400 --> 00:53:00,440
kind of felt like urban environments that had a lot

1130
00:53:00,440 --> 00:53:04,400
of buildings. And I don't know if this is maybe

1131
00:53:04,440 --> 00:53:09,039
just me not finding those particular maps remarkable, or if

1132
00:53:09,079 --> 00:53:12,079
there's a level of there's a lot of destruction in

1133
00:53:12,159 --> 00:53:16,159
this game, a lot of level devolution and hitting stuff

1134
00:53:16,159 --> 00:53:18,400
with a tank shell or an RPG and causing it

1135
00:53:18,440 --> 00:53:21,519
to fracture. But by about five minutes into any match.

1136
00:53:21,920 --> 00:53:25,440
Most buildings are some form of the side has been

1137
00:53:25,440 --> 00:53:28,119
blown out. There's kind of little outcroppings and ledges you

1138
00:53:28,119 --> 00:53:30,559
can get to with windowsills that might provide some cover

1139
00:53:30,639 --> 00:53:33,840
for all of about ten seconds before another grenade or

1140
00:53:33,920 --> 00:53:36,199
rocket takes it out and now it's just an open hole.

1141
00:53:36,239 --> 00:53:40,360
It feels like you're kind of decaying the level into

1142
00:53:40,639 --> 00:53:43,599
its base, like you're bonanzaing the level in real time,

1143
00:53:44,119 --> 00:53:47,480
and that actually it actually makes some of those areas

1144
00:53:47,519 --> 00:53:51,639
start to feel less identifiable and important to me if

1145
00:53:51,880 --> 00:53:54,480
everything is destroyable. I know that might be controversial for

1146
00:53:54,480 --> 00:53:58,039
the battlefield fans, but I do feel like there's some

1147
00:53:58,320 --> 00:54:02,800
level of you need lands, You need places that have importance,

1148
00:54:03,320 --> 00:54:07,639
that have a degree of rigidity to them, So then

1149
00:54:07,679 --> 00:54:11,039
you have kind of a funnel effect of Let's say

1150
00:54:11,039 --> 00:54:13,920
there's there's a map that has like a football stadium

1151
00:54:13,920 --> 00:54:16,119
in the middle of it or something like that, that

1152
00:54:16,199 --> 00:54:18,920
becomes like a really good landmark to base yourself around.

1153
00:54:19,159 --> 00:54:22,039
Oh hey, there's a tank. It's sweeping around the left

1154
00:54:22,079 --> 00:54:25,400
side of the football stadium something like that. Instead you're

1155
00:54:25,440 --> 00:54:31,159
kind of just going like tank east question mark. I

1156
00:54:31,199 --> 00:54:33,639
don't even know if that's east, Like that's a tank

1157
00:54:33,719 --> 00:54:35,800
over there and you pay it and that's about all

1158
00:54:35,840 --> 00:54:39,159
you can really do. And I feel like that's going

1159
00:54:39,199 --> 00:54:42,960
to affect that level of communication and interaction that that

1160
00:54:43,039 --> 00:54:46,280
normally happens. Maybe people don't want that anymore either. That's

1161
00:54:46,360 --> 00:54:48,320
maybe the other thing is maybe people don't want to

1162
00:54:48,360 --> 00:54:51,800
talk on video games anymore. They just want to like

1163
00:54:51,880 --> 00:54:55,360
be in discord with their friends and not participate with

1164
00:54:55,400 --> 00:54:58,519
the broader group. Maybe that's where I am different. So

1165
00:54:58,559 --> 00:54:59,440
who says that's fair?

1166
00:55:01,159 --> 00:55:03,199
Speaker 1: You know, I am taking a look right now on

1167
00:55:03,239 --> 00:55:05,800
the website. They've kind of got They've announced a lot

1168
00:55:05,800 --> 00:55:07,760
of maybe not a lot of, but they've announced the

1169
00:55:08,000 --> 00:55:11,519
slight of launch maps. The ones that we played that

1170
00:55:11,920 --> 00:55:15,880
were available when we played were Siege of Cairo, Liberation Peak,

1171
00:55:16,119 --> 00:55:19,119
and Empire State. I think out of those three, I

1172
00:55:19,159 --> 00:55:22,000
only ever got matched into Liberation Peak or Siege of Cairo.

1173
00:55:22,880 --> 00:55:25,440
I don't know if I got mapped, got match made

1174
00:55:25,440 --> 00:55:26,440
into Empire State.

1175
00:55:26,679 --> 00:55:28,320
Speaker 6: I don't remember it off the top of my head.

1176
00:55:28,360 --> 00:55:28,440
Speaker 2: No.

1177
00:55:28,679 --> 00:55:31,400
Speaker 6: I remember there was the Rush map specifically, I think

1178
00:55:31,400 --> 00:55:33,239
stood out the most to me, and that was because

1179
00:55:33,239 --> 00:55:36,039
of there was some interesting elevation that we were trying

1180
00:55:36,079 --> 00:55:37,840
to hold on one of the points, and we were

1181
00:55:37,880 --> 00:55:40,800
really locking it down, and it was creating these interesting

1182
00:55:40,840 --> 00:55:44,920
funnel points and places where people could run in and

1183
00:55:45,039 --> 00:55:47,000
cause damage, and so we'd have to watch all these

1184
00:55:47,000 --> 00:55:49,280
different windows and doors and things like that, and it

1185
00:55:49,280 --> 00:55:51,800
felt like we were really hunkering down in an area,

1186
00:55:51,920 --> 00:55:55,440
and so that stood out. But I don't know that

1187
00:55:55,559 --> 00:55:57,840
many of the There was the one that was kind

1188
00:55:57,840 --> 00:56:00,400
of just a conquest map that I felt like we

1189
00:56:00,400 --> 00:56:03,360
were just going back and forth across on the entire time,

1190
00:56:03,519 --> 00:56:06,840
and I never really remarked upon it. I do remember

1191
00:56:06,880 --> 00:56:09,559
the mountains one that had a lot of mountains in it,

1192
00:56:10,039 --> 00:56:11,920
and that I had one kind of area in the

1193
00:56:11,960 --> 00:56:14,360
middle that had some cool elevation, and so holding that

1194
00:56:14,440 --> 00:56:17,320
spot became really important because it was super easy to

1195
00:56:17,360 --> 00:56:21,519
defend because you have the elevation advantage. But get a

1196
00:56:21,559 --> 00:56:24,280
tank rolling up there in infantry surging behind them, Suddenly

1197
00:56:24,280 --> 00:56:25,679
you can push in and now you've got a really

1198
00:56:25,679 --> 00:56:28,599
good foothold to advance your offensive across the rest of

1199
00:56:28,639 --> 00:56:31,000
the map. I like using hand motions when.

1200
00:56:30,880 --> 00:56:35,440
Speaker 1: I describe, yeah, I you know, looking at the other

1201
00:56:35,559 --> 00:56:40,679
maps on that are slated Operation Firestorm from Battlefield three

1202
00:56:40,800 --> 00:56:44,280
is returning. That's not the Battlefield three map. I want

1203
00:56:44,320 --> 00:56:46,119
them to bring back. I want them to bring back

1204
00:56:47,480 --> 00:56:50,880
Oh god, it's the one where you jump off at

1205
00:56:50,920 --> 00:56:53,440
the edge and you have to skydive down.

1206
00:56:53,760 --> 00:56:56,039
Speaker 6: Yeah. I think I remember what you're talking about.

1207
00:56:56,159 --> 00:57:01,239
Speaker 1: Yeah, yeah, maybe not. I also being border is also good,

1208
00:57:01,559 --> 00:57:05,719
very good one. Yeah. There's a lot of battlefield maps

1209
00:57:05,760 --> 00:57:07,440
that that's they could bring back.

1210
00:57:07,320 --> 00:57:10,599
Speaker 6: But there are a few that are I think they'll

1211
00:57:10,599 --> 00:57:12,880
probably bring back at some point when they have to

1212
00:57:12,920 --> 00:57:16,199
start doing the you know, bring players back stuff, and

1213
00:57:16,199 --> 00:57:19,199
they'll start there's usually always a reskin of Wake Island

1214
00:57:19,280 --> 00:57:21,519
or something like that from the A nineteen forty two

1215
00:57:21,639 --> 00:57:23,320
and and and stuff like that. So I wouldn't be

1216
00:57:23,360 --> 00:57:24,679
surprised to see that pop.

1217
00:57:24,480 --> 00:57:27,280
Speaker 1: In you put you put Wake Island in this game.

1218
00:57:27,360 --> 00:57:29,599
Speaker 6: I'll be there, wait Wake Island twenty four to seven

1219
00:57:29,639 --> 00:57:31,480
servers find me there any data?

1220
00:57:31,559 --> 00:57:34,039
Speaker 1: Yeah, but I actually don't know if they have boats

1221
00:57:34,079 --> 00:57:38,639
in this game. I don't think they have any naval maps. Yeah,

1222
00:57:38,760 --> 00:57:40,599
and I'm looking at the slate. They've got a like

1223
00:57:40,679 --> 00:57:45,360
French Quarter infantry only map. They've got Operation Firestorm. Rance

1224
00:57:45,360 --> 00:57:50,280
does not have boats. You're right, New Sobic City, which

1225
00:57:50,320 --> 00:57:55,400
is on the outskirts of Cairo. They've got Mirek Valley,

1226
00:57:55,440 --> 00:57:59,840
which is the largest map at launch, a massive war

1227
00:57:59,840 --> 00:58:02,920
time or in landscape filled with every type of vehicle. Interesting.

1228
00:58:02,920 --> 00:58:04,880
I wonder if that means boats also fell.

1229
00:58:05,280 --> 00:58:08,000
Speaker 6: I felt like vehicles were a little understated in what

1230
00:58:08,039 --> 00:58:09,280
we played. I don't know if that was because of

1231
00:58:09,280 --> 00:58:11,360
the modes we kept getting matched into, but I feel

1232
00:58:11,400 --> 00:58:16,920
like I mostly saw a few APCs, IFVs, and then

1233
00:58:16,960 --> 00:58:20,119
maybe a tank every now and then. But maybe that's

1234
00:58:20,159 --> 00:58:23,039
also because, and this is something I love about Battlefield,

1235
00:58:23,599 --> 00:58:28,079
there's always somebody who camps out waiting for the helicopter.

1236
00:58:27,599 --> 00:58:29,159
Speaker 1: Or the plane or the jet. Yeah.

1237
00:58:29,280 --> 00:58:32,079
Speaker 6: Yeah, it jumps in it and just immediately beefs it.

1238
00:58:32,679 --> 00:58:35,800
Speaker 1: Yeah. I saw that playoff in one of our matches.

1239
00:58:35,840 --> 00:58:38,639
Speaker 6: I literally saw somebody take off with the helicopter and

1240
00:58:38,639 --> 00:58:40,960
do the giant bomb thing of like fly off and

1241
00:58:40,960 --> 00:58:43,039
then land on the roads and explode.

