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Speaker 1: It's the Internet. You're busy, Let's do this. Welcome to

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the Game as Deicides Podcast. This is the podcast where

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we decide everything about the world of games, so you

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never have to think for yourself. I'm your host Jeff Grubbin.

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With me is Mike Manati. In today's episode, Pacopeia is

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doing just fine. Microsoft continues to talk about Project Helix,

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and we are going to do that sequel Battle March

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Madness chart thing, that kind of funny put up. It'll

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be a good time. We're gonna We'll explain more of

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that on once we get there. But first, Mike, how

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are you doing. I'm good. I'm good. It's busy.

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Speaker 2: I had to do this this this news show a

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couple of mornings, and wow, it took a lot of

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work and stuff.

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Speaker 1: It's crazy. I appreciate you stepping in. I listened at

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least one of the days. I was pretty busy. The

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other day.

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Speaker 2: Yeah, yeah, I could tell it because you repeated my

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Legos story that I already covered.

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Speaker 1: Oh yeah, yeah, yeah, I was. I like, I was like,

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after I got done, I'm like, huh, I feel like

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I probably should have checked that. And then I looked

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and it was like, Okay, there's definitely some crossover here,

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but hey, that's how it goes.

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Speaker 2: It happened, you know what. I wanted to hear what

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you thought about the place station Lego. It's fine, Yeah,

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it was.

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Speaker 1: I talked about it in the the I did a

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grubsnackt premium as well, and there's someone asked about it there,

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so I've talked about it a lot. But yeah, Hey,

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I went to GDC and that was pretty cool. It

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was nice to see people. I did my panel, which

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was which was the main reason I went out there,

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but then I watched a bunch of other panels got

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I found out Wizardry still very popular in Japan. People

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still care about that quite a bit. I also just

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kind of like I tried to run into people and

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that was that worked out really well, especially just kind

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of like going there and sitting down and kind of

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bumping into developers. People wanted to wanted to talk, so

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it was kind of nice to sort of reconnect with people,

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or to like reconnect with the industry and start building

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up start start building up, not necessarily sources, but just

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contacts in the industry again, people that work in there

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and kind of know how things are going. It's also

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very funny because occasionally I will see somebody who is

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like a good source and they can't come say hi

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to me. So it's like it's like and the Departed.

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It's like, how do you know someone? If someone's a cop,

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It's like, if they don't look at you, they're a cop.

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It's just like that. So any developer that doesn't look

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at me at GDC, that's my source. Everybody, now, you know? Incredible?

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Did you go? Is it any other panels or talks

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or anything like that? Yeah, I went to a few.

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I actually was like, I want to see what's going

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on with all of these kind of sponsored ones for

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all the technology stuff. So I sat into a couple

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in Nvidia and arm ones and man, graphics on phones

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are getting really good. I just wish the games were there.

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There's still be some games that look like they're trying

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to do more with that. But it's like, oh, yeah, okay,

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ray tracing is going to be on phones here in

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this next year or so, and that's all going to

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be the next gen of funds. You have to buy

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a new phone to get that stuff. So it's still

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years away from everyone sort of being able to see

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that stuff. But it's like, oh yeah, this is the

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kind of thing that makes me remember that we are

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a little overdue for new consoles because developers want to

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move to making games with ray tracing, but they're held

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back by these older consoles. They can't do that very well.

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That's still going to be a very very long transition.

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They're not going to be able to force that overnight,

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but they're getting ready for it at the very least.

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It's a lot of stuff like that. Gosh, yeah, that's

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that's interesting.

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Speaker 2: It's fight is one place if I've launched, they talked

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about ratracing a ton miles. Morales was like, you know,

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cool with that, and then you heard about it a

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good deal less as time went by.

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Speaker 1: Fact, it seemed like if you weren't Insomnia.

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Speaker 2: Echoes, maybe a little difficult for some of the ray

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tracing things, and.

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Speaker 1: Even like even more basic than that. It's like, you know,

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because in those situations that you're talking about, it's a

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Marquie feature as it should have been. They looked really

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good in the Insomniac game, just like getting some games

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that use very basic ray tracing for their lighting system.

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It's like, at this point the narrative is it's way

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better on the switch Too. If your game requires that stuff,

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it's better on the switch to. Actually it's like, oh,

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that's weird, But it's also a reminder that even that

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mobile hardware that is at the time the Switch Too

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launched also kind of older Nvidia ARM hardware. It's like, okay,

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so if we get a chance to get to this

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next gen and really put in those bespoke chips that

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are there for raid tracing, we should see performance improvements.

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But really it's you know, that's what some developers are

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concerned with. There's a lot of panels about like how

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do you make money in this industry and how do

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you raise money and how do you get the most

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money from your users. That stuff's always been there, but

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it's like, oh, yeah, that's the stuff that's surviving because

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it's go time. It's crunched. I'm in the industry. A

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lot of people are like, hey, we got to be

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profitable or else we're going to be pushed out. So

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you can tell there's a lot of anxiety about around

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being one of the studios that knows how to make money,

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and uh, that's what are.

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Speaker 2: People saying about what are people saying about AI? Yeah,

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so there's like.

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Speaker 1: Huge installations from like Google, like hey, come make games

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in our on our AI platforms and maybe even use

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our like AI tools to like where you just write

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a sentence and we start by prototyping your game for you.

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And those things were getting big lines. I know that

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the Google panel about AI development was packed, So take

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that for what you will. It's it. Look, this is

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an industry show. This is people who are business people

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first and foremost. A lot of times, there are a

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lot of passionate game developers there, but the people that

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are going to be making the game that comes out

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of nowhere and like Bulatro or whatever. I'm sure the

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people that made Blatro were at GDC, but they're not.

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Like the ideas that they used that took over the

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world didn't come from GDC. They're the ones that show

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up and do a talk at GDC this year, and

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they did. They talked about some of the stuff from

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that game, not Local Thunk, but some of the people

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that I can't remember the publisher play something Wouts Company.

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They're You're not going to get a lot of the

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stuff of like Okay, this is where the true creative

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stuff comes from unlet's you go to the post mortems

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where that stuff is on display and it's awesome. The postmortems, Yeah,

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they're great, They're fantastic. I tried to go to a

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couple of them. Also, Phil Over at the Video Game

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History Foundation had one of his like a bunch of

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his academic buddies come up and talk about preserving video games.

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And Wes Finland, I believe, who did the story on

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the person who finally built the emulator for the laser disc,

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the Laser Active, the Laser disc a console. He did

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a talk on that. It was great because I read

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that article when it came out. It was very good.

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But just having him like layout like the beats of hey,

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the guy started the project. He's like, this is gonna

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take a couple of nights. It's probably not going to

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be that hard. And then of course it's the sixteen

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years later is the next slide, and it's like, yeah,

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that's the story of how these things go sometimes. So

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it's just a cool place to be because you're gonna

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run into cool people and there is a lot of stuff.

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It's not just the dark patterns of how we extract

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most money although it's a lot of that. Glad to

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be back though. How's Dean. Deane's good. Yes, Dean was

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on the panel. It was me, Nathan Grayson from Aftermath.

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It was Steven Tatillo who does Game File now, and

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then Dean and myself and then Paron Kaplan who was

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like Reggie before Reggie for me because I remember reading

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about Paron Kaplan on in sixty four dot com and

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IGN sixty four dot com where she was the Nintendo

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person that actually communicated with the press, so her name

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was always in story and she was like really involved

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with the game cues.

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Speaker 2: I've got to meet her and I was really asking

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a lot of questions about the GameCube.

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Speaker 1: Yeah, and she's, you know, she's one of these old

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school PR people who's just like always remembers everything and

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it's like very kind and treats you like an old friend.

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And we are at this point, but it's just kind

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of it's still very sweet to like hang around with

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pairing because she's just she really does make you feel

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welcome in this industry. So she put the whole thing together.

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Really appreciative of her for doing that. And then it

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was cool to see SF. I got my hotel, I

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you know, sent there for like a second. I'm like,

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I should see where the Nintendo story is and it

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was four hundred feet away. It was literally across the street.

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So it's like fantastic.

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Speaker 2: So I went right by our cheesecake factory.

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Speaker 1: Yes, yeah, which I didn't. I couldn't go to without you.

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I just felt that I understand. Yeah, I got I

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get it. Cool man, It's so weird to me that

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you went to a GDC I didn't go to. I know. Yeah,

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it was a certain point. I was like, glad, I'm

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only here three days. Maybe I should move my flight up.

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But it was I'm glad I went out there at

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the very least. But like I said, glad to be bad.

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And thank you all for welcoming back and joining us.

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Give us a good rating wherever you are listening and

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hit the like button on YouTube please it helps people

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find the show. If you want to ask a question,

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you can also drop a super chat during the show

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here on YouTube. We'll get to all of those before

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the end of the program. Thanks to Carlos Ayen, who

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is Insane in the Rain Music on YouTube for the

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use of our theme songs. We are on Spotify, Apple

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Podcast and wherever pods are caught. Thank you to the mods.

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Thanks to Sean for producing while Christian takes a well

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deserved vacation. That's right razy, I know, right, this is God.

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We gotta do something about him. And you can get

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more from Mike and me and support us by going

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to Patreon dot com slash game mess. That gets you

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access to our discord server, participation in Q and A

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sessions and our game club discussions, early access to new

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shows and episodes of Columbros, and of course all of

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our shows ad free. You can also get a discount

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if you do a whole year all that good stuff.

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That's Patreon dot com slash game mess. Thank you to

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everybody who supports us doing these extra show that we

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just like I want to keep doing. You guys make

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it really worthwhile. So just thanks to everybody who supported us.

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All right, so we are going to get to our

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big topics of the week, but first a quick break.

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All right, it's game Mess decides. Let's get into the

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big topics that I want to talk about, including Pacopia

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is already one of the best selling Pokemon spinoffs after

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just to four days, Game Freak and coe Techmos Pokemon Piccopia,

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a Nintendo Switch To exclusive, is one of the best

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selling Pokemon spinoffs ever, selling over two point two million

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copies in its first four days, including over a million

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in Japan. This puts it in the top twelve spinoffs

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by known sales data. Released release last week, the physical

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game key card quickly sold out. That's also been a

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big part of this of like how much more would

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have would it have sold sold? Excuse me, one if

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it was more available, and two if the game was

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on the card. I feel like that would have made

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a difference. Actually, even on top of this, although clearly

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clearly it's not holding the game back, it has it's

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fully taken over, right, Like I was a little bit

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unplugged because it was hard to keep track of like

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social media and memes on Reddit or whatever when I'm

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traveling around a bunch and kind of walking twenty thousand

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steps a day. But it did still seem to get

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the sense that Pocopia is everywhere, and now these sales

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numbers confirm that. What's what's been happening here? Mike, Well,

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how do you feel about, Like, is Pocopia really that

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next game for Nintendo? The system seller that the Switch

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two has been waiting for.

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Speaker 2: I mean, I saw Daniel ahmadas kind of contextualize some

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of this on Blue Sky, saying, you know Mario Odyssey,

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which released eight months at the Switch one launch, that

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sold too million copies in three days, so relatively comparable here,

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the current the best selling Pokemon spin off of all

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time is Pokemon Stadium, which sold five point four million.

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This is obviously going to be doing better than that.

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It says, it's a Pokemon game. You meagine the legs

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are going to be ridiculous on this thing. So you know,

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we're looking at at least probably ten million copies I

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bet one day for this and maybe beyond that. The

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only thing holding it back right now is that, you know,

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there aren't a ton of Switch tos out in the

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world right now, although I bet this game is encouraging

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more people to pick up the console.

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Speaker 1: You know, anecdotally, I've heard that people have definitely been

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you know, there's been memes about that of oh god,

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now I got to go spend four hundred and fifty

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dollars and then buy this game as well, or trying

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to you know, talk myself out of doing that. People

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are being motivated by this thing. It is very similar

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to Animal Crossing, So I do think it's going to

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end up somewhere around like Super Mario Galaxy or excuse me,

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Super Mario Odyssey and Animal Crossing on the switch one.

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So we're talking twenty to twenty to thirty five million

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copies sold, and it only does that if it's also

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a system seller. So yeah, and you know, at the

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very least investors who are very stupid, but investors believe

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that this is a system seller because it's the fortunes

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for Nintendo, because it's stock price which has dropped something

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like thirty to forty percent over the last few months

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because they didn't have like the next big game lined

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up or announced. Now they're upteen percent and then and

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now it's up fifteen percent I think earlier today. And

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I think the markets were kind of maybe wobbling a

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little bit today, so that might not have maintained. But

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still that's a big recovery for a stock price that

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was getting pretty beat up. And it's all seemingly because

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people are like, oh, Pacopia is that game? Right?

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Speaker 2: And unlike that time when the stock price went up

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because of Pokemon go Nintendo does actually profit directly off

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of Pacopia being a big hit. Did you get like

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a sense at GDC is this the game people were

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talking about there?

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Speaker 1: Yeah, there was always like the GDC volunteers with a lot

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of them did say hi, and a lot of them

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were big fans of a giant bomb and we would

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start talk about what games people were playing, and Pacopia

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was like right there, it was, and that it was

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still a lot of resident evil, but Pocopia was. It

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was probably the number one response. And even like when

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I would go like to the Nintendo store and would

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run into people, you could it was being chattered about

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in there. And that was like during Mario Day, right,

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everyone's talking about Mario. Well, Pocopia is the hot shit

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right now, and it was very very odden. Turns out

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it's Dido's day now. Yeah, yeahs that Mario. I don't know,

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it looks a little bit funky. His eyes are a

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little bit beaty. I'm not sure if that's actually Mario. Yeah,

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I heard you talking somewhere. I must have been on

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the BombCast of like Ditto reaching that next echelon of Pokemon.

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It's like, yeah, I think that's probably right. Kids, are

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going to recognize them. Even though you places a funky

303
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ditto in this it's that's not going to matter. But yeah, okay, so, uh,

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this is the big game for Nintendo at least in

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the first half of the year. Definitely takes a lot

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of pressure off them, but it also probably does not

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change their strategy for whatever was going to be in

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the second half of this year, where they probably were

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going going to announce they do have something big. Mike,

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I think I'm choosing to get on the side of

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believing in a three D Mario getting announced at least,

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even though I know that there's a lot of reasons

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that we shouldn't believe that. I'm just choosing positivity in

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this world. Thank you. I know you're still skeptical of that.

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I don't think it's happening now. Yeah, but they probably

316
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have something that can like like deliver that kind of blow, right,

317
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that have that kind of effect, right, And that's the thing, right,

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And I mean, it's not gonna be Pokemon Gen ten.

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We know that's not until next year twenty seven, and

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they have this game now, so they're pretty good on

321
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Pokemon for a moment. So you know, the.

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Speaker 2: Question is, well, what can't be. It certainly isn't Zelda.

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It's gonna be Mario before Zelda. But it could be

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Smash Brothers. It could be all right, something there we

325
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just mentioned, maybe somewhat in that realm. But yeah, like

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I get why so when people want to say it's

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gotta be Mario because it has been so long, it

328
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just seems like that would be the game you would

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want for this holiday. There's there's just certain realities and

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they're not insurmountable about that Donkey Kong game just having

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come out, which again maybe that's not on its own enough.

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Speaker 1: Of a reason.

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Speaker 2: There could be a two teams in there, and that

334
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doke Yong game could have been done for a while.

335
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I don't know, I just just a smidge skeptical.

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Speaker 1: Well's, yeah, there was. You know, it is fun.

337
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Speaker 2: It's fun to wonder what the big holiday game is

338
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going to be and when we're going to hear about it.

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Speaker 1: Yep, hopefully hopefully soon. In the meantime, I've I've really

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been enjoying Pacopia. It's I played a lot more like

341
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on the on my trip than I normally would have

342
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played of a game like that, And mostly that was

343
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on the plane, but I had a four and a

344
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half five hour plane ride, so I spent quite a

345
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bit of that doing just kind of continuing to go

346
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along the path and then getting distracted here or there.

347
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Because once it opens up and you realize, oh, there's

348
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so much that I can just choose to be doing.

349
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Was I was almost intimidated. But I'm glad I'm sticking

350
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with it because it's like, oh, they still are onboarding

351
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you gently, yeah all that.

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Speaker 2: And they do a good job of like there's kind

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of are the different areas, Like I kind of just

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finished up the second area right so doing.

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Speaker 1: That right now?

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Speaker 2: Yeah, yeah, yeah, you threw a party was fun. So

357
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it's hey, uh, did you see that new Mario trailer?

358
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Speaker 1: I did. I did see the new like the direct

359
00:17:19,279 --> 00:17:22,920
and the trailer and the character. Yeah, the actor announcements

360
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Donald Glover definitely got me h that there. They're still

361
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kind of hitting stuff with with those announcements. A lot

362
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of times it's just the pairing of the name often

363
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in quotes, with the character or with the actors like

364
00:17:35,000 --> 00:17:37,920
a headshot, and it just looks silly and I love it.

365
00:17:38,039 --> 00:17:39,559
I still think I think Donald Glover is going to

366
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do an amazing job.

367
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Speaker 2: I could have sworn that at some point in my

368
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life you said something to the effect of the only

369
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thing that's going to make me really pop off and

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get excited about this movie is if Wart is in it.

371
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Speaker 1: Yes, I'm very excited about Wart. Yes, I honestly, Louise

372
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Guzman Guzman, maybe is how you write casting incredible cast?

373
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This is like kind of a dream scenario. Okay, I'm

374
00:18:03,480 --> 00:18:05,640
not trying to be cheeky with that with Dwart there,

375
00:18:05,680 --> 00:18:10,440
but ah, right, right right, it's a subcon scenario. It's

376
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very Yeah, I can't believe that they're doing this. It

377
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seems like there's a lot more super Mario Brothers too,

378
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like in this movie than I thought they would have

379
00:18:20,359 --> 00:18:23,279
gone to our Mouse kind of showing up previously. I mean,

380
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I think there's like a sequence.

381
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Speaker 2: It seems were like Tode and Peach go to Mario

382
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World basically.

383
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Speaker 1: Right, Yeah, I think you're right. It's a lot like

384
00:18:31,640 --> 00:18:34,200
when they went to the casino played an episode eight.

385
00:18:34,319 --> 00:18:36,720
I think it's gonna be a lot like that. Actually

386
00:18:38,039 --> 00:18:40,839
that Hey, sure, why not? Can't go bite in in

387
00:18:40,880 --> 00:18:44,039
your Mario two. Let's do it? Uh Yeah, I'm I'm

388
00:18:44,079 --> 00:18:46,519
getting excited I'm gonna buy tickets now that I'm home

389
00:18:46,599 --> 00:18:48,599
talking with stuff about going and see that with the family.

390
00:18:49,200 --> 00:18:53,200
It is soon. I think there are so many people.

391
00:18:53,200 --> 00:18:55,000
Speaker 2: There are some people this movie right now, Jeff, I

392
00:18:55,039 --> 00:18:57,119
feel like Warrio can't be in it, but as a

393
00:18:57,160 --> 00:18:59,519
post credit thing now, they could still put Warrio in it,

394
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because they are clearly not afraid of just jamming this

395
00:19:01,839 --> 00:19:02,720
movie filled with things.

396
00:19:03,640 --> 00:19:06,880
Speaker 1: I still think Warrio's post credits on this one. I'm yeah,

397
00:19:06,880 --> 00:19:09,960
it's hard to tell in this moment, I'm not. It

398
00:19:10,160 --> 00:19:11,599
feels like a coin flip if I had to go

399
00:19:11,640 --> 00:19:13,279
on one Saturd or the other. I think they're probably

400
00:19:13,319 --> 00:19:16,160
gonna cram this movie just because that's Illumination's mo o.

401
00:19:16,279 --> 00:19:18,839
But we'll see it's already so crammed.

402
00:19:19,000 --> 00:19:21,519
Speaker 2: I don't know how much screen time Rosalina could possibly

403
00:19:21,559 --> 00:19:23,039
have in this movie at this point.

404
00:19:23,920 --> 00:19:30,079
Speaker 1: Speaking of which, elephant Rosalina huh, I'll uh, that's okay.

405
00:19:29,119 --> 00:19:32,440
She has the hair over her eye. I accept her

406
00:19:32,440 --> 00:19:35,079
into my art. She looks exactly like the elephant character

407
00:19:35,119 --> 00:19:40,920
from Sing. Is that yeah? Yeah, yeah, gold it's dumb, Bostfoo.

408
00:19:42,279 --> 00:19:43,839
What do you think about the Beatles, Jeff?

409
00:19:45,920 --> 00:19:48,559
Speaker 2: I like I like the Beatles. What's happening. I don't

410
00:19:48,599 --> 00:19:51,079
happened when I was gone. I just was wondering what

411
00:19:51,160 --> 00:19:53,640
you thought of the Beatles. That's cool, all right.

412
00:19:53,720 --> 00:19:57,720
Speaker 1: Microsoft reveals next gen console details and promises in order

413
00:19:57,759 --> 00:20:00,400
of magnitude power or increase in power. Blah bla blah.

414
00:20:00,440 --> 00:20:03,599
We've heard that before, but they did actually come out

415
00:20:03,640 --> 00:20:06,480
with some details Project Helix. As we said, I think

416
00:20:06,480 --> 00:20:08,240
we said last week they were going to talk about

417
00:20:08,240 --> 00:20:10,880
this at GDC. Well, now they've done that. It is

418
00:20:10,920 --> 00:20:14,079
going to use an AMD system on a chip with

419
00:20:14,400 --> 00:20:17,720
next gen ray tracing performance. That is one of the

420
00:20:17,720 --> 00:20:20,839
focuses here. Still for how they're talking about this, they're

421
00:20:20,839 --> 00:20:24,200
also talking about how they're getting that order of magnitude increase.

422
00:20:24,240 --> 00:20:26,119
Well that is applied to the ray tracing. The ray

423
00:20:26,160 --> 00:20:28,640
tracing is going to be way better. But also they

424
00:20:28,680 --> 00:20:33,920
are really focused on neural networks to upgrade the visuals,

425
00:20:34,160 --> 00:20:38,000
some machine learning so they can upscale lower resolution images

426
00:20:38,079 --> 00:20:39,519
to get you know, the stuff from DLS.

427
00:20:39,799 --> 00:20:42,440
Speaker 2: Neural networks are real. That's the thing Data would always

428
00:20:42,480 --> 00:20:47,079
say about, like his brain. Yes, I think Arnold said

429
00:20:47,119 --> 00:20:47,640
that as well.

430
00:20:47,839 --> 00:20:51,279
Speaker 1: Yeah, neural Yes, neural networks are real that's actually how

431
00:20:51,400 --> 00:20:55,400
the machine learning works. Are positronic brains reel too? You

432
00:20:55,519 --> 00:20:59,160
have one? But that's what? No, absolutely not, Mike, how

433
00:20:59,240 --> 00:21:02,799
dare you I've had I'm sorry? Sorry, sorry, sorry. This

434
00:21:02,799 --> 00:21:04,960
thing's gonna have an Xbox mode. It's gonna be a

435
00:21:04,960 --> 00:21:08,200
PC that boots that dual boots into Windows or this

436
00:21:08,440 --> 00:21:12,960
Xbox mode that is the Xbox mode. It's gonna be

437
00:21:13,039 --> 00:21:15,400
kind of like when you use the Steam Deck and

438
00:21:15,559 --> 00:21:17,960
it goes into the game mode. That's it's gonna be

439
00:21:18,000 --> 00:21:23,079
that for Windows. So you should get ideally improved performance

440
00:21:23,720 --> 00:21:28,000
and just a scenario for this specific chip set that

441
00:21:28,160 --> 00:21:30,680
is built for getting the most out of games. And

442
00:21:30,720 --> 00:21:35,319
it's gonna play old Xbox games, so Xbox one, Xbox one,

443
00:21:35,799 --> 00:21:40,640
Xbox three, sixty, Xbox series, it's gonna play a lot,

444
00:21:40,839 --> 00:21:42,359
or they should play all of those games because it's

445
00:21:42,359 --> 00:21:45,559
gonna have backward compatibility. But it's also, I think first

446
00:21:45,799 --> 00:21:49,720
and foremost a PC. All this stuff that we've talked

447
00:21:49,720 --> 00:21:51,880
about before, but now now it's confirmed. They're out here

448
00:21:51,920 --> 00:21:56,839
talking about this and they say that alpha development kits

449
00:21:56,920 --> 00:22:00,880
will go out in twenty twenty seven, so early development case.

450
00:22:00,920 --> 00:22:04,559
Speaker 2: Okay, So why does it need a development kit if

451
00:22:04,599 --> 00:22:09,720
it's a PC, Like, don't you just make a PC game?

452
00:22:09,759 --> 00:22:13,079
Speaker 1: What? Don't you just need to know the specs? You know,

453
00:22:13,519 --> 00:22:16,799
there's a possibility that it's just like why not. Maybe

454
00:22:16,839 --> 00:22:19,799
that's their strategy here is, let's build something that at

455
00:22:19,839 --> 00:22:22,880
the very least gets you all of the tools to

456
00:22:22,880 --> 00:22:26,960
make the most from this spec of PC and this

457
00:22:27,079 --> 00:22:29,400
version of Windows. And then also if you do that,

458
00:22:29,440 --> 00:22:31,559
here's a button to get to put yourself right into

459
00:22:31,640 --> 00:22:34,960
the Windows Store so that we can maybe still get

460
00:22:34,960 --> 00:22:37,000
a thirty percent cut if you sell your game on there.

461
00:22:37,000 --> 00:22:41,519
I don't really expect that. I'm raising my hand pick Sean, please,

462
00:22:41,559 --> 00:22:42,000
what's up?

