WEBVTT

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<v Speaker 1>Hello, and welcome to side Quest. This is our weekly

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<v Speaker 1>video game show here at Geekverse. I'm your host, Still Muss,

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<v Speaker 1>and I have with me the Sevastopol Taylor Field. How

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<v Speaker 1>are you doing, my friend, I'm doing.

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<v Speaker 2>Good, happy to be here, very excited for this topic

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<v Speaker 2>of discussion.

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<v Speaker 1>M hmm too. This episode, you could say, is in

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<v Speaker 1>collaboration with the Alien retrospective that we've been doing, because

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<v Speaker 1>today we are talking all about Alien Isolation, the twenty

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<v Speaker 1>fourteen survival horror game from Creative Assembly, and this be

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<v Speaker 1>it should be fun. I think it's kind of a

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<v Speaker 1>long time coming. This is a game that I've definitely

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<v Speaker 1>had in my radar for years and years but never

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<v Speaker 1>played it. And I know this is a game that

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<v Speaker 1>you are a fan of, so it should be a

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<v Speaker 1>fun discussion. And that's really all we're talking about today.

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<v Speaker 1>I think I'll just keep it short here with the

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<v Speaker 1>plugs and just say that, as I mentioned, like, Alien

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<v Speaker 1>Romulus is coming out, and so we have gone through

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<v Speaker 1>doune retrospectives of every Alien movie that exists, including the

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<v Speaker 1>two AVP movies, and this is kind of the I

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<v Speaker 1>don't know, I don't think this is the last thing

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<v Speaker 1>I'm releasing on the main feeds. Everything's out on Patreon

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<v Speaker 1>right now. But this is at least the last thing

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<v Speaker 1>that me and you are recording prior to Romulus coming

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<v Speaker 1>out in a couple weeks here, So it's kind of

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<v Speaker 1>a nice cap on the end of this thing. So

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<v Speaker 1>it should be a good time. So let's just get

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<v Speaker 1>right into it. So, as I said, this game came

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<v Speaker 1>out in twenty fourteen. Creative Assembly is the developer who

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<v Speaker 1>is kind of most known for all the Total War

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<v Speaker 1>games that exist and all the millions spinoffs and DLCs.

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<v Speaker 1>So it's you know, right up Kirkland's Alley in that way.

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<v Speaker 1>But they're an interesting studio, Like they just have so

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<v Speaker 1>many games. If you go on their Wikipedia page, it's

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<v Speaker 1>insane how many things they've worked on over the years.

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<v Speaker 1>I also see that they worked on Halo Wars two.

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<v Speaker 1>I don't know if they did the first one.

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<v Speaker 3>I don't think they did the first one.

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<v Speaker 1>Yeah, so interesting there. They've done some sports games and

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<v Speaker 1>also I found this interesting that in nineteen ninety for

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<v Speaker 1>the MS daw it's really really old. Back in the day,

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<v Speaker 1>they worked on a game called Infestation, which I've never

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<v Speaker 1>heard anyone talk about. But if you go and look

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<v Speaker 1>into that game, it's just described as, you know, a

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<v Speaker 1>science fiction scenario type thing based on alien and aliens

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<v Speaker 1>and that kind of some of the I don't know,

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<v Speaker 1>I guess the stuff from those movies. So it's interesting

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<v Speaker 1>that way back in the nineties, this studio and they're

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<v Speaker 1>first starting out, probably just a handful of people at

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<v Speaker 1>the studio at that time, made a game that's kind

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<v Speaker 1>of inspired by alien and then what is that twenty

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<v Speaker 1>four years later they get the opportunity to make an

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<v Speaker 1>actual alien game that is, you know, Kenon and in

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<v Speaker 1>the Universe and all that. So it's pretty interesting about that.

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<v Speaker 1>It's hard to find any information on this game because

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<v Speaker 1>there's other games called Infestation and they've totally consumed them.

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<v Speaker 1>In the search engine optimization. I can see a couple

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<v Speaker 1>images here, but it's really hard to find any info.

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<v Speaker 1>Even the Wikipedia page for that doesn't even list Creative

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<v Speaker 1>Assembly as a developer, But then on Creative Assemblies Wikipedia

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<v Speaker 1>shows that they made this game. So it's very strange

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<v Speaker 1>and I don't know much about that one, but otherwise, yeah,

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<v Speaker 1>it's really just all these hundreds of total war games

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<v Speaker 1>that they've made, so I bring that up just to

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<v Speaker 1>say that it's interesting that they made this game in general.

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<v Speaker 1>Obviously it seems like there was some interest there from

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<v Speaker 1>the developers. Even Halo Wars is kind of an interesting,

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<v Speaker 1>Oh look at that, kind of some comparisons there in

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<v Speaker 1>terms of the sci fi and the aliens that exist

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<v Speaker 1>in that game, the Covenant. But they've never really made,

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<v Speaker 1>as far as I can tell, a game similar to

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<v Speaker 1>this prior in their history, and since then, they haven't

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<v Speaker 1>really made anything quite like it since, just back onto

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<v Speaker 1>the Total War and Halo Wars stuff. So it's kind

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<v Speaker 1>of a weird pocket that exists for the studio, but

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<v Speaker 1>it's interesting. Nonetheless. Tell me about your history with this game.

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<v Speaker 1>Did you play it when it came out in twenty fourteen,

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<v Speaker 1>were you a late bloomer, did you come to it later?

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<v Speaker 1>What's your history with it?

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<v Speaker 2>Oh, I was their day one when this game came out.

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<v Speaker 2>I remember I didn't move to town here yet, so

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<v Speaker 2>I remember just getting it, playing the daylights out of it,

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<v Speaker 2>loving it. It was just such a good time, and

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<v Speaker 2>I can't believe it's actually been a decade now that

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<v Speaker 2>I think about it now.

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<v Speaker 3>When I moved here, started working at target.

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<v Speaker 2>I'm pretty sure this is one of the reasons me

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<v Speaker 2>and Kirkland's friendship started, because because we'd be in electronics

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<v Speaker 2>and we'd be talking about.

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<v Speaker 3>Oh, what was the other one called? No, it was

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<v Speaker 3>the oh my gosh.

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<v Speaker 2>Dying Light the zombie parkour game, So that was the

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<v Speaker 2>one we talk about all the time.

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<v Speaker 3>An Alien Isolation was.

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<v Speaker 2>The other we would just be chatting about all all

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<v Speaker 2>morning and it was just such a such a great

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<v Speaker 2>just ah, it's a great thing to discuss.

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<v Speaker 3>And yeah, the game does not disappoint.

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<v Speaker 2>It's something that I find that I'll go back every

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<v Speaker 2>few I wouldn't say months, but every year I'll indulge

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<v Speaker 2>in this game just to put myself in the stressful situation.

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<v Speaker 2>It's just it. It holds up so well for me,

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<v Speaker 2>and it's just such a it to me. It's a

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<v Speaker 2>no brainer like this just it's such a great setting

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<v Speaker 2>and a great kind of ode to the original, and

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<v Speaker 2>just a great kind of concept to just put Alien

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<v Speaker 2>and just this kind of like stealth sneaking around kind

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<v Speaker 2>of gameplay mechanic.

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<v Speaker 3>And just pile it all together.

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<v Speaker 2>So to have this and I'll just say it, to

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<v Speaker 2>not have a sequel to me, it's a shame.

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<v Speaker 1>But yeah, yeah, it's interesting that you say that because

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<v Speaker 1>just looking into development of this game and some other

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<v Speaker 1>things like apparently one of the earlier prototypes of this

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<v Speaker 1>game was as a third person game as well. But

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<v Speaker 1>I think, as you mentioned, like this is I feel

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<v Speaker 1>like the perfect formula for a game like this, So

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<v Speaker 1>I think it's good what they ended up going with

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<v Speaker 1>first person in the end, and I'm sure even the

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<v Speaker 1>third person gameplay would have been quite similar and all

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<v Speaker 1>that to what they ended up doing here. When you

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<v Speaker 1>say that you kind of revisit it, I'm guessing that

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<v Speaker 1>means you, like you'll just jump in for a mission

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<v Speaker 1>or too, just revisit parts of it, or are you

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<v Speaker 1>replaying the whole game because it is that was I

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<v Speaker 1>think maybe the biggest surprise for me when I actually

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<v Speaker 1>played through this is that this game is a lot

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<v Speaker 1>longer than I would expect.

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<v Speaker 2>I think I should be missions or something, right, Yeah,

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<v Speaker 2>it's I think it's a eighteen nineteen missions how long

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<v Speaker 2>to beat?

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<v Speaker 1>Puts it around like eighteen to twenty hours. I ended

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<v Speaker 1>up beating it quicker than that, But I also did

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<v Speaker 1>after first couple hours play like drop it down like

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<v Speaker 1>the easiest difficulty, So I'm sure I was cruising through

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<v Speaker 1>it quicker than maybe the average playtime in that way.

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<v Speaker 1>But yeah, for like a survival horror game, and also

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<v Speaker 1>when that's like a very cinematic experience that's trying to

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<v Speaker 1>make you feel like an alien movie. I think it

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<v Speaker 1>is a very long game. So yeah, when you're revisiting it,

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<v Speaker 1>are you doing have you ever played through the full

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<v Speaker 1>game again or are you more just kind of revisiting

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<v Speaker 1>sections something.

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<v Speaker 2>I haven't played through the full game again, but there's

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<v Speaker 2>just there's certain sections and I mostly just I like

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<v Speaker 2>to replay the Crew Expendable DLC.

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<v Speaker 3>That's just I just like it.

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<v Speaker 1>It's just is that the Ripley one.

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<v Speaker 2>Is that the Ripley one? Yeah, where you're on the

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<v Speaker 2>Ellen Ripley one, the Ellen Ripley one. Yeah, I just

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<v Speaker 2>really like it. It's just it's such a fun, fun thing.

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<v Speaker 2>But there's there's certain things that I like to experience

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<v Speaker 2>from the actual the game. There's certain missions I like

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<v Speaker 2>to do, like I mean, just being able to do

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<v Speaker 2>the we'll talk more about it, but that there like ship, like,

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<v Speaker 2>oh my.

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<v Speaker 1>Great, It's just it's fun. Yeah, So as you meant

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<v Speaker 1>like you you're kind of playing this game every every

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<v Speaker 1>once in a while, and I think for this episode,

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<v Speaker 1>you haven't played through the whole game again, being played

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<v Speaker 1>through like sections of it again. Did you have any

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<v Speaker 1>new or different takes, especially since we've been going through

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<v Speaker 1>the Onlien movies when you played through it this time,

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<v Speaker 1>any anything kind of different come up that you weren't expecting.

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<v Speaker 2>The main thing, I mean different, No, not necessarily. It

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<v Speaker 2>just kind of sticks like more questions.

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<v Speaker 3>In my mind.

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<v Speaker 2>And when you go through the movies, you get answers

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<v Speaker 2>to certain things and you get no answers to other things.

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<v Speaker 2>But the main thing that I just wonder with the story.

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<v Speaker 2>And I appreciate that this takes place between the first

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<v Speaker 2>two movies, and I appreciate that this character essentially is

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<v Speaker 2>just manifested out of a extended deleted scene from the

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<v Speaker 2>second Alien movie. Right. It's crazy to think about when

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<v Speaker 2>you tie it all together, but I really just.

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<v Speaker 3>Wonder where all the eggs came from.

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<v Speaker 2>And I've looked into people talking about it, and it

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<v Speaker 2>just comes down to like, well, there must be a

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<v Speaker 2>queen somewhere, but we never see it because the station

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<v Speaker 2>gets blown up or whatever. Even then we know that Okay,

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<v Speaker 2>well the one person got infected with an embryo and

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<v Speaker 2>then was brought back and yeah that was the end

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<v Speaker 2>of it. But then where did all the eggs come from?

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<v Speaker 2>So that's just and we know there's multiple hives. Yeah,

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<v Speaker 2>yeaha It's just that's the only thing that always kind

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<v Speaker 2>of like leaves me curious every time I go through

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<v Speaker 2>those missions trying to figure it out.

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<v Speaker 3>But it's just one of those things.

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<v Speaker 2>As for anything that really stands out and is different,

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<v Speaker 2>I mean, it's maybe just ways that I'm evading the alien,

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<v Speaker 2>ways that I think it's fun to kind of deal

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<v Speaker 2>with humans, whether it's like I'm running and I fire

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<v Speaker 2>off shots and obviously the alien's going to hear you,

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<v Speaker 2>and all of a sudden, like I'm in a locker

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<v Speaker 2>and I know that two humans are like stalking like

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<v Speaker 2>mooning around with their guns, and then you wait like

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<v Speaker 2>forty seconds to a minute, and then you just hear

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<v Speaker 2>the alien charge out and the alien kills them, and

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<v Speaker 2>then Saunders obviously like, okay, you know.

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<v Speaker 3>That the alien me are on a team. Now we're

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<v Speaker 3>working together.

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<v Speaker 1>The only game that lets you team up with the

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<v Speaker 1>with the ami that's funny. Yeah, I have a different

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<v Speaker 1>backstory history with this one. I can't remember when the

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<v Speaker 1>first time I kind of experienced or saw this game was,

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<v Speaker 1>but this is one of Briggs's favorite games, and so

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<v Speaker 1>I've just watched Briggs play it many times through certain sequences,

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<v Speaker 1>and I think the biggest thing that started in my

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<v Speaker 1>memory was just a lot of events in this game,

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<v Speaker 1>and then I remember just how scary the Xenomorph can be,

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<v Speaker 1>and those are kind of my two preconceptions going in.

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<v Speaker 1>But it is a game that I feel weirdly doesn't

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<v Speaker 1>get talked about a lot, even though I feel like

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<v Speaker 1>it is a very well made, very like high budget,

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<v Speaker 1>polished experience. So it was fun to go through it,

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<v Speaker 1>and I, yeah, finally went through and play through the

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<v Speaker 1>whole thing. I did not have time to play through

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00:09:43.879 --> 00:09:48.000
<v Speaker 1>the the Nostromo DLC things, so you'll have to tell

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<v Speaker 1>me more about that. I saw that, I saw that

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<v Speaker 1>it's pretty short, but I just didn't have time unfortunately.

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<v Speaker 1>So I'll bring it up on side quest when I

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<v Speaker 1>because I did buy it recently on this Team Summer sale,

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<v Speaker 1>but I'll bring that up when I have played it

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<v Speaker 1>in the future. But yeah, playing through it, and it

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<v Speaker 1>was it was a weird experience for me, Taylor. I

227
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<v Speaker 1>can't remember the last time I've been both so hot

228
00:10:08.039 --> 00:10:10.519
<v Speaker 1>and so cold on a game at the same time.

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<v Speaker 1>There are things I absolutely love about this game and

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<v Speaker 1>I think are so impressive, and then there's so many

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<v Speaker 1>things that I drive me freaking crazy as well, So

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<v Speaker 1>I'm excited to get into all of it. But I

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<v Speaker 1>think for me, like the prose, like the biggest of

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<v Speaker 1>the pros would just be the aesthetics of this game.

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<v Speaker 1>This game is so beautiful. The lighting is unreal, the

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00:10:30.720 --> 00:10:34.840
<v Speaker 1>sound effects and sound design and music are all just perfect.

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<v Speaker 1>Like the commitment to the source material without it being

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<v Speaker 1>just derivative of the things that it's based on is

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<v Speaker 1>so so great. Like I can't think of the last

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<v Speaker 1>time I've played a license game like this that feels

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<v Speaker 1>like it has so much of its own identity while

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00:10:49.720 --> 00:10:51.879
<v Speaker 1>still being based within the world of something that is

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<v Speaker 1>pre existing. It's just really impressive in that way. And

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<v Speaker 1>then like the Xenomorph, I think is such a big

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00:10:58.440 --> 00:11:00.799
<v Speaker 1>success in this game, and even looking into it even

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00:11:00.840 --> 00:11:02.960
<v Speaker 1>more than my just one play through, because I feel

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00:11:02.960 --> 00:11:04.879
<v Speaker 1>like there's so much going on that you'll never know

248
00:11:04.960 --> 00:11:06.720
<v Speaker 1>everything that the x Anymorper is capable of and all

249
00:11:06.759 --> 00:11:09.480
<v Speaker 1>the things that's doing in one playthrough, But I watched

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00:11:09.519 --> 00:11:12.399
<v Speaker 1>some some videos and just reading up on what all

251
00:11:12.440 --> 00:11:15.240
<v Speaker 1>the AI tech that is input into that thing is

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<v Speaker 1>so interesting as well. So I'm excited to break down

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<v Speaker 1>some of that and I think there, yes, some of

254
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<v Speaker 1>these sequences in this game are truly fantastic, and I

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00:11:23.600 --> 00:11:26.159
<v Speaker 1>just I just love all the tech in here. There's

256
00:11:26.200 --> 00:11:28.480
<v Speaker 1>so much little, so many little details that are so

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<v Speaker 1>very impressive. I think as far as the story goes,

258
00:11:31.440 --> 00:11:34.679
<v Speaker 1>like this story is like as good as any alien movie.

259
00:11:34.679 --> 00:11:36.720
<v Speaker 1>For the most part, it's it's not really it's more

260
00:11:36.720 --> 00:11:40.600
<v Speaker 1>about the vibes and the place and the setting than

261
00:11:40.639 --> 00:11:42.519
<v Speaker 1>it is like the actual plot that's going on in

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00:11:42.519 --> 00:11:44.879
<v Speaker 1>these movies. Maybe with the exception of Prometheus, which is

263
00:11:44.919 --> 00:11:46.840
<v Speaker 1>doing a lot more in terms of the story, and

264
00:11:46.840 --> 00:11:49.879
<v Speaker 1>maybe you could say Covenant, but execution is not quite

265
00:11:49.919 --> 00:11:52.759
<v Speaker 1>as good there so, but I think it kind of

266
00:11:52.759 --> 00:11:54.960
<v Speaker 1>gets the job done. And it's interesting what you're saying there.

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<v Speaker 1>How it's kind of based off a character that is

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<v Speaker 1>mentioned in Yeah, a scene that doesn't even end up

269
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<v Speaker 1>in the theatrical release, and they kind of take that

270
00:12:03.919 --> 00:12:06.200
<v Speaker 1>and go in a whole bunch of different directions with it.

271
00:12:07.519 --> 00:12:09.519
<v Speaker 1>But I think where my issues coming with this game

272
00:12:09.919 --> 00:12:12.279
<v Speaker 1>are in a few ways. One, as I mentioned, is

273
00:12:12.360 --> 00:12:14.759
<v Speaker 1>way too long, and I think for the way this

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00:12:14.799 --> 00:12:16.639
<v Speaker 1>game is designed, and like the kind of mastery of

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00:12:16.679 --> 00:12:18.240
<v Speaker 1>those systems that I think you would get the more

276
00:12:18.240 --> 00:12:21.399
<v Speaker 1>you play it, and how interesting that Xenomorph is, I

277
00:12:21.399 --> 00:12:23.200
<v Speaker 1>feel like this game would do a lot better if

278
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<v Speaker 1>it was a lot shorter, and this would be a

279
00:12:24.759 --> 00:12:27.440
<v Speaker 1>game that I'd want to replay and kind of master it.

280
00:12:27.480 --> 00:12:29.879
<v Speaker 1>But after playing one play through, I'm like so burnt

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00:12:29.919 --> 00:12:31.600
<v Speaker 1>out on the gameplay of it that I don't want

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00:12:31.600 --> 00:12:32.960
<v Speaker 1>to do that again because there are a lot of

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00:12:32.960 --> 00:12:35.919
<v Speaker 1>sequences that are really dull. Whenever you have a space

284
00:12:35.919 --> 00:12:39.200
<v Speaker 1>suit on in this game and you move so freaking

285
00:12:39.360 --> 00:12:42.720
<v Speaker 1>slow and you're not doing anything, and then just other

286
00:12:42.840 --> 00:12:45.360
<v Speaker 1>sequences where I like the backtracking element of it. I

287
00:12:45.480 --> 00:12:47.840
<v Speaker 1>like kind of going through the space station again and

288
00:12:48.000 --> 00:12:51.480
<v Speaker 1>kind of feeling interconnected, but yeah, some of these sequences

289
00:12:51.519 --> 00:12:54.159
<v Speaker 1>are just really slow paced. And then you know, the

290
00:12:54.240 --> 00:12:57.279
<v Speaker 1>save system is visually cool, and I think I like

291
00:12:57.360 --> 00:12:59.399
<v Speaker 1>some elements of it, but I think because it isn't

292
00:12:59.399 --> 00:13:02.120
<v Speaker 1>a free say system, and some of these sequences, like

293
00:13:02.240 --> 00:13:04.720
<v Speaker 1>you're just hiding a lot for sometimes like twenty minutes

294
00:13:04.799 --> 00:13:06.639
<v Speaker 1>or something, and if you just die, then you just

295
00:13:06.639 --> 00:13:09.039
<v Speaker 1>have to go back because there is auto saving this game,

296
00:13:09.080 --> 00:13:10.840
<v Speaker 1>but I found it never really auto saved when I

297
00:13:10.919 --> 00:13:13.039
<v Speaker 1>needed it too, when I felt like I went through

298
00:13:13.080 --> 00:13:16.240
<v Speaker 1>a long story sequence. I feel like it doesn't auto

299
00:13:16.279 --> 00:13:18.559
<v Speaker 1>save in some of those sequences, which is really surprising

300
00:13:18.600 --> 00:13:21.200
<v Speaker 1>to me. I feel like a lot of the mechanics

301
00:13:21.200 --> 00:13:23.440
<v Speaker 1>in here are kind of half baked, Like there's really

302
00:13:23.440 --> 00:13:25.720
<v Speaker 1>cool ideas, there are inklings, there's strings to pull on,

303
00:13:26.120 --> 00:13:28.000
<v Speaker 1>but then when you do pull on them, they kind

304
00:13:28.039 --> 00:13:30.759
<v Speaker 1>of unravel. And then I think, you know, one thing

305
00:13:30.799 --> 00:13:34.320
<v Speaker 1>that is both a great commitment to its source material

306
00:13:34.320 --> 00:13:37.159
<v Speaker 1>in terms of how strong the xenomorph is, but also

307
00:13:37.159 --> 00:13:40.440
<v Speaker 1>how strong the face Huggers are translates to really bad

308
00:13:40.480 --> 00:13:43.320
<v Speaker 1>gameplay at times where the face Huggers of these tiny

309
00:13:43.320 --> 00:13:46.120
<v Speaker 1>little bastards that are really hard to hit, really hard

310
00:13:46.159 --> 00:13:48.080
<v Speaker 1>to shoot, but then they instaicuted you even on the

311
00:13:48.120 --> 00:13:50.679
<v Speaker 1>easiest difficulties, Like, yes, it makes sense that they would

312
00:13:50.720 --> 00:13:53.399
<v Speaker 1>do that, but at some points you have to decide

313
00:13:53.440 --> 00:13:55.399
<v Speaker 1>what's better for a video game versus what's better for

314
00:13:55.440 --> 00:13:57.159
<v Speaker 1>a movie, and I feel like this game kind of

315
00:13:57.159 --> 00:13:58.879
<v Speaker 1>gets lost in that a lot in terms of not

316
00:13:59.440 --> 00:14:01.720
<v Speaker 1>like it. It's not really committing to full on being

317
00:14:01.840 --> 00:14:04.080
<v Speaker 1>just like an interactive movie and not committing to being

318
00:14:04.600 --> 00:14:06.879
<v Speaker 1>more of like a lot of times, the game feels

319
00:14:06.919 --> 00:14:09.360
<v Speaker 1>a kind of like an immersive sim type game in

320
00:14:09.440 --> 00:14:11.559
<v Speaker 1>terms of like a like it feels like a dishonored

321
00:14:11.639 --> 00:14:13.639
<v Speaker 1>or a prey in terms of how much freedom you

322
00:14:13.679 --> 00:14:15.759
<v Speaker 1>have with all the mechanics given to you. But then

323
00:14:15.799 --> 00:14:19.200
<v Speaker 1>it gets stuck between those two things, between the story

324
00:14:19.240 --> 00:14:21.440
<v Speaker 1>and the immersive sim element of it that I feel

325
00:14:21.440 --> 00:14:22.919
<v Speaker 1>like it kind of gets lost in the shuffle at

326
00:14:22.919 --> 00:14:25.320
<v Speaker 1>times too so. But but I think truly one of

327
00:14:25.360 --> 00:14:27.279
<v Speaker 1>the biggest compliments I can say is that I am

328
00:14:27.320 --> 00:14:29.200
<v Speaker 1>just so fascinated by this game. I think it's such

329
00:14:29.200 --> 00:14:32.600
<v Speaker 1>a wonder that it exists, and like it just feels

330
00:14:32.600 --> 00:14:34.240
<v Speaker 1>like one of the most expensive games ever. It's ten

331
00:14:34.279 --> 00:14:36.279
<v Speaker 1>years old, but it still looks like a modern Triple

332
00:14:36.320 --> 00:14:38.879
<v Speaker 1>A game, with the exception of maybe like some face

333
00:14:39.360 --> 00:14:41.480
<v Speaker 1>some mo cap on like faces, or like a couple

334
00:14:41.600 --> 00:14:45.159
<v Speaker 1>character movements, but otherwise, like the game still looks top notch,

335
00:14:45.559 --> 00:14:48.240
<v Speaker 1>and after it was done I just went and consumed

336
00:14:48.240 --> 00:14:50.399
<v Speaker 1>a bunch of YouTube videos seeing like people's different thoughts

337
00:14:50.399 --> 00:14:52.399
<v Speaker 1>on are learning more about the mechanics that I missed,

338
00:14:52.679 --> 00:14:55.440
<v Speaker 1>because it is just such a fascinating game. So I'm

339
00:14:55.480 --> 00:14:57.559
<v Speaker 1>really glad it exists. I'm glad that I finally have

340
00:14:57.679 --> 00:14:59.799
<v Speaker 1>played it because it's been on that it's been a big,

341
00:15:00.480 --> 00:15:02.200
<v Speaker 1>big on the backlog there for a long time. So

342
00:15:02.200 --> 00:15:04.200
<v Speaker 1>I'm glad I finally did it. But just because of

343
00:15:04.240 --> 00:15:05.559
<v Speaker 1>how long it is, I don't know how much it's

344
00:15:05.600 --> 00:15:08.159
<v Speaker 1>one I would revisit other than going to check out

345
00:15:08.159 --> 00:15:10.720
<v Speaker 1>that Nostromo DLC that you mentioned. I think that's like

346
00:15:10.840 --> 00:15:12.600
<v Speaker 1>maybe a nice bite because that's like less than an

347
00:15:12.639 --> 00:15:13.559
<v Speaker 1>hour long, right.

348
00:15:14.120 --> 00:15:15.600
<v Speaker 3>It's super super short.

349
00:15:15.799 --> 00:15:18.399
<v Speaker 1>Yeah, because it's it's not like the whole events of

350
00:15:18.440 --> 00:15:21.000
<v Speaker 1>Alien one. It's just no, it's because that would be

351
00:15:21.000 --> 00:15:22.840
<v Speaker 1>crazy if they made the whole events of Alien one

352
00:15:22.879 --> 00:15:26.399
<v Speaker 1>like the random BLC. Yeah, it's just like the ending sequence.

353
00:15:26.080 --> 00:15:28.720
<v Speaker 2>Right, that's exactly, and you're dropped in some people have died,

354
00:15:28.879 --> 00:15:31.919
<v Speaker 2>and uh, yeah, you just gotta you gotta arm, get

355
00:15:31.919 --> 00:15:35.000
<v Speaker 2>the bombs armed whatnot and get to the escape patch.

356
00:15:35.200 --> 00:15:38.399
<v Speaker 2>And it's I find it very difficult because the Nostromo

357
00:15:38.559 --> 00:15:41.960
<v Speaker 2>is very narrow, and the alien just gets in.

358
00:15:41.960 --> 00:15:45.120
<v Speaker 3>The freaking way so easily, and it's so hard to.

359
00:15:45.039 --> 00:15:47.320
<v Speaker 2>Get around him and out maneuver him, which is again

360
00:15:47.360 --> 00:15:49.200
<v Speaker 2>one of the problems that I would say I have

361
00:15:49.279 --> 00:15:54.519
<v Speaker 2>with the base game is the alien can be really annoying,

362
00:15:54.559 --> 00:15:58.279
<v Speaker 2>and I can appreciate how you're very limited and how

363
00:15:58.480 --> 00:16:01.519
<v Speaker 2>different things that you craft can and basically work to

364
00:16:01.600 --> 00:16:03.159
<v Speaker 2>get rid of it. And the flame once you get

365
00:16:03.159 --> 00:16:05.600
<v Speaker 2>the flamethrower, the flame throw is like a big game changer, yes,

366
00:16:05.639 --> 00:16:08.000
<v Speaker 2>because everything before that, it's like, your gun's not gonna

367
00:16:08.039 --> 00:16:10.240
<v Speaker 2>do much. I mean, the stun baton just used it

368
00:16:10.240 --> 00:16:12.519
<v Speaker 2>on yourself. I'm pulling my hair out with the alien

369
00:16:12.639 --> 00:16:13.639
<v Speaker 2>comes up with that thing.