1242
00:58:43,719 --> 00:58:43,920
Speaker 1: Yeah.

1243
00:58:45,119 --> 00:58:47,559
Speaker 6: That's that's Battlefield to me. That's beautiful.

1244
00:58:47,639 --> 00:58:50,719
Speaker 1: Yeah. I am definitely going to play the full release.

1245
00:58:50,760 --> 00:58:53,400
I'm looking forward to it. It's yeah. I think the

1246
00:58:53,639 --> 00:58:57,280
big thing is like where will this fall in the

1247
00:58:57,480 --> 00:59:02,280
echelon of Battlefield kind of will be towards the top,

1248
00:59:02,360 --> 00:59:04,719
middle bottom. I kind of feel like somewhere in the

1249
00:59:04,719 --> 00:59:06,239
middle is kind of what I'm feeling right now, Like

1250
00:59:06,280 --> 00:59:11,039
it doesn't feel particularly stand out. However, I am just

1251
00:59:11,199 --> 00:59:18,039
excited to have a battlefield that is, you know, supported again,

1252
00:59:18,199 --> 00:59:22,039
And I think the expansions they're making to Portal, which

1253
00:59:22,079 --> 00:59:28,639
is their Good Dough powered ug U GC stuff that

1254
00:59:28,679 --> 00:59:31,800
could be interesting. And I think it's really cool that

1255
00:59:31,800 --> 00:59:36,280
it's like they're using good Dough to make that. But yeah,

1256
00:59:36,280 --> 00:59:37,760
I don't know what we'll see how how it all

1257
00:59:37,800 --> 00:59:43,840
shakes out. Yeah, I just I feel like that, like

1258
00:59:43,920 --> 00:59:47,119
you said, Eric, like they've been pretty public about this game,

1259
00:59:47,400 --> 00:59:51,039
there's a lot riding on it, and I'm right now

1260
00:59:52,440 --> 00:59:56,320
I'm not seeing it like I'm going to probably enjoy

1261
00:59:56,360 --> 00:59:57,920
it based on what I've played. If it's anything like

1262
00:59:57,960 --> 01:00:00,280
what I've played, I'll find a lot of enjoyment out

1263
01:00:00,280 --> 01:00:04,159
of it. But I am very specifically somebody who will

1264
01:00:04,199 --> 01:00:07,400
hop around from those various games and spend a couple

1265
01:00:07,440 --> 01:00:10,679
of weeks in them and then I'm out. And I'm curious,

1266
01:00:10,719 --> 01:00:13,199
like how many people are like that, or if there

1267
01:00:13,280 --> 01:00:14,840
are going to be people that this kind of gets

1268
01:00:14,840 --> 01:00:20,159
its hooks in. I guess we'll see, but yeah, Battlefield

1269
01:00:20,239 --> 01:00:23,960
six out October. Don't have the date on the top

1270
01:00:24,000 --> 01:00:25,719
of my head, I can. I can grab it real quick.

1271
01:00:29,679 --> 01:00:36,039
Is October tenth, October tenth.

1272
01:00:36,039 --> 01:00:36,519
Speaker 6: Thank you.

1273
01:00:38,119 --> 01:00:40,360
Speaker 1: Google. AI served me a bunch of nonsense that I

1274
01:00:40,400 --> 01:00:43,559
didn't want. So at the top of the feed.

1275
01:00:43,480 --> 01:00:47,000
Speaker 6: Well that might character. That might also be a double

1276
01:00:47,079 --> 01:00:49,519
check you. Okay, no, that's real, that's real. For the

1277
01:00:49,559 --> 01:00:51,280
first thing it gave me was a new story, but

1278
01:00:51,320 --> 01:00:53,559
it was like a leak new story, and I was like, oh.

1279
01:00:54,239 --> 01:00:57,000
I scrolled down and there was the official Battlefield six.

1280
01:00:57,800 --> 01:00:58,880
I was like, okay, good.

1281
01:01:00,239 --> 01:01:03,480
Speaker 1: Well, Charles, before we get to our game, some highlights

1282
01:01:03,480 --> 01:01:06,760
I want toss you to talk about. Is this seat taken? Yeah,

1283
01:01:06,840 --> 01:01:09,280
game I've been looking forward to. I got announced what

1284
01:01:09,320 --> 01:01:11,519
a few months ago, probably six months ago.

1285
01:01:12,159 --> 01:01:14,880
Speaker 3: I have no idea I'll so I'll be hon it.

1286
01:01:14,960 --> 01:01:18,599
This just happens sometimes, is you aren't You don't know

1287
01:01:18,679 --> 01:01:20,559
every game that comes out in the job, and then

1288
01:01:20,559 --> 01:01:22,559
you get an email of someone like, hey, here's a

1289
01:01:22,599 --> 01:01:23,480
game that's out.

1290
01:01:23,599 --> 01:01:24,960
Speaker 6: And I was like, yeah, that's cool.

1291
01:01:25,119 --> 01:01:27,519
Speaker 3: And they a lot sometimes, especially when it's like a

1292
01:01:27,519 --> 01:01:29,320
smaller game, They're like, here's a game.

1293
01:01:29,559 --> 01:01:31,519
Speaker 2: Here's a code. If you want to check it out,

1294
01:01:31,719 --> 01:01:34,920
go ahead and do it. And I usually just kind

1295
01:01:34,920 --> 01:01:36,840
of scroll through those and mark them off as red.

1296
01:01:37,440 --> 01:01:39,119
Speaker 3: I'll reply to them sometimes, but you know, you just

1297
01:01:39,159 --> 01:01:40,719
have a lot of stuff going on, and any any

1298
01:01:40,719 --> 01:01:43,119
given day you got like a dozen emails of indie

1299
01:01:43,199 --> 01:01:45,519
games that are trying to get attention, which I wish

1300
01:01:45,559 --> 01:01:47,360
I could give attention to all of them in said

1301
01:01:47,360 --> 01:01:49,719
of some other stuff, but I digress.

1302
01:01:50,320 --> 01:01:52,559
Speaker 2: This was one where I like from the email is like.

1303
01:01:52,559 --> 01:01:55,159
Speaker 3: Huh, this seems cool, and then I downloaded it and

1304
01:01:55,199 --> 01:01:59,199
then it like shadow dropped. I want to say at

1305
01:01:59,400 --> 01:02:02,840
one of them in Tendo things, it know what it

1306
01:02:02,880 --> 01:02:04,079
was it shadow dropped one day.

1307
01:02:04,159 --> 01:02:06,920
Speaker 6: It is definitely featured on I think the most recent

1308
01:02:07,000 --> 01:02:09,480
Nintendo Indie Showcase if I remember correct.

1309
01:02:09,760 --> 01:02:11,800
Speaker 3: Yeah, yeah, yeah, because there was the partner director and

1310
01:02:11,840 --> 01:02:13,480
there's any World, but this is definitely more indie world.

1311
01:02:14,199 --> 01:02:17,000
Speaker 2: Anyways, I love this game. I'm planning on reviewing it.

1312
01:02:17,000 --> 01:02:18,400
Speaker 3: I don't know if i'll have it up by the

1313
01:02:18,440 --> 01:02:21,719
time this episode goes up, but I'm hoping to get

1314
01:02:21,760 --> 01:02:25,280
it up this week. But the gist of the game

1315
01:02:25,360 --> 01:02:28,599
is that it's you are in various settings in which

1316
01:02:28,639 --> 01:02:31,000
people can sit down or stand up, or it could

1317
01:02:31,000 --> 01:02:33,119
be arranged certain ways, and you have a crowd of

1318
01:02:33,159 --> 01:02:35,599
people that want to populate the area and they all

1319
01:02:35,639 --> 01:02:38,239
have little different preferences. So it'll start off and it's

1320
01:02:38,280 --> 01:02:41,280
just like we're going on the bus and Bob wants

1321
01:02:41,280 --> 01:02:44,960
a nile seat and Tom wants a window seat, and it's.

1322
01:02:44,800 --> 01:02:46,440
Speaker 2: Like, okay, that's pretty eas I can do that classic.

1323
01:02:46,480 --> 01:02:49,639
Speaker 3: But then it's like Bob wants anile seat, Tom wants

1324
01:02:49,679 --> 01:02:53,400
a window seat, but Tom hasn't showered and Bob hates

1325
01:02:53,519 --> 01:02:56,079
bad smells, so it's like, okay, now you gotta spread them.

1326
01:02:56,199 --> 01:02:59,320
Speaker 1: Art sounds like some good game design. I like it.

1327
01:03:00,159 --> 01:03:03,840
Speaker 3: And the farther you get, the more specific, the more

1328
01:03:03,960 --> 01:03:06,719
varied and specific it gets. So like you'll have a

1329
01:03:06,800 --> 01:03:09,920
later bus level where it's like blah blah blah, Martha

1330
01:03:09,960 --> 01:03:12,960
gets motion sick at the back of the bus, or

1331
01:03:14,360 --> 01:03:16,519
Johnny wants someone to talk to and so you need

1332
01:03:16,559 --> 01:03:18,000
to sit him next to someone else that wants to

1333
01:03:18,000 --> 01:03:19,760
talk to someone. But then when they're talking to me

1334
01:03:19,800 --> 01:03:21,840
to create a field of noise, and someone who wants

1335
01:03:21,880 --> 01:03:24,159
to sleep can't sit near them, and so I'm just

1336
01:03:24,320 --> 01:03:27,920
very impressed by the best puzzle games to me are

1337
01:03:28,239 --> 01:03:33,840
a I like it when a game gets more complex

1338
01:03:34,159 --> 01:03:36,440
and that's where the challenge comes from, rather than just

1339
01:03:36,559 --> 01:03:40,079
like making really really intense versions of the same thing,

1340
01:03:40,119 --> 01:03:41,639
because there's a there's a version of this where it's

1341
01:03:41,679 --> 01:03:44,119
only island window seats and bad smelling people or whatever,

1342
01:03:44,280 --> 01:03:46,719
and there's like one solution every single one.

1343
01:03:46,840 --> 01:03:48,199
Speaker 2: Instead, I like that, it's like.

1344
01:03:50,119 --> 01:03:53,639
Speaker 3: There's those there's boat levels where you've got seats on

1345
01:03:53,679 --> 01:03:56,519
the edge and then seats in the middle, and that

1346
01:03:56,599 --> 01:03:58,480
kind of plays around with like who's adjacent to who.

1347
01:03:58,519 --> 01:03:59,960
But some people don't want to get in the waters,

1348
01:04:00,039 --> 01:04:03,159
some people need sunscreen, some people have sunscreen. There's a

1349
01:04:03,159 --> 01:04:07,199
classroom level where the teacher wants everyone to focus, and

1350
01:04:07,280 --> 01:04:08,920
some people will talk if they're next.

1351
01:04:08,800 --> 01:04:10,400
Speaker 2: To each other, so you have to be really strategic

1352
01:04:10,400 --> 01:04:11,039
about all of it.