463
00:22:42,599 --> 00:22:45,720
Speaker 3: Hello, thank you, thank you, Mike. I think it's gonna

464
00:22:45,720 --> 00:22:47,799
be the opposite. I think it's the right. I think

465
00:22:47,839 --> 00:22:51,519
it's gonna be an Xbox console. But because the Xbox

466
00:22:51,559 --> 00:22:55,079
OS is already a Windows kernel, I think that it

467
00:22:55,160 --> 00:22:58,000
can just do both, because Microsoft has been moving towards

468
00:22:58,000 --> 00:22:59,720
that this whole time. So I think it's going to

469
00:22:59,759 --> 00:23:03,920
have traditional console games that's how they do backwards compatibility,

470
00:23:04,279 --> 00:23:08,160
and then that book hardware can actually just also run

471
00:23:08,200 --> 00:23:11,240
Windows now in a sandboxed environment, and so when you

472
00:23:11,279 --> 00:23:13,640
like switch between them, Steam deex style. Like you said,

473
00:23:13,880 --> 00:23:21,440
it's switching between the hypervisor driven Xbox lockdown consoles versus

474
00:23:21,599 --> 00:23:24,720
a more open Windows environment as just you know, sandboxed

475
00:23:24,720 --> 00:23:25,880
in some way on the SSD.

476
00:23:27,079 --> 00:23:30,759
Speaker 1: I right, I I like I like that. I think

477
00:23:30,759 --> 00:23:32,559
that's the way they should do it. The reason I'm

478
00:23:32,599 --> 00:23:35,920
skeptical is how do you convince developers to like get

479
00:23:35,960 --> 00:23:37,759
on board with that? Because this thing is going to

480
00:23:37,799 --> 00:23:39,680
be you're going to be able to use it as

481
00:23:39,680 --> 00:23:41,240
a PC because they want you to access all these

482
00:23:41,279 --> 00:23:43,640
other stores. Now sure they could be the ones presenting

483
00:23:43,680 --> 00:23:45,680
the stores, but they're promising the ability, the ability to

484
00:23:45,680 --> 00:23:47,960
boot into Windows. Right, you would expect it just to

485
00:23:48,000 --> 00:23:50,599
work and do that stuff. So how do they get

486
00:23:51,079 --> 00:23:52,759
board with making Xbox games?

487
00:23:52,839 --> 00:23:54,119
Speaker 3: How do they get developers?

488
00:23:55,200 --> 00:23:55,319
Speaker 1: Well?

489
00:23:55,400 --> 00:23:57,599
Speaker 3: Yeah, how do they get developers on board with making

490
00:23:57,680 --> 00:24:00,960
anything at all for Microsoft? Because even if it's a

491
00:24:01,000 --> 00:24:04,039
PC that has the Xbox app, why bother playing your

492
00:24:04,079 --> 00:24:04,680
game on there?

493
00:24:05,599 --> 00:24:08,079
Speaker 1: Oh? Yeah for sure? Right, But at the very least

494
00:24:08,079 --> 00:24:10,880
they could pretend like they can position this thing as like, oh,

495
00:24:10,880 --> 00:24:12,759
it's a good way to access those games even if

496
00:24:12,759 --> 00:24:16,480
we aren't, even if you are getting them through our store. Yeah, look,

497
00:24:16,480 --> 00:24:20,480
I think that they probably might end up doing it

498
00:24:20,640 --> 00:24:22,079
the way you're just saying, because once you laid out

499
00:24:22,079 --> 00:24:23,519
like that, it's like, yeah, that just makes sense from

500
00:24:23,559 --> 00:24:26,599
a technological perspective. It's just hard to see how that

501
00:24:26,640 --> 00:24:29,200
matters for anyone deciding to make a game.

502
00:24:29,279 --> 00:24:31,400
Speaker 3: I think it's going to be one of two extremes.

503
00:24:31,519 --> 00:24:34,319
I think what we both propose are the two extremes.

504
00:24:34,359 --> 00:24:37,759
Either it is what I said, whereas continuing to be

505
00:24:37,799 --> 00:24:40,279
a console and then you know, in software they do

506
00:24:40,359 --> 00:24:42,920
the PC stuff, or it's just going to be an

507
00:24:43,079 --> 00:24:46,839
Xbox rog ally but beefy. And that concerns me because

508
00:24:46,839 --> 00:24:49,119
that's kind of like, I feel like what you were proposing,

509
00:24:49,200 --> 00:24:51,559
because that's just not an Xbox because like, okay, what

510
00:24:51,599 --> 00:24:55,480
does backwards commacability look like? Are they spinning up emulators

511
00:24:55,519 --> 00:24:58,519
to run these that are different than the console emulators

512
00:24:58,960 --> 00:25:01,480
or is everything going to be backwards campable? Does this

513
00:25:01,519 --> 00:25:04,440
thing have a disk drive still then, because they have

514
00:25:04,519 --> 00:25:06,720
to consider that, and then how's that playing to the

515
00:25:06,720 --> 00:25:10,480
PC side. I think in either situations can be very messy,

516
00:25:10,599 --> 00:25:13,240
and I think that makes it the most interesting next

517
00:25:13,279 --> 00:25:15,640
gen console. But yeah, we have no idea what the

518
00:25:15,680 --> 00:25:16,400
hell is going to be.

519
00:25:17,480 --> 00:25:20,759
Speaker 1: Uh, well, they've just started talking about it. I bet

520
00:25:21,119 --> 00:25:25,200
developers will begin leaking like some more details here pretty soon.

521
00:25:25,359 --> 00:25:27,519
So we probably have not heard the last of Project

522
00:25:27,599 --> 00:25:30,720
Helix anytime soon, So we'll check back in as we

523
00:25:30,799 --> 00:25:35,839
hear more. EA laidoff staff across all Battlefield studios falling

524
00:25:36,079 --> 00:25:40,960
following its record breaking Battlefield six launch. So yeah, this

525
00:25:41,279 --> 00:25:44,359
is one of those scenarios where this game did the

526
00:25:44,400 --> 00:25:48,720
best Battlefield game's ever done. Right, It just it finally

527
00:25:48,720 --> 00:25:53,000
outsold Call of Duty. It really was record breaking. So

528
00:25:53,319 --> 00:25:55,319
why are they having these layoffs. Well, it's like they

529
00:25:55,359 --> 00:25:58,160
still came in under their expectations because the whole thing

530
00:25:58,319 --> 00:26:01,599
was we're gonna sell one hundred million, or we're gonna

531
00:26:01,599 --> 00:26:03,480
have they didn't say so, so we're gonna have one

532
00:26:03,519 --> 00:26:08,160
hundred million Battlefield players and that is uh, several times

533
00:26:08,279 --> 00:26:11,839
more than any Battlefield game had sold previously compared to that.

534
00:26:12,240 --> 00:26:14,599
So it was very clear that they were screaming that

535
00:26:14,799 --> 00:26:17,920
red SEC if people remember that, I think it is

536
00:26:18,000 --> 00:26:21,359
red SEC or d SEC that's gonna carry the day,

537
00:26:21,559 --> 00:26:25,519
our our battle Rayale game or whatever it is. And no,

538
00:26:25,759 --> 00:26:29,400
that was d d A, that was Donzo the day

539
00:26:29,400 --> 00:26:33,160
it launched, and that that kind of brought down this

540
00:26:33,359 --> 00:26:35,599
entire thing, despite the fact that they, yes, they did

541
00:26:35,640 --> 00:26:39,359
actually have a pretty popular and well received Battlefield game.

542
00:26:40,119 --> 00:26:42,960
It was annoying to see this because it's like I

543
00:26:43,039 --> 00:26:46,880
was walking past the panel U for that EA Dice

544
00:26:46,960 --> 00:26:49,920
was doing about Battlefield at GDC starting up right when

545
00:26:49,920 --> 00:26:53,599
this news broke j. Yeah, of course his people probably

546
00:26:53,640 --> 00:26:57,519
could be affected in that room. Uh yeah, so just

547
00:26:57,960 --> 00:27:03,079
a tough stuff. This is the kind of thing where

548
00:27:03,079 --> 00:27:06,039
it's like, hey, how do you not build your business

549
00:27:06,119 --> 00:27:08,880
in such a way that when you have something that

550
00:27:08,960 --> 00:27:12,839
is very successful, you aren't very successful? Like how do

551
00:27:12,880 --> 00:27:16,559
you avoid right? Yeah, that seems like a fundamental problem. Yeah,

552
00:27:16,559 --> 00:27:18,599
that seems like a huge issue.

553
00:27:18,680 --> 00:27:21,799
Speaker 2: I mean, they already tried doing the battle Royale, Battlefront,

554
00:27:21,799 --> 00:27:24,359
Thring Battlefront things so many times. You think they learned

555
00:27:24,400 --> 00:27:27,920
by now that Battlefront players want to play Battlefront, right,

556
00:27:29,160 --> 00:27:31,759
Battlefield excuse me, the Battlefield players want to play Battlefield.

557
00:27:32,519 --> 00:27:35,200
Speaker 1: They probably want to play Battlefront as well. I mean,

558
00:27:35,319 --> 00:27:37,279
I mean going to be a bat off Front three.

559
00:27:37,319 --> 00:27:40,799
I'd stoked about that, but probably not happening.

560
00:27:42,039 --> 00:27:44,519
Speaker 2: In prob I wonder if they always thought that this

561
00:27:44,599 --> 00:27:46,079
was gonna happen, like, yeah, well, of course we need

562
00:27:46,119 --> 00:27:48,160
a lot more people for to get the game off

563
00:27:48,160 --> 00:27:50,519
the ground, and then we'll fire some of them and

564
00:27:50,559 --> 00:27:51,599
then you know, I have enough.

565
00:27:51,440 --> 00:27:52,839
Speaker 1: People to keep it going.

566
00:27:52,839 --> 00:27:56,640
Speaker 2: It does feel like after that explosive launch, I have

567
00:27:56,720 --> 00:28:01,559
not even hearing much about Battlefield every now, which you know,

568
00:28:01,680 --> 00:28:06,039
again is part of EA's problem of one expecting these

569
00:28:06,039 --> 00:28:09,200
games to be super exclusive for all time and to

570
00:28:09,240 --> 00:28:11,319
not be able to make that happen.

571
00:28:11,559 --> 00:28:17,160
Speaker 1: So I don't know what they want. I I kind

572
00:28:17,160 --> 00:28:20,319
of am wondering if this is already them slimming down

573
00:28:20,400 --> 00:28:24,519
and getting ready for the acquisitions that is happening. But

574
00:28:25,000 --> 00:28:28,200
this probably does just feel like we had a certain

575
00:28:28,240 --> 00:28:32,039
expectation for Red Sec. It's not happening, and it won't happen.

576
00:28:32,559 --> 00:28:36,359
So let's like sort of scroll things down and try

577
00:28:36,400 --> 00:28:39,599
to build for the future again. And what does that mean.

578
00:28:39,599 --> 00:28:42,559
I don't continue to build for Battlefield six proper, I

579
00:28:42,559 --> 00:28:45,160
would hope, So just support that, try to make that

580
00:28:45,200 --> 00:28:48,480
important again. In the meantime, a bunch more layoffs in

581
00:28:48,519 --> 00:28:52,039
the video game industry, Big surprise, All right, that does

582
00:28:52,039 --> 00:28:54,240
it for the headlines. We're gonna take a break, come back,

583
00:28:54,319 --> 00:28:57,480
get into the super chats. We'll be right back after this.

584
00:28:59,680 --> 00:29:02,400
All right, Right, we're back, Mike. Let's do those super chats,

585
00:29:02,960 --> 00:29:05,680
all right? From Missouri. Matt says, thank you for the content.

586
00:29:06,279 --> 00:29:12,960
Basinga Basinger, Remember Bazinga Remember? Yes? Because actually not really.

587
00:29:13,000 --> 00:29:15,519
I mean I knew it existed, but I think it

588
00:29:15,519 --> 00:29:17,720
would be inaccurate to say I remember it, because it's

589
00:29:17,759 --> 00:29:18,160
like that was.

590
00:29:18,119 --> 00:29:21,400
Speaker 2: A big bang theory. Yeah.

591
00:29:21,480 --> 00:29:25,599
Speaker 1: Yeah, what's his name? Shelddon Old Sheldon? They call old

592
00:29:25,640 --> 00:29:26,200
show you think.

593
00:29:26,200 --> 00:29:28,559
Speaker 2: I don't know if young Sheldon knew about Bozinger yet,

594
00:29:28,920 --> 00:29:29,680
I don't figure.

595
00:29:29,759 --> 00:29:31,839
Speaker 1: I don't know if young Sheldon knew about old Sheldon.

596
00:29:31,920 --> 00:29:35,160
It's like, man, yeah, wow, you think about it. Yeah,

597
00:29:35,160 --> 00:29:37,200
I don't think that'd be weird. You got to give

598
00:29:37,279 --> 00:29:39,279
old Sheldon bosinga. Give the kids something else.

599
00:29:40,400 --> 00:29:42,200
Speaker 2: Epic up and roll Say has been a giant Bond

600
00:29:42,240 --> 00:29:44,319
fan for over a decade. The Latest Black Club is

601
00:29:44,359 --> 00:29:46,559
easily top five favorite piece of content the site has

602
00:29:46,680 --> 00:29:47,200
ever produced.

603
00:29:47,240 --> 00:29:53,000
Speaker 1: Well, I'm glad that you enjoyed it, uh, I.

604
00:29:52,960 --> 00:29:54,519
Speaker 2: Will say, I don't know if you did. You get

605
00:29:54,559 --> 00:29:57,160
to see the Who Wants to Be a Millionaire? Irish edition?

606
00:29:58,440 --> 00:30:01,960
Speaker 1: Yes, but I'm hearing things and it just sounds like

607
00:30:02,039 --> 00:30:02,799
such a good time.

608
00:30:03,119 --> 00:30:05,279
Speaker 2: I don't want to toot my own horn here, but

609
00:30:05,359 --> 00:30:09,519
I think that was some other Alzheimer content, as they say,

610
00:30:09,839 --> 00:30:11,440
it was very funny to me.

611
00:30:12,920 --> 00:30:16,400
Speaker 1: So we've been having fun for sure. For sure, I'm

612
00:30:16,400 --> 00:30:18,920
looking forward to checking that out. Danny's so great and

613
00:30:18,920 --> 00:30:20,599
that's such a good idea. So I'm glad you guys

614
00:30:20,640 --> 00:30:22,200
got to do that. It was good. It was good.

615
00:30:22,200 --> 00:30:23,880
Speaker 2: And speaking of Blike Club, I mean you know that,

616
00:30:24,079 --> 00:30:27,160
you know the ripcord has been pulled in my homework.

617
00:30:27,200 --> 00:30:29,119
I came to that decision. It's happening.

618
00:30:29,640 --> 00:30:32,759
Speaker 1: People asking me at GDC what the rip chord game is, Mike.

619
00:30:32,920 --> 00:30:36,279
So if there's interest on the streets, people need to

620
00:30:36,359 --> 00:30:38,039
mast on the streets.

621
00:30:38,079 --> 00:30:41,200
Speaker 2: Okay, he has the game, now, he's got the costume,

622
00:30:42,200 --> 00:30:46,319
he's got it's gonna happen. And I'm I'm I'm nervous. Honestly,

623
00:30:46,400 --> 00:30:48,319
I'm nervous because I don't want us to be in

624
00:30:48,359 --> 00:30:51,559
a position where he can't finish a blike club game

625
00:30:52,039 --> 00:30:53,240
and like it full.

626
00:30:53,960 --> 00:30:57,079
Speaker 1: This is maybe the closest one to that. We'll see,

627
00:30:57,200 --> 00:31:00,680
we'll see. Maybe I'm over, Maybe I'm over selling it. Yeah,

628
00:31:00,720 --> 00:31:03,000
we won't. We won't know until he starts playing. Well, well,

629
00:31:03,039 --> 00:31:04,480
we'll just have to see for ourselves.

630
00:31:05,160 --> 00:31:08,319
Speaker 2: Corenda Rick says, Hey, dogs, with Nintendo's suing the US government,

631
00:31:08,400 --> 00:31:10,880
D see Apple making a movie Abound in the future

632
00:31:11,160 --> 00:31:13,839
with Howard Lincoln and a car chase getting chased by

633
00:31:13,839 --> 00:31:17,599
the Chrishners in you bay law. I mean probably not,

634
00:31:17,640 --> 00:31:19,559
just because like everyone's suing the US government to get

635
00:31:19,599 --> 00:31:22,559
their money back. So fortunately, there's something like super exceptional,

636
00:31:22,640 --> 00:31:26,119
per se about Nintendo doing this at this moment, right.

637
00:31:26,319 --> 00:31:29,799
Speaker 1: Yeah, there's always the chance that Nintendo's lawyers are you know,

638
00:31:29,839 --> 00:31:32,680
and their ninjas get unleashed and do something extraordinary. But

639
00:31:33,119 --> 00:31:35,960
so far this has been pretty boiler boiler play because yes,

640
00:31:36,160 --> 00:31:38,079
all these companies are suing to get their money back.

641
00:31:38,119 --> 00:31:41,880
Speaker 2: As Mike said, Raslo says, what was the most inspiring

642
00:31:41,920 --> 00:31:45,640
game you saw a GENC Yeah. I didn't get a

643
00:31:45,680 --> 00:31:48,079
chance to like play a lot of games, kind of

644
00:31:48,119 --> 00:31:51,000
like talk to some developers, so there was nothing like

645
00:31:51,039 --> 00:31:53,839
comes to mind I saw. Honestly, it was kind of

646
00:31:53,839 --> 00:31:55,920
interesting to see like, oh that that's a really cool

647
00:31:55,960 --> 00:31:57,200
looking next gen game?

648
00:31:57,279 --> 00:31:59,559
Speaker 1: What's that running on? And finding out, oh that is

649
00:31:59,640 --> 00:32:03,480
running on a phone. That's interesting to see. I wouldn't

650
00:32:03,480 --> 00:32:04,279
call it inspiring.

651
00:32:05,920 --> 00:32:07,759
Speaker 2: I still just have like such a base problem of

652
00:32:07,839 --> 00:32:10,319
I don't want to play games on a phone screen. Right,

653
00:32:10,400 --> 00:32:13,359
Oh yeah, same, Yes, I just can't overcome that for

654
00:32:13,400 --> 00:32:14,119
the most part.

655
00:32:14,759 --> 00:32:17,160
Speaker 1: I'm I'm with you. I'm like, put that game on

656
00:32:17,200 --> 00:32:18,920
a switch and it's like a whole other thing. Well, yeah,

657
00:32:18,960 --> 00:32:19,680
I'll play it on there.

658
00:32:21,000 --> 00:32:23,720
Speaker 2: Zombie point says Jeff, did you get hot dogs with

659
00:32:23,799 --> 00:32:24,799
your bottom dog?

660
00:32:24,920 --> 00:32:26,759
Speaker 1: Jan? Well, how are you a.

661
00:32:26,640 --> 00:32:28,799
Speaker 2: Bad person who didn't find out about a new Ridge

662
00:32:28,880 --> 00:32:32,039
Racer for Mike or find your and thor? Yeah, I

663
00:32:32,039 --> 00:32:34,400
guess I haven't asked you. Did you get any scoops

664
00:32:34,440 --> 00:32:36,400
about Ridge Racer while you were there? And did you

665
00:32:36,440 --> 00:32:37,400
find your and thor?

666
00:32:38,240 --> 00:32:41,519
Speaker 1: The last time I asked someone about Ridge Racer, you

667
00:32:41,640 --> 00:32:44,440
really didn't like the answer, and it was that they

668
00:32:44,519 --> 00:32:49,039
had never once heard that game come up. So yeah,

669
00:32:49,079 --> 00:32:51,359
and then I was gone. So I've had a chance

670
00:32:51,400 --> 00:32:53,240
to look for my thor. But we are at a

671
00:32:53,240 --> 00:32:56,119
point where it's like, I got it. I should find

672
00:32:56,119 --> 00:32:59,000
that this weekend. I should really actually make that happen.

673
00:32:59,079 --> 00:33:02,000
So I'll do that, And then, uh no, I did

674
00:33:02,039 --> 00:33:04,000
not get a chance to dog it out with jan

675
00:33:04,799 --> 00:33:05,359
next time.

676
00:33:06,359 --> 00:33:09,480
Speaker 2: Two versus, speaking of the Irish edition, Who's to be

677
00:33:09,480 --> 00:33:11,480
a millionaire Mike for five dollars?

678
00:33:11,519 --> 00:33:17,519
Speaker 1: Who sang the hit song Linz dun Varna? Uh? It

679
00:33:17,599 --> 00:33:20,400
was like Dicky Dicky Butter something like that was his name?

680
00:33:20,559 --> 00:33:20,839
Speaker 4: Was it?

681
00:33:20,880 --> 00:33:21,759
Speaker 1: Really? No?

682
00:33:21,799 --> 00:33:23,880
Speaker 2: There was there's a Dicky something And I don't think

683
00:33:23,880 --> 00:33:25,200
it was the right answer what I.

684
00:33:25,200 --> 00:33:26,400
Speaker 1: Wanted it to beat you wanted?

685
00:33:27,160 --> 00:33:27,920
Speaker 3: It was not Dickie.

686
00:33:28,400 --> 00:33:29,200
Speaker 1: It was not Dickie.

687
00:33:29,519 --> 00:33:32,319
Speaker 3: Looked up like ten messages in the chat and you'll

688
00:33:32,319 --> 00:33:34,119
see Lexi talking about it.

689
00:33:34,960 --> 00:33:37,519
Speaker 1: Oh man, yeah, my bad, Lexi.

690
00:33:37,920 --> 00:33:42,799
Speaker 2: Uh I can't yeahs I just see Lexis saying christ.

691
00:33:44,960 --> 00:33:47,039
Speaker 1: Oh, Christy Moore is the one whos saying it Christy Moore.

692
00:33:47,079 --> 00:33:49,920
Speaker 2: There Dicky Rock, that's it, Dicky Rock with one who's

693
00:33:49,960 --> 00:33:53,920
not the right incredible? Yeah, Oh it's something. It's something, Uh,

694
00:33:53,960 --> 00:33:58,319
Pokey says, we boa Copia Pokemon habitat would ju spawn it.

695
00:33:58,960 --> 00:34:01,960
I just discovered a happy that's just a l a

696
00:34:02,000 --> 00:34:04,640
street light by a bench. I think I want that one.

697
00:34:04,640 --> 00:34:06,960
That's where you find me. I'll just be taking a set.

698
00:34:07,160 --> 00:34:09,280
Speaker 1: That's pretty good. I do like the bed with the

699
00:34:09,280 --> 00:34:11,719
plushy buy it. It's like, yeah, I'll just yeah, I'll

700
00:34:11,800 --> 00:34:15,719
lay down fully go fully horizontal. Here, I'll just take

701
00:34:15,760 --> 00:34:19,679
a nap. That's where you meet. Hey, there's lex Latti

702
00:34:19,760 --> 00:34:21,880
says that you ever have to finish a bad game

703
00:34:21,920 --> 00:34:25,239
for work? No, never, not once, not once? Does that

704
00:34:25,280 --> 00:34:27,639
go up? That's I don't even know what that would

705
00:34:27,639 --> 00:34:29,519
be like, Jeff, Jeff, do you know we've been on

706
00:34:29,599 --> 00:34:33,280
the blightning ground since November When you said that during

707
00:34:33,280 --> 00:34:35,639
the Delight Club that I was at the airport and

708
00:34:35,639 --> 00:34:38,239
I kind of almost like reeled, like, Oh, what the hell,

709
00:34:38,320 --> 00:34:45,480
that's crazy. That's November so long ago. It's abode. Yeah,

710
00:34:45,760 --> 00:34:47,079
oh right, mind you.

711
00:34:47,119 --> 00:34:50,039
Speaker 2: When we started the Lightning route was when I really

712
00:34:50,119 --> 00:34:54,719
had to go and play leisure Larry yep, because you boot.

713
00:34:54,519 --> 00:34:57,280
Speaker 1: It up your Knuckles game or like whatever Sonic Blast

714
00:34:57,400 --> 00:35:00,400
for ten to fifteen seconds and then and it was

715
00:35:00,480 --> 00:35:03,760
all leisure Shoot Larry from there for months. Uh.

716
00:35:03,920 --> 00:35:07,119
Speaker 2: Next up is Big Fresh thirty seven says one second

717
00:35:07,559 --> 00:35:10,400
YouTube freaked Out Area I dot Nintendo's Big Fall Game,

718
00:35:10,440 --> 00:35:13,159
an expansion for the great game of All Time. Pacopeia

719
00:35:13,480 --> 00:35:17,199
also likely Super Super Smash Brothers Ultimate Deluxe with ditto

720
00:35:17,239 --> 00:35:21,800
added maybe, but remember how little content Animal Crossing got

721
00:35:21,880 --> 00:35:25,159
and it was their biggest hit ever, So ye knows

722
00:35:25,199 --> 00:35:27,920
how much postgame support the copy you will get. It'll

723
00:35:27,920 --> 00:35:30,239
get a sequel at some point, for sure, Like that's

724
00:35:30,280 --> 00:35:33,039
already a guarantee, and it'll just be in some other

725
00:35:33,320 --> 00:35:34,639
setting or what have you.

