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Speaker 1: Hello, and welcome to side Quest. This is our weekly

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video game show here at Geek. First, I'm your host,

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No Musk, and I'm going by the Leon lover, Travis Noll.

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How are you doing tonight, my friend?

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Speaker 2: I'm good. Oh wait, either way, that's that's an L.

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There you go.

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Speaker 1: Wait they're on my screen. I think it might be

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flipped for you, but then.

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Speaker 2: For Yeah, I just don't like seeing an L like this,

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like it is an L. But no one does that

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a way. Yeah, I'm doing well. We're a mesterday. We're

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three days away, a little less because we should get

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at nine pm. But yeah, a terrible scream movie I

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go see for some bummed about that. But Resident Evil

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Requiem is upon us and not well, it's just the

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fact that it's coming out like at the Thursday.

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Speaker 1: Okay, but it's like scathing reviews already or something.

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Speaker 2: No, not yet, I don't know. Maybe it is, and

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that that's even worse. I hope it's at least good

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becauset least it's good. I'm sitting like, okay, I enjoy

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this edition to my franchise. I enjoy named a kid

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after If it's awful, that's like I could be playing

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Resident Evil right now. That's definitely happened on some game

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I think the past couple of years where I was

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reviewing the movie. It's like I definitely could have been

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elsewhere right now. But I'm very excited. I feel like

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I've not been excited for a game this much in

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a long time. I was trying to think because we're

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talking about destrying too, but I still remember with DS two,

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I was very nervous leading up to it, so it

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was like a cautious excitement, but just a pure excitement.

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I think it's been a I don't know, I'd really

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have to go like this might be overrating it, so

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that might be a trashtold you talk for myself to

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kill time, but it might be since like Red Dead two,

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maybe that the anticipation is built up.

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Speaker 1: Yeah, it's pretty crazy, actually, yeah, because.

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Speaker 2: I can't remember who I was talking to about this

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with that's just like when we've done all these games,

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it is kind of crazy. Like the last time Lyon

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was in a game was twenty twelve. It doesn't feel

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like that, but it's like it's fourteen years ago. This

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massive main character just was like forgotten about. I know

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he's been in the remix, but I mean like new

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editions of his story. It's like he's just been gone

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for fourteen years. So but at the same time, that's

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a little nerve wracking as well. So you no, no,

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but I'm very excited. I can't wait for a Thursday

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Friday in the weekend. I'm I'm ready.

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Speaker 1: I mean, I'm with you in the sense that this

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is my first Resident Evil game that I'm gonna be

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playing at launch. That's an exciting thing. I played Village,

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like you know, in the same year it came out, Yeah,

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not on same day one, and I had not really

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played much of the series at that point. But now

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I've gone in this whole odyssey, and yeah, playing at

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day one is gonna be fun and exciting. Haven't seen

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any leaks or the spoilers that are apparently.

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Speaker 2: Yeah, Resident Evil had to put a statement like please

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try not to share and just just sucks. There's another one.

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But yeah, even last was too that made me another one.

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I was I was am that gets leaked as well.

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But that's kind of crazy when you said with you

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played that within the same year, same thing. It was

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seven for me that I think I played within the

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year of sale Village took longer, but I think the

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last time I played a game like release was Residual four,

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which is kind of crazy because I talked about yeah, yeah, yeah,

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I talk about five and six kind of falling off.

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So it's create like the last time I was buying

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a Resident Evil game opening week or whatever, was Resident

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Evil for whichever, because I remember I saved it my

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allowance for I was getting twenty dollars a week at

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that point doing chores, so that was a that was

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a purchase. So yeah, I haven't bought one since the Gamecubre,

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so hopefully, hopefully it's gonna be a fun time, So I.

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Speaker 1: Think it will be. Yeah, before we get into that,

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and this episode's all about Residueval, do some Requiem predictions

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a little bit before that. The most immediate part of

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the episode's gonna be our Resident Evil rankings, ranking the series,

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ranking our favorite levels, enemies, maybe throw some characters in

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the mix of course all the games as well. Uh So,

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really a Residuavil focused episode. Then you're getting that next

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week as well as we play the game when it

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comes up Thursday. Come back on Monday Tuesday to talk

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about our time with it, and we'll see if we

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can beat it. I don't know how long it will

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be and how much time we'll have, but we'll do

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our best, you know, try because I feel like Resident

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Evil not games I need to savor, Like I'm fine

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to just blast through that part.

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Speaker 2: Yeah, I don't.

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Speaker 1: I've replayed all these games. I'm like, I go through

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them in like a weekend. Is not uncommon for me.

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Speaker 2: Yeah, and sometimes that works for these stories too, because

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you're locked in. You're locked in, like and I even

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forgot that we're locked in a hotel. Let's go around,

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which got me super excited. Kind of that was real

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long time ago. But I'm big shining guys. I'm like, right,

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we're in a hotel.

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Speaker 1: That's like, have we been in a hotel before?

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Speaker 2: No? So I feel like the closest this achens back

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to like a mansion like the first game. So I

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love that we're in a building we're locked away, especially

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after Village, which was so wide right, So but that's

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what it fits better. You're locked in a hotel, got

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to get out. It fits with that kind of okay,

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you know, twenty four hours go.

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Speaker 1: Yeah, absolutely, before we get into the Resident evil stuff.

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Speaker 2: Though.

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Speaker 1: There was some very big news this week that two

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of the big bosses over there at Xbox, in Phil

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Spencer and Sarah bon are out, or at least rather

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on their way out. You know, might be a long,

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a long hallway before they get to the door at

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the exit there. But they have announced at least that

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Phil Spencer is he's leaving Xbox. He's like retiring.

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Speaker 2: Maybe he's retired today today he retired. Yeah, okay, he's

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stay consultant.

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Speaker 1: Yeah, classic. Yeah. And then Sarah Bond, who knows, I don't.

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I don't know what she's like up to next, but yeah,

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they're both they're both out at this point in time.

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And they announced the new person kind of filling in

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those shoes. Well, one is like Matt Booty I think

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is going up up a tier. He's been there for

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a few years at this point. And then another person

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I don't have the name off the top of my head,

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but they're previous kind of pedigree is like deep in

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AI stuff, and they're now kind of taking the helm

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at This doesn't seem to be like much of a

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gaming type person, but you know, it really doesn't matter

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if these CEO people, I don't know if that really

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makes a difference. Phil Spencer huge gamer. Was he a

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good CEO of Xbox. I'll let you decide, But yeah, Travis,

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you have been a vocal anti Phil guy for many

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many moves, probably like since near the podcast inception.

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Speaker 2: Even I feel like I'm on the og kind of

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like I would say, hey, just questionable, right, That's always

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what I was. There was a few decisions. I think

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Lotti got egged done because Taylor was a big Xbox guy.

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Like if people don't or if people don't know or

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have for gone. The very first ever GV wrestling match

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was based on me and Taylor arguing about Xbox PlayStation.

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There is Taylor has a poster or just a paper

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print of Phil Spencer that he wears for the majority

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of that match. So it was a big deal. But yeah,

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it was always decisions and also we never know, but

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we've learned that the past couple of years. Like for me,

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it was also some of the game past stuff of

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like it and don't be wrong that was great for

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game gamers. I was always just how is this all

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gonna work out? And yeah, I think for me it's

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interesting because we've talked about this a few times. It's

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crazy now, like you again, we talked about Star Wars

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new leadership, Disney's getting new leadership, whatever's happening More Brothers now,

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Xbox got new leadership. I don't know what that's gonna entail.

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I don't know if that's gonna be better or worse, right,

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because I always was somebody's like, yeah, I think Kathleen

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Kenny should go in Star Wars, and then now it's gone.

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It's like, you know what, maybe I this person too harshly,

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And that's the thing. Like you said, it's like it's

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for everyone to decide, but it's like we can barely

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decide because we never know, like how much was Phil

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and how much was that, so it's never like a

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stomping for him to be fired or let go. I

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think there was an idea, like I'd like some changes

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and something, just because I want the brand to be

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popular and I don't want to be in the scenario

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that we've talked about before where it's just PlayStation Nintendo

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and these consoles go up every year and that's the

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only choice, right, Like even the Steam machines, Like okay,

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that's not even even coming out. This out the year

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maybe right, So I just always want them to do better.

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And I was just kind of surprised by we never

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know when this guy go, you know what, things like

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Halo that's never come into PlayStation, and then that does happen, right,

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But I never know was that this guy's saying that

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and then turning around with me that let's just do

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it anyways, or was it a him saying that and

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then someone higher ups being like, no, you're gonna put

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Halo on that, right, And I don't think we'll learn

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that for like another I'll say a minimum five years,

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maybe ten. I'm sure there's NBA's I'm sure one day

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he's gonna write a book where he's going to do

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an interview or I'm very excited for the next few weeks,

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like when Jason Shry and all this. We've always seen

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a couple of interviews from people from insiders saying oh,

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they didn't like the Xbox anywhere and this and that.

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So we really don't know. That's the tough thing. It's

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in a vacuum. We can't say, oh, this is great

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for Xbox because you know, Matt Booty's also been a

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part of some like questionable decisions and the new replacement

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as well as for the CEO. It's like inner statement

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she said, Oh, well, I'm excited to learn more about

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this brand, and that's not the most appealing statement to

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say coming up. So I think for me it was just, uh,

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what was shocking about it was it got treated like

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a fanboy like myself, like made the calling. Yeah, I

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just got filled out of there. It was just crazy

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to me in the twenty five year anniversary that they

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weren't gonna do like a oh at the end of

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the year, like Phil's gonna retire, like we're gonna like

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he's gonna do one more direct one where this's like

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kind of a swan song because no matter what, like

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the guy did work for the brand a long time,

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and again he was a part of that era where

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they did start to win, right like the three six era,

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he was a part of that. He got Xbox higher

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than it ever was. There is a time where PlayStation

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and the Xbox weren't the biggest console in the world,

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and he was a part of that. So it's kind

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of surprised, Like I know he put out a statement,

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but just kind of the lack of fanfare they gave

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him on the way out. And that's where it's like,

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I think we all read the writing on the wall

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that this was not either it was a letting go

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or like we'd very much appreciate if you retired right now.

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And again, who knows in two years. Maybe this these

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this new CEO and the team, they can do some

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great stuff and Xbox those new heights, or maybe it's

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just a way to kind of usher it out. And

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that's why you get someone that's not a big gamer

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or doesn't care too much with the industry. Maybe I'm

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assuming just because you can go, well, you're just here

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to kind of crunch the numbers, right, you don't need

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to worry about making people mad and all this stuff.

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So I really don't know, but obviously it's like the

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end of an era. And like when we talked about,

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you know, cheap plug for Patroon on our podcast, like

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ten years ago when this podcast started, like Reggie at Nintendo,

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Seann Layne PlayStation, and Phil Spencer. He was like the

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last piece of that kind of trio that was really

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like I won't say our childhood, but are like our

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later teen years and then into adulthood, Like that was

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our like the E three's all that stuff, and again, uh,

236
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kudos to Jeff Keeley. I remember maybe it was the

237
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first or second Game Awards when he got all three

238
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of them on stage. That was like a massive moment,

239
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like we talked about, and that was just like a wow,

240
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look at all this. So it is he is a

241
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big part of history. It's just a question of I'm

242
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going to talk about this with Tam I'm just very

243
00:10:21,639 --> 00:10:25,759
curious in five ten years from now how he's like

244
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looked upon, right, Like, is it favorably is it worse

245
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than like what comes out? And I don't think anything malicious.

246
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I just mean, like as far as choice is right,

247
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because is he the guy that was under a lot

248
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of pressure and tried his best or was he the

249
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guy that maybe tanked the brand a little bit? And

250
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we don't know. On the outside, it seems like it

251
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was him, but again you don't you really, We really

252
00:10:45,120 --> 00:10:47,840
have no idea what goes on in these board rooms

253
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and stuff like that.

254
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Speaker 1: So yeah, very true. Yeah, I mean I think it's

255
00:10:51,440 --> 00:10:53,559
it's a really interesting shift we've seen in the last

256
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few years of I feel like there was the era,

257
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like particularly with Reggie where it's like, oh, yeah, this

258
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guy's like the CEO and of America. Everyone knows who

259
00:11:01,639 --> 00:11:04,399
he is. He's a big personality. People love him, which

260
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is like such a weird thing in a day and

261
00:11:06,200 --> 00:11:08,480
age where like people are so anti CEO. Everyone hits

262
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every CEO to think about how much people loved Reggie

263
00:11:11,200 --> 00:11:14,879
and everything. Yeah, and like PlayStation was doing too, is

264
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like Sean Laydon, where he was very like on the

265
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stage kind of presence. You knew him, You you liked

266
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this guy, even though obviously you don't know anything about him.

267
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He's a sleazy businessman that you know. It affects so

268
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many people's lives in terrible ways, of course, But and

269
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then I feel like Xbox kind of was on that

270
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train too, especially with that trio Phil Spencer, Sarabon and

271
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Matt Booty. Especially now in the last few years when

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Xbox has been doing like these developer showcases, and like

273
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they've been doing more of the like really high budget

274
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like presentations and those peoples and names and faces that

275
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we've become familiar with, and I feel like there was

276
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a little bit of time there where they actually were

277
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doing like a really good job. It seemed like they

278
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were actually they were being very transparent of what their

279
00:11:52,240 --> 00:11:54,159
plans were in the next like a few months, year

280
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or whatever, and they were like sticking to it. They

281
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were being consistent. They were acquiring studios and seemingly giving

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them by just to make all these cool games and

283
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things like that. And then there was like that huge

284
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shift and I feel like it for me, the big

285
00:12:05,399 --> 00:12:08,960
thing was with Activision Blizzard. That's like where everything's been. Yeah,

286
00:12:09,000 --> 00:12:11,720
I mean there's been a lot of downhill things that

287
00:12:11,759 --> 00:12:14,039
have turned Xbox downhill, but for me, that was like

288
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a huge one of like, wow, they just way overspent

289
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on this, and it's been at the cost of tens

290
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of thousands of developers they have had to lay off

291
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to like justify this extreme purchase and then pairing that,

292
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which is like the advancements of AI and then Xbox

293
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and Microsoft in general being like all in on AI

294
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and just getting rid of people left, right and center.

295
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And I feel like we're in an era now. I

296
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feel like, you know, it's funny, like what was it.

297
00:12:37,759 --> 00:12:39,360
It was like a couple of weeks ago where they

298
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and then Nintendo announced that Doug Bowser is like retiring

299
00:12:42,840 --> 00:12:44,519
or maybe it's already gone. I don't know, and I

300
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feel like we saw him. We saw him at the

301
00:12:47,120 --> 00:12:50,279
Game Awards except an Award like a couple times, and

302
00:12:50,480 --> 00:12:54,120
like we knew the direct maybe once or twice.

303
00:12:53,960 --> 00:12:55,759
Speaker 2: Right, I think like his first one, because I think

304
00:12:55,799 --> 00:12:57,679
I remember they did like a bowser joke with him

305
00:12:57,679 --> 00:12:59,600
and stuff, but very few and yeah, he.

306
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Speaker 1: Wasn't me like a personality thing and whether that was

307
00:13:01,879 --> 00:13:03,840
him as a person who didn't want to like do

308
00:13:03,879 --> 00:13:06,840
the Reggie thing. But I think that's like that's good,

309
00:13:06,919 --> 00:13:09,720
you know, like we shouldn't have these parasocial relationships with

310
00:13:09,799 --> 00:13:14,000
like CEOs of these huge companies that are probably terrible

311
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people doing like shitty things all day long. And I

312
00:13:16,879 --> 00:13:19,679
feel like just not even trying to keep up that

313
00:13:19,799 --> 00:13:21,360
ruse is probably a good thing. And that's been the

314
00:13:21,360 --> 00:13:24,080
case for PlayStation as well. Like ever since Sean Layden left,

315
00:13:24,080 --> 00:13:26,320
we haven't really had someone who's had that same kind

316
00:13:26,320 --> 00:13:29,120
of presence and with Xbox that's been these people for

317
00:13:29,200 --> 00:13:32,559
a long time. So I I guess what I'm getting

318
00:13:32,600 --> 00:13:34,639
at is like I kind of hope that we don't

319
00:13:34,679 --> 00:13:38,919
really ever see this new CEO person, Like I I like,

320
00:13:39,000 --> 00:13:41,360
I think, you know, do these developer directs show off

321
00:13:41,360 --> 00:13:43,519
the developers show the people making the games, the people

322
00:13:43,519 --> 00:13:45,480
that we actually care about, the artists who are making

323
00:13:45,559 --> 00:13:47,919
the art that we are consuming. I think that's like

324
00:13:47,919 --> 00:13:50,600
where our eyes should be focused and where you know,

325
00:13:50,960 --> 00:13:52,919
we should we should be supporting those people. I don't

326
00:13:52,960 --> 00:13:55,799
I don't want to see especially like man as as

327
00:13:55,840 --> 00:13:59,080
you mentioned, like the amount of presentations where you could

328
00:13:59,080 --> 00:14:01,919
just clip any thing. Phil Spencer and Sarah Bonn in particular,

329
00:14:01,919 --> 00:14:04,200
those two in particular were saying and it was just

330
00:14:04,240 --> 00:14:07,279
like within months sometimes even like a couple of weeks,

331
00:14:07,480 --> 00:14:08,879
and they would like they would say a thing and

332
00:14:08,879 --> 00:14:09,879
then the complete opposite thing.

333
00:14:09,919 --> 00:14:10,879
Speaker 2: Was got crazy.

334
00:14:11,000 --> 00:14:14,080
Speaker 1: It was so it became so fucked up and so gross,

335
00:14:14,080 --> 00:14:17,440
and most of it was like just firing tens of

336
00:14:17,480 --> 00:14:21,600
thousands of developers, and I just find it like really disgusting.

337
00:14:21,639 --> 00:14:24,279
So I have very little faith that this change is

338
00:14:24,320 --> 00:14:27,879
going to be anything better for Xbox, honestly, especially if

339
00:14:27,879 --> 00:14:30,320
it's a person who's like seemingly background is like all

340
00:14:30,360 --> 00:14:32,480
about AI and stuff like I don't know how. I

341
00:14:33,159 --> 00:14:36,200
I guess AI games is probably good for the game

342
00:14:36,279 --> 00:14:40,000
pass type of service, but it's not good for like

343
00:14:40,039 --> 00:14:43,120
making long lasting works of art that are games that

344
00:14:43,120 --> 00:14:45,519
people love and want to play, And I mean ever

345
00:14:45,559 --> 00:14:47,840
since they even did that drastic increase the game pass,

346
00:14:47,879 --> 00:14:50,240
I've been out and I don't really see myself getting

347
00:14:50,279 --> 00:14:52,480
back in there to have like a constant sub and

348
00:14:52,519 --> 00:14:55,440
want to be in that Xbox ecosystem anymore. They've kind

349
00:14:55,440 --> 00:14:57,759
of pushed me and many other people out. So I

350
00:14:57,759 --> 00:14:59,559
don't know what the heck this is gonna do. But

351
00:14:59,679 --> 00:15:01,919
I don't I think it's really gonna be a better thing.

352
00:15:01,960 --> 00:15:04,480
Even though I'm very anti Phils Bencer and Sarah Bonond,

353
00:15:04,679 --> 00:15:08,080
I don't think this new person is gonna really turn

354
00:15:08,120 --> 00:15:09,679
the sales in any sort of way. I think we're

355
00:15:09,759 --> 00:15:11,200
just continuing on the same path.

356
00:15:11,720 --> 00:15:13,799
Speaker 2: No, And I think it's because I'm a Taylor dropped

357
00:15:13,840 --> 00:15:15,720
in discord. I think even that saying let's say this

358
00:15:15,759 --> 00:15:18,759
person came in, it was a full on just you know,

359
00:15:18,799 --> 00:15:20,919
they didn't know much Basbox. They heard the story, they

360
00:15:20,960 --> 00:15:23,240
read it, and then just become I'm gonna revive this brand.

361
00:15:23,279 --> 00:15:25,639
Like I like, let's say their goal was one they're

362
00:15:25,639 --> 00:15:27,320
gonna try to be a good person too. They want

363
00:15:27,320 --> 00:15:29,960
to get back to the three sixth year where they're competing.

364
00:15:30,000 --> 00:15:33,639
They're up there. They have these great games. It's I

365
00:15:33,639 --> 00:15:35,559
think the genies just kind of out of the bottle now,

366
00:15:35,639 --> 00:15:37,559
you know. It's like, especially now when we see those

367
00:15:37,679 --> 00:15:39,919
those Christmas sales, like what was that stupid thing that

368
00:15:39,960 --> 00:15:41,960
beat the Xbox during Christmas? That kid's thing?

369
00:15:42,000 --> 00:15:44,080
Speaker 1: Remember next the next playground?

370
00:15:44,080 --> 00:15:46,480
Speaker 2: Actually? Yeah, And it's just like I think that's the

371
00:15:46,519 --> 00:15:50,000
thing where even if this person had every intent, we're

372
00:15:50,080 --> 00:15:52,320
gonna do even if they're like you know what, I

373
00:15:52,360 --> 00:15:54,879
know they were doing the games come to PlayStation five,

374
00:15:55,120 --> 00:15:56,960
We're actually not gonna do that anymore. We're actually gonna

375
00:15:56,960 --> 00:15:59,360
exclusives now, we're gonna do that. It's just like I think,

376
00:15:59,399 --> 00:16:02,799
now you're all almost the snowballs become too big to stop.

377
00:16:02,840 --> 00:16:04,879
You know, it keeps going downhill and down here because

378
00:16:04,919 --> 00:16:07,039
I now I feel like if you went the other way.

379
00:16:07,279 --> 00:16:09,799
I think the problem is for the higher ups that

380
00:16:09,840 --> 00:16:13,480
are Microsoft and everybody. I think maybe there is a

381
00:16:13,639 --> 00:16:17,320
path within ten years or plus ten years to get

382
00:16:17,360 --> 00:16:19,159
back to maybe where you can get to a third

383
00:16:19,200 --> 00:16:21,159
brand to be a competitor. But that's the thing. Would

384
00:16:21,159 --> 00:16:22,679
any of those people really want to sit around and

385
00:16:22,679 --> 00:16:24,279
wait that long or do they just want to cash

386
00:16:24,320 --> 00:16:26,440
and make the money and you know, sell Nintendo'll sell

387
00:16:26,480 --> 00:16:28,440
to PlayStation. Right. So that's the thing where I think

388
00:16:28,440 --> 00:16:31,519
the ecosystem is just so different. I can't see because

389
00:16:31,519 --> 00:16:34,039
I saw people like analyzing her statement be like, oh,

390
00:16:34,080 --> 00:16:35,639
she's saying that they want to return to the form

391
00:16:35,639 --> 00:16:37,960
of Xbox that means exclusives back. It's like, no, they're

392
00:16:38,000 --> 00:16:40,000
just saying a bunch of stuff on their great first day, right,

393
00:16:40,039 --> 00:16:43,279
Like no one learned anything from Phil Spencer and Sarah Bond.

394
00:16:43,080 --> 00:16:45,559
Speaker 1: Which for shareholders not for fans.

395
00:16:45,919 --> 00:16:48,240
Speaker 2: Yeah, and which to your point, Like, that's where I

396
00:16:48,320 --> 00:16:50,720
when I started to question what was going on there.

397
00:16:51,440 --> 00:16:53,360
I give Phil credit when he did that kind of

398
00:16:53,360 --> 00:16:55,519
funny interview and he just fully admitted like all the

399
00:16:55,519 --> 00:16:57,759
mistakes they did and how they lost that generation that

400
00:16:57,799 --> 00:16:59,960
really screwed them. So that's where I was like, Okay,

401
00:17:00,080 --> 00:17:02,159
when he says this stuff and then months later it's untrue,

402
00:17:02,480 --> 00:17:05,359
It's like, are they just lying or done or again?

403
00:17:05,440 --> 00:17:07,480
Is it just that was their intention? But then someone

404
00:17:07,480 --> 00:17:09,759
else came and said no, like you're you gotta do this,

405
00:17:09,880 --> 00:17:11,440
You are gonna put these games. When you just say

406
00:17:11,440 --> 00:17:14,279
it's three games going to PlayStation, it's gonna be more right,

407
00:17:14,279 --> 00:17:16,160
And that stuff will maybe find out at some point,

408
00:17:16,200 --> 00:17:19,200
but it's just such a it's been such a rocky

409
00:17:19,279 --> 00:17:21,119
road and I think it's just like a sad one.

410
00:17:21,200 --> 00:17:23,279
So I don't know what's gonna happen. I think it's

411
00:17:23,319 --> 00:17:25,160
just gonna be what we've talked about before, where Xbox

412
00:17:25,200 --> 00:17:27,960
is gonna continue to eventually just develop into that that

413
00:17:28,039 --> 00:17:31,079
third or like the biggest developer in the world, you know,

414
00:17:31,160 --> 00:17:34,079
like the biggest gaming studio. And not that that's a

415
00:17:34,119 --> 00:17:36,880
bad thing, but it's a sad thing because you know,

416
00:17:38,319 --> 00:17:40,359
that's what Saga is now, right, Sega at one point

417
00:17:40,559 --> 00:17:42,680
was this you know, monster and then it went away,

418
00:17:42,720 --> 00:17:44,920
and it's gonna be sad where in ten years if

419
00:17:44,920 --> 00:17:47,279
there's like I personally won't buy them because I'm like you,

420
00:17:47,319 --> 00:17:49,440
I don't have games Pass and if the Steam Machine

421
00:17:49,480 --> 00:17:51,880
does similar things, I don't need an Xbox. But it's

422
00:17:51,880 --> 00:17:54,359
gonna be sad, But there's not that need to buy it.

423
00:17:54,359 --> 00:17:56,599
It is just kind of a thing of the past,

424
00:17:56,680 --> 00:18:00,359
you know, like there'll be a generation of my said,

425
00:18:00,400 --> 00:18:02,480
don't grow up with like an Xbox for the next generation.

426
00:18:02,559 --> 00:18:03,799
Don't even know what that is, right, It's just like

427
00:18:03,839 --> 00:18:05,640
a VCR, like, oh yeah, that used to be like,

428
00:18:06,039 --> 00:18:07,839
my girls have no idea if you were to say

429
00:18:07,920 --> 00:18:09,720
what Saga is no idea. They know what Sonic is,

430
00:18:09,759 --> 00:18:11,680
of course, but Saga even tho they see a lot

431
00:18:11,799 --> 00:18:14,400
of no idea. It's just like a distant memory now

432
00:18:14,400 --> 00:18:16,880
and that that's like sad growing up with that, where

433
00:18:16,920 --> 00:18:18,599
even if it wasn't gonna be the biggest thing, I

434
00:18:18,640 --> 00:18:21,039
kind of wish they found a way. And yeah, like

435
00:18:21,079 --> 00:18:23,680
I said, just a very surprising kind of dump of

436
00:18:23,799 --> 00:18:25,519
And it was on a Friday too, so that's what

437
00:18:25,720 --> 00:18:27,440
hats how you know they wanted to bury it. I'm like, well,

438
00:18:27,440 --> 00:18:29,480
the weekend's coming up. People won't talk about it, so

439
00:18:29,519 --> 00:18:33,240
it's I don't know. It's I'm curious with everything with

440
00:18:33,359 --> 00:18:35,599
the next like do they continue with directs? Did they

441
00:18:35,640 --> 00:18:37,759
continue at Game of War like all this stuff, Like,

442
00:18:38,279 --> 00:18:41,279
I really don't know. So it's gonna be interesting, but

443
00:18:41,319 --> 00:18:44,079
I'm not I'm not hopeful. I'm not. Uh, maybe we'll

444
00:18:44,119 --> 00:18:45,759
be surprised. Maybe two years were talking me here and

445
00:18:45,799 --> 00:18:47,839
like look at all these changes, look what they did,

446
00:18:47,920 --> 00:18:51,160
But I don't think we're gonna have had those conversations.

