Speaker 1: He was the commander who got podcast episode for sixty
Speaker 1: three on Brandom Here with Ryan and we're gonna skin
Speaker 1: some minds now in our theme sort. Hey Ryan, we're
Speaker 1: back for yet another whirlwind adventure. How you doing?
Speaker 2: We are back good? What is going down?
Speaker 1: The whole ton is going down. We're back with a
Speaker 1: very spooky, scary archetype of deck because everybody's afraid of
Speaker 1: mill So we're back in true form for this very
Speaker 1: sort of special holiday Halloween episode.
Speaker 2: You said the M word, Please don't shut the show up. Now.
Speaker 1: It's gonna be fun. We're gonna talk about things that's
Speaker 1: gonna be great, and we've got some stories to tell,
Speaker 1: some people to thank, lots of good stuff to entertain
Speaker 1: the good people out the CCO nation with. Before we
Speaker 1: get to any of that, we have to thank our
Speaker 1: official business Daddy's Fusion Gaming Online dot com. They are
Speaker 1: your source for all your gaming needs. As well as
Speaker 1: Pile of Bones brewing cold. There are the second cool
Speaker 1: this thing to come out of Regina, as well as
Speaker 1: the official beer sponsor for c CEO Side What Slam
Speaker 1: Season two right here on YouTube.
Speaker 2: Cheaper Creepers, make sure you edit that out so it
Speaker 2: doesn't cost car accidents. Yeah, hey, couple things, A couple things.
Speaker 2: I gotta go over these with you. Okay, I gotta
Speaker 2: go over these with you.
Speaker 1: Okay, okay.
Speaker 2: Fusion Gaming Online dot Com.
Speaker 1: New website, growing pains beer with them will get there.
Speaker 2: Very much so. But you can still use CEO Summer
Speaker 2: Promo code to get a discount, and if it's your
Speaker 2: first time, welcome Ceo Perks Promo code gonna get you
Speaker 2: a store credit kickback into your Fusion account when you
Speaker 2: spend over one hundred Canadian dollars.
Speaker 1: And if you're a non first time user of Fusion,
Speaker 1: your account is still there. You have have to sign
Speaker 1: up for new one with the same email, that's right,
Speaker 1: and then all of the things.
Speaker 2: That you had there will be there again, mainly store credit, yes, yes,
Speaker 2: because your order history will probably be gone because you
Speaker 2: are a new account on the new website, But you
Speaker 2: sign up with the same email that you had, and
Speaker 2: if you had store credits built up, those will be there.
Speaker 2: And therein lies the growing pains where store credit usage
Speaker 2: on checkout or using store credit and a promo code
Speaker 2: at the same time. They're still figuring that out, so
Speaker 2: just bear with it. All, we are having the same
Speaker 2: problems and we do know about them, yes.
Speaker 1: So, and we have made sure that they know about them.
Speaker 1: So where we're working on.
Speaker 2: Yes, and they do very much appreciate the feedback and
Speaker 2: the patients because, like we've said time and time again,
Speaker 2: everybody that works there is good humans and they are
Speaker 2: working to do whatever they can in the meantime while
Speaker 2: this this third party website building enterprise, whoever they are,
Speaker 2: is working all these problems out for everybody.
Speaker 1: Have they reached plans? C? Yet?
Speaker 2: What's planned? See, they'll just bomb the whole place.
Speaker 1: That's where we show up with a pocket full of
Speaker 1: change in my pocket I mean sock, and we explained
Speaker 1: to them why they should be working faster.
Speaker 2: I don't know, but they're probably used to it. They
Speaker 2: live in Winnipeg. Okay. That was thing one. Thing two man,
Speaker 2: I have three things actually Jesus thing two. Big thank
Speaker 2: you too, Producer Gary and the Deffernavi Media Network Network
Speaker 2: Network network for the network and the studio space. We
Speaker 2: very much appreciate it.
Speaker 1: You're a table and a TV and Jake the snake
Speaker 1: and all kinds of.
Speaker 2: Jake the snake plant in brackets. Yes, that was the
Speaker 2: second thing, third thing, and this is important sidewalk slam.
Speaker 2: So we're a little bit cursed.
Speaker 1: It's cursed.
Speaker 2: Maybe it's just Thomas, because Thomas was on this is
Speaker 2: his second recording. Audio was fucked, unusable episode. But instead
Speaker 2: of wallowing in self pity, what we did was drank
Speaker 2: a bunch of Pile of Bones, including including the stunt beers. Yes,
Speaker 2: the stunt beers are gone.
Speaker 1: And you would have noticed that on YouTube where you
Speaker 1: should have been watching, because you should have been, and
Speaker 1: you're really bad at that. I'm gonna stoupsetting you up
Speaker 1: for yeah.
Speaker 2: No. But you know what, here's the good thing about
Speaker 2: having those particular stunt beers gone is we can get more. Yeah,
Speaker 2: and we can get get this the best craft beer
Speaker 2: in Canada.
Speaker 1: Actually, Pile of.
Speaker 2: Bones actually just won last weekend for their quark beer.
Speaker 2: We featured it on the show before. Oh it won
Speaker 2: best craft Beer in Canada. Oh wow. So what I
Speaker 2: can say is Pile of Bones Quark craft beer the
Speaker 2: best thing to come out of Regina, Saskatchewan. Move over
Speaker 2: Keel your second best in terms of craft beer.
Speaker 1: I had that whole thing memorized and I could say
Speaker 1: it pretty good and now it's gonna be a little different.
Speaker 2: You can say the same thing, except they are the
Speaker 2: best and Keel is now relegated to second. If we
Speaker 2: were drinking Heel in whatever way, shape or form, that
Speaker 2: would happen.
Speaker 1: Weird.
Speaker 2: Yeah, weird. Weird, Yeah, very weird, very weird. Okay, last thing,
Speaker 2: last thing, we the podcasting business got a couple quick things. Okay,
Speaker 2: we're not talking about Vegas yet, but we do very
Speaker 2: much hope that everybody had a great time. Agreed they
Speaker 2: should be home by now. Yeah. The Vegas trauma of
Speaker 2: us not being there still a little bit too too
Speaker 2: acute for us to kind of process.
Speaker 1: But I opened my eyes this morning and I was like,
Speaker 1: why don't I have a headache? Why doesn't my back hurt? Oh?
Speaker 1: Oh yeah, it's because I'm sleeping in my own bed.
Speaker 2: Bro, you don't have headaches and back aches.
Speaker 1: In the morning. No, only when I've been up until
Speaker 1: five am getting kicked out of a bar on Fremont Street.
Speaker 2: Must be only me and producer Gary that are old.
Speaker 1: Yeah, well I'm young at heart and that really helps.
Speaker 2: You're a fucking child, that's right. Okay, So Vegas fallout,
Speaker 2: We're gonna be talking. Maybe maybe there'll be some good
Speaker 2: stories we can tell or or something. We'll use it
Speaker 2: as a warm up for the CEO experience in Calgary coming.
Speaker 1: Up we show.