726
00:35:34,719 --> 00:35:38,599
Speaker 1: But yeah, uh, what's the what's the Pocopia developer? Is

727
00:35:38,719 --> 00:35:42,480
g Force or something? That's that's the movie with the

728
00:35:42,519 --> 00:35:45,679
Hamster Matts. I always yeah, the okay, MiG a Force

729
00:35:45,920 --> 00:35:50,239
the Guinea Pigs have. Do they typically do DLC for

730
00:35:50,400 --> 00:35:53,920
their like Dynasty Warriors games? It makes so many Dynasty

731
00:35:53,960 --> 00:35:56,119
war games, why would you need DLC for any of them?

732
00:35:56,159 --> 00:36:00,000
But they might exactly yeah, uh make a Force deals.

733
00:36:01,039 --> 00:36:03,079
I'll say they probably aren't gonna do a ton of

734
00:36:03,119 --> 00:36:06,480
DLC for Procopia. I would be like just kind of

735
00:36:06,519 --> 00:36:09,079
put this game, there's a ton of content in there already,

736
00:36:09,320 --> 00:36:11,039
and then just give us a sequel in a handful

737
00:36:11,039 --> 00:36:13,039
of years, like three or four years. That'd be great,

738
00:36:14,280 --> 00:36:14,679
all right.

739
00:36:14,719 --> 00:36:17,920
Speaker 2: Next up here is from Jedi Moss Forress Outer Ring

740
00:36:17,920 --> 00:36:20,519
On Switch to is at GDC and isn't bad now, Yeah,

741
00:36:20,639 --> 00:36:23,639
Jan said he played it and I see some video

742
00:36:23,679 --> 00:36:25,760
and I'm like, oh, that looks presentable.

743
00:36:25,800 --> 00:36:31,880
Speaker 1: Now. Good. That is encouraging, especially for Dusk Bloods. Right, Like, yes,

744
00:36:32,159 --> 00:36:34,480
if this game that wasn't meant for the switch to

745
00:36:34,679 --> 00:36:36,400
but should be able to run on a switch to,

746
00:36:36,559 --> 00:36:39,559
you got that in a decent state. Now, that should

747
00:36:39,559 --> 00:36:42,679
have built up your familiarity with this hardware. Hopefully that

748
00:36:42,800 --> 00:36:45,239
just gets applied one to one to Dusk Bloods. That's

749
00:36:45,280 --> 00:36:46,039
that's what I'm hoping.

750
00:36:46,719 --> 00:36:49,280
Speaker 2: Yeah, that's good to hear though, Like that was that

751
00:36:49,440 --> 00:36:51,960
really did kind of bother me that that game is

752
00:36:51,960 --> 00:36:53,159
going to come out and look bad. So I'm glad

753
00:36:53,159 --> 00:36:56,199
they delayed it. I'm glad they were shamed into doing

754
00:36:56,280 --> 00:36:58,079
that apparently. And yeah, if that thing comes out and

755
00:36:58,119 --> 00:37:00,719
runs great, I want to play out in Ring again.

756
00:37:00,760 --> 00:37:01,679
Speaker 1: I want to go out there.

757
00:37:02,360 --> 00:37:05,400
Speaker 2: It really bothers me that I didn't really have a Yeah,

758
00:37:05,559 --> 00:37:07,639
it bothers me. I never really had a real Millennia

759
00:37:07,760 --> 00:37:11,039
fight because I just I had like a sword in either. Yeah,

760
00:37:11,400 --> 00:37:13,079
so I just like got joined a fight with two

761
00:37:13,079 --> 00:37:15,079
people doing most of the work, and I like want

762
00:37:15,119 --> 00:37:16,519
to actually fight that boss.

763
00:37:16,519 --> 00:37:18,519
Speaker 1: I want to do a run with like no mimic tears.

764
00:37:18,559 --> 00:37:21,280
Speaker 2: None of the signs or anything like that have fun

765
00:37:21,760 --> 00:37:23,079
to be a toddname boy.

766
00:37:23,400 --> 00:37:25,400
Speaker 1: That would be cool on the switch to. I played

767
00:37:25,400 --> 00:37:28,000
that game mostly on the Steam decks, so like improved

768
00:37:28,000 --> 00:37:30,440
performance on the switch to. That sounds very welcoming to me.

769
00:37:31,559 --> 00:37:34,360
Speaker 2: Let's see here now. G Nitro says, CA Pop Demon

770
00:37:34,440 --> 00:37:38,079
Hunter's sequel officially confirmed. Yay, So where's my K Pop

771
00:37:38,079 --> 00:37:41,639
Demon Hunter side score action game? Come on Netflix EU Studios?

772
00:37:41,679 --> 00:37:46,599
Also Zoe Best Girl. Yeah, it's like I bet demon

773
00:37:46,679 --> 00:37:48,639
I bet the K Pop demonhards will continue to show

774
00:37:48,679 --> 00:37:51,239
up in some other games. It's weird because we're not

775
00:37:51,280 --> 00:37:54,239
in that era where they would just obviously get fifteen games,

776
00:37:54,239 --> 00:37:57,440
half of them for the Game Boy Advance anymore. Right, right,

777
00:37:57,519 --> 00:37:59,960
But this game or this movie is of a pop

778
00:38:00,079 --> 00:38:02,039
ularity where it's like it might get a bunch of

779
00:38:02,079 --> 00:38:05,199
those weird like remember those Stranger Things games where it's

780
00:38:05,199 --> 00:38:08,519
like clearly basically a mobile game, but they're putting it

781
00:38:08,519 --> 00:38:11,000
on Netflix and it doesn't have micro transactions. And I'll

782
00:38:11,039 --> 00:38:12,559
look at that they showed up on the E Shop

783
00:38:12,599 --> 00:38:16,480
on switch I could see them doing something like that.

784
00:38:16,480 --> 00:38:17,159
Speaker 1: That makes sense.

785
00:38:18,559 --> 00:38:21,239
Speaker 2: Yeah, yeah, I saw Hoppers last weekend By the way,

786
00:38:21,760 --> 00:38:22,400
how was that?

787
00:38:22,599 --> 00:38:24,559
Speaker 1: I think you would like it. I think, okay, the

788
00:38:24,599 --> 00:38:27,039
kids might like it too. You seeing the Mario movie

789
00:38:27,280 --> 00:38:30,079
Kiki's Delivery Services is playing on in Imax tomorrow night

790
00:38:30,079 --> 00:38:34,079
and it's back. Yeah, that's an Emmy loves that. I

791
00:38:34,119 --> 00:38:36,480
love that movie. We should go see it, but it's

792
00:38:36,639 --> 00:38:38,119
it's expensive to go to the movie theater.

793
00:38:38,800 --> 00:38:40,480
Speaker 2: Bring like a baguette with you. I always want to

794
00:38:40,480 --> 00:38:41,920
eat bread when I'm watching that movie.

795
00:38:42,079 --> 00:38:46,199
Speaker 1: Yes, absolutely, Just a seaside European town, probably like NiFe

796
00:38:46,280 --> 00:38:50,239
or something. Yeah like that, and a total are like

797
00:38:50,280 --> 00:38:52,199
the super cozy Gibli movies.

798
00:38:52,239 --> 00:38:54,280
Speaker 2: Man, you watch those, it was like a warm blanket.

799
00:38:54,280 --> 00:38:56,880
It feels so good. Yep, all right.

800
00:38:57,039 --> 00:38:59,599
Speaker 1: Next up is from large.

801
00:38:59,599 --> 00:39:02,199
Speaker 2: Mario says, Hey, Mikey, should I bother playing Final Fantasy

802
00:39:02,280 --> 00:39:05,639
seven before remake? I mean, I think it's a neat

803
00:39:05,679 --> 00:39:06,199
thing to do.

804
00:39:06,639 --> 00:39:09,119
Speaker 1: You don't have to. If having to play the original

805
00:39:09,199 --> 00:39:12,079
sounds like I'm assigning you homework, then don't do it.

806
00:39:12,239 --> 00:39:17,400
Speaker 2: But if you like classic RPGs or j RPGs, you

807
00:39:17,400 --> 00:39:20,480
should play Final Fantasy seven anyway. And this is a

808
00:39:20,519 --> 00:39:23,760
decent opportunity to you. It won't take you insanely long

809
00:39:23,840 --> 00:39:25,519
to get through a thirty hour game.

810
00:39:25,599 --> 00:39:26,000
Speaker 3: What have you.

811
00:39:26,039 --> 00:39:28,800
Speaker 1: It's available in a bunch of different places, so.

812
00:39:29,079 --> 00:39:32,760
Speaker 2: I wouldn't but now you don't have to if you

813
00:39:32,920 --> 00:39:36,639
are mostly excited about playing remake. And yeah, you know

814
00:39:36,679 --> 00:39:39,360
you think that Fantasy seven playing the originals just for

815
00:39:39,480 --> 00:39:44,599
some context, don't worry about it too much. Next up

816
00:39:44,639 --> 00:39:49,519
here is from Frozen winging x how y'all feeling about

817
00:39:49,519 --> 00:39:52,679
Steam Machine? If places a six slash Helix do come

818
00:39:52,719 --> 00:39:55,159
twenty twenty seven, I think it might be in trouble.

819
00:39:55,599 --> 00:39:59,320
Mlid claims Helix is targeting around a fifty ninety performance

820
00:39:59,320 --> 00:40:03,159
at two hundred f like I heard its Yeah, so that's

821
00:40:03,199 --> 00:40:07,199
the other part about this project Helix and PlayStation six.

822
00:40:08,400 --> 00:40:11,360
I think at least one insider is saying maybe holiday

823
00:40:11,400 --> 00:40:14,119
twenty twenty seven, which right for a lot of people,

824
00:40:14,199 --> 00:40:19,159
like that sounds that sounds too soon, actually, and yeah,

825
00:40:19,239 --> 00:40:21,159
if it was that soon, maybe that is rough for

826
00:40:21,159 --> 00:40:21,559
the steams.

827
00:40:21,559 --> 00:40:24,559
Speaker 1: You know, what do you think about all of this, Jeff? Yeah,

828
00:40:24,599 --> 00:40:27,119
you know, it's a lot of people come down to pricing.

829
00:40:27,280 --> 00:40:30,159
I think it's easy to assume that this Xbox they're

830
00:40:30,199 --> 00:40:32,519
talking about, this project Helix is one thousand to twelve

831
00:40:32,599 --> 00:40:35,920
hundred dollars. It's another reason I think they need to

832
00:40:35,960 --> 00:40:38,000
like position it as like, oh, this is also a PC,

833
00:40:38,960 --> 00:40:40,960
but it's like, yeah, we're talking about one thousand dollars,

834
00:40:41,039 --> 00:40:43,599
so hopefully the Steam Machine can come in well under that.

835
00:40:43,840 --> 00:40:47,119
But that's pretty difficult, Like we're not expecting it to

836
00:40:47,159 --> 00:40:51,400
come in well well under that. So yeah, look, yeah,

837
00:40:51,440 --> 00:40:54,880
I think the Steam Machine is going to look underpowered

838
00:40:54,880 --> 00:40:59,519
compared to these other devices. Uh, it will probably. I

839
00:40:59,559 --> 00:41:01,119
think this is one of the reasons that they have

840
00:41:01,519 --> 00:41:04,320
stuck with the Steam Deck as basically with its launch

841
00:41:04,400 --> 00:41:07,800
specs since it came out, because they want to sort

842
00:41:07,800 --> 00:41:10,000
of like slow things down and get people used to

843
00:41:10,039 --> 00:41:12,599
this idea of you don't need the most power. You're

844
00:41:12,599 --> 00:41:15,480
getting access to the Steam Store and it's amazing library

845
00:41:15,519 --> 00:41:17,320
and all the sales and this is an easy way

846
00:41:17,360 --> 00:41:21,519
to build up your your PC gaming prowess or whatever.

847
00:41:22,159 --> 00:41:24,800
And they'll try to lean into that side of things.

848
00:41:24,920 --> 00:41:26,800
I don't know how far that will get them. I

849
00:41:26,800 --> 00:41:28,159
think this is still going to be like one of

850
00:41:28,199 --> 00:41:31,119
the better selling computers ever, but that doesn't mean it's

851
00:41:31,119 --> 00:41:35,639
going to sell like a console. Yeah, gosh, I'm going

852
00:41:35,719 --> 00:41:38,960
to be super curious about it all. But boy, is

853
00:41:39,000 --> 00:41:42,719
the idea of the new Xbox PlayStation stuff in twenty twice,

854
00:41:42,800 --> 00:41:46,320
especially PlayStation man something about that? I mean we're talking

855
00:41:46,320 --> 00:41:47,719
about twenty twenty seven.

856
00:41:48,599 --> 00:41:51,719
Speaker 2: I mean, is there any world where heretic whatever the

857
00:41:51,760 --> 00:41:54,159
Intergalactic Project or that thing is called.

858
00:41:54,239 --> 00:41:59,119
Speaker 1: Is that even coming out on a PlayStation five? Maybe? Yeah,

859
00:41:59,320 --> 00:42:03,280
it's uh in twenty twenty seven, it feels less likely

860
00:42:03,639 --> 00:42:05,400
or you know, it feels like it'll be cross chink,

861
00:42:05,480 --> 00:42:06,280
so of course it'll be.

862
00:42:06,400 --> 00:42:09,400
Speaker 2: Yeah, I mean may as well at that point. Yeah,

863
00:42:09,440 --> 00:42:11,320
I can't wait till stay Also, like a lot, I

864
00:42:11,320 --> 00:42:13,480
can't wait till they re release Last of Us Part

865
00:42:13,480 --> 00:42:15,400
two on PlayStation.

866
00:42:15,519 --> 00:42:18,320
Speaker 1: Got get the PS six version. Absolutely it'll be I

867
00:42:18,360 --> 00:42:20,760
have not played that game until you played the PS

868
00:42:20,800 --> 00:42:23,119
six or you're missing out. It's so much con don't

869
00:42:23,119 --> 00:42:25,000
even talk about the first game you thought you think

870
00:42:25,039 --> 00:42:26,679
you played that in the PS three Then you're a

871
00:42:26,719 --> 00:42:31,840
fucking idiot. You are pathetic. Wow, that's up here.

872
00:42:32,039 --> 00:42:36,199
Speaker 2: Cody Bishop says, awesome Netflix dad movie called war Machine.

873
00:42:36,519 --> 00:42:39,199
Speaker 1: I've heard good things about this, Cody Bishop. I you know,

874
00:42:39,360 --> 00:42:42,159
it's hard to make time for movies. Although while I

875
00:42:42,199 --> 00:42:44,320
was playing Pacopy on the plane. I watched a lot

876
00:42:44,320 --> 00:42:47,079
of Drive to Survive. I'm like, uh, I've decided to

877
00:42:47,079 --> 00:42:49,199
become an F one guy. Why the hell not? It's some,

878
00:42:49,639 --> 00:42:52,280
It's some At that point in my life, I could

879
00:42:52,280 --> 00:42:54,000
have made some time for war Machine while I did that.

880
00:42:54,039 --> 00:42:56,280
The last time I heard good things about a dad

881
00:42:56,480 --> 00:43:01,239
action movie on Netflix it was Distraction two, which is

882
00:43:01,280 --> 00:43:05,000
one of the better recent action movies. So I want

883
00:43:05,000 --> 00:43:08,159
to give this one a shot. Extraction Oh the Chris

884
00:43:08,159 --> 00:43:10,760
Sam's Worth thing. Okay, gotcha. Yes, I still not watched

885
00:43:10,760 --> 00:43:14,840
Extraction one, but Extraction two owns Bones.

886
00:43:16,719 --> 00:43:20,079
Speaker 2: And Dresser three or five. Namey says Hoy Hoy, beef

887
00:43:20,119 --> 00:43:23,280
and cheddar boys. I'm playing snake Eater for the first

888
00:43:23,280 --> 00:43:25,400
time in the song is a banger. What are your

889
00:43:25,400 --> 00:43:30,599
favorite non Nintendo video game songs? Oh, all sorts of ones.

890
00:43:31,719 --> 00:43:35,119
I like a lot of like credit songs, Like they're

891
00:43:35,119 --> 00:43:37,400
always kind of like this whole genre of kind of

892
00:43:37,519 --> 00:43:42,679
melancholic sad credit songs. My Ocrosol two as I can't

893
00:43:42,719 --> 00:43:47,719
say Goodbye to Yesterday? Eco has You Were There? That's

894
00:43:47,719 --> 00:43:50,199
a banger. There's a very good one in Nino Kune

895
00:43:50,320 --> 00:43:52,320
or Kuna I always say it wrong, people get mad

896
00:43:52,360 --> 00:43:52,559
at me.

897
00:43:53,000 --> 00:43:53,880
Speaker 1: I can't remember.

898
00:43:54,000 --> 00:43:56,679
Speaker 2: Then of course the Kendaharts went to intro songs simple

899
00:43:56,719 --> 00:44:00,159
and clean, I Have to Meet your Father, and then

900
00:44:00,199 --> 00:44:05,480
then Sanctuary from Kinamart two maybe even better. Also, you know,

901
00:44:05,480 --> 00:44:07,599
I play Liza p recently. There's a lot of Flue

902
00:44:07,639 --> 00:44:10,000
songs in that and Quisotic. I've been listening to that

903
00:44:10,119 --> 00:44:12,039
a ton on It's actually on Spotify, so I've just

904
00:44:12,039 --> 00:44:14,679
been kind of looping that one during my showers and

905
00:44:14,719 --> 00:44:15,400
things lately.

906
00:44:16,840 --> 00:44:19,679
Speaker 1: Any drum and bass on PS one is good, So

907
00:44:20,000 --> 00:44:22,320
most of most of the games on PS one basically

908
00:44:23,639 --> 00:44:26,960
and then and then yeah, I don't know, like does

909
00:44:27,000 --> 00:44:28,679
account if I say, like Krona Trigger, I'll listen to

910
00:44:28,760 --> 00:44:29,719
that soundtrack pretty frequent.

911
00:44:29,800 --> 00:44:31,559
Speaker 2: Oh, I mean you could just say yeah, Scars time

912
00:44:31,559 --> 00:44:34,400
from Crunch, although I think maybe we're talking lyrical songs here.

913
00:44:34,840 --> 00:44:38,559
Speaker 1: I suppose maybe, Oh, if we're talking that, then then

914
00:44:38,920 --> 00:44:42,119
not not as much. Yeah, I'm definitely more of an

915
00:44:42,239 --> 00:44:44,239
instrumental kind of guy. I love I love.

916
00:44:44,280 --> 00:44:46,360
Speaker 2: I love when they start singing and gets me going.

917
00:44:46,679 --> 00:44:49,920
It's exciting stuff. Oh and like, uh, Final Fantasy nine

918
00:44:49,960 --> 00:44:53,199
again another awesome sad credit song with Memories of Life

919
00:44:53,360 --> 00:44:56,280
so freaking good. Give me that all day, even better

920
00:44:56,320 --> 00:44:58,159
than I know. Eight has eyes on me and ten

921
00:44:58,239 --> 00:45:00,559
has one. Don't really care about them even I do

922
00:45:00,639 --> 00:45:01,519
like people live eyes on me.

923
00:45:01,559 --> 00:45:04,159
Speaker 1: I don't care. Give me modives of life. I like

924
00:45:04,199 --> 00:45:06,599
the rest of you. Before credits song that was yes,

925
00:45:06,679 --> 00:45:07,119
that's good.

926
00:45:07,480 --> 00:45:09,679
Speaker 2: Yeah, oh yeah, Oh my god, I almost forgot about

927
00:45:09,800 --> 00:45:10,719
the bullet or the blake.

928
00:45:10,800 --> 00:45:15,719
Speaker 1: Keeping on the road ahead. Nine has a pretty good

929
00:45:15,719 --> 00:45:17,079
I need to listen to it more. But I'm glad

930
00:45:17,079 --> 00:45:19,239
that nine. It's not as good as forst but it's good.

931
00:45:19,239 --> 00:45:20,480
It's not good, it's not good, but.

932
00:45:22,079 --> 00:45:23,639
Speaker 2: All right, I'm sure I'm forgetting a bunch because, like

933
00:45:23,639 --> 00:45:26,119
I said, I do like a lot of this. Next

934
00:45:26,239 --> 00:45:29,880
up is from Jason Fonoi. He says, sitting here eating

935
00:45:29,920 --> 00:45:33,360
a bowl of two cereals mixed together, Golden crams and

936
00:45:33,519 --> 00:45:37,199
peanut butter crunch. It's amazing. What two cereals do you

937
00:45:37,320 --> 00:45:39,880
or would you mix? Yeah, I've never mixed cereals before.

938
00:45:39,960 --> 00:45:43,559
That sounds pretty good. I'ven't had captain peanut Captain cruches

939
00:45:43,559 --> 00:45:45,960
peanut butter crunch in a moment, And that's that's some

940
00:45:46,039 --> 00:45:46,920
pretty good shit.

941
00:45:47,480 --> 00:45:48,960
Speaker 1: I gotta say, I feel like I would.

942
00:45:48,800 --> 00:45:52,880
Speaker 2: Want to put a non marshmallow cereal with a marshmallow cereal.

943
00:45:52,960 --> 00:45:55,840
Speaker 1: Maybe I was just thinking that, like golden brams, uh

944
00:45:55,880 --> 00:45:59,519
with a like try to make a s'more cereal or something, yeah,

945
00:45:59,760 --> 00:46:00,559
something in there.

946
00:46:01,000 --> 00:46:06,280
Speaker 5: Yeah, like uh like maybe just maybe just lucky charms

947
00:46:06,440 --> 00:46:11,199
and uh freaking Cinnamento's crunch that would be pretty good.

948
00:46:11,280 --> 00:46:13,880
Speaker 1: Or some yeah good crisp golden grams. I can't remember.

949
00:46:13,920 --> 00:46:16,519
It's one of those Halloween cereals that has a chocolate

950
00:46:16,719 --> 00:46:20,239
crunch and then marshmallows. So then yeah, that try to

951
00:46:20,280 --> 00:46:20,920
make a small.

952
00:46:20,719 --> 00:46:22,320
Speaker 2: So you mean cocoa, you don't you know, you don't

953
00:46:22,360 --> 00:46:24,159
mean count chocular you do mean Couchok?

954
00:46:24,679 --> 00:46:28,920
Speaker 1: Does count chocolate have marshmallows? Yes? Okay, then yes, then

955
00:46:28,920 --> 00:46:30,519
it must be that I wasn't sure. To me, that's

956
00:46:30,559 --> 00:46:33,519
like that's chocolate marshmallow. So did you did you come

957
00:46:33,559 --> 00:46:35,559
out of the womb as a twenty five year old?

958
00:46:35,559 --> 00:46:38,239
What do you mean? Does count chocolate marshmallows? Look, they

959
00:46:38,239 --> 00:46:40,639
all kind of mixed up like Booberry this, I'm pretty sure.

960
00:46:40,800 --> 00:46:42,559
Then I'm like, do they all have marshmallows.

961
00:46:42,599 --> 00:46:45,559
Speaker 2: They're all the same exact cereal and marshmallows, but with

962
00:46:45,599 --> 00:46:46,440
different flavors.

963
00:46:46,760 --> 00:46:49,000
Speaker 1: Right, Okay, well there you go, So yes, then I

964
00:46:49,000 --> 00:46:52,000
would do count Shocula and Golden Grams. That'd be good.

965
00:46:52,280 --> 00:46:53,960
Speaker 2: I mean, you can also just do the monster mash though,

966
00:46:53,960 --> 00:46:55,679
which they just sell in boxes. Now you get all

967
00:46:55,679 --> 00:46:57,400
those monster flavors, and that's kind of fun.

968
00:46:57,400 --> 00:46:58,360
Speaker 1: I do.

969
00:46:59,159 --> 00:47:00,800
Speaker 2: It's on characteristic of me because like a lot of

970
00:47:00,840 --> 00:47:02,840
my cereals, I mostly like the kind of like the

971
00:47:02,920 --> 00:47:07,440
honey or like honey cheerios, that kind of thing. Or

972
00:47:07,639 --> 00:47:10,079
I even just like kicks. Just give me some regular kicks.

973
00:47:10,079 --> 00:47:11,719
I'm happy with that, but I.

974
00:47:11,679 --> 00:47:13,119
Speaker 1: Like special k Yeah. Yeah.

975
00:47:13,159 --> 00:47:16,960
Speaker 2: But come Halloween time, I gotta have my Booberry.

976
00:47:17,079 --> 00:47:18,239
Speaker 1: It's I love it.

977
00:47:18,239 --> 00:47:20,760
Speaker 2: It's like my one of my favorite seasonal treats is

978
00:47:20,880 --> 00:47:23,519
just getting boxes of Booberry and kind of going to

979
00:47:23,519 --> 00:47:24,079
town on it.

980
00:47:24,960 --> 00:47:27,599
Speaker 1: I like fruit Brute, Give me fruit Brute, you would?

981
00:47:29,719 --> 00:47:32,639
Next up is from Last Geek. What's your favorite hat?

982
00:47:34,119 --> 00:47:37,199
Indiana Jones's hat? Yeah, I mean, minds similar.

983
00:47:37,239 --> 00:47:39,079
Speaker 2: When I was drunken Animal Kingdom that one time I

984
00:47:39,079 --> 00:47:41,679
bought a Safari hat and I still like to wear

985
00:47:41,719 --> 00:47:43,199
that only when I go to Animal Kingdom.

986
00:47:43,239 --> 00:47:45,519
Speaker 1: Now, so that hat makes me happy. That's a good one.

987
00:47:46,079 --> 00:47:48,679
I like right now. I really like our giant bomb

988
00:47:48,760 --> 00:47:53,039
golf hat's yeah, it's very slick looking. I like it.

