Speaker 1: Hey, everybody, welcome to Games Mornings presented by Deku Deals
Speaker 1: with Me Jeff Grab your host from giant bomb dot com.
Speaker 2: Thank you for tuning in.
Speaker 1: In this episode, we're going to be talking about Metroid
Speaker 1: Prime for previews and Call of Duty Black Ops seven reviews.
Speaker 1: It's gonna be a good one because we have Chuck
Speaker 1: simmer Held on the show.
Speaker 2: Chuck Tawsky, how are you doing?
Speaker 3: I'm sorry? Were you about to call me Jeff? To
Speaker 3: call me one of the Jeff's.
Speaker 2: Yeah, listen, it's it would be easier if everyone.
Speaker 1: Was just one of the Jeff Jeff, it would be easier.
Speaker 1: I don't know why you guys don't consider it, be
Speaker 1: more considerate. It's what I'm trying to say. Chuck Apps, Okay,
Speaker 1: I'm sorry. So yeah, I'm Jeff zimmer Held. Yeah, I'm
Speaker 1: doing I'm doing well. Thanks for having me on the show.
Speaker 1: I'm so excited. It does suck having to follow what
Speaker 1: Alyssa was Alyssa yesterday?
Speaker 2: Uh, Jam was yesterday?
Speaker 3: Okay, that also sucks. To be fair, I don't want
Speaker 3: to follow Jam.
Speaker 1: But listen, it's you know, each day is its own
Speaker 1: new begin You don't need to be judged or or
Speaker 1: compared to anyone else.
Speaker 2: You just need to be the best Chuck you can be.
Speaker 2: That's all we're asking from you.
Speaker 3: Every day is a gift. That's why they call it
Speaker 3: the present.
Speaker 2: Oh okay, all right, so that's the end of the show.
Speaker 2: All right, grab fade into black map. Thank you, Let's
Speaker 2: get the hell out of here. Wow. And that's what
Speaker 2: that's it for Giant Bomb too.
Speaker 3: How you doing, Chuck, I'm doing great, really good. You
Speaker 3: know what. I'm sipping some some Irish tea from one
Speaker 3: Lex Luddy. Oh, thank you, Ley, this is very good.
Speaker 1: Is that is that's Is that the an older Giant
Speaker 1: Bomb mug?
Speaker 2: Or is that the current Giant Bomb mug?
Speaker 3: This is the Dizzy Bomb. So we don't actually have
Speaker 3: a version of this on the website. Okay, okay, look
Speaker 3: I'm going to be transparent. I'm kind of pitching that
Speaker 3: logo is the one we use for a little bit
Speaker 3: on the news.
Speaker 2: I love it. No, I'm I'm fully behind that effort
Speaker 2: because I agree. I think it's really fantastic to look
Speaker 2: at it.
Speaker 3: Stoned I do.
Speaker 1: I will say that, you know, you're a large man.
Speaker 1: The mug does look small when you're holding it. So
Speaker 1: I was worried, like people are going to see this
Speaker 1: and be like, oh, oh my god, Mike did give
Speaker 1: us small mugs, but no, this is an older mug.
Speaker 3: This is one of the smaller mugs I think we've
Speaker 3: ever had too. So it's a little a little bit
Speaker 3: of both.
Speaker 1: Yeah, all right, Well we'll get your andre the giant
Speaker 1: mits around that thing and enjoy your drink. All right, Hey,
Speaker 1: it's Friday. There is some news, but still kind of
Speaker 1: a dregs day. There's some weird stories in there. Also,
Speaker 1: I have stuff I got to finished doing as soon
Speaker 1: as I'm done with work today, so I can then
Speaker 1: go get in the car and go to the airport
Speaker 1: and go to dance for Extra Life.
Speaker 2: So let's get on with the show and explain ourselves.
Speaker 1: We're Giant Bomb Video Game Dufics, independent games media out
Speaker 1: here on our own, trying to be a home base
Speaker 1: for you on the internet for cool conversations about video games.
Speaker 1: And if you want to ensure that is secure and
Speaker 1: can keep happening, you want to throw your weight behind it,
Speaker 1: go to giant bomb dot com slash joint and become
Speaker 1: a premium member. It goes a long way towards ensuring
Speaker 1: the security in the future of independent games media here
Speaker 1: on the Internet. We really appreciate everyone who has come through.
Speaker 1: It really does.
Speaker 2: It's noticeable.
Speaker 1: We see it, we see the names come through, and
Speaker 1: every time we see someone join it means the world
Speaker 1: to us.
Speaker 2: Thank you so much.
Speaker 1: It gets you ad free versions of the episodes, gets
Speaker 1: you some special goodies, and again it gets you that
Speaker 1: just confidence that Giant Bomb is going to be here today, tomorrow,
Speaker 1: and into the future.
Speaker 2: Thanks again to everyone who does support us. As far
Speaker 2: as this show goes.
Speaker 1: Most weekdays, I Jeff Grub will help piece your gaming
Speaker 1: life back together. That includes breaking news and maybe even
Speaker 1: some of our own original reporting. For all these topics,
Speaker 1: I'll get the input of a bona fide expert who
Speaker 1: will make me look smart. If you are watching live
Speaker 1: on twitch welcome. You can always listen to the show
Speaker 1: later on podcast feeds by searching for Game Mess Mornings,
Speaker 1: or find the RSS feed on GiantBomb dot com. You
Speaker 1: can also catch the show later on with chapters and
Speaker 1: timestamps on YouTube.
Speaker 2: Hello YouTube.
Speaker 1: All right, we have a lot to get into, so
Speaker 1: let's start the Morning Mess with those Metroid Prime for
Speaker 1: Nintendo also put up a seven minute overview trailer. This
Speaker 1: comes from Nintendo Everything. The Metroid Prime for Beyond is
Speaker 1: only a few weeks away now, and the game now
Speaker 1: has its best look yet thanks to a brand new trailer.
Speaker 1: The overview video shows off gameplay, Nintendo switch to features,
Speaker 1: and more. And really this is a lot of the
Speaker 1: footage that you'll be able to see in our quick
Speaker 1: look ex that we put up this morning where Becklar,
Speaker 1: who went to New York to play the game for
Speaker 1: about an hour a little bit more than an hour,
Speaker 1: was able to bring back some footage and he showed
Speaker 1: it to me and kind of, you know, showed off
Speaker 1: like all the things that he learned, and then I
Speaker 1: was able to ask him a bunch of questions about it.
Speaker 1: So that's up on the site now, so I have
Speaker 1: secondhand opinions on this.
Speaker 2: Chuck.
Speaker 1: Looking at it, I am pretty excited. I think it
Speaker 1: looks very good, very promising. I think the conversation piece
Speaker 1: everyone's going to have coming out of this, because we all,
Speaker 1: you know, if there's a fly in your soup, no
Speaker 1: matter how good the soup is, people are going to
Speaker 1: talk about the fly. Right and right now, everyone's worried
Speaker 1: that this Miles mackenzie character is going to be that
Speaker 1: fly that they cannot ignore. He is a bubb you know,
Speaker 1: he's an autocon.
Speaker 2: I think that's a reference points most people get.
Speaker 1: He's an autocon. He is there to sort of be
Speaker 1: a little bit of a comedic relief. He is certainly
Speaker 1: out of his element in some ways, but he knows
Speaker 1: more about the world than you do in other ways,
Speaker 1: and he's there in person with like interacting with Samus.
Speaker 1: So every time he does that, every time he appears,
Speaker 1: or every time he has has something to say, it
Speaker 1: does sort of burst that isolated energy that most people,
Speaker 1: I think associate with Metroid Prime, especially Metroid Prime one.
Speaker 1: I'll say that I'm not like freaking out over this.
Speaker 1: I watched what Backlar showed me. We kind of talked
Speaker 1: through it. Backlar certainly wasn't phased by it, but you know,
Speaker 1: for me, METROI Prime is this holy thing.
Speaker 2: So I was like, let me, let me get a
Speaker 2: sense here.
Speaker 1: I The sin I get is that he is very
Speaker 1: much part of this early part of the game where
Speaker 1: they are trying to introduce a bunch of stuff real
Speaker 1: fast so that they can then get to some other
Speaker 1: things that are new to Metroid Prime, but still very
Speaker 1: much in that idea of, hey, you are solving puzzles,
Speaker 1: you are getting new abilities that open up more of
Speaker 1: the world, and we want people, we want onboard people
Speaker 1: really fast, and he's a part of that process.
Speaker 2: I think. I don't know, did you get a chance
Speaker 2: to see this, Do you have any thoughts?
Speaker 3: I did. I watched all of his footage and that
Speaker 3: was like the one thing I zeroed in on immediately.
Speaker 3: I don't have a problem with it, right, but I
Speaker 3: was like, fans of this series are going to home
Speaker 3: in on that and have an issue, and that's going
Speaker 3: to be all of our reddit, right. I mean, like,
Speaker 3: the best version of this is autocon like you mentioned,
Speaker 3: can love bloom on a Metroid And then the worst
Speaker 3: version is like he's human clap trap, which ye, I
Speaker 3: don't think he's at He's not quite claptrap level, which
Speaker 3: I that's a negative by the way, It's not twenty
Speaker 3: eleven or whatever. It doesn't play as well. So yeah,
Speaker 3: I think if it goes too far that direction, that's why. Yeah,
Speaker 3: that's where it doesn't work.
Speaker 1: Yeah, And I you know, and again I'm mostly hopeful
Speaker 1: and ensure.
Speaker 2: Chat's like, yeah, it could be cope. It could be cope.