Speaker 2: June November fifteen to seventeen is the Calgary Championship weekend
Speaker 2: for those in Canada who've qualified for the Big Canadian
Speaker 2: Tour Championship. If you haven't because you're scrubs like us
Speaker 2: and want to drink beer and play commander.
Speaker 1: Come do that.
Speaker 2: Oh, come do that. Oh that's gonna be so fun
Speaker 2: to be a good time.
Speaker 1: Yeah.
Speaker 2: November fifteen to seventeen, F two f tour dot com
Speaker 2: to get your Commander packages, that's where you go. Yeah,
Speaker 2: and then you could play games. You get the swag packages,
Speaker 2: you get some free stuff and of course you can
Speaker 2: come stop by the CEO booth for submerch and games.
Speaker 2: We usually have like the big sidewalk setup so people
Speaker 2: can play with us.
Speaker 1: Yeah, we got like the Dude Bros. I'll be there
Speaker 1: and stuff.
Speaker 2: It's yeah cool. Yeah, we got lots of dude bros
Speaker 2: coming full house, ten ten or twelve people, ten or
Speaker 2: eleven people. Hell yeah, brother, yep. We touched on SpongeBob
Speaker 2: and products in twenty twenty five. On yesterday's pre show.
Speaker 2: We touched on the Commander format panel yesterday on the
Speaker 2: pre show, and we touched on the changes to the
Speaker 2: blocking rule on yesterday's pre show. So that's available anywhere
Speaker 2: you listen to the CEO and on the YouTube channel.
Speaker 2: So people who are gonna ask about that, I just
Speaker 2: want to get it out.
Speaker 1: And I'm curious to what we'll put it. We'll ask
Speaker 1: what we asked the pre show. I'm gonna ask it
Speaker 1: here again. What do you you, dear listener, what do
Speaker 1: you think is the most polarizing ip that could be
Speaker 1: brought into Magic? If it's not SpongeBob SquarePants, fictional only.
Speaker 2: Fictional only, no world politics or religious history.
Speaker 1: Yes, because you just know someone's like, oh, well, from
Speaker 1: the vault Jesus obviously.
Speaker 2: Yeah, from the vault, history of the Crusades, yes, but
Speaker 2: no also yeah, yeah very much. So Okay, what else
Speaker 2: I got? Hey, you said a spooky deck. Spooky deck.
Speaker 2: I do have to acknowledge our good friend mac he
Speaker 2: he said Halloween themed art deck. But we thought, man,
Speaker 2: that's tough for the people that listen to the show only,
Speaker 2: and by far and away, there's thousands and thousands and
Speaker 2: thousands of more people who just listen to CEO audio only,
Speaker 2: and we didn't want to do those people a disservice,
Speaker 2: like driving in their cars trying to look up art
Speaker 2: and stuff.
Speaker 1: Yeah, and we do highly recommend you takeolo. We'll put
Speaker 1: a link to his Halloween deck down on the comments
Speaker 1: below and of the comments the description. Ye, check it out.
Speaker 1: Like he has actually like cultivated a really good list
Speaker 1: of really cool Halloween themed art. There's body horror and
Speaker 1: like all sorts are really cool stuff to look at
Speaker 1: if you're into that sort of thing. Yes, but the
Speaker 1: deck itself was kind of like obviously just there because
Speaker 1: the picture was cool, and that doesn't lend itself necessarily
Speaker 1: to being a good deck or something we can talk
Speaker 1: about for people who can't see the cards floating next
Speaker 1: to our heads.
Speaker 2: That's great. Yeah, yeah, big thanks to editor Joe for
Speaker 2: putting the floating cards in.
Speaker 1: He's fun.
Speaker 2: Yeah. Final thing Patreon changes. Yeah yeah, this is like
Speaker 2: an administrative thing for people just to be aware of.
Speaker 2: Patreon is moving from a per creation to a monthly
Speaker 2: subscription billing model. Now, if you're a current patron, there
Speaker 2: should be zero changes, nothing, nothing changes, so it's easy
Speaker 2: and your monthly limits will still stay in place, so
Speaker 2: nobody panic. I've gotten confirmation of that, so everything's good there.
Speaker 2: If you have been thinking about Patreon, or you want
Speaker 2: to support because you like the show, it's easier now
Speaker 2: because you can just sign up and you'll be you'll
Speaker 2: be charged, or you'll pledge the exact same amount every month,
Speaker 2: regardless if we do five shows like we normally do
Speaker 2: in a month, or twenty five shows. Can you imagine?
Speaker 1: No?
Speaker 2: No, So pledge with confidence. All of the all of
Speaker 2: the benefits are still there. The nicknames, the discord invites
Speaker 2: to the CCO experience, invites to curbside pick that you'd
Speaker 2: see on the TV right now. And we wanted to
Speaker 2: mention that because we've often been asked about like how
Speaker 2: many shows a month and is there a monthly limit? Well,
Speaker 2: now it's the same every month. So pledge with confidence,
Speaker 2: and he would very much appreciate it.
Speaker 1: And it might open up an opportunity for us to
Speaker 1: do some kind of like Patron exclusive stuff if we
Speaker 1: ever wanted to do that sort of thing. So if
Speaker 1: that's something that interests you, let us know. And this
Speaker 1: does open up an opportunity for us to do that,
Speaker 1: which is you know what.
Speaker 2: You know, what I really like about the potential of
Speaker 2: patron only exclusive stuff is it doesn't need to be
Speaker 2: Magic related. It could be Ryan and Brando related. And
Speaker 2: I'm not a huge fan of putting that on all
Speaker 2: of the main feeds that we broadcast onto because people
Speaker 2: come for Deck techs and Magic talk, and if we're
Speaker 2: talking about wrestling and whatever else, we talk about why
Speaker 2: Brando only ever wears pants because he lost a leg
Speaker 2: in Nam when he was only thirty five and it
Speaker 2: still looks like he has two legs.
Speaker 1: Yeah.
Speaker 2: Yeah, So that's the kind of stuff that we might
Speaker 2: get into. History of Brandle goes back to the Crusades.
Speaker 1: Back to nineteen nine or nineteen one, ninety one BC.
Speaker 2: There we go. Yeah, okay, so we have a deck.
Speaker 1: I have one thing. Sorry, it's a very small thing.
Speaker 1: People have been asking me about the BBO and the CCOYTC.
Speaker 2: Oh.
Speaker 1: Yeah, I'm actually I'm in the midst of recording it now,
Speaker 1: but there's lots of different shots that I'm doing. I'm
Speaker 1: trying something different, new for me, all in new for
Speaker 1: me this time, and it's taking a little bit longer
Speaker 1: than I had anticipated, because like it's it's becoming the
Speaker 1: season in Canada where we only have natural light for
Speaker 1: three hours a day, and I'm at work for most
Speaker 1: of them, so it makes it tricky to actually get
Speaker 1: the filming in. But I am working on it. It's
Speaker 1: taking a little longer than I thought, but it should
Speaker 1: be ready very soon.