370
00:16:13.720 --> 00:16:16.639
<v Speaker 1>So one thing that I didn't I mean, I didn't

371
00:16:16.679 --> 00:16:18.320
<v Speaker 1>experience it, but I also didn't feel like I was

372
00:16:18.320 --> 00:16:19.879
<v Speaker 1>pushing it to the limits is that it's just there's

373
00:16:19.919 --> 00:16:22.120
<v Speaker 1>no possible way to kill a xenomore from this game, right,

374
00:16:22.159 --> 00:16:24.000
<v Speaker 1>Like all you can do is scare them off. Yeah,

375
00:16:24.159 --> 00:16:26.639
<v Speaker 1>and you can kill like face huggers, of course, but yeah,

376
00:16:26.639 --> 00:16:30.159
<v Speaker 1>that's an interesting choice. Let's let's yeah, get right into it.

377
00:16:30.159 --> 00:16:32.399
<v Speaker 1>I think we're gonna break over the spoiler gates here.

378
00:16:32.399 --> 00:16:33.879
<v Speaker 1>We're not gonna hold back on anything. You know, this

379
00:16:34.000 --> 00:16:36.039
<v Speaker 1>game's ten years ault, so we haven't played it yet.

380
00:16:36.159 --> 00:16:37.960
<v Speaker 1>I think we'd both recommend to go play it if

381
00:16:38.000 --> 00:16:40.919
<v Speaker 1>you're a fan of Alien. And apparently the switch port

382
00:16:40.960 --> 00:16:43.679
<v Speaker 1>is really good for this game. I've I think I

383
00:16:43.720 --> 00:16:45.840
<v Speaker 1>read that somewhere. So that's pretty sweet because normally a

384
00:16:45.879 --> 00:16:47.799
<v Speaker 1>game that looks as good as this, I would not

385
00:16:47.840 --> 00:16:50.120
<v Speaker 1>expect that to be the case. But I don't know.

386
00:16:50.120 --> 00:16:52.240
<v Speaker 1>I played on PC, and I'm always worried when I'm

387
00:16:52.240 --> 00:16:54.080
<v Speaker 1>playing a game on PC, is it gonna run very well?

388
00:16:54.080 --> 00:16:56.519
<v Speaker 1>But this game ran perfectly. I mean, it's ten years old,

389
00:16:56.600 --> 00:16:58.720
<v Speaker 1>but it's still. Like I said, it looks so good,

390
00:16:58.759 --> 00:17:01.159
<v Speaker 1>so I expected it to run worse than it did.

391
00:17:02.039 --> 00:17:04.839
<v Speaker 1>How about we talk about the xenomore first year, talk

392
00:17:04.880 --> 00:17:08.079
<v Speaker 1>more about these mechanics. I had a funny. I'm glad

393
00:17:08.119 --> 00:17:09.960
<v Speaker 1>you brought up the flamethrower there. I had a kind

394
00:17:09.960 --> 00:17:13.240
<v Speaker 1>of funny. I had like a bit of the RPG problem.

395
00:17:13.279 --> 00:17:15.559
<v Speaker 1>You know, when you're playing an RPG and you're you're,

396
00:17:15.599 --> 00:17:17.720
<v Speaker 1>you know, getting all these health potions in your inventory,

397
00:17:17.920 --> 00:17:19.200
<v Speaker 1>but then you never want to use them because you

398
00:17:19.240 --> 00:17:21.000
<v Speaker 1>want to like save them for when you like most

399
00:17:21.079 --> 00:17:23.200
<v Speaker 1>truly need them, and then by the end of the game,

400
00:17:23.240 --> 00:17:25.240
<v Speaker 1>you like just have hundreds of health potions because you

401
00:17:25.319 --> 00:17:27.480
<v Speaker 1>never ended up using any of them. I kind of

402
00:17:27.480 --> 00:17:29.319
<v Speaker 1>had a lot of that experience playing through this game,

403
00:17:29.319 --> 00:17:31.559
<v Speaker 1>where I'm like, Okay, I can only have three noise

404
00:17:31.559 --> 00:17:33.960
<v Speaker 1>makers in my pocket at any given time. I'm just gonna

405
00:17:33.960 --> 00:17:35.200
<v Speaker 1>save them from when I need them. And then I

406
00:17:35.240 --> 00:17:37.200
<v Speaker 1>found by the time the game was over, I barely

407
00:17:37.279 --> 00:17:41.160
<v Speaker 1>used a lot of that kind of extra a lot

408
00:17:41.160 --> 00:17:43.640
<v Speaker 1>of extra equipment that I had. But the flamethrower is

409
00:17:43.680 --> 00:17:45.640
<v Speaker 1>one that I was really using a lot in the

410
00:17:45.720 --> 00:17:47.039
<v Speaker 1>end of the game. And the reason I wasn't using

411
00:17:47.039 --> 00:17:49.000
<v Speaker 1>it earlier when I first got it is the first

412
00:17:49.039 --> 00:17:51.559
<v Speaker 1>time I used it, I wasn't planning on using it.

413
00:17:51.599 --> 00:17:54.119
<v Speaker 1>But the alien he heard me, saw me whatever it was,

414
00:17:54.200 --> 00:17:55.759
<v Speaker 1>so he was running after me. So I whipped out

415
00:17:55.759 --> 00:17:58.680
<v Speaker 1>the flamethrower and just blasted them, and I guess I

416
00:17:58.720 --> 00:18:00.960
<v Speaker 1>either was too far away when I was shooting, or

417
00:18:01.000 --> 00:18:04.279
<v Speaker 1>I didn't, you know, put enough fire into him, but

418
00:18:04.319 --> 00:18:06.000
<v Speaker 1>he just came up to me and killed me, and

419
00:18:06.039 --> 00:18:09.119
<v Speaker 1>I was like, Okay, I guess the flamethrower is not

420
00:18:09.200 --> 00:18:10.839
<v Speaker 1>you should be used on the Zemo war for maybe

421
00:18:10.839 --> 00:18:12.640
<v Speaker 1>I didn't didn't do it right or something, so I

422
00:18:12.920 --> 00:18:14.599
<v Speaker 1>kind of scared me off of using him, like that's

423
00:18:14.640 --> 00:18:16.960
<v Speaker 1>not very useful tool, I guess, So I didn't use

424
00:18:17.000 --> 00:18:19.599
<v Speaker 1>it for like three or four hours. But then in

425
00:18:19.640 --> 00:18:20.880
<v Speaker 1>the end of the game, I was using it a

426
00:18:20.920 --> 00:18:24.160
<v Speaker 1>ton because I finally used it correctly and realized that, yeah,

427
00:18:24.160 --> 00:18:25.799
<v Speaker 1>if you're still really close to him, it won't work.

428
00:18:25.839 --> 00:18:27.880
<v Speaker 1>He because he got to get a good amount of

429
00:18:27.880 --> 00:18:30.759
<v Speaker 1>fuel blasted into him there. But yeah, that was like

430
00:18:30.759 --> 00:18:32.799
<v Speaker 1>a very good jet get out of jail free car

431
00:18:32.880 --> 00:18:35.000
<v Speaker 1>to just blast them with some flames, send him into

432
00:18:35.039 --> 00:18:36.880
<v Speaker 1>the events there as he backs away, and then he'll

433
00:18:36.920 --> 00:18:39.200
<v Speaker 1>usually come back pretty quick. But at least it gives

434
00:18:39.200 --> 00:18:41.799
<v Speaker 1>you buys you a little bit of time. But one

435
00:18:41.799 --> 00:18:44.519
<v Speaker 1>thing that I found interesting that I didn't really experience,

436
00:18:44.559 --> 00:18:46.319
<v Speaker 1>and maybe it's more if you'd be playing the game

437
00:18:46.359 --> 00:18:49.400
<v Speaker 1>on nightmare difficulty, is just how much the alien will

438
00:18:49.440 --> 00:18:51.519
<v Speaker 1>adapt to the things you're doing. And one thing I

439
00:18:51.519 --> 00:18:54.359
<v Speaker 1>saw is that apparently the X anymore does straight up

440
00:18:55.079 --> 00:18:59.759
<v Speaker 1>get like evolves to fight to be like fire repellent. Essentially,

441
00:18:59.799 --> 00:19:02.559
<v Speaker 1>if you use the flamethrower too much, it'll get to

442
00:19:02.599 --> 00:19:05.119
<v Speaker 1>a point where he can just resist the flames of it.

443
00:19:05.160 --> 00:19:08.240
<v Speaker 1>Like they'll I guess in theory if it's not always

444
00:19:08.279 --> 00:19:10.200
<v Speaker 1>the same zeno more, but it's like different ones that

445
00:19:10.240 --> 00:19:13.039
<v Speaker 1>are growing and evolving over time as the course of

446
00:19:13.079 --> 00:19:15.240
<v Speaker 1>your on this ship. Yeah, they can like get to

447
00:19:15.319 --> 00:19:17.359
<v Speaker 1>the point where they're just fully heat resistance. You can't

448
00:19:17.359 --> 00:19:19.559
<v Speaker 1>really do any damage with the flamethrow if you're overusing that,

449
00:19:19.599 --> 00:19:22.160
<v Speaker 1>which is such a cool idea. I think it's really

450
00:19:22.160 --> 00:19:23.640
<v Speaker 1>smart and interesting, and.

451
00:19:23.680 --> 00:19:26.920
<v Speaker 2>I think people just can kind of become maybe overly

452
00:19:26.960 --> 00:19:30.200
<v Speaker 2>reliant on it, and it's you don't want when you

453
00:19:30.200 --> 00:19:32.440
<v Speaker 2>introduce a flamethrower. Yes, it's a game changer at the start,

454
00:19:32.440 --> 00:19:33.839
<v Speaker 2>but you don't want people to be reliant on it.

455
00:19:33.839 --> 00:19:36.359
<v Speaker 2>You don't want it to ruin everything moving forward because

456
00:19:37.039 --> 00:19:40.279
<v Speaker 2>you want to keep that danger factor and that stress

457
00:19:40.319 --> 00:19:44.440
<v Speaker 2>factor with dealing with the zeno. But I would agree

458
00:19:44.480 --> 00:19:46.400
<v Speaker 2>with you, there's a lot of things that I found

459
00:19:46.440 --> 00:19:49.240
<v Speaker 2>that I just really don't end up using. My best

460
00:19:49.279 --> 00:19:52.000
<v Speaker 2>tool I have is hiding on a locker, and I

461
00:19:52.160 --> 00:19:55.480
<v Speaker 2>utilize that more than anything else. Obviously, you got health

462
00:19:55.480 --> 00:19:57.519
<v Speaker 2>packs and stuff you can use too, But I mean

463
00:19:57.640 --> 00:19:59.559
<v Speaker 2>you're not doing that. You're not using health when you're

464
00:19:59.559 --> 00:20:01.640
<v Speaker 2>dealing with this the zeno. When the zeno finds you,

465
00:20:01.640 --> 00:20:03.559
<v Speaker 2>you're dead, So you're really only dealing it when you're

466
00:20:03.599 --> 00:20:05.640
<v Speaker 2>dealing with the ad the synthetics which are a pain

467
00:20:05.680 --> 00:20:07.799
<v Speaker 2>in the butt, and humans with guns.

468
00:20:07.880 --> 00:20:08.160
<v Speaker 3>Switch.

469
00:20:08.359 --> 00:20:11.079
<v Speaker 1>Is there a way to close the locker quietly? Because

470
00:20:11.079 --> 00:20:14.400
<v Speaker 1>I feel like, no matter why, I hate that door,

471
00:20:15.160 --> 00:20:18.079
<v Speaker 1>even when you're getting out, smash it open.

472
00:20:18.319 --> 00:20:20.319
<v Speaker 3>Jesus. Yeah, that bothers me.

473
00:20:20.319 --> 00:20:21.839
<v Speaker 2>So much because every time I get in there, I

474
00:20:21.880 --> 00:20:23.680
<v Speaker 2>just feel like, oh, I've been had. I like he's

475
00:20:23.680 --> 00:20:25.680
<v Speaker 2>gonna know where I am. But no, it's when you're

476
00:20:25.759 --> 00:20:28.279
<v Speaker 2>running then that gives it away. But no, slamming a

477
00:20:28.279 --> 00:20:30.400
<v Speaker 2>locker door, the alien does not hear anything.

478
00:20:31.039 --> 00:20:32.839
<v Speaker 1>Yeah, that was another thing that I saw too that

479
00:20:32.880 --> 00:20:36.359
<v Speaker 1>apparently if the alien and a point sees you enter

480
00:20:36.480 --> 00:20:39.640
<v Speaker 1>a locker from that point on, they will really like

481
00:20:39.799 --> 00:20:42.559
<v Speaker 1>open locker doors and like hunt for you in there.

482
00:20:42.599 --> 00:20:44.799
<v Speaker 1>So if you're using like I guess that's the point

483
00:20:44.799 --> 00:20:46.720
<v Speaker 1>no matter what it is, but it's equipment, whether it's

484
00:20:46.720 --> 00:20:49.039
<v Speaker 1>a hiding spot some other tool. If you just use

485
00:20:49.119 --> 00:20:51.079
<v Speaker 1>the same thing over and over again, they'll really start

486
00:20:51.119 --> 00:20:53.880
<v Speaker 1>to kind of work around it. And so I don't know,

487
00:20:53.880 --> 00:20:55.480
<v Speaker 1>how has that happened to you where an alien's gone

488
00:20:55.559 --> 00:20:58.359
<v Speaker 1>up and opened a locker that you have have been

489
00:20:58.440 --> 00:21:00.759
<v Speaker 1>hiding in, or have you been pretty stealthy with it,

490
00:21:01.119 --> 00:21:03.440
<v Speaker 1>or they're not quite sure if you ever ever entered

491
00:21:03.440 --> 00:21:04.559
<v Speaker 1>that locker in the first place.

492
00:21:05.039 --> 00:21:07.519
<v Speaker 2>No, I've I've been found many a time in a locker,

493
00:21:08.039 --> 00:21:11.599
<v Speaker 2>and it drives me nuts because, at least from my experience,

494
00:21:11.640 --> 00:21:14.559
<v Speaker 2>and maybe I was just misreading it, but when I'm

495
00:21:14.599 --> 00:21:16.200
<v Speaker 2>in the locker, you can hold your breath, and I

496
00:21:16.279 --> 00:21:18.440
<v Speaker 2>swear it doubles down like, oh, you can hold left

497
00:21:18.440 --> 00:21:21.079
<v Speaker 2>trigger or you can hold a click in the left stick,

498
00:21:21.440 --> 00:21:23.279
<v Speaker 2>because the alien will get up close and put its

499
00:21:23.319 --> 00:21:25.359
<v Speaker 2>head like right up against the grade of the locker,

500
00:21:25.400 --> 00:21:27.440
<v Speaker 2>and it's like, okay, it'll prompt you hold your breath,

501
00:21:27.480 --> 00:21:29.599
<v Speaker 2>and so you do that, and then your character starts

502
00:21:29.640 --> 00:21:31.680
<v Speaker 2>to flash out like they're bleeding out because he can't

503
00:21:31.680 --> 00:21:32.599
<v Speaker 2>hold your breath forever.

504
00:21:32.920 --> 00:21:34.480
<v Speaker 3>Yeah, but if you let go too.

505
00:21:34.319 --> 00:21:37.000
<v Speaker 2>Soon, the alien like instant rips the door off and

506
00:21:37.119 --> 00:21:39.599
<v Speaker 2>just like grabs you. You know, nice, have you been

507
00:21:39.680 --> 00:21:42.599
<v Speaker 2>have you not been caught not from a locker, but

508
00:21:42.640 --> 00:21:43.319
<v Speaker 2>I didn't use a lot.

509
00:21:43.359 --> 00:21:45.480
<v Speaker 1>I was more of an under the desk kind of guy.

510
00:21:45.880 --> 00:21:47.960
<v Speaker 3>Oh it treaks me out. I feel like, how does

511
00:21:48.000 --> 00:21:48.559
<v Speaker 3>he not see?

512
00:21:49.000 --> 00:21:51.000
<v Speaker 1>I know there was a couple of times where where

513
00:21:51.039 --> 00:21:52.359
<v Speaker 1>he looked at me and then just looked away. I

514
00:21:52.400 --> 00:21:55.200
<v Speaker 1>did get caught a couple times under under a desk

515
00:21:55.279 --> 00:21:57.039
<v Speaker 1>or something. But yeah, even just like because when you're

516
00:21:57.079 --> 00:21:59.680
<v Speaker 1>out there not in a locker, and you see when

517
00:21:59.680 --> 00:22:01.920
<v Speaker 1>they walk by you and then just that long slithery

518
00:22:01.960 --> 00:22:04.440
<v Speaker 1>tail is kind of it's almost like smacking into you

519
00:22:04.559 --> 00:22:06.920
<v Speaker 1>or something, right, it gets pretty terrifying. But yeah, I

520
00:22:06.920 --> 00:22:09.559
<v Speaker 1>didn't use a ton of lockers, probably because it was

521
00:22:09.599 --> 00:22:11.160
<v Speaker 1>just so loud that I felt like if I was

522
00:22:11.160 --> 00:22:13.240
<v Speaker 1>trying to run away from him, I did not want

523
00:22:13.279 --> 00:22:15.000
<v Speaker 1>to go on a locker because he would definitely hear me,

524
00:22:15.279 --> 00:22:18.920
<v Speaker 1>and so instead I'd prefer to go for a under

525
00:22:18.920 --> 00:22:20.279
<v Speaker 1>a counter, and I just felt like it give me

526
00:22:20.279 --> 00:22:23.200
<v Speaker 1>a bit more maneuverability that way too, rather than kind

527
00:22:23.200 --> 00:22:25.319
<v Speaker 1>of committing to in or out of a locker. But yeah,

528
00:22:25.359 --> 00:22:29.039
<v Speaker 1>I don't think I ever got caught inside a locker, thankfully,

529
00:22:29.799 --> 00:22:31.799
<v Speaker 1>But yeah, apparently other things too, like throwing like a

530
00:22:31.839 --> 00:22:34.880
<v Speaker 1>noise maker machine will work, but then eventually, if you

531
00:22:34.960 --> 00:22:37.200
<v Speaker 1>use too many of them, the xenomorpha will kind of

532
00:22:37.200 --> 00:22:40.559
<v Speaker 1>start to like triangulate your location and determine like, Okay,

533
00:22:40.559 --> 00:22:42.920
<v Speaker 1>where was this thing thrown from? I'm gonna go in

534
00:22:42.920 --> 00:22:45.640
<v Speaker 1>that room, or just sometimes sometimes they just really hunt

535
00:22:45.680 --> 00:22:48.799
<v Speaker 1>your room for like two or three or five minutes

536
00:22:48.839 --> 00:22:51.119
<v Speaker 1>at a time before they leave. And then sometimes they'll

537
00:22:51.160 --> 00:22:52.720
<v Speaker 1>do like a fake out where they go to the door,

538
00:22:53.200 --> 00:22:54.720
<v Speaker 1>leave and then like come right back.

539
00:22:54.559 --> 00:22:56.960
<v Speaker 2>In and they fast walk back into the room and

540
00:22:57.000 --> 00:22:59.480
<v Speaker 2>be like yeah, oh yeah.

541
00:22:59.279 --> 00:23:02.319
<v Speaker 1>And I found too, like the xenomorph can sometimes just

542
00:23:02.319 --> 00:23:04.880
<v Speaker 1>be like this huge lumbering presence, like making so much

543
00:23:04.920 --> 00:23:08.480
<v Speaker 1>noise walking around. But then sometimes they're just so freaking

544
00:23:08.640 --> 00:23:11.960
<v Speaker 1>quiet that you really have no idea unless you're using

545
00:23:11.960 --> 00:23:13.799
<v Speaker 1>your motion tracker. But even then, if they're like standing

546
00:23:13.839 --> 00:23:16.480
<v Speaker 1>still for a bit, they might not pop up on

547
00:23:16.519 --> 00:23:18.480
<v Speaker 1>the on the motion tracker, so it can be pretty

548
00:23:18.519 --> 00:23:20.880
<v Speaker 1>difficult to determine them.

549
00:23:21.279 --> 00:23:24.559
<v Speaker 2>Have you been caught because you say you use mostly

550
00:23:24.599 --> 00:23:28.039
<v Speaker 2>tables vents above your head, walk in and all of

551
00:23:28.079 --> 00:23:30.359
<v Speaker 2>a sudden, just it pops down and you're like, instad dead.

552
00:23:30.839 --> 00:23:33.839
<v Speaker 1>Yeah. I had that happen early on and I couldn't

553
00:23:33.839 --> 00:23:36.119
<v Speaker 1>tell if it was like a scripted sequence or not.

554
00:23:36.640 --> 00:23:38.680
<v Speaker 1>It felt like it was kind of because I feel

555
00:23:38.680 --> 00:23:41.359
<v Speaker 1>like the game there was like a hallway in front

556
00:23:41.400 --> 00:23:42.920
<v Speaker 1>of me that had the event above it and like

557
00:23:42.960 --> 00:23:45.920
<v Speaker 1>the jew striping down right, and then there was like

558
00:23:45.960 --> 00:23:47.519
<v Speaker 1>the door just to the right that had like a

559
00:23:47.559 --> 00:23:49.920
<v Speaker 1>working Joe in it, and so I think I could

560
00:23:50.039 --> 00:23:52.359
<v Speaker 1>it seemed like a script because sometimes there are scripted

561
00:23:52.400 --> 00:23:54.400
<v Speaker 1>scenarios where an alien is supposed to pop out at

562
00:23:54.440 --> 00:23:57.200
<v Speaker 1>a given time, usually I think earlier on, but then

563
00:23:57.200 --> 00:24:00.000
<v Speaker 1>there are other times where it is like not random,

564
00:24:00.200 --> 00:24:02.519
<v Speaker 1>but it's just being fed that kind of you know,

565
00:24:02.759 --> 00:24:04.720
<v Speaker 1>information of what it knows from you in the past

566
00:24:04.799 --> 00:24:06.480
<v Speaker 1>to try and hunt you. And so it's kind of

567
00:24:06.519 --> 00:24:07.920
<v Speaker 1>hard to tell by the end of the game, like

568
00:24:07.960 --> 00:24:09.920
<v Speaker 1>what was a scripted scenario other than like if it

569
00:24:09.960 --> 00:24:11.920
<v Speaker 1>popped a cut scene of course. But yeah, I definitely

570
00:24:11.960 --> 00:24:14.720
<v Speaker 1>had that sequence where I saw the juice and I

571
00:24:14.759 --> 00:24:18.039
<v Speaker 1>think I even saw him go in there. I'll probably

572
00:24:18.079 --> 00:24:20.279
<v Speaker 1>be safe here, but no, he got me a big ten.

573
00:24:21.240 --> 00:24:23.480
<v Speaker 1>I think even the first time I saw him, I

574
00:24:23.559 --> 00:24:27.279
<v Speaker 1>was like running for one of the tram station doors

575
00:24:27.720 --> 00:24:29.839
<v Speaker 1>and I couldn't I couldn't see him, but I could

576
00:24:29.880 --> 00:24:32.559
<v Speaker 1>hear him chase him behind me, and that I mean,

577
00:24:32.559 --> 00:24:35.519
<v Speaker 1>it's terrifying for sure, because in that moment when he's

578
00:24:35.559 --> 00:24:38.480
<v Speaker 1>behind me, my characters looks down and like the claw

579
00:24:38.599 --> 00:24:41.039
<v Speaker 1>or the tails like through my chest right in front

580
00:24:41.039 --> 00:24:41.200
<v Speaker 1>of me.

581
00:24:41.240 --> 00:24:41.400
<v Speaker 2>There.

582
00:24:41.519 --> 00:24:42.759
<v Speaker 3>Oh yeah, yeah yeah.

583
00:24:43.000 --> 00:24:45.799
<v Speaker 1>The scare factor of the alien was ten out of ten,

584
00:24:45.839 --> 00:24:49.000
<v Speaker 1>and I think the only time it really dropped below

585
00:24:49.039 --> 00:24:51.599
<v Speaker 1>that were some of these situations were early on in

586
00:24:51.599 --> 00:24:54.079
<v Speaker 1>the game. I was playing on forget what the difficulty

587
00:24:54.160 --> 00:24:55.559
<v Speaker 1>was called, but it's the one that's like, this is

588
00:24:55.599 --> 00:24:59.039
<v Speaker 1>the intended experience intended difficulty. So I was like, okay,

589
00:24:59.079 --> 00:25:00.880
<v Speaker 1>well I'll start on that one. And then I just

590
00:25:00.920 --> 00:25:03.599
<v Speaker 1>found with the lack of checkpoints and some of how

591
00:25:03.640 --> 00:25:05.839
<v Speaker 1>smart this alien, it was just getting a bit frustrating

592
00:25:05.960 --> 00:25:07.680
<v Speaker 1>because I also found too, like if I'm in a

593
00:25:07.720 --> 00:25:10.079
<v Speaker 1>sequence and let's say it's a long sequence where I'm

594
00:25:10.119 --> 00:25:12.799
<v Speaker 1>hiding for minutes at a time, sometimes under one desk

595
00:25:12.839 --> 00:25:15.000
<v Speaker 1>for like five minutes, waiting for this guy to move

596
00:25:15.039 --> 00:25:17.200
<v Speaker 1>slowly back and forth. Eventually, Okay, I'm gonna creep around

597
00:25:17.240 --> 00:25:18.519
<v Speaker 1>the corner. I think I have a bit of space

598
00:25:18.759 --> 00:25:21.079
<v Speaker 1>if I'm doing that, and I've been alive for like

599
00:25:21.160 --> 00:25:23.079
<v Speaker 1>twenty twenty five minutes trying to get through this one

600
00:25:23.119 --> 00:25:25.119
<v Speaker 1>sequence to just like hit some dial on the other

601
00:25:25.119 --> 00:25:28.079
<v Speaker 1>side of this area and then I die. To me,

602
00:25:28.279 --> 00:25:30.359
<v Speaker 1>like it takes all of the tension out of that

603
00:25:30.400 --> 00:25:32.559
<v Speaker 1>whole sequence when I have to do it again, And

604
00:25:32.599 --> 00:25:35.319
<v Speaker 1>so I feel like that's like the perfect It's almost

605
00:25:35.319 --> 00:25:37.359
<v Speaker 1>like surfing or something like. That's like the perfect balance

606
00:25:37.400 --> 00:25:39.319
<v Speaker 1>that a horror game needs is like to keep your

607
00:25:39.400 --> 00:25:41.119
<v Speaker 1>rate on the edge of the whole time, but for

608
00:25:41.240 --> 00:25:43.680
<v Speaker 1>the bad guy to never actually kill you, but to

609
00:25:43.759 --> 00:25:46.480
<v Speaker 1>always just feel like you're about to die. And I

610
00:25:46.480 --> 00:25:48.160
<v Speaker 1>just feel like sometimes this game is a bit too

611
00:25:48.200 --> 00:25:50.839
<v Speaker 1>hard for me, and that's where I dropped it down

612
00:25:51.240 --> 00:25:52.920
<v Speaker 1>on the difficulty scale, and that's where it was a

613
00:25:52.960 --> 00:25:55.720
<v Speaker 1>bit more. It was still very intense, but it was

614
00:25:55.799 --> 00:25:59.359
<v Speaker 1>just way less annoying having to redo sequences, I guess,

615
00:25:59.400 --> 00:26:03.240
<v Speaker 1>because yeah, sometimes just with how slow you're crawling, and

616
00:26:03.440 --> 00:26:04.799
<v Speaker 1>it feels like the only way to get through a

617
00:26:04.839 --> 00:26:07.079
<v Speaker 1>scenario is to like slowly crawl under a desk, wait

618
00:26:07.160 --> 00:26:09.440
<v Speaker 1>for five minutes for them to walk away, go under

619
00:26:09.440 --> 00:26:12.000
<v Speaker 1>another desk, wait another five minutes. It's like that kind

620
00:26:12.039 --> 00:26:14.000
<v Speaker 1>of thing. Becomes annoying when you don't have a quick

621
00:26:14.039 --> 00:26:16.200
<v Speaker 1>save button and you just have to rely on the

622
00:26:16.559 --> 00:26:18.839
<v Speaker 1>save machines. I don't know, have you. Have you kind

623
00:26:18.839 --> 00:26:21.000
<v Speaker 1>of found that in your time as all at all?

624
00:26:21.079 --> 00:26:22.359
<v Speaker 1>Or am I kind of no?

625
00:26:22.400 --> 00:26:26.119
<v Speaker 2>I've I've found that a few times, and I completely agree.

626
00:26:26.839 --> 00:26:29.839
<v Speaker 2>I think that when you're yeah, when you're trying to

627
00:26:29.880 --> 00:26:31.759
<v Speaker 2>get from point A to point B and then get

628
00:26:31.799 --> 00:26:38.799
<v Speaker 2>back like, it's so aggravating when there's no proper pattern

629
00:26:39.240 --> 00:26:41.599
<v Speaker 2>like other games and bosses have, and so all you're

630
00:26:41.640 --> 00:26:44.720
<v Speaker 2>really doing is if you try to get to your destination,

631
00:26:44.839 --> 00:26:46.640
<v Speaker 2>you die, and you do it again, Well, the scenario

632
00:26:46.680 --> 00:26:49.920
<v Speaker 2>is completely different, and you could spend it, maybe not

633
00:26:49.960 --> 00:26:54.839
<v Speaker 2>as long, maybe longer, And that's what really is annoying,

634
00:26:55.240 --> 00:26:57.200
<v Speaker 2>I would say. And I can appreciate the fact that

635
00:26:57.240 --> 00:26:58.680
<v Speaker 2>if you go back into when you're trying to do

636
00:26:58.720 --> 00:27:01.680
<v Speaker 2>it again, the situation has completely changed, it's not the

637
00:27:01.720 --> 00:27:04.720
<v Speaker 2>same as before, and that stress factor comes back. But

638
00:27:04.799 --> 00:27:07.119
<v Speaker 2>I don't like the idea that it is just yeah,

639
00:27:07.200 --> 00:27:09.640
<v Speaker 2>twenty five minutes goes by and then your last save

640
00:27:09.720 --> 00:27:11.119
<v Speaker 2>is at one of those consoles, which I think it's

641
00:27:11.119 --> 00:27:13.720
<v Speaker 2>a very clever way of implementing like a save feature.

