Speaker 1: You are listening to table story.
Speaker 2: Deathless is an improvised cinematic narrative with live production, including
music and dialogue. There is no script. This story contains violence,
disturbing imagery, adult themes, in a darkness which may leave
you dying where you are proceed at your own risk.
Speaker 3: A lodge of shape, shade, honde of fact.
Speaker 4: They say, stand up for the thing you can't stand.
Speaker 3: Previously on Deathless, our unlikely group discovered that things have
changed when they returned to the graveyard. The crimped entrance
no longer exists. After some arguing about the contract and
if it is still intact or not, we split up.
Some Kindred find their way to the Lucky Rabbit. Meanwhile,
back in the graveyard, Fan and Stalker speak about fans
past until they are interrupted by the sounds of two
threats getting closer.
Speaker 1: Perfect, And that's actually where we are going to start today.
We're going to return to the cemetery, drawn forward by
an unseen pull. The tombstones jut from the earth like
broken teeth, each one angled and uneven. Vines twist around
crumbling statues. The air smells of wet earth and something
faintly metallic moonlight spills over the tombs, but the shadows
tonight seem darker. We join Fen and Stalker, having just
completed their heart to heart. The iron gates creak shut
behind you, and a damp chill settles into your bones.
You hear the snap of the twig, and then without warning,
your body betrays you. Stalker, go ahead and roll for me, please,
A onety one hundred.
Speaker 3: Eighty one.
Speaker 1: Star with a tingling at the tip of your fingertips.
And this is what you get for not being here, Greg.
You automatically feel your role just kidding. He had a
baby and it's wonderful and we're so happy. It starts
with the tingling at the tip of your fingers, then
spreads faster than you can process, a numbness creeping over
your limbs. Your muscles stiffen, locking you in place. You
are frozen, caught between motion and stillness. Your mind is
racing while your body remains fixed like one of the
marble statues around you. Your gaze stays trapped forward, your
eyelids unable to close, unable to shield you from what
comes next. A light, searing, blinding light explodes from the darkness.
It engulfs everything, swallowing the tombstones, the trees, and the
ground itself, until all you see is white. It burrows
into your eyes, scorching your vision and stripping away the
shadows until there's nowhere.
Speaker 5: Left to hide.
Speaker 1: And then they step out from the shadow. I think
you're mute at Dan, hold, why ain't? Okay? Okay, okay, sorry, sorry, sorry, waiting.
Speaker 6: For somebody else here. I don't think they stepped through
quite yet. Your cameraill work? All right?
Speaker 7: Just fine? That was a close one.
Speaker 6: What do you mean it's close? We arrived exactly what
we're supposed to.
Speaker 7: You say that every time, and every time I'm right.
Speaker 8: Usually, Oh, well, what do we have here? Is that
them over there?
Speaker 7: Yeah? Well I'm focusing on keeping them in place. So
if you want to go take a look at it.
Speaker 3: Be fine.
Speaker 6: Yeah, yeah I will, I will this day. Okay, y
we have ah, what exactly am I looking at here?
In this Chris? Then there's a couple of them, but
little knock out. Share it onto the flask light.
Speaker 7: I got all sorts of light, but on the country need.
Speaker 6: Yeah, of course, what do I see here in that
right now?
Speaker 9: Uh?
Speaker 1: You see a you see two gentlemen?
Speaker 6: Uh?
Speaker 1: One is five three? Greg, is that right? I mean
it's a meme, but I can't tell if he if
that's true? That's true? Right?
Speaker 10: Is?
Speaker 1: Or is it five four?
Speaker 3: I think keeping five five?
Speaker 1: Okay?
Speaker 6: All right?
Speaker 1: I can't tell he's a meaning about how tall? How
tall his character is? Okay? So h five four five
five five three?
Speaker 6: Who knows?
Speaker 1: One of those he's got really shaggy hair and his
his gaze is fixed on you. But even though he
is maybe what you might consider to be short, you
can tell he's got great strength. And the other one, Stalker,
is a bit taller. How tall is Stalker six something?
Speaker 3: You know?
Speaker 1: Or he just doesn't remember how tall he is?
Speaker 3: That is, and he's like he's like five to ten.
Speaker 1: Five ten, okay, so it's five to ten. But he
is covered in like wraps and dark clothing. And I
think you would have noticed before you stepped out how
still he was standing already. Anyway, It's almost like there's
no difference between when you have frozen him and when
he was standing there before.
Speaker 6: All right, hopefully nothing went wrong with the shift. That'd
be extra inconvenient. All right, let me take a peek
at you don't mind me I ain't gonna play.
Speaker 7: Let's see you you can't hear you? Fox?
Speaker 6: Yeah, bug, I know, I know. It's just it makes
it easier for me. I gotta talk things through. It's
a process, right all right, Hail, No, I didn't. Let's
see Yeah maybe these clothing, bro, you get this, I'll
turn it. Uh, let's see good complexity Isaac Yellow not
having enough? Say christ, let me see here ether ah
a bug?
Speaker 7: Yeah?
Speaker 6: Uh, you might want to come look at this. Make
sure I'm seeing this ride? Okay, parly what pearly? But
there's something else. Look at this one. I'll check out
the take out. This and a fucking sword, all right,
I have a sword in the goddamn crib. They're gonna
do cut down the dead.
Speaker 7: Just do you guys with scurvy hanging out in the graveyard.
Speaker 6: Yeah, it sounds like a great sunday to make.
Speaker 7: I woke up to the tall one and uh, I
take a close look for anything out of the.
Speaker 1: Usual, anything out of the usual A tough question.
Speaker 7: What's the what's the what's the what's the most unusual
thing about this person? Before I take a real close look?
Speaker 1: Yeah, yeah, yeah, go for it.
Speaker 3: Clothing, Yeah, but I don't really know where you're from,
but I'd say it's clothing.
Speaker 1: Yeah, his clothing is pretty strange. I also think his
eyes are very strange, both of them. Actually.
Speaker 7: Okay, well, I'm a lot shorter than he is, so
I'm sort of up on tipeter. But I take out
this lens and I take a proper look. Yeah, I'm
seeing what silver, varidian, lily gold. Guy's aura is completely
fucking sideways.
Speaker 3: Yeah.
Speaker 6: We can get some crystals too while you're at it. Sure. Yeah.
Speaker 7: Now the weirder part is no vascular activity, like no pulse.
Speaker 6: Well, then that will happen if you froz them. I
mean that would make sense.
Speaker 7: Lux paralysis is not the same as the blood still
keeps pumping. Ideally, I hope it does.
Speaker 6: Well. I mean, have we actually have we checked that yet?
Have we ever? Have we ever checked that? Actually? Oh
I haven't. They seem fine after we unfreeze them. It's
usually fine. I don't mention morocco one. What else do
you see?
Speaker 7: I can take a real close look if you want,
but check them.
Speaker 6: I saw something interested in there, I think, Yeah, I
just don't want to color your expectation.
Speaker 7: What ginger vitis.
Speaker 6: No, youies.
Speaker 7: Yeah, elongated canines hold and climby skin pilot complexion is that, Hey,
I know you can't hear me in there, But out
of respect to his process, normally i'd ask for consent
for this sort of thing. But I've been waiting to
do this for a long time. It's kind of perks
at the job, so I'm just gonna get on with it.
Speaker 6: He says that. Every time, just let me y'all know.
Speaker 7: Ah, Veritas lucks Maya. As this light flares into life,
you feel a million tiny knives slicing through the outer
surface of your thoughts, not looking for anything in particular,
but just taking a general kind of gander around the
outer perimeter of your mind. You are the genuine article,
aren't you?
Speaker 4: Is that?
Speaker 6: Well? Is that what I think you're thinking? I'm thinking
it is.
Speaker 7: I think it is a revenant? Is that the word
we're using?
Speaker 6: Mm, we'd rather not say that. Maybe don't say that
out loud? There, Come on, now, did you read the
did you read the pamphlet? I gave you the pamphlet,
I left it on your.
Speaker 7: Desk, And I think at this moment, I pick a
half step back, as I say, and that was a
pupilary response, and that is unusual.
Speaker 6: Actually, no, no, you frozen them.
Speaker 1: Yeah, well, at this moment, I would just like to
verbally confirm for those listening that absolutely Fen and Stalker
have heard every single word.
Speaker 7: I've never frozen a revenant before.
Speaker 6: Stop saying that word.
Speaker 7: I've never frozen a mosque element of this persuasion before. Sure,
a mosito.
Speaker 6: They're not even supposed to be real. Did you think
you selready say cosplay or something.
Speaker 7: Most of the things we do with aren't supposed to
be real.
Speaker 6: Not supposed to be, and then there ain't and this
is supposed to be innate.
Speaker 7: So what's the protocol.
Speaker 6: Huh. That's the thing. I don't know if there is
any I don't exactly catch.
Speaker 7: And release is it.
Speaker 6: They're well, if they're they're supposed to be, you don't
normally release nor catch you you run?
Speaker 4: Uh?
Speaker 6: Okay?
Speaker 7: Should we?
Speaker 6: Yeah? So should we?
Speaker 7: What?
Speaker 6: Sorry? Should I not be trying to get their attention?
They already have.
Speaker 7: You do your thing? You do your thing, It's all right,
I got your back.
Speaker 6: Yeah. Please? Uh yeah, you keep that keep your hand
on that trigger. Ah, I'm gonna walk up to this
tall guy here, do you wonder fucking hell you can
hear me? Look, look left twice. If you can you
hear me.
Speaker 1: Would you like to try to do that? Stalker?
Speaker 3: I would like to try to grab his throat?
Speaker 1: All right, you're gonna have to roll. That'll be another
D one hundred and unless you roll under eleven, that's
not happening.
Speaker 3: Fifty nine.
Speaker 1: Would you like to move your eyes? Or was that it?
You were trying to grab his throat and that was it?
Speaker 3: I'm not going to play us games?
Speaker 6: Whoa yes?
Speaker 7: Do you feel that?
Speaker 3: Yep?
Speaker 6: Yep, a little bit. I'm gonna well, hey, oh, don't struggle.
