WEBVTT

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<v Speaker 1>Hey, everybody, welcome to Games Mornings presented by Deku Deals

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<v Speaker 1>with Me Jeff Grab your host from giant bomb dot com.

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<v Speaker 2>Thank you for tuning in.

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<v Speaker 1>In this episode, we're going to be talking about Metroid

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<v Speaker 1>Prime for previews and Call of Duty Black Ops seven reviews.

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<v Speaker 1>It's gonna be a good one because we have Chuck

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<v Speaker 1>simmer Held on the show.

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<v Speaker 2>Chuck Tawsky, how are you doing?

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<v Speaker 3>I'm sorry? Were you about to call me Jeff? To

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<v Speaker 3>call me one of the Jeff's.

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<v Speaker 2>Yeah, listen, it's it would be easier if everyone.

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<v Speaker 1>Was just one of the Jeff Jeff, it would be easier.

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<v Speaker 1>I don't know why you guys don't consider it, be

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<v Speaker 1>more considerate. It's what I'm trying to say. Chuck Apps, Okay,

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<v Speaker 1>I'm sorry. So yeah, I'm Jeff zimmer Held. Yeah, I'm

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<v Speaker 1>doing I'm doing well. Thanks for having me on the show.

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<v Speaker 1>I'm so excited. It does suck having to follow what

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<v Speaker 1>Alyssa was Alyssa yesterday?

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<v Speaker 2>Uh, Jam was yesterday?

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<v Speaker 3>Okay, that also sucks. To be fair, I don't want

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<v Speaker 3>to follow Jam.

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<v Speaker 1>But listen, it's you know, each day is its own

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<v Speaker 1>new begin You don't need to be judged or or

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<v Speaker 1>compared to anyone else.

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<v Speaker 2>You just need to be the best Chuck you can be.

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<v Speaker 2>That's all we're asking from you.

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<v Speaker 3>Every day is a gift. That's why they call it

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<v Speaker 3>the present.

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<v Speaker 2>Oh okay, all right, so that's the end of the show.

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<v Speaker 2>All right, grab fade into black map. Thank you, Let's

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<v Speaker 2>get the hell out of here. Wow. And that's what

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<v Speaker 2>that's it for Giant Bomb too.

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<v Speaker 3>How you doing, Chuck, I'm doing great, really good. You

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<v Speaker 3>know what. I'm sipping some some Irish tea from one

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<v Speaker 3>Lex Luddy. Oh, thank you, Ley, this is very good.

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<v Speaker 1>Is that is that's Is that the an older Giant

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<v Speaker 1>Bomb mug?

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<v Speaker 2>Or is that the current Giant Bomb mug?

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<v Speaker 3>This is the Dizzy Bomb. So we don't actually have

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<v Speaker 3>a version of this on the website. Okay, okay, look

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<v Speaker 3>I'm going to be transparent. I'm kind of pitching that

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<v Speaker 3>logo is the one we use for a little bit

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<v Speaker 3>on the news.

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<v Speaker 2>I love it. No, I'm I'm fully behind that effort

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<v Speaker 2>because I agree. I think it's really fantastic to look

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<v Speaker 2>at it.

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<v Speaker 3>Stoned I do.

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<v Speaker 1>I will say that, you know, you're a large man.

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<v Speaker 1>The mug does look small when you're holding it. So

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<v Speaker 1>I was worried, like people are going to see this

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<v Speaker 1>and be like, oh, oh my god, Mike did give

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<v Speaker 1>us small mugs, but no, this is an older mug.

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<v Speaker 3>This is one of the smaller mugs I think we've

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<v Speaker 3>ever had too. So it's a little a little bit

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<v Speaker 3>of both.

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<v Speaker 1>Yeah, all right, Well we'll get your andre the giant

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<v Speaker 1>mits around that thing and enjoy your drink. All right, Hey,

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<v Speaker 1>it's Friday. There is some news, but still kind of

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<v Speaker 1>a dregs day. There's some weird stories in there. Also,

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<v Speaker 1>I have stuff I got to finished doing as soon

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<v Speaker 1>as I'm done with work today, so I can then

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<v Speaker 1>go get in the car and go to the airport

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<v Speaker 1>and go to dance for Extra Life.

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<v Speaker 2>So let's get on with the show and explain ourselves.

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<v Speaker 1>We're Giant Bomb Video Game Dufics, independent games media out

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<v Speaker 1>here on our own, trying to be a home base

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<v Speaker 1>for you on the internet for cool conversations about video games.

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<v Speaker 1>And if you want to ensure that is secure and

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<v Speaker 1>can keep happening, you want to throw your weight behind it,

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<v Speaker 1>go to giant bomb dot com slash joint and become

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<v Speaker 1>a premium member. It goes a long way towards ensuring

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<v Speaker 1>the security in the future of independent games media here

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<v Speaker 1>on the Internet. We really appreciate everyone who has come through.

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<v Speaker 1>It really does.

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<v Speaker 2>It's noticeable.

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<v Speaker 1>We see it, we see the names come through, and

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<v Speaker 1>every time we see someone join it means the world

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<v Speaker 1>to us.

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<v Speaker 2>Thank you so much.

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<v Speaker 1>It gets you ad free versions of the episodes, gets

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<v Speaker 1>you some special goodies, and again it gets you that

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<v Speaker 1>just confidence that Giant Bomb is going to be here today, tomorrow,

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<v Speaker 1>and into the future.

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<v Speaker 2>Thanks again to everyone who does support us. As far

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<v Speaker 2>as this show goes.

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<v Speaker 1>Most weekdays, I Jeff Grub will help piece your gaming

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<v Speaker 1>life back together. That includes breaking news and maybe even

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<v Speaker 1>some of our own original reporting. For all these topics,

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<v Speaker 1>I'll get the input of a bona fide expert who

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<v Speaker 1>will make me look smart. If you are watching live

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<v Speaker 1>on twitch welcome. You can always listen to the show

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<v Speaker 1>later on podcast feeds by searching for Game Mess Mornings,

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<v Speaker 1>or find the RSS feed on GiantBomb dot com. You

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<v Speaker 1>can also catch the show later on with chapters and

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<v Speaker 1>timestamps on YouTube.

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<v Speaker 2>Hello YouTube.

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<v Speaker 1>All right, we have a lot to get into, so

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<v Speaker 1>let's start the Morning Mess with those Metroid Prime for

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<v Speaker 1>Nintendo also put up a seven minute overview trailer. This

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<v Speaker 1>comes from Nintendo Everything. The Metroid Prime for Beyond is

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<v Speaker 1>only a few weeks away now, and the game now

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<v Speaker 1>has its best look yet thanks to a brand new trailer.

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<v Speaker 1>The overview video shows off gameplay, Nintendo switch to features,

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<v Speaker 1>and more. And really this is a lot of the

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<v Speaker 1>footage that you'll be able to see in our quick

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<v Speaker 1>look ex that we put up this morning where Becklar,

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<v Speaker 1>who went to New York to play the game for

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<v Speaker 1>about an hour a little bit more than an hour,

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<v Speaker 1>was able to bring back some footage and he showed

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<v Speaker 1>it to me and kind of, you know, showed off

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<v Speaker 1>like all the things that he learned, and then I

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<v Speaker 1>was able to ask him a bunch of questions about it.

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<v Speaker 1>So that's up on the site now, so I have

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<v Speaker 1>secondhand opinions on this.

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<v Speaker 2>Chuck.

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<v Speaker 1>Looking at it, I am pretty excited. I think it

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<v Speaker 1>looks very good, very promising. I think the conversation piece

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<v Speaker 1>everyone's going to have coming out of this, because we all,

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<v Speaker 1>you know, if there's a fly in your soup, no

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<v Speaker 1>matter how good the soup is, people are going to

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<v Speaker 1>talk about the fly. Right and right now, everyone's worried

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<v Speaker 1>that this Miles mackenzie character is going to be that

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<v Speaker 1>fly that they cannot ignore. He is a bubb you know,

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<v Speaker 1>he's an autocon.

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<v Speaker 2>I think that's a reference points most people get.

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<v Speaker 1>He's an autocon. He is there to sort of be

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<v Speaker 1>a little bit of a comedic relief. He is certainly

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<v Speaker 1>out of his element in some ways, but he knows

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<v Speaker 1>more about the world than you do in other ways,

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<v Speaker 1>and he's there in person with like interacting with Samus.

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<v Speaker 1>So every time he does that, every time he appears,

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<v Speaker 1>or every time he has has something to say, it

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<v Speaker 1>does sort of burst that isolated energy that most people,

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<v Speaker 1>I think associate with Metroid Prime, especially Metroid Prime one.

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<v Speaker 1>I'll say that I'm not like freaking out over this.

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<v Speaker 1>I watched what Backlar showed me. We kind of talked

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<v Speaker 1>through it. Backlar certainly wasn't phased by it, but you know,

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<v Speaker 1>for me, METROI Prime is this holy thing.

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<v Speaker 2>So I was like, let me, let me get a

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<v Speaker 2>sense here.

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<v Speaker 1>I The sin I get is that he is very

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<v Speaker 1>much part of this early part of the game where

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<v Speaker 1>they are trying to introduce a bunch of stuff real

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<v Speaker 1>fast so that they can then get to some other

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<v Speaker 1>things that are new to Metroid Prime, but still very

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<v Speaker 1>much in that idea of, hey, you are solving puzzles,

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<v Speaker 1>you are getting new abilities that open up more of

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<v Speaker 1>the world, and we want people, we want onboard people

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<v Speaker 1>really fast, and he's a part of that process.

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<v Speaker 2>I think. I don't know, did you get a chance

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<v Speaker 2>to see this, Do you have any thoughts?

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<v Speaker 3>I did. I watched all of his footage and that

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<v Speaker 3>was like the one thing I zeroed in on immediately.

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<v Speaker 3>I don't have a problem with it, right, but I

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<v Speaker 3>was like, fans of this series are going to home

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<v Speaker 3>in on that and have an issue, and that's going

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<v Speaker 3>to be all of our reddit, right. I mean, like,

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<v Speaker 3>the best version of this is autocon like you mentioned,

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<v Speaker 3>can love bloom on a Metroid And then the worst

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<v Speaker 3>version is like he's human clap trap, which ye, I

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<v Speaker 3>don't think he's at He's not quite claptrap level, which

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<v Speaker 3>I that's a negative by the way, It's not twenty

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<v Speaker 3>eleven or whatever. It doesn't play as well. So yeah,

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<v Speaker 3>I think if it goes too far that direction, that's why. Yeah,

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<v Speaker 3>that's where it doesn't work.

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<v Speaker 1>Yeah, And I you know, and again I'm mostly hopeful

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<v Speaker 1>and ensure.

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<v Speaker 2>Chat's like, yeah, it could be cope. It could be cope.

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<v Speaker 1>But you know, it's also a lessons learned over time

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<v Speaker 1>of everything. You know, anytime I freaked out about a

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<v Speaker 1>game before I actually played it, I almost I'm almost

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<v Speaker 1>never right. Those anxieties have almost never been correct. It's

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<v Speaker 1>almost it's usually quite the opposite of like, oh, this

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<v Speaker 1>was not a big deal, and that I never think

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<v Speaker 1>about this thing that I was worried about ever again,

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<v Speaker 1>because it was never actually a problem.

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<v Speaker 2>We'll see again.

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<v Speaker 1>I do think that if you asked a fan of

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<v Speaker 1>the Metroid Prime series to list, you know, just descriptor

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<v Speaker 1>words for like what this franchise should be, like loneliness

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<v Speaker 1>and isolation would come up, atmosphere would come up, and

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<v Speaker 1>you know, his his appearance or in his his presence,

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<v Speaker 1>McKenzie's presence does feel like it it affects and taints

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<v Speaker 1>all of those factors.

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<v Speaker 2>I like I said.

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<v Speaker 1>Since I was getting is that he is going to

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<v Speaker 1>be an opportunity for contrast. By contrast Samus looks even

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<v Speaker 1>cooler and even more capable around him, she just looks

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<v Speaker 1>like she doesn't talk to him. He talks to her,

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<v Speaker 1>and she just barely even nods her head. She nods

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<v Speaker 1>her head like once at him. A lot of times

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<v Speaker 1>they'll say stuff and she just knows sells it completely.

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<v Speaker 1>And I that I actually really.

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<v Speaker 2>Like I do.

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<v Speaker 3>I like the no cell than the master chief treatment

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<v Speaker 3>that she's given. It was that that made me laugh sometimes.

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<v Speaker 3>So like he's definitely playing like the comedic foil to Samus.

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<v Speaker 3>Does does it need that? I don't know. I also

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<v Speaker 3>don't think it helps that the most recent Metroid release

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<v Speaker 3>in general was Dread right, which is that is a punishing,

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<v Speaker 3>lonely experience. So yes, I know they were. There were

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<v Speaker 3>Npcson three. I haven't played three, I'll admit that, but

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<v Speaker 3>different vibe. I think they were like more like cutscene NPCs.

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<v Speaker 2>That right, I think that's right. Yes, yeah, I actually

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<v Speaker 2>never played three either, so.

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<v Speaker 1>That my understanding is that's correct, and that a lot

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<v Speaker 1>of this stuff is pretty similar to the generally well

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<v Speaker 1>regarded METROI Prime three. So yeah, I'm like, when I

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<v Speaker 1>was getting too with the idea of the contrast is

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<v Speaker 1>I think it makes sense for them to start you

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<v Speaker 1>off in this area again, like it felt very much

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<v Speaker 1>like a tutorial area and onboarding area that you know,

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<v Speaker 1>they establish this character now, and then they strip all

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<v Speaker 1>these things away from you, including the character that's there

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<v Speaker 1>helping you. Now, even the one time of McKinsey coming

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<v Speaker 1>up to Samus to me and like, hey, maybe you

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<v Speaker 1>should check out this thing over here because I think

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<v Speaker 1>it's interesting. That really does rub me the wrong way.

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<v Speaker 1>Where I get that, Get that out of here. Let

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<v Speaker 1>me let me figure that. The whole idea is to

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<v Speaker 1>figure the game out. The whole idea is let me,

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<v Speaker 1>I don't know what I'm doing, let me just start shooting.

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<v Speaker 1>And I accidentally shot the wall, and now I realized, oh,

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<v Speaker 1>these walls are breakable if I shoot them. That is

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<v Speaker 1>the genre, and I think it might look rough in

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<v Speaker 1>comparison in a world where we just got Silk Song,

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<v Speaker 1>a game that just thrives with its isolation and letting

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<v Speaker 1>players flounder and figure things out, and was greatly rewarded

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<v Speaker 1>for it. You know, I hope this game doesn't feel

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<v Speaker 1>like it was developed with kids gloves on. Now, if

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<v Speaker 1>we can like forget about Mackenzie and put that aside

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<v Speaker 1>everything else, I mean, it looks amazing, It sounds amazing.

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<v Speaker 1>The characterization of Samus on her own and even in

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<v Speaker 1>a conversation with Mackenzie. All that stuff just they nailed

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<v Speaker 1>it from my point of view so far. And then

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<v Speaker 1>they also do this excellent thing of you land in

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<v Speaker 1>a very familiar looking environment. This lush green setting looks

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<v Speaker 1>a lot like METROI Prime one, but there's this temple

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<v Speaker 1>that you can kind of see and that you're moving toward,

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<v Speaker 1>and that seems to have quite a bit of a

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<v Speaker 1>different art style. And I was already like, hey, I

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<v Speaker 1>cannot wait to get in this game and start moving

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<v Speaker 1>there because I have to see what's going on inside

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<v Speaker 1>this place. So I think they're they're getting ninety five

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<v Speaker 1>percent of the stuff right. And then the question mark

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<v Speaker 1>will be how do they handle these characters interacting with Samus,

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<v Speaker 1>because it's not just Mackenzie. We did see in the

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<v Speaker 1>trailer that there are other like Federation characters that she

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<v Speaker 1>will be talking to later in the game, although I

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<v Speaker 1>think none of them will be quite be the bumbling

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<v Speaker 1>jar jar binks that Mackenzie.

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<v Speaker 2>Seems to be.

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<v Speaker 3>Hey, he's not so far as a jargerr Yeah right.

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<v Speaker 2>Well, yeah, he was in he's in the same column.

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<v Speaker 3>He's like me, he was hacking. He's hacking at that console.

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00:11:37.919 --> 00:11:41.720
<v Speaker 3>He's like opening doors and shitch binks.

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<v Speaker 2>That's what I'm saying.

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<v Speaker 3>Got fine, that's good. I have to vindicate Mike Manatti

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<v Speaker 3>here for a second. Please, it's a very pretty game.

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<v Speaker 3>It looks really good. I think he was right to

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<v Speaker 3>roast all those nerds about them complaining about the desert. No,

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<v Speaker 3>it looks really good. I have no like. I trust

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<v Speaker 3>that part of the game. It's going to be great exploration.

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<v Speaker 3>I think is going to be really fun.

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<v Speaker 2>Yeah, and yeah again, I just think all the other

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<v Speaker 2>stuff looks really solid. Uh. So here's the good news.