Speaker 1: But you know, it's also a lessons learned over time
Speaker 1: of everything. You know, anytime I freaked out about a
Speaker 1: game before I actually played it, I almost I'm almost
Speaker 1: never right. Those anxieties have almost never been correct. It's
Speaker 1: almost it's usually quite the opposite of like, oh, this
Speaker 1: was not a big deal, and that I never think
Speaker 1: about this thing that I was worried about ever again,
Speaker 1: because it was never actually a problem.
Speaker 2: We'll see again.
Speaker 1: I do think that if you asked a fan of
Speaker 1: the Metroid Prime series to list, you know, just descriptor
Speaker 1: words for like what this franchise should be, like loneliness
Speaker 1: and isolation would come up, atmosphere would come up, and
Speaker 1: you know, his his appearance or in his his presence,
Speaker 1: McKenzie's presence does feel like it it affects and taints
Speaker 1: all of those factors.
Speaker 2: I like I said.
Speaker 1: Since I was getting is that he is going to
Speaker 1: be an opportunity for contrast. By contrast Samus looks even
Speaker 1: cooler and even more capable around him, she just looks
Speaker 1: like she doesn't talk to him. He talks to her,
Speaker 1: and she just barely even nods her head. She nods
Speaker 1: her head like once at him. A lot of times
Speaker 1: they'll say stuff and she just knows sells it completely.
Speaker 1: And I that I actually really.
Speaker 2: Like I do.
Speaker 3: I like the no cell than the master chief treatment
Speaker 3: that she's given. It was that that made me laugh sometimes.
Speaker 3: So like he's definitely playing like the comedic foil to Samus.
Speaker 3: Does does it need that? I don't know. I also
Speaker 3: don't think it helps that the most recent Metroid release
Speaker 3: in general was Dread right, which is that is a punishing,
Speaker 3: lonely experience. So yes, I know they were. There were
Speaker 3: Npcson three. I haven't played three, I'll admit that, but
Speaker 3: different vibe. I think they were like more like cutscene NPCs.
Speaker 2: That right, I think that's right. Yes, yeah, I actually
Speaker 2: never played three either, so.
Speaker 1: That my understanding is that's correct, and that a lot
Speaker 1: of this stuff is pretty similar to the generally well
Speaker 1: regarded METROI Prime three. So yeah, I'm like, when I
Speaker 1: was getting too with the idea of the contrast is
Speaker 1: I think it makes sense for them to start you
Speaker 1: off in this area again, like it felt very much
Speaker 1: like a tutorial area and onboarding area that you know,
Speaker 1: they establish this character now, and then they strip all
Speaker 1: these things away from you, including the character that's there
Speaker 1: helping you. Now, even the one time of McKinsey coming
Speaker 1: up to Samus to me and like, hey, maybe you
Speaker 1: should check out this thing over here because I think
Speaker 1: it's interesting. That really does rub me the wrong way.
Speaker 1: Where I get that, Get that out of here. Let
Speaker 1: me let me figure that. The whole idea is to
Speaker 1: figure the game out. The whole idea is let me,
Speaker 1: I don't know what I'm doing, let me just start shooting.
Speaker 1: And I accidentally shot the wall, and now I realized, oh,
Speaker 1: these walls are breakable if I shoot them. That is
Speaker 1: the genre, and I think it might look rough in
Speaker 1: comparison in a world where we just got Silk Song,
Speaker 1: a game that just thrives with its isolation and letting
Speaker 1: players flounder and figure things out, and was greatly rewarded
Speaker 1: for it. You know, I hope this game doesn't feel
Speaker 1: like it was developed with kids gloves on. Now, if
Speaker 1: we can like forget about Mackenzie and put that aside
Speaker 1: everything else, I mean, it looks amazing, It sounds amazing.
Speaker 1: The characterization of Samus on her own and even in
Speaker 1: a conversation with Mackenzie. All that stuff just they nailed
Speaker 1: it from my point of view so far. And then
Speaker 1: they also do this excellent thing of you land in
Speaker 1: a very familiar looking environment. This lush green setting looks
Speaker 1: a lot like METROI Prime one, but there's this temple
Speaker 1: that you can kind of see and that you're moving toward,
Speaker 1: and that seems to have quite a bit of a
Speaker 1: different art style. And I was already like, hey, I
Speaker 1: cannot wait to get in this game and start moving
Speaker 1: there because I have to see what's going on inside
Speaker 1: this place. So I think they're they're getting ninety five
Speaker 1: percent of the stuff right. And then the question mark
Speaker 1: will be how do they handle these characters interacting with Samus,
Speaker 1: because it's not just Mackenzie. We did see in the
Speaker 1: trailer that there are other like Federation characters that she
Speaker 1: will be talking to later in the game, although I
Speaker 1: think none of them will be quite be the bumbling
Speaker 1: jar jar binks that Mackenzie.
Speaker 2: Seems to be.
Speaker 3: Hey, he's not so far as a jargerr Yeah right.
Speaker 2: Well, yeah, he was in he's in the same column.
Speaker 3: He's like me, he was hacking. He's hacking at that console.
Speaker 3: He's like opening doors and shitch binks.
Speaker 2: That's what I'm saying.
Speaker 3: Got fine, that's good. I have to vindicate Mike Manatti
Speaker 3: here for a second. Please, it's a very pretty game.
Speaker 3: It looks really good. I think he was right to
Speaker 3: roast all those nerds about them complaining about the desert. No,
Speaker 3: it looks really good. I have no like. I trust
Speaker 3: that part of the game. It's going to be great exploration.
Speaker 3: I think is going to be really fun.
Speaker 2: Yeah, and yeah again, I just think all the other
Speaker 2: stuff looks really solid. Uh. So here's the good news.
Speaker 1: I can probably mostly tune out the conversation that's going
Speaker 1: to happen about the game as people's anxieties overtake, then
Speaker 1: the puddle news happens, and all that stuff, because this
Speaker 1: game is going to be out in three weeks barely
Speaker 1: even that it's uh, it's going to be here before
Speaker 1: we know it.
Speaker 2: So that's looking fun.
Speaker 3: Crazy, Yes, that's crazy. Holy shit. Yeah. December sixth, right, yep,
Speaker 3: uh no.
Speaker 2: In December fourth, December fourth, that's right, Yes, December fourth
Speaker 2: is correct.
Speaker 3: Yeah, yeah, you know why I have December sixth, libra,
Speaker 3: and that's that's different.
Speaker 2: Uh, huh oh. Yeah. Let's see.
Speaker 1: The game was originally announced in twenty seventeen, like that
Speaker 1: Nintendo Switch direct way back when it was developed for
Speaker 1: a little while at was it Bandynamico that was helping
Speaker 1: them out with it, and then when that version got canceled,
Speaker 1: Retro Studios took it over something like five six years
Speaker 1: ago and it's been working on it ever since. So
Speaker 1: this game has gone through about two complete dev cycles
Speaker 1: and we're finally getting it. So a lot of expectations
Speaker 1: will be put on it. I hope it can live
Speaker 1: up to them, and my guess is we get to it,
Speaker 1: people might still find Mackenzie annoying, but I do not
Speaker 1: think that will be what makes or breaks this game.
Speaker 2: I really really don't.
Speaker 3: Oh. I did to think of something I will say
Speaker 3: from like a game development perspective, So like if you're
Speaker 3: designing a level having an NPC that needs to be
Speaker 3: taken care of as scorted, I will say, like, there's
Speaker 3: gameplay elements here that could be expanded upon from like
Speaker 3: the other games, because you have that character in the game.
Speaker 3: So I don't know. I think it's going to be
Speaker 3: more than it appears right now, and I think that'll
Speaker 3: add some more dimension to Metro.
Speaker 2: Yeah. And I.
Speaker 1: Have always been curious about where Samus fits into or
Speaker 1: a bit more curious about where Samus fits into the
Speaker 1: galact Dec Federation and all that stuff. And I know
Speaker 1: they explored some of that in some of the other games,
Speaker 1: Majord Prime three being one of them, for sure, but
Speaker 1: I think they could do even more with that, and
Speaker 1: so I'm hopeful as we get along in this game,
Speaker 1: what we find out is how all these various characters
Speaker 1: feel about her, and that really establishes her mythology even more.
Speaker 1: It's maybe similar to the way Doom twenty sixteen did,
Speaker 1: where it's like he wasn't talking all that much. All
Speaker 1: he did was, you know, when someone was having a
Speaker 1: conversation with him, he would bash a keyboard and and
Speaker 1: the screen. Yeah exactly, and it's like, Okay, that's all
Speaker 1: I need to know about this character. And I thought
Speaker 1: that was really enhancing to Doom guy. I think we
Speaker 1: could get something similar here, But that is me being hopeful.
Speaker 2: We'll see. I don't know, all right.
Speaker 1: Call of Duty Black Ops seven reviews came in yesterday,
Speaker 1: has a seventy seven on Open Critic eight out of
Speaker 1: ten from Dalton Cooper, who said Call of Duty Black
Speaker 1: Ops sevens robust multiplayer and zombies' offerings make up for
Speaker 1: the weaknesses of its co op campaign as a six
Speaker 1: out of ten from Simon Cardy at IGN, who says
Speaker 1: that Black Ops sevens campaign is a wild one thinks
Speaker 1: to the scope of its ambition, but the big swings
Speaker 1: it takes don't always land, leaving it an uneven step
Speaker 1: down from last year. And I think IGN has been
Speaker 1: separating out their single player and multiplayer reviews for a
Speaker 1: long time, and that would happen here as well. So
Speaker 1: that's six out of ten for the single player version
Speaker 1: of Call Duty Black Ops seven.
Speaker 3: Yeah, we should point out that number is moving and
Speaker 3: there's only like thirteen critic reviews out there right now,
Speaker 3: so it's already at a seventy nine from like.