We ain't here to hurt you. We're just here to
figure out what the hell's going on. You ain't supposed
to be here.
Speaker 7: Yeah, chiloper, that's the word that.
Speaker 6: Sounds a little hostile. I'd say maybe a friend that
we haven't met yet, although we just met, so maybe
that's not quite right if you understand maybe they don't
speak English. I don't know if you can understand me.
Just look left twice. Please, we're not I might unfreezer
if you do, or you can stay there forever. I
don't know.
Speaker 3: There's a pause, and then I will attempt to look
after it.
Speaker 1: Go ahead and roll for me another D one hundred.
Speaker 3: Sixty nine.
Speaker 1: Yeah, you can see the attempt. He can't really move
it all the way, but yeah, there is a little
bit of a response as he tries to look left twice.
Speaker 6: All right, Yeah, they can understand the help they send
us to this time. All right, freaky fellow with the sword, listen,
we're just here to figure out what the hell's happened.
All right, there was there was a shift. It was
a bit hard. You're here now. I thought there wasn't
there a second one?
Speaker 3: Bug?
Speaker 6: Yeah, none of them, the shifts.
Speaker 7: The shifts because there was I five.
Speaker 6: We got two separate readings.
Speaker 7: We've got a lot of readings that just said this time,
this place right.
Speaker 6: Yeah, it did.
Speaker 7: All right, but I think there should be more than two, considering.
Speaker 6: It was a big one. Yeah, unless these two did
it on their own.
Speaker 4: But the.
Speaker 6: Suck it was there anyone else with you? Again? Two
to the left or one of the right? It rights?
Speaker 7: No?
Speaker 6: Lefts?
Speaker 7: Yes?
Speaker 3: Can I roll again?
Speaker 7: No?
Speaker 1: If you want to respond now, you can absolutely do that.
It'll be the same thing, which is just you know,
slight struggle a little bit, but they'll be able to
tell that you are doing it. Look, how dare you?
All right?
Speaker 6: We got a wise guy over here? Well, all right,
you don't have to play the game. That's fine. Let's
see I.
Speaker 7: Can ease up on the paralysis if you want to play.
Speaker 6: I would not recommend that bug, please. That's oh no, okay,
A highs and lows narrator. Hie, all right, yeah, they're
they're definitely worked. There's a bigger group. Give a take fifty. Okay,
but yeah, ship, I don't know what. We can't take
him back. We're not doing that. It's not a job.
Speaker 7: No, I don't even know where I keep him.
Speaker 6: We got a nice I don't know. There's that office that's
it's got a desk break outside. Oh yeah, it's a
break crew. Okay, well the coffee is all right? Ah listen,
all right, we quote unfreeze him. But this one is
playing coy and I only like that on a Tuesday.
This one, well, they they're just not doing too well,
I don't think. And they're probably fine. They're probably fine.
Speaker 11: They're problem all right, Ah, we got to investigate the
other one.
Speaker 6: I don't know if we should leave him here, if
we should let him go before we leave or not?
What do you what's your thoughts? Bug?
Speaker 7: I mean typically lux PROLESSI swears off in about five
minutes after I wander off. I think with a I
want to say, non human like this, it should wear
off a little quicker probably.
Speaker 6: Okay, Yeah, so we have very little time left, is
what you're telling me?
Speaker 7: Oh well, if you put it like that, yeah, I.
Speaker 6: Didn't put it. I did put it like that and
you did. All right, Well, so we have another place
to check out, and if they're your friends, ah, you
you could come with us, but we'd need to promise
that Jane's going to get fighty again. I leave the
coins for tuesdays. It's not a toothday. It's a Sunday.
I think it's a say it's a Sunday here.
Speaker 1: I actually I was gonna say, I actually don't know,
and you don't.
Speaker 6: You're right.
Speaker 1: I was asking ye, sorry, I thought you were asking me.
Speaker 6: I was in them and I realized they can't answer anyway.
So well, look left, you're not okay? All right? So bug,
do you want to trust him? This is interesting? I'll
give him that.
Speaker 7: Yeah, I really hope I don't regret this.
Speaker 6: You're you're ready in case you do. Yeah, I'm always
ready for.
Speaker 12: All.
Speaker 6: Right.
Speaker 7: I reach out a hand and for a moment, it's
like all the light disappears. You're good.
Speaker 6: Yeah, no, it's listen. Listen that I didn't need that.
That was on purpose.
Speaker 7: Great, And I reached out my hand. For a moment,
it feels like the world goes just a touched docker,
as if I'm drawing the light out of the surrounds. Okay, uh,
liberal corpus and the paralysis effect is concluded.
Speaker 6: Hey, are there thought about that? Just have to take
off precautions on a scale of one to gonna take
all the life out of you? How mad are you
right now?
Speaker 3: Anger? He is not a useful emotion, you know.
Speaker 6: I think I like the first thing he's ever said
that right there, that's a philosophy to live by.
Speaker 7: That was spooky. Are you a spooky guy? What?
Speaker 3: Sky?
Speaker 6: Scary? Creepy?
Speaker 7: Uh?
Speaker 6: It's not important. Oh, it's not important.
Speaker 3: M What did you do it to me?
Speaker 7: Oh? That that's just a little trick I've picked up
along the way. It's called a luxe liquoius or a
light snare. If you will it's a full paralysis of
the body via magic delivered typically through the eyes.
Speaker 6: Typically not always know.
Speaker 3: These are not kindred, right I would be able to tell.
Speaker 1: Uh, yeah, they're magical in nature, but you've never seen
anything like this before. No orton, you'll have to roll
for that one, and I shall you one hundred please
let's see you are reavy, so let's let me think
you don't think so. They certainly don't smell like your
average mortal.
Speaker 3: I believe, and a corn should be strunk.
Speaker 6: I love me in a chord.
Speaker 7: Like a pinky promise.
Speaker 3: I sure I want pews have to do with things.
Speaker 4: You know.
Speaker 6: I think I might be on your side on this
particular one. I don't think pinky promises are magically blinded.
Speaker 1: They can be, they can be.
Speaker 6: All right, well maybe they could be.
Speaker 7: Listen, if a handshake works, a pinky promise definitely works.
Speaker 4: All right?
Speaker 6: All right?
Speaker 7: So should I think we should start over?
Speaker 4: Hi?
Speaker 7: I'm bug? Yeah, like when you'd want to squash but
you can't. I'm too useful.
Speaker 3: You know.
Speaker 6: I haven't thought of it that way, And now that's
all I'm gonna think of. So I'm fox. Oh Harry
either one's fine.
Speaker 3: You have two names?
Speaker 7: Oh, we got like five each. It's so annoying.
Speaker 6: Yeah, the brass like to pick new ones, it seems
every other week.
Speaker 3: I see.
Speaker 7: Oh, so, I guess you can technically call me the
eyewitness if you like. I think bugs easier.
Speaker 6: I like bug better, and you are are.
Speaker 3: My current companions. Call me stalker.
Speaker 6: Ooh, stalker, well that fits, that fits exceptionally. Well. Yeah,
at the setting here, but boy, you're just right on
the money. And your friend here looks like he did
the paralysis wear off on him entirely. Burger is his
tongue tad.
Speaker 1: I'm sorry, were talking about the other one? Ben? Yeah,
the other I think I think Ben would follow your lead, Stalker,
and I think he just grunts and he says, name's Ben.
Speaker 6: All right, Benn and Stalker? Okay, all right, right? Ah,
how the hell did you get in here?
Speaker 3: I'm assuming you don't mean this graveyard?
Speaker 6: Well I kind of do. Actually this this particular graveyard,
at least according to my records, you weren't here as
of ten minutes ago, and now you are here.
Speaker 3: Ten minutes ago, we were here. Where are we now?
Speaker 6: Yeah?
Speaker 1: I'm I'm assuming that, yes, I will just answer that, yes,
you were.
Speaker 3: I amn't don't understand we were. We've been here for
just earlier half an hour.
Speaker 6: Yeah, all right, sorry, times a little weird where we
come from. Either way, you were here then this half hour,
but before that you were not.
Speaker 3: Correct.
Speaker 6: I don't think they get it.
Speaker 7: Bug, don't you're not No, you're not from here. You're
not from around here. And I don't mean here, I
mean here. You know?
Speaker 6: Do you now? Did they do this accidentally?
Speaker 7: No? No, did you walk through any weird doors? It
happens to the best of us, Yeah, the best of us.
Speaker 6: Indeed, what.
Speaker 3: I think is happening is some sort of magic as
changed things.
Speaker 6: Nothing's changed except your location, my friend.
Speaker 3: I'm sensing you don't mean a location as I know,
So why don't you explain yourself?
Speaker 6: I would depth you want me to get you a bug.
Speaker 7: Brass tacks?
Speaker 6: All right? Okay, all right? So right here, right now,
this is have you ever heard of the multi verse?
He rees and all that.
Speaker 7: Smaller are smaller? Start smaller?
Speaker 6: Okay? All right, all right, all right, all right, okay, okay,
you know what's extra small? Not talking about it at all?
Speaker 4: Right? This sick.
Speaker 6: And getting finding their friends, and maybe actually telling everybody
at once, so we can get all the information at
one time, and maybe Chuckles over here can be talking
be instead of him talking as someone else who might
be a little less dark and mysterious, and maybe pat
Man in the night, you know, you know.
Speaker 7: Yeah, we should get all the data points in one
place so we can actually figure out what happened. That
makes a lot of sense.
Speaker 3: I have never used a bat before, although I understand
it is an American past time.
Speaker 7: You talked like this before the light thing, right, I didn't.
Speaker 6: Do this to you.
Speaker 3: That's my voice spoken like this.
Speaker 7: Okay, okay, I'm just checking. I just I didn't want
to be liable.
Speaker 6: Oh that's that's a good point. I wouldn't want to
have to write that down on the report.
Speaker 7: I guess we should find the rest of your travel companions.
Speaker 6: Yeah, I think we should. All right, Ah, the here okay,
so you too, you yeah, you're good. You're not gonna
cause any problems. You're not gonna you're not gonna be hostile.
No hostilities here. You just want to find your friends, right.