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<v Speaker 1>I can probably mostly tune out the conversation that's going

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<v Speaker 1>to happen about the game as people's anxieties overtake, then

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<v Speaker 1>the puddle news happens, and all that stuff, because this

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<v Speaker 1>game is going to be out in three weeks barely

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<v Speaker 1>even that it's uh, it's going to be here before

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<v Speaker 1>we know it.

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<v Speaker 2>So that's looking fun.

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<v Speaker 3>Crazy, Yes, that's crazy. Holy shit. Yeah. December sixth, right, yep,

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<v Speaker 3>uh no.

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<v Speaker 2>In December fourth, December fourth, that's right, Yes, December fourth

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<v Speaker 2>is correct.

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<v Speaker 3>Yeah, yeah, you know why I have December sixth, libra,

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<v Speaker 3>and that's that's different.

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<v Speaker 2>Uh, huh oh. Yeah. Let's see.

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<v Speaker 1>The game was originally announced in twenty seventeen, like that

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<v Speaker 1>Nintendo Switch direct way back when it was developed for

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<v Speaker 1>a little while at was it Bandynamico that was helping

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<v Speaker 1>them out with it, and then when that version got canceled,

285
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<v Speaker 1>Retro Studios took it over something like five six years

286
00:13:03.960 --> 00:13:06.320
<v Speaker 1>ago and it's been working on it ever since. So

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<v Speaker 1>this game has gone through about two complete dev cycles

288
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<v Speaker 1>and we're finally getting it. So a lot of expectations

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00:13:15.159 --> 00:13:17.000
<v Speaker 1>will be put on it. I hope it can live

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<v Speaker 1>up to them, and my guess is we get to it,

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00:13:20.399 --> 00:13:23.320
<v Speaker 1>people might still find Mackenzie annoying, but I do not

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<v Speaker 1>think that will be what makes or breaks this game.

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<v Speaker 2>I really really don't.

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<v Speaker 3>Oh. I did to think of something I will say

295
00:13:30.759 --> 00:13:33.440
<v Speaker 3>from like a game development perspective, So like if you're

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<v Speaker 3>designing a level having an NPC that needs to be

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<v Speaker 3>taken care of as scorted, I will say, like, there's

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<v Speaker 3>gameplay elements here that could be expanded upon from like

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<v Speaker 3>the other games, because you have that character in the game.

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<v Speaker 3>So I don't know. I think it's going to be

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<v Speaker 3>more than it appears right now, and I think that'll

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<v Speaker 3>add some more dimension to Metro.

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<v Speaker 2>Yeah. And I.

304
00:13:58.159 --> 00:14:02.840
<v Speaker 1>Have always been curious about where Samus fits into or

305
00:14:02.840 --> 00:14:04.919
<v Speaker 1>a bit more curious about where Samus fits into the

306
00:14:04.960 --> 00:14:06.919
<v Speaker 1>galact Dec Federation and all that stuff. And I know

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00:14:06.960 --> 00:14:09.120
<v Speaker 1>they explored some of that in some of the other games,

308
00:14:09.120 --> 00:14:12.200
<v Speaker 1>Majord Prime three being one of them, for sure, but

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00:14:12.240 --> 00:14:14.120
<v Speaker 1>I think they could do even more with that, and

310
00:14:15.000 --> 00:14:17.879
<v Speaker 1>so I'm hopeful as we get along in this game,

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00:14:18.440 --> 00:14:22.279
<v Speaker 1>what we find out is how all these various characters

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00:14:22.320 --> 00:14:26.919
<v Speaker 1>feel about her, and that really establishes her mythology even more.

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00:14:27.279 --> 00:14:29.639
<v Speaker 1>It's maybe similar to the way Doom twenty sixteen did,

314
00:14:29.679 --> 00:14:31.759
<v Speaker 1>where it's like he wasn't talking all that much. All

315
00:14:31.759 --> 00:14:33.360
<v Speaker 1>he did was, you know, when someone was having a

316
00:14:33.360 --> 00:14:35.799
<v Speaker 1>conversation with him, he would bash a keyboard and and

317
00:14:36.120 --> 00:14:39.799
<v Speaker 1>the screen. Yeah exactly, and it's like, Okay, that's all

318
00:14:39.840 --> 00:14:42.519
<v Speaker 1>I need to know about this character. And I thought

319
00:14:42.519 --> 00:14:44.919
<v Speaker 1>that was really enhancing to Doom guy. I think we

320
00:14:44.960 --> 00:14:48.200
<v Speaker 1>could get something similar here, But that is me being hopeful.

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<v Speaker 2>We'll see. I don't know, all right.

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00:14:51.720 --> 00:14:54.679
<v Speaker 1>Call of Duty Black Ops seven reviews came in yesterday,

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00:14:55.200 --> 00:14:57.799
<v Speaker 1>has a seventy seven on Open Critic eight out of

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<v Speaker 1>ten from Dalton Cooper, who said Call of Duty Black

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00:15:01.399 --> 00:15:05.120
<v Speaker 1>Ops sevens robust multiplayer and zombies' offerings make up for

326
00:15:05.320 --> 00:15:08.440
<v Speaker 1>the weaknesses of its co op campaign as a six

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00:15:08.480 --> 00:15:11.039
<v Speaker 1>out of ten from Simon Cardy at IGN, who says

328
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<v Speaker 1>that Black Ops sevens campaign is a wild one thinks

329
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<v Speaker 1>to the scope of its ambition, but the big swings

330
00:15:16.279 --> 00:15:19.559
<v Speaker 1>it takes don't always land, leaving it an uneven step

331
00:15:19.600 --> 00:15:21.879
<v Speaker 1>down from last year. And I think IGN has been

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00:15:21.919 --> 00:15:24.639
<v Speaker 1>separating out their single player and multiplayer reviews for a

333
00:15:24.679 --> 00:15:26.879
<v Speaker 1>long time, and that would happen here as well. So

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<v Speaker 1>that's six out of ten for the single player version

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<v Speaker 1>of Call Duty Black Ops seven.

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00:15:31.480 --> 00:15:33.960
<v Speaker 3>Yeah, we should point out that number is moving and

337
00:15:34.000 --> 00:15:36.279
<v Speaker 3>there's only like thirteen critic reviews out there right now,

338
00:15:36.279 --> 00:15:38.080
<v Speaker 3>so it's already at a seventy nine from like.

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<v Speaker 1>Okay, we wrote this on the docs, so thank you

340
00:15:40.440 --> 00:15:43.159
<v Speaker 1>very much. Seven out of ten from se Doster. The

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00:15:43.240 --> 00:15:45.840
<v Speaker 1>latest entry in the Call of Duty series gives players

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00:15:45.879 --> 00:15:48.919
<v Speaker 1>more ways to play the campaign than ever, to various

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<v Speaker 1>degrees of success.

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<v Speaker 2>Yeah.

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<v Speaker 1>To me, this sounds a lot like a Call of

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<v Speaker 1>Duty game. It sounds a lot like Black Ops seven.

347
00:15:56.279 --> 00:15:59.519
<v Speaker 1>Multiplayer will be a lot and it's going to be

348
00:15:59.600 --> 00:16:01.399
<v Speaker 1>very famili but there's going to be a ton of

349
00:16:01.440 --> 00:16:04.879
<v Speaker 1>content there, and zombies is back immediately because this is

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00:16:04.919 --> 00:16:09.480
<v Speaker 1>another Black Ops game, and then that campaign sounds weird.

351
00:16:09.519 --> 00:16:10.279
<v Speaker 2>In fact, let's just.

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00:16:10.360 --> 00:16:13.039
<v Speaker 1>Let's get this story in there right now. You can't

353
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<v Speaker 1>pause the Call of Duty Black Ops seven campaigns, so

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00:16:15.600 --> 00:16:17.759
<v Speaker 1>you better hold it in. This is from Darren Bontius

355
00:16:17.799 --> 00:16:21.279
<v Speaker 1>at GameSpot. Call of Duty Black Ops seven is now out,

356
00:16:21.320 --> 00:16:23.759
<v Speaker 1>and while this new entry in the long running franchise

357
00:16:23.799 --> 00:16:27.080
<v Speaker 1>doesn't stray far from its traditional action packed gameplay, in

358
00:16:27.120 --> 00:16:29.919
<v Speaker 1>the single player campaign, there is one big difference here.

359
00:16:30.120 --> 00:16:33.519
<v Speaker 1>You can't pause the game. The always online campaign doesn't

360
00:16:33.519 --> 00:16:35.799
<v Speaker 1>allow players to take a quick break during a firefight,

361
00:16:36.039 --> 00:16:39.080
<v Speaker 1>as the game continues on without you. This means you'll

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00:16:39.120 --> 00:16:40.840
<v Speaker 1>need to find a safe place to camp out in

363
00:16:40.840 --> 00:16:42.960
<v Speaker 1>case you need to take a breather away from your screen,

364
00:16:43.080 --> 00:16:45.399
<v Speaker 1>unless you want to become a standing target for enemies.

365
00:16:46.000 --> 00:16:47.639
<v Speaker 2>But the game is pretty forgiving with deaths.

366
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<v Speaker 1>I never found myself having to replay too much of

367
00:16:49.919 --> 00:16:52.159
<v Speaker 1>a mission if I had to take a break midway through,

368
00:16:52.519 --> 00:16:54.799
<v Speaker 1>or I reached a challenging section where I died a lot.

369
00:16:55.120 --> 00:16:57.960
<v Speaker 1>Summer Doster explained in game spots Call of Duty Black

370
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<v Speaker 1>Ops seven single player campaign review. Another change prompting online

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<v Speaker 1>discourse is the game's aim assist features. Some players feel

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<v Speaker 1>like the feature has been significantly dialed back following feedback

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<v Speaker 1>from the beta, with some praising it and others asking

374
00:17:10.519 --> 00:17:12.000
<v Speaker 1>for Triarch to make changes to it.

375
00:17:12.400 --> 00:17:14.200
<v Speaker 2>So, yeah, but that will be an ongoing.

376
00:17:13.839 --> 00:17:19.279
<v Speaker 1>Conversation that they are emphasizing co op for this campaign,

377
00:17:19.839 --> 00:17:21.359
<v Speaker 1>which cool.

378
00:17:22.839 --> 00:17:24.240
<v Speaker 2>I never want that at.

379
00:17:24.079 --> 00:17:26.119
<v Speaker 1>The expense to be able to pause a game that

380
00:17:26.160 --> 00:17:28.640
<v Speaker 1>I'm still very likely going to play on my own

381
00:17:28.720 --> 00:17:31.519
<v Speaker 1>if I play it at all. Just this continues to

382
00:17:31.519 --> 00:17:33.480
<v Speaker 1>be such a weird choice, especially for a Call of

383
00:17:33.559 --> 00:17:36.799
<v Speaker 1>Duty campaign that should be like something I shouldn't have

384
00:17:36.839 --> 00:17:39.039
<v Speaker 1>to think about. It should never annoy me. It should

385
00:17:39.079 --> 00:17:41.440
<v Speaker 1>be just like a fun rollercoaster ride, right.

386
00:17:42.039 --> 00:17:44.920
<v Speaker 3>Yeah, Like what in the Don matric? Bullshit? Is this

387
00:17:45.160 --> 00:17:46.839
<v Speaker 3>like a single player?

388
00:17:46.920 --> 00:17:47.039
<v Speaker 2>Like?

389
00:17:47.079 --> 00:17:50.440
<v Speaker 3>Please let me play offline? Like, look, I'm not a

390
00:17:50.440 --> 00:17:54.440
<v Speaker 3>cod multiplayer guy. I have enjoyed the campaigns previously. Yeah, no,

391
00:17:54.480 --> 00:17:56.599
<v Speaker 3>this would absolutely piss me off. I'm sure it comes

392
00:17:57.039 --> 00:17:59.599
<v Speaker 3>from like some technical challenge of having like a heavily

393
00:17:59.799 --> 00:18:03.839
<v Speaker 3>co op forward, co op focused campaign, but I don't know.

394
00:18:04.079 --> 00:18:06.160
<v Speaker 3>It's it's one of those things. You know, they're in

395
00:18:06.200 --> 00:18:08.519
<v Speaker 3>a meeting and they're like, are we doing this? Is

396
00:18:08.559 --> 00:18:10.640
<v Speaker 3>this what we push? And they just make the call like, yeah,

397
00:18:10.680 --> 00:18:14.119
<v Speaker 3>we're doing this because the effort is challenging. I don't

398
00:18:14.359 --> 00:18:16.680
<v Speaker 3>I don't see like any huge benefit to them keeping

399
00:18:16.720 --> 00:18:18.480
<v Speaker 3>it always online, So I don't think it goes from

400
00:18:18.480 --> 00:18:21.799
<v Speaker 3>that sort of perspective, But I don't. It's not lazy,

401
00:18:21.839 --> 00:18:23.079
<v Speaker 3>but it's not it's not cool.

402
00:18:23.200 --> 00:18:23.880
<v Speaker 2>I don't like that.

403
00:18:24.599 --> 00:18:27.000
<v Speaker 3>Yeah, it definitely definitely pushes me away a little bit.

404
00:18:27.720 --> 00:18:28.039
<v Speaker 2>You could.

405
00:18:28.279 --> 00:18:29.799
<v Speaker 1>It's it's obviously the kind of thing where they end

406
00:18:29.880 --> 00:18:32.319
<v Speaker 1>up there because it enables some part of their vision

407
00:18:32.480 --> 00:18:34.319
<v Speaker 1>and it's like, well, maybe we could come up with

408
00:18:34.319 --> 00:18:36.160
<v Speaker 1>a solution to handle both situations.

409
00:18:36.200 --> 00:18:38.079
<v Speaker 2>And it's like, well, like you said, they're.

410
00:18:37.920 --> 00:18:39.920
<v Speaker 1>Like, it's probably not worth it because we want to

411
00:18:39.960 --> 00:18:44.119
<v Speaker 1>just maintain this for seamless co op play or whatever.

412
00:18:44.440 --> 00:18:46.799
<v Speaker 3>I was thinking like that if I haven't obviously haven't

413
00:18:46.839 --> 00:18:48.799
<v Speaker 3>played it, but like if there's dropping co op, like

414
00:18:48.839 --> 00:18:50.079
<v Speaker 3>you can just join someone's right.

415
00:18:50.000 --> 00:18:51.359
<v Speaker 2>Which I would hope there would be. If this is

416
00:18:51.400 --> 00:18:53.240
<v Speaker 2>the case, Yeah.

417
00:18:52.799 --> 00:18:54.839
<v Speaker 3>That's like maybe a reason I could see for it,

418
00:18:54.880 --> 00:18:56.680
<v Speaker 3>but you should be able to opt in opt out

419
00:18:56.720 --> 00:18:59.319
<v Speaker 3>of that. And also, like this is directly in the

420
00:18:59.400 --> 00:19:03.519
<v Speaker 3>face of the ongoing shiit what's it called grub uh

421
00:19:03.960 --> 00:19:05.279
<v Speaker 3>keeping games?

422
00:19:05.640 --> 00:19:05.799
<v Speaker 2>Oh?

423
00:19:05.880 --> 00:19:09.519
<v Speaker 3>Yes, stop killing games? Yes, thank you. You know, it

424
00:19:09.559 --> 00:19:11.079
<v Speaker 3>flies right in the face of that. It's like, what

425
00:19:11.079 --> 00:19:13.000
<v Speaker 3>are we doing, Like that is such a hot topic

426
00:19:13.039 --> 00:19:15.079
<v Speaker 3>right now. I'm not as hot right in this year

427
00:19:15.160 --> 00:19:17.240
<v Speaker 3>right now, but but still it's like, that's going to

428
00:19:17.279 --> 00:19:18.960
<v Speaker 3>come up with this game if they don't fix.

429
00:19:18.759 --> 00:19:21.880
<v Speaker 1>That, right you know, if there's any company in studio

430
00:19:22.000 --> 00:19:25.960
<v Speaker 1>that's going to ignore that hubbub, it's going to be Activision.

431
00:19:25.559 --> 00:19:27.960
<v Speaker 2>And the Call of Duty Studios for just like we.

432
00:19:27.880 --> 00:19:30.799
<v Speaker 1>Are operating in our own world, separate from everything else

433
00:19:30.799 --> 00:19:32.240
<v Speaker 1>because we're so large and important.

434
00:19:32.279 --> 00:19:35.400
<v Speaker 3>Yeah, this will sell right Like it's yeah, it doesn't matter,

435
00:19:35.640 --> 00:19:38.240
<v Speaker 3>like this is like a blip in terms of like

436
00:19:38.319 --> 00:19:40.839
<v Speaker 3>how it will affect their their their balance sheet at

437
00:19:40.839 --> 00:19:41.480
<v Speaker 3>the end of the year.

