Speaker 1: That's all right.
Speaker 2: I'm probably going to kill one of you tonight. Anyway,
it's going to be a stomper night.
Speaker 1: I'm sick.
Speaker 2: Welcome to Dragon's Greed Gaming tonight we are playing once
again Lancer. The campaign officially has a name. I don't
know if we talked about this last time. I don't
think we did. It is called star Shard I got.
I pulled that right out of my ass and then
immediately wrote like three pages of lore to I explain
the name for the campaign that I pulled out of
my ass. But that's what we're gonna call it, Star Shak.
Let's go ahead and introduce our pilots, our Lancers. Looking
at Discord, I'll start from top left with Brine.
Speaker 3: Hey, I'm Briani or Ryan. I am My pilot's name
is rals Ralston, call sign Ransom, and I am kind
of building towards a sniper build I have unlocked. Gosh,
what is the name of my mech? The death said,
I don't quite have the full license to it yet,
but I have some of the abilities, So I'm going
to be shooting long range, kind of stay out of
the way and blow stuff up. Looking forward to trying
out Lancer and I will pass it over to Dread.
Speaker 4: Oh, I am told me a Dread. I will be
playing Dante Cassi and a K show Time. And I've
been going kind of towards the tech attack. I forgot
the license I unlocked last time. I can't find it
on my street.
Speaker 1: Was it taken?
Speaker 2: Attack? Called again?
Speaker 4: Kind of going for the tech attack?
Speaker 5: Oh, my stupid cannot spell narrow any u r oh
there's no e. Really no, it's n e u r
o o. It's got an accent.
Speaker 2: And you are taking dusk wing licenses. And if you
got a nerrospy, yes, swing right about the second goal,
I lost the different character feats.
Speaker 4: Oh all right, well pass.
Speaker 1: All right, am I next? That's me.
Speaker 6: I'm just gonna go next. My name is Aaron, also
known as poultry Geist, and I'll be playing Oral Prouder.
Speaker 4: He is uh.
Speaker 6: He is a young man piloting a mech known as
dog Bring and uh he's im mense that. That's how
I'm building him. I'm building him to be a problem,
but like the kind of problem you don't mind. Maybe
Scarlan I like him. That's okay, What else do I
got going on? He's from Penal Colony. He was talking
about it last session and that was kind of cool.
And he he likes show him a little bit more. No,
I think show times the name of your Mac. But
he likes that guy a little bit more because it
turns out he's kind of a piece of ship.
Speaker 1: And you missed it, John, I'm damn it and diame Sean,
I'm gonna be playing uh Savas Brandenburg. He's a hacker
and uh he I chose the low key mech and
I put on a like a thermal rifle and some
next system. So we'll see what that does.
Speaker 2: You picked Loki, that's right. So you're did you just
take are you in that frame? Did you choose the frame?
Or are you just taking stuff from Loki? Let me
see here, I'm in the frame in the okay. So
the Lucky frame is size half I believe, is it not?
Speaker 1: You can be half or one depending on when your
thanks dog, thanks by Okay, So just keep that in mind.
Speaker 2: So like if it when it reduces down to like
half the size, like it's it's like you know, kind
of like a powerloader from Aliens. When Ripley was right,
it's it's it's cool that might be relevant tonight, is
why I'm putting a fine point on that. But I'm
I'm scar, I'm the gay Master. I was talking to
Chris and he's like, are you just is it just
game master? And answer, I'm like, you know, I thought
about it. I was like, yeah, all these new games
try to call GM like something specific, and I'm kind
of sad now that I'm just game master. Anyway, I
am the game master tonight, and we are running the
module within our campaign of Sleeping Above a Stolen Crown.
Speaker 7: This is a fan made module. This is made way
back in the day before there was really any one
shots out by Massive. But it's a very good one.
It's a little kind of like Norse Viking theme. It's
pretty pretty bothered.
Speaker 2: I was gonna mention something else before we get started players,
So Brianni knows this, he's been playing with me for
a long time, or has or has experienced it firsthand
or other if you So, we're going to be running
a custom campaign, right, It's going to have its own
original overlining story. Yards have been really divulged to you
guys yet throughout that because I like, I get fomo
when there's published content for a game I really like,
I don't know about you guys, but like you know,
I'm I feel everyone always talks about chrysal Straw and
all these D and D adventures that take like little
years to complete some times, and I'm like, oh man,
I never get to experience that because everyone hates D
and D. But anyway, I have fomo, so I like
to I like to ansert published content in the campaign
as well. So plan is to go through as much
published content that makes sense within the story that I
have planned. But in addition to that, character arcs become
a part of the campaign story as well quite a lot.
As a matter of fact, Like Ronnie, you know, during
our blood dra I want to say, blood.
Speaker 1: Drive, what was it?
Speaker 2: What was the drive?
Speaker 3: Yeah?
Speaker 2: Blood Drive was the blood Drive?
Speaker 1: Okay, I was just at a hospital the other day.
Speaker 2: So it feels weird saying that. In dead Lands, and like,
the character backstories became more part of not only the
published content, or it became like the main story really.
But so if you put any dossier and your pilot
character sheet, I have all your ship in there if
you want, and if you have a fleshed out back
backstory and everything like that. I'll make sure I write
some content for it so that it's involved in the
main story. Y If you don't put anything in there,
that's fine. I'll just assume you don't care. You don't
care about anything. You don't care about the game or
me and my personal feelings.
Speaker 1: I feeling a lot of guilt tripping here.
Speaker 2: Okay, So but yeah, No, last game, we had a
very narrative play. You guys kind of went around the
city of Yen and explored some of the different key
features of Yen. You went to what is it the
Hall of the univer I think, let mean, do the
chick the story. You guys got some tattoos, which was
kind of the highlight because there's a really sassy robot
giving the tattoos that just didn't want to do it. Yeah,
the Halls of Yenival, the Halls of Yenival returned. I
think you guys. You guys went and got some grub,
got some tattoos. I don't think y'all went to the
Hall of Records of the clam meeting houses or anything
like that, did you. I don't think so.
Speaker 3: No, we drank some space ayahuasca. It's more than that.
Speaker 1: All right, it's alcoholic mob role.
Speaker 3: I saw things.
Speaker 2: Anyway, so uh yeah, you had a good, good tide.
It was one of the worst things you've ever drank
in your life, but you have like a weird taste
for it now. It's all like an addiction or anything
like that. It's kind of like the first time you
have coffee is like, this is disgusting more. But anyway,
the ua D bureaucrat Ilva, who has been talking to
you guys, you know, she's kind of the connection with
Union and the city, and she has helped you. I mean,
she's kind of been giving you guys out missions while
your ship, the USS Appollala is still being repaired and
restocked from the space battle you'll dealt with, which at
this point was like a week and a half ago.
I want to say, right, maybe even more. I feel
like it's been about that time, a week and a
half or so. You'll spend a lot of time in town.
All that drinking and all the exploring and everything was
over a long period of time. I think it was
only a few days actually, so maybe just a week. Anyway,
I keep hopping around confusing you guys. Maybe that's intentional
and you wouldn't reconvene with her, and she wanted you
to return back where you came from, where the distress
signal was coming from, and to shut it off by
any means necessary. She wants to prevent anyone else from
catching it and getting sucked into the trap. So you
guys are going back into the snowy wasteland that is
spar and that's where we're going to start tonight. You
guys are at this point, you're all in the UAD hangar,
making sure your mix are up to par and stocked,
got all your munitions loaded, and that's where we're going
to begin. So this is, like I've already explained, this
is a large hanger. This is also where from the
landing pads, the planetary landing pads for Yen, they're ferried
over here if they need to be repaired anything like that.
So the USS Appollala is also dry docked in this
very large hanger, and they have these docks, these rows
with this large metallic scaffolding where you kind of can
park your mech and have people have union mechanics work
gone into or anything that needs to be done with it. Uh,
what are you all doing before you begin your track.
We'll start with ransom. How without that, I keep picking
on you, Brianne, I'll start with Berserker.
Speaker 1: He's probably just getting used to the new mech, making
sure everything's set up right, getting used to the feeling
of how it moves, doing systems checks. You know, what
are your what are you carrying in a cool gear
for your pilot? Let's see what gear does my pilot
actually possess? Little since I even looked at it. He's
got like a grappling hook and then a thermal charge
in case he needs to close something up for some reason.
Now in a minute, he also stems in a minute.
Speaker 2: Berserker before we set out the mechs, I am gonna
throw a left hook your way. Why just to warn you?
Just say you're read.
Speaker 1: You don't know what it is, but it's still valid warning.
Speaker 2: Okay, I think showtime, What are you doing? What is
your preparation routine? What are you doing?
Speaker 4: Showtime is doing system tracks and blasting what? How were
the equivalent of nineteen eighties rock would be in this
far future of smoking a cigarette, just getting ready to
go out and the business.
Speaker 2: Have you let me see ever seen teenagers from Mars.
Speaker 3: The mythfits song.
Speaker 1: No the movie No, the movie good song?
Speaker 2: Though, well, let me see, there's a really cheesy, like
futuristic like rock and roll segment in that movie. If
I remember correctly anyway, I picture it sounds something like that.
Maybe someone will know what I'm talking about.
Speaker 1: What was Boon Donald doing?
Speaker 6: Well, he was gonna be listening to music and rocking out,
but I don't want to copy my good friend Tony,
so instead he is currently having an argument with his mac.
You can't hear what the mech is saying, but you
can hear him kind of going off, being well, you
don't understand that is not how you hold a pistol.
I hold a pistol like this sideways, and the mech
is kind of just sitting there like looking at the
looking at the pistol and hold it properly. And then
he turned the sideways and he's like, okay, but you
notice that the mech is moving on its own.
Speaker 2: Do has it been divulged that there's an NHP involved yet?
Or is that something?
Speaker 1: I mean I said outright.
Speaker 6: But I don't know if I bother to tell anyone,
though I'm also not I don't think I'm realized that
that's like kind of a weird or a liability in
any way. I found this NHP and it just kind
of teaches me math. That's that's what don't know how
to do.
Speaker 2: It teaches you level two algebra.
Speaker 1: Yeah, okay.
Speaker 3: Ransom is kind of wiping off the sensors, maybe chipping
some ice that's forming around his mech, and he's watching
Boondoggle talk to his mech and he's kind of looking
back over it at his into the cockpit. The lights
all lit up and the sensor's going and he's feeling
spiritual after this last experience. He's he's felt he's like
talking to his mech even though it's not talking back
like Boon Doggles might be. And he's like, I don't
know if there's something in you, but I feel like
there is. There might be something inside of you. Just
know that I'm gonna watch after you, and you just
watch after me, all right. You don't got to say nothing,
but if you want to, you can't. He just sits
in silence as it doesn't respond.
Speaker 2: All right, and Berserker, you have a unique mech friends
specifically this campaign. This campaign I said, it's fan made,
so there and the fan who did a phenomenal job
making this. This module did not, however, make much of
a description for the Loki. We know that the Loki
can kind of compact to half size and expand a
full of one size, and that's about it other than
you know, it's it's other uh mach attributes. Okay, what
does it look like?
Speaker 1: I'd say it's a pretty thin looking mech. It's got
like these two horns coming out of its head, sort
of like a deer or some kind of pronged antlers,
rounded shoulders, thin almost needlelike legs, kind of meant to
pierce through snow and ice to give it like tracks
and uh like little jets on its back because it
can sometimes fly.
Speaker 2: All right, you're all geared up, ready to go anything
else you want to do before you, guys set off.
Speaker 6: I have a question for Berserker. No is he jealous
of our tattoos? We all got tattoos matching tattoos by
a lemanis bioluminescent tattoos of.
Speaker 1: The creature that we killed, the Glacier Beast. Did you
guys like flaunt them and show them? Or yeah, I
think I got mine. He's trying not to show up.
But he's definitely like hurt that he wasn't included in
this because he had a cold.
Speaker 6: Well, all you got to do is tell the fucking
robot a story. It's a good point, like a good story.
There's plenty of time.
Speaker 1: Yeah, I'll go get one eventually. Don't worry. I'm not hurt.
You'll look hurt, are you nop? Okay, I'm gonna get
in my mix.
Speaker 2: It's like an open mix is it's like a power
So you get in, but you still look at all.
Speaker 1: I slide the little glass window closed and it's not
sound proof. This is awkward. He left himself on the
open channel.
Speaker 2: Bombs all right, and just like before, these large metal
double doors for the hangar begin to slowly slide open
with a large screech. This is going to be confusing. Okay, no, yeah,
that's my screen. An you guys head back into the
white of spar No, this is the wrong screen game.
This is important because of it's Yeah, it's still showing
my GM screen, which is not good. Excuse me, no
momento without confusing. You have to trick uh obs sometimes
to get to cooperate.
Speaker 1: Damn obs, you past I made a tea earlier. It
was really good with some raspberry pumbran green.
Speaker 2: Oh, I see why I'm stupid.
Speaker 3: Sorry, black tea or green tea? Moondoggle? Is it black
tea or green tea?
Speaker 6: Or it was a pomegrant raspberry tea. It was pretty
rad herbal tea.
Speaker 1: So like, no, no, gotcha? Yeah, well I do.
Speaker 6: There's like a pomegranate black teeth that I really really like,
but they I can't find it anymore. And I don't
drink a lot of tea, so it took me a
long time to run out. But now that I'm out,
I'm sad me Aaron the novel doesn't care he doesn't
drink tea.
Speaker 1: I don't know.
Speaker 6: I haven't decided if he's got a drinking problem.
Speaker 2: All right, cool, all right, all right, I gotta figure
it out. Thank you for that poltry guys. I appreciate
you time, No worries.
Speaker 1: That's what I do best.
Speaker 2: As always before the big a large flurry of snow
kind of wooshes into the hangar as you guys kind
of set out. The wind is still high, the blizzard
has died down, allowing you guys to actually feasibly check
out without your mex just constantly freezing over. But it's
still like in the heat of Wizard on Spar, which
is not a fun time for anybody, really. You head
towards the mountain range, the Fuelinder mountain range, and you
kind of beeline it to the location. You're not searching
around animlessly anymore. You do kind of it's still a
long trek thought, but you do kind of get a
pretty neat site as you realize you kind of descending
down into it looks to be a large crater, and
the kind of the rain, the rage of the crater
starts to raise above you as you go down here,
and you see just this massive field of wreckage, and
you realize that this was probably an orbital fleet carrier
of some kind that is just centuries old at this point,
but it's still protruding out like an ancient like monolith
to the past when Setcom first came to Spar and
tried to take it over. You begin to elevate out
of the crater, eventually nearing the fiel Under mountain range
into the Listen, we're not valley, but the like a canyon.
Help me, what's it? What's it like a pass in
the mountain where you encountered uh and rescued the wildlife.
Will ranger, the ranger, we'll just say the ranger.
Speaker 8: You see the way back, You see the large impact
where the what was it like an antimatter explosive of
some kind was detonated, a large explosive from one of you,
and then the side of the mountain detonated, creating a
small cave in.
Speaker 1: That kind of piled over.
Speaker 2: Last thing you all saw before you left was some
of these ancient mechs had begun to come alive and
were about to give chase. It looks like as if
you got they just stopped once you got a range.
You see them still there, like statues, half some of
them half covered in snow, some of them in pieces
from the explosion that was looked behind. But you have
to pass through this area to continue to where the
distress signal may be coming from. What do you do.
Speaker 1: Whip out my shotgun?
Speaker 6: Well, my mech does, and it pumps it four or
five times in.
Speaker 1: A row like a water cut. It's like an old
five extra shells and drought.
Speaker 2: Yeah, I was gonna say, is it like that meme
where that guy's constantly cocking you're on my land.
Speaker 6: Yeah, it's basically that I'm just like throwing perfectly good
bullets on the ground.
Speaker 9: I mean whatever, you three D print them, right, It's
like when you get kitchen tongs and you just have
to clack them a few times.
Speaker 2: All right, we were about the rest of.
Speaker 3: The Yeah, could you describe the area around us again
real quick?
Speaker 1: Scar, So it's a pass to the mountain. It's a
narrow pass.
Speaker 2: All of you can essentially fit shoulders to shoulder as
you pass through. But it's very it's fairly one. But
as I said, the side of the mountain as you
kind of approach this area has been blasted out. One
of you guys are detonated explosive on as you made
your getaway in our first game.
Speaker 1: And that was me with a thermal shard.
Speaker 2: And there are a few mechs that are totally erect
right now, like they're standing up and they look like
they're like a mid run and just stopped frozen like
a statue. Other than that, all over in the in
the snow and everything, you see littered mech parts everywhere,
hands like parts just hanging out, most of them frozen
over from long periods of time. Even the mechs that
were given chase. You see these long icicles forming at
the bottom of them, and the mets themselves look like
a hodgepodg like some of them are ancient frames that
you've never seen before, like noticeably very old. Other ones
look like they're not quite as old, but they're like
the strange, like there's jury rigged parts that got thrown together,
like these Frankenstein mechs. You guys were worn that raiders
and things like that do patrol the wilderness of spar
It's presumable that's probably what these are, but it's a variety.
To say the least.
Speaker 6: We know they can come back, or that they'll start
moving if we get much closer. Are we just going
in and fighting?
Speaker 3: Maybe maybe we get close enough just to do some scanning.
Speaker 1: Yeah, take a gander first before we charge in.
Speaker 3: Who scan? Yeah? I suggest we get within ten just
on the edge of our scanners, unless anybody can scan
further than that. Right now, and give these guys a
bit of a one silver.
Speaker 1: I think minus fifteen my scan my sensors are fifteen.
