Speaker 1: You are listening to table story.
Speaker 2: Deathless is an improvised cinematic narrative with live production, including
music and dialog.
Speaker 3: There is no script.
Speaker 2: This story contains violence, disturbing imagery, adult themes, and a
darkness which may lead you doubting for more. Proceed at
your own risk.
Speaker 4: A logit of fight from shade Ho loget of fact
from me.
Speaker 5: That you say, stand up for the thing which you
can't stand.
Speaker 1: A loud.
Speaker 3: Build.
Speaker 2: His fangs are buried deep inside Pulsorate's neck. His limbs
are twitching uselessly beneath her grip. He can feel her
pulling the life out of him in a slow, deliberate draw,
knowing she won't stop until there's nothing left. And I
believe it's your turn.
Speaker 6: Yeah, what can you do? I look to Gunner. What
is he doing right now? What is his state? Is
he on his knees catatonic? Is he's standing up?
Speaker 7: Is he.
Speaker 5: I was holding onto Visionary and Malthus r Am I
still holding onto them?
Speaker 2: I say, you can still be holding on to him
if you think I would have let go of Ficionary.
Speaker 5: But I'm holding Bathazar and it seems like I am
in a daze.
Speaker 6: All right, I call out, Donner. If you kill them,
you're probably going to kill their counterparts.
Speaker 5: I stand still and don't even acknowledge what you are saying.
Speaker 8: Oh Donner, if you kill them, you are going to
kill your brothers.
Speaker 5: My head slowly turns to you. I look at you
like I have never heard before.
Speaker 6: I smirk.
Speaker 9: That's how it's going to be.
Speaker 6: Then I am going to activate. Where is it here?
Speaker 5: It is.
Speaker 6: Toughness, which requires a rouse.
Speaker 2: Checks check succeeded, which means you do the thing, and
you also do not get hungrier.
Speaker 6: Yes, so I think the put the hairs on. My
arms get fuller and stiffer, and I approach Gunner and
I get in his face. You're gonna let them go,
or I'm gonna launch you across the fucking room again.
Speaker 5: My head turns back to Martha's r and my grip
grows tighter.
Speaker 6: I told you earlier I wouldn't lose another brother again.
But if you're not my brother, I have no fucking
problem ripping you apart. It choices, yours, brother. You can
let them go and ask your wife to let go
of poultry, or we do this the hard way.
Speaker 2: I think that is it for a turn unless you're
doing anything else.
Speaker 9: I do have a question.
Speaker 6: I do have something that's still it's a cost, but
it's not a discipline. Is that something I can do?
It's Eyes of the Beast, which allows me to see
in uh, total darkness, but it also gives me a
plus two to intimidation bonuses or yeah, plus two intimidation is.
Speaker 2: Against mortals because your eyes are going in the dark.
Speaker 9: It doesn't specify.
Speaker 3: I don't think it's the ability called.
Speaker 2: I'm pretty sure it's against mortals because your eyes. Yeah, yeah,
it says no rules required to activate Eyes of the Beast.
While active, the user ignores any site penalties imposed by darkness,
including supernatural. While active, the inhuman appearance of the eyes
confers two bonus dice to intimidation.
Speaker 9: Oh yeah, it is against mortals.
Speaker 6: You're right, yeah, okay, Okay, I'm still gonna do it
because my eyes are going to be red and.
Speaker 2: It looks yeah, it looks yeah. I'm totally into it.
Speaker 6: Okay, And if anyone tries to kill the lights, don't
get any ideas, Okay.
Speaker 2: I which nevosh Okay, Edward, you're up.
Speaker 10: Yes, I look at hild and I would like to
cast fouto more gonna, which allows me to force her
to hallucinate and experience a tactile sensation. And I want
her to feel like she is so full that she
could vomit. Okay, she does not want to eat anymore?
Speaker 3: What's the role?
Speaker 10: I have to roll my manipulation and obvious skate?
Speaker 2: And does she? Is it versus anything?
Speaker 10: Says anyone unprepared and within eyesight of the vampire me
and eligible to experience the hallucination because I'm choosing her
is distracted losing two dice on their next action.
Speaker 2: Okay. Additionally, well that's if you succeed correct fail to
resist using their composure in wits. Yeah, composure and wits. Okay,
so you go ahead and make your role edward and
then Hills you get composure and WITS.
Speaker 10: Discipline. Obf you skate. What is the difficulty?
Speaker 2: I think because it's against each other. We're just going
to both of you do two right, Because it's against
it's a it's against her composure in witch. So it's
a contested check. Thank you, that's the word. I was
looking for four successes of two okay, well, so for
successes and then she has to beat your four.
Speaker 11: And it was four for the difficulty for four use.
Speaker 3: Oh yeah it will power here.
Speaker 2: Yeah, help me die?
Speaker 3: Have I failed on here?
Speaker 12: Just one?
Speaker 2: See? Well you rolled some hunger die as well. You
failed on you failed on three. So you can reroll
up to three die and Edward you can also roll
reroll up to three die. You should also have a poem.
You should also have a potency bonus going in as well.
Hild okay, So Edwards okay, just for future roles. Edward
rerolled no successes out of those three, but Hild did
roll two new successes. So what is this like? Oh
oh Jesus fo Okay, So it seems like you're going
to be able to do this, but then at the
last second, Hild wins out over you. So I'll allow
the two of you to describe how this plays out.
Speaker 10: I think the sensation is just, uh, I'm intending to
give you a full sensation being full, and that's all
I'm thinking of doing. So I think at that point
it's up to you as to what stops that from happening.
Speaker 11: Well, I think that this sensation it is some sort
of magic on your end.
Speaker 3: Yes, this is your powers.
Speaker 10: Yeah, I am.
Speaker 11: Very keenly aware of the magic all around me, whether
or not it is a lot of kindred or that
of the occult in general. So I will feel this
wave of energy come over me, coming from your direction,
and at first I'll feel my stomach turns slightly, but
I'll be able to fight off this urge, and.
Speaker 10: I will look at I will look.
Speaker 11: Back towards you and stop for a moment from my feast.
Speaker 10: Nice try. Oh wait, hold on, if you pass to
say nice try, does that mean that pulse rate gets
a wiggle a wiggle out? No?
Speaker 2: I think she was just narratively giving Okay, okay.
Speaker 13: I was too busy because desperately.
Speaker 10: Looking for opportunity keep them alive. Okay, cool, Yeah, I
think that's it for me.
Speaker 2: Then, okay, uh next up here? Sorry, I'm just looking
at your sheet. Alphas are here up.
Speaker 14: Well, if I'm currently being held by Gunner, i'd have
to break free of him first, right.
Speaker 2: Oh yep. Grapple is strength and brawl versus dexterity. And
we did this multiple times last week, except it wasn't
last week, so of course that means my brain has
completely erased it from existence.
Speaker 3: Well, I have a question too.
Speaker 7: Can I add.
Speaker 3: My prowess to this? What else at all?
Speaker 2: Yeah? I think so what does your prowess say? I
think it does say you get to add like a
plus one or plus two to stuff like that.
Speaker 14: Yeah, it's a roused check. It doesn't tell me how
much I add to it. But this has one activated
add the potents rating of the user to their unarmed
damage as well as defeats a strength and add half
the potents rating to their melee damage.
Speaker 15: Potence is your discipline, the strength discipline, so whatever the
the number of that is, whatever level it is. So
if it's two or three, I think that's what you
add dice.
Speaker 2: Right, Sorry, I'm just reading this here. Dex brawl and
strength brawl, that's what we're.
Speaker 3: Rolling, okay, and I would be dex brawl.
Speaker 2: You would be Dex brawl, and he's strength roll. So gunner,
you go ahead and roll strength and Brawl, and then
you do your rouse check first to see if you
get hunger or if you're going to add dice to
it to get.
Speaker 16: Out difficulty for the strength rowl.
Speaker 2: It's just zero because you guys are going against each other.
Speaker 3: Okay, all right, I got another hunger.
Speaker 2: Okay, so you just mark that you're hungrier, but you
still get to move forward and do the thing that
you want to do.
Speaker 3: Okay, so all right, that's thirty.
Speaker 2: And brawl.
Speaker 14: Wait a second, yeah, uh oh, I have I think
I do it backwards brawl, then dexterity.
Speaker 2: I'm sorry, I always say it the wrong way around.
Speaker 3: That's okay.
Speaker 14: Uh And then do I get a pool sized modifier
for this?
Speaker 11: Is that?
Speaker 2: Where the yep? Then you add the uh the number?
So what did your your it said? Your strength? Is
that what it asked you to do? Or was it
your discipline? Trench just said it, but I was looking
something else up.
Speaker 3: So my potent's level according to my discipline is like two.
Speaker 2: Yes, you get to add too, yep, that's right. Trying
to figure out why Mergs rolled nine dice?
Speaker 14: Oh sorry, difficulty as well, goes that.
Speaker 2: No difficulty because you guys are going against each other.
Speaker 7: Oh, six successes, I rolled to five.
Speaker 2: Okay, if you use the willpower either of you, you
can reroll some dice gunner, you can reroll up to
three to try to beat her by one. Oh, but
you'd have to do a willpower to do it. Otherwise
she's otherwise he's getting out.
Speaker 9: You can break out, all right.
Speaker 3: He's not gonna have the will power for it. Okay, awesome,
so I think.
Speaker 14: Then uh my, my hand comes over to clutch your
arm wherever you're holding me, and my fingers tightened and
gripped your arm like iron, and I slowly pry it
off of me and say, if you would kindly unhand me.
Speaker 5: Feel my hand like little limp, like you can navigate
it as much as you want, like I'm letting you go.
Speaker 14: Okay, I sip out of his grip. Then do I
can I do anything else for my turn?
Speaker 2: Or is that that is unfortunately your turn to break
out of that grapple? But you are and then you
can move away from him if you'd like. But yes,
you are ready for next turn to do something else?
Speaker 3: To move away?
Speaker 2: Yep, okay? Next up the turn order is Gunner.
Speaker 5: I sort of let bathisar go and watch them take
a couple of steps back, and I will turn to Fenn.
This is the reason I am here.
Speaker 6: You're here to kill us all.
Speaker 11: No?
Speaker 5: Oh, no, let her eat. She needs to be strong again.
Speaker 6: And what's gonna happen when she's strong again?
Speaker 5: We can do anything.
Speaker 6: Yeah, because right now it seems all you want to
do is betray everyone.
Speaker 5: Everyone.
Speaker 6: I do not know these people. You know Constantine and
I point to Visionary and you know Stalker and Esteban
and I point to Pulsory and then to Edward. You
know me, what I thought I did? The fuck is
that supposed to mean? I'm not the one sitting here
trying to kill you. I'm the one standing here trying
to get you to your senses, like brush off my jacket.
Shoo shoo, shoo, shoosh. I don't want to do this,
but I will just know that this is your choice.
Speaker 5: You are nothing but a dog.
Speaker 6: Boy, all right, monster, m hmm, make your move, tough guy.
Speaker 5: Are you going to stop her?
Speaker 6: Am I gonna stop her? Right now?
Speaker 16: No?
Speaker 6: Not right now?
Speaker 5: You're right.
Speaker 6: You are not.
Speaker 5: Ever And I want to tackle you to the ground,
all right. I want to spare you around your waist.
Speaker 2: He just gets to do that, right, he gets he
gets to roll and attack. Yep, yep. So go ahead
and make your brawl strength brawl this melee but you're
not really using like a melee weapon. I'm gonna say
brawl and strength. It's the same as a grapple. You're
just using your hands.
Speaker 5: Difficulty zero and roll h.
Speaker 2: Oh do you want to use your willpower to reroll?