989
00:47:53,039 --> 00:47:55,639
I think it like you totally could just wear that

990
00:47:56,039 --> 00:47:58,119
at of course, and no one would blink their eye.

991
00:47:58,440 --> 00:48:02,599
Speaker 2: Yeah, yeah, that's a good one. Next up is weeze Man.

992
00:48:02,679 --> 00:48:05,360
It says nice hair day grub Mikeyer. Italian is showing

993
00:48:05,400 --> 00:48:08,480
Oh no, I mean good, good, good, look at it.

994
00:48:10,719 --> 00:48:13,599
Speaker 1: Have you been watching any of the World Baseball Classic No, No,

995
00:48:13,719 --> 00:48:14,320
not really.

996
00:48:14,480 --> 00:48:17,079
Speaker 2: I'm just paying more attention to spring training because I'm

997
00:48:17,079 --> 00:48:18,079
that kind of a jerk.

998
00:48:18,480 --> 00:48:20,840
Speaker 1: Sure, yet, it's been really good so far. That Italian

999
00:48:20,840 --> 00:48:23,760
teams a lot of fun. They drink espresso when they

1000
00:48:23,800 --> 00:48:26,639
hit home runs. It's great. That's racist.

1001
00:48:29,840 --> 00:48:32,440
Speaker 2: Next stuff is the Razi says Nirvana, the band, the show,

1002
00:48:32,480 --> 00:48:35,559
the movie ruled see it I did.

1003
00:48:35,760 --> 00:48:37,960
Speaker 1: I had a little bit extra time one night and

1004
00:48:38,000 --> 00:48:39,519
it was late and I was like walking past the

1005
00:48:39,599 --> 00:48:41,599
AMC theater. I'm like, my feet hurt. I want to

1006
00:48:41,639 --> 00:48:44,480
sit down, And it was like, oh, look, it's plaining

1007
00:48:44,639 --> 00:48:46,480
like right now, and I just walked in and I

1008
00:48:46,519 --> 00:48:50,320
watched it, and I really enjoyed it. It is before that,

1009
00:48:50,360 --> 00:48:52,639
before I saw it, all you would hear is people

1010
00:48:52,719 --> 00:48:54,440
seeing it and going, I don't know how they made it,

1011
00:48:54,519 --> 00:48:56,719
And now I watched I'm like, man, I think I

1012
00:48:56,800 --> 00:48:58,360
know how they made it, but I feel like I

1013
00:48:58,400 --> 00:49:00,639
should definitely know how they did some of this stuff.

1014
00:49:01,000 --> 00:49:04,119
It's wild. It's uh, it's very cool, and they definitely

1015
00:49:04,719 --> 00:49:08,280
there they are. There are references to the We Shop Wednesday, uh,

1016
00:49:08,840 --> 00:49:12,400
sketch and stuff like that. That's great, it's good there.

1017
00:49:12,480 --> 00:49:13,920
I don't even give away I don't want to give

1018
00:49:13,920 --> 00:49:16,639
away anything because there are a lot of fun surprises

1019
00:49:16,679 --> 00:49:18,880
in there. But there is like one moment again, I'm

1020
00:49:18,920 --> 00:49:22,480
not giving away anything where like once he like the

1021
00:49:22,559 --> 00:49:25,480
character came to a realization of something. It was one

1022
00:49:25,480 --> 00:49:27,559
of the funniest jokes I've ever seen. It's gonna stick

1023
00:49:27,599 --> 00:49:29,599
with me forever. Oh my god, that's just nice.

1024
00:49:30,360 --> 00:49:35,199
Speaker 2: Yeah, has process heretic the Intergalactic project sounds like a

1025
00:49:35,199 --> 00:49:37,119
beastie boy heretic and.

1026
00:49:37,559 --> 00:49:43,159
Speaker 1: Salactic heretic, the oh my God, the heretic prophecy, Oh

1027
00:49:43,159 --> 00:49:47,960
my God, intergalactic prophet, prodigalactic, the heretic prophet. I think

1028
00:49:48,000 --> 00:49:48,639
that's what it is.

1029
00:49:48,880 --> 00:49:52,840
Speaker 2: Okay, that's the actual name, right, I think I can't. Yeah, now,

1030
00:49:52,920 --> 00:49:54,239
I'm never gonna be able to under.

1031
00:49:55,639 --> 00:49:58,440
Speaker 1: It's syllable soup. It's crazy that they called a game

1032
00:49:58,480 --> 00:50:01,519
that doesn't sound nearly as good as Launch. Look, no,

1033
00:50:01,519 --> 00:50:06,239
no way, uh I uh, Mike, I'm I'm. My point is,

1034
00:50:06,719 --> 00:50:08,440
you're doing the work, you should get to name the show.

1035
00:50:08,599 --> 00:50:11,159
It's right, it's Look, I'm not gonna be that guy.

1036
00:50:11,239 --> 00:50:14,480
Speaker 2: And I know Danzy be like well, Mike, big shot

1037
00:50:14,519 --> 00:50:16,599
at and just saying things whatever he wants. Even though

1038
00:50:16,639 --> 00:50:19,119
I said I didn't like it. It's fine. I don't have

1039
00:50:19,159 --> 00:50:22,000
to call it launch. Look, I think we could call

1040
00:50:22,039 --> 00:50:23,960
it launch. Look, but all right, if it's over, it's over.

1041
00:50:24,320 --> 00:50:27,079
It's over, it's done. We won't call it that now.

1042
00:50:27,440 --> 00:50:29,519
I'm so sorry, And like guess people chat through. That

1043
00:50:29,599 --> 00:50:34,039
name is awful. If you see the things actual products

1044
00:50:34,079 --> 00:50:38,199
are named, like two x KO or the Galactic Heretics

1045
00:50:38,239 --> 00:50:41,000
Problem whatever, that is like awful.

1046
00:50:41,599 --> 00:50:44,199
Speaker 1: Launch look is off. Few people throw up off that

1047
00:50:44,280 --> 00:50:48,079
as awful as the Beatles. Huh, look at me. I'm

1048
00:50:48,519 --> 00:50:50,239
younger than thirty five, and I don't care about the

1049
00:50:50,280 --> 00:50:54,039
Beatles cool. I was always like, we talked about it

1050
00:50:54,079 --> 00:50:56,000
early on and you got mad at me for the

1051
00:50:56,000 --> 00:50:57,800
but we had a conversation at that time and I

1052
00:50:57,840 --> 00:50:59,280
was just like and I was just like, yo, I

1053
00:50:59,480 --> 00:51:00,920
just don't think it be great for YouTube, and you're

1054
00:51:00,960 --> 00:51:02,239
like yeah, but we could still call it something on

1055
00:51:02,280 --> 00:51:04,320
the website and like, oh yeah, And at that point,

1056
00:51:04,320 --> 00:51:07,480
it's like it doesn't matter all that much. It's fun

1057
00:51:07,519 --> 00:51:09,400
now at this point because we've had all these jokes

1058
00:51:09,400 --> 00:51:11,639
about it and it's not gonna mess up to the SEO

1059
00:51:11,679 --> 00:51:13,440
because we could just continue doing what we need to

1060
00:51:13,480 --> 00:51:15,679
do on YouTube. Yeah, I'm no harm, no follow in

1061
00:51:15,679 --> 00:51:17,920
my opinion, but hey, we moved on. We moved on.

1062
00:51:18,199 --> 00:51:21,800
Speaker 3: Didn't you literally say the phrase launch looks sucks ass?

1063
00:51:22,719 --> 00:51:24,639
Speaker 1: No, I said it it sucks shit.

1064
00:51:24,800 --> 00:51:27,440
Speaker 3: I think, oh right, okay, sorry, I didn't mean to misquote

1065
00:51:27,440 --> 00:51:27,960
you there.

1066
00:51:28,039 --> 00:51:30,719
Speaker 1: Thank you, thank you, How dare you? And I was

1067
00:51:30,880 --> 00:51:33,760
lashing out because he was trying to egg people on

1068
00:51:33,880 --> 00:51:36,719
with the Star Wars episode eight stuff. But I you know,

1069
00:51:36,920 --> 00:51:39,960
I don't love it, but I just don't love any

1070
00:51:39,960 --> 00:51:42,719
of the names we said. But my point is I

1071
00:51:42,800 --> 00:51:45,039
never said I don't think we should name it that,

1072
00:51:45,199 --> 00:51:47,440
because I don't think it matters all that much, Like

1073
00:51:47,559 --> 00:51:49,159
it's great, fine, I ever.

1074
00:51:49,480 --> 00:51:51,880
Speaker 2: Look, I gave people of episode eight for engagement, Jeff,

1075
00:51:51,920 --> 00:51:53,880
come on, no, I know totally yes, And.

1076
00:51:53,840 --> 00:51:56,000
Speaker 1: I was lashing out at you, like what a joke?

1077
00:51:56,239 --> 00:51:57,119
Yeah exactly?

1078
00:51:57,280 --> 00:52:03,480
Speaker 2: So yeah, all right now is sorry? I just sorry now, pillotoy.

1079
00:52:03,480 --> 00:52:05,719
It's saying elteration does not equal good mouthfield. I mean,

1080
00:52:05,719 --> 00:52:08,679
of course not always, but like it could be.

1081
00:52:08,639 --> 00:52:13,719
Speaker 1: Part of it. Steinar says, grab what f one team fandom?

1082
00:52:13,719 --> 00:52:16,320
Are you jumping into it? Don't? I don't know. I'm

1083
00:52:16,400 --> 00:52:18,000
feeling like it might be fun to just get on

1084
00:52:18,039 --> 00:52:21,639
the ground floor of Cadillac. You know, they're starting out

1085
00:52:21,639 --> 00:52:24,000
this year. A Cadillac is a weird brand to like

1086
00:52:24,039 --> 00:52:27,519
be a fan of, and it's they seem like they're

1087
00:52:27,559 --> 00:52:30,159
gonna like start off real bad and get decent in

1088
00:52:30,199 --> 00:52:32,760
the next couple of years. It's a weird sport, man.

1089
00:52:33,360 --> 00:52:37,880
It's the same teams always win because they spend four

1090
00:52:37,920 --> 00:52:39,960
times the amount of money, like the amount of money

1091
00:52:40,000 --> 00:52:41,719
that we spent to go to the moon or to

1092
00:52:41,760 --> 00:52:45,440
make a nuclear weapon, to make a cargo fast, and

1093
00:52:45,559 --> 00:52:49,239
so it's like it's more just about the various rivalries.

1094
00:52:49,280 --> 00:52:51,400
I'm almost just gonna keep watching without picking a team

1095
00:52:51,400 --> 00:52:55,159
for now. Okay, So that same person said monosyllabic alliterations

1096
00:52:55,159 --> 00:52:57,679
for toddlers. Oh sorry, not all names could be as

1097
00:52:57,719 --> 00:53:04,440
complex and good as pillow toy quick quick look is

1098
00:53:05,079 --> 00:53:08,480
not illiteration, I guess. But yeah, I don't know. It's

1099
00:53:08,880 --> 00:53:12,039
it's you know, one syllable, one syllable. I don't know. Uh,

1100
00:53:12,400 --> 00:53:14,400
next up? Is it? Tomy Moral says you all watching

1101
00:53:14,440 --> 00:53:17,199
aw Revolution this Sunday? Lotube.

1102
00:53:19,760 --> 00:53:22,199
Speaker 2: Uh, I'm no, I'm pretty out of it with all

1103
00:53:22,239 --> 00:53:24,679
wrestling in general, and I'm like, I'm at a point

1104
00:53:24,679 --> 00:53:26,280
where about it been out so long delay, I don't

1105
00:53:26,280 --> 00:53:27,960
even feel that bad about it. I'm like, I guess

1106
00:53:27,960 --> 00:53:29,519
I want to break who knows ye?

1107
00:53:29,719 --> 00:53:32,480
Speaker 1: Same time. The other thing, it turns.

1108
00:53:32,280 --> 00:53:35,079
Speaker 2: Out very busy with giant on stuff right now anyways,

1109
00:53:35,079 --> 00:53:38,119
So it's exactly Yeah, So I'm gonna start using some

1110
00:53:38,119 --> 00:53:39,440
of these weekends to take care of the stuff we

1111
00:53:39,480 --> 00:53:40,280
gotta take care of, and.

1112
00:53:40,239 --> 00:53:42,920
Speaker 1: We got packs coming up soon. I'm I'm not gonna

1113
00:53:42,920 --> 00:53:45,400
fill up my weekends with anything extra, especially if I

1114
00:53:45,400 --> 00:53:47,360
have to, Like, how am I gonna watch this? I don't.

1115
00:53:47,400 --> 00:53:50,119
I don't even want to think about it. Yeah. Uh.

1116
00:53:50,159 --> 00:53:53,239
Speaker 2: And then Leski says, can we see Mike's cool hat?

1117
00:53:53,280 --> 00:53:55,079
And then there must be some bud because like YouTube

1118
00:53:55,079 --> 00:53:57,360
saying that this has two hundred and eighty six thumbs

1119
00:53:57,440 --> 00:53:59,920
up on my end, and I don't think that's possible either.

1120
00:54:00,000 --> 00:54:01,880
Speaker 1: You' about to say two hundred and eighty six million

1121
00:54:02,079 --> 00:54:07,039
viewers will say a slur, that's how it works. I'll

1122
00:54:07,039 --> 00:54:10,480
get that. I'll be right back. I think, all right, fantastic,

1123
00:54:13,199 --> 00:54:15,960
I'm on it. Yeah, so whatever you call it. Yeah,

1124
00:54:16,000 --> 00:54:18,599
so I look, I get what people say about mouthfeep.

1125
00:54:18,599 --> 00:54:21,039
I think the launch you put your tongue kind of

1126
00:54:21,079 --> 00:54:23,679
down during and you bring it back up for look.

1127
00:54:23,760 --> 00:54:24,320
I get it.

1128
00:54:24,400 --> 00:54:27,599
Speaker 3: But oh man, it's it's about the law.

1129
00:54:28,159 --> 00:54:28,440
Speaker 1: Law.

1130
00:54:28,639 --> 00:54:31,559
Speaker 3: It's a bad sound. Launch is a bad word. This

1131
00:54:31,639 --> 00:54:34,480
isn't this isn't an attack on Mike. I Launch is

1132
00:54:34,480 --> 00:54:35,199
a bad word.

1133
00:54:35,840 --> 00:54:39,000
Speaker 1: I like the word launch. I don't think you're wrong, though.

1134
00:54:39,159 --> 00:54:41,159
I don't think it's a good word. But I like

1135
00:54:41,239 --> 00:54:43,760
it just because I think of the definition, the implication

1136
00:54:43,840 --> 00:54:46,360
of like, oh, we're launching, and that means spaceships, and

1137
00:54:46,400 --> 00:54:49,159
I like spaceships. So that has nothing to do with

1138
00:54:49,159 --> 00:54:50,639
the way that word sounds.

1139
00:54:51,800 --> 00:54:54,360
Speaker 3: Not beating the accusation in chat of this podcast is

1140
00:54:54,440 --> 00:54:55,559
run by children.

1141
00:54:57,519 --> 00:55:03,639
Speaker 1: Spaceship go froom. Oh hell yeah, Mike, what the fuck?

1142
00:55:03,800 --> 00:55:06,719
Damn what the hell? God damn it, he's hot. Yeah,

1143
00:55:07,159 --> 00:55:09,039
sorry to keep it hard to put it all headphones

1144
00:55:09,039 --> 00:55:09,400
on with it.

1145
00:55:09,400 --> 00:55:11,840
Speaker 2: But yeah, here's my Safari hat that I got after

1146
00:55:11,880 --> 00:55:16,119
I was drunk off of the Avatar beers. Like everyone

1147
00:55:16,159 --> 00:55:18,000
else would like take kids home for naps. I was

1148
00:55:18,039 --> 00:55:21,280
in the park by myself. It's got drunk dinosaur.

1149
00:55:21,400 --> 00:55:24,360
Speaker 1: It was great. It's a core memory. Yeah, that's a

1150
00:55:24,360 --> 00:55:27,320
good time. I also was happy to see your Muppet

1151
00:55:27,400 --> 00:55:30,840
vision three D three D glasses. Uh. You know you

1152
00:55:30,960 --> 00:55:33,920
have never stolen. I'm glad you were able to liberate those.

1153
00:55:34,000 --> 00:55:39,000
That was good. Uh and then cone no Neklosama says Mike,

1154
00:55:39,039 --> 00:55:41,840
your Irish name should have been Mick. Also long live

1155
00:55:42,199 --> 00:55:46,559
won't you look too? Con neko Sama, I've always liked you.

1156
00:55:48,079 --> 00:55:52,079
Like that means your toilet bowl or what her name was.

1157
00:55:54,519 --> 00:56:00,079
I shouldn't it Salter. I think I think they know

1158
00:56:00,119 --> 00:56:05,159
what they're doing when they like they know. Oh, got

1159
00:56:05,239 --> 00:56:08,079
part of the business. More coming, good. Jason Vanoa says,

1160
00:56:08,119 --> 00:56:10,719
might call it rope drop. The idea is playing a

1161
00:56:10,840 --> 00:56:13,239
game on launch day, no early.

1162
00:56:13,519 --> 00:56:15,840
Speaker 3: No, sorry, I'm vetoing that we are not calling it

1163
00:56:15,960 --> 00:56:18,800
rope drop. We are not dropping rope no.

1164
00:56:19,199 --> 00:56:24,440
Speaker 1: Pretty Oh okay, yeah, fair, all right. I like it

1165
00:56:24,480 --> 00:56:28,280
though these pitches love Sosa says launch lick, where Mike

1166
00:56:28,360 --> 00:56:30,159
buys the new physical games of the week and licks

1167
00:56:30,159 --> 00:56:35,239
them on camera. It's interesting idea here. Well oh great,

1168
00:56:35,239 --> 00:56:39,280
now Pillotoid's crying, get chat? Uh how so st that point,

1169
00:56:39,320 --> 00:56:42,920
Jerry creating a playthrough consisting of opening moments, you could

1170
00:56:43,000 --> 00:56:43,480
call it.

1171
00:56:43,679 --> 00:56:55,800
Speaker 4: Cap Nobody said ship what I needed to show? Bega man?

1172
00:56:56,480 --> 00:56:58,559
Speaker 1: Are you are we doing this?

1173
00:57:01,280 --> 00:57:03,360
Speaker 3: Ceo I've ever had to deal with in my life

1174
00:57:03,360 --> 00:57:06,039
telling people you don't watch a show called Mega Man oh.

1175
00:57:06,039 --> 00:57:08,119
Speaker 2: Just because it had the worst numbers of any gipe

1176
00:57:08,119 --> 00:57:10,599
on show apparently had CEO.

1177
00:57:12,360 --> 00:57:13,119
Speaker 3: Related you know.

1178
00:57:15,199 --> 00:57:20,400
Speaker 1: The Last Geek says, I love rope drop things. Last Geek,

1179
00:57:20,480 --> 00:57:22,440
I'm gonna take this out of a kit wear my

1180
00:57:22,519 --> 00:57:25,800
head bes normally with. It was beautiful while it lasted,

1181
00:57:25,840 --> 00:57:28,559
but I yeah, that's it.

1182
00:57:29,119 --> 00:57:31,039
Speaker 2: That's it for the super chest. Oh, I have my

1183
00:57:31,760 --> 00:57:34,239
Flynn's Arcade hat here too from Disney World some time.

1184
00:57:34,960 --> 00:57:37,440
I have bought ninety percent of the hats of my

1185
00:57:37,480 --> 00:57:38,559
life in Disney World.

1186
00:57:38,639 --> 00:57:40,320
Speaker 1: I could say we I mean pretty good. It's the

1187
00:57:40,320 --> 00:57:42,519
time when you, like probably most need a hat because

1188
00:57:42,519 --> 00:57:44,920
you are going to be outside. There are going to

1189
00:57:44,960 --> 00:57:46,480
be a lot of times where you not have an

1190
00:57:46,519 --> 00:57:48,960
option for shade, and your heads are gonna burn if

1191
00:57:48,960 --> 00:57:49,559
you don't protect it.

1192
00:57:50,119 --> 00:57:52,480
Speaker 2: Chaktowski says, it's super chet. He looks like he's going

1193
00:57:52,519 --> 00:57:54,559
to be friend a child and a talking dog and

1194
00:57:54,599 --> 00:57:55,599
going adventure.

1195
00:57:55,639 --> 00:57:58,760
Speaker 1: Hell yeah, oh sweet cool. I'll be the I'll be

1196
00:57:58,800 --> 00:58:02,920
the mechanical hand with the cat. All right. That's it.

1197
00:58:03,000 --> 00:58:04,000
That's the super chats for now.

1198
00:58:04,039 --> 00:58:06,719
Speaker 2: Everyone, you want us anymore, we will read them before

1199
00:58:06,960 --> 00:58:07,800
the end of the show.

1200
00:58:07,840 --> 00:58:10,639
Speaker 1: Thank you so much. Thanks for reading those, Mike, thank

1201
00:58:10,639 --> 00:58:13,800
you everybody for sending in the super chats. Let's take

1202
00:58:13,800 --> 00:58:18,559
a break. We'll be right back, all right. I'm hanging

1203
00:58:18,599 --> 00:58:20,199
in there. I did take a little bit of a napple.

1204
00:58:20,199 --> 00:58:22,840
You guys are doing Tomadacci and I help me recover

1205
00:58:22,920 --> 00:58:26,639
a little bit. I'm definitely tired, maybe first, but also

1206
00:58:26,800 --> 00:58:29,639
bringing off the con crude as well. I've got something

1207
00:58:29,679 --> 00:58:31,960
going on but West Coast time and not being able

1208
00:58:31,960 --> 00:58:33,760
to sleep last night definitely hurt me quite a bit.

1209
00:58:34,360 --> 00:58:36,480
But I'm hanging in there. I'm feeling pretty good, but

1210
00:58:36,519 --> 00:58:38,599
I think I need to get my juices filling with

1211
00:58:38,679 --> 00:58:41,559
some arguments and getting mad at other people for doing

1212
00:58:41,559 --> 00:58:44,719
a bad job. So we have Mike, this was your idea,

1213
00:58:44,760 --> 00:58:49,239
We're going to complete this March Madness bracket that kind

1214
00:58:49,239 --> 00:58:54,280
of funny did for sequels, specifically number two's in a series,

1215
00:58:54,400 --> 00:58:56,199
and that's not I'm not talking about Pieces of Poo,

1216
00:58:56,480 --> 00:58:57,320
the second Hand.

1217
00:58:57,320 --> 00:59:00,880
Speaker 2: Series, right, So most part, yeah, and standing is that

1218
00:59:01,079 --> 00:59:03,119
like they got people from their community to write in

1219
00:59:03,159 --> 00:59:05,639
to figure out which games were in this bracket, so

1220
00:59:05,679 --> 00:59:09,039
we will yell at their community specifically for any emissions

1221
00:59:09,119 --> 00:59:11,440
or weird choices that are inside this bracket in the

1222
00:59:11,480 --> 00:59:14,000
first place. And then I think, I think it was

1223
00:59:14,039 --> 00:59:16,960
blessing and still like Mike went through and they filled

1224
00:59:17,039 --> 00:59:20,400
this out, and I'll just tell you Jeff went. When

1225
00:59:20,400 --> 00:59:23,079
they were all said and done with it, they decided

1226
00:59:23,119 --> 00:59:25,639
that Halo two was.

1227
00:59:25,599 --> 00:59:31,159
Speaker 1: The ultimate winner. I thought, we'll have a different winner.

1228
00:59:31,320 --> 00:59:34,960
I bet we'll have a different winner. Who knows we

1229
00:59:35,079 --> 00:59:36,800
got That's why they play the game, Mike, We'll wait

1230
00:59:36,880 --> 00:59:39,079
and see it, but I think I think you might

1231
00:59:39,119 --> 00:59:41,480
be onto something. All right, So where should we start

1232
00:59:41,480 --> 00:59:42,320
with this? Well?

1233
00:59:42,480 --> 00:59:45,719
Speaker 2: Start so starting the top left, the brackets are there's

1234
00:59:45,760 --> 00:59:49,719
a modern bracket, memory card bracket, which basically looks like

1235
00:59:49,800 --> 00:59:53,119
PS two era, uh, the HD bracket, which looks like

1236
00:59:53,320 --> 00:59:57,840
three sixty PS three era, then the classics, which is

1237
00:59:58,519 --> 01:00:03,719
like PS one one sixteen bit game it looks like.

1238
01:00:04,039 --> 01:00:07,000
But yeah, mostly that era stuff, not a lot of

1239
01:00:07,039 --> 01:00:09,519
older stuff. There's not like you don't see meghan In

1240
01:00:09,599 --> 01:00:11,880
two or Mario two or like Shoots a Rat Shoe

1241
01:00:12,320 --> 01:00:15,360
on this list. The only sixteen big older game I

1242
01:00:15,440 --> 01:00:20,320
see is street Fighter two put maybe fucking mine Jens, Yeah, I'll.

