Speaker 1: H m.
Speaker 2: Hmm, good evening. Like, what the hell are you doing together?
Speaker 1: Man?
Speaker 3: It's two more episodes. Keep together.
Speaker 2: This is Sins in Consequences of Blades in the Dark
actual play podcast presented by Dragons Screet Gaming. Guys, were
it's a sad day. It's a good day, but it's
a sad day. Oh we're I think one or two episodes.
It's definitely gonna be two episodes to the end of
this campaign. And so I just want to take a
moment and say in front of the listeners that I've
had an absolute blast with you guys, and I really
hope that you all don't die.
Speaker 4: I will say me too.
Speaker 3: He has already killed one character. He's ready for another
character to Oh yeah, yeah.
Speaker 2: I mean you. But but yeah, So we'll just do
a quick round table here, you guys. We'll start with Adam. Adam.
I just I want to take the moment and I
want to talk about you to you. So, it's been
a little over a year since we started hanging out
and we were playing Shadow Run.
Speaker 4: Oh I guess. So, yeah, that's crazy by very quickly.
Speaker 2: And you know, I knew you as a GM and
this is my first time playing with you as a player,
and I just want to say I really appreciate what
you bring to the table. I think you do a
great job. And yeah, I'm excited for more games in
the future.
Speaker 4: Yeah, dude, fuck yeah yeah.
Speaker 2: And let's just take a moment here, just talk about
what you've enjoyed about the campaign so far, or or
whatever you want to say about the campaign. You can
say negative things too and hurt my feelings.
Speaker 4: Oh god, it's awful. This has been just the worst experience.
I can't even say it.
Speaker 5: I can't finish it.
Speaker 4: I want to be so damn much fun with this game.
The game system is awesome.
Speaker 6: It's so.
Speaker 4: Simple and like it it there's enough in it to
get done whatever you want to get done. Like there's
no I've never felt like I have wanted anything that's
not here, and it's it's so like breezy to just
just pick up and run. The world is super interesting.
And I don't know how much of it because like
I got so much shit going on, I haven't gotten
to actually sit down, like read through the whole book.
I don't know how much of it is in the
book and how much of it's coming out of your brain.
But like the setting is awesome, and man, the characters
have been great, Like I've I've had so much fun
playing these characters and getting to like getting to know
all of these other characters that all of you guys
have been playing. And I'm gonna be really sad when
it's over, but I'm looking forward to the end. I'm
looking forward to seeing, you know, what what happens with
all of it, and you know where all these characters
end up, and they will they will live on in
my heart for probably the rest of my life. It's
it's been a blast, and you've done a fantastic, fantastic
job as a GM. You revealed to me when we
were at gen Con that like, I don't have any
plans from like what the fuck are you serious? Like
you're you're winging it. This whole thing is just just
falling out of your brain and it is gold. You're
doing an amazing job, and uh I I love it.
Speaker 7: Yea.
Speaker 2: The experience about running this system is they say right
in the book, everybody talks about it who runs it
are like, you do not know what's going to happen
when you sit down at the table. Don't think you
do just be prepared to make up something crazy and
it's like okay, yeah, and and I've taken that to
heart and I feel like it's worked out pretty well
for this game so far. Yeah, definitely runs a lot
different than a typical D M D, but I enjoy
it as well. Obviously it was my idea to run this.
But yeah, no, I just wanted to say that. And
I'm gonna talk about Doo next Dio. I haven't known
you that long. I met you again on the shadow
on podcast. You were playing What's his face? The actor?
Speaker 1: I can't get this one wrong. Yeah, yeah, I was
gonna say, I was gonna say the other part again.
Speaker 2: Is it? Is it night Runner or is it?
Speaker 8: Yeah?
Speaker 1: Yeah, it has to be Runner because the other one, uh,
because we'll get see.
Speaker 2: But yeah, I want to say that you have brought
something that I personally enjoy, which is a certain amount
of darkness to this campaign. Like you just brought a
character that just unrelenting in his pursuit of his goals,
and you have definitely escalated. You created a lot of
internal conflict, but in a positive way. Good story counting,
And that's that's what I want to say. Like, I
think you have changed the story for the better since
episode four, and I'm glad.
Speaker 7: I could caused a little bit of conflict for everyone here.
Speaker 2: And yeah, I just wanted to take a second and
just say that, is there anything you want to say
about the campaign or your thoughts on it so far?
Speaker 1: On the system I mean, I mean kind of hearkening
back to what Adam said about just you know, anything
we can imagine. We just have it at our fingertips,
Like and when you said like the story, I mean
we all played a part in it, Like everyone, like
like every one of you has kind of thrown a
curve ball that that really is like, oh ship, what
the fuck that's actually happening, and like, uh it just
for example, cough cough c j making the heart disappear,
or or even uh, Ethan with like just the overall
turn into this more evil character inside of the jail, not.
Speaker 4: Evil, not evil, It was just.
Speaker 6: Misunderstood.
Speaker 1: But like or even I just kind of seen the
transformation with Ludes or even with Jacob and everything that
he's involved with too, Like just every one of these
characters definitely have proven a challenge for for my characters,
but like in a in their own natural and fun
ways to be able to interact with. I guess I'm
gonna miss playing with every one of you and your
characters too.
Speaker 2: Absolutely, I'm not gonna correct. Well, thank you, Dio. I'm
gonna talk about Ethan next. Ethan. I've known you for
I guess it's coming on nineteen almost twenty years now
something with that. So obviously Ethan and I knew each
other before we ever played games together. In fact, this
is our first time playing games together. And I just
want to say, like, uh, yeah, you took to it
like a champ. You've been ebbing and flowing at Bob
and weaving, and I really appreciate you comment on and
it's been a blast hanging out again playing some games
and all of that. And then I want to talk
a little bit about drill Bit, because I feel like
there's still so much to uncover about drill Bit, and
some of it is gonna come out in this episode,
and I want you to be ready.
Speaker 6: Okay, yeah, no, that's totally fair, And I mean you're
asking the other two, but like what mechanics they've liked
about the game, and real quick, I just want to
say that I've really appreciated how much that blades into
the dark kind of allows you to go in and
focus on like the the game mechanics that you like,
and you can really kind of stay in that area
and you're like, Okay, like I made a character that
min Max is a little bit more on stress, and
I'm going to play in there and like cool things
are gonna happen. I'm gonna get away with things, but
then I'm gonna have to deal with challenges because of that.
And it does a really good job of kind of
like directing folks into that. And so with having played
no other TTRPG, I'm gonna say this one is by
far my favorite.
Speaker 2: There we are, Yeah, I know a lot of years
and years ago weep I think one or two rounds
of Dungeon and Dragons with her brother, and I think
that was the extent of our experience until.
Speaker 6: It didn't go well.
Speaker 2: Yeah, but yeah, no, it's been an absolute blast, And yeah,
I wants to learn more about Droebit, but I also
want to know what happens to Vay. I hope he lives, right.
Speaker 6: That's one of those things where I think what happened
is I kind of pulled out drubit I'm like, oh, yeah,
here's this cool new character. And then there was just
so many good beats for Vey that it's like, sorry,
like droebit is just gonna get shafted, like you know,
focused in on the big character, which like I mean,
I think Adam brought other characters in early enough that
there has been some development. But then also like I think,
you know, Marv is kind of pretty basic, and so
with that, Louse has been the one to develop Blake
and so it's been it's been interesting.
Speaker 2: Yeah, I just want to quickly back to Adam. I
just want to say I appreciate that there's one good
guy in the crew, and it happened to.
Speaker 4: Ye he's the best.
Speaker 3: He's still stalker. I'm still gonna put not a great person, Yeah.
Speaker 4: Stalking her for her own good though it's not really
you're not going to givin occupied.
Speaker 1: He's occupied with his dean duties and he's doing a
good job being the schoothy I get.
Speaker 2: But yeah, and then of course we got c J
as well, and c J you've been an absolute delight.
I've been I'm really appreciating getting to know you over
the course of the campaign there and talking you have
such cool ideas and you bring such good energy. It
is nice to see you come out of your shell
a bit. I can see it literally when I edit
the files, because when we first started, it was Adam
competing to see who spoke more, and you got and
you and Ethan had like, you know, like files that
were like a quarter of the size of ours, and
I'm like, no, no, no, we need to hear more
from CJ. We need to hear And I'm really glad
that we have because Myrie is great. You oh yeah,
And I mean Kiova is too. Chiova is so creepy,
and I feel like I do understand what she's about.
She's about apathy and a little bit anger. And I'm
really hoping that I could piss Kiova off enough today with.
Speaker 8: Oh she is looking forward to this war. That's that's
if you want to get rout of apathy.
Speaker 2: She's like, oh, but yes, we will. I just wanted
to flip that same question to you, is just anything
you wanted to kind of comment on about the system
or the game or anything you want?
Speaker 3: I mean, I mean, I'll admit it.
Speaker 8: Yeah, whenever I'm in a new group for like any
DND thing, it's just like I am just like.
Speaker 3: Oh, no, new people.
Speaker 8: How do I talk with few people? So no, Yeah,
it's been fun playing a lot of you guys. You're
all cool.
Speaker 3: I know at least half of you, so that helps.
Speaker 8: Yeah, but yeah, I mean with any Also, with any
tabletop game I played, I usually ends up being a
new one because, as as I've said, I'm pretty sure
I've said this multiple times, Adam has increased the number
of tabletop games.
Speaker 3: I know.
Speaker 8: I started out like D and D and then he's like, hey,
check out this game. Check out this game, but check
out this game.
Speaker 1: Like I could go into stories about what he did
to myself in one of his campaigns. What what what
the Ebron the Ebron Pathfinder game that you sent us
into shat now Traveler first made us do math and
then Shadow Run.
Speaker 2: Oh yeah yeah, but no, I just want to take
a moment to say one. My name is Eron, also
known as Poultrygeist. I've been gmming. It's been great gamming
you guys for this. This is my third full length
campaign that I've run Inblades in the Dark. It's also
my favorite. But don't tell the others, even though they
probably have the opportunity to listen.
Speaker 6: I'm telling them.
Speaker 2: I think the first time I ran it, I didn't
fully understand how much freedom that you guys got, And like,
that's what I really appreciate the game is it takes
some of the pressure. It puts a little bit of
pressure on you to improv, but it takes some of
the pressure off of you to figure out what the
characters should be doing by just saying, like, what do
you want to do? And I really like that about
this system. And so I also love that, I love
the setting. I love how creepy it is. I love
that there's piles of dogs everywhere, haunting Adam streams, some
of them have. You know, it's just it's a fun world.
It's a fun, fun world. And very quickly if you're
into this, there are tons of Forge in the Dark
that's the game system hacks. There's one called Scum and Villainy,
which is this in space. There's a Band of Blades,
which is this, but it's a military campaign. There's also
a bunch of ones where you play witches and tons
of free stuff out there, and then there's actually the
original that this is based off of, which is called
Ghost Rails. Which is about being a rail jack in
this world. That that's the Jacks. That was actually the
very first thing that John Harper wrote in this setting
was that game. It's a lot more simplified, but it is.
Speaker 7: It is.
Speaker 2: Actually I've looked at it. It does look like fun.
Excuse me and Gough. But yeah, with all that being said,
that's not Patterson Elves on the back anymore. Let's let's
get into it. Let's get into the thick of it.
We've been spending a couple of weeks now preparing learning
a little bit about the incoming conflict. We've also been
spending some time just wrapping up some some last minute conversations. Unfortunately,
Marie has not had an opportunity to out bear the
truth to Ludes, but has promised to do so. I
don't know if she'll have time, but we'll see. It
is the morning, dimmer sister hour, or a moment. I
suppose it's a couple of minutes. The light kind of
shines just a peak behind a cloud in the sky.
It shines down onto a large naval vessel adorned and
decorated to look like a drake, large painted ornate wood
made to have a snarling face across the bow as
it marches towards the shore. Deal I need you to
make a fortune role for a Tier one faction.
Speaker 1: Okay, so a Tier one faction fortune role.
Speaker 2: Now before you do, is anyone here interested in having
one of their characters assist? Do a flashback or do
basically introduce themselves into this scene or prior to this
scene in any way to help this role.
Speaker 4: I don't know who is it?
Speaker 3: Helpase?
Speaker 4: Is what's happened at the Bear one?
Speaker 2: This is the Falcons. The glimpse that we have is
that they were knocking off barrels of a blue liquid
into view.
Speaker 6: Oh okay, so answer your question, Aaron. The answer is yes.
But who here wants to take that?
Speaker 4: I got? I got no no idea how I would
be involved in this, so I will pass well.
Speaker 2: Jacob Bridgewater does have an in with the fall Counts
and actually has shared drinks with Bear.
Speaker 6: Because your friends, like the most in.
Speaker 2: Flint has as close associations with the Foal Counts, He's
using it to smuggle his spirits in and out of
the city.
