Speaker 1: Hey, there heard me here.
Speaker 2: Crumb made me set up this weird leaf voicemail thingy
whatever that means for you to call in and you
use your your leaf phones so you can leave messages
from me or the boys. There'll be five five nine,
four nine two eight eight two two. There's a numbers
from the United States of America. But it should be
free whatever that means in a way, call or don't.
I don't know.
Speaker 1: I gonna go.
Speaker 3: All right, So you head to the tavern and ask
about sleeping arrangements. They tell you about a local flophouse.
Cause you, guys, this town is located on a river.
You know, people are passing through in that kind of stuff.
So they have a flophouse. They sell you beds, You
rent beds. You arrive to find canvas hammicks a dozen
to a room, set up, small lanterns lit, people ready
to turn them out. Some people are already sleeping and snoring.
You guys, head to bed, go to sleep, Try to
get as good asleep as you possibly can.
Speaker 1: Not gonna be good for Skiff. He's hearing is insane.
Speaker 3: However, you wake up a couple hours later to screaming yelling.
Someone's shouting, they're coming up on the line. They're coming
up on the land. What you guys wake up in
a panic? What do you do?
Speaker 4: Rush downstairs out of the room. I remember that upstairs
or not, it.
Speaker 3: Was a different building. So you can just rush out
onto the gang planks and walkways that make up the
town and look at the dock the shoreline, and you
notice that the red lights are starting to crawl up
onto the docks and slowly float in.
Speaker 5: I will say him On is like still trying to
put his chainmail on. He's right, he woke up. He's like,
oh God, I gotta get ready for this. And he's like,
so takeing a few minutes.
Speaker 3: We're not going to go over all the details now,
but in Pathfinder, you generally cannot sleep with your armor.
So that's a good thing that you brought up. You
have to put it on. But for the sake of
the story, I'll say that as you guys are running
down to the docks, you are able to put on
your armor.
Speaker 5: Should I at least make a dex check so I
don't trip. I was, I'm putting my armor while running.
Speaker 3: All right, So you guys approach the top of the docks.
You guys are up on the stairs and you see
the red lights beginning to approach. I'm bringing you over
to a battle map, which you guys can now see.
Speaker 1: On Foundry VT.
Speaker 3: On Foundry VT, we do. I wouldn't go that far,
but I like him. All right, everybody roll me initiative,
my favorite thing to roll. Thirty four good? How what
the hell?
Speaker 1: Nineteen plus fifteen?
Speaker 3: Damn? Six?
Speaker 1: Oh my god?
Speaker 3: Okay? Eighteen eighteen all right, Foundry actually put in the
right right order. So skiff, you guys run down and
you see the lights beginning to approach and climb over
the dock. No longer are they floating above the swamp
land surface of the lake. What do you do?
Speaker 1: I Am going to roll for exploit vulnerability on this
gentleman right there.
Speaker 3: All right, floating dancing red light approaches you, and you
search your thoughts, your academia, your training to try and
figure out have you seen these before? What can you do?
What do you know about them?
Speaker 1: Okay, So the way exploit vulnerability works for thometerg is
I have to roll an esoteric lore check against a
standard DC for the creature's level. So the DM, what
is the standard DC.
Speaker 3: For this level, you have to beat a fourteen.
Speaker 1: Okay, Well that's gonna be easy because my base is
a plus fifteen.
Speaker 3: Damn.
Speaker 1: Okay, okay, so that's gonna be a twenty six.
Speaker 3: Okay, Well come along, what.
Speaker 1: Pathfinder knowledge? I know? Ten over AC is a crit
is ten over the DC also a crit? Yes it is,
So that's a crit success. So credit to assess is
I remember a creature's weaknesses, and I empower my esoterica
flash of insight grants even more weaknesses. Knowledge about the creature.
You learn all of the creature's resistances, weaknesses, and immunities,
including the amounts of the resistance and the weakness, and
any unusual weakness or vulnerabilities, such as what spells will
pass through a golm's anti magic. I can exploit either
the creature's mortal weakness or personal antithesis, and all of
my weapon, my unarmed and weapon strikes are now magical
as if it was the creature's weakness.
Speaker 6: So I get you, yeah, no, on any even on failure,
my my weapon becomes magical. It says, failure failing to
recall assilent weakness about the creature, you intend instead and attempt
to exploit a personal vulnerability. You exploit the only creature's
personal antithesis. Your unarmed and weapon strikes against the creatre
are also become magical if they weren't already. I just
don't know the weakness, so I can't share with my party,
So I still do the weakness's damage, but I additional
damage to the weakness, but I don't know what it is.
Speaker 1: You don't reveal it, but I still deal it.
Speaker 3: Huh okay, cool, so right, but it was a critic success.
Speaker 1: So I learned everything about this thing.
Speaker 3: So you recognize it as some type of ash offshoots
and maybe it's kind of a mutated Pixie of some type.
