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Speaker 1: Hi, everyone, Tony from Hack the Movies here and today

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we're talking about returned to Silent Hill.

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Speaker 2: We're finally going back.

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Speaker 1: Is it good? Is it a huge letdown? Is it

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the worst Silent Hill film? Let's find out today on

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Hack the Movies. Oh my god, Monica Dan, Hello, how

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are you? How are you so glad to I'm you

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know what, I luckily there was a huge winter storm

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that prevented a lot of people from seeing this when

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it came out, so it wasn't a priority. And I'm like,

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you know what, God was stopping selfish people who decided

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to have a kid when Silent Hill three was coming out.

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I'll give them like five or six months and I'll

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wait for it to hit Disney Plus apparently, and I

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will review it.

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Speaker 3: Then our son knew. He was just like, this turns.

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Speaker 2: Out, so we all looked out. I would have been

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really bums this in theater.

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Speaker 4: He was really trying to save us.

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Speaker 2: He was trying to warn everyone.

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Speaker 3: No, no, no, no, no, no, mom, Dad.

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Speaker 2: Yeah.

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Speaker 1: I thought this was gonna be a bigger deal and

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it ended up not being a big deal. Although it

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made money, it like apparently was very I don't know

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if you do this, but the movie apparently was very cheap.

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Speaker 3: I mean I get that.

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Speaker 2: Yeah, it almost.

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Speaker 1: Looks like some of the effects aren't done, so they

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rushed that out. But yeah, this has been a long

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time coming.

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Speaker 2: This is six years ago.

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Speaker 1: I think Christoph Ganz said he wanted to do another one,

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but he didn't want it to be a sequel.

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Speaker 2: To the first one.

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Speaker 1: He wanted to do like a you know, like a

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Twilight Zone sort of thing where everyone has different adventures

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in this town and maybe it's not even the same town,

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which is what the games did obviously.

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Speaker 3: I mean I was gonna say that's technically the concept

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of Style Hill too. Yeah, they all have different experiences.

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Speaker 1: Yeah, I think three ties into one because of the girl,

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but other than that, they're all just kind of their

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own thing. But yeah, he really really wanted to do

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Silent Hill too, And we know he liked Silent Hill too,

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because he worked in a bunch of Silent Hill two

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stuff into the first movie where it didn't really belong

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like Pyramid Head yep. And I guess around this time

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they were developing the Silent Hill to remake game because

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Gans worked with Organs worked with Kunami to create new

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designs for the monsters, and they look like they're ripped

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out of the new game. I feel like this was

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a two for one thing.

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Speaker 2: Oh okay, yeah, because pyramid.

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Speaker 1: Head and this looks almost exactly like the Pyramid had

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in the game. A couple monsters in this look exactly

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like they do in the game. So yeah, And we

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were supposed to actually obviously January, but we thought this

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was gonna come out like two years ago.

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Speaker 2: Yeah, and he said, I have the quote here.

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Speaker 1: He's like, it's supposed to be finished in April twenty

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twenty four, but the producers kept dragging their feet or whatever.

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So it took forever for this thing to get fit

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and come out because we were talking years ago, like, yeah,

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we got to do Silent Hill in a few months maybe.

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Speaker 3: So he had more time to work on this.

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Speaker 4: Tell me, well, he had like a year and a

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half extra.

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Speaker 1: There was time to work on it. I'm sure he

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had other movies to work on.

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Speaker 4: No, no, no, no, no, no no no, I don't accept that.

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Speaker 1: And again they got a Kiraamo from the Games to

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come back and do the music, and it stars Jeremy

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Irvine from Warhorse, Where are My Warhorse?

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Speaker 2: Fans at Steven Spielberg's war Horse.

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Speaker 4: I don't know what that is.

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Speaker 1: He was also in Mama Mia, Here we Go Again.

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I didn't see that either. Those were the only two

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credits that jumped out of me.

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Speaker 3: Okay, I get it, he's I think it's Harry, right.

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I just said I didn't watch it, so I pretty

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sure he's Harry.

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Speaker 1: No, and playing three different characters is Hannah Emily Anderson,

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who maybe one day I'll see her in a good movie,

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but I only saw her in Jigsaw.

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Speaker 2: Which actually wasn't terrible.

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Speaker 1: I was like that it was the first of the

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copycat Saul movies. And recently, I think maybe even before

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this review or maybe after this review, depending on what

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the schedule is. She's Jean Grey's mom in the beginning

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of X Men Dark Phoenix who dies horribly very important.

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Speaker 4: Role We're hiring you to Die.

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Speaker 1: And I think she was in the Perge TV series.

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But those are the two biggest actors that jumped out

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except for the girl plays Lara. Did you know the

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fun fact with her?

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Speaker 4: Yes?

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Speaker 2: Same girl from the game. Yes. And she was also

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in Wednesday season two.

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Speaker 4: I wonder if she started doing this movie and was like, oh, well,

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I just did this game and then did the movie.

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Is like, wait a minute, this isn't what I just did.

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Speaker 3: That.

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Speaker 1: Yeah, but apparently she had an NDA with the video

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game was yeah, she wasn't allowed to tell them so

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that she auditioned for the part and she couldn't say like,

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I'm already in.

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Speaker 2: It's like, I.

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Speaker 4: Feel like there should be some sort of like agreement

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with the NBA saying, hey, we're making a movie to

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accurately represent this, and maybe we can.

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Speaker 1: Should be like, hey, if you get cast in the

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movie version of we could tell you.

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Speaker 2: Guys, so they didn't get what's his name?

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Speaker 1: The writer from the first one back who you know

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killed that guy?

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Speaker 3: Uh?

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Speaker 2: And right now he's making.

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Speaker 1: A AI production company to make AI films because we

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mentioned this in the Dark City review, because that director is.

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Speaker 2: Doing the same thing.

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Speaker 1: I feel bad for some of these Maybe not so

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much this guy, because you know, he didn't have to

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drive drunk and kill a guy. But I feel bad

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for some of these older guys who can't get funding

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because maybe they had a couple of movies like bumb

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and like the only way they can get funding was

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what to say?

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Speaker 2: Because he basically said. He's like, I don't know why

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I'm blanking on his name right now.

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Speaker 1: He's basically like, I tried to make so many movies

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and no one would give me funding. And then I

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said I had an a start up and suddenly all

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the money came in. I'm like, that's rough. But yeah,

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he wasn't asked back. Wonder why so? Christoph wrote this

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with Sandra vou On, whose only writing credit is Christoph

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Gan's Beauty in the Beast movie, which is just scenario

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in some dialogue that that's our only credit before this. Okay,

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but don't worry the other guy, William Joseph Schneider. He

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has a credit for a big movie that came out

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a few years back, The Crow remake.

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Speaker 3: Oh yeah, okay, I did not see that.

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Speaker 2: Yeah, you're not missing out. There's like one good fight

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scene in it.

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Speaker 1: There's one he goes into an opera house and he

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can't be killed and that was pretty cool. But unfortunately

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you gotta watch the rest of the movie and I

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just don't recommend it.

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Speaker 3: I don't at this point. I probably could just find

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it online, right, just that scene.

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Speaker 2: Yeah, you know what YouTube? Opera house fight?

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Speaker 1: The Crow and then just just imagine what the rest

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of the movie was. Yeah, so we really got a

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crack team here making return to Silent Hill.

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Speaker 2: But again, people love that first movie. It's become like

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a bit of a cult classic. People love Silent Hill too.

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Speaker 3: Yeah. The video game, yes.

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Speaker 1: And the remake of the game coming out right before this.

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Everyone was hyped and they were expecting a really, really

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good movie.

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Speaker 4: I had to do one thing. He already had source

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material even before the new one came out. He just

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had to do one thing.

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Speaker 1: This is And I know we said that this movie

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was fine and fun. I know it's not a great movie.

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But Resident Evil Welcome to Raccoon City.

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Speaker 2: Did you see that one?

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Speaker 1: The last Resident Evil movie.

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Speaker 2: It's not great, but like.

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Speaker 3: I feel like it stayed kind of close to the

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source material.

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Speaker 1: Well, the problem is they tried to do two games

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at once that aren't You can't do Resident one and

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two at the same time.

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Speaker 4: It just doesn't work.

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Speaker 2: Two and three you can because those games are at

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the same time.

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Speaker 1: But this is kind of like that, where like those

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remakes had just came out, so like all the sets

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look like the games that you're playing, And that's similar

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to this the sets do look pretty similar to the game.

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There's some locations that look like they're right right out

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of the new game. But where it lacks is the story.

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Speaker 4: Yeah, and the many liberties they took.

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Speaker 1: Yes, which is funny because this one you didn't have

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to take as many liberties like we with Rackhoum City.

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You're shoving two very different games together. You're gonna have

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to take liberties. They all don't work this one. They're

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this I don't want to say it was easier to adapt,

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but there's less characters.

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Speaker 3: I mean, there's not many characters you have to work with.

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Speaker 1: Yeah, and you honestly, you can eliminate one or two

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of them, and they probably should have eliminated well, to

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the point you could have just left out Eddie altogether

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because he resembles nothing of the game.

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Speaker 4: Character had to reshoot the initial scene with Laura then,

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which I guess they didn't have time to do, because

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he's inserted into the initial meeting scene with Laura. Yeah,

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and then he runs away and to never be seen again.

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Speaker 1: Yes, I thought that was very bizarre. He also doesn't

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have his backwards hat nope. Yeah, oh sorry, just a

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little background here.

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Speaker 2: This is the first.

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Speaker 1: Time I'm going into one of these movies knowing the

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game story.

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Speaker 2: I played the remake.

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Speaker 4: That's cute.

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Speaker 1: I got the James leaves town with Laura ending. What

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ending did you guys get?

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Speaker 4: The bad one?

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Speaker 3: Yeah, the bad one where he commits suicide bea water Oh,

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the ending.

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Speaker 1: That Christoph said was his favorite and that's why he

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chose to adapt it.

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Speaker 4: That's bad ending. Yeah, but I didn't realize that the

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game we were really cultivating the bad ending because when

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I when I play games, I only heal when it's

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absolutely necessary. So half the game I'm James is like

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twenty five percent health. I'm like, I'm fine, I could

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take another hit. But apparently that's really bad in the

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game if you if he's not full health all the time,

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Apparently it's slowly building up this this like thing. It's

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only one of the factors. Okay, it's only one of

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the factors.

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Speaker 2: But like Monica went left in the one area.

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Speaker 4: No, you don't get took that easily. I do. I

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do melee and not heal a lot to save those

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health kits and bullets for you, So you should put

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them into the wall behind monsters later.

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Speaker 3: I love playing these games. But I also panic a lot, so.

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Speaker 2: I really enjoyed the game.

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Speaker 4: She has gotten to be a better shot, though, I

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will give her that's good. When we first started playing,

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she did be a monster front. She put at least

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seven of the bullets in the wall behind.

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Speaker 2: I can't I do that now.

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Speaker 4: Now she maybe misses once or twice.

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Speaker 2: I think there was.

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Speaker 1: One Monsters getting better at like ten shots.

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Speaker 2: Could not get The thing was that I played.

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Speaker 1: I was really playing Resident before last year, and I

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had like the sniper where he grabs the girl and

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I was like, oh, let me kill that guy shut

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her in the head. I'm like, no, that's the wrong

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I'm like what. I was impressed I got a headshot,

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but unfortunately.

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Speaker 4: You know, we got to work on it, just making

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sure she relots before encounters so she doesn't start her

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next encounter with one bullet in the chamber.

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Speaker 2: Well. I enjoyed the game.

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Speaker 1: It was very atmosphere, very I liked it way better

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than Silent Hill f which we were just talking about,

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which that was the first one that I was playing,

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and I thought they.

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Speaker 2: Were all like that.

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Speaker 1: With breakable weapons and any combat system where I have

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to time a parry.

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Speaker 2: It's not for me.

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Speaker 4: Too many items too, Like I'm not Japanese, so I

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can't remember the fucking names of all the struggle.

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Speaker 2: Is this the stamina one?

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Speaker 4: Or is this just give me sanity? It's his help

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like and then there's like three different variants of it,

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and I'm like, I don't why why are there's so

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many items?

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Speaker 2: I get it was.

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Speaker 1: About her, like she had an arranged marriage and she

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didn't want to do with her parent.

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Speaker 2: I get it, but like there were multiple times I'm like,

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why is she aware? Wolf? Now? I was so confused, silent.

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Speaker 1: It was way more digestible, better combat, no breakable items

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or anything.

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Speaker 4: Well, I never got the trending of Salon hill Aft

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because I didn't beat it enough.

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Speaker 2: Time to do it, and I won't beat it enough.

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Speaker 4: I've always meant to go on YouTube, be like, just

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tell me how this what what's going on? And I

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just never figured.

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Speaker 2: I didn't even watch the thing.

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Speaker 1: I just googled whatever the endings were. Uh so, yeah,

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I I have the story fresh in my mind and

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I was I was watching this. I'm like, I'm gonna

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be smart this time. I'm the expert. Look at me,

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I'm the expert.

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Speaker 3: It's gonna work out, probably in your favor, because with

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a child, we had to watch this movie multiple times,

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and my brain's just not as fresh the movie lot

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of things already and now I was a baby.

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Speaker 4: The movie was so bad that it was good, and

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it was so good bad that it looped around to

291
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being so bad. I'm so I wish you save this

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for the end, right.

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Speaker 2: You know what's funny about this movie?

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Speaker 1: This is the one you know, people are saying that

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movies don't have colors anymore, Like every time there's a

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Disney movie, it's all muddy and stuff. Yeah, this is

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one movie that was allowed to be that. Yeah, open

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on the most colorful thing I've ever seen. And even

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when they're in Silent Hill, like there's bright arms, Just like,

300
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why is this very colorful when it doesn't have to be?

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And then these movies that are supposed to be colorful

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00:13:23,440 --> 00:13:29,240
a look like muddy desaturated bullshit. But yeah, he's driving around, James.

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Speaker 4: Yeah we have a douchebag James speeding round curve Mustang

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so true to the game.

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Speaker 1: Yeah, who could forget his Mustang that he was driving around?

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00:13:39,840 --> 00:13:44,000
But yeah, he almost hits the lumber truck. From final

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destination too. Uh, and he swerves out away, runs over

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Mary's suitcase that.

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Speaker 3: Was also just kind of in the middle of the

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road already.

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Speaker 2: Yeah, I don't know why she left it there.

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Speaker 1: Yeah, that was weird, but yeah, they he runs over

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it and then like they can't piece it together in time.

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Speaker 2: She's like, just leave bus driver.

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Speaker 1: I'm like, I mean, if he could carry it on

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00:14:05,879 --> 00:14:07,240
with you and you can try to fix it.

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Speaker 3: Doesn't linger very long, like most bus drivers will be like, okay,

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00:14:11,200 --> 00:14:13,039
I'll give you a minute, or like a couple of minutes,

319
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you know, maybe let other people off to use the

320
00:14:16,240 --> 00:14:19,519
bathroom that's right there. Yeah, and he's just She's just like,

321
00:14:19,679 --> 00:14:21,120
oh my god, it's not enough time.

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Speaker 1: Just go like tape or bungeies, like like, bunge this

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00:14:24,759 --> 00:14:25,600
together and get a fixed.

324
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Speaker 4: I don't think the even stopped. The bushes kind of

325
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slowly rolled and then just kept going, like.

326
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Speaker 2: You gotta get on, you gotta jump.

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Speaker 3: I don't like silent Hill. Okay, we gotta going.

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Speaker 4: Although that rest stop is true to the beginning of

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the game.

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Speaker 1: Again, Yeah, the locations are almost spot on with this,

331
00:14:45,240 --> 00:14:47,240
which tricks you into thinking this is gonna.

332
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Speaker 4: Be like the game, and they miss a great opportunity

333
00:14:50,200 --> 00:14:55,080
right in the beginning there to show you what you

334
00:14:55,120 --> 00:14:58,399
could see in the beginning of signing too. They should

335
00:14:58,399 --> 00:15:00,279
have just had a quick glimpse of a b in

336
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the back or like a like a cloth or something like.

337
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That's just a quick one, you know.

338
00:15:04,159 --> 00:15:05,200
Speaker 2: Yeah, well we're not.

339
00:15:05,440 --> 00:15:08,799
Speaker 1: Yeah, well the body in the back of his car,

340
00:15:08,960 --> 00:15:10,000
Now that would be weird.

341
00:15:10,240 --> 00:15:12,519
Speaker 4: No, but that's what it is in the game. So

342
00:15:12,559 --> 00:15:14,559
like in the game, if you being in a game

343
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when yeah, the car, if you look in the back

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00:15:15,759 --> 00:15:17,480
of his car, oh yeah, yeah, I know you could

345
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see her body. But they should have like did like

346
00:15:19,320 --> 00:15:21,679
they could have if they were doing things well, they

347
00:15:21,679 --> 00:15:24,559
could have just did a quick like brushover, not like

348
00:15:24,679 --> 00:15:26,639
make it obvious at it's air, but just like if

349
00:15:26,639 --> 00:15:28,559
you like, if you're just paying attention, you could see like.

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00:15:28,519 --> 00:15:30,960
Speaker 1: Something about this is where he just meets her. We're

351
00:15:30,960 --> 00:15:33,240
not at the I know, I'm okay, okay.

352
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Speaker 4: I'm yes, Tony, you're jumping ahead. I'm not jumping ahead.

353
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This is this is the same point in time.

354
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Speaker 2: Yeah, the story.

355
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Speaker 4: I know I'm saying they shouldn't know they.

356
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Speaker 2: Should have in that one scene though, Yes, but yes.

357
00:15:46,360 --> 00:15:47,559
Here there they're having I'm.

358
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Speaker 4: Telling the director how he should have directed his movie.

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Speaker 2: You think you know better than the writer of The

360
00:15:52,320 --> 00:15:55,320
Crow twenty twenty four. Yes, okay, well that's fair.

361
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Speaker 1: Yeah, but this, uh, instead of just starting where it

362
00:15:59,639 --> 00:16:01,519
should have started, what you said, they were like, let's

363
00:16:01,519 --> 00:16:04,679
show them meaning so we can understand their love.

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00:16:05,480 --> 00:16:06,519
Speaker 3: Why he's going through this.

365
00:16:06,840 --> 00:16:08,440
Speaker 2: Yeah, but yeah, then it.

366
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Speaker 3: Gets art supplies in the back.

367
00:16:11,279 --> 00:16:18,000
Speaker 4: Yes, was he an? I don't think they ever tell you.

368
00:16:19,519 --> 00:16:21,919
We could just pretend that he was an accountant.

369
00:16:23,399 --> 00:16:25,679
Speaker 3: He's supposed to be like an everyman kind of person,

370
00:16:26,200 --> 00:16:29,919
and everyman can't do art Monica, he's johns Helen Hill.

371
00:16:32,279 --> 00:16:34,639
Speaker 1: So they're having their met cute and then the sky

372
00:16:34,759 --> 00:16:38,120
gets all dark and she's like, that's a summer storm

373
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or something.

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Speaker 4: This is not ominous at all.

375
00:16:41,240 --> 00:16:43,519
Speaker 2: Yeah. That cuts to her drowning, and then cuts to

376
00:16:43,600 --> 00:16:48,200
him later, drunk off his ass ignoring his call his

377
00:16:48,320 --> 00:16:50,960
calls from his therapist, and he gets into a bar

378
00:16:51,080 --> 00:16:51,519
fight with a.

379
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Speaker 4: Dude who is a therapist. Real.

380
00:16:55,279 --> 00:16:56,799
Speaker 2: That's a good question.

381
00:16:57,080 --> 00:16:58,759
Speaker 4: Is it a figment of his imagination?

382
00:16:59,039 --> 00:17:02,320
Speaker 2: Guys, that's a very good question.

383
00:17:02,639 --> 00:17:04,319
Speaker 3: I think it's supposed to be ambiguous of.

384
00:17:04,359 --> 00:17:08,240
Speaker 4: Like, yeah, I was like I couldn't, I couldn't parse it, don't.

385
00:17:08,319 --> 00:17:09,720
I don't know who Sarah was supposed to be.

386
00:17:09,960 --> 00:17:12,279
Speaker 1: You know how, what was his name, Harry or Henry

387
00:17:12,279 --> 00:17:14,200
in the first one, you know how that was like

388
00:17:14,200 --> 00:17:15,599
a studio mandate.

389
00:17:15,200 --> 00:17:16,920
Speaker 2: That they needed to add like a character.

390
00:17:18,000 --> 00:17:21,039
Speaker 1: Is this also a case of that where they're like,

391
00:17:21,119 --> 00:17:23,920
you need a female character other than the one girl.

392
00:17:24,680 --> 00:17:27,440
Speaker 4: There is another female character that they chose not to

393
00:17:27,559 --> 00:17:28,640
incorporate very well.

394
00:17:29,279 --> 00:17:31,319
Speaker 2: But they're all like played by the same lady though,

395
00:17:32,200 --> 00:17:35,960
like Angela. You're talking about Angela, Marie and Mary.

396
00:17:35,720 --> 00:17:36,640
Speaker 4: Right Angela?

397
00:17:36,720 --> 00:17:38,440
Speaker 2: Yeah, yeah, they're all the same actress.

398
00:17:38,599 --> 00:17:39,680
Speaker 4: Angela the same actress.

399
00:17:39,920 --> 00:17:42,839
Speaker 2: Yeah, yeah, they're all the same actress. And I feel

400
00:17:42,839 --> 00:17:44,880
like that's something like you have to put another lady

401
00:17:44,920 --> 00:17:45,200
in there.

402
00:17:45,200 --> 00:17:47,200
Speaker 4: No I knew, I knew Marie was I didn't piece

403
00:17:47,200 --> 00:17:49,000
together Angela was it. It just feels like.

404
00:17:48,920 --> 00:17:51,319
Speaker 1: They just needed another actress in there. And I don't

405
00:17:51,359 --> 00:17:54,400
know why, because it amounts to nothing. There's like maybe

406
00:17:54,400 --> 00:17:56,079
a fake out, but you know it's not gonna.

407
00:17:55,839 --> 00:17:58,640
Speaker 4: Get They could have spent that precious screen time making

408
00:17:59,279 --> 00:18:01,920
better choices for story direction with other people and.

409
00:18:01,920 --> 00:18:03,680
Speaker 1: You're right about it not knowing if it's supposed to

410
00:18:03,680 --> 00:18:06,680
be real, because they're always filming her underneath like glass.

411
00:18:07,680 --> 00:18:08,880
Speaker 3: Oh, like her desk is glad.

412
00:18:08,960 --> 00:18:10,720
Speaker 2: Yeah, and I'm like, okay, that's trippy.

413
00:18:10,799 --> 00:18:13,079
Speaker 1: But then later on it's just like so they feel

414
00:18:13,160 --> 00:18:14,839
her normally, like, oh, I guess that was just to

415
00:18:14,920 --> 00:18:15,640
be cool.

416
00:18:15,920 --> 00:18:18,000
Speaker 4: I didn't catch it was.

417
00:18:17,960 --> 00:18:20,200
Speaker 3: Weird because then also like when he's looking at his phone,

418
00:18:20,279 --> 00:18:23,240
it's like kind of like blurry to see like who's

419
00:18:23,279 --> 00:18:25,960
actually calling him? But I was like, I think maybe

420
00:18:25,960 --> 00:18:28,680
that's just because he was drunk. Yeah, Like my brain

421
00:18:28,759 --> 00:18:30,680
was trying to be like ooh, Like he's trying to

422
00:18:30,680 --> 00:18:33,960
say like maybe it's not really the therapist calling him,

423
00:18:33,960 --> 00:18:36,039
maybe it's somebody else calling him, and he thinks it's that,

424
00:18:36,240 --> 00:18:38,400
and it's like, no, he's probably drunk.