Speaker 4: MM man, what is where is Jacob still alive? I
thought he like got sucked into the ghostfield and vanished
for that thing emerged.
Speaker 3: He is still he killed apple Tross, not the other
way around.
Speaker 4: No, well, I know, but like he kind of vanished
at the same time. I alright, I was waiting.
Speaker 2: For you to reintroduce him to the story before I
tell you what happened to him.
Speaker 4: Well, then I will do that. So as they're shoving
all of this these barrels of mystery, I can't talk
mysterious blue stuff into the water. A bony not like
made out of bones, but like bony like with skin
on it, you know, hand breaches from the water like
grabs onto the side of the ship and starts pulling out.
And you see this water logged, yellow robed Jacob Bridgewater
climbing out of the water up the side of the boat.
And he gets up there and he coughs, and you know,
somebody notices him and they're like, oh, I got a
man overboard, you know, and a bunch of people start
going to try to pull him in, and they pull
him up out of the deck and he flops down
out of his back and he coughs out like a big,
big bunch of this black water. Uh, because all the
water's black, right, that is correct. Yeah, so he coughs
out like a whole bunch of this black water, and
he looks like hell, absolute hell, Like he's he's been
like basically wasting away for for a long time, and
like he's like super emaciated and gaunt, and uh, you
know the bear is there, and you know he looks
up at the bear and he's like, there's a storm coming.
Speaker 2: Yeah, yeah, I do, Yeah, I do.
Speaker 4: Who we can, Yeah, I'm here here to hell. Put
me in the red direction.
Speaker 2: Well, and bear kind of if I his brow. It
takes someone moment to remember who you are, but he does,
and he says something I.
Speaker 4: Drank with you that one time.
Speaker 2: Listen to Flints. Flint's on board. He's just downstairs working
on some stuff. Go talk to him, and two of
you can figure something out. I'm sure find a use
for you. Get something to eat. You look thin. And yeah,
he storms off. Well, he doesn't storm off angrily, but
like he does, he is in a hurry. He's obviously
directing a small crew of people. You see, there's about
ten people on this ship. Okay, it's not a very lie.
Speaker 4: You go use his I'm sorry, I'm so sorry.
Speaker 2: God, No it's okay. You go down and you see Flint.
It's been a while since you've seen Flint. But he's there,
and he's got he's got a pair of those like
glasses on that's got like the multiple lenses so he
can like zoom in. Oh cool, yeah, and he's it
looks like he's reading two books at the same time.
Speaker 4: That's impressive, all right.
Speaker 7: Yeah.
Speaker 2: He turns around and he at last lifts his glasses
off his face and he sees you and he's like, oh, Jacob,
I haven't seen you a while. Where's the where's that Mary.
Speaker 4: Been busy? There's a something big happening.
Speaker 2: Oh yeah, that's why we're here. Come here, take a
look at these and the two of you take a
look at the plans, and we'll cut to this moment
where Dio is gonna make this role. You being there
are going to assist at across the two stress cool,
and Dio, go ahead and give me that fortune roll.
That's gonna be three, that's gonna be two. Die total.
Speaker 6: Okay, you son of a bitch, But all of that
set up less than a man.
Speaker 2: You It's hard to see when you're actually on the deck,
but it's there you're out east of the docks and
actually kind of through this channel just on the other
side of this channel between White Crown and Barrel Cleft,
or actually that's the Silk Shore, sorry, So between White
Crown and Silk shores, you have you see the plants
they've laned out several of these barrels. These barrels are
filled with ectoplasm and alchemist fire. Oh the idea, and
and Flint is actually pretty happy to see it because
they were struggling with a bit about how they were
conn ignite it. But using your arcane ability, they're like,
you can strike them with lightning and that'll be enough
to set it off.
Speaker 7: You do it.
Speaker 2: But these ships again, these these dragon adorned ships, they're
all kind of merging together as they're going to come
through the North Hook Channel and to storm into the docks.
And you start setting you strike these barrels that have
been linking and like the surface of the water kind
of bursts into flame and just like strikes of lightning
come through and you you think it could be enough
to like turn away any normal ship. But these are
Imperial this is the Imperial Navy, and they don't have
time for this. Bullshit. The ships push through. You see ors,
they're already here. They're here.
Speaker 6: Now, welcome to the war.
Speaker 7: This is the.
Speaker 4: You're setting up.
Speaker 2: So yeah, the foghounds have been assigned to take care
of the Northolk Channel to stop the flow and stop
them from taking the docks. Unfortunately, these ships, even though
the sales are burning, they just pull out the oars
and they just power through. You see a couple of
men who get struck by lightning just jump off the
side as they burst into flames. But they've only lost
a couple of men, and there's thousands more. They come
storming towards you. This was not enough to slow them down.
Now we're gonna go out west, back towards the library
inside of your library at the university. And actually not
inside the library. I actually think you would do it.
Inside the school. We see several civilians, notable members of
the Blue Coats family have taken up residents inside your
school are huddling in the gymnasium under the nauseum, the gymnausium.
But it's on the gymnasium of Marv's in there. It's
Marv there to enforce that well, I.
Speaker 4: Mean it's it's it's called that because Ludes calls it that,
and Marv can't read, so he doesn't know any better.
Speaker 2: But yes, we see these people huddled for safety. There's
like a strong aura that kind of permeates the air.
It's thick and it's it causes like the hairs on
the back of your neck to raise. As you look
out to the west, there's like a large looming green
storm approaching closer the sound sound of thunder. It seems
to be moving at a rate of about a mile
an hour. As it gets even closer, you realize, specifically
drill It and Shiova would recognize these noises as members
of the Scotland nation who survived, or perhaps did not
survive the Unity Wars. This is the sound of the
Emperor's cavalryman, and what you thought was thunder is actually
the sound of a cacophonous horde of large stallions marching.
I want I want to check in with Shiola. You
recognize these noises, you know that they're coming. How do
you feel.
Speaker 8: The composed expression that Shield usually has when she possesses
Chrisa is now just like a sick, twisted grin, just
like bloodlust emanating from her like uh, like there's like
anger but also like oh, just come and try me
kind of like like don't get close to that one kind.
Speaker 2: Of and and I want to.
Speaker 8: I was just gonn say like I just like like
she's not like inside, like she's like out by a
window just like stick like that intense like stare boring
into like the horizon line where she knows it's coming from.
Speaker 2: And then I want to check in with drill Bit
really quick. Drill Bit, what's his interaction with the Empire?
Was he alive during the Unity War?
Speaker 6: I love this prompt. You always get to make me more.
I'm gonna say I think drill Bit was was killed
as part of the Unity board. So we're gonna throw
that in. And so with this happening, first was mopping
and and kind of sweeping at the time you could
tell just starts disassociating and getting kind of farther and
farther away and is just completely out of it and
is not in a currently good state.
Speaker 4: We his movement has become more like mechanical.
Speaker 2: Yeah, and as we zoom in on the robot mechanical hands,
it's just a moment where you kind of open them
and they just turn into fingers and you look out
a handsome man. I presume that I feel like Bit
would be incredibly handsome when he.
Speaker 4: Was Geene Renault.
Speaker 2: You've known that the war is coming, but there's a
part of you that just thinks that this is for
the others to deal with. You were noble in Scotland.
I'm a partier and a reveler, not much of a
fighter or a military man. However, one day it comes
to your door in the form of a large green
storm and the sound of stomping hoof says, tens of
thousands of cavalry just storm and take your castle. They
don't take prisoners. Every single member of your family, including yourself,
was slaughtered in a matter of moments.
Speaker 6: And that was barely a memory.
Speaker 2: We uh, We zoom out from the school and we
see Lord. We see that that butler, the butler ruckus.
Lord Skirlock's butler rucus as he stands as he stands
at the entrance and starts waving in citizenry who are
coming in, clearly afraid, seeking refuge, and as promised, he
does offer them refuge in his basement. We go to
Lord Skirlock, who is very calmly reading a book in
a cafe. We go to the north. This is called
Bowmore Bridge. It's the bridge that connects bright Stone to
White The Blue Coats formed a line of about two
thousand people at the foot of this bridge. They stand
prepared with their pistols and their batons as the Imperial
Military begins marching south across the bridge their Tier three faction.
I'm gonna call out Ethan, You're gonna roll for the
Blue Coats here. Anybody who wants to is welcome to
do so. Multiple characters can assist as well.
Speaker 3: Man guys blow up the bridge.
Speaker 4: That's a my remove.
Speaker 6: We go with the basics.
Speaker 4: It's a classic classic myrie plastic myrie.
Speaker 7: Albert Albatross used to blow up bridges.
Speaker 4: Albatross burned a lot of bridges.
Speaker 2: And yeah, I would do that as a flashback. I'd
be happy to do that as a two stress flashback.
And lou Of and Liu of the assist, so it
be the same stress cost. Okay, and I'll have you
make your wreck or Tinker roll as you deem appropriate.
Same as before. Tinker is going to lower the risk,
Wreck will increase the effect.
Speaker 4: Mm hmmm.
Speaker 3: Just go all wreck baby.
Speaker 2: Okay, uh so go ahead and give me a wreck roll.
It's gonna be desperate for great effect.
Speaker 1: Two wreck.
Speaker 4: Desperate rate. There we go. Oh you kidding, No, No,
nothing is going well.
Speaker 1: The war.
Speaker 3: War is hard.
Speaker 2: You've you've set this up ahead of time. Obviously you're there.
You have the debt in the air. You go to
hook it all you do, manage to blow up the bridge,
you do it, and you do manage to maybe even
kill a couple of people with flying stones. You unfortunately
kill a couple of the Blue Coats that got a
little too close as well. Unfortunately they seem to be
prepared for this. They have brought these large ladders, Lord
of the ring styles. They just start running them up
like firemen, and they flip it over and they just
start storming across on these thick wooden ladders you know,
to petrified wood.
Speaker 4: These are rock hard and me and they.
Speaker 2: They very very quickly. Now Ethan roll a fortunate role,
but take away one die. So that's a two eye
fortunate role to see how well the Blue Coats can
hold them off.
Speaker 6: We can do a second flashback, folks, we can we
can fix this and all right, so we're gonna do
another flashback, and so beforehand, we're going to build up
a barricade on our side. Just in that, knowing that
the north shore of Bryce area, it's Bridestone, that's it
in the north shore of Bridestone was going to be
more than just a single blip when it comes to
this type of siege coming in. And so a drill
Bit would have spent at least three days going through
and working with a group of others in order to
build out some barricades beforehand.
Speaker 2: Okay, okay, So that can mechanically go one of two ways.
You can spend two die and give them back their
dice that they lost, or or ethan you can have
it as an action role and have drill Bit on
the scene actively helping to defend so he will susceptible
to actual harm.
Speaker 6: Oh you know what, we're early in the session. I'm
just gonna say we're adding going to add a dive.
But I'll have you know, if this was this came
in about an hour from now even been there. But
we gotta we gotta kind of you know, you're.
Speaker 2: Back up to three, fortunately higher than a three. Come on,
Oh okay, so I gotta make a couple of I
gotta make a clock here. This clock is called now
we got a clock bright Stone lost because it's a
partial success. Though actually I made a character, not like
a clock. Uh so, but when this clock feels it's
going to be an eighth section clock. When this fills,
the entire district of bright Stone is going to be lost.
And that is two marks on there, one for well,
it's going to be two for myrie's failure. That's that
is the partial success. I'm putting it all together. You
are a quarter of the way to losing the district
of Brightstone. This is the local garrison, the people that
have always lived in Dustball but have but are loyal
and have been working for the Imperial military for a while.
What this looks like is they storm across and the
the the blue coats are there and they're they're firing out.
They have these barricades, but the rifles are are just
more powerful. They kind of start blowing away sections of
this barricade that you've built. They're they're more accurate than
the blue coats, they're better trained. Just several of these
men just start falling, painting the streets with their blood.
Speaker 4: Oh my God.
Speaker 2: Now we're gonna go south to the prison, Aaron Hurt.
Oh yeah, on that long windy path that leads up
to the prison. With probably about like three or four
dozen men by your side. They have their trustee bill Hooks.
Some of them have pikes that are like curved so
that when they when you impale someone, you can pull
them closer to you. They march towards the prison. And
my question to Adam is who do you want to
roll for the bill Hooks? You want to roll for
the prison?
Speaker 7: No?
Speaker 4: Uh, you know what, I'm feeling shitty. Let's roll for
the bill Hooks.
Speaker 2: Okay, that's one die.
Speaker 4: All right, here we go, Come on, six, come on,
I'm sorry.
Speaker 6: Did something just happen to my beautiful prison?
Speaker 4: It's you know what, the more things change, the more
they stay the same. And the more things stay the same, God,
the less it changes. Because baby, their banking charge, I.
Speaker 6: Just fixed everything in there.
Speaker 4: Why did you leave? They offered you a pardon. You
should have spit in their face, because clearly they can't
defend themselves. Those blue coats are for shit.
Speaker 2: Perhaps it is for the best that you weren't there.