It is cold iron five weakness cold.
Speaker 1: Cold iron, cold iron, So what does that mean?
Speaker 3: A specific type of iron, specific type of weapon five? Yeah.
Speaker 1: Okay, So with that being said, my first acting was
exploit vulnerability. My second action is going to be a
range strike of my Crescent Cross, to which one max
whatever was vulnerability, to which I guess it would be
safe to say all of them are probably exploited that way,
but I'm not gonna for sure, but I'm just gonna
play it that way. So I'm going to go ahead
and roll a arranged strike with my crescent cross, which
is a crossbow. That is a brutal That is going
to be eleven twelve.
Speaker 3: Yeah, that's a miss.
Speaker 1: Okay, Well, since it has it.
Speaker 3: Dances in the air above the dock and you fire
off a shot, pass.
Speaker 1: Ahead, and roll again to shoot it with my crescent cross,
that is going to be a nineteen.
Speaker 7: Also miss?
Speaker 1: Really yeah, okay, I end my turn. Okay, So, for instance, guys,
this one, you guys know obviously I revealed to you
guys it is weak to cold iron.
Speaker 3: But I thought you said you couldn't reveal that on success.
Speaker 1: I can failure. I cannot and failure. He doesn't reveal,
I just feel the weakness.
Speaker 3: Wait, so how did how did a skiff swen?
Speaker 5: He revealed that, Hey, guys, it's really weak to like
cold things made of metal.
Speaker 3: Copy m hm. Another one floats up to you, seeing
you attack its friend, Oh god, and a bolt of
light flies out towards you. Twenty six.
Speaker 1: Hold on, hold on, that's a hit.
Speaker 3: Okay, the light hits you doing I'm working on it. Uh,
six points of piercing damage.
Speaker 1: You gotta hit me harder.
Speaker 3: Than that bro digs into your skin out the end
of its turn. However, another one begins to float up.
As well as it flies up, it fires another dark
at you, just like the other one did. Ooh, hitting
with a thirty Is that a grit?
Speaker 1: No, it's not. Hold on, so I'm gonna go ahead
and use ambulance ambiance. It is a oh wait, no,
this one's Is this one that's exploit vulnerability too or not? Okay,
never mind, No, I'm not all right.
Speaker 3: Twelve points of piercing, well damn, and it fires another
got it cocked, all right, So that's gonna be a
twenty three.
Speaker 1: Barely all right.
Speaker 3: It's also gonna do six points of piercing. You get struck, Marcel,
you're up among your on.
Speaker 4: Deck, okay, don't so For this one here, I am going.
Speaker 1: To use.
Speaker 4: I'm going to use where is it fascinating performance in
combination with focus fast fascination, And so what I need
to do is perform. I'm gonna do a little dance,
sing a little song. Possibly possibly we might get down tonight.
And this is going to be my performance check against
their will DC.
Speaker 3: All right, which one? Uh it'll be?
Speaker 8: Uh?
Speaker 4: This one here gotcha. Okay, you gotcha right, and just
a double check make sure is gonna be all right.
So I have a plus thirteen to my performance check
with a plus one circumstance, so plus fourteen, I'm gonna
use a hero point.
Speaker 3: Now'll remove it?
Speaker 4: Yeah, oky, dope, So that's going to be a twenty
nine that it's what happens. They are fascinated one, okay.
Speaker 1: And for the listeners at home, what does that do?
Speaker 4: Damn you the.
Speaker 3: Table fascinated, You're compelled to focus your attention on something
distracting you from whatever else is going on around you.
You take a negative to status penalty to perception and
skill checks, and you can't use concentrate actions unless they
or the intended consequences are related to the subject of
your fascination as determined by the GM.
Speaker 4: Right, okay, and then I'm going to for my second action,
I'm going to stride to the second one and I'm
going to target that one. I'm going to do brandishing draw,
all right. Brandishing draw is it's just like quick draw.
I just draw my weapon and attack, but I get
to either make an attack or do a one action finisher.
And in this case, I'm going to do a one
action finisher, and it's going to be my confident finisher.
I'm going to make a strike. Why is that still
on my screen? Go away and I can't read my stuff.
If you're on my screen, that's hateful.
Speaker 3: What's on your screen?
Speaker 4: It's okay, it's gone now, okay, it was. It was
the details for Opportunity repast. All right, sona make a strike. Hey, y'all,
I'm gonna use a hero coin. All right, Well that's
upsetting because I rolled the exact same number.
Speaker 3: Oh wow, yeah.
Speaker 4: So that's going to be a nineteen. So that's a
miss right.
Speaker 3: Against a AC right, yes, all right, let me check
pretty sure. Yep, that's a miss. Damn all right?
Speaker 1: Is that it?
Speaker 3: Yeah?
Speaker 4: I was all three actions.
Speaker 3: I'm on Europe.
Speaker 7: That is rough.