Speaker 1: Oh, so sorry, go ahead.
Speaker 3: You first, there is a powerful magic and that is
following us. Someone is watching us. We are constantly in danger.
Speaker 6: Ah, that's being watched. Yeah, but you're the STARKA. That's
kind of ironic. Don't you think it's a joke. It's
a it's a joke. It's all right. You don't need
to I was gonna say, don't need to give me
that look, but you were given that before and after.
Speaker 7: We don't get to talk to people as often as
we'd like. We're not that great at it.
Speaker 6: Well, speak for yourself.
Speaker 7: I'm not doing great at it.
Speaker 3: I understand that you are something I have not experienced before,
so I will give you the benefit of the doubt,
but know that my suspicions are not good for you.
We are being stocked by powerful magic we cannot see
and I cannot find. And then here comes to creatures
I've never heard of before with powerful magic.
Speaker 6: Well this lightly, you probably got a target on your
back here on account of the shift. Dad, you put
a footprint, let's put it that way, a very large one.
So I have a solution for that. We're gonna find
how many are there of you that will help me?
Speaker 3: And a chord needs to be struck.
Speaker 7: Okay, let's let's record it up.
Speaker 3: What are you offering and what do you want?
Speaker 7: Okay? Our job is to find things that are in
places where they shouldn't be, and then ideally we catalog
the information pertaining to the subject and then we pass
along to our superiors. But if possible, when we're in
the field, we like to make sure that thing returns
to where it's supposed to be because that minimizes unpleasantness.
So what I'm offering to you is a way to
go back home to wherever it is that you're supposed
to be from.
Speaker 6: Well, now, don't make promises we can't keep. I want
to be I want to be clear. We know the
idea of what has happened, and if we're going to
be in accord and honesty, we ain't never seen one
these shifts are there?
Speaker 7: You're not supposed to exist.
Speaker 6: No, and these sort of situations don't normally happen ever
outside of well, the things that I ain't supposed to
be doing that and it's details I can't get into.
It doesn't matter. Yeah, we can, we will. We will
not cause you problems in this accord. We will find
you to your others as a part of the accord,
will reunite you and uh, maybe we could.
Speaker 7: Well, if there's a hostile force that is, say, observing you,
or keeping tabs on you, or is attempting to influence
you in some way, I might be able to sniff
out exactly what it is. At the very least I
might be able to point you to where it is,
but I might be able to tell you what it is.
Speaker 6: Possibly, yeah, possibly, I'm probably there's a probability of that
that I might be able to figure. We might be
able to even get you in contact with someone that
could help you, because that's not our job. Our job
is to do exactly what would do deserve and report
exactly that one.
Speaker 7: And occasionally freeze the guy.
Speaker 6: Occasionally freeze the guy.
Speaker 3: Are you suggesting that we are in some sort of pollution?
Speaker 10: Now?
Speaker 6: It's very real, my friend. No, you're just an interesting question. No, no, no,
this is reality. Bug, This isn't like that one time.
Speaker 7: No. Reality is perception, is all I'm saying. And if
it's altered in some way, then it could be. You're
not supposed to exist, but you're here. Maybe I'm not
supposed to exist from your perspective. It's all I'm saying.
Speaker 6: Well, I mean, I guess take. Clearly we ain't. But
that's a different story entirely. And there's it needs a
nice meal and maybe some wine or some music.
Speaker 7: If it's a delusion, it's not a personal one. It's
a reality one. Right, it's a it's a problem. It's
a ripple in the pond that's not meant to be there.
Speaker 3: I don't understand. Yeah, what I do understand is you
want to put us back where it came from.
Speaker 7: Yes, well, assuming it's safe to do so.
Speaker 6: And yeah, that depends entirely on what our boss wants.
We don't know. Maybe maybe you are supposed to be here.
Now that ain't That ain't Our wheelhoils.
Speaker 3: Very well for now. I think we can make a
small agreement so that I can bring you to the
rest of our party.
Speaker 6: Oh you know where they are?
Speaker 3: I could find them.
Speaker 6: Oh, don't worry about that, I'll find them.
Speaker 7: Oh, don't worry about this. Fox is like a dousing
rod for people or like things we need to find.
That's how we found you.
Speaker 3: People who are where they're not supposed to be.
Speaker 6: Or people where they are supposed to be, or people
where they were supposed to be. And then I'm no
longer Yes, yeah, I'll go with you. But anyway, we
shouldn't be here that much longer, especially since you said
something's looking at you. We can get out of that
view real quick.
Speaker 4: Yeah.
Speaker 6: Ah, what time is it? Bug?
Speaker 7: What time is it? Narrator?
Speaker 1: Oh, that's a very good question. Do you have anything
that tracks time on you on your person?
Speaker 7: I have a watch, whether it's working or not. I
wear a watch regardless of whether it's functional. Yeah, it's
forty two in Honolulu. Probably yep.
Speaker 1: I was gonna say, I don't think your watch is
telling you what the current time, but I think you
can look outside and go it's probably oh you're light
roll ooh ooh, ooh ooh. I think that you do
know exactly what time it is based on the light
in the sky, and I think it might take you
a minute because you go, okay, we're in Do you
know where you are?
Speaker 7: If I can see the stars, the stars are clear enough, like,
huh from light pollution, probably take me a few seconds
of uh.
Speaker 1: There's a little bit of la. I mean, you're you're
in the back of a big city, so there's some
light pollution. But I'm going to say that you can
kind of you can identify the big ones and you
kind of know where you are, and so you can
get a general idea of time.
Speaker 7: Uh.
Speaker 1: And it is early evening, right y'all. We said it
was only a couple of hours since you woke. Yeah,
so yeah, okay, so it's.
Speaker 12: About we got up at what like? Yep, we went
to the they went to the house, we went to
the store, and we came to the graveyard.
Speaker 3: Yep.
Speaker 1: Okay, so it's about nine o'clock in the evening, give
or taken.
Speaker 7: Three nine oh four pm?
Speaker 6: All right, no, four, will need to where's the big
there it is? Okay, let's see here.
Speaker 3: What.
Speaker 7: Don't get too comfortable. It doesn't take as long as
you think it's going too based on this.
Speaker 6: We're in New Orans Yeah, yep, all right, all right,
let's see what's fourth? Yeah okay, uh ah, we got
a bus in one minute, all right, come along the bus. Yes,
the bus. It's my favorite. It also works well. Well,
come along now we got it. We ain't got no
time to waste the corn it struck a year. Uh.
Speaker 7: Just to clarifying reverse, you don't drink, eat, kill, none
of that. Good.
Speaker 3: Oh, I will not harm you.
Speaker 7: Your entire group will not harm either of us.
Speaker 3: I cannot control them.
Speaker 6: That's fair. I can't promise to others. That would make
it very inconvenient on terms. At least you two won't.
Speaker 3: I will do everything I can to prevent them from
harming you without arming them.
Speaker 6: Okay, right, good enough.
Speaker 3: And in exchange, you will help us find who is
watching to the best of our abilities.
Speaker 7: Whatever information I can give you, I will give you.
Speaker 3: And we will allow you to help us go back
to where we were. I look at his and ah, yes,
and I will shake it.
Speaker 6: The chord is struck. Now we gotta go thirty seconds
and I take off running.
Speaker 1: Yeah. I do think that Fenn would also maybe I
don't actually know if he would want to engage in
the handshake. But he's been observant this whole time. But
when you take off, he will also take off with you.
And his speed is incredible. He's able to keep up
with you, if not like, very easily, and maybe glance
over and go, you know, kind of like really, that's
as fast as you can go. Okay, what about you, soccer,
do you follow them?
Speaker 3: Yes?
Speaker 1: Okay, okay, what happens next?
Speaker 6: I'll run up to the street and wait all right,
Uh see that bus it ain't stopping here.
Speaker 7: Nope.
Speaker 6: You're gonna have to trust me on this, and you're
probably gonna be fine even if you don't. All right,
here we go and I'll push them in front of
the bus and join after them.
Speaker 1: Perfect, Okay, roll me your lucky dice, sir.
Speaker 6: That's a six.
Speaker 1: Okay, I think you enter in. It's a six. Where
do you want to be? You're going to arrive exactly where.
Speaker 6: You need to be precisely the front door. Straighten my
tie and mirror. So we are now in the bathroom
of a lobbit of course.
Speaker 7: Oh I hate it every time you.
Speaker 1: Will say it does feel like the It does feel
for a moment, stalker and fen even though you're not here,
I know you're listening and you're going through this. So
when you do jump in front of this bus, do
feel the impact of the bus, But it's more like you.
I mean, your body can definitely handle something like that.
And then when you're expecting maybe the pain to come through,
it just fades and there is nothing, and you're standing
in the bathroom of a building you've never been in before.
There's a lot of like it's very industrial in the
way that it looks. There's a lot of like exposed piping,
edison bulbs, things like that. And the mirrors are very
mirrors are very extravagant. I think they're gilded. They've got
a lot of a lot of decoration around the mirror
that's kind of like quirky and weird, you know, like
nothing matches.
Speaker 6: Wonderful you You are all right there, bug.
Speaker 7: It's not the worst men's room you've landed us soon.
Speaker 6: It was a pretty nas one. Actually, I don't even
think I see any graffiti. Damn you two all right?
Speaker 3: Yes, where is this?
Speaker 6: Fine?
Speaker 1: So what I think correct would say?
Speaker 7: The word I got for you both laconic? I love it.
Why do you know where we are, mister stalker man?
Speaker 4: We are.
Speaker 3: In a restaurant?
Speaker 6: That was You don't need to play with them, bug.
Of course they don't know where they are. Maybe they
do well.
Speaker 7: The arrest I was asking if he recognized the place.
Speaker 3: Are we all in a storm the fore them? No?
Speaker 1: No, you're in No, you're in the bathroom, not not
all squished in the stall.
Speaker 6: No, you have bathroom, no doubt, I doubt it. Maybe,
but we're in a place to my knowledge, though I've
only seen fixes and reports on it. But we're in
a place called the Rabbit the Lucky Rapids. At least
that's what I place.
