Speaker 1: Hi, everyone, Tony from Hack the Movies here and today
we're talking about returned to Silent Hill.
Speaker 2: We're finally going back.
Speaker 1: Is it good? Is it a huge letdown? Is it
the worst Silent Hill film? Let's find out today on
Hack the Movies. Oh my god, Monica Dan, Hello, how
are you? How are you so glad to I'm you
know what, I luckily there was a huge winter storm
that prevented a lot of people from seeing this when
it came out, so it wasn't a priority. And I'm like,
you know what, God was stopping selfish people who decided
to have a kid when Silent Hill three was coming out.
I'll give them like five or six months and I'll
wait for it to hit Disney Plus apparently, and I
will review it.
Speaker 3: Then our son knew. He was just like, this turns.
Speaker 2: Out, so we all looked out. I would have been
really bums this in theater.
Speaker 4: He was really trying to save us.
Speaker 2: He was trying to warn everyone.
Speaker 3: No, no, no, no, no, no, mom, Dad.
Speaker 2: Yeah.
Speaker 1: I thought this was gonna be a bigger deal and
it ended up not being a big deal. Although it
made money, it like apparently was very I don't know
if you do this, but the movie apparently was very cheap.
Speaker 3: I mean I get that.
Speaker 2: Yeah, it almost.
Speaker 1: Looks like some of the effects aren't done, so they
rushed that out. But yeah, this has been a long
time coming.
Speaker 2: This is six years ago.
Speaker 1: I think Christoph Ganz said he wanted to do another one,
but he didn't want it to be a sequel.
Speaker 2: To the first one.
Speaker 1: He wanted to do like a you know, like a
Twilight Zone sort of thing where everyone has different adventures
in this town and maybe it's not even the same town,
which is what the games did obviously.
Speaker 3: I mean I was gonna say that's technically the concept
of Style Hill too. Yeah, they all have different experiences.
Speaker 1: Yeah, I think three ties into one because of the girl,
but other than that, they're all just kind of their
own thing. But yeah, he really really wanted to do
Silent Hill too, And we know he liked Silent Hill too,
because he worked in a bunch of Silent Hill two
stuff into the first movie where it didn't really belong
like Pyramid Head yep. And I guess around this time
they were developing the Silent Hill to remake game because
Gans worked with Organs worked with Kunami to create new
designs for the monsters, and they look like they're ripped
out of the new game. I feel like this was
a two for one thing.
Speaker 2: Oh okay, yeah, because pyramid.
Speaker 1: Head and this looks almost exactly like the Pyramid had
in the game. A couple monsters in this look exactly
like they do in the game. So yeah, And we
were supposed to actually obviously January, but we thought this
was gonna come out like two years ago.
Speaker 2: Yeah, and he said, I have the quote here.
Speaker 1: He's like, it's supposed to be finished in April twenty
twenty four, but the producers kept dragging their feet or whatever.
So it took forever for this thing to get fit
and come out because we were talking years ago, like, yeah,
we got to do Silent Hill in a few months maybe.
Speaker 3: So he had more time to work on this.
Speaker 4: Tell me, well, he had like a year and a
half extra.
Speaker 1: There was time to work on it. I'm sure he
had other movies to work on.
Speaker 4: No, no, no, no, no, no no no, I don't accept that.
Speaker 1: And again they got a Kiraamo from the Games to
come back and do the music, and it stars Jeremy
Irvine from Warhorse, Where are My Warhorse?
Speaker 2: Fans at Steven Spielberg's war Horse.
Speaker 4: I don't know what that is.
Speaker 1: He was also in Mama Mia, Here we Go Again.
I didn't see that either. Those were the only two
credits that jumped out of me.
Speaker 3: Okay, I get it, he's I think it's Harry, right.
I just said I didn't watch it, so I pretty
sure he's Harry.
Speaker 1: No, and playing three different characters is Hannah Emily Anderson,
who maybe one day I'll see her in a good movie,
but I only saw her in Jigsaw.
Speaker 2: Which actually wasn't terrible.
Speaker 1: I was like that it was the first of the
copycat Saul movies. And recently, I think maybe even before
this review or maybe after this review, depending on what
the schedule is. She's Jean Grey's mom in the beginning
of X Men Dark Phoenix who dies horribly very important.
Speaker 4: Role We're hiring you to Die.
Speaker 1: And I think she was in the Perge TV series.
But those are the two biggest actors that jumped out
except for the girl plays Lara. Did you know the
fun fact with her?
Speaker 4: Yes?
Speaker 2: Same girl from the game. Yes. And she was also
in Wednesday season two.
Speaker 4: I wonder if she started doing this movie and was like, oh, well,
I just did this game and then did the movie.
Is like, wait a minute, this isn't what I just did.
Speaker 3: That.
Speaker 1: Yeah, but apparently she had an NDA with the video
game was yeah, she wasn't allowed to tell them so
that she auditioned for the part and she couldn't say like,
I'm already in.
Speaker 2: It's like, I.
Speaker 4: Feel like there should be some sort of like agreement
with the NBA saying, hey, we're making a movie to
accurately represent this, and maybe we can.
Speaker 1: Should be like, hey, if you get cast in the
movie version of we could tell you.
Speaker 2: Guys, so they didn't get what's his name?
Speaker 1: The writer from the first one back who you know
killed that guy?
Speaker 3: Uh?
Speaker 2: And right now he's making.
Speaker 1: A AI production company to make AI films because we
mentioned this in the Dark City review, because that director is.
Speaker 2: Doing the same thing.
Speaker 1: I feel bad for some of these Maybe not so
much this guy, because you know, he didn't have to
drive drunk and kill a guy. But I feel bad
for some of these older guys who can't get funding
because maybe they had a couple of movies like bumb
and like the only way they can get funding was
what to say?
Speaker 2: Because he basically said. He's like, I don't know why
I'm blanking on his name right now.
Speaker 1: He's basically like, I tried to make so many movies
and no one would give me funding. And then I
said I had an a start up and suddenly all
the money came in. I'm like, that's rough. But yeah,
he wasn't asked back. Wonder why so? Christoph wrote this
with Sandra vou On, whose only writing credit is Christoph
Gan's Beauty in the Beast movie, which is just scenario
in some dialogue that that's our only credit before this. Okay,
but don't worry the other guy, William Joseph Schneider. He
has a credit for a big movie that came out
a few years back, The Crow remake.
Speaker 3: Oh yeah, okay, I did not see that.
Speaker 2: Yeah, you're not missing out. There's like one good fight
scene in it.
Speaker 1: There's one he goes into an opera house and he
can't be killed and that was pretty cool. But unfortunately
you gotta watch the rest of the movie and I
just don't recommend it.
Speaker 3: I don't at this point. I probably could just find
it online, right, just that scene.
Speaker 2: Yeah, you know what YouTube? Opera house fight?
Speaker 1: The Crow and then just just imagine what the rest
of the movie was. Yeah, so we really got a
crack team here making return to Silent Hill.
Speaker 2: But again, people love that first movie. It's become like
a bit of a cult classic. People love Silent Hill too.
Speaker 3: Yeah. The video game, yes.
Speaker 1: And the remake of the game coming out right before this.
Everyone was hyped and they were expecting a really, really
good movie.
Speaker 4: I had to do one thing. He already had source
material even before the new one came out. He just
had to do one thing.
Speaker 1: This is And I know we said that this movie
was fine and fun. I know it's not a great movie.
But Resident Evil Welcome to Raccoon City.
Speaker 2: Did you see that one?
Speaker 1: The last Resident Evil movie.
Speaker 2: It's not great, but like.
Speaker 3: I feel like it stayed kind of close to the
source material.
Speaker 1: Well, the problem is they tried to do two games
at once that aren't You can't do Resident one and
two at the same time.
Speaker 4: It just doesn't work.
Speaker 2: Two and three you can because those games are at
the same time.
Speaker 1: But this is kind of like that, where like those
remakes had just came out, so like all the sets
look like the games that you're playing, And that's similar
to this the sets do look pretty similar to the game.
There's some locations that look like they're right right out
of the new game. But where it lacks is the story.
Speaker 4: Yeah, and the many liberties they took.
Speaker 1: Yes, which is funny because this one you didn't have
to take as many liberties like we with Rackhoum City.
You're shoving two very different games together. You're gonna have
to take liberties. They all don't work this one. They're
this I don't want to say it was easier to adapt,
but there's less characters.
Speaker 3: I mean, there's not many characters you have to work with.
Speaker 1: Yeah, and you honestly, you can eliminate one or two
of them, and they probably should have eliminated well, to
the point you could have just left out Eddie altogether
because he resembles nothing of the game.
Speaker 4: Character had to reshoot the initial scene with Laura then,
which I guess they didn't have time to do, because
he's inserted into the initial meeting scene with Laura. Yeah,
and then he runs away and to never be seen again.
Speaker 1: Yes, I thought that was very bizarre. He also doesn't
have his backwards hat nope. Yeah, oh sorry, just a
little background here.
Speaker 2: This is the first.
Speaker 1: Time I'm going into one of these movies knowing the
game story.
Speaker 2: I played the remake.
Speaker 4: That's cute.
Speaker 1: I got the James leaves town with Laura ending. What
ending did you guys get?
Speaker 4: The bad one?
Speaker 3: Yeah, the bad one where he commits suicide bea water Oh,
the ending.
Speaker 1: That Christoph said was his favorite and that's why he
chose to adapt it.
Speaker 4: That's bad ending. Yeah, but I didn't realize that the
game we were really cultivating the bad ending because when
I when I play games, I only heal when it's
absolutely necessary. So half the game I'm James is like
twenty five percent health. I'm like, I'm fine, I could
take another hit. But apparently that's really bad in the
game if you if he's not full health all the time,
Apparently it's slowly building up this this like thing. It's
only one of the factors. Okay, it's only one of
the factors.
Speaker 2: But like Monica went left in the one area.
Speaker 4: No, you don't get took that easily. I do. I
do melee and not heal a lot to save those
health kits and bullets for you, So you should put
them into the wall behind monsters later.
Speaker 3: I love playing these games. But I also panic a lot, so.
Speaker 2: I really enjoyed the game.
Speaker 4: She has gotten to be a better shot, though, I
will give her that's good. When we first started playing,
she did be a monster front. She put at least
seven of the bullets in the wall behind.
Speaker 2: I can't I do that now.
Speaker 4: Now she maybe misses once or twice.
Speaker 2: I think there was.
Speaker 1: One Monsters getting better at like ten shots.
Speaker 2: Could not get The thing was that I played.
Speaker 1: I was really playing Resident before last year, and I
had like the sniper where he grabs the girl and
I was like, oh, let me kill that guy shut
her in the head. I'm like, no, that's the wrong
I'm like what. I was impressed I got a headshot,
but unfortunately.
Speaker 4: You know, we got to work on it, just making
sure she relots before encounters so she doesn't start her
next encounter with one bullet in the chamber.
Speaker 2: Well. I enjoyed the game.
Speaker 1: It was very atmosphere, very I liked it way better
than Silent Hill f which we were just talking about,
which that was the first one that I was playing,
and I thought they.
Speaker 2: Were all like that.
Speaker 1: With breakable weapons and any combat system where I have
to time a parry.
Speaker 2: It's not for me.
Speaker 4: Too many items too, Like I'm not Japanese, so I
can't remember the fucking names of all the struggle.
Speaker 2: Is this the stamina one?
Speaker 4: Or is this just give me sanity? It's his help
like and then there's like three different variants of it,
and I'm like, I don't why why are there's so
many items?
Speaker 2: I get it was.
Speaker 1: About her, like she had an arranged marriage and she
didn't want to do with her parent.
Speaker 2: I get it, but like there were multiple times I'm like,
why is she aware? Wolf? Now? I was so confused, silent.
Speaker 1: It was way more digestible, better combat, no breakable items
or anything.
Speaker 4: Well, I never got the trending of Salon hill Aft
because I didn't beat it enough.