Speaker 4: I'm sorry to let you down.
Speaker 5: Hey, you know what we are learning and we are.
Speaker 1: Fighting, okay myself. Sometimes our dance steps don't work.
Speaker 4: Don't you talk about my dance steps.
Speaker 1: Means a beautiful dancemes.
Speaker 4: People just don't like it, don't don't you shut up?
Speaker 1: I'm sorry.
Speaker 3: Hold on.
Speaker 5: Very first thing that Haman does is he raises his shield.
He is ready for some action.
Speaker 7: To happen.
Speaker 5: I don't you see where to do that? On foundry?
I know how to do a pathlinder. Give me one
sick I see? Oh wait, race, I found it. Aha,
that's one action. The next thing I do is a
two action thing, which you know would you theoretically you
would think that would be the end of my actions,
but check this shit out. Defensive advance with the protection
of your shield, you dive into battle. You raise your
shield and stride. If you en your movement within melia
reach of melee reach of an uh of at least
one enemy, you can make a melee strike against that enemy.
You can use defensive advance while burwing, climbing, flying, doesn't matter.
I'm running, So I basically essentially get a free movement
of attack while the shield is raised and I run
to do that. It is a two action thing, so
it's like that's like the last thing I can do, right, So.
Speaker 1: So I just want to point one thing out. I
think that move allows you to raise your shield, move
and attack in two actions.
Speaker 5: I'll double check because I thought it said it has
to be raised first, but let me look at it's.
Speaker 3: Very likely that it has to be raised first.
Speaker 1: I'm just saying, I hear you say what say that?
So I'm just double checking and making.
Speaker 5: Sure with the protection of your shield, you dive into battle,
you raise your shield and stride. Oh, I guess it
does kind of imply that it raises it as an action. Technically, yeah,
you raise your shield. That, so I guess we can action.
Speaker 3: I still have one more action exactly all right, So
you run up.
Speaker 5: And I'm within me. I'm like ten feet away from
one of these pixies. So with that, I'm going to
now attack. I have also in my other hand, I
didn't specifically say you know what, I think I could
say this then, just to make it fair, because I
think I wouldn't have necessarily known what weapon to throw
into this right away in battle, so I would say
my third action. My first action would have been to
draw out my Kopesh, which is a one handed sword.
And now I have the double action of being able
to have the defensive advance, which lists me to the shield.
So now I'm going to strike with the kopesh.
Speaker 3: I'm gonna give you a hero point for being honest
about drawing your weapon. Thank you. There you go.
Speaker 5: So now let's I'm just gonna do here, fors, Let's
let's do the third hero forge fucking sorry, the foundry.
I'm going to roll with that and see if it
did anything.
Speaker 3: All right, twenty three that hits give me damage?
Speaker 5: Hell yeah, yeah, my coe pitch does.
Speaker 4: A decent amount of damage.
Speaker 5: It is a one DA plus two. Sorry, that's a
deep twenty one da. I have about all this dice.
Speaker 3: Three damage three damage. Okay, So you strike at it
and a little bit of light is lost as your
copech slices through. But that's the end of your turn.
Speaker 5: But I would like to say that during that moment,
Harmone is very studiously studying what this creature is because
he has never encountered one before.
Speaker 3: All Right, the other, the last of the glowing lights
floats up to you, Marcel, since you're the closest, and
for its second action, first attack, it's going to strike
at you and that's gonna be a twenty one miss, okay,
And for its third action it's going to strike again,
only a nineteen still miss. So as it buzzes up
to you, go and it misses both attacks, do you
like do a little dodge out of the way, skip Europe?
Speaker 1: Okay? So I've done this guy's as his vulnerability, right, correct,
I'm gonna go ahead and do exploit vulnerability as well
on this gentleman. Actually, you know what, No, I'm not
he's out gentle No, I'm not see I'm just gonna
go ahead and attack the gentlemen or the creature that
I shot with my that's what a vulnerability to plus
that's a mess. It's a nineteen second action attack again,
that is an eighteen plus four. That is a twenty
two beautiful to the one that you exploded vulnerability. Yeah, okay,
that hits give me damage damage. Oh, I've never done
this before, so damage is going to be what the
hell did that just do? Okay, So since it's okay,
just a D six.
Speaker 3: D six, it's the cube.
Speaker 1: That is going to be three plus two. So so five
damage plus the vulnerability. Okay, ten damage.
Speaker 3: Wow. You strike it and it seems that about half
of its color is gone, its light is fading, but
it's still.
Speaker 7: Around, still red, still red.
Speaker 3: At the end of you return.
Speaker 1: No, I saw one more ability or one more action.
I also forgat about my feet. Incredible initiative. I should
have had a plus four to my initiative right off
the top. Anyways, I know, just funny. I'm gonna go
ahead and attack again.
Speaker 3: Your attacks are ranged, yeah, okay, ranged and may So
what are you using.