Speaker 3: Aren't we in the uh the Everest mount still all
you except.
Speaker 2: Okay, bo Zerker.
Speaker 3: Cool, well yeah, let's get within fifteen and have him
check them over. If you guys agree, what.
Speaker 4: Works for me?
Speaker 3: All right?
Speaker 2: So you are all right? So see, it looks like
scanning is just a quick tech. Are you using quick
tech scan sean, I'm sorry, Berserker.
Speaker 1: Yeah, so is there a difference between Can I do
it like as a full action or no?
Speaker 2: Just I'm just I'm kind of like thinking out loud
to make sure, because you do these during battle too,
so it would be one of your quick actions.
Speaker 1: Yeah, then I'll just do a quick action scam okay anything, no, no,
as long as there in range.
Speaker 2: It looks like you get it, kind of like lock on.
Let me make sure I'm not talking to my butt
here though, might be a sick I mean, if anything,
it would be a system. Well, since it's tech, but
I'm double checking right now since we haven't used any
of this yet.
Speaker 6: I think there's some mechs that can hide their signature
or something like that, like and so it's like a
competitive like basically what they make competing roles or there's
a target member. I forget because I know that I
was reading one of the mechs that turns invisible also
has the ability to hide from scanners.
Speaker 2: Okay, not off the bat, and yeah, not offhand, I'm
seeing any role is required. So you scan within your
range right now, you get certain you get certain information
coming from them, and you do get some stats of
four michs that are before you right now. Piece of
hidden information about them is that they do have a
power signal right now that is extremely low, almost in
a hibernative state. You can say these are coming from
some of the mechs that are like I said, upright,
and they look ancients, like ancient ancient frames stats. That's
the wrong window. Gam that was devil chick. And make
sure that I'm not about to show this on stream. Okay, cool.
Speaker 1: So I know you're all just a bunch of dirty cheaters.
Speaker 10: I mean, let's be honest.
Speaker 3: I mean, why he checks out at me. We haven't
shot our weapons in a while. It might be a
little bit rusty.
Speaker 1: We could maybe you know, there's four max standing right
next to us. We could probably shoots.
Speaker 3: Like an old car in the desert. You know.
Speaker 6: Yeah, well for fifteen distances away. I don't have any weapons,
so I don't go that far.
Speaker 1: But maybe you guys, do.
Speaker 4: I got the howitzer?
Speaker 2: Oh, he's just out there. I've got a howitzer by
the way.
Speaker 1: I don't know if you saw. But carrying this with me,
I have a two acts.
Speaker 3: I have a anti material rifle. We could, uh you know,
give him a old test.
Speaker 6: Yeah, let's see what happens if you shoot them with
how it's earned antimetio or if it whatnot?
Speaker 3: You guys all good with that?
Speaker 1: You do? I would love to see you shoot something
right now?
Speaker 2: Just roll damage as a critical.
Speaker 3: Watch this all right? How do I find my stats here?
How do I roll it as a critical? Sorry? I
can see how to roll damage?
Speaker 6: But if you it doesn't actually matter if it's a
critical unless as a critical effector you have the the
tactical the brutal tactical upgrade.
Speaker 2: Okay, this is a p though roll roll the damage
twice and take the better roll.
Speaker 3: Okay, I'm seeing if there's just a way to do that.
That's that's not my favorite? Or is that perfectly average?
Six six?
Speaker 1: Damn?
Speaker 3: Oh my god, don't.
Speaker 1: Even need to roll again?
Speaker 3: Fucking murderer.
Speaker 2: Okay, so you know one of these things, like you
shoot with your anti material rifle, Eddie you just blast
one of their arms off and then it's just just
loud explosion from behind you and as uh silver lining
as this massive cannon on its back I imagine, and blasts
it and it lands in the same location, the same
one you just attacked and obliterates it. Dude, good roll
box stars. You saw three signals? Okay, well there's still
three more and I'll ping them.
Speaker 1: They've all got real low energy. Well, I mean I'm
kind of excited.
Speaker 3: Well now maybe we could poke around to saying, you know,
come back to life. Maybe there's what if there's people
in there and think about that?
Speaker 1: Ye, well, oh do we care about that? If they're
not like bandits, maybe I'm gonna charge one.
Speaker 6: With my chains, so I'm gonna move as close to
them as i can.
Speaker 2: All right, so.
Speaker 1: Everything happen on my way? Oh the same thing?
Speaker 2: No, yeah, same thing you run in there, they no
movement happens. Roll your damage as a crit rolled twice,
take the better one.
Speaker 6: Actually, I have the brtal criticles, so I do max
damage and then I roll bonus damage. Nice, so my
base damage is.
Speaker 1: Oh wait, delete.
Speaker 6: Is six and it's shredded. But I do as little
as I can sol a total of seven okay, damage,
and it's shredded.
Speaker 1: All right, And I believe that shredded will give it
the exposed condition.
Speaker 2: Yes, I remember correctly. Let me see, right, gives it.
Speaker 1: Exposed, I believe. I'm sorry, I don't have that open.
Speaker 2: So they don't benefit for armor or resistance when they're shredded.
Speaker 3: Okay, yeah, uh.
Speaker 2: And if you knew this, you don't destroy it. You
do do a significant amount of damage into the s mick,
but it does not move.
Speaker 6: Yeah, and just for the sake of describing what it
looks like, I still have that baseball bat wrapped in
the razor wire, but now the razor wire has like
a motor on it, so it spins and I get
it in there, and then the razor wire just digs through.
Speaker 1: I swear.
Speaker 2: This is the scrappiest ever.
Speaker 4: I love.
Speaker 2: You have a shotgun for a knee, have a baseball
bat with razor whears.
Speaker 1: I love a chainsaw baseball bat. I love it.
Speaker 3: Yeah, all right, that was cool.
Speaker 1: No movement from them, still, I agree, I don't know.
Go up and expect the rest of them and see
what's going on.
Speaker 3: Are are these are these things? Sparry make these max.
Speaker 2: They don't look that you've seen two common spar max uh,
consistently is normally the one you've seen is the O Rahena.
It's kind of uh, I think I actually showed you
guys a picture. Maybe maybe not. It is in the
core book though, and I will direct you where so
you can kind of get an idea. On page.
Speaker 1: Four thirteen. You can see that mac.
Speaker 2: That is what you have commonly seen, or the loci
here and there, and no, it doesn't look like that,
all right, all right, it's something you've never seen there before,
something out of this world.
Speaker 1: Maybe not out of this world, but it looks primitive.
Speaker 4: While they're moving up, I'm gonna stabilize and reload how
it's served in case we need it.
Speaker 3: Yeah, anything looks salvageable on these guys. Or is it
that old and rusted.
Speaker 2: Salvageable in what way?
Speaker 3: I don't know?
Speaker 1: Like yeah, never mind, yeah, because we can kind of
three D print the world.
Speaker 3: Oh yeah, I'm like, what am I going to do
carry an old gun back?
Speaker 1: Like yeah, yeah, it's an antique. Yeah.
Speaker 6: Can I just continue to beat on this one? Like
if it's not going to fight back, I just kind
of want to beat it to death.
Speaker 2: I may absolutely do that.
Speaker 4: All right, I'm.
Speaker 1: Gonna go again.
Speaker 3: Is there any way to like pull system information from
these like could you get a hard drive or something
like that that would give us some clues as to
what these guys are doing? Out of things?
Speaker 2: You can hack them potentially get some more information. Hacking
is if you have the hacking background as pilot, or
if you have a tech attack hack.
Speaker 3: I like that any hackers in the group.
Speaker 1: I actually am a hacker.
Speaker 3: I love that for you.
Speaker 1: Yeah, yeah, how do I how do I hack? Just
check it?
Speaker 3: Tack?
Speaker 1: How do you heck? Yeah?
Speaker 2: To interact with the mech somehow?
Speaker 3: Probably right now?
Speaker 1: Okay?
Speaker 2: Or does it? I'll loki have the manipulators bind a
chance to you?
Speaker 1: No, I did not put that on.
Speaker 2: Then, Yeah, you'd have to get out of it.
Speaker 1: I'd have to get out of my mech and then
interact physically with them. Yeah, okay, I'll do that. Luckily
I brought my spar winter coat with me. I will
freeze to death.
Speaker 2: Yeah, so you can interface from like the cockpit. I
can't really think of anywhere else.
Speaker 1: You might okay, Yeah, so I'll open my mech like
right in front of it. Jump onto the cockpit and
pop it open, all.
Speaker 2: Right, you do so. The cockpit of this particular mach
has it's it's cold and wendy, but you still get
like this old musk smell when you open it, as
if you opened like this old sarcopha guy, which essentially
you did, because there is a corpse inside of this thing. Cool,
there's nothing but like mummified bones with like dried like
old mummified skin on the bones as you open it.
As a matter of fact, a lot of it just
kind of flakes off to dust from the wind from
the outside exposure.
Speaker 1: Okay. One noticeable thing on the corpse though, it's it's
skull is crushed. It it's call is crushed. Yes, Is
there any damage to like the cockpit that looked like
something might have blasted through it, crushed to it's gull.
Speaker 2: No, everything else looks for relatively untouched.
Speaker 1: Okay, that's not ominous. I will try to gingerly move
him out of this seat so I can take a seat,
all right, and then you know, plug in and start
hacking away with my skill trigger hacker fix.
Speaker 2: It's your character's preferred way of interacting with things. How
does he plug in? I mean, sky's the limit. We're
in the far future.
Speaker 1: Yeah, probably have some kind of like built in thing
into his hand. He can just sort of like see
three po just pulls out.
Speaker 2: Okay, you plug in and you start getting like a
series of messages, and you can tell the messages are looping.
But it is indeed in a language you have never
heard before. And the mechs heads of display like slightly illuminates,
but like all the claxons and information that comes up
is in a language you've never seen before. Everybody else
outside of the mech does. Now I will start noticing
this mechs arms are beginning to move and slowly break
out of the ice that they're incased.
Speaker 6: I mean, I'm going to run to try and grapple
this mech so it doesn't like crushing.
Speaker 1: Thanks but.
Speaker 2: Thanks for not letting me have horrible, painful death.
Speaker 1: You didn't bring me along for the tattoos, but at
least you're gonna give me a chance to go get
what have.
Speaker 2: You? Guys watched The Secret Level Armored Armored Corp yet
episode No I cannot I think actually brought I mentioned
it in the discord, but I cannot recommend it that.
It was just cool. If you have Keanu Reeves too,
it's it's great.
Speaker 3: All the secret level stuff is awesome.
Speaker 1: Good to hear.
Speaker 6: See the pac Man one, it was really cool.
Speaker 2: Uh okay, yeah, so boondoggle. Let's see a melee attack please?
Speaker 6: All right, I got one of them where.
Speaker 2: And you can give yourself a plus one uh accuracy
on your melee attacks.
Speaker 1: I don't want to rule one D six as well.
Speaker 2: All right, yeah, Levin will definitely make it. You grab
onto it and you're you're restraining these arms from they're
obviously trying to inch closer to where the pilot's seat is.
Speaker 3: Uh.
Speaker 2: This this information is is going more vat like rapid
and louder like in your brain case as time goes on,
and to the point where it feels insane.
Speaker 1: Any moment. Now, you can get the fuck out of there.
I'm just saying I'm gonna try to disengage after I
download whatever I've got so far, Yeah, and then I'll
jump back into my mech.
Speaker 2: You dismount. It's very important. They put a very fine
point in the handbook that you are mounting and dismounting
mechs I've always dreamed of it, all right, but yeah,
this mech is still moving and still fighting the grapple
as we speak. Right now, what are the rest are
you doing?
Speaker 4: I'd like to slice at it with my charge blade.
Speaker 2: You go right through the mech and into boondog, all right, yeah,
same thing. Go ahead and make your attack with a
plus one accuracy. You just say it's an accident.
Speaker 4: It's all go to play, and then oops, I have
a talent that give me a plus one accuracy when
I get another one.
Speaker 1: Or no, yes, we could stack those unless it specifically
says that.
Speaker 2: What's the talent? Let me, I'll give it to you
right now.
Speaker 1: Was a partisan game?
Speaker 4: Plus one accuracy on the first melee attack you make
with your main main melee weapon on your.
Speaker 2: Turn, part of being duelist. All right, this is a
pilot talent, right yeah? Yes, yeah, pretty simple talent, pretty
clear cut. Oh yeah, yeah, that is a critical I
don't think. I think it doesn't have to be a
raw twenty in this game, I don't think. So go
ahead and roll damage and roll it twice, and I'm
gonna double check that has to be a raw twenty.
Speaker 1: All right. Red Edge are really good at rolling doubles.
Speaker 2: All right, yeah, you you cut through right into this thing.
It's not down. It's still fighting Boondoga right now though, Ransom,
what are you doing?
Speaker 3: All right? So this thing looks aggressive, it's it's fighting him.
Speaker 2: It's resisting the grapple for sure, and it looked like
it was going for uh berserker.
Speaker 3: Okay, all right? And scanning the other mechs that are
still here, none of them are moving, just this one.
Speaker 2: I believe there's only one scanning. There's only one other
one at this point, and no it's not okay.
Speaker 3: I will use a talent crackshot, become a mobilized until
started your next turn game plus one accuracy on all
attacks you make with the rifle, and then I will
just try and shoot this mech with the anti material.
Oh wait, probably have to reload one shot. Yeah, okay,
play it straight here. Yeah, still learning these character sheets.
Speaker 2: It's kind of I mean, full disclosure. That was kind
of the point of this encounter, reacclimate. It's been a while,
holidays and whatnot.
Speaker 3: What is the extra D six getting rolled? Is anybody?
Speaker 1: That's what accuracy gives you?
Speaker 3: Okay, cool, and I'm aiming for ten, right.
Speaker 2: Yes you are. Okay, Well, when it's in comment, you're
aiming for their evasion or higher which also full disclosure.
Speaker 1: All right, that's for AP okay, as if it's APE,
take the better, right, AP means the armor doesn't matter.
Oh oh, that's what a critical gives you. I see.
Speaker 2: Yeah, the damage is armor piercing, then their armor just
doesn't matter. The critical just gives you the better of
the two damage rolls. Which no, yeah, this is a
regular role though it doesn't matter as your anti matter
rifle hits its mark, hits the quote unquote head of
this mech and this integrates it immediately and you feel
it go limp in your mix armed boon dog, which
sounds weird. Your make wouldn't feel it, stops resisting.
Speaker 3: Quit resisting.
Speaker 1: So is that that the last one? Or we we
have one more that hasn't activated? Yeah, one more signature
from an active mach okay, I mean, maybe we let's
try that again after we've removed its arms and legs.
Speaker 3: Or maybe just restrain it initially. Yeah, good to you, guys.
Speaker 1: Can I hack it? If I do an invade tech
attack instead of getting physically in it, it's like an
evade what does evade do exactly? When you invade?
Speaker 2: The widget works? Sorry, now go ahead, I'm just testing antimonial.
Speaker 1: Okay. You mount a direct electronic attack against the target.
To invade, you make a tech attack against their set
within sensors and line of sight. On a success, your
target takes two heat and you choose one of the
invasion options available to you. So fragment signal, de feed
at false information, obscene messages, or phantom signals. They become
impaired or slow, and then I have some other ones
available to me as they.
Speaker 2: Do kind of like sounds like kind of the generic
uh magic can trip that you can do, you know
what I mean?
Speaker 1: Yeah? Yeah, but I have some extra ones called hack slash.
Your target cannot benefit from or take quick actions or
full tech actions until mech is either shut down or
it's rebooted with a successful systems chick. So yeah, big, okay, Yeah,
if we want to just restrain it somehow, did anyone
bring three D printed titanium handcuffs meant for a back,
But I'm very.
Speaker 2: Strong, I am titanium handcuffs to do.
Speaker 6: Yeah, I'll just grab it again, I'll I don't know,
I'll grapple it.
Speaker 1: Okay, automatic, you don't have me in this one. Yeah,
So I grab them and then I'll do the same thing.
I'll jump out, open up the cockpit, and this time
I won't even roll the body out of the way.
I'll just stand to the side, plug in if I
get any or useful or hope information this roll system
and you can do with a plus two in this Okay,
would that activate my trigger of hack or fix your trigger?
Speaker 2: Is your don't apply to mach stuff? Oh wait, you're
you're outside of it, so yes, sorry, you could definitely
use that.
Speaker 3: Okay.
Speaker 1: Thirteen.
Speaker 2: So the same thing happens this time, but you kind
of get you kind of dive a little deeper before
things get too crazy, and you get like this, uh
a telometry if that's where the telemetry of the terrain
around you, guys, And there's one blinking light and it
has this radar that's kind of bursting out from where
the blinking light is, and you can tell that it's
relatively nearby on the other side of this mountain pass
that you're you're looking at here and things. Then things
start to get loud and louder and louder and louder
and crazier in this strange language.
Speaker 1: Is there a point at which I feel like I
don't need any don't need to be plugged in anymore?
Speaker 2: Well, you do start filling the neck moving again, that
that might be the giveaway.
Speaker 1: Look it out, yeah, and then I'll jump back in.
I'm like, all right, we're good.
Speaker 2: Yeah, you boodougle. You feel this thing, just like last time,
is trying to go inward with its arms towards the
pilot seat out.
Speaker 1: Let's just see what it does to the pilot skip.
Speaker 6: Yeah, sure, I'll let go of one of its arms,
like if if I can, Like, is it possible to
just have a grapple bout one arm to let go
of one? Yeah? Yeah, but only after he's out of it? Obviously,
could go too soon. Failed the quick time event zirkers product.