1243
01:00:20,119 --> 01:00:23,239
Speaker 1: Take credit for that one. When he posted this, I respond,

1244
01:00:23,280 --> 01:00:24,719
H'm like, it's a street Fighter too. You don't even

1245
01:00:24,760 --> 01:00:26,920
have to ask. And I bet that did conmit some

1246
01:00:26,920 --> 01:00:29,000
people to be like, oh, yeah, probably is street Fighter

1247
01:00:29,039 --> 01:00:31,920
to It reminded the children about it. So I'll take

1248
01:00:31,960 --> 01:00:36,719
some credit there. Okay, So Mike's right, let's start from

1249
01:00:36,760 --> 01:00:39,800
the top left. We will will we will reiterate these

1250
01:00:39,840 --> 01:00:42,559
matchups as we go. Red Dead, Redemption two, and Near

1251
01:00:42,639 --> 01:00:47,079
Automata is our first one, though two of your favorites. Now,

1252
01:00:47,360 --> 01:00:51,920
I have enjoyed parts of both these games, but yeah,

1253
01:00:51,960 --> 01:00:54,199
that a Near, I don't. I just don't think lived

1254
01:00:54,239 --> 01:00:56,719
up to the expectations. And I was but I beat

1255
01:00:57,000 --> 01:00:59,039
the you know, the a run through of that, and

1256
01:00:59,079 --> 01:01:00,760
then I asked people to look, I didn't really enjoy

1257
01:01:00,800 --> 01:01:03,119
playing this game. Should I continue to play? Everyone's like, no,

1258
01:01:03,199 --> 01:01:04,960
You're well. For the most part, people like probably not,

1259
01:01:05,079 --> 01:01:07,480
even though obviously more stuff happens in B and C

1260
01:01:07,559 --> 01:01:10,760
and D or whatever. But I like a lot of

1261
01:01:10,760 --> 01:01:14,599
parts of Near. There's awesome music, there's awesome character's, awesome writing,

1262
01:01:15,039 --> 01:01:17,519
The character action stuff is okay to a certain extent.

1263
01:01:17,559 --> 01:01:19,480
I just think it kind of dragged out, dragged on

1264
01:01:19,519 --> 01:01:21,800
for too long. Red Dead is like, for me, kind

1265
01:01:21,800 --> 01:01:23,519
of just an annoying game that I can't believe they

1266
01:01:23,519 --> 01:01:25,679
still make stuff that way over at Rockstar, but I

1267
01:01:25,760 --> 01:01:30,119
see it's charms. I like both these games a lot. Actually,

1268
01:01:30,159 --> 01:01:33,119
I'm so kind of opposite of you in this one.

1269
01:01:34,079 --> 01:01:35,599
I lean towards Near, though.

1270
01:01:37,440 --> 01:01:39,920
Speaker 2: I would maybe lean towards Red Dead if, like, if

1271
01:01:39,960 --> 01:01:41,519
you ask me which one I had to play right now,

1272
01:01:41,920 --> 01:01:43,480
But I don't know. I like ne Automata and the

1273
01:01:43,519 --> 01:01:45,079
fact that you like that a bit more, we can

1274
01:01:45,159 --> 01:01:45,679
just go near.

1275
01:01:46,480 --> 01:01:48,639
Speaker 1: Are you sure, because I don't like either of these

1276
01:01:48,679 --> 01:01:51,320
games really like you were saying, so if yeah, if

1277
01:01:51,360 --> 01:01:52,639
you want to have the pick, I kind of would

1278
01:01:52,639 --> 01:01:54,800
be fine with you having the pick here because you

1279
01:01:54,880 --> 01:01:57,800
care more about both of them. Let's do let's suit near.

1280
01:01:58,039 --> 01:01:59,280
I don't want Sean Matt at me.

1281
01:01:59,440 --> 01:02:04,320
Speaker 2: Sean smart just smart thinking. What, Yeah, we'll make Sean

1282
01:02:04,320 --> 01:02:05,159
the least upset with me.

1283
01:02:05,199 --> 01:02:09,119
Speaker 1: We'll go with that. Uh all right, well, okay, recency bias,

1284
01:02:09,360 --> 01:02:12,079
Kingdom Come Deliverance too, and Dark Souls to Mike. What

1285
01:02:12,239 --> 01:02:13,039
were you gonna say something?

1286
01:02:13,360 --> 01:02:15,559
Speaker 2: Yeah, uh well, just that they actually had a bunch

1287
01:02:15,559 --> 01:02:19,119
of Nearer toominskins Overwatch. So it's still popular somehow, Yeah,

1288
01:02:19,199 --> 01:02:23,039
for sure, which, uh yeah, this is a weird I mean, okay,

1289
01:02:23,920 --> 01:02:25,559
Dark Souls two is actually the one I'm the most

1290
01:02:25,599 --> 01:02:26,639
like that made it on here.

1291
01:02:27,199 --> 01:02:29,280
Speaker 1: The Dark Souls people don't like Dark Souls too. I

1292
01:02:29,320 --> 01:02:33,280
know some do, but a Dark Souls two is definitely

1293
01:02:33,320 --> 01:02:36,760
the worst in that series. You know, you know what

1294
01:02:36,840 --> 01:02:39,039
happened here. It's just like the Dark Souls people wanted

1295
01:02:39,039 --> 01:02:41,559
to put Dark Souls something on here, because that's that's

1296
01:02:41,559 --> 01:02:44,440
all they think about, which I get, I understand, uh,

1297
01:02:44,480 --> 01:02:47,760
but that's what happens, so I almost don't take that

1298
01:02:47,800 --> 01:02:50,000
all that seriously. But it's going up against Kingdom Come

1299
01:02:50,039 --> 01:02:52,519
Deliverance too, so I don't know, Mike, I played a

1300
01:02:52,519 --> 01:02:55,320
little bit of Kingdom Come Deliverance too. We're we're not

1301
01:02:55,440 --> 01:02:57,559
far enough away from like being able to slot that

1302
01:02:57,719 --> 01:03:00,880
actually onto this list here even at this point, like,

1303
01:03:00,920 --> 01:03:04,679
I think it needs more time, even though what I

1304
01:03:04,679 --> 01:03:07,400
played was pretty good. I'll tell you what.

1305
01:03:07,519 --> 01:03:09,679
Speaker 2: Yeah, what I played was good enough that I will

1306
01:03:09,800 --> 01:03:11,719
already put it above Dark Souls to a game I

1307
01:03:11,760 --> 01:03:15,199
played all the way through of Okay, Yeah, it's Darksles

1308
01:03:15,239 --> 01:03:15,920
two to the one.

1309
01:03:16,760 --> 01:03:19,039
Speaker 1: Next up is the Last of US two and titan

1310
01:03:19,119 --> 01:03:19,639
Fall two.

1311
01:03:21,000 --> 01:03:23,639
Speaker 2: Now, guess which won this matchup for the kind of

1312
01:03:23,679 --> 01:03:24,400
funny guys.

1313
01:03:25,119 --> 01:03:28,039
Speaker 1: I'm gonna guess that they angered some people with this one,

1314
01:03:28,079 --> 01:03:29,880
although of course they would have angered their fans a

1315
01:03:29,880 --> 01:03:32,400
lot more, maybe with they went the other way. I

1316
01:03:32,440 --> 01:03:34,840
bet they went to the Last of US two. Mike.

1317
01:03:34,920 --> 01:03:37,400
I'm I'm very much titan Fall two. I've played both

1318
01:03:37,400 --> 01:03:39,119
these games. I never finished the Last of US too.

1319
01:03:39,159 --> 01:03:40,679
I kind of got to a point where, like I said,

1320
01:03:40,679 --> 01:03:42,920
I get it. I think it's a good game, but

1321
01:03:43,039 --> 01:03:46,679
titan Fall two's campaign is just for me. It is

1322
01:03:46,800 --> 01:03:50,320
the the cookie cutter that all developers should be using

1323
01:03:50,360 --> 01:03:52,480
to make games like that, where it's just a roller

1324
01:03:52,480 --> 01:03:56,360
coaster but also completely gives you every chance to express

1325
01:03:56,400 --> 01:03:58,239
every idea in every verb they wanted to put into

1326
01:03:58,239 --> 01:04:01,239
the game, and NonStop just one levels one way, the

1327
01:04:01,280 --> 01:04:04,280
next level feels completely different, great pacing, just a well

1328
01:04:04,280 --> 01:04:06,519
made game all around, and then the multiplayer is still

1329
01:04:06,559 --> 01:04:08,199
really fun, even if it's not quite as good as

1330
01:04:08,199 --> 01:04:11,360
Titan faull Ones. Yeah, I mean Last of Us Part two.

1331
01:04:11,400 --> 01:04:12,400
I stopped halfway through.

1332
01:04:12,440 --> 01:04:14,960
Speaker 2: I kind of had enough that obviously a well made game,

1333
01:04:15,599 --> 01:04:18,199
but boy, yeah, titan Fall two is just so incredibly

1334
01:04:18,360 --> 01:04:20,880
slick and feels good to play, and it has that

1335
01:04:21,000 --> 01:04:24,920
fun multiplayer mode. Last of Us two is multiplayer mode

1336
01:04:24,960 --> 01:04:26,480
got split off and then canceled.

1337
01:04:27,039 --> 01:04:30,960
Speaker 1: Yea, that's right. I think this is an easy titan

1338
01:04:31,039 --> 01:04:35,800
Fall two. Actually, Alan Wag two versus Hades two.

1339
01:04:37,320 --> 01:04:40,639
Speaker 2: Interesting because like because you have Hades two, which is

1340
01:04:40,719 --> 01:04:45,239
super good but also like not not necessarily significantly more

1341
01:04:45,320 --> 01:04:48,599
ambitious or like some big improvement over its predecessor was

1342
01:04:48,920 --> 01:04:55,360
Alway two. Very ambitious, really takes some some big swings, big, weird, fun,

1343
01:04:55,960 --> 01:04:59,760
interesting game that I respect a lot.

1344
01:05:00,599 --> 01:05:02,440
Speaker 1: Gosh, it's Hades two has been weird.

1345
01:05:02,519 --> 01:05:04,119
Speaker 2: I've been thinking about because when I was playing that game,

1346
01:05:04,159 --> 01:05:06,519
I play a lot of it, love love love loved it.

1347
01:05:06,639 --> 01:05:08,079
They kind of as soon as I put it down,

1348
01:05:08,119 --> 01:05:10,599
there was a part of me that, like, I stopped

1349
01:05:10,639 --> 01:05:13,199
thinking about it much faster than I stopped thinking about

1350
01:05:13,239 --> 01:05:13,840
Hades one.

1351
01:05:14,320 --> 01:05:18,280
Speaker 1: I think Hades two is the most frictionless game ever

1352
01:05:18,360 --> 01:05:21,960
made to and that is parentheses positive while you're playing it,

1353
01:05:22,000 --> 01:05:24,840
for sure. It is because they just make sure every

1354
01:05:24,880 --> 01:05:27,400
moment leads to something bigger and better. And if you

1355
01:05:27,480 --> 01:05:30,480
keep playing for another beat, you're going to see the

1356
01:05:30,519 --> 01:05:32,280
next thing, for sure, And the next thing might not

1357
01:05:32,519 --> 01:05:34,719
necessarily be what you're looking for, but you'll get to

1358
01:05:34,760 --> 01:05:36,480
that eventually, and in the meantime, all this other cool

1359
01:05:36,480 --> 01:05:39,480
stuff's going to keep happening and you'll keep unfolding that game.

1360
01:05:39,760 --> 01:05:43,079
And that that is impressive, Like that is technique from

1361
01:05:43,079 --> 01:05:46,199
a developer that other developers would kill to have. But

1362
01:05:46,280 --> 01:05:48,559
it's uh, I think you're right kind of makes it

1363
01:05:48,599 --> 01:05:51,119
rubs off the rough edges enough that maybe makes the

1364
01:05:51,119 --> 01:05:54,400
game a little bit less memorable than some I would

1365
01:05:54,440 --> 01:05:57,599
probably still take Hades two over allan Wake two, but

1366
01:05:57,800 --> 01:06:00,679
I'm not a super Allen wack guy. I try, I

1367
01:06:00,760 --> 01:06:02,840
try to like those games, but I just, man, don't

1368
01:06:02,840 --> 01:06:05,039
know something about remedy games. You run from one place

1369
01:06:05,079 --> 01:06:07,519
to the other, you pick up the thing, and I

1370
01:06:07,519 --> 01:06:10,400
don't know. That's not an accurate representation of IF their games.

1371
01:06:10,719 --> 01:06:14,800
But you're a flashlight hit racist, yes exactly. I'm I'll

1372
01:06:14,880 --> 01:06:17,000
just get those flashlights out of my video games. But

1373
01:06:17,119 --> 01:06:20,039
I'm not like, I like Hades too. I think Hades

1374
01:06:20,079 --> 01:06:21,719
won a lot more. So I'm not like, oh, I

1375
01:06:21,719 --> 01:06:23,159
need to get one of these games through. So what

1376
01:06:23,239 --> 01:06:28,760
do you think? You know, look, we're picking the game.

1377
01:06:28,760 --> 01:06:30,000
It's going to lose the tit Fall two here.

1378
01:06:30,079 --> 01:06:33,639
Speaker 2: Ultimately, let's yeah, let's say let's say on Wake two.

1379
01:06:34,239 --> 01:06:38,360
Speaker 1: Okay, that music, the music, I was so cool. Yeah,

1380
01:06:38,880 --> 01:06:40,840
I think the presentation of on Wake two is an

1381
01:06:40,880 --> 01:06:44,920
incredible Okay, so that's our first run of games through

1382
01:06:44,960 --> 01:06:47,840
the modern quadrant. Well, let's go over to h D.

1383
01:06:48,400 --> 01:06:52,119
Let's do Mass Effect two versus Saints Row two, Like,

1384
01:06:52,199 --> 01:06:52,920
what do you think.

1385
01:06:53,400 --> 01:06:55,119
Speaker 2: I think that Saints Row two was, like, is really

1386
01:06:55,119 --> 01:06:57,840
well done, and especially in terms of the game sit

1387
01:06:57,960 --> 01:07:01,440
is that is the you know super GT clone because

1388
01:07:01,480 --> 01:07:03,519
the Saint Rose series kind of became its own thing

1389
01:07:03,599 --> 01:07:06,559
for the better, I think, but it was Saints Row

1390
01:07:06,599 --> 01:07:08,519
two is the one that's like, Wow, this is like

1391
01:07:08,599 --> 01:07:11,440
Grand Theft Auto before we even had HD Grand Theft Auto.

1392
01:07:11,480 --> 01:07:13,559
Speaker 1: Right, So let's good at that. Mass Effect two though.

1393
01:07:13,559 --> 01:07:14,800
And I know I'm not one.

1394
01:07:14,760 --> 01:07:17,679
Speaker 2: Of those huge mass Effect people, but I still put

1395
01:07:17,840 --> 01:07:20,519
a ton of respect on Mass Effect two's name.

1396
01:07:20,599 --> 01:07:22,800
Speaker 1: It has some of the best characters.

1397
01:07:23,000 --> 01:07:25,280
Speaker 2: I think they did a really good job of, you know,

1398
01:07:25,599 --> 01:07:28,559
making that gunplay really satisfy. I'm still putting enough of

1399
01:07:28,599 --> 01:07:31,480
the RPG stuff in there that it didn't just feel

1400
01:07:31,519 --> 01:07:34,800
like it completely abandoned its RPG roots.

1401
01:07:36,719 --> 01:07:39,400
Speaker 1: Yeah, this is a cool setting. It's probably mass Effect

1402
01:07:39,400 --> 01:07:42,559
two for me. Yeah, it's pretty easily mass Effect two

1403
01:07:42,599 --> 01:07:46,119
for me. I played the Saints ro games before the third,

1404
01:07:46,920 --> 01:07:49,199
but it is Saints Row the third where that franchise

1405
01:07:49,239 --> 01:07:51,719
I've really fell in love with it. Saints Row two.

1406
01:07:51,800 --> 01:07:53,440
I know there are a lot of people out there

1407
01:07:53,480 --> 01:07:55,760
that like that. That's the real Saints row to me

1408
01:07:56,039 --> 01:07:59,079
and I respect you. But it's mass effect two. Yeah,

1409
01:07:59,079 --> 01:08:02,719
all right, marking that down, all right. Up next Assassin's

1410
01:08:02,719 --> 01:08:06,000
Crew two versus Batman Arkham City. Hmm.

1411
01:08:06,119 --> 01:08:10,559
Speaker 2: This is interesting because Assassin's Creed two is a big improvement, yes,

1412
01:08:10,599 --> 01:08:14,079
over the original Arkham Arkham City is almost more like

1413
01:08:14,559 --> 01:08:16,600
a side jump, It's.

1414
01:08:16,479 --> 01:08:19,159
Speaker 1: A nateral but also like, yeah, improved in other ways.

1415
01:08:19,279 --> 01:08:22,000
Yeah yeah, so I guess it just comes out.

1416
01:08:22,039 --> 01:08:23,960
Speaker 2: I really before which game do I like more? And

1417
01:08:24,000 --> 01:08:26,239
I likes sas Cree two. I like Arkham City more.

1418
01:08:26,279 --> 01:08:28,119
If I had to play one right now, it's definitely

1419
01:08:28,159 --> 01:08:31,720
Arkham City, just slink shotting and floating around. I love

1420
01:08:31,800 --> 01:08:34,479
the way that the like it's almost like Zelda Dungeons

1421
01:08:34,479 --> 01:08:37,199
that when you go inside of these places that mister

1422
01:08:37,359 --> 01:08:38,479
Freeze flights super cool.

1423
01:08:38,560 --> 01:08:40,600
Speaker 1: Just getting all the Joker trophies.

1424
01:08:40,600 --> 01:08:42,640
Speaker 2: It's a very satisfying game to just kind of go

1425
01:08:43,159 --> 01:08:46,960
and complete that whole Arkham combat still felt really good

1426
01:08:47,079 --> 01:08:51,039
at that time. Oh yeah, yeah, so assass Cree two,

1427
01:08:51,279 --> 01:08:54,560
I mean, Brotherhood is better than that. They're still refining

1428
01:08:54,600 --> 01:08:57,520
to happen there with the Arkham games. You know, we

1429
01:08:57,840 --> 01:08:59,640
still got good ones after this, but they didn't get

1430
01:08:59,640 --> 01:09:00,319
better than this.

1431
01:09:01,239 --> 01:09:04,279
Speaker 1: Yeah, I think I mostly agree. I like Assassin's Creed.

1432
01:09:04,319 --> 01:09:06,479
To your argument of which game woul I playn't want

1433
01:09:06,479 --> 01:09:08,920
to play right now, Arkham City, You're definitely right about that.

1434
01:09:08,920 --> 01:09:10,520
In fact, I kind of want to just start playing

1435
01:09:10,600 --> 01:09:14,000
Urkham City right now. I am someone who's always preferred

1436
01:09:14,039 --> 01:09:17,319
Asylum because it's just like a much more stricter metrode Vania.

1437
01:09:17,399 --> 01:09:20,000
It's one of the better three D metrode Venias, and

1438
01:09:20,079 --> 01:09:21,920
City kind of gets rid of some of that stuff.

1439
01:09:22,359 --> 01:09:24,760
But City is still very very good game. And then,

1440
01:09:24,800 --> 01:09:28,039
like I said, in many ways better Portal two versus

1441
01:09:28,079 --> 01:09:31,760
Dead Space two. Have you ever played Portal two? Oh?

1442
01:09:31,840 --> 01:09:35,279
Speaker 2: Yeah, remember it was on the show floor at I

1443
01:09:35,319 --> 01:09:37,039
think that first Packs East we were back. It was

1444
01:09:37,079 --> 01:09:38,720
like the new big up. I mean, it's like that

1445
01:09:38,880 --> 01:09:42,319
in Red Dead Redemption one, and I think that the

1446
01:09:42,359 --> 01:09:43,760
Old Republic them.

1447
01:09:44,159 --> 01:09:45,520
Speaker 1: So those are the big games.

1448
01:09:45,840 --> 01:09:48,000
Speaker 2: Co guy, what I I never touched much of the

1449
01:09:48,039 --> 01:09:50,279
co op mo, which I want to do someday ag

1450
01:09:50,399 --> 01:09:51,920
and I played a bit of it on the PS

1451
01:09:52,000 --> 01:09:54,199
three right. It was definitely cool. I just didn't get

1452
01:09:54,239 --> 01:09:57,079
around to it. But just the campaign of Portal two

1453
01:09:57,760 --> 01:10:01,479
so freaking good. I love the kind of like chapters

1454
01:10:01,520 --> 01:10:03,760
of it, uh you know, like that first part like

1455
01:10:03,760 --> 01:10:07,079
in the dilapidated research facility and then that second part

1456
01:10:07,079 --> 01:10:10,159
where you're like deep underground in the seventies facility and

1457
01:10:10,199 --> 01:10:11,520
you have those gels.

1458
01:10:12,239 --> 01:10:12,439
Speaker 1: Right.

1459
01:10:13,640 --> 01:10:17,319
Speaker 2: The writing was fantastic. It is a funny game. Cave

1460
01:10:17,399 --> 01:10:20,079
Johnson is like one of the all time is great

1461
01:10:20,319 --> 01:10:21,319
speaker characters.

1462
01:10:21,520 --> 01:10:21,720
Speaker 1: Right.

1463
01:10:21,800 --> 01:10:24,319
Speaker 2: Is there a better I Am talking to you over

1464
01:10:24,520 --> 01:10:26,960
loudspeaker's character ever than Cave Johnson?

1465
01:10:27,319 --> 01:10:30,760
Speaker 1: I don't think so. No, Yeah, I was up. Yeah,

1466
01:10:30,760 --> 01:10:33,199
go ahead, I say, I'm like getting to what you

1467
01:10:33,319 --> 01:10:34,960
like You're I think you're getting at where it's like

1468
01:10:35,720 --> 01:10:38,640
a dead Space two is an enjoyable game, but for me,

1469
01:10:38,680 --> 01:10:40,800
it was like it had the a similar effect is

1470
01:10:40,840 --> 01:10:43,920
dead Space one and Portal twos is like, oh wow,

1471
01:10:43,920 --> 01:10:45,840
they really built on this in every way and they

1472
01:10:45,840 --> 01:10:49,199
definitely it's definitely the It's portal but with like a lot,

1473
01:10:49,319 --> 01:10:51,960
a lot, a lot more. But it really worked for

1474
01:10:52,000 --> 01:10:54,840
Portal two because Portal one was so sparse, so barren,

1475
01:10:55,319 --> 01:10:57,720
deliberately so, and to like to have the effect that

1476
01:10:57,720 --> 01:10:59,520
it was trying to have. And I think in some ways.

1477
01:10:59,600 --> 01:11:01,039
Portal one it's always going to be a more pure

1478
01:11:01,079 --> 01:11:04,119
game to me. But Portal two is probably the answer here.

1479
01:11:04,560 --> 01:11:06,560
I don't know if I ever actually beat Portal two,

1480
01:11:06,560 --> 01:11:07,439
I should go do that.

1481
01:11:07,600 --> 01:11:09,319
Speaker 2: Well, that's good. I never beat thats Bas two. I

1482
01:11:09,319 --> 01:11:11,920
played good, Chuck vet a guy. I wish it got remade,

1483
01:11:12,239 --> 01:11:14,319
like because that Despak's remake was fantastic.

1484
01:11:14,600 --> 01:11:18,319
Speaker 1: Yep, all right, well then it's do Portal two. Uh.

1485
01:11:18,479 --> 01:11:20,680
Infamus two versus Uncharted too is our next one.

1486
01:11:21,920 --> 01:11:26,159
Speaker 2: Well, I never really got into those Infamous games that much.

1487
01:11:26,239 --> 01:11:27,800
The only one I played was the PS four and

1488
01:11:27,800 --> 01:11:29,239
just because it was an early PS four game and

1489
01:11:29,279 --> 01:11:31,960
I thought it was good. Meanwhile, Chart two is one

1490
01:11:31,960 --> 01:11:33,880
of my favorite games, so this this is an easy answer.

1491
01:11:34,000 --> 01:11:37,600
Speaker 1: This is Uncharted too. Yeah. I got the Infamous games,

1492
01:11:38,119 --> 01:11:40,680
but I don't know they were never my favorite. Okay,

1493
01:11:40,800 --> 01:11:43,479
we are moving over to the memory card portion of

1494
01:11:43,479 --> 01:11:46,520
the bracket. Half Life two versus NBA Street Volume two.

1495
01:11:46,600 --> 01:11:49,159
I love NBA Street Volume two. I think I would

1496
01:11:49,199 --> 01:11:51,960
have a hard hard time arguing that it should go

1497
01:11:52,000 --> 01:11:53,279
in before Half Life two.

1498
01:11:53,840 --> 01:11:56,880
Speaker 2: Yeah, like you know, you know I love the NBA

1499
01:11:56,880 --> 01:11:59,920
Street Volume two as well. It's got this matchup. But

1500
01:12:00,119 --> 01:12:04,439
uh huh, like half Life two's if you ask me

1501
01:12:04,479 --> 01:12:06,159
what's the best like two game of all time, it's

1502
01:12:06,199 --> 01:12:07,960
probably the first one. I am going to say. I

1503
01:12:08,000 --> 01:12:10,840
love Halfway two. Uh played it a bunch of times.

1504
01:12:10,880 --> 01:12:13,880
I want to play it again. The physics just feel

1505
01:12:13,960 --> 01:12:16,119
so free good. But just even the gunplay and the

1506
01:12:16,279 --> 01:12:19,039
whirl and the characters. Then of course all the stuff

1507
01:12:19,079 --> 01:12:21,560
that was built on top of Half Life two, including

1508
01:12:21,600 --> 01:12:25,520
things like Portal and Team four just two ah, so

1509
01:12:25,640 --> 01:12:26,199
freaking cool.

1510
01:12:26,760 --> 01:12:29,079
Speaker 1: Man, I'm looking at how did Halo two come on?

