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Speaker 1: Hey everybody, It's Tuesday, February twenty fourth, twenty twenty six.

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Welcome to the Giant BombCast, Episode nine hundred and twenty nine.

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I'm your host jan Ochoa, joining me as always co

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captain of the ship. They didn't let him hit the

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ice for the free skate, Jeff Grub.

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Speaker 2: Yeah, but I'm also not celebrating my basement with cash bitel.

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So I'm the real winner here. Don't worry about it.

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Speaker 1: You are the real winner and the real winner as

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always in our hearts, in your hearts. He's standing at

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the podium ready to get all three medals for the

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doubles louge, all by himself. Jeff Beckler. You can do a.

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Speaker 3: Double's louge by your cell.

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Speaker 2: You can back.

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Speaker 3: You so special that I would be a skeleton guy.

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I think I'm gonna I'm gonna raw dog that that track.

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Speaker 1: I would love to see that hunker first. Oh you know, Okay,

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what do you mean?

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Speaker 2: What do you mean? What do I mean?

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Speaker 3: The skeleton the most insane sport in the history of mankind,

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where you're going down that lose track dome first.

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Speaker 2: I've been losing and that was terrifying, Like on its

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own like like going on like an actual Olympic training

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a louge course that the Easter Bob said and everything

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else up in Kalamazoo, Michigan. Skeleton hadn't been invented yet.

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I don't think when I did that, or if it had,

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they didn't tell me about it. We didn't have the

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technology yet. Yeah, they're just like, no human body could

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survive that. It's crazy that anyone does it.

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Speaker 1: And you know what, he doesn't need any metals. He

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doesn't need a skeleton because he is all rage. He

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is the bird boy of games media.

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Speaker 4: My like, minaughty, hi friends, I hope you're doing well.

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Speaker 1: That's right, He's so bad. It's filled with rage underneath

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the surface.

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Speaker 4: Is that man, Buddies, nice to see you.

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Speaker 2: Just normal this episode.

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Speaker 4: Sorry, I'm bad.

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Speaker 1: I just never know what I'm gonna get with you.

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I see you're like, you can't wait.

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Speaker 3: You're like a little kid getting picked in first grade

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by the teacher, just waiting for jan to toss over

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to you, wiggling in your chair.

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Speaker 4: I was like, the order, don't look at me, don't

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call me. I'm scared.

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Speaker 1: Dan Record is out on assignment today. Uh and uh,

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but but Dan worked on some things one of his

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assignments from last week. We will see the fruits of

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that very very soon, very fun fruits. I should say, sorry, Mike,

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I didn't mean to bring up pants. Yeah, take your face.

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Speaker 2: Hey can't say fun fruits are gross, Mike, that's hateful.

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Come on, man.

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Speaker 3: Speaking of wild animals, okay, uh, I had some rapping

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this morning. I just have to share because it is

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buck wild.

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Speaker 2: Was it a buck?

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Speaker 3: Nope, different kind of different kind of animal, but a

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wild one.

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Speaker 1: Okay.

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Speaker 3: It snowed about twenty inches here.

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Speaker 1: That's insane.

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Speaker 2: It's insane.

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Speaker 3: It's a lot a lot of that, a lot of

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a lot of snow. And I live near a little

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bit of water, and you can, like animals run across

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the frozen water. Right this morning, I opened the shades,

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I look out and across the street my neighbor who

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has had their driveway plowed. You know, it's like four

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feet of snow all around the perimeter driveway. It's like

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a little sort of like safe sort of cape. I

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look over, as I do every morning when I open

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the shades, and I see three coyotes.

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Speaker 1: Ooh, coyotes three a three pack.

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Speaker 3: They go into the driveway, and they're just sort of like, ah,

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we're safe here, let's just lounge out. One of them

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takes shit. One of them like smelling around. They're doing

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their business. They're like stretching. I'm like, oh, they must

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have just woken up, Like they're just they're stretching out.

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They're like Suburbia whatever. Then all of a sudden, two

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of them start going at like really going at it happen. Okay, great, guys.

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Do you know what happens to coyotes after.

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Speaker 2: They do it?

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Speaker 1: I don't know.

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Speaker 4: I have no idea.

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Speaker 3: They don't smoke cigarettes. Chat, Does anyone know what happens

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to coyotes in the winter after they bone?

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Speaker 2: What?

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Speaker 3: Because because, my friends, it's the last thing you expect.

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Speaker 2: They piss on each other. What do they start playing

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piano or like? What could they possibly do? They don't

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have anything?

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Speaker 4: What they got they got nothing?

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Speaker 2: She pulls out a guns. Just get out of my house,

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like what people in chat have got?

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Speaker 1: Correct? Boys? They get stuck. They get stuck.

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Speaker 3: The lego pieces get stuck, and for an extended period

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of time there was an eight legged creature running up

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and down the fucking driveway because they were stuck inside

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each other. Okay, I recorded it. You're curious if I

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just got it's hilarious. There's no other way to put it.

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It's also proof there's no God, because I.

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Speaker 2: Just think it should work. It should work better.

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Speaker 3: They're going up and down, and it's like they don't

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know what's happening. They're just like, oh my god, oh

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my god, what do we do?

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Speaker 1: What happens? What do we do?

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Speaker 3: And I'm not joking ten minutes. For ten minutes, they

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were interlocked in that ten minutes after.

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Speaker 2: The post coital period.

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Speaker 1: What is the third coyote doing? And he's just watching.

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Speaker 2: Into this whole thing.

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Speaker 3: Honestly, I don't know the dynamic of that pack. I

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do know they're monogamous. After we sort of researched this,

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you know, I said, I said to say something like,

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you gotta google what's happening across the street right now,

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because these two freaks are just stuck together. It's weird

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because you're like, because you're like, I knew, I knew

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immediately that's what happened, like, and we just need a

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Google to confirm exactly, like the the the sort of

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like biological explanation of what was going on.

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Speaker 2: And do they have corkscrew wieners and vaginas. I think

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it's just this. So how does it get stuck? That's

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what I'm asking.

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Speaker 1: I think it's just a swollen hog.

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Speaker 2: I think it's just that.

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Speaker 3: I think it's a bulbous hog that just gets sort of,

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you know, trapped inside there.

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Speaker 1: Yeah, yeah, yeah, Will's got it.

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Speaker 3: It inflates me like a clown balloon animal.

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Speaker 4: Perhaps it's a good thing it's them and not us, right,

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You can you imagine like there was an emergency like

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you just so happened to you know what? It's like,

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Oh no, I gotta be but iris trench coat.

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Speaker 3: I'm surprised there's still coyotes after seeing what happens the

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sure sure.

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Speaker 4: It's not just a coyote thing though, this is this

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is all dogs I think have do this well.

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Speaker 3: For real, I feel like I've definitely seen dog I

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feel like I've seen a lot of dogs do this

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and not be they attached.

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Speaker 2: I think they get attached. I'm like the time it

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happens every time.

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Speaker 3: Well, no, the results the results of this sort of

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moment pretty much more often than not, and in a

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somewhat extended period of time of being.

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Speaker 4: Stuck confirms it's a it's a canine thing.

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Speaker 3: Oh god, I've never seen the dogs get wrapped up?

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Speaker 2: And does it happened to wolves? Right?

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Speaker 1: Is that why I have two wolves in me? They're

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stuck together.

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Speaker 2: They're stuck together. Stop boating and getting stuck together, sky

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Patch Wolve.

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Speaker 3: I don't know. I don't know, but this was wild

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and it was hilarious, but also kind of sad because

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you're like, oh, my gods, eight legs, they're never going

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to agree on which direction to walk.

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Speaker 2: It's a dog.

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Speaker 3: Yeah, it's exactly exactly what happened to that dog, that's right?

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Speaker 1: Yeah, Okay, Well.

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Speaker 3: I'll share a picture if you guys want there you go,

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thank you. Well, it's harmless enough. It's so far away

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that it's sort of just like it's like comical.

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Speaker 2: Alright, you know what I mean. It's not graphic any

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pictures of it. You freak.

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Speaker 1: A hot dog, just to update everybody, all right, all right,

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check if you saw two coyotes stuck together, you wouldn't

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take a phone over that, No, I think I just

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walk away. I would do the thing like when you

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drive past an accident or something like happening, like, Oh,

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I wonder what's Oh gosh, I'm gonna keep going.

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Speaker 3: All right, I'll find chat. I'll put it in chat

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for all you freaks.

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Speaker 1: Did you put.

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Speaker 2: Os get out of here?

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Speaker 1: Jeff backlar for the audio listeners there, Jeff Bagler just

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spamming this like it's an OATS code or something.

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Speaker 2: Oh, I didn't know.

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Speaker 3: They were asked ass well, buddy, I hate to break

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into you, but that's where the parts are located.

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Speaker 2: Oh my god, facing the opposite direction. I didn't know

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it was like that this photo.

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Speaker 3: These freaks man that I feel way worse for the guy.

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Speaker 2: God, I don't think anyone's coming out of winner in

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this situation, at.

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Speaker 3: Least at least like you know, I presumably the female

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is like less uncomfortable, right, because oh yeah, they didn't

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get that close, and you know what we were reading.

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Speaker 1: We're like, oh, they feel very.

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Speaker 3: Vulnerable in this moment, of course, right, which is why

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they sort of like stuck inside this four foot snow cave.

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Speaker 1: They thought this was like a safe space to do

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their nasty.

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Speaker 2: Exploded for content not.

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Speaker 1: Three hours later. I'm just I have to say it.

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I didn't know that this is what coyote style was.

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Speaker 4: Okay, Hey, you can.

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Speaker 1: You can support us gawking at animals and appreciating the

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miracle of life and nature by by supporting us, Jeff,

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Jeff grab How could people support us out there if they.

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Speaker 2: For some reason, you want to cancel it as well?

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Giant bomb dot com slash join become a premium member.

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We appreciate everyone that has done that already. You're or

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enable us. Enables us to keep doing awesome stuff that

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we want to do, that you want us to do.

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Uh and we notice it. It means the world. It

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gets you a lot of special goodies at free shows.

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We're launching a bunch of cool premium stuff right now, Grubs,

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next premium Marry me, Tomadacci, get in on the action,

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please and thank you.

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Speaker 1: Yes, after today, I think we will be dropping episode

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two of nine Lives of Mister Mestapha please, Jeff Grubb,

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could do you possibly remember what happened?

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Speaker 4: Oh?

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Speaker 2: I remember every detail? Jan, I'm sure there were cats.

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Speaker 4: How do you sabotage Chuck this time?

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Speaker 2: Ay? Tell them to have fun in the game.

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Speaker 1: Mike, You'll realize that Chuck sabotages himself.

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Speaker 4: Wow. Oh yeah, don't need our help. I'm not gonna

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be surprised if the rest of the lives go.

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Speaker 2: And this is what.

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Speaker 1: That's the mystery, folks, you got to tune in. Yesterday

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we dropped another episode of This is the Run Who

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Wants to Be a Millionaire? Folks, We are we transition

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and we're going to start pre recording those We saw

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the feedback of how frustrating was for folks not able

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to catch that live and when that was gonna be

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posted up. So we're gonna try and address that. We're

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gonna try and get more in the bank as these

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bulls try and whizz some bank. So that's out. Marry

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me Tomadacci. Episode zero came out last week. Episode one

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gonna the proper Love Islanding is happening this Thursday.

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Speaker 2: Gang, Wow, I'm looking forward to it.

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Speaker 4: That's exciting.

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Speaker 1: A bunch of other stuff popping off grub Snacks. Jeff

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Grubbs is recording all dat and more premium stuff, as

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grub said, is on the way, actively being recorded.

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Speaker 2: On the way.

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Speaker 4: There's something that's banked. There's something that's getting banked as

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we speak. It's like money in the bank. It's yes,

239
00:12:49,159 --> 00:12:51,519
it's that song says it's not about the money, but

240
00:12:51,519 --> 00:12:56,240
I want to say it's it's all about the money, money, money, Yes, yes, yes.

241
00:12:56,360 --> 00:12:59,000
Speaker 2: It's right. Giant bomb content is now currency. Take it

242
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the Chipotle and.

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Speaker 1: Bia Burrita's want to be in that game show. Yeah,

244
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it all makes me so happy. I'm so cheery, I'm

245
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so merry. It's it's I'm just giggling all over the

246
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place here with all the premium content, and thanks to

247
00:13:13,120 --> 00:13:15,240
you at Home boys. You all want to talk about

248
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anything else other than Animal's mid point.

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Speaker 4: Yes, big, yes, big thing happened here. So I had

250
00:13:19,320 --> 00:13:24,120
this song, you know, the song No Scrubs by TLC. Yes,

251
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and I stuck in my head all weekend and then

252
00:13:28,039 --> 00:13:33,759
I realized that scrub Brian Grub, so just all weekend.

253
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I don't want no grub. Grub is the guy you

254
00:13:38,360 --> 00:13:43,559
can get love from me. His best friend ride, Yeah,

255
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trying to holler.

256
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Speaker 2: At me that.

257
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Speaker 4: I'm like, okay, phone call, friend code, friend code, No,

258
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I don't want your friend code.

259
00:13:49,200 --> 00:13:58,080
Speaker 2: No, I don't want to give you. That's what's your weekend.

260
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Speaker 1: This is what you did, Chuck.

261
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Speaker 2: He's a part, the memorable part, the cool part.

262
00:14:02,960 --> 00:14:04,080
Speaker 1: He washed his dishes.

263
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Speaker 4: I don't want no grub, grub, but get the meat.

264
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Speaker 2: Yes, this was a classic kid at the time. Don't worry.

265
00:14:11,840 --> 00:14:13,919
Yeah yeah, yeah, very time.

266
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Speaker 1: You folks weren't ready for it.

267
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Speaker 4: You know, I have a rich fulfilling life.

268
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Speaker 1: Yes, I watched a play on Sunday that was cool.

269
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I caught the Paranormal Activity play. What yeah, yeah, yeah, yeah,

270
00:14:28,639 --> 00:14:30,480
they made a play. It's not of any of the

271
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movies as far as I know, it's I guess, the

272
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same universe of ghost spooky stuff happening. And here's the thing.

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It's meant. It's a very small cast, only four actors,

274
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and you know they're trying to build all the tension

275
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and play to the horror. And I felt really bad

276
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because the audience kept laughing. Is it a nervous laugh

277
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because it was spooky. I think it was like a

278
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nervous laugh. And after every like six testful scare and

279
00:15:01,120 --> 00:15:04,039
like this practical stage effects, very nice, very cool, very

280
00:15:04,039 --> 00:15:09,879
well done overall story, but like I enjoyed it overall,

281
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but after every scare it'd be like so, I think

282
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it was more of like a releasing attention laugh.

283
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Speaker 2: But yeah, I mean, there's not that much difference between

284
00:15:20,600 --> 00:15:23,000
those feelings of like an outburst of laughter and an

285
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outburst of frighten. Right. Yeah.

286
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Speaker 1: In a movie though, I think it's fine, right because like, Okay,

287
00:15:28,840 --> 00:15:32,879
here's a collective xcale amongst all of us. But when

288
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it's a play and the two people putting on the

289
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show are right in front of you, yeah, it's rough

290
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for me. It's like, oh, I hope, I hope everyone

291
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else is feeling how I'm feeling, and that like, hey, no,

292
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we appreciate what you're doing. You're doing great, good, you're

293
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doing great.

294
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Speaker 2: Keep going.

295
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Speaker 1: Yeah, yeah, yeah.

296
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Speaker 2: I'm into that.

297
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Speaker 3: There's not enough like horror plays. Yeah, agreed. I think

298
00:15:54,799 --> 00:15:57,639
it's a good idea. Well that's a different kind of horror.

299
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Speaker 2: Yeah, how does it work? Like, because jump scares are

300
00:16:02,879 --> 00:16:05,080
only going to be so effective, right, I mean, so

301
00:16:05,159 --> 00:16:06,960
you can jump out of stage two hundred yards away

302
00:16:06,960 --> 00:16:08,600
from me and I'm not so much so.

303
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Speaker 1: How the stage layout was It was kind of like

304
00:16:12,440 --> 00:16:14,559
they ripped the fourth wall out of a house, so

305
00:16:14,600 --> 00:16:17,279
you just saw like two floors of a house. It

306
00:16:17,320 --> 00:16:20,399
was very impressive. The set so first floor, second floor,

307
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and the lighting is directed in such a way they're

308
00:16:24,919 --> 00:16:26,919
trying to make it look like it's practical lighting, so

309
00:16:27,039 --> 00:16:29,440
like the couple will be downstairs in the living room,

310
00:16:29,519 --> 00:16:32,120
so the lights will be off on the second floor.

311
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And because it's such a big set and there's only

312
00:16:36,360 --> 00:16:40,399
two actors, your eyes can't help but scan across. So

313
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that's how they're trying to add in like little bits

314
00:16:43,120 --> 00:16:46,320
of horror, because you'll you'll see people like staring at

315
00:16:46,320 --> 00:16:48,519
the actors, and then you'll see like other people and

316
00:16:48,559 --> 00:16:51,120
audience like darting their eyes over there, so then you're

317
00:16:51,120 --> 00:16:54,440
looking over there now, and they'll just like play with

318
00:16:54,759 --> 00:16:56,720
the whole thing of like did I just see something?

319
00:16:56,799 --> 00:16:59,399
Did I see someone like in a window or in

320
00:16:59,440 --> 00:17:02,080
the lights or just futs around with the shadows. Really

321
00:17:02,120 --> 00:17:05,079
well done. If you're in San Francisco or in the

322
00:17:05,079 --> 00:17:09,839
Bay Area, probably do recommend go checking it out, and

323
00:17:10,359 --> 00:17:13,039
very very spooky time. Here's my issue though, here's the

324
00:17:13,079 --> 00:17:17,680
biggest issue. I don't care about the story it is.

325
00:17:18,279 --> 00:17:21,640
I think merch for shows and this goes to concerts

326
00:17:21,640 --> 00:17:24,920
as well. A little bit disappointing because all this was

327
00:17:25,480 --> 00:17:28,519
it was just a black tea that just said paranormal

328
00:17:28,559 --> 00:17:32,240
activity show and just like the worst screenprint, I'm like,

329
00:17:33,319 --> 00:17:35,680
what are we gonna do here? Well, even merch at

330
00:17:35,720 --> 00:17:38,759
this point sixty dollars, right, yeah, yeah.

331
00:17:38,799 --> 00:17:42,359
Speaker 2: I like merchant like comes from as if it exists

332
00:17:42,359 --> 00:17:44,839
inside of the show or movie or whatever, where it's

333
00:17:44,880 --> 00:17:47,599
like if there's like a brand that exists inside the show,

334
00:17:47,640 --> 00:17:51,319
like the aperture science stuff. That's fun. That's definitely my

335
00:17:51,319 --> 00:17:53,440
preference these days, as opposed to something that just says

336
00:17:53,599 --> 00:17:55,920
the name of the movie. That's always less.

337
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Speaker 4: Exciting, but like a tough beer can, right, yes.

338
00:17:58,559 --> 00:18:01,720
Speaker 2: Exactly, ya, thing is gonna always be better for me.

339
00:18:02,920 --> 00:18:06,480
Speaker 3: I saw Evil Dead the musical many many years ago,

340
00:18:06,920 --> 00:18:08,119
like twenty years ago.

341
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Speaker 2: Oh my god, that's really.

342
00:18:11,000 --> 00:18:14,079
Speaker 1: Yeah, that's crazy. Wow, that's the real war here time.

343
00:18:13,920 --> 00:18:15,240
Speaker 3: Two thousand and six.

344
00:18:16,480 --> 00:18:19,599
Speaker 5: Years ago something like that.

345
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Speaker 3: Whoa, that's crazy yeah New York And it was. But

346
00:18:23,759 --> 00:18:26,680
it was like, did they try and take paranormal activity

347
00:18:26,680 --> 00:18:27,559
a little seriously?

348
00:18:28,759 --> 00:18:29,200
Speaker 2: I don't.

349
00:18:29,279 --> 00:18:33,920
Speaker 3: I don't know, yeah, because it's not a very serious

350
00:18:33,920 --> 00:18:37,680
I mean, I guess the movies try and pretend like

351
00:18:37,799 --> 00:18:40,680
they are, you know, found footage real sort of stuff.

352
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Speaker 1: Right, Yeah, they kind of jumped the shark after like

353
00:18:43,680 --> 00:18:47,440
once a horror franchise reaches like three movies I think

354
00:18:47,480 --> 00:18:50,119
it quickly jumps the shark and it's no longer taking

355
00:18:50,160 --> 00:18:50,920
itself seriously.

356
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Speaker 2: Yeah for sure. The rule after that you can do whatever.

357
00:18:54,160 --> 00:18:54,799
Speaker 4: Yeah, you can.

358
00:18:54,759 --> 00:18:55,599
Speaker 2: Solve the Cold War.

359
00:18:56,720 --> 00:19:00,400
Speaker 3: The Evil Dead show was very very much like a

360
00:19:00,400 --> 00:19:03,160
a parody, right, They like handed out ponchos because of

361
00:19:03,200 --> 00:19:06,799
the blood, you know that kind of thing. It was

362
00:19:06,799 --> 00:19:12,480
off Broadway, Yeah for sure. But yeah, is a huge

363
00:19:12,519 --> 00:19:16,119
scream freaking I think scream you know eleven is coming

364
00:19:16,119 --> 00:19:19,920
out tomorrow or something like that. Yeah, if you can

365
00:19:19,960 --> 00:19:21,720
believe it, I believe it.

366
00:19:23,079 --> 00:19:25,240
Speaker 1: But yeah, any anyone else they got anything else from

367
00:19:25,240 --> 00:19:27,559
their weekend they want to goof and gab about.

368
00:19:27,960 --> 00:19:30,960
Speaker 4: Just uh no grubs, just the gold.

369
00:19:30,799 --> 00:19:35,359
Speaker 3: Medal and I dont ever you know, yeah.

370
00:19:34,880 --> 00:19:37,319
Speaker 2: Oh yeah, hockey for you guys.

371
00:19:37,319 --> 00:19:37,680
Speaker 4: I heard.

372
00:19:38,440 --> 00:19:41,279
Speaker 3: I'm not Yeah, I mean wasn't it wasn't great, don't

373
00:19:41,279 --> 00:19:46,880
feel excellent. I feel good about everything until everything else.

374
00:19:46,960 --> 00:19:49,759
I don't know. I I just I just want to

375
00:19:49,839 --> 00:19:52,480
like what I like. I just I feel it's fucking

376
00:19:53,119 --> 00:19:58,720
would have been so easy to yeah, fucking loser.

377
00:20:00,240 --> 00:20:01,039
Speaker 2: In the world.

378
00:20:01,440 --> 00:20:04,400
Speaker 3: Fucking I just don't. I just don't want to like.

379
00:20:05,319 --> 00:20:07,240
Speaker 2: Yeah, I don't know, and it would have been easy

380
00:20:07,279 --> 00:20:09,559
to be like, uh, okay, well whatever, I bet those

381
00:20:09,559 --> 00:20:12,240
guys don't know who Cash Hotel is. And then uh,

382
00:20:12,359 --> 00:20:14,799
but then they like still embraced them after I'm sure

383
00:20:14,799 --> 00:20:17,440
that someone told them at that point. Also, they're gonna

384
00:20:17,480 --> 00:20:19,519
go to the State of the Union, I guess. And

385
00:20:19,559 --> 00:20:23,400
then they laughed at Trump's joke about the women's hockey team. Fuck,

386
00:20:23,440 --> 00:20:26,519
these guys, get the fuck out of here. This very

387
00:20:26,559 --> 00:20:27,119
awesome thing.

388
00:20:27,400 --> 00:20:33,240
Speaker 1: What gold medalists we can root for though Barrier Zone.

389
00:20:33,839 --> 00:20:36,880
Speaker 2: She is how she is the coolest, Oh my god,

390
00:20:37,119 --> 00:20:39,319
like literally the coolest person. I don't mean like ice

391
00:20:39,400 --> 00:20:43,039
cold cool, like nothing gets to her cheap rules.

392
00:20:43,000 --> 00:20:48,400
Speaker 3: That photo, Oh my god, her like mid air and

393
00:20:48,559 --> 00:20:54,559
celebrate Oh I just like, oh my god, amazing, Greb.

394
00:20:54,640 --> 00:20:57,200
Speaker 1: I think in our discord you asked, is people are

395
00:20:57,240 --> 00:21:00,160
people in the Bay areas celebrating her in the streets?

396
00:21:00,400 --> 00:21:04,079
Everyone is yeah, uh, there is actually grub there is,

397
00:21:04,119 --> 00:21:07,200
Like I felt it, there is like a shift in

398
00:21:07,720 --> 00:21:12,000
better positivity in the Bay Area because of Also, it's

399
00:21:12,039 --> 00:21:16,720
like when the Warriors were a dynasty. It's like the

400
00:21:16,720 --> 00:21:19,519
same injection of energy that Steph Curry gave us.

401
00:21:19,799 --> 00:21:22,559
Speaker 2: Yeah, yeah, I mean, and she's honestly, like probably better

402
00:21:22,640 --> 00:21:24,440
than Steph Curry had her job than Steph Curry as

403
00:21:24,440 --> 00:21:27,480
it his It's coral. Yeah, like her attitude toward it is,

404
00:21:27,720 --> 00:21:29,400
uh infectious.

405
00:21:31,400 --> 00:21:33,799
Speaker 1: That's right. We're moving the capital of the United States

406
00:21:33,839 --> 00:21:41,119
to Oakland Town Business. There we go. That's right side shows.

407
00:21:41,160 --> 00:21:45,920
Every single Sunday, everyone is getting whistle tips. The Raiders

408
00:21:45,920 --> 00:21:49,920
are coming back to Oakland. Oh shit, everyone's coming back.

409
00:21:51,559 --> 00:21:54,640
It's not gonna lie. I thought, instead of moving in La,

410
00:21:54,720 --> 00:22:00,000
what if I just go to Oakland folks at home. Uh,

411
00:22:00,039 --> 00:22:01,160
let's talk about video games.

412
00:22:03,000 --> 00:22:03,799
Speaker 2: The grub is a.

413
00:22:03,759 --> 00:22:06,480
Speaker 4: Guy that thinks he's by It's also known as a

414
00:22:07,079 --> 00:22:11,680
step bus. I'm a bubster man. Yeah, talk about what

415
00:22:11,759 --> 00:22:15,319
he wants. It just sits on his brokerass. So no,

416
00:22:15,960 --> 00:22:18,680
I don't want your friend code. No, I don't want

417
00:22:18,680 --> 00:22:19,720
to keep you mind.

418
00:22:21,720 --> 00:22:25,440
Speaker 1: Speaking about winter sports, Jeff Grubb, you have been playing

419
00:22:25,960 --> 00:22:27,200
cool Borders.

420
00:22:27,559 --> 00:22:30,200
Speaker 2: Yeah, I was definitely like feeling it after the Olympics,

421
00:22:30,240 --> 00:22:32,519
which I've always enjoyed my whole life. I've enjoyed watching

422
00:22:32,559 --> 00:22:35,000
the Olympics, and I was like, oh, you know, I

423
00:22:35,039 --> 00:22:37,519
definitely played some ten eighty. I'm like, I should try

424
00:22:37,559 --> 00:22:40,759
some other snowboarding games. Uh so, I cool Boarders just

425
00:22:40,799 --> 00:22:44,799
got added to switch through console archives from the people

426
00:22:44,799 --> 00:22:48,440
who do arcade archives, And yeah, that game was never

427
00:22:48,480 --> 00:22:52,839
any good. It was, it was, but it's still nostalgic

428
00:22:52,880 --> 00:22:55,559
in a lot of ways. You know that that price

429
00:22:55,720 --> 00:22:58,720
for you're probably not going to get your money's worth

430
00:22:58,720 --> 00:23:01,079
because the game was maybe mediocre to begin with and

431
00:23:01,079 --> 00:23:03,920
it hasn't aged any better, but it's still nostalgic. I

432
00:23:03,920 --> 00:23:05,920
don't know what the right price for that is. It's

433
00:23:05,960 --> 00:23:08,279
not like ten dollars or whatever I ended up paying

434
00:23:08,319 --> 00:23:10,880
for this thing. It's probably closer to like seven or eight,

435
00:23:10,960 --> 00:23:15,000
but whatever. These things do go on sale frequently and

436
00:23:15,039 --> 00:23:17,839
that's where you should probably be making these purchases. But

437
00:23:17,880 --> 00:23:19,640
as someone who was in the mood for snowboarding at

438
00:23:19,640 --> 00:23:21,079
the time, I picked it up and it's like, yeah,

439
00:23:21,160 --> 00:23:23,880
they just this is early three D and they thought

440
00:23:24,000 --> 00:23:26,039
the way you get a character to move right is

441
00:23:26,200 --> 00:23:28,680
move their body right, which is not how snowboarding works.

442
00:23:28,680 --> 00:23:30,279
You got to push against the ground with your feet,

443
00:23:31,079 --> 00:23:33,599
and that's what makes the games fun for me. But

444
00:23:33,680 --> 00:23:36,759
cool Boarders misses that, and still it has you know,

445
00:23:36,799 --> 00:23:40,000
the early PlayStation music where they're like this is just

446
00:23:40,039 --> 00:23:42,920
a CD. Let's put awesome music on here and dumbass

447
00:23:43,000 --> 00:23:47,799
characters and the PlayStation effect of just the terrain popping

448
00:23:47,839 --> 00:23:51,559
into view with those really chunky polygons. All that stuff

449
00:23:51,599 --> 00:23:54,000
still works. So I enjoyed myself even if the game

450
00:23:54,079 --> 00:23:55,519
was never and has never been good.

451
00:23:55,839 --> 00:23:58,920
Speaker 1: God, I love chunky polygons. That also just has a

452
00:23:58,960 --> 00:24:00,240
good mouth feel to.

453
00:24:01,799 --> 00:24:02,640
Speaker 4: Yeah.

454
00:24:02,720 --> 00:24:04,480
Speaker 3: Yeah, which I'm trying to think of the one that

455
00:24:04,519 --> 00:24:05,599
I was like really into.

456
00:24:06,160 --> 00:24:09,640
Speaker 4: You look like an amped guy to me. Playing was cool.

457
00:24:09,480 --> 00:24:11,680
Speaker 3: So now I'm talking about Cool Borders. I think it

458
00:24:11,759 --> 00:24:13,119
was PlayStation.

459
00:24:13,400 --> 00:24:15,640
Speaker 2: Maybe it was, it was late. Cool Borders has probably

460
00:24:15,680 --> 00:24:17,200
got better after this, I think it did.

461
00:24:17,279 --> 00:24:19,200
Speaker 3: It's just I think it's too because that was the

462
00:24:19,200 --> 00:24:22,920
one where they were like cool, right, that sounds right?