Speaker 2: An any sneak peaks of what the what the maybe
Speaker 2: not the product that you're opening, but what set from
Speaker 2: or you want to leave that under wraps.
Speaker 1: Well, everybody knows. I've told everybody a bunch of times.
Speaker 2: You didn't tell me. I'm the only one that fricker matters,
Speaker 2: you know.
Speaker 1: It's the it's the dusk moren super duper bundle.
Speaker 2: Oh okay, the TV bundle.
Speaker 1: That's the right. That's okay, that is the right.
Speaker 2: Are you gonna keep the TV after?
Speaker 1: I don't know.
Speaker 2: Actually, oftentimes you destroy things as you open them.
Speaker 1: Here's a here's a little bit of a little bit
Speaker 1: of a spoiler, a preview, if you will, I will.
Speaker 1: The box itself is much smaller than the box you
Speaker 1: typically get with one of these any bundle that you buy,
Speaker 1: and it's it's much smaller. And while I haven't actually
Speaker 1: gotten to the part where I open it yet. No,
Speaker 1: I'm not actually sure how much stuff I can fit
Speaker 1: in it, So I don't know if I'll actually have
Speaker 1: any use for it after I'm done doing this based
Speaker 1: on just the sucks. It's a different shape, it's a
Speaker 1: different size, so it won't like go in nice with
Speaker 1: all my other boxes that are all the same. So
Speaker 1: I might just end up if somebody wants it, I
Speaker 1: want it. You know.
Speaker 2: What I was just thinking is is when we do
Speaker 2: like a Commander Cookoat episode on the new set we're
Speaker 2: building over there, maybe we could put it up on
Speaker 2: the shelf and make it look all fancy and stuff,
Speaker 2: like a little TV. Yah, that's pretty cool. But instead
Speaker 2: we could like put a little CEO insert into the
Speaker 2: TV so it doesn't say dusk warn.
Speaker 1: That's well, it's one of those you know when you
Speaker 1: turn what do you call those pictures where you which
Speaker 1: depending on which way they're turned. Oh, it's a different pictures.
Speaker 1: It was like a lady that's like ooh, and there's
Speaker 1: a ghost and then there's dusk warn.
Speaker 2: Oh okay, well I don't know what.
Speaker 1: Those are called. I'm sure if you know what that
Speaker 1: is down in the comments.
Speaker 2: Please.
Speaker 1: I actually have a car there, and I don't know
Speaker 1: how to search a thing like that on Google because
Speaker 1: I was born in ninety one and I don't understand
Speaker 1: how Google works.
Speaker 2: Yes, yes, very much so.
Speaker 1: The deck.
Speaker 2: The deck.
Speaker 1: If you were listening last week, you know we're going
Speaker 1: to talk about the mind Skinner, and if you are
Speaker 1: an established magic player, you will know that the Mind
Speaker 1: Skinner is a mill deck, and everybody is afraid of
Speaker 1: mill decks because they're so powerful.
Speaker 2: I win every time I play my mill deck. Just
Speaker 2: watched the Sidewalk Flam. I played Bruvac Beats in my
Speaker 2: slam and got pounded because my normal mill deck is
Speaker 2: a deck I'm attempting to make work in ced H,
Speaker 2: playing all of the control and interaction and staple combos
Speaker 2: and tutors with Breuvak to double mill with maddening cacophony. Yes,
Speaker 2: that is it right, one card commander with your with Commander.
Speaker 1: Do you play the creature that does it too? No?
Speaker 2: Because it's like a seven drop and it gets target
Speaker 2: player and that's why that's why traumatize. I don't actually
Speaker 2: I actually just put that in instead of Jeweled Lotus.
Speaker 2: But traumatize is target player or target opponent whatever, maddening
Speaker 2: cacophony gets everybody. And newsflash, we're not doing that in
Speaker 2: this deck.
Speaker 1: No, we're not. We're not even playing Bruvak.
Speaker 2: No, it is on my list of things that you
Speaker 2: ought to play if you have the budget to play, right.
Speaker 1: Mill right, And we're gonna talk about that because budget aside.
Speaker 1: I think that if you're doing what I think this is,
Speaker 1: which is a air Quotes casual mill deck, I don't
Speaker 1: think Bruvac necessarily belongs there. You don't think I don't
Speaker 1: think it does. And which is weird. I think because
Speaker 1: when you look at a deck like this and we'll
Speaker 1: get into the actual deck plopper soon, when you look
Speaker 1: at like a Vultron deck, right, there's those the what's
Speaker 1: the what do we call those? Like the tiers of
Speaker 1: how many times you have to hit somebody with your commands?
Speaker 2: Yeah? Yeah, like a seven drop is a three punch,
Speaker 2: eleven is two punch, twenty one power one punch exactly.
Speaker 1: You know, we got a ten to one.
Speaker 2: Okay, let's read them first. Okay, yeah, okay, so the
Speaker 2: mind skinner, I got the scratchy voice. Hey, so I
Speaker 2: can I can go really, I'm not used to being
Speaker 2: able to go deep. Okay, So ten to one legendary enchantment,
Speaker 2: creature nightmare blue blue Blue ten one, ten one very important,
Speaker 2: ten one yeah, okay, the mind Skinner can't be blocked.
Speaker 2: Good when you got ten power, if a source you
Speaker 2: control would deal damage to an opponent, prevent that damage.
Speaker 2: And each opponent mills that many cards each each opponent.
Speaker 2: That is so so important when you play mill that
Speaker 2: it's each opponent, because now each opponent mills ten, each
Speaker 2: opponent mills ten. Now we're gonna call ten on turn three. Sorry,
Speaker 2: we're gonna call ten on turn three. Greater than ten
Speaker 2: percent of the library, right, because you start with seven
Speaker 2: when you draw three, so you only have ninety cards left.
Speaker 1: Right, Exactly, if you play it on turn three, you've
Speaker 1: drawn three cards, your deck should be at ninety probably
Speaker 1: or less. And so it's a nine pump chump.
Speaker 2: Yes, and that still is actively bad.
Speaker 1: Which but it's a nine pump chump that kills all three.
Speaker 1: And if it did regular damage, if you left it
Speaker 1: as a ten to one, it would still take nine
Speaker 1: attacks to kill the whole table. See this way, it kills.
Speaker 2: Them all at once, it would take nine attacks. Yes,
Speaker 2: so if you had a three pump chump that three pumps,
Speaker 2: three pumps, three pumps, that's still nine yeah, last time
Speaker 2: I checked. Right now, this guy still like he still
Speaker 2: checks the box right of three pump chump, but you
Speaker 2: just have to pump nine times. Yeah, but it could
Speaker 2: be to one person, correct, right, just like whoever's the
Speaker 2: furthest behind. And maybe that's the reason that people hate
Speaker 2: mail is, Hey, you're behind, I'm gonna not hit you
Speaker 2: for ten, but everybody's gonna mill ten. Okay.
Speaker 1: Here's why I think that this is better the way
Speaker 1: that it is without bruvac okay in casual because again,
Speaker 1: people not necessarily the biggest fan of mill because it
Speaker 1: can be irritating whatever, that's all in your mind.