What ends up happening is actually a very clever tactical maneuver.
They come in with a large battering ram to batter
down the door, and then just as ever, all of
the guards are starting to gather there. They could they
could just drop the battering ground grab grappling hooks start
scaling the side of the building that same entrance that
you guys escaped from. Bluecoats or bill hooks start coming
up the other direction. The rest of the crew inside
the prison is a blood bath, led by Aaron Hurt
as she cackles reclaiming her home.
Speaker 4: Geez, guys, this is not going well.
Speaker 6: It's like my followers too.
Speaker 4: Oh man.
Speaker 2: Yeah, so those are kind of the four areas that
you guys will need to look after. We've got some
stuff going on to the south, some stuff going on
to the north. We've lost the east, or we've lost
a lot of progress in the east, or sorry, the west,
because it's never to try to weat not never, we
try to east and then out to the west. It
but yes, out to the east. Lord Skirlock seems to
have some sort of plan and he's speaking of perhaps
a little bit too nonchalantly, but where do you guys
want to go next? CJ. Which one of these scenes
do you want to go to next or do you
think you guys will be the most help?
Speaker 8: Oh? God, uh because okay, I because I'm meaning confused.
Speaker 3: Where what's happening where?
Speaker 8: So like okay, so there's the north here by the
bridge on this west is like the west the docks.
Speaker 2: That was the docks. So they had tried to use
al chemical warfare, but the boats didn't even slow down, okay.
And so they have made the channel and are on
their way to dock at the docks or to fire
upon the docks okay.
Speaker 3: And then it's south for the and then there and
then there's Scarlock.
Speaker 2: Yeah, you know the cavalry with including the Emperor himself
is coming from the west and I have a clock
going for that.
Speaker 4: Mm hmm.
Speaker 3: Okay. So I don't know where I could do this.
Speaker 8: I just currently the only idea I currently have is like,
if we can sacrifice either a section or area, if
I make another giantesque ghost ward, if we don't mind like.
Speaker 6: The section of the city, section of the city.
Speaker 4: I don't know. That's why I'm asking, well, which one's
filled with the rich assholes?
Speaker 2: Let's just bright Stone get rid of which is where
my and across the bridge. If you were to get
behind the Imperial military, you could.
Speaker 4: Do that to white ground, piss off a lot of people.
Speaker 2: That might end of goddamn war pretty quick. Yeah, so
you want to focus in on this section to the north.
That's the conflict that we want to address, Like in
terms of the clock, the mechanics, story wise, it'll be
what it is. But okay, okay, so we're going to
go back to the north. Here we're we're watching as
the the Blue Coats are not doing well. They're barely
holding their own. Many are losing morale. You see that
the people at the back are starting to run away.
Speaker 4: I am so disappointed in this, Like not only not
only did we sell out our own morals or maybe
my morals, I don't know, but on top of it,
they're doing nothing for us, Like it's it's like a
two defeats at once.
Speaker 6: They're holding the line.
Speaker 4: Yeah, Like, to be fair, they're.
Speaker 2: Bright Stone sucking up your day. Is because they're there
dying for you.
Speaker 4: Yeah, you know what, at least, you know what, at
least they're doing something that's right.
Speaker 2: But yeah, so CJ picked the area Dio one of
your characters. Do you have an idea about how these
are all like mini scores? So m hm, how how
does how are we approaching this? And and by we
I mean any faction including you guys who are opposed
to the imperium. So is this like an assault, like
we're just going to try and push them back across
the bridge? Is there some sort of covert operation to
go on through a ghost word down behind enemy lines
or to just assume?
Speaker 1: So, okay, the juice is going to assist. Okay, and
so is every one of the take Rosi that was involved.
Speaker 7: With a caravan.
Speaker 2: Okay, okay, I'm gonna.
Speaker 7: Let you use I heard a blow up, big ghost
bomb in the middle of White Crountain. By all means.
Speaker 2: Yeah, So how's every want to feeling about that? Do
we want to try and get Marie behind enemy lines
on this one?
Speaker 4: Oh my god, here's the deal. Here's the deal. If
that's gonna happen, Luds is going.
Speaker 1: With Uhusa would want his people with him anyway, So
by all means.
Speaker 2: Yeah, Lichuosa, Minery and Ludes are sharing a gondola let
being rowed across. You guys are gonna row from these
smaller docks at the top of a bright stone, you're
gonna you're gonna dock over at the south side of
White Crown.
Speaker 4: I don't get why I'm doing all of the rowing.
I mean, like you guys, you guys are here too,
You know why am I doing all the work? I
don't even like this plant. It seems like a bad plant.
But and here I am just rowing and rowing and
rowing and rowing. Bomb. Careful with the bomb exactly.
Speaker 7: Would be careful if you starting properly, and so you.
Speaker 4: Can take somebody.
Speaker 2: Oh and before I get too far, do o. We're
gonna acquire an asset, which is these Taikarosi people as cohorts.
So what kind of cohorts.
Speaker 4: I'm not a fan of acquiring people.
Speaker 7: Isn't it.
Speaker 6: All game?
Speaker 7: Yeah?
Speaker 4: Yeah, you're right, Never mind, I take.
Speaker 2: It back, But so what kind of cohorts do you
want them to be? You are out of tire where
there could be like three or four of them, and
they're like they're experts, or it can be a small
it can be like a gang of about thirty people.
Speaker 1: We're going with experts here because I want to make
sure that they were able to keep an eye.
Speaker 7: I do work.
Speaker 2: So the type of cohorts are rooks, thugs, depths, which
are like accult people and like scholars. The rooks rooks are.
Speaker 1: Thieves and sneaky people, spies and saboto Okay, a few.
I would say, how by ballpark, how many people do
what I get? If I have experts, you would have four.
They're all going to be the same kind all kinds. Okay,
so yeah, they would all be sneaky shit them.
Speaker 2: Okay, yeah, so we got we got, we got expert saboteurs.
If you're okay with me saying that they're in co
with you, you guys do manage to get across, because
as much as they're not really doing great and they're
losing a lot of people, they are making a very
good distraction. These blue coats over here on the bridge.
You land on the beach in the south or we're
not the beach, but there's like an actually like a
small like gondolier's dock, and then you have to kind
of climb up those stairs until you get onto the street.
You see that there are people patrolling the same kind
of people that you saw at the Ministry of Reservation
along these main roads. They're wearing their the red cloaks
and they have these large rifles. They also carry sabers
on their sides marching in Unison. Do you need to
get somewhere high?
Speaker 3: That was not the time, but I've gotten so addicted
to that new ship. It's so good, though, I understand
why you're always high in your office now.
Speaker 4: It's fantastic, But now is not the time.
Speaker 7: It's around drug addict.
Speaker 2: I'm going I'm going to establish a goal for you guys.
I think you need to get on top of the
Lord Governor's stronghold. It's the highest point. I mean, if
you were to get the past ward off there, it
would incamp to like the entire district.
Speaker 7: If you can.
Speaker 4: If you can read this thing up, I can get
it up there.
Speaker 7: I go with that.
Speaker 3: Yeah, no, just me, don't date, don't you do anything
crazy now.
Speaker 1: But you have. I mean, actually I went to ask
for for the last session. I was able to to
acquire the asset and implement it, right.
Speaker 2: Yeah, yeah, Well so you need to spend one coin.
Speaker 7: Basically, yeah yeah, I would have spent that yeah yeah. Yeah.
Speaker 2: Like so we're we're doing downtime actions as flashbacks without
the cost of stress because you're paying coin that.
Speaker 7: That's what that is.
Speaker 2: But yeah, now, let CHUSA might have a secondary goal.
You might want to go and sabotage and funk with
their actual equipment, stop reinforcements from coming through. Maybe that's
why he's up to think about it. Well, ludes, you
are gonna go by yourself onto the Lord Governor's stronghold.
Speaker 4: I can get right up there, okay, if you can.
If you can make this thing so it'll go off
when you needed to, I can get it up there.
I got no problem doing it. I can do it.
I can do it on my own, no problem.
Speaker 2: Be right back, and I'm fine. I'm fine postponing that
role to see how well it works until after he
sets it off. So, adam, why don't you give me
a role to see how well you can get from
here to the roof?
Speaker 4: All right, here's the deal.
Speaker 2: I'm gonna yeah, and any equipment or anything you're doing
to help you.
Speaker 4: Yeah, let me, well hold on, let me turn off
all my equipment already on? Here are we on?
Speaker 9: Uh?
Speaker 4: Is it nighttime? Daytime?
Speaker 7: What do we get?
Speaker 2: It's always nice?
Speaker 6: Always?
Speaker 7: Oh?
Speaker 4: Yeah, you're right, you're right, Okay, York side goggles got them,
shadow cloak got it, climbing gear got it.
Speaker 6: Was how did any kick it off?
Speaker 4: Again?
Speaker 6: It was the hour of the twin Sisters, the Morning Sister,
the Morning Dimmer Sister.
Speaker 4: All right, so I got all of my cool stuff.
So that is dark side goggles, fine lock picks, fine
shadow cloak, light climbing gear, and silence potion vial. Okay,
that's a cat ass for days, right there.
Speaker 2: Alright, no worries.
Speaker 4: So so I was thinking, what does this device look like? Oh?
Speaker 8: Thinking like giant kind of grenades kind of thing with
like ruines just circling all of it's got like like
the inside is like shove full like that like salt ship.
Speaker 4: Okay, how big is this thing? Is it like like
a ponykeg think? Yeah?
Speaker 3: I think like baby cag Sure, I don't know what
that is?
Speaker 4: Yeah, well okay, so it's a little tiny thing, but
you know what it's it's like the size of like
a basketball and a football had a kid, and then
it's filled with all sorts of explosives crap, and Lude's
is like, yeah, just give me the dang you know,
I'll set it all up. I just you know right
up there is where it needs to. Oh yeah, no,
I got it. I got it. Okay, all right, here
we go. I'll be right back. Don't worry. I've I've
done things like this many a time. So I'm gonna prowl. Okay,
I'm gonna push to activate my ghost veil says you
may shift partially into the ghost field, becoming shadowy and
substantial for a few moments. Take two stress when you shift,
plus one stress for each extra feature. So here are
my extra feature options. It lasts a few minutes rather
than a few moments, so that's I mean three stress.
You're invisible rather than shadowy, so it's four stress. And
you may float through the air like a ghost. So
there's five stress to do this. Okay's three four.
Speaker 2: And because you spent five stress, I'm gonna say that
the threat has changed what which is not? This is
actually a net positive thing for you. You're not gonna
have to fight.
Speaker 4: You.
Speaker 2: You do manage to do this. You're on the ghost field,
and you've gotten pretty good at navigating the ghost field
over the years, just because you kind of so flippantly
go into it, and so you start kind of running
and and for those who can see onto the ghostfield.
So like maybe le choose that if you're wearing a
spirit mask, you can see it. It looks like he's
just kind of flying across the sky. But ludes, you're
like sprinting and like the roads are like rebuilding themselves
to kind of help you go through as you run
on these twisting staircases and are like upside down and
like right side up again like a cork screw you
anxious you make your role. It's going to be risky
for great effect. Okay, this is to see if someone
notices you on the ghost.
Speaker 3: Okay, now it's okay to roll sixes.
Speaker 7: Look at, look at.
Speaker 2: So you you do see you use someone like the
the real practical stealth that you've learned just being a
street urchin and kind of working underfoot, uh, to to
keep out of sight. You see like a large go
looming over the district. This is probably like the size
of like a sperm wheel. It's like floating around, but
it's just it's like several eyes just kind of like
twisting and like floating through the eye like sneak or
like a world or like a centipede from the game Centipede.
Speaker 4: But it's like an eye centipede.
Speaker 2: Yeah, there's like you know, like like like a bunch
of eyes that are.
Speaker 4: Like linked together with like little fucking gross legs coming.
Speaker 2: Off of them. There's no legs, that's just eyes.
Speaker 4: But they're.
Speaker 2: Still awful scanning. But you managed to stay out of
sight of it.
Speaker 4: You you.
Speaker 2: It is but you you did such a good job,
and you you hop out of the gross field on
the Lord Governor's stronghold. You drop this and now c J. Yes,
I want you to make your role. Tinker will make
it much safer for Lutes to be there because he'll
have time to get away.
Speaker 3: Yeah, I was doing I was gonna do, Tinker.
Speaker 4: Thank you, Like, don't let this be it.
Speaker 2: I will give you or offer you anyways a devil's bargain.
Oh take it, which is that it is going to
work exactly the first same one as the first one.
Speaker 6: Man, dudes will suffer.
Speaker 3: No, I want to say, I have strange methods.
Speaker 8: So when I inventor create something of barricade, I get
a plus one to my role results plus one result
level to my role.
Speaker 2: That's for crafting.
Speaker 4: Oh okay, didn't she didn't she craft a bomb?
Speaker 2: She did, but this is for like mechanical downtime crafting. Okay, yeah,
I would like special ability.