1353
01:04:11,880 --> 01:04:17,800
Speaker 3: My favorite ones are at airport levels, where there's the

1354
01:04:17,920 --> 01:04:20,840
seats and then there's the line to board the plane,

1355
01:04:21,280 --> 01:04:23,880
and each person has a flight number that they're getting on,

1356
01:04:24,280 --> 01:04:25,519
and so you have to pay attention to what their

1357
01:04:25,559 --> 01:04:27,840
flight number is to see if they're sitting down or

1358
01:04:27,840 --> 01:04:28,400
in line.

1359
01:04:28,920 --> 01:04:29,679
Speaker 2: And then there's like.

1360
01:04:29,639 --> 01:04:32,079
Speaker 3: Some people have the VIP pass. Some people don't have

1361
01:04:32,119 --> 01:04:34,039
a VIP pass, so you have to be in different ones.

1362
01:04:34,280 --> 01:04:36,559
Speaker 1: You gotta sign up for the skymiles, y'all.

1363
01:04:36,440 --> 01:04:37,480
Speaker 6: Yeah, exactly.

1364
01:04:38,840 --> 01:04:41,119
Speaker 3: There's some people where it's like this guy's watching a

1365
01:04:41,159 --> 01:04:43,760
movie really loudly on his phone, and this guy wants

1366
01:04:43,760 --> 01:04:45,639
to sleep, so don't put him next to that. But

1367
01:04:45,679 --> 01:04:47,679
then also it'll be like this guy really wants to

1368
01:04:47,679 --> 01:04:50,039
watch a movie on someone else's phone, so you get

1369
01:04:50,119 --> 01:04:52,280
to put them next to them. So I it's the

1370
01:04:52,599 --> 01:04:55,320
criteria that they make and the conditions in which they're met.

1371
01:04:56,159 --> 01:04:59,079
It's new and exciting every level, and then each locale

1372
01:05:00,159 --> 01:05:03,960
it also tells a story. There's a character whose name

1373
01:05:04,039 --> 01:05:07,320
I can't remember, but Nat I.

1374
01:05:07,239 --> 01:05:08,440
Speaker 2: Think is the main character's name.

1375
01:05:09,360 --> 01:05:11,280
Speaker 3: Everyone is little like shapes, so it's like squares and

1376
01:05:11,280 --> 01:05:15,360
circles and triangles and rohmbuses and stuff, and that is

1377
01:05:15,400 --> 01:05:17,800
a rhombus who wants to be an actor, and so

1378
01:05:17,840 --> 01:05:20,039
you kind of watch their journey as they like find

1379
01:05:20,039 --> 01:05:22,559
out there's another rhombus actor that they want to go find,

1380
01:05:22,599 --> 01:05:26,159
and it's like as they go from Barcelona to Paris

1381
01:05:26,159 --> 01:05:28,440
to New York to some other place.

1382
01:05:29,599 --> 01:05:31,559
Speaker 2: And it's an interesting. It's not like a heavy story.

1383
01:05:31,599 --> 01:05:34,320
Speaker 3: It's just like each area, so like a bus level,

1384
01:05:34,360 --> 01:05:37,440
for example, will have like five different stages, so you'll

1385
01:05:37,440 --> 01:05:41,760
do just five different combinations of increasingly complicated people in

1386
01:05:41,800 --> 01:05:43,639
that space, and one of those five will have like

1387
01:05:43,719 --> 01:05:45,880
a little dialogue exchange between Thata and someone else to

1388
01:05:45,960 --> 01:05:47,920
kind of explain what's going on in the story. But

1389
01:05:47,960 --> 01:05:51,079
I appreciate that the story is also about someone trying

1390
01:05:51,119 --> 01:05:53,480
to fit in and find their spot, much like what

1391
01:05:53,599 --> 01:05:57,280
is happening in the literal puzzle levels, which is cool,

1392
01:05:57,320 --> 01:05:59,880
and the music's nice and the art is nice as

1393
01:06:00,079 --> 01:06:01,519
fun sound design.

1394
01:06:02,800 --> 01:06:03,199
Speaker 2: You can.

1395
01:06:03,360 --> 01:06:05,719
Speaker 3: I think you can complete the levels without getting everyone

1396
01:06:05,719 --> 01:06:08,559
in the right spot. I've just been perfecting all of

1397
01:06:08,599 --> 01:06:10,519
them because it feels like the correct way to.

1398
01:06:10,760 --> 01:06:14,800
Speaker 1: Is it like a star ranking kind of, I think.

1399
01:06:14,679 --> 01:06:16,599
Speaker 3: So, like you get a point for every person that's

1400
01:06:16,639 --> 01:06:20,639
like satisfied, so I haven't all tested out before I

1401
01:06:20,679 --> 01:06:22,039
actually submit the review.

1402
01:06:22,079 --> 01:06:23,320
Speaker 2: But like, for.

1403
01:06:23,239 --> 01:06:25,880
Speaker 3: Example, if everyone satisfied but one person wanted to sleep

1404
01:06:25,920 --> 01:06:27,760
and they're near someone loud, then you just wouldn't get

1405
01:06:27,800 --> 01:06:30,760
a point for that person. I did one level where

1406
01:06:30,760 --> 01:06:32,559
I had one person that was unsatisfied, and it didn't

1407
01:06:32,599 --> 01:06:34,280
catch it un till afterwards.

1408
01:06:34,800 --> 01:06:38,440
Speaker 6: Can't and then I could go back. They just wanted

1409
01:06:38,480 --> 01:06:39,960
to sleep. Why would you do that?

1410
01:06:42,960 --> 01:06:46,599
Speaker 3: But and then if you get all the stars in

1411
01:06:46,639 --> 01:06:48,400
one like city, so if you got all the stars

1412
01:06:48,440 --> 01:06:50,519
in Barcelona, then you get a little bonus level. That's

1413
01:06:50,519 --> 01:06:53,519
like a really specific situation. That's really cool.

1414
01:06:53,800 --> 01:06:56,119
Speaker 2: So I did a wedding.

1415
01:06:55,719 --> 01:06:57,840
Speaker 3: Where you have to decide, like people want to sit

1416
01:06:57,920 --> 01:07:00,280
near certain people, and someone's like the bride and groom

1417
01:07:00,280 --> 01:07:01,639
and they got to be in the special spots, and

1418
01:07:01,639 --> 01:07:03,480
other people want fish, you know, other people want chicken,

1419
01:07:03,480 --> 01:07:05,719
et cetera. And then there's one that's like a dance

1420
01:07:05,800 --> 01:07:07,719
party and someone needs to be near the speaker. And

1421
01:07:07,760 --> 01:07:10,159
this guy's like, I'm in the band, put me on stage.

1422
01:07:10,960 --> 01:07:11,440
Speaker 2: And it's just.

1423
01:07:11,599 --> 01:07:15,400
Speaker 3: Very very charming, very good. Highly recommend. It's on switch

1424
01:07:15,480 --> 01:07:18,440
and uh PC, I'm playing on PC.

1425
01:07:18,559 --> 01:07:19,039
Speaker 5: It's nice.

1426
01:07:19,239 --> 01:07:20,000
Speaker 2: Nice to have the mouse.

1427
01:07:20,079 --> 01:07:21,119
Speaker 3: I wonder if you can use the mouse on the

1428
01:07:21,119 --> 01:07:23,519
switch to version. I think it's just Switch one actually,

1429
01:07:23,880 --> 01:07:25,840
but still good game.

1430
01:07:26,800 --> 01:07:30,079
Speaker 1: Hell yeah, sounds like Toaster is going buck wild in

1431
01:07:30,079 --> 01:07:30,639
the background.

1432
01:07:30,719 --> 01:07:32,320
Speaker 2: I didn't know if you guys could hear that or not.

1433
01:07:32,559 --> 01:07:37,039
Speaker 1: It's okay, it's okay. I want to acknowled for a sec. Yeah, no, no, no,

1434
01:07:37,079 --> 01:07:38,440
we don't need to pause. I just want to say,

1435
01:07:38,440 --> 01:07:42,159
shout out to toaster, shout toast, hold it down, whatever

1436
01:07:42,239 --> 01:07:43,920
is happening out there. He's on top of it.

1437
01:07:44,320 --> 01:07:46,440
Speaker 3: He doesn't care if the seat's taken. He's gonna yell

1438
01:07:46,559 --> 01:07:47,400
you till it's gone.

1439
01:07:47,679 --> 01:07:48,119
Speaker 1: Yeah.

1440
01:07:48,239 --> 01:07:51,239
Speaker 6: Do you do y'all have specific rules that you would

1441
01:07:51,239 --> 01:07:52,920
have or I don't want to sit next to this,

1442
01:07:53,159 --> 01:07:55,199
or I do want to sit next to this because

1443
01:07:55,239 --> 01:07:57,480
I have one I immediately thought of when you were

1444
01:07:57,480 --> 01:08:03,079
talking about airplanes. Please seat me as far as possible

1445
01:08:03,119 --> 01:08:05,920
away from anybody who thinks it's okay to take their

1446
01:08:05,920 --> 01:08:07,480
shoes off on the airplane.

1447
01:08:08,280 --> 01:08:12,039
Speaker 1: That is Yeah, that's follicle beavior.

1448
01:08:12,880 --> 01:08:16,239
Speaker 3: Okay, Okay, can I canny posted like anyone that has

1449
01:08:16,279 --> 01:08:17,520
their toes out on an airplane?

1450
01:08:17,600 --> 01:08:21,319
Speaker 1: Yes, jail, Okay? Can I ask you a question just hypothetically?

1451
01:08:21,439 --> 01:08:24,079
Speaker 6: Oh, no, I've seen.

1452
01:08:23,880 --> 01:08:29,840
Speaker 1: The Let's say I was on a twelve hour flight. No, wait,

1453
01:08:30,359 --> 01:08:34,359
nobody's next to me in the immediate row. Can I

1454
01:08:34,439 --> 01:08:36,840
just take my my shoes off but have my socks

1455
01:08:36,880 --> 01:08:41,079
on twelve hour flight? It's cramped there's nobody in my aisle.

1456
01:08:42,800 --> 01:08:45,239
Speaker 3: So here's here's my take. I think it's fine if

1457
01:08:45,399 --> 01:08:48,640
no one notices like I shouldn't.

1458
01:08:48,520 --> 01:08:50,760
Speaker 1: Like I wear. I wear clean socks when I get

1459
01:08:50,760 --> 01:08:51,479
on the way.

1460
01:08:51,520 --> 01:08:53,840
Speaker 3: Like if your feet don't smell and you can take

1461
01:08:53,880 --> 01:08:55,439
off your shoes and no one smells it and no

1462
01:08:55,439 --> 01:08:57,720
one's looking at your toes, I think that's fine.

1463
01:08:57,880 --> 01:08:58,840
Speaker 2: I think if you're making a.

1464
01:08:58,760 --> 01:09:02,159
Speaker 3: Big show and like, really the socks off in the air,

1465
01:09:02,359 --> 01:09:05,680
I'm pulling my Yeah, okay, but I don't.

