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Speaker 1: Hello, and welcome to side Quest. This is our weekly

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video game show here at Geekverse. I'm your host, Still Muss,

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and I have with me the Sevastopol Taylor Field. How

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are you doing, my friend, I'm doing.

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Speaker 2: Good, happy to be here, very excited for this topic

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of discussion.

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Speaker 1: M hmm too. This episode, you could say, is in

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collaboration with the Alien retrospective that we've been doing, because

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today we are talking all about Alien Isolation, the twenty

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fourteen survival horror game from Creative Assembly, and this be

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it should be fun. I think it's kind of a

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long time coming. This is a game that I've definitely

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had in my radar for years and years but never

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played it. And I know this is a game that

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you are a fan of, so it should be a

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fun discussion. And that's really all we're talking about today.

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I think I'll just keep it short here with the

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plugs and just say that, as I mentioned, like, Alien

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Romulus is coming out, and so we have gone through

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doune retrospectives of every Alien movie that exists, including the

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two AVP movies, and this is kind of the I

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don't know, I don't think this is the last thing

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I'm releasing on the main feeds. Everything's out on Patreon

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right now. But this is at least the last thing

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that me and you are recording prior to Romulus coming

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out in a couple weeks here, So it's kind of

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a nice cap on the end of this thing. So

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it should be a good time. So let's just get

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right into it. So, as I said, this game came

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out in twenty fourteen. Creative Assembly is the developer who

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is kind of most known for all the Total War

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games that exist and all the millions spinoffs and DLCs.

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So it's you know, right up Kirkland's Alley in that way.

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But they're an interesting studio, Like they just have so

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many games. If you go on their Wikipedia page, it's

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insane how many things they've worked on over the years.

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I also see that they worked on Halo Wars two.

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I don't know if they did the first one.

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Speaker 3: I don't think they did the first one.

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Speaker 1: Yeah, so interesting there. They've done some sports games and

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also I found this interesting that in nineteen ninety for

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the MS daw it's really really old. Back in the day,

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they worked on a game called Infestation, which I've never

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heard anyone talk about. But if you go and look

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into that game, it's just described as, you know, a

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science fiction scenario type thing based on alien and aliens

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and that kind of some of the I don't know,

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I guess the stuff from those movies. So it's interesting

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that way back in the nineties, this studio and they're

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first starting out, probably just a handful of people at

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the studio at that time, made a game that's kind

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of inspired by alien and then what is that twenty

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four years later they get the opportunity to make an

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actual alien game that is, you know, Kenon and in

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the Universe and all that. So it's pretty interesting about that.

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It's hard to find any information on this game because

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there's other games called Infestation and they've totally consumed them.

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In the search engine optimization. I can see a couple

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images here, but it's really hard to find any info.

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Even the Wikipedia page for that doesn't even list Creative

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Assembly as a developer, But then on Creative Assemblies Wikipedia

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shows that they made this game. So it's very strange

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and I don't know much about that one, but otherwise, yeah,

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it's really just all these hundreds of total war games

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that they've made, so I bring that up just to

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say that it's interesting that they made this game in general.

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Obviously it seems like there was some interest there from

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the developers. Even Halo Wars is kind of an interesting,

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Oh look at that, kind of some comparisons there in

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terms of the sci fi and the aliens that exist

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in that game, the Covenant. But they've never really made,

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as far as I can tell, a game similar to

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this prior in their history, and since then, they haven't

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really made anything quite like it since, just back onto

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the Total War and Halo Wars stuff. So it's kind

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of a weird pocket that exists for the studio, but

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it's interesting. Nonetheless. Tell me about your history with this game.

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Did you play it when it came out in twenty fourteen,

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were you a late bloomer, did you come to it later?

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What's your history with it?

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Speaker 2: Oh, I was their day one when this game came out.

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I remember I didn't move to town here yet, so

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I remember just getting it, playing the daylights out of it,

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loving it. It was just such a good time, and

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I can't believe it's actually been a decade now that

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I think about it now.

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Speaker 3: When I moved here, started working at target.

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Speaker 2: I'm pretty sure this is one of the reasons me

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and Kirkland's friendship started, because because we'd be in electronics

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and we'd be talking about.

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Speaker 3: Oh, what was the other one called? No, it was

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the oh my gosh.

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Speaker 2: Dying Light the zombie parkour game, So that was the

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one we talk about all the time.

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Speaker 3: An Alien Isolation was.

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Speaker 2: The other we would just be chatting about all all

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morning and it was just such a such a great

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just ah, it's a great thing to discuss.

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Speaker 3: And yeah, the game does not disappoint.

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Speaker 2: It's something that I find that I'll go back every

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few I wouldn't say months, but every year I'll indulge

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in this game just to put myself in the stressful situation.

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It's just it. It holds up so well for me,

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and it's just such a it to me. It's a

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no brainer like this just it's such a great setting

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and a great kind of ode to the original, and

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just a great kind of concept to just put Alien

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and just this kind of like stealth sneaking around kind

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of gameplay mechanic.

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Speaker 3: And just pile it all together.

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Speaker 2: So to have this and I'll just say it, to

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not have a sequel to me, it's a shame.

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Speaker 1: But yeah, yeah, it's interesting that you say that because

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just looking into development of this game and some other

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things like apparently one of the earlier prototypes of this

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game was as a third person game as well. But

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I think, as you mentioned, like this is I feel

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like the perfect formula for a game like this, So

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I think it's good what they ended up going with

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first person in the end, and I'm sure even the

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third person gameplay would have been quite similar and all

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that to what they ended up doing here. When you

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say that you kind of revisit it, I'm guessing that

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means you, like you'll just jump in for a mission

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or too, just revisit parts of it, or are you

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replaying the whole game because it is that was I

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think maybe the biggest surprise for me when I actually

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played through this is that this game is a lot

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longer than I would expect.

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Speaker 2: I think I should be missions or something, right, Yeah,

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it's I think it's a eighteen nineteen missions how long

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to beat?

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Speaker 1: Puts it around like eighteen to twenty hours. I ended

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up beating it quicker than that, But I also did

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after first couple hours play like drop it down like

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the easiest difficulty, So I'm sure I was cruising through

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it quicker than maybe the average playtime in that way.

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But yeah, for like a survival horror game, and also

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when that's like a very cinematic experience that's trying to

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make you feel like an alien movie. I think it

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is a very long game. So yeah, when you're revisiting it,

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are you doing have you ever played through the full

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game again or are you more just kind of revisiting

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sections something.

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Speaker 2: I haven't played through the full game again, but there's

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just there's certain sections and I mostly just I like

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to replay the Crew Expendable DLC.

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Speaker 3: That's just I just like it.

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Speaker 1: It's just is that the Ripley one.

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Speaker 2: Is that the Ripley one? Yeah, where you're on the

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Ellen Ripley one, the Ellen Ripley one. Yeah, I just

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really like it. It's just it's such a fun, fun thing.

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But there's there's certain things that I like to experience

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from the actual the game. There's certain missions I like

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to do, like I mean, just being able to do

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the we'll talk more about it, but that there like ship, like,

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oh my.

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Speaker 1: Great, It's just it's fun. Yeah, So as you meant

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like you you're kind of playing this game every every

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once in a while, and I think for this episode,

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you haven't played through the whole game again, being played

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through like sections of it again. Did you have any

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new or different takes, especially since we've been going through

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the Onlien movies when you played through it this time,

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any anything kind of different come up that you weren't expecting.

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Speaker 2: The main thing, I mean different, No, not necessarily. It

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just kind of sticks like more questions.

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Speaker 3: In my mind.

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Speaker 2: And when you go through the movies, you get answers

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to certain things and you get no answers to other things.

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But the main thing that I just wonder with the story.

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And I appreciate that this takes place between the first

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two movies, and I appreciate that this character essentially is

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just manifested out of a extended deleted scene from the

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second Alien movie. Right. It's crazy to think about when

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you tie it all together, but I really just.

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Speaker 3: Wonder where all the eggs came from.

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Speaker 2: And I've looked into people talking about it, and it

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just comes down to like, well, there must be a

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queen somewhere, but we never see it because the station

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gets blown up or whatever. Even then we know that Okay,

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well the one person got infected with an embryo and

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then was brought back and yeah that was the end

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of it. But then where did all the eggs come from?

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So that's just and we know there's multiple hives. Yeah,

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yeaha It's just that's the only thing that always kind

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of like leaves me curious every time I go through

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those missions trying to figure it out.

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Speaker 3: But it's just one of those things.

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Speaker 2: As for anything that really stands out and is different,

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I mean, it's maybe just ways that I'm evading the alien,

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ways that I think it's fun to kind of deal

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with humans, whether it's like I'm running and I fire

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off shots and obviously the alien's going to hear you,

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and all of a sudden, like I'm in a locker

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and I know that two humans are like stalking like

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mooning around with their guns, and then you wait like

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forty seconds to a minute, and then you just hear

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the alien charge out and the alien kills them, and

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then Saunders obviously like, okay, you know.

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Speaker 3: That the alien me are on a team. Now we're

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working together.

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Speaker 1: The only game that lets you team up with the

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with the ami that's funny. Yeah, I have a different

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backstory history with this one. I can't remember when the

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first time I kind of experienced or saw this game was,

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but this is one of Briggs's favorite games, and so

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I've just watched Briggs play it many times through certain sequences,

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and I think the biggest thing that started in my

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memory was just a lot of events in this game,

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and then I remember just how scary the Xenomorph can be,

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and those are kind of my two preconceptions going in.

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But it is a game that I feel weirdly doesn't

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get talked about a lot, even though I feel like

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it is a very well made, very like high budget,

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polished experience. So it was fun to go through it,

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and I, yeah, finally went through and play through the

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whole thing. I did not have time to play through

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the the Nostromo DLC things, so you'll have to tell

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me more about that. I saw that, I saw that

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it's pretty short, but I just didn't have time unfortunately.

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So I'll bring it up on side quest when I

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because I did buy it recently on this Team Summer sale,

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but I'll bring that up when I have played it

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in the future. But yeah, playing through it, and it

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was it was a weird experience for me, Taylor. I

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can't remember the last time I've been both so hot

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and so cold on a game at the same time.

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There are things I absolutely love about this game and

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I think are so impressive, and then there's so many

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things that I drive me freaking crazy as well, So

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I'm excited to get into all of it. But I

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think for me, like the prose, like the biggest of

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the pros would just be the aesthetics of this game.

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This game is so beautiful. The lighting is unreal, the

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sound effects and sound design and music are all just perfect.

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Like the commitment to the source material without it being

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just derivative of the things that it's based on is

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so so great. Like I can't think of the last

240
00:10:44,480 --> 00:10:47,039
time I've played a license game like this that feels

241
00:10:47,039 --> 00:10:49,440
like it has so much of its own identity while

242
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still being based within the world of something that is

243
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pre existing. It's just really impressive in that way. And

244
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then like the Xenomorph, I think is such a big

245
00:10:58,440 --> 00:11:00,799
success in this game, and even looking into it even

246
00:11:00,840 --> 00:11:02,960
more than my just one play through, because I feel

247
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like there's so much going on that you'll never know

248
00:11:04,960 --> 00:11:06,720
everything that the x Anymorper is capable of and all

249
00:11:06,759 --> 00:11:09,480
the things that's doing in one playthrough, But I watched

250
00:11:09,519 --> 00:11:12,399
some some videos and just reading up on what all

251
00:11:12,440 --> 00:11:15,240
the AI tech that is input into that thing is

252
00:11:15,279 --> 00:11:17,399
so interesting as well. So I'm excited to break down

253
00:11:17,399 --> 00:11:19,639
some of that and I think there, yes, some of

254
00:11:19,679 --> 00:11:23,519
these sequences in this game are truly fantastic, and I

255
00:11:23,600 --> 00:11:26,159
just I just love all the tech in here. There's

256
00:11:26,200 --> 00:11:28,480
so much little, so many little details that are so

257
00:11:28,720 --> 00:11:31,360
very impressive. I think as far as the story goes,

258
00:11:31,440 --> 00:11:34,679
like this story is like as good as any alien movie.

259
00:11:34,679 --> 00:11:36,720
For the most part, it's it's not really it's more

260
00:11:36,720 --> 00:11:40,600
about the vibes and the place and the setting than

261
00:11:40,639 --> 00:11:42,519
it is like the actual plot that's going on in

262
00:11:42,519 --> 00:11:44,879
these movies. Maybe with the exception of Prometheus, which is

263
00:11:44,919 --> 00:11:46,840
doing a lot more in terms of the story, and

264
00:11:46,840 --> 00:11:49,879
maybe you could say Covenant, but execution is not quite

265
00:11:49,919 --> 00:11:52,759
as good there so, but I think it kind of

266
00:11:52,759 --> 00:11:54,960
gets the job done. And it's interesting what you're saying there.

267
00:11:55,039 --> 00:11:57,720
How it's kind of based off a character that is

268
00:11:57,879 --> 00:12:00,879
mentioned in Yeah, a scene that doesn't even end up

269
00:12:00,879 --> 00:12:03,799
in the theatrical release, and they kind of take that

270
00:12:03,919 --> 00:12:06,200
and go in a whole bunch of different directions with it.

271
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But I think where my issues coming with this game

272
00:12:09,919 --> 00:12:12,279
are in a few ways. One, as I mentioned, is

273
00:12:12,360 --> 00:12:14,759
way too long, and I think for the way this

274
00:12:14,799 --> 00:12:16,639
game is designed, and like the kind of mastery of

275
00:12:16,679 --> 00:12:18,240
those systems that I think you would get the more

276
00:12:18,240 --> 00:12:21,399
you play it, and how interesting that Xenomorph is, I

277
00:12:21,399 --> 00:12:23,200
feel like this game would do a lot better if

278
00:12:23,200 --> 00:12:24,759
it was a lot shorter, and this would be a

279
00:12:24,759 --> 00:12:27,440
game that I'd want to replay and kind of master it.

280
00:12:27,480 --> 00:12:29,879
But after playing one play through, I'm like so burnt

281
00:12:29,919 --> 00:12:31,600
out on the gameplay of it that I don't want

282
00:12:31,600 --> 00:12:32,960
to do that again because there are a lot of

283
00:12:32,960 --> 00:12:35,919
sequences that are really dull. Whenever you have a space

284
00:12:35,919 --> 00:12:39,200
suit on in this game and you move so freaking

285
00:12:39,360 --> 00:12:42,720
slow and you're not doing anything, and then just other

286
00:12:42,840 --> 00:12:45,360
sequences where I like the backtracking element of it. I

287
00:12:45,480 --> 00:12:47,840
like kind of going through the space station again and

288
00:12:48,000 --> 00:12:51,480
kind of feeling interconnected, but yeah, some of these sequences

289
00:12:51,519 --> 00:12:54,159
are just really slow paced. And then you know, the

290
00:12:54,240 --> 00:12:57,279
save system is visually cool, and I think I like

291
00:12:57,360 --> 00:12:59,399
some elements of it, but I think because it isn't

292
00:12:59,399 --> 00:13:02,120
a free say system, and some of these sequences, like

293
00:13:02,240 --> 00:13:04,720
you're just hiding a lot for sometimes like twenty minutes

294
00:13:04,799 --> 00:13:06,639
or something, and if you just die, then you just

295
00:13:06,639 --> 00:13:09,039
have to go back because there is auto saving this game,

296
00:13:09,080 --> 00:13:10,840
but I found it never really auto saved when I

297
00:13:10,919 --> 00:13:13,039
needed it too, when I felt like I went through

298
00:13:13,080 --> 00:13:16,240
a long story sequence. I feel like it doesn't auto

299
00:13:16,279 --> 00:13:18,559
save in some of those sequences, which is really surprising

300
00:13:18,600 --> 00:13:21,200
to me. I feel like a lot of the mechanics

301
00:13:21,200 --> 00:13:23,440
in here are kind of half baked, Like there's really

302
00:13:23,440 --> 00:13:25,720
cool ideas, there are inklings, there's strings to pull on,

303
00:13:26,120 --> 00:13:28,000
but then when you do pull on them, they kind

304
00:13:28,039 --> 00:13:30,759
of unravel. And then I think, you know, one thing

305
00:13:30,799 --> 00:13:34,320
that is both a great commitment to its source material

306
00:13:34,320 --> 00:13:37,159
in terms of how strong the xenomorph is, but also

307
00:13:37,159 --> 00:13:40,440
how strong the face Huggers are translates to really bad

308
00:13:40,480 --> 00:13:43,320
gameplay at times where the face Huggers of these tiny

309
00:13:43,320 --> 00:13:46,120
little bastards that are really hard to hit, really hard

310
00:13:46,159 --> 00:13:48,080
to shoot, but then they instaicuted you even on the

311
00:13:48,120 --> 00:13:50,679
easiest difficulties, Like, yes, it makes sense that they would

312
00:13:50,720 --> 00:13:53,399
do that, but at some points you have to decide

313
00:13:53,440 --> 00:13:55,399
what's better for a video game versus what's better for

314
00:13:55,440 --> 00:13:57,159
a movie, and I feel like this game kind of

315
00:13:57,159 --> 00:13:58,879
gets lost in that a lot in terms of not

316
00:13:59,440 --> 00:14:01,720
like it. It's not really committing to full on being

317
00:14:01,840 --> 00:14:04,080
just like an interactive movie and not committing to being

318
00:14:04,600 --> 00:14:06,879
more of like a lot of times, the game feels

319
00:14:06,919 --> 00:14:09,360
a kind of like an immersive sim type game in

320
00:14:09,440 --> 00:14:11,559
terms of like a like it feels like a dishonored

321
00:14:11,639 --> 00:14:13,639
or a prey in terms of how much freedom you

322
00:14:13,679 --> 00:14:15,759
have with all the mechanics given to you. But then

323
00:14:15,799 --> 00:14:19,200
it gets stuck between those two things, between the story

324
00:14:19,240 --> 00:14:21,440
and the immersive sim element of it that I feel

325
00:14:21,440 --> 00:14:22,919
like it kind of gets lost in the shuffle at

326
00:14:22,919 --> 00:14:25,320
times too so. But but I think truly one of

327
00:14:25,360 --> 00:14:27,279
the biggest compliments I can say is that I am

328
00:14:27,320 --> 00:14:29,200
just so fascinated by this game. I think it's such

329
00:14:29,200 --> 00:14:32,600
a wonder that it exists, and like it just feels

330
00:14:32,600 --> 00:14:34,240
like one of the most expensive games ever. It's ten

331
00:14:34,279 --> 00:14:36,279
years old, but it still looks like a modern Triple

332
00:14:36,320 --> 00:14:38,879
A game, with the exception of maybe like some face

333
00:14:39,360 --> 00:14:41,480
some mo cap on like faces, or like a couple

334
00:14:41,600 --> 00:14:45,159
character movements, but otherwise, like the game still looks top notch,

335
00:14:45,559 --> 00:14:48,240
and after it was done I just went and consumed

336
00:14:48,240 --> 00:14:50,399
a bunch of YouTube videos seeing like people's different thoughts

337
00:14:50,399 --> 00:14:52,399
on are learning more about the mechanics that I missed,

338
00:14:52,679 --> 00:14:55,440
because it is just such a fascinating game. So I'm

339
00:14:55,480 --> 00:14:57,559
really glad it exists. I'm glad that I finally have

340
00:14:57,679 --> 00:14:59,799
played it because it's been on that it's been a big,

341
00:15:00,480 --> 00:15:02,200
big on the backlog there for a long time. So

342
00:15:02,200 --> 00:15:04,200
I'm glad I finally did it. But just because of

343
00:15:04,240 --> 00:15:05,559
how long it is, I don't know how much it's

344
00:15:05,600 --> 00:15:08,159
one I would revisit other than going to check out

345
00:15:08,159 --> 00:15:10,720
that Nostromo DLC that you mentioned. I think that's like

346
00:15:10,840 --> 00:15:12,600
maybe a nice bite because that's like less than an

347
00:15:12,639 --> 00:15:13,559
hour long, right.

348
00:15:14,120 --> 00:15:15,600
Speaker 3: It's super super short.

349
00:15:15,799 --> 00:15:18,399
Speaker 1: Yeah, because it's it's not like the whole events of

350
00:15:18,440 --> 00:15:21,000
Alien one. It's just no, it's because that would be

351
00:15:21,000 --> 00:15:22,840
crazy if they made the whole events of Alien one

352
00:15:22,879 --> 00:15:26,399
like the random BLC. Yeah, it's just like the ending sequence.

353
00:15:26,080 --> 00:15:28,720
Speaker 2: Right, that's exactly, and you're dropped in some people have died,

354
00:15:28,879 --> 00:15:31,919
and uh, yeah, you just gotta you gotta arm, get

355
00:15:31,919 --> 00:15:35,000
the bombs armed whatnot and get to the escape patch.

356
00:15:35,200 --> 00:15:38,399
And it's I find it very difficult because the Nostromo

357
00:15:38,559 --> 00:15:41,960
is very narrow, and the alien just gets in.

358
00:15:41,960 --> 00:15:45,120
Speaker 3: The freaking way so easily, and it's so hard to.

359
00:15:45,039 --> 00:15:47,320
Speaker 2: Get around him and out maneuver him, which is again

360
00:15:47,360 --> 00:15:49,200
one of the problems that I would say I have

361
00:15:49,279 --> 00:15:54,519
with the base game is the alien can be really annoying,

362
00:15:54,559 --> 00:15:58,279
and I can appreciate how you're very limited and how

363
00:15:58,480 --> 00:16:01,519
different things that you craft can and basically work to

364
00:16:01,600 --> 00:16:03,159
get rid of it. And the flame once you get

365
00:16:03,159 --> 00:16:05,600
the flamethrower, the flame throw is like a big game changer, yes,

366
00:16:05,639 --> 00:16:08,000
because everything before that, it's like, your gun's not gonna

367
00:16:08,039 --> 00:16:10,240
do much. I mean, the stun baton just used it

368
00:16:10,240 --> 00:16:12,519
on yourself. I'm pulling my hair out with the alien

369
00:16:12,639 --> 00:16:13,639
comes up with that thing.

370
00:16:13,720 --> 00:16:16,639
Speaker 1: So one thing that I didn't I mean, I didn't

371
00:16:16,679 --> 00:16:18,320
experience it, but I also didn't feel like I was

372
00:16:18,320 --> 00:16:19,879
pushing it to the limits is that it's just there's

373
00:16:19,919 --> 00:16:22,120
no possible way to kill a xenomore from this game, right,

374
00:16:22,159 --> 00:16:24,000
Like all you can do is scare them off. Yeah,

375
00:16:24,159 --> 00:16:26,639
and you can kill like face huggers, of course, but yeah,

376
00:16:26,639 --> 00:16:30,159
that's an interesting choice. Let's let's yeah, get right into it.

377
00:16:30,159 --> 00:16:32,399
I think we're gonna break over the spoiler gates here.

378
00:16:32,399 --> 00:16:33,879
We're not gonna hold back on anything. You know, this

379
00:16:34,000 --> 00:16:36,039
game's ten years ault, so we haven't played it yet.

380
00:16:36,159 --> 00:16:37,960
I think we'd both recommend to go play it if

381
00:16:38,000 --> 00:16:40,919
you're a fan of Alien. And apparently the switch port

382
00:16:40,960 --> 00:16:43,679
is really good for this game. I've I think I

383
00:16:43,720 --> 00:16:45,840
read that somewhere. So that's pretty sweet because normally a

384
00:16:45,879 --> 00:16:47,799
game that looks as good as this, I would not

385
00:16:47,840 --> 00:16:50,120
expect that to be the case. But I don't know.

386
00:16:50,120 --> 00:16:52,240
I played on PC, and I'm always worried when I'm

387
00:16:52,240 --> 00:16:54,080
playing a game on PC, is it gonna run very well?

388
00:16:54,080 --> 00:16:56,519
But this game ran perfectly. I mean, it's ten years old,

389
00:16:56,600 --> 00:16:58,720
but it's still. Like I said, it looks so good,

390
00:16:58,759 --> 00:17:01,159
so I expected it to run worse than it did.