463
00:24:23,000 --> 00:24:26,880
Speaker 4: Yeah, yeah, I think I like Snowboard Kids more Summer.

464
00:24:26,599 --> 00:24:28,839
Speaker 2: Kids, is okay. I like snowour Kids because that's the

465
00:24:28,920 --> 00:24:32,240
one where you have to like get on the ski. Yeah,

466
00:24:32,279 --> 00:24:34,440
the ski lifts and that's like part of the course,

467
00:24:35,119 --> 00:24:36,799
like snowboard down and then you have to get in

468
00:24:36,880 --> 00:24:39,359
line to take the lift.

469
00:24:39,440 --> 00:24:40,400
Speaker 4: Actually that's fun.

470
00:24:40,519 --> 00:24:44,079
Speaker 1: I don't think I played any snow boarding games until

471
00:24:44,160 --> 00:24:46,640
like the p S two. For some reason, I think

472
00:24:46,680 --> 00:24:50,000
in my head when it really blew up. Yeah, I

473
00:24:50,200 --> 00:24:52,000
think in my head I was like, oh, I don't

474
00:24:52,039 --> 00:24:53,960
have snow near me. I can't play these.

475
00:24:53,839 --> 00:24:55,160
Speaker 2: Games, so you're not allowed to.

476
00:24:56,599 --> 00:24:59,839
Speaker 3: I'll say this, like we are in desperate, desperate ne

477
00:25:00,160 --> 00:25:03,519
of a skiing like a great skiing game.

478
00:25:03,640 --> 00:25:07,640
Speaker 1: Now, would you want something Arcadie or like, well, so.

479
00:25:07,559 --> 00:25:12,720
Speaker 3: What was the what was the down riders? The No,

480
00:25:12,799 --> 00:25:16,799
it's like downhill mountain skier writer, so much of.

481
00:25:16,759 --> 00:25:18,400
Speaker 2: That right downhill.

482
00:25:18,839 --> 00:25:22,000
Speaker 4: I'll find mountain downhill jam.

483
00:25:22,319 --> 00:25:28,400
Speaker 3: No, No, Mike lonely, the loly mountain skier friends, lonely

484
00:25:28,440 --> 00:25:30,319
mountain snow riders, thank you dirty dirty.

485
00:25:30,599 --> 00:25:31,599
Speaker 1: Yeah.

486
00:25:31,799 --> 00:25:38,359
Speaker 3: That uh that was fairly uh simmy and fairly realistic wise.

487
00:25:38,759 --> 00:25:41,279
But I'm talking about, you know, some kind of like

488
00:25:41,960 --> 00:25:44,640
in between that and Tony Hawk, but for skiing where

489
00:25:44,759 --> 00:25:46,799
I don't want it to be like goofy. I wanted

490
00:25:46,799 --> 00:25:49,559
to be like grounded in some realism. I mean, because

491
00:25:49,599 --> 00:25:52,839
that's what like the next generation of snow sports people

492
00:25:52,920 --> 00:25:56,359
like they're they're predominantly skiers, like they're all about that skiing.

493
00:25:56,920 --> 00:25:58,640
So I want that. I want that.

494
00:25:58,799 --> 00:25:59,960
Speaker 2: Have you have you played steep?

495
00:26:00,359 --> 00:26:03,119
Speaker 1: Uh? Yeah, steep is like it.

496
00:26:03,640 --> 00:26:07,160
Speaker 3: I think it did all right, it evolved right, Yeah,

497
00:26:07,200 --> 00:26:09,640
so maybe I got maybe it's worth checking back in

498
00:26:09,759 --> 00:26:11,880
on that. But uh, I remember when it came out,

499
00:26:11,920 --> 00:26:13,920
I was like, ah, this is not doing it for me.

500
00:26:14,359 --> 00:26:18,519
Speaker 2: Yeah, it's maybe not quite in that buttery zone of

501
00:26:18,519 --> 00:26:21,079
where you won it between Arcadie and Semi. It's maybe

502
00:26:21,119 --> 00:26:22,720
a little bit. I don't know, it's in some no

503
00:26:22,880 --> 00:26:26,079
man's land. I still remember enjoying it, especially going back

504
00:26:26,119 --> 00:26:28,119
to it later after they did mix some updates. It

505
00:26:28,200 --> 00:26:29,880
did cutter well check it.

506
00:26:29,920 --> 00:26:34,759
Speaker 1: Okay, that's cool, borders Jeff Grub, yous were sticking in

507
00:26:34,839 --> 00:26:38,119
the snow. Steam next Us is also happening here, folks.

508
00:26:38,359 --> 00:26:40,079
We're gonna go check out a bunch of demos this

509
00:26:40,200 --> 00:26:42,839
Friday during upf But in the meantime, we actually have

510
00:26:42,880 --> 00:26:46,039
a whole slew of demos we've been checking out. Jeff Grub,

511
00:26:46,079 --> 00:26:48,799
you've been playing the Sledding game.

512
00:26:49,680 --> 00:26:52,920
Speaker 2: Yeah, it's called Sledding Game. It might be out in

513
00:26:52,960 --> 00:26:56,319
early access, but they have a demo for you as

514
00:26:56,359 --> 00:27:00,480
they were updating it on Steam and it's I think

515
00:27:00,480 --> 00:27:02,720
it's a friends slop game. I played it by myself.

516
00:27:03,359 --> 00:27:05,359
Oh but it's it's pretty sure, So yeah, I know

517
00:27:05,440 --> 00:27:08,240
right exactly. I think you can have up to eight

518
00:27:08,240 --> 00:27:10,599
players join you, and you just play like a little

519
00:27:10,640 --> 00:27:14,279
pudgy frog looking guy, and you can go up the

520
00:27:14,319 --> 00:27:15,839
ski lift and once you get up there, you can

521
00:27:15,920 --> 00:27:18,039
hit the left shift button and you just drop one

522
00:27:18,079 --> 00:27:21,039
of them sleds, the little saucer sleds, and you start

523
00:27:21,119 --> 00:27:24,599
going down the hill and you're kind of committed to

524
00:27:24,640 --> 00:27:26,440
your path because you only have so much control in

525
00:27:26,480 --> 00:27:28,759
that thing, Like you can kind of lean a little bit,

526
00:27:29,440 --> 00:27:31,880
but it's mostly just about sled around. I think with

527
00:27:31,920 --> 00:27:34,240
your friends. I like the physics. It's got a cool

528
00:27:34,440 --> 00:27:37,079
like vibe to it. I'm not I'm not sure even

529
00:27:37,079 --> 00:27:38,480
if you did have a bunch of friends in there,

530
00:27:38,480 --> 00:27:40,680
like how much how much would you get out of here?

531
00:27:40,680 --> 00:27:42,880
But it's like I could tell it's very much about

532
00:27:42,920 --> 00:27:46,200
the sandbox. If we're just hanging out and we're gonna

533
00:27:46,200 --> 00:27:47,559
come up with the idea of, like let's go down

534
00:27:47,559 --> 00:27:49,200
that hill and see if we can make this jump.

535
00:27:49,519 --> 00:27:51,960
And if you get that kind of fun out of

536
00:27:52,000 --> 00:27:55,240
games like these, like if you if that recent skate

537
00:27:55,279 --> 00:27:57,759
game really hit you hard and you want something even

538
00:27:57,799 --> 00:28:00,279
dumber and even less serious. I think this be it.

539
00:28:00,680 --> 00:28:03,279
Speaker 4: Yeah, so you could throw snowballs at each other and

540
00:28:03,279 --> 00:28:05,519
there's like a yeah lodge. So it looks fun.

541
00:28:05,960 --> 00:28:08,440
Speaker 2: Yeah, it's definitely it looks like one of them hangout games,

542
00:28:08,480 --> 00:28:10,279
and yeah, maybe maybe worth checking out.

543
00:28:10,839 --> 00:28:14,039
Speaker 1: I Hey, I'm all here for the renaissance of frogs

544
00:28:14,039 --> 00:28:19,559
and video games. Frogs are always frogs, super sick and

545
00:28:19,559 --> 00:28:23,000
and if I'm only playing as frogs and sledding game,

546
00:28:23,119 --> 00:28:25,200
Jeff Grubb, I will happily join you at the top

547
00:28:25,200 --> 00:28:25,680
of the mountain.

548
00:28:26,039 --> 00:28:27,559
Speaker 2: All right, let's make it app and we'll throw this

549
00:28:27,640 --> 00:28:29,119
on our list of potential friends.

550
00:28:29,119 --> 00:28:32,920
Speaker 1: Slap Games one of the demos I've checked out during

551
00:28:33,799 --> 00:28:38,720
this Steam Next fest. I think this game appeals to

552
00:28:39,039 --> 00:28:42,680
every single person on staff here. And that game is

553
00:28:43,039 --> 00:28:50,680
densh Attack Ah right, this is that means yes, yes, yes,

554
00:28:50,839 --> 00:28:55,319
uh gang. What if you could do sick ass tricks

555
00:28:55,559 --> 00:28:56,160
on a train?

556
00:28:57,400 --> 00:29:01,119
Speaker 2: What if every time I do sick tricks? Yeah?

557
00:29:01,160 --> 00:29:06,039
Speaker 1: What if you could also drift as a train just

558
00:29:06,880 --> 00:29:09,559
off the rails, No, on the rails. You gotta drift

559
00:29:09,559 --> 00:29:11,640
to hit that corner, baby, and then you got to

560
00:29:11,680 --> 00:29:14,319
get it in like the right time at right, So

561
00:29:14,359 --> 00:29:16,160
you hit the green perfect zone and then you get

562
00:29:16,160 --> 00:29:20,640
a little boost densh attack is if you mushed up

563
00:29:21,519 --> 00:29:27,200
Jet Grind, Radio, Tony Hawk and subway surfers. Right. This

564
00:29:27,319 --> 00:29:31,400
is positive because this is a game on rails where

565
00:29:31,839 --> 00:29:36,960
you are navigating through like a small map, and within

566
00:29:37,039 --> 00:29:40,119
this map there are different obstacles that you will either

567
00:29:40,160 --> 00:29:42,960
have to jump over, yes, jump over as a train

568
00:29:44,720 --> 00:29:48,880
drift through. And then there are different tracks where you fork,

569
00:29:48,960 --> 00:29:51,880
so you'll choose to go left right, and then the

570
00:29:52,079 --> 00:29:55,400
mobility and this sounds I know, this sounds odd talking

571
00:29:55,440 --> 00:29:59,119
about mobility as a train on tracks, but the mobility

572
00:29:59,240 --> 00:30:03,519
is very fun and it just feels good. The initial

573
00:30:03,519 --> 00:30:07,799
tutorial felt very overwhelming because they're introducing so many mechanics,

574
00:30:07,839 --> 00:30:09,920
like you have to honk your horn as a train

575
00:30:10,000 --> 00:30:13,519
to open up like those train gates you have. Of course,

576
00:30:14,400 --> 00:30:19,000
if you matt like a hold left trigger all the way,

577
00:30:19,079 --> 00:30:21,079
you go to a hard stop, and you have to

578
00:30:21,079 --> 00:30:23,680
go to a hard stop for some obstacles. But also

579
00:30:24,200 --> 00:30:27,880
you have to like kind of feather left trigger with

580
00:30:27,960 --> 00:30:30,640
a direction button so you can drift around a corner.

581
00:30:30,680 --> 00:30:32,880
And then there's like a whole timing mechanic as you're

582
00:30:32,920 --> 00:30:36,240
drifting of when you let go of the button so

583
00:30:36,319 --> 00:30:39,920
you can hit a perfect drift and continue your momentum.

584
00:30:40,319 --> 00:30:44,720
And then they introduce, Okay, there's gonna be other obstacles

585
00:30:44,839 --> 00:30:47,599
that you can't break for, so you're gonna have to

586
00:30:47,599 --> 00:30:51,160
switch tracks. Cool, all right, I'm following. I'm still following.

587
00:30:51,599 --> 00:30:54,200
And then they start adding, oh, hey, by the way,

588
00:30:54,240 --> 00:30:57,319
your train can jump. And then since you're jumping with

589
00:30:57,359 --> 00:30:59,799
your train anyway, why don't you just flick the right

590
00:31:00,039 --> 00:31:04,079
analog stick like it's a skate game and do tricks

591
00:31:04,119 --> 00:31:08,039
with it. So not only are you now navigating through

592
00:31:09,079 --> 00:31:13,359
debris filled tracks to get to a destination, you are

593
00:31:13,400 --> 00:31:19,720
also chaining together tricks on the way and avoiding various

594
00:31:19,880 --> 00:31:26,079
different types of obstacles. At one point, I had jumped

595
00:31:26,119 --> 00:31:32,440
over like those Easter Island style heads like Mawaii statues,

596
00:31:33,039 --> 00:31:36,960
did like a three sixty pop shove. It slammed my

597
00:31:37,119 --> 00:31:39,640
train back down onto the tracks, and I think I

598
00:31:39,720 --> 00:31:42,359
was doing a manual because I was only on the

599
00:31:42,440 --> 00:31:45,319
back of my train. And the whole time, like my

600
00:31:45,400 --> 00:31:49,799
eyes are getting experiencing fatigue, so they're starting to water

601
00:31:49,880 --> 00:31:53,000
because there's so much happening, and like the viol.

602
00:31:53,039 --> 00:31:55,759
Speaker 2: This is also probably happening in like a couple of seconds, right.

603
00:31:55,799 --> 00:31:57,920
It seems like it's very very fast.

604
00:31:57,759 --> 00:32:03,599
Speaker 1: Very fast, like the initial runs through like a level

605
00:32:03,640 --> 00:32:06,039
will be like maybe like a minute, minute thirty. It

606
00:32:06,079 --> 00:32:09,880
does also give kind of like burnout vibes where there's

607
00:32:09,960 --> 00:32:12,799
like kind of like a near miss mechanic happening if

608
00:32:12,839 --> 00:32:16,519
you like dodge and switch tracks at the very last minute,

609
00:32:16,599 --> 00:32:20,519
so you wind up not hitting like an obstacle or whatever.

610
00:32:21,119 --> 00:32:24,079
It's really cool. The demo lets you play through it

611
00:32:24,119 --> 00:32:27,480
a couple of times. I highly suggest it densh Attack

612
00:32:28,640 --> 00:32:32,079
just because of like, what a weird fucking premise to

613
00:32:32,279 --> 00:32:38,119
drift a train and then do tricks around it. I'm

614
00:32:38,200 --> 00:32:41,440
curious as to why not only frogs have come up

615
00:32:41,759 --> 00:32:45,079
a bunch in video games, but also trains because another

616
00:32:45,720 --> 00:32:48,799
demo that I've checked out friend of the website, romy

617
00:32:48,920 --> 00:32:55,839
Ismael made this Australia did it, and this is another

618
00:32:56,000 --> 00:33:01,359
game set on a train that it's interesting because upon

619
00:33:01,559 --> 00:33:05,119
initial research and looking at the game, I thought it

620
00:33:05,160 --> 00:33:07,960
was it is a tactics game, but not tactics in

621
00:33:08,000 --> 00:33:10,759
the way that I was expecting, where it's turn based

622
00:33:10,920 --> 00:33:16,279
kind of like into the breach or mugenics right. It

623
00:33:16,359 --> 00:33:20,480
is kind of a tower defense train game where you

624
00:33:20,519 --> 00:33:24,799
are fending off waves of bugs, but you are positioning

625
00:33:24,839 --> 00:33:31,400
your characters around to protect your train core. But you're

626
00:33:31,400 --> 00:33:34,200
putting them on these tracks. And then the enemies are

627
00:33:34,200 --> 00:33:40,680
coming from four different lanes cardinal directions, so like north, east, west, south,

628
00:33:40,920 --> 00:33:43,480
and the bugs are slowly coming in, and then you

629
00:33:43,519 --> 00:33:46,480
are placing your characters on the tracks and you are

630
00:33:46,480 --> 00:33:50,039
not directly telling them to attack. They just have like

631
00:33:50,119 --> 00:33:53,799
a cone of projection of like hey, I attack straight

632
00:33:53,920 --> 00:33:56,759
down this way, or I will attack in a cone

633
00:33:56,880 --> 00:34:00,680
or a T shape. As the enemies progress down, and

634
00:34:01,359 --> 00:34:05,559
some of the characters that you position or play as

635
00:34:06,240 --> 00:34:09,159
they don't do any damage, they'll do like some type

636
00:34:09,159 --> 00:34:12,880
of d buff like poisoning radiation damage. And it's interesting

637
00:34:12,920 --> 00:34:18,079
because then as you kill more enemies bugs in this game,

638
00:34:18,639 --> 00:34:21,239
you are building up a type of currency, and you

639
00:34:21,360 --> 00:34:25,360
use that currency to buy more characters, and as long

640
00:34:25,400 --> 00:34:28,599
as you have more money, you can keep buying people.

641
00:34:28,920 --> 00:34:33,039
And the level up mechanic is when you merge two

642
00:34:33,119 --> 00:34:37,920
characters together, So you'll merge like a gun slinger with

643
00:34:38,960 --> 00:34:41,639
another gun slinger, as long as they're like both Level

644
00:34:41,639 --> 00:34:46,199
one so there's kind of like a three's mechanic happening here,

645
00:34:47,400 --> 00:34:49,599
and then they will level up together. But then the

646
00:34:49,679 --> 00:34:53,119
interesting thing that they add to this is, okay, well,

647
00:34:53,119 --> 00:34:57,079
if you have a level one nomad character that shoots

648
00:34:57,119 --> 00:34:59,599
in like a t pattern and you merge that with

649
00:35:00,239 --> 00:35:04,760
gun Slinger, and depending like which way you merge them,

650
00:35:05,159 --> 00:35:08,760
I'm not talking coyote style here, Like if you merge

651
00:35:08,760 --> 00:35:10,880
the gun Slinger to the nomad or the nomad to

652
00:35:10,960 --> 00:35:14,239
the gun Slinger, you get a different type of character.

653
00:35:14,480 --> 00:35:16,519
So there's a lot of mix and match happening here.

654
00:35:16,840 --> 00:35:21,400
But the most interesting thing in Australia did it is

655
00:35:22,039 --> 00:35:25,079
they really do play with the whole track mechanic of

656
00:35:25,159 --> 00:35:29,639
the characters because some of the characters don't move well,

657
00:35:30,159 --> 00:35:32,360
so if you're trying to repo them to get to

658
00:35:32,400 --> 00:35:37,159
a different side of where the enemy lanes are, it

659
00:35:37,199 --> 00:35:39,400
would take a couple turns to do so. But what

660
00:35:39,480 --> 00:35:43,320
this game does, because they are on train tracks, you

661
00:35:43,440 --> 00:35:47,199
use a button to move the actual train track, so

662
00:35:47,239 --> 00:35:50,760
it winds up shifting everyone around on the map, so

663
00:35:50,880 --> 00:35:54,840
you can futs around with the tactics with that gang.

664
00:35:54,880 --> 00:35:56,199
It's a big year for trains, I think it's a

665
00:35:56,280 --> 00:35:59,119
year of the train. Also, wow, I feel compel to

666
00:35:59,119 --> 00:35:59,760
get on trains.

667
00:36:00,440 --> 00:36:02,719
Speaker 2: Oh yeah, we're gonna throw you on a train.

668
00:36:02,800 --> 00:36:05,599
Speaker 4: Absolutely, it's so us tiles, So you know that's got

669
00:36:05,639 --> 00:36:06,239
to make you happy.

670
00:36:06,519 --> 00:36:12,840
Speaker 1: I mean, yeah, yeah. I'm still a little bit confused though,

671
00:36:12,880 --> 00:36:16,320
because like they will tell you, hey, you have to

672
00:36:16,320 --> 00:36:19,199
go depart leave this map, and we suggest you leave

673
00:36:19,239 --> 00:36:22,920
it within the next three turns. But so far in

674
00:36:23,079 --> 00:36:25,599
like and I recognize that we're still in a demo

675
00:36:25,679 --> 00:36:29,199
with it, but it's like I'm I jump into the map,

676
00:36:29,400 --> 00:36:31,320
I get all my units sorted, and then I have

677
00:36:31,360 --> 00:36:33,360
to get them out. So I don't know what the

678
00:36:33,519 --> 00:36:36,920
overall flow or how I'm supposed to like stick around

679
00:36:36,960 --> 00:36:39,760
in a map, or what else I'm gaining other than

680
00:36:40,400 --> 00:36:43,360
just more currency is.

681
00:36:43,400 --> 00:36:46,760
Speaker 2: There is the theme, like it's not strictly Western, right,

682
00:36:46,800 --> 00:36:51,679
it's like sci fi fantasy western, Like, how are they yeah,

683
00:36:51,760 --> 00:36:52,440
fust that up?

684
00:36:53,599 --> 00:36:57,239
Speaker 1: Initially it starts kind of like Western adjacent because your

685
00:36:57,320 --> 00:37:01,039
initial one of your initial units just looks like a

686
00:37:01,119 --> 00:37:05,239
cowboy with guns. And then as I progress through the demo,

687
00:37:06,239 --> 00:37:08,679
that was just kind of like the general setup, and

688
00:37:08,760 --> 00:37:13,000
then out of nowhere, the bugs have now mutated and

689
00:37:13,039 --> 00:37:16,559
evolved and now they're like half robot or cyborg bugs

690
00:37:16,639 --> 00:37:17,400
where yeah.

691
00:37:17,920 --> 00:37:18,960
Speaker 4: Like now they're shooting me.

692
00:37:19,519 --> 00:37:22,079
Speaker 1: Yeah, and so now they're shooting out of like pro

693
00:37:22,400 --> 00:37:25,679
normal Australia stuff. Okay, this normal Australia stuff. Right, the

694
00:37:25,920 --> 00:37:29,239
toilet goes the other way. The bugs evolve in different

695
00:37:29,440 --> 00:37:33,960
ways into cyborgs, right, yeah, different cyborgs. Another demo that

696
00:37:34,000 --> 00:37:37,280
I've checked out, folks, and I think a little bit

697
00:37:37,320 --> 00:37:40,000
bummed because I think Dan picked this up in Fantasy

698
00:37:40,079 --> 00:37:46,320
Critic from the folks that made Vampire Survivors, Vampire Crawlers

699
00:37:46,800 --> 00:37:51,360
and gang. I'm sure we've all lost a significant chunk

700
00:37:51,360 --> 00:37:55,519
of time to Vampire Survivors. What if we made it

701
00:37:55,639 --> 00:37:57,360
kind of turn based. What if we made it a

702
00:37:57,440 --> 00:37:58,280
dungeon crawler?

703
00:37:59,039 --> 00:38:00,800
Speaker 4: Yeah, yeah, this looks cool.

704
00:38:01,039 --> 00:38:04,480
Speaker 1: You mean slow it down, yes, slow it down, but

705
00:38:05,119 --> 00:38:09,880
still keep that rapid pace of Vampire Survivors and add

706
00:38:09,960 --> 00:38:11,840
no cards to it.

707
00:38:11,840 --> 00:38:15,239
Speaker 4: It's got cards. Just people like cards, unlike when that

708
00:38:15,320 --> 00:38:17,440
Marvel game happened. Not when people are excited about the

709
00:38:17,480 --> 00:38:20,400
cards again. Cards are having a moment in twenty twenty six.

710
00:38:20,559 --> 00:38:24,559
Speaker 1: Yeah, cards, trains, frogs. You heard it here, folks and

711
00:38:24,880 --> 00:38:27,679
that's just the general concept of the game.

712
00:38:28,199 --> 00:38:28,519
Speaker 2: It is.

713
00:38:29,599 --> 00:38:33,239
Speaker 1: They took Vampire Survivors and made it a dungeon crawler,

714
00:38:33,719 --> 00:38:37,599
and the combat is all dealt through cards, and similar

715
00:38:37,639 --> 00:38:41,000
to other card games. I'll slay the Spire, you have

716
00:38:41,119 --> 00:38:44,360
a man a pool. Cards cost manna. But in that

717
00:38:44,440 --> 00:38:47,920
same Vampire Survivor's mold, as you defeat enemies, you're getting

718
00:38:48,000 --> 00:38:50,760
XP and then as you level up, you're getting different

719
00:38:50,920 --> 00:38:53,440
styles of cards, and those cards are just like the

720
00:38:53,440 --> 00:38:56,000
different weapons that you would get in Vampire Survivors. So,

721
00:38:56,840 --> 00:38:59,440
oh cool. I got some spinach, I got the Bible,

722
00:38:59,480 --> 00:39:03,840
I got the Acts. Is there garlic. I haven't seen

723
00:39:03,880 --> 00:39:06,840
garlic yet, but I'm under the assumption that there will.

724
00:39:07,599 --> 00:39:09,159
Speaker 4: I see it in the screenshot. There's garlic.

725
00:39:09,800 --> 00:39:15,400
Speaker 1: Yes, garlic confirm, Garlic confirmed, Garlic confirmed. And yeah, it's

726
00:39:16,079 --> 00:39:20,679
the overall flow very fast paced. I thought they would

727
00:39:20,719 --> 00:39:23,239
like significantly slow it down since they chose to make

728
00:39:23,280 --> 00:39:25,880
it into a dungeon crawler. But like you were still

729
00:39:26,000 --> 00:39:27,840
blasting through these enemies.

730
00:39:28,000 --> 00:39:30,159
Speaker 3: They found a way to turbo charge it.

731
00:39:30,519 --> 00:39:31,039
Speaker 2: Don't worry.

732
00:39:31,440 --> 00:39:35,119
Speaker 1: Oh yeah, I'm excited to see how zany they will

733
00:39:35,119 --> 00:39:38,559
get with this because they're also they're also doing the

734
00:39:38,599 --> 00:39:43,159
thing where in older games, and this just reminds me

735
00:39:43,199 --> 00:39:47,320
of like Arcade Shooters where you'll call in like a support.

736
00:39:47,960 --> 00:39:51,599
It's funny because this reminds me of Metal Slug a lot. Okay,

737
00:39:52,199 --> 00:39:55,480
because you will occasionally get a card to play that

738
00:39:55,639 --> 00:39:58,880
is a different character, like I forget the character names

739
00:39:58,960 --> 00:40:03,239
in Vampire Survivors, but then as you deploy or play him,

740
00:40:03,239 --> 00:40:07,679
he'll be like as Cistern armor up and it's like,

741
00:40:07,800 --> 00:40:11,480
why is this in Vampire Survivors that they just toned

742
00:40:11,519 --> 00:40:15,440
it gone with this tone? But it's really great. It's fantastic.

743
00:40:16,280 --> 00:40:20,400
I could see some people being put off by the

744
00:40:20,480 --> 00:40:24,400
dungeon crawling aspect, but I think this will quickly be

745
00:40:24,400 --> 00:40:28,400
become based off of the demo at least quickly go

746
00:40:28,480 --> 00:40:33,320
off the rails in a great weird odd ways.

747
00:40:33,360 --> 00:40:35,639
Speaker 4: Do we think Dan got this for fancy critic? He

748
00:40:35,719 --> 00:40:38,280
Dan loves the Empire Survivors. You think he's gonna like

749
00:40:38,360 --> 00:40:42,400
this because again, he likes Survivors a lot, but a

750
00:40:42,480 --> 00:40:45,239
first person dungeon crawler. I can't think of a genre

751
00:40:45,360 --> 00:40:46,599
he might be less interested in.

752
00:40:47,320 --> 00:40:52,079
Speaker 1: I feel like because of the Vampire Survivors wrapping, he

753
00:40:52,199 --> 00:40:53,920
might get into this.

754
00:40:54,599 --> 00:40:56,760
Speaker 2: I mean you said it's got a like a fast

755
00:40:56,800 --> 00:40:58,960
paced right, Like it like moves really quickly.

756
00:40:59,280 --> 00:41:01,960
Speaker 1: Yeah, like you'll you'll have a you'll have a small

757
00:41:02,000 --> 00:41:05,800
map and it'll show it'll excuse me, it'll show where

758
00:41:05,840 --> 00:41:08,000
the different enemies are and then like, oh, here's the

759
00:41:08,039 --> 00:41:10,480
boss character to take out to proceed through the level.

760
00:41:12,639 --> 00:41:16,079
It it feels like it's moving at a rapid click enough,

761
00:41:16,119 --> 00:41:19,960
and that like it's still providing the dopamine on like

762
00:41:21,119 --> 00:41:25,039
an interesting schedule that Vampire Survivors operated with. So I

763
00:41:25,079 --> 00:41:28,880
feel like Dan could get into this. He never shuts

764
00:41:28,960 --> 00:41:32,920
up about Ettrian Odyssey. Yeah, yes, this is Gateway Drug.

765
00:41:32,920 --> 00:41:35,880
He's gonna get really into first person dungeon crawlers.

766
00:41:35,519 --> 00:41:36,239
Speaker 4: That's right.

767
00:41:36,239 --> 00:41:39,320
Speaker 1: He's gonna go check out Persona Q for the Nintendo

768
00:41:39,400 --> 00:41:39,920
three DS.

769
00:41:40,039 --> 00:41:42,760
Speaker 4: Yes, yes, right, yes, and the original Fancy Star only

770
00:41:42,800 --> 00:41:43,639
the original one.

771
00:41:43,920 --> 00:41:46,639
Speaker 1: Only the original one. But yes, folks, we will be

772
00:41:46,719 --> 00:41:50,280
checking out a boatload of demos this Friday on Professional

773
00:41:50,280 --> 00:41:55,119
Fridays for Steam Next Fest other games we've been playing. Mikey,

774
00:41:55,199 --> 00:41:59,559
I'm curious to see what you think about Demon Tides. Yeah,

775
00:41:59,599 --> 00:42:03,000
so this is interesting. It's a sequel to Demon Turf

776
00:42:03,039 --> 00:42:07,519
which was a n D three D platformer, and that

777
00:42:07,559 --> 00:42:09,519
one stood out a lot from the art style because

778
00:42:09,559 --> 00:42:11,920
it was doing a kind of three D world but

779
00:42:12,000 --> 00:42:14,360
sort of two D sprite characters running around there.

780
00:42:14,599 --> 00:42:17,840
Speaker 4: It kind of looked like that Sonic fan game Sonic

781
00:42:18,119 --> 00:42:21,199
Roboblast that was made in the Doom Engine. It was

782
00:42:21,199 --> 00:42:23,719
a really cool art style, but sometimes made it a

783
00:42:23,800 --> 00:42:26,239
little hard to kind of really get a sense of

784
00:42:26,280 --> 00:42:29,760
the depth. Also, that game had this combat system that

785
00:42:29,760 --> 00:42:32,599
I don't think anybody really liked, and it really slowed

786
00:42:32,960 --> 00:42:37,360
the game down. They even didn't expand alone afterwards. That

787
00:42:37,519 --> 00:42:40,559
got rid of that, and now this full on sequel

788
00:42:40,559 --> 00:42:45,519
here is super doubling down on just the platforming. You

789
00:42:45,599 --> 00:42:48,079
don't have the kind of two D sprite stuff. Everything

790
00:42:48,159 --> 00:42:51,360
is a three D character model now and they all

791
00:42:51,360 --> 00:42:56,440
look really good. But the movement in this game feels fantastic.