Speaker 6: No?
Speaker 5: No, I'm fine with feeling this.
Speaker 2: Okay, Fenn, will you roll me? I think I'm gonna
do mostly contested here, even if it's not the way
the role the rules originally do it, but it's because
it's player on player action and I want everyone to
have a chance to not fucking die. So go ahead
and roll me your dexterity and brawl which is your dodge?
Speaker 6: And what if I want to catch him as he's
doing this? Can I roll a brawl strength?
Speaker 2: I think we're gonna stick with decks brawl for any dodging,
But if you win the narratively we can say that you,
you know, are grabbing onto him or whatever. Okay, so
brawl and not your it's not your turn to you
can't grapple him, but you can, you know. Narratively we
can say you kind of grab onto him, but you'll
have to use your turn next turn to grapple properly,
if that makes sense, right if you already had your
turn so typically in the rules, you don't get a
roll here I'm being nice and being like everyone. I
want everyone to have a chance to dodge or defend.
But we're gonna stick with the dodge rule, which is
the dexterity in the brawl. But narratively, we can say
you kind of like grab onto him, because I think
that that's sick as fuck. But that means that if
you want to actually hold him down, then next turn
you're gonna have to roll the grapple properly.
Speaker 6: No, No, I just wanted to like catch him as
you're trying to do that. But if I can't do that,
then I'm just gonna I don't want to.
Speaker 2: You're just going that, Well, you don't have to do that.
I'm just saying if you want to hold him down,
then next time you're gonna have to roll.
Speaker 3: But do that, is all I'm saying.
Speaker 9: And that uses up a move.
Speaker 2: Or that would be your turn. Yeah, okay, yeah, I'm
just gonna roll that you contested then yep.
Speaker 9: And the difficulty of that is zero.
Speaker 2: Yeah, we're just going against each other yet or so yeah,
you get out of the way. So he goes in
to make a swipe at your abdomen, and what does
it look like?
Speaker 3: What happens.
Speaker 6: I go under him.
Speaker 9: I'm so I'm short.
Speaker 6: As a reminder, I'm like between five six and five
eight and he's seven foot something. So he goes for
my waist and I go under him and he misses.
Speaker 2: Perfect.
Speaker 9: It's like a really cool baseball slide.
Speaker 5: I fly right over you and maybe tumble across the ground.
Speaker 6: I look at you and I kind of like wipe
my nose arrogantly last try get to.
Speaker 5: My feet, and I'm lowering or like raising my head
last to look at you. I just smile out of
my way.
Speaker 6: I look behind me and I find myself with that
going under him, in between Hilda and him. And what
does she have on you? Why are you acting this way?
This isn't.
Speaker 9: What kind of grip does she have on you?
Speaker 3: Visionary?
Speaker 2: Here up, I'm on the floor.
Speaker 15: I imagine that Gunnar had like snatched me by the back
of my shirt and just lifted me up in the
air pretty easily. And I was flailing before I put
my hands on his head to do that in new
move that Edward put into me. So I see him
go by and there's an opening and I I'm gonna
get up and dart across the room and try to
do the same thing to hild Okay, so I'm gonna
try to get at her, put my like a hand
on her head and do this mind palace thing that
Edward did. And the intention is for her to remember
and experience something that brought her pain like and just
something that'll just like make her flinch or WinCE or
something so she can let him go.
Speaker 2: Yeah, yeah, yeah, okay, So what is your role?
Speaker 9: I believe it was wits and resolve.
Speaker 2: You roll wits and resolve, and then what do they roll?
Speaker 15: I don't know. If we had it contested last time,
I'll have to look, because this was just the thing
I got given.
Speaker 3: It was composure and wits on my end.
Speaker 10: If that's what.
Speaker 2: If it was the thing that Merge just did, it's not.
But what's the ability called trench? Because I am giving
everybody that.
Speaker 15: I thought this was one that was made up. It's
the one that Edward stuck in my head.
Speaker 2: Oh yes, then yes, it's gonna be uh wits resolve
on your end or composure. Either one of those is fine.
So you guys are rolling the same thing against each other.
Although I want to, I don't think you need to.
If you would like to you can, because I know
you're you know you're watching another friend die. And I
do think either rouse or frenzies fair if you want
to self impost.
Speaker 15: I failed the rowse checks.
Speaker 2: Okay, so you're gonna get a little hungrier. I will say, though, Hillt,
because you are actively feeding and not paying attention. I
do think you need to take a penalty die of
at least minus one.
Speaker 11: All right, now, you said we had to add disciplines
last time. If we're doing like a counter against someone
else's discipline, is that correct?
Speaker 2: No, So we're just gonna do We're just gonna do
the flat roles. Yep, the flat roles between because normally
you on some of these you wouldn't typically have contested roles.
But because it's PvP, I'm invoking the PvP rule of yes,
everyone can contest. That way, people have a chance to
defend and survive.
Speaker 11: Okay, And did you say it was composure and resolve
or was it wits and resolve.
Speaker 10: For composure wits?
Speaker 2: I feel like either one. But let's do resolve because
to me it feels like that's something you need to
have a stomach versus this, you know, like mental force,
composure resolve yep, perfect, okay.
Speaker 10: And you said a minus two right or a minus one?
Speaker 11: Right?
Speaker 5: Yeah?
Speaker 2: Yeah?
Speaker 15: Six? Damn dude, I mean one success. I rolled six.
Speaker 11: Sorry, and the difficulty is six?
Speaker 2: Then no, no, because he's got one success. You just
have to beat one because you don't need to do
a difficulty.
Speaker 15: Yeah, I mean I could roll.
Speaker 9: Yeah.
Speaker 15: Do I need to declare that I'm rerolling before she
does it?
Speaker 2: No? Willpower?
Speaker 15: And I'm definitely down one.
Speaker 2: The way I'm imagining this is like, you know, narratively,
you see that you're about to lose control of the situation,
and so then you decide to push, like in an
anime when you're like, oh no, I'm defeated, and then
you go, no, would you like to use the willpower?
Speaker 11: Hill, I am really fucking hungry. I don't know if
I should stay latched on or not. I feel like
in this moment I would try, so I am gonna.
Speaker 10: I am going to try and reroll it.
Speaker 11: I'm so sorry, all rightologies, okay, And that's three I
can do, right, Yep, you can roll up two?
Speaker 3: Three?
Speaker 11: That was one additional I think you're that's tied.
Speaker 15: Yeah, I'm okay, with just being stuck there like trying still, okreat,
I think I think I literally have run over and
I just kind of like put my hands on her head,
which I imagine is down here, and I assume at
some point as I'm trying to press into her mind,
she may look at me and I'm.
Speaker 2: Just like, I think her eyes just roll up at you.
Speaker 3: She's still feeling.
Speaker 15: Yeah like that, and she just shew. I'm just straining.
I don't even think I say anything, it's just straining.
This is something I just got in my head. I
don't know how to do it, and I'm just literally
like like shaking and forcing trying to figure out how
to get into her head.
Speaker 3: Yeah.
Speaker 11: So maybe then since this is a tie, my next
roll against something like this is a negative too.
Speaker 2: So I was going to do that if he won,
but he didn't succeed, so I think it's just a wash.
That's good, yep, but yeah, thanks for volunteering that. Good God. Okay,
next up it is you, hild What would you like
to do?
Speaker 13: Hmm?
Speaker 11: Now, this is one full turn that I've been chomping
on this fellow. Yes, yes, is my hunger seated at all?
Speaker 2: It was because we did it at the last sash.
So basically, if you choose to continue to drain him,
you will clear one hunger right now if you succeed
at a grapple, all right.
Speaker 11: You know what, just for the sake of trying to
clear that out, Yes, I will continue to try to
feast so that I have my strength to fight these others.
Speaker 8: Yep.
Speaker 2: Okay, so that is going to be your strength and
brawl versus pulse rates and brawl or death and dex
and athletics. I think specifically for grapple. Hold on, let
me just double check, because I fucking look.
Speaker 15: This up while can I just propose something here that
as I'm grabbing onto her head focusing her eyes, that
rolled up at me and just roll back down and
just like they're ignoring me.
Speaker 2: Yeah, yeah, and just searching because this was like in
four different sections of the PDF. Yep. So you can
choose strength and brawl or dexterity and athletics and I'm
strength and brall. Yes, you are strength and bral or
potents and brawl if you have a relevant discipline.
Speaker 13: I got three.
Speaker 3: Nice? Nice okay, nice nice. I don't think I have anything.
Speaker 11: Let me see potus wise, No, I just have like.
Speaker 10: Damage stuff for potents.
Speaker 11: So so it was brawling straight.
Speaker 13: Faire.
Speaker 2: Yeah, do you want to use a will power? You
know what.
Speaker 3: I think I do.
Speaker 11: I'm very determined to eat this bastard.
Speaker 3: Yeah, okay, and.
Speaker 2: Oh yes, you've rolled up to yeah, yep, you can
roll three up to three dice because it's basically how
many failures do you have? And if you've got three,
then you can roll up to three. That's a zero
yeah and a zero yeap, yes, okay, yep. So it
is a failure by one and it is a bestial
failure or best steal failure. So it gets a little
messy and I, you know, can't help it. But assume
that it's like blood everywhere as you as he manages
to kind of like squirm out from under your grasp
and he is out of this grapple, So if you
want to feed on him again, you're going to have
to grapple him again. All right, Okay, that leads Pulstery,
It is your turn.
Speaker 13: Cool. I was not expecting to be free.
Speaker 17: I know, I've been sitting here and had plenty of
time to think about what I'm.
Speaker 3: Going to do, but you didn't.
Speaker 13: It's okay, expecting to be free. Yeah, there's not really,
I'm sure I find her. Well, we'll just.
Speaker 18: Run excuse me, get out of here. Uh she was
playing with you.
Speaker 11: As you say this, I wipe some of the blood
off of my mouth and I smile back at you.
Speaker 6: Finn, I don't like red hats.
Speaker 13: Yeah, I guess I'll run up the wall.
Speaker 2: You'll try to flee you. Okay, yep, you don't have
to roll to do that. You're just moving. Is there
any action that you would like to take?
Speaker 13: I don't and now okay, Finn, you're.
Speaker 6: Up, yeah, surrounded. All right. My attentions on Gunner at
this point. Just remember brother brought you brought this on yourself,
and I want to do what he did to me.
Speaker 2: Trying to pin him down to the ground by the abdomen.
Speaker 6: No, not the abdomen, the back of the neck.
Speaker 3: Oh I see.
Speaker 2: Okay, you're trying to grab him by the nape of
the neck. Okay, yeah, so that's.
Speaker 9: Yep, nope, go ahead.
Speaker 2: So that's a grapple. So you're going to do your
strength and brawl and he's going to do either strength
and brawl or or decks and athletics. Your choice, Gunner,
I'm assuming for you it would be strength and brawl.
That would make sense to me. You're not a nimble character. Yeah,
brute yep.
Speaker 16: Brawl strength Okay, giving a brawl and strength roll.
Speaker 9: But what's the difficulty is it too?
Speaker 2: Because you guys are going contested. It's just how many successes?
Speaker 6: Seven? Uh?
Speaker 13: No?
Speaker 5: That no?
Speaker 2: So that's you rolled seven dice, but you've got two successes.
He got three successes three. Okay, So he's gonna dodge
this grapple barely.
Speaker 5: Okay.
Speaker 2: So why don't you to describe what this looks like?
Speaker 9: Yeah?
Speaker 6: I think, and I don't want to speak for Gunner,
but it sounds like he's learned from this lesson from
episode one. So Fenn goes for the nape of the neck,
and what has how his Gunner dodge it?