Speaker 7: Isn't meant to exist either, right, No, it's meant to
it's just well sometimes sometimes and other times.
Speaker 6: No, and uh, literal times and figurative times. It's limital.
Speaker 3: Yeah, it was generally quite unlucky.
Speaker 6: Oh no, I would never go anywhere unlucky. No, no, no,
got go exactly in the best places. So your friends
are more than likely here I'd say seventy thirty. Not
in here, here though out there.
Speaker 7: Right, you know, I've decided I want to have this
conversation not in a bathroom, so.
Speaker 6: Oh well, I'm not supposed that's fair. They didn't replace
the air for uh, and at least it doesn't smell
to by it. Yeah, yeah, take take the lead.
Speaker 1: Please, bug. As you step out of the washroom bathroom,
you will see a lively pub in motion and attendance,
But you actually don't hear anything other than the ambient
room tone. Maybe maybe you're hearing some other like laughter
that you can't really place. You feel good being in here,
feel safe, I should say, being in here. You do
feel like you can't access your magic, however, but again
I don't. It doesn't feel like it's done in a
way that is taking it from you, or you still
feel safe in here despite that, And I think you
can assume that it's because this whole place is designed
that way, almost like neutral ground, so that you can't
access your magic, but nobody else can either. And you'll
see a bunch of tables here along along the wall,
there's like booths for people to sit, and then a
table and then some chairs on the other side. The
chairs don't match, like you might have one one size
and green and all that. And you do happen to
see more group, some at the bar, one at another table,
and one at a table with a bunch of other
people that you meet demately identify as similar to your
two other friends here that you have with you, but
you might you immediately identify that whoever's speaking at a table,
you can't hear what they're saying, so it's almost like
the table itself gives you a privacy bubble. I think
that's it. You guys want to describe what you look like,
We'll go in Cora first.
Speaker 2: Sure, Coras and at the bar holding a cup with
a light purple liquid inside of it, seeming to be
really wrapped up in that drink and looking kind of sad.
But she has long red hair that's kind of like
messily pulled up leather jacket jeans. Yeah, it's pretty much it, okay, Constantine.
Speaker 13: You see a tall blonde, rather beautiful, if I say
may say so, myself individual.
Speaker 14: On his knees at the feet of.
Speaker 13: Another individual, looking up at him with my mouth open.
My hair is long, and I'm wearing a simple white shirt.
Speaker 14: I look happy.
Speaker 12: Esteban at the table with a group of other people
who are looking a bit nervous. You see someone who
looks like the person who made him up didn't think
he'd have to dress up at him on a live show.
But to be more specific, he has hair much like
this he looks. He has skin is a bit darker,
like a little bit of olive color. He has a
dark beard. He is wearing a shiny, large shouldered nineties coat,
and that's that's about it. He's kind of he's very
engaged with the people at the table who look like
they don't want to be engaged.
Speaker 13: I'm so sorry to interrupt if that's where Estebon is.
I am not on my knees looking up at Esteban.
Speaker 12: I was going to say, you're doing it again.
Speaker 13: No, nope, that moment is past. Yeah, so I guess
I would just be leaning up against the bar. Has
everyone actually sorry, has everyone gone to speak at this table?
Speaker 1: No?
Speaker 12: No. The last thing happened was I tried to point
to the sign at the door, like guys couldn't whatever.
Speaker 1: What's going on?
Speaker 13: Yeah, I'm at the bar. I'm looking at Esteban, confused,
confusion on my face.
Speaker 6: Yeah.
Speaker 14: The description otherwise remains, Okay.
Speaker 1: Gunner.
Speaker 9: Yeah, you see Gunner sitting alone at one of the
tables or chairs, I can't remember, but he's kind of
got his arms up on the on the arms of
the chair or on the backboard, and he's sitting alone.
But he's got long, almost platinum blonde hair, with the
cowboy hat sort of like this one, and a trench coat.
And I think you could tell if you were to
look at him that he's a pretty large man, both
height wise and muscular, and he was kind of positioned
in a point of the bar where he's watching everybody
else that he came in with and would I be able.
Speaker 1: To see the bas I was just gonna say, if
you don't mind, I'd like to say that your eyes
immediately snow up to the door almost before they walk through.
Speaker 6: Yes, ye did I go.
Speaker 1: As you walk through the door? Yeah? He was coming.
Speaker 9: Around for anything you know, going on basically, so he's
looking at you.
Speaker 1: Okay, And this is actually a really wonderful time for
you to to describe what you look like. So this
is what you all see, bug, Why don't we start
with you?
Speaker 7: I am like about five seven, kind of rail thin.
I'm wearing a lot of layers, like like a like
a check shirt and then like a like a sleeveless
vest over that check shirt. And I just have a
lot of knick knacks sort of like attached to my person,
little lenses and like pairs of glasses tucked away in pockets.
And I have sort of medium length, light brown hair
and very tired eyes.
Speaker 1: What about you? I don't know if your name has
been dropped. I think it has, but I don't want
to do it.
Speaker 6: Your I introduced myself as Fox and Harry.
Speaker 1: Okay are oh wow? Okay?
Speaker 6: Whoa?
Speaker 1: You introduced yourself as Harry to Stalker. Wow, okay, okay.
Speaker 6: Okay, that's my name, of course.
Speaker 1: Well what do they what do you look like?
Speaker 6: Well, uh, I'm fairly well dressed, a lot of grayscale.
Speaker 1: Very very dap or motherfucker right here.
Speaker 6: Listen, you gotta be humble sometimes.
Speaker 1: Not for the podcast listeners. You need to know exactly
what they're looking at.
Speaker 6: I was getting there anyway. I got it more of
a grayscale suit. You've got the nice elbow pads on
the on the suit itself, it's a a little older
styled than probably what this era would see. Nice tie
looks like it might actually be from the fifties and sixties.
Hard to place, gold ring gold high Oh that's what
they're called, the top of nice gold pockets square, always
fiddle in with the dice and uh yeah about five
nine five ten, Maybe hard to place, depending on if
he's slouching or not. Nice boots on, boot cuffed, all
that fun and slicked back black hair with a maybe
about a week's worth of stubble, though it looks maintained.
Speaker 1: Fantastic, take it away. Oh you also see Stalker and
Fenn walking behind them from the bathroom, not the front door.
Speaker 6: No, Fronto wasn't born.
Speaker 7: You should introduce us, mister Stalker.
Speaker 6: Not a bad plan.
Speaker 3: I am observing what's going on in the bar. I'm
looking for potential danger one sort of, so do I
get Yeah?
Speaker 1: So I think you would sense the same things as
a bug here in that you can't really hear any
of the conversation that's happening around the room. They're definitely
full of more non mortal slash mortal weirdness as these
two full of it. You don't see any more Kindred
in here, and you do see Estebon at a table
with three no eight four, But that's not me correcting,
that's your eyes scanning. So I think you would probably
identify that that fourth one that looked like they weren't
there for a second might be trouble later. But again,
you feel like you can't access your magic here, and
I think it's safe to assume you know that no
one can access their magic here, so there is no
danger unless you walk outside with someone.
Speaker 3: We cannot access our magic, Bodo. They are still still
feel my strength.
Speaker 1: Yes, you still feel your strength. You cannot access your magic,
but it also doesn't feel like it's in a threatening way.
You still also feel like you are completely safe, which
is an effect of the rabbit itself, not me power
gaining you.
Speaker 3: I understand it does make me uneasy.
Speaker 1: Yes, which could still definitely be a thing, but physically
and magically, you don't feel like you're in any magical danger.
Speaker 3: Right, I will who is I guess I step up to,
uh the closest, which I think is Constantine.
Speaker 1: And then no, actually the closest is either Gunner or
Esteban because they are at tables. And then after the
tables is the bar where Cora and Constantina. I will
you understand where everybody is?
Speaker 3: Walk up to Estebomb and I will.
Speaker 12: Say sorry before we start. Can I still be talking
to these guys.
Speaker 6: A little bit?
Speaker 4: Oh?
Speaker 15: Yea, absolutely, just sorry because I like I No, no,
just don't apologize before they come over, and feel free
to interprety quickly. But they had told me about the
the rules post right, And they told me there were
rules and we didn't see them, and I was waving.
They didn't go over, and I assume I'm going to
try to get up and see the rules, and I
think I'm focused on them so I don't see them
coming in.
Speaker 12: Yeah, they're coming over.
Speaker 1: I imagine your back is actually turned with them. Gunner's
been watching your back for you.
Speaker 12: And there's the one guy who is especially nervous around me, yes,
and he's the other guys won't even look at me.
Speaker 1: Yes, that's correct, ye, okay.
Speaker 12: And he told me about the sign, all right, So
I want to still sit there, and I'm going to
kind of lean a little closer, and I am going
to go read these rules on the sign that you
have pointed out for me, since and my friends don't
seem to want to do it, well, can I ask
you a question?
Speaker 3: First?
Speaker 12: I'm going to ask you regardless, so I sure have
even said that, but do you know what I am?
Speaker 1: So he was nodding very slightly along when you said
can I ask you a question? And then he I
think he freezes up a little bit when you say
do you know what I am? And he is searching
your face for any sign of trickery or deception.
Speaker 12: I am being very very curious and genuine to see
if that is why he is so nervous, especially or
is it because Constantine mildly growed his shoulder when we
walked in.
Speaker 1: Then in that case, he nods again, but doesn't say anything.
He's just staring directly in your eyes.
Speaker 12: And yeah, doing that one to say it and he
shakes his head.
Speaker 1: He is terrified by the way.
Speaker 12: Yeah, I can't tell you. Yeah, that is why I am.
I am getting in his face. I'm not do no worry.
I'm not going to buy ill.
Speaker 1: Are you? And he looks to your mouth as if
to try to look for any signs of what he
suspects you might be.
Speaker 12: I'm not going to give him any hints.
Speaker 1: You're you're deathless.
Speaker 12: Well if only that were the case. And then I
think I'm going to pick up my drink, and well
I will. Maybe this is when I start to get up.
If they come over.
Speaker 3: Yes, okay, would approach.