792
00:42:56,480 --> 00:42:59,960
You have all sorts of abilities, a lot of horizontal

793
00:43:00,719 --> 00:43:03,280
movement that you can do. You can kind of you know,

794
00:43:03,280 --> 00:43:06,039
you can jump, and then you're this little like Demon girls.

795
00:43:06,079 --> 00:43:07,960
You kind of like do this spinning move then out

796
00:43:08,000 --> 00:43:10,159
of that you do another jump into your bat form

797
00:43:10,199 --> 00:43:11,920
and get a little bit further. Then you can also

798
00:43:12,000 --> 00:43:14,519
do a dash in mid air, and they just straight

799
00:43:14,599 --> 00:43:17,559
up took the Celeste dash in this game, where you dash,

800
00:43:17,760 --> 00:43:20,280
your hair turns white until you touch the ground or

801
00:43:20,480 --> 00:43:22,760
dash into a crystal and then you get it out. Yeah, right,

802
00:43:23,079 --> 00:43:25,679
so you have that as a mechanic as well. They

803
00:43:25,760 --> 00:43:27,519
kept the thing from the first game where you can

804
00:43:27,559 --> 00:43:31,440
plant your own checkpoint flag wherever you want to, and

805
00:43:31,440 --> 00:43:33,239
that's like how the checkpoint system works. If you die,

806
00:43:33,280 --> 00:43:35,599
if you want to return to that you can. Well,

807
00:43:35,599 --> 00:43:38,880
it's cool. Here is the format. Here is this is

808
00:43:39,360 --> 00:43:43,880
this is a Bowser's fury. Like actually, yeah, especially way

809
00:43:43,920 --> 00:43:46,840
since so far pretty open world. You have this sneak

810
00:43:46,960 --> 00:43:49,039
form that's kind of like your sonic rolling form, but

811
00:43:49,079 --> 00:43:50,880
you can also do it in water. Is swimmer really

812
00:43:50,920 --> 00:43:53,639
fast and you go these different kind of islands or

813
00:43:53,679 --> 00:43:56,159
sections and then there it's like all right, there's two

814
00:43:56,199 --> 00:43:58,400
of these things to collect and fifty of like this

815
00:43:58,519 --> 00:44:00,920
currency to collect, and then you're just kind of running

816
00:44:00,960 --> 00:44:05,679
around and platforming looking for those items. There are leader

817
00:44:05,679 --> 00:44:10,280
boards and all these two So yeah, I mean I've

818
00:44:10,280 --> 00:44:14,159
played for maybe just an hour so far, but I

819
00:44:14,360 --> 00:44:20,039
was really impressed at the moment. The movement feels super good.

820
00:44:21,639 --> 00:44:22,519
Speaker 2: I do like the style.

821
00:44:22,639 --> 00:44:24,679
Speaker 4: It does a little bit of the indie game kind

822
00:44:24,679 --> 00:44:27,239
of we made all these characters and you sure are

823
00:44:27,320 --> 00:44:29,239
gonna mean and talk to all of them for a while.

824
00:44:29,360 --> 00:44:32,159
It definitely feels like a sequel and like, oh, who

825
00:44:32,239 --> 00:44:34,800
are all these people? I guess they're from the last game.

826
00:44:34,840 --> 00:44:37,039
There's a little bit of a recap, but there's a

827
00:44:37,079 --> 00:44:39,719
part of me that's like, it's not the longest intro

828
00:44:39,760 --> 00:44:42,199
in the world, but you think about Mario Odyssey or

829
00:44:42,239 --> 00:44:44,519
most Mario games that aren't Sunshine, and they just know, like,

830
00:44:44,599 --> 00:44:47,360
just just get going, just get going. This wonders a

831
00:44:47,400 --> 00:44:49,880
little bit more of a wind up. Once it got

832
00:44:49,920 --> 00:44:52,920
going and I was in that sort of more open environment,

833
00:44:53,079 --> 00:44:54,639
I think this feels really slick.

834
00:44:55,280 --> 00:44:55,599
Speaker 1: Nice.

835
00:44:55,800 --> 00:44:58,599
Speaker 2: Yeah, I'll be spending some more time with it. You

836
00:44:59,320 --> 00:45:01,760
did you try the first one, right, And it was

837
00:45:01,800 --> 00:45:04,599
the thing that maybe didn't rub you the right way

838
00:45:04,920 --> 00:45:06,280
was what do you.

839
00:45:06,239 --> 00:45:09,159
Speaker 4: Remember comb It was the combat, I think, especially because

840
00:45:09,159 --> 00:45:11,480
there were like combat rooms where like, you know, you're

841
00:45:11,480 --> 00:45:12,880
doing this great platform and then all of a sudden,

842
00:45:12,920 --> 00:45:16,119
it's you're stuck in this kind of circle until you

843
00:45:16,239 --> 00:45:19,800
beat all the enemies. And the combat was relatively real.

844
00:45:19,960 --> 00:45:22,760
It was like a worse version of Psychonauts combat is

845
00:45:22,800 --> 00:45:26,079
how I would maybe describe it. And you know that

846
00:45:26,119 --> 00:45:28,239
was I think that was most people's complain with it,

847
00:45:28,280 --> 00:45:30,800
and they know that's why there was again an expanded

848
00:45:30,840 --> 00:45:33,960
loans a demon turf called Neon Splash that I think

849
00:45:34,079 --> 00:45:36,239
just just got rid of the combat. And now this

850
00:45:36,320 --> 00:45:38,519
game so again you have that dash move and that

851
00:45:38,559 --> 00:45:41,639
does take out enemies, and that's fine, that's what the

852
00:45:41,760 --> 00:45:44,400
combat is. So yeah, if you're if you played the

853
00:45:44,440 --> 00:45:46,599
first one and weren't super into it, I think I

854
00:45:46,599 --> 00:45:50,119
would still try Demon Tides. I think they made a

855
00:45:50,199 --> 00:45:54,119
lot of smart choices here. I'm yeah, definitely digging it

856
00:45:54,159 --> 00:45:56,119
so far. I'm going to be curious to play more.

857
00:45:56,360 --> 00:45:58,079
We taught as were. I'm always on the search for

858
00:45:58,719 --> 00:46:01,239
the first indie three D former that feels just as

859
00:46:01,320 --> 00:46:03,559
good as maybe some of the big boys. Not that

860
00:46:03,599 --> 00:46:06,519
I'm expecting one to be as good necessarily as a

861
00:46:06,599 --> 00:46:08,280
Mario game, but you know, maybe as good as a

862
00:46:08,400 --> 00:46:09,199
Jack and Daxter.

863
00:46:09,800 --> 00:46:12,119
Speaker 1: Sure, yeah, yeah, this looks like a fun game to

864
00:46:12,239 --> 00:46:13,760
like hop and bop and run around in.

865
00:46:14,039 --> 00:46:17,239
Speaker 4: The movement feels again really good, and yes, it's like

866
00:46:17,280 --> 00:46:19,519
so much movement abilities, and it's clear that you can

867
00:46:19,599 --> 00:46:21,920
kind of really string things together, and that's why they

868
00:46:21,920 --> 00:46:24,559
have the leader boards. It almost does have a little

869
00:46:24,559 --> 00:46:26,039
bit of that kind of like all right, like really

870
00:46:26,119 --> 00:46:28,119
chain things together, like do your little speed run on

871
00:46:28,199 --> 00:46:30,360
this level? And I might even get into some of that.

872
00:46:31,320 --> 00:46:33,119
Speaker 2: Yeah, that sounds good. I'll probably I'll pick it up

873
00:46:33,159 --> 00:46:33,599
and start doing that.

874
00:46:33,639 --> 00:46:36,000
Speaker 4: I wonder how it runs on steam Deck, but we'll see, guys,

875
00:46:36,119 --> 00:46:36,800
they're on PC.

876
00:46:37,559 --> 00:46:40,079
Speaker 1: I know that there's a lot wrong with the world

877
00:46:40,159 --> 00:46:43,199
right now, but I'm honest to God think that a

878
00:46:43,239 --> 00:46:45,440
lot of our problems would be solved if we had

879
00:46:45,519 --> 00:46:48,840
advanced rail technology.

880
00:46:48,440 --> 00:46:52,119
Speaker 3: Well, actually a lot of countries do have advanced rail technology.

881
00:46:52,159 --> 00:46:54,559
Speaker 1: No, no, no, I don't mean some ways. I mean grinding

882
00:46:54,559 --> 00:46:56,320
on rails with our feet. Yeah.

883
00:46:56,440 --> 00:46:58,159
Speaker 3: I was making more of a joke about like our

884
00:46:58,199 --> 00:46:59,039
shitty infrastructure.

885
00:46:59,239 --> 00:47:02,159
Speaker 4: Yeah, you're right too, you mean like a sonic adventure

886
00:47:02,159 --> 00:47:04,159
to world, Yes, exactly.

887
00:47:04,360 --> 00:47:06,519
Speaker 1: I think soap shoes should have been much bigger than

888
00:47:06,599 --> 00:47:06,880
they were.

889
00:47:06,960 --> 00:47:09,079
Speaker 2: Soap Shoot, I was like, it's not Healey's. Those are

890
00:47:09,119 --> 00:47:10,920
the ones with the wheels in the heels, But what

891
00:47:10,960 --> 00:47:12,400
are the other ones called soaps?

892
00:47:12,400 --> 00:47:13,760
Speaker 1: That's right, yes, don't worry.

893
00:47:14,719 --> 00:47:16,920
Speaker 3: It was It was like a grinding plate, right yeah,

894
00:47:16,960 --> 00:47:17,199
and the.

895
00:47:17,159 --> 00:47:20,719
Speaker 2: Middle plate built into the shoe him and then and

896
00:47:20,760 --> 00:47:24,119
he would like slip on him and fall down normal. Yeah.

897
00:47:24,199 --> 00:47:28,880
Speaker 3: Yeah, Like, whoops, I accidentally grinded these stairs that didn't

898
00:47:28,920 --> 00:47:29,119
mean to.

899
00:47:29,679 --> 00:47:32,800
Speaker 2: I ground the earth and it grinds me back. Ye.

900
00:47:33,119 --> 00:47:36,599
Speaker 1: Could you replace those plates? Yeah, you could. You screw

901
00:47:36,639 --> 00:47:39,119
them in. I had a pair of you know what

902
00:47:39,199 --> 00:47:39,920
else bothered me.

903
00:47:40,920 --> 00:47:44,039
Speaker 3: Remember those like flip flops that had like a can

904
00:47:44,079 --> 00:47:45,960
opener built into the bottom.

905
00:47:45,559 --> 00:47:49,159
Speaker 1: Of Yeah, it was different. Do you ever see that?

906
00:47:49,559 --> 00:47:52,280
Speaker 2: Yeah, was a Jimmy Buffett pack. Yeah.

907
00:47:52,400 --> 00:47:55,679
Speaker 3: Yeah, I just feel like, I don't know, maybe we

908
00:47:55,760 --> 00:47:59,639
don't bring the bottom of my foot to the place

909
00:47:59,639 --> 00:48:01,599
where my mouth will be you.

910
00:48:01,679 --> 00:48:08,800
Speaker 1: Know, fair, fair, that's where it comes from. Yeah, maybe

911
00:48:08,840 --> 00:48:11,480
we should have progressed further down foot technology, you know,

912
00:48:12,360 --> 00:48:13,360
like like maybe.

913
00:48:13,519 --> 00:48:16,000
Speaker 2: The Internet where I have unfortunately yeah.

914
00:48:15,840 --> 00:48:19,719
Speaker 1: Oh okay, Well, I would love to be wake up

915
00:48:19,760 --> 00:48:23,440
in that world where everything is advanced and reimagined, just

916
00:48:23,480 --> 00:48:27,320
like Mike Minatti has continued to play Dragon Quest seven Reimagined.

917
00:48:27,599 --> 00:48:32,079
Speaker 4: I beat it. I finished this game took about forty hours,

918
00:48:32,119 --> 00:48:35,960
which was significantly shorter than the three DS version I played,

919
00:48:35,960 --> 00:48:40,519
which that was maybe seventy so I yeah, thirty hours faster,

920
00:48:40,559 --> 00:48:43,920
which is a combination of streamlining things. Also, yes, that's

921
00:48:43,920 --> 00:48:46,360
where the game is very easy, but by far the

922
00:48:46,360 --> 00:48:49,000
easiest Dragon Quest I played. I don't think I had

923
00:48:49,000 --> 00:48:53,000
a single party wipe, not a single kind of game over,

924
00:48:53,559 --> 00:48:56,800
which for a forty hour RPG, that's interesting. I definitely

925
00:48:56,840 --> 00:48:59,440
show it was tuned a little bit hard. It was

926
00:48:59,440 --> 00:49:03,000
beginning to feel a smidge breezy, but again, the uh

927
00:49:03,199 --> 00:49:05,880
breeziness of it was nice. It was a very chill game.

928
00:49:06,000 --> 00:49:09,159
The vibes were good. There's like I didn't with the

929
00:49:09,199 --> 00:49:10,800
cut content at no point that I feel like I

930
00:49:10,840 --> 00:49:12,920
was missing anything until a little bit towards the end,

931
00:49:13,599 --> 00:49:16,559
where you know, I don't know, maybe Dragon Quest seven

932
00:49:16,599 --> 00:49:19,519
spoilers here, everybody, if you care about that stuff, I don't.

933
00:49:19,559 --> 00:49:22,280
I don't uh to be the plot. It's not the

934
00:49:22,320 --> 00:49:24,760
important part of Jaquiscape. But there's like there's a part

935
00:49:24,760 --> 00:49:28,440
in that game where a character is missing and everyone's like,

936
00:49:28,480 --> 00:49:32,039
oh man, hopefully find this character. They're probably dead, and

937
00:49:32,079 --> 00:49:34,800
I remember the original game like you find them, and in.

938
00:49:34,760 --> 00:49:36,400
Speaker 2: This game like that all that happened.

939
00:49:36,400 --> 00:49:38,039
Speaker 4: They're missing and then like the end of the game happened,

940
00:49:38,079 --> 00:49:39,800
and when I was at the party, he was just there.

941
00:49:39,960 --> 00:49:42,159
I was like, oh, I was like I missed something,

942
00:49:42,400 --> 00:49:43,800
and I looked at him and I was like, ah, no,

943
00:49:43,960 --> 00:49:46,559
I did it. They kind of just sort of kind

944
00:49:46,599 --> 00:49:49,159
of I don't know, skipped part of that there.

945
00:49:49,480 --> 00:49:51,599
Speaker 2: So there's there was a little.

946
00:49:51,320 --> 00:49:54,480
Speaker 4: Weirdness with the editing, but not a ton overall. I

947
00:49:54,480 --> 00:49:57,559
think this is almost certainly the best way to play games.

948
00:49:57,559 --> 00:50:00,079
You're an absolute secho and you want to have like

949
00:50:00,400 --> 00:50:03,519
that real one hundred hours one experience, and I know

950
00:50:03,559 --> 00:50:06,159
some people do feel that way.

951
00:50:06,360 --> 00:50:11,320
Speaker 1: It's so it's so weird that my like internal justification

952
00:50:11,440 --> 00:50:18,440
is like, oh forty hours, that's not bad. Okay, uh

953
00:50:18,679 --> 00:50:23,760
love it? Uh did? What is the overall tone near

954
00:50:23,800 --> 00:50:26,559
the end of like this Dragon Quest Mikey, Is it

955
00:50:26,639 --> 00:50:30,840
still Oh, we going to save the town, save this

956
00:50:31,000 --> 00:50:32,440
pastoral village? Yeah?

957
00:50:32,559 --> 00:50:35,960
Speaker 4: Gets bigger. There's basically Satan shows up. You gotta kill

958
00:50:35,960 --> 00:50:40,199
Satan getting out? Oh yeah, it's kill We're killing him.

959
00:50:40,360 --> 00:50:43,199
It always turns in what are we killing him? He

960
00:50:43,280 --> 00:50:46,280
has a problem with God, and I guess you know,

961
00:50:46,280 --> 00:50:48,599
we've picked his side, and uh, I'm.

962
00:50:48,519 --> 00:50:52,480
Speaker 3: Sorry, most the most inclusive deity.

963
00:50:53,119 --> 00:50:54,760
Speaker 2: I mean, what are we saying?

964
00:50:54,800 --> 00:50:57,119
Speaker 3: I don't want to get into some sort of theological

965
00:50:57,239 --> 00:50:58,039
argument here.

966
00:50:58,480 --> 00:51:00,639
Speaker 4: But my man gets a bad rat is going off

967
00:51:00,679 --> 00:51:02,719
that car with all the first year, you're watching your

968
00:51:02,840 --> 00:51:05,559
your your, you're photographing animals, do it, and you're talking

969
00:51:05,559 --> 00:51:07,880
about the pros as Satan? What called have you joined?

970
00:51:08,159 --> 00:51:10,599
Speaker 1: This is not a new thing.

971
00:51:09,519 --> 00:51:17,280
Speaker 2: This is not a new thing. Is it soon?

972
00:51:17,800 --> 00:51:20,760
Speaker 4: It's gonna sleep on a hexagram or something?

973
00:51:21,480 --> 00:51:23,960
Speaker 3: It's not a hexagram is a word? I think you

974
00:51:24,039 --> 00:51:30,559
might have just invented. But is that a pentacle?

975
00:51:33,199 --> 00:51:36,760
Speaker 1: No? I mean, you know it's it's not a new development.

976
00:51:37,039 --> 00:51:38,280
Speaker 4: Uhgram.

977
00:51:39,280 --> 00:51:43,360
Speaker 2: You know he's defending his hexagram. Instagrams are a thing.

978
00:51:46,199 --> 00:51:48,400
I'm sure it's a word. Are they a Satanic thing?

979
00:51:48,679 --> 00:51:49,159
It's not.

980
00:51:52,119 --> 00:51:54,960
Speaker 4: Something I know so a little about Satan. I don't

981
00:51:55,000 --> 00:51:56,480
even know what his shape of preferences.

982
00:51:56,519 --> 00:51:58,679
Speaker 1: Yeah, wow, well there you go.

983
00:51:58,880 --> 00:52:01,199
Speaker 3: All right, Well I'll learn you that, don't worry.

984
00:52:01,400 --> 00:52:04,000
Speaker 4: Yeah, at least it's it's I mean, this is a

985
00:52:04,039 --> 00:52:07,239
pretty trophy RPG for that's part of the charm. It's

986
00:52:07,440 --> 00:52:09,639
iverything you expect where the first thing you're doing is

987
00:52:09,679 --> 00:52:11,159
you know, saving a sheep, and then by the end

988
00:52:11,199 --> 00:52:14,519
of the game you fight god Insanan. Yeah, the Classics, that's.

989
00:52:14,360 --> 00:52:16,039
Speaker 1: The that's the pipeline, right.

990
00:52:16,039 --> 00:52:18,599
Speaker 2: Oh yeah, uh huh. It's it's always weird to remember

991
00:52:18,599 --> 00:52:21,039
this game came out. I think I think it was

992
00:52:21,159 --> 00:52:26,039
after uh Final Fantasy x uh that was like right

993
00:52:26,079 --> 00:52:27,320
before Final Fantasy. Yeah.

994
00:52:27,400 --> 00:52:29,119
Speaker 4: Maybe in the US it was right around then, but

995
00:52:29,159 --> 00:52:31,800
yeah it was at US, Yes, in the US, that's right.

996
00:52:31,840 --> 00:52:33,280
Speaker 2: In the Japan it was a little bit different. I

997
00:52:33,280 --> 00:52:35,039
think it came out a year before in Japan, Yes,

998
00:52:35,119 --> 00:52:38,199
a late PS one game, and it's still doing the

999
00:52:38,840 --> 00:52:42,599
two D sprite. So at the time, the writing around

1000
00:52:42,599 --> 00:52:45,440
this was no one cares about this thing, Like at

1001
00:52:45,519 --> 00:52:47,920
least the United States, it's like this is old stuff

1002
00:52:48,039 --> 00:52:50,760
for people who are obsessed with dragon quests. In Japan,

1003
00:52:51,039 --> 00:52:54,239
we still call it Dragon Warrior. So it's nice that

1004
00:52:54,239 --> 00:52:56,719
they've done all this work multiple times now to kind

1005
00:52:56,719 --> 00:52:59,400
of like rescue this game, you think it like they

1006
00:52:59,679 --> 00:53:00,960
did in the end.

1007
00:53:01,840 --> 00:53:04,000
Speaker 4: Yeah, like I said, maybe there's I mean, look, this

1008
00:53:04,039 --> 00:53:06,119
game has already had two remakes, so you can leave

1009
00:53:06,159 --> 00:53:09,440
it alone for a while now. Just like if there's

1010
00:53:09,440 --> 00:53:13,280
ever a dragon Quest seven reimagined definitive edition, maybe you

1011
00:53:13,320 --> 00:53:15,079
put back a little bit of some of the cuts up.

1012
00:53:15,119 --> 00:53:16,360
What sucks a little bit is a lot of the

1013
00:53:16,400 --> 00:53:19,119
drag Quist games used to have these casinos, and I

1014
00:53:19,159 --> 00:53:21,400
don't not that I think it was any amazing content,

1015
00:53:21,639 --> 00:53:24,039
but they've been sort of cut from the series, mostly

1016
00:53:24,119 --> 00:53:28,800
just for ratings board stuff and right, so that's a

1017
00:53:28,800 --> 00:53:30,639
little lame. So it's like, come on, give me my

1018
00:53:30,719 --> 00:53:34,519
fun slimme casino back. Maybe put back in a little bit.

1019
00:53:34,840 --> 00:53:37,679
And you know, there's kind of like like the big

1020
00:53:37,920 --> 00:53:40,639
change to the plot with a kind of like a

1021
00:53:40,719 --> 00:53:44,039
character who goes away and then comes back is handled

1022
00:53:44,519 --> 00:53:47,400
I don't know, a little half heartedly. So I was like,

1023
00:53:47,400 --> 00:53:49,519
I appreciate they did it, but I wish maybe they

1024
00:53:49,840 --> 00:53:52,360
went even further with that sort of thing.

1025
00:53:52,400 --> 00:53:53,280
Speaker 2: So yeah, there's stuff.

1026
00:53:53,360 --> 00:53:55,440
Speaker 4: You know, they did. It suddenly turned drag Quest seven

1027
00:53:55,480 --> 00:53:58,079
into like the best entry in the series or something

1028
00:53:58,679 --> 00:54:01,559
like that, but I didn't enjoy it. I'm more interested

1029
00:54:01,599 --> 00:54:05,239
in them doing you know, stracqu was four, five, and six.

1030
00:54:05,280 --> 00:54:07,719
Those are probably gonna get HD two D remakes. Eight.

1031
00:54:07,880 --> 00:54:10,400
You can give that basically an enhanced support. So you

1032
00:54:10,440 --> 00:54:12,480
don't want to remake that game's visuals too much. It

1033
00:54:12,559 --> 00:54:14,920
already looked good and then nine they got to get

1034
00:54:14,920 --> 00:54:17,239
off the DS. That's probably a big priority too.

1035
00:54:17,519 --> 00:54:17,679
Speaker 2: Yeah.

1036
00:54:17,719 --> 00:54:21,920
Speaker 1: Okay, okay, good game. God I continue to be Dragon

1037
00:54:22,000 --> 00:54:26,000
Quest curious. I don't. I played a little bit of

1038
00:54:26,280 --> 00:54:28,719
eleven and I liked it, but I think I fell

1039
00:54:28,760 --> 00:54:30,079
off just because of timing.

1040
00:54:30,280 --> 00:54:30,960
Speaker 4: It's a big game.

1041
00:54:31,599 --> 00:54:34,559
Speaker 1: Yeah. I always liked like the look of them, just

1042
00:54:34,599 --> 00:54:38,679
because of the Toriama art style and everything. Another game

1043
00:54:38,679 --> 00:54:40,480
that I like the look of because it reminds me

1044
00:54:40,639 --> 00:54:44,880
of another friend slop game in Peak. Last Friday, the

1045
00:54:44,920 --> 00:54:48,880
four of us checked out Super Battle Golf and then

1046
00:54:48,880 --> 00:54:50,119
we shot each other a bunch.

1047
00:54:50,800 --> 00:54:54,280
Speaker 2: Yeah, I watched golf all Yeah. I watch some clips

1048
00:54:54,280 --> 00:54:56,559
of other people who were like even more, just immediately

1049
00:54:56,599 --> 00:54:59,119
even before, like the first t off, they were instead

1050
00:54:59,159 --> 00:55:00,639
of teen up at the ball, would just go tee

1051
00:55:00,719 --> 00:55:02,519
up to their friends and hit them instead. It's like, oh,

1052
00:55:02,599 --> 00:55:05,760
we did not even exploit the full possibility to be

1053
00:55:05,760 --> 00:55:06,519
shits one another.

1054
00:55:06,599 --> 00:55:08,239
Speaker 4: I bet if Dan was there, we would have discovered

1055
00:55:08,239 --> 00:55:11,679
that tech very early. Instantly.

1056
00:55:11,800 --> 00:55:15,039
Speaker 1: Yeah, we would have forgot it was a golf game. Yeah,

1057
00:55:15,199 --> 00:55:18,480
for folks that don't know, Super Battle Golf multiplayer up

1058
00:55:18,480 --> 00:55:21,880
to eight people. I believe a golf game where you're

1059
00:55:21,960 --> 00:55:24,800
racing to get the ball in the hole. That's what

1060
00:55:24,800 --> 00:55:26,159
it's called, right, It's just called a hole.

1061
00:55:27,239 --> 00:55:30,559
Speaker 2: It's just a cup. Yeah, yeah, the whole.

1062
00:55:30,920 --> 00:55:35,119
Speaker 1: But there are Mario Kart like power ups on the

1063
00:55:35,159 --> 00:55:38,519
way over there, and most of them, all of them

1064
00:55:38,639 --> 00:55:41,679
actually are just to futs around and mess with your friends,

1065
00:55:42,159 --> 00:55:45,519
for instance, like an elephant rifle right right.

1066
00:55:45,679 --> 00:55:49,519
Speaker 3: Look, I may have or may not have said certain

1067
00:55:50,960 --> 00:55:55,639
things during that upf No one knows. There's no way

1068
00:55:55,679 --> 00:55:58,679
to tell. But I think on the other side of it,

1069
00:55:58,719 --> 00:56:01,000
a few days removed, I really did.

1070
00:56:00,800 --> 00:56:01,400
Speaker 1: Like that game.

1071
00:56:02,079 --> 00:56:05,079
Speaker 3: Yeah, that was a lot of fun. I think I

1072
00:56:05,840 --> 00:56:07,400
wish it had like I don't know if it does.

1073
00:56:07,440 --> 00:56:08,800
Speaker 1: Does this have like local co op?

1074
00:56:09,920 --> 00:56:12,079
Speaker 2: Oh, I don't know, maybe not.

1075
00:56:12,960 --> 00:56:15,679
Speaker 3: Yeah, I feel like I gotta go back and look.

1076
00:56:15,719 --> 00:56:18,000
I feel like it probably does not, just based off

1077
00:56:18,079 --> 00:56:22,239
like what they're kind of doing there. Yeah, but yeah,

1078
00:56:22,280 --> 00:56:24,599
there's something about this game that, like, I don't know,

1079
00:56:24,760 --> 00:56:26,119
I think a part of me also.

1080
00:56:25,920 --> 00:56:29,320
Speaker 1: So like it's like the shooting weird beau is that weird?

1081
00:56:29,679 --> 00:56:30,599
You're just kind of like.

1082
00:56:30,559 --> 00:56:32,960
Speaker 3: Loading up like a double barrel shotgun, all of sudd

1083
00:56:32,960 --> 00:56:34,480
I mean, I know, it's not like graphic or anything.

1084
00:56:34,480 --> 00:56:36,280
It's just kind of like weird where I almost.

1085
00:56:36,079 --> 00:56:38,719
Speaker 2: Like, yeah, I think the character models like sell it, right,

1086
00:56:38,760 --> 00:56:41,280
these are just little dumb goblins. Yeah.

1087
00:56:41,679 --> 00:56:43,840
Speaker 3: Yeah, I'm not saying like, oh, this is violent. I'm

1088
00:56:43,880 --> 00:56:45,960
just saying like, I just think it's like, like I

1089
00:56:45,960 --> 00:56:48,039
feel like those weapons don't make sense in the world

1090
00:56:48,119 --> 00:56:48,920
that they've created.

1091
00:56:49,079 --> 00:56:52,800
Speaker 1: Sure, which is because like the way that the land

1092
00:56:52,920 --> 00:56:57,840
mines are shaped and looked like, oh haha, funny cartoon

1093
00:56:57,960 --> 00:56:59,400
the likenes.

1094
00:56:59,519 --> 00:57:02,119
Speaker 2: Yeah, yeah, it should all be actual like World War

1095
00:57:02,159 --> 00:57:04,920
two ordinance, Like, it should be very realistic.

1096
00:57:05,320 --> 00:57:07,400
Speaker 3: Like I was expecting a gun to have like a

1097
00:57:07,440 --> 00:57:09,239
boxing glove pop out of it, you know what I mean,

1098
00:57:09,320 --> 00:57:09,960
Like that kind.

1099
00:57:09,840 --> 00:57:14,480
Speaker 2: Of thing, you know, rocket propeller grenade. That's that feels

1100
00:57:14,480 --> 00:57:16,400
really dumb and cartoony. Yeah, I get what I mean.

1101
00:57:16,480 --> 00:57:18,280
Speaker 3: Yeah, totally with the smoke and everything.

1102
00:57:18,320 --> 00:57:21,360
Speaker 2: Like, for sure, I was so good at this game.

1103
00:57:21,400 --> 00:57:24,239
Speaker 4: I like that I destroyed you guys.

1104
00:57:24,360 --> 00:57:26,440
Speaker 2: I would have I think we would have done better

1105
00:57:26,480 --> 00:57:29,840
had the game worked for us. That that ramp was very,

1106
00:57:29,920 --> 00:57:32,760
very frustrating. I still don't know what we did wrong.

1107
00:57:32,880 --> 00:57:34,800
It's like, Okay, I can tell this game is early

1108
00:57:34,840 --> 00:57:35,400
in some ways.

1109
00:57:35,480 --> 00:57:37,880
Speaker 4: Now I think you're just bad and I think it

1110
00:57:37,920 --> 00:57:39,880
was probably just probably just punishing.

1111
00:57:40,360 --> 00:57:42,559
Speaker 2: Yeah, putting the pudding is like a problem.