642
00:27:13.759 --> 00:27:15.480
<v Speaker 2>I think it could be a little more refined, but

643
00:27:15.519 --> 00:27:17.880
<v Speaker 2>just the concept just going up to this key card

644
00:27:17.920 --> 00:27:20.200
<v Speaker 2>thing and like punching out and that's your save.

645
00:27:20.279 --> 00:27:22.720
<v Speaker 3>I just like how that that is. I love that.

646
00:27:22.880 --> 00:27:26.160
<v Speaker 1>I love that idea because it's contextualized within the world,

647
00:27:26.240 --> 00:27:28.440
<v Speaker 1>which I always like when things like that are happening.

648
00:27:28.480 --> 00:27:30.160
<v Speaker 1>When One thing I love in general about this game

649
00:27:30.200 --> 00:27:32.960
<v Speaker 1>is like there's very little UI. Like obviously you can

650
00:27:32.960 --> 00:27:35.160
<v Speaker 1>pull up like your equipment thing, or you can pull

651
00:27:35.200 --> 00:27:37.160
<v Speaker 1>up your map and your menu, but other than that's

652
00:27:37.160 --> 00:27:40.359
<v Speaker 1>like it's just your health bar at the bottom, Like

653
00:27:40.400 --> 00:27:42.559
<v Speaker 1>that's pretty much it. So I like that it's pre minimalist.

654
00:27:42.559 --> 00:27:44.240
<v Speaker 1>I actually tried to go and turn that off even

655
00:27:44.279 --> 00:27:46.440
<v Speaker 1>because I just wanted to, like just it's such a

656
00:27:46.440 --> 00:27:48.200
<v Speaker 1>beautiful game. I just want an empty screen, like I

657
00:27:48.279 --> 00:27:50.079
<v Speaker 1>do that usually when I'm playing like Dishonored or other

658
00:27:50.079 --> 00:27:53.599
<v Speaker 1>immersive games like this. Apparently Nightmare Difficulty does remove all

659
00:27:53.640 --> 00:27:55.640
<v Speaker 1>of that UI stuff completely. So it's weird that there

660
00:27:55.680 --> 00:27:58.480
<v Speaker 1>isn't an option to just manually turn off the health

661
00:27:58.519 --> 00:28:01.599
<v Speaker 1>bar visual because like you don't really need it, like

662
00:28:01.720 --> 00:28:04.000
<v Speaker 1>usually you're dead or alive, Like it doesn't matter if

663
00:28:04.039 --> 00:28:06.920
<v Speaker 1>you have half health there or not. But yeah, I

664
00:28:07.119 --> 00:28:09.799
<v Speaker 1>agree with you. I think the save machines are really

665
00:28:09.839 --> 00:28:12.480
<v Speaker 1>great visually. I love that they have like a five

666
00:28:12.519 --> 00:28:14.279
<v Speaker 1>second delay for all the times that I wish this

667
00:28:14.319 --> 00:28:17.559
<v Speaker 1>game was quicker or you know, taking less time out

668
00:28:17.559 --> 00:28:19.480
<v Speaker 1>of the day just to do a basic thing. I

669
00:28:19.559 --> 00:28:22.240
<v Speaker 1>love that that takes like three to five seconds wait

670
00:28:22.279 --> 00:28:25.319
<v Speaker 1>for that low's lights to click down before it officially saves,

671
00:28:25.319 --> 00:28:28.039
<v Speaker 1>because that's feeling of tension is often there, and it

672
00:28:28.079 --> 00:28:29.680
<v Speaker 1>means that you can't just like we're up to a

673
00:28:29.720 --> 00:28:32.279
<v Speaker 1>save station quickly cheese it. If an alien's in the room,

674
00:28:32.319 --> 00:28:34.319
<v Speaker 1>you like, if he'll kill you in that amount of time.

675
00:28:34.839 --> 00:28:37.440
<v Speaker 1>And I love that has the little warning there too,

676
00:28:37.480 --> 00:28:39.680
<v Speaker 1>of like hostiles nearby. I was like, you know what,

677
00:28:39.720 --> 00:28:41.279
<v Speaker 1>I don't even care most of the time, I'm just

678
00:28:41.279 --> 00:28:42.839
<v Speaker 1>gonna go for it anyway, even if I've made a

679
00:28:42.880 --> 00:28:45.559
<v Speaker 1>bad save point here. It never bit me in the boat, thankfully.

680
00:28:45.640 --> 00:28:47.440
<v Speaker 1>But I could see a scenario where you saved at

681
00:28:47.440 --> 00:28:50.079
<v Speaker 1>the wrong time where whenever time you would load back in,

682
00:28:50.119 --> 00:28:51.640
<v Speaker 1>there would be a guy like right behind you or

683
00:28:51.680 --> 00:28:54.440
<v Speaker 1>something like that. But I got pretty lucky in that way.

684
00:28:55.279 --> 00:28:58.599
<v Speaker 2>There's a few situations where it would be reloading back in,

685
00:28:58.680 --> 00:29:00.960
<v Speaker 2>and I just get so far straighted, like okay, well

686
00:29:00.960 --> 00:29:03.440
<v Speaker 2>you know what, I know where the alien is in

687
00:29:03.480 --> 00:29:05.400
<v Speaker 2>the situation, so I'm just not gonna run, but I'm

688
00:29:05.440 --> 00:29:08.160
<v Speaker 2>gonna just walk straight to where I gotta go and

689
00:29:08.240 --> 00:29:15.519
<v Speaker 2>just kind of like unfortunately, I guess not fortunately unfortunately

690
00:29:15.519 --> 00:29:18.680
<v Speaker 2>because I'm not indulging in how the game is supposed

691
00:29:18.680 --> 00:29:21.200
<v Speaker 2>to be played because I'm getting frustrated. But I still

692
00:29:21.240 --> 00:29:23.839
<v Speaker 2>got to enjoy it the first time until I died,

693
00:29:23.880 --> 00:29:25.519
<v Speaker 2>and the second time until I die, and so now

694
00:29:25.519 --> 00:29:27.160
<v Speaker 2>it's just like, Okay, I'm just gonna like cut and

695
00:29:27.240 --> 00:29:29.359
<v Speaker 2>run or cutting fast walk to where I got to go.

696
00:29:30.720 --> 00:29:31.480
<v Speaker 3>And it sucks that the.

697
00:29:31.440 --> 00:29:34.440
<v Speaker 2>Game kind of can push you to that point. I

698
00:29:34.519 --> 00:29:36.559
<v Speaker 2>shouldn't have to. It should be able to be.

699
00:29:36.440 --> 00:29:38.920
<v Speaker 3>Replayable and still enjoyable.

700
00:29:39.920 --> 00:29:43.240
<v Speaker 1>Yeah. One thing I didn't realize really until like very

701
00:29:43.319 --> 00:29:44.599
<v Speaker 1>late in to play through, and then when I was

702
00:29:44.839 --> 00:29:47.039
<v Speaker 1>watching some YouTube videos that confirmed it is that in

703
00:29:47.079 --> 00:29:50.200
<v Speaker 1>most games like this, if you want to be completely

704
00:29:50.240 --> 00:29:54.559
<v Speaker 1>silent as you move, you gotta crawl or crouch whatever.

705
00:29:55.000 --> 00:29:58.319
<v Speaker 1>But in this game, like walking is completely quiet. As

706
00:29:58.319 --> 00:29:59.680
<v Speaker 1>far as I can tell, it doesn't make any more

707
00:29:59.759 --> 00:30:03.000
<v Speaker 1>noise then croaching. It's just if you're sprinting or you know,

708
00:30:03.119 --> 00:30:05.759
<v Speaker 1>throwing equipment, shooting bullets. Obviously those things all make sound,

709
00:30:06.000 --> 00:30:08.400
<v Speaker 1>but like sprinting is the obvious thing, but like, truly

710
00:30:08.440 --> 00:30:10.599
<v Speaker 1>that can be the difference sometimes is just walking from

711
00:30:10.640 --> 00:30:13.960
<v Speaker 1>one like hiding area to a next rather than just

712
00:30:13.960 --> 00:30:15.799
<v Speaker 1>relying on that crouch. That was something that took me

713
00:30:15.799 --> 00:30:18.640
<v Speaker 1>a while to realize because I'm just so conditioned by

714
00:30:18.680 --> 00:30:21.119
<v Speaker 1>like every other horror survival horror game like this, like

715
00:30:21.160 --> 00:30:23.759
<v Speaker 1>the crouch is the only reliable way to be like

716
00:30:23.759 --> 00:30:26.119
<v Speaker 1>one hundred percent quiet. So that was something I had

717
00:30:26.160 --> 00:30:27.519
<v Speaker 1>to learn too, and I'm sure that would have helped

718
00:30:27.519 --> 00:30:28.799
<v Speaker 1>me a lot in some of those sequences when I

719
00:30:28.880 --> 00:30:31.440
<v Speaker 1>was really like really tight on timing. But it's because

720
00:30:31.440 --> 00:30:33.680
<v Speaker 1>I was literally for the first five or six hours

721
00:30:33.680 --> 00:30:35.440
<v Speaker 1>of this game, I was probably crouched ninety percent of

722
00:30:35.480 --> 00:30:38.440
<v Speaker 1>that because I was so terrified. Even like before that

723
00:30:39.000 --> 00:30:43.039
<v Speaker 1>the xenomorph was introduced, I was still just so terrified

724
00:30:43.119 --> 00:30:44.559
<v Speaker 1>knowing that it's out there somewhere.

725
00:30:44.599 --> 00:30:44.799
<v Speaker 3>You know.

726
00:30:45.400 --> 00:30:51.440
<v Speaker 2>Yeah, there's there's moments where you think you're clear and

727
00:30:51.519 --> 00:30:54.119
<v Speaker 2>you will be crouching and you're going out into the hallway.

728
00:30:54.279 --> 00:30:57.000
<v Speaker 2>And this is something that bothers me because if that

729
00:30:57.160 --> 00:31:01.559
<v Speaker 2>alien is super far away doesn't see you, but you

730
00:31:01.599 --> 00:31:03.799
<v Speaker 2>see him, and then I think, okay, well now I

731
00:31:03.799 --> 00:31:04.759
<v Speaker 2>got to crouch back.

732
00:31:05.160 --> 00:31:07.039
<v Speaker 3>You can't even walk.

733
00:31:07.319 --> 00:31:09.319
<v Speaker 2>I mean, if that alien decides to do his little

734
00:31:09.359 --> 00:31:11.960
<v Speaker 2>fast walk spur thing, he's got you, And that really

735
00:31:11.960 --> 00:31:13.720
<v Speaker 2>bothers me because you could be in a hallway where

736
00:31:13.720 --> 00:31:16.599
<v Speaker 2>there's no accessible hiding spot nearby and you just got

737
00:31:16.599 --> 00:31:18.160
<v Speaker 2>to crouch because you hope he doesn't hear you, but.

738
00:31:18.160 --> 00:31:19.279
<v Speaker 3>He does his fast walk.

739
00:31:20.000 --> 00:31:21.480
<v Speaker 2>He hasn't seen you, but he does his fast walk

740
00:31:21.519 --> 00:31:23.240
<v Speaker 2>down the hallway and then he just happens to see you,

741
00:31:23.279 --> 00:31:25.319
<v Speaker 2>and then you're dead. Like it's it's tricky.

742
00:31:25.799 --> 00:31:33.200
<v Speaker 1>Yeah, I've yeah, I don't know. I found the if

743
00:31:33.240 --> 00:31:36.759
<v Speaker 1>I was ever caught by the alien, like visually spotted,

744
00:31:37.119 --> 00:31:39.359
<v Speaker 1>and I didn't flamethrower him, I was dead. That was

745
00:31:39.400 --> 00:31:42.880
<v Speaker 1>the only possible way. I never I'm trying to think

746
00:31:42.880 --> 00:31:45.599
<v Speaker 1>if I even ever ran to a elevator when he

747
00:31:45.680 --> 00:31:48.000
<v Speaker 1>was after me and was able to hit the button.

748
00:31:48.240 --> 00:31:50.119
<v Speaker 1>Other than like, I think there's like a scripted sequence

749
00:31:50.160 --> 00:31:53.680
<v Speaker 1>or two that have a situation like that. I find so, yeah,

750
00:31:53.720 --> 00:31:56.359
<v Speaker 1>but like otherwise if I if I was spotted, I

751
00:31:56.480 --> 00:31:59.359
<v Speaker 1>was dead for sure. So I don't know. I never

752
00:31:59.359 --> 00:32:00.960
<v Speaker 1>got to a seque where I was able to run

753
00:32:01.000 --> 00:32:04.039
<v Speaker 1>away into a room, like maybe I made a sound

754
00:32:04.079 --> 00:32:05.440
<v Speaker 1>and he started to coming from with you, but like

755
00:32:05.440 --> 00:32:07.480
<v Speaker 1>he never actually spotted me. But I found like, yeah,

756
00:32:07.480 --> 00:32:09.680
<v Speaker 1>if I was visually spotted, I was, I was. Is

757
00:32:09.680 --> 00:32:13.000
<v Speaker 1>that what you're saying though, Like the like walking you're

758
00:32:13.039 --> 00:32:15.359
<v Speaker 1>more visible than crouching. I guess would that be maybe

759
00:32:15.400 --> 00:32:16.559
<v Speaker 1>a difference between those.

760
00:32:16.359 --> 00:32:19.720
<v Speaker 2>Two then well, not even being spotted, because like you're

761
00:32:19.720 --> 00:32:22.640
<v Speaker 2>moving down the corridor and all of a sudden you

762
00:32:22.680 --> 00:32:25.359
<v Speaker 2>just see him down down the ways down the corridor,

763
00:32:25.359 --> 00:32:27.279
<v Speaker 2>you see you poke around the corner and he's down there,

764
00:32:27.279 --> 00:32:28.079
<v Speaker 2>but he doesn't see you.

765
00:32:28.440 --> 00:32:29.519
<v Speaker 3>So you do a U turn.

766
00:32:29.880 --> 00:32:33.039
<v Speaker 2>You're going back, and you're crouching or you're walking, you're

767
00:32:33.079 --> 00:32:34.839
<v Speaker 2>not making sound. Is the main thing is you're trying

768
00:32:34.839 --> 00:32:36.319
<v Speaker 2>to get to a hiding spot because you got to

769
00:32:36.319 --> 00:32:38.640
<v Speaker 2>go down this corridor and he's blocking it. Yes, but

770
00:32:38.680 --> 00:32:41.559
<v Speaker 2>he does his fast walk and just walks up to you,

771
00:32:41.640 --> 00:32:43.599
<v Speaker 2>but he doesn't know you're there. He's just doing his

772
00:32:43.720 --> 00:32:45.920
<v Speaker 2>random fast walk thing. But then he sees you and

773
00:32:45.960 --> 00:32:47.720
<v Speaker 2>then you try to run, but he's gonna get you.

774
00:32:47.839 --> 00:32:49.000
<v Speaker 3>So there's there's that.

775
00:32:50.000 --> 00:32:54.599
<v Speaker 1>Yeah, yeah, that'll happen. Let's talk about a little more

776
00:32:54.599 --> 00:32:57.160
<v Speaker 1>of the because you're talking about the save stations there,

777
00:32:57.200 --> 00:33:00.359
<v Speaker 1>which are cool. I think in general, like the tech

778
00:33:00.440 --> 00:33:03.640
<v Speaker 1>in this game, I love it visually because you know,

779
00:33:03.680 --> 00:33:06.920
<v Speaker 1>it's very much set in that all the alien tech

780
00:33:06.920 --> 00:33:10.000
<v Speaker 1>in general is like very bulky tech, very old school,

781
00:33:10.039 --> 00:33:12.519
<v Speaker 1>really like you know, what the seventies thought the future

782
00:33:13.000 --> 00:33:15.440
<v Speaker 1>would look like. But I feel like this game, you know,

783
00:33:15.480 --> 00:33:17.680
<v Speaker 1>since there's so many tools, more tools that you're using,

784
00:33:17.759 --> 00:33:20.920
<v Speaker 1>I feel like the like visual style of it is

785
00:33:20.920 --> 00:33:24.240
<v Speaker 1>like really really interesting. I love the motion tracker, which

786
00:33:24.240 --> 00:33:27.599
<v Speaker 1>you know I had in my hands so much of

787
00:33:27.640 --> 00:33:29.400
<v Speaker 1>this game, you know, because that's like all all the

788
00:33:29.440 --> 00:33:32.359
<v Speaker 1>only way you can truly know what's around the next corner.

789
00:33:33.160 --> 00:33:36.200
<v Speaker 1>But even just like the computers, the terminals, like scrolling

790
00:33:36.240 --> 00:33:39.200
<v Speaker 1>through them, the different buttons, I really enjoyed that stuff.

791
00:33:39.200 --> 00:33:42.960
<v Speaker 1>It was like very tactile, uh, the like the torch

792
00:33:43.039 --> 00:33:46.000
<v Speaker 1>that you're using, the different the like wrench that you're

793
00:33:46.039 --> 00:33:48.799
<v Speaker 1>using to crack those like locks off the door. Uh.

794
00:33:48.839 --> 00:33:51.240
<v Speaker 1>And then even just down to like all the all

795
00:33:51.319 --> 00:33:53.559
<v Speaker 1>the equipment that you're using. Just like the visual design

796
00:33:53.599 --> 00:33:56.200
<v Speaker 1>of it. I thought all that stuff was like absolutely

797
00:33:56.240 --> 00:34:00.319
<v Speaker 1>perfect and so cool and both like it really cool

798
00:34:00.319 --> 00:34:02.960
<v Speaker 1>in compact but also like bulky and clunky at the

799
00:34:02.960 --> 00:34:05.640
<v Speaker 1>same time. It has that like there's the perfect needle

800
00:34:05.680 --> 00:34:06.759
<v Speaker 1>on that mm hmm.

801
00:34:06.960 --> 00:34:10.440
<v Speaker 2>I think that they've been able to really examine the

802
00:34:10.440 --> 00:34:13.440
<v Speaker 2>the tech that existed in the A I guess Alien

803
00:34:13.480 --> 00:34:17.519
<v Speaker 2>One and Alien specifically, while obviously the other films are

804
00:34:17.559 --> 00:34:19.800
<v Speaker 2>around at this point. I'm glad that they didn't really

805
00:34:19.840 --> 00:34:21.960
<v Speaker 2>focus on all that other stuff. They just kept it

806
00:34:22.000 --> 00:34:27.480
<v Speaker 2>pretty pretty simple, and there's just something settling, I guess

807
00:34:27.519 --> 00:34:30.559
<v Speaker 2>about seeing this advanced technology. But it's it's like a

808
00:34:30.559 --> 00:34:32.960
<v Speaker 2>few decades old at the same time and how it appears,

809
00:34:33.000 --> 00:34:35.679
<v Speaker 2>and I can really it's comforting. I like looking at

810
00:34:35.719 --> 00:34:38.800
<v Speaker 2>it and utilizing that tech. It's it's nice and I

811
00:34:38.800 --> 00:34:40.880
<v Speaker 2>can just appreciate the attention to detail, because Yeah, when

812
00:34:40.880 --> 00:34:43.519
<v Speaker 2>you're walking into certain rooms, like you got the what

813
00:34:43.639 --> 00:34:46.400
<v Speaker 2>was it the room where you're talking to mother an alien,

814
00:34:46.480 --> 00:34:48.679
<v Speaker 2>they got the same thing here, Like that room is

815
00:34:48.719 --> 00:34:51.719
<v Speaker 2>super cool. Yeah, using every one of like the sevastopool

816
00:34:52.360 --> 00:34:55.880
<v Speaker 2>U link stations is always cool. Going through the different messages.

817
00:34:56.360 --> 00:34:58.199
<v Speaker 2>There's just so many neat little things.

818
00:34:59.119 --> 00:35:01.440
<v Speaker 1>Yeah, I thought it was even a great touch that

819
00:35:02.320 --> 00:35:07.840
<v Speaker 1>the computers the terminals on Sevastopol are slightly different, at

820
00:35:07.880 --> 00:35:10.519
<v Speaker 1>least visually from like what is the name what is

821
00:35:10.559 --> 00:35:12.239
<v Speaker 1>the name of that dear elect ship that you go

822
00:35:12.360 --> 00:35:17.679
<v Speaker 1>on to with Marlowe and Taylor the other tailor alien

823
00:35:17.719 --> 00:35:20.119
<v Speaker 1>isolation Taylor, I forget the name of it. It's like

824
00:35:20.159 --> 00:35:22.320
<v Speaker 1>the I probably wrote it down somewhere in my notes here,

825
00:35:23.000 --> 00:35:24.440
<v Speaker 1>but you have to go to that dear elect ship,

826
00:35:24.440 --> 00:35:27.519
<v Speaker 1>and the terminals on there have like different loading screens

827
00:35:27.519 --> 00:35:29.800
<v Speaker 1>because they're a different brand of computer, right, or a

828
00:35:29.840 --> 00:35:32.719
<v Speaker 1>different operating software because they're not from that they're not

829
00:35:32.840 --> 00:35:35.360
<v Speaker 1>part of Sevastopol, the Sevastilink thing. So I thought it

830
00:35:35.400 --> 00:35:37.519
<v Speaker 1>was just like that attention to detail too. I probably

831
00:35:37.519 --> 00:35:39.239
<v Speaker 1>probably wouldn't have caught if they had just used the

832
00:35:39.280 --> 00:35:41.519
<v Speaker 1>same terminals, but the fact that they did something different

833
00:35:41.519 --> 00:35:42.760
<v Speaker 1>did stand out to me. It was a good, like

834
00:35:42.800 --> 00:35:45.480
<v Speaker 1>little detail there that they decided to do something like that.

835
00:35:45.639 --> 00:35:48.159
<v Speaker 1>I don't think too like the the hacker that you have.

836
00:35:49.119 --> 00:35:50.760
<v Speaker 1>You're doing all sorts of hacking in this game, and

837
00:35:50.760 --> 00:35:53.480
<v Speaker 1>I like that there's like five or six different hacking

838
00:35:54.199 --> 00:35:57.039
<v Speaker 1>micro game minigames that you're doing just to like mix

839
00:35:57.079 --> 00:35:58.800
<v Speaker 1>it up, and all of them are pretty simple. I

840
00:35:58.920 --> 00:36:01.280
<v Speaker 1>like that not a single one of them is tutorialized,

841
00:36:01.519 --> 00:36:03.719
<v Speaker 1>and so the first time you see any particular one,

842
00:36:03.760 --> 00:36:06.079
<v Speaker 1>it's like, what am I supposed to do here? But

843
00:36:06.079 --> 00:36:08.079
<v Speaker 1>then you eventually just kind of figured it out intuitively.

844
00:36:08.119 --> 00:36:09.960
<v Speaker 1>I thought that was really well designed, and I like

845
00:36:09.960 --> 00:36:13.599
<v Speaker 1>that there's just just enough variety there for it to work,

846
00:36:13.639 --> 00:36:15.199
<v Speaker 1>even though this game is quite long and you're seeing

847
00:36:15.239 --> 00:36:17.119
<v Speaker 1>a lot of these things. But it was the the.

848
00:36:17.119 --> 00:36:20.039
<v Speaker 2>Hacking one where you have the uh you have to

849
00:36:20.559 --> 00:36:23.679
<v Speaker 2>pick where you put the corner around the square of

850
00:36:23.760 --> 00:36:25.119
<v Speaker 2>the screen, and then you got to pick the three

851
00:36:25.119 --> 00:36:28.159
<v Speaker 2>symbols when there's enemies nearby. It is the most stressful

852
00:36:28.480 --> 00:36:31.039
<v Speaker 2>freaking thing ye too.

853
00:36:31.840 --> 00:36:32.880
<v Speaker 3>Oh gosh.

854
00:36:32.960 --> 00:36:35.280
<v Speaker 1>Yeah, this is definitely a game where some I feel like,

855
00:36:35.280 --> 00:36:38.000
<v Speaker 1>even in BioShock, if you're hacking, maybe it would like

856
00:36:38.039 --> 00:36:39.840
<v Speaker 1>pause the world around you, you know, while you're like

857
00:36:39.840 --> 00:36:42.320
<v Speaker 1>in that minigame, but not here. Everything is still happening

858
00:36:42.360 --> 00:36:44.400
<v Speaker 1>in real time, even when you're like crafting and stuff.

859
00:36:44.599 --> 00:36:46.199
<v Speaker 1>It's like one of the tooltips that will pop up

860
00:36:46.239 --> 00:36:47.639
<v Speaker 1>is if you don't do some crafting, go find a

861
00:36:47.719 --> 00:36:51.360
<v Speaker 1>quiet corner to do it there too. I like, I

862
00:36:51.440 --> 00:36:53.320
<v Speaker 1>like the crafting in this game is very simple. It's

863
00:36:53.360 --> 00:36:55.119
<v Speaker 1>really just like, you know, there's like seven or eight

864
00:36:55.199 --> 00:36:58.840
<v Speaker 1>materials that you're collecting through through the UH space station,

865
00:36:59.039 --> 00:37:00.800
<v Speaker 1>and you just got to kind of them into place.

866
00:37:01.039 --> 00:37:02.559
<v Speaker 1>But one thing I really liked about it is that

867
00:37:02.679 --> 00:37:04.159
<v Speaker 1>you know, once you're you have to fill in like

868
00:37:04.199 --> 00:37:07.679
<v Speaker 1>maybe five five pieces hit craft. But even if you

869
00:37:07.840 --> 00:37:09.760
<v Speaker 1>let's say you have the maximum amount, you can still

870
00:37:09.800 --> 00:37:11.920
<v Speaker 1>fill in all those things. You can like preload them

871
00:37:11.920 --> 00:37:13.880
<v Speaker 1>in and that way, it's like it almost gives you

872
00:37:13.920 --> 00:37:17.159
<v Speaker 1>like bonus inventory space so that when you have used

873
00:37:17.159 --> 00:37:18.920
<v Speaker 1>your other ones, you can rebuild that next one with

874
00:37:18.960 --> 00:37:20.960
<v Speaker 1>like the materials that you've already preloaded in there. I

875
00:37:20.960 --> 00:37:24.039
<v Speaker 1>thought it was a pretty cool idea. So I don't know,

876
00:37:24.079 --> 00:37:26.559
<v Speaker 1>I liked I liked the crafting. That's not really minigame,

877
00:37:26.599 --> 00:37:28.320
<v Speaker 1>but I like that system. I think it worked well.

878
00:37:28.360 --> 00:37:30.480
<v Speaker 1>Even if once again I was not using a lot

879
00:37:30.519 --> 00:37:32.599
<v Speaker 1>of things that I was crafting, I pretty much always

880
00:37:32.599 --> 00:37:34.239
<v Speaker 1>had I don't know if I ever threw a ma

881
00:37:34.239 --> 00:37:36.760
<v Speaker 1>Ali tall cocktail in this game. I always just had

882
00:37:36.800 --> 00:37:40.559
<v Speaker 1>the maximum mount in my inventory, I was using the

883
00:37:40.559 --> 00:37:43.920
<v Speaker 1>the EMP blast to slow down if I was ever,

884
00:37:44.159 --> 00:37:46.000
<v Speaker 1>you know, too many working joes around me here. That

885
00:37:46.079 --> 00:37:48.440
<v Speaker 1>was kind of my my go to technique. But yeah,

886
00:37:48.440 --> 00:37:50.400
<v Speaker 1>I don't I don't think I threw a noisemaker either,

887
00:37:50.480 --> 00:37:53.239
<v Speaker 1>to be honest, So I definitely cheaped out on some

888
00:37:53.280 --> 00:37:56.559
<v Speaker 1>of those resources, but that was cool. I don't know

889
00:37:56.559 --> 00:37:59.320
<v Speaker 1>about you, Taylor, but I think maybe the scariest thing

890
00:37:59.400 --> 00:38:02.960
<v Speaker 1>for me in this game was fucking doors and vents

891
00:38:03.000 --> 00:38:06.760
<v Speaker 1>auto opening and just that sound effect that plays whenever

892
00:38:06.760 --> 00:38:09.280
<v Speaker 1>you get like somewhat near a door and it begins

893
00:38:09.280 --> 00:38:11.599
<v Speaker 1>to auto open. It would just jump scared me so

894
00:38:11.639 --> 00:38:15.000
<v Speaker 1>many times because it's crouching, being super slow, there's no sounds,

895
00:38:15.119 --> 00:38:18.320
<v Speaker 1>no music going on, and then just like a huge

896
00:38:18.320 --> 00:38:20.400
<v Speaker 1>blast noise as the door is opening in front of me,

897
00:38:20.480 --> 00:38:22.280
<v Speaker 1>because you never know, like maybe there's an alien on

898
00:38:22.280 --> 00:38:23.760
<v Speaker 1>the other side of that. Did I get close enough

899
00:38:23.800 --> 00:38:25.920
<v Speaker 1>to open it? Or is there a guy or working

900
00:38:25.960 --> 00:38:27.599
<v Speaker 1>Joe and alien whatever it is, coming in through that

901
00:38:27.639 --> 00:38:28.480
<v Speaker 1>door on the other side.