438
00:19:41.640 --> 00:19:45.720
<v Speaker 1>So you know, other games, other single player games are

439
00:19:45.759 --> 00:19:48.799
<v Speaker 1>primarily single player games. All these games that do have

440
00:19:49.799 --> 00:19:54.640
<v Speaker 1>online single player campaigns that you can't pause, you usually

441
00:19:54.640 --> 00:19:56.880
<v Speaker 1>have some form of co op like the thrum Soft

442
00:19:56.880 --> 00:19:59.720
<v Speaker 1>games Dark Souls. You can't really pause. You can bring

443
00:19:59.799 --> 00:20:01.960
<v Speaker 1>up a then you but it doesn't stop the world.

444
00:20:01.960 --> 00:20:04.759
<v Speaker 1>The world continues in the background. To me, that's usually

445
00:20:04.799 --> 00:20:09.400
<v Speaker 1>just from Soft being weird. And uh, it's just surprising

446
00:20:09.400 --> 00:20:10.599
<v Speaker 1>to me that like Call of du would be like

447
00:20:10.599 --> 00:20:13.880
<v Speaker 1>that a series that has thrived on quality of life

448
00:20:13.880 --> 00:20:17.200
<v Speaker 1>features would be like, let's severe in this direction. Just

449
00:20:17.200 --> 00:20:20.599
<v Speaker 1>doesn't make a lot of sense to me. And then

450
00:20:21.079 --> 00:20:23.400
<v Speaker 1>I'm trying like but like, like hit Man is always

451
00:20:23.440 --> 00:20:25.799
<v Speaker 1>online and you can pause Hitman, So.

452
00:20:26.359 --> 00:20:26.960
<v Speaker 2>Why is it?

453
00:20:27.000 --> 00:20:28.640
<v Speaker 3>Why is Hitman always online?

454
00:20:29.079 --> 00:20:30.960
<v Speaker 1>Whatever the reason is, it's not a good one or

455
00:20:31.000 --> 00:20:32.880
<v Speaker 1>it's not good enough. Because every time that I have

456
00:20:32.880 --> 00:20:35.240
<v Speaker 1>a disconnection issue with Hitman and it like pauses the

457
00:20:35.279 --> 00:20:37.279
<v Speaker 1>game when I don't want it to pause and say.

458
00:20:37.200 --> 00:20:38.599
<v Speaker 2>Hey, we got to figure this out. We're freak it

459
00:20:38.599 --> 00:20:39.599
<v Speaker 2>out over here, I'm just like.

460
00:20:39.599 --> 00:20:42.640
<v Speaker 1>Let me plead this name of flying you mother fucker.

461
00:20:44.160 --> 00:20:46.720
<v Speaker 1>It's a weird, weird thing. I mean, you get offline.

462
00:20:46.720 --> 00:20:48.720
<v Speaker 1>But then that's like there are other stuff counts towards you,

463
00:20:48.799 --> 00:20:51.440
<v Speaker 1>like upgrading your character. It's or it's a separate tree.

464
00:20:51.480 --> 00:20:56.200
<v Speaker 1>It's stupid, all right, let's keep going here. You be

465
00:20:56.319 --> 00:21:00.440
<v Speaker 1>Soft Hawkes stock trading after earnings report delayed to limit

466
00:21:00.640 --> 00:21:05.039
<v Speaker 1>unnecessary speculation. This is from Alex Hopley at Game Reactor.

467
00:21:05.079 --> 00:21:08.000
<v Speaker 1>This is a very strange one. Just minutes before Ubisoft

468
00:21:08.079 --> 00:21:10.720
<v Speaker 1>was expected to unveil the financial results of the first

469
00:21:10.720 --> 00:21:13.279
<v Speaker 1>half of the twenty twenty five twenty twenty six fiscal year,

470
00:21:13.640 --> 00:21:17.880
<v Speaker 1>the documents release, the document's release was delayed, and even

471
00:21:17.920 --> 00:21:21.119
<v Speaker 1>trading of Ubisoft's stock was halted until the results came out.

472
00:21:21.240 --> 00:21:25.920
<v Speaker 1>Ubisoft asked the stock exchange that it's on to halt trading.

473
00:21:26.200 --> 00:21:28.759
<v Speaker 1>While this led to wild speculation in its own right,

474
00:21:28.799 --> 00:21:33.559
<v Speaker 1>according to Ubisoft's chief financial officer Frederick dujou Duje, the

475
00:21:33.599 --> 00:21:36.640
<v Speaker 1>pause on trading was to limit it and an internal

476
00:21:36.680 --> 00:21:39.319
<v Speaker 1>email provided to Insider Gaming, we get a more in

477
00:21:39.359 --> 00:21:41.039
<v Speaker 1>depth explanation of what happened.

478
00:21:41.039 --> 00:21:43.559
<v Speaker 2>Although I still don't think this explains what happened.

479
00:21:44.039 --> 00:21:45.920
<v Speaker 1>I wanted to let you know that we are taking

480
00:21:46.000 --> 00:21:49.079
<v Speaker 1>extra time to finalize the closing of the semester, and

481
00:21:49.160 --> 00:21:51.880
<v Speaker 1>as a result, we will publish our first half earnings

482
00:21:51.920 --> 00:21:54.200
<v Speaker 1>results in the coming days instead of tonight.

483
00:21:54.279 --> 00:21:56.000
<v Speaker 2>Duge's message read.

484
00:21:56.160 --> 00:21:59.400
<v Speaker 1>Due to regal excuse me, due to legal regulations, we

485
00:21:59.440 --> 00:22:02.160
<v Speaker 1>cannot share more information with you at this time. To

486
00:22:02.240 --> 00:22:06.319
<v Speaker 1>limit unnecessary speculation and market volatility during this short delay,

487
00:22:06.640 --> 00:22:09.279
<v Speaker 1>we have asked Euronext to suspend the trading of our

488
00:22:09.319 --> 00:22:11.799
<v Speaker 1>stock until the results are announced. We know this is

489
00:22:11.880 --> 00:22:16.119
<v Speaker 1>likely to raise questions and drive media coverage. I encourage

490
00:22:16.160 --> 00:22:18.119
<v Speaker 1>all of you all to listen to the conference call,

491
00:22:18.279 --> 00:22:20.440
<v Speaker 1>which will be available via the investor section of our

492
00:22:20.440 --> 00:22:23.559
<v Speaker 1>website just after the results are released, so that you

493
00:22:23.680 --> 00:22:29.759
<v Speaker 1>have a more detailed view of our earnings. Okay, in

494
00:22:29.799 --> 00:22:33.440
<v Speaker 1>the past, something like this usually doesn't happen unless something

495
00:22:33.759 --> 00:22:37.920
<v Speaker 1>very big is in the works. Most people are assuming

496
00:22:38.720 --> 00:22:41.440
<v Speaker 1>some other part of ubi soft is getting sold off, and.

497
00:22:41.440 --> 00:22:42.119
<v Speaker 3>That's what I think.

498
00:22:42.240 --> 00:22:43.799
<v Speaker 2>Yeah, yeah, I think so too.

499
00:22:44.200 --> 00:22:46.839
<v Speaker 1>And then that means like when we say who, and

500
00:22:46.880 --> 00:22:49.720
<v Speaker 1>it's like okay and who and what. So let's just

501
00:22:49.759 --> 00:22:51.680
<v Speaker 1>remind people of where ubi soft is at first, Chuck.

502
00:22:52.400 --> 00:22:54.960
<v Speaker 1>Recently and like the last year, ubi soft has been

503
00:22:54.960 --> 00:22:59.000
<v Speaker 1>going through restructuring, which is really just maneuvering by the

504
00:22:59.039 --> 00:23:02.079
<v Speaker 1>Guimo family as part of an effort to keep them

505
00:23:02.119 --> 00:23:04.400
<v Speaker 1>in charge of you be Soft for the most part.

506
00:23:04.440 --> 00:23:06.359
<v Speaker 1>And the way that they were able to maneuver to

507
00:23:06.440 --> 00:23:09.720
<v Speaker 1>make that happen was to partner up with ten Cent

508
00:23:10.079 --> 00:23:13.279
<v Speaker 1>to form a new version of You Be Soft, separate

509
00:23:13.279 --> 00:23:17.640
<v Speaker 1>from the old version that would absorb Prince of Persia,

510
00:23:17.960 --> 00:23:23.119
<v Speaker 1>Assassin's Creed, A Far Cry in Rainbow six, those three franchises,

511
00:23:23.160 --> 00:23:24.400
<v Speaker 1>and that would be their focus.

512
00:23:25.440 --> 00:23:27.079
<v Speaker 2>What happens to the rest of You Be Soft?

513
00:23:27.119 --> 00:23:30.039
<v Speaker 1>You ask, Well, it's just sort of left behind in

514
00:23:30.119 --> 00:23:34.279
<v Speaker 1>this old shell of You Be Soft where a lot

515
00:23:34.279 --> 00:23:37.839
<v Speaker 1>of people still work. And then the question became, well, okay,

516
00:23:38.000 --> 00:23:40.680
<v Speaker 1>that stuff's going to continue on its own path over there. Well,

517
00:23:40.720 --> 00:23:43.680
<v Speaker 1>now it sounds like maybe, and we're speculating, Let's be clear,

518
00:23:43.680 --> 00:23:47.440
<v Speaker 1>we're speculating. It sounds like maybe that chunk of You

519
00:23:47.519 --> 00:23:49.759
<v Speaker 1>Be Soft is maybe going to find a new home.

520
00:23:50.480 --> 00:23:52.480
<v Speaker 1>And I can't imagine who would be other than the

521
00:23:52.519 --> 00:23:53.480
<v Speaker 1>Saudi's jock.

522
00:23:53.519 --> 00:23:53.920
<v Speaker 2>I don't know.

523
00:23:54.880 --> 00:23:58.200
<v Speaker 3>Yeah, I was gonna say some money. I mean, this

524
00:23:58.279 --> 00:24:02.599
<v Speaker 3>is a company that's been subjected to aggressive attempts to

525
00:24:02.640 --> 00:24:06.640
<v Speaker 3>be taken over, right, yeah, yeah, I think this all

526
00:24:06.680 --> 00:24:10.440
<v Speaker 3>stinks exactly like acquisition or getting split off. And the

527
00:24:10.480 --> 00:24:14.240
<v Speaker 3>reason you would freeze trading is because maybe there's people

528
00:24:14.240 --> 00:24:17.079
<v Speaker 3>internally that have information that should not be trading on it, right,

529
00:24:17.160 --> 00:24:19.720
<v Speaker 3>That's exactly why you do that kind of thing. So yeah,

530
00:24:19.799 --> 00:24:21.960
<v Speaker 3>I think Saudi money makes a lot of sense for

531
00:24:22.000 --> 00:24:25.640
<v Speaker 3>this when I see stuff like this happening, and again

532
00:24:25.680 --> 00:24:28.079
<v Speaker 3>we don't know and haven't confirmed that they're being sold

533
00:24:28.119 --> 00:24:30.759
<v Speaker 3>or or selling off assets. But when I hear about

534
00:24:30.759 --> 00:24:33.559
<v Speaker 3>this from a company like Ubisoft, I just think of like, oh,

535
00:24:33.599 --> 00:24:36.759
<v Speaker 3>the licenses, like all the IP and the licenses, and

536
00:24:36.839 --> 00:24:40.039
<v Speaker 3>an old company like this, it's not going to be clean.

537
00:24:40.319 --> 00:24:44.200
<v Speaker 3>There's like so many different ips that get trapped during

538
00:24:44.240 --> 00:24:46.839
<v Speaker 3>acquisitions when things get sold off and they get split off.

539
00:24:46.880 --> 00:24:49.920
<v Speaker 3>So I don't know, I worry. I don't think this

540
00:24:49.960 --> 00:24:52.279
<v Speaker 3>family is the right people to be running this company.

541
00:24:52.359 --> 00:24:54.440
<v Speaker 3>So like on that note, yes, get them out of

542
00:24:54.519 --> 00:24:57.359
<v Speaker 3>here please, But one of the other stuff, like in

543
00:24:57.400 --> 00:24:59.839
<v Speaker 3>terms of the creatives and the different games that have

544
00:24:59.839 --> 00:25:02.400
<v Speaker 3>come out of Soft, doesn't it's not good. It doesn't

545
00:25:02.400 --> 00:25:02.880
<v Speaker 3>sound good.

546
00:25:03.359 --> 00:25:07.960
<v Speaker 1>Yeah, And it's like Saudi's just acquired EA or is

547
00:25:07.960 --> 00:25:10.720
<v Speaker 1>in the process of making that happen, So it's like

548
00:25:10.839 --> 00:25:14.160
<v Speaker 1>what they also do they also grab ub Soft And

549
00:25:15.319 --> 00:25:17.400
<v Speaker 1>if they did, or even if they did not and

550
00:25:17.400 --> 00:25:19.839
<v Speaker 1>it was someone else, I think it's safe to assume

551
00:25:20.440 --> 00:25:23.599
<v Speaker 1>that whoever would be taking on this version of you

552
00:25:23.720 --> 00:25:26.000
<v Speaker 1>Be Soft would be doing so with the idea of

553
00:25:26.839 --> 00:25:30.839
<v Speaker 1>we will finance its growth through borrowing money similar to

554
00:25:30.880 --> 00:25:32.960
<v Speaker 1>what is happening with EA, to like fund part of

555
00:25:33.000 --> 00:25:36.519
<v Speaker 1>that acquisition, and then we will make up for that

556
00:25:36.680 --> 00:25:40.000
<v Speaker 1>and like service that debt and grow by cutting a

557
00:25:40.039 --> 00:25:43.079
<v Speaker 1>lot of jobs and relying on a high I think

558
00:25:43.119 --> 00:25:46.000
<v Speaker 1>that would be the exact strategy here, because it's the

559
00:25:46.400 --> 00:25:50.400
<v Speaker 1>only strategy we've seen for these major acquisitions recently. You know,

560
00:25:50.680 --> 00:25:53.160
<v Speaker 1>before it was there's a tons of cheap money, we

561
00:25:53.160 --> 00:25:55.519
<v Speaker 1>could borrow money for really really cheap, so let's go

562
00:25:55.519 --> 00:25:57.759
<v Speaker 1>out there and buy everything we can because there's you know,

563
00:25:57.880 --> 00:26:01.039
<v Speaker 1>we might as well the money's free.

564
00:26:01.240 --> 00:26:02.720
<v Speaker 2>That is not the case anymore.

565
00:26:03.000 --> 00:26:07.759
<v Speaker 1>So, I and Ubisoft does have a sort of profit

566
00:26:07.799 --> 00:26:10.920
<v Speaker 1>per employee problem. There's a chart that again I'm going

567
00:26:10.960 --> 00:26:12.960
<v Speaker 1>to vaguely remember, but I know that Ubisoft was at

568
00:26:13.000 --> 00:26:15.279
<v Speaker 1>the bottom of it from like last year, Chuck, where

569
00:26:16.240 --> 00:26:18.559
<v Speaker 1>all these companies that make video games were listed and

570
00:26:18.599 --> 00:26:21.680
<v Speaker 1>they listed profit or maybe it was revenue per employee,

571
00:26:22.160 --> 00:26:25.000
<v Speaker 1>and you know, like Nintendo or some of these other

572
00:26:25.039 --> 00:26:27.799
<v Speaker 1>companies were well up there, like two hundred thousand, three

573
00:26:27.880 --> 00:26:29.319
<v Speaker 1>hundred thousand dollars per employee.

574
00:26:29.319 --> 00:26:30.519
<v Speaker 2>May it was how much we're.

575
00:26:30.359 --> 00:26:33.799
<v Speaker 1>Making and Ubisoft was the only company below one hundred

576
00:26:33.799 --> 00:26:37.039
<v Speaker 1>thousand dollars per employee, and so that does not sound

577
00:26:37.039 --> 00:26:40.359
<v Speaker 1>sustainable in this world where cost or rising and you

578
00:26:40.440 --> 00:26:42.880
<v Speaker 1>have to be paying people even more to keep them around.

579
00:26:43.160 --> 00:26:45.680
<v Speaker 1>And the reason for that is Ubisoft has a ton

580
00:26:45.759 --> 00:26:48.240
<v Speaker 1>of people working there, more than just I think about

581
00:26:48.240 --> 00:26:51.640
<v Speaker 1>any other publisher, and their games have been hitting less

582
00:26:51.640 --> 00:26:54.880
<v Speaker 1>and less in beginning, samey more, samey, and so they

583
00:26:54.880 --> 00:26:58.559
<v Speaker 1>have all these problems and not a great outlook for

584
00:26:58.599 --> 00:27:01.200
<v Speaker 1>their future. And the French guys is that have been

585
00:27:01.240 --> 00:27:03.519
<v Speaker 1>able to find some light. Assassin's Creed sure has had

586
00:27:03.519 --> 00:27:05.960
<v Speaker 1>some misses, but then it has often bounced back. Well

587
00:27:06.000 --> 00:27:09.119
<v Speaker 1>that's over there now, So it's like what is remaining?

