Speaker 1: Hi, everyone, Tony from Hack the Movies here and today
Speaker 1: we're talking about returned to Silent Hill.
Speaker 2: We're finally going back.
Speaker 1: Is it good? Is it a huge letdown? Is it
Speaker 1: the worst Silent Hill film? Let's find out today on
Speaker 1: Hack the Movies. Oh my god, Monica Dan, Hello, how
Speaker 1: are you? How are you so glad to I'm you
Speaker 1: know what, I luckily there was a huge winter storm
Speaker 1: that prevented a lot of people from seeing this when
Speaker 1: it came out, so it wasn't a priority. And I'm like,
Speaker 1: you know what, God was stopping selfish people who decided
Speaker 1: to have a kid when Silent Hill three was coming out.
Speaker 1: I'll give them like five or six months and I'll
Speaker 1: wait for it to hit Disney Plus apparently, and I
Speaker 1: will review it.
Speaker 3: Then our son knew. He was just like, this turns.
Speaker 2: Out, so we all looked out. I would have been
Speaker 2: really bums this in theater.
Speaker 4: He was really trying to save us.
Speaker 2: He was trying to warn everyone.
Speaker 3: No, no, no, no, no, no, mom, Dad.
Speaker 2: Yeah.
Speaker 1: I thought this was gonna be a bigger deal and
Speaker 1: it ended up not being a big deal. Although it
Speaker 1: made money, it like apparently was very I don't know
Speaker 1: if you do this, but the movie apparently was very cheap.
Speaker 3: I mean I get that.
Speaker 2: Yeah, it almost.
Speaker 1: Looks like some of the effects aren't done, so they
Speaker 1: rushed that out. But yeah, this has been a long
Speaker 1: time coming.
Speaker 2: This is six years ago.
Speaker 1: I think Christoph Ganz said he wanted to do another one,
Speaker 1: but he didn't want it to be a sequel.
Speaker 2: To the first one.
Speaker 1: He wanted to do like a you know, like a
Speaker 1: Twilight Zone sort of thing where everyone has different adventures
Speaker 1: in this town and maybe it's not even the same town,
Speaker 1: which is what the games did obviously.
Speaker 3: I mean I was gonna say that's technically the concept
Speaker 3: of Style Hill too. Yeah, they all have different experiences.
Speaker 1: Yeah, I think three ties into one because of the girl,
Speaker 1: but other than that, they're all just kind of their
Speaker 1: own thing. But yeah, he really really wanted to do
Speaker 1: Silent Hill too, And we know he liked Silent Hill too,
Speaker 1: because he worked in a bunch of Silent Hill two
Speaker 1: stuff into the first movie where it didn't really belong
Speaker 1: like Pyramid Head yep. And I guess around this time
Speaker 1: they were developing the Silent Hill to remake game because
Speaker 1: Gans worked with Organs worked with Kunami to create new
Speaker 1: designs for the monsters, and they look like they're ripped
Speaker 1: out of the new game. I feel like this was
Speaker 1: a two for one thing.
Speaker 2: Oh okay, yeah, because pyramid.
Speaker 1: Head and this looks almost exactly like the Pyramid had
Speaker 1: in the game. A couple monsters in this look exactly
Speaker 1: like they do in the game. So yeah, And we
Speaker 1: were supposed to actually obviously January, but we thought this
Speaker 1: was gonna come out like two years ago.
Speaker 2: Yeah, and he said, I have the quote here.
Speaker 1: He's like, it's supposed to be finished in April twenty
Speaker 1: twenty four, but the producers kept dragging their feet or whatever.
Speaker 1: So it took forever for this thing to get fit
Speaker 1: and come out because we were talking years ago, like, yeah,
Speaker 1: we got to do Silent Hill in a few months maybe.
Speaker 3: So he had more time to work on this.
Speaker 4: Tell me, well, he had like a year and a
Speaker 4: half extra.
Speaker 1: There was time to work on it. I'm sure he
Speaker 1: had other movies to work on.
Speaker 4: No, no, no, no, no, no no no, I don't accept that.
Speaker 1: And again they got a Kiraamo from the Games to
Speaker 1: come back and do the music, and it stars Jeremy
Speaker 1: Irvine from Warhorse, Where are My Warhorse?
Speaker 2: Fans at Steven Spielberg's war Horse.
Speaker 4: I don't know what that is.
Speaker 1: He was also in Mama Mia, Here we Go Again.
Speaker 1: I didn't see that either. Those were the only two
Speaker 1: credits that jumped out of me.
Speaker 3: Okay, I get it, he's I think it's Harry, right.
Speaker 3: I just said I didn't watch it, so I pretty
Speaker 3: sure he's Harry.
Speaker 1: No, and playing three different characters is Hannah Emily Anderson,
Speaker 1: who maybe one day I'll see her in a good movie,
Speaker 1: but I only saw her in Jigsaw.
Speaker 2: Which actually wasn't terrible.
Speaker 1: I was like that it was the first of the
Speaker 1: copycat Saul movies. And recently, I think maybe even before
Speaker 1: this review or maybe after this review, depending on what
Speaker 1: the schedule is. She's Jean Grey's mom in the beginning
Speaker 1: of X Men Dark Phoenix who dies horribly very important.
Speaker 4: Role We're hiring you to Die.
Speaker 1: And I think she was in the Perge TV series.
Speaker 1: But those are the two biggest actors that jumped out
Speaker 1: except for the girl plays Lara. Did you know the
Speaker 1: fun fact with her?
Speaker 4: Yes?
Speaker 2: Same girl from the game. Yes. And she was also
Speaker 2: in Wednesday season two.
Speaker 4: I wonder if she started doing this movie and was like, oh, well,
Speaker 4: I just did this game and then did the movie.
Speaker 4: Is like, wait a minute, this isn't what I just did.
Speaker 3: That.
Speaker 1: Yeah, but apparently she had an NDA with the video
Speaker 1: game was yeah, she wasn't allowed to tell them so
Speaker 1: that she auditioned for the part and she couldn't say like,
Speaker 1: I'm already in.
Speaker 2: It's like, I.
Speaker 4: Feel like there should be some sort of like agreement
Speaker 4: with the NBA saying, hey, we're making a movie to
Speaker 4: accurately represent this, and maybe we can.
Speaker 1: Should be like, hey, if you get cast in the
Speaker 1: movie version of we could tell you.
Speaker 2: Guys, so they didn't get what's his name?
Speaker 1: The writer from the first one back who you know
Speaker 1: killed that guy?
Speaker 3: Uh?
Speaker 2: And right now he's making.
Speaker 1: A AI production company to make AI films because we
Speaker 1: mentioned this in the Dark City review, because that director is.
Speaker 2: Doing the same thing.
Speaker 1: I feel bad for some of these Maybe not so
Speaker 1: much this guy, because you know, he didn't have to
Speaker 1: drive drunk and kill a guy. But I feel bad
Speaker 1: for some of these older guys who can't get funding
Speaker 1: because maybe they had a couple of movies like bumb
Speaker 1: and like the only way they can get funding was
Speaker 1: what to say?
Speaker 2: Because he basically said. He's like, I don't know why
Speaker 2: I'm blanking on his name right now.
Speaker 1: He's basically like, I tried to make so many movies
Speaker 1: and no one would give me funding. And then I
Speaker 1: said I had an a start up and suddenly all
Speaker 1: the money came in. I'm like, that's rough. But yeah,
Speaker 1: he wasn't asked back. Wonder why so? Christoph wrote this
Speaker 1: with Sandra vou On, whose only writing credit is Christoph
Speaker 1: Gan's Beauty in the Beast movie, which is just scenario
Speaker 1: in some dialogue that that's our only credit before this. Okay,
Speaker 1: but don't worry the other guy, William Joseph Schneider. He
Speaker 1: has a credit for a big movie that came out
Speaker 1: a few years back, The Crow remake.
Speaker 3: Oh yeah, okay, I did not see that.
Speaker 2: Yeah, you're not missing out. There's like one good fight
Speaker 2: scene in it.
Speaker 1: There's one he goes into an opera house and he
Speaker 1: can't be killed and that was pretty cool. But unfortunately
Speaker 1: you gotta watch the rest of the movie and I
Speaker 1: just don't recommend it.
Speaker 3: I don't at this point. I probably could just find
Speaker 3: it online, right, just that scene.
Speaker 2: Yeah, you know what YouTube? Opera house fight?
Speaker 1: The Crow and then just just imagine what the rest
Speaker 1: of the movie was. Yeah, so we really got a
Speaker 1: crack team here making return to Silent Hill.
Speaker 2: But again, people love that first movie. It's become like
Speaker 2: a bit of a cult classic. People love Silent Hill too.
Speaker 3: Yeah. The video game, yes.
Speaker 1: And the remake of the game coming out right before this.
Speaker 1: Everyone was hyped and they were expecting a really, really
Speaker 1: good movie.
Speaker 4: I had to do one thing. He already had source
Speaker 4: material even before the new one came out. He just
Speaker 4: had to do one thing.
Speaker 1: This is And I know we said that this movie
Speaker 1: was fine and fun. I know it's not a great movie.
Speaker 1: But Resident Evil Welcome to Raccoon City.
Speaker 2: Did you see that one?
Speaker 1: The last Resident Evil movie.
Speaker 2: It's not great, but like.
Speaker 3: I feel like it stayed kind of close to the
Speaker 3: source material.
Speaker 1: Well, the problem is they tried to do two games
Speaker 1: at once that aren't You can't do Resident one and
Speaker 1: two at the same time.
Speaker 4: It just doesn't work.
Speaker 2: Two and three you can because those games are at
Speaker 2: the same time.
Speaker 1: But this is kind of like that, where like those
Speaker 1: remakes had just came out, so like all the sets
Speaker 1: look like the games that you're playing, And that's similar
Speaker 1: to this the sets do look pretty similar to the game.
Speaker 1: There's some locations that look like they're right right out
Speaker 1: of the new game. But where it lacks is the story.
Speaker 4: Yeah, and the many liberties they took.
Speaker 1: Yes, which is funny because this one you didn't have
Speaker 1: to take as many liberties like we with Rackhoum City.
Speaker 1: You're shoving two very different games together. You're gonna have
Speaker 1: to take liberties. They all don't work this one. They're
Speaker 1: this I don't want to say it was easier to adapt,
Speaker 1: but there's less characters.
Speaker 3: I mean, there's not many characters you have to work with.
Speaker 1: Yeah, and you honestly, you can eliminate one or two
Speaker 1: of them, and they probably should have eliminated well, to
Speaker 1: the point you could have just left out Eddie altogether
Speaker 1: because he resembles nothing of the game.
Speaker 4: Character had to reshoot the initial scene with Laura then,
Speaker 4: which I guess they didn't have time to do, because
Speaker 4: he's inserted into the initial meeting scene with Laura. Yeah,
Speaker 4: and then he runs away and to never be seen again.
Speaker 1: Yes, I thought that was very bizarre. He also doesn't
Speaker 1: have his backwards hat nope. Yeah, oh sorry, just a
Speaker 1: little background here.
Speaker 2: This is the first.
Speaker 1: Time I'm going into one of these movies knowing the
Speaker 1: game story.
Speaker 2: I played the remake.
Speaker 4: That's cute.
Speaker 1: I got the James leaves town with Laura ending. What
Speaker 1: ending did you guys get?
Speaker 4: The bad one?
Speaker 3: Yeah, the bad one where he commits suicide bea water Oh,
Speaker 3: the ending.
Speaker 1: That Christoph said was his favorite and that's why he
Speaker 1: chose to adapt it.
Speaker 4: That's bad ending. Yeah, but I didn't realize that the
Speaker 4: game we were really cultivating the bad ending because when
Speaker 4: I when I play games, I only heal when it's
Speaker 4: absolutely necessary. So half the game I'm James is like
Speaker 4: twenty five percent health. I'm like, I'm fine, I could
Speaker 4: take another hit. But apparently that's really bad in the
Speaker 4: game if you if he's not full health all the time,
Speaker 4: Apparently it's slowly building up this this like thing. It's
Speaker 4: only one of the factors. Okay, it's only one of
Speaker 4: the factors.
Speaker 2: But like Monica went left in the one area.
Speaker 4: No, you don't get took that easily. I do. I
Speaker 4: do melee and not heal a lot to save those
Speaker 4: health kits and bullets for you, So you should put
Speaker 4: them into the wall behind monsters later.
Speaker 3: I love playing these games. But I also panic a lot, so.
Speaker 2: I really enjoyed the game.
Speaker 4: She has gotten to be a better shot, though, I
Speaker 4: will give her that's good. When we first started playing,
Speaker 4: she did be a monster front. She put at least
Speaker 4: seven of the bullets in the wall behind.
Speaker 2: I can't I do that now.
Speaker 4: Now she maybe misses once or twice.
Speaker 2: I think there was.
Speaker 1: One Monsters getting better at like ten shots.
Speaker 2: Could not get The thing was that I played.
Speaker 1: I was really playing Resident before last year, and I
Speaker 1: had like the sniper where he grabs the girl and
Speaker 1: I was like, oh, let me kill that guy shut
Speaker 1: her in the head. I'm like, no, that's the wrong
Speaker 1: I'm like what. I was impressed I got a headshot,
Speaker 1: but unfortunately.
Speaker 4: You know, we got to work on it, just making
Speaker 4: sure she relots before encounters so she doesn't start her
Speaker 4: next encounter with one bullet in the chamber.
Speaker 2: Well. I enjoyed the game.
Speaker 1: It was very atmosphere, very I liked it way better
Speaker 1: than Silent Hill f which we were just talking about,
Speaker 1: which that was the first one that I was playing,
Speaker 1: and I thought they.
Speaker 2: Were all like that.
Speaker 1: With breakable weapons and any combat system where I have
Speaker 1: to time a parry.
Speaker 2: It's not for me.
Speaker 4: Too many items too, Like I'm not Japanese, so I
Speaker 4: can't remember the fucking names of all the struggle.
Speaker 2: Is this the stamina one?
Speaker 4: Or is this just give me sanity? It's his help
Speaker 4: like and then there's like three different variants of it,
Speaker 4: and I'm like, I don't why why are there's so
Speaker 4: many items?
Speaker 2: I get it was.
Speaker 1: About her, like she had an arranged marriage and she
Speaker 1: didn't want to do with her parent.
Speaker 2: I get it, but like there were multiple times I'm like,
Speaker 2: why is she aware? Wolf? Now? I was so confused, silent.
Speaker 1: It was way more digestible, better combat, no breakable items
Speaker 1: or anything.