447
00:18:50,759 --> 00:18:53,160
Speaker 1: Then, So no, I don't I don't think that'll be

448
00:18:53,359 --> 00:18:55,200
I don't think that'll be the case. And yeah, like

449
00:18:55,839 --> 00:18:58,440
even with the PlayStation last week closing Blue Point Games,

450
00:18:58,440 --> 00:19:01,359
it's like really sad, like that seems like they'll one

451
00:19:01,440 --> 00:19:03,839
studio qu keep open. It seems like they're they can

452
00:19:03,920 --> 00:19:07,279
just most efficiently make really high quality remakes that like

453
00:19:07,359 --> 00:19:08,160
sell pretty.

454
00:19:07,880 --> 00:19:09,400
Speaker 2: Well and make it.

455
00:19:09,759 --> 00:19:12,200
Speaker 1: How that happens, Yeah, it happens.

456
00:19:12,000 --> 00:19:14,680
Speaker 2: All like all like this movie industry, it's all just

457
00:19:14,839 --> 00:19:16,880
messed up right now. You hope at some point it's

458
00:19:16,920 --> 00:19:19,279
going to bounce up. But yeah, good shot for Blue

459
00:19:19,279 --> 00:19:21,720
Point because Sony didn't have their fair share of good

460
00:19:21,759 --> 00:19:24,039
news either last week, and that was that's like you said,

461
00:19:24,039 --> 00:19:26,839
it's just kind of a just felt like a no

462
00:19:26,920 --> 00:19:29,720
brainer to keep around because it seems like there's always

463
00:19:29,759 --> 00:19:32,440
games that they're remastering or remaking. So it's like PlayStation

464
00:19:32,559 --> 00:19:35,640
is still producing, like they're still doing exclusive games. So

465
00:19:35,680 --> 00:19:37,119
you don't think in two three years you can be

466
00:19:37,119 --> 00:19:38,880
something for Blue Point to work on anything like that,

467
00:19:38,920 --> 00:19:39,279
Like well.

468
00:19:39,240 --> 00:19:41,839
Speaker 1: Yeah, and it's kind of crazy. Rumors are that like

469
00:19:42,200 --> 00:19:44,640
they had been put on a live service God of

470
00:19:44,680 --> 00:19:47,279
War thing that is just that was like canceled and

471
00:19:47,319 --> 00:19:49,680
therefore it's like well, I guess we'll just close the

472
00:19:49,680 --> 00:19:52,240
studio too. And it's like, wow, you think did they

473
00:19:52,279 --> 00:19:54,599
did they want to make this game or did like

474
00:19:54,599 --> 00:19:57,400
the previous guy just like forced them, because they forced

475
00:19:57,400 --> 00:19:59,519
every studio to make their live service games. And like

476
00:19:59,640 --> 00:20:02,519
the only one that seemingly survives is this Horizon one

477
00:20:02,640 --> 00:20:04,000
that we talked about a couple weeks ago.

478
00:20:04,160 --> 00:20:06,359
Speaker 2: I don't know if that's maybe a mini topic some

479
00:20:06,440 --> 00:20:08,480
point or Brendan Butter, I don't know, but that's worth

480
00:20:08,559 --> 00:20:10,759
like looking. I'd love to look at all the games

481
00:20:10,799 --> 00:20:13,160
that were ips and live services and what games we think,

482
00:20:13,240 --> 00:20:15,680
like like last of it's not that I was excited

483
00:20:15,720 --> 00:20:17,279
for but last week Okay, I can kind of see

484
00:20:17,279 --> 00:20:22,200
that aspect right that world, yes, but God of War,

485
00:20:22,440 --> 00:20:24,279
Like who's sitting around other than That's how I know.

486
00:20:24,319 --> 00:20:27,039
It's just someone with a stat sheet being like, here's

487
00:20:27,079 --> 00:20:29,960
our five biggest ips, let's make a live service game.

488
00:20:30,000 --> 00:20:32,000
But like even the Spider Man one that went away,

489
00:20:32,319 --> 00:20:34,559
I was excited, Like I was like excited for that.

490
00:20:34,599 --> 00:20:36,480
I would have been excited to be swinging with you

491
00:20:36,519 --> 00:20:38,519
guys playing. And then I can see because the game

492
00:20:38,599 --> 00:20:40,559
set with Peter and Miles right and there's other spier

493
00:20:40,599 --> 00:20:42,359
people you can bring in. So it's like not saying

494
00:20:42,319 --> 00:20:43,759
it would have been success, but it's like, Okay, I

495
00:20:43,799 --> 00:20:46,319
can see you get there, big ip and set for

496
00:20:46,440 --> 00:20:49,599
multiple characters in this franchise, right, God of War, the

497
00:20:49,640 --> 00:20:52,559
way that game plays and the way like that franchise is,

498
00:20:53,039 --> 00:20:55,000
who in the right mind is like, let's make a

499
00:20:55,039 --> 00:20:57,200
live service of God a War. You know, it just

500
00:20:57,240 --> 00:20:59,880
doesn't just doesn't make much sense, even like what the

501
00:21:00,079 --> 00:21:02,160
rumors without Assassin Creed thing that's happening. It's just like,

502
00:21:02,960 --> 00:21:04,400
I don't know, I feel like most of is are

503
00:21:04,519 --> 00:21:07,079
feel like a pretty solo experience, like I just never

504
00:21:07,480 --> 00:21:11,000
feel and I just it's sad because I just feel

505
00:21:11,000 --> 00:21:13,640
like since this podcast has started, we talk about that

506
00:21:13,680 --> 00:21:16,119
flashback episodegain cheap Blugg joined Patreon to get that. But

507
00:21:16,400 --> 00:21:18,480
I feel like, you know, we're not always the smartest people.

508
00:21:18,599 --> 00:21:21,119
We didn't start off the smartest podcasters. But I just

509
00:21:21,119 --> 00:21:22,920
don't understand how some of there's people like us that

510
00:21:22,960 --> 00:21:25,720
have never made these billion dollar decisions where and other

511
00:21:25,759 --> 00:21:28,000
people in the world too just say like on paper,

512
00:21:28,000 --> 00:21:29,400
this doesn't look like a good idea, and that turns

513
00:21:29,400 --> 00:21:30,799
out not to be a good idea. It's just like

514
00:21:30,839 --> 00:21:33,640
I just I guess it's like what people say when

515
00:21:34,119 --> 00:21:35,240
you're so far off.

516
00:21:35,039 --> 00:21:37,200
Speaker 1: For the next quarter. I feel like, right like they

517
00:21:37,279 --> 00:21:40,039
make a change just to like, yeah, all they don't

518
00:21:40,039 --> 00:21:41,559
care about the long term, they just care about like

519
00:21:41,599 --> 00:21:42,359
the short term.

520
00:21:42,440 --> 00:21:46,640
Speaker 2: This will look good. Yeah, so yeah, so yeah wild

521
00:21:46,680 --> 00:21:49,400
not a great week. So hopefully at least Resident Eels

522
00:21:49,440 --> 00:21:51,720
coming out, there'll be some good news and you know.

523
00:21:52,559 --> 00:21:55,680
Speaker 1: And hopefully I feel like Capcom is pretty unproblematic right now,

524
00:21:55,759 --> 00:22:00,319
right Ip not firing anyone, I don't think like doing

525
00:22:00,319 --> 00:22:09,519
a good job. N they're probably horrendous people. I don't know. Well,

526
00:22:09,599 --> 00:22:11,960
let's let's put that one to bed. Let's take our

527
00:22:12,079 --> 00:22:15,000
first quick break here. We'll thank our Patreon producers. We've

528
00:22:15,000 --> 00:22:17,799
got Aaron Braiden, April Darkness, Jack Grant, Super Bad, Mike

529
00:22:17,839 --> 00:22:22,400
TGGLM six nine AKA and r F Hidulgo, Lenny Kravitz, Cocktail,

530
00:22:22,440 --> 00:22:25,319
Clay John with no h, Sam Green and John m.

531
00:22:25,319 --> 00:22:29,480
Thank you all so much for supporting the show. We

532
00:22:29,559 --> 00:22:31,640
have all sorts of things going on Patreon these days.

533
00:22:31,759 --> 00:22:33,599
It's it's the best place to be if you want

534
00:22:33,599 --> 00:22:35,960
to support the show, because you get episodes early, you

535
00:22:36,000 --> 00:22:37,880
get ad free, you get to vote on all sorts

536
00:22:37,920 --> 00:22:40,680
of fun things. We really make it. I think we've

537
00:22:40,680 --> 00:22:42,519
been making it worth it for years, but this year

538
00:22:42,519 --> 00:22:45,319
we're even double or tripling down on that, adding all

539
00:22:45,359 --> 00:22:47,960
sorts of more exclusive things, all sorts of retrospectives. I mean,

540
00:22:48,000 --> 00:22:49,319
the big one to shout out right now is the

541
00:22:49,359 --> 00:22:53,200
Resident Evil movie retrospective is started recording, which means they're

542
00:22:53,200 --> 00:22:56,000
gonna be starting hit Patreon soon and you can listen

543
00:22:56,039 --> 00:22:58,559
to those, uh, because the new movie is also coming

544
00:22:58,599 --> 00:23:00,519
out this year. Pretty cool for resony, new movie in

545
00:23:00,519 --> 00:23:01,640
a new game in the same year.

546
00:23:01,799 --> 00:23:04,039
Speaker 2: Nice. Yeah, And we're gonna draw up the on the

547
00:23:04,079 --> 00:23:06,119
main Fever are gonna drow up like a preview episode,

548
00:23:06,160 --> 00:23:09,039
and we're gonna drop the Resident Evil Degeneration review because

549
00:23:09,079 --> 00:23:11,519
that is does have Leon Scott Kennedy in it, so

550
00:23:11,960 --> 00:23:14,279
we'll put that on as a little taster. But yeah,

551
00:23:14,359 --> 00:23:16,119
lots of good stuff. I mean, Dyl on our corner,

552
00:23:16,519 --> 00:23:18,440
bread and Butter in the next twenty four hours for

553
00:23:18,759 --> 00:23:22,279
the month of February, and then Taylor and Dylan or

554
00:23:22,279 --> 00:23:24,000
Taylor and Kirkland. You don't got to do it. Should

555
00:23:24,039 --> 00:23:26,920
be working on Punish Sure season two. Retrospective and uh yeah,

556
00:23:27,000 --> 00:23:28,839
lots of good stuff and yeah, Golden Gee's voting starts

557
00:23:28,839 --> 00:23:30,920
next week, so it's uh, like you said, best place

558
00:23:30,960 --> 00:23:33,359
to listen, but also just tons of suffer. I think

559
00:23:33,400 --> 00:23:35,960
a variety of we're trying to hit different things. And

560
00:23:36,039 --> 00:23:37,920
the flashback episode that is on the fees now for

561
00:23:37,960 --> 00:23:41,000
patrons very fun. Dylan did a very fun montage of

562
00:23:41,119 --> 00:23:43,559
we listened to a lot of clips from our third

563
00:23:43,599 --> 00:23:46,200
episode ever and that was a lots of gaming talk

564
00:23:46,279 --> 00:23:48,839
to the due yeah twenty fifteen, over a decade, and

565
00:23:48,880 --> 00:23:50,759
it was it was a really good time to just

566
00:23:51,359 --> 00:23:53,839
some good full circle moments and some just good laughs

567
00:23:53,839 --> 00:23:55,680
and some good I think all of us had a

568
00:23:55,680 --> 00:23:58,119
head shaking moment of like, oh man, I wish I

569
00:23:58,119 --> 00:23:59,359
could improve on X, Y and Z.

570
00:23:59,359 --> 00:24:02,160
Speaker 1: And one of almost got canceled but didn't quite So

571
00:24:02,319 --> 00:24:07,160
I'm all good, all patron, Yes, go check out all that.

572
00:24:07,920 --> 00:24:12,400
Uh here's a quick ad break. We'll be right back. Okay,

573
00:24:12,480 --> 00:24:17,880
we are back. We're gonna do some Resident Evil series rankings.

574
00:24:18,680 --> 00:24:21,279
We have game rank in the games, of course, we

575
00:24:21,359 --> 00:24:25,599
have best levels, we have best bosses, slash enemies. I

576
00:24:25,599 --> 00:24:27,400
guess what are you gonna call that? And I'll just

577
00:24:27,440 --> 00:24:30,200
a couple of character show outs as well. Travis, where

578
00:24:30,200 --> 00:24:31,759
do you think we should start? Should we build up

579
00:24:31,799 --> 00:24:35,039
to the game ranking? Sure, we cannot the other ones, Quicker,

580
00:24:35,240 --> 00:24:35,759
I did just.

581
00:24:35,680 --> 00:24:37,160
Speaker 2: Want to ask you, though, how many games did you

582
00:24:37,240 --> 00:24:38,000
have ranked?

583
00:24:38,480 --> 00:24:42,480
Speaker 1: Yes? So I do have ten games ranked, but I

584
00:24:42,519 --> 00:24:46,279
will admit that the bottom three I've merely dabbled in them.

585
00:24:47,640 --> 00:24:50,119
Speaker 2: Okay, I'm wondering if I'm missing one because I have eight,

586
00:24:50,240 --> 00:24:54,000
but I have a purposeful leave off because I haven't.

587
00:24:54,039 --> 00:24:56,200
People know I haven't played in them. I'll say why,

588
00:24:56,440 --> 00:24:59,079
and then I'm curious what your ninth one is because

589
00:24:59,079 --> 00:25:02,599
I don't know or your or one of them.

590
00:25:02,599 --> 00:25:04,279
Speaker 1: Do you want me to just tell you what it is? Now? So?

591
00:25:04,880 --> 00:25:08,279
Speaker 2: Yeah, what do you? Because? So full transparency, I left

592
00:25:08,319 --> 00:25:11,079
five off my list because I've only played that way

593
00:25:11,119 --> 00:25:13,240
back in a little bit and I was gonna play

594
00:25:13,240 --> 00:25:16,680
it on my PlayStation premium. But I'm willing to hear

595
00:25:16,759 --> 00:25:20,160
more concrete stuff on these remake rumors because I know

596
00:25:20,240 --> 00:25:22,319
some of them. You should still play the original, I know,

597
00:25:22,440 --> 00:25:23,880
but if they're gonna make a remake of a game

598
00:25:23,880 --> 00:25:25,799
that I always like, if you want, I'd rather play that,

599
00:25:25,839 --> 00:25:27,839
So I'm waiting to see if five gets confirmed, but

600
00:25:28,119 --> 00:25:29,720
that's the only one that was like the Okay, I'll

601
00:25:29,759 --> 00:25:31,279
leave this off the list for now, but yeah, what

602
00:25:31,319 --> 00:25:33,039
is what are the leave offs for you? So?

603
00:25:33,160 --> 00:25:36,160
Speaker 1: Yeah, eight is one through eight, and I have not

604
00:25:36,200 --> 00:25:37,839
played one a whole lot, but I've played a little

605
00:25:37,839 --> 00:25:41,000
bit of it. Uh, Resident Evil Code Veronica and residin

606
00:25:41,000 --> 00:25:43,200
Evil's zero zero?

607
00:25:43,519 --> 00:25:45,480
Speaker 2: Okay, yeah, Okayair.

608
00:25:44,960 --> 00:25:46,559
Speaker 1: Have you ever touched zero from your life?

609
00:25:49,440 --> 00:25:51,839
Speaker 2: That sounds familiar? But let me see the cover and

610
00:25:51,920 --> 00:25:56,680
I will know because whether I owned it, No, I didn't.

611
00:25:56,759 --> 00:25:59,400
Oh yeah, no, I know this cover. I don't like

612
00:25:59,480 --> 00:26:03,880
that that too right away? Something about it? So no,

613
00:26:04,000 --> 00:26:06,559
I don't if I might like dabbled by, I've never

614
00:26:06,880 --> 00:26:10,519
uh not like one to three or Forveronica, where I

615
00:26:10,519 --> 00:26:11,839
have fond memories of it.

616
00:26:12,000 --> 00:26:14,920
Speaker 1: So I mean I probably should have just put seven

617
00:26:14,960 --> 00:26:17,920
games on here, because I have barely played the bottom

618
00:26:17,920 --> 00:26:19,359
three on my list, But like, you know what, why

619
00:26:19,440 --> 00:26:22,440
not even ten sounds kind of fun? Yeah, but yeah,

620
00:26:22,519 --> 00:26:24,920
let's let's go over to I want to hear what

621
00:26:25,119 --> 00:26:29,519
when you thought of best bosses or enemies or villains

622
00:26:29,519 --> 00:26:31,720
however you want to phrase that, What were the things

623
00:26:31,720 --> 00:26:33,359
that like first came to mind, and I guess in

624
00:26:33,400 --> 00:26:35,279
any how, I don't know if I did like a

625
00:26:35,319 --> 00:26:37,039
top five for mine, I don't know what you did here.

626
00:26:37,079 --> 00:26:39,160
Speaker 2: Yeah I did top five. So for me, it's all

627
00:26:39,240 --> 00:26:43,880
about I think other it's it's kind of a mix up,

628
00:26:43,880 --> 00:26:46,359
Like I feel like it's definitely a vibe and a

629
00:26:46,400 --> 00:26:48,079
look in what they brought to the table of how

630
00:26:48,079 --> 00:26:49,880
they made me feel. I didn't necessarily go with the

631
00:26:49,920 --> 00:26:52,160
boss battles because I feel like a lot of the

632
00:26:52,160 --> 00:26:54,880
boss battles are they get bigger, they get bigger, they

633
00:26:54,880 --> 00:26:57,960
turn to a bug or dragon and you shoot, yeah,

634
00:26:58,000 --> 00:27:00,400
exactly right where even though like it's on my list,

635
00:27:00,480 --> 00:27:02,799
but the end of six and Leon's story, I love

636
00:27:02,880 --> 00:27:04,920
that big bug dragon thing like that was a fun

637
00:27:04,960 --> 00:27:07,680
build up of he's shooting things out, you're lightning. You

638
00:27:07,799 --> 00:27:10,039
gotta hold up a rod and a lightning bar hits

639
00:27:10,039 --> 00:27:11,920
it and you gotta make sure you can't like so

640
00:27:12,079 --> 00:27:13,920
the boss Bulls could be a different list, but they

641
00:27:13,960 --> 00:27:16,119
kind of turn into another. So I think it was

642
00:27:16,359 --> 00:27:19,279
look and it was also just the feeling I got

643
00:27:19,279 --> 00:27:22,960
from I have two though that are a bit more

644
00:27:23,039 --> 00:27:25,559
story based. But I'd say my, my, my, favorites are

645
00:27:25,599 --> 00:27:28,359
really the ones that just they stick with you after

646
00:27:28,400 --> 00:27:30,720
the game, and it's when you see an image of

647
00:27:30,759 --> 00:27:33,119
them you get taken back to, oh man, how I

648
00:27:33,160 --> 00:27:35,319
felt in that moment, whether it was right now or

649
00:27:35,319 --> 00:27:37,599
whether it was back as a kid. So like like

650
00:27:37,839 --> 00:27:39,599
even though number two, when I get to there, it's

651
00:27:39,640 --> 00:27:41,039
just kind of like, oh, like really, it's like, yeah,

652
00:27:41,079 --> 00:27:44,880
it's just that the look, the feel of it. Yeah,

653
00:27:44,920 --> 00:27:46,559
So that's where when it was a vibe and kind

654
00:27:46,559 --> 00:27:47,720
of if it's stuck with me.

655
00:27:48,920 --> 00:27:52,319
Speaker 1: Yeah, I I, Yeah, there's a couple in here that

656
00:27:52,359 --> 00:27:55,839
I feel like it's really not for the mechanics necessarily,

657
00:27:55,880 --> 00:27:58,839
more just yeah, the vibe around the character generally, So yeah,

658
00:27:58,920 --> 00:27:59,400
give me your.

659
00:27:59,319 --> 00:28:02,640
Speaker 2: List, all right. So at number five had to have

660
00:28:02,680 --> 00:28:05,839
her on here was Lady D. I could not believe

661
00:28:05,920 --> 00:28:08,240
when I popped up Village this year and we'll talk

662
00:28:08,240 --> 00:28:09,880
about later in my rankings, and I talked about it

663
00:28:09,880 --> 00:28:11,079
in Death a couple of weeks ago, so you can

664
00:28:11,079 --> 00:28:13,559
find it there. But was very surprised how little she

665
00:28:13,799 --> 00:28:16,279
was in the actual game. Also, I think that was

666
00:28:16,319 --> 00:28:20,960
a big probably mistake by Resident Evil Capcon in the

667
00:28:21,279 --> 00:28:23,519
in the rearview, being oh people really loved her in

668
00:28:23,519 --> 00:28:25,680
the marketing, we probably like they probably should have swapped

669
00:28:25,680 --> 00:28:27,559
her with Heisenberg and had her be the one like

670
00:28:27,799 --> 00:28:30,880
you're trying to get to, but very very memorable. I

671
00:28:30,880 --> 00:28:33,400
think if she was in a little bit longer, I

672
00:28:33,400 --> 00:28:35,519
could have her up there. But even then, like I

673
00:28:35,559 --> 00:28:37,440
could make a case for her being number one, like

674
00:28:37,480 --> 00:28:39,039
most of these meals, I could make a case for

675
00:28:39,119 --> 00:28:41,359
being number one, but just for that and that's like

676
00:28:41,400 --> 00:28:43,480
a little sign like her ice climbers all our daughters.

677
00:28:43,519 --> 00:28:47,839
They're great additions to very fun, very honestly, yeah, the memes,

678
00:28:47,880 --> 00:28:50,680
but like I think there was something cool about this

679
00:28:50,759 --> 00:28:54,519
and wasson't evil because other than six what we talked about,

680
00:28:54,599 --> 00:28:58,759
to me, that's like okay, naked ladies or that that's

681
00:28:58,799 --> 00:29:01,160
not sexy. Like what was sexy about this was the

682
00:29:01,279 --> 00:29:04,319
vibe and the ore was just that seductress. It wasn't

683
00:29:04,359 --> 00:29:06,759
just like, oh, here's nudity. It was that feeling of

684
00:29:06,759 --> 00:29:09,839
oh she's bringing you in. She's very intoxicating. But then

685
00:29:09,880 --> 00:29:12,240
she's a monster, right And even then on that front,

686
00:29:12,279 --> 00:29:14,039
I think she's one of my favorite boss battles in

687
00:29:14,160 --> 00:29:15,799
village because I love with you being on top of

688
00:29:15,799 --> 00:29:18,880
the tower and she's flying around in the air. So yeah,

689
00:29:18,880 --> 00:29:21,799
I got Lady d at five. I had to put

690
00:29:21,839 --> 00:29:24,440
Albert Wesker at four just as like an overall like

691
00:29:24,559 --> 00:29:26,880
he just pops up and you just hate this guy. Man,

692
00:29:26,920 --> 00:29:29,319
you just hate him. He's always doing stuff. He's always

693
00:29:29,319 --> 00:29:31,759
one step ahead, so he's kind of like a like

694
00:29:31,799 --> 00:29:34,240
a legacy pick. Like when I think of certain characters

695
00:29:34,240 --> 00:29:37,279
from Resident Evil, I can't help but think of that

696
00:29:37,319 --> 00:29:39,400
blonde bastard with the glasses, right, Like I say, like,

697
00:29:39,559 --> 00:29:42,640
it just pops up all especially the older games, because

698
00:29:42,640 --> 00:29:45,039
it was always weird to have all these monsters and

699
00:29:45,079 --> 00:29:47,599
then him running around dropping dialogue and like, oh, I'm

700
00:29:47,599 --> 00:29:49,640
doing this, this, this, Then he runs off, right, So

701
00:29:49,720 --> 00:29:52,640
I got there. This one I think I love for

702
00:29:52,680 --> 00:29:56,519
a multitude of reasons. He's a cheesy character. But I

703
00:29:56,559 --> 00:29:58,599
can't know if I pronounced the right name, but Jack

704
00:29:59,319 --> 00:30:03,240
Jack Crazer our quoas are. He's the big army dude

705
00:30:03,240 --> 00:30:06,079
for Residy Old four that like trained with Leon back

706
00:30:06,119 --> 00:30:07,720
in the day and like the war he was like

707
00:30:07,799 --> 00:30:10,680
his oh yeah, and you had that boss battle where

708
00:30:10,720 --> 00:30:13,200
he's like you it's a calm scene where you're like

709
00:30:13,279 --> 00:30:15,880
on the ground and he's jumping up there and he

710
00:30:15,920 --> 00:30:18,519
like rips his shirt off. I just love that he's

711
00:30:18,599 --> 00:30:21,119
like the cheesy pick. He's someone like and actually I'm

712
00:30:21,119 --> 00:30:22,799
a big Leon guy, so I like the build up

713
00:30:22,839 --> 00:30:25,880
of Oh it's a proge too, always a terrorist. Oh

714
00:30:25,920 --> 00:30:27,759
he's a monster, and it's a build up, build a

715
00:30:27,799 --> 00:30:30,119
build up, and uh no, I just I think I

716
00:30:30,160 --> 00:30:33,519
love that story of him and Leon and this kind

717
00:30:33,559 --> 00:30:37,839
of master and apprentice. But he's also just very nineties,

718
00:30:38,359 --> 00:30:41,000
late eighties cheesy coded. Like I said that that boss

719
00:30:41,039 --> 00:30:43,680
battle of him in this coliseum where he has a

720
00:30:43,720 --> 00:30:46,599
shirt off. He's slowly turning into a monster. But I

721
00:30:46,640 --> 00:30:48,920
remember that both from the remix and as a kid

722
00:30:49,000 --> 00:30:51,400
just being also challenging as too. So that's where that

723
00:30:51,480 --> 00:30:53,559
stuck with me for a bit. And then two and

724
00:30:53,599 --> 00:30:58,359
one are to me, Oh man, I kind of forgot.

725
00:30:58,680 --> 00:31:03,039
Speaker 1: Oh you forgot one? Yeah you number five? Could it

726
00:31:03,119 --> 00:31:03,759
get bumped off?

727
00:31:05,799 --> 00:31:07,559
Speaker 2: Lady D was five? But you know what, then I

728
00:31:07,599 --> 00:31:10,319
feel like I have to bump it sounds weird. I

729
00:31:10,359 --> 00:31:11,680
know this doesn't make sense in my mind, but I

730
00:31:11,680 --> 00:31:13,920
feel like I have to bump out Albert and move

731
00:31:13,960 --> 00:31:16,400
a whisker. I'm gonna put I can't even remember the name.