Speaker 2: It will. It kind of goes and reaches into the
cockpit where a pilot would be. There's nothing there, and
so moments after maybe it realizes that it swings around
and makes melee attack on your booth double.
Speaker 6: All right, I believe that my physical is on. My
evasion is ten.
Speaker 2: It can't do much first unless it gets out of
the scrapple even with your one hand, your one arm
when your one thing, which it doesn't do.
Speaker 1: Awesome.
Speaker 2: So yeah, this thing jerks to try to swing at
you behind it, but it's just it's position's too awkward
for it and it's too frigid and frozen.
Speaker 6: I just want to double check something, Yes, okay, So
then what I'm going to do is I'm going to
punch it with an improvised attack, but I get plus
one accuracy because I'm grappling it with my talent.
Speaker 2: And very nice.
Speaker 6: And then with another talent I have my bast damage
is two D six and I am knocked back too,
So I'm going to actually knock it prone, I think
is what I can do. So I do ten points
of damage as I punch it, and then I let
it go and it actually flies back like two hole
hexes and lance prone.
Speaker 2: Yeah, and it does fly back. You concave the chassis
of the mech it's you send it flying back. You
realize you're still holding onto its arm though, and the
mix stuffs moving.
Speaker 1: I turned to whoever's closest to me. I'm assuming berserker
or a proserctor.
Speaker 6: I showtime is probably pretty close because he was using
the melee weapon earlier, and I touched his mech's face
with the with the fake hand.
Speaker 1: Or I'm holding.
Speaker 4: There's strange one boondoggle.
Speaker 6: I'm not strange, You're you're weird. This is cool, this
is a cool thing to do in my hand, you
the arm and just kind of storm off. I'm mad
that you would call me strange.
Speaker 4: So the times we just got a side.
Speaker 2: All right, there are no more scene answers anymore from
your scan, just a graveyard and the mountain pass.
Speaker 1: So, yeah, there was a when I was scanning it,
there's this kind of blinking thing kind of over on
the other side of the mountain. I think you just
got to take that mountain pass and find out what
was blinking. What's our mission again?
Speaker 3: Shut up the distress signal out.
Speaker 1: Here, right, so you're saying go out there, and that's
where we gotta go. I think. So that's when I
was packing into that thing. That's what showed up. Nice
a clue and let's go.
Speaker 6: We're hanging around here with these old bucks. Yeah, go
towards the mountain pass. I guess, yeah.
Speaker 3: I mean, no oneind it weird that these things are
just working on their own. You ever seen something like that,
but dombie mac?
Speaker 6: Yeah, well my mech does that. Sometimes it just moves
around on its own.
Speaker 1: Yeah, that's that's weird. You know that, right? No, I
didn't know that. Why is that weird?
Speaker 4: That's not normal. They're not supposed to do that.
Speaker 1: Does your refrigerator open and close by itself too, or
it's the same We have the same refrigerator, we live
in the same place. Just ask you a question that
it doesn't right?
Speaker 3: Are you staying you're not in control of your mach?
Speaker 6: No, I control the mac, but sometimes I don't, like here,
watch and I'll just like flick it and allow dB
to control it. And I'll be like, all right, dB,
you're supposed to walk down to the mountain pass and
it does. It just walks on its own, and you
can see me like, get out of the I'm I
kind of right on the side.
Speaker 1: H Okay. It's hand lives up and you see a
middle finger also pop up. Oh, it has attitudes. That's great.
Speaker 6: Yeah, I'm teaching it all sorts of things, and it
teaches me basic.
Speaker 1: Man boy robot.
Speaker 3: I was making.
Speaker 2: Maybe watching too much Star Wars.
Speaker 3: It's the spirit and the machine. I knew it was real.
Speaker 6: No, it's just his name is dog Bringing, Like that's
why it's called that. It's because he told me that
was his name. He said his name was d B,
which I assume stood for dog Bringing. Oh yeah, that
perfectly makes sense. And I'm tracking everything. You're saying, let's
just go to the mountain pass.
Speaker 3: Yeah that I'm just more confused after that conversation, So
let's just keep walking.
Speaker 1: Yeah, I feel.
Speaker 6: Like you guys know what NHPs are, like Aaron does you, guys?
Speaker 2: I mean out of character. NHPs are commonplace things like that.
They're not ais. They're like a very complex, advanced kind
of AI that's sentient.
Speaker 3: But yeah, we're just being jerks.
Speaker 1: They're just ignorant hillbilly spacefarers who've never seen an HP before.
Speaker 2: Okay, the Humbles, Spartenders, you.
Speaker 1: Guys, let's head to the you guys had. It's really
quiet as you kind of you pass by.
Speaker 2: Like like I said, this this kind of odd mech graveyard.
All you hear is like the high whistling sound of
the wind as it shoots through this pass and kind
of suress like this wind jet. Some of you may
even kind of think you see some movement in the
cornery eye at the top of the ridge of the mountain.
You look up and there's nothing there, but there's just
some falling ice from the very top. The whole thing's
a little little You make it to the other side
and it's just and it's a wide open space. Now
you're on a plateau at this point of the mountain.
You've gone up quite a ways and Berserker. If you
look on the cords that you read from one of
the mechs prior to you do see in the just
bleach white horizon a glimmer something reflecting in the sun.
It is also at this point that the wind begins
to pick up to the point of gale winds. It
is blowing in the direction of where you see this
reflective source. It is very strong though mechanically if you
walk against this you're moving a half speed at this
It is so strong it even stills your mix down.
You walk with it, you're good.
Speaker 1: So it's blowing towards this object as it beckoning you
to go there. Yeah, spading me into its beautiful, beautiful trap.
I think that's that's the object right there, that little
sparkling thing in the ground.
Speaker 2: It's it's it's little because it's distant.
Speaker 1: Just to be specific, that thing that's really far away,
So that's why it looks small way over there. Just yeah,
just to clear correct myself, it's like that.
Speaker 2: It's like seeing something on a mountain ridge, just like
a sniper's scope. Almost that you've seen the reflection of it,
you know what I mean. It's not that you know,
I don't know. Surprise there. It's not so untrying to kill.
Speaker 1: You, I will tell you, or is it.
Speaker 3: We'll keep your head on a swivel. We did get
some information that sometimes they use these distress signals to
set in ambush.
Speaker 1: Can we do another like sensor scan and see if
there's anyone within fifteen of us?
Speaker 2: M absolutely, yeah, let's see me a systems check. Jesus.
Speaker 1: Yeah, you are definitely picking up something from that direction.
Speaker 2: Uh, there's there's definitely a faint heat source over there,
and you're getting you're getting some kind of frequency signal
from there, for sure.
Speaker 1: Yeap, something's over there. Boys, got faint heat source and
some frequency, so be ready for anything. You might want
to cock shotgun A few more times.
Speaker 6: I just lived on and cock it like four times
I pull out the pistol and I just pull it
back like eight times.
Speaker 1: In a row. All Right, it's a good thing I
brought extra clips. All right?
Speaker 2: When did we start? Nine o'clock?
Speaker 1: Right?
Speaker 2: It's tu really when we take our break, I am
playing that video, though. I have to know. I don't
really like that guy's you know too much. I mean,
I don't want to say anything mean, but that's probably
one of his funniest things.
Speaker 1: I like.
Speaker 2: I go back to watch it every once a while.
All Right, So this reflection is you find about a
few hundred meters from where you are, and you approach
what looks to be like this rocky cliff edge. The
flash of metal is still barely visible even up close
because it's camouflaged and covered in like these layers of ice.
You can see that there's something metal into ice, though
it's just absolutely encased at the moment. What do you do?
Speaker 1: Damn, I should have brought the heat gun.
Speaker 2: Weird. It's almost like this adventure gives you everything you need.
Speaker 1: Well, we can always go back and print it, but
god damn didn't bring to god blast me heat gun.
I got manipulator so I can put a thermal charge
on it. Won't that blow the fuck out of it?
Speaker 3: Do we care? Yeah, we're here to shut it off,
so I kind of want to see what it is
we want. That's fair. I mean, you gotta ax, you
can chip. It might take some time, though.
Speaker 1: Yeah. If I start raising its heat, if it's like
a something that produces heat, can we you know, maybe
melt it out? Like what what do you suggest? I'm sorry,
one of the tech attacks like raises its heat so
it has the capacity for heat. Could we melt myself
out of the well?
Speaker 2: I mean, if you like, check your sense just getting
out that you're close, like the heat sources deep inside
past where you are right now, Okay, this is not
the source.
Speaker 1: Oh okay, yeah, then fucking blow the shit.
Speaker 2: Out of it, all right.
Speaker 6: Thermal charge yeah yeah, Now I don't have a thermal
charge on my person, but if anyone else does, I can.
You can just hand it to my mech because I
have manipulator so I can plant it without getting out
on my MAC.
Speaker 1: The previous version of my character did, but he does
not have a thermal charge anymore. I was incorrect.
Speaker 2: Oh yeah, that's like a license level too. I had
him for one frame, I.
Speaker 1: Have a the charge. Yeah, that's when I'm sorry, I
will my charge. Nice.
Speaker 6: Yeah, I'll take it out with my with the manipulator,
and I'll just kind of shove it in somewhere that
makes sense. Might even like punch a hole inside of
this thing and then just shove it in.
Speaker 2: Okay. So yeah, this is a remote detonating mine thermite.
This is energy damage. You want to do that.
Speaker 6: This is just like a piece of metal sticking under
the ice.
Speaker 2: It's there's something metallic and caste in thick ice.
Speaker 6: Yeah, yeah, I'll I'll be I don't think I'm smart
enough to think this through, so I'm going to do it.
Speaker 4: I like, howetz are so?
Speaker 1: Okay, so we have two people who are hammers.
Speaker 2: Yeah, let's establish this now. But yeah, this is like
energy damage apparently the thermite, it's like electricity. Just just
making that clear.
Speaker 6: Well, isn't like fire also energy damage in this game,
like if you have a flame tour.
Speaker 2: No it's burn.
Speaker 6: Oh okay, I didn't know the sever thing for that,
but yes, I feel like explosions are good. So I'm
gonna shove it in there or against it, and I'm
going to move away and let.
Speaker 1: Let my buddy blow it up.
Speaker 4: Well, because he's got the remote controller for it that discharge.
I will not be near it. Oh yeah, every safe
distance away, Yes, I do back away.
Speaker 2: Yeah, it's just clear cut ten energy armor piercing damage.
So you see these sparks like explode from where this
was shoved into the ice. It's like this huge fireworks show,
and it definitely melts a significant amount of the ice.
You could probably get in. You see what was on
the other side at this point, it's like a good
like size one.
Speaker 1: Whole melted out of it. Noist you only you only
had one of those, right, yes?
Speaker 6: Yeah, yeah, so I replaced sorry, So.
Speaker 2: Yeah, that does a good job at clearing the ice.
It is really clear now that this is like a
hangar door of some kind it is that's currently closed.
It did get a hole burnt into it, but it's
the hole is unfortunately like maybe not big enough to
fit a person through.
Speaker 6: Okay, is there like a handle to this door or
anything like that? No, we do have a howitz sir,
we can make a doorway.
Speaker 3: Control channel or it's just a door snow we access point.
Speaker 2: All you see is a door right now. Again, I
think this thing has obviously been here very long time,
totally in case a iscense.
Speaker 3: Now and following the distress signal, does it seem like
it's this way or is it further off down the way?
Speaker 2: If you you guys know the frequency and the distrection
signal is on, do you check it? Yeah, it's definitely
clearer and louder and know nothing happens to you, guys,
you listen to it. That's good.
Speaker 1: Infected with a mind virus. There is Elgache forces in
this world. Remember it's a food point.
Speaker 3: The four of us could set to work on this
ice with our our milli weapons, right, kind of chip
it away? Yeah, address the door?
Speaker 6: Well, I was just thinking of like chewing up the
door with my chain ax bat thing.
Speaker 1: I've got a thermal rifle, but I don't have any
melee weapons.
Speaker 3: I have a thermal rifle as well. Sick.
Speaker 1: Nice choice.
Speaker 6: Yeah, Like, I guess if there's enough ice cleared that
I can kind of get to like like a hinge
or like kind of like the center of the door.
Speaker 1: Oh yeah, my goal will be.
Speaker 6: To try and like bash it in while using the
chain on the motor to like tear up like a
corner and then give us a place to grip it
and make my own handle. Okay, and pull open one.
Speaker 1: Side of it.
Speaker 2: Tell you guys, what just to uh expect this? To
make it fair, I'm gonna I'll give you all one check. Yeah,
I'm gonna give you one check to decide how you
want to get it open. So if you attack, it's
going to be melee. You know he's holded to pry
it open. What have you? Where we're created The thing
you guys want to do?
Speaker 6: Is this a like a mech test or a skill
trigger test?
Speaker 1: This would be a mech thing. It's mech's size hanger. Yeah,
hang your door final.
Speaker 6: If it's one between all of us, there may be
a better approach than just.
Speaker 1: Beating it to death. Who knows. I mean, the ice
might like be covering something that would open up the hangar.
So if we spend time melting the ice instead of
just trying to break the door down, we might still
be able to open it.
Speaker 3: Right. Wait time, Yeah we got a hacker.
Speaker 6: Okay, did you want to try doing like a systems
check or attack a test to see if, like between us.
Speaker 1: All working together, we can get it then? Well, I
was just thinking like, because we still haven't fully melted
the ice, right, right, So if we spend time working
on the ice as opposed to trying to open the door,
there might be something that's hidden in the ice that
would allow us to open the door more easily or successfully.
Speaker 6: Yeah, that's fine. What do we have to roll to
do that? Because I guess my question.
Speaker 2: Uh, well, to get the ice melted wouldn't necessarily incur
a roll so much as in, how would you do
that with what you all have?
Speaker 6: I don't know if I can melt well, I mean,
I don't know if I can melt the ice. I
just think I have my segment knife for my chain axe,
and I can kind.
Speaker 1: Of hack away at the ice, right, And I've got
a thermal rifle, so maybe you could just start trying
to use it like heating and slowly melting the ice
or just blasting with the ice.
Speaker 4: Or the energy blade.
Speaker 2: So I just hack and way like light sabers.
Speaker 1: Right.
Speaker 3: I have two segmented knives on my auxiliar remounts ice picking.
Speaker 6: Yeah, now, the segment my knives do actually heat up
if you roll once.
Speaker 1: I mean they give you heat too, but they have overkill.
Speaker 3: Seeing what Boondoggle did with that axe earlier. I think
you have a good chance of a success. Just hack
it and we have we could use this bolt, this
quick tech bolster. Maybe somebody bolster him when he does it.
She's a character within censors. They receive a plus two
accuracy on their next skill checker.
Speaker 6: Yeah, so I'm the Famelia with a plus two.
Speaker 3: You got this? Oh wait, they just jinxed it.
Speaker 2: Break a leg there.
Speaker 3: You all right?
Speaker 1: Yeah, so I'm just going to back.
Speaker 6: The door and with my my chin saw bat close one.
Speaker 1: I've gotten eleven close one.
Speaker 2: You succeed, and just at the tail end of you
hacking this door, you're starting all of you are starting
to kind of get these Clackson caution claxons on your
heads up displazing your max that like your system core
is cooling too low and like it's at risk of
lowering your heat cap. But you get it open enough
that a size one or lower mach can fit through.
I don't think any of you are bigger than size one, right,
I think at least size two can fit through.
Speaker 3: Little guys.
Speaker 2: All right, So uh inside the hangar, you see uh
this kind of garage full of what appeared to be
just ancient mechs. Some you do actually recognize. You see
very old uh excuse me, old model everest Rhena's uh sagarmathas,
which I don't know what those are, but it's in
the module, so I'm going to say it. And one
thing you notice, like are at the bat, it's fairly
clear with how they're manufactured is how or their cereal
numbers are placed on these mechs. So you see very
clearly that a lot of these have been filed off
on these mechs. Others and here look clearly salvaged and
rebuilt from just a combination of different models. Clearly jury
rigged too, you know, do whatever needs to be done.
It's they're jury rigged Frankenstein mes, but it looks like
it was done well, if that makes sense. Any data
or information in this hangar, even on the mechs, if
they have any kind of information plates on them like that,
like you go up and you know, all of your
mechs will say like caution, stay back or something like that,
and certain things on thermal vents on your mechs here
and there. All of these will have similar things. But
it's in a language none of you know. Also in
this hangar you see scattered terminals throughout, still flashing VP.
Who's going in first?
Speaker 1: God dog dog Breen is God dog for a bring.
Speaker 2: I was gonna say that dog brain is doing okay. Yeah,
you step in to this this this hangar, and it's
just like again because of the gale that picked up
and the opening you've made. The whistling from the wind
shooting in from that hole you made is so high pitched.
It's it's it's just it's nuts. It's like a huge
echo chamber in this hanger right now. I mean luckily
you're in your mech though, so it doesn't really affect
you as pilots.
Speaker 6: I just turn all my sound system and play the
Pink Panther soundtrack I walk through.
Speaker 2: You can see at the other end of this big
hangar area is another set of double doors.
Speaker 1: Getting sad. Now that we've fully opened the anger, can
we hear the distress signal more clearly?
Speaker 2: Or yeah, it's it's clear as day now if you
change that frequency for sure, Yeah, it's it's it's yeah.
You're pretty confident, you're you're going on You're on the
right track.
Speaker 6: Sick sick, and actually while we're down here, I'll do
a censor's check just to see if like there's any
power signals to any of these mechs in this room.
Speaker 2: No, none of the macs have any power signals. You
do have you're seeing power from all the terminals and
you do just see that there's a terminal at the
double doors at the other side of the hanger and
they're all currently powered on her.