Speaker 4: Well, I never got the trending of Salon hill Aft
Speaker 4: because I didn't beat it enough.
Speaker 2: Time to do it, and I won't beat it enough.
Speaker 4: I've always meant to go on YouTube, be like, just
Speaker 4: tell me how this what what's going on? And I
Speaker 4: just never figured.
Speaker 2: I didn't even watch the thing.
Speaker 1: I just googled whatever the endings were. Uh so, yeah,
Speaker 1: I I have the story fresh in my mind and
Speaker 1: I was I was watching this. I'm like, I'm gonna
Speaker 1: be smart this time. I'm the expert. Look at me,
Speaker 1: I'm the expert.
Speaker 3: It's gonna work out, probably in your favor, because with
Speaker 3: a child, we had to watch this movie multiple times,
Speaker 3: and my brain's just not as fresh the movie lot
Speaker 3: of things already and now I was a baby.
Speaker 4: The movie was so bad that it was good, and
Speaker 4: it was so good bad that it looped around to
Speaker 4: being so bad. I'm so I wish you save this
Speaker 4: for the end, right.
Speaker 2: You know what's funny about this movie?
Speaker 1: This is the one you know, people are saying that
Speaker 1: movies don't have colors anymore, Like every time there's a
Speaker 1: Disney movie, it's all muddy and stuff. Yeah, this is
Speaker 1: one movie that was allowed to be that. Yeah, open
Speaker 1: on the most colorful thing I've ever seen. And even
Speaker 1: when they're in Silent Hill, like there's bright arms, Just like,
Speaker 1: why is this very colorful when it doesn't have to be?
Speaker 1: And then these movies that are supposed to be colorful
Speaker 1: a look like muddy desaturated bullshit. But yeah, he's driving around, James.
Speaker 4: Yeah we have a douchebag James speeding round curve Mustang
Speaker 4: so true to the game.
Speaker 1: Yeah, who could forget his Mustang that he was driving around?
Speaker 1: But yeah, he almost hits the lumber truck. From final
Speaker 1: destination too. Uh, and he swerves out away, runs over
Speaker 1: Mary's suitcase that.
Speaker 3: Was also just kind of in the middle of the
Speaker 3: road already.
Speaker 2: Yeah, I don't know why she left it there.
Speaker 1: Yeah, that was weird, but yeah, they he runs over
Speaker 1: it and then like they can't piece it together in time.
Speaker 2: She's like, just leave bus driver.
Speaker 1: I'm like, I mean, if he could carry it on
Speaker 1: with you and you can try to fix it.
Speaker 3: Doesn't linger very long, like most bus drivers will be like, okay,
Speaker 3: I'll give you a minute, or like a couple of minutes,
Speaker 3: you know, maybe let other people off to use the
Speaker 3: bathroom that's right there. Yeah, and he's just She's just like,
Speaker 3: oh my god, it's not enough time.
Speaker 1: Just go like tape or bungeies, like like, bunge this
Speaker 1: together and get a fixed.
Speaker 4: I don't think the even stopped. The bushes kind of
Speaker 4: slowly rolled and then just kept going, like.
Speaker 2: You gotta get on, you gotta jump.
Speaker 3: I don't like silent Hill. Okay, we gotta going.
Speaker 4: Although that rest stop is true to the beginning of
Speaker 4: the game.
Speaker 1: Again, Yeah, the locations are almost spot on with this,
Speaker 1: which tricks you into thinking this is gonna.
Speaker 4: Be like the game, and they miss a great opportunity
Speaker 4: right in the beginning there to show you what you
Speaker 4: could see in the beginning of signing too. They should
Speaker 4: have just had a quick glimpse of a b in
Speaker 4: the back or like a like a cloth or something like.
Speaker 4: That's just a quick one, you know.
Speaker 2: Yeah, well we're not.
Speaker 1: Yeah, well the body in the back of his car,
Speaker 1: Now that would be weird.
Speaker 4: No, but that's what it is in the game. So
Speaker 4: like in the game, if you being in a game
Speaker 4: when yeah, the car, if you look in the back
Speaker 4: of his car, oh yeah, yeah, I know you could
Speaker 4: see her body. But they should have like did like
Speaker 4: they could have if they were doing things well, they
Speaker 4: could have just did a quick like brushover, not like
Speaker 4: make it obvious at it's air, but just like if
Speaker 4: you like, if you're just paying attention, you could see like.
Speaker 1: Something about this is where he just meets her. We're
Speaker 1: not at the I know, I'm okay, okay.
Speaker 4: I'm yes, Tony, you're jumping ahead. I'm not jumping ahead.
Speaker 4: This is this is the same point in time.
Speaker 2: Yeah, the story.
Speaker 4: I know I'm saying they shouldn't know they.
Speaker 2: Should have in that one scene though, Yes, but yes.
Speaker 2: Here there they're having I'm.
Speaker 4: Telling the director how he should have directed his movie.
Speaker 2: You think you know better than the writer of The
Speaker 2: Crow twenty twenty four. Yes, okay, well that's fair.
Speaker 1: Yeah, but this, uh, instead of just starting where it
Speaker 1: should have started, what you said, they were like, let's
Speaker 1: show them meaning so we can understand their love.
Speaker 3: Why he's going through this.
Speaker 2: Yeah, but yeah, then it.
Speaker 3: Gets art supplies in the back.
Speaker 4: Yes, was he an? I don't think they ever tell you.
Speaker 4: We could just pretend that he was an accountant.
Speaker 3: He's supposed to be like an everyman kind of person,
Speaker 3: and everyman can't do art Monica, he's johns Helen Hill.
Speaker 1: So they're having their met cute and then the sky
Speaker 1: gets all dark and she's like, that's a summer storm
Speaker 1: or something.
Speaker 4: This is not ominous at all.
Speaker 2: Yeah. That cuts to her drowning, and then cuts to
Speaker 2: him later, drunk off his ass ignoring his call his
Speaker 2: calls from his therapist, and he gets into a bar
Speaker 2: fight with a.
Speaker 4: Dude who is a therapist. Real.
Speaker 2: That's a good question.
Speaker 4: Is it a figment of his imagination?
Speaker 2: Guys, that's a very good question.
Speaker 3: I think it's supposed to be ambiguous of.
Speaker 4: Like, yeah, I was like I couldn't, I couldn't parse it, don't.
Speaker 4: I don't know who Sarah was supposed to be.
Speaker 1: You know how, what was his name, Harry or Henry
Speaker 1: in the first one, you know how that was like
Speaker 1: a studio mandate.
Speaker 2: That they needed to add like a character.
Speaker 1: Is this also a case of that where they're like,
Speaker 1: you need a female character other than the one girl.
Speaker 4: There is another female character that they chose not to
Speaker 4: incorporate very well.
Speaker 2: But they're all like played by the same lady though,
Speaker 2: like Angela. You're talking about Angela, Marie and Mary.
Speaker 4: Right Angela?
Speaker 2: Yeah, yeah, they're all the same actress.
Speaker 4: Angela the same actress.
Speaker 2: Yeah, yeah, they're all the same actress. And I feel
Speaker 2: like that's something like you have to put another lady
Speaker 2: in there.
Speaker 4: No I knew, I knew Marie was I didn't piece
Speaker 4: together Angela was it. It just feels like.
Speaker 1: They just needed another actress in there. And I don't
Speaker 1: know why, because it amounts to nothing. There's like maybe
Speaker 1: a fake out, but you know it's not gonna.
Speaker 4: Get They could have spent that precious screen time making
Speaker 4: better choices for story direction with other people and.
Speaker 1: You're right about it not knowing if it's supposed to
Speaker 1: be real, because they're always filming her underneath like glass.
Speaker 3: Oh, like her desk is glad.
Speaker 2: Yeah, and I'm like, okay, that's trippy.
Speaker 1: But then later on it's just like so they feel
Speaker 1: her normally, like, oh, I guess that was just to
Speaker 1: be cool.
Speaker 4: I didn't catch it was.
Speaker 3: Weird because then also like when he's looking at his phone,
Speaker 3: it's like kind of like blurry to see like who's
Speaker 3: actually calling him? But I was like, I think maybe
Speaker 3: that's just because he was drunk. Yeah, Like my brain
Speaker 3: was trying to be like ooh, Like he's trying to
Speaker 3: say like maybe it's not really the therapist calling him,
Speaker 3: maybe it's somebody else calling him, and he thinks it's that,
Speaker 3: and it's like, no, he's probably drunk.
Speaker 1: Yeah, but yeah, she tells him like, hey, sober up
Speaker 1: and see me in the morning, and then he goes
Speaker 1: to his giant apartment.
Speaker 2: Artists of movies always have those giant gods.
Speaker 3: I don't know how they afford it.
Speaker 4: They need a lot of space for their paintings.
Speaker 2: I know, I guess.
Speaker 1: And he finds a letter and it's Mary asking him
Speaker 1: to go back to Silent Ill yep, because they had
Speaker 1: such a good time they lived there, which is different
Speaker 1: because in the game they vacation. In the game they
Speaker 1: were married and vacation there. Yeah, Here, they just dated
Speaker 1: and lived there.
Speaker 3: He moved in with her right away, yep.
Speaker 1: And he's like, all right, I'm going I'm gonna go,
Speaker 1: but the road is closed, and that's when he parks,
Speaker 1: this is where they should have had the body in
Speaker 1: the back or something like that.
Speaker 4: Yeah, they needed to do something more.
Speaker 1: Something to the in the story spoiler for the game story,
Speaker 1: he mercy kills her, Yeah, and then he like drives
Speaker 1: her to Silent Hill.
Speaker 4: Is it really a mercy killing as more as it
Speaker 4: is he's frustrated.
Speaker 2: I think it's a little bit both.
Speaker 4: Yeah, that's the.
Speaker 3: Whole point of why he's in this purgatory is because.
Speaker 4: Well he feels guilty.
Speaker 2: Yeah.
Speaker 4: Yeah, But I don't know. I don't think it was
Speaker 4: so much mercy, as he was more or less frustrated
Speaker 4: and tired of the being the caregiver for her, and
Speaker 4: then they would get into arguments about it because he
Speaker 4: felt like he was trapped.
Speaker 1: What I meant was it was mercy for him Okay,
Speaker 1: it was a mercy for him. He's like, I feel
Speaker 1: a lot better now. But yeah, so he's feeling guilty
Speaker 1: about doing all that. And then like the monsters there,
Speaker 1: like you know, like the sexy nurses. I think it
Speaker 1: was like him. He was looking at other nurses when
Speaker 1: she was in the hospital and everything, so they actually
Speaker 1: have a reason to be here. But like this movie
Speaker 1: goes into none of that, really goes into none of that.
Speaker 4: Really, it doesn't have time to because it wanted to
Speaker 4: do a different direction.
Speaker 1: Yes, but yeah, so he he gets out and he's like,
Speaker 1: all right, well I'm gonna go to silent On. As
Speaker 1: soon as he steps into the town, the ash falls down.
Speaker 1: But then they were like, wait, we got to explain
Speaker 1: the ash again, which I mean, you don't. He's just
Speaker 1: doing fog.
Speaker 4: Doesn't have to be asked, So you don't have to
Speaker 4: explain everything. You don't really don't everything. You can leave
Speaker 4: something up to the imagination or ambiguity and let people
Speaker 4: kind of decide for themselves what it is.
Speaker 1: Yeah, so Angela's there, Yeah, and she tells him that
Speaker 1: there were a bunch of forest fires recently and it
Speaker 1: made the water bad, and also there was a flood
Speaker 1: and she's getting like and bags and putting them on
Speaker 1: the edge of the cemetery. The only one taking care
Speaker 1: of it, which again played by the same actress. Now,
Speaker 1: Angela in the game was just like someone else who
Speaker 1: was in the town with her own Yeah.
Speaker 3: That she is her own, separate person in the video game. Yep,
Speaker 3: it's her own trauma.
Speaker 1: Which for some reason James has to deal with. Yeah,
Speaker 1: what do they call that creature? This it's called like
Speaker 1: the something Daddy.
Speaker 3: I forget what it's called exactly, but yeah.
Speaker 1: Got a very inappropriate name when you know what the
Speaker 1: backstory is, like, I would have called it.
Speaker 4: Well, from what I understood, he helps him. The reason
Speaker 4: he is helping them with their traumas because he feels
Speaker 4: guilty and he thinks that helping other people resolve their
Speaker 4: trauma will absolve him of what he's done.
Speaker 1: Yeah, and Angela, I guess she was like abused by
Speaker 1: her dad and everything.
Speaker 4: Abuse is a nice way to put it.
Speaker 2: Yes, it's it's you toobe. They get weird when you
Speaker 2: say certain things, not me, not me.
Speaker 4: But yeah, it was super abused.
Speaker 1: Yes, she was super abused by her dad, and James
Speaker 1: fights him and he's like a weird bed monster. And
Speaker 1: I feel like by making this the same action actress
Speaker 1: as Mary and this added dad element that we're gonna
Speaker 1: learn about Mary, I feel like they tried to merge
Speaker 1: Angela with her and try to use her dad's story
Speaker 1: into this new thing. And as we talk about it,
Speaker 1: you're gonna realize it doesn't work at all.
Speaker 2: It doesn't work. I get what they were going for,
Speaker 2: but it doesn't work. So yeah, she's like, hey, you know,
Speaker 2: if you you can always come back here if you
Speaker 2: can't find what you're looking for.
Speaker 1: And then he walks. This is gonna be a common
Speaker 1: thing in this film.
Speaker 2: James walking.
Speaker 1: Yeah, well specifically James is walking onto an obvious green screen.
Speaker 2: Looks really bad. Ye, looks really bad and enough, Yeah,
Speaker 2: he's not. He looks at that map once he's like,
Speaker 2: got it.
Speaker 4: I needed him to be checking his map every three minutes.
Speaker 3: That's right, Hill in version.
Speaker 4: I don't care he has. It's been a long time
Speaker 4: since he's been there.
Speaker 3: That's why they moved him to the town is because
Speaker 3: they're like, we can't have him checking his map every.
Speaker 4: Five steps he takes. I want to see him pulling
Speaker 4: out a map.
Speaker 1: They did do it well in the first one where
Speaker 1: she keeps going up to the street corners looking at it. Yeah,
Speaker 1: and then he's constantly having flashbacks to him with Mary.
Speaker 4: Uh.
Speaker 2: I love that.
Speaker 1: They're just hanging out in front of the church and
Speaker 1: he's just got a giant painting of her face just
Speaker 1: off to the side, and they're like, we're in love.
