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Speaker 1: Hey, everybody, welcome to Game Mess Mornings with Me Jeff Grub,

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your host from GiantBomb dot com. Thank you for tuning in.

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In this episode, we're gonna be talking about Obsidian. Obsidian

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is now in danger of closing as well. It's gonna

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be a show because we have Janet Chobba on the show.

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Speaker 2: Jan How are you doing, Jeff Grub?

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Speaker 3: It turns out learning to steam milk when you're not

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quite sure what you're looking for is very difficult. There's

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been a lot of discourse about how many holes you

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should have on your tip, and I'm talking about steam

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ones of course.

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Speaker 1: Of course, yes, I man if I had a nickel

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for every time I was staring at my steam milk

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and being like, are you right? I can't tell, man,

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I'd have two nickels, which would still be pretty weird.

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Speaker 2: Yeah, how's that going?

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Speaker 3: I'm wasting so much milk, Grub, I'm wasting so much milk.

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Speaker 1: Okay, you uh, like this is a new method that

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you're trying.

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Speaker 2: Is that what it is?

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Speaker 1: Or or have you not steamed a lot of milk before.

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Speaker 3: My I've I've steamed milk previously on like high powered

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like commercial machines where the steam power and the pressure

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and temperature are more consistent rather than a home machine.

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So wrestling with having to do the timing on a

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home machine that is, as of yet unmodified and straight

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out of the box.

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Speaker 1: Yeah, excellent, Jan, I'm I'm taking off tomorrow.

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Speaker 2: So are you. We got a couple of trips coming up.

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Speaker 3: Yeah, I have. Uh, I'm not mentally prepared yet for

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me neither. Yeah, the trips tomorrow, it'll be fun, it'll

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be good. Here's the thing, traveling with Dan and I

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for folks that don't know, I think I've said this before.

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Out of everyone in my life grub, and that includes

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my personal life, I've traveled with Dan the most.

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Speaker 1: Yeah, that's Dan man. That's true. Yeah, true travel buddies.

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Speaker 3: And it's always been a great time. Even if I

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have a little bit of anxiety of.

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Speaker 2: Like what are we going to do?

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Speaker 3: How is this going to be entertaining? Dan always manages

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to pull through.

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Speaker 1: Yeah, and yeah I think this one. You guys just

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show up, do your thing. It'll it'll work out real well.

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I am looking forward to just kind of hearing how

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things are going for you guys. Absolutely, But again, hey,

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if you're you're listening if you didn't listen to earlier

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this week, I'm out. I'm off next week, but don't worry.

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There will be Game Mess Mornings. Game Mess Mornings will

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be hosted.

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Speaker 2: By a Mick Minote. Yeah. I don't know who that is,

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but he'll be coming in and doing the show for myself.

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Speaker 1: Yeah, and we probably should get someone with PS five

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pro to do that instead. Huh Okay, we'll have to

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look into that, but yeah, the show will continue. I'll

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be back the week after that after taking some time off.

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Appreciate everybody sticking with us, and appreciate everybody who shows

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up for the show every day or just checks in

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every once in a while. We it's noticed. All right,

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let's go ahead and get into this and explain ourselves.

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We're Giant Bomb. Go to giant bomb dot com slash

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join and become a premium member. If you do, you're

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gonna be supporting independent games media. We are on our

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own and we like it that way, but we like

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doing it with you at our back so that we

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can keep making weird video game content.

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Speaker 2: Our way and the way that you like as well.

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Speaker 1: That's giant bomb dot com Slash join Premium members, get

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ad free shows, you get premium exclusives. We are now

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doing This is the Run Sewer Shark. First episode of

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that just went up. More episodes are on their way.

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I've already seen people like suggest ideas that like we

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eventually get to. We recorded them in bulk. It's like, oh, yeah,

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good idea. But yeah, so tune in for that. There's

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gonna be some more fun stuff on the This is

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the run Sewer Shark. Mike likes that game. Everyone's worried

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about him that I can spoil that for you. That's

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not gonna go away. He still likes that game. As

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far as this show goes, most weekdays, I Jeff Greb

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will help piece your gaming life back together. That includes

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breaking news and maybe even some of our own original reporting.

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For all these topics, I'll get the input of a

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bona fide expert who will make me look smart. If

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you are watching live on Twitch welcome. You can always

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listen to the show later on podcast feeds by searching

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for Games Mornings, or find the rssfeed on giant bomb

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dot com. You can also catch the show later with

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chapters and timestamps on YouTube. Hello YouTube, all right, we

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have a lot to get into, so let's start the

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morning mess with Obsidian Entertainment among Xbox studios negotiating to

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avoid closure. This is from Salermano at Gamatsu. Although we

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have an update, let's just kind of read the scary

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part here. The Outer Worlds and grounded developer Obsidian Entertainment

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is among the studios negotiating with Xbox to avoid closure,

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according to a report from the Game Business of City

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and Entertainment joints, studios including Arcane Studios, Compulsion Games, Double

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Fine Productions, Ninja Theory, and Undead Labs, all of which

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have been previously reported as facing potential closure or spinoff.

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According to the report, February appointed. February pointedt Xbox CEO

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Asha Sharma has brought a startup mentality into the organization,

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which is just a gross way of saying she's going

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to wreck stuff, asking teams that are used two weeks

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of planning and countless meetings to turn things around in

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days to hours. The announcement of Xbox series price increases

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last week was reportedly thrown together the same day after

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Apple announced its own price increases. That's crazy, cha, that's

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they really are just fucking winging it. I'm gonna keep

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reading this and again, I know there's an update everybody,

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but I think there's still some context here. We're going

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to talk about certain Xbox studio heads. Also, Phil Sharma

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is listening too much to consultants rather than the developers

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making the games. Numerous people within Xbox who have spoken

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privately to the game business field there's too much listening

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to Twitter happening at Xbox, questioning the organization's reinvestment and

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hardware amid an ongoing component rices and declining console market,

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and doubting the impact of an exclusive Gears of Work

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E day on hardware sales.

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Speaker 2: Yeah, I mean yeah.

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Speaker 1: I think everyone's wondering that we're chasing a declining market

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with franchises that are past their prime, said one studio boss. Okay, yes,

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we'll get back, we'll wrap back around the update. Bloomberg

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reporter Jason Treyer has said the Game Business report about

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Obsidian is incorrect and that the studio is not in

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negotiations to avoid shutting down. Plenty of details are still

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up in the air surrounding the layoffs. Pictures will be

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clear on Monday, but Xbox is keeping Obsidian, according to

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people familiar with the situation, Shreyer said in a post

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on social media, Yeah you better that's crazy like that.

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I mean, I guess you can look at the last

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couple of games and be like, oh, maybe those didn't

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perform the way that everyone was hoping, but they're much liked,

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if not beloved.

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Speaker 2: Games.

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Speaker 3: We're talking about Avowed and what was the rounded into.

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Speaker 1: Yeah, Pentiment, Yes, well, and though those are just great

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games that probably did even better than maybe expectations based

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on the size of their team. But yes, oh then

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they had the Outer Worlds too. Yeah, the Outer Worlds too,

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which I really liked. So yeah, that's like you could

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kind of be like, okay, maybe, but if that's what

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we're talking about here, to me, that feels like an

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altogether Xbox failure of not being able to find ways

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to make those games sing a little bit more and

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find their audiences and closing out Obsidian, a team that

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has delivered five like major games since they got acquired

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by Microsoft, as supposed to a lot of these other

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studios that had only delivered one or two. You'd be like, Okay,

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so this is just like a we're getting rid of everything. Okay,

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that's not the case though, sounds like that's not the case, Obsidian.

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Speaker 2: It is safe. Let's talk about this other stuff.

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Speaker 1: Then, Jan, the idea that people who work at Xbox

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and actually make the games are like, hey, we have

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input as well. Why does it seem like you are

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listening to consultants and you're listening to Twitter and then

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you are taking what you're hearing from Twitter and acting

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on it a day or less later and coming up

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with Xbox policy based on that. These developers at Xbox

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must be infuriated to like be in a situation where

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they are living the day to day of creating these games,

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and they certainly will have input on what they think

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is best for Xbox and probably have struggled to have

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that input listen to let alone implemented and for them

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to watch like look around and see, okay, some idiot

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on Twitter said something and within a day Asha Sharma

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acted on it, Like we talk about morale at Xbox,

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Jan that honestly, that might be the kind of thing

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that would damage it more than anything else, just to

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feel like, hey, these Asha Sharma had like someone said hey,

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we want we like exclusives, and now she's building an

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Xbox again, that is trying to sell consoles based on

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the exclusive gears of our e Eday and Clockwork revolution

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with the hopes of what selling more consoles in a

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world where it's going to be harder to sell consoles

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than ever before. And now I'm a studio head who

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has to try to get my team to make a

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game that could potentially end up being exclusive, and then

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that's going to dictate how many copies it can sell,

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and then that's going to dictate whether or not we

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get the acts later on. Morale must be like further

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down them like we last time we talked about it, Jan,

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it must be in the dumpster even more than that these.

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Speaker 3: Days, absolutely, Greb. You know, we've talked about several studio

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layoffs and mismanagement on the show and on the BombCast,

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not just Xbox. We've you know, expanded that net and

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unfortunately that net is big and catches a lot of

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different studios and publishers at this point, But to see

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the proof in the putting of people actively being loud

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and complaining on Twitter and then Asha Sharma implementing that

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or adjusting to that, versus actual people that work for her,

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people that are actually informed and aren't just rage baiting

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online people whose livelihoods depend on these decisions that you

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are actively making. It's incredibly upsetting and it just calls

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into question further grub Like, I understand that Asha Sharma

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has been brought into this Xbox equation to be this

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axe and cut and chop away at Xbox, But I

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don't understand how you can be this incompetent if this

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reporting is true, if she is listening to Copilot and

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Twitter more than people that actually work for her. I

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understand people have some type of AI psychosis where they

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are just listening to chat, GBT, claude, whatever flavor of

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AI you are partaking in. But Jesus Christ, gets your

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head out of the sand for once and listen and

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recognize the actual human weight that is happening around you.

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Speaker 1: Yeah, there is, uh, definitely, Uh, you know, I've definitely

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heard that. It like what people do internally. Get the

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sense that she's just going like taking these things that

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she's hearing online, going to to Copilot and then coming

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back immediately with this and with this confidence of the

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startup mentality thing of which is move fast and break things,

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this unearned confidence of well, as long as we're kind

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of moving forward and trying different ideas. We're gonna end

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up finding something that works, because that's because that's just

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the startup mentality. And this is a mature business with

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a lot of people whose lives depend on it and

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who have tried a lot of things before. Many that

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this is why it's like laughable, Jan like to look

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at this, it's laughably yeah, because like we've seen them

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try all of these strategies before and it didn't work.

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That's how we got here of games being available everywhere

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and not being exclusive and and sort of like stepping

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back from the hardware, just flipping the switch back as

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not some oh my god, this is disruptive like the

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way a startup can be.

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Speaker 2: It's sort of a joke a relative to that.

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Speaker 3: And I don't even think trying to frame your business

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as a startup is something to be appreciated or celebrated

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because of the wild swings that you do have to take.