Speaker 1: Okay, we wrote this on the docs, so thank you
Speaker 1: very much. Seven out of ten from se Doster. The
Speaker 1: latest entry in the Call of Duty series gives players
Speaker 1: more ways to play the campaign than ever, to various
Speaker 1: degrees of success.
Speaker 2: Yeah.
Speaker 1: To me, this sounds a lot like a Call of
Speaker 1: Duty game. It sounds a lot like Black Ops seven.
Speaker 1: Multiplayer will be a lot and it's going to be
Speaker 1: very famili but there's going to be a ton of
Speaker 1: content there, and zombies is back immediately because this is
Speaker 1: another Black Ops game, and then that campaign sounds weird.
Speaker 2: In fact, let's just.
Speaker 1: Let's get this story in there right now. You can't
Speaker 1: pause the Call of Duty Black Ops seven campaigns, so
Speaker 1: you better hold it in. This is from Darren Bontius
Speaker 1: at GameSpot. Call of Duty Black Ops seven is now out,
Speaker 1: and while this new entry in the long running franchise
Speaker 1: doesn't stray far from its traditional action packed gameplay, in
Speaker 1: the single player campaign, there is one big difference here.
Speaker 1: You can't pause the game. The always online campaign doesn't
Speaker 1: allow players to take a quick break during a firefight,
Speaker 1: as the game continues on without you. This means you'll
Speaker 1: need to find a safe place to camp out in
Speaker 1: case you need to take a breather away from your screen,
Speaker 1: unless you want to become a standing target for enemies.
Speaker 2: But the game is pretty forgiving with deaths.
Speaker 1: I never found myself having to replay too much of
Speaker 1: a mission if I had to take a break midway through,
Speaker 1: or I reached a challenging section where I died a lot.
Speaker 1: Summer Doster explained in game spots Call of Duty Black
Speaker 1: Ops seven single player campaign review. Another change prompting online
Speaker 1: discourse is the game's aim assist features. Some players feel
Speaker 1: like the feature has been significantly dialed back following feedback
Speaker 1: from the beta, with some praising it and others asking
Speaker 1: for Triarch to make changes to it.
Speaker 2: So, yeah, but that will be an ongoing.
Speaker 1: Conversation that they are emphasizing co op for this campaign,
Speaker 1: which cool.
Speaker 2: I never want that at.
Speaker 1: The expense to be able to pause a game that
Speaker 1: I'm still very likely going to play on my own
Speaker 1: if I play it at all. Just this continues to
Speaker 1: be such a weird choice, especially for a Call of
Speaker 1: Duty campaign that should be like something I shouldn't have
Speaker 1: to think about. It should never annoy me. It should
Speaker 1: be just like a fun rollercoaster ride, right.
Speaker 3: Yeah, Like what in the Don matric? Bullshit? Is this
Speaker 3: like a single player?
Speaker 2: Like?
Speaker 3: Please let me play offline? Like, look, I'm not a
Speaker 3: cod multiplayer guy. I have enjoyed the campaigns previously. Yeah, no,
Speaker 3: this would absolutely piss me off. I'm sure it comes
Speaker 3: from like some technical challenge of having like a heavily
Speaker 3: co op forward, co op focused campaign, but I don't know.
Speaker 3: It's it's one of those things. You know, they're in
Speaker 3: a meeting and they're like, are we doing this? Is
Speaker 3: this what we push? And they just make the call like, yeah,
Speaker 3: we're doing this because the effort is challenging. I don't
Speaker 3: I don't see like any huge benefit to them keeping
Speaker 3: it always online, So I don't think it goes from
Speaker 3: that sort of perspective, But I don't. It's not lazy,
Speaker 3: but it's not it's not cool.
Speaker 2: I don't like that.
Speaker 3: Yeah, it definitely definitely pushes me away a little bit.
Speaker 2: You could.
Speaker 1: It's it's obviously the kind of thing where they end
Speaker 1: up there because it enables some part of their vision
Speaker 1: and it's like, well, maybe we could come up with
Speaker 1: a solution to handle both situations.
Speaker 2: And it's like, well, like you said, they're.
Speaker 1: Like, it's probably not worth it because we want to
Speaker 1: just maintain this for seamless co op play or whatever.
Speaker 3: I was thinking like that if I haven't obviously haven't
Speaker 3: played it, but like if there's dropping co op, like
Speaker 3: you can just join someone's right.
Speaker 2: Which I would hope there would be. If this is
Speaker 2: the case, Yeah.
Speaker 3: That's like maybe a reason I could see for it,
Speaker 3: but you should be able to opt in opt out
Speaker 3: of that. And also, like this is directly in the
Speaker 3: face of the ongoing shiit what's it called grub uh
Speaker 3: keeping games?
Speaker 2: Oh?
Speaker 3: Yes, stop killing games? Yes, thank you. You know, it
Speaker 3: flies right in the face of that. It's like, what
Speaker 3: are we doing, Like that is such a hot topic
Speaker 3: right now. I'm not as hot right in this year
Speaker 3: right now, but but still it's like, that's going to
Speaker 3: come up with this game if they don't fix.
Speaker 1: That, right you know, if there's any company in studio
Speaker 1: that's going to ignore that hubbub, it's going to be Activision.
Speaker 2: And the Call of Duty Studios for just like we.
Speaker 1: Are operating in our own world, separate from everything else
Speaker 1: because we're so large and important.
Speaker 3: Yeah, this will sell right Like it's yeah, it doesn't matter,
Speaker 3: like this is like a blip in terms of like
Speaker 3: how it will affect their their their balance sheet at
Speaker 3: the end of the year.
Speaker 1: So you know, other games, other single player games are
Speaker 1: primarily single player games. All these games that do have
Speaker 1: online single player campaigns that you can't pause, you usually
Speaker 1: have some form of co op like the thrum Soft
Speaker 1: games Dark Souls. You can't really pause. You can bring
Speaker 1: up a then you but it doesn't stop the world.
Speaker 1: The world continues in the background. To me, that's usually
Speaker 1: just from Soft being weird. And uh, it's just surprising
Speaker 1: to me that like Call of du would be like
Speaker 1: that a series that has thrived on quality of life
Speaker 1: features would be like, let's severe in this direction. Just
Speaker 1: doesn't make a lot of sense to me. And then
Speaker 1: I'm trying like but like, like hit Man is always
Speaker 1: online and you can pause Hitman, So.
Speaker 2: Why is it?
Speaker 3: Why is Hitman always online?
Speaker 1: Whatever the reason is, it's not a good one or
Speaker 1: it's not good enough. Because every time that I have
Speaker 1: a disconnection issue with Hitman and it like pauses the
Speaker 1: game when I don't want it to pause and say.
Speaker 2: Hey, we got to figure this out. We're freak it
Speaker 2: out over here, I'm just like.
Speaker 1: Let me plead this name of flying you mother fucker.
Speaker 1: It's a weird, weird thing. I mean, you get offline.
Speaker 1: But then that's like there are other stuff counts towards you,
Speaker 1: like upgrading your character. It's or it's a separate tree.
Speaker 1: It's stupid, all right, let's keep going here. You be
Speaker 1: Soft Hawkes stock trading after earnings report delayed to limit
Speaker 1: unnecessary speculation. This is from Alex Hopley at Game Reactor.
Speaker 1: This is a very strange one. Just minutes before Ubisoft
Speaker 1: was expected to unveil the financial results of the first
Speaker 1: half of the twenty twenty five twenty twenty six fiscal year,
Speaker 1: the documents release, the document's release was delayed, and even
Speaker 1: trading of Ubisoft's stock was halted until the results came out.
Speaker 1: Ubisoft asked the stock exchange that it's on to halt trading.
Speaker 1: While this led to wild speculation in its own right,
Speaker 1: according to Ubisoft's chief financial officer Frederick dujou Duje, the
Speaker 1: pause on trading was to limit it and an internal
Speaker 1: email provided to Insider Gaming, we get a more in
Speaker 1: depth explanation of what happened.
Speaker 2: Although I still don't think this explains what happened.
Speaker 1: I wanted to let you know that we are taking
Speaker 1: extra time to finalize the closing of the semester, and
Speaker 1: as a result, we will publish our first half earnings
Speaker 1: results in the coming days instead of tonight.
Speaker 2: Duge's message read.
Speaker 1: Due to regal excuse me, due to legal regulations, we
Speaker 1: cannot share more information with you at this time. To
Speaker 1: limit unnecessary speculation and market volatility during this short delay,
Speaker 1: we have asked Euronext to suspend the trading of our
Speaker 1: stock until the results are announced. We know this is
Speaker 1: likely to raise questions and drive media coverage. I encourage
Speaker 1: all of you all to listen to the conference call,
Speaker 1: which will be available via the investor section of our
Speaker 1: website just after the results are released, so that you
Speaker 1: have a more detailed view of our earnings. Okay, in
Speaker 1: the past, something like this usually doesn't happen unless something
Speaker 1: very big is in the works. Most people are assuming
Speaker 1: some other part of ubi soft is getting sold off, and.
Speaker 3: That's what I think.
Speaker 2: Yeah, yeah, I think so too.
Speaker 1: And then that means like when we say who, and
Speaker 1: it's like okay and who and what. So let's just
Speaker 1: remind people of where ubi soft is at first, Chuck.
Speaker 1: Recently and like the last year, ubi soft has been
Speaker 1: going through restructuring, which is really just maneuvering by the
Speaker 1: Guimo family as part of an effort to keep them
Speaker 1: in charge of you be Soft for the most part.