Speaker 2: Time to do it, and I won't beat it enough.
Speaker 4: I've always meant to go on YouTube, be like, just
tell me how this what what's going on? And I
just never figured.
Speaker 2: I didn't even watch the thing.
Speaker 1: I just googled whatever the endings were. Uh so, yeah,
I I have the story fresh in my mind and
I was I was watching this. I'm like, I'm gonna
be smart this time. I'm the expert. Look at me,
I'm the expert.
Speaker 3: It's gonna work out, probably in your favor, because with
a child, we had to watch this movie multiple times,
and my brain's just not as fresh the movie lot
of things already and now I was a baby.
Speaker 4: The movie was so bad that it was good, and
it was so good bad that it looped around to
being so bad. I'm so I wish you save this
for the end, right.
Speaker 2: You know what's funny about this movie?
Speaker 1: This is the one you know, people are saying that
movies don't have colors anymore, Like every time there's a
Disney movie, it's all muddy and stuff. Yeah, this is
one movie that was allowed to be that. Yeah, open
on the most colorful thing I've ever seen. And even
when they're in Silent Hill, like there's bright arms, Just like,
why is this very colorful when it doesn't have to be?
And then these movies that are supposed to be colorful
a look like muddy desaturated bullshit. But yeah, he's driving around, James.
Speaker 4: Yeah we have a douchebag James speeding round curve Mustang
so true to the game.
Speaker 1: Yeah, who could forget his Mustang that he was driving around?
But yeah, he almost hits the lumber truck. From final
destination too. Uh, and he swerves out away, runs over
Mary's suitcase that.
Speaker 3: Was also just kind of in the middle of the
road already.
Speaker 2: Yeah, I don't know why she left it there.
Speaker 1: Yeah, that was weird, but yeah, they he runs over
it and then like they can't piece it together in time.
Speaker 2: She's like, just leave bus driver.
Speaker 1: I'm like, I mean, if he could carry it on
with you and you can try to fix it.
Speaker 3: Doesn't linger very long, like most bus drivers will be like, okay,
I'll give you a minute, or like a couple of minutes,
you know, maybe let other people off to use the
bathroom that's right there. Yeah, and he's just She's just like,
oh my god, it's not enough time.
Speaker 1: Just go like tape or bungeies, like like, bunge this
together and get a fixed.
Speaker 4: I don't think the even stopped. The bushes kind of
slowly rolled and then just kept going, like.
Speaker 2: You gotta get on, you gotta jump.
Speaker 3: I don't like silent Hill. Okay, we gotta going.
Speaker 4: Although that rest stop is true to the beginning of
the game.
Speaker 1: Again, Yeah, the locations are almost spot on with this,
which tricks you into thinking this is gonna.
Speaker 4: Be like the game, and they miss a great opportunity
right in the beginning there to show you what you
could see in the beginning of signing too. They should
have just had a quick glimpse of a b in
the back or like a like a cloth or something like.
That's just a quick one, you know.
Speaker 2: Yeah, well we're not.
Speaker 1: Yeah, well the body in the back of his car,
Now that would be weird.
Speaker 4: No, but that's what it is in the game. So
like in the game, if you being in a game
when yeah, the car, if you look in the back
of his car, oh yeah, yeah, I know you could
see her body. But they should have like did like
they could have if they were doing things well, they
could have just did a quick like brushover, not like
make it obvious at it's air, but just like if
you like, if you're just paying attention, you could see like.
Speaker 1: Something about this is where he just meets her. We're
not at the I know, I'm okay, okay.
Speaker 4: I'm yes, Tony, you're jumping ahead. I'm not jumping ahead.
This is this is the same point in time.
Speaker 2: Yeah, the story.
Speaker 4: I know I'm saying they shouldn't know they.
Speaker 2: Should have in that one scene though, Yes, but yes.
Here there they're having I'm.
Speaker 4: Telling the director how he should have directed his movie.
Speaker 2: You think you know better than the writer of The
Crow twenty twenty four. Yes, okay, well that's fair.
Speaker 1: Yeah, but this, uh, instead of just starting where it
should have started, what you said, they were like, let's
show them meaning so we can understand their love.
Speaker 3: Why he's going through this.
Speaker 2: Yeah, but yeah, then it.
Speaker 3: Gets art supplies in the back.
Speaker 4: Yes, was he an? I don't think they ever tell you.
We could just pretend that he was an accountant.
Speaker 3: He's supposed to be like an everyman kind of person,
and everyman can't do art Monica, he's johns Helen Hill.
Speaker 1: So they're having their met cute and then the sky
gets all dark and she's like, that's a summer storm
or something.
Speaker 4: This is not ominous at all.
Speaker 2: Yeah. That cuts to her drowning, and then cuts to
him later, drunk off his ass ignoring his call his
calls from his therapist, and he gets into a bar
fight with a.
Speaker 4: Dude who is a therapist. Real.
Speaker 2: That's a good question.
Speaker 4: Is it a figment of his imagination?
Speaker 2: Guys, that's a very good question.
Speaker 3: I think it's supposed to be ambiguous of.
Speaker 4: Like, yeah, I was like I couldn't, I couldn't parse it, don't.
I don't know who Sarah was supposed to be.
Speaker 1: You know how, what was his name, Harry or Henry
in the first one, you know how that was like
a studio mandate.
Speaker 2: That they needed to add like a character.
Speaker 1: Is this also a case of that where they're like,
you need a female character other than the one girl.
Speaker 4: There is another female character that they chose not to
incorporate very well.
Speaker 2: But they're all like played by the same lady though,
like Angela. You're talking about Angela, Marie and Mary.
Speaker 4: Right Angela?
Speaker 2: Yeah, yeah, they're all the same actress.
Speaker 4: Angela the same actress.
Speaker 2: Yeah, yeah, they're all the same actress. And I feel
like that's something like you have to put another lady
in there.
Speaker 4: No I knew, I knew Marie was I didn't piece
together Angela was it. It just feels like.
Speaker 1: They just needed another actress in there. And I don't
know why, because it amounts to nothing. There's like maybe
a fake out, but you know it's not gonna.
Speaker 4: Get They could have spent that precious screen time making
better choices for story direction with other people and.
Speaker 1: You're right about it not knowing if it's supposed to
be real, because they're always filming her underneath like glass.
Speaker 3: Oh, like her desk is glad.
Speaker 2: Yeah, and I'm like, okay, that's trippy.
Speaker 1: But then later on it's just like so they feel
her normally, like, oh, I guess that was just to
be cool.
Speaker 4: I didn't catch it was.
Speaker 3: Weird because then also like when he's looking at his phone,
it's like kind of like blurry to see like who's
actually calling him? But I was like, I think maybe
that's just because he was drunk. Yeah, Like my brain
was trying to be like ooh, Like he's trying to
say like maybe it's not really the therapist calling him,
maybe it's somebody else calling him, and he thinks it's that,
and it's like, no, he's probably drunk.
Speaker 1: Yeah, but yeah, she tells him like, hey, sober up
and see me in the morning, and then he goes
to his giant apartment.
Speaker 2: Artists of movies always have those giant gods.
Speaker 3: I don't know how they afford it.
Speaker 4: They need a lot of space for their paintings.
Speaker 2: I know, I guess.
Speaker 1: And he finds a letter and it's Mary asking him
to go back to Silent Ill yep, because they had
such a good time they lived there, which is different
because in the game they vacation. In the game they
were married and vacation there. Yeah, Here, they just dated
and lived there.
Speaker 3: He moved in with her right away, yep.
Speaker 1: And he's like, all right, I'm going I'm gonna go,
but the road is closed, and that's when he parks,
this is where they should have had the body in
the back or something like that.
Speaker 4: Yeah, they needed to do something more.
Speaker 1: Something to the in the story spoiler for the game story,
he mercy kills her, Yeah, and then he like drives
her to Silent Hill.
Speaker 4: Is it really a mercy killing as more as it
is he's frustrated.
Speaker 2: I think it's a little bit both.
Speaker 4: Yeah, that's the.
Speaker 3: Whole point of why he's in this purgatory is because.
Speaker 4: Well he feels guilty.
Speaker 2: Yeah.
Speaker 4: Yeah, But I don't know. I don't think it was
so much mercy, as he was more or less frustrated
and tired of the being the caregiver for her, and
then they would get into arguments about it because he
felt like he was trapped.
Speaker 1: What I meant was it was mercy for him Okay,
it was a mercy for him. He's like, I feel
a lot better now. But yeah, so he's feeling guilty
about doing all that. And then like the monsters there,
like you know, like the sexy nurses. I think it
was like him. He was looking at other nurses when
she was in the hospital and everything, so they actually
have a reason to be here. But like this movie
goes into none of that, really goes into none of that.
Speaker 4: Really, it doesn't have time to because it wanted to
do a different direction.
Speaker 1: Yes, but yeah, so he he gets out and he's like,
all right, well I'm gonna go to silent On. As
soon as he steps into the town, the ash falls down.
But then they were like, wait, we got to explain
the ash again, which I mean, you don't. He's just
doing fog.
Speaker 4: Doesn't have to be asked, So you don't have to
explain everything. You don't really don't everything. You can leave
something up to the imagination or ambiguity and let people
kind of decide for themselves what it is.
Speaker 1: Yeah, so Angela's there, Yeah, and she tells him that
there were a bunch of forest fires recently and it
made the water bad, and also there was a flood
and she's getting like and bags and putting them on
the edge of the cemetery. The only one taking care
of it, which again played by the same actress. Now,
Angela in the game was just like someone else who
was in the town with her own Yeah.
Speaker 3: That she is her own, separate person in the video game. Yep,
it's her own trauma.
Speaker 1: Which for some reason James has to deal with. Yeah,
what do they call that creature? This it's called like
the something Daddy.
Speaker 3: I forget what it's called exactly, but yeah.
Speaker 1: Got a very inappropriate name when you know what the
backstory is, like, I would have called it.
Speaker 4: Well, from what I understood, he helps him. The reason
he is helping them with their traumas because he feels
guilty and he thinks that helping other people resolve their
trauma will absolve him of what he's done.
Speaker 1: Yeah, and Angela, I guess she was like abused by
her dad and everything.
Speaker 4: Abuse is a nice way to put it.
Speaker 2: Yes, it's it's you toobe. They get weird when you
say certain things, not me, not me.
Speaker 4: But yeah, it was super abused.
Speaker 1: Yes, she was super abused by her dad, and James
fights him and he's like a weird bed monster. And
I feel like by making this the same action actress
as Mary and this added dad element that we're gonna
learn about Mary, I feel like they tried to merge
Angela with her and try to use her dad's story
into this new thing. And as we talk about it,
you're gonna realize it doesn't work at all.
Speaker 2: It doesn't work. I get what they were going for,
but it doesn't work. So yeah, she's like, hey, you know,
if you you can always come back here if you
can't find what you're looking for.
Speaker 1: And then he walks. This is gonna be a common
thing in this film.
Speaker 2: James walking.
Speaker 1: Yeah, well specifically James is walking onto an obvious green screen.
Speaker 2: Looks really bad. Ye, looks really bad and enough, Yeah,
he's not. He looks at that map once he's like,
got it.
Speaker 4: I needed him to be checking his map every three minutes.
Speaker 3: That's right, Hill in version.
Speaker 4: I don't care he has. It's been a long time
since he's been there.
Speaker 3: That's why they moved him to the town is because
they're like, we can't have him checking his map every.
Speaker 4: Five steps he takes. I want to see him pulling
out a map.
Speaker 1: They did do it well in the first one where
she keeps going up to the street corners looking at it. Yeah,
and then he's constantly having flashbacks to him with Mary.
Speaker 4: Uh.
Speaker 2: I love that.
Speaker 1: They're just hanging out in front of the church and
he's just got a giant painting of her face just
off to the side, and they're like, we're in love.
Isn't that great? And then he walks past the Silent
Hills sign Silent Hill, that's the movie. We're watching credits
title sequence of it, coming behind the mountains because they're
trying to look.