902
00:38:28.840 --> 00:38:29.880
<v Speaker 3>M hmm, yeah, I know that.

903
00:38:30.280 --> 00:38:33.400
<v Speaker 2>I think the events are very, very freaky, and I

904
00:38:33.480 --> 00:38:36.199
<v Speaker 2>love how too. It's just like then strummles vents from

905
00:38:36.239 --> 00:38:40.519
<v Speaker 2>the movie, just how it's like s opens up and yeah,

906
00:38:40.800 --> 00:38:41.719
<v Speaker 2>those are tricky.

907
00:38:41.440 --> 00:38:43.559
<v Speaker 3>And the fact that they blended into the walls. You

908
00:38:43.599 --> 00:38:45.639
<v Speaker 3>can just walk by them, don't even know that they're there.

909
00:38:45.760 --> 00:38:50.440
<v Speaker 2>And half the time with some vents, I just overlook

910
00:38:50.519 --> 00:38:52.719
<v Speaker 2>them where the alien can come through. I've spent so

911
00:38:52.800 --> 00:38:55.880
<v Speaker 2>much time in this one room doing something, and I

912
00:38:55.880 --> 00:38:57.760
<v Speaker 2>can see my track are the the you can hear

913
00:38:57.760 --> 00:39:00.840
<v Speaker 2>the alien bump around the vents, but he's what's.

914
00:39:01.639 --> 00:39:03.880
<v Speaker 1>On the track, or they're still visible even if they're

915
00:39:03.880 --> 00:39:07.400
<v Speaker 1>not actually physically in the space, but in like the imaginary.

916
00:39:06.880 --> 00:39:09.800
<v Speaker 2>Events, yes, exactly, And they may not even be a

917
00:39:09.880 --> 00:39:12.159
<v Speaker 2>part of this this mission. They may not even appear,

918
00:39:12.760 --> 00:39:15.440
<v Speaker 2>but they're just they're always just lurking around. So I

919
00:39:15.480 --> 00:39:16.960
<v Speaker 2>thought that was just the case here, and I was

920
00:39:17.000 --> 00:39:19.079
<v Speaker 2>just doing what I was doing and gonna get to

921
00:39:19.079 --> 00:39:21.239
<v Speaker 2>the next area where these these synthetics were. And so

922
00:39:22.440 --> 00:39:25.440
<v Speaker 2>I leave my room and then go into the other room.

923
00:39:25.679 --> 00:39:27.639
<v Speaker 2>And while I'm in the other room, you just hear

924
00:39:27.760 --> 00:39:32.159
<v Speaker 2>that or that like thud and then that like that

925
00:39:32.159 --> 00:39:35.239
<v Speaker 2>that hissing, and I turn around like holy shit, Like

926
00:39:35.760 --> 00:39:37.480
<v Speaker 2>I didn't know that he could come into that room

927
00:39:37.519 --> 00:39:40.159
<v Speaker 2>for the ceiling so you hide and whatnot. So I

928
00:39:40.159 --> 00:39:43.280
<v Speaker 2>can appreciate all the different spots that they've they've placed vents,

929
00:39:43.599 --> 00:39:45.199
<v Speaker 2>access points and stuff.

930
00:39:45.360 --> 00:39:48.880
<v Speaker 1>Can can the aliens go through the because they have

931
00:39:48.920 --> 00:39:50.840
<v Speaker 1>their like vertical events in the roof and you can't

932
00:39:50.880 --> 00:39:53.239
<v Speaker 1>go in those vents. But can they go through like

933
00:39:53.280 --> 00:39:56.880
<v Speaker 1>those circular door vents that you crawl around in.

934
00:39:57.800 --> 00:39:59.079
<v Speaker 3>I mean, I've I've like, if you.

935
00:39:59.119 --> 00:40:01.360
<v Speaker 1>Go into one, do they chase you? Like what? I

936
00:40:01.480 --> 00:40:03.760
<v Speaker 1>never actually had that scenario pop up. I thought they

937
00:40:03.760 --> 00:40:06.159
<v Speaker 1>could go through those ones, and I'm pretty sure I played,

938
00:40:06.159 --> 00:40:07.079
<v Speaker 1>but I might have made that up.

939
00:40:07.320 --> 00:40:10.480
<v Speaker 2>I'm pretty sure I've encountered one in there before and

940
00:40:10.519 --> 00:40:12.519
<v Speaker 2>I had to flame them out of my way.

941
00:40:12.679 --> 00:40:19.440
<v Speaker 1>Okay, yeah, interesting, Yeah, I never never quite encountered that.

942
00:40:19.760 --> 00:40:22.159
<v Speaker 2>There's certain ones that I don't think they can go in. Obviously,

943
00:40:22.159 --> 00:40:25.440
<v Speaker 2>it's for like story reasons. You know, you're you're not

944
00:40:25.480 --> 00:40:27.639
<v Speaker 2>gonna encounter one in a certain area if you're going

945
00:40:27.639 --> 00:40:29.440
<v Speaker 2>to a ladder and then you're in tight little like

946
00:40:29.559 --> 00:40:32.400
<v Speaker 2>ventilation system and up another ladder through the floor or whatnot.

947
00:40:32.440 --> 00:40:35.440
<v Speaker 2>But I think those ones with the yeah, the specifically

948
00:40:35.599 --> 00:40:38.360
<v Speaker 2>the circular ones that open up, I'm pretty sure that

949
00:40:38.360 --> 00:40:39.880
<v Speaker 2>you can get in there, right.

950
00:40:40.079 --> 00:40:43.039
<v Speaker 1>Cool. Okay, let's take our first break here. We're gonna

951
00:40:43.079 --> 00:40:45.559
<v Speaker 1>go into those circular events. We'll be right back after

952
00:40:45.599 --> 00:40:51.880
<v Speaker 1>this break. Okay, we are back. Do you want to

953
00:40:51.920 --> 00:40:53.599
<v Speaker 1>talk more game plan out? Do you want to jump

954
00:40:53.599 --> 00:40:55.559
<v Speaker 1>into story? Do you want to talk Where do you

955
00:40:55.559 --> 00:40:56.239
<v Speaker 1>want to go next?

956
00:40:56.440 --> 00:40:57.800
<v Speaker 3>I'd love to get into some story.

957
00:40:58.360 --> 00:41:01.679
<v Speaker 1>Okay, let's do it. So this game, I guess, takes

958
00:41:01.719 --> 00:41:05.719
<v Speaker 1>place in between would it be between alien and Aliens

959
00:41:05.880 --> 00:41:08.119
<v Speaker 1>or between Aliens and three? It would be between those

960
00:41:08.119 --> 00:41:11.119
<v Speaker 1>two one and two? Yeah, yeah, And so the story here.

961
00:41:11.159 --> 00:41:14.760
<v Speaker 1>You play as Amanda Ripley, the daughter of Ellen Ripley.

962
00:41:15.599 --> 00:41:19.159
<v Speaker 1>You are an engineer on a ship that is going

963
00:41:19.199 --> 00:41:22.119
<v Speaker 1>to retrieve a they call it a black box, which

964
00:41:22.119 --> 00:41:25.880
<v Speaker 1>has some information from the Nostromo about pretty much just

965
00:41:25.880 --> 00:41:29.119
<v Speaker 1>what happened, and that's where you're going and that that

966
00:41:29.239 --> 00:41:33.119
<v Speaker 1>black box is there at Sevastopol. You get invited along

967
00:41:33.320 --> 00:41:35.920
<v Speaker 1>to go to Sevastopol, and then as you're going there,

968
00:41:35.920 --> 00:41:38.880
<v Speaker 1>you realize that shit has gone down at Sevastole. This

969
00:41:38.960 --> 00:41:42.639
<v Speaker 1>place is not in good shape, and that's what leads

970
00:41:42.679 --> 00:41:44.960
<v Speaker 1>into the whole setting of the game. So, yeah, what

971
00:41:45.239 --> 00:41:48.159
<v Speaker 1>do you think about I guess playing as this character

972
00:41:48.440 --> 00:41:51.159
<v Speaker 1>kind of that being the choice the setup for the story,

973
00:41:51.199 --> 00:41:53.280
<v Speaker 1>and I don't know, what do you think about the

974
00:41:53.559 --> 00:41:56.440
<v Speaker 1>location in general of Sevastopol being the kind of setting here.

975
00:41:57.480 --> 00:41:58.760
<v Speaker 3>I love it, I really really do.

976
00:41:58.840 --> 00:42:01.159
<v Speaker 2>I love how big the space and I love how

977
00:42:01.239 --> 00:42:03.960
<v Speaker 2>no words it's huge, no war is really safe, and

978
00:42:04.000 --> 00:42:06.480
<v Speaker 2>it just feels like a it's a space city essentially.

979
00:42:06.840 --> 00:42:09.840
<v Speaker 1>Yeah, any space station that needs a tram system to

980
00:42:09.880 --> 00:42:13.199
<v Speaker 1>get around, you know, is pretty freaking huge.

981
00:42:13.519 --> 00:42:14.000
<v Speaker 3>Yeah.

982
00:42:14.119 --> 00:42:17.119
<v Speaker 2>Yeah, And even though it is so huge, the fact

983
00:42:17.119 --> 00:42:19.239
<v Speaker 2>that it gets in the name, you feel isolated, you

984
00:42:19.280 --> 00:42:23.679
<v Speaker 2>feel confined, And I really like that it takes some

985
00:42:23.760 --> 00:42:25.800
<v Speaker 2>of the best parts of Alien and just throws it

986
00:42:25.840 --> 00:42:27.480
<v Speaker 2>in here. And I think that's again why I'm looking

987
00:42:27.519 --> 00:42:30.239
<v Speaker 2>forward to Romulus, because Romulus feels like it's got this

988
00:42:30.360 --> 00:42:33.039
<v Speaker 2>kind of similar situation where yeah, you're this person's going

989
00:42:33.039 --> 00:42:35.280
<v Speaker 2>to the space station and it's not good on the

990
00:42:35.320 --> 00:42:38.320
<v Speaker 2>space station. And to pull Amenda Ripley as a character,

991
00:42:38.519 --> 00:42:42.400
<v Speaker 2>I think that's great. It's something that is new. People

992
00:42:42.440 --> 00:42:45.280
<v Speaker 2>are unfamiliar with this character, but the character has major

993
00:42:45.360 --> 00:42:50.280
<v Speaker 2>ties to our former character that everyone loves and has

994
00:42:50.320 --> 00:42:51.000
<v Speaker 2>followed along.

995
00:42:51.039 --> 00:42:51.719
<v Speaker 3>So that's great.

996
00:42:52.159 --> 00:42:54.880
<v Speaker 2>Keeps the fans and the community kind of attached and

997
00:42:54.920 --> 00:42:57.400
<v Speaker 2>have some stake in it, so I can appreciate that.

998
00:42:57.880 --> 00:42:59.920
<v Speaker 2>And yeah, I just love how she's called upon just

999
00:43:00.039 --> 00:43:02.079
<v Speaker 2>to go and like get some information from her mom

1000
00:43:02.119 --> 00:43:04.880
<v Speaker 2>and then the Stromo. I think that's awesome because no

1001
00:43:04.880 --> 00:43:07.880
<v Speaker 2>one knows what happened to this ship in the fifty seven.

1002
00:43:07.679 --> 00:43:08.719
<v Speaker 3>Years, I think it is.

1003
00:43:09.000 --> 00:43:12.559
<v Speaker 2>That's a lot of time to play with and I'm

1004
00:43:12.599 --> 00:43:14.199
<v Speaker 2>just I'm glad that they did, and I think it's

1005
00:43:14.199 --> 00:43:19.400
<v Speaker 2>cool that they took advantage of going to Like that

1006
00:43:19.440 --> 00:43:20.840
<v Speaker 2>was a big surprise. When I was playing the game.

1007
00:43:20.880 --> 00:43:22.480
<v Speaker 2>I did not think that was gonna happen. I thought,

1008
00:43:22.480 --> 00:43:24.119
<v Speaker 2>we're just getting an alien on a ship and we're

1009
00:43:24.159 --> 00:43:26.679
<v Speaker 2>just gonna be trying to evade and survive and that's

1010
00:43:26.679 --> 00:43:28.880
<v Speaker 2>all it's gonna be. But that that definitely was a

1011
00:43:28.880 --> 00:43:33.719
<v Speaker 2>big surprise. Yeah, yeah, it's it's interesting.

1012
00:43:34.519 --> 00:43:36.880
<v Speaker 1>You know, I don't know who it would be, like

1013
00:43:37.119 --> 00:43:39.800
<v Speaker 1>on the rights holder side of it, who like own

1014
00:43:39.840 --> 00:43:43.119
<v Speaker 1>the IP for this, whose decision would be to say, here,

1015
00:43:43.440 --> 00:43:47.360
<v Speaker 1>we're gonna give like because I guess this game is canon,

1016
00:43:47.559 --> 00:43:50.960
<v Speaker 1>I don't know if that's really been established by you know,

1017
00:43:51.000 --> 00:43:52.239
<v Speaker 1>like the studios, like.

1018
00:43:52.280 --> 00:43:53.079
<v Speaker 3>You could canon it.

1019
00:43:53.159 --> 00:43:56.719
<v Speaker 1>I mean there's there's there's Yeah, there's nothing that would

1020
00:43:56.719 --> 00:43:58.599
<v Speaker 1>make me feel like it's not can It's not like

1021
00:43:58.599 --> 00:44:01.440
<v Speaker 1>any of these like all of the character here are

1022
00:44:01.880 --> 00:44:04.079
<v Speaker 1>new for this, and there's obviously mentions of Whale and

1023
00:44:04.119 --> 00:44:06.760
<v Speaker 1>New Tani, as there always is in these things. But yeah,

1024
00:44:06.840 --> 00:44:09.320
<v Speaker 1>like to me, it totally feels like a cannon experience

1025
00:44:09.320 --> 00:44:11.119
<v Speaker 1>and just going through here too, Like when they were

1026
00:44:11.119 --> 00:44:14.280
<v Speaker 1>making this game, they were given just huge hard drives

1027
00:44:14.280 --> 00:44:17.480
<v Speaker 1>fuld of terabytes of information that had like original concept

1028
00:44:17.599 --> 00:44:21.400
<v Speaker 1>art and footage, information about everything like creation of like

1029
00:44:21.400 --> 00:44:22.920
<v Speaker 1>all those other movies. So they had so much to

1030
00:44:22.960 --> 00:44:25.360
<v Speaker 1>work with there. And so but I wonder going into

1031
00:44:25.360 --> 00:44:28.039
<v Speaker 1>this if it was like the studio pitching like here's

1032
00:44:28.039 --> 00:44:30.039
<v Speaker 1>the setting we want to go time era, or if

1033
00:44:30.079 --> 00:44:32.480
<v Speaker 1>it was like the rights holder of like here's where

1034
00:44:32.480 --> 00:44:33.880
<v Speaker 1>you should maybe go with it. Here's like a good

1035
00:44:34.079 --> 00:44:36.199
<v Speaker 1>good spot to be and the kind of way like

1036
00:44:36.360 --> 00:44:38.559
<v Speaker 1>Star Wars has like that period where they're just like, oh, yeah,

1037
00:44:38.599 --> 00:44:40.119
<v Speaker 1>we'll just put all our shows and movies in that

1038
00:44:40.199 --> 00:44:42.840
<v Speaker 1>kind of dark period between these movies. Right. So I

1039
00:44:42.840 --> 00:44:44.880
<v Speaker 1>think it's an interesting choice, but I think it's cool

1040
00:44:44.880 --> 00:44:49.280
<v Speaker 1>to play as Amanda Ripley in here. I guess it's

1041
00:44:49.280 --> 00:44:51.280
<v Speaker 1>maybe jump into the end a little bit, but it's

1042
00:44:51.519 --> 00:44:53.639
<v Speaker 1>it's a little weird the way it's it's left off,

1043
00:44:53.679 --> 00:44:55.480
<v Speaker 1>and maybe we'll save that for later in terms of

1044
00:44:55.519 --> 00:44:57.679
<v Speaker 1>like what could have been for a squel or what

1045
00:44:57.719 --> 00:45:00.239
<v Speaker 1>could be. It's never never too late, you know, like

1046
00:45:00.239 --> 00:45:01.679
<v Speaker 1>they've gone on to make other things.

1047
00:45:01.719 --> 00:45:04.679
<v Speaker 2>But I can really appreciate that they got Sigourney we

1048
00:45:04.760 --> 00:45:06.079
<v Speaker 2>were to come back actually in voice.

1049
00:45:06.079 --> 00:45:07.920
<v Speaker 3>Her lines couldn't.

1050
00:45:07.599 --> 00:45:10.079
<v Speaker 1>Tell if it was actually her, honestly, Yeah, that's good.

1051
00:45:10.079 --> 00:45:12.400
<v Speaker 2>She she did the DLC stuff and then yeah her

1052
00:45:13.119 --> 00:45:15.480
<v Speaker 2>the whole voice message like to Amanda.

1053
00:45:16.039 --> 00:45:17.880
<v Speaker 3>Yeah, that was just that's fantastic.

1054
00:45:18.320 --> 00:45:21.840
<v Speaker 1>Yeah, but yeah, I think Savestipol's a really fun location.

1055
00:45:21.880 --> 00:45:25.679
<v Speaker 1>It's something different too, Like we've we've had various ground locations,

1056
00:45:26.079 --> 00:45:28.039
<v Speaker 1>We've had a lot of space ships, but to have

1057
00:45:28.119 --> 00:45:30.559
<v Speaker 1>like just a massive space station like this is kind

1058
00:45:30.559 --> 00:45:32.280
<v Speaker 1>of a new, unique thing. And I think it makes

1059
00:45:32.280 --> 00:45:33.719
<v Speaker 1>sense for a video game where you're gonna be spending

1060
00:45:33.719 --> 00:45:35.159
<v Speaker 1>a lot more time here and you kind of need

1061
00:45:35.760 --> 00:45:38.800
<v Speaker 1>larger areas to go through, and I think it is

1062
00:45:38.840 --> 00:45:40.320
<v Speaker 1>it is cool that you are doing a lot of

1063
00:45:40.320 --> 00:45:43.199
<v Speaker 1>backtracking through areas over and over again, so it feels

1064
00:45:43.239 --> 00:45:45.760
<v Speaker 1>like you're kind of know, you're seeing locations at different

1065
00:45:45.800 --> 00:45:47.679
<v Speaker 1>points in time, especially at the end, you're going through

1066
00:45:47.679 --> 00:45:49.119
<v Speaker 1>some areas that you were at near the start of

1067
00:45:49.159 --> 00:45:51.400
<v Speaker 1>the game and just seeing them kind of like burning down,

1068
00:45:51.480 --> 00:45:53.760
<v Speaker 1>like just deteriorating as the events of the game have

1069
00:45:53.800 --> 00:45:55.920
<v Speaker 1>been going on. Is pretty cool. But I think maybe

1070
00:45:55.920 --> 00:45:58.599
<v Speaker 1>the most interesting part for me about the space station

1071
00:45:59.239 --> 00:46:01.519
<v Speaker 1>is that it's like a differ and company that created

1072
00:46:01.599 --> 00:46:03.440
<v Speaker 1>and owned this ship, because we're so used to like

1073
00:46:03.480 --> 00:46:05.400
<v Speaker 1>a lot of our stuff being oh yeah, this is

1074
00:46:05.440 --> 00:46:08.320
<v Speaker 1>like a Whalen Utani piece, or it's you know, a

1075
00:46:08.360 --> 00:46:12.079
<v Speaker 1>sponsored project being sent out by Whaling Utani, so it's

1076
00:46:12.079 --> 00:46:15.280
<v Speaker 1>always geared with that tech or the Whaling new Tani androids.

1077
00:46:16.000 --> 00:46:18.199
<v Speaker 1>So I think it's especially cool that this ship is

1078
00:46:18.199 --> 00:46:20.639
<v Speaker 1>owned by siegsin is that company, and so that's where

1079
00:46:20.679 --> 00:46:23.119
<v Speaker 1>you get like it explains why their tech can look

1080
00:46:23.159 --> 00:46:25.079
<v Speaker 1>different than some of the stuff in the movies, while

1081
00:46:25.119 --> 00:46:27.280
<v Speaker 1>still of course being inspired and having that same era

1082
00:46:27.880 --> 00:46:30.880
<v Speaker 1>generally speaking, but in terms of like the user interface

1083
00:46:31.039 --> 00:46:33.719
<v Speaker 1>or the existence of the working Joe's and being such

1084
00:46:33.760 --> 00:46:36.559
<v Speaker 1>a different type of Android than we're used to where

1085
00:46:36.599 --> 00:46:38.639
<v Speaker 1>in the movies it's always like we're trying to make

1086
00:46:38.679 --> 00:46:41.280
<v Speaker 1>these things as lifelike as possible, and then maybe even

1087
00:46:41.320 --> 00:46:43.320
<v Speaker 1>like by Covenant, like okay, we made them to life,

1088
00:46:43.440 --> 00:46:46.000
<v Speaker 1>Like let's go back and make them unlifelike again, as

1089
00:46:46.159 --> 00:46:48.360
<v Speaker 1>like take away some of that free will, you know,

1090
00:46:48.360 --> 00:46:51.159
<v Speaker 1>that's a big part of that movie. And how that's

1091
00:46:51.199 --> 00:46:53.360
<v Speaker 1>always like a thing in the movies is like ooh

1092
00:46:53.760 --> 00:46:55.840
<v Speaker 1>that ca It's like a huge reveal when someone you

1093
00:46:55.880 --> 00:46:57.800
<v Speaker 1>find out that they're an android for the first time,

1094
00:46:57.960 --> 00:47:01.519
<v Speaker 1>but in here it's like obvious because they just look freaky.

1095
00:47:01.719 --> 00:47:04.400
<v Speaker 1>They look like they're not intentionally trying to hide that

1096
00:47:04.440 --> 00:47:06.840
<v Speaker 1>they are humans. They all look you know, the same

1097
00:47:06.920 --> 00:47:08.719
<v Speaker 1>as well. They have kind of the creepy eyes that

1098
00:47:08.760 --> 00:47:11.639
<v Speaker 1>blare through in the dark dark rooms that you're going through,

1099
00:47:12.199 --> 00:47:14.840
<v Speaker 1>and they're just a lot more of like they feel

1100
00:47:14.920 --> 00:47:17.360
<v Speaker 1>like a rumba, you know, like a really complex room,

1101
00:47:17.480 --> 00:47:19.800
<v Speaker 1>like they're just going around doing basic tasks. They have

1102
00:47:19.840 --> 00:47:23.159
<v Speaker 1>their pre program lines that don't sound very human, like

1103
00:47:23.159 --> 00:47:25.559
<v Speaker 1>they sound like they're generated by a computer and all that.

1104
00:47:26.159 --> 00:47:28.559
<v Speaker 1>But yeah, just across the board seeing like the different

1105
00:47:29.000 --> 00:47:32.000
<v Speaker 1>tech and like a company that is competitor Whaling New Tawny,

1106
00:47:32.280 --> 00:47:35.119
<v Speaker 1>but it's clearly not nearly as successful because obviously that's

1107
00:47:35.159 --> 00:47:37.559
<v Speaker 1>like the biggest megacorp ever, right, And so to have

1108
00:47:37.679 --> 00:47:40.119
<v Speaker 1>like a ship that's kind of breaking down in certain

1109
00:47:40.159 --> 00:47:43.039
<v Speaker 1>ways or is not quite as tight and buttoned up

1110
00:47:43.039 --> 00:47:45.760
<v Speaker 1>and polished as a Whaling U Tawny one is a

1111
00:47:45.800 --> 00:47:48.079
<v Speaker 1>really cool direction to go, and I think they completely

1112
00:47:48.159 --> 00:47:49.159
<v Speaker 1>nailed it in that regard.

1113
00:47:49.719 --> 00:47:54.119
<v Speaker 2>Yeah, I always get a kick when Amanda finds out

1114
00:47:54.119 --> 00:47:56.840
<v Speaker 2>that whaling Town actually bought the station, like I think

1115
00:47:56.880 --> 00:47:59.639
<v Speaker 2>the day before she gets there. Yeah, ah, which this

1116
00:47:59.760 --> 00:48:01.559
<v Speaker 2>is the cracks me up. I think that was when

1117
00:48:01.599 --> 00:48:03.880
<v Speaker 2>she was actually speaking not to mother, but the similar

1118
00:48:04.079 --> 00:48:07.599
<v Speaker 2>equivalent scene and she's seeing like the protocol and the

1119
00:48:07.719 --> 00:48:10.599
<v Speaker 2>same thing with Alan Or it's like, oh yeah, everything

1120
00:48:11.079 --> 00:48:14.679
<v Speaker 2>comes second, protect the Zeno, all that kind of stuff.

1121
00:48:14.719 --> 00:48:17.280
<v Speaker 1>Everything else is it's pretty by the book's alien stuff.

1122
00:48:17.280 --> 00:48:19.800
<v Speaker 1>It's really the same story that we've seen many times

1123
00:48:19.840 --> 00:48:21.920
<v Speaker 1>over because of that element of it.

1124
00:48:22.360 --> 00:48:22.719
<v Speaker 2>M hm.

1125
00:48:23.199 --> 00:48:24.920
<v Speaker 1>Yeah, but you know, I think that that was a

1126
00:48:24.960 --> 00:48:27.719
<v Speaker 1>cool twist as well. That Yeah, as you mentioned, like

1127
00:48:27.719 --> 00:48:29.119
<v Speaker 1>the current state of the ship is that it was

1128
00:48:29.159 --> 00:48:32.880
<v Speaker 1>being decommissioned. It was gonna be torn apart, and that's

1129
00:48:32.880 --> 00:48:34.960
<v Speaker 1>where like it kind of explains why there's a lot

1130
00:48:34.960 --> 00:48:38.000
<v Speaker 1>of doors and things that aren't really operational when you're

1131
00:48:38.159 --> 00:48:40.599
<v Speaker 1>playing the game already, and like there's certain sections you

1132
00:48:40.840 --> 00:48:42.519
<v Speaker 1>can't go into. But it makes sense because like, Okay,

1133
00:48:42.519 --> 00:48:45.320
<v Speaker 1>those areas have already been kind of checked off the list,

1134
00:48:45.400 --> 00:48:47.840
<v Speaker 1>so to speak. They've been closed down, they're done, and

1135
00:48:47.840 --> 00:48:51.079
<v Speaker 1>it's kind of just the ship the shuttle kind of

1136
00:48:51.119 --> 00:48:53.920
<v Speaker 1>slowly being shut down piece by piece, and that's kind

1137
00:48:53.920 --> 00:48:56.239
<v Speaker 1>of the state you're in, even if whaling Towny just

1138
00:48:56.280 --> 00:48:58.119
<v Speaker 1>purchased it, but they don't really care about maintaining it

1139
00:48:58.199 --> 00:49:00.000
<v Speaker 1>or bringing it back to its former glory. They're just

1140
00:49:00.079 --> 00:49:04.480
<v Speaker 1>there strictly to get that xenomorph goodness. They just want

1141
00:49:04.480 --> 00:49:06.840
<v Speaker 1>to get that that tech down so they can do

1142
00:49:06.880 --> 00:49:08.480
<v Speaker 1>whatever they want to do with it. So I think

1143
00:49:08.480 --> 00:49:11.000
<v Speaker 1>that's a really cool time period too, and that helps

1144
00:49:11.000 --> 00:49:13.519
<v Speaker 1>them make it feel like a more real place, makes

1145
00:49:13.559 --> 00:49:15.360
<v Speaker 1>it feel more immersive because it kind of has this

1146
00:49:15.519 --> 00:49:19.400
<v Speaker 1>history to it between like these two companies owning it too.

1147
00:49:19.440 --> 00:49:22.159
<v Speaker 1>It's kind of an interesting angle to go for because

1148
00:49:22.159 --> 00:49:26.000
<v Speaker 1>I can't really recall other companies that you see there's

1149
00:49:26.000 --> 00:49:28.119
<v Speaker 1>always like they just refer to it as the company,

1150
00:49:28.199 --> 00:49:30.519
<v Speaker 1>right a lot in the Alien franchise. Yes, so it's

1151
00:49:30.559 --> 00:49:32.840
<v Speaker 1>cool to just, yeah, see what a competitor's like. And yeah,

1152
00:49:32.840 --> 00:49:34.360
<v Speaker 1>what you would you think about the working Joe's You

1153
00:49:34.360 --> 00:49:36.440
<v Speaker 1>had an interesting comment about them earlier, so I'm curious

1154
00:49:36.440 --> 00:49:38.480
<v Speaker 1>what you think about them, just kind of relative to

1155
00:49:38.519 --> 00:49:39.559
<v Speaker 1>the androids were used to.