391
00:17:02,039 --> 00:17:04,839
How about we talk about the xenomore first year, talk

392
00:17:04,880 --> 00:17:08,079
more about these mechanics. I had a funny. I'm glad

393
00:17:08,119 --> 00:17:09,960
you brought up the flamethrower there. I had a kind

394
00:17:09,960 --> 00:17:13,240
of funny. I had like a bit of the RPG problem.

395
00:17:13,279 --> 00:17:15,559
You know, when you're playing an RPG and you're you're,

396
00:17:15,599 --> 00:17:17,720
you know, getting all these health potions in your inventory,

397
00:17:17,920 --> 00:17:19,200
but then you never want to use them because you

398
00:17:19,240 --> 00:17:21,000
want to like save them for when you like most

399
00:17:21,079 --> 00:17:23,200
truly need them, and then by the end of the game,

400
00:17:23,240 --> 00:17:25,240
you like just have hundreds of health potions because you

401
00:17:25,319 --> 00:17:27,480
never ended up using any of them. I kind of

402
00:17:27,480 --> 00:17:29,319
had a lot of that experience playing through this game,

403
00:17:29,319 --> 00:17:31,559
where I'm like, Okay, I can only have three noise

404
00:17:31,559 --> 00:17:33,960
makers in my pocket at any given time. I'm just gonna

405
00:17:33,960 --> 00:17:35,200
save them from when I need them. And then I

406
00:17:35,240 --> 00:17:37,200
found by the time the game was over, I barely

407
00:17:37,279 --> 00:17:41,160
used a lot of that kind of extra a lot

408
00:17:41,160 --> 00:17:43,640
of extra equipment that I had. But the flamethrower is

409
00:17:43,680 --> 00:17:45,640
one that I was really using a lot in the

410
00:17:45,720 --> 00:17:47,039
end of the game. And the reason I wasn't using

411
00:17:47,039 --> 00:17:49,000
it earlier when I first got it is the first

412
00:17:49,039 --> 00:17:51,559
time I used it, I wasn't planning on using it.

413
00:17:51,599 --> 00:17:54,119
But the alien he heard me, saw me whatever it was,

414
00:17:54,200 --> 00:17:55,759
so he was running after me. So I whipped out

415
00:17:55,759 --> 00:17:58,680
the flamethrower and just blasted them, and I guess I

416
00:17:58,720 --> 00:18:00,960
either was too far away when I was shooting, or

417
00:18:01,000 --> 00:18:04,279
I didn't, you know, put enough fire into him, but

418
00:18:04,319 --> 00:18:06,000
he just came up to me and killed me, and

419
00:18:06,039 --> 00:18:09,119
I was like, Okay, I guess the flamethrower is not

420
00:18:09,200 --> 00:18:10,839
you should be used on the Zemo war for maybe

421
00:18:10,839 --> 00:18:12,640
I didn't didn't do it right or something, so I

422
00:18:12,920 --> 00:18:14,599
kind of scared me off of using him, like that's

423
00:18:14,640 --> 00:18:16,960
not very useful tool, I guess, So I didn't use

424
00:18:17,000 --> 00:18:19,599
it for like three or four hours. But then in

425
00:18:19,640 --> 00:18:20,880
the end of the game, I was using it a

426
00:18:20,920 --> 00:18:24,160
ton because I finally used it correctly and realized that, yeah,

427
00:18:24,160 --> 00:18:25,799
if you're still really close to him, it won't work.

428
00:18:25,839 --> 00:18:27,880
He because he got to get a good amount of

429
00:18:27,880 --> 00:18:30,759
fuel blasted into him there. But yeah, that was like

430
00:18:30,759 --> 00:18:32,799
a very good jet get out of jail free car

431
00:18:32,880 --> 00:18:35,000
to just blast them with some flames, send him into

432
00:18:35,039 --> 00:18:36,880
the events there as he backs away, and then he'll

433
00:18:36,920 --> 00:18:39,200
usually come back pretty quick. But at least it gives

434
00:18:39,200 --> 00:18:41,799
you buys you a little bit of time. But one

435
00:18:41,799 --> 00:18:44,519
thing that I found interesting that I didn't really experience,

436
00:18:44,559 --> 00:18:46,319
and maybe it's more if you'd be playing the game

437
00:18:46,359 --> 00:18:49,400
on nightmare difficulty, is just how much the alien will

438
00:18:49,440 --> 00:18:51,519
adapt to the things you're doing. And one thing I

439
00:18:51,519 --> 00:18:54,359
saw is that apparently the X anymore does straight up

440
00:18:55,079 --> 00:18:59,759
get like evolves to fight to be like fire repellent. Essentially,

441
00:18:59,799 --> 00:19:02,559
if you use the flamethrower too much, it'll get to

442
00:19:02,599 --> 00:19:05,119
a point where he can just resist the flames of it.

443
00:19:05,160 --> 00:19:08,240
Like they'll I guess in theory if it's not always

444
00:19:08,279 --> 00:19:10,200
the same zeno more, but it's like different ones that

445
00:19:10,240 --> 00:19:13,039
are growing and evolving over time as the course of

446
00:19:13,079 --> 00:19:15,240
your on this ship. Yeah, they can like get to

447
00:19:15,319 --> 00:19:17,359
the point where they're just fully heat resistance. You can't

448
00:19:17,359 --> 00:19:19,559
really do any damage with the flamethrow if you're overusing that,

449
00:19:19,599 --> 00:19:22,160
which is such a cool idea. I think it's really

450
00:19:22,160 --> 00:19:23,640
smart and interesting, and.

451
00:19:23,680 --> 00:19:26,920
Speaker 2: I think people just can kind of become maybe overly

452
00:19:26,960 --> 00:19:30,200
reliant on it, and it's you don't want when you

453
00:19:30,200 --> 00:19:32,440
introduce a flamethrower. Yes, it's a game changer at the start,

454
00:19:32,440 --> 00:19:33,839
but you don't want people to be reliant on it.

455
00:19:33,839 --> 00:19:36,359
You don't want it to ruin everything moving forward because

456
00:19:37,039 --> 00:19:40,279
you want to keep that danger factor and that stress

457
00:19:40,319 --> 00:19:44,440
factor with dealing with the zeno. But I would agree

458
00:19:44,480 --> 00:19:46,400
with you, there's a lot of things that I found

459
00:19:46,440 --> 00:19:49,240
that I just really don't end up using. My best

460
00:19:49,279 --> 00:19:52,000
tool I have is hiding on a locker, and I

461
00:19:52,160 --> 00:19:55,480
utilize that more than anything else. Obviously, you got health

462
00:19:55,480 --> 00:19:57,519
packs and stuff you can use too, But I mean

463
00:19:57,640 --> 00:19:59,559
you're not doing that. You're not using health when you're

464
00:19:59,559 --> 00:20:01,640
dealing with this the zeno. When the zeno finds you,

465
00:20:01,640 --> 00:20:03,559
you're dead, So you're really only dealing it when you're

466
00:20:03,599 --> 00:20:05,640
dealing with the ad the synthetics which are a pain

467
00:20:05,680 --> 00:20:07,799
in the butt, and humans with guns.

468
00:20:07,880 --> 00:20:08,160
Speaker 3: Switch.

469
00:20:08,359 --> 00:20:11,079
Speaker 1: Is there a way to close the locker quietly? Because

470
00:20:11,079 --> 00:20:14,400
I feel like, no matter why, I hate that door,

471
00:20:15,160 --> 00:20:18,079
even when you're getting out, smash it open.

472
00:20:18,319 --> 00:20:20,319
Speaker 3: Jesus. Yeah, that bothers me.

473
00:20:20,319 --> 00:20:21,839
Speaker 2: So much because every time I get in there, I

474
00:20:21,880 --> 00:20:23,680
just feel like, oh, I've been had. I like he's

475
00:20:23,680 --> 00:20:25,680
gonna know where I am. But no, it's when you're

476
00:20:25,759 --> 00:20:28,279
running then that gives it away. But no, slamming a

477
00:20:28,279 --> 00:20:30,400
locker door, the alien does not hear anything.

478
00:20:31,039 --> 00:20:32,839
Speaker 1: Yeah, that was another thing that I saw too that

479
00:20:32,880 --> 00:20:36,359
apparently if the alien and a point sees you enter

480
00:20:36,480 --> 00:20:39,640
a locker from that point on, they will really like

481
00:20:39,799 --> 00:20:42,559
open locker doors and like hunt for you in there.

482
00:20:42,599 --> 00:20:44,799
So if you're using like I guess that's the point

483
00:20:44,799 --> 00:20:46,720
no matter what it is, but it's equipment, whether it's

484
00:20:46,720 --> 00:20:49,039
a hiding spot some other tool. If you just use

485
00:20:49,119 --> 00:20:51,079
the same thing over and over again, they'll really start

486
00:20:51,119 --> 00:20:53,880
to kind of work around it. And so I don't know,

487
00:20:53,880 --> 00:20:55,480
how has that happened to you where an alien's gone

488
00:20:55,559 --> 00:20:58,359
up and opened a locker that you have have been

489
00:20:58,440 --> 00:21:00,759
hiding in, or have you been pretty stealthy with it,

490
00:21:01,119 --> 00:21:03,440
or they're not quite sure if you ever ever entered

491
00:21:03,440 --> 00:21:04,559
that locker in the first place.

492
00:21:05,039 --> 00:21:07,519
Speaker 2: No, I've I've been found many a time in a locker,

493
00:21:08,039 --> 00:21:11,599
and it drives me nuts because, at least from my experience,

494
00:21:11,640 --> 00:21:14,559
and maybe I was just misreading it, but when I'm

495
00:21:14,599 --> 00:21:16,200
in the locker, you can hold your breath, and I

496
00:21:16,279 --> 00:21:18,440
swear it doubles down like, oh, you can hold left

497
00:21:18,440 --> 00:21:21,079
trigger or you can hold a click in the left stick,

498
00:21:21,440 --> 00:21:23,279
because the alien will get up close and put its

499
00:21:23,319 --> 00:21:25,359
head like right up against the grade of the locker,

500
00:21:25,400 --> 00:21:27,440
and it's like, okay, it'll prompt you hold your breath,

501
00:21:27,480 --> 00:21:29,599
and so you do that, and then your character starts

502
00:21:29,640 --> 00:21:31,680
to flash out like they're bleeding out because he can't

503
00:21:31,680 --> 00:21:32,599
hold your breath forever.

504
00:21:32,920 --> 00:21:34,480
Speaker 3: Yeah, but if you let go too.

505
00:21:34,319 --> 00:21:37,000
Speaker 2: Soon, the alien like instant rips the door off and

506
00:21:37,119 --> 00:21:39,599
just like grabs you. You know, nice, have you been

507
00:21:39,680 --> 00:21:42,599
have you not been caught not from a locker, but

508
00:21:42,640 --> 00:21:43,319
I didn't use a lot.

509
00:21:43,359 --> 00:21:45,480
Speaker 1: I was more of an under the desk kind of guy.

510
00:21:45,880 --> 00:21:47,960
Speaker 3: Oh it treaks me out. I feel like, how does

511
00:21:48,000 --> 00:21:48,559
he not see?

512
00:21:49,000 --> 00:21:51,000
Speaker 1: I know there was a couple of times where where

513
00:21:51,039 --> 00:21:52,359
he looked at me and then just looked away. I

514
00:21:52,400 --> 00:21:55,200
did get caught a couple times under under a desk

515
00:21:55,279 --> 00:21:57,039
or something. But yeah, even just like because when you're

516
00:21:57,079 --> 00:21:59,680
out there not in a locker, and you see when

517
00:21:59,680 --> 00:22:01,920
they walk by you and then just that long slithery

518
00:22:01,960 --> 00:22:04,440
tail is kind of it's almost like smacking into you

519
00:22:04,559 --> 00:22:06,920
or something, right, it gets pretty terrifying. But yeah, I

520
00:22:06,920 --> 00:22:09,559
didn't use a ton of lockers, probably because it was

521
00:22:09,599 --> 00:22:11,160
just so loud that I felt like if I was

522
00:22:11,160 --> 00:22:13,240
trying to run away from him, I did not want

523
00:22:13,279 --> 00:22:15,000
to go on a locker because he would definitely hear me,

524
00:22:15,279 --> 00:22:18,920
and so instead I'd prefer to go for a under

525
00:22:18,920 --> 00:22:20,279
a counter, and I just felt like it give me

526
00:22:20,279 --> 00:22:23,200
a bit more maneuverability that way too, rather than kind

527
00:22:23,200 --> 00:22:25,319
of committing to in or out of a locker. But yeah,

528
00:22:25,359 --> 00:22:29,039
I don't think I ever got caught inside a locker, thankfully,

529
00:22:29,799 --> 00:22:31,799
But yeah, apparently other things too, like throwing like a

530
00:22:31,839 --> 00:22:34,880
noise maker machine will work, but then eventually, if you

531
00:22:34,960 --> 00:22:37,200
use too many of them, the xenomorpha will kind of

532
00:22:37,200 --> 00:22:40,559
start to like triangulate your location and determine like, Okay,

533
00:22:40,559 --> 00:22:42,920
where was this thing thrown from? I'm gonna go in

534
00:22:42,920 --> 00:22:45,640
that room, or just sometimes sometimes they just really hunt

535
00:22:45,680 --> 00:22:48,799
your room for like two or three or five minutes

536
00:22:48,839 --> 00:22:51,119
at a time before they leave. And then sometimes they'll

537
00:22:51,160 --> 00:22:52,720
do like a fake out where they go to the door,

538
00:22:53,200 --> 00:22:54,720
leave and then like come right back.

539
00:22:54,559 --> 00:22:56,960
Speaker 2: In and they fast walk back into the room and

540
00:22:57,000 --> 00:22:59,480
be like yeah, oh yeah.

541
00:22:59,279 --> 00:23:02,319
Speaker 1: And I found too, like the xenomorph can sometimes just

542
00:23:02,319 --> 00:23:04,880
be like this huge lumbering presence, like making so much

543
00:23:04,920 --> 00:23:08,480
noise walking around. But then sometimes they're just so freaking

544
00:23:08,640 --> 00:23:11,960
quiet that you really have no idea unless you're using

545
00:23:11,960 --> 00:23:13,799
your motion tracker. But even then, if they're like standing

546
00:23:13,839 --> 00:23:16,480
still for a bit, they might not pop up on

547
00:23:16,519 --> 00:23:18,480
the on the motion tracker, so it can be pretty

548
00:23:18,519 --> 00:23:20,880
difficult to determine them.

549
00:23:21,279 --> 00:23:24,559
Speaker 2: Have you been caught because you say you use mostly

550
00:23:24,599 --> 00:23:28,039
tables vents above your head, walk in and all of

551
00:23:28,079 --> 00:23:30,359
a sudden, just it pops down and you're like, instad dead.

552
00:23:30,839 --> 00:23:33,839
Speaker 1: Yeah. I had that happen early on and I couldn't

553
00:23:33,839 --> 00:23:36,119
tell if it was like a scripted sequence or not.

554
00:23:36,640 --> 00:23:38,680
It felt like it was kind of because I feel

555
00:23:38,680 --> 00:23:41,359
like the game there was like a hallway in front

556
00:23:41,400 --> 00:23:42,920
of me that had the event above it and like

557
00:23:42,960 --> 00:23:45,920
the jew striping down right, and then there was like

558
00:23:45,960 --> 00:23:47,519
the door just to the right that had like a

559
00:23:47,559 --> 00:23:49,920
working Joe in it, and so I think I could

560
00:23:50,039 --> 00:23:52,359
it seemed like a script because sometimes there are scripted

561
00:23:52,400 --> 00:23:54,400
scenarios where an alien is supposed to pop out at

562
00:23:54,440 --> 00:23:57,200
a given time, usually I think earlier on, but then

563
00:23:57,200 --> 00:24:00,000
there are other times where it is like not random,

564
00:24:00,200 --> 00:24:02,519
but it's just being fed that kind of you know,

565
00:24:02,759 --> 00:24:04,720
information of what it knows from you in the past

566
00:24:04,799 --> 00:24:06,480
to try and hunt you. And so it's kind of

567
00:24:06,519 --> 00:24:07,920
hard to tell by the end of the game, like

568
00:24:07,960 --> 00:24:09,920
what was a scripted scenario other than like if it

569
00:24:09,960 --> 00:24:11,920
popped a cut scene of course. But yeah, I definitely

570
00:24:11,960 --> 00:24:14,720
had that sequence where I saw the juice and I

571
00:24:14,759 --> 00:24:18,039
think I even saw him go in there. I'll probably

572
00:24:18,079 --> 00:24:20,279
be safe here, but no, he got me a big ten.

573
00:24:21,240 --> 00:24:23,480
I think even the first time I saw him, I

574
00:24:23,559 --> 00:24:27,279
was like running for one of the tram station doors

575
00:24:27,720 --> 00:24:29,839
and I couldn't I couldn't see him, but I could

576
00:24:29,880 --> 00:24:32,559
hear him chase him behind me, and that I mean,

577
00:24:32,559 --> 00:24:35,519
it's terrifying for sure, because in that moment when he's

578
00:24:35,559 --> 00:24:38,480
behind me, my characters looks down and like the claw

579
00:24:38,599 --> 00:24:41,039
or the tails like through my chest right in front

580
00:24:41,039 --> 00:24:41,200
of me.

581
00:24:41,240 --> 00:24:41,400
Speaker 2: There.

582
00:24:41,519 --> 00:24:42,759
Speaker 3: Oh yeah, yeah yeah.

583
00:24:43,000 --> 00:24:45,799
Speaker 1: The scare factor of the alien was ten out of ten,

584
00:24:45,839 --> 00:24:49,000
and I think the only time it really dropped below

585
00:24:49,039 --> 00:24:51,599
that were some of these situations were early on in

586
00:24:51,599 --> 00:24:54,079
the game. I was playing on forget what the difficulty

587
00:24:54,160 --> 00:24:55,559
was called, but it's the one that's like, this is

588
00:24:55,599 --> 00:24:59,039
the intended experience intended difficulty. So I was like, okay,

589
00:24:59,079 --> 00:25:00,880
well I'll start on that one. And then I just

590
00:25:00,920 --> 00:25:03,599
found with the lack of checkpoints and some of how

591
00:25:03,640 --> 00:25:05,839
smart this alien, it was just getting a bit frustrating

592
00:25:05,960 --> 00:25:07,680
because I also found too, like if I'm in a

593
00:25:07,720 --> 00:25:10,079
sequence and let's say it's a long sequence where I'm

594
00:25:10,119 --> 00:25:12,799
hiding for minutes at a time, sometimes under one desk

595
00:25:12,839 --> 00:25:15,000
for like five minutes, waiting for this guy to move

596
00:25:15,039 --> 00:25:17,200
slowly back and forth. Eventually, Okay, I'm gonna creep around

597
00:25:17,240 --> 00:25:18,519
the corner. I think I have a bit of space

598
00:25:18,759 --> 00:25:21,079
if I'm doing that, and I've been alive for like

599
00:25:21,160 --> 00:25:23,079
twenty twenty five minutes trying to get through this one

600
00:25:23,119 --> 00:25:25,119
sequence to just like hit some dial on the other

601
00:25:25,119 --> 00:25:28,079
side of this area and then I die. To me,

602
00:25:28,279 --> 00:25:30,359
like it takes all of the tension out of that

603
00:25:30,400 --> 00:25:32,559
whole sequence when I have to do it again, And

604
00:25:32,599 --> 00:25:35,319
so I feel like that's like the perfect It's almost

605
00:25:35,319 --> 00:25:37,359
like surfing or something like. That's like the perfect balance

606
00:25:37,400 --> 00:25:39,319
that a horror game needs is like to keep your

607
00:25:39,400 --> 00:25:41,119
rate on the edge of the whole time, but for

608
00:25:41,240 --> 00:25:43,680
the bad guy to never actually kill you, but to

609
00:25:43,759 --> 00:25:46,480
always just feel like you're about to die. And I

610
00:25:46,480 --> 00:25:48,160
just feel like sometimes this game is a bit too

611
00:25:48,200 --> 00:25:50,839
hard for me, and that's where I dropped it down

612
00:25:51,240 --> 00:25:52,920
on the difficulty scale, and that's where it was a

613
00:25:52,960 --> 00:25:55,720
bit more. It was still very intense, but it was

614
00:25:55,799 --> 00:25:59,359
just way less annoying having to redo sequences, I guess,

615
00:25:59,400 --> 00:26:03,240
because yeah, sometimes just with how slow you're crawling, and

616
00:26:03,440 --> 00:26:04,799
it feels like the only way to get through a

617
00:26:04,839 --> 00:26:07,079
scenario is to like slowly crawl under a desk, wait

618
00:26:07,160 --> 00:26:09,440
for five minutes for them to walk away, go under

619
00:26:09,440 --> 00:26:12,000
another desk, wait another five minutes. It's like that kind

620
00:26:12,039 --> 00:26:14,000
of thing. Becomes annoying when you don't have a quick

621
00:26:14,039 --> 00:26:16,200
save button and you just have to rely on the

622
00:26:16,559 --> 00:26:18,839
save machines. I don't know, have you. Have you kind

623
00:26:18,839 --> 00:26:21,000
of found that in your time as all at all?

624
00:26:21,079 --> 00:26:22,359
Or am I kind of no?

625
00:26:22,400 --> 00:26:26,119
Speaker 2: I've I've found that a few times, and I completely agree.

626
00:26:26,839 --> 00:26:29,839
I think that when you're yeah, when you're trying to

627
00:26:29,880 --> 00:26:31,759
get from point A to point B and then get

628
00:26:31,799 --> 00:26:38,799
back like, it's so aggravating when there's no proper pattern

629
00:26:39,240 --> 00:26:41,599
like other games and bosses have, and so all you're

630
00:26:41,640 --> 00:26:44,720
really doing is if you try to get to your destination,

631
00:26:44,839 --> 00:26:46,640
you die, and you do it again, Well, the scenario

632
00:26:46,680 --> 00:26:49,920
is completely different, and you could spend it, maybe not

633
00:26:49,960 --> 00:26:54,839
as long, maybe longer, And that's what really is annoying,

634
00:26:55,240 --> 00:26:57,200
I would say. And I can appreciate the fact that

635
00:26:57,240 --> 00:26:58,680
if you go back into when you're trying to do

636
00:26:58,720 --> 00:27:01,680
it again, the situation has completely changed, it's not the

637
00:27:01,720 --> 00:27:04,720
same as before, and that stress factor comes back. But

638
00:27:04,799 --> 00:27:07,119
I don't like the idea that it is just yeah,

639
00:27:07,200 --> 00:27:09,640
twenty five minutes goes by and then your last save

640
00:27:09,720 --> 00:27:11,119
is at one of those consoles, which I think it's

641
00:27:11,119 --> 00:27:13,720
a very clever way of implementing like a save feature.

642
00:27:13,759 --> 00:27:15,480
I think it could be a little more refined, but

643
00:27:15,519 --> 00:27:17,880
just the concept just going up to this key card

644
00:27:17,920 --> 00:27:20,200
thing and like punching out and that's your save.

645
00:27:20,279 --> 00:27:22,720
Speaker 3: I just like how that that is. I love that.

646
00:27:22,880 --> 00:27:26,160
Speaker 1: I love that idea because it's contextualized within the world,

647
00:27:26,240 --> 00:27:28,440
which I always like when things like that are happening.

648
00:27:28,480 --> 00:27:30,160
When One thing I love in general about this game

649
00:27:30,200 --> 00:27:32,960
is like there's very little UI. Like obviously you can

650
00:27:32,960 --> 00:27:35,160
pull up like your equipment thing, or you can pull

651
00:27:35,200 --> 00:27:37,160
up your map and your menu, but other than that's

652
00:27:37,160 --> 00:27:40,359
like it's just your health bar at the bottom, Like

653
00:27:40,400 --> 00:27:42,559
that's pretty much it. So I like that it's pre minimalist.