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Us here, Grub, like the five owners plus Sean plus

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Chuck plus Will, we're not operating like a startup at

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all because we know that our livelihoods depend on this

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and we are significantly a smaller operation. You aren't. Microsoft

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has never been and hasn't been the size of a

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startup in decades at this point, So you can't brazenly

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take those wild swings like that. And it's insane. I

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don't know, It's just wild when you have that many

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people you were responsible for to perhaps not recognize any

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of that and trying to operate as a startup. I

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don't think that's something to be celebrated or something to

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brag about. Yeah, especially when you have a legacy business

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like Microsoft.

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Speaker 2: Yep.

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Speaker 1: As far as Obsidian goes, to me, this just speaks

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to because I don't think what this was a dream

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over at the game business. I don't think he was

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like completely wrong. I know that Jason made it kind

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of makes it sound that way. I bet like people do,

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like some people believed that Obsidian was on the chopping block.

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Speaker 2: Why they thought that, I don't know, like a zero idea.

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I don't know.

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Speaker 1: And I think probably the most recent reporting from Jason

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is the most accurate. I'm just saying, let's just like

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put that aside. This speaks to the chaos that is happening. Yeah,

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And this speaks to like like people do do not

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know if their teams are safe for sure, and and

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you know, some people maybe do, but it doesn't it

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doesn't feel like that is a widely held, you know,

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piece of knowledge across the infrastructure of Xbox. And that's

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why even Jayson like, we'll know more on Monday when

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these when these layoffs actually start going into effect. Now,

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you know, again, I don't think Obsidian, I don't know.

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Speaker 2: I have zero clue. Jan So I'm a friend.

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Speaker 1: I'm trying to avoid getting up on gaming leaks and

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rumors for something that I don't know anything about.

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Speaker 2: But it's definitely you know, you hear.

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Speaker 1: Lots of different things going along the way, and you

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know Obsidian's name being dropped for Christopher dream to hear.

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Speaker 2: I think that's very plausible.

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Speaker 1: And so kind of going getting through this and seeing

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where we actually do end up. I won't be supprised

269
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if we get blindsided one or two more times by

270
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some other stuff where like wait, they were also being considered,

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although who those teams could be, we might have to

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wait and find out. Yeah, this is going to be

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very painful in a time that has been kind of

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endless pain for the industry.

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Speaker 3: Yeah, and I'm sure if you were in this again,

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this is pure speculation, but if you are on the

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inside of Xbox, in one of those studios that Xbox owns,

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just seeing all of the updates, all of the news

279
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rolling out within like the past couple months, maybe even

280
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just from SGF till now, there has to be like

281
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a level of tension and feeling of the walls are

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closing in around you that, like you said, Greb, morale

283
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has to be low. There's no way of avoiding it

284
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at this point. That like, given all of the actual

285
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news that has come out and interviews from Asha Sharma

286
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Matt Boody, it doesn't feel safe to work at Xbox.

287
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Speaker 1: Yeah, And I think that's the real story here is, like,

288
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you know, there is an ethical way to go about

289
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getting ready to lay a bunch of people off. In

290
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my opinion, looking from the outside, having a few pieces

291
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of information relate to me, this does not feel like that,

292
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And of course, of course it doesn't. It's Microsoft all

293
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right up next. Ever, every one dislike that Sony. There's

294
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been a lot of backlash to Sony announcing yesterday that

295
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they are getting or they're planning to deprecate the production

296
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of discs for PlayStation consoles, meaning across the board there

297
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will be no new disks made starting from January twenty

298
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twenty eight to for PlayStation going forward. In response to

299
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that from Chris Going at the VGC, the Video Game

300
00:16:22,399 --> 00:16:25,240
History Foundation is called on trade groups like the Entertainment

301
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Software Association to find a solution for preserving digital games

302
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on a long term basis. Sony's double announcement on Wednesday

303
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that it will no longer be making disc versions of

304
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its games from January twenty twenty eight and will be

305
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closing the PS three and Vita stores next year the

306
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digital stores has renewed a debate about video game preservation.

307
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Some argue that a large proportion of today's modern games

308
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may become lost media decades from now, not only due

309
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to the closures of digital stores, but because many games

310
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now rely on connections to online servers, which will eventually

311
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be turned off. In a statement reacting to both decisions,

312
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the Video Game History Foundation says the decision to stop

313
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releasing games on discs who won't actually have a large

314
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immediate impact on professional game preservation because they have it

315
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considered discs the best way to preserve games for some time.

316
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This is unfortunate news for those who still prefer buying

317
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games on physical media, and it's certainly a hit to

318
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consumer rights, the resale market, and game creators whose businesses

319
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rely on physical on the physical market. And that's like

320
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another group of people who were very upset by this,

321
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you know, the limited runs of the world were like, hey,

322
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we had no idea.

323
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Speaker 2: This sucks.

324
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Speaker 1: Yes, but from the perspective of professional preservationists, this doesn't

325
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have as much of an impact as you might expect.

326
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The reality is that the vast majority of video games

327
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produced over the last two decades were not made for

328
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dedicated video game consoles, let alone press to physical media,

329
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and even when they were released on physical media, a

330
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day one digital patch was all but guaranteed, meaning that

331
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even though a disc is preserving data in an accessible way,

332
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it may not represent the game that people actually played.

333
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Museums in archives have been preparing for this few future

334
00:18:00,319 --> 00:18:02,599
for a while, with the expectation that putting discs on

335
00:18:02,640 --> 00:18:04,799
a shelf isn't going to be a long term solution

336
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for preserving new games. The VGHF goes on to call

337
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a trade group like the ESA, or call on the

338
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trade group the ESA, which has been feuding with them

339
00:18:13,920 --> 00:18:16,319
for some time to come up with a preservation solution

340
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that will enable museums and researchers to continue accessing accessing

341
00:18:20,640 --> 00:18:22,400
today's games fifty years from now.

342
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Speaker 2: And that's kind of.

343
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Speaker 1: He's using this moment as like a reminder of, like,

344
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this has been a problem we've known has been coming,

345
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and it was always a problem whether discs went away

346
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or not because of the heavy digital nature of the

347
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way games are distributed now, and that includes updates and DLC.

348
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Speaker 2: And all kinds of server content.

349
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Speaker 1: Excuse me, And he's saying, like, Okay, now we have

350
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another moment, another opportunity to like to make to remind

351
00:18:47,960 --> 00:18:50,519
people of how important this is. Let's put some pressure

352
00:18:50,559 --> 00:18:52,799
on the ESA and this industry to come up with

353
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a solution that enable libraries to do their job. He

354
00:18:56,279 --> 00:18:59,720
goes on to say, like, because otherwise, the only real

355
00:18:59,759 --> 00:19:04,319
sol to this has been and continues to be the

356
00:19:04,359 --> 00:19:08,680
scene that is under the umbrella of piracy. And that's

357
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the kind of the only thing they have at like,

358
00:19:11,160 --> 00:19:14,160
the only tool in the toolbox that is reasonable to

359
00:19:14,640 --> 00:19:17,519
accomplish what a library needs to accomplish, what a museum

360
00:19:17,519 --> 00:19:18,960
needs to accomplish.

361
00:19:18,640 --> 00:19:21,640
Speaker 2: To actually preserve the media that it sort of takes

362
00:19:21,680 --> 00:19:22,440
an oath.

363
00:19:22,200 --> 00:19:26,599
Speaker 1: To protect and it just it seems like we're kind

364
00:19:26,640 --> 00:19:29,680
of on two sides of a chasm, where on one side,

365
00:19:29,759 --> 00:19:31,319
the like Sony's just like, we're getting rid of this

366
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because it's going to save us money and make us

367
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more money and margins will be better and go to.

368
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Speaker 2: Hell, and you guys aren't buying them anyhow.

369
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Speaker 1: And then on the other side there's a lot of

370
00:19:39,160 --> 00:19:41,640
people going, we really still want to find ways to

371
00:19:41,640 --> 00:19:43,559
be able to play these games fifty years from now.

372
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Speaker 2: How can we figure this out?

373
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Speaker 1: And I just don't even know if Sony is aware

374
00:19:48,799 --> 00:19:51,039
of that conversation, let alone cares about it.

375
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Speaker 3: Jan Yeah, it's really unfortunate to hear Grub. Also very

376
00:19:56,759 --> 00:20:02,119
odd timing considering that all of those movies and other

377
00:20:02,400 --> 00:20:05,799
pieces of media getting delisted like five hundred plus and

378
00:20:05,839 --> 00:20:09,920
then to announce this coming out does not give me

379
00:20:10,160 --> 00:20:14,640
the most confidence. And I don't know, I just think about,

380
00:20:15,519 --> 00:20:17,759
like Grub, I started thinking about and getting a little

381
00:20:17,839 --> 00:20:21,839
upsetty spaghetti of the times on the playground sharing game

382
00:20:21,880 --> 00:20:24,880
Boy cartridges or game gear cartridges with friends saying like, oh,

383
00:20:24,960 --> 00:20:27,200
you should check out this game, or just sharing with

384
00:20:27,279 --> 00:20:31,960
a friend and you know that slowly growing into disc

385
00:20:32,000 --> 00:20:35,960
based media and other physical media of like sharing, sharing movies,

386
00:20:35,960 --> 00:20:39,119
sharing tapes, et cetera. And now there's going to be

387
00:20:39,240 --> 00:20:42,039
a future where that is like impossible to do unless

388
00:20:42,039 --> 00:20:45,400
you are then sharing a USB stick full of ROMs

389
00:20:45,400 --> 00:20:49,920
and such. I say, set sale for the seven Seas, everybody.

390
00:20:50,839 --> 00:20:54,680
Speaker 1: Yeah, Like, my most cherished memory of physical media is

391
00:20:54,839 --> 00:20:57,400
being an accessory to a crime. I've told this story before,

392
00:20:57,440 --> 00:21:01,480
but like being in sick maybe not even the fifth

393
00:21:01,519 --> 00:21:05,079
grade or something like that, and being a dip dipshit

394
00:21:05,160 --> 00:21:08,039
dopey little boy, and the bad kid in class handing

395
00:21:08,079 --> 00:21:10,279
me that the game Boy cartridge of Links Awake, and

396
00:21:10,319 --> 00:21:13,400
he'd be like, hey, you want this, I yes, absolutely

397
00:21:13,440 --> 00:21:15,279
do want a video game for free, all right, and

398
00:21:15,400 --> 00:21:18,519
not thinking one extra second about it, and then kind

399
00:21:18,519 --> 00:21:20,720
of like a week later playing it on my game

400
00:21:20,759 --> 00:21:23,720
Boy in school and the teacher's aid being like, oh

401
00:21:23,799 --> 00:21:25,559
you you like that game? I like that game too,

402
00:21:25,799 --> 00:21:27,279
and I'd be like, yeah, this is great. That kid

403
00:21:27,279 --> 00:21:28,960
over there just gave it to me. She's like, oh yeah,

404
00:21:29,000 --> 00:21:31,480
I had it, and my copy went missing, and even

405
00:21:31,519 --> 00:21:34,839
like not realizing for years, like literally like probably like

406
00:21:34,880 --> 00:21:37,319
fifteen years before I'm like, oh wait, that kid stole

407
00:21:37,359 --> 00:21:40,000
it from her and gave it to me to try

408
00:21:40,000 --> 00:21:42,240
to get me in trouble, and I was just so

409
00:21:42,559 --> 00:21:45,599
dopey that she was just like she obviously didn't want

410
00:21:45,599 --> 00:21:47,079
to like make a deal out of it, and was

411
00:21:47,160 --> 00:21:49,400
just like, I don't worry. I got another copy and

412
00:21:49,599 --> 00:21:51,119
we could talk about it. We kind of talked about

413
00:21:51,119 --> 00:21:52,359
the game for the rest of the year, kind of

414
00:21:52,359 --> 00:21:54,880
became friends, and it was really uh yeah, yeah, it

415
00:21:55,559 --> 00:21:57,799
was sweet and then like ever since been my favorite game.