425
00:18:38,640 --> 00:18:42,279
Speaker 1: Yeah, but yeah, she tells him like, hey, sober up

426
00:18:42,279 --> 00:18:45,039
and see me in the morning, and then he goes

427
00:18:45,079 --> 00:18:46,720
to his giant apartment.

428
00:18:47,279 --> 00:18:49,279
Speaker 2: Artists of movies always have those giant gods.

429
00:18:49,440 --> 00:18:50,440
Speaker 3: I don't know how they afford it.

430
00:18:50,440 --> 00:18:52,119
Speaker 4: They need a lot of space for their paintings.

431
00:18:52,279 --> 00:18:53,240
Speaker 2: I know, I guess.

432
00:18:54,359 --> 00:18:57,200
Speaker 1: And he finds a letter and it's Mary asking him

433
00:18:57,240 --> 00:19:00,559
to go back to Silent Ill yep, because they had

434
00:19:00,680 --> 00:19:04,000
such a good time they lived there, which is different

435
00:19:04,039 --> 00:19:06,240
because in the game they vacation. In the game they

436
00:19:06,279 --> 00:19:10,599
were married and vacation there. Yeah, Here, they just dated

437
00:19:10,759 --> 00:19:11,880
and lived there.

438
00:19:12,440 --> 00:19:14,559
Speaker 3: He moved in with her right away, yep.

439
00:19:14,759 --> 00:19:17,200
Speaker 1: And he's like, all right, I'm going I'm gonna go,

440
00:19:17,519 --> 00:19:20,000
but the road is closed, and that's when he parks,

441
00:19:20,039 --> 00:19:21,599
this is where they should have had the body in

442
00:19:21,640 --> 00:19:22,839
the back or something like that.

443
00:19:23,240 --> 00:19:26,039
Speaker 4: Yeah, they needed to do something more.

444
00:19:26,400 --> 00:19:30,440
Speaker 1: Something to the in the story spoiler for the game story,

445
00:19:30,519 --> 00:19:34,039
he mercy kills her, Yeah, and then he like drives

446
00:19:34,039 --> 00:19:34,759
her to Silent Hill.

447
00:19:34,880 --> 00:19:36,599
Speaker 4: Is it really a mercy killing as more as it

448
00:19:36,680 --> 00:19:37,759
is he's frustrated.

449
00:19:37,960 --> 00:19:38,960
Speaker 2: I think it's a little bit both.

450
00:19:39,119 --> 00:19:39,880
Speaker 4: Yeah, that's the.

451
00:19:39,799 --> 00:19:42,319
Speaker 3: Whole point of why he's in this purgatory is because.

452
00:19:42,119 --> 00:19:42,920
Speaker 4: Well he feels guilty.

453
00:19:43,039 --> 00:19:43,240
Speaker 2: Yeah.

454
00:19:43,279 --> 00:19:45,279
Speaker 4: Yeah, But I don't know. I don't think it was

455
00:19:45,359 --> 00:19:48,960
so much mercy, as he was more or less frustrated

456
00:19:49,000 --> 00:19:53,039
and tired of the being the caregiver for her, and

457
00:19:53,079 --> 00:19:55,279
then they would get into arguments about it because he

458
00:19:55,359 --> 00:19:56,599
felt like he was trapped.

459
00:19:56,680 --> 00:19:58,839
Speaker 1: What I meant was it was mercy for him Okay,

460
00:19:58,880 --> 00:20:00,880
it was a mercy for him. He's like, I feel

461
00:20:00,880 --> 00:20:04,559
a lot better now. But yeah, so he's feeling guilty

462
00:20:04,559 --> 00:20:08,039
about doing all that. And then like the monsters there,

463
00:20:08,079 --> 00:20:10,319
like you know, like the sexy nurses. I think it

464
00:20:10,400 --> 00:20:12,519
was like him. He was looking at other nurses when

465
00:20:12,559 --> 00:20:15,079
she was in the hospital and everything, so they actually

466
00:20:15,079 --> 00:20:17,039
have a reason to be here. But like this movie

467
00:20:17,079 --> 00:20:20,119
goes into none of that, really goes into none of that.

468
00:20:20,279 --> 00:20:22,440
Speaker 4: Really, it doesn't have time to because it wanted to

469
00:20:22,480 --> 00:20:23,839
do a different direction.

470
00:20:24,200 --> 00:20:27,440
Speaker 1: Yes, but yeah, so he he gets out and he's like,

471
00:20:27,440 --> 00:20:29,559
all right, well I'm gonna go to silent On. As

472
00:20:29,559 --> 00:20:32,319
soon as he steps into the town, the ash falls down.

473
00:20:32,880 --> 00:20:34,960
But then they were like, wait, we got to explain

474
00:20:35,000 --> 00:20:37,960
the ash again, which I mean, you don't. He's just

475
00:20:37,960 --> 00:20:38,440
doing fog.

476
00:20:38,519 --> 00:20:40,480
Speaker 4: Doesn't have to be asked, So you don't have to

477
00:20:40,519 --> 00:20:43,839
explain everything. You don't really don't everything. You can leave

478
00:20:44,160 --> 00:20:47,799
something up to the imagination or ambiguity and let people

479
00:20:48,319 --> 00:20:50,559
kind of decide for themselves what it is.

480
00:20:50,720 --> 00:20:54,160
Speaker 1: Yeah, so Angela's there, Yeah, and she tells him that

481
00:20:54,200 --> 00:20:57,240
there were a bunch of forest fires recently and it

482
00:20:57,279 --> 00:20:59,200
made the water bad, and also there was a flood

483
00:20:59,200 --> 00:21:01,319
and she's getting like and bags and putting them on

484
00:21:01,319 --> 00:21:04,640
the edge of the cemetery. The only one taking care

485
00:21:04,680 --> 00:21:07,359
of it, which again played by the same actress. Now,

486
00:21:07,400 --> 00:21:09,920
Angela in the game was just like someone else who

487
00:21:10,000 --> 00:21:12,559
was in the town with her own Yeah.

488
00:21:12,559 --> 00:21:15,319
Speaker 3: That she is her own, separate person in the video game. Yep,

489
00:21:15,599 --> 00:21:17,599
it's her own trauma.

490
00:21:18,240 --> 00:21:21,720
Speaker 1: Which for some reason James has to deal with. Yeah,

491
00:21:21,759 --> 00:21:23,759
what do they call that creature? This it's called like

492
00:21:23,799 --> 00:21:24,759
the something Daddy.

493
00:21:25,720 --> 00:21:27,559
Speaker 3: I forget what it's called exactly, but yeah.

494
00:21:27,559 --> 00:21:29,440
Speaker 1: Got a very inappropriate name when you know what the

495
00:21:29,440 --> 00:21:31,039
backstory is, like, I would have called it.

496
00:21:31,559 --> 00:21:35,359
Speaker 4: Well, from what I understood, he helps him. The reason

497
00:21:35,400 --> 00:21:37,640
he is helping them with their traumas because he feels

498
00:21:37,920 --> 00:21:41,279
guilty and he thinks that helping other people resolve their

499
00:21:41,319 --> 00:21:44,440
trauma will absolve him of what he's done.

500
00:21:44,559 --> 00:21:47,200
Speaker 1: Yeah, and Angela, I guess she was like abused by

501
00:21:47,200 --> 00:21:48,119
her dad and everything.

502
00:21:49,279 --> 00:21:50,920
Speaker 4: Abuse is a nice way to put it.

503
00:21:51,200 --> 00:21:54,519
Speaker 2: Yes, it's it's you toobe. They get weird when you

504
00:21:54,559 --> 00:21:57,200
say certain things, not me, not me.

505
00:21:58,119 --> 00:21:59,400
Speaker 4: But yeah, it was super abused.

506
00:21:59,480 --> 00:22:02,440
Speaker 1: Yes, she was super abused by her dad, and James

507
00:22:02,480 --> 00:22:04,839
fights him and he's like a weird bed monster. And

508
00:22:04,920 --> 00:22:08,039
I feel like by making this the same action actress

509
00:22:08,119 --> 00:22:12,880
as Mary and this added dad element that we're gonna

510
00:22:12,920 --> 00:22:15,279
learn about Mary, I feel like they tried to merge

511
00:22:15,400 --> 00:22:19,039
Angela with her and try to use her dad's story

512
00:22:19,079 --> 00:22:21,920
into this new thing. And as we talk about it,

513
00:22:21,920 --> 00:22:24,440
you're gonna realize it doesn't work at all.

514
00:22:25,039 --> 00:22:28,279
Speaker 2: It doesn't work. I get what they were going for,

515
00:22:28,480 --> 00:22:35,240
but it doesn't work. So yeah, she's like, hey, you know,

516
00:22:35,400 --> 00:22:37,599
if you you can always come back here if you

517
00:22:37,640 --> 00:22:39,000
can't find what you're looking for.

518
00:22:40,200 --> 00:22:42,640
Speaker 1: And then he walks. This is gonna be a common

519
00:22:42,680 --> 00:22:43,559
thing in this film.

520
00:22:43,759 --> 00:22:44,559
Speaker 2: James walking.

521
00:22:44,839 --> 00:22:49,160
Speaker 1: Yeah, well specifically James is walking onto an obvious green screen.

522
00:22:51,519 --> 00:22:56,480
Speaker 2: Looks really bad. Ye, looks really bad and enough, Yeah,

523
00:22:56,519 --> 00:22:59,079
he's not. He looks at that map once he's like,

524
00:22:59,319 --> 00:22:59,720
got it.

525
00:23:00,519 --> 00:23:03,039
Speaker 4: I needed him to be checking his map every three minutes.

526
00:23:03,400 --> 00:23:05,720
Speaker 3: That's right, Hill in version.

527
00:23:07,200 --> 00:23:10,599
Speaker 4: I don't care he has. It's been a long time

528
00:23:10,599 --> 00:23:11,319
since he's been there.

529
00:23:11,400 --> 00:23:13,160
Speaker 3: That's why they moved him to the town is because

530
00:23:13,160 --> 00:23:16,359
they're like, we can't have him checking his map every.

531
00:23:16,119 --> 00:23:18,079
Speaker 4: Five steps he takes. I want to see him pulling

532
00:23:18,079 --> 00:23:18,799
out a map.

533
00:23:20,200 --> 00:23:21,799
Speaker 1: They did do it well in the first one where

534
00:23:21,839 --> 00:23:27,119
she keeps going up to the street corners looking at it. Yeah,

535
00:23:27,200 --> 00:23:30,160
and then he's constantly having flashbacks to him with Mary.

536
00:23:30,559 --> 00:23:30,680
Speaker 4: Uh.

537
00:23:31,160 --> 00:23:31,599
Speaker 2: I love that.

538
00:23:31,640 --> 00:23:33,640
Speaker 1: They're just hanging out in front of the church and

539
00:23:33,720 --> 00:23:36,039
he's just got a giant painting of her face just

540
00:23:36,119 --> 00:23:39,240
off to the side, and they're like, we're in love.

541
00:23:39,359 --> 00:23:43,079
Isn't that great? And then he walks past the Silent

542
00:23:43,160 --> 00:23:50,240
Hills sign Silent Hill, that's the movie. We're watching credits

543
00:23:50,400 --> 00:23:53,519
title sequence of it, coming behind the mountains because they're

544
00:23:53,519 --> 00:23:54,119
trying to look.

545
00:23:54,000 --> 00:23:55,000
Speaker 2: Like Evil Dead Rise.

546
00:23:55,640 --> 00:23:57,319
Speaker 1: I know what you were doing there. We're trying to

547
00:23:57,319 --> 00:23:59,279
do the Evil Dead Rise thing.

548
00:23:59,640 --> 00:23:59,839
Speaker 2: Yeah.

549
00:23:59,839 --> 00:24:04,680
Speaker 1: He's like, Okay, well, I guess I'm here. Now we

550
00:24:04,759 --> 00:24:07,960
get some cool overhead camera stuff. Not as cool as

551
00:24:08,079 --> 00:24:11,480
the first movie, but at least he tries to get

552
00:24:11,519 --> 00:24:13,519
like creative with the camerangles like he did in the

553
00:24:13,559 --> 00:24:16,160
original film. Oh, and he like tries to go down

554
00:24:16,160 --> 00:24:18,359
a street and it's blocked off with all that scaffolding

555
00:24:18,400 --> 00:24:20,960
and everything, which again is like the at least the remake.

556
00:24:21,000 --> 00:24:23,119
Speaker 2: I'm like, oh, that looks again ripped right out of

557
00:24:23,119 --> 00:24:23,440
the game.

558
00:24:23,960 --> 00:24:27,400
Speaker 1: He follows the sound of music to a tunnel and

559
00:24:27,480 --> 00:24:31,519
he finds a cryptic message homeless guy.

560
00:24:32,279 --> 00:24:34,400
Speaker 4: You don't remember homeless guy from the game.

561
00:24:34,599 --> 00:24:36,799
Speaker 2: I don't recall homeless guy going.

562
00:24:36,720 --> 00:24:42,640
Speaker 1: Rah, there's monsters. Ah, look at my radio. And he's like, well,

563
00:24:42,680 --> 00:24:45,119
that's nice, homeless guy. I'm gonna go into that place

564
00:24:45,160 --> 00:24:45,559
over there.

565
00:24:45,680 --> 00:24:48,640
Speaker 4: Man knows there's monsters in town. Out in the open.

566
00:24:51,759 --> 00:24:54,960
Speaker 1: Yees therapist calls again and she's like, hey, you missed

567
00:24:54,960 --> 00:24:57,680
your appointment. He's like, shut up, lady, up in silent Hill,

568
00:24:58,119 --> 00:24:58,839
I'm looking for.

569
00:24:59,000 --> 00:25:02,200
Speaker 4: Mey, shut up, fake glass lady.

570
00:25:02,960 --> 00:25:06,279
Speaker 1: And while he goes into the place, Heaven's night, the

571
00:25:06,480 --> 00:25:11,720
Armless Monster shows up. But don't look as good as

572
00:25:11,759 --> 00:25:12,799
they did last time.

573
00:25:13,119 --> 00:25:15,319
Speaker 4: No, they did not. I that was actually one of

574
00:25:15,359 --> 00:25:16,960
the first things I thought to him, like, they looked

575
00:25:17,000 --> 00:25:18,720
way better, and yeah.

576
00:25:18,599 --> 00:25:20,440
Speaker 2: Yeah, they're definitely thinner.

577
00:25:20,440 --> 00:25:22,160
Speaker 1: I think they're more feminine this I think they are

578
00:25:22,279 --> 00:25:24,920
women in this one where they were called Armless Man and.

579
00:25:24,839 --> 00:25:26,759
Speaker 4: A game for women.

580
00:25:27,039 --> 00:25:29,279
Speaker 2: Yeah, yeah, so maybe that's it.

581
00:25:29,359 --> 00:25:31,480
Speaker 1: Maybe it's just I'm used to the other movie versions,

582
00:25:31,480 --> 00:25:33,359
but this one was they're a little too pale.

583
00:25:33,359 --> 00:25:35,160
Speaker 2: They kind of blend in with the background a little

584
00:25:35,160 --> 00:25:35,559
too much.

585
00:25:36,720 --> 00:25:39,880
Speaker 4: I love that they are No, wait, we're not there yet.

586
00:25:41,960 --> 00:25:43,839
Speaker 2: You know what monsters they should have done. The ones

587
00:25:43,880 --> 00:25:44,920
that are all just legs.

588
00:25:45,680 --> 00:25:47,359
Speaker 4: Oh they're the mannequin ones.

589
00:25:47,640 --> 00:25:49,680
Speaker 2: Yeah, those scared the shit out of me.

590
00:25:50,039 --> 00:25:52,440
Speaker 4: Yeah. They would always hype on the corners. Yeah, it

591
00:25:52,640 --> 00:25:55,839
always catch you, and I'd always be so careful. I know, like,

592
00:25:55,880 --> 00:25:57,880
I know there's one behind his corner, and it would

593
00:25:57,880 --> 00:25:58,519
still get me.

594
00:25:58,759 --> 00:26:01,039
Speaker 1: My favorite, though, is when you actually find them but

595
00:26:01,079 --> 00:26:03,680
you don't trigger them yet. You walk into the room

596
00:26:03,680 --> 00:26:05,200
and I saw one that was there and I'm like, oh,

597
00:26:05,240 --> 00:26:07,480
I see you bloading.

598
00:26:07,880 --> 00:26:11,759
Speaker 2: Oh you're not kidding me, I felt.

599
00:26:11,799 --> 00:26:11,880
Speaker 3: So.

600
00:26:12,039 --> 00:26:14,079
Speaker 1: It only happened a couple of times where I caught them,

601
00:26:14,279 --> 00:26:16,519
but I didn't move close enough to trigger the animation.

602
00:26:16,640 --> 00:26:19,000
Speaker 2: I was able to take him out. Yeah, I feel

603
00:26:19,000 --> 00:26:20,119
like those guys should have been in this.

604
00:26:20,720 --> 00:26:21,519
Speaker 4: Yeah, they should have.

605
00:26:21,839 --> 00:26:24,400
Speaker 1: Maybe not so much the giant arm guy underneath the thing.

606
00:26:24,400 --> 00:26:25,359
You didn't really need him.

607
00:26:25,400 --> 00:26:29,000
Speaker 4: But I think they spent their entire on a caked

608
00:26:29,039 --> 00:26:29,599
up monster.

609
00:26:30,519 --> 00:26:33,880
Speaker 1: I can't wait to talk about this finer lady.

610
00:26:34,279 --> 00:26:35,920
Speaker 2: Okay, Okay, So.

611
00:26:37,720 --> 00:26:41,799
Speaker 1: He goes into this club and he flashes back to

612
00:26:41,920 --> 00:26:45,799
a party that took place there where Mary introduces him

613
00:26:45,880 --> 00:26:47,599
to witches.

614
00:26:47,880 --> 00:26:51,720
Speaker 4: Yeah, by the way, no clubs in town. Immediate next

615
00:26:51,720 --> 00:26:52,400
shot club.

616
00:26:53,720 --> 00:26:55,680
Speaker 3: Yeah, they have at the call it out and she's like,

617
00:26:55,759 --> 00:26:59,119
there's no clubs or art places at bars or anything here.

618
00:26:59,319 --> 00:27:00,440
Speaker 2: They must vote, but.

619
00:27:00,400 --> 00:27:04,200
Speaker 4: There's no museum. So clubs end game goes to museum,

620
00:27:05,559 --> 00:27:09,319
goes to club. But the this club that's in there

621
00:27:09,440 --> 00:27:10,759
is the strip club in the game.

622
00:27:11,119 --> 00:27:12,839
Speaker 2: Oh yeah, weird it wasn't a strip club.

623
00:27:12,880 --> 00:27:14,160
Speaker 4: Yeah, and again it game is a strip club.

624
00:27:14,440 --> 00:27:16,880
Speaker 2: Yeah, I remember that whole section. Now I should replay

625
00:27:16,880 --> 00:27:18,680
that game you played on stream. I played it.

626
00:27:18,680 --> 00:27:20,400
Speaker 1: It's one of the few games I played off It's

627
00:27:20,440 --> 00:27:22,480
a great game because I wanted to like be like

628
00:27:22,839 --> 00:27:23,759
invested in it.

629
00:27:24,799 --> 00:27:25,039
Speaker 2: Yeah.

630
00:27:26,880 --> 00:27:29,319
Speaker 1: So this is when we realize that there's like they're

631
00:27:29,359 --> 00:27:33,720
talking about Mary's mom or Mary's family and how they

632
00:27:33,759 --> 00:27:36,759
helped build the town. And it's clear like this is

633
00:27:36,799 --> 00:27:41,160
like a cult thing like the first movie, but has nothing.

634
00:27:40,880 --> 00:27:45,759
Speaker 2: To do with the game. We're doing that and I

635
00:27:46,279 --> 00:27:46,920
didn't realize.

636
00:27:47,119 --> 00:27:49,200
Speaker 1: So I have them I notes flashback to a party

637
00:27:49,240 --> 00:27:51,279
in the club with weirdos not.

638
00:27:51,400 --> 00:27:54,559
Speaker 3: In the game, but like there is a cult element

639
00:27:54,640 --> 00:27:56,920
in the games, yes, but it comes like.

640
00:27:56,960 --> 00:28:00,000
Speaker 4: In the third but we don't need it in this We.

641
00:28:00,400 --> 00:28:02,119
Speaker 3: But trying to say like it doesn't exist at all,

642
00:28:02,200 --> 00:28:02,680
like there.

643
00:28:02,599 --> 00:28:04,039
Speaker 2: Is, Oh, yeah there is.

644
00:28:04,480 --> 00:28:07,279
Speaker 4: Yeah, I'm not arguing that there isn't. I'm where there is.

645
00:28:07,799 --> 00:28:09,880
But we took so much precious time way from Eddie.

646
00:28:10,839 --> 00:28:12,480
Speaker 2: We really need Edie Edie that much.

647
00:28:13,000 --> 00:28:13,880
Speaker 4: I don't just.

648
00:28:15,519 --> 00:28:17,480
Speaker 2: Well that that see where they're running through like the

649
00:28:17,559 --> 00:28:19,559
meat the storage.

650
00:28:19,200 --> 00:28:21,799
Speaker 4: Locker and shooting each other Eddie.

651
00:28:21,880 --> 00:28:23,720
Speaker 2: Yeah, you didn't want to see that.

652
00:28:24,519 --> 00:28:26,279
Speaker 3: I'm just saying, He's like, we took so much pressuous

653
00:28:26,279 --> 00:28:27,200
time away from Eddie.

654
00:28:27,799 --> 00:28:28,519
Speaker 4: It was a joke.

655
00:28:29,400 --> 00:28:34,279
Speaker 1: It was a joke, but that flashback gets cut short

656
00:28:34,319 --> 00:28:37,960
because Armless Zombie shot acid all over that poor homeless

657
00:28:38,000 --> 00:28:41,519
guy and it's shooting acid everywhere, and then James bunks

658
00:28:41,519 --> 00:28:44,400
it on the head and then it's like ah, then

659
00:28:44,440 --> 00:28:46,359
it runs into a sewer, like oh, I didn't really

660
00:28:46,359 --> 00:28:47,039
put up much of.

661
00:28:47,400 --> 00:28:49,160
Speaker 3: One thing like with the games they do like go

662
00:28:49,359 --> 00:28:50,279
hide under the cars.

663
00:28:50,400 --> 00:28:52,559
Speaker 2: Yes, I yeah, I did like that. It actually got

664
00:28:52,599 --> 00:28:53,960
on its legs and wingled around.

665
00:28:53,960 --> 00:28:56,240
Speaker 1: But you were going through that little like town, like

666
00:28:56,319 --> 00:28:58,440
the street with all the townhouses and they're running in

667
00:28:58,480 --> 00:28:59,799
the backyard that was pretty cool.

668
00:29:00,680 --> 00:29:02,119
Speaker 2: But yeah, he takes the homeless.

669
00:29:01,799 --> 00:29:05,160
Speaker 1: Guys radio because that alerts you to danger when he

670
00:29:05,200 --> 00:29:06,119
gets all staticky.

671
00:29:06,880 --> 00:29:10,279
Speaker 4: They didn't really explain how he made the connection, that

672
00:29:10,279 --> 00:29:12,200
that's how that works. Like, it didn't feel like there

673
00:29:12,200 --> 00:29:13,680
was any reason for him to make that sort of

674
00:29:13,680 --> 00:29:15,119
connection pick it up and take it with him.

675
00:29:15,160 --> 00:29:16,519
Speaker 2: Oh yeah, it only happened once.

676
00:29:17,160 --> 00:29:19,759
Speaker 4: Yeah, how would he have known? How would he know?

677
00:29:19,799 --> 00:29:21,599
Why would why is it any reason to pick up

678
00:29:21,599 --> 00:29:24,559
this radio? He has no No one told him. Yeah,

679
00:29:24,599 --> 00:29:25,279
he has no idea.