1112
00:57:43,079 --> 00:57:45,480
Speaker 3: Like I think the putting, I know, you just have

1113
00:57:45,599 --> 00:57:49,079
to change the degree, uh sort of tilt of the club,

1114
00:57:49,159 --> 00:57:52,559
like I don't know, give me like some club options there.

1115
00:57:53,159 --> 00:57:55,840
Let me also like hit people with my club like

1116
00:57:55,880 --> 00:57:57,960
the way on you could, but like I don't know,

1117
00:57:58,199 --> 00:58:00,280
I don't want to. I want to like swing it

1118
00:58:00,360 --> 00:58:07,320
over my head. That ship, it's good. I think it's

1119
00:58:07,360 --> 00:58:10,440
better than it has any right to be. I think, uh,

1120
00:58:10,679 --> 00:58:12,960
you know, for my money, I enjoyed that. I will

1121
00:58:12,960 --> 00:58:13,760
play that some more.

1122
00:58:13,960 --> 00:58:15,199
Speaker 2: I feel I want to. I want to play it

1123
00:58:15,239 --> 00:58:15,800
again for sure.

1124
00:58:15,880 --> 00:58:19,559
Speaker 1: Yeah, I feel, uh this website has poisoned my brain

1125
00:58:19,599 --> 00:58:22,119
because every time we play a multiplayer game like this

1126
00:58:22,239 --> 00:58:25,280
that has some type of competitive aspect, I'm like, all right,

1127
00:58:25,280 --> 00:58:26,719
which websites can we beat?

1128
00:58:28,199 --> 00:58:30,400
Speaker 4: I saw the kind of funny people we're playing it.

1129
00:58:31,119 --> 00:58:35,920
Speaker 3: Yeah, I mean, but just like how much more demoralizing? Yeah?

1130
00:58:36,039 --> 00:58:38,199
Speaker 2: Can we get like a good website to play against?

1131
00:58:38,280 --> 00:58:38,719
For once?

1132
00:58:39,400 --> 00:58:41,199
Speaker 4: We gotta keep it taking I'm down. We gotta make

1133
00:58:41,239 --> 00:58:43,440
sure they never forget their place.

1134
00:58:43,599 --> 00:58:47,239
Speaker 1: Our friendly February and you know what I promised, Barrett,

1135
00:58:47,239 --> 00:58:50,119
I would set the record straight. They may have beaten

1136
00:58:50,199 --> 00:58:53,840
us at Night Rain, but we'll never know the record

1137
00:58:53,840 --> 00:58:56,159
of that. Yeah, that's right, I don't know. Sorry, sorry,

1138
00:58:56,159 --> 00:58:56,599
big dog.

1139
00:58:57,360 --> 00:59:01,159
Speaker 3: You guys played Night Rain, Okay, whatever you say.

1140
00:59:01,239 --> 00:59:04,400
Speaker 1: Sure, sure, I don't remember this. This is like all they.

1141
00:59:04,719 --> 00:59:07,320
Speaker 4: Over there is played Drumsoft games. Of course they have

1142
00:59:07,440 --> 00:59:10,800
that one. Yeah, so we don't even count that.

1143
00:59:11,400 --> 00:59:14,000
Speaker 1: Right, right, Okay, I'm going to get an angry text

1144
00:59:14,719 --> 00:59:18,639
in the near future. I assume, Jeff Grubb, you have

1145
00:59:18,719 --> 00:59:21,159
been futzing around with a lot of technology, and I'm

1146
00:59:21,199 --> 00:59:23,360
excited more excited to hear about one of these. But

1147
00:59:23,519 --> 00:59:26,920
I would also like to hear more about the superstation.

1148
00:59:27,559 --> 00:59:30,119
Speaker 2: Yeah, and update on the superstation, which I did talk

1149
00:59:30,119 --> 00:59:32,960
about on this show last week, right, I think. Yeah,

1150
00:59:33,000 --> 00:59:35,760
So I've been messing around with it more, got a

1151
00:59:35,800 --> 00:59:39,400
new SD card where I'm putting even more ROMs on there.

1152
00:59:39,559 --> 00:59:42,119
I've got a lot of the other cores working. It

1153
00:59:42,199 --> 00:59:44,880
does require a little bit of futs in, just like

1154
00:59:44,920 --> 00:59:48,440
I said, just like a mister does that said It's like, Man,

1155
00:59:48,440 --> 00:59:50,800
myster's really come a long way, where a lot of

1156
00:59:50,800 --> 00:59:54,199
the benefits of like getting the Analog three D were like, Hey,

1157
00:59:54,199 --> 00:59:55,559
for the N sixty four, you're going to get these

1158
00:59:55,559 --> 00:59:58,119
great CRT filters. They've done so much great work in

1159
00:59:58,159 --> 01:00:00,119
the community on mister, A lot of that stuff UF

1160
01:00:00,400 --> 01:00:03,960
is also on there ready to go. And even though

1161
01:00:04,000 --> 01:00:07,239
it was like out putting it at ten ADP, those filters

1162
01:00:07,239 --> 01:00:09,000
were still really good. You kind of expect you to

1163
01:00:09,039 --> 01:00:11,400
expect it to need four K to like actually get

1164
01:00:11,440 --> 01:00:14,559
a CRT filter to look right, like, that's not necessarily

1165
01:00:14,599 --> 01:00:17,719
the case. But yeah, it's working really well. I'm enjoying it.

1166
01:00:17,840 --> 01:00:20,800
I'll say that the plastic feels a little cheap. I

1167
01:00:20,840 --> 01:00:24,760
was kind of expecting to be to feel slightly more premium,

1168
01:00:24,800 --> 01:00:26,800
but based on the price and everything you're getting here,

1169
01:00:27,079 --> 01:00:29,480
it does feel like it feels three D printed, which

1170
01:00:29,719 --> 01:00:32,360
you know that kind of has a certain, I don't know,

1171
01:00:32,440 --> 01:00:35,320
a low quality plastic touch to it. But yeah, and

1172
01:00:35,360 --> 01:00:37,000
then when we talk about the other thing.

1173
01:00:37,000 --> 01:00:40,360
Speaker 1: Yes, this is the first time I've heard of this thing, Grub,

1174
01:00:40,400 --> 01:00:43,960
and I am I need to know more. He oh God,

1175
01:00:44,039 --> 01:00:48,719
put it away, Grub. Now you have the is this

1176
01:00:48,920 --> 01:00:50,840
send in, send in light guns.

1177
01:00:50,840 --> 01:00:53,840
Speaker 2: Send in. Yes, there's a man. There's a man in

1178
01:00:53,880 --> 01:00:56,280
Great Britain whose last name is send In and he

1179
01:00:56,360 --> 01:01:00,880
makes light guns. I'm gonna try something real quick. Don't

1180
01:01:00,960 --> 01:01:07,920
don't freak out youan, Uh, what's happenings? You're using the

1181
01:01:07,920 --> 01:01:08,880
camera on this thing.

1182
01:01:11,880 --> 01:01:16,559
Speaker 3: I hate that. I'm a virtual boy about.

1183
01:01:16,239 --> 01:01:18,480
Speaker 1: This is going.

1184
01:01:19,000 --> 01:01:20,800
Speaker 3: I don't want to see something I don't want to

1185
01:01:21,039 --> 01:01:22,320
I'm not supposed to see.

1186
01:01:22,840 --> 01:01:26,639
Speaker 2: So Jesus, this is this is how it works. High chat.

1187
01:01:26,719 --> 01:01:29,280
There you are. Uh, So it's a camera in here.

1188
01:01:29,360 --> 01:01:30,239
Let me fix this.

1189
01:01:30,719 --> 01:01:31,719
Speaker 1: There's a camera in the gun.

1190
01:01:32,679 --> 01:01:33,679
Speaker 2: There's a camera in there.

1191
01:01:34,960 --> 01:01:42,559
Speaker 1: Yeah, let me mean, I know it very obvious. It's

1192
01:01:42,639 --> 01:01:43,199
very obvious.

1193
01:01:43,480 --> 01:01:45,639
Speaker 2: So there's a camera in here. And then what it

1194
01:01:45,679 --> 01:01:47,880
does is, uh, the guy that made this has a

1195
01:01:47,880 --> 01:01:51,639
little software, uh that he's built that basically inside the

1196
01:01:51,639 --> 01:01:55,039
gun that if it sees a white outline like a

1197
01:01:55,079 --> 01:01:58,159
white border, it knows where the camera should be, like

1198
01:01:58,280 --> 01:02:01,360
making it telling an emulator or mister or a number

1199
01:02:01,360 --> 01:02:04,920
of other things like where the pointer should be. And

1200
01:02:05,000 --> 01:02:07,559
so you basically start up a game and you start

1201
01:02:07,559 --> 01:02:10,559
the software for this, and then you hit all to

1202
01:02:10,639 --> 01:02:12,800
b to bring up a border and then hit it again.

1203
01:02:12,800 --> 01:02:14,800
If you're playing a four x three game, and it

1204
01:02:14,800 --> 01:02:16,920
puts that white border around the game, and then you

1205
01:02:16,920 --> 01:02:19,039
just point this at the screen and the camera just

1206
01:02:19,079 --> 01:02:22,239
calculates where it should be. Now you're gonna have you

1207
01:02:22,280 --> 01:02:24,679
might have dialed in, depending on what you're doing. I

1208
01:02:24,760 --> 01:02:29,039
was playing on Duckstation. I was playing some games on there,

1209
01:02:29,480 --> 01:02:31,880
and it was it did require me to sort of

1210
01:02:31,880 --> 01:02:35,239
to sort of like dial between the emulator settings and

1211
01:02:35,400 --> 01:02:38,519
the sind in settings, so that like when I'm pointing

1212
01:02:38,559 --> 01:02:41,000
at the screen in the middle, okay, that's fine. If

1213
01:02:41,039 --> 01:02:43,400
I point off to the side, it sort of gets

1214
01:02:43,440 --> 01:02:46,880
a little bit misaligned. So it's like it the x

1215
01:02:47,000 --> 01:02:49,199
axis goes a little bit further out than where I'm

1216
01:02:49,199 --> 01:02:52,639
actually pointing. So I've been kind of dialing that stuff in.

1217
01:02:52,719 --> 01:02:54,679
But I got it to feel pretty good, and the

1218
01:02:54,719 --> 01:02:57,000
guys he's helpful. I've kind of reached out a little

1219
01:02:57,000 --> 01:02:59,840
bit and there's a pretty good community and I've been

1220
01:02:59,880 --> 01:03:01,599
in join it so far. But it's like getting it

1221
01:03:01,639 --> 01:03:03,360
set up is going to require a little bit of

1222
01:03:03,400 --> 01:03:05,480
effort for at least the way I want to use it.

1223
01:03:05,519 --> 01:03:07,920
That said, it's got got everything you want. It's got

1224
01:03:08,440 --> 01:03:10,719
a forced feedback, so when you fire the gun, it

1225
01:03:10,760 --> 01:03:11,239
can kind of like.

1226
01:03:12,239 --> 01:03:14,039
Speaker 4: It's got to do the time crisis thing for sure.

1227
01:03:14,559 --> 01:03:16,559
Speaker 2: The time crisis is this whole thing right here is

1228
01:03:17,400 --> 01:03:19,440
you just cock it and stuff and there's some buttons

1229
01:03:19,480 --> 01:03:22,800
on the side here dpad, and it's very easy to

1230
01:03:22,800 --> 01:03:24,800
just set all that stuff up and then get going.

1231
01:03:25,039 --> 01:03:27,039
Once once I was actually playing and it was all

1232
01:03:27,079 --> 01:03:28,679
lined up, it's like, oh yeah, I'm not even think

1233
01:03:28,679 --> 01:03:30,760
about it. I am just planning and shooting and it's

1234
01:03:30,760 --> 01:03:33,719
working exactly like I would want it to without me

1235
01:03:33,800 --> 01:03:35,800
having to like fret about any of the settings at

1236
01:03:35,800 --> 01:03:37,599
that point. So it's like it is possible to get

1237
01:03:37,599 --> 01:03:39,079
this fully working and dialed in.

1238
01:03:39,679 --> 01:03:42,280
Speaker 1: Oh man, I just want to play. I just want

1239
01:03:42,280 --> 01:03:44,440
to get one of those and play some time crisis.

1240
01:03:44,559 --> 01:03:48,800
Is that how light gun tech works? Is there like a.

1241
01:03:48,280 --> 01:03:50,280
Speaker 2: Light gun kind of works. There's a sensor in here,

1242
01:03:50,360 --> 01:03:54,320
and then there is on CRTs there would be a

1243
01:03:54,360 --> 01:03:57,559
flash like across the whole screen, but there's a special

1244
01:03:57,599 --> 01:03:59,679
flash in a box around the thing you're you're supposed

1245
01:03:59,679 --> 01:04:02,199
to be heading, and if this thing detects that flash

1246
01:04:02,239 --> 01:04:04,519
and its censor, it knows that you got the hit

1247
01:04:05,079 --> 01:04:06,519
and it kind of sends that into the game and

1248
01:04:06,559 --> 01:04:09,480
stuff like that. That's my basic, very basic understanding.

1249
01:04:09,679 --> 01:04:13,599
Speaker 4: Play some point break, yeah, yes, point blank?

1250
01:04:13,679 --> 01:04:13,880
Speaker 2: Yeah?

1251
01:04:14,000 --> 01:04:16,039
Speaker 4: Oh what a point breaks? Some that movie my bag.

1252
01:04:16,559 --> 01:04:17,679
Speaker 2: Listen, we can watch that too.

1253
01:04:17,840 --> 01:04:18,480
Speaker 4: You saved me.

1254
01:04:20,559 --> 01:04:23,719
Speaker 1: Fantastic the send in light gun God, that looks so cool.

1255
01:04:24,079 --> 01:04:27,239
Just pair that with like the Elgado foot pedal thingies,

1256
01:04:27,280 --> 01:04:29,440
and then you can get Time Crisis going right.

1257
01:04:29,480 --> 01:04:32,760
Speaker 2: And like the software like is ready for pedals, so

1258
01:04:32,800 --> 01:04:34,360
I can do that full thing. I can have them

1259
01:04:34,440 --> 01:04:36,760
all set up, and I also have it set up

1260
01:04:36,760 --> 01:04:39,519
so it's like I can set the reload to planting

1261
01:04:39,599 --> 01:04:42,199
off screen or to this button kind of depending on

1262
01:04:42,239 --> 01:04:44,599
what I'm in the mood for. So yeah, it's it's

1263
01:04:44,639 --> 01:04:47,440
really adaptable and works better than I thought it would.

1264
01:04:47,599 --> 01:04:50,559
Speaker 1: Oh man, cool. I can practice and like time out

1265
01:04:50,559 --> 01:04:53,519
and memorize the waves and Time Crisis and then hit

1266
01:04:53,599 --> 01:04:57,679
up my local arcade to impress all the ladies, folks.

1267
01:04:58,199 --> 01:05:00,239
Any other video games. We gotta to talk about thing

1268
01:05:00,239 --> 01:05:02,320
else before we had to break.

1269
01:05:02,440 --> 01:05:06,000
Speaker 4: Not that we could talk about I started me. I'm

1270
01:05:06,039 --> 01:05:08,000
gonna wait till I play some more of that. I've

1271
01:05:08,559 --> 01:05:10,679
beat bass lines of p When I've started a DLC,

1272
01:05:10,760 --> 01:05:12,760
I'm gonna wait till I beat the DLC before I

1273
01:05:12,760 --> 01:05:13,360
talk about that.

1274
01:05:13,599 --> 01:05:15,920
Speaker 1: Oh I might want to. I might pick up the

1275
01:05:16,000 --> 01:05:17,760
DLC and play that in tandem.

1276
01:05:17,400 --> 01:05:20,360
Speaker 4: With It's really good. It's setting like a zoo, which

1277
01:05:20,400 --> 01:05:20,800
is fun.

1278
01:05:23,360 --> 01:05:23,559
Speaker 2: Yeah.

1279
01:05:23,599 --> 01:05:26,480
Speaker 4: I got attacked by an elf, a half elf and

1280
01:05:26,519 --> 01:05:29,480
half giraffe monster and it was very scary, very scary.

1281
01:05:29,519 --> 01:05:32,280
Speaker 1: Giraffe is very very scary. So you like Satan, what

1282
01:05:32,360 --> 01:05:32,760
do you mean?

1283
01:05:33,559 --> 01:05:35,679
Speaker 2: No, I killed this thing, folks.

1284
01:05:35,719 --> 01:05:38,280
Speaker 1: We're gonna go take a quick bricky break and worship

1285
01:05:38,280 --> 01:05:41,559
the dark Lord and then be back with the news

1286
01:05:41,760 --> 01:05:43,159
right after the is.

1287
01:05:49,800 --> 01:05:57,000
Speaker 2: This is with AW. It's it's fun because it's you know,

1288
01:05:57,079 --> 01:06:00,320
it's just kind of being inputed as a mouse, so

1289
01:06:00,400 --> 01:06:02,679
I can point this at the screen and like click

1290
01:06:02,719 --> 01:06:05,920
around my desktop with my gun. Now that's that's just fun.

1291
01:06:06,000 --> 01:06:08,400
Speaker 4: What I love is that there are some bad liking games,

1292
01:06:08,400 --> 01:06:10,159
so we have new possibilities for you.

1293
01:06:10,239 --> 01:06:13,639
Speaker 2: Now, I yes, I did consider that, but it's like

1294
01:06:13,880 --> 01:06:16,440
there's always the possibility to bring out for Connect connects

1295
01:06:16,440 --> 01:06:19,400
for you guys. So Don't Connect is for Dan.

1296
01:06:19,559 --> 01:06:22,239
Speaker 4: If I I got Connect game before Dan, I'm gonna

1297
01:06:22,280 --> 01:06:22,639
be pissed.

1298
01:06:22,679 --> 01:06:23,760
Speaker 2: I don't have a connect here.

1299
01:06:23,800 --> 01:06:25,960
Speaker 4: Okay, I don't want to connect here. That's why I'll

1300
01:06:26,000 --> 01:06:26,400
be the like.

1301
01:06:26,360 --> 01:06:28,599
Speaker 2: Good guy, could be the connect guy. You could keep

1302
01:06:28,599 --> 01:06:31,440
being the we guys. Right, that's great, that's perfect. It is.

1303
01:06:31,519 --> 01:06:35,239
Speaker 3: It is cool all the weird places you like see

1304
01:06:35,280 --> 01:06:38,159
connects in the wild. Yeah, you guys start to notice,

1305
01:06:38,199 --> 01:06:40,760
You're like a little bit like, why is this one

1306
01:06:40,800 --> 01:06:42,039
on top of a vending machine?

1307
01:06:42,079 --> 01:06:42,639
Speaker 1: What's it new?

1308
01:06:42,920 --> 01:06:45,039
Speaker 3: You know, like you just see them in weird spots

1309
01:06:45,079 --> 01:06:46,559
like huh on the ski lift.

1310
01:06:46,719 --> 01:06:47,079
Speaker 2: Huh.

1311
01:06:47,400 --> 01:06:50,239
Speaker 4: Like a surprising amount of theme park stuff that still

1312
01:06:50,239 --> 01:06:51,960
basically just runs on connects.

1313
01:06:52,000 --> 01:06:56,880
Speaker 1: Actually, yeah, some ghost hunters employ the connect as well.

1314
01:06:57,119 --> 01:06:59,280
Speaker 2: Well, that's the main purpose, that's what it actually does.

1315
01:06:59,400 --> 01:07:02,360
Speaker 3: Yeah, rat it.

1316
01:07:03,000 --> 01:07:06,519
Speaker 2: We got some headlines here Wolverine that popped off right

1317
01:07:06,519 --> 01:07:09,280
as we were getting ready to go live. They posted

1318
01:07:09,400 --> 01:07:11,840
on Blue Sky. I hope they only posted on Blue Sky.

1319
01:07:11,880 --> 01:07:13,800
That'd be a fun place to just announce this, And

1320
01:07:13,880 --> 01:07:16,519
so other platforms are like, wait, is this real? Anyway,

1321
01:07:16,599 --> 01:07:19,559
Let's cut to the chase. They say Marvel's Wolverine launches

1322
01:07:19,760 --> 01:07:24,280
September fifteenth, twenty twenty six, and then they ask you

1323
01:07:24,320 --> 01:07:27,760
to go wish list the game. That's okay, yeah, all right.

1324
01:07:27,800 --> 01:07:29,920
The cool that we got a date. They did say

1325
01:07:29,920 --> 01:07:32,119
they were going to talk about it at some point

1326
01:07:32,159 --> 01:07:35,280
this spring. I guess they're probably still going to do that,

1327
01:07:35,840 --> 01:07:38,000
but they've also just kind of put the date out there.

1328
01:07:38,159 --> 01:07:39,440
How are you guys feeling about that?

1329
01:07:40,039 --> 01:07:41,920
Speaker 1: I don't want to spoil the next news story, but

1330
01:07:41,960 --> 01:07:44,880
do you think them dropping the release date to this

1331
01:07:45,000 --> 01:07:48,079
or announcing it is to kind of like try and

1332
01:07:48,159 --> 01:07:50,840
fix the vibes going on because of closing Blue Point?

1333
01:07:51,440 --> 01:07:54,159
Speaker 2: Yeah, the first the first replies to this where all

1334
01:07:54,199 --> 01:07:56,400
people being like, well, yeah, we don't care. Also like

1335
01:07:56,440 --> 01:07:58,360
what's going on with Blue Point? Bring back Blue Points?

1336
01:07:58,360 --> 01:08:00,199
So that's still a thing for them for sure, or

1337
01:08:00,719 --> 01:08:04,039
I don't know, maybe there was always the probably the

1338
01:08:04,079 --> 01:08:06,400
plan to talk about this game soon. It just does

1339
01:08:06,440 --> 01:08:08,840
feel weird to announce the date, but it is also

1340
01:08:09,000 --> 01:08:11,719
only a date, so who cares if they just announced

1341
01:08:11,719 --> 01:08:13,599
that on social media? Right? You know?

1342
01:08:13,639 --> 01:08:16,199
Speaker 4: The these Q four dates or these late year dates,

1343
01:08:16,199 --> 01:08:20,760
they can always so easily be delayed. You know, you know,

1344
01:08:20,880 --> 01:08:22,479
something be the most shocking thing in this world. This

1345
01:08:22,560 --> 01:08:24,840
gets delayed till even later in the year, even the

1346
01:08:24,880 --> 01:08:28,159
next year, it'll probably hit that they definitely want this

1347
01:08:28,279 --> 01:08:30,439
game in that September slot, so it's good to go

1348
01:08:30,520 --> 01:08:31,359
for the holidays.

1349
01:08:32,199 --> 01:08:34,880
Speaker 2: Yep, we'll see. I'm sure they'll talk about it more

1350
01:08:34,880 --> 01:08:39,520
here pretty soon. Yes, As as Jan said, PlayStation closed

1351
01:08:39,640 --> 01:08:42,079
down Blue Point Games, or is planning to do so,

1352
01:08:42,960 --> 01:08:44,640
but they've already laid off a lot of the people.

1353
01:08:45,279 --> 01:08:48,039
Soon he's officially shutting down Blue Point, the acclaimed studio

1354
01:08:48,039 --> 01:08:51,399
behind Demon Souls and Shadow of the Closest remakes. They're

1355
01:08:51,399 --> 01:08:56,399
doing that final closure in March. Approximately seventy people will

1356
01:08:56,439 --> 01:08:58,760
lose their jobs or in the or in the process

1357
01:08:58,840 --> 01:09:02,279
right now losing their jobs. Herman holds throat an internal

1358
01:09:02,479 --> 01:09:07,279
memo that basically said increasingly challenging in industry environments, including

1359
01:09:07,439 --> 01:09:10,920
rising development costs and slowed growth, were responsible for this.

1360
01:09:11,600 --> 01:09:14,159
He also just said changing gaming patterns, so it's your

1361
01:09:14,159 --> 01:09:17,239
fault as well, gamers. Of course. Reports also pointed to

1362
01:09:17,279 --> 01:09:19,600
a failed pivot where Sony task three Mike masters with

1363
01:09:19,640 --> 01:09:22,119
developing a live service God of War game, which was

1364
01:09:22,199 --> 01:09:23,439
ultimately canceled. We did.

1365
01:09:23,600 --> 01:09:25,840
Speaker 4: We already heard about that, and they're going to close

1366
01:09:25,880 --> 01:09:27,920
down Naughty Dog right because they were making that live

1367
01:09:28,000 --> 01:09:30,000
service game. Nothing came of that. What a big waste

1368
01:09:30,039 --> 01:09:33,840
of resources. That's the challenging gaming money times.

1369
01:09:33,960 --> 01:09:37,239
Speaker 1: Jeff, Yeah, Greb, can you explain to me, all right,

1370
01:09:37,319 --> 01:09:39,880
what if it was the gamer's fault, right, if it

1371
01:09:39,960 --> 01:09:42,680
was our fault, the audience's fault, what could they have

1372
01:09:43,119 --> 01:09:46,359
us as gamers done to actually save Blue Point?

1373
01:09:46,720 --> 01:09:46,960
Speaker 2: Yeah?

1374
01:09:47,000 --> 01:09:50,600
Speaker 4: Nothing, And because like the people bought the Demon Soul's remake,

1375
01:09:50,640 --> 01:09:53,000
which was their last released games, I don't know what

1376
01:09:53,039 --> 01:09:54,159
the hell he's talking about.

1377
01:09:54,399 --> 01:09:57,800
Speaker 2: Yeah, they never released any games. Well, under the ownership

1378
01:09:57,840 --> 01:10:02,159
of PlayStation they helped ship Ragnaro, but yeah, they were

1379
01:10:02,159 --> 01:10:04,880
not releasing any of their own games. So it's yeah,

1380
01:10:04,920 --> 01:10:09,039
it's a very baffling thing. But I think what Sony

1381
01:10:09,119 --> 01:10:11,960
is saying and what it seems the reality is is

1382
01:10:12,000 --> 01:10:14,560
that this is a studio that is best suited for

1383
01:10:15,000 --> 01:10:17,279
remakes for the most part, or to be a support

1384
01:10:17,319 --> 01:10:20,760
studio on bigger games. And they're based in Austin, Texas,

1385
01:10:20,760 --> 01:10:22,600
and that's too expensive for that kind of work. You

1386
01:10:22,600 --> 01:10:24,079
can get people to do that kind of work in

1387
01:10:24,119 --> 01:10:27,600
other countries that is much much more affordable to corporations.

1388
01:10:28,000 --> 01:10:31,039
And so after a business review, which is what they said,

1389
01:10:31,439 --> 01:10:33,520
they decided this is not a studio they want to

1390
01:10:33,600 --> 01:10:36,920
keep it open anymore. It is unsustainable to run a

1391
01:10:36,960 --> 01:10:39,039
business like this one in the United States.

1392
01:10:39,079 --> 01:10:41,359
Speaker 4: Anybody can make these remakes. It's really easy. That's why

1393
01:10:41,439 --> 01:10:44,560
Ubisoft had two failed attempts at remaking Prince of Person

1394
01:10:44,600 --> 01:10:45,359
The Stands of Time.

1395
01:10:46,279 --> 01:10:49,079
Speaker 2: Yep, they are going to find out right that they're

1396
01:10:49,079 --> 01:10:52,039
going to like first of all, everyone's having the same

1397
01:10:52,079 --> 01:10:53,960
thought at the same time. So all those companies you

1398
01:10:54,000 --> 01:10:56,439
want to work with that are you know, like Virtuos

1399
01:10:56,680 --> 01:10:59,800
or whatever, They're going to be busy and you're gonna

1400
01:11:00,119 --> 01:11:02,840
out of real estate real fast in terms of being

1401
01:11:02,840 --> 01:11:05,159
able to claim claim some land in the name of

1402
01:11:05,239 --> 01:11:08,319
Sony and say, oh, Virtuous also remake this for us.

1403
01:11:10,039 --> 01:11:11,600
It's like, yeah, would have been nice to have another

1404
01:11:11,640 --> 01:11:13,439
one of those, especially one that you can rely on

1405
01:11:13,560 --> 01:11:16,880
to do a very very good job, uh and get

1406
01:11:16,920 --> 01:11:18,920
these games up to a quality level where you can

1407
01:11:19,079 --> 01:11:20,880
justify the prices that you want to sell them for

1408
01:11:21,359 --> 01:11:23,720
and selling in the numbers you wanted to want to

1409
01:11:23,880 --> 01:11:25,680
want them to sell, which is, you know, five to

1410
01:11:25,800 --> 01:11:27,359
ten million, which is what these games can do.

1411
01:11:27,720 --> 01:11:31,800
Speaker 4: So stupid idiot you ask forgot that AI is going

1412
01:11:31,880 --> 01:11:37,359
to make these Smith eats spaghetti now, you stupid idiot,

1413
01:11:37,960 --> 01:11:41,119
And that's I forgot about those Smith spaghetti tech. That's

1414
01:11:41,159 --> 01:11:42,359
where that's at these days.

1415
01:11:42,960 --> 01:11:44,239
Speaker 2: It's yeah, it's dumb.

1416
01:11:44,600 --> 01:11:44,760
Speaker 4: Uh.

1417
01:11:45,000 --> 01:11:48,760
Speaker 2: Blue Point is one that people really were feeling pretty

1418
01:11:48,800 --> 01:11:52,600
good about them coming back with something, you know, any

1419
01:11:52,680 --> 01:11:54,560
sort of remake. There's been rumors, Oh, they were gonna

1420
01:11:54,560 --> 01:11:56,359
do the middle Gear thing. Maybe maybe they're doing this

1421
01:11:56,439 --> 01:11:58,960
God of one two three remake. And then for them

1422
01:11:59,000 --> 01:12:01,199
to close close the stud down and everyone's kind of

1423
01:12:01,199 --> 01:12:03,880
looking around going like, what are you doing? We really

1424
01:12:04,079 --> 01:12:06,560
like that team. Why can't you figure this out? And

1425
01:12:06,720 --> 01:12:07,920
the answer is just they don't want to.

1426
01:12:08,279 --> 01:12:12,119
Speaker 4: Yeah. God, remember like the freaking Spiro Crash Bandicoot remakes

1427
01:12:12,720 --> 01:12:17,399
compilations selling like over ten million, even even closer twenty million,

1428
01:12:17,760 --> 01:12:21,039
like you got Chucking Dexter and Sly like you got

1429
01:12:21,159 --> 01:12:22,600
so many things right.

1430
01:12:23,119 --> 01:12:24,960
Speaker 1: Those older Ratchet games too.

1431
01:12:25,960 --> 01:12:27,760
Speaker 4: Yeah, I mean, I mean, you know, maybe Aby skip

1432
01:12:27,840 --> 01:12:30,399
us to do those numbers, but it could. There's plenty

1433
01:12:30,439 --> 01:12:32,359
of other games that you can remake and sell a

1434
01:12:32,439 --> 01:12:37,000
few million copies of it, which you think would be something.