416
00:21:57,960 --> 00:22:00,000
Speaker 2: So there we go. Yeah.

417
00:22:00,400 --> 00:22:03,799
Speaker 1: I think that like people are going to have to

418
00:22:03,880 --> 00:22:07,440
sort of band together and put pressure on these companies,

419
00:22:07,680 --> 00:22:09,680
but I just don't know if that's ever even going.

420
00:22:09,680 --> 00:22:12,200
Speaker 2: To be enough that they the sort of try.

421
00:22:12,279 --> 00:22:18,119
Speaker 1: They are already so just like unconnected, yeah, disconnected from

422
00:22:18,200 --> 00:22:21,200
us in terms of like what like where we're headed

423
00:22:21,480 --> 00:22:24,480
and where they're headed. And they still want our money,

424
00:22:24,640 --> 00:22:27,160
but they believe that they can get most of that

425
00:22:27,240 --> 00:22:30,200
still by just going along the path and releasing the

426
00:22:30,279 --> 00:22:33,079
big new games. And if they don't release some games

427
00:22:33,079 --> 00:22:35,240
that we kind of want, whatever, that that's fine. They're

428
00:22:35,519 --> 00:22:36,839
just talking about the ones that are going to sell

429
00:22:36,839 --> 00:22:39,759
ten to twenty million copies. That's where all their focus is,

430
00:22:40,359 --> 00:22:43,640
and this feels like so far down on their like

431
00:22:43,680 --> 00:22:47,119
on their vision board or whatever, that there's no way

432
00:22:47,160 --> 00:22:48,759
that this is going to be something that they pay

433
00:22:48,799 --> 00:22:51,519
attention to. So then the other alternative is we kind

434
00:22:51,519 --> 00:22:55,079
of need like legislation, and we've seen where that's going.

435
00:22:55,119 --> 00:22:57,640
The one the forst stop killing games, which is not

436
00:22:57,839 --> 00:23:00,680
necessarily the same thing, but is related to this idea

437
00:23:00,720 --> 00:23:05,640
of preservation that like hit a roadblock in the California Senate.

438
00:23:06,359 --> 00:23:10,160
So we kind of like we do need to be lobbying.

439
00:23:10,359 --> 00:23:11,960
We need to find groups that can actually do that,

440
00:23:12,079 --> 00:23:14,839
and that's not the ESA. Obviously, they stand in opposition

441
00:23:14,880 --> 00:23:18,319
to this stuff. So whether or not we have the

442
00:23:18,680 --> 00:23:25,039
wherewithal to sort of create political will, I don't. That's

443
00:23:25,039 --> 00:23:27,279
tough to see happening as well, Jam, because we're all

444
00:23:27,319 --> 00:23:30,079
just trying to keep our heads above water. Like it's

445
00:23:30,119 --> 00:23:33,000
easy to come on this show and for an hour, Jam,

446
00:23:33,039 --> 00:23:34,839
we can be like, God, damn it, this sucks and

447
00:23:34,880 --> 00:23:37,000
we should be doing something. But when it gets done,

448
00:23:37,000 --> 00:23:38,839
I'm like, I'm tired. I got other stuff I gotta

449
00:23:38,880 --> 00:23:42,400
do to like to imagine a world where someone like

450
00:23:42,440 --> 00:23:44,720
me would be responsible for making this happen, I would

451
00:23:44,720 --> 00:23:47,119
get overwhelmed. So it's like we kind of need to

452
00:23:47,160 --> 00:23:49,799
just keep turning to each other and in the meantime

453
00:23:50,759 --> 00:23:52,599
keep sailing the high seats. Like you said, Jan Like,

454
00:23:52,599 --> 00:23:54,680
I think that's right, like because we could do the

455
00:23:54,720 --> 00:23:56,920
work on that side of things, and then at the

456
00:23:57,000 --> 00:23:58,720
very least the motivation is clear. We get to keep

457
00:23:58,720 --> 00:24:01,559
playing cool games. That's nice too. Obviously that's a big

458
00:24:01,599 --> 00:24:04,799
part of it. But it is necessary and I won't

459
00:24:04,799 --> 00:24:07,880
even call it evil. It's just necessary to ensure that

460
00:24:07,920 --> 00:24:10,079
these games actually will be taken care of long term.

461
00:24:10,160 --> 00:24:12,240
It's the only solution we found that's worked so far.

462
00:24:12,559 --> 00:24:16,240
Speaker 3: Yeah, Greb, when that's when you and Lexi talked about

463
00:24:16,240 --> 00:24:18,720
that story yesterday about it getting shut down in the

464
00:24:18,720 --> 00:24:24,039
California Senate, it just blows my mind because everything, all

465
00:24:24,039 --> 00:24:27,759
of these moves that PlayStation is doing seems incredibly anti

466
00:24:27,920 --> 00:24:32,559
consumer and it just decisions made in some Ivory tower

467
00:24:33,000 --> 00:24:37,519
not taking into account actual market conditions and how spending

468
00:24:37,640 --> 00:24:41,519
is changing. And ultimately I feel like this is going

469
00:24:41,519 --> 00:24:44,759
to hurt Sony and PlayStation and they won't recognize or

470
00:24:44,759 --> 00:24:48,839
realize that their own business decisions are part of the

471
00:24:48,920 --> 00:24:53,000
problem especially, and we've talked we bring this up every

472
00:24:53,039 --> 00:24:56,519
single time, Greb when we talk about prices going up

473
00:24:56,559 --> 00:25:00,880
on consoles, games being more expensive, that people getting priced

474
00:25:00,920 --> 00:25:04,319
out of this hobby because they have to factor in

475
00:25:04,680 --> 00:25:08,359
other real life things like gas in their tank to

476
00:25:08,519 --> 00:25:11,960
get to work or food on their families at the

477
00:25:12,039 --> 00:25:15,240
end of the day, even if it's just a singular person.

478
00:25:15,480 --> 00:25:19,279
And like, everyone is feeling that crunch. Everyone is feeling

479
00:25:19,319 --> 00:25:23,880
that pressure because no one's wages are going up and

480
00:25:23,920 --> 00:25:27,519
everything else is getting incredibly more expensive. And when you

481
00:25:27,599 --> 00:25:29,559
get to this thing that is a hobby and supposed

482
00:25:29,559 --> 00:25:32,440
to be a relaxation thing, a fun thing, and the

483
00:25:32,480 --> 00:25:36,440
price is be going up and they're taking away a

484
00:25:36,599 --> 00:25:39,359
means to get games cheaper. Chat has pointed this out

485
00:25:39,400 --> 00:25:42,839
several times. Because we will be in a digital only

486
00:25:42,880 --> 00:25:46,440
interface and it's PlayStation running it, they don't run sales

487
00:25:46,480 --> 00:25:49,640
as often as a place like Valve does, where you

488
00:25:49,640 --> 00:25:50,119
can get.

489
00:25:50,079 --> 00:25:53,519
Speaker 1: Just like and just like less competition, yeah, necessarily means

490
00:25:53,519 --> 00:25:54,599
there's less reasons to do that.

491
00:25:54,599 --> 00:25:55,599
Speaker 2: A few were reasons to do.

492
00:25:55,559 --> 00:26:00,000
Speaker 3: That, And I know that this people have mixed feelings

493
00:26:00,039 --> 00:26:02,359
on like the used game market and everything and how

494
00:26:02,400 --> 00:26:04,720
this will ultimately affect that. But for a lot of

495
00:26:04,759 --> 00:26:08,279
people like that was an easier way to play more

496
00:26:08,319 --> 00:26:09,240
games because we.

497
00:26:09,440 --> 00:26:12,319
Speaker 1: Know someone personally, right, Kayla is like still actively doing that, right,

498
00:26:12,920 --> 00:26:15,839
Keyla's you know Dan's sister. She's like, that's how I

499
00:26:16,000 --> 00:26:18,960
like engage with this business or this market. And it's like, yeah,

500
00:26:19,000 --> 00:26:21,400
that's there are probably quite a few people left like.

501
00:26:21,359 --> 00:26:24,119
Speaker 3: Her, and she's she's definitely not alone in that, because

502
00:26:26,119 --> 00:26:30,759
it's ultimately our our society was. Streaming has pivoted away

503
00:26:30,799 --> 00:26:34,200
from rental stores where you could get a game out

504
00:26:34,200 --> 00:26:38,480
of Blockbuster, Hollywood Video, et cetera, a red box, even

505
00:26:38,640 --> 00:26:43,480
where it is now unfeasible to rent a game. Sure,

506
00:26:43,640 --> 00:26:46,279
you can go to your local library, folks in the US,

507
00:26:46,359 --> 00:26:48,319
you can go to your library. They will have a

508
00:26:48,400 --> 00:26:51,880
selection of games. But if everything moves to digital, the

509
00:26:51,920 --> 00:26:53,200
library don't got nothing for you.

510
00:26:53,960 --> 00:26:56,759
Speaker 1: Yeah, I mean, like you're not gonna be able to

511
00:26:56,759 --> 00:26:58,759
borrow games from the library for your PS six and

512
00:26:58,920 --> 00:26:59,799
Xbox Helix.

513
00:27:00,680 --> 00:27:03,319
Speaker 2: Most likely, that seems to be the case.

514
00:27:04,759 --> 00:27:09,160
Speaker 1: PlayStation ditching physical games unlikely to influence Nintendo's plans, however,

515
00:27:09,400 --> 00:27:13,359
says analysts. Let's see here, Uh this from Chris Scullion

516
00:27:13,400 --> 00:27:17,880
at VGC PlayStation's decision to stop releasing disc based games

517
00:27:17,920 --> 00:27:20,440
won't have an impact on Nintendo's plans for this generation.

518
00:27:20,680 --> 00:27:24,519
Market research firm Sircana has told VGC, let's see here,

519
00:27:24,559 --> 00:27:25,640
I did skip the Xbox story.

520
00:27:25,640 --> 00:27:26,759
Speaker 2: We'll get back to that here in a second.

521
00:27:27,079 --> 00:27:29,400
Speaker 1: Sony announced on Wednesday that physical disc games will be

522
00:27:29,440 --> 00:27:32,839
discontinued for replaystation consoles from January twenty twenty eight, and

523
00:27:32,839 --> 00:27:33,759
that after the state.

524
00:27:33,559 --> 00:27:35,480
Speaker 2: New games from all publishers will be digital only.