680
00:29:25,440 --> 00:29:27,079
Speaker 2: How does he figure it out in the game? Does

681
00:29:27,119 --> 00:29:27,440
he just?

682
00:29:29,160 --> 00:29:32,480
Speaker 4: I forget? Yeah, they do introduce it though.

683
00:29:32,839 --> 00:29:35,319
Speaker 2: It makes more sense in a game, but yeah, for this, isn't.

684
00:29:35,079 --> 00:29:36,240
Speaker 4: There a note with a radio?

685
00:29:36,599 --> 00:29:40,559
Speaker 2: Maybe somebody leaves to play it again? But yeah, I forget.

686
00:29:40,599 --> 00:29:42,039
Speaker 1: I thought that was funny that he's like, I'm just

687
00:29:42,119 --> 00:29:46,160
gonna take this. It'd probably be important later. But yeah,

688
00:29:46,200 --> 00:29:48,880
he takes it, and then uh, the siren starts to

689
00:29:48,920 --> 00:30:00,559
blare and the darkness starts to spread from him, and

690
00:30:00,599 --> 00:30:02,960
we look at the background. There's more armless zombies making

691
00:30:03,000 --> 00:30:05,160
their way to him, and.

692
00:30:05,880 --> 00:30:09,279
Speaker 2: Let me see here. Oh, we get rats and then we.

693
00:30:09,160 --> 00:30:13,039
Speaker 1: Get more baby beetles. Remember there was a baby beetle

694
00:30:13,079 --> 00:30:14,000
in the first movie.

695
00:30:14,240 --> 00:30:15,839
Speaker 2: Yeah, well they're back.

696
00:30:16,200 --> 00:30:17,799
Speaker 4: I think I blacked out a little bit during this

697
00:30:17,839 --> 00:30:19,880
scene because I was so uninterested in it.

698
00:30:20,279 --> 00:30:25,599
Speaker 1: And then the Beatles eat the zombies. I don't know

699
00:30:25,599 --> 00:30:30,079
why they just eat the zombies. I did like when

700
00:30:30,119 --> 00:30:33,359
he goes into the I forget what that area was,

701
00:30:33,440 --> 00:30:36,200
but he shuts like, oh, the apartment building. He shuts

702
00:30:36,240 --> 00:30:37,960
the glass door and they're like all on it. That

703
00:30:38,079 --> 00:30:39,480
was pretty cool, and then it zooms up with their

704
00:30:39,519 --> 00:30:43,279
faces screen. Yeah. Very rarely this movie will get like

705
00:30:43,359 --> 00:30:48,240
the creepy imagery from the previous film, the first film.

706
00:30:48,279 --> 00:30:51,160
He like mimics that because there were some really creepy

707
00:30:51,160 --> 00:30:54,359
shots in that first one. Yeah, but not enough, not enough.

708
00:30:54,400 --> 00:30:57,119
And that's like the biggest problem with this film is

709
00:30:57,160 --> 00:31:02,400
that there's just no scares at all. None of it

710
00:31:02,480 --> 00:31:05,279
is creepy or terrifying. The effects aren't as good.

711
00:31:05,559 --> 00:31:08,279
Speaker 4: They're not. I remember when I was playing the second game.

712
00:31:08,599 --> 00:31:10,960
After playing it for so long, I'd have to like

713
00:31:11,000 --> 00:31:13,359
stop because like my anxiety was just.

714
00:31:13,279 --> 00:31:15,160
Speaker 2: Like it was a creepy game to play it.

715
00:31:15,160 --> 00:31:17,359
Speaker 4: It was my anxiety was building, and I'm like I

716
00:31:17,400 --> 00:31:20,319
just need a break from walking around all this creepy

717
00:31:20,319 --> 00:31:23,920
shit that's jumping out of me all the time Pyramid

718
00:31:23,920 --> 00:31:26,119
had chasing me or whatever. Yeah, I just need an

719
00:31:26,319 --> 00:31:27,240
anxiety break.

720
00:31:27,440 --> 00:31:28,799
Speaker 2: Also, I screw you read it.

721
00:31:29,799 --> 00:31:31,559
Speaker 1: I didn't know how to beat the Pyramid heads at

722
00:31:31,559 --> 00:31:34,599
the end, and I wasn't sure what I was doing wrong,

723
00:31:34,960 --> 00:31:37,119
and I like was looking up like how to beat

724
00:31:37,160 --> 00:31:39,000
and they said, oh, it's just like the first encounter.

725
00:31:39,119 --> 00:31:41,839
You just gotta wait. You gotta just wait out the

726
00:31:41,920 --> 00:31:43,799
time that person lied.

727
00:31:44,279 --> 00:31:46,680
Speaker 4: Oh I just unloaded all my AMMO into them.

728
00:31:46,720 --> 00:31:48,119
Speaker 2: Yeah. No, that's what you're supposed to do. That's what

729
00:31:48,160 --> 00:31:50,799
I learned. But I just ran in the circle for

730
00:31:50,799 --> 00:31:51,799
twenty minutes.

731
00:31:51,519 --> 00:31:53,880
Speaker 3: Waiting for She's like, what is this guy doing?

732
00:31:55,240 --> 00:31:56,559
Speaker 2: And I learned you do have to hit them.

733
00:31:56,559 --> 00:31:58,759
Speaker 1: Maybe you hit him enough times, it'll trigger like a thing.

734
00:31:58,839 --> 00:32:01,559
I'm just like, god damn, because I kept getting killed

735
00:32:01,559 --> 00:32:06,720
over and over again. Anyway, So yeah, he uh, he

736
00:32:06,759 --> 00:32:09,440
sees a ghost lady and he has a flashback of

737
00:32:09,559 --> 00:32:11,440
moving into his apartment with Mary.

738
00:32:12,000 --> 00:32:13,799
Speaker 2: You're right, he did move in just like right away.

739
00:32:14,039 --> 00:32:16,559
Speaker 3: Yeah, they don't really establish the timeline, but it seemed

740
00:32:16,559 --> 00:32:17,160
pretty fast.

741
00:32:17,359 --> 00:32:19,599
Speaker 2: You never even asked where she was supposed to be going.

742
00:32:20,200 --> 00:32:22,400
Speaker 3: Yeah, like she was leading the town. And then they're like, okay,

743
00:32:22,480 --> 00:32:24,039
never mind, we're going to go south at Hill.

744
00:32:24,079 --> 00:32:26,559
Speaker 4: And she gave up so easily. She's like, I guess

745
00:32:26,599 --> 00:32:28,720
I'll just go back. I guess I'll just go back

746
00:32:28,720 --> 00:32:29,519
to the death Cult.

747
00:32:31,400 --> 00:32:33,359
Speaker 1: Yeah, there really wasn't. It wasn't like the colt was

748
00:32:33,440 --> 00:32:34,799
chasing her down yet or anything.

749
00:32:34,839 --> 00:32:36,559
Speaker 2: He's like, I'll go I'm leaving.

750
00:32:36,720 --> 00:32:39,000
Speaker 4: Well, you hit my suitcase. I guess I have nothing

751
00:32:39,000 --> 00:32:39,680
else for.

752
00:32:44,079 --> 00:32:47,039
Speaker 1: Uh So, yeah, he's walking around and then, uh, the

753
00:32:47,079 --> 00:32:48,559
TV hurts his brain.

754
00:32:50,400 --> 00:32:52,079
Speaker 2: I forget what was playing on the TV. I think

755
00:32:52,119 --> 00:32:53,359
it was just static static.

756
00:32:53,440 --> 00:32:55,200
Speaker 1: It might have shown him something, because sometimes in the

757
00:32:55,240 --> 00:32:58,440
game he plays stuff on TV and it'll see glimpses of

758
00:32:58,480 --> 00:33:01,440
what he did. But his rain hurts and he calls

759
00:33:01,480 --> 00:33:04,440
his therapists and she's like, why are you in Silent Hill.

760
00:33:05,000 --> 00:33:07,200
Mary's dead, you asshole, and get out of there.

761
00:33:08,400 --> 00:33:09,160
Speaker 2: Uh I did.

762
00:33:09,319 --> 00:33:11,160
Speaker 1: This was a creepy moment where it cuts to the

763
00:33:11,200 --> 00:33:14,079
outside of the apartment and you see that there's someone upstairs.

764
00:33:14,559 --> 00:33:16,799
Speaker 2: You see a shadow. It ends up being a mannequin

765
00:33:16,960 --> 00:33:17,519
covered in mouth.

766
00:33:17,599 --> 00:33:20,079
Speaker 1: But like that first visual like, oh, that's creepy, Like

767
00:33:20,200 --> 00:33:22,680
that's actually creepy. Why can't I get more stuff like that?

768
00:33:23,559 --> 00:33:25,359
And then this is when the therapist gets a new

769
00:33:25,359 --> 00:33:27,799
camerangle and we realize that she might be a real person,

770
00:33:28,640 --> 00:33:31,720
and she's like, I need a wellness check on James

771
00:33:31,720 --> 00:33:35,640
Sutherland please, And they're like is he dangerous?

772
00:33:35,640 --> 00:33:37,440
Speaker 2: Like, I don't know, she's really.

773
00:33:37,319 --> 00:33:43,279
Speaker 4: Drunk, drunk, you might have some paintbrushes on him.

774
00:33:44,279 --> 00:33:44,440
Speaker 2: See.

775
00:33:44,519 --> 00:33:47,240
Speaker 1: He goes upstairs, he finds the mannequin that's covered in

776
00:33:47,279 --> 00:33:51,680
moths and Mary's dress, and then he flashes back to

777
00:33:51,839 --> 00:33:54,200
coming home one day in his apartment to see Mary

778
00:33:54,279 --> 00:33:55,039
with the cult.

779
00:33:56,079 --> 00:34:00,039
Speaker 3: It's a really big ass apartment. It is like what

780
00:34:00,279 --> 00:34:03,279
the whole cult is? I don't know how many people

781
00:34:03,279 --> 00:34:03,839
are in this court.

782
00:34:03,920 --> 00:34:04,359
Speaker 4: There's a lot.

783
00:34:04,400 --> 00:34:06,920
Speaker 2: I yeah, yeah, it's like, well there's more later on,

784
00:34:07,000 --> 00:34:08,079
but here it was like ten.

785
00:34:08,039 --> 00:34:11,039
Speaker 4: Or fifteen a club in that apartment. So yeah, and they're.

786
00:34:10,880 --> 00:34:15,159
Speaker 2: All just like in the thing staring at her. It's weird.

787
00:34:15,559 --> 00:34:17,519
Speaker 1: I'm like, what the fuck? And I'm sitting here and

788
00:34:17,519 --> 00:34:19,400
I'm just this is when I start googling. I'm like,

789
00:34:19,639 --> 00:34:22,719
did I miss something in the games? Did I was

790
00:34:22,760 --> 00:34:26,239
there a connection that I was unaware of? But yeah,

791
00:34:26,280 --> 00:34:29,719
he tells her. He's like, uh, your friends are weird.

792
00:34:30,320 --> 00:34:33,159
It's like they're weird. I don't like him. And he's like,

793
00:34:33,199 --> 00:34:36,679
ohso you're shrine to your creepy dad who looks like

794
00:34:36,800 --> 00:34:40,159
every bad guy ever is also weird.

795
00:34:40,280 --> 00:34:40,639
Speaker 2: Lady.

796
00:34:41,199 --> 00:34:45,480
Speaker 4: Any normal person would have seen what he just saw

797
00:34:45,519 --> 00:34:48,760
and be like that, Mount'm out. This is weir, this

798
00:34:48,840 --> 00:34:51,320
is this is There are so many red flags right here.

799
00:34:51,519 --> 00:34:54,440
I'm out. But he is very quick to be like, no,

800
00:34:55,800 --> 00:34:58,199
I love you.

801
00:34:58,719 --> 00:35:00,280
Speaker 3: She's his mus Yeah.

802
00:35:01,239 --> 00:35:04,079
Speaker 2: Yes, they call her that. They directly call her that.

803
00:35:04,320 --> 00:35:07,440
Speaker 4: I'm sorry, but we've been together a long time. If

804
00:35:07,480 --> 00:35:09,320
I ever up off the closet and there's this weird,

805
00:35:09,320 --> 00:35:11,039
creepy shrine in there, I'm out.

806
00:35:11,199 --> 00:35:14,719
Speaker 1: If it's a shrine of your dad looking scary. If

807
00:35:14,920 --> 00:35:16,440
you woke up and it's Uncle.

808
00:35:16,280 --> 00:35:18,440
Speaker 4: Joe, I'm not sticking around for you to kill me.

809
00:35:18,920 --> 00:35:20,719
It sacrificed me to some.

810
00:35:20,800 --> 00:35:24,360
Speaker 1: God with his hands around you, I'd be like like,

811
00:35:24,639 --> 00:35:25,840
hell out there.

812
00:35:26,280 --> 00:35:29,159
Speaker 4: Yet, you have to know that there's something wrong.

813
00:35:29,960 --> 00:35:30,400
Speaker 2: I'm saying.

814
00:35:30,400 --> 00:35:33,519
Speaker 1: Look, as someone who's dating experience has mostly been girls

815
00:35:33,559 --> 00:35:34,519
with daddy issues.

816
00:35:34,320 --> 00:35:35,079
Speaker 2: I've never had.

817
00:35:35,199 --> 00:35:37,840
Speaker 1: I've never run into a lady who had a shrine

818
00:35:37,840 --> 00:35:41,800
of their creepy dad behind a metal gate with a

819
00:35:41,800 --> 00:35:43,480
weird design that i'd be out to.

820
00:35:43,559 --> 00:35:45,960
Speaker 2: I'm like, no, I'm sorry. This is new daddy issue

821
00:35:46,039 --> 00:35:47,920
territory that I am not ready for.

822
00:35:48,159 --> 00:35:50,159
Speaker 3: I didn't experience this one yet, and I don't want to.

823
00:35:52,039 --> 00:35:55,159
Speaker 2: I thought I was prepared. I'm not for It's weird.

824
00:35:55,159 --> 00:35:56,840
Speaker 4: And then, you know, I think back to my childhood

825
00:35:56,840 --> 00:35:59,320
when I used to watch Hey Arnold and Helga would

826
00:35:59,320 --> 00:36:02,280
have a gum shrying of like Arnold in her cousin.

827
00:36:02,440 --> 00:36:04,159
That was so Now look back and I'm like, that's

828
00:36:04,199 --> 00:36:04,800
so weird.

829
00:36:06,920 --> 00:36:10,599
Speaker 1: Oh man, Speaking of daddy issues, I got choked by

830
00:36:10,599 --> 00:36:15,079
a girl at the bar on Father's thing willingly. No, No,

831
00:36:15,280 --> 00:36:17,480
she was just very She yelled at her cousin for

832
00:36:17,519 --> 00:36:20,480
an hour and she got hammered and she groped the

833
00:36:20,519 --> 00:36:22,679
guy who was on karaoke, and I was just like, wow,

834
00:36:22,880 --> 00:36:24,679
that girl's annoying. Hope she doesn't come over here. And

835
00:36:24,679 --> 00:36:26,039
then I'm on my phone and I see this arm

836
00:36:26,039 --> 00:36:26,440
come around.

837
00:36:26,480 --> 00:36:28,639
Speaker 2: They're like, oh no, it was bad. I had to

838
00:36:28,679 --> 00:36:30,119
like film it because I thought a fight was gonna

839
00:36:30,119 --> 00:36:32,920
break out. It was nuts that girl was having a

840
00:36:32,960 --> 00:36:35,840
bad She would not let me go. I'm like, lady,

841
00:36:35,880 --> 00:36:36,559
please let me.

842
00:36:36,679 --> 00:36:37,960
Speaker 1: You see in the video I sent it to like

843
00:36:38,000 --> 00:36:40,360
old people are like, wow, it's funny. You actually never

844
00:36:40,360 --> 00:36:42,480
seen you actually concerned because I'm like kind of giggling,

845
00:36:42,519 --> 00:36:44,320
and I'm like, no, really, you need to let go,

846
00:36:44,599 --> 00:36:47,960
you need to let go. She probably has a shrine

847
00:36:48,000 --> 00:36:50,000
of her, creepy staring at her.

848
00:36:50,320 --> 00:36:53,039
Speaker 4: You could have reversed on her and said harder.

849
00:36:54,320 --> 00:36:57,760
Speaker 1: No, no, I'll show you the video afterwards. That would

850
00:36:57,760 --> 00:36:59,119
have worked out bad for me.

851
00:37:01,159 --> 00:37:02,480
Speaker 4: Maybe you could reverse creeper out.

852
00:37:02,519 --> 00:37:04,360
Speaker 2: I do love that. That's a Star Wars meting with

853
00:37:04,480 --> 00:37:14,280
Darth Vader do it as a stormtrooper and harder. So yeah,

854
00:37:14,320 --> 00:37:14,719
he's like.

855
00:37:14,679 --> 00:37:18,320
Speaker 1: Okay, I don't like Eddie of this, and then cut

856
00:37:18,360 --> 00:37:20,840
back to where he is now. He finds a paper

857
00:37:20,880 --> 00:37:24,039
for a hospital and then he finds Eddie throwing up

858
00:37:24,039 --> 00:37:24,800
in the bathroom.

859
00:37:25,880 --> 00:37:26,440
Speaker 2: Eddie who.

860
00:37:27,039 --> 00:37:28,519
Speaker 1: For a minute, I'm like, wait, is this just the

861
00:37:28,559 --> 00:37:30,599
guy who plays James but in a fat suit because

862
00:37:30,639 --> 00:37:34,599
they kind of looked alike, and I'm wondering if they

863
00:37:34,639 --> 00:37:37,679
were going for that idea, if they made Angela and

864
00:37:37,760 --> 00:37:40,119
Marie and all the same birds, Like, what if all.

865
00:37:40,039 --> 00:37:44,039
Speaker 2: The men were all James. So this guy looks like

866
00:37:44,119 --> 00:37:44,480
if the.

867
00:37:44,480 --> 00:37:46,360
Speaker 3: Actor pyramid Head.

868
00:37:46,679 --> 00:37:51,519
Speaker 2: Huh yeah, yeah yeah, But I thought, this looks like

869
00:37:51,559 --> 00:37:53,079
if you got the guy who played James and you

870
00:37:53,239 --> 00:37:55,800
just like he just let himself go for like a

871
00:37:55,840 --> 00:37:56,719
couple of years.

872
00:37:57,440 --> 00:38:00,400
Speaker 1: But then I'm guessing James. Irvine was like, how dare you?

873
00:38:00,519 --> 00:38:03,039
I was in Mama Mia, here we go again. I'm

874
00:38:03,039 --> 00:38:05,480
not gonna wear a fat suit and okay, we'll get

875
00:38:05,519 --> 00:38:06,719
a different choppy.

876
00:38:09,239 --> 00:38:10,559
Speaker 2: And the fakest beard.

877
00:38:11,920 --> 00:38:13,960
Speaker 4: I said that when he came out there, I'm like,

878
00:38:14,119 --> 00:38:18,559
that beard looks so bad. Oh my god. You can

879
00:38:18,599 --> 00:38:20,199
see the glue on the beard.

880
00:38:20,800 --> 00:38:25,360
Speaker 2: It was rough. It was rough. Yeah.

881
00:38:25,400 --> 00:38:29,199
Speaker 1: So Eddie, uh he So Eddie was a guy who

882
00:38:29,239 --> 00:38:33,239
got like bullied, right, and it's implied that he killed someone.

883
00:38:33,440 --> 00:38:35,239
Speaker 2: No, what happened to him?

884
00:38:35,519 --> 00:38:37,880
Speaker 4: Shot a dog, He shot a dog and shot the

885
00:38:37,920 --> 00:38:39,039
bully and the knee.

886
00:38:38,840 --> 00:38:40,519
Speaker 1: And shot the bully of the knee right right, and

887
00:38:40,519 --> 00:38:42,519
then ran away and then ran away to Silent Hill.

888
00:38:43,400 --> 00:38:47,719
Uh So none of that really gets explained here, but

889
00:38:47,840 --> 00:38:50,440
here he likes living in Silent Hill. He's like, I

890
00:38:50,480 --> 00:38:53,639
love living here by myself. There's no assholes, no one's

891
00:38:54,239 --> 00:38:57,360
being mean to me, no one's bullying me. But like

892
00:38:58,239 --> 00:38:59,719
Eddie in the game looked like he was like a

893
00:38:59,719 --> 00:39:03,559
team like high school, I throatly looked a well, he

894
00:39:03,639 --> 00:39:05,960
looked like a really tall beef high schooler.

895
00:39:06,000 --> 00:39:08,079
Speaker 2: I knew guys in high school that looked like that.

896
00:39:08,239 --> 00:39:11,000
Speaker 3: Yeah, like college age maybe, Yeah.

897
00:39:10,679 --> 00:39:12,719
Speaker 4: I think, I think because his clothes were like too

898
00:39:12,719 --> 00:39:16,079
small for him, and he looked very slobbingly. Yeah, like

899
00:39:16,719 --> 00:39:18,480
it made maybe appear a little older to me.

900
00:39:18,559 --> 00:39:20,679
Speaker 1: For well, I guess, I guess it was implied he

901
00:39:20,719 --> 00:39:22,039
was still supposed to be young. I mean, he was

902
00:39:22,039 --> 00:39:23,719
wearing a backwards hat. Who does that?

903
00:39:24,000 --> 00:39:24,639
Speaker 4: Yeah?

904
00:39:24,679 --> 00:39:26,719
Speaker 2: Who does that? Thank god my brother in law doesn't

905
00:39:26,760 --> 00:39:28,039
watch this show. Who does that?

906
00:39:28,079 --> 00:39:30,320
Speaker 4: Who can't find hats and backwards anymore?

907
00:39:30,320 --> 00:39:32,840
Speaker 1: They like come find I know, no matter how hard

908
00:39:32,880 --> 00:39:36,639
I look for him. But yeah, here, it's just like

909
00:39:37,000 --> 00:39:39,639
just like a different like mid thirties to forty guys

910
00:39:39,639 --> 00:39:41,880
like people are mean to me. It's like, get over it, buddy.

911
00:39:44,119 --> 00:39:46,400
Try talking about movies on the internet. You'll see what

912
00:39:46,480 --> 00:39:47,159
bullying is.

913
00:39:47,280 --> 00:39:51,039
Speaker 4: And we have a lot of meaningful character developments here. Yeah,

914
00:39:51,159 --> 00:39:54,599
the only character that surely will get closure on later.

915
00:39:55,840 --> 00:39:57,840
Speaker 1: Again, they should have worked at it, where like Eddie's

916
00:39:57,880 --> 00:39:59,440
like another dark part of.

917
00:40:00,960 --> 00:40:01,480
Speaker 2: James.

918
00:40:01,639 --> 00:40:04,639
Speaker 1: That's the whole thing, wasn't it Like one part of

919
00:40:04,679 --> 00:40:07,079
the game, like they find like all the people Eddie

920
00:40:07,159 --> 00:40:07,760
is killed.

921
00:40:07,559 --> 00:40:10,320
Speaker 2: And they're all James. It's like he's killed them multiple times.

922
00:40:10,559 --> 00:40:13,199
Speaker 4: Yeah, it's Yeah, there's a bunch of James in the

923
00:40:13,960 --> 00:40:15,679
cold locker where you go in there and all the

924
00:40:15,679 --> 00:40:16,000
way up.

925
00:40:16,039 --> 00:40:17,840
Speaker 1: But even like like even like in the theater, I

926
00:40:17,880 --> 00:40:20,480
think he was like I had to protect myself, but

927
00:40:20,519 --> 00:40:24,880
it's always James's body with the head just somewhat obscured,

928
00:40:24,920 --> 00:40:26,880
and James never thinks to go like who is this?

929
00:40:28,000 --> 00:40:32,920
Speaker 4: Well, every conversation in the game two is also uncomfortable

930
00:40:33,559 --> 00:40:39,679
and awkward and slow. Yes, they would talk yeah like

931
00:40:39,800 --> 00:40:46,679
this for a while, and then they would respawn very slowly.

