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Speaker 1: Hey, everybody. Welcome to the Game and Former Show, a

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weekly podcast covering the video game industry. Join us each

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and every week for a discussion at the latest gaming news, reviews,

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and exclusive reveals with Game and Former staff and special

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guests from around the industry. I am your host, Marcus Stewart.

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I am joined by Kyle Hilliard.

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Speaker 2: Hey, I'm here, fresh off a review, ready to talk

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about it.

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Speaker 1: Hell yeah. And also joining us freshly back from a

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secret special trip, Eric Van Allen. Hello, super secret ultra

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special trip, and I can't talk about it. Give me, like,

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I think another two weeks or so and then we

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can talk about it. But I'm here to talk about

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other things instead. Yes, and join us. Back on the

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Game and Former Show. A friend of gi an editor

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over at Restart dot Run, Jesse Vittelli.

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Speaker 3: Hello, man, Hey, thanks for having me. I'm back again.

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You're stuck with me, Welcome back.

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Speaker 2: We get to have It's not stuck, it's pleasant. I

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haven't podcasts with you in a while.

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Speaker 4: I don't. It's been a minute. Yeah.

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Speaker 1: I thought I thought you're gonna go full like Eminem

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slim shady for a second, like, I was like, Oh,

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he's gonna start. Guess who's back again? I could my

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brain was auto completing. It was actually a little bum

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that you didn't do it.

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Speaker 3: All right, I'm sorry to disappoint upfront, but at least

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we got the disappointment out of the way. So for

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the rest of the episode we can we could stay.

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We plateaued, Oh yeah, well, you know not.

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Speaker 1: What's not disappointing is us Game in Former, the Game

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in Former show, Game and Former magazine. We're gonna be

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talking about Sorrows today. Kyle Hilliard reviewed it for us.

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We're also gonna dive into Diablo fors the latest expansion,

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Lord of Hatred. We're gonna talk a bit about Yoshi

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and the mysterious book, and we're going to touch a

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little bit on Vampire Crawlers, the sort of dungeon crawler

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seq well spiritual successor to Vampire Survivors.

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Speaker 5: They're calling it a blobber is what they're saying. The

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streets are saying blobber.

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Speaker 2: Is it like the same universe as Vampire Survivors. I

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know the narrative of Vampire Spiers is like whatever, but okay,

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it's it is the world.

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Speaker 5: Of Vampire Survivors, which is strange because the world of

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Vampire Survivors is basically just castle.

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Speaker 3: Vaded, like the jobber, Is that the same thing?

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Speaker 4: Yeah, yeah, yeah, yeah, you get you get blobbed.

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Speaker 5: I've always known the blob is that thing if you

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went to a summer camp and they had the big

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inflatable that was in the lake, and like one kid

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sits on the end of it, and then somebody else

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jumps off a tall platform and lands on the side

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and kind of like.

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Speaker 1: The other kids.

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Speaker 5: Then yeah, yeah, depending on where you sit, it will

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either just launch you a short distance or launch you

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an incredibly far distance. As we learned of the blob,

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the blob, oh dublob, that's the game?

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Speaker 3: Is that the game?

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Speaker 2: You're you're trying to color the world? Isn't that color

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on everything?

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Speaker 3: Just t HQ.

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Speaker 1: Nordic owns the.

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Speaker 3: Blob, right, they made a sequel and the Blob too.

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Speaker 6: Was like fine, Kyle, I walked so concrete Genie could.

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Speaker 2: Run right, They walked right by it. The blob was like,

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it was fine. It was kind of like they were

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going for a Katamari thing. That didn't quite hit with me,

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but it was interesting. I'm trying something, Yeah, I was

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gonna say it walks to that chicken. A color foot

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tale could run a coloring game. God, we're going on

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a weird tangent, right, This is what happens when you

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bring up the blob in twenty twenty six. But before

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we get into today's show, of course, as always, if

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you would like to support Game Informer, the best way

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to do that is to get yourself a Game Informer

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magazine subscription. It looks a lot like this our magazine.

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Here's our current issue with soul frame emblazoned on the cover.

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There you see that wolf. Look at that big that

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wo wolf.

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Speaker 4: That wolf is sick cool.

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Speaker 1: That's a that's the goodest of good boys right there.

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And yes, if you go to Gamingformer dot com slash subscribe,

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signing up gets you ten issues a year, digital and

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physical sent to your house. It's a wonderful way to

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support us. And you can also visit your local bookstores,

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news stands, game stop, whatever it is. You can find

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us on store fronts now both in the US and abroad,

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we have been popping up more and more in places,

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or rather fans abroad have been sending us pictures letting

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us know where they are finding Game Informer because unfortunately

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we still can't tell you every place that we are

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popping up overseas, so we still encourage international readers. If

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you see us in your bookstore wherever it is, take

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a picture, tag us on social media. Game Informer. We

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greatly appreciate it. But yes, Game Former magazine subscription great

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way to support Game Informer, and again you get to

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hang out with a cool wolf on the cover.

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Speaker 5: We were in the airport of Amsterdam. I can say

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that much. I can't tell you where we went after

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that or came back from, but I can tell you

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that during transit in the airport of Amsterdam, we have

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photographic evidence of Brian Jay holding up I believe it

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was a double O seven first light cover story in Amsterdam.

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Speaker 4: That was pretty cool.

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Speaker 1: Yeah, I mean you could just tell them that you

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guys got a tip that someone claimed that Game Informer

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was in the Amsterdam airport, so you and Brian took

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it upon yourself to fly out there.

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Speaker 5: A Yeah, we flew to Amsterdam to confirm that there

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was a Game Informer in the airport.

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Speaker 1: Yeah. Yeah. We didn't want to rely on hearsay. We

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wanted to get our eyes on it. Ourselves.

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Speaker 5: So it's it's the drill budget and tweet but about

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us spending money on flights for to verify the magazines

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or in airports that the budget.

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Speaker 1: Yeah, I can't think of a better time to take

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frivolous flights. I've heard it. Yeah, it's great right now?

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Speaker 4: Oh yeah, yeah.

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Speaker 1: Well, Kyle Hilliard, we're gonna throw it to you because

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you reviewed Sorrows, the newest game by how Smart, the

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not sequel to Returnal, but is also very similar to

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Returnal third person action shooter bullet Hell roguelike. I'm super

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excited for this. I think a lot of us are

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pretty excited for this. Tell us, what did you think

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of this game? How does this stack up compared to Returnal?

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Speaker 2: Uh? It is very good. It is a very good

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video game. It was my most anticipated game of the year.

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Like there's there's the GTAs of the World, which I

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am very excited for. I want to play GTA, but

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like I was, uh, I was. I think I was

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on midmex We're talking about like if I had a

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handful of games like right in front of me, if

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I had GTA and Sorrows, Like what would I play first?

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And you know, whatever else, I'm excited about it. And

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I was like, Sorrows is the one I really want

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to get my hands on and try, and like, yeah,

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it is. It is for me. I did not disappoint

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at all. Really, I think it plays wonderfully, like all

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the new sort of mechanics that have been integrated, like

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using the shield and how that integrates into like power

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weapons and the sort of balancing act you have to

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pull of, like you know, do I want to dodge

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this or do I want to try to gather this

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energy to like power this weapon. And the armor matrix,

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which is like the permanent upgrades that you can unlock.

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I think really go a long way in just making

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the game just more consistently and frequently rewarding sorrows within

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the Rogue On certainly did not invent permanent upgrades. That

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is a thing that exists in other rogue les rogues

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and rogue Likes and rogue legs, but it just I

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feel like it's best, it's better implemented here. I don't

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know better best. I don't even know if I need

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to use those qualifiers, but I just think it's really

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well implemented in that, like if you have a good run,

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like you could unlock a lot of stuff, and you

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can really kind of guide yourself to like how you're

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sort of generally playing. Like I wasn't really pairing a

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lot over the course of the game. It wasn't until

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the end that I really sort of got my feet

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under me and started pairing the red sort of attacks

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a lot and really enjoying that. But like, you know,

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because of that, for the first like sixty percent of

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the game, I kind of, you know, didn't really need

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to felt like I needed to spend a lot on those,

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and I focus more on the elements that I wanted

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more of. And it's nice that it lets you do that.

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And it's like, like I said, if you have a

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good run, you can unlock a lot of stuff all

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at once, But if you have a bad run, you

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can still unlock a few things. So it's just it's

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a much less heartbreaking defeat. You know, like you you

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feel good, you know, you feel better then. I'm comparing

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it to Returnal, which I don't want to do too

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much because even though like they are they are very

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similar gameplay wise, they're they're pretty distinct. Well you know what,

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actually I don't know that's that's not fair. They are.

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They play very similarly, but Sorrows just has like so

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many more like additional bells and whistles that just make

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everything more manageable. I didn't find it as challenging as Returnal,

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but I still found it very rewarding. I really, I

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really like Sorrows a lot. I gave it a nine

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two five for Game Informer, And it's the kind of

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game that, like, you guys know how it is for us,

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Like we will review a game and we hit credits

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and we write the review, and maybe that's it. Maybe

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we just don't go back to it, even if we

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really liked it. Maybe if we claim we're going to

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go back to it, it's like, yeah, we end up

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not just because it's like that part of my life

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is done. Sorrows is like I got credits, I wrote

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the review, I recorded the v over for the review

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eric which is now uploaded, and I'm like already, like

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I've immediately like jumped back in and I'm like playing again,

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and I'm going after sort of the the sort of

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additional endings, and I want to I want to try

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to get everything on, you know, all the upgrades and

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things like that. It's just like it is one of

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those games that has just infected me, you know, I'm

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just thinking about it a lot. I don't want to

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stop playing. It's really good. If you like Returnal, you will.

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You will definitely like Sorrows if you were scared by

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Returnal or the genre in general, I would still recommend

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Sorrows because I think it is much friendlier to sort

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of getting you on board and like getting into the

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action and it feeling more fair and still feeling like

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you're you have a sense of quality progress even if

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you're not doing well. And it also a small thing

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which was like a weirdly to me, like a big

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complaint about Returnal. It was always odd to me that

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this kind of bubbled to the surface. Is the thing

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people didn't like about Returnal is like you can turn

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off your system in the have a run and come

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back to it. Like like I don't think there's some

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asterisk with bosses. I think where it's like if you're

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in the middle of a boss fight, it sends you

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back right. But like if you if you're in the

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middle of a run and you need to quit, like

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you can, it'll put you back at the beginning of

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the level. But it's like it's very sort of friendly

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in that way. Jesse. You you've played and beaten it too, right,

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like okay, because this is it, because I this is

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my first time talking with anybody about it. Really we

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have we we silo ourselves a game and former a

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lot when it comes to reviews. Like even Matt Miller,

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who I think is really enjoying it, was sort of

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really if he was asking me questions or anything, it

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was very cryptic and never about how do you feel

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about it? And the same you know, like, so I'm

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curious to hear another perspective like did you like it

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as much as me?

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Speaker 3: Or I will say I am. I think a little

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bit lower on it than you are. That being said,

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I do think a lot of what you're saying about

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the gameplay stuff is like one hundred percent tro I

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think this game plays so much better than Reternal. I

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think I think a lot of it in terms of

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like Doom Eternal in which like your shoulder rocket like

239
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produces AMMO and then your melee produces shield and it

240
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has that sort of like all the systems feed into

241
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one another in really interesting ways, like absorbing with the

242
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shield gives you the power weapon, and then you know

243
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certain upgrades can change that, and then using your power

244
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up and can give you this other thing. And I

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think the ways in which that game flows when you're

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in a flow state is impeccable. I think it is

247
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some of the best bullet hell you can experience right now.

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Speaker 1: Absolutely.

249
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Speaker 3: I think where Sorrow starts to fall apart for me

250
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a little bit is and it's really interesting because I

251
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think we have opposite perspectives on this is. I think

252
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it's almost like an overcorrection of Returnal, because I really

253
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like how long and drawn out and challenging Returnal is.

254
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Where Sorrow's feels like they've sort of over corrected a

255
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little bit and made everything a little more bite size

256
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and manageable, where every time you finish a level, you

257
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can basically teleport and just start at the next chapter

258
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of that level, and those runs are way shorter, like

259
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like a Returnal run can take you an hour, two hours,

260
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three hours, depending on how long you want to you

261
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want to go for where everything you want to do

262
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in Sorrows, I don't think anything took me longer than

263
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forty minutes once I got once I got it right,

264
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like if I started a level and beat a boss

265
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probably about forty minutes, thirty minutes, but the game never

266
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really pushed me to be like, Okay, you're actually going

267
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to go for a long chunk. Now, You're actually we

268
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actually need you to go back to this level and

269
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you know, go really far. And it feels like a.

270
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Speaker 2: Lot to be clear, like that's and it's an option.

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Speaker 1: It is an option, which.

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Speaker 2: Which personally I do love that because I am your

273
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patient gamer who doesn't have an hour to like play

274
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on some but yeah, please continue.

275
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Speaker 3: Yeah, And that's why I think it is like it

276
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is fair for I think there's like both perspectives work

277
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absolutely fine. I think for me, it's just I liked

278
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how what's the word I'm looking for. I just liked

279
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how structurally Returnal worked. Where Sorrows it feels a little

280
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weird to me because you come back to the passage

281
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to talk to your sort of crewmates, and I feel

282
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like there's this conflicting idea of Sorrows as what Housemark

283
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makes is the sort of bullet hell action set piece

284
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game and then you have sort of the prestige third

285
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party Sony Air to some of the interactions in the

286
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hideout where they like want this more cut scene focused

287
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and more story focused, and they want this crew that

288
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maybe they can turn into like a trans media property

289
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down the line and make a TV show or a

290
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movie out.

291
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Speaker 4: Of or something.

292
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Speaker 3: They just they feel conflicting in that regard where I'm like,

293
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we have this thing that doesn't really coalesce for me,

294
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and then we have like what's else, what else is

295
00:14:22,759 --> 00:14:24,879
going on in that game, and it just it feels

296
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like two different ideas butting heads with each other. Yeah,

297
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And I think that's where the story stuff falls.

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Speaker 1: Apart from me real quick, I was listening to last

299
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week's show when you were talking about Pragmata. Between the

300
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crew and between Hughes crew and Pragmata and the crew

301
00:14:39,039 --> 00:14:41,519
in this game, who is the more forgettable team?

302
00:14:42,039 --> 00:14:43,879
Speaker 2: Oh, Pragmata absolutely?

303
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Speaker 1: Okay, Yeah, I will.

304
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Speaker 2: Say I as I was talking about Sorrows at the

305
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beginning of this podcast, like, uh, check the tape, I

306
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wasn't really talking about the narrative a lot, because yeah,

307
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I'm with you Jesse in that like that is kind

308
00:14:59,840 --> 00:15:02,399
of weak point of the game for me. And I

309
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will say I was trying to I'm trying not to

310
00:15:04,960 --> 00:15:07,759
do too much comparison between Returnal and Sorrows, But even

311
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though they are like intertwined, undoubtedly, I will say I

312
00:15:11,679 --> 00:15:14,840
do think I prefer Returnal between the two. I think

313
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I think Sorrows is kind of like a Breath of

314
00:15:17,279 --> 00:15:19,519
the Wild Tears of the Kingdom situation, where it's like,

315
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once you have those like tools and tiers of the Kingdom,

316
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it's kind of like, I don't know if I could

317
00:15:24,879 --> 00:15:27,120
go back to Breath of the Wild, but like Breath

318
00:15:27,159 --> 00:15:29,759
of the Wild was sort of the undeniable, like first

319
00:15:30,440 --> 00:15:32,840
experience with that kind of game, and that's the case

320
00:15:32,879 --> 00:15:35,720
with the Returnal here. And I do think by a

321
00:15:35,840 --> 00:15:39,799
pretty large margin the Returnal narrative is is better and

322
00:15:39,879 --> 00:15:43,600
more interesting and like plays with the medium of video

323
00:15:43,639 --> 00:15:46,320
games in a way that's really fascinating, and like is

324
00:15:46,399 --> 00:15:49,320
the thing that really pulled me into Returnal when I

325
00:15:49,360 --> 00:15:55,240
was struggling with the difficulty. Like, I think the Returnal

326
00:15:55,320 --> 00:15:59,519
narrative is fascinating and interesting and like really makes you

327
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think and think about video games and think about the

328
00:16:01,919 --> 00:16:06,200
idea of like dying in a video game. Where straightforward

329
00:16:06,399 --> 00:16:09,440
is definitely the wrong word to use with Sorrows, but

330
00:16:09,480 --> 00:16:14,039
it is a little more like, Okay, these are characters

331
00:16:14,120 --> 00:16:17,279
on a planet, where Returnal was kind of like I

332
00:16:17,279 --> 00:16:22,080
don't really know what's going on with her mind? You know, Yeah,

333
00:16:21,440 --> 00:16:22,759
what's the what's.

334
00:16:22,639 --> 00:16:24,759
Speaker 1: Like the basic story premise for this, like who are

335
00:16:24,759 --> 00:16:28,200
you playing? And and does the game contextualize the roguelike

336
00:16:28,480 --> 00:16:32,360
structure as well or at all the way Maternal did not.

337
00:16:32,360 --> 00:16:35,879
Speaker 2: As strongly as Returnal. I mean it kind of it

338
00:16:35,960 --> 00:16:38,480
makes reference to it, right, It is acknowledged that you

339
00:16:38,519 --> 00:16:40,960
are dying and you are coming back, but it's not

340
00:16:41,039 --> 00:16:44,480
as integral to the plot I would argue as eternal.

341
00:16:44,559 --> 00:16:48,440
But the idea is like you are the fourth group

342
00:16:48,759 --> 00:16:52,639
of astronauts who have been sent to this planet carcosa As,

343
00:16:52,720 --> 00:16:56,960
and they're collecting like you know, this material this lunofilament,

344
00:16:57,120 --> 00:17:01,639
if you will, or maybe this astro phage or unobtainium.

345
00:17:01,759 --> 00:17:04,160
You know, there's all these different like words we can

346
00:17:04,279 --> 00:17:06,839
use to describe this this stuff that they have to collect.

347
00:17:08,400 --> 00:17:11,319
But there you go. Yeah, and and you were you're

348
00:17:11,319 --> 00:17:13,640
the You're the fourth group that's been sent there because

349
00:17:13,640 --> 00:17:16,319
the first three have kind of disappeared and they're not communicating,

350
00:17:16,319 --> 00:17:18,039
and it's like a it's like a one way trip,

351
00:17:18,160 --> 00:17:19,799
like you know, you're going to this planet and you're

352
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not coming back. And then and so the story is

353
00:17:22,480 --> 00:17:26,119
like you're Origin and you are like, I'm a soldier

354
00:17:26,200 --> 00:17:28,799
here among these like scientists, and I'm kind of like

355
00:17:28,880 --> 00:17:32,480
here to save everybody and find these missing people. And

356
00:17:32,559 --> 00:17:34,279
it turns out it's a lot more complicated than that.

357
00:17:35,119 --> 00:17:37,880
It's on a basic level. Yeah, y'all have.

358
00:17:37,920 --> 00:17:40,960
Speaker 5: Been saying Carcosa this whole time, and I was like,

359
00:17:41,519 --> 00:17:43,480
that's setting off alarm bells in my mind.

360
00:17:43,799 --> 00:17:47,200
Speaker 3: Based on the King and Yellow King Chambers.

361
00:17:46,839 --> 00:17:50,160
Speaker 5: Yes, yeah, yeah, okay, okay, And does it play a

362
00:17:50,200 --> 00:17:53,119
lot in that sort of like realm of there's stuff

363
00:17:53,160 --> 00:17:56,519
going on here that's going to be like beyond the pale,

364
00:17:56,680 --> 00:17:59,519
like beyond your like a lot of it's cosmic, existential,

365
00:17:59,599 --> 00:18:01,039
cosmic oy Yeah, and.