Speaker 1: And the way that they were able to maneuver to
Speaker 1: make that happen was to partner up with ten Cent
Speaker 1: to form a new version of You Be Soft, separate
Speaker 1: from the old version that would absorb Prince of Persia,
Speaker 1: Assassin's Creed, A Far Cry in Rainbow six, those three franchises,
Speaker 1: and that would be their focus.
Speaker 2: What happens to the rest of You Be Soft?
Speaker 1: You ask, Well, it's just sort of left behind in
Speaker 1: this old shell of You Be Soft where a lot
Speaker 1: of people still work. And then the question became, well, okay,
Speaker 1: that stuff's going to continue on its own path over there. Well,
Speaker 1: now it sounds like maybe, and we're speculating, Let's be clear,
Speaker 1: we're speculating. It sounds like maybe that chunk of You
Speaker 1: Be Soft is maybe going to find a new home.
Speaker 1: And I can't imagine who would be other than the
Speaker 1: Saudi's jock.
Speaker 2: I don't know.
Speaker 3: Yeah, I was gonna say some money. I mean, this
Speaker 3: is a company that's been subjected to aggressive attempts to
Speaker 3: be taken over, right, yeah, yeah, I think this all
Speaker 3: stinks exactly like acquisition or getting split off. And the
Speaker 3: reason you would freeze trading is because maybe there's people
Speaker 3: internally that have information that should not be trading on it, right,
Speaker 3: That's exactly why you do that kind of thing. So yeah,
Speaker 3: I think Saudi money makes a lot of sense for
Speaker 3: this when I see stuff like this happening, and again
Speaker 3: we don't know and haven't confirmed that they're being sold
Speaker 3: or or selling off assets. But when I hear about
Speaker 3: this from a company like Ubisoft, I just think of like, oh,
Speaker 3: the licenses, like all the IP and the licenses, and
Speaker 3: an old company like this, it's not going to be clean.
Speaker 3: There's like so many different ips that get trapped during
Speaker 3: acquisitions when things get sold off and they get split off.
Speaker 3: So I don't know, I worry. I don't think this
Speaker 3: family is the right people to be running this company.
Speaker 3: So like on that note, yes, get them out of
Speaker 3: here please, But one of the other stuff, like in
Speaker 3: terms of the creatives and the different games that have
Speaker 3: come out of Soft, doesn't it's not good. It doesn't
Speaker 3: sound good.
Speaker 1: Yeah, And it's like Saudi's just acquired EA or is
Speaker 1: in the process of making that happen, So it's like
Speaker 1: what they also do they also grab ub Soft And
Speaker 1: if they did, or even if they did not and
Speaker 1: it was someone else, I think it's safe to assume
Speaker 1: that whoever would be taking on this version of you
Speaker 1: Be Soft would be doing so with the idea of
Speaker 1: we will finance its growth through borrowing money similar to
Speaker 1: what is happening with EA, to like fund part of
Speaker 1: that acquisition, and then we will make up for that
Speaker 1: and like service that debt and grow by cutting a
Speaker 1: lot of jobs and relying on a high I think
Speaker 1: that would be the exact strategy here, because it's the
Speaker 1: only strategy we've seen for these major acquisitions recently. You know,
Speaker 1: before it was there's a tons of cheap money, we
Speaker 1: could borrow money for really really cheap, so let's go
Speaker 1: out there and buy everything we can because there's you know,
Speaker 1: we might as well the money's free.
Speaker 2: That is not the case anymore.
Speaker 1: So, I and Ubisoft does have a sort of profit
Speaker 1: per employee problem. There's a chart that again I'm going
Speaker 1: to vaguely remember, but I know that Ubisoft was at
Speaker 1: the bottom of it from like last year, Chuck, where
Speaker 1: all these companies that make video games were listed and
Speaker 1: they listed profit or maybe it was revenue per employee,
Speaker 1: and you know, like Nintendo or some of these other
Speaker 1: companies were well up there, like two hundred thousand, three
Speaker 1: hundred thousand dollars per employee.
Speaker 2: May it was how much we're.
Speaker 1: Making and Ubisoft was the only company below one hundred
Speaker 1: thousand dollars per employee, and so that does not sound
Speaker 1: sustainable in this world where cost or rising and you
Speaker 1: have to be paying people even more to keep them around.
Speaker 1: And the reason for that is Ubisoft has a ton
Speaker 1: of people working there, more than just I think about
Speaker 1: any other publisher, and their games have been hitting less
Speaker 1: and less in beginning, samey more, samey, and so they
Speaker 1: have all these problems and not a great outlook for
Speaker 1: their future. And the French guys is that have been
Speaker 1: able to find some light. Assassin's Creed sure has had
Speaker 1: some misses, but then it has often bounced back. Well
Speaker 1: that's over there now, So it's like what is remaining?
Speaker 1: It's it is the Prince of Persia's which have been
Speaker 1: troubled by recent development issues for like the remaster and
Speaker 1: the remake and Beyond Good and Evil too, which is
Speaker 1: not real like this is this could be very bad
Speaker 1: for this version of you and be soft. It could
Speaker 1: like be stripped for parts even I don't know.
Speaker 3: Yeah, I think no matter what something, something's trading hands
Speaker 3: is what it feels like right, and I feel like
Speaker 3: we do need to point out right now ten Cent
Speaker 3: owns a ten percent steak and it'll be soft, yes,
Speaker 3: and so yeah, maybe not just out of money, but
Speaker 3: maybe from ten Cent increasing their steak or something, or yeah,
Speaker 3: maybe spinning something off.
Speaker 1: But you know, it's I guess it's worth pointing out
Speaker 1: that this maybe this is maybe it's just an uncounting issue.
Speaker 1: Maybe because of like spinning stuff off to ten Cent,
Speaker 1: maybe that costs some problems that they could not have predicted,
Speaker 1: and and that's what's causing the delay. It just doesn't
Speaker 1: seem like that's what's happening here, you know. I think
Speaker 1: everyone's kind of sniffing this and going and this smells
Speaker 1: like there's a lot more that we're about to find out.
Speaker 1: They did say it's a short delay, so we probably
Speaker 1: I mean, we could get news today, but I guess
Speaker 1: we probably get.
Speaker 2: It early next week or something like that, So we'll see. Yeah.
Speaker 3: The only other like reason you would do something like
Speaker 3: this is if literally your books are incorrect, like and
Speaker 3: they need to make corrections. Right, So that's not great either. No,
Speaker 3: how are you doing internally if that's the kind of
Speaker 3: shit you're dealing in? But you said you mentioned beyond
Speaker 3: good and evil too. My friend was a voice actor
Speaker 3: in the trailer I think ten years ago, Like wow,
Speaker 3: I think he recorded lines like almost ten years ago
Speaker 3: for that so uh that hurts my brain a little bit.
Speaker 3: I think there's been two versions of that game that
Speaker 3: have been canceled since then.
Speaker 2: So yep, so here we are.
Speaker 1: I I will eat my head if there's ever a
Speaker 1: beyond good and.
Speaker 3: Evil to print it out hat or like a yes.
Speaker 2: That's only kind of hat I wear, so of course
Speaker 2: right on paper.
Speaker 3: Yep.
Speaker 1: Uh, all right, let's take a break. We have plenty
Speaker 1: of more headlines to get to. Before we get there, though,
Speaker 1: let's hear messages from our sponsor. If you want to
Speaker 1: skip out on these, Giant bomb dot com slash join
Speaker 1: where you can get ad free versions of the show
Speaker 1: as a video or an audio program.
Speaker 2: We'll be right back. Jan.
Speaker 1: You taught me to overcome my fear of sharp objects.
Speaker 1: I want to teach you how to overcome your fear
Speaker 1: of saving money.
Speaker 2: No, I don't want to.
Speaker 4: I will only ever pay the manufactured suggested retail price.
Speaker 2: Stop. You don't have to live this way because now
Speaker 2: there's Deco Deals the double Date.
Speaker 1: That's right, Deco Deals is the best way to find
Speaker 1: deals on any major gaming platform or store.
Speaker 4: I don't want no bunk, out of date coupon code grub.
Speaker 2: It's nothing like that.
Speaker 1: Decou Deals has both the hottest and the freshest deals
Speaker 1: updated constantly. It's also just added Steam support with a
Speaker 1: super simple page to find bundles for Steam code.
Speaker 4: Ooh, I just found the Missed and Riven Complete collection
Speaker 4: for eight dollars on Humble using Deco Deals right now.
Speaker 1: I also use Deco Deals to build and add and
Speaker 1: share wish list. You could even use it to keep
Speaker 1: track of your collection.
Speaker 4: You know what, I think we should all build some
Speaker 4: lists and host them on Deco deals dot com slash
Speaker 4: giant bomb.
Speaker 1: And if listeners go to Deco deals dot com slash
Speaker 1: giant bomb, they can vote to make us play a
Speaker 1: game on the November twenty first episode of Unprofessional Fridays.
Speaker 4: Learn more at Deco deals dot com slash giant Bomb.
Speaker 1: It's Game Mess Mornings, Chuck and Jeff Let's get into It.
Speaker 1: Switch to owners claim the latest system update has stopped
Speaker 1: their third party doc from working. This is from Chris
Speaker 1: going at VGC. Sounds like this update has all kinds
Speaker 1: of troubles. A number of Nintendo switch To owners have
Speaker 1: been reporting that the latest system update has stopped their
Speaker 1: third party DOC from working. Although the switch To already
Speaker 1: comes with its own docs, players by extra third party docks,
Speaker 1: either so they can conveniently move between TVs in different
Speaker 1: rooms in their house, or so they can dock their
Speaker 1: console to another TV well Traveling A second official switch
Speaker 1: to doc cost one hundred and twenty five dollars. Man
Speaker 1: that's insane, however, meaning players often look for cheaper third
Speaker 1: party alternatives. This suddenly became an issue for some players
Speaker 1: this week when Nintendo released the version twenty one point
Speaker 1: zero zero update for Switch and switch To consoles. According
Speaker 1: to Kataku, numerous players have now been reporting that since
Speaker 1: installing the new update, their third party DOC has stopped working.