Speaker 6: I'll make my way to the terminal. I'm not going
to interact with it.
Speaker 1: But all you goes and hangs out, what are the
rest of you do?
Speaker 4: Sure time will follow and start to approach the like
a set of micro size double doors or one size
double doors.
Speaker 1: You broke up there, they're like they're like size two
mech double doors. Some time it's going to approach the
double doors, but not interact with them yet and.
Speaker 2: Go over there and play paddy Cake with Boom Donald.
Speaker 1: Let the root.
Speaker 4: But again in before we start opening other doors.
Speaker 1: Yeah, I'll get in, you know, kind of just look.
Speaker 2: Around like it when you're all in the same room,
so in the trap triggers it gets all of you
like that's my.
Speaker 1: Yeah, I know, another deal.
Speaker 3: I'm actually not in the room. On the I'm just
in the back. I have the sniper rifle kind of build,
so I'm just covering the rest of the team as
they move around the room, keeping an eye on the
various mechs. Don't know what's going to pop up, but
uh prepared to put around in them if they start moving.
Speaker 2: Yeah, nothing happens.
Speaker 1: Because the terminal like human size terminal on like on
the ground. We'd have to.
Speaker 2: Okay, unless you have manipulator.
Speaker 1: Yeah. I don't have manipulators, but someone does I do.
Speaker 6: Yeah, I'll take a look at it. I probably see
I start pressing buttons with my manipulators.
Speaker 2: So yeah, these are these would be like small mechanical
tensiles that come out of your mechs hands. But it
can be kind of whatever you want, but it allows
you to manipulate human sized things.
Speaker 6: In my mind, it almost kind of works like those
you know, those like grabbers that you can get or
you have to handle this week. Yeah yeah, yeah, It's
like I put my hands into like a set of
gloves inside my hotpit and then these like tiny hands
come out underneath my arms, like yeah, all right.
Speaker 2: Yeah, Well a timer starts that looks like a bomb
is about to go off as you touch the termin
I just kidding. Let's see here, so that you interact
with the terminal, it comes on and you see kind
of what is like this graphic outline of four keys
and they're flashing on the screen. There are six terminals
in this hangar, and it is explicitly detailed that I
should I should spell this out for you guys. But
there are six terminals in the hangar here, and you
clearly need four of them to override the doors to
get in there. It will take a full action and
of a successful skill check to do this, probably systems
check or you know, if you're a hacker, you can
use that to access If you don't succeed, you know,
maybe some bad things like that we'll see squeaky now. Well,
it's more important than that though. As you access this terminal,
have you guys ever seen like a dust cover on
a on a small aircraft or helicopter, There are like
these big dust custers, these canvases that are like kind
of green, these tarps. Well, you see one move that
was in the hanger, a very large one, very fucking
large one. As it kind of like a horror movie
stands up and it slowly slides off of it, revealing
a Goliath class mech that you all recognize. It is massive.
It is a Science three mech. It is twisted the
other way and it snaps. It's by its waist to
the front way, facing you all now. And if you
see lights flicker on and its eyes and turn bright red,
and we are going to enter some fucking combat. And
I will warn you that this is gonna be the
first actual like combat test. This is gonna be Lancer.
Some of you may die, but that is a sacrifice
I'm willing to make back.
Speaker 3: One we do it?
Speaker 1: Well, it's a good thing I got for structure.
Speaker 4: Do it.
Speaker 2: Let me get the map up for you.
Speaker 6: So you're saying this is gonna be harder to fight
than the Glacier Beast.
Speaker 2: Yes, we'll see, I mean we'll see. I'm still getting
you know, these games don't have a challenge rating and ship,
so I'm still trying to gauge it myself. So do
we all see the map? Yeah, fantastic. Let me turn
down this loud music I turned on. Can you drag?
Let me let me drug y'all out and you can
place your max. We know where two of you are, respectively.
Speaker 3: I could not bring my mech out. Could you explain
what these red heckses are?
Speaker 6: No?
Speaker 1: Okay, uh, all right, I see the off to a
good start.
Speaker 6: Boy, So uh I'm listening that that's area is at cover.
Speaker 1: Right, Zuker has no mech art. That's my fault. No,
make some mech art. So, guys, open up your mech
character sheets real quick.
Speaker 2: I don't know if you'll have access to this, but
you all might because by open up your mech character
sheets and at the very top right, you might see
a prototype token next to close.
Speaker 1: Yep. If you pop that sucker in, you have all
the controls over your token. Here.
Speaker 2: I need you to go into appearance and make the
image path whatever your mech argies.
Speaker 1: Oh, I gotta go grab that.
Speaker 3: Let me see. I think I can do that right here.
Speaker 2: I did that with my oversight on my part. Apologies.
Speaker 6: I mean I have generic because we did that on
that site that you were anything.
Speaker 2: Yeah, anything helps, as long as it's not the generic
foundry placeholder.
Speaker 3: Oh, there's a lot of good choices in here. I'll
just pick this one, all right. I think I'm good.
Speaker 6: Yeah, yeah, I have to really download my art because
I it is lost in a pile of images that
I've made.
Speaker 1: It's not giving me the choice to search on my
computer for art like it does for the other.
Speaker 2: Send me in, just send me it, actually, and more
I think about this more. It would just be easier
if you guys just send me the art and discord.
Speaker 1: Yeah that was fair the previous mech but I'll make
one for Loki so and soon soon.
Speaker 2: What the fuck browser?
Speaker 1: Okay, there we go. Let's change that name.
Speaker 2: That's got it? Is that yours? Briany. Yeah, that's something
that's fucking cool.
Speaker 1: God, I hate AI.
Speaker 2: Yeah, it's so like it's when it's so good, Like,
how dare they make such good software? Yeah?
Speaker 3: Did? Even some AI music is surprisingly not bad. I
hate saying that.
Speaker 1: Yeah.
Speaker 2: I like a music for the fact that it puts
a fine point on how cookie cutter music has spent become,
Like there's lot not as much innovation anymore. Oh shit,
I think I had this one actually from here?
Speaker 1: Right?
Speaker 2: Sorry about that?
Speaker 1: Yeah? No, I'm okay, Oh no, girl.
Speaker 2: Dog brain, something quick and fix it later. Let's just
get this shoot going. Update lamb it, damon ing dong
dog Brain all right, all right, so you should see
you're token down there. I way is not here. Shame shame, shame, shame.
Ransom was it don't worry or well intentioned, don't worry.
And that kind of reminds me of the towel from
Warhammer in a good way.
Speaker 6: So, I mean, I love the towel, Like I wish
the more people of the town.
Speaker 3: Aren't they like broken? Don't people complain about them being
like a broken faction? Is that old there?
Speaker 6: I've seen people break it down and yeah, like they're
not really broken, it's just that not a lot of
people play them, so it's kind of like hard to
know how to counter them ahead of time. Like if
you know your opponent's running an ORC army, you can
kind of adjust or whatever.
Speaker 1: Right, But yeah, I don't play like in the competitive spheres,
but they're generally a pretty solid choice army, lots of shooting, mobility. Yeah,
but I don't think there's break through the shooting.
Speaker 6: I'm sure, I'm now, but I don't think there's a
bad army in war Hammer that you can pick, would
you say? I said, I Like, I mean, I could
totally be wrong, but I don't think there's like a
bad army you can pick unless you're at that level
where the meta really matters.
Speaker 1: Yeah, yeah, if you, I mean, if you're going for competitive,
there's always like tears like good and bad based on
whatever the new hotness is. Always get get the like
the first or second update, so they're always ahead for
a little while.
Speaker 2: Yeah, does not like you seany?
Speaker 1: Is it a P and G? Do I need to
convert it to a jpeg?
Speaker 2: You shouldn't be an issue?
Speaker 1: Well, they never mind, I'll just ship the fuck up
and that was jpeg.
Speaker 3: Yeah, the tow looks sick. I was looking at their art.
Speaker 1: You have some very cool units.
Speaker 3: I like the Tyranna of course, bad choice alien influids.
Speaker 1: Yeah, especially with tearnets being one of the main enemies
of the second Space Marine game. It's it just looks
so cool.
Speaker 3: I'm just out of their mind to what they're pricing, you.
Speaker 1: Know, went up liquid crack. It's just too expensive. But
luckily you can three D print a lot of their
ships a lot.
Speaker 3: Yeah, like exactly, that's surprising. Yeah, they're just named like
alien Sikey, faith Bug.
Speaker 2: We did the game because being funky. I don't know
if it will affect you guys.
Speaker 6: Is there a Scaven army in forty k or is
the Skeaven like a fantasy thing?
Speaker 1: As far as I know, that's only fantasy. Okay. So
they have like ab humans which are like weird humans,
but I don't think anything's like close to a ratman. Okay,
that's fair.
Speaker 2: The Sailors kind of do similar things that the Scaven do,
so that the space has been kind of filmed them.
Speaker 3: That's like the Astra Militarium or whatever those guys are,
because there's millions of them.
Speaker 2: Yeah, that's true too.
Speaker 1: Yeah, billions and billions of men just running into the
meat grinder of war the spodder. Yeah, coming out with
plastic deathcore of Quig, which is crazy. The most expensive
guard army you could ever buy because it was Forge
world only, which.
Speaker 2: Worlds was stupid. There are minis are gorgeous, but the
price is spriced insane. I fucked up somehow? Why are
there two of you?
Speaker 1: Give you give me his.
Speaker 2: Art and my butt is dying.
Speaker 3: There's a Warhammer store right down the street from me.
I've never dared to go into it yet, are you careful?
I got a mortgage?
Speaker 1: Yeah, you can't get a second one, man, that's too expensive.
Speaker 2: A significant amount of the minis I've got, because I
shamefully do I have a good amount I got second hand.
People realize they have a crack addition and they just
try to sell it all off or people will have
the addiction, they'll buy more than they have capacity for,
I think, and they'll sell it off for like a
fraction of the prize. And that's how I normally get
my ship.
Speaker 1: Yeah.
Speaker 2: Yeah, I haven't set foot at an actual game workshop
store in quite an.
Speaker 6: Age, all right, people, please, Oh, just I don't really
do the shopping games Workshop because I've had issues going
into their store like for a long time. Like it's
just like I have no idea what I'm looking at,
and the employees seem mad about it.
Speaker 11: They sound like, yeah, there's only one in like my province,
like like outside of the city of Toronto, which I'm
not going to Toronto to buy an orc you know.
Speaker 2: Yeah, start for the delay, all right, we should all
be said, can you all move your minis or your
minis aware?
Speaker 1: But the game is pause and I think that's why
pause that there you go?
Speaker 2: Yeah all right, so yeah, Boon Daggle and Silverlance should
be over here at the other double doors where they
said they were. The other two of you guys were
exploring to put yourselves wherever. The doors here are more
like like tighter with how y'all open them? I don't
know why doing this in why that's really hard to see.
Oh well, and the mystery man token here is eigh weigh,
just te posing in the background in case you'll get massacred.
I can't let you all die just because we're down
in person, but that might happen regardless anyway.
Speaker 1: So here is the Goliath.
Speaker 2: Oh I said a big boy granted your tokens. No, yeah,
you're all size one ish, so you guys are about
the same right size you should be. Another thing I'm
gonna mention as this is this we're still in the
learning experience, the learning phase, I might give detail. You
guys will learn what mechs look like. You got your
characters have seen a lot of max and things like that.
So you notice this is you notice a Goliath class frame,
but it is extraordinary in many ways, like the proportions
for certain things Goliath classes you know there might be
more prone to close quarters, like the proportions of its
forearms are like Popeye proportions. They're huge compared to a
normal Goliath class. The armor plating on this thing is
a lot thicker. You know, there are upgrades, you could say,
with this particular Goliath.
Speaker 1: Class because things can have.
Speaker 2: Very there could be variations of the classmchs that you encounter.
You know, they could be Elites, they could be Ultras,
and that very in certain ways. You guys, this is
going to be probably the only time I'm going to
point this out. This is a free beat. So if
I give a description like that, you might want to
do a scan. But keep in mind that I'll take
up a believe a quick action. So as we dive
into this fight, you guys, remember how it goes.
Speaker 3: Uh?
Speaker 2: You guys have to strategically just signed who goes first?
And then I go, and then you go, and then
I go.
Speaker 1: Can you remind me what a ram technique technique does?
Speaker 3: Uh?
Speaker 2: Yeah, you charge into them, bashing them back a certain
amount of spaces or knocking them prone, I believe. Let
me double check the book.
Speaker 1: I just posted it in the game I had, so, Uh,
my mech has a core ability? Is that something we
can actively use?
Speaker 3: Like?
Speaker 1: Is that like once the scene. It's like until the
end of this turn again accuriously, but until the end
of the scene, you grant all allies within sensor a
flat plus one to all checks and saves. Yeah.
Speaker 2: Core ability is like your one special get out a
free jail card. I believe you only get it back
after a full repair.
Speaker 1: Okay. Off the top of my head, I could be gone, Yeah,
well this seems kind of like dangerous, So I can
give you. I'd have to move, but I can give you.
I think all of you plus want to checks and
saves for the rest of the scene, so I will.
Speaker 3: I will go last or second, you know, close to
the end. So you guys all go ahead.
Speaker 6: Okay, Yeah, because I can charge it and because of
an upgrade that I have, I should be able to
knock it over.
Speaker 2: You just gran a double check a size three.
Speaker 1: Yeah.
Speaker 6: Because of the synthetic muscle netting, you can ram targets
larger than you and when you grapple a ran larger
targets to canas the same size as the target opponent.
Speaker 1: I think that's one size up, though, isn't it.
Speaker 6: Well, that's what I'm trying to read because it's on
here It doesn't say that on cong con, but I
believe that if I remember correctly, it is. So I'm
trying to find it in the book.
Speaker 3: What's a skill called I'll take a look as well.
Speaker 12: Synthetic muscle netting. It's it's a system upgrade. So then
I will just got to a movement. If we're cool,
I'll do the move and then the core ability.
Speaker 1: It's within sensors and now we're all within fifteen, including
being Blong's character.
Speaker 2: Yeah, that's okay with you, guys. And to answer your
question is, yeah, you count as one size larger, so
your site you'd count as a size two.
Speaker 1: Okay, So no, I can't ram. Uh now is this
like a full action? It doesn't say.
Speaker 2: Oh wait, wait, wait you I'm sorry. You may ram
targets larger than you, And when you grapple or ram
larger targets, you count as the same size as the
largest opponent. When you grapple o ram opponents of the
same size or smaller you count you count as at
least one size larger. Apologies, that's so good.
Speaker 1: Yeah.
Speaker 2: Additionally, you're lifting and dragging capacities double fuck?
Speaker 3: Okay, yeah, John, I think protocols are free actions, I believe.
Speaker 6: Yes, yeah, it's it's a free action. But yeah, once
you use it, you can't use it again until you
do a full.
Speaker 3: Okay, and I think you have to use them at
the start of your turn. Is that right.
Speaker 1: That?
Speaker 3: I don't know, but maybe that's case by case.
Speaker 1: So then from there I will do uh the full
tech action, which is uh full tech perform too quick
tech actions. And the first one I'm gonna do is
lock on. So choose a character within sensors in line
of sight. They gain a lock on condition. Any character
making an attack against the character gains plus one accuracy.
So I'm putting lock on on that guy. And then
my second one will be to invade. Does yes, you
make a direct electronic attack against the target sensors and
line of sight.
Speaker 2: So let me check its defense. What you will you
make your role?
Speaker 1: You know where.
Speaker 2: Rememory that when you're it's it's what their defense is?
Speaker 3: Not?
Speaker 1: Right? Okay? God, God, God, okay.
Speaker 2: Where where are you two?
Speaker 1: I just say something, all right?
Speaker 2: Are we here?
Speaker 4: Yeah?
Speaker 2: Gotcha?
Speaker 13: Okay, Yeah, A six will hit oh sick, okay, it's huge,
would be it would be a seven with the lock on,
So but immediately takes two from the invade to heat
from the invade.
Speaker 1: Okay, and then I have a hacker talent. When you
hit with a tech attack that consumes lock on, you
must your target must either choose to take two heat
or be pushed three spaces in a direction of your choice.
Do you want to take heat or be moved? I
get to choose, your target must choose.
Speaker 2: This seems really unfair, but I'm going to choose to
But this does divulge some information. I was hoping not
to divulge early, so maybe not. I will choose the latter. Okay,
but islives have the heavy frame trade. It doesn't move
good to know.
Speaker 1: I don't know if that it's going to alter Aaron's
choice of attacks.
Speaker 6: Before it's beneficial for me to grapple at anyways, okay.
Speaker 1: And then the the invade will be ragmant signal, so
it becomes impaired and slowed until the end of their
next turn. Okay, and that's that's my turn. I'll give
a free action because I can do as many as
I want. Bolster. I guess I will bolster Briny And
that's my turned voice. My turn, am slowed? You said
correct and embaired for how long end of your next turn?
The end of this turn?
Speaker 2: See if they have these built in. I'm just curious.
You have danger zone and burn over, shield, engaged, exposed, impaired, bolstered, cascading, visible, mobilized, stunned, slowed.
Speaker 6: Yeah, they do have a thing of conditions in the compendium.
Speaker 2: But yeah, okay, So at the start of its turn,
you kind of see these electrical arts from the tech
attack as it's trying to walk. Looked like it would
normally slow, and it's like something suddenly breaks, like it
bursts through this invisible net that you've cast on it,
and it begins moving normal speed. Oh cool, as it
approaches we'll see you let me double check. Yeah, that's it,
and we need to fix the tokens. We'll worry about
that more next time, because spacing is very important this game.