Speaker 5: Just imagine if you're coming at me, I would maybe
like grab your hands and just like dance with you,
shuffle you over to the side, like kind of like
a toro, you know, like a bowl, kind of.
Speaker 3: Like she lost his mind?
Speaker 2: I just what's thought Like from the interview with the
vampire where he like dances with the dead body, it's
like that.
Speaker 5: He's mean right, so kind of like pushing you as
well as like turning you around in the other direction.
So grab turn and just push you off and maybe
we like anime, you know, slide across the ground.
Speaker 9: Yeah, I'm almost like in a crouching position. I'm I have.
Speaker 6: It's a Spider Man position. Everyone, It's literally one hand
on the ground here before orchestra goes that Spider Man,
it's Spider Man post. It's the hand on the ground
and the two legs planted. And Fenn looks up, Oh,
you're having fun? What the fuck is the matter with you?
I just want to go back, Fnn, That's all. And
I will go with her. I will go with her
then let her feet off of you.
Speaker 5: She doesn't like that.
Speaker 6: Yeah, well guess what I don't like, Edward, You're up.
Speaker 10: I'm having like a hard time figuring out because like
I used my big thing on her and she figured
it out, So trying to use it again, I feel
like is not gonna work in my favor. But I
don't know if I have the presence of mind at
the moment with everything that's going on to do anything
else like smarter, you know what I mean? So I
think I'm gonna try and give her a hallucination, not
not the same one, but yeah, whatever, I think maybe
can I roll first and then see what I get
and then.
Speaker 2: Decide what Ye okay, so you go ahead, roles.
Speaker 10: Are okay, right?
Speaker 2: I fixed it nine dimes hyeah, I think I fixed it.
I don't know why it did that, but I think
we're good now. And Hill, do you go ahead and
roll your defense? Which is your result, and.
Speaker 10: We're doing like flat difficulty too difficulty opposite?
Speaker 2: Yeah, unless what.
Speaker 11: I suppose.
Speaker 2: No, it's not. It's zero zero, but okay, yeah, it's
just her successes versus your success so we'll see. But
you have to you have to hit eight.
Speaker 11: Too dangerously close to tap into my my my potents,
otherwise it totally would. But that is the three. Even
if I reroll, I'm pretty sure I can't beat it.
Speaker 2: Yeah, no, yeah, because you can only reroll three dice,
four dice. Well, but yeah, three, so you'd get a six. Okay, Yeah,
what what do you do, Edward? Yeah, you just got crits.
Speaker 10: By the way, Yeah, that's crazy. I want to confirm
because in the description it says I can do a
complete five centsory experience at difficulty six. So eight is
like eight dice would beat six, right, so I can
do a full okay, okay, uh, I'm doing the I
have to do the thinky things. Oh my god, I'm
trying to think. I have to. I have to figure
out what is? What is? Okay? Who is this person?
I can kind of guess that there's some stuff going
on with with Gunner and this heinous woman who is
just busted in.
Speaker 19: Yeah, I know.
Speaker 10: I'm big braining over here, you know.
Speaker 5: So, uh what.
Speaker 10: I would like to give her the hallucination that Gunner
lunges at her and stakes her.
Speaker 3: Oh wow, well that's its ship.
Speaker 10: Okay.
Speaker 11: So now, in terms of this hallucination, it's a it's
a five sensory kind of thing, so so it would
have a physical reaction.
Speaker 2: You're gonna react as if Yeah.
Speaker 10: So I'll just as I'll read out the description here
because okay, the easiest visual blah blah blah. Further complications
may add additional difficulty. Sorry sorry, sorry, sorry sorry sorry?
Speaker 2: What's the ability just so I can look it up as.
Speaker 10: Well, fatto MORGANA So if you failed, then you lose
your next active action. Okay, you're also distracted. Let me see. Sorry,
there's a lot of texts. I'm just like trying to
scan for any of the most important stuff here.
Speaker 2: It cannot blind or deafen, but basically it cannot actually
damage or anything. But it's obviously tricky.
Speaker 10: Yeah, yeah, yeah, yeah, it's it's a little like feeling
that you got hurt even though you didn't. There's no
actual damage, but it's just you know, what we could
do intents and purposes.
Speaker 2: You could impose a frenzy check on her with it.
Speaker 10: Okay, that sounds dope.
Speaker 2: Yeah, okay, let's do it. Okay, So, yep, go ahead
and roll frenzy?
Speaker 3: Is it under? Oh yeah, resist frenzy here?
Speaker 10: Okay?
Speaker 11: And are there any modifiers or anything?
Speaker 3: You said, I'm distracted.
Speaker 2: No, there's no modifier here, because this is just what
we're deciding to do based on this ability.
Speaker 11: And the difficulty for the frenzy.
Speaker 2: I'm gonna say at least three.
Speaker 11: Okay, because I just want to be fair to the
fact that mergs just use their turn I just don't
want it to be a three y or do we
want it to be four?
Speaker 2: Well, we could do I was gonna say, just do
her die but I don't think it goes up that
higher a frenzy.
Speaker 5: Check.
Speaker 2: So we can do four if you're okay with that,
let's do four. Yeah, yep, oh okay, So you did
succeed four out of four? So what is what is
this like?
Speaker 3: Then?
Speaker 2: What do we see?
Speaker 10: So I imprint in you the image of from where
Gunner is standing. Yeah, he stands up, he turns to
look at you, and he lunges forth. He pulls a
steak from behind himself. You don't know where he got
it from, but it's so fast, and he has ah
a rage in his eyes, just pure anger. Maybe maybe
the kind of rage would be familiar to you, but
you've never seen it turned on you. I don't know,
but you know, I've only ever seen him with rage.
So it's just a twisted, sort of contorted version of that.
And he uh yeah, he plunges the steak into your
heart with no hesitation.
Speaker 3: Okay.
Speaker 11: So now mechanically speaking, so how are we going to
play this out? Is it going to be that I
lose my turn still or is it that the frenzy?
Speaker 2: It was the frenzy. So essentially, like narratively, I think
I'd come in to assist in that you're going to
feel it because it's a set full sensory experience. You
resist the frenzy and then you're going to go, wait
a minute, I actually feel fine, and then you'll slowly
come out of it.
Speaker 11: Yes, I think that's this imagery in my head has
me grabbing my head and screaming and tearing my own
flesh or most out of fear, and I'm going to
just kind of shake myself free. I think the pain
of like the digging of my nails.
Speaker 10: You know how like.
Speaker 11: When you're having anxiety. Some people they'll have like those
things that they can kind of squeeze in order to
hurt themselves to like kind of bring them back in.
It's sort of like that for me, I dig my
nails into myself and then I shake myself of this illusion, and.
Speaker 12: Mike Glare goes straight to you.
Speaker 2: Oh ye okay, And in future we'll do we'll use this.
This was a great example. I feel like, So we're
gonna house rule for any of our other players who
are like not necessarily physical characters, who are playing with
shadow or mind tricks or illusions. What will do is
if you succeed at those abilities, you can impose either
a minus two die penalty to their next role, or
you can do a frenzy check like we just did,
and you'll get to choose between the two. Okay, holy
fucking shit, who's next buses are? Yep?
Speaker 3: Yeah, it's me.
Speaker 14: If we're if we're intent on doing damage here to
like defeat her, I would probably want to take that
opportunity of for distraction to like try to get in
a blow of some kind. And I guess like this
is where I could probably use the prowess uh correctly.
Speaker 2: Yes, because we're doing damage.
Speaker 5: Yep.
Speaker 2: So you want to go ahead and roll your strength
and brawl unless you have a weapon with you?
Speaker 3: Do I do a rouse check first?
Speaker 2: Be a the each time you will do it to
add to the damage. But let's see if you succeed
at this first before you do your rouse, so you
do strength and brawl, and then hi'll do you either
do strength.
Speaker 3: And brawl or.
Speaker 2: Uh dexterity and athletics to dodge.
Speaker 3: I'll do dester to me athletics.
Speaker 2: Okay, Okay, then difficult, No difficult because you guys are contesting,
right yep.
Speaker 11: But the cryptical.
Speaker 2: Okay, okay, okay, all right, you could re rull three die,
but you've got two successes. Yeah, and I don't think
he'd be going to take that. Yep, it'd be pretty close,
but not quite. What do we think happens?
Speaker 14: Well, if I'm trying to attack while she's distracted by
the hallucination, then maybe part of the process of her
breaking out of it involves dodging my attack or thwarting
it in some kind.
Speaker 8: Yeah.
Speaker 2: I like that because you don't know that Edward's doing
this mind attack. So I think you see pulse rate
break free and he shimmies up the wall, and you
take that as an opportunity to because all this is
happening at the same time, so you take that moment
to lunge. But that's also when Edward does his you know,
mind meld, and the illusion of her getting you know, staked,
she kind of like backs up and jerks away and
it just manages to get out of the way of that. Now,
this does say that this is a messy critical So
I am going to say that this is going to
take This is going to give you a dice penalty
for your next role, hild Okay, and we'll do a
minus one dice penalty for that. Okay, who's next, Gunner,
You're up. I it does look yeah, I do want
to say that this is because I realize now that
you would see this. It does look like hild just
took a psychic attack from Edward.
Speaker 5: She's looking at him appear to have taken a psychic
attack from Visionary. I'm still a little pistot. Probably talk
to me.
Speaker 3: The bleeding room.
Speaker 5: Where are you Visionary.
Speaker 15: I'm pretty much right next to Hilled like I was.
I had my hands on her face and was trying
to do the same thing to her that I did
to you. And then when puls Ery escaped and she
flinched back, I'm assuming I let go and then she's
she's just like right next to me.
Speaker 11: Though still yes, I imagine probably like there was a space
of room in the movement from me freaking the fuck
out where I ended up getting attacked by Barthiza, and
I ended up sort of trying to like George O
to the way and it's almost like an animal, and
I ended up getting closer to you, probably Visionary, so
that it is kind of like a zigzag back to
where I was.
Speaker 5: I want to turn away from Fenn, and I think
my eyes lock on. Visionary cowers very close too, healed,
and I want to be closer to be able to
defend her. And I don't know what he is doing.
I want to jump through the air and land on
his head.
Speaker 2: Oh Jesus. Okay, so you are making an attack with
your bare hands. So we're going to do strength and brawl.
Even though narratively you're like leaving, it's still you're still.
Speaker 5: And to clarify, I want to grab his head.
Speaker 2: Okay, So you're gonna try to grapple. Yep. So that's
actually the same role. So we're very lucky.
Speaker 3: Yep.
Speaker 2: So it's strength and brawl. And then your defensive role,
Visionary is either strength and brawl or decks and athletics,
your choice.
Speaker 15: Oh Jesus Christ, I mathematically can't do anything. I roll
to dice either way. So okay, and I'm not looking.
Speaker 3: Okay.
Speaker 2: Then I think we see Gunner. I think it's maybe
the most minuscule of movement as he rocks back onto
his haunches and then lunges at you and grabs your
your head in his hand and then slams it down
onto the ground. And you are now pinned by gunner.
Speaker 5: It's say messy critical.
Speaker 2: It is a messy critical, so you will take a
dice penalty on your next role. And that's just the
easiest way to do it.
Speaker 5: Can I make it messy?
Speaker 2: Absolutely?
Speaker 5: I was just thinking with the force of jumping through
the air and how pissed off I am. I land
on top of you with your head in my hands,
and we roll like from the force of the jump,
like I tackle you and I'm holding your head in
my hands and we across the floor. Is that cool?
Speaker 3: Yes, that's amazing.
Speaker 15: I think I think I'm gonna take superficial damage for that.
I'm just like getting tossed around like a like a
g I joel.