588
00:27:09.359 --> 00:27:11.920
<v Speaker 1>It's it is the Prince of Persia's which have been

589
00:27:12.440 --> 00:27:15.319
<v Speaker 1>troubled by recent development issues for like the remaster and

590
00:27:15.359 --> 00:27:18.799
<v Speaker 1>the remake and Beyond Good and Evil too, which is

591
00:27:18.839 --> 00:27:23.240
<v Speaker 1>not real like this is this could be very bad

592
00:27:23.519 --> 00:27:25.319
<v Speaker 1>for this version of you and be soft. It could

593
00:27:25.359 --> 00:27:28.119
<v Speaker 1>like be stripped for parts even I don't know.

594
00:27:30.079 --> 00:27:33.720
<v Speaker 3>Yeah, I think no matter what something, something's trading hands

595
00:27:33.759 --> 00:27:36.160
<v Speaker 3>is what it feels like right, and I feel like

596
00:27:36.200 --> 00:27:38.440
<v Speaker 3>we do need to point out right now ten Cent

597
00:27:38.519 --> 00:27:41.079
<v Speaker 3>owns a ten percent steak and it'll be soft, yes,

598
00:27:41.079 --> 00:27:44.039
<v Speaker 3>and so yeah, maybe not just out of money, but

599
00:27:44.119 --> 00:27:48.119
<v Speaker 3>maybe from ten Cent increasing their steak or something, or yeah,

600
00:27:48.160 --> 00:27:49.200
<v Speaker 3>maybe spinning something off.

601
00:27:49.240 --> 00:27:52.759
<v Speaker 1>But you know, it's I guess it's worth pointing out

602
00:27:52.799 --> 00:27:56.720
<v Speaker 1>that this maybe this is maybe it's just an uncounting issue.

603
00:27:56.720 --> 00:27:59.279
<v Speaker 1>Maybe because of like spinning stuff off to ten Cent,

604
00:27:59.319 --> 00:28:01.960
<v Speaker 1>maybe that costs some problems that they could not have predicted,

605
00:28:02.519 --> 00:28:05.160
<v Speaker 1>and and that's what's causing the delay. It just doesn't

606
00:28:05.160 --> 00:28:08.400
<v Speaker 1>seem like that's what's happening here, you know. I think

607
00:28:08.440 --> 00:28:11.079
<v Speaker 1>everyone's kind of sniffing this and going and this smells

608
00:28:11.119 --> 00:28:13.839
<v Speaker 1>like there's a lot more that we're about to find out.

609
00:28:14.079 --> 00:28:16.759
<v Speaker 1>They did say it's a short delay, so we probably

610
00:28:17.319 --> 00:28:19.519
<v Speaker 1>I mean, we could get news today, but I guess

611
00:28:19.519 --> 00:28:20.279
<v Speaker 1>we probably get.

612
00:28:20.160 --> 00:28:23.880
<v Speaker 2>It early next week or something like that, So we'll see. Yeah.

613
00:28:23.920 --> 00:28:27.160
<v Speaker 3>The only other like reason you would do something like

614
00:28:27.200 --> 00:28:30.400
<v Speaker 3>this is if literally your books are incorrect, like and

615
00:28:30.440 --> 00:28:35.000
<v Speaker 3>they need to make corrections. Right, So that's not great either. No,

616
00:28:35.359 --> 00:28:37.119
<v Speaker 3>how are you doing internally if that's the kind of

617
00:28:37.119 --> 00:28:40.680
<v Speaker 3>shit you're dealing in? But you said you mentioned beyond

618
00:28:40.680 --> 00:28:43.880
<v Speaker 3>good and evil too. My friend was a voice actor

619
00:28:43.960 --> 00:28:47.039
<v Speaker 3>in the trailer I think ten years ago, Like wow,

620
00:28:47.279 --> 00:28:49.599
<v Speaker 3>I think he recorded lines like almost ten years ago

621
00:28:49.640 --> 00:28:52.599
<v Speaker 3>for that so uh that hurts my brain a little bit.

622
00:28:52.759 --> 00:28:54.440
<v Speaker 3>I think there's been two versions of that game that

623
00:28:54.480 --> 00:28:55.759
<v Speaker 3>have been canceled since then.

624
00:28:55.920 --> 00:28:57.880
<v Speaker 2>So yep, so here we are.

625
00:28:59.000 --> 00:29:02.599
<v Speaker 1>I I will eat my head if there's ever a

626
00:29:02.920 --> 00:29:03.519
<v Speaker 1>beyond good and.

627
00:29:03.480 --> 00:29:06.480
<v Speaker 3>Evil to print it out hat or like a yes.

628
00:29:06.720 --> 00:29:08.559
<v Speaker 2>That's only kind of hat I wear, so of course

629
00:29:08.880 --> 00:29:09.480
<v Speaker 2>right on paper.

630
00:29:09.799 --> 00:29:10.039
<v Speaker 3>Yep.

631
00:29:10.279 --> 00:29:12.920
<v Speaker 1>Uh, all right, let's take a break. We have plenty

632
00:29:12.960 --> 00:29:15.119
<v Speaker 1>of more headlines to get to. Before we get there, though,

633
00:29:15.359 --> 00:29:17.559
<v Speaker 1>let's hear messages from our sponsor. If you want to

634
00:29:17.559 --> 00:29:19.720
<v Speaker 1>skip out on these, Giant bomb dot com slash join

635
00:29:20.000 --> 00:29:22.119
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636
00:29:22.119 --> 00:29:24.519
<v Speaker 1>as a video or an audio program.

637
00:29:24.640 --> 00:29:27.799
<v Speaker 2>We'll be right back. Jan.

638
00:29:28.079 --> 00:29:30.279
<v Speaker 1>You taught me to overcome my fear of sharp objects.

639
00:29:30.319 --> 00:29:32.519
<v Speaker 1>I want to teach you how to overcome your fear

640
00:29:32.680 --> 00:29:33.759
<v Speaker 1>of saving money.

641
00:29:34.000 --> 00:29:35.079
<v Speaker 2>No, I don't want to.

642
00:29:35.240 --> 00:29:39.079
<v Speaker 4>I will only ever pay the manufactured suggested retail price.

643
00:29:39.440 --> 00:29:42.079
<v Speaker 2>Stop. You don't have to live this way because now

644
00:29:42.440 --> 00:29:44.440
<v Speaker 2>there's Deco Deals the double Date.

645
00:29:44.599 --> 00:29:47.119
<v Speaker 1>That's right, Deco Deals is the best way to find

646
00:29:47.160 --> 00:29:50.400
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647
00:29:50.680 --> 00:29:53.839
<v Speaker 4>I don't want no bunk, out of date coupon code grub.

648
00:29:53.640 --> 00:29:54.559
<v Speaker 2>It's nothing like that.

649
00:29:54.880 --> 00:29:57.720
<v Speaker 1>Decou Deals has both the hottest and the freshest deals

650
00:29:57.799 --> 00:30:00.880
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651
00:30:00.920 --> 00:30:03.480
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652
00:30:03.519 --> 00:30:06.960
<v Speaker 4>Ooh, I just found the Missed and Riven Complete collection

653
00:30:07.319 --> 00:30:11.079
<v Speaker 4>for eight dollars on Humble using Deco Deals right now.

654
00:30:11.160 --> 00:30:13.160
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655
00:30:13.200 --> 00:30:15.640
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656
00:30:15.720 --> 00:30:16.720
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657
00:30:16.960 --> 00:30:19.240
<v Speaker 4>You know what, I think we should all build some

658
00:30:19.359 --> 00:30:22.440
<v Speaker 4>lists and host them on Deco deals dot com slash

659
00:30:22.519 --> 00:30:23.440
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660
00:30:23.559 --> 00:30:25.839
<v Speaker 1>And if listeners go to Deco deals dot com slash

661
00:30:25.839 --> 00:30:27.960
<v Speaker 1>giant bomb, they can vote to make us play a

662
00:30:28.079 --> 00:30:31.839
<v Speaker 1>game on the November twenty first episode of Unprofessional Fridays.

663
00:30:32.200 --> 00:30:35.279
<v Speaker 4>Learn more at Deco deals dot com slash giant Bomb.

664
00:30:36.319 --> 00:30:39.400
<v Speaker 1>It's Game Mess Mornings, Chuck and Jeff Let's get into It.

665
00:30:39.960 --> 00:30:42.799
<v Speaker 1>Switch to owners claim the latest system update has stopped

666
00:30:42.799 --> 00:30:45.640
<v Speaker 1>their third party doc from working. This is from Chris

667
00:30:45.640 --> 00:30:48.799
<v Speaker 1>going at VGC. Sounds like this update has all kinds

668
00:30:48.839 --> 00:30:51.359
<v Speaker 1>of troubles. A number of Nintendo switch To owners have

669
00:30:51.400 --> 00:30:54.480
<v Speaker 1>been reporting that the latest system update has stopped their

670
00:30:54.519 --> 00:30:58.640
<v Speaker 1>third party DOC from working. Although the switch To already

671
00:30:58.680 --> 00:31:01.839
<v Speaker 1>comes with its own docs, players by extra third party docks,

672
00:31:01.880 --> 00:31:04.440
<v Speaker 1>either so they can conveniently move between TVs in different

673
00:31:04.519 --> 00:31:06.759
<v Speaker 1>rooms in their house, or so they can dock their

674
00:31:06.759 --> 00:31:09.920
<v Speaker 1>console to another TV well Traveling A second official switch

675
00:31:09.920 --> 00:31:13.039
<v Speaker 1>to doc cost one hundred and twenty five dollars. Man

676
00:31:13.079 --> 00:31:16.680
<v Speaker 1>that's insane, however, meaning players often look for cheaper third

677
00:31:16.720 --> 00:31:20.240
<v Speaker 1>party alternatives. This suddenly became an issue for some players

678
00:31:20.240 --> 00:31:23.279
<v Speaker 1>this week when Nintendo released the version twenty one point

679
00:31:23.400 --> 00:31:26.799
<v Speaker 1>zero zero update for Switch and switch To consoles. According

680
00:31:26.839 --> 00:31:29.759
<v Speaker 1>to Kataku, numerous players have now been reporting that since

681
00:31:29.759 --> 00:31:33.319
<v Speaker 1>installing the new update, their third party DOC has stopped working.

682
00:31:33.640 --> 00:31:36.000
<v Speaker 1>On Reddit, one user noted, I finally got around to

683
00:31:36.079 --> 00:31:39.279
<v Speaker 1>ordering a dock cable for travel. It arrived today, plugged

684
00:31:39.319 --> 00:31:41.079
<v Speaker 1>it in, happy, it worked right out of the box,

685
00:31:41.240 --> 00:31:46.200
<v Speaker 1>launched a game update alert update cables borked. Another user added,

686
00:31:46.480 --> 00:31:49.359
<v Speaker 1>exact same thing happened to me here in Tokyo. Can

687
00:31:49.359 --> 00:31:51.680
<v Speaker 1>confirm my second third party dock in our living room

688
00:31:51.720 --> 00:31:52.839
<v Speaker 1>just stopped working as well.

689
00:31:52.920 --> 00:31:54.160
<v Speaker 2>Right after today's update.

690
00:31:54.240 --> 00:31:59.319
<v Speaker 1>Another said, it's like it's worth pointing out, Nintendo very

691
00:31:59.359 --> 00:32:02.079
<v Speaker 1>weird with this stuff. It's proprietary kind of in almost

692
00:32:02.119 --> 00:32:06.640
<v Speaker 1>every way, including power delivery, including how it handles video

693
00:32:06.720 --> 00:32:13.319
<v Speaker 1>over USBC. All of it very bespoke, unnecessarily so uh

694
00:32:13.359 --> 00:32:15.480
<v Speaker 1>to the point where, yeah, if you want something that

695
00:32:15.559 --> 00:32:17.279
<v Speaker 1>you're sure is going to work, you're gonna have to pony

696
00:32:17.359 --> 00:32:22.000
<v Speaker 1>up for the the first party doc. Even out of

697
00:32:22.000 --> 00:32:24.359
<v Speaker 1>the gate when this when the system launched and there

698
00:32:24.400 --> 00:32:26.920
<v Speaker 1>were third party docks, all those docks were like, hey,

699
00:32:26.920 --> 00:32:28.759
<v Speaker 1>you got to do a firmware update on our shit,

700
00:32:28.880 --> 00:32:30.920
<v Speaker 1>so because we got it working, but it's the software.

701
00:32:31.319 --> 00:32:33.599
<v Speaker 1>It's a firmware update that will actually enable it to

702
00:32:33.640 --> 00:32:36.200
<v Speaker 1>communicate with your switch to And even then it was

703
00:32:36.240 --> 00:32:39.119
<v Speaker 1>a little bit spotty, like there was spreadsheets being shared.

704
00:32:39.119 --> 00:32:41.839
<v Speaker 1>If people be like this one works one hundred percent

705
00:32:41.880 --> 00:32:45.079
<v Speaker 1>of the time. This one's had some troubles, so it's

706
00:32:45.119 --> 00:32:48.599
<v Speaker 1>already been a little bit of a nightmare. And now this,

707
00:32:49.359 --> 00:32:51.839
<v Speaker 1>I don't I don't know if this happened on purpose.

708
00:32:52.039 --> 00:32:54.319
<v Speaker 1>I think it'd be easy to assume, Chuck, that Nintendo

709
00:32:55.079 --> 00:32:56.759
<v Speaker 1>is doing this on purpose because they want you to

710
00:32:56.759 --> 00:32:59.559
<v Speaker 1>buy the first party dock and fair if that's if that,

711
00:32:59.640 --> 00:33:02.279
<v Speaker 1>if people think that, you know, I could be convinced.

712
00:33:02.720 --> 00:33:04.599
<v Speaker 1>To me, this just sounds like, No, their shit's so

713
00:33:04.640 --> 00:33:06.759
<v Speaker 1>proprietary that when they update it, it's going to break

714
00:33:06.799 --> 00:33:08.799
<v Speaker 1>it every time. I think this is going to happen

715
00:33:08.839 --> 00:33:10.599
<v Speaker 1>with every update, that would be my guess.

716
00:33:10.680 --> 00:33:11.599
<v Speaker 2>I don't know, what do you think?

717
00:33:12.920 --> 00:33:15.680
<v Speaker 3>Yeah? I mean you these companies like they want to

718
00:33:15.720 --> 00:33:17.720
<v Speaker 3>keep somewhat friendly relationships with.

719
00:33:17.680 --> 00:33:20.039
<v Speaker 2>People that are somewhat Nintendo creating.

720
00:33:21.559 --> 00:33:25.119
<v Speaker 3>I mean like that charger, for example, is proprietary, and

721
00:33:25.319 --> 00:33:28.240
<v Speaker 3>people were having issues they tried to use like a

722
00:33:28.279 --> 00:33:30.480
<v Speaker 3>MacBook charger with their switch to or like a Steam

723
00:33:30.519 --> 00:33:32.480
<v Speaker 3>deck charger with the switch too. It was like having issues.

724
00:33:32.880 --> 00:33:36.200
<v Speaker 3>And I mean USBC devices are it's better than USBA

725
00:33:36.440 --> 00:33:40.200
<v Speaker 3>used to be, but the speck on those and then

726
00:33:40.319 --> 00:33:42.680
<v Speaker 3>knowing what kind you're supposed to use for what devices

727
00:33:42.759 --> 00:33:45.799
<v Speaker 3>things are not labeled. Well, they're certainly not color coded

728
00:33:45.880 --> 00:33:47.920
<v Speaker 3>right outside of maybe like a motherboard in the back.

729
00:33:48.039 --> 00:33:50.920
<v Speaker 3>But yeah, so something like the doc the ports that

730
00:33:50.960 --> 00:33:54.480
<v Speaker 3>it uses. What exactly broke on this right? Like it

731
00:33:54.559 --> 00:33:56.359
<v Speaker 3>might be a driver issue, it might be the ports

732
00:33:56.400 --> 00:33:59.480
<v Speaker 3>in use. Yeah, it's frustrating. You would think that they

733
00:33:59.480 --> 00:34:02.759
<v Speaker 3>would have better communication out to not hardware partners, but

734
00:34:03.160 --> 00:34:05.920
<v Speaker 3>people that buy a license to make hardware for Nintendo,

735
00:34:06.000 --> 00:34:08.960
<v Speaker 3>which is I assume how that works. Stuff would be licensed.

736
00:34:08.960 --> 00:34:13.719
<v Speaker 3>But yeah, that's frustrating. And yeah, I hope that stuff

737
00:34:13.800 --> 00:34:15.679
<v Speaker 3>is just like a blip and not on purpose. I

738
00:34:15.719 --> 00:34:16.840
<v Speaker 3>assume it's not on purpose.

739
00:34:17.840 --> 00:34:18.960
<v Speaker 2>Yeah I am.

740
00:34:20.039 --> 00:34:23.320
<v Speaker 1>Even if it is on purpose, I think that the

741
00:34:23.360 --> 00:34:25.760
<v Speaker 1>people making these docks will still continue to find ways

742
00:34:25.840 --> 00:34:27.360
<v Speaker 1>around it because at the end of the day, even

743
00:34:27.400 --> 00:34:31.840
<v Speaker 1>though it's all proprietary, it's mostly just like set up

744
00:34:31.880 --> 00:34:34.159
<v Speaker 1>in a specific way, like they're just like.