525
00:27:36,400 --> 00:27:39,359
Speaker 1: But sharing his thoughts on the announcement with VGC, Circana

526
00:27:39,480 --> 00:27:42,559
Senior director and video game industry advisor Matt Piscatela said

527
00:27:42,599 --> 00:27:45,599
he thought the decision to move entirely away from physical

528
00:27:45,640 --> 00:27:48,160
media would happen eventually, and that if Xbox follows suit

529
00:27:48,200 --> 00:27:50,519
with Project Helix, it will likely mean switch to will

530
00:27:50,559 --> 00:27:53,839
be the only system in this generation to have physical games,

531
00:27:54,599 --> 00:27:57,720
And like, yeah, that seems like they're gonna have to

532
00:27:57,720 --> 00:28:00,279
switch to for a long time now. And I don't

533
00:28:00,279 --> 00:28:03,440
think they are going to suddenly mid generation cut those off.

534
00:28:03,599 --> 00:28:06,160
I think it's gonna they'll keep doing that and just

535
00:28:06,240 --> 00:28:08,759
kind of by default. Now, that's if you like physical

536
00:28:08,799 --> 00:28:13,599
games that's the one shop in town still open. I

537
00:28:13,640 --> 00:28:16,960
don't like people who have you know that this doesn't

538
00:28:16,960 --> 00:28:18,039
do much for a lot of people who are like

539
00:28:18,119 --> 00:28:20,880
I was building up a PlayStation collection. I want to

540
00:28:20,960 --> 00:28:23,960
keep doing that. But you know, if you want to

541
00:28:24,039 --> 00:28:26,279
keep having physical options, this is it.

542
00:28:26,359 --> 00:28:26,839
Speaker 2: This is it.

543
00:28:27,680 --> 00:28:32,680
Speaker 3: Yeah, you were talking earlier grub about how PlayStation doesn't

544
00:28:32,720 --> 00:28:36,279
factor in the consumer or the audience into some of

545
00:28:36,319 --> 00:28:40,200
these decisions. I'm thankful that Nintendo doesn't factor anyone into

546
00:28:40,200 --> 00:28:41,200
any of their decisions.

547
00:28:41,359 --> 00:28:42,920
Speaker 2: Yes, now, they don't care.

548
00:28:43,240 --> 00:28:47,799
Speaker 3: They are definitely marching to the beat of their own drum,

549
00:28:48,039 --> 00:28:50,720
and I am so thankful for them by doing that.

550
00:28:51,200 --> 00:28:53,279
And then, you know, maybe they'll give up physical media

551
00:28:53,400 --> 00:28:56,319
a decade from now, because then they'll realize the moves

552
00:28:56,359 --> 00:28:58,680
that everyone else was doing right.

553
00:28:58,559 --> 00:29:01,240
Speaker 1: Examtly, like we could do that to are right. Yeah,

554
00:29:01,279 --> 00:29:05,039
Like I don't heard about AI. Yeah, that'd be amazing

555
00:29:05,039 --> 00:29:09,559
that come in with AI fifteen years from now. Their

556
00:29:09,640 --> 00:29:13,160
next system probably goes digital only as well, but I

557
00:29:13,200 --> 00:29:16,240
don't know, that's a ways off, so there's at least

558
00:29:16,279 --> 00:29:17,119
some reprieve here.

559
00:29:17,240 --> 00:29:20,839
Speaker 3: Yeah, I think that is a ways off. And also

560
00:29:22,480 --> 00:29:25,079
I feel like out of the big three, and we're

561
00:29:25,079 --> 00:29:27,960
talking about PlayStation, Xbox and Nintendo here. I feel like

562
00:29:28,079 --> 00:29:30,559
Nintendo has been the most litigious.

563
00:29:30,000 --> 00:29:34,039
Speaker 2: About piracy, so they definitely are.

564
00:29:34,640 --> 00:29:37,400
Speaker 3: I feel like they may be more hesitant or slower

565
00:29:37,440 --> 00:29:40,279
to move to all digital because of what that could

566
00:29:40,319 --> 00:29:41,680
potentially open up for them.

567
00:29:42,200 --> 00:29:45,319
Speaker 1: So they're also like the ones that are often the

568
00:29:45,359 --> 00:29:48,359
biggest target of piracy as well, like the Pirate The

569
00:29:48,440 --> 00:29:52,279
Pirates scene focuses on like, can we crack the switch?

570
00:29:52,319 --> 00:29:53,240
Speaker 2: Can we crack the switch too?

571
00:29:53,319 --> 00:29:55,279
Speaker 1: Can we get these emulators up and running, because that's

572
00:29:55,279 --> 00:29:58,119
where the most demand is, that's where the most nostalgia is.

573
00:29:58,160 --> 00:30:00,720
Oftentimes that's like the people doing this work, or people

574
00:30:00,759 --> 00:30:02,440
are like I want to play Nintendo games.

575
00:30:03,359 --> 00:30:04,960
Speaker 2: So Nintendo's been the.

576
00:30:04,839 --> 00:30:07,839
Speaker 1: Focus there, so they'll always have a little bit more

577
00:30:07,880 --> 00:30:10,119
pressure on that side of things than anyone else, although

578
00:30:10,319 --> 00:30:12,720
of course it's a problem for all three of them.

579
00:30:13,240 --> 00:30:15,200
Speaker 2: Let's switch back to this real quick.

580
00:30:15,279 --> 00:30:18,319
Speaker 1: Xboxes reportedly planning a way for players to convert their

581
00:30:18,359 --> 00:30:21,279
discs into digital copies. So if you're wondering, like, okay,

582
00:30:21,480 --> 00:30:23,319
it doesn't sound like the PlayStation six is going to

583
00:30:23,319 --> 00:30:25,839
have a disc draft, maybe Xbox can do the funniest thing.

584
00:30:25,880 --> 00:30:28,000
I saw a bunch of people making that joke yesterday

585
00:30:28,079 --> 00:30:30,000
jan like of like, hey do you want to borrow

586
00:30:30,000 --> 00:30:31,880
a game on your Xbox and doing the Adam Boys

587
00:30:31,960 --> 00:30:34,920
video that PlayStation did years ago. But now Xbox is

588
00:30:34,960 --> 00:30:36,720
doing it. Does it sound like that's going to be

589
00:30:36,759 --> 00:30:39,079
the case. Xbox is reportedly working on a way to

590
00:30:39,200 --> 00:30:42,920
let players turn their disc copies of Xbox Series X

591
00:30:42,960 --> 00:30:46,480
and Xbox One games into digital versions, as reported by

592
00:30:46,480 --> 00:30:48,519
the Verge of the Future, which is reportedly code named

593
00:30:48,680 --> 00:30:52,200
Disc two Digital with the numeral two in there is

594
00:30:52,200 --> 00:30:55,720
being tested by internal Xbox testers at the moment. When

595
00:30:55,759 --> 00:30:59,359
players insert a compatible disc and install, play and install

596
00:30:59,559 --> 00:31:01,920
and play game as normal, they will then be granted

597
00:31:01,920 --> 00:31:03,920
a digital entitlement for the game as if it had

598
00:31:03,960 --> 00:31:07,000
been purchased on the Xbox Store instead. This means players

599
00:31:07,039 --> 00:31:09,279
can then remove the disc and can continue to play

600
00:31:09,319 --> 00:31:11,480
the game as if had been a digital purchase, with

601
00:31:11,599 --> 00:31:14,519
all the existing benefits that entails. As such, the digital

602
00:31:14,599 --> 00:31:17,000
version of the game is available for streaming, Xbox Cloud gaming,

603
00:31:17,039 --> 00:31:19,880
all the other stuff whatever. Yes, streaming right where you

604
00:31:19,920 --> 00:31:22,680
can really own your games. The report says the features

605
00:31:22,680 --> 00:31:26,119
intended to work with Xbox Series X and Xbox One discs,

606
00:31:26,240 --> 00:31:30,279
not Xbox three sixty or original Xbox games. To me,

607
00:31:30,359 --> 00:31:33,759
that says you know what that means. That's like they

608
00:31:33,799 --> 00:31:36,319
had a way of this working going back to the

609
00:31:36,400 --> 00:31:39,160
launch of the Xbox One when they were considering ideas

610
00:31:39,200 --> 00:31:43,559
like this. So there was some method of determining the

611
00:31:43,720 --> 00:31:47,279
uniqueness of a disc built into the Xbox One and

612
00:31:47,359 --> 00:31:51,200
the way they manufacture discs back then. And it's been latent,

613
00:31:51,640 --> 00:31:55,359
just lying and wait until this moment. And now it's like, oh,

614
00:31:55,440 --> 00:31:59,559
we have successfully moved the overton window the expectation of

615
00:31:59,559 --> 00:32:02,160
the consumer. Most of them are buying digital. We led

616
00:32:02,160 --> 00:32:04,920
the horse to water. Now it's time to spring the trap.

617
00:32:05,319 --> 00:32:08,880
And the trap was built in the whole time. Excuse me,

618
00:32:08,920 --> 00:32:13,039
that's crazy. I'm just realizing that, Sorry, everybody. The other

619
00:32:13,079 --> 00:32:15,200
side of this, of course, Jan, is that it does

620
00:32:15,279 --> 00:32:17,960
sound like Xbox is planning to go digital only for

621
00:32:18,000 --> 00:32:21,160
the next Xbox, or at least the system will not

622
00:32:21,240 --> 00:32:24,359
have a disk drive built in, which is effectively the

623
00:32:24,359 --> 00:32:24,799
same thing.

624
00:32:24,839 --> 00:32:26,240
Speaker 2: This idea of selling.

625
00:32:25,960 --> 00:32:29,680
Speaker 1: A disk drive separately will at that point become an

626
00:32:29,720 --> 00:32:31,759
extra hundred and fifty dollars purchase.

627
00:32:31,759 --> 00:32:33,960
Speaker 2: They'll charge a premium for it, and it will.

628
00:32:34,000 --> 00:32:37,079
Speaker 1: Just be for the biggest collectors if they even do

629
00:32:37,160 --> 00:32:40,200
it at all, and people are just not going to

630
00:32:40,279 --> 00:32:41,920
go out there and like make that like I'll just

631
00:32:42,359 --> 00:32:46,359
play Fortnite on here without the disk drive. So yeah,

632
00:32:46,400 --> 00:32:49,480
they planned this, they plotted it, They wanted to do

633
00:32:49,519 --> 00:32:51,720
it originally, and then they had to like pretend that

634
00:32:51,799 --> 00:32:54,160
they were fixed and they weren't going to try to

635
00:32:54,200 --> 00:32:55,599
do something like this, and now.

636
00:32:56,160 --> 00:32:56,720
Speaker 2: Here we are.

637
00:32:57,119 --> 00:33:00,480
Speaker 1: They eventually get what they want, because that's how things go. Eventually,

638
00:33:00,559 --> 00:33:02,200
the people with the money get what they want.

639
00:33:02,240 --> 00:33:06,839
Speaker 3: Jan It's crazy work, greb. Do they mention anything about

640
00:33:06,880 --> 00:33:12,119
what happens to the disc after you do that process

641
00:33:12,160 --> 00:33:14,880
of convert converting it to a digital copy or getting

642
00:33:14,920 --> 00:33:18,079
yourself a digital copy? Does that like burn the disc?

643
00:33:18,279 --> 00:33:20,000
Head all? Does that? Right? It's dead?

644
00:33:20,160 --> 00:33:20,559
Speaker 2: Is it? Like?

645
00:33:20,759 --> 00:33:21,079
Speaker 3: Is it?