Speaker 8: Yeah, I would like to spend a coins then to
increase the effect, like I got that good salt shit Okay.
Speaker 2: No worries. Yeah, and you actually have increased in tiers,
so this is actually that is a good moment to
kind of go over that rule. You're coming in with
tier three goods because you have a workshop, which increases it.
So you're now operating at as a tier four faction
for the purposes of making this go scord with.
Speaker 3: That quin and then I'll do too stress to get
the extra dye.
Speaker 2: Okay, yes, thank you, okay, and if you are taking
the devil's bargain, you can take an additional die on
top of that. No, okay.
Speaker 7: So its.
Speaker 6: Suffered a lot from that first one. That was what
session two, and it's like twenty three sessions later and
we're still suffering from that first one.
Speaker 3: Okay, yeah, okay.
Speaker 2: So the position is it is desperate for great effect.
Speaker 4: Okay, here we go on, come on, come on, curious.
Speaker 2: Because it's you managed to get off the roof just
in time for this to go off. You can like
feel like this pulse of invisible energy just almost knock
you into a bush just as you're about to hit
the earth. You you stumble up to your feet, and
just like we did in that very very first episode
we recorded, you hear the telltale screams as spirits from
all around the city start to stream into the thing.
Speaker 4: Dudes is hauling ass and he's like, gotta go, gay,
get out of her, Gay, get out of here, like
as as soon, okay, here's can I take over for
a second? Yes, okay. They're like he didn't make it,
and they start to leave on the boat and then
like just as it's just as it's leaving, Lud's like
and he's running. He's like, wait, you're gonna leave me,
and then he jumps and makes it just barely onto
the boat in time. He's like, holy ship, what a rush.
That thing was crazy. I saw this thing. It was
made out of like a fucking hundred eyeballs, and I've
never seen anything like that, but it never saw me.
Speaker 3: Oh yeah, whim looking amazing.
Speaker 7: I was.
Speaker 9: No, no, no, no, no no, no, you don't do
that kind of thing, with that kind of thing. Are
you on your are you on your mind? I'm high fives,
high five. This calls for high fives. I know I'm
a little bit gross, but the high five and it
leaves like a it's scummy.
Speaker 7: Actually, look at you think what's a high five.
Speaker 4: It's a little bit sticky. It's like sappy.
Speaker 7: If I was sticky.
Speaker 4: I don't think I want to thank you though it's
not normally sticky. That's just me. I'm sorry, a little bit,
a little bit of vibe. Well, you're gonna need like
a solvent.
Speaker 7: No thank you.
Speaker 2: So we are making another clock here. It's going to
be a six segment clock, and you just filled up
three segments sections of it. This clock is going to
be called no more Reinforcements reinforces. So you are halfway
to filling this up. So you've done enough in the
North that you have started to interrupt what they're able
to do and are gonna pretend turn things around in
terms of whether or not they take Brightstone. So I'm
gonna put that right on top of the Governor's mansion
and uh deal, is Luchoosa going with them back across
the river or is that where you're going? Or are
you sticking around in White Crown.
Speaker 7: He'd want to stick around. Yeah, okay, So yeah, you.
Speaker 2: Have that conversation and then the boat kicks off and
you and your your small cadre of four gentlemen run
back out into the streets. Where are you going?
Speaker 7: Actually, what he would do.
Speaker 1: Is he would, as they're both as both Luth and
we were talking, uh, he he would use his ghost key.
Speaker 7: And go back.
Speaker 1: Okay, And and he's gonna meet in a discrete location
that was a preset prior to break in.
Speaker 2: Kay, yeah, same as lud saw you. You do see
that this the large like spiraling eye centipede is patrolling
the skies. But then you also see like several we'll
say thousand spirits are being drawn both like from outside
the city and from within. It's just the beginning of
a storm of ghosts. But you meet up with these people,
and what's your plan over here? What's the choose to
doing the fuck up people's days?
Speaker 1: He's going to hit their water supplies. Essentially, he's going
to start getting rid of infrastructure.
Speaker 2: Okay, okay, and.
Speaker 7: Okay, so.
Speaker 1: Yeah, okay, he wants to he wants to fuck up
White Crown. He doesn't like the ghost field is not enough. Uh,
like there's gonna be after effects and when this matter
is done, he uh uh like he's full on going
to commit war crafts.
Speaker 4: On one.
Speaker 2: So will montage a series of war crimes. You're going
to mess up.
Speaker 3: Your war crime montage music everyone, Yeah.
Speaker 2: And maybe you'll start going after the lightning towers.
Speaker 7: Speed up. That can come through, like it's gonna be
you know ye what could be?
Speaker 1: It could be kind of like a like a path
that they've already set where where he would hit the
lightning towers, then the water supply, and then look for
any kind of arms holds that they could try to
infiltrate as well to ruin their weaponry as well.
Speaker 2: Okay, okay, I'm into it, So go ahead and give
me a role that's going to represent kind of all
of this action. You have your saboteurs with you, depending
on what you choose to do. They can give you
bonuses to the diet, or you can have them do
it in your place and you can go focus on
other tasks.
Speaker 1: For the lightning towers, He's going to send two of
the saboteurs for them to take care of that. A
water supply would I would feel you can leave that
to one of them, and he'll have one specific person
with him to help him with the weapons.
Speaker 2: Okay, so we'll say the weapons for last let's do
a fortune role to see how well they do. They're
rolling with two die actually sorry, three die because they
are experts. Okay, so three for fortune, three for fortune
to see how well they do. And then tom, am
I doing in a stress?
Speaker 7: I have two?
Speaker 1: I think I could be okay if I try to
help them out maybe within a tune roll they try
to help them get distractions from any kind of ghost
or anything that would be in the area.
Speaker 2: Yeah, yeah, so you kind of protect them from the spirits.
Just take two stress and give them an additional die.
So it's going to push it up to four.
Speaker 7: All right, let's roll it there. Yes, yes, fuck them
my guitars.
Speaker 2: Yeah, so you you point them out in the right
direction you give them since spirit being charms that work
out really well. You even did like straight up defend them,
maybe murk some ghosts or command some ghosts away from them.
And it takes a bit of time, but this this
far north lightning tower eventually stutters out and goes down.
You can even see it, like if you're watching the bridge.
When that happens, both sides just stop what they're doing
and they look back as like that like sound kind
of rings out from there and the like and yeah,
and then we'll roll that over. You see that there's
that one guy, he's kind of out. He's down in
the maintenance uh tunnels below and he's like clogging certain
pipes and then reversing like certain valves. And then not
only do you're disrupting water, but you're actually causing like
active sewage to leak into people's homes.
Speaker 7: I just.
Speaker 3: Leave for a minute. War crimes happened.
Speaker 4: Oh I thought you were describing what I was up to.
I'm sorry.
Speaker 1: So to give you a RECAPLEUSA has had four expert
uh taik roasi uh A staboteurs attacked the light towers
create a water sewage problem on top of the bomb
you just set up uh because the empire.
Speaker 7: It was.
Speaker 2: Because it's what this has done is it's filled up
two more sections on the no more reinforcements clock. Oh cool,
We're gonna come back to you, Lechusa in a second.
We're gonna we're gonna look at what's going on on
the bridge. Someone make a roll for the blue Coats.
Now that things have started to kind of turn.
Speaker 4: Who's feeling lucky? CJ made not CJ anybody, but CJ
DJ is the a A number one top of the stack,
master of rolling Low.
Speaker 3: I get sixes and then like, but you can't trust that.
You can't trust that.
Speaker 6: I got to be fair, We've had four sixes in
a row. So yeah, if you're feeling it, then go ahead.
But otherwise I don't mind doing the second book.
Speaker 3: Paper Scissors.
Speaker 4: Oh my god, I hate this. I was like, oh no,
it has been so so cool, and now it's all real,
and I hate that. Like every fucking role is like
incredibly consequential now and and I am nervous. Well good, yeah,
if I do.
Speaker 8: It now, I'm not gonna I'm not only gonna have
forced me to do it later. So how many dice
of my rolling?
Speaker 2: So you're gonna roll three dice for them?
Speaker 4: It's pretty good.
Speaker 5: It's pretty good.
Speaker 2: So they managed to get a little bit back on track.
They don't make any progress up the up the bridge,
but they start firing back and the the Imperial military
is torn about what to do because obviously they've been
given orders to march south and and to go into
Braidstone and and liberate the people there. But they also
see that a lot of stuff is going wrong behind
them and it may be better for them. And in
the confusion, bullets are flying across and like the front
line is starting to is starting to lose men. Mechanically,
what happened is they only gained one The imperiamentary only
gained one pip on their eight segment clock to take
the bridge.
Speaker 4: I like the idea of, well, this is happening. We're
rowing back across. Oh yeah, we're just so chill and
just like like there's all this like gunfire going on
up there as we're like quietly rowing across, and like, lud,
just like this, we gotta be quiet this. They can't
know we're down here. And then like a body falls
and almost almost nails the little canoe that we're in because.
Speaker 8: Really, honest, they probably cannot hear us over all these gunshots.
Speaker 4: I don't want to take that chance been shot that way,
I'd like to keep it dead way.
Speaker 2: Sorry. I love the juxtaposition of like this very quiet conversation,
like they can't know we're here. They just go up
and it's like Manda down man.
Speaker 3: Screeching above, like.
Speaker 2: No, it's it's all.
Speaker 4: Keep your voice down, overt.
Speaker 2: I want to check in at the library. Okay, over
at the university. You can hear the sound of this,
like this thundering pounding of hooves as a. As A
gets closer and closer. Who is at the university? Just
one name besides d l is all that noise that
was like.
Speaker 3: Kova is still there?
Speaker 4: Thunder? I will see any lightly, I take a peek.
Everybody be cool, bick and more steps outside and it like, dude,
there's like nothing happening outside. It's just still and like
a little breeze blows by and like it's it's a
beautiful night. But then like you can hear it, like
off in the distance.
Speaker 7: It's like.
Speaker 4: It's like, the hell is it? And he looks around
and then like I can't find out what's going on
until he walks around the building. He gets to the
side of the building, it looks and he sees it
off in the distance, like, oh, what the hell is it?
Speaker 7: You?
Speaker 2: You remember Jeames and the Giant Peach the movie when uh,
when there's like that cloud, like that black cloud that
takes the shape of a rhino and purchased towards him.
Speaker 4: Yeah, I've never seen it.
Speaker 2: It's like that, except that it's like this roiling green
cloud of like of like sickly spirit energy is just
following over this, like these dots in the horizon. But
you do look around and you see that there are
people that are sneaking marves least favorite thing. You see
people sneaking, and they're like taking cover in in the
buildings of people, like the people your neighbors. They seem
to have rifles.
Speaker 3: Oh, sneaky covert guys.
Speaker 4: Are they are guys?
Speaker 6: They are not, I would assume not.
Speaker 4: They are like they're like neighbors.
Speaker 2: No. So, like six Hours is a series of dilapidated,
abandoned buildings. Yeah, yeah, And it looks like people are
like scaling the sides of these buildings and taking up
and like kind of making it like sniper nests.
Speaker 7: Things like that.
Speaker 2: And there seems to be a lot of people prowling
off in the distance. Just a little bit further south,
you hear an explosion and skinner Adam who wants to
roll for saw Tooth.
Speaker 6: Oh, I want to roll saw Tooth.
Speaker 2: Get okay?
Speaker 6: He died saw Tooth get.
Speaker 2: Saw Tooth is going to roll for die ship because
he's not a great doctor, but he fucking loves killing
the Imperial Guard.
Speaker 4: He sure does.
Speaker 2: So you hear this explosion. We cut over to the
outside of of U saw Tooths surgeries and sundryes as
the doors fly open and like three men sprawl out
into the street, one of whom as like this acid
on his face as he clutches and he tries to
tear off his own skin in order to seek relief.
Sawtooth comes out with a cleaver that's about half the
size of him. He's got like a gas mask on
and three or four ether tanks on his back.
Speaker 7: He came.
Speaker 4: He has no idea what universe he is in. Yeah,
he's doing work so much.
Speaker 6: I really appreciate that about him.
Speaker 2: Forty years ago when when you Jill Bit were hanging
out in Scoveland, you know that Skolani the Scovelany military
one of their most prized military forces, the ones that
kind of kept the Imperium at bay for so long,
were what were known as psychonots. Oh all right, but yes.
Speaker 4: You you Marv. Can hear.
Speaker 2: The sound of screams and the occasional explosion, and eventually
you see some of these covert men sprinting down the
street away from from the south. Ver saw Tooth is
making his way towards you slowly, but yeah, that that's
what's going on there. That's what you see, Marv. You
may want to do something about this. I'm going to
make a clock here so that we can set the stakes.
Speaker 6: It's called check just because like I'm trying to picture
everything in my head. And so when we've talked about
this green cloud that is like the Emperor that is
separate from the is that separate from the naval boats
that are coming in from like the west, that's like
there's another cloud on the east from land that is
like the Emperor.