None of us are really in the appropriate hexes right now,
but I'm going to fix all your tokens to look
like hexes so you guys can make sure they fit.
And even my guy's a little bigger than he should be,
but anyway, so he approaches showtime and as a free action,
he and one false swoop. As he comes close, he
looks like he's approaching actually really boondoggle. But as he's
doing that, it's a robot. Without looking it grabs Showtime's face,
big faces him and slams him. Problem oh and with
its other hand. As it ends its turn right by you, boon, donal,
it flips it up and you see what's like holding
this handle. And as it flips it up, this device
expands out ou out, out out, and it ends with
a bail shotgun right in your face.
Speaker 6: All right, okay. In response to that, I am going
to grapple that arm.
Speaker 2: Can you do that as a reaction with my.
Speaker 1: None as a reaction. I didn't know. I thought it
was done in turn.
Speaker 2: Oh no, it has to shoot you first.
Speaker 1: Then, well, okay, my bad.
Speaker 2: This is a threat of three, which it looks like
you're at least that.
Speaker 1: I'm like two.
Speaker 2: It's got a range of five, but the threat spaces three.
Just say, you know, let's go ahead, and I.
Speaker 6: Have to wait. Can I use overwatch as a reaction
to it moving forward?
Speaker 2: Your reaction would be bracing now that I've rolled. Excuse me,
I think embracing was after or before roll. Let me
see it's invisible anyway, so it doesn't really matter. But
it was one of the other We did that a
lot last time. I recall, can't look, I can't wait
till like we're just we we know all this stuff
like on the back of our head, you know, and
it's just combats, just like flying because this guy gets
so fucking insanely tactical trigger. You're hit by an attack
and damage has been rolled. Okay, so let me see
if I even hit you. It shouldn't have been private,
but it was a hit.
Speaker 1: Yeah, I have ten.
Speaker 2: I think it got an eleven. It looked like here,
see I'm just reading the rules on the weapon.
Speaker 6: Okay, do you have image normal? No, damn, I don't
think I you must do okay, but I got a
decent HP score, so I'm still standing.
Speaker 2: Okay. And uh so that was its first skirmish. It's
second skirmish as it shoots you in the face. As
it's it does is a one false swimp. It sweeps
that out big faces, showboat was silver Lions, showboats of
character and deadlines, and as it finishes those two actions
with its arm that on silver line, it comes up
with an opera cut and as this opera cuts coming
up to you, you can see a faint bluish glow
on its knuckles.
Speaker 1: I need you to make a hole save me.
Speaker 6: Yes, okay, and again plus one to this from your
special ability, right, yeah, okay? How do I make a
hole save? Which is what I'm trying to find out?
Actually don't know how.
Speaker 1: Next stats I believe let me see.
Speaker 6: Yeah, yes, okay, I can just roll all okay?
Speaker 1: Yeah? What either way? That's it? Feel that's a that's
I'm getting. I can use my reaction to let you
re roll. I will do that because I rolled pretty
low on that.
Speaker 14: Yeah, so I've used my reaction, all right, a lot
better swing good ship?
Speaker 1: So box refusal? What is that?
Speaker 3: Right?
Speaker 1: Like, wait until either choose one or the other and
uh within sense of arranging line of sight has failed
to say a check safe. They may reroll that check safe,
but I can't do that get until I get my
reaction back right up back Okay, we're just cheating.
Speaker 6: Yeah, yeah, he used his reaction to allow me to reroll.
So instead of a five, I got a twenty seven
natural twenty.
Speaker 15: Whoa very nice Yeah, so you dodged this, this glimmering
opera cut of kinetic energy that was coming at you.
Speaker 2: Now it's.
Speaker 1: Okay, that's good.
Speaker 6: Well, dog being in reaction to having this guy swing
at him, he is going to use his quick action
to grapple that glowing arm, and he's got the synthetic
muscle netting, so as he grapples this guy, he actually
manages to like kind of do that like immovable object
thing that some people can do, where like the arm
actually kind of gets stuck if I catch it. So
I'll make a media attack to do that, and they
get a plus one because of your thing. So that's
a seventeen to grapple that.
Speaker 3: I think.
Speaker 2: It's just trying to hit evasion, right, yeah, it's a
it's a melee attack. Yeah, I would definitely get him.
Speaker 6: Okay, and then the other arms gonna try and drive
a segment knife.
Speaker 2: Yeah, sorry, my audio is being weird on this headside.
Say that one more time.
Speaker 6: I am going to use my quick action or my
first quick action, and I'm gonna use another one too
to stab it with a segment knife, not that I
have it held, which is exactly a ten.
Speaker 2: That definitely gets them.
Speaker 6: Okay, and then sort of that okay, So I got four,
but I rolled an overkill, so I have to roll
another D four for an additional three. So I do
a total of seven and I take is it won er?
I forget, I gotta take a look, but I take
someone out of heat damage from doing that. Okay, as
as like I'm like kind of stabbing it over and
over and like like snapping off blades into like its body,
and then like like a quickly three D prints more
as I keep going right, Okay, that's like a ship,
but like a giant man ship.
Speaker 2: Well, despite this thing's bulky appearance, is not armored. Uh
so those all go through.
Speaker 6: Okay, awesome, and I only took one heat damaged, so perfect.
Speaker 2: Nice Okay, is at the end of your turn, sir?
Speaker 6: Yes, except that I was incorrect. It takes a total
afford damage and that's it. It automatically did the reroll.
Oh so give it back three healthy.
Speaker 1: Oh that's cool.
Speaker 6: Yeah, that's all built in boundary model is like pretty
tight boys. Yeah, but it is grappled and it is stabbed.
Speaker 1: It should also be impaired, which I don't remember what does.
But I'm gonna look at the buck up one. Oh yeah, yeah.
Speaker 2: However, you see on your heads up display as you're
targeting this mac. Now that it's it's turning, the impaired
status is removed.
Speaker 1: Where where where? Yeah? Yeah, it's not good.
Speaker 2: It's not good. U. And it is grappled and has
boondoggle right where he was. H.
Speaker 1: I don't know. Actually, I think we got to do
a whole check here.
Speaker 2: Let's see. Uh, the defender breaks free by succeeding on
a contested hull.
Speaker 3: Check.
Speaker 2: That's a quick action. Okay, I'll do you one of
them to make sure this is not private.
Speaker 1: And I get a.
Speaker 6: Plus one accuracy because I'm grappling it, and.
Speaker 1: Then another one because of my thing for checks and saves.
Speaker 2: Yeah, very nice. I don't know what's gonna do that.
Speaker 16: Seem Sorry, it's got a lot of.
Speaker 2: Bells are whistles.
Speaker 10: Sorry, okay, it breaks free.
Speaker 2: It does, and let's see.
Speaker 6: What it had to burn its quick action to do it.
Speaker 2: It's just that's that is accurate. H all right, and
now that's broken free. Yeah, it's just pointing blank. I'm
gonna point it's the gun. It has the shotgun. Now
that it's fully like been extended out, it is clearly
a shotgun and you see this kind of like drum
barrel underneath it, with these massive shells that are visible outside,
and it's just the barrel hole is as big as
your mex face. It's insane. It looks more like a
grenade launcher, but it is clearly a shotgun and it
points this under your mix proverbial chip. I don't know
why I said that's proverbial, but it's going to do that.
Speaker 3: It's because.
Speaker 2: Modify rule.
Speaker 3: Oh there we go, fild.
Speaker 17: Jesus christy is it actually?
Speaker 1: I mean, it's not inaccurate.
Speaker 18: I guess it's been thirty years.
Speaker 1: All right, that's fair, that's fair.
Speaker 19: Yeah, Oh my gosh, all right, Oh excuse me.
Speaker 6: It doesn't happen to be tier two, does it?
Speaker 2: The shotgund is not Tier two?
Speaker 1: Okay, cool, I roll your damage.
Speaker 2: Excuse me, I'm dying.
Speaker 6: Brace removes your ability to do a full action the
next turn. Right, you can just do one quick in
a move.
Speaker 2: What's that?
Speaker 1: Yeah? One quick in a move if I move, But
I'm not gonna because.
Speaker 2: I'm I'm sure.
Speaker 1: I'm asking about the racing. It's a quick yeah, it
consumes a quick I think, doesn't it?
Speaker 2: Let me see? Oh wait, No, that quick bracing does
a bunch of ship. I think we went over that,
like it kind of puts you down and out your
next turn in a way.
Speaker 1: Next turn out. I'm looking it up. I worry about it.
I'm I'm looking at up. You're just that name.
Speaker 2: You can't overcharge, you can't move normally. You can't take
full actions or free actions. You can only take one quick.
Speaker 20: Okay, yeah, all right, I think five is the total there.
Speaker 2: I'm just confused here is putting this on? You might
seeing this right, is it not? It doesn't totally. It's weird.
I think it's taking the better of the two, So
I think it.
Speaker 1: I think it's I think it's I think it's just.
Speaker 6: Five, okay, I mean that is a third of my health,
Like I don't have to see.
Speaker 2: So when it does bonus damage, it's supposed to roll
in an additional d sex and you can't keep stack.
It doesn't stack. You just take the higher bonus dice
that you roll base.
Speaker 1: Yeah, so it does five.
Speaker 2: Base is five, so we'll go with that. I'm not
sure if it's supposed to be ten or five.
Speaker 3: Or is it eight five plus three?
Speaker 2: No, it would take the higher bonus dice out of
the two.
Speaker 1: That I ever rolled.
Speaker 6: Well, okay, so if you click on the five at
the top, does it show like the breakdown of how
it got there?
Speaker 2: That's what I was trying to see, and it's not turns. Fortunately,
take five for now.
Speaker 1: I can wait.
Speaker 6: Wait wait, I can put myself back and I can
apply damage to my own character clicking on the thing there,
and then.
Speaker 1: It will probably do that. Oh yeah, I have taken
structure damage.
Speaker 2: I did the full thirteen.
Speaker 1: Yeah, that's not supposed to do that, right, because you
only take one of the bonus.
Speaker 6: Yeah, but if it but even if it did ten,
I would still go down to zero.
Speaker 2: Oh so it wouldn't matter anyway. You'd fill your hand.
Speaker 6: So my custom paint job did not get scratched, unfortunately.
Speaker 21: Okay, I'm impaired until the end of my next turn
and I get to make a cascade check to see
if I lose control of my MAC.
Speaker 1: I don't like me implications of that sentence. I'm still
looking up the rules on the bonus damage.
Speaker 2: Did you did you go in to cascade?
Speaker 1: I do not mistake.
Speaker 6: The shackles remain intact. Dot brain is not off as leash.
Speaker 2: All right, but a stamage can only apply to mainly
rage attacks that do the normal types of damages. But
as damage defaults.
Speaker 22: To KNUIC or the attacker can choose its type if
the if an attack that targets more than what characters tapped,
I don't.
Speaker 2: It must just it must just be. It must just be. No,
I'm probably thinking of the when you add difficulty or
at accuracy, because accuracy won't stack like you always. Even
if you're doing plus two accuracy at a world two
DC sixes, you take the higher the two, so you're
not potentially getting like rolls of I rolled to sixteen,
but really it's forty, you know what I mean. Like, so,
but it's on page sixty seven. If someone wants to
double check I've had a whole bottle.
Speaker 23: Of life, what should you say, sixty sixty seven.
Speaker 2: Yeah, I'll take a look the damage section.
Speaker 6: Yeah, so I take thirteen damage total, which means that
I'm also three down on my next round of HP.
I'm down one structure and I have twelve out of fifteen.
Speaker 2: Just getting real, that's the end of It's sure. Yeah,
I haven't even had to overcharge yet. Voice.
Speaker 6: Oh but Yeah. That that that goes down to brain
me and dread. What do you guys want to take
a turn?
Speaker 1: Both go time will use.
Speaker 24: Invade with his neuro spike for a shreak code, which
we'll see if it succeeds.
Speaker 4: I have what's one for accuracy for my.
Speaker 1: Special ability, and then I believe I get one for.
Speaker 4: The targets next turn. You know, it's like take key
whenever they attack.
Speaker 2: I'm gonna change it. That's real quick. This one keeps
doing some weird weird ship and it's blown my ears out.
Speaker 1: Mhm oh, I mean it's our taking some heat damage.
So that's it. Yeah, we're back.
Speaker 2: What were what was happening?
Speaker 24: I'm sorry say until the end of the target's next turn,
they first take two heat whenever they attack, and then
I will use my other quick action and use mirage.
Speaker 3: Oh my god, you should buy a lottery ticket.
Speaker 4: I'll choose Boon Doggle. So the target systems relays blurred
illusionary images over the silhouette of Boon Doggle. The target
now treats Boon Doggles. He is invisible until the end
of the next turn. Oh, Boon Doggle just disappeared.
Speaker 2: It gives it. That means I have a fifty to
fifty chance of missing you, and you can hide in
plain sight. And if I try to hit you, I'm
taking heat.
Speaker 4: Apparently, I still correct. This thing knocked me over correct.
All right, we'll shows hoping for the back because I
could do too quick actions or like that.
Speaker 6: But you also use the thing so you can also
like stand up and move if you wanted to that.
You know, it has a shock which has a threat rating,
so I don't know if that's something you'll actually want
to do.
Speaker 3: You get an overcharge for a heat and get in
move yeah.
Speaker 1: I will no.
Speaker 6: No, So he has like when you activate like with
the Everest frame, it's mean like ability gives you a
free action move.
Speaker 2: Oh, it gives you a free standard move.
Speaker 3: Yeah.
Speaker 6: Once perform, you can boost as a free action just
you can move on. Yeah, which is you can move up.
Speaker 2: To your speed to consume a standard move.
Speaker 1: Yes, but then he also has an additional.
Speaker 2: Move so you can stand and boost.
Speaker 1: Yes, the boost would be a free action right. That is,
I want to just be laying on the with this
being decides me with a good idea. Yeah, we've seen
what it can do. When someone's standing.
Speaker 6: Also, I thought my evasion would be higher because of
my stance, Like, what's'sion on? So weird because mine's also ten.
But I thought because I had two, I would get
there would be an eleven.
Speaker 3: I have two agility. But it didn't change anything.
Speaker 6: Oh okay, so then then, yeah, that is what's going on.
We both have the same agility.
Speaker 2: I have a question for you guys, since y'all some
of y'all have one shots on your weapon? Where is
it detail that.
Speaker 3: If you go over your weapon they get there? The
weapon says loading if and that means the weapon has
to be reloaded, and to reload you have to use
the stabilize quick action.
Speaker 2: Right now that I know. But I don't see any
loading staff for this gut. I was just making sure
I'm not cheating.
Speaker 6: No, the shotgun does not have a loading stat if
that's what you're getting at, beautiful perfect?
Speaker 2: So yeah, so uh the silver line, what do you
do exactly? So you stand up? Are you boosting?
Speaker 4: Yes?
Speaker 1: Okay?
Speaker 2: Where you where'd you boost you? Did you? I'm not
looking at the.
Speaker 1: A little bit farther away.
Speaker 2: He shoots you. He's going to consume yet another quick
action that he has banged. He is his overwatch, that
he gets him limited of.
Speaker 1: Limit, the can I overwatch? I'll wait, I'm not move
Oh I thought you could over.
Speaker 6: Watch him in regards to an attack. But okay, if
it's just a movement, then that's why.
Speaker 1: Now you get me second guess. No, it's it's it's
it's a fame movie yet.
Speaker 2: Okay, Well you told me Proto was forty and Lord
of the rigs, and you said it was such confidence.
I didn't question it, even though I watched this movie
and read the books countless times and know that motherfuck
was fifty years old. And I still believe you are
a convincing sent of the bitch, give you that. But
I know him better now. I've wisened up.
Speaker 3: Ages a bit in that book.
Speaker 2: Is oldest pissing the book?
Speaker 3: Yeah, sixteen years.
Speaker 2: Luckily for you, showtime, I rolled dog.
Speaker 3: Shit and that is miss failure.
Speaker 4: Use acrobatics anytime somebody attacks me and missus, I can
fly two spaces in any direction.
Speaker 1: That's so cool, very nice. You are quite quick on
your feet, sir, Yeah, go ahead and do so.
Speaker 2: That's it's my turn, all right, of watches a reaction
so I still get my full two quick, right.
Speaker 1: No, you lose a quick, so you have one quick okay.
Speaker 3: And didn't he do something to you with the neurospike?
Speaker 4: Anytime you attack, you take you, you just take.
Speaker 2: I just yeah, just attacked you the.
Speaker 1: End of the end of the next turn. I don't
know if that means that that's the end of this
turn coming up. Yeah, that's what I was thinking.
Speaker 2: They still have highway. I'm going to put him in
to attack too, so I still got to go. But
I saw, but I get heat at the end of
the round. Is that what you're saying? Or the turn?
Speaker 1: I think you heat the second fire off the attack.
Speaker 2: Or heat whenever they attack, whenever I attack?
Speaker 1: Okay, so but before you attack before? Yeah, and that's
what heat two heat to heat deuces. Gotcha? All right,
A nasty little.
Speaker 2: You guys. You guys do see in the visible vents
on this mach you do see, like below the vent flaps,
a reddish glow beginning to build.
Speaker 1: All right, most boys, we just need to infleet massive
heat damage.
Speaker 2: Why is he glowing on the then glowing heating and
he's glowing cool? I was looking at the token when
I said that. That's so cool. Okay, wait what I
have a statusific tom? What is this that that happened
just because I put his heat up? That's so neat.
I love it me.
Speaker 1: It just out of curiosity. If I put my heat
in five, does it do it for us?