Speaker 2: I would argue, that's all in your mind, skinner.
Speaker 1: I think Ryan would argue that as well. I think
Speaker 1: that here's the thing. Ten is less than this is
Speaker 1: true twenty. And I think if you're gonna mail your
Speaker 1: friends in a casual game for twenty over and over
Speaker 1: and over again, I feel like people are gonna just
Speaker 1: kind of get salty when they just see their whole
Speaker 1: deck just eat shit and it's like, yeah, fuck whatever,
Speaker 1: let's just you know, and end up with a lot
Speaker 1: of that. And that's not how you want your games
Speaker 1: to end, right, even if they're good, if they come
Speaker 1: to that enwer, it's like, uh right. And I feel
Speaker 1: like that's kind of where you would end up if
Speaker 1: you went too optimized with the mind Skinner. And I
Speaker 1: think this deck kind of strikes the balance where it's
Speaker 1: got mind Skinner doing mind Skinner stuff and then it's
Speaker 1: got our boy, uh who did this one?
Speaker 2: Slap bop Chris slap chop bop cock slap Yeah him.
Speaker 1: That that guy. Yep, he's got his suite of bros
Speaker 1: that are in the deck. He picked a bunch of
Speaker 1: unblockable creatures you could also do in my hands with
Speaker 1: you could do slivers, or you could do murpholk, or
Speaker 1: you could do artifact creatures that have animals in the
Speaker 1: art like, you could do virtually anything because the Mind
Speaker 1: Skinner all by itself just enables your strategy, which is
Speaker 1: really cool.
Speaker 2: Yeah, and oh man, I really like the mind Skinner
Speaker 2: along with the new Blue Enchantress from Dusk Morn. If
Speaker 2: you could find, if you could, if you could like
Speaker 2: the removal and interaction that you put in the deck
Speaker 2: could be bounce removal to get blockers out of the way.
Speaker 1: That's great, Well that they don't need to get blockers
Speaker 1: out of the way. A guy can't be blocked.
Speaker 2: Oh that's right. Okay, still use the bounce for your removal.
Speaker 2: But if you don't need to remove, you could bounce
Speaker 2: mind Skinner in and out and then use that as
Speaker 2: a card draw. Or you could bounce mind Skinner and
Speaker 2: then played again for three and draw card off of
Speaker 2: that blue Enchantress.
Speaker 1: Right.
Speaker 2: So, because it's an enchantment, so you could you could
Speaker 2: find ways to be really unique and really lean in
Speaker 2: mechanically to it being an enchantment and playing little guys
Speaker 2: or big guys that are either unblockable or just pound.
Speaker 2: And then my favorite, the equipment suite very reminiscent of
Speaker 2: my my every creature type or of our the all
Speaker 2: form deck that cares about murpholk and mirrors and wizards.
Speaker 1: Right.
Speaker 2: Yeah, so let's let's fly through some of the nuts
Speaker 2: and bolts. We've got an arcane signet, We've got a
Speaker 2: thought vessel, we've got a strata side. Nope, that's a
Speaker 2: pump we've got a soling Gauntlet of power, doubling my islands.
Speaker 1: And giving blue creatures plus one plus one. That's for
Speaker 1: all blue creatures.
Speaker 2: And then we got then we've got a caged sun
Speaker 2: that does the same, but only for our stuff. Correct,
Speaker 2: those are our Mana rocks. And you say, oh, Ryan
Speaker 2: and Brander, that's only like five or six cards. But
Speaker 2: when you see the creature, sweet, lots of the creatures
Speaker 2: are one and two mana.
Speaker 1: And some of them even we have a silver mirror,
Speaker 1: it makes mana. There's a architect that lets some of
Speaker 1: your other things make mana. So there's there's stuff.
Speaker 2: Yeah, okay, so let's go. We don't have custom categories here,
Speaker 2: but think slap bop. Yeah, cheepers, creepers. We'll we'll do
Speaker 2: our instances here because mostly they.
Speaker 1: Are they're all removal and one card dross belts. Let's
Speaker 1: do the removal, then we'll do the card dross belt.
Speaker 1: And we're gonna start with didn't say please.
Speaker 2: Blue Blue one counter spell. It's controller males three, so.
Speaker 1: That's less good counter spell, but it fits the theme.
Speaker 1: You gotta appreciate that. We talked about that a couple
Speaker 1: of weeks ago.
Speaker 2: Yeah, very good. Okay, then we've got a flow of knowledge.
Speaker 2: I actually really like this card instant. Mind you for
Speaker 2: blue four draw cards equal to the islands you control,
Speaker 2: than discard two.
Speaker 1: In my head, is there not a flow of flow
Speaker 1: of ideas?
Speaker 2: Yes, that is a card?
Speaker 1: Is it an Is it an instant? I don't for
Speaker 1: one more, but you don't have to discard two. It
Speaker 1: does the same thing I feel like. And it has
Speaker 1: like a really cool like these weird globbly circles.
Speaker 2: Flow of ideas. Draw cards equal to the islands you control.
Speaker 2: For one more mana, it's six mana and it's a sorcery. Yeah, yeah, yeah,
Speaker 2: okay yeah. Resculpt is two man of kill a thing.
Speaker 2: They get a four to four E, their eyes return
Speaker 2: all attacking creatures to their owner's hands. That's rapid, rapid
Speaker 2: hybridization and pong of fi. Kill your guy. They get
Speaker 2: a token.
Speaker 1: I would replace the re sculpt with the one that
Speaker 1: gets their top card into play. There's a bunch of
Speaker 1: those now for the same amount of manna at the
Speaker 1: same speed. That gives them a dude that's half the.
Speaker 2: Size, a two to two instead of a four to four.
Speaker 1: Yeah, and then you don't have to be expected to
Speaker 1: carry around a four to four blue and red elemental
Speaker 1: creature token to lend to your friend after you kill
Speaker 1: their dude.
Speaker 2: There you go, because you don't have that probably no, no, okay, sorceries.
Speaker 1: Let's do that one last, because I like that card
Speaker 1: a lot. I've been waiting all I've been waiting for
Speaker 1: the for eight years to talk about with that card.
Speaker 2: Okay, let's do that one at the end season of weaving.
Speaker 2: These seasons just continue to impress. I don't understand this one, okay,
Speaker 2: though it's a sorcery for blue blue four. Choose up
Speaker 2: to five paw prints worth of molds. Okay, we feel
Speaker 2: the same. Yeah, Okay, you can choose the same molde
Speaker 2: more than once as long as they are up to five. Okay,
Speaker 2: So one pop print draw card. That's a drop five. FYI,
Speaker 2: that's pretty good.
Speaker 1: It's really good. It's pretty good.
Speaker 2: Okay, draw five or for two pop prints. Choose an
Speaker 2: artifact or creature you control, create a token that's a
Speaker 2: copy of it that could be good in this deck.