1156
00:49:40.480 --> 00:49:43.199
<v Speaker 2>Yeah, I mean, I'm glad that they make them look

1157
00:49:43.199 --> 00:49:45.599
<v Speaker 2>the way they are. I think it's it's fitting because

1158
00:49:45.840 --> 00:49:48.320
<v Speaker 2>it helps you because you again, you you're crafting things.

1159
00:49:48.320 --> 00:49:50.519
<v Speaker 2>You have different weaponry, and you need to know the situation.

1160
00:49:50.599 --> 00:49:51.920
<v Speaker 2>You need to know what you have to use and

1161
00:49:52.000 --> 00:49:57.239
<v Speaker 2>what things. In this case, yes, stumpatons are really handy,

1162
00:49:57.360 --> 00:50:01.840
<v Speaker 2>but yeah, there's just there's certain situations where it's really stressful.

1163
00:50:01.880 --> 00:50:04.320
<v Speaker 2>But I don't find them to be as stressful as aliens.

1164
00:50:04.760 --> 00:50:05.199
<v Speaker 3>Uh.

1165
00:50:05.280 --> 00:50:08.559
<v Speaker 2>These things are much more pattern based, so you can

1166
00:50:08.960 --> 00:50:11.760
<v Speaker 2>definitely map yourself out when you're trying to maneuver around them.

1167
00:50:11.800 --> 00:50:12.920
<v Speaker 3>So I can appreciate that.

1168
00:50:16.360 --> 00:50:18.920
<v Speaker 2>Yeah, And I don't think I've had a situation yet

1169
00:50:18.960 --> 00:50:21.559
<v Speaker 2>where like I've had the alien and the synthetics kind

1170
00:50:21.559 --> 00:50:23.199
<v Speaker 2>of meat hand in hand.

1171
00:50:23.320 --> 00:50:23.599
<v Speaker 3>Have you?

1172
00:50:25.079 --> 00:50:27.719
<v Speaker 1>I think the alien ignores them? Mm.

1173
00:50:27.800 --> 00:50:28.039
<v Speaker 3>Hmmm.

1174
00:50:28.320 --> 00:50:30.280
<v Speaker 1>I think they well, I guess they kind of ignore

1175
00:50:30.280 --> 00:50:33.480
<v Speaker 1>each other, so to speak, because at that point, especially yeah,

1176
00:50:33.480 --> 00:50:35.719
<v Speaker 1>when the robots kind of go rogue and they're trying

1177
00:50:35.719 --> 00:50:38.760
<v Speaker 1>to hunt you down and just kill I also can't

1178
00:50:38.760 --> 00:50:43.239
<v Speaker 1>think of a time when a robot is directly trying

1179
00:50:43.280 --> 00:50:45.920
<v Speaker 1>to kill another human. I guess there's at one point

1180
00:50:45.920 --> 00:50:47.400
<v Speaker 1>where like, because.

1181
00:50:47.239 --> 00:50:50.400
<v Speaker 2>What's the character's name, because he, like Samuel s. Yeah,

1182
00:50:50.400 --> 00:50:52.039
<v Speaker 2>he beats the shit out of it, right, the.

1183
00:50:52.039 --> 00:50:55.039
<v Speaker 1>Other androids, so he's but that android isn't even trying

1184
00:50:55.039 --> 00:50:56.440
<v Speaker 1>to kill him, I think, so. I don't know if

1185
00:50:56.440 --> 00:50:58.159
<v Speaker 1>the I don't know, if they're just rope I don't

1186
00:50:58.199 --> 00:51:00.639
<v Speaker 1>I don't know. I'm guessing their program to kill everyone

1187
00:51:00.719 --> 00:51:04.679
<v Speaker 1>or take anyone out, but specifically your character is on

1188
00:51:04.719 --> 00:51:06.639
<v Speaker 1>that list in terms of being a target for them.

1189
00:51:06.639 --> 00:51:10.280
<v Speaker 1>But yeah, I can't recall a room that has both

1190
00:51:10.280 --> 00:51:13.079
<v Speaker 1>the synthetics and the aliens. They're kind of used in

1191
00:51:13.119 --> 00:51:16.039
<v Speaker 1>different sequences, like the robots early on before they go rogue,

1192
00:51:16.039 --> 00:51:18.679
<v Speaker 1>but then kind of before you introduce to the xenomorph,

1193
00:51:18.760 --> 00:51:21.559
<v Speaker 1>and then the biggest sequence when you're going against them

1194
00:51:21.639 --> 00:51:25.559
<v Speaker 1>is in that sequence when you've jettisoned the one Xenomorph

1195
00:51:25.760 --> 00:51:28.599
<v Speaker 1>off the station, which is kind of a weird sequence

1196
00:51:28.599 --> 00:51:30.320
<v Speaker 1>because like, for that next two hours, even though you

1197
00:51:30.360 --> 00:51:33.079
<v Speaker 1>are fighting robots, I've found like there was almost no

1198
00:51:33.199 --> 00:51:34.679
<v Speaker 1>tension in the game at that point, and I was

1199
00:51:34.760 --> 00:51:37.079
<v Speaker 1>just like, Okay, I know he's gonna come back.

1200
00:51:37.360 --> 00:51:38.599
<v Speaker 3>Oh he thought he's gonna come back.

1201
00:51:38.639 --> 00:51:41.559
<v Speaker 1>Oh. I'm like, I know this game is twenty hours long,

1202
00:51:41.639 --> 00:51:43.079
<v Speaker 1>and I know I'm ten hours and i know there's

1203
00:51:43.079 --> 00:51:45.920
<v Speaker 1>a zero chance that I've just defeated the alien, so

1204
00:51:46.079 --> 00:51:47.239
<v Speaker 1>Corys is gonna come back.

1205
00:51:47.599 --> 00:51:47.719
<v Speaker 3>Uh.

1206
00:51:47.800 --> 00:51:49.480
<v Speaker 1>So that's where I just felt like, Okay, I go

1207
00:51:49.559 --> 00:51:52.000
<v Speaker 1>like two hours now of just like mess around finding

1208
00:51:52.000 --> 00:51:53.599
<v Speaker 1>the girl, but which you know, there was some interesting

1209
00:51:53.639 --> 00:51:55.199
<v Speaker 1>stealth kind of challenges there. I think it was a

1210
00:51:55.239 --> 00:51:57.440
<v Speaker 1>bit different in terms of like, Okay, they can have

1211
00:51:57.480 --> 00:52:00.000
<v Speaker 1>more of a they can have more of a cloud

1212
00:52:00.320 --> 00:52:03.239
<v Speaker 1>video game stealth sequence, Like they have a destination, they

1213
00:52:03.239 --> 00:52:06.079
<v Speaker 1>walk from this machine, they stand there for five seconds,

1214
00:52:06.079 --> 00:52:08.559
<v Speaker 1>they turn around, they walk to that machine, and like

1215
00:52:08.599 --> 00:52:10.719
<v Speaker 1>it has those video game paths, you know, the pathing,

1216
00:52:10.760 --> 00:52:13.360
<v Speaker 1>whereas that xenomorph is much more unpredictable with his movements.

1217
00:52:13.599 --> 00:52:16.760
<v Speaker 1>But I found that sequence to be like, Okay, I

1218
00:52:16.800 --> 00:52:18.480
<v Speaker 1>know what we're doing here. I get it, but like this,

1219
00:52:18.679 --> 00:52:21.199
<v Speaker 1>there's no surprise here. There's obviously no chance that the

1220
00:52:21.280 --> 00:52:25.119
<v Speaker 1>Xenymorph's obviously completely gone. I mean that one is gone

1221
00:52:25.159 --> 00:52:26.920
<v Speaker 1>and doesn't come back. But then you just find out

1222
00:52:26.960 --> 00:52:30.440
<v Speaker 1>there are potentially hundreds more line bowl a lot of them.

1223
00:52:30.519 --> 00:52:33.639
<v Speaker 2>Yeah, which I'm sorry, I was just gonna say a

1224
00:52:33.760 --> 00:52:37.960
<v Speaker 2>few missions, like before you jettison him. I don't know

1225
00:52:37.960 --> 00:52:40.480
<v Speaker 2>if many people catch on to it, but you'll start

1226
00:52:40.519 --> 00:52:43.159
<v Speaker 2>to find bodies that are all been like chest bursters.

1227
00:52:43.199 --> 00:52:45.360
<v Speaker 3>Their chests are all popped, and it's like, well, I

1228
00:52:45.440 --> 00:52:46.960
<v Speaker 3>know there's more than one alien here.

1229
00:52:47.000 --> 00:52:49.679
<v Speaker 2>So that kind of derails it from when you eject

1230
00:52:49.679 --> 00:52:52.519
<v Speaker 2>the one to thinking like, okay, well I did it.

1231
00:52:53.760 --> 00:52:57.480
<v Speaker 1>Yeah. But yeah, that's an interesting way that they connect

1232
00:52:57.599 --> 00:53:01.079
<v Speaker 1>this to the original movie. As you mentioned sequence with Marlow.

1233
00:53:01.159 --> 00:53:03.400
<v Speaker 1>Marlow's a guy who came from that. I wish I

1234
00:53:03.440 --> 00:53:04.960
<v Speaker 1>had the name of that other ship. I know, I

1235
00:53:04.960 --> 00:53:07.559
<v Speaker 1>wrote it down somewhere. Oh, the Anissidora. I did write

1236
00:53:07.559 --> 00:53:10.559
<v Speaker 1>it down. That's the other ship that had gone down

1237
00:53:10.639 --> 00:53:13.239
<v Speaker 1>to give me the name of the planet again for

1238
00:53:13.320 --> 00:53:17.679
<v Speaker 1>me fo. Yeah, they went down there because they they

1239
00:53:17.719 --> 00:53:22.000
<v Speaker 1>found the distress signal that was being given off. Marlow

1240
00:53:22.119 --> 00:53:24.400
<v Speaker 1>is the one I believe that turns off the distress signal.

1241
00:53:24.559 --> 00:53:26.400
<v Speaker 1>And as they're going through there, one of the crew

1242
00:53:26.440 --> 00:53:31.079
<v Speaker 1>members of the Nissidora get gets hit by a face hugger,

1243
00:53:31.400 --> 00:53:33.320
<v Speaker 1>and so it's it's, yeah, it's really cool to play

1244
00:53:33.360 --> 00:53:36.280
<v Speaker 1>through that sequence on that planet, and that feels like

1245
00:53:36.320 --> 00:53:38.159
<v Speaker 1>a bit of a retread of like, Okay, we're doing

1246
00:53:38.199 --> 00:53:39.920
<v Speaker 1>a sequence from the first movie, which is funny that

1247
00:53:39.960 --> 00:53:41.960
<v Speaker 1>they did it there in a bit of a different way,

1248
00:53:41.960 --> 00:53:44.000
<v Speaker 1>and then like the DLC is literally just replaying a

1249
00:53:44.039 --> 00:53:46.119
<v Speaker 1>section from that first movie. But I thought that was

1250
00:53:46.159 --> 00:53:49.000
<v Speaker 1>a really really cool sequence other than like, okay, this

1251
00:53:49.079 --> 00:53:51.679
<v Speaker 1>spacesuit whenever you're in this thing, you're so freaking slow

1252
00:53:51.719 --> 00:53:53.920
<v Speaker 1>and it takes a long time, but the atmosphere was

1253
00:53:53.960 --> 00:53:56.239
<v Speaker 1>so strong. They're like really strong gusts of winds you

1254
00:53:56.280 --> 00:53:58.480
<v Speaker 1>can barely see. And then like you'll get to certain

1255
00:53:58.519 --> 00:54:01.400
<v Speaker 1>sequences when it's like sets up like a very interesting

1256
00:54:02.000 --> 00:54:05.039
<v Speaker 1>visual and then you're like going into that into the dungeons,

1257
00:54:05.079 --> 00:54:07.800
<v Speaker 1>so to speak, from the first movie. And so that's

1258
00:54:07.800 --> 00:54:11.159
<v Speaker 1>how the the alien gets brought back to the space station.

1259
00:54:11.239 --> 00:54:12.960
<v Speaker 1>So it's cool that they're kind of following in the

1260
00:54:13.000 --> 00:54:15.679
<v Speaker 1>same footsteps of what is set up from that first movie,

1261
00:54:15.679 --> 00:54:18.159
<v Speaker 1>and maybe that would be like the only explanation of

1262
00:54:18.199 --> 00:54:21.079
<v Speaker 1>how like this alien kind of spread again through this

1263
00:54:21.159 --> 00:54:24.119
<v Speaker 1>space station. So I think that was a really cool

1264
00:54:24.159 --> 00:54:27.360
<v Speaker 1>way to connect it. I think that really worked for me.

1265
00:54:28.079 --> 00:54:31.079
<v Speaker 1>The Anissidora part, the bridge, I guess yeah.

1266
00:54:31.199 --> 00:54:33.159
<v Speaker 3>I everything about that was fantastic.

1267
00:54:33.280 --> 00:54:36.119
<v Speaker 2>I was head over heels and we're going LG four

1268
00:54:36.119 --> 00:54:39.079
<v Speaker 2>twenty six. They're like ship and even just the little

1269
00:54:39.119 --> 00:54:41.079
<v Speaker 2>nods like, oh, it looks like someone was dragged here

1270
00:54:41.320 --> 00:54:44.639
<v Speaker 2>these tracks. Oh, we're not the first ones here. Obviously

1271
00:54:44.719 --> 00:54:46.360
<v Speaker 2>the Nostromo was here.

1272
00:54:46.239 --> 00:54:47.199
<v Speaker 3>But they didn't report.

1273
00:54:47.239 --> 00:54:50.480
<v Speaker 2>It's like, okay, well they wipe the beacon so that

1274
00:54:50.559 --> 00:54:53.599
<v Speaker 2>they can kind of claim it. But then them wiping

1275
00:54:53.639 --> 00:54:55.199
<v Speaker 2>the beacon while no one else is gonna find it,

1276
00:54:55.239 --> 00:54:57.760
<v Speaker 2>and it makes sense they're taking advantage of.

1277
00:54:59.400 --> 00:55:01.679
<v Speaker 3>They're taking advantage.

1278
00:55:00.960 --> 00:55:04.039
<v Speaker 2>Of something that was pre existing in Aliens, where in

1279
00:55:04.039 --> 00:55:06.920
<v Speaker 2>the first Alien movie you have the Nostromo detecting this

1280
00:55:07.000 --> 00:55:09.519
<v Speaker 2>signal and going down there to check it out. But

1281
00:55:09.599 --> 00:55:12.159
<v Speaker 2>in Aliens you have the colonists on the planet. The

1282
00:55:12.199 --> 00:55:14.960
<v Speaker 2>colonists never went to go check out this beacon or

1283
00:55:14.960 --> 00:55:17.199
<v Speaker 2>even go there. They weren't going to that location until

1284
00:55:17.199 --> 00:55:19.320
<v Speaker 2>they were directed there by the company, and that's something

1285
00:55:19.360 --> 00:55:21.440
<v Speaker 2>that's not an adlicient scene that's in the main movie.

1286
00:55:22.360 --> 00:55:24.559
<v Speaker 3>So now it makes sense none of the.

1287
00:55:24.480 --> 00:55:26.599
<v Speaker 2>Colonists knew that it was there because you have this

1288
00:55:26.719 --> 00:55:30.039
<v Speaker 2>crew going in and they deactivated the beacon. So it's

1289
00:55:30.079 --> 00:55:32.599
<v Speaker 2>fun that they've been able to actually build upon that

1290
00:55:33.159 --> 00:55:36.199
<v Speaker 2>pre established lore with this universe.

1291
00:55:36.280 --> 00:55:37.119
<v Speaker 3>I could appreciate that.

1292
00:55:37.639 --> 00:55:41.559
<v Speaker 2>But yeah, once you are going down that repel and

1293
00:55:41.599 --> 00:55:44.039
<v Speaker 2>you just get that like panoramic shot, it's like.

1294
00:55:44.159 --> 00:55:47.480
<v Speaker 3>Holy crap, and it looks so cool.

1295
00:55:47.519 --> 00:55:50.159
<v Speaker 2>But yeah, you see your team just like walking in

1296
00:55:50.199 --> 00:55:52.679
<v Speaker 2>through the eggs and it's just like, oh god, and yeah,

1297
00:55:52.679 --> 00:55:57.199
<v Speaker 2>there's just that classic like id idiot mentality. The egg

1298
00:55:57.239 --> 00:55:59.239
<v Speaker 2>opens up and they're like sticking their heads right in

1299
00:55:59.320 --> 00:56:00.960
<v Speaker 2>there pretty much like jeez.

1300
00:56:01.960 --> 00:56:04.360
<v Speaker 1>Yeah, especially when they know that like something bad happened

1301
00:56:04.400 --> 00:56:08.960
<v Speaker 1>here already or something unsure, something serious. Yeah, Marlow. Marlow's

1302
00:56:08.960 --> 00:56:13.400
<v Speaker 1>an interesting character him, along with everyone else, Like no

1303
00:56:13.400 --> 00:56:15.480
<v Speaker 1>one's really in this game a lot other than like

1304
00:56:15.519 --> 00:56:18.119
<v Speaker 1>obviously the character you play as. It's just like you'll

1305
00:56:18.119 --> 00:56:20.280
<v Speaker 1>get introduced to character, like you know, you have your

1306
00:56:20.440 --> 00:56:22.599
<v Speaker 1>team at the start of the game, and then you

1307
00:56:22.760 --> 00:56:25.079
<v Speaker 1>very quickly get displaced from them, and then you'll find

1308
00:56:25.119 --> 00:56:26.840
<v Speaker 1>them again, but then it's like, Okay, I gotta go

1309
00:56:27.360 --> 00:56:29.480
<v Speaker 1>do the next task, so I leave them behind, and

1310
00:56:29.519 --> 00:56:31.639
<v Speaker 1>so you end up spending like, I don't know, less

1311
00:56:31.639 --> 00:56:33.920
<v Speaker 1>than a half an hour with them across the whole game.

1312
00:56:33.920 --> 00:56:35.440
<v Speaker 1>It feels like they don't have a whole lot of

1313
00:56:35.440 --> 00:56:38.440
<v Speaker 1>spoken lines, especially when the girl that you're with, Taylor

1314
00:56:39.000 --> 00:56:40.760
<v Speaker 1>is like knocked out for half the game do is

1315
00:56:40.800 --> 00:56:42.960
<v Speaker 1>You don't really get to interact with her a whole lot.

1316
00:56:43.079 --> 00:56:44.960
<v Speaker 1>But Marlowe, I think it's it's cool. It's fun that

1317
00:56:45.039 --> 00:56:49.000
<v Speaker 1>he is trying his hardest to prevent the spread of

1318
00:56:49.000 --> 00:56:52.880
<v Speaker 1>this thing, and from waylay Newtani getting any of that information.

1319
00:56:52.559 --> 00:56:54.199
<v Speaker 3>He's got the Allen Ripley mentality.

1320
00:56:54.480 --> 00:56:58.440
<v Speaker 1>Yeah, absolutely, I do think that. Like his ending sequence

1321
00:56:58.840 --> 00:57:01.239
<v Speaker 1>where he's like, oh, they already took my wife. I

1322
00:57:01.280 --> 00:57:03.360
<v Speaker 1>don't care. It's like a bit of like, Okay, you're

1323
00:57:03.360 --> 00:57:05.119
<v Speaker 1>just trying to get me to like care for this

1324
00:57:05.159 --> 00:57:06.559
<v Speaker 1>guy a little bit more than he gets knocked out,

1325
00:57:06.599 --> 00:57:08.840
<v Speaker 1>and that's like the end of his story. It doesn't

1326
00:57:08.840 --> 00:57:10.920
<v Speaker 1>really stick to landing, but Honestly, I don't think there's

1327
00:57:10.960 --> 00:57:14.280
<v Speaker 1>really any characters that are very successful in this game

1328
00:57:14.280 --> 00:57:18.679
<v Speaker 1>for me, even like Amanda, like there's not much to her.

1329
00:57:18.679 --> 00:57:20.679
<v Speaker 1>It's nice when she gets the moment where she actually

1330
00:57:20.679 --> 00:57:22.519
<v Speaker 1>gets to hear the message from her mom, but I'm

1331
00:57:22.559 --> 00:57:25.599
<v Speaker 1>not totally in love with that character after playing this game.

1332
00:57:25.719 --> 00:57:27.960
<v Speaker 1>She doesn't really have a ton of voice acting, even

1333
00:57:28.000 --> 00:57:31.280
<v Speaker 1>though she is the protagonist of the game. Like most

1334
00:57:31.280 --> 00:57:32.679
<v Speaker 1>of the time, it's like maybe she's talking on a

1335
00:57:32.760 --> 00:57:35.239
<v Speaker 1>radio with someone, but even then that's like very few

1336
00:57:35.360 --> 00:57:37.480
<v Speaker 1>sections of the game where you're actually patched in with

1337
00:57:37.519 --> 00:57:39.800
<v Speaker 1>someone over the radio, or maybe you are, but they're

1338
00:57:39.800 --> 00:57:42.800
<v Speaker 1>not like actively having conversations. It's more just like, Okay,

1339
00:57:42.840 --> 00:57:44.960
<v Speaker 1>Samuel's where it are? I go, now, oh, there should

1340
00:57:45.000 --> 00:57:46.760
<v Speaker 1>be a red button with like a blue wire. You

1341
00:57:46.800 --> 00:57:49.519
<v Speaker 1>gonna touch that, And it's like very like factual, like

1342
00:57:49.559 --> 00:57:52.039
<v Speaker 1>here's what we're gonna do here. But yeah, what did

1343
00:57:52.079 --> 00:57:54.920
<v Speaker 1>you think about the other characters? You have Samuels and Taylor,

1344
00:57:54.920 --> 00:57:56.280
<v Speaker 1>who are the two that you go on the ship with.

1345
00:57:56.320 --> 00:57:59.599
<v Speaker 1>Samuel's being the android. I forget what Taylor's role is

1346
00:58:00.079 --> 00:58:05.000
<v Speaker 1>a medical person. I don't think maybe she is because

1347
00:58:05.000 --> 00:58:06.639
<v Speaker 1>I remember she gets like injured, and then it's like.

1348
00:58:07.079 --> 00:58:09.599
<v Speaker 3>You gotta go go find the Yeah, you gotta.

1349
00:58:09.360 --> 00:58:12.559
<v Speaker 1>Go find forget what her role was on the on

1350
00:58:12.599 --> 00:58:14.559
<v Speaker 1>the ship, and then you're counting a couple other people.

1351
00:58:14.639 --> 00:58:18.039
<v Speaker 1>But I don't know, there was no really powerful characters

1352
00:58:18.039 --> 00:58:18.599
<v Speaker 1>in here for me.

1353
00:58:19.440 --> 00:58:20.360
<v Speaker 3>No, Yeah, I don't.

1354
00:58:20.159 --> 00:58:24.840
<v Speaker 2>Remember much with with Taylor aside from her her and

1355
00:58:24.960 --> 00:58:28.320
<v Speaker 2>Marlowe and then Taylor like freaking out and trying to

1356
00:58:28.400 --> 00:58:31.719
<v Speaker 2>like stop Marlow's self destruction thing going on, and then

1357
00:58:31.760 --> 00:58:33.719
<v Speaker 2>she just gets struck by lightning bolt and that's the

1358
00:58:33.760 --> 00:58:37.599
<v Speaker 2>game over for her. Uh So they they kind of

1359
00:58:38.079 --> 00:58:40.760
<v Speaker 2>execute them pretty quickly. I can't remember the name of

1360
00:58:40.800 --> 00:58:45.800
<v Speaker 2>the other woman who's she's near the end, she gets killed.

1361
00:58:45.840 --> 00:58:48.000
<v Speaker 1>She's helping you. She's like on the ship and she's

1362
00:58:48.000 --> 00:58:51.039
<v Speaker 1>coordinating with you to open up the bridge whatever it is.

1363
00:58:51.199 --> 00:58:53.400
<v Speaker 3>Yeah, she getting riled off screen by the Zeno.

1364
00:58:54.639 --> 00:58:57.960
<v Speaker 1>Similar thing happens to Ricardo, who's another guy who you

1365
00:58:58.079 --> 00:58:59.840
<v Speaker 1>kind of encounter when you kind of get like a

1366
00:58:59.840 --> 00:59:02.760
<v Speaker 1>part already together. Halfway through the game, when you've reconnected

1367
00:59:02.800 --> 00:59:05.320
<v Speaker 1>with Samuels and Taylor, she's still knocked out, but you've

1368
00:59:05.320 --> 00:59:08.159
<v Speaker 1>connected with like I think one of the security officers,

1369
00:59:08.440 --> 00:59:11.079
<v Speaker 1>and then there's other martial seas, yeah, the Marshall. There's

1370
00:59:11.079 --> 00:59:12.920
<v Speaker 1>other random NPCs there, and one of them is Ricardo,

1371
00:59:12.960 --> 00:59:15.280
<v Speaker 1>who's like kind of just a random guy. But then

1372
00:59:15.320 --> 00:59:17.679
<v Speaker 1>like later on in the game, everyone's killed except for him,

1373
00:59:17.800 --> 00:59:19.719
<v Speaker 1>or they're gone. Well they are killed, you just don't

1374
00:59:19.760 --> 00:59:22.440
<v Speaker 1>really know specifically. Some of them you do know. And

1375
00:59:22.480 --> 00:59:24.239
<v Speaker 1>then he's on the radio with you a lot, helping

1376
00:59:24.280 --> 00:59:27.119
<v Speaker 1>you through different sequences. And then he also gets killed

1377
00:59:27.159 --> 00:59:30.480
<v Speaker 1>off screen two by a face hugger takes him out

1378
00:59:30.480 --> 00:59:32.639
<v Speaker 1>at some point too, So I don't know. I didn't

1379
00:59:32.639 --> 00:59:36.159
<v Speaker 1>really care who, like any particular person was taken out,

1380
00:59:36.159 --> 00:59:37.880
<v Speaker 1>with the exception of maybe Samuel's. I think he was

1381
00:59:37.880 --> 00:59:41.079
<v Speaker 1>the most interesting. He probably had the most dialogue too.

1382
00:59:41.599 --> 00:59:43.360
<v Speaker 1>I like the idea of what he was doing there too,

1383
00:59:43.440 --> 00:59:46.480
<v Speaker 1>of how he was trying to alter something because obviously

1384
00:59:46.480 --> 00:59:48.159
<v Speaker 1>he's an andro He's trying to go into some machine

1385
00:59:48.440 --> 00:59:51.000
<v Speaker 1>and like alter his something or rather I don't know

1386
00:59:51.000 --> 00:59:52.519
<v Speaker 1>what the science is behind it, so that he could

1387
00:59:52.519 --> 00:59:55.320
<v Speaker 1>communicate with Apollo, who is the core of the ship

1388
00:59:55.360 --> 00:59:57.639
<v Speaker 1>that runs the system, and therefore could kind of deactivate

1389
00:59:57.639 --> 01:00:00.880
<v Speaker 1>the working Joe's from their aggressive state that they're in,

1390
01:00:01.079 --> 01:00:02.800
<v Speaker 1>but then he was when he was in that machine,

1391
01:00:03.239 --> 01:00:05.000
<v Speaker 1>it just did not work at all, and I'm just

1392
01:00:05.119 --> 01:00:07.719
<v Speaker 1>killing him right then and there. So he had a

1393
01:00:07.800 --> 01:00:09.639
<v Speaker 1>very unfortunate death as well. But I think he was

1394
01:00:09.679 --> 01:00:12.639
<v Speaker 1>probably the most I don't know, top dog, I guess,

1395
01:00:12.639 --> 01:00:14.719
<v Speaker 1>most interesting character out of the rest of the crew.

1396
01:00:15.039 --> 01:00:18.159
<v Speaker 2>It's got an alien resurrection vibe sort of when you

1397
01:00:18.280 --> 01:00:23.800
<v Speaker 2>have oh, why can't remember her name? Wenona's character thank you, Yes,

1398
01:00:23.920 --> 01:00:27.280
<v Speaker 2>that's synthetic, and she basically connected to the ship and

1399
01:00:27.440 --> 01:00:30.519
<v Speaker 2>was able to have the ship like change its algorithms,

1400
01:00:30.599 --> 01:00:33.320
<v Speaker 2>like change up like locked doors, trap the guy, and

1401
01:00:33.360 --> 01:00:36.239
<v Speaker 2>then all that kind of stuff, which her case is

1402
01:00:36.320 --> 01:00:37.840
<v Speaker 2>much more successful than than his.

1403
01:00:39.119 --> 01:00:42.119
<v Speaker 1>Yeah, I thought that was an interesting part. When you

1404
01:00:42.480 --> 01:00:44.239
<v Speaker 1>one of the missions in the game, you're going down

1405
01:00:44.280 --> 01:00:48.440
<v Speaker 1>to the the Apollo Core, which is like the brain

1406
01:00:48.559 --> 01:00:51.760
<v Speaker 1>of the space station, and just compared to like I'm

1407
01:00:51.760 --> 01:00:54.320
<v Speaker 1>sure within like one of those space ships that were

1408
01:00:54.320 --> 01:00:56.440
<v Speaker 1>in and like one of the movies, that core is,

1409
01:00:56.519 --> 01:00:59.280
<v Speaker 1>you know, it's pretty small room to get the job done,

1410
01:00:59.480 --> 01:01:01.360
<v Speaker 1>but here it's like this huge thing and it like

1411
01:01:01.480 --> 01:01:04.480
<v Speaker 1>wobbles around and it's like all these layers of security,

1412
01:01:04.840 --> 01:01:06.880
<v Speaker 1>which makes sense because it's such a huge space station,

1413
01:01:07.199 --> 01:01:09.039
<v Speaker 1>and that's where some of those reveals happen. I believe

1414
01:01:09.039 --> 01:01:11.920
<v Speaker 1>that's when the wailing U tawnis well, there's there's terminals

1415
01:01:11.920 --> 01:01:14.119
<v Speaker 1>that will say like, oh, whaling new Tony bought the ship.