732
00:31:16,440 --> 00:31:19,599
I gotta put the family, uh Wesker, sorry now Whisker,

733
00:31:19,720 --> 00:31:22,279
No Wesker. I gotta put the Bakers from seven. I

734
00:31:22,279 --> 00:31:25,920
completely forgot. But they ah, they gotta go up, they

735
00:31:25,960 --> 00:31:27,880
gotta high, they gotta go to like, they gotta go

736
00:31:27,920 --> 00:31:29,720
to like you know what, They're going all the way

737
00:31:29,720 --> 00:31:34,680
to two. So hang on my last minute. My new list,

738
00:31:34,799 --> 00:31:38,440
Lady D Yeah, my new list five, Lady four is Jack.

739
00:31:38,640 --> 00:31:44,119
Three is now Nemesis. Nemesis just a classic look, classic feel.

740
00:31:44,200 --> 00:31:46,319
I think it is kind of like a lesser than

741
00:31:46,359 --> 00:31:50,079
mister X. But those two and then three is uh

742
00:31:50,640 --> 00:31:52,400
the Baker's you said, right? Or is it Barbers?

743
00:31:52,480 --> 00:31:54,279
Speaker 1: That was your third? So now two is the Baker.

744
00:31:54,559 --> 00:31:56,880
Speaker 2: No, I'm putting two at Bakers. Yeah, and then number

745
00:31:56,920 --> 00:31:59,359
one is mister X. I like mister X has burned

746
00:31:59,440 --> 00:32:01,839
my mind from childhood, just falling around. Especially I think

747
00:32:01,839 --> 00:32:03,920
they did such a great job in the remake, the look,

748
00:32:03,960 --> 00:32:06,519
the feel, like that's a character that I'm always bummed

749
00:32:06,599 --> 00:32:08,599
is not in there. But same thing I think with

750
00:32:08,799 --> 00:32:11,960
mister X and Nemesis, those are just iconic villains that

751
00:32:12,440 --> 00:32:14,319
when I think a resident evil, same thing Wesker, who's

752
00:32:14,319 --> 00:32:16,319
now settling on the list. I just think of them

753
00:32:16,720 --> 00:32:19,039
and they have different things. I love Nemesis for just

754
00:32:19,319 --> 00:32:21,839
you keep killing them killing. He's getting bigger, bigger, hunting

755
00:32:21,920 --> 00:32:24,400
you down. He and it's that point where you just

756
00:32:24,440 --> 00:32:26,920
feel like it's a joke. Now you like the amount

757
00:32:26,960 --> 00:32:28,960
of times he comes back. And I love the death.

758
00:32:29,079 --> 00:32:30,720
I love the death where you just get this massive

759
00:32:30,799 --> 00:32:33,680
laser and you just burn them up. That's great U.

760
00:32:33,839 --> 00:32:36,720
But yeah, the family from seven Man, they are scary,

761
00:32:37,160 --> 00:32:40,279
they are gruesome, they're gross, so they definitely deserve to

762
00:32:40,319 --> 00:32:42,079
I can't believe I forgot about them, but they are

763
00:32:42,119 --> 00:32:44,680
up there. And then uh yeah, mister X, just that

764
00:32:44,680 --> 00:32:47,359
that idea of when you're a kid and this thing

765
00:32:47,440 --> 00:32:50,279
is just following you, right. Sometimes the music's there, Sometimes

766
00:32:50,319 --> 00:32:52,599
it's just the footsteps and oh when you're in a

767
00:32:52,680 --> 00:32:55,000
room and you just hear those steps, it's like damn.

768
00:32:55,000 --> 00:32:57,960
And especially too because it's a double it's scary because

769
00:32:57,960 --> 00:32:59,480
he could pop up, especially if you're in a room

770
00:32:59,519 --> 00:33:02,039
with multiple doors. You don't know where he's coming. That's

771
00:33:02,079 --> 00:33:05,079
the worst, but the worst too. It's like a scary aspect.

772
00:33:05,119 --> 00:33:07,240
But then as a gameplay, aspect, it's great because you'll

773
00:33:07,279 --> 00:33:09,000
be on a roll and sometimes he comes at the

774
00:33:09,160 --> 00:33:11,920
very worst times where you have your low on health,

775
00:33:11,960 --> 00:33:14,599
you got nothing and the weapons really do nothing against him,

776
00:33:14,680 --> 00:33:16,200
right But or you're in the middle of doing a

777
00:33:16,240 --> 00:33:18,400
puzzle where you're trying to lock something like oh, and

778
00:33:18,599 --> 00:33:20,599
that happened to me in the Residu'll four play through

779
00:33:20,599 --> 00:33:22,359
where I'm like, oh, I'll come back and do this,

780
00:33:22,400 --> 00:33:24,440
and I never got to because by the time I

781
00:33:24,480 --> 00:33:26,559
was running away took me to a different part and

782
00:33:26,599 --> 00:33:28,079
then I was lost of it. And that's why I

783
00:33:28,119 --> 00:33:30,119
want to replay two again at some point. But yeah,

784
00:33:30,160 --> 00:33:33,400
mister X is number one. I just I love the mechanic,

785
00:33:33,839 --> 00:33:35,759
the look, and the feeling I get when I see

786
00:33:35,880 --> 00:33:37,119
Like I think, if I looked at some of House

787
00:33:37,200 --> 00:33:39,680
right now and saw mister X trembles right now, you

788
00:33:39,720 --> 00:33:41,920
know Nemesis, I just know it's over. You know, like

789
00:33:41,960 --> 00:33:44,839
you're not doing much against Nemesis. So uh yeah, Lady

790
00:33:44,920 --> 00:33:49,079
d Jack Razer, Nemesis, the Baker family right or Barker,

791
00:33:49,119 --> 00:33:52,559
I'm screwing Bakers, the Bakers and then mister X or

792
00:33:52,599 --> 00:33:53,160
my top five.

793
00:33:53,440 --> 00:33:56,880
Speaker 1: Okay, we have a similar list for sure. A quick

794
00:33:57,519 --> 00:34:01,240
honorable mention for me is just the I mean, I

795
00:34:01,279 --> 00:34:03,319
you know, I I have a specific one here, but

796
00:34:03,319 --> 00:34:05,440
in general, the zombies are always great in these games.

797
00:34:05,480 --> 00:34:07,680
You know, all the different like any types, but even

798
00:34:07,720 --> 00:34:10,320
just the basic ones and the different like I can

799
00:34:10,360 --> 00:34:13,119
so easily picture like the different ones you'll see in

800
00:34:13,119 --> 00:34:16,119
like resid Evil two versus Residuevil three versus Like four,

801
00:34:16,480 --> 00:34:20,800
And I particularly love just all the dirty like medieval

802
00:34:20,960 --> 00:34:23,119
decked out ones and Resident Evil four and like the

803
00:34:23,159 --> 00:34:25,320
cast of sequence, like you'll have ones with shields and

804
00:34:25,400 --> 00:34:29,519
like maces or like other medieval weapons, crossbows, things like that. Uh,

805
00:34:29,559 --> 00:34:31,559
and of course just have like that classic like kind

806
00:34:31,599 --> 00:34:33,880
of zombie dirpiness to them. So shout us to those guys.

807
00:34:34,119 --> 00:34:36,840
Number five for me was The Bakers as well, which

808
00:34:36,920 --> 00:34:39,079
is maybe a slightly weird pick just because I haven't

809
00:34:39,079 --> 00:34:41,519
actually finished that game. I don't even think I've ever

810
00:34:41,559 --> 00:34:44,440
made it out of the house technically, uh, but I've

811
00:34:44,440 --> 00:34:46,679
played a lot of the house and it's and they're terrifying,

812
00:34:46,719 --> 00:34:50,199
and even just like that like initial dinner scene, just

813
00:34:50,280 --> 00:34:53,159
the vibes in general, right, it's it's and so much

814
00:34:53,159 --> 00:34:54,760
of it is like you're in their house. So you're

815
00:34:54,800 --> 00:34:57,280
getting infused with so much lore about like these characters

816
00:34:57,280 --> 00:34:59,960
in the family all around, So shout us to the Bakers.

817
00:35:00,639 --> 00:35:02,480
Number four for me, actually have like an enemy type

818
00:35:02,519 --> 00:35:05,400
here at the liquors from Resident Evil two. Those are

819
00:35:05,440 --> 00:35:07,599
like the the ones that have like their brain out there,

820
00:35:07,639 --> 00:35:08,199
like crawling.

821
00:35:08,320 --> 00:35:09,599
Speaker 2: On the roof. Yeah.

822
00:35:09,679 --> 00:35:12,400
Speaker 1: Yeah, who are like terrifying initially, like I remember when

823
00:35:12,400 --> 00:35:14,280
you first encounter them in like the lower levels of

824
00:35:14,320 --> 00:35:17,400
the police station, and then eventually learning that like, Okay,

825
00:35:17,400 --> 00:35:19,599
they can't see you, so if you're like very quiet,

826
00:35:19,639 --> 00:35:22,440
you can like sneak around them. Uh, just like having

827
00:35:22,480 --> 00:35:24,480
to get like the precise shots on like their brain

828
00:35:24,559 --> 00:35:27,639
specifically to the damage until you get like better explosive

829
00:35:28,760 --> 00:35:30,559
waste to light them on fire and stuff. Yeah, but

830
00:35:31,400 --> 00:35:33,519
really terrifying enemy that I think you know, by the

831
00:35:33,599 --> 00:35:36,320
end of the game you're pretty comfortable comfortable against them,

832
00:35:36,320 --> 00:35:39,880
but I really, yeah, I can just vividly picture like

833
00:35:39,920 --> 00:35:41,880
the first couple of times you bump into them and

834
00:35:41,920 --> 00:35:45,440
Resonable two and they're terrifying. Number three I had Lady

835
00:35:45,519 --> 00:35:48,519
d who again, I mean, I think these like hunt

836
00:35:48,519 --> 00:35:50,199
I don't know if there's like an archetype name for

837
00:35:50,199 --> 00:35:52,480
this in RESONUEVL, but like the hunter type bosses, the

838
00:35:52,519 --> 00:35:55,679
ones that like will chase you around the different areas. Yeah, yeah,

839
00:35:55,719 --> 00:35:58,840
like those obviously just have yeah, and like and and

840
00:35:58,880 --> 00:36:01,199
the fact that they're the ones that you can't kill specifically,

841
00:36:01,239 --> 00:36:04,239
you know, those ones are very terrifying and yeah, just

842
00:36:04,280 --> 00:36:06,920
like obviously she's like a very hot character, but also

843
00:36:06,960 --> 00:36:08,679
to her just being like a freaking beast, being so

844
00:36:08,880 --> 00:36:13,079
tall and terrifying and like, you know, obviously some of

845
00:36:13,159 --> 00:36:15,480
these like cut scenes are very ingrained in your mind too,

846
00:36:15,480 --> 00:36:17,119
when she like picks you up and stuff like that.

847
00:36:17,440 --> 00:36:21,039
So yeah, just like insane presence on that character amazing,

848
00:36:21,119 --> 00:36:24,880
like voice performance too, even just like when you're because

849
00:36:24,920 --> 00:36:26,840
in that game, right you're getting just like shots of

850
00:36:26,880 --> 00:36:29,760
like the villains hanging out together and like talking about stuff,

851
00:36:29,760 --> 00:36:31,599
and you're not like in the room or whatever. You're

852
00:36:31,639 --> 00:36:33,800
just like getting like Lord dumps, I guess, I guess.

853
00:36:33,800 --> 00:36:36,880
And even seeing like her dynamic bouncing off other characters

854
00:36:36,920 --> 00:36:40,039
like Heisenberg and stuff is always a good time. Number

855
00:36:40,119 --> 00:36:42,719
two for me is another enemy type, but I went

856
00:36:42,800 --> 00:36:46,239
with the Regenerators from Resident Evil four. They're the ones

857
00:36:46,280 --> 00:36:49,199
that you encounter like in the lab for the first time,

858
00:36:49,400 --> 00:36:52,480
and their vital organs are in like the weird places,

859
00:36:52,519 --> 00:36:55,159
so you have to use like the heat vision to

860
00:36:55,280 --> 00:36:58,159
like find where they're like vital organ is and they'll just, yeah,

861
00:36:58,400 --> 00:37:01,079
obviously regenerate if you don't shoot that. But just like

862
00:37:01,119 --> 00:37:04,960
their dirty float floppy bodies and they're always like falling around.

863
00:37:05,000 --> 00:37:07,280
Then they can be so terrifying at times, and you

864
00:37:07,400 --> 00:37:09,920
encounter them in like a really dark area where the

865
00:37:09,960 --> 00:37:11,440
power is out, so you have to go down from

866
00:37:11,480 --> 00:37:14,840
the power on. So extremely iconic enemy for me, one

867
00:37:14,840 --> 00:37:15,719
of the most terrifying.

868
00:37:16,239 --> 00:37:18,679
Speaker 2: Also, I don't unless he's your number one that I

869
00:37:18,719 --> 00:37:20,719
can't remember his technical name, but that guy that does

870
00:37:20,760 --> 00:37:22,639
like the flips and he crawls in the pipes in

871
00:37:22,719 --> 00:37:26,159
that same mission too. He's like very tall and bony,

872
00:37:26,239 --> 00:37:28,639
has like the claws and he has like a kind

873
00:37:28,639 --> 00:37:29,840
of bulbous head.

874
00:37:29,840 --> 00:37:31,760
Speaker 1: But he's getting bulbous head guy.

875
00:37:31,960 --> 00:37:34,519
Speaker 2: Yeah, Like he's very tall. He's like very you see

876
00:37:34,519 --> 00:37:36,559
a lot of skinny and ribs and stuff. He has

877
00:37:36,559 --> 00:37:39,039
like long fingernails, and he like he can flip and

878
00:37:39,039 --> 00:37:41,079
he does this, but he's always cross. He'll like jump

879
00:37:41,400 --> 00:37:44,039
jump out of like the side shafts and stuff. He's

880
00:37:44,119 --> 00:37:46,719
in kind of lead up to your guys around there.

881
00:37:46,800 --> 00:37:48,360
It's like you kind of have to get there's one

882
00:37:48,400 --> 00:37:51,039
mission where I think specifically the timer is going down,

883
00:37:51,119 --> 00:37:52,639
you have to just kind of avoid him till he

884
00:37:52,639 --> 00:37:53,119
gets to you.

885
00:37:53,199 --> 00:37:56,920
Speaker 1: So okay, I think, yeah, that does sound familiar. Yeah,

886
00:37:56,960 --> 00:37:59,400
and then I guess before I well, you know, I'll

887
00:37:59,440 --> 00:38:02,400
just real mind it is mister X as well, uh,

888
00:38:02,440 --> 00:38:04,679
the ultimate Hunter type, and I mean I think, you know,

889
00:38:04,960 --> 00:38:07,480
spoiling for my best levels up here. But just the

890
00:38:07,480 --> 00:38:10,880
police station in Resinuaval two is such an amazingly designed

891
00:38:11,119 --> 00:38:14,960
level of the of the series in general, and like, yeah,

892
00:38:15,000 --> 00:38:18,639
the the just the ways that that kind of slowly opens.

893
00:38:18,719 --> 00:38:20,559
And you've mentioned it too, like when you're like in

894
00:38:20,639 --> 00:38:23,400
that main lobby, that's generally a pretty comforting spot for

895
00:38:23,480 --> 00:38:26,039
me in Residuevil too, because like most of the zombies

896
00:38:26,039 --> 00:38:28,599
are kind of in the antler areas and the side rooms,

897
00:38:28,800 --> 00:38:30,239
but when you're like out in the main lobby and

898
00:38:30,280 --> 00:38:31,920
it's like, Okay, this is a pretty safe spot. There

899
00:38:31,960 --> 00:38:33,320
might be one or two zombies here, but it's not

900
00:38:33,320 --> 00:38:35,719
too bad. And then like when mister X starts bump

901
00:38:35,800 --> 00:38:37,960
blood busting through those doors, and you're like shit, and

902
00:38:38,360 --> 00:38:39,719
of course I can see you because it's a big,

903
00:38:39,760 --> 00:38:45,000
huge open area and yeah, just the pacing outside the doors. Uh,

904
00:38:45,320 --> 00:38:46,559
terrifying character.

905
00:38:46,840 --> 00:38:47,039
Speaker 2: Uh.

906
00:38:47,360 --> 00:38:49,599
Speaker 1: And yeah, I mean when you finally get it for

907
00:38:49,639 --> 00:38:52,320
the rooftops and you like jump scares you multiple times

908
00:38:53,000 --> 00:38:54,360
and then he just comes back later in the game

909
00:38:54,400 --> 00:38:56,760
when you're even like past the uh past that part

910
00:38:56,760 --> 00:38:59,679
of the game too. Just yeah, amazing villain. So I

911
00:38:59,679 --> 00:39:02,119
think maybe the controversial picks I did, I didn't have

912
00:39:02,119 --> 00:39:03,800
West Girl on my list. I feel like I need

913
00:39:04,039 --> 00:39:06,840
maybe I need more time in Resident Evil one or

914
00:39:06,880 --> 00:39:09,400
something like that. But for me, he isn't like I

915
00:39:09,719 --> 00:39:12,039
know he is. He's an iconic imagery for the series,

916
00:39:12,039 --> 00:39:15,000
but I can't picture a bunch of great moments that

917
00:39:15,039 --> 00:39:17,599
I've personally experienced with him. So maybe I'm forgetting ones.

918
00:39:17,599 --> 00:39:19,480
But maybe I've seen more time in Reside Evil one,

919
00:39:19,519 --> 00:39:21,519
because from what I have played, he's like obviously one

920
00:39:21,519 --> 00:39:22,920
of the he's like a good guy at the start

921
00:39:22,960 --> 00:39:23,480
of the game, he's like.

922
00:39:23,480 --> 00:39:25,559
Speaker 2: One of the Yes, it's like a twist where it's like, all,

923
00:39:25,559 --> 00:39:27,239
what's going on here? So I think that and that

924
00:39:27,320 --> 00:39:29,239
probably way it sticks with you as a younger lad

925
00:39:29,280 --> 00:39:31,440
to where it's like good guy, who's you know, a

926
00:39:31,480 --> 00:39:33,679
little questionable and then of course bad so.

927
00:39:33,960 --> 00:39:36,800
Speaker 1: And yeah, I was a little I was pretty lout

928
00:39:36,840 --> 00:39:40,000
down with Nemesis, especially after playing two Love and Mister

929
00:39:40,199 --> 00:39:41,559
X and then being like, Okay, this is gonna be that,

930
00:39:41,639 --> 00:39:43,519
but it's it is less of that, and it's more

931
00:39:43,559 --> 00:39:47,280
like cut seene uh, predetermined moments when he'll show up

932
00:39:47,280 --> 00:39:48,920
and then like certain boss fights and stuff.

933
00:39:49,159 --> 00:39:52,320
Speaker 2: But yeah, not as well man, and like the monsters,

934
00:39:52,400 --> 00:39:55,239
the med giant rocket on his arm. Yeah, like how

935
00:39:55,280 --> 00:39:56,760
they're not put that in a movie yet. He's a

936
00:39:56,760 --> 00:39:59,760
cinematic character, you know, that's cinema right there.

937
00:39:59,800 --> 00:40:02,320
Speaker 1: Cool look good for the game, but yeah, I think

938
00:40:02,360 --> 00:40:06,159
mechanically not one of my favorites perhaps, and I think

939
00:40:06,719 --> 00:40:08,559
three is just yeah, it's fine, you know.

940
00:40:08,760 --> 00:40:11,840
Speaker 2: Yeah I found the guy. His name is the for

941
00:40:12,039 --> 00:40:16,800
Durgo if I'm saying that right, This guy, Oh yeah, yeah,

942
00:40:16,960 --> 00:40:19,840
he's he's a tough to mess with, that guy.

943
00:40:19,960 --> 00:40:22,679
Speaker 1: So yep, Yeah, there's there reson. Evil four just has

944
00:40:22,719 --> 00:40:24,519
so many, so many enemies it's crazy.

945
00:40:24,599 --> 00:40:26,559
Speaker 2: Yeah, and even all the ones right like even now

946
00:40:26,920 --> 00:40:29,239
terrible enemies. I'm playing right now with six, because I'm

947
00:40:29,239 --> 00:40:33,039
playing eight of story those like fly things that turned

948
00:40:33,079 --> 00:40:36,159
to a marine. Oh my god, I hated those things.

949
00:40:36,199 --> 00:40:36,639
I had to start.

950
00:40:36,840 --> 00:40:38,679
Speaker 1: So funny to me that like ten minutes of that

951
00:40:38,840 --> 00:40:40,920
campaign you have to go through a hallway that has

952
00:40:40,960 --> 00:40:43,119
like fifteen of them. It's like, what the f The

953
00:40:43,199 --> 00:40:44,719
basin in this game is crazy?

954
00:40:44,840 --> 00:40:47,000
Speaker 2: Yeah, like you gotta shoot these flies and then in

955
00:40:47,079 --> 00:40:49,280
terms of a bigger bug you have to shoot and

956
00:40:49,320 --> 00:40:51,239
like you, I feel like in that submarine one, you

957
00:40:51,280 --> 00:40:52,960
got so lack of ammo too.

958
00:40:53,079 --> 00:40:55,719
Speaker 1: I was that was a I ran past a lot

959
00:40:55,719 --> 00:40:57,639
of enemies in the in the submarine area.

960
00:40:57,519 --> 00:40:59,800
Speaker 2: I had to I eventually gonna take them all down.

961
00:41:00,079 --> 00:41:00,400
I had to.

962
00:41:00,519 --> 00:41:02,360
Speaker 1: It was tight corridors, so it's hard to.

963
00:41:02,280 --> 00:41:03,719
Speaker 2: Actually it was brutal.

964
00:41:04,079 --> 00:41:10,519
Speaker 1: Yeah, uh okay, let's move over to best levels and

965
00:41:11,119 --> 00:41:13,719
I put my list together, and am I happy with

966
00:41:13,760 --> 00:41:16,280
the order? I may be making a game that was

967
00:41:16,280 --> 00:41:21,639
a tough one. Yeah, I'm gonna do. Okay. I have

968
00:41:21,679 --> 00:41:24,000
three honorable mentions here, so let me do those real quick.

969
00:41:25,000 --> 00:41:27,360
One is what I mentioned when we talk about Reside

970
00:41:27,360 --> 00:41:28,800
of a couple of weeks ago, and that is the Residonavil

971
00:41:28,840 --> 00:41:32,119
six catacombs area. It's just so weird to me. It's

972
00:41:32,119 --> 00:41:35,480
just like an under huge underground crypt and you're fighting

973
00:41:35,559 --> 00:41:39,159
like not like like zombies, but like medieval like magic.

974
00:41:40,280 --> 00:41:40,840
Speaker 2: Zombies.

975
00:41:41,000 --> 00:41:45,000
Speaker 1: Yeah, it's very Indiana Jones. It's very silly. Uh and

976
00:41:45,320 --> 00:41:47,239
there's some other weird enemies in there too, And it

977
00:41:47,320 --> 00:41:49,079
just felt like for me, it was like, out of

978
00:41:49,119 --> 00:41:50,639
all these games I've played, it was one of the

979
00:41:50,639 --> 00:41:53,559
most unique areas, at least for the series. You know,

980
00:41:53,599 --> 00:41:56,280
in terms of other video games, like a crypt with zombie,

981
00:41:56,639 --> 00:41:59,000
you know, undead in it is very common, but for

982
00:41:59,119 --> 00:42:01,599
Resident Evil, it just felt extremely strange. So I liked

983
00:42:01,599 --> 00:42:03,960
that for how how weird it was. Showed us to

984
00:42:04,079 --> 00:42:07,199
Resion Eval eight house. What is the with the baby

985
00:42:07,199 --> 00:42:09,440
the crew baby in the in the house with the puppets.

986
00:42:09,440 --> 00:42:12,199
It's house Bellevue, I can't remember.

987
00:42:12,519 --> 00:42:14,760
Speaker 2: That's a good one. That's a fun when you run

988
00:42:14,760 --> 00:42:16,800
around the rooms and times up. That's that's a good one.

989
00:42:17,159 --> 00:42:19,679
Speaker 1: It's a very like amnesia type level.

990
00:42:20,079 --> 00:42:20,199
Speaker 2: Uh.

991
00:42:20,559 --> 00:42:22,519
Speaker 1: So shows to that one and then kind of a

992
00:42:22,519 --> 00:42:26,280
normable mention just the Raccoon City streets like and specifically

993
00:42:26,360 --> 00:42:28,880
two and three two. You don't really go out there

994
00:42:28,960 --> 00:42:31,960
much like when you first ditch the police station, you

995
00:42:32,039 --> 00:42:33,360
like go up onto the streets a bit, and then

996
00:42:33,360 --> 00:42:34,599
you go into like the gun store, and you go

997
00:42:34,599 --> 00:42:36,400
through a couple streets, and then Residuaval three you do

998
00:42:36,440 --> 00:42:40,199
more of it. And I just something about like Raccoon City,

999
00:42:40,280 --> 00:42:43,199
like during the outbreak. I really like that kind of

1000
00:42:43,199 --> 00:42:44,599
street level part of it, and that's why I was

1001
00:42:44,639 --> 00:42:46,360
really exciting and Resonuaval three when I got to see

1002
00:42:46,360 --> 00:42:48,719
more of that, and I definitely wanted more because I

1003
00:42:48,719 --> 00:42:51,800
think these are kind of more introductory or like transition

1004
00:42:51,920 --> 00:42:54,000
transition type areas. You're not spending like a ton of

1005
00:42:54,039 --> 00:42:56,280
time in them necessarily, But I just really like the

1006
00:42:56,400 --> 00:42:59,159
vibe of Raccoon City during the outbreak. It's always night

1007
00:42:59,199 --> 00:43:01,800
time when you're out there, of course, and I'm really

1008
00:43:01,840 --> 00:43:04,079
curious to see how much if any of like the

1009
00:43:04,119 --> 00:43:07,760
actual streets we get to explore in req waymen in particular,

1010
00:43:07,800 --> 00:43:08,360
but show.

1011
00:43:08,320 --> 00:43:11,519
Speaker 2: Up, did you see because you talk about I am

1012
00:43:11,559 --> 00:43:13,159
listening up so that when you guys talked about the

1013
00:43:13,159 --> 00:43:15,960
state of play. But leon going back.

1014
00:43:15,719 --> 00:43:17,320
Speaker 1: To the back to this police station.

1015
00:43:17,880 --> 00:43:21,400
Speaker 2: Goodness, the double of Racing City and then this hotel.

1016
00:43:21,719 --> 00:43:24,519
We've got some good locations coming up. I cannot wait

1017
00:43:24,559 --> 00:43:25,280
to go back there.

1018
00:43:25,400 --> 00:43:31,079
Speaker 1: Definitely uh into my top five and maybe again controversial,

1019
00:43:31,119 --> 00:43:33,480
I'm gonna go with the Resident Evil seven house, the

1020
00:43:33,519 --> 00:43:36,920
Baker House, and again, haven't completed this game yet. I

1021
00:43:36,920 --> 00:43:38,639
don't think, like I said, I don't think I've actually

1022
00:43:38,639 --> 00:43:41,400
complete this zone in particular, but I do think it's

1023
00:43:41,440 --> 00:43:44,159
extremely well designed, has like that pt energy to it,

1024
00:43:44,159 --> 00:43:47,639
even just like the earlier sections of it, Like just

1025
00:43:47,639 --> 00:43:51,039
just in general, the atmosphere is so incredibly good there.