366
00:18:01,000 --> 00:18:03,440
Speaker 1: Real quick, what is for people like me? What is

367
00:18:03,480 --> 00:18:05,319
the what does the say the King and Yellow or

368
00:18:05,359 --> 00:18:05,920
what is.

369
00:18:06,240 --> 00:18:09,559
Speaker 3: The King of Yellow is? So it's it's three things. Really,

370
00:18:09,599 --> 00:18:12,440
it's it's a collection of short stories by Robert Chambers.

371
00:18:12,480 --> 00:18:16,519
It is a play within those short stories about a king. Yell,

372
00:18:16,519 --> 00:18:16,880
it's about it.

373
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Speaker 6: People.

374
00:18:17,119 --> 00:18:18,440
Speaker 3: A bunch of people who read this book and kind

375
00:18:18,480 --> 00:18:21,119
of go crazy, right, and then the third thing is

376
00:18:21,160 --> 00:18:23,759
the entity the King in Yellow, which is within the play,

377
00:18:23,759 --> 00:18:26,200
within the short stories. It is sort of this this

378
00:18:26,279 --> 00:18:29,039
series of like cosmic cars type things that have gone

379
00:18:29,079 --> 00:18:30,960
on to inspire a lot of other media and have

380
00:18:31,000 --> 00:18:32,200
been inspired by media.

381
00:18:31,960 --> 00:18:34,759
Speaker 2: Before it, And like, I'm not super familiar with this.

382
00:18:34,759 --> 00:18:36,759
It was actually Matt Miller who sort of pointed me

383
00:18:36,839 --> 00:18:39,440
towards this and Jesse correct me if I'm wrong, But

384
00:18:39,519 --> 00:18:43,240
like it predates HP Lovecraft, yes, but it's like pulled

385
00:18:43,279 --> 00:18:45,000
into the love Craft mythos.

386
00:18:45,160 --> 00:18:49,440
Speaker 3: Yeah, it is partially inspired by like Dorian Gray from

387
00:18:49,480 --> 00:18:51,759
Oscar Wilde has a lot of King of Yellow stuff,

388
00:18:51,839 --> 00:18:53,440
and then Robert Chambers and stuff, and then sort of

389
00:18:53,559 --> 00:18:55,119
HP love Craft and a lot of other things pull

390
00:18:55,200 --> 00:18:55,440
from that.

391
00:18:56,000 --> 00:18:59,960
Speaker 1: Yeah, I couldn't affirm it is not required yea.

392
00:19:00,559 --> 00:19:03,160
Speaker 5: Yeah, well yeah, even Krco so like predates a lot

393
00:19:03,200 --> 00:19:05,519
of that was pulled into Chambers work. Like it's a

394
00:19:05,519 --> 00:19:08,759
whole kind of like authors playing off of each other's works,

395
00:19:08,799 --> 00:19:11,720
even like Signalis in indie horror game from while Ago

396
00:19:11,920 --> 00:19:14,359
played a lot in this Realm and stuff like that,

397
00:19:14,839 --> 00:19:19,200
But it's a lot of that. We're not doing the

398
00:19:19,240 --> 00:19:25,319
home Mega first turning off the g I show. But

399
00:19:25,559 --> 00:19:28,319
so is there like a decent amount because Returnal had

400
00:19:28,440 --> 00:19:31,079
some like horror elements to it in terms of the

401
00:19:31,200 --> 00:19:34,279
like stuff it dealt with, especially in when you got

402
00:19:34,319 --> 00:19:37,519
to the secret ending and the additional after story stuff.

403
00:19:37,559 --> 00:19:39,519
I didn't play a ton of Reternal myself, but I

404
00:19:39,559 --> 00:19:43,000
watched friend of the show Jacob Geller's like really excellent

405
00:19:43,079 --> 00:19:44,920
video essay about it and and kind of like leaned

406
00:19:44,960 --> 00:19:47,480
a lot from that. Is it playing in those realms

407
00:19:47,559 --> 00:19:49,400
kind of is it doing that stuff well.

408
00:19:51,559 --> 00:19:55,039
Speaker 3: A well? Is a question that's questionable for me personally.

409
00:19:56,200 --> 00:19:58,799
I think it tries to tackle some things, and I

410
00:19:58,839 --> 00:20:00,599
think your mileage maybe on that.

411
00:20:01,440 --> 00:20:05,680
Speaker 2: I think it is I mean visually aesthetically absolutely right,

412
00:20:05,799 --> 00:20:08,759
Like I mean, there's there's some tentacal beasts up in

413
00:20:08,799 --> 00:20:11,839
this thing, you know, and there is like it's very

414
00:20:12,119 --> 00:20:15,640
the sort of threat is very existential and in everyone's minds,

415
00:20:15,680 --> 00:20:18,359
and no one quite knows what's happening, and people are

416
00:20:18,440 --> 00:20:23,920
kind of devolving into like sort of you know monologues

417
00:20:23,960 --> 00:20:26,359
that you find where they've recorded audio logus or they're

418
00:20:26,359 --> 00:20:28,680
clearly sort of losing their mind and they're becoming like

419
00:20:28,720 --> 00:20:31,599
incomprehensible like that that's a big part of the game

420
00:20:31,720 --> 00:20:33,920
for sure. And then and as argent, you're kind of

421
00:20:33,960 --> 00:20:37,119
like if you know you're you sort of think maybe

422
00:20:37,119 --> 00:20:39,839
you're maintaining your sanity, but it's never like fully clear

423
00:20:40,079 --> 00:20:44,359
exactly what's happening. And it's like yeah, and I and

424
00:20:44,440 --> 00:20:46,960
I'm it's I don't know that it's wholly successful there.

425
00:20:47,279 --> 00:20:49,240
But like the reason I didn't really focus on too

426
00:20:49,319 --> 00:20:51,000
much of the start of this conversation is because it's

427
00:20:51,039 --> 00:20:54,079
like it's just feels so damn good to play that

428
00:20:54,160 --> 00:20:57,039
It's like it's like if it doesn't really it didn't

429
00:20:57,079 --> 00:20:59,039
grab me in the same way Returnal does in terms

430
00:20:59,039 --> 00:21:02,160
of it's narrative, but it's like, honestly, like it's so good.

431
00:21:02,240 --> 00:21:04,079
If like you stripped all the story out, I still

432
00:21:04,079 --> 00:21:07,880
would have like really recommended this game wholeheartedly. And it's

433
00:21:07,880 --> 00:21:09,880
like and the story stuff is like interesting. There are

434
00:21:09,920 --> 00:21:12,079
mysteries that like I'm still thinking about and that I

435
00:21:12,119 --> 00:21:14,640
want to dive into more. It's not like bad, you know,

436
00:21:14,720 --> 00:21:16,799
it's not like terrible or anything. It's just it's just

437
00:21:16,839 --> 00:21:19,400
didn't It's just not like I didn't really get emotionally

438
00:21:19,480 --> 00:21:21,400
invested in what was happening as much as it was like,

439
00:21:21,400 --> 00:21:23,799
oh this is this is a great sort of uh,

440
00:21:23,839 --> 00:21:26,920
table setting for what is just amazing gameplay.

441
00:21:27,079 --> 00:21:31,480
Speaker 3: You know, absolutely, I think it it it suffers from

442
00:21:31,920 --> 00:21:34,000
having rogulack elements and sort of being a run based

443
00:21:34,000 --> 00:21:35,319
thing because the ways in which they have to try

444
00:21:35,319 --> 00:21:38,240
and tell the story around that happening I think sometimes

445
00:21:39,000 --> 00:21:41,400
fall short. I think when it does have its moments

446
00:21:41,440 --> 00:21:43,039
of like hey, we're gonna we're gonna give you some story.

447
00:21:43,039 --> 00:21:44,720
Now we're gonna tell you that, it's like, okay, cool,

448
00:21:44,720 --> 00:21:46,240
I have like a clear picture of what's going on

449
00:21:46,279 --> 00:21:48,279
that this is cool like table setting for the thing

450
00:21:48,319 --> 00:21:50,759
that I'm doing. But I think when it really tries to,

451
00:21:50,880 --> 00:21:53,240
you know, pull it all together, maybe for me doesn't

452
00:21:53,519 --> 00:21:55,960
doesn't come together. But also like it puts you right

453
00:21:56,000 --> 00:21:57,519
back in the action and you're just like, yeah, there's

454
00:21:57,559 --> 00:21:59,119
a fun game. I'm just gonna keep playing it and

455
00:21:59,119 --> 00:22:01,039
I'm not really think too hard about it afterwards.

456
00:22:01,720 --> 00:22:04,039
Speaker 1: Yeah. I mean, Housemark is really good at making like

457
00:22:04,240 --> 00:22:06,680
video game ass video games when it comes down to

458
00:22:06,759 --> 00:22:08,720
just pure gameplay, like yeah, I just want to run

459
00:22:08,759 --> 00:22:10,720
an error and shoot stuff and feel cool and they're

460
00:22:10,759 --> 00:22:12,759
really really good at that. Yeah, they do it.

461
00:22:12,799 --> 00:22:15,039
Speaker 2: They'd pull it off here absolutely. Yeah.

462
00:22:15,240 --> 00:22:17,359
Speaker 1: Do you think, as we kind of wrap this up

463
00:22:17,359 --> 00:22:20,319
to you, since they've done Reternal in this and they're

464
00:22:20,440 --> 00:22:22,559
again they're very similar in a lot of ways, do

465
00:22:22,599 --> 00:22:25,359
you think you would want them to do a third

466
00:22:25,400 --> 00:22:28,039
one of these for whatever they do next, or would

467
00:22:28,079 --> 00:22:29,720
you want something completely new from it? Like do you

468
00:22:29,759 --> 00:22:33,240
think they have found like their sweet spot with like

469
00:22:33,319 --> 00:22:36,000
this third person kind of like Roguelike bullet House stuff

470
00:22:36,440 --> 00:22:38,519
and they could just keep churning these out, or do

471
00:22:38,559 --> 00:22:40,160
you want them to mix it up next time? Kind

472
00:22:40,160 --> 00:22:42,039
of like in a similar place with Zelda, like do

473
00:22:42,160 --> 00:22:43,960
they have another breath of a while Tiers the Kingdom?

474
00:22:44,000 --> 00:22:46,559
Or is it time to to flip the script again?

475
00:22:48,119 --> 00:22:52,000
Speaker 2: I mean for the developers, and that I follow. I'm

476
00:22:52,000 --> 00:22:54,839
always of the mind, and especially with Zelda, is that

477
00:22:55,319 --> 00:22:59,000
I don't know what I want from it, right, Like

478
00:22:59,119 --> 00:23:04,200
I am never gonna be disappointed in whatever house Mark

479
00:23:04,240 --> 00:23:06,240
does next, or whatever the Zelda team does next, in

480
00:23:06,279 --> 00:23:10,000
the sense that like when they show what it is, like,

481
00:23:10,039 --> 00:23:12,759
I'm just gonna be like, sure, I trust you guys

482
00:23:12,759 --> 00:23:15,200
to make something interesting. Of course, that could all change

483
00:23:15,200 --> 00:23:16,920
when I actually play it, when I actually get my

484
00:23:17,000 --> 00:23:19,359
hands on it, and it's like maybe I like it

485
00:23:19,480 --> 00:23:21,400
or maybe I don't like it, but in terms of

486
00:23:21,480 --> 00:23:26,359
like what I want, but that my reaction is always

487
00:23:26,400 --> 00:23:27,880
going to be like I don't know what I want,

488
00:23:27,880 --> 00:23:30,759
and I would rather be surprised, right Like I don't

489
00:23:30,799 --> 00:23:33,480
I don't want to dictate what they're doing next in

490
00:23:33,519 --> 00:23:35,359
the sense that it's like I don't really think I

491
00:23:35,440 --> 00:23:40,160
need another game like this, but like I would. Yeah,

492
00:23:40,160 --> 00:23:41,720
I'm sure I would love it once I got my

493
00:23:41,759 --> 00:23:43,440
hands on it, but I also would just love for

494
00:23:43,519 --> 00:23:45,680
something entirely new. The thing that I do hope from

495
00:23:45,680 --> 00:23:52,720
them is that they continue to like integrate narrative into

496
00:23:53,440 --> 00:23:55,960
their arcadie gameplay, because I think that was the sort

497
00:23:55,960 --> 00:23:58,440
of secret sauce of Eternal was that I was like,

498
00:23:58,480 --> 00:24:01,720
they figured out a narrative wrapping to like and they're

499
00:24:01,759 --> 00:24:06,240
sort of arcade sensibilities which are very strong. But like, frankly, personally,

500
00:24:06,920 --> 00:24:09,039
house Mark was not a developer I really was that

501
00:24:09,119 --> 00:24:11,440
interested in up until Returnal. I think what was their

502
00:24:11,480 --> 00:24:17,440
PlayStation four launch game. I mean, like I reviewed Reso

503
00:24:17,599 --> 00:24:19,720
Gun and like I had a good time with it,

504
00:24:19,759 --> 00:24:21,480
and it's like I could play it and acknowledge how

505
00:24:21,480 --> 00:24:22,839
good it feels and things like that, but it's like

506
00:24:22,880 --> 00:24:25,440
without this sort of narrative hook for me, I was

507
00:24:25,519 --> 00:24:27,480
kind of like, Okay, I think I got what I

508
00:24:27,480 --> 00:24:29,960
want out of this. After a little while, it's just

509
00:24:30,000 --> 00:24:33,519
like it's a great arcade thing, you know, but like

510
00:24:33,559 --> 00:24:35,880
I just I really want to like build me a

511
00:24:35,920 --> 00:24:39,160
world and put some crazy arcade mechanics inside of it.

512
00:24:39,200 --> 00:24:40,960
And when I say build a world, I mean like

513
00:24:41,079 --> 00:24:43,480
make it a place that looks like a story is

514
00:24:43,519 --> 00:24:45,319
occurring in you know, which I didn't really get from

515
00:24:45,359 --> 00:24:47,160
like Reso Gun as a point of example.

516
00:24:47,319 --> 00:24:47,519
Speaker 4: You know.

517
00:24:48,359 --> 00:24:53,400
Speaker 3: Yeah, yeah, when I played, when I finished Returnal, I

518
00:24:53,480 --> 00:24:55,400
wasn't thinking like, oh, I need them to make another

519
00:24:55,440 --> 00:24:57,279
one of these. I was like, I'm cool. I'm whatever

520
00:24:57,319 --> 00:24:59,440
House Park wants to make next, I'll be there. And

521
00:24:59,440 --> 00:25:01,799
when they showed I was like, cool, they made what

522
00:25:01,799 --> 00:25:04,039
what looks like at surface level the first time we

523
00:25:04,079 --> 00:25:06,839
saw another Returnal. That's cool with me. And when their

524
00:25:06,880 --> 00:25:08,880
next thing comes out, if it's totally different, I'm like cool,

525
00:25:08,920 --> 00:25:11,920
I'm gonna play it anyway. Like there, I'm down for

526
00:25:11,960 --> 00:25:14,839
whatever they want to make, Like they have my trust it's.

527
00:25:14,759 --> 00:25:18,240
Speaker 2: Kind of like their their Desperado to their once upon

528
00:25:18,279 --> 00:25:21,000
a time in Mexico or not once upon time in Mexico.

529
00:25:21,079 --> 00:25:24,079
I can't remember what is Robert el Mariachi, thank you,

530
00:25:24,160 --> 00:25:24,440
thank you.

531
00:25:24,480 --> 00:25:24,799
Speaker 4: Marcus.

532
00:25:24,880 --> 00:25:26,960
Speaker 2: Yeah, where it's like, you know, they made this thing

533
00:25:27,000 --> 00:25:28,799
and he like they had the idea and they were like, Okay,

534
00:25:28,839 --> 00:25:31,680
well now we have like some like momentum and probably

535
00:25:31,720 --> 00:25:34,240
some extra money. Like let's kind of like do that again,

536
00:25:34,319 --> 00:25:35,759
but like really do it right.

537
00:25:35,920 --> 00:25:38,119
Speaker 1: You know, we're saying we got to make a third

538
00:25:38,119 --> 00:25:40,160
one with Johnny Depp. We gotta get Johnny.

539
00:25:40,240 --> 00:25:43,920
Speaker 2: Yeah, maybe that is something where I would be disappointed.

540
00:25:45,759 --> 00:25:47,960
Speaker 5: That would that would be wild that they're like house

541
00:25:48,000 --> 00:25:50,880
Marks banking a new game and here's Johnny Depp.

542
00:25:52,240 --> 00:25:55,440
Speaker 1: He can't figure out why he keeps dying in Reawakening

543
00:25:55,480 --> 00:25:57,519
in the same situation.

544
00:25:57,240 --> 00:26:00,000
Speaker 5: He's doing the Jack Sparrow bit for some reason.

545
00:26:00,000 --> 00:26:00,440
Speaker 4: And even.

546
00:26:01,920 --> 00:26:05,160
Speaker 3: I would like to protract my previous statement. Maybe if

547
00:26:05,160 --> 00:26:07,000
that was to happen, I would not be super excited

548
00:26:07,000 --> 00:26:09,440
about the next next Houseboard game. There are a few

549
00:26:09,440 --> 00:26:11,200
things they can do that would maybe give me pause.

550
00:26:11,319 --> 00:26:12,400
That has maybe one of them.

551
00:26:12,720 --> 00:26:14,680
Speaker 2: But I mean, honestly, Jesse. To be fair, though, we'd

552
00:26:14,759 --> 00:26:16,640
be like, oh, Johnny Depp, huh, that's weird. I bet

553
00:26:16,640 --> 00:26:17,599
that game play is real good.

554
00:26:21,279 --> 00:26:23,400
Speaker 3: I mean Harry that in that game.

555
00:26:24,279 --> 00:26:27,759
Speaker 1: Yeah, he's very Jack Jack Perrow.

556
00:26:27,960 --> 00:26:28,920
Speaker 4: Jack Jack Parrow.

557
00:26:29,160 --> 00:26:30,640
Speaker 3: That's not there's something there.

558
00:26:30,559 --> 00:26:31,759
Speaker 2: That's not nothing.

559
00:26:33,720 --> 00:26:38,160
Speaker 1: That well, that is Sorrow's. Check out Kyle's review on

560
00:26:38,319 --> 00:26:41,440
Gameformer dot com Right now, Kyle, you got to get

561
00:26:41,440 --> 00:26:42,920
the hell out of here. So I would love to

562
00:26:42,920 --> 00:26:45,839
take Yeah, okay, well I'm glad you don't want to

563
00:26:46,119 --> 00:26:46,319
with us.

564
00:26:46,359 --> 00:26:47,200
Speaker 4: I would love to.

565
00:26:47,400 --> 00:26:50,000
Speaker 2: I would love to leave you all behind and go

566
00:26:50,079 --> 00:26:54,200
back to Carcos. Uh, I would yeah, yeah, but yeah, no,

567
00:26:54,319 --> 00:26:57,880
Sorrow's an early game that year contender for me personally.

568
00:26:58,039 --> 00:26:59,279
I really loved it a lot.

569
00:26:59,359 --> 00:27:02,400
Speaker 1: Yeah, yeah, I'm excited. I have not started my copies.

570
00:27:02,440 --> 00:27:04,319
I've been living in Diabolo Town, which we'll talk about

571
00:27:04,319 --> 00:27:07,839
in a bit, so I'm that'll probably tonight. Actually it's

572
00:27:08,079 --> 00:27:10,759
finally starting that thing up. But yeah, we're gonna take

573
00:27:10,799 --> 00:27:12,640
a quick break and when we come back, we are

574
00:27:12,680 --> 00:27:16,680
gonna talk about Diablo four, Lord of Hatred, and more.

575
00:27:16,960 --> 00:27:20,119
We'll be right back. Hey, welcome back to the Game

576
00:27:20,119 --> 00:27:23,400
Informer show, and we are going to dive into Diablo

577
00:27:23,559 --> 00:27:28,960
four's latest expansion, Lord of Hatred. I review this game.