Speaker 1: I'm using the crescent cross It is a crossbow.
Speaker 3: What's its reload?
Speaker 1: It's three. That was my third strike. I'm gonna I'm
gonna ahead and use an action to reload, okay, reload three.
Speaker 3: I was gonna say, sure, Yeah, it's reeload three. So
that means it takes three actions.
Speaker 1: No no, no, no no, hold on, hold on, hold on.
Capacity is three one action. Reload says reload one.
Speaker 4: Oh, so it has capacity, so you don't have to
reload until after your third shot.
Speaker 1: That was my third shot.
Speaker 3: Okay, so you're spending your third action to reload. Yes, okay,
all right, that's the end of your turn. Yep, all right,
and the glowing light that you shot floats up to you.
First action, second action, it's going to strike at you
with a beam of light doing twenty three.
Speaker 1: Okay, so for this, so that hits. But since it's
the one that I have exploit vulnerability on, I'm gonna
use the reaction. Amulet's Ambiance forced to present your amulet
to turn it away. You or the target alley within
fifteen feet gain resistance to all damage against the triggering damage.
The resistance is equal to two plus my level, so
I get a plus seven resistance to whatever damage.
Speaker 3: This is all right? It strikes you and you don't
take any damage. For its third action, it's gonna go
ahead and strike again.
Speaker 1: Ooh baby, finally not twenty twenty kiss?
Speaker 3: All right, so that's gonna be eighteen points of piercing
damage as it's light.
Speaker 1: Hold on, I have to get my calculator out.
Speaker 3: Pierces your little pug body.
Speaker 1: Can you not refer to me as a little pug?
Speaker 3: Please? That is a little unrel hug body. But that's
the end of its turn. And the creature in front
of you, Marcel's gonna attack you because you're the closest
for its first attack. It's hell, that's only going to
be eighteen miss. Second attack is going to be uh
not much better twenty one?
Speaker 1: Uh miss?
Speaker 3: Okay, and you know what, let me see see what up? Well?
What else? What else is this guy?
Speaker 1: Guys?
Speaker 7: What else?
Speaker 1: Yeah?
Speaker 7: What else?
Speaker 4: No?
Speaker 3: Those are all two? You know? Okay? All right? You
see light? Go and kind of a barrier appears in
front of it. That's the end of its turn.
Speaker 4: Marcel, you're up right, So to it was this one
here that attacked me?
Speaker 3: Right? Or was it this one? It was this one
right now?
Speaker 4: Okay? Yeah, okay, So to this one, I'm going to
do distracting performance. So plus fourteen.
Speaker 3: Twenty three twenty three. Let me read something. Yep, So
what is twenty three? Is that an attack?
Speaker 1: No?
Speaker 4: This is this is not an attack?
Speaker 3: So this is the perform action twenty three? To what
what am I comparing with? Will DC will? Okay? See,
just make sure that the thing it did ac okay, yeah,
it hits what happens?
Speaker 4: So because this wasn't fascinating, it just says your performance
impresses the observers and they're likely to share stories of
your ability. Unless well that's a critical success. Was this
just a success? Yeah, you prove yourself and observers appreciate
the quality of your performance.
Speaker 3: They do, they appreciate you.
Speaker 4: But with distracting performance, I'm going to give haman here
the the benefits of create diversion.
Speaker 5: Okay, whoa what does benefits dom?
Speaker 1: Whoa man?
Speaker 3: What is benefits you? Man? Just ask me question.
Speaker 1: I don't know why I got me so bad.
Speaker 4: You you become hidden to each creature whose perception DC
is less than are equal to uh, to my result,
which would have been deception, but because of distracting performance,
it's my my perform check.
Speaker 3: So what's your It was a twenty three? Okay? So
if their perception DC is below twenty three, harmony, yes, okay,
got it?
Speaker 4: Yes, and then I will gain a panache from a
successful performance. First or second second action will be a strike.
Speaker 3: Please don't fuck me.
Speaker 1: Oh you're gonna get fucked. Man, Hey, stop that, god mother,
I'm so sorry. That was Skiff, not the seventeen.
Speaker 3: I'm sorry. I was looking at the perception and listening
to the dog. What'd you say?
Speaker 4: I rolled the seventeen on my attack, So that is
a miss? Okay, yeah, it's second attack. This is only
an A plus nine. All right, that's a sixteen.
Speaker 1: One of my hero coins.
Speaker 4: Uh No, I don't want any of your hero coins.
I want you to stop speaking things into the ether.
Speaker 3: I'm on your up.
Speaker 1: It's not dominated skiff.
Speaker 4: I'm gonna throw a rock at you.
Speaker 3: I'm gonna do you like old Yeller.
Speaker 1: Damn, damn.
Speaker 5: So I would say human at this point, seeing that
the action happy, he feels something within him and he
kind of like does little he waves at the Pixie
Care creature thing and it like doesn't notice him.