654
00:27:42,559 --> 00:27:44,240
I actually tried to go and turn that off even

655
00:27:44,279 --> 00:27:46,440
because I just wanted to, like just it's such a

656
00:27:46,440 --> 00:27:48,200
beautiful game. I just want an empty screen, like I

657
00:27:48,279 --> 00:27:50,079
do that usually when I'm playing like Dishonored or other

658
00:27:50,079 --> 00:27:53,599
immersive games like this. Apparently Nightmare Difficulty does remove all

659
00:27:53,640 --> 00:27:55,640
of that UI stuff completely. So it's weird that there

660
00:27:55,680 --> 00:27:58,480
isn't an option to just manually turn off the health

661
00:27:58,519 --> 00:28:01,599
bar visual because like you don't really need it, like

662
00:28:01,720 --> 00:28:04,000
usually you're dead or alive, Like it doesn't matter if

663
00:28:04,039 --> 00:28:06,920
you have half health there or not. But yeah, I

664
00:28:07,119 --> 00:28:09,799
agree with you. I think the save machines are really

665
00:28:09,839 --> 00:28:12,480
great visually. I love that they have like a five

666
00:28:12,519 --> 00:28:14,279
second delay for all the times that I wish this

667
00:28:14,319 --> 00:28:17,559
game was quicker or you know, taking less time out

668
00:28:17,559 --> 00:28:19,480
of the day just to do a basic thing. I

669
00:28:19,559 --> 00:28:22,240
love that that takes like three to five seconds wait

670
00:28:22,279 --> 00:28:25,319
for that low's lights to click down before it officially saves,

671
00:28:25,319 --> 00:28:28,039
because that's feeling of tension is often there, and it

672
00:28:28,079 --> 00:28:29,680
means that you can't just like we're up to a

673
00:28:29,720 --> 00:28:32,279
save station quickly cheese it. If an alien's in the room,

674
00:28:32,319 --> 00:28:34,319
you like, if he'll kill you in that amount of time.

675
00:28:34,839 --> 00:28:37,440
And I love that has the little warning there too,

676
00:28:37,480 --> 00:28:39,680
of like hostiles nearby. I was like, you know what,

677
00:28:39,720 --> 00:28:41,279
I don't even care most of the time, I'm just

678
00:28:41,279 --> 00:28:42,839
gonna go for it anyway, even if I've made a

679
00:28:42,880 --> 00:28:45,559
bad save point here. It never bit me in the boat, thankfully.

680
00:28:45,640 --> 00:28:47,440
But I could see a scenario where you saved at

681
00:28:47,440 --> 00:28:50,079
the wrong time where whenever time you would load back in,

682
00:28:50,119 --> 00:28:51,640
there would be a guy like right behind you or

683
00:28:51,680 --> 00:28:54,440
something like that. But I got pretty lucky in that way.

684
00:28:55,279 --> 00:28:58,599
Speaker 2: There's a few situations where it would be reloading back in,

685
00:28:58,680 --> 00:29:00,960
and I just get so far straighted, like okay, well

686
00:29:00,960 --> 00:29:03,440
you know what, I know where the alien is in

687
00:29:03,480 --> 00:29:05,400
the situation, so I'm just not gonna run, but I'm

688
00:29:05,440 --> 00:29:08,160
gonna just walk straight to where I gotta go and

689
00:29:08,240 --> 00:29:15,519
just kind of like unfortunately, I guess not fortunately unfortunately

690
00:29:15,519 --> 00:29:18,680
because I'm not indulging in how the game is supposed

691
00:29:18,680 --> 00:29:21,200
to be played because I'm getting frustrated. But I still

692
00:29:21,240 --> 00:29:23,839
got to enjoy it the first time until I died,

693
00:29:23,880 --> 00:29:25,519
and the second time until I die, and so now

694
00:29:25,519 --> 00:29:27,160
it's just like, Okay, I'm just gonna like cut and

695
00:29:27,240 --> 00:29:29,359
run or cutting fast walk to where I got to go.

696
00:29:30,720 --> 00:29:31,480
Speaker 3: And it sucks that the.

697
00:29:31,440 --> 00:29:34,440
Speaker 2: Game kind of can push you to that point. I

698
00:29:34,519 --> 00:29:36,559
shouldn't have to. It should be able to be.

699
00:29:36,440 --> 00:29:38,920
Speaker 3: Replayable and still enjoyable.

700
00:29:39,920 --> 00:29:43,240
Speaker 1: Yeah. One thing I didn't realize really until like very

701
00:29:43,319 --> 00:29:44,599
late in to play through, and then when I was

702
00:29:44,839 --> 00:29:47,039
watching some YouTube videos that confirmed it is that in

703
00:29:47,079 --> 00:29:50,200
most games like this, if you want to be completely

704
00:29:50,240 --> 00:29:54,559
silent as you move, you gotta crawl or crouch whatever.

705
00:29:55,000 --> 00:29:58,319
But in this game, like walking is completely quiet. As

706
00:29:58,319 --> 00:29:59,680
far as I can tell, it doesn't make any more

707
00:29:59,759 --> 00:30:03,000
noise then croaching. It's just if you're sprinting or you know,

708
00:30:03,119 --> 00:30:05,759
throwing equipment, shooting bullets. Obviously those things all make sound,

709
00:30:06,000 --> 00:30:08,400
but like sprinting is the obvious thing, but like, truly

710
00:30:08,440 --> 00:30:10,599
that can be the difference sometimes is just walking from

711
00:30:10,640 --> 00:30:13,960
one like hiding area to a next rather than just

712
00:30:13,960 --> 00:30:15,799
relying on that crouch. That was something that took me

713
00:30:15,799 --> 00:30:18,640
a while to realize because I'm just so conditioned by

714
00:30:18,680 --> 00:30:21,119
like every other horror survival horror game like this, like

715
00:30:21,160 --> 00:30:23,759
the crouch is the only reliable way to be like

716
00:30:23,759 --> 00:30:26,119
one hundred percent quiet. So that was something I had

717
00:30:26,160 --> 00:30:27,519
to learn too, and I'm sure that would have helped

718
00:30:27,519 --> 00:30:28,799
me a lot in some of those sequences when I

719
00:30:28,880 --> 00:30:31,440
was really like really tight on timing. But it's because

720
00:30:31,440 --> 00:30:33,680
I was literally for the first five or six hours

721
00:30:33,680 --> 00:30:35,440
of this game, I was probably crouched ninety percent of

722
00:30:35,480 --> 00:30:38,440
that because I was so terrified. Even like before that

723
00:30:39,000 --> 00:30:43,039
the xenomorph was introduced, I was still just so terrified

724
00:30:43,119 --> 00:30:44,559
knowing that it's out there somewhere.

725
00:30:44,599 --> 00:30:44,799
Speaker 3: You know.

726
00:30:45,400 --> 00:30:51,440
Speaker 2: Yeah, there's there's moments where you think you're clear and

727
00:30:51,519 --> 00:30:54,119
you will be crouching and you're going out into the hallway.

728
00:30:54,279 --> 00:30:57,000
And this is something that bothers me because if that

729
00:30:57,160 --> 00:31:01,559
alien is super far away doesn't see you, but you

730
00:31:01,599 --> 00:31:03,799
see him, and then I think, okay, well now I

731
00:31:03,799 --> 00:31:04,759
got to crouch back.

732
00:31:05,160 --> 00:31:07,039
Speaker 3: You can't even walk.

733
00:31:07,319 --> 00:31:09,319
Speaker 2: I mean, if that alien decides to do his little

734
00:31:09,359 --> 00:31:11,960
fast walk spur thing, he's got you, And that really

735
00:31:11,960 --> 00:31:13,720
bothers me because you could be in a hallway where

736
00:31:13,720 --> 00:31:16,599
there's no accessible hiding spot nearby and you just got

737
00:31:16,599 --> 00:31:18,160
to crouch because you hope he doesn't hear you, but.

738
00:31:18,160 --> 00:31:19,279
Speaker 3: He does his fast walk.

739
00:31:20,000 --> 00:31:21,480
Speaker 2: He hasn't seen you, but he does his fast walk

740
00:31:21,519 --> 00:31:23,240
down the hallway and then he just happens to see you,

741
00:31:23,279 --> 00:31:25,319
and then you're dead. Like it's it's tricky.

742
00:31:25,799 --> 00:31:33,200
Speaker 1: Yeah, I've yeah, I don't know. I found the if

743
00:31:33,240 --> 00:31:36,759
I was ever caught by the alien, like visually spotted,

744
00:31:37,119 --> 00:31:39,359
and I didn't flamethrower him, I was dead. That was

745
00:31:39,400 --> 00:31:42,880
the only possible way. I never I'm trying to think

746
00:31:42,880 --> 00:31:45,599
if I even ever ran to a elevator when he

747
00:31:45,680 --> 00:31:48,000
was after me and was able to hit the button.

748
00:31:48,240 --> 00:31:50,119
Other than like, I think there's like a scripted sequence

749
00:31:50,160 --> 00:31:53,680
or two that have a situation like that. I find so, yeah,

750
00:31:53,720 --> 00:31:56,359
but like otherwise if I if I was spotted, I

751
00:31:56,480 --> 00:31:59,359
was dead for sure. So I don't know. I never

752
00:31:59,359 --> 00:32:00,960
got to a seque where I was able to run

753
00:32:01,000 --> 00:32:04,039
away into a room, like maybe I made a sound

754
00:32:04,079 --> 00:32:05,440
and he started to coming from with you, but like

755
00:32:05,440 --> 00:32:07,480
he never actually spotted me. But I found like, yeah,

756
00:32:07,480 --> 00:32:09,680
if I was visually spotted, I was, I was. Is

757
00:32:09,680 --> 00:32:13,000
that what you're saying though, Like the like walking you're

758
00:32:13,039 --> 00:32:15,359
more visible than crouching. I guess would that be maybe

759
00:32:15,400 --> 00:32:16,559
a difference between those.

760
00:32:16,359 --> 00:32:19,720
Speaker 2: Two then well, not even being spotted, because like you're

761
00:32:19,720 --> 00:32:22,640
moving down the corridor and all of a sudden you

762
00:32:22,680 --> 00:32:25,359
just see him down down the ways down the corridor,

763
00:32:25,359 --> 00:32:27,279
you see you poke around the corner and he's down there,

764
00:32:27,279 --> 00:32:28,079
but he doesn't see you.

765
00:32:28,440 --> 00:32:29,519
Speaker 3: So you do a U turn.

766
00:32:29,880 --> 00:32:33,039
Speaker 2: You're going back, and you're crouching or you're walking, you're

767
00:32:33,079 --> 00:32:34,839
not making sound. Is the main thing is you're trying

768
00:32:34,839 --> 00:32:36,319
to get to a hiding spot because you got to

769
00:32:36,319 --> 00:32:38,640
go down this corridor and he's blocking it. Yes, but

770
00:32:38,680 --> 00:32:41,559
he does his fast walk and just walks up to you,

771
00:32:41,640 --> 00:32:43,599
but he doesn't know you're there. He's just doing his

772
00:32:43,720 --> 00:32:45,920
random fast walk thing. But then he sees you and

773
00:32:45,960 --> 00:32:47,720
then you try to run, but he's gonna get you.

774
00:32:47,839 --> 00:32:49,000
Speaker 3: So there's there's that.

775
00:32:50,000 --> 00:32:54,599
Speaker 1: Yeah, yeah, that'll happen. Let's talk about a little more

776
00:32:54,599 --> 00:32:57,160
of the because you're talking about the save stations there,

777
00:32:57,200 --> 00:33:00,359
which are cool. I think in general, like the tech

778
00:33:00,440 --> 00:33:03,640
in this game, I love it visually because you know,

779
00:33:03,680 --> 00:33:06,920
it's very much set in that all the alien tech

780
00:33:06,920 --> 00:33:10,000
in general is like very bulky tech, very old school,

781
00:33:10,039 --> 00:33:12,519
really like you know, what the seventies thought the future

782
00:33:13,000 --> 00:33:15,440
would look like. But I feel like this game, you know,

783
00:33:15,480 --> 00:33:17,680
since there's so many tools, more tools that you're using,

784
00:33:17,759 --> 00:33:20,920
I feel like the like visual style of it is

785
00:33:20,920 --> 00:33:24,240
like really really interesting. I love the motion tracker, which

786
00:33:24,240 --> 00:33:27,599
you know I had in my hands so much of

787
00:33:27,640 --> 00:33:29,400
this game, you know, because that's like all all the

788
00:33:29,440 --> 00:33:32,359
only way you can truly know what's around the next corner.

789
00:33:33,160 --> 00:33:36,200
But even just like the computers, the terminals, like scrolling

790
00:33:36,240 --> 00:33:39,200
through them, the different buttons, I really enjoyed that stuff.

791
00:33:39,200 --> 00:33:42,960
It was like very tactile, uh, the like the torch

792
00:33:43,039 --> 00:33:46,000
that you're using, the different the like wrench that you're

793
00:33:46,039 --> 00:33:48,799
using to crack those like locks off the door. Uh.

794
00:33:48,839 --> 00:33:51,240
And then even just down to like all the all

795
00:33:51,319 --> 00:33:53,559
the equipment that you're using. Just like the visual design

796
00:33:53,599 --> 00:33:56,200
of it. I thought all that stuff was like absolutely

797
00:33:56,240 --> 00:34:00,319
perfect and so cool and both like it really cool

798
00:34:00,319 --> 00:34:02,960
in compact but also like bulky and clunky at the

799
00:34:02,960 --> 00:34:05,640
same time. It has that like there's the perfect needle

800
00:34:05,680 --> 00:34:06,759
on that mm hmm.

801
00:34:06,960 --> 00:34:10,440
Speaker 2: I think that they've been able to really examine the

802
00:34:10,440 --> 00:34:13,440
the tech that existed in the A I guess Alien

803
00:34:13,480 --> 00:34:17,519
One and Alien specifically, while obviously the other films are

804
00:34:17,559 --> 00:34:19,800
around at this point. I'm glad that they didn't really

805
00:34:19,840 --> 00:34:21,960
focus on all that other stuff. They just kept it

806
00:34:22,000 --> 00:34:27,480
pretty pretty simple, and there's just something settling, I guess

807
00:34:27,519 --> 00:34:30,559
about seeing this advanced technology. But it's it's like a

808
00:34:30,559 --> 00:34:32,960
few decades old at the same time and how it appears,

809
00:34:33,000 --> 00:34:35,679
and I can really it's comforting. I like looking at

810
00:34:35,719 --> 00:34:38,800
it and utilizing that tech. It's it's nice and I

811
00:34:38,800 --> 00:34:40,880
can just appreciate the attention to detail, because Yeah, when

812
00:34:40,880 --> 00:34:43,519
you're walking into certain rooms, like you got the what

813
00:34:43,639 --> 00:34:46,400
was it the room where you're talking to mother an alien,

814
00:34:46,480 --> 00:34:48,679
they got the same thing here, Like that room is

815
00:34:48,719 --> 00:34:51,719
super cool. Yeah, using every one of like the sevastopool

816
00:34:52,360 --> 00:34:55,880
U link stations is always cool. Going through the different messages.

817
00:34:56,360 --> 00:34:58,199
There's just so many neat little things.

818
00:34:59,119 --> 00:35:01,440
Speaker 1: Yeah, I thought it was even a great touch that

819
00:35:02,320 --> 00:35:07,840
the computers the terminals on Sevastopol are slightly different, at

820
00:35:07,880 --> 00:35:10,519
least visually from like what is the name what is

821
00:35:10,559 --> 00:35:12,239
the name of that dear elect ship that you go

822
00:35:12,360 --> 00:35:17,679
on to with Marlowe and Taylor the other tailor alien

823
00:35:17,719 --> 00:35:20,119
isolation Taylor, I forget the name of it. It's like

824
00:35:20,159 --> 00:35:22,320
the I probably wrote it down somewhere in my notes here,

825
00:35:23,000 --> 00:35:24,440
but you have to go to that dear elect ship,

826
00:35:24,440 --> 00:35:27,519
and the terminals on there have like different loading screens

827
00:35:27,519 --> 00:35:29,800
because they're a different brand of computer, right, or a

828
00:35:29,840 --> 00:35:32,719
different operating software because they're not from that they're not

829
00:35:32,840 --> 00:35:35,360
part of Sevastopol, the Sevastilink thing. So I thought it

830
00:35:35,400 --> 00:35:37,519
was just like that attention to detail too. I probably

831
00:35:37,519 --> 00:35:39,239
probably wouldn't have caught if they had just used the

832
00:35:39,280 --> 00:35:41,519
same terminals, but the fact that they did something different

833
00:35:41,519 --> 00:35:42,760
did stand out to me. It was a good, like

834
00:35:42,800 --> 00:35:45,480
little detail there that they decided to do something like that.

835
00:35:45,639 --> 00:35:48,159
I don't think too like the the hacker that you have.

836
00:35:49,119 --> 00:35:50,760
You're doing all sorts of hacking in this game, and

837
00:35:50,760 --> 00:35:53,480
I like that there's like five or six different hacking

838
00:35:54,199 --> 00:35:57,039
micro game minigames that you're doing just to like mix

839
00:35:57,079 --> 00:35:58,800
it up, and all of them are pretty simple. I

840
00:35:58,920 --> 00:36:01,280
like that not a single one of them is tutorialized,

841
00:36:01,519 --> 00:36:03,719
and so the first time you see any particular one,

842
00:36:03,760 --> 00:36:06,079
it's like, what am I supposed to do here? But

843
00:36:06,079 --> 00:36:08,079
then you eventually just kind of figured it out intuitively.

844
00:36:08,119 --> 00:36:09,960
I thought that was really well designed, and I like

845
00:36:09,960 --> 00:36:13,599
that there's just just enough variety there for it to work,

846
00:36:13,639 --> 00:36:15,199
even though this game is quite long and you're seeing

847
00:36:15,239 --> 00:36:17,119
a lot of these things. But it was the the.

848
00:36:17,119 --> 00:36:20,039
Speaker 2: Hacking one where you have the uh you have to

849
00:36:20,559 --> 00:36:23,679
pick where you put the corner around the square of

850
00:36:23,760 --> 00:36:25,119
the screen, and then you got to pick the three

851
00:36:25,119 --> 00:36:28,159
symbols when there's enemies nearby. It is the most stressful

852
00:36:28,480 --> 00:36:31,039
freaking thing ye too.

853
00:36:31,840 --> 00:36:32,880
Speaker 3: Oh gosh.

854
00:36:32,960 --> 00:36:35,280
Speaker 1: Yeah, this is definitely a game where some I feel like,

855
00:36:35,280 --> 00:36:38,000
even in BioShock, if you're hacking, maybe it would like

856
00:36:38,039 --> 00:36:39,840
pause the world around you, you know, while you're like

857
00:36:39,840 --> 00:36:42,320
in that minigame, but not here. Everything is still happening

858
00:36:42,360 --> 00:36:44,400
in real time, even when you're like crafting and stuff.

859
00:36:44,599 --> 00:36:46,199
It's like one of the tooltips that will pop up

860
00:36:46,239 --> 00:36:47,639
is if you don't do some crafting, go find a

861
00:36:47,719 --> 00:36:51,360
quiet corner to do it there too. I like, I

862
00:36:51,440 --> 00:36:53,320
like the crafting in this game is very simple. It's

863
00:36:53,360 --> 00:36:55,119
really just like, you know, there's like seven or eight

864
00:36:55,199 --> 00:36:58,840
materials that you're collecting through through the UH space station,

865
00:36:59,039 --> 00:37:00,800
and you just got to kind of them into place.

866
00:37:01,039 --> 00:37:02,559
But one thing I really liked about it is that

867
00:37:02,679 --> 00:37:04,159
you know, once you're you have to fill in like

868
00:37:04,199 --> 00:37:07,679
maybe five five pieces hit craft. But even if you

869
00:37:07,840 --> 00:37:09,760
let's say you have the maximum amount, you can still

870
00:37:09,800 --> 00:37:11,920
fill in all those things. You can like preload them

871
00:37:11,920 --> 00:37:13,880
in and that way, it's like it almost gives you

872
00:37:13,920 --> 00:37:17,159
like bonus inventory space so that when you have used

873
00:37:17,159 --> 00:37:18,920
your other ones, you can rebuild that next one with

874
00:37:18,960 --> 00:37:20,960
like the materials that you've already preloaded in there. I

875
00:37:20,960 --> 00:37:24,039
thought it was a pretty cool idea. So I don't know,

876
00:37:24,079 --> 00:37:26,559
I liked I liked the crafting. That's not really minigame,

877
00:37:26,599 --> 00:37:28,320
but I like that system. I think it worked well.

878
00:37:28,360 --> 00:37:30,480
Even if once again I was not using a lot

879
00:37:30,519 --> 00:37:32,599
of things that I was crafting, I pretty much always

880
00:37:32,599 --> 00:37:34,239
had I don't know if I ever threw a ma

881
00:37:34,239 --> 00:37:36,760
Ali tall cocktail in this game. I always just had

882
00:37:36,800 --> 00:37:40,559
the maximum mount in my inventory, I was using the

883
00:37:40,559 --> 00:37:43,920
the EMP blast to slow down if I was ever,

884
00:37:44,159 --> 00:37:46,000
you know, too many working joes around me here. That

885
00:37:46,079 --> 00:37:48,440
was kind of my my go to technique. But yeah,

886
00:37:48,440 --> 00:37:50,400
I don't I don't think I threw a noisemaker either,

887
00:37:50,480 --> 00:37:53,239
to be honest, So I definitely cheaped out on some

888
00:37:53,280 --> 00:37:56,559
of those resources, but that was cool. I don't know

889
00:37:56,559 --> 00:37:59,320
about you, Taylor, but I think maybe the scariest thing

890
00:37:59,400 --> 00:38:02,960
for me in this game was fucking doors and vents

891
00:38:03,000 --> 00:38:06,760
auto opening and just that sound effect that plays whenever

892
00:38:06,760 --> 00:38:09,280
you get like somewhat near a door and it begins

893
00:38:09,280 --> 00:38:11,599
to auto open. It would just jump scared me so

894
00:38:11,639 --> 00:38:15,000
many times because it's crouching, being super slow, there's no sounds,

895
00:38:15,119 --> 00:38:18,320
no music going on, and then just like a huge

896
00:38:18,320 --> 00:38:20,400
blast noise as the door is opening in front of me,

897
00:38:20,480 --> 00:38:22,280
because you never know, like maybe there's an alien on

898
00:38:22,280 --> 00:38:23,760
the other side of that. Did I get close enough

899
00:38:23,800 --> 00:38:25,920
to open it? Or is there a guy or working

900
00:38:25,960 --> 00:38:27,599
Joe and alien whatever it is, coming in through that

901
00:38:27,639 --> 00:38:28,480
door on the other side.

902
00:38:28,840 --> 00:38:29,880
Speaker 3: M hmm, yeah, I know that.

903
00:38:30,280 --> 00:38:33,400
Speaker 2: I think the events are very, very freaky, and I

904
00:38:33,480 --> 00:38:36,199
love how too. It's just like then strummles vents from

905
00:38:36,239 --> 00:38:40,519
the movie, just how it's like s opens up and yeah,

906
00:38:40,800 --> 00:38:41,719
those are tricky.

907
00:38:41,440 --> 00:38:43,559
Speaker 3: And the fact that they blended into the walls. You

908
00:38:43,599 --> 00:38:45,639
can just walk by them, don't even know that they're there.

909
00:38:45,760 --> 00:38:50,440
Speaker 2: And half the time with some vents, I just overlook

910
00:38:50,519 --> 00:38:52,719
them where the alien can come through. I've spent so

911
00:38:52,800 --> 00:38:55,880
much time in this one room doing something, and I

912
00:38:55,880 --> 00:38:57,760
can see my track are the the you can hear

913
00:38:57,760 --> 00:39:00,840
the alien bump around the vents, but he's what's.

914
00:39:01,639 --> 00:39:03,880
Speaker 1: On the track, or they're still visible even if they're

915
00:39:03,880 --> 00:39:07,400
not actually physically in the space, but in like the imaginary.