Speaker 1: Isn't that great? And then he walks past the Silent
Speaker 1: Hills sign Silent Hill, that's the movie. We're watching credits
Speaker 1: title sequence of it, coming behind the mountains because they're
Speaker 1: trying to look.
Speaker 2: Like Evil Dead Rise.
Speaker 1: I know what you were doing there. We're trying to
Speaker 1: do the Evil Dead Rise thing.
Speaker 2: Yeah.
Speaker 1: He's like, Okay, well, I guess I'm here. Now we
Speaker 1: get some cool overhead camera stuff. Not as cool as
Speaker 1: the first movie, but at least he tries to get
Speaker 1: like creative with the camerangles like he did in the
Speaker 1: original film. Oh, and he like tries to go down
Speaker 1: a street and it's blocked off with all that scaffolding
Speaker 1: and everything, which again is like the at least the remake.
Speaker 2: I'm like, oh, that looks again ripped right out of
Speaker 2: the game.
Speaker 1: He follows the sound of music to a tunnel and
Speaker 1: he finds a cryptic message homeless guy.
Speaker 4: You don't remember homeless guy from the game.
Speaker 2: I don't recall homeless guy going.
Speaker 1: Rah, there's monsters. Ah, look at my radio. And he's like, well,
Speaker 1: that's nice, homeless guy. I'm gonna go into that place
Speaker 1: over there.
Speaker 4: Man knows there's monsters in town. Out in the open.
Speaker 1: Yees therapist calls again and she's like, hey, you missed
Speaker 1: your appointment. He's like, shut up, lady, up in silent Hill,
Speaker 1: I'm looking for.
Speaker 4: Mey, shut up, fake glass lady.
Speaker 1: And while he goes into the place, Heaven's night, the
Speaker 1: Armless Monster shows up. But don't look as good as
Speaker 1: they did last time.
Speaker 4: No, they did not. I that was actually one of
Speaker 4: the first things I thought to him, like, they looked
Speaker 4: way better, and yeah.
Speaker 2: Yeah, they're definitely thinner.
Speaker 1: I think they're more feminine this I think they are
Speaker 1: women in this one where they were called Armless Man and.
Speaker 4: A game for women.
Speaker 2: Yeah, yeah, so maybe that's it.
Speaker 1: Maybe it's just I'm used to the other movie versions,
Speaker 1: but this one was they're a little too pale.
Speaker 2: They kind of blend in with the background a little
Speaker 2: too much.
Speaker 4: I love that they are No, wait, we're not there yet.
Speaker 2: You know what monsters they should have done. The ones
Speaker 2: that are all just legs.
Speaker 4: Oh they're the mannequin ones.
Speaker 2: Yeah, those scared the shit out of me.
Speaker 4: Yeah. They would always hype on the corners. Yeah, it
Speaker 4: always catch you, and I'd always be so careful. I know, like,
Speaker 4: I know there's one behind his corner, and it would
Speaker 4: still get me.
Speaker 1: My favorite, though, is when you actually find them but
Speaker 1: you don't trigger them yet. You walk into the room
Speaker 1: and I saw one that was there and I'm like, oh,
Speaker 1: I see you bloading.
Speaker 2: Oh you're not kidding me, I felt.
Speaker 3: So.
Speaker 1: It only happened a couple of times where I caught them,
Speaker 1: but I didn't move close enough to trigger the animation.
Speaker 2: I was able to take him out. Yeah, I feel
Speaker 2: like those guys should have been in this.
Speaker 4: Yeah, they should have.
Speaker 1: Maybe not so much the giant arm guy underneath the thing.
Speaker 1: You didn't really need him.
Speaker 4: But I think they spent their entire on a caked
Speaker 4: up monster.
Speaker 1: I can't wait to talk about this finer lady.
Speaker 2: Okay, Okay, So.
Speaker 1: He goes into this club and he flashes back to
Speaker 1: a party that took place there where Mary introduces him
Speaker 1: to witches.
Speaker 4: Yeah, by the way, no clubs in town. Immediate next
Speaker 4: shot club.
Speaker 3: Yeah, they have at the call it out and she's like,
Speaker 3: there's no clubs or art places at bars or anything here.
Speaker 2: They must vote, but.
Speaker 4: There's no museum. So clubs end game goes to museum,
Speaker 4: goes to club. But the this club that's in there
Speaker 4: is the strip club in the game.
Speaker 2: Oh yeah, weird it wasn't a strip club.
Speaker 4: Yeah, and again it game is a strip club.
Speaker 2: Yeah, I remember that whole section. Now I should replay
Speaker 2: that game you played on stream. I played it.
Speaker 1: It's one of the few games I played off It's
Speaker 1: a great game because I wanted to like be like
Speaker 1: invested in it.
Speaker 2: Yeah.
Speaker 1: So this is when we realize that there's like they're
Speaker 1: talking about Mary's mom or Mary's family and how they
Speaker 1: helped build the town. And it's clear like this is
Speaker 1: like a cult thing like the first movie, but has nothing.
Speaker 2: To do with the game. We're doing that and I
Speaker 2: didn't realize.
Speaker 1: So I have them I notes flashback to a party
Speaker 1: in the club with weirdos not.
Speaker 3: In the game, but like there is a cult element
Speaker 3: in the games, yes, but it comes like.
Speaker 4: In the third but we don't need it in this We.
Speaker 3: But trying to say like it doesn't exist at all,
Speaker 3: like there.
Speaker 2: Is, Oh, yeah there is.
Speaker 4: Yeah, I'm not arguing that there isn't. I'm where there is.
Speaker 4: But we took so much precious time way from Eddie.
Speaker 2: We really need Edie Edie that much.
Speaker 4: I don't just.
Speaker 2: Well that that see where they're running through like the
Speaker 2: meat the storage.
Speaker 4: Locker and shooting each other Eddie.
Speaker 2: Yeah, you didn't want to see that.
Speaker 3: I'm just saying, He's like, we took so much pressuous
Speaker 3: time away from Eddie.
Speaker 4: It was a joke.
Speaker 1: It was a joke, but that flashback gets cut short
Speaker 1: because Armless Zombie shot acid all over that poor homeless
Speaker 1: guy and it's shooting acid everywhere, and then James bunks
Speaker 1: it on the head and then it's like ah, then
Speaker 1: it runs into a sewer, like oh, I didn't really
Speaker 1: put up much of.
Speaker 3: One thing like with the games they do like go
Speaker 3: hide under the cars.
Speaker 2: Yes, I yeah, I did like that. It actually got
Speaker 2: on its legs and wingled around.
Speaker 1: But you were going through that little like town, like
Speaker 1: the street with all the townhouses and they're running in
Speaker 1: the backyard that was pretty cool.
Speaker 2: But yeah, he takes the homeless.
Speaker 1: Guys radio because that alerts you to danger when he
Speaker 1: gets all staticky.
Speaker 4: They didn't really explain how he made the connection, that
Speaker 4: that's how that works. Like, it didn't feel like there
Speaker 4: was any reason for him to make that sort of
Speaker 4: connection pick it up and take it with him.
Speaker 2: Oh yeah, it only happened once.
Speaker 4: Yeah, how would he have known? How would he know?
Speaker 4: Why would why is it any reason to pick up
Speaker 4: this radio? He has no No one told him. Yeah,
Speaker 4: he has no idea.
Speaker 2: How does he figure it out in the game? Does
Speaker 2: he just?
Speaker 4: I forget? Yeah, they do introduce it though.
Speaker 2: It makes more sense in a game, but yeah, for this, isn't.
Speaker 4: There a note with a radio?
Speaker 2: Maybe somebody leaves to play it again? But yeah, I forget.
Speaker 1: I thought that was funny that he's like, I'm just
Speaker 1: gonna take this. It'd probably be important later. But yeah,
Speaker 1: he takes it, and then uh, the siren starts to
Speaker 1: blare and the darkness starts to spread from him, and
Speaker 1: we look at the background. There's more armless zombies making
Speaker 1: their way to him, and.
Speaker 2: Let me see here. Oh, we get rats and then we.
Speaker 1: Get more baby beetles. Remember there was a baby beetle
Speaker 1: in the first movie.
Speaker 2: Yeah, well they're back.
Speaker 4: I think I blacked out a little bit during this
Speaker 4: scene because I was so uninterested in it.
Speaker 1: And then the Beatles eat the zombies. I don't know
Speaker 1: why they just eat the zombies. I did like when
Speaker 1: he goes into the I forget what that area was,
Speaker 1: but he shuts like, oh, the apartment building. He shuts
Speaker 1: the glass door and they're like all on it. That
Speaker 1: was pretty cool, and then it zooms up with their
Speaker 1: faces screen. Yeah. Very rarely this movie will get like
Speaker 1: the creepy imagery from the previous film, the first film.
Speaker 1: He like mimics that because there were some really creepy
Speaker 1: shots in that first one. Yeah, but not enough, not enough.
Speaker 1: And that's like the biggest problem with this film is
Speaker 1: that there's just no scares at all. None of it
Speaker 1: is creepy or terrifying. The effects aren't as good.
Speaker 4: They're not. I remember when I was playing the second game.
Speaker 4: After playing it for so long, I'd have to like
Speaker 4: stop because like my anxiety was just.
Speaker 2: Like it was a creepy game to play it.
Speaker 4: It was my anxiety was building, and I'm like I
Speaker 4: just need a break from walking around all this creepy
Speaker 4: shit that's jumping out of me all the time Pyramid
Speaker 4: had chasing me or whatever. Yeah, I just need an
Speaker 4: anxiety break.
Speaker 2: Also, I screw you read it.
Speaker 1: I didn't know how to beat the Pyramid heads at
Speaker 1: the end, and I wasn't sure what I was doing wrong,
Speaker 1: and I like was looking up like how to beat
Speaker 1: and they said, oh, it's just like the first encounter.
Speaker 1: You just gotta wait. You gotta just wait out the
Speaker 1: time that person lied.
Speaker 4: Oh I just unloaded all my AMMO into them.
Speaker 2: Yeah. No, that's what you're supposed to do. That's what
Speaker 2: I learned. But I just ran in the circle for
Speaker 2: twenty minutes.
Speaker 3: Waiting for She's like, what is this guy doing?
Speaker 2: And I learned you do have to hit them.
Speaker 1: Maybe you hit him enough times, it'll trigger like a thing.
Speaker 1: I'm just like, god damn, because I kept getting killed
Speaker 1: over and over again. Anyway, So yeah, he uh, he
Speaker 1: sees a ghost lady and he has a flashback of
Speaker 1: moving into his apartment with Mary.
Speaker 2: You're right, he did move in just like right away.
Speaker 3: Yeah, they don't really establish the timeline, but it seemed
Speaker 3: pretty fast.
Speaker 2: You never even asked where she was supposed to be going.
Speaker 3: Yeah, like she was leading the town. And then they're like, okay,
Speaker 3: never mind, we're going to go south at Hill.
Speaker 4: And she gave up so easily. She's like, I guess
Speaker 4: I'll just go back. I guess I'll just go back
Speaker 4: to the death Cult.
Speaker 1: Yeah, there really wasn't. It wasn't like the colt was
Speaker 1: chasing her down yet or anything.
Speaker 2: He's like, I'll go I'm leaving.
Speaker 4: Well, you hit my suitcase. I guess I have nothing
Speaker 4: else for.
Speaker 1: Uh So, yeah, he's walking around and then, uh, the
Speaker 1: TV hurts his brain.
Speaker 2: I forget what was playing on the TV. I think
Speaker 2: it was just static static.
Speaker 1: It might have shown him something, because sometimes in the
Speaker 1: game he plays stuff on TV and it'll see glimpses of
Speaker 1: what he did. But his rain hurts and he calls
Speaker 1: his therapists and she's like, why are you in Silent Hill.
Speaker 1: Mary's dead, you asshole, and get out of there.
Speaker 2: Uh I did.
Speaker 1: This was a creepy moment where it cuts to the
Speaker 1: outside of the apartment and you see that there's someone upstairs.
Speaker 2: You see a shadow. It ends up being a mannequin
Speaker 2: covered in mouth.
Speaker 1: But like that first visual like, oh, that's creepy, Like
Speaker 1: that's actually creepy. Why can't I get more stuff like that?
Speaker 1: And then this is when the therapist gets a new
Speaker 1: camerangle and we realize that she might be a real person,
Speaker 1: and she's like, I need a wellness check on James
Speaker 1: Sutherland please, And they're like is he dangerous?
Speaker 2: Like, I don't know, she's really.
Speaker 4: Drunk, drunk, you might have some paintbrushes on him.
Speaker 2: See.
Speaker 1: He goes upstairs, he finds the mannequin that's covered in
Speaker 1: moths and Mary's dress, and then he flashes back to
Speaker 1: coming home one day in his apartment to see Mary
Speaker 1: with the cult.
Speaker 3: It's a really big ass apartment. It is like what
Speaker 3: the whole cult is? I don't know how many people
Speaker 3: are in this court.
Speaker 4: There's a lot.
Speaker 2: I yeah, yeah, it's like, well there's more later on,
Speaker 2: but here it was like ten.
Speaker 4: Or fifteen a club in that apartment. So yeah, and they're.
Speaker 2: All just like in the thing staring at her. It's weird.
Speaker 1: I'm like, what the fuck? And I'm sitting here and
Speaker 1: I'm just this is when I start googling. I'm like,
Speaker 1: did I miss something in the games? Did I was
Speaker 1: there a connection that I was unaware of? But yeah,
Speaker 1: he tells her. He's like, uh, your friends are weird.
Speaker 1: It's like they're weird. I don't like him. And he's like,
Speaker 1: ohso you're shrine to your creepy dad who looks like
Speaker 1: every bad guy ever is also weird.
Speaker 2: Lady.
Speaker 4: Any normal person would have seen what he just saw
Speaker 4: and be like that, Mount'm out. This is weir, this
Speaker 4: is this is There are so many red flags right here.
Speaker 4: I'm out. But he is very quick to be like, no,
Speaker 4: I love you.
Speaker 3: She's his mus Yeah.
Speaker 2: Yes, they call her that. They directly call her that.
Speaker 4: I'm sorry, but we've been together a long time. If
Speaker 4: I ever up off the closet and there's this weird,
Speaker 4: creepy shrine in there, I'm out.
Speaker 1: If it's a shrine of your dad looking scary. If
Speaker 1: you woke up and it's Uncle.
Speaker 4: Joe, I'm not sticking around for you to kill me.
Speaker 4: It sacrificed me to some.
Speaker 1: God with his hands around you, I'd be like like,
Speaker 1: hell out there.