Speaker 2: Yeah, sorry, I keep get my east and west mixed up.
So coming from is the cloud and the cavalrymen which
is led by the Emperor. Got it, And they're coming.
They're going to crash through six towers.
Speaker 4: How well they're they're beyond the fence. Yeah yeah, how
are they going to get across? There's water?
Speaker 6: It's the Emperor.
Speaker 4: Oh yeah, you're right, we're going to get there.
Speaker 2: We're going to get there.
Speaker 4: But they're coming that they're coming from that way. They're
coming from beyond the fence.
Speaker 2: They are coming from beyond the fence over to the east,
over to the west. There's like this blue like fire
and lightning lying kind of coming across like all the
way over here between Silkshore and white ground. That did
absolutely nothing to stop the ships. We just haven't revisited
that scene just yet.
Speaker 6: I've got that one queued up.
Speaker 2: So I have made a clock called six Towers over Run.
There's and it is a six segment clock. Marv, you
are the first to see the problem, I mean besides
saw two.
Speaker 4: Yeah. Sorry, I was trying to do the thing here.
Let's get that going like that? Like that all right?
Speaker 6: Marv goes back in and looks at a book and
it's like water, how does that work?
Speaker 7: What? What?
Speaker 2: What is it?
Speaker 5: What is this stuff?
Speaker 7: Ship?
Speaker 4: If I know one thing, it's about how water? Hold on?
Where's Marvin?
Speaker 5: Look?
Speaker 4: I know a lot about water. You can't walk out it.
It seems like these guys are walking so a lot
too worried. But you they got some other plans. I
don't know about what they got. Magic? The hell do
you deal with that? Can't beat magic? Maybe I build
a barricades. No, I don't know I do that and
fight them. I don't mean I can fight.
Speaker 7: I can fight.
Speaker 4: I can fight a bunch of guys, but I don't
know if I can fight that many guys. You're gonna
make sure these people are safe, that's what they would say. Say.
I can talk if they would wind keep these people
safe that are here. I gotta make sure they're safe. Okay,
I'm team up with my pals. Any of the doctors
are still around, We're gonna we're gonna do our thing.
We're gonna stack up boxes. We're gonna make sure that
this big old hole in the walls for to fight
protect the people.
Speaker 1: Okay, let the record and Fortsight showed that he can
punch ghosts.
Speaker 4: Yeah, he'll punch your ghosts. I'll punch your ghosts right
out of your face. Who I don't care, okayna face,
I'll punch it.
Speaker 2: Well, we'll start with your role there, so you're gonna
protect the people, and that's where your focus is gonna be. Yeah,
what are you gonna roll for that? That'll change how
I describe it.
Speaker 4: Well, let's say a look at the old character she here.
What's the opposite of wreck, tinker wreck. I guess command,
he's gonna command. Okay, what he's gonna do is he
he's gonna he's gonna start issuing order. Like Hey, yeah,
people that are hiding coworyyah, a better idea. Hey, you
get to work. I know you're scared, but are you
more scared of whatever? Any more scared of me?
Speaker 7: Eh?
Speaker 4: Alright, Look, here's what you're gonna do. Let's take all
the interior your doors and you pull them off the
hinges were stack them up. We're gonna build up a
barricade over here. I don't know do it, but you
look pretty smart. You figure it out. If you'll figure
it out, we're.
Speaker 2: Gonna have problems.
Speaker 4: You don't want to have problems with me.
Speaker 2: I love it, So go ahead and give me that role.
You can push yourself. If anyone wants to pitch him
with an assist, I'll remind Ethan that Bay has the
ability to offer two assists for free.
Speaker 6: Really should be uh chiming in with those ones a
little more often.
Speaker 2: Or I just it's one of those six where like
there's a lot of abilities and stuff going on. It's
easy to forget stuff, and.
Speaker 6: Like the last six rolls have gotten really well, and
there's an amount of like, well, you've got four diet
like I'm not gonna interject myself here, but yeah.
Speaker 2: But yeah, I will offer Devil's bar. Devil's bargain is
is that song?
Speaker 4: Take it?
Speaker 2: Are I have to buy the rules? Tell you what
it is before you take it. Autos rampages cost some
of the people to seek refuge in the university specifically,
so you will have to actually deal with like a
smaller threat, like a less esoteric general threat. Yeah, okay,
so go ahead, and so give yourself an extra die
for that.
Speaker 4: Okay, I'm feeling good about this.
Speaker 6: Okay, let me.
Speaker 4: No, I'll tell you, I'll let you hang out of it.
But don't forget about them.
Speaker 2: I'm actually gonna do this is desperate and it's a
good idea, and you've got help, so it's it's going
to be.
Speaker 4: For great effect, greatly desperate. Here we go.
Speaker 7: Come on, baby, I.
Speaker 2: Mean, so you you're getting you're getting stuff moving, you're
helping lift these doors, and and just the things you
get like that anything you can find random like trees
that you're just felling and throwing out in front of
the gates. Yeah, they're all like old and dead trees anyways.
Speaker 4: But but you managed I was thinking like interior doors
and bookshelves.
Speaker 2: Yeah, yeah, you start doing that. Daniel is not happy
that you're taking his bookshelves away, but sit.
Speaker 4: Down, nerd will And so the books are fine, the
shelves are fucked.
Speaker 1: If I could add anything, can we have the drape
that's used to be what used to be the cover
for our little hid spot, be like a flag banner
that's hanging outside as they're barricading everything.
Speaker 4: Oh yeah, it's flapping in the wind, for sure. It's
it's still there, but now there's barricade behind it. Yeah,
it says written on the banner says I assure you
we are fortified.
Speaker 2: Absolutely. However, you hear the sounds of slaughter, cackling laughter
from a recognizable voice. What And just as you're throwing
up the last few bookshelves and stuff like that, you
see two of these Imperial guardsmen. They're wearing dark maroon uniforms,
but they have the epaulets and they they are also armed,
come scrambling through and try and hide, and then they
look up and they see you and the others, Like
the rest of the doctors that are helping set this up.
Speaker 4: Look, you got two choices. Either you're gonna hunk or
down and you're gonna use those guns to help us out,
or I'm gonna feed them to you. You go either way,
I prefer then I feed him to you. I'll give
you a chance. Chance, and nobody ever gave me except
for the I don't know if you know who he is.
He's a good guy. You should look him up. He
gave me a chance, and I'm gonna give you a
chance because that's what he would have given you for me. Yeah,
So look, are you gonna do it? Or do you
want to eat that gun?
Speaker 2: We're gonna say the well, I guess what are you rolling?
Speaker 7: What are you rolling?
Speaker 2: It sounds like you're commanding it?
Speaker 4: Does It does sound like that, doesn't it? Yeah?
Speaker 2: Okay, it's gonna be desperate for a limited effect.
Speaker 4: All right, I'm pushing it for a standard.
Speaker 2: Okay, don't forget to mark XP frying desperate roles.
Speaker 4: You better believe I am. Oh yeah, come on, baby,
come on, come on.
Speaker 7: Me.
Speaker 2: Yeah, it.
Speaker 7: Is Mar's wanted out come.
Speaker 2: Anyway, that's a two and two ones, that's a fail.
And I think by the way it comes across. You're
used to dealing with the street people that live in
dust Fall, and even though there's only two of them,
and they seem scared of this highly trained psychonaut that's
like storming down the street. You're nothing in comparison to
the stuff that they've had to fight. The one standing
from the docks, yea, he stands up. He he kind
of chucks the rifle onto his shoulder and just like
like one smooth motion, cracks it across the bridge of
your nose. You can take a level one harm you
can pop armor or resist that role if you like.
Speaker 4: Well, Marv. Marv is gonna go heavy load, and he's
gonna go, oh in this case, given what's going on here,
we're gonna go how do I make this work properly?
What are you trying to do with trying to equip
the heavy armor? There it goes Okay, he's got the
heavy armor, and he's also got his fine Oh no,
his scary weapon or tool, which are the mits but
I'm checking off the box. They're scary because man who
his hands are huge. So I've got heavy armor, which
says the addition of chainmail metal plates and a metal helm.
So yeah, dude, he's still still topless, still topless, but man,
he is wearing like uh like he went through and
he went through the anthropology department and he's like decked
out in like super super ornate uh bearly fit. It's
his giant body leg armor and like a helmet that's
like it's like a like a imagine like a Roman
helmet with like the crest I think it's called a
crest on the top the plume, but like it's too
small for his head, so it's sitting on top of
his head like like one of those douchebags who wears
a hat like sitting on top of their head. He's
all like all right, as that was gonna be, and
and it knocks the helmet off.
Speaker 2: Yeah yeah so he he he hits you. The other
one grabs one of the weeping ladies that was helping
to move some stone and holds a pistol to her head.
Speaker 3: Can I can I jump in now because.
Speaker 8: Uh shiova would love to ghost forms in on the
guy grabbing the.
Speaker 4: Lady and fuck you.
Speaker 7: Yeah.
Speaker 2: Them start to kind of move back and create some
space between you and all of a sudden Shiovo arrives.
Speaker 8: She just immediate like like like cackling evil maniac just
swoops out of the building and shops straight at the
at the guys.
Speaker 2: It it happens to be c J A k A
Catherine State Jones.
Speaker 4: Oh, no worlds collide, but.
Speaker 2: Yeah, go ahead and make your role there.
Speaker 3: Tell me what a tune because I'm gonna I'm gonna
try to.
Speaker 2: Okay, if you're trying to possess good at it, it's
gonna be risky because they're not expecting it and they're
not well protected against it. For mmm, I'm gonna say
limited effect. There's a lot that good wrong.
Speaker 4: Here, Okay, push it, push it for good for for.
Speaker 3: I've only got I've only got three.
Speaker 2: Yeah, but you're if you get someone then you just clear.
Speaker 3: I am going to eat him.
Speaker 4: What's the problem?
Speaker 2: Just gobble?
Speaker 1: Would I be able to assist with a tune from
that far of a distance through the water.
Speaker 2: Of one additional stress, so it'd be three stress in
coming to you.
Speaker 3: She's not part of the water. Oh that's true, Jo,
but is never dunked and CHRISA was never dunked.
Speaker 2: Well, to be fair, I would allow it to happen
and absolutely all of a sudden, this gets a really
good idea, like I'm happy, Yeah, yeah, I'll do that. Okay,
I'll take the three stress. So you take the stress,
but Marv is gonna do the action. But but it'll
be like one of those things where you just put
an idea into Mars sad and he's like, yeah, I
should do that.
Speaker 4: Oh, here's here's what it is. Here's what it is.
Timing is right for Marv to kick the dude in
the pills, so that.
Speaker 2: He goes.
Speaker 4: And as he does that, that's when Schiova gets up
in that dude right in the mouth.
Speaker 2: Okay, so go ahead and make you give yourself.
Speaker 3: That's still plus one?
Speaker 2: Are they eight or they're not infect right, you're assisting
to give her an.
Speaker 3: Okay, so that's the standard then okay.
Speaker 2: Wait, sorry, assisting only gives you to die, so it's
still for for limited effect, but you have an additional die,
but you can.
Speaker 4: Push to turn into standard with the extra die.
Speaker 8: Oh okay, so I could either have plus one die
standard or to die unlimited. Yes, correct, I'll plus one
and standard.
Speaker 4: Okay, fuck yeah, awesome? Can I can I make it
look like the stone cold stunner.
Speaker 3: Sure, I don't know that is sure, whatever you say,
I love it.
Speaker 4: I'm glad that you don't know what it is. And
it's so pretty decent.
Speaker 2: Okay, myrie. They are well trained enough that they know
what happened and there's no harm coming anyone's way. But
the situation is gonna get a little worse. The other
guy who wasn't holding onto Cathere's data Jones immediately recognizes
what happens and in order to stop you from eating
his friend or like turning against him, shoots him in
the head. Oh you are inside this body and it
just drops and like a sleeve, it just falls off
of you. Oh weird, who's next, buddy.
Speaker 6: I'm like, there's like that naked moment for one second
where it's like, my boss, she's going.
Speaker 4: To cover her boobies and crash.
Speaker 2: The part just right before we get go to break
is you go to move on the other one, the
last one that's standing, and you feel like a like
a like almost like a skeletal hand. Just grip your spine.
You're a ghostly smile what you turn around and you
see the spirit of the man that just got shot
is holding onto you.
Speaker 4: Oh why why does he know how to do this?
Speaker 6: Bad ass?
Speaker 4: I'm gonna have to punch that ghost. And uh.
Speaker 2: With all that being said, well just take a short break.
We need some artsy cola up in this bitch that's me,
I'm the bitch.
Speaker 4: Man.
Speaker 2: But yeah, well we'll take a short break here, guys,
and we'll see you soon and joy this advertisement. Speaking
of dead sisters, it's time to get back to Bleeds.
Speaker 3: And I hope you started when you come back from
the ad.