916
00:39:06,880 --> 00:39:09,800
Speaker 2: Events, yes, exactly, And they may not even be a

917
00:39:09,880 --> 00:39:12,159
part of this this mission. They may not even appear,

918
00:39:12,760 --> 00:39:15,440
but they're just they're always just lurking around. So I

919
00:39:15,480 --> 00:39:16,960
thought that was just the case here, and I was

920
00:39:17,000 --> 00:39:19,079
just doing what I was doing and gonna get to

921
00:39:19,079 --> 00:39:21,239
the next area where these these synthetics were. And so

922
00:39:22,440 --> 00:39:25,440
I leave my room and then go into the other room.

923
00:39:25,679 --> 00:39:27,639
And while I'm in the other room, you just hear

924
00:39:27,760 --> 00:39:32,159
that or that like thud and then that like that

925
00:39:32,159 --> 00:39:35,239
that hissing, and I turn around like holy shit, Like

926
00:39:35,760 --> 00:39:37,480
I didn't know that he could come into that room

927
00:39:37,519 --> 00:39:40,159
for the ceiling so you hide and whatnot. So I

928
00:39:40,159 --> 00:39:43,280
can appreciate all the different spots that they've they've placed vents,

929
00:39:43,599 --> 00:39:45,199
access points and stuff.

930
00:39:45,360 --> 00:39:48,880
Speaker 1: Can can the aliens go through the because they have

931
00:39:48,920 --> 00:39:50,840
their like vertical events in the roof and you can't

932
00:39:50,880 --> 00:39:53,239
go in those vents. But can they go through like

933
00:39:53,280 --> 00:39:56,880
those circular door vents that you crawl around in.

934
00:39:57,800 --> 00:39:59,079
Speaker 3: I mean, I've I've like, if you.

935
00:39:59,119 --> 00:40:01,360
Speaker 1: Go into one, do they chase you? Like what? I

936
00:40:01,480 --> 00:40:03,760
never actually had that scenario pop up. I thought they

937
00:40:03,760 --> 00:40:06,159
could go through those ones, and I'm pretty sure I played,

938
00:40:06,159 --> 00:40:07,079
but I might have made that up.

939
00:40:07,320 --> 00:40:10,480
Speaker 2: I'm pretty sure I've encountered one in there before and

940
00:40:10,519 --> 00:40:12,519
I had to flame them out of my way.

941
00:40:12,679 --> 00:40:19,440
Speaker 1: Okay, yeah, interesting, Yeah, I never never quite encountered that.

942
00:40:19,760 --> 00:40:22,159
Speaker 2: There's certain ones that I don't think they can go in. Obviously,

943
00:40:22,159 --> 00:40:25,440
it's for like story reasons. You know, you're you're not

944
00:40:25,480 --> 00:40:27,639
gonna encounter one in a certain area if you're going

945
00:40:27,639 --> 00:40:29,440
to a ladder and then you're in tight little like

946
00:40:29,559 --> 00:40:32,400
ventilation system and up another ladder through the floor or whatnot.

947
00:40:32,440 --> 00:40:35,440
But I think those ones with the yeah, the specifically

948
00:40:35,599 --> 00:40:38,360
the circular ones that open up, I'm pretty sure that

949
00:40:38,360 --> 00:40:39,880
you can get in there, right.

950
00:40:40,079 --> 00:40:43,039
Speaker 1: Cool. Okay, let's take our first break here. We're gonna

951
00:40:43,079 --> 00:40:45,559
go into those circular events. We'll be right back after

952
00:40:45,599 --> 00:40:51,880
this break. Okay, we are back. Do you want to

953
00:40:51,920 --> 00:40:53,599
talk more game plan out? Do you want to jump

954
00:40:53,599 --> 00:40:55,559
into story? Do you want to talk Where do you

955
00:40:55,559 --> 00:40:56,239
want to go next?

956
00:40:56,440 --> 00:40:57,800
Speaker 3: I'd love to get into some story.

957
00:40:58,360 --> 00:41:01,679
Speaker 1: Okay, let's do it. So this game, I guess, takes

958
00:41:01,719 --> 00:41:05,719
place in between would it be between alien and Aliens

959
00:41:05,880 --> 00:41:08,119
or between Aliens and three? It would be between those

960
00:41:08,119 --> 00:41:11,119
two one and two? Yeah, yeah, And so the story here.

961
00:41:11,159 --> 00:41:14,760
You play as Amanda Ripley, the daughter of Ellen Ripley.

962
00:41:15,599 --> 00:41:19,159
You are an engineer on a ship that is going

963
00:41:19,199 --> 00:41:22,119
to retrieve a they call it a black box, which

964
00:41:22,119 --> 00:41:25,880
has some information from the Nostromo about pretty much just

965
00:41:25,880 --> 00:41:29,119
what happened, and that's where you're going and that that

966
00:41:29,239 --> 00:41:33,119
black box is there at Sevastopol. You get invited along

967
00:41:33,320 --> 00:41:35,920
to go to Sevastopol, and then as you're going there,

968
00:41:35,920 --> 00:41:38,880
you realize that shit has gone down at Sevastole. This

969
00:41:38,960 --> 00:41:42,639
place is not in good shape, and that's what leads

970
00:41:42,679 --> 00:41:44,960
into the whole setting of the game. So, yeah, what

971
00:41:45,239 --> 00:41:48,159
do you think about I guess playing as this character

972
00:41:48,440 --> 00:41:51,159
kind of that being the choice the setup for the story,

973
00:41:51,199 --> 00:41:53,280
and I don't know, what do you think about the

974
00:41:53,559 --> 00:41:56,440
location in general of Sevastopol being the kind of setting here.

975
00:41:57,480 --> 00:41:58,760
Speaker 3: I love it, I really really do.

976
00:41:58,840 --> 00:42:01,159
Speaker 2: I love how big the space and I love how

977
00:42:01,239 --> 00:42:03,960
no words it's huge, no war is really safe, and

978
00:42:04,000 --> 00:42:06,480
it just feels like a it's a space city essentially.

979
00:42:06,840 --> 00:42:09,840
Speaker 1: Yeah, any space station that needs a tram system to

980
00:42:09,880 --> 00:42:13,199
get around, you know, is pretty freaking huge.

981
00:42:13,519 --> 00:42:14,000
Speaker 3: Yeah.

982
00:42:14,119 --> 00:42:17,119
Speaker 2: Yeah, And even though it is so huge, the fact

983
00:42:17,119 --> 00:42:19,239
that it gets in the name, you feel isolated, you

984
00:42:19,280 --> 00:42:23,679
feel confined, And I really like that it takes some

985
00:42:23,760 --> 00:42:25,800
of the best parts of Alien and just throws it

986
00:42:25,840 --> 00:42:27,480
in here. And I think that's again why I'm looking

987
00:42:27,519 --> 00:42:30,239
forward to Romulus, because Romulus feels like it's got this

988
00:42:30,360 --> 00:42:33,039
kind of similar situation where yeah, you're this person's going

989
00:42:33,039 --> 00:42:35,280
to the space station and it's not good on the

990
00:42:35,320 --> 00:42:38,320
space station. And to pull Amenda Ripley as a character,

991
00:42:38,519 --> 00:42:42,400
I think that's great. It's something that is new. People

992
00:42:42,440 --> 00:42:45,280
are unfamiliar with this character, but the character has major

993
00:42:45,360 --> 00:42:50,280
ties to our former character that everyone loves and has

994
00:42:50,320 --> 00:42:51,000
followed along.

995
00:42:51,039 --> 00:42:51,719
Speaker 3: So that's great.

996
00:42:52,159 --> 00:42:54,880
Speaker 2: Keeps the fans and the community kind of attached and

997
00:42:54,920 --> 00:42:57,400
have some stake in it, so I can appreciate that.

998
00:42:57,880 --> 00:42:59,920
And yeah, I just love how she's called upon just

999
00:43:00,039 --> 00:43:02,079
to go and like get some information from her mom

1000
00:43:02,119 --> 00:43:04,880
and then the Stromo. I think that's awesome because no

1001
00:43:04,880 --> 00:43:07,880
one knows what happened to this ship in the fifty seven.

1002
00:43:07,679 --> 00:43:08,719
Speaker 3: Years, I think it is.

1003
00:43:09,000 --> 00:43:12,559
Speaker 2: That's a lot of time to play with and I'm

1004
00:43:12,599 --> 00:43:14,199
just I'm glad that they did, and I think it's

1005
00:43:14,199 --> 00:43:19,400
cool that they took advantage of going to Like that

1006
00:43:19,440 --> 00:43:20,840
was a big surprise. When I was playing the game.

1007
00:43:20,880 --> 00:43:22,480
I did not think that was gonna happen. I thought,

1008
00:43:22,480 --> 00:43:24,119
we're just getting an alien on a ship and we're

1009
00:43:24,159 --> 00:43:26,679
just gonna be trying to evade and survive and that's

1010
00:43:26,679 --> 00:43:28,880
all it's gonna be. But that that definitely was a

1011
00:43:28,880 --> 00:43:33,719
big surprise. Yeah, yeah, it's it's interesting.

1012
00:43:34,519 --> 00:43:36,880
Speaker 1: You know, I don't know who it would be, like

1013
00:43:37,119 --> 00:43:39,800
on the rights holder side of it, who like own

1014
00:43:39,840 --> 00:43:43,119
the IP for this, whose decision would be to say, here,

1015
00:43:43,440 --> 00:43:47,360
we're gonna give like because I guess this game is canon,

1016
00:43:47,559 --> 00:43:50,960
I don't know if that's really been established by you know,

1017
00:43:51,000 --> 00:43:52,239
like the studios, like.

1018
00:43:52,280 --> 00:43:53,079
Speaker 3: You could canon it.

1019
00:43:53,159 --> 00:43:56,719
Speaker 1: I mean there's there's there's Yeah, there's nothing that would

1020
00:43:56,719 --> 00:43:58,599
make me feel like it's not can It's not like

1021
00:43:58,599 --> 00:44:01,440
any of these like all of the character here are

1022
00:44:01,880 --> 00:44:04,079
new for this, and there's obviously mentions of Whale and

1023
00:44:04,119 --> 00:44:06,760
New Tani, as there always is in these things. But yeah,

1024
00:44:06,840 --> 00:44:09,320
like to me, it totally feels like a cannon experience

1025
00:44:09,320 --> 00:44:11,119
and just going through here too, Like when they were

1026
00:44:11,119 --> 00:44:14,280
making this game, they were given just huge hard drives

1027
00:44:14,280 --> 00:44:17,480
fuld of terabytes of information that had like original concept

1028
00:44:17,599 --> 00:44:21,400
art and footage, information about everything like creation of like

1029
00:44:21,400 --> 00:44:22,920
all those other movies. So they had so much to

1030
00:44:22,960 --> 00:44:25,360
work with there. And so but I wonder going into

1031
00:44:25,360 --> 00:44:28,039
this if it was like the studio pitching like here's

1032
00:44:28,039 --> 00:44:30,039
the setting we want to go time era, or if

1033
00:44:30,079 --> 00:44:32,480
it was like the rights holder of like here's where

1034
00:44:32,480 --> 00:44:33,880
you should maybe go with it. Here's like a good

1035
00:44:34,079 --> 00:44:36,199
good spot to be and the kind of way like

1036
00:44:36,360 --> 00:44:38,559
Star Wars has like that period where they're just like, oh, yeah,

1037
00:44:38,599 --> 00:44:40,119
we'll just put all our shows and movies in that

1038
00:44:40,199 --> 00:44:42,840
kind of dark period between these movies. Right. So I

1039
00:44:42,840 --> 00:44:44,880
think it's an interesting choice, but I think it's cool

1040
00:44:44,880 --> 00:44:49,280
to play as Amanda Ripley in here. I guess it's

1041
00:44:49,280 --> 00:44:51,280
maybe jump into the end a little bit, but it's

1042
00:44:51,519 --> 00:44:53,639
it's a little weird the way it's it's left off,

1043
00:44:53,679 --> 00:44:55,480
and maybe we'll save that for later in terms of

1044
00:44:55,519 --> 00:44:57,679
like what could have been for a squel or what

1045
00:44:57,719 --> 00:45:00,239
could be. It's never never too late, you know, like

1046
00:45:00,239 --> 00:45:01,679
they've gone on to make other things.

1047
00:45:01,719 --> 00:45:04,679
Speaker 2: But I can really appreciate that they got Sigourney we

1048
00:45:04,760 --> 00:45:06,079
were to come back actually in voice.

1049
00:45:06,079 --> 00:45:07,920
Speaker 3: Her lines couldn't.

1050
00:45:07,599 --> 00:45:10,079
Speaker 1: Tell if it was actually her, honestly, Yeah, that's good.

1051
00:45:10,079 --> 00:45:12,400
Speaker 2: She she did the DLC stuff and then yeah her

1052
00:45:13,119 --> 00:45:15,480
the whole voice message like to Amanda.

1053
00:45:16,039 --> 00:45:17,880
Speaker 3: Yeah, that was just that's fantastic.

1054
00:45:18,320 --> 00:45:21,840
Speaker 1: Yeah, but yeah, I think Savestipol's a really fun location.

1055
00:45:21,880 --> 00:45:25,679
It's something different too, Like we've we've had various ground locations,

1056
00:45:26,079 --> 00:45:28,039
We've had a lot of space ships, but to have

1057
00:45:28,119 --> 00:45:30,559
like just a massive space station like this is kind

1058
00:45:30,559 --> 00:45:32,280
of a new, unique thing. And I think it makes

1059
00:45:32,280 --> 00:45:33,719
sense for a video game where you're gonna be spending

1060
00:45:33,719 --> 00:45:35,159
a lot more time here and you kind of need

1061
00:45:35,760 --> 00:45:38,800
larger areas to go through, and I think it is

1062
00:45:38,840 --> 00:45:40,320
it is cool that you are doing a lot of

1063
00:45:40,320 --> 00:45:43,199
backtracking through areas over and over again, so it feels

1064
00:45:43,239 --> 00:45:45,760
like you're kind of know, you're seeing locations at different

1065
00:45:45,800 --> 00:45:47,679
points in time, especially at the end, you're going through

1066
00:45:47,679 --> 00:45:49,119
some areas that you were at near the start of

1067
00:45:49,159 --> 00:45:51,400
the game and just seeing them kind of like burning down,

1068
00:45:51,480 --> 00:45:53,760
like just deteriorating as the events of the game have

1069
00:45:53,800 --> 00:45:55,920
been going on. Is pretty cool. But I think maybe

1070
00:45:55,920 --> 00:45:58,599
the most interesting part for me about the space station

1071
00:45:59,239 --> 00:46:01,519
is that it's like a differ and company that created

1072
00:46:01,599 --> 00:46:03,440
and owned this ship, because we're so used to like

1073
00:46:03,480 --> 00:46:05,400
a lot of our stuff being oh yeah, this is

1074
00:46:05,440 --> 00:46:08,320
like a Whalen Utani piece, or it's you know, a

1075
00:46:08,360 --> 00:46:12,079
sponsored project being sent out by Whaling Utani, so it's

1076
00:46:12,079 --> 00:46:15,280
always geared with that tech or the Whaling new Tani androids.

1077
00:46:16,000 --> 00:46:18,199
So I think it's especially cool that this ship is

1078
00:46:18,199 --> 00:46:20,639
owned by siegsin is that company, and so that's where

1079
00:46:20,679 --> 00:46:23,119
you get like it explains why their tech can look

1080
00:46:23,159 --> 00:46:25,079
different than some of the stuff in the movies, while

1081
00:46:25,119 --> 00:46:27,280
still of course being inspired and having that same era

1082
00:46:27,880 --> 00:46:30,880
generally speaking, but in terms of like the user interface

1083
00:46:31,039 --> 00:46:33,719
or the existence of the working Joe's and being such

1084
00:46:33,760 --> 00:46:36,559
a different type of Android than we're used to where

1085
00:46:36,599 --> 00:46:38,639
in the movies it's always like we're trying to make

1086
00:46:38,679 --> 00:46:41,280
these things as lifelike as possible, and then maybe even

1087
00:46:41,320 --> 00:46:43,320
like by Covenant, like okay, we made them to life,

1088
00:46:43,440 --> 00:46:46,000
Like let's go back and make them unlifelike again, as

1089
00:46:46,159 --> 00:46:48,360
like take away some of that free will, you know,

1090
00:46:48,360 --> 00:46:51,159
that's a big part of that movie. And how that's

1091
00:46:51,199 --> 00:46:53,360
always like a thing in the movies is like ooh

1092
00:46:53,760 --> 00:46:55,840
that ca It's like a huge reveal when someone you

1093
00:46:55,880 --> 00:46:57,800
find out that they're an android for the first time,

1094
00:46:57,960 --> 00:47:01,519
but in here it's like obvious because they just look freaky.

1095
00:47:01,719 --> 00:47:04,400
They look like they're not intentionally trying to hide that

1096
00:47:04,440 --> 00:47:06,840
they are humans. They all look you know, the same

1097
00:47:06,920 --> 00:47:08,719
as well. They have kind of the creepy eyes that

1098
00:47:08,760 --> 00:47:11,639
blare through in the dark dark rooms that you're going through,

1099
00:47:12,199 --> 00:47:14,840
and they're just a lot more of like they feel

1100
00:47:14,920 --> 00:47:17,360
like a rumba, you know, like a really complex room,

1101
00:47:17,480 --> 00:47:19,800
like they're just going around doing basic tasks. They have

1102
00:47:19,840 --> 00:47:23,159
their pre program lines that don't sound very human, like

1103
00:47:23,159 --> 00:47:25,559
they sound like they're generated by a computer and all that.

1104
00:47:26,159 --> 00:47:28,559
But yeah, just across the board seeing like the different

1105
00:47:29,000 --> 00:47:32,000
tech and like a company that is competitor Whaling New Tawny,

1106
00:47:32,280 --> 00:47:35,119
but it's clearly not nearly as successful because obviously that's

1107
00:47:35,159 --> 00:47:37,559
like the biggest megacorp ever, right, And so to have

1108
00:47:37,679 --> 00:47:40,119
like a ship that's kind of breaking down in certain

1109
00:47:40,159 --> 00:47:43,039
ways or is not quite as tight and buttoned up

1110
00:47:43,039 --> 00:47:45,760
and polished as a Whaling U Tawny one is a

1111
00:47:45,800 --> 00:47:48,079
really cool direction to go, and I think they completely

1112
00:47:48,159 --> 00:47:49,159
nailed it in that regard.

1113
00:47:49,719 --> 00:47:54,119
Speaker 2: Yeah, I always get a kick when Amanda finds out

1114
00:47:54,119 --> 00:47:56,840
that whaling Town actually bought the station, like I think

1115
00:47:56,880 --> 00:47:59,639
the day before she gets there. Yeah, ah, which this

1116
00:47:59,760 --> 00:48:01,559
is the cracks me up. I think that was when

1117
00:48:01,599 --> 00:48:03,880
she was actually speaking not to mother, but the similar

1118
00:48:04,079 --> 00:48:07,599
equivalent scene and she's seeing like the protocol and the

1119
00:48:07,719 --> 00:48:10,599
same thing with Alan Or it's like, oh yeah, everything

1120
00:48:11,079 --> 00:48:14,679
comes second, protect the Zeno, all that kind of stuff.

1121
00:48:14,719 --> 00:48:17,280
Speaker 1: Everything else is it's pretty by the book's alien stuff.

1122
00:48:17,280 --> 00:48:19,800
It's really the same story that we've seen many times

1123
00:48:19,840 --> 00:48:21,920
over because of that element of it.

1124
00:48:22,360 --> 00:48:22,719
Speaker 2: M hm.

1125
00:48:23,199 --> 00:48:24,920
Speaker 1: Yeah, but you know, I think that that was a

1126
00:48:24,960 --> 00:48:27,719
cool twist as well. That Yeah, as you mentioned, like

1127
00:48:27,719 --> 00:48:29,119
the current state of the ship is that it was

1128
00:48:29,159 --> 00:48:32,880
being decommissioned. It was gonna be torn apart, and that's

1129
00:48:32,880 --> 00:48:34,960
where like it kind of explains why there's a lot

1130
00:48:34,960 --> 00:48:38,000
of doors and things that aren't really operational when you're

1131
00:48:38,159 --> 00:48:40,599
playing the game already, and like there's certain sections you

1132
00:48:40,840 --> 00:48:42,519
can't go into. But it makes sense because like, Okay,

1133
00:48:42,519 --> 00:48:45,320
those areas have already been kind of checked off the list,

1134
00:48:45,400 --> 00:48:47,840
so to speak. They've been closed down, they're done, and

1135
00:48:47,840 --> 00:48:51,079
it's kind of just the ship the shuttle kind of

1136
00:48:51,119 --> 00:48:53,920
slowly being shut down piece by piece, and that's kind

1137
00:48:53,920 --> 00:48:56,239
of the state you're in, even if whaling Towny just

1138
00:48:56,280 --> 00:48:58,119
purchased it, but they don't really care about maintaining it

1139
00:48:58,199 --> 00:49:00,000
or bringing it back to its former glory. They're just

1140
00:49:00,079 --> 00:49:04,480
there strictly to get that xenomorph goodness. They just want

1141
00:49:04,480 --> 00:49:06,840
to get that that tech down so they can do

1142
00:49:06,880 --> 00:49:08,480
whatever they want to do with it. So I think

1143
00:49:08,480 --> 00:49:11,000
that's a really cool time period too, and that helps

1144
00:49:11,000 --> 00:49:13,519
them make it feel like a more real place, makes

1145
00:49:13,559 --> 00:49:15,360
it feel more immersive because it kind of has this

1146
00:49:15,519 --> 00:49:19,400
history to it between like these two companies owning it too.

1147
00:49:19,440 --> 00:49:22,159
It's kind of an interesting angle to go for because

1148
00:49:22,159 --> 00:49:26,000
I can't really recall other companies that you see there's

1149
00:49:26,000 --> 00:49:28,119
always like they just refer to it as the company,

1150
00:49:28,199 --> 00:49:30,519
right a lot in the Alien franchise. Yes, so it's

1151
00:49:30,559 --> 00:49:32,840
cool to just, yeah, see what a competitor's like. And yeah,

1152
00:49:32,840 --> 00:49:34,360
what you would you think about the working Joe's You

1153
00:49:34,360 --> 00:49:36,440
had an interesting comment about them earlier, so I'm curious

1154
00:49:36,440 --> 00:49:38,480
what you think about them, just kind of relative to

1155
00:49:38,519 --> 00:49:39,559
the androids were used to.

1156
00:49:40,480 --> 00:49:43,199
Speaker 2: Yeah, I mean, I'm glad that they make them look

1157
00:49:43,199 --> 00:49:45,599
the way they are. I think it's it's fitting because

1158
00:49:45,840 --> 00:49:48,320
it helps you because you again, you you're crafting things.

1159
00:49:48,320 --> 00:49:50,519
You have different weaponry, and you need to know the situation.

1160
00:49:50,599 --> 00:49:51,920
You need to know what you have to use and

1161
00:49:52,000 --> 00:49:57,239
what things. In this case, yes, stumpatons are really handy,

1162
00:49:57,360 --> 00:50:01,840
but yeah, there's just there's certain situations where it's really stressful.

1163
00:50:01,880 --> 00:50:04,320
But I don't find them to be as stressful as aliens.

1164
00:50:04,760 --> 00:50:05,199
Speaker 3: Uh.

1165
00:50:05,280 --> 00:50:08,559
Speaker 2: These things are much more pattern based, so you can

1166
00:50:08,960 --> 00:50:11,760
definitely map yourself out when you're trying to maneuver around them.

1167
00:50:11,800 --> 00:50:12,920
Speaker 3: So I can appreciate that.

1168
00:50:16,360 --> 00:50:18,920
Speaker 2: Yeah, And I don't think I've had a situation yet

1169
00:50:18,960 --> 00:50:21,559
where like I've had the alien and the synthetics kind

1170
00:50:21,559 --> 00:50:23,199
of meat hand in hand.

1171
00:50:23,320 --> 00:50:23,599
Speaker 3: Have you?

1172
00:50:25,079 --> 00:50:27,719
Speaker 1: I think the alien ignores them? Mm.

1173
00:50:27,800 --> 00:50:28,039
Speaker 3: Hmmm.