Speaker 2: Yes, I think technically that's too that would be too damage.
Two yep, that would be too superficial or a base
attack from a van Okay, yeah, yeah, yeah, yep.
Speaker 5: And I'm holding your head in my hands and I'm
beginning to squeeze. Let's see what's in your head.
Speaker 2: Okay, Visionary, I'm gonna give you a plus two to
your next role whatever it is, for doing that cool
thing with a messy critical. I'm taking damage on a
grapple because Normally you don't take damage on a grapple.
Speaker 15: So I'm pinned. Yep, the hell down.
Speaker 2: Yep.
Speaker 15: I didn't seem common. I'm super disoriented, and all of
a sudden, my head's getting squeezed, and I see the
fucking gunner above me like this, I wouldn't even be
able to, like, I'm not my arms are long enough
to reach up and grab his head or anything. I'm
sure I'm struggling and there's like no physical, possible, physical
way I can get out of this. So I'd like
to try some bullshit on myself. Yes, do it?
Speaker 6: Get the bullshit please?
Speaker 9: I'm sorry.
Speaker 15: I have this ability called scry the soul, which is,
you know, it finds out if people are under the
influence of other magic or you know, whether they committed
the obblery if it's a critical when I get, you know,
I discovery of something unexpected. I would like to somehow
use this on myself because I know I'm a proxy
and somehow reach out to whoever the fuck my proxy is.
Speaker 2: Oh baby, all right, oh god, okay, I think this
is just full Yeah, let me see what, let me
see it. Yes, I'm sorry, Okay, it's so you do
get your plus two, don't forget.
Speaker 15: Okay, So it's intelligence and aspects. What is the difficulty?
Speaker 2: I mean it's pretty high. Three or four?
Speaker 15: Tell me which one? Four is cool?
Speaker 2: Four because you're reaching across space and time and space
and time.
Speaker 15: And now I will power roll myself into madness.
Speaker 5: Yep?
Speaker 2: Was that with the bonus to you as well?
Speaker 15: That's a bonus?
Speaker 2: Okay, just making sure yep.
Speaker 3: So go ahead.
Speaker 15: You've got two out of four and I need two more.
Speaker 2: Yep, hold on later. I can't look. I cannot look.
Speaker 15: That's one.
Speaker 2: You're gonna do.
Speaker 13: I gotta.
Speaker 17: I got a question here though, because his original role
has a ten in it, and that is also a ten,
so doesn't Yeah, so then he's succeeds.
Speaker 2: Yet then you succeed.
Speaker 11: Oh yeah, you did the bonus too from.
Speaker 10: Uh from the rolling.
Speaker 2: Yeah. So because I looked at that, I was like,
you've rolled a ten, so you did? Yeah, so that
means that you would uh critically succeed and now now
it turns into uh two or it doubles it for you.
So what is this like as you reach out? Do
do we know? I'm super curious because I don't think
I've actually told you. Guys, do you know who your
other is?
Speaker 6: I don't in character like I just I just told
I just like I wasn't speaking loud, I was speaking loudly.
I wasn't being quiet when I pointed to everyone.
Speaker 15: But so, I mean, we.
Speaker 2: Know, do you know that you're right? Okay?
Speaker 5: Do I?
Speaker 15: Yeah?
Speaker 9: I mean I know what my nose tells me. So
I guess that know that you lied to me.
Speaker 2: But well, I mean maybe it's possible.
Speaker 3: Yeah, maybe your nose is just wrong.
Speaker 13: You lied to me.
Speaker 9: Lied to me.
Speaker 8: That's such a crazy Why don't why.
Speaker 6: Don't we to be fair that she said she was
going to lie to us, I just don't realize that.
Speaker 9: So I'm using her.
Speaker 13: Words, I would say the same thing, and no judgment multiple.
Speaker 2: It's just a very very bold, aggressive statement to me.
You lied to me. Why don't we describe? But what
this looks like for visionary as you begin to do this,
and I'm going to let you just narratively take control
for the reach out and then your other will speak
to you when it's appropriate. But yeah, please go ahead.
What does this look like? Well, all I see play
the wrong song. All I see is your song. But
it's not you, is it.
Speaker 15: All I see is, like, you know, I probably see
a couple of these big massive fingers over my eyes
and my head getting crushed, and I just see his
face and his anger and his eye might be glowing,
and I just feel like, you know, I just kind
of trying to desperately. There's nothing I could do to him,
so I have to do something to myself, and just
knowing about this procty thing, I just kind of my
eyes roll back in my head and I don't know if,
like I blink, even though they're back to like my
eyes blink, and then all of a sudden, I don't
see him anymore. I don't know what this necessarily will
look like. Or maybe it's just getting hazier and hazier,
and every time I blink is getting more and more
out of focus, so it just looks like I, like,
I don't really see anything anymore.
Speaker 3: Yeah, I think it.
Speaker 2: Maybe at first you think that you are starting to
pass out, because as you blink and your vision gets hazy,
and then all of a sudden, the edges are getting darker,
and then there is nothing but darkness, but yet you're
still blinking. And then your other will step out, turn around,
a confused look on his face.
Speaker 13: I have no is this me? I have no idea?
Speaker 3: This is Constantine's them go for it. Constant.
Speaker 2: Huh, hello, there is Where are you?
Speaker 15: I'm called Visionary?
Speaker 10: Oh I like that. I'm Constantine. Thank you for your name.
Speaker 15: I think I have a moment where I look him
up and down and I go, oh, Jesus Christ, I
have a girlfriend. I kind of shake it off. Listen,
I'm your proxy. I don't even really I know what
it means, but I know what it means. Do you
know what it means?
Speaker 10: I look him up and down. What do you look like?
Speaker 15: I'm a pretty I'd say he's probably like six one
and a half, lanky as hell. He's dressed like, you know,
some buddy who's not prepared for the grunge era to end,
and you know, just kind of a scraggly sain thing.
Speaker 10: What color are your eyes?
Speaker 15: His eyes are green? My eyes are green. If you're
asking me directly, though, it doesn't matter, I got to
tell you stuff.
Speaker 10: Well, how did you do this?
Speaker 13: You know this guy?
Speaker 15: This guy, this guy a gunner. He's killing me right now,
and I'm going to be dead. So I got to
tell you this Vus nine. Look, I'm probably gonna die.
Speaker 10: I rush forward in this liminal space that we are in,
and I will grab you, like grab your face, and
I will kiss you on the mouth. And I would
like to funnel all of my power.
Speaker 2: Do not say those words to me? No, no, no, no.
Speaker 20: As soon as you can's I kind of no, wait,
wait later, I'm not saying no. I'm saying wait.
Speaker 10: The actual, real, actual, real life fear I just felt
from yeah, from that moment.
Speaker 3: Bitch.
Speaker 2: You can't just be like, oh of it.
Speaker 21: You're right, I know I'm your battery. No, So when
he kills me, just take everything.
Speaker 10: No, this is a necessary safe.
Speaker 15: Just keep him safe. Just take it off. If I die.
Whatever it is, I'm kind of useless, it turns out,
but whatever, drop just use it to help move.
Speaker 10: No, what can I do? What can I do?
Speaker 15: There's nothing?
Speaker 10: There's always something.
Speaker 9: I think.
Speaker 15: I blink and it gets blurry again.
Speaker 14: Now I.
Speaker 15: Blink, it's nothing. Hopefully it's Gonnare you get to make
out sometime?
Speaker 21: Yeah, big guy, blonde guy crushing my head.
Speaker 10: Okay, I don't funnel all of my power.
Speaker 2: Yeah, Okay, So in this moment, you can take, but
you can also give some. But I need you to
know there is a cost for this and and you
will be weaker when we go back to eighteen.
Speaker 15: I guess depends on when what is happening when I'm
not going to.
Speaker 2: Tell you, I'm going to tell you it has not
happened yet. Official say that yet.
Speaker 10: It is not beneficial, but it is not beneficial for me.
If you die, it is not beneficial for this story.
If you die. Like when I say this story, I mean,
like this situation, I would like to give him a
little bit of power, but mostly I would like Gunner
to feel me mm hmm. Well he does this. I
don't know if I can. I can't, like I Constantine
is not Edward. He can't like fuck with Gunner's mind,
Like I can't like put shit in his head and
be like I'm Constantine.
Speaker 15: Don't do this, you know, Yeah I got it. Yeah, okay,
I got something.
Speaker 3: I have something.
Speaker 2: But okay, we'll see what is your offer, Trench.
Speaker 15: Oh no, I mean if that's the intent, I have
something to.
Speaker 2: Do, okay, yeah, yeah yeah okay. So so then here's
the situation. You can give him some power and will
give him bonus dice. Okay, but you need to decide
how many you're going to give him. It is an
equal trade. However, just keep that in mind.
Speaker 10: Well, I have a question when you say equal trade. Yeah,
does this mean that only one of my roles? Because
if I'm giving him power permanently, then he would have
bonus dice permanently.
Speaker 2: Right, it's not necessarily permanent. He can give it back
to you, but he has to succeed at the ability
to do that, or you have to take it from
him should you be in a situation where you need it.
Speaker 10: I'm just saying, like, if I give it to him now,
he'll have bonus dice until he gives it back. That
is correct, I take it back. That is correct, and
I will have negative yes from now on.
Speaker 2: Yes, well, it's not exactly like that. There's a translation
that has to happen, but you will. You are giving
him power, yes, and congratulations. We are now on episode
what thirty nine and you guys have figured out that
you can fucking slide power to and from each other.
Speaker 3: So yeah, you can absolutely do that.
Speaker 10: I will give him three.
Speaker 2: Okay, So I'm gonna how about I say this, Mergs
to give you an idea.
Speaker 10: If you could give me some context, some context.
Speaker 2: Yeah, yeah, let me give you some context. First eight
would obliterate you.
Speaker 10: Okay, got it, Okay, I will give him three.
Speaker 2: Okay, Then what does this look like?
Speaker 15: As you do this, I'm fading.
Speaker 10: I will look at you in the eyes and I
will say, do your best for us, and I will
see you again, and then I will kiss you again.
And that's how I like push you back into the world.
Speaker 15: Not blink again and my head again in your back.
Speaker 2: Your head's being crushed, but you do feel so much stronger.
Speaker 22: Correct, good God, visionary, let him go.
Speaker 2: He didn't do anything to you, gild It is your turn.
Speaker 16: Now.
Speaker 2: This conversation they were having.
Speaker 11: About the ritual, Yes, I feel.
Speaker 10: Like this, even though I'm in this.
Speaker 3: State, would be interesting to me.
Speaker 11: Yeah, because I felt that energy previously.
Speaker 2: Yes, I concur.
Speaker 11: So I'm going to slowly walk towards Edward. You are
the one who did the mind fucker, yes, edwarod Yeah, what.
Speaker 10: Is this about?
Speaker 3: Ritual?
Speaker 10: Ah, finally got your attention? Or are you still an
animal something behind those eyes? To think with?
Speaker 11: Answer the question or die? I have no time for
your sarcastic remarks.
Speaker 10: What ritual are you talking about? There's lots.
Speaker 11: The one that your friend over there was bitching about
something about proxies you mentioned.
Speaker 10: Oh yeah, well how do I explain this? You see?
Speaker 2: Ah, we just hear like in the background gunners like
crushing visionary.
Speaker 10: Some things are made of mud, and other things are
made of water, and some things are made of stone.
And sometimes you can make mud into stone if you
press it hard enough, and sometimes water can break down
stone into mud and then you have nothing left. Is
that what you're talking about?