745
00:34:34.119 --> 00:34:36.280
<v Speaker 2>It requires a certain level of power.

746
00:34:36.480 --> 00:34:39.280
<v Speaker 1>You know, even when the third party doc was working,

747
00:34:39.400 --> 00:34:41.800
<v Speaker 1>I think you still needed the first party charger to

748
00:34:41.800 --> 00:34:45.280
<v Speaker 1>get any of those docks working. Maybe there were some exceptions,

749
00:34:45.280 --> 00:34:47.880
<v Speaker 1>but I wasn't able to get anything working without using

750
00:34:47.880 --> 00:34:51.800
<v Speaker 1>the first party charger plugged into the third party doc.

751
00:34:53.000 --> 00:34:55.280
<v Speaker 1>And it's so I think things are probably just breaking

752
00:34:55.320 --> 00:34:58.079
<v Speaker 1>down somewhere. And this is a very very weird chain.

753
00:34:59.519 --> 00:35:03.199
<v Speaker 1>But this update, it's not just breaking docks. Apparently, it's

754
00:35:03.280 --> 00:35:06.760
<v Speaker 1>Nintendo switch to update apparently also broke Pokemon A brilliant

755
00:35:06.760 --> 00:35:08.079
<v Speaker 1>diamond and Shining Pearl.

756
00:35:08.440 --> 00:35:09.719
<v Speaker 2>This is from Nintendo Everything.

757
00:35:10.480 --> 00:35:13.679
<v Speaker 1>Numerous players are reporting issues with Pokemon Brilliant Diamond and

758
00:35:13.719 --> 00:35:17.400
<v Speaker 1>Shining Pearl following this week's firmware update for both for

759
00:35:17.519 --> 00:35:20.480
<v Speaker 1>Nintendo switch To. Note that both Nintendo switch To and

760
00:35:20.559 --> 00:35:23.880
<v Speaker 1>switch are now at version twenty one point zero points zero. However,

761
00:35:23.920 --> 00:35:26.280
<v Speaker 1>we can't quite confirm at present if the same issues

762
00:35:26.320 --> 00:35:29.599
<v Speaker 1>are happening on the previous console. We're not entirely sure

763
00:35:29.639 --> 00:35:31.840
<v Speaker 1>what's going on, but those who install the new version

764
00:35:32.079 --> 00:35:36.000
<v Speaker 1>of the update are experiencing crashing in Pokemon Brilliant Dimon

765
00:35:36.079 --> 00:35:39.800
<v Speaker 1>and Shining Pearl while playing on Nintendo switch To. This

766
00:35:40.119 --> 00:35:43.039
<v Speaker 1>can begin as early as the initial boot. It apparently

767
00:35:43.039 --> 00:35:45.920
<v Speaker 1>doesn't happen every single time, but pretty often for some.

768
00:35:46.480 --> 00:35:48.599
<v Speaker 1>Once the game crashes, you'll see a black screen with

769
00:35:48.639 --> 00:35:51.400
<v Speaker 1>the following message there was a problem and the software

770
00:35:51.480 --> 00:35:55.159
<v Speaker 1>needed to close. Pokemon Brilliant Diamond and Shining Pearl aren't

771
00:35:55.199 --> 00:35:58.480
<v Speaker 1>the only games impacted by this week's update. Brace Yourself

772
00:35:58.519 --> 00:36:01.400
<v Speaker 1>confirmed that Crypt of the Necro Dancer is now crashing

773
00:36:01.440 --> 00:36:04.559
<v Speaker 1>as well, seemingly only on Nintendo switch To and not

774
00:36:04.679 --> 00:36:08.199
<v Speaker 1>Switch one. As for Pokemon Brilliant Diamond and Shining pearl.

775
00:36:08.320 --> 00:36:10.280
<v Speaker 1>We imagine that there will be some sort of update

776
00:36:10.320 --> 00:36:12.840
<v Speaker 1>in the future, whether it's new system firmware or a

777
00:36:12.880 --> 00:36:18.239
<v Speaker 1>game specific patch. You know, Nintendo's updates are not notorious

778
00:36:18.280 --> 00:36:19.480
<v Speaker 1>for having a lot of problems.

779
00:36:20.639 --> 00:36:21.000
<v Speaker 2>I don't know.

780
00:36:21.079 --> 00:36:23.440
<v Speaker 1>Do you think this is just early hard early like

781
00:36:23.519 --> 00:36:26.079
<v Speaker 1>hardware timeframe issues kind of getting sussed out.

782
00:36:26.320 --> 00:36:30.840
<v Speaker 3>What do you spe Nope, it's targeted. They're they're making

783
00:36:30.880 --> 00:36:33.840
<v Speaker 3>amends with their customers. They're removing access to the worst

784
00:36:33.920 --> 00:36:35.880
<v Speaker 3>Pokemon games on them into.

785
00:36:36.199 --> 00:36:37.480
<v Speaker 2>Really magnanimous of them.

786
00:36:38.440 --> 00:36:42.320
<v Speaker 3>Yeah, now I imagine this is some So there's this

787
00:36:42.480 --> 00:36:46.800
<v Speaker 3>concept we called them API contracts scrub. So yeah, APIs

788
00:36:46.800 --> 00:36:51.000
<v Speaker 3>application programming interfaces. You swap data back and forth between

789
00:36:51.039 --> 00:36:54.480
<v Speaker 3>application and a system or a system whatever. So I

790
00:36:54.519 --> 00:36:58.400
<v Speaker 3>think something there where like there's an API contract something

791
00:36:58.440 --> 00:37:01.960
<v Speaker 3>that these games relied on from the switch to provide

792
00:37:02.360 --> 00:37:05.239
<v Speaker 3>changed broke something like that is what I would imagine

793
00:37:05.239 --> 00:37:07.679
<v Speaker 3>with a software update, And then I think the turnaround

794
00:37:07.679 --> 00:37:10.480
<v Speaker 3>on this will get get fixed pretty quickly, is my guess.

795
00:37:10.719 --> 00:37:11.000
<v Speaker 2>Yep.

796
00:37:11.960 --> 00:37:16.159
<v Speaker 1>So yeah, it just weirdness out of the switch to update.

797
00:37:16.840 --> 00:37:19.000
<v Speaker 1>We can circle back to the dock one just for

798
00:37:19.679 --> 00:37:22.559
<v Speaker 1>a little bit. Do you think this is something that

799
00:37:22.639 --> 00:37:26.079
<v Speaker 1>Nintendo will soften, soften on as the generation goes along,

800
00:37:26.119 --> 00:37:28.440
<v Speaker 1>where it's like, hey, maybe we are being a little

801
00:37:28.480 --> 00:37:31.440
<v Speaker 1>bit strict about what kind of stuff will work with

802
00:37:31.480 --> 00:37:35.199
<v Speaker 1>the switch to and as this thing continues to sell,

803
00:37:35.519 --> 00:37:37.360
<v Speaker 1>that stuff will be less important to Nintendo.

804
00:37:37.800 --> 00:37:39.320
<v Speaker 2>Or why what do you think the motivation was in

805
00:37:39.360 --> 00:37:40.000
<v Speaker 2>the first place.

806
00:37:41.880 --> 00:37:43.679
<v Speaker 3>I don't think they soften on this, Like why would

807
00:37:43.719 --> 00:37:46.559
<v Speaker 3>they soften on this stuff? Right? Yeah, they're the best

808
00:37:46.599 --> 00:37:50.599
<v Speaker 3>positioned with their current walled garden in the same way

809
00:37:50.599 --> 00:37:55.840
<v Speaker 3>that Apple is. PlayStation and Xbox are losing their walled

810
00:37:55.840 --> 00:37:58.760
<v Speaker 3>gardens as they release games out to other platforms and

811
00:37:59.199 --> 00:38:01.320
<v Speaker 3>kind of realize like, oh, we can't. We can't be

812
00:38:01.559 --> 00:38:03.960
<v Speaker 3>like that. We can't be that aggressive toward our customers

813
00:38:04.000 --> 00:38:07.880
<v Speaker 3>and guarded, whereas Nintendo clearly can. They have such an

814
00:38:08.400 --> 00:38:11.519
<v Speaker 3>enormous footprint and a control over their customer's wallets where

815
00:38:11.519 --> 00:38:14.320
<v Speaker 3>customers will just pay for the first party doc again

816
00:38:14.440 --> 00:38:17.079
<v Speaker 3>if they need to. So no, I don't think they're

817
00:38:17.079 --> 00:38:19.119
<v Speaker 3>going to softphon on this at all.

818
00:38:20.239 --> 00:38:23.079
<v Speaker 1>Yeah, it's the kind of thing where I think the

819
00:38:23.119 --> 00:38:26.159
<v Speaker 1>original motivation here was, as someone in chat points out,

820
00:38:26.239 --> 00:38:30.000
<v Speaker 1>they are so scared of piracy. This is a company

821
00:38:30.039 --> 00:38:35.920
<v Speaker 1>that is often like target number one for the industrialized

822
00:38:36.000 --> 00:38:39.679
<v Speaker 1>pirate industry. Industry. Yeah, the pirate in an industry. People

823
00:38:39.800 --> 00:38:43.679
<v Speaker 1>will create tools, they will create hardware, they'll create little cards,

824
00:38:44.400 --> 00:38:47.559
<v Speaker 1>they will sell them, they will build entire businesses around

825
00:38:47.559 --> 00:38:51.800
<v Speaker 1>helping people pirate on Nintendo devices. And then there's a

826
00:38:51.840 --> 00:38:53.840
<v Speaker 1>lot of efforts that just go into the open source

827
00:38:54.079 --> 00:38:56.760
<v Speaker 1>aspect of that. That that is a vibrant community of

828
00:38:56.800 --> 00:38:59.800
<v Speaker 1>people who want to correct Nintendo devices. First and fore

829
00:39:01.599 --> 00:39:05.199
<v Speaker 1>Nintendo is, yes, definitely afraid of that. Even though it

830
00:39:05.199 --> 00:39:07.599
<v Speaker 1>didn't seem to really hurt the switch one, they still

831
00:39:07.639 --> 00:39:10.440
<v Speaker 1>hated it. Hated the fact that that became a haven

832
00:39:10.559 --> 00:39:13.800
<v Speaker 1>for piracy with the original switch model, and then all

833
00:39:13.840 --> 00:39:17.159
<v Speaker 1>of these emulators that worked really well on PC and

834
00:39:17.559 --> 00:39:21.800
<v Speaker 1>various devices. So they made every decision I imagine they

835
00:39:21.840 --> 00:39:26.760
<v Speaker 1>could to cause problems and create hurdles for piracy.

836
00:39:26.800 --> 00:39:28.440
<v Speaker 2>And I think they think all this stuff is part

837
00:39:28.480 --> 00:39:31.559
<v Speaker 2>of that. Will it will it?

838
00:39:32.599 --> 00:39:34.360
<v Speaker 1>Let me ask you, you might know better than me,

839
00:39:35.480 --> 00:39:39.119
<v Speaker 1>will that succeed in any real way at mitigating piracy?

840
00:39:39.880 --> 00:39:43.199
<v Speaker 3>Jeff grab I don't know anything about piracy. I would

841
00:39:43.280 --> 00:39:46.039
<v Speaker 3>never dabble in these dark arts that you speak of.

842
00:39:46.119 --> 00:39:48.679
<v Speaker 2>But you're keeping an eye on them, you know, yeah

843
00:39:48.719 --> 00:39:50.360
<v Speaker 2>when police things.

844
00:39:50.440 --> 00:39:52.920
<v Speaker 3>Yeah, yeah, I keep my keep my fingers on the pulse.

845
00:39:53.920 --> 00:39:58.960
<v Speaker 3>I will say so last gen, the most crackable, most

846
00:39:59.000 --> 00:40:02.599
<v Speaker 3>often cracked them and games was Nintendo. But I think

847
00:40:02.639 --> 00:40:06.119
<v Speaker 3>that has a lot less to do with the system. Well, sorry,

848
00:40:06.159 --> 00:40:07.800
<v Speaker 3>it has everything to do with the system and that

849
00:40:08.079 --> 00:40:10.840
<v Speaker 3>it was low power enough where it could be emulated

850
00:40:11.320 --> 00:40:14.360
<v Speaker 3>on a PC right and even on a Steam deck,

851
00:40:14.400 --> 00:40:17.800
<v Speaker 3>which is crazy if you you know. So, I think

852
00:40:17.840 --> 00:40:21.239
<v Speaker 3>that was like why that system was so prone to

853
00:40:21.280 --> 00:40:23.360
<v Speaker 3>it and open to it, and the way that PlayStation

854
00:40:23.480 --> 00:40:26.519
<v Speaker 3>and Xbox are not they just start. So, I mean

855
00:40:26.559 --> 00:40:29.760
<v Speaker 3>the way around this Nintendo is like, you know, make

856
00:40:29.840 --> 00:40:35.280
<v Speaker 3>your cost value proposition really good, make your popular. Oh okay,

857
00:40:35.280 --> 00:40:37.719
<v Speaker 3>I'm sorry, I'm sorry, I'm sorry. No, I think a

858
00:40:37.719 --> 00:40:39.440
<v Speaker 3>lot of their moves have to do with they are

859
00:40:40.039 --> 00:40:44.840
<v Speaker 3>terrified of piracy and obviously like a very litigious Did

860
00:40:44.880 --> 00:40:47.320
<v Speaker 3>you ever do some of the cracks on like the

861
00:40:47.360 --> 00:40:50.639
<v Speaker 3>hardware where you had to like short the the circuit

862
00:40:50.760 --> 00:40:53.679
<v Speaker 3>and like where the joy cons clicked in on the one.

863
00:40:52.920 --> 00:40:56.480
<v Speaker 1>And no I had I had our original switch version

864
00:40:56.519 --> 00:40:58.239
<v Speaker 1>that was like the one that was you could do

865
00:40:58.280 --> 00:41:01.079
<v Speaker 1>all this stuff on. But I tried to replace the

866
00:41:01.119 --> 00:41:02.880
<v Speaker 1>fan on it because it was being loud, and I

867
00:41:02.960 --> 00:41:04.159
<v Speaker 1>just broke it. I made it worse.

868
00:41:04.599 --> 00:41:06.199
<v Speaker 2>So then I kind of that's just in a drawer

869
00:41:06.199 --> 00:41:08.719
<v Speaker 2>somewhere and I never ended up doing anything fun with it,

870
00:41:08.719 --> 00:41:12.000
<v Speaker 2>which I wanted to do, but I didn't. I did,

871
00:41:12.119 --> 00:41:12.960
<v Speaker 2>at least one.

872
00:41:12.800 --> 00:41:17.480
<v Speaker 1>Point in my life see a Pirated game released early

873
00:41:17.639 --> 00:41:20.159
<v Speaker 1>on a Steam deck somewhere, and I was like, this

874
00:41:20.400 --> 00:41:21.920
<v Speaker 1>feels oh boy.

875
00:41:22.760 --> 00:41:25.559
<v Speaker 3>Not that I'm scared now, not that I saw such things,

876
00:41:25.559 --> 00:41:28.239
<v Speaker 3>but yeah, it is. It is quite a trip when yes,

877
00:41:28.400 --> 00:41:31.239
<v Speaker 3>some of these sites circulate these early copies of the games,

878
00:41:31.280 --> 00:41:34.280
<v Speaker 3>and you're like, okay, I'm actively participating in something.

879
00:41:35.679 --> 00:41:36.440
<v Speaker 2>So oh no, I didn't.

880
00:41:36.639 --> 00:41:37.840
<v Speaker 1>I looked at the left and looked the right, and

881
00:41:37.840 --> 00:41:40.199
<v Speaker 1>so everyone around me is a kind of a crazy pirate's.

882
00:41:39.800 --> 00:41:42.800
<v Speaker 3>Like, oh no, you're right, though, Like when Nintendo leaves

883
00:41:42.800 --> 00:41:45.440
<v Speaker 3>something out, like the wolves come to feast, like the

884
00:41:45.760 --> 00:41:49.039
<v Speaker 3>pounce on that ship, and it gets spread around really quickly, and.

885
00:41:49.320 --> 00:41:53.880
<v Speaker 1>That's because Nintendo's so appealing that the maintaining and preserving

886
00:41:53.960 --> 00:41:57.599
<v Speaker 1>Nintendo stuff is valuable to the community, and so it's

887
00:41:57.679 --> 00:41:59.639
<v Speaker 1>it's a double edged sort of like just how important

888
00:41:59.679 --> 00:42:02.679
<v Speaker 1>Nintendo is to people that it invites that sort of thing,

889
00:42:03.119 --> 00:42:05.840
<v Speaker 1>and then you know it, is it even that sharp

890
00:42:05.960 --> 00:42:09.079
<v Speaker 1>on the one side of that double sided blade, because again,

891
00:42:09.199 --> 00:42:10.000
<v Speaker 1>it doesn't seem to.

892
00:42:09.960 --> 00:42:11.320
<v Speaker 2>Be hurting Nintendo all that much.