Speaker 2: Once we get to the creatures, some of them, some
Speaker 2: of them slap sure and chop and bop shout out
Speaker 2: to Chris, slap up, okay, and then for three pop
Speaker 2: prints return each non land non token permanent to its
Speaker 2: owner's hand. Ooh, it's kind of rifty, Hey, but it
Speaker 2: gets my stuff too.
Speaker 1: Yeah, I don't know. I don't know because you're what
Speaker 1: are you making because none of the some of the
Speaker 1: dudes are big and and and beat facy. But for
Speaker 1: the most part, I would imagine like one's enough, and
Speaker 1: by the time you get to those people, there's not
Speaker 1: a lot of ramp in the deck. Yes, you're probably
Speaker 1: gonna be playing your nine drop nine nine's on turn nine. Yes,
Speaker 1: by then you've already probably won the game or lost,
Speaker 1: and the extra five probably isn't gonna really matter. So
Speaker 1: making copies of them isn't necessarily the best thing. Ah, So,
Speaker 1: like I would know why, like something that clones something
Speaker 1: that somebody else has, or something that can make a
Speaker 1: copy of your mind skinner, not because they work in conjunction,
Speaker 1: which we'll talk about in a minute, but because it's
Speaker 1: a fucking ten one that makes.
Speaker 2: Everybody milk ten Listen. I like this. I like h.
Speaker 1: Verinicus's vile duplication that could be cost two less gives
Speaker 1: you a ten to one. Oh yeah, it flies and
Speaker 1: camp yeah yeah yeah.
Speaker 2: Oh you know what, that's a good time to talk
Speaker 2: about if you have two mind skinners. Just let's just
Speaker 2: mention that real quick is okay, So, if you got
Speaker 2: the mind Skinner, it says if a source would deal
Speaker 2: damage to an opponent, prevent that damage and each opponent
Speaker 2: mills that many cards. Yes, if I clone it with
Speaker 2: a Vernicas vile duplication, I get a copy of that. Correct,
Speaker 2: that is not legendary?
Speaker 1: Also correct?
Speaker 2: So two mind skinners, yep, Okay, if I got to mind,
Speaker 2: I can only prevent damage one time.
Speaker 1: Correct.
Speaker 2: So when that damage is prevented, each opponent mills cards.
Speaker 2: It can't be prevented twice.
Speaker 1: You've confirmed this, yes.
Speaker 2: Okay, so two mind skinners only equals one mill.
Speaker 1: The best example I could think of if people are
Speaker 1: still thinking, but I think of so think of it
Speaker 1: as having a rest in peace and a lay line
Speaker 1: of the void at the same time. Both of them
Speaker 1: will remove a card from the graveyard as it's going
Speaker 1: there instead of putting it there, And why would you
Speaker 1: need to do that twice? It goes through the first
Speaker 1: safety net, it gets caught the second safety net does.
Speaker 2: Well, those are a little bit different because those are
Speaker 2: the replacements. Those are replacements effects. This is damage prevention effects.
Speaker 1: This is which is a replacement effect.
Speaker 2: Technically not You're going to get the judges saying well.
Speaker 1: But it works in the same kind of manner. You
Speaker 1: can't prevent the same damage two times.
Speaker 2: Yeah, you know what with going back to season of weaving,
Speaker 2: I really like land one drop equipment or soul ring.
Speaker 2: On turn and two you go like arcand signator, lightning greeves.
Speaker 2: Turn three you go mind skinner. Turn four you go
Speaker 2: two drop, two drop, and then turn turn five or six.
Speaker 2: If you played the man Rox season a weaving, draw five,
Speaker 2: like I just restarted my whole opening hand. That's really good.
Speaker 1: Where you can place flow of ideas and draw six exactly.
Speaker 2: Okay. Quantum misalignment. Create a token that's a copy of
Speaker 2: target creature you control, except it isn't legendary and this
Speaker 2: has rebound, which means you can cast it. If you
Speaker 2: cast this spell from your hand, exile it as it
Speaker 2: resolves at the beginning of the next upkeep. You may
Speaker 2: cast the card without paying its manocost. So you get
Speaker 2: to do this two times. Pretty good, create two tokens. Yes,
Speaker 2: that's two mind skinners.
Speaker 1: Yeah, that's thirty mil cards.
Speaker 2: So good, that's really good. Oh yeah. So if you
Speaker 2: got two mind skinners or three mind skinners, Ah, they're
Speaker 2: all trying to deal damage. Yes, and it doesn't matter
Speaker 2: that I'm preventing damager. I can't because they would deal
Speaker 2: thirty damage. So you would mill each player thirty.
Speaker 1: Yes, having three mind skinners and hitting with one will
Speaker 1: mill ten. Having three mind skinners and hitting with all three.
Speaker 2: Mil thirty Yes, not one hundred and twenty. Yes, thirty
Speaker 2: or ninety bigger than ten? Yes, sir, oh man, sorry
Speaker 2: I keep coughing.
Speaker 1: Let's talk about the Sweet Sorcery ride.
Speaker 2: Well, it's all coming out. It's all coming out.
Speaker 1: It's gross. It's getting over the mic, it's on the floor.
Speaker 2: Yeah, I'm trying to not cough on the mic. We'll
Speaker 2: have to worry everybody was spray this mike. I'm sure
Speaker 2: I'll be all love that. Okay, here it is, okay,
Speaker 2: here we go, here we talk about it.
Speaker 1: It's yeah, you read it.
Speaker 2: You're reading you bolt mind bomb, mind mine bomb is
Speaker 2: ah sorcery, sorcery for blue, and I'll read it as
Speaker 2: it's printed in the fourth or fifth edition one that
Speaker 2: we're looking at here. Mind Bomb deals three damage to
Speaker 2: each player. All players may discard up to three cards
Speaker 2: of their choice from their hands. Each card a player
Speaker 2: discards this way or in this manner prevents one damage
Speaker 2: to that player from mind bomb. Yeah. Let me see.
Speaker 2: I don't know if I can envision a scenario where
Speaker 2: I discard a card to not take one damage that's prevented. Yeah,
Speaker 2: then I just mill. I think mine bomb is just
Speaker 2: like every everybody mill three.
Speaker 1: But it's not everybody mill three. It's everybody mill nine
Speaker 1: because it prevents three damage three people. Yeah, so if
Speaker 1: we take we take three, you don't take any but
Speaker 1: you all mill nine for one. That's pretty good, Okay,
Speaker 1: so good. And then the the art, which I we're
Speaker 1: gonna talk about not describing art, but we're gonna describe
Speaker 1: this one. It's like an old World War two bomb,
Speaker 1: like coming down to except it's exploding open and there's.
Speaker 2: Just a brain and the shells are breaking off and
Speaker 2: it's literally a brain. Because Mono Blue, I'm obviously smarter
Speaker 2: than you because I play mind bomb, and I'm gonna
Speaker 2: mill you nine for one. Oh so good.
Speaker 1: It's like, I guess, hypothetically, all of your opponents like, okay, boys,
Speaker 1: let's all just card three cards from my hand to
Speaker 1: avoid Yeah right, nobody's gonna do that. Yeah, it's mill
Speaker 1: nine for one.