Speaker 2: Like Evil Dead Rise.
Speaker 1: I know what you were doing there. We're trying to
do the Evil Dead Rise thing.
Speaker 2: Yeah.
Speaker 1: He's like, Okay, well, I guess I'm here. Now we
get some cool overhead camera stuff. Not as cool as
the first movie, but at least he tries to get
like creative with the camerangles like he did in the
original film. Oh, and he like tries to go down
a street and it's blocked off with all that scaffolding
and everything, which again is like the at least the remake.
Speaker 2: I'm like, oh, that looks again ripped right out of
the game.
Speaker 1: He follows the sound of music to a tunnel and
he finds a cryptic message homeless guy.
Speaker 4: You don't remember homeless guy from the game.
Speaker 2: I don't recall homeless guy going.
Speaker 1: Rah, there's monsters. Ah, look at my radio. And he's like, well,
that's nice, homeless guy. I'm gonna go into that place
over there.
Speaker 4: Man knows there's monsters in town. Out in the open.
Speaker 1: Yees therapist calls again and she's like, hey, you missed
your appointment. He's like, shut up, lady, up in silent Hill,
I'm looking for.
Speaker 4: Mey, shut up, fake glass lady.
Speaker 1: And while he goes into the place, Heaven's night, the
Armless Monster shows up. But don't look as good as
they did last time.
Speaker 4: No, they did not. I that was actually one of
the first things I thought to him, like, they looked
way better, and yeah.
Speaker 2: Yeah, they're definitely thinner.
Speaker 1: I think they're more feminine this I think they are
women in this one where they were called Armless Man and.
Speaker 4: A game for women.
Speaker 2: Yeah, yeah, so maybe that's it.
Speaker 1: Maybe it's just I'm used to the other movie versions,
but this one was they're a little too pale.
Speaker 2: They kind of blend in with the background a little
too much.
Speaker 4: I love that they are No, wait, we're not there yet.
Speaker 2: You know what monsters they should have done. The ones
that are all just legs.
Speaker 4: Oh they're the mannequin ones.
Speaker 2: Yeah, those scared the shit out of me.
Speaker 4: Yeah. They would always hype on the corners. Yeah, it
always catch you, and I'd always be so careful. I know, like,
I know there's one behind his corner, and it would
still get me.
Speaker 1: My favorite, though, is when you actually find them but
you don't trigger them yet. You walk into the room
and I saw one that was there and I'm like, oh,
I see you bloading.
Speaker 2: Oh you're not kidding me, I felt.
Speaker 3: So.
Speaker 1: It only happened a couple of times where I caught them,
but I didn't move close enough to trigger the animation.
Speaker 2: I was able to take him out. Yeah, I feel
like those guys should have been in this.
Speaker 4: Yeah, they should have.
Speaker 1: Maybe not so much the giant arm guy underneath the thing.
You didn't really need him.
Speaker 4: But I think they spent their entire on a caked
up monster.
Speaker 1: I can't wait to talk about this finer lady.
Speaker 2: Okay, Okay, So.
Speaker 1: He goes into this club and he flashes back to
a party that took place there where Mary introduces him
to witches.
Speaker 4: Yeah, by the way, no clubs in town. Immediate next
shot club.
Speaker 3: Yeah, they have at the call it out and she's like,
there's no clubs or art places at bars or anything here.
Speaker 2: They must vote, but.
Speaker 4: There's no museum. So clubs end game goes to museum,
goes to club. But the this club that's in there
is the strip club in the game.
Speaker 2: Oh yeah, weird it wasn't a strip club.
Speaker 4: Yeah, and again it game is a strip club.
Speaker 2: Yeah, I remember that whole section. Now I should replay
that game you played on stream. I played it.
Speaker 1: It's one of the few games I played off It's
a great game because I wanted to like be like
invested in it.
Speaker 2: Yeah.
Speaker 1: So this is when we realize that there's like they're
talking about Mary's mom or Mary's family and how they
helped build the town. And it's clear like this is
like a cult thing like the first movie, but has nothing.
Speaker 2: To do with the game. We're doing that and I
didn't realize.
Speaker 1: So I have them I notes flashback to a party
in the club with weirdos not.
Speaker 3: In the game, but like there is a cult element
in the games, yes, but it comes like.
Speaker 4: In the third but we don't need it in this We.
Speaker 3: But trying to say like it doesn't exist at all,
like there.
Speaker 2: Is, Oh, yeah there is.
Speaker 4: Yeah, I'm not arguing that there isn't. I'm where there is.
But we took so much precious time way from Eddie.
Speaker 2: We really need Edie Edie that much.
Speaker 4: I don't just.
Speaker 2: Well that that see where they're running through like the
meat the storage.
Speaker 4: Locker and shooting each other Eddie.
Speaker 2: Yeah, you didn't want to see that.
Speaker 3: I'm just saying, He's like, we took so much pressuous
time away from Eddie.
Speaker 4: It was a joke.
Speaker 1: It was a joke, but that flashback gets cut short
because Armless Zombie shot acid all over that poor homeless
guy and it's shooting acid everywhere, and then James bunks
it on the head and then it's like ah, then
it runs into a sewer, like oh, I didn't really
put up much of.
Speaker 3: One thing like with the games they do like go
hide under the cars.
Speaker 2: Yes, I yeah, I did like that. It actually got
on its legs and wingled around.
Speaker 1: But you were going through that little like town, like
the street with all the townhouses and they're running in
the backyard that was pretty cool.
Speaker 2: But yeah, he takes the homeless.
Speaker 1: Guys radio because that alerts you to danger when he
gets all staticky.
Speaker 4: They didn't really explain how he made the connection, that
that's how that works. Like, it didn't feel like there
was any reason for him to make that sort of
connection pick it up and take it with him.
Speaker 2: Oh yeah, it only happened once.
Speaker 4: Yeah, how would he have known? How would he know?
Why would why is it any reason to pick up
this radio? He has no No one told him. Yeah,
he has no idea.
Speaker 2: How does he figure it out in the game? Does
he just?
Speaker 4: I forget? Yeah, they do introduce it though.
Speaker 2: It makes more sense in a game, but yeah, for this, isn't.
Speaker 4: There a note with a radio?
Speaker 2: Maybe somebody leaves to play it again? But yeah, I forget.
Speaker 1: I thought that was funny that he's like, I'm just
gonna take this. It'd probably be important later. But yeah,
he takes it, and then uh, the siren starts to
blare and the darkness starts to spread from him, and
we look at the background. There's more armless zombies making
their way to him, and.
Speaker 2: Let me see here. Oh, we get rats and then we.
Speaker 1: Get more baby beetles. Remember there was a baby beetle
in the first movie.
Speaker 2: Yeah, well they're back.
Speaker 4: I think I blacked out a little bit during this
scene because I was so uninterested in it.
Speaker 1: And then the Beatles eat the zombies. I don't know
why they just eat the zombies. I did like when
he goes into the I forget what that area was,
but he shuts like, oh, the apartment building. He shuts
the glass door and they're like all on it. That
was pretty cool, and then it zooms up with their
faces screen. Yeah. Very rarely this movie will get like
the creepy imagery from the previous film, the first film.
He like mimics that because there were some really creepy
shots in that first one. Yeah, but not enough, not enough.
And that's like the biggest problem with this film is
that there's just no scares at all. None of it
is creepy or terrifying. The effects aren't as good.
Speaker 4: They're not. I remember when I was playing the second game.
After playing it for so long, I'd have to like
stop because like my anxiety was just.
Speaker 2: Like it was a creepy game to play it.
Speaker 4: It was my anxiety was building, and I'm like I
just need a break from walking around all this creepy
shit that's jumping out of me all the time Pyramid
had chasing me or whatever. Yeah, I just need an
anxiety break.
Speaker 2: Also, I screw you read it.
Speaker 1: I didn't know how to beat the Pyramid heads at
the end, and I wasn't sure what I was doing wrong,
and I like was looking up like how to beat
and they said, oh, it's just like the first encounter.
You just gotta wait. You gotta just wait out the
time that person lied.
Speaker 4: Oh I just unloaded all my AMMO into them.
Speaker 2: Yeah. No, that's what you're supposed to do. That's what
I learned. But I just ran in the circle for
twenty minutes.
Speaker 3: Waiting for She's like, what is this guy doing?
Speaker 2: And I learned you do have to hit them.
Speaker 1: Maybe you hit him enough times, it'll trigger like a thing.
I'm just like, god damn, because I kept getting killed
over and over again. Anyway, So yeah, he uh, he
sees a ghost lady and he has a flashback of
moving into his apartment with Mary.
Speaker 2: You're right, he did move in just like right away.
Speaker 3: Yeah, they don't really establish the timeline, but it seemed
pretty fast.
Speaker 2: You never even asked where she was supposed to be going.
Speaker 3: Yeah, like she was leading the town. And then they're like, okay,
never mind, we're going to go south at Hill.
Speaker 4: And she gave up so easily. She's like, I guess
I'll just go back. I guess I'll just go back
to the death Cult.
Speaker 1: Yeah, there really wasn't. It wasn't like the colt was
chasing her down yet or anything.
Speaker 2: He's like, I'll go I'm leaving.
Speaker 4: Well, you hit my suitcase. I guess I have nothing
else for.
Speaker 1: Uh So, yeah, he's walking around and then, uh, the
TV hurts his brain.
Speaker 2: I forget what was playing on the TV. I think
it was just static static.
Speaker 1: It might have shown him something, because sometimes in the
game he plays stuff on TV and it'll see glimpses of
what he did. But his rain hurts and he calls
his therapists and she's like, why are you in Silent Hill.
Mary's dead, you asshole, and get out of there.
Speaker 2: Uh I did.
Speaker 1: This was a creepy moment where it cuts to the
outside of the apartment and you see that there's someone upstairs.
Speaker 2: You see a shadow. It ends up being a mannequin
covered in mouth.
Speaker 1: But like that first visual like, oh, that's creepy, Like
that's actually creepy. Why can't I get more stuff like that?
And then this is when the therapist gets a new
camerangle and we realize that she might be a real person,
and she's like, I need a wellness check on James
Sutherland please, And they're like is he dangerous?
Speaker 2: Like, I don't know, she's really.
Speaker 4: Drunk, drunk, you might have some paintbrushes on him.
Speaker 2: See.
Speaker 1: He goes upstairs, he finds the mannequin that's covered in
moths and Mary's dress, and then he flashes back to
coming home one day in his apartment to see Mary
with the cult.
Speaker 3: It's a really big ass apartment. It is like what
the whole cult is? I don't know how many people
are in this court.
Speaker 4: There's a lot.
Speaker 2: I yeah, yeah, it's like, well there's more later on,
but here it was like ten.
Speaker 4: Or fifteen a club in that apartment. So yeah, and they're.
Speaker 2: All just like in the thing staring at her. It's weird.
Speaker 1: I'm like, what the fuck? And I'm sitting here and
I'm just this is when I start googling. I'm like,
did I miss something in the games? Did I was
there a connection that I was unaware of? But yeah,
he tells her. He's like, uh, your friends are weird.
It's like they're weird. I don't like him. And he's like,
ohso you're shrine to your creepy dad who looks like
every bad guy ever is also weird.
Speaker 2: Lady.
Speaker 4: Any normal person would have seen what he just saw
and be like that, Mount'm out. This is weir, this
is this is There are so many red flags right here.
I'm out. But he is very quick to be like, no,
I love you.
Speaker 3: She's his mus Yeah.
Speaker 2: Yes, they call her that. They directly call her that.
Speaker 4: I'm sorry, but we've been together a long time. If
I ever up off the closet and there's this weird,
creepy shrine in there, I'm out.
Speaker 1: If it's a shrine of your dad looking scary. If
you woke up and it's Uncle.
Speaker 4: Joe, I'm not sticking around for you to kill me.
It sacrificed me to some.
Speaker 1: God with his hands around you, I'd be like like,
hell out there.