Speaker 4: Yet, you have to know that there's something wrong.
Speaker 2: I'm saying.
Speaker 1: Look, as someone who's dating experience has mostly been girls
Speaker 1: with daddy issues.
Speaker 2: I've never had.
Speaker 1: I've never run into a lady who had a shrine
Speaker 1: of their creepy dad behind a metal gate with a
Speaker 1: weird design that i'd be out to.
Speaker 2: I'm like, no, I'm sorry. This is new daddy issue
Speaker 2: territory that I am not ready for.
Speaker 3: I didn't experience this one yet, and I don't want to.
Speaker 2: I thought I was prepared. I'm not for It's weird.
Speaker 4: And then, you know, I think back to my childhood
Speaker 4: when I used to watch Hey Arnold and Helga would
Speaker 4: have a gum shrying of like Arnold in her cousin.
Speaker 4: That was so Now look back and I'm like, that's
Speaker 4: so weird.
Speaker 1: Oh man, Speaking of daddy issues, I got choked by
Speaker 1: a girl at the bar on Father's thing willingly. No, No,
Speaker 1: she was just very She yelled at her cousin for
Speaker 1: an hour and she got hammered and she groped the
Speaker 1: guy who was on karaoke, and I was just like, wow,
Speaker 1: that girl's annoying. Hope she doesn't come over here. And
Speaker 1: then I'm on my phone and I see this arm
Speaker 1: come around.
Speaker 2: They're like, oh no, it was bad. I had to
Speaker 2: like film it because I thought a fight was gonna
Speaker 2: break out. It was nuts that girl was having a
Speaker 2: bad She would not let me go. I'm like, lady,
Speaker 2: please let me.
Speaker 1: You see in the video I sent it to like
Speaker 1: old people are like, wow, it's funny. You actually never
Speaker 1: seen you actually concerned because I'm like kind of giggling,
Speaker 1: and I'm like, no, really, you need to let go,
Speaker 1: you need to let go. She probably has a shrine
Speaker 1: of her, creepy staring at her.
Speaker 4: You could have reversed on her and said harder.
Speaker 1: No, no, I'll show you the video afterwards. That would
Speaker 1: have worked out bad for me.
Speaker 4: Maybe you could reverse creeper out.
Speaker 2: I do love that. That's a Star Wars meting with
Speaker 2: Darth Vader do it as a stormtrooper and harder. So yeah,
Speaker 2: he's like.
Speaker 1: Okay, I don't like Eddie of this, and then cut
Speaker 1: back to where he is now. He finds a paper
Speaker 1: for a hospital and then he finds Eddie throwing up
Speaker 1: in the bathroom.
Speaker 2: Eddie who.
Speaker 1: For a minute, I'm like, wait, is this just the
Speaker 1: guy who plays James but in a fat suit because
Speaker 1: they kind of looked alike, and I'm wondering if they
Speaker 1: were going for that idea, if they made Angela and
Speaker 1: Marie and all the same birds, Like, what if all.
Speaker 2: The men were all James. So this guy looks like
Speaker 2: if the.
Speaker 3: Actor pyramid Head.
Speaker 2: Huh yeah, yeah yeah, But I thought, this looks like
Speaker 2: if you got the guy who played James and you
Speaker 2: just like he just let himself go for like a
Speaker 2: couple of years.
Speaker 1: But then I'm guessing James. Irvine was like, how dare you?
Speaker 1: I was in Mama Mia, here we go again. I'm
Speaker 1: not gonna wear a fat suit and okay, we'll get
Speaker 1: a different choppy.
Speaker 2: And the fakest beard.
Speaker 4: I said that when he came out there, I'm like,
Speaker 4: that beard looks so bad. Oh my god. You can
Speaker 4: see the glue on the beard.
Speaker 2: It was rough. It was rough. Yeah.
Speaker 1: So Eddie, uh he So Eddie was a guy who
Speaker 1: got like bullied, right, and it's implied that he killed someone.
Speaker 2: No, what happened to him?
Speaker 4: Shot a dog, He shot a dog and shot the
Speaker 4: bully and the knee.
Speaker 1: And shot the bully of the knee right right, and
Speaker 1: then ran away and then ran away to Silent Hill.
Speaker 1: Uh So none of that really gets explained here, but
Speaker 1: here he likes living in Silent Hill. He's like, I
Speaker 1: love living here by myself. There's no assholes, no one's
Speaker 1: being mean to me, no one's bullying me. But like
Speaker 1: Eddie in the game looked like he was like a
Speaker 1: team like high school, I throatly looked a well, he
Speaker 1: looked like a really tall beef high schooler.
Speaker 2: I knew guys in high school that looked like that.
Speaker 3: Yeah, like college age maybe, Yeah.
Speaker 4: I think, I think because his clothes were like too
Speaker 4: small for him, and he looked very slobbingly. Yeah, like
Speaker 4: it made maybe appear a little older to me.
Speaker 1: For well, I guess, I guess it was implied he
Speaker 1: was still supposed to be young. I mean, he was
Speaker 1: wearing a backwards hat. Who does that?
Speaker 4: Yeah?
Speaker 2: Who does that? Thank god my brother in law doesn't
Speaker 2: watch this show. Who does that?
Speaker 4: Who can't find hats and backwards anymore?
Speaker 1: They like come find I know, no matter how hard
Speaker 1: I look for him. But yeah, here, it's just like
Speaker 1: just like a different like mid thirties to forty guys
Speaker 1: like people are mean to me. It's like, get over it, buddy.
Speaker 1: Try talking about movies on the internet. You'll see what
Speaker 1: bullying is.
Speaker 4: And we have a lot of meaningful character developments here. Yeah,
Speaker 4: the only character that surely will get closure on later.
Speaker 1: Again, they should have worked at it, where like Eddie's
Speaker 1: like another dark part of.
Speaker 2: James.
Speaker 1: That's the whole thing, wasn't it Like one part of
Speaker 1: the game, like they find like all the people Eddie
Speaker 1: is killed.
Speaker 2: And they're all James. It's like he's killed them multiple times.
Speaker 4: Yeah, it's Yeah, there's a bunch of James in the
Speaker 4: cold locker where you go in there and all the
Speaker 4: way up.
Speaker 1: But even like like even like in the theater, I
Speaker 1: think he was like I had to protect myself, but
Speaker 1: it's always James's body with the head just somewhat obscured,
Speaker 1: and James never thinks to go like who is this?
Speaker 4: Well, every conversation in the game two is also uncomfortable
Speaker 4: and awkward and slow. Yes, they would talk yeah like
Speaker 4: this for a while, and then they would respawn very slowly.
Speaker 2: Here's the credit of the movie.
Speaker 1: This is not good for a regular movie, but for
Speaker 1: a video game adaptation. Some of their line delivery and
Speaker 1: awkward dialogue does feel.
Speaker 2: Like a video game. In this movie, you like you
Speaker 2: know what, feels very much like video.
Speaker 4: The acting was so bad it felt like a badly
Speaker 4: programmed video game.
Speaker 1: But even good video games have awkward dialogue like that,
Speaker 1: and the movie was almost exactly like.
Speaker 2: They're not good for a movie, but accurate.
Speaker 4: I love in video games when it's not programmed to
Speaker 4: have them interrupt each other. So they'll have a sentence
Speaker 4: and then they'll end the sentence and there's a pause
Speaker 4: and then interrupt them. It's like, if you're gonna do that,
Speaker 4: just don't. If you can't program or I just don't
Speaker 4: do it. It just it kills me every time.
Speaker 1: I wonder why that is has something to do with
Speaker 1: like all the different languages they have to this is
Speaker 1: the same animation for every language.
Speaker 2: I don't know.
Speaker 4: I'm sure you just ask GPT.
Speaker 1: I don't talk to robots now. I use gro because
Speaker 1: I already pay for pre Twitter, so.
Speaker 4: As you google it anyways.
Speaker 1: Ex premium all right, Sea Eddie loves Silent Hill. I
Speaker 1: don't know why.
Speaker 2: There's monsters everywhere, but he loves it.
Speaker 1: No bullies, there's no bullies. There's armless people shooting ass.
Speaker 1: So if you're alone, if you don't bump into anyone
Speaker 1: else in Silent Hill, you only see like monsters that
Speaker 1: are specific to you.
Speaker 4: Right, Yeah, that's implied, Yeah, unless you are sharing the
Speaker 4: trauma of somebody else.
Speaker 1: Yeah, which was what James does. Yeah, okay, so what
Speaker 1: does Eddie usually see? Just don't think he's also churning,
Speaker 1: he shows his skin. He's like turning into a monster.
Speaker 4: I don't know what.
Speaker 3: Eddie would sake because I think he's not gonna let
Speaker 3: go of his trauma. He's holding onto the trauma and
Speaker 3: it's starting to manifest into turning him into a monster.
Speaker 2: He will become a spooky scary monster.
Speaker 3: Yescome some sort of spooky scary monster.
Speaker 2: Gotcha, gotcha? And then they find Laura.
Speaker 3: Little girl.
Speaker 2: Yes, and they're like, hey, little girls.
Speaker 1: Hanging out in the side of all well, it sounds
Speaker 1: like a baby crying, and then it's Laura.
Speaker 2: That confuse me, right, I.
Speaker 1: Forgot about the baby tal that's like a literal zombie baby.
Speaker 4: It's horrible.
Speaker 1: Soa in the game was like a girl. She was
Speaker 1: an orphan at the hospital that Mary was at. Yeah,
Speaker 1: and I guess Mary would occasionally complain about.
Speaker 2: James to a little girl for some reason.
Speaker 3: She was dying of cancer, I guess.
Speaker 2: So, yeah, they never really tell you what it is
Speaker 2: that she's dying of. It's like.
Speaker 3: Cancer.
Speaker 4: I think I think it's cancer. She has a terminal illness.
Speaker 1: Yeah, but so that's why, like Mary doesn't really like
Speaker 1: James in the game. Lara, Yeah, Lara doesn't really like
Speaker 1: James in the game. But also, like Lara seems fine
Speaker 1: in the game. I don't think she's seeing all the.
Speaker 2: Monsters or anything.
Speaker 3: She's not.
Speaker 2: She's not.
Speaker 1: That's why she seems fine. She's never phased by anything.
Speaker 1: She doesn't have any like trauma or anything. Really, I
Speaker 1: guess she's an orphan, but not really.
Speaker 4: I mean, she's just went around in an abandoned town.
Speaker 2: Yeah, that's why.
Speaker 1: But here they made her look like scary ghost girl
Speaker 1: with the zombie baby, and I'm like, all right, I
Speaker 1: don't think we really got it here because they changed
Speaker 1: it to where she's yeah, the big revelation at the end. Yeah,
Speaker 1: they try to help her, but then they hear someone
Speaker 1: coming and then Eddie is just like, oh, you woke
Speaker 1: him up, and it's like who, And then I think
Speaker 1: James calls him an asshole. He's like, did you call
Speaker 1: me an asshole? And then Eddie walks out of the movie,
Speaker 1: runs out of it again, never to be seen again.
Speaker 4: Probably off to shoot another dog.
Speaker 1: Yes, and then we get to see pyramid Head with
Speaker 1: his new design, which is closer to the game design.
Speaker 1: But I kind of liked it better in the movies.
Speaker 1: I like the big point at the end. And he
Speaker 1: probably just got done his shift at the carousel. Oh yeah,
Speaker 1: probably just got done his shift there, you know, in
Speaker 1: between his job at the prison where he chops arms off, we.
Speaker 3: Learned, and he sometimes goes to that burger place.
Speaker 1: Yes, yes, yes, he's very busy, we learned in the
Speaker 1: last movie. A Pyramidhead has so many jobs.
Speaker 2: Yeah.
Speaker 1: So he's going back to his apartment to sleep, and
Speaker 1: these guys are making all kinds.
Speaker 4: Of and they they the director really made sure from
Speaker 4: the very very beginning that you know the pyramid Head
Speaker 4: is James.
Speaker 1: Yeah, it's fine for us who know no mystery.
Speaker 4: It's like every turn it to the point where like
Speaker 4: he's in the studio he's painting pyramids. Yeah, she's like, like, okay,
Speaker 4: we get it.
Speaker 1: Later on it comes more blatant. Yeah, later on it's
Speaker 1: it sucks later on where they spell at al for you.
Speaker 1: I'm like, we already know. You showed him in the helmet.
Speaker 1: There's like a whole in Pyramidhead's helmet and they zoom
Speaker 1: in you see James's face. It's like, all right, well,
Speaker 1: you're letting us know ahead of time. And then later
Speaker 1: on the movie they're like, isn't the shock You're like, no,
Speaker 1: you already told us.
Speaker 4: You told us three times already.
Speaker 1: No one was shocked on who, no one was surprised
Speaker 1: who was under the helmet. They're like, oh, yeah it
Speaker 1: was James.
Speaker 2: Pyramidhead looks cool.
Speaker 1: He's like normal sized in this, which is I guess
Speaker 1: more game accurate, But that first movie he felt like gigantic.
Speaker 3: Yeah.
Speaker 4: Yeah, he wasn't towering over you.
Speaker 1: Yeah, because I think in the original he wasn't also towering.
Speaker 1: They just made him bigger in the movie.
Speaker 4: His helmet was just bigger.
Speaker 2: No, he was, No, he was.
Speaker 1: Way Remember his hand it was like the size of
Speaker 1: the girl's chest and he ripped all the stuff.
Speaker 4: Off oh the movie.
Speaker 2: Yeah, yeah, that's what I'm saying, Like, I get that
Speaker 2: they made this more like the game, but I kind of.
Speaker 4: Like the yeah in the movie.
Speaker 1: Yeah, yeah, So this one, it just kind of feels
Speaker 1: like you're at a convention and someone's walking around with
Speaker 1: one of those big helmets, but I think the effect
Speaker 1: is fine, the makeup effect compared to some other makeup effects.
Speaker 1: We'll see it look fine. Like he's headbutting the bars,
Speaker 1: although he grunts and growls a lot. I don't remember
Speaker 1: him making sounds in the game, but I could be wrong.
Speaker 4: I don't remember making any sounds, but in.
Speaker 2: This movie he's like, oh, sounds are just his sword
Speaker 2: being dragged.
Speaker 1: Yeah, it's a It kind of reminds me if you
Speaker 1: go back and like watch like the early Jason movies
Speaker 1: he is like grunting and stuff and then he just stops.
Speaker 4: Later on, I think it's more menacing when he's silent.