1026
00:43:51,079 --> 00:43:53,440
I think it was really them cooking with like what

1027
00:43:53,480 --> 00:43:56,000
does first person for the series mean for the first

1028
00:43:56,000 --> 00:43:57,679
time before they went Resident Evil eight and it's like

1029
00:43:57,800 --> 00:44:00,519
huge scale and everything, and it was just like creepy house,

1030
00:44:00,920 --> 00:44:05,400
creepy fucking family, really, you know, gorgeous graphics like we're

1031
00:44:05,400 --> 00:44:07,679
just gonna scare the hell out of you. Doors, slamming

1032
00:44:07,719 --> 00:44:12,320
shut windows, things banging on the windows, you know, weird lights.

1033
00:44:12,880 --> 00:44:16,239
Speaker 2: Even the dad has that kind of Lady d mystery.

1034
00:44:16,840 --> 00:44:18,519
There's a portion where he's just walk around the house,

1035
00:44:18,480 --> 00:44:20,360
so you're doing like some of the greatest hits as

1036
00:44:20,360 --> 00:44:20,840
well too.

1037
00:44:22,079 --> 00:44:25,039
Speaker 1: Such a such a claustrophobic area. Yet it's like, man,

1038
00:44:25,199 --> 00:44:26,519
I'm just in a house, Like I should be able

1039
00:44:26,519 --> 00:44:28,199
to get out of this freaking house, but you just

1040
00:44:28,239 --> 00:44:31,400
can't because every doorway is locked or blocked in some way. Yeah,

1041
00:44:31,480 --> 00:44:37,559
shout us to the residental seven house. Let's see, game time,

1042
00:44:37,880 --> 00:44:41,280
I'm changing things. Game time decisions, I respect. I'm putting

1043
00:44:41,280 --> 00:44:44,119
the Racoon City Streets at number five, Baker House at

1044
00:44:44,199 --> 00:44:47,639
number seven, or sorry at number four. Big, I know

1045
00:44:47,719 --> 00:44:51,239
my order. So many numbers in this series. I was

1046
00:44:51,280 --> 00:44:54,480
gonna shout out the resident Evil eight. The village, just

1047
00:44:54,519 --> 00:44:57,480
like the after every kind of bespoke area, there's like

1048
00:44:57,519 --> 00:45:00,920
four whatever, like big zones like the pas the castle

1049
00:45:01,920 --> 00:45:04,119
where they're going to the house Bella. Yeah, now whatever,

1050
00:45:04,119 --> 00:45:05,719
it is Moreau's area, and then you always come back

1051
00:45:05,760 --> 00:45:07,920
to the village area and I always I like that.

1052
00:45:07,960 --> 00:45:10,119
I like the way it actually connected the different zones

1053
00:45:10,159 --> 00:45:12,199
made it feel like a bigger, breathing world. I like

1054
00:45:12,320 --> 00:45:14,480
just the snowy atmosphere and residue. I thought it was

1055
00:45:14,480 --> 00:45:16,480
really nice as well. I think it's not quite as

1056
00:45:16,519 --> 00:45:19,239
intricately designed, but even just going through the different house areas,

1057
00:45:19,239 --> 00:45:21,840
fighting the werewolves and stuff. So yeah, that ultimately be

1058
00:45:21,880 --> 00:45:24,199
my my honorable mention. But shout it to that area

1059
00:45:24,400 --> 00:45:27,280
and again yeah, reckon City Streets number five, the Baker

1060
00:45:27,320 --> 00:45:34,079
House number four, number three. I'm gonna go with Castle

1061
00:45:34,320 --> 00:45:37,880
Dimatres Q from as an evil village as well. I

1062
00:45:37,960 --> 00:45:40,960
just I just love a huge, uh you know, elegant

1063
00:45:41,239 --> 00:45:46,639
palace castle. Like why I remember like just the under

1064
00:45:46,760 --> 00:45:50,119
like the sewer area like beneath the mansion that's really

1065
00:45:50,199 --> 00:45:52,320
just dark and grungy and nasty and filled with like

1066
00:45:52,360 --> 00:45:54,679
seward water and stuff. And then up to like contrasting

1067
00:45:54,719 --> 00:45:57,880
that with just like the gorgeous dining halls and main

1068
00:45:57,960 --> 00:46:00,719
rooms and stuff like that. Uh you know, admittedly a

1069
00:46:00,800 --> 00:46:02,920
huge area, you know, but it is it is one

1070
00:46:03,000 --> 00:46:05,639
kind of connected zone. And then like the epic boss

1071
00:46:05,639 --> 00:46:08,679
fight at the top when Lady D is transforming going

1072
00:46:08,719 --> 00:46:12,280
all crazy, So yeah, shout outs to the palace there.

1073
00:46:13,199 --> 00:46:17,320
I'm gonna go with Resident Evil to Police Station at

1074
00:46:17,400 --> 00:46:22,039
number two again, you know, really probably the area I

1075
00:46:22,079 --> 00:46:25,400
know the best out of this series, partly because I

1076
00:46:25,480 --> 00:46:28,119
did two playthroughs of that and that was somewhat recently

1077
00:46:28,159 --> 00:46:30,360
and so I kind of even though they change up

1078
00:46:30,440 --> 00:46:32,239
some of the locked doors and keys and things like

1079
00:46:32,280 --> 00:46:34,639
that on the second playthrough or whether you're playing Claire Leon,

1080
00:46:34,679 --> 00:46:38,239
I should say, I still like I know it so well,

1081
00:46:38,679 --> 00:46:41,400
really like how it's designed. I think it's like level

1082
00:46:41,440 --> 00:46:44,800
design wise is just probably the best, and it's it's

1083
00:46:45,159 --> 00:46:47,360
interesting that it is like was a museum is like

1084
00:46:47,440 --> 00:46:49,840
now a police station like that makes it have a

1085
00:46:49,880 --> 00:46:53,679
really weird aesthetic to it that's really strange, and I

1086
00:46:53,800 --> 00:46:56,800
quite like that as well. Obviously huge area tons to it,

1087
00:46:57,480 --> 00:47:01,119
So yeah, that's the residentavial to police station. Also an

1088
00:47:01,119 --> 00:47:03,159
area that like you think you're gonna be there for

1089
00:47:03,239 --> 00:47:05,880
like an hour or two, and then it's like, damn,

1090
00:47:05,920 --> 00:47:07,840
I've spent literally half the game here. I've been in

1091
00:47:07,840 --> 00:47:09,320
this police station for like four or five.

1092
00:47:09,440 --> 00:47:11,679
Speaker 2: It feels weird when you leave it, You're like I thought, yeah,

1093
00:47:11,719 --> 00:47:13,719
at one point you're like is this the whole game,

1094
00:47:13,760 --> 00:47:16,119
and like, oh, there's other locations.

1095
00:47:15,639 --> 00:47:18,440
Speaker 1: So very much surprised me. And then coming back to

1096
00:47:18,519 --> 00:47:21,000
Resident Evil four for my number one, and I'm just

1097
00:47:21,039 --> 00:47:24,559
picking the castle, which is admittedly again a huge area

1098
00:47:24,679 --> 00:47:27,239
that you're kind of going in and out of various

1099
00:47:27,239 --> 00:47:30,880
boss fights. Here, you're going through gardens inside, going through

1100
00:47:30,960 --> 00:47:36,320
again very lady d castle kind of vibes inside, but yeah, overall,

1101
00:47:36,519 --> 00:47:39,079
just I just love a good castle. I particularly love

1102
00:47:39,079 --> 00:47:42,079
a Resident Evil castle, and Resident Evil four is just

1103
00:47:42,119 --> 00:47:44,000
a great game. So that area is extremely well designed,

1104
00:47:44,000 --> 00:47:47,320
really good puzzles in there, great enemies I like this. Yeah,

1105
00:47:47,320 --> 00:47:49,519
the fodder enemies. I mentioned those already in this area.

1106
00:47:49,639 --> 00:47:52,440
So yeah, those tho would be my top five. Well,

1107
00:47:52,440 --> 00:47:54,400
I guess I showed out like eight there, so my

1108
00:47:54,440 --> 00:47:55,960
top eight Resident Evil vocals.

1109
00:47:56,480 --> 00:47:58,840
Speaker 2: Okay, we got some crossover, especially in the top half,

1110
00:47:58,840 --> 00:48:01,079
but I got two at the them that you don't have.

1111
00:48:01,199 --> 00:48:03,639
So as much as I was maybe a little let

1112
00:48:03,719 --> 00:48:06,360
down with the game, I have to put this in here.

1113
00:48:06,360 --> 00:48:10,000
I have to put Chris Redfield's message or mission in

1114
00:48:10,280 --> 00:48:14,639
village because Okay, I play these games for the horror.

1115
00:48:14,639 --> 00:48:16,639
I've said this before. I like the games more that

1116
00:48:16,760 --> 00:48:18,360
it is seven and two where it's like, oh I

1117
00:48:18,440 --> 00:48:20,320
only got three bolts, I got one knife, this and that.

1118
00:48:20,800 --> 00:48:23,679
But I think there was just something about you got

1119
00:48:23,800 --> 00:48:27,360
wears out there, all these monsters, and now Chris is

1120
00:48:27,400 --> 00:48:29,320
in there, and this is like Pete Chris where it's

1121
00:48:29,360 --> 00:48:31,639
like all these games he's building up, building up to

1122
00:48:31,679 --> 00:48:33,880
be just like a bigger army guy and then when

1123
00:48:33,920 --> 00:48:36,239
you pull up your load out and she's like a

1124
00:48:36,400 --> 00:48:39,679
top on that episode, but thousands of bullets, hundreds of grenades.

1125
00:48:39,719 --> 00:48:41,320
It's just like, and I don't want a game where

1126
00:48:41,400 --> 00:48:43,360
because in six they have that option where you can

1127
00:48:43,400 --> 00:48:46,039
have an infinite AMMO, and I don't do that. I go, no,

1128
00:48:46,079 --> 00:48:47,280
I don't want that. I want to find the AMMO.

1129
00:48:47,400 --> 00:48:49,840
But there was just something there where was it was

1130
00:48:49,920 --> 00:48:53,360
cool to kind of finally have like a god mode

1131
00:48:53,400 --> 00:48:55,880
sheet code on Resident Evil where it's like, you know,

1132
00:48:55,880 --> 00:48:58,440
all these things that always scaring you, not today, and

1133
00:48:58,800 --> 00:49:00,159
like I said, I don't even Chris so much as

1134
00:49:00,159 --> 00:49:03,199
a character, but I just there was something about that

1135
00:49:03,199 --> 00:49:05,880
that really stuck with me, Like that's one of the

1136
00:49:05,960 --> 00:49:09,880
most fun just kind of wish fulfillment of years of

1137
00:49:09,920 --> 00:49:13,000
being scared and you're running for your life for these monsters.

1138
00:49:13,000 --> 00:49:14,719
Not this time, you're just you're going ham you have

1139
00:49:14,760 --> 00:49:17,719
like a little like you can call a nukes and ball,

1140
00:49:17,840 --> 00:49:20,119
like you're like you're just the peak of that. So

1141
00:49:20,119 --> 00:49:22,800
that one's just kind of pure fun and wish fulfillment.

1142
00:49:23,159 --> 00:49:25,360
And then this one, it's just one location. It's not

1143
00:49:25,400 --> 00:49:27,480
the longest, but there's some I like about it. I

1144
00:49:27,480 --> 00:49:29,920
can't remember the guy's name but it's in Resident Evil

1145
00:49:29,960 --> 00:49:32,599
four when you are it's the Spanish guy when you

1146
00:49:32,599 --> 00:49:34,239
guys are trapped in that house and it's just the

1147
00:49:34,320 --> 00:49:37,199
downstairs with like the six windows and upstairs with six windows,

1148
00:49:37,480 --> 00:49:39,960
and it's like the zombies invasion. Now this is more

1149
00:49:40,079 --> 00:49:42,320
so back in the day when I was a kid,

1150
00:49:42,320 --> 00:49:44,320
but the remake did it well too. It's just the

1151
00:49:44,480 --> 00:49:49,039
idea of like now once call duty to Marvel Zombies.

1152
00:49:49,119 --> 00:49:53,199
That was kind of me went back in that day

1153
00:49:53,199 --> 00:49:55,360
where you see all these zombie movies where there's hoares

1154
00:49:55,400 --> 00:49:57,719
and horses zombies characters. It's the first time I felt

1155
00:49:57,760 --> 00:49:59,719
that in a video game where there isn't evils, that

1156
00:49:59,760 --> 00:50:02,079
the points you never had that right, Like there was

1157
00:50:02,239 --> 00:50:03,840
sometimes you get a room with like five or six,

1158
00:50:03,880 --> 00:50:06,519
but this was there's just gonna be waves of them coming.

1159
00:50:06,679 --> 00:50:08,840
They're gonna be and especially in that too. I can't

1160
00:50:08,840 --> 00:50:10,960
remember if it's the original, but in the remake where okay,

1161
00:50:11,000 --> 00:50:12,960
you have your boards and you get bored up, but

1162
00:50:13,039 --> 00:50:15,079
it's not like a Lord of the Rings where it's like, oh,

1163
00:50:15,119 --> 00:50:17,119
you can just keep going in two towers and kick

1164
00:50:17,119 --> 00:50:18,519
over the ladder and then it comes up you kick

1165
00:50:18,519 --> 00:50:20,400
it over. This was like events, you're gonna run out

1166
00:50:20,400 --> 00:50:23,079
of boards and you're just gonna have to consume your

1167
00:50:23,079 --> 00:50:25,599
aml And I remember there's one point where I was

1168
00:50:25,639 --> 00:50:27,719
down to like five bullets and that was it, Like

1169
00:50:27,760 --> 00:50:30,079
I used everything in this room, like oh and I'm

1170
00:50:30,119 --> 00:50:32,559
just running around waiting for someone to die get stuff.

1171
00:50:32,559 --> 00:50:36,159
So that house Invasion just felt like like made me

1172
00:50:36,199 --> 00:50:38,679
feel like, Okay, I'm gonna zombie invasion movie. So that's

1173
00:50:38,719 --> 00:50:42,440
the number four. Much like you. Uh, these top three

1174
00:50:42,480 --> 00:50:44,639
were similar, just in different orders. Number three I got

1175
00:50:44,719 --> 00:50:48,000
the castro rest four just the design everything, It's just

1176
00:50:49,199 --> 00:50:51,840
that's the perfect where you talk about with six, where

1177
00:50:51,880 --> 00:50:53,880
it feels like it goes overboard on that you know,

1178
00:50:53,920 --> 00:50:56,920
the under state like underage area. This feels like the

1179
00:50:56,960 --> 00:50:58,960
perfect balance of Okay, it's still resident evil, but it's

1180
00:50:58,960 --> 00:51:04,000
a little more and but beautiful looking area. Some of

1181
00:51:04,039 --> 00:51:06,719
the better puzzles and resident Evil for as well in

1182
00:51:06,800 --> 00:51:10,880
that area. That's also where you I'm pretty sure that's

1183
00:51:10,880 --> 00:51:13,000
where you swap overas Ashley for a little bit. And

1184
00:51:13,039 --> 00:51:14,519
I think that's it. Yeah, that's a very.

1185
00:51:14,360 --> 00:51:17,119
Speaker 1: Funny guys in the Night, the Knights in the Armor.

1186
00:51:17,360 --> 00:51:18,880
Speaker 2: Oh yeah, and you have like the thing you gotta

1187
00:51:18,880 --> 00:51:20,920
shoot and turn on they freeze like, and that's a

1188
00:51:21,119 --> 00:51:23,280
Usually I don't really like those type of missions, notorious

1189
00:51:23,280 --> 00:51:25,159
hater of the MJ missions and the Spider Man game,

1190
00:51:25,199 --> 00:51:27,079
but there's something in that game. It works, and I

1191
00:51:27,119 --> 00:51:29,639
love it's kind of that Resident Evil too callback where

1192
00:51:29,639 --> 00:51:31,719
you run through that area. So when you're as Leon,

1193
00:51:31,760 --> 00:51:33,719
you get through the area, you know it. But now

1194
00:51:34,039 --> 00:51:36,079
it's like the Chris Redfield thing where it's okay, now

1195
00:51:36,119 --> 00:51:37,519
you come in and you've got your guns and you're

1196
00:51:37,559 --> 00:51:39,599
not ashually run for your life. It's okay, I can

1197
00:51:39,639 --> 00:51:41,880
take these things down. But yeah, that castle overall is

1198
00:51:41,960 --> 00:51:45,519
just a great look, a great vibe. Yeah, even the

1199
00:51:46,280 --> 00:51:49,360
it's a sucker game mechanic that is in hundreds of

1200
00:51:49,400 --> 00:51:51,760
games probably, but just that Ashley has to hit the

1201
00:51:51,800 --> 00:51:54,480
switches and you got to protector again. That's one where

1202
00:51:54,480 --> 00:51:56,159
it's like, man, when I'm getting low and I don't

1203
00:51:56,159 --> 00:51:58,599
have any I'm just got the pistol. It's like the

1204
00:51:58,599 --> 00:52:01,119
pressure's on. You're feeling it. You're starting to sweat because

1205
00:52:01,119 --> 00:52:03,559
you're seeing poor Ashley and there's two guys on her

1206
00:52:03,599 --> 00:52:05,239
and you got one bow left. What you're gonna do.

1207
00:52:05,239 --> 00:52:08,920
You gotta run over. So yeah, the Castle number two,

1208
00:52:08,960 --> 00:52:11,800
I got the house from Resident Evil seven you spoke about,

1209
00:52:11,840 --> 00:52:13,880
but it's just abviously you do go out and then

1210
00:52:13,880 --> 00:52:15,440
at one point you do end up on a boat.

1211
00:52:15,599 --> 00:52:17,000
I'm not sure if you've seen this before down, but

1212
00:52:17,039 --> 00:52:18,280
you do end up on a boat, which the boat

1213
00:52:18,320 --> 00:52:20,840
is actually a cool design too. But that house is

1214
00:52:21,360 --> 00:52:25,599
that house is a special I think also with the levels. Yeah,

1215
00:52:25,679 --> 00:52:27,679
we were dond the same, but in that same elk

1216
00:52:27,719 --> 00:52:30,239
of just favorite locations or locations that pop in my

1217
00:52:30,239 --> 00:52:32,559
mind right away with Resident Evil or even just gaming

1218
00:52:32,679 --> 00:52:35,960
right like not even horror games like gaming alone now

1219
00:52:36,320 --> 00:52:38,400
when I played that game with the house and also

1220
00:52:38,480 --> 00:52:40,199
it's a game that brought me back into the series,

1221
00:52:40,239 --> 00:52:42,679
but that house is get a stick in my mind.

1222
00:52:42,800 --> 00:52:44,559
You hit the nail on the head, and that's why

1223
00:52:44,960 --> 00:52:48,199
I was always so excited. It very much was pt

1224
00:52:48,360 --> 00:52:50,719
didn't happen and we're gonna make that. Maybe they never

1225
00:52:50,760 --> 00:52:53,159
said that, but definitely a few of those depths that

1226
00:52:53,159 --> 00:52:54,840
were in that game definitely had that in their mind

1227
00:52:54,840 --> 00:52:57,239
because it feels very similar to that. And that's not

1228
00:52:57,280 --> 00:52:59,079
a bad thing because we never got pet so it's

1229
00:52:59,119 --> 00:53:01,400
not like a It was kind of that scratch the itched,

1230
00:53:01,440 --> 00:53:04,320
So they kind of encapsulate everything that I wanted and

1231
00:53:04,360 --> 00:53:06,960
you didn't have some weird Toda kagemisms going on, but

1232
00:53:07,119 --> 00:53:09,480
uh that and then number one you spoke kindly of it.

1233
00:53:09,519 --> 00:53:12,519
But yeah, the police Precinct everything in there, but just

1234
00:53:12,599 --> 00:53:15,760
even specifically too, like once you do the medallions and

1235
00:53:15,840 --> 00:53:18,440
you're in there with the three floors and just even

1236
00:53:18,559 --> 00:53:20,599
little character stuff of when you walk in and you

1237
00:53:20,599 --> 00:53:23,239
find your desk, it's like what for you know, great

1238
00:53:23,280 --> 00:53:26,079
first day leon or whether ever just that type of

1239
00:53:26,079 --> 00:53:28,639
stuff where it really there's so many games, the movies

1240
00:53:28,679 --> 00:53:31,639
and shows where it's okay, this location has been attacked

1241
00:53:31,639 --> 00:53:34,800
this and that, but you never truly feel it just

1242
00:53:34,800 --> 00:53:36,519
for Okay, this is a set. They have a building

1243
00:53:36,519 --> 00:53:39,679
and have multiple rooms, multiple situations. It feels like, okay,

1244
00:53:39,719 --> 00:53:43,000
this was a a couple hours ago, a fully living,

1245
00:53:43,079 --> 00:53:46,199
breathing police station that now has just been hit and

1246
00:53:46,360 --> 00:53:49,719
uh yeah, and the right amount of darkness the even

1247
00:53:49,760 --> 00:53:51,760
the library, it's like that's a very lit place, but

1248
00:53:51,840 --> 00:53:54,000
that has a cool look to it. So uh no,

1249
00:53:54,039 --> 00:53:57,159
the police Precinct is just like obviously for many people

1250
00:53:57,199 --> 00:54:00,760
I think would be probably in I think most Resident Evil.

1251
00:54:00,760 --> 00:54:02,480
Long term fans are gonna have it. It's top five.

1252
00:54:02,519 --> 00:54:04,800
It's such iconic location. There's a reason they ended that

1253
00:54:04,840 --> 00:54:08,039
trailer off of you know, Leon going back there. But

1254
00:54:08,239 --> 00:54:11,199
uh yeah, I am a big sucker anytime I'm in there.

1255
00:54:11,840 --> 00:54:12,800
That's a happy place.

1256
00:54:12,840 --> 00:54:17,079
Speaker 1: So mm hmm, great picks, thank you. Okay, that just

1257
00:54:17,159 --> 00:54:20,760
leaves the game ranking. So you have eight on your list? Yeah,

1258
00:54:20,920 --> 00:54:23,400
I got okay, let me let me blast through my

1259
00:54:23,480 --> 00:54:25,400
bottom three. Then then we'll both be at eight and

1260
00:54:25,440 --> 00:54:27,679
we can kind of go back and forth and see

1261
00:54:27,679 --> 00:54:29,199
how many we have in common on the on this

1262
00:54:29,360 --> 00:54:32,840
journey up here. But yeah, I so my bottom three.

1263
00:54:33,079 --> 00:54:37,000
At ten, I have Code Veronica, nine, I have zero,

1264
00:54:37,679 --> 00:54:41,800
and then eight I have Resident Evil. One. Games I

1265
00:54:41,800 --> 00:54:44,079
have not played much of, as I've mentioned already, maybe

1266
00:54:44,119 --> 00:54:46,280
the first you know section of these first like hour

1267
00:54:46,400 --> 00:54:49,239
or two of them. It's tricky for me. It's really

1268
00:54:49,239 --> 00:54:52,400
hard to go back to fixed camera angles, tank controls,

1269
00:54:52,400 --> 00:54:57,519
horrendous inventory systems in Resident one, the most dog shit

1270
00:54:57,760 --> 00:55:00,639
voice acting I've ever heard live. Like, like, some of

1271
00:55:00,679 --> 00:55:03,519
these games are quite dated, and I don't have the nostalgia

1272
00:55:03,519 --> 00:55:05,440
for this type of game, so it's really hard for me.

1273
00:55:05,480 --> 00:55:08,400
To go back to it. Particularly the inventory system really

1274
00:55:08,400 --> 00:55:10,400
bothers me. It just really sucked in these earlier games.

1275
00:55:10,400 --> 00:55:13,960
It's really just annoying more than anything. So yeah, I

1276
00:55:13,960 --> 00:55:15,480
do need to spend more time with these games. But

1277
00:55:15,800 --> 00:55:17,840
more realistically, I'm gonna wait for remakes, which I think

1278
00:55:17,840 --> 00:55:20,599
are coming for at least it sounds like Code Veronica

1279
00:55:20,719 --> 00:55:24,320
is happening. That's like extremely rumored these days, so I'd

1280
00:55:24,320 --> 00:55:25,960
really like to give that game another shot. But even

1281
00:55:26,000 --> 00:55:27,719
when I played that one, like some of the voice

1282
00:55:27,760 --> 00:55:29,960
performances and stuff weren't weren't working for me. I feel

1283
00:55:29,960 --> 00:55:32,199
like I'm I'm a little spoiled now how good these

1284
00:55:32,239 --> 00:55:34,159
recent remakes have been. Yeah, so it's hard for me

1285
00:55:34,199 --> 00:55:37,039
to go back to some of these older ones. So yeah,

1286
00:55:37,159 --> 00:55:39,840
not really a fair shake. But I have technically played

1287
00:55:39,880 --> 00:55:41,519
some of these games, so I wanted to at least

1288
00:55:41,719 --> 00:55:44,920
include them. I think other than this, the only game

1289
00:55:44,960 --> 00:55:48,199
I haven't beat would be seven, and I've played like

1290
00:55:48,199 --> 00:55:50,320
a decent amount of that one, So just to put

1291
00:55:50,360 --> 00:55:51,840
that on the record in terms of how much I've

1292
00:55:51,840 --> 00:55:53,599
played these games. But yeah, that was I guess the

1293
00:55:53,599 --> 00:55:55,920
Resident Evil one? Was that my number eight? So what

1294
00:55:56,000 --> 00:55:58,280
was your what's your number eight, what's bottom of your list?

1295
00:55:58,559 --> 00:56:01,280
Speaker 2: My number eight is resid Evil. So now I will

1296
00:56:01,280 --> 00:56:03,360
say there's not a single game as far as there's

1297
00:56:03,360 --> 00:56:05,199
a couple of games on here that are the older ones,

1298
00:56:05,239 --> 00:56:08,239
and they're just on there. I'd say purely for nostalge.