1466
01:09:05,680 --> 01:09:07,640
Speaker 2: I don't have an aversion to feat personally.

1467
01:09:07,680 --> 01:09:10,960
Speaker 6: You said you wore you put on clean socks. Number one,

1468
01:09:11,000 --> 01:09:15,520
I hope. So number two, that's they're they're no longer

1469
01:09:16,000 --> 01:09:17,319
clean because okay.

1470
01:09:17,119 --> 01:09:19,600
Speaker 1: But I've only been wearing it. Yeah, but they've only

1471
01:09:19,600 --> 01:09:21,720
been on my feet for like two hours at this point,

1472
01:09:21,800 --> 01:09:24,359
usually because I usually put fresh socks on as soon

1473
01:09:24,399 --> 01:09:27,000
as I right before I leave for the airport, so

1474
01:09:27,000 --> 01:09:30,159
a lot because I hate wearing socks, and so they

1475
01:09:30,199 --> 01:09:32,000
are not on my feet until like I'm about to

1476
01:09:32,039 --> 01:09:34,960
walk out the door. I to be clear, I've only

1477
01:09:35,000 --> 01:09:36,880
done this one time on a plane, and it was

1478
01:09:37,000 --> 01:09:37,840
this very specific.

1479
01:09:37,920 --> 01:09:40,439
Speaker 6: It was a twelve hour flight and yeah it was going.

1480
01:09:42,000 --> 01:09:43,079
Speaker 1: Yes, it was like it was.

1481
01:09:43,600 --> 01:09:45,680
Speaker 6: I don't see it, then I don't have an issue

1482
01:09:45,680 --> 01:09:48,760
with it. If I notice it, if I am accomplice

1483
01:09:48,800 --> 01:09:50,720
to it, then I'm going to have a problem with it.

1484
01:09:50,760 --> 01:09:54,000
So maybe that's my addendum as that is the sea

1485
01:09:54,079 --> 01:09:57,520
taking character is don't let me see the grippers. Don't

1486
01:09:57,920 --> 01:10:00,399
don't let me turn my eyes and see it.

1487
01:10:00,880 --> 01:10:02,479
Speaker 1: The one thing I don't want to be sat next

1488
01:10:02,520 --> 01:10:08,680
to on a plane is there are several a talker

1489
01:10:09,399 --> 01:10:17,880
who doesn't get the clue and I barely reciprocate. Yeah, yeah, exactly.

1490
01:10:20,560 --> 01:10:24,119
I think the big thing is I don't want a

1491
01:10:24,119 --> 01:10:29,880
man spreader. I am very much aware of the space

1492
01:10:29,920 --> 01:10:32,920
that I take up on a plane as a bigger guy,

1493
01:10:33,039 --> 01:10:36,840
and I go out of my way to make sure

1494
01:10:36,880 --> 01:10:43,279
everyone is as comfortable as possible. But the people, the

1495
01:10:43,760 --> 01:10:48,960
little the little men who are like half my size

1496
01:10:49,319 --> 01:10:54,359
and spreading alley, ramming their knees into my knees. I'm like,

1497
01:10:55,239 --> 01:10:56,920
you don't want to try to box me out, because

1498
01:10:56,920 --> 01:10:59,159
if we're playing that game, it's PvP. At that point,

1499
01:10:59,319 --> 01:11:02,399
it's yeah, yea, yeah, yeah, yeah yeah. If we're playing

1500
01:11:02,399 --> 01:11:03,880
that game, you're gonna lose buddy.

1501
01:11:04,119 --> 01:11:08,960
Speaker 2: Yeah, it's also like, don't sit if you're gonna it's

1502
01:11:08,960 --> 01:11:09,239
the words.

1503
01:11:09,279 --> 01:11:11,560
Speaker 3: When you're in the middle and both other people have

1504
01:11:11,600 --> 01:11:14,119
taken the arm rests, it's like, dude.

1505
01:11:14,079 --> 01:11:16,920
Speaker 6: Yeah, I think friend of the show not an armrest person,

1506
01:11:16,920 --> 01:11:17,760
So I don't really mind that.

1507
01:11:18,760 --> 01:11:20,720
Speaker 1: Yeah, I kind of like, do one of these things.

1508
01:11:20,800 --> 01:11:22,560
Speaker 6: I do I do an arm cross or kind of

1509
01:11:22,840 --> 01:11:27,319
arms out in front. Yeah, yeah, yeah, usual.

1510
01:11:27,640 --> 01:11:28,600
Speaker 2: Who's the front of the show.

1511
01:11:28,640 --> 01:11:31,359
Speaker 1: You're gonna call alex uh Sean Thomas. He had a

1512
01:11:31,359 --> 01:11:35,279
great point on social media recently. If you're a middle

1513
01:11:35,359 --> 01:11:38,680
row person, then you should be able to get at

1514
01:11:38,720 --> 01:11:39,560
least one arm rest.

1515
01:11:40,199 --> 01:11:41,399
Speaker 2: That's what I think.

1516
01:11:41,880 --> 01:11:43,960
Speaker 3: I think the window person gets the window, the isle

1517
01:11:44,000 --> 01:11:46,640
person gets the aisle, and then the middle person gets

1518
01:11:46,640 --> 01:11:49,079
those arms. That's what I think is a fair trade.

1519
01:11:49,119 --> 01:11:52,079
Speaker 6: I'm a window person, and I if I have the window,

1520
01:11:52,319 --> 01:11:55,079
I'm all up against that window to the point that

1521
01:11:55,159 --> 01:11:57,760
I feel like I would be in severe danger if

1522
01:11:57,920 --> 01:12:00,840
that window even slightly moved. But I'm just like in

1523
01:12:01,359 --> 01:12:03,359
if I can get in the alcove like that and

1524
01:12:03,359 --> 01:12:06,039
get a nice little headrest going there, because I don't

1525
01:12:06,119 --> 01:12:09,399
I don't put my seat back. I feel very self conscious.

1526
01:12:09,439 --> 01:12:10,199
Speaker 2: That would be.

1527
01:12:10,319 --> 01:12:13,920
Speaker 3: That's my sorry almost I almost swore I got actually

1528
01:12:13,920 --> 01:12:17,319
two heated there, I think. So my thing is I

1529
01:12:17,359 --> 01:12:20,000
need leg room. Most planes are just literally not big

1530
01:12:20,119 --> 01:12:21,880
enough for me, so I kind of I have to say.

1531
01:12:22,880 --> 01:12:24,720
Speaker 1: The last flight I got off of like a week ago,

1532
01:12:25,119 --> 01:12:28,319
I left the plane with like like indentations all along

1533
01:12:28,359 --> 01:12:31,920
my legs from how shoved up they were against everything.

1534
01:12:32,039 --> 01:12:36,039
Speaker 3: Yeah, mine's like the just the forward my my thigh bone.

1535
01:12:36,159 --> 01:12:39,039
The length from the back of my seat back to

1536
01:12:39,199 --> 01:12:40,840
the back of the seat in front of me is

1537
01:12:40,920 --> 01:12:43,479
the length of my thigh bone on an average So

1538
01:12:43,560 --> 01:12:45,079
I can, yeah, I can fit them in there, and

1539
01:12:45,079 --> 01:12:46,880
then I cannot move And if you try to bend

1540
01:12:46,920 --> 01:12:49,439
it back, that like fills me with a primal rage

1541
01:12:49,840 --> 01:12:52,319
that I cannot express.

1542
01:12:52,760 --> 01:12:55,720
Speaker 2: But shoot, I was gonna say something.

1543
01:12:55,600 --> 01:13:00,199
Speaker 1: Else that really just took over your It really just

1544
01:13:00,399 --> 01:13:01,279
you saw red.

1545
01:13:01,039 --> 01:13:03,439
Speaker 2: For a moment I had, I had.

1546
01:13:03,279 --> 01:13:05,840
Speaker 3: Like a my magazine was full of a bunch of

1547
01:13:05,880 --> 01:13:07,479
things to say, and then all of a sudden I

1548
01:13:07,479 --> 01:13:09,039
had to unload all my thoughts on this.

1549
01:13:09,000 --> 01:13:13,199
Speaker 1: pH Yeah you rerated a systems yeah to fire.

1550
01:13:13,399 --> 01:13:17,279
Speaker 3: I will think it was just the the aisle thing

1551
01:13:17,359 --> 01:13:18,840
and then I think if I was in a car,

1552
01:13:19,039 --> 01:13:21,479
it's a it's another thing of like I can't sit

1553
01:13:21,720 --> 01:13:26,279
behind the driver, like I need someone that can scoot

1554
01:13:26,560 --> 01:13:28,039
forward if they need to.

1555
01:13:29,680 --> 01:13:32,199
Speaker 6: I don't have that problem as much. I would also

1556
01:13:33,159 --> 01:13:37,039
see red when it's somebody watching videos on a phone

1557
01:13:37,159 --> 01:13:39,640
or a tablet and they don't have headphones.

1558
01:13:39,159 --> 01:13:43,199
Speaker 1: In raw sound, throw them off the plane.

1559
01:13:43,560 --> 01:13:43,800
Speaker 5: Yeah.

1560
01:13:44,520 --> 01:13:48,239
Speaker 1: I don't know when midair midair jeopardize all of us.

1561
01:13:49,159 --> 01:13:52,000
Speaker 6: I don't know when society decided that it was suddenly

1562
01:13:52,159 --> 01:13:55,560
chilled to start doing that. But if you don't show

1563
01:13:55,640 --> 01:13:58,000
up with headphones for your flight, you don't get You

1564
01:13:58,159 --> 01:14:05,399
just d find in herself. Don't share that with the world.

1565
01:14:05,560 --> 01:14:08,159
All right, we don't want to hear your bad tiktoks.

1566
01:14:08,439 --> 01:14:11,079
They're bad tiktoks. They're never good tiktoks.

1567
01:14:11,720 --> 01:14:14,680
Speaker 1: I watch, Okay, all right, this is getting into this

1568
01:14:14,840 --> 01:14:18,680
is the good, the good stuff. I on my recent trip,

1569
01:14:18,840 --> 01:14:20,479
which was a nightmare trip. It's the worst trip I

1570
01:14:20,560 --> 01:14:23,520
ever went on because I had to travel with Matt Miller,

1571
01:14:23,840 --> 01:14:28,520
you know, and you know he's just such a hard,

1572
01:14:28,680 --> 01:14:32,239
hard guy to get along with. He was putting, he

1573
01:14:32,399 --> 01:14:35,680
was taking his shoes off. Yeah, so have you seen

1574
01:14:35,720 --> 01:14:39,000
the movie Noor. I've heard, Oh my god, I.

1575
01:14:40,720 --> 01:14:43,199
Speaker 3: I have several times on a plane been like wow,

1576
01:14:43,199 --> 01:14:44,720
I kind of watched the movie and Nora, but I

1577
01:14:44,880 --> 01:14:46,079
couldn't do that on a plane.