Speaker 1: Yeah, yeah, so yeah, he uh he chases James and
Speaker 1: then James runs into a naked spider lady who's caked
Speaker 1: up and her boobs are eyes. Why it was I
Speaker 1: don't remember this being in the game. I remember there
Speaker 1: was some stuff that was kind of like this, but
Speaker 1: not this.
Speaker 4: There was like sometimes there were multiple mannequins together that
Speaker 4: were like spider like but it was but none of
Speaker 4: them had any cake.
Speaker 3: But there is the one scene where like, and I
Speaker 3: guess they're trying to recreate it here in this movie
Speaker 3: where James does go into like he's in hiding out
Speaker 3: in the apartment and he stumbles upon Like the joke
Speaker 3: is people always think it's like peerid heads fucking the mannequins.
Speaker 2: That's what it looked like to me.
Speaker 4: Yeah, it's supposed to.
Speaker 3: Be okay, like maybe because it's like him using her
Speaker 3: as for her body. Yeah, but I think that's what
Speaker 3: they're trying to go for. But they're like, we gotta
Speaker 3: make it a little sexier somehow.
Speaker 2: You gotta make this man here's This is what shocked
Speaker 2: me because it is like a spider lady. Why would
Speaker 2: they put a CGI spider lady in this when the
Speaker 2: last movie had a terrifying, terrible looking CGI spider person.
Speaker 2: Why why it even does the thing where it touches
Speaker 2: the head and the head starts screaming just like the
Speaker 2: last movie.
Speaker 3: I wonder, since Chris Soften do the second one, if
Speaker 3: this was like his revenge of being like, fuck that
Speaker 3: spider lad movie. She's gonna get killed by Pyramid has
Speaker 3: this one.
Speaker 1: And someone should have just said, hey, chrisp don't remember
Speaker 1: that movie. Don't remember that movie except for three assholes
Speaker 1: in a video store somewhere they remember it, but no
Speaker 1: one else. But yeah, the spider thing chases him around.
Speaker 1: He hides in a closet. Peermidhead. I guess they didn't
Speaker 1: want him like assaulting the spider lady, so he basically
Speaker 1: puts her on the table.
Speaker 2: It just punches her butt. He's just punching.
Speaker 1: I don't know even know if the actor knew he
Speaker 1: was doing that, because it's like a digital spider that
Speaker 1: he's punching.
Speaker 2: Yeah.
Speaker 1: I was fucking dying laughing last night, like, wait what
Speaker 1: it jingles and everything?
Speaker 2: We can't show it.
Speaker 1: I would just say the whole movie's worth it just
Speaker 1: see Pearmdhead punch a butt.
Speaker 3: I feel like we should have gotten something else that
Speaker 3: could mimic those physics somehow. This is what it's like.
Speaker 1: And then he kills it, and then this is the
Speaker 1: sea where James hide in the closet and Pyramidhead comes
Speaker 1: up to, which, when playing the game, reminds me of
Speaker 1: that whole thing felt like a reference to David Lynch's
Speaker 1: Blue Velvet.
Speaker 2: Do you ever see Blue Velvet? Spoiler for Blue Velvet?
Speaker 1: But Kyle McLaughlin is hiding in a closet when the
Speaker 1: bad guy Dennis Hoppers like in the apartment looking for him,
Speaker 1: and he comes like right up to the closet and
Speaker 1: gets his head blown off, which I think in the
Speaker 1: game he shoots Pyramidhead when he comes up to the thing,
Speaker 1: but he doesn't have a gun in this movie. Instead,
Speaker 1: Pyramidhead just like breaks in and then stares at him,
Speaker 1: and then the siren hurts both their heads because they're
Speaker 1: the sick. And then the darkness fades and he finds
Speaker 1: Angela in a room and she's just there to remind
Speaker 1: you that she's there, but.
Speaker 4: She yells, is so deep with this character.
Speaker 2: Yes, yeah, she's there with her knife looking in the mirror.
Speaker 4: I mean in the game she did have that knife. Yeah,
Speaker 4: But James like, give me the knife, give me the knife.
Speaker 1: But she's like just telling him she's like wasting her
Speaker 1: his time there or something, and she's like, I face
Speaker 1: so many.
Speaker 2: Terrors blah blah blah blah blah.
Speaker 1: And he's like, okay, well that's nice. Bye Angela. And
Speaker 1: then he finds Lara again.
Speaker 2: She says she knows Mary, yeah, and then he.
Speaker 1: Chases her to Rosewater Park and loses her in amaze
Speaker 1: A lot of mazes in this It was in a
Speaker 1: game too.
Speaker 2: Yeah, yeah, it felt like I mean, it didn't look.
Speaker 3: The same though.
Speaker 4: Yeah, like they're yeah, they're not the same. But I
Speaker 4: kind of drew the conclusion myself that that's what they
Speaker 4: were going for. And it felt like.
Speaker 1: Hell Raiser too, the Big Labyrinth, And this is like
Speaker 1: a weird thing where like they just reveal that Maria
Speaker 1: is already there, like he chased her, and then we
Speaker 1: see Maria walking down the street. Yeah, and then it's
Speaker 1: like a big thing where he meets her. I'm like,
Speaker 1: why do we get that weird shot? Like, I don't know,
Speaker 1: it's felt this is awkward editing there. But he finds
Speaker 1: her and she looks exactly like Mary. But also Angela
Speaker 1: did too, and I don't know why he didn't piece that.
Speaker 4: Together Jamie Real Ramona Flowers vibes.
Speaker 1: Yeah, that that wig wasn't really doing her anything.
Speaker 2: Looks right out of the game though.
Speaker 3: Yeah, they did copy her outfit pretty.
Speaker 4: Well, Yeah, just not her personality very well.
Speaker 1: Yeah, they didn't really feel like the one from the game.
Speaker 1: But yeah, he struggles to answer questions about Mary. He's like,
Speaker 1: my girlfriend, she's maybe in a hospital.
Speaker 2: I don't know.
Speaker 3: She's like, what the fuck so she's really not your girlfriend,
Speaker 3: like she should have seen the red flags from James.
Speaker 4: You seem normal at first, but maybe I'm not so
Speaker 4: sure now, Maybe i should just go else and in
Speaker 4: the town.
Speaker 1: Oh yeah, she's like, you're the first normal person I've
Speaker 1: seen in like six weeks. Like, how's she been showering
Speaker 1: and applying her makeup for six weeks?
Speaker 2: Which he calls out.
Speaker 1: He's like, look pretty good for six weeks here, probably
Speaker 1: because she can't say, Oh, I'm just like a manifestation
Speaker 1: in your mind.
Speaker 2: I'm not real.
Speaker 1: But yeah, they they hide from another armless zombie.
Speaker 4: Yeah, poorly, might I add, Yeah, they're.
Speaker 2: Just we're just gonna hide in front of the truck
Speaker 2: and it's coming around.
Speaker 4: And it walks past them, right, and then they have
Speaker 4: no urgins he to get away. I'm like, that thing
Speaker 4: just has to turn around and see you and then
Speaker 4: that's it. But they just so they just so nonchalantly,
Speaker 4: they just get up and move along clearly in line
Speaker 4: of sight of this monster.
Speaker 1: Well it doesn't have eyes, I mean, how does it
Speaker 1: know where everything else is when we're gonna go down
Speaker 1: that route? But look, they don't have time to do
Speaker 1: all that. We got to do another flashback of him
Speaker 1: in the town when it was occupied, and he stalks
Speaker 1: Mary and the cult.
Speaker 2: I did like that. He has to move a garbage dumpster.
Speaker 4: But we had to shove this supremely epic looking hospital
Speaker 4: for a small town, this monument of a hospital. Have
Speaker 4: you seen this thing?
Speaker 2: Wait, we're there at the hospital yet. No, we're not
Speaker 2: at the hospital. That's when the hospital, right, No, no, no,
Speaker 2: this is we're talking about the flashback.
Speaker 4: Yeah, but don't they show the hospital in the flashback?
Speaker 2: I don't remember.
Speaker 4: No, am I thinking the wrong thing.
Speaker 2: I think you're thinking the wrong thing.
Speaker 3: I think you're skipping ahead in flashbacks.
Speaker 4: Always when you watch a movie, and they gather in
Speaker 4: my head.
Speaker 1: So, yeah, this is when he's following her in the past. Okay,
Speaker 1: but then he loves her and he has to move
Speaker 1: a big garbage dumpster, which I thought was funny. Oh yes,
Speaker 1: because you have to do that a lot in the game.
Speaker 1: And he goes into the town's sewer system.
Speaker 4: I'm back on track. I know where we're at.
Speaker 2: And then and then it cuts. Okay, this is why
Speaker 2: you got confused, because then it cuts, and then we're
Speaker 2: back in the present.
Speaker 1: Then they go to the hospital. Yeah, for a minute,
Speaker 1: I thought it was it jumps back and forth. It's
Speaker 1: actually kind of annoying, it is.
Speaker 4: The hospital just really stood out to me as being
Speaker 4: like this magnificent structure.
Speaker 2: It's huge, it's gidianic, and then all the stretchers are
Speaker 2: just outside. I thought that was funny.
Speaker 4: It just looks like a billion dollar hospital in a
Speaker 4: small town.
Speaker 1: Do you think there was some like really you know
Speaker 1: how like resident Evil to that police station. It's the
Speaker 1: most amazing looking thing ever, like it used to be
Speaker 1: a museum, like, Okay, at least there's some bullshit excuse
Speaker 1: for it.
Speaker 4: Yeah.
Speaker 2: Yeah, they go to the Brook Hospital.
Speaker 1: Then they find a tape player with Mary talking to
Speaker 1: her doctor, and then Maria brings up the colt with
Speaker 1: the last name Crane.
Speaker 2: Uh, and then we.
Speaker 1: Go back to the past because the doctor was like,
Speaker 1: they've been giving you this thing. We see they give
Speaker 1: her some kind of poison or something.
Speaker 3: Yeah, I mean it's it's been slowly killing her, so
Speaker 3: it's like a poison that Yeah, although if you're taking
Speaker 3: a poison for that long, you would have built up
Speaker 3: an immunity, wouldn't you.
Speaker 2: I I guess it depends on the poison. I don't know,
Speaker 2: I guess it it's magic.
Speaker 1: So they give so the colt gives her poison and
Speaker 1: then she starts bleeding.
Speaker 3: She bleeds like from everywhere.
Speaker 4: Yeah, I didn't understand that. I'm like, they had to
Speaker 4: smear the blood on her, right.
Speaker 2: And then they all like drink her blood.
Speaker 3: Like they're sucking on her and everything.
Speaker 1: And then James is yelling at her and no one's acknowledged,
Speaker 1: no one can hear him.
Speaker 2: I don't know what's going on here, but.
Speaker 4: So why would the path he went down lead him
Speaker 4: behind like this super great and not into the main
Speaker 4: room that they're in.
Speaker 1: Yeah, that was weird, But I honestly think he just
Speaker 1: put the cult stuff in here for people who only
Speaker 1: watched the movie and didn't play the games like the
Speaker 1: first movie, like the cold stuff, and he's like, oh,
Speaker 1: this one will also have a cult thing that will
Speaker 1: add there. And I'm like this was so unneeded. No
Speaker 1: one needed this, no one. It doesn't even tie directly
Speaker 1: to the first movie. So if people did only watch
Speaker 1: the first movie and they cared about it, this isn't
Speaker 1: satisfying for them. And then people played the games, They're like,
Speaker 1: what the fuck why is this even in here?
Speaker 4: I think trying to have flashback to explain the real
Speaker 4: trauma of how they even got to this point would
Speaker 4: have been more meaningful.
Speaker 2: Yeah, but I don't understand what was so bad about
Speaker 2: him being like, oh, she had a terminal illness and
Speaker 2: I felt guilty about it and I was frustrated and
Speaker 2: what I mean that's like realistic, it happens turning it
Speaker 2: into the cult was poisoning her for evil magic and
Speaker 2: like this feels like the and there's.
Speaker 3: No explanation of what is the outcome of this? No,
Speaker 3: like why do they do it? Like why are they
Speaker 3: going to live forever? Are they going to get all
Speaker 3: their dreams come true? Like that's never touched on.
Speaker 2: I have no idea, but like got to suck on
Speaker 2: a woman? Yeah, I mean who doesn't. But you know,
Speaker 2: actually you solve the movie's problem, right ten stars like
Speaker 2: share subscribe, but no, because they take again the game
Speaker 2: as ridiculous as it is with naked armless zombies and
Speaker 2: big I don't know, big gorilla things and there's weird
Speaker 2: shit in that game. But the whole thing of like
Speaker 2: feeling conflicted about a loved one who's sick and then
Speaker 2: feeling frustrated over it because it goes on for that
Speaker 2: is relatable.
Speaker 1: Changing it to a cult is doing this for evil
Speaker 1: demon magic. It makes it unrelatable and you kind of
Speaker 1: lose what was good about the game. Not saying you
Speaker 1: have to be like a game and an adaptation, but
Speaker 1: what you replaced it with.
Speaker 2: Was not good.
Speaker 4: We you don't make Silent Hill too and not make
Speaker 4: a Silent Hill too.
Speaker 2: So it's it's bizarre that they added this element to it.
Speaker 4: And again, it's not like he had to wait for
Speaker 4: the game to come out. He has source material from
Speaker 4: the original one.
Speaker 2: He likes the game, that's the weird thing.
Speaker 4: Clearly he doesn't because this was an abortion of.
Speaker 2: Weird thing. Like, I guess he wanted to make this.
Speaker 2: He's the writer. I can see if he didn't write
Speaker 2: it and he didn't have a lot of control over
Speaker 2: the script, but he did.
Speaker 4: Yeah, maybe he like hit his head and he has
Speaker 4: like brain damage if he thought that this was would
Speaker 4: be good. Like, I can't fathom somebody being a fan
Speaker 4: of Silent Hill too and then doing what he did. Yeah,
Speaker 4: it doesn't make sense.
Speaker 2: It just breaks the whole thing.
Speaker 4: It just doesn't if you're a fan of something, and
Speaker 4: I'm a fan of a lot of games, I'm sure
Speaker 4: there are a lot of other people who a fan
Speaker 4: of many different games. And I always see the same
Speaker 4: criticism every time these movies come out. It just in
Speaker 4: the game, Like, all I want to do is they
Speaker 4: just want to see the game in movie for him,
Speaker 4: And it's apparently this is an impossible task for a
Speaker 4: lot of people who do game of adaptation.
Speaker 1: Well, the good how you get around that is adapt
Speaker 1: a game that has like no fucking story.
Speaker 2: That's why I love the Twisted Metal series.