1299
00:56:08,280 --> 00:56:09,760
I enjoy them at the time, But at the same

1300
00:56:09,800 --> 00:56:12,280
time I I a couple of years ago the same

1301
00:56:12,320 --> 00:56:14,360
thing like you tried to do the Resident Evil one

1302
00:56:14,480 --> 00:56:17,280
game and playing nowadays, like I'm not gonna spend too

1303
00:56:17,320 --> 00:56:18,800
much time with this, like I'm happy where it was,

1304
00:56:18,840 --> 00:56:20,880
And same thing with Veronica, like you said, it seems

1305
00:56:20,920 --> 00:56:23,000
like that is the next one up to bat maybe

1306
00:56:23,000 --> 00:56:25,119
next year or a little bit after. So I'm excited,

1307
00:56:25,119 --> 00:56:27,000
but they do appear on this list. But six, all

1308
00:56:27,000 --> 00:56:29,400
these games I would now pass. At least six was

1309
00:56:29,400 --> 00:56:31,360
a game I'm excited to eventually get to five, see

1310
00:56:31,360 --> 00:56:33,480
if I can have that experience. But six was a

1311
00:56:33,480 --> 00:56:36,119
game I was scared to fully dive into and I

1312
00:56:36,119 --> 00:56:37,559
had a lot of fun with it. Is a Resident

1313
00:56:37,559 --> 00:56:41,159
Evil game? Really not too much, you know like it

1314
00:56:41,159 --> 00:56:45,159
it there's some isms, there's a little moments, there's a

1315
00:56:45,280 --> 00:56:48,559
few things from the franchise. You can look and say, okay,

1316
00:56:48,559 --> 00:56:51,920
that is Resident Evil. And obviously I'm saying withstanding the

1317
00:56:52,000 --> 00:56:53,719
characters right, because of course eight as and there and

1318
00:56:53,800 --> 00:56:56,320
Chris and really I'm sure, but like the feeling I

1319
00:56:56,400 --> 00:56:58,960
said before, even the boxes are changed, right, even the hut,

1320
00:56:58,960 --> 00:57:00,840
which I hate the hut. I hate the Iron Man huts,

1321
00:57:00,840 --> 00:57:05,280
so but I respected it for the swings and even

1322
00:57:05,320 --> 00:57:07,199
now I'm playing a story, I'm having fun time. And

1323
00:57:07,239 --> 00:57:08,840
I don't know when because the next couple of months

1324
00:57:08,840 --> 00:57:11,360
are gonna be busy, but I have PlayStation Premium until June,

1325
00:57:11,400 --> 00:57:13,519
and I would like to play the stories because they're

1326
00:57:13,559 --> 00:57:16,159
just very crazy and very out there. It's like I

1327
00:57:16,199 --> 00:57:19,519
almost appreciate more as like a fun Resident Evil what if.

1328
00:57:19,559 --> 00:57:21,079
And this is a game that does get me excited

1329
00:57:21,079 --> 00:57:23,119
to see Leon back, because like, what do you do

1330
00:57:23,159 --> 00:57:25,840
with the character that's been through all this stuff? So yeah,

1331
00:57:26,079 --> 00:57:28,840
Resident Evil six firmly in last place, even though I

1332
00:57:28,960 --> 00:57:30,559
enjoyed it more than I thought I was going to

1333
00:57:30,679 --> 00:57:32,079
when we talked about a couple of weeks ago.

1334
00:57:32,159 --> 00:57:35,000
Speaker 1: So nice, Yeah, I mean, that's that's my number seven.

1335
00:57:35,039 --> 00:57:37,920
So I can continue off of here. A game that

1336
00:57:38,000 --> 00:57:40,280
you know for sure falls towards the bottom of the ranking,

1337
00:57:40,559 --> 00:57:42,719
even though I do really like what it is in

1338
00:57:43,079 --> 00:57:44,880
a way, you know, it's not a great game, but

1339
00:57:44,920 --> 00:57:48,280
it's just a dumb, fun action action flick. I really

1340
00:57:48,360 --> 00:57:49,679
like the structure of it. I think there are some

1341
00:57:49,719 --> 00:57:52,159
swings that they take that are really cool. And it's

1342
00:57:52,199 --> 00:57:54,800
just the fact that the story is completely nonsense gold

1343
00:57:54,880 --> 00:57:58,199
pacing kind of sucks that really kind of tear it

1344
00:57:58,239 --> 00:58:01,719
down ultimately. But it's a very ambitious game. I love that.

1345
00:58:01,800 --> 00:58:05,360
It's part of what makes Resident Evil as a series

1346
00:58:05,679 --> 00:58:09,800
have such vastly different vibes to it, like comparing the

1347
00:58:09,960 --> 00:58:13,519
grounded small scale of seven to six, and it's funny

1348
00:58:13,559 --> 00:58:16,199
that those end up being, like, you know, games adjacent

1349
00:58:16,239 --> 00:58:17,800
to each other in the series, even though they feel

1350
00:58:17,840 --> 00:58:19,480
like wow, you feel like you would start with one

1351
00:58:19,519 --> 00:58:22,159
and then end with the other or something. But it's

1352
00:58:22,360 --> 00:58:24,360
it's that just goes to show how much whiplash the

1353
00:58:24,440 --> 00:58:27,880
series can have at times. Sometimes it is really horror vibes,

1354
00:58:27,880 --> 00:58:32,119
really grounded. Sometimes it's really bombastic, action movie, cheesy all

1355
00:58:32,119 --> 00:58:35,480
that kind of fun stuff, very quippi, and so six

1356
00:58:35,599 --> 00:58:37,679
is definitely on one end of that spectrum for sure,

1357
00:58:37,719 --> 00:58:40,519
and I like what it is, but yeah, not a

1358
00:58:40,559 --> 00:58:43,440
great game ultimately, So yeah, number.

1359
00:58:43,159 --> 00:58:46,440
Speaker 2: Seven, number seven, okay, my number seven is a resident

1360
00:58:46,480 --> 00:58:51,519
evil three here. I think I enjoyed it. I agree

1361
00:58:51,559 --> 00:58:54,679
with you. Camp was on air or priorly when you

1362
00:58:54,880 --> 00:58:57,440
talked about how it felt like a little unfinished and rush,

1363
00:58:57,519 --> 00:59:00,000
it definitely feels like that. It just feels again another's

1364
00:59:00,079 --> 00:59:01,880
other people tell about there's missing parts from it, so

1365
00:59:01,960 --> 00:59:05,039
that could help. There's just even little mechanics from when

1366
00:59:05,079 --> 00:59:07,599
I played the remakes where the four just feels smoother.

1367
00:59:07,679 --> 00:59:09,880
There's a little stuff where just it's like, why didn't

1368
00:59:09,880 --> 00:59:12,480
they do this camera? I might have it in my Oh,

1369
00:59:12,519 --> 00:59:14,360
I should write I had this a couple of tons.

1370
00:59:14,360 --> 00:59:17,039
I forgot to pull them up before any notes I

1371
00:59:17,079 --> 00:59:19,159
had with three, and I don't. That's the problem with

1372
00:59:19,280 --> 00:59:21,559
all the I was gonna say when I did a

1373
00:59:21,559 --> 00:59:23,679
couple of weeks ago when I did my kind of

1374
00:59:23,719 --> 00:59:25,760
updates of the games i'd played here, and it was

1375
00:59:25,760 --> 00:59:27,760
all resonual, and I have a bunch of notes for

1376
00:59:27,800 --> 00:59:31,320
them three. I had no notes other than at one

1377
00:59:31,320 --> 00:59:33,480
point in camera the guy that's not Jill Valentine, the

1378
00:59:33,480 --> 00:59:35,559
guy you're playing with, but there's a one point in

1379
00:59:35,599 --> 00:59:37,880
the mission where he has to record his voice and

1380
00:59:37,920 --> 00:59:40,599
play it somewhere. He's like, WHOA, what sci fi type

1381
00:59:40,639 --> 00:59:42,519
of stuff is this, which is like that's just nothing now,

1382
00:59:42,559 --> 00:59:43,960
But like I didn't have much it was. It was

1383
00:59:44,000 --> 00:59:46,280
an enjoyable experience. I had a good time with it.

1384
00:59:47,039 --> 00:59:50,920
But like even like even with two and four, right away,

1385
00:59:50,920 --> 00:59:52,800
as I go, I could replay this again, I could

1386
00:59:52,800 --> 00:59:55,280
get into where three. I was kind of just happy

1387
00:59:55,320 --> 00:59:56,880
where it was. I probably will get to it at

1388
00:59:56,880 --> 00:59:58,840
some point because I still enjoyed it. It just kind

1389
00:59:58,840 --> 01:00:01,800
of felt like just lesser than the experiences even the

1390
01:00:01,840 --> 01:00:04,679
remakes as well, lesser than I have with the Old

1391
01:00:04,719 --> 01:00:07,239
Age Lost. These games just kind of run together. I

1392
01:00:07,239 --> 01:00:09,599
remember a few things, but with the update now, yeah,

1393
01:00:09,639 --> 01:00:12,599
three just didn't stick with me as much as I

1394
01:00:12,760 --> 01:00:14,559
was hoping. I agree with you. I like the streets.

1395
01:00:14,599 --> 01:00:18,280
I love seeing obviously it's more zombies, but just that

1396
01:00:18,360 --> 01:00:21,559
kind of riot like function as far as k you're

1397
01:00:21,599 --> 01:00:24,039
on the streets now of raccoon sitting and you're seeing

1398
01:00:24,039 --> 01:00:26,280
the fallout of everything. I do like that. And obviously

1399
01:00:26,360 --> 01:00:28,079
I did shout in Nenesley's in my top three, so

1400
01:00:28,199 --> 01:00:30,320
I enjoyed those boss battles. I thought that was fun,

1401
01:00:31,039 --> 01:00:33,000
and I even like the hospital. There's a hospital mission

1402
01:00:33,000 --> 01:00:35,320
you go to that's a good time. But even then, too,

1403
01:00:35,360 --> 01:00:37,239
like the characters, I don't have as much as fun

1404
01:00:37,280 --> 01:00:41,800
with them. So three is firmly planted my second last

1405
01:00:41,840 --> 01:00:43,039
spot there at number seven.

1406
01:00:43,159 --> 01:00:48,840
Speaker 1: So okay, number six for me is Resident Evil seven,

1407
01:00:48,880 --> 01:00:51,960
which does fall probably further than maybe it deserves too,

1408
01:00:52,079 --> 01:00:54,320
just because again I haven't finished it. You know, two

1409
01:00:54,360 --> 01:00:56,719
of this game's credit it's a really scary game. It

1410
01:00:56,760 --> 01:00:58,519
was too scary for me. It was too scary. I

1411
01:00:58,559 --> 01:01:00,000
was too much about baby. And now that I've played

1412
01:01:00,119 --> 01:01:02,960
a bunch of the other games in the series, particularly eight,

1413
01:01:03,039 --> 01:01:05,480
like in the first person, knowing more about that, I

1414
01:01:05,639 --> 01:01:08,760
was probably get another shot. So I'll definitely do that

1415
01:01:08,760 --> 01:01:11,079
at some point, and I'm sure it will climb up

1416
01:01:11,119 --> 01:01:13,440
my list here. But from what I have played, like

1417
01:01:13,519 --> 01:01:15,480
you know, it is, it is great. It's so good

1418
01:01:15,519 --> 01:01:17,360
at what it's doing that it like scared me off

1419
01:01:17,400 --> 01:01:19,119
in a way, which is you know, a testament to

1420
01:01:19,119 --> 01:01:21,800
how how good it is. So yeah, it does fall

1421
01:01:21,840 --> 01:01:23,559
a bit a bit short, but for me it's it's

1422
01:01:23,559 --> 01:01:26,039
still it's still a solid game. Like everything here up

1423
01:01:26,239 --> 01:01:28,800
are games that I quite enjoy. So just two seven

1424
01:01:28,840 --> 01:01:30,280
and number six, Okay.

1425
01:01:30,880 --> 01:01:34,920
Speaker 2: Number six, I got the original Resident Evil again. Yeah,

1426
01:01:34,960 --> 01:01:39,480
I I feel like this is it's almost like my

1427
01:01:39,559 --> 01:01:41,679
Westerer pick. But it's a game that I again a

1428
01:01:41,719 --> 01:01:43,400
couple of years ago, A few years ago, I did

1429
01:01:43,440 --> 01:01:45,840
try because I had owned that remake for the remastered

1430
01:01:45,880 --> 01:01:47,480
for a while, and they did make it look nice

1431
01:01:47,480 --> 01:01:49,079
and they put a lot of stuff in there. I

1432
01:01:49,119 --> 01:01:51,039
still love them to give it a full remake. It

1433
01:01:51,079 --> 01:01:52,840
is funny all these other games being remade, but the

1434
01:01:52,880 --> 01:01:55,159
first one's still just sitting there. But this is the

1435
01:01:55,159 --> 01:01:58,320
blueprint for it, all the zombie like the zombies, the

1436
01:01:58,400 --> 01:02:02,039
zombie dogs, these gross enemy types. I just remember playing

1437
01:02:02,079 --> 01:02:05,239
that first game and it feeling like a real experience,

1438
01:02:05,280 --> 01:02:07,000
And obviously it felt like that for many people because

1439
01:02:07,039 --> 01:02:08,840
here we are about to have nine and a bunch

1440
01:02:08,880 --> 01:02:11,280
of other games released, right, But I just remember that

1441
01:02:11,440 --> 01:02:14,000
was a game at being at a young age, playing

1442
01:02:14,039 --> 01:02:17,000
and talking friends about that you talk about certain moments

1443
01:02:17,119 --> 01:02:19,039
or and I remember it also being I feel like

1444
01:02:19,079 --> 01:02:20,440
one of the first games, and it's probably because the

1445
01:02:20,480 --> 01:02:22,039
camera angle, but I remember it being one of the

1446
01:02:22,119 --> 01:02:24,679
very first games I found very challenging as a kid. Right,

1447
01:02:24,920 --> 01:02:28,320
even Mario's challenging, but like it feels like this got

1448
01:02:28,360 --> 01:02:30,239
to a level of like that anger challenge. We're like,

1449
01:02:30,239 --> 01:02:32,800
oh my god, I just can't get past this thing, right,

1450
01:02:32,880 --> 01:02:34,800
Like I told the stories about multiple times playing with

1451
01:02:34,800 --> 01:02:36,800
my friend Mike across the road and they are across

1452
01:02:36,800 --> 01:02:38,880
the street and you know his dad would have to

1453
01:02:38,880 --> 01:02:40,360
help us out with stuff. Like I think that's the

1454
01:02:40,360 --> 01:02:42,639
thing where in fact I got my first taste of

1455
01:02:42,960 --> 01:02:45,159
man games canna be really difficult, but that led you

1456
01:02:45,159 --> 01:02:47,239
always want to come back because like oh I gotta

1457
01:02:47,400 --> 01:02:50,360
do this, and multiple saves of Okay, I did this this,

1458
01:02:50,360 --> 01:02:52,119
this is this last time what I got to do differently,

1459
01:02:52,159 --> 01:02:55,480
So Mansion Offusaly is a very iconic location as well.

1460
01:02:55,719 --> 01:02:57,760
Didn't have any of my levels because I can't really

1461
01:02:57,760 --> 01:02:59,719
think about the level design there, but as far as

1462
01:02:59,719 --> 01:03:02,440
a lotion, that definitely would be in my top fix. Yeah.

1463
01:03:02,480 --> 01:03:04,880
First Resident Evil for a lot of legacy and a

1464
01:03:04,880 --> 01:03:07,559
lot of just like things burned into the brain for

1465
01:03:07,920 --> 01:03:09,159
the youth of Travis Sneil.

1466
01:03:09,280 --> 01:03:15,440
Speaker 1: So nice Number five for me is Resident Evil three. Yeah.

1467
01:03:15,440 --> 01:03:18,280
I think I'm curious, you know, seeing see people talking

1468
01:03:18,280 --> 01:03:20,559
about how there's like maybe some cut areas from the remake,

1469
01:03:20,599 --> 01:03:22,519
and I've only played the remake. Of course, i'd be

1470
01:03:22,519 --> 01:03:24,519
curious to see what those were. Because the game was

1471
01:03:24,639 --> 01:03:26,960
quite short, a little bit short than I was hoping for.

1472
01:03:27,599 --> 01:03:29,599
I didn't really have as much replay value as I

1473
01:03:29,639 --> 01:03:31,559
as I wanted it to. And I think maybe the

1474
01:03:31,639 --> 01:03:33,559
thing that disappointed me the most is that, you know,

1475
01:03:33,679 --> 01:03:37,679
Jill Valentine's like possibly the most iconic Resident Evil character,

1476
01:03:38,039 --> 01:03:40,599
but I didn't really get that after playing three. I

1477
01:03:40,599 --> 01:03:46,199
don't really see the hype and you know, she's in yeah,

1478
01:03:46,239 --> 01:03:49,920
and which three is just like but like again, the one,

1479
01:03:50,039 --> 01:03:52,280
the person I'm playing, the voice acting, it's not good.

1480
01:03:52,320 --> 01:03:54,719
So I'm not like a huge Jill fan necessarily, so

1481
01:03:54,760 --> 01:03:56,559
I'm curious to see what it is about her that

1482
01:03:56,599 --> 01:03:58,440
people love so much. And maybe I just got to

1483
01:03:58,480 --> 01:04:00,920
spend that time with one play with the sound off

1484
01:04:00,960 --> 01:04:03,400
or something like that. But I know, I mean, good game.

1485
01:04:03,480 --> 01:04:05,079
You know, it has a lot it's it's a really

1486
01:04:05,159 --> 01:04:07,440
well made game. It's just a bit too short and

1487
01:04:07,559 --> 01:04:10,679
not quite as memorable in other ways, but you know,

1488
01:04:10,719 --> 01:04:13,039
well designed, good mechanics, decent puzzles and all that. Some

1489
01:04:13,440 --> 01:04:15,239
fun areas. Again, I really like just being in the

1490
01:04:15,239 --> 01:04:18,800
streets of Racoon City, which you do quite a bit of. Yeah,

1491
01:04:18,840 --> 01:04:20,840
I think I, as I mentioned before, like I would

1492
01:04:20,880 --> 01:04:23,400
have loved if they had in this probably wouldn't make

1493
01:04:23,440 --> 01:04:25,840
as much sense in terms of them making as much money,

1494
01:04:25,920 --> 01:04:27,719
because these companies gotta make a lot of money. But

1495
01:04:27,760 --> 01:04:28,960
I think I would have been really cool if they

1496
01:04:28,960 --> 01:04:31,639
did like a two to three hybrid game that blended

1497
01:04:31,639 --> 01:04:34,280
the two in some way and like had Jill as

1498
01:04:34,280 --> 01:04:36,760
like a separate route you could do and like intertwine

1499
01:04:36,760 --> 01:04:39,000
those stories more and those have those characters wump into

1500
01:04:39,000 --> 01:04:40,440
each other couple more times. I think could have been

1501
01:04:40,440 --> 01:04:42,679
really fun, almost in like a Resident Evil sixty kind

1502
01:04:42,679 --> 01:04:45,079
of way, just blending multiple what feels like multiple games

1503
01:04:45,119 --> 01:04:47,840
into one. I understand why they didn't do that in

1504
01:04:47,880 --> 01:04:50,320
this case, but yeah, still still a solid game. And

1505
01:04:50,360 --> 01:04:52,280
there you go. It's in my top five. That's impressive.

1506
01:04:52,719 --> 01:04:56,159
Speaker 2: There you go. My number five is Rerisen Evil Village.

1507
01:04:57,000 --> 01:04:58,880
Enjoyed it, but as I talked about a couple of

1508
01:04:58,880 --> 01:05:01,000
weeks ago, was a bit more down with it. Again,

1509
01:05:01,440 --> 01:05:04,440
I think for a few reasons. I do love the location.

1510
01:05:04,559 --> 01:05:06,840
I love games in snow, but as I told you,

1511
01:05:06,960 --> 01:05:08,920
I got lot lost many times I didn't love the

1512
01:05:09,000 --> 01:05:12,679
exact lack of HUD. Maybe I could have used in

1513
01:05:12,719 --> 01:05:14,639
that moment. And I feel like there's certain even some

1514
01:05:14,679 --> 01:05:17,679
map design. I was a little annoyed by showing open passages,

1515
01:05:17,719 --> 01:05:19,760
but it's it never opens because it's like a rock

1516
01:05:19,800 --> 01:05:21,119
that's there. So I was like, Okay, well, don't put

1517
01:05:21,119 --> 01:05:25,360
this on the map to confuse me. And also case

1518
01:05:25,400 --> 01:05:30,000
of maybe six, well six aust is there because I

1519
01:05:30,000 --> 01:05:31,519
have at the bought my list. But Village is another

1520
01:05:31,519 --> 01:05:34,119
one that's close for me for getting maybe two grandiose.

1521
01:05:34,159 --> 01:05:36,360
I've said this before that maybe this one's definitely lower

1522
01:05:36,440 --> 01:05:39,119
for like a story point of view, where I just

1523
01:05:39,159 --> 01:05:41,039
feel this game would have felt better for me if

1524
01:05:41,039 --> 01:05:43,199
it was just a game called Village Residual. It feels

1525
01:05:43,199 --> 01:05:46,719
were getting really big with the lichens and these monsters

1526
01:05:46,719 --> 01:05:48,559
that go back thousands of years. You know. I like

1527
01:05:48,599 --> 01:05:50,400
it when most of these things stem from oh, well

1528
01:05:50,519 --> 01:05:53,280
you know, the the G virus or the T virus

1529
01:05:53,280 --> 01:05:54,719
and oh this was on a boat and it ended

1530
01:05:54,760 --> 01:05:56,400
up here. Oh this ends up on this village and

1531
01:05:56,400 --> 01:05:59,440
that's why it's like this, this is were It's a

1532
01:05:59,519 --> 01:06:02,320
very midi evil game, and so yeah, no I enjoyed

1533
01:06:02,360 --> 01:06:04,960
it some fun locations, but I think this one's more

1534
01:06:05,039 --> 01:06:06,920
just for the vibe of it, And it was because

1535
01:06:06,960 --> 01:06:09,119
seven was such a high for me. I just didn't

1536
01:06:09,119 --> 01:06:11,719
get that same high frame. But as you said, same thing,

1537
01:06:11,760 --> 01:06:13,320
it's for the top five for me, so so it's

1538
01:06:13,320 --> 01:06:15,719
still like a great game. All these games now would

1539
01:06:15,719 --> 01:06:17,639
be like an eight out of ten ish around there

1540
01:06:17,880 --> 01:06:19,760
as far as right now we're talking about at least, so.

1541
01:06:20,119 --> 01:06:23,239
Speaker 1: For sure number four. For me, this might seem a

1542
01:06:23,280 --> 01:06:25,960
little bit lower. But I'm put it resident evil to here.

1543
01:06:26,000 --> 01:06:28,400
And I think part of this is because.

1544
01:06:28,360 --> 01:06:31,360
Speaker 2: I saw that that backlog score when I was looking

1545
01:06:31,400 --> 01:06:32,679
at your your list, Oh.

1546
01:06:33,000 --> 01:06:33,400
Speaker 1: What is it?

1547
01:06:33,519 --> 01:06:34,840
Speaker 2: What is my back I think you had like a

1548
01:06:34,840 --> 01:06:36,599
three point five out of five, and for me that

1549
01:06:36,679 --> 01:06:38,320
was like a shot to the heart.

1550
01:06:38,519 --> 01:06:41,519
Speaker 1: I think, honestly, if I had done one play through

1551
01:06:41,559 --> 01:06:43,400
the game, I think it would be potentially higher my

1552
01:06:43,519 --> 01:06:46,199
ranking and maybe have a higher backlog to score. But

1553
01:06:46,280 --> 01:06:49,440
I was so disappointed when the second route is the

1554
01:06:49,480 --> 01:06:52,679
exact same game with like two locks changed, and I

1555
01:06:52,719 --> 01:06:53,960
was like, man, like, why why do you have me

1556
01:06:54,039 --> 01:06:57,039
pick two separate characters? Like this doesn't make any sense

1557
01:06:57,079 --> 01:06:58,719
with the story I've talked, I've complained about this before,

1558
01:06:58,760 --> 01:07:01,159
so I don't want to retread the Ground Team much there, honestly,

1559
01:07:01,159 --> 01:07:02,719
that does. That is a big detractor for me because

1560
01:07:02,719 --> 01:07:05,159
I think if it had been even just a little

1561
01:07:05,159 --> 01:07:08,920
bit more unique features to it in each play through

1562
01:07:09,000 --> 01:07:10,840
other than like in Leon's there's like a bit of

1563
01:07:10,840 --> 01:07:13,440
an eight section, then I think it would be much

1564
01:07:13,480 --> 01:07:15,039
higher because I think it would be a more complete

1565
01:07:15,159 --> 01:07:18,719
game with like actual value to replay it. But to

1566
01:07:18,760 --> 01:07:20,880
get past that stuff. I mean, I do really love

1567
01:07:20,880 --> 01:07:22,760
this game. I think it's really great. I like both

1568
01:07:22,800 --> 01:07:24,960
the characters, so I do want to play it again.

1569
01:07:25,119 --> 01:07:26,519
Like that's why I want to play again, because I

1570
01:07:26,559 --> 01:07:27,639
do like both of them and I want to see

1571
01:07:27,679 --> 01:07:29,440
both their stories. It just ended up being that they

1572
01:07:29,480 --> 01:07:31,760
both had pretty much the same story. Yeah, but some

1573
01:07:31,800 --> 01:07:34,880
really great sequences obviously. The police stations are great, and

1574
01:07:34,920 --> 01:07:36,920
the rest of the stuff, you know, there's a sewer,

1575
01:07:37,159 --> 01:07:40,679
there's underground science lab. It's pretty generic Resident Evil stuff

1576
01:07:40,719 --> 01:07:42,320
at that point, but it is well designed, like in

1577
01:07:42,360 --> 01:07:44,960
particular the science Lab. I quite like that sequence, like

1578
01:07:45,000 --> 01:07:47,199
it is. It is fun. It's a good finale to

1579
01:07:47,239 --> 01:07:49,760
the game. The sections out in the streets like the

1580
01:07:49,800 --> 01:07:51,920
world building of it. It is a really great game,

1581
01:07:51,960 --> 01:07:54,079
and yeah, I probably should bump that up on backlog.

1582
01:07:54,119 --> 01:07:55,679
I was probably just salty when I put that score

1583
01:07:55,679 --> 01:07:57,360
in there, so then probably just done the second play

1584
01:07:57,360 --> 01:07:59,480
through and like what to waste my time? Gotta play

1585
01:07:59,519 --> 01:08:02,880
is Leonic and nothing nothing changes. But yeah, still still

1586
01:08:02,880 --> 01:08:05,039
a really great game. Everything everything in this top four

1587
01:08:05,199 --> 01:08:07,079
games that I quite enjoy a lot.

1588
01:08:07,159 --> 01:08:09,639
Speaker 2: Yeah. Well, and you say, like, oh, it has like

1589
01:08:09,679 --> 01:08:12,679
the classic tropes like this this was starting those classic tropes,

1590
01:08:12,679 --> 01:08:14,280
you know, like the science Lab and the sewer.

1591
01:08:14,400 --> 01:08:16,560
Speaker 1: Yeah, that's fair, that's a fair criticism.

1592
01:08:16,640 --> 01:08:18,319
Speaker 2: It's just weird when you play it in the like

1593
01:08:18,359 --> 01:08:22,159
two being all these ones later on, right, But uh, okay,

1594
01:08:22,239 --> 01:08:25,560
so number four, we got this one. I'll purely admit

1595
01:08:25,600 --> 01:08:29,199
we'll have to revisits another time, but uh, just nostalgia

1596
01:08:29,279 --> 01:08:32,119
and good playthroughs. I got Code Veronica up here. I

1597
01:08:32,479 --> 01:08:34,079
am one of those kind of you know, just kind

1598
01:08:34,119 --> 01:08:35,600
of nerds when people are like this is the true

1599
01:08:35,640 --> 01:08:37,840
sequel to the two. It's like it it felt like

1600
01:08:37,840 --> 01:08:39,640
that back in the day. The games that I played

1601
01:08:39,680 --> 01:08:42,520
the most, War Too and Code Veronica. I remember putting

1602
01:08:42,880 --> 01:08:45,039
tons of hours. I just watching some gameplay again today,

1603
01:08:45,079 --> 01:08:47,279
just certain sound effects. I was like, oh, that just

1604
01:08:47,279 --> 01:08:51,079
like like activated things in my brain where it's like right,

1605
01:08:51,239 --> 01:08:53,960
and uh so, yeah, there's not much to talk about

1606
01:08:54,000 --> 01:08:56,039
because I haven't played it in years. This is purely

1607
01:08:56,159 --> 01:08:59,199
just good times, and I've thought about booting it up,

1608
01:08:59,199 --> 01:09:01,319
but because again that makes happening, I think what I

1609
01:09:01,520 --> 01:09:03,840
want to do is maybe boot it up a little close.