Speaker 3: He was like, oh, well, I'm hidden.
Speaker 5: I mean, I'm used to not being seen sometimes, especially
by the people around me. But honestly, like this feels
pretty good. So he is going to fill it because
he feels like he has so much more time.
Speaker 3: Now.
Speaker 5: He's gonna put away his sword and he's going to
instead pull out his longbow because he wants to back away.
Speaker 3: So to clarify some rules for the listeners and for
Josh the updated path. Under two E rules, you used
to have to do an interact to stow, interact to
pull out, but now they condense it to one action
called a swap. It only takes one action to swap weapons.
So I have as long as you have it on
your body, you have swamped.
Speaker 7: Sweet.
Speaker 5: I use one action to swap my the kopesh and
the longbow, and I now leaves the second action to
kind of move away. I'm going to walk back ten
feet because I felt like I was kind of trapping
Marcel there and actual I'm gonna keep walking this way
a little bit because I don't want to be too
close to this guy that's in front of my pug
friend here.
Speaker 3: I'll let you move your full stride.
Speaker 5: Yeah, and now my third action will be to shoot
the longbow at this How do I ping again?
Speaker 3: Hold the mouse down? You are shooting at the one
right in front of skiff. Yes, all right, that is
what I'm gonna do. So I'll do this in foundry
just I always. I'm gonna do the DC hits first
in foundry. Then I'll do the attack with the physical dice.
I like to do half and half, just to make
sure it's all fun and friendly. And now like half
and half in my coffee oil.
Speaker 7: We're friends, beautiful.
Speaker 1: He's on it, bro both No lactose intolerant.
Speaker 3: That's a you problem. Screw you give more lactose jeans, scrub.
Speaker 1: I can't. It's not in my hands. That's in Jesus's hands,
he said, Nah, fam, you gotta be alerted to lactose.
Speaker 4: That's why I sent that picture of the oat milk Horchata.
Speaker 1: I know it made me sad. I can't have I
don't know, oh, milk idiot? Can I just saw hor
chota and I got sad.
Speaker 3: Hor chotta.
Speaker 1: It's rice milk.
Speaker 7: Is right, No, it's rice and milk.
Speaker 1: No, my dady used to make it with rice and milk.
Speaker 3: Hor Chotta is blended rice with spices.
Speaker 7: You're blended rice.
Speaker 3: I'm white my point. No, I'm like blended mayonnaise.
Speaker 1: Rice is white.
Speaker 4: That wasn't a terrible image, right, just like.
Speaker 3: A massive blender is. Just like did you see the role?
Speaker 1: Are you rolling on the well? I did? I did.
Speaker 5: I want to do the hit d C. I want
to do the hit DC on foundry and then I'm
gonna do a physical dice if it hits, to do
the action the damage.
Speaker 3: That's a crit for this one. Give me damage ship okay, cool?
So one is a qut for this one.
Speaker 5: Can you can? You can you let me get a
deadly D ten as I was about to ask, So.
Speaker 1: You roll your dice, double d roll your D eight
double it and then add a D ten.
Speaker 3: Three, So six and then.
Speaker 1: Cool there, or it's fine, they're the same.
Speaker 5: No, no, that's the same. That's a ten. Oh my god,
sixteen damage. What's it look like as it dies?
Speaker 3: Well?
Speaker 5: Probably traumatizing for me, but at the same time, it's
that arrow. It is a special elven arrow from my family.
Each one of my arrows has our our last name,
you know, is carved into the edging of the side
of the arrow. And so it shoots right to the pixie.
The thing is the pixie, Like, can you say, how
small is this pixie?
Speaker 3: Really small? Basically a battle light for these thematically a
ball of a light got it.
Speaker 5: So this arrow is probably like forty percent of its
body that at this boy way it hits. So it's
very much like taking.
Speaker 3: Yeah, it just shoots.
Speaker 1: It's you.
Speaker 5: Honestly, we don't even see it. We don't see blessly
what happens. But the light goes out.
Speaker 3: I would imagine there you go, shoots the arrow. Someone
off the light switch, all right, The arrow hits it
and it ceases to exist. You hear almost an inaudible
screech from the other two as they begin to float
back to the water away.
Speaker 7: From you, guys.
Speaker 3: Well there screech seems to emanate across the lake as
all the other floating and dancing lights shudder as their
scream reaches them, and they begin to also recede away
from the shore. That is where we're gonna end the encounter.
As they float off into the distance, you guys are
left on the dock. As you hear the sloshing of
the water up against the posts that hold the dock
up and the reeds that surrounds you, you guys know
that something is wrong here. Something is making this magic
forces sick and you need to find out. Hey, harm here.
Speaker 2: I know you don't like your stories interrupted, but we
gotta keep the lanterns on. We gotta take advertisements, so
I'll deal with it.
Speaker 3: We'll be back in a minute where we left our heroes.