Speaker 11: Can I use my magic here, narrator? I'm going to
go ahead and channel into my magical prowess here, and
I'm going to attempt to summon up hands necrotic hands
of the image of the creatures I have made in
the past, to try to lock this one in place
and try to make it so that they are squeezed,
so to speak. So I suppose a grapple bit of
an arcane nature.
Speaker 2: Okay, I have another offer for you. You Actually there
is a body here that you can raise if you
would like to know about that. Yeah, okay, just because
one is spectral and the other, they get to, you know,
fight against a narrative on the last episode. You just
did that. Yeah, exactly. Okay, so go ahead and make
your occults and your like will so it's gonna be
I would say, resolve or composure, your choice.
Speaker 3: I will do resolve. Yep, that it's all right.
Speaker 11: And it was a negative one from ye before.
Speaker 12: Yes, Oh my god, that's it critical. Oh my god.
Speaker 3: Okay, dice are conspiry.
Speaker 2: That is fucking horrifying, dude.
Speaker 11: Yeah, so I will raise my hand in this really
fucked up way and contort it. It's almost like the
bones are breaking as I make this creature look towards you,
it's going to wrap its arms around your legs and
try to pull you down to the ground.
Speaker 10: Listen, I'm trying to I'm explaining it. I'm explaining it.
What do you want for me?
Speaker 13: Playing faster?
Speaker 10: There's something out there and they they you, whoever it
is who built this place, is trying to put it
somewhere else, something bad, okay, And they put you here or.
Speaker 15: I don't know why.
Speaker 10: You're here, actually, but I assume who put you here?
Why are you here? Are you part of it? Did
they do this to you too?
Speaker 2: So you I think we should continue this conversation during
the turn order. So, okay, next up this pulse rate?
Speaker 3: Do you do anything?
Speaker 2: They are shouting at each other. There is a zombie
holding on to Edward. Gunner has visionaries head in his
in the palm of his hand and he's crushing it.
Fenn is glaring at Gunner like he's about to lunge
at him. Balthazar is somewhere near hilled and may I
think he also looks like he's in a ready stance.
Speaker 13: I have to ask a question about the world.
Speaker 17: Yeah, I know that there's a connection between a vampire
and their maker. Is that a connection that can.
Speaker 5: Be like.
Speaker 17: I think I think I did read that, like when
a abe vampire is in danger, the mama vampire.
Speaker 13: Might feel it.
Speaker 2: Yes, sometimes, is that.
Speaker 17: Something that I would be able to like kind of
play with or play with?
Speaker 2: How what would you like to try to do?
Speaker 13: I would like to I mean, I would like to
try to contact out.
Speaker 2: Of line oh and say that you are in danger?
Uh huh ooh.
Speaker 13: But if I can't do that, I have something else prepared.
Speaker 2: Sure well, I mean I will never say no to trying.
So why don't I tell you what you would need
to do?
Speaker 3: And then you can make your decision.
Speaker 2: I will say yes to being able to try this,
but I think it's going to be a resolve and
believe it or not. Charisma. Yeah, you're gonna have to
appeal to her in that way.
Speaker 3: Go on rizer yep.
Speaker 13: Resolve in charismas are two big stats. Okay, yep? And
what it? What can you tell me the difficulty before
I roll or four? Yeah?
Speaker 2: I think it would be pretty hard for So it's.
Speaker 3: Up to you to decide.
Speaker 13: I think that this is the cooler of the two options.
So yeah, I will do this.
Speaker 2: All right, go for it. You can also do a
cult if you have that, but.
Speaker 13: I don't know if you do I do cult and.
Speaker 2: Resolve then or occult and charisma. It's the wait, No,
charisma is a skill, right, chrismas? Yeah?
Speaker 13: Attribute?
Speaker 3: Hold on, let me social attribute.
Speaker 15: Yeah, you should have persuasion.
Speaker 13: Yeah.
Speaker 2: I was gonna say persuasion. Then we'll use that skill
plus your your resolve. Yeah, you're right, charisma, So it's uh,
let's do hold on, hold on, hold on persuasion yep. Okay,
that might give you a better better.
Speaker 13: Odds there, that gives me worse odds.
Speaker 2: Okay, then roll the other way.
Speaker 3: I was just trying to.
Speaker 23: Help, okay, and it's a four. Okay, all right, So
we got three out of four and we're going to
use a will power to re roll the other two.
And what I'm doing right now is I'm I think
I've crawled up to the ceiling and I'm like in
the corner and I'm just like chanting out a line out.
Speaker 10: A line, out of line.
Speaker 13: Like a little freak.
Speaker 17: We got two out of two on the reroll, so
that's five out of four.
Speaker 10: Welcome to the series finale, everybody.
Speaker 2: I will say this, Nothing immediately happens, but you do
feel an answer.
Speaker 13: Back, what does it feel like?
Speaker 2: I think you again. I never like to impose feelings
unless it's magically related, but I think it would be terrifying.
I think you would feel you know, you looked into
the abyss and you were like hey, and then a
monster looked back at you and was like.
Speaker 3: Oh okay.
Speaker 17: I I on crouch and like I'm standing on the
ceiling and I put my arms out and I say,
there can be only one.
Speaker 13: And that's the end of my turn.
Speaker 10: Okay, we should have just let her kill him.
Speaker 2: Next up, Holy shit, fan, you're up?
Speaker 5: What do you do?
Speaker 6: Yeah, I'm going to rush Gunner?
Speaker 2: Okay, And are you going to attack him or are
you going to try to grapple him off?
Speaker 9: How many hands are on Visionaries head?
Speaker 2: I imagine just one because that's cooler, you know, like, yeah,
just the fucking palm to face. Yeah, yeah, just went
boom down on the ground, and I visualize what I
want to do. Yeah, Like I think he is like
on his haunches like an animal, and his one palm
is on Visionary's head. Visionary is was squirming and then
went still in his back to squirming again a little bit,
and I think Gunner has just the slightest of smiles
on his face.
Speaker 9: Are they against a wall or are they like this?
Speaker 2: No, this is like a huge domed room, and so yeah,
I don't think anybody against the wall except for maybe
Hill might be getting close to a wall.
Speaker 9: But so I'm again going on the wall.
Speaker 3: But yes, yes, yeah.
Speaker 6: Yeah, I'm going to again get in his face, but
this time I want to try to break his wrist. Okay,
so he'll let go of Visionary.
Speaker 2: Okay, So with VTM you get two types of attacks.
You're going to either grapple him, which would lose his
grapple on visionary, or you're going to attack and do damage.
Speaker 5: I want you both.
Speaker 9: Okay, yep, I'm going to attack and do damage, so that.
Speaker 2: Will you do well enough you'll break his grapple anyway,
So yeah.
Speaker 6: Okay, okay, okay, I'm looking at one more thing. I'm
so sorry. Every move is precious.
Speaker 5: Yep.
Speaker 6: If I pop not a discipline, but whatever is underneath
a discipline, does that count as an action?
Speaker 2: It depends on what it is, because some of them
are free and some of them are on your turn.
Speaker 6: The rouse check okay ye, So if it says rowsecheck,
then it counts as a turn. I'm not going to
do that. Then I'm going Can I get to choose
what kind of damage if it's superficial or aggravated.
Speaker 2: No, it's it should tell you if you've got potent,
potent's dice or anything.
Speaker 3: That you add on top of it.
Speaker 2: But otherwise, if it's based on how many successes you roll.
So if you roll like, uh, one success, you do superficial.
If you roll two successes, you know, and it scales
up from there.
Speaker 9: Okay, that changes one thing.
Speaker 2: So It is also half if you're fighting a vampire,
so you have to roll quite a.
Speaker 9: Bit superficial or just damage in general.
Speaker 2: Damage in general is half for a vampire, unless you've
got an ability.
Speaker 3: That says otherwise.
Speaker 9: That changes the change. Ye back to the original.
Speaker 2: I will say, if you do manage to successfully grapple him,
then on your next turn you can do just do
damage with that grapple.
Speaker 9: Yes, but I also have a thing. Yeah, I'm I'm
just gonna I'm so sorry.
Speaker 2: I'm just going no, you're good, yep, Okay, I'm just
going to do you have Do you have potent's powers
like lethal body or anything that you can add to this?
Speaker 9: I don't know what a potent's power is. Do you
mean like feral weapons?
Speaker 2: What does it say underneath that it says you do
I think you have something that you have claus or
some shit like that.
Speaker 9: That that's what fair weapons is.
Speaker 6: Yeah, that's what I would ask saying if it says
no skire rolls needed to activate this power. When activated,
the vampire adds a plus too modifier to the brawl
damage and causes activated health to damage to mortals superficial
damage inflicted from fair weapons is not haved.
Speaker 2: Okay, there you go, so do that. Can rouse check that? Yep? Yep,
rouse check it. Your claws come out, you become more
wolf legged. It's okay, you get hungry, but you still
do it. Yep. And now you can go in and
attack and your damage will not be half.
Speaker 6: That's what I was unashure of.
Speaker 9: So I don't sprint to him.
Speaker 6: I walk up to him, and as I walk up,
my hands turned to claws, these bestial the nails turned
black and elongate, the hair a golden blonde on my arm.
Speaker 9: Turns into fur.
Speaker 6: And where there was a scar from the previous, not
previous battle from when we're in the other world, it
is now a dark fur. And I get in his
face as he's looking best jily at visionary. You know,
when my dad used to talk about the Vikings, he
always said you were proud. He always said you had morals,
and it was all about out fighting the strongest opponent.
And here you both are picking on the children, and
I want to attack them, yep. I want to claw
the shit out of his face.
Speaker 5: Yep.
Speaker 2: So you roll strength and brawl and gunner. You roll
either strength and brawl to block, or you roll decks
and athletics to dodge out of the way. However, I
have an offer for you. If you want to try
continue to hold on di Visionary's head and maintain your grapple,
roll at a minus one penalty. If you're willing to
let go of him, you do not have to roll
out a penalty.
Speaker 9: A couple questions on that.
Speaker 5: I so.
Speaker 16: I have a minus one already, right because of the
last roles, I have a skull crush gain one bonus
die for trying to crush someone's skull, So that cancel
that out.
Speaker 2: Or well is that what you're well, that would be
if you're trying to for if you were trying to
crush his skull, not block this attack. But yes, it
would cancel it out if you were going to crush yeah.
Speaker 16: Yeah, No, I'm trying to crush the skull for sure,
trying to turn it the mush.
Speaker 15: Yeah no, so I'm begging for it, yeah.
Speaker 2: Yeah, Then it will cancel out your negative to maintain
the grapple and try to crush the skull. So wow, okay,
m hm. So then you just go ahead and roll
your straight strength and brawl versus strength and brawl. Let's
go baby, I want.
Speaker 9: To zero again or two. I'm so sorry and so
I'm never gonna remember this.
Speaker 2: I'm sorry for what difficulty? No difficulty? You guys are
doing contested?
Speaker 6: Contested that's right, two successes.
Speaker 2: You can use will power if you'd.
Speaker 9: Like, how many would reroll for?
Speaker 2: You can reroll up to three?
Speaker 24: Up to three times? Yeah, I'll do one three difficulty
zero for the willpower.
Speaker 9: One.
Speaker 2: Oh lord. Okay, so for those listening, he used a
willpower rerolled, got one success, so we hit total three successes. Gunner, however,
rolled a messy critical with seven successes. So technically speaking,
he doesn't dodge out of the way. He blocks this
and it is messy. So I'm gonna look and see
if you now do damage back, but narratively take it away, guys,
what do what do we think happens?
Speaker 9: I've done my move.
Speaker 6: I went to scratch him, ye, right in the face,
like classic anime the three lines over it. Maybe going
for his eyes. Maybe not.