932
00:40:47,280 --> 00:40:48,559
Speaker 2: Here's the credit of the movie.

933
00:40:48,599 --> 00:40:50,679
Speaker 1: This is not good for a regular movie, but for

934
00:40:50,760 --> 00:40:54,199
a video game adaptation. Some of their line delivery and

935
00:40:54,280 --> 00:40:55,960
awkward dialogue does feel.

936
00:40:55,760 --> 00:40:58,440
Speaker 2: Like a video game. In this movie, you like you

937
00:40:58,480 --> 00:41:00,679
know what, feels very much like video.

938
00:41:00,599 --> 00:41:03,480
Speaker 4: The acting was so bad it felt like a badly

939
00:41:03,480 --> 00:41:04,320
programmed video game.

940
00:41:05,880 --> 00:41:08,480
Speaker 1: But even good video games have awkward dialogue like that,

941
00:41:08,559 --> 00:41:10,039
and the movie was almost exactly like.

942
00:41:10,079 --> 00:41:12,159
Speaker 2: They're not good for a movie, but accurate.

943
00:41:12,440 --> 00:41:17,559
Speaker 4: I love in video games when it's not programmed to

944
00:41:17,880 --> 00:41:20,559
have them interrupt each other. So they'll have a sentence

945
00:41:20,559 --> 00:41:23,400
and then they'll end the sentence and there's a pause

946
00:41:23,519 --> 00:41:25,840
and then interrupt them. It's like, if you're gonna do that,

947
00:41:26,039 --> 00:41:27,719
just don't. If you can't program or I just don't

948
00:41:27,760 --> 00:41:29,480
do it. It just it kills me every time.

949
00:41:29,519 --> 00:41:31,840
Speaker 1: I wonder why that is has something to do with

950
00:41:31,880 --> 00:41:34,360
like all the different languages they have to this is

951
00:41:34,360 --> 00:41:36,119
the same animation for every language.

952
00:41:36,239 --> 00:41:36,679
Speaker 2: I don't know.

953
00:41:36,800 --> 00:41:38,599
Speaker 4: I'm sure you just ask GPT.

954
00:41:39,519 --> 00:41:42,719
Speaker 1: I don't talk to robots now. I use gro because

955
00:41:42,719 --> 00:41:44,320
I already pay for pre Twitter, so.

956
00:41:44,320 --> 00:41:47,119
Speaker 4: As you google it anyways.

957
00:41:46,440 --> 00:41:50,559
Speaker 1: Ex premium all right, Sea Eddie loves Silent Hill. I

958
00:41:50,559 --> 00:41:51,119
don't know why.

959
00:41:51,239 --> 00:41:53,280
Speaker 2: There's monsters everywhere, but he loves it.

960
00:41:53,519 --> 00:41:58,639
Speaker 1: No bullies, there's no bullies. There's armless people shooting ass.

961
00:41:58,679 --> 00:42:01,920
So if you're alone, if you don't bump into anyone

962
00:42:01,920 --> 00:42:04,960
else in Silent Hill, you only see like monsters that

963
00:42:05,000 --> 00:42:06,159
are specific to you.

964
00:42:06,239 --> 00:42:10,639
Speaker 4: Right, Yeah, that's implied, Yeah, unless you are sharing the

965
00:42:10,719 --> 00:42:12,199
trauma of somebody else.

966
00:42:12,920 --> 00:42:16,559
Speaker 1: Yeah, which was what James does. Yeah, okay, so what

967
00:42:16,639 --> 00:42:21,039
does Eddie usually see? Just don't think he's also churning,

968
00:42:21,320 --> 00:42:24,239
he shows his skin. He's like turning into a monster.

969
00:42:25,320 --> 00:42:25,800
Speaker 4: I don't know what.

970
00:42:25,840 --> 00:42:28,920
Speaker 3: Eddie would sake because I think he's not gonna let

971
00:42:28,960 --> 00:42:31,800
go of his trauma. He's holding onto the trauma and

972
00:42:31,840 --> 00:42:34,480
it's starting to manifest into turning him into a monster.

973
00:42:34,679 --> 00:42:36,599
Speaker 2: He will become a spooky scary monster.

974
00:42:36,760 --> 00:42:38,960
Speaker 3: Yescome some sort of spooky scary monster.

975
00:42:39,079 --> 00:42:43,840
Speaker 2: Gotcha, gotcha? And then they find Laura.

976
00:42:43,360 --> 00:42:43,920
Speaker 3: Little girl.

977
00:42:44,199 --> 00:42:47,000
Speaker 2: Yes, and they're like, hey, little girls.

978
00:42:46,840 --> 00:42:48,760
Speaker 1: Hanging out in the side of all well, it sounds

979
00:42:48,760 --> 00:42:50,480
like a baby crying, and then it's Laura.

980
00:42:50,840 --> 00:42:53,880
Speaker 2: That confuse me, right, I.

981
00:42:53,880 --> 00:42:57,639
Speaker 1: Forgot about the baby tal that's like a literal zombie baby.

982
00:42:58,519 --> 00:42:59,280
Speaker 4: It's horrible.

983
00:42:59,599 --> 00:43:03,000
Speaker 1: Soa in the game was like a girl. She was

984
00:43:03,039 --> 00:43:06,599
an orphan at the hospital that Mary was at. Yeah,

985
00:43:06,639 --> 00:43:09,519
and I guess Mary would occasionally complain about.

986
00:43:09,360 --> 00:43:11,320
Speaker 2: James to a little girl for some reason.

987
00:43:11,920 --> 00:43:13,920
Speaker 3: She was dying of cancer, I guess.

988
00:43:13,960 --> 00:43:16,440
Speaker 2: So, yeah, they never really tell you what it is

989
00:43:16,480 --> 00:43:17,679
that she's dying of. It's like.

990
00:43:19,320 --> 00:43:19,639
Speaker 3: Cancer.

991
00:43:19,840 --> 00:43:23,400
Speaker 4: I think I think it's cancer. She has a terminal illness.

992
00:43:23,679 --> 00:43:26,239
Speaker 1: Yeah, but so that's why, like Mary doesn't really like

993
00:43:26,360 --> 00:43:30,440
James in the game. Lara, Yeah, Lara doesn't really like

994
00:43:30,519 --> 00:43:33,039
James in the game. But also, like Lara seems fine

995
00:43:33,079 --> 00:43:35,480
in the game. I don't think she's seeing all the.

996
00:43:35,400 --> 00:43:36,719
Speaker 2: Monsters or anything.

997
00:43:36,920 --> 00:43:37,440
Speaker 3: She's not.

998
00:43:38,119 --> 00:43:38,440
Speaker 2: She's not.

999
00:43:38,519 --> 00:43:40,920
Speaker 1: That's why she seems fine. She's never phased by anything.

1000
00:43:41,280 --> 00:43:45,519
She doesn't have any like trauma or anything. Really, I

1001
00:43:45,559 --> 00:43:47,239
guess she's an orphan, but not really.

1002
00:43:47,320 --> 00:43:49,599
Speaker 4: I mean, she's just went around in an abandoned town.

1003
00:43:49,679 --> 00:43:50,320
Speaker 2: Yeah, that's why.

1004
00:43:50,800 --> 00:43:53,599
Speaker 1: But here they made her look like scary ghost girl

1005
00:43:54,000 --> 00:43:56,000
with the zombie baby, and I'm like, all right, I

1006
00:43:56,039 --> 00:44:01,039
don't think we really got it here because they changed

1007
00:44:01,079 --> 00:44:07,199
it to where she's yeah, the big revelation at the end. Yeah,

1008
00:44:07,199 --> 00:44:10,119
they try to help her, but then they hear someone

1009
00:44:10,239 --> 00:44:14,000
coming and then Eddie is just like, oh, you woke

1010
00:44:14,079 --> 00:44:16,800
him up, and it's like who, And then I think

1011
00:44:17,199 --> 00:44:18,880
James calls him an asshole. He's like, did you call

1012
00:44:18,880 --> 00:44:22,199
me an asshole? And then Eddie walks out of the movie,

1013
00:44:23,400 --> 00:44:26,079
runs out of it again, never to be seen again.

1014
00:44:26,239 --> 00:44:27,559
Speaker 4: Probably off to shoot another dog.

1015
00:44:27,840 --> 00:44:38,360
Speaker 1: Yes, and then we get to see pyramid Head with

1016
00:44:38,480 --> 00:44:41,400
his new design, which is closer to the game design.

1017
00:44:41,440 --> 00:44:43,199
But I kind of liked it better in the movies.

1018
00:44:43,239 --> 00:44:45,719
I like the big point at the end. And he

1019
00:44:45,760 --> 00:44:49,760
probably just got done his shift at the carousel. Oh yeah,

1020
00:44:49,880 --> 00:44:54,039
probably just got done his shift there, you know, in

1021
00:44:54,159 --> 00:44:57,800
between his job at the prison where he chops arms off, we.

1022
00:44:57,960 --> 00:45:00,639
Speaker 3: Learned, and he sometimes goes to that burger place.

1023
00:45:01,239 --> 00:45:04,920
Speaker 1: Yes, yes, yes, he's very busy, we learned in the

1024
00:45:05,000 --> 00:45:08,239
last movie. A Pyramidhead has so many jobs.

1025
00:45:10,880 --> 00:45:11,079
Speaker 2: Yeah.

1026
00:45:11,119 --> 00:45:13,039
Speaker 1: So he's going back to his apartment to sleep, and

1027
00:45:13,079 --> 00:45:14,440
these guys are making all kinds.

1028
00:45:14,239 --> 00:45:19,599
Speaker 4: Of and they they the director really made sure from

1029
00:45:19,639 --> 00:45:22,519
the very very beginning that you know the pyramid Head

1030
00:45:22,599 --> 00:45:23,159
is James.

1031
00:45:23,320 --> 00:45:28,320
Speaker 1: Yeah, it's fine for us who know no mystery.

1032
00:45:28,360 --> 00:45:30,920
Speaker 4: It's like every turn it to the point where like

1033
00:45:31,159 --> 00:45:35,599
he's in the studio he's painting pyramids. Yeah, she's like, like, okay,

1034
00:45:35,639 --> 00:45:36,079
we get it.

1035
00:45:36,159 --> 00:45:38,880
Speaker 1: Later on it comes more blatant. Yeah, later on it's

1036
00:45:38,920 --> 00:45:40,679
it sucks later on where they spell at al for you.

1037
00:45:40,800 --> 00:45:42,960
I'm like, we already know. You showed him in the helmet.

1038
00:45:43,079 --> 00:45:45,719
There's like a whole in Pyramidhead's helmet and they zoom

1039
00:45:45,760 --> 00:45:48,360
in you see James's face. It's like, all right, well,

1040
00:45:48,360 --> 00:45:50,079
you're letting us know ahead of time. And then later

1041
00:45:50,199 --> 00:45:52,000
on the movie they're like, isn't the shock You're like, no,

1042
00:45:52,079 --> 00:45:52,920
you already told us.

1043
00:45:53,920 --> 00:45:55,440
Speaker 4: You told us three times already.

1044
00:45:56,159 --> 00:45:58,519
Speaker 1: No one was shocked on who, no one was surprised

1045
00:45:58,559 --> 00:46:00,159
who was under the helmet. They're like, oh, yeah it

1046
00:46:00,239 --> 00:46:00,679
was James.

1047
00:46:02,239 --> 00:46:03,239
Speaker 2: Pyramidhead looks cool.

1048
00:46:03,360 --> 00:46:07,280
Speaker 1: He's like normal sized in this, which is I guess

1049
00:46:07,280 --> 00:46:10,400
more game accurate, But that first movie he felt like gigantic.

1050
00:46:10,880 --> 00:46:11,079
Speaker 3: Yeah.

1051
00:46:11,159 --> 00:46:13,880
Speaker 4: Yeah, he wasn't towering over you.

1052
00:46:14,000 --> 00:46:16,119
Speaker 1: Yeah, because I think in the original he wasn't also towering.

1053
00:46:16,119 --> 00:46:17,719
They just made him bigger in the movie.

1054
00:46:17,960 --> 00:46:20,360
Speaker 4: His helmet was just bigger.

1055
00:46:20,599 --> 00:46:21,519
Speaker 2: No, he was, No, he was.

1056
00:46:21,519 --> 00:46:24,559
Speaker 1: Way Remember his hand it was like the size of

1057
00:46:24,559 --> 00:46:26,519
the girl's chest and he ripped all the stuff.

1058
00:46:26,280 --> 00:46:27,679
Speaker 4: Off oh the movie.

1059
00:46:27,840 --> 00:46:30,000
Speaker 2: Yeah, yeah, that's what I'm saying, Like, I get that

1060
00:46:30,039 --> 00:46:31,800
they made this more like the game, but I kind of.

1061
00:46:31,679 --> 00:46:33,400
Speaker 4: Like the yeah in the movie.

1062
00:46:33,679 --> 00:46:35,559
Speaker 1: Yeah, yeah, So this one, it just kind of feels

1063
00:46:35,559 --> 00:46:37,639
like you're at a convention and someone's walking around with

1064
00:46:37,639 --> 00:46:41,440
one of those big helmets, but I think the effect

1065
00:46:41,480 --> 00:46:44,440
is fine, the makeup effect compared to some other makeup effects.

1066
00:46:44,440 --> 00:46:47,599
We'll see it look fine. Like he's headbutting the bars,

1067
00:46:47,760 --> 00:46:51,599
although he grunts and growls a lot. I don't remember

1068
00:46:51,639 --> 00:46:54,000
him making sounds in the game, but I could be wrong.

1069
00:46:54,159 --> 00:46:56,280
Speaker 4: I don't remember making any sounds, but in.

1070
00:46:56,239 --> 00:47:01,039
Speaker 2: This movie he's like, oh, sounds are just his sword

1071
00:47:01,079 --> 00:47:01,679
being dragged.

1072
00:47:02,000 --> 00:47:04,199
Speaker 1: Yeah, it's a It kind of reminds me if you

1073
00:47:04,280 --> 00:47:07,119
go back and like watch like the early Jason movies

1074
00:47:07,159 --> 00:47:09,840
he is like grunting and stuff and then he just stops.

1075
00:47:09,920 --> 00:47:14,119
Speaker 4: Later on, I think it's more menacing when he's silent.

1076
00:47:14,360 --> 00:47:19,840
Speaker 1: Yeah, yeah, so yeah, he uh he chases James and

1077
00:47:19,880 --> 00:47:25,519
then James runs into a naked spider lady who's caked

1078
00:47:25,599 --> 00:47:30,880
up and her boobs are eyes. Why it was I

1079
00:47:30,880 --> 00:47:33,239
don't remember this being in the game. I remember there

1080
00:47:33,280 --> 00:47:35,559
was some stuff that was kind of like this, but

1081
00:47:35,719 --> 00:47:36,159
not this.

1082
00:47:36,559 --> 00:47:41,159
Speaker 4: There was like sometimes there were multiple mannequins together that

1083
00:47:41,199 --> 00:47:44,360
were like spider like but it was but none of

1084
00:47:44,360 --> 00:47:45,159
them had any cake.

1085
00:47:45,400 --> 00:47:48,360
Speaker 3: But there is the one scene where like, and I

1086
00:47:48,360 --> 00:47:50,599
guess they're trying to recreate it here in this movie

1087
00:47:51,599 --> 00:47:54,079
where James does go into like he's in hiding out

1088
00:47:54,119 --> 00:47:58,039
in the apartment and he stumbles upon Like the joke

1089
00:47:58,119 --> 00:48:01,840
is people always think it's like peerid heads fucking the mannequins.

1090
00:48:02,079 --> 00:48:03,039
Speaker 2: That's what it looked like to me.

1091
00:48:03,239 --> 00:48:04,800
Speaker 4: Yeah, it's supposed to.

1092
00:48:04,800 --> 00:48:08,760
Speaker 3: Be okay, like maybe because it's like him using her

1093
00:48:08,920 --> 00:48:11,840
as for her body. Yeah, but I think that's what

1094
00:48:11,840 --> 00:48:13,719
they're trying to go for. But they're like, we gotta

1095
00:48:13,760 --> 00:48:16,239
make it a little sexier somehow.

1096
00:48:16,360 --> 00:48:19,119
Speaker 2: You gotta make this man here's This is what shocked

1097
00:48:19,159 --> 00:48:23,679
me because it is like a spider lady. Why would

1098
00:48:23,719 --> 00:48:26,159
they put a CGI spider lady in this when the

1099
00:48:26,280 --> 00:48:30,519
last movie had a terrifying, terrible looking CGI spider person.

1100
00:48:30,679 --> 00:48:33,880
Why why it even does the thing where it touches

1101
00:48:33,920 --> 00:48:36,119
the head and the head starts screaming just like the

1102
00:48:36,199 --> 00:48:36,960
last movie.

1103
00:48:37,239 --> 00:48:40,920
Speaker 3: I wonder, since Chris Soften do the second one, if

1104
00:48:40,960 --> 00:48:44,159
this was like his revenge of being like, fuck that

1105
00:48:44,239 --> 00:48:47,599
spider lad movie. She's gonna get killed by Pyramid has

1106
00:48:47,719 --> 00:48:48,360
this one.

1107
00:48:48,199 --> 00:48:51,320
Speaker 1: And someone should have just said, hey, chrisp don't remember

1108
00:48:51,440 --> 00:48:55,760
that movie. Don't remember that movie except for three assholes

1109
00:48:55,760 --> 00:48:58,199
in a video store somewhere they remember it, but no

1110
00:48:58,239 --> 00:49:02,440
one else. But yeah, the spider thing chases him around.

1111
00:49:02,480 --> 00:49:06,159
He hides in a closet. Peermidhead. I guess they didn't

1112
00:49:06,199 --> 00:49:09,480
want him like assaulting the spider lady, so he basically

1113
00:49:09,480 --> 00:49:10,719
puts her on the table.

1114
00:49:10,800 --> 00:49:13,159
Speaker 2: It just punches her butt. He's just punching.

1115
00:49:13,519 --> 00:49:15,280
Speaker 1: I don't know even know if the actor knew he

1116
00:49:15,400 --> 00:49:18,079
was doing that, because it's like a digital spider that

1117
00:49:18,119 --> 00:49:18,639
he's punching.

1118
00:49:18,840 --> 00:49:19,280
Speaker 2: Yeah.

1119
00:49:19,639 --> 00:49:22,760
Speaker 1: I was fucking dying laughing last night, like, wait what

1120
00:49:24,039 --> 00:49:25,199
it jingles and everything?

1121
00:49:25,440 --> 00:49:27,559
Speaker 2: We can't show it.

1122
00:49:27,760 --> 00:49:29,599
Speaker 1: I would just say the whole movie's worth it just

1123
00:49:29,599 --> 00:49:31,000
see Pearmdhead punch a butt.

1124
00:49:31,159 --> 00:49:33,440
Speaker 3: I feel like we should have gotten something else that

1125
00:49:33,679 --> 00:49:38,159
could mimic those physics somehow. This is what it's like.

1126
00:49:39,199 --> 00:49:41,480
Speaker 1: And then he kills it, and then this is the

1127
00:49:41,519 --> 00:49:43,880
sea where James hide in the closet and Pyramidhead comes

1128
00:49:43,960 --> 00:49:46,559
up to, which, when playing the game, reminds me of

1129
00:49:47,000 --> 00:49:49,639
that whole thing felt like a reference to David Lynch's

1130
00:49:49,800 --> 00:49:50,400
Blue Velvet.

1131
00:49:50,440 --> 00:49:54,360
Speaker 2: Do you ever see Blue Velvet? Spoiler for Blue Velvet?

1132
00:49:54,440 --> 00:49:56,760
Speaker 1: But Kyle McLaughlin is hiding in a closet when the

1133
00:49:56,760 --> 00:49:59,159
bad guy Dennis Hoppers like in the apartment looking for him,

1134
00:49:59,159 --> 00:50:01,360
and he comes like right up to the closet and

1135
00:50:02,079 --> 00:50:04,599
gets his head blown off, which I think in the

1136
00:50:04,639 --> 00:50:07,559
game he shoots Pyramidhead when he comes up to the thing,

1137
00:50:07,639 --> 00:50:11,400
but he doesn't have a gun in this movie. Instead,

1138
00:50:11,400 --> 00:50:15,800
Pyramidhead just like breaks in and then stares at him,

1139
00:50:16,800 --> 00:50:21,880
and then the siren hurts both their heads because they're

1140
00:50:21,960 --> 00:50:26,199
the sick. And then the darkness fades and he finds

1141
00:50:26,239 --> 00:50:30,639
Angela in a room and she's just there to remind

1142
00:50:30,639 --> 00:50:32,840
you that she's there, but.

1143
00:50:32,840 --> 00:50:35,280
Speaker 4: She yells, is so deep with this character.

1144
00:50:35,440 --> 00:50:38,159
Speaker 2: Yes, yeah, she's there with her knife looking in the mirror.

1145
00:50:38,639 --> 00:50:40,679
Speaker 4: I mean in the game she did have that knife. Yeah,

1146
00:50:40,840 --> 00:50:44,639
But James like, give me the knife, give me the knife.

1147
00:50:45,400 --> 00:50:47,840
Speaker 1: But she's like just telling him she's like wasting her

1148
00:50:47,960 --> 00:50:50,480
his time there or something, and she's like, I face

1149
00:50:50,519 --> 00:50:51,000
so many.

1150
00:50:51,000 --> 00:50:52,960
Speaker 2: Terrors blah blah blah blah blah.

1151
00:50:53,000 --> 00:50:55,280
Speaker 1: And he's like, okay, well that's nice. Bye Angela. And

1152
00:50:55,280 --> 00:50:56,480
then he finds Lara again.

1153
00:50:57,079 --> 00:51:01,079
Speaker 2: She says she knows Mary, yeah, and then he.

1154
00:51:01,199 --> 00:51:05,760
Speaker 1: Chases her to Rosewater Park and loses her in amaze

1155
00:51:05,760 --> 00:51:08,199
A lot of mazes in this It was in a

1156
00:51:08,239 --> 00:51:08,639
game too.

1157
00:51:08,760 --> 00:51:10,559
Speaker 2: Yeah, yeah, it felt like I mean, it didn't look.

1158
00:51:10,400 --> 00:51:11,280
Speaker 3: The same though.

1159
00:51:11,480 --> 00:51:16,599
Speaker 4: Yeah, like they're yeah, they're not the same. But I

1160
00:51:16,719 --> 00:51:19,519
kind of drew the conclusion myself that that's what they

1161
00:51:19,559 --> 00:51:20,840
were going for. And it felt like.

1162
00:51:20,840 --> 00:51:23,880
Speaker 1: Hell Raiser too, the Big Labyrinth, And this is like

1163
00:51:23,880 --> 00:51:27,599
a weird thing where like they just reveal that Maria

1164
00:51:27,719 --> 00:51:29,840
is already there, like he chased her, and then we

1165
00:51:29,880 --> 00:51:32,400
see Maria walking down the street. Yeah, and then it's

1166
00:51:32,440 --> 00:51:33,840
like a big thing where he meets her. I'm like,

1167
00:51:33,840 --> 00:51:35,960
why do we get that weird shot? Like, I don't know,

1168
00:51:35,960 --> 00:51:40,559
it's felt this is awkward editing there. But he finds

1169
00:51:40,559 --> 00:51:44,480
her and she looks exactly like Mary. But also Angela

1170
00:51:44,559 --> 00:51:47,199
did too, and I don't know why he didn't piece that.

1171
00:51:47,239 --> 00:51:50,480
Speaker 4: Together Jamie Real Ramona Flowers vibes.

1172
00:51:51,280 --> 00:51:53,920
Speaker 1: Yeah, that that wig wasn't really doing her anything.

1173
00:51:54,079 --> 00:51:55,320
Speaker 2: Looks right out of the game though.