1610
01:09:03,880 --> 01:09:06,920
But I'm with you where I enjoy these games a

1611
01:09:06,960 --> 01:09:09,920
lot as a child, but I hate the fixed camera angles,

1612
01:09:09,920 --> 01:09:11,800
like and we in Resident Will sixth Day when I

1613
01:09:11,800 --> 01:09:13,840
was playing it, and the Submarine has those a bit

1614
01:09:13,880 --> 01:09:15,920
with when Aida is like running away from the water.

1615
01:09:16,399 --> 01:09:19,680
It's brutal, you know, like this, clearly I'm in that era.

1616
01:09:20,560 --> 01:09:22,560
I love these games for the monsters and some of

1617
01:09:22,600 --> 01:09:25,199
the characters, but the stories and how scared And don't

1618
01:09:25,239 --> 01:09:27,880
get me wrong, I think some of those those fixed

1619
01:09:27,920 --> 01:09:30,720
camera angles with the zombies, those do work well because

1620
01:09:30,720 --> 01:09:32,880
it adds like a feeling of you can't move and

1621
01:09:33,039 --> 01:09:34,960
you're so limited, right, So I think that does add

1622
01:09:35,000 --> 01:09:36,920
to a little bit, but that doesn't always make it

1623
01:09:36,920 --> 01:09:39,600
the most fun. And luckily the remakes have done that

1624
01:09:39,720 --> 01:09:42,079
now without being fixed camera angles. So the games have

1625
01:09:42,119 --> 01:09:43,760
caught up where Okay, we don't have to make it

1626
01:09:43,800 --> 01:09:46,239
feel like your box and to be scared, we'll do

1627
01:09:46,279 --> 01:09:48,399
all these things or add more zombies or add different

1628
01:09:48,399 --> 01:09:51,079
doors from the come in. But yeah, code Veronica. Yeah,

1629
01:09:51,079 --> 01:09:52,880
I think if we're talking about characters that Claire would

1630
01:09:52,880 --> 01:09:55,159
probably be probably up there, should be in the top

1631
01:09:55,159 --> 01:09:57,399
three round there. I like that she's kind of more

1632
01:09:58,479 --> 01:10:02,479
They're like, she's obviously the exact opposite of a brother

1633
01:10:02,520 --> 01:10:03,960
who's like the hard nose one. She's not like a

1634
01:10:04,079 --> 01:10:06,479
jokey character, but she's the more probably one of the

1635
01:10:06,479 --> 01:10:10,880
most lighthearted characters in the Resident Evil franchise. Yeah, that's

1636
01:10:10,920 --> 01:10:14,199
why again, which might on predictions. I'd be various very

1637
01:10:14,199 --> 01:10:16,720
curious to see her, Like I'm trying to think the

1638
01:10:16,800 --> 01:10:19,960
last game kind of canonically we've seen her because she

1639
01:10:20,079 --> 01:10:22,520
wasn't in six, I don't think because you and I

1640
01:10:22,560 --> 01:10:25,600
never played Chris's story. So it's like then that will

1641
01:10:25,600 --> 01:10:27,800
will be five then, right, and that's like, is she

1642
01:10:27,920 --> 01:10:29,960
in five? I think I think it's her and her

1643
01:10:30,000 --> 01:10:31,560
brother that are the two leads.

1644
01:10:31,720 --> 01:10:34,159
Speaker 1: No, it's it's it's Chris and Shiva.

1645
01:10:34,279 --> 01:10:37,319
Speaker 2: Is her name Shiva? Okay, I thought she who.

1646
01:10:37,359 --> 01:10:38,840
Speaker 1: I don't think in any other Resident Eval.

1647
01:10:38,720 --> 01:10:42,640
Speaker 2: Game really well, you never know because what is it

1648
01:10:42,720 --> 01:10:48,199
Claire or what's her name, Grace Ashcroft? Her No in

1649
01:10:48,199 --> 01:10:49,960
this game coming up, her mom was only on one

1650
01:10:50,039 --> 01:10:51,600
game and then we never saw her.

1651
01:10:51,560 --> 01:10:53,279
Speaker 1: Again, which is like a weird spin off or something.

1652
01:10:53,359 --> 01:10:55,920
Speaker 2: Yeah, but they're like, oh, this is her daughter, So yeah,

1653
01:10:55,920 --> 01:10:58,600
that's crazy. But yeah, no, just good memories. And again

1654
01:10:58,880 --> 01:11:00,560
talk about when I looked up when he told me,

1655
01:11:00,800 --> 01:11:04,159
uh to look up the cover for Resident Evil zero,

1656
01:11:04,399 --> 01:11:07,159
that cover many times was sitting on my TV stand.

1657
01:11:07,159 --> 01:11:09,720
I just burned in my mind. So yeah, Cod Veronica.

1658
01:11:10,079 --> 01:11:14,159
I'm definitely saying there is some nostalage there, but uh yeah,

1659
01:11:14,159 --> 01:11:17,199
I'm trying to find her last appear Oh no, the

1660
01:11:17,319 --> 01:11:18,399
only last pearance I can.

1661
01:11:18,319 --> 01:11:21,319
Speaker 1: Find it is Code Veronica or like you know, in

1662
01:11:21,359 --> 01:11:23,399
like a spinoff or like one of the multiplayer things.

1663
01:11:23,439 --> 01:11:26,000
I guess. But if we're counting mainlines, and I don't

1664
01:11:26,000 --> 01:11:29,840
know if you count Cold Veronica as a main line, yeah.

1665
01:11:29,159 --> 01:11:32,600
Speaker 2: I guess technically in the Medieval or Medieval the Resident

1666
01:11:32,640 --> 01:11:35,319
Evil wiki, they do count Resident Evil Deaf Island, which

1667
01:11:35,439 --> 01:11:38,239
is one of the movies. So I guess that's where

1668
01:11:38,239 --> 01:11:39,600
Claire's story is being updated.

1669
01:11:39,640 --> 01:11:42,239
Speaker 1: Now, are the movies and games can Yeah?

1670
01:11:42,279 --> 01:11:45,039
Speaker 2: They are, Yeah, because when we did this last one,

1671
01:11:45,079 --> 01:11:48,439
it was seven years after Resident Evil four and Claire

1672
01:11:48,479 --> 01:11:50,359
and the kind of catch up about where they've been

1673
01:11:50,359 --> 01:11:55,720
and stuff. So yeah, so I wonder with, uh, with ten,

1674
01:11:55,800 --> 01:11:58,520
if that's a character, Well, I guess they're doing with Veronica.

1675
01:11:58,680 --> 01:12:01,840
Well they kind of did that though, right with like Leon,

1676
01:12:01,920 --> 01:12:03,640
they did the remakes and then it was back. I

1677
01:12:03,640 --> 01:12:05,560
wonder if they're doing the same thing, Like I'm trying

1678
01:12:05,600 --> 01:12:07,640
to say, like, I wonder if we're going it code

1679
01:12:07,760 --> 01:12:10,399
Veronica and then what ten would be her return to

1680
01:12:10,560 --> 01:12:13,439
series as like a character again, right, because I feel

1681
01:12:13,439 --> 01:12:16,560
like that's kind of the the way they're they're going here,

1682
01:12:16,600 --> 01:12:18,760
And I just th we haven't visited such a popular

1683
01:12:18,840 --> 01:12:21,720
character in quite a while. That and her brother's always

1684
01:12:21,720 --> 01:12:23,079
popping up and I feel like people don't like her

1685
01:12:23,119 --> 01:12:24,119
brother as much. So I don't know.

1686
01:12:24,159 --> 01:12:25,640
Speaker 1: I don't know if they're doing the remakes to like

1687
01:12:26,079 --> 01:12:28,600
reintroduce it to characters.

1688
01:12:28,880 --> 01:12:31,560
Speaker 2: No, but is it not a way? What about Jill?

1689
01:12:31,640 --> 01:12:33,840
Speaker 1: What about Jill? And three? What were you doing about that?

1690
01:12:35,600 --> 01:12:39,920
Speaker 2: Well, I as much as let's circle back in predictions,

1691
01:12:40,000 --> 01:12:44,079
Let's circle back. Let's circle back. So speaking of.

1692
01:12:44,279 --> 01:12:47,680
Speaker 1: Three, uh, let's get to our number threes here. Mine

1693
01:12:47,800 --> 01:12:51,760
is Resident Evil five, which was pretty much the hardest

1694
01:12:51,800 --> 01:12:53,960
one for me to rank in the sense that all

1695
01:12:53,960 --> 01:12:56,960
these other games in the series I've played. When Resident

1696
01:12:56,960 --> 01:12:58,720
Evil Village came out, I played that, and then I

1697
01:12:58,800 --> 01:13:01,279
went back and played all these games. Resnuble five, though,

1698
01:13:01,359 --> 01:13:03,000
is the one game I played back in the day,

1699
01:13:03,359 --> 01:13:05,600
and that was probably fifteen years ago, which is half

1700
01:13:05,640 --> 01:13:07,560
my lifetime ago at this point, so it was a

1701
01:13:07,560 --> 01:13:10,239
long time ago that I played this game, so it

1702
01:13:10,279 --> 01:13:12,399
has it exists in a different part of my brain

1703
01:13:12,479 --> 01:13:15,199
than the rest of the Residueople games. But it was

1704
01:13:15,239 --> 01:13:17,920
a fun as hell co op shooter, which is what

1705
01:13:18,000 --> 01:13:19,840
I loved in the three six era, playing it with

1706
01:13:19,880 --> 01:13:22,680
my friends, playing with my cousin, playing it over and

1707
01:13:22,680 --> 01:13:25,479
over again, getting I remember getting a thousand achievements, like

1708
01:13:25,479 --> 01:13:27,479
all the game or a thousand gamer score all the

1709
01:13:27,520 --> 01:13:30,880
achievements in the Xbox version at my cousin's place, and

1710
01:13:30,920 --> 01:13:32,479
then like renting the game again and doing it like

1711
01:13:32,560 --> 01:13:34,319
at home with another friend. I just played this game

1712
01:13:34,439 --> 01:13:36,960
over and over again again all the unlocks, uh, playing

1713
01:13:36,960 --> 01:13:39,880
on like the hardest difficulties and stuff like that, a

1714
01:13:39,960 --> 01:13:41,840
mastery that I've not done with the other games in

1715
01:13:41,840 --> 01:13:43,680
the series, where I've just like done one play through.

1716
01:13:43,720 --> 01:13:45,199
With two, I did a second play through because I

1717
01:13:45,239 --> 01:13:47,000
wanted to see what that was like. But like for

1718
01:13:47,000 --> 01:13:48,159
the most part, I just like, I do want to

1719
01:13:48,159 --> 01:13:50,199
play through and then I'm out, and then maybe I'll

1720
01:13:50,199 --> 01:13:51,720
revisit them in a few years or something. But yeah,

1721
01:13:51,760 --> 01:13:54,560
Resnumbull five is one of those games. Just crushed it.

1722
01:13:54,680 --> 01:13:57,920
Every last pixel that game I've seen, and it has

1723
01:13:57,960 --> 01:13:59,880
been a long time. So that's why like best level,

1724
01:14:00,119 --> 01:14:01,640
best bosses, and none of that stuff showed up in

1725
01:14:01,640 --> 01:14:03,600
there because it's just been way too long. I can't remember,

1726
01:14:03,720 --> 01:14:06,399
Like I can remember like certain imageries, but I can't

1727
01:14:06,399 --> 01:14:08,479
remember like a whole zone or anything like that, or

1728
01:14:08,560 --> 01:14:12,279
even the characters really. But yeah, a game that I

1729
01:14:12,319 --> 01:14:15,000
loved very very much, and you know, it is one

1730
01:14:15,039 --> 01:14:16,479
of those ones. It's like the Star Wars Pricklels. I

1731
01:14:16,479 --> 01:14:18,119
don't want to revisit it. I just want to leave

1732
01:14:18,119 --> 01:14:21,800
it there in my little nostalgia palace where I love it,

1733
01:14:21,840 --> 01:14:24,479
and it's my top It's in my top three Resnoneaval games.

1734
01:14:25,159 --> 01:14:26,640
I don't I don't know if I would have that

1735
01:14:26,680 --> 01:14:29,000
same fervor for it if I played it again today,

1736
01:14:29,079 --> 01:14:31,760
just because I'm not as into those kind of games

1737
01:14:31,760 --> 01:14:34,119
and it's a different era and all that. So yeah,

1738
01:14:34,159 --> 01:14:36,479
but a big, big soft spot in my heart for

1739
01:14:36,479 --> 01:14:37,199
Resonuebl five.

1740
01:14:37,479 --> 01:14:39,199
Speaker 2: I was just about to pitch's like, oh, during the

1741
01:14:39,199 --> 01:14:41,439
twenty four hour stream wee hours, we should bust open

1742
01:14:41,479 --> 01:14:42,039
some piece.

1743
01:14:42,640 --> 01:14:44,840
Speaker 1: That would be fun. I'd be down. Okay, yeah, that's

1744
01:14:44,880 --> 01:14:46,359
the one exception just for you.

1745
01:14:46,439 --> 01:14:48,279
Speaker 2: Yeah, that'd be fun. I think they'd be fun in

1746
01:14:48,319 --> 01:14:51,039
the moment the stream and whatnot, So mail visit that

1747
01:14:51,119 --> 01:14:52,640
and uh and I think that you would keep you

1748
01:14:52,720 --> 01:14:55,039
up to I don't feel like that's like a.

1749
01:14:54,720 --> 01:14:58,439
Speaker 1: Yes, that one you're fighting like you were talking about

1750
01:14:58,439 --> 01:15:00,239
that moment in resnonue Bel four when you're fighting off

1751
01:15:00,279 --> 01:15:02,960
waves of I can immediately picture multiple moments like that

1752
01:15:03,000 --> 01:15:05,359
in five, Like it is an onslaught horde mode kind

1753
01:15:05,399 --> 01:15:05,800
of game.

1754
01:15:05,960 --> 01:15:09,199
Speaker 2: Perfect. So yeah, maybe to b D. But number three

1755
01:15:09,720 --> 01:15:12,119
a game that if I didn't play it, we're probably

1756
01:15:12,159 --> 01:15:15,560
not here tell of this podcast And getting back into

1757
01:15:15,640 --> 01:15:18,520
Resident Evil. Resident Evil seven was a game that, again

1758
01:15:19,119 --> 01:15:21,720
we talked about many times, had that pet feel love

1759
01:15:21,760 --> 01:15:23,239
the trips, but still put off for a little bit

1760
01:15:23,239 --> 01:15:24,920
because between the movies and the games that was kind

1761
01:15:24,920 --> 01:15:27,840
of out. Had a great experience here, such a gnarally game,

1762
01:15:27,920 --> 01:15:30,319
such a gross game, a game that's gonna be burned

1763
01:15:30,319 --> 01:15:33,119
in my head for a long time, great vibes, very

1764
01:15:33,119 --> 01:15:36,960
weird near the end, and a bold trajectory for them

1765
01:15:36,960 --> 01:15:39,600
to go as far as other than a few connections.

1766
01:15:40,000 --> 01:15:41,960
Felt like it could be someone in the world, but

1767
01:15:42,039 --> 01:15:46,399
not not exactly all you're following, Like we just said,

1768
01:15:46,399 --> 01:15:49,760
Claire Leon Chris, It's okay, here's Ethan Winters. He's trying

1769
01:15:49,760 --> 01:15:52,640
to find his wife. Go and yeah, Resident Evil seven,

1770
01:15:53,119 --> 01:15:54,800
that's the game that I don't have time, but I

1771
01:15:54,840 --> 01:15:56,399
haven't it you like, I would like to give that

1772
01:15:56,439 --> 01:15:59,000
another go through and play because it's a it's a

1773
01:15:59,039 --> 01:16:01,479
really good time so and same thing. I would love

1774
01:16:01,560 --> 01:16:03,439
them to adapt that to a movie one day. But yeah,

1775
01:16:03,520 --> 01:16:05,399
res seven at number three? Nice?

1776
01:16:05,880 --> 01:16:09,039
Speaker 1: Yeah, I like that. The reasoning for your love for

1777
01:16:09,199 --> 01:16:11,119
seven is very similar to me with my number two

1778
01:16:11,279 --> 01:16:15,079
of Resident Evil Village, because yeah, for me, this was like,

1779
01:16:15,479 --> 01:16:17,399
you know, I just the marketing cycle around the game

1780
01:16:17,439 --> 01:16:20,000
was really great. It was very different. It was the

1781
01:16:20,039 --> 01:16:22,920
first person, it was the character focus of it, like

1782
01:16:22,960 --> 01:16:25,760
the different locations, and I was like, man, I really

1783
01:16:25,760 --> 01:16:27,319
want to get back in this series. I've only played

1784
01:16:27,359 --> 01:16:29,039
five fifteen years ago. I want to get back to

1785
01:16:29,079 --> 01:16:31,439
the series, see what's going on here and loved it.

1786
01:16:31,479 --> 01:16:33,119
And now I've gone back and played all these other ones.

1787
01:16:33,119 --> 01:16:35,119
And again that's why I'm here today doing this ranking

1788
01:16:35,159 --> 01:16:37,439
with you because of Village kind of kicking off that

1789
01:16:37,520 --> 01:16:41,039
love for the series and seeing both the you know,

1790
01:16:41,159 --> 01:16:43,239
tight horror elements of it and then also like the

1791
01:16:43,279 --> 01:16:46,159
bombastic action, cheesy moments of it, and that game. I

1792
01:16:46,199 --> 01:16:49,239
feel like that game really rides those two waves at

1793
01:16:49,239 --> 01:16:51,760
the same time, which I find really impressive about it

1794
01:16:51,880 --> 01:16:53,479
big game. I love the scale of it, of the

1795
01:16:53,479 --> 01:16:57,199
interconnectedness of it. I every zone is good, like even

1796
01:16:57,239 --> 01:16:59,840
the annoying poison Swamp, which is annoying in every game,

1797
01:17:00,199 --> 01:17:03,119
like good annoying. I feel like in Resident Evil Village,

1798
01:17:03,439 --> 01:17:04,279
I like the factory.

1799
01:17:04,279 --> 01:17:04,560
Speaker 2: I like it.

1800
01:17:04,640 --> 01:17:06,159
Speaker 1: To me, that's like a switch up a little bit

1801
01:17:06,159 --> 01:17:08,439
from like the science lab that I'm used to at

1802
01:17:08,439 --> 01:17:11,600
like the ends of these games. Yeah, the characters and

1803
01:17:11,600 --> 01:17:14,239
the like the roster of Villains feels more iconic to

1804
01:17:14,279 --> 01:17:16,479
me than a lot of the other games in that sense.

1805
01:17:16,560 --> 01:17:20,600
Really great voice acting and yeah, just overall just a

1806
01:17:20,640 --> 01:17:24,000
really really fun time, really great game. Uh still don't

1807
01:17:24,000 --> 01:17:26,239
play the DLC, which I probably should still knock off

1808
01:17:26,279 --> 01:17:28,560
the list at some point here, but yeah, I guess yeah,

1809
01:17:28,600 --> 01:17:30,720
I want you to really really making me want to

1810
01:17:30,760 --> 01:17:34,119
invest in see what's going on with the Resident Evil series,

1811
01:17:34,159 --> 01:17:36,119
and yeah, now I'm now I'm a big fan of it.

1812
01:17:36,279 --> 01:17:37,479
So yeah, love this game.

1813
01:17:37,800 --> 01:17:40,399
Speaker 2: Yeah, if you are interested. I think for most consoles

1814
01:17:40,479 --> 01:17:42,479
the games are back on sale right now or some

1815
01:17:42,560 --> 01:17:44,439
of them, but they didn't have that or the aid

1816
01:17:44,479 --> 01:17:47,479
of DLC on sale, which you're already like not super expensive,

1817
01:17:47,479 --> 01:17:49,159
but sale is waiting for. I think they're both like

1818
01:17:49,159 --> 01:17:52,119
twenty ish and I'm waiting for that like seven ten dollars.

1819
01:17:52,319 --> 01:17:54,199
They will drop at some point because I want to

1820
01:17:54,199 --> 01:17:57,239
get the especially who the DLC is about. I'm very

1821
01:17:57,279 --> 01:18:00,199
curious about where that could go. So yeah, it's on

1822
01:18:00,279 --> 01:18:04,359
my bucket lists as well too. This was the hard

1823
01:18:04,600 --> 01:18:07,199
I always knew and number three Red seven was there,

1824
01:18:07,600 --> 01:18:09,840
and for me, the back and forth between one and

1825
01:18:09,880 --> 01:18:12,960
two I struggle with till today. I think this is

1826
01:18:13,000 --> 01:18:16,680
a situation where if we were making a best of lists,

1827
01:18:17,079 --> 01:18:18,960
the ranking would be different and this might be in

1828
01:18:19,000 --> 01:18:21,399
a different spot. But number two, I got Resident Evil

1829
01:18:21,479 --> 01:18:26,000
for right here. Yeah, it's it's to me. It's a

1830
01:18:26,000 --> 01:18:28,760
game that, honestly, like I said that, now going back

1831
01:18:28,800 --> 01:18:31,239
to it and then doing the I think the Remate

1832
01:18:31,319 --> 01:18:33,840
specifically could be a game if we ever readid our

1833
01:18:33,840 --> 01:18:36,159
top ten video games might be in there, even even

1834
01:18:36,199 --> 01:18:40,039
over to but like, this game has everything you would

1835
01:18:40,079 --> 01:18:41,960
want in a game. Like I said, I was happy

1836
01:18:42,000 --> 01:18:44,359
to revisit me in the remake because I remember as

1837
01:18:44,359 --> 01:18:45,960
a young lad feeling, ah, this is a kind of

1838
01:18:45,960 --> 01:18:48,119
getting away from where I want. But it actually struck

1839
01:18:48,279 --> 01:18:51,159
struck a perfect bounce and I had to stop myself.

1840
01:18:51,199 --> 01:18:53,760
But this is I haven't you a wow? Had a

1841
01:18:53,800 --> 01:18:57,000
game that I wanted to replay right away with my

1842
01:18:57,039 --> 01:18:59,399
life usually okay, I got this game done, going on

1843
01:18:59,439 --> 01:19:01,319
the next one. This was when I it was hard

1844
01:19:01,359 --> 01:19:04,199
to stop, like when you when it's going the mission,

1845
01:19:04,239 --> 01:19:06,000
you're walking the camp, it was hard to stop, save

1846
01:19:06,079 --> 01:19:08,079
and come back to I'm gonna at some point maybe

1847
01:19:08,159 --> 01:19:09,720
later this year, I'd love to play it again, especially

1848
01:19:09,720 --> 01:19:11,680
a new game plus I got all my weapons, I'm

1849
01:19:11,680 --> 01:19:15,079
all ready to go. But Residual four is it's it's

1850
01:19:15,119 --> 01:19:18,960
something special specifically to the remake because obviously the the

1851
01:19:19,000 --> 01:19:21,319
game I have just lots of nostalogy about it. I

1852
01:19:21,319 --> 01:19:23,359
was again a young lad when that came out as

1853
01:19:23,359 --> 01:19:26,159
the last one I actually purchased. But uh, yeah, it's

1854
01:19:27,479 --> 01:19:31,079
it's a special game I love. I think it's a

1855
01:19:31,399 --> 01:19:34,640
game that I don't have any real nippicks about. I

1856
01:19:34,680 --> 01:19:36,399
think the level design is great. I think it's a

1857
01:19:36,399 --> 01:19:39,279
good variety of villains and bad guys. I talked about

1858
01:19:39,279 --> 01:19:41,720
your fighting this little you know guy in the castle

1859
01:19:41,760 --> 01:19:44,399
becomes a big monster, or you're fighting your former war buddy.

1860
01:19:44,680 --> 01:19:46,720
You got the boat mission. You know, like there's so

1861
01:19:46,840 --> 01:19:50,840
many things there. Let me see if there's anything I

1862
01:19:50,880 --> 01:19:54,159
had on here. No things I kind of talked about before,

1863
01:19:54,199 --> 01:19:59,079
But no, it uh it's a just perfect adventure game

1864
01:19:59,119 --> 01:20:02,159
as well too. Even the first I guess it's kind

1865
01:20:02,199 --> 01:20:04,760
of mission, but that when you go into the village

1866
01:20:04,800 --> 01:20:07,800
the first time and you're not even supposed to kill everybody,

1867
01:20:07,840 --> 01:20:10,800
you're supposed to run. That's one of the most like

1868
01:20:11,159 --> 01:20:14,279
enthralled experience I've ever had in games where if you're sneaking,

1869
01:20:14,359 --> 01:20:16,760
they see and you're just running around place to play showing. Yeah,

1870
01:20:16,800 --> 01:20:19,560
it's just it's one of the most cinematic games of

1871
01:20:19,600 --> 01:20:22,720
all time. So yeah, number four two was not an

1872
01:20:22,760 --> 01:20:24,239
easy decision to put there.

1873
01:20:24,359 --> 01:20:28,319
Speaker 1: So hm, I mean that leaves it at my number one.

1874
01:20:28,399 --> 01:20:31,840
Of course, Resident Evil four, which you know is in

1875
01:20:31,880 --> 01:20:33,720
some way like kind of a big full circle moment

1876
01:20:33,720 --> 01:20:35,680
because growing up obviously not really playing a lot of

1877
01:20:35,720 --> 01:20:38,439
Resident Evil, but it is one of those series that is,

1878
01:20:38,479 --> 01:20:41,199
you know, beloved, and particularly it's like, yeah, Resident Evil

1879
01:20:41,199 --> 01:20:43,479
four the best Resident Evil. Always hearing that over the years,

1880
01:20:43,840 --> 01:20:45,319
and that's happened many times in my life where like

1881
01:20:45,319 --> 01:20:46,800
there's again that's been built up my whole life, and

1882
01:20:46,800 --> 01:20:48,960
then I finally play it and it lets me down,

1883
01:20:49,000 --> 01:20:51,159
you know, like look Shout of the Clossus or like

1884
01:20:51,319 --> 01:20:53,479
having a Golden Sun, or like even earth Bound. I

1885
01:20:53,479 --> 01:20:55,760
was like, man, I've been looking forward to playing these

1886
01:20:55,760 --> 01:20:57,520
games for like twenty years and I finally did, and

1887
01:20:57,560 --> 01:20:59,560
it's like, oh, I don't really like these games. That's

1888
01:20:59,560 --> 01:21:02,239
too bad. So to like finally get to Risney belfour

1889
01:21:02,279 --> 01:21:04,039
And admittedly it is a remake, so it's a new

1890
01:21:04,079 --> 01:21:06,319
and updated version of it that is like modernized and

1891
01:21:06,319 --> 01:21:08,359
all that kind of stuff. So take that with a

1892
01:21:08,359 --> 01:21:10,399
grain of salt. It's not not quite as fresh as

1893
01:21:10,399 --> 01:21:12,920
me going back to an old game old moment, but

1894
01:21:13,079 --> 01:21:15,560
yeah it it just fires on all cylinders and it

1895
01:21:15,640 --> 01:21:19,359
delivered in every single way, and uh yeah, I couldn't

1896
01:21:19,399 --> 01:21:21,399
be more thrilled that. Like I was, like, ah, I

1897
01:21:21,720 --> 01:21:23,520
love this game as much as everyone else does too,

1898
01:21:23,520 --> 01:21:25,159
and I don't have the same nostalgia for it, but

1899
01:21:25,199 --> 01:21:27,680
it feels good to be kind of there with everyone else.