They had just fought off an incursion onto the docks
from the glowing red lights that were attacking the small town.
They were able to return back to their quote unquote
beds and get a few more hours of sleep before
waking up the next day to find the Old Grove. Now,
if you guys want to do any shopping in town,
you can find common items. Otherwise we will head off
to the Old Grove.
Speaker 1: Do we get arrest for the night?
Speaker 3: Umm? Yeah, I would say so, Okay.
Speaker 1: Shit, can I cast heel on myself?
Speaker 3: I don't see why not.
Speaker 1: Okay, I'm gonna go ahead and use them at the
point to heighten it to and I'm going to heighten
it to level two, so I get a two D
eight plus eight. Oh wait, plus sixteen.
Speaker 5: Sorry, what was the name of the guy in the
rocking chair? Silas Mike wondering, did we see him there
last night as we were attacking the fairies?
Speaker 3: Nope, than was his rocking chair there?
Speaker 1: Twelve US sixteen. That's thirty eighth.
Speaker 3: Twelve plus six twenty yeah, twenty eight. Okay, No, his
rocking chair was up on the uh you know, the
stilts the stilted town by the Sagi route tavern.
Speaker 7: Interesting.
Speaker 5: I think my oone feels well rested to go for
this old grove because, especially after those pixies, gotta find
out what's doing the damage.
Speaker 1: I mean, yeah, I'm kind of down to go through there,
but like, let's just go, man, let's just go.
Speaker 7: It'll go.
Speaker 3: Okay, tell what do you think?
Speaker 4: I think that my skin feels immaculate. But yes, I'm
ready to go to the old grove.
Speaker 1: See it walks up to Marcella and puts his paw
on his chin our cheek.
Speaker 3: Can you reach that?
Speaker 1: Hi? I roll off letics to see if I can
jump uphigh chin. I failed.
Speaker 4: In peep o.
Speaker 3: God, you can probably reaches like clavicle.
Speaker 1: All right, he's pretty soft man. He's gonna walk out
the tavern. Okay, you guys can't know if you want.
Speaker 3: Do you guys take a boat or do you walk?
Oh uh, well, you said this are we the morning? Yeah?
Speaker 5: What is it?
Speaker 3: He said it was like a day's travel something like that.
Speaker 1: Yeah said day and a half.
Speaker 5: I believe they said that we could go, But I
mean you said half day, half day, half day.
Speaker 1: I was half right.
Speaker 5: I think we should avoid the water because I think
at this point we've already messed with these pixis enough.
Speaker 3: They're already mad. I think it it makes sense to
stay on the land.
Speaker 4: That mean sounds good to me.
Speaker 3: To the old grove. You guys travel, and it's kind
of unique. It's kind of a marshland. It's mangroves, partial land.
It takes a long time. You realize that when he
said it's a half day travel, he did not say
it's a long distance away. You guys travel very slowly. However,
you do reach a point where the trees begin to
open up, and as they do, you notice a large
swath of stumps where this area has dirt. You know
it's not the swampy marshland, but instead solid ground, and
there are stumps covering it. A little farther away there
are thick trees that are bigger than the mangrove trees
that choke the area. As you approach the clearing, one
of your feet hits a clink when you're used to
the wet marsh of the grounds. You look down, you
see that your foot has collided with the armor of
a body that is dead and rotting on the ground,
an armored soldier. You look around, and now that you
see that, there are about two more spread about, having
fled or at least all leaving the clearing now dead.
Ahead of you, you see a figure tall with a
large cloak, moving over one of the stumps.
Speaker 1: What do you, guys do?
Speaker 3: It doesn't seem to notice you.
Speaker 5: Yet, I think so, I think for Haldon, I just
want to like do a quick recall knowledge of this
person that's on the ground below me, to see, like
can I figure out how, like what is it that
killed him?
Speaker 3: Maybe at all? To see like what's the thing that
did that? That's a I believe that's a secret check,
right for call knowledge? Yeah?
Speaker 1: Is it?
Speaker 3: No?
Speaker 1: Recall? Knowledge is not a secret check. Knowledge is a
personal check.
Speaker 3: Oh, we were doing a sense motive earlier. Yeah, okay,
all right then, and there's like it's it's obviously for
like do this many times out of combat rules. Guys,
that's true.
Speaker 5: That's why I just you know, do you attend to
the skill check to try and remember a bit of
knowledge regarding your topic related to this that skill suggest
which skill you'd like to use? So I think for this, uh,
I'll do arcana because I feel like arcana is.
Speaker 1: You know, relatively knowledgeable in that one.
Speaker 5: All Right, see if that works for me, that might
be pretty good if I add my ship to it.
Speaker 3: That's a math oh the twenty eight twenty eight, that's
a crit success. So you crouch down and look at
the body, examine it, and you see that it's it
has signs of asphyxiation, bruising around the flesh that's left
on its neck, bluish purple skin. And you said, ar kana,
nothing exudes exact magic from the body. It wasn't killed
in a magical way. It was killed in a physical way.