1435
01:12:37,880 --> 01:12:41,279
You know, this we'd office politics. Why can't just be Bloodborn,

1436
01:12:41,359 --> 01:12:43,920
even though it's insane that we can't remaster blood Borne

1437
01:12:43,960 --> 01:12:46,079
with this team, at least because you know, even before

1438
01:12:46,079 --> 01:12:49,840
they're doing remakes, Blueprint did a lot of Bluepoint did

1439
01:12:49,880 --> 01:12:52,359
a lot of remasters, and they were very good at

1440
01:12:52,399 --> 01:12:53,119
that as well.

1441
01:12:53,359 --> 01:12:54,600
Speaker 2: Used to be really good at porting.

1442
01:12:54,680 --> 01:12:56,479
Speaker 4: They were the ones who did the kind of miracle

1443
01:12:57,119 --> 01:12:59,840
titan Fall Xbox three sixty port. Right, Like if only,

1444
01:13:00,199 --> 01:13:03,840
if only Sony was actively trying to put games from

1445
01:13:03,880 --> 01:13:07,520
one console to a different platform like PC, or maybe

1446
01:13:07,520 --> 01:13:09,800
even more games on switch to, which would be nice,

1447
01:13:09,840 --> 01:13:11,640
But I don't think they're going too far in that.

1448
01:13:11,720 --> 01:13:15,079
We got Lego Horizon, which I bet. I'm sure that's

1449
01:13:15,119 --> 01:13:17,600
at the World and Fire, but you're still gonna get

1450
01:13:17,640 --> 01:13:20,800
twenty more Horizon games anyways, play.

1451
01:13:20,680 --> 01:13:26,000
Speaker 2: Testing this weekend, baby, it's uh yeah, it's it's frustrating.

1452
01:13:26,840 --> 01:13:31,079
I think that this is a company that that despite themselves,

1453
01:13:31,199 --> 01:13:34,159
is succeeding. They're making more money than ever. Their their

1454
01:13:34,199 --> 01:13:38,640
profits were up something like fifteen percent last quarter, and

1455
01:13:38,960 --> 01:13:40,840
so they have plenty of money to go around. So

1456
01:13:40,920 --> 01:13:42,640
it's kind of like, why are you still being so

1457
01:13:42,800 --> 01:13:46,800
stingy with this stuff? And I don't know, they pitched

1458
01:13:46,920 --> 01:13:49,680
two remakes and two other games in the intervening times

1459
01:13:49,760 --> 01:13:52,399
since the God Who Live service game was canceled. None

1460
01:13:52,439 --> 01:13:56,960
of those got green lighted. So yeah, yeah, he's.

1461
01:13:56,800 --> 01:13:58,279
Speaker 4: Gonna be I mean, go ahead back.

1462
01:14:00,119 --> 01:14:02,399
Speaker 3: So I want you know, obviously that all that bullshit.

1463
01:14:02,439 --> 01:14:04,159
Oh it's a business read or whatever. Right, it's just

1464
01:14:04,319 --> 01:14:08,239
an incredible cost cutting measure, what you know. But at

1465
01:14:08,279 --> 01:14:10,359
the same time you're telling me this this this company

1466
01:14:10,479 --> 01:14:16,680
is making more money than it has right yeah, yeah, yeah,

1467
01:14:17,199 --> 01:14:19,479
so is the CA I mean part of the exercise

1468
01:14:19,520 --> 01:14:21,239
of trying to understand this stuff, which is hard to do,

1469
01:14:21,319 --> 01:14:23,399
you almost have to like think like a scumbag, right,

1470
01:14:24,159 --> 01:14:28,039
And I think, you know, is it like, oh, I'm

1471
01:14:28,199 --> 01:14:31,279
I'm a jug. I'm doing this sort of like accounting

1472
01:14:31,439 --> 01:14:35,680
for some of the bad bets that maybe we made

1473
01:14:35,760 --> 01:14:38,000
elsewhere and using it as a means to kind of

1474
01:14:38,039 --> 01:14:41,079
like mitigate that that overall loss. Like I don't know,

1475
01:14:42,760 --> 01:14:45,720
I I think the most frustrating part of this story

1476
01:14:45,960 --> 01:14:47,760
is the fact that like you guys are right, like,

1477
01:14:47,920 --> 01:14:51,720
oh my god, there are so many games that could

1478
01:14:51,880 --> 01:14:55,880
use this treatment that would almost guaranteed to to to

1479
01:14:56,079 --> 01:14:58,600
sell in a very profitable way. Like it's kind of

1480
01:14:58,720 --> 01:15:02,359
like where I just can't, uh, you know, close the

1481
01:15:02,439 --> 01:15:02,920
gap on this.

1482
01:15:03,199 --> 01:15:06,239
Speaker 4: It's not like PlayStations releasing a ton of games anymore

1483
01:15:06,319 --> 01:15:09,920
these days. I don't think a four to like there

1484
01:15:10,000 --> 01:15:12,880
was like a game a quarter these days, how can

1485
01:15:12,920 --> 01:15:14,720
you just get rid of one of the studios?

1486
01:15:15,239 --> 01:15:18,600
Speaker 1: And nostalgia is a hell of a drug that you

1487
01:15:18,680 --> 01:15:20,600
could just like continue to try to get a tap

1488
01:15:21,119 --> 01:15:23,920
like Infamous. We didn't talk about Infamous at all when

1489
01:15:23,960 --> 01:15:25,199
we're rattling.

1490
01:15:25,239 --> 01:15:28,960
Speaker 4: Different existence games, right, I mean, especially you know, like

1491
01:15:29,079 --> 01:15:31,640
nostalgia for that era is popping off. People are so

1492
01:15:31,800 --> 01:15:34,119
excited for melgarsto at four in that game's.

1493
01:15:33,880 --> 01:15:41,600
Speaker 2: Mid Yeah, it's it's uh kind of like an like

1494
01:15:41,680 --> 01:15:45,000
the games four pitches, none of them got green light,

1495
01:15:45,119 --> 01:15:47,239
and then the reason the studio gets closed is because

1496
01:15:47,319 --> 01:15:50,720
it didn't have any project it was working on. It's like, Sony,

1497
01:15:50,840 --> 01:15:54,000
what what were you looking for? Like what would you

1498
01:15:54,119 --> 01:15:56,520
have approved? And that's that's just a question that scares me.

1499
01:15:56,560 --> 01:15:58,720
I'm like, I don't know what this company wants from

1500
01:15:58,760 --> 01:15:59,279
these companies.

1501
01:15:59,319 --> 01:16:01,840
Speaker 3: Well that's why I feel like there was it was

1502
01:16:01,920 --> 01:16:05,279
always going to happen, yeah right, yeah, I mean this

1503
01:16:06,039 --> 01:16:07,840
is not surprising to the people who are at the studio.

1504
01:16:07,920 --> 01:16:09,319
Speaker 2: According to people.

1505
01:16:09,239 --> 01:16:12,840
Speaker 1: Are at that it just sucks because that's not that's mismanagement,

1506
01:16:12,960 --> 01:16:14,680
not at like the blue Point level, but at the

1507
01:16:14,760 --> 01:16:17,319
greater PlayStation level of like, if you don't know what

1508
01:16:17,479 --> 01:16:21,479
to do with them, what the hell? God kill Zone,

1509
01:16:21,520 --> 01:16:24,560
Herman Holst, you like kill zone there? Make them make

1510
01:16:24,600 --> 01:16:25,239
a kill zone.

1511
01:16:25,560 --> 01:16:27,840
Speaker 4: If when we see this God of War remake or

1512
01:16:27,880 --> 01:16:30,760
are these any other remakes, and if they don't look good,

1513
01:16:31,319 --> 01:16:34,279
they're gonna i mean, it's not going to ultimately impact

1514
01:16:34,359 --> 01:16:36,319
on it. They're gonna hear it, right, and I'm gonna

1515
01:16:36,800 --> 01:16:39,359
be happy to have them hear it, like, Wow, this

1516
01:16:39,479 --> 01:16:40,359
remake ser looks bad?

1517
01:16:40,439 --> 01:16:40,760
Speaker 2: Too bad?

1518
01:16:40,840 --> 01:16:45,479
Speaker 4: You destroyed your good remix studio for no reason.

1519
01:16:47,479 --> 01:16:50,640
Speaker 2: H Meanwhile, over at Microsoft, there's been a big shake up.

1520
01:16:50,720 --> 01:16:54,039
Phil Spencer is out after thirty eight years at Microsoft.

1521
01:16:54,119 --> 01:16:57,800
He spent in the last twelve as CEO of Microsoft Gaming. Effectively,

1522
01:16:58,479 --> 01:17:02,920
he's retired from the company. Less surprising is that versus

1523
01:17:03,880 --> 01:17:07,039
Sarah Bond is also leaving the company. President in COO

1524
01:17:07,199 --> 01:17:10,680
of Xbox, she was widely expected outside of the company

1525
01:17:10,760 --> 01:17:15,720
to be the successor. She's resigned from Microsoft instead of

1526
01:17:15,800 --> 01:17:18,159
taking on some other role. She said it was the

1527
01:17:18,239 --> 01:17:22,359
right time to leave. In their place. Asha Sharma steps in.

1528
01:17:22,760 --> 01:17:27,239
She is a senior Microsoft executive from the Core AI team.

1529
01:17:27,319 --> 01:17:30,439
She's been on stage talking about AI products from Microsoft before.

1530
01:17:31,319 --> 01:17:35,159
She's also worked at Meta and Instacart. She is now

1531
01:17:35,199 --> 01:17:38,000
the CEO of Xbox, where she will be working with

1532
01:17:38,079 --> 01:17:40,880
Matt Boody, who is also moving up to be Chief

1533
01:17:41,039 --> 01:17:46,079
Content Officer. Sharma's said early on that despite her place

1534
01:17:46,119 --> 01:17:50,760
of origin, she's not gonna just make AI slop hooray,

1535
01:17:50,960 --> 01:17:54,840
I guess And then here everyone yeah, everyone's yes. And

1536
01:17:54,920 --> 01:17:57,000
then she says, I hear you to people saying we

1537
01:17:57,079 --> 01:18:01,359
want exclusives back. And then there is this question of oh,

1538
01:18:01,479 --> 01:18:03,279
she comes from a place of not being someone who

1539
01:18:03,359 --> 01:18:07,000
plays games or has made games. What does that mean. Yeah,

1540
01:18:07,079 --> 01:18:09,680
there's a lot of stuff happening here. Mostly it sounds

1541
01:18:09,760 --> 01:18:13,119
like what happened is Microsoft was not happy with the

1542
01:18:13,159 --> 01:18:15,520
state of Xbox and gave them as much of a

1543
01:18:15,640 --> 01:18:19,159
leash as possible to fix things, especially in the wake

1544
01:18:19,239 --> 01:18:22,840
of a very frustrating acquisition of Activision, which took longer

1545
01:18:22,880 --> 01:18:25,439
and got them a lot more eyes on them from

1546
01:18:25,479 --> 01:18:28,039
governments than they were expecting, and so they kind of

1547
01:18:28,359 --> 01:18:30,680
used up a lot of that slack in that moment.

1548
01:18:30,920 --> 01:18:33,279
And then since then it has not been one hit

1549
01:18:33,359 --> 01:18:35,800
after another. It's been sort of a couple a few

1550
01:18:35,840 --> 01:18:41,079
more blemishes here and there. Star what's the protesta game? Star?

1551
01:18:41,239 --> 01:18:45,239
I want to start StarCraft Field, Starfield, thank you, Starfield

1552
01:18:45,479 --> 01:18:47,560
not taking off the way that they were expecting it to,

1553
01:18:47,920 --> 01:18:49,840
and no other games sort of stepping up. And then

1554
01:18:50,239 --> 01:18:54,720
this is an Xbox strategy which has only maybe accomplished

1555
01:18:54,760 --> 01:18:58,279
becoming a meme and nothing else. So yeah, they're looking

1556
01:18:58,359 --> 01:19:00,880
for a change, But what do you think the appetite

1557
01:19:00,960 --> 01:19:04,439
is at Microsoft for real change as opposed to just

1558
01:19:04,600 --> 01:19:09,039
like slowly letting Microsoft fade away or Xbox fade away

1559
01:19:09,159 --> 01:19:12,640
and keeping the game studios around. Yeah, that's what I

1560
01:19:12,680 --> 01:19:13,119
think this is.

1561
01:19:13,840 --> 01:19:18,079
Speaker 3: I think you bring in someone with zero gaming experience too,

1562
01:19:18,399 --> 01:19:20,880
and and what a lot of these like tech people,

1563
01:19:20,880 --> 01:19:23,119
they're just like great managers, right or whatever it is.

1564
01:19:23,159 --> 01:19:25,000
And there it's just like, all right, you are now

1565
01:19:25,159 --> 01:19:27,399
going to be in charge of like the transition of

1566
01:19:28,239 --> 01:19:34,000
console deletion, and the the sort of transformation into what

1567
01:19:34,079 --> 01:19:35,920
I would imagine is just sort of like this, like

1568
01:19:36,800 --> 01:19:41,560
developer conglomerate right where you're like this publishing developer thing

1569
01:19:42,640 --> 01:19:46,319
that is not an Xbox. Nothing is an Xbox. Nothing

1570
01:19:46,439 --> 01:19:49,840
is an Xbox anymore. And that's what I that's what

1571
01:19:50,000 --> 01:19:52,920
my sort of knee jerk reaction is Like this, you know,

1572
01:19:53,000 --> 01:19:55,279
because you're not going to feel do that, You're gonna

1573
01:19:55,279 --> 01:19:57,640
Phil take his baby out back and you know, cut

1574
01:19:57,680 --> 01:20:01,199
its head off, right, So like that to me is

1575
01:20:01,279 --> 01:20:03,119
what this feels like. You bring in someone who can

1576
01:20:03,239 --> 01:20:08,239
like end this thing and transfer it into its next evolution,

1577
01:20:08,800 --> 01:20:10,359
which is like what I said, this sort of like

1578
01:20:10,720 --> 01:20:14,960
you know, hybrid developer publisher apparatus that is not a

1579
01:20:15,079 --> 01:20:16,359
hardware company anymore.

1580
01:20:17,119 --> 01:20:17,319
Speaker 2: Yep.

1581
01:20:17,960 --> 01:20:20,680
Speaker 4: I mean for thus, important things that Microsoft owns in

1582
01:20:20,760 --> 01:20:24,520
the gaming landscape right now are things like Call of

1583
01:20:24,640 --> 01:20:29,199
Duty and Minecraft and King and Blizzard, and none of

1584
01:20:29,239 --> 01:20:33,479
these really have strong associations with Xbox or that Xbox

1585
01:20:33,560 --> 01:20:37,079
brand even after the acquisitions. Like yeah, like this news,

1586
01:20:37,199 --> 01:20:39,760
I don't feel great about Xbox's future. I didn't feel

1587
01:20:39,760 --> 01:20:44,039
great about Xbox's future last week either, Like maybe we

1588
01:20:44,159 --> 01:20:46,279
skeep a step here, Like maybe that console that was

1589
01:20:46,279 --> 01:20:47,840
probably going to come out and not do really well

1590
01:20:48,000 --> 01:20:51,119
just doesn't come out now, right, Like maybe we're fast

1591
01:20:51,159 --> 01:20:55,479
forwarding a bit and maybe like the the AI shitification

1592
01:20:55,880 --> 01:20:58,359
happens even sooner than we're expcting. Yeah, she doesn't want

1593
01:20:58,359 --> 01:21:01,439
AI slop. What does she consider slop? Right, because that's

1594
01:21:01,479 --> 01:21:05,279
applying that there is AI not slop and that that's

1595
01:21:05,319 --> 01:21:06,159
still fair game.

1596
01:21:06,279 --> 01:21:10,239
Speaker 3: Well that's my point, right, Like, you know, this person

1597
01:21:10,399 --> 01:21:13,159
doesn't sound like there's a lot of like gaming pedigree

1598
01:21:13,279 --> 01:21:16,600
right there, So I don't think this person will have

1599
01:21:16,800 --> 01:21:21,880
like insightful uh additive sort of like gaming.

1600
01:21:21,680 --> 01:21:22,680
Speaker 2: Directive, right.

1601
01:21:22,760 --> 01:21:25,279
Speaker 3: I think this is like a more of a business strategy,

1602
01:21:25,319 --> 01:21:31,039
a strategic business move to exit the uh exit that market,

1603
01:21:31,359 --> 01:21:34,600
right and like and transfer it into just the in

1604
01:21:34,720 --> 01:21:38,199
the business of publishing developing games in the best way

1605
01:21:38,199 --> 01:21:40,279
that because don't forget, like how many years have we

1606
01:21:40,319 --> 01:21:44,079
always been Like man, it's crazy that like Windows and

1607
01:21:44,399 --> 01:21:48,279
Xbox can never marry, right, Like you know they also

1608
01:21:48,359 --> 01:21:50,800
have a microsofteys like figure out how to like have

1609
01:21:51,359 --> 01:21:54,239
people even though you know, Windows is still a huge

1610
01:21:54,439 --> 01:21:57,520
enterprise market. It's it's I don't think I don't think

1611
01:21:57,560 --> 01:22:00,199
any of that is materially going away anytime soon, but

1612
01:22:00,319 --> 01:22:04,039
like certainly certainly dense in that armor, right, Like this

1613
01:22:04,119 --> 01:22:05,600
was the last couple of years, Like people are like

1614
01:22:05,800 --> 01:22:09,319
super sour on windows the goddamn shit show with the

1615
01:22:09,399 --> 01:22:13,880
AI inclusion and just making it like increasingly unusable, right,

1616
01:22:14,399 --> 01:22:17,600
and that needs to be corrected. And I guess you know,

1617
01:22:18,479 --> 01:22:21,239
also the amount of like you know, the cost of

1618
01:22:21,560 --> 01:22:24,039
litigation with with the with the with the deals that

1619
01:22:24,079 --> 01:22:26,319
we're that have been trying to get across the finish line, Like,

1620
01:22:26,399 --> 01:22:29,319
there's just a lot and I think at some point

1621
01:22:29,399 --> 01:22:32,479
you have to like, you know, pull the plug on stuff, right,

1622
01:22:32,560 --> 01:22:35,960
I mean it's I'm just trying to like understand a

1623
01:22:36,000 --> 01:22:38,079
lot of these bigger picture machinations.

1624
01:22:38,199 --> 01:22:39,600
Speaker 2: Yeah, I mean a big part of it's just got

1625
01:22:39,720 --> 01:22:43,199
to be Yaes Satinadella has got a lot of things

1626
01:22:43,239 --> 01:22:48,439
that he's concerned with, and uh, this is a small

1627
01:22:48,520 --> 01:22:51,159
piece of the pie and it's a bigger headache than

1628
01:22:51,199 --> 01:22:54,399
it justifies itself to be Like, uh yeah, getting all

1629
01:22:54,439 --> 01:22:56,479
that attention for the Activision deal though you're right, the

1630
01:22:56,560 --> 01:23:01,880
lawyer cost the legal fees were probably astronomical, and and

1631
01:23:01,920 --> 01:23:03,159
then to get on the other side of that and

1632
01:23:03,199 --> 01:23:04,800
being like Okay, now we also need to kind of

1633
01:23:04,880 --> 01:23:06,720
keep figuring things out and it's gonna be a long

1634
01:23:06,880 --> 01:23:08,720
road to hoe and we're going to try this whole

1635
01:23:08,760 --> 01:23:11,319
new strategy and we're gonna shift Xbox. And it's like, okay,

1636
01:23:11,399 --> 01:23:13,119
and to what end? Why don't we just cut to

1637
01:23:13,199 --> 01:23:15,319
the point where we start saving money where we can

1638
01:23:15,920 --> 01:23:18,079
and doubling down on the stuff that does make money.

1639
01:23:18,279 --> 01:23:19,960
And we don't need any of you to do that,

1640
01:23:20,319 --> 01:23:23,279
Like we can bring in someone who's very good at

1641
01:23:23,359 --> 01:23:25,319
that sort of decision making and she doesn't need to

1642
01:23:25,359 --> 01:23:27,359
know a thing about games to do it. And so yeah,

1643
01:23:27,720 --> 01:23:31,279
I think it's maybe they're not explicitly saying sunsetting, but

1644
01:23:31,359 --> 01:23:33,239
I think the result of all the decisions she will

1645
01:23:33,399 --> 01:23:34,720
be making will effectively be that.

1646
01:23:34,960 --> 01:23:37,520
Speaker 3: Right, Like, like I could so easily see within the

1647
01:23:37,640 --> 01:23:41,279
next six to ten months this sort of like you know,

1648
01:23:41,920 --> 01:23:44,279
all hands thing goes out. This is like here's what

1649
01:23:44,399 --> 01:23:46,800
the future of Xbox is going to be, like that

1650
01:23:46,960 --> 01:23:49,239
kind of manifesto, Like, I feel like that's the next

1651
01:23:49,279 --> 01:23:49,680
thing we're.

1652
01:23:49,600 --> 01:23:50,039
Speaker 2: Going to see.

1653
01:23:50,159 --> 01:23:51,560
Speaker 4: Jeff, when do you what do you think is the

1654
01:23:51,600 --> 01:23:52,600
future of game pass?

1655
01:23:52,680 --> 01:23:52,760
Speaker 2: Right?

1656
01:23:52,800 --> 01:23:54,760
Speaker 4: Because that was kind of one of the I seem

1657
01:23:54,800 --> 01:23:56,840
like maybe that was maybe their road at one point,

1658
01:23:56,880 --> 01:23:59,399
Like this is how we establish Xbox. Then that didn't happen.

1659
01:23:59,680 --> 01:24:02,680
You think it just kind of keeps limping along because

1660
01:24:02,680 --> 01:24:04,479
it does bring in revenue, or do you think they'd

1661
01:24:04,920 --> 01:24:06,560
scrap that at some point soon?

1662
01:24:06,880 --> 01:24:09,000
Speaker 2: I don't know. I mean, I think it does bring

1663
01:24:09,079 --> 01:24:11,319
in revenue, and that they probably just try to find

1664
01:24:11,359 --> 01:24:15,399
ways to reduce its costs well increasing its price until

1665
01:24:16,319 --> 01:24:19,520
it probably slowly fades over away over a long period

1666
01:24:19,560 --> 01:24:21,760
of time. If it does still have like it had

1667
01:24:21,840 --> 01:24:25,279
like what Edit's peak thirty three thirty two million subscribers

1668
01:24:25,399 --> 01:24:27,159
or something like that, that's a lot of money per

1669
01:24:27,239 --> 01:24:31,279
month when you add it all up. If it still

1670
01:24:31,279 --> 01:24:34,560
has fifteen million, that's still quite a large amount of

1671
01:24:34,640 --> 01:24:37,119
money that they could keep going with. I just don't

1672
01:24:37,159 --> 01:24:39,640
They probably continue to make it more difficult to like

1673
01:24:39,800 --> 01:24:41,159
just get what you want out of it, which is

1674
01:24:41,199 --> 01:24:43,319
the day one games something they've already done unless you

1675
01:24:43,319 --> 01:24:46,560
have ultimate It probably continue to limit that going forward.

1676
01:24:46,960 --> 01:24:52,840
Speaker 1: Is it something if they're deprioritizing being a console manufacturer

1677
01:24:52,960 --> 01:24:56,760
and a console holder. I guess do you think grub

1678
01:24:56,800 --> 01:24:59,840
there's a possibility of trying to move game Pass to

1679
01:25:00,159 --> 01:25:02,479
like another console of like, hey, yeah.

1680
01:25:02,279 --> 01:25:04,960
Speaker 2: I think they definitely had those conversations, but it's I

1681
01:25:05,039 --> 01:25:08,279
think the the other platform holders are like, well, like,

1682
01:25:09,000 --> 01:25:10,680
we need to get a lot more out of this

1683
01:25:10,800 --> 01:25:12,600
than you're getting out of this. What can you offer?

1684
01:25:12,640 --> 01:25:14,439
And I bet they're you know, the two could not

1685
01:25:14,520 --> 01:25:15,359
meet in the middle there.

1686
01:25:15,760 --> 01:25:17,760
Speaker 3: That's kind of where my knee jerk reaction to the

1687
01:25:17,840 --> 01:25:20,520
game pass question is that I don't necessarily think it

1688
01:25:20,520 --> 01:25:22,399
will go anywhere just because of the fact that it

1689
01:25:22,600 --> 01:25:23,640
is a software thing.

1690
01:25:24,159 --> 01:25:27,000
Speaker 2: It's a platform, and that's what you do. Yeah, right,

1691
01:25:27,239 --> 01:25:28,840
so I don't service platform.

1692
01:25:29,279 --> 01:25:31,760
Speaker 3: Yeah, and then and they've baked it into Windows now,

1693
01:25:31,880 --> 01:25:34,439
and I just don't. I don't know, Like my gut

1694
01:25:34,479 --> 01:25:38,680
doesn't tell me like that somehow goes at least in

1695
01:25:38,760 --> 01:25:43,720
a front loaded capacity. But you know, look, I don't know.

1696
01:25:43,840 --> 01:25:48,000
I can't see the entire Xbox brand disappearing either, So

1697
01:25:48,399 --> 01:25:53,359
if it exists, it will I think it would probably exist, uh,

1698
01:25:54,159 --> 01:25:57,359
going down that road as and seeing that show up

1699
01:25:57,359 --> 01:25:59,840
in other places, as opposed to the whole thing just

1700
01:26:00,039 --> 01:26:00,920
sort of evaporated.

1701
01:26:00,960 --> 01:26:02,720
Speaker 4: It'll be like when you're playing PS two games and

1702
01:26:02,800 --> 01:26:04,920
the Atari logos showed up, You're like, what, what what

1703
01:26:04,920 --> 01:26:05,239
do you mean?

1704
01:26:05,279 --> 01:26:05,640
Speaker 2: Atari?

1705
01:26:05,800 --> 01:26:05,920
Speaker 3: Now?

1706
01:26:06,000 --> 01:26:06,479
Speaker 2: What the hell?

1707
01:26:06,640 --> 01:26:09,760
Speaker 4: Whoa, whoa, yeah, we'll see the Xbox logo and playing

1708
01:26:09,800 --> 01:26:12,159
your PS six games or PS seven games, like.

1709
01:26:12,199 --> 01:26:12,680
Speaker 3: Oh yeah.

1710
01:26:14,079 --> 01:26:18,520
Speaker 2: Meanwhile, the Supreme Court struck down Trump tariffs that hiked

1711
01:26:18,600 --> 01:26:22,039
prices on Switch, Xbox and PS five. The Court ruled

1712
01:26:22,079 --> 01:26:25,239
six to three against the majority of President Trump's twenty

1713
01:26:25,319 --> 01:26:29,000
twenty five tariffs, saying that they are illegal, specifically those

1714
01:26:29,119 --> 01:26:33,239
enacted using the nineteen seventy seven AIPA or International Emergency

1715
01:26:33,319 --> 01:26:37,199
Economic Powers Act, which the Court determined does not authorize

1716
01:26:37,239 --> 01:26:41,479
the president to impose tariffs. Chief Justice John Roberts wrote

1717
01:26:41,520 --> 01:26:45,159
the majority opinion basically just laying that all out. So

1718
01:26:45,399 --> 01:26:47,920
does this mean console prices are going to go down? Now?

1719
01:26:48,239 --> 01:26:49,800
Does this mean that you're gonna get all the money

1720
01:26:49,840 --> 01:26:52,079
back that you spent extra on stuff from the last year.

1721
01:26:52,239 --> 01:26:56,199
Absolutely not. The corporations might be able to get it back,

1722
01:26:56,560 --> 01:27:00,439
but we're not. I believe FedEx has already sued government

1723
01:27:00,920 --> 01:27:03,199
to get their fees back. I bet what they did

1724
01:27:03,399 --> 01:27:07,039
is they separated that stuff out, is serve charges and

1725
01:27:07,039 --> 01:27:09,399
stuff like that and fees, and they have it all documented,

1726
01:27:09,399 --> 01:27:11,640
and their lawyers have been waiting for this moment, and

1727
01:27:11,720 --> 01:27:15,960
they were ready to go and then yeah, going back

1728
01:27:15,960 --> 01:27:17,640
to that price or the question of will the price

1729
01:27:17,720 --> 01:27:19,840
go down now, prices usually don't go down.

1730
01:27:19,960 --> 01:27:23,640
Speaker 4: Well. But since the highest court of the country confirmed

1731
01:27:23,680 --> 01:27:28,279
that the president committed a crime where with billions and

1732
01:27:28,319 --> 01:27:30,840
billions of dollars, I say, surely he will be punished.

1733
01:27:30,920 --> 01:27:31,039
Speaker 1: Right.

1734
01:27:32,199 --> 01:27:35,279
Speaker 2: He came back immediately that day and said that he's

1735
01:27:35,319 --> 01:27:38,199
just going to put a different form of tariff on everybody,

1736
01:27:38,239 --> 01:27:39,840
a ten percent tariff. Then the next day he got

1737
01:27:39,880 --> 01:27:42,319
bored and said, never mind, I meant fifteen percent. Cool,

1738
01:27:42,760 --> 01:27:44,840
So it's just gonna keep.

1739
01:27:44,760 --> 01:27:48,680
Speaker 1: Yeah, you know those like stare cars they wheel out

1740
01:27:48,720 --> 01:27:53,720
to jets. Yeah, yeah, I you know, I hope that

1741
01:27:54,039 --> 01:27:58,840
they don't do maintenance on all of them. Yeah, it's

1742
01:27:59,000 --> 01:28:04,720
so specific. That's unrelated. Sorry, a bit of an accident,

1743
01:28:04,800 --> 01:28:06,479
you know, Sorry that that's unrelated.

1744
01:28:06,520 --> 01:28:11,399
Speaker 2: I was just thinking, you know, it's a little shame. Uh. Yeah,

1745
01:28:11,720 --> 01:28:15,359
this is I think maybe we might get on the

1746
01:28:15,399 --> 01:28:16,840
other side of this, there will be a little bit

1747
01:28:16,880 --> 01:28:17,479
more certainty.

1748
01:28:17,800 --> 01:28:18,199
Speaker 1: Not yet.

1749
01:28:19,039 --> 01:28:22,720
Speaker 2: This is still just a huge mess because the federal

1750
01:28:22,760 --> 01:28:25,399
government is not saying to anyone whether or not you're

1751
01:28:25,439 --> 01:28:29,199
gonna get a refund if you do get one, Like, yeah,

1752
01:28:29,279 --> 01:28:31,640
what you Yeah, what does that process even look like?