1900
01:21:28,119 --> 01:21:31,199
I mean, I love every area in this game. Like

1901
01:21:31,199 --> 01:21:34,000
there is not a double moment starting out, which is

1902
01:21:34,000 --> 01:21:37,800
like the earlier village sequences, Like I love like even

1903
01:21:37,880 --> 01:21:40,439
just that initial fight in the town and you just

1904
01:21:40,520 --> 01:21:42,239
pretty much go and go and go until the bell

1905
01:21:42,319 --> 01:21:44,399
rings and then like they finally leave alone, Like all

1906
01:21:44,439 --> 01:21:47,199
that sequence is really good. The castle, which is huge

1907
01:21:47,239 --> 01:21:50,640
and sprawling and fantastic. You know, people, there's a lot

1908
01:21:50,640 --> 01:21:53,159
of Ashley haters out there. I like Ashley, you know what.

1909
01:21:53,199 --> 01:21:55,119
I want to protect her, I want to keep her safe,

1910
01:21:55,159 --> 01:21:57,239
I want I want her with me, And yeah it

1911
01:21:57,399 --> 01:22:01,000
can be annoying escort mission type behavior at times, but

1912
01:22:01,239 --> 01:22:03,039
you know what, I I like her. I want her

1913
01:22:03,039 --> 01:22:04,840
on my team. I want to I want to fight

1914
01:22:04,880 --> 01:22:08,119
for her. Who's that other guy you mentioned him earlier?

1915
01:22:08,159 --> 01:22:09,560
Speaker 2: Was his name again, Jack Crazer?

1916
01:22:10,079 --> 01:22:11,640
Speaker 1: No? No, no, like the the buddy that you have in

1917
01:22:11,680 --> 01:22:13,680
this that you like do the mine cart section.

1918
01:22:13,439 --> 01:22:15,920
Speaker 2: With Oh I read his name? I couldn't remember him. Yeah,

1919
01:22:15,920 --> 01:22:18,000
but he perishes kind of in the.

1920
01:22:18,600 --> 01:22:19,760
Speaker 1: I like him. He's fun.

1921
01:22:20,079 --> 01:22:20,279
Speaker 2: Yeah.

1922
01:22:21,239 --> 01:22:23,520
Speaker 1: So many iconic villains I mentioned the regenerator you have,

1923
01:22:23,560 --> 01:22:26,279
like the giant like ogre fight. You have other like

1924
01:22:26,319 --> 01:22:28,720
the guy with the wolverine clause at one point too

1925
01:22:29,239 --> 01:22:32,319
uh into Yeah, that that creepy like dweeby guy who

1926
01:22:32,359 --> 01:22:34,560
like grows into a huge monster. Like all sorts of

1927
01:22:34,640 --> 01:22:37,760
crazy stuff going on here. It's a great action game,

1928
01:22:38,039 --> 01:22:41,119
but it also has its great like stealth, scary moments

1929
01:22:41,800 --> 01:22:43,880
like weapon variety like I just found, like the mechanics

1930
01:22:43,880 --> 01:22:46,359
of the game great. I love the merchant in this game.

1931
01:22:46,760 --> 01:22:47,800
Speaker 2: What do you buy? And you?

1932
01:22:48,159 --> 01:22:48,399
Speaker 1: Yeah?

1933
01:22:48,600 --> 01:22:50,199
Speaker 2: Loveat that.

1934
01:22:50,439 --> 01:22:52,039
Speaker 1: He would make it in my top five characters in

1935
01:22:52,079 --> 01:22:54,319
the series, I think, And like his little theme, the

1936
01:22:54,520 --> 01:22:56,960
the save room music that plays when you finally get

1937
01:22:56,960 --> 01:23:00,359
to him, always like a nice comforting thing. Yeah, I

1938
01:23:00,359 --> 01:23:03,199
don't know. It's it's a cheesy action flick. Also a

1939
01:23:03,199 --> 01:23:06,920
great horror game, just fun like Leon at his best,

1940
01:23:07,159 --> 01:23:09,960
so fun and campy and just suplex and grandmas and

1941
01:23:09,960 --> 01:23:12,039
all sorts of fun stuff. You know. It's it's it's amazing.

1942
01:23:12,119 --> 01:23:16,159
It's a great game from start to finish. Yeah, so love,

1943
01:23:16,279 --> 01:23:18,000
love me some Resident evilfore.

1944
01:23:17,840 --> 01:23:19,760
Speaker 2: Yeah, the save room. That's been what I've been listening

1945
01:23:19,800 --> 01:23:22,239
to a lot lately for bedtime is the they have

1946
01:23:22,439 --> 01:23:25,279
all like the save rooms. This was a Scholl show,

1947
01:23:25,359 --> 01:23:28,439
the Cry Cafe, and it relaxed Resident Evil music with

1948
01:23:28,920 --> 01:23:31,840
rain and storm Ambient's it's a real it's a real

1949
01:23:31,920 --> 01:23:35,000
good one. But it's the save room stuff. But yeah, no,

1950
01:23:35,039 --> 01:23:39,079
you can't be wrong with that pick. Awestly, my pick's

1951
01:23:39,159 --> 01:23:41,079
number two talked about many times, so I have much

1952
01:23:41,119 --> 01:23:44,560
more say because it's just what I love in the

1953
01:23:44,560 --> 01:23:48,479
Resident Evil world. I love that precinct it's introduced into Leon.

1954
01:23:48,600 --> 01:23:51,760
It's also like I do love kind of I've always

1955
01:23:51,800 --> 01:23:53,840
been a guy that says that Fellowship's the best one, right, Like,

1956
01:23:53,880 --> 01:23:56,600
even though it's not the Resident Evils the first one,

1957
01:23:56,760 --> 01:23:59,920
this feels like the real rig into the world. Right

1958
01:24:00,000 --> 01:24:01,520
as you're seeing Raccoon city and you just feel like

1959
01:24:01,600 --> 01:24:03,199
on a grander scale when the first one you're in

1960
01:24:03,239 --> 01:24:06,079
the mansions is contained thing too, it's like, okay, this

1961
01:24:06,239 --> 01:24:08,119
is like the adventure that kind of kicks it all off.

1962
01:24:08,159 --> 01:24:09,880
And for me, like when you talk about certain people

1963
01:24:09,960 --> 01:24:12,520
like Jill and whatnot, for me, Leon is like the

1964
01:24:12,520 --> 01:24:15,680
protagonists when I think about people that when I want

1965
01:24:15,720 --> 01:24:18,439
to follow in Resident Evil and yeah, that police station,

1966
01:24:19,000 --> 01:24:23,439
mister X. You know, the the puzzles, the character moments,

1967
01:24:24,000 --> 01:24:28,359
then the kind of the claust or phobia you can

1968
01:24:28,439 --> 01:24:31,279
have in some of those locations. Yeah, it's just uh,

1969
01:24:32,319 --> 01:24:35,399
I love games. As I've said before, you got one bullet,

1970
01:24:35,600 --> 01:24:37,640
make account, you know, and it might be an hour

1971
01:24:37,720 --> 01:24:40,680
or two you're getting another one or whatever. And again

1972
01:24:40,680 --> 01:24:42,359
there's random stuff in there too, like why are you

1973
01:24:42,439 --> 01:24:44,399
developing photos in the middle of this game? I don't know,

1974
01:24:44,439 --> 01:24:46,800
but I like finding those photos that, oh, you know,

1975
01:24:46,840 --> 01:24:49,119
what can I do? And I love clearing an area.

1976
01:24:49,239 --> 01:24:52,279
So yeah, Resident Evil two is up there for again. Though,

1977
01:24:52,479 --> 01:24:55,199
if I was making a best of lists for be

1978
01:24:55,399 --> 01:24:56,720
at the one, because I do think it is the

1979
01:24:56,760 --> 01:24:59,399
best one. Two is just my favorite. It's what I

1980
01:24:59,439 --> 01:25:02,000
have with And then so we play in the remake again,

1981
01:25:02,079 --> 01:25:04,479
it was just that but now like a new code

1982
01:25:04,479 --> 01:25:07,079
of paint. So it was perfect. So yeah, it's gonna

1983
01:25:07,079 --> 01:25:08,640
become a game that I think. Now I've got the

1984
01:25:08,640 --> 01:25:11,199
remake and I've replayed it, I could see me every

1985
01:25:11,199 --> 01:25:13,000
once in a while just doing a nice play through

1986
01:25:13,000 --> 01:25:15,239
that because it's not that long, and uh yeah, I

1987
01:25:15,359 --> 01:25:18,199
just uh, it was great having back in my life.

1988
01:25:17,960 --> 01:25:22,920
Speaker 1: So amazing, great list. Both had a couple of surprises

1989
01:25:22,920 --> 01:25:24,239
in there, but I think that's just the series. You know,

1990
01:25:24,239 --> 01:25:26,920
it's a series of many flavors, so that's that's a

1991
01:25:26,960 --> 01:25:29,319
good thing about it. Let's take our last atberg of

1992
01:25:29,359 --> 01:25:31,920
the show and we'll do some predictions for Requiem.

1993
01:25:31,960 --> 01:25:32,760
Speaker 2: We'll be right.

1994
01:25:32,760 --> 01:25:37,279
Speaker 1: Back, all right, we are back, of course, Requiem comes

1995
01:25:37,279 --> 01:25:42,079
out in just three short days. Wait, what is it? Monday, Tuesday, Thursday? Yeah,

1996
01:25:42,119 --> 01:25:45,600
three days right on the prespice here, Yeah, I think

1997
01:25:45,600 --> 01:25:47,479
we just have a couple of quick questions here. I've

1998
01:25:48,199 --> 01:25:50,800
I've watched I think every trailer. I think I've maybe

1999
01:25:50,840 --> 01:25:53,399
missed one or two trailers, and I've not combed every frame,

2000
01:25:53,439 --> 01:25:55,880
and I've not been deep on Reddit, like you know,

2001
01:25:55,920 --> 01:25:58,039
what are crazy theories and stuff. I'm trying to you know,

2002
01:25:58,159 --> 01:26:00,560
stay a little bit blind, but also you know, seeing

2003
01:26:00,600 --> 01:26:02,560
the trailers hop up the game wards or state of play.

2004
01:26:02,560 --> 01:26:04,560
It's hard to miss those, right, So kind of a

2005
01:26:04,600 --> 01:26:07,840
mix of seeing things. My first question for you, Travis,

2006
01:26:08,319 --> 01:26:11,560
how much time do we spend at the police station?

2007
01:26:13,000 --> 01:26:15,800
Speaker 2: Ooh, that's a good question. And I wonder is it

2008
01:26:15,920 --> 01:26:18,960
like is that quickli hit or is it like a level?

2009
01:26:20,159 --> 01:26:20,359
Speaker 1: Ah?

2010
01:26:20,640 --> 01:26:22,600
Speaker 2: Yeah, that's tough. I've been thinking about the whole time

2011
01:26:22,640 --> 01:26:24,840
of is it like even do you start with leon

2012
01:26:24,960 --> 01:26:26,800
there or do you build up to it? Right? I

2013
01:26:26,840 --> 01:26:28,760
don't know, build up to it. I think you build

2014
01:26:28,800 --> 01:26:31,920
up to it too. I think if I would say

2015
01:26:31,920 --> 01:26:34,640
at least even a mini level like something that's a

2016
01:26:35,199 --> 01:26:36,840
I don't think it should just be a location you

2017
01:26:36,920 --> 01:26:39,880
kind of walk at some memoraries, collect a couple stalks

2018
01:26:39,880 --> 01:26:42,640
and move on. There should be a couple of zombies there. Again,

2019
01:26:42,640 --> 01:26:44,439
I don't know what the status of Raccoon City and

2020
01:26:44,479 --> 01:26:46,680
the ball and what it's been. Most images they show

2021
01:26:46,720 --> 01:26:49,439
that town looks pretty defunct, like it doesn't look like

2022
01:26:49,520 --> 01:26:51,199
much is going on. I'm not expecting people just even

2023
01:26:51,279 --> 01:26:53,880
like it's not overrun by zombies or anything. Right, So Yeah,

2024
01:26:53,880 --> 01:26:54,359
you would.

2025
01:26:54,159 --> 01:26:56,199
Speaker 1: Have to wonder like what the zombies would even be

2026
01:26:56,239 --> 01:26:58,800
feeding on at that point, Yeah, were to even exist there.

2027
01:26:59,039 --> 01:27:01,840
Speaker 2: So that's where i'd like they is he You explore it,

2028
01:27:01,920 --> 01:27:03,880
you get some memories, you collect some stuff, and maybe

2029
01:27:03,880 --> 01:27:06,880
there's like a bigger boss, like a smaller mini boss

2030
01:27:06,880 --> 01:27:09,119
battle there, like when you mentioned the troll in four

2031
01:27:09,600 --> 01:27:12,760
something like that, where Okay, let's do a memorable thing

2032
01:27:12,800 --> 01:27:14,960
here and maybe it comes out of the ground. Maybe

2033
01:27:14,960 --> 01:27:16,960
you fully level the police station. That's kind of like

2034
01:27:16,960 --> 01:27:18,880
a fun way to like, Kay, this thing's done in

2035
01:27:18,920 --> 01:27:21,079
the middle's boss battle and you're kind of running through

2036
01:27:21,079 --> 01:27:23,279
these locations that you were in before and they're getting destroyed.

2037
01:27:23,319 --> 01:27:25,199
So that would be my pitch is like a mini

2038
01:27:25,239 --> 01:27:27,199
boss battle there, that's what I think should happen.

2039
01:27:27,600 --> 01:27:32,560
Speaker 1: Okay, Yeah, I'm I'm maybe hoping for like we spend

2040
01:27:32,600 --> 01:27:34,720
an hour there or something I like that.

2041
01:27:34,800 --> 01:27:35,479
Speaker 2: Yeah, you go through it.

2042
01:27:35,520 --> 01:27:38,399
Speaker 1: There's a few rooms, but you can see like certain

2043
01:27:38,439 --> 01:27:40,359
areas that are memorable have been like caved in, and

2044
01:27:40,399 --> 01:27:42,439
like you're just completely like maybe the whole East wing

2045
01:27:42,520 --> 01:27:44,479
is just crashed in. That's fine. I don't need to

2046
01:27:44,520 --> 01:27:46,439
revisit every room and I don't really want to, right,

2047
01:27:46,479 --> 01:27:48,399
So I've done that. I complained to that. I already

2048
01:27:48,399 --> 01:27:51,199
had to do that twice when I replayed Residuevil too. Yeah,

2049
01:27:51,239 --> 01:27:54,119
but it is obviously a very iconic location, and so

2050
01:27:54,159 --> 01:27:56,880
I'm very curious to see, like what the heck are

2051
01:27:56,920 --> 01:27:59,680
we even doing there? Like what what is the right?

2052
01:27:59,840 --> 01:28:01,680
Is it just a nostalgia hit, or is there something

2053
01:28:01,720 --> 01:28:04,439
that is there that we need, like an old file

2054
01:28:04,600 --> 01:28:05,960
or something, or we're just using it as like a

2055
01:28:05,960 --> 01:28:07,960
gateway to get like through the underground section.

2056
01:28:08,039 --> 01:28:11,119
Speaker 2: I'm not sure even Raccoon City in general, why we're there, right, Like,

2057
01:28:11,239 --> 01:28:13,600
that's that's what's that's what's fun. And I do think

2058
01:28:13,760 --> 01:28:16,119
that because we've not been there, even in that movie

2059
01:28:16,159 --> 01:28:18,560
we watch in the games, they talk about Racooncity a lot,

2060
01:28:18,680 --> 01:28:20,880
but they've not really gone back there. So that's why

2061
01:28:20,920 --> 01:28:22,760
I feel like, if they're going back there, I think

2062
01:28:22,760 --> 01:28:24,560
they know we got to make this a juicy reason.

2063
01:28:24,560 --> 01:28:26,920
We can't just go back there for the nostalgia, you know,

2064
01:28:27,000 --> 01:28:28,600
And that's that's where we'll say if it is just

2065
01:28:28,600 --> 01:28:30,720
a nostalgia hit, that's where I do think it would

2066
01:28:30,760 --> 01:28:32,520
open up the game maybe like you would start there,

2067
01:28:32,520 --> 01:28:35,359
like Okay, just a quick you're walking through like get this,

2068
01:28:35,520 --> 01:28:37,680
you know, gone train up or something, I don't know what,

2069
01:28:37,760 --> 01:28:39,920
or we're gonna pick you up and that starts the mission.

2070
01:28:39,920 --> 01:28:41,640
But I hope that's not it because I feel like

2071
01:28:42,159 --> 01:28:44,159
with that, and like I said, it's been fourteen years

2072
01:28:44,199 --> 01:28:46,760
since Leon's been in a new game, there's some kind

2073
01:28:46,800 --> 01:28:49,640
of expectation when it comes to those two things, Leon

2074
01:28:49,720 --> 01:28:50,600
and the police station.

2075
01:28:50,800 --> 01:28:56,680
Speaker 1: So yeah, very much. So uh returning characters? Who else

2076
01:28:56,720 --> 01:28:59,319
do you think is gonna make some surprise appearances? If

2077
01:28:59,319 --> 01:29:01,399
any here? Because obviously we got the confirmation of Leon

2078
01:29:01,439 --> 01:29:03,479
a few months ago, but anyone else popping in?

2079
01:29:04,079 --> 01:29:07,000
Speaker 2: Well, let's circle back. Jill Valentime. You were talking about it, right,

2080
01:29:07,840 --> 01:29:10,000
I think I'm pitching a dangerous thing because I don't

2081
01:29:10,000 --> 01:29:12,760
want to pitch this exactly. But I said to you,

2082
01:29:12,800 --> 01:29:14,680
I can't remember anything the last one about Resident Evil.

2083
01:29:14,720 --> 01:29:17,239
I feel like once you get to ten, you kind

2084
01:29:17,239 --> 01:29:20,319
of gotta do something special, right, like you gotta. I

2085
01:29:20,399 --> 01:29:22,960
feel like this is what's so scary. I feel like

2086
01:29:23,039 --> 01:29:25,479
it should be the Avengers of the Resident Evil. But

2087
01:29:25,600 --> 01:29:27,840
I don't want to be Resident Evil six, Like that's what.

2088
01:29:27,800 --> 01:29:30,199
Speaker 1: I just what the Avengers of Resident, Yes.

2089
01:29:30,159 --> 01:29:33,920
Speaker 2: Right, so, like I what I would love is a way,

2090
01:29:34,359 --> 01:29:36,119
and I don't know. That's one of my questions. I

2091
01:29:36,119 --> 01:29:37,520
don't know if Leon's gonna make it out of this,

2092
01:29:37,600 --> 01:29:39,840
but I would love it if you could get Jill

2093
01:29:39,960 --> 01:29:41,840
and Claire back for ten, because you're like, oh what

2094
01:29:41,880 --> 01:29:43,960
about Jill? Maybe those are two cares same thing. I

2095
01:29:43,960 --> 01:29:47,640
don't know last time Jill's been in a proper like

2096
01:29:48,159 --> 01:29:50,439
canonically game. It's not a remake, right, like is it

2097
01:29:50,479 --> 01:29:53,840
just a spin off? Or is it? Is it three? Maybe?

2098
01:29:53,880 --> 01:29:57,199
Like when's it? Yeah? So I just feel like with

2099
01:29:57,319 --> 01:30:00,319
the return to Leon, I feel like they do maybe

2100
01:30:00,319 --> 01:30:01,720
you want to return some of these characters. So when

2101
01:30:01,720 --> 01:30:03,560
you said, oh, well what about Jill, I think there

2102
01:30:03,560 --> 01:30:06,600
could be something to they they remade three, the remaking

2103
01:30:06,600 --> 01:30:08,399
Code Veronica. I don't think it's the prep you, but

2104
01:30:08,399 --> 01:30:10,439
I think it's also just like if they sell, well,

2105
01:30:10,479 --> 01:30:13,079
it's like, well, clearly, not only do people care about

2106
01:30:13,079 --> 01:30:15,760
these games, they might care about these characters. So, and

2107
01:30:15,880 --> 01:30:18,720
Chris is always bopping around too, right, So he's been

2108
01:30:18,800 --> 01:30:20,680
in seven, he's been in eight, but it was not

2109
01:30:20,760 --> 01:30:23,279
he was not like a main character. I don't know

2110
01:30:23,279 --> 01:30:25,800
if it's a trio or a quad. I could see

2111
01:30:25,840 --> 01:30:30,560
some sort of Leon, Claire, Chris Jill game. Now that's

2112
01:30:30,560 --> 01:30:32,520
a lot, and maybe it's half of that, maybe it's

2113
01:30:32,560 --> 01:30:34,319
just Jill and Claire. But I feel like for ten,

2114
01:30:34,840 --> 01:30:37,119
maybe you could do something like that. And again I'm

2115
01:30:37,119 --> 01:30:38,760
pitching Resident Evil six, so I don't like that. So

2116
01:30:38,800 --> 01:30:41,199
you know what, kick Chris out of there. Chris is gone,

2117
01:30:41,319 --> 01:30:44,399
get Chris. Just keep it the Leon, Leon.

2118
01:30:44,680 --> 01:30:47,880
Speaker 1: Leon and Jill on the cover of the game. That's

2119
01:30:48,239 --> 01:30:49,039
that's a big moment.

2120
01:30:49,199 --> 01:30:52,039
Speaker 2: Well, and again I've pointed this out, apparently happens in

2121
01:30:52,079 --> 01:30:54,239
the movies. They have not ever met in the games.

2122
01:30:54,279 --> 01:30:56,199
All these other characters have been at different points. Jill

2123
01:30:56,199 --> 01:31:00,680
and Leon. Yeah, yeah, they've not throwing Black Widow thorn

2124
01:31:00,720 --> 01:31:02,520
in Black Widow, not a single word in the entire

2125
01:31:02,520 --> 01:31:04,840
in finishes are like those, I would argue are your

2126
01:31:05,000 --> 01:31:07,399
protagonists A and B the fact they've never met. So

2127
01:31:07,760 --> 01:31:09,800
that's what I'm getting is I could just that pitch

2128
01:31:09,800 --> 01:31:12,319
you just gave there that cover those two. I could

2129
01:31:12,359 --> 01:31:14,560
see something like that. And I know because people I

2130
01:31:14,560 --> 01:31:16,800
feel like, keep speculating if Claire or Jill are in

2131
01:31:16,840 --> 01:31:20,359
this game. I don't know. If if they are, I

2132
01:31:20,439 --> 01:31:22,000
feel like they don't want to get it too big.

2133
01:31:22,079 --> 01:31:23,520
That's why I feel like they'd kind of do like

2134
01:31:23,560 --> 01:31:26,960
they've been doing lately, like these end credits where you remember

2135
01:31:26,960 --> 01:31:29,399
an eight where we'll just say a certain character in

2136
01:31:29,439 --> 01:31:32,920
case some of them played, a certain character gets brought

2137
01:31:32,960 --> 01:31:35,119
in like recruited to be Oh, you're one of our

2138
01:31:35,159 --> 01:31:37,520
agents now or anything like that. Like that's where I

2139
01:31:37,520 --> 01:31:39,760
could see that where Leon's done all this and then

2140
01:31:39,800 --> 01:31:42,079
he bumps into a Jill or Claire and like, oh,

2141
01:31:42,119 --> 01:31:44,159
things are worse than ever and then it's like that

2142
01:31:44,319 --> 01:31:46,039
sets up ten you know, and that could even bring

2143
01:31:46,079 --> 01:31:48,720
in like okay, minor spoilers, but if you want to

2144
01:31:48,760 --> 01:31:51,239
bring the Winter's family, one of those characters is an

2145
01:31:51,279 --> 01:31:52,960
agent now, so like you could bump them in there,

2146
01:31:52,960 --> 01:31:55,359
so you could you could do something really even if

2147
01:31:55,399 --> 01:31:58,199
they're not playable, just to have some of these characters around.

2148
01:31:58,279 --> 01:32:01,760
So that's my only thing against my other prediction as

2149
01:32:01,760 --> 01:32:05,760
far as I'll save till after. But uh, and Ada,

2150
01:32:05,800 --> 01:32:07,399
What do you think about Ada? Because she's popped up

2151
01:32:07,399 --> 01:32:11,840
every time for in six, two and four for Leon

2152
01:32:11,960 --> 01:32:12,399
every time.

2153
01:32:12,479 --> 01:32:16,119
Speaker 1: Yeah, separate the two like at this point in time,

2154
01:32:16,159 --> 01:32:18,800
but I yeah, I want her in there because I'm

2155
01:32:18,800 --> 01:32:21,000
a big fan, and I think if particular, I think

2156
01:32:21,239 --> 01:32:23,720
one thing, I you know, we didn't really do characters necessarily,

2157
01:32:23,720 --> 01:32:26,039
But one of the things that I like about Ada,

2158
01:32:26,079 --> 01:32:29,720
whether it is two or four, remakes different voice actors,

2159
01:32:29,920 --> 01:32:32,119
very different performances, and I really like both. Like I

2160
01:32:32,159 --> 01:32:34,760
just I just like the different flavors that you get

2161
01:32:34,800 --> 01:32:37,880
with like the eight to performances. But I think that

2162
01:32:37,920 --> 01:32:40,800
would be fun to bring in the one that did

2163
01:32:40,840 --> 01:32:42,680
four in particular and get her back in there. But

2164
01:32:43,279 --> 01:32:45,359
for some reason, I feel like this is not the

2165
01:32:45,399 --> 01:32:47,760
game where they were. They're together again.

2166
01:32:48,279 --> 01:32:50,399
Speaker 2: I I agree, And I feel like that's why with

2167
01:32:50,439 --> 01:32:53,079
my pitch it's like end credits stuff or mentions, because

2168
01:32:53,079 --> 01:32:56,600
I think they still are very much like just spoon

2169
01:32:56,640 --> 01:32:59,279
feeding you a little bit, Like Chris is in seven

2170
01:32:59,359 --> 01:33:01,680
for a little bit and then he's a mission at eight. Right,

2171
01:33:02,000 --> 01:33:03,960
Leon being in this weetata those a few times is

2172
01:33:04,000 --> 01:33:06,880
a big like, oh that's a big tie to the past.

2173
01:33:06,960 --> 01:33:09,880
Grace completely new, Okay, her mother's dead, she's investigating it.