Speaker 1: As soon as you approach Soccer, you can suddenly hear
everything that's happening at this table. Again, it's not silent anymore.
Speaker 12: Asterbon, When did you get in here?
Speaker 3: Just now? You have known brom.
Speaker 12: Well, that is impressive because I could not even see
the door to get in here.
Speaker 3: We shouldn't speak, all of us.
Speaker 12: All right, Well, why don't we go over to another table,
perhaps where Gunner is. It seems every table here is privacy, right, Well,
I will go get the other two from the bar,
because they kind of hear me, and they don't seem
to want to help at all. And I take my
drink and I look at the guys and I say
gracias all of you. I thank you, and then I
probably as I leave, I smile and my teeth are
pointing at them very quickly, and then I walk away.
Speaker 1: Yeah, okay, they will probably wait for y'all to go
maybe to another table and get settled so that it's
not super obvious. But then they fucking leave asap. They
get the fuck out of here, take it away. I
don't want to interrupt.
Speaker 12: I approach the bar. Do you see who has made
it into the bar through the bathroom? I'm looking to
Constantine and Cora.
Speaker 1: Through the bathroom.
Speaker 12: That is what he says.
Speaker 14: I did not know that there was a door to
the outside.
Speaker 13: It seems here for such things.
Speaker 12: I believe we're going to go to the table that
Gunner is at and talk. He seems to have brought
friends from the bathroom with him.
Speaker 14: Do they have drinks at the table or only at
the bar?
Speaker 12: They will when you get there.
Speaker 14: Oh could? And then I just follow.
Speaker 12: There will also be enough chairs, as I've learned last time.
Speaker 3: Oh right, I would lead the other two over to
sit next to Ghanna and wait for the kindred at
the bar to join us.
Speaker 1: Okay, just so we know kind of where people are
seated for no reason whatsoever. Gunner has his back to
the wall so he can see kind of all exits.
I just need to know who has their back to
the door, which.
Speaker 14: One of you is have my back to the door?
Speaker 6: Oh?
Speaker 13: First of all, everyone I hang out with they always
want to have their.
Speaker 14: Back to the walls, you know. Yeah, it's not a
problem for me.
Speaker 1: Okay, there are quite a few of you, so I
think there's probably going to be at least three or
four of you with your back to the bar. So
who's it going to be other than Constantine?
Speaker 6: I definitely have my back toward the doors, Okay, don't
bother me.
Speaker 1: Done Okay? And I expect that Bug is probably seated
next to him, So Bug, are you okay with your
back to the door? Okay? I also think that's like
I seem to be.
Speaker 6: I see.
Speaker 1: Yeah, yeah, a sign of good good faith that you
guys are willing to put your back to the door
while you have this conversation with them, So okay, I
will go with.
Speaker 2: We need one more I think, or we'll sit next
to Gunner wherever.
Speaker 1: Okay, yep, so your back is to the wall then,
and so the door. Okay, awesome, great, thank you so much.
Take it away, my friends.
Speaker 7: And I I am taking up like a notepad and
like a couple of pens. I'm like sitting down some
like writing materials at the table.
Speaker 13: Hello everybody, and uh, what pleasure do we have to
dine with you today?
Speaker 14: Oh?
Speaker 7: My god, you talk like an actual person.
Speaker 14: I would like to roll an insight.
Speaker 13: I'd like to roll an insight on bug O're making
a joker.
Speaker 14: They're being serious.
Speaker 1: Yeah, roll over one D one hundred. Okay, Oh that's
a seventy four for those listening, I don't think you're
able to tell.
Speaker 13: Okay, I just maybe for the first time, you see
a smile kind of die on my lips, and I
look confused and slightly out of my element.
Speaker 3: These two have great magic and stalkers standing and watching. Okay,
stood straight up awkwardly.
Speaker 14: Stop.
Speaker 7: Great, you feel like sitting down?
Speaker 3: No, I do not need to.
Speaker 7: It's really hard to hold a conversation. You're very tall.
Speaker 6: Admittedly, we don't need to sit. It's kind of a.
Speaker 7: Yeah, let's let's all stand in a circle in a bar.
Speaker 6: We could. It'd be a little weird, but this place
is normally a little weird.
Speaker 14: What have you been here before?
Speaker 6: At once? Yes?
Speaker 12: What is this place? We've never been here before.
Speaker 6: Well, we're counting not chickens before they had introductions. Might
be in order birth.
Speaker 3: I think right, this is Bug and I point, yes,
it's Harry. I have powerful magics.
Speaker 7: Yes, hello, my neighbor is Bug. I am a representative
from the order Arcana obscura or the ooh wa if.
Speaker 6: You will wow, Yeah, I like calling it. Then I'm
glad you're doing now too.
Speaker 7: No one else does, no I do.
Speaker 13: And you found these two in the graveyard stalker.
Speaker 3: Name we found us?
Speaker 4: We go?
Speaker 7: Oh, it was kind of a we found each other moment.
Just one of us found the other a little faster. Fortunately,
I like having my throat inside my neck. Take it out.
Speaker 6: Well, potentially, any of y'all if you're all the sound
as these two over.
Speaker 14: Here, glaminy, that would be poor manners.
Speaker 6: Alack her manners. There we go, him him, my.
Speaker 14: Apology, it's my long, luscious locks.
Speaker 6: No, you're you're very beautiful, So I'm my mistake.
Speaker 16: There focusing, I lean forward, I put my elbows on
the table and I lean forward, and I'm just looking
at you.
Speaker 7: So what should we call you? What are you? Is
that a polite question to ask if you're not German?
M hmm. I was thinking more abusively. I don't know
species classification.
Speaker 6: I think names are usually more polite to ask first.
Speaker 7: Okay, yes, let's start with names. My apologies and getting
hud of myself.
Speaker 6: The beautiful gentleman, is your name? Please?
Speaker 14: Constantine?
Speaker 7: And so with the K no e at the end,
you see me scratch out a little bit.
Speaker 6: And uh yeah, the one with the what No, that's
more of a silver platinum I supposed had.
Speaker 4: I think this all the time. I've been.
Speaker 10: Watching Stucker since he's come out of the bathroom, wondering
who he's with, and maybe I've been staring at him
still since you are sat down? What does that question?
Speaker 4: I lean to bug and across the table.
Speaker 6: How about me?
Speaker 10: Do I sound like a real person?
Speaker 6: No, it sounds like you. You might have maybe swallowed
a frog too.
Speaker 7: No, you sound spooky as well. If I'm being honest,
I don't mean any offense, just calling it like I
see it. I see a lot.
Speaker 4: I think i'd leaned back again I can to the unrest.
Speaker 6: Might I interrupt before you give anything real quick? Yeah,
I'm assuming pointed stalker over here. That's not your real name, correct.
Speaker 4: And.
Speaker 3: He's Harry yourt.
Speaker 6: It's a nickname, but close enough us in the name
of your art, right, Yes, I'm asking for a reason,
and the reason is do not give your real name.
It's wise, especially.
Speaker 3: Here, and we should be fined.
Speaker 6: Ah, I understand. So Constantine ain't your God's given name?
Speaker 14: Then, well, it depends on who you think is a god.
Speaker 13: And sometimes when I look in the mirror, I think
perhaps I could be one, and I give it to myself.
Speaker 6: So lovely, I do appreciate that I'm talking about delusions.
I mentioned God's plural, so because there ain't no just
one know if there isn't, right, So my mistake there
to the extra spooky fello over here. Your name, and
by name, I do mean pseudo name, I do not
have one, right, cool, So I'll just call you.
Speaker 4: Gunner. You can't call me gunner.
Speaker 6: That's that's perfect. Yeah, I think you.
Speaker 10: See here our group here evolved then very honest with
each other.
Speaker 4: Huh, we don't.
Speaker 10: Quite much.
Speaker 4: Yes, a group with a common goal.
Speaker 7: What is that common goal?
Speaker 6: Can we pause again? There's two mole we don't have
names if we keep bounce insron it olidium bug. Come
on now, yeah, please one of you two nixt who
I don't mind, will you ever you choose?
Speaker 2: But someone I'm sitting there, my fingers still like gripping
the stem of my glass. There's still drink left in it.
And I'm watching them, and you can tell like my
expression has gotten a little more narrowed. And as I say,
you can call me kra I try to tune in
a little bit. Do I pick up anything from them?
Speaker 5: Ooh hmmm, so you.
Speaker 1: Yes, Let's roll D one hundred, and you have four
things in a cult, right, So typically your magic is
muted in here. However, you are still able to sort
of kind of like identify the people in the bar
and maybe sometimes potentially, if your role is good enough,
you can sneakily find out like maybe a flavor of
magic that they use. So that's why that's so for
those listening, that's why she's able to roll for this,
and you've rolled a thirty seven, So with the shift
of all of your occult magic, that's going to bring
it to Definitely you have succeeded at doing this. So
I think this is going to show visually for you
for a moment, and I think, oh, actually we'll do
visual and auditory. When you look at Bug, I think
you see like I think you see like light leaking
out their eyes. And when you look at Harry you
hear the sound of shuffling cards. Okay.
Speaker 2: I think this will probably be the first time I've
noticed like the difference in the abilities, how I'm not
able to do as much as I normally can.
Speaker 1: Yeah, okay, and also probably you know, you do get
the sense that you know it's because of the bar
where you are, but again it's not malicious. You don't
feel threatened by that. I mean, you can feel whatever,
But I just mean there is extra magic here to
put you at ease. Yep, yep, Okay. It's a good role,
not better than mine. I bet so.
Speaker 12: I am not used to this having another secret name,
but your s is Bug and yours is Harry. Is
there some way to choose or mm hmm. It's usually
oh I wish, yeah, but you got bug and this
one they gave you, Harry.
Speaker 7: Well, bug's more of a nickname.
Speaker 6: My nickname to here. Have you ever heard of us
shut a bug?
Speaker 12: And no I have not.
Speaker 6: Well then it won't matter to you. Then bug, I
go by fox.
Speaker 12: Or Oh it's so, I will be el quervo.
Speaker 7: El cuervo.
Speaker 12: See, I just made it up. What do you think
it's nice?