646
00:33:21,119 --> 00:33:23,880
Speaker 1: Is it like they all secretly divis discs and they

647
00:33:23,960 --> 00:33:27,200
like can self destruct or whatever. I don't think it

648
00:33:27,240 --> 00:33:29,839
says exactly like to me, it sounds like it becomes useless.

649
00:33:29,839 --> 00:33:32,880
In order to prevent widespread sharing of each game, the

650
00:33:32,920 --> 00:33:36,599
digital entitlement will also be tied to each disc. This

651
00:33:36,720 --> 00:33:39,079
means if players give their disc to a friend, trade

652
00:33:39,079 --> 00:33:41,319
in or try to play it with a different Xbox profile.

653
00:33:41,640 --> 00:33:44,839
The digital entitlement will swap over from account to account.

654
00:33:45,440 --> 00:33:48,400
Discs will reportedly continue to work after they've been installed,

655
00:33:48,640 --> 00:33:50,839
and players will only lose the entitlement to keep playing

656
00:33:50,880 --> 00:33:53,279
if the disc is given to a friend or sold

657
00:33:53,279 --> 00:33:54,079
to someone else.

658
00:33:55,000 --> 00:33:57,240
Speaker 2: So okay, maybe it's not useless that they you could

659
00:33:57,240 --> 00:33:59,160
still sell it to me.

660
00:33:59,400 --> 00:34:02,920
Speaker 1: So it's like, wait, can I take the disc out

661
00:34:02,960 --> 00:34:05,319
and it'll still work? Or am I just getting extra

662
00:34:05,359 --> 00:34:07,559
features on top of this? Am I just getting Now

663
00:34:07,599 --> 00:34:09,440
I can use it in the cloud as long as

664
00:34:09,480 --> 00:34:10,039
it's in.

665
00:34:09,920 --> 00:34:14,119
Speaker 2: My is it still checking the entitlement on the disc?

666
00:34:14,559 --> 00:34:14,800
Speaker 3: Right?

667
00:34:15,480 --> 00:34:18,400
Speaker 1: And it sounds like maybe it's not, yeah, because you're

668
00:34:18,400 --> 00:34:21,039
granted a digital entitlement, but I just don't know if

669
00:34:21,039 --> 00:34:27,039
that means. I guess it's not the authentication. Clearly this

670
00:34:27,119 --> 00:34:29,440
is talking about getting bonus features, so like we can

671
00:34:29,440 --> 00:34:32,000
assume that is the you know, given, but whether or

672
00:34:32,000 --> 00:34:33,519
not you can like take the discout and then put

673
00:34:33,519 --> 00:34:35,119
it away or throw it away and just like now

674
00:34:35,119 --> 00:34:36,480
I just have it. I'm not going to let anyone

675
00:34:36,480 --> 00:34:36,960
else have it.

676
00:34:38,199 --> 00:34:38,760
Speaker 2: I don't know.

677
00:34:38,840 --> 00:34:41,639
Speaker 1: It seems like this is not very well thought out yet,

678
00:34:41,679 --> 00:34:43,760
and they've not announced this publicly. To be fair, this

679
00:34:43,800 --> 00:34:46,719
is all reporting on kind of what's being tested right now.

680
00:34:46,920 --> 00:34:49,199
Speaker 3: This is like a specific use case. But I could

681
00:34:49,239 --> 00:34:56,079
see perhaps a couple right popping in a disc at

682
00:34:56,119 --> 00:34:58,840
one part of their house and then doing this digital

683
00:35:00,280 --> 00:35:04,039
download conversion thing and then putting that disc away, and

684
00:35:04,079 --> 00:35:08,960
then their partner, significant other or child perhaps grabs the

685
00:35:09,000 --> 00:35:11,559
disc puts it in their xbox. I don't know how

686
00:35:11,559 --> 00:35:17,000
many houses have two xboxes nowadays, But then that original

687
00:35:17,000 --> 00:35:21,360
copy goes kaputz. I think this is going to create

688
00:35:21,679 --> 00:35:24,719
very interesting and frustrating situations.

689
00:35:24,760 --> 00:35:25,000
Speaker 2: Grip.

690
00:35:26,119 --> 00:35:28,599
Speaker 1: Yeah, And it's a good point of like, oh, they

691
00:35:28,639 --> 00:35:32,119
found a way to like and let us share digital licenses,

692
00:35:32,199 --> 00:35:34,119
like you know, we can if they have the disc,

693
00:35:34,199 --> 00:35:35,639
you can give it to someone else. Now now they

694
00:35:35,679 --> 00:35:37,599
can have the digital license. What if we could do

695
00:35:37,599 --> 00:35:40,679
that with our digital licenses? What if I could resell

696
00:35:40,719 --> 00:35:44,039
my digital library? Sounds like they have a solution for that,

697
00:35:44,119 --> 00:35:46,079
but they won't actually let us do that.

698
00:35:47,599 --> 00:35:47,719
Speaker 2: All.

699
00:35:48,239 --> 00:35:51,760
Speaker 3: What would you say your Steam library would be valued.

700
00:35:51,440 --> 00:35:55,480
Speaker 1: At a lot? I mean, because it's like you know,

701
00:35:55,880 --> 00:35:58,559
it's yeah, a lot. I mean even like even if

702
00:35:58,599 --> 00:36:00,559
you just include the games I purchased. Yeah, say, first

703
00:36:00,599 --> 00:36:03,320
a lot of games. I think there is like a

704
00:36:03,360 --> 00:36:05,880
tool that does this, and it was you know, it's

705
00:36:05,880 --> 00:36:08,960
not five figures, Jan, I'll say that like, yeah, but

706
00:36:09,000 --> 00:36:10,599
it's it's maybe mid four figures.

707
00:36:10,599 --> 00:36:11,239
Speaker 2: It's quite a bit.

708
00:36:11,360 --> 00:36:14,519
Speaker 1: Okay, Jay, did we ever take a break when we

709
00:36:14,559 --> 00:36:16,559
have the digital hiccup? All right, let's let's just do

710
00:36:16,639 --> 00:36:17,039
that now.

711
00:36:17,199 --> 00:36:18,800
Speaker 2: All right, we're gonna go. We're gonna go to break

712
00:36:18,840 --> 00:36:19,519
real quick. Everybody.

713
00:36:19,519 --> 00:36:20,920
Speaker 1: If you want to skip this, you go to giant

714
00:36:20,960 --> 00:36:22,800
bomb dot com, slash join and become a premium member

715
00:36:23,079 --> 00:36:25,360
at free versions of the shows there. We'll be right back.

716
00:36:30,519 --> 00:36:32,800
It's game this morning's welcome back. That's Channa chill. I'm

717
00:36:32,880 --> 00:36:36,039
Jeff Grebb. We're just trying to stay happy, stay chipper

718
00:36:36,079 --> 00:36:39,119
over here. The world tries to beat us down. But

719
00:36:39,159 --> 00:36:41,400
I'll grab Jan's hand and we'll film all the wise

720
00:36:41,440 --> 00:36:44,079
off this bitch, everybody, So just you hang in there.

721
00:36:44,239 --> 00:36:45,760
Speaker 3: I didn't choose this grin.

722
00:36:47,039 --> 00:36:48,360
Speaker 2: I don't give a damn.

723
00:36:49,760 --> 00:36:53,159
Speaker 1: All right, PlayStation ditching physical games unlikely influenced Nintendo. We

724
00:36:53,159 --> 00:36:55,800
did that one, so let's do this next one. All right,

725
00:36:55,840 --> 00:37:00,559
it's the good news. Segment unannounced Metroid Ravenous rated in Brazil.

726
00:37:00,639 --> 00:37:03,559
This is from sal Ramano at Gamatsu. The July twenty

727
00:37:03,559 --> 00:37:07,320
twenty sixth edition of Brazil's basically official gazette of the Union,

728
00:37:07,320 --> 00:37:09,159
where they say hey, here's the games that are being

729
00:37:09,239 --> 00:37:11,880
rated published today, seems to have leaked the existence of

730
00:37:11,920 --> 00:37:17,400
the unannounced Metroid Ravenous by Nintendo under the I'm not

731
00:37:17,400 --> 00:37:19,800
going to read all this, but basically it's the rating board.

732
00:37:20,480 --> 00:37:23,199
They have found some details. The title in Brazil is

733
00:37:23,239 --> 00:37:27,840
Metroid Revenue Ravenous. The original title is also Metroid Ravenous.

734
00:37:28,079 --> 00:37:32,599
The game's production here is twenty twenty six. Producer creator

735
00:37:32,639 --> 00:37:36,760
is Nintendo of America, distributor is Nintendo of America. And

736
00:37:36,800 --> 00:37:39,039
then there's some other stuff where there's content descriptors for

737
00:37:39,199 --> 00:37:43,000
violence in a Metroid game. You know, this is the

738
00:37:43,000 --> 00:37:46,039
basic stuff here. We don't know much else, but I'll

739
00:37:46,079 --> 00:37:49,119
say Metroid Ravenous sounds like the kind of thing that is.

740
00:37:49,400 --> 00:37:51,679
It sounds like a Nintendo title for a couple of reasons.

741
00:37:51,760 --> 00:37:56,639
Jan it's a multiple in Tandra Ravenus, as in she

742
00:37:56,880 --> 00:38:00,719
is insatiably hungry, which is something that you might have

743
00:38:00,760 --> 00:38:02,800
to deal with if you suddenly turned into the thing

744
00:38:02,840 --> 00:38:06,639
that she turns into at the end of Metroid Dread.

745
00:38:07,000 --> 00:38:08,760
Speaker 2: Yeah, and then if.

746
00:38:08,559 --> 00:38:11,239
Speaker 1: You are a rabbitus you also have to use the

747
00:38:11,280 --> 00:38:15,119
word raven and Raven Beek is a character in Metroid

748
00:38:15,119 --> 00:38:15,400
as well.

749
00:38:15,519 --> 00:38:16,199
Speaker 2: It was very cool.

750
00:38:16,400 --> 00:38:18,679
Speaker 1: There could be like some implications of that boss fight

751
00:38:18,719 --> 00:38:21,719
that happened in that game Bird you know, yes, birds

752
00:38:21,760 --> 00:38:24,039
could be reading a bit too much into it. Yeah, right,

753
00:38:24,079 --> 00:38:25,800
then there's the bird people and stuff like that. It's

754
00:38:25,800 --> 00:38:29,599
a Nintendo title. I think that this game is real.

755
00:38:29,880 --> 00:38:32,039
I think this is real and I am who really

756
00:38:32,400 --> 00:38:34,760
really looking forward to it. Metroid Dread is a real

757
00:38:34,760 --> 00:38:36,360
good one. Jane, did you did you ever play Dread?

758
00:38:36,400 --> 00:38:39,280
Speaker 2: I can't read? Oh yeah, oh yeah, yeah, yeah, yeah, right, okay.

759
00:38:39,119 --> 00:38:42,960
Speaker 3: Play Dread Love Dread. I think Dread was my real

760
00:38:43,159 --> 00:38:46,480
first foray into like two D Metroid because didn't really

761
00:38:46,719 --> 00:38:49,719
uh hang and stick with the previous titles, Not because

762
00:38:49,880 --> 00:38:52,719
I didn't think they were good, just flavors were different

763
00:38:52,760 --> 00:38:56,960
at the time. The perry in that game, Holy moly.