1174
00:50:28,320 --> 00:50:30,280
Speaker 1: I think they well, I guess they kind of ignore

1175
00:50:30,280 --> 00:50:33,480
each other, so to speak, because at that point, especially yeah,

1176
00:50:33,480 --> 00:50:35,719
when the robots kind of go rogue and they're trying

1177
00:50:35,719 --> 00:50:38,760
to hunt you down and just kill I also can't

1178
00:50:38,760 --> 00:50:43,239
think of a time when a robot is directly trying

1179
00:50:43,280 --> 00:50:45,920
to kill another human. I guess there's at one point

1180
00:50:45,920 --> 00:50:47,400
where like, because.

1181
00:50:47,239 --> 00:50:50,400
Speaker 2: What's the character's name, because he, like Samuel s. Yeah,

1182
00:50:50,400 --> 00:50:52,039
he beats the shit out of it, right, the.

1183
00:50:52,039 --> 00:50:55,039
Speaker 1: Other androids, so he's but that android isn't even trying

1184
00:50:55,039 --> 00:50:56,440
to kill him, I think, so. I don't know if

1185
00:50:56,440 --> 00:50:58,159
the I don't know, if they're just rope I don't

1186
00:50:58,199 --> 00:51:00,639
I don't know. I'm guessing their program to kill everyone

1187
00:51:00,719 --> 00:51:04,679
or take anyone out, but specifically your character is on

1188
00:51:04,719 --> 00:51:06,639
that list in terms of being a target for them.

1189
00:51:06,639 --> 00:51:10,280
But yeah, I can't recall a room that has both

1190
00:51:10,280 --> 00:51:13,079
the synthetics and the aliens. They're kind of used in

1191
00:51:13,119 --> 00:51:16,039
different sequences, like the robots early on before they go rogue,

1192
00:51:16,039 --> 00:51:18,679
but then kind of before you introduce to the xenomorph,

1193
00:51:18,760 --> 00:51:21,559
and then the biggest sequence when you're going against them

1194
00:51:21,639 --> 00:51:25,559
is in that sequence when you've jettisoned the one Xenomorph

1195
00:51:25,760 --> 00:51:28,599
off the station, which is kind of a weird sequence

1196
00:51:28,599 --> 00:51:30,320
because like, for that next two hours, even though you

1197
00:51:30,360 --> 00:51:33,079
are fighting robots, I've found like there was almost no

1198
00:51:33,199 --> 00:51:34,679
tension in the game at that point, and I was

1199
00:51:34,760 --> 00:51:37,079
just like, Okay, I know he's gonna come back.

1200
00:51:37,360 --> 00:51:38,599
Speaker 3: Oh he thought he's gonna come back.

1201
00:51:38,639 --> 00:51:41,559
Speaker 1: Oh. I'm like, I know this game is twenty hours long,

1202
00:51:41,639 --> 00:51:43,079
and I know I'm ten hours and i know there's

1203
00:51:43,079 --> 00:51:45,920
a zero chance that I've just defeated the alien, so

1204
00:51:46,079 --> 00:51:47,239
Corys is gonna come back.

1205
00:51:47,599 --> 00:51:47,719
Speaker 3: Uh.

1206
00:51:47,800 --> 00:51:49,480
Speaker 1: So that's where I just felt like, Okay, I go

1207
00:51:49,559 --> 00:51:52,000
like two hours now of just like mess around finding

1208
00:51:52,000 --> 00:51:53,599
the girl, but which you know, there was some interesting

1209
00:51:53,639 --> 00:51:55,199
stealth kind of challenges there. I think it was a

1210
00:51:55,239 --> 00:51:57,440
bit different in terms of like, Okay, they can have

1211
00:51:57,480 --> 00:52:00,000
more of a they can have more of a cloud

1212
00:52:00,320 --> 00:52:03,239
video game stealth sequence, Like they have a destination, they

1213
00:52:03,239 --> 00:52:06,079
walk from this machine, they stand there for five seconds,

1214
00:52:06,079 --> 00:52:08,559
they turn around, they walk to that machine, and like

1215
00:52:08,599 --> 00:52:10,719
it has those video game paths, you know, the pathing,

1216
00:52:10,760 --> 00:52:13,360
whereas that xenomorph is much more unpredictable with his movements.

1217
00:52:13,599 --> 00:52:16,760
But I found that sequence to be like, Okay, I

1218
00:52:16,800 --> 00:52:18,480
know what we're doing here. I get it, but like this,

1219
00:52:18,679 --> 00:52:21,199
there's no surprise here. There's obviously no chance that the

1220
00:52:21,280 --> 00:52:25,119
Xenymorph's obviously completely gone. I mean that one is gone

1221
00:52:25,159 --> 00:52:26,920
and doesn't come back. But then you just find out

1222
00:52:26,960 --> 00:52:30,440
there are potentially hundreds more line bowl a lot of them.

1223
00:52:30,519 --> 00:52:33,639
Speaker 2: Yeah, which I'm sorry, I was just gonna say a

1224
00:52:33,760 --> 00:52:37,960
few missions, like before you jettison him. I don't know

1225
00:52:37,960 --> 00:52:40,480
if many people catch on to it, but you'll start

1226
00:52:40,519 --> 00:52:43,159
to find bodies that are all been like chest bursters.

1227
00:52:43,199 --> 00:52:45,360
Speaker 3: Their chests are all popped, and it's like, well, I

1228
00:52:45,440 --> 00:52:46,960
know there's more than one alien here.

1229
00:52:47,000 --> 00:52:49,679
Speaker 2: So that kind of derails it from when you eject

1230
00:52:49,679 --> 00:52:52,519
the one to thinking like, okay, well I did it.

1231
00:52:53,760 --> 00:52:57,480
Speaker 1: Yeah. But yeah, that's an interesting way that they connect

1232
00:52:57,599 --> 00:53:01,079
this to the original movie. As you mentioned sequence with Marlow.

1233
00:53:01,159 --> 00:53:03,400
Marlow's a guy who came from that. I wish I

1234
00:53:03,440 --> 00:53:04,960
had the name of that other ship. I know, I

1235
00:53:04,960 --> 00:53:07,559
wrote it down somewhere. Oh, the Anissidora. I did write

1236
00:53:07,559 --> 00:53:10,559
it down. That's the other ship that had gone down

1237
00:53:10,639 --> 00:53:13,239
to give me the name of the planet again for

1238
00:53:13,320 --> 00:53:17,679
me fo. Yeah, they went down there because they they

1239
00:53:17,719 --> 00:53:22,000
found the distress signal that was being given off. Marlow

1240
00:53:22,119 --> 00:53:24,400
is the one I believe that turns off the distress signal.

1241
00:53:24,559 --> 00:53:26,400
And as they're going through there, one of the crew

1242
00:53:26,440 --> 00:53:31,079
members of the Nissidora get gets hit by a face hugger,

1243
00:53:31,400 --> 00:53:33,320
and so it's it's, yeah, it's really cool to play

1244
00:53:33,360 --> 00:53:36,280
through that sequence on that planet, and that feels like

1245
00:53:36,320 --> 00:53:38,159
a bit of a retread of like, Okay, we're doing

1246
00:53:38,199 --> 00:53:39,920
a sequence from the first movie, which is funny that

1247
00:53:39,960 --> 00:53:41,960
they did it there in a bit of a different way,

1248
00:53:41,960 --> 00:53:44,000
and then like the DLC is literally just replaying a

1249
00:53:44,039 --> 00:53:46,119
section from that first movie. But I thought that was

1250
00:53:46,159 --> 00:53:49,000
a really really cool sequence other than like, okay, this

1251
00:53:49,079 --> 00:53:51,679
spacesuit whenever you're in this thing, you're so freaking slow

1252
00:53:51,719 --> 00:53:53,920
and it takes a long time, but the atmosphere was

1253
00:53:53,960 --> 00:53:56,239
so strong. They're like really strong gusts of winds you

1254
00:53:56,280 --> 00:53:58,480
can barely see. And then like you'll get to certain

1255
00:53:58,519 --> 00:54:01,400
sequences when it's like sets up like a very interesting

1256
00:54:02,000 --> 00:54:05,039
visual and then you're like going into that into the dungeons,

1257
00:54:05,079 --> 00:54:07,800
so to speak, from the first movie. And so that's

1258
00:54:07,800 --> 00:54:11,159
how the the alien gets brought back to the space station.

1259
00:54:11,239 --> 00:54:12,960
So it's cool that they're kind of following in the

1260
00:54:13,000 --> 00:54:15,679
same footsteps of what is set up from that first movie,

1261
00:54:15,679 --> 00:54:18,159
and maybe that would be like the only explanation of

1262
00:54:18,199 --> 00:54:21,079
how like this alien kind of spread again through this

1263
00:54:21,159 --> 00:54:24,119
space station. So I think that was a really cool

1264
00:54:24,159 --> 00:54:27,360
way to connect it. I think that really worked for me.

1265
00:54:28,079 --> 00:54:31,079
The Anissidora part, the bridge, I guess yeah.

1266
00:54:31,199 --> 00:54:33,159
Speaker 3: I everything about that was fantastic.

1267
00:54:33,280 --> 00:54:36,119
Speaker 2: I was head over heels and we're going LG four

1268
00:54:36,119 --> 00:54:39,079
twenty six. They're like ship and even just the little

1269
00:54:39,119 --> 00:54:41,079
nods like, oh, it looks like someone was dragged here

1270
00:54:41,320 --> 00:54:44,639
these tracks. Oh, we're not the first ones here. Obviously

1271
00:54:44,719 --> 00:54:46,360
the Nostromo was here.

1272
00:54:46,239 --> 00:54:47,199
Speaker 3: But they didn't report.

1273
00:54:47,239 --> 00:54:50,480
Speaker 2: It's like, okay, well they wipe the beacon so that

1274
00:54:50,559 --> 00:54:53,599
they can kind of claim it. But then them wiping

1275
00:54:53,639 --> 00:54:55,199
the beacon while no one else is gonna find it,

1276
00:54:55,239 --> 00:54:57,760
and it makes sense they're taking advantage of.

1277
00:54:59,400 --> 00:55:01,679
Speaker 3: They're taking advantage.

1278
00:55:00,960 --> 00:55:04,039
Speaker 2: Of something that was pre existing in Aliens, where in

1279
00:55:04,039 --> 00:55:06,920
the first Alien movie you have the Nostromo detecting this

1280
00:55:07,000 --> 00:55:09,519
signal and going down there to check it out. But

1281
00:55:09,599 --> 00:55:12,159
in Aliens you have the colonists on the planet. The

1282
00:55:12,199 --> 00:55:14,960
colonists never went to go check out this beacon or

1283
00:55:14,960 --> 00:55:17,199
even go there. They weren't going to that location until

1284
00:55:17,199 --> 00:55:19,320
they were directed there by the company, and that's something

1285
00:55:19,360 --> 00:55:21,440
that's not an adlicient scene that's in the main movie.

1286
00:55:22,360 --> 00:55:24,559
Speaker 3: So now it makes sense none of the.

1287
00:55:24,480 --> 00:55:26,599
Speaker 2: Colonists knew that it was there because you have this

1288
00:55:26,719 --> 00:55:30,039
crew going in and they deactivated the beacon. So it's

1289
00:55:30,079 --> 00:55:32,599
fun that they've been able to actually build upon that

1290
00:55:33,159 --> 00:55:36,199
pre established lore with this universe.

1291
00:55:36,280 --> 00:55:37,119
Speaker 3: I could appreciate that.

1292
00:55:37,639 --> 00:55:41,559
Speaker 2: But yeah, once you are going down that repel and

1293
00:55:41,599 --> 00:55:44,039
you just get that like panoramic shot, it's like.

1294
00:55:44,159 --> 00:55:47,480
Speaker 3: Holy crap, and it looks so cool.

1295
00:55:47,519 --> 00:55:50,159
Speaker 2: But yeah, you see your team just like walking in

1296
00:55:50,199 --> 00:55:52,679
through the eggs and it's just like, oh god, and yeah,

1297
00:55:52,679 --> 00:55:57,199
there's just that classic like id idiot mentality. The egg

1298
00:55:57,239 --> 00:55:59,239
opens up and they're like sticking their heads right in

1299
00:55:59,320 --> 00:56:00,960
there pretty much like jeez.

1300
00:56:01,960 --> 00:56:04,360
Speaker 1: Yeah, especially when they know that like something bad happened

1301
00:56:04,400 --> 00:56:08,960
here already or something unsure, something serious. Yeah, Marlow. Marlow's

1302
00:56:08,960 --> 00:56:13,400
an interesting character him, along with everyone else, Like no

1303
00:56:13,400 --> 00:56:15,480
one's really in this game a lot other than like

1304
00:56:15,519 --> 00:56:18,119
obviously the character you play as. It's just like you'll

1305
00:56:18,119 --> 00:56:20,280
get introduced to character, like you know, you have your

1306
00:56:20,440 --> 00:56:22,599
team at the start of the game, and then you

1307
00:56:22,760 --> 00:56:25,079
very quickly get displaced from them, and then you'll find

1308
00:56:25,119 --> 00:56:26,840
them again, but then it's like, Okay, I gotta go

1309
00:56:27,360 --> 00:56:29,480
do the next task, so I leave them behind, and

1310
00:56:29,519 --> 00:56:31,639
so you end up spending like, I don't know, less

1311
00:56:31,639 --> 00:56:33,920
than a half an hour with them across the whole game.

1312
00:56:33,920 --> 00:56:35,440
It feels like they don't have a whole lot of

1313
00:56:35,440 --> 00:56:38,440
spoken lines, especially when the girl that you're with, Taylor

1314
00:56:39,000 --> 00:56:40,760
is like knocked out for half the game do is

1315
00:56:40,800 --> 00:56:42,960
You don't really get to interact with her a whole lot.

1316
00:56:43,079 --> 00:56:44,960
But Marlowe, I think it's it's cool. It's fun that

1317
00:56:45,039 --> 00:56:49,000
he is trying his hardest to prevent the spread of

1318
00:56:49,000 --> 00:56:52,880
this thing, and from waylay Newtani getting any of that information.

1319
00:56:52,559 --> 00:56:54,199
Speaker 3: He's got the Allen Ripley mentality.

1320
00:56:54,480 --> 00:56:58,440
Speaker 1: Yeah, absolutely, I do think that. Like his ending sequence

1321
00:56:58,840 --> 00:57:01,239
where he's like, oh, they already took my wife. I

1322
00:57:01,280 --> 00:57:03,360
don't care. It's like a bit of like, Okay, you're

1323
00:57:03,360 --> 00:57:05,119
just trying to get me to like care for this

1324
00:57:05,159 --> 00:57:06,559
guy a little bit more than he gets knocked out,

1325
00:57:06,599 --> 00:57:08,840
and that's like the end of his story. It doesn't

1326
00:57:08,840 --> 00:57:10,920
really stick to landing, but Honestly, I don't think there's

1327
00:57:10,960 --> 00:57:14,280
really any characters that are very successful in this game

1328
00:57:14,280 --> 00:57:18,679
for me, even like Amanda, like there's not much to her.

1329
00:57:18,679 --> 00:57:20,679
It's nice when she gets the moment where she actually

1330
00:57:20,679 --> 00:57:22,519
gets to hear the message from her mom, but I'm

1331
00:57:22,559 --> 00:57:25,599
not totally in love with that character after playing this game.

1332
00:57:25,719 --> 00:57:27,960
She doesn't really have a ton of voice acting, even

1333
00:57:28,000 --> 00:57:31,280
though she is the protagonist of the game. Like most

1334
00:57:31,280 --> 00:57:32,679
of the time, it's like maybe she's talking on a

1335
00:57:32,760 --> 00:57:35,239
radio with someone, but even then that's like very few

1336
00:57:35,360 --> 00:57:37,480
sections of the game where you're actually patched in with

1337
00:57:37,519 --> 00:57:39,800
someone over the radio, or maybe you are, but they're

1338
00:57:39,800 --> 00:57:42,800
not like actively having conversations. It's more just like, Okay,

1339
00:57:42,840 --> 00:57:44,960
Samuel's where it are? I go, now, oh, there should

1340
00:57:45,000 --> 00:57:46,760
be a red button with like a blue wire. You

1341
00:57:46,800 --> 00:57:49,519
gonna touch that, And it's like very like factual, like

1342
00:57:49,559 --> 00:57:52,039
here's what we're gonna do here. But yeah, what did

1343
00:57:52,079 --> 00:57:54,920
you think about the other characters? You have Samuels and Taylor,

1344
00:57:54,920 --> 00:57:56,280
who are the two that you go on the ship with.

1345
00:57:56,320 --> 00:57:59,599
Samuel's being the android. I forget what Taylor's role is

1346
00:58:00,079 --> 00:58:05,000
a medical person. I don't think maybe she is because

1347
00:58:05,000 --> 00:58:06,639
I remember she gets like injured, and then it's like.

1348
00:58:07,079 --> 00:58:09,599
Speaker 3: You gotta go go find the Yeah, you gotta.

1349
00:58:09,360 --> 00:58:12,559
Speaker 1: Go find forget what her role was on the on

1350
00:58:12,599 --> 00:58:14,559
the ship, and then you're counting a couple other people.

1351
00:58:14,639 --> 00:58:18,039
But I don't know, there was no really powerful characters

1352
00:58:18,039 --> 00:58:18,599
in here for me.

1353
00:58:19,440 --> 00:58:20,360
Speaker 3: No, Yeah, I don't.

1354
00:58:20,159 --> 00:58:24,840
Speaker 2: Remember much with with Taylor aside from her her and

1355
00:58:24,960 --> 00:58:28,320
Marlowe and then Taylor like freaking out and trying to

1356
00:58:28,400 --> 00:58:31,719
like stop Marlow's self destruction thing going on, and then

1357
00:58:31,760 --> 00:58:33,719
she just gets struck by lightning bolt and that's the

1358
00:58:33,760 --> 00:58:37,599
game over for her. Uh So they they kind of

1359
00:58:38,079 --> 00:58:40,760
execute them pretty quickly. I can't remember the name of

1360
00:58:40,800 --> 00:58:45,800
the other woman who's she's near the end, she gets killed.

1361
00:58:45,840 --> 00:58:48,000
Speaker 1: She's helping you. She's like on the ship and she's

1362
00:58:48,000 --> 00:58:51,039
coordinating with you to open up the bridge whatever it is.

1363
00:58:51,199 --> 00:58:53,400
Speaker 3: Yeah, she getting riled off screen by the Zeno.

1364
00:58:54,639 --> 00:58:57,960
Speaker 1: Similar thing happens to Ricardo, who's another guy who you

1365
00:58:58,079 --> 00:58:59,840
kind of encounter when you kind of get like a

1366
00:58:59,840 --> 00:59:02,760
part already together. Halfway through the game, when you've reconnected

1367
00:59:02,800 --> 00:59:05,320
with Samuels and Taylor, she's still knocked out, but you've

1368
00:59:05,320 --> 00:59:08,159
connected with like I think one of the security officers,

1369
00:59:08,440 --> 00:59:11,079
and then there's other martial seas, yeah, the Marshall. There's

1370
00:59:11,079 --> 00:59:12,920
other random NPCs there, and one of them is Ricardo,

1371
00:59:12,960 --> 00:59:15,280
who's like kind of just a random guy. But then

1372
00:59:15,320 --> 00:59:17,679
like later on in the game, everyone's killed except for him,

1373
00:59:17,800 --> 00:59:19,719
or they're gone. Well they are killed, you just don't

1374
00:59:19,760 --> 00:59:22,440
really know specifically. Some of them you do know. And

1375
00:59:22,480 --> 00:59:24,239
then he's on the radio with you a lot, helping

1376
00:59:24,280 --> 00:59:27,119
you through different sequences. And then he also gets killed

1377
00:59:27,159 --> 00:59:30,480
off screen two by a face hugger takes him out

1378
00:59:30,480 --> 00:59:32,639
at some point too, So I don't know. I didn't

1379
00:59:32,639 --> 00:59:36,159
really care who, like any particular person was taken out,

1380
00:59:36,159 --> 00:59:37,880
with the exception of maybe Samuel's. I think he was

1381
00:59:37,880 --> 00:59:41,079
the most interesting. He probably had the most dialogue too.

1382
00:59:41,599 --> 00:59:43,360
I like the idea of what he was doing there too,

1383
00:59:43,440 --> 00:59:46,480
of how he was trying to alter something because obviously

1384
00:59:46,480 --> 00:59:48,159
he's an andro He's trying to go into some machine

1385
00:59:48,440 --> 00:59:51,000
and like alter his something or rather I don't know

1386
00:59:51,000 --> 00:59:52,519
what the science is behind it, so that he could

1387
00:59:52,519 --> 00:59:55,320
communicate with Apollo, who is the core of the ship

1388
00:59:55,360 --> 00:59:57,639
that runs the system, and therefore could kind of deactivate

1389
00:59:57,639 --> 01:00:00,880
the working Joe's from their aggressive state that they're in,

1390
01:00:01,079 --> 01:00:02,800
but then he was when he was in that machine,

1391
01:00:03,239 --> 01:00:05,000
it just did not work at all, and I'm just

1392
01:00:05,119 --> 01:00:07,719
killing him right then and there. So he had a

1393
01:00:07,800 --> 01:00:09,639
very unfortunate death as well. But I think he was

1394
01:00:09,679 --> 01:00:12,639
probably the most I don't know, top dog, I guess,

1395
01:00:12,639 --> 01:00:14,719
most interesting character out of the rest of the crew.

1396
01:00:15,039 --> 01:00:18,159
Speaker 2: It's got an alien resurrection vibe sort of when you

1397
01:00:18,280 --> 01:00:23,800
have oh, why can't remember her name? Wenona's character thank you, Yes,

1398
01:00:23,920 --> 01:00:27,280
that's synthetic, and she basically connected to the ship and

1399
01:00:27,440 --> 01:00:30,519
was able to have the ship like change its algorithms,

1400
01:00:30,599 --> 01:00:33,320
like change up like locked doors, trap the guy, and

1401
01:00:33,360 --> 01:00:36,239
then all that kind of stuff, which her case is

1402
01:00:36,320 --> 01:00:37,840
much more successful than than his.

1403
01:00:39,119 --> 01:00:42,119
Speaker 1: Yeah, I thought that was an interesting part. When you

1404
01:00:42,480 --> 01:00:44,239
one of the missions in the game, you're going down

1405
01:00:44,280 --> 01:00:48,440
to the the Apollo Core, which is like the brain

1406
01:00:48,559 --> 01:00:51,760
of the space station, and just compared to like I'm

1407
01:00:51,760 --> 01:00:54,320
sure within like one of those space ships that were

1408
01:00:54,320 --> 01:00:56,440
in and like one of the movies, that core is,

1409
01:00:56,519 --> 01:00:59,280
you know, it's pretty small room to get the job done,

1410
01:00:59,480 --> 01:01:01,360
but here it's like this huge thing and it like

1411
01:01:01,480 --> 01:01:04,480
wobbles around and it's like all these layers of security,

1412
01:01:04,840 --> 01:01:06,880
which makes sense because it's such a huge space station,

1413
01:01:07,199 --> 01:01:09,039
and that's where some of those reveals happen. I believe

1414
01:01:09,039 --> 01:01:11,920
that's when the wailing U tawnis well, there's there's terminals

1415
01:01:11,920 --> 01:01:14,119
that will say like, oh, whaling new Tony bought the ship.

1416
01:01:14,159 --> 01:01:16,119
People are talking about it. But that's when you get

1417
01:01:16,119 --> 01:01:18,519
to you know, punch in your questions whatever. I mean,

1418
01:01:18,559 --> 01:01:20,519
it's a cut scene, but still that's when you're finding

1419
01:01:20,519 --> 01:01:22,800
out more and you get some of those plot twists

1420
01:01:22,880 --> 01:01:25,320
kind of happening there too, when you're trying to deactivate

1421
01:01:25,360 --> 01:01:27,440
the work in Joe's which of course you don't end

1422
01:01:27,519 --> 01:01:29,760
up doing there too. So that was a that was

1423
01:01:29,800 --> 01:01:35,320
an interesting sequence as well. Yeah, let's see other story stuff.