1174
00:51:55,679 --> 00:51:57,599
Speaker 3: Yeah, they did copy her outfit pretty.

1175
00:51:57,360 --> 00:52:00,920
Speaker 4: Well, Yeah, just not her personality very well.

1176
00:52:01,400 --> 00:52:03,920
Speaker 1: Yeah, they didn't really feel like the one from the game.

1177
00:52:04,800 --> 00:52:08,320
But yeah, he struggles to answer questions about Mary. He's like,

1178
00:52:08,840 --> 00:52:11,159
my girlfriend, she's maybe in a hospital.

1179
00:52:11,360 --> 00:52:11,880
Speaker 2: I don't know.

1180
00:52:12,039 --> 00:52:14,960
Speaker 3: She's like, what the fuck so she's really not your girlfriend,

1181
00:52:16,599 --> 00:52:19,719
like she should have seen the red flags from James.

1182
00:52:21,079 --> 00:52:23,840
Speaker 4: You seem normal at first, but maybe I'm not so

1183
00:52:23,880 --> 00:52:28,599
sure now, Maybe i should just go else and in

1184
00:52:28,639 --> 00:52:28,960
the town.

1185
00:52:30,519 --> 00:52:32,480
Speaker 1: Oh yeah, she's like, you're the first normal person I've

1186
00:52:32,480 --> 00:52:35,760
seen in like six weeks. Like, how's she been showering

1187
00:52:35,800 --> 00:52:37,840
and applying her makeup for six weeks?

1188
00:52:38,480 --> 00:52:39,800
Speaker 2: Which he calls out.

1189
00:52:39,880 --> 00:52:43,519
Speaker 1: He's like, look pretty good for six weeks here, probably

1190
00:52:43,559 --> 00:52:46,159
because she can't say, Oh, I'm just like a manifestation

1191
00:52:46,320 --> 00:52:46,840
in your mind.

1192
00:52:46,880 --> 00:52:47,480
Speaker 2: I'm not real.

1193
00:52:47,840 --> 00:52:51,119
Speaker 1: But yeah, they they hide from another armless zombie.

1194
00:52:51,960 --> 00:52:54,320
Speaker 4: Yeah, poorly, might I add, Yeah, they're.

1195
00:52:54,159 --> 00:52:55,800
Speaker 2: Just we're just gonna hide in front of the truck

1196
00:52:55,800 --> 00:52:56,760
and it's coming around.

1197
00:52:56,599 --> 00:52:59,159
Speaker 4: And it walks past them, right, and then they have

1198
00:52:59,239 --> 00:53:01,840
no urgins he to get away. I'm like, that thing

1199
00:53:01,920 --> 00:53:04,360
just has to turn around and see you and then

1200
00:53:04,480 --> 00:53:08,440
that's it. But they just so they just so nonchalantly,

1201
00:53:08,480 --> 00:53:12,719
they just get up and move along clearly in line

1202
00:53:12,760 --> 00:53:13,679
of sight of this monster.

1203
00:53:14,239 --> 00:53:16,880
Speaker 1: Well it doesn't have eyes, I mean, how does it

1204
00:53:16,920 --> 00:53:19,039
know where everything else is when we're gonna go down

1205
00:53:19,039 --> 00:53:22,800
that route? But look, they don't have time to do

1206
00:53:22,840 --> 00:53:25,440
all that. We got to do another flashback of him

1207
00:53:26,360 --> 00:53:29,320
in the town when it was occupied, and he stalks

1208
00:53:29,440 --> 00:53:31,400
Mary and the cult.

1209
00:53:32,280 --> 00:53:34,880
Speaker 2: I did like that. He has to move a garbage dumpster.

1210
00:53:34,679 --> 00:53:38,920
Speaker 4: But we had to shove this supremely epic looking hospital

1211
00:53:38,960 --> 00:53:43,159
for a small town, this monument of a hospital. Have

1212
00:53:43,239 --> 00:53:43,920
you seen this thing?

1213
00:53:43,960 --> 00:53:45,719
Speaker 2: Wait, we're there at the hospital yet. No, we're not

1214
00:53:45,719 --> 00:53:47,480
at the hospital. That's when the hospital, right, No, no, no,

1215
00:53:47,639 --> 00:53:48,920
this is we're talking about the flashback.

1216
00:53:49,880 --> 00:53:52,719
Speaker 4: Yeah, but don't they show the hospital in the flashback?

1217
00:53:53,079 --> 00:53:53,760
Speaker 2: I don't remember.

1218
00:53:54,079 --> 00:53:55,199
Speaker 4: No, am I thinking the wrong thing.

1219
00:53:55,199 --> 00:53:56,239
Speaker 2: I think you're thinking the wrong thing.

1220
00:53:56,280 --> 00:53:58,559
Speaker 3: I think you're skipping ahead in flashbacks.

1221
00:54:00,559 --> 00:54:03,119
Speaker 4: Always when you watch a movie, and they gather in

1222
00:54:03,159 --> 00:54:03,679
my head.

1223
00:54:03,800 --> 00:54:06,639
Speaker 1: So, yeah, this is when he's following her in the past. Okay,

1224
00:54:06,840 --> 00:54:08,239
but then he loves her and he has to move

1225
00:54:08,239 --> 00:54:11,360
a big garbage dumpster, which I thought was funny. Oh yes,

1226
00:54:11,519 --> 00:54:13,119
because you have to do that a lot in the game.

1227
00:54:13,519 --> 00:54:16,199
And he goes into the town's sewer system.

1228
00:54:16,719 --> 00:54:18,400
Speaker 4: I'm back on track. I know where we're at.

1229
00:54:19,679 --> 00:54:21,960
Speaker 2: And then and then it cuts. Okay, this is why

1230
00:54:21,960 --> 00:54:24,800
you got confused, because then it cuts, and then we're

1231
00:54:26,320 --> 00:54:28,039
back in the present.

1232
00:54:28,280 --> 00:54:30,920
Speaker 1: Then they go to the hospital. Yeah, for a minute,

1233
00:54:30,960 --> 00:54:32,840
I thought it was it jumps back and forth. It's

1234
00:54:32,840 --> 00:54:34,000
actually kind of annoying, it is.

1235
00:54:34,000 --> 00:54:35,880
Speaker 4: The hospital just really stood out to me as being

1236
00:54:35,920 --> 00:54:37,480
like this magnificent structure.

1237
00:54:37,679 --> 00:54:40,679
Speaker 2: It's huge, it's gidianic, and then all the stretchers are

1238
00:54:40,719 --> 00:54:42,960
just outside. I thought that was funny.

1239
00:54:43,480 --> 00:54:47,960
Speaker 4: It just looks like a billion dollar hospital in a

1240
00:54:48,000 --> 00:54:48,639
small town.

1241
00:54:48,719 --> 00:54:50,119
Speaker 1: Do you think there was some like really you know

1242
00:54:50,159 --> 00:54:52,960
how like resident Evil to that police station. It's the

1243
00:54:52,960 --> 00:54:55,199
most amazing looking thing ever, like it used to be

1244
00:54:55,239 --> 00:54:57,840
a museum, like, Okay, at least there's some bullshit excuse

1245
00:54:57,880 --> 00:54:58,280
for it.

1246
00:54:58,440 --> 00:54:58,719
Speaker 4: Yeah.

1247
00:54:59,159 --> 00:55:00,800
Speaker 2: Yeah, they go to the Brook Hospital.

1248
00:55:01,599 --> 00:55:05,719
Speaker 1: Then they find a tape player with Mary talking to

1249
00:55:05,800 --> 00:55:09,719
her doctor, and then Maria brings up the colt with

1250
00:55:09,840 --> 00:55:11,039
the last name Crane.

1251
00:55:11,960 --> 00:55:13,000
Speaker 2: Uh, and then we.

1252
00:55:13,000 --> 00:55:15,800
Speaker 1: Go back to the past because the doctor was like,

1253
00:55:15,840 --> 00:55:19,159
they've been giving you this thing. We see they give

1254
00:55:19,199 --> 00:55:21,760
her some kind of poison or something.

1255
00:55:23,000 --> 00:55:25,360
Speaker 3: Yeah, I mean it's it's been slowly killing her, so

1256
00:55:25,400 --> 00:55:27,719
it's like a poison that Yeah, although if you're taking

1257
00:55:27,719 --> 00:55:30,119
a poison for that long, you would have built up

1258
00:55:30,119 --> 00:55:31,079
an immunity, wouldn't you.

1259
00:55:31,159 --> 00:55:33,719
Speaker 2: I I guess it depends on the poison. I don't know,

1260
00:55:34,159 --> 00:55:35,119
I guess it it's magic.

1261
00:55:35,199 --> 00:55:38,800
Speaker 1: So they give so the colt gives her poison and

1262
00:55:38,840 --> 00:55:40,000
then she starts bleeding.

1263
00:55:40,280 --> 00:55:41,760
Speaker 3: She bleeds like from everywhere.

1264
00:55:41,840 --> 00:55:44,800
Speaker 4: Yeah, I didn't understand that. I'm like, they had to

1265
00:55:44,800 --> 00:55:46,199
smear the blood on her, right.

1266
00:55:49,920 --> 00:55:52,440
Speaker 2: And then they all like drink her blood.

1267
00:55:52,480 --> 00:55:54,079
Speaker 3: Like they're sucking on her and everything.

1268
00:55:54,119 --> 00:55:56,280
Speaker 1: And then James is yelling at her and no one's acknowledged,

1269
00:55:56,400 --> 00:55:57,360
no one can hear him.

1270
00:55:57,920 --> 00:56:01,440
Speaker 2: I don't know what's going on here, but.

1271
00:56:01,440 --> 00:56:03,559
Speaker 4: So why would the path he went down lead him

1272
00:56:03,599 --> 00:56:05,920
behind like this super great and not into the main

1273
00:56:06,000 --> 00:56:06,599
room that they're in.

1274
00:56:06,760 --> 00:56:09,960
Speaker 1: Yeah, that was weird, But I honestly think he just

1275
00:56:10,000 --> 00:56:13,519
put the cult stuff in here for people who only

1276
00:56:13,519 --> 00:56:16,079
watched the movie and didn't play the games like the

1277
00:56:16,119 --> 00:56:19,239
first movie, like the cold stuff, and he's like, oh,

1278
00:56:19,280 --> 00:56:21,400
this one will also have a cult thing that will

1279
00:56:21,440 --> 00:56:24,800
add there. And I'm like this was so unneeded. No

1280
00:56:24,800 --> 00:56:28,079
one needed this, no one. It doesn't even tie directly

1281
00:56:28,119 --> 00:56:30,880
to the first movie. So if people did only watch

1282
00:56:30,880 --> 00:56:32,880
the first movie and they cared about it, this isn't

1283
00:56:32,920 --> 00:56:35,920
satisfying for them. And then people played the games, They're like,

1284
00:56:35,920 --> 00:56:37,840
what the fuck why is this even in here?

1285
00:56:38,000 --> 00:56:40,400
Speaker 4: I think trying to have flashback to explain the real

1286
00:56:40,440 --> 00:56:42,079
trauma of how they even got to this point would

1287
00:56:42,079 --> 00:56:42,840
have been more meaningful.

1288
00:56:43,000 --> 00:56:45,800
Speaker 2: Yeah, but I don't understand what was so bad about

1289
00:56:45,880 --> 00:56:48,360
him being like, oh, she had a terminal illness and

1290
00:56:48,400 --> 00:56:50,639
I felt guilty about it and I was frustrated and

1291
00:56:50,639 --> 00:56:53,440
what I mean that's like realistic, it happens turning it

1292
00:56:53,519 --> 00:56:58,519
into the cult was poisoning her for evil magic and

1293
00:56:58,639 --> 00:57:00,559
like this feels like the and there's.

1294
00:57:00,400 --> 00:57:03,559
Speaker 3: No explanation of what is the outcome of this? No,

1295
00:57:04,039 --> 00:57:07,880
like why do they do it? Like why are they

1296
00:57:07,880 --> 00:57:10,280
going to live forever? Are they going to get all

1297
00:57:10,320 --> 00:57:13,480
their dreams come true? Like that's never touched on.

1298
00:57:13,719 --> 00:57:15,920
Speaker 2: I have no idea, but like got to suck on

1299
00:57:15,960 --> 00:57:22,440
a woman? Yeah, I mean who doesn't. But you know,

1300
00:57:22,559 --> 00:57:26,079
actually you solve the movie's problem, right ten stars like

1301
00:57:26,119 --> 00:57:29,199
share subscribe, but no, because they take again the game

1302
00:57:29,280 --> 00:57:32,599
as ridiculous as it is with naked armless zombies and

1303
00:57:32,880 --> 00:57:35,639
big I don't know, big gorilla things and there's weird

1304
00:57:35,639 --> 00:57:37,719
shit in that game. But the whole thing of like

1305
00:57:37,960 --> 00:57:40,280
feeling conflicted about a loved one who's sick and then

1306
00:57:40,320 --> 00:57:42,559
feeling frustrated over it because it goes on for that

1307
00:57:42,719 --> 00:57:43,320
is relatable.

1308
00:57:43,480 --> 00:57:46,800
Speaker 1: Changing it to a cult is doing this for evil

1309
00:57:46,880 --> 00:57:50,639
demon magic. It makes it unrelatable and you kind of

1310
00:57:50,679 --> 00:57:53,320
lose what was good about the game. Not saying you

1311
00:57:53,360 --> 00:57:55,360
have to be like a game and an adaptation, but

1312
00:57:56,360 --> 00:57:57,760
what you replaced it with.

1313
00:57:57,760 --> 00:57:58,280
Speaker 2: Was not good.

1314
00:57:58,559 --> 00:58:02,239
Speaker 4: We you don't make Silent Hill too and not make

1315
00:58:02,280 --> 00:58:03,119
a Silent Hill too.

1316
00:58:03,239 --> 00:58:06,760
Speaker 2: So it's it's bizarre that they added this element to it.

1317
00:58:06,840 --> 00:58:10,480
Speaker 4: And again, it's not like he had to wait for

1318
00:58:10,880 --> 00:58:13,440
the game to come out. He has source material from

1319
00:58:13,519 --> 00:58:14,360
the original one.

1320
00:58:14,480 --> 00:58:16,920
Speaker 2: He likes the game, that's the weird thing.

1321
00:58:17,079 --> 00:58:19,880
Speaker 4: Clearly he doesn't because this was an abortion of.

1322
00:58:21,519 --> 00:58:26,280
Speaker 2: Weird thing. Like, I guess he wanted to make this.

1323
00:58:26,400 --> 00:58:28,440
He's the writer. I can see if he didn't write

1324
00:58:28,480 --> 00:58:30,360
it and he didn't have a lot of control over

1325
00:58:30,400 --> 00:58:31,480
the script, but he did.

1326
00:58:31,800 --> 00:58:34,559
Speaker 4: Yeah, maybe he like hit his head and he has

1327
00:58:34,599 --> 00:58:37,840
like brain damage if he thought that this was would

1328
00:58:37,840 --> 00:58:42,159
be good. Like, I can't fathom somebody being a fan

1329
00:58:42,800 --> 00:58:46,440
of Silent Hill too and then doing what he did. Yeah,

1330
00:58:46,519 --> 00:58:47,840
it doesn't make sense.

1331
00:58:47,920 --> 00:58:49,239
Speaker 2: It just breaks the whole thing.

1332
00:58:49,320 --> 00:58:51,760
Speaker 4: It just doesn't if you're a fan of something, and

1333
00:58:51,800 --> 00:58:53,360
I'm a fan of a lot of games, I'm sure

1334
00:58:53,639 --> 00:58:54,960
there are a lot of other people who a fan

1335
00:58:55,039 --> 00:58:57,360
of many different games. And I always see the same

1336
00:58:57,360 --> 00:59:00,159
criticism every time these movies come out. It just in

1337
00:59:00,400 --> 00:59:01,920
the game, Like, all I want to do is they

1338
00:59:01,960 --> 00:59:04,039
just want to see the game in movie for him,

1339
00:59:04,239 --> 00:59:06,559
And it's apparently this is an impossible task for a

1340
00:59:06,599 --> 00:59:08,239
lot of people who do game of adaptation.

1341
00:59:08,400 --> 00:59:11,320
Speaker 1: Well, the good how you get around that is adapt

1342
00:59:11,320 --> 00:59:13,159
a game that has like no fucking story.

1343
00:59:13,199 --> 00:59:15,039
Speaker 2: That's why I love the Twisted Metal series.

1344
00:59:15,559 --> 00:59:18,119
Speaker 4: It was actually really good, though it's just like.

1345
00:59:17,880 --> 00:59:19,119
Speaker 2: What story from the game.

1346
00:59:19,199 --> 00:59:21,960
Speaker 1: There's no like consistent story in those fucking games. It

1347
00:59:22,000 --> 00:59:25,199
depends on who you're playing, like that's fun. Mortal Kombat

1348
00:59:25,239 --> 00:59:26,800
got a little carried away with its lore and that's

1349
00:59:26,840 --> 00:59:28,239
why their adaptations or whatever.

1350
00:59:28,239 --> 00:59:29,119
Speaker 2: All of the new ones, well, the.

1351
00:59:29,119 --> 00:59:33,400
Speaker 4: Lord got pretty crazy. The new one was so crazy

1352
00:59:33,440 --> 00:59:37,440
they like we should reboot it, and then they're rebooted again.

1353
00:59:37,840 --> 00:59:41,280
Speaker 2: Anyway, the new the new movie was awesome. Wortal Combat too.

1354
00:59:42,320 --> 00:59:44,599
Speaker 1: Someone who hated the previous one, I was shocked at

1355
00:59:44,639 --> 00:59:47,519
how well it was. But yeah, I feel like if

1356
00:59:47,519 --> 00:59:49,199
you do you gotta just have to do a fucking

1357
00:59:49,239 --> 00:59:51,199
game that has no story and then just have fun.

1358
00:59:51,559 --> 00:59:54,159
Speaker 4: Twisted Metal was enjoyable. It was good.

1359
00:59:54,239 --> 00:59:57,119
Speaker 1: The married the New Mario movies are okay, they're fine,

1360
00:59:58,000 --> 00:59:58,639
shut up.

1361
01:00:00,280 --> 01:00:05,280
Speaker 2: Anyway. So yeah, he he doesn't like any of that.

1362
01:00:05,920 --> 01:00:08,920
Speaker 1: And the tape player says like, hey, uh, this is

1363
01:00:09,039 --> 01:00:11,719
killing you. You probably shouldn't have been taking this drug

1364
01:00:11,800 --> 01:00:12,599
for so long.

1365
01:00:14,000 --> 01:00:18,719
Speaker 4: Look that makes you bleed. But then in the hospital flag.

1366
01:00:20,039 --> 01:00:22,639
Speaker 1: In the hospital, the siren starts up again, and then

1367
01:00:22,719 --> 01:00:25,000
the fucking darkness comes from his hand.

1368
01:00:30,280 --> 01:00:34,159
Speaker 2: It spreads everywhere that the rust world. Is that what

1369
01:00:34,199 --> 01:00:34,599
they call it?

1370
01:00:35,239 --> 01:00:35,920
Speaker 4: People refer to it.

1371
01:00:36,119 --> 01:00:38,840
Speaker 2: They said it was the darkness in the movie, so

1372
01:00:38,880 --> 01:00:42,000
I'm just going by that. In the first movie, they call.

1373
01:00:41,920 --> 01:00:44,159
Speaker 4: It the darkness. If you played, people are for tuning

1374
01:00:44,159 --> 01:00:44,519
the game.

1375
01:00:44,519 --> 01:00:47,440
Speaker 2: Well, well listen, listen. They run to a room with

1376
01:00:47,599 --> 01:00:48,760
all the nurses.

1377
01:00:49,239 --> 01:00:51,239
Speaker 4: I want to argue about this a little bit more.

1378
01:00:53,719 --> 01:00:54,400
Speaker 2: You know what's funny.

1379
01:00:54,400 --> 01:00:58,480
Speaker 1: Okay, he's hitting his head. The lights are falling off.

1380
01:00:59,280 --> 01:01:00,000
You know it's funny.

1381
01:01:00,000 --> 01:01:01,239
Speaker 3: But you hit your head and it made the lights

1382
01:01:01,280 --> 01:01:01,599
come back.

1383
01:01:02,800 --> 01:01:04,639
Speaker 4: Well, let me know if I need to just whack

1384
01:01:04,679 --> 01:01:05,400
it in my head.

1385
01:01:05,400 --> 01:01:07,000
Speaker 1: The weird thing is I think the episode that's coming

1386
01:01:07,000 --> 01:01:10,599
out after this we Also those lights are only glitching

1387
01:01:10,599 --> 01:01:14,320
when I'm talking about horror movies. I stay down here

1388
01:01:14,360 --> 01:01:17,559
all day long, no light issue, every review, no light issue.

1389
01:01:17,639 --> 01:01:20,039
The last two horror movies I review. Suddenly that light's

1390
01:01:20,079 --> 01:01:24,559
freaking out. Anyway, they get to the room with all

1391
01:01:24,760 --> 01:01:28,880
the nurses, and then the nurses come to life and

1392
01:01:28,960 --> 01:01:30,880
chase them, and they don't look as good as the

1393
01:01:30,920 --> 01:01:31,639
first movie.

1394
01:01:32,000 --> 01:01:33,840
Speaker 4: No, A lot less sexy, A.

1395
01:01:33,880 --> 01:01:36,000
Speaker 2: Lot less sexy, and now they're porcelain.

1396
01:01:36,280 --> 01:01:42,079
Speaker 4: Yeah, that was weird. Some of their faces were open

1397
01:01:42,159 --> 01:01:43,519
and porous. Yeah.

1398
01:01:43,559 --> 01:01:46,199
Speaker 3: And then also I was very confused and like the

1399
01:01:46,239 --> 01:01:50,280
one nurse starts like the banging of the pots or

1400
01:01:50,360 --> 01:01:52,679
like whatever she has like a pipe or something, And

1401
01:01:52,719 --> 01:01:55,480
I'm like, but that's how they start killing each other

1402
01:01:55,519 --> 01:01:57,920
because they hear the sounds. Yeah, the other movie and

1403
01:01:57,960 --> 01:01:59,760
this one. She's just like, all right, guys, let's go

1404
01:02:00,000 --> 01:02:01,039
wow dinner time.

1405
01:02:01,320 --> 01:02:03,800
Speaker 1: Yeah, it seems like they don't. They don't hunt based

1406
01:02:03,840 --> 01:02:07,719
off sound. They could just find the game they sound. Yeah,

1407
01:02:07,840 --> 01:02:08,920
and that was the weird part.

1408
01:02:09,320 --> 01:02:12,280
Speaker 4: And then they run to an elevator and he's hitting

1409
01:02:12,320 --> 01:02:15,159
this button to go down, Like, clearly there's no power

1410
01:02:15,199 --> 01:02:18,199
in the elevator, so what the hell are you doing?

1411
01:02:18,199 --> 01:02:21,000
Speaker 1: He has he he has an old boy moment where

1412
01:02:21,000 --> 01:02:23,000
he's gonna fight them all with like a weapon in

1413
01:02:23,000 --> 01:02:24,960
a hallway. I did like that shot of them, what

1414
01:02:25,159 --> 01:02:28,239
that awkward white shot of them like just skipping toward him.

1415
01:02:28,599 --> 01:02:30,559
But then he's just bunking them on the head. Again

1416
01:02:30,599 --> 01:02:31,159
it's porcelain.

1417
01:02:31,199 --> 01:02:34,159
Speaker 2: It was cooler when they bloodshot out of them and everything.

1418
01:02:34,039 --> 01:02:37,159
Speaker 4: And then Marie zero survival instinct to just stand there

1419
01:02:37,199 --> 01:02:38,559
watched it came up and get stats.

1420
01:02:38,800 --> 01:02:39,679
Speaker 2: Dad.