Speaker 2: No, nothing happens damage wise mechanically to you, Fenn for that,
it's just a mist attack.
Speaker 5: Okay, yep, so it cannot it cannot hit you.
Speaker 2: Can like I'm imagining what happened. Was he fucking lunged
at you and you took your other hand and fucking
grabbed him, And you're like, absolutely fucking not yea. And
I mean it's a messy critical So technically you you
have like you know, you you blocked this attack, but
no damage can be done from this. But narratively, I
think we can say that you fucking grab him and
then maybe you just like push his fucking face back
or something so that he's not you're not grappling him mechanically.
But yeah, I just imagine that your fucking hands snapped
up and you like, no, yeah, oh god.
Speaker 16: I think I would just like forearm block your hand as.
Speaker 25: It comes in, just like clash it with your claw
and hell yeah, just like a giant thud. And then
maybe you bounce.
Speaker 5: Back a couple of steps and I bring the other
hand down to Visionary skull and I'm just just very
much trying to pop his head.
Speaker 2: Okay, is it your turn? Because I'll barfed. It's Edward's turn. Okay,
holy crap, all right, I thought I thought we're gonna
lose Visionary there. Okay, Edward, what are you doing? Just
to give you a recap Ben is engaged with Gunner,
but Gunner is also crushing the skull. But illed I
think has your attention right now as you are both speaking,
and this raised zombie is grabbing onto you and holding
you in place, even though he's missing a foot.
Speaker 10: Listen, listen, listen, Uh, help help my my friend, and
I'll tell you everything that you need to know so
that you can know what happened to you as well.
You know by tits in the group, what happened to
all of us, what happened to what's happening to all
of us? What will happen to all of us? I
only know so much. I will tell you, but I
can't tell you if you kill me or my friend.
So I'm sure you're mad. I can feel it. I
can feel it from here. You're right. It's terrifying. It's
scary as hell, and I do I want to tell you,
but I can't unless you help my friend and you
we stop the fighting now.
Speaker 3: Narrator, mm hmm.
Speaker 11: Do you think perhaps we could have them roll to
see if they are able to convince me? Or do
you want me narratively to try and decide this.
Speaker 2: I always like it when you narratively try and decide,
but I also enjoy dice influencing that. So do you
want to roll persuasion Edward?
Speaker 10: Yes, okay, I kind of like, I kind of like
you choose, I'll roll, and then you choose based on
whatever still feels right. Okay, persuasion because this is a
big deal.
Speaker 3: That's the only reason I ask.
Speaker 10: Yeah, persuasion manipulation.
Speaker 2: Oh yeah, that sounds fair to me.
Speaker 9: Okay, is it a lie?
Speaker 10: It was difficulty?
Speaker 2: Hey, I don't think it's a lie, so but that's okay.
We'll use it that way anyway. I think we're all
in agreement that that's an okay call to make. There
is no difficulty. We just want to see how many
successes you get, because she's just asking you to roll
to influence her decision for successes.
Speaker 11: You know what it's like to be hungry?
Speaker 5: Yes?
Speaker 10: Yeah, who doesn't?
Speaker 11: You asked that I sacrifice it for this reason, for
your little ritual. What does it benefit me?
Speaker 10: Oh no, no, no, no, we're not trying to do a ritual.
We're trying to stop a ritual from happening, a ritual
which will end everything. You imagine how hungry you'll be
when there's nothing to eat.
Speaker 11: And what if one of you dies?
Speaker 3: Would the ritual stop?
Speaker 10: Then I gotta be honest with you. I'm not entirely
sure things are happening unforeseen. We're off the script as
it were, well the five hours and forty five minutes left,
you know that kind of thing. So I just don't
really know right now. I can tell you it's a
delicate balance that was crafted by you know people for
a while. And while if things get fucked up, then
you could get fucked up, and we could all get
fucked up, and the entire world as we know it
could get fucked up, and and I wouldn't want that.
If we want you to to have a beautiful reunion, hey,
can you stop squeezing his head?
Speaker 6: Please?
Speaker 2: Beautiful reunion, kissing, loving, holding hands. You know that whole
beautiful thing. I could see it in your eyes.
Speaker 15: You want that.
Speaker 10: So in order for you to to, you know, once
become one again, you gotta work together. Right when they
say teamwork, I said, tram work.
Speaker 3: Who says that.
Speaker 10: They you know the proverbial day?
Speaker 3: Where are we in the turtle tool?
Speaker 10: Right now?
Speaker 2: That is such a turn, It's such a good question.
It is Edward's turn.
Speaker 3: Yes, very good.
Speaker 11: Then that is all am I end.
Speaker 3: I'll just look towards you, Edward.
Speaker 2: What are you doing if you're taking an action?
Speaker 10: I am in a negotiation, ye okay, I'm begging for
my in my friend's life. I'm not going to be
doing anything.
Speaker 2: Okay, you can. I think you should get a bonus
one to your next role then, because you're basically forgetting
an escape the grapple role to do that, and I
think that's pretty dope. Okay, So next up is Balthazar.
Speaker 3: Yep. And the last thing that I did was.
Speaker 14: Try to hill helled when she was having going through
the psychic attack by Edward. I feel like, though, now
that she's talking to Edward, it seems like Gunner is
the bigger threat here since he has one of us
pinned to the ground. So I think I would shift
gears and turn my attention to Gunner and try to
get Gunner to let him go.
Speaker 5: Yep.
Speaker 2: So you can either physically attack and do some damage,
or you can try to grapple him and hold him off.
Both of them require a strength brawl, so it's just
your choice narratively what you'd like to do.
Speaker 3: I'll roll and see what I get.
Speaker 2: Yep, Okay, good shout Gunner, same thing, strength, brawl.
Speaker 3: To block it to success.
Speaker 2: You may reroll if you use a will power, you
can reroll three of those field dice. He has five.
So if you do. Yeah, I was gonna say, if
you do succeed, Okay, you'd have to succeed at three
of them though, so chat pluses in the.
Speaker 14: Chat Yeah, ah one one success.
Speaker 3: So what do we think this looks like?
Speaker 14: I think on my end, after missing Hilt, I probably
would just like have taken a moment to take in
the room and would see and awesome, I'm listening to
all this going on, so I would see Gunner brushing
visionary and maybe to simply go over and grab him
by the shoulders and try to pull him off or
to like topple him somehow.
Speaker 2: And he does that thing where his arm comes up
and just maybe blocks or pushes your hands away from him,
and you realize that he is quite strong as strong
as you, if not a little bit stronger.
Speaker 3: I'm not feeling so strong anymore.
Speaker 2: Yeah, yeah, you might need to be able to do much.
Speaker 3: Yeah.
Speaker 2: Actually, will you do me a favor, Balthie, and will
you roll me wits awareness please, m hm, no difficulty.
I just want to see how many successes you get.
Speaker 3: All right, there's awareness and then wits.
Speaker 2: Yes, all right, six successes. There's not a single failure here.
Hilt has a stake on her that you notice when
you're standing close to her. It does appear to have
some residue on it. That's it.
Speaker 3: I just wanted to see if you notice that she
has that weapon. What color is the residue?
Speaker 2: Blood? Okay, yep, okay, Gunner, are you trying to crush
his skull?
Speaker 5: I have two hands on a skull, and I know
that I can pop it if I want, I will
for the first time, book tail and my hands covering
Visionary's head, and I imagine he is squirming and my
hands are shaking and pushing harder into the stone. Look
at her for a second. I forget what I am
fighting for in the first place. I forget why I
am in here. I am dreaming. I must be but nothing,
or take me away from you again. And I want
to force his head into the stone as hard as
I can.
Speaker 2: Okay, roll your strength and for all, please you do
get a plus one because you're trying to crush his
skull visionary. You're gonna roll. I'm still going to allow
dex athletics if you'd like, don't forget you do have
your three bonus die, but you can also is it?
Speaker 15: Would it be dex I mean, he does me pin.
Speaker 2: This, I would say no, but I'm still giving you
the option to roll that should you choose to. Your
other option is, of course strength and roll.
Speaker 15: You can choose both the same.
Speaker 2: So yeah, I think, okay, then either one, but you
do get to choose. I mean, I can imagine in
a scenario you're able to like wiggle the fuck out,
you know, like the momentum is a thing you can
leverage and ship.
Speaker 15: So this is so this is just kind of like
defense to being pushed into the floor and being crushed.
Speaker 6: Right.
Speaker 3: Yes, if he wins, he's going to do damage to you.
Speaker 2: Yeah. Yeah, it's a standard attack. Yeah, a standard attack, right, yep, yep, yep, yep, yep.
You're just you're you're doing your contested I'm basically just
saying I am allowing you to do it contested role.
Would you like to use a willpower and reroll three
of those? Dice Gunner. He has rolled four successes just
so everyone listening understands.
Speaker 15: And I have rolled one success.
Speaker 2: Now this is important because I'm pretty sure the damage
you do is based on the margin.
Speaker 13: Yeah.
Speaker 2: Yeah, So if you choose to use your willpower and
reroll three dice and you get successes, you're going to
do more damage to him because it's based on the
margin to one.
Speaker 15: What type of damage is it?
Speaker 13: It's superficial because it's superficial unless he has unless or
he's using fire or holy water or something or thing
because you're a vampire.
Speaker 11: Also, did you do the dice thing from the whole
transfer of power as well?
Speaker 3: Is that all your three dice?
Speaker 15: Yes?
Speaker 3: Yep, Okay, he did.
Speaker 2: Okay everyone, everyone, just yeah, it's good.
Speaker 13: It's good.
Speaker 15: I know we're all like, oh god, three of those.
Speaker 13: He has a girlfriend, Okay, she lives.
Speaker 5: I want to kill him.
Speaker 9: I want to kill this guy. I have a question.
I have a question. I have a question.
Speaker 13: I have a question.
Speaker 6: Before you kill him, please, does I don't know if
anyone who's answers, does re rolling also include the bonus dire?
Speaker 2: Now? What do you mean?
Speaker 11: Right?
Speaker 6: Not?
Speaker 9: The will power? Does that include include bonus dire?
Speaker 5: Now?
Speaker 15: No, I would just be able to reroll three dice,
he gets.
Speaker 2: To roll up to three of the failed dice. Yeah,
but it is max Okay, yeah, ok yeah, yeah, sorry
grasp straws. I know all right, Gunner, you expended a
will power. You go ahead and reroll three of those dice.
Speaker 5: Can you walk me through that?
Speaker 2: So we should be able to hit like will power
reroll and it'll pop up, and then you do three
and I swear to god if you get a fucking
create here, I'll die. No difficulty no, oh okay, so one? Yep?
So you still So you've rolled five versus a one.
Does anybody happen to have the damage table up?
Speaker 13: That would be to superficial damage?
Speaker 2: Okay?
Speaker 15: Is he using his potency to do more damage to me?
Speaker 2: I think he should? Yeah he can, yeah he can.
So your potency. Oh my god, let me just pull
open your thing. I'm so terrified to look at your
fucking character sheet right now. Bro Okay, okay, nobody say anything.
Speaker 13: It can be that much.
Speaker 2: And just to make sure that you are rolling from
the Gunner sheet that's the normal one and not the
one back in the past from when you were immortal, right,
I'm pretty sure you are because otherwise it would a
gunner of the or Yeah, okay, just making sure this
check in. Yes, so it's two, you add two.
Speaker 13: Cut in half.
Speaker 17: So because it's a vampire, it's the resistance, So it's
three total damage.
Speaker 2: I think he does not have to Oh my god,
he doesn't have to write. I'm just reading this.
Speaker 15: Yeah.