Speaker 4: Yet, you have to know that there's something wrong.
Speaker 2: I'm saying.
Speaker 1: Look, as someone who's dating experience has mostly been girls
with daddy issues.
Speaker 2: I've never had.
Speaker 1: I've never run into a lady who had a shrine
of their creepy dad behind a metal gate with a
weird design that i'd be out to.
Speaker 2: I'm like, no, I'm sorry. This is new daddy issue
territory that I am not ready for.
Speaker 3: I didn't experience this one yet, and I don't want to.
Speaker 2: I thought I was prepared. I'm not for It's weird.
Speaker 4: And then, you know, I think back to my childhood
when I used to watch Hey Arnold and Helga would
have a gum shrying of like Arnold in her cousin.
That was so Now look back and I'm like, that's
so weird.
Speaker 1: Oh man, Speaking of daddy issues, I got choked by
a girl at the bar on Father's thing willingly. No, No,
she was just very She yelled at her cousin for
an hour and she got hammered and she groped the
guy who was on karaoke, and I was just like, wow,
that girl's annoying. Hope she doesn't come over here. And
then I'm on my phone and I see this arm
come around.
Speaker 2: They're like, oh no, it was bad. I had to
like film it because I thought a fight was gonna
break out. It was nuts that girl was having a
bad She would not let me go. I'm like, lady,
please let me.
Speaker 1: You see in the video I sent it to like
old people are like, wow, it's funny. You actually never
seen you actually concerned because I'm like kind of giggling,
and I'm like, no, really, you need to let go,
you need to let go. She probably has a shrine
of her, creepy staring at her.
Speaker 4: You could have reversed on her and said harder.
Speaker 1: No, no, I'll show you the video afterwards. That would
have worked out bad for me.
Speaker 4: Maybe you could reverse creeper out.
Speaker 2: I do love that. That's a Star Wars meting with
Darth Vader do it as a stormtrooper and harder. So yeah,
he's like.
Speaker 1: Okay, I don't like Eddie of this, and then cut
back to where he is now. He finds a paper
for a hospital and then he finds Eddie throwing up
in the bathroom.
Speaker 2: Eddie who.
Speaker 1: For a minute, I'm like, wait, is this just the
guy who plays James but in a fat suit because
they kind of looked alike, and I'm wondering if they
were going for that idea, if they made Angela and
Marie and all the same birds, Like, what if all.
Speaker 2: The men were all James. So this guy looks like
if the.
Speaker 3: Actor pyramid Head.
Speaker 2: Huh yeah, yeah yeah, But I thought, this looks like
if you got the guy who played James and you
just like he just let himself go for like a
couple of years.
Speaker 1: But then I'm guessing James. Irvine was like, how dare you?
I was in Mama Mia, here we go again. I'm
not gonna wear a fat suit and okay, we'll get
a different choppy.
Speaker 2: And the fakest beard.
Speaker 4: I said that when he came out there, I'm like,
that beard looks so bad. Oh my god. You can
see the glue on the beard.
Speaker 2: It was rough. It was rough. Yeah.
Speaker 1: So Eddie, uh he So Eddie was a guy who
got like bullied, right, and it's implied that he killed someone.
Speaker 2: No, what happened to him?
Speaker 4: Shot a dog, He shot a dog and shot the
bully and the knee.
Speaker 1: And shot the bully of the knee right right, and
then ran away and then ran away to Silent Hill.
Uh So none of that really gets explained here, but
here he likes living in Silent Hill. He's like, I
love living here by myself. There's no assholes, no one's
being mean to me, no one's bullying me. But like
Eddie in the game looked like he was like a
team like high school, I throatly looked a well, he
looked like a really tall beef high schooler.
Speaker 2: I knew guys in high school that looked like that.
Speaker 3: Yeah, like college age maybe, Yeah.
Speaker 4: I think, I think because his clothes were like too
small for him, and he looked very slobbingly. Yeah, like
it made maybe appear a little older to me.
Speaker 1: For well, I guess, I guess it was implied he
was still supposed to be young. I mean, he was
wearing a backwards hat. Who does that?
Speaker 4: Yeah?
Speaker 2: Who does that? Thank god my brother in law doesn't
watch this show. Who does that?
Speaker 4: Who can't find hats and backwards anymore?
Speaker 1: They like come find I know, no matter how hard
I look for him. But yeah, here, it's just like
just like a different like mid thirties to forty guys
like people are mean to me. It's like, get over it, buddy.
Try talking about movies on the internet. You'll see what
bullying is.
Speaker 4: And we have a lot of meaningful character developments here. Yeah,
the only character that surely will get closure on later.
Speaker 1: Again, they should have worked at it, where like Eddie's
like another dark part of.
Speaker 2: James.
Speaker 1: That's the whole thing, wasn't it Like one part of
the game, like they find like all the people Eddie
is killed.
Speaker 2: And they're all James. It's like he's killed them multiple times.
Speaker 4: Yeah, it's Yeah, there's a bunch of James in the
cold locker where you go in there and all the
way up.
Speaker 1: But even like like even like in the theater, I
think he was like I had to protect myself, but
it's always James's body with the head just somewhat obscured,
and James never thinks to go like who is this?
Speaker 4: Well, every conversation in the game two is also uncomfortable
and awkward and slow. Yes, they would talk yeah like
this for a while, and then they would respawn very slowly.
Speaker 2: Here's the credit of the movie.
Speaker 1: This is not good for a regular movie, but for
a video game adaptation. Some of their line delivery and
awkward dialogue does feel.
Speaker 2: Like a video game. In this movie, you like you
know what, feels very much like video.
Speaker 4: The acting was so bad it felt like a badly
programmed video game.
Speaker 1: But even good video games have awkward dialogue like that,
and the movie was almost exactly like.
Speaker 2: They're not good for a movie, but accurate.
Speaker 4: I love in video games when it's not programmed to
have them interrupt each other. So they'll have a sentence
and then they'll end the sentence and there's a pause
and then interrupt them. It's like, if you're gonna do that,
just don't. If you can't program or I just don't
do it. It just it kills me every time.
Speaker 1: I wonder why that is has something to do with
like all the different languages they have to this is
the same animation for every language.
Speaker 2: I don't know.
Speaker 4: I'm sure you just ask GPT.
Speaker 1: I don't talk to robots now. I use gro because
I already pay for pre Twitter, so.
Speaker 4: As you google it anyways.
Speaker 1: Ex premium all right, Sea Eddie loves Silent Hill. I
don't know why.
Speaker 2: There's monsters everywhere, but he loves it.
Speaker 1: No bullies, there's no bullies. There's armless people shooting ass.
So if you're alone, if you don't bump into anyone
else in Silent Hill, you only see like monsters that
are specific to you.
Speaker 4: Right, Yeah, that's implied, Yeah, unless you are sharing the
trauma of somebody else.
Speaker 1: Yeah, which was what James does. Yeah, okay, so what
does Eddie usually see? Just don't think he's also churning,
he shows his skin. He's like turning into a monster.
Speaker 4: I don't know what.
Speaker 3: Eddie would sake because I think he's not gonna let
go of his trauma. He's holding onto the trauma and
it's starting to manifest into turning him into a monster.
Speaker 2: He will become a spooky scary monster.
Speaker 3: Yescome some sort of spooky scary monster.
Speaker 2: Gotcha, gotcha? And then they find Laura.
Speaker 3: Little girl.
Speaker 2: Yes, and they're like, hey, little girls.
Speaker 1: Hanging out in the side of all well, it sounds
like a baby crying, and then it's Laura.
Speaker 2: That confuse me, right, I.
Speaker 1: Forgot about the baby tal that's like a literal zombie baby.
Speaker 4: It's horrible.
Speaker 1: Soa in the game was like a girl. She was
an orphan at the hospital that Mary was at. Yeah,
and I guess Mary would occasionally complain about.
Speaker 2: James to a little girl for some reason.
Speaker 3: She was dying of cancer, I guess.
Speaker 2: So, yeah, they never really tell you what it is
that she's dying of. It's like.
Speaker 3: Cancer.
Speaker 4: I think I think it's cancer. She has a terminal illness.
Speaker 1: Yeah, but so that's why, like Mary doesn't really like
James in the game. Lara, Yeah, Lara doesn't really like
James in the game. But also, like Lara seems fine
in the game. I don't think she's seeing all the.
Speaker 2: Monsters or anything.
Speaker 3: She's not.
Speaker 2: She's not.
Speaker 1: That's why she seems fine. She's never phased by anything.
She doesn't have any like trauma or anything. Really, I
guess she's an orphan, but not really.
Speaker 4: I mean, she's just went around in an abandoned town.
Speaker 2: Yeah, that's why.
Speaker 1: But here they made her look like scary ghost girl
with the zombie baby, and I'm like, all right, I
don't think we really got it here because they changed
it to where she's yeah, the big revelation at the end. Yeah,
they try to help her, but then they hear someone
coming and then Eddie is just like, oh, you woke
him up, and it's like who, And then I think
James calls him an asshole. He's like, did you call
me an asshole? And then Eddie walks out of the movie,
runs out of it again, never to be seen again.
Speaker 4: Probably off to shoot another dog.
Speaker 1: Yes, and then we get to see pyramid Head with
his new design, which is closer to the game design.
But I kind of liked it better in the movies.
I like the big point at the end. And he
probably just got done his shift at the carousel. Oh yeah,
probably just got done his shift there, you know, in
between his job at the prison where he chops arms off, we.
Speaker 3: Learned, and he sometimes goes to that burger place.
Speaker 1: Yes, yes, yes, he's very busy, we learned in the
last movie. A Pyramidhead has so many jobs.
Speaker 2: Yeah.
Speaker 1: So he's going back to his apartment to sleep, and
these guys are making all kinds.
Speaker 4: Of and they they the director really made sure from
the very very beginning that you know the pyramid Head
is James.
Speaker 1: Yeah, it's fine for us who know no mystery.
Speaker 4: It's like every turn it to the point where like
he's in the studio he's painting pyramids. Yeah, she's like, like, okay,
we get it.
Speaker 1: Later on it comes more blatant. Yeah, later on it's
it sucks later on where they spell at al for you.
I'm like, we already know. You showed him in the helmet.
There's like a whole in Pyramidhead's helmet and they zoom
in you see James's face. It's like, all right, well,
you're letting us know ahead of time. And then later
on the movie they're like, isn't the shock You're like, no,
you already told us.
Speaker 4: You told us three times already.
Speaker 1: No one was shocked on who, no one was surprised
who was under the helmet. They're like, oh, yeah it
was James.
Speaker 2: Pyramidhead looks cool.
Speaker 1: He's like normal sized in this, which is I guess
more game accurate, But that first movie he felt like gigantic.
Speaker 3: Yeah.
Speaker 4: Yeah, he wasn't towering over you.
Speaker 1: Yeah, because I think in the original he wasn't also towering.
They just made him bigger in the movie.
Speaker 4: His helmet was just bigger.
Speaker 2: No, he was, No, he was.
Speaker 1: Way Remember his hand it was like the size of
the girl's chest and he ripped all the stuff.
Speaker 4: Off oh the movie.
Speaker 2: Yeah, yeah, that's what I'm saying, Like, I get that
they made this more like the game, but I kind of.
Speaker 4: Like the yeah in the movie.
Speaker 1: Yeah, yeah, So this one, it just kind of feels
like you're at a convention and someone's walking around with
one of those big helmets, but I think the effect
is fine, the makeup effect compared to some other makeup effects.
We'll see it look fine. Like he's headbutting the bars,
although he grunts and growls a lot. I don't remember
him making sounds in the game, but I could be wrong.
Speaker 4: I don't remember making any sounds, but in.
Speaker 2: This movie he's like, oh, sounds are just his sword
being dragged.
Speaker 1: Yeah, it's a It kind of reminds me if you
go back and like watch like the early Jason movies
he is like grunting and stuff and then he just stops.
Speaker 4: Later on, I think it's more menacing when he's silent.