764
00:38:57,119 --> 00:38:59,800
Also Samus. I don't know if I ever knew this

765
00:38:59,840 --> 00:39:02,000
befo for Sam as sick as fuck.

766
00:39:02,599 --> 00:39:05,360
Speaker 1: Turns out she's sick as fuck dude, especially in that

767
00:39:05,400 --> 00:39:06,800
game that the characterization.

768
00:39:07,000 --> 00:39:12,039
Speaker 3: Oh that first boss fight after like the scorpion looking

769
00:39:12,079 --> 00:39:16,000
alien and then she just like slides under. Oh she

770
00:39:16,079 --> 00:39:19,199
has a cool slide in that game. Yep, and just

771
00:39:19,320 --> 00:39:20,119
boops the dude.

772
00:39:21,239 --> 00:39:25,480
Speaker 1: Holy mo I am I'm looking forward to this and

773
00:39:25,880 --> 00:39:28,320
that production year twenty twenty six. I am going to

774
00:39:28,400 --> 00:39:30,920
read into that and just that that means that that

775
00:39:31,039 --> 00:39:33,880
is a game that is coming out soon. You know,

776
00:39:33,920 --> 00:39:38,239
they have like frequently sort of just drop these Metroid

777
00:39:38,239 --> 00:39:40,239
games on us out of No, we're not necessarily always

778
00:39:40,239 --> 00:39:41,960
shadow dropped, although they did shadow.

779
00:39:41,679 --> 00:39:43,199
Speaker 2: Drop Metroid Prime Remaster.

780
00:39:44,559 --> 00:39:46,519
Speaker 1: So I guess, like, man, do we get to like

781
00:39:46,599 --> 00:39:50,039
a September direct and they announced this game and then

782
00:39:50,079 --> 00:39:52,199
it's out before the end of the year. Jan Again,

783
00:39:52,440 --> 00:39:54,320
I'm trying to get my hopes up, So just tell me,

784
00:39:54,559 --> 00:39:55,440
tell me what I want to hear.

785
00:39:57,079 --> 00:39:59,800
Speaker 3: When they say that publisher and developer is Nintendo of

786
00:39:59,800 --> 00:40:04,719
a America. Yeah, would that just mean like a studio

787
00:40:04,760 --> 00:40:07,719
that like Nintendo owns, that isn't based out of Japan.

788
00:40:08,360 --> 00:40:10,800
Speaker 1: Yeah, this is all just so it's it's producer, slash creator,

789
00:40:10,880 --> 00:40:13,519
Nintendo of America, distributor, Nintendo of America. That is just

790
00:40:13,559 --> 00:40:16,400
them filling out the paperwork with Nintendo of Americas are

791
00:40:16,440 --> 00:40:18,480
the ones taking care of this, and Nintendo of America

792
00:40:18,480 --> 00:40:22,360
covers that the Americas. And then and this is certainly

793
00:40:22,400 --> 00:40:25,440
a game that is almost I would say there's a

794
00:40:25,480 --> 00:40:27,519
strong chance it's just made by the team that did Dread,

795
00:40:27,519 --> 00:40:28,800
which is I.

796
00:40:28,719 --> 00:40:30,639
Speaker 2: Can't remember the name right off the top of my head.

797
00:40:30,519 --> 00:40:33,480
Speaker 1: But yeah, it's probably the Mercury Steam. Yeah, yeah, thank

798
00:40:33,480 --> 00:40:35,360
you Mercury Steam. That's very likely.

799
00:40:35,400 --> 00:40:38,000
Speaker 3: What's happening, you know, for folks that missed it. Grub

800
00:40:38,119 --> 00:40:41,000
Sean Dan and her dear friend Abby Russell did a

801
00:40:41,000 --> 00:40:46,599
little handheld hangout stream yesterday talking about different devices. I

802
00:40:46,639 --> 00:40:49,800
think I might I got an analog pocket laying around.

803
00:40:49,840 --> 00:40:53,000
Maybe I gotta just like bust open one of those

804
00:40:53,000 --> 00:40:54,480
og Metroid games.

805
00:40:54,239 --> 00:40:55,599
Speaker 2: And play Zero Mission.

806
00:40:55,599 --> 00:40:58,480
Speaker 1: If you haven't played Zero Mission, god, that is a

807
00:40:58,519 --> 00:41:01,119
fantastic game. And then after that, if you play Fusion,

808
00:41:01,159 --> 00:41:04,079
it's like Fusions is a change of pace in how

809
00:41:04,079 --> 00:41:06,079
it like doles out its content a little bit and

810
00:41:07,159 --> 00:41:11,519
it's very refreshing, especially after Zero Mission. So play some

811
00:41:11,639 --> 00:41:14,760
zero mission, all right, play zero mission? Hell yeah, everyone's

812
00:41:14,800 --> 00:41:16,039
telling you to do so in chat as well, and

813
00:41:16,079 --> 00:41:18,960
you got to give into peer pressure, Bud. Annie Musha

814
00:41:19,079 --> 00:41:22,280
Way of the Sword release date has moved forward. More

815
00:41:22,320 --> 00:41:25,000
good news in a crowded September. This is from Jordan Midler.

816
00:41:25,239 --> 00:41:27,880
Capcom has announced that Annie Musha Way of the Sword

817
00:41:27,920 --> 00:41:31,039
will now launch three weeks earlier than previously announced, amidst

818
00:41:31,039 --> 00:41:34,159
a crowded September schedule. The game was previously planned to

819
00:41:34,159 --> 00:41:37,480
release September twenty fifth, will now release on PlayStation five,

820
00:41:37,679 --> 00:41:40,639
Xbox Series X and SPC, and Nintendo Switch To on

821
00:41:41,239 --> 00:41:42,719
September fourth.

822
00:41:42,880 --> 00:41:44,159
Speaker 2: So this seems to be the move.

823
00:41:44,280 --> 00:41:46,000
Speaker 1: Jan I was kind of like people are going to

824
00:41:46,039 --> 00:41:48,159
try to like go in that slot between Call of

825
00:41:48,239 --> 00:41:51,400
Duty and Grand Theft Autus six in early November, and

826
00:41:51,800 --> 00:41:54,480
not a lot of doing that yet, but many seem

827
00:41:54,519 --> 00:41:57,559
to be saying, like, let's try to spread out from

828
00:41:57,559 --> 00:41:59,320
that crowd at the end of September a little bit.

829
00:42:00,119 --> 00:42:01,679
Speaker 2: And this makes me much more.

830
00:42:01,599 --> 00:42:03,480
Speaker 1: Likely to play this game, I think, Jenks, there were

831
00:42:03,480 --> 00:42:05,280
some other ones where I'm like, yeah, I know, I'm

832
00:42:05,320 --> 00:42:08,239
interested in Anni Musha. It's Capcom, they got their shit together.

833
00:42:08,519 --> 00:42:10,679
There's just a couple other games like I'll play those first.

834
00:42:10,800 --> 00:42:12,920
And then this easily could have been lost in the shuffle.

835
00:42:13,199 --> 00:42:16,199
So just personally speaking selfishly, this is great.

836
00:42:16,480 --> 00:42:21,480
Speaker 3: Yeah, one hundred percent grub Also, I might have been

837
00:42:21,559 --> 00:42:24,360
too young at the time, but I don't think I

838
00:42:24,400 --> 00:42:28,440
was fully aware of the breath and popularity of Onie

839
00:42:28,480 --> 00:42:31,679
Musha when it was originally coming out. That original series

840
00:42:31,719 --> 00:42:34,280
of games. I don't know how popular it was. I

841
00:42:34,320 --> 00:42:36,519
know they got to like four or five titles and

842
00:42:36,519 --> 00:42:39,280
then they had a Smash Brothers ripoff that I really enjoyed.

843
00:42:39,599 --> 00:42:43,920
Oh yeah, but I don't know how popular it was.

844
00:42:43,960 --> 00:42:47,280
So to give this more room to breathe and less

845
00:42:47,320 --> 00:42:51,679
populated playing field for other games and people having to

846
00:42:51,719 --> 00:42:54,079
decide where to go and what to play, I think

847
00:42:54,159 --> 00:42:58,559
ultimately is going to benefit one Musha also hopefully going

848
00:42:58,599 --> 00:43:01,400
to continue a banger of a year for Capcom.

849
00:43:02,159 --> 00:43:05,400
Speaker 1: Yes, I mean kind of like an all timer year,

850
00:43:05,559 --> 00:43:09,079
especially like like if you've taken Degree at Difficulty Jan, like,

851
00:43:09,079 --> 00:43:11,039
if you add that into the mix. It's like these

852
00:43:11,119 --> 00:43:13,519
days it's harder than ever to make a giant game,

853
00:43:14,039 --> 00:43:17,760
and for them to put out three giant games, one

854
00:43:17,800 --> 00:43:21,119
of which a new IP, one of which a more

855
00:43:21,159 --> 00:43:24,119
than worthy successor to a beloved franchise and sort of

856
00:43:24,159 --> 00:43:25,800
like everyone says, oh, this is the future, this is

857
00:43:25,840 --> 00:43:28,320
they got it and then bringing back on a musha

858
00:43:28,360 --> 00:43:29,000
Are you kidding me?

859
00:43:29,079 --> 00:43:29,679
Speaker 2: Like that? Is?

860
00:43:29,960 --> 00:43:33,039
Speaker 1: That is impressive stuff. Yeah, looking forward to this. I

861
00:43:33,039 --> 00:43:34,840
need to play this demo. Everyone in chat is like

862
00:43:34,880 --> 00:43:36,280
talking it up, Sam. They had a lot of fun

863
00:43:36,280 --> 00:43:37,559
with it, and I've not touched it. Is it on

864
00:43:37,599 --> 00:43:39,840
switch to everybody? I would like to check out the

865
00:43:39,840 --> 00:43:42,400
switch to version at least as a demo. That could

866
00:43:42,400 --> 00:43:42,760
be cool.

867
00:43:44,079 --> 00:43:44,280
Speaker 2: Yeah.

868
00:43:44,360 --> 00:43:45,840
Speaker 1: Star Fox opens number one in Japan.

869
00:43:45,960 --> 00:43:46,119
Speaker 2: Jen.

870
00:43:46,199 --> 00:43:49,679
Speaker 1: This is not like we talked about with the UK one,

871
00:43:49,679 --> 00:43:51,639
where it's say it double the sales of the last one.

872
00:43:51,719 --> 00:43:52,840
Speaker 2: These are a little bit more modest.

873
00:43:52,840 --> 00:43:55,880
Speaker 1: Fibitts Wu's latest Japanese retail chart has star Fox opening

874
00:43:55,880 --> 00:43:59,920
at number one with around forty two thousand copies sold physically,

875
00:44:00,320 --> 00:44:03,360
so no digital at whatsoever here, although you can probably

876
00:44:03,360 --> 00:44:04,679
assume it's more than double that.

877
00:44:06,000 --> 00:44:06,519
Speaker 2: Let's see here.

878
00:44:06,559 --> 00:44:09,679
Speaker 1: Switched to hardware sold another twenty five thousand units, blah

879
00:44:09,719 --> 00:44:12,039
blah blah. PLA PS five families sold around ten thousand,

880
00:44:12,039 --> 00:44:15,239
and the Xbox series hardware sold three hundred and sixty one.