Speaker 2: Okay, pretty good, Yeah, pretty good. I'm gonna fly through
Speaker 2: these enchantments. We got four some.
Speaker 1: Of these are good.
Speaker 2: Yeah. Yeah, well, mirror mad is a three drop copies
Speaker 2: in enchantment or artifact, So you're gonna see why that's
Speaker 2: good when you see our artifacts. Patient Rebuilding is a
Speaker 2: five drop enchantment. At the beginning of your up keep,
Speaker 2: target opponent puts the top three cards of their library
Speaker 2: in to their graveyard that is mill. Then you draw
Speaker 2: a card for each land milled this way.
Speaker 1: I think that's fine, but it's cost five.
Speaker 2: I don't know.
Speaker 1: Yeah, it's probably cooler stuff.
Speaker 2: Yeah, like, I don't know, fricking brainstorm if I want
Speaker 2: to generally just draw two or three cards anyways. Imprisoned
Speaker 2: in the Moon is a removal spell. Sure, it makes
Speaker 2: somebody's commander into a uh waste colorless land wastes, and
Speaker 2: then Court of Cunning is a milk card. It's a
Speaker 2: three drop enters about a field become the monarch at
Speaker 2: the beginning of your upkeep any number of target players
Speaker 2: each mill two cards. If you're the monarch, those players
Speaker 2: mill ten instead.
Speaker 1: This is important because if you have the mind Skinner
Speaker 1: and somebody hits you to become the monarch, and you
Speaker 1: hit them, do you become the monarch because you're not
Speaker 1: dealing combat damage to them?
Speaker 2: Oh? Oh oh no, oh.
Speaker 1: Right, because none of that combat damage stuff works when
Speaker 1: you look at things like coastal piracy or whatever. Like
Speaker 1: if you would if a creature would deal combat damage
Speaker 1: to a player, you get it back, or you get
Speaker 1: a thing you draw card that doesn't work with the mind.
Speaker 2: Skinning whenever this is verbatim what it says on the
Speaker 2: monarch token, that isn't worded wrong, Okay, whenever a creature
Speaker 2: deals combat damage to you, its controller becomes the monarch.
Speaker 1: So you can't take the monarch back with this deck
Speaker 1: if the mind Skinner is in play.
Speaker 2: Yes, and while we've already demonstrated we're mind skinning with
Speaker 2: two or three or four or more mind Skinners.
Speaker 1: Yeah.
Speaker 2: Oh is that non bal?
Speaker 1: Is that a non bal?
Speaker 2: A little bit, A little bit of a non bob
Speaker 2: A little bit Okay, so be careful with that.
Speaker 1: One, because like, the first thing people are gonna do
Speaker 1: is just strip you of the of the monarchy. Yeah yeah,
Speaker 1: and I know that because I play that in Obeka,
Speaker 1: and that's the one that people hate more than anything,
Speaker 1: because the mill one, because it's the mill one.
Speaker 2: Yeah yeah, yeah, Okay, creatures or artifacts.
Speaker 1: Let's let the artifact. Let's do the artifacts. I think
Speaker 1: that the artifacts are kind of I don't want to
Speaker 1: say they're set, but I think that there's a little
Speaker 1: bit more like noingle room en mass in the creatures.
Speaker 2: They are certainly not set. And I say that because
Speaker 2: they're all budget. Because this deck is under Hunter bucks
Speaker 2: and that's really good. Okay, uh yeah, that doesn't count.
Speaker 2: He's pointed to the price, but that's not the price.
Speaker 1: I pointed to the price of the deck. Okay, anyway, we.
Speaker 2: Got how about we just say bone splitter cast for one,
Speaker 2: equipped for one plus two power. Yes, because really that's
Speaker 2: what we care about.
Speaker 1: That mills two more cards off of each person that
Speaker 1: we are caring about.
Speaker 2: Yeah, yes, brass nuts. When you cast it, equip it
Speaker 2: so you got one for each hand and equipped creature
Speaker 2: has double strike as long as it has two or
Speaker 2: more equipment attached to it.
Speaker 1: When you cast it, you copy it.
Speaker 2: Oh, I say, you said equip it.
Speaker 1: Oh yes, So if you pay for get two of them,
Speaker 1: they equip for one. If you have something with two
Speaker 1: equipments on it, they have double strike.
Speaker 2: Oh yes. Oh man. Here's one that I've always tried
Speaker 2: to get to work. Trepanation Blade. This is a three
Speaker 2: drop equipped two whenever equipped creature attacks. Defending player reveals
Speaker 2: cards from the top of their library until they reveal
Speaker 2: a land card that the creature. This creature gets plus
Speaker 2: one plus o until and a turn for each card
Speaker 2: revealed this way, and then those cards get milled.
Speaker 1: So they grind the land and then everybody mills a
Speaker 1: bunch of cards. Yes, that works pretty good in this deck.
Speaker 2: That does in this deck. Yeah, And because then they
Speaker 2: would everybody would mill again.
Speaker 1: You just don't attack Aiden because he's playing a lands deck,
Speaker 1: and you instead attack probably Alex Sake because he gets
Speaker 1: lands holdst more than anybody, and you're just going to
Speaker 1: mill him for like fourteen before he gets his next
Speaker 1: land yep, and then just blow everybody up.
Speaker 2: And here's the interesting thing about Trepidation Blade. To everybody,
Speaker 2: you're not milling very important. It reveals cards from the
Speaker 2: top of their library, not mill. They end up going
Speaker 2: to your graveyard, but specifically the mechanic of milling is
Speaker 2: from library to graveyard. This is revealed first.
Speaker 1: They're going like from exile to the graveyard technically.
Speaker 2: Speaking, so would they're not even could They're not even
Speaker 2: going to exile because all this happens as part of
Speaker 2: the resolution of the ability. Yeah, they're just revealed. So
Speaker 2: if you go to Bruvac in this deck, if you
Speaker 2: want to spice it up a bit or spice it
Speaker 2: down this, you won't Trepidation Blade double Yeah, no, you
Speaker 2: won't do that. Deal Okay, Boner Horde Living Weapon plus x,
Speaker 2: where x is the number of creature cards in all graveyards.
Speaker 2: Pretty good, really good in this that that's very good,
Speaker 2: really good. Ring of Evils Aisle.
Speaker 1: I like this one too.
Speaker 2: Yeah. Equips for one, cast for two. Equipped creature has
Speaker 2: x proof until end of turn. You can pay two
Speaker 2: as an activated ability to do that, and at the
Speaker 2: beginning of your upkeep put a plus one counter on
Speaker 2: equipped creature. If it's blue very slow.
Speaker 1: I would argue that this is a budget include. Yes,
Speaker 1: because again speaking from experience, this thing isn't gonna last long.
Speaker 1: I'll bet you people are going to be way more
Speaker 1: likely to kill this than the Bone Splitter.