1511
01:12:29,239 --> 01:12:35,119
This break? That's crazy all the way. Baby, You'll just say, well,

1512
01:12:35,199 --> 01:12:36,840
you know, we'll get there, We'll get there, We'll get there,

1513
01:12:37,039 --> 01:12:39,720
all right. It's half Life two, even though it's like

1514
01:12:39,760 --> 01:12:41,880
got NBA Street Volume two in a lot of ways

1515
01:12:42,000 --> 01:12:44,279
could be like a fine it's like certainly a top

1516
01:12:44,319 --> 01:12:46,600
eight game if we're just like gonna start ranking these

1517
01:12:46,600 --> 01:12:49,680
things out because that's like, man, it's so perfect. But

1518
01:12:50,159 --> 01:12:53,840
it's going up against Half Life two, and that's very tough. Uh.

1519
01:12:54,000 --> 01:12:56,920
Sol Caliber two is excuse me, Solo Caliber two and

1520
01:12:57,359 --> 01:13:04,239
smash Melee. That's hard. Oh yeah, man, okay, I don't know.

1521
01:13:04,560 --> 01:13:07,600
And I love Soul Caliber two, but Smash Melee is

1522
01:13:07,640 --> 01:13:08,479
so important.

1523
01:13:09,199 --> 01:13:13,279
Speaker 2: Yeah, and yeah, Melee is this huge jump for that series,

1524
01:13:13,279 --> 01:13:18,640
whereas like, is, isn't that much better than Soul Caliber one.

1525
01:13:18,800 --> 01:13:21,000
Speaker 1: That's probably it. That's probably what it is. It's like

1526
01:13:21,039 --> 01:13:24,560
Soul Caliber was that, you know, you know, that's the

1527
01:13:24,600 --> 01:13:26,840
second game in the series in some ways, but whatever,

1528
01:13:27,920 --> 01:13:29,640
I get what it's kind of a number two in it.

1529
01:13:30,000 --> 01:13:34,319
Uh So Smash Melee is that game series coming into

1530
01:13:34,359 --> 01:13:36,960
its own. Soul Caliber two had already long been there

1531
01:13:37,039 --> 01:13:39,079
by the time it came out, So I would probably

1532
01:13:39,079 --> 01:13:44,199
go with Melee. Let's Melee. God of War two versus

1533
01:13:44,279 --> 01:13:48,880
Sly two, I go got, I go got to War

1534
01:13:48,880 --> 01:13:50,840
two because I've not played Slide two. Yeah, I just

1535
01:13:50,840 --> 01:13:52,640
haven't played Side too yet. It's something I really want

1536
01:13:52,680 --> 01:13:52,840
to do.

1537
01:13:52,960 --> 01:13:56,039
Speaker 2: But uh, I like not that I'm like thinking about

1538
01:13:56,039 --> 01:13:57,840
God of War two a ton these days, but that's

1539
01:13:57,880 --> 01:14:00,239
a game I played, and I like, best not going

1540
01:14:00,279 --> 01:14:04,680
to go too much further than that anyways, But yeah.

1541
01:14:03,399 --> 01:14:07,760
Speaker 1: All right, Kingdom Hearts two versus Halo two. I like,

1542
01:14:07,840 --> 01:14:10,359
I enjoyed Halo two. I got caught up in the

1543
01:14:10,399 --> 01:14:13,720
hype at the time I got an Xbox specifically to

1544
01:14:13,760 --> 01:14:16,319
play it, and I thought the campaign was okay, and

1545
01:14:16,359 --> 01:14:19,079
then had a lot of fun on multiplayer for some time.

1546
01:14:19,199 --> 01:14:23,560
But definitely it didn't take over my life. I don't

1547
01:14:23,560 --> 01:14:27,520
think it makes past Kingdom Hearts too. No, you're here,

1548
01:14:28,479 --> 01:14:32,640
which which one of these games has Tron in it? Look, Halo?

1549
01:14:32,760 --> 01:14:35,039
It is kind of like Tron. Okay, you're right, which

1550
01:14:35,039 --> 01:14:38,560
one of these games has an ending? Yeah? That's oh man,

1551
01:14:38,600 --> 01:14:39,079
that's true.

1552
01:14:39,079 --> 01:14:41,119
Speaker 2: Man, that's a cliff finger still, but I mean it's

1553
01:14:41,119 --> 01:14:42,920
got you know, there's that at least, right.

1554
01:14:42,840 --> 01:14:46,920
Speaker 1: Yeah, Okay, Kingdom Heart's two moving on from Kingdom Hearts

1555
01:14:46,920 --> 01:14:51,239
two versus ha a bit overrated, I think so, yes,

1556
01:14:52,279 --> 01:14:56,760
and still apparently to this day, sequel of all time.

1557
01:14:57,359 --> 01:14:58,800
Speaker 2: I get Look, I get I do get it like

1558
01:14:58,840 --> 01:15:01,399
jokes Asidica, especially the Xbox Live arcades.

1559
01:15:01,520 --> 01:15:03,199
Speaker 1: Yes, so you were playing that online? I get it,

1560
01:15:03,239 --> 01:15:06,359
for sure, but I do. Man. Is it that aris

1561
01:15:06,359 --> 01:15:08,920
GoldenEye a little bit. It's not fair because GoldenEye was

1562
01:15:09,600 --> 01:15:12,520
is so, but it's like kinda at some point it's like, yeah,

1563
01:15:12,560 --> 01:15:14,920
if you were there playing with your friends, of course,

1564
01:15:14,960 --> 01:15:18,039
that's the best. Shit. I felt that way about GoldenEye.

1565
01:15:18,319 --> 01:15:20,520
That's that's unfair. I don't really mean that. That's a

1566
01:15:20,520 --> 01:15:22,720
thought that slipped out. Everybody, don't get mad at me.

1567
01:15:23,239 --> 01:15:28,359
Tony Hawk's pro Skater two versus Diablo two, Oh okay,

1568
01:15:28,640 --> 01:15:31,000
this one's interesting. Yeah. I like both these teams a lot.

1569
01:15:31,119 --> 01:15:33,079
Speaker 2: I really like Diablo two, and I don't think you've

1570
01:15:33,119 --> 01:15:35,359
had you haven't had a ton of Diable two.

1571
01:15:35,279 --> 01:15:37,640
Speaker 1: Experience out of time. I've played some a couple of times.

1572
01:15:37,680 --> 01:15:39,239
I knew my friends were really into it, so I'm like,

1573
01:15:39,279 --> 01:15:42,239
I'll check this out at like years later and definitely again.

1574
01:15:42,279 --> 01:15:44,239
Another one where I saw the appeal. Tony Hawks pro

1575
01:15:44,279 --> 01:15:46,640
Skater Too is like one of my favorite games ever made. Though.

1576
01:15:47,399 --> 01:15:49,239
Speaker 2: Yeah, I mean, look, we can give this one to

1577
01:15:49,279 --> 01:15:52,680
Tony Hawk. That's fine, both great games. I like Double

1578
01:15:52,720 --> 01:15:54,880
two a lot, and my personal bracket Double two probably

1579
01:15:54,920 --> 01:15:55,760
make some distance here.

1580
01:15:57,159 --> 01:15:59,560
Speaker 1: Age Empires two versus Street Fighter two.

1581
01:16:00,079 --> 01:16:02,760
Speaker 2: Like Age of Empires two, but come on, straight Fighter

1582
01:16:02,800 --> 01:16:06,359
two is you know it's the most improved sequel of

1583
01:16:06,399 --> 01:16:10,079
all time, right because no one even likes that first game,

1584
01:16:10,119 --> 01:16:12,960
but it feels terrible to play now. Shoots the Fire

1585
01:16:13,079 --> 01:16:15,880
two invented a genre, really, and it still feels so

1586
01:16:16,000 --> 01:16:18,119
good to play a good stuff.

1587
01:16:19,520 --> 01:16:24,239
Speaker 1: Next up, Pokemon Generation two versus Silent Hill two. I

1588
01:16:24,239 --> 01:16:26,159
don't even know how to do this one, mic, Yeah,

1589
01:16:26,239 --> 01:16:26,880
this one's rough.

1590
01:16:27,079 --> 01:16:27,199
Speaker 4: Uh.

1591
01:16:28,239 --> 01:16:31,239
Speaker 1: Salon Hill two is fantastic for sure. But Pokemon gent

1592
01:16:31,319 --> 01:16:32,359
two boy, uh.

1593
01:16:33,880 --> 01:16:35,680
Speaker 2: Even even before the remakes of both of these, even

1594
01:16:35,680 --> 01:16:37,439
before the remake of gent two, gent two felt so

1595
01:16:37,600 --> 01:16:40,600
good and a pretty noticeable improvement or the first game,

1596
01:16:40,640 --> 01:16:44,560
despite the graphics basically being the same, even just a

1597
01:16:44,560 --> 01:16:48,159
little things like seeing the XP bar interesting the barriers,

1598
01:16:48,199 --> 01:16:50,960
and then of course that amazing surprise of beating that game.

1599
01:16:51,279 --> 01:16:53,520
And then there's this whole postgame thing of going back

1600
01:16:53,560 --> 01:16:55,760
to the map from the first game and going through

1601
01:16:55,800 --> 01:16:59,800
all of that again, so freaking cool. I would give

1602
01:16:59,800 --> 01:17:03,159
it up to Pokemon Gold and Silver here. Personally, I

1603
01:17:03,560 --> 01:17:04,800
think I am one over.

1604
01:17:05,079 --> 01:17:08,039
Speaker 1: And then our last one for the first round is

1605
01:17:08,239 --> 01:17:14,960
Resident Evil two versus middle Gear Solid two. I'll say

1606
01:17:15,000 --> 01:17:18,279
I think it's Resident Evil too the days, But that's me,

1607
01:17:18,920 --> 01:17:20,000
I think, so, I think so.

1608
01:17:20,159 --> 01:17:23,119
Speaker 2: I mean, Mugassou two is beginning a lot of reevaluation

1609
01:17:23,239 --> 01:17:24,560
in its favor lately.

1610
01:17:24,720 --> 01:17:26,600
Speaker 1: Yes, for sure two was.

1611
01:17:26,600 --> 01:17:30,239
Speaker 2: Like immediately recognized as an amazing game and still get

1612
01:17:30,319 --> 01:17:33,079
celebrated as such, So I think I think you gotta

1613
01:17:33,079 --> 01:17:33,800
give it to r E two.

1614
01:17:33,800 --> 01:17:37,920
Speaker 1: There all right? Uh so our new matchups near Automota

1615
01:17:38,039 --> 01:17:40,720
versus Kingdom Come Deliverance too, then Titan Fall two versus

1616
01:17:40,760 --> 01:17:43,800
Allen Wake two, Mass Effects Mass Effect two versus Batman

1617
01:17:43,920 --> 01:17:47,239
Arkham City Portal two versus Uncharted two. On the other

1618
01:17:47,359 --> 01:17:50,239
side of the bracket, it is Half Life two versus

1619
01:17:50,279 --> 01:17:53,159
Smash Melee, God of War two versus Kingdom Hearts two,

1620
01:17:53,600 --> 01:17:56,600
Tony Hawk's pro Skater two versus Street Fighter two, Pokemon

1621
01:17:56,720 --> 01:17:59,520
Gen two versus Resident Evil two. Seems like our most

1622
01:17:59,520 --> 01:18:02,239
controversy one so far. Mike, it is Tony Hawk over

1623
01:18:02,279 --> 01:18:06,520
Diablo two. Like, I get it, but I also don't.

1624
01:18:06,560 --> 01:18:09,279
I think that is people just weren't really weren't there,

1625
01:18:09,640 --> 01:18:11,479
or they don't remember what it was like before tony

1626
01:18:11,479 --> 01:18:13,359
ookx pro Skater two dropped. It was like games can

1627
01:18:13,399 --> 01:18:15,520
feel like this, what the hell? How?

1628
01:18:16,800 --> 01:18:17,039
Speaker 4: Yeah?

1629
01:18:17,119 --> 01:18:20,119
Speaker 1: But Diablo two, I know, I get it, and that's

1630
01:18:20,199 --> 01:18:22,560
not I'm just I'm trying to explain how important tony

1631
01:18:22,560 --> 01:18:25,079
ookx pro Skater two was. There's a reason it is

1632
01:18:25,119 --> 01:18:27,520
where it's at on on metacredit, cause that is not

1633
01:18:27,640 --> 01:18:30,600
some Fluke. That is not made up. That there's a

1634
01:18:30,640 --> 01:18:32,960
reason it is. It was rated that high, especially at

1635
01:18:32,960 --> 01:18:34,119
that time. I still need to play.

1636
01:18:34,159 --> 01:18:35,840
Speaker 2: They added that new class to the Diable too, so I

1637
01:18:35,880 --> 01:18:37,079
got to go back and play it again.

1638
01:18:37,199 --> 01:18:39,800
Speaker 1: I say, I did that, all right. Let's uh, let's

1639
01:18:39,800 --> 01:18:42,359
work backwards this time. Let's go Resident Evil to versus

1640
01:18:42,399 --> 01:18:43,680
Pokemon Generation two.

1641
01:18:44,640 --> 01:18:51,479
Speaker 2: Oh hmm, huh, way, I I leaned Pokemon. Actually here,

1642
01:18:51,960 --> 01:18:54,920
you thought me if that's crazy, because it's not different.

1643
01:18:55,119 --> 01:18:58,680
Speaker 1: It's not crazy. I think I leaned Resident Evil too.

1644
01:18:58,720 --> 01:19:01,000
But I like both of these quite a bit, and

1645
01:19:01,000 --> 01:19:03,520
they're they're they're not similar, but the way I feel

1646
01:19:03,520 --> 01:19:05,520
about them is pretty similar, where it's like, yeah, those

1647
01:19:05,560 --> 01:19:08,479
are really good games that I could go back to

1648
01:19:08,560 --> 01:19:13,000
and enjoy. Now, Pokemon really kind of came to its

1649
01:19:13,000 --> 01:19:14,680
own and Resident Evil came into its own in both

1650
01:19:14,680 --> 01:19:16,319
these games. It's hard to like kind of build that

1651
01:19:16,399 --> 01:19:19,199
argument one versus the other. Let's make it resid evil.

1652
01:19:19,239 --> 01:19:22,079
Let's make it resid Evil on this one. Okay, sounds good,

1653
01:19:22,800 --> 01:19:25,399
all right? Then Tonyak's pro Skater two versus Street Fighter two.

1654
01:19:25,479 --> 01:19:27,640
This is this is tough. This is tough.

1655
01:19:28,239 --> 01:19:30,600
Speaker 2: Yeah, I think I give it the street Fighter too.

1656
01:19:30,640 --> 01:19:33,479
Still just got that important factors and is insane here?

1657
01:19:34,199 --> 01:19:36,039
Speaker 1: I do as well, and like, you know, what are

1658
01:19:36,039 --> 01:19:37,720
we talking about and we're saying the best sequel? Is that?

1659
01:19:37,880 --> 01:19:39,600
Like what is the best game with the number two

1660
01:19:39,600 --> 01:19:41,359
in the title? Or is it the best game versus

1661
01:19:41,359 --> 01:19:43,760
it's it's precursor. I think there's some of that, but

1662
01:19:43,760 --> 01:19:45,319
I think overall it's the best game with two, And

1663
01:19:45,399 --> 01:19:49,000
I think you're right, So yeah, I I'll go with

1664
01:19:49,039 --> 01:19:51,880
Street Fighter two as well, but it's it's really close

1665
01:19:51,920 --> 01:19:55,439
for me, and that's tough to leave behind. Tonyawk Uh, okay,

1666
01:19:55,720 --> 01:19:58,119
God of War, God of War two versus Kingdom Hearts

1667
01:19:58,119 --> 01:19:58,479
to Mike.

1668
01:19:58,720 --> 01:20:00,680
Speaker 2: I just I just realized that Man two is honest

1669
01:20:00,680 --> 01:20:04,279
list And that's insane. That is these these children.

1670
01:20:03,960 --> 01:20:10,760
Speaker 1: These philosophies. God, reader of it book, maybe you've heard

1671
01:20:10,800 --> 01:20:13,840
of it. Go outside, go to the library, talk to

1672
01:20:13,920 --> 01:20:14,479
an adult.

1673
01:20:14,720 --> 01:20:18,119
Speaker 2: No, Mario two megam It's okay, eight Big games inn't exists,

1674
01:20:18,119 --> 01:20:18,399
all right?

1675
01:20:18,520 --> 01:20:20,199
Speaker 1: Uh?

1676
01:20:21,199 --> 01:20:23,119
Speaker 2: Do you really want to play God of War two again?

1677
01:20:23,239 --> 01:20:25,159
Like we're going to because they're going to remake it,

1678
01:20:25,199 --> 01:20:27,880
But like if I want to, if I were to

1679
01:20:27,880 --> 01:20:29,359
replay an old God of War game.

1680
01:20:29,399 --> 01:20:31,960
Speaker 1: It probably wouldn't be two. I would probably actually go

1681
01:20:32,079 --> 01:20:34,159
play replay the first one, and then three and then

1682
01:20:34,159 --> 01:20:38,920
maybe two last. So Mike, I'll give you Kingdom Hearts too. Yeah, okay,

1683
01:20:38,960 --> 01:20:39,399
there you go.

1684
01:20:39,560 --> 01:20:42,439
Speaker 2: Like all jokes aside, Like, I think that game is

1685
01:20:42,760 --> 01:20:47,079
actually amazing. I think it's super fun to comment, and

1686
01:20:47,119 --> 01:20:47,880
I've never played it.

1687
01:20:48,039 --> 01:20:49,960
Speaker 1: I have. All my problems are with Kingdom Hearts one,

1688
01:20:50,439 --> 01:20:52,880
Like I have no idea what's happening happening with you? Okay,

1689
01:20:52,880 --> 01:20:55,920
I did start Kingdom Hearts two and intro was a

1690
01:20:55,960 --> 01:20:59,720
bit long winded for me. Intro, but like, I think.

1691
01:20:59,560 --> 01:21:02,399
Speaker 5: The vibeyes are good man, I love it and I

1692
01:21:02,439 --> 01:21:03,600
can't argue thentions.

1693
01:21:03,960 --> 01:21:07,399
Speaker 1: It has the best worlds in this series, freaking timeless

1694
01:21:07,479 --> 01:21:12,119
River going back to Steamboat. Willie's so freaking cool. All right,

1695
01:21:12,159 --> 01:21:14,319
Half Life two versus Smash Medle Like good luck, Like

1696
01:21:14,359 --> 01:21:17,960
this is you tell me what we should do here? Oh?

1697
01:21:18,000 --> 01:21:21,920
Speaker 2: Great, two of like my favorite video games ever, exactly

1698
01:21:22,239 --> 01:21:23,720
this is this is Mikey's time.

1699
01:21:23,760 --> 01:21:25,159
Speaker 1: You got to figure this one out? Brother?

1700
01:21:25,680 --> 01:21:29,720
Speaker 2: Yeah, oh I feel great about this because yeah, literally

1701
01:21:29,720 --> 01:21:33,560
two of my all time favorites, and I still I

1702
01:21:33,560 --> 01:21:35,199
think I have to give it for half Life two

1703
01:21:35,319 --> 01:21:36,279
man half Life.

1704
01:21:36,079 --> 01:21:39,560
Speaker 1: Two just it's like my if.

1705
01:21:39,680 --> 01:21:41,760
Speaker 2: It's like if I had to start the Criterion collection

1706
01:21:41,840 --> 01:21:43,720
for video games, I would like make Half Life two

1707
01:21:43,840 --> 01:21:46,960
the first one. It's like the game, it's my most

1708
01:21:47,000 --> 01:21:50,960
respected game ever. Maybe I think about Halfway two and

1709
01:21:51,039 --> 01:21:53,000
I just like feel good.

1710
01:21:53,119 --> 01:21:56,800
Speaker 1: I just feel some weird sense of awe still.

1711
01:21:56,520 --> 01:21:59,960
Speaker 2: And like playing that game in two thousand and four,

1712
01:22:00,479 --> 01:22:02,560
Like you know, just that part where that jerk like

1713
01:22:02,640 --> 01:22:04,640
knocks the can over and lands on the ground, like

1714
01:22:04,680 --> 01:22:07,479
pick up the can, idiot, you could be Like the

1715
01:22:07,520 --> 01:22:09,359
fact that I could pick up a can and throw

1716
01:22:09,399 --> 01:22:11,279
it away in a video game for some reason was

1717
01:22:11,439 --> 01:22:15,239
incredible to me. God and uh and then we get

1718
01:22:15,239 --> 01:22:17,399
to see you explain all that as you slowly maybe

1719
01:22:17,520 --> 01:22:19,640
kill the Kingdom hearts to next to next round, we'll

1720
01:22:19,640 --> 01:22:20,680
see bracking.

1721
01:22:21,439 --> 01:22:24,079
Speaker 1: Oh, the memory car brackets rough for Mikey's it's been

1722
01:22:24,119 --> 01:22:27,920
bad all right. Uncharted two versus Portal two, it's another

1723
01:22:28,159 --> 01:22:31,680
tough one for Mikey. Oh, I want to know what

1724
01:22:31,720 --> 01:22:35,680
you think? Uh, yeah, I who I probably go Portal two,

1725
01:22:36,800 --> 01:22:39,079
But that's because I really got on board with Uncharted

1726
01:22:39,119 --> 01:22:41,239
with four and I the ones before that didn't do

1727
01:22:41,279 --> 01:22:41,960
a ton for me.

1728
01:22:44,039 --> 01:22:46,880
Speaker 2: Oh, I feel like I feel like for mostly it's

1729
01:22:46,880 --> 01:22:48,680
gonna be Portal to on Chartered has had a little

1730
01:22:48,680 --> 01:22:51,079
bit of falling off lately. It feels like, right, it's

1731
01:22:51,119 --> 01:22:53,039
been a bit out of sight, out of mind with

1732
01:22:53,239 --> 01:22:57,520
that franchise. I think, Yeah, people who were there though,

1733
01:22:57,520 --> 01:22:59,560
they remember how big a deal in chart two was

1734
01:22:59,640 --> 01:23:01,640
and what how much of a better reception.

1735
01:23:02,079 --> 01:23:04,239
Speaker 1: Yes, that game got than the first one.

1736
01:23:04,399 --> 01:23:08,399
Speaker 2: Just a super cool campaign, man, just so many amazing

1737
01:23:08,479 --> 01:23:10,920
It's so like my among my favorite set peete most

1738
01:23:11,039 --> 01:23:12,680
moments in any video game.

1739
01:23:12,800 --> 01:23:18,399
Speaker 1: The train, the tank, the falling building, just so freaking neats. Gosh,

1740
01:23:18,520 --> 01:23:21,520
this one is really hard because Portal two is also

1741
01:23:21,680 --> 01:23:26,840
just incredible, so freaking good. I can almost flip a

1742
01:23:27,039 --> 01:23:29,119
coin on this one.

1743
01:23:30,079 --> 01:23:33,439
Speaker 2: I am literally just going to because I'm like that,

1744
01:23:33,600 --> 01:23:35,239
and you're you say Portal two when I've seen so

1745
01:23:35,239 --> 01:23:37,520
many people in chats say Portal two. We can just

1746
01:23:37,600 --> 01:23:40,880
go Portal two, kay, But like, I want it to

1747
01:23:40,960 --> 01:23:42,840
be clear that I do not think that's an easy decision.

1748
01:23:42,840 --> 01:23:44,479
I think and Charted two is a goat.

1749
01:23:44,880 --> 01:23:46,479
Speaker 1: I think there's another. Yeah, this is another one where

1750
01:23:46,479 --> 01:23:48,640
it's on Chartered two, would like, like, could easily if

1751
01:23:48,800 --> 01:23:50,199
it wasn't going to get to Portal two, it could

1752
01:23:50,239 --> 01:23:52,479
make it to the next round very easily. Would probably

1753
01:23:52,520 --> 01:23:56,000
be in our top eight, right all right, So then

1754
01:23:56,079 --> 01:23:59,199
that brings us to Mass Effect two versus Batman Arkham City.

1755
01:24:00,439 --> 01:24:04,079
I go Mass Effect two here. I really like Mass

1756
01:24:04,079 --> 01:24:09,520
Effect two, and again I prefer Asylum versus City. So

1757
01:24:09,720 --> 01:24:12,039
that's that's where I'm at, Mike. But I don't think

1758
01:24:12,079 --> 01:24:12,960
this is an easy one.

1759
01:24:13,640 --> 01:24:16,520
Speaker 2: No, Like, I bet I would, you know, give me

1760
01:24:16,600 --> 01:24:20,039
a twenty point review scale, and I bet I give

1761
01:24:20,039 --> 01:24:22,840
both these games the same score. Sure, That's that's where

1762
01:24:22,840 --> 01:24:25,520
I kind of am with them. I do think I

1763
01:24:25,640 --> 01:24:28,239
lean Mass Effect too, though, actually yeah, I think i'm

1764
01:24:28,239 --> 01:24:28,479
the same.

1765
01:24:28,520 --> 01:24:31,680
Speaker 1: Think I'm with you, all right. Then two more for

1766
01:24:31,800 --> 01:24:34,640
this round, Titan Fall two versus allen Wick two. Yeah

1767
01:24:34,760 --> 01:24:38,760
slightful two? Yeah, I think so? Uh. And then Near

1768
01:24:38,760 --> 01:24:41,600
Automata versus Kingdom Come Deliverance too. We should both feel

1769
01:24:41,600 --> 01:24:42,880
a little out of place to me at this point,

1770
01:24:42,960 --> 01:24:45,960
but brackets are like that.

1771
01:24:46,039 --> 01:24:48,640
Speaker 2: Look, it's I'll still give it to Near in this one.