1416
01:01:14.159 --> 01:01:16.119
<v Speaker 1>People are talking about it. But that's when you get

1417
01:01:16.119 --> 01:01:18.519
<v Speaker 1>to you know, punch in your questions whatever. I mean,

1418
01:01:18.559 --> 01:01:20.519
<v Speaker 1>it's a cut scene, but still that's when you're finding

1419
01:01:20.519 --> 01:01:22.800
<v Speaker 1>out more and you get some of those plot twists

1420
01:01:22.880 --> 01:01:25.320
<v Speaker 1>kind of happening there too, when you're trying to deactivate

1421
01:01:25.360 --> 01:01:27.440
<v Speaker 1>the work in Joe's which of course you don't end

1422
01:01:27.519 --> 01:01:29.760
<v Speaker 1>up doing there too. So that was a that was

1423
01:01:29.800 --> 01:01:35.320
<v Speaker 1>an interesting sequence as well. Yeah, let's see other story stuff.

1424
01:01:35.599 --> 01:01:37.559
<v Speaker 1>So I guess you mentioned this too, where Yeah, at

1425
01:01:37.559 --> 01:01:40.480
<v Speaker 1>some point on the Nissidora, on that ship, that one

1426
01:01:40.559 --> 01:01:43.559
<v Speaker 1>lady got face hugged, got impregnated, and then she comes

1427
01:01:43.599 --> 01:01:46.000
<v Speaker 1>back to the ship. Presumably that from there is what

1428
01:01:46.199 --> 01:01:50.360
<v Speaker 1>spreads to everyone else on Sevastopol. And as you were

1429
01:01:50.360 --> 01:01:52.679
<v Speaker 1>talking about, eventually you go down to that sequence. I

1430
01:01:52.679 --> 01:01:54.960
<v Speaker 1>think it's right after the Apollo sequence. Actually, good timing

1431
01:01:54.960 --> 01:01:58.039
<v Speaker 1>on that when you go beneath Apollo down that big

1432
01:01:58.119 --> 01:02:00.880
<v Speaker 1>ladder and that's when you see, oh, there is a

1433
01:02:01.000 --> 01:02:05.119
<v Speaker 1>huge encampment of your alien eggs everywhere. The walls are

1434
01:02:05.159 --> 01:02:07.719
<v Speaker 1>all filled out with the nasty goose stuff, and as

1435
01:02:07.719 --> 01:02:09.679
<v Speaker 1>you mentioned, you never actually see the queen, but we

1436
01:02:09.719 --> 01:02:12.239
<v Speaker 1>have to assume there is a queen somewhere on this

1437
01:02:13.159 --> 01:02:19.159
<v Speaker 1>space station. That sequence is really difficult, really freaky as well.

1438
01:02:19.199 --> 01:02:22.480
<v Speaker 1>Every corner, every sound, your motion tracker is near useless

1439
01:02:22.480 --> 01:02:25.480
<v Speaker 1>because it's just given you random pings all over the place.

1440
01:02:25.519 --> 01:02:28.039
<v Speaker 1>There's people like you know, glued into the walls, and

1441
01:02:28.079 --> 01:02:30.079
<v Speaker 1>you can still loot them, which I find a bit dark.

1442
01:02:30.119 --> 01:02:32.280
<v Speaker 1>You could be like, oh, I'll take that revolver amm'

1443
01:02:32.360 --> 01:02:35.360
<v Speaker 1>off this guy's corpse who's stuck to the wall here. Yeah,

1444
01:02:35.360 --> 01:02:37.840
<v Speaker 1>that sequence is really hard because that's also when you're,

1445
01:02:38.239 --> 01:02:40.800
<v Speaker 1>i think the first time you're encountering multiple xenomorphs at

1446
01:02:40.840 --> 01:02:43.440
<v Speaker 1>the same time. On top of that, there's face huggers

1447
01:02:43.440 --> 01:02:45.039
<v Speaker 1>in there, and you have to do a lot of stuff.

1448
01:02:45.039 --> 01:02:46.559
<v Speaker 1>You got to hit a lot of computers, hit a

1449
01:02:46.599 --> 01:02:49.039
<v Speaker 1>lot of switches, so you have tasks on top of

1450
01:02:49.239 --> 01:02:51.880
<v Speaker 1>just trying to evade these things. So I found that

1451
01:02:51.880 --> 01:02:54.760
<v Speaker 1>sequence to be really difficult, but it was also of

1452
01:02:54.800 --> 01:02:58.159
<v Speaker 1>course really cool because it's just something different, and it's

1453
01:02:58.239 --> 01:03:00.239
<v Speaker 1>it's I guess I hadn't really thought about it too

1454
01:03:00.280 --> 01:03:04.000
<v Speaker 1>much because to that point, I assume you're fighting multiple xenomorphs,

1455
01:03:04.239 --> 01:03:06.480
<v Speaker 1>but it could be that it's just one xenomorph on

1456
01:03:06.519 --> 01:03:07.199
<v Speaker 1>the ship. Right.

1457
01:03:07.760 --> 01:03:08.519
<v Speaker 3>Oh totally.

1458
01:03:08.760 --> 01:03:10.440
<v Speaker 1>Yeah, it kind of tricks to you. I think it's

1459
01:03:10.440 --> 01:03:12.239
<v Speaker 1>a it's a really really good sequence.

1460
01:03:13.119 --> 01:03:16.800
<v Speaker 2>Yeah, this when you see all the eggs and you

1461
01:03:16.840 --> 01:03:19.000
<v Speaker 2>have to think, okay, so.

1462
01:03:19.000 --> 01:03:19.960
<v Speaker 3>What is the set up here?

1463
01:03:20.039 --> 01:03:23.559
<v Speaker 2>Now? Some people have hypothesized that maybe they're just pulling

1464
01:03:23.599 --> 01:03:25.639
<v Speaker 2>off remember the deleted scene in the first Alien where

1465
01:03:25.800 --> 01:03:27.760
<v Speaker 2>z you know, takes the body, turns the body into

1466
01:03:27.760 --> 01:03:30.480
<v Speaker 2>an egg, and then the egg right face huger. People

1467
01:03:30.519 --> 01:03:32.719
<v Speaker 2>have thought maybe that's the case, and then other people

1468
01:03:32.760 --> 01:03:33.320
<v Speaker 2>are thinking no.

1469
01:03:33.920 --> 01:03:35.519
<v Speaker 3>I think the majority of people.

1470
01:03:35.559 --> 01:03:37.280
<v Speaker 2>Believe that it was a queen, And there might even

1471
01:03:37.280 --> 01:03:39.360
<v Speaker 2>been some talk about that from the devs where they

1472
01:03:39.360 --> 01:03:41.159
<v Speaker 2>didn't want to include a queen and make it feel

1473
01:03:41.159 --> 01:03:43.360
<v Speaker 2>like there's going to be a boss fight, but the

1474
01:03:43.559 --> 01:03:47.360
<v Speaker 2>notion of there being a queen, it is a queen

1475
01:03:47.400 --> 01:03:48.360
<v Speaker 2>somewhere on the station.

1476
01:03:50.079 --> 01:03:52.239
<v Speaker 1>Yeah, I can I can respect they're kind of holding

1477
01:03:52.280 --> 01:03:56.360
<v Speaker 1>back there and not not hitting like every trope or

1478
01:03:56.400 --> 01:03:58.880
<v Speaker 1>everything that's been done before in an alien movie, and

1479
01:03:58.960 --> 01:04:01.480
<v Speaker 1>I guess just like not doing that thing isn't isn't

1480
01:04:01.480 --> 01:04:04.199
<v Speaker 1>a whole lot different. But I don't know. For me,

1481
01:04:04.239 --> 01:04:06.719
<v Speaker 1>it's like totally fine, like just because of how it's established,

1482
01:04:06.760 --> 01:04:08.639
<v Speaker 1>how big this space station is, right if it was

1483
01:04:08.679 --> 01:04:11.639
<v Speaker 1>once again a space ship from one of the movies

1484
01:04:11.880 --> 01:04:13.760
<v Speaker 1>where it's like, I don't know, even the Prometheus ship,

1485
01:04:14.159 --> 01:04:16.880
<v Speaker 1>pretty freaking huge ship, you know, But I would I

1486
01:04:16.960 --> 01:04:19.039
<v Speaker 1>still I don't think i'd believe that if you played

1487
01:04:19.119 --> 01:04:20.960
<v Speaker 1>through a Prometheus game and you were just on this

1488
01:04:21.000 --> 01:04:23.559
<v Speaker 1>one ship the whole time, that you wouldn't bump into

1489
01:04:23.599 --> 01:04:25.280
<v Speaker 1>the queen at some point just because of the size

1490
01:04:25.320 --> 01:04:26.920
<v Speaker 1>of it. But based on how big this thing is,

1491
01:04:27.079 --> 01:04:28.320
<v Speaker 1>I guess you could say too, like you spend a

1492
01:04:28.360 --> 01:04:30.360
<v Speaker 1>lot of time down in that reactor core area, and

1493
01:04:30.400 --> 01:04:33.400
<v Speaker 1>that's presumably where the queen would be, so maybe you

1494
01:04:33.400 --> 01:04:36.480
<v Speaker 1>should should bump into her because you did. I don't

1495
01:04:36.519 --> 01:04:38.599
<v Speaker 1>know you were in that sequence of it, but I

1496
01:04:38.599 --> 01:04:41.559
<v Speaker 1>don't know. I guess I guess I would subscribe to

1497
01:04:41.599 --> 01:04:43.119
<v Speaker 1>the theory that there is a queen somewhere and you

1498
01:04:43.199 --> 01:04:46.280
<v Speaker 1>just don't see her. But that is another good interesting

1499
01:04:46.320 --> 01:04:49.960
<v Speaker 1>theory too. But I guess is there any any other

1500
01:04:50.000 --> 01:04:55.000
<v Speaker 1>alien material that Leada's believed that that's possible, because that is,

1501
01:04:55.039 --> 01:04:56.800
<v Speaker 1>of course, as you mentioned, like a deleted scene from

1502
01:04:56.800 --> 01:04:57.360
<v Speaker 1>the first one.

1503
01:04:58.320 --> 01:05:00.280
<v Speaker 3>Yes, what do you believe true?

1504
01:05:00.280 --> 01:05:02.280
<v Speaker 1>Do you believe that's possible without a queen for these

1505
01:05:02.320 --> 01:05:06.800
<v Speaker 1>things to spread to that you know, vast amount of numbers.

1506
01:05:07.280 --> 01:05:10.280
<v Speaker 3>My last note on the queen. Some people have said that.

1507
01:05:11.599 --> 01:05:15.840
<v Speaker 2>When you are overloading the cores on the hive that

1508
01:05:15.920 --> 01:05:20.159
<v Speaker 2>you can actually hear queen sounds, just audio cues of

1509
01:05:20.199 --> 01:05:22.760
<v Speaker 2>like queen screeches, which a queen does have a very

1510
01:05:22.800 --> 01:05:28.400
<v Speaker 2>significant and like recognizable tone. So it's up to interpretation.

1511
01:05:28.679 --> 01:05:31.880
<v Speaker 2>But now if you're talking about other ways that we

1512
01:05:31.880 --> 01:05:36.519
<v Speaker 2>can get a queen on here, if we're not going

1513
01:05:36.559 --> 01:05:40.719
<v Speaker 2>the pread alien route, the highbred and we're talking just alien.

1514
01:05:41.119 --> 01:05:44.519
<v Speaker 2>In the twenty ten Alien versus Preader game, there was

1515
01:05:44.639 --> 01:05:48.440
<v Speaker 2>a xenomorph that you know, classic just chess burster, regular alien,

1516
01:05:49.159 --> 01:05:53.840
<v Speaker 2>and the queen was eliminated. And so the Hive always

1517
01:05:53.840 --> 01:05:56.800
<v Speaker 2>needs a queen, you know, the Dutchman must have a

1518
01:05:56.840 --> 01:06:02.360
<v Speaker 2>captain kind of thing. So the Ali whilan Utani captures

1519
01:06:02.360 --> 01:06:04.519
<v Speaker 2>the alien because the alien was running around is the

1520
01:06:04.519 --> 01:06:06.800
<v Speaker 2>alien's name was six and then it starts to trip

1521
01:06:06.800 --> 01:06:08.719
<v Speaker 2>out when the queen dies, and it starts to like

1522
01:06:09.320 --> 01:06:11.920
<v Speaker 2>seize up on the ground, and so Wini captures it,

1523
01:06:12.360 --> 01:06:15.480
<v Speaker 2>and then this is the alien entering its next life

1524
01:06:15.480 --> 01:06:17.519
<v Speaker 2>cycle stage to become a new queen.

1525
01:06:17.760 --> 01:06:19.559
<v Speaker 1>And Okay, yeah that makes sense.

1526
01:06:19.960 --> 01:06:25.039
<v Speaker 2>Yeah, so there's many bees do as well.

1527
01:06:25.079 --> 01:06:27.320
<v Speaker 1>But I'm just totally made it up. But I feel

1528
01:06:27.320 --> 01:06:28.159
<v Speaker 1>like that's what they would do.

1529
01:06:28.280 --> 01:06:31.400
<v Speaker 2>Yeah, I don't think that's the case. If the queen dies,

1530
01:06:31.480 --> 01:06:34.480
<v Speaker 2>then I think the bees follow suit surely after. I

1531
01:06:34.519 --> 01:06:37.960
<v Speaker 2>think that the bean, the bean the queen bee lays

1532
01:06:38.119 --> 01:06:44.039
<v Speaker 2>a specific replacement, and I think sometimes they can even

1533
01:06:44.079 --> 01:06:46.000
<v Speaker 2>like fight each other for dominance too.

1534
01:06:46.079 --> 01:06:47.480
<v Speaker 3>That's a whole other can of worm.

1535
01:06:47.519 --> 01:06:49.880
<v Speaker 1>It's like, yeah, it's different anatomy on Like it's not

1536
01:06:50.000 --> 01:06:52.599
<v Speaker 1>just like one gets a crown on its head and

1537
01:06:52.639 --> 01:06:55.920
<v Speaker 1>it's declared queen, like it has different capabilities, right, So,

1538
01:06:55.920 --> 01:06:59.280
<v Speaker 1>but that would make sense because considering how quickly these

1539
01:06:59.280 --> 01:07:02.079
<v Speaker 1>things go from like a chessburster to a full grown xenomorph,

1540
01:07:02.159 --> 01:07:05.280
<v Speaker 1>Like they grow quickly, and you know a lot of

1541
01:07:05.280 --> 01:07:09.000
<v Speaker 1>the time, like when they're killing people that we see

1542
01:07:09.000 --> 01:07:10.679
<v Speaker 1>in the movies. It's not like they're eating all that

1543
01:07:10.960 --> 01:07:13.199
<v Speaker 1>people to get like matter in their bodies. They have

1544
01:07:13.360 --> 01:07:16.280
<v Speaker 1>stuff to grow from, like nutrients, Like they're just killing

1545
01:07:16.320 --> 01:07:19.599
<v Speaker 1>people because they want to more so, and they can

1546
01:07:19.639 --> 01:07:21.760
<v Speaker 1>just naturally grow on their own. So it wouldn't surprise

1547
01:07:21.800 --> 01:07:23.400
<v Speaker 1>me if one, if one can go from the face

1548
01:07:23.480 --> 01:07:26.159
<v Speaker 1>hugger size to a xenomorph size, and like, I don't know,

1549
01:07:26.360 --> 01:07:29.159
<v Speaker 1>a few hours, it wouldn't surprise me that in a

1550
01:07:29.199 --> 01:07:32.000
<v Speaker 1>few hours or I don't know, a couple of days,

1551
01:07:32.039 --> 01:07:35.239
<v Speaker 1>even which timeline would work here for the Sebastopol stuff

1552
01:07:35.480 --> 01:07:37.360
<v Speaker 1>to go from like a regular xenomorph size to a

1553
01:07:37.400 --> 01:07:38.119
<v Speaker 1>queen size.

1554
01:07:39.679 --> 01:07:43.000
<v Speaker 2>There's again, there's so many of the books I haven't read,

1555
01:07:43.440 --> 01:07:46.320
<v Speaker 2>and we haven't seen Preatorian aliens any of the live

1556
01:07:46.400 --> 01:07:48.880
<v Speaker 2>action at least to my knowledge, but they've been featured

1557
01:07:48.920 --> 01:07:53.239
<v Speaker 2>in yeah, Alien Versus Predator twenty ten and then Aliens

1558
01:07:53.280 --> 01:07:58.400
<v Speaker 2>Colonial Marines. I think Fireteam Elite as well. So there's

1559
01:07:58.440 --> 01:08:00.400
<v Speaker 2>a type of alien that's existed for a while. They're

1560
01:08:00.440 --> 01:08:03.920
<v Speaker 2>like the royal guards of of the aliens, and so

1561
01:08:04.519 --> 01:08:07.960
<v Speaker 2>I think the kind of thought is that some xenomorphs

1562
01:08:08.039 --> 01:08:10.519
<v Speaker 2>that are born are part of a caste system, so

1563
01:08:10.559 --> 01:08:13.960
<v Speaker 2>they have that DNA pre entered in them for them

1564
01:08:14.000 --> 01:08:17.640
<v Speaker 2>to become like the Queen or evolve into like the next.

1565
01:08:17.760 --> 01:08:20.560
<v Speaker 1>Any moment, they can just flip that switch essentially.

1566
01:08:20.600 --> 01:08:25.159
<v Speaker 3>I guess, so yeah, when when needed. Yeah, mhmm.

1567
01:08:25.720 --> 01:08:31.520
<v Speaker 1>Interesting. Let's see, I'm trying to think about other story

1568
01:08:31.560 --> 01:08:34.680
<v Speaker 1>stuff that happens here, so I guess, go ahead, you

1569
01:08:34.760 --> 01:08:35.279
<v Speaker 1>have something I was just.

1570
01:08:35.279 --> 01:08:37.800
<v Speaker 2>Gonna say, Like, it freaked me out when Amanda got

1571
01:08:37.840 --> 01:08:40.359
<v Speaker 2>like strung up onto like the Zeno wall. I thought like, oh,

1572
01:08:40.479 --> 01:08:42.399
<v Speaker 2>she impregnated, Like, that's not where you want to be.

1573
01:08:42.439 --> 01:08:44.159
<v Speaker 2>You don't want to be unconscious and wake up in

1574
01:08:44.199 --> 01:08:45.359
<v Speaker 2>the wall because.

1575
01:08:45.000 --> 01:08:50.479
<v Speaker 1>It's, yeah, that's surrounded by eggs and creepy noises and stuff.

1576
01:08:50.920 --> 01:08:51.520
<v Speaker 3>Yeah.

1577
01:08:52.079 --> 01:08:54.880
<v Speaker 1>So yeah, jumping kind of towards the end. Well, actually,

1578
01:08:54.920 --> 01:08:56.239
<v Speaker 1>one more thing since we were just talking about like

1579
01:08:56.279 --> 01:08:58.439
<v Speaker 1>the reactor core in that area. I think that is

1580
01:08:58.680 --> 01:09:02.840
<v Speaker 1>visually one of the most fascinating areas in here because

1581
01:09:02.840 --> 01:09:04.439
<v Speaker 1>you go down to the reactor courts, like you have

1582
01:09:04.479 --> 01:09:06.000
<v Speaker 1>to go down and down and down through all these

1583
01:09:06.039 --> 01:09:09.159
<v Speaker 1>different levels and then it's just like this huge empty

1584
01:09:09.239 --> 01:09:12.640
<v Speaker 1>space where it's not outside but it feels like it.

1585
01:09:13.439 --> 01:09:15.439
<v Speaker 1>Obviously you can like breathe down there. So it's obviously

1586
01:09:15.479 --> 01:09:18.319
<v Speaker 1>inside and has it an atmosphere of some sort, but

1587
01:09:18.359 --> 01:09:21.920
<v Speaker 1>it's like these huge electric machines and you yeah, like

1588
01:09:21.960 --> 01:09:23.479
<v Speaker 1>I said, it's so big you can't see the walls

1589
01:09:23.600 --> 01:09:27.199
<v Speaker 1>or anything, and it's just these massive, like electric explosions happening,

1590
01:09:27.199 --> 01:09:29.720
<v Speaker 1>and that's like how it is supposed to function. And

1591
01:09:29.840 --> 01:09:31.600
<v Speaker 1>it's like raining in there, so it has like its

1592
01:09:31.640 --> 01:09:35.840
<v Speaker 1>own atmosphere and that's like somehow the power system for

1593
01:09:35.880 --> 01:09:39.399
<v Speaker 1>the whole ship. I don't understand it, but it's so cool,

1594
01:09:39.560 --> 01:09:42.560
<v Speaker 1>and like that area was just so there's just an

1595
01:09:42.600 --> 01:09:46.720
<v Speaker 1>epicness table a scale that I found really impressive, and yeah,

1596
01:09:46.760 --> 01:09:48.560
<v Speaker 1>it was. It was terrifying in its own right. And

1597
01:09:48.560 --> 01:09:50.720
<v Speaker 1>of course you can't like walk through there without just

1598
01:09:50.720 --> 01:09:52.920
<v Speaker 1>having to fight one hundred working Joe's at the same time,

1599
01:09:53.039 --> 01:09:56.000
<v Speaker 1>so that adds to it. But that that area is

1600
01:09:56.119 --> 01:09:57.680
<v Speaker 1>really cool. I like that area.

1601
01:09:58.279 --> 01:10:01.079
<v Speaker 2>Raining inside ships is such a neat thing and it's

1602
01:10:01.119 --> 01:10:02.840
<v Speaker 2>so weird to think about, because they even had that

1603
01:10:02.880 --> 01:10:05.119
<v Speaker 2>in the first Alien movie. Account his name, but he's

1604
01:10:05.199 --> 01:10:07.560
<v Speaker 2>like walk around trying to find the cat and he

1605
01:10:07.640 --> 01:10:10.000
<v Speaker 2>takes his hat off because it's like raining in this

1606
01:10:10.079 --> 01:10:11.079
<v Speaker 2>one part of the ship.

1607
01:10:11.920 --> 01:10:14.319
<v Speaker 3>It's it's interesting, it's weird but cool.

1608
01:10:14.600 --> 01:10:18.640
<v Speaker 1>Yeah, so yeah, jumping more towards the end of it.

1609
01:10:18.680 --> 01:10:21.479
<v Speaker 1>Then obviously you're fighting all sorts of aliens znomorphs. At

1610
01:10:21.479 --> 01:10:26.000
<v Speaker 1>this point, everyone's everyone's dead, I guess is safe to say.

1611
01:10:26.039 --> 01:10:28.560
<v Speaker 1>I'm trying to think of any human being survives in

1612
01:10:28.600 --> 01:10:29.680
<v Speaker 1>this game that we don't.

1613
01:10:29.479 --> 01:10:32.399
<v Speaker 2>Think so, I mean, the ship alone is destroyed and

1614
01:10:32.520 --> 01:10:33.680
<v Speaker 2>I think everyone with it.

1615
01:10:33.880 --> 01:10:38.239
<v Speaker 1>Yeah, so your last task is to go fix up

1616
01:10:38.279 --> 01:10:43.359
<v Speaker 1>these satellites, adjust these satellites and whatnot in order to

1617
01:10:43.399 --> 01:10:47.680
<v Speaker 1>build to escape the ship. And you're outside the ship

1618
01:10:47.840 --> 01:10:51.560
<v Speaker 1>and these aliens come after you, you get knocked aboard,

1619
01:10:51.560 --> 01:10:53.279
<v Speaker 1>and then I guess, and then you go back into

1620
01:10:53.319 --> 01:10:54.640
<v Speaker 1>the ship at some point that's when everything is like

1621
01:10:54.680 --> 01:10:57.479
<v Speaker 1>self destructing because you've activated that that function of the ship.

1622
01:10:57.520 --> 01:10:59.239
<v Speaker 1>And then it's about a kind of a race to

1623
01:10:59.239 --> 01:11:02.800
<v Speaker 1>get to the I guess not the escape pod, but

1624
01:11:02.840 --> 01:11:05.159
<v Speaker 1>trying to get to that area where you can escape

1625
01:11:05.199 --> 01:11:06.760
<v Speaker 1>with that lady and the other ship that I can't

1626
01:11:06.760 --> 01:11:08.279
<v Speaker 1>remember the name of at the end of it. There

1627
01:11:09.199 --> 01:11:11.439
<v Speaker 1>and then yeah, like the Vinyl cut scene in this

1628
01:11:11.520 --> 01:11:15.039
<v Speaker 1>game is a kind of cliffhangary thing where x anymore's

1629
01:11:15.079 --> 01:11:18.159
<v Speaker 1>got you dead to rights. You're doing like a QuickTime sequence,

1630
01:11:18.239 --> 01:11:21.279
<v Speaker 1>or you're hitting different buttons left, right, back, you hit

1631
01:11:21.279 --> 01:11:23.840
<v Speaker 1>this thing, you escape out. You have your space ship

1632
01:11:24.119 --> 01:11:25.800
<v Speaker 1>or your space suit still on, so you can breathe

1633
01:11:25.800 --> 01:11:29.640
<v Speaker 1>out in the void. Of course, presumably all the Aliens

1634
01:11:29.680 --> 01:11:32.359
<v Speaker 1>die on the ship as it explodes on the space station.

1635
01:11:32.840 --> 01:11:35.760
<v Speaker 1>And then like the post credit kind of thing, or

1636
01:11:35.760 --> 01:11:37.399
<v Speaker 1>the pre credit whatever you want to call a mid

1637
01:11:37.439 --> 01:11:41.159
<v Speaker 1>credit situation, is like she's opening her eyes very slowly

1638
01:11:41.239 --> 01:11:43.439
<v Speaker 1>and then like a light comes by, presumably a ship

1639
01:11:43.439 --> 01:11:45.560
<v Speaker 1>that's coming to scoop her up. So I don't know.

1640
01:11:45.600 --> 01:11:47.399
<v Speaker 1>It's a bit of like sequel bait stuff, But what

1641
01:11:47.439 --> 01:11:49.279
<v Speaker 1>do you what do you take cap and considering that

1642
01:11:49.319 --> 01:11:52.279
<v Speaker 1>we don't have a follow up, a sequel to this yet,

1643
01:11:52.279 --> 01:11:54.880
<v Speaker 1>and we don't I guess, I don't know. I'm assuming

1644
01:11:54.920 --> 01:11:59.399
<v Speaker 1>another game doesn't address what happened to Amanda Ripley, So

1645
01:11:59.439 --> 01:12:01.319
<v Speaker 1>what do you do you take this to me? And

1646
01:12:01.359 --> 01:12:03.359
<v Speaker 1>do you think she gets saved by someone at the

1647
01:12:03.439 --> 01:12:05.760
<v Speaker 1>end here or is just she just seen some other

1648
01:12:05.880 --> 01:12:06.439
<v Speaker 1>random light.

1649
01:12:07.079 --> 01:12:09.600
<v Speaker 2>The only thing I can head Canada as is the

1650
01:12:09.640 --> 01:12:14.119
<v Speaker 2>Aliens deleted scene where Burke shows a photo to el

1651
01:12:14.159 --> 01:12:16.119
<v Speaker 2>at Ripley and says, yeah, she died as.

1652
01:12:16.079 --> 01:12:16.800
<v Speaker 3>An old lady.

1653
01:12:16.960 --> 01:12:19.720
<v Speaker 2>YadA, YadA, YadA, right, and that sets last we ever

1654
01:12:19.720 --> 01:12:24.279
<v Speaker 2>heard of this character. I would love to see some

1655
01:12:24.560 --> 01:12:27.520
<v Speaker 2>other game released for this. Maybe there's a comic book,

1656
01:12:27.520 --> 01:12:29.800
<v Speaker 2>Maybe there's actually a novel in regards to this. I

1657
01:12:29.880 --> 01:12:33.239
<v Speaker 2>am not aware of that, but I would love to

1658
01:12:33.239 --> 01:12:34.880
<v Speaker 2>see a follow up. I'm imagining it's a wail Andy

1659
01:12:34.960 --> 01:12:37.560
<v Speaker 2>Taani that's finally arrived. They bought the station and they

1660
01:12:37.560 --> 01:12:39.479
<v Speaker 2>wanted to get there and see what's going on at

1661
01:12:39.479 --> 01:12:42.159
<v Speaker 2>their greedy little fingers on the Zenos. They probably just

1662
01:12:42.239 --> 01:12:45.560
<v Speaker 2>arrived to see their prize get just blown up and

1663
01:12:45.600 --> 01:12:48.840
<v Speaker 2>find this one lone person floating in space. So that's

1664
01:12:48.920 --> 01:12:49.760
<v Speaker 2>kind of what I'm thinking.