881
00:44:15,760 --> 00:44:18,280
Mario Kart World is still near three million physical copies

882
00:44:18,320 --> 00:44:21,719
in Japan, and Pokemon Pacopeia has crossed one million physical copies,

883
00:44:21,920 --> 00:44:24,559
So by comparison, you could see like star Fox isn't

884
00:44:24,559 --> 00:44:26,599
playing with the big boys in Japan in that way,

885
00:44:27,280 --> 00:44:30,239
but that is just that's one market, just physical, and

886
00:44:30,280 --> 00:44:32,079
it does seem like star Fox has like maybe picked

887
00:44:32,159 --> 00:44:34,559
up elsewhere outside of Japan, and I think Nintendo's like

888
00:44:35,280 --> 00:44:37,559
okay with this as long as it does, like as

889
00:44:37,559 --> 00:44:39,639
long as it seems like it's on the upswing, and

890
00:44:39,719 --> 00:44:41,760
I think this is still better than star Fox has

891
00:44:41,800 --> 00:44:45,000
done recently, even in Japan, and then it does seem

892
00:44:45,000 --> 00:44:47,599
to be fine in its audiences in you know, in

893
00:44:47,679 --> 00:44:51,880
the West, like in America in Europe. So yeah, I

894
00:44:51,960 --> 00:44:54,199
like this is not like, oh it's a closed book

895
00:44:54,679 --> 00:44:57,840
where Okay, no, star Fox is one hundred percent back.

896
00:44:58,199 --> 00:45:00,320
But I don't I'm not taking this to mean, oh

897
00:45:00,320 --> 00:45:02,519
it's on shaky ground either, jan I think this is

898
00:45:02,559 --> 00:45:04,039
still a good result for this game.

899
00:45:04,079 --> 00:45:06,000
Speaker 3: What do you think, Yeah, one hundred percent grab. I

900
00:45:06,039 --> 00:45:08,519
feel like, you know, folks and shadow pointing this out.

901
00:45:08,519 --> 00:45:12,360
I don't think I've seen a like particularly negative harsh

902
00:45:12,360 --> 00:45:15,440
review on the game now and this is also extending

903
00:45:15,440 --> 00:45:18,400
to people that don't have the same level of nostalgia

904
00:45:18,480 --> 00:45:21,840
for Star Fox sixty four. I've seen people in reviews

905
00:45:21,880 --> 00:45:26,679
just being overwhelmingly positive and on the game, So I

906
00:45:26,719 --> 00:45:29,159
hope this is a good sign for things to come

907
00:45:29,199 --> 00:45:31,239
in the Star Fucks universe.

908
00:45:32,719 --> 00:45:35,880
Speaker 1: Absolutely real quick, I was looking at like late August

909
00:45:35,960 --> 00:45:38,400
now that since this is moving to September, or since

910
00:45:38,519 --> 00:45:41,400
Animush is moving to September, what is around there? Okay,

911
00:45:41,400 --> 00:45:43,599
Star Wars Zero Company, there's still a couple games coming

912
00:45:43,599 --> 00:45:45,239
out in like the weeks around that.

913
00:45:45,119 --> 00:45:46,360
Speaker 2: But it's not as bad.

914
00:45:47,280 --> 00:45:50,599
Speaker 1: It's not as bad Halloween that Halloween games coming out.

915
00:45:50,639 --> 00:45:51,880
Speaker 2: A couple of days later.

916
00:45:52,039 --> 00:45:56,119
Speaker 3: There was a September game that we talked, we were

917
00:45:56,159 --> 00:45:59,079
talking about that I realized was coming out in September,

918
00:45:59,440 --> 00:46:01,559
and then I started getting a little bit of the

919
00:46:01,840 --> 00:46:03,840
sweats grub of having a.

920
00:46:04,519 --> 00:46:07,039
Speaker 1: Turn through that We're in that moment right now where

921
00:46:07,079 --> 00:46:08,960
it's like, Okay, we could catch up on some games

922
00:46:08,960 --> 00:46:11,320
if we wanted to, and instead of it's like, let's

923
00:46:11,719 --> 00:46:14,320
send you into the middle of nowhere and we'll keep

924
00:46:14,320 --> 00:46:17,920
ourselves busy. Yeah, we'll just do that instead.

925
00:46:18,159 --> 00:46:20,800
Speaker 3: Oh, Fire Emblem was the game Fire Emblem was the game?

926
00:46:20,840 --> 00:46:23,719
Speaker 1: Oh yes, oh man? Yeah, okay, yes, God, I forgot that.

927
00:46:23,760 --> 00:46:26,000
I forgot about that. I was definitely what I want

928
00:46:26,000 --> 00:46:28,159
to play quick story grub.

929
00:46:28,320 --> 00:46:32,199
Speaker 3: I was at the park celebrating Pride with a bunch

930
00:46:32,199 --> 00:46:35,559
of friends, and I got commandeered into a situation with

931
00:46:35,599 --> 00:46:38,719
a bunch of half naked strangers if I knew anything

932
00:46:38,760 --> 00:46:41,559
about Fire Emblem, because they had heard that I work

933
00:46:41,679 --> 00:46:44,559
in games, and you know, when that situation comes up,

934
00:46:44,840 --> 00:46:46,599
I think you make the game and that you know

935
00:46:46,719 --> 00:46:47,559
everything around.

936
00:46:48,000 --> 00:46:50,360
Speaker 2: So I how do I be level three? What game

937
00:46:50,360 --> 00:46:52,400
are you talking about? Yeah?

938
00:46:52,440 --> 00:46:53,880
Speaker 3: So I just had to talk to a bunch of

939
00:46:53,920 --> 00:46:56,880
half naked men saying like, I don't make Fire Emblem.

940
00:46:56,880 --> 00:46:59,599
I don't know anything. It's coming out in September.

941
00:47:00,000 --> 00:47:04,000
Speaker 1: As Bondos and wife. Who's so everyone can relax? Everyone relax,

942
00:47:05,719 --> 00:47:10,960
yeah man, firemblom Fortunes. We have September seventeenth. Marvel's Wolverine

943
00:47:11,079 --> 00:47:13,639
is September fifteenth, Right is that what that is?

944
00:47:14,480 --> 00:47:15,159
Speaker 2: God? Man?

945
00:47:15,519 --> 00:47:18,960
Speaker 3: Okay, everyone on stap August pick a game and that's

946
00:47:19,000 --> 00:47:20,960
all you're doing. You don't get to play anything else.

947
00:47:22,000 --> 00:47:22,760
Speaker 2: Yep, exactly.

948
00:47:22,800 --> 00:47:26,280
Speaker 1: That might that might be the move all right, let's okay, Yeah,

949
00:47:26,320 --> 00:47:28,519
that's the headlines. We talked about the headlines. Let's start

950
00:47:28,519 --> 00:47:30,400
wrapping the show up. We did have a pull question

951
00:47:30,800 --> 00:47:34,519
from yesterday, Jen, I'm gonna refresh get the most up

952
00:47:34,519 --> 00:47:38,280
to date results, and let's see here. Okay, do you

953
00:47:38,400 --> 00:47:40,800
still buy video games on physical discs?

954
00:47:40,920 --> 00:47:41,719
Speaker 2: Yes? Or no?

955
00:47:42,000 --> 00:47:44,679
Speaker 1: I'm gonna go no, although you know I meant to

956
00:47:44,679 --> 00:47:46,960
mention this earlier, Jan, I don't buy physical This is

957
00:47:47,000 --> 00:47:50,480
still a travesty because this is less competition on digital

958
00:47:50,519 --> 00:47:53,239
game prices, so we're going to all be locked in

959
00:47:53,280 --> 00:47:53,920
and we all.

960
00:47:53,760 --> 00:47:54,639
Speaker 2: Lose because of this.

961
00:47:55,440 --> 00:47:58,320
Speaker 1: Fifty eight percent said yes, forty two percent said no.

962
00:47:58,760 --> 00:48:01,480
I think we know where our audience that geez, guys, man,

963
00:48:01,559 --> 00:48:06,159
this is Yeah, this is an actual calamity for the

964
00:48:06,239 --> 00:48:08,119
way people have been playing video games in a scene

965
00:48:08,119 --> 00:48:11,079
like ours, and I just I feel for everybody.

966
00:48:11,119 --> 00:48:15,679
Speaker 3: And yeah, that's like five thousand votes almost split down

967
00:48:15,719 --> 00:48:20,360
the middle there, grub. Yeah, I feel our audience is paid.

968
00:48:20,719 --> 00:48:23,440
I'm in a similar situation situation to you. Part of

969
00:48:23,440 --> 00:48:28,039
the reason I don't engage with physical games is purely

970
00:48:28,079 --> 00:48:32,360
a space issue. But yeah, this does create a monopoly

971
00:48:32,400 --> 00:48:35,440
where someone like Sony can charge whatever they want for

972
00:48:35,480 --> 00:48:36,559
however long they want.

973
00:48:36,960 --> 00:48:40,320
Speaker 2: I mean, look at thettendo. Yeah right, exactly right.

974
00:48:40,360 --> 00:48:43,119
Speaker 1: That that is part of what Nintendo's done is like

975
00:48:43,159 --> 00:48:45,119
made their products still feel special and it's just con

976
00:48:45,199 --> 00:48:48,280
sent on that shelf for sixty dollars seventy dollars for

977
00:48:48,360 --> 00:48:51,639
years and years and years. And I think Sony's trying

978
00:48:51,679 --> 00:48:54,559
to manufacture that by controlling the digital space where it

979
00:48:54,599 --> 00:48:56,920
has been easier to keep prices higher. Someone someone like

980
00:48:56,960 --> 00:49:00,760
showed like was it dishonored to you were something like

981
00:49:00,760 --> 00:49:03,920
that was sixty dollars still digitally and you could get

982
00:49:03,920 --> 00:49:06,840
it for like fifteen dollars on a number of second

983
00:49:06,840 --> 00:49:09,360
hand stores mostly. But again that's competition. That's what they

984
00:49:09,360 --> 00:49:14,000
were competing with. All right, let's see here. H Okay,

985
00:49:14,199 --> 00:49:16,920
that does it for the poll question. No new pole question,

986
00:49:17,159 --> 00:49:19,559
because it is going to be time for the bomb twelve.

987
00:49:20,159 --> 00:49:23,320
It's Thursday, I know, but there's no show tomorrow. We're

988
00:49:23,360 --> 00:49:25,239
taking the day off. We'll get to that here in

989
00:49:25,280 --> 00:49:28,960
a second. On Giant bombs. Speaking to Giant Bomb Jan

990
00:49:29,119 --> 00:49:31,480
it is voicemail dump truck today, right, that's what else

991
00:49:31,519 --> 00:49:32,159
we're doing.

992
00:49:32,199 --> 00:49:35,440
Speaker 3: I believe. So I have to go collect those after this,

993
00:49:35,639 --> 00:49:38,280
but we were doing another special thing after this that

994
00:49:38,440 --> 00:49:39,119
is recorded.

995
00:49:40,519 --> 00:49:42,960
Speaker 1: Yeah, that's right, but there's plenty of cool stuff like

996
00:49:42,960 --> 00:49:46,360
that videos going up. You should watch the Travelog still man,

997
00:49:46,440 --> 00:49:47,000
that was fun.