Speaker 6: Hey, if it's what you want, it's what you have.
Speaker 12: I do not want it, but.
Speaker 1: It's yours.
Speaker 7: Now I'm gonna write down el quervo.
Speaker 12: Saying it with as flippantly as possible. It is the raven.
Speaker 6: All right? Not bad? Not bad?
Speaker 12: No I hated already.
Speaker 4: Man.
Speaker 6: Well, I think.
Speaker 12: It brings me great and makes it yours, So it
brings me great.
Speaker 6: Shame. Well, I guess you're living with that shame like
we all do.
Speaker 12: That he can added to the pilot. It is not
a big deal.
Speaker 6: All right. Then we'll thank you for your introductions. Ah,
As I said Harry, we're a part of oh whoa.
Speaker 14: And.
Speaker 6: Yeah, we look into oddities. It is maybe the simplest
way to summarize it. Yeah, we're given them the form down.
Is that a good idea?
Speaker 7: I think it's been just bad ideas all through today.
So again I'm going to ask, what do I classify you?
Speaker 6: As?
Speaker 12: A glass appears in front of me. It is very
clearly a very thick red liquid in a clear glass
and I start drinking it.
Speaker 7: Viven's mortua.
Speaker 12: Very perceptive.
Speaker 7: Mm okay, that's interesting.
Speaker 4: All right.
Speaker 7: We're trying to figure out how you all got here
mm hmmm.
Speaker 6: Yeah, you mind telling us from the beginning, which, by
the way, to motivate you, because I understand we just
met and clearly some of you ain't trust in folk
h We ain't here to hurt you. We're not here
to cause your problems. We're just here to observe and report.
That's our that's our stick.
Speaker 12: Report to who this show?
Speaker 7: Ow?
Speaker 6: Yeah, abouts the brass the head Hans show.
Speaker 12: Who are they?
Speaker 6: Who are they? Great question?
Speaker 1: Yeah you don't. I mean you follow your report and
then it goes somewhere. But yeah, you don't know.
Speaker 7: It's a very uh decentralized structure. You know, we don't
really get to meet the higher up so to.
Speaker 6: Speak, open office concept. Mm hmm.
Speaker 14: So you do not know who you work for.
Speaker 6: We do, we don't.
Speaker 7: We're what, sorry, your minions?
Speaker 6: I guess so, I mean, I suppose that you'll work
for someone that I guess you're a minion in that regard.
Speaker 12: Well, if you do not know who you work and
they are so far above you, this sounds like you
are minions.
Speaker 7: I am a part of the operation of a piece
of clockwork that transcends mortal perception.
Speaker 3: How about that.
Speaker 12: If that helps you? That sounds great, This sounds very nice.
Speaker 7: Mm.
Speaker 6: We'll go with that one. That that's more eloquent than
I would put it.
Speaker 2: To be honest, I don't see how a mysterious description
like that is supposed to get us to want to
tell you things I ain't fair enough.
Speaker 6: That is fair?
Speaker 2: That is Ah, you said you came here.
Speaker 6: Because of us, Yeah you were. You made a splash.
Shall we say when you arrived?
Speaker 2: What kind of swash?
Speaker 6: And when magical?
Speaker 14: What?
Speaker 6: Forty five minutes ago? Now something like that.
Speaker 1: If you want to roll for me, roll your lucky dice.
Speaker 6: Oh, you'll have a tails.
Speaker 1: I was gonna say you'll have a shift because you're
in the rabbit anyway, So you go to say a
cup forty five minutes now and you realize, actually, and
this isn't I have to be very careful how I
say this. As you go to say that, it's almost
like something has sort of, you know, a veil sort
of is lifted, and you go, wait a minute. No,
they've been here for a full night and day they slept. No,
but something obscured that from you. So the alert that
you got was forty five minutes. But now that you're
in the rabbit, you can set you know this, you
can sense that something was shielding that information from you
for a full full night.
Speaker 6: Yeah, well, yeah, you'll want to write this down book.
Speaker 7: Uh.
Speaker 6: I was going to say forty five but no, you've
been here maybe closer to twenty four hours. Actually is
when that probably took place. That sound about right.
Speaker 2: I look at Stalker kind of raise my brows a
little bit.
Speaker 3: M h I think we share a client spot. I
don't say anything.
Speaker 1: Mm hmm.
Speaker 6: Okay, Well, I'm going to assume it's correct because that's
usually what happens.
Speaker 3: And could you give us a location physically.
Speaker 6: Of what New Orleans?
Speaker 4: Oh?
Speaker 6: Yeah, no, or oh hear anything?
Speaker 4: Well?
Speaker 3: Specific?
Speaker 6: I mean what it was five or six blocks from
Bourbon Street.
Speaker 1: I want to say, maybe, Oh, it's actually much further
than that. They're in. It's okay, they're in. They're in
the The crypt is in the Bywater, so the crypt
is where you got the thing. Although I can understand
why you would think that something was happening on Bourbon Street.
So you can say that, and then you can correct
yourself because you definitely felt some shit in Bourbon Street
as well.
Speaker 6: Yeah, all right, well I thought you worked closer to
Bourbon Street, but no, that's in Bywater, so you Yeah,
the Bywater area in New Orleans is where you all.
Well these two I don't know about gression. If you
came here after and you all arrived there, if you
rapped in two different places.
Speaker 3: I look back to Cora my Water.
Speaker 2: It seems like our original assumptions might have been right.
Speaker 4: Something happened there.
Speaker 6: Yeah, you for mine, my best of guesses opt realities.
And that's a no small feat.
Speaker 7: It's quite a magic trick.
Speaker 6: Oh boy, you could say that again. It makes a
big splash. Ah, it's very noticeable if we noticed it,
which we usually notice things a little bit sooner than
the others. But uh, that one that was saying you
will say it was following you, stalker. They definitely noticed.
Whoever they are, they have done this, They've done what
jump realities?
Speaker 3: Yes, could they have moved us here?
Speaker 6: Well, I don't know who they are.
Speaker 7: Well did you not come here willingly? You didn't willingly
step through a door or a portal or anything like that.
You're just here all of a sudden. You took a
wrong turn at Albuquerque.
Speaker 14: Yeah, that's about it.
Speaker 3: Okay, I have not been down in a long time.
Speaker 7: Well, you're implying that this was done to you in
a hostile sense. Someone has shunted you against your will,
against your knowledge.
Speaker 13: You'll have to forgive me. My college of English is
not perfect. But imply no, I mean to say, that
is what I'm saying. Okay, I'm not implying.
Speaker 6: M Well, that's makes it even more complicated. If you
aren't even intended to be here.
Speaker 3: I still don't understand what you mean. We are in hey,
wrong reality and illusion? No, it's not an illusion. Not
an illusion. Think of it like this. There are different worlds,
I'll put it that way, different iterations of the same thing,
little pieces here and there that don't line up match,
but similarities that may be of well for lack of
But there may be another one of you here in
this world that is different. You were pulled or pushed,
seems like pushed here where this existence is. I'm not
talking about the rabbit here. This one's kind of special.
Speaker 6: But out there in that crypt, that crypt was not
the one that you may have gone into in the
first place. Think of it. I don't know, two different earths.
I guess there's more than that, but for this example,
we'll put it that way. Sometimes there's overlap. You can
kind of feel some things from the other, but not
usually what you did is cross it that makes any
more sense.
Speaker 3: Another world that has a New Orleans.
Speaker 7: Yes, aberrant offshoots of the same version of reality.
Speaker 6: The hearies. Sometimes an event can cause a split, even
depending on what's causing that. You ended up not in
a split, to my knowledge, though, you ended up in
a very real place.
Speaker 1: I have to step in.
Speaker 4: Now.
Speaker 1: I don't know how much of this you actually know. Yeah,
that's that's fine, as long as I come in and
I'm like, yep, that that you know. As long as
we're clear that this is a theory that you have.
Speaker 6: Oh yeah, okay, I make a lot of assumptions.
Speaker 1: I know you do, and you're usually right, which is
why I am just clarifying. That's fine. You can be
boldly making stating these things, but I just wanted to
make sure. Okay, so sorry, please continue.
Speaker 12: Oh by all means, do you have any sense of
how powerful someone must be to be able to do
this to a group of people?
Speaker 6: Ah? A very is the sense I would have.
Speaker 7: Doing it on purpose is hard enough, let alone doing
it on purpose to somebody else.
Speaker 6: Yeah. That We've got only a few reports, honestly that
this sort of event happening, and it's usually by choice,
with a lot going behind it.
Speaker 12: Usually sacrifices at peace may have been someone's choice, but
it was none of ours.
Speaker 6: Right, that's could they what I mean?
Speaker 14: Could they have tricked us into making it our choice?
Speaker 6: As we left.
Speaker 14: Of time while we had.
Speaker 13: To pass through, there were lots of symbols and things
inside that crypt.
Speaker 7: Symbols. Okay, we're getting somewhere.
Speaker 6: Yeah, yeah, yeah, yeah. If you chose to pass through
that that does make it more of a choice and
would make it easier, Not that it is easy, but
would you wrick.
Speaker 13: I don't know if there was symbols symbols, but because
I don't really understand these things.
Speaker 2: But I waved dismissively at this and say, no, I yes,
there was spells. I had to do certain things and
use knowledge to get into the crypt. But then once
we were in there, there was nothing else really that
stood out. There were symbols on the coffins, but they
didn't seem to have any rhyme or reason. It was
more decorative. There's I've thought about it over and over
and there's nothing that stands out to me. I don't
know how we could have gone in one crypt and
then come out another.
Speaker 6: Now, hold on, you said you cast spells to get
into a sealed.
Speaker 2: Crypt, spells technically offerings more specifically.
Speaker 6: Right that.
Speaker 2: It's just I'm telling you, it was everything I prepared
for it. I knew what to expect. I was not
surprised by the way it worked out. Now, before we
get to deep into this, I just have to ask.
Speaker 6: You.
Speaker 2: Say, you work for someone you don't know, and we
are acknowledging that there is a power that seems to
have moved us to a different dimension. How do we
know they're not the same.