Speaker 1: Yeah, yeah, so yeah, he uh he chases James and
then James runs into a naked spider lady who's caked
up and her boobs are eyes. Why it was I
don't remember this being in the game. I remember there
was some stuff that was kind of like this, but
not this.
Speaker 4: There was like sometimes there were multiple mannequins together that
were like spider like but it was but none of
them had any cake.
Speaker 3: But there is the one scene where like, and I
guess they're trying to recreate it here in this movie
where James does go into like he's in hiding out
in the apartment and he stumbles upon Like the joke
is people always think it's like peerid heads fucking the mannequins.
Speaker 2: That's what it looked like to me.
Speaker 4: Yeah, it's supposed to.
Speaker 3: Be okay, like maybe because it's like him using her
as for her body. Yeah, but I think that's what
they're trying to go for. But they're like, we gotta
make it a little sexier somehow.
Speaker 2: You gotta make this man here's This is what shocked
me because it is like a spider lady. Why would
they put a CGI spider lady in this when the
last movie had a terrifying, terrible looking CGI spider person.
Why why it even does the thing where it touches
the head and the head starts screaming just like the
last movie.
Speaker 3: I wonder, since Chris Soften do the second one, if
this was like his revenge of being like, fuck that
spider lad movie. She's gonna get killed by Pyramid has
this one.
Speaker 1: And someone should have just said, hey, chrisp don't remember
that movie. Don't remember that movie except for three assholes
in a video store somewhere they remember it, but no
one else. But yeah, the spider thing chases him around.
He hides in a closet. Peermidhead. I guess they didn't
want him like assaulting the spider lady, so he basically
puts her on the table.
Speaker 2: It just punches her butt. He's just punching.
Speaker 1: I don't know even know if the actor knew he
was doing that, because it's like a digital spider that
he's punching.
Speaker 2: Yeah.
Speaker 1: I was fucking dying laughing last night, like, wait what
it jingles and everything?
Speaker 2: We can't show it.
Speaker 1: I would just say the whole movie's worth it just
see Pearmdhead punch a butt.
Speaker 3: I feel like we should have gotten something else that
could mimic those physics somehow. This is what it's like.
Speaker 1: And then he kills it, and then this is the
sea where James hide in the closet and Pyramidhead comes
up to, which, when playing the game, reminds me of
that whole thing felt like a reference to David Lynch's
Blue Velvet.
Speaker 2: Do you ever see Blue Velvet? Spoiler for Blue Velvet?
Speaker 1: But Kyle McLaughlin is hiding in a closet when the
bad guy Dennis Hoppers like in the apartment looking for him,
and he comes like right up to the closet and
gets his head blown off, which I think in the
game he shoots Pyramidhead when he comes up to the thing,
but he doesn't have a gun in this movie. Instead,
Pyramidhead just like breaks in and then stares at him,
and then the siren hurts both their heads because they're
the sick. And then the darkness fades and he finds
Angela in a room and she's just there to remind
you that she's there, but.
Speaker 4: She yells, is so deep with this character.
Speaker 2: Yes, yeah, she's there with her knife looking in the mirror.
Speaker 4: I mean in the game she did have that knife. Yeah,
But James like, give me the knife, give me the knife.
Speaker 1: But she's like just telling him she's like wasting her
his time there or something, and she's like, I face
so many.
Speaker 2: Terrors blah blah blah blah blah.
Speaker 1: And he's like, okay, well that's nice. Bye Angela. And
then he finds Lara again.
Speaker 2: She says she knows Mary, yeah, and then he.
Speaker 1: Chases her to Rosewater Park and loses her in amaze
A lot of mazes in this It was in a
game too.
Speaker 2: Yeah, yeah, it felt like I mean, it didn't look.
Speaker 3: The same though.
Speaker 4: Yeah, like they're yeah, they're not the same. But I
kind of drew the conclusion myself that that's what they
were going for. And it felt like.
Speaker 1: Hell Raiser too, the Big Labyrinth, And this is like
a weird thing where like they just reveal that Maria
is already there, like he chased her, and then we
see Maria walking down the street. Yeah, and then it's
like a big thing where he meets her. I'm like,
why do we get that weird shot? Like, I don't know,
it's felt this is awkward editing there. But he finds
her and she looks exactly like Mary. But also Angela
did too, and I don't know why he didn't piece that.
Speaker 4: Together Jamie Real Ramona Flowers vibes.
Speaker 1: Yeah, that that wig wasn't really doing her anything.
Speaker 2: Looks right out of the game though.
Speaker 3: Yeah, they did copy her outfit pretty.
Speaker 4: Well, Yeah, just not her personality very well.
Speaker 1: Yeah, they didn't really feel like the one from the game.
But yeah, he struggles to answer questions about Mary. He's like,
my girlfriend, she's maybe in a hospital.
Speaker 2: I don't know.
Speaker 3: She's like, what the fuck so she's really not your girlfriend,
like she should have seen the red flags from James.
Speaker 4: You seem normal at first, but maybe I'm not so
sure now, Maybe i should just go else and in
the town.
Speaker 1: Oh yeah, she's like, you're the first normal person I've
seen in like six weeks. Like, how's she been showering
and applying her makeup for six weeks?
Speaker 2: Which he calls out.
Speaker 1: He's like, look pretty good for six weeks here, probably
because she can't say, Oh, I'm just like a manifestation
in your mind.
Speaker 2: I'm not real.
Speaker 1: But yeah, they they hide from another armless zombie.
Speaker 4: Yeah, poorly, might I add, Yeah, they're.
Speaker 2: Just we're just gonna hide in front of the truck
and it's coming around.
Speaker 4: And it walks past them, right, and then they have
no urgins he to get away. I'm like, that thing
just has to turn around and see you and then
that's it. But they just so they just so nonchalantly,
they just get up and move along clearly in line
of sight of this monster.
Speaker 1: Well it doesn't have eyes, I mean, how does it
know where everything else is when we're gonna go down
that route? But look, they don't have time to do
all that. We got to do another flashback of him
in the town when it was occupied, and he stalks
Mary and the cult.
Speaker 2: I did like that. He has to move a garbage dumpster.
Speaker 4: But we had to shove this supremely epic looking hospital
for a small town, this monument of a hospital. Have
you seen this thing?
Speaker 2: Wait, we're there at the hospital yet. No, we're not
at the hospital. That's when the hospital, right, No, no, no,
this is we're talking about the flashback.
Speaker 4: Yeah, but don't they show the hospital in the flashback?
Speaker 2: I don't remember.
Speaker 4: No, am I thinking the wrong thing.
Speaker 2: I think you're thinking the wrong thing.
Speaker 3: I think you're skipping ahead in flashbacks.
Speaker 4: Always when you watch a movie, and they gather in
my head.
Speaker 1: So, yeah, this is when he's following her in the past. Okay,
but then he loves her and he has to move
a big garbage dumpster, which I thought was funny. Oh yes,
because you have to do that a lot in the game.
And he goes into the town's sewer system.
Speaker 4: I'm back on track. I know where we're at.
Speaker 2: And then and then it cuts. Okay, this is why
you got confused, because then it cuts, and then we're
back in the present.
Speaker 1: Then they go to the hospital. Yeah, for a minute,
I thought it was it jumps back and forth. It's
actually kind of annoying, it is.
Speaker 4: The hospital just really stood out to me as being
like this magnificent structure.
Speaker 2: It's huge, it's gidianic, and then all the stretchers are
just outside. I thought that was funny.
Speaker 4: It just looks like a billion dollar hospital in a
small town.
Speaker 1: Do you think there was some like really you know
how like resident Evil to that police station. It's the
most amazing looking thing ever, like it used to be
a museum, like, Okay, at least there's some bullshit excuse
for it.
Speaker 4: Yeah.
Speaker 2: Yeah, they go to the Brook Hospital.
Speaker 1: Then they find a tape player with Mary talking to
her doctor, and then Maria brings up the colt with
the last name Crane.
Speaker 2: Uh, and then we.
Speaker 1: Go back to the past because the doctor was like,
they've been giving you this thing. We see they give
her some kind of poison or something.
Speaker 3: Yeah, I mean it's it's been slowly killing her, so
it's like a poison that Yeah, although if you're taking
a poison for that long, you would have built up
an immunity, wouldn't you.
Speaker 2: I I guess it depends on the poison. I don't know,
I guess it it's magic.
Speaker 1: So they give so the colt gives her poison and
then she starts bleeding.
Speaker 3: She bleeds like from everywhere.
Speaker 4: Yeah, I didn't understand that. I'm like, they had to
smear the blood on her, right.
Speaker 2: And then they all like drink her blood.
Speaker 3: Like they're sucking on her and everything.
Speaker 1: And then James is yelling at her and no one's acknowledged,
no one can hear him.
Speaker 2: I don't know what's going on here, but.
Speaker 4: So why would the path he went down lead him
behind like this super great and not into the main
room that they're in.
Speaker 1: Yeah, that was weird, But I honestly think he just
put the cult stuff in here for people who only
watched the movie and didn't play the games like the
first movie, like the cold stuff, and he's like, oh,
this one will also have a cult thing that will
add there. And I'm like this was so unneeded. No
one needed this, no one. It doesn't even tie directly
to the first movie. So if people did only watch
the first movie and they cared about it, this isn't
satisfying for them. And then people played the games, They're like,
what the fuck why is this even in here?
Speaker 4: I think trying to have flashback to explain the real
trauma of how they even got to this point would
have been more meaningful.
Speaker 2: Yeah, but I don't understand what was so bad about
him being like, oh, she had a terminal illness and
I felt guilty about it and I was frustrated and
what I mean that's like realistic, it happens turning it
into the cult was poisoning her for evil magic and
like this feels like the and there's.
Speaker 3: No explanation of what is the outcome of this? No,
like why do they do it? Like why are they
going to live forever? Are they going to get all
their dreams come true? Like that's never touched on.
Speaker 2: I have no idea, but like got to suck on
a woman? Yeah, I mean who doesn't. But you know,
actually you solve the movie's problem, right ten stars like
share subscribe, but no, because they take again the game
as ridiculous as it is with naked armless zombies and
big I don't know, big gorilla things and there's weird
shit in that game. But the whole thing of like
feeling conflicted about a loved one who's sick and then
feeling frustrated over it because it goes on for that
is relatable.
Speaker 1: Changing it to a cult is doing this for evil
demon magic. It makes it unrelatable and you kind of
lose what was good about the game. Not saying you
have to be like a game and an adaptation, but
what you replaced it with.
Speaker 2: Was not good.
Speaker 4: We you don't make Silent Hill too and not make
a Silent Hill too.
Speaker 2: So it's it's bizarre that they added this element to it.
Speaker 4: And again, it's not like he had to wait for
the game to come out. He has source material from
the original one.
Speaker 2: He likes the game, that's the weird thing.
Speaker 4: Clearly he doesn't because this was an abortion of.
Speaker 2: Weird thing. Like, I guess he wanted to make this.
He's the writer. I can see if he didn't write
it and he didn't have a lot of control over
the script, but he did.
Speaker 4: Yeah, maybe he like hit his head and he has
like brain damage if he thought that this was would
be good. Like, I can't fathom somebody being a fan
of Silent Hill too and then doing what he did. Yeah,
it doesn't make sense.
Speaker 2: It just breaks the whole thing.
Speaker 4: It just doesn't if you're a fan of something, and
I'm a fan of a lot of games, I'm sure
there are a lot of other people who a fan
of many different games. And I always see the same
criticism every time these movies come out. It just in
the game, Like, all I want to do is they
just want to see the game in movie for him,
And it's apparently this is an impossible task for a
lot of people who do game of adaptation.
Speaker 1: Well, the good how you get around that is adapt
a game that has like no fucking story.
Speaker 2: That's why I love the Twisted Metal series.
Speaker 4: It was actually really good, though it's just like.
Speaker 2: What story from the game.