578
00:27:29,039 --> 00:27:31,960
You can go read my full thoughts right now into

579
00:27:32,000 --> 00:27:36,559
sight I spoiler alert. I really like this game. It's

580
00:27:36,599 --> 00:27:40,279
a you know, I reviewed Base Diablo four as well

581
00:27:40,359 --> 00:27:43,720
and really enjoyed it, and I think they've in terms

582
00:27:43,759 --> 00:27:46,880
of like I will say right now, like I played

583
00:27:46,920 --> 00:27:50,799
Diablo forward away play any sort of like live game,

584
00:27:50,839 --> 00:27:53,279
and then I really only check in when there's like

585
00:27:53,319 --> 00:27:55,599
a big expansion, Like I don't really keep up with

586
00:27:55,640 --> 00:27:58,799
the seasonal stuff that often just because yea, frankly, I

587
00:27:58,799 --> 00:28:00,759
ain't got time for that. I got so the phase

588
00:28:00,839 --> 00:28:04,359
to play that's like unless it's like a big story thing,

589
00:28:04,400 --> 00:28:05,720
I was like, oh okay, I gotta go see what

590
00:28:05,759 --> 00:28:07,839
that is. But other than that, I kind of use

591
00:28:07,880 --> 00:28:09,599
that as an opportunity to be like, Okay, I've wrapped

592
00:28:09,680 --> 00:28:11,960
up this new story expansion. I cannot think about this

593
00:28:12,000 --> 00:28:13,920
for a while and come back when they make another one.

594
00:28:14,359 --> 00:28:17,680
Speaker 5: So so where are we on like the lifetime clock

595
00:28:17,720 --> 00:28:20,759
of Diablo now with Lord of Hatred, because like, what

596
00:28:20,920 --> 00:28:23,039
expansion number is this for it? Because I've not played

597
00:28:23,039 --> 00:28:24,920
Diablo for it all. I've played two and three, but

598
00:28:25,000 --> 00:28:26,839
I did not get into four at all. So this

599
00:28:26,960 --> 00:28:28,160
is a second expansion.

600
00:28:28,480 --> 00:28:31,279
Speaker 1: This is the second major expansion they've done, like smaller

601
00:28:31,519 --> 00:28:34,480
like pretty much a seasonal events where they'll bring in

602
00:28:34,640 --> 00:28:36,880
like you know, they'll add new in game content or

603
00:28:36,960 --> 00:28:39,880
dungeons or a boss. But in terms of narrative expansions,

604
00:28:39,880 --> 00:28:41,960
this is the second one. And this is also built

605
00:28:42,039 --> 00:28:45,759
as the finale of the Age of Hatred saga that

606
00:28:45,839 --> 00:28:50,200
started with the original campaign, so this takes this is

607
00:28:51,400 --> 00:28:54,200
pretty much picks up directly after the end of the

608
00:28:54,279 --> 00:28:57,799
kind of cliffhanger ending that Vessel of Hatred had and

609
00:28:57,960 --> 00:29:00,960
just gets right into it. So I mean, I you

610
00:29:01,000 --> 00:29:04,759
can just jump into these expansions without playing either the

611
00:29:04,799 --> 00:29:07,839
campaign or even the previous expansion if you want, which

612
00:29:07,880 --> 00:29:11,200
is nice, and they do a good job in terms

613
00:29:11,240 --> 00:29:14,880
of recapping the story elements that came before it do

614
00:29:14,960 --> 00:29:17,759
these really nice cinematic sort of like here's a story

615
00:29:17,799 --> 00:29:19,920
so far kind of a thing. But I do think

616
00:29:19,960 --> 00:29:22,960
if you if you should probably play those other ones

617
00:29:23,079 --> 00:29:25,200
just to get sort of like the full impact. And

618
00:29:25,240 --> 00:29:29,400
I say that because this game goes pretty buck wild

619
00:29:29,480 --> 00:29:33,200
from the beginning in terms of just some some real

620
00:29:34,039 --> 00:29:38,200
eye widening twist and turns of just whoa, Okay, we're

621
00:29:38,240 --> 00:29:40,720
doing this with this character and I can't believe this

622
00:29:40,759 --> 00:29:43,559
happened to that character. It's a very it's a very

623
00:29:43,640 --> 00:29:48,079
twisty internal expansion in a way that is pretty good,

624
00:29:48,640 --> 00:29:51,400
especially if you're a long time Diablo fan. There's some

625
00:29:51,400 --> 00:29:54,559
some moments that are gonna really knock your socks off

626
00:29:54,559 --> 00:29:57,759
in terms of just unexpected surprises. And it's also it's

627
00:29:57,759 --> 00:30:00,279
a it's a very dark story, which I know it's

628
00:30:00,319 --> 00:30:03,640
like every Diablo game, but I think this one in particular,

629
00:30:03,759 --> 00:30:07,920
like there's some some real grim, some real grim stuff

630
00:30:07,960 --> 00:30:11,279
that happens. So the idea of this game is that Mephisto,

631
00:30:11,400 --> 00:30:14,240
the Lord of Hatred, has returned, playing off again his

632
00:30:14,400 --> 00:30:16,599
kind of resurrection at the end of the last expansion,

633
00:30:17,119 --> 00:30:20,480
and he is running a muck in Sanctuary because he

634
00:30:20,519 --> 00:30:26,599
has possessed the Acarak. Who is this He's basically Diablo

635
00:30:26,839 --> 00:30:31,839
Jesus Like in Diablo, he is this like reververed sort

636
00:30:31,839 --> 00:30:35,519
of like healer prophet that died a long time ago.

637
00:30:36,079 --> 00:30:41,000
Mephisto has possessed his corpse and has resurrected, and so

638
00:30:41,119 --> 00:30:44,640
everyone's like, oh my god, Acharat's back, and he is

639
00:30:44,799 --> 00:30:49,440
using this person's influence to go around and basically win

640
00:30:49,559 --> 00:30:52,640
the hearts and minds of everyone in Skovos, which is

641
00:30:52,680 --> 00:30:56,480
the new region that's introduced in his expansion, and everyone

642
00:30:57,079 --> 00:31:00,880
by doing that, he's just slowly corrupting them. And one

643
00:31:00,880 --> 00:31:02,559
of the things about the story I really like is that,

644
00:31:02,640 --> 00:31:07,319
I this is one of those tropes in fiction that

645
00:31:07,400 --> 00:31:10,240
will always get me sort of not only invested, but

646
00:31:10,319 --> 00:31:13,960
also like riled up. Is anything that deals with like

647
00:31:14,079 --> 00:31:19,160
a a religious leader or a spiritual leader, or and

648
00:31:19,240 --> 00:31:21,599
probably just any leader, but it may be on the

649
00:31:21,640 --> 00:31:26,640
more like spiritual end that sort of like hoodwinks their

650
00:31:26,720 --> 00:31:33,240
followers exactly like that always gets me like particularly fine,

651
00:31:33,640 --> 00:31:36,039
Like I guess maybe because I have so many thoughts

652
00:31:36,039 --> 00:31:40,799
about just like blind faith and just like like following

653
00:31:40,799 --> 00:31:45,279
someone just like I mean, it's a very you know,

654
00:31:45,400 --> 00:31:47,960
make your draw your own conclusions about what is going

655
00:31:48,000 --> 00:31:50,599
on currently in real world events. But this, this expansion

656
00:31:50,640 --> 00:31:53,920
seems like aptly time and way that they probably didn't

657
00:31:53,960 --> 00:31:57,599
plan for. But there's a lot of stuff that made

658
00:31:57,599 --> 00:32:01,319
me feel, things with just how how Mephisto goes about

659
00:32:01,400 --> 00:32:04,319
his uh, his business and mansions.

660
00:32:04,319 --> 00:32:05,960
Speaker 4: Ai Mephisto.

661
00:32:08,680 --> 00:32:14,319
Speaker 1: Crystal might actually be a little less evil. But yeah,

662
00:32:14,440 --> 00:32:17,359
I think they handle the frap. They do the false

663
00:32:17,599 --> 00:32:21,599
profit sort of thing very well, to the point where

664
00:32:21,640 --> 00:32:24,599
you're just like, I'm just like genuinely getting angry at

665
00:32:24,680 --> 00:32:27,039
him for what he's doing to these people.

666
00:32:27,960 --> 00:32:31,079
Speaker 5: That's interesting to hear because for me, and this is

667
00:32:31,119 --> 00:32:33,759
not a reflection on the quality of any of these

668
00:32:33,799 --> 00:32:37,880
games stories, to be clear, they're they're good. I think

669
00:32:37,880 --> 00:32:40,759
that like Blizzard has traditionally done like a very good

670
00:32:40,799 --> 00:32:43,240
job of designing their characters and their worlds and things

671
00:32:43,279 --> 00:32:45,680
like that. But to me, when I think of Diablo,

672
00:32:45,759 --> 00:32:49,920
I think of like number go up, loot drop, make

673
00:32:50,039 --> 00:32:53,559
new character, run through dungeons, like it is such a

674
00:32:53,680 --> 00:32:59,440
like mechanical thing for me. Of of I love it

675
00:32:59,480 --> 00:33:01,119
for what it is is it is like a number

676
00:33:01,160 --> 00:33:07,200
grinding number go up RPG for me. But would you

677
00:33:07,240 --> 00:33:09,680
say that this would necessarily like change my mind in

678
00:33:09,720 --> 00:33:11,920
any way or is this is it still going to

679
00:33:11,960 --> 00:33:13,359
kind of like fall into the camp of like doing

680
00:33:13,359 --> 00:33:15,480
the things that Diablo has always done very well.

681
00:33:15,599 --> 00:33:17,640
Speaker 1: I mean, have you played four at all?

682
00:33:18,359 --> 00:33:20,359
Speaker 5: I've not played four, but again I've played three, I've

683
00:33:20,400 --> 00:33:22,599
played two. I think I might have played one a

684
00:33:22,640 --> 00:33:24,920
long time ago and have very faint memories of it.

685
00:33:25,079 --> 00:33:27,640
I think I remember the is Lee oric in that one?

686
00:33:27,720 --> 00:33:28,880
Or is that too that I'm thinking of.

687
00:33:30,119 --> 00:33:33,680
Speaker 1: I mean I've only ever really played three, and yeah,

688
00:33:33,720 --> 00:33:36,759
like I got in with three, So you know, feel

689
00:33:36,799 --> 00:33:38,559
free to throw your tomatoes at me now, long time

690
00:33:38,599 --> 00:33:40,759
Diabolo fans. But I didn't grow up with Blizzard as

691
00:33:40,799 --> 00:33:42,559
a kid because I just didn't have a PC, which

692
00:33:42,640 --> 00:33:43,640
is really what it came down to.

693
00:33:44,160 --> 00:33:46,559
Speaker 5: He never never bought the battle chests from your local

694
00:33:46,759 --> 00:33:49,440
best Buy and then came home and opened them up

695
00:33:49,440 --> 00:33:52,240
and used the Prima or was it Prima or Brady

696
00:33:52,279 --> 00:33:54,920
that had the pack in guides with the battle chests.

697
00:33:55,119 --> 00:33:57,519
Speaker 1: I watched the South Park episode where they made fund

698
00:33:57,519 --> 00:33:59,559
of World of Warcraft, and that was my introduction to body.

699
00:33:59,680 --> 00:34:02,720
Yeah you need you got it all that that taught

700
00:34:02,759 --> 00:34:04,440
us that we should make fun of World of Warcraft.

701
00:34:05,039 --> 00:34:09,239
Absolutely exactly. But no, to answer your question, I mean,

702
00:34:09,400 --> 00:34:11,239
yes it is that will always be the core of

703
00:34:11,239 --> 00:34:15,079
the Yablo is kill thousands of things on screen and

704
00:34:15,119 --> 00:34:18,800
you're waiting for cool down to expire while hitting the

705
00:34:18,920 --> 00:34:22,320
five other ready abilities and or to and just watching

706
00:34:22,320 --> 00:34:25,480
the screen explode in numbers like that is the experience

707
00:34:25,519 --> 00:34:28,480
and that is still fun. I will say with Diablo three,

708
00:34:29,400 --> 00:34:33,639
as someone that generally values story a lot more than

709
00:34:33,679 --> 00:34:36,280
anything else in video games, they really sort of like

710
00:34:36,320 --> 00:34:38,280
took the time to up their production values, which are

711
00:34:38,280 --> 00:34:41,199
always like crazy high. But Diablo four has like some

712
00:34:41,360 --> 00:34:44,760
really great cinematic cut scenes, like a lot of more

713
00:34:44,840 --> 00:34:46,840
voice acting than I think it's got like the most

714
00:34:46,920 --> 00:34:48,800
voice acting and just cinematics than any of the other

715
00:34:48,880 --> 00:34:52,519
Diabolo games. Like they're trying to tell a very directed

716
00:34:52,920 --> 00:34:56,320
cinematic story, and I like the Bass story and Diablo

717
00:34:56,440 --> 00:35:00,440
four quite a bit. Again, I'm someone that I'm lower

718
00:35:00,519 --> 00:35:03,440
onto total poll of like Diablo fandom, and that's just

719
00:35:04,199 --> 00:35:06,920
from like just lack of experience, like you know, not

720
00:35:06,960 --> 00:35:10,360
coming up with Diablo one and two. But for me,

721
00:35:10,880 --> 00:35:14,039
I remember going through that narrative and being like, oh, yeah,

722
00:35:14,039 --> 00:35:18,039
this is like really compelling, Like I'm liking these characters.

723
00:35:18,079 --> 00:35:21,239
I think, you know, Lilith, who was the main antagonist

724
00:35:21,239 --> 00:35:22,960
of the base campaign, I think she's like with the

725
00:35:22,960 --> 00:35:27,039
flesh cavel flesh Cape. Yeah, that intro cut scene is

726
00:35:27,039 --> 00:35:28,719
still pretty wild.

727
00:35:28,679 --> 00:35:33,159
Speaker 5: So mechanically, like then what gets added in in Lord

728
00:35:33,159 --> 00:35:35,480
of Hatred, like there's there's a new class, but I

729
00:35:35,480 --> 00:35:37,519
think that came out like slightly ahead of the expansion

730
00:35:37,559 --> 00:35:40,000
if I remember two new classes.

731
00:35:41,079 --> 00:35:45,400
Speaker 3: But is new for this expansion, right, Okay.

732
00:35:45,159 --> 00:35:48,519
Speaker 1: Yeah, so yeah, so the two new classes Paladin Warlock.

733
00:35:48,880 --> 00:35:50,679
I got to spend a lot of time as both.

734
00:35:51,599 --> 00:35:54,239
They're both fun, Like they're both very different, Like Warlock,

735
00:35:55,039 --> 00:35:57,159
I'm trying I might like a little bit more just

736
00:35:57,159 --> 00:35:59,920
because it like I kind of like the sort of

737
00:36:00,079 --> 00:36:03,800
focus on summoning and spawning demons and just sicking them

738
00:36:03,840 --> 00:36:06,039
on people like you can. There's like fun spills where

739
00:36:06,039 --> 00:36:10,280
you're literally conjuring portals and just throwing demons and ghosts

740
00:36:10,320 --> 00:36:13,519
at people and just like lobbing them like they're like

741
00:36:13,599 --> 00:36:16,960
basketballs and it's so silly, but it also looks like

742
00:36:17,039 --> 00:36:19,159
really bad ass. And there's just like a lot of

743
00:36:19,199 --> 00:36:22,880
fun sort of like range like field manipulation that you

744
00:36:22,920 --> 00:36:25,519
can do with the Warlock. When you really get into

745
00:36:25,559 --> 00:36:28,960
the nitty gritty of like unlocking the different types of abilities,

746
00:36:28,960 --> 00:36:31,039
like they have like shadow bas abilities that kind of

747
00:36:31,039 --> 00:36:33,719
rely on stealth, and then you got the more like demons.

748
00:36:33,719 --> 00:36:35,519
Somebody like I'm gonna make a wall of demons to

749
00:36:35,559 --> 00:36:37,920
protect me, or I'm just gonna summon a giant demon

750
00:36:37,960 --> 00:36:39,960
that just swings the sword and just clears out everyone

751
00:36:39,960 --> 00:36:41,920
in front of me. And you have all these abilities

752
00:36:41,920 --> 00:36:44,320
going off at once, and it just it's a fun

753
00:36:44,360 --> 00:36:47,079
way to just control and clear the battlefield. And on

754
00:36:47,119 --> 00:36:48,760
the other side you have the paladin, who's a more

755
00:36:48,760 --> 00:36:53,000
traditional sort of like sword and shield heavy bearer who

756
00:36:53,039 --> 00:36:55,480
wields hotly attacks and you can either go you know,

757
00:36:55,519 --> 00:36:58,679
two handed melee weapon, but I prefer using sword and

758
00:36:58,679 --> 00:37:02,320
shield because the shield has its own dedicated skill tree

759
00:37:02,719 --> 00:37:04,559
and you can do some fun stuff with the shield.

760
00:37:05,159 --> 00:37:07,679
Best of all, you can do Captain America style, just

761
00:37:07,679 --> 00:37:09,440
like I'm going to throw the shield and watch that

762
00:37:09,480 --> 00:37:12,480
thing ricochet off like ten dudes, and the shield is

763
00:37:12,519 --> 00:37:14,880
bathed in this holy light and it's stunning them or

764
00:37:14,920 --> 00:37:17,440
doing whatever weird effect that you apply to it, and

765
00:37:17,480 --> 00:37:20,199
that stuff is really fun. Like, they're both a lot

766
00:37:20,199 --> 00:37:22,360
of fun to play, ass So I recommend, like, if

767
00:37:22,360 --> 00:37:24,559
you're getting into this, you know, to make a new

768
00:37:24,639 --> 00:37:26,239
character and try out one of these, cause I think

769
00:37:26,239 --> 00:37:28,800
they're both really fun additions not only to this game,

770
00:37:28,800 --> 00:37:30,559
but you know, you can bring them into the base

771
00:37:30,639 --> 00:37:35,119
game and into Vessel of Hatred as well. Skill trees

772
00:37:35,159 --> 00:37:38,519
have been expanded where they've added sort of I forget

773
00:37:38,519 --> 00:37:40,559
what they call them, but they basically have added new

774
00:37:40,719 --> 00:37:44,119
nodes or perks to the existing trees that allows you

775
00:37:44,159 --> 00:37:47,199
to further customize the skills as you have unlocked. So

776
00:37:47,880 --> 00:37:51,239
you know, originally, when you were unlocking a skill, you

777
00:37:51,320 --> 00:37:53,239
get pick. The only other thing you could do with

778
00:37:53,280 --> 00:37:54,880
that outside of umlocking the skill was that you could

779
00:37:54,920 --> 00:37:57,360
choose basically different variants that kind of change how the

780
00:37:57,400 --> 00:38:00,960
skill performed. Of you know, you were shooting, I don't know,

781
00:38:00,960 --> 00:38:04,360
if you've had an ice spell, you could determine like

782
00:38:04,400 --> 00:38:07,840
well maybe I'll have it fire into like a shotgun spread,

783
00:38:07,920 --> 00:38:10,639
or maybe it'll just be an ice beam. But now

784
00:38:10,679 --> 00:38:13,519
on top of that, you can unlock nos that can

785
00:38:13,559 --> 00:38:16,039
do things where like, oh it fires even more projectiles,

786
00:38:16,159 --> 00:38:19,159
or it reduces the cool down time, or it inflicts

787
00:38:19,239 --> 00:38:22,559
a negative status effect on the enemy. So it's like

788
00:38:22,639 --> 00:38:25,440
it's not like a crazy big change, but it allows

789
00:38:25,480 --> 00:38:29,559
you to again further tweak and customize how you want

790
00:38:29,599 --> 00:38:31,880
your skills to sort of behave, and it gives you

791
00:38:31,920 --> 00:38:34,639
some more things to spend your skill points on because

792
00:38:34,679 --> 00:38:37,239
the level cap has been raised to seventy now, which

793
00:38:37,280 --> 00:38:41,400
is great. There's some there's new torment tiers. In fact,

794
00:38:41,519 --> 00:38:44,679
the torment tier has been up to twelve, which is

795
00:38:44,719 --> 00:38:47,800
pretty wild. And the tormentiers, if you don't know eric,

796
00:38:47,840 --> 00:38:52,079
are basically like the difficulty settings that you choose.