Speaker 3: No?
Speaker 1: That's cringe.
Speaker 2: Wait that's weird. Why not.
Speaker 1: Total?
Speaker 2: What's your total heat?
Speaker 1: My maximum? My current here is zero, but I put
it up to five out of five?
Speaker 2: Oh? Do maybe just four out of five? Five out
of five? You should be rolling on the heat.
Speaker 1: There you go.
Speaker 2: Now, yeah, now you're on fire. That's so cool. Okay,
all right, moving on. I don't see anything on my screen.
Speaker 3: No, that was me. I'm messing with the token magic thing.
Speaker 2: Oh okay, okay, I got excited for nothing anyway.
Speaker 6: Yeah, I think it's an effect you have to build
into the token.
Speaker 1: It's going to wait, hold on, I think I figured
out the reason why bo Donald, so it does do it.
But this is uh berserker in up obscured by clots.
Speaker 2: As a you know, inhuman reaction. As soon as Skyline
left it like moved in a threat range, it reacted
like it flipped up it's shotgun and shot. But you
noticed like its gaze is fixed on you. It is.
It's got a dog with a bone, clearly as it punches.
Speaker 1: You in the face. Well, I'm invisible though, it's it's
gonna try and then it takes a heap, is.
Speaker 2: Yes, so first heat he is applied. Let's see it's
got invisible status on the attack. So let's see how
this works out. Let's see there's a break there's a breakdown.
I'm guessing the invisible invisibility thing that I have toggled
on in the breakdown is a one and two chance
and the one is a hit.
Speaker 3: Yeah.
Speaker 4: Yeah, it flipped the corners, so it's a h for
probably hids.
Speaker 2: Okay, yeah, have I been attacked since I last attacked?
Speaker 6: You have not been an attack since you last attack?
Because you attacked it on a reaction.
Speaker 2: I guess I'll just give you the normal damage.
Speaker 1: Then, oh, he does extra damage when when people hurt
him with a dick.
Speaker 2: It seems this is not bound you.
Speaker 1: Enroll your damage.
Speaker 2: Yeah, I'm trying to is there's an issue. I'm trying
to figure it out.
Speaker 6: All right, perfect, So if you click the little eye
button beside the damage, you can apply it to the character.
Speaker 2: Oh cool automatically and if you ever watched the students
are quick then hit. That is going to be it
unless over charges.
Speaker 1: Yeah, take more heat.
Speaker 2: I'll take the additional heat and with his other arm
it's another shotgun blast and.
Speaker 1: He takes an other two heat. Mm hmm. Yeah, so
was there like five heat this this turn.
Speaker 2: I'm rolling on.
Speaker 1: I'm rolling on the heat table. Tell you that much.
That's good? God, damn fucking Neurospike is like so good.
Speaker 18: Oh yeah, like yeah, he stabilized the heat, yes he can,
but he seems almost like that's not a concern.
Speaker 2: He wants to break Boondoggle at all costs. Bro, this
thing is just out to do damage. It's pretty clear.
Speaker 1: Yeah, let's see rolling on the heat table, overheating.
Speaker 2: Check to make an over engine roll D six her
point of stress, I mean, mark my stress.
Speaker 3: Also, guys, you have that initiative skill for the Everest,
which is once per scene. You can take a free
action a free quick action reminder, yes, or you can
do the power up hyper spec fuel injector, which is
all but that's for the whole mission.
Speaker 6: Not to tell me what you rolled there. But oh wait,
that's the he checked sorry, I thought that was the
shot to the pace.
Speaker 2: Okay, yeah, no, that wasn't it yet. So as as
this thing is lifting up its shotgun to shoot you
before it even pulls the trigger, but almost at the
same time as you hear the blast, it's vince fully
expand on the MAC and you see flames shooting out
of it at like long links of flames like a
flame thrower bursting out as it shoots you. There, I
roll the attack. What am I doing? Silly me? No,
that was that was just that okay, regular damage, and
I'm still is exposed by this. Where's the flames continue
to burst out of this thing? And that's the end
of his turn as well, So I think I always
next unless anyone else hasn't gone.
Speaker 3: I haven't gone yet go. So now I'm gonna use
some protocols here to start my current off. First, I
want to use a system projected shields which will give
me one heat, but it will add plus two difficulty
until the start of your next turn for boondoggle that
will increase the odds have given some harmor I guess
that's in the chat. So I've added one heat and now,
since my weapon is an ordinance. I have to shoot
it before I move, and it has accurate, so it
gets plus one accuracy. Plus I have bolster from Sean
as well as his opening ability, so I think I
have plus four accuracy to this attack. So let's see
if I can add that easily plus four? Okay total
other sources? Oh there we go, all right, So I'm
gonna roll this. No cover a three damn nine total
because it does a nine? Hit you scar, where are you?
Speaker 2: Where's your character? Can you pingham?
Speaker 3: I'm here? My range is twenty on my rifle.
Speaker 1: Beautiful one sect it should be ten because of grit.
Speaker 3: Right, three three plus one from.
Speaker 2: Factoring in your grit on your character sheets. Not that
you guys, I think.
Speaker 6: Have five from the five is the highest two world,
so it's four plus five is nine.
Speaker 3: Oh I see, I see, I see it.
Speaker 1: Then the weapon is also accurate, so it should give
them an additional one. See No, that receives plus one accuracy.
Speaker 3: Yeah, that's of the dice pool at the bottom. Oh shit,
a flat one.
Speaker 6: I guess accuracy just adds a D six to the
role and then YouTube highest of them.
Speaker 3: This is I don't think it matters.
Speaker 1: So is.
Speaker 2: Okay, so that well, that hits. Yes, but something interesting
happens when you hit. I don't know if it will matter,
but it does hit well. Your damage. So this thing
is is venting out and as your shot comes in
instantaneously like this, armor plating protrudes out of it. This
it looks almost as if like like it came from
something microscopic like nandid's formed and armor plating right on
the shut but it still gets it's a weapon, not.
Speaker 1: Armor because it's exposed. That would be ten damage total
incoming right.
Speaker 2: Uh, so I had to spell it out. I'm still checking,
but it has resistance, so cancel out the exposed condition. Okay, okay,
So in other words, that happens, but your stock your
shot still goes through and it deals five damage.
Speaker 1: But you see that happen is what is important.
Speaker 3: This little bastard. Okay, I will continue with my turn.
Then I will quick action, stabilize and reload my weapon.
And I think I can vent some heat with that
at the same time, but I'll look that up after
and then I'm going to use my initiative. So once
per scene I get a quick action as a free action,
I'm going to move five spaces up here, But.
Speaker 2: Yes you can. You can reduce your heat and reload
as part of states.
Speaker 1: I think one more right, it's all.
Speaker 2: Weapons too, in case you shut.
Speaker 3: Something those bastard Okay, I think I'm in lock in range.
Speaker 1: Okay, but my how do you do it? How do
you stabilize as a quick though it's.
Speaker 3: Not a quick no really, damn that's that's the son
of a bitch.
Speaker 2: I think it's on page seventy one.
Speaker 3: Damn. Okay, well, actions houll of shit.
Speaker 1: That is rough.
Speaker 3: Okay. I will not stabilize then, and I will not
use my initiative, but I'll still move five up.
Speaker 1: Okay.
Speaker 3: Okay, So boon dog less us two difficulty to hit him,
and I think that concludes my turn.
Speaker 1: Okay.
Speaker 2: I weighs next with his mech. I am just so proud.
Let's see if this soull got filled out. Okay, yeah,
I know he's changing his mech though. I think he's
going more of like a ninja route, which will be
really cool. Talked about it earlier today. You know, I'm
gonna be nice to you guys. He is gonna go
interact with one of the terminals. Check his move five one, two, three,
four five, and he will boost one two, three, four five.
He couldn't make it this round, but he will. You
see him running up to one of these criminals and
his everest. I cannot go anymore. We're on the top
of the stack.
Speaker 1: Right, Aaron, Do you want to go and not continuously
be battered? Oh?
Speaker 6: No, I'm going to be continuously battered. I'm gonna I'm
gonna stand in bang while you guys figure your stuff out.
Speaker 1: Okay, cooer cool. So I think we should probably focus
on these six terminals.
Speaker 6: Yes, but that's what I'm saying is if he's going
to focus on me and he's got Overwatch and stuff
like that, like, I don't know if I even have
it in me.
Speaker 1: To Wiskey to the terminal. Yeah, without making things worse,
for sure? For sure. And so.
Speaker 6: What I want to do is use my once a
scene free action to grapple it.
Speaker 1: Okay. So just to be clear, Scott, we're cool that.
Do you like this kind of like slowed down technical talk?
That's all right. I am totally fine with that since
we're still learning the game.
Speaker 2: Absolutely, I'm not not gonna be a stickler about Okay,
I'm check ship.
Speaker 6: So that's a twenty two to grapple, and then I will.
Speaker 1: Is until the end the scene.
Speaker 6: Oh no, I I I added the accuracy from those,
so it's only twenty two because of your accuracy. And
then I'm going to headbutt it in the crotch. Improvise attack.
Speaker 1: You're gonna give it ahead, but not in a fun way.
Speaker 6: Yeah, okay, And then when I do this, this is
going to be two D six damage, so it takes
seven points of damage, and I'm going to let go
and knock it back to.
Speaker 1: Remember it can't be moved because it's a heavy class.
Speaker 2: Yeah you try, try, It's like just a stone.
Speaker 1: Okay, well then I just head about it in the crotch.
Speaker 6: My my spiky metal mohawks kind of like pierce through
its its testicles.
Speaker 1: It's robot testicles.
Speaker 2: He's got balls there. You're not sure why who designed this, meg,
but is they're there? Yeah, their mud flaps.
Speaker 1: But yeah, then I'm mind.
Speaker 6: I will continue to hold it then, okay, actually, and
then I will use no, that is my free I
use the free quick action already in your mind, so yeah,
I'm just I guess I would have had to move
slightly closer to grapple it.
Speaker 2: Right on that.
Speaker 6: Yeah, well I would have been there like the whole
time basically, but I wasn't visible. I don't know if
that makes a difference in terms of how my attack
against it would have been. But I'm no longer invisible
after this turn.
Speaker 2: Okay, yeah, I think you would have grappled it no
matter what this This thing does not move very quickly
hy girthy yeah, okay, all right, it's going to go
up next and yeah, so right off the get wait,
let me make sure this is not a once a
time thing and I can keep doing it real quick.
What was it there? You are once on their turn?
Speaker 1: All right?
Speaker 2: Yeah, the turn as a free Yeah. So it's similar
to Lee to what it did with Shot with keep
wanting to call you showtime or something like that. Silver light. Uh,
it grabs your mech by the face after you head
butt it, like grabs your head stole down there and
shoves you to the ground with like just unmovable force,
knocking your character prone, your mech prone.
Speaker 1: Okay, but it's still grappled. I thought you released a grapple,
not that it needs to break the grapple.
Speaker 3: And does it get that for free.
Speaker 2: It does, but I I can't do I mean, it does,
get it as are? Can I do free actions when
I'm grappled?
Speaker 1: I don't think so I still have to break the grapple.
Speaker 3: I mean, no role to make him prone. It just happens.
Speaker 2: It's a free action.
Speaker 1: Yeah right, you're right. Now, you're right.
Speaker 2: He still has to do a melee a tech you know, you're.
Speaker 3: Right, plus two difficulty because of the projected shield.
Speaker 1: Is it currently still shut down?
Speaker 2: No, it's not shut down at all. I have to
break this grapple. It's still exposed. It's still got flame
shooting out of it right now.
Speaker 1: Yeah, the hall coming up. Okay, that was a hidden one,
so I'm sorry. Oh fuck, Okay, Well let's see what
I got.
Speaker 6: I get plus one accuracy, and then another plus one accuracy.
Speaker 1: Let's see what happens.
Speaker 2: Very nice, Oh god, you get two plus one on
accuracy on that.
Speaker 6: Well, because I get a bonus to all grapple and
melee checks while I'm grappling someone.
Speaker 1: Oh nice, it doesn't matter. You're all at fucking eighteen anyway.
Speaker 6: Raw, And then I get a plus one from Rood.
Speaker 1: Once I think you did, do I have to use.
Speaker 2: Another quick to try to break or do I is
that it for me?
Speaker 1: You can do it?
Speaker 2: I think, I think your grapple. That's all you can
do is try to break the grapple.
Speaker 6: No, you can attack me, like you can mainly attack
me or take a minus one to a range attack
like a plus one difficulty to arrange.
Speaker 3: And did you purge the neural spike thing.
Speaker 1: Last?
Speaker 6: It lasted until the end of his turn, so like
that's no longer like after that time you took seven
heat and like kind of like less than a minute,
you're a free of it now.
Speaker 2: And all the time you count as the same size
as me, right, yes, yeah, yeah, yeah.
Speaker 6: Like my body's like groaning as like hydraulics are like
kind of pistoning almost constantly to pull this thing down.
Speaker 2: I need to look at the grapple. Status is what
I look for you.
Speaker 6: It's engaged is the name of the the status you get.
So as long as they reminidjacent to each other, range
attacks me by an engaged character receive plus one difficulty.
And I, because I count as equal size, you have
no movement.
Speaker 1: Basically I didn't want to move, but I just want
to know what I'm working with here.
Speaker 6: Yeah, so you can absolutely punch me or you can
shoot me, but there would be a plus one difficulty
and then an additional plus two from the other ability.
Speaker 2: Well, it can't just be engaged, though, because engages is
I mean, I just have to be close to you
to be engaged with you. Grappling, that's no.
Speaker 6: No, Engaged is a condition when as a result of grappling,
which is different than engagement.
Speaker 2: I'll just try to break again.
Speaker 6: Sorry, I'll look up grappled again.
Speaker 1: But that's all. It says that you become engaged.
Speaker 2: Right, but if you look at engaged, it's it's anyway
that should have been.
Speaker 1: The characters can boost.
Speaker 6: Yeah, okay, well you got the twenty two and you
gotta make my role. I don't know, I'll get that.
Look at you again, we'll see.
Speaker 1: Oh good, bit nice.
Speaker 2: That's nineteen good ship and a six.
Speaker 1: What's it like being so cool erin honestly, this is
the best day of my life, Sean, it does that
is the end of it starting.
Speaker 2: You just said that, that's the end of its turn.
Speaker 1: Okay, I already took my some someone else.
Speaker 2: Okay, so that has to be more because being engaged
is literally just when you're buy somebody who's hostile.
Speaker 6: Yeah, so I'll just say it really quick. Both characters
become engaged. Neither character can boost or take reactions for
the duration of the grapples, so you can't react to
anything that's happening now, So no overwatching is no braks damn.
Speaker 2: It should be so much more.
Speaker 6: Because we're the same size. The rest of it doesn't
really matter. So like, right now, I technically count as
the larger of the two of us, which is wild
because like kind of two sizes smaller than you. But
that's the special ability I took, or the system of
grade I took.
Speaker 1: So in theory I could start pulling you around.
Speaker 25: If you didn't have the heavy you're the captain now, yes,
but so you like right now, like I have control
of the grapple, which means that like you can't move,
you can't take reactions.
Speaker 2: That's it.
Speaker 6: Yeah, the biggest thing is you can't take reactions. Like
that's that's the you're engaged and you can't take reactions.
Speaker 1: It's pretty big. If no one minds, I will do
a scan and then try to move towards this thing.
So I want to I want to find out where
he's getting his persistence from cools. Yeah, that's that's what
I'll do. I'll do a quick tech scan scanning him. Yeah,
and you move them where and then I'm going to
move towards this thing. But first I want to know
what the scan is. Okay, get one piece of hidden
information about the target. So I like, what is giving
him this resistance to damage? Or is it like a
special type of resistance to different damage.
Speaker 2: Or I'm trying to see if there's an easy way
to convey this to you. Let's see the whoops, isn't there?
Let's see. I don't know if this will wear a
test we've got We've gone over this too. Did that
go to you? Can anyone else see that?
Speaker 1: I see it?
Speaker 2: Okay, I don't know if this will matter. But still
the sin here there's.
Speaker 1: The hidden piece. Okay, I don't think that was hidden that? Yeah,
I see that. Okay, No, it shouldn't have been hitting
I don't think. I don't think it can. Okay, Oh damn,
it's a lot of damage from me headbutting it in
the crouch.
Speaker 2: Then okay, I think this will just be easier to
send you or maybe I'm being overly complicated.
Speaker 1: Who knows, I don't care. Uh, we're all having the mystique.
It's cool. Yeah, I want to see how you convey
the information maybe, you.
Speaker 10: Know, sure?
Speaker 1: Yeah?
Speaker 2: And what else?
Speaker 1: Oh?
Speaker 2: Okay, generic or public information about the target that can
be pulled from an infobaker record, such as the model
number or mech You guys already told you it's Goliath.
I told you quite a bit. Actually, Okay, wow, that
is a lot of information. Okay, And I will tell
you it is an Ultra. What that means is, I'm
going to just read this out to you because it's
he's kind of a big deal.
Speaker 26: Ultras are the most dangerous individual foes a lancer might
face on the battlefield. The champions, favored soldiers, chose, chosen ones,
and other mighty warriors of a fighting force, and ultra
might command a small route that's a new or lead
an army from the front, but they are no grand strategists.
Their primary tasks are always direct engagement with the enemy,
holding or breaking lines, and ensuring through heroic efforts that
their side wins the day. Ultras are powerful enemies, capable
of taking on multiple mex at once. Along with lines
of along the lines of a boss character in video games.