1421
01:02:39,679 --> 01:02:42,079
Speaker 1: This might be a case where like, yeah, I guess

1422
01:02:42,079 --> 01:02:44,039
he doesn't want to like repeat himself too much because

1423
01:02:44,039 --> 01:02:46,519
he did such a good nurse scene in the first movie,

1424
01:02:47,000 --> 01:02:48,840
and he's like, well, I I kind of have to

1425
01:02:48,960 --> 01:02:52,039
do a nurse scene again in this movie. But yeah,

1426
01:02:52,079 --> 01:02:55,400
the scenario that I imagine we already did, so now

1427
01:02:55,440 --> 01:02:58,159
I gotta do something different. It's just mandated I need

1428
01:02:58,159 --> 01:03:00,920
the sexy nurses in this and this is what he

1429
01:03:01,000 --> 01:03:03,320
came up with. They chase it down the hallway and

1430
01:03:03,320 --> 01:03:05,400
he bunks them on that head. I'm like, this is

1431
01:03:05,760 --> 01:03:07,119
this is really a big left down.

1432
01:03:07,199 --> 01:03:10,679
Speaker 4: Actually, I feel like the scene could have been improved

1433
01:03:11,159 --> 01:03:14,400
to by maybe having like the lights flicker that way,

1434
01:03:14,480 --> 01:03:18,199
like when he goes to the elevator, it would seem

1435
01:03:18,239 --> 01:03:20,199
like there might be a semblance of power, so what

1436
01:03:20,239 --> 01:03:22,719
he's doing doesn't seem absolutely fucking insane.

1437
01:03:25,320 --> 01:03:26,760
Speaker 2: But yeah, Marie gets stabbed.

1438
01:03:26,880 --> 01:03:31,119
Speaker 4: Maria Maria or Maria.

1439
01:03:29,960 --> 01:03:35,800
Speaker 2: Maria gets stabbed and they get away. He treats her

1440
01:03:35,840 --> 01:03:38,400
wound and she says like, hey, I know what.

1441
01:03:42,599 --> 01:03:47,280
Speaker 4: It's video gat to.

1442
01:03:49,199 --> 01:03:51,079
Speaker 3: Like you could be like sliced in half and then

1443
01:03:51,079 --> 01:03:54,239
as long as you get your healing whatever else you had.

1444
01:03:55,119 --> 01:03:57,639
Speaker 2: I was just shot. Let me get some greener. I'm

1445
01:03:57,639 --> 01:03:59,079
all better.

1446
01:03:59,159 --> 01:04:02,639
Speaker 4: I love the Resident Evil seven. You're getting shot stabbed

1447
01:04:02,679 --> 01:04:05,840
and it's like on the hand, put the thing on

1448
01:04:05,880 --> 01:04:09,840
your hand. It's like, ah.

1449
01:04:09,000 --> 01:04:12,320
Speaker 1: Freaking Ethan had limbs cut off and he just poured liquid.

1450
01:04:12,320 --> 01:04:16,239
He's like, I'm all better now. So she's like, I

1451
01:04:16,280 --> 01:04:18,440
know I look like Mary because the way you look

1452
01:04:18,480 --> 01:04:20,440
at me, I must look like her. And she's like,

1453
01:04:20,559 --> 01:04:23,119
promise me if you don't find her, we'll leave together.

1454
01:04:24,119 --> 01:04:26,400
And he's just like, yeah, I'll think about it.

1455
01:04:26,679 --> 01:04:30,519
Speaker 4: Nothing to her. He just turns around and walks the

1456
01:04:30,519 --> 01:04:31,199
funk away.

1457
01:04:31,719 --> 01:04:33,920
Speaker 2: I remember in the game, isn't She's just like, I'm tired.

1458
01:04:33,960 --> 01:04:35,480
I'm gonna go sleep in this room.

1459
01:04:35,559 --> 01:04:38,119
Speaker 4: Yeah, like a jail celler or something like.

1460
01:04:38,159 --> 01:04:39,039
Speaker 2: That, something like that.

1461
01:04:39,280 --> 01:04:41,280
Speaker 1: I think it was the hospital, but it looked like

1462
01:04:41,320 --> 01:04:42,760
a jail cell Yeah.

1463
01:04:43,440 --> 01:04:45,519
Speaker 4: I think she's like, oh no, no, you're right. She

1464
01:04:45,599 --> 01:04:47,679
was in a room. She was in a room.

1465
01:04:47,719 --> 01:04:50,079
Speaker 2: But then he finds Lara, who has.

1466
01:04:49,880 --> 01:04:50,920
Speaker 4: The dirtiest bed.

1467
01:04:51,199 --> 01:04:51,440
Speaker 2: Yeah.

1468
01:04:51,679 --> 01:04:55,760
Speaker 1: Wait, he finds Laura, who has the baby that's just screaming,

1469
01:04:55,800 --> 01:04:56,239
and he's.

1470
01:04:56,119 --> 01:05:00,280
Speaker 2: Like, what the fuck is this? It's cute, but she

1471
01:05:00,280 --> 01:05:00,679
tells him.

1472
01:05:00,679 --> 01:05:02,960
Speaker 1: He's like, yeah, you left Mary and he's like, wait, what,

1473
01:05:03,119 --> 01:05:04,920
I'm doing this all for her? It's like you don't

1474
01:05:04,960 --> 01:05:05,639
like her that much.

1475
01:05:06,079 --> 01:05:07,360
Speaker 4: I thought it was going to be a metaphor like

1476
01:05:07,400 --> 01:05:09,760
they had a baby and they like abandon it or

1477
01:05:09,800 --> 01:05:10,480
something like that.

1478
01:05:10,679 --> 01:05:12,480
Speaker 2: Yeah, the baby imagery is weird in this way.

1479
01:05:12,639 --> 01:05:14,760
Speaker 1: It made more sense for the first movie is like

1480
01:05:14,800 --> 01:05:16,519
the mother and daughter and everything.

1481
01:05:16,719 --> 01:05:18,719
Speaker 3: I'm wondering if it had, like if they had some

1482
01:05:18,760 --> 01:05:21,280
more of a cult storyline and then involve the baby.

1483
01:05:21,480 --> 01:05:25,480
Speaker 1: I'm wondering if wondering if like earlier drafts lean more

1484
01:05:25,519 --> 01:05:28,119
into the cult stuff, and then they removed it to

1485
01:05:28,159 --> 01:05:29,840
be more like the game, but there was just too

1486
01:05:29,920 --> 01:05:30,400
much of a.

1487
01:05:30,559 --> 01:05:32,119
Speaker 4: Well, they removed some Eddie scenes.

1488
01:05:32,119 --> 01:05:36,760
Speaker 1: Apparently, if they removed all of it, release the Eddie cut.

1489
01:05:37,360 --> 01:05:39,000
Speaker 4: Yo, let me like what I like?

1490
01:05:39,719 --> 01:05:41,840
Speaker 2: He wants to see Eddie eating a bunch of ice

1491
01:05:41,880 --> 01:05:42,960
cream and an ill fitting.

1492
01:05:43,679 --> 01:05:46,519
Speaker 4: I want to see Eddie Eddie in the movie theater,

1493
01:05:46,800 --> 01:05:52,039
just slamming Glizzies with Laura watching a movie.

1494
01:05:56,079 --> 01:05:56,679
Speaker 3: The baby.

1495
01:05:57,000 --> 01:05:58,800
Speaker 2: Yes, the baby dolls creepy.

1496
01:05:59,320 --> 01:05:59,440
Speaker 3: Uh.

1497
01:05:59,480 --> 01:06:01,239
Speaker 2: He followed her and she locks him in.

1498
01:06:01,239 --> 01:06:03,360
Speaker 4: A room, which happens in the game.

1499
01:06:03,519 --> 01:06:06,239
Speaker 1: Yes, and this is where we get the ceiling Stretcher

1500
01:06:06,920 --> 01:06:09,800
boss battle, or what I thought was gonna be the

1501
01:06:09,840 --> 01:06:15,480
ceiling Stretcher Lady boss battle. Instead, it's a really bad

1502
01:06:15,519 --> 01:06:18,119
makeup effect. It looks like it looks supposed to be

1503
01:06:18,119 --> 01:06:19,840
supposed to be look like a dying person, but it

1504
01:06:19,840 --> 01:06:20,840
looks like a space alien.

1505
01:06:20,920 --> 01:06:23,360
Speaker 4: And I feel like the shot of her face was

1506
01:06:23,400 --> 01:06:26,199
too long. They were like showing her too long and

1507
01:06:26,239 --> 01:06:27,920
it takes away a lot of the suspense and makes

1508
01:06:27,960 --> 01:06:28,679
it more awkward.

1509
01:06:28,800 --> 01:06:28,960
Speaker 2: Yeah.

1510
01:06:29,000 --> 01:06:31,920
Speaker 1: And then she has like four arms and she shoves

1511
01:06:32,079 --> 01:06:33,159
her fingers in his mouth.

1512
01:06:33,239 --> 01:06:34,199
Speaker 4: Yeah, that was pretty hot.

1513
01:06:36,719 --> 01:06:39,320
Speaker 2: And then he wakes up in the normal world.

1514
01:06:39,239 --> 01:06:40,639
Speaker 4: Which I then immediately hated.

1515
01:06:43,280 --> 01:06:46,880
Speaker 1: Uh, and this therapist is like, hey, I'm here, stop.

1516
01:06:47,159 --> 01:06:50,519
Mary's dead. She's been dead for months, you eighty eight

1517
01:06:52,920 --> 01:06:55,480
And he's just like, oh, okay, I'm gonna have a

1518
01:06:55,480 --> 01:06:58,400
flashback down. This is where he flashes back to confronting

1519
01:06:58,440 --> 01:07:01,440
her about the Colt and he's like, pack your bags

1520
01:07:01,440 --> 01:07:05,119
were leaving, and this is the dialogue here feels bearing

1521
01:07:05,199 --> 01:07:06,840
video gave me and woulden.

1522
01:07:07,239 --> 01:07:10,480
Speaker 2: He's like, I followed a girl today and then.

1523
01:07:10,440 --> 01:07:13,920
Speaker 4: She led, first of all, not packing bags. We're leaving.

1524
01:07:14,039 --> 01:07:16,519
It would be packing. I'm packing my bags, I'm leaving.

1525
01:07:16,760 --> 01:07:19,519
What I just saw was fucking the name and I

1526
01:07:19,559 --> 01:07:24,239
want no part. And then he's too forgiving, like he

1527
01:07:25,159 --> 01:07:27,159
there he's drowning in red flags.

1528
01:07:27,199 --> 01:07:29,280
Speaker 1: And by the way, she's also a problem because he's like,

1529
01:07:29,280 --> 01:07:30,679
why do you tell me about this? And she's like,

1530
01:07:30,719 --> 01:07:32,519
I told you were things about me you wouldn't like,

1531
01:07:32,960 --> 01:07:35,000
and you said you'd accept me. You should have been

1532
01:07:35,079 --> 01:07:39,440
like I think Colt was like the first time you met,

1533
01:07:39,519 --> 01:07:40,239
I was flirting.

1534
01:07:40,320 --> 01:07:42,840
Speaker 4: I think it'd be bleeding from every orifice while people

1535
01:07:42,920 --> 01:07:43,360
licked you.

1536
01:07:44,000 --> 01:07:46,519
Speaker 1: Yeah, I feel like being licked by an evil cold

1537
01:07:46,559 --> 01:07:47,039
is something you.

1538
01:07:47,199 --> 01:07:49,800
Speaker 4: Have All things I could guess that are a problem.

1539
01:07:49,800 --> 01:07:56,199
That would not be one of them, but they hair

1540
01:07:56,320 --> 01:07:59,000
killing a guy would be less, yeah, problematic.

1541
01:07:59,079 --> 01:08:01,480
Speaker 2: But she won't leave with him. She won't leave with him.

1542
01:08:01,519 --> 01:08:03,800
Speaker 1: She refuses to leave with him because she's heartbroken that

1543
01:08:03,880 --> 01:08:05,760
he's and that's got something cult.

1544
01:08:05,760 --> 01:08:08,880
Speaker 4: It's a good thing for him because she's fucking insane

1545
01:08:09,119 --> 01:08:10,519
and he needs to get out of there.

1546
01:08:10,599 --> 01:08:15,119
Speaker 1: He does, he does, And this is another shot I

1547
01:08:15,119 --> 01:08:16,640
really like, where he gets at his card. He looks

1548
01:08:16,640 --> 01:08:18,840
back and everyone in the apartment complex or at their

1549
01:08:18,840 --> 01:08:22,279
windows staring at him, Like, but again, that's that's now

1550
01:08:22,279 --> 01:08:25,399
We're making the movie about like a cult manipulating them

1551
01:08:26,000 --> 01:08:29,720
and not so much about his grief and guilt, which

1552
01:08:29,760 --> 01:08:32,439
is what's so important about the game. And I'm like,

1553
01:08:33,760 --> 01:08:36,039
and this Colt stuff never really pays off. The Colt

1554
01:08:36,119 --> 01:08:38,680
never gets any cobumpins. We never really learned what happens

1555
01:08:38,720 --> 01:08:38,960
to them.

1556
01:08:39,159 --> 01:08:41,600
Speaker 3: I don't know what their purpose is, Like, yeah, what

1557
01:08:41,720 --> 01:08:44,359
happened to them? Like, it's never like it would have

1558
01:08:44,359 --> 01:08:47,199
been at least sort of interesting if he ran into

1559
01:08:47,239 --> 01:08:49,840
them while he's looking for Mary in this sun.

1560
01:08:49,680 --> 01:08:53,760
Speaker 4: Hill nobody's story is solved in this nobody's so yeah.

1561
01:08:53,880 --> 01:08:57,560
Speaker 1: Therapist tells him like, hey, your brain's dumb, stop being

1562
01:08:57,680 --> 01:09:01,600
like that, and he's like, okay, I'm just gonna I'm

1563
01:09:01,640 --> 01:09:04,640
just gonna go look out this window and he's like, hey,

1564
01:09:04,640 --> 01:09:07,800
that's a hot lady outside, and then the darkness comes back.

1565
01:09:07,960 --> 01:09:10,720
Speaker 2: Months are everywhere and he's still there.

1566
01:09:10,840 --> 01:09:13,760
Speaker 1: And I guess this whole previous sea was supposed to

1567
01:09:13,760 --> 01:09:15,880
be like a fake out, like it was just a dream.

1568
01:09:16,079 --> 01:09:16,880
Speaker 2: You know what movie did that?

1569
01:09:16,880 --> 01:09:17,279
Speaker 4: Really? Well?

1570
01:09:17,399 --> 01:09:20,800
Speaker 1: Remember fourteen oh eight The Haunted Hotel Room. Do you

1571
01:09:20,840 --> 01:09:21,479
ever see that one?

1572
01:09:21,600 --> 01:09:25,119
Speaker 2: No spoiler, it's really good.

1573
01:09:25,159 --> 01:09:27,359
Speaker 1: It's a haunted hotel room that's trippy and mess with

1574
01:09:27,399 --> 01:09:29,800
your mind. And like toward the end, you think he

1575
01:09:29,880 --> 01:09:32,640
got out and he's free, and we see him going

1576
01:09:32,680 --> 01:09:34,399
about his day and everything, and then he like goes

1577
01:09:34,399 --> 01:09:37,760
to the post office and suddenly construction workers start breaking

1578
01:09:37,800 --> 01:09:39,720
down the walls and it realized he realized he's still

1579
01:09:39,760 --> 01:09:42,119
been in the hotel room the whole time. That was

1580
01:09:42,159 --> 01:09:44,119
a good fake out. That was a really good fake out.

1581
01:09:44,479 --> 01:09:47,239
This not so much because it comes at a weird

1582
01:09:47,279 --> 01:09:48,880
time in the movie where you're like, well, the movie's

1583
01:09:48,880 --> 01:09:53,279
obviously not ending now, and at no point did I

1584
01:09:53,279 --> 01:09:55,119
think we were ever gonna stay in the real world.

1585
01:09:55,199 --> 01:09:58,000
I'm like, well, obviously he's gonna go back. So I

1586
01:09:58,039 --> 01:09:59,880
don't know if any of that therapist stuff is real.

1587
01:10:00,079 --> 01:10:02,800
It's weird that we see her having conversations with the

1588
01:10:02,880 --> 01:10:03,680
doctors and stuff.

1589
01:10:03,760 --> 01:10:05,800
Speaker 4: Yeah, I think that's the only that maybe illudes that

1590
01:10:05,920 --> 01:10:09,600
maybe she is and just everything and you're just not

1591
01:10:09,640 --> 01:10:11,840
getting her whole story. Again, you're not getting the whole

1592
01:10:11,880 --> 01:10:14,920
story of somebody crazy. But other than that, she just

1593
01:10:14,960 --> 01:10:16,479
seems not real.

1594
01:10:17,479 --> 01:10:18,159
Speaker 2: Yeah.

1595
01:10:18,359 --> 01:10:21,000
Speaker 1: If she wasn't having scenes with other people by herself,

1596
01:10:21,039 --> 01:10:23,520
I would say she's just a figment of his imagination.

1597
01:10:24,039 --> 01:10:26,680
Speaker 2: But she is. So it's like, in the real world,

1598
01:10:26,720 --> 01:10:29,840
is he just in a hospital bed going like Mary, Ah,

1599
01:10:29,880 --> 01:10:30,600
what a monster?

1600
01:10:30,800 --> 01:10:33,439
Speaker 1: And they're like, he's talking about a monster again, Let's

1601
01:10:33,439 --> 01:10:34,359
just give him more morphine.

1602
01:10:34,399 --> 01:10:34,680
Speaker 2: I don't know.

1603
01:10:34,840 --> 01:10:37,159
Speaker 4: I feel like, out of all things that it can

1604
01:10:37,279 --> 01:10:40,000
actually be left up to an interpretation. Yeah, and that

1605
01:10:40,079 --> 01:10:41,399
and that would be okay.

1606
01:10:41,199 --> 01:10:42,319
Speaker 2: Yeah, that would be fine.

1607
01:10:44,199 --> 01:10:47,319
Speaker 1: Say he's back with Maria now and she kisses him,

1608
01:10:47,399 --> 01:10:49,000
She's like, can we stay together?

1609
01:10:49,840 --> 01:10:50,800
Speaker 2: I want to be together?

1610
01:10:50,920 --> 01:10:53,439
Speaker 1: And he's just like nah, and he leaves her behind,

1611
01:10:53,439 --> 01:10:54,880
but then she gets on the elevator with him, and

1612
01:10:54,880 --> 01:10:58,159
then we get that spinning camera shot and then.

1613
01:10:58,039 --> 01:11:00,560
Speaker 3: The elevators just plumbing down.

1614
01:11:01,479 --> 01:11:04,720
Speaker 4: Oh my god, I don't remember this part that I

1615
01:11:04,720 --> 01:11:05,239
black out.

1616
01:11:05,640 --> 01:11:08,359
Speaker 1: Probably remember, Yeah, they get the elevator, they go all

1617
01:11:08,359 --> 01:11:11,880
the way down, which is which I will uh, I

1618
01:11:11,880 --> 01:11:14,960
will take that over the really long staircase in Silent

1619
01:11:15,039 --> 01:11:15,399
Hill too.

1620
01:11:15,479 --> 01:11:16,720
Speaker 2: There's that one part you just have to.

1621
01:11:16,720 --> 01:11:19,359
Speaker 1: Go down a really really long staircase and it goes

1622
01:11:19,359 --> 01:11:20,479
on for a fucking while.

1623
01:11:21,000 --> 01:11:22,600
Speaker 2: I don't remember that part, but that was annoying.

1624
01:11:22,680 --> 01:11:24,399
Speaker 4: There's a ladder you go down for a little while,

1625
01:11:24,640 --> 01:11:26,359
also a lot of holes you jump in.

1626
01:11:27,159 --> 01:11:28,560
Speaker 2: A ladder and a staircase.

1627
01:11:28,680 --> 01:11:32,520
Speaker 4: This movie was missing James jumping into holes and sticking

1628
01:11:32,560 --> 01:11:35,319
his arms in the hole. It really needed more hole

1629
01:11:35,720 --> 01:11:37,079
holes being filled with his arms.

1630
01:11:37,119 --> 01:11:37,359
Speaker 2: Again.

1631
01:11:37,439 --> 01:11:41,720
Speaker 4: That's again they this story needed more holes filled.

1632
01:11:46,079 --> 01:11:48,640
Speaker 2: I get what you're saying, that clipped out of context.

1633
01:11:48,680 --> 01:11:51,359
That could go the wrong way again.

1634
01:11:51,399 --> 01:11:54,439
Speaker 1: But that's another thing where I almost wish this was

1635
01:11:54,520 --> 01:11:57,600
a different director who hadn't done all this stuff before

1636
01:11:57,640 --> 01:12:00,319
and did his own stamp because taking things out of

1637
01:12:00,359 --> 01:12:02,119
creepy hole. She did that in the first one with

1638
01:12:02,199 --> 01:12:04,359
the guy taking the key out of the guy's mouth.

1639
01:12:04,720 --> 01:12:07,399
Speaker 2: Yeah, so it's like, oh, yeah, well we already did that.

1640
01:12:08,079 --> 01:12:10,039
Speaker 4: It's like, okay, we can do it again if we're

1641
01:12:10,079 --> 01:12:12,720
if we're making a good story, that it's okay. But

1642
01:12:12,800 --> 01:12:14,960
it's okay to make a good story.

1643
01:12:14,840 --> 01:12:17,039
Speaker 1: Just have someone else do it. I don't know why

1644
01:12:17,039 --> 01:12:18,960
he felt the need for him to come back.

1645
01:12:20,600 --> 01:12:23,000
Speaker 2: We're going sorry, the sirens going off or going into

1646
01:12:23,039 --> 01:12:24,960
the other world, I got it. One plug that thing.

1647
01:12:24,960 --> 01:12:26,359
There must must be loose somewhere.

1648
01:12:26,439 --> 01:12:28,640
Speaker 1: They get off the elevator and now they're in a

1649
01:12:28,760 --> 01:12:32,439
giant maze with paintings of Mary's face everywhere.

1650
01:12:33,000 --> 01:12:35,399
Speaker 4: I remember this part. Yeah, I think I blacked out.

1651
01:12:35,920 --> 01:12:36,079
I do.

1652
01:12:36,199 --> 01:12:37,680
Speaker 1: I do like kind of I kind of like this

1653
01:12:37,760 --> 01:12:40,119
look of them just walking around the maze. I love

1654
01:12:40,159 --> 01:12:42,239
when it pulled out and showed like how big it

1655
01:12:42,359 --> 01:12:43,680
was and the lights are going off.

1656
01:12:43,760 --> 01:12:46,840
Speaker 4: I do like that her face was slowly contorted into

1657
01:12:46,840 --> 01:12:47,399
pictures too.

1658
01:12:47,520 --> 01:12:47,680
Speaker 2: Yeah.

1659
01:12:47,720 --> 01:12:50,239
Speaker 1: That was a good And this feels kind of like

1660
01:12:50,279 --> 01:12:53,600
the later parts of the game where we're gonna just

1661
01:12:53,600 --> 01:12:55,920
starts to feel like so not like the real world.

1662
01:12:56,199 --> 01:12:58,600
Speaker 4: Yeah, yeah, that is a transition.

1663
01:12:58,840 --> 01:13:03,479
Speaker 1: Yeah, yeah, but yeah, he Maria just keeps telling him like, hey,

1664
01:13:03,600 --> 01:13:09,279
stop stop looking for Mary. She's gone, basically saying move on, yeah,

1665
01:13:09,439 --> 01:13:13,039
let's move on, and he's like, you're not real. I'm

1666
01:13:13,119 --> 01:13:15,960
gonna use my brain power to get rid of you.

1667
01:13:17,000 --> 01:13:20,399
Cuts a pyramid Head fucking slicing her up the middle.