998
00:49:47,280 --> 00:49:50,159
Speaker 3: Yes, shots, that's a grub. I what I was editing

999
00:49:50,199 --> 00:49:53,760
that Travelog grub. I realized I shot one thing.

1000
00:49:54,519 --> 00:49:56,400
Speaker 1: Yeah, but it's like it worked like I was having fun.

1001
00:49:56,480 --> 00:49:58,400
Like I could tell you, we're busy, so it's like

1002
00:49:58,400 --> 00:49:59,800
like while we were there, I'm like, I have my

1003
00:49:59,840 --> 00:50:01,840
can in my pocket. I'm just gonna record what I can.

1004
00:50:01,920 --> 00:50:03,760
And I'm glad it worked out. I'm glad because it's

1005
00:50:03,760 --> 00:50:06,519
like I always get home and I'm like, man, I

1006
00:50:06,559 --> 00:50:08,119
hope we could kind of get the travelog done, and

1007
00:50:08,119 --> 00:50:10,239
then you get it done and it's still fantastic. It's like,

1008
00:50:10,239 --> 00:50:11,960
oh yeah, look at all these fun times we had.

1009
00:50:12,039 --> 00:50:14,840
So yeah, people should go check that stuff out. Also,

1010
00:50:14,920 --> 00:50:17,360
I get while we're talking about travelogs, go watch min

1011
00:50:17,440 --> 00:50:21,039
Max camping and mostly any of you guys to do

1012
00:50:21,039 --> 00:50:23,920
this so that we can accurately judge these men for

1013
00:50:24,000 --> 00:50:25,280
their crimes against nature.

1014
00:50:25,360 --> 00:50:25,880
Speaker 2: Not Leo.

1015
00:50:26,079 --> 00:50:28,760
Speaker 3: Leo Vader is the sweetest doors.

1016
00:50:28,880 --> 00:50:32,239
Speaker 1: Leo is the watcher. They're observing on our behalf, our ambassador.

1017
00:50:32,320 --> 00:50:34,719
Leo's sweet and doesn't deserve to be lumped in with them.

1018
00:50:34,719 --> 00:50:38,360
Speaker 3: You're correct, Yeah, go ahead, definitely go check out the

1019
00:50:38,480 --> 00:50:41,119
first episode of the new season of This Is The Run.

1020
00:50:42,840 --> 00:50:46,719
Sewer Shark Mikey is piloting That next episode is coming

1021
00:50:46,719 --> 00:50:49,559
out Saturday, and we're hoping to release them on a

1022
00:50:49,599 --> 00:50:53,400
Tuesday Saturday cadence. Yes, moving forward, we do have a

1023
00:50:53,400 --> 00:50:57,760
couple in the bank, and yeah, we talked about the

1024
00:50:57,760 --> 00:51:01,280
Saturday is the Run. Saturday is the Run, so look

1025
00:51:01,280 --> 00:51:03,920
forward to that. Dan and I went to North Carolina

1026
00:51:04,039 --> 00:51:07,159
to go visit an audience member's house that should be

1027
00:51:07,199 --> 00:51:11,159
coming out tomorrow. All the fingers crossed. The export goes

1028
00:51:11,400 --> 00:51:13,880
good with that because Premiere is great grub.

1029
00:51:13,719 --> 00:51:16,880
Speaker 1: Premiere, man, that's all you see about Premiere today is

1030
00:51:16,920 --> 00:51:19,840
like p pro is gonna kill me people.

1031
00:51:20,000 --> 00:51:21,480
Speaker 2: It's getting like worse every week.

1032
00:51:21,960 --> 00:51:26,760
Speaker 3: Yes, and then gosh. We also did Escape the Back

1033
00:51:26,840 --> 00:51:30,039
Rooms with Lucy James that should be going up this

1034
00:51:30,159 --> 00:51:34,880
weekend as well. Fun fun times Grub. The thing that

1035
00:51:34,920 --> 00:51:38,639
I've noticed whenever we have a prox chat game is

1036
00:51:38,760 --> 00:51:40,159
you always go running the other way.

1037
00:51:40,960 --> 00:51:43,519
Speaker 1: Yeah, look I do. I'm trying to be better, but

1038
00:51:43,639 --> 00:51:47,239
I'm not gonna can't change. I'm it is a thing

1039
00:51:47,280 --> 00:51:49,400
that maybe I've talked about my therapist with a desperate

1040
00:51:49,440 --> 00:51:53,639
need for autonomy, and who knows what that's about. It's

1041
00:51:53,639 --> 00:51:57,039
hard to figure out. All right, let's see here, Hey,

1042
00:51:57,280 --> 00:52:01,400
let's wrap up the week. It's time for the Bomb twelve. Everybody,

1043
00:52:01,440 --> 00:52:03,800
these are the twelve games that really matter to people

1044
00:52:03,840 --> 00:52:06,719
who are really playing video games. And we got ourselves

1045
00:52:06,760 --> 00:52:09,519
to chart here, starting with number twelve, Lego Batman Legacy

1046
00:52:09,559 --> 00:52:11,360
of the Dark Night making its way back onto the

1047
00:52:11,400 --> 00:52:11,960
Bomb twelve.

1048
00:52:11,960 --> 00:52:12,320
Speaker 3: Hell yeah.

1049
00:52:12,360 --> 00:52:16,519
Speaker 1: Number eleven Rip Cruising Blast that got delisted because of

1050
00:52:16,599 --> 00:52:20,320
Lamborghini's just stupid, just so stupid. Put the game back up.

1051
00:52:20,639 --> 00:52:22,639
Cruising Blast is an excellent game. You could still get

1052
00:52:22,639 --> 00:52:25,440
it physically for like twenty dollars everybody, So like, it's

1053
00:52:25,440 --> 00:52:27,800
still buy physical games before the cops come take them

1054
00:52:27,840 --> 00:52:32,000
away from you. Go get Cruising Blast. Number ten Rhythm

1055
00:52:32,039 --> 00:52:35,199
Heaven Groove. The game just went live yesterday. Usually this

1056
00:52:35,239 --> 00:52:37,000
is how it goes. The game comes out, it's a

1057
00:52:37,000 --> 00:52:39,880
few votes because people pick it up right away and

1058
00:52:39,920 --> 00:52:42,360
then view on the website. Oh yes, and there's a

1059
00:52:42,400 --> 00:52:44,360
review on the web website. I wrote that up. Everybody,

1060
00:52:44,559 --> 00:52:46,280
we'd like to find time to still do a quick

1061
00:52:46,280 --> 00:52:48,199
look if we can, but running out of time over here,

1062
00:52:48,239 --> 00:52:50,719
so we'll see what we can put together. I will

1063
00:52:50,760 --> 00:52:53,320
also try to get a Bomb twelve ready for Mike

1064
00:52:53,400 --> 00:52:56,199
while I'm gone, so we could see if Rhythm Heaven

1065
00:52:56,239 --> 00:52:59,400
Groove could still make number one. Next week we'll see

1066
00:52:59,559 --> 00:53:05,159
number nine Fox Quest two, it's back focks Quest two, okay,

1067
00:53:05,400 --> 00:53:08,199
f u c k Apostrophe s Quest two.

1068
00:53:09,039 --> 00:53:10,079
Speaker 2: Ah, okay.

1069
00:53:10,599 --> 00:53:12,719
Speaker 1: I think we someone needs to play this game, chan.

1070
00:53:12,880 --> 00:53:14,480
I don't know what it is, but it's on Steam

1071
00:53:15,239 --> 00:53:16,760
and one of us needs to play it.

1072
00:53:17,039 --> 00:53:19,039
Speaker 2: Number nine or excuse me. Number eight Yoshi and the

1073
00:53:19,079 --> 00:53:19,719
Mysterious Book.

1074
00:53:19,800 --> 00:53:22,960
Speaker 1: Number seven, Double O seven, First Light, number six, Final

1075
00:53:23,000 --> 00:53:27,960
Fantasy seven, Rebirth, number five, Pragmata, number four, Destiny two.

1076
00:53:28,079 --> 00:53:31,639
Number three is Marathon, Number two is Mina the Hollower,

1077
00:53:31,679 --> 00:53:35,000
and number one is star Fox. And there's the Bomb

1078
00:53:35,079 --> 00:53:37,519
twelve for the week. Everybody, Like I said, I'll try

1079
00:53:37,519 --> 00:53:39,400
to put together a new Bomb twelve for next week. Well,

1080
00:53:39,400 --> 00:53:41,679
I'm gone and we'll let might handle that.

1081
00:53:42,840 --> 00:53:43,239
Speaker 2: So yeah.

1082
00:53:43,280 --> 00:53:45,840
Speaker 1: Go to John bomb dot com scroll down check out

1083
00:53:45,840 --> 00:53:48,199
the bomb twelve, gaze upon its glory, and then on

1084
00:53:48,239 --> 00:53:50,519
the left there is a vote here buttoned. Click the

1085
00:53:50,559 --> 00:53:52,679
vote here button when you're ready to submit your game

1086
00:53:53,079 --> 00:53:55,639
to be collated for next week's Bomb twelve. We'll get

1087
00:53:55,719 --> 00:53:57,599
all those put together and then we'll come back and

1088
00:53:57,599 --> 00:53:58,639
talk about the twelve games.

1089
00:53:58,440 --> 00:54:00,199
Speaker 2: That really matter to people who are really playing videos.

1090
00:54:01,239 --> 00:54:03,679
Speaker 1: All right, Janichoa, thank you so much for hanging out

1091
00:54:03,679 --> 00:54:05,119
with me today and talking about video games.

1092
00:54:05,119 --> 00:54:06,280
Speaker 2: Man, I really appreciate it.

1093
00:54:06,440 --> 00:54:10,159
Speaker 1: Go enjoy your vacation, grub well earned. Thanks man, I

1094
00:54:10,159 --> 00:54:10,719
appreciate it.

1095
00:54:10,760 --> 00:54:11,159
Speaker 2: I will.

1096
00:54:11,239 --> 00:54:14,000
Speaker 1: I will miss you boys, though I'll look forward to

1097
00:54:14,039 --> 00:54:15,360
get back do some more stuff with you. But in

1098
00:54:15,400 --> 00:54:17,960
the meantime, I'm gonna relax. Thank you everybody.

1099
00:54:18,440 --> 00:54:18,639
Speaker 2: You know.

1100
00:54:19,159 --> 00:54:21,039
Speaker 1: It's always one of those things where like, ah, you know,

1101
00:54:21,079 --> 00:54:23,239
I like doing the show and I'll miss everybody, but

1102
00:54:23,280 --> 00:54:25,360
you all make me feel like, oh I did earn

1103
00:54:25,400 --> 00:54:26,840
a little bit of a break. So thank you for

1104
00:54:26,880 --> 00:54:29,119
being that way. I really do appreciate it. All Right,

1105
00:54:29,400 --> 00:54:31,119
we're gonna get out of here. You're the best audience

1106
00:54:31,119 --> 00:54:31,480
in gaming.

1107
00:54:31,480 --> 00:54:31,840
Speaker 2: I meet it.

1108
00:54:31,920 --> 00:54:34,000
Speaker 1: Until next time, have a good one, take care of yourself,

1109
00:54:34,199 --> 00:54:34,800
and goodbye.

1110
00:54:35,079 --> 00:54:44,280
Speaker 3: Ah