Speaker 2: They also ignore one level of armor. Oh my god. Okay, yeah,
you it is not half however, uh and you're not
fighting a mortal, but you also just do have aggravated
damage now to mortals period, no matter what you do,
which is fucking horrifying.
Speaker 15: So is all the damage not half?
Speaker 2: No, just his bonus, his bonus is not half. So
you do it's four total damage Jesus Christ superficial. Yeah. Yeah,
that's a lot.
Speaker 13: Of points that turns into aggravated.
Speaker 2: Yep, yep.
Speaker 17: Oh god, okay, imagine if he had a weapon.
Speaker 2: Plus Oh my god. Okay, yeah, sorry, I'm just reading
all the ship he can do. Okay, Okay, I mean
I made made a bunch of monsters. You're all monsters,
but yes, okay, not me. I'm a good boy. Yeah,
old boy. I just summoned Yeah, you just summoned the hoss.
Speaker 13: Fight, let's go. Spider is on her way.
Speaker 26: Yep, oh yeah, yo, get a web Okay, so you
do for superficial damage visionary.
Speaker 2: You're still good.
Speaker 15: I don't know about good.
Speaker 2: Okay, but you're still alive but not dead.
Speaker 15: I'm not dead, yeah, so i'd say, and it's my
turn now, right?
Speaker 2: Uh yeah? Can you describe what this what this looks like?
I mean, he takes he's got one hand on your face. Sorry,
I'll do my job. Hold on, I know. So he's
got one hand on your face, crushing you. And then
he brings his other hand down on either side of
your face and begins to shove you down into the concrete.
And this is hurting you. This is like crushing your
fucking face.
Speaker 3: What do you do?
Speaker 15: I think I was already squirming and flailing about. And
then when he gets the other hand and really puts
pressure on that, my limbs are just going crazy. I'm
hitting it. It doesn't even do anything. My legs are
going up. He probably even like puts his knee on one.
So I stop and I'm holding still and he's just
pressing and pressing and just like the pain is is
like nothing I've experienced. Before, and it just fe like,
you know, like I figured this before I'm dead, and
maybe I hear a crack or it's like the tiniest
little snap of something in my head. I think blood
starts to come out of my ears, probably out of
my nose too, and then I think it's just something
else takes over, something not my own, and my arms
start flailing and instead they kind of go to his wrists,
and then one of my hands just gently brush up
like the back of its fingers.
Speaker 27: Like you did in the bath, bro, And then he's
as he's squeezing like I'm like that, and you just
hear the.
Speaker 15: Tiniest little now now shots And I'm using that to
try to do that same ability to get in his head.
Speaker 2: Yeah, go ahead and make your roll fucking.
Speaker 15: Hell resolve and wits against I believe you said composure
and resolve or composure and wits yep. And the intent,
I don't know, this is the intent. This is like
constant coming to the intent is to calm him down
and make him think.
Speaker 2: Of the bath or something.
Speaker 15: Yep, because like, hey, I'm with like and it's also
this guy is constantine.
Speaker 2: Yeah, yeah, yeah, I got you.
Speaker 15: Okay, go ahead and roll.
Speaker 2: Don't forget your.
Speaker 10: Boneye he gets through. Yeah, yeah, okay, sorry.
Speaker 2: No, it's okay. We want people to live.
Speaker 13: Hey gets threat.
Speaker 2: I mean you gave it, so yes, there you go.
Speaker 15: Six.
Speaker 2: Okay, Gunner is rolling. What did you say again, Trench?
It was wits and resolves? Where is it composure?
Speaker 15: I feel like it'sure, it's composure. Is composure resolved?
Speaker 3: Either one your choice?
Speaker 2: So you can roll composure and your wits or your
composure and your resolve.
Speaker 16: Oh what is the second skill?
Speaker 2: Or they're both attributes here, so let me see.
Speaker 8: Let me.
Speaker 2: So you'll see them up on the top.
Speaker 5: Mm hmm.
Speaker 16: Composure and wits or.
Speaker 2: Composure and resolve, either one your choice, and so like
while you're deciding, While you're deciding, I'll just let we'll
just talk because I'm nervous and I'm scared to that,
so I'm just going to continue to talk.
Speaker 15: My my intent is to get him. It's not even
I mean me as a player, it's not even to
get him to let go. It's just to get him
to stop crushing my head. Like I just need him
to ease up enough so he's still holding onto me,
but he's not pressing me through.
Speaker 2: The ground totally. He's still going to roll one of
those two things. But just like so you guys listening
know why we're doing that one In VTM, composure is
or sorry, resolve. He's rolling either composure in WITS, which
is like quick on your feet thinking, or composure and resolve,
which is your fucking steel mind trap kind of thing.
So that's why we're letting them choose.
Speaker 3: Between the two.
Speaker 2: Oh okay, that is four four successes out of five, but.
Speaker 15: You can reroll three.
Speaker 13: You know, only one failure.
Speaker 2: He only has one failure.
Speaker 15: They sorry, I just saw the one at bottom.
Speaker 2: However, I do believe you are in the act of
crushing somebody's skull. Can you read me that ability again?
Is it for two feats of strength?
Speaker 6: Yes? It is.
Speaker 16: Just one bonus die if you're trying to crush someone's
skull with your bare hands.
Speaker 2: Yeah, okay, so roll another die, just one, or you
can do willpower and reroll one. But say you're rerolling three,
just so we can see.
Speaker 3: It's your choice.
Speaker 2: I don't know if that was articulateth, but I still don't.
Speaker 15: You can just reroll one die and just have that
be his bonus, right, yeah, just do the willpower reroll
into one.
Speaker 2: Yeah, but I don't want him to expend the willpower.
And also it is well but if he's choosing to
use to reroll that one failure, then he has a
chance at succeeding if that other dice he rolls is
the success.
Speaker 15: I got you.
Speaker 2: Yeah, so so just do me a favor hit willpower
re roll and then don't expend the willpower yet. So
if it takes a willpower from your sheet, automatically give
it back to yourself and then we'll see what happens
and then I'll we'll figure it out from there.
Speaker 16: So willpower reroll and then one dice.
Speaker 2: To roll three, Just go ahead and do three. Yeah,
and I'll or two whatever, I'll ignore the last one
three or two two? You need two successes for this
to work. Oh, access you got one, so don't don't
expend the willpower. Then you have five successes versus the
six because you needed to roll an extra die, so
that was just me having you do that. But the
second die you failed, which would have been your reroll. Okay,
so what is this? What does this look like? Oh, Constantine,
what do you.
Speaker 19: Smell like, oh, bathwater, I'm gonna say ye, herbal essences.
Speaker 10: No, sorry, just give me a second. This is I
know this is a I know this is like a
throwaway question, but it's very important to and I can't
believe I haven't even thought of this until right now.
Speaker 2: You wore.
Speaker 3: In the early episodes.
Speaker 10: Yes, let me just quickly look it up. I know.
Speaker 2: Okay, so that's okay. While you're looking that up, feel
free to interject with that scent at any moment. But
in the meantime, visionary, why don't you go ahead and
describe what happens, and then eventually the scent is going
to also kind of enter into the scene, but you
go ahead.
Speaker 15: Well, I feel this like I'm present, but I don't
really know why I'm doing this, and maybe even afterwards
I'll be a little weird it out because I have
no context of Constantine or what he does, or their
relationship or anything that's happened.
Speaker 2: But so.
Speaker 15: It's just something that almost like my body is being
guided to two very gently and with great care, just
these very gentle, caring movements as I'm being like violently
pressed into the floor.
Speaker 2: I do think that you're a passenger in this moment,
like you are just watching as you stop struggling. I
believe he can't see your eyes right now because he's
got his hands over your face. Maybe, but he might.
I believe you and Constantine have the same color eyes anyway, correct.
Speaker 15: We do in this moment, whatever green, they are the same.
Speaker 2: Now, yeah, they're gonna If they're not the same already,
then they're going to shift to Constantine's shade of green.
But I don't know if he cares enough to perceive that,
but that is something that happens. And he does guide
his hand the same way that Constantine did, very gently
up your arm. And then whatever Constantine smells like.
Speaker 10: Yes, two burros, jasmine, sandal wood and vettef.
Speaker 2: Okay, so those kind of sense very gently will kind
of hitch your nose. And mechanically, we're going to go
ahead and give you the choice visionary or trench to
impose either a two dice penalty on his next roll
or frenzy check.
Speaker 15: Oh I don't a frenzy check would really helped me
too much. Now, might just push harder his foot. Yeah,
I do the two dice penalty, okay. And that's in
addition to him just well, I guess it doesn't matter
because he like, that's the damn which I took for
the round anyway.
Speaker 2: But yes, so on his next attack, he's gonna have
a minus two penalty to do that.
Speaker 15: Yeah, okay, cool. So just I imagine just there is a
moment of just a relief of this incredible destructive pressure
that was very likely about to kill me. Yeah if
this didn't happen, and it might still, we don't know.
Speaker 2: Killed. It is your turn.
Speaker 3: With thought? Is this going on around me?
Speaker 11: I had noticed that the wolfman vampire thing was attacking
Gonna previously and calling him a little bit.
Speaker 2: Yeah, yeah, okay, so this one something wants to get attacked.
Speaker 11: Shit with this one in my mind incapacitated at the
moment on the ground, I'm just going to snap my
head back and I'm going to extend my arm and
a dark energy is going to form.
Speaker 10: In it, and I am going to.
Speaker 11: Go ahead and try to dominate Will.
Speaker 10: Okay, what are you doing? We're supposed to we're talking here,
you know, like.
Speaker 11: It doesn't look like they are talking.
Speaker 3: They can hear the conversation.
Speaker 11: Yeah, so yeah, I'm going to dominate Will.
Speaker 3: I'll post this in the chat here.
Speaker 2: Yep.
Speaker 11: So it's going to be my manipulation and dominate versus
your wits and resolve. Oh ship, and that'll also adds
my dominate as well, right to it?
Speaker 3: Yeah, I think so.
Speaker 2: Sorry, I'm looking up how fucked Trench is here? I
see you cannot talk about it. You can't force self
harm or acts against nature unless you win by a
margin of plus four. That's crazy. Yes, it is manipulation
and dominate versus wits and.
Speaker 9: Resolve against me.
Speaker 2: Yeah, yep, your rolling wits and resolve. Yep.
Speaker 9: I don't see resolve on here.
Speaker 3: It's in your attributes.
Speaker 9: Hold on, because I have to click the first one.
I can never find the first.
Speaker 5: Ever.
Speaker 9: Waits, I see that under mental that I don't see.
That's where you're spressed. That's very and then I'm sorry.
All I do is punch and scratch things I don't know.
Speaker 2: Fair enough, fair enough.
Speaker 9: And zero ikes five.
Speaker 11: I was actually in order to try and increase my
pool to four here in terms of the difference, so
that I could control him fully. You would like to
use my willpower if possible?
Speaker 3: Say that again.
Speaker 2: I was telling Trench she has only a plus one
on his next rolls because he's impaired. Yes, it's physical, okay, perfect, Okay, So.
Speaker 11: For this ability, you cannot force self harm or acts
against for nature unless the difference is plus is four plus.
Speaker 2: Ye, unless you power yep to try and do that
for different Jesus. Okay, all right, trigger warning on this episode.
Do not let me forget. Okay, let's go, because I
will forget. Well, I mean, we have a general one,
but usually if something crazy happens in the episode, I
will add an extra warning on.
Speaker 11: YouTube so that in the three six verses two.
Speaker 2: Well, if that's your fore margin, what are you doing?
Speaker 14: Yeah?
Speaker 2: You wanna want to reroll?
Speaker 6: Yeah?
Speaker 2: Because three of them?
Speaker 9: Yeah, difficulties.
Speaker 5: One.