Speaker 4: It was actually really good, though it's just like.
Speaker 2: What story from the game.
Speaker 1: There's no like consistent story in those fucking games. It
Speaker 1: depends on who you're playing, like that's fun. Mortal Kombat
Speaker 1: got a little carried away with its lore and that's
Speaker 1: why their adaptations or whatever.
Speaker 2: All of the new ones, well, the.
Speaker 4: Lord got pretty crazy. The new one was so crazy
Speaker 4: they like we should reboot it, and then they're rebooted again.
Speaker 2: Anyway, the new the new movie was awesome. Wortal Combat too.
Speaker 1: Someone who hated the previous one, I was shocked at
Speaker 1: how well it was. But yeah, I feel like if
Speaker 1: you do you gotta just have to do a fucking
Speaker 1: game that has no story and then just have fun.
Speaker 4: Twisted Metal was enjoyable. It was good.
Speaker 1: The married the New Mario movies are okay, they're fine,
Speaker 1: shut up.
Speaker 2: Anyway. So yeah, he he doesn't like any of that.
Speaker 1: And the tape player says like, hey, uh, this is
Speaker 1: killing you. You probably shouldn't have been taking this drug
Speaker 1: for so long.
Speaker 4: Look that makes you bleed. But then in the hospital flag.
Speaker 1: In the hospital, the siren starts up again, and then
Speaker 1: the fucking darkness comes from his hand.
Speaker 2: It spreads everywhere that the rust world. Is that what
Speaker 2: they call it?
Speaker 4: People refer to it.
Speaker 2: They said it was the darkness in the movie, so
Speaker 2: I'm just going by that. In the first movie, they call.
Speaker 4: It the darkness. If you played, people are for tuning
Speaker 4: the game.
Speaker 2: Well, well listen, listen. They run to a room with
Speaker 2: all the nurses.
Speaker 4: I want to argue about this a little bit more.
Speaker 2: You know what's funny.
Speaker 1: Okay, he's hitting his head. The lights are falling off.
Speaker 1: You know it's funny.
Speaker 3: But you hit your head and it made the lights
Speaker 3: come back.
Speaker 4: Well, let me know if I need to just whack
Speaker 4: it in my head.
Speaker 1: The weird thing is I think the episode that's coming
Speaker 1: out after this we Also those lights are only glitching
Speaker 1: when I'm talking about horror movies. I stay down here
Speaker 1: all day long, no light issue, every review, no light issue.
Speaker 1: The last two horror movies I review. Suddenly that light's
Speaker 1: freaking out. Anyway, they get to the room with all
Speaker 1: the nurses, and then the nurses come to life and
Speaker 1: chase them, and they don't look as good as the
Speaker 1: first movie.
Speaker 4: No, A lot less sexy, A.
Speaker 2: Lot less sexy, and now they're porcelain.
Speaker 4: Yeah, that was weird. Some of their faces were open
Speaker 4: and porous. Yeah.
Speaker 3: And then also I was very confused and like the
Speaker 3: one nurse starts like the banging of the pots or
Speaker 3: like whatever she has like a pipe or something, And
Speaker 3: I'm like, but that's how they start killing each other
Speaker 3: because they hear the sounds. Yeah, the other movie and
Speaker 3: this one. She's just like, all right, guys, let's go
Speaker 3: wow dinner time.
Speaker 1: Yeah, it seems like they don't. They don't hunt based
Speaker 1: off sound. They could just find the game they sound. Yeah,
Speaker 1: and that was the weird part.
Speaker 4: And then they run to an elevator and he's hitting
Speaker 4: this button to go down, Like, clearly there's no power
Speaker 4: in the elevator, so what the hell are you doing?
Speaker 1: He has he he has an old boy moment where
Speaker 1: he's gonna fight them all with like a weapon in
Speaker 1: a hallway. I did like that shot of them, what
Speaker 1: that awkward white shot of them like just skipping toward him.
Speaker 1: But then he's just bunking them on the head. Again
Speaker 1: it's porcelain.
Speaker 2: It was cooler when they bloodshot out of them and everything.
Speaker 4: And then Marie zero survival instinct to just stand there
Speaker 4: watched it came up and get stats.
Speaker 2: Dad.
Speaker 1: This might be a case where like, yeah, I guess
Speaker 1: he doesn't want to like repeat himself too much because
Speaker 1: he did such a good nurse scene in the first movie,
Speaker 1: and he's like, well, I I kind of have to
Speaker 1: do a nurse scene again in this movie. But yeah,
Speaker 1: the scenario that I imagine we already did, so now
Speaker 1: I gotta do something different. It's just mandated I need
Speaker 1: the sexy nurses in this and this is what he
Speaker 1: came up with. They chase it down the hallway and
Speaker 1: he bunks them on that head. I'm like, this is
Speaker 1: this is really a big left down.
Speaker 4: Actually, I feel like the scene could have been improved
Speaker 4: to by maybe having like the lights flicker that way,
Speaker 4: like when he goes to the elevator, it would seem
Speaker 4: like there might be a semblance of power, so what
Speaker 4: he's doing doesn't seem absolutely fucking insane.
Speaker 2: But yeah, Marie gets stabbed.
Speaker 4: Maria Maria or Maria.
Speaker 2: Maria gets stabbed and they get away. He treats her
Speaker 2: wound and she says like, hey, I know what.
Speaker 4: It's video gat to.
Speaker 3: Like you could be like sliced in half and then
Speaker 3: as long as you get your healing whatever else you had.
Speaker 2: I was just shot. Let me get some greener. I'm
Speaker 2: all better.
Speaker 4: I love the Resident Evil seven. You're getting shot stabbed
Speaker 4: and it's like on the hand, put the thing on
Speaker 4: your hand. It's like, ah.
Speaker 1: Freaking Ethan had limbs cut off and he just poured liquid.
Speaker 1: He's like, I'm all better now. So she's like, I
Speaker 1: know I look like Mary because the way you look
Speaker 1: at me, I must look like her. And she's like,
Speaker 1: promise me if you don't find her, we'll leave together.
Speaker 1: And he's just like, yeah, I'll think about it.
Speaker 4: Nothing to her. He just turns around and walks the
Speaker 4: funk away.
Speaker 2: I remember in the game, isn't She's just like, I'm tired.
Speaker 2: I'm gonna go sleep in this room.
Speaker 4: Yeah, like a jail celler or something like.
Speaker 2: That, something like that.
Speaker 1: I think it was the hospital, but it looked like
Speaker 1: a jail cell Yeah.
Speaker 4: I think she's like, oh no, no, you're right. She
Speaker 4: was in a room. She was in a room.
Speaker 2: But then he finds Lara, who has.
Speaker 4: The dirtiest bed.
Speaker 2: Yeah.
Speaker 1: Wait, he finds Laura, who has the baby that's just screaming,
Speaker 1: and he's.
Speaker 2: Like, what the fuck is this? It's cute, but she
Speaker 2: tells him.
Speaker 1: He's like, yeah, you left Mary and he's like, wait, what,
Speaker 1: I'm doing this all for her? It's like you don't
Speaker 1: like her that much.
Speaker 4: I thought it was going to be a metaphor like
Speaker 4: they had a baby and they like abandon it or
Speaker 4: something like that.
Speaker 2: Yeah, the baby imagery is weird in this way.
Speaker 1: It made more sense for the first movie is like
Speaker 1: the mother and daughter and everything.
Speaker 3: I'm wondering if it had, like if they had some
Speaker 3: more of a cult storyline and then involve the baby.
Speaker 1: I'm wondering if wondering if like earlier drafts lean more
Speaker 1: into the cult stuff, and then they removed it to
Speaker 1: be more like the game, but there was just too
Speaker 1: much of a.
Speaker 4: Well, they removed some Eddie scenes.
Speaker 1: Apparently, if they removed all of it, release the Eddie cut.
Speaker 4: Yo, let me like what I like?
Speaker 2: He wants to see Eddie eating a bunch of ice
Speaker 2: cream and an ill fitting.
Speaker 4: I want to see Eddie Eddie in the movie theater,
Speaker 4: just slamming Glizzies with Laura watching a movie.
Speaker 3: The baby.
Speaker 2: Yes, the baby dolls creepy.
Speaker 3: Uh.
Speaker 2: He followed her and she locks him in.
Speaker 4: A room, which happens in the game.
Speaker 1: Yes, and this is where we get the ceiling Stretcher
Speaker 1: boss battle, or what I thought was gonna be the
Speaker 1: ceiling Stretcher Lady boss battle. Instead, it's a really bad
Speaker 1: makeup effect. It looks like it looks supposed to be
Speaker 1: supposed to be look like a dying person, but it
Speaker 1: looks like a space alien.
Speaker 4: And I feel like the shot of her face was
Speaker 4: too long. They were like showing her too long and
Speaker 4: it takes away a lot of the suspense and makes
Speaker 4: it more awkward.
Speaker 2: Yeah.
Speaker 1: And then she has like four arms and she shoves
Speaker 1: her fingers in his mouth.
Speaker 4: Yeah, that was pretty hot.
Speaker 2: And then he wakes up in the normal world.
Speaker 4: Which I then immediately hated.
Speaker 1: Uh, and this therapist is like, hey, I'm here, stop.
Speaker 1: Mary's dead. She's been dead for months, you eighty eight
Speaker 1: And he's just like, oh, okay, I'm gonna have a
Speaker 1: flashback down. This is where he flashes back to confronting
Speaker 1: her about the Colt and he's like, pack your bags
Speaker 1: were leaving, and this is the dialogue here feels bearing
Speaker 1: video gave me and woulden.
Speaker 2: He's like, I followed a girl today and then.
Speaker 4: She led, first of all, not packing bags. We're leaving.
Speaker 4: It would be packing. I'm packing my bags, I'm leaving.
Speaker 4: What I just saw was fucking the name and I
Speaker 4: want no part. And then he's too forgiving, like he
Speaker 4: there he's drowning in red flags.
Speaker 1: And by the way, she's also a problem because he's like,
Speaker 1: why do you tell me about this? And she's like,
Speaker 1: I told you were things about me you wouldn't like,
Speaker 1: and you said you'd accept me. You should have been
Speaker 1: like I think Colt was like the first time you met,
Speaker 1: I was flirting.
Speaker 4: I think it'd be bleeding from every orifice while people
Speaker 4: licked you.
Speaker 1: Yeah, I feel like being licked by an evil cold
Speaker 1: is something you.
Speaker 4: Have All things I could guess that are a problem.
Speaker 4: That would not be one of them, but they hair
Speaker 4: killing a guy would be less, yeah, problematic.
Speaker 2: But she won't leave with him. She won't leave with him.
Speaker 1: She refuses to leave with him because she's heartbroken that
Speaker 1: he's and that's got something cult.
Speaker 4: It's a good thing for him because she's fucking insane
Speaker 4: and he needs to get out of there.
Speaker 1: He does, he does, And this is another shot I
Speaker 1: really like, where he gets at his card. He looks
Speaker 1: back and everyone in the apartment complex or at their
Speaker 1: windows staring at him, Like, but again, that's that's now
Speaker 1: We're making the movie about like a cult manipulating them
Speaker 1: and not so much about his grief and guilt, which
Speaker 1: is what's so important about the game. And I'm like,
Speaker 1: and this Colt stuff never really pays off. The Colt
Speaker 1: never gets any cobumpins. We never really learned what happens
Speaker 1: to them.
Speaker 3: I don't know what their purpose is, Like, yeah, what
Speaker 3: happened to them? Like, it's never like it would have
Speaker 3: been at least sort of interesting if he ran into
Speaker 3: them while he's looking for Mary in this sun.
Speaker 4: Hill nobody's story is solved in this nobody's so yeah.
Speaker 1: Therapist tells him like, hey, your brain's dumb, stop being
Speaker 1: like that, and he's like, okay, I'm just gonna I'm
Speaker 1: just gonna go look out this window and he's like, hey,
Speaker 1: that's a hot lady outside, and then the darkness comes back.
Speaker 2: Months are everywhere and he's still there.
Speaker 1: And I guess this whole previous sea was supposed to
Speaker 1: be like a fake out, like it was just a dream.
Speaker 2: You know what movie did that?
Speaker 4: Really? Well?
Speaker 1: Remember fourteen oh eight The Haunted Hotel Room. Do you
Speaker 1: ever see that one?
Speaker 2: No spoiler, it's really good.
Speaker 1: It's a haunted hotel room that's trippy and mess with
Speaker 1: your mind. And like toward the end, you think he
Speaker 1: got out and he's free, and we see him going
Speaker 1: about his day and everything, and then he like goes
Speaker 1: to the post office and suddenly construction workers start breaking
Speaker 1: down the walls and it realized he realized he's still
Speaker 1: been in the hotel room the whole time. That was
Speaker 1: a good fake out. That was a really good fake out.
Speaker 1: This not so much because it comes at a weird
Speaker 1: time in the movie where you're like, well, the movie's
Speaker 1: obviously not ending now, and at no point did I
Speaker 1: think we were ever gonna stay in the real world.
Speaker 1: I'm like, well, obviously he's gonna go back. So I
Speaker 1: don't know if any of that therapist stuff is real.
Speaker 1: It's weird that we see her having conversations with the
Speaker 1: doctors and stuff.
Speaker 4: Yeah, I think that's the only that maybe illudes that
Speaker 4: maybe she is and just everything and you're just not
Speaker 4: getting her whole story. Again, you're not getting the whole
Speaker 4: story of somebody crazy. But other than that, she just
Speaker 4: seems not real.
Speaker 2: Yeah.
Speaker 1: If she wasn't having scenes with other people by herself,
Speaker 1: I would say she's just a figment of his imagination.
Speaker 2: But she is. So it's like, in the real world,
Speaker 2: is he just in a hospital bed going like Mary, Ah,
Speaker 2: what a monster?
Speaker 1: And they're like, he's talking about a monster again, Let's
Speaker 1: just give him more morphine.
Speaker 2: I don't know.
Speaker 4: I feel like, out of all things that it can
Speaker 4: actually be left up to an interpretation. Yeah, and that
Speaker 4: and that would be okay.
Speaker 2: Yeah, that would be fine.
Speaker 1: Say he's back with Maria now and she kisses him,
Speaker 1: She's like, can we stay together?
Speaker 2: I want to be together?
Speaker 1: And he's just like nah, and he leaves her behind,
Speaker 1: but then she gets on the elevator with him, and
Speaker 1: then we get that spinning camera shot and then.
Speaker 3: The elevators just plumbing down.
Speaker 4: Oh my god, I don't remember this part that I
Speaker 4: black out.