797
00:38:52,119 --> 00:38:52,280
Speaker 4: Yeah.

798
00:38:52,360 --> 00:38:55,519
Speaker 5: Yeah, it ratchets up the difficulty and can kind of

799
00:38:55,519 --> 00:38:57,559
be like, you know, to use an analog, it's like

800
00:38:57,599 --> 00:39:00,079
ascension enslave the spire kind of or like heat and

801
00:39:00,199 --> 00:39:01,119
hides a little bit.

802
00:39:01,239 --> 00:39:03,639
Speaker 1: Yeah yeah, because I think it's been set to four,

803
00:39:03,760 --> 00:39:06,679
so to jump to twelve is is pretty crazy.

804
00:39:06,800 --> 00:39:09,360
Speaker 5: Triple as Triple Torment.

805
00:39:09,760 --> 00:39:14,760
Speaker 1: Triple Torment. That's my favorite Final Fantasy card game. And

806
00:39:15,239 --> 00:39:18,960
the other sorry I'm just I threw myself off of

807
00:39:19,000 --> 00:39:22,239
my own dumb Final Fantasy joke, but I.

808
00:39:22,320 --> 00:39:24,840
Speaker 4: Think about Triple Triad now, yeah.

809
00:39:24,719 --> 00:39:27,920
Speaker 1: Let's go play some Triple Triad. The other big thing

810
00:39:27,920 --> 00:39:30,840
that they've added is they've reworked some of the endgames,

811
00:39:30,880 --> 00:39:32,840
so they've added like the big end game thing that

812
00:39:32,840 --> 00:39:36,800
they've added is a thing called war Plans, where essentially

813
00:39:36,840 --> 00:39:39,199
what I like about it again going back to being

814
00:39:39,360 --> 00:39:45,320
a more casual Diablo fan is that between these two

815
00:39:45,360 --> 00:39:48,840
expansions and just the numerous seasonal updates, they've bolstered the

816
00:39:48,880 --> 00:39:51,119
end game a lot. Like there's a lot of activities

817
00:39:51,119 --> 00:39:53,760
to get into, but it can be a little bit overwhelming,

818
00:39:53,840 --> 00:39:56,119
especially if you just have not kept up with it religiously.

819
00:39:56,119 --> 00:39:57,800
You'll jump in and go like, what are all these

820
00:39:57,840 --> 00:40:00,519
new icons in the map? Like? What is this thing

821
00:40:00,519 --> 00:40:03,760
over here? What is the pit? What are these infernal whares?

822
00:40:03,800 --> 00:40:04,199
What's that?

823
00:40:04,360 --> 00:40:04,440
Speaker 3: Like?

824
00:40:04,480 --> 00:40:07,440
Speaker 1: What do I get for doing these? And war plans

825
00:40:07,480 --> 00:40:12,559
kind of is like a cool funnel that allows you

826
00:40:12,599 --> 00:40:14,760
to kind of like it takes away the sort of

827
00:40:16,559 --> 00:40:19,159
the guesswork or just having to to figure out what

828
00:40:19,199 --> 00:40:21,719
you want to do, and it basically makes a decision

829
00:40:21,760 --> 00:40:26,239
for you where it kind of looks like a almost

830
00:40:26,239 --> 00:40:28,760
like a roguelike style map, even though that's not what

831
00:40:28,800 --> 00:40:32,719
it is, but it offers you a randomized selection of

832
00:40:32,800 --> 00:40:36,320
in game activities that you complete one after another, and

833
00:40:36,360 --> 00:40:40,599
you get rewards for doing them on top of the

834
00:40:40,679 --> 00:40:43,480
existing rewards that you would already get for doing the activity,

835
00:40:43,599 --> 00:40:45,519
So it you like you would fire up a war

836
00:40:45,599 --> 00:40:48,440
plan and it'll say, hey, here's two things that you

837
00:40:48,480 --> 00:40:50,599
can do. You can do a hell Tide, and then

838
00:40:50,639 --> 00:40:53,000
after you do a hell Tide, you'll travel down the map,

839
00:40:53,280 --> 00:40:57,400
and then you'll do a pit run, and you're gonna

840
00:40:57,400 --> 00:41:00,119
get rewards for doing both, on top of just the

841
00:41:00,119 --> 00:41:02,360
rewards that you wouldn't get inherently for doing those runs.

842
00:41:02,440 --> 00:41:05,039
Speaker 5: That makes this is all in the open world, right,

843
00:41:05,519 --> 00:41:08,199
or like the open zone area where you're kind of

844
00:41:08,280 --> 00:41:11,199
running around and doing things, because because the first thing

845
00:41:11,239 --> 00:41:14,519
I immediately thought of that that Jesse will recognize is

846
00:41:14,559 --> 00:41:16,760
like it's kind of like hunts almost like you're doing

847
00:41:16,800 --> 00:41:19,320
a hunt train in a way of like you're it

848
00:41:19,679 --> 00:41:24,920
literally just gives you a tour guide map of here's

849
00:41:25,119 --> 00:41:27,920
like the order in which to do these zones, so

850
00:41:27,960 --> 00:41:30,000
you don't have to like open your map and figure

851
00:41:30,000 --> 00:41:31,960
out the timers and bounce between them. Like you can

852
00:41:32,000 --> 00:41:34,280
just go do this stuff and we will like automate

853
00:41:34,320 --> 00:41:37,480
those processes for you pretty much. I think in my review,

854
00:41:37,480 --> 00:41:39,480
I just, oh, I likened it to like a playlist,

855
00:41:39,679 --> 00:41:41,320
because that's kind of kind am I brand. It's like, oh,

856
00:41:41,360 --> 00:41:43,559
it's like a little playlist stuff. We're not We're just

857
00:41:43,599 --> 00:41:46,599
gonna pick some for you. What's great about it is that.

858
00:41:46,440 --> 00:41:48,000
Speaker 1: You don't have to look for them, because like you said,

859
00:41:48,079 --> 00:41:50,840
it'll just warp you to it, which is really great

860
00:41:50,880 --> 00:41:52,920
because the map is so big that sometimes we're like, oh,

861
00:41:52,920 --> 00:41:54,519
I want to see I want to do this, but

862
00:41:54,639 --> 00:41:56,880
like where is it right now? Or is it happening

863
00:41:56,920 --> 00:41:58,760
at this moment. This just says, hey, do you want

864
00:41:58,760 --> 00:42:00,400
to just teleport straight to this? And at the start

865
00:42:00,480 --> 00:42:03,400
it's like yes, please. It also takes away to barrier

866
00:42:03,400 --> 00:42:05,039
for injury for a lot of them, where it's like,

867
00:42:05,079 --> 00:42:06,920
for like Nightmare dungeons in particular, it's like, oh, you

868
00:42:06,920 --> 00:42:09,920
don't need nightmare stigules to access them. If you have

869
00:42:10,039 --> 00:42:13,320
it in a warplane, you can just do it and yeah,

870
00:42:13,440 --> 00:42:16,360
you get just it's like, hey, complete the Nightmare dungeon,

871
00:42:16,440 --> 00:42:18,199
you go and do it. You get the rewards for

872
00:42:18,280 --> 00:42:20,599
doing the Nightmare dungeon, and then when you complete the

873
00:42:20,639 --> 00:42:23,840
warp plan Path, you get another set of rewards for

874
00:42:23,880 --> 00:42:26,880
finishing the series of in game content. And I really

875
00:42:26,920 --> 00:42:28,760
like that, Like it's like I said, it kind of

876
00:42:28,840 --> 00:42:32,079
it takes the guesswork out of figuring out what to do,

877
00:42:32,239 --> 00:42:34,159
and it's just like I'd rather just have the playlists

878
00:42:34,320 --> 00:42:36,239
kind of just roll the dice and see what I

879
00:42:36,280 --> 00:42:38,159
get because it's like, I want to do probably all

880
00:42:38,159 --> 00:42:40,480
of this, but I just you know, I don't. I'm

881
00:42:40,519 --> 00:42:44,400
paralyzed by choice, you know, So I'm just gonna let

882
00:42:44,400 --> 00:42:47,079
them figure it out. You can still freely go do

883
00:42:47,199 --> 00:42:48,880
whatever you want if you want to, but if you

884
00:42:48,960 --> 00:42:52,079
just rather have the game figure it out for you,

885
00:42:52,159 --> 00:42:54,199
then I think war Plans is great for that. I

886
00:42:54,239 --> 00:42:56,920
don't know how, you know, time will tell how much

887
00:42:56,960 --> 00:43:00,719
this would keep me playing beyond the campaign. I'm not

888
00:43:00,719 --> 00:43:04,079
someone that generally sticks around for super duper long after

889
00:43:04,119 --> 00:43:06,159
I roll credits on a story, Like I'll mess around

890
00:43:06,159 --> 00:43:08,960
with enough of the endgame stuff, but like after a while,

891
00:43:09,000 --> 00:43:10,800
it's like I don't really care how much more loot

892
00:43:10,800 --> 00:43:13,159
that I have. I'm so powerful right now, Like what

893
00:43:13,239 --> 00:43:16,400
else could I possibly get that would make me stronger?

894
00:43:16,440 --> 00:43:18,159
I'm sure there's an answer for that, but it's like,

895
00:43:18,239 --> 00:43:21,079
do I care enough to stick along long enough to

896
00:43:21,159 --> 00:43:25,679
find something insane? But I think it helps. And the

897
00:43:25,760 --> 00:43:28,880
other big thing, or actually maybe not big thing, but

898
00:43:29,320 --> 00:43:32,840
a new addition is Echoing Hatreds, which is a new destination.

899
00:43:33,039 --> 00:43:36,000
It's basically a Horde mode. You just go into you

900
00:43:36,079 --> 00:43:38,719
warp into an area and they just throw waves of

901
00:43:39,159 --> 00:43:43,119
enemies at you that get increasingly denser and increasingly harder,

902
00:43:43,440 --> 00:43:45,280
and you're just trying to survive as long as you can,

903
00:43:45,360 --> 00:43:48,159
and the longer you survive, the more rewards you get.

904
00:43:48,360 --> 00:43:51,119
I think the most interesting thing about that, like it's fun,

905
00:43:51,159 --> 00:43:54,360
because it's never not fun to just mow down thousands

906
00:43:54,400 --> 00:43:58,800
of things. But it's kind of a secret mode, which

907
00:43:58,920 --> 00:44:02,199
I was surprised by. It's it's something you really have

908
00:44:02,280 --> 00:44:05,760
to find and it's only available, Like, for one, it's

909
00:44:05,760 --> 00:44:08,400
only available in the higher difficulty tiers. You can't get

910
00:44:08,480 --> 00:44:12,760
it if you're playing like the normal tiers, And it

911
00:44:12,800 --> 00:44:16,639
relies on finding a special item which unlocks a special quest.

912
00:44:16,719 --> 00:44:18,800
But the item that you need to find initiated is

913
00:44:18,840 --> 00:44:22,119
a really really rare drop that you can only get

914
00:44:22,119 --> 00:44:26,360
from defeating certain like really hard bosses or challenges. Like

915
00:44:26,639 --> 00:44:28,719
I only got to play at once during a review period,

916
00:44:28,800 --> 00:44:31,599
and I only got it because we use like a

917
00:44:31,679 --> 00:44:34,280
developer cheat just so we could see what it was.

918
00:44:34,599 --> 00:44:36,559
Speaker 5: So they were like, this is like something that you'd

919
00:44:36,559 --> 00:44:38,760
have to grind for to get, Like does it guarantee

920
00:44:38,800 --> 00:44:41,280
some level of loot and stuff like that that that's

921
00:44:41,320 --> 00:44:43,360
like basically a way to end game grind or.

922
00:44:44,280 --> 00:44:46,480
Speaker 1: You're talking about for like completing it, Yeah.

923
00:44:46,320 --> 00:44:49,159
Speaker 5: For the Echoing Hatred thing, like like like what is

924
00:44:49,199 --> 00:44:50,840
the end goal that you're trying to get out of it?

925
00:44:51,679 --> 00:44:51,960
Speaker 1: Loot?

926
00:44:52,920 --> 00:44:55,280
Speaker 5: Loot, but like does it guarantee a level of like

927
00:44:55,360 --> 00:44:56,800
super high level loot or.

928
00:44:57,480 --> 00:44:59,159
Speaker 1: Yeah that I'm not sure. I like said, I only

929
00:44:59,199 --> 00:45:02,639
got to play one and I lasted a few rounds,

930
00:45:03,039 --> 00:45:05,960
excuse me, and got I did get some legendaries from it,

931
00:45:06,360 --> 00:45:09,519
so you know, that's nice. I don't that's gonna be

932
00:45:09,599 --> 00:45:12,679
something that players are gonna have to like once they

933
00:45:12,679 --> 00:45:14,880
figure out how to access it, how long they can

934
00:45:14,960 --> 00:45:17,000
last see like what is like the what is waiting

935
00:45:17,039 --> 00:45:19,800
at the end of this? Like how far up the

936
00:45:19,880 --> 00:45:23,239
ladder does this go? And and there's something particularly special

937
00:45:23,280 --> 00:45:26,760
at the end. I mean Blizzard was being pretty coy

938
00:45:27,360 --> 00:45:30,960
about that, which makes sense about you know what, what's

939
00:45:31,039 --> 00:45:33,719
at the end of this? But yeah, I think if

940
00:45:33,719 --> 00:45:38,239
you're someone that just enjoys chasing like a big secret mode,

941
00:45:38,320 --> 00:45:40,400
this is like a you know, something to latch onto

942
00:45:40,400 --> 00:45:42,320
that might keep you busy for the next few weeks

943
00:45:42,400 --> 00:45:42,480
or so.

944
00:45:43,519 --> 00:45:43,639
Speaker 4: Uh.

945
00:45:44,440 --> 00:45:46,920
Speaker 1: But yeah, outside of that, I mean they added fishing,

946
00:45:47,639 --> 00:45:48,360
you guys, like fishing.

947
00:45:48,480 --> 00:45:50,920
Speaker 4: You love fishing, well, you can fish.

948
00:45:51,280 --> 00:45:56,960
Speaker 1: You can fish now. It has no significance to player progression,

949
00:45:57,280 --> 00:45:59,960
But it is funny to go fishing because you can

950
00:46:00,119 --> 00:46:02,400
just cast the line. It's pretty much an emo. You

951
00:46:02,480 --> 00:46:05,239
just throw a line anywhere that there's any fishable water

952
00:46:05,760 --> 00:46:08,280
and then just you know, do the basic fishing thing

953
00:46:08,280 --> 00:46:10,480
and waiting for the right time to reel in, and

954
00:46:10,599 --> 00:46:12,360
depending on how well you time it, you might get

955
00:46:12,360 --> 00:46:14,920
a legendary fish, which in itself is kind of funny

956
00:46:15,039 --> 00:46:17,840
to see a fish that's just glowing orange.

957
00:46:17,920 --> 00:46:20,639
Speaker 5: And I'm measuring if I want to say this hot take,

958
00:46:20,679 --> 00:46:22,159
but might as well. I'm on a podcast, That's what

959
00:46:22,199 --> 00:46:26,079
I'm here to do. I feel like fishing has quickly

960
00:46:26,119 --> 00:46:28,000
become the new can you.

961
00:46:28,000 --> 00:46:29,400
Speaker 4: Pet the dog? Thing?

962
00:46:29,760 --> 00:46:31,840
Speaker 5: Yeah yeah, because like for the longest time, it was

963
00:46:31,840 --> 00:46:33,440
like can you pet the dog? Can you pet the dog?

964
00:46:33,480 --> 00:46:36,400
And every game was like, you can pet the dog

965
00:46:36,440 --> 00:46:38,920
in our game? Yeah, And it's like a whole thing

966
00:46:39,000 --> 00:46:42,000
that they like pin a social media campaign around. It's like, yeah,

967
00:46:42,039 --> 00:46:43,840
you compet the dog in our game. And now it's like,

968
00:46:43,880 --> 00:46:45,800
can you fish in this game? Is there fishing? Is

969
00:46:45,840 --> 00:46:50,000
there fishing? And like some games do have genuinely interesting

970
00:46:50,039 --> 00:46:53,599
fishing mechanics, usually because they are fishing games at their

971
00:46:53,679 --> 00:46:56,880
core and things like that. But I feel like fishing

972
00:46:56,960 --> 00:46:59,679
in general sometimes just like we put something in here,

973
00:47:00,079 --> 00:47:02,639
or you kind of loosely do a version of starduse

974
00:47:02,840 --> 00:47:05,079
fishing and you can get fish and then you can

975
00:47:05,119 --> 00:47:08,079
be like, yeah, I fished, yay, and that's it.

976
00:47:08,639 --> 00:47:09,679
Speaker 4: That's the end of it.

977
00:47:10,400 --> 00:47:12,880
Speaker 1: Yeah. I mean that's pretty much what this amounts to.

978
00:47:12,960 --> 00:47:14,719
Who is like, hey, I can do this now. I

979
00:47:14,719 --> 00:47:16,960
didn't do it a lot because as far as I

980
00:47:17,000 --> 00:47:19,480
can tell, it doesn't leads anything meaningful outside. And you

981
00:47:19,519 --> 00:47:21,639
just add fish to your collection. So if you just

982
00:47:21,679 --> 00:47:23,840
want to be a if you're someone that just wants

983
00:47:23,920 --> 00:47:26,039
to get everything in this game, then this is just

984
00:47:26,119 --> 00:47:28,719
another thing to collect. And like, I gotta try to

985
00:47:28,719 --> 00:47:30,679
get every rare fish. I gotta go to every region

986
00:47:30,719 --> 00:47:33,199
and fish and see what's there.

987
00:47:34,239 --> 00:47:35,920
Speaker 3: Culture. This is what it is.

988
00:47:35,960 --> 00:47:39,199
Speaker 4: It's fishing. Yeah. And if you.

989
00:47:39,159 --> 00:47:41,519
Speaker 5: Could collect the fish and then turn them into a

990
00:47:41,559 --> 00:47:44,960
deck and then play your fish deck against other people's

991
00:47:45,000 --> 00:47:48,360
fish decks, and then it's like it's we've combined Gwent

992
00:47:48,480 --> 00:47:50,039
and fishing into one thing.

993
00:47:51,239 --> 00:47:53,159
Speaker 1: I feel like this makes you like, does this just

994
00:47:53,199 --> 00:47:55,480
make you like Mako Tsunami from Yu gi Oh?

995
00:47:55,679 --> 00:47:57,960
Speaker 4: But yeah, yeah in this form, just.

996
00:47:57,760 --> 00:47:59,400
Speaker 1: Just the fish guy.

997
00:47:59,639 --> 00:48:00,760
Speaker 4: Yeah, that fish guy.

998
00:48:01,480 --> 00:48:02,000
Speaker 1: Yeah.

999
00:48:02,079 --> 00:48:05,360
Speaker 5: Why hasn't there been a good open world yukioh game?

1000
00:48:05,599 --> 00:48:08,239
Speaker 1: You know, it's a great question, Eric, I've been saying

1001
00:48:08,280 --> 00:48:08,559
this for.