Speaker 1: There's no like consistent story in those fucking games. It
depends on who you're playing, like that's fun. Mortal Kombat
got a little carried away with its lore and that's
why their adaptations or whatever.
Speaker 2: All of the new ones, well, the.
Speaker 4: Lord got pretty crazy. The new one was so crazy
they like we should reboot it, and then they're rebooted again.
Speaker 2: Anyway, the new the new movie was awesome. Wortal Combat too.
Speaker 1: Someone who hated the previous one, I was shocked at
how well it was. But yeah, I feel like if
you do you gotta just have to do a fucking
game that has no story and then just have fun.
Speaker 4: Twisted Metal was enjoyable. It was good.
Speaker 1: The married the New Mario movies are okay, they're fine,
shut up.
Speaker 2: Anyway. So yeah, he he doesn't like any of that.
Speaker 1: And the tape player says like, hey, uh, this is
killing you. You probably shouldn't have been taking this drug
for so long.
Speaker 4: Look that makes you bleed. But then in the hospital flag.
Speaker 1: In the hospital, the siren starts up again, and then
the fucking darkness comes from his hand.
Speaker 2: It spreads everywhere that the rust world. Is that what
they call it?
Speaker 4: People refer to it.
Speaker 2: They said it was the darkness in the movie, so
I'm just going by that. In the first movie, they call.
Speaker 4: It the darkness. If you played, people are for tuning
the game.
Speaker 2: Well, well listen, listen. They run to a room with
all the nurses.
Speaker 4: I want to argue about this a little bit more.
Speaker 2: You know what's funny.
Speaker 1: Okay, he's hitting his head. The lights are falling off.
You know it's funny.
Speaker 3: But you hit your head and it made the lights
come back.
Speaker 4: Well, let me know if I need to just whack
it in my head.
Speaker 1: The weird thing is I think the episode that's coming
out after this we Also those lights are only glitching
when I'm talking about horror movies. I stay down here
all day long, no light issue, every review, no light issue.
The last two horror movies I review. Suddenly that light's
freaking out. Anyway, they get to the room with all
the nurses, and then the nurses come to life and
chase them, and they don't look as good as the
first movie.
Speaker 4: No, A lot less sexy, A.
Speaker 2: Lot less sexy, and now they're porcelain.
Speaker 4: Yeah, that was weird. Some of their faces were open
and porous. Yeah.
Speaker 3: And then also I was very confused and like the
one nurse starts like the banging of the pots or
like whatever she has like a pipe or something, And
I'm like, but that's how they start killing each other
because they hear the sounds. Yeah, the other movie and
this one. She's just like, all right, guys, let's go
wow dinner time.
Speaker 1: Yeah, it seems like they don't. They don't hunt based
off sound. They could just find the game they sound. Yeah,
and that was the weird part.
Speaker 4: And then they run to an elevator and he's hitting
this button to go down, Like, clearly there's no power
in the elevator, so what the hell are you doing?
Speaker 1: He has he he has an old boy moment where
he's gonna fight them all with like a weapon in
a hallway. I did like that shot of them, what
that awkward white shot of them like just skipping toward him.
But then he's just bunking them on the head. Again
it's porcelain.
Speaker 2: It was cooler when they bloodshot out of them and everything.
Speaker 4: And then Marie zero survival instinct to just stand there
watched it came up and get stats.
Speaker 2: Dad.
Speaker 1: This might be a case where like, yeah, I guess
he doesn't want to like repeat himself too much because
he did such a good nurse scene in the first movie,
and he's like, well, I I kind of have to
do a nurse scene again in this movie. But yeah,
the scenario that I imagine we already did, so now
I gotta do something different. It's just mandated I need
the sexy nurses in this and this is what he
came up with. They chase it down the hallway and
he bunks them on that head. I'm like, this is
this is really a big left down.
Speaker 4: Actually, I feel like the scene could have been improved
to by maybe having like the lights flicker that way,
like when he goes to the elevator, it would seem
like there might be a semblance of power, so what
he's doing doesn't seem absolutely fucking insane.
Speaker 2: But yeah, Marie gets stabbed.
Speaker 4: Maria Maria or Maria.
Speaker 2: Maria gets stabbed and they get away. He treats her
wound and she says like, hey, I know what.
Speaker 4: It's video gat to.
Speaker 3: Like you could be like sliced in half and then
as long as you get your healing whatever else you had.
Speaker 2: I was just shot. Let me get some greener. I'm
all better.
Speaker 4: I love the Resident Evil seven. You're getting shot stabbed
and it's like on the hand, put the thing on
your hand. It's like, ah.
Speaker 1: Freaking Ethan had limbs cut off and he just poured liquid.
He's like, I'm all better now. So she's like, I
know I look like Mary because the way you look
at me, I must look like her. And she's like,
promise me if you don't find her, we'll leave together.
And he's just like, yeah, I'll think about it.
Speaker 4: Nothing to her. He just turns around and walks the
funk away.
Speaker 2: I remember in the game, isn't She's just like, I'm tired.
I'm gonna go sleep in this room.
Speaker 4: Yeah, like a jail celler or something like.
Speaker 2: That, something like that.
Speaker 1: I think it was the hospital, but it looked like
a jail cell Yeah.
Speaker 4: I think she's like, oh no, no, you're right. She
was in a room. She was in a room.
Speaker 2: But then he finds Lara, who has.
Speaker 4: The dirtiest bed.
Speaker 2: Yeah.
Speaker 1: Wait, he finds Laura, who has the baby that's just screaming,
and he's.
Speaker 2: Like, what the fuck is this? It's cute, but she
tells him.
Speaker 1: He's like, yeah, you left Mary and he's like, wait, what,
I'm doing this all for her? It's like you don't
like her that much.
Speaker 4: I thought it was going to be a metaphor like
they had a baby and they like abandon it or
something like that.
Speaker 2: Yeah, the baby imagery is weird in this way.
Speaker 1: It made more sense for the first movie is like
the mother and daughter and everything.
Speaker 3: I'm wondering if it had, like if they had some
more of a cult storyline and then involve the baby.
Speaker 1: I'm wondering if wondering if like earlier drafts lean more
into the cult stuff, and then they removed it to
be more like the game, but there was just too
much of a.
Speaker 4: Well, they removed some Eddie scenes.
Speaker 1: Apparently, if they removed all of it, release the Eddie cut.
Speaker 4: Yo, let me like what I like?
Speaker 2: He wants to see Eddie eating a bunch of ice
cream and an ill fitting.
Speaker 4: I want to see Eddie Eddie in the movie theater,
just slamming Glizzies with Laura watching a movie.
Speaker 3: The baby.
Speaker 2: Yes, the baby dolls creepy.
Speaker 3: Uh.
Speaker 2: He followed her and she locks him in.
Speaker 4: A room, which happens in the game.
Speaker 1: Yes, and this is where we get the ceiling Stretcher
boss battle, or what I thought was gonna be the
ceiling Stretcher Lady boss battle. Instead, it's a really bad
makeup effect. It looks like it looks supposed to be
supposed to be look like a dying person, but it
looks like a space alien.
Speaker 4: And I feel like the shot of her face was
too long. They were like showing her too long and
it takes away a lot of the suspense and makes
it more awkward.
Speaker 2: Yeah.
Speaker 1: And then she has like four arms and she shoves
her fingers in his mouth.
Speaker 4: Yeah, that was pretty hot.
Speaker 2: And then he wakes up in the normal world.
Speaker 4: Which I then immediately hated.
Speaker 1: Uh, and this therapist is like, hey, I'm here, stop.
Mary's dead. She's been dead for months, you eighty eight
And he's just like, oh, okay, I'm gonna have a
flashback down. This is where he flashes back to confronting
her about the Colt and he's like, pack your bags
were leaving, and this is the dialogue here feels bearing
video gave me and woulden.
Speaker 2: He's like, I followed a girl today and then.
Speaker 4: She led, first of all, not packing bags. We're leaving.
It would be packing. I'm packing my bags, I'm leaving.
What I just saw was fucking the name and I
want no part. And then he's too forgiving, like he
there he's drowning in red flags.
Speaker 1: And by the way, she's also a problem because he's like,
why do you tell me about this? And she's like,
I told you were things about me you wouldn't like,
and you said you'd accept me. You should have been
like I think Colt was like the first time you met,
I was flirting.
Speaker 4: I think it'd be bleeding from every orifice while people
licked you.
Speaker 1: Yeah, I feel like being licked by an evil cold
is something you.
Speaker 4: Have All things I could guess that are a problem.
That would not be one of them, but they hair
killing a guy would be less, yeah, problematic.
Speaker 2: But she won't leave with him. She won't leave with him.
Speaker 1: She refuses to leave with him because she's heartbroken that
he's and that's got something cult.
Speaker 4: It's a good thing for him because she's fucking insane
and he needs to get out of there.
Speaker 1: He does, he does, And this is another shot I
really like, where he gets at his card. He looks
back and everyone in the apartment complex or at their
windows staring at him, Like, but again, that's that's now
We're making the movie about like a cult manipulating them
and not so much about his grief and guilt, which
is what's so important about the game. And I'm like,
and this Colt stuff never really pays off. The Colt
never gets any cobumpins. We never really learned what happens
to them.
Speaker 3: I don't know what their purpose is, Like, yeah, what
happened to them? Like, it's never like it would have
been at least sort of interesting if he ran into
them while he's looking for Mary in this sun.
Speaker 4: Hill nobody's story is solved in this nobody's so yeah.
Speaker 1: Therapist tells him like, hey, your brain's dumb, stop being
like that, and he's like, okay, I'm just gonna I'm
just gonna go look out this window and he's like, hey,
that's a hot lady outside, and then the darkness comes back.
Speaker 2: Months are everywhere and he's still there.
Speaker 1: And I guess this whole previous sea was supposed to
be like a fake out, like it was just a dream.
Speaker 2: You know what movie did that?
Speaker 4: Really? Well?
Speaker 1: Remember fourteen oh eight The Haunted Hotel Room. Do you
ever see that one?
Speaker 2: No spoiler, it's really good.
Speaker 1: It's a haunted hotel room that's trippy and mess with
your mind. And like toward the end, you think he
got out and he's free, and we see him going
about his day and everything, and then he like goes
to the post office and suddenly construction workers start breaking
down the walls and it realized he realized he's still
been in the hotel room the whole time. That was
a good fake out. That was a really good fake out.
This not so much because it comes at a weird
time in the movie where you're like, well, the movie's
obviously not ending now, and at no point did I
think we were ever gonna stay in the real world.
I'm like, well, obviously he's gonna go back. So I
don't know if any of that therapist stuff is real.
It's weird that we see her having conversations with the
doctors and stuff.
Speaker 4: Yeah, I think that's the only that maybe illudes that
maybe she is and just everything and you're just not
getting her whole story. Again, you're not getting the whole
story of somebody crazy. But other than that, she just
seems not real.
Speaker 2: Yeah.
Speaker 1: If she wasn't having scenes with other people by herself,
I would say she's just a figment of his imagination.
Speaker 2: But she is. So it's like, in the real world,
is he just in a hospital bed going like Mary, Ah,
what a monster?
Speaker 1: And they're like, he's talking about a monster again, Let's
just give him more morphine.
Speaker 2: I don't know.
Speaker 4: I feel like, out of all things that it can
actually be left up to an interpretation. Yeah, and that
and that would be okay.
Speaker 2: Yeah, that would be fine.
Speaker 1: Say he's back with Maria now and she kisses him,
She's like, can we stay together?
Speaker 2: I want to be together?
Speaker 1: And he's just like nah, and he leaves her behind,
but then she gets on the elevator with him, and
then we get that spinning camera shot and then.
Speaker 3: The elevators just plumbing down.
Speaker 4: Oh my god, I don't remember this part that I
black out.
Speaker 1: Probably remember, Yeah, they get the elevator, they go all
the way down, which is which I will uh, I
will take that over the really long staircase in Silent
Hill too.
Speaker 2: There's that one part you just have to.
Speaker 1: Go down a really really long staircase and it goes
on for a fucking while.