1772
01:24:49,439 --> 01:24:51,079
They need to play more Kingdom Come, but I like

1773
01:24:51,359 --> 01:24:52,640
and to be clear, I would give it to near

1774
01:24:52,680 --> 01:24:58,119
as well. Okay, so we are. We have four more

1775
01:24:58,159 --> 01:24:58,880
matchups right here.

1776
01:24:58,960 --> 01:25:01,520
Speaker 1: We go Near Automata, titan Fall two, Mass Effect two,

1777
01:25:01,560 --> 01:25:03,880
Portal two, Half Life two, Kingdom Hearts two and Street

1778
01:25:03,920 --> 01:25:06,560
or Street Fight or two and Resident Evil to the

1779
01:25:06,680 --> 01:25:10,520
Great eight. All right, Mike, let's start up here. We'll

1780
01:25:10,760 --> 01:25:14,000
save that one for last. Let's go Near Automata versus

1781
01:25:14,079 --> 01:25:18,640
titan Fall two. All r Yeah, title a good run

1782
01:25:18,720 --> 01:25:19,640
by Near Automata.

1783
01:25:19,800 --> 01:25:22,520
Speaker 2: Let's here, everybody, which I believe is like the sixth

1784
01:25:22,840 --> 01:25:25,960
entry in the Dragon Guard franchise or whatever.

1785
01:25:26,399 --> 01:25:29,840
Speaker 1: Yea, that's what. That's what we're saying when we're when

1786
01:25:29,880 --> 01:25:31,399
we were on break, we were like me and Sean,

1787
01:25:31,439 --> 01:25:33,239
we're talking about that. It's like, yeah that once. Yeah,

1788
01:25:33,279 --> 01:25:35,520
it's like the fifth or sixth tracking card game. Yeah,

1789
01:25:36,119 --> 01:25:38,199
and so many people have played the first year for sure,

1790
01:25:40,279 --> 01:25:44,640
mass Effect two versus Portal two, Yeah, I still go

1791
01:25:44,760 --> 01:25:47,039
mass I still go Mass Effect two, but I agree

1792
01:25:47,079 --> 01:25:47,960
this one's even closer.

1793
01:25:49,439 --> 01:25:52,000
Speaker 2: I would go Portal two. Actually yeah, so yeah, I

1794
01:25:53,479 --> 01:25:55,239
this one's close. This is a close one for sure.

1795
01:25:55,359 --> 01:25:58,560
But boy do I think Portal two is just phenomenal

1796
01:25:59,720 --> 01:26:02,039
massive to I have some issues with like, I know

1797
01:26:02,279 --> 01:26:05,119
the game hypes up that the suicide missions so much

1798
01:26:05,560 --> 01:26:07,359
that and like, of course I want to play optimally

1799
01:26:07,399 --> 01:26:09,199
and not have anybody die. And then it kind of

1800
01:26:09,199 --> 01:26:10,920
feels like I was cheated out of what the game

1801
01:26:11,039 --> 01:26:12,560
was promising me in some weird way.

1802
01:26:12,560 --> 01:26:14,560
Speaker 1: But you know, it's a mass Effect three. I don't

1803
01:26:14,560 --> 01:26:16,319
want people to be dead for that, so I want

1804
01:26:16,359 --> 01:26:20,439
them to all survive. I don't know, maybe maybe that's nitpicky, yeah,

1805
01:26:20,479 --> 01:26:22,159
but that's what where you have to get for these

1806
01:26:22,199 --> 01:26:24,239
sorts of things where we're comparing these two very very

1807
01:26:24,319 --> 01:26:27,800
good games, you start have to picking knits. Yeah, I

1808
01:26:28,640 --> 01:26:30,800
just think Mass Effect two to me is like such

1809
01:26:31,000 --> 01:26:34,640
the game sequel, like that is you said earlier, like

1810
01:26:34,680 --> 01:26:36,319
one of these games, like you will think of Half

1811
01:26:36,399 --> 01:26:38,760
Life two first, I would think of Mass Effect two

1812
01:26:38,800 --> 01:26:41,359
pretty quickly if we started talking about games that are

1813
01:26:41,399 --> 01:26:45,319
not like number two in a series. It's emblematic, and

1814
01:26:46,199 --> 01:26:49,760
to me, it's stuck with me, maybe despite or even

1815
01:26:49,840 --> 01:26:52,039
sometimes because of its flaws. It's like, man, the game's

1816
01:26:52,079 --> 01:26:53,800
trying something, it's not always pulling it off. But I

1817
01:26:54,119 --> 01:26:56,600
care about these characters so much, and it's a fun game,

1818
01:26:57,359 --> 01:26:59,880
good action, really great sort of set up to it

1819
01:27:00,079 --> 01:27:03,159
sci fi world. The world building's really good. All. That's

1820
01:27:03,199 --> 01:27:05,359
a lot of that stuff's true about Portal two, for sure,

1821
01:27:05,439 --> 01:27:08,039
But I don't know. I the eventually go on to

1822
01:27:08,079 --> 01:27:12,960
Mass Effect two really stuck with me. This is tough.

1823
01:27:13,039 --> 01:27:15,560
I'm like kind of looking ahead a little bit, and

1824
01:27:15,640 --> 01:27:17,520
it's like, I don't I'm not sure if it matters

1825
01:27:17,680 --> 01:27:19,880
too much. It might the next round is still gonna

1826
01:27:19,880 --> 01:27:21,119
be tough, but I don't know. What do you think.

1827
01:27:22,840 --> 01:27:24,920
Let's say Mass Effect two, then let's say Messifect two.

1828
01:27:25,199 --> 01:27:26,800
Speaker 2: Okay, it's fine. I think it's fine. I said, this

1829
01:27:26,880 --> 01:27:29,119
is another one where I bet I would maybe score

1830
01:27:29,159 --> 01:27:30,119
these games similarly.

1831
01:27:30,319 --> 01:27:33,119
Speaker 1: But it's okay. I played that Portal two co op,

1832
01:27:33,159 --> 01:27:37,279
I'd be more strong. I don't know. It's okay. Then

1833
01:27:37,359 --> 01:27:40,119
let's do street Fighter two versus Resident Evil two.

1834
01:27:41,239 --> 01:27:45,479
Speaker 2: Oh the capcom competition here, Yeah, I think I think

1835
01:27:45,520 --> 01:27:46,960
I still give that the Street Fighter too.

1836
01:27:47,880 --> 01:27:51,319
Speaker 1: I think I do too as well. I mean, yeah,

1837
01:27:51,359 --> 01:27:53,119
I minute when I said Street Fighter two is such

1838
01:27:53,199 --> 01:27:58,119
an important sequel. Okay, Well, then Mike half Life two

1839
01:27:58,199 --> 01:27:59,079
versus Kingdom Hearts.

1840
01:28:02,800 --> 01:28:05,760
Speaker 2: That's actually easily halfway two, believe it or not. Yeah,

1841
01:28:05,760 --> 01:28:08,239
I actually don't hesitate there for a moment. I'll get

1842
01:28:08,279 --> 01:28:08,880
that the halfway too.

1843
01:28:08,920 --> 01:28:11,880
Speaker 1: All day. Okay, So now we are down to our

1844
01:28:11,960 --> 01:28:14,399
final four, titan Fall two versus Mass Effect two and

1845
01:28:14,439 --> 01:28:17,439
Half Life two versus Street Fighter two. Let's start with

1846
01:28:17,520 --> 01:28:20,439
titan Fall two versus Mass Effect too. Mike, I'm I

1847
01:28:20,520 --> 01:28:22,760
can go either way on this one. I want to

1848
01:28:22,800 --> 01:28:25,680
hear what you have to say. I will give it

1849
01:28:25,720 --> 01:28:28,720
the titan Fall two, I think actually, I think so

1850
01:28:28,880 --> 01:28:32,640
as well. All the things I like about Mass Effect

1851
01:28:32,640 --> 01:28:35,279
two in terms of like the world building and the characters,

1852
01:28:35,720 --> 01:28:40,399
Titan Fault two has got some really amazing character moments,

1853
01:28:41,439 --> 01:28:45,520
and then it's such an incredible campaign. I'm gonna go

1854
01:28:45,560 --> 01:28:46,479
titan Fall two as well.

1855
01:28:46,840 --> 01:28:49,079
Speaker 2: Title two made it a bit further in ours than

1856
01:28:49,159 --> 01:28:51,119
in the kind of funny one where it lost in

1857
01:28:51,199 --> 01:28:52,560
the first round to the last of Us.

1858
01:28:52,680 --> 01:28:56,279
Speaker 1: Part two. Yep, all right, half Life two versus Street

1859
01:28:56,319 --> 01:29:02,600
Fighter two. Yeah, half Life two, I'm I think I

1860
01:29:02,720 --> 01:29:05,359
am ready. I can say goodbye the Street Fighter two

1861
01:29:05,359 --> 01:29:07,000
at this point. Street Fighter two in the in the

1862
01:29:07,439 --> 01:29:11,560
final four is correct, it should be here, uh I.

1863
01:29:11,840 --> 01:29:13,800
I agree with you on Half Life two is importance,

1864
01:29:14,720 --> 01:29:18,720
and so yeah, half Life two. All right, Mike, the

1865
01:29:18,880 --> 01:29:21,560
championship battle. It's all come down to this Titan Vault

1866
01:29:21,640 --> 01:29:24,279
two versus the Half Life two. We always knew we'd

1867
01:29:24,600 --> 01:29:28,279
see these two faced off against one another. Like I

1868
01:29:28,359 --> 01:29:32,239
think it's Half Life two. Actually I agree. Yeah, it's

1869
01:29:32,560 --> 01:29:35,399
honestly going into this, it's once you start talking about it,

1870
01:29:35,520 --> 01:29:38,479
and really it's like for me, it's like best improvement

1871
01:29:38,600 --> 01:29:40,399
from one to two is street Fighter two. If we're

1872
01:29:40,439 --> 01:29:43,079
just talking about two, is half Life two is is?

1873
01:29:43,199 --> 01:29:45,000
Actually there's a reason you said it's the first thing

1874
01:29:45,039 --> 01:29:46,720
you think of. It is that emblematic.

1875
01:29:46,880 --> 01:29:48,640
Speaker 2: I'm sorry, I'm looking at the kind of funny thing.

1876
01:29:48,960 --> 01:29:51,039
Half Life two did not win its first round.

1877
01:29:53,159 --> 01:29:58,079
Speaker 1: Yeah, fair so, Mike. When I when he realized he

1878
01:29:58,199 --> 01:29:59,680
realized I was in that Steff the day I was

1879
01:29:59,760 --> 01:30:02,760
leaving and he's like, come to the studio. I'm like, guys,

1880
01:30:02,800 --> 01:30:04,119
I tried to reach out a little bit so if

1881
01:30:04,119 --> 01:30:05,399
we could hang out, but it was I have a big,

1882
01:30:05,520 --> 01:30:07,199
busy schedule. The one thing he said to me is

1883
01:30:07,239 --> 01:30:09,880
come to the studio. We'll play NBA Street Volume two.

1884
01:30:12,279 --> 01:30:17,119
So like ANBA Stream five two. But that's wild. I listen,

1885
01:30:17,159 --> 01:30:19,279
I might personally take NBA Street Volume two over Half

1886
01:30:19,279 --> 01:30:20,720
Life two. If I'm gonna play a game right now,

1887
01:30:20,880 --> 01:30:24,159
but half Life two is gonna win this one. That's

1888
01:30:24,359 --> 01:30:25,520
that's how it's gonna go down.

1889
01:30:26,479 --> 01:30:29,079
Speaker 2: All right, right, so we're all right, that's great. Yeah,

1890
01:30:29,800 --> 01:30:32,760
always be Corgy's right. Let's make sure we share this

1891
01:30:32,880 --> 01:30:35,239
with kind of funny on Blue guy. Let's tag them

1892
01:30:35,279 --> 01:30:36,760
off so we can they can see how we fix

1893
01:30:36,840 --> 01:30:37,439
their bracket.

1894
01:30:37,960 --> 01:30:40,960
Speaker 1: There we go, and then we also have an empty

1895
01:30:41,039 --> 01:30:43,640
bracket here from It was fire hair right that put

1896
01:30:43,680 --> 01:30:46,239
this together. So yes, the hair. Maybe we could do

1897
01:30:46,319 --> 01:30:47,880
more of these in the future if people want to

1898
01:30:47,960 --> 01:30:48,760
like recommend some.

1899
01:30:49,119 --> 01:30:52,720
Speaker 2: Yeah, we can make a bracket that actually includes Vega

1900
01:30:52,760 --> 01:30:56,560
Man two and stuff exactly just that same bracket but

1901
01:30:56,640 --> 01:30:58,199
Mega Man two, and then we'll really fix it.

1902
01:30:59,039 --> 01:31:02,359
Speaker 1: Yeah, replace starts two with that. All right there, Okay,

1903
01:31:02,479 --> 01:31:05,319
so I have it copied. All right, let's get that

1904
01:31:05,520 --> 01:31:08,159
posted here in a second, let's take a break, we'll

1905
01:31:08,199 --> 01:31:10,399
come back and talk about what we've been playing, wrap

1906
01:31:10,479 --> 01:31:12,039
up the super chats, and then get on out of here.

1907
01:31:12,079 --> 01:31:16,039
But everybody, we'll be right back. All right, we're here,

1908
01:31:16,199 --> 01:31:18,199
We're back, and we're going to talk about what we've

1909
01:31:18,279 --> 01:31:20,399
been playing. For Mike it's mostly or for me it's

1910
01:31:20,399 --> 01:31:23,640
been mostly been Pacopia. What have you been doing? Yeah,

1911
01:31:23,640 --> 01:31:25,800
I'm a lot of Pacopia actually as well.

1912
01:31:25,840 --> 01:31:27,960
Speaker 2: Like I said, I just finish up that second area,

1913
01:31:28,000 --> 01:31:31,119
which is the part with the mines and the mind carts,

1914
01:31:31,279 --> 01:31:33,119
and I had to like learn how to cook.

1915
01:31:33,239 --> 01:31:33,800
Speaker 1: Throw a party.

1916
01:31:33,840 --> 01:31:37,239
Speaker 2: Really Okay, So I think there's a branching path there, right,

1917
01:31:37,239 --> 01:31:40,000
because there was kind of two doors at one point,

1918
01:31:40,439 --> 01:31:43,319
I think, so, like, so I there there might be

1919
01:31:43,359 --> 01:31:45,640
that stuff like is there like a seaside town next

1920
01:31:45,720 --> 01:31:48,039
to those mines you have to turn on the electricity

1921
01:31:48,079 --> 01:31:48,479
and stuff.

1922
01:31:48,960 --> 01:31:50,640
Speaker 1: No, I have not the okay yet, So then we

1923
01:31:51,680 --> 01:31:54,119
just went in different directions. All right, very cool, that's awesome.

1924
01:31:54,159 --> 01:31:54,319
Speaker 4: Yeah.

1925
01:31:54,359 --> 01:31:55,720
Speaker 2: In fact, I kind of told me like, hey, there's

1926
01:31:55,720 --> 01:31:58,159
another door by that first place, you should go there next.

1927
01:31:58,199 --> 01:32:00,279
I'm like, okay, so now I'll get to go see

1928
01:32:00,319 --> 01:32:03,319
what's going on over there, and I'm excited to what

1929
01:32:03,439 --> 01:32:05,520
I love is you know, it's a great loop. You

1930
01:32:05,600 --> 01:32:07,960
go this place, it's basically a trash heap. Then by

1931
01:32:08,039 --> 01:32:10,760
doing that kind of campaign stuff, you fix it up

1932
01:32:10,760 --> 01:32:13,600
a good bit and then you can just tell if

1933
01:32:13,640 --> 01:32:16,199
you really want to and stay there, and maybe even

1934
01:32:16,319 --> 01:32:18,520
post game you're going to really be able to clean

1935
01:32:18,600 --> 01:32:21,920
these places up and personalize them and make them look tidy, and.

1936
01:32:21,960 --> 01:32:23,680
Speaker 1: They even kind of like teach you the process of

1937
01:32:23,800 --> 01:32:26,000
like doing that. It's like, hey, I would really like

1938
01:32:26,039 --> 01:32:27,600
it if you were to build a house where a

1939
01:32:27,680 --> 01:32:30,439
house used to be, and it's like, oh, okay, I

1940
01:32:30,479 --> 01:32:32,640
can kind of see what I can do to take

1941
01:32:32,760 --> 01:32:35,560
this existing infrastructure and improve it and make it better.

1942
01:32:36,000 --> 01:32:37,319
And it's like so I kind of get a good

1943
01:32:37,359 --> 01:32:39,159
handle on that. It's like, now I can replicate that

1944
01:32:39,279 --> 01:32:42,399
myself if I want. I also really like that some

1945
01:32:42,640 --> 01:32:45,279
things actually just to take a whole day to get built.

1946
01:32:45,640 --> 01:32:47,359
So once you do that, it's like okay, and now

1947
01:32:47,560 --> 01:32:51,640
I'm like I have seven or eight Pokemon committed to

1948
01:32:51,800 --> 01:32:53,800
making this thing and it won't be ready until tomorrow.

1949
01:32:54,319 --> 01:32:56,880
So while there isn't the hard stop of I've done

1950
01:32:56,920 --> 01:32:58,880
everything in this game, like there is an animal crossing,

1951
01:32:58,960 --> 01:33:00,960
there's certainly a time where it's like, Okay, I could

1952
01:33:00,960 --> 01:33:03,880
begin those things I was putting off until it's time

1953
01:33:03,920 --> 01:33:06,079
to wrap up the game for the night. I could

1954
01:33:06,119 --> 01:33:08,840
begin working on that stuff and really come to a

1955
01:33:09,000 --> 01:33:11,840
natural daily conclusion, put it down, and then feel good like,

1956
01:33:11,880 --> 01:33:13,279
all right, if I want to play more right now,

1957
01:33:13,319 --> 01:33:15,039
I can. But if I don't pick it up again

1958
01:33:15,079 --> 01:33:16,840
until tomorrow, well one, I have a reason to do that.

1959
01:33:17,199 --> 01:33:19,439
And too it's like, oh, something exciting will be done

1960
01:33:19,479 --> 01:33:22,760
when I get back. So just really well done. And

1961
01:33:22,960 --> 01:33:25,800
I bet there's like people who are super big fans

1962
01:33:25,840 --> 01:33:29,199
of the Dragon Quest Builders games going like motherfuckers, I'm

1963
01:33:29,279 --> 01:33:33,840
trying to play those games so long now, and it's like, yep,

1964
01:33:33,880 --> 01:33:36,079
you're right, I should have done that because I am

1965
01:33:36,199 --> 01:33:38,800
really enjoying this. This is it's it's super well done.

1966
01:33:39,399 --> 01:33:42,399
The Pokemon turned out, turn out they're still cute. Yeah, Yeah,

1967
01:33:42,520 --> 01:33:47,359
I like Pokemon. They're fun. Yeah. I am at a

1968
01:33:47,359 --> 01:33:50,000
point where it's like, uh, I'm thinking about what my

1969
01:33:50,600 --> 01:33:54,319
Pokemon habitat would be all the time. I tried to

1970
01:33:54,359 --> 01:33:56,359
make one for Jan so I could trap Jan in

1971
01:33:56,560 --> 01:33:59,319
SF and I'll coffee cup or something it was, yeah,

1972
01:33:59,319 --> 01:34:03,399
and and cigarettes on Tannessee. Yeah, and a buzzball. Yeah exactly.

1973
01:34:04,239 --> 01:34:06,119
It didn't. It didn't work. I must have missed something.

1974
01:34:07,720 --> 01:34:10,039
I'm probably gonna stick with this game. I was definitely

1975
01:34:10,119 --> 01:34:11,479
like there was a moment where I'm like, oh, this

1976
01:34:11,600 --> 01:34:13,840
is this new area is intimidating. Should I just be

1977
01:34:13,920 --> 01:34:15,680
like I played that first area and that was fun.

1978
01:34:15,720 --> 01:34:17,359
I can put it down now or whatever, and I'm

1979
01:34:17,359 --> 01:34:21,279
glad I've stuck with it, so I'm gonna continue playing

1980
01:34:21,319 --> 01:34:23,760
for a minute. There's some other games coming up pretty soon,

1981
01:34:23,840 --> 01:34:25,520
but I'll be happy to make Pocopia one of those

1982
01:34:25,560 --> 01:34:27,600
ones where it's like it for now, I'm playing every day,

1983
01:34:27,760 --> 01:34:30,279
and if I start playing every other day going forward,

1984
01:34:30,359 --> 01:34:33,359
that wouldn't be so bad anything else, Mike.

1985
01:34:35,159 --> 01:34:38,640
Speaker 2: I did start up Spiral Year of the Dragon, the

1986
01:34:38,800 --> 01:34:42,159
third spiral game in the Reignight trilogy. Just you know,

1987
01:34:42,159 --> 01:34:43,920
I did two not too long ago, never really played

1988
01:34:43,960 --> 01:34:46,640
three either, So going through that, you know, it's very

1989
01:34:47,119 --> 01:34:49,880
just like Sprout to very pleasant remake is well done,

1990
01:34:50,079 --> 01:34:51,960
very colorful, having fun there.

1991
01:34:51,840 --> 01:34:53,520
Speaker 1: But doing a lot of Slave the Spire too.

1992
01:34:53,600 --> 01:34:55,119
Speaker 2: Actually, you know, you know, I streamed it on the

1993
01:34:55,479 --> 01:34:57,479
very cool Slight then I played for my own stream,

1994
01:34:57,840 --> 01:35:01,399
and now it turns out I've actually played thirteen hours,

1995
01:35:01,439 --> 01:35:02,760
so Slight Aspire too.

1996
01:35:03,239 --> 01:35:03,359
Speaker 4: Uh.

1997
01:35:03,880 --> 01:35:06,399
Speaker 1: You know, an early access game can do that to anybody.

1998
01:35:06,520 --> 01:35:08,319
That's that's the thing I like about early access. It's

1999
01:35:08,359 --> 01:35:10,960
not uniform, it's not any one thing. Sometimes there's a

2000
01:35:11,000 --> 01:35:12,479
game that you're like, you're gonna pick it and be like,

2001
01:35:12,920 --> 01:35:15,680
this is basically done enough for my purposes, and I

2002
01:35:15,720 --> 01:35:17,359
can now you get to just see how it changes,

2003
01:35:17,399 --> 01:35:19,800
and that's exciting, especially like for me, like the Slight

2004
01:35:19,840 --> 01:35:20,319
Aspire one.

2005
01:35:20,359 --> 01:35:22,119
Speaker 2: When I finally played it last year, I wasn't somebody

2006
01:35:22,119 --> 01:35:24,119
who was gonna do all the antis or whatever they

2007
01:35:24,199 --> 01:35:26,199
call them there. I wanted to complete a run with

2008
01:35:26,319 --> 01:35:29,319
each character, right so, you know, and there is enough

2009
01:35:29,399 --> 01:35:32,039
here for me to do that right now, and that's

2010
01:35:32,439 --> 01:35:35,119
enough of a goal for me. So yeah, I've I've

2011
01:35:35,159 --> 01:35:37,079
completed runs with two of the characters I think, and

2012
01:35:37,119 --> 01:35:40,159
there's five in the game, so that is just plenty

2013
01:35:40,199 --> 01:35:43,079
of content right there. There's tons of cards, even like

2014
01:35:43,119 --> 01:35:45,439
the stuff that is the placeholder, like the art. It's

2015
01:35:45,520 --> 01:35:47,920
funny because it looks like a child's drawing and it

2016
01:35:48,000 --> 01:35:50,680
just is like placeholder by it and it's endearing.

2017
01:35:51,039 --> 01:35:53,920
Speaker 1: So yeah, it's just feels like Slight Aspire too. You know.

2018
01:35:54,000 --> 01:35:55,920
Speaker 2: Sometimes I like waiting for the one point, No I

2019
01:35:56,000 --> 01:35:57,640
want to play, No what happens, I'll definitely check in,

2020
01:35:57,880 --> 01:36:01,960
But I like this it's different. Than even say Hades

2021
01:36:01,960 --> 01:36:03,760
two when I played that in early access and it

2022
01:36:03,800 --> 01:36:06,239
was a little bit more clear, like okay, not everything's here.

2023
01:36:07,880 --> 01:36:11,359
Speaker 1: I'm legitimately asking, I've still not played one of these games.

2024
01:36:12,960 --> 01:36:15,600
Would it be insane for me to learn to play

2025
01:36:15,720 --> 01:36:17,600
in a co op Slay the Spy or to match

2026
01:36:17,680 --> 01:36:20,199
with you? And I'm asking, would that be like frustrating

2027
01:36:20,279 --> 01:36:22,239
for you? Because you're like, there are basic things that

2028
01:36:22,279 --> 01:36:24,880
you should probably just come with or could you learn

2029
01:36:24,920 --> 01:36:26,760
on the job a little bit? I could probably teach

2030
01:36:26,800 --> 01:36:28,640
you through it. Actually, I don't really know what co

2031
01:36:28,800 --> 01:36:30,800
op means in this game, so I want to see that.

2032
01:36:30,880 --> 01:36:32,560
I thought it was like always ok okay, two people

2033
01:36:32,600 --> 01:36:34,760
are doing something. Maybe it sounds like it's up to four.

2034
01:36:35,399 --> 01:36:38,039
It's crazy. I need to see that. That's why I'm

2035
01:36:38,119 --> 01:36:39,520
a saying, yeah, let's just try some things.