893
00:42:11.360 --> 00:42:16.440
<v Speaker 1>They are extremely profitable, but you know say that, yeah,

894
00:42:16.440 --> 00:42:17.960
<v Speaker 1>go on, it's more profitable.

895
00:42:18.320 --> 00:42:19.800
<v Speaker 2>Yeah what if? What if more profitable?

896
00:42:19.840 --> 00:42:20.840
<v Speaker 3>You haven't thought about this?

897
00:42:20.960 --> 00:42:23.800
<v Speaker 1>Yeah, I don't want to, like throughout the possibility that

898
00:42:23.800 --> 00:42:27.960
<v Speaker 1>there is, like because Dreamcast happened, right. Dreamcast was a

899
00:42:28.000 --> 00:42:31.360
<v Speaker 1>system that was maybe the easiest thing to crack and

900
00:42:31.440 --> 00:42:34.880
<v Speaker 1>play pirated games on. Basically you could just like burn

901
00:42:34.920 --> 00:42:36.280
<v Speaker 1>them to a CD.

902
00:42:36.559 --> 00:42:39.159
<v Speaker 3>And when you ce could run on that is that

903
00:42:40.000 --> 00:42:40.280
<v Speaker 3>it was.

904
00:42:40.599 --> 00:42:42.519
<v Speaker 1>I think it was even simpler than having to do

905
00:42:42.599 --> 00:42:44.079
<v Speaker 1>anything with that aspect of it.

906
00:42:44.079 --> 00:42:45.320
<v Speaker 2>It was very simple.

907
00:42:45.519 --> 00:42:49.440
<v Speaker 1>So everyone was pirrating games on that thing, and it

908
00:42:49.519 --> 00:42:52.880
<v Speaker 1>did that did affect the Dreamcast, But I don't know,

909
00:42:53.039 --> 00:42:54.000
<v Speaker 1>I just you know.

910
00:42:54.000 --> 00:42:56.079
<v Speaker 2>The Switch was very pirated.

911
00:42:56.119 --> 00:42:58.719
<v Speaker 1>The three DS, the DS, all these things had various

912
00:42:58.719 --> 00:43:01.599
<v Speaker 1>things that made it very simple, and yet the DS

913
00:43:01.800 --> 00:43:05.000
<v Speaker 1>massive success. The Switch one is the first time Nintendo

914
00:43:05.119 --> 00:43:06.719
<v Speaker 1>has ever had a system that had more than a

915
00:43:06.719 --> 00:43:10.360
<v Speaker 1>billion pieces of software sold. So again, just when we

916
00:43:10.360 --> 00:43:13.400
<v Speaker 1>look at the numbers. I'm not aching or my heart's

917
00:43:13.440 --> 00:43:15.280
<v Speaker 1>not breaking for this company.

918
00:43:16.440 --> 00:43:19.079
<v Speaker 3>All right, that's crazy. It's a lot of money.

919
00:43:19.639 --> 00:43:21.360
<v Speaker 2>It's a lot of money.

920
00:43:21.840 --> 00:43:25.480
<v Speaker 1>Disney's Death Stranding anime will tell a whole new story

921
00:43:25.519 --> 00:43:28.159
<v Speaker 1>in the game world, and it's coming in twenty twenty seven.

922
00:43:28.880 --> 00:43:33.360
<v Speaker 1>This is from Samantha Nelson at Polygon. Anime and video

923
00:43:33.360 --> 00:43:35.800
<v Speaker 1>game adaptations are two of the biggest fronts in the

924
00:43:35.840 --> 00:43:38.519
<v Speaker 1>streaming wars, and Disney is seeking to bolster its position

925
00:43:38.559 --> 00:43:42.039
<v Speaker 1>in both with an anime based on Hideo Kojima's Death

926
00:43:42.119 --> 00:43:45.679
<v Speaker 1>Stranding series. Kojmo will serve as executive producer on the show,

927
00:43:45.840 --> 00:43:50.599
<v Speaker 1>tentatively called Death Stranding Isolations, which will stream exclusively on

928
00:43:50.679 --> 00:43:53.760
<v Speaker 1>Disney Plus in twenty twenty seven. Rather than adapt the

929
00:43:53.840 --> 00:43:57.280
<v Speaker 1>journey of Sam Bridges Norman ritis which he's an actor.

930
00:43:57.320 --> 00:43:59.039
<v Speaker 1>I don't know why you would want to not just

931
00:43:59.119 --> 00:44:01.760
<v Speaker 1>use him, but whatever told in twenty nineteen's Death Stranding

932
00:44:01.840 --> 00:44:04.960
<v Speaker 1>or Death Stranding two on the Beach, which was released

933
00:44:05.000 --> 00:44:07.480
<v Speaker 1>in June, Death Stranding Isolation, that's how I have to

934
00:44:07.480 --> 00:44:07.840
<v Speaker 1>say it.

935
00:44:08.039 --> 00:44:08.559
<v Speaker 2>Chuck him, sir.

936
00:44:08.800 --> 00:44:10.840
<v Speaker 3>I was like some of that line, and I love.

937
00:44:11.159 --> 00:44:13.760
<v Speaker 1>How I need death training on the Beach, which was

938
00:44:13.800 --> 00:44:16.639
<v Speaker 1>released in June. Death Strating Isolations will tell a completely

939
00:44:16.719 --> 00:44:19.719
<v Speaker 1>new story. It will follow a young man and woman

940
00:44:19.840 --> 00:44:22.679
<v Speaker 1>setting out on an adventure through the post apocalyptic world

941
00:44:22.960 --> 00:44:26.599
<v Speaker 1>where civilizations. A civilization has collapsed after the connection between

942
00:44:26.639 --> 00:44:28.920
<v Speaker 1>the living and the souls of the dead caused a

943
00:44:28.960 --> 00:44:32.679
<v Speaker 1>massive explosion. The series will use hand drawn animation from

944
00:44:32.719 --> 00:44:36.280
<v Speaker 1>E and H Production, the studio behind Adult Swim's Ninja

945
00:44:36.519 --> 00:44:39.920
<v Speaker 1>Kamui uh. It will be direct It will be the

946
00:44:39.920 --> 00:44:44.079
<v Speaker 1>director old debut of Takeiyuki Sano, whose animation credits include

947
00:44:44.159 --> 00:44:46.559
<v Speaker 1>Dragon Ball Z, Battle of the Gods and Jiu Jitsu

948
00:44:46.639 --> 00:44:47.719
<v Speaker 1>Kaizen Zero.

949
00:44:49.400 --> 00:44:51.039
<v Speaker 2>It looked, you know what. The little bit of the

950
00:44:51.119 --> 00:44:52.480
<v Speaker 2>art they've shown off looks cool.

951
00:44:52.719 --> 00:44:57.639
<v Speaker 1>And I think that Kochmo will you know, oversee this

952
00:44:57.760 --> 00:44:59.360
<v Speaker 1>and be involved with it in a deep way.

953
00:45:00.000 --> 00:45:01.880
<v Speaker 2>I don't know. I think Deastraining has really hit.

954
00:45:01.960 --> 00:45:05.440
<v Speaker 1>It hit its stride, that the Welkin simulators hit its stride,

955
00:45:05.480 --> 00:45:09.840
<v Speaker 1>and people want more of that world, and rightfully so,

956
00:45:09.960 --> 00:45:12.000
<v Speaker 1>because Destraining two seems to have really hit for people.

957
00:45:12.039 --> 00:45:15.760
<v Speaker 3>What do you think, Yeah, did you did you play

958
00:45:15.840 --> 00:45:16.440
<v Speaker 3>Deastraining two?

959
00:45:16.559 --> 00:45:18.239
<v Speaker 1>That all I've played a little bit of it, and

960
00:45:18.280 --> 00:45:19.719
<v Speaker 1>I was just thinking like that may be one of

961
00:45:19.760 --> 00:45:22.360
<v Speaker 1>the ones that I try to I know that you

962
00:45:22.440 --> 00:45:23.840
<v Speaker 1>got to play a ton of it to like really

963
00:45:23.840 --> 00:45:25.400
<v Speaker 1>play the game, but I want to like play it

964
00:45:25.400 --> 00:45:27.679
<v Speaker 1>to the oh I get it point and see if

965
00:45:27.719 --> 00:45:29.840
<v Speaker 1>I want to keep playing it after that. So that

966
00:45:30.039 --> 00:45:32.679
<v Speaker 1>is like in the main rotation right now as we

967
00:45:32.719 --> 00:45:34.079
<v Speaker 1>try to get ready for Game of the Year.

968
00:45:34.599 --> 00:45:38.639
<v Speaker 3>Yeah, I think the strongest points of that game were, like,

969
00:45:38.719 --> 00:45:41.800
<v Speaker 3>the vibes are are good, right, like they're incredible. You

970
00:45:41.840 --> 00:45:45.119
<v Speaker 3>look like you're checking Iceland, and but I think the

971
00:45:45.199 --> 00:45:49.760
<v Speaker 3>best parts of that game are the bombastic, stupid action

972
00:45:49.920 --> 00:45:53.760
<v Speaker 3>sequences mixed with cut scenes and cool fight sets that

973
00:45:53.800 --> 00:45:56.280
<v Speaker 3>make no actual sense. But Kajima just wanted to get

974
00:45:56.280 --> 00:45:58.960
<v Speaker 3>his shit in right, so he did, so I think

975
00:45:59.000 --> 00:46:00.800
<v Speaker 3>if the anime leans on that, I think that's where

976
00:46:00.840 --> 00:46:02.800
<v Speaker 3>it could be really successful. And I will say, like

977
00:46:02.880 --> 00:46:07.159
<v Speaker 3>the pedigree here, the pedigree makes for good action sequences,

978
00:46:08.000 --> 00:46:12.119
<v Speaker 3>especially that director comes from JJK Zero, which I think

979
00:46:12.199 --> 00:46:15.760
<v Speaker 3>is the movie version of or like the movie that's

980
00:46:15.760 --> 00:46:17.800
<v Speaker 3>like a prequel thing. Jan you can chime in if

981
00:46:17.840 --> 00:46:20.960
<v Speaker 3>you want to correct pretty sure, actually, but yes, you're correct,

982
00:46:21.000 --> 00:46:23.880
<v Speaker 3>is a prequel Mays got it yep, which is really

983
00:46:23.920 --> 00:46:25.960
<v Speaker 3>really good and oh my god, it's hot. Shit, it

984
00:46:25.960 --> 00:46:29.719
<v Speaker 3>looks it looks fantastic. So sorry, yeah, no, oh, I

985
00:46:29.760 --> 00:46:32.719
<v Speaker 3>get you. I get you. Yeah. So the pedigree is

986
00:46:32.760 --> 00:46:36.039
<v Speaker 3>really good in terms of like a great, great fight

987
00:46:36.119 --> 00:46:39.440
<v Speaker 3>sequences and stuff, and then the vibes of that world

988
00:46:39.480 --> 00:46:41.199
<v Speaker 3>are really good. I think it could. I think it

989
00:46:41.239 --> 00:46:42.519
<v Speaker 3>could play really well as an anime.

990
00:46:43.280 --> 00:46:44.280
<v Speaker 2>Yeah, I agree.

991
00:46:44.880 --> 00:46:46.800
<v Speaker 1>This is not the only dest Stranding project in the

992
00:46:46.800 --> 00:46:50.920
<v Speaker 1>works in terms of working with Hollywood or movie production

993
00:46:50.960 --> 00:46:55.039
<v Speaker 1>studios around the world. Michael Sarnowski, who helmed A Quiet

994
00:46:55.039 --> 00:46:58.440
<v Speaker 1>Place Day One, will write and direct a prequel for

995
00:46:58.480 --> 00:47:00.760
<v Speaker 1>A twenty four that will delve into the mysteries of

996
00:47:00.800 --> 00:47:06.039
<v Speaker 1>the death Stranding events. Aaron Guzakowski Rased by Wolves and Prisoners,

997
00:47:06.320 --> 00:47:09.119
<v Speaker 1>is attached to right and animated feature, which will also

998
00:47:09.159 --> 00:47:11.519
<v Speaker 1>be an original story. The first trailer for the film,

999
00:47:11.559 --> 00:47:15.079
<v Speaker 1>tentatively titled Death Stranding Mosquito, was released in September. It

1000
00:47:15.119 --> 00:47:18.599
<v Speaker 1>will be directed by Hiroshi Miyamoto, who has worked on

1001
00:47:18.679 --> 00:47:23.280
<v Speaker 1>Dragon Ball, Super Superhero and IgA Precurd Dream Stars I'm

1002
00:47:23.320 --> 00:47:25.559
<v Speaker 1>sorry if I got that first word drunk, and will

1003
00:47:25.559 --> 00:47:30.000
<v Speaker 1>be produced by ABC Animation Studio. Yeah, I really think

1004
00:47:30.039 --> 00:47:31.800
<v Speaker 1>he's gone all in on Death Stranding, and I was

1005
00:47:31.960 --> 00:47:34.599
<v Speaker 1>skeptical about that, like around the time with the release

1006
00:47:34.599 --> 00:47:36.719
<v Speaker 1>of the first game, being like oh this, yeah, I

1007
00:47:36.800 --> 00:47:39.000
<v Speaker 1>get it, but like, is this You're really gonna try

1008
00:47:39.000 --> 00:47:41.000
<v Speaker 1>to make this your new thing? And now I'm like

1009
00:47:41.039 --> 00:47:43.320
<v Speaker 1>fully on board. I think he's earned it and I'm

1010
00:47:43.400 --> 00:47:45.840
<v Speaker 1>excited to see where it goes from here. And it's yeah,

1011
00:47:45.960 --> 00:47:49.159
<v Speaker 1>pretty cool. I do want It's like, you know, he

1012
00:47:49.559 --> 00:47:52.639
<v Speaker 1>is older, and I know he's talked about like slowing down.

1013
00:47:53.920 --> 00:47:56.119
<v Speaker 1>I wonder if like it's gonna be all death Stranding

1014
00:47:56.159 --> 00:47:58.000
<v Speaker 1>from here on out, or does he have another kind

1015
00:47:58.000 --> 00:48:01.000
<v Speaker 1>of original thing. Obviously he's got that horror project that

1016
00:48:01.039 --> 00:48:05.440
<v Speaker 1>he's working on with Microsoft. Does he end up treating

1017
00:48:05.519 --> 00:48:07.519
<v Speaker 1>He probably does, like start all these projects now with

1018
00:48:07.559 --> 00:48:10.199
<v Speaker 1>the idea of doing something similar of producing films and

1019
00:48:10.239 --> 00:48:11.880
<v Speaker 1>animated television shows, right.

1020
00:48:12.519 --> 00:48:14.280
<v Speaker 3>I mean that's what he wants, right. He wants to

1021
00:48:14.280 --> 00:48:16.440
<v Speaker 3>be in that world. He wants his games to enter

1022
00:48:16.440 --> 00:48:18.400
<v Speaker 3>that world, and he wants that crossover and working with

1023
00:48:18.440 --> 00:48:21.239
<v Speaker 3>A twenty four has to be a dream for for Kojima,

1024
00:48:21.280 --> 00:48:25.119
<v Speaker 3>because that studio just makes great shit even even there,

1025
00:48:25.119 --> 00:48:28.639
<v Speaker 3>like you know, their b stuff is still super solid

1026
00:48:28.639 --> 00:48:30.599
<v Speaker 3>and like fun to watch. They've never been accused of

1027
00:48:30.599 --> 00:48:32.800
<v Speaker 3>putting out like a boring film, so it's like a

1028
00:48:32.840 --> 00:48:35.039
<v Speaker 3>it's a great pairing and then an anime as well.

1029
00:48:35.079 --> 00:48:37.719
<v Speaker 3>I think he's probably he's on Clout nine.

1030
00:48:37.800 --> 00:48:40.320
<v Speaker 1>Different and chats reminded me about Phizzant. That's right, that's

1031
00:48:40.320 --> 00:48:42.400
<v Speaker 1>his other kind of long ways off.

1032
00:48:43.199 --> 00:48:45.000
<v Speaker 3>Do you go physin't? Do you physict hunting?

1033
00:48:45.440 --> 00:48:48.519
<v Speaker 2>I've never Yeah, no, I take my children fission hunting.

1034
00:48:48.599 --> 00:48:53.280
<v Speaker 1>Yeah good, Yeah, that is gonna he's like return to

1035
00:48:53.679 --> 00:48:57.800
<v Speaker 1>very specifically, I think middle gear solid tactical espionage action.

1036
00:48:58.079 --> 00:49:00.840
<v Speaker 2>So we'll see how that turns out. That is a

1037
00:49:00.840 --> 00:49:02.519
<v Speaker 2>long ways off. All right.

1038
00:49:02.920 --> 00:49:06.440
<v Speaker 1>Finally, and this is the story everyone's been craving to hear.