But due to the critical success, you can see that
that's the case.
Speaker 7: Gotcha.
Speaker 1: I'm gonna go ahead and roll exploit vulnerability. The figure,
the figure that's standing there in the cloak.
Speaker 3: Okay, what what what said against?
Speaker 1: Sorry? The way you asked that freaking out? Uh? The
words a standard BC of of the creature's level.
Speaker 3: Okay, it's a family feud.
Speaker 1: Show me what's behind twenty nine?
Speaker 3: Okay? So what does exploit vulnerability do?
Speaker 1: If I get a chrit success, I learn everything about
it weaknesses, resistances, and anathema. Regular success, I learned its
weakness and resistance. If I fail, my weapon just does
the damage that it's resistance, that's weaknesses. But I don't
know what it is.
Speaker 7: You learn nothing?
Speaker 1: Was it a crit fail?
Speaker 3: No regular fail?
Speaker 1: Okay?
Speaker 3: Okay, I moone would like to relate.
Speaker 5: It's you two that's in a whispering voice, but you know,
for the sake of a recording, I don't want to
actually whisper because you can't hear that shit.
Speaker 7: Sorry.
Speaker 5: Yeah, So this was definitely killed by like suffocation, and
I think that this person up ahead they didn't use
it with magic, though it seems like it was a
very brute force time situation, so we might be okay
with the you know, not being feeling too much magic
per thy. Potentially, I don't know, but this is clearly injustice.
Speaker 3: You guys, see the figure ahead of you in the
clear cut, open field of these stumps that have been
cut down, and as you look, you notice that the
stumps of these trees are unlike anything around you. I've
already mentioned they're not like the mangroves, but the stumps
themselves are of gnarled and twisted woods, but not in
a bad way, as if each and every single one
had grown in a unique pattern. And the figure stands
over stump, whispering and murmuring something as lights glow and
emanate from its hands. What do you guys do?
Speaker 1: So, since I failed that role, I'm gonna use Keirton's
cognitive crossover, which is a reaction to when I fail
reconnoledge check. Oh, and I get to re attempt that
role with a different modifier.
Speaker 3: I understand.
Speaker 1: So let me see what my shit is real quick?
Speaker 7: Where am I at? Real quick?
Speaker 3: Hold on?
Speaker 1: Where am I a baby? Come on? Where are you at?
The fuck? Are you there?
Speaker 4: We go?
Speaker 1: All right, So I'm gonna go ahead and use where's
my special ship. There we go use academia. I'm just
have a plus two P plus eight fail.
Speaker 3: All right, how far away would you say?
Speaker 5: It is?
Speaker 3: About thirty feet? I will advance ten feet. Are you
stealthy at all? Are you just walking into the field?
You walk into the field and the figure turns towards you.
You see a face gripped by vines, tendrils of plants,
eyes black, and it looks at you and says nothing.
Speaker 1: What do you do?
Speaker 3: I dance?
Speaker 4: I gotta go for a focused performance, Okaycarnacia.
Speaker 3: I mean we all deal with you know, stress differently.
Speaker 4: I mean twenty one versus its will DC.
Speaker 3: Okay. It just stares at you and it says, what
is your papost?
Speaker 7: Well?
Speaker 3: I mean that was it?
Speaker 4: And then I throw a knife at him.
Speaker 3: Okay, give me a tack roll surprise attack.
Speaker 4: Oh wow, okay, now to get a fucking high number,
son of a bitch, that's gonna be a h thirty one.
Speaker 3: A thirty one.
Speaker 8: Okay. So you throw a knife in a knife for
a card knife, damn it. Throw a knife and it
lands in his torso and he looks down at it,
and he looks up at.
Speaker 3: You, and he goes big gone into loper and he
flicks his wrist and you see the plants about fifteen
feet ahead of you. The ground starts to rumble as
vines come up and twist, and a figure begins to
rise out of the ground. All right, I'm going to
bring everybody into the battle map, he said, combat again.
Speaker 1: Was that a spell? Why do I have a reaction
for recognized spell? And I wonder what it is?
Speaker 3: Um, what's the wording on that?
Speaker 1: A creature within lino sight casts a spell that you
don't have prepared or in your spell repertoire, or a
trap similar object casts such as a spell. You must
be aware of the casting, so I see him do that.
If you're trained in the appropriate skill for the spells tradition,
it's a common spell of second rank or lower, you
automatically identify it. You still to attempt to get a
critical success, but can't get worse than the result of
a success. The highest rank of a spell you automatically
identify increases by four if you're expert, six if you're
a master, in ten if you're legendary. The GM role
is a secret arcana, nature, occultism, or religion. Check whichever
corresponds to the tradition of the spell being cast. If
you're not trained in that skill, you can't get a
result better than failure.