Speaker 1: On Reddit, one user noted, I finally got around to
Speaker 1: ordering a dock cable for travel. It arrived today, plugged
Speaker 1: it in, happy, it worked right out of the box,
Speaker 1: launched a game update alert update cables borked. Another user added,
Speaker 1: exact same thing happened to me here in Tokyo. Can
Speaker 1: confirm my second third party dock in our living room
Speaker 1: just stopped working as well.
Speaker 2: Right after today's update.
Speaker 1: Another said, it's like it's worth pointing out, Nintendo very
Speaker 1: weird with this stuff. It's proprietary kind of in almost
Speaker 1: every way, including power delivery, including how it handles video
Speaker 1: over USBC. All of it very bespoke, unnecessarily so uh
Speaker 1: to the point where, yeah, if you want something that
Speaker 1: you're sure is going to work, you're gonna have to pony
Speaker 1: up for the the first party doc. Even out of
Speaker 1: the gate when this when the system launched and there
Speaker 1: were third party docks, all those docks were like, hey,
Speaker 1: you got to do a firmware update on our shit,
Speaker 1: so because we got it working, but it's the software.
Speaker 1: It's a firmware update that will actually enable it to
Speaker 1: communicate with your switch to And even then it was
Speaker 1: a little bit spotty, like there was spreadsheets being shared.
Speaker 1: If people be like this one works one hundred percent
Speaker 1: of the time. This one's had some troubles, so it's
Speaker 1: already been a little bit of a nightmare. And now this,
Speaker 1: I don't I don't know if this happened on purpose.
Speaker 1: I think it'd be easy to assume, Chuck, that Nintendo
Speaker 1: is doing this on purpose because they want you to
Speaker 1: buy the first party dock and fair if that's if that,
Speaker 1: if people think that, you know, I could be convinced.
Speaker 1: To me, this just sounds like, No, their shit's so
Speaker 1: proprietary that when they update it, it's going to break
Speaker 1: it every time. I think this is going to happen
Speaker 1: with every update, that would be my guess.
Speaker 2: I don't know, what do you think?
Speaker 3: Yeah? I mean you these companies like they want to
Speaker 3: keep somewhat friendly relationships with.
Speaker 2: People that are somewhat Nintendo creating.
Speaker 3: I mean like that charger, for example, is proprietary, and
Speaker 3: people were having issues they tried to use like a
Speaker 3: MacBook charger with their switch to or like a Steam
Speaker 3: deck charger with the switch too. It was like having issues.
Speaker 3: And I mean USBC devices are it's better than USBA
Speaker 3: used to be, but the speck on those and then
Speaker 3: knowing what kind you're supposed to use for what devices
Speaker 3: things are not labeled. Well, they're certainly not color coded
Speaker 3: right outside of maybe like a motherboard in the back.
Speaker 3: But yeah, so something like the doc the ports that
Speaker 3: it uses. What exactly broke on this right? Like it
Speaker 3: might be a driver issue, it might be the ports
Speaker 3: in use. Yeah, it's frustrating. You would think that they
Speaker 3: would have better communication out to not hardware partners, but
Speaker 3: people that buy a license to make hardware for Nintendo,
Speaker 3: which is I assume how that works. Stuff would be licensed.
Speaker 3: But yeah, that's frustrating. And yeah, I hope that stuff
Speaker 3: is just like a blip and not on purpose. I
Speaker 3: assume it's not on purpose.
Speaker 2: Yeah I am.
Speaker 1: Even if it is on purpose, I think that the
Speaker 1: people making these docks will still continue to find ways
Speaker 1: around it because at the end of the day, even
Speaker 1: though it's all proprietary, it's mostly just like set up
Speaker 1: in a specific way, like they're just like.
Speaker 2: It requires a certain level of power.
Speaker 1: You know, even when the third party doc was working,
Speaker 1: I think you still needed the first party charger to
Speaker 1: get any of those docks working. Maybe there were some exceptions,
Speaker 1: but I wasn't able to get anything working without using
Speaker 1: the first party charger plugged into the third party doc.
Speaker 1: And it's so I think things are probably just breaking
Speaker 1: down somewhere. And this is a very very weird chain.
Speaker 1: But this update, it's not just breaking docks. Apparently, it's
Speaker 1: Nintendo switch to update apparently also broke Pokemon A brilliant
Speaker 1: diamond and Shining Pearl.
Speaker 2: This is from Nintendo Everything.
Speaker 1: Numerous players are reporting issues with Pokemon Brilliant Diamond and
Speaker 1: Shining Pearl following this week's firmware update for both for
Speaker 1: Nintendo switch To. Note that both Nintendo switch To and
Speaker 1: switch are now at version twenty one point zero points zero. However,
Speaker 1: we can't quite confirm at present if the same issues
Speaker 1: are happening on the previous console. We're not entirely sure
Speaker 1: what's going on, but those who install the new version
Speaker 1: of the update are experiencing crashing in Pokemon Brilliant Dimon
Speaker 1: and Shining Pearl while playing on Nintendo switch To. This
Speaker 1: can begin as early as the initial boot. It apparently
Speaker 1: doesn't happen every single time, but pretty often for some.
Speaker 1: Once the game crashes, you'll see a black screen with
Speaker 1: the following message there was a problem and the software
Speaker 1: needed to close. Pokemon Brilliant Diamond and Shining Pearl aren't
Speaker 1: the only games impacted by this week's update. Brace Yourself
Speaker 1: confirmed that Crypt of the Necro Dancer is now crashing
Speaker 1: as well, seemingly only on Nintendo switch To and not
Speaker 1: Switch one. As for Pokemon Brilliant Diamond and Shining pearl.
Speaker 1: We imagine that there will be some sort of update
Speaker 1: in the future, whether it's new system firmware or a
Speaker 1: game specific patch. You know, Nintendo's updates are not notorious
Speaker 1: for having a lot of problems.
Speaker 2: I don't know.
Speaker 1: Do you think this is just early hard early like
Speaker 1: hardware timeframe issues kind of getting sussed out.
Speaker 3: What do you spe Nope, it's targeted. They're they're making
Speaker 3: amends with their customers. They're removing access to the worst
Speaker 3: Pokemon games on them into.
Speaker 2: Really magnanimous of them.
Speaker 3: Yeah, now I imagine this is some So there's this
Speaker 3: concept we called them API contracts scrub. So yeah, APIs
Speaker 3: application programming interfaces. You swap data back and forth between
Speaker 3: application and a system or a system whatever. So I
Speaker 3: think something there where like there's an API contract something
Speaker 3: that these games relied on from the switch to provide
Speaker 3: changed broke something like that is what I would imagine
Speaker 3: with a software update, And then I think the turnaround
Speaker 3: on this will get get fixed pretty quickly, is my guess.
Speaker 2: Yep.
Speaker 1: So yeah, it just weirdness out of the switch to update.
Speaker 1: We can circle back to the dock one just for
Speaker 1: a little bit. Do you think this is something that
Speaker 1: Nintendo will soften, soften on as the generation goes along,
Speaker 1: where it's like, hey, maybe we are being a little
Speaker 1: bit strict about what kind of stuff will work with
Speaker 1: the switch to and as this thing continues to sell,
Speaker 1: that stuff will be less important to Nintendo.
Speaker 2: Or why what do you think the motivation was in
Speaker 2: the first place.
Speaker 3: I don't think they soften on this, Like why would
Speaker 3: they soften on this stuff? Right? Yeah, they're the best
Speaker 3: positioned with their current walled garden in the same way
Speaker 3: that Apple is. PlayStation and Xbox are losing their walled
Speaker 3: gardens as they release games out to other platforms and
Speaker 3: kind of realize like, oh, we can't. We can't be
Speaker 3: like that. We can't be that aggressive toward our customers
Speaker 3: and guarded, whereas Nintendo clearly can. They have such an
Speaker 3: enormous footprint and a control over their customer's wallets where
Speaker 3: customers will just pay for the first party doc again
Speaker 3: if they need to. So no, I don't think they're
Speaker 3: going to softphon on this at all.
Speaker 1: Yeah, it's the kind of thing where I think the
Speaker 1: original motivation here was, as someone in chat points out,
Speaker 1: they are so scared of piracy. This is a company
Speaker 1: that is often like target number one for the industrialized
Speaker 1: pirate industry. Industry. Yeah, the pirate in an industry. People
Speaker 1: will create tools, they will create hardware, they'll create little cards,
Speaker 1: they will sell them, they will build entire businesses around
Speaker 1: helping people pirate on Nintendo devices. And then there's a
Speaker 1: lot of efforts that just go into the open source
Speaker 1: aspect of that. That that is a vibrant community of
Speaker 1: people who want to correct Nintendo devices. First and fore
Speaker 1: Nintendo is, yes, definitely afraid of that. Even though it
Speaker 1: didn't seem to really hurt the switch one, they still
Speaker 1: hated it. Hated the fact that that became a haven
Speaker 1: for piracy with the original switch model, and then all
Speaker 1: of these emulators that worked really well on PC and
Speaker 1: various devices. So they made every decision I imagine they
Speaker 1: could to cause problems and create hurdles for piracy.
Speaker 2: And I think they think all this stuff is part
Speaker 2: of that. Will it will it?
Speaker 1: Let me ask you, you might know better than me,
Speaker 1: will that succeed in any real way at mitigating piracy?