2174
01:33:09,920 --> 01:33:12,359
But that's easy, right, That's just like legacy sequel stuff.

2175
01:33:12,640 --> 01:33:14,359
Leon being is like, Okay, you're tying it to a

2176
01:33:14,399 --> 01:33:16,680
lot of that old connuity. So I think they want

2177
01:33:16,720 --> 01:33:18,000
to try and find a way to introduce some of

2178
01:33:18,039 --> 01:33:20,680
those characters back because there is nostalgia, but you don't

2179
01:33:20,680 --> 01:33:22,479
want to go crazy. And I feel like that's where

2180
01:33:23,239 --> 01:33:25,920
at first I was leaning towards Leon dying. I think

2181
01:33:26,199 --> 01:33:27,920
something like A ten, that's where you could have like

2182
01:33:27,920 --> 01:33:30,399
a Leon aight to reunion. I feel like that would

2183
01:33:30,399 --> 01:33:33,840
be like app for ten, like the tenth Resident Evil

2184
01:33:33,960 --> 01:33:35,920
main line game. You can get those characters back and

2185
01:33:35,960 --> 01:33:38,479
maybe they actually get like a happy ending finally. Maybe

2186
01:33:38,520 --> 01:33:40,239
it's not like a wildie like every time they save

2187
01:33:40,319 --> 01:33:42,359
each other, they kiss, they met, they love each other,

2188
01:33:42,359 --> 01:33:44,279
and then A is off doing something like maybe finally

2189
01:33:44,279 --> 01:33:47,600
this time she's done moving around. And my only fear

2190
01:33:47,640 --> 01:33:49,840
is I really don't want is because they go I'm

2191
01:33:49,840 --> 01:33:52,279
doing the whole like he's looking very depressed. I really

2192
01:33:52,359 --> 01:33:54,479
don't want to learn like aid to died off screen

2193
01:33:54,560 --> 01:33:56,680
or something shit like that. Like yeah, and movies and

2194
01:33:56,720 --> 01:33:59,319
games do that a lot, and I I'm worried. I

2195
01:33:59,359 --> 01:33:59,880
don't think they.

2196
01:34:00,399 --> 01:34:03,680
Speaker 1: She's like dead as heck, but then she's.

2197
01:34:03,520 --> 01:34:05,920
Speaker 2: Like good, yeah, but she's back at six, you know.

2198
01:34:06,279 --> 01:34:08,960
But I mean, I meaning like a full on confirmation,

2199
01:34:09,159 --> 01:34:11,720
like no twist, just like yeah, and then I lost eight,

2200
01:34:11,880 --> 01:34:14,520
Like I don't want that, like I but they do

2201
01:34:14,600 --> 01:34:16,279
that a lot of times, Like I get it with

2202
01:34:16,319 --> 01:34:18,479
the actors. The age Ada is a video game.

2203
01:34:19,560 --> 01:34:21,560
Speaker 1: Like who has died in wasid Evil?

2204
01:34:21,600 --> 01:34:25,720
Speaker 2: Though? Yeah, like the villain's honestly, but like.

2205
01:34:25,760 --> 01:34:28,439
Speaker 1: Yeah, no, one's mean in terms of like any has

2206
01:34:28,479 --> 01:34:30,279
any playable character ever died?

2207
01:34:31,640 --> 01:34:37,640
Speaker 2: Grace's mom, Grace Ashcroft, she died well assuming because in

2208
01:34:37,680 --> 01:34:40,600
the very first well yeah, yeah, she was the leader,

2209
01:34:40,680 --> 01:34:43,039
like you said that, like co op whatever game, I

2210
01:34:43,039 --> 01:34:45,720
can't remember what it's called, but yeah, she was playable.

2211
01:34:46,079 --> 01:34:47,840
And they just say like, oh, your mom died eight

2212
01:34:47,880 --> 01:34:50,640
years ago. Now again you're going to investigate that could

2213
01:34:50,720 --> 01:34:53,640
not be the case. Maybe she's not actually dead. Yeah

2214
01:34:53,720 --> 01:34:55,960
yeah but in the plaza. But you're right, I think

2215
01:34:56,000 --> 01:34:58,880
most of these play the main characters have a great

2216
01:34:58,920 --> 01:35:00,920
survival rate. But that's where I could see ten. Maybe

2217
01:35:00,960 --> 01:35:02,640
it's like, yeah, we're gonna knock some of these people off,

2218
01:35:02,680 --> 01:35:04,520
you know, or even Leon, he could die here.

2219
01:35:04,640 --> 01:35:08,239
Speaker 1: I don't want it, but yeah I was, I was

2220
01:35:08,279 --> 01:35:12,760
thinking about that. I feel like, yeah, I wonder how

2221
01:35:12,800 --> 01:35:16,119
much they care about like that actual ten because it

2222
01:35:16,159 --> 01:35:17,640
is really just a name of this point, because they're

2223
01:35:17,640 --> 01:35:20,039
like even if because Code Veronica is like kind of

2224
01:35:20,039 --> 01:35:21,640
a mainline, and people are like, no, this kind of

2225
01:35:21,640 --> 01:35:23,199
is resonable three. It's like it's kind of like the

2226
01:35:23,239 --> 01:35:25,760
Kill Bill, Like Okay, we've already got ten Tarantino movies,

2227
01:35:25,760 --> 01:35:27,039
you know, like he's gone his ten.

2228
01:35:27,199 --> 01:35:29,600
Speaker 2: Yeah, but it's still it's still a thing though, right,

2229
01:35:29,640 --> 01:35:32,600
And it's almost it reminds me with the Saw franchise.

2230
01:35:32,680 --> 01:35:34,000
Remember they drop that they.

2231
01:35:34,039 --> 01:35:37,600
Speaker 1: Like, Requiem doesn't have doesn't even have nine in the title.

2232
01:35:37,840 --> 01:35:40,039
Speaker 2: Well, the Q kind of turns into a nine in

2233
01:35:40,079 --> 01:35:43,039
some of the market Yeah, some of the marketing said,

2234
01:35:43,119 --> 01:35:45,359
like the Q is a nine. It's like okay, But

2235
01:35:45,439 --> 01:35:47,000
to me, it's like the Saw ten thing where they

2236
01:35:47,079 --> 01:35:49,119
dropped that for a while, like Spiral's not part of

2237
01:35:49,119 --> 01:35:51,239
the Saw movies, but they counted it and when they

2238
01:35:51,279 --> 01:35:53,319
got to Saw ten though, it's like Saw X, Like

2239
01:35:53,680 --> 01:35:55,159
to me, I don't think there's a way you and

2240
01:35:55,199 --> 01:35:58,640
I are playing Residual ten without like that X being

2241
01:35:58,720 --> 01:36:01,079
somewhere like that. I just because it's a tenth game,

2242
01:36:01,079 --> 01:36:03,319
that's a lot of like marketing push you can do right,

2243
01:36:03,399 --> 01:36:05,439
like like it's like a final thing, like all the

2244
01:36:05,479 --> 01:36:08,119
final movies. So I could be wrong, but I will

2245
01:36:08,119 --> 01:36:10,560
at least say if it's a subtitle, the WARLD will

2246
01:36:10,600 --> 01:36:12,399
have an X in it. I promise you it'll have

2247
01:36:12,439 --> 01:36:14,640
an X. Okay, yeah, that's my.

2248
01:36:15,399 --> 01:36:17,119
Speaker 1: I could see that for sure, and they'll do something

2249
01:36:17,159 --> 01:36:18,760
clever like they do with the village. I'm sure there's

2250
01:36:18,800 --> 01:36:23,359
something they can do there. I feel like a Claire

2251
01:36:23,479 --> 01:36:28,319
or Jill pop in one of the two. That's what

2252
01:36:28,520 --> 01:36:30,079
I'll make a prediction that one of them pops in.

2253
01:36:30,159 --> 01:36:33,079
But briefly, like, I don't think you're gonna playable section

2254
01:36:33,199 --> 01:36:34,880
even with one of these characters. I think they just

2255
01:36:35,239 --> 01:36:37,119
save the day or have some story thing. It might

2256
01:36:37,159 --> 01:36:39,840
not even be like in an intense mission, although yeah,

2257
01:36:39,880 --> 01:36:41,880
actually I think it probably will be in some sort

2258
01:36:41,880 --> 01:36:43,439
of thing where they have a sniper rifle and save

2259
01:36:43,439 --> 01:36:45,560
the day in a very eight of style. But I think, yeah,

2260
01:36:45,560 --> 01:36:47,239
one of them might be. I don't know the context,

2261
01:36:47,439 --> 01:36:49,079
you know. Again, I've played all these games, or most

2262
01:36:49,119 --> 01:36:50,520
of these games. I don't know what the heck's going

2263
01:36:50,520 --> 01:36:53,039
on in the story. I don't really know.

2264
01:36:53,279 --> 01:36:55,319
Speaker 2: Well, luckily for the most part. It's never like a

2265
01:36:55,319 --> 01:36:57,680
one big story, right, they just become these agents who

2266
01:36:57,800 --> 01:37:00,199
keep going to other places where the virus is spread. Right,

2267
01:37:00,319 --> 01:37:00,880
it's crazy.

2268
01:37:00,960 --> 01:37:02,960
Speaker 1: Yeah, so I feel like I could see.

2269
01:37:02,760 --> 01:37:03,239
Speaker 2: One of them.

2270
01:37:03,760 --> 01:37:07,039
Speaker 1: Yeah, what about what about Ashley? What about the grand

2271
01:37:07,079 --> 01:37:07,960
return of Ashley?

2272
01:37:08,239 --> 01:37:11,479
Speaker 2: I would love the grand return ash I really hope

2273
01:37:11,520 --> 01:37:13,359
that happens. I would love it, even if it's just

2274
01:37:13,439 --> 01:37:14,279
like she's like.

2275
01:37:14,199 --> 01:37:17,359
Speaker 1: The police chief's daughter, Like maybe it's the same police

2276
01:37:18,199 --> 01:37:21,560
that we're talking about in like in this game.

2277
01:37:21,760 --> 01:37:24,359
Speaker 2: Isn't Ashley the present's daughter of the president.

2278
01:37:24,439 --> 01:37:24,920
Speaker 1: Yeah, you're right.

2279
01:37:25,119 --> 01:37:27,640
Speaker 2: Yeah, and the president died in six but she didn't die,

2280
01:37:28,039 --> 01:37:31,039
so but I still would love a check in on her, like,

2281
01:37:31,079 --> 01:37:33,960
even if it's something like the game starts and Leon's

2282
01:37:34,000 --> 01:37:35,800
like and it cuts in like having lunch or dinner

2283
01:37:35,840 --> 01:37:37,279
with her and he gets that call like it like

2284
01:37:37,439 --> 01:37:42,000
I would I yeah, or even just an email something

2285
01:37:42,039 --> 01:37:43,239
like that, you know, but that'd.

2286
01:37:43,039 --> 01:37:45,279
Speaker 1: Be I feel like an email. I think you might

2287
01:37:45,279 --> 01:37:47,760
get Aida mentioned in like a note or an email

2288
01:37:47,880 --> 01:37:48,239
or something.

2289
01:37:48,359 --> 01:37:50,359
Speaker 2: Okay, man, I think that Ada was emailing, Like Ada's

2290
01:37:50,399 --> 01:37:52,119
not email on him, you know. She she loves to

2291
01:37:52,199 --> 01:37:54,479
like just pop up and leave and ste like a

2292
01:37:54,520 --> 01:37:58,319
cryptic Yeah, no, I could say. I could see an

2293
01:37:58,439 --> 01:38:00,760
up there in Ashley. I guess he say to be missing,

2294
01:38:00,920 --> 01:38:03,399
and I have Jill or Claire small appearance. I just

2295
01:38:03,399 --> 01:38:06,079
can't decide which one because Jill hasn't been for a while,

2296
01:38:06,079 --> 01:38:07,560
and maybe you could do someone with Jill and ten

2297
01:38:07,840 --> 01:38:10,319
because even if that's all that is, like, hey, it's

2298
01:38:10,319 --> 01:38:11,479
a tenth game, we want to go back to the

2299
01:38:11,520 --> 01:38:14,159
original protagonists to tie it together. Maybe that's just the

2300
01:38:14,159 --> 01:38:16,600
only thing. Or Claire is like a perfect way to

2301
01:38:16,680 --> 01:38:19,880
like somewhat promote Code Ronco, right, like, hey, did you

2302
01:38:20,000 --> 01:38:22,600
like this moment in resunue record while next to your

2303
01:38:22,600 --> 01:38:23,600
shit game coming up? Right?

2304
01:38:23,640 --> 01:38:25,000
Speaker 1: I mean, I don't know what the context would be

2305
01:38:25,000 --> 01:38:26,640
of her being in Racon City and being at the

2306
01:38:26,680 --> 01:38:30,239
police station, but obviously if that was the game, the

2307
01:38:30,319 --> 01:38:32,600
place together, yeah, powing around.

2308
01:38:32,680 --> 01:38:34,920
Speaker 2: It's their origin, right of the meeting and everything. So

2309
01:38:35,720 --> 01:38:38,439
I think I leaned towards Claire, even though I'd like

2310
01:38:38,479 --> 01:38:39,640
to see Jill back.

2311
01:38:39,680 --> 01:38:42,000
Speaker 1: Has been a while, But okay, I'll go team Jill then,

2312
01:38:42,039 --> 01:38:43,399
and we can kind of be opposed. I'm not going

2313
01:38:43,439 --> 01:38:45,520
to pizza about this by any means. We can be

2314
01:38:45,560 --> 01:38:47,760
on the opposing sides of it here. What were your

2315
01:38:47,840 --> 01:38:49,720
other prediction things here?

2316
01:38:50,159 --> 01:38:51,520
Speaker 2: I think we've covered most of the only thing was

2317
01:38:51,560 --> 01:38:54,439
just the official answer on Leon. As you making out of.

2318
01:38:54,399 --> 01:38:56,079
Speaker 1: This or not survive?

2319
01:38:56,239 --> 01:39:00,319
Speaker 2: Yes, yeah, I think so too. I think if in

2320
01:39:00,399 --> 01:39:02,439
the marketing, because people have caught on this whole like,

2321
01:39:02,479 --> 01:39:04,159
oh he looks sick or something like that, I think

2322
01:39:04,159 --> 01:39:06,960
if that was an in game development, then I'd be worried.

2323
01:39:07,000 --> 01:39:09,359
But I think as they kind of have like showing

2324
01:39:09,399 --> 01:39:10,960
off a little bit of multiple trailers, that he got

2325
01:39:10,960 --> 01:39:13,000
something going on. I think it's going I think there's

2326
01:39:13,039 --> 01:39:15,079
even a chance that he could become a monster you fight,

2327
01:39:15,520 --> 01:39:17,520
but I think he will get cured and then that's

2328
01:39:17,560 --> 01:39:19,720
the difference where and then maybe maybe that's where a

2329
01:39:19,760 --> 01:39:21,439
Claire comes in or something like that. That could be a

2330
01:39:21,439 --> 01:39:24,079
good full supermoment. Or maybe that's because as she's still

2331
01:39:24,079 --> 01:39:25,720
like a copt, I mean that's her like full on

2332
01:39:25,840 --> 01:39:28,479
becoming a badass, right or so ashy Grace, that's her

2333
01:39:28,800 --> 01:39:30,880
character moment. I'm excited to see just even how those

2334
01:39:30,920 --> 01:39:34,560
characters kind of intertwine, you know, like what is like

2335
01:39:34,920 --> 01:39:36,920
why are there stories told the same time I'm sure

2336
01:39:36,920 --> 01:39:39,399
there's a reason for it, right, So, uh and same

2337
01:39:39,439 --> 01:39:41,880
thing with her I had it is she make it

2338
01:39:41,920 --> 01:39:43,199
out of it face, She's gonna make it a of this,

2339
01:39:43,239 --> 01:39:45,159
right yeah, I think so? Yeah, great new care.

2340
01:39:45,199 --> 01:39:46,279
Speaker 1: The next face the series.

2341
01:39:46,319 --> 01:39:48,680
Speaker 2: Potentially she could. And that's where I was gonna ask,

2342
01:39:48,680 --> 01:39:51,079
because I already asked it a little bit, is uh,

2343
01:39:51,119 --> 01:39:54,279
do we get any winters in here? Obviously they were

2344
01:39:54,279 --> 01:39:55,279
big and seven.

2345
01:39:55,000 --> 01:39:56,800
Speaker 1: And eight hard because I don't know what happened in

2346
01:39:56,840 --> 01:39:57,920
the DLC, which is his.

2347
01:39:58,000 --> 01:40:00,840
Speaker 2: Daughter, right, Yeah, So I don't know either, but I

2348
01:40:00,880 --> 01:40:03,680
know she knows. She's like working for the agency kind of.

2349
01:40:03,880 --> 01:40:06,279
Speaker 1: Yeah. I do think there's gonna be some connection between

2350
01:40:06,399 --> 01:40:09,319
this game and Village just because they are well most

2351
01:40:09,359 --> 01:40:11,640
recent in the series together. And I yeah, I feel

2352
01:40:11,640 --> 01:40:13,880
like they did that DLCY for a reason. So I'll

2353
01:40:13,920 --> 01:40:15,640
say that she is in this game as well.

2354
01:40:16,000 --> 01:40:18,800
Speaker 2: Okay, And because I had my little crackpot theory, do

2355
01:40:18,840 --> 01:40:21,840
you think, uh, what's the what's the ending Randon Krantz's game?

2356
01:40:21,920 --> 01:40:24,000
Is it like a full on set up to ten?

2357
01:40:24,119 --> 01:40:26,039
Is it something just like a nothing.

2358
01:40:26,560 --> 01:40:29,119
Speaker 1: Like what is like Village tease?

2359
01:40:29,680 --> 01:40:32,279
Speaker 2: That's just that's the daughter that she's like it a

2360
01:40:32,680 --> 01:40:35,039
time jumps to her being grown up, and then she's

2361
01:40:35,119 --> 01:40:37,920
an agent now and she has some of the abilities.

2362
01:40:38,880 --> 01:40:45,520
I don't think seven did much there, but obviously with

2363
01:40:45,560 --> 01:40:48,600
six it was just and sometimes it's just like six

2364
01:40:48,680 --> 01:40:51,560
they go to the grave of Helena's sister, right, Sometimes

2365
01:40:51,560 --> 01:40:54,439
it's just a story beat, and then sometimes it is like, oh, well,

2366
01:40:54,600 --> 01:40:57,159
something else is out there. I I I'm just going

2367
01:40:57,159 --> 01:40:58,399
with someone else is out there because I feel like

2368
01:40:58,399 --> 01:40:59,920
they're on a roll and they want to keep people

2369
01:41:00,039 --> 01:41:02,079
coming back. So whatever it is, it's like a little

2370
01:41:02,079 --> 01:41:04,319
tease to something in the future. Don't know what it is,

2371
01:41:04,359 --> 01:41:05,439
but I'm gonna say ten.

2372
01:41:05,840 --> 01:41:09,880
Speaker 1: Yeah, I guess I'll say that it's some I'm gonna

2373
01:41:09,880 --> 01:41:12,079
say maybe it's the return of an iconic villain. Maybe

2374
01:41:12,079 --> 01:41:14,279
it's a hint at a villain return rather than like

2375
01:41:14,279 --> 01:41:15,319
a protagonist return.

2376
01:41:15,439 --> 01:41:17,680
Speaker 2: Wescer could be right up there. I don't know what.

2377
01:41:17,760 --> 01:41:23,159
Speaker 1: I don't know where Western's at currently, but I could Yeah.

2378
01:41:22,279 --> 01:41:25,199
Speaker 2: No, that's a good the villain, especially to in my

2379
01:41:25,279 --> 01:41:27,239
crackpot theory. If they did want to make ten special,

2380
01:41:27,319 --> 01:41:30,199
imagine bringing back a couple of characters and then a

2381
01:41:30,239 --> 01:41:33,520
classic villain. Yeah, that could be that's a good call.

2382
01:41:33,680 --> 01:41:35,439
I like that. Yeah, that's a good one.

2383
01:41:35,720 --> 01:41:39,079
Speaker 1: Yeah, any other things you want to bring up, particularly, we.

2384
01:41:39,239 --> 01:41:41,239
Speaker 2: Kind of talked around them, so I think we got them,

2385
01:41:41,239 --> 01:41:43,359
and I'm I'm excited. I'm like you where I've seen

2386
01:41:43,760 --> 01:41:45,600
the two trailers, but I'm not I didn't watch like

2387
01:41:45,640 --> 01:41:48,560
when they did that state of play or whatever. I

2388
01:41:48,800 --> 01:41:50,840
only saw that Leon like when he was sick thing

2389
01:41:50,840 --> 01:41:53,920
at the beginning. But I've not done the Rennett thing

2390
01:41:53,920 --> 01:41:55,840
because I don't want and obviously now spoilers out there

2391
01:41:55,880 --> 01:41:57,600
no way, but even before it's I still want to

2392
01:41:57,600 --> 01:41:59,520
be some surprise. I think there's a certain point where

2393
01:41:59,560 --> 01:42:01,159
the theories come up and I like them, and there's

2394
01:42:01,159 --> 01:42:03,760
a point where okay, I don't want to be frozen spoilers,

2395
01:42:03,800 --> 01:42:06,359
and uh yeah, I'm excited, excait for this ride, exay

2396
01:42:06,399 --> 01:42:08,159
for the hotel recon see. Like I said, I don't

2397
01:42:08,159 --> 01:42:10,279
even know how these characters in your link, like, how

2398
01:42:10,479 --> 01:42:12,680
is Leon and I assume Grace are gonna meet at

2399
01:42:12,720 --> 01:42:15,359
some point right in the story how and why you know?

2400
01:42:15,520 --> 01:42:18,439
Speaker 1: So Yeah, I'm I'm looking forward to it. I'm gonna

2401
01:42:18,600 --> 01:42:22,039
predict for myself that it has the potential to become

2402
01:42:22,039 --> 01:42:23,520
a top three residuebal game for me.

2403
01:42:23,960 --> 01:42:26,199
Speaker 2: I agree for myself, Yeah.

2404
01:42:25,800 --> 01:42:28,000
Speaker 1: I don't think number one, number two would be hard,

2405
01:42:28,000 --> 01:42:30,199
but I think number three possible.

2406
01:42:32,159 --> 01:42:33,760
Speaker 2: Yeah, it's gonna be tough for me if they can

2407
01:42:33,840 --> 01:42:36,720
knock Village off. So I guess I'll guarantee a top

2408
01:42:36,760 --> 01:42:39,640
four maybe, but okay, I'm hoping. I'm hoping.

2409
01:42:39,800 --> 01:42:42,039
Speaker 1: So that sounds good. Do you think this game will

2410
01:42:42,039 --> 01:42:44,640
have DLC as well? Like we've got this, Yeah, it

2411
01:42:44,680 --> 01:42:46,319
seems like they want to do well. I guess they

2412
01:42:46,319 --> 01:42:48,239
didn't do with all the remixes before and then they

2413
01:42:48,239 --> 01:42:51,840
did eight seven had one as well.

2414
01:42:51,880 --> 01:42:54,439
Speaker 2: Ye right. I think it was like Chris centric or

2415
01:42:54,439 --> 01:42:57,359
something like that. So yeah, I feel like that's their

2416
01:42:57,760 --> 01:43:00,600
thing of do that DLC game edition.

2417
01:43:00,880 --> 01:43:02,920
Speaker 1: Now that we're talking about that, I feel like maybe

2418
01:43:03,520 --> 01:43:05,760
Claire introduced bas game. Maybe you get like a DALC,

2419
01:43:06,039 --> 01:43:08,439
a Claire delC. I don't think you'd get a Jill DLC.

2420
01:43:08,600 --> 01:43:11,359
That seems like too too big for some reason, but

2421
01:43:11,399 --> 01:43:13,159
maybe a Claire DLC down the road.

2422
01:43:13,279 --> 01:43:14,720
Speaker 2: Do you do a Claire deal? See though, if you

2423
01:43:14,760 --> 01:43:17,319
got Cold Veronica maybe next year though that too same

2424
01:43:17,439 --> 01:43:18,319
zy for people.

2425
01:43:18,399 --> 01:43:19,920
Speaker 1: I think so because it's like, you know, like the

2426
01:43:20,079 --> 01:43:22,479
A of DLC and four is like an hour long

2427
01:43:22,600 --> 01:43:23,520
or something like you.

2428
01:43:23,439 --> 01:43:25,640
Speaker 2: Know, yeah, but there's no ad a game coming, right

2429
01:43:25,720 --> 01:43:30,640
they know? Or Code Veronica is a Claire game, so true, right?

2430
01:43:31,760 --> 01:43:32,359
Speaker 1: Yeah?

2431
01:43:32,800 --> 01:43:35,640
Speaker 2: I just wonder. Okay, Okay, I feel like it's going

2432
01:43:35,680 --> 01:43:40,000
to be more Grace Ashcroft centered. I think that's my opinion.

2433
01:43:40,439 --> 01:43:44,079
Speaker 1: That's smarter than mine. I think don't know where it

2434
01:43:44,119 --> 01:43:46,359
is that's more realistic than or.

2435
01:43:46,359 --> 01:43:48,640
Speaker 2: Maybe no, it could be fun. Is if they find

2436
01:43:48,640 --> 01:43:50,159
out what happens to her mother because she used to

2437
01:43:50,159 --> 01:43:51,800
be a playable character. What if you do like a

2438
01:43:51,800 --> 01:43:53,520
prequel DLC where it's.

2439
01:43:53,800 --> 01:43:55,880
Speaker 1: They remake that old game.

2440
01:43:55,800 --> 01:43:57,960
Speaker 2: No no, no, no, no no no, just that she died

2441
01:43:57,960 --> 01:44:00,119
of this hotel. You play the story, but this time

2442
01:44:00,159 --> 01:44:02,000
it's a bad resident evil story because you know they're

2443
01:44:02,000 --> 01:44:04,279
gonna die. But just like the night that happened to

2444
01:44:04,439 --> 01:44:07,680
Grace's mom, I could see that because she's playable character before.

2445
01:44:07,680 --> 01:44:09,439
She used to be a reporter, don't I found out.

2446
01:44:09,439 --> 01:44:11,920
I looked into it. But she's shooting stuff and everything.

2447
01:44:12,000 --> 01:44:14,399
So that's my pitch, is a prequel delC about how

2448
01:44:14,439 --> 01:44:15,199
she lost her mom?

2449
01:44:15,640 --> 01:44:19,159
Speaker 1: Got it? Okay, I love it. Good good, great predictions

2450
01:44:19,199 --> 01:44:21,079
all around. We will find out in just a few

2451
01:44:21,520 --> 01:44:24,199
short days if anyone else is playing the game out there,

2452
01:44:24,359 --> 01:44:26,680
evening questions or topics you want us to hit in

2453
01:44:26,720 --> 01:44:31,159
the review, send them along either YouTube, comments, Patreon, Discord,

2454
01:44:31,199 --> 01:44:34,479
wherever that may be. Thank you everybody for listening. We'll

2455
01:44:34,479 --> 01:44:36,560
be back next week with more resent evil. We'll see then,

2456
01:44:36,800 --> 01:44:40,800
Bye bye. Leon must have some of my con