2036
01:36:39,560 --> 01:36:41,520
Speaker 2: Yeah, I don't because it seems like one of the

2037
01:36:41,560 --> 01:36:44,000
big differences between this and the last ones.

2038
01:36:44,079 --> 01:36:47,560
Speaker 1: I want to check that out. Yep. Definitely yep. And

2039
01:36:47,640 --> 01:36:49,560
then I played some I actually played some more four

2040
01:36:49,720 --> 01:36:52,079
G or four p GP. I talked about that a

2041
01:36:52,119 --> 01:36:54,439
few weeks ago, and because I was like watching Drive

2042
01:36:54,520 --> 01:36:56,239
to Survive, I'm like, I just want a game that

2043
01:36:56,319 --> 01:36:57,640
is an F one game. I'm like, oh, yeah, I

2044
01:36:57,720 --> 01:36:59,880
have that, and again the sense of speed in that

2045
01:36:59,880 --> 01:37:04,479
game worth calling out. Uh Okay, I think that does

2046
01:37:04,520 --> 01:37:06,520
it for what we've been playing, Mike. Do we get

2047
01:37:06,560 --> 01:37:10,600
any more super chats? Uh? We certainly did. Let me

2048
01:37:10,640 --> 01:37:15,199
see where we left off here? Do do do do do?

2049
01:37:15,520 --> 01:37:18,119
Speaker 2: Because you know we've got quite a few since the

2050
01:37:18,399 --> 01:37:19,960
last one? Geez geez, where are we?

2051
01:37:21,560 --> 01:37:21,840
Speaker 1: Okay?

2052
01:37:22,800 --> 01:37:24,680
Speaker 2: I think this one from Cody Bishop who says for

2053
01:37:24,760 --> 01:37:28,239
Mario Kart World, Badget expansions were added as extra islands

2054
01:37:28,279 --> 01:37:30,560
that you could drive to, like a Donkey Kong theme

2055
01:37:30,640 --> 01:37:33,720
island or a Yoshi's Island. That would be great. I wonder, like,

2056
01:37:34,079 --> 01:37:35,880
if you think we're gonna hear about some kind of

2057
01:37:36,279 --> 01:37:39,960
Mario Kart wrote expansion maybe when that game is Turns one? Well,

2058
01:37:39,960 --> 01:37:41,439
wait when you know when Stuke come out?

2059
01:37:42,000 --> 01:37:44,520
Speaker 1: I think I think, yeah, it came out in May,

2060
01:37:44,680 --> 01:37:49,079
that's right now. Soon I think we will hear about DLC.

2061
01:37:49,359 --> 01:37:51,039
Do I think we'll hear about it in May, like

2062
01:37:51,119 --> 01:37:52,640
in the first at the end of the first year

2063
01:37:52,880 --> 01:37:55,479
that I don't know. I guess it could make sense

2064
01:37:55,479 --> 01:37:58,600
to have some new stuff for the holiday, But I

2065
01:37:58,720 --> 01:38:00,119
just wouldn't be surprised to you that that's one of

2066
01:38:00,159 --> 01:38:01,880
those things. It's like two and a half years later,

2067
01:38:02,000 --> 01:38:04,960
Nintendo has announced LC for Mario Kart World. I could

2068
01:38:05,000 --> 01:38:05,960
see it going down that way.

2069
01:38:06,840 --> 01:38:08,920
Speaker 2: Dixon Maya says, kind of funny. Choosing The Last of

2070
01:38:09,039 --> 01:38:13,479
Us Part two over Titan Fall two was egregious. Yeah,

2071
01:38:13,479 --> 01:38:15,840
I thought they were nice people over there, like.

2072
01:38:16,039 --> 01:38:18,640
Speaker 1: They had a good head on their shoulders? Again, was it?

2073
01:38:19,239 --> 01:38:23,399
I think it was Blessing and Mike. Yeah there, Maybe

2074
01:38:23,399 --> 01:38:24,680
you could have talked some sense to them.

2075
01:38:25,039 --> 01:38:27,279
Speaker 2: Maybe they can only enjoy games if people get bludgeoned

2076
01:38:27,319 --> 01:38:30,640
to death or shotgun Yeah, blasted their head off, but

2077
01:38:30,800 --> 01:38:31,359
their faces.

2078
01:38:31,439 --> 01:38:34,760
Speaker 1: Finally, if that they finally taught them that revenge is bad,

2079
01:38:34,840 --> 01:38:36,359
and they're like, Okay, now I know that I have

2080
01:38:36,399 --> 01:38:38,680
to give credit where credit is due, right, Well, at

2081
01:38:38,760 --> 01:38:41,119
least we know they won't come for revenge.

2082
01:38:43,359 --> 01:38:47,600
Speaker 2: They've learned that lesson uh band or essences with the

2083
01:38:47,680 --> 01:38:50,840
success of Pacopeia. Why isn't PlayStation made a cozy life

2084
01:38:50,920 --> 01:38:52,399
service is to have another shooter?

2085
01:38:52,600 --> 01:38:54,600
Speaker 1: Are they stupid? Whereas former Creaked does?

2086
01:38:55,039 --> 01:38:58,680
Speaker 2: It's weird because I mean again, for that audience that

2087
01:38:58,840 --> 01:39:01,199
loves the last of us, and that's the kind of

2088
01:39:01,239 --> 01:39:02,479
the end of the word. I wonder if it would

2089
01:39:02,479 --> 01:39:05,399
even hit with uh with the PlayStation fan right.

2090
01:39:05,880 --> 01:39:11,439
Speaker 1: Yeah, I think PlayStation thinks it probably wouldn't. Yeah, it's like,

2091
01:39:11,560 --> 01:39:15,239
how do you teach and or like make your executives

2092
01:39:15,319 --> 01:39:17,800
believe that the audience can be more than into more

2093
01:39:17,840 --> 01:39:21,760
than just one thing. I bet there is some overlap there,

2094
01:39:22,399 --> 01:39:25,079
but yeah, I don't know. Farmer a farmer crados game,

2095
01:39:25,159 --> 01:39:27,279
a game where he actually retires and becomes a farmer.

2096
01:39:28,640 --> 01:39:31,199
I legitimately would be interested to see what that looks like. Yeah,

2097
01:39:31,199 --> 01:39:33,399
he rests under his grape vine and fig tree. That

2098
01:39:33,479 --> 01:39:40,520
canna exactly. He's earned it. Two whole president runs. Yeah,

2099
01:39:40,600 --> 01:39:43,039
it's time he's done. Okay, we got we got quite

2100
01:39:43,039 --> 01:39:43,319
a few.

2101
01:39:44,479 --> 01:39:48,399
Speaker 2: Bess is here about cosmic and McDonald's tertiary mascots?

2102
01:39:48,680 --> 01:39:49,359
Speaker 1: Oh wow, Okay.

2103
01:39:49,720 --> 01:39:53,319
Speaker 2: November zero says, last week you talked about cosmic. A

2104
01:39:53,399 --> 01:39:55,720
friend of mine worked at a cosmic that closed. Coffee

2105
01:39:55,800 --> 01:39:58,319
was mid but the lore was that the alien stole

2106
01:39:58,439 --> 01:40:01,159
McDonald's ideas, took them to his world, and then came

2107
01:40:01,239 --> 01:40:03,199
back to show off his ideas.

2108
01:40:03,439 --> 01:40:08,119
Speaker 1: They I do appreciate that there's lore though, Yes, a

2109
01:40:08,279 --> 01:40:11,760
corporate espionage being part of the Cosmic lore is is

2110
01:40:12,000 --> 01:40:13,199
very fun. Yeah.

2111
01:40:13,680 --> 01:40:16,359
Speaker 2: The November zero says Cosmic closed only six months after

2112
01:40:16,439 --> 01:40:19,840
opening here in town. At seeing Antonio Texas, Cosmic felt

2113
01:40:19,880 --> 01:40:22,720
threatened and skipped town apparently, but he's still number one

2114
01:40:22,760 --> 01:40:23,279
in my heart.

2115
01:40:24,479 --> 01:40:25,880
Speaker 1: Man, it's sad.

2116
01:40:26,359 --> 01:40:29,640
Speaker 2: Yeah, it totally perhps his congrats guys. He made the

2117
01:40:29,720 --> 01:40:32,079
kind of funny bracket look better. Thank you, Antonio.

2118
01:40:32,319 --> 01:40:33,800
Speaker 1: Yeah, you're welcome.

2119
01:40:34,840 --> 01:40:36,760
Speaker 2: Tea Bucket says you all need to play Slight two.

2120
01:40:37,279 --> 01:40:39,359
Play Slight one first for st reasons, but two his

2121
01:40:39,399 --> 01:40:41,319
pe one of the best of the best.

2122
01:40:41,319 --> 01:40:43,279
Speaker 1: Two gives it. It's very high on my to do list,

2123
01:40:44,119 --> 01:40:46,840
always has been. It's I have it on the steam deck.

2124
01:40:46,880 --> 01:40:49,000
I'm like, that's one. I should probably just stream it

2125
01:40:49,119 --> 01:40:51,520
or something, but when is the time? Yeah, it's tough.

2126
01:40:53,279 --> 01:40:55,640
Text prof says Jeff is saying too a lot, losing

2127
01:40:55,720 --> 01:40:58,560
its meaning yet. Yeah, long time ago, it definitely was

2128
01:40:58,720 --> 01:41:00,800
causing my brain. I'm like, serve points. I guess I

2129
01:41:00,840 --> 01:41:03,039
could say these, but some of them it's actually important

2130
01:41:03,079 --> 01:41:04,560
to clarify. I don't know.

2131
01:41:04,800 --> 01:41:08,439
Speaker 2: Yeah, Brandy, Brandy says the bracket is missing a great two.

2132
01:41:08,720 --> 01:41:14,000
Bravely Default two pause, pause, pause. I hate Bravey Default two,

2133
01:41:14,159 --> 01:41:15,840
is what I say, and then this first goes shut up,

2134
01:41:15,880 --> 01:41:21,560
my kid's good. Bravely second though, now there's a banger, right, and.

2135
01:41:21,840 --> 01:41:24,279
Speaker 1: That I was like, didn't you like one? That's oh yeah, that.

2136
01:41:24,279 --> 01:41:27,840
Speaker 2: Was brave I hate the other Bravely Default sequel. It's confusing.

2137
01:41:27,920 --> 01:41:30,720
The one that's a directus, the direct sequel to Bravely

2138
01:41:30,800 --> 01:41:33,840
Default is Bravely Second, and then Bravely Default two that

2139
01:41:34,199 --> 01:41:36,680
story wise has nothing to do with Bravey Default one.

2140
01:41:37,079 --> 01:41:39,239
Speaker 1: I don't know. Yeah, that's what. Another thing we're saying

2141
01:41:39,319 --> 01:41:41,920
during the break is Red Dead Redemption two actually the

2142
01:41:42,039 --> 01:41:44,399
third game, not really the second game, yes, and also

2143
01:41:44,479 --> 01:41:47,239
a prequel. Yeah yeah uh.

2144
01:41:47,840 --> 01:41:50,560
Speaker 2: Filix Fortuna says, caught up on last week's episode, of

2145
01:41:50,640 --> 01:41:53,119
all McDonald's characters, you guys chose the one that's a

2146
01:41:53,239 --> 01:41:55,800
classify that's classified as a hate symbol by the A

2147
01:41:55,920 --> 01:41:56,479
d O A.

2148
01:41:57,079 --> 01:41:59,920
Speaker 1: I forget what we chose. I honestly, I remember talking

2149
01:42:00,000 --> 01:42:03,960
about cosmic I remember having conversations about McDonald's characters. Terary.

2150
01:42:04,359 --> 01:42:08,760
Was it a hat question? What's the greatest Tertiarycald Tertiary

2151
01:42:09,960 --> 01:42:12,640
is McDonald's mascot. Who did we pick?

2152
01:42:12,720 --> 01:42:15,319
Speaker 2: I think I had no idea was that maryor mccheese

2153
01:42:16,600 --> 01:42:20,159
cheese back Tonight, back to night to hay Nikon, Oh

2154
01:42:20,239 --> 01:42:21,600
he's anti Semitic.

2155
01:42:22,520 --> 01:42:24,720
Speaker 1: What's his student's hat is? Back tonight?

2156
01:42:24,800 --> 01:42:29,239
Speaker 3: Hate maxide is like Pepe the Frog, he got co opted.

2157
01:42:30,039 --> 01:42:34,039
Speaker 2: Ah, man, that's not that's that Mac the Knight's fault.

2158
01:42:34,600 --> 01:42:38,840
But Pepe apparently got on co opted or whatever because

2159
01:42:38,840 --> 01:42:44,279
I see, yes, yeah, yeah, it's weird. Okay, well, yeah,

2160
01:42:44,319 --> 01:42:49,359
to be clear, we had no idea about that. Uh Mac,

2161
01:42:49,439 --> 01:42:51,640
Mac the Knight did nothing wrong. He's a good guy,

2162
01:42:51,680 --> 01:42:52,600
all right, leave alone.

2163
01:42:53,359 --> 01:42:56,640
Speaker 1: Yeah it's Morale says I've never seen Finelli this. He yes,

2164
01:42:58,239 --> 01:43:00,840
I have it. I have it on the funding chats,

2165
01:43:00,840 --> 01:43:02,680
so I've not seen a lot of the live chat

2166
01:43:03,159 --> 01:43:05,479
and uh, okay, so I missed that. All right, Sorry

2167
01:43:05,720 --> 01:43:07,199
for what we did to you, Jason Finelli.

2168
01:43:08,319 --> 01:43:11,039
Speaker 2: Javan I says, you're the man now dog turned Mac

2169
01:43:11,159 --> 01:43:12,720
racist y tmnd.

2170
01:43:13,600 --> 01:43:18,079
Speaker 1: Wow, that's interesting. I'm gonna look. I'm gonna look that up.

2171
01:43:18,079 --> 01:43:20,720
I gotta see his entry on the ad L website,

2172
01:43:21,079 --> 01:43:23,880
right right, and then g Nitro says, why fu bracket,

2173
01:43:24,000 --> 01:43:27,880
let's go eh. I don't know the reddit's gonna handle

2174
01:43:27,960 --> 01:43:28,239
that one.

2175
01:43:28,439 --> 01:43:28,600
Speaker 4: Uh.

2176
01:43:30,000 --> 01:43:33,399
Speaker 2: Ryan Allen says, my Commodore sixty four Ultimate arrived this week,

2177
01:43:33,479 --> 01:43:36,600
and it hits me where the other fbga's hit you all,

2178
01:43:36,840 --> 01:43:39,479
either you have experienced with eight bit computers, paint us.

2179
01:43:39,479 --> 01:43:40,920
Speaker 1: Now that's a that's the whole thing I missed.

2180
01:43:40,920 --> 01:43:43,039
Speaker 2: And now I'm very I've been listening to a lot

2181
01:43:43,079 --> 01:43:44,960
of audio books about old computers, and I'm.

2182
01:43:44,840 --> 01:43:46,680
Speaker 1: Very intrigued by all of that.

2183
01:43:47,159 --> 01:43:49,840
Speaker 2: Again, there was a Commodore sixty four classic that I

2184
01:43:49,880 --> 01:43:50,800
got sent at one point.

2185
01:43:50,840 --> 01:43:53,760
Speaker 1: I messed around that a little. Yeah, yeah, but in

2186
01:43:53,920 --> 01:43:58,640
general was not my scene. Yeah, it's uh we we

2187
01:43:58,760 --> 01:44:00,920
got like an Apple too, so that was like our

2188
01:44:00,960 --> 01:44:03,199
first computer. So it's like all the cool stuff that

2189
01:44:03,279 --> 01:44:07,159
was happening on Commodores and amigas or whatever. Uh, it

2190
01:44:07,279 --> 01:44:09,920
completely passed us by. Was not even really an option

2191
01:44:10,199 --> 01:44:14,920
where I was at. Snorlaxing says, friendship with regis ended now.

2192
01:44:15,199 --> 01:44:18,680
Gabe barn what's his name? Got Burn? Gay Burn is

2193
01:44:18,760 --> 01:44:21,239
my friend. He's the he's the host of the Irish

2194
01:44:21,399 --> 01:44:24,079
edition of Who Was a Millionaire? Tell him. Just give

2195
01:44:24,119 --> 01:44:26,000
me the short version of the points. Issue with the

2196
01:44:26,119 --> 01:44:30,279
driver's license, is that him? Oh I don't know, yes, yeah,

2197
01:44:30,560 --> 01:44:34,720
I don't. I don't know. Somehow he ruined driver's license. Okay,

2198
01:44:34,880 --> 01:44:36,840
that's all. You're right, that's actually all I need to know,

2199
01:44:37,000 --> 01:44:37,439
fair enough.

2200
01:44:37,520 --> 01:44:40,560
Speaker 2: Yeah, there's a problem with that. Yeah, gaba gaba is what? Yeah,

2201
01:44:40,560 --> 01:44:43,279
they're calling all right, And then Plufum says paper Mario

2202
01:44:43,359 --> 01:44:46,039
thousand Year Door is best sequel that that's that would

2203
01:44:46,039 --> 01:44:48,880
be good to have on I wouldn't get first.

2204
01:44:48,720 --> 01:44:49,359
Speaker 1: Not for sure.

2205
01:44:49,439 --> 01:44:53,640
Speaker 2: Not many RPG's there, such like Mass Effects, which yeah,

2206
01:44:53,800 --> 01:44:57,319
but like right, Final Fasy two is not a beloved

2207
01:44:57,439 --> 01:45:00,159
ur sequel and also very old, so you know, don't

2208
01:45:00,159 --> 01:45:01,720
know what I would have thought Swinging Into should have

2209
01:45:01,760 --> 01:45:03,880
been on there, But I don't know how many kind of.

2210
01:45:04,000 --> 01:45:07,840
Speaker 1: Funny people know about Swinking Into unfortunately, but it's just

2211
01:45:07,960 --> 01:45:11,319
an ignorant bunch over there. That's what we do about them, right.

2212
01:45:11,760 --> 01:45:13,880
I don't think I got that one. I mean, what,

2213
01:45:14,000 --> 01:45:15,920
it's weird that came out on a PlayStation.

2214
01:45:16,560 --> 01:45:23,399
Speaker 2: But another super Chat Yeah by Carl Earlier says sure

2215
01:45:23,800 --> 01:45:26,640
it was its own game that Konami squeezed in as

2216
01:45:26,640 --> 01:45:29,319
a sequel, but no, TM and T two still feels bad.

2217
01:45:29,439 --> 01:45:31,800
Oh yeah, Team and two, TM and T two the

2218
01:45:32,000 --> 01:45:36,439
Arcade game is greatough also like technically like Turtles of.

2219
01:45:36,520 --> 01:45:39,880
Speaker 1: Time is the sequel to the Arcade game. But ye see,

2220
01:45:41,000 --> 01:45:41,359
I get it.

2221
01:45:41,880 --> 01:45:44,560
Speaker 2: And then Conokam says, can we get Grubb to do

2222
01:45:45,239 --> 01:45:47,680
an Irish run? Maybe we'll do another run of the.

2223
01:45:47,720 --> 01:45:50,279
Speaker 1: Irish I think there's a chance we do. We talked

2224
01:45:50,359 --> 01:45:52,640
with The plan was always to have Danny on when

2225
01:45:52,920 --> 01:45:54,800
when we were all going to be there, But when

2226
01:45:54,840 --> 01:45:56,079
I was gone, it was like, oh, this is a

2227
01:45:56,119 --> 01:45:58,159
great opportunity just to pull the trigger on this. So

2228
01:45:58,399 --> 01:46:01,079
uh yeah, if they're still use in there, maybe we'll see.

2229
01:46:01,439 --> 01:46:03,039
Oh that's say System Shocked too.

2230
01:46:03,119 --> 01:46:07,279
Speaker 2: I mean there are there aren't any nine nineties PC

2231
01:46:07,520 --> 01:46:09,800
games on that list, right, You could even put Doom

2232
01:46:09,880 --> 01:46:13,079
two on there. They Craft Warcraft too, No Quake to

2233
01:46:13,319 --> 01:46:15,199
Warcraft to mickeyell On to ye, I don't think. I

2234
01:46:15,199 --> 01:46:18,079
don't think those the sweet boys knew about PC gaming

2235
01:46:18,119 --> 01:46:18,760
in the nineties.

2236
01:46:18,840 --> 01:46:23,439
Speaker 1: It's okay, all right, that catches us up on super chats.

2237
01:46:24,560 --> 01:46:26,399
I forget what we do now, Mike. We just kind

2238
01:46:26,399 --> 01:46:30,479
of start wrapping things shows over over. Yeah, what do

2239
01:46:30,560 --> 01:46:32,520
you mean you forget what we do? Now? Maybe that's

2240
01:46:32,520 --> 01:46:34,239
why I forget, because it's just a void in my

2241
01:46:34,359 --> 01:46:39,199
brain and everybody we can go, we can leave right.

2242
01:46:39,439 --> 01:46:42,720
I've hit the button saying let's see where people are saying, Oh,

2243
01:46:43,680 --> 01:46:45,760
Jesse Norris is upset that Red too lost in ear

2244
01:46:45,800 --> 01:46:50,000
Atomata as people seem, actually.

2245
01:46:50,600 --> 01:46:52,279
Speaker 3: Only those video games is fun to play.

2246
01:46:53,000 --> 01:46:58,119
Speaker 2: Oh oh, someone thought the Titan Fall too Love is

2247
01:46:58,239 --> 01:47:00,479
weird your It's not.

2248
01:47:01,039 --> 01:47:04,119
Speaker 1: It's just not. It's a good video boy, that's a

2249
01:47:04,159 --> 01:47:06,600
game that just makes me happy whenever I play, think

2250
01:47:06,640 --> 01:47:09,720
about it, talk about it. It's it's so so good.

2251
01:47:10,399 --> 01:47:13,840
Speaker 2: Yeah, yeah, yeah, absolutely, boy, we're getting a lot of

2252
01:47:13,880 --> 01:47:15,359
thank you for fixing a lot.

2253
01:47:15,680 --> 01:47:18,640
Speaker 1: I think Half Life two has probably got to be

2254
01:47:18,680 --> 01:47:22,600
the one that people looking at the listener going huh I.

2255
01:47:22,600 --> 01:47:24,800
Speaker 2: Would like to see, Yeah, like afflick two out in

2256
01:47:24,880 --> 01:47:28,119
the first round too, Like as good as it is

2257
01:47:28,479 --> 01:47:31,359
a sports game, I bet most people have not played

2258
01:47:31,479 --> 01:47:32,560
any days.

2259
01:47:34,359 --> 01:47:35,840
Speaker 1: There's a there's a couple that are saying this is

2260
01:47:35,960 --> 01:47:39,520
much worse. There we go, but worse it's they They

2261
01:47:39,560 --> 01:47:42,439
posted the meme of of Hawk going oh no, this

2262
01:47:42,600 --> 01:47:45,000
is much worse but Halo.

2263
01:47:45,119 --> 01:47:49,960
Speaker 2: Halo fanboys, the Halo fanboys who killed the franchise on me,

2264
01:47:50,039 --> 01:47:52,159
and you were like, no, that new game is pretty good.

2265
01:47:52,239 --> 01:47:55,560
Actually they delighted and it's the miise and now they're

2266
01:47:55,640 --> 01:47:57,399
like hurt little Brecker anymore.

2267
01:47:57,439 --> 01:48:00,439
Speaker 1: It's a big miss. I wonder it's yeah, a big history.

2268
01:48:01,800 --> 01:48:05,399
I don't know. I'm happy to be back, Mike. It's

2269
01:48:05,560 --> 01:48:08,720
uh good to do these shows. SF was it was

2270
01:48:08,760 --> 01:48:12,359
a good time. I'll miss not having a Nintendo store

2271
01:48:12,359 --> 01:48:14,279
across the street or a pop part. I was also

2272
01:48:14,359 --> 01:48:15,720
right next to the PopMart, so I was able to

2273
01:48:15,720 --> 01:48:17,680
get some more La Boo boos for the kids. Although

2274
01:48:17,840 --> 01:48:20,680
it's important. Although I think Labuo boos are on the

2275
01:48:20,760 --> 01:48:23,479
way out, so I might be getting on the otel

2276
01:48:23,560 --> 01:48:25,880
end there. Yeah, that's it's it's going off over there.

2277
01:48:26,000 --> 01:48:28,760
Speaker 2: You see that that Seventh Guest remake that was only

2278
01:48:28,800 --> 01:48:31,359
available in VR is coming out from normal PCs, so

2279
01:48:31,439 --> 01:48:32,840
we can play it, really, I guess, yeah, we can

2280
01:48:32,880 --> 01:48:36,399
play Sound Guest again soon. About that, I mean, sure

2281
01:48:37,279 --> 01:48:40,159
has that problem like the mysterymake, where like you don't

2282
01:48:40,159 --> 01:48:43,600
have the digitized actors anymore, which is ninety percent of fun.

2283
01:48:43,680 --> 01:48:45,760
Speaker 1: That's why I'm doing the thing. It's why do this

2284
01:48:45,880 --> 01:48:48,479
drop in the first place. Thanks for watching, everybody. Until

2285
01:48:48,520 --> 01:48:49,439
next time, I have a good one.

2286
01:48:49,520 --> 01:48:49,920
Speaker 3: Take care of.

2287
01:48:49,920 --> 01:49:02,239
Speaker 1: Yourself and goodbye for real. There is no like Mike.

2288
01:49:22,159 --> 01:49:33,199
Fuck that raw Ditto described damn, oh my god.