Speaker 3: Jeff grab I don't know anything about piracy. I would
Speaker 3: never dabble in these dark arts that you speak of.
Speaker 2: But you're keeping an eye on them, you know, yeah
Speaker 2: when police things.
Speaker 3: Yeah, yeah, I keep my keep my fingers on the pulse.
Speaker 3: I will say so last gen, the most crackable, most
Speaker 3: often cracked them and games was Nintendo. But I think
Speaker 3: that has a lot less to do with the system. Well, sorry,
Speaker 3: it has everything to do with the system and that
Speaker 3: it was low power enough where it could be emulated
Speaker 3: on a PC right and even on a Steam deck,
Speaker 3: which is crazy if you you know. So, I think
Speaker 3: that was like why that system was so prone to
Speaker 3: it and open to it, and the way that PlayStation
Speaker 3: and Xbox are not they just start. So, I mean
Speaker 3: the way around this Nintendo is like, you know, make
Speaker 3: your cost value proposition really good, make your popular. Oh okay,
Speaker 3: I'm sorry, I'm sorry, I'm sorry. No, I think a
Speaker 3: lot of their moves have to do with they are
Speaker 3: terrified of piracy and obviously like a very litigious Did
Speaker 3: you ever do some of the cracks on like the
Speaker 3: hardware where you had to like short the the circuit
Speaker 3: and like where the joy cons clicked in on the one.
Speaker 1: And no I had I had our original switch version
Speaker 1: that was like the one that was you could do
Speaker 1: all this stuff on. But I tried to replace the
Speaker 1: fan on it because it was being loud, and I
Speaker 1: just broke it. I made it worse.
Speaker 2: So then I kind of that's just in a drawer
Speaker 2: somewhere and I never ended up doing anything fun with it,
Speaker 2: which I wanted to do, but I didn't. I did,
Speaker 2: at least one.
Speaker 1: Point in my life see a Pirated game released early
Speaker 1: on a Steam deck somewhere, and I was like, this
Speaker 1: feels oh boy.
Speaker 3: Not that I'm scared now, not that I saw such things,
Speaker 3: but yeah, it is. It is quite a trip when yes,
Speaker 3: some of these sites circulate these early copies of the games,
Speaker 3: and you're like, okay, I'm actively participating in something.
Speaker 2: So oh no, I didn't.
Speaker 1: I looked at the left and looked the right, and
Speaker 1: so everyone around me is a kind of a crazy pirate's.
Speaker 3: Like, oh no, you're right, though, Like when Nintendo leaves
Speaker 3: something out, like the wolves come to feast, like the
Speaker 3: pounce on that ship, and it gets spread around really quickly, and.
Speaker 1: That's because Nintendo's so appealing that the maintaining and preserving
Speaker 1: Nintendo stuff is valuable to the community, and so it's
Speaker 1: it's a double edged sort of like just how important
Speaker 1: Nintendo is to people that it invites that sort of thing,
Speaker 1: and then you know it, is it even that sharp
Speaker 1: on the one side of that double sided blade, because again,
Speaker 1: it doesn't seem to.
Speaker 2: Be hurting Nintendo all that much.
Speaker 1: They are extremely profitable, but you know say that, yeah,
Speaker 1: go on, it's more profitable.
Speaker 2: Yeah what if? What if more profitable?
Speaker 3: You haven't thought about this?
Speaker 1: Yeah, I don't want to, like throughout the possibility that
Speaker 1: there is, like because Dreamcast happened, right. Dreamcast was a
Speaker 1: system that was maybe the easiest thing to crack and
Speaker 1: play pirated games on. Basically you could just like burn
Speaker 1: them to a CD.
Speaker 3: And when you ce could run on that is that
Speaker 3: it was.
Speaker 1: I think it was even simpler than having to do
Speaker 1: anything with that aspect of it.
Speaker 2: It was very simple.
Speaker 1: So everyone was pirrating games on that thing, and it
Speaker 1: did that did affect the Dreamcast, But I don't know,
Speaker 1: I just you know.
Speaker 2: The Switch was very pirated.
Speaker 1: The three DS, the DS, all these things had various
Speaker 1: things that made it very simple, and yet the DS
Speaker 1: massive success. The Switch one is the first time Nintendo
Speaker 1: has ever had a system that had more than a
Speaker 1: billion pieces of software sold. So again, just when we
Speaker 1: look at the numbers. I'm not aching or my heart's
Speaker 1: not breaking for this company.
Speaker 3: All right, that's crazy. It's a lot of money.
Speaker 2: It's a lot of money.
Speaker 1: Disney's Death Stranding anime will tell a whole new story
Speaker 1: in the game world, and it's coming in twenty twenty seven.
Speaker 1: This is from Samantha Nelson at Polygon. Anime and video
Speaker 1: game adaptations are two of the biggest fronts in the
Speaker 1: streaming wars, and Disney is seeking to bolster its position
Speaker 1: in both with an anime based on Hideo Kojima's Death
Speaker 1: Stranding series. Kojmo will serve as executive producer on the show,
Speaker 1: tentatively called Death Stranding Isolations, which will stream exclusively on
Speaker 1: Disney Plus in twenty twenty seven. Rather than adapt the
Speaker 1: journey of Sam Bridges Norman ritis which he's an actor.
Speaker 1: I don't know why you would want to not just
Speaker 1: use him, but whatever told in twenty nineteen's Death Stranding
Speaker 1: or Death Stranding two on the Beach, which was released
Speaker 1: in June, Death Stranding Isolation, that's how I have to
Speaker 1: say it.
Speaker 2: Chuck him, sir.
Speaker 3: I was like some of that line, and I love.
Speaker 1: How I need death training on the Beach, which was
Speaker 1: released in June. Death Strating Isolations will tell a completely
Speaker 1: new story. It will follow a young man and woman
Speaker 1: setting out on an adventure through the post apocalyptic world
Speaker 1: where civilizations. A civilization has collapsed after the connection between
Speaker 1: the living and the souls of the dead caused a
Speaker 1: massive explosion. The series will use hand drawn animation from
Speaker 1: E and H Production, the studio behind Adult Swim's Ninja
Speaker 1: Kamui uh. It will be direct It will be the
Speaker 1: director old debut of Takeiyuki Sano, whose animation credits include
Speaker 1: Dragon Ball Z, Battle of the Gods and Jiu Jitsu
Speaker 1: Kaizen Zero.
Speaker 2: It looked, you know what. The little bit of the
Speaker 2: art they've shown off looks cool.
Speaker 1: And I think that Kochmo will you know, oversee this
Speaker 1: and be involved with it in a deep way.
Speaker 2: I don't know. I think Deastraining has really hit.
Speaker 1: It hit its stride, that the Welkin simulators hit its stride,
Speaker 1: and people want more of that world, and rightfully so,
Speaker 1: because Destraining two seems to have really hit for people.
Speaker 3: What do you think, Yeah, did you did you play
Speaker 3: Deastraining two?
Speaker 1: That all I've played a little bit of it, and
Speaker 1: I was just thinking like that may be one of
Speaker 1: the ones that I try to I know that you
Speaker 1: got to play a ton of it to like really
Speaker 1: play the game, but I want to like play it
Speaker 1: to the oh I get it point and see if
Speaker 1: I want to keep playing it after that. So that
Speaker 1: is like in the main rotation right now as we
Speaker 1: try to get ready for Game of the Year.
Speaker 3: Yeah, I think the strongest points of that game were, like,
Speaker 3: the vibes are are good, right, like they're incredible. You
Speaker 3: look like you're checking Iceland, and but I think the
Speaker 3: best parts of that game are the bombastic, stupid action
Speaker 3: sequences mixed with cut scenes and cool fight sets that
Speaker 3: make no actual sense. But Kajima just wanted to get
Speaker 3: his shit in right, so he did, so I think
Speaker 3: if the anime leans on that, I think that's where
Speaker 3: it could be really successful. And I will say, like
Speaker 3: the pedigree here, the pedigree makes for good action sequences,
Speaker 3: especially that director comes from JJK Zero, which I think
Speaker 3: is the movie version of or like the movie that's
Speaker 3: like a prequel thing. Jan you can chime in if
Speaker 3: you want to correct pretty sure, actually, but yes, you're correct,
Speaker 3: is a prequel Mays got it yep, which is really
Speaker 3: really good and oh my god, it's hot. Shit, it
Speaker 3: looks it looks fantastic. So sorry, yeah, no, oh, I
Speaker 3: get you. I get you. Yeah. So the pedigree is
Speaker 3: really good in terms of like a great, great fight
Speaker 3: sequences and stuff, and then the vibes of that world
Speaker 3: are really good. I think it could. I think it
Speaker 3: could play really well as an anime.
Speaker 2: Yeah, I agree.
Speaker 1: This is not the only dest Stranding project in the
Speaker 1: works in terms of working with Hollywood or movie production
Speaker 1: studios around the world. Michael Sarnowski, who helmed A Quiet
Speaker 1: Place Day One, will write and direct a prequel for
Speaker 1: A twenty four that will delve into the mysteries of
Speaker 1: the death Stranding events. Aaron Guzakowski Rased by Wolves and Prisoners,
Speaker 1: is attached to right and animated feature, which will also
Speaker 1: be an original story. The first trailer for the film,
Speaker 1: tentatively titled Death Stranding Mosquito, was released in September. It
Speaker 1: will be directed by Hiroshi Miyamoto, who has worked on
Speaker 1: Dragon Ball, Super Superhero and IgA Precurd Dream Stars I'm
Speaker 1: sorry if I got that first word drunk, and will
Speaker 1: be produced by ABC Animation Studio. Yeah, I really think
Speaker 1: he's gone all in on Death Stranding, and I was
Speaker 1: skeptical about that, like around the time with the release
Speaker 1: of the first game, being like oh this, yeah, I
Speaker 1: get it, but like, is this You're really gonna try
Speaker 1: to make this your new thing? And now I'm like
Speaker 1: fully on board. I think he's earned it and I'm
Speaker 1: excited to see where it goes from here. And it's yeah,
Speaker 1: pretty cool. I do want It's like, you know, he
Speaker 1: is older, and I know he's talked about like slowing down.