1424
01:01:35,599 --> 01:01:37,559
So I guess you mentioned this too, where Yeah, at

1425
01:01:37,559 --> 01:01:40,480
some point on the Nissidora, on that ship, that one

1426
01:01:40,559 --> 01:01:43,559
lady got face hugged, got impregnated, and then she comes

1427
01:01:43,599 --> 01:01:46,000
back to the ship. Presumably that from there is what

1428
01:01:46,199 --> 01:01:50,360
spreads to everyone else on Sevastopol. And as you were

1429
01:01:50,360 --> 01:01:52,679
talking about, eventually you go down to that sequence. I

1430
01:01:52,679 --> 01:01:54,960
think it's right after the Apollo sequence. Actually, good timing

1431
01:01:54,960 --> 01:01:58,039
on that when you go beneath Apollo down that big

1432
01:01:58,119 --> 01:02:00,880
ladder and that's when you see, oh, there is a

1433
01:02:01,000 --> 01:02:05,119
huge encampment of your alien eggs everywhere. The walls are

1434
01:02:05,159 --> 01:02:07,719
all filled out with the nasty goose stuff, and as

1435
01:02:07,719 --> 01:02:09,679
you mentioned, you never actually see the queen, but we

1436
01:02:09,719 --> 01:02:12,239
have to assume there is a queen somewhere on this

1437
01:02:13,159 --> 01:02:19,159
space station. That sequence is really difficult, really freaky as well.

1438
01:02:19,199 --> 01:02:22,480
Every corner, every sound, your motion tracker is near useless

1439
01:02:22,480 --> 01:02:25,480
because it's just given you random pings all over the place.

1440
01:02:25,519 --> 01:02:28,039
There's people like you know, glued into the walls, and

1441
01:02:28,079 --> 01:02:30,079
you can still loot them, which I find a bit dark.

1442
01:02:30,119 --> 01:02:32,280
You could be like, oh, I'll take that revolver amm'

1443
01:02:32,360 --> 01:02:35,360
off this guy's corpse who's stuck to the wall here. Yeah,

1444
01:02:35,360 --> 01:02:37,840
that sequence is really hard because that's also when you're,

1445
01:02:38,239 --> 01:02:40,800
i think the first time you're encountering multiple xenomorphs at

1446
01:02:40,840 --> 01:02:43,440
the same time. On top of that, there's face huggers

1447
01:02:43,440 --> 01:02:45,039
in there, and you have to do a lot of stuff.

1448
01:02:45,039 --> 01:02:46,559
You got to hit a lot of computers, hit a

1449
01:02:46,599 --> 01:02:49,039
lot of switches, so you have tasks on top of

1450
01:02:49,239 --> 01:02:51,880
just trying to evade these things. So I found that

1451
01:02:51,880 --> 01:02:54,760
sequence to be really difficult, but it was also of

1452
01:02:54,800 --> 01:02:58,159
course really cool because it's just something different, and it's

1453
01:02:58,239 --> 01:03:00,239
it's I guess I hadn't really thought about it too

1454
01:03:00,280 --> 01:03:04,000
much because to that point, I assume you're fighting multiple xenomorphs,

1455
01:03:04,239 --> 01:03:06,480
but it could be that it's just one xenomorph on

1456
01:03:06,519 --> 01:03:07,199
the ship. Right.

1457
01:03:07,760 --> 01:03:08,519
Speaker 3: Oh totally.

1458
01:03:08,760 --> 01:03:10,440
Speaker 1: Yeah, it kind of tricks to you. I think it's

1459
01:03:10,440 --> 01:03:12,239
a it's a really really good sequence.

1460
01:03:13,119 --> 01:03:16,800
Speaker 2: Yeah, this when you see all the eggs and you

1461
01:03:16,840 --> 01:03:19,000
have to think, okay, so.

1462
01:03:19,000 --> 01:03:19,960
Speaker 3: What is the set up here?

1463
01:03:20,039 --> 01:03:23,559
Speaker 2: Now? Some people have hypothesized that maybe they're just pulling

1464
01:03:23,599 --> 01:03:25,639
off remember the deleted scene in the first Alien where

1465
01:03:25,800 --> 01:03:27,760
z you know, takes the body, turns the body into

1466
01:03:27,760 --> 01:03:30,480
an egg, and then the egg right face huger. People

1467
01:03:30,519 --> 01:03:32,719
have thought maybe that's the case, and then other people

1468
01:03:32,760 --> 01:03:33,320
are thinking no.

1469
01:03:33,920 --> 01:03:35,519
Speaker 3: I think the majority of people.

1470
01:03:35,559 --> 01:03:37,280
Speaker 2: Believe that it was a queen, And there might even

1471
01:03:37,280 --> 01:03:39,360
been some talk about that from the devs where they

1472
01:03:39,360 --> 01:03:41,159
didn't want to include a queen and make it feel

1473
01:03:41,159 --> 01:03:43,360
like there's going to be a boss fight, but the

1474
01:03:43,559 --> 01:03:47,360
notion of there being a queen, it is a queen

1475
01:03:47,400 --> 01:03:48,360
somewhere on the station.

1476
01:03:50,079 --> 01:03:52,239
Speaker 1: Yeah, I can I can respect they're kind of holding

1477
01:03:52,280 --> 01:03:56,360
back there and not not hitting like every trope or

1478
01:03:56,400 --> 01:03:58,880
everything that's been done before in an alien movie, and

1479
01:03:58,960 --> 01:04:01,480
I guess just like not doing that thing isn't isn't

1480
01:04:01,480 --> 01:04:04,199
a whole lot different. But I don't know. For me,

1481
01:04:04,239 --> 01:04:06,719
it's like totally fine, like just because of how it's established,

1482
01:04:06,760 --> 01:04:08,639
how big this space station is, right if it was

1483
01:04:08,679 --> 01:04:11,639
once again a space ship from one of the movies

1484
01:04:11,880 --> 01:04:13,760
where it's like, I don't know, even the Prometheus ship,

1485
01:04:14,159 --> 01:04:16,880
pretty freaking huge ship, you know, But I would I

1486
01:04:16,960 --> 01:04:19,039
still I don't think i'd believe that if you played

1487
01:04:19,119 --> 01:04:20,960
through a Prometheus game and you were just on this

1488
01:04:21,000 --> 01:04:23,559
one ship the whole time, that you wouldn't bump into

1489
01:04:23,599 --> 01:04:25,280
the queen at some point just because of the size

1490
01:04:25,320 --> 01:04:26,920
of it. But based on how big this thing is,

1491
01:04:27,079 --> 01:04:28,320
I guess you could say too, like you spend a

1492
01:04:28,360 --> 01:04:30,360
lot of time down in that reactor core area, and

1493
01:04:30,400 --> 01:04:33,400
that's presumably where the queen would be, so maybe you

1494
01:04:33,400 --> 01:04:36,480
should should bump into her because you did. I don't

1495
01:04:36,519 --> 01:04:38,599
know you were in that sequence of it, but I

1496
01:04:38,599 --> 01:04:41,559
don't know. I guess I guess I would subscribe to

1497
01:04:41,599 --> 01:04:43,119
the theory that there is a queen somewhere and you

1498
01:04:43,199 --> 01:04:46,280
just don't see her. But that is another good interesting

1499
01:04:46,320 --> 01:04:49,960
theory too. But I guess is there any any other

1500
01:04:50,000 --> 01:04:55,000
alien material that Leada's believed that that's possible, because that is,

1501
01:04:55,039 --> 01:04:56,800
of course, as you mentioned, like a deleted scene from

1502
01:04:56,800 --> 01:04:57,360
the first one.

1503
01:04:58,320 --> 01:05:00,280
Speaker 3: Yes, what do you believe true?

1504
01:05:00,280 --> 01:05:02,280
Speaker 1: Do you believe that's possible without a queen for these

1505
01:05:02,320 --> 01:05:06,800
things to spread to that you know, vast amount of numbers.

1506
01:05:07,280 --> 01:05:10,280
Speaker 3: My last note on the queen. Some people have said that.

1507
01:05:11,599 --> 01:05:15,840
Speaker 2: When you are overloading the cores on the hive that

1508
01:05:15,920 --> 01:05:20,159
you can actually hear queen sounds, just audio cues of

1509
01:05:20,199 --> 01:05:22,760
like queen screeches, which a queen does have a very

1510
01:05:22,800 --> 01:05:28,400
significant and like recognizable tone. So it's up to interpretation.

1511
01:05:28,679 --> 01:05:31,880
But now if you're talking about other ways that we

1512
01:05:31,880 --> 01:05:36,519
can get a queen on here, if we're not going

1513
01:05:36,559 --> 01:05:40,719
the pread alien route, the highbred and we're talking just alien.

1514
01:05:41,119 --> 01:05:44,519
In the twenty ten Alien versus Preader game, there was

1515
01:05:44,639 --> 01:05:48,440
a xenomorph that you know, classic just chess burster, regular alien,

1516
01:05:49,159 --> 01:05:53,840
and the queen was eliminated. And so the Hive always

1517
01:05:53,840 --> 01:05:56,800
needs a queen, you know, the Dutchman must have a

1518
01:05:56,840 --> 01:06:02,360
captain kind of thing. So the Ali whilan Utani captures

1519
01:06:02,360 --> 01:06:04,519
the alien because the alien was running around is the

1520
01:06:04,519 --> 01:06:06,800
alien's name was six and then it starts to trip

1521
01:06:06,800 --> 01:06:08,719
out when the queen dies, and it starts to like

1522
01:06:09,320 --> 01:06:11,920
seize up on the ground, and so Wini captures it,

1523
01:06:12,360 --> 01:06:15,480
and then this is the alien entering its next life

1524
01:06:15,480 --> 01:06:17,519
cycle stage to become a new queen.

1525
01:06:17,760 --> 01:06:19,559
Speaker 1: And Okay, yeah that makes sense.

1526
01:06:19,960 --> 01:06:25,039
Speaker 2: Yeah, so there's many bees do as well.

1527
01:06:25,079 --> 01:06:27,320
Speaker 1: But I'm just totally made it up. But I feel

1528
01:06:27,320 --> 01:06:28,159
like that's what they would do.

1529
01:06:28,280 --> 01:06:31,400
Speaker 2: Yeah, I don't think that's the case. If the queen dies,

1530
01:06:31,480 --> 01:06:34,480
then I think the bees follow suit surely after. I

1531
01:06:34,519 --> 01:06:37,960
think that the bean, the bean the queen bee lays

1532
01:06:38,119 --> 01:06:44,039
a specific replacement, and I think sometimes they can even

1533
01:06:44,079 --> 01:06:46,000
like fight each other for dominance too.

1534
01:06:46,079 --> 01:06:47,480
Speaker 3: That's a whole other can of worm.

1535
01:06:47,519 --> 01:06:49,880
Speaker 1: It's like, yeah, it's different anatomy on Like it's not

1536
01:06:50,000 --> 01:06:52,599
just like one gets a crown on its head and

1537
01:06:52,639 --> 01:06:55,920
it's declared queen, like it has different capabilities, right, So,

1538
01:06:55,920 --> 01:06:59,280
but that would make sense because considering how quickly these

1539
01:06:59,280 --> 01:07:02,079
things go from like a chessburster to a full grown xenomorph,

1540
01:07:02,159 --> 01:07:05,280
Like they grow quickly, and you know a lot of

1541
01:07:05,280 --> 01:07:09,000
the time, like when they're killing people that we see

1542
01:07:09,000 --> 01:07:10,679
in the movies. It's not like they're eating all that

1543
01:07:10,960 --> 01:07:13,199
people to get like matter in their bodies. They have

1544
01:07:13,360 --> 01:07:16,280
stuff to grow from, like nutrients, Like they're just killing

1545
01:07:16,320 --> 01:07:19,599
people because they want to more so, and they can

1546
01:07:19,639 --> 01:07:21,760
just naturally grow on their own. So it wouldn't surprise

1547
01:07:21,800 --> 01:07:23,400
me if one, if one can go from the face

1548
01:07:23,480 --> 01:07:26,159
hugger size to a xenomorph size, and like, I don't know,

1549
01:07:26,360 --> 01:07:29,159
a few hours, it wouldn't surprise me that in a

1550
01:07:29,199 --> 01:07:32,000
few hours or I don't know, a couple of days,

1551
01:07:32,039 --> 01:07:35,239
even which timeline would work here for the Sebastopol stuff

1552
01:07:35,480 --> 01:07:37,360
to go from like a regular xenomorph size to a

1553
01:07:37,400 --> 01:07:38,119
queen size.

1554
01:07:39,679 --> 01:07:43,000
Speaker 2: There's again, there's so many of the books I haven't read,

1555
01:07:43,440 --> 01:07:46,320
and we haven't seen Preatorian aliens any of the live

1556
01:07:46,400 --> 01:07:48,880
action at least to my knowledge, but they've been featured

1557
01:07:48,920 --> 01:07:53,239
in yeah, Alien Versus Predator twenty ten and then Aliens

1558
01:07:53,280 --> 01:07:58,400
Colonial Marines. I think Fireteam Elite as well. So there's

1559
01:07:58,440 --> 01:08:00,400
a type of alien that's existed for a while. They're

1560
01:08:00,440 --> 01:08:03,920
like the royal guards of of the aliens, and so

1561
01:08:04,519 --> 01:08:07,960
I think the kind of thought is that some xenomorphs

1562
01:08:08,039 --> 01:08:10,519
that are born are part of a caste system, so

1563
01:08:10,559 --> 01:08:13,960
they have that DNA pre entered in them for them

1564
01:08:14,000 --> 01:08:17,640
to become like the Queen or evolve into like the next.

1565
01:08:17,760 --> 01:08:20,560
Speaker 1: Any moment, they can just flip that switch essentially.

1566
01:08:20,600 --> 01:08:25,159
Speaker 3: I guess, so yeah, when when needed. Yeah, mhmm.

1567
01:08:25,720 --> 01:08:31,520
Speaker 1: Interesting. Let's see, I'm trying to think about other story

1568
01:08:31,560 --> 01:08:34,680
stuff that happens here, so I guess, go ahead, you

1569
01:08:34,760 --> 01:08:35,279
have something I was just.

1570
01:08:35,279 --> 01:08:37,800
Speaker 2: Gonna say, Like, it freaked me out when Amanda got

1571
01:08:37,840 --> 01:08:40,359
like strung up onto like the Zeno wall. I thought like, oh,

1572
01:08:40,479 --> 01:08:42,399
she impregnated, Like, that's not where you want to be.

1573
01:08:42,439 --> 01:08:44,159
You don't want to be unconscious and wake up in

1574
01:08:44,199 --> 01:08:45,359
the wall because.

1575
01:08:45,000 --> 01:08:50,479
Speaker 1: It's, yeah, that's surrounded by eggs and creepy noises and stuff.

1576
01:08:50,920 --> 01:08:51,520
Speaker 3: Yeah.

1577
01:08:52,079 --> 01:08:54,880
Speaker 1: So yeah, jumping kind of towards the end. Well, actually,

1578
01:08:54,920 --> 01:08:56,239
one more thing since we were just talking about like

1579
01:08:56,279 --> 01:08:58,439
the reactor core in that area. I think that is

1580
01:08:58,680 --> 01:09:02,840
visually one of the most fascinating areas in here because

1581
01:09:02,840 --> 01:09:04,439
you go down to the reactor courts, like you have

1582
01:09:04,479 --> 01:09:06,000
to go down and down and down through all these

1583
01:09:06,039 --> 01:09:09,159
different levels and then it's just like this huge empty

1584
01:09:09,239 --> 01:09:12,640
space where it's not outside but it feels like it.

1585
01:09:13,439 --> 01:09:15,439
Obviously you can like breathe down there. So it's obviously

1586
01:09:15,479 --> 01:09:18,319
inside and has it an atmosphere of some sort, but

1587
01:09:18,359 --> 01:09:21,920
it's like these huge electric machines and you yeah, like

1588
01:09:21,960 --> 01:09:23,479
I said, it's so big you can't see the walls

1589
01:09:23,600 --> 01:09:27,199
or anything, and it's just these massive, like electric explosions happening,

1590
01:09:27,199 --> 01:09:29,720
and that's like how it is supposed to function. And

1591
01:09:29,840 --> 01:09:31,600
it's like raining in there, so it has like its

1592
01:09:31,640 --> 01:09:35,840
own atmosphere and that's like somehow the power system for

1593
01:09:35,880 --> 01:09:39,399
the whole ship. I don't understand it, but it's so cool,

1594
01:09:39,560 --> 01:09:42,560
and like that area was just so there's just an

1595
01:09:42,600 --> 01:09:46,720
epicness table a scale that I found really impressive, and yeah,

1596
01:09:46,760 --> 01:09:48,560
it was. It was terrifying in its own right. And

1597
01:09:48,560 --> 01:09:50,720
of course you can't like walk through there without just

1598
01:09:50,720 --> 01:09:52,920
having to fight one hundred working Joe's at the same time,

1599
01:09:53,039 --> 01:09:56,000
so that adds to it. But that that area is

1600
01:09:56,119 --> 01:09:57,680
really cool. I like that area.

1601
01:09:58,279 --> 01:10:01,079
Speaker 2: Raining inside ships is such a neat thing and it's

1602
01:10:01,119 --> 01:10:02,840
so weird to think about, because they even had that

1603
01:10:02,880 --> 01:10:05,119
in the first Alien movie. Account his name, but he's

1604
01:10:05,199 --> 01:10:07,560
like walk around trying to find the cat and he

1605
01:10:07,640 --> 01:10:10,000
takes his hat off because it's like raining in this

1606
01:10:10,079 --> 01:10:11,079
one part of the ship.

1607
01:10:11,920 --> 01:10:14,319
Speaker 3: It's it's interesting, it's weird but cool.

1608
01:10:14,600 --> 01:10:18,640
Speaker 1: Yeah, so yeah, jumping more towards the end of it.

1609
01:10:18,680 --> 01:10:21,479
Then obviously you're fighting all sorts of aliens znomorphs. At

1610
01:10:21,479 --> 01:10:26,000
this point, everyone's everyone's dead, I guess is safe to say.

1611
01:10:26,039 --> 01:10:28,560
I'm trying to think of any human being survives in

1612
01:10:28,600 --> 01:10:29,680
this game that we don't.

1613
01:10:29,479 --> 01:10:32,399
Speaker 2: Think so, I mean, the ship alone is destroyed and

1614
01:10:32,520 --> 01:10:33,680
I think everyone with it.

1615
01:10:33,880 --> 01:10:38,239
Speaker 1: Yeah, so your last task is to go fix up

1616
01:10:38,279 --> 01:10:43,359
these satellites, adjust these satellites and whatnot in order to

1617
01:10:43,399 --> 01:10:47,680
build to escape the ship. And you're outside the ship

1618
01:10:47,840 --> 01:10:51,560
and these aliens come after you, you get knocked aboard,

1619
01:10:51,560 --> 01:10:53,279
and then I guess, and then you go back into

1620
01:10:53,319 --> 01:10:54,640
the ship at some point that's when everything is like

1621
01:10:54,680 --> 01:10:57,479
self destructing because you've activated that that function of the ship.

1622
01:10:57,520 --> 01:10:59,239
And then it's about a kind of a race to

1623
01:10:59,239 --> 01:11:02,800
get to the I guess not the escape pod, but

1624
01:11:02,840 --> 01:11:05,159
trying to get to that area where you can escape

1625
01:11:05,199 --> 01:11:06,760
with that lady and the other ship that I can't

1626
01:11:06,760 --> 01:11:08,279
remember the name of at the end of it. There

1627
01:11:09,199 --> 01:11:11,439
and then yeah, like the Vinyl cut scene in this

1628
01:11:11,520 --> 01:11:15,039
game is a kind of cliffhangary thing where x anymore's

1629
01:11:15,079 --> 01:11:18,159
got you dead to rights. You're doing like a QuickTime sequence,

1630
01:11:18,239 --> 01:11:21,279
or you're hitting different buttons left, right, back, you hit

1631
01:11:21,279 --> 01:11:23,840
this thing, you escape out. You have your space ship

1632
01:11:24,119 --> 01:11:25,800
or your space suit still on, so you can breathe

1633
01:11:25,800 --> 01:11:29,640
out in the void. Of course, presumably all the Aliens

1634
01:11:29,680 --> 01:11:32,359
die on the ship as it explodes on the space station.

1635
01:11:32,840 --> 01:11:35,760
And then like the post credit kind of thing, or

1636
01:11:35,760 --> 01:11:37,399
the pre credit whatever you want to call a mid

1637
01:11:37,439 --> 01:11:41,159
credit situation, is like she's opening her eyes very slowly

1638
01:11:41,239 --> 01:11:43,439
and then like a light comes by, presumably a ship

1639
01:11:43,439 --> 01:11:45,560
that's coming to scoop her up. So I don't know.

1640
01:11:45,600 --> 01:11:47,399
It's a bit of like sequel bait stuff, But what

1641
01:11:47,439 --> 01:11:49,279
do you what do you take cap and considering that

1642
01:11:49,319 --> 01:11:52,279
we don't have a follow up, a sequel to this yet,

1643
01:11:52,279 --> 01:11:54,880
and we don't I guess, I don't know. I'm assuming

1644
01:11:54,920 --> 01:11:59,399
another game doesn't address what happened to Amanda Ripley, So

1645
01:11:59,439 --> 01:12:01,319
what do you do you take this to me? And

1646
01:12:01,359 --> 01:12:03,359
do you think she gets saved by someone at the

1647
01:12:03,439 --> 01:12:05,760
end here or is just she just seen some other

1648
01:12:05,880 --> 01:12:06,439
random light.

1649
01:12:07,079 --> 01:12:09,600
Speaker 2: The only thing I can head Canada as is the

1650
01:12:09,640 --> 01:12:14,119
Aliens deleted scene where Burke shows a photo to el

1651
01:12:14,159 --> 01:12:16,119
at Ripley and says, yeah, she died as.

1652
01:12:16,079 --> 01:12:16,800
Speaker 3: An old lady.

1653
01:12:16,960 --> 01:12:19,720
Speaker 2: YadA, YadA, YadA, right, and that sets last we ever

1654
01:12:19,720 --> 01:12:24,279
heard of this character. I would love to see some

1655
01:12:24,560 --> 01:12:27,520
other game released for this. Maybe there's a comic book,

1656
01:12:27,520 --> 01:12:29,800
Maybe there's actually a novel in regards to this. I

1657
01:12:29,880 --> 01:12:33,239
am not aware of that, but I would love to

1658
01:12:33,239 --> 01:12:34,880
see a follow up. I'm imagining it's a wail Andy

1659
01:12:34,960 --> 01:12:37,560
Taani that's finally arrived. They bought the station and they

1660
01:12:37,560 --> 01:12:39,479
wanted to get there and see what's going on at

1661
01:12:39,479 --> 01:12:42,159
their greedy little fingers on the Zenos. They probably just

1662
01:12:42,239 --> 01:12:45,560
arrived to see their prize get just blown up and

1663
01:12:45,600 --> 01:12:48,840
find this one lone person floating in space. So that's

1664
01:12:48,920 --> 01:12:49,760
kind of what I'm thinking.

1665
01:12:50,479 --> 01:12:54,760
Speaker 1: Yeah, that sounds about right to me. I'm trying to

1666
01:12:54,760 --> 01:12:56,840
see what else here I have in my notes. One

1667
01:12:56,880 --> 01:13:00,439
thing that I I thought it was a really interesting

1668
01:13:00,479 --> 01:13:02,119
early on, but then it was one of those mechanics that,

1669
01:13:02,159 --> 01:13:04,680
as I mentioned, that didn't really seem to go anywhere.