1578
01:14:46,359 --> 01:14:50,640
Speaker 1: I watched. I watched the movie, and a row over

1579
01:14:50,760 --> 01:14:54,680
from me was like a group, a group with like children,

1580
01:14:56,039 --> 01:14:59,239
and but like I during the really risque scenes, like

1581
01:14:59,359 --> 01:15:03,680
I put one hand up to the monitor and like covered. No, No,

1582
01:15:04,079 --> 01:15:05,000
I mean they are.

1583
01:15:05,359 --> 01:15:09,079
Speaker 6: That's theirs, that's that's their thing. Yeah, I don't know.

1584
01:15:09,319 --> 01:15:11,640
Speaker 1: I think they shouldn't put on plane.

1585
01:15:11,760 --> 01:15:14,720
Speaker 6: Yes, I mean I don't watched it in public. It

1586
01:15:14,840 --> 01:15:18,760
shouldn't be on a plane, that's yeah. And let's let's listen.

1587
01:15:18,840 --> 01:15:20,520
Speaker 1: I had the seat open next to me, so I

1588
01:15:20,680 --> 01:15:22,479
moved over as far as I cut away from them

1589
01:15:22,560 --> 01:15:26,560
to watch it. And then and then in the particularly

1590
01:15:26,880 --> 01:15:29,760
gruesome scenes, there's not a gruesome.

1591
01:15:29,800 --> 01:15:31,159
Speaker 2: It's the nudity.

1592
01:15:31,640 --> 01:15:41,399
Speaker 1: They're going hand, they're going hand. Yeah, they are. The activities, yes,

1593
01:15:42,359 --> 01:15:44,920
they are. The desires are on full display of flesh.

1594
01:15:46,359 --> 01:15:50,399
I felt like one hand up. I felt like one

1595
01:15:50,439 --> 01:15:50,840
hand up.

1596
01:15:51,359 --> 01:15:52,680
Speaker 2: And then you said the word flesh.

1597
01:15:52,760 --> 01:15:57,399
Speaker 6: Afterwards, you could have said something so much more disgusting,

1598
01:15:57,760 --> 01:15:59,920
like like just on a base level, and it would

1599
01:16:00,079 --> 01:16:03,560
been less worse than that was.

1600
01:16:03,600 --> 01:16:05,239
Speaker 2: Like, yeah, so the movie I halfway through and then

1601
01:16:05,279 --> 01:16:07,640
I was like, I gotta take my socks off for this.

1602
01:16:10,840 --> 01:16:14,359
Speaker 6: The worst possible, Oh my god.

1603
01:16:14,680 --> 01:16:19,199
Speaker 1: Yeah. But you know, I usually like try to be

1604
01:16:19,279 --> 01:16:22,159
sensitive about who's around me, but as of late, I'm like,

1605
01:16:22,479 --> 01:16:25,640
you don't gotta look. I'm gonna watch my show and

1606
01:16:25,720 --> 01:16:27,720
if somebody's getting dogged, then.

1607
01:16:29,079 --> 01:16:32,119
Speaker 6: So be it. Somebody gave me a weird look. Okay,

1608
01:16:32,159 --> 01:16:34,199
this is maybe like the one weird thing that I

1609
01:16:34,359 --> 01:16:38,920
do when I travel is I won't sometimes depends on it.

1610
01:16:39,079 --> 01:16:41,439
I won't watch anything on my seat back. But if

1611
01:16:41,439 --> 01:16:43,239
I'm just listening, because usually I listen to music, I

1612
01:16:43,359 --> 01:16:45,720
try to sleep, and if I can't sleep, I don't

1613
01:16:45,720 --> 01:16:47,439
really want to go through the whole thing of finding

1614
01:16:47,680 --> 01:16:51,159
something and putting headphones in because it's always like an

1615
01:16:51,239 --> 01:16:53,560
OX headphone jack and I have Bluetooth stuff with me,

1616
01:16:54,640 --> 01:16:56,600
so I'll listen to my music. But sometimes I'll just

1617
01:16:56,640 --> 01:16:59,439
glance over and watch somebody else's TV screen and I

1618
01:16:59,520 --> 01:17:02,000
can't hear what's happening, but I just kind of ingest

1619
01:17:02,079 --> 01:17:04,359
the movie as it is and so that's how I

1620
01:17:04,399 --> 01:17:07,760
saw How to Train Your Dragon like twice because people

1621
01:17:07,800 --> 01:17:10,359
were just watching it on the plane. Someone gave him

1622
01:17:10,359 --> 01:17:13,479
a weird look for doing that, like they like turned around.

1623
01:17:13,439 --> 01:17:14,560
Speaker 1: Like are you looking at me?

1624
01:17:15,000 --> 01:17:19,920
Speaker 6: And I was like, no, I'm but like explaining it

1625
01:17:20,079 --> 01:17:22,399
is kind of hard. Like I was watching the screen,

1626
01:17:22,920 --> 01:17:24,479
like if.

1627
01:17:24,359 --> 01:17:26,600
Speaker 1: There is somebody in front of me playing a movie

1628
01:17:26,680 --> 01:17:29,840
and there are subtitles on. There have been times, multiple

1629
01:17:29,840 --> 01:17:34,319
occasions I've watched entire movies. Yes, just reading subtitles of

1630
01:17:34,439 --> 01:17:36,479
the on the screen in front of me. Yeah, And

1631
01:17:36,520 --> 01:17:38,560
I'm like, huh, I, I'm glad I didn't see that

1632
01:17:38,640 --> 01:17:41,039
because I wouldn't have want to watch that. But I'm

1633
01:17:41,159 --> 01:17:43,920
just like kind of read my way through this movie.

1634
01:17:44,279 --> 01:17:46,119
Speaker 6: I saw half of like a really bad horror movie

1635
01:17:46,199 --> 01:17:47,880
that way. I think it was they were stuck on

1636
01:17:47,960 --> 01:17:50,520
top of a tower or something and they were gonna

1637
01:17:50,680 --> 01:17:52,600
fall off or I don't remember what it was, but

1638
01:17:52,680 --> 01:17:56,279
it was bad. Oh barbarian No, no, no, No, that's

1639
01:17:56,359 --> 01:17:57,960
that's a basement, isn't it. That's a basement.

1640
01:17:58,000 --> 01:17:59,520
Speaker 1: Well there's a water tower in it too.

1641
01:18:00,359 --> 01:18:00,399
Speaker 4: No.

1642
01:18:00,600 --> 01:18:02,920
Speaker 6: This The whole thing is like they climb up a

1643
01:18:03,079 --> 01:18:06,119
tower and then the ladder breaks and then they're stuck

1644
01:18:06,239 --> 01:18:08,399
up there. I don't know that that was the farthest

1645
01:18:08,479 --> 01:18:08,920
I got.

1646
01:18:08,800 --> 01:18:11,239
Speaker 1: With it, you know, you know, it's really funny. Another anecdote.

1647
01:18:11,239 --> 01:18:13,840
I'm sorry we've gone so we've gone so far off

1648
01:18:13,880 --> 01:18:16,920
the tracks. It's okay, though, Miller on that trip I

1649
01:18:17,000 --> 01:18:20,479
sat behind him. I forgot this. On our trip back home.

1650
01:18:20,560 --> 01:18:23,800
One of our trips back home, he put on a Nora,

1651
01:18:24,000 --> 01:18:27,159
but I was behind him and I had already watched

1652
01:18:27,199 --> 01:18:29,800
a Nora. You were like yeah, and I was like,

1653
01:18:30,600 --> 01:18:32,800
I was like, I want to see how he reacts

1654
01:18:33,479 --> 01:18:35,279
when like the scenes come up, because he's got a

1655
01:18:35,319 --> 01:18:37,920
person next to him, and he's like if you don't

1656
01:18:37,920 --> 01:18:41,640
know Miller, he's like very very polite person and like

1657
01:18:41,880 --> 01:18:42,520
very like Miller.

1658
01:18:42,560 --> 01:18:44,920
Speaker 2: I feel like was born a boss of someone.

1659
01:18:45,279 --> 01:18:48,920
Speaker 1: Yeah, it feels like he's just the boss baby. Yeah,

1660
01:18:50,119 --> 01:18:53,159
but like he's very considered of other people. And I

1661
01:18:53,319 --> 01:18:55,039
was I was like taking bets in turn. I was like,

1662
01:18:55,159 --> 01:18:56,680
is Miller going to turn this thing off? Is he

1663
01:18:56,760 --> 01:18:59,760
going to keep going? What's he doing? And to his credit,

1664
01:19:00,039 --> 01:19:05,119
he just had some like very uncomfortable shifts, like somebody's

1665
01:19:05,159 --> 01:19:07,720
getting hammed on in the scene and he's like, time

1666
01:19:07,800 --> 01:19:09,840
to take my water out and drink some water and

1667
01:19:10,000 --> 01:19:12,279
like like kind of block part of this screen with

1668
01:19:12,359 --> 01:19:15,119
the water bottle and like not really, and I got off.

1669
01:19:15,159 --> 01:19:17,039
I was like, what do you think about a Nora?

1670
01:19:17,159 --> 01:19:21,239
And he was like well, I was like, yeah, good

1671
01:19:21,319 --> 01:19:21,920
movie though, Right.

1672
01:19:22,720 --> 01:19:25,680
Speaker 2: So I don't like these new verbs you keep creating.

1673
01:19:26,159 --> 01:19:26,840
Speaker 1: Getting hammed on?

1674
01:19:27,800 --> 01:19:28,359
Speaker 6: Is that a thing?

1675
01:19:28,560 --> 01:19:30,840
Speaker 1: Eric, I'm trying to keep it. I'm trying to keep

1676
01:19:30,880 --> 01:19:34,159
it pseudo family friendly. Yeah, yeah, no one, No one.

1677
01:19:34,079 --> 01:19:37,199
Speaker 6: Can intuit your meaning. Yeah, the advertisers are gonna love

1678
01:19:37,279 --> 01:19:38,079
getting handed on.

1679
01:19:40,680 --> 01:19:44,000
Speaker 1: Is what it is. That's part of life, part of life.

1680
01:19:44,039 --> 01:19:46,079
These are all real life situations we find out just

1681
01:19:46,560 --> 01:19:48,399
you're just you just can't.

1682
01:19:48,199 --> 01:19:49,159
Speaker 6: Eat ham anymore.

1683
01:19:49,239 --> 01:19:51,960
Speaker 1: I guess there are other verbs I could use, but

1684
01:19:52,000 --> 01:19:54,119
they're very explicit, so I'm not gonna say them.

1685
01:19:55,680 --> 01:19:58,359
Speaker 2: You could just say during the love scenes or something like.

1686
01:19:58,399 --> 01:20:01,359
Speaker 6: That, during the love scene, during the more passionate moments

1687
01:20:01,439 --> 01:20:05,399
of the movie. Yeah, okay, I have fine, getting a

1688
01:20:05,399 --> 01:20:09,920
little mechanical with it over here. We need shirts now,

1689
01:20:10,399 --> 01:20:13,199
new merch ideas say what getting hand hand?