Speaker 2: Speaking of this, yes, Ethan pointed out just before we
came back to Break that I made a mystery role.
But it's not a mystery role. Well, Chiova is contending
with some military members who are fully willing to die
for the cause, and Marv is having trouble intimidating them.
It's doing what he wants them to do. Over on
the on the I want to get it right. It's
it's called the Beaumor Bridge. It's the bridge that connects
the north of Brightstone to the south of White Crown.
The Imperial military, though they have they're a bit confused
and some of them are broken rank. They're still trying
to push forward though the tide seem to be moving
more and more in the the Blue Coats favor as
they as they make some progress. In fact, darmit. Yeah,
as much as we don't like the guy managed to
shoot six men with the revolver with just missing figures. Well,
he's he's shooting with his offhand. He's been training. Mm hmm,
So there we go. But yes, he's he he managed
to unload all six bullets in his revolver into the
heads of six different people. He has a moment, he
blows the smoke off it. He's like, yeah, okay, I'm
still good. I'm still good. And then I want to
check in with they. They hasn't made an appearance yet.
Where's that guy here? What's he doing?
Speaker 6: So they is, actually he's currently hanging out at the
north shore of or the north northern part of Silk Shore,
at the at the northern Channel. And so what we're
going to do is we're going to try to stop
those boats. And so what they has done is is
gone through and with the help of the Weeping Ladies,
is going to So here's my idea. Let me kind
of go through and and and pitch it in. But
my what I was thinking is We're going to go
and take a bunch of Leviathan husk and body parts
and dump them into the river in order to create
a awful fested kind of amalgamation of parts, and then
going to a tune in order to try to summon
or incur some amount of Eldrick horrors from the waters
deep below in order to prevent boats from coming in.
Speaker 3: He summoning the kraken.
Speaker 2: Okay, I love it. There's a couple of things you're
gonna need to do mechanically, So I am willing to
say that the Leviathan hunters, one of them knew this thing,
so you don't have to do the whole process of
researching how to do this. You will need to spend
one coin to an acquire an asset, which is whatever
you need to get this done, so the Leviathan body parts,
So yep, drop a coin for that. You are going
to have the assistance of your cohorts, or you having
the assistance of the actual faction the web the ladies.
Speaker 6: Oh, I haven't actually thought of that. What is the faction?
The faction is tier two. Why don't we do the
assistant Well, no, let's do the faction and actually is
there a better faction to pull in? Then, as I
was taking them as says, uh, yeah.
Speaker 2: I actually think they're probably going to stick around to
their side.
Speaker 6: I mean we could, we could do the docors.
Speaker 2: Yeah, I mean they're just they're just floating stuff out.
You're doing the ritual, so yeah, go ahead and do that.
So we'll say that it's going to you want to
do in a tune roll.
Speaker 4: Yeah, going to be.
Speaker 2: Desperate for standard effect. It's going to do what you
want it to do if you succeed. But I'm willing
to offer you a devil's bargain, which is that, And
I think this makes sense. I would be mad if
you didn't take it.
Speaker 7: I'm just kidding.
Speaker 2: You are going to have no control over what this
does other than where it shows up.
Speaker 6: Oh yeah, I think they would absolutely take that. It's
you know, there could be other effects that happened. But hey,
we're a little vicious now, so if someone gets hurt,
I think that's just a part of the plan.
Speaker 3: We'll deal of god Zilla later.
Speaker 2: It's fine, Okay, So yeah, we cut to our doctors,
the ones or like not our doctors, but like the
actual faction. The doctors there They've floated out some booies
of these different Leviathan parts and then they shoot them
with rifles in order to sink them at the right
time into the center of the channel. Here, go ahead
and give me that a tune. Roll again, it is
desperate for standard effect.
Speaker 6: I'm actually plus one desperate for standing.
Speaker 2: Give yourself, well plus one die because of the Devil's bargain.
Speaker 3: Anything with the assets you got, or well.
Speaker 2: It's only possible because.
Speaker 3: Of the asset, because you got the assets.
Speaker 6: Okay, that's fair. And I'm actually going to throw out
rook scambit which allows me to roll a different set
for this and a different attribute instead of my attune.
And so I'm going to do consort. And the consort
with that is that beforehand, Vey has gone to a
vady very CD shop, maybe actually the the what are
the sisters, the Dimmer Sisters. So hey, they went to
the Dimmer Sisters beforehand and kind of just got a
scroll package of you know, Summon Eldrich Hoorr's, you know,
just all together in a neat little package to just
kind of like put out instead of having to you know,
build it himself.
Speaker 2: Okay, I'm into it all right, go ahead and give
me that role, all right, Sorry, it's a partial success.
What that means is that the the docs lost tracker
is not going to move up, but something, something bad
is gonna happen here. Well one one, there's going to
be a weird backlash that goes on here. Your skin
is going to start to burn and literally flake off
like ash, what the fuck? Like you are being hurt
like like a like a like a fifth degree sunburn.
Speaker 4: They don't go up to the five. That's they don't
go up that high.
Speaker 2: Yeah, it's just you have incoming is a level three
harm called scorned by God.
Speaker 4: Oh sorry, that's that's only level three.
Speaker 7: Yeah, yeah, purpose.
Speaker 6: Out.
Speaker 2: Yeah, Now you can't resist any consequence in the game.
Speaker 4: Mm hmm.
Speaker 6: To lower that yes, and we'll resist that one. That
level three harm feels pretty resistible.
Speaker 2: Okay. So so and you could also use armor or
something like that if you want it to produce any further.
So to bring it all the way down.
Speaker 6: To a level one, yeah, okay, Yeah, Well I.
Speaker 2: Describe what happens to these bore boats. So the boats
are coming through, these buoys have gone. They've sunk your chance,
and you're doing your chance and consorting, and you have
you have some people with you that are are kind
of helping you, and they're starting to get into it.
You feel like the powerful heat of the sun though
you can't see it, and it's starting to like physically
burn you, and parts of your skin are turning black
and flaking off like ash. You can resist that, of course,
but it does work. You see a large set of teeth, monolithic,
probably about as tall as a seven story building. E
merge out of the water, or grab one of the
boats and just close around it and bring it down
into the water.
Speaker 4: What the fucking guys, I'm not having fun anymore.
Speaker 2: They you hear the laughter. You've heard the laughter before
in your dreams. Even sometimes when you find yourself reading
or writing a journal, you just it's this like low laughter,
and you just have a moment where you recall like
this is like a very intense feeling of like when
you've had those visions of like being outside on a
sunny day. Perhaps your God is displeased that you have
chose to consort with others, But it does work, and
so we actually, I'm gonna have to make a second
clock here. Got a lot of clocks going around the table.
Speaker 6: Guys, first, this is this is like the most clock
heavy session, and it's it's working because I'm feeling the
stress of like, oh we have we haven't done anything
but that.
Speaker 8: Uh.
Speaker 2: So we have two eight section clocks over here in
the in the docks area. One is called the Docks
Lost and one is called Navy Retreat.
Speaker 4: I don't know it is.
Speaker 2: Both are eight six segment clocks. The Docks Lost is
at three out of eight. Navy Retreat because of that,
Parsonal Success is at two. The rest of the boats
begin to slow down, and you see like some forms
kind of moving around on the thing. You see people
kind of like you would assume Jacob Bridgewater has in
the past. In fact, Jacob Bridgewater, you're close enough that
you can see this as well. You see some people
with similar arcane abilities to yourself preparing spells, and you
can see like storm clouds forming above the masts of
these ships. Oh boy, and uh, we're gonna go back
to the library, back to the university. Where's Carissa.
Speaker 8: She's probably still in the building with all the other
Uh we're still close to the library, right.
Speaker 3: So I think she's inside with the.
Speaker 2: Okay, so everyone, especially on the west side of the city,
but everyone throughout the city can kind of hear like
this ominous hymn, like as the sounds are getting louder,
that like thunderous cacophony of hoofs is getting louder. It
sounds like a hymn, like a Gregorian chant almost. However, Carissa,
you understand the words, oh shit, this is a chorus
of spirits. They are singing like like Greek tragedy tragedy
theater style, offering a warning for those that the emperor
is approaching. It for you sounds as if they are
in the room very quietly singing to you, like as
if you could maybe even speak with them.
Speaker 4: Oh weird, Oh like.
Speaker 3: Okay, so are you saying I can talk to them?
Speaker 2: You can try. You can do anything you say your
heart to. Yes, yes you can, Okay, you can do it.
Speaker 8: What Like I'm just trying to understand, Like are the
spirits like because that the thunderers, like it was.
Speaker 3: I that was part of the emperors, Like I didn't.
Speaker 2: Know if that was Like is it like but you
actually here as if like they are in the room
with you. The immortal Emperor is arriving. It is not
safe for you here. You will join us unless.
Speaker 4: You to ask to ask.
Speaker 6: The what how do you kill him?
Speaker 7: Don't make a sound as give it it bleeds.
Speaker 4: Here, If it bleeds, you can kill it.
Speaker 3: How will they how will they arrive? How will they
cross the river?
Speaker 2: Yeah? Burning question the Emperor and his men. No, no balance,
no force of nature can stop their march, and shiova,
you cut to you like escaping the Unity wars. When
you see the cavalrymen, not even the Emperor, the cavalrymen themselves.
They scale mountains like it's nothing mm hmm. And when
they do hit water, they just run straight across the surface.
Speaker 6: Oh fuck, I was wondering if you were gonna use
water walk as uh as the ability to dance, Like
how do they get through the river? And you're like, over.
Speaker 7: Walk on?
Speaker 2: These are magic uses.
Speaker 8: Bro.
Speaker 7: Walks.
Speaker 3: So I think we gotta try that oil on the
water trick again. Burn it all, burn all the water again.
I think we gotta try that trick again.
Speaker 5: Ship Okay, Nope, you can hear it.
Speaker 2: You don't have to say anything. Or if you want
to take a moment and think about it while we
see if Shiova and Marvorick. Yeah, some hurt, so we
we left right before the break there Schova had possessed
a man, and in response, his compatriot, without hesitation, levy
toor rifle to his friend's head and blew it off.
Speaker 4: Taboom.
Speaker 2: You stand unaffected by the bullet. However, as you go
to lash out at this other man, you feel like
the claws of like a rival spirit just grip you,
like through and they're almost holding on to you by
the spine. Not that ghost. It's very intimate experience.
Speaker 4: Marv would Marv would like to punch that ghost. Okay,
he hasn't gotten to punch a ghost yet, but he
can't ghost, and he has told everyone he can, and
he wants.
Speaker 2: To prove it.
Speaker 7: This is the opportunity he's been waiting for.
Speaker 4: This is it. It's all coming down this, this, the
whole thing has been set up for this, just like
the entirety of BoJack Horsemen, all whatever. Five seasons was
just a setup for Hey, why the long face? It
looks good?
Speaker 2: Yes, so yeah, go ahead and give me that roll.
It's gonna be.
Speaker 4: Mh skirmish for sure, Yeah, skirm for sure.
Speaker 2: I am a good desperate but I'm gonna make it
for standard effect because of your ghost hands ability.
Speaker 4: Okay, I've got a scary weapon. Okay, not increase harmon combat,
that doesn't matter, okay, yeah, yeah, and the scary weapons
the mitt. So he's gonna go like the trick is
a move real slow.
Speaker 2: Okay, I'll honestly it will have an impact on the
other person, the scary Yeah, the weapon.
Speaker 4: I'm pushing it, and that push puts him at maximum stress, not.
Speaker 2: Over Okay, So we'll we'll we'll push that up to great.
Desperate for rate the fact.
Speaker 4: Let's get great. Here we go, get great?
Speaker 2: All right, this is a critical success. Yeah, yeeldest thing,
grip your spine and as you want to look around it,
you just see Marv and have that Adam. What is
just so terrifying that the other man ships himself literally.
Speaker 4: The trick is you move real slow and he goes oh,
and he punches the ghost and like it. It works.
Speaker 2: That's the thing that's terrifying.
Speaker 4: It works. And he hits this ghost slow moving it's
like the slow knife from fucking Dune, and he punches
this thing and it just rips through this ghost and
it goes screams and shreds to pieces and just detonates
and it sends like reverberating ghost force energy into the
other guy, and he feels his buddy just dying again,
and just like all and what it is is, it's
the sense of betrayal from being murdered by this guy
that hits him and he feels that betrayal that he
inflicted on this other person he just killed, rebounding into
himself and realizes and it goes through and these guys
were best friends since they were six years old, and
it's just like in his head, it replays like all
these memories of them, like at the playground and like
one of them is being pushed around by some other
dude and then the other guy comes up and punches
the other dude in the mouth and lifts him up
off the ground. They shake hands and like the sun's
behind that that bigger dude, and they become friends, and
there's them going through high school and him helping him
with like homework and shit like that, and then like
they you know, like they have this thing where one
of them like falls in love with this girl and
they're very excited, and then like the girl breaks the
guy's heart, and then they like you know, they come
together and they steal like one of their dad's beers
and drink beer about it, and like all of that
stuff comes together and then it just melts like acid
of the betrayal, and all that's left behind is just
the vision of the bullet hole in his head and
then it just wrecks, all right, and so and then
Marv's like, a it worked.