1670
01:13:04,800 --> 01:13:07,680
Is the idea of like other NPCs in this game,

1671
01:13:07,760 --> 01:13:11,119
other human characters. We're just talking about the like story

1672
01:13:11,279 --> 01:13:13,319
relevant ones. And there's actually another guy earlier on. I

1673
01:13:13,399 --> 01:13:15,520
can't remember his name. Just how long this game is

1674
01:13:15,560 --> 01:13:17,640
that Like I kind of forgot about this earlier sequence

1675
01:13:17,680 --> 01:13:20,000
where some guys finds you kind of early on and

1676
01:13:20,039 --> 01:13:22,800
you're working with him for like a mission or two. Uh,

1677
01:13:22,920 --> 01:13:25,800
and then he eventually gets killed. But I totally forget

1678
01:13:25,840 --> 01:13:27,520
the name, but he was in an earlier sequence there.

1679
01:13:28,560 --> 01:13:29,880
But yeah, this is something that was like a part

1680
01:13:29,920 --> 01:13:31,840
of a tool tip earlier on and then just mentioned

1681
01:13:31,840 --> 01:13:35,560
at some point. Is like you'll encounter NPCs across your

1682
01:13:35,640 --> 01:13:38,840
journey and you just kind of have to you know,

1683
01:13:38,920 --> 01:13:40,439
they have it in a more eloquent wording. I can't

1684
01:13:40,439 --> 01:13:42,960
remember the wording is, but it's essentially like you never

1685
01:13:43,039 --> 01:13:46,760
know if they're gonna be aggressive or if they're gonna

1686
01:13:46,760 --> 01:13:48,159
want to work with you, so you kind of have

1687
01:13:48,159 --> 01:13:52,000
to approach those sequences pretty lightly, you know, like slowly

1688
01:13:52,079 --> 01:13:54,760
approach without a gun or something like that, and maybe

1689
01:13:54,800 --> 01:13:56,680
you can work with them, or maybe they'll just try

1690
01:13:56,720 --> 01:13:58,399
and kill you on site. And so I was like,

1691
01:13:58,439 --> 01:14:00,560
that's an interesting idea. Throughout this game, I'm gonna bump

1692
01:14:00,560 --> 01:14:02,279
into MPCs and I'm gonna have to gauge based on

1693
01:14:02,319 --> 01:14:05,520
listening to those conversations based on like their body Uh,

1694
01:14:05,920 --> 01:14:07,880
I don't know their body motions, are they holding a gun.

1695
01:14:07,880 --> 01:14:10,600
I'll probably be more scared of them there and determine like, okay,

1696
01:14:10,640 --> 01:14:12,800
if they're gonna be a friend or foe. But I

1697
01:14:12,840 --> 01:14:15,720
kind of feel like that never really went anywhere. Of course,

1698
01:14:15,720 --> 01:14:17,760
there's like sequences where you're teaming up with your friends

1699
01:14:17,800 --> 01:14:20,279
again and so that makes sense, but whenever you're like,

1700
01:14:20,319 --> 01:14:23,319
you'll meet NPCs that are with those friends, and I

1701
01:14:23,319 --> 01:14:25,000
was a little disappointed that you can never really talk

1702
01:14:25,039 --> 01:14:27,000
to those people, like they'll be in a room, but

1703
01:14:27,039 --> 01:14:29,199
you can't like hit e to talk and have a

1704
01:14:29,239 --> 01:14:31,640
conversation with them or learning anything from them, And so

1705
01:14:31,720 --> 01:14:32,960
it kind of made them like I want to know

1706
01:14:33,000 --> 01:14:34,520
their story. I want to know who they are, why

1707
01:14:34,520 --> 01:14:36,840
they're here, how they survived, if they have any tips

1708
01:14:36,920 --> 01:14:38,880
or tricks for me, that kind of thing. And then

1709
01:14:38,920 --> 01:14:40,640
I kind of just found like every other NPC in

1710
01:14:40,680 --> 01:14:43,840
the game was instantly hostile and there was really nothing

1711
01:14:43,880 --> 01:14:45,279
I could do about that. They're just like gunn to

1712
01:14:45,279 --> 01:14:47,399
be down on site. And there's a couple times where

1713
01:14:47,399 --> 01:14:49,079
I was like, Okay, I just hit a save point,

1714
01:14:49,119 --> 01:14:50,640
so I will go see if I can talk to

1715
01:14:50,680 --> 01:14:53,920
these people, and I never could. So maybe I did

1716
01:14:53,920 --> 01:14:56,199
it wrong, maybe I missed something, but that was something

1717
01:14:56,239 --> 01:14:58,000
that was really kind of set up to me early on,

1718
01:14:58,039 --> 01:14:59,560
it was hinted at, and then I kind of feel

1719
01:14:59,560 --> 01:15:01,800
like it didn't go anywhere, And because that, I don't

1720
01:15:01,800 --> 01:15:06,159
feel like I had any really meaningful NPC fights or

1721
01:15:06,239 --> 01:15:09,079
conversations like I I most of those any sequences where

1722
01:15:09,079 --> 01:15:10,880
I could tell they were aggressive, I just snuck past

1723
01:15:10,920 --> 01:15:13,159
them and they either got killed by the Xenomorph in

1724
01:15:13,159 --> 01:15:15,199
that moment or I just never saw them again, and

1725
01:15:15,239 --> 01:15:17,319
I didn't even know who they were. So that was

1726
01:15:17,359 --> 01:15:19,039
something that was a bit disappointing for me here, and

1727
01:15:19,079 --> 01:15:21,079
I think could have helped add too, Like once again,

1728
01:15:21,119 --> 01:15:23,119
this is a space station that's absolutely freaking huge. There

1729
01:15:23,119 --> 01:15:24,600
are a lot of people aboard the ship and it

1730
01:15:24,640 --> 01:15:27,399
is being decommission. I'm sure a lot of people have left,

1731
01:15:27,880 --> 01:15:30,039
but there's also there's still a ton of people remaining

1732
01:15:30,039 --> 01:15:32,239
as we can see you, and there's dead bodies everywhere.

1733
01:15:32,279 --> 01:15:34,319
So that was that was a disappointing part of the

1734
01:15:34,319 --> 01:15:34,720
game for me.

1735
01:15:35,640 --> 01:15:38,720
Speaker 2: Yeah, there have been many a time when I'm not

1736
01:15:38,760 --> 01:15:41,359
really sure I'm trying to gauge the situation. And I'll

1737
01:15:41,399 --> 01:15:44,880
see two like NPCs in this open like area, like okay,

1738
01:15:44,920 --> 01:15:47,000
like this must be a safe spot. And I'll walk

1739
01:15:47,079 --> 01:15:48,920
right up to one and he turns down and he's like,

1740
01:15:49,199 --> 01:15:51,279
oh god, and he pulls his gun and he he'll

1741
01:15:51,359 --> 01:15:51,680
kill me.

1742
01:15:51,720 --> 01:15:56,880
Speaker 3: I'm like, oh fuck, that's annoying. Yeah, so you're right,

1743
01:15:56,920 --> 01:15:57,600
you gotta gauge it.

1744
01:15:58,159 --> 01:16:03,000
Speaker 1: Yeah, it's uh annoying. I guess one thing we've distinctly mentioned,

1745
01:16:03,039 --> 01:16:06,039
but like the music and sound, I think for me,

1746
01:16:06,199 --> 01:16:09,399
the highlight would definitely be just the The sound effects

1747
01:16:09,439 --> 01:16:13,000
in this game are just outstanding, every little beep, bloop,

1748
01:16:13,039 --> 01:16:16,000
every sound effect that the ship makes, whether it is

1749
01:16:16,039 --> 01:16:19,560
the stuff related to the tech, just like the sound

1750
01:16:19,680 --> 01:16:23,640
of the alien bashing through the vent system is so good.

1751
01:16:23,920 --> 01:16:26,000
The sound of the tram like as you're waiting for

1752
01:16:26,119 --> 01:16:28,560
I love that whenever you hit the button, it's not

1753
01:16:28,600 --> 01:16:30,640
just an instant load screen, Like there are times I

1754
01:16:30,640 --> 01:16:32,279
want this game to be quicker, and it's way too long,

1755
01:16:32,319 --> 01:16:34,399
of course, but I was always happy to wait for

1756
01:16:34,439 --> 01:16:36,760
thirty seconds for the tram to show up because just

1757
01:16:36,800 --> 01:16:39,600
that tension of like what if something shows upright here

1758
01:16:39,640 --> 01:16:41,279
that does happen at one point as like a scripted

1759
01:16:41,279 --> 01:16:43,239
sequence where you hit that button and then you hear

1760
01:16:43,279 --> 01:16:44,640
people from down the hall and so you have to

1761
01:16:44,680 --> 01:16:48,279
hide in a locker or something until they leave. But yeah,

1762
01:16:48,319 --> 01:16:50,399
even just the sound and the vibration of like that

1763
01:16:50,520 --> 01:16:53,000
tram as it's screeching to a halt to land in

1764
01:16:53,039 --> 01:16:55,800
the station, I think is just perfect. And then the music,

1765
01:16:55,840 --> 01:16:58,399
it's amazing. A lot of it are like pulling direct

1766
01:16:58,439 --> 01:17:01,520
themes from that original movie, and so whenever those propped up,

1767
01:17:01,520 --> 01:17:04,039
I'm like, oh, hell yeah, but anything else too, I

1768
01:17:04,079 --> 01:17:07,119
think just really said the scene perfectly. So in terms

1769
01:17:07,199 --> 01:17:10,720
of like the audit audit audio team here just absolutely

1770
01:17:10,760 --> 01:17:12,600
freaking nailed at ten out of ten on that way.

1771
01:17:13,159 --> 01:17:14,359
Speaker 3: Oh, I couldn't agree more.

1772
01:17:14,560 --> 01:17:16,880
Speaker 2: Oh, it's just they do such a good job with

1773
01:17:16,920 --> 01:17:19,279
so much familiarity and so much stuff that it's it's

1774
01:17:19,319 --> 01:17:22,720
its own thing. But it still just pulls all the

1775
01:17:22,720 --> 01:17:25,600
best parts from from that franchise, what was created in

1776
01:17:25,680 --> 01:17:28,000
that first Alien, Like there's certain little beats that are

1777
01:17:28,000 --> 01:17:31,119
in Aliens, and Aliens has its own very unique distinct score,

1778
01:17:31,199 --> 01:17:33,520
especially because it's more of an action heavy film, but

1779
01:17:33,640 --> 01:17:38,640
the first one being just a sci Fi horror. I'm

1780
01:17:38,680 --> 01:17:42,439
glad that this game pulled mostly from just the first

1781
01:17:42,479 --> 01:17:45,319
Alien I think that's where it even Like, again, we

1782
01:17:45,399 --> 01:17:47,479
already talked about it, but just aliens through a queen

1783
01:17:47,479 --> 01:17:49,159
in there, and this game they chose not to, and

1784
01:17:49,199 --> 01:17:51,960
it just it goes to show that, Okay, they really

1785
01:17:52,000 --> 01:17:54,520
just pulled heavily from that first film and that's that's

1786
01:17:54,560 --> 01:17:57,960
their inspiration. And I'm glad because it's it's so unique.

1787
01:17:58,279 --> 01:18:01,199
Speaker 1: Yeah, I guess I did mention this in my in

1788
01:18:01,279 --> 01:18:03,399
my brief overallt the beginning, but it's worth mentioning one

1789
01:18:03,399 --> 01:18:06,520
more time. Face huggers, What do you do? Taylor? Like

1790
01:18:06,560 --> 01:18:09,199
you you want them to be in the game, You

1791
01:18:09,239 --> 01:18:12,039
want them to be a gameplay mechanic, but then like,

1792
01:18:12,279 --> 01:18:14,039
how do you not have them be just like a

1793
01:18:14,079 --> 01:18:17,560
one shot kill on you as the player? Because to

1794
01:18:17,600 --> 01:18:20,119
me that was like I just hated the face huggers,

1795
01:18:20,119 --> 01:18:22,000
and I guess I should I should hate them, but

1796
01:18:22,079 --> 01:18:24,039
them always them being a one hit kill with no

1797
01:18:24,199 --> 01:18:27,640
offense or butts and being so small and annoying. I

1798
01:18:28,079 --> 01:18:30,159
just I found I found them to be just more

1799
01:18:30,199 --> 01:18:32,199
of a chore than anything else where. It was just like, Okay,

1800
01:18:32,279 --> 01:18:34,439
I guess I'll do the same situation again. I never

1801
01:18:34,439 --> 01:18:38,079
really found them scary either. I just I just didn't

1802
01:18:38,119 --> 01:18:39,760
like them. But maybe I'm wrong with that. Would you

1803
01:18:39,760 --> 01:18:41,279
would you think of the face huggers.

1804
01:18:41,159 --> 01:18:43,920
Speaker 2: HiT's hits, their speed that just kind of pisses me off,

1805
01:18:43,960 --> 01:18:46,960
And yeah, you gotta like, depending on what weapon you're using,

1806
01:18:46,960 --> 01:18:48,800
you gotta be careful and you gotta time it, like

1807
01:18:48,840 --> 01:18:51,600
this stunbaton can bite you in the ass if you

1808
01:18:51,680 --> 01:18:55,159
miss and funde that up. But yeah, you really, uh

1809
01:18:55,359 --> 01:18:59,239
like it just comes down to timing and just dealing

1810
01:18:59,279 --> 01:19:01,720
with it, because yeah, it makes sense for it to

1811
01:19:01,800 --> 01:19:05,119
just be like an instant death kind of thing, because

1812
01:19:05,119 --> 01:19:07,079
that's what happens with these these creatures.

1813
01:19:07,079 --> 01:19:09,600
Speaker 3: But I don't know, like.

1814
01:19:11,359 --> 01:19:13,680
Speaker 2: Having them there it fits and it's just gonna be

1815
01:19:13,720 --> 01:19:15,840
something that's in alien romulus as well when we look

1816
01:19:15,880 --> 01:19:20,000
at that, like it's a huge part of this this theme,

1817
01:19:20,119 --> 01:19:23,760
the vibe of the films everything, because it's that life

1818
01:19:23,760 --> 01:19:26,000
cycle stage before we get to that xenomorph. So it's

1819
01:19:26,000 --> 01:19:28,479
good that they included them, But yeah, they could just

1820
01:19:28,520 --> 01:19:30,760
be an absolute pain in the ass, And I guess

1821
01:19:30,800 --> 01:19:33,600
I'm happy that they're not like consistently like every single

1822
01:19:33,640 --> 01:19:35,640
mission you have to be worried about them, like jumping

1823
01:19:35,640 --> 01:19:38,600
out of event because we already got to deal with

1824
01:19:37,840 --> 01:19:41,159
the main bad z you know, to begin with.

1825
01:19:41,239 --> 01:19:44,359
Speaker 3: But yeah, there's still there's still persistent enough to be

1826
01:19:44,399 --> 01:19:45,439
a pain in the ass.

1827
01:19:45,960 --> 01:19:48,399
Speaker 1: I kind of forgot about them for a while, honestly,

1828
01:19:48,920 --> 01:19:51,359
because it's just so much of this game, like once

1829
01:19:51,399 --> 01:19:53,359
again long game. I feel like for the first half

1830
01:19:53,399 --> 01:19:56,279
of it at least, is just one xenomorph you'll never

1831
01:19:56,359 --> 01:19:58,960
encounter too. At the same time, there's never anything else.

1832
01:19:58,960 --> 01:20:01,800
There's like orkin Joes of eventually that are they also

1833
01:20:01,840 --> 01:20:04,079
fight against, and you know the odd MPC. But I

1834
01:20:04,119 --> 01:20:05,439
kind of didn't like think about like, oh yeah, at

1835
01:20:05,439 --> 01:20:07,000
some point they'll be like face huggers in this game,

1836
01:20:07,000 --> 01:20:09,199
and how would they be implemented. I think for me,

1837
01:20:09,319 --> 01:20:13,000
like part of it is that the once they get you,

1838
01:20:13,479 --> 01:20:15,199
like the screen just goes black and then it just

1839
01:20:15,239 --> 01:20:17,159
like instantly ends, and it's like would you like to

1840
01:20:17,199 --> 01:20:20,439
load your save point? Like I feel like the tension

1841
01:20:20,479 --> 01:20:22,840
of it, the scary factor isn't really there either, Like

1842
01:20:22,880 --> 01:20:25,000
maybe a way around it, and maybe you could just

1843
01:20:25,000 --> 01:20:26,600
make this an easy mode thing rather than like on

1844
01:20:26,720 --> 01:20:29,159
Night memory. If you get hit, you're done. But maybe

1845
01:20:29,159 --> 01:20:31,560
it would have been And I'm not often gonna, you know,

1846
01:20:31,600 --> 01:20:33,359
be in favor of like quick time events, but I

1847
01:20:33,359 --> 01:20:35,000
think that could have been a solution here. Or if

1848
01:20:35,000 --> 01:20:37,640
you get caught, maybe you have to like hit five

1849
01:20:37,680 --> 01:20:39,720
buttons in a specific order real quick and if you

1850
01:20:39,800 --> 01:20:41,760
do that just quick enough, you can like rip them

1851
01:20:41,760 --> 01:20:43,720
off and make the timing hard, like make it a

1852
01:20:43,720 --> 01:20:45,359
hard thing to do, but make it so there's maybe

1853
01:20:45,399 --> 01:20:47,760
a bit of something you can do to fight against

1854
01:20:47,760 --> 01:20:50,279
some other than just like you hit your shot or

1855
01:20:50,319 --> 01:20:53,239
you don't. So I don't know what the workaround would

1856
01:20:53,239 --> 01:20:54,479
have been. I just think it's it's kind of weird,

1857
01:20:54,479 --> 01:20:57,399
even on easy mode, that that's just what happens. And

1858
01:20:57,479 --> 01:20:59,920
they didn't really have a workaround of maybe in the

1859
01:21:00,119 --> 01:21:01,640
just like half your health or something like that. But

1860
01:21:01,680 --> 01:21:03,319
maybe that would have been too easy. I'm not sure.

1861
01:21:04,000 --> 01:21:06,199
I guess we didn't really specifically mention the other weapons.

1862
01:21:06,239 --> 01:21:09,199
We just talked about the flamethrower, the pistol, shotgun, the

1863
01:21:09,479 --> 01:21:12,239
bold gun in particular. Really really like, I think they're

1864
01:21:12,239 --> 01:21:13,800
all solid. They all get the job done. It's not

1865
01:21:13,840 --> 01:21:16,920
really a combat action game. You could probably play it

1866
01:21:16,920 --> 01:21:20,760
like a combat action game, but it's more. But yeah,

1867
01:21:20,800 --> 01:21:22,760
like the guns, they all feel good in terms of

1868
01:21:22,800 --> 01:21:25,279
like first person shooter standards and all that. So those

1869
01:21:25,319 --> 01:21:26,159
are those are good to go.

1870
01:21:26,960 --> 01:21:30,520
Speaker 3: Yeah, the pistol, I wish the pistol could do.

1871
01:21:30,479 --> 01:21:31,960
Speaker 2: A little bit more with the uh.

1872
01:21:33,560 --> 01:21:34,039
Speaker 3: The zo.

1873
01:21:35,279 --> 01:21:37,840
Speaker 1: Yeah. I never even bothered to shoot this, you know.

1874
01:21:37,880 --> 01:21:40,199
I just felt like, it's not gonna do anything. It's

1875
01:21:40,239 --> 01:21:42,079
not worth my time. I maybe did early on before

1876
01:21:42,079 --> 01:21:43,960
I had the flamethrower, just just to see if I

1877
01:21:44,000 --> 01:21:46,479
was like dead to rights already, But that would have

1878
01:21:46,479 --> 01:21:47,800
been bold of me, just be like, oh, yeah, my

1879
01:21:48,119 --> 01:21:52,600
little pistol's gonna take this guy down. I've only I've

1880
01:21:52,640 --> 01:21:55,680
mentioned at the very start of this retro that i'd

1881
01:21:55,720 --> 01:21:57,920
played like Alien three. I randomly have that game on

1882
01:21:57,960 --> 01:22:00,319
the nes like some really old game, and then this.

1883
01:22:00,359 --> 01:22:02,199
Those are the only Alien games I've played. And okay,

1884
01:22:02,239 --> 01:22:04,760
and the Alien Versus Predator game on the Xbox thirty six.

1885
01:22:04,840 --> 01:22:06,159
You played the demo the hell out of that. I

1886
01:22:06,199 --> 01:22:08,079
talk about that. But you've got to play a lot,

1887
01:22:08,159 --> 01:22:10,439
if not all, of the Alien games that exist. Is

1888
01:22:10,479 --> 01:22:12,560
this the best Alien game for you? Or is or

1889
01:22:12,600 --> 01:22:14,560
one of the other ones kind of take the take

1890
01:22:14,640 --> 01:22:15,199
the lead for you.

1891
01:22:16,039 --> 01:22:20,800
Speaker 3: This is for sure. Uh, I'd say top three. This

1892
01:22:20,880 --> 01:22:21,960
is definitely.

1893
01:22:22,079 --> 01:22:23,800
Speaker 1: What's in that top three with it.

1894
01:22:24,039 --> 01:22:28,119
Speaker 2: The Alien versus preador twenty ten one because the Alien

1895
01:22:28,159 --> 01:22:30,279
mechanics are fantastic.

1896
01:22:30,319 --> 01:22:32,800
Speaker 1: Yeah, it was really fun in that game.

1897
01:22:32,960 --> 01:22:34,039
Speaker 3: Really really fun.

1898
01:22:34,439 --> 01:22:36,800
Speaker 2: There's so many cool things where you down a guy

1899
01:22:36,840 --> 01:22:38,640
and then you can pick like you can do an

1900
01:22:38,680 --> 01:22:41,000
execution on him where like you see a face hugg

1901
01:22:41,039 --> 01:22:42,520
or crawl up all of a sudden like.

1902
01:22:42,560 --> 01:22:43,279
Speaker 3: Jump on him.

1903
01:22:43,520 --> 01:22:48,479
Speaker 2: That game did so many awesome, awesome things, even with

1904
01:22:48,520 --> 01:22:50,920
the Predator of the Predator had some awesome highlights in

1905
01:22:50,960 --> 01:22:53,960
there too, and you get confirmation that game they talk

1906
01:22:53,960 --> 01:22:55,199
about the xenomorphome world.

1907
01:22:55,279 --> 01:22:56,560
Speaker 3: Yeah, I can just say I love that.

1908
01:22:56,600 --> 01:22:59,560
Speaker 2: I know there's a big fan base for its predecessor,

1909
01:22:59,560 --> 01:23:01,560
I think A versus Preader two thousand.

1910
01:23:01,720 --> 01:23:05,399
Speaker 3: It's like a classic. It's got online still support on Steam.

1911
01:23:05,159 --> 01:23:08,960
Speaker 2: I believe, and that's that's just got a it's got

1912
01:23:09,039 --> 01:23:11,520
like a cult following. I'd say it's been wish listed

1913
01:23:11,600 --> 01:23:13,279
on my Steam for a while and eventually I'll get it.

1914
01:23:13,279 --> 01:23:19,119
Speaker 3: It's super super cheap. What else though, you know, not.

1915
01:23:19,199 --> 01:23:21,439
Speaker 1: Our team Dark Descent I'm trying to think of other ones,

1916
01:23:21,479 --> 01:23:21,920
Like I.

1917
01:23:21,880 --> 01:23:24,079
Speaker 2: Was gonna I was gonna slide Dark Descent in there,

1918
01:23:24,079 --> 01:23:26,439
which I need to go and play some more of now.

1919
01:23:26,479 --> 01:23:28,279
Speaker 3: Fire Team Elite is fun, but.

1920
01:23:28,239 --> 01:23:30,520
Speaker 2: I think that community died pretty quick, and some of

1921
01:23:30,560 --> 01:23:35,800
the stuff in there was just repetitive and not necessarily

1922
01:23:35,840 --> 01:23:38,239
the most exhilarating experiences.

1923
01:23:39,640 --> 01:23:41,279
Speaker 3: But it was still very fun and it was cool.

1924
01:23:41,319 --> 01:23:43,399
Speaker 2: They introduced the pathogen, so there's a lot of Alien

1925
01:23:43,439 --> 01:23:46,560
Prometheus Covenant kind of stuff that was incorporated into that game,

1926
01:23:46,920 --> 01:23:49,279
which is very neat for the world building. And then yeah,

1927
01:23:49,319 --> 01:23:54,600
you have Clonal Marines, which is super super hated upon the.