1002
00:48:10,679 --> 00:48:14,840
Speaker 5: I yeah, over over on my my other podcast, Acts

1003
00:48:14,880 --> 00:48:16,679
of the Blood Gout. I've long said that I want

1004
00:48:16,719 --> 00:48:21,119
like the open world uh card game RPG, but one

1005
00:48:21,159 --> 00:48:23,199
where you have to do like Shenmu, you have to

1006
00:48:23,239 --> 00:48:26,599
work a job and earn money to go buy booster

1007
00:48:26,679 --> 00:48:28,559
packs and rip them and then go to tournaments in

1008
00:48:28,599 --> 00:48:30,559
other towns and things like that and try and take

1009
00:48:30,639 --> 00:48:34,639
down like other people, which I realize is just simulating

1010
00:48:34,679 --> 00:48:36,599
something that you could do in real life if you wanted.

1011
00:48:37,400 --> 00:48:39,280
Speaker 4: That's kind of what video games are.

1012
00:48:39,760 --> 00:48:41,840
Speaker 1: What has time for that? You know? I actually wrote

1013
00:48:41,880 --> 00:48:45,320
a feature years ago for gi pitching a Yu gi

1014
00:48:45,400 --> 00:48:48,239
Oh Open World Battle Royale because I was like, you

1015
00:48:48,280 --> 00:48:51,119
know that first season like Dualist Kingdom, it's basically a

1016
00:48:51,159 --> 00:48:53,239
battle royal. It's like one hundred players and you all

1017
00:48:53,280 --> 00:48:55,880
get gradually eliminated and kicked off that island until there's

1018
00:48:55,920 --> 00:48:57,719
like one left. So it's like, just do.

1019
00:48:57,840 --> 00:49:00,280
Speaker 5: That, build a deck, you take a player out, you

1020
00:49:00,320 --> 00:49:02,760
get a new booster pack you can monifor your play

1021
00:49:02,760 --> 00:49:05,840
against other people. Yeah, I bet your starships. Oh yeah,

1022
00:49:05,920 --> 00:49:08,199
Now it's gambling, though with them might get us in

1023
00:49:08,239 --> 00:49:08,960
trouble somewhere.

1024
00:49:09,320 --> 00:49:10,920
Speaker 1: I mean, it was always gambling and it was fine.

1025
00:49:10,920 --> 00:49:13,199
Speaker 4: There's one gun that you can find.

1026
00:49:13,559 --> 00:49:18,119
Speaker 3: That's it. There's one gold scar from Fortnite, I.

1027
00:49:18,119 --> 00:49:20,559
Speaker 1: Would says, the gun that Kayla gets pointed at him.

1028
00:49:20,639 --> 00:49:23,599
Speaker 3: It has no bullet in the US version. Oh, is

1029
00:49:23,639 --> 00:49:26,119
that the one where he throws the card and blocks

1030
00:49:26,199 --> 00:49:27,480
the the like lock of.

1031
00:49:27,519 --> 00:49:31,159
Speaker 1: The jams the gun. Yeah, we didn't get that in

1032
00:49:31,199 --> 00:49:33,800
the US version. You have to watch the japan That.

1033
00:49:33,840 --> 00:49:36,480
Speaker 3: Clip one of my favorite things to exist. That is

1034
00:49:36,480 --> 00:49:37,840
maybe the funniest clip.

1035
00:49:38,639 --> 00:49:40,599
Speaker 5: That's like the saw trap from Yu Gi. Oh, the

1036
00:49:40,599 --> 00:49:42,320
one that's going to like take off their ankles.

1037
00:49:44,079 --> 00:49:44,800
Speaker 4: Yeah, something else.

1038
00:49:45,199 --> 00:49:48,159
Speaker 1: Yeah, yeah, it sent a shadow am actually, which some

1039
00:49:48,280 --> 00:49:55,559
might say is fate worse than death, who knows. But yeah, anyways,

1040
00:49:55,760 --> 00:49:58,960
it is a fun expansion. It's it's the most it

1041
00:49:59,079 --> 00:50:01,800
is the most boring thing you can say about an expansion,

1042
00:50:01,840 --> 00:50:05,639
but it is just unfortunately true. If you enjoy Diablo

1043
00:50:05,639 --> 00:50:08,559
four already. If you like the Vessel of Hatred, I

1044
00:50:08,599 --> 00:50:11,159
think you will not even think you will almost certainly

1045
00:50:11,280 --> 00:50:13,320
enjoy the Lord of Hatred. It is more of a

1046
00:50:13,320 --> 00:50:15,639
game that you already like, with some fun new twists.

1047
00:50:15,679 --> 00:50:18,000
The new classes are fun. I think the story is

1048
00:50:18,039 --> 00:50:20,320
really strong, and I think also as an end of

1049
00:50:20,360 --> 00:50:23,000
a of like a narrative arc, I think it does

1050
00:50:23,039 --> 00:50:27,239
stick the landing quite well, which is important. So yeah,

1051
00:50:27,320 --> 00:50:28,960
like it's like, if you enjoy the story up to

1052
00:50:29,000 --> 00:50:31,719
this point, you would be missing out if you skipped

1053
00:50:31,760 --> 00:50:34,000
out on Lord of Hatred. Like some some pretty fun

1054
00:50:34,519 --> 00:50:36,599
and wild things happens in it, and I had a

1055
00:50:36,679 --> 00:50:39,000
great time playing it. I gave it an eight point

1056
00:50:39,079 --> 00:50:42,239
five out of ten in my review. And yeah, once

1057
00:50:42,280 --> 00:50:45,400
I maybe get over the fatigue of playing this game

1058
00:50:46,119 --> 00:50:48,679
at all hours of the day, I will dive back

1059
00:50:48,719 --> 00:50:51,599
into the because I don't have my character anymore because

1060
00:50:51,599 --> 00:50:55,440
my review character got built. So when the game launches

1061
00:50:55,519 --> 00:50:59,239
proper what next week? I think I don't have to

1062
00:50:59,239 --> 00:51:02,239
start a new one, but I do. I missed my Warlock.

1063
00:51:02,400 --> 00:51:05,639
He was he was pretty rad, did some really fun stuff.

1064
00:51:06,480 --> 00:51:09,320
Uh so yeah, check it out. I liked it. We

1065
00:51:09,760 --> 00:51:15,400
are jumping next into Yoshi and the Mysterious Book. If

1066
00:51:15,400 --> 00:51:19,119
you wanted something that it is, you know, sometimes compared

1067
00:51:19,199 --> 00:51:22,239
this game to Diabolo. They're very similar, as we all know.

1068
00:51:22,280 --> 00:51:28,840
They both involve, you know, sentient talking a beast because

1069
00:51:28,920 --> 00:51:29,639
Yoshi can talk.

1070
00:51:30,119 --> 00:51:39,039
Speaker 5: Yeah, wait, is Yoshi okay?

1071
00:51:39,280 --> 00:51:41,159
Speaker 1: Is Yoshi's sentient? Is that? Where you're gonna ask?

1072
00:51:42,760 --> 00:51:45,920
Speaker 5: Is the noise? Because because for me it was always

1073
00:51:46,079 --> 00:51:50,800
that Yoshi just makes a noise and phonetically it sounds

1074
00:51:50,840 --> 00:51:54,519
to us like Yoshi, and so we call Yoshi Yoshi.

1075
00:51:54,840 --> 00:51:54,920
Speaker 4: No.

1076
00:51:55,000 --> 00:51:56,800
Speaker 1: I think I always thought he just says his name

1077
00:51:56,880 --> 00:51:59,679
like a Pokemon like. I think that's just he just

1078
00:51:59,679 --> 00:52:03,079
says he kind of does like a like. That's well,

1079
00:52:03,119 --> 00:52:07,440
sometimes sometimes he does say says Yoshi.

1080
00:52:07,719 --> 00:52:11,239
Speaker 5: That's even more confusing now because he makes non like

1081
00:52:11,320 --> 00:52:16,239
fanatic noises, like he makes non linguistic communication and then

1082
00:52:16,360 --> 00:52:21,159
does switch to common linguistics to say Yoshi, and that's it.

1083
00:52:21,400 --> 00:52:23,880
Speaker 1: He's like a slightly more verbose Pokemon.

1084
00:52:24,239 --> 00:52:27,760
Speaker 3: Yeah, language is always evolving. You can't. You can't put

1085
00:52:27,840 --> 00:52:29,920
language in a box and just expect it to stay static.

1086
00:52:30,599 --> 00:52:32,199
It's always changing.

1087
00:52:32,639 --> 00:52:34,519
Speaker 5: I do think it gets uncomfortable then if we know

1088
00:52:34,599 --> 00:52:37,599
that Yoshi is like more aware of his surroundings than

1089
00:52:37,679 --> 00:52:39,559
we know he is, because there's a lot of Mario

1090
00:52:39,599 --> 00:52:40,719
games where you got to dump.

1091
00:52:40,679 --> 00:52:44,199
Speaker 1: Yoshi in a pit like that's and he's okay with it.

1092
00:52:44,239 --> 00:52:46,400
Every time he comes back. He has no hard feelings.

1093
00:52:46,400 --> 00:52:48,440
He doesn't say, hey, what what happened last time? What

1094
00:52:48,559 --> 00:52:49,199
was that all about?

1095
00:52:49,280 --> 00:52:52,320
Speaker 4: He's just like, is that the same Yoshi that comes back?

1096
00:52:53,960 --> 00:52:57,199
Speaker 3: I said, you know it egg symbolizes rebirth, it's the

1097
00:52:57,199 --> 00:52:58,480
same Yoshi being reborn.

1098
00:52:58,880 --> 00:53:00,320
Speaker 1: He's a phoenix. Yeah.

1099
00:53:00,320 --> 00:53:03,039
Speaker 5: We have the same thing with toad, where for the

1100
00:53:03,079 --> 00:53:05,079
longest time it was like toad and then we find

1101
00:53:05,079 --> 00:53:09,639
out that toad is actually like a full like species

1102
00:53:09,719 --> 00:53:11,079
with their high from kingdom.

1103
00:53:11,400 --> 00:53:15,599
Speaker 1: But there's like the capital there's capital type yeah might

1104
00:53:15,639 --> 00:53:20,400
be yeah, capital t toad, and then there's lowercase te toads,

1105
00:53:20,840 --> 00:53:22,639
which are like random toads.

1106
00:53:23,039 --> 00:53:25,360
Speaker 5: The Last of Us but it's like toads that are

1107
00:53:25,519 --> 00:53:28,320
screaming is.

1108
00:53:28,119 --> 00:53:31,239
Speaker 3: Like that's yeah, toad is just that given life. That's

1109
00:53:31,280 --> 00:53:34,079
actually if you played The Last of Us like one

1110
00:53:34,199 --> 00:53:37,440
hundred and twelve, when that comes out in four hundred years, uh,

1111
00:53:37,480 --> 00:53:39,639
they'll actually get to the point where humanity has gone

1112
00:53:39,639 --> 00:53:42,760
so far that they Toad is actually just the last

1113
00:53:42,760 --> 00:53:45,119
of us universe five thousand years in the future.

1114
00:53:45,719 --> 00:53:47,960
Speaker 1: Oh man, if I ever interviewed Met, I want to

1115
00:53:47,960 --> 00:53:50,000
ask him that theory of like have you ever had, like,

1116
00:53:50,000 --> 00:53:51,239
have you seen the last of us? Have you ever

1117
00:53:51,280 --> 00:53:56,480
considered that normal people that were infected with the corps?

1118
00:53:56,559 --> 00:53:57,119
Is that what happened?

1119
00:53:57,119 --> 00:53:59,280
Speaker 5: I just think it's weird that they call room together.

1120
00:53:59,639 --> 00:54:02,320
We Toad goes to like compete in Mario Kart. They're

1121
00:54:02,360 --> 00:54:05,159
just like, that's Toad. It's like Toad is is a

1122
00:54:05,199 --> 00:54:07,519
group of people that's not just like that that Toad

1123
00:54:07,559 --> 00:54:09,920
doesn't get a name, Like that's not a person.

1124
00:54:15,400 --> 00:54:15,840
Speaker 1: At least.

1125
00:54:17,079 --> 00:54:20,599
Speaker 5: Okay, I have what about you? You're not wrong, You're

1126
00:54:20,639 --> 00:54:23,719
not wrong. The Pikachu does not get named by Ash.

1127
00:54:24,320 --> 00:54:27,400
So we also got a cancel Ash now. Yeah, well

1128
00:54:27,400 --> 00:54:29,719
because he's cool, because only whaying people nickname their Pokemon

1129
00:54:29,920 --> 00:54:31,519
just saying also true, also true?

1130
00:54:31,800 --> 00:54:35,039
Speaker 4: Yeah. Anyway, Yoshi Yoshi in the Death Note?

1131
00:54:37,719 --> 00:54:40,320
Speaker 3: Yeah, how many before I could say it?

1132
00:54:41,199 --> 00:54:42,960
Speaker 1: Yeah? How many people is he killing this game?

1133
00:54:44,280 --> 00:54:46,480
Speaker 3: Actually a lot? Okay, So, like I've been like running

1134
00:54:46,519 --> 00:54:48,119
around saying that Yoshi in the Death Note for like

1135
00:54:48,159 --> 00:54:50,320
a couple of months now because I think that's incredibly funny.

1136
00:54:50,400 --> 00:54:52,800
But also what I accidentally like backdoorded my way into

1137
00:54:52,840 --> 00:54:54,679
is learning that it is kind of like the Death Note,

1138
00:54:56,000 --> 00:54:59,039
because the whole conceit of this game is that you

1139
00:54:59,199 --> 00:55:02,800
are jumping in to the book and you're doing different

1140
00:55:02,840 --> 00:55:06,360
levels about different creatures the book named mister e get it.

1141
00:55:06,360 --> 00:55:07,079
It's like mystery.

1142
00:55:08,559 --> 00:55:10,599
Speaker 1: Oh, that's what they're going for. And I did not

1143
00:55:10,800 --> 00:55:13,559
realize I stood for something.

1144
00:55:14,199 --> 00:55:16,639
Speaker 3: I mean it might but mystery, you know.

1145
00:55:16,840 --> 00:55:20,239
Speaker 1: No, that's that's that's way, you know. I had a sorry,

1146
00:55:21,039 --> 00:55:23,320
I had a similar sort of like wordplay revelation with

1147
00:55:25,599 --> 00:55:29,039
Minish Cap. We Alex and I streamed Zelda the Menish

1148
00:55:29,079 --> 00:55:32,320
Cap and someone a chat said, it's supposed to meet

1149
00:55:32,559 --> 00:55:36,360
like diminish diminished cap, the Minush Cap. You're supposed to

1150
00:55:36,360 --> 00:55:39,039
say it is diminished cap because the cat strinks you. Yes,

1151
00:55:39,079 --> 00:55:41,760
and we had the same like, wait, was that that's

1152
00:55:41,800 --> 00:55:44,519
what they were going for? Like I've never noticed.

1153
00:55:44,199 --> 00:55:48,039
Speaker 5: That, like Phoenix down is like a feather, like the

1154
00:55:48,159 --> 00:55:49,920
down of a Yeah.

1155
00:55:49,800 --> 00:55:50,360
Speaker 1: The same thing.

1156
00:55:50,480 --> 00:55:55,039
Speaker 5: Miles Prower, did you ever see a pup named Scooby Doo?

1157
00:55:56,079 --> 00:55:56,400
Speaker 4: Yes?

1158
00:55:56,639 --> 00:56:00,199
Speaker 5: Probably it took me years to figure out that the

1159
00:56:00,280 --> 00:56:03,480
kid was named red Herring, not because of his well

1160
00:56:03,480 --> 00:56:05,239
because of his red hair, but it was a play

1161
00:56:05,280 --> 00:56:06,719
on that he was a red Herring.

1162
00:56:06,840 --> 00:56:08,480
Speaker 4: They always suspected him.

1163
00:56:08,920 --> 00:56:11,400
Speaker 5: Yeah, so Feir, I watched that when I was like seven,

1164
00:56:11,440 --> 00:56:13,480
So I don't think you're supposed to get that when

1165
00:56:13,480 --> 00:56:14,440
you're a child.

1166
00:56:14,800 --> 00:56:19,800
Speaker 1: But yes, mister E, mister E and the RADI.

1167
00:56:20,239 --> 00:56:23,360
Speaker 3: So you have mister e h and you know all

1168
00:56:23,400 --> 00:56:25,679
the different contents of the book or the different chapters

1169
00:56:25,679 --> 00:56:27,159
and the different levels you will go through it sort

1170
00:56:27,199 --> 00:56:30,199
of like sketched watercolor sort of throughout. And so chapter one,

1171
00:56:30,239 --> 00:56:32,400
which is where we got to primarily play in the preview,

1172
00:56:33,239 --> 00:56:35,159
was the Wild Woods, and so you know, first level

1173
00:56:35,159 --> 00:56:37,199
you go in, there's like a little flower guy and

1174
00:56:37,239 --> 00:56:39,519
you put him on your back. And instead of most

1175
00:56:39,639 --> 00:56:42,199
Yoshi games are like point A to point B, it's

1176
00:56:42,199 --> 00:56:44,400
like just kind of side scrolling level, very chill, very

1177
00:56:44,440 --> 00:56:47,480
low stakes. We're vibing, you know, Yoshi Yoshi not a

1178
00:56:47,519 --> 00:56:52,360
complicated game. It's not Kaiso Mario. However, Yoshi the Serious

1179
00:56:52,360 --> 00:56:54,400
Book it works on more of like a zone, so

1180
00:56:54,440 --> 00:56:56,239
it's like a two dimensional zone. So I think vertical

1181
00:56:56,559 --> 00:56:59,000
and horizontal. You're not just trying to get from point

1182
00:56:59,039 --> 00:57:02,039
A to point B. You are exploring the region to

1183
00:57:02,039 --> 00:57:04,199
do a bunch of different stuff. And so there's a

1184
00:57:04,239 --> 00:57:06,960
primary goal in every level. So like in the in

1185
00:57:07,000 --> 00:57:09,159
the flower level, it's the first level I played, you

1186
00:57:09,199 --> 00:57:10,800
throw the flower guy on your back, and he's like

1187
00:57:10,800 --> 00:57:16,039
your little pal, and you're getting here basically, and you

1188
00:57:16,039 --> 00:57:17,880
get a power anytime you put somebody on your back,

1189
00:57:17,920 --> 00:57:19,320
So like each of the different characters will give you

1190
00:57:19,360 --> 00:57:21,760
different utility, and so the flower guys, like anytime you

1191
00:57:21,800 --> 00:57:24,800
go across certain plants, they will bloom. And so the

1192
00:57:24,840 --> 00:57:26,320
conceit of the first level is like, hey, go make

1193
00:57:26,320 --> 00:57:29,079
all the flowers bloom. Very simple, very simple task. But

1194
00:57:29,239 --> 00:57:31,159
as you were sort of going through this, there will

1195
00:57:31,199 --> 00:57:34,480
be other things that start to happen. And it's a

1196
00:57:34,480 --> 00:57:37,039
game about discovery. It's what I've been saying is it's

1197
00:57:37,039 --> 00:57:40,360
a game about being curious and like rewarding curiosity. And

1198
00:57:40,440 --> 00:57:43,519
so I saw like a branch, like a tree brushel rustling,

1199
00:57:43,559 --> 00:57:45,239
and so I threw an egg at it, and a

1200
00:57:45,559 --> 00:57:47,039
chi guy fell out of the tree. And then I

1201
00:57:47,079 --> 00:57:48,840
got a little like stamp next to the tree and

1202
00:57:48,880 --> 00:57:51,280
it was like find found shy guy and I got

1203
00:57:51,320 --> 00:57:52,639
a star, I got a little trinket for it, a

1204
00:57:52,639 --> 00:57:55,199
little goody, and I was like, oh, okay, cool, there's

1205
00:57:55,239 --> 00:57:57,960
like little hidden objectives along my way. And then I

1206
00:57:58,000 --> 00:58:00,599
found like fifteen of them, and I like, oh, there's

1207
00:58:00,599 --> 00:58:04,119
a lot of little objectives, little things going on. And

1208
00:58:04,119 --> 00:58:06,679
then when I completed the main sort of objective, I

1209
00:58:06,679 --> 00:58:08,400
you know, I made all the flowers bloom along the way,

1210
00:58:08,800 --> 00:58:10,480
and it was like, cool, you did it. Here's you know,

1211
00:58:10,599 --> 00:58:12,599
you jump into this portal and the level, and then

1212
00:58:12,639 --> 00:58:14,360
the book kind of flipped a couple pages and it

1213
00:58:14,400 --> 00:58:17,440
was like level one and it started populating with all

1214
00:58:17,480 --> 00:58:20,159
the different discoveries that I had made, and then it

1215
00:58:20,239 --> 00:58:22,719
let me know that there was a bunch more stuff

1216
00:58:22,760 --> 00:58:25,039
I hadn't found. There was probably thirty or forty discoveries

1217
00:58:25,039 --> 00:58:28,039
in this one level of just small little interactions that

1218
00:58:28,079 --> 00:58:31,000
you can have across the entire level, and you click

1219
00:58:31,199 --> 00:58:33,199
tokens throughout a level and you can use those to

1220
00:58:34,079 --> 00:58:36,920
purchase hints about other discoveries within that level. So if

1221
00:58:36,960 --> 00:58:39,000
you're stuck and you can't really figure out what interactions

1222
00:58:39,000 --> 00:58:41,960
you're missing, you can, you know, purchase them with the

1223
00:58:42,119 --> 00:58:43,840
with tokens that you get throughout the level and they'll

1224
00:58:43,880 --> 00:58:47,400
guide you towards it. And then I, you know, I

1225
00:58:47,440 --> 00:58:50,039
completed that level and it moved on a mystery was like, hey,

1226
00:58:50,079 --> 00:58:53,159
so we discovered this new creature. What do you want

1227
00:58:53,159 --> 00:58:55,440
to call it? And so this is where the death

1228
00:58:55,480 --> 00:58:56,840
note comes in because you get to just write a

1229
00:58:56,920 --> 00:59:00,360
name in the book. It does not kill the creature,

1230
00:59:00,360 --> 00:59:02,280
to be clear, but you do get to name the

1231
00:59:02,280 --> 00:59:04,800
creature or whatever you want. So in the example we

1232
00:59:04,840 --> 00:59:07,880
saw in the presentation we watched before playing the demo,

1233
00:59:09,280 --> 00:59:12,039
they named the Shai guys Hank. They were just like,

1234
00:59:12,079 --> 00:59:14,559
it's called Hank in my game, and that is the

1235
00:59:14,639 --> 00:59:17,559
species name for shy Guy. Moving forward, in that game,

1236
00:59:17,800 --> 00:59:20,440
it will never refer to shy Guy as shy Guy.