Speaker 11: Okay, you got into the difference. I believe then that works.
Speaker 2: No self harm?
Speaker 3: Excellent? All right.
Speaker 11: So I will extend my arm and you'll just feel
this wave of energy over you, and all you will
here echoing in your mind is Neil. Since it is
not causing you to hurt yourself and.
Speaker 2: More nature, this is hurting him so much.
Speaker 10: It's also pretty much against his cornature.
Speaker 2: I'll say this is pretty gross, all right. I don't
think it counts against his cornature.
Speaker 10: Technically, screaming. Got that he got that kneeling dog in him.
Speaker 11: And to be clear, I want this sort of to
look exactly like Scard did before I slit his throat.
Speaker 2: Oh my Jesus. Okay, this is a scene long. You're fucked.
Then it says duration scene long or until she releases you.
Speaker 6: I have an offer for you.
Speaker 2: Yes, we'll wait till your turn. Holy fuck, dude, vampires
are crazy. Okay, so we see hold on, let me
just do my fucking job again. This has just been
too crazy you guys, So we see hild kind of
do you do anything like gestures as you do this?
Speaker 23: Oh?
Speaker 11: It is fucking creepy as hell. So the similar nature
with the necromantic magic that you saw with my fingers
curling like this. When I extend this energy towards him,
I crack my fingers and I even dig some of
my nail into my hands as the blood rolls down
my arm. And that is part of.
Speaker 12: The power of the magic.
Speaker 11: Yeah, you need to give something over to nature in
order to produce this magical effect. So I have gone
ahead and I have done that.
Speaker 2: Okay, do you mind if I add like I'm just
seeing that you because I know what kind of magic
where your magic comes fround. I just see you like
put your hand out, you dig your nails into your palm.
There's a little bit of blood. But then when you
extend your palm again and your fingers, I imagine that
you are like using your willpower to break. You literally
break your fingers so that he falls to his knees
at the same time. Your fingers break, and it's just like, yeah,
you do two fingers. And then he immediately drops to
his knees and we see Fenn probably sweat dripping down
his brow, his fangs are bared. He it's very clear
that he is struggling against this and he does not
want to do this, but he does inevitably kneel, and
probably we just hear him emitting an incredibly low, threatening
growl as he does. So, I'm going to pass out.
Pulse rate, it's your turn.
Speaker 12: He said, not to go easy.
Speaker 2: I did. I did? I say do what your character
would do. I'm into it, dude. This is are you
kidding me? This is the craziest episode we've ever gone.
This is wild. Yeah, this is good. Do not stop.
You're doing great, all right, Pulse rate, You're.
Speaker 13: Up I have a question for you. Again. I know
what I want to do, but I want to ask.
Speaker 17: I know that if you catch someone unaware, like you
can just attack them without them being able to defend.
Speaker 2: So that's not we're not doing that. I basically house ruled.
Everyone's going to get a chance to defend during this
because otherwise, you know, just to.
Speaker 3: Be fair to.
Speaker 17: Try and do a sneak attack when I get some
kind of a bonus.
Speaker 2: Do you have sneak attack abilities?
Speaker 17: Well no, but he he, he has a bonus to
being stealthy against other vampires.
Speaker 13: I don't know.
Speaker 2: Okay, but oh yeah, that is weird, but I'm into it. Okay.
Oh wait, because that's your nomalm type, right, that's why.
Speaker 13: Oh that could be it. Yeah, so.
Speaker 17: I kind of want to just like skitter across the
ceiling and like try to be like out of sight
and I want to attack, but if you want me
to take a turn like yeah.
Speaker 2: So normally, I think normally the way it would go
is you would need to obfuscate, be hidden, and then
do your attack to get your bonus. But I'm not
about that. Let's just do it. You're on the ceiling,
nobody's fucking paying attention to you anyway. So I'll let
you go ahead and roll, But what are your abilities
for sneak? Can you read that to me just so
I know it's.
Speaker 17: Not like it's not like an ability, It's just it's
just underneath the skill of stealth. I get a bonus
against Kindred.
Speaker 2: Does it say like like plus one or something?
Speaker 17: Or I think every it's not an ability, it's underneath
the skill.
Speaker 2: But most of these say like Gunners says plus one
when rolling to crush a skull or whatever. But yours
doesn't have a plus one.
Speaker 17: Okay, the two that I have doesn't say that. I
think it is just plus one though.
Speaker 2: Okay, so how about this. Normally you would need to
take an entire turn to obu skate and then you
would use your bonus to abuse skate here. But I'm
just gonna let you attack this round. So how about
that be your plus so that way you don't have
to take a turn and roll to get into the
abuse skate. Okay, okay, all right, yeah, so you go
ahead and roll your attack. Do you know what you're
attacking with?
Speaker 17: I am really hungry and I'm gonna try to bite
this lady.
Speaker 2: Okay, so let's do strength and brawl please.
Speaker 17: Okay, excellent. Yeah, I need to do whatever I can
to increase this pool. So I'm going to do a
rouse check. Okay, I'm at five hunger.
Speaker 2: Oh fuck me, that's bad. Roll frenzy, roll frenzy. Yeah,
that's bad.
Speaker 13: I don't think it'll change what I'm doing. But what's
the difficulty on frenzys? Is it always?
Speaker 2: I think it's dependent. No, I think it's dependent on
your hunger and the situation. I cannot look it up
right now, so we're just going to go with three
difficulty for this. This is your max hunger. Whow you
critically resisted? Okay, but please describe what this is like,
because basically, your beast almost takes over, but you have
complete control over it in this moment. Can I give you?
I have an offer for your your reach into the
abyss happens here like you reached into the abyss. You
had heard a little bit of a callback, and then
you're b he starts to rise up and then that
extra hand comes down. Is like no, no, no, no no.
Speaker 17: Well I think I'm skittering across the ceiling like a spider.
I just talked to her. Yeah, and I'm skittering across
the ceiling like a spider. And then like I look down,
like my head looks down from the ceiling and kind
of is looking at the back of Hilda's neck, and
I am starving, yep, And so like I I think
the beast does take over, and I'm like, I'm just
gonna launch myself at at her. But like right before
I do, I'm like, wait a minute, and I kind
of like rain in some control, but still am like,
you know what, actually this is a good idea, and
I launched myself at her anyways, yeah, okay, because I'm
just so hungry and she's not looking and okay, it's
desperation kind of thing.
Speaker 2: So you rolled rouse to add two bonus die to
this role, right this attack, yep, go for it. So
it's strength and strength and and then hill, do you
do strength and brawl or you do decks and athletics
to dodge?
Speaker 3: I will do decks in athletics.
Speaker 13: Really, all right? I got three?
Speaker 3: Okay, oh my.
Speaker 2: God, Okay, something really weird happens here, Hild when this
creature lunges at you for just a second, and I
mean the barest of seconds you think this is your child,
and then he's still lunging at you and you were
able to just either move out of the way or backhand.
I was gonna say you backhand him off of you,
but you rolled dex and athletics. Do you want to
just move out of the way.
Speaker 5: Yeah?
Speaker 2: Yeah, and it's too fall on his own yep. And
you're watching him crawl on the ceiling like a spider,
which feels familiar to you as well.
Speaker 11: So you're telling me I get the sense that this
is one of the children.
Speaker 2: For action of a second, you feel a sense that
this might be your child, and then it's gone. It
is so fleeting, but it is specifically like when he
is lunging at you and then it's gone. And by
that I mean it's like you feel someone else within
him that is your child, and then that is gone.
Speaker 10: That's fucked up.
Speaker 2: Maybe yeah when he said when he said it, I
was like, oh, no, okay, whose turn is it now?
Speaker 12: Fan?
Speaker 2: It's your up? Yay, So I believe she. I believe
she gets to take your turn. Uh, yes to your offer. Yep.
Speaker 9: Actually I DMed it to you.
Speaker 2: Yes, oh yes, okay, And that's just.
Speaker 10: So you have it again.
Speaker 9: Oh, thank you. As if I can scroll up rubbing
it in making it easier.
Speaker 2: I will say yes to your offer. But I have
a counter offer because everything comes out of cost. And
if you're going to get the fuck out of this,
you have no control. You are only attacking, that is,
and you have I'm being clear. No, no, no, no,
Greg listens to me. You have no control.
Speaker 9: Okay, everyone else I know. Okay, that's what I assumed.
Speaker 6: However, okay, after I message you, Yeah, I'm giving everyone
my d MS here.
Speaker 9: Yep, I was made aware of a certain rule, Gregy.
Speaker 15: It doesn't apply. It doesn't apply, So then I rented
the book. You have to be of a lower generation.
Speaker 2: Yeah, but I don't know what.
Speaker 11: Oh I am definitely generation.
Speaker 2: She's like anears old the other not me.
Speaker 9: It has to be a lower generation if that's what
you're saying.
Speaker 2: Sorry, the rule.
Speaker 15: You know it's you would you can use a willpower
to resist a dominate for a turn if you're a
lower generation, which means more powerful than the vampire that
did it to you.
Speaker 6: So it does.
Speaker 15: You are not a lower generator for the false.
Speaker 10: Hope, it's reversed. The numbers higher generation.
Speaker 9: Yep, that's my district.
Speaker 2: If you would like to do the thing, you may
do the thing, and what you can just do it. Well,
what we're going to do is we're going to roll
a frenzy. Check resist frenzy, and you're going to willfully fail.
But I just need to see if you get hungry. Okay,
because your will You're doing this willingly, right, you're doing
this as a hail Mary to get out of this.
Speaker 9: Yes, because I'm a fuck I'm terrified of the alternative.
Speaker 6: But shit, yeah, I'm kneeling there. I'm kneeling there. My
teeth are gritting. I'm unable to move, growling, trying to resist.
But every action that I can make, my body won't. No,
my mind won't. My my mind. I'm on the streets.
It's night in the city. Should go but not Chicago,
and the street lights go down infinitely in every direction.
Here I can move here, I'm free. I look at
one of the lights. I'm sorry, I'm so sorry. I
look down in an alleyway. Giant. No, it's not a monster,
it's me steps out of the shadows, and as the
light hits it's for of where wolf steps into vision.
I'm sorry. I didn't. I couldn't. I don't, I didn't.
I don't know what to do. Can you help? Where?
Can you spare them? Can you kill them? I guess
I'll have to settle for that, won't I and I
walk up. They turn around and it consumes me.
Speaker 2: And we hear the cracking of bones. It's very abrupt.
It starts as a small little popping sound, over and
over and over again.
Speaker 3: Popup, pup, pa pa, pap up.
Speaker 2: And those of you who can and are able to
turn and look at Fenn, you will see his bones
are breaking in a similar way to what Hild was
doing before with her fingers, but this time the joints
are moving breaking backwards. I think maybe at first you
might think that she is killing him, and then you
notice he is shifting. He is becoming a werewolf before
your very eyes. His jaw elongates and becomes the out,
his fangs become longer, for erupts from his skin.
Speaker 24: Hill.
Speaker 2: This is fucking terrifying. This is your mortal enemy that
has been here proposing as a vampire this whole time.
I don't know if you find it exciting or thrilling
at all either, though, because this is you know, I
don't know the long time that you've fought a werewolf,
but he is turning into a were wolf and he
is going to break out of this dominate as trade
for turning into the werewolf form. However, he has lost control.
Speaker 3: Over whom he is going to attack.
Speaker 2: So at the start of every turn, he will be
rolling a one D what the fuck ever, and whatever
it lands on is who he's going to mindlessly attack.
And that is where we end today's episode. Bruh. You've
been listening to Deathless, an actual play produced live by
Pumpkinberry That's me on YouTube and twitch at table story.
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