Speaker 2: I don't remember that part, but that was annoying.
Speaker 4: There's a ladder you go down for a little while,
also a lot of holes you jump in.
Speaker 2: A ladder and a staircase.
Speaker 4: This movie was missing James jumping into holes and sticking
his arms in the hole. It really needed more hole
holes being filled with his arms.
Speaker 2: Again.
Speaker 4: That's again they this story needed more holes filled.
Speaker 2: I get what you're saying, that clipped out of context.
That could go the wrong way again.
Speaker 1: But that's another thing where I almost wish this was
a different director who hadn't done all this stuff before
and did his own stamp because taking things out of
creepy hole. She did that in the first one with
the guy taking the key out of the guy's mouth.
Speaker 2: Yeah, so it's like, oh, yeah, well we already did that.
Speaker 4: It's like, okay, we can do it again if we're
if we're making a good story, that it's okay. But
it's okay to make a good story.
Speaker 1: Just have someone else do it. I don't know why
he felt the need for him to come back.
Speaker 2: We're going sorry, the sirens going off or going into
the other world, I got it. One plug that thing.
There must must be loose somewhere.
Speaker 1: They get off the elevator and now they're in a
giant maze with paintings of Mary's face everywhere.
Speaker 4: I remember this part. Yeah, I think I blacked out.
I do.
Speaker 1: I do like kind of I kind of like this
look of them just walking around the maze. I love
when it pulled out and showed like how big it
was and the lights are going off.
Speaker 4: I do like that her face was slowly contorted into
pictures too.
Speaker 2: Yeah.
Speaker 1: That was a good And this feels kind of like
the later parts of the game where we're gonna just
starts to feel like so not like the real world.
Speaker 4: Yeah, yeah, that is a transition.
Speaker 1: Yeah, yeah, but yeah, he Maria just keeps telling him like, hey,
stop stop looking for Mary. She's gone, basically saying move on, yeah,
let's move on, and he's like, you're not real. I'm
gonna use my brain power to get rid of you.
Cuts a pyramid Head fucking slicing her up the middle.
That was fucking brutal. Poor Maria. I don't think she
deserved that.
Speaker 2: Flowers you know what's section from the game.
Speaker 1: I really wish they would have done that weird three
D puzzle with the giant. No, that was the worst
part is you also struggle with that one.
Speaker 4: I don't know if it's just because I'm stupid or
if it was actually legitimately hard to do, but I
was stuck there for way too long, and like it,
when I get stuck in something like that for too long,
I actually feel like an idiot. I'm like, I'm like,
I bet you there's someone else that there, if they
were watching it, be like this guy.
Speaker 1: No, it's it's took me a while. I also would
have liked the hallway with the arms coming out. That
would have been cool.
Speaker 4: Oh yeah, that was.
Speaker 1: Pyramid Head has killed her and then we flashed back
to him with a big fake beard. It's really bad.
Speaker 4: It was so bad.
Speaker 2: Uh, And then he paints himself and then he draws
up pyramid over his head just in case.
Speaker 4: We didn't in case he didn't get it yet.
Speaker 2: But we all got it. We got it right away.
Speaker 3: Actually, it didn't take too long.
Speaker 2: Again, if they.
Speaker 4: Didn't, if you didn't get it from the last helm
where they showed his face again and manifesting pyramid head,
if you haven't figured it out yet, guys, you don't
need to play the games so now.
Speaker 1: So, Yeah, he wakes up from this flashback and he's
in the water and he washes up next to the
Lakeview Hotel which is on fire. Which it's on fire
at the.
Speaker 2: Very very end. I remember there being a lot of
fire at the end of the game.
Speaker 4: There was when you were doing Angela's.
Speaker 2: Yeah, Angela's Trauma. Yeah.
Speaker 1: Because they're having a conversation in a room that's all
on fire, I'm like they would be struggling to breathe.
Speaker 2: But I guess this is a magic I.
Speaker 4: Think, wasn't it ship What didn't Angela burn the house
out of their dad in it?
Speaker 2: Way? So I think that's why that was there.
Speaker 4: Yeah, I could be wrong. I'm not sure somebody in
the comments will correct me on which.
Speaker 1: Again, if you're gonna say that Mary killed her father
with fire, if we're going to commit to merging these characters, sure,
but they didn't do that, so now it's just on fire.
Speaker 2: Yeah.
Speaker 1: When he gets in there, he sees Lara, whose face
does start to change into Mary a little bit, and
she asked him for Mary's full name, which is Mary
Angela Lara Crane.
Speaker 4: Yeah, the worst. I can't believe they didn't throw him
like Eddie and things stuff.
Speaker 1: There Mary, Mary, Marie, Angela, Lara, pyramid head, Eddie, bed daddy,
sexycy homeless man, homeless, creepy homeless man with radio.
Speaker 4: There, just having the four names on the tomb so no,
just like.
Speaker 2: Uh. Then so he realizes that they're all connected.
Speaker 4: It was that it was so bad.
Speaker 3: They're all versions of Mary, yes.
Speaker 4: Which they weren't in the King.
Speaker 2: They worried. But yeah, he finds Angela Maria but yeah, Maria.
Speaker 3: Yeah the tombstone though, Yeah.
Speaker 1: The one, the one that wouldn't matter the most. But yeah,
he finds Angela, who's sitting on a bed and she
can't get up because the bed has grown hands.
Speaker 2: This scene was kind of cool. But yeah, and the
pools are underneath and it pulls both of them into
like a fleshy world in the game. That was that.
Speaker 1: Yeah, that was And then this would have been the
whole sequence where you're running from the bed daddy whatever it.
Speaker 4: Was, which they should have had at least longer than thirteen
seconds scene of resolution for this.
Speaker 1: I did thought it was a practical effect though mostly
but yeah, the bed turns around and then it has
Mary's face and he's like, what does this mean?
Speaker 4: And then it's just done. It was over so quick.
It's like, here's an exciting climactic scene and it's done.
Speaker 2: Yeah, it was so dumb by the way in there.
Speaker 4: I'll cut that one out with Eddie too.
Speaker 2: That boss fight.
Speaker 1: I had a lot of problem with the bad one
chasing you on that. I sucked at that one hard
brag much.
Speaker 4: I think I died once.
Speaker 1: Well, when you're playing, when you only played the game
for like thirty minutes at one am for the course
of two weeks, it's hard.
Speaker 4: If you want to make up excuses while you're bad,
you can, But.
Speaker 2: I'm not saying I'm not bad at video games.
Speaker 1: I also only play them when I'm really tired, so
that might have that might factor into it.
Speaker 4: So when are you shutting your video game review chair?
Speaker 1: So yeah, the nothing happens. He wakes up and there's
a burnt corpse in front of him, which is maybe
the bad monster.
Speaker 4: I'm assuming it was a bad monster. Yeah, but again no,
no still resolution to what it is. It's just like,
where is the actual resolution to that?
Speaker 1: I guess it's just a show that now Mary's dad
was controlling her whole life, even in death.
Speaker 4: But there's no they don't really talk about her dad
other than the fact that he was a cult leader,
So you don't really have a lot of connection to
at the beginning.
Speaker 1: Well, I think the cult is acting on his orders
and they were like torturing her a whole life.
Speaker 4: You still don't have any any reason to connect with
her dad.
Speaker 2: Yeah, we needed like more specific story.
Speaker 4: There was nothing in the story or in any in
the other plethora of flashbacks they did to insinuate her
dad abuse her other than I.
Speaker 1: Think I think they're changing it. It's not so much
like sexual abuse. It's just he controlled her life like he.
Speaker 2: Did the cult. The cult was taking avandage.
Speaker 4: That was not depicted well at all.
Speaker 2: No, it was he it was No. I agree, it
wasn't done well.
Speaker 1: I'm just saying, like what the movie was trying to
do as an adaptation, I'm not saying it didn't well.
Speaker 4: She would just kept Angela as her own character. It
would have made more sense.
Speaker 2: Or cut Angela. I don't know.
Speaker 4: Everybody cut the cut Eddie. They cut my boy Eddie out, cut.
Speaker 2: Eddie and Angela. Just have him fighting monsters being sad
about his wife.
Speaker 4: Where was my scene?
Speaker 2: You agree?
Speaker 4: Where's my scene of Eddie and Laura are sitting in
a movie theater? I think I think Monica's blacking out.
Speaker 2: Now, what did you want from the game in this movie?
Speaker 3: I mean the pure actual idea of being stuck in
your own hell, which in the game, which apparently you
didn't realize.
Speaker 4: I realized in the car on the way over here,
she told me, and I thought I knew a lot
about this game.
Speaker 3: Is that you find out that James has been in
this loop. He's gone through this and I forget how
many times, but.
Speaker 1: Like factor in Eddie a million times, because he killed
him so many times.
Speaker 3: Yeah, that's what. But like you get the videotapes and
the clues and all that stuff. Like if you get
all the photos and everything merger all to get you
find out like, hey, you've been here for like decades basically,
like you've been stuck here. And that's terrifying to think
that you've been stuck in this loop and you just
you're not learning your lesson or letting go of any
of your guilt from this. Yeah, and also like just
being able to see what their hell worlds are, Like,
it is terrifying when you get into Angelo's world and
when you get into Eddie's world, even though Eddie is
more the fucked up one. But that's a terrifying concept.
It still would have worked just fine as a movie.
Speaker 1: Maybe it would have worked better as a series where
this episode we're gonna explore Angela's stuff.
Speaker 3: Oh yeah, like somehow they all still like kind of
seep like itges with each other.
Speaker 2: But the merging the characters sometimes that can work.
Speaker 1: It does not work here. But yeah, then he follows
uh her outside and he sees her in bed, he
sees her corpse in bed, and then we get a
flashback to him being with her as she was dying. Yeah,
and again the illness is a result of the magic
poison Colt juice. But she's like, I tried to shield
you from that part of my life. And then here
she's like, not very well, yeah, not well, Yeah, I
tried to shield you.
Speaker 2: We hung out with those people all the time. I
tried to shield you.
Speaker 1: But then she says like her dad is insider like basically,
like whatever the poison was a result of them. Basically,
her dad took control of her life. Even in death,
she can't escape him, and she just wants to escape him.
And she basically asked James to help Mercy kill her really,
and he's just like, I don't feel like doing that.
Speaker 2: And also that's kind of illegal. I don't know how
I get away with it.
Speaker 4: But didn't ask her to do that in a game,
I know, in the game. Not this weird cloth he
picked up.
Speaker 1: Yeah, yeah, that was some reason film tape in the
game would have.
Speaker 4: Been so hard to just use a pillow. Could they
not afford a pillow and a budget?
Speaker 2: They only had one pillow and she was laying on it.
Speaker 3: It might have had some sort of like medicine on
it that helped.
Speaker 1: I thought he was just wiping the blood from her nose,
but but yeah, they he mercy kills her and he
feels real bad about it.
Speaker 3: And again, but it undercuts the whole emotional aspect from
the game. Yeah, the fact that like he felt guilty
for killing her, and that's why he got stuck in
this hell loop. Yeah, where she she just needed him
to be there for her. Instead, it's just like he
left her then he came back and killed her because
he just didn't want to deal with it anymore. And
like he said, that is an actual trauma that people
go through, like a guilt that they feel when you
have a loved one dying.
Speaker 2: Like it doesn't work because this almost feels like he's
doing a good thing. He's freeing her from.
Speaker 3: She says like it's okay, like please kill me, and
he's just like okay. It's like, so, why are you
stuck in this loop? Then like there's no point.
Speaker 1: Well, he ends up not being in a loop. We
learn Mary flies around on her stretcher.
Speaker 2: Again.
Speaker 1: They wanted her to look like the girl from the
first movie who was also on a stretcher flying around,
but yeah, but here she looked like a weird brown
space alien.
Speaker 3: She looks weird, I get I think they were trying
to be like, oh, like, she probably became so emaciated
from whatever disease she had.
Speaker 2: But she looks like a space alien.