1690
01:20:16,600 --> 01:20:27,560
Speaker 1: I got hand on? Anyways? Video games, let's round the

1691
01:20:27,600 --> 01:20:32,039
show out with some games come highlight. I'm pulling up.

1692
01:20:32,079 --> 01:20:36,439
I'm pulling up. Uh, we were about to we were

1693
01:20:36,439 --> 01:20:39,640
about to crash into the ocean, but pulled us right up.

1694
01:20:39,720 --> 01:20:42,600
We're all good games Come highlights. Did you guys have

1695
01:20:42,640 --> 01:20:45,239
anything big that that really hit for you? I feel

1696
01:20:45,279 --> 01:20:48,279
like it was kind of a mid show a little bit.

1697
01:20:48,600 --> 01:20:50,960
There are some surrounding announcements that got me really excited.

1698
01:20:51,000 --> 01:20:54,880
We saw a bigger look at Word of Warcraft Midnight,

1699
01:20:55,039 --> 01:20:59,079
the upcoming expansion. For a wow, they showed off the

1700
01:20:59,239 --> 01:21:02,039
new Ally race that is going to be in the

1701
01:21:02,079 --> 01:21:04,239
game that you can play as, and it's the first

1702
01:21:04,319 --> 01:21:07,600
Allied race in a long time, pretty much since Battle

1703
01:21:07,600 --> 01:21:12,279
for Azaroth in twenty eighteen, where I'm like, oh, that's

1704
01:21:12,399 --> 01:21:14,359
like a cool Allied race. The others have kind of

1705
01:21:14,399 --> 01:21:16,880
been mid for me. The new Allied race.

1706
01:21:16,800 --> 01:21:17,000
Speaker 2: Are the.

1707
01:21:19,079 --> 01:21:21,800
Speaker 1: Hara let me let me pull it up. The hair

1708
01:21:21,840 --> 01:21:25,439
a near. I'm gonna double check real quick because it's

1709
01:21:25,439 --> 01:21:30,680
a funky, funky pronunciation, but yeah, they're like these these

1710
01:21:31,000 --> 01:21:34,079
creatures that they were introduced in the War Within, which

1711
01:21:34,159 --> 01:21:37,680
was the last expansion, And yeah the hair in near

1712
01:21:37,720 --> 01:21:41,640
I was correct. And they are a group of secluded

1713
01:21:41,720 --> 01:21:46,319
Hunters who you encounter in this upcoming expansion and the

1714
01:21:46,399 --> 01:21:51,640
place that they're from. They don't actually build their architecture,

1715
01:21:51,720 --> 01:21:54,399
they grow everything, and so like they've got these like

1716
01:21:54,560 --> 01:22:01,239
really cool fungal towers and Moss Bridge and like these

1717
01:22:01,319 --> 01:22:03,880
Really it sounds like a really cool idea for a

1718
01:22:05,000 --> 01:22:08,760
little society of new people and wow, so I'm excited

1719
01:22:08,800 --> 01:22:10,920
to kind of get that going. They showed off more

1720
01:22:10,960 --> 01:22:14,600
player housing and the new zones I feel like the

1721
01:22:14,880 --> 01:22:18,880
new there's three new raids dropping at launch, I think,

1722
01:22:19,279 --> 01:22:22,279
and and eight new dungeons. It it seems like a

1723
01:22:22,319 --> 01:22:27,119
pretty beefy update that'll be coming sometime in twenty twenty six.

1724
01:22:27,239 --> 01:22:35,560
So that's probably probably my personal highlight. What about you, Charles, I've.

1725
01:22:35,479 --> 01:22:39,960
Speaker 2: Got the full trilogy here. Oh my god, Lego Batman one,

1726
01:22:40,960 --> 01:22:45,600
Lego Batman two, DC Superheroes, and Lego Batman three. Beyond Gotham.

1727
01:22:46,359 --> 01:22:49,560
Speaker 3: I'm I'm the game. I'm the Lego game Informer guy.

1728
01:22:49,600 --> 01:22:52,439
I don't know if you've ever read my artist profile

1729
01:22:52,960 --> 01:22:56,359
my author profile on gaminformer dot com, but it is

1730
01:22:56,600 --> 01:22:59,760
ninety percent just me talking about Lego Star Wars.

1731
01:22:59,840 --> 01:23:01,560
Speaker 1: I want to read it right now for the audience.

1732
01:23:01,640 --> 01:23:02,239
Speaker 5: Yeah, please do.

1733
01:23:02,720 --> 01:23:05,319
Speaker 1: I'm pulling up your staff gamefor dot com slash Staff.

1734
01:23:05,800 --> 01:23:08,520
Do you ever need to go and find people? Ever

1735
01:23:08,600 --> 01:23:11,239
since receiving Lego Star Wars as a Christmas present in

1736
01:23:11,359 --> 01:23:14,199
two thousand and five, Charles has been an avid gamer.

1737
01:23:14,720 --> 01:23:16,439
Since then, He's had the chance to play lots of

1738
01:23:16,520 --> 01:23:20,079
other games like Lego Star Wars two, Lego Star Wars

1739
01:23:20,159 --> 01:23:23,079
The Complete Saga, Lego Star Wars three, The Clone Wars,

1740
01:23:23,359 --> 01:23:26,800
and even Lego Star Wars The Skywalker Saga he loves.

1741
01:23:27,199 --> 01:23:31,359
He also loves RPG's rhythm games and then with a

1742
01:23:31,399 --> 01:23:34,319
great story. We're almost done now. Charles is stilled to

1743
01:23:34,359 --> 01:23:36,199
be part of the game from her team, where he

1744
01:23:36,279 --> 01:23:41,279
writes podcasts and edits video. He currently lives in Ohio.

1745
01:23:41,520 --> 01:23:44,880
While doxing yourself, Charles with his partner, their dog, and

1746
01:23:44,920 --> 01:23:48,880
their two cats. GOODBYO, thank you, thank you.

1747
01:23:49,720 --> 01:23:52,319
Speaker 3: Anyways, Lego Star Wars, Yeah, it was my first video game.

1748
01:23:52,479 --> 01:23:57,359
I really like all the Lego games and Lego Batman.

1749
01:23:57,920 --> 01:24:01,159
I had it on the DS hmmm, and there was

1750
01:24:01,239 --> 01:24:03,560
like a console version and I didn't have I don't

1751
01:24:03,560 --> 01:24:05,359
think it was on the Wii, but it was on

1752
01:24:05,399 --> 01:24:07,319
like PlayStation two and I have a PlayStation two, and

1753
01:24:07,359 --> 01:24:08,920
I would go to my friends. I had Lego Batman

1754
01:24:08,960 --> 01:24:10,119
for the PlayStation two, and I'm.

1755
01:24:10,000 --> 01:24:12,319
Speaker 2: Like, you gotta let me in. This seems like the

1756
01:24:12,479 --> 01:24:14,000
coolest thing in the whole world.

1757
01:24:14,319 --> 01:24:17,079
Speaker 3: For some reason, I thought it was a For some reason,

1758
01:24:17,079 --> 01:24:19,520
I thought it was so cool that in the console

1759
01:24:19,640 --> 01:24:23,800
versions of the games you could tilt the stick and

1760
01:24:24,039 --> 01:24:26,960
walk before you ran, because I played Lego Star Wars

1761
01:24:27,039 --> 01:24:29,000
on PC and I only had the arrow key and

1762
01:24:29,079 --> 01:24:30,880
you could only run, and I was like, one day,

1763
01:24:30,960 --> 01:24:35,079
I'll unlock the walking. Anyways, just a lot of nostalgia

1764
01:24:35,159 --> 01:24:39,399
for me. I really liked the Skywalker saga and they

1765
01:24:39,520 --> 01:24:42,239
kind of like Lego was like they were churning them

1766
01:24:42,279 --> 01:24:44,680
out for a few years there, like it was like

1767
01:24:44,840 --> 01:24:46,520
one a year for a while, and then they started

1768
01:24:46,560 --> 01:24:48,800
really ramping it up. And then there was an era

1769
01:24:48,960 --> 01:24:52,119
where I was like way too old to be playing them,

1770
01:24:52,159 --> 01:24:54,399
and I fell off for I don't know, I was

1771
01:24:54,439 --> 01:24:56,199
a senior in high school or whatever. But they had

1772
01:24:56,319 --> 01:25:00,439
like Lego Incredibles and like, uh, I don't know, just

1773
01:25:00,479 --> 01:25:01,880
a bunch of a bunch of Lego games that I.

1774
01:25:02,000 --> 01:25:03,520
Speaker 2: That weren't really on my radar at all.

1775
01:25:04,039 --> 01:25:07,199
Speaker 1: The last one I played was Lego Marvel Superheroes.

1776
01:25:09,399 --> 01:25:11,399
Speaker 2: Yeah, okay, yeah, yeah, I love that one.

1777
01:25:11,439 --> 01:25:16,720
Speaker 3: Also, the one I really connected with as a kid,

1778
01:25:16,800 --> 01:25:18,039
it was the original Lego Star Wars. But then my

1779
01:25:18,079 --> 01:25:21,199
brother and I played so much Lego Batman two, and

1780
01:25:21,359 --> 01:25:24,680
not for like any particular reason. We would just both

1781
01:25:24,760 --> 01:25:27,560
spawn in. It had an open world Gotham City, and

1782
01:25:27,640 --> 01:25:30,399
we would just like make up games to play in

1783
01:25:30,680 --> 01:25:33,600
open world Gotham City, Like we would play tag and

1784
01:25:33,880 --> 01:25:36,800
hide and Seek. And we had one game where I

1785
01:25:36,800 --> 01:25:38,319
would play as the Flash and he would play as

1786
01:25:38,399 --> 01:25:42,039
Mister Freeze and or no, he plays Captain Cold or

1787
01:25:42,920 --> 01:25:44,960
I guess he played Miss Freeze, whatever case is. He

1788
01:25:45,000 --> 01:25:47,239
would try to freeze me when I would run super fast,

1789
01:25:47,279 --> 01:25:48,840
and for some reason we thought that was like peak

1790
01:25:48,880 --> 01:25:49,399
game design.

1791
01:25:49,520 --> 01:25:50,439
Speaker 2: Was this game that the two of us.

1792
01:25:51,000 --> 01:25:53,159
Speaker 3: This is a game that I just like have have

1793
01:25:53,359 --> 01:25:57,039
an unnecessary nostalgia for because of the situations around the

1794
01:25:57,079 --> 01:26:00,399
game I created with my brother, But.

1795
01:26:00,439 --> 01:26:01,640
Speaker 2: There was a big gap.

1796
01:26:01,760 --> 01:26:04,000
Speaker 3: And then they did the Skywickersaga, which was like really

1797
01:26:04,079 --> 01:26:08,079
reinvented the formula and made it like palatable to play

1798
01:26:08,199 --> 01:26:12,399
as an adult. And uh, there's like character classes and

1799
01:26:12,600 --> 01:26:14,399
I feel like there's like you can level up.