1668
01:13:20,760 --> 01:13:24,600
That was fucking brutal. Poor Maria. I don't think she

1669
01:13:24,680 --> 01:13:25,159
deserved that.

1670
01:13:26,000 --> 01:13:28,319
Speaker 2: Flowers you know what's section from the game.

1671
01:13:28,359 --> 01:13:31,439
Speaker 1: I really wish they would have done that weird three

1672
01:13:31,560 --> 01:13:36,039
D puzzle with the giant. No, that was the worst

1673
01:13:36,039 --> 01:13:40,239
part is you also struggle with that one.

1674
01:13:37,960 --> 01:13:43,960
Speaker 4: I don't know if it's just because I'm stupid or

1675
01:13:44,000 --> 01:13:47,239
if it was actually legitimately hard to do, but I

1676
01:13:47,399 --> 01:13:50,520
was stuck there for way too long, and like it,

1677
01:13:50,800 --> 01:13:53,159
when I get stuck in something like that for too long,

1678
01:13:53,359 --> 01:13:56,760
I actually feel like an idiot. I'm like, I'm like,

1679
01:13:56,840 --> 01:13:58,720
I bet you there's someone else that there, if they

1680
01:13:58,720 --> 01:14:00,840
were watching it, be like this guy.

1681
01:14:01,039 --> 01:14:03,079
Speaker 1: No, it's it's took me a while. I also would

1682
01:14:03,079 --> 01:14:05,760
have liked the hallway with the arms coming out. That

1683
01:14:05,760 --> 01:14:06,399
would have been cool.

1684
01:14:06,479 --> 01:14:07,319
Speaker 4: Oh yeah, that was.

1685
01:14:08,279 --> 01:14:13,359
Speaker 1: Pyramid Head has killed her and then we flashed back

1686
01:14:13,399 --> 01:14:17,680
to him with a big fake beard. It's really bad.

1687
01:14:17,800 --> 01:14:19,239
Speaker 4: It was so bad.

1688
01:14:20,000 --> 01:14:23,800
Speaker 2: Uh, And then he paints himself and then he draws

1689
01:14:23,840 --> 01:14:26,159
up pyramid over his head just in case.

1690
01:14:25,920 --> 01:14:28,039
Speaker 4: We didn't in case he didn't get it yet.

1691
01:14:28,079 --> 01:14:30,199
Speaker 2: But we all got it. We got it right away.

1692
01:14:30,359 --> 01:14:32,279
Speaker 3: Actually, it didn't take too long.

1693
01:14:32,840 --> 01:14:33,439
Speaker 2: Again, if they.

1694
01:14:33,399 --> 01:14:35,039
Speaker 4: Didn't, if you didn't get it from the last helm

1695
01:14:35,880 --> 01:14:38,880
where they showed his face again and manifesting pyramid head,

1696
01:14:38,880 --> 01:14:41,880
if you haven't figured it out yet, guys, you don't

1697
01:14:41,920 --> 01:14:42,920
need to play the games so now.

1698
01:14:44,920 --> 01:14:47,479
Speaker 1: So, Yeah, he wakes up from this flashback and he's

1699
01:14:47,560 --> 01:14:50,039
in the water and he washes up next to the

1700
01:14:50,119 --> 01:14:54,199
Lakeview Hotel which is on fire. Which it's on fire

1701
01:14:54,199 --> 01:14:54,600
at the.

1702
01:14:54,640 --> 01:14:57,079
Speaker 2: Very very end. I remember there being a lot of

1703
01:14:57,119 --> 01:14:58,159
fire at the end of the game.

1704
01:14:58,279 --> 01:15:00,880
Speaker 4: There was when you were doing Angela's.

1705
01:15:00,800 --> 01:15:02,720
Speaker 2: Yeah, Angela's Trauma. Yeah.

1706
01:15:03,279 --> 01:15:05,439
Speaker 1: Because they're having a conversation in a room that's all

1707
01:15:05,479 --> 01:15:07,439
on fire, I'm like they would be struggling to breathe.

1708
01:15:07,479 --> 01:15:08,720
Speaker 2: But I guess this is a magic I.

1709
01:15:08,640 --> 01:15:14,239
Speaker 4: Think, wasn't it ship What didn't Angela burn the house

1710
01:15:14,279 --> 01:15:15,199
out of their dad in it?

1711
01:15:15,720 --> 01:15:17,600
Speaker 2: Way? So I think that's why that was there.

1712
01:15:17,720 --> 01:15:20,840
Speaker 4: Yeah, I could be wrong. I'm not sure somebody in

1713
01:15:20,840 --> 01:15:22,239
the comments will correct me on which.

1714
01:15:22,079 --> 01:15:24,840
Speaker 1: Again, if you're gonna say that Mary killed her father

1715
01:15:24,920 --> 01:15:28,000
with fire, if we're going to commit to merging these characters, sure,

1716
01:15:28,079 --> 01:15:30,359
but they didn't do that, so now it's just on fire.

1717
01:15:30,680 --> 01:15:31,840
Speaker 2: Yeah.

1718
01:15:32,239 --> 01:15:34,479
Speaker 1: When he gets in there, he sees Lara, whose face

1719
01:15:34,640 --> 01:15:39,000
does start to change into Mary a little bit, and

1720
01:15:39,039 --> 01:15:41,880
she asked him for Mary's full name, which is Mary

1721
01:15:42,119 --> 01:15:43,840
Angela Lara Crane.

1722
01:15:44,199 --> 01:15:50,399
Speaker 4: Yeah, the worst. I can't believe they didn't throw him

1723
01:15:50,399 --> 01:15:52,159
like Eddie and things stuff.

1724
01:15:52,000 --> 01:15:58,600
Speaker 1: There Mary, Mary, Marie, Angela, Lara, pyramid head, Eddie, bed daddy,

1725
01:15:59,319 --> 01:16:06,520
sexycy homeless man, homeless, creepy homeless man with radio.

1726
01:16:06,359 --> 01:16:08,880
Speaker 4: There, just having the four names on the tomb so no,

1727
01:16:09,319 --> 01:16:09,600
just like.

1728
01:16:11,800 --> 01:16:14,279
Speaker 2: Uh. Then so he realizes that they're all connected.

1729
01:16:15,000 --> 01:16:17,039
Speaker 4: It was that it was so bad.

1730
01:16:18,600 --> 01:16:22,439
Speaker 3: They're all versions of Mary, yes.

1731
01:16:22,439 --> 01:16:24,680
Speaker 4: Which they weren't in the King.

1732
01:16:24,840 --> 01:16:29,199
Speaker 2: They worried. But yeah, he finds Angela Maria but yeah, Maria.

1733
01:16:29,319 --> 01:16:31,840
Speaker 3: Yeah the tombstone though, Yeah.

1734
01:16:32,800 --> 01:16:36,960
Speaker 1: The one, the one that wouldn't matter the most. But yeah,

1735
01:16:36,960 --> 01:16:38,640
he finds Angela, who's sitting on a bed and she

1736
01:16:38,680 --> 01:16:40,560
can't get up because the bed has grown hands.

1737
01:16:40,600 --> 01:16:43,239
Speaker 2: This scene was kind of cool. But yeah, and the

1738
01:16:43,359 --> 01:16:45,439
pools are underneath and it pulls both of them into

1739
01:16:45,479 --> 01:16:48,760
like a fleshy world in the game. That was that.

1740
01:16:48,840 --> 01:16:50,800
Speaker 1: Yeah, that was And then this would have been the

1741
01:16:50,800 --> 01:16:54,039
whole sequence where you're running from the bed daddy whatever it.

1742
01:16:54,079 --> 01:16:57,439
Speaker 4: Was, which they should have had at least longer than thirteen

1743
01:16:57,479 --> 01:16:59,279
seconds scene of resolution for this.

1744
01:16:59,600 --> 01:17:02,239
Speaker 1: I did thought it was a practical effect though mostly

1745
01:17:02,880 --> 01:17:05,640
but yeah, the bed turns around and then it has

1746
01:17:05,760 --> 01:17:08,000
Mary's face and he's like, what does this mean?

1747
01:17:08,359 --> 01:17:10,720
Speaker 4: And then it's just done. It was over so quick.

1748
01:17:10,760 --> 01:17:14,680
It's like, here's an exciting climactic scene and it's done.

1749
01:17:15,199 --> 01:17:20,560
Speaker 2: Yeah, it was so dumb by the way in there.

1750
01:17:20,840 --> 01:17:22,319
Speaker 4: I'll cut that one out with Eddie too.

1751
01:17:22,399 --> 01:17:23,039
Speaker 2: That boss fight.

1752
01:17:23,039 --> 01:17:24,520
Speaker 1: I had a lot of problem with the bad one

1753
01:17:24,640 --> 01:17:27,000
chasing you on that. I sucked at that one hard

1754
01:17:28,039 --> 01:17:28,720
brag much.

1755
01:17:29,720 --> 01:17:30,640
Speaker 4: I think I died once.

1756
01:17:31,159 --> 01:17:33,159
Speaker 1: Well, when you're playing, when you only played the game

1757
01:17:33,560 --> 01:17:36,800
for like thirty minutes at one am for the course

1758
01:17:36,840 --> 01:17:37,880
of two weeks, it's hard.

1759
01:17:38,239 --> 01:17:40,439
Speaker 4: If you want to make up excuses while you're bad,

1760
01:17:40,560 --> 01:17:41,159
you can, But.

1761
01:17:42,439 --> 01:17:44,279
Speaker 2: I'm not saying I'm not bad at video games.

1762
01:17:44,279 --> 01:17:46,520
Speaker 1: I also only play them when I'm really tired, so

1763
01:17:46,560 --> 01:17:48,520
that might have that might factor into it.

1764
01:17:48,800 --> 01:17:50,520
Speaker 4: So when are you shutting your video game review chair?

1765
01:17:54,159 --> 01:17:58,079
Speaker 1: So yeah, the nothing happens. He wakes up and there's

1766
01:17:58,119 --> 01:18:00,720
a burnt corpse in front of him, which is maybe

1767
01:18:00,760 --> 01:18:01,479
the bad monster.

1768
01:18:01,560 --> 01:18:05,720
Speaker 4: I'm assuming it was a bad monster. Yeah, but again no,

1769
01:18:05,720 --> 01:18:08,199
no still resolution to what it is. It's just like,

1770
01:18:08,600 --> 01:18:10,159
where is the actual resolution to that?

1771
01:18:10,520 --> 01:18:14,199
Speaker 1: I guess it's just a show that now Mary's dad

1772
01:18:15,560 --> 01:18:18,920
was controlling her whole life, even in death.

1773
01:18:19,800 --> 01:18:23,119
Speaker 4: But there's no they don't really talk about her dad

1774
01:18:23,159 --> 01:18:24,920
other than the fact that he was a cult leader,

1775
01:18:24,960 --> 01:18:27,119
So you don't really have a lot of connection to

1776
01:18:27,119 --> 01:18:27,600
at the beginning.

1777
01:18:27,640 --> 01:18:30,319
Speaker 1: Well, I think the cult is acting on his orders

1778
01:18:30,359 --> 01:18:32,239
and they were like torturing her a whole life.

1779
01:18:32,279 --> 01:18:36,840
Speaker 4: You still don't have any any reason to connect with

1780
01:18:37,000 --> 01:18:37,479
her dad.

1781
01:18:37,840 --> 01:18:39,920
Speaker 2: Yeah, we needed like more specific story.

1782
01:18:40,119 --> 01:18:42,319
Speaker 4: There was nothing in the story or in any in

1783
01:18:42,520 --> 01:18:46,399
the other plethora of flashbacks they did to insinuate her

1784
01:18:46,479 --> 01:18:48,840
dad abuse her other than I.

1785
01:18:48,800 --> 01:18:51,439
Speaker 1: Think I think they're changing it. It's not so much

1786
01:18:51,680 --> 01:18:56,000
like sexual abuse. It's just he controlled her life like he.

1787
01:18:55,920 --> 01:18:58,119
Speaker 2: Did the cult. The cult was taking avandage.

1788
01:18:58,199 --> 01:19:00,239
Speaker 4: That was not depicted well at all.

1789
01:19:00,359 --> 01:19:02,560
Speaker 2: No, it was he it was No. I agree, it

1790
01:19:02,640 --> 01:19:03,479
wasn't done well.

1791
01:19:03,520 --> 01:19:05,920
Speaker 1: I'm just saying, like what the movie was trying to

1792
01:19:05,920 --> 01:19:08,239
do as an adaptation, I'm not saying it didn't well.

1793
01:19:08,359 --> 01:19:11,079
Speaker 4: She would just kept Angela as her own character. It

1794
01:19:11,079 --> 01:19:12,159
would have made more sense.

1795
01:19:12,399 --> 01:19:13,760
Speaker 2: Or cut Angela. I don't know.

1796
01:19:14,119 --> 01:19:18,399
Speaker 4: Everybody cut the cut Eddie. They cut my boy Eddie out, cut.

1797
01:19:18,239 --> 01:19:20,880
Speaker 2: Eddie and Angela. Just have him fighting monsters being sad

1798
01:19:20,880 --> 01:19:21,640
about his wife.

1799
01:19:21,840 --> 01:19:22,640
Speaker 4: Where was my scene?

1800
01:19:22,680 --> 01:19:23,239
Speaker 2: You agree?

1801
01:19:23,319 --> 01:19:24,920
Speaker 4: Where's my scene of Eddie and Laura are sitting in

1802
01:19:24,960 --> 01:19:31,039
a movie theater? I think I think Monica's blacking out.

1803
01:19:31,079 --> 01:19:34,000
Speaker 2: Now, what did you want from the game in this movie?

1804
01:19:35,560 --> 01:19:40,199
Speaker 3: I mean the pure actual idea of being stuck in

1805
01:19:40,239 --> 01:19:43,800
your own hell, which in the game, which apparently you

1806
01:19:43,840 --> 01:19:44,319
didn't realize.

1807
01:19:44,840 --> 01:19:47,239
Speaker 4: I realized in the car on the way over here,

1808
01:19:47,359 --> 01:19:49,760
she told me, and I thought I knew a lot

1809
01:19:49,760 --> 01:19:50,359
about this game.

1810
01:19:52,880 --> 01:19:56,399
Speaker 3: Is that you find out that James has been in

1811
01:19:56,439 --> 01:19:59,439
this loop. He's gone through this and I forget how

1812
01:19:59,439 --> 01:20:00,520
many times, but.

1813
01:20:00,439 --> 01:20:03,079
Speaker 1: Like factor in Eddie a million times, because he killed

1814
01:20:03,119 --> 01:20:04,039
him so many times.

1815
01:20:04,119 --> 01:20:06,880
Speaker 3: Yeah, that's what. But like you get the videotapes and

1816
01:20:06,920 --> 01:20:08,520
the clues and all that stuff. Like if you get

1817
01:20:08,560 --> 01:20:11,199
all the photos and everything merger all to get you

1818
01:20:11,239 --> 01:20:14,600
find out like, hey, you've been here for like decades basically,

1819
01:20:14,760 --> 01:20:18,359
like you've been stuck here. And that's terrifying to think

1820
01:20:18,359 --> 01:20:20,560
that you've been stuck in this loop and you just

1821
01:20:20,720 --> 01:20:23,000
you're not learning your lesson or letting go of any

1822
01:20:23,000 --> 01:20:27,039
of your guilt from this. Yeah, and also like just

1823
01:20:27,079 --> 01:20:30,600
being able to see what their hell worlds are, Like,

1824
01:20:31,039 --> 01:20:33,319
it is terrifying when you get into Angelo's world and

1825
01:20:33,319 --> 01:20:35,840
when you get into Eddie's world, even though Eddie is

1826
01:20:36,039 --> 01:20:40,880
more the fucked up one. But that's a terrifying concept.

1827
01:20:41,079 --> 01:20:42,880
It still would have worked just fine as a movie.

1828
01:20:43,399 --> 01:20:45,119
Speaker 1: Maybe it would have worked better as a series where

1829
01:20:45,199 --> 01:20:47,359
this episode we're gonna explore Angela's stuff.

1830
01:20:47,399 --> 01:20:49,319
Speaker 3: Oh yeah, like somehow they all still like kind of

1831
01:20:49,359 --> 01:20:50,880
seep like itges with each other.

1832
01:20:50,960 --> 01:20:54,439
Speaker 2: But the merging the characters sometimes that can work.

1833
01:20:54,520 --> 01:20:58,520
Speaker 1: It does not work here. But yeah, then he follows

1834
01:20:58,920 --> 01:21:03,159
uh her outside and he sees her in bed, he

1835
01:21:03,199 --> 01:21:05,000
sees her corpse in bed, and then we get a

1836
01:21:05,000 --> 01:21:08,439
flashback to him being with her as she was dying. Yeah,

1837
01:21:09,039 --> 01:21:11,279
and again the illness is a result of the magic

1838
01:21:11,399 --> 01:21:15,760
poison Colt juice. But she's like, I tried to shield

1839
01:21:15,800 --> 01:21:18,439
you from that part of my life. And then here

1840
01:21:18,560 --> 01:21:21,680
she's like, not very well, yeah, not well, Yeah, I

1841
01:21:21,760 --> 01:21:22,479
tried to shield you.

1842
01:21:22,560 --> 01:21:24,079
Speaker 2: We hung out with those people all the time. I

1843
01:21:24,119 --> 01:21:24,800
tried to shield you.

1844
01:21:25,199 --> 01:21:31,000
Speaker 1: But then she says like her dad is insider like basically,

1845
01:21:31,079 --> 01:21:35,159
like whatever the poison was a result of them. Basically,

1846
01:21:35,199 --> 01:21:37,359
her dad took control of her life. Even in death,

1847
01:21:37,479 --> 01:21:40,159
she can't escape him, and she just wants to escape him.

1848
01:21:40,479 --> 01:21:43,640
And she basically asked James to help Mercy kill her really,

1849
01:21:44,319 --> 01:21:46,439
and he's just like, I don't feel like doing that.

1850
01:21:46,520 --> 01:21:48,199
Speaker 2: And also that's kind of illegal. I don't know how

1851
01:21:48,239 --> 01:21:49,199
I get away with it.

1852
01:21:49,239 --> 01:21:52,279
Speaker 4: But didn't ask her to do that in a game,

1853
01:21:52,600 --> 01:21:56,279
I know, in the game. Not this weird cloth he

1854
01:21:56,319 --> 01:21:56,760
picked up.

1855
01:21:57,039 --> 01:22:01,239
Speaker 1: Yeah, yeah, that was some reason film tape in the

1856
01:22:01,279 --> 01:22:02,239
game would have.

1857
01:22:02,359 --> 01:22:06,359
Speaker 4: Been so hard to just use a pillow. Could they

1858
01:22:06,399 --> 01:22:08,039
not afford a pillow and a budget?

1859
01:22:08,520 --> 01:22:11,039
Speaker 2: They only had one pillow and she was laying on it.

1860
01:22:11,039 --> 01:22:14,399
Speaker 3: It might have had some sort of like medicine on

1861
01:22:14,439 --> 01:22:15,039
it that helped.

1862
01:22:16,199 --> 01:22:18,279
Speaker 1: I thought he was just wiping the blood from her nose,

1863
01:22:18,399 --> 01:22:26,399
but but yeah, they he mercy kills her and he

1864
01:22:26,439 --> 01:22:27,880
feels real bad about it.

1865
01:22:28,720 --> 01:22:32,600
Speaker 3: And again, but it undercuts the whole emotional aspect from

1866
01:22:32,600 --> 01:22:34,840
the game. Yeah, the fact that like he felt guilty

1867
01:22:35,399 --> 01:22:37,039
for killing her, and that's why he got stuck in

1868
01:22:37,039 --> 01:22:41,159
this hell loop. Yeah, where she she just needed him

1869
01:22:41,319 --> 01:22:43,399
to be there for her. Instead, it's just like he

1870
01:22:43,479 --> 01:22:45,880
left her then he came back and killed her because

1871
01:22:45,880 --> 01:22:47,479
he just didn't want to deal with it anymore. And

1872
01:22:47,520 --> 01:22:49,479
like he said, that is an actual trauma that people

1873
01:22:49,520 --> 01:22:51,800
go through, like a guilt that they feel when you

1874
01:22:51,880 --> 01:22:52,960
have a loved one dying.

1875
01:22:53,039 --> 01:22:55,239
Speaker 2: Like it doesn't work because this almost feels like he's

1876
01:22:55,279 --> 01:22:57,439
doing a good thing. He's freeing her from.

1877
01:22:57,520 --> 01:23:00,159
Speaker 3: She says like it's okay, like please kill me, and

1878
01:23:00,199 --> 01:23:03,199
he's just like okay. It's like, so, why are you

1879
01:23:03,239 --> 01:23:05,800
stuck in this loop? Then like there's no point.

1880
01:23:06,000 --> 01:23:07,760
Speaker 1: Well, he ends up not being in a loop. We

1881
01:23:07,840 --> 01:23:11,039
learn Mary flies around on her stretcher.

1882
01:23:11,640 --> 01:23:11,920
Speaker 2: Again.

1883
01:23:11,960 --> 01:23:13,439
Speaker 1: They wanted her to look like the girl from the

1884
01:23:13,479 --> 01:23:16,239
first movie who was also on a stretcher flying around,

1885
01:23:16,279 --> 01:23:19,399
but yeah, but here she looked like a weird brown

1886
01:23:19,520 --> 01:23:20,239
space alien.

1887
01:23:20,439 --> 01:23:23,279
Speaker 3: She looks weird, I get I think they were trying

1888
01:23:23,279 --> 01:23:26,439
to be like, oh, like, she probably became so emaciated

1889
01:23:26,520 --> 01:23:28,399
from whatever disease she had.

1890
01:23:28,399 --> 01:23:29,720
Speaker 2: But she looks like a space alien.

1891
01:23:30,319 --> 01:23:32,039
Speaker 3: Get it. And they gave her tentacles.

1892
01:23:32,279 --> 01:23:33,760
Speaker 2: Yeah, they gave her like four r.

1893
01:23:34,840 --> 01:23:37,079
Speaker 4: Yeah she did. You did point out that day she

1894
01:23:37,079 --> 01:23:39,560
had these weird tentacles. I'm like, yeah, what is it?

1895
01:23:39,680 --> 01:23:40,800
Speaker 2: Oh, yeah, I missed the tentacles.

1896
01:23:41,520 --> 01:23:44,199
Speaker 3: Like that was supposed to be a representation of like IVS,

1897
01:23:44,319 --> 01:23:46,840
like being hooked up in the hospital bed. But like,

1898
01:23:46,880 --> 01:23:49,199
if they showed her actually hooked up in a hospital

1899
01:23:49,239 --> 01:23:51,000
bed being sick like that, then it would have made

1900
01:23:51,000 --> 01:23:54,000
more sense to see her as this sickly alien creature.

1901
01:23:54,439 --> 01:23:56,000
Speaker 4: Are you saying they didn't do a good job of

1902
01:23:56,119 --> 01:23:59,039
describing the aspects of what's going on?

1903
01:23:59,520 --> 01:24:04,199
Speaker 1: Yeah, but she makes him fly over the fire. Looks dumb,

1904
01:24:04,880 --> 01:24:07,800
but yeah, he said, like I wish I had died

1905
01:24:07,880 --> 01:24:11,039
the same time as you, and that's why he hasn't

1906
01:24:11,079 --> 01:24:11,920
forgiven himself.

1907
01:24:11,960 --> 01:24:12,760
Speaker 2: And then.

1908
01:24:14,439 --> 01:24:17,640
Speaker 1: Then she disappears and he finds her corpse and he

1909
01:24:17,720 --> 01:24:21,560
loads it into a sweet Mustang that's parked outside.

1910
01:24:21,159 --> 01:24:22,560
Speaker 4: And then you get the bad ending.

1911
01:24:22,720 --> 01:24:22,960
Speaker 2: Yeah.