Speaker 6: Yeah, they wouldn't be sending us to investigate. If it
was them, I'll leave it at that.
Speaker 7: We have full come here, huge waste of personal and
resources for one and go.
Speaker 14: It wouldn't be the first business that is such a thing.
Speaker 7: While true, it's more of a calling than a business that's.
Speaker 13: Oh, you know, do something and then cover your tracks
by having the business be the one to investigate it.
Speaker 6: Sure, that's not how we operate though admittedly, and even
if it was, we wouldn't have been talking to you.
Speaker 7: They wouldn't have.
Speaker 6: Sent us no.
Speaker 2: Okay, then why are you here? What do you want
of us?
Speaker 7: Observe and report and ideally help you in a way
that minimizes damage and casual tears to the common public
or damage to more critical infrastructure.
Speaker 6: Yeah, like, I don't know reality itself at least this one. Again,
you're not supposed to be here. That grows things off.
Speaker 2: I glanced at Stalker again and narrow my eyes and say,
so what happens if you dm us a threat?
Speaker 6: Well, nothing good for you. If I'm honest, It's not
something I take care of.
Speaker 12: At this point, my eyes turned to Gunner as he
says this, just to see his reaction.
Speaker 9: And I think if you were looking at me at
all during this conversation. You would see that I have
grown increasingly tense as it's gone on. And maybe I'm
like gripping the top of the culture and and you
just hear like a small crack in the wood, and
then maybe I like snap it.
Speaker 4: O. They meant to Harry, Are you going to help
us get back?
Speaker 6: That is the intent.
Speaker 7: If that's what you want, that's what we'd like to do. Alternatively,
we'd like to get you moving. You don't have to
go home, but you can't stay here.
Speaker 6: Ah, that wasn't a threat. I want to be very
clear by them.
Speaker 7: That was I'm on your side, and you would rather
be dealing with us, is what I'm saying.
Speaker 6: We're trying to become across where the people that are
making sure there isn't a problem. And if there's not
a problem, then you don't have to worry about that
on our side at least. And so far you've been talkative,
if you've been helpful.
Speaker 3: And what.
Speaker 10: About the opposite, What if we we're angry were here, well,
what if we just want to.
Speaker 3: Hurt you.
Speaker 7: In this lovely place, on this neutral ground, How could you?
Speaker 6: I also, that'd be a very terrible idea.
Speaker 4: And why is that.
Speaker 3: I did shrink and a chord?
Speaker 7: Yes, the accord. The accord is a very important detail
to be bringing up right now.
Speaker 6: I am not wrong.
Speaker 3: Shoots Ustock needed to be sure they are here to help.
They have promised to assist us and to help identify
the power that follows us in exchange. We will not
kill them. I will not harm them, and I will
attempt to persuade you all to not harm them as well,
and we will try to answer the questions. Of course,
this is my accord, not yours, but.
Speaker 13: It is in accord, Stalker Darling, I should one day
have me explain to you contracts on paper with signatures
and names and.
Speaker 14: That sort of thing. But I have no problem.
Speaker 13: I would like to get back where I come from.
Speaker 7: Good glad to hear it seems like we're aligned there.
I'm hoping that everyone feels the same way.
Speaker 12: I would like to find out who has done this, so.
Speaker 7: It's definitely on my agenda.
Speaker 6: So all right, is did that answer your questions? And
all they're gonna.
Speaker 3: I think his questions are still worth an answer or
what happened? I just wanted him to know about the accord.
Speaker 6: Yeah, I'm all in food for transparency. If you were
to think it hostile one in here, that would be
probably one of the worst choices you could make. I've
only been here once, but I have heard rumors this
is a very safe space. Is neutral as was noted
on the rules, Yes, exactly. You follow the rules.
Speaker 10: Strike you as a man, where as being for.
Speaker 7: You strike me as a man who keeps his word,
and you gave it by walking into this building, at
least for the purposes of while you're standing inside it right.
Speaker 12: To be fair, we did not see the rules. They
were some visible when we walked in.
Speaker 7: There's terms and conditions that you're agreeing to by being
in this place, is all I'm saying.
Speaker 12: We don't even know where this place is yet. No
one has been kind enough to tell.
Speaker 6: Well, I'm happy to you after I answer you Gunna's question.
I'm more than happy to if you'd like me to.
Speaker 12: Please go ahead. He Perhaps you not as patient as I.
Speaker 3: Can be.
Speaker 6: Understandable outside of here. If you say we're able to
find us and cause a problem, harm, death, that sort
of thing, we are the least of your concerns. If
you think, as Stoker has pointed, out that we are
magical beings of some kind powerful. Did you use the
word powerful? I will. I will happily take that, Monica,
if you did indeed use that, and if not, I'll
say myself, we are not the most powerful. We have
those above us, and we have those who deal with problems.
Speaker 7: Like I said, we are observed and report.
Speaker 6: Yeah, we're the nice gas. We're the ones that just
want to look and get information. And even if you're.
Speaker 10: Take that information too, not so much of a nice people.
Speaker 7: As you, well, then they would send search and destroy
and that's what we're trying to avoid.
Speaker 2: So it all depends on what you write in your
little report, doesn't it.
Speaker 8: Well?
Speaker 7: And if it does us, But yes, our report isn't
filed until this is all taken care of, and hopefully
you're on your merry way. Where would that.
Speaker 14: Be so you can you are powerful enough to get
us back?
Speaker 3: Oh?
Speaker 2: I don't think that's what they're saying, Constantine. I think
they're telling us that they're here like meter maids. They're
here to do their job, get some information and bring
it up their ranks, and then once they get a
new report, new instructions, they'll act on it. I think
they're only here because they were told to.
Speaker 7: Yes and no, I you're not that far off, and
more or less, I like meter Maid, I'll be keeping
that one.
Speaker 6: You can keep that one.
Speaker 13: So in a moment we are talking about a way
to get back, but neither of you can get us back.
You just write down that we want to go back,
and then it goes to someone else.
Speaker 7: If I, if anyone could to be us.
Speaker 6: Admittedly he's not entirely wrong there. However, if you are
not hostile, but so far you have not proven to be,
you're dangerous as fuck.
Speaker 1: All right, who do you look at when you say that?
Speaker 7: Oh, Cora all I'm looking at Gunner. I'm just staring
at gun.
Speaker 6: But there's a difference between being dangerous and being hostile.
Speaker 13: So then if you cannot send us back and we
do not fit here, what happens to us? If no
one can send us.
Speaker 7: Back, we might be able to send you back, or
at least send you onward. No promises, no guarantees on
the word.
Speaker 14: It's a very interesting word, yes.
Speaker 1: Isn't it.
Speaker 7: I'm just going to draw an image if you don't
mind of If a pack of wolves heading towards a
populated town, and if I have the opportunity to direct
them into a forest where they won't kill anybody, that
might be the better outcome. Do. When I say onward,
I do mean in a way that is beneficial to
the pack, just not here ideally.
Speaker 4: No.
Speaker 14: No, but are there will we meet you onward in
the forest? Are there meet or maids there as well?
Speaker 6: Yeah? I think he was just given an hypothetical, not
a specific.
Speaker 14: No, I understand.
Speaker 13: What I'm saying is if we get put somewhere else
like this, Oh, there are meeter.
Speaker 14: Maids there as well.
Speaker 6: Who could you get.
Speaker 14: Thrown to it?
Speaker 7: Different jurisdiction, I get it, it'd probably be us again?
Speaker 14: Right, So we will do this for eternity?
Speaker 6: Yes, no, no, I mean unless you keep getting going
back into said crypt over and over and doing the
same magics over and over.
Speaker 13: So the only way that I see this working out,
excuse me, uh, the only way that I see this
working out in anyone's favor is if you are able
to send us back to where we come.
Speaker 7: From, which which is my primary goal. I should say,
And if I can do it, I will.
Speaker 14: And if you can't, no one can.
Speaker 6: That is not what we're saying so that mightn't help.
Speaker 12: I believe perhaps perhaps it would be best if the
two of you go to the bar and have a
beautiful drink and allow us just a few minutes to
discuss amongst ourselves so we can come to our own
accord and then speak bring it to you to avoid
any more confusion.
Speaker 7: All right, that that seems fair.
Speaker 12: I would be drinks here are immaculate.
Speaker 7: I can't wait to try. I would like to help you,
that's my goal. And illo, I'll make emotion to stand up.
The stocker been standing this whole time. You could take
my seat if you want.
Speaker 3: It doesn't look uncomfortable what he does. He's standing straight backed.
Speaker 14: Just.
Speaker 1: Fixes the posture in that moment.
Speaker 6: Yes, by all means discuss to take the time you need.
We really aren't here to cause you problems. You're here
and you don't want to be here, and you're not
supposed to be here. All right, we can help. How
we're able to help. That's a little different, and also
up to y'all. We'll go get that drink.
Speaker 12: We will be as quick as we can.
Speaker 14: I watch you walk away.
Speaker 1: Oh, I forgot to tell my guests that you don't
have to hide your cams. We're doing grade scale on
the screen for this, which I didn't prepare you for.
So that's okay. But we know that they've left the scene.
You don't have to hide your cams if you don't
want to. But we're going to stay with the deathless here.
Speaker 12: At the table. It makes it much more fun to
talk about you when you're gone, if we can see you.
Speaker 7: Oh, look at that.
Speaker 14: Did you hear that? He called me beautiful?
Speaker 1: They walked away, Yes, yes they did.
Speaker 12: Yeah, they cannot hear us. Look, we hate you. We
want you to die when you leave this place for
going to eat you.
Speaker 2: Oh was that what was happening earlier? We saw you waving?
Speaker 12: And yes, I was trying to point there rules on
the door, and we didn't read them. I was trying
to point you to the rules. But regardless, for now,
we can read them before we leave after this, but
we need to decide how cooperative we will be.
Speaker 4: Now.
Speaker 12: I don't have to remind you all of us, no
matter how old we are, where when we were born.
We are completely in a place with no No. We
don't know how we got here, We don't know who,
do not know who has put us here or how
to get back.