Speaker 1: Probably remember, Yeah, they get the elevator, they go all
Speaker 1: the way down, which is which I will uh, I
Speaker 1: will take that over the really long staircase in Silent
Speaker 1: Hill too.
Speaker 2: There's that one part you just have to.
Speaker 1: Go down a really really long staircase and it goes
Speaker 1: on for a fucking while.
Speaker 2: I don't remember that part, but that was annoying.
Speaker 4: There's a ladder you go down for a little while,
Speaker 4: also a lot of holes you jump in.
Speaker 2: A ladder and a staircase.
Speaker 4: This movie was missing James jumping into holes and sticking
Speaker 4: his arms in the hole. It really needed more hole
Speaker 4: holes being filled with his arms.
Speaker 2: Again.
Speaker 4: That's again they this story needed more holes filled.
Speaker 2: I get what you're saying, that clipped out of context.
Speaker 2: That could go the wrong way again.
Speaker 1: But that's another thing where I almost wish this was
Speaker 1: a different director who hadn't done all this stuff before
Speaker 1: and did his own stamp because taking things out of
Speaker 1: creepy hole. She did that in the first one with
Speaker 1: the guy taking the key out of the guy's mouth.
Speaker 2: Yeah, so it's like, oh, yeah, well we already did that.
Speaker 4: It's like, okay, we can do it again if we're
Speaker 4: if we're making a good story, that it's okay. But
Speaker 4: it's okay to make a good story.
Speaker 1: Just have someone else do it. I don't know why
Speaker 1: he felt the need for him to come back.
Speaker 2: We're going sorry, the sirens going off or going into
Speaker 2: the other world, I got it. One plug that thing.
Speaker 2: There must must be loose somewhere.
Speaker 1: They get off the elevator and now they're in a
Speaker 1: giant maze with paintings of Mary's face everywhere.
Speaker 4: I remember this part. Yeah, I think I blacked out.
Speaker 4: I do.
Speaker 1: I do like kind of I kind of like this
Speaker 1: look of them just walking around the maze. I love
Speaker 1: when it pulled out and showed like how big it
Speaker 1: was and the lights are going off.
Speaker 4: I do like that her face was slowly contorted into
Speaker 4: pictures too.
Speaker 2: Yeah.
Speaker 1: That was a good And this feels kind of like
Speaker 1: the later parts of the game where we're gonna just
Speaker 1: starts to feel like so not like the real world.
Speaker 4: Yeah, yeah, that is a transition.
Speaker 1: Yeah, yeah, but yeah, he Maria just keeps telling him like, hey,
Speaker 1: stop stop looking for Mary. She's gone, basically saying move on, yeah,
Speaker 1: let's move on, and he's like, you're not real. I'm
Speaker 1: gonna use my brain power to get rid of you.
Speaker 1: Cuts a pyramid Head fucking slicing her up the middle.
Speaker 1: That was fucking brutal. Poor Maria. I don't think she
Speaker 1: deserved that.
Speaker 2: Flowers you know what's section from the game.
Speaker 1: I really wish they would have done that weird three
Speaker 1: D puzzle with the giant. No, that was the worst
Speaker 1: part is you also struggle with that one.
Speaker 4: I don't know if it's just because I'm stupid or
Speaker 4: if it was actually legitimately hard to do, but I
Speaker 4: was stuck there for way too long, and like it,
Speaker 4: when I get stuck in something like that for too long,
Speaker 4: I actually feel like an idiot. I'm like, I'm like,
Speaker 4: I bet you there's someone else that there, if they
Speaker 4: were watching it, be like this guy.
Speaker 1: No, it's it's took me a while. I also would
Speaker 1: have liked the hallway with the arms coming out. That
Speaker 1: would have been cool.
Speaker 4: Oh yeah, that was.
Speaker 1: Pyramid Head has killed her and then we flashed back
Speaker 1: to him with a big fake beard. It's really bad.
Speaker 4: It was so bad.
Speaker 2: Uh, And then he paints himself and then he draws
Speaker 2: up pyramid over his head just in case.
Speaker 4: We didn't in case he didn't get it yet.
Speaker 2: But we all got it. We got it right away.
Speaker 3: Actually, it didn't take too long.
Speaker 2: Again, if they.
Speaker 4: Didn't, if you didn't get it from the last helm
Speaker 4: where they showed his face again and manifesting pyramid head,
Speaker 4: if you haven't figured it out yet, guys, you don't
Speaker 4: need to play the games so now.
Speaker 1: So, Yeah, he wakes up from this flashback and he's
Speaker 1: in the water and he washes up next to the
Speaker 1: Lakeview Hotel which is on fire. Which it's on fire
Speaker 1: at the.
Speaker 2: Very very end. I remember there being a lot of
Speaker 2: fire at the end of the game.
Speaker 4: There was when you were doing Angela's.
Speaker 2: Yeah, Angela's Trauma. Yeah.
Speaker 1: Because they're having a conversation in a room that's all
Speaker 1: on fire, I'm like they would be struggling to breathe.
Speaker 2: But I guess this is a magic I.
Speaker 4: Think, wasn't it ship What didn't Angela burn the house
Speaker 4: out of their dad in it?
Speaker 2: Way? So I think that's why that was there.
Speaker 4: Yeah, I could be wrong. I'm not sure somebody in
Speaker 4: the comments will correct me on which.
Speaker 1: Again, if you're gonna say that Mary killed her father
Speaker 1: with fire, if we're going to commit to merging these characters, sure,
Speaker 1: but they didn't do that, so now it's just on fire.
Speaker 2: Yeah.
Speaker 1: When he gets in there, he sees Lara, whose face
Speaker 1: does start to change into Mary a little bit, and
Speaker 1: she asked him for Mary's full name, which is Mary
Speaker 1: Angela Lara Crane.
Speaker 4: Yeah, the worst. I can't believe they didn't throw him
Speaker 4: like Eddie and things stuff.
Speaker 1: There Mary, Mary, Marie, Angela, Lara, pyramid head, Eddie, bed daddy,
Speaker 1: sexycy homeless man, homeless, creepy homeless man with radio.
Speaker 4: There, just having the four names on the tomb so no,
Speaker 4: just like.
Speaker 2: Uh. Then so he realizes that they're all connected.
Speaker 4: It was that it was so bad.
Speaker 3: They're all versions of Mary, yes.
Speaker 4: Which they weren't in the King.
Speaker 2: They worried. But yeah, he finds Angela Maria but yeah, Maria.
Speaker 3: Yeah the tombstone though, Yeah.
Speaker 1: The one, the one that wouldn't matter the most. But yeah,
Speaker 1: he finds Angela, who's sitting on a bed and she
Speaker 1: can't get up because the bed has grown hands.
Speaker 2: This scene was kind of cool. But yeah, and the
Speaker 2: pools are underneath and it pulls both of them into
Speaker 2: like a fleshy world in the game. That was that.
Speaker 1: Yeah, that was And then this would have been the
Speaker 1: whole sequence where you're running from the bed daddy whatever it.
Speaker 4: Was, which they should have had at least longer than thirteen
Speaker 4: seconds scene of resolution for this.
Speaker 1: I did thought it was a practical effect though mostly
Speaker 1: but yeah, the bed turns around and then it has
Speaker 1: Mary's face and he's like, what does this mean?
Speaker 4: And then it's just done. It was over so quick.
Speaker 4: It's like, here's an exciting climactic scene and it's done.
Speaker 2: Yeah, it was so dumb by the way in there.
Speaker 4: I'll cut that one out with Eddie too.
Speaker 2: That boss fight.
Speaker 1: I had a lot of problem with the bad one
Speaker 1: chasing you on that. I sucked at that one hard
Speaker 1: brag much.
Speaker 4: I think I died once.
Speaker 1: Well, when you're playing, when you only played the game
Speaker 1: for like thirty minutes at one am for the course
Speaker 1: of two weeks, it's hard.
Speaker 4: If you want to make up excuses while you're bad,
Speaker 4: you can, But.
Speaker 2: I'm not saying I'm not bad at video games.
Speaker 1: I also only play them when I'm really tired, so
Speaker 1: that might have that might factor into it.
Speaker 4: So when are you shutting your video game review chair?
Speaker 1: So yeah, the nothing happens. He wakes up and there's
Speaker 1: a burnt corpse in front of him, which is maybe
Speaker 1: the bad monster.
Speaker 4: I'm assuming it was a bad monster. Yeah, but again no,
Speaker 4: no still resolution to what it is. It's just like,
Speaker 4: where is the actual resolution to that?
Speaker 1: I guess it's just a show that now Mary's dad
Speaker 1: was controlling her whole life, even in death.
Speaker 4: But there's no they don't really talk about her dad
Speaker 4: other than the fact that he was a cult leader,
Speaker 4: So you don't really have a lot of connection to
Speaker 4: at the beginning.
Speaker 1: Well, I think the cult is acting on his orders
Speaker 1: and they were like torturing her a whole life.
Speaker 4: You still don't have any any reason to connect with
Speaker 4: her dad.
Speaker 2: Yeah, we needed like more specific story.
Speaker 4: There was nothing in the story or in any in
Speaker 4: the other plethora of flashbacks they did to insinuate her
Speaker 4: dad abuse her other than I.
Speaker 1: Think I think they're changing it. It's not so much
Speaker 1: like sexual abuse. It's just he controlled her life like he.
Speaker 2: Did the cult. The cult was taking avandage.
Speaker 4: That was not depicted well at all.
Speaker 2: No, it was he it was No. I agree, it
Speaker 2: wasn't done well.
Speaker 1: I'm just saying, like what the movie was trying to
Speaker 1: do as an adaptation, I'm not saying it didn't well.
Speaker 4: She would just kept Angela as her own character. It
Speaker 4: would have made more sense.
Speaker 2: Or cut Angela. I don't know.
Speaker 4: Everybody cut the cut Eddie. They cut my boy Eddie out, cut.
Speaker 2: Eddie and Angela. Just have him fighting monsters being sad
Speaker 2: about his wife.
Speaker 4: Where was my scene?
Speaker 2: You agree?
Speaker 4: Where's my scene of Eddie and Laura are sitting in
Speaker 4: a movie theater? I think I think Monica's blacking out.
Speaker 2: Now, what did you want from the game in this movie?
Speaker 3: I mean the pure actual idea of being stuck in
Speaker 3: your own hell, which in the game, which apparently you
Speaker 3: didn't realize.
Speaker 4: I realized in the car on the way over here,
Speaker 4: she told me, and I thought I knew a lot
Speaker 4: about this game.
Speaker 3: Is that you find out that James has been in
Speaker 3: this loop. He's gone through this and I forget how
Speaker 3: many times, but.
Speaker 1: Like factor in Eddie a million times, because he killed
Speaker 1: him so many times.
Speaker 3: Yeah, that's what. But like you get the videotapes and
Speaker 3: the clues and all that stuff. Like if you get
Speaker 3: all the photos and everything merger all to get you
Speaker 3: find out like, hey, you've been here for like decades basically,
Speaker 3: like you've been stuck here. And that's terrifying to think
Speaker 3: that you've been stuck in this loop and you just
Speaker 3: you're not learning your lesson or letting go of any
Speaker 3: of your guilt from this. Yeah, and also like just
Speaker 3: being able to see what their hell worlds are, Like,
Speaker 3: it is terrifying when you get into Angelo's world and
Speaker 3: when you get into Eddie's world, even though Eddie is
Speaker 3: more the fucked up one. But that's a terrifying concept.
Speaker 3: It still would have worked just fine as a movie.
Speaker 1: Maybe it would have worked better as a series where
Speaker 1: this episode we're gonna explore Angela's stuff.
Speaker 3: Oh yeah, like somehow they all still like kind of
Speaker 3: seep like itges with each other.
Speaker 2: But the merging the characters sometimes that can work.
Speaker 1: It does not work here. But yeah, then he follows
Speaker 1: uh her outside and he sees her in bed, he
Speaker 1: sees her corpse in bed, and then we get a
Speaker 1: flashback to him being with her as she was dying. Yeah,
Speaker 1: and again the illness is a result of the magic
Speaker 1: poison Colt juice. But she's like, I tried to shield
Speaker 1: you from that part of my life. And then here
Speaker 1: she's like, not very well, yeah, not well, Yeah, I
Speaker 1: tried to shield you.
Speaker 2: We hung out with those people all the time. I
Speaker 2: tried to shield you.
Speaker 1: But then she says like her dad is insider like basically,
Speaker 1: like whatever the poison was a result of them. Basically,
Speaker 1: her dad took control of her life. Even in death,
Speaker 1: she can't escape him, and she just wants to escape him.
Speaker 1: And she basically asked James to help Mercy kill her really,
Speaker 1: and he's just like, I don't feel like doing that.
Speaker 2: And also that's kind of illegal. I don't know how
Speaker 2: I get away with it.
Speaker 4: But didn't ask her to do that in a game,
Speaker 4: I know, in the game. Not this weird cloth he
Speaker 4: picked up.
Speaker 1: Yeah, yeah, that was some reason film tape in the
Speaker 1: game would have.
Speaker 4: Been so hard to just use a pillow. Could they
Speaker 4: not afford a pillow and a budget?
Speaker 2: They only had one pillow and she was laying on it.
Speaker 3: It might have had some sort of like medicine on
Speaker 3: it that helped.
Speaker 1: I thought he was just wiping the blood from her nose,
Speaker 1: but but yeah, they he mercy kills her and he
Speaker 1: feels real bad about it.
Speaker 3: And again, but it undercuts the whole emotional aspect from
Speaker 3: the game. Yeah, the fact that like he felt guilty
Speaker 3: for killing her, and that's why he got stuck in
Speaker 3: this hell loop. Yeah, where she she just needed him
Speaker 3: to be there for her. Instead, it's just like he
Speaker 3: left her then he came back and killed her because
Speaker 3: he just didn't want to deal with it anymore. And
Speaker 3: like he said, that is an actual trauma that people
Speaker 3: go through, like a guilt that they feel when you
Speaker 3: have a loved one dying.
Speaker 2: Like it doesn't work because this almost feels like he's
Speaker 2: doing a good thing. He's freeing her from.
Speaker 3: She says like it's okay, like please kill me, and
Speaker 3: he's just like okay. It's like, so, why are you
Speaker 3: stuck in this loop? Then like there's no point.
Speaker 1: Well, he ends up not being in a loop. We
Speaker 1: learn Mary flies around on her stretcher.
Speaker 2: Again.