1237
00:59:20,519 --> 00:59:22,960
It will only refer to them as Hanks throughout the

1238
00:59:23,079 --> 00:59:25,480
entirety of the game. In every which way you would

1239
00:59:25,559 --> 00:59:28,000
imagine shy Guy would come up, it's called Hanks. So

1240
00:59:28,079 --> 00:59:31,119
when it's like find five Hanks instead of five shy Guys,

1241
00:59:31,320 --> 00:59:34,800
it'll be like, uh, bake bread with Hank. Like it

1242
00:59:35,280 --> 00:59:39,000
just uses that across the board in every option possible.

1243
00:59:39,519 --> 00:59:47,079
Speaker 1: And so, yeah, is there any sort of like safeguards

1244
00:59:47,079 --> 00:59:49,360
for like what I'm getting to.

1245
00:59:49,480 --> 00:59:53,119
Speaker 3: This is what I'm getting to. I did not try

1246
00:59:53,360 --> 00:59:56,119
because I'm sitting next to a Nintendo rep and I'm

1247
00:59:56,119 --> 01:00:02,440
not gonna just start hyping away because like I'm I'm

1248
01:00:02,480 --> 01:00:06,119
here with the PR person and the Nintendo rep, and

1249
01:00:06,119 --> 01:00:08,480
I'm like, I I don't need to do this. But

1250
01:00:08,519 --> 01:00:09,280
I didn't.

1251
01:00:09,840 --> 01:00:12,920
Speaker 5: I did go full blue, but I would like I

1252
01:00:12,960 --> 01:00:15,559
would put butt in there or something like that just

1253
01:00:15,599 --> 01:00:16,039
to see.

1254
01:00:16,519 --> 01:00:19,480
Speaker 3: I did, and they were like, yes, there are filters.

1255
01:00:19,840 --> 01:00:20,679
They were very good.

1256
01:00:21,000 --> 01:00:24,159
Speaker 1: Okay, Dick is just short for Richard. Yeah.

1257
01:00:24,199 --> 01:00:26,000
Speaker 3: I did not put it through its paces. I did

1258
01:00:26,039 --> 01:00:28,679
not feel like testing this. I did not want to

1259
01:00:28,679 --> 01:00:32,400
be the grown man playing the children's game, writing curse

1260
01:00:32,440 --> 01:00:35,239
words in the book and coming off that way just

1261
01:00:35,239 --> 01:00:37,440
like wasn't wasn't my vibe wasn't There wasn't the vibe

1262
01:00:37,440 --> 01:00:39,400
of the preview. But I did ask because I do

1263
01:00:39,440 --> 01:00:43,679
think that that is like an incredibly valid question. There's

1264
01:00:43,679 --> 01:00:46,199
no like online connectivity to this game. So like if

1265
01:00:46,199 --> 01:00:49,039
you're calling your stuff like an obscendity, it's not getting

1266
01:00:49,039 --> 01:00:52,039
like sent to another person's switch, you know what I mean.

1267
01:00:52,320 --> 01:00:54,280
So there is a level of like, yeah, you don't

1268
01:00:54,320 --> 01:00:56,159
want your children doing that. Sure, I get that. I

1269
01:00:56,199 --> 01:00:58,760
understand that. Every you know, every parent's got their their rules.

1270
01:00:59,519 --> 01:01:01,800
But it's not like it's gonna start infecting like other

1271
01:01:01,840 --> 01:01:04,880
people's games the way that like some of these online games,

1272
01:01:04,920 --> 01:01:06,840
if you can get things past some filters, like other

1273
01:01:06,880 --> 01:01:08,119
people might see them.

1274
01:01:08,440 --> 01:01:13,199
Speaker 5: I feel like that's been a weird Like I can't

1275
01:01:13,480 --> 01:01:15,760
I have no proof of this. I just have vibes

1276
01:01:15,760 --> 01:01:18,639
alone to go off of. But ever since Nintendo basically

1277
01:01:18,679 --> 01:01:23,000
said like you can't post to Twitter anymore, like a

1278
01:01:23,039 --> 01:01:25,360
lot of the share stuff like shared to social media

1279
01:01:25,480 --> 01:01:28,079
kind of got pulled out, or there's like an extra

1280
01:01:28,320 --> 01:01:31,559
barrier to it where you have to save the screenshot

1281
01:01:31,679 --> 01:01:33,440
and then load it to your phone and then put

1282
01:01:33,480 --> 01:01:36,119
it on things. And then Tomadaci life just came out

1283
01:01:36,199 --> 01:01:38,960
and all of the natural sharing is turned off there.

1284
01:01:39,000 --> 01:01:41,599
So you have to have like an Algado hooked up

1285
01:01:41,599 --> 01:01:44,039
to your dock or something and able to get that.

1286
01:01:45,800 --> 01:01:48,920
This is is Nintendo's answer, like we get to do

1287
01:01:48,960 --> 01:01:50,840
whatever we want, but you have to have like a

1288
01:01:50,920 --> 01:01:54,679
layer of plausible deniability between all that.

1289
01:01:54,679 --> 01:01:55,639
Speaker 4: That's the moderation.

1290
01:01:56,199 --> 01:01:58,559
Speaker 3: I mean, like their their level is just like some

1291
01:01:58,599 --> 01:02:00,840
filters because like you can still post screenshots. They don't

1292
01:02:00,840 --> 01:02:03,840
have like the screenshot cancel thing, you know, like like

1293
01:02:03,880 --> 01:02:06,679
Toma douggas. It's not like this is just like there's

1294
01:02:06,679 --> 01:02:11,760
a filter, like so you can't write really obscene things.

1295
01:02:12,679 --> 01:02:14,519
I did not ask like the details of the filter,

1296
01:02:14,639 --> 01:02:17,119
like what it will and won't filter. I wasn't really

1297
01:02:17,119 --> 01:02:19,360
thinking too much about a contrasts, like, hey, you can't

1298
01:02:19,400 --> 01:02:21,760
write like certain words in this right, and they're like, yes,

1299
01:02:21,800 --> 01:02:23,639
you cannot write certain words in this. I was like, cool,

1300
01:02:23,800 --> 01:02:28,000
great that being said, I just kind of let the

1301
01:02:28,039 --> 01:02:30,079
game name but whatever it wanted to and it will

1302
01:02:30,280 --> 01:02:31,599
when you're like, hey, just make a name for me,

1303
01:02:31,639 --> 01:02:33,239
it's just gonna give you the name of the thing.

1304
01:02:33,519 --> 01:02:37,760
Little mouser, you know, shy guy, what what it be?

1305
01:02:38,039 --> 01:02:41,960
Bugby like or bug Yo? Sorry, Buggy is the other one.

1306
01:02:42,519 --> 01:02:45,599
So Yoshi's interesting because it is a game of discovery

1307
01:02:45,639 --> 01:02:49,400
and it is they are Nintendo's in this like exploratory

1308
01:02:49,440 --> 01:02:51,880
era is what I've been calling it, where like you

1309
01:02:51,880 --> 01:02:53,920
have your Breath of the Wild, you have your Mario Odyssey's,

1310
01:02:53,960 --> 01:02:58,159
you have your game recently, I can't docy conk Bananza

1311
01:02:58,239 --> 01:03:01,000
Mario Kart World, even where you're kind of they're kind

1312
01:03:01,039 --> 01:03:03,880
of just giving you, like, just go poke around, just

1313
01:03:04,039 --> 01:03:08,280
constantly go try things, and we have systems in play

1314
01:03:08,280 --> 01:03:10,679
that will interact with one another, and you will constantly

1315
01:03:10,679 --> 01:03:13,920
be given little little trinkets, little sweet treats as you

1316
01:03:13,960 --> 01:03:16,599
will for constantly doing this. You know, Core Oxides and

1317
01:03:16,599 --> 01:03:19,079
Breasts of the Wild Mario Kart doing the coins and

1318
01:03:19,119 --> 01:03:21,639
the little piece switches and stuff like that. But Nanza obviously,

1319
01:03:21,719 --> 01:03:23,599
like you just start digging in a direction, you're rewarded

1320
01:03:23,599 --> 01:03:25,360
like one hundred times over. They're just like filling your

1321
01:03:25,400 --> 01:03:27,840
dopamine receptors with little things. I think with Yoshi, it's

1322
01:03:27,840 --> 01:03:31,199
interesting because it's not overly complicated. It doesn't change how

1323
01:03:31,199 --> 01:03:33,440
the game controls. The game is still very simple, jump,

1324
01:03:33,599 --> 01:03:37,440
throw an egg, eat, run around like base base level,

1325
01:03:37,480 --> 01:03:40,239
still very simple. But if you're like a child or

1326
01:03:40,280 --> 01:03:42,559
somebody who's playing this and just kind of trying different

1327
01:03:42,559 --> 01:03:45,639
things and being curious, you're constantly going to be rewarded

1328
01:03:45,679 --> 01:03:48,000
for it. And I think that just feels good. I

1329
01:03:48,079 --> 01:03:53,159
think it's an interesting evolution of Yoshi. It doesn't it

1330
01:03:53,159 --> 01:03:55,719
can still be the chill, fun, low stakes game, but

1331
01:03:55,840 --> 01:03:57,360
you can have a lot more going on. It can

1332
01:03:57,400 --> 01:03:59,440
be a lot more dense than it is in its

1333
01:03:59,480 --> 01:04:01,440
current state. Like I like Crafted World quite a bit,

1334
01:04:01,440 --> 01:04:05,320
but like Crafted World's pretty pretty straightforward, is how I

1335
01:04:05,320 --> 01:04:07,239
would describe that game. It doesn't do a lot to

1336
01:04:08,000 --> 01:04:10,519
really up the annie. I don't even think you can

1337
01:04:10,519 --> 01:04:12,840
get hurt in Yoshi in the Mysterious Book. I didn't

1338
01:04:12,840 --> 01:04:14,559
see a health bar the entire time I was there.

1339
01:04:14,760 --> 01:04:17,039
I didn't get hit by anything that did damage to me.

1340
01:04:17,440 --> 01:04:19,440
I didn't find any any sort of pick up, like

1341
01:04:19,480 --> 01:04:22,960
health pickup or anything. This game is very chill, very relaxed.

1342
01:04:23,760 --> 01:04:26,960
Looks great. The watercolor aesthetic. You hop into the book

1343
01:04:27,000 --> 01:04:28,880
and you know, paints it in front of you. There's

1344
01:04:28,880 --> 01:04:30,639
a ton of different power ups. I found a sentient

1345
01:04:30,679 --> 01:04:34,280
skateboard that I was writing around that was pretty sick. Yeah,

1346
01:04:34,360 --> 01:04:36,039
I was like, I don't know a Yoshi and the

1347
01:04:36,079 --> 01:04:39,039
Mysterious Book went from a game that I really didn't

1348
01:04:39,079 --> 01:04:41,320
care about or even really think about all that often

1349
01:04:41,320 --> 01:04:43,519
outside of making dumb jokes about it, to a game

1350
01:04:43,519 --> 01:04:45,519
that I'm like, legitimately pretty excited for.

1351
01:04:46,320 --> 01:04:49,440
Speaker 1: It sounds really because I'm a soccer for games that

1352
01:04:49,480 --> 01:04:52,639
like you kind of like catalog things or like scan

1353
01:04:52,760 --> 01:04:54,320
and collect things, and it sounds like that's like the

1354
01:04:54,360 --> 01:04:57,440
crush of the game. But if you're someone that is

1355
01:04:57,480 --> 01:05:00,039
looking for like, oh, I want a new Yoshi p

1356
01:05:00,480 --> 01:05:02,199
I want a new Yoshi's Island, I want to use

1357
01:05:02,760 --> 01:05:05,599
Yoshi's lily world, is this so much about platforming as

1358
01:05:05,639 --> 01:05:07,280
it is about just kind of like poking around the

1359
01:05:07,320 --> 01:05:08,239
world and finding.

1360
01:05:08,079 --> 01:05:10,440
Speaker 3: There is a lot of platforming. I don't want to

1361
01:05:10,440 --> 01:05:12,599
discount that. There was a whole level I played where

1362
01:05:12,599 --> 01:05:14,840
it was literally a bunch of lily pads that made

1363
01:05:15,360 --> 01:05:17,760
you know sounds and you're bouncing on them, and a

1364
01:05:17,840 --> 01:05:20,920
lot of the challenges and secrets were hidden behind. Okay,

1365
01:05:20,960 --> 01:05:22,599
you actually have to bounce on all these lily pads

1366
01:05:22,639 --> 01:05:25,639
in a specific order and like you're doing like lily pad,

1367
01:05:25,639 --> 01:05:27,159
lily pad, and then you want a ground pound on

1368
01:05:27,199 --> 01:05:28,880
the third one to get up to a higher level

1369
01:05:29,000 --> 01:05:31,320
because you can't repeat hitting a lily pad. So there

1370
01:05:31,360 --> 01:05:33,440
are like platform challenges and there are like there is

1371
01:05:33,480 --> 01:05:36,039
something pretty I don't know if it's difficult, but it

1372
01:05:36,119 --> 01:05:38,000
is like you have to think about it. It is

1373
01:05:38,079 --> 01:05:42,559
in intentional platforming in Yoshi in the Mysterious Book I

1374
01:05:42,599 --> 01:05:45,599
wouldn't say you're finding like super difficult platform at least

1375
01:05:45,599 --> 01:05:47,320
in the stuff I've played. Maybe the later levels have

1376
01:05:47,360 --> 01:05:49,679
some more stuff. It definitely has a little more focused

1377
01:05:49,719 --> 01:05:51,920
on exploration, but you still are platforming to get to

1378
01:05:51,960 --> 01:05:55,920
all of these different places. Sure, it's not just like

1379
01:05:56,000 --> 01:05:58,360
a static like walking around like you are. You are

1380
01:05:58,440 --> 01:06:00,400
jumping and there are platforms that are kind of to reach,

1381
01:06:00,400 --> 01:06:01,960
and so maybe you have to find an item that'll

1382
01:06:01,960 --> 01:06:04,119
help you get up there, or use the frog ability

1383
01:06:04,159 --> 01:06:05,840
to make bubbles you can bounce on the bubbles to

1384
01:06:05,840 --> 01:06:07,719
get up there and stuff. So there is I guess

1385
01:06:07,960 --> 01:06:11,039
it is not traditional platforming if that's what you're getting.

1386
01:06:11,159 --> 01:06:12,880
Speaker 1: Yeah, Like it's not like an obstacle course that you

1387
01:06:12,960 --> 01:06:14,760
got to run through and jump and dodge.

1388
01:06:14,440 --> 01:06:16,880
Speaker 3: And maybe a level or two, but not that's not

1389
01:06:16,920 --> 01:06:19,400
the main primary like verb I would use for or

1390
01:06:19,440 --> 01:06:22,239
adjective I would use for Yoshi in the mysterious book.

1391
01:06:23,239 --> 01:06:27,719
Speaker 1: Okay, interesting, all right, well yeah that comes out when

1392
01:06:27,920 --> 01:06:29,719
it's like this summer right or next month.

1393
01:06:29,920 --> 01:06:32,639
Speaker 3: It's it's like the May something.

1394
01:06:33,519 --> 01:06:37,760
Speaker 1: Yeah, it's about a month from now. Okay, awesome, Yoshi

1395
01:06:37,760 --> 01:06:42,559
and them serious books switch to exclusive correct. Yes, I believe,

1396
01:06:42,599 --> 01:06:48,559
just switch to awesome. But yeah, I'm I I like Yoshi.

1397
01:06:48,679 --> 01:06:51,039
I feel like every time I play Yoshi game, I'm

1398
01:06:51,079 --> 01:06:54,559
still kind of chasing the high of Yoshi's Island then,

1399
01:06:55,159 --> 01:06:57,840
and I'm always like, oh, this was no Why did

1400
01:06:57,840 --> 01:07:00,480
I Why did I think that these games are? You know,

1401
01:07:00,559 --> 01:07:02,840
with all due respect there, they've never really hit that

1402
01:07:02,880 --> 01:07:05,400
height again, especially because they've gotten less sort of like

1403
01:07:05,440 --> 01:07:07,760
difficult and more just kind of breezy and it just,

1404
01:07:07,760 --> 01:07:09,920
like said, more chill and just kind of more laid back.

1405
01:07:09,960 --> 01:07:12,639
But I really like Wooly World. That's kind of my

1406
01:07:12,800 --> 01:07:17,039
favorite of That's probably my second favorite Yoshi game, behind

1407
01:07:16,400 --> 01:07:21,199
uh Yoshi's Island. So but this sounds this sounds cool.

1408
01:07:21,239 --> 01:07:23,679
It sounds like, if anything, this is more interesting than

1409
01:07:23,719 --> 01:07:26,079
just another Yoshi platform since those have kind of been

1410
01:07:26,880 --> 01:07:30,800
middling the last decade for the most part, I'd say, ye,

1411
01:07:31,920 --> 01:07:33,920
so yeah, why not mix it up? So I don't

1412
01:07:33,920 --> 01:07:35,400
want to hang out with mystery and name a bunch

1413
01:07:35,440 --> 01:07:37,199
of dumb put in a bunch of dumb names for

1414
01:07:37,239 --> 01:07:37,719
these guys.