1800
01:26:14,319 --> 01:26:14,880
Speaker 1: In that game.

1801
01:26:15,800 --> 01:26:16,159
Speaker 2: I don't know.

1802
01:26:16,279 --> 01:26:18,039
Speaker 3: It was just like way way more in depth than

1803
01:26:18,079 --> 01:26:20,279
the series it'd ever been. And now this feels like

1804
01:26:20,359 --> 01:26:22,960
kind of what they're doing with Lego Batman, and it's

1805
01:26:23,199 --> 01:26:23,800
like a Batman.

1806
01:26:24,199 --> 01:26:25,920
Speaker 1: I would play the hell out of a Lego Batman

1807
01:26:26,000 --> 01:26:29,439
right about now. That feels like, yeah, yeah, I played

1808
01:26:29,560 --> 01:26:32,960
Lego Horizon Adventures and I didn't think the writing was

1809
01:26:33,000 --> 01:26:35,319
good and it was kind of a little insufferable for me.

1810
01:26:35,880 --> 01:26:36,920
Speaker 2: And it's a different studio.

1811
01:26:37,000 --> 01:26:40,680
Speaker 3: Also, like like Post Post like twenty twenty or so,

1812
01:26:41,399 --> 01:26:43,359
there's been a lot of other studios that are getting

1813
01:26:43,439 --> 01:26:45,720
the Lego license to do other things, cause I think

1814
01:26:45,760 --> 01:26:47,520
TT Games. I don't know if they had like an

1815
01:26:47,560 --> 01:26:50,239
exclusive license for a while or what the deal was,

1816
01:26:50,359 --> 01:26:53,439
but you'll like Lego Horizon was not TT Games.

1817
01:26:55,039 --> 01:26:56,720
Speaker 2: What's that other one? Builders?

1818
01:26:57,159 --> 01:26:58,760
Speaker 1: Am I making that up Build Journey?

1819
01:26:59,079 --> 01:26:59,319
Speaker 5: Yeah?

1820
01:26:59,600 --> 01:27:04,600
Speaker 3: Yeah, yeah, that's not teach Those are really good, are awesome,

1821
01:27:05,560 --> 01:27:09,119
just no shade to them, just different different series.

1822
01:27:09,399 --> 01:27:09,640
Speaker 1: Sure.

1823
01:27:09,760 --> 01:27:14,359
Speaker 3: Yeah, And so this is like they did Skyricrosaga kind

1824
01:27:14,399 --> 01:27:15,600
of off the radar for a bit.

1825
01:27:15,680 --> 01:27:17,239
Speaker 2: Now they're coming back. They're doing Lego Batman.

1826
01:27:17,479 --> 01:27:20,640
Speaker 3: It's got scenes from like the movies and stuff. They

1827
01:27:20,680 --> 01:27:23,840
always did their own Lego Batman stories, and now it's

1828
01:27:24,000 --> 01:27:26,279
like looks like we're playing stuff that's in the Dark

1829
01:27:26,399 --> 01:27:29,800
Night trilogy. In the Batman twenty twenty two, they have

1830
01:27:30,079 --> 01:27:35,199
the explosive gel from the Arkham games. And I don't

1831
01:27:35,239 --> 01:27:37,720
know like what playable characters there are, because it used

1832
01:27:37,760 --> 01:27:39,079
to be a thing in the Lego games where it's

1833
01:27:39,119 --> 01:27:42,680
like we have one hundred and fifty Batman characters and

1834
01:27:42,800 --> 01:27:44,840
it goes from Batman and Robin and Robin in a

1835
01:27:44,880 --> 01:27:47,279
scuba suit and Robin in a different scuba suit, Nightwing

1836
01:27:47,359 --> 01:27:49,560
and night Wings with no hair, and then it's also

1837
01:27:49,680 --> 01:27:52,279
like Condiment King or whatever, like they really they really

1838
01:27:52,359 --> 01:27:54,000
milk it. And this one, as far as I know,

1839
01:27:54,079 --> 01:27:56,520
there's like five playable characters that they've announced so far,

1840
01:27:56,640 --> 01:27:59,439
and I'm curious if it's gonna like expand or if

1841
01:27:59,439 --> 01:28:01,159
they're gonna keep it like more focused.

1842
01:28:01,279 --> 01:28:05,279
Speaker 2: But I'm just this is the most most nostalgic type

1843
01:28:05,319 --> 01:28:07,159
of game that could exist for me, and I'm just

1844
01:28:07,239 --> 01:28:08,159
really excited to see.

1845
01:28:08,239 --> 01:28:11,479
Speaker 1: Yeah, and to be clear, it's called Lego Batman Legacy

1846
01:28:11,560 --> 01:28:16,520
of the Dark Knight, yes, which I think including the

1847
01:28:16,640 --> 01:28:19,119
Dark Knight, and I know it includes like some scenes

1848
01:28:20,079 --> 01:28:21,920
from those moves the Nolan.

1849
01:28:21,760 --> 01:28:24,880
Speaker 2: Verse, it's kind of unclear what like how exactly they're in.

1850
01:28:25,359 --> 01:28:27,920
Speaker 1: Yeah, there is some kind of incorporation though.

1851
01:28:29,800 --> 01:28:32,199
Speaker 2: Open World Gotham again, which is exciting.

1852
01:28:32,479 --> 01:28:33,119
Speaker 6: That is exciting.

1853
01:28:33,159 --> 01:28:35,159
Speaker 2: And my got my brother to play Hide and Seek

1854
01:28:35,199 --> 01:28:35,359
with me.

1855
01:28:36,279 --> 01:28:39,840
Speaker 1: Yeah, you can play mister College mister frees in the flash.

1856
01:28:40,199 --> 01:28:43,319
There we go, Eric, Any any highlights from you for

1857
01:28:43,399 --> 01:28:43,720
the show?

1858
01:28:44,680 --> 01:28:48,840
Speaker 6: Two honorable mentions. First, I always love the Monster Hunter

1859
01:28:48,920 --> 01:28:52,000
crossovers with the Final Fantasy fourteen, especially what fourteen ends

1860
01:28:52,079 --> 01:28:54,760
up getting, so I'm very much looking forward to that content.

1861
01:28:55,079 --> 01:28:58,039
It looked like Zoshiva is going to be the the

1862
01:28:58,159 --> 01:29:01,399
Raid monster. I believe Ratholo was the previous one from

1863
01:29:01,640 --> 01:29:05,760
Monster Hunter World maybe World Ice Born, but you could

1864
01:29:05,760 --> 01:29:07,920
get a really cool amounts and do some really cool

1865
01:29:07,960 --> 01:29:10,680
fights that incorporate some cool mechanics. I've never played the

1866
01:29:10,800 --> 01:29:14,079
inverse of that where they put Final Fantasy monsters into

1867
01:29:14,279 --> 01:29:17,239
Monster Hunter, but I have like kind of an endgame

1868
01:29:17,319 --> 01:29:20,680
Monster Hunter Wild's character, and it looks like Omega is

1869
01:29:20,960 --> 01:29:24,079
the one that's going into Monster Hunter Wilds for those

1870
01:29:24,119 --> 01:29:26,319
who play Final Fancy fourteen at home, you know that

1871
01:29:26,439 --> 01:29:29,199
Omega is sick. It's cool as hell.

1872
01:29:29,680 --> 01:29:31,840
Speaker 1: So for those what's omega?

1873
01:29:32,319 --> 01:29:35,359
Speaker 6: Omega is like a super weapon. It's it's basically like

1874
01:29:35,479 --> 01:29:39,560
one of the most powerful weapons in all of Final Fantasy,

1875
01:29:39,720 --> 01:29:42,920
next to Alexander and things like that. The idea of

1876
01:29:43,600 --> 01:29:47,039
this is a construct meant to just be the ultimate

1877
01:29:47,119 --> 01:29:52,239
weapon and the metal gear, yeah, you know what, not

1878
01:29:52,399 --> 01:29:55,359
that far off. Yeah, yeah, yeah, it's it's pretty similar.

1879
01:29:55,479 --> 01:29:57,600
So I think that's pretty cool. And then Zoshiva was

1880
01:29:57,680 --> 01:30:01,600
the flagship monster for Monster Hunter, is the dragon that

1881
01:30:01,720 --> 01:30:04,039
has the big electric whip chains and stuff like that,

1882
01:30:04,199 --> 01:30:05,800
So I imagine that could do some cool stuff in

1883
01:30:05,840 --> 01:30:09,159
Final Fantacy fourteen, so I'm looking forward to checking that out. Also,

1884
01:30:09,239 --> 01:30:11,560
honorable mention to one that I know you also care

1885
01:30:11,600 --> 01:30:16,680
about Unbeatable Baby music is illegal.

1886
01:30:16,319 --> 01:30:17,720
Speaker 1: You're going to do crime.

1887
01:30:18,079 --> 01:30:22,279
Speaker 6: That's oh man. I cannot wait for that as a

1888
01:30:22,399 --> 01:30:24,439
November sixth release date, I believe.

1889
01:30:24,840 --> 01:30:26,960
Speaker 1: Yeah. And also I just as a shout out to them,

1890
01:30:27,079 --> 01:30:31,840
like being one of the few game developers headquartered in Virginia,

1891
01:30:32,119 --> 01:30:35,880
I believe, which is a rarity in my home state.

1892
01:30:36,000 --> 01:30:39,000
So I've I feel like a cool sense of Pride

1893
01:30:39,199 --> 01:30:41,960
like I believe they're based out of Alexandria last time

1894
01:30:41,960 --> 01:30:45,960
I checked. But yeah, I'm excited for that game regardless

1895
01:30:46,279 --> 01:30:49,199
looks I think Kyle put in our slack today like

1896
01:30:49,960 --> 01:30:52,359
it's fully coolly vibes all over this thing.

1897
01:30:52,880 --> 01:30:58,079
Speaker 6: That era for sure, adult swim type vibes. Some throwback

1898
01:30:59,119 --> 01:31:01,560
just everything about the music to the music sounds incredible.

1899
01:31:02,159 --> 01:31:06,560
Some really cool mechanics interacting with musical soundbeats and things

1900
01:31:06,640 --> 01:31:10,479
like that. For anybody who enjoys elite rhythm agents stuff

1901
01:31:10,560 --> 01:31:13,039
like that will probably find a lot to love here.