1753
01:28:32,239 --> 01:28:36,199
Now there are built in processes for getting refunds for

1754
01:28:36,399 --> 01:28:38,680
like if you overpay, and people are gonna try to

1755
01:28:38,720 --> 01:28:41,119
go through go through there and say, hey, it looks

1756
01:28:41,199 --> 01:28:43,479
looks like it looks like I might overpay because it's illegal, right,

1757
01:28:43,840 --> 01:28:46,000
and they're gonna see what happens. And then meanwhile, the

1758
01:28:46,039 --> 01:28:50,399
big corporations will sue. Yeah, if you were, if you're

1759
01:28:50,439 --> 01:28:52,239
if you're a Nintendo or whatever, you know, you don't

1760
01:28:52,239 --> 01:28:54,439
bring the price back down anytime soon until you know,

1761
01:28:54,600 --> 01:28:56,880
you know for sure that you're safe. Uh. The the

1762
01:28:56,960 --> 01:28:59,920
new ten fifteen percent tariffs, they might have like a

1763
01:29:00,000 --> 01:29:02,239
one hundred and fifty day time limit and then Congress

1764
01:29:02,239 --> 01:29:04,600
would have to approve them, so even those might not

1765
01:29:04,680 --> 01:29:06,079
be around for long. We'll see.

1766
01:29:06,680 --> 01:29:10,479
Speaker 1: I'm curious how this like affects other industries outside of gaming, like,

1767
01:29:10,560 --> 01:29:14,880
for instance, like Dji was completely boned because of these tariffs. Yeah,

1768
01:29:14,880 --> 01:29:17,319
and had to come with Yeah, yeah, I had to

1769
01:29:17,399 --> 01:29:20,079
come up with like a shell company to make the

1770
01:29:20,159 --> 01:29:22,600
same camera and just put them out under a different label.

1771
01:29:24,119 --> 01:29:27,680
Does grub to your knowledge, does that help them at

1772
01:29:27,760 --> 01:29:30,840
all with these terrafts being struck down or same situation.

1773
01:29:31,039 --> 01:29:35,239
Speaker 2: Yeah, I mean it should. It should. Yes, I think

1774
01:29:36,399 --> 01:29:38,920
that any company sort of that has been biding their

1775
01:29:39,000 --> 01:29:41,640
time waiting for this moment should now be able to

1776
01:29:41,760 --> 01:29:43,800
Like mo, I mean, you might st have to pay

1777
01:29:43,840 --> 01:29:46,119
this weird ten percent tariff, but it'll be better than

1778
01:29:46,159 --> 01:29:47,920
a lot of countries like China that might have had

1779
01:29:48,079 --> 01:29:50,720
thirty forty eighty percent at times, one hundred and ninety

1780
01:29:50,720 --> 01:29:53,960
percent at times depending on how Trump was feeling that day.

1781
01:29:55,079 --> 01:29:57,720
Speaker 3: I have so I'm not an accountant, So don't take

1782
01:29:57,800 --> 01:30:01,680
this advice for me personally. In fact, let me be

1783
01:30:01,800 --> 01:30:04,680
as crystal clear as I can be. Do not do

1784
01:30:04,880 --> 01:30:08,000
what I'm about to say. But nobody should pay taxes

1785
01:30:08,039 --> 01:30:12,359
this year. Yeah, tax don't. I'm not going to pay

1786
01:30:12,399 --> 01:30:12,880
your taxes.

1787
01:30:13,880 --> 01:30:15,359
Speaker 1: Think about not doing it.

1788
01:30:16,640 --> 01:30:23,199
Speaker 3: Honestly, apparently everyone's, every system of every functioning system of

1789
01:30:23,279 --> 01:30:26,439
government has been gutted. Don't pay your fucking taxes. Again,

1790
01:30:26,560 --> 01:30:28,399
don't do what I just said, but don't pay your

1791
01:30:28,439 --> 01:30:29,159
fucking taxes.

1792
01:30:29,560 --> 01:30:30,039
Speaker 1: How about that?

1793
01:30:30,520 --> 01:30:30,960
Speaker 4: Hell yeah?

1794
01:30:31,000 --> 01:30:32,439
Speaker 2: But hell now open but hell yeah?

1795
01:30:32,640 --> 01:30:33,319
Speaker 1: Yeah you get me?

1796
01:30:33,920 --> 01:30:36,560
Speaker 2: Maybe all right, let's see here.

1797
01:30:36,880 --> 01:30:39,319
Speaker 1: You know, I don't like gabbing that much either. Maybe

1798
01:30:39,359 --> 01:30:42,000
I won't be once ship.

1799
01:30:42,119 --> 01:30:48,039
Speaker 2: Man, what a herd bread saying he's greasy. Heard, Yeah,

1800
01:30:48,079 --> 01:30:51,039
I just don't like looking at dealing with him for years.

1801
01:30:51,840 --> 01:30:54,000
They're going to keep making Assassin's Creed games and the

1802
01:30:54,000 --> 01:30:56,039
people who made the Black Flag games are going to

1803
01:30:56,079 --> 01:31:00,319
be in charge of Assassin's Creed now, Uh okay, yeah,

1804
01:31:00,319 --> 01:31:02,520
that I guess that makes some sense. But also, Black

1805
01:31:02,560 --> 01:31:03,640
Flag was a long time.

1806
01:31:03,520 --> 01:31:08,960
Speaker 4: Ago, thirteen years ago, dude, you know, yeah, ago, long

1807
01:31:09,079 --> 01:31:09,520
time ago.

1808
01:31:10,119 --> 01:31:12,479
Speaker 2: And I don't think that like the return I mean

1809
01:31:12,520 --> 01:31:14,079
not that they're saying that all we're returning to the

1810
01:31:14,119 --> 01:31:16,279
glory days of Black Flag, but they're not backing down

1811
01:31:16,319 --> 01:31:20,600
from that either. It's not I don't the Assassin's Creeds

1812
01:31:20,680 --> 01:31:23,359
problems or Ubie Soft's problems have come because they didn't

1813
01:31:23,399 --> 01:31:26,279
have the people from Black Flag working on Assassin's Creed games.

1814
01:31:26,359 --> 01:31:30,039
So yeah, we'll see. I don't know. Ubi Soft overall

1815
01:31:30,039 --> 01:31:32,119
continues to be the mess. It's like they're the quiet

1816
01:31:32,199 --> 01:31:34,039
mess now where it's like we know that happened, we

1817
01:31:34,119 --> 01:31:37,399
got all these other messes in this last week. But yeah,

1818
01:31:37,439 --> 01:31:40,159
they have not like cleaned things up over there or

1819
01:31:40,199 --> 01:31:42,680
figured it out. And every week it's some other headline

1820
01:31:42,720 --> 01:31:44,159
like this where it's like, oh, is that going to

1821
01:31:44,239 --> 01:31:45,079
change your fortunes?

1822
01:31:45,520 --> 01:31:48,039
Speaker 1: Probably not what is supposed to be coming out of

1823
01:31:48,119 --> 01:31:49,039
UBI Soft this year.

1824
01:31:49,520 --> 01:31:52,800
Speaker 2: Yeah, they delayed everything except for maybe this Black Flag

1825
01:31:53,079 --> 01:31:55,880
remake remaster thing that might still be coming.

1826
01:31:56,239 --> 01:31:58,479
Speaker 4: That's it almost has to happen because they've been having

1827
01:31:58,520 --> 01:32:02,000
a called or called has cre gaming year, and like

1828
01:32:02,079 --> 01:32:03,680
the new new one is not going to be ready

1829
01:32:03,720 --> 01:32:05,119
this year, right, the one that's going to be in

1830
01:32:05,199 --> 01:32:08,079
the Holy Room and Empire or whatever. So yeah, yeah,

1831
01:32:08,159 --> 01:32:12,800
you would expect we're getting that. But otherwise, yeah, I

1832
01:32:12,840 --> 01:32:15,560
don't know what. We don't have a far Cry, we

1833
01:32:15,640 --> 01:32:20,199
don't have a Prince of Persia, so anything Tom Clancy,

1834
01:32:20,319 --> 01:32:23,319
I think so yeah, I don't know. Uh.

1835
01:32:23,920 --> 01:32:27,600
Speaker 2: King of Me is shutting down? No, no, no, yes, okay,

1836
01:32:28,800 --> 01:32:32,039
uh yeah. That's that's when we're We played that one,

1837
01:32:32,079 --> 01:32:34,720
didn't even get paid, but we got We played it,

1838
01:32:34,840 --> 01:32:39,279
and we're fools said yeah we should we should have.

1839
01:32:39,359 --> 01:32:42,680
I mean they weren't using the money. It's that game.

1840
01:32:42,760 --> 01:32:44,680
You could just tell right away was it had nothing

1841
01:32:44,760 --> 01:32:46,439
going on. I think we all played it and we're

1842
01:32:46,520 --> 01:32:48,000
like and then we had it was time to talk

1843
01:32:48,039 --> 01:32:50,119
about it. It's like, what do what were we even doing?

1844
01:32:50,399 --> 01:32:51,439
Speaker 4: What was that game?

1845
01:32:51,600 --> 01:32:51,640
Speaker 3: Like?

1846
01:32:51,960 --> 01:32:55,279
Speaker 4: Yeah, I was promised it was gonna be like uh

1847
01:32:55,960 --> 01:32:59,920
Ball Guys, and it in only the most base sense.

1848
01:33:00,039 --> 01:33:02,079
It was none of the fun of Fall Guys. And

1849
01:33:02,600 --> 01:33:04,439
there was a lot of things. There's a lot of

1850
01:33:04,520 --> 01:33:10,680
quote unquote content, I think, but there was content shaped objects, yes,

1851
01:33:10,760 --> 01:33:12,840
right righttideo of it.

1852
01:33:14,079 --> 01:33:17,760
Speaker 2: Yeah right. Everything would be like why are like, to

1853
01:33:17,880 --> 01:33:19,920
what end are we playing this level? And we didn't

1854
01:33:19,920 --> 01:33:20,520
have a good answer.

1855
01:33:20,720 --> 01:33:25,840
Speaker 1: I'm searching my memory banks here. But was there a

1856
01:33:25,920 --> 01:33:27,319
lot of meat in the game?

1857
01:33:27,800 --> 01:33:28,359
Speaker 4: There's some meat?

1858
01:33:28,439 --> 01:33:32,479
Speaker 1: I don't, I don't remember, but to qualify it as

1859
01:33:32,560 --> 01:33:35,079
like king of Meat, you know, yeah, well I don't.

1860
01:33:35,319 --> 01:33:38,880
Speaker 3: I don't remember meat being like a like a top

1861
01:33:39,000 --> 01:33:40,199
theme of that game, not.

1862
01:33:40,760 --> 01:33:41,359
Speaker 4: A huge one.

1863
01:33:44,119 --> 01:33:44,239
Speaker 3: Uh.

1864
01:33:45,199 --> 01:33:48,680
Speaker 2: Saints Row design director says ip Owner ghosted his prequel pitch.

1865
01:33:48,840 --> 01:33:51,560
Chris Dockman, the design director of the original Saints Row,

1866
01:33:52,239 --> 01:33:54,720
says he fears that the franchise is dead after the

1867
01:33:54,800 --> 01:33:58,600
I p Owner Embracer Group Remember Them allegedly ignored his

1868
01:33:58,760 --> 01:34:01,279
pitch for a prequels. Docman, who had been asked to

1869
01:34:01,319 --> 01:34:03,479
create a pitch for a reboot, revealed on Discord that

1870
01:34:03,560 --> 01:34:06,560
Embracer has ghosted him, leading him to believe the company

1871
01:34:06,640 --> 01:34:10,039
is unable to move forward with the series. The idea

1872
01:34:10,159 --> 01:34:11,720
was gonna be it was gonna take place in the

1873
01:34:11,800 --> 01:34:15,319
nineteen seventies, detailing the origins of the Gangs from the

1874
01:34:15,399 --> 01:34:18,479
first game, which he contrasted with the poorly received twenty

1875
01:34:18,520 --> 01:34:22,159
twenty two reboot, which tried to modernize things and make

1876
01:34:22,239 --> 01:34:25,600
things slick and kind of a gen Z without even

1877
01:34:25,680 --> 01:34:30,760
understanding what gen Z was. Yeah, that game is bad. Yeah,

1878
01:34:30,960 --> 01:34:33,000
this one feels like it's definitely in the Oh, that's

1879
01:34:33,079 --> 01:34:35,960
definitely on ice, and there's there's no risk of it

1880
01:34:36,039 --> 01:34:38,279
coming back anytime soon, right, Yeah, because that's.

1881
01:34:38,119 --> 01:34:40,439
Speaker 4: About as good an idea as you can have too.

1882
01:34:40,720 --> 01:34:43,159
And yeah, and it's weird because I mean, do you

1883
01:34:43,680 --> 01:34:47,920
remake the first two Saint Rose maybe sat Throw three

1884
01:34:47,920 --> 01:34:50,960
has already been remastered. It's in with four, so yep. Yeah,

1885
01:34:51,119 --> 01:34:53,119
and then you know it's Embrace owns. It's Yeah, that

1886
01:34:53,399 --> 01:34:56,359
series is probably on ice, perhaps permanently.

1887
01:34:57,119 --> 01:35:00,600
Speaker 1: M I even like in a post GTA six world,

1888
01:35:00,720 --> 01:35:04,560
I don't see where a Saints ro game would particularly

1889
01:35:04,680 --> 01:35:08,520
be successful, especially with like the tone even with the

1890
01:35:08,600 --> 01:35:09,960
original trilogy.

1891
01:35:10,079 --> 01:35:14,159
Speaker 3: Had Yeah, we've passed the point where like that parody

1892
01:35:15,319 --> 01:35:16,279
is like parody.

1893
01:35:16,880 --> 01:35:20,159
Speaker 1: Yeah right, because like GT like five even was like

1894
01:35:20,720 --> 01:35:21,880
clowning on itself.

1895
01:35:22,279 --> 01:35:22,479
Speaker 2: Yeah.

1896
01:35:22,960 --> 01:35:26,159
Speaker 3: Well, well it's like how I can't watch Idiocracy anymore

1897
01:35:26,159 --> 01:35:31,680
because you're like, oh, this is real. There's a documentary,

1898
01:35:31,960 --> 01:35:34,880
so you kind I think that's I think that's a

1899
01:35:34,920 --> 01:35:36,600
similar spot that thing rose in.

1900
01:35:37,239 --> 01:35:40,000
Speaker 2: Yeah, and and like yeah, I see here in Chad,

1901
01:35:40,920 --> 01:35:42,760
if you do a gang based one like the first one,

1902
01:35:42,840 --> 01:35:44,560
it might have some legs and it's like yeah, but

1903
01:35:44,640 --> 01:35:48,039
I also think that that they don't know how to

1904
01:35:48,239 --> 01:35:51,640
thread that needle anymore and make that work today and

1905
01:35:51,720 --> 01:35:53,359
make it feel like a modern game. And I think

1906
01:35:53,399 --> 01:35:55,119
that's probably what where they're at and why they're not

1907
01:35:55,199 --> 01:35:59,479
doing it all right. PS five outsold switched to In

1908
01:35:59,520 --> 01:36:02,680
the US. Last month, there was the Sirkana report, basically

1909
01:36:03,279 --> 01:36:06,039
video game sales are up slightly despite only one new

1910
01:36:06,199 --> 01:36:09,439
game on the chart, which was Code Vein two, which

1911
01:36:09,520 --> 01:36:13,000
was I think it came in at number eleven. Yeah,

1912
01:36:13,079 --> 01:36:17,039
the PlayStation five is selling very well. Seems like they're

1913
01:36:17,159 --> 01:36:19,640
continue to do discounts and bundles and stuff like that,

1914
01:36:19,720 --> 01:36:22,199
and that's helping. And Switch too came in at second.

1915
01:36:22,960 --> 01:36:26,760
That's pretty normal for a console early on in its

1916
01:36:26,800 --> 01:36:28,760
life cycle, because the bell curve is you sell a

1917
01:36:28,800 --> 01:36:31,399
lot more in year two and year three and kind

1918
01:36:31,399 --> 01:36:34,600
of even even into year four a little bit than

1919
01:36:34,640 --> 01:36:37,640
you do in the first calendar year that the console

1920
01:36:37,720 --> 01:36:40,039
is up for sale. But there's a lot more switch

1921
01:36:40,119 --> 01:36:43,279
Tos in stores than there ever are of these other

1922
01:36:43,439 --> 01:36:46,920
very successful consoles. So what do you guys think about

1923
01:36:46,920 --> 01:36:48,800
the vibes around the switch to right now in terms

1924
01:36:48,840 --> 01:36:51,279
of how it's performing and how people are feeling about it.

1925
01:36:51,479 --> 01:36:54,520
Speaker 4: They need more games, they need more like Hi, they

1926
01:36:54,560 --> 01:36:59,680
need more like yeah eighty five plus Switch to Champs

1927
01:36:59,760 --> 01:37:01,800
game exclusives right now.

1928
01:37:01,960 --> 01:37:02,119
Speaker 1: Right.

1929
01:37:03,359 --> 01:37:05,199
Speaker 3: It was like it was like right when it came out,

1930
01:37:05,319 --> 01:37:07,119
it was like a lot of talk about like, oh,

1931
01:37:07,159 --> 01:37:08,359
there's nothing to play on this thing.

1932
01:37:08,960 --> 01:37:12,520
Speaker 1: Look, there's no way to know. There's no way to

1933
01:37:12,600 --> 01:37:15,520
know who was saying that, since Oh my god, it

1934
01:37:15,680 --> 01:37:20,640
was me. Look, I thought Prime four would be good, Okay,

1935
01:37:20,960 --> 01:37:25,720
I look, not a lot of things can be as

1936
01:37:25,800 --> 01:37:26,760
good as Metroid Prime.

1937
01:37:26,840 --> 01:37:28,239
Speaker 2: Fo sure, nothing.

1938
01:37:28,279 --> 01:37:32,079
Speaker 3: I was deceived by my favorite video game website where

1939
01:37:32,119 --> 01:37:34,680
I was like, oh, man, five out of five.

1940
01:37:34,800 --> 01:37:38,039
Speaker 1: That means it's gonna instantly rule and.

1941
01:37:38,119 --> 01:37:40,119
Speaker 3: My favorite website fucking lied.

1942
01:37:39,960 --> 01:37:44,039
Speaker 2: To me, your favorite author at your favorite website. Please,

1943
01:37:45,199 --> 01:37:46,279
I love that. We're gonna get.

1944
01:37:46,760 --> 01:37:49,359
Speaker 4: Ship for this forever for having us for out there.

1945
01:37:49,439 --> 01:37:52,039
You have an opinion that went slightly gets the grain.

1946
01:37:52,239 --> 01:37:54,600
Speaker 2: Oh yeah, that's the yeah.

1947
01:37:54,760 --> 01:37:57,600
Speaker 1: If you look, if you like that bit, you're gonna

1948
01:37:57,640 --> 01:37:59,159
be well served.

1949
01:37:58,880 --> 01:38:00,720
Speaker 2: The next couple of weeks.

1950
01:38:02,520 --> 01:38:05,680
Speaker 4: Man. I mean, look like I thought. I know some

1951
01:38:05,760 --> 01:38:07,560
people have been saying for a while, I was okay

1952
01:38:07,680 --> 01:38:10,479
for a while. Like I was fine with Mario Kart.

1953
01:38:10,560 --> 01:38:14,560
I liked Donkey Kong a ton even I liked Kirby

1954
01:38:14,760 --> 01:38:18,399
air Ride a lot. Yeah, and it really it has

1955
01:38:18,560 --> 01:38:21,560
been to make Metro Prime for honestly, where it just

1956
01:38:21,640 --> 01:38:23,960
has been like huh, and like I'm fine because I

1957
01:38:24,079 --> 01:38:25,720
you know, I like RPG, so I can just go.

1958
01:38:26,199 --> 01:38:30,439
I bought Wizardry One, the remake, and that'll probably keep

1959
01:38:30,479 --> 01:38:32,840
me occupied for a month. And after I played MEO,

1960
01:38:33,119 --> 01:38:36,119
so I always have things to play. But it is strange.

1961
01:38:37,000 --> 01:38:39,640
You do expect there to be a bit more exciting

1962
01:38:40,039 --> 01:38:44,960
Nintendo based software, and Pacopeia is coming soon. It seems

1963
01:38:45,000 --> 01:38:46,880
like maybe that's going to be more of a big

1964
01:38:47,000 --> 01:38:50,199
deal than initially anticipated. We're gonna they're gonna announce the

1965
01:38:50,239 --> 01:38:54,159
new Pokemon game on Friday. Hopefully that looks cool, But boy,

1966
01:38:54,279 --> 01:38:56,319
I do I sure with like a director something to

1967
01:38:56,720 --> 01:38:59,159
get an idea of things, we.

1968
01:38:59,520 --> 01:39:00,319
Speaker 1: Need one of those.

1969
01:39:00,439 --> 01:39:03,560
Speaker 2: We need a we need like a table setter.

1970
01:39:03,840 --> 01:39:06,439
Speaker 3: Yeah, we need we need a one of those directs

1971
01:39:06,439 --> 01:39:08,720
where it's like, oh shit, we got the next sixteen

1972
01:39:08,840 --> 01:39:09,800
months laid out.

1973
01:39:10,199 --> 01:39:12,039
Speaker 1: Yeah, I'm feeling good about it.

1974
01:39:12,119 --> 01:39:13,319
Speaker 2: But Ryppen, it's gonna be cool.

1975
01:39:13,560 --> 01:39:16,239
Speaker 4: Tomadaca is gonna be cool. It's gonna be great. Games. Uh,

1976
01:39:16,520 --> 01:39:18,399
you know, it's a fire on them at some point.

1977
01:39:18,560 --> 01:39:23,479
Speaker 5: But you know, look's the only one man that really

1978
01:39:23,640 --> 01:39:29,800
sells console Luigi exactly until he gets his own independent

1979
01:39:30,359 --> 01:39:31,479
three D platformer.

1980
01:39:32,279 --> 01:39:33,159
Speaker 3: That shit ain't moving.

1981
01:39:33,800 --> 01:39:37,520
Speaker 2: It was Zelda's fortieth anniversary over the weekend. Nintendo didn't

1982
01:39:37,680 --> 01:39:39,960
really do much for it, but it's worth pointing out

1983
01:39:40,159 --> 01:39:43,439
that we're also still in what I think Nintendo might

1984
01:39:43,479 --> 01:39:46,840
be considering the fortieth anniversary for Mario, because that was

1985
01:39:46,960 --> 01:39:49,239
last year and the movie hasn't come out, hasn't come

1986
01:39:49,239 --> 01:39:52,199
out yet, and that was April, right, that's April, and

1987
01:39:52,239 --> 01:39:54,560
that was part of that fortieth anniversary announcement stuff, so

1988
01:39:55,680 --> 01:39:59,520
they might still be focused on Mario. Uh that when

1989
01:39:59,560 --> 01:40:01,279
that movie comes out. Do you think maybe there's a

1990
01:40:01,359 --> 01:40:03,720
direct around that time to be like, here's where we

1991
01:40:03,760 --> 01:40:05,880
can really have the biggest impact about people being excited

1992
01:40:05,880 --> 01:40:08,880
about Mario And here's a new three D Mario announced.

1993
01:40:09,000 --> 01:40:09,800
There you go with that.

1994
01:40:10,239 --> 01:40:12,039
Speaker 3: That kind of fixed the vibes a little bit. Yes,

1995
01:40:12,079 --> 01:40:13,880
they need to cash in on the momentum that that

1996
01:40:14,039 --> 01:40:16,880
movie will bring in. Yeah, right, that is what needs

1997
01:40:16,960 --> 01:40:19,000
to needs to sort of happen. I mean my switch

1998
01:40:19,079 --> 01:40:23,319
to right now is a glorified Fortnite machine. It's good,

1999
01:40:23,359 --> 01:40:26,000
you know, it's it's great. It's a great Fortnite machine.

2000
01:40:26,800 --> 01:40:30,079
But in the same way you know, uh, you people

2001
01:40:30,359 --> 01:40:33,079
people would buy MacBook pros just to go on Facebook

2002
01:40:33,079 --> 01:40:36,279
all day. Like, I don't know what to tell you. Yeah,

2003
01:40:36,359 --> 01:40:38,279
it needs a shot in the arm for sure. I

2004
01:40:38,399 --> 01:40:42,079
need to know that there's a there's a cool, exciting

2005
01:40:42,159 --> 01:40:42,920
roadmap ahead.

2006
01:40:43,359 --> 01:40:43,560
Speaker 1: Yeah.

2007
01:40:44,399 --> 01:40:46,239
Speaker 4: I still like a bit more on the cynical side

2008
01:40:46,239 --> 01:40:48,640
about new three D Mario, Like maybe that can happen.

2009
01:40:48,720 --> 01:40:51,399
But again, like people just released the game and maybe

2010
01:40:51,439 --> 01:40:53,199
they have multiple teams. Maybe that game was in the

2011
01:40:53,319 --> 01:40:55,720
bank but still hard to see. But you know, even

2012
01:40:55,760 --> 01:40:58,079
if it's not that, you could have next level show

2013
01:40:58,560 --> 01:41:01,800
we just mentioned four and that can be exciting.

2014
01:41:03,119 --> 01:41:05,600
Speaker 3: What was the last direct that, like, I feel like

2015
01:41:05,680 --> 01:41:08,800
there was a decent direct at some point.

2016
01:41:11,479 --> 01:41:15,840
Speaker 4: That talked about okay, there wasn't matter a prime for one.

2017
01:41:17,640 --> 01:41:19,479
I mean, this is the one that revealed fire on them.

2018
01:41:19,520 --> 01:41:22,319
I guess, right would probably yeah, yeah at the end,

2019
01:41:22,720 --> 01:41:26,239
which I bet it wasn't okay direct, but I don't know.

2020
01:41:27,600 --> 01:41:32,119
Speaker 2: Yeah, well, we'll we'll see. I think you're right, Mike.

2021
01:41:32,199 --> 01:41:34,159
The the three D Mario is a big question, do

2022
01:41:34,199 --> 01:41:38,119
you guys? Oh, there's also leaks based on a synopsis

2023
01:41:38,159 --> 01:41:40,520
for the Mario two movie that got out there. I

2024
01:41:40,560 --> 01:41:43,640
would say it's actually worth avoiding because it was I

2025
01:41:43,760 --> 01:41:45,560
was surprised by the character that they name dropped.

2026
01:41:45,640 --> 01:41:47,960
Speaker 6: That's going to be maybe I don't want I don't

2027
01:41:47,960 --> 01:41:51,399
want to shadow the Hedgehog well because it's like because

2028
01:41:51,399 --> 01:41:54,239
you can maybe maybe see them for a frame and

2029
01:41:54,319 --> 01:41:56,399
a trailer and maybe we're imagining it.

2030
01:41:56,479 --> 01:41:57,239
Speaker 4: But it's interesting.

2031
01:41:57,680 --> 01:42:01,119
Speaker 3: But maybe the entire roster of Mike Tyston's punch out

2032
01:42:01,199 --> 01:42:01,640
is in this game.

2033
01:42:01,720 --> 01:42:03,920
Speaker 4: Yeah that is there.

2034
01:42:04,640 --> 01:42:07,800
Speaker 2: Yeah, yeah, a little mac is there with all of

2035
01:42:07,840 --> 01:42:09,800
his stereotypical friends. It's great.

2036
01:42:12,239 --> 01:42:12,920
Speaker 1: To bring this back.

2037
01:42:13,199 --> 01:42:15,279
Speaker 4: That's yeah, call that'll hit hard absolutely.

2038
01:42:15,399 --> 01:42:19,000
Speaker 2: Twenty twenty six. Uh, finally I wrote down here. People

2039
01:42:19,039 --> 01:42:22,319
are mad about Pokemon. They're on Nintendo decided to sell

2040
01:42:22,359 --> 01:42:25,800
those twenty year old Game Boy Advance versions of Leaf

2041
01:42:25,880 --> 01:42:28,920
Green and Fire Red. Right, that's right. They're gonna be

2042
01:42:28,960 --> 01:42:32,000
twenty dollars each, or they are twenty dollars each. They

2043
01:42:32,039 --> 01:42:34,600
also don't have multiple languages in it, so if you want,

2044
01:42:34,720 --> 01:42:37,560
like the English and Spanish versions, you got to buy

2045
01:42:37,640 --> 01:42:41,079
them separately for some reason. That's weird, Yes, very strange.

2046
01:42:42,600 --> 01:42:45,479
But yeah, everyone's pretty upset about this, and I bet

2047
01:42:45,520 --> 01:42:47,479
they're gonna sell a lot of those copies. There are

2048
01:42:47,479 --> 01:42:48,159
a lot of copies of those.

2049
01:42:48,279 --> 01:42:51,880
Speaker 4: Yeah, I'm surprised, Like there's some people are said, I've

2050
01:42:51,920 --> 01:42:53,479
seen a few of my people like, I'm glad they're

2051
01:42:53,520 --> 01:42:55,239
doing this instead of nso because now I'm going to

2052
01:42:55,359 --> 01:42:57,880
own the game. And I'm like, Okay, now, I guess

2053
01:42:57,920 --> 01:43:00,720
that's I guess owning a digital copy quote is still

2054
01:43:00,720 --> 01:43:02,560
more ownership to people than having it as part of

2055
01:43:02,600 --> 01:43:07,000
a subscription service. Sure, yeah, I think it's a combination

2056
01:43:07,079 --> 01:43:09,319
of they can make the money, so why not, and

2057
01:43:09,479 --> 01:43:12,359
also maybe it makes it easier for them to integrate

2058
01:43:12,399 --> 01:43:14,600
it with home and I know, like home support was

2059
01:43:14,720 --> 01:43:18,239
advertised and taken back. I assume that's going to be

2060
01:43:18,680 --> 01:43:21,960
It's part of which part of me always I always

2061
01:43:22,039 --> 01:43:24,000
kind of resent that stuff a bit or whatever people

2062
01:43:24,079 --> 01:43:26,600
try to justify it, or I think Vanelius, I'd be like, well,

2063
01:43:26,680 --> 01:43:29,880
because you know, there'd be rewhy features on NSO And

2064
01:43:30,000 --> 01:43:35,720
I'm always like, I as somebody who just plays these

2065
01:43:35,760 --> 01:43:39,359
games as RPGs and it's not worried about competitive play

2066
01:43:39,800 --> 01:43:42,199
or making sure that I have my same squirtle from

2067
01:43:42,239 --> 01:43:44,800
twenty years ago in my current game. I always like,

2068
01:43:45,319 --> 01:43:48,159
I think that we have to like go through all

2069
01:43:48,159 --> 01:43:50,640
of these hoopes just for this kind of smaller group

2070
01:43:50,680 --> 01:43:51,319
of players happen.

2071
01:43:51,399 --> 01:43:51,479
Speaker 1: Now.