1665
01:12:50.479 --> 01:12:54.760
<v Speaker 1>Yeah, that sounds about right to me. I'm trying to

1666
01:12:54.760 --> 01:12:56.840
<v Speaker 1>see what else here I have in my notes. One

1667
01:12:56.880 --> 01:13:00.439
<v Speaker 1>thing that I I thought it was a really interesting

1668
01:13:00.479 --> 01:13:02.119
<v Speaker 1>early on, but then it was one of those mechanics that,

1669
01:13:02.159 --> 01:13:04.680
<v Speaker 1>as I mentioned, that didn't really seem to go anywhere.

1670
01:13:04.800 --> 01:13:07.680
<v Speaker 1>Is the idea of like other NPCs in this game,

1671
01:13:07.760 --> 01:13:11.119
<v Speaker 1>other human characters. We're just talking about the like story

1672
01:13:11.279 --> 01:13:13.319
<v Speaker 1>relevant ones. And there's actually another guy earlier on. I

1673
01:13:13.399 --> 01:13:15.520
<v Speaker 1>can't remember his name. Just how long this game is

1674
01:13:15.560 --> 01:13:17.640
<v Speaker 1>that Like I kind of forgot about this earlier sequence

1675
01:13:17.680 --> 01:13:20.000
<v Speaker 1>where some guys finds you kind of early on and

1676
01:13:20.039 --> 01:13:22.800
<v Speaker 1>you're working with him for like a mission or two. Uh,

1677
01:13:22.920 --> 01:13:25.800
<v Speaker 1>and then he eventually gets killed. But I totally forget

1678
01:13:25.840 --> 01:13:27.520
<v Speaker 1>the name, but he was in an earlier sequence there.

1679
01:13:28.560 --> 01:13:29.880
<v Speaker 1>But yeah, this is something that was like a part

1680
01:13:29.920 --> 01:13:31.840
<v Speaker 1>of a tool tip earlier on and then just mentioned

1681
01:13:31.840 --> 01:13:35.560
<v Speaker 1>at some point. Is like you'll encounter NPCs across your

1682
01:13:35.640 --> 01:13:38.840
<v Speaker 1>journey and you just kind of have to you know,

1683
01:13:38.920 --> 01:13:40.439
<v Speaker 1>they have it in a more eloquent wording. I can't

1684
01:13:40.439 --> 01:13:42.960
<v Speaker 1>remember the wording is, but it's essentially like you never

1685
01:13:43.039 --> 01:13:46.760
<v Speaker 1>know if they're gonna be aggressive or if they're gonna

1686
01:13:46.760 --> 01:13:48.159
<v Speaker 1>want to work with you, so you kind of have

1687
01:13:48.159 --> 01:13:52.000
<v Speaker 1>to approach those sequences pretty lightly, you know, like slowly

1688
01:13:52.079 --> 01:13:54.760
<v Speaker 1>approach without a gun or something like that, and maybe

1689
01:13:54.800 --> 01:13:56.680
<v Speaker 1>you can work with them, or maybe they'll just try

1690
01:13:56.720 --> 01:13:58.399
<v Speaker 1>and kill you on site. And so I was like,

1691
01:13:58.439 --> 01:14:00.560
<v Speaker 1>that's an interesting idea. Throughout this game, I'm gonna bump

1692
01:14:00.560 --> 01:14:02.279
<v Speaker 1>into MPCs and I'm gonna have to gauge based on

1693
01:14:02.319 --> 01:14:05.520
<v Speaker 1>listening to those conversations based on like their body Uh,

1694
01:14:05.920 --> 01:14:07.880
<v Speaker 1>I don't know their body motions, are they holding a gun.

1695
01:14:07.880 --> 01:14:10.600
<v Speaker 1>I'll probably be more scared of them there and determine like, okay,

1696
01:14:10.640 --> 01:14:12.800
<v Speaker 1>if they're gonna be a friend or foe. But I

1697
01:14:12.840 --> 01:14:15.720
<v Speaker 1>kind of feel like that never really went anywhere. Of course,

1698
01:14:15.720 --> 01:14:17.760
<v Speaker 1>there's like sequences where you're teaming up with your friends

1699
01:14:17.800 --> 01:14:20.279
<v Speaker 1>again and so that makes sense, but whenever you're like,

1700
01:14:20.319 --> 01:14:23.319
<v Speaker 1>you'll meet NPCs that are with those friends, and I

1701
01:14:23.319 --> 01:14:25.000
<v Speaker 1>was a little disappointed that you can never really talk

1702
01:14:25.039 --> 01:14:27.000
<v Speaker 1>to those people, like they'll be in a room, but

1703
01:14:27.039 --> 01:14:29.199
<v Speaker 1>you can't like hit e to talk and have a

1704
01:14:29.239 --> 01:14:31.640
<v Speaker 1>conversation with them or learning anything from them, And so

1705
01:14:31.720 --> 01:14:32.960
<v Speaker 1>it kind of made them like I want to know

1706
01:14:33.000 --> 01:14:34.520
<v Speaker 1>their story. I want to know who they are, why

1707
01:14:34.520 --> 01:14:36.840
<v Speaker 1>they're here, how they survived, if they have any tips

1708
01:14:36.920 --> 01:14:38.880
<v Speaker 1>or tricks for me, that kind of thing. And then

1709
01:14:38.920 --> 01:14:40.640
<v Speaker 1>I kind of just found like every other NPC in

1710
01:14:40.680 --> 01:14:43.840
<v Speaker 1>the game was instantly hostile and there was really nothing

1711
01:14:43.880 --> 01:14:45.279
<v Speaker 1>I could do about that. They're just like gunn to

1712
01:14:45.279 --> 01:14:47.399
<v Speaker 1>be down on site. And there's a couple times where

1713
01:14:47.399 --> 01:14:49.079
<v Speaker 1>I was like, Okay, I just hit a save point,

1714
01:14:49.119 --> 01:14:50.640
<v Speaker 1>so I will go see if I can talk to

1715
01:14:50.680 --> 01:14:53.920
<v Speaker 1>these people, and I never could. So maybe I did

1716
01:14:53.920 --> 01:14:56.199
<v Speaker 1>it wrong, maybe I missed something, but that was something

1717
01:14:56.239 --> 01:14:58.000
<v Speaker 1>that was really kind of set up to me early on,

1718
01:14:58.039 --> 01:14:59.560
<v Speaker 1>it was hinted at, and then I kind of feel

1719
01:14:59.560 --> 01:15:01.800
<v Speaker 1>like it didn't go anywhere, And because that, I don't

1720
01:15:01.800 --> 01:15:06.159
<v Speaker 1>feel like I had any really meaningful NPC fights or

1721
01:15:06.239 --> 01:15:09.079
<v Speaker 1>conversations like I I most of those any sequences where

1722
01:15:09.079 --> 01:15:10.880
<v Speaker 1>I could tell they were aggressive, I just snuck past

1723
01:15:10.920 --> 01:15:13.159
<v Speaker 1>them and they either got killed by the Xenomorph in

1724
01:15:13.159 --> 01:15:15.199
<v Speaker 1>that moment or I just never saw them again, and

1725
01:15:15.239 --> 01:15:17.319
<v Speaker 1>I didn't even know who they were. So that was

1726
01:15:17.359 --> 01:15:19.039
<v Speaker 1>something that was a bit disappointing for me here, and

1727
01:15:19.079 --> 01:15:21.079
<v Speaker 1>I think could have helped add too, Like once again,

1728
01:15:21.119 --> 01:15:23.119
<v Speaker 1>this is a space station that's absolutely freaking huge. There

1729
01:15:23.119 --> 01:15:24.600
<v Speaker 1>are a lot of people aboard the ship and it

1730
01:15:24.640 --> 01:15:27.399
<v Speaker 1>is being decommission. I'm sure a lot of people have left,

1731
01:15:27.880 --> 01:15:30.039
<v Speaker 1>but there's also there's still a ton of people remaining

1732
01:15:30.039 --> 01:15:32.239
<v Speaker 1>as we can see you, and there's dead bodies everywhere.

1733
01:15:32.279 --> 01:15:34.319
<v Speaker 1>So that was that was a disappointing part of the

1734
01:15:34.319 --> 01:15:34.720
<v Speaker 1>game for me.

1735
01:15:35.640 --> 01:15:38.720
<v Speaker 2>Yeah, there have been many a time when I'm not

1736
01:15:38.760 --> 01:15:41.359
<v Speaker 2>really sure I'm trying to gauge the situation. And I'll

1737
01:15:41.399 --> 01:15:44.880
<v Speaker 2>see two like NPCs in this open like area, like okay,

1738
01:15:44.920 --> 01:15:47.000
<v Speaker 2>like this must be a safe spot. And I'll walk

1739
01:15:47.079 --> 01:15:48.920
<v Speaker 2>right up to one and he turns down and he's like,

1740
01:15:49.199 --> 01:15:51.279
<v Speaker 2>oh god, and he pulls his gun and he he'll

1741
01:15:51.359 --> 01:15:51.680
<v Speaker 2>kill me.

1742
01:15:51.720 --> 01:15:56.880
<v Speaker 3>I'm like, oh fuck, that's annoying. Yeah, so you're right,

1743
01:15:56.920 --> 01:15:57.600
<v Speaker 3>you gotta gauge it.

1744
01:15:58.159 --> 01:16:03.000
<v Speaker 1>Yeah, it's uh annoying. I guess one thing we've distinctly mentioned,

1745
01:16:03.039 --> 01:16:06.039
<v Speaker 1>but like the music and sound, I think for me,

1746
01:16:06.199 --> 01:16:09.399
<v Speaker 1>the highlight would definitely be just the The sound effects

1747
01:16:09.439 --> 01:16:13.000
<v Speaker 1>in this game are just outstanding, every little beep, bloop,

1748
01:16:13.039 --> 01:16:16.000
<v Speaker 1>every sound effect that the ship makes, whether it is

1749
01:16:16.039 --> 01:16:19.560
<v Speaker 1>the stuff related to the tech, just like the sound

1750
01:16:19.680 --> 01:16:23.640
<v Speaker 1>of the alien bashing through the vent system is so good.

1751
01:16:23.920 --> 01:16:26.000
<v Speaker 1>The sound of the tram like as you're waiting for

1752
01:16:26.119 --> 01:16:28.560
<v Speaker 1>I love that whenever you hit the button, it's not

1753
01:16:28.600 --> 01:16:30.640
<v Speaker 1>just an instant load screen, Like there are times I

1754
01:16:30.640 --> 01:16:32.279
<v Speaker 1>want this game to be quicker, and it's way too long,

1755
01:16:32.319 --> 01:16:34.399
<v Speaker 1>of course, but I was always happy to wait for

1756
01:16:34.439 --> 01:16:36.760
<v Speaker 1>thirty seconds for the tram to show up because just

1757
01:16:36.800 --> 01:16:39.600
<v Speaker 1>that tension of like what if something shows upright here

1758
01:16:39.640 --> 01:16:41.279
<v Speaker 1>that does happen at one point as like a scripted

1759
01:16:41.279 --> 01:16:43.239
<v Speaker 1>sequence where you hit that button and then you hear

1760
01:16:43.279 --> 01:16:44.640
<v Speaker 1>people from down the hall and so you have to

1761
01:16:44.680 --> 01:16:48.279
<v Speaker 1>hide in a locker or something until they leave. But yeah,

1762
01:16:48.319 --> 01:16:50.399
<v Speaker 1>even just the sound and the vibration of like that

1763
01:16:50.520 --> 01:16:53.000
<v Speaker 1>tram as it's screeching to a halt to land in

1764
01:16:53.039 --> 01:16:55.800
<v Speaker 1>the station, I think is just perfect. And then the music,

1765
01:16:55.840 --> 01:16:58.399
<v Speaker 1>it's amazing. A lot of it are like pulling direct

1766
01:16:58.439 --> 01:17:01.520
<v Speaker 1>themes from that original movie, and so whenever those propped up,

1767
01:17:01.520 --> 01:17:04.039
<v Speaker 1>I'm like, oh, hell yeah, but anything else too, I

1768
01:17:04.079 --> 01:17:07.119
<v Speaker 1>think just really said the scene perfectly. So in terms

1769
01:17:07.199 --> 01:17:10.720
<v Speaker 1>of like the audit audit audio team here just absolutely

1770
01:17:10.760 --> 01:17:12.600
<v Speaker 1>freaking nailed at ten out of ten on that way.

1771
01:17:13.159 --> 01:17:14.359
<v Speaker 3>Oh, I couldn't agree more.

1772
01:17:14.560 --> 01:17:16.880
<v Speaker 2>Oh, it's just they do such a good job with

1773
01:17:16.920 --> 01:17:19.279
<v Speaker 2>so much familiarity and so much stuff that it's it's

1774
01:17:19.319 --> 01:17:22.720
<v Speaker 2>its own thing. But it still just pulls all the

1775
01:17:22.720 --> 01:17:25.600
<v Speaker 2>best parts from from that franchise, what was created in

1776
01:17:25.680 --> 01:17:28.000
<v Speaker 2>that first Alien, Like there's certain little beats that are

1777
01:17:28.000 --> 01:17:31.119
<v Speaker 2>in Aliens, and Aliens has its own very unique distinct score,

1778
01:17:31.199 --> 01:17:33.520
<v Speaker 2>especially because it's more of an action heavy film, but

1779
01:17:33.640 --> 01:17:38.640
<v Speaker 2>the first one being just a sci Fi horror. I'm

1780
01:17:38.680 --> 01:17:42.439
<v Speaker 2>glad that this game pulled mostly from just the first

1781
01:17:42.479 --> 01:17:45.319
<v Speaker 2>Alien I think that's where it even Like, again, we

1782
01:17:45.399 --> 01:17:47.479
<v Speaker 2>already talked about it, but just aliens through a queen

1783
01:17:47.479 --> 01:17:49.159
<v Speaker 2>in there, and this game they chose not to, and

1784
01:17:49.199 --> 01:17:51.960
<v Speaker 2>it just it goes to show that, Okay, they really

1785
01:17:52.000 --> 01:17:54.520
<v Speaker 2>just pulled heavily from that first film and that's that's

1786
01:17:54.560 --> 01:17:57.960
<v Speaker 2>their inspiration. And I'm glad because it's it's so unique.

1787
01:17:58.279 --> 01:18:01.199
<v Speaker 1>Yeah, I guess I did mention this in my in

1788
01:18:01.279 --> 01:18:03.399
<v Speaker 1>my brief overallt the beginning, but it's worth mentioning one

1789
01:18:03.399 --> 01:18:06.520
<v Speaker 1>more time. Face huggers, What do you do? Taylor? Like

1790
01:18:06.560 --> 01:18:09.199
<v Speaker 1>you you want them to be in the game, You

1791
01:18:09.239 --> 01:18:12.039
<v Speaker 1>want them to be a gameplay mechanic, but then like,

1792
01:18:12.279 --> 01:18:14.039
<v Speaker 1>how do you not have them be just like a

1793
01:18:14.079 --> 01:18:17.560
<v Speaker 1>one shot kill on you as the player? Because to

1794
01:18:17.600 --> 01:18:20.119
<v Speaker 1>me that was like I just hated the face huggers,

1795
01:18:20.119 --> 01:18:22.000
<v Speaker 1>and I guess I should I should hate them, but

1796
01:18:22.079 --> 01:18:24.039
<v Speaker 1>them always them being a one hit kill with no

1797
01:18:24.199 --> 01:18:27.640
<v Speaker 1>offense or butts and being so small and annoying. I

1798
01:18:28.079 --> 01:18:30.159
<v Speaker 1>just I found I found them to be just more

1799
01:18:30.199 --> 01:18:32.199
<v Speaker 1>of a chore than anything else where. It was just like, Okay,

1800
01:18:32.279 --> 01:18:34.439
<v Speaker 1>I guess I'll do the same situation again. I never

1801
01:18:34.439 --> 01:18:38.079
<v Speaker 1>really found them scary either. I just I just didn't

1802
01:18:38.119 --> 01:18:39.760
<v Speaker 1>like them. But maybe I'm wrong with that. Would you

1803
01:18:39.760 --> 01:18:41.279
<v Speaker 1>would you think of the face huggers.

1804
01:18:41.159 --> 01:18:43.920
<v Speaker 2>HiT's hits, their speed that just kind of pisses me off,

1805
01:18:43.960 --> 01:18:46.960
<v Speaker 2>And yeah, you gotta like, depending on what weapon you're using,

1806
01:18:46.960 --> 01:18:48.800
<v Speaker 2>you gotta be careful and you gotta time it, like

1807
01:18:48.840 --> 01:18:51.600
<v Speaker 2>this stunbaton can bite you in the ass if you

1808
01:18:51.680 --> 01:18:55.159
<v Speaker 2>miss and funde that up. But yeah, you really, uh

1809
01:18:55.359 --> 01:18:59.239
<v Speaker 2>like it just comes down to timing and just dealing

1810
01:18:59.279 --> 01:19:01.720
<v Speaker 2>with it, because yeah, it makes sense for it to

1811
01:19:01.800 --> 01:19:05.119
<v Speaker 2>just be like an instant death kind of thing, because

1812
01:19:05.119 --> 01:19:07.079
<v Speaker 2>that's what happens with these these creatures.

1813
01:19:07.079 --> 01:19:09.600
<v Speaker 3>But I don't know, like.

1814
01:19:11.359 --> 01:19:13.680
<v Speaker 2>Having them there it fits and it's just gonna be

1815
01:19:13.720 --> 01:19:15.840
<v Speaker 2>something that's in alien romulus as well when we look

1816
01:19:15.880 --> 01:19:20.000
<v Speaker 2>at that, like it's a huge part of this this theme,

1817
01:19:20.119 --> 01:19:23.760
<v Speaker 2>the vibe of the films everything, because it's that life

1818
01:19:23.760 --> 01:19:26.000
<v Speaker 2>cycle stage before we get to that xenomorph. So it's

1819
01:19:26.000 --> 01:19:28.479
<v Speaker 2>good that they included them, But yeah, they could just

1820
01:19:28.520 --> 01:19:30.760
<v Speaker 2>be an absolute pain in the ass, And I guess

1821
01:19:30.800 --> 01:19:33.600
<v Speaker 2>I'm happy that they're not like consistently like every single

1822
01:19:33.640 --> 01:19:35.640
<v Speaker 2>mission you have to be worried about them, like jumping

1823
01:19:35.640 --> 01:19:38.600
<v Speaker 2>out of event because we already got to deal with

1824
01:19:37.840 --> 01:19:41.159
<v Speaker 2>the main bad z you know, to begin with.

1825
01:19:41.239 --> 01:19:44.359
<v Speaker 3>But yeah, there's still there's still persistent enough to be

1826
01:19:44.399 --> 01:19:45.439
<v Speaker 3>a pain in the ass.

1827
01:19:45.960 --> 01:19:48.399
<v Speaker 1>I kind of forgot about them for a while, honestly,

1828
01:19:48.920 --> 01:19:51.359
<v Speaker 1>because it's just so much of this game, like once

1829
01:19:51.399 --> 01:19:53.359
<v Speaker 1>again long game. I feel like for the first half

1830
01:19:53.399 --> 01:19:56.279
<v Speaker 1>of it at least, is just one xenomorph you'll never

1831
01:19:56.359 --> 01:19:58.960
<v Speaker 1>encounter too. At the same time, there's never anything else.

1832
01:19:58.960 --> 01:20:01.800
<v Speaker 1>There's like orkin Joes of eventually that are they also

1833
01:20:01.840 --> 01:20:04.079
<v Speaker 1>fight against, and you know the odd MPC. But I

1834
01:20:04.119 --> 01:20:05.439
<v Speaker 1>kind of didn't like think about like, oh yeah, at

1835
01:20:05.439 --> 01:20:07.000
<v Speaker 1>some point they'll be like face huggers in this game,

1836
01:20:07.000 --> 01:20:09.199
<v Speaker 1>and how would they be implemented. I think for me,

1837
01:20:09.319 --> 01:20:13.000
<v Speaker 1>like part of it is that the once they get you,

1838
01:20:13.479 --> 01:20:15.199
<v Speaker 1>like the screen just goes black and then it just

1839
01:20:15.239 --> 01:20:17.159
<v Speaker 1>like instantly ends, and it's like would you like to

1840
01:20:17.199 --> 01:20:20.439
<v Speaker 1>load your save point? Like I feel like the tension

1841
01:20:20.479 --> 01:20:22.840
<v Speaker 1>of it, the scary factor isn't really there either, Like

1842
01:20:22.880 --> 01:20:25.000
<v Speaker 1>maybe a way around it, and maybe you could just

1843
01:20:25.000 --> 01:20:26.600
<v Speaker 1>make this an easy mode thing rather than like on

1844
01:20:26.720 --> 01:20:29.159
<v Speaker 1>Night memory. If you get hit, you're done. But maybe

1845
01:20:29.159 --> 01:20:31.560
<v Speaker 1>it would have been And I'm not often gonna, you know,

1846
01:20:31.600 --> 01:20:33.359
<v Speaker 1>be in favor of like quick time events, but I

1847
01:20:33.359 --> 01:20:35.000
<v Speaker 1>think that could have been a solution here. Or if

1848
01:20:35.000 --> 01:20:37.640
<v Speaker 1>you get caught, maybe you have to like hit five

1849
01:20:37.680 --> 01:20:39.720
<v Speaker 1>buttons in a specific order real quick and if you

1850
01:20:39.800 --> 01:20:41.760
<v Speaker 1>do that just quick enough, you can like rip them

1851
01:20:41.760 --> 01:20:43.720
<v Speaker 1>off and make the timing hard, like make it a

1852
01:20:43.720 --> 01:20:45.359
<v Speaker 1>hard thing to do, but make it so there's maybe

1853
01:20:45.399 --> 01:20:47.760
<v Speaker 1>a bit of something you can do to fight against

1854
01:20:47.760 --> 01:20:50.279
<v Speaker 1>some other than just like you hit your shot or

1855
01:20:50.319 --> 01:20:53.239
<v Speaker 1>you don't. So I don't know what the workaround would

1856
01:20:53.239 --> 01:20:54.479
<v Speaker 1>have been. I just think it's it's kind of weird,

1857
01:20:54.479 --> 01:20:57.399
<v Speaker 1>even on easy mode, that that's just what happens. And

1858
01:20:57.479 --> 01:20:59.920
<v Speaker 1>they didn't really have a workaround of maybe in the

1859
01:21:00.119 --> 01:21:01.640
<v Speaker 1>just like half your health or something like that. But

1860
01:21:01.680 --> 01:21:03.319
<v Speaker 1>maybe that would have been too easy. I'm not sure.

1861
01:21:04.000 --> 01:21:06.199
<v Speaker 1>I guess we didn't really specifically mention the other weapons.

1862
01:21:06.239 --> 01:21:09.199
<v Speaker 1>We just talked about the flamethrower, the pistol, shotgun, the

1863
01:21:09.479 --> 01:21:12.239
<v Speaker 1>bold gun in particular. Really really like, I think they're

1864
01:21:12.239 --> 01:21:13.800
<v Speaker 1>all solid. They all get the job done. It's not

1865
01:21:13.840 --> 01:21:16.920
<v Speaker 1>really a combat action game. You could probably play it

1866
01:21:16.920 --> 01:21:20.760
<v Speaker 1>like a combat action game, but it's more. But yeah,

1867
01:21:20.800 --> 01:21:22.760
<v Speaker 1>like the guns, they all feel good in terms of

1868
01:21:22.800 --> 01:21:25.279
<v Speaker 1>like first person shooter standards and all that. So those

1869
01:21:25.319 --> 01:21:26.159
<v Speaker 1>are those are good to go.

1870
01:21:26.960 --> 01:21:30.520
<v Speaker 3>Yeah, the pistol, I wish the pistol could do.

1871
01:21:30.479 --> 01:21:31.960
<v Speaker 2>A little bit more with the uh.

1872
01:21:33.560 --> 01:21:34.039
<v Speaker 3>The zo.

1873
01:21:35.279 --> 01:21:37.840
<v Speaker 1>Yeah. I never even bothered to shoot this, you know.

1874
01:21:37.880 --> 01:21:40.199
<v Speaker 1>I just felt like, it's not gonna do anything. It's

1875
01:21:40.239 --> 01:21:42.079
<v Speaker 1>not worth my time. I maybe did early on before

1876
01:21:42.079 --> 01:21:43.960
<v Speaker 1>I had the flamethrower, just just to see if I

1877
01:21:44.000 --> 01:21:46.479
<v Speaker 1>was like dead to rights already, But that would have

1878
01:21:46.479 --> 01:21:47.800
<v Speaker 1>been bold of me, just be like, oh, yeah, my

1879
01:21:48.119 --> 01:21:52.600
<v Speaker 1>little pistol's gonna take this guy down. I've only I've

1880
01:21:52.640 --> 01:21:55.680
<v Speaker 1>mentioned at the very start of this retro that i'd

1881
01:21:55.720 --> 01:21:57.920
<v Speaker 1>played like Alien three. I randomly have that game on

1882
01:21:57.960 --> 01:22:00.319
<v Speaker 1>the nes like some really old game, and then this.

1883
01:22:00.359 --> 01:22:02.199
<v Speaker 1>Those are the only Alien games I've played. And okay,

1884
01:22:02.239 --> 01:22:04.760
<v Speaker 1>and the Alien Versus Predator game on the Xbox thirty six.

1885
01:22:04.840 --> 01:22:06.159
<v Speaker 1>You played the demo the hell out of that. I

1886
01:22:06.199 --> 01:22:08.079
<v Speaker 1>talk about that. But you've got to play a lot,

1887
01:22:08.159 --> 01:22:10.439
<v Speaker 1>if not all, of the Alien games that exist. Is

1888
01:22:10.479 --> 01:22:12.560
<v Speaker 1>this the best Alien game for you? Or is or

1889
01:22:12.600 --> 01:22:14.560
<v Speaker 1>one of the other ones kind of take the take

1890
01:22:14.640 --> 01:22:15.199
<v Speaker 1>the lead for you.

1891
01:22:16.039 --> 01:22:20.800
<v Speaker 3>This is for sure. Uh, I'd say top three. This

1892
01:22:20.880 --> 01:22:21.960
<v Speaker 3>is definitely.

1893
01:22:22.079 --> 01:22:23.800
<v Speaker 1>What's in that top three with it.

1894
01:22:24.039 --> 01:22:28.119
<v Speaker 2>The Alien versus preador twenty ten one because the Alien

1895
01:22:28.159 --> 01:22:30.279
<v Speaker 2>mechanics are fantastic.

1896
01:22:30.319 --> 01:22:32.800
<v Speaker 1>Yeah, it was really fun in that game.

1897
01:22:32.960 --> 01:22:34.039
<v Speaker 3>Really really fun.

1898
01:22:34.439 --> 01:22:36.800
<v Speaker 2>There's so many cool things where you down a guy

1899
01:22:36.840 --> 01:22:38.640
<v Speaker 2>and then you can pick like you can do an

1900
01:22:38.680 --> 01:22:41.000
<v Speaker 2>execution on him where like you see a face hugg

1901
01:22:41.039 --> 01:22:42.520
<v Speaker 2>or crawl up all of a sudden like.

1902
01:22:42.560 --> 01:22:43.279
<v Speaker 3>Jump on him.

1903
01:22:43.520 --> 01:22:48.479
<v Speaker 2>That game did so many awesome, awesome things, even with

1904
01:22:48.520 --> 01:22:50.920
<v Speaker 2>the Predator of the Predator had some awesome highlights in

1905
01:22:50.960 --> 01:22:53.960
<v Speaker 2>there too, and you get confirmation that game they talk

1906
01:22:53.960 --> 01:22:55.199
<v Speaker 2>about the xenomorphome world.

1907
01:22:55.279 --> 01:22:56.560
<v Speaker 3>Yeah, I can just say I love that.

1908
01:22:56.600 --> 01:22:59.560
<v Speaker 2>I know there's a big fan base for its predecessor,

1909
01:22:59.560 --> 01:23:01.560
<v Speaker 2>I think A versus Preader two thousand.

1910
01:23:01.720 --> 01:23:05.399
<v Speaker 3>It's like a classic. It's got online still support on Steam.

1911
01:23:05.159 --> 01:23:08.960
<v Speaker 2>I believe, and that's that's just got a it's got

1912
01:23:09.039 --> 01:23:11.520
<v Speaker 2>like a cult following. I'd say it's been wish listed

1913
01:23:11.600 --> 01:23:13.279
<v Speaker 2>on my Steam for a while and eventually I'll get it.

1914
01:23:13.279 --> 01:23:19.119
<v Speaker 3>It's super super cheap. What else though, you know, not.

1915
01:23:19.199 --> 01:23:21.439
<v Speaker 1>Our team Dark Descent I'm trying to think of other ones,

1916
01:23:21.479 --> 01:23:21.920
<v Speaker 1>Like I.

1917
01:23:21.880 --> 01:23:24.079
<v Speaker 2>Was gonna I was gonna slide Dark Descent in there,

1918
01:23:24.079 --> 01:23:26.439
<v Speaker 2>which I need to go and play some more of now.

1919
01:23:26.479 --> 01:23:28.279
<v Speaker 3>Fire Team Elite is fun, but.

1920
01:23:28.239 --> 01:23:30.520
<v Speaker 2>I think that community died pretty quick, and some of

1921
01:23:30.560 --> 01:23:35.800
<v Speaker 2>the stuff in there was just repetitive and not necessarily

1922
01:23:35.840 --> 01:23:38.239
<v Speaker 2>the most exhilarating experiences.