Speaker 1: I wonder if like it's gonna be all death Stranding
Speaker 1: from here on out, or does he have another kind
Speaker 1: of original thing. Obviously he's got that horror project that
Speaker 1: he's working on with Microsoft. Does he end up treating
Speaker 1: He probably does, like start all these projects now with
Speaker 1: the idea of doing something similar of producing films and
Speaker 1: animated television shows, right.
Speaker 3: I mean that's what he wants, right. He wants to
Speaker 3: be in that world. He wants his games to enter
Speaker 3: that world, and he wants that crossover and working with
Speaker 3: A twenty four has to be a dream for for Kojima,
Speaker 3: because that studio just makes great shit even even there,
Speaker 3: like you know, their b stuff is still super solid
Speaker 3: and like fun to watch. They've never been accused of
Speaker 3: putting out like a boring film, so it's like a
Speaker 3: it's a great pairing and then an anime as well.
Speaker 3: I think he's probably he's on Clout nine.
Speaker 1: Different and chats reminded me about Phizzant. That's right, that's
Speaker 1: his other kind of long ways off.
Speaker 3: Do you go physin't? Do you physict hunting?
Speaker 2: I've never Yeah, no, I take my children fission hunting.
Speaker 1: Yeah good, Yeah, that is gonna he's like return to
Speaker 1: very specifically, I think middle gear solid tactical espionage action.
Speaker 2: So we'll see how that turns out. That is a
Speaker 2: long ways off. All right.
Speaker 1: Finally, and this is the story everyone's been craving to hear.
Speaker 1: They've been waiting for this moment. The WWE is making
Speaker 1: its own take on Blatro. This is from Chris Hayner
Speaker 1: at Polygon. It's been over a decade since WWE Supercard,
Speaker 1: a wrestling themed digital trading card game, was first released
Speaker 1: by two K and Dan Reiker. In the year since,
Speaker 1: it's undergone many changes, including increasingly powerful cards, a variety
Speaker 1: of modes to play through, and of course, plenty of
Speaker 1: ways to spend a little money to improve your deck
Speaker 1: now in a free update.
Speaker 2: Although I don't think you'll it'll remain free in the
Speaker 2: way you play it for long.
Speaker 1: It's wisely integrating mechanics. Similar to a different and far
Speaker 1: more popular card game, WWE, Supercard is now attempting its
Speaker 1: own version of its own version of roguelike deck builder Bolatro.
Speaker 1: The new mode, dubbed Superstar Showdown, is a permanent addition
Speaker 1: to the game, and it players are given a set
Speaker 1: of cards to use in a series of battles against
Speaker 1: other players. The mode plays out in three match rounds,
Speaker 1: with the winner game to pick a couple of upgrades
Speaker 1: for their deck, ranging from power boost to new cards
Speaker 1: being added, before moving onto the next challenger. Whereas the
Speaker 1: jokers in Bolotro are the key to scoring big and
Speaker 1: winning the game, each match in Super Showdown will note
Speaker 1: a type of card in your deck that will give
Speaker 1: you a power boost. If it's not in your hand,
Speaker 1: you can use one of your three redraws to attempt
Speaker 1: to find it. Otherwise, you make do with what you
Speaker 1: have and hope. So yeah, this definitely sounds like the
Speaker 1: kind of thing that does happen in video games. A
Speaker 1: game burst out onto the scene sorted, everyone goes, oh, man,
Speaker 1: where has this gameplay been my entire life? And then
Speaker 1: everyone else finds their way into it. I guess I
Speaker 1: shouldn't be surprised that the first ones to really cash
Speaker 1: in on this. I never really, not even really the
Speaker 1: first ones. There's been blattro like so far, but this
Speaker 1: one feels like they're most naked in some ways. I
Speaker 1: shouldn't be surprised that it's WWEE turning their digital card
Speaker 1: collecting game into a bolatro like it's weird.
Speaker 2: Yep.
Speaker 3: You know Dan's been you know, teaching me about wrestling.
Speaker 2: Yeah, he was having watch Beyond the Mat and everything. Yeah,
Speaker 2: and I liked it.
Speaker 3: I liked to watch that. I don't know if I'm
Speaker 3: ever gonna, you know, enjoy the w w product, but wow, yeah,
Speaker 3: I mean having like a mobile game with your IP
Speaker 3: and being able to cash in on it that Like.
Speaker 3: Of course, I am surprised at the pairing right for mechanics,
Speaker 3: but hey, who has not been susceptible to the siren
Speaker 3: song of pick between three things and then make a
Speaker 3: game out of that shit? That was part of the
Speaker 3: reason I made my stupid ship post game is I
Speaker 3: was inspired someone by Blotro, but WWE, I don't know, man,
Speaker 3: I want to try it, I'll admit.
Speaker 1: It, I kind of I'm like curious to see how
Speaker 1: it works. I bet it's the kind of thing where
Speaker 1: it is missing some of the juice and then you
Speaker 1: could probably add some juice to it if you buy
Speaker 1: better cards, which, boy, I'm glad. I'm just glad games
Speaker 1: like the Latro exists that I just you could just
Speaker 1: buy it. It exists within its own atmosphere, like separate
Speaker 1: from having to spend extra money on it to get anything.
Speaker 1: It's like, no, it's just get in there and mess
Speaker 1: around with the mechanics.
Speaker 2: Uh. And then these other corporations can build their money
Speaker 2: squeezing machines uh that are meant to ring you dry.
Speaker 3: Did you ever play a WWE supercard?
Speaker 2: Uh? No I did not. It was never.
Speaker 1: I'm like, I like physical cards, like collecting them when
Speaker 1: I was like a younger a little bit, but never
Speaker 1: so much so that I was also even nostalgic for it.
Speaker 1: So and that's what this definitely is, or was up
Speaker 1: to this point, was let's build your digital card collection,
Speaker 1: and that never really appealed to me, yeah, similar.
Speaker 3: Uh no, no, absolutely not, especially as a handful is
Speaker 3: out there. Yeah, but same developer is going to be
Speaker 3: working on this. So if that pedigree means anything to you,
Speaker 3: that's fair enough.
Speaker 1: All right, that does it for that deadlines. Let's wrap
Speaker 1: up the poll question from yesterday.
Speaker 2: Let's do that now. I'm going to refresh the results
Speaker 2: in case anything new has come in.
Speaker 1: All right, here we are. Are you getting a new
Speaker 1: Steam Machine? The Steam Machine twenty twenty five? Yes and no,
Speaker 1: we're your options. I know that a lot of people
Speaker 1: are gonna think I need to know the price, but
Speaker 1: we're just doing this now. We'll do it again when
Speaker 1: we get the price. For now, forty three percent of
Speaker 1: respondents said yes. That's over three thousand votes and forty
Speaker 1: three percent said yes. Fifty seven percent then said no,
Speaker 1: that's a banana's number to me. And of course, as always,
Speaker 1: this is our audience, very very engaged. But our audience
Speaker 1: already has a lot of ways to play games and
Speaker 1: probably maybe even PCs. So the fact that forty three
Speaker 1: percent are like yes, I'm at this moment, I'm saying
Speaker 1: yes before I know the price.
Speaker 3: Right, let's play what that price? I think eight hundred
Speaker 3: dollars for this, Yeah, the five hundred gigabyte version.
Speaker 1: So I've been there is a massive range if you
Speaker 1: go online from people from various guesses.
Speaker 3: I thought it was way lower than I than I
Speaker 3: think it's going to come in at, which surprised me.
Speaker 1: But I'm seeing people, I've seen a lot of four
Speaker 1: hundred to five hundred, and I think, just there's no way,
Speaker 1: There's no way it's four hundred to five hundred. But
Speaker 1: I my hopeful and sort of like, you know, if
Speaker 1: they try to, you know, eat some of the cost
Speaker 1: is between six hundred and seven hundred for that for
Speaker 1: that lower end model, but as RAM prices increase, that
Speaker 1: is ever more unlikely. So uh, I think they'll try
Speaker 1: to start it at seven hundred at the highest, but
Speaker 1: I wouldn't.
Speaker 2: I won't be surprised by eight hundred, Chuck. It's it's
Speaker 2: it's a PC.
Speaker 1: They're they're selling a PC with Bespoke GPU and a
Speaker 1: Spoke CPU and their custom uh. And then they're going
Speaker 1: to have to put that memory in there, and it's
Speaker 1: gonna it's gonna be expensive for them to produce. So uh, yeah,
Speaker 1: well we'll see and it doesn't have the same sort
Speaker 1: benefit of selling a Steam deck. You know, people are
Speaker 1: gonna buy that for games, so they're gonna buy games.
Speaker 1: This is a computer that's not necessarily the same thing. Uh,
Speaker 1: but yeah, I think if we get to a point where,
Speaker 1: you know, I find some analysts we're also saying this
Speaker 1: thing is going to be a thousand dollars. If it's
Speaker 1: a thousand dollars, I think most most of this interest
Speaker 1: evaporates pretty quickly. But at the same time, that's that
Speaker 1: also is not out out of the rama possibility.
Speaker 3: So well, like I'm like, okay, handheld more expensive because smaller,
Speaker 3: but now box, no screen, maybe more expect that. That's
Speaker 3: hard for me to kind of.