1928
01:23:54,520 --> 01:23:56,640
Speaker 3: Bane of Alien games when people.

1929
01:23:56,359 --> 01:23:59,720
Speaker 1: Did not want that's like a multiplayer like Shooter one right.

1930
01:24:00,039 --> 01:24:00,479
Speaker 3: I had it.

1931
01:24:00,880 --> 01:24:03,960
Speaker 2: It has single player campaign and then has the multiplayer

1932
01:24:04,000 --> 01:24:06,720
aspect as well, which you could play as the aliens

1933
01:24:06,760 --> 01:24:08,680
in there and the multiplayer, but it was such a

1934
01:24:08,720 --> 01:24:11,439
step down from what we've had in the past.

1935
01:24:11,479 --> 01:24:12,359
Speaker 3: It's like third person.

1936
01:24:12,399 --> 01:24:15,880
Speaker 2: It's pretty crappy, but it was an okay campaign and

1937
01:24:15,920 --> 01:24:18,359
I like that it basically wretconned Alien three in Alien

1938
01:24:18,399 --> 01:24:22,039
Resurrection and continued the story. Hicks survives in that game,

1939
01:24:22,239 --> 01:24:25,319
and you have a whole different story unfolding, but Dark

1940
01:24:25,319 --> 01:24:31,600
Descent having the team based mechanics and just again it

1941
01:24:31,640 --> 01:24:33,760
comes down to detail. This one has a lot of

1942
01:24:33,800 --> 01:24:38,119
inspiration from aliens, considering you're basically leading the charge with soldiers,

1943
01:24:38,119 --> 01:24:40,279
but the fact that you can, just like you're I

1944
01:24:40,279 --> 01:24:42,279
think it's called the APC send that and move it

1945
01:24:42,319 --> 01:24:45,000
around to different locations in these little towns. You're moving

1946
01:24:45,039 --> 01:24:47,680
your squad from building building doing different objectives. While you're

1947
01:24:47,680 --> 01:24:50,399
on the ground saving people and civilians, getting them to

1948
01:24:50,439 --> 01:24:52,840
your tank. You're all of a sudden, Oh, there's a

1949
01:24:52,880 --> 01:24:54,720
wave of aliens that are coming here. You set up

1950
01:24:54,720 --> 01:24:57,279
a turret, you gotta hold out while you're doing different objectives.

1951
01:24:57,439 --> 01:24:59,760
It's just there's so many different things that are going

1952
01:24:59,760 --> 01:25:02,159
on game, and I really like it for what they created,

1953
01:25:02,199 --> 01:25:04,960
because I was afraid after Fire Team Elite that we're

1954
01:25:05,000 --> 01:25:07,720
going to get another one similar to that, but no.

1955
01:25:07,840 --> 01:25:15,479
Dark Descent really kind of changed it up. I should say, actually, oh,

1956
01:25:16,279 --> 01:25:17,119
you reminded me.

1957
01:25:17,760 --> 01:25:18,520
Speaker 3: Oh, hang on, hang on.

1958
01:25:18,880 --> 01:25:21,800
Speaker 1: Take a look. Taylor with the corner of his eye

1959
01:25:21,840 --> 01:25:24,720
caught a glimpse of a game on his uh, his

1960
01:25:24,760 --> 01:25:25,319
game shelf.

1961
01:25:25,359 --> 01:25:29,520
Speaker 3: There, I got this back. Oh, what was it?

1962
01:25:29,800 --> 01:25:33,079
Speaker 2: Before I lived here in GameStop as e B games,

1963
01:25:33,159 --> 01:25:35,039
I used to check out the used game sections because

1964
01:25:35,319 --> 01:25:37,760
I just love seeing what they had. And they had

1965
01:25:38,119 --> 01:25:41,239
Alien Versus Prey or Extinction and this is an RTS

1966
01:25:41,239 --> 01:25:44,920
game and it is so much freaking fun.

1967
01:25:45,520 --> 01:25:46,760
Speaker 1: I didn't know it existed.

1968
01:25:46,920 --> 01:25:50,439
Speaker 2: It's not aged well, but you can play as Zeno's queen.

1969
01:25:50,600 --> 01:25:53,199
Speaker 1: So you tell me there's more Alien a VP games

1970
01:25:53,239 --> 01:25:56,239
than there is movies because you said there's a two

1971
01:25:56,279 --> 01:25:59,439
thousand one or is that the two thousand that's not

1972
01:25:59,479 --> 01:26:00,199
the two thousand one?

1973
01:26:00,199 --> 01:26:01,840
Speaker 3: That even this is not the two thousand and one.

1974
01:26:01,840 --> 01:26:02,680
This one came out.

1975
01:26:02,760 --> 01:26:05,760
Speaker 2: Oh, I mean this is original Xbox This was two

1976
01:26:05,760 --> 01:26:06,520
thousand and three.

1977
01:26:07,760 --> 01:26:08,000
Speaker 3: Wow.

1978
01:26:08,039 --> 01:26:10,560
Speaker 2: So yeah, yes, there is more AVP games than there

1979
01:26:10,560 --> 01:26:11,319
are movies.

1980
01:26:12,600 --> 01:26:16,479
Speaker 1: So the screenshots not looking the most prime on that one.

1981
01:26:16,640 --> 01:26:17,520
Speaker 3: No, this game is.

1982
01:26:17,720 --> 01:26:20,479
Speaker 2: It's old and I've wanted so badly for this to

1983
01:26:20,520 --> 01:26:24,000
be a remake. It's only Xbox unless people ported it

1984
01:26:24,039 --> 01:26:26,560
to PC through their own means you're not gonna be

1985
01:26:26,560 --> 01:26:27,680
able to play it anywhere else.

1986
01:26:28,880 --> 01:26:30,520
Speaker 1: Dude, that is one to whip out on the twenty

1987
01:26:30,560 --> 01:26:32,720
four hour stream. I guess I don't know if because

1988
01:26:32,720 --> 01:26:34,600
I don't that's back compat and I don't think we'd

1989
01:26:34,640 --> 01:26:36,920
bring an original Xbox, but that is one then I

1990
01:26:36,960 --> 01:26:40,199
would love to check out at some point. Wow, that's

1991
01:26:40,239 --> 01:26:42,880
made by a rebellion or No, the other one is

1992
01:26:43,439 --> 01:26:45,079
maybe not that one, but yeah, sorry the other I

1993
01:26:45,079 --> 01:26:45,640
was just looking.

1994
01:26:45,479 --> 01:26:47,720
Speaker 3: On the Age Rebellion did the twenty ten one.

1995
01:26:48,039 --> 01:26:51,520
Speaker 1: That's cool because they make the Sniper League games. That's

1996
01:26:51,560 --> 01:26:54,680
a really cool period. Yeah, that's interesting. Yeah, I should

1997
01:26:54,720 --> 01:26:58,319
look more into some of these other ones. That's funny

1998
01:26:58,319 --> 01:26:59,640
to me that there's more games than.

1999
01:26:59,560 --> 01:27:02,279
Speaker 3: Movies that I didn't even think about that.

2000
01:27:04,199 --> 01:27:06,039
Speaker 1: So sorry, What is the top three? Because I feel

2001
01:27:06,039 --> 01:27:06,720
like we just talked.

2002
01:27:07,760 --> 01:27:10,760
Speaker 2: I forgot about this one, but this one would crack

2003
01:27:10,840 --> 01:27:13,199
top five for sure. This probably number This would be

2004
01:27:13,319 --> 01:27:15,560
number four because the fact that it's an RTS game

2005
01:27:15,600 --> 01:27:19,880
and you're just indulging in different different like units that

2006
01:27:19,920 --> 01:27:22,039
you can build. It's it's such a hoot as it

2007
01:27:22,079 --> 01:27:23,960
has a campaign for all three classes too.

2008
01:27:24,039 --> 01:27:29,439
Speaker 3: And then multiplayer. But I would go Alien versus Spread

2009
01:27:29,479 --> 01:27:31,439
of twenty ten because I get my Predator in there.

2010
01:27:31,439 --> 01:27:32,159
So that's number one.

2011
01:27:32,239 --> 01:27:34,760
Speaker 2: I go Alien Isolation two, and then three would be

2012
01:27:34,960 --> 01:27:35,560
Dark Descent.

2013
01:27:35,840 --> 01:27:40,479
Speaker 1: Nice, Okay, cool, I love it. Okay. I guess the

2014
01:27:41,800 --> 01:27:46,720
maybe the last thing here would be the DLC, which

2015
01:27:47,159 --> 01:27:48,920
might be a bit of a shorter conversation here, But

2016
01:27:48,920 --> 01:27:50,279
this game does have a lot of DLC, a lot

2017
01:27:50,279 --> 01:27:53,319
of different DLC packs. Many of them are these kind

2018
01:27:53,399 --> 01:27:56,159
of challenge challenge mode missions or I think you kind

2019
01:27:56,159 --> 01:27:58,159
of have like a timer you have to complete these goals.

2020
01:27:58,399 --> 01:28:00,000
I don't know if there's randomization to them. I didn't

2021
01:28:00,159 --> 01:28:02,479
play these. I'm just kind of more mentioning them. I

2022
01:28:02,520 --> 01:28:04,119
think maybe the cool thing to mention here is that

2023
01:28:04,439 --> 01:28:06,680
some of these do include locations that didn't end up

2024
01:28:06,680 --> 01:28:08,760
making it into the final game, So there are some

2025
01:28:08,920 --> 01:28:11,680
unique locations that you'll get from the campaign. I think

2026
01:28:11,720 --> 01:28:13,600
some of it is reused as well, so you might

2027
01:28:13,600 --> 01:28:16,720
not get exclusively new areas. But then there is that

2028
01:28:16,800 --> 01:28:19,279
last I think it's called the Last Survivor DLC, which

2029
01:28:19,359 --> 01:28:21,720
is the one where you go through that sequence from

2030
01:28:21,920 --> 01:28:24,960
the original Alien movie. I don't know what do you

2031
01:28:25,039 --> 01:28:26,399
want to say about that one. Is there anything that

2032
01:28:26,439 --> 01:28:31,880
gameplay wise that differs from the core game, or is

2033
01:28:31,920 --> 01:28:34,000
it kind of just it's cool that they kind of

2034
01:28:34,039 --> 01:28:36,399
picked the sequence from the movie and made it kind

2035
01:28:36,399 --> 01:28:38,000
of a playable video game section.

2036
01:28:39,000 --> 01:28:40,960
Speaker 2: I just think it's fun to be able to experience

2037
01:28:41,000 --> 01:28:45,439
it because I think the crew expendable version, which I forgot,

2038
01:28:45,479 --> 01:28:48,560
that you could play as two other characters, not just Ripley.

2039
01:28:48,680 --> 01:28:51,159
You can play as Parker or you could play as Dallas.

2040
01:28:51,680 --> 01:28:58,279
And so that's where I think it was after No, No,

2041
01:28:58,560 --> 01:28:59,560
Parker was the name of the cat.

2042
01:28:59,600 --> 01:28:59,840
Speaker 1: What's the.

2043
01:29:01,680 --> 01:29:02,560
Speaker 3: Uh jinxy?

2044
01:29:04,680 --> 01:29:05,399
Speaker 1: Okay, I don't know.

2045
01:29:05,479 --> 01:29:05,840
Speaker 2: I think.

2046
01:29:07,560 --> 01:29:11,520
Speaker 1: That's funny. No, I Will Jones Jones, Jones, Jones, Jonesy.

2047
01:29:11,960 --> 01:29:14,840
Speaker 2: Yeah, so Parker was the probably he's one of the

2048
01:29:14,920 --> 01:29:16,760
last three to die, right.

2049
01:29:17,399 --> 01:29:18,840
Speaker 1: I remember him now that I'm looking at a picture.

2050
01:29:18,920 --> 01:29:20,600
Speaker 2: Yeah, yeah, he's the one who was ready to just

2051
01:29:20,640 --> 01:29:21,760
start boxing this thing.

2052
01:29:22,279 --> 01:29:24,560
Speaker 1: Yeah.

2053
01:29:24,119 --> 01:29:27,760
Speaker 2: Uh but yeah, so and then you get Dallas obviously

2054
01:29:27,840 --> 01:29:30,279
the captain. So there's that, and again it's just it's

2055
01:29:30,319 --> 01:29:32,880
cool to experience that. And then you have the Last

2056
01:29:32,920 --> 01:29:35,600
Survivor where yeah, you have to activate the self distract

2057
01:29:35,640 --> 01:29:39,359
you're playing as Ripley and you basically just got to

2058
01:29:39,399 --> 01:29:42,239
get to the the the ship to escape after that,

2059
01:29:42,279 --> 01:29:44,279
and that one definitely sent me.

2060
01:29:44,239 --> 01:29:46,319
Speaker 3: For a loop. That one was really tricky to pull

2061
01:29:46,359 --> 01:29:48,039
off because Neleen just kept getting in the way.

2062
01:29:48,079 --> 01:29:51,880
Speaker 2: But again, when you are you're in the you're in

2063
01:29:51,960 --> 01:29:54,479
the set piece, like you've you've watched the movie, you

2064
01:29:54,520 --> 01:29:56,680
know the movie, and to actually be walking around it's

2065
01:29:56,680 --> 01:29:59,199
the same thing from the main game where you're exploring

2066
01:29:59,199 --> 01:30:01,439
the Derek space crafting LB four twenty six, but in

2067
01:30:01,560 --> 01:30:04,840
here your walk around the Nostromo and it just it

2068
01:30:04,920 --> 01:30:09,920
feels different from Sevastopool because this is its own setting,

2069
01:30:09,920 --> 01:30:12,199
which is nice. But I can't imagine how much fun

2070
01:30:12,319 --> 01:30:15,600
the designers had just watching the movie getting to just

2071
01:30:15,640 --> 01:30:17,920
look into the backlog of content, like, Okay, we're gonna

2072
01:30:17,920 --> 01:30:20,560
sketch this out, We're gonna just design this three D

2073
01:30:20,760 --> 01:30:22,920
world based on the original movie.

2074
01:30:22,960 --> 01:30:24,479
Speaker 3: That's such a cool concept.

2075
01:30:25,000 --> 01:30:28,600
Speaker 1: There's clearly so much yeah, love for this source material

2076
01:30:28,760 --> 01:30:31,920
from the developers here, Like this is definitely a passion

2077
01:30:31,960 --> 01:30:34,880
project and not just like, oh, we got the rights

2078
01:30:34,920 --> 01:30:36,560
to make a game here, let's just like poop something

2079
01:30:36,600 --> 01:30:38,159
out in ten months and see what it's like the

2080
01:30:38,199 --> 01:30:41,319
best we can do, Like, this is clearly a really

2081
01:30:41,359 --> 01:30:44,159
really well made game, even if I have just a

2082
01:30:44,640 --> 01:30:47,800
lot of beefs with the final product of it. But yeah,

2083
01:30:47,840 --> 01:30:50,239
I think this, like, all these deal seeds sound interesting

2084
01:30:50,680 --> 01:30:53,079
and cool, and I mean, I'll probably go through that

2085
01:30:53,199 --> 01:30:56,600
Ripley one. I gotta be specific. I remember that, I

2086
01:30:56,640 --> 01:30:59,039
gotta be specific here, the Ellen Ripley one. I'll probably

2087
01:30:59,079 --> 01:31:01,479
go through that like pri to Romulus here, and so

2088
01:31:01,680 --> 01:31:03,079
I'll I don't know, if I have anything new to

2089
01:31:03,079 --> 01:31:05,479
say on it, I'll bring it up on a side

2090
01:31:05,520 --> 01:31:07,960
quest here. But I think otherwise those do seem like

2091
01:31:08,439 --> 01:31:11,800
maybe you go through the main game one time, you

2092
01:31:11,880 --> 01:31:13,439
kind of see what it's like, and then if you

2093
01:31:13,479 --> 01:31:15,439
want to go through the game again and really test

2094
01:31:15,479 --> 01:31:17,880
those mechanics and your skill set, that's maybe where those

2095
01:31:17,960 --> 01:31:19,720
kind of those challenge maps and things could come in,

2096
01:31:19,760 --> 01:31:22,199
because once again, like this game is so long that

2097
01:31:22,199 --> 01:31:24,079
it's like, I don't know, unless you have just a

2098
01:31:24,079 --> 01:31:25,560
ton of free time, you're probably not gonna just keep

2099
01:31:25,600 --> 01:31:27,399
replaying through this game and mastering it. But that's what

2100
01:31:27,439 --> 01:31:30,079
like a challenge map type thing is kind of perfect

2101
01:31:30,119 --> 01:31:32,199
for where it's like a smaller sequence of the game,

2102
01:31:32,720 --> 01:31:34,520
less time commitment in that way. So I think it's

2103
01:31:34,560 --> 01:31:36,399
cool that those things exist. There's definitely a lot of

2104
01:31:36,720 --> 01:31:38,600
to dig into. So whenever I'm feeling the itch for

2105
01:31:38,640 --> 01:31:41,479
this game again. I'll definitely go and check check some

2106
01:31:41,560 --> 01:31:43,680
of that content out. It's pretty pretty cool that they

2107
01:31:43,680 --> 01:31:46,920
had Like maybe, yeah, they clearly didn't make enough or

2108
01:31:47,000 --> 01:31:48,520
the team didn't have the interest to go ahead and

2109
01:31:48,520 --> 01:31:51,079
make that sequel, but they clearly had enough to do

2110
01:31:51,119 --> 01:31:52,800
a bunch of extra content after it was out and

2111
01:31:52,840 --> 01:31:54,800
just kind of take like, hey, we made all these mechanics,

2112
01:31:54,880 --> 01:31:56,960
what are some other fun things we can do with

2113
01:31:57,000 --> 01:31:59,000
this like engine that we've built to make this this

2114
01:31:59,399 --> 01:32:04,079
crazy cool game. So anything else that hasn't come.

2115
01:32:04,000 --> 01:32:08,439
Speaker 3: Up yet, I don't think so we'll cover a lot

2116
01:32:08,479 --> 01:32:10,159
of ground. I'm really happy about it.

2117
01:32:10,600 --> 01:32:13,359
Speaker 1: Yeah, Like I said, I'm very happy that I finally

2118
01:32:13,399 --> 01:32:14,960
played through this game. I'm glad that you wanted to

2119
01:32:15,720 --> 01:32:18,359
discuss it here with the Alien Retrospective, I think I

2120
01:32:18,640 --> 01:32:21,239
do some of these the other games in this that

2121
01:32:21,279 --> 01:32:24,319
you mentioned, Fire Team Alee or Dark Descent has been

2122
01:32:24,319 --> 01:32:26,039
on my raider since it came out, and even going

2123
01:32:26,079 --> 01:32:28,319
back to play some of these AVP games. I definitely

2124
01:32:28,319 --> 01:32:29,479
want to do that at some point. So I don't

2125
01:32:29,479 --> 01:32:31,600
know if we would just do a random retro or

2126
01:32:31,640 --> 01:32:34,000
maybe another Alien movies coming out, we would choose to

2127
01:32:34,000 --> 01:32:37,560
do another episode for a retrospective or something. But yeah,

2128
01:32:37,560 --> 01:32:39,640
there's a lot of other cool games that exist out there,

2129
01:32:39,640 --> 01:32:41,239
but I think this was the perfect one to pick

2130
01:32:41,279 --> 01:32:45,199
for this circumstance here. Like I said, long long it's

2131
01:32:45,199 --> 01:32:46,640
been on the back log, and I'm glad I can

2132
01:32:46,680 --> 01:32:49,800
finally check it off that box. So I don't I

2133
01:32:49,800 --> 01:32:52,479
think I would give this game like an eight eight

2134
01:32:52,560 --> 01:32:55,119
oh ten, seven seven point five somewhere in that pocket,

2135
01:32:55,399 --> 01:32:57,760
just because, once again, it is such an impressive game

2136
01:32:58,520 --> 01:33:01,239
in terms of just how it's made that even if

2137
01:33:01,239 --> 01:33:02,840
I have a lot of beefs with it, it's more just

2138
01:33:02,880 --> 01:33:05,319
like I don't have too many major cons. It's just

2139
01:33:05,600 --> 01:33:07,760
a bunch of little things and that kind of takes

2140
01:33:07,760 --> 01:33:11,199
it down from that that kind of perfect experience for me.

2141
01:33:11,399 --> 01:33:14,159
But yeah, really really cool game, really fun time. Do

2142
01:33:14,159 --> 01:33:15,840
you want to throw a number on this guy? We

2143
01:33:15,840 --> 01:33:18,640
don't really do that on video game stuff, But I don't.

2144
01:33:18,520 --> 01:33:23,760
Speaker 2: Know i'd throw down an eight point five out of ten.

2145
01:33:24,359 --> 01:33:26,920
I'm docking it because, similar to you, there's a little

2146
01:33:26,960 --> 01:33:32,239
bit of fine things around throughout the gameplay that just

2147
01:33:32,319 --> 01:33:34,720
kind of like throw me for a loop. Certain things

2148
01:33:34,720 --> 01:33:36,760
that I didn't like, Like we talked about the saving

2149
01:33:36,760 --> 01:33:39,239
and a couple other things too, But all in all,

2150
01:33:39,279 --> 01:33:41,159
it's a really good game. And if you're a fan

2151
01:33:41,319 --> 01:33:45,760
of the Alien franchise, I could not recommend this enough.

2152
01:33:45,920 --> 01:33:48,119
Like you're just gonna eat it all up, You're gonna

2153
01:33:48,159 --> 01:33:50,199
enjoy it, You're gonna really appreciate the time that's been

2154
01:33:50,239 --> 01:33:54,600
invested into this this game. It is long, as you said,

2155
01:33:54,920 --> 01:33:57,680
and that does detract it a little bit. But yeah,

2156
01:33:57,720 --> 01:33:59,680
it's just it's it's nice. It's it feels like a

2157
01:33:59,680 --> 01:34:01,760
passion project. And I hope that we get a follow

2158
01:34:01,840 --> 01:34:04,199
up or something else built off of this.

2159
01:34:04,319 --> 01:34:08,840
Speaker 1: So yeah, yeah, I don't know. Maybe Romulus is huge

2160
01:34:08,880 --> 01:34:11,600
at the box office and Disney wants to just push

2161
01:34:11,640 --> 01:34:14,479
a ton of money into funding all sorts of alien things.

2162
01:34:14,520 --> 01:34:17,319
We've seen that happen before, so I mean, we just

2163
01:34:17,319 --> 01:34:19,199
got Dark Descent last year too, so they're still making

2164
01:34:19,239 --> 01:34:20,760
games like this. I don't know. I don't know if

2165
01:34:20,760 --> 01:34:23,640
this studio would be interested in making another one, because

2166
01:34:23,640 --> 01:34:25,960
I feel like, just in general, this game seemed to

2167
01:34:25,960 --> 01:34:28,840
get pretty mixed reviews. I don't really know what the

2168
01:34:28,920 --> 01:34:31,920
other reviewers issues were with the game. I think I

2169
01:34:32,159 --> 01:34:34,600
saw a length was one thing that generally across the

2170
01:34:34,600 --> 01:34:37,600
per people were kind of beefing with But I don't know.

2171
01:34:37,680 --> 01:34:39,800
I feel like I don't even know. This game sold

2172
01:34:39,880 --> 01:34:41,880
very well. I'm not too sure where it exists in

2173
01:34:41,920 --> 01:34:44,920
the grand scheme of things. But anyway, this was a

2174
01:34:45,079 --> 01:34:48,479
very fun discussion, Very good time, Taylor, thanks for joining

2175
01:34:48,520 --> 01:34:51,239
me here. Next week we'll be back for more side quests.

2176
01:34:51,239 --> 01:34:52,720
I don't actually know what we're talking about next week,

2177
01:34:52,760 --> 01:34:56,159
so a bit of a question mark there, but stay tuned.

2178
01:34:56,199 --> 01:34:58,199
Thanks everyone for listening, and we'll see you again next time.

2179
01:34:58,279 --> 01:35:01,720
Bye bye sixth