1923
01:23:39.640 --> 01:23:41.279
<v Speaker 3>But it was still very fun and it was cool.

1924
01:23:41.319 --> 01:23:43.399
<v Speaker 2>They introduced the pathogen, so there's a lot of Alien

1925
01:23:43.439 --> 01:23:46.560
<v Speaker 2>Prometheus Covenant kind of stuff that was incorporated into that game,

1926
01:23:46.920 --> 01:23:49.279
<v Speaker 2>which is very neat for the world building. And then yeah,

1927
01:23:49.319 --> 01:23:54.600
<v Speaker 2>you have Clonal Marines, which is super super hated upon the.

1928
01:23:54.520 --> 01:23:56.640
<v Speaker 3>Bane of Alien games when people.

1929
01:23:56.359 --> 01:23:59.720
<v Speaker 1>Did not want that's like a multiplayer like Shooter one right.

1930
01:24:00.039 --> 01:24:00.479
<v Speaker 3>I had it.

1931
01:24:00.880 --> 01:24:03.960
<v Speaker 2>It has single player campaign and then has the multiplayer

1932
01:24:04.000 --> 01:24:06.720
<v Speaker 2>aspect as well, which you could play as the aliens

1933
01:24:06.760 --> 01:24:08.680
<v Speaker 2>in there and the multiplayer, but it was such a

1934
01:24:08.720 --> 01:24:11.439
<v Speaker 2>step down from what we've had in the past.

1935
01:24:11.479 --> 01:24:12.359
<v Speaker 3>It's like third person.

1936
01:24:12.399 --> 01:24:15.880
<v Speaker 2>It's pretty crappy, but it was an okay campaign and

1937
01:24:15.920 --> 01:24:18.359
<v Speaker 2>I like that it basically wretconned Alien three in Alien

1938
01:24:18.399 --> 01:24:22.039
<v Speaker 2>Resurrection and continued the story. Hicks survives in that game,

1939
01:24:22.239 --> 01:24:25.319
<v Speaker 2>and you have a whole different story unfolding, but Dark

1940
01:24:25.319 --> 01:24:31.600
<v Speaker 2>Descent having the team based mechanics and just again it

1941
01:24:31.640 --> 01:24:33.760
<v Speaker 2>comes down to detail. This one has a lot of

1942
01:24:33.800 --> 01:24:38.119
<v Speaker 2>inspiration from aliens, considering you're basically leading the charge with soldiers,

1943
01:24:38.119 --> 01:24:40.279
<v Speaker 2>but the fact that you can, just like you're I

1944
01:24:40.279 --> 01:24:42.279
<v Speaker 2>think it's called the APC send that and move it

1945
01:24:42.319 --> 01:24:45.000
<v Speaker 2>around to different locations in these little towns. You're moving

1946
01:24:45.039 --> 01:24:47.680
<v Speaker 2>your squad from building building doing different objectives. While you're

1947
01:24:47.680 --> 01:24:50.399
<v Speaker 2>on the ground saving people and civilians, getting them to

1948
01:24:50.439 --> 01:24:52.840
<v Speaker 2>your tank. You're all of a sudden, Oh, there's a

1949
01:24:52.880 --> 01:24:54.720
<v Speaker 2>wave of aliens that are coming here. You set up

1950
01:24:54.720 --> 01:24:57.279
<v Speaker 2>a turret, you gotta hold out while you're doing different objectives.

1951
01:24:57.439 --> 01:24:59.760
<v Speaker 2>It's just there's so many different things that are going

1952
01:24:59.760 --> 01:25:02.159
<v Speaker 2>on game, and I really like it for what they created,

1953
01:25:02.199 --> 01:25:04.960
<v Speaker 2>because I was afraid after Fire Team Elite that we're

1954
01:25:05.000 --> 01:25:07.720
<v Speaker 2>going to get another one similar to that, but no.

1955
01:25:07.840 --> 01:25:15.479
<v Speaker 2>Dark Descent really kind of changed it up. I should say, actually, oh,

1956
01:25:16.279 --> 01:25:17.119
<v Speaker 2>you reminded me.

1957
01:25:17.760 --> 01:25:18.520
<v Speaker 3>Oh, hang on, hang on.

1958
01:25:18.880 --> 01:25:21.800
<v Speaker 1>Take a look. Taylor with the corner of his eye

1959
01:25:21.840 --> 01:25:24.720
<v Speaker 1>caught a glimpse of a game on his uh, his

1960
01:25:24.760 --> 01:25:25.319
<v Speaker 1>game shelf.

1961
01:25:25.359 --> 01:25:29.520
<v Speaker 3>There, I got this back. Oh, what was it?

1962
01:25:29.800 --> 01:25:33.079
<v Speaker 2>Before I lived here in GameStop as e B games,

1963
01:25:33.159 --> 01:25:35.039
<v Speaker 2>I used to check out the used game sections because

1964
01:25:35.319 --> 01:25:37.760
<v Speaker 2>I just love seeing what they had. And they had

1965
01:25:38.119 --> 01:25:41.239
<v Speaker 2>Alien Versus Prey or Extinction and this is an RTS

1966
01:25:41.239 --> 01:25:44.920
<v Speaker 2>game and it is so much freaking fun.

1967
01:25:45.520 --> 01:25:46.760
<v Speaker 1>I didn't know it existed.

1968
01:25:46.920 --> 01:25:50.439
<v Speaker 2>It's not aged well, but you can play as Zeno's queen.

1969
01:25:50.600 --> 01:25:53.199
<v Speaker 1>So you tell me there's more Alien a VP games

1970
01:25:53.239 --> 01:25:56.239
<v Speaker 1>than there is movies because you said there's a two

1971
01:25:56.279 --> 01:25:59.439
<v Speaker 1>thousand one or is that the two thousand that's not

1972
01:25:59.479 --> 01:26:00.199
<v Speaker 1>the two thousand one?

1973
01:26:00.199 --> 01:26:01.840
<v Speaker 3>That even this is not the two thousand and one.

1974
01:26:01.840 --> 01:26:02.680
<v Speaker 3>This one came out.

1975
01:26:02.760 --> 01:26:05.760
<v Speaker 2>Oh, I mean this is original Xbox This was two

1976
01:26:05.760 --> 01:26:06.520
<v Speaker 2>thousand and three.

1977
01:26:07.760 --> 01:26:08.000
<v Speaker 3>Wow.

1978
01:26:08.039 --> 01:26:10.560
<v Speaker 2>So yeah, yes, there is more AVP games than there

1979
01:26:10.560 --> 01:26:11.319
<v Speaker 2>are movies.

1980
01:26:12.600 --> 01:26:16.479
<v Speaker 1>So the screenshots not looking the most prime on that one.

1981
01:26:16.640 --> 01:26:17.520
<v Speaker 3>No, this game is.

1982
01:26:17.720 --> 01:26:20.479
<v Speaker 2>It's old and I've wanted so badly for this to

1983
01:26:20.520 --> 01:26:24.000
<v Speaker 2>be a remake. It's only Xbox unless people ported it

1984
01:26:24.039 --> 01:26:26.560
<v Speaker 2>to PC through their own means you're not gonna be

1985
01:26:26.560 --> 01:26:27.680
<v Speaker 2>able to play it anywhere else.

1986
01:26:28.880 --> 01:26:30.520
<v Speaker 1>Dude, that is one to whip out on the twenty

1987
01:26:30.560 --> 01:26:32.720
<v Speaker 1>four hour stream. I guess I don't know if because

1988
01:26:32.720 --> 01:26:34.600
<v Speaker 1>I don't that's back compat and I don't think we'd

1989
01:26:34.640 --> 01:26:36.920
<v Speaker 1>bring an original Xbox, but that is one then I

1990
01:26:36.960 --> 01:26:40.199
<v Speaker 1>would love to check out at some point. Wow, that's

1991
01:26:40.239 --> 01:26:42.880
<v Speaker 1>made by a rebellion or No, the other one is

1992
01:26:43.439 --> 01:26:45.079
<v Speaker 1>maybe not that one, but yeah, sorry the other I

1993
01:26:45.079 --> 01:26:45.640
<v Speaker 1>was just looking.

1994
01:26:45.479 --> 01:26:47.720
<v Speaker 3>On the Age Rebellion did the twenty ten one.

1995
01:26:48.039 --> 01:26:51.520
<v Speaker 1>That's cool because they make the Sniper League games. That's

1996
01:26:51.560 --> 01:26:54.680
<v Speaker 1>a really cool period. Yeah, that's interesting. Yeah, I should

1997
01:26:54.720 --> 01:26:58.319
<v Speaker 1>look more into some of these other ones. That's funny

1998
01:26:58.319 --> 01:26:59.640
<v Speaker 1>to me that there's more games than.

1999
01:26:59.560 --> 01:27:02.279
<v Speaker 3>Movies that I didn't even think about that.

2000
01:27:04.199 --> 01:27:06.039
<v Speaker 1>So sorry, What is the top three? Because I feel

2001
01:27:06.039 --> 01:27:06.720
<v Speaker 1>like we just talked.

2002
01:27:07.760 --> 01:27:10.760
<v Speaker 2>I forgot about this one, but this one would crack

2003
01:27:10.840 --> 01:27:13.199
<v Speaker 2>top five for sure. This probably number This would be

2004
01:27:13.319 --> 01:27:15.560
<v Speaker 2>number four because the fact that it's an RTS game

2005
01:27:15.600 --> 01:27:19.880
<v Speaker 2>and you're just indulging in different different like units that

2006
01:27:19.920 --> 01:27:22.039
<v Speaker 2>you can build. It's it's such a hoot as it

2007
01:27:22.079 --> 01:27:23.960
<v Speaker 2>has a campaign for all three classes too.

2008
01:27:24.039 --> 01:27:29.439
<v Speaker 3>And then multiplayer. But I would go Alien versus Spread

2009
01:27:29.479 --> 01:27:31.439
<v Speaker 3>of twenty ten because I get my Predator in there.

2010
01:27:31.439 --> 01:27:32.159
<v Speaker 3>So that's number one.

2011
01:27:32.239 --> 01:27:34.760
<v Speaker 2>I go Alien Isolation two, and then three would be

2012
01:27:34.960 --> 01:27:35.560
<v Speaker 2>Dark Descent.

2013
01:27:35.840 --> 01:27:40.479
<v Speaker 1>Nice, Okay, cool, I love it. Okay. I guess the

2014
01:27:41.800 --> 01:27:46.720
<v Speaker 1>maybe the last thing here would be the DLC, which

2015
01:27:47.159 --> 01:27:48.920
<v Speaker 1>might be a bit of a shorter conversation here, But

2016
01:27:48.920 --> 01:27:50.279
<v Speaker 1>this game does have a lot of DLC, a lot

2017
01:27:50.279 --> 01:27:53.319
<v Speaker 1>of different DLC packs. Many of them are these kind

2018
01:27:53.399 --> 01:27:56.159
<v Speaker 1>of challenge challenge mode missions or I think you kind

2019
01:27:56.159 --> 01:27:58.159
<v Speaker 1>of have like a timer you have to complete these goals.

2020
01:27:58.399 --> 01:28:00.000
<v Speaker 1>I don't know if there's randomization to them. I didn't

2021
01:28:00.159 --> 01:28:02.479
<v Speaker 1>play these. I'm just kind of more mentioning them. I

2022
01:28:02.520 --> 01:28:04.119
<v Speaker 1>think maybe the cool thing to mention here is that

2023
01:28:04.439 --> 01:28:06.680
<v Speaker 1>some of these do include locations that didn't end up

2024
01:28:06.680 --> 01:28:08.760
<v Speaker 1>making it into the final game, So there are some

2025
01:28:08.920 --> 01:28:11.680
<v Speaker 1>unique locations that you'll get from the campaign. I think

2026
01:28:11.720 --> 01:28:13.600
<v Speaker 1>some of it is reused as well, so you might

2027
01:28:13.600 --> 01:28:16.720
<v Speaker 1>not get exclusively new areas. But then there is that

2028
01:28:16.800 --> 01:28:19.279
<v Speaker 1>last I think it's called the Last Survivor DLC, which

2029
01:28:19.359 --> 01:28:21.720
<v Speaker 1>is the one where you go through that sequence from

2030
01:28:21.920 --> 01:28:24.960
<v Speaker 1>the original Alien movie. I don't know what do you

2031
01:28:25.039 --> 01:28:26.399
<v Speaker 1>want to say about that one. Is there anything that

2032
01:28:26.439 --> 01:28:31.880
<v Speaker 1>gameplay wise that differs from the core game, or is

2033
01:28:31.920 --> 01:28:34.000
<v Speaker 1>it kind of just it's cool that they kind of

2034
01:28:34.039 --> 01:28:36.399
<v Speaker 1>picked the sequence from the movie and made it kind

2035
01:28:36.399 --> 01:28:38.000
<v Speaker 1>of a playable video game section.

2036
01:28:39.000 --> 01:28:40.960
<v Speaker 2>I just think it's fun to be able to experience

2037
01:28:41.000 --> 01:28:45.439
<v Speaker 2>it because I think the crew expendable version, which I forgot,

2038
01:28:45.479 --> 01:28:48.560
<v Speaker 2>that you could play as two other characters, not just Ripley.

2039
01:28:48.680 --> 01:28:51.159
<v Speaker 2>You can play as Parker or you could play as Dallas.

2040
01:28:51.680 --> 01:28:58.279
<v Speaker 2>And so that's where I think it was after No, No,

2041
01:28:58.560 --> 01:28:59.560
<v Speaker 2>Parker was the name of the cat.

2042
01:28:59.600 --> 01:28:59.840
<v Speaker 1>What's the.

2043
01:29:01.680 --> 01:29:02.560
<v Speaker 3>Uh jinxy?

2044
01:29:04.680 --> 01:29:05.399
<v Speaker 1>Okay, I don't know.

2045
01:29:05.479 --> 01:29:05.840
<v Speaker 2>I think.

2046
01:29:07.560 --> 01:29:11.520
<v Speaker 1>That's funny. No, I Will Jones Jones, Jones, Jones, Jonesy.

2047
01:29:11.960 --> 01:29:14.840
<v Speaker 2>Yeah, so Parker was the probably he's one of the

2048
01:29:14.920 --> 01:29:16.760
<v Speaker 2>last three to die, right.

2049
01:29:17.399 --> 01:29:18.840
<v Speaker 1>I remember him now that I'm looking at a picture.

2050
01:29:18.920 --> 01:29:20.600
<v Speaker 2>Yeah, yeah, he's the one who was ready to just

2051
01:29:20.640 --> 01:29:21.760
<v Speaker 2>start boxing this thing.

2052
01:29:22.279 --> 01:29:24.560
<v Speaker 1>Yeah.

2053
01:29:24.119 --> 01:29:27.760
<v Speaker 2>Uh but yeah, so and then you get Dallas obviously

2054
01:29:27.840 --> 01:29:30.279
<v Speaker 2>the captain. So there's that, and again it's just it's

2055
01:29:30.319 --> 01:29:32.880
<v Speaker 2>cool to experience that. And then you have the Last

2056
01:29:32.920 --> 01:29:35.600
<v Speaker 2>Survivor where yeah, you have to activate the self distract

2057
01:29:35.640 --> 01:29:39.359
<v Speaker 2>you're playing as Ripley and you basically just got to

2058
01:29:39.399 --> 01:29:42.239
<v Speaker 2>get to the the the ship to escape after that,

2059
01:29:42.279 --> 01:29:44.279
<v Speaker 2>and that one definitely sent me.

2060
01:29:44.239 --> 01:29:46.319
<v Speaker 3>For a loop. That one was really tricky to pull

2061
01:29:46.359 --> 01:29:48.039
<v Speaker 3>off because Neleen just kept getting in the way.

2062
01:29:48.079 --> 01:29:51.880
<v Speaker 2>But again, when you are you're in the you're in

2063
01:29:51.960 --> 01:29:54.479
<v Speaker 2>the set piece, like you've you've watched the movie, you

2064
01:29:54.520 --> 01:29:56.680
<v Speaker 2>know the movie, and to actually be walking around it's

2065
01:29:56.680 --> 01:29:59.199
<v Speaker 2>the same thing from the main game where you're exploring

2066
01:29:59.199 --> 01:30:01.439
<v Speaker 2>the Derek space crafting LB four twenty six, but in

2067
01:30:01.560 --> 01:30:04.840
<v Speaker 2>here your walk around the Nostromo and it just it

2068
01:30:04.920 --> 01:30:09.920
<v Speaker 2>feels different from Sevastopool because this is its own setting,

2069
01:30:09.920 --> 01:30:12.199
<v Speaker 2>which is nice. But I can't imagine how much fun

2070
01:30:12.319 --> 01:30:15.600
<v Speaker 2>the designers had just watching the movie getting to just

2071
01:30:15.640 --> 01:30:17.920
<v Speaker 2>look into the backlog of content, like, Okay, we're gonna

2072
01:30:17.920 --> 01:30:20.560
<v Speaker 2>sketch this out, We're gonna just design this three D

2073
01:30:20.760 --> 01:30:22.920
<v Speaker 2>world based on the original movie.

2074
01:30:22.960 --> 01:30:24.479
<v Speaker 3>That's such a cool concept.

2075
01:30:25.000 --> 01:30:28.600
<v Speaker 1>There's clearly so much yeah, love for this source material

2076
01:30:28.760 --> 01:30:31.920
<v Speaker 1>from the developers here, Like this is definitely a passion

2077
01:30:31.960 --> 01:30:34.880
<v Speaker 1>project and not just like, oh, we got the rights

2078
01:30:34.920 --> 01:30:36.560
<v Speaker 1>to make a game here, let's just like poop something

2079
01:30:36.600 --> 01:30:38.159
<v Speaker 1>out in ten months and see what it's like the

2080
01:30:38.199 --> 01:30:41.319
<v Speaker 1>best we can do, Like, this is clearly a really

2081
01:30:41.359 --> 01:30:44.159
<v Speaker 1>really well made game, even if I have just a

2082
01:30:44.640 --> 01:30:47.800
<v Speaker 1>lot of beefs with the final product of it. But yeah,

2083
01:30:47.840 --> 01:30:50.239
<v Speaker 1>I think this, like, all these deal seeds sound interesting

2084
01:30:50.680 --> 01:30:53.079
<v Speaker 1>and cool, and I mean, I'll probably go through that

2085
01:30:53.199 --> 01:30:56.600
<v Speaker 1>Ripley one. I gotta be specific. I remember that, I

2086
01:30:56.640 --> 01:30:59.039
<v Speaker 1>gotta be specific here, the Ellen Ripley one. I'll probably

2087
01:30:59.079 --> 01:31:01.479
<v Speaker 1>go through that like pri to Romulus here, and so

2088
01:31:01.680 --> 01:31:03.079
<v Speaker 1>I'll I don't know, if I have anything new to

2089
01:31:03.079 --> 01:31:05.479
<v Speaker 1>say on it, I'll bring it up on a side

2090
01:31:05.520 --> 01:31:07.960
<v Speaker 1>quest here. But I think otherwise those do seem like

2091
01:31:08.439 --> 01:31:11.800
<v Speaker 1>maybe you go through the main game one time, you

2092
01:31:11.880 --> 01:31:13.439
<v Speaker 1>kind of see what it's like, and then if you

2093
01:31:13.479 --> 01:31:15.439
<v Speaker 1>want to go through the game again and really test

2094
01:31:15.479 --> 01:31:17.880
<v Speaker 1>those mechanics and your skill set, that's maybe where those

2095
01:31:17.960 --> 01:31:19.720
<v Speaker 1>kind of those challenge maps and things could come in,

2096
01:31:19.760 --> 01:31:22.199
<v Speaker 1>because once again, like this game is so long that

2097
01:31:22.199 --> 01:31:24.079
<v Speaker 1>it's like, I don't know, unless you have just a

2098
01:31:24.079 --> 01:31:25.560
<v Speaker 1>ton of free time, you're probably not gonna just keep

2099
01:31:25.600 --> 01:31:27.399
<v Speaker 1>replaying through this game and mastering it. But that's what

2100
01:31:27.439 --> 01:31:30.079
<v Speaker 1>like a challenge map type thing is kind of perfect

2101
01:31:30.119 --> 01:31:32.199
<v Speaker 1>for where it's like a smaller sequence of the game,

2102
01:31:32.720 --> 01:31:34.520
<v Speaker 1>less time commitment in that way. So I think it's

2103
01:31:34.560 --> 01:31:36.399
<v Speaker 1>cool that those things exist. There's definitely a lot of

2104
01:31:36.720 --> 01:31:38.600
<v Speaker 1>to dig into. So whenever I'm feeling the itch for

2105
01:31:38.640 --> 01:31:41.479
<v Speaker 1>this game again. I'll definitely go and check check some

2106
01:31:41.560 --> 01:31:43.680
<v Speaker 1>of that content out. It's pretty pretty cool that they

2107
01:31:43.680 --> 01:31:46.920
<v Speaker 1>had Like maybe, yeah, they clearly didn't make enough or

2108
01:31:47.000 --> 01:31:48.520
<v Speaker 1>the team didn't have the interest to go ahead and

2109
01:31:48.520 --> 01:31:51.079
<v Speaker 1>make that sequel, but they clearly had enough to do

2110
01:31:51.119 --> 01:31:52.800
<v Speaker 1>a bunch of extra content after it was out and

2111
01:31:52.840 --> 01:31:54.800
<v Speaker 1>just kind of take like, hey, we made all these mechanics,

2112
01:31:54.880 --> 01:31:56.960
<v Speaker 1>what are some other fun things we can do with

2113
01:31:57.000 --> 01:31:59.000
<v Speaker 1>this like engine that we've built to make this this

2114
01:31:59.399 --> 01:32:04.079
<v Speaker 1>crazy cool game. So anything else that hasn't come.

2115
01:32:04.000 --> 01:32:08.439
<v Speaker 3>Up yet, I don't think so we'll cover a lot

2116
01:32:08.479 --> 01:32:10.159
<v Speaker 3>of ground. I'm really happy about it.

2117
01:32:10.600 --> 01:32:13.359
<v Speaker 1>Yeah, Like I said, I'm very happy that I finally

2118
01:32:13.399 --> 01:32:14.960
<v Speaker 1>played through this game. I'm glad that you wanted to

2119
01:32:15.720 --> 01:32:18.359
<v Speaker 1>discuss it here with the Alien Retrospective, I think I

2120
01:32:18.640 --> 01:32:21.239
<v Speaker 1>do some of these the other games in this that

2121
01:32:21.279 --> 01:32:24.319
<v Speaker 1>you mentioned, Fire Team Alee or Dark Descent has been

2122
01:32:24.319 --> 01:32:26.039
<v Speaker 1>on my raider since it came out, and even going

2123
01:32:26.079 --> 01:32:28.319
<v Speaker 1>back to play some of these AVP games. I definitely

2124
01:32:28.319 --> 01:32:29.479
<v Speaker 1>want to do that at some point. So I don't

2125
01:32:29.479 --> 01:32:31.600
<v Speaker 1>know if we would just do a random retro or

2126
01:32:31.640 --> 01:32:34.000
<v Speaker 1>maybe another Alien movies coming out, we would choose to

2127
01:32:34.000 --> 01:32:37.560
<v Speaker 1>do another episode for a retrospective or something. But yeah,

2128
01:32:37.560 --> 01:32:39.640
<v Speaker 1>there's a lot of other cool games that exist out there,

2129
01:32:39.640 --> 01:32:41.239
<v Speaker 1>but I think this was the perfect one to pick

2130
01:32:41.279 --> 01:32:45.199
<v Speaker 1>for this circumstance here. Like I said, long long it's

2131
01:32:45.199 --> 01:32:46.640
<v Speaker 1>been on the back log, and I'm glad I can

2132
01:32:46.680 --> 01:32:49.800
<v Speaker 1>finally check it off that box. So I don't I

2133
01:32:49.800 --> 01:32:52.479
<v Speaker 1>think I would give this game like an eight eight

2134
01:32:52.560 --> 01:32:55.119
<v Speaker 1>oh ten, seven seven point five somewhere in that pocket,

2135
01:32:55.399 --> 01:32:57.760
<v Speaker 1>just because, once again, it is such an impressive game

2136
01:32:58.520 --> 01:33:01.239
<v Speaker 1>in terms of just how it's made that even if

2137
01:33:01.239 --> 01:33:02.840
<v Speaker 1>I have a lot of beefs with it, it's more just

2138
01:33:02.880 --> 01:33:05.319
<v Speaker 1>like I don't have too many major cons. It's just

2139
01:33:05.600 --> 01:33:07.760
<v Speaker 1>a bunch of little things and that kind of takes

2140
01:33:07.760 --> 01:33:11.199
<v Speaker 1>it down from that that kind of perfect experience for me.

2141
01:33:11.399 --> 01:33:14.159
<v Speaker 1>But yeah, really really cool game, really fun time. Do

2142
01:33:14.159 --> 01:33:15.840
<v Speaker 1>you want to throw a number on this guy? We

2143
01:33:15.840 --> 01:33:18.640
<v Speaker 1>don't really do that on video game stuff, But I don't.

2144
01:33:18.520 --> 01:33:23.760
<v Speaker 2>Know i'd throw down an eight point five out of ten.

2145
01:33:24.359 --> 01:33:26.920
<v Speaker 2>I'm docking it because, similar to you, there's a little

2146
01:33:26.960 --> 01:33:32.239
<v Speaker 2>bit of fine things around throughout the gameplay that just

2147
01:33:32.319 --> 01:33:34.720
<v Speaker 2>kind of like throw me for a loop. Certain things

2148
01:33:34.720 --> 01:33:36.760
<v Speaker 2>that I didn't like, Like we talked about the saving

2149
01:33:36.760 --> 01:33:39.239
<v Speaker 2>and a couple other things too, But all in all,

2150
01:33:39.279 --> 01:33:41.159
<v Speaker 2>it's a really good game. And if you're a fan

2151
01:33:41.319 --> 01:33:45.760
<v Speaker 2>of the Alien franchise, I could not recommend this enough.

2152
01:33:45.920 --> 01:33:48.119
<v Speaker 2>Like you're just gonna eat it all up, You're gonna

2153
01:33:48.159 --> 01:33:50.199
<v Speaker 2>enjoy it, You're gonna really appreciate the time that's been

2154
01:33:50.239 --> 01:33:54.600
<v Speaker 2>invested into this this game. It is long, as you said,

2155
01:33:54.920 --> 01:33:57.680
<v Speaker 2>and that does detract it a little bit. But yeah,

2156
01:33:57.720 --> 01:33:59.680
<v Speaker 2>it's just it's it's nice. It's it feels like a

2157
01:33:59.680 --> 01:34:01.760
<v Speaker 2>passion project. And I hope that we get a follow

2158
01:34:01.840 --> 01:34:04.199
<v Speaker 2>up or something else built off of this.

2159
01:34:04.319 --> 01:34:08.840
<v Speaker 1>So yeah, yeah, I don't know. Maybe Romulus is huge

2160
01:34:08.880 --> 01:34:11.600
<v Speaker 1>at the box office and Disney wants to just push

2161
01:34:11.640 --> 01:34:14.479
<v Speaker 1>a ton of money into funding all sorts of alien things.

2162
01:34:14.520 --> 01:34:17.319
<v Speaker 1>We've seen that happen before, so I mean, we just

2163
01:34:17.319 --> 01:34:19.199
<v Speaker 1>got Dark Descent last year too, so they're still making

2164
01:34:19.239 --> 01:34:20.760
<v Speaker 1>games like this. I don't know. I don't know if

2165
01:34:20.760 --> 01:34:23.640
<v Speaker 1>this studio would be interested in making another one, because

2166
01:34:23.640 --> 01:34:25.960
<v Speaker 1>I feel like, just in general, this game seemed to

2167
01:34:25.960 --> 01:34:28.840
<v Speaker 1>get pretty mixed reviews. I don't really know what the

2168
01:34:28.920 --> 01:34:31.920
<v Speaker 1>other reviewers issues were with the game. I think I

2169
01:34:32.159 --> 01:34:34.600
<v Speaker 1>saw a length was one thing that generally across the

2170
01:34:34.600 --> 01:34:37.600
<v Speaker 1>per people were kind of beefing with But I don't know.

2171
01:34:37.680 --> 01:34:39.800
<v Speaker 1>I feel like I don't even know. This game sold

2172
01:34:39.880 --> 01:34:41.880
<v Speaker 1>very well. I'm not too sure where it exists in

2173
01:34:41.920 --> 01:34:44.920
<v Speaker 1>the grand scheme of things. But anyway, this was a

2174
01:34:45.079 --> 01:34:48.479
<v Speaker 1>very fun discussion, Very good time, Taylor, thanks for joining

2175
01:34:48.520 --> 01:34:51.239
<v Speaker 1>me here. Next week we'll be back for more side quests.

2176
01:34:51.239 --> 01:34:52.720
<v Speaker 1>I don't actually know what we're talking about next week,

2177
01:34:52.760 --> 01:34:56.159
<v Speaker 1>so a bit of a question mark there, but stay tuned.

2178
01:34:56.199 --> 01:34:58.199
<v Speaker 1>Thanks everyone for listening, and we'll see you again next time.

2179
01:34:58.279 --> 01:35:01.720
<v Speaker 1>Bye bye sixth