2072
01:43:51,600 --> 01:43:53,640
Speaker 4: This is from the asshole who plays smash bars with

2073
01:43:53,920 --> 01:43:55,680
items off, and I'll finals this the nation, right, So

2074
01:43:56,159 --> 01:43:59,640
I do get it, I suppose, But I think I

2075
01:43:59,680 --> 01:44:02,199
think I'm gonna be good. I've played through Gen one

2076
01:44:02,279 --> 01:44:04,680
Pokemon plenty of times. I don't think I'm going to

2077
01:44:04,760 --> 01:44:07,079
need to spend twenty bucks just to do it again

2078
01:44:07,640 --> 01:44:11,359
on a GBA ROM which those are not very difficult

2079
01:44:11,439 --> 01:44:11,880
to find.

2080
01:44:12,079 --> 01:44:14,399
Speaker 1: Yeah, if people really want to play this, yes, yeah,

2081
01:44:15,279 --> 01:44:18,079
I'm in a similar camp, but on a different side

2082
01:44:18,119 --> 01:44:22,640
of it with Mike, where I'm a weird Pokemon siko

2083
01:44:23,319 --> 01:44:26,279
and I wouldn't mind if this was on NS instead.

2084
01:44:26,800 --> 01:44:28,800
Even the quality of life stuff that I don't know

2085
01:44:28,840 --> 01:44:31,159
if they've necessarily added, I don't think it's enough to

2086
01:44:31,399 --> 01:44:34,560
entice me to dip back into fire Red or leaf Green.

2087
01:44:35,039 --> 01:44:40,079
If anything, there's other fan made Pokemon mods that are

2088
01:44:40,319 --> 01:44:45,720
doing some wild stuff, cool things that I wouldn't invest in.

2089
01:44:46,000 --> 01:44:52,159
Speaker 2: Instead, I will probably be interested still to watch that

2090
01:44:52,279 --> 01:44:56,920
Pokemon Day presentation, which is going to happen on that

2091
01:44:57,039 --> 01:44:57,680
Thursday morning.

2092
01:44:57,800 --> 01:44:58,840
Speaker 1: That's Friday morning.

2093
01:44:59,039 --> 01:45:02,079
Speaker 4: Friday morning my time, baby, all.

2094
01:45:02,039 --> 01:45:06,000
Speaker 2: Right, So Friday morning we'll talk over that, and I'm

2095
01:45:06,000 --> 01:45:07,920
sure we'll have more to say about this there. But yeah,

2096
01:45:08,039 --> 01:45:10,119
gen ten all that stuff. We'll see how I feel

2097
01:45:10,119 --> 01:45:12,079
about Pokemon after that. I bet all stuff for reasons

2098
01:45:12,079 --> 01:45:14,279
to be mad if I wanted to. All right, Oh yeah,

2099
01:45:14,359 --> 01:45:17,359
that's deadlines. That's just how Pokemon fans are always.

2100
01:45:17,720 --> 01:45:19,439
Speaker 4: I don't think it mad. The starter is not being

2101
01:45:20,199 --> 01:45:20,920
cool enough to me.

2102
01:45:21,520 --> 01:45:23,840
Speaker 2: No, the starters will be cool. It'll be their evolutions

2103
01:45:23,880 --> 01:45:26,399
that yeah, I'll look more and more like just boxers,

2104
01:45:26,439 --> 01:45:28,479
which is always what happens somehow.

2105
01:45:29,279 --> 01:45:32,279
Speaker 1: The second stage evolution will continue to never matter.

2106
01:45:32,800 --> 01:45:35,399
Speaker 2: Oh no, it's you're gonna be that for fifty seconds.

2107
01:45:36,399 --> 01:45:41,520
Dreamed about war Turtle last night. Oh go on, you

2108
01:45:41,560 --> 01:45:42,920
don't have to learn everything about me.

2109
01:45:43,119 --> 01:45:46,680
Speaker 1: Did they get stuck? I was gonna get Yeah?

2110
01:45:47,239 --> 01:45:47,760
Speaker 4: You gross?

2111
01:45:48,279 --> 01:45:52,560
Speaker 2: Did you blastois anyway?

2112
01:45:52,760 --> 01:45:53,039
Speaker 1: You know what?

2113
01:45:54,600 --> 01:45:56,239
Speaker 4: I believe that I'm not gonna be here for the

2114
01:45:56,319 --> 01:46:01,920
third segment. No, it's because jury doctor's appointment that I

2115
01:46:02,000 --> 01:46:02,359
can't miss.

2116
01:46:02,600 --> 01:46:13,239
Speaker 1: That's how do I read YouTube super chats? What you all?

2117
01:46:13,399 --> 01:46:13,560
Speaker 2: Right?

2118
01:46:13,720 --> 01:46:15,960
Speaker 1: Well, I'm gonna need to take a quick bricky break

2119
01:46:16,000 --> 01:46:19,279
to deal with the heartbreak of Mikey leaving after this segment.

2120
01:46:19,560 --> 01:46:33,239
So we're gonna do these emails. BombCast Giant bomb dot

2121
01:46:33,359 --> 01:46:35,920
com is email addressed to send your emails to. You

2122
01:46:35,960 --> 01:46:39,520
can write in about any and everything, and folks, we

2123
01:46:39,640 --> 01:46:42,239
continue to be flooded with a bunch of emails.

2124
01:46:42,439 --> 01:46:42,960
Speaker 4: So thank you.

2125
01:46:43,199 --> 01:46:45,520
Speaker 1: It means a lot to me. Thanks for sending in

2126
01:46:45,560 --> 01:46:48,239
your emails too. And now they're not even trying to

2127
01:46:48,279 --> 01:46:52,560
get out an awkward social interaction. Instead, you're just writing

2128
01:46:52,640 --> 01:46:56,680
in about goings on's that you've heard on this podcast,

2129
01:46:56,840 --> 01:47:00,000
other podcasts, the website as a whole. So we're gonna

2130
01:47:00,119 --> 01:47:02,239
read a bunch of them because we got a bunch

2131
01:47:02,319 --> 01:47:05,000
of them. Also, Mike Manatti had to leave Scout please.

2132
01:47:05,199 --> 01:47:12,600
I know, I know you're also excited about emails. Oh Scout,

2133
01:47:12,840 --> 01:47:18,239
Oh this is news Scouts. She's investigating something here, all right, Well,

2134
01:47:18,760 --> 01:47:22,760
starting with the first email here, Miles from Saskatoon. Right, so, hey, dude,

2135
01:47:22,760 --> 01:47:25,000
a Reno's It was on my way to work this

2136
01:47:25,119 --> 01:47:28,479
morning when I Want You by Savage Garden came on

2137
01:47:28,600 --> 01:47:32,079
the radio. I was instantly transported to watching Jojo along

2138
01:47:32,119 --> 01:47:34,920
with Jeff Jeff's Bizarre Adventure Show and reminded how much

2139
01:47:35,000 --> 01:47:37,960
I miss it. My question for you all is there

2140
01:47:38,039 --> 01:47:40,000
a song you here that makes you think of a

2141
01:47:40,079 --> 01:47:43,399
specific scene or show or movie. Another one for me

2142
01:47:43,600 --> 01:47:46,680
is the dang Outer Wild's theme takes me to the

2143
01:47:46,800 --> 01:47:49,920
ending of the game. Okay, I love you all, Miles

2144
01:47:49,960 --> 01:47:50,720
from Saskatoon.

2145
01:47:52,439 --> 01:47:55,920
Speaker 2: Yeah, I mean there's definitely songs that do that. I mean,

2146
01:47:56,119 --> 01:47:59,880
obviously it's gonna be like big ones, right, Like, I

2147
01:48:00,039 --> 01:48:02,680
don't know anything from a Scorsese movie. All those are

2148
01:48:02,760 --> 01:48:05,640
just big needle drops. So sure, good job of associating

2149
01:48:05,720 --> 01:48:07,960
that music with his with those scene from those films.

2150
01:48:08,199 --> 01:48:15,279
Speaker 3: Yeah, yeah, those those outro JoJo's songs are so good.

2151
01:48:15,960 --> 01:48:19,159
Speaker 2: So am I to understand that Savage Gardens I Want

2152
01:48:19,199 --> 01:48:22,760
You was an outro song for JoJo's Bizarre Adventure. That's correct.

2153
01:48:22,880 --> 01:48:26,600
Speaker 3: Wow, that's amazing season three or four and.

2154
01:48:30,039 --> 01:48:31,520
Speaker 2: Incredibly okay, amazing.

2155
01:48:32,119 --> 01:48:36,359
Speaker 3: Yeah, and then you know, yeah, like when and now,

2156
01:48:36,399 --> 01:48:38,560
when I hear any of those songs, it's just like,

2157
01:48:38,840 --> 01:48:40,600
oh my god, I just think like.

2158
01:48:41,000 --> 01:48:43,319
Speaker 1: There's something about and apparently there was.

2159
01:48:43,840 --> 01:48:47,000
Speaker 3: I have not I've not watched all of the JoJo's yet,

2160
01:48:47,039 --> 01:48:48,800
but like apparently there's like even there's like a I

2161
01:48:48,840 --> 01:48:51,319
think there's a Sound Garden one too, I think in

2162
01:48:51,560 --> 01:48:55,359
future seasons. Not one hundred percent sure about that.

2163
01:48:55,680 --> 01:48:57,479
Speaker 2: But what's the other one?

2164
01:48:57,960 --> 01:48:59,359
Speaker 3: Runner about roundabout?

2165
01:48:59,479 --> 01:49:02,680
Speaker 2: Yeah? Round about yeah? Roundabout is probably.

2166
01:49:02,439 --> 01:49:05,199
Speaker 3: The one that like everyone is familiar with, even if

2167
01:49:05,239 --> 01:49:06,880
you don't know anything about JoJo's.

2168
01:49:07,359 --> 01:49:08,439
Speaker 2: All right, that was a meme.

2169
01:49:08,560 --> 01:49:16,399
Speaker 3: Yeah, when I think of when I hear tears for Fears, uh,

2170
01:49:16,760 --> 01:49:19,800
I guess it's head over heels. I just think Donnie dark.

2171
01:49:19,840 --> 01:49:21,479
Speaker 2: Yeah, Don's gonna if you would have had me, guess

2172
01:49:21,520 --> 01:49:23,159
would said, you're probably thinking of Donnie Darko.

2173
01:49:23,359 --> 01:49:27,319
Speaker 3: Okay that I think that is such a real powerful

2174
01:49:28,279 --> 01:49:33,239
we'll fly through introduction of the school in that movie.

2175
01:49:33,840 --> 01:49:35,199
You gonna go back and watch that again.

2176
01:49:35,279 --> 01:49:36,359
Speaker 1: It's been a couple of years.

2177
01:49:37,199 --> 01:49:40,399
Speaker 3: Uh, fill up the old Donnie Darko tank, you know.

2178
01:49:41,079 --> 01:49:43,680
Speaker 2: Oh yeah, I've not seen that in a long time either.

2179
01:49:43,720 --> 01:49:46,760
I wonder what I would think at this point. Days

2180
01:49:46,800 --> 01:49:49,319
to Confused, the entire soundtrack of that basically you can

2181
01:49:49,359 --> 01:49:51,399
play any song from there and I'll be like, Okay, yeah,

2182
01:49:51,439 --> 01:49:54,439
I'm thinking of this moment from Dayson Confused, which I

2183
01:49:54,479 --> 01:49:57,079
guess the director I was like, in order to get

2184
01:49:57,119 --> 01:49:59,840
those songs, he gave up his rights of like the

2185
01:50:00,119 --> 01:50:02,399
the album sales for the official movie soundtrack, and that

2186
01:50:02,560 --> 01:50:04,880
was like one of the best selling soundtracks of all time. Wow,

2187
01:50:05,279 --> 01:50:07,680
it's dond a chunk of change there, I think.

2188
01:50:08,760 --> 01:50:10,720
Speaker 3: And this is sort of where we're just going with

2189
01:50:10,880 --> 01:50:14,600
the with the emailers question. But like, yes, in terms

2190
01:50:14,600 --> 01:50:16,720
of movie soundtracks, I think Dazing Reviews is one of those.

2191
01:50:16,720 --> 01:50:18,720
I also think the Wedding Singer is one of those

2192
01:50:18,760 --> 01:50:23,319
as well. The Wedding Singer soundtrack is banger after banger,

2193
01:50:23,720 --> 01:50:26,840
and I'm just instantly transported to that film when I

2194
01:50:26,960 --> 01:50:28,239
hear some of those tracks.

2195
01:50:28,279 --> 01:50:32,239
Speaker 1: For sure, there's gonna be an interesting delineation when the

2196
01:50:32,359 --> 01:50:34,640
song I Need a Hero comes on, because there will

2197
01:50:34,680 --> 01:50:36,960
be a group of millennials that will forever associate it

2198
01:50:37,000 --> 01:50:40,920
with Shrek, and then little gimmicks gen zers out there

2199
01:50:41,000 --> 01:50:44,279
that will associate with the Super Mario movie. So interesting.

2200
01:50:44,960 --> 01:50:46,880
The Pest song always reminds me of the Pest.

2201
01:50:47,560 --> 01:50:51,039
Speaker 2: Oh yeah, yeah, it reminds me of the Declaration of Independence.

2202
01:50:51,520 --> 01:50:55,720
Speaker 1: Yes yes, and oh boy, oh boy. All right, moving along,

2203
01:50:56,000 --> 01:50:58,319
Casey from Texas writes in Hidooters, I'm so glad to

2204
01:50:58,359 --> 01:51:04,439
hear about Jan's new health kick started taking some malgitude semaglutide.

2205
01:51:05,039 --> 01:51:07,039
I'm not. I'm going to continue to mispronounce it and

2206
01:51:07,159 --> 01:51:10,039
counting calories and I've lost over ninety pounds nine months.

2207
01:51:10,279 --> 01:51:13,800
It was shockingly easy to do so molly limiting myself

2208
01:51:13,840 --> 01:51:16,680
to around fifteen hundred calories a day and minimal exercise.

2209
01:51:16,680 --> 01:51:18,319
I'm the life I've ever been in my adult life.

2210
01:51:18,399 --> 01:51:22,079
Keep it up, jin and fuck Ice. Casey from Texas.

2211
01:51:24,800 --> 01:51:27,000
Speaker 2: Sorry, Nope, it's not megma Nope.

2212
01:51:27,520 --> 01:51:31,359
Speaker 3: What is semaglitude smaglatide?

2213
01:51:31,920 --> 01:51:33,359
Speaker 2: It is the zempi.

2214
01:51:33,600 --> 01:51:38,199
Speaker 1: That's oh, it is like the actual Yeah you know, okay,

2215
01:51:38,920 --> 01:51:39,199
it's what.

2216
01:51:39,359 --> 01:51:42,920
Speaker 2: Yes, there's Zeppetite as well, which is like a slightly

2217
01:51:43,000 --> 01:51:47,600
more improved formula, less nausea, more effective, but uh, Semaglutide,

2218
01:51:47,600 --> 01:51:50,600
it's like the first one, and that's ZIMPI got it.

2219
01:51:52,960 --> 01:51:56,439
Speaker 1: All right. Dom from Colorado Alright said hey, Duders, my

2220
01:51:56,560 --> 01:51:58,760
son is in the third grade and loves basketball. He

2221
01:51:58,880 --> 01:52:00,880
was signed up for your local little league. However, with

2222
01:52:01,039 --> 01:52:03,520
no coach, his season was in jeopardy. I decided to

2223
01:52:03,560 --> 01:52:05,439
step up and coach. And when I say I'm the

2224
01:52:05,560 --> 01:52:09,319
least qualified person to coach, that's an overstatement. If anything.

2225
01:52:09,560 --> 01:52:12,439
I've only played once in middle school, never made a basket,

2226
01:52:12,640 --> 01:52:14,600
and my dad had to yell at me to move

2227
01:52:14,720 --> 01:52:17,760
my arms because I ran like an anime character. So

2228
01:52:17,920 --> 01:52:20,800
I was extremely nervous about the experience, but it turned

2229
01:52:20,800 --> 01:52:22,600
out to be one of the best things I've ever done.

2230
01:52:22,960 --> 01:52:25,119
Our team is currently four and one, and it's been

2231
01:52:25,159 --> 01:52:27,439
such an incredible experience. The kids on this team are

2232
01:52:27,479 --> 01:52:29,760
so amazing, and I've been able to share an experience

2233
01:52:29,800 --> 01:52:32,399
with my son that we'll both remember forever. I'm so

2234
01:52:32,520 --> 01:52:34,800
proud of them. They're an amazing group of boys. Have

2235
01:52:34,920 --> 01:52:37,199
any of you ever decided to try something new that

2236
01:52:37,319 --> 01:52:40,159
you really were hesitant about that ended up being one

2237
01:52:40,159 --> 01:52:41,720
of the best things you ever did. Keep up the

2238
01:52:41,760 --> 01:52:45,279
great work you all, rock Dom from Colorado PS. Whenever

2239
01:52:45,319 --> 01:52:47,079
I wear a Giant Bomb shirt, I get so many

2240
01:52:47,119 --> 01:52:49,640
compliments and there's so many fans of the site out there.

2241
01:52:49,760 --> 01:52:52,439
You all have a lot of love. Oh that's nice,

2242
01:52:52,560 --> 01:52:53,239
he's domb.

2243
01:52:55,239 --> 01:52:58,760
Speaker 2: Yeah, yeah, this is a I'm bad. I can think

2244
01:52:58,760 --> 01:53:00,880
of examples. I don't know. I feel like everything I

2245
01:53:00,920 --> 01:53:03,239
did as a kid, especially I was hesitant about, and

2246
01:53:03,319 --> 01:53:05,319
then when I ended up doing it, I probably had

2247
01:53:05,319 --> 01:53:07,880
a good time or it was formative, so like like yeah,

2248
01:53:07,960 --> 01:53:10,479
like my parents made me joint snow the snow club

2249
01:53:10,560 --> 01:53:13,560
or ski club. I should say, uh, I didn't. That

2250
01:53:13,640 --> 01:53:15,920
was not my choice. I didn't have anything like any

2251
01:53:16,000 --> 01:53:17,920
saying that whatsoever. And then I did it and really

2252
01:53:18,000 --> 01:53:19,800
ended up enjoying it, and it's been a big part

2253
01:53:19,840 --> 01:53:20,520
of my life since.

2254
01:53:21,760 --> 01:53:23,079
Speaker 1: Why are we not skiing together?

2255
01:53:23,560 --> 01:53:23,880
Speaker 2: I don't know.

2256
01:53:24,520 --> 01:53:29,359
Speaker 3: It's expensive, I know, but like, oh, we can, Yeah,

2257
01:53:29,399 --> 01:53:32,600
we can. It's a it seems like a retreat. It

2258
01:53:32,600 --> 01:53:34,840
seems like some sort of oh yeah, we should write

2259
01:53:34,880 --> 01:53:36,359
off football thing, you know.

2260
01:53:36,319 --> 01:53:38,319
Speaker 2: Exactly in the gap.

2261
01:53:39,159 --> 01:53:40,319
Speaker 1: Yeah, like going a tube.

2262
01:53:41,119 --> 01:53:46,000
Speaker 3: Yeah, people are rocking those foot foot skis now, yeah.

2263
01:53:46,000 --> 01:53:47,880
Speaker 2: I kind of wanted to try that. That looks like fun.

2264
01:53:48,239 --> 01:53:49,119
Speaker 3: I'll try that out.

2265
01:53:49,239 --> 01:53:49,520
Speaker 2: Okay.

2266
01:53:49,680 --> 01:53:52,479
Speaker 3: Yeah, they're basically like they just like roller skates. Yeah,

2267
01:53:52,520 --> 01:53:55,840
they just want them to be like, you know, independent,

2268
01:53:55,920 --> 01:53:58,760
they're almost like little ice skates. Really yeah, like a

2269
01:53:58,840 --> 01:54:04,239
tiny snowboard on your on your boot. Oh yeah, all right,

2270
01:54:04,399 --> 01:54:05,119
we say that.

2271
01:54:05,279 --> 01:54:10,039
Speaker 2: This does fly with my theory that coaches for most

2272
01:54:10,159 --> 01:54:13,239
teams in most sports, it doesn't matter. It doesn't like,

2273
01:54:13,359 --> 01:54:14,880
you don't need to know what you're what you're doing.

2274
01:54:15,159 --> 01:54:16,920
It's gonna come down to whether or not the players

2275
01:54:16,960 --> 01:54:19,880
are good. They're the ones actually doing it. So yeah,

2276
01:54:20,000 --> 01:54:22,439
in the middle school, go and coach any team, even

2277
01:54:22,439 --> 01:54:24,720
if you never have made a basket in that sport

2278
01:54:24,840 --> 01:54:25,520
in your life.

2279
01:54:26,439 --> 01:54:29,439
Speaker 3: I hate to say this, but I would like to

2280
01:54:29,720 --> 01:54:31,239
one disagree.

2281
01:54:35,119 --> 01:54:38,319
Speaker 2: I think maybe for little kids like they're four and one,

2282
01:54:38,399 --> 01:54:40,520
though back this first, it doesn't know what they're doing.

2283
01:54:40,640 --> 01:54:42,399
I'm just saying the evidence is right there.

2284
01:54:42,840 --> 01:54:46,119
Speaker 1: Maybe they're doing plays, maybe they're like hyping up the

2285
01:54:46,199 --> 01:54:46,920
team in a way.

2286
01:54:47,119 --> 01:54:49,680
Speaker 2: I know that's that You're right, that's important, Like if

2287
01:54:49,720 --> 01:54:51,840
you can make a team that actually cared, that's that's

2288
01:54:51,840 --> 01:54:53,880
what I mean. Like the x's and o's are far

2289
01:54:54,039 --> 01:54:56,920
less important than they make it out to be.

2290
01:54:57,920 --> 01:54:59,319
Speaker 1: Like third grade, you're how old?

2291
01:54:59,399 --> 01:55:02,920
Speaker 2: What is it like? You're eight? Maybe? Oh yeah, you're eight.

2292
01:55:03,000 --> 01:55:07,159
Speaker 3: It's yeah, yeah, it definitely starts to matter at some point.

2293
01:55:07,840 --> 01:55:09,800
Speaker 2: I'll tell you when it stops mattering again. It's in

2294
01:55:09,920 --> 01:55:12,359
college all that matters in like college sports, all that

2295
01:55:12,439 --> 01:55:15,479
matters is recruiting. If you're good at recruiting, you're gonna

2296
01:55:15,479 --> 01:55:17,119
have the best team, and if you're bad at recruiting,

2297
01:55:17,159 --> 01:55:18,119
you're gonna have a bad team.

2298
01:55:18,199 --> 01:55:20,880
Speaker 3: And I would just say this too, right, like, you know,

2299
01:55:21,159 --> 01:55:23,600
the the level of competition that I watched my kid

2300
01:55:23,680 --> 01:55:26,439
play in hockey now, it's it's it's it's like really

2301
01:55:26,560 --> 01:55:29,800
making substantial jumps. And sometimes they will play a team

2302
01:55:30,119 --> 01:55:34,279
that doesn't have one standout superstar, but the team is rob.

2303
01:55:35,199 --> 01:55:38,159
Speaker 2: And they know and they see the difference.

2304
01:55:38,239 --> 01:55:40,640
Speaker 3: And when you watch that from a bird's eye view,

2305
01:55:40,760 --> 01:55:42,640
especially like being in the crowd and you see a

2306
01:55:42,680 --> 01:55:45,520
team click like that, You're like, oh my fucking god.

2307
01:55:45,920 --> 01:55:48,479
These kids are like from a different planet and none

2308
01:55:48,520 --> 01:55:50,800
of them stand out, but they just all are in sync.

2309
01:55:50,880 --> 01:55:53,119
And I think that stuff is what you get from

2310
01:55:53,199 --> 01:55:57,039
good coaching obviously, like the Ballers, the superstars are just

2311
01:55:57,119 --> 01:55:59,439
always gonna be like you know, one person shows.

2312
01:55:59,520 --> 01:56:07,399
Speaker 1: But yeah, fantastic, fantastic. Next email comes from Chris from Alabama. Hey, BombCast,

2313
01:56:07,840 --> 01:56:11,039
so Jan recently has mentioned starting the journey of watching

2314
01:56:11,159 --> 01:56:13,039
One Piece, and I was really curious to hear your

2315
01:56:13,079 --> 01:56:16,159
thoughts on it so far. Also, as a fellow TCG player,

2316
01:56:16,319 --> 01:56:18,840
I highly recommend checking out the One Piece TCG. The

2317
01:56:18,880 --> 01:56:21,600
game's fantastic to play. The cards look amazing, little tougher

2318
01:56:21,640 --> 01:56:23,760
to get at the moment due to Pokemon's counpers moving

2319
01:56:23,840 --> 01:56:26,560
into it lately, but it's definitely worth checking out. Chris

2320
01:56:26,760 --> 01:56:32,119
from Alabama, Hey, one Piece, it's like a thousand plus episodes,

2321
01:56:32,199 --> 01:56:35,720
I think, and I know it's going to take an

2322
01:56:35,720 --> 01:56:37,840
obscene amount of time to catch up to wherever it

2323
01:56:38,039 --> 01:56:40,479
is in modern day or whatever.

2324
01:56:40,800 --> 01:56:43,039
Speaker 2: You even considering I'm catching up, that's insane.

2325
01:56:43,600 --> 01:56:46,319
Speaker 1: I'm just putting it on it's just on and I'm

2326
01:56:46,359 --> 01:56:48,600
just watching it. And here's the thing that I am

2327
01:56:48,640 --> 01:56:51,199
the most upset about. I feel like I've existed on

2328
01:56:51,279 --> 01:56:54,760
the internet publicly where people have grown to know my

2329
01:56:54,960 --> 01:56:58,199
tastes for quite a while, and people know I love

2330
01:56:58,279 --> 01:57:04,159
found families, I love overthrowing things, I love a speaking

2331
01:57:04,159 --> 01:57:07,439
about found families. I have a ragtag group of misfits

2332
01:57:07,840 --> 01:57:11,800
led by a bunch of weirdos. This is my fucking shit.

2333
01:57:12,199 --> 01:57:12,760
Speaker 2: What the hell?

2334
01:57:12,880 --> 01:57:15,560
Speaker 1: How come no one's like told sat me down and

2335
01:57:15,640 --> 01:57:17,319
said you need to watch this.

2336
01:57:17,600 --> 01:57:20,039
Speaker 2: This is when you talked about one piece on the internet.

2337
01:57:20,159 --> 01:57:25,119
Speaker 3: It's not it's so weird, but specifically sat me down. Yes,

2338
01:57:25,720 --> 01:57:29,479
I know exactly how you feel. Jen like it's for you,

2339
01:57:29,880 --> 01:57:31,560
like like like Cowboy Bebop.

2340
01:57:31,600 --> 01:57:33,199
Speaker 2: I was like, no one ever, no.

2341
01:57:33,239 --> 01:57:35,239
Speaker 3: One Ever's like, hey, backler, this is like the most

2342
01:57:35,359 --> 01:57:36,279
your ship thing ever.

2343
01:57:36,800 --> 01:57:37,560
Speaker 2: No one did ship.

2344
01:57:38,000 --> 01:57:41,199
Speaker 3: You don't tell me anything exactly, and I feel you, man,

2345
01:57:41,279 --> 01:57:43,760
you're right, And it's just like one of those things

2346
01:57:43,800 --> 01:57:46,880
of like, do y'all not actually like me out there

2347
01:57:47,000 --> 01:57:49,840
that you didn't want to do? You not care this

2348
01:57:50,359 --> 01:57:53,439
thing in front of me that I would love. It's

2349
01:57:53,920 --> 01:57:56,439
you know, Backlaur and I have been hurt. You know

2350
01:57:56,520 --> 01:57:59,119
it's people are assholes, Jen, people are assholes.

2351
01:57:59,199 --> 01:58:00,800
Speaker 2: That's why. That's the Yeah, I get it. I had

2352
01:58:00,800 --> 01:58:03,319
a good friend friend named adult Swim that showed me

2353
01:58:03,640 --> 01:58:06,119
Cowboy Bebop and Foolly Cooley and all the best animes.

2354
01:58:06,279 --> 01:58:07,319
I don't need any other friends.

2355
01:58:07,920 --> 01:58:09,920
Speaker 3: I turned it off because it confused me.

2356
01:58:10,359 --> 01:58:11,680
Speaker 1: So what is is not my fault.

2357
01:58:12,039 --> 01:58:14,600
Speaker 3: Whenever it turned into that, whenever Aquatine went off and

2358
01:58:14,680 --> 01:58:17,479
then the anime came on, I said, I'm not supposed

2359
01:58:17,479 --> 01:58:19,359
to understand that this is too titillating.

2360
01:58:19,520 --> 01:58:21,279
Speaker 2: I need an adult.

2361
01:58:22,479 --> 01:58:27,720
Speaker 1: But God, I suddenly understand why the straw hat flag

2362
01:58:27,920 --> 01:58:35,159
I see at every protest because man, I gang, I

2363
01:58:35,279 --> 01:58:39,520
get it. Media literacy all time low, all all time low.

2364
01:58:39,600 --> 01:58:43,560
It's ever been right people, big domies out there. But

2365
01:58:43,840 --> 01:58:48,359
if you watch this show and don't understand how much

2366
01:58:48,479 --> 01:58:52,279
it is saying, fuck the government, they're trying to exploit us.

2367
01:58:52,640 --> 01:58:56,600
Let's work together as people and save each other. Dog,

2368
01:58:56,920 --> 01:58:59,159
you got to do more than touch grass. Go go

2369
01:58:59,319 --> 01:59:03,159
back to fucking school, you dumb fuck. Anyway, I'm really

2370
01:59:03,279 --> 01:59:05,600
enjoying it. I'm gonna stick with it so far, I

2371
01:59:05,760 --> 01:59:10,359
really love oosup. Also, I love that on Netflix at

2372
01:59:10,439 --> 01:59:13,520
least it'll have like TV fourteen blah blah blah, so

2373
01:59:13,720 --> 01:59:16,319
just of content. And every single episode one of the

2374
01:59:16,399 --> 01:59:19,720
suggestive content things that they show is smoking, because one

2375
01:59:19,800 --> 01:59:24,680
character is just constantly smoking. I yet it all right?

2376
01:59:25,399 --> 01:59:28,840
Oh gosh, we have so many emails now and I

2377
01:59:28,960 --> 01:59:31,920
feel like I'm drowning in them. Okay, this one comes

2378
01:59:31,960 --> 01:59:34,560
from Time from Portland. Howdy gents, Just a heads up

2379
01:59:34,720 --> 01:59:39,000
that what Just a heads up that what was Boy

2380
01:59:39,079 --> 01:59:42,680
Scouts is now Scouting America and allows.