Like elites, they have extra structure, meaning they roll on
the structured damage table and are much more resilient than
most MPCs. Because there's so much more powerful than regular
MPCs and keeping track of them is much more complex,
it's recommended to you only use one Ultra in any
given combat encounter. Ultras gain best of the Best, which
means they cannot take the Elite or Grunt templates. They
gain shock in awe, which means the Ultra takes two
separate turns each round. They regain spent reactions each time
they take it to If the Ultra is facing five
or more hostile characters when combat begins, the Ultra takes
a third turn. They're deadly, which means Ultra deals plus
one D six damage on crits. They are Juggernuts. At
the start of the ultras turn, they clear one condition.
At the end of their turn, they repair one destroyed
weapon or system. They are reinforced. The Ultra gains plus
three structure and plus three stress. They are Legendary. Ultras
roll on a structured damage and overheating checks twice and
chooses either result. They have Advanced Kit. The Ultra chooses
one to two additional optional systems for their class.
Speaker 2: They're resilient. The Ultra gains plus five HP. They have Reflex,
which means the Overwatch can The Ultra can Overwatch unlimited
times per round. Ultrasystems and Traits which means the Ultra
chooses one to three options from the Ultrasystems and Traits list,
as well as the other plas through of things that
would require more stamps.
Speaker 3: Yeah, the hell of a first thing to fight, I said.
Speaker 2: You might die.
Speaker 17: Yeah, he damages our best bad boys. We're not gonna
burnt this. This guy's all uh luck and find these
terminals and turn them ons so we can fucking leave. Yeah, yeah, okay,
that's that's what I thought. Yeah, Okay, So then I
guess I will move my six, which would be oh no,
I think it's five because I'm a little bit of
a slow boy on two one, two, three, four five,
and then use my other quick to boost one two
three and that puts me I think at the terminal.
Speaker 2: Sorry, I was responding to your question. All right, you
were at the tar.
Speaker 1: Did you just use uh do you still have a flaction? No?
But I will overcharge and I'm gonna hit a big
boss with another tech tag take a tack. Indeed, tech
tech there you are.
Speaker 2: Yeah, definitely.
Speaker 1: So he takes two heat and he's impaired and slowed.
Speaker 2: I mean, all right, impaired and slow ed, and.
Speaker 1: Then I will bolster this time. Uh silver lined? What
does that give me?
Speaker 3: That keeps you? What's two?
Speaker 1: Yeah? The next skill check or save they make between
now and the end of their next turn.
Speaker 2: Okay, let me check something actually might need to take
more heat.
Speaker 1: God of this.
Speaker 2: I love this game. I'm alright here so much.
Speaker 3: Yeah, it's cool. So now I'm rethinking my build. Like
commediately after playing.
Speaker 2: I was talking to JP about a little bit, kind
of explaining to him that, like, yeah, because you can
mix and match modules from other mech licenses, you can
combo certain cherry picked things onto different frames, and it
just it gets nuts. It gets nuts the longer the
higher level, but it doesn't get us convoluted. I feel
like it's like you know, three point five or Pathfinder,
Like it's all still really self contained.
Speaker 3: It doesn't seem that bad. It's just different. You know,
it's not the same language as D and D I was.
Speaker 2: Just making sure I didn't have to take a double
heat because he's exposed, but it's it's damaged, so he
doesn't isn't counting there, all right?
Speaker 1: So it takes the two heat from takes the two
heat and then exposed or impaired, and and that's my turn,
all right, it's his turn.
Speaker 2: Now he's no longer impaired.
Speaker 1: That's cool ability.
Speaker 2: It's uh well, I mean if you're stacking, if you
stack status effects on him, then I have to pick
one it like you know, So it does make a
difference for sure.
Speaker 1: Uh, he's not in pair, but he's still exposed.
Speaker 2: He's still exposed and slowed, well, he's still slowed because
as he's a you're grappling with him, and you all
are kind of having this back and forth. Both of
you begin to get enveloped in this like steam as
the vents stop protruding flames and just start venting this
white hot steam at really high, really high like pressure.
As things begin to cool down, do I.
Speaker 1: I don't think they're so annoying that they get repairs.
It would be awful.
Speaker 2: That would be a license level one would be a long,
long fight. But anyway, events he removes the two heat
or removes as exposed, but unfortunately that's his.
Speaker 6: Term and he's still grappled. No reactions for this boy,
No no.
Speaker 2: Reactions, and this is flavor of steam coming out of
them and doesn't give cover anything like that. It dissipates immediately.
Who's next will.
Speaker 4: Go unless somebody else wants to. I tell you, well,
go ahead and attack you again, and hopefully well.
Speaker 2: Well, luckily you can't critically fail, and that is still
hit as a tech attack.
Speaker 4: Yeah, until the end of the target's next turn. They
first take two heat whenever they attack, shooting a quick
act or a full action. I can't skirmishing heat shooting.
Speaker 2: Right, so it likes to use a term skirmish or barrage.
So if you're just shooting with one weapon that's an
autiliary weapon or just a regular weapon, it's called skirmish.
Speaker 4: Okay, all right, Well, I am going to shoot my
veil rifle at Undago Trader kidding, we'll see.
Speaker 1: I'm assuming you're not just shooting me for fun.
Speaker 4: As see, weapon does not attack Allied characters caught in
its air of effect. Instead, it shrouds them in a
field of corscating energy that throws off targeting systems, giving
them soft cover until the end of their next turn.
You have soft cover, now, I love it, and then
I'm going to boost to.
Speaker 1: Be or live.
Speaker 4: I will overdrive closer to this terminal.
Speaker 6: If I could suggest, Dred, would you not move the
other way because there's a guy over by that terminal already,
Like one of our allies was.
Speaker 1: Anything, did you already do this stuff on this one
or no?
Speaker 6: I looked at it and then this guy started attacking me. Okay,
I will and my turn there.
Speaker 1: Okay, all right, Um, I will again try to break
the grapple. Let's see if I can do this again.
Speaker 2: Probably not, damn, my mind slowly getting higher. But if
you keep on these twenty okay.
Speaker 6: Nope, nope, So you break it on the first quick.
Speaker 2: All right, Um, that doesn't help me, stupid. Sorry, I
was looking at an ability. I'm like, that'd be great
if I wasn't alone right now. Any way, it's going
to punch you in the face now, all right?
Speaker 1: Do I still have that shield that you gave.
Speaker 3: Me Bradon you do till the start of my turn?
Speaker 6: Okay, so that's plus two difficulty. And then also I
have soft cover.
Speaker 2: It doesn't matter for melee, But what but I get
plus two difficulty from wait the oh you put that
in chat?
Speaker 3: Yeah here, I'll have to that's it. I got to
reduce my heat again. That auto does.
Speaker 2: It, but oh taketed shield until let's start the next turn. Alright, okay,
well I said I'd do it quick. Miss Okay, yeah yeah,
this thing. This thing is like a dog with a bone,
like I said, all right, you see it's vents on
it and start getting red hot again, expelling more steam
and exhaust as it overcharges.
Speaker 6: And it also took two heat for making that attack
from the neurospike.
Speaker 2: Right, still got nermo spike? Okay too one and this
will apply your soft covery. He still has the shield
to what's your evading?
Speaker 1: It's a ten?
Speaker 2: Yeah, miss areno, I sayss L that's it.
Speaker 4: For it.
Speaker 1: With that as well, right, go a really low heat threshold.
So good.
Speaker 3: I'll hop on the colms here and ask the guys
should I go for a terminal or should I keep
shooting this thing? I have to spend a whole turn reloading.
If that's the case, can you do any heat damage? Well,
let's see does this do heat I don't think, so
that's sounds something I can do.
Speaker 1: Everyone can tack attacks. He is right kind of. Yeah,
everyone can make tech attacks. You just have to be
within your sensor range. If you do a tech attack.
The one called invade just does to heat damage automatically.
So if you well, if you, if you do a
full tech attack, you can do the same one twice.
So you could do four tech heat damage in a turn.
Speaker 3: And anyone can do that.
Speaker 1: You invade, Yeah, as far as I understand anyway, and
do tech attacks.
Speaker 3: He's just gonna clear it next turn though, right.
Speaker 1: But every time he like hits his max has like
stress goes up, which is the structure version.
Speaker 3: Of I'm not great at tech attacks, but he is
in my sensor range.
Speaker 1: He's pretty easy to hit with tech attacks. I'm just
gonna say.
Speaker 3: Let's do this. I like. I like your line of thought.
Speaker 1: Here. They're quick and then you can do both too, right,
you can make your way over. Let's do one and
make your way over if it's enough to bribe the
more I like it.
Speaker 3: Okay, so let's roll this tech attack first. Because he's
in sensor range. I don't think I get any accuracy
or anything. I think this is a flat roll.
Speaker 1: You get a plus one from me, and then plus
one from your rich should be included. So okay, easy hens,
and you can also make him impaired and slowed again.
Speaker 2: They still slowed.
Speaker 1: Well okay, well impaired is good? Right?
Speaker 3: Oh yeah, all right, I'm just not used to this one. Okay, cool,
I like that. Now I will do it again plus
one okay, so that's another one, So four heat there,
and then I'm gonna boost to get one more heat
on myself and move five one that summer with that
one two five, so move here, and then I will
use my initiative to make another for reaction one two
three four five pretty close to this guy. All right,
that's my turn, right, what can I take that back?
I'm gonna go the other way. I'm gonna go this
way one two three four five one two three this way?
There we go.
Speaker 2: All right, it's turn his next. Let me do some
quick stuff here. It's gonna remove the impair condition again.
It's oh now there you are, okay. Uh. Once again,
it's vince fully open and orange white hot plasma gans
to just spew out of its vents and against the
exposed condition danger zone, danger zone. I'm going to keep
them paired off. And yeah, we're looking good. We're looking good.
How long does the neurospike last? Again, I'm sorry, I
keep asking you that it's pretty.
Speaker 1: So will be the end of this turn? Okay?
Speaker 2: Cool, I'm going to continue to try to shu so
I'll get in two heats.
Speaker 6: This thing being borderline mindless and also that neurospike ability
is making this box battle possible.
Speaker 2: Yeah, it is a huge buton and I will say
you guys, figuring out that heat is probably key is
also helping quite a bit.
Speaker 1: You know, I wonder if that fucking heat gun what
done more here? Even too.
Speaker 4: In the type of a way it do it?
Speaker 2: Just bam the gurls like, so it's gonna shet you
for five with its shotgun point blank again and that
are that did that glowing punch with you again? You
see some kind of glowing blue cell pops out of
it and you see another one kind of eject in
like it got replaced.
Speaker 1: So it did hit and I take five points of damage.
Speaker 6: Yes, okay, so I have to roll for structure, but
because you had that private I can't.
Speaker 1: I don't think it'll do that for me. It came out.
Speaker 2: I'm so sorry I keep doing that.
Speaker 1: No, No, it's okay.
Speaker 2: I didn't protect you this time.
Speaker 6: Your torn off by the damage roll one on one
three all weapons on one mount or your choice are destroyed.
Speaker 1: What could the effect on the cascade shack text? That's
neat right?
Speaker 2: Okay? Can we just take a pause to notice how
amazingly superior boundary is to roll twenty. I mean, none
of this would be capable in roll twenty. I think
we can all agree.
Speaker 1: No, you can't even load really cool maps in roll twenty.
That's it might be propaganda. I might be lying, but
it's true.
Speaker 3: Yeah.
Speaker 1: What an inferior piece of shit that.
Speaker 2: Roll twenty is.
Speaker 1: Unless Roll twenty wants to sponsor us, and then the best.
Speaker 2: Thing ever, man, that'd be a That'd be a painful acceptance,
but a willing one.
Speaker 6: But yes, I will deactivate my EVA module. He tears out,
like a set of propulsion systems that I have on
my back that you allow me.
Speaker 1: To fly in space or underwater. Okay, I have that too.
The shackles remain intact.
Speaker 2: Good, Oh my god, good, Doug brain does not go insane.
Speaker 1: Yeah, Doug brain just saying.
Speaker 2: I will not overcharge and I will not move.
Speaker 1: I wonder why you're not over trick mm moving? Could
it be because I'm rolling a D six? This overcharge?
Speaker 3: But I do it again?
Speaker 1: Maybe for the heat? Oh do you all to die for?
I thought you I thought it was just.
Speaker 2: One heat the first time you get D three, the
next time you get a D six the next time,
or do that.
Speaker 4: Like six plus one I think is the last one.
It just gets worse and worse every time. I don't
know how you'd last that long.
Speaker 1: But you're gonna show us. That's all trouble. Do the test.
Who's going next? I'll be right back, actually, but who's
going next? You'll go ahead.
Speaker 4: I will boost back over hereon't have to turn.
Speaker 1: I guess I did did bing bonges you go. I'll
be right back.
Speaker 3: I'd like to know what these terminals do.
Speaker 1: I think they just open the door. Yeah, because we
got the four symbols. We got to hit four out
of six.
Speaker 6: It could very well like also like boss turns off
once the doors are open.
Speaker 1: Yeah, but I mean I feel like we can kill
them boys. The random ship we've built together somehow it's
really good at killing this specific boss.
Speaker 3: I fucked up. I meant to add shields to boondoggle again,
but I fucking forgot.
Speaker 1: It's okay. Oh is that the I have the shield
protocol too, so we can actually do it to two people.
Speaker 4: Is that a quick action to pouring with shields.
Speaker 1: It's just used protocol.
Speaker 3: It's a protocol. Yeah, you get heat for it though,
I have devoible over.
Speaker 2: Yeah, we'll say as far as ultras go. I mean
y'all read you had the description as far as ultras go,
this is a baby ultra.
Speaker 1: Oh yeah, the red license level one.
Speaker 23: Yeah, we're baby second mech ever, yeah, I way easy
to go.
Speaker 2: So he is going to do a system check. Where
is you lose copal? Sorry I don't use these character
shoots ever, so it's taking me a sec al right
here it is five and unfortunately the full round on
that action. Uh, I mean, there's no ready offer in
the movie. He's just he's just going to keep trying
the computer until you guys really start getting in trouble.
All right, top the stack. I guess then I've gone
three times too, right, Yeah, I'm sure half years going.
I feel like that was really fast.
Speaker 6: Round silver ALIGNE was going, yeah, well, I mean they
would get faster as we go.
Speaker 4: Yeah, we figure out our ability to as we clicked
the butt thirteen for the girls.
Speaker 1: Like ye oh yeah, keep it.
Speaker 4: Use the freak code twice and like them take four
heattily attacks.
Speaker 1: I don't think that Stacks, but you can be pretty nuts. Yeah,
I'll check. Yeah, you could do invade, give him impaired
and then he'll take four heat. But yeah, I mean, oh,
if that's Stacks, that's sucking awful.
Speaker 2: It's a level it's a license level one ability. It
would be shocked.
Speaker 4: Uh, go ahead, and I'll point two sections of size
one hardcover. I guess it's gotta be in a free space.
Don't mind we're both riding up next to them. Ye
do us any good?
Speaker 1: All right?
Speaker 27: Okay, okay, five damage energy damage tota love it okay.
Speaker 6: And it's exposed and it doesn't have resistance because you're
right up and it ship mm hmmm.
Speaker 2: Sounds tend inch. You shove your your charge blade right
through the sucker. Okay, anything else, that's all my stuff,
all right, My turn's gonna be pretty quick, going to stabilize, uh, Aaron,
do you want to go? Do you have any repairs
you can use to heal yourself?
Speaker 6: No, I'm back at full because I just lost another
structure Jesus, So we're gonna live forever.
Speaker 1: Guys.
Speaker 6: What I'm gonna do instead is I'm gonna hit it
with the chain ax, the chain saw bat.
Speaker 1: The bats, yeah, the bats. Yeah, I can't.
Speaker 6: I can't choose to overcharge before I do other stuff, right,
what do you mean? Well, because to do a melee
is a full like to use this weapon is is
like a full action. But I could quick action like
overcharge quick action grapple.
Speaker 2: It and then do this and see what can Yeah,
I mean overchise gives you an additional quick.
Speaker 6: Okay, Yeah, I just wasn't sure if I could do
it in any order. So then I will take an
additional heat and I will pry it once again, melee
or not melee grapple, I attempt to grapple, okay, which
is a thirteen which does hit the.
Speaker 1: Internet told me so.
Speaker 6: And then with the other hand this chainsaw that's going
to try and hit it in the grin again.
Speaker 1: Eight. Wow, it's but that's a hit. Yep. You go
ahead and take that three damage.
Speaker 2: There we go. Okay, I'm doing it too. Okay, cool,
So if I do it that way, it will rule
roll in the tables for me. Sexy system trauma, yes, sick.
Speaker 6: Yeah, what's system that tear off? What system was residing in?
Speaker 1: Is growing? Now? Question, are you still exposed? No? I
I am stabilized, but I will Are you done?
Speaker 2: Actually yeah that's true. Yeah, so yeah, you see. I
mean I'll say it. I don't know if you have to.
Maybe I'll make it a mystery in another time, but
I'll destroyed Sea Drummer, which was the resistance from range to.
Speaker 6: Which actually is kind of rack is like it gets
I caught up in the razor wire and actually pull
it off.
Speaker 1: Now, I think when he was talking about ultras, they
regenerate systems or wounds. Yeah, at the end or at
the end? Yeah, I know, I think it's at the end.
Speaker 2: Let me double check.
Speaker 6: Okay, Yeah, they lose the stats at the beginning and
at the end of their turn.
Speaker 1: Yeah. So if we can make him exposed again until
the end of the turn, he might take some actual
double damage from some of our far away boys. What
was given him the exposed condition again whenever he fully
events he's exposed. I gained stress.