1912
01:24:23,000 --> 01:24:26,079
Speaker 1: Then he drives into the lake and then we hear

1913
01:24:26,199 --> 01:24:31,680
like a doctor talking to him, are you with us,

1914
01:24:31,720 --> 01:24:35,920
mister Sunderland, Which maybe in the real world he like

1915
01:24:36,079 --> 01:24:39,800
flatlined over something. I don't know, but yeah, when he

1916
01:24:39,840 --> 01:24:42,399
wakes up, he's back at the beginning of the movie,

1917
01:24:43,359 --> 01:24:46,159
and he has all his memories of the previous time.

1918
01:24:47,000 --> 01:24:50,000
So he's just like, hey, lady, I'm gonna help you

1919
01:24:50,279 --> 01:24:53,640
drive somewhere and we're gonna we're gonna change things.

1920
01:24:54,079 --> 01:24:56,399
Speaker 3: I'm gonna be a gentleman and get you out of here.

1921
01:24:56,840 --> 01:25:00,439
Speaker 1: Yes, he's gonna change things for her. So he's not

1922
01:25:00,680 --> 01:25:01,319
in a loop.

1923
01:25:02,159 --> 01:25:07,920
Speaker 4: So did he die and he's like living in heaven? Yeah?

1924
01:25:08,199 --> 01:25:10,439
Or did he get a second chance?

1925
01:25:11,199 --> 01:25:13,800
Speaker 2: I think maybe it's the second chance, or he's dead.

1926
01:25:13,840 --> 01:25:15,039
And this is how he wished.

1927
01:25:14,960 --> 01:25:18,960
Speaker 4: Because Monica brought up earlier to me that that could

1928
01:25:18,960 --> 01:25:20,960
have been the beginning of the loop, that I that

1929
01:25:21,079 --> 01:25:23,600
she brought to my attention earlier, and like, oh, well,

1930
01:25:23,600 --> 01:25:25,600
that would make sense and if it was actually looping

1931
01:25:25,680 --> 01:25:29,000
in that way, and that would be better to the game.

1932
01:25:29,079 --> 01:25:32,479
But it did not seem like that was the case.

1933
01:25:32,800 --> 01:25:35,960
Speaker 3: No, it would have been more horrifying. Yeah, if he

1934
01:25:36,239 --> 01:25:39,640
wakes back up and it's in that same sequence and

1935
01:25:39,680 --> 01:25:41,760
like they go back into the town and you're like, oh,

1936
01:25:41,880 --> 01:25:43,399
like he's going to relive this, like you did not

1937
01:25:43,520 --> 01:25:47,399
learn anything. Yeah, but she didn't really learn anything anyway.

1938
01:25:48,319 --> 01:25:52,960
Speaker 1: But the Devil's Advocate with Keanu Reeves or at the

1939
01:25:53,079 --> 01:25:55,720
end he like rejects Satan and everything. But then it

1940
01:25:55,800 --> 01:25:57,720
like loops to the beginning of the movie and the

1941
01:25:57,760 --> 01:25:59,640
Devil's gonna try and trick him a different way.

1942
01:26:00,640 --> 01:26:02,239
Speaker 2: Keep doing this and keep doing this.

1943
01:26:02,640 --> 01:26:05,720
Speaker 4: I think one of the bigger things too, is that

1944
01:26:06,760 --> 01:26:10,880
when you play the game for so long, you start

1945
01:26:10,920 --> 01:26:15,439
to empathize with James a little bit, even though what

1946
01:26:15,520 --> 01:26:17,479
he did should not be empathized.

1947
01:26:17,560 --> 01:26:20,760
Speaker 2: Yees. But because I too look down on murder.

1948
01:26:21,079 --> 01:26:24,000
Speaker 4: Yeah, but with everything that goes on the game, because

1949
01:26:24,000 --> 01:26:26,319
you may not if you don't have him be in it,

1950
01:26:26,399 --> 01:26:29,520
you may not understand what has happened yet. So the

1951
01:26:29,600 --> 01:26:32,840
doors are open for empathy towards James until you learn.

1952
01:26:33,600 --> 01:26:36,800
But the whole movie I didn't.

1953
01:26:36,600 --> 01:26:41,199
Speaker 2: Like James's He's very bland, and then when you do

1954
01:26:41,359 --> 01:26:43,119
know about his past, he's kind of a dick.

1955
01:26:43,520 --> 01:26:44,000
Speaker 4: Yeah.

1956
01:26:44,079 --> 01:26:46,319
Speaker 1: It was like he could have addressed the whole cold

1957
01:26:46,319 --> 01:26:48,640
thing a little bit more subtly and like.

1958
01:26:48,600 --> 01:26:49,560
Speaker 2: Hey, what is this?

1959
01:26:49,680 --> 01:26:52,880
Speaker 1: Explain it to me instead of pack your bags were

1960
01:26:52,960 --> 01:26:53,680
leaving bitch.

1961
01:26:53,720 --> 01:26:55,239
Speaker 2: I'm like, I would have thought about it that.

1962
01:26:55,560 --> 01:26:58,479
Speaker 4: They could have. They could have actually explained every storyline

1963
01:26:58,520 --> 01:27:00,680
in a movie. If at the very end he would

1964
01:27:00,720 --> 01:27:03,199
have went into that bathroom at the stop and when

1965
01:27:03,199 --> 01:27:05,119
he opened it up there was a dog at all.

1966
01:27:06,359 --> 01:27:09,479
Speaker 2: Say you know what, why didn't they just fucking go?

1967
01:27:09,760 --> 01:27:12,520
Speaker 4: That would have fixed ten out of eleven out of

1968
01:27:12,560 --> 01:27:15,319
ten if that was the ending, If.

1969
01:27:15,159 --> 01:27:17,640
Speaker 1: They had the balls to just do that, and then

1970
01:27:17,640 --> 01:27:19,439
they get in the UFO together, Oh.

1971
01:27:19,319 --> 01:27:22,520
Speaker 3: My god, fly one of these days that would someone

1972
01:27:22,520 --> 01:27:23,279
will make that movie.

1973
01:27:23,279 --> 01:27:26,119
Speaker 4: That would have been the best possible ending for the movie.

1974
01:27:26,159 --> 01:27:27,399
I would have been like.

1975
01:27:28,880 --> 01:27:30,800
Speaker 2: We're gonna have to do it next time. I don't

1976
01:27:30,800 --> 01:27:32,800
think we're getting more silent Hill movies anytime.

1977
01:27:33,319 --> 01:27:37,439
Speaker 4: Oh my gosh, we make our own. We should do

1978
01:27:37,479 --> 01:27:39,920
what the anti Donna team did with X Men. Just

1979
01:27:40,000 --> 01:27:41,199
make make our own.

1980
01:27:42,159 --> 01:27:45,920
Speaker 2: But yeah, the uh, just do the dog ending? Why

1981
01:27:45,960 --> 01:27:47,399
not do it as a joke?

1982
01:27:47,479 --> 01:27:50,319
Speaker 4: At least this dog ending would have made I think

1983
01:27:50,399 --> 01:27:51,279
it would have saved the film.

1984
01:27:51,319 --> 01:27:54,079
Speaker 1: I think I said before, I would have settled if

1985
01:27:54,079 --> 01:27:56,319
he's like walking down a hallway and he sees a

1986
01:27:56,399 --> 01:27:58,159
door cracked open with a control panel.

1987
01:27:58,159 --> 01:27:59,720
Speaker 2: You just see the dog walk past the door.

1988
01:27:59,880 --> 01:28:04,000
Speaker 1: I would settled for that, but then like a monster

1989
01:28:04,079 --> 01:28:05,880
jumps out before he can like address it.

1990
01:28:06,159 --> 01:28:08,079
Speaker 4: That actually would have been good too, That would have

1991
01:28:08,119 --> 01:28:11,800
been That would have been fucking good. It needed to

1992
01:28:11,840 --> 01:28:15,199
be there. There needed to be the dog.

1993
01:28:15,520 --> 01:28:16,800
Speaker 2: Yeah.

1994
01:28:16,840 --> 01:28:18,920
Speaker 1: But yeah, the movie ends with the music video style

1995
01:28:19,000 --> 01:28:19,800
credit sequence.

1996
01:28:21,039 --> 01:28:22,239
Speaker 3: That's almost weird too.

1997
01:28:22,439 --> 01:28:23,840
Speaker 2: Yeah. I don't know if that was from the game

1998
01:28:23,960 --> 01:28:24,359
or anything.

1999
01:28:24,359 --> 01:28:26,560
Speaker 4: I stopped paying attention as soon as the credits rolled.

2000
01:28:26,680 --> 01:28:29,039
I think I walked out of a living bit like did.

2001
01:28:28,880 --> 01:28:31,720
Speaker 3: You listen to any of the lyrics? Kind of weird.

2002
01:28:32,079 --> 01:28:33,800
Speaker 1: Yeah, I didn't really pay attention to the lyrics, but

2003
01:28:33,840 --> 01:28:36,680
the visuals it's like, oh, it's like James and Maria

2004
01:28:36,960 --> 01:28:39,279
and cameras spinning around them, Like.

2005
01:28:41,239 --> 01:28:42,520
Speaker 2: Did you write down the lyrics?

2006
01:28:42,640 --> 01:28:42,760
Speaker 4: No?

2007
01:28:42,840 --> 01:28:44,600
Speaker 3: But now I want to look them up to them.

2008
01:28:46,119 --> 01:28:47,800
Speaker 4: So yes, this is pressure. Now.

2009
01:28:48,479 --> 01:28:51,960
Speaker 1: I wonder how I would have if I didn't play

2010
01:28:52,000 --> 01:28:54,399
the game and I went into this bunch like I

2011
01:28:54,439 --> 01:28:55,159
did the other two.

2012
01:28:56,399 --> 01:28:57,920
Speaker 2: I feel like this still would.

2013
01:28:57,680 --> 01:29:00,760
Speaker 1: Have not been a very good movie because the cold

2014
01:29:00,800 --> 01:29:01,920
stuff is still confusing.

2015
01:29:01,960 --> 01:29:04,600
Speaker 2: Even if he didn't play anything, and it.

2016
01:29:04,680 --> 01:29:08,680
Speaker 1: Just wasn't scary. There weren't any really creepy visuals. I

2017
01:29:08,720 --> 01:29:10,600
never had the feeling of dread like I did in

2018
01:29:10,640 --> 01:29:11,159
the first one.

2019
01:29:11,199 --> 01:29:14,039
Speaker 4: There's no conclusion anything. A lot of things are left unanswered,

2020
01:29:14,079 --> 01:29:18,199
a lot of things are ambiguous like that, I'm fine,

2021
01:29:18,520 --> 01:29:19,199
that could work.

2022
01:29:20,159 --> 01:29:22,840
Speaker 3: That can work in movies. Sometimes that works to a

2023
01:29:22,880 --> 01:29:25,479
horrifying effect of like you're not getting answers.

2024
01:29:25,720 --> 01:29:26,920
Speaker 2: Yeah, so like it makes.

2025
01:29:26,760 --> 01:29:30,159
Speaker 4: You Yeah, I agree totally, but yeah, like it does

2026
01:29:30,279 --> 01:29:31,840
not work the way they did it.

2027
01:29:31,880 --> 01:29:34,439
Speaker 2: Just yeah, this one almost explains a little too much,

2028
01:29:34,479 --> 01:29:37,039
so it makes the stuff they don't explain stand out more.

2029
01:29:37,520 --> 01:29:39,960
It's like, Okay, well was the Dad magic? Is any

2030
01:29:39,960 --> 01:29:40,800
of this real?

2031
01:29:41,600 --> 01:29:44,079
Speaker 3: We never actually do we actually see the Dad.

2032
01:29:44,279 --> 01:29:46,439
Speaker 2: We just saw a painting of him looking scary.

2033
01:29:46,880 --> 01:29:51,399
Speaker 4: It's just a bust of him in a metal closet.

2034
01:29:51,880 --> 01:29:55,039
Speaker 1: And I get again, you have to make some connections

2035
01:29:55,039 --> 01:29:56,560
to the previous film, And I don't know.

2036
01:29:56,560 --> 01:29:57,359
Speaker 2: If that's what it was.

2037
01:29:58,039 --> 01:30:01,159
Speaker 1: Uh, it's just a huge left and I expect it

2038
01:30:01,239 --> 01:30:05,680
better from him, and he had more creative control and like.

2039
01:30:07,439 --> 01:30:09,640
Speaker 3: The first one, like you said, it's become a cult classic,

2040
01:30:09,720 --> 01:30:13,119
like revisited, and we're like, is this fun movie? Like

2041
01:30:13,159 --> 01:30:16,279
it is a pretty good movie for adapting a Silent

2042
01:30:16,359 --> 01:30:17,199
Hill game.

2043
01:30:18,039 --> 01:30:20,039
Speaker 2: It works on its own for the most part.

2044
01:30:20,520 --> 01:30:23,279
Speaker 3: And then it's just like he's like, I can do this, guys,

2045
01:30:23,319 --> 01:30:25,800
I'm gonna come back, I'm gonna take control again. And

2046
01:30:25,800 --> 01:30:27,760
it's just like I'm gonna ship the bed.

2047
01:30:28,119 --> 01:30:28,479
Speaker 2: Yeah.

2048
01:30:29,000 --> 01:30:30,600
Speaker 1: Yeah, it really shouldn't have been. I don't know what

2049
01:30:30,640 --> 01:30:32,840
happened with the visual effects, why they look so bad.

2050
01:30:34,039 --> 01:30:37,720
I'm not sure what happened there, but I wanted it.

2051
01:30:37,560 --> 01:30:38,279
Speaker 2: To be better.

2052
01:30:39,239 --> 01:30:43,359
Speaker 1: Is this the worst Silent Hill movie out of the three?

2053
01:30:43,520 --> 01:30:44,520
Speaker 4: Yeah?

2054
01:30:44,720 --> 01:30:46,000
Speaker 2: Worse than Revelations.

2055
01:30:46,079 --> 01:30:49,520
Speaker 3: Yeah, I'm gonna say, yeah, this is at least their

2056
01:30:50,000 --> 01:30:52,079
explains that makes it work a little bit.

2057
01:30:52,239 --> 01:30:54,399
Speaker 4: And I feel like sometimes when you're watching Revelations, it

2058
01:30:54,439 --> 01:30:57,680
felt like you were playing a video game. In some instances,

2059
01:30:57,680 --> 01:30:59,520
it like actually felt like I had video game flow.

2060
01:31:00,159 --> 01:31:02,279
Very good video game, but not very good, but you

2061
01:31:02,279 --> 01:31:03,880
could see you can kind of feel at.

2062
01:31:04,039 --> 01:31:05,479
Speaker 2: Yeah, I'm not sure which one's the worst.

2063
01:31:05,520 --> 01:31:08,079
Speaker 1: I will say this is definitely the biggest letdown of

2064
01:31:08,119 --> 01:31:11,640
them because Silent Hill revel, no one knew what to expect.

2065
01:31:11,640 --> 01:31:12,359
Speaker 2: With Silent Hill one.

2066
01:31:12,399 --> 01:31:14,520
Speaker 1: You're like, oh, that was pretty movie Silent Hill too,

2067
01:31:14,520 --> 01:31:15,960
Everyone's like, well that looks like shit.

2068
01:31:16,479 --> 01:31:17,399
Speaker 2: But this one people are.

2069
01:31:17,319 --> 01:31:20,119
Speaker 1: Like, he's back, it's gonna be good, and we're all

2070
01:31:20,199 --> 01:31:22,479
hike because of the remake. And then it was just like, oh,

2071
01:31:22,600 --> 01:31:25,000
this didn't check any of the back remember.

2072
01:31:24,800 --> 01:31:27,520
Speaker 3: Too, Like when people start seeing like the teaser trailers,

2073
01:31:27,560 --> 01:31:30,319
were like, ooh, this doesn't look good, and like everyone's like,

2074
01:31:30,359 --> 01:31:32,479
it's just a teaser trailer. They still have to work

2075
01:31:32,560 --> 01:31:32,920
on it.

2076
01:31:33,239 --> 01:31:36,680
Speaker 1: You give it, Yeah, that people fall into that trap,

2077
01:31:36,720 --> 01:31:43,560
because sometimes that's true, but oftentimes it's not. Yeah, this

2078
01:31:43,760 --> 01:31:45,199
this didn't do it for either of us.

2079
01:31:45,239 --> 01:31:48,000
Speaker 2: But we did all the Silent Hill movies.

2080
01:31:48,640 --> 01:31:49,119
Speaker 4: We did it.

2081
01:31:49,159 --> 01:31:51,279
Speaker 2: Wait, there's a choose your own Adventure on Toby right.

2082
01:31:52,439 --> 01:31:55,720
Speaker 1: Oh fuck yeah, maybe we'll do that at some point,

2083
01:31:55,800 --> 01:31:58,079
but as OF's that's animated though.

2084
01:31:57,960 --> 01:31:59,399
Speaker 2: Right, I don't know.

2085
01:31:59,399 --> 01:31:59,960
Speaker 3: I don't think it is.

2086
01:32:00,439 --> 01:32:04,640
Speaker 1: Oh ship, Well, we did all the theatrical Silent Hill movies.

2087
01:32:04,760 --> 01:32:06,000
Speaker 2: We did it.

2088
01:32:06,680 --> 01:32:08,439
Speaker 1: I think we can all agree the first one is

2089
01:32:08,479 --> 01:32:11,960
still the best. Yeah, then the second one has some

2090
01:32:12,000 --> 01:32:14,199
funny moments and you could just skip the watch a

2091
01:32:14,319 --> 01:32:18,560
let's play of the games. Then this it's so condensed,

2092
01:32:18,560 --> 01:32:22,640
it's not good. Where can I find you? Guys, We're

2093
01:32:22,680 --> 01:32:23,279
gonna find you.

2094
01:32:23,399 --> 01:32:31,239
Speaker 3: Monica Instagram, I am at story in the end. I

2095
01:32:31,239 --> 01:32:32,079
mean that's pretty much.

2096
01:32:31,960 --> 01:32:34,800
Speaker 2: The only place you had a TikTok.

2097
01:32:35,760 --> 01:32:38,840
Speaker 3: I have a TikTok, but I just postings like things

2098
01:32:38,880 --> 01:32:40,239
I don't make tiktoks.

2099
01:32:40,479 --> 01:32:41,079
Speaker 2: And Dan.

2100
01:32:43,319 --> 01:32:46,479
Speaker 1: Dan if we were feeling grief written and we drive

2101
01:32:46,560 --> 01:32:49,159
to a town that's covered in fog, where can we

2102
01:32:49,199 --> 01:32:50,640
find you?

2103
01:32:50,760 --> 01:32:51,520
Speaker 4: Probably dead?

2104
01:32:52,399 --> 01:32:52,600
Speaker 2: There?

2105
01:32:52,640 --> 01:32:54,680
Speaker 3: You go, okay, what is your personal help?

2106
01:32:54,680 --> 01:32:57,520
Speaker 4: But I would like, I'm out, I wouldn't survive, or

2107
01:32:57,560 --> 01:32:59,239
I'd be just like just send it.

2108
01:32:59,640 --> 01:33:01,079
Speaker 2: Yeah, I give up.

2109
01:33:01,119 --> 01:33:03,399
Speaker 1: The moment I walked into Silent and saw the first sponsor,

2110
01:33:03,600 --> 01:33:08,720
I'm this. No, all you have to do is forgive

2111
01:33:08,760 --> 01:33:11,199
yourself and you can leave. And he chooses to hang

2112
01:33:11,239 --> 01:33:18,119
around the naked acid shooting monsters. No, thank you, but yes,

2113
01:33:18,239 --> 01:33:21,880
and you can follow me hack the movies wherever you're online.

2114
01:33:22,039 --> 01:33:25,319
Please like, share, subscribe, sign up for Patreon, even at

2115
01:33:25,319 --> 01:33:28,239
the free tier. I'm gonna fix that light. I'm gonna

2116
01:33:28,279 --> 01:33:29,239
fix that goddamn light.

2117
01:33:29,319 --> 01:33:34,720
Speaker 2: Later today. And what else do I have going on?

2118
01:33:35,479 --> 01:33:37,000
I forget when this comes out, so I don't know

2119
01:33:37,000 --> 01:33:39,880
what the plug. But yes, follow my socials so you

2120
01:33:39,960 --> 01:33:41,560
know what I'm doing.

2121
01:33:41,319 --> 01:33:44,800
Speaker 3: And where where you will be? What you got going on?

2122
01:33:45,840 --> 01:33:47,479
Speaker 4: Well, I do know.

2123
01:33:48,079 --> 01:33:50,680
Speaker 1: In August I'll be in New York for the Sci

2124
01:33:50,720 --> 01:33:51,600
Fi Horror Fest.

2125
01:33:52,399 --> 01:33:54,439
Speaker 2: And then did I send you Paison Cohn?

2126
01:33:54,920 --> 01:33:56,439
Speaker 3: Yeah? You did, and you told me I could get

2127
01:33:56,479 --> 01:33:56,960
him free.

2128
01:33:57,199 --> 01:34:00,960
Speaker 1: Yes, we apparently the Italian member have hacked the movies

2129
01:34:01,000 --> 01:34:03,560
can get press passes to Paison Con.

2130
01:34:04,119 --> 01:34:07,960
Speaker 2: So that's my birthday weekend. My favorite thing.

2131
01:34:08,239 --> 01:34:11,199
Speaker 1: I because Johanna fanned out she was an Italian, her

2132
01:34:11,239 --> 01:34:13,840
grandmother did, so I let her know right away.

2133
01:34:13,880 --> 01:34:15,680
Speaker 2: I'm like, you're not allowed to come. I felt so

2134
01:34:15,800 --> 01:34:20,000
good doing that. So I guess look for a bunch

2135
01:34:20,000 --> 01:34:23,039
of Guidos walking around Baison Con at some point.

2136
01:34:23,479 --> 01:34:28,119
Speaker 3: Uh no, what No, I just mean like, you're gonna

2137
01:34:28,119 --> 01:34:29,560
be the least looking Guido there.

2138
01:34:29,720 --> 01:34:31,479
Speaker 4: Do you think guidos watched this show?

2139
01:34:31,840 --> 01:34:35,439
Speaker 2: Uh? Yeah, I'm gonna be wearing my Rocky for Italian tracksuit.

2140
01:34:36,279 --> 01:34:37,840
Speaker 4: Should I come dressed as a Guido?

2141
01:34:38,600 --> 01:34:40,079
Speaker 2: Are you Italian? Yeah?

2142
01:34:40,079 --> 01:34:40,520
Speaker 4: A little bit?

2143
01:34:41,039 --> 01:34:42,920
Speaker 2: Okay, okay, that's fine, I'm like.

2144
01:34:42,840 --> 01:34:49,680
Speaker 4: French and Italian. Uh sorry, we just you know.

2145
01:34:49,800 --> 01:34:51,359
Speaker 2: It's gonna be a great weekend.

2146
01:34:51,439 --> 01:34:55,600
Speaker 1: Have paison con with almost every actor from the Sopranos

2147
01:34:55,720 --> 01:34:57,039
who's ever existed.

2148
01:34:57,359 --> 01:34:59,640
Speaker 3: Oh and that one guy from the Adam Taylor movies.

2149
01:35:00,439 --> 01:35:04,720
Speaker 2: Yes he's the only one who doesn't have a Sopranos credit.

2150
01:35:07,640 --> 01:35:09,640
Speaker 1: Oh but yes, follow us there and I'll let us

2151
01:35:09,640 --> 01:35:12,960
know what you thought of Return to Silent Hill, and

2152
01:35:13,039 --> 01:35:13,920
we'll be back.

2153
01:35:13,840 --> 01:35:16,680
Speaker 2: Ten years from now when they make another one. Goodbye, everyone.

2154
01:35:17,119 --> 01:35:20,960
Remember to like, comment, and subscribe. Check out our other

2155
01:35:21,079 --> 01:35:25,800
videos and Patreon page.