1415
01:07:38,079 --> 01:07:38,679
Speaker 3: Absolutely?

1416
01:07:39,320 --> 01:07:41,519
Speaker 1: Yeah, can you can you rename Yoshi himself?

1417
01:07:42,679 --> 01:07:43,519
Speaker 3: Oh that's a good question.

1418
01:07:43,559 --> 01:07:44,079
Speaker 4: I don't think so.

1419
01:07:45,360 --> 01:07:47,199
Speaker 1: Maybe that's like the last thing, Like, that's how the

1420
01:07:47,199 --> 01:07:55,559
game ends. Like, yeah, name from the book. The only

1421
01:07:55,559 --> 01:07:58,440
way to save the book is to erase yourself. Yeah,

1422
01:08:00,199 --> 01:08:06,079
just typing Donald, goodbye all of Yoshi. Yeah yeah, all right, Eric,

1423
01:08:06,159 --> 01:08:10,079
take us home. You have been playing Vampire.

1424
01:08:09,719 --> 01:08:12,239
Speaker 4: Crawlers, not a lot of it.

1425
01:08:12,280 --> 01:08:14,360
Speaker 5: I will preface that we'll probably talk more about this

1426
01:08:14,400 --> 01:08:16,439
in the coming weeks, so I just want briefly touch

1427
01:08:16,479 --> 01:08:19,000
on it because it's the hotness right now. But we

1428
01:08:19,119 --> 01:08:23,399
got access to this last week while the aforementioned traveling

1429
01:08:23,479 --> 01:08:26,239
was happening, so I can verify that this game plays

1430
01:08:26,359 --> 01:08:30,479
very well on a Steam deck. That's awesome, which I.

1431
01:08:30,399 --> 01:08:33,119
Speaker 1: Think it's important to like a vampire what do we

1432
01:08:33,119 --> 01:08:34,760
call the ses? It's a series now do we just

1433
01:08:34,800 --> 01:08:36,439
call it ye series?

1434
01:08:36,520 --> 01:08:41,920
Speaker 5: We tried to name them so many things, Bullet Heavens,

1435
01:08:41,960 --> 01:08:47,640
like like reverse shoot them ups, survivor lights. Yeah yeah,

1436
01:08:46,680 --> 01:08:49,680
at Auto Battlers I think was the thing, but that

1437
01:08:49,800 --> 01:08:52,079
was like getting mixed in with auto chess and things

1438
01:08:52,119 --> 01:08:56,600
like that. Vampire Crawlers is the new game from Punkl,

1439
01:08:56,880 --> 01:09:01,920
makers of Vampire Survivors, who basically kickstarted in indie genre

1440
01:09:02,399 --> 01:09:07,600
overnight the original game very much. I think taking the

1441
01:09:07,720 --> 01:09:12,159
concepts of auto battlers and also tower defense games things

1442
01:09:12,239 --> 01:09:16,960
like that, and turning it into this never ending Musso

1443
01:09:17,039 --> 01:09:19,439
Horde and Diablo. You can pull a lot of different

1444
01:09:19,600 --> 01:09:22,880
just things into the pot to what ultimately makes up

1445
01:09:22,920 --> 01:09:25,880
Vampire Survivors. It was a very very good game. Everybody

1446
01:09:25,960 --> 01:09:32,520
loved it. Vampire Crawlers is a little bit more on

1447
01:09:32,680 --> 01:09:35,920
the nose, taking after a specific genre which I referred

1448
01:09:35,920 --> 01:09:39,239
to earlier a Blobber, which is a classic first person

1449
01:09:39,319 --> 01:09:45,159
dungeon crawl game, and it's taking so much classic inspiration

1450
01:09:45,239 --> 01:09:48,640
that you even have the kind of wased movement with

1451
01:09:49,720 --> 01:09:52,720
pivoting your facing left or right, which will immediately feel

1452
01:09:52,760 --> 01:09:54,680
strange to anybody who has not played one of those games,

1453
01:09:54,680 --> 01:09:55,960
But if you played one of those games, it's going to

1454
01:09:56,000 --> 01:09:58,920
feel like home. But the idea is you move through

1455
01:09:58,960 --> 01:10:03,720
these dungeons at stages and floors kind of and take

1456
01:10:03,720 --> 01:10:06,640
on different enemies. You just walk into their squares and

1457
01:10:06,720 --> 01:10:09,439
attack them and it starts a combat, and then the

1458
01:10:09,479 --> 01:10:12,720
combat plays out very similarly to a Slay the Spire,

1459
01:10:12,960 --> 01:10:16,439
where you have a certain amount of energy each turn,

1460
01:10:16,760 --> 01:10:19,520
manna whatever like a resource that meters the cards you

1461
01:10:19,560 --> 01:10:22,760
can play. You have cards that cost a certain amount,

1462
01:10:22,920 --> 01:10:25,439
and the core mechanic of this game is that you

1463
01:10:25,479 --> 01:10:29,720
want to try and play your cards in escalating cost

1464
01:10:29,960 --> 01:10:33,600
order in order to create combos that will enhance their effects.

1465
01:10:34,119 --> 01:10:37,439
So if you play a zero cost card and then

1466
01:10:37,479 --> 01:10:39,640
play a one cost card and then play a two

1467
01:10:39,680 --> 01:10:42,279
cost card, that will eat up your whole allotment of

1468
01:10:42,439 --> 01:10:46,439
three resources for the turn, but it will enhance each

1469
01:10:46,560 --> 01:10:50,159
card's effectiveness as you do so. And so a lot

1470
01:10:50,199 --> 01:10:52,840
of after you defeat an enemy on on a thing,

1471
01:10:52,880 --> 01:10:55,920
you'll get usually a card reward of some kind, either

1472
01:10:55,960 --> 01:10:58,560
a way to enhance a card you already have, or

1473
01:10:58,600 --> 01:11:00,760
to add a card to your deck that you kind

1474
01:11:00,760 --> 01:11:04,279
of draw through as you do these battles, as enemies

1475
01:11:04,359 --> 01:11:07,359
kind of hop towards you with each turn, as a

1476
01:11:07,439 --> 01:11:11,520
sort of like slowly encroaching three D space fight, as

1477
01:11:11,560 --> 01:11:15,840
they like hop on a plane towards you. It sounds weird,

1478
01:11:16,000 --> 01:11:18,279
makes a lot of sense once you start playing it.

1479
01:11:19,159 --> 01:11:21,520
I think immediately it's going to feel very at home

1480
01:11:21,600 --> 01:11:23,960
for a lot of people, because I think the first

1481
01:11:24,640 --> 01:11:28,520
ten minutes of this game almost feel like you're autopiloting.

1482
01:11:28,680 --> 01:11:31,880
You're kind of just walking around bumping into things, zero

1483
01:11:31,960 --> 01:11:34,279
one two, zero one to zero one two.

1484
01:11:34,119 --> 01:11:35,800
Speaker 4: Okay, cool. And then you keep going.

1485
01:11:36,600 --> 01:11:38,279
Speaker 5: Where the game starts to open up is when it

1486
01:11:38,319 --> 01:11:41,520
starts to give you the options to fuse cards together,

1487
01:11:41,680 --> 01:11:45,720
to add those aforementioned upgrades on the cards, to say, hey,

1488
01:11:45,800 --> 01:11:48,680
I want this card to fire more projectiles than normally does,

1489
01:11:48,880 --> 01:11:53,600
to do double damage, to gain some effect of some kind,

1490
01:11:53,800 --> 01:11:56,119
or maybe gain effects when it is played at a

1491
01:11:56,119 --> 01:11:59,119
certain point in the combo sequence. And then also the

1492
01:11:59,199 --> 01:12:01,039
way you have to think about how the cards you

1493
01:12:01,079 --> 01:12:04,880
add are going to affect your combo sequencing. So a

1494
01:12:05,000 --> 01:12:07,920
zero cost card could be a really good thing if

1495
01:12:07,920 --> 01:12:10,520
that card says every card you play after this in

1496
01:12:10,560 --> 01:12:13,479
sequence will have like ten percent extra damage or something

1497
01:12:13,520 --> 01:12:15,239
like that. And so you start thinking of it as

1498
01:12:15,399 --> 01:12:18,439
like you want to have set up and payoff, or

1499
01:12:18,479 --> 01:12:22,399
you want to have some way of having your build

1500
01:12:22,520 --> 01:12:24,079
kind of play out the way you want it to

1501
01:12:24,119 --> 01:12:26,039
play out. And that is sort of the thing. Like

1502
01:12:26,079 --> 01:12:28,159
the step where I'm at right now is trying to

1503
01:12:28,159 --> 01:12:30,840
figure out how much of that there is in this game,

1504
01:12:30,920 --> 01:12:34,239
because I think that is where the depth is going

1505
01:12:34,279 --> 01:12:38,399
to come from. Because Vampire Survivors, I think one of

1506
01:12:38,399 --> 01:12:41,880
the benefits of it is that there's a very sleek

1507
01:12:42,399 --> 01:12:47,279
and straightforward game to play. You're not controlling a lot

1508
01:12:47,279 --> 01:12:50,000
of things. You're not clicking a lot, You're kind of

1509
01:12:50,000 --> 01:12:53,960
moving around positioning yourself on the map, maybe moving up, down, left,

1510
01:12:54,039 --> 01:12:57,039
right to get your crystals and stuff like that. Reminds

1511
01:12:57,079 --> 01:12:59,800
me of the Arcade game Asteroids in a lot of

1512
01:12:59,840 --> 01:13:05,319
way if you ever played Asteroids. But ultimately you're just

1513
01:13:05,399 --> 01:13:08,199
doing that and then picking something, and then the strategy

1514
01:13:08,239 --> 01:13:11,000
comes from how you build over time, how you kind

1515
01:13:11,000 --> 01:13:14,239
of manage risk versus reward, and how you figure out Okay,

1516
01:13:14,239 --> 01:13:16,880
like I've got a build that's mostly garlic in bibles,

1517
01:13:17,039 --> 01:13:19,039
so I need to like kind of keep enemies within

1518
01:13:19,119 --> 01:13:21,760
my radius. Or maybe you're trying to go for a

1519
01:13:21,760 --> 01:13:23,520
build we're using a lot of the birds that have

1520
01:13:23,600 --> 01:13:26,439
kind of this weird shot pattern, and so you have

1521
01:13:26,439 --> 01:13:29,159
to position yourself and figure out how you move through

1522
01:13:29,159 --> 01:13:31,359
the waves to kind of keep yourself from getting hit

1523
01:13:31,399 --> 01:13:33,920
while also keeping enemies in your danger zone and things

1524
01:13:33,960 --> 01:13:38,600
like that. Here, it's a bit more Okay, I have

1525
01:13:38,920 --> 01:13:40,960
this sequence of attacks that's either going to do a

1526
01:13:41,000 --> 01:13:43,439
certain amount of damage or apply status effects or maybe

1527
01:13:43,439 --> 01:13:45,680
push enemies back away from me, so they're not getting

1528
01:13:45,680 --> 01:13:48,319
too close too fast. How do I get that to

1529
01:13:48,359 --> 01:13:51,000
play out? How do I make that work? And I

1530
01:13:51,000 --> 01:13:53,880
think the one piece of friction that I'm hitting right

1531
01:13:53,880 --> 01:13:58,279
now is that where Vampire Survivors streamlined a lot of

1532
01:13:58,319 --> 01:14:01,960
it and made the movement simple, and thus, like the

1533
01:14:02,000 --> 01:14:06,800
manipulation and feeling out the technical mastery of higher level

1534
01:14:06,800 --> 01:14:09,960
play and higher difficulty play in that game came about

1535
01:14:09,960 --> 01:14:13,880
a lot faster here, hopping between different parts of the

1536
01:14:13,920 --> 01:14:16,720
map and moving through it. I'm not seeing a lot

1537
01:14:16,720 --> 01:14:19,439
of the hallmarks of your classic blobbery yet, where maybe

1538
01:14:19,479 --> 01:14:23,079
you have trap tiles, maybe you have certain environmental effects

1539
01:14:23,119 --> 01:14:26,079
that you want to play around. Enemies are kind of static.

1540
01:14:26,279 --> 01:14:28,880
I've not seen any that chase me or move at all.

1541
01:14:28,920 --> 01:14:31,000
They just kind of wait in the squares that they're in.

1542
01:14:31,439 --> 01:14:35,039
And granted I've only played through about two biomes right now,

1543
01:14:35,319 --> 01:14:41,159
but it kind of feels like there's some degree of

1544
01:14:42,039 --> 01:14:44,000
you can find things on the map. You can hit

1545
01:14:44,199 --> 01:14:46,840
parts of the map to open up, you know, chicken

1546
01:14:46,880 --> 01:14:49,560
in the walls and get upgrades and things like that

1547
01:14:49,640 --> 01:14:51,640
and kind of figure out your build crafting from there.

1548
01:14:52,279 --> 01:14:55,520
But moving around the map doesn't feel impactful to me

1549
01:14:55,600 --> 01:14:57,760
yet and doesn't feel meaningful to me yet, and so

1550
01:14:57,800 --> 01:14:59,479
I have a hard time seeing why I'm doing that

1551
01:14:59,640 --> 01:15:02,359
versus just like Slay the Spire, where you just kind

1552
01:15:02,359 --> 01:15:04,000
of go from room to room to room and just

1553
01:15:04,079 --> 01:15:06,079
do the battles in there, and I'm trying to figure

1554
01:15:06,079 --> 01:15:09,640
out why the blobbing stuff has to happen in the

1555
01:15:09,640 --> 01:15:12,439
first place, versus this just being a deck builder, like

1556
01:15:12,520 --> 01:15:17,399
a card building or a card playing deck builder. And

1557
01:15:17,479 --> 01:15:20,159
so you know, I'll say, like, I've only spent maybe

1558
01:15:20,199 --> 01:15:23,720
about six hours total or something with it, so I'm

1559
01:15:23,760 --> 01:15:27,920
not that super deep into it and unlocking characters. It

1560
01:15:29,159 --> 01:15:33,359
I okay for normal people, it's a lot Jesse.

1561
01:15:33,560 --> 01:15:36,520
Speaker 4: Jesse has known me a long time. Jesse, how would

1562
01:15:36,520 --> 01:15:37,840
you describe.

1563
01:15:37,399 --> 01:15:39,479
Speaker 5: The amount of hours that I've spent playing games like

1564
01:15:39,560 --> 01:15:41,800
Doda two thousands?

1565
01:15:42,680 --> 01:15:42,920
Speaker 4: Yeah?

1566
01:15:43,000 --> 01:15:47,199
Speaker 5: Yeah, it's like a like a Titanic amount. And I

1567
01:15:47,720 --> 01:15:49,880
think Slay the Spire too, I already have somewhere in

1568
01:15:49,920 --> 01:15:52,439
the vicinity of like sixty hours or something like that

1569
01:15:52,479 --> 01:15:55,279
since it came out. Like these sorts of games I

1570
01:15:55,359 --> 01:15:57,560
like to when I actually like find them really interesting,

1571
01:15:57,600 --> 01:15:59,560
I kind of latch onto them and I dig into

1572
01:15:59,560 --> 01:16:01,640
them I really want to like piece them apart and

1573
01:16:01,640 --> 01:16:05,000
figure them out, and I'm at the point of trying

1574
01:16:05,000 --> 01:16:07,079
to figure out whether Vampire Crawlers is going to be

1575
01:16:07,159 --> 01:16:11,359
that for me or not. But all that is to say,

1576
01:16:11,560 --> 01:16:13,960
if you like the idea of a first person dungeon

1577
01:16:13,960 --> 01:16:17,800
crawler with deck building elements, I think it absolutely does

1578
01:16:17,840 --> 01:16:20,199
that very very well. I was very warm on the

1579
01:16:20,319 --> 01:16:23,319
Steam Next Fest demo when it came out, and I

1580
01:16:23,359 --> 01:16:25,159
think a lot of what they have there right now

1581
01:16:25,279 --> 01:16:28,520
seems like a really solid game. I don't know if

1582
01:16:28,520 --> 01:16:32,920
it's going to be as genre shifting and like industry

1583
01:16:33,079 --> 01:16:37,119
changing as Vampire Survivors. And I'll laugh when, like a

1584
01:16:37,239 --> 01:16:40,319
year from now, somebody plays this clip back at me

1585
01:16:40,359 --> 01:16:49,560
after we're all playing like the millionth Vampire blobber. But yeah, yeah,

1586
01:16:49,600 --> 01:16:52,560
mostly I just I see it as an interesting step

1587
01:16:52,600 --> 01:16:55,520
for Ponkel in terms of where they decided to go

1588
01:16:55,560 --> 01:16:59,319
after making Vampire Survivors. You know, like this is it's

1589
01:16:59,359 --> 01:17:02,439
interesting that instead of either kind of doing the same

1590
01:17:02,479 --> 01:17:08,640
thing again or just jumping back into the traditional framework

1591
01:17:08,680 --> 01:17:10,600
that kind of got them success in the first place,

1592
01:17:10,760 --> 01:17:13,039
which granted they were making a lot of Survivor likes

1593
01:17:13,279 --> 01:17:18,600
for years after Vampire Survivors came out, but this is

1594
01:17:18,760 --> 01:17:20,920
very much like. It feels like somebody on the team

1595
01:17:21,239 --> 01:17:25,319
really loves old school games like this and wanted to

1596
01:17:25,359 --> 01:17:29,760
make something that rekindled that feeling. And I can see

1597
01:17:30,159 --> 01:17:32,279
the love in it. I can see the passion in it,

1598
01:17:32,399 --> 01:17:34,439
and that makes me want to spend more time with it.

1599
01:17:34,479 --> 01:17:36,119
So I will spend more time with it. I'll report

1600
01:17:36,199 --> 01:17:38,760
back later episodes. It does feel like a perfect steam

1601
01:17:38,840 --> 01:17:41,880
that game, like if you're commuting or something like that

1602
01:17:41,920 --> 01:17:45,720
and you need something that's going to be like quick, fast, easy.

1603
01:17:45,960 --> 01:17:46,399
Speaker 4: It's funny.

1604
01:17:46,399 --> 01:17:48,760
Speaker 5: We were talking about Sorrows earlier on here, and I

1605
01:17:48,800 --> 01:17:51,600
was thinking about another game that came out earlier this year, Mugenics,

1606
01:17:52,119 --> 01:17:54,000
that I kind of bounced off of because of how

1607
01:17:54,079 --> 01:17:57,840
long the runs are. I personally think like the sweet

1608
01:17:57,920 --> 01:18:00,359
spot for a good Rogue Light is like a twenty

1609
01:18:00,359 --> 01:18:03,640
minute run, and I think if you get too far

1610
01:18:03,880 --> 01:18:07,079
beyond that, you start to run the risk of like

1611
01:18:07,399 --> 01:18:10,319
you have to over invest into something that's supposed to

1612
01:18:10,319 --> 01:18:14,079
feel impermanent and supposed to feel like you're building something

1613
01:18:14,119 --> 01:18:16,039
and seeing how far you can take it and then

1614
01:18:16,159 --> 01:18:18,479
going back to square one again. I think when you

1615
01:18:18,560 --> 01:18:21,159
overinvest in that regard, it can kind of ruin the

1616
01:18:21,239 --> 01:18:24,760
loop experience for me, and I think the Vampire Crawler's

1617
01:18:24,800 --> 01:18:27,239
loop is just the right amount where you get like

1618
01:18:27,239 --> 01:18:30,119
a really good investment cycle and then get out and

1619
01:18:30,119 --> 01:18:32,680
then go back to town and then venture back out,

1620
01:18:32,720 --> 01:18:35,119
and you have permanent upgrades that you're spending your gold on,

1621
01:18:35,159 --> 01:18:38,119
so you're always kind of powering up in some way

1622
01:18:38,159 --> 01:18:39,960
the same way you were in Survivors, where there's kind

1623
01:18:39,960 --> 01:18:44,680
of a gradually escalating floor of things will get easier,

1624
01:18:44,720 --> 01:18:47,079
even if you're bumping your head against stuff and getting

1625
01:18:47,119 --> 01:18:51,000
frustrated with things, you will gradually accumulate strength.