Speaker 3: What I find strange is it happened in the Bywater,
but we were able to exit far from there and
that exit is now gone.
Speaker 1: Ope, the exit the crypt is in bywater. Just sorry
to jump in.
Speaker 3: Crypt is in by I thought the exit to the
crypt was not in Bywater. I thought we walked for
two hours from Bywater to uh the secret crimped entrance
on the map.
Speaker 1: Oh yeah, the secret crypt entrance on the map is
in Bywater. If you see that, and then you walked
two hours and you went all the way down the peninsula.
I mean, oh, you know, I'm your character. I thought
it was yeah, you did walk two hours.
Speaker 3: That is actually bywater is where it happened.
Speaker 1: Bywater is the entrance to the crypt.
Speaker 3: That is correct the entrance. It's not where we found
the coffins that was in.
Speaker 1: You don't know where that was. But you walked for
two hours two hours? Yeah yeah, yeah, Like I think
we as players now because I showed you, but your
character doesn't know that, so I won't repeat it yet.
Speaker 3: Very well, then controls and I didn't say any of that.
Speaker 1: I'm so sorry.
Speaker 6: Now that's my fault.
Speaker 3: Because I thought in my mind what's on the map
as a different area I thought was bywater, and I
wasn't looking at it. That's my fault. So instead I
say they called us revenance.
Speaker 4: M hm.
Speaker 7: H.
Speaker 13: I have a question, Yes, how did they come upon you, stalker?
Where did they come from? How did they.
Speaker 3: We were in the graveyard and we heard something turned
and a great light enveloped us. We could not move,
could not even move our eyes. Bung. It is with
some sort of powerful magic. They inspected us for a
couple of minutes before releasing us.
Speaker 10: All right, well places, sorry, go ahead, I continue custody.
Speaker 14: I was just going to say, so, what we are
dealing with are two individuals who.
Speaker 13: Found us from another world, who arrived without us knowing,
who could freeze you in time without your knowledge, and
presumably can go anywhere they want. They brought you here, Yes,
how did they bring you here?
Speaker 3: I'm not sure exactly.
Speaker 4: Now there was a.
Speaker 3: US. It is a large vehicle. Do you know what
about Yeah, I'm not sure that. I'm not sure.
Speaker 1: I'm just coming in to let Miranda.
Speaker 13: Know mhm right, right, okay, Yes. What I will say
then is it sounds as though there is no place
in this world where we can escape from them. So
I think, based on what they said, it is likely
our best interest to.
Speaker 14: Work with them.
Speaker 13: Otherwise, what do you say no to? What can they do?
We cannot live in this bar forever. Then we go outside.
They can find us anywhere. They can do anything to us.
We do not have these powers that they have. We
cannot run.
Speaker 12: And this if they send someone above them, who is
even more powerful, ladies likely to be even more challenging.
But they have some information and we have another. Regardless
of how powerful they are, it's wise to be nice
to them and find out what we can. Does anyone disagree?
Speaker 4: Well?
Speaker 10: Just a question stocker becket Corus apartments. You mentioned.
Speaker 4: There was someone looking for us or what was it?
You said?
Speaker 3: There is somewhat powerful watching us, and they are and
I try to speak more, but don't. For some reason,
I stop the good sentence and change what I'm going
to say. Someone extremely powerful disrupted my communication with my
clan was also a presence in the crypt watching.
Speaker 4: Do you.
Speaker 10: Since that these two are related. I'm just worried that
the more.
Speaker 4: People know.
Speaker 10: We exist, more trouble they may be in, and we
can kill these two before they get back to where
they belong, and nobody will know what they know. Now,
since you are we're so comfortable divulging information to.
Speaker 2: Them, I'm shaking my head as he's talking. We are
already known they were sent here specifically to question us
and to get information. If we kill them, I think
it will cause more trouble. They don't seem to have
much information, or at least not much more than we do,
but they might have connections that will lead us in
some direction.
Speaker 1: We need to go.
Speaker 2: But I don't think we should trust them. I think
we should always keep our backs from turning because I
get the sense that they are loyal to their job
at the end of the day, and we are just
a number a quota. And they may give us all
of these promises now, but if they receive different direction
from whoever they work for, they will turn on us
without thinking twice. I suggest we use them the way
that they are trying to use us for information.
Speaker 12: Yeah, I agree with Cora. We have no friends and
there is no one that we know that we currently
know is around. There is no other way. Well, there
are other ways to get information, but perhaps not all
of us are comfortable with it. This is a good
door to keep open. In the meantime, while they go off,
we can find our own thing. We can go around
the city and see where. What we can find out
clearly is someone meant to send us all here, and
there must be a reason for it. And I'm sure
it will become clear in time, whether we are ready
or not.
Speaker 3: They could be involved in some way with whoever did
this to us, But there is too many unknowns, too
much we must scover us still before we can answer
these questions. And I do think killing should be a
last result in any situation from now on. Killing is
obvious and we all draw attention.
Speaker 12: Then I think it is safe to say we all
agree for cooperation, careful cooperation, but to be prepared in
the event they come for us and we need to
get rid of them and anybody else that they bring.
Does that sound fair?
Speaker 14: Yeah, it sounds fair to me.
Speaker 12: I take that grunt from Euphoenix as agreement.
Speaker 3: Yeah.
Speaker 1: I was just going to say, I think Finn looks
at constantly, Yeah whatever, yeah, mm hmmm, And Gunner nods
for those listening.
Speaker 12: But then I wave them over. I wave my hands
very dramatically.
Speaker 6: Well, yeah, I'll have a good chair.
Speaker 12: It's uh, Tom, what would you like to know?
Speaker 7: Well, well, I would like to know the nature of
your condition. I know it might seem like I'm prying,
but I need to know the way that you operate.
I need to know structures, powers, abilities, that kind of thing,
anything that might give me an indication about where you're
originally from. I'm happy to answer a few questions in return,
of course, a bit of quid pro quo.
Speaker 13: I feel very much like you are asking me to
get naked right now I say it. I don't have
any mirth in my face, like I'm not.
Speaker 14: Flirting.
Speaker 7: Listen, I know this is going to be I know
it's going to be uncomfortable, one of that for a fact.
But the fact of the matter is, until I know
exactly what you are, I can't figure out where you're
supposed to go to me. Figuring out a way for
you back home is going to be that much harder.
Speaker 14: Are you saying that you are unfamiliar with what we are.
Speaker 7: Riven's Mortua deathless Revenant? Although I'm not supposed to say.
Speaker 6: That all uncommon frankly, Yeah, you're a myth, a fairy tale.
Speaker 12: Yeah here, Yeah, they seem to recognize where we are
when we walked inside this bar, some of the people here.
Speaker 6: Yeah yeah, and that's again you can know of what
a thing is, but it not be real.
Speaker 7: It's like seeing something from a from a textbook, you know,
an extinct species running around in front.
Speaker 14: It's right.
Speaker 13: I mean, we take painska painstaking care to ensure that
people like you believe that we are a fairy tale.
So I would like to point to you outside and
let you know that we are everywhere and always have been.
Speaker 7: Or have you, And that's the rules of where you're from.
Maybe they're not the same here.
Speaker 6: That is also possible, but so.
Speaker 12: Would you like to know if it is true here? Well,
because at some point you will go on your way
and we will go on ours back into this city. Well,
we wait to figure out how to get out of here,
and we will find others like us if they are
out there.
Speaker 6: You're able to just sense that sort of thing. You
bump into somebody and.
Speaker 12: You know, but despite what some of us we have
talked to, others of us are quite sociable, so you
know we will make friends. Okay, if it is any
similar to where we are from.
Speaker 6: And do you mind telling us where that Yeah.
Speaker 14: Woah, darling, it is everywhere everywhere you look.
Speaker 13: We could be standing at night albeit we could be
buying treats from a sugar seller. We could be in
a bar like this one, enjoying a drink with you,
making you feel special.
Speaker 14: We could be walking down the street crying about the
horrible things that have happened in our undead lives.
Speaker 4: We are.
Speaker 6: Like you.
Speaker 7: Well, that was hauntingly beautiful. I was hoping more for
like a what can you do? Do you have any
special powers? Do you have access to magic?
Speaker 14: I would like to uh do awe on bug?
Speaker 1: You cannot in here?
Speaker 4: Oh?
Speaker 13: Yeah, I lean forward and yeah, I lean forward, uh
and and I'm looking at you very intensely and probably
normally I would expect this to not be uncomfortable for you.
Speaker 10: But.
Speaker 7: It's your power. Uncomfortably long eye contact.
Speaker 14: It can be, but with you nine.
Speaker 12: There is a lot of difference between those of us
where we are from, Okay, common The common thread is
that we imbibe the vta, the blood of other creatures,
and it gives us power. That is where we get
our source. We are kindred.
Speaker 6: I would go so.
Speaker 14: Far as to say it does not just give us power,
but it keeps us alive. Some of us are not
constantly just looking to imbibe for power, but merely to survive,
to endure the pleasures of the flesh.
Speaker 6: I'm sorry sort once say you said kindred.
Speaker 12: Yeah, see, oh.
Speaker 3: Yes, I think what did you call it? That is
our name for our sounds. But you said Deathless?
Speaker 6: Yeah, but.
Speaker 7: Feed on VTA. You have plans maybe or something like that. Yes,
that is right, plans, okay to you.
Speaker 12: I know who is the head of mine, though.
Speaker 7: The head of your clan would be called a.
Speaker 12: Non The field business for your legion depends on the clan.
Speaker 7: I see you're not one of the spooky ones.
Speaker 3: No, not me.
Speaker 6: Hey are they fucking from a tabletop game? Yeah?
Speaker 1: And that's where we're in the session. That's where we're
in the session right there.
Speaker 14: I feel emasculated. I feel squashed right back in the
shop with Kyle being like some tables. I am a
powerful and sexy vampire.
Speaker 7: You cannot I'm saying that I'm from a table time.
Speaker 1: You have been listening to Deathless.
Speaker 2: If you like the show, please consider reading and reviewing,
and for more stories in this world or other worlds,
visit the table Story Library at Tablestory dot TV. Thanks
and we'll see you next week.