Speaker 1: They wanted her to look like the girl from the
Speaker 1: first movie who was also on a stretcher flying around,
Speaker 1: but yeah, but here she looked like a weird brown
Speaker 1: space alien.
Speaker 3: She looks weird, I get I think they were trying
Speaker 3: to be like, oh, like, she probably became so emaciated
Speaker 3: from whatever disease she had.
Speaker 2: But she looks like a space alien.
Speaker 3: Get it. And they gave her tentacles.
Speaker 2: Yeah, they gave her like four r.
Speaker 4: Yeah she did. You did point out that day she
Speaker 4: had these weird tentacles. I'm like, yeah, what is it?
Speaker 2: Oh, yeah, I missed the tentacles.
Speaker 3: Like that was supposed to be a representation of like IVS,
Speaker 3: like being hooked up in the hospital bed. But like,
Speaker 3: if they showed her actually hooked up in a hospital
Speaker 3: bed being sick like that, then it would have made
Speaker 3: more sense to see her as this sickly alien creature.
Speaker 4: Are you saying they didn't do a good job of
Speaker 4: describing the aspects of what's going on?
Speaker 1: Yeah, but she makes him fly over the fire. Looks dumb,
Speaker 1: but yeah, he said, like I wish I had died
Speaker 1: the same time as you, and that's why he hasn't
Speaker 1: forgiven himself.
Speaker 2: And then.
Speaker 1: Then she disappears and he finds her corpse and he
Speaker 1: loads it into a sweet Mustang that's parked outside.
Speaker 4: And then you get the bad ending.
Speaker 2: Yeah.
Speaker 1: Then he drives into the lake and then we hear
Speaker 1: like a doctor talking to him, are you with us,
Speaker 1: mister Sunderland, Which maybe in the real world he like
Speaker 1: flatlined over something. I don't know, but yeah, when he
Speaker 1: wakes up, he's back at the beginning of the movie,
Speaker 1: and he has all his memories of the previous time.
Speaker 1: So he's just like, hey, lady, I'm gonna help you
Speaker 1: drive somewhere and we're gonna we're gonna change things.
Speaker 3: I'm gonna be a gentleman and get you out of here.
Speaker 1: Yes, he's gonna change things for her. So he's not
Speaker 1: in a loop.
Speaker 4: So did he die and he's like living in heaven? Yeah?
Speaker 4: Or did he get a second chance?
Speaker 2: I think maybe it's the second chance, or he's dead.
Speaker 2: And this is how he wished.
Speaker 4: Because Monica brought up earlier to me that that could
Speaker 4: have been the beginning of the loop, that I that
Speaker 4: she brought to my attention earlier, and like, oh, well,
Speaker 4: that would make sense and if it was actually looping
Speaker 4: in that way, and that would be better to the game.
Speaker 4: But it did not seem like that was the case.
Speaker 3: No, it would have been more horrifying. Yeah, if he
Speaker 3: wakes back up and it's in that same sequence and
Speaker 3: like they go back into the town and you're like, oh,
Speaker 3: like he's going to relive this, like you did not
Speaker 3: learn anything. Yeah, but she didn't really learn anything anyway.
Speaker 1: But the Devil's Advocate with Keanu Reeves or at the
Speaker 1: end he like rejects Satan and everything. But then it
Speaker 1: like loops to the beginning of the movie and the
Speaker 1: Devil's gonna try and trick him a different way.
Speaker 2: Keep doing this and keep doing this.
Speaker 4: I think one of the bigger things too, is that
Speaker 4: when you play the game for so long, you start
Speaker 4: to empathize with James a little bit, even though what
Speaker 4: he did should not be empathized.
Speaker 2: Yees. But because I too look down on murder.
Speaker 4: Yeah, but with everything that goes on the game, because
Speaker 4: you may not if you don't have him be in it,
Speaker 4: you may not understand what has happened yet. So the
Speaker 4: doors are open for empathy towards James until you learn.
Speaker 4: But the whole movie I didn't.
Speaker 2: Like James's He's very bland, and then when you do
Speaker 2: know about his past, he's kind of a dick.
Speaker 4: Yeah.
Speaker 1: It was like he could have addressed the whole cold
Speaker 1: thing a little bit more subtly and like.
Speaker 2: Hey, what is this?
Speaker 1: Explain it to me instead of pack your bags were
Speaker 1: leaving bitch.
Speaker 2: I'm like, I would have thought about it that.
Speaker 4: They could have. They could have actually explained every storyline
Speaker 4: in a movie. If at the very end he would
Speaker 4: have went into that bathroom at the stop and when
Speaker 4: he opened it up there was a dog at all.
Speaker 2: Say you know what, why didn't they just fucking go?
Speaker 4: That would have fixed ten out of eleven out of
Speaker 4: ten if that was the ending, If.
Speaker 1: They had the balls to just do that, and then
Speaker 1: they get in the UFO together, Oh.
Speaker 3: My god, fly one of these days that would someone
Speaker 3: will make that movie.
Speaker 4: That would have been the best possible ending for the movie.
Speaker 4: I would have been like.
Speaker 2: We're gonna have to do it next time. I don't
Speaker 2: think we're getting more silent Hill movies anytime.
Speaker 4: Oh my gosh, we make our own. We should do
Speaker 4: what the anti Donna team did with X Men. Just
Speaker 4: make make our own.
Speaker 2: But yeah, the uh, just do the dog ending? Why
Speaker 2: not do it as a joke?
Speaker 4: At least this dog ending would have made I think
Speaker 4: it would have saved the film.
Speaker 1: I think I said before, I would have settled if
Speaker 1: he's like walking down a hallway and he sees a
Speaker 1: door cracked open with a control panel.
Speaker 2: You just see the dog walk past the door.
Speaker 1: I would settled for that, but then like a monster
Speaker 1: jumps out before he can like address it.
Speaker 4: That actually would have been good too, That would have
Speaker 4: been That would have been fucking good. It needed to
Speaker 4: be there. There needed to be the dog.
Speaker 2: Yeah.
Speaker 1: But yeah, the movie ends with the music video style
Speaker 1: credit sequence.
Speaker 3: That's almost weird too.
Speaker 2: Yeah. I don't know if that was from the game
Speaker 2: or anything.
Speaker 4: I stopped paying attention as soon as the credits rolled.
Speaker 4: I think I walked out of a living bit like did.
Speaker 3: You listen to any of the lyrics? Kind of weird.
Speaker 1: Yeah, I didn't really pay attention to the lyrics, but
Speaker 1: the visuals it's like, oh, it's like James and Maria
Speaker 1: and cameras spinning around them, Like.
Speaker 2: Did you write down the lyrics?
Speaker 4: No?
Speaker 3: But now I want to look them up to them.
Speaker 4: So yes, this is pressure. Now.
Speaker 1: I wonder how I would have if I didn't play
Speaker 1: the game and I went into this bunch like I
Speaker 1: did the other two.
Speaker 2: I feel like this still would.
Speaker 1: Have not been a very good movie because the cold
Speaker 1: stuff is still confusing.
Speaker 2: Even if he didn't play anything, and it.
Speaker 1: Just wasn't scary. There weren't any really creepy visuals. I
Speaker 1: never had the feeling of dread like I did in
Speaker 1: the first one.
Speaker 4: There's no conclusion anything. A lot of things are left unanswered,
Speaker 4: a lot of things are ambiguous like that, I'm fine,
Speaker 4: that could work.
Speaker 3: That can work in movies. Sometimes that works to a
Speaker 3: horrifying effect of like you're not getting answers.
Speaker 2: Yeah, so like it makes.
Speaker 4: You Yeah, I agree totally, but yeah, like it does
Speaker 4: not work the way they did it.
Speaker 2: Just yeah, this one almost explains a little too much,
Speaker 2: so it makes the stuff they don't explain stand out more.
Speaker 2: It's like, Okay, well was the Dad magic? Is any
Speaker 2: of this real?
Speaker 3: We never actually do we actually see the Dad.
Speaker 2: We just saw a painting of him looking scary.
Speaker 4: It's just a bust of him in a metal closet.
Speaker 1: And I get again, you have to make some connections
Speaker 1: to the previous film, And I don't know.
Speaker 2: If that's what it was.
Speaker 1: Uh, it's just a huge left and I expect it
Speaker 1: better from him, and he had more creative control and like.
Speaker 3: The first one, like you said, it's become a cult classic,
Speaker 3: like revisited, and we're like, is this fun movie? Like
Speaker 3: it is a pretty good movie for adapting a Silent
Speaker 3: Hill game.
Speaker 2: It works on its own for the most part.
Speaker 3: And then it's just like he's like, I can do this, guys,
Speaker 3: I'm gonna come back, I'm gonna take control again. And
Speaker 3: it's just like I'm gonna ship the bed.
Speaker 2: Yeah.
Speaker 1: Yeah, it really shouldn't have been. I don't know what
Speaker 1: happened with the visual effects, why they look so bad.
Speaker 1: I'm not sure what happened there, but I wanted it.
Speaker 2: To be better.
Speaker 1: Is this the worst Silent Hill movie out of the three?
Speaker 4: Yeah?
Speaker 2: Worse than Revelations.
Speaker 3: Yeah, I'm gonna say, yeah, this is at least their
Speaker 3: explains that makes it work a little bit.
Speaker 4: And I feel like sometimes when you're watching Revelations, it
Speaker 4: felt like you were playing a video game. In some instances,
Speaker 4: it like actually felt like I had video game flow.
Speaker 4: Very good video game, but not very good, but you
Speaker 4: could see you can kind of feel at.
Speaker 2: Yeah, I'm not sure which one's the worst.
Speaker 1: I will say this is definitely the biggest letdown of
Speaker 1: them because Silent Hill revel, no one knew what to expect.
Speaker 2: With Silent Hill one.
Speaker 1: You're like, oh, that was pretty movie Silent Hill too,
Speaker 1: Everyone's like, well that looks like shit.
Speaker 2: But this one people are.
Speaker 1: Like, he's back, it's gonna be good, and we're all
Speaker 1: hike because of the remake. And then it was just like, oh,
Speaker 1: this didn't check any of the back remember.
Speaker 3: Too, Like when people start seeing like the teaser trailers,
Speaker 3: were like, ooh, this doesn't look good, and like everyone's like,
Speaker 3: it's just a teaser trailer. They still have to work
Speaker 3: on it.
Speaker 1: You give it, Yeah, that people fall into that trap,
Speaker 1: because sometimes that's true, but oftentimes it's not. Yeah, this
Speaker 1: this didn't do it for either of us.
Speaker 2: But we did all the Silent Hill movies.
Speaker 4: We did it.
Speaker 2: Wait, there's a choose your own Adventure on Toby right.
Speaker 1: Oh fuck yeah, maybe we'll do that at some point,
Speaker 1: but as OF's that's animated though.
Speaker 2: Right, I don't know.
Speaker 3: I don't think it is.
Speaker 1: Oh ship, Well, we did all the theatrical Silent Hill movies.
Speaker 2: We did it.
Speaker 1: I think we can all agree the first one is
Speaker 1: still the best. Yeah, then the second one has some
Speaker 1: funny moments and you could just skip the watch a
Speaker 1: let's play of the games. Then this it's so condensed,
Speaker 1: it's not good. Where can I find you? Guys, We're
Speaker 1: gonna find you.
Speaker 3: Monica Instagram, I am at story in the end. I
Speaker 3: mean that's pretty much.
Speaker 2: The only place you had a TikTok.
Speaker 3: I have a TikTok, but I just postings like things
Speaker 3: I don't make tiktoks.
Speaker 2: And Dan.
Speaker 1: Dan if we were feeling grief written and we drive
Speaker 1: to a town that's covered in fog, where can we
Speaker 1: find you?
Speaker 4: Probably dead?
Speaker 2: There?
Speaker 3: You go, okay, what is your personal help?
Speaker 4: But I would like, I'm out, I wouldn't survive, or
Speaker 4: I'd be just like just send it.
Speaker 2: Yeah, I give up.
Speaker 1: The moment I walked into Silent and saw the first sponsor,
Speaker 1: I'm this. No, all you have to do is forgive
Speaker 1: yourself and you can leave. And he chooses to hang
Speaker 1: around the naked acid shooting monsters. No, thank you, but yes,
Speaker 1: and you can follow me hack the movies wherever you're online.
Speaker 1: Please like, share, subscribe, sign up for Patreon, even at
Speaker 1: the free tier. I'm gonna fix that light. I'm gonna
Speaker 1: fix that goddamn light.
Speaker 2: Later today. And what else do I have going on?
Speaker 2: I forget when this comes out, so I don't know
Speaker 2: what the plug. But yes, follow my socials so you
Speaker 2: know what I'm doing.
Speaker 3: And where where you will be? What you got going on?
Speaker 4: Well, I do know.
Speaker 1: In August I'll be in New York for the Sci
Speaker 1: Fi Horror Fest.
Speaker 2: And then did I send you Paison Cohn?
Speaker 3: Yeah? You did, and you told me I could get
Speaker 3: him free.
Speaker 1: Yes, we apparently the Italian member have hacked the movies
Speaker 1: can get press passes to Paison Con.
Speaker 2: So that's my birthday weekend. My favorite thing.
Speaker 1: I because Johanna fanned out she was an Italian, her
Speaker 1: grandmother did, so I let her know right away.
Speaker 2: I'm like, you're not allowed to come. I felt so
Speaker 2: good doing that. So I guess look for a bunch
Speaker 2: of Guidos walking around Baison Con at some point.
Speaker 3: Uh no, what No, I just mean like, you're gonna
Speaker 3: be the least looking Guido there.
Speaker 4: Do you think guidos watched this show?
Speaker 2: Uh? Yeah, I'm gonna be wearing my Rocky for Italian tracksuit.
Speaker 4: Should I come dressed as a Guido?
Speaker 2: Are you Italian? Yeah?
Speaker 4: A little bit?
Speaker 2: Okay, okay, that's fine, I'm like.
Speaker 4: French and Italian. Uh sorry, we just you know.
Speaker 2: It's gonna be a great weekend.
Speaker 1: Have paison con with almost every actor from the Sopranos
Speaker 1: who's ever existed.
Speaker 3: Oh and that one guy from the Adam Taylor movies.
Speaker 2: Yes he's the only one who doesn't have a Sopranos credit.
Speaker 1: Oh but yes, follow us there and I'll let us
Speaker 1: know what you thought of Return to Silent Hill, and
Speaker 1: we'll be back.
Speaker 2: Ten years from now when they make another one. Goodbye, everyone.
Speaker 2: Remember to like, comment, and subscribe. Check out our other
Speaker 2: videos and Patreon page.