Speaker 3: Get it. And they gave her tentacles.
Speaker 2: Yeah, they gave her like four r.
Speaker 4: Yeah she did. You did point out that day she
had these weird tentacles. I'm like, yeah, what is it?
Speaker 2: Oh, yeah, I missed the tentacles.
Speaker 3: Like that was supposed to be a representation of like IVS,
like being hooked up in the hospital bed. But like,
if they showed her actually hooked up in a hospital
bed being sick like that, then it would have made
more sense to see her as this sickly alien creature.
Speaker 4: Are you saying they didn't do a good job of
describing the aspects of what's going on?
Speaker 1: Yeah, but she makes him fly over the fire. Looks dumb,
but yeah, he said, like I wish I had died
the same time as you, and that's why he hasn't
forgiven himself.
Speaker 2: And then.
Speaker 1: Then she disappears and he finds her corpse and he
loads it into a sweet Mustang that's parked outside.
Speaker 4: And then you get the bad ending.
Speaker 2: Yeah.
Speaker 1: Then he drives into the lake and then we hear
like a doctor talking to him, are you with us,
mister Sunderland, Which maybe in the real world he like
flatlined over something. I don't know, but yeah, when he
wakes up, he's back at the beginning of the movie,
and he has all his memories of the previous time.
So he's just like, hey, lady, I'm gonna help you
drive somewhere and we're gonna we're gonna change things.
Speaker 3: I'm gonna be a gentleman and get you out of here.
Speaker 1: Yes, he's gonna change things for her. So he's not
in a loop.
Speaker 4: So did he die and he's like living in heaven? Yeah?
Or did he get a second chance?
Speaker 2: I think maybe it's the second chance, or he's dead.
And this is how he wished.
Speaker 4: Because Monica brought up earlier to me that that could
have been the beginning of the loop, that I that
she brought to my attention earlier, and like, oh, well,
that would make sense and if it was actually looping
in that way, and that would be better to the game.
But it did not seem like that was the case.
Speaker 3: No, it would have been more horrifying. Yeah, if he
wakes back up and it's in that same sequence and
like they go back into the town and you're like, oh,
like he's going to relive this, like you did not
learn anything. Yeah, but she didn't really learn anything anyway.
Speaker 1: But the Devil's Advocate with Keanu Reeves or at the
end he like rejects Satan and everything. But then it
like loops to the beginning of the movie and the
Devil's gonna try and trick him a different way.
Speaker 2: Keep doing this and keep doing this.
Speaker 4: I think one of the bigger things too, is that
when you play the game for so long, you start
to empathize with James a little bit, even though what
he did should not be empathized.
Speaker 2: Yees. But because I too look down on murder.
Speaker 4: Yeah, but with everything that goes on the game, because
you may not if you don't have him be in it,
you may not understand what has happened yet. So the
doors are open for empathy towards James until you learn.
But the whole movie I didn't.
Speaker 2: Like James's He's very bland, and then when you do
know about his past, he's kind of a dick.
Speaker 4: Yeah.
Speaker 1: It was like he could have addressed the whole cold
thing a little bit more subtly and like.
Speaker 2: Hey, what is this?
Speaker 1: Explain it to me instead of pack your bags were
leaving bitch.
Speaker 2: I'm like, I would have thought about it that.
Speaker 4: They could have. They could have actually explained every storyline
in a movie. If at the very end he would
have went into that bathroom at the stop and when
he opened it up there was a dog at all.
Speaker 2: Say you know what, why didn't they just fucking go?
Speaker 4: That would have fixed ten out of eleven out of
ten if that was the ending, If.
Speaker 1: They had the balls to just do that, and then
they get in the UFO together, Oh.
Speaker 3: My god, fly one of these days that would someone
will make that movie.
Speaker 4: That would have been the best possible ending for the movie.
I would have been like.
Speaker 2: We're gonna have to do it next time. I don't
think we're getting more silent Hill movies anytime.
Speaker 4: Oh my gosh, we make our own. We should do
what the anti Donna team did with X Men. Just
make make our own.
Speaker 2: But yeah, the uh, just do the dog ending? Why
not do it as a joke?
Speaker 4: At least this dog ending would have made I think
it would have saved the film.
Speaker 1: I think I said before, I would have settled if
he's like walking down a hallway and he sees a
door cracked open with a control panel.
Speaker 2: You just see the dog walk past the door.
Speaker 1: I would settled for that, but then like a monster
jumps out before he can like address it.
Speaker 4: That actually would have been good too, That would have
been That would have been fucking good. It needed to
be there. There needed to be the dog.
Speaker 2: Yeah.
Speaker 1: But yeah, the movie ends with the music video style
credit sequence.
Speaker 3: That's almost weird too.
Speaker 2: Yeah. I don't know if that was from the game
or anything.
Speaker 4: I stopped paying attention as soon as the credits rolled.
I think I walked out of a living bit like did.
Speaker 3: You listen to any of the lyrics? Kind of weird.
Speaker 1: Yeah, I didn't really pay attention to the lyrics, but
the visuals it's like, oh, it's like James and Maria
and cameras spinning around them, Like.
Speaker 2: Did you write down the lyrics?
Speaker 4: No?
Speaker 3: But now I want to look them up to them.
Speaker 4: So yes, this is pressure. Now.
Speaker 1: I wonder how I would have if I didn't play
the game and I went into this bunch like I
did the other two.
Speaker 2: I feel like this still would.
Speaker 1: Have not been a very good movie because the cold
stuff is still confusing.
Speaker 2: Even if he didn't play anything, and it.
Speaker 1: Just wasn't scary. There weren't any really creepy visuals. I
never had the feeling of dread like I did in
the first one.
Speaker 4: There's no conclusion anything. A lot of things are left unanswered,
a lot of things are ambiguous like that, I'm fine,
that could work.
Speaker 3: That can work in movies. Sometimes that works to a
horrifying effect of like you're not getting answers.
Speaker 2: Yeah, so like it makes.
Speaker 4: You Yeah, I agree totally, but yeah, like it does
not work the way they did it.
Speaker 2: Just yeah, this one almost explains a little too much,
so it makes the stuff they don't explain stand out more.
It's like, Okay, well was the Dad magic? Is any
of this real?
Speaker 3: We never actually do we actually see the Dad.
Speaker 2: We just saw a painting of him looking scary.
Speaker 4: It's just a bust of him in a metal closet.
Speaker 1: And I get again, you have to make some connections
to the previous film, And I don't know.
Speaker 2: If that's what it was.
Speaker 1: Uh, it's just a huge left and I expect it
better from him, and he had more creative control and like.
Speaker 3: The first one, like you said, it's become a cult classic,
like revisited, and we're like, is this fun movie? Like
it is a pretty good movie for adapting a Silent
Hill game.
Speaker 2: It works on its own for the most part.
Speaker 3: And then it's just like he's like, I can do this, guys,
I'm gonna come back, I'm gonna take control again. And
it's just like I'm gonna ship the bed.
Speaker 2: Yeah.
Speaker 1: Yeah, it really shouldn't have been. I don't know what
happened with the visual effects, why they look so bad.
I'm not sure what happened there, but I wanted it.
Speaker 2: To be better.
Speaker 1: Is this the worst Silent Hill movie out of the three?
Speaker 4: Yeah?
Speaker 2: Worse than Revelations.
Speaker 3: Yeah, I'm gonna say, yeah, this is at least their
explains that makes it work a little bit.
Speaker 4: And I feel like sometimes when you're watching Revelations, it
felt like you were playing a video game. In some instances,
it like actually felt like I had video game flow.
Very good video game, but not very good, but you
could see you can kind of feel at.
Speaker 2: Yeah, I'm not sure which one's the worst.
Speaker 1: I will say this is definitely the biggest letdown of
them because Silent Hill revel, no one knew what to expect.
Speaker 2: With Silent Hill one.
Speaker 1: You're like, oh, that was pretty movie Silent Hill too,
Everyone's like, well that looks like shit.
Speaker 2: But this one people are.
Speaker 1: Like, he's back, it's gonna be good, and we're all
hike because of the remake. And then it was just like, oh,
this didn't check any of the back remember.
Speaker 3: Too, Like when people start seeing like the teaser trailers,
were like, ooh, this doesn't look good, and like everyone's like,
it's just a teaser trailer. They still have to work
on it.
Speaker 1: You give it, Yeah, that people fall into that trap,
because sometimes that's true, but oftentimes it's not. Yeah, this
this didn't do it for either of us.
Speaker 2: But we did all the Silent Hill movies.
Speaker 4: We did it.
Speaker 2: Wait, there's a choose your own Adventure on Toby right.
Speaker 1: Oh fuck yeah, maybe we'll do that at some point,
but as OF's that's animated though.
Speaker 2: Right, I don't know.
Speaker 3: I don't think it is.
Speaker 1: Oh ship, Well, we did all the theatrical Silent Hill movies.
Speaker 2: We did it.
Speaker 1: I think we can all agree the first one is
still the best. Yeah, then the second one has some
funny moments and you could just skip the watch a
let's play of the games. Then this it's so condensed,
it's not good. Where can I find you? Guys, We're
gonna find you.
Speaker 3: Monica Instagram, I am at story in the end. I
mean that's pretty much.
Speaker 2: The only place you had a TikTok.
Speaker 3: I have a TikTok, but I just postings like things
I don't make tiktoks.
Speaker 2: And Dan.
Speaker 1: Dan if we were feeling grief written and we drive
to a town that's covered in fog, where can we
find you?
Speaker 4: Probably dead?
Speaker 2: There?
Speaker 3: You go, okay, what is your personal help?
Speaker 4: But I would like, I'm out, I wouldn't survive, or
I'd be just like just send it.
Speaker 2: Yeah, I give up.
Speaker 1: The moment I walked into Silent and saw the first sponsor,
I'm this. No, all you have to do is forgive
yourself and you can leave. And he chooses to hang
around the naked acid shooting monsters. No, thank you, but yes,
and you can follow me hack the movies wherever you're online.
Please like, share, subscribe, sign up for Patreon, even at
the free tier. I'm gonna fix that light. I'm gonna
fix that goddamn light.
Speaker 2: Later today. And what else do I have going on?
I forget when this comes out, so I don't know
what the plug. But yes, follow my socials so you
know what I'm doing.
Speaker 3: And where where you will be? What you got going on?
Speaker 4: Well, I do know.
Speaker 1: In August I'll be in New York for the Sci
Fi Horror Fest.
Speaker 2: And then did I send you Paison Cohn?
Speaker 3: Yeah? You did, and you told me I could get
him free.
Speaker 1: Yes, we apparently the Italian member have hacked the movies
can get press passes to Paison Con.
Speaker 2: So that's my birthday weekend. My favorite thing.
Speaker 1: I because Johanna fanned out she was an Italian, her
grandmother did, so I let her know right away.
Speaker 2: I'm like, you're not allowed to come. I felt so
good doing that. So I guess look for a bunch
of Guidos walking around Baison Con at some point.
Speaker 3: Uh no, what No, I just mean like, you're gonna
be the least looking Guido there.
Speaker 4: Do you think guidos watched this show?
Speaker 2: Uh? Yeah, I'm gonna be wearing my Rocky for Italian tracksuit.
Speaker 4: Should I come dressed as a Guido?
Speaker 2: Are you Italian? Yeah?
Speaker 4: A little bit?
Speaker 2: Okay, okay, that's fine, I'm like.
Speaker 4: French and Italian. Uh sorry, we just you know.
Speaker 2: It's gonna be a great weekend.
Speaker 1: Have paison con with almost every actor from the Sopranos
who's ever existed.
Speaker 3: Oh and that one guy from the Adam Taylor movies.
Speaker 2: Yes he's the only one who doesn't have a Sopranos credit.
Speaker 1: Oh but yes, follow us there and I'll let us
know what you thought of Return to Silent Hill, and
we'll be back.
Speaker 2: Ten years from now when they make another one. Goodbye, everyone.
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