2381
01:59:42,520 --> 01:59:43,439
Speaker 2: Everyone to join.

2382
01:59:44,000 --> 01:59:46,279
Speaker 1: My daughter sold the shit out of popcorn this year

2383
01:59:46,520 --> 01:59:48,960
and loved the Pinewood Derby. Just thought I would bring

2384
01:59:49,039 --> 01:59:51,520
you all to the modern era tie from Portland.

2385
01:59:52,560 --> 01:59:54,800
Speaker 2: Yeah, I think, man, I think Emmy would really like

2386
01:59:54,880 --> 01:59:57,199
the Pinewood Derby. The Pinewood Derby rule. Do you guys

2387
01:59:57,239 --> 01:59:57,640
ever do that?

2388
01:59:58,000 --> 01:59:58,039
Speaker 1: No?

2389
01:59:58,119 --> 02:00:02,079
Speaker 2: The Boy Scouts now called Scouting of America. It's you

2390
02:00:02,159 --> 02:00:05,560
get a little you get a little block of pine

2391
02:00:05,600 --> 02:00:08,079
wood in a box. You get to carve it into

2392
02:00:08,279 --> 02:00:09,359
whatever shape you want.

2393
02:00:09,399 --> 02:00:12,039
Speaker 1: And a small one, yes, okay.

2394
02:00:12,239 --> 02:00:13,680
Speaker 2: And then and then you go and you take your

2395
02:00:13,800 --> 02:00:15,880
car and you put it on a big platform that

2396
02:00:15,960 --> 02:00:18,039
has like four tracks or whatever, and everyone like all

2397
02:00:18,039 --> 02:00:20,199
the other cars get put on there and then they

2398
02:00:20,600 --> 02:00:23,000
just let the gate down and whoever gets to the

2399
02:00:23,039 --> 02:00:25,039
bottom fast, like you could put you put weight on

2400
02:00:25,159 --> 02:00:28,239
your Pinewood car and you can distribute it how you want.

2401
02:00:28,520 --> 02:00:31,279
Whoever has the fastest car wins. That's you kind of

2402
02:00:31,359 --> 02:00:33,840
run races all day. It was dumb and fun. It

2403
02:00:33,960 --> 02:00:34,800
was really formative.

2404
02:00:35,000 --> 02:00:36,279
Speaker 1: We should have a Pinewood Derby.

2405
02:00:36,560 --> 02:00:38,399
Speaker 2: She just have We could just have a Pinewood Derby.

2406
02:00:38,479 --> 02:00:39,560
There's no one stopping us.

2407
02:00:39,640 --> 02:00:43,119
Speaker 1: There's no one stopping us, okay, all right, And we.

2408
02:00:43,119 --> 02:00:45,640
Speaker 2: Should have allowed cheating. Yes, we could do all kinds like, yeah,

2409
02:00:45,840 --> 02:00:47,520
there's a weight limit, but if you can find a

2410
02:00:47,560 --> 02:00:48,039
way around it.

2411
02:00:48,159 --> 02:00:52,439
Speaker 1: Yeah, my car is just gonna be grease. Yeah yeah.

2412
02:00:52,439 --> 02:00:54,920
Speaker 2: Pinewood Derby Week is coming twenty seven.

2413
02:00:55,319 --> 02:00:57,960
Speaker 1: Fantastic twenty seven. We have too many weeks playing this year,

2414
02:00:58,680 --> 02:01:02,039
all right, last email of the show and then we'll

2415
02:01:02,079 --> 02:01:05,199
get to YouTube. Super chats Cooper and San Jose rights

2416
02:01:05,239 --> 02:01:08,479
in Hey Bombers. Last year, my dog Moneypenny passed away,

2417
02:01:08,800 --> 02:01:11,000
and a few months later my partner and I were

2418
02:01:11,039 --> 02:01:13,880
looking to get a new cat. Wanted to I wanted

2419
02:01:13,920 --> 02:01:17,000
a dog, she wanted a cat, so we compromised and

2420
02:01:17,079 --> 02:01:21,840
got two cats. For about seven months, I've been struggling

2421
02:01:22,159 --> 02:01:24,319
on how to play video games with these cats.

2422
02:01:24,960 --> 02:01:27,279
Speaker 2: They love to hit sparks. They not have thumbs, so

2423
02:01:28,119 --> 02:01:28,640
they love the.

2424
02:01:28,680 --> 02:01:32,079
Speaker 1: Hit sparks on Perry's and seci Ro small dust particles

2425
02:01:32,159 --> 02:01:35,800
in Ari four remake, and go absolutely crazy with everything

2426
02:01:35,880 --> 02:01:38,399
going on in sectory. I've pretty much had to put

2427
02:01:38,800 --> 02:01:41,720
any game with small moving particle effects on hold while

2428
02:01:41,760 --> 02:01:44,039
the cats are awake. Any advice for how to play

2429
02:01:44,119 --> 02:01:46,880
games play these games without cats going in to complete

2430
02:01:46,960 --> 02:01:49,800
hunting mode and blocking the screen from site love everything

2431
02:01:49,840 --> 02:01:51,479
y'all are doing Cooper in San Jose.

2432
02:01:52,840 --> 02:01:55,720
Speaker 2: Yeah, that's that's wild. But both cats do this usually.

2433
02:01:55,720 --> 02:01:59,359
It's like a cat will maybe occasionally care about what's

2434
02:01:59,399 --> 02:02:03,119
on the TV. Are they young cats? Maybe because they'll

2435
02:02:03,159 --> 02:02:05,000
chill out if they get older. If they're still young,

2436
02:02:05,119 --> 02:02:07,279
that makes sense. If they're older and still doing this,

2437
02:02:07,359 --> 02:02:09,920
they might just do it forever. Uh yeah, look, you

2438
02:02:10,000 --> 02:02:11,720
might just be stuck with this. That's how ghoes. That's

2439
02:02:11,720 --> 02:02:13,840
what the cat is. Their personality is what you just

2440
02:02:13,920 --> 02:02:15,279
have to deal with. They're not going to change.

2441
02:02:15,880 --> 02:02:17,680
Speaker 1: Yeah, and now there's two of them that you got

2442
02:02:17,760 --> 02:02:19,159
to deal with. I hope you get one of those

2443
02:02:19,239 --> 02:02:22,279
cool uh space station looking uh litter boxes.

2444
02:02:23,319 --> 02:02:27,439
Speaker 3: Oh, I just can't add anything to this last like

2445
02:02:27,520 --> 02:02:30,359
a goddamn monsters. I'm just kid my stupid mouth shut.

2446
02:02:30,960 --> 02:02:32,000
Speaker 1: Look at the growth, folks.

2447
02:02:32,600 --> 02:02:35,439
Speaker 2: Yeah, that's pretty good. Let's get good job back. All

2448
02:02:35,479 --> 02:02:37,920
are well done. I'm afraid of those space ship port

2449
02:02:38,600 --> 02:02:40,479
litter boxes. I'm afraid it's gonna eat my cat.

2450
02:02:41,039 --> 02:02:44,159
Speaker 1: Fair enough, I don't want to use them, all right,

2451
02:02:44,479 --> 02:02:47,279
Cooper has a ps here ps was having a discussion

2452
02:02:47,359 --> 02:02:49,399
with one of my students about San Jose, and I

2453
02:02:49,560 --> 02:02:52,800
was telling them how, yes, technically it's a part of

2454
02:02:52,880 --> 02:02:54,880
the Bay Area, but it doesn't have the culture of

2455
02:02:55,000 --> 02:02:58,079
the Bay Area. Any thoughts on this chan Let me

2456
02:02:58,159 --> 02:03:03,760
tell you, Coop. I'll give it to San Jose. The

2457
02:03:04,520 --> 02:03:06,720
people born and raised San Jose, they got the Bay

2458
02:03:06,840 --> 02:03:10,800
Area in them, they got the Ya in them. Everyone else, though, God,

2459
02:03:10,880 --> 02:03:13,720
get the fuck out of there. God, all these people

2460
02:03:14,119 --> 02:03:19,359
that are repulsed by street vendors selling them hot dogs.

2461
02:03:19,640 --> 02:03:22,800
Oh no, I can't have that. There's not up to code,

2462
02:03:22,840 --> 02:03:25,399
you know, wearing gloves you don't take Get the fuck

2463
02:03:25,479 --> 02:03:28,079
out of here, you stupid fuck. Sorry, I'm feeling a

2464
02:03:28,079 --> 02:03:31,920
little spicy all right. Anyway, YouTube super chats here we are,

2465
02:03:32,479 --> 02:03:35,279
I figure out how to get it side Bottomer Right,

2466
02:03:35,720 --> 02:03:37,640
my cat passed away today and I'm just lost all

2467
02:03:37,720 --> 02:03:39,920
that what to do and can't stop crying. It would

2468
02:03:39,960 --> 02:03:42,159
mean so much to me to just hear people say

2469
02:03:42,239 --> 02:03:45,520
her name, Olive Marie, the hours I've spent with her

2470
02:03:46,079 --> 02:03:48,840
taking in GB. I don't know if there's more to this.

2471
02:03:48,960 --> 02:03:50,840
I actually don't know how to read super chats, but

2472
02:03:51,000 --> 02:03:55,439
thank you side Bontomer rest, happy trails, happy pause to

2473
02:03:56,279 --> 02:04:01,159
Olive Marie. Yeah, sorry to hear that, Cheryl two two

2474
02:04:01,239 --> 02:04:04,239
eight nine Alive Marie will miss you forever, Love your mama,

2475
02:04:04,479 --> 02:04:05,880
me and your daddy's.

2476
02:04:05,479 --> 02:04:09,039
Speaker 3: Side Bottomer, Oh, Marie, you'll be missed.

2477
02:04:09,560 --> 02:04:14,680
Speaker 1: I love Marie. MiG Ass Miggs rights in Migsy rights

2478
02:04:14,720 --> 02:04:17,319
in Light Club's back all right. Oh, I guess that

2479
02:04:17,439 --> 02:04:18,920
was supposed to be like Backstreet Boys.

2480
02:04:19,119 --> 02:04:22,760
Speaker 2: Yeah all right.

2481
02:04:23,920 --> 02:04:26,840
Speaker 1: Biggsy also writes in gents, do you think Phil Spencer

2482
02:04:27,000 --> 02:04:30,159
is playing the heretic duology since he has so much

2483
02:04:30,199 --> 02:04:30,880
free time? Now?

2484
02:04:31,800 --> 02:04:34,439
Speaker 2: Oh yeah, finally getting in on that. Yeah, do you

2485
02:04:34,479 --> 02:04:35,399
what do you think, what do.

2486
02:04:35,359 --> 02:04:37,079
Speaker 1: You think p Spence is gonna get up to in

2487
02:04:37,159 --> 02:04:39,319
his retirement or posts going to go back to Destiny.

2488
02:04:39,359 --> 02:04:41,840
Speaker 2: He's gonna play seven thousand more hours of Destiny and

2489
02:04:41,920 --> 02:04:42,199
that's it.

2490
02:04:42,640 --> 02:04:45,960
Speaker 1: I I want him to resurface in the public eye,

2491
02:04:46,079 --> 02:04:47,800
maybe like in a year from now, and just have

2492
02:04:48,159 --> 02:04:48,720
long hair.

2493
02:04:49,399 --> 02:04:50,159
Speaker 2: Oh that would rule.

2494
02:04:50,600 --> 02:04:52,960
Speaker 3: Yeah, if it goes all David Letterman on us and

2495
02:04:53,159 --> 02:04:56,920
just like comes back completely gray with a gigantic beard.

2496
02:04:57,279 --> 02:04:59,720
Speaker 1: Yeah, I want him to get off of the zemp also,

2497
02:04:59,840 --> 02:05:01,560
and just like I want him to be like, look

2498
02:05:01,640 --> 02:05:02,520
like a healthy person.

2499
02:05:02,880 --> 02:05:06,119
Speaker 2: I want to get a big and strong yeah.

2500
02:05:06,560 --> 02:05:09,680
Speaker 1: Yeah, oh yeah, let's do that. But he also has

2501
02:05:09,720 --> 02:05:11,880
to pick up a he always wears sunglasses.

2502
02:05:11,920 --> 02:05:13,680
Speaker 2: Now, I'm not gonna lie.

2503
02:05:13,920 --> 02:05:18,039
Speaker 3: I would watch the What's Phil Doing Now? Document a

2504
02:05:18,399 --> 02:05:19,119
reality show?

2505
02:05:19,239 --> 02:05:19,520
Speaker 1: I would.

2506
02:05:19,520 --> 02:05:21,479
Speaker 3: I would be like, what puts my man up to

2507
02:05:21,840 --> 02:05:22,880
these next six months?

2508
02:05:22,920 --> 02:05:23,199
Speaker 2: I would?

2509
02:05:23,800 --> 02:05:26,800
Speaker 1: Yeah, Phil, I mean you've been on the couch before.

2510
02:05:27,159 --> 02:05:29,039
You want to be like a rotating chair on the

2511
02:05:29,079 --> 02:05:31,960
dump truck, I mean sleep on our couch.

2512
02:05:32,840 --> 02:05:35,920
Speaker 3: Yeah, I feel like a couch appearance now makes more

2513
02:05:35,960 --> 02:05:36,600
sense than ever.

2514
02:05:37,079 --> 02:05:37,319
Speaker 2: Yeah.

2515
02:05:37,680 --> 02:05:42,560
Speaker 1: Yeah, Alex WP, did you take your tree down yet? Mike,

2516
02:05:42,680 --> 02:05:44,640
or did you just sing the grub song all weekend?

2517
02:05:44,920 --> 02:05:46,359
We'll never know, We'll never.

2518
02:05:46,640 --> 02:05:49,039
Speaker 2: Yeah, I choose to believe he just sang the grub song.

2519
02:05:49,680 --> 02:05:51,520
Speaker 3: Yeah, I don't think that. I think that tree is

2520
02:05:51,560 --> 02:05:53,880
still up. I think he cleaned his house, but I

2521
02:05:53,960 --> 02:05:55,640
think he was like, wow, the tree can stay up

2522
02:05:55,680 --> 02:05:58,640
for the winner. So he just says that that's that's

2523
02:05:58,680 --> 02:05:59,600
the voice in his head.

2524
02:05:59,720 --> 02:05:59,880
Speaker 2: Yeah.

2525
02:06:01,560 --> 02:06:05,319
Speaker 1: Uh. Bobby hot Dog ninety one, the Vancouver child Kicker,

2526
02:06:05,479 --> 02:06:08,720
is among among us be wary of long backs and

2527
02:06:08,800 --> 02:06:11,239
weak ankles office chairs, stand no chance?

2528
02:06:12,439 --> 02:06:15,680
Speaker 2: What I don't? I don't know. I think maybe song.

2529
02:06:17,680 --> 02:06:21,560
Speaker 3: Okay, i'll Bobby hot Dog, explain yourself. I like your energy,

2530
02:06:21,640 --> 02:06:22,600
but explain yourself.

2531
02:06:23,159 --> 02:06:25,319
Speaker 1: Don't like what you're standing for because of the hot Dogs,

2532
02:06:25,399 --> 02:06:29,800
probably though, Yeah, all right. Mike on drums rights in

2533
02:06:30,279 --> 02:06:33,079
hanging it out passenger side of his best friend's ride.

2534
02:06:33,279 --> 02:06:38,600
That's Mike min NAUGHTI yeah, pretty good. CLF twenty nine

2535
02:06:38,600 --> 02:06:41,479
to ten. Mike, pitch your Highway to Hell Diablo series.

2536
02:06:41,479 --> 02:06:44,079
I want to see it. Well, he can't know, he

2537
02:06:44,159 --> 02:06:44,560
can't do it.

2538
02:06:44,720 --> 02:06:46,880
Speaker 2: No, Yeah, we don't let him pitch anyhow.

2539
02:06:47,439 --> 02:06:49,680
Speaker 1: Big Fresh thirty seven. I can't believe Phil Spencer didn't

2540
02:06:49,680 --> 02:06:52,960
pull over Gunter put over Gunter on his way out. Yeah,

2541
02:06:53,479 --> 02:06:57,439
it's a shame you want to Yeah, exactly, you go

2542
02:06:57,520 --> 02:07:01,840
out on your back. Come on, Phil, three laid runner.

2543
02:07:01,960 --> 02:07:04,600
Any future plans for video podcasts in the premium feed

2544
02:07:04,680 --> 02:07:08,399
on Apple Podcasts would be pretty sweet. That is a

2545
02:07:08,560 --> 02:07:14,800
little bit more challenging for Chuck to do because of

2546
02:07:15,159 --> 02:07:20,039
RSS feeds and how Apple Podcasts handles video, but we're

2547
02:07:20,079 --> 02:07:20,640
gonna put it on.

2548
02:07:20,720 --> 02:07:21,960
Speaker 2: So Chuck just vetoed this.

2549
02:07:22,119 --> 02:07:25,159
Speaker 1: So yeah, no it's not okay, I guess I guess

2550
02:07:25,199 --> 02:07:25,800
you could just do that.

2551
02:07:26,079 --> 02:07:26,760
Speaker 2: Okay. Yeah.

2552
02:07:27,279 --> 02:07:30,399
Speaker 1: Zombie Porn writes and regarding kind of funny and night Rain,

2553
02:07:30,640 --> 02:07:34,720
Oh didn't they have a community member on their team?

2554
02:07:35,680 --> 02:07:37,880
Bringing in a ringer makes that one.

2555
02:07:39,520 --> 02:07:43,600
Speaker 2: Also, it's like they won some made up competition, Like

2556
02:07:43,680 --> 02:07:45,920
we didn't play against them in night Rain. We played

2557
02:07:46,000 --> 02:07:49,920
Night Rain at the same time. Come on, that's that's nothing.

2558
02:07:50,000 --> 02:07:51,239
That's not a real video game.

2559
02:07:51,319 --> 02:07:54,000
Speaker 1: Come on, greb, this is a side hustle here. Everyone

2560
02:07:54,199 --> 02:07:56,880
listening right now, stop listening. Wasn't that technically baby steps?

2561
02:07:56,960 --> 02:07:58,199
We just made up a competition?

2562
02:07:59,319 --> 02:08:00,319
Speaker 4: Oh that's just matter.

2563
02:08:00,439 --> 02:08:01,560
Speaker 2: That's I'm good at doing that.

2564
02:08:01,880 --> 02:08:07,800
Speaker 3: So bringing in a ringer like that, though, is There's

2565
02:08:07,960 --> 02:08:11,279
not much more disrespect you could bring to healthy competition

2566
02:08:11,680 --> 02:08:12,560
than bring in a ringer.

2567
02:08:12,640 --> 02:08:14,159
Speaker 2: That's like such a disrespect.

2568
02:08:14,600 --> 02:08:14,800
Speaker 1: Yeah.

2569
02:08:15,000 --> 02:08:18,680
Speaker 2: We we brought in a friend, pug Tato right to

2570
02:08:18,760 --> 02:08:21,119
help with when they did the in person thing for

2571
02:08:21,239 --> 02:08:23,760
Pizza band This is fine. But he's not a ringer, right,

2572
02:08:23,800 --> 02:08:26,199
He's just he's just another guy. He's from the community,

2573
02:08:26,239 --> 02:08:28,159
but he's a pizza bandit X.

2574
02:08:28,920 --> 02:08:31,880
Speaker 3: We needed, we needed another team member and we we

2575
02:08:32,079 --> 02:08:33,199
we got him.

2576
02:08:33,399 --> 02:08:35,560
Speaker 1: You know, he rose to the call.

2577
02:08:35,760 --> 02:08:39,079
Speaker 3: Wasn't there with any nefarious insider information?

2578
02:08:39,680 --> 02:08:41,520
Speaker 2: Here's kind of funfariousness. Yeah.

2579
02:08:41,600 --> 02:08:45,399
Speaker 1: Yeah, here's my pitch. I think we should just be

2580
02:08:46,079 --> 02:08:49,920
the superpowers all Lah Hulk Holgan, Fuck Hulk Houlgan, uh

2581
02:08:49,960 --> 02:08:54,479
and Macho Man Randy Savage. Where we unite against everyone else.

2582
02:08:55,039 --> 02:08:58,119
Imagine the unbridled powers of kind of Funny and Giant

2583
02:08:58,159 --> 02:09:02,159
Bomb teaming up against all the other video games media

2584
02:09:02,319 --> 02:09:04,479
out there. No one would stand a chance.

2585
02:09:05,199 --> 02:09:08,600
Speaker 2: We take on all comers. Yeah, open challenge, okay, mega powers,

2586
02:09:08,920 --> 02:09:10,319
Mega Power sorry sorry sorry?

2587
02:09:10,720 --> 02:09:15,439
Speaker 1: Uh. Like imagine four of us, the combination of perhaps

2588
02:09:15,439 --> 02:09:18,560
snow Bike Mike, Andy Cortez, myself, Mike Manatti playing deadlock

2589
02:09:19,119 --> 02:09:25,239
against It doesn't matter who were against, frankly because they lose. Yeah, alright,

2590
02:09:26,279 --> 02:09:31,479
o poplond twenty three. I'm probably late, but a few

2591
02:09:31,520 --> 02:09:34,399
bombcasts ago Jan asked for Mugenics with Rabbits, what about

2592
02:09:34,399 --> 02:09:37,000
Mario Rabbits, Kingdom Battle and Sparks of Hope. I liked

2593
02:09:37,079 --> 02:09:39,039
those games. Those games are fun. Yeah.

2594
02:09:39,199 --> 02:09:41,880
Speaker 2: I never really played the second one at all, and

2595
02:09:41,960 --> 02:09:42,760
I should I own it?

2596
02:09:43,640 --> 02:09:48,119
Speaker 1: Uh Rio Roku Backlar, who's on your mount rushmore of

2597
02:09:48,199 --> 02:09:52,479
two thousand's emo and or pop punk bands from New Jersey?

2598
02:09:55,439 --> 02:10:01,520
Speaker 3: Which is like the easiest and hardest question. All right,

2599
02:10:01,640 --> 02:10:05,119
we're talking two thousand's. Uh we're gonna say, well, I

2600
02:10:05,159 --> 02:10:09,319
think the email of Okay, we're gonna do just to

2601
02:10:09,359 --> 02:10:11,399
get it out of the way, MCR. We'll just put

2602
02:10:11,880 --> 02:10:17,720
him on their New Jersey's own summit, New Jersey's own hardway, fine,

2603
02:10:18,319 --> 02:10:22,920
solidified on the on the mountain, Let's do the get

2604
02:10:23,039 --> 02:10:33,560
up kids, Let's do Thursday, and finally number one by

2605
02:10:33,960 --> 02:10:38,920
a country mile. No one comes close to this band.

2606
02:10:39,359 --> 02:10:44,800
I've never heard of a band more referred to, more thanked,

2607
02:10:45,239 --> 02:10:50,039
more referenced, and I feel like their credibility continues to

2608
02:10:50,239 --> 02:10:54,279
rise year after year after year, especially with like the

2609
02:10:54,479 --> 02:10:58,760
renaissance of what feels like the next kind of pop

2610
02:10:58,840 --> 02:11:02,960
punk maybe emo Little Aftershock that we're currently in right now,

2611
02:11:03,399 --> 02:11:08,039
and that by gentlemen John bonj No, that band is

2612
02:11:08,319 --> 02:11:09,520
saves the day.

2613
02:11:10,079 --> 02:11:12,760
Speaker 1: Ah saves the day, saves the day.

2614
02:11:13,359 --> 02:11:16,680
Speaker 3: No one comes close without saves the day. There's probably

2615
02:11:17,239 --> 02:11:22,439
uh no fallout boy, there's probably no suicide.

2616
02:11:22,520 --> 02:11:23,600
Speaker 2: Yeah, no ti ight suicide.

2617
02:11:23,680 --> 02:11:29,119
Speaker 3: Well that goes without saying. Saves the day is so underappreciated.

2618
02:11:29,239 --> 02:11:31,520
I think now it's they're finally getting their flowers. But

2619
02:11:32,199 --> 02:11:35,239
uh yeah, I mean nothing, nothing comes close to saves today.

2620
02:11:35,680 --> 02:11:40,279
A truly iconic instrumental band in that scene from the

2621
02:11:40,359 --> 02:11:41,319
Great State of Injurers.

2622
02:11:41,600 --> 02:11:44,920
Speaker 1: There you go. That does it for YouTube super chats.

2623
02:11:44,960 --> 02:11:46,960
Thank you for everyone for sending those in, and thank

2624
02:11:47,000 --> 02:11:49,960
you everyone for emailing the show once again. That's bombcasta

2625
02:11:50,000 --> 02:11:53,319
giant bomb dot com bores. What have we got going

2626
02:11:53,359 --> 02:11:55,439
on the rest of this week? A whole lot? Actually,

2627
02:11:55,600 --> 02:11:58,199
we got a stacked and packed week game This morning's

2628
02:11:58,199 --> 02:12:03,239
popping off Wednesday, Thursday, Friday, good that's correct, jan Fantastic

2629
02:12:03,319 --> 02:12:07,119
Blake Club returns tomorrow. I'm sorry, that's a mistake. Blightening

2630
02:12:07,279 --> 02:12:08,800
Round returns tomorrow.

2631
02:12:09,359 --> 02:12:13,479
Speaker 2: Yeah, blink and you'll miss it. Everybody. He's gonna finish

2632
02:12:13,560 --> 02:12:16,000
that game, but even before you tune in, he might

2633
02:12:16,079 --> 02:12:16,960
finish it. Who knows?

2634
02:12:17,399 --> 02:12:21,279
Speaker 1: Yes, yes, let's see later Today we have a new

2635
02:12:21,399 --> 02:12:23,520
episode of Nine Lives of Mister Mistapha.

2636
02:12:23,600 --> 02:12:25,119
Speaker 2: Please Chuck.

2637
02:12:25,560 --> 02:12:29,479
Speaker 1: That is Chuck guiding or uh well, let's say grub

2638
02:12:29,520 --> 02:12:33,399
An I sitting shotgun while Chuck has an existential crisis

2639
02:12:33,479 --> 02:12:36,359
in the world of Skyrim. Let's see what else do

2640
02:12:36,439 --> 02:12:40,119
we got going on this week? Mary me Tomadacci continues,

2641
02:12:40,760 --> 02:12:44,359
The loving festivities are going to kick off this week

2642
02:12:44,680 --> 02:12:47,880
where Abby Russell, our dear dear friend Abby Russell uh

2643
02:12:48,600 --> 02:12:51,000
tries to help us all find love, but one of

2644
02:12:51,079 --> 02:12:55,199
us has to win, and I want to win. Voicemail

2645
02:12:55,279 --> 02:12:58,279
dump truck popping off on Thursday. We may have a

2646
02:12:58,359 --> 02:13:03,399
special surprise guest that we will announce soon. We talked

2647
02:13:03,439 --> 02:13:07,920
about this earlier, but grub myself, probably Sean, probably maybe

2648
02:13:08,000 --> 02:13:10,279
someone else, maybe a dear special friend or going to

2649
02:13:10,359 --> 02:13:13,840
talk over the Pokemon presents on Friday. Monin game this

2650
02:13:13,920 --> 02:13:17,520
morning is Friday as well, and then upf Steam, next Fest,

2651
02:13:17,640 --> 02:13:22,199
Demos Gang. There some other surprises popping off scheduled surprises

2652
02:13:22,640 --> 02:13:25,239
popping off this week. Oh and then Friday to wrap

2653
02:13:25,359 --> 02:13:27,479
up the week, mister Minatti is going to do a

2654
02:13:27,800 --> 02:13:32,399
long launch stream of Resident Evil Requiem. If you're too scared,

2655
02:13:32,640 --> 02:13:34,560
Jeff Beckler, you're raising your hands, sir.

2656
02:13:34,800 --> 02:13:36,840
Speaker 3: Yes, I'm sorry. I have to call in with an

2657
02:13:36,920 --> 02:13:39,960
instant correction. I don't know why my brain farted like this.

2658
02:13:40,520 --> 02:13:42,359
The Get Up Kids are not from New Jersey. They're

2659
02:13:42,399 --> 02:13:45,119
from the Midwest, I believe, Missura.

2660
02:13:45,680 --> 02:13:48,119
Speaker 2: I'm maybe West is the New Jersey of America.

2661
02:13:48,800 --> 02:13:51,239
Speaker 3: So in their place I would like to insert the

2662
02:13:51,319 --> 02:13:52,920
band Lifetime.

2663
02:13:54,079 --> 02:13:54,520
Speaker 4: My favorite.

2664
02:13:54,560 --> 02:13:58,039
Speaker 3: Sorry for well, sorry very good. Sorry for all the

2665
02:13:58,439 --> 02:14:03,239
EMO people who who were banging their heads against their

2666
02:14:03,680 --> 02:14:08,319
walls with my blasphemous statement.

2667
02:14:09,199 --> 02:14:11,439
Speaker 2: You made them feel rage, which is an emotion, So

2668
02:14:11,560 --> 02:14:12,399
they're grateful to.

2669
02:14:12,399 --> 02:14:14,359
Speaker 1: You, which is what EMO is built out of. This

2670
02:14:14,399 --> 02:14:18,199
is at what it's built on, absolutely misplaced rage. There

2671
02:14:18,279 --> 02:14:20,680
you go, boys, Did I forget anything? We got anything

2672
02:14:20,880 --> 02:14:22,359
else going on?

2673
02:14:23,840 --> 02:14:26,119
Speaker 2: This is the run will be happening again at some

2674
02:14:26,279 --> 02:14:31,359
point when danced back from assignment, so be ready for that. Yeah. Well,

2675
02:14:31,479 --> 02:14:32,760
we'll have lots of other fun stuff.

2676
02:14:33,159 --> 02:14:37,399
Speaker 1: Yes, yes, apologies folks for missing missed yesterday. Tell me,

2677
02:14:37,760 --> 02:14:40,760
tell me twelve bulls. But anyway, that about does it

2678
02:14:40,800 --> 02:14:45,159
for the show, folks, Thanks for listening. He's the Jeff,

2679
02:14:45,199 --> 02:14:46,720
He's the chef. Mike was here.

2680
02:14:46,840 --> 02:14:49,079
Speaker 6: Shouts out to Jean Frette's the show, shouts up to Chuck,

2681
02:14:49,119 --> 02:14:51,319
shots at the rail, shouts out to dan.

2682
02:14:51,520 --> 02:14:54,399
Speaker 1: On assignments flow, a bundle of nerves here, I.

2683
02:14:54,439 --> 02:14:55,000
Speaker 2: Be jan to show.

2684
02:14:55,239 --> 02:14:57,199
Speaker 1: We'll see you next weekfore or another epide of the

2685
02:14:57,239 --> 02:14:59,479
John Bob got to keel. Then we love you, dude,

2686
02:15:03,800 --> 02:15:04,399
flat flat