Speaker 2: Oh by a lot. I wouldn't mind you. It does
Speaker 2: give things, yes X proof, that's that. Yes, Okay, Fire
Speaker 2: Shrieker gives double strike, but forged battle acts that's the
Speaker 2: one plus two. And whenever it deals combat damage to
Speaker 2: a player, uh oh, create a.
Speaker 1: Copy another one. Uh oh, and then you give But
Speaker 1: you don't, though, correct, because the equipped creature deals combat
Speaker 1: damage to a play This only works if you don't
Speaker 1: have your mind skinner. That's right. Frick.
Speaker 2: I knew if we doing this deck, we'd run into
Speaker 2: this trap.
Speaker 1: Yeah, because I don't think people think of that. I'm
Speaker 1: not saying, oh, we're so smart, but like I went
Speaker 1: through to make sure that some of this stuff worked
Speaker 1: the way that we wanted it to, and some of
Speaker 1: it doesn't. Yeah, which is too bad because but Forge
Speaker 1: battle ass is so good.
Speaker 2: Yep, here we are, give me, gimme, um, give me
Speaker 2: the Jeet.
Speaker 1: Just use a sort of body in.
Speaker 2: Mind, don't doesn't that have to deal damage?
Speaker 1: You're right, you're right. I fell into the trap again.
Speaker 2: Jet Jeet is on attack.
Speaker 1: No, it's not. It's damage, dude.
Speaker 2: I thought I was fricking smart. Okay, Hall of Triumph.
Speaker 2: Hall of Triumph entered battfield, choose the color. Creatures that
Speaker 2: chose the color get plus one. That's good. With all
Speaker 2: our little guys, we're going to be playing black.
Speaker 1: There's a good one.
Speaker 2: This one works, Yes, this one Fox. Yeah. Equip Creature
Speaker 2: gets plus one plus one for each land you control,
Speaker 2: and equip Legendary for three, equip regular Normy for seven.
Speaker 1: That's kind of sucky. I would replace the what that
Speaker 1: one the butt Ford's battle ass with a nettle cyst.
Speaker 1: It gets plus one plus one for each artifact you control.
Speaker 2: Hey, that's pretty good.
Speaker 1: It's pretty okay.
Speaker 2: Stratacide enters the battlefield Exile of Land, and Equiped Creature
Speaker 2: gets plus one for each land on the battlefield with
Speaker 2: the same name. Yeah, so exile an Island. We're only
Speaker 2: playing thirty four of those. That's pretty good.
Speaker 1: That's not too bad.
Speaker 2: Yeah, we got a swift foot boots, Lightning greaves, and
Speaker 2: due real Flame of the West. Ooh. Equiped Creature gets
Speaker 2: plus three plus one you equip for two, cast for three.
Speaker 2: Whenever equipped creature attacks, create two tapped one to one
Speaker 2: white creature tokens with flying If with flying, oh, because
Speaker 2: they're ghosts and not the shitty cat. They're good ghosts,
Speaker 2: the good ghost if that creature is legendary, which probably
Speaker 2: will be. Instead, create two of those tokens that are
Speaker 2: tapped in attacking. Now we're talking, so if we're equipping
Speaker 2: our mind skinner, we get tapped in attacking ghosts. So
Speaker 2: it's a mill twelve. Now, yes, it's pretty good.
Speaker 1: It's pretty good, not too bad.
Speaker 2: And then finally, icing on the cake, you gotta know
Speaker 2: that this card was more definitely in here might be
Speaker 2: the most expensive card in the.
Speaker 1: Deck by a lot.
Speaker 2: Helm of the host correct, give it a read.
Speaker 1: I know you like this again, Well, at the beginning
Speaker 1: of combat, on your turn, you would create a token
Speaker 1: that's a copy of equipped creature if it is not
Speaker 1: legend If it is legendary, the token is not.
Speaker 2: That is all again, taste taste very important.
Speaker 1: It's an equipment for four that equips for five. So
Speaker 1: there's a big man investment, like ninety seven percent of
Speaker 1: the time, it's worth it, though.
Speaker 2: Uh yeah, you know what the tricky part is is
Speaker 2: like mind Skinner on three, helm on four, equip on five,
Speaker 2: like I haven't. I still haven't done anything. I got
Speaker 2: to attack, but now I'm attacking for I guess I'm
Speaker 2: milling twenty for milling everybody for twenty. Yeah, that's pretty good.
Speaker 1: We're using such big numbers like they're so casually. If
Speaker 1: it was like I'm swinging at you for twenty, like
Speaker 1: holy shit, like I were milling everybody for twenty.
Speaker 2: It's like yeah, fuck whatever, yeah, whatever, it doesn't matter.
Speaker 2: I got one hundred cards.
Speaker 1: Who gives a shit, but everybody cares.
Speaker 2: Now is the time that I say cards in your
Speaker 2: graveyard could be cards that you never would have seen anyways.
Speaker 2: And if you're worried about your best card getting milled,
Speaker 2: add some redundancies in, or add some graveyard getterbackers in,
Speaker 2: or change the plan. If you didn't know that card
Speaker 2: was there, you weren't planning for it. Now you know
Speaker 2: you're not going to get it, so change the plan.
Speaker 2: Mill does nothing, and it's not removing any of your
Speaker 2: agency as a player because.
Speaker 1: Or do what I do here, Here's what I do.
Speaker 1: Thank you Ryan does this high level shit. Here's what
Speaker 1: I do. I take the card that got milled that
Speaker 1: I really wanted, and I tuck it way down at
Speaker 1: the bottom of my graveyard, and then I make sure
Speaker 1: that my graver is nice and square so I can't
Speaker 1: see it. And then I just pretend that it's somewhere
Speaker 1: else in my library, Okay, right, and then I don't
Speaker 1: feel bad because it's still in there. I didn't draw it.
Speaker 2: I live in the real Brando lives in the other.
Speaker 1: Yeah.
Speaker 2: Yeah, that's it.
Speaker 1: And both work, both work, Hey at work equally as well.
Speaker 2: We have opposite opinions on something on the internet and
Speaker 2: we're still friends.
Speaker 1: What what?
Speaker 2: And we're playing a mill deck?
Speaker 1: What? Who are we? What if we?
Speaker 2: I can't make my voice Ginny high.
Speaker 1: Let's talk about dudes, okay, because there are.
Speaker 2: Or in this case, they're blue dudes, bluedes.
Speaker 1: Okay, I like. I like the top two. I was
Speaker 1: excited to see these guys.
Speaker 2: Oh yeah, and a little bit. We're just gonna go
Speaker 2: through because a lot of these are the same thing, but.
Speaker 1: These first two I just kind of want to just
Speaker 1: give them the credit that they deserve. They're bouncing and bubbling, beebels, bouncing.
Speaker 1: There's a lot of alliteration there for you, and they are.
Speaker 1: They're two two's for blue two that are indestructor or
Speaker 1: not instructible, unblockable if your opponent controls an artifact or
Speaker 1: an enchantment, respectively. And the beebel are just it's one
Speaker 1: of those little dudes that you'll see on lots of
Speaker 1: cards that.