Speaker 2: Yeah, it's gonna be that. You are a free to
eat that man if you want. Shiola.
Speaker 3: Oh yeah, Like she like like it wasn't just like
a column like oh what do you watch?
Speaker 8: Like it was like like like he was eating captain
placed for him to slowly punch him, but like they
were like like two dogs over a scrap of me
just likes clawing and shrieking at each other. I only
to watch and like as it like starts to display,
she's just like shoveling that thing in her mouth. Just
it is like full feral most this.
Speaker 2: Guy has this ghost. Oh sorry, I just that guy.
His last moments are like the feeling of betrayal and
then seeing his friend with the bullet hole in his
head and like tears in his eyes and then he
kind of comes to reality just in time to see
she oh but eat his face.
Speaker 4: Oh yeah, dude, And like he's he's like loose meat,
like a sloppy joe. Like he blows up and it's
just these delicious morsels everywhere and just plucking.
Speaker 7: It like like like a ten year old golden crowd.
Speaker 4: Ah, it's delicious. Oh is the betrayal is so sweet?
All right?
Speaker 3: Save bark off that gloom?
Speaker 2: All right? And then who wants to roll for Skirlot?
Speaker 8: Not it?
Speaker 4: That was my luck?
Speaker 7: Yeah, it's absolute mandatory that I.
Speaker 2: This okay, s Girlock will be rolling five dice ya.
Speaker 4: If you if you let me down in five dice,
I am going to go go pee upstairs.
Speaker 7: Is it bad that I'm hoping he doesn't succeed?
Speaker 4: Yes, it is. It really fucking is.
Speaker 6: Kind of our front line. Okay, five dives, this nothing
higher than a three.
Speaker 2: While this is happening. By the way, I just clicked
off half of six towers overrun. Lord at Skirlock exits
the coffee shop very calmly. He has a book, it's
closed and he's holding it in his right hand. He
steps out onto the outside of the canal on oil road,
staring out. As the cavalry come closer, the Emperor lets
out all loud shout that kind of as much fun
as that scene where Marvin Schiova fucked over those soldiers.
It's just immediately overshowered by this or overshadowed by this
shout that just sends like a chill through everybody's spine
in the entirety of the sixth Towers District all at once,
and the lightning towers all turn off. Oh, the sound
of the thundering hooves becomes like a slosh like almost
like a tidal wave. As they enter into the canal,
Lord Skirlock opens this book and he doesn't even open
the book. He holds it in his hand upright, and
the pages for themselves. He finds the page, and he
slams the book shut, and the the waters themselves like
sink and cave and grow up to be like this
towering thing, and they go to like start crashing down
and like like they're like it looks like it like
it's like these tendrils of like shadowy black water are
about to like consume or even tear apart these cavalry
and the Emperor says loudly. So again, so that everybody
in the district can hear. He just says no, thank you,
and the water just falls like rain back plate.
Speaker 7: You know.
Speaker 3: I vote for him.
Speaker 2: He's a polite and the cavalry I've burst into the scene.
They have entered into the district. Houses are being trampled
by these nine foot tall horses.
Speaker 7: Got the rid name hoose.
Speaker 2: No, these are just giant horses. Again, they are magic horses.
And we're missing. We're missing at him, So we won't
check them with loots. Well, let's check them with the choosa.
Let choosea. You were up to some sabotagery. Absolutely, I
might want to finish it up because yeah.
Speaker 6: Got like three or four other fires horses.
Speaker 4: Yeah, yeah, yeah. Yeah.
Speaker 2: The good news is, let' chase say you started up
here at the north of White Crown, and then you
went over here. You had some work down done over here.
If you head far enough south, you might be able
to also help out with these boats.
Speaker 1: Oh that's the plan. Uh so okay, so the goal
is to hit the armory. Where would the armory be located.
Speaker 2: We're gonna say it's all the way down here.
Speaker 7: Oh that's perfect.
Speaker 1: Okay, So uh going through with his uh with his
other cohort here, the last person that he has with
they're going to infiltrate into the armory and essentially starts,
uh how to put it, well to kind of describe
what what would what would the empire's weaponry be? What
would be like uh, like walking into the armory, So.
Speaker 2: You're gonna see a lot of like very high quality rifles, swords, cannons,
some very basic artillery like pre World War one or artillery.
Speaker 1: Okay, so they would have a lot of gunpowder in here, right,
Oh yeah, yeah, we're gonna wrig it, rigging the bills.
He's using his ghost key specifically too, for well the
choice is using his ghost key. The other cohorte is
sneaking around and helping keep distractions while they essentially start
to get everything ready to blow it to Kidney Cum.
Speaker 2: Okay, what are you rolling for that? What's we're gonna
do it as one action role here? So what what
are you rolling for?
Speaker 7: La choosa? It would be in a tune rule given
that he's using his key.
Speaker 2: Okay, you have your last expert cohort there with you,
so you can give yourself plus one to that role. Okay,
but it's gonna be for limited effect. You're not gonna
be able to direct where this is exploding.
Speaker 7: That's absolutely okay. And this is risky. Uh, this is desperate, desperate, sorry,
and I get a tip.
Speaker 2: Yeah, And then is anyone assisting? Is anyone pushing themselves?
Speaker 7: And what anybody likes to help me blow up a armory?
Speaker 6: Absolutely? They beforehand would have gone through and made some
amount of connections to have made it so that before
doing this heist, Lichuosa has on him plans for the armory. Uh,
detailed enough layout of so that's.
Speaker 2: Enough fun to push you for an additional die. Now,
a setup action would be something you could do to
improve effect. If you want to say, half some of
these weapons right now, you're gonna lose all of them.
Speaker 6: I love your mindset, Aaron. That's great. Why don't we
do a setup action. We've got a bunch of take
ROSSI with us, don't we.
Speaker 2: I'm using a few of them now, Yeah, yeah, you're
using them now. But we haven't really seen drill bit yet.
This could be something that he has been doing. It's
setting up like a little artillery field. It could be
something that vey has set up beforehand, and some doctors
remanding it.
Speaker 1: Even even a Lacusia could be using his ghost key
to take weapons, take them out, move them out, and
just keep kind of like using that to just kind
of keep funneling as much weapons as they can and
taking up for themselves, but use leave enough for.
Speaker 2: Them to cause having in So if that, if you,
if Lechuse is doing it, then I would I would
encourage you to push yourself for greater effect. If someone
wants to make a setup action, then that's different and
then we that itself can resolve and potentially you could
have like a whole artillery line like firing at the
ships or something. Don't take too hard on it. Just
it's a yes no proposition, guys. Okay, okay, So why
don't you push yourself to go from limited to standard
effect and that way you can you can take some
of the stuff. Will say that you can pull out
like a single artillery thing that you can control and
give me that role there do you? So it's a
plus you modifier and in stand effect as well. Are No,
it's not a plus too modifier, so so you get
a plus one. Yeah, and it's standard.
Speaker 1: Effect and then because I have the assistance from the
other Oh yes, yes, yes, that's right.
Speaker 7: Okay, so to die desperate standard see where it goes? Okay,
uh yeah.
Speaker 2: So you leave him actually setting up the explosives, and
you see him kind of with as wicked grin as
he's like laying out these lines of gunpowder, and you
are starting to like move like ammunitions through the ghost
field down to the hill below to the south where
the shore is. And then as you finally kind of
get out the last of it, you see him skittering
down the hill and the building just erupts like a volcano,
spilling out like stone and ash, and as the smoke clears,
you just see like swirls of spirits and you hear
screams up to the north as citizenry are both combating
the fact that their houses are flooding with raw sewage
and then ghosts are entering their home and eating their children. Bullshit,
things happen, and that is enough that there are to
be no more reinforcements for this battle at the bridge.
Who and I will very quickly roll to see how
well the blue Coats do to push back. Yeah, partial
success means that stays where it is. They're still in
the throes of battle. It doesn't seem like either side
is making or losing ground right now. Letchsa, you have
some weapons there and you're kind of here at the
far south. You can see that these ships are coming through,
though you also managed to witness that one of them
is eaten by some sort of Leviathan creature with monolithic
jaws just full of like rows and rows of sharp
razor teeth as it pulls one of the ships into
the ocean.
Speaker 7: Is this something that I saw?
Speaker 1: No?
Speaker 2: You were you this that happened at the same time
that you got down, so like you finished the ritual
and then this thing comes up against the ship and
then you see an explosion across the the the channel there.
Speaker 7: Uh mm hmmm.
Speaker 2: This is all kind of happening at the same time.
We're gonna go back out east because the cavalry have
crossed the river.
Speaker 4: How do they get through the fence?
Speaker 2: They turned it off?
Speaker 3: Turn it off?
Speaker 4: Is your off?
Speaker 2: Yes, oh boy? And they just marched across the water.
Lord Scarlock was about to attack them like kind of
like Lord of the Rings right style, like just like
have the river wash them away. Actually attack them with
the water, and the the Emperor very politely just said no,
thank you.
Speaker 4: Oh ooh, I like that.
Speaker 6: Now there's nine corses in six towers.
Speaker 2: So Marvin Schiova, you you hear like like this, this
cacoffin is sound.
Speaker 7: As like this.
Speaker 2: The cavalry have entered the district. You can hope bary
your head in the sand and hope that they just
passed by you, which is what the blue Coats were hoping.
You can move on, But I am going to have
the Weeping Ladies make a fortune roll to see if
they survive. And let's one if you would like to
roll it. Actually, yeah, one of y'all roll it. I
feel like they should go to.
Speaker 7: C J.
Speaker 3: No, but I understand I gave them their thing.
Speaker 4: Yeah, I guess it's you.
Speaker 1: Just younfest destiny, Like, just pretend you want to roll low.
Speaker 2: Yeah, because you returned it. They are back up to
a Tier two faction because you return their deity to them,
So go ahead and roll to die. Anyone is welcome
to assist at this point in time as well.
Speaker 4: I would think the Weeping Ladies would have the most
tears of all.
Speaker 8: All right, I don't know how this will go in.
But I had an idea for something for Carissa to do.
I don't know if she'd be able.
Speaker 2: To pull it off, but let's let's see what happens.
Speaker 3: She wants to make a plea to the ghosts.
Speaker 2: Okay, yeah, and actually to be honest like like, since
the barriers are down the spirits like it's the cavalry,
but the spirits are also entering the district again mm hmm.
So yeah, we can cut to Carissa, who's standing by
the window and holding conference with a series of ghosts.
Speaker 3: Okay, let me please, I hear all of you.
Speaker 8: You're in pain, and you're all mad at the Emperor.
He snuffed out all your lives. But what do you
have to lose now he already took your lives. Why
don't you fight back against him? Take I've felt the
pain of someone who's lost her lives, her life because
of the imperial I know that you all feel pain
and are upset and mad. Turn your anger against him.
Speaker 2: Okay, so we we had a deal with Carissa because
you were playing with christ Chriss's whole thing is that
she has zero pips and everything. Yes, but she has
won the heard well, but the but the other thing
that she has is that she has the special ability
ghost voice, which means she can speak with demons and
ghosts as if they were people.
Speaker 4: Yeah, but like really poorly.
Speaker 2: And so this is going to be desperate for liaded effect.
Normally it would be no effect to just talk to
a ghost. Now, I'm gonna offer you a devil's bargain, okay.
By the devil's bargain is is that you will become
host to multiple spirits.
Speaker 4: Oh this doesn't sound that bad. Yeah, we already got one,
like permanently, yes, permanently, like one more episode.
Speaker 2: Have implications on her retirement.
Speaker 4: Yeah yeah yeah yeah, M.
Speaker 2: That would get that would push you to standard effect
or sorry, no, that would give you an additional die.
You could also push yourself to increase effect.
Speaker 4: Or somebody else could help long distance.
Speaker 6: Yes, M, not you, I'm assuming vey, uh what Adam
is implying?
Speaker 7: Yeah?
Speaker 4: I can right beforehand, you have like.
Speaker 6: The reach out to ask the very politely hey, not
that you care or anything, but like if you wanted to,
I don't know, maybe help out with this one thing.
Speaker 4: Yeah, okay, let's let the unspoken love betwixt the two
of them fuel this ritual.
Speaker 3: Okay, I will push it.
Speaker 2: Okay, okay, Well for greater effect, you're gonna get a
plus one die for the double's bargain. I don't know
if you actually took that.
Speaker 3: I'm thinking, would she do it? That's That's where I'm at.
Speaker 2: Would I mean? Role play wise? I think it would
be that there's like one particular spirit kind of like Shova,
both a vengeful and sapient, and they say you would
make a wonderful host. Would you share the likes of me?
Speaker 3: I guess Chris is going to be a cheating hoe.