Speaker 2: Ah. You you and I have been going tit for
tat for. You've been taking structure each but I've been
taking stress. So it's been pretty pretty Uh, it's been
pretty bounced.
Speaker 1: I'm gonna be honest, are and I didn't think you
could survive this long and direct mainly combat. Yeah, I
built a annoying tank. That's what I get. Trust me,
I appreciate you all are annoying bullshit.
Speaker 2: Ye.
Speaker 6: Also that that boy is still grappled.
Speaker 1: The big boy. You grappled too, Yeah, that's what I did,
like I used to graple.
Speaker 2: Okay, all right, so let me check something actually.
Speaker 1: Being grappled does not prevent you from attacking me, by.
Speaker 2: The way, right, yeah, okay, this is what I wanted
to check.
Speaker 1: That counts. There we go.
Speaker 2: I don't know if this counts. So what I'm checking
is a neurospike If shrike code is technically a condition.
Speaker 1: Well, was there in the rule book? Is there a
separate area for conditions?
Speaker 2: Now? The only place it's mentioned is is in neurospike.
Speaker 1: Right, but I'm asking if there is, like, yeah, conditions check.
Speaker 2: Seventy eight invade because it's it's an invasion of privacy.
Speaker 1: Invade is not a condition. Is he not cause conditions?
But it says causes the conditions of impaired and slow? No, okay,
this is a type of invade, right, but invade itself
does not. I guess. Let me, let's look at invading
is just like hacking.
Speaker 2: So when you invade an electrical attack, yeah, I'm gonna
ignore it and just keep on nerves by that's an
interesting thing. So I'm trying to think if stabilizer removes
that effect in any way, but I would I don't think.
Speaker 1: So I would say no because it doesn't list condition under.
Speaker 2: Probably there's probably specific support abilities that remove stuff like that,
but maybe I don't think. Well, something for another time.
So anyway, I'm going to shoot. It's a really easy
boss to control. I just I picked one character and
I try to kill them and I don't move. So
let me take the heat.
Speaker 23: As a crit and he does extra damage on the crate.
It's a good thing you're at max HP. But Jase
might not be for long. Only five.
Speaker 2: Yeah, I guess, so I trust him, and yeah, I
will to I will do a whole to try to
break the grapple check beat that.
Speaker 6: I might, I might very well, yeah.
Speaker 2: Okay, and it will also take another two heat with
a free action punch you in the face.
Speaker 1: What kind of weapons this it is?
Speaker 2: Make a hole safe?
Speaker 1: Uh? Aaron, do you want me to just cause you
to automatically succeed this? I mean, I'm not opposed to that,
but all live it up to you. Yeah, I'll cause
you to automatically. So that would be my last use
of box refusal. Uh huh, I haven't rolled it yet,
but they automatically succeed the check A safe okay, ship Yeah,
so those are both once Uh. I think it's once
a scene, once an encounter. You don't have to do
it a roll or anything. No, it's done the trigger
sensor range in line of sight. That's a thought. It's
part of Loki's build, oh bastard. And they automatically succeed
the check. And the other one is they may read
roll the check, but I can only do them once
an encounter.
Speaker 2: That's a horribility.
Speaker 1: It's not a it's just well, let's look at the
It just says it's part of my mech load out.
So my core ability is the plus one too flat checks.
So this is part of like the mutable form. I
can be size one or half. I can clear jam traits.
It doesn't say that, but yes, this is.
Speaker 6: In lieu of nice replaceable parts or initiative for the everest.
Speaker 1: Right yeah, I don't. I'm not an everestomac anymore. Yeah.
Speaker 6: Yeah, but that's the equivalent to that, right, that's you
know good ship.
Speaker 1: Yeah, okay, it with my awesome robot apps. Anyone in mind?
If I go next, I will free action bolster boondoggle
because he's continually to get the piss beat out of him.
And then I will just uh full tech and do
two invades on this guy. So the first tech attack
all right, you know plus two heat stop and he's
impaired and slowed. I'll stop when you stop moving. The
second one it hits, and then is there anything else
I can do on invade?
Speaker 2: Uh?
Speaker 1: You know your target can benefit from or take quick
or full tech actions until the mecha is either shut
down where its core computer is rebooted with a successful
systems check, he is stabilize a quick action, is it
a it's a full Oh okay, well whatever, I don't
know if it does tech actions, so that might not help,
but it still took four heat damage this this this
turn okay.
Speaker 2: Right blow and Sambie and Knight RPG just rated us
with twenty five Sammy Night, thank you very much for
the raid. Welcome everybody from that stream. We are playing
Lancer RPG right now if you like mechs or just
a group of very cool.
Speaker 1: Guys, welcome guys and girls and days and them.
Speaker 2: We uh we stream Lancer, We stream Dead Lance, We
stream Alien RPG. We stream a bunch of one shot
variety stuff. Just did a bunch of cool Christmas specials.
We stream we Well, we just concluded Blades in the Dark.
I think, but you think about the Heart Heart's really cool,
Shadow runs really.
Speaker 1: Cool Blade Runner, the Blade Runner RPG.
Speaker 2: Hello friends, where the fuck you been?
Speaker 3: Man?
Speaker 1: How you doing? But welcome everybody, Insomnia what were you
streaming tonight? Thank you?
Speaker 2: All right? You guys were kicking my ass. I think
you're picking on the one. Mech's just only just five
on one, real cool guys.
Speaker 1: Let's not forget to mention it as an Ultra that
can fight Chord by itself. I said, baby Ultra. Okay,
I will do the next overcharge the one D three
for heat so I can scan it and see what
it's currently at for heat? Okay? Yeah, is there a
button I have to press for that? I just have
to manually roll the one D three.
Speaker 2: There's a there's a dice tray?
Speaker 3: Yeah, yeah, I don't think there's a heat button.
Speaker 2: Okay, easy, that's cool.
Speaker 4: What was that for?
Speaker 1: I'm sorry scan? Okay, it is in the process of
over welcome. Yes, but I was like, you know what
it's like? Stats are at right now?
Speaker 3: Oh?
Speaker 2: Those stats I sent you earlier but lower?
Speaker 1: Yeah, I kind of assumed I wouldn't expect the quick
action on that. Let me see here, how many more times?
And we have to make this thing? That's the question
I'm asking. Thank you.
Speaker 2: I just really don't want to send it.
Speaker 1: Uh, It's okay, Coke and seeth full full disclosure, t Kat,
thank you for the follow up, Thank you, thank you.
Speaker 2: All right, here you go, you bully.
Speaker 1: That stress is about to go up though, Okay, so
does it it? Does it count up or down?
Speaker 2: That counts up?
Speaker 1: Okay? Yeah, someone should shoot it in the face.
Speaker 2: Are is that the end of your turn? Are you done?
Speaker 1: Thanks? The end of my church?
Speaker 2: Yeah?
Speaker 1: Thank you.
Speaker 2: Okay, we're all on the eat table.
Speaker 1: Thank you.
Speaker 3: I like that.
Speaker 1: I like it when you do that.
Speaker 2: Let's just all thank each other.
Speaker 1: Thank you, Scott, thank you, Tony, thank you, Ryan, thank
you Aaron.
Speaker 2: Five only don't make those public, but now you know
five is an emergency shunt. Your mexicoaling systems managed to
contain the increasing heat. However, your mech become impaired.
Speaker 1: That's great. Oh you know I should be counting down,
I think, really do well. Let me check the first
in the first image, it was lower than it currently is,
so I don't know.
Speaker 2: No, no, no, I've been playing myself. I should have
been counting down. So those exposed are free. Beast to
you guys. You're welcome that you've been getting. Anyway, it
is gonna do something weird as it's still stuck in
Mortal Kombat with Boondobel and still in melee, I believe
as well. Grappled is what I meant. Yes, thank you,
all right, go ahead. It is gonna attempt to break
the grapple first and foremost like so obviously I'm gonna
roll spades here. God damn it. Stop, I'm gonna try again,
all right, you guys are like, sure, this is like
kung fit.
Speaker 1: Why is it?
Speaker 2: I feel like I'm not getting on the bonus as
I should.
Speaker 1: What's happening? Okay, it breaks the grapple. It will grapple
you in return. It's gonna take some heat. I think
that is technically an attack.
Speaker 2: I think that's fair.
Speaker 6: Well, I meant, because it's used to too quick actions already,
so it'd.
Speaker 1: Have to overcharge.
Speaker 2: It gets a free grapple, sir, oh, well, good on it,
but it will overcharge, which will be a lot of
heat potentially, I get.
Speaker 3: Fully.
Speaker 1: It just starts shooting flames at its back, which is
okay because I mean that's probably a pretty cool image as.
Speaker 2: It bear hugs you, all of you on your head's up.
Displays of your mix gets showing cautions and alerts, meltdown detected.
This thing starts venting plasma even harder than before. Everything
is shooting flames out that it has. It is getting
red hot. So here's how this works.
Speaker 1: Are you self destructing? I'm self destructing on my next turn.
Speaker 2: Any mechs within a burst two and I'll explain that
in a second must succeed in a whole save are
you going to take two structure damage if you pass
the whole save, the structures damage is just reduced down
to one, and within a burst four must pass a
whole save or take one structured damage. So a burst
of two, I'm gonna hear. I'm gonna hide the mech
for a sec because that's it's not that wasn't it's
really like true size. Fuck, you'll still see the glow
from the heat.
Speaker 1: No, no idea. That's weird, so we'll like it.
Speaker 2: There's this core so yeah, sorry, so this was its
size essentially, So burst two? How do I how do
you make these different? Color?
Speaker 3: My trip? What the lines?
Speaker 1: The trap? I got it? I gotta get it.
Speaker 2: I'm smart.
Speaker 3: You're doing good.
Speaker 1: So it's too past.
Speaker 2: Yes, I thought I was smart, but I don't think
I'm that smart.
Speaker 3: Is it weird?
Speaker 2: No, I'm setting it to red and it won't accept.
Speaker 1: It in the color that you pick. I'm green.
Speaker 2: I'm green.
Speaker 1: So if you hit the configure drawing, you should be
able to change the color. I know, so I was
trying to guys. I'm I swear I'm smart. When I
change the color, it doesn't do anything. Oh, you have
to change the the arrow from the top to the
the other colors.
Speaker 2: So that's a blast. Two plus four is even further out.
We'll worry about that if it matters, and that's its
turn will destroy my man.
Speaker 3: All right, it is my turn. I guess I will
make this quick. I'll use both my quick actions to
bolster Well, wait, are you guys already bolstered showtime and
Boon Doggle.
Speaker 1: Boon Doggle is but you can't stack bolsters, so you
can stay. You can give it to show silver Line,
the name of the next says when we hover over it, Showtime.
Speaker 3: Oh that's why, that's why I'm getting confunced.
Speaker 1: Yes, but but his max's name is silver Line.
Speaker 2: Mach chest is a character and our.
Speaker 3: Yeah, okay, I will bolster silver Line with one of
my quicks, and then I'll move over here because I
want to watch the show as you guys explode. And
then I'll hit Boone Doggle with some shields and gain
another heat and that is my helter. I don't know
if that's going.
Speaker 28: To help you, but you know, okay, Well, if I
can go yeah, oh and hello to all the Insomnia
night folks that rated us.
Speaker 6: I am going to, Oh, I can't ram him, mom, grapple,
I don't think, because I'll be right, but I'll just
I'll have to do a contested hall.
Speaker 1: So you to just like inject from your hull and
run away.
Speaker 6: So I'm going to try and break the grapple, and
if I do, then I'll move away and keep my Mac.
Otherwise my Mexican explode and just be gone forever until I.
Speaker 1: Print it, until you reprint it with our free three
D printing.
Speaker 6: Yes, but I rejected is a quick action, so I
can try to break the grapple before I move.
Speaker 1: Okay, dog brain, Well, hold on, if you reprint your Mac,
you get dog brain back, right, But is it the.
Speaker 3: Same dog brain?
Speaker 6: Yes, because the dog brain is like the thing that
I carry with me. It's not actually part of the Mac.
It's it's it's part.
Speaker 1: Of my physical dog brain. He carries and puts it
into his bck.
Speaker 2: Getting darker and darker like the Lord.
Speaker 1: Okay, and I get this actually from from my base
ability and then you're then from bolster.
Speaker 6: And I just want to double check if it's so
it controls the grapple, does that still count for.
Speaker 1: Me grappling it? What do you mean, I don't think so.
Speaker 6: What does the talent say, expert, It's all Oh, it's
merely attacks on the boys. It doesn't matter because this
is a contested role, so it's.
Speaker 1: Not an attack. He's still pretty good. Let's see if
he can beat it.
Speaker 2: Then beat it on psychologies. This should have been removed.
Speaker 1: Oh man, the tension you're killing. You're killing. He's scared.
Make your roll to see if I lose my mach.
Speaker 2: You know, I'm having a hard time finding it. It's weird.
Speaker 1: There, Okay, iron terribly scars hold pretty bad this session.
Okay for us.
Speaker 6: So it's holding me, it's bear hugging me, and like
I just kind of like start kicking and flailing and
then foot connects with like the side of its face
and I just literally do like a backflip and tumble
onto my head and then I just roll over here.
Speaker 2: All right, I believe I get an Overwatch too.
Speaker 1: No, you can go ahead and shoot me. That's better
than you exploding. That's true, except I'm going to use
these explosive rounds.
Speaker 2: He's had this. Who just kidding?
Speaker 1: We were trying to bring it out. Damn.
Speaker 6: Oh but did you roll? Wait before you do that?
Did you roll with the difficulty from the shield that brown?
Well would that that would add two.
Speaker 1: Difficulty.
Speaker 2: I hought they were just and reroll that who do?
And then boo to do?
Speaker 1: I just rolled and then oh you're lucky.
Speaker 2: One point of these shields are.
Speaker 3: So strong because I'm a support sniper.
Speaker 1: Solid move.
Speaker 6: It was not a graceful escape, but it was an
escape all the same. Yeah, right, Silver Long, you want
to move.
Speaker 1: Just ta can't hang out, man, Everyone's leaving the party
and it's not fun. You'll be fine, Aaron, at least
feel like overcharge and boost away, right because there's still
some damage in I think the four area range.
Speaker 3: He said, is there?
Speaker 1: Oh yeah, absolutely, I think I can move for in
that one.
Speaker 2: To be a blast for So you want to get
all the way out? Oh okay, you still get to
make a whole save I think too, and to get
out of that.
Speaker 1: Yeah, you don't want to risk it? Yeah all right, cool,
all right?
Speaker 2: Cool?
Speaker 1: Yeah? So, uh, silver Line, I'm going to punch you
as you leave, make a whole the roof. Yeah you're bolstered, right,
so yeah, and he gets a plus one from my
once uh seeing thing, I'm gonna have to actually start
using tactics.
Speaker 2: Y'all are bringing the rules. It's crazy. That's a goddamn
it easy.
Speaker 3: It's making me a want to play support.
Speaker 1: I kind of like it. Yeah, fucking super boosts are
kind of kind of baller.
Speaker 2: Ye'll just let them all alone. That's not cool.
Speaker 1: But all right, my turn, I'm going to start doing
the running Man.
Speaker 2: Hang on, I still have a turn. I can still move.
Speaker 1: You are exploding, sir. Yes, so you said you were
going to explode at the start of your turn.
Speaker 2: Yeah, uh no, it's well did I say that?
Speaker 1: Let me.
Speaker 2: No, I don't want to. Let's see Meltdown explodes on
its on its next turn.
Speaker 1: This is your next turn. So yeah, yeah, I'm doing
the running running Man while you explode. Well we want.
Speaker 2: Yeah, So it begins to like kind of act like
it wants to give chase, like just to the bitter
end at Boondoggle, and these beams of light start shooting
out of it as it does that, and it wrenches
to a stop and they get brighter and brighter until
there's literally like a many new goes off in the
small room parts everywhere.
Speaker 1: There's a big concussion blast on all of you but
your mix stays steady as this thing explodes into a
fiery mess. It destroys the opening to the door, making
a nice, comfortable, breezy walk in for you.
Speaker 2: Will to advance, We're going to fast forward a little bit,
but we can redcon next time. You guys enter into
this room, and it shows a small opening to an
elevator as unfortunately would only fit people or maybe a
mech at half size. And there is a computer terminal
here with a big, big holographic screen showing like the
structural integrity and status of the Guardian, and you see
the Guardian is actually obviously the goliath mech. And you
see in like this big red button. It's even a
circular button like a toggle button, and it says the
words self destruct that you could pressed but easy.
Speaker 1: We didn't need to, so.
Speaker 2: Concludes this chapter. It looks like you will have to
advance out of your mech when we come back next
time on Star Shard. Thank you all for playing tonight.
Uh sorry, Raiders, you guys, it was it's kind of
it was kind of late where we normally end around
twelve thirty.
Speaker 1: We went like way over tonight actually.
Speaker 3: But.
Speaker 2: I'm gonna I'm gonna, I'm gonna, I'm gonna pass you
all on to somebody real quick.
Speaker 1: Stay with me players, Thank you for watching this, and
come see us on Saturdays and Mondays while we play
either Aliens or Lancer.
Speaker 2: Oh yeah, somebody's playing that outcome an adult Path fin
or second edition.
Speaker 3: H them uh.
Speaker 2: Out of respect for Chris his favorite game path. Fine,
oh you need you need to find a D and
D straw game. Yeah yeah, yeah, I he hates that
you're ship. You're right next time, all everybody figure it out?
All right, m you should go and deep like a
deep dive on the subject of your nipples. But that's
just yeah, can I get like the deep floor on
fend your nipples