1039
00:49:06.559 --> 00:49:09.599
<v Speaker 1>They've been waiting for this moment. The WWE is making

1040
00:49:09.719 --> 00:49:12.840
<v Speaker 1>its own take on Blatro. This is from Chris Hayner

1041
00:49:12.880 --> 00:49:17.199
<v Speaker 1>at Polygon. It's been over a decade since WWE Supercard,

1042
00:49:17.320 --> 00:49:20.639
<v Speaker 1>a wrestling themed digital trading card game, was first released

1043
00:49:20.639 --> 00:49:22.960
<v Speaker 1>by two K and Dan Reiker. In the year since,

1044
00:49:23.000 --> 00:49:26.960
<v Speaker 1>it's undergone many changes, including increasingly powerful cards, a variety

1045
00:49:26.960 --> 00:49:29.079
<v Speaker 1>of modes to play through, and of course, plenty of

1046
00:49:29.119 --> 00:49:31.559
<v Speaker 1>ways to spend a little money to improve your deck

1047
00:49:32.159 --> 00:49:33.920
<v Speaker 1>now in a free update.

1048
00:49:33.599 --> 00:49:35.480
<v Speaker 2>Although I don't think you'll it'll remain free in the

1049
00:49:35.480 --> 00:49:36.400
<v Speaker 2>way you play it for long.

1050
00:49:36.679 --> 00:49:40.159
<v Speaker 1>It's wisely integrating mechanics. Similar to a different and far

1051
00:49:40.199 --> 00:49:44.039
<v Speaker 1>more popular card game, WWE, Supercard is now attempting its

1052
00:49:44.079 --> 00:49:47.639
<v Speaker 1>own version of its own version of roguelike deck builder Bolatro.

1053
00:49:48.159 --> 00:49:52.000
<v Speaker 1>The new mode, dubbed Superstar Showdown, is a permanent addition

1054
00:49:52.079 --> 00:49:54.079
<v Speaker 1>to the game, and it players are given a set

1055
00:49:54.119 --> 00:49:56.400
<v Speaker 1>of cards to use in a series of battles against

1056
00:49:56.440 --> 00:49:59.400
<v Speaker 1>other players. The mode plays out in three match rounds,

1057
00:49:59.400 --> 00:50:01.559
<v Speaker 1>with the winner game to pick a couple of upgrades

1058
00:50:01.599 --> 00:50:04.360
<v Speaker 1>for their deck, ranging from power boost to new cards

1059
00:50:04.400 --> 00:50:08.119
<v Speaker 1>being added, before moving onto the next challenger. Whereas the

1060
00:50:08.239 --> 00:50:10.559
<v Speaker 1>jokers in Bolotro are the key to scoring big and

1061
00:50:10.599 --> 00:50:14.760
<v Speaker 1>winning the game, each match in Super Showdown will note

1062
00:50:14.800 --> 00:50:16.599
<v Speaker 1>a type of card in your deck that will give

1063
00:50:16.599 --> 00:50:19.000
<v Speaker 1>you a power boost. If it's not in your hand,

1064
00:50:19.079 --> 00:50:21.320
<v Speaker 1>you can use one of your three redraws to attempt

1065
00:50:21.360 --> 00:50:23.559
<v Speaker 1>to find it. Otherwise, you make do with what you

1066
00:50:23.639 --> 00:50:28.559
<v Speaker 1>have and hope. So yeah, this definitely sounds like the

1067
00:50:28.639 --> 00:50:31.039
<v Speaker 1>kind of thing that does happen in video games. A

1068
00:50:31.119 --> 00:50:34.519
<v Speaker 1>game burst out onto the scene sorted, everyone goes, oh, man,

1069
00:50:34.719 --> 00:50:37.320
<v Speaker 1>where has this gameplay been my entire life? And then

1070
00:50:37.360 --> 00:50:39.880
<v Speaker 1>everyone else finds their way into it. I guess I

1071
00:50:39.880 --> 00:50:42.840
<v Speaker 1>shouldn't be surprised that the first ones to really cash

1072
00:50:42.840 --> 00:50:44.960
<v Speaker 1>in on this. I never really, not even really the

1073
00:50:45.000 --> 00:50:47.239
<v Speaker 1>first ones. There's been blattro like so far, but this

1074
00:50:47.239 --> 00:50:49.840
<v Speaker 1>one feels like they're most naked in some ways. I

1075
00:50:49.840 --> 00:50:53.880
<v Speaker 1>shouldn't be surprised that it's WWEE turning their digital card

1076
00:50:53.880 --> 00:50:58.639
<v Speaker 1>collecting game into a bolatro like it's weird.

1077
00:50:59.639 --> 00:50:59.920
<v Speaker 2>Yep.

1078
00:51:01.159 --> 00:51:04.440
<v Speaker 3>You know Dan's been you know, teaching me about wrestling.

1079
00:51:04.559 --> 00:51:07.239
<v Speaker 2>Yeah, he was having watch Beyond the Mat and everything. Yeah,

1080
00:51:07.440 --> 00:51:08.239
<v Speaker 2>and I liked it.

1081
00:51:08.280 --> 00:51:10.599
<v Speaker 3>I liked to watch that. I don't know if I'm

1082
00:51:10.599 --> 00:51:16.079
<v Speaker 3>ever gonna, you know, enjoy the w w product, but wow, yeah,

1083
00:51:16.119 --> 00:51:19.239
<v Speaker 3>I mean having like a mobile game with your IP

1084
00:51:19.639 --> 00:51:21.800
<v Speaker 3>and being able to cash in on it that Like.

1085
00:51:21.880 --> 00:51:26.639
<v Speaker 3>Of course, I am surprised at the pairing right for mechanics,

1086
00:51:26.679 --> 00:51:29.639
<v Speaker 3>but hey, who has not been susceptible to the siren

1087
00:51:29.760 --> 00:51:33.400
<v Speaker 3>song of pick between three things and then make a

1088
00:51:33.440 --> 00:51:36.039
<v Speaker 3>game out of that shit? That was part of the

1089
00:51:36.039 --> 00:51:39.119
<v Speaker 3>reason I made my stupid ship post game is I

1090
00:51:39.320 --> 00:51:43.199
<v Speaker 3>was inspired someone by Blotro, but WWE, I don't know, man,

1091
00:51:43.480 --> 00:51:45.480
<v Speaker 3>I want to try it, I'll admit.

1092
00:51:45.239 --> 00:51:47.239
<v Speaker 1>It, I kind of I'm like curious to see how

1093
00:51:47.280 --> 00:51:49.639
<v Speaker 1>it works. I bet it's the kind of thing where

1094
00:51:49.840 --> 00:51:53.360
<v Speaker 1>it is missing some of the juice and then you

1095
00:51:53.360 --> 00:51:55.639
<v Speaker 1>could probably add some juice to it if you buy

1096
00:51:55.719 --> 00:51:59.800
<v Speaker 1>better cards, which, boy, I'm glad. I'm just glad games

1097
00:51:59.800 --> 00:52:01.639
<v Speaker 1>like the Latro exists that I just you could just

1098
00:52:01.679 --> 00:52:05.360
<v Speaker 1>buy it. It exists within its own atmosphere, like separate

1099
00:52:05.360 --> 00:52:07.599
<v Speaker 1>from having to spend extra money on it to get anything.

1100
00:52:07.599 --> 00:52:09.119
<v Speaker 1>It's like, no, it's just get in there and mess

1101
00:52:09.159 --> 00:52:10.079
<v Speaker 1>around with the mechanics.

1102
00:52:10.519 --> 00:52:14.079
<v Speaker 2>Uh. And then these other corporations can build their money

1103
00:52:14.320 --> 00:52:17.559
<v Speaker 2>squeezing machines uh that are meant to ring you dry.

1104
00:52:18.320 --> 00:52:20.800
<v Speaker 3>Did you ever play a WWE supercard?

1105
00:52:21.559 --> 00:52:24.599
<v Speaker 2>Uh? No I did not. It was never.

1106
00:52:25.199 --> 00:52:29.719
<v Speaker 1>I'm like, I like physical cards, like collecting them when

1107
00:52:29.719 --> 00:52:31.840
<v Speaker 1>I was like a younger a little bit, but never

1108
00:52:31.920 --> 00:52:34.239
<v Speaker 1>so much so that I was also even nostalgic for it.

1109
00:52:34.639 --> 00:52:37.079
<v Speaker 1>So and that's what this definitely is, or was up

1110
00:52:37.079 --> 00:52:39.840
<v Speaker 1>to this point, was let's build your digital card collection,

1111
00:52:40.239 --> 00:52:44.440
<v Speaker 1>and that never really appealed to me, yeah, similar.

1112
00:52:45.159 --> 00:52:47.800
<v Speaker 3>Uh no, no, absolutely not, especially as a handful is

1113
00:52:47.800 --> 00:52:51.159
<v Speaker 3>out there. Yeah, but same developer is going to be

1114
00:52:51.360 --> 00:52:55.280
<v Speaker 3>working on this. So if that pedigree means anything to you,

1115
00:52:55.440 --> 00:52:57.159
<v Speaker 3>that's fair enough.

1116
00:52:58.880 --> 00:53:02.239
<v Speaker 1>All right, that does it for that deadlines. Let's wrap

1117
00:53:02.360 --> 00:53:04.800
<v Speaker 1>up the poll question from yesterday.

1118
00:53:04.960 --> 00:53:07.360
<v Speaker 2>Let's do that now. I'm going to refresh the results

1119
00:53:07.400 --> 00:53:08.880
<v Speaker 2>in case anything new has come in.

1120
00:53:09.639 --> 00:53:11.800
<v Speaker 1>All right, here we are. Are you getting a new

1121
00:53:11.960 --> 00:53:14.920
<v Speaker 1>Steam Machine? The Steam Machine twenty twenty five? Yes and no,

1122
00:53:15.039 --> 00:53:16.880
<v Speaker 1>we're your options. I know that a lot of people

1123
00:53:16.920 --> 00:53:19.039
<v Speaker 1>are gonna think I need to know the price, but

1124
00:53:19.119 --> 00:53:20.920
<v Speaker 1>we're just doing this now. We'll do it again when

1125
00:53:20.960 --> 00:53:24.079
<v Speaker 1>we get the price. For now, forty three percent of

1126
00:53:24.079 --> 00:53:28.519
<v Speaker 1>respondents said yes. That's over three thousand votes and forty

1127
00:53:28.519 --> 00:53:31.239
<v Speaker 1>three percent said yes. Fifty seven percent then said no,

1128
00:53:32.360 --> 00:53:35.320
<v Speaker 1>that's a banana's number to me. And of course, as always,

1129
00:53:35.360 --> 00:53:38.800
<v Speaker 1>this is our audience, very very engaged. But our audience

1130
00:53:38.880 --> 00:53:40.880
<v Speaker 1>already has a lot of ways to play games and

1131
00:53:41.360 --> 00:53:45.119
<v Speaker 1>probably maybe even PCs. So the fact that forty three

1132
00:53:45.119 --> 00:53:47.599
<v Speaker 1>percent are like yes, I'm at this moment, I'm saying

1133
00:53:47.679 --> 00:53:49.199
<v Speaker 1>yes before I know the price.

1134
00:53:51.079 --> 00:53:55.199
<v Speaker 3>Right, let's play what that price? I think eight hundred

1135
00:53:55.199 --> 00:53:59.920
<v Speaker 3>dollars for this, Yeah, the five hundred gigabyte version.

1136
00:54:00.719 --> 00:54:03.679
<v Speaker 1>So I've been there is a massive range if you

1137
00:54:03.719 --> 00:54:06.960
<v Speaker 1>go online from people from various guesses.

1138
00:54:08.000 --> 00:54:09.760
<v Speaker 3>I thought it was way lower than I than I

1139
00:54:09.800 --> 00:54:11.639
<v Speaker 3>think it's going to come in at, which surprised me.

1140
00:54:11.679 --> 00:54:13.760
<v Speaker 1>But I'm seeing people, I've seen a lot of four

1141
00:54:13.840 --> 00:54:17.480
<v Speaker 1>hundred to five hundred, and I think, just there's no way,

1142
00:54:17.800 --> 00:54:20.360
<v Speaker 1>There's no way it's four hundred to five hundred. But

1143
00:54:21.679 --> 00:54:24.199
<v Speaker 1>I my hopeful and sort of like, you know, if

1144
00:54:24.239 --> 00:54:27.239
<v Speaker 1>they try to, you know, eat some of the cost

1145
00:54:27.360 --> 00:54:29.360
<v Speaker 1>is between six hundred and seven hundred for that for

1146
00:54:29.400 --> 00:54:33.760
<v Speaker 1>that lower end model, but as RAM prices increase, that

1147
00:54:33.920 --> 00:54:38.840
<v Speaker 1>is ever more unlikely. So uh, I think they'll try

1148
00:54:38.840 --> 00:54:41.239
<v Speaker 1>to start it at seven hundred at the highest, but

1149
00:54:41.280 --> 00:54:41.679
<v Speaker 1>I wouldn't.

1150
00:54:41.679 --> 00:54:43.960
<v Speaker 2>I won't be surprised by eight hundred, Chuck. It's it's

1151
00:54:44.000 --> 00:54:44.559
<v Speaker 2>it's a PC.

1152
00:54:44.800 --> 00:54:48.880
<v Speaker 1>They're they're selling a PC with Bespoke GPU and a

1153
00:54:49.079 --> 00:54:52.039
<v Speaker 1>Spoke CPU and their custom uh. And then they're going

1154
00:54:52.119 --> 00:54:53.639
<v Speaker 1>to have to put that memory in there, and it's

1155
00:54:53.679 --> 00:54:57.559
<v Speaker 1>gonna it's gonna be expensive for them to produce. So uh, yeah,

1156
00:54:57.639 --> 00:54:59.960
<v Speaker 1>well we'll see and it doesn't have the same sort

1157
00:55:00.199 --> 00:55:02.480
<v Speaker 1>benefit of selling a Steam deck. You know, people are

1158
00:55:02.480 --> 00:55:04.360
<v Speaker 1>gonna buy that for games, so they're gonna buy games.

1159
00:55:04.719 --> 00:55:07.519
<v Speaker 1>This is a computer that's not necessarily the same thing. Uh,

1160
00:55:07.559 --> 00:55:10.239
<v Speaker 1>but yeah, I think if we get to a point where,

1161
00:55:10.360 --> 00:55:12.760
<v Speaker 1>you know, I find some analysts we're also saying this

1162
00:55:12.800 --> 00:55:14.639
<v Speaker 1>thing is going to be a thousand dollars. If it's

1163
00:55:14.639 --> 00:55:17.519
<v Speaker 1>a thousand dollars, I think most most of this interest

1164
00:55:17.639 --> 00:55:22.280
<v Speaker 1>evaporates pretty quickly. But at the same time, that's that

1165
00:55:22.480 --> 00:55:24.599
<v Speaker 1>also is not out out of the rama possibility.

1166
00:55:24.880 --> 00:55:29.119
<v Speaker 3>So well, like I'm like, okay, handheld more expensive because smaller,

1167
00:55:29.280 --> 00:55:33.440
<v Speaker 3>but now box, no screen, maybe more expect that. That's

1168
00:55:33.480 --> 00:55:34.599
<v Speaker 3>hard for me to kind of.

1169
00:55:34.719 --> 00:55:36.760
<v Speaker 1>Yeah, that's a good point. I think that, you know,

1170
00:55:36.800 --> 00:55:38.760
<v Speaker 1>the steam Deck does kind of anchor things a little bit.

1171
00:55:38.840 --> 00:55:41.559
<v Speaker 1>But yeah, I don't know.

1172
00:55:41.719 --> 00:55:44.559
<v Speaker 3>I don't know how much one I'm gonna get it.

1173
00:55:44.519 --> 00:55:47.280
<v Speaker 2>Like, yeah, it'll it'll serve.

1174
00:55:47.280 --> 00:55:49.559
<v Speaker 1>I mean to me, it's like, I really like small

1175
00:55:49.639 --> 00:55:52.519
<v Speaker 1>form factor PCs and this looks like the best one.

1176
00:55:52.599 --> 00:55:53.519
<v Speaker 3>Looks like hot Ship.

1177
00:55:53.639 --> 00:55:57.800
<v Speaker 1>Yeah, it looks incredible and like six inches like that's

1178
00:55:58.039 --> 00:55:59.199
<v Speaker 1>crazy small.

1179
00:55:58.960 --> 00:56:02.480
<v Speaker 3>That's that's enough for any Yeah, that's what I've been told.

1180
00:56:03.639 --> 00:56:06.559
<v Speaker 1>Anyway, I think that we'll get that price and we'll

1181
00:56:06.559 --> 00:56:09.480
<v Speaker 1>do this again, and I'll be interested to see, like

1182
00:56:09.480 --> 00:56:11.000
<v Speaker 1>if it's on the high end, on the low end

1183
00:56:11.199 --> 00:56:13.800
<v Speaker 1>where people end up, because the excitement right now is

1184
00:56:14.159 --> 00:56:17.039
<v Speaker 1>obviously there. If forty three percent of people are saying, yes,

1185
00:56:17.480 --> 00:56:19.519
<v Speaker 1>this computer that's going to play a lot of games

1186
00:56:19.519 --> 00:56:24.360
<v Speaker 1>that are already available everywhere, So very interesting. Okay, no

1187
00:56:25.119 --> 00:56:27.480
<v Speaker 1>new pole question because it's Friday. So we're gonna do

1188
00:56:27.519 --> 00:56:30.159
<v Speaker 1>the Bomb twelve here in a second. So before we

1189
00:56:30.199 --> 00:56:31.760
<v Speaker 1>get there, we should get everything else.