Speaker 4: She'll take it, oh, lating him in open for business
at this moment.
Speaker 2: This person is actually like very like a very very
ancient spirit, much older than Shiova. This person lived during
the era on which the Sevarrosi were conquered over about
four hundred years ago.
Speaker 4: He was a horse lord, like a horse that owns land. No,
he was.
Speaker 2: He's a lord that rode horses and font ghost here okay, fine, yeah,
like like several ros here a lot like that doth
rocky in the word way that they fight.
Speaker 4: Okay, okay, okay, I was open. There was like a
BoJack horseman situation. Can we bring a BoJack Horseman two
more times this episode?
Speaker 2: We can, I'll do it on the outro.
Speaker 8: All right, good, So that's one okay, so that's plus
one for the Dellas bargain was day helping?
Speaker 7: Would you like to? Yeah?
Speaker 2: So that's three stress to assist their bay or one
stress and your foresight. But I don't know if you
foresaw this happening.
Speaker 6: Yeah, I don't know if this could be foresight.
Speaker 3: Oh but if this is waters, you can't help her
through the water. She didn't get dunked.
Speaker 2: It's one of those things where there's enough people here
who happen that, like like he could mar right there.
Speaker 4: Yeah, all right, so now Marv's right there, and Marv's
gonna reach out and be like they got through. It's
happening people here in danger. I don't know what to
do about it. We built a wall. The wall's not
going to stop these ghosts, but it's something else. And
you can punch ghosts, but I can only punch so many.
I got these two ants. There's a lot more than
two ghosts. I had probably killed seventeen. I think there's
more than that.
Speaker 3: Okay, So what we got for the role, So it's
plus one desperate.
Speaker 2: The effect is it's going to be standard, uh, because
you pushed yourself. Okay, and then it's a plus two
die total plus two okay, so you're rolling one day, okay,
because you're starting.
Speaker 3: I'm rolling on consort, whichould I have zero pips ons
just to make it easier.
Speaker 2: Oh wait, plus two is two?
Speaker 7: Yeah?
Speaker 2: Sorry, Yeah, you're good.
Speaker 1: Here we go.
Speaker 3: All right, let's do it Carissa.
Speaker 4: Five.
Speaker 2: Okay, you are going to take a bane. A serious
complication occurs. Shiova will never be able to possess you again.
This spirit allow you to slept from its grasp.
Speaker 4: Oh you've been evicted. I don't know what that means
for you, but it doesn't sound good.
Speaker 6: You, as always reminds, you can resist.
Speaker 2: If you can't resist any consequence in the game, do it,
resist it.
Speaker 4: Come on, you can roll a six.
Speaker 3: I guess I'm resisting.
Speaker 4: Kick that ghost to the let's get that gloom up
in here.
Speaker 3: She's yeah, that's insight. Here is the.
Speaker 4: Lowest send the ghost back to the void.
Speaker 3: So I rolled the lowest.
Speaker 9: Right.
Speaker 2: No, no, in this case, I believe it would be
a resolve unless you want to outsmart the ghost.
Speaker 4: You have no PEPs.
Speaker 2: Does it is Carissa, but they're sharing a stress resource,
and so is she. Jova might be the one who
steps in. There might be a.
Speaker 4: Second and this.
Speaker 2: And this other.
Speaker 3: Al Right, okay, so resolve roll resolves zero modifier.
Speaker 4: Let's go. It's just beetlejuice going on.
Speaker 2: So you have six stress a you take one in
this instance.
Speaker 7: And she alva you.
Speaker 2: You are made aware that this is happening, Like you
can feel like a certain connection.
Speaker 3: And had whips around.
Speaker 4: It feels like someone squeezing your wenus.
Speaker 2: And I imagine you kind of like instinctually like fly
to Carissa and you enter her and it's like this
thing where like you're face to face with this like
broad shouldered man wearing like like ornate and decorative like
war armor inside of Carrissa. This is all happening kind
of outside of the view of like Marvin James.
Speaker 3: Party in there.
Speaker 2: You bury your fansing and do you say anything specific
to him, You will not have my home. I'll find
my own powerful. But he does step up, but he
does follow through because you did get the success, the
partial success. He resisted the consequence, and so it goes off.
This man does possess one of the students. And so
you see like this like meek like young man, like
barely seventeen or eighteen years old, with like the broken
Harry Potter glasses. He stands up and then he bellows
out to the spirits in like the Sevarosi language. He
just says, two arms, brothers is abound, and he leaps
out the window like this, leaps out and you, uh,
you just hear screams as like a horde of spirits
run off and they begin assailing the cavalry.
Speaker 4: Yeah, okay, I don't punch him.
Speaker 6: Yes, are to get another clock.
Speaker 2: Yes, we are getting another clock, and this is going
to be this one's gonna be called cavalry cav al
cav al re dead.
Speaker 6: Session. Before this, we have struggled to deal with more
than like two clocks and now six, and they all
matter because like each one is a different cardinal direction
of If you mess this up, she's gonna get way
harder in the next.
Speaker 4: Session.
Speaker 7: This truly has become our final bus.
Speaker 2: Deal. Are you ready? No, We cut to the street
where Scurlock is contending. The cavalry come and they attempt
to slice him, and he just single handily grabs like
one of the horses by the the ear. It just
rips its head off in the hall and like crashes
on top of like the rider, crushing him to death.
You see him like again, like he liked this book.
He kind of holds it in his hand and it
just like opens to a random page and he slams
it shut and like a bolt of lightning just comes
and like strikes someone in the head. He does it again,
and the entire street just emulates in the flame, over
and over and over again. But he's you can tell
he's getting tired. He's not moving nearly as quick, though
he is still much faster than a regular human being.
And eventually he just reaches into his pocket and he
pulls out a piece of quartz and he smashes it
into the ground. What what element did you decide on?
Light and water and I light, water and iron? Would
it be able to be all three or just pick one?
Speaker 7: Pick one? L okay?
Speaker 2: So it bursts and like kind of like when you
like when you strike sodium hard enough in it like sparks,
and all of a sudden we see a twisted version
of a familiar face Albatron's wearing. Yeah, what's he wearing?
Speaker 4: What are you wearing?
Speaker 1: He'd be wearing like almost like a a bunch of
celebratory garbs and all of it in in white and
a mask that that almost looks like a lion's made.
I think the only way you could really recognize it
would be the scard of arms, and what I could
probably say it would be a regrown and really mangled
arm where his gun arm would used to be.
Speaker 2: Go ahead and have him a very brief moment. We're
gonna have him make one role before we end today's session,
because we're getting towards the end of today's session. Back
in Scirlock's the laboratory in his study and performed a
ritual he found like the essence of what you were.
He force fed it the remaining souls that he owed it,
and it compels you with one simple task.
Speaker 1: It kill the emperor. Oh man, he didn't he didn't
have to do all that. He could have just asked it, sugar,
you murder the brainwash.
Speaker 2: Me, Yeah you will. He's a dick.
Speaker 7: I don't know.
Speaker 2: He does stand there and he tosses to the ground.
You emerge. There's probably about like ninety thousand of these
cavalrymen between you and the Emperor. Go ahead and make
your role to fulfill yours.
Speaker 1: So I'm gonna hate to say this. I'm having trouble
lugging back in. Uh my game crashed and uh oh
I actually I accidentally closed the tab and.
Speaker 6: It is loaded.
Speaker 7: But do you have the lunk Let me try to.
Speaker 6: Get he's jumping on again like he lost his session
like a minute ago. I guess you're rolling for.
Speaker 2: Albatross Albatros well, so I did not share it with everyone.
He has his own character sheet that's.
Speaker 6: Dead Albatross the character sheet, No, it.
Speaker 2: Is Albatross A slash descended. M hm, there, do you
want to take a look.
Speaker 6: At I really hope that this Albatross and the golum
Albatross ended up meeting one with a shocked face, the
other one with no head, the other.
Speaker 4: One no face.
Speaker 7: Yeah, it's still it's still considering me inside of the campaign.
Speaker 2: No, I mean that can boot you if you want.
Speaker 7: Please.
Speaker 2: There, you've been kicked.
Speaker 3: From the world said, we're never ending this session as
long as you can't make.
Speaker 6: That role, okay, And you could roll and just tell
him what it is and keep going like.
Speaker 7: I'm at this point, I'm just waiting for it the
load I'm in.
Speaker 2: Okay, Also, all right, cool, let's go ahead. So let's say, well,
the first describe the way that Albatross moves and what
he's trying to do in order to get to this emperor,
this silly emperor character.
Speaker 4: That's silly, silly little guy.
Speaker 1: Okay, I have exactly how I want to describe this. Okay,
So what he's gonna do? A bone arrow is going
to materialize?
Speaker 4: Bone arrow?
Speaker 7: I mean that could be it.
Speaker 2: It's a bow and that's what he said, but it
could be mean out.
Speaker 1: Of bone coming out of the bone structure, out of
his arms. You see the violent like can I have
like bones coming out? And as it shows, he is
going to pull back and an era of light is
gonna show up. He's gonna fire it into the army.
Speaker 2: Okay, go ahead and give me a roll there. Okay,
it's gonna be it's gonna be hunt Okay, So yes, choice,
it's going to be desperate for great effect as as
a demon, that is generally going to be the case, hm,
unless you're and.
Speaker 7: It's gonna be and and uh, I'm gonna push it, okay.
Speaker 2: For additional die or for greater effect. Well, actually, no additional.
Speaker 7: And then I'm a I get these abilities that we're
selected off of it.
Speaker 2: Right, yeah, yeah, yeah you get do you get the
ability so you can have up to four?
Speaker 7: Oh no, I saw those are the differences.
Speaker 1: Okay, So this is yeah, and I'm sure like where
the emperor is located there, like it's clear as day
where he's marching from.
Speaker 7: Right.
Speaker 2: Oh yeah, because as as like as tall and menacing
as these horses and these men riding these horses are,
he's even bigger.
Speaker 7: Oh nice, Well I'm gonna go for it. Let's let's
see where this goes.
Speaker 8: Uh.
Speaker 2: So the arrow flies through and you start moving forward.
This arrow appears through mm hmm and it and it
does a lot of damage. The you are gonna have
some damage in coming. It's gonna be a level three
harm coming your way.
Speaker 7: Yeah.
Speaker 2: As like these men just start to like like leap
off of their horses with spears made out of obsidian,
and they're starting to lash out at you.
Speaker 7: Sorry, so sorry that I had a response to that.
Speaker 2: Yeah.
Speaker 1: Elemental travel, you may expend your special armor to teleport
to a side of your elemental affinity within several blocks
plus three starts to bring anyone in physical.
Speaker 7: Contact with you.
Speaker 2: Yeah, do you want to bring Scarlock with you?
Speaker 1: I mean, you just see this, this masked albatross, look
at Ama Scarlock and nod back to the Alma Emperor
and then look back at him as if he's asking
him if he wishes to come.
Speaker 2: With Scarlock nods yeah, why not, And.
Speaker 7: He'll take the threes, he'll take the three stress.
Speaker 2: And you're still going to roll. You're still going to
roll to resist. Now you have fast healing because you're
because of what you are, So don't worry too much
about taking and coming harm. You can take the level
three if you want.
Speaker 7: I mean, it says I have to expend my armor.
Speaker 2: Oh is that what it does? You expend?
Speaker 1: Yeah, for both of them. Yeah, okay, so I'm going
to resist the harm.
Speaker 2: Okay, well, special armor is different than your regular armor.
But yeah, but anyways, so yeah, go ahead and give
me a resistance role to reduce that harm.
Speaker 1: Then oh so wait, wait, special so I could use
regular armor to reduce the damage coming in.
Speaker 7: Yes, I'll do that instead.
Speaker 2: Okay, so it's going to come in as a level
one harm. Then oh, so you do take a cut,
and it's mostly because you double back to grab a skirlock.
And then yeah, you teleport and you end up like
across the Revit River, like where this arrow has sunk
into like a stone. You and Scurlock see that there's
still like a lot of these cavalrymen between you and
the Emperor, but you have significantly closed the distance, and
he begins to open his book to cast his next spell.
We go over to Carissa, who's looking out the window
as this young man possessed by the spirit of a
sever Rozsi horse lord is is shouting orders at other
spirits who are assailing these these cavalrymen that are trying
to trample their houses. You see, we saw tooth lobbing
smoke grenades and hacking off horses heads in one swift
movement with a rusty cleaver. We go up to the
north where Darmot and the rest of the Blue Coats
are firing off against the Imperial the superior superiorly armed
Imperial Guard, and are slowly starting to make progress. We
see the ships. We see these jaws come up and
take a second ship. We see the Choosa are preparing
on some arms along the southern banks. But the ships
are getting close to the docks and their cannons are
armed and ready aimed upon the citizens of Dustball. We'll
see what happens next time.
Speaker 7: M hmm.
Speaker 2: Everyone, have a good night, and two I'll tell you
what to do.
Speaker 4: Read Blue