1902
01:31:14,039 --> 01:31:16,520
But I think my number one was a surprise I

1903
01:31:16,560 --> 01:31:18,720
didn't see coming but probably should have seen coming, which

1904
01:31:18,760 --> 01:31:22,640
is Donald War four. I like the Donald War series

1905
01:31:22,800 --> 01:31:26,319
quite a bit. I really loved the first game. Two

1906
01:31:26,560 --> 01:31:29,359
was kind of an eccentric oddity that I thought was

1907
01:31:29,439 --> 01:31:32,000
really neat and novel, and I wanted to see incorporated

1908
01:31:32,039 --> 01:31:34,000
more as they went forward. I didn't spend a lot

1909
01:31:34,000 --> 01:31:35,600
of time with Donald War three. I did play a

1910
01:31:35,640 --> 01:31:37,720
little bit, but I just I don't know, something didn't

1911
01:31:37,720 --> 01:31:40,199
click with me with it. But Donald War four, I

1912
01:31:40,279 --> 01:31:42,560
really loved Donald War four, or the idea of a

1913
01:31:42,640 --> 01:31:45,119
new Dono War. I should say, and that's within the

1914
01:31:45,159 --> 01:31:49,720
Warhammer University. Yes, as within Warhammer forty K. So far

1915
01:31:49,800 --> 01:31:53,359
they have shown at least one faction of space Marines, which,

1916
01:31:53,600 --> 01:31:55,319
of course you're always going to have them in there

1917
01:31:55,920 --> 01:31:58,840
play as orcs. Yes, so Ork. We have seen the

1918
01:31:58,960 --> 01:32:03,199
Orc Forces there though the log will ride uh. And

1919
01:32:03,279 --> 01:32:07,119
then we have also seen Necrons and my two favorite

1920
01:32:07,199 --> 01:32:10,680
fact my three favorite factions and Morehammer forty k are.

1921
01:32:11,279 --> 01:32:14,279
I love the Tao because they look really cool. I

1922
01:32:14,359 --> 01:32:17,279
love the Tyrannid because I always love a good alien

1923
01:32:17,359 --> 01:32:20,760
hive mind a lah, the Zerg from StarCraft, and the

1924
01:32:20,880 --> 01:32:24,239
Necron because space necromancers are cool. That's that's just a

1925
01:32:24,319 --> 01:32:29,520
cool design, interesting fun So the Necron are They look

1926
01:32:29,600 --> 01:32:32,279
like they're a big part of this specific Donald war

1927
01:32:32,399 --> 01:32:34,640
Entry very excited that they're going to be in there

1928
01:32:34,680 --> 01:32:37,079
from the jump, it seems, because that's a great faction

1929
01:32:37,399 --> 01:32:39,680
just have in there and do cool, interesting things with.

1930
01:32:40,319 --> 01:32:42,760
But it's also a real time strategy game. There are

1931
01:32:42,800 --> 01:32:44,840
a lot of people trying to make new real time

1932
01:32:44,880 --> 01:32:51,319
strategy games and it hasn't bad. Yeah, and I love StarCraft,

1933
01:32:51,399 --> 01:32:55,520
I love Warcraft, I love Commanding Conquers, I love Oh

1934
01:32:55,640 --> 01:32:57,439
my god, I feel really bad for forgetting the name

1935
01:32:57,479 --> 01:32:59,560
of it. Not Total War, but it's something else. Alert

1936
01:33:00,159 --> 01:33:04,039
no no Agian Mythology, Age of Mythology, also very good.

1937
01:33:04,239 --> 01:33:07,319
It's the one that is is it Planetary Annihilation where

1938
01:33:07,399 --> 01:33:09,760
you have the giant walking little bot and you build

1939
01:33:09,800 --> 01:33:12,640
bases around it and stuff like that. That one's an

1940
01:33:12,680 --> 01:33:16,359
old one, but a good one. I've loved real time

1941
01:33:16,399 --> 01:33:18,560
strategy games for as long as I've been playing games,

1942
01:33:18,760 --> 01:33:20,680
and it bums me out that we haven't had a

1943
01:33:20,880 --> 01:33:23,720
good one to really grasp onto in a while.

1944
01:33:25,000 --> 01:33:25,520
Speaker 5: I don't know.

1945
01:33:26,359 --> 01:33:28,039
Speaker 6: I like that this one seems to just be going

1946
01:33:28,159 --> 01:33:32,079
for You're gonna do cool stuff, You're gonna smash units together,

1947
01:33:32,159 --> 01:33:35,840
You're gonna have a good time. Because competitive going for

1948
01:33:35,920 --> 01:33:39,000
the esports scene, I think you can lose your way there.

1949
01:33:39,199 --> 01:33:41,039
I think if you just make a really good strategy game,

1950
01:33:41,119 --> 01:33:43,680
it's gonna be a good time. So Dona War, I'm

1951
01:33:43,680 --> 01:33:44,640
hopeful we.

1952
01:33:44,680 --> 01:33:47,680
Speaker 1: Should play that together, assuming there's some multiplayer. I love

1953
01:33:47,880 --> 01:33:48,840
RTS multiplayer.

1954
01:33:48,960 --> 01:33:50,359
Speaker 6: I would love to play some donov War.

1955
01:33:50,640 --> 01:33:52,560
Speaker 1: Yeah, and I will only play ORCS.

1956
01:33:53,159 --> 01:33:56,239
Speaker 6: That's okay, I support that for you. I will. I

1957
01:33:56,279 --> 01:33:57,920
don't know who I'll play if Tyrannids are in it,

1958
01:33:57,920 --> 01:33:59,640
I'll probably play Tyrannids.

1959
01:34:00,039 --> 01:34:03,920
Speaker 1: Tell Yeah, well cool. I think that's gonna do it

1960
01:34:04,039 --> 01:34:07,159
for the show this week, you know. I guess we're

1961
01:34:07,159 --> 01:34:10,439
gonna We're gonna get more Hollow Night News finally later

1962
01:34:10,520 --> 01:34:12,039
except for August twenty first, so.

1963
01:34:12,199 --> 01:34:15,119
Speaker 6: By the time this podcast is live, Hollow Night News

1964
01:34:15,199 --> 01:34:16,000
will have happened.

1965
01:34:16,199 --> 01:34:18,720
Speaker 1: So yes, So I hope, I hope it's I hope

1966
01:34:18,840 --> 01:34:19,359
it's worth it.

1967
01:34:19,880 --> 01:34:21,760
Speaker 6: Congratulations Slash.

1968
01:34:22,560 --> 01:34:26,359
Speaker 2: They could announce, other than getting canceled.

1969
01:34:26,039 --> 01:34:28,079
Speaker 1: A crossover with Rivals of Ether.

1970
01:34:28,920 --> 01:34:32,359
Speaker 6: They're they're adding more content and it's getting delayed further

1971
01:34:32,520 --> 01:34:35,680
because they they're putting more content into it. That'd be

1972
01:34:35,720 --> 01:34:36,560
the funniest thing.

1973
01:34:37,159 --> 01:34:39,760
Speaker 3: Actually, no, yeah, there we find out it's and now

1974
01:34:39,800 --> 01:34:41,560
it's Silk Song Part one and part two.

1975
01:34:41,880 --> 01:34:46,000
Speaker 1: Oh no, shade Rivals of Ether. By the way, it's

1976
01:34:46,039 --> 01:34:46,479
cool game.

1977
01:34:46,960 --> 01:34:48,960
Speaker 2: But why was why was that your worst?

1978
01:34:49,800 --> 01:34:51,439
Speaker 1: I don't know, like, if it's a crossover with the

1979
01:34:51,479 --> 01:34:55,239
game Rivals of Ether, they do indie crossovers quite a bit, saying.

1980
01:34:55,039 --> 01:34:57,680
Speaker 2: If that's what it is, instead of Silk Song coming.

1981
01:34:57,479 --> 01:35:00,880
Speaker 1: Out, yeah, if it's like okay, oh, I was like,

1982
01:35:01,439 --> 01:35:04,840
why didn't you say Fortnite, then why were you just

1983
01:35:04,880 --> 01:35:07,000
because I because I played Fortnite and I would love

1984
01:35:07,079 --> 01:35:14,279
to play the Hollow Night characters. But yeah, so it

1985
01:35:14,319 --> 01:35:18,760
should be an eventful weekend. Stay safe out there, you know,

1986
01:35:18,880 --> 01:35:21,000
with all these all these game announcements come and flying

1987
01:35:21,079 --> 01:35:24,399
past you, they can get pretty pretty unsafe out there,

1988
01:35:24,439 --> 01:35:25,039
so be careful.

1989
01:35:25,039 --> 01:35:26,760
Speaker 2: They can. They can really hamm on you, you know.

1990
01:35:27,199 --> 01:35:30,159
Speaker 1: Yeah, get hand on yeah, yeah uh. And if you're

1991
01:35:30,199 --> 01:35:32,319
flying on a plane this weekend, keep your socks on,

1992
01:35:32,439 --> 01:35:35,880
for the love of God, you know, not everybody has.

1993
01:35:36,199 --> 01:35:40,000
Speaker 2: Don't and don't watch an don't I'm watching.

1994
01:35:39,760 --> 01:35:41,720
Speaker 1: Nora on the plane. If you're flying this week.

1995
01:35:41,600 --> 01:35:45,680
Speaker 6: Bring a cardboard box. If you watched EVO, they had

1996
01:35:45,720 --> 01:35:48,520
those cardboard boxes to hide the fight sticks. Get one

1997
01:35:48,600 --> 01:35:51,359
of those to hide your view of the monitor.

1998
01:35:51,680 --> 01:35:54,680
Speaker 1: I'm actually flying again and like later this week, so

1999
01:35:54,680 --> 01:35:56,159
maybe I'll watch Anor just for the hell of it,

2000
01:35:56,359 --> 01:36:00,239
just for to like exercise my free will and put

2001
01:36:00,279 --> 01:36:00,760
on a Dora.

2002
01:36:01,760 --> 01:36:02,760
Speaker 6: Make eye contact.

2003
01:36:07,039 --> 01:36:09,119
Speaker 1: Follow the crew here this week. On social media. You

2004
01:36:09,199 --> 01:36:12,600
can follow Charles at Chuck Talk three sixty five. You

2005
01:36:12,680 --> 01:36:16,479
can follow Eric at c Moussy, and you can follow

2006
01:36:16,520 --> 01:36:20,640
me at It's Van Aiken again. Please consider picking up

2007
01:36:20,640 --> 01:36:23,399
a Game in Former subscription. Head to Game Informer dot

2008
01:36:23,439 --> 01:36:27,039
com slash subscribe to get all the details and lock

2009
01:36:27,119 --> 01:36:31,159
in your access to ten issues a year. Really excited

2010
01:36:31,199 --> 01:36:33,479
for the what will be the third issue? We're gonna

2011
01:36:33,479 --> 01:36:36,760
be revealing that in a couple weeks. I think that'll

2012
01:36:36,800 --> 01:36:37,119
be cool.

2013
01:36:38,199 --> 01:36:39,840
Speaker 2: I think next week sue me.

2014
01:36:40,279 --> 01:36:42,800
Speaker 1: Who's to say, who's to say? You know?

2015
01:36:43,479 --> 01:36:43,880
Speaker 6: Not us?

2016
01:36:46,359 --> 01:36:48,880
Speaker 1: All right, I've had enough time to get off of

2017
01:36:48,920 --> 01:36:51,920
this show. Bye, everybody, Thanks for watching. We'll see you

2018
01:36:51,960 --> 01:36:52,359
next week.