Speaker 3: Well are you expert?
Speaker 5: And what?
Speaker 3: What?
Speaker 1: What are you deeming it as nature? Occultism, religion or
acana nature? Where are the fuck proficiencies that nature?
Speaker 3: Yeah? Yes, okay, um, it was a summoned entity spell?
All right, everybody in.
Speaker 5: Let's take a look.
Speaker 3: Yep, all right, Roman initiative. Oh that one this day? Fuck?
Speaker 1: I mean yeah?
Speaker 4: Would you roll eleven?
Speaker 3: Nice?
Speaker 1: Twenty seven?
Speaker 3: Three?
Speaker 1: My god? Wait, what's your modifying perception?
Speaker 3: Oh?
Speaker 1: My god, it's flat and zero? Our How our champion sucks?
Speaker 3: Guys, skiff you are able to notice that he's casting
this spell? You're up? Great your fault?
Speaker 1: Do I see the spell that the creature he summoned?
Oh yeah, okay.
Speaker 3: It is a large, viny creature that spawned out of
the muck and the mud and the dirts. As it
begins to approach you, guys, its tendrils are pulled out
of the dirt as mud slings it crawls towards you.
Speaker 1: I'm gonna roll exploit vulnerability. That is going to be
a twenty two.
Speaker 3: Okay, remind me again, what's that against?
Speaker 9: So it's against the flat check it's level of its level, Okay,
it doesn't have any weaknesses?
Speaker 1: WHOA, it's vines but has no weakness? Correct right, correct,
Well that sucks. Does it have an anathema?
Speaker 4: No?
Speaker 1: Does that a personal weakness?
Speaker 5: No?
Speaker 1: Fantastic useless ability?
Speaker 4: No?
Speaker 1: Sorry, just kidding.
Speaker 3: I'm not trying to play against your character, but no,
I know it's literally.
Speaker 1: Yeah, fine, I'm gonna go ahead and roll to do
my cress and cross rain strike.
Speaker 3: All right, twenty eight hits give me damage?
Speaker 1: Oh so hasn't happened before? Is it crit no damage?
Speaker 3: Wait?
Speaker 1: I ask twelve? What thirty? Not twenty eight thirty? I
was outing my plus nine? Okay, doll just making sure.
Speaker 3: Yeah, still not great?
Speaker 1: Six damage?
Speaker 3: All right? It was a crossbow bowl, right, yeah, it's
sticks into the vines and the branches that make up
this creature. It continues to crawl towards you, hardly making
second actions.
Speaker 1: Shoot again with my crossbow. That is going to be
a twenty to sixteen eighteen. That's gonna be thirty one
plus thirty two twenty two.
Speaker 3: All right, missus across the bolt is another bolt, right, Yeah,
flies past, landing in the trees beyond.
Speaker 7: Is that it?
Speaker 1: Yep, that's it.
Speaker 3: Okay, that is the end of your turn the creature. However,
let's see.
Speaker 1: Thirty feet of.
Speaker 3: Barrels towards you first action, walks towards you second action.
Speaker 1: I'm going to use my reaction implements interruption since he
is even though I didn't find the weaknesses, he's still
under my exploit vulnerability, so I get a reaction to
stop his movement if my strike hits. But wait, what Yeah,
so I use expont vulnerability. Uh huh, so he's still
under the effects of up vulnerability. He doesn't have any weaknesses,
but I will use it and they still pass the check.
So I'm holding my weapon implement and the creature must
be within your reach or if you're wielding a range weapon.
So I sense the movement, shoot him. If it's a
critical hit, I disrupt his His entire action doesn't count
towards map and multiple tame penalty doesn't attact that strike.
Speaker 3: But it wasn't It wasn't critical, So no, I haven't
rolled yet.
Speaker 1: Okay, I have to roll again. It's a reaction, so
I roll a strike. If it's critical, I interrupt it.
If it's just a normal strike, I just hit it. Okay,
twenty miss dam it.
Speaker 3: So you fire again crossbow? Okay, so you had an AMMO,
you have to spend action reload. Also, fly spat them
finishes the movement up to you. You're the one shooting
at him. All right, So first action WI, stride, second action, stride,
third action. He's going to strike some viny tendrils reach
out and go to strike you.
Speaker 1: Question. Question each skill reaction skill gets per turn. Right, No,
you'll get one one reaction. Okay, that's what the correct
plus seven?
Speaker 3: That's twelve plus woh four plus five?
Speaker 1: What's you jump nine?
Speaker 3: So that's twelve plus nine twenty one twenty one doubled
because it was in that twenty As the tendril strikes
out at you, it bursts into flames.
Speaker 1: Did I have a deadly dice? No? Ship.
Speaker 3: That's where we're going to end this session. Thanks for
joining us. I hope to see you on the next one.
Speaker 1: Oh man, I'm gonna die
Speaker 3: M