Speaker 1: Yeah, that's a good point. I think that, you know,
Speaker 1: the steam Deck does kind of anchor things a little bit.
Speaker 1: But yeah, I don't know.
Speaker 3: I don't know how much one I'm gonna get it.
Speaker 2: Like, yeah, it'll it'll serve.
Speaker 1: I mean to me, it's like, I really like small
Speaker 1: form factor PCs and this looks like the best one.
Speaker 3: Looks like hot Ship.
Speaker 1: Yeah, it looks incredible and like six inches like that's
Speaker 1: crazy small.
Speaker 3: That's that's enough for any Yeah, that's what I've been told.
Speaker 1: Anyway, I think that we'll get that price and we'll
Speaker 1: do this again, and I'll be interested to see, like
Speaker 1: if it's on the high end, on the low end
Speaker 1: where people end up, because the excitement right now is
Speaker 1: obviously there. If forty three percent of people are saying, yes,
Speaker 1: this computer that's going to play a lot of games
Speaker 1: that are already available everywhere, So very interesting. Okay, no
Speaker 1: new pole question because it's Friday. So we're gonna do
Speaker 1: the Bomb twelve here in a second. So before we
Speaker 1: get there, we should get everything else.
Speaker 2: Out of the way. Chuck, where can people find you
Speaker 2: on the internet? What do you have going on?
Speaker 1: Should we tell everybody about all the things we need
Speaker 1: help with on the wiki and all that stuff?
Speaker 2: Take it away?
Speaker 3: Oh my god. Yeah, you can find me at Chucktowski
Speaker 3: dot com. That's that's my blue sky. But you can
Speaker 3: primarily find me behind the scenes here at giant bomb
Speaker 3: dot com, which has been the highest honor of my
Speaker 3: fucking career to be able to rebuild this website. It's
Speaker 3: seriously been like the most fulfilling work I've ever done.
Speaker 2: In an honor to work. Oh yeah, thank you.
Speaker 3: Yeah, that's where to try to launch that next month, grubs,
Speaker 3: So any folks that have you know it turns out
Speaker 3: PHP experience. That's our Our new wiki is going to
Speaker 3: be primarily built using PHP, using media wiki, which is
Speaker 3: the technology that powers Wikipedia. So it's got all the
Speaker 3: hym for a an ecosystem you need. So if you
Speaker 3: guys know PHP and you want to jump in and
Speaker 3: work on templates for characters or concepts, the giant Bomb
Speaker 3: wiki has eighty eight thousand entries. I think it's something
Speaker 3: like that relate to video games and the people that
Speaker 3: make them. So yeah, we'd love your help and you
Speaker 3: can do that at BombCast dot com, slash wiki which
Speaker 3: is the GitHub repo, or you can join our discord
Speaker 3: which I think is discord dot gg slash giant Bomb
Speaker 3: and then there's a channel it to get directed to
Speaker 3: to join our effort. Yeah, I'm loving it. I'm stressed,
Speaker 3: I'm working, I'm working a lot on this, but it's
Speaker 3: been great.
Speaker 2: Appreciate it, Chuck.
Speaker 1: Let's get some some Chucks in chat right now. Let's
Speaker 1: see season chat for Chuck. Please, thank you so much
Speaker 1: for all that. And yeah, well next month, everybody, new website.
Speaker 1: We're looking forward to as long as we can get there.
Speaker 2: I believe in you.
Speaker 1: Okay, let's see, and then on Giant Bomb today we
Speaker 1: will have Call of Duty Black Ops seven for UPF
Speaker 1: and then I'm gonna get on a plane because Extra
Speaker 1: Life is tomorrow. So around midday, let's just say, start
Speaker 1: looking on on Giant Bomb's various video streaming platforms at
Speaker 1: around one pm Eastern, so ten am Pacific time. We
Speaker 1: might start a little bit later than that, but that's
Speaker 1: kind of what we're aiming for. But we're gonna go
Speaker 1: get burgers and then we're to come back get started,
Speaker 1: so it could be a little bit later, and then
Speaker 1: we're going to go for at least I think twelve
Speaker 1: hours and then maybe longer.
Speaker 2: We'll see. I have a flight the next day at
Speaker 2: like ten am, so I can't go twenty four hours,
Speaker 2: but we'll see. All right.
Speaker 1: With all that out of the way, I think it's
Speaker 1: time down the week, Chuck, let's do the Bomb twelve everyone.
Speaker 1: These are the twelve games that matter to people who
Speaker 1: are really playing games. And in November, the Bomb twelve
Speaker 1: is brought to you by Deeku Deals. I love Double
Speaker 1: D the Double D. I love when we're sponsored by
Speaker 1: places that I just legit use and really like because
Speaker 1: it's so easy to recommend them. Go save money on
Speaker 1: deako deals. It really just makes it so much easier
Speaker 1: to buy video games. So go over there dko deals
Speaker 1: dot com, and we appreciate them being a partner. All right,
Speaker 1: Let's go through the twelve games right now, starting at
Speaker 1: number twelve, Final Fantasy Tactics, The Evilies Chronicles number eleven,
Speaker 1: The Seance of Blake Manor number ten, Luminez Arise number nine,
Speaker 1: Battlefield six, number eight, Hyral Warriors, Age of Imprisonment number seven,
Speaker 1: are Greaders number six, Pokemon Legends z A. Number five
Speaker 1: is Ghost of the Ota, number four is Hades two,
Speaker 1: and then our top three is number three.
Speaker 3: Chi Jimmy Robo, I don't know this. There's some funny
Speaker 3: business here.
Speaker 1: There was certainly some funny business there. I'll you know,
Speaker 1: part the curtain here a little bit. Uh, there's funny
Speaker 1: business almost every week, Chuck and I go in there
Speaker 1: and I kind of like look for the patterns, look
Speaker 1: for what's like, who's trying to pull one over on
Speaker 1: us here?
Speaker 2: It's usually Jesse Fatelli.
Speaker 1: Usually I won't be surprised if this is Jesse Fatelli
Speaker 1: as well, but I'll say that there was a piece
Speaker 1: of shit Jesse, no absolute garbage human. I'll say that
Speaker 1: I appreciate the amount of effort that went in here.
Speaker 1: Chibi Robo was actually the number one response, so it
Speaker 1: was like by a large margin, but sometimes I got
Speaker 1: to put an editor's weight on there, so.
Speaker 2: Ye, respect exactly.
Speaker 1: Number two is Dispatch and number one the Outer Worlds too.
Speaker 1: That's the second week in a row for the Outer
Speaker 1: Worlds Too, a game that I don't hear a lot
Speaker 1: of people talking about, but it just it seems like
Speaker 1: maybe a lot of people are just sitting down and
Speaker 1: playing that game. I was really enjoying it. I got
Speaker 1: distracted by some other stuff. I should just go back
Speaker 1: and finish that game, because I think it's fantastic.
Speaker 3: You distracted me from being able to get to the
Speaker 3: Outer Worlds too, because I started playing Dispatch yesterday well,
Speaker 3: and then it was suddenly two am, and I was like,
Speaker 3: fuck yep. And then this morning you're like, I want
Speaker 3: to be on Geno. I'm like, okay, stop looking tired.
Speaker 3: So I'm loving Dispatch, but I think my next thing
Speaker 3: would be The Outer Worlds too.
Speaker 1: I think the thing about Dispatch, other than myself enjoying it,
Speaker 1: is every everyone seems to like it. Kind of no
Speaker 1: matter what kind of game you're into, what like, what,
Speaker 1: what's your genre? What kind of game do you typically like,
Speaker 1: doesn't seem to matter. Everyone seems to start Dispatch and
Speaker 1: come around to it. I don't think that would necessarily
Speaker 1: work on Dan Reiker, because Dan special he hates those
Speaker 1: tencent tencent the Telltale games. But Mike Minati's gonna play this,
Speaker 1: and he never loved those teleg games too much, but
Speaker 1: I think he disliked.
Speaker 2: Looking at him in some ways. Yeah, this just looks phenomenal.
Speaker 3: So yeah, I was playing it, and I'm like, my
Speaker 3: wife would probably watch me play this. She does not
Speaker 3: play games. She will not watch me play games. I
Speaker 3: was playing that when I was like, she would be
Speaker 3: into this, she'd enjoy watching it. And you can just
Speaker 3: turn off the interactive stuff like the QuickTime events and
Speaker 3: stuff like that. I don't know, it's I think it
Speaker 3: looks fantastic. It looks like television show quality. They probably
Speaker 3: should make one.
Speaker 2: Yep.
Speaker 1: And I enjoy the gameplay as well. All right, we'll
Speaker 1: do the Bomb twelve again next week.
Speaker 2: Everybody.
Speaker 1: That means there will be a new form link where
Speaker 1: people can submit their game.
Speaker 2: I'll get that posted.
Speaker 1: It'll be on giant bomb dot com at the bottom
Speaker 1: of the blog post about this week's Bomb twelve, but
Speaker 1: we'll also post it on social media.
Speaker 2: Usually can get you on grub dot WTF, which is
Speaker 2: my blue sky handle.
Speaker 1: All right, So until then, and until next week, or
Speaker 1: at least until UPF later today and then Extra Life tomorrow,
Speaker 1: We're going to get out of here. Chuck, thank you
Speaker 1: so much for hanging out with me and talking about
Speaker 1: video games. Man, I really appreciate it.
Speaker 3: Thank you very much. Love hanging out with you guys.
Speaker 2: Yeah.
Speaker 1: Likewise, man, thank you all for watching and listening. You're
Speaker 1: the best audience in gaming. Until next time, have a
Speaker 1: good one, take care of yourself, and goodbye.