1626
01:18:50,800 --> 01:18:54,039
Speaker 4: And get stronger no matter what. So it's a cool game.

1627
01:18:54,119 --> 01:18:54,600
I like it.

1628
01:18:55,439 --> 01:18:58,359
Speaker 1: Yep. It's when I think about this game, I have

1629
01:18:58,439 --> 01:19:00,000
not had a chance to play this either, but I'm excited.

1630
01:19:00,239 --> 01:19:04,079
I adore Vampire Survivors. But when I think about this game,

1631
01:19:04,119 --> 01:19:08,800
I keep comparing Survivors and Crawlers in terms of just

1632
01:19:08,920 --> 01:19:13,640
like the how different they are to Bastion and Transistor,

1633
01:19:14,199 --> 01:19:17,079
of like the first game being a lot more I

1634
01:19:17,119 --> 01:19:19,399
don't know, we'll say mainstream friendly or just a little

1635
01:19:19,439 --> 01:19:21,760
bit more straightforward of like what kind of game is is,

1636
01:19:22,159 --> 01:19:24,199
and then for their next thing they go wildly different

1637
01:19:24,199 --> 01:19:27,039
and do this a little higher kind of like bar

1638
01:19:27,119 --> 01:19:29,399
to entry, like like the strategy game, but it's like

1639
01:19:29,439 --> 01:19:34,159
a weird strategy game that's gonna turn away probably a

1640
01:19:34,159 --> 01:19:35,960
lot of the people that like their other games because

1641
01:19:36,000 --> 01:19:38,800
it's such a different and like there's a little bit

1642
01:19:38,800 --> 01:19:41,760
more like to kind of have to grasp with this

1643
01:19:41,800 --> 01:19:44,560
one as opposed to the yeah, little one.

1644
01:19:45,119 --> 01:19:47,239
Speaker 5: It's gonna look a little bit more intimidating. I think

1645
01:19:47,279 --> 01:19:50,479
because of those things I said earlier, where like the

1646
01:19:50,600 --> 01:19:53,520
you have to understand the movement and why you're doing

1647
01:19:53,560 --> 01:19:56,159
that stuff, and then also get your head around the

1648
01:19:56,560 --> 01:19:58,479
card playing and all that kind of stuff. I think

1649
01:19:58,520 --> 01:20:03,000
maybe that's why the movement is so like straightforward and

1650
01:20:03,039 --> 01:20:05,319
not really adding a lot to the gameplay at the beginning,

1651
01:20:05,479 --> 01:20:08,239
is because could overwhelm a little bit if you were

1652
01:20:08,279 --> 01:20:10,399
having to think about like if you go play I

1653
01:20:10,439 --> 01:20:12,399
don't know, I'm just gonna name like dungeon crawlers like

1654
01:20:12,399 --> 01:20:16,279
an etryan Odyssey or like a Strange Journey or something

1655
01:20:16,399 --> 01:20:18,319
like that, and you have to start thinking about like

1656
01:20:18,560 --> 01:20:22,359
danger tiles and enemies that hunt you and weird teleporter stuff.

1657
01:20:22,359 --> 01:20:24,279
And having to memorize where things are on maps and

1658
01:20:24,279 --> 01:20:27,159
stuff like that. That adds another layer that a lot

1659
01:20:27,159 --> 01:20:29,720
of people do really like, and I kind of hope

1660
01:20:29,800 --> 01:20:32,199
is somewhere in this game because I think that is

1661
01:20:32,239 --> 01:20:35,159
a cool layer of dungeon crawlers that would be really

1662
01:20:35,159 --> 01:20:38,520
interesting to see explored with the tools that they have

1663
01:20:38,960 --> 01:20:41,560
in Vampire Crawlers right now. But a lot of the

1664
01:20:41,640 --> 01:20:43,560
early game is just trying to get you accustomed to

1665
01:20:44,079 --> 01:20:46,960
this is our card system, this is our power up system.

1666
01:20:47,399 --> 01:20:50,359
Here are all the things that you will recognize from

1667
01:20:50,680 --> 01:20:57,479
Vampire Survivors. You know again, knives of bibles, the oh

1668
01:20:57,479 --> 01:20:59,760
my god, the axes that do the little like flip

1669
01:20:59,800 --> 01:21:00,680
you out out and stuff like that.

1670
01:21:00,720 --> 01:21:02,279
Speaker 1: The Castlevania acts.

1671
01:21:02,399 --> 01:21:06,640
Speaker 5: Yeah, and it's still very much is like, oh, this

1672
01:21:06,720 --> 01:21:10,960
feels really Castlevania esque and getting big Castlevania vibes here.

1673
01:21:13,039 --> 01:21:14,960
It kind of teaches you how a lot of those

1674
01:21:15,000 --> 01:21:18,359
things still have a lot of the same properties that

1675
01:21:18,399 --> 01:21:21,880
you would expect them to have from Vampire Survivors. Like

1676
01:21:22,199 --> 01:21:23,880
I keep going back to the bibles because they're my

1677
01:21:23,880 --> 01:21:26,880
favorite weapon in Vampire Survivors. I also really like them

1678
01:21:26,880 --> 01:21:29,279
in Crawlers because I if you give me the option

1679
01:21:29,399 --> 01:21:32,319
to have like something that orbits around me and does damage.

1680
01:21:32,359 --> 01:21:34,800
I will take it. That's that's just like a cool

1681
01:21:34,920 --> 01:21:37,199
video game thing to do, is to have that sort

1682
01:21:37,239 --> 01:21:42,960
of rotating drone around you that does damage. And in

1683
01:21:43,640 --> 01:21:48,159
Vampire Crawlers, it basically is like it pushes everybody back,

1684
01:21:48,279 --> 01:21:50,079
kind of bounces them back a little bit, and so

1685
01:21:50,119 --> 01:21:52,479
it lets you play like a control game where you're saying, like, Okay,

1686
01:21:52,479 --> 01:21:54,479
I'm not doing as much damage as I maybe could,

1687
01:21:54,880 --> 01:21:57,239
but I'm controlling the enemy and keeping them out. I'm

1688
01:21:57,319 --> 01:21:58,880
keeping them at arm's length. You get to kind of

1689
01:21:58,960 --> 01:22:01,960
zone them out a little bit, and it's a cool thing.

1690
01:22:02,159 --> 01:22:05,239
So I really want to see how deep they go

1691
01:22:05,359 --> 01:22:07,880
with that. But to your point with Bashan and Transistor,

1692
01:22:08,960 --> 01:22:11,279
I do think that's maybe an interesting comparison because I

1693
01:22:11,279 --> 01:22:15,359
also think I love Bashian and I would be hard

1694
01:22:15,399 --> 01:22:17,359
pressed to not put Bashan on a list of like

1695
01:22:17,399 --> 01:22:21,760
my twenty favorite games of all time. But Transistor is

1696
01:22:21,800 --> 01:22:23,680
the game that I feel like I think more about

1697
01:22:24,000 --> 01:22:26,399
and I spend more time going like that that did

1698
01:22:26,439 --> 01:22:29,760
some really cool stuff, that did some if I think

1699
01:22:29,760 --> 01:22:32,000
about games I want to go back and replay to

1700
01:22:32,159 --> 01:22:35,600
like think about Transistor is pretty high on that list

1701
01:22:35,640 --> 01:22:38,119
because it did some really really interesting things.

1702
01:22:38,319 --> 01:22:38,960
Speaker 1: So good game.

1703
01:22:39,520 --> 01:22:42,039
Speaker 5: Yeah, it's a really good game. It turns out Super

1704
01:22:42,079 --> 01:22:44,000
Giant makes really good video games.

1705
01:22:44,560 --> 01:22:47,319
Speaker 1: Yeah, I'm I'm just so curious to see what the

1706
01:22:48,319 --> 01:22:51,960
if like the broader game and audience embraces the game,

1707
01:22:52,119 --> 01:22:55,239
this game the way they did, Yeah, Survivors, just because again,

1708
01:22:55,640 --> 01:22:58,840
there's just more to it. It's not the like I

1709
01:22:58,039 --> 01:23:01,279
I got my mom into Vampyres Vivors because it's just

1710
01:23:01,319 --> 01:23:04,479
so easy to immediately I think.

1711
01:23:04,319 --> 01:23:08,399
Speaker 5: This one might you might have some more difficulty bridging

1712
01:23:08,439 --> 01:23:10,279
that gap a little bit down.

1713
01:23:10,600 --> 01:23:12,600
Speaker 1: Teach some cards, you know, how to understand cards.

1714
01:23:12,640 --> 01:23:17,279
Speaker 5: And that's the funny thing is, like I hate to

1715
01:23:17,359 --> 01:23:23,399
pit two really good games against each other, but like

1716
01:23:23,479 --> 01:23:25,960
with the context of this game came out around the

1717
01:23:26,000 --> 01:23:30,319
release window of Slay the Spire two. Uh, every time

1718
01:23:30,359 --> 01:23:32,920
I was booting up Vampire Crawlers in my Steam deck,

1719
01:23:32,960 --> 01:23:35,520
I was like, I could do another Slave the Spire run.

1720
01:23:35,760 --> 01:23:37,760
And both of them are kind of card games that

1721
01:23:37,800 --> 01:23:41,239
are kind of in the same ballpark, and so my

1722
01:23:41,359 --> 01:23:47,239
mind was constantly just ricocheting between the two, which is

1723
01:23:47,239 --> 01:23:49,840
to say, like, you know, it's never a bad thing

1724
01:23:49,880 --> 01:23:53,319
to have two cakes, right until you have a lot

1725
01:23:53,359 --> 01:23:54,600
of cake in front of you and you're like, how

1726
01:23:54,640 --> 01:23:58,439
am I going to eat this much cake? And I

1727
01:23:58,479 --> 01:24:01,119
think with we we have a two much cake scenario

1728
01:24:01,439 --> 01:24:03,800
where but maybe if Slay the Spire is not your

1729
01:24:03,840 --> 01:24:05,600
jam and you're looking for something a little bit more

1730
01:24:05,760 --> 01:24:08,800
vampire survivors like, or you've you've wanted an entrance into

1731
01:24:08,800 --> 01:24:10,560
this genre for a while and you haven't known where

1732
01:24:10,560 --> 01:24:13,680
to start, you could do worse than vampire crawlers.

1733
01:24:13,840 --> 01:24:18,159
Speaker 1: So yeah, last question, but most important, have you seen

1734
01:24:18,199 --> 01:24:19,039
a vampire yet?

1735
01:24:20,600 --> 01:24:21,199
Speaker 4: Yeah?

1736
01:24:21,319 --> 01:24:25,720
Speaker 5: I want to say they're in like the second biome

1737
01:24:25,840 --> 01:24:29,039
if I remember right. As enemies, I'm like wow, rolling

1738
01:24:29,079 --> 01:24:31,239
through the rolodex of enemies in my head because I

1739
01:24:31,239 --> 01:24:32,880
feel like most of the ones that I've seen have

1740
01:24:32,960 --> 01:24:38,479
been like the plant enemies, the the the bats. Obviously

1741
01:24:38,560 --> 01:24:42,319
the bats are everywhere, which I guess a vampire is

1742
01:24:42,359 --> 01:24:47,119
a bat if you taxonomically, Yeah, yeah, you never know.

1743
01:24:47,279 --> 01:24:49,079
Every bat you see in real life could be a

1744
01:24:49,159 --> 01:24:55,920
vampire no way of nowhere. Yeah, yeah, no, I think

1745
01:24:55,960 --> 01:24:59,760
I saw at least one vampire as like a boss

1746
01:25:00,119 --> 01:25:05,479
or something. I could be misremembering, but yeah, always a

1747
01:25:05,479 --> 01:25:07,560
lot of like that. It's it's a lot of the

1748
01:25:07,560 --> 01:25:10,439
same sprites and enemies that you saw in Vampire Survivors,

1749
01:25:10,560 --> 01:25:12,359
So you'll be doing a lot of the like, Oh,

1750
01:25:12,439 --> 01:25:15,319
I remember this weird guy that kind of looks like

1751
01:25:15,359 --> 01:25:19,880
Grimer from Pokemon. Yeah, yeah, dude Favor and you just

1752
01:25:19,920 --> 01:25:21,760
kind of punch him a little bit and he dies

1753
01:25:21,800 --> 01:25:24,479
and you're like yeah, and you do that like twelve

1754
01:25:24,479 --> 01:25:30,520
more times than you finish level crawlers. Crawlers, I mean

1755
01:25:30,680 --> 01:25:32,880
you're kind of crawling because you do move it like

1756
01:25:32,920 --> 01:25:34,520
a snail's pace, you know, you move.

1757
01:25:34,399 --> 01:25:37,039
Speaker 3: Once to have any of the enemy's been crawling.

1758
01:25:38,560 --> 01:25:41,680
Speaker 5: And there's some skeletons were crawling. Yeah, these these ones

1759
01:25:41,720 --> 01:25:45,479
won't heal because because they're skeletons. I don't think skeletons

1760
01:25:45,479 --> 01:25:45,840
can heal.

1761
01:25:46,680 --> 01:25:49,920
Speaker 3: Yeah, well, you know, because if your bone breaks, you

1762
01:25:49,920 --> 01:25:51,880
could get it, it'll it'll fuse back.

1763
01:25:52,319 --> 01:25:55,279
Speaker 1: Have you ever seen a skeleton wear a cast?

1764
01:25:55,800 --> 01:25:58,159
Speaker 3: Oh you're so, you're so right about Actors don't want

1765
01:25:58,159 --> 01:25:58,920
to treat skeletons.

1766
01:25:58,920 --> 01:25:59,560
Speaker 4: That's the problem.

1767
01:25:59,800 --> 01:26:01,640
Speaker 3: You need a skeleton doctor to treat another.

1768
01:26:01,399 --> 01:26:03,279
Speaker 1: Skuy Famously, it has been a big problem.

1769
01:26:03,399 --> 01:26:05,840
Speaker 4: That's why they call them saw Bones. Yeah exactly.

1770
01:26:06,399 --> 01:26:10,279
Speaker 1: Yeah, the skeleton community being marginalized, and I for one

1771
01:26:10,319 --> 01:26:17,960
will not stand for its vampire crawlers. As you said,

1772
01:26:18,000 --> 01:26:20,800
we'll probably talk check in on this game over the

1773
01:26:20,840 --> 01:26:22,479
next couple of weeks or so as more of us

1774
01:26:22,520 --> 01:26:24,159
get our hands on it and get deeper in it.

1775
01:26:25,319 --> 01:26:28,880
But yeah, everyone, that will make for a show. Thank

1776
01:26:28,920 --> 01:26:32,199
you so much for watching and listening. One more time.

1777
01:26:32,239 --> 01:26:34,079
If you want to support Game Informer, you gotta go

1778
01:26:34,079 --> 01:26:36,920
to gamiformer dot com slash subscribe baby, get yourself a

1779
01:26:36,920 --> 01:26:41,520
Game Informer magazine subscription ten issues a year, physical and digital,

1780
01:26:41,960 --> 01:26:45,159
or if you prefer, go to your local Barns and Nobles,

1781
01:26:45,199 --> 01:26:48,399
your books and Millions, your game stops buy yourself an

1782
01:26:48,399 --> 01:26:51,479
issue off the shelf. You can also do that if

1783
01:26:51,520 --> 01:26:55,199
you are a international reader. And again, let us know

1784
01:26:55,239 --> 01:26:58,640
on social media if you do find us outside of

1785
01:26:58,640 --> 01:27:01,760
the US, where you're where you're spotting us, what stores?

1786
01:27:01,800 --> 01:27:06,399
Take a picture, tag our social media accounts. Its greatly appreciated. Jesse,

1787
01:27:06,520 --> 01:27:08,720
thank you so much for hopping on man once again.

1788
01:27:09,319 --> 01:27:11,640
Is there anything you'd like to plug or you want

1789
01:27:11,640 --> 01:27:13,840
to let people know where they can keep up with you.

1790
01:27:13,840 --> 01:27:16,319
Speaker 3: You can camp up with me at Restart dot Run,

1791
01:27:16,359 --> 01:27:19,319
where you can find My Sorrow's review, which will be

1792
01:27:19,399 --> 01:27:21,600
up at the time of posting this, My Yoshi and

1793
01:27:21,640 --> 01:27:24,119
the Mysterious Book preview, which will be up at the time.

1794
01:27:23,960 --> 01:27:24,560
Speaker 4: Of posting this.

1795
01:27:25,720 --> 01:27:28,199
Speaker 3: Maybe some fun stuff if you follow our social accounts.

1796
01:27:28,199 --> 01:27:30,159
I'm going to Final Fantasy fourteen fan Fest, so when

1797
01:27:30,159 --> 01:27:32,119
this is up, I'm actually already there. It's already happening.

1798
01:27:32,720 --> 01:27:35,039
I'll be there hanging out on the ground floor checking

1799
01:27:35,039 --> 01:27:37,159
out all the new cool stuff from Final Fantasy fourteen.

1800
01:27:37,279 --> 01:27:38,960
I'm gonna go eat it a jolly be because they're

1801
01:27:39,000 --> 01:27:41,279
doing a collaboration. I'm going to some other stuff, So

1802
01:27:41,520 --> 01:27:43,479
check out the Restart down Run socials. You'll probably see

1803
01:27:43,479 --> 01:27:45,640
a lot of video from that event. So if you're

1804
01:27:45,640 --> 01:27:47,760
Final Fantasy fourteen fan who can't make it to fan fest,

1805
01:27:48,760 --> 01:27:50,479
check out our instagratt You'll.

1806
01:27:50,319 --> 01:27:53,800
Speaker 5: Go from Yoshi and mister E to mister Yoshi p

1807
01:27:54,800 --> 01:27:55,560
sure saying.

1808
01:27:55,359 --> 01:27:58,119
Speaker 3: Yeah, yeah, that's so.

1809
01:27:58,199 --> 01:27:58,920
Speaker 1: It's almost a bar.

1810
01:27:59,439 --> 01:28:02,319
Speaker 3: That's yeah. It's like I said, Buck Shurler, that's not nothing,

1811
01:28:04,880 --> 01:28:08,520
and so yeah, you can check that out. Yeah, follow

1812
01:28:08,560 --> 01:28:10,560
our social accounts because that's what keeps me employed.

1813
01:28:11,760 --> 01:28:14,880
Speaker 1: Yes, absolutely, and if you want to follow us, I'm

1814
01:28:14,920 --> 01:28:18,960
at Marcus Stewart seven on Blue Sky. Eric, what is

1815
01:28:18,960 --> 01:28:19,720
your social handle?

1816
01:28:20,239 --> 01:28:23,960
Speaker 5: At C Moosey on the BEASKI yeah, how.

1817
01:28:23,840 --> 01:28:26,039
Speaker 1: Could I forget? I'm going to name all the shy

1818
01:28:26,079 --> 01:28:28,199
guys and Yoshi's Sea Mousey's.

1819
01:28:28,199 --> 01:28:31,279
Speaker 5: The Sea Moosey's, and the fire Moosies their Earth Moosies.

1820
01:28:31,960 --> 01:28:33,840
It all changed when the fire Moosey attacked.

1821
01:28:34,920 --> 01:28:38,479
Speaker 1: That's what they say every time. Well, thank you guys

1822
01:28:38,520 --> 01:28:40,600
so much, and we will see you next week with

1823
01:28:40,720 --> 01:28:43,199
another episode of the Game and former show. Until then,

1824
01:28:43,640 --> 01:29:10,560
have a good one bye.