1190
00:56:31.639 --> 00:56:34.519
<v Speaker 2>Out of the way. Chuck, where can people find you

1191
00:56:34.559 --> 00:56:36.280
<v Speaker 2>on the internet? What do you have going on?

1192
00:56:36.480 --> 00:56:38.320
<v Speaker 1>Should we tell everybody about all the things we need

1193
00:56:38.400 --> 00:56:40.199
<v Speaker 1>help with on the wiki and all that stuff?

1194
00:56:40.320 --> 00:56:40.800
<v Speaker 2>Take it away?

1195
00:56:40.840 --> 00:56:43.880
<v Speaker 3>Oh my god. Yeah, you can find me at Chucktowski

1196
00:56:43.920 --> 00:56:46.239
<v Speaker 3>dot com. That's that's my blue sky. But you can

1197
00:56:46.280 --> 00:56:49.559
<v Speaker 3>primarily find me behind the scenes here at giant bomb

1198
00:56:49.800 --> 00:56:54.320
<v Speaker 3>dot com, which has been the highest honor of my

1199
00:56:54.480 --> 00:56:57.320
<v Speaker 3>fucking career to be able to rebuild this website. It's

1200
00:56:57.360 --> 00:57:00.440
<v Speaker 3>seriously been like the most fulfilling work I've ever done.

1201
00:57:00.760 --> 00:57:02.800
<v Speaker 2>In an honor to work. Oh yeah, thank you.

1202
00:57:03.280 --> 00:57:06.679
<v Speaker 3>Yeah, that's where to try to launch that next month, grubs,

1203
00:57:06.679 --> 00:57:09.719
<v Speaker 3>So any folks that have you know it turns out

1204
00:57:09.719 --> 00:57:13.760
<v Speaker 3>PHP experience. That's our Our new wiki is going to

1205
00:57:13.760 --> 00:57:16.760
<v Speaker 3>be primarily built using PHP, using media wiki, which is

1206
00:57:16.760 --> 00:57:21.079
<v Speaker 3>the technology that powers Wikipedia. So it's got all the

1207
00:57:21.320 --> 00:57:25.719
<v Speaker 3>hym for a an ecosystem you need. So if you

1208
00:57:25.719 --> 00:57:27.639
<v Speaker 3>guys know PHP and you want to jump in and

1209
00:57:27.679 --> 00:57:31.239
<v Speaker 3>work on templates for characters or concepts, the giant Bomb

1210
00:57:31.280 --> 00:57:34.400
<v Speaker 3>wiki has eighty eight thousand entries. I think it's something

1211
00:57:34.480 --> 00:57:36.480
<v Speaker 3>like that relate to video games and the people that

1212
00:57:36.519 --> 00:57:38.119
<v Speaker 3>make them. So yeah, we'd love your help and you

1213
00:57:38.159 --> 00:57:40.880
<v Speaker 3>can do that at BombCast dot com, slash wiki which

1214
00:57:40.920 --> 00:57:43.719
<v Speaker 3>is the GitHub repo, or you can join our discord

1215
00:57:43.719 --> 00:57:48.840
<v Speaker 3>which I think is discord dot gg slash giant Bomb

1216
00:57:49.119 --> 00:57:52.519
<v Speaker 3>and then there's a channel it to get directed to

1217
00:57:52.519 --> 00:57:55.480
<v Speaker 3>to join our effort. Yeah, I'm loving it. I'm stressed,

1218
00:57:55.519 --> 00:57:58.480
<v Speaker 3>I'm working, I'm working a lot on this, but it's

1219
00:57:58.480 --> 00:57:58.960
<v Speaker 3>been great.

1220
00:58:00.119 --> 00:58:00.920
<v Speaker 2>Appreciate it, Chuck.

1221
00:58:01.519 --> 00:58:03.679
<v Speaker 1>Let's get some some Chucks in chat right now. Let's

1222
00:58:03.679 --> 00:58:07.800
<v Speaker 1>see season chat for Chuck. Please, thank you so much

1223
00:58:07.800 --> 00:58:11.960
<v Speaker 1>for all that. And yeah, well next month, everybody, new website.

1224
00:58:12.000 --> 00:58:13.840
<v Speaker 1>We're looking forward to as long as we can get there.

1225
00:58:14.559 --> 00:58:15.199
<v Speaker 2>I believe in you.

1226
00:58:16.000 --> 00:58:20.079
<v Speaker 1>Okay, let's see, and then on Giant Bomb today we

1227
00:58:20.159 --> 00:58:22.760
<v Speaker 1>will have Call of Duty Black Ops seven for UPF

1228
00:58:23.119 --> 00:58:25.440
<v Speaker 1>and then I'm gonna get on a plane because Extra

1229
00:58:25.559 --> 00:58:30.719
<v Speaker 1>Life is tomorrow. So around midday, let's just say, start

1230
00:58:30.760 --> 00:58:37.480
<v Speaker 1>looking on on Giant Bomb's various video streaming platforms at

1231
00:58:37.480 --> 00:58:41.039
<v Speaker 1>around one pm Eastern, so ten am Pacific time. We

1232
00:58:41.119 --> 00:58:43.199
<v Speaker 1>might start a little bit later than that, but that's

1233
00:58:43.280 --> 00:58:45.280
<v Speaker 1>kind of what we're aiming for. But we're gonna go

1234
00:58:45.280 --> 00:58:47.199
<v Speaker 1>get burgers and then we're to come back get started,

1235
00:58:47.280 --> 00:58:49.280
<v Speaker 1>so it could be a little bit later, and then

1236
00:58:49.320 --> 00:58:51.119
<v Speaker 1>we're going to go for at least I think twelve

1237
00:58:51.199 --> 00:58:52.679
<v Speaker 1>hours and then maybe longer.

1238
00:58:52.760 --> 00:58:54.880
<v Speaker 2>We'll see. I have a flight the next day at

1239
00:58:54.920 --> 00:58:57.440
<v Speaker 2>like ten am, so I can't go twenty four hours,

1240
00:58:57.519 --> 00:58:59.719
<v Speaker 2>but we'll see. All right.

1241
00:59:00.280 --> 00:59:01.400
<v Speaker 1>With all that out of the way, I think it's

1242
00:59:01.400 --> 00:59:06.920
<v Speaker 1>time down the week, Chuck, let's do the Bomb twelve everyone.

1243
00:59:07.079 --> 00:59:09.480
<v Speaker 1>These are the twelve games that matter to people who

1244
00:59:09.480 --> 00:59:12.239
<v Speaker 1>are really playing games. And in November, the Bomb twelve

1245
00:59:12.280 --> 00:59:15.639
<v Speaker 1>is brought to you by Deeku Deals. I love Double

1246
00:59:15.719 --> 00:59:18.599
<v Speaker 1>D the Double D. I love when we're sponsored by

1247
00:59:18.679 --> 00:59:21.079
<v Speaker 1>places that I just legit use and really like because

1248
00:59:21.079 --> 00:59:23.039
<v Speaker 1>it's so easy to recommend them. Go save money on

1249
00:59:23.119 --> 00:59:25.519
<v Speaker 1>deako deals. It really just makes it so much easier

1250
00:59:25.519 --> 00:59:27.440
<v Speaker 1>to buy video games. So go over there dko deals

1251
00:59:27.440 --> 00:59:30.880
<v Speaker 1>dot com, and we appreciate them being a partner. All right,

1252
00:59:31.119 --> 00:59:34.199
<v Speaker 1>Let's go through the twelve games right now, starting at

1253
00:59:34.320 --> 00:59:39.199
<v Speaker 1>number twelve, Final Fantasy Tactics, The Evilies Chronicles number eleven,

1254
00:59:39.320 --> 00:59:43.880
<v Speaker 1>The Seance of Blake Manor number ten, Luminez Arise number nine,

1255
00:59:43.920 --> 00:59:49.000
<v Speaker 1>Battlefield six, number eight, Hyral Warriors, Age of Imprisonment number seven,

1256
00:59:49.119 --> 00:59:53.119
<v Speaker 1>are Greaders number six, Pokemon Legends z A. Number five

1257
00:59:53.199 --> 00:59:56.199
<v Speaker 1>is Ghost of the Ota, number four is Hades two,

1258
00:59:56.679 --> 00:59:59.280
<v Speaker 1>and then our top three is number three.

1259
00:59:59.639 --> 01:00:04.320
<v Speaker 3>Chi Jimmy Robo, I don't know this. There's some funny

1260
01:00:04.360 --> 01:00:05.000
<v Speaker 3>business here.

1261
01:00:05.159 --> 01:00:10.360
<v Speaker 1>There was certainly some funny business there. I'll you know,

1262
01:00:10.880 --> 01:00:14.199
<v Speaker 1>part the curtain here a little bit. Uh, there's funny

1263
01:00:14.199 --> 01:00:17.239
<v Speaker 1>business almost every week, Chuck and I go in there

1264
01:00:17.239 --> 01:00:20.440
<v Speaker 1>and I kind of like look for the patterns, look

1265
01:00:20.519 --> 01:00:23.679
<v Speaker 1>for what's like, who's trying to pull one over on

1266
01:00:23.800 --> 01:00:24.440
<v Speaker 1>us here?

1267
01:00:25.280 --> 01:00:26.559
<v Speaker 2>It's usually Jesse Fatelli.

1268
01:00:26.800 --> 01:00:29.400
<v Speaker 1>Usually I won't be surprised if this is Jesse Fatelli

1269
01:00:29.440 --> 01:00:31.880
<v Speaker 1>as well, but I'll say that there was a piece

1270
01:00:31.880 --> 01:00:36.639
<v Speaker 1>of shit Jesse, no absolute garbage human. I'll say that

1271
01:00:36.719 --> 01:00:38.679
<v Speaker 1>I appreciate the amount of effort that went in here.

1272
01:00:38.840 --> 01:00:43.159
<v Speaker 1>Chibi Robo was actually the number one response, so it

1273
01:00:43.239 --> 01:00:47.559
<v Speaker 1>was like by a large margin, but sometimes I got

1274
01:00:47.559 --> 01:00:49.320
<v Speaker 1>to put an editor's weight on there, so.

1275
01:00:50.960 --> 01:00:52.800
<v Speaker 2>Ye, respect exactly.

1276
01:00:52.960 --> 01:00:56.960
<v Speaker 1>Number two is Dispatch and number one the Outer Worlds too.

1277
01:00:58.719 --> 01:01:00.840
<v Speaker 1>That's the second week in a row for the Outer

1278
01:01:00.880 --> 01:01:02.840
<v Speaker 1>Worlds Too, a game that I don't hear a lot

1279
01:01:02.840 --> 01:01:04.639
<v Speaker 1>of people talking about, but it just it seems like

1280
01:01:04.679 --> 01:01:06.280
<v Speaker 1>maybe a lot of people are just sitting down and

1281
01:01:06.320 --> 01:01:10.239
<v Speaker 1>playing that game. I was really enjoying it. I got

1282
01:01:10.239 --> 01:01:12.400
<v Speaker 1>distracted by some other stuff. I should just go back

1283
01:01:12.440 --> 01:01:15.079
<v Speaker 1>and finish that game, because I think it's fantastic.

1284
01:01:15.440 --> 01:01:18.079
<v Speaker 3>You distracted me from being able to get to the

1285
01:01:18.079 --> 01:01:22.400
<v Speaker 3>Outer Worlds too, because I started playing Dispatch yesterday well,

1286
01:01:22.519 --> 01:01:24.800
<v Speaker 3>and then it was suddenly two am, and I was like,

1287
01:01:25.039 --> 01:01:27.920
<v Speaker 3>fuck yep. And then this morning you're like, I want

1288
01:01:27.920 --> 01:01:30.400
<v Speaker 3>to be on Geno. I'm like, okay, stop looking tired.

1289
01:01:31.079 --> 01:01:33.280
<v Speaker 3>So I'm loving Dispatch, but I think my next thing

1290
01:01:33.280 --> 01:01:34.480
<v Speaker 3>would be The Outer Worlds too.

1291
01:01:34.880 --> 01:01:38.920
<v Speaker 1>I think the thing about Dispatch, other than myself enjoying it,

1292
01:01:39.000 --> 01:01:43.639
<v Speaker 1>is every everyone seems to like it. Kind of no

1293
01:01:43.679 --> 01:01:45.800
<v Speaker 1>matter what kind of game you're into, what like, what,

1294
01:01:45.800 --> 01:01:48.079
<v Speaker 1>what's your genre? What kind of game do you typically like,

1295
01:01:48.519 --> 01:01:52.559
<v Speaker 1>doesn't seem to matter. Everyone seems to start Dispatch and

1296
01:01:52.599 --> 01:01:55.719
<v Speaker 1>come around to it. I don't think that would necessarily

1297
01:01:55.760 --> 01:01:58.400
<v Speaker 1>work on Dan Reiker, because Dan special he hates those

1298
01:01:58.440 --> 01:02:05.280
<v Speaker 1>tencent tencent the Telltale games. But Mike Minati's gonna play this,

1299
01:02:05.360 --> 01:02:07.079
<v Speaker 1>and he never loved those teleg games too much, but

1300
01:02:07.119 --> 01:02:08.119
<v Speaker 1>I think he disliked.

1301
01:02:07.840 --> 01:02:11.199
<v Speaker 2>Looking at him in some ways. Yeah, this just looks phenomenal.

1302
01:02:11.280 --> 01:02:13.920
<v Speaker 3>So yeah, I was playing it, and I'm like, my

1303
01:02:14.000 --> 01:02:16.840
<v Speaker 3>wife would probably watch me play this. She does not

1304
01:02:16.880 --> 01:02:19.239
<v Speaker 3>play games. She will not watch me play games. I

1305
01:02:19.280 --> 01:02:20.559
<v Speaker 3>was playing that when I was like, she would be

1306
01:02:20.599 --> 01:02:22.599
<v Speaker 3>into this, she'd enjoy watching it. And you can just

1307
01:02:22.599 --> 01:02:26.360
<v Speaker 3>turn off the interactive stuff like the QuickTime events and

1308
01:02:26.360 --> 01:02:29.440
<v Speaker 3>stuff like that. I don't know, it's I think it

1309
01:02:29.440 --> 01:02:32.840
<v Speaker 3>looks fantastic. It looks like television show quality. They probably

1310
01:02:32.880 --> 01:02:33.480
<v Speaker 3>should make one.

1311
01:02:33.800 --> 01:02:34.079
<v Speaker 2>Yep.

1312
01:02:34.199 --> 01:02:38.079
<v Speaker 1>And I enjoy the gameplay as well. All right, we'll

1313
01:02:38.119 --> 01:02:39.400
<v Speaker 1>do the Bomb twelve again next week.

1314
01:02:39.400 --> 01:02:39.920
<v Speaker 2>Everybody.

1315
01:02:40.280 --> 01:02:43.119
<v Speaker 1>That means there will be a new form link where

1316
01:02:43.119 --> 01:02:44.559
<v Speaker 1>people can submit their game.

1317
01:02:44.920 --> 01:02:45.880
<v Speaker 2>I'll get that posted.

1318
01:02:46.079 --> 01:02:47.840
<v Speaker 1>It'll be on giant bomb dot com at the bottom

1319
01:02:47.880 --> 01:02:50.159
<v Speaker 1>of the blog post about this week's Bomb twelve, but

1320
01:02:50.199 --> 01:02:51.800
<v Speaker 1>we'll also post it on social media.

1321
01:02:52.599 --> 01:02:55.119
<v Speaker 2>Usually can get you on grub dot WTF, which is

1322
01:02:55.159 --> 01:02:56.159
<v Speaker 2>my blue sky handle.

1323
01:02:57.159 --> 01:03:00.320
<v Speaker 1>All right, So until then, and until next week, or

1324
01:03:00.320 --> 01:03:03.519
<v Speaker 1>at least until UPF later today and then Extra Life tomorrow,

1325
01:03:03.519 --> 01:03:04.920
<v Speaker 1>We're going to get out of here. Chuck, thank you

1326
01:03:04.960 --> 01:03:06.400
<v Speaker 1>so much for hanging out with me and talking about

1327
01:03:06.440 --> 01:03:08.039
<v Speaker 1>video games. Man, I really appreciate it.

1328
01:03:08.199 --> 01:03:09.880
<v Speaker 3>Thank you very much. Love hanging out with you guys.

1329
01:03:10.000 --> 01:03:10.199
<v Speaker 2>Yeah.

1330
01:03:10.320 --> 01:03:13.039
<v Speaker 1>Likewise, man, thank you all for watching and listening. You're

1331
01:03:13.119 --> 01:03:15.400
<v Speaker 1>the best audience in gaming. Until next time, have a

1332
01:03:15.400 --> 01:03:22.920
<v Speaker 1>good one, take care of yourself, and goodbye.