Speaker 2: Yeah, people just like seeing, right, bouncing Biebels, unblockable artifact
Speaker 2: two two, bubbling Beebels, unblockable enchantment three. Three big beats there.
Speaker 2: That's a mill nine collecttively. Okay, Cephalid ink.
Speaker 1: Shrouder, Cephalid dink Shrouder. He's basically a jockstrap.
Speaker 2: A perfect for this deck because jockstrap jock slap, chop
Speaker 2: slap built the deck. Yes, oh man, do you remember
Speaker 2: how much fun we had with that nickname in Vancouver. Yes,
Speaker 2: so many slaps and chops and bops and cocks and
Speaker 2: oh so good. Okay, Cephalid jockstrap two to one for
Speaker 2: three discard a card from your hand, can't be the
Speaker 2: target of spells, your abilities, and is unblockable. This turn
Speaker 2: sure good?
Speaker 1: Okay, Yes, you have to you have to. You have
Speaker 1: to say it. You have to say it now, super.
Speaker 2: Serious clammy Prowler. Fuck, I'm being serious, Brando, what a
Speaker 2: stupid name it's from? This is this is the mind Skinners,
Speaker 2: This is the mind for Skinner's fricking Clammy Prowler. Friend.
Speaker 2: They're from the same set to two five for four.
Speaker 2: When the Clammy Prowler attacks target another target, attacking creature
Speaker 2: can't be blocked this turn.
Speaker 1: There are people yelling at the show. What's its real name?
Speaker 1: You guys? What's the card actually called? Clammy Prowler?
Speaker 2: Slammy Prowler? Goddamn, it's good. It's a good one. Man.
Speaker 2: What do you think it tastes like? Does it taste
Speaker 2: like the seafood section at the grocery store smells? Does
Speaker 2: it taste like clam chowder?
Speaker 1: What's going on here? Oh man?
Speaker 2: Between the freaking jock strap, the fore Skinner, the Clammy Prowler.
Speaker 2: Is this the dirtiest deck we've done in a long,
Speaker 2: great while or what?
Speaker 1: Absolutely?
Speaker 2: What do you think that this that collectively smells like?
Speaker 1: Oh my god?
Speaker 2: And what's about it being like a c CEO raw
Speaker 2: dog budget deck, Like like in Vegas one time people
Speaker 2: put onions in their onion bag. Can we just have
Speaker 2: like a stinky fish bag and this is it. I
Speaker 2: don't want that, but somebody has to do it.
Speaker 1: We could do it, could be possible.
Speaker 2: Escape Artist one one for two can it's unblockable. You
Speaker 2: scart a card from your hand, you bounce it to
Speaker 2: its owner's hand. Yes, so it doesn't die. It's escaping.
Speaker 2: Had a spy Patrol is a level up one one
Speaker 2: for two. You level it up for three mana and
Speaker 2: it can't be blocked. You level it up two more
Speaker 2: times for three mana and it has shroud and also
Speaker 2: can't be blocked.
Speaker 1: You level it up one time and that's where it sits.
Speaker 2: Yeah, yeah, okay, Metathran Soldier one one for two unblockable,
Speaker 2: all right, and you know the you know the drill,
Speaker 2: oh paraground of gathering mists. I play this. It's a
Speaker 2: two two for four. Other blue creatures get plus one
Speaker 2: plus one and blue tap another target Blue creature you
Speaker 2: control gains while flying until.
Speaker 1: Two, which is unblockable if you're kind of paying attention. Yeah,
Speaker 1: because again, what's cool about this deck we haven't really
Speaker 1: talked about it is as long as you hit anybody,
Speaker 1: you hit everybody, that's good. So if one guy or
Speaker 1: two of them have flying blocks, but the other guy doesn't.
Speaker 1: Flying is as good as unblockable. Everybody's gonna take damage.
Speaker 2: Yeah, you know what I like about it. It's taking
Speaker 2: the obnoxious and egregious mill every mill half your deck,
Speaker 2: but doubled. It takes that out of the game, but
Speaker 2: it still gets the job done. Okay, okay. Next one
Speaker 2: is slither Blade one two for one. Can't be blocked
Speaker 2: veteran the dulcan infiltrader. Look at his creepy fingernails.
Speaker 1: That's weird.
Speaker 2: Weird.
Speaker 1: Yeah, can't be blocked.
Speaker 2: Can't be blocked. Okay. Moving on archetype of imagination six
Speaker 2: drop creatures you control, have flying creatures your opponent's control,
Speaker 2: lose flying and can't gain flying.
Speaker 1: Fancy way of saying, can't be blocked.
Speaker 2: Meyer Lurk Queen. Good creature type here, Crab mutant solid okay,
Speaker 2: four four for five. When it enters a battlefield, target
Speaker 2: player gets two rad counters. I don't think we care
Speaker 2: about that. Whenever, oh well, it does mill, it does mill,
Speaker 2: but like fuck it. Whenever one or more non land
Speaker 2: cards are milled, Oh yeah, draw draw card, then put
Speaker 2: a plus one counter on Meyer. Crab thing triggers only
Speaker 2: once each.
Speaker 1: Turn, so essentially, once a turn you're gonna get a
Speaker 1: counter and a card. On that card, it's a good one.
Speaker 2: This is a four to four, than a five to five,
Speaker 2: then a six six, and it's also a ferrexcine arena. Yes, okay,
Speaker 2: this is good. Okay. Reservoir kracking sixty six for four
Speaker 2: trample ward two on a blue creature. What is this
Speaker 2: guy's gonna beat? At the beginning of each combat? If
Speaker 2: reservoir cracking is untapped, any opponent may tap an untapped
Speaker 2: creature they control. If they do tap reserv we're cracking
Speaker 2: and create a one one blue fish creature token with
Speaker 2: this creature can't be blocked. Yeah, so you can tap,
Speaker 2: or you can mill six, or you can get attacked
Speaker 2: and will pump our one one and give it double
Speaker 2: strike and you'll be milling. Anyways.
Speaker 1: I kind of like that card. Yeah, I'm going to
Speaker 1: try and fish one of those out. I like that.
Speaker 2: I like this card. Fish it out, you mean cracking
Speaker 2: it out?
Speaker 1: Sure, Okay, let's get cracking.
Speaker 2: Yeah, let's get cracking on this Tromo Cratus oh eight
Speaker 2: eight can't be blocked unless every single creature that could
Speaker 2: block is it blocks it. Okay, So what that means
Speaker 2: is if you have a tapped guy, you can untapped guy.
Speaker 2: Your tapped guy can't block it, so it can't be blocked.
Speaker 1: Correct.
Speaker 2: Also hexpert when it's attacking or blocking. The fuck we're
Speaker 2: not blocking. No, no, we're knocking.
Speaker 1: That's a neat card. I like that one.
Speaker 2: Yeah, okay. Sr Ward Wing familiar spells your opponent's control
Speaker 2: cost three more to target a commander you control.
Speaker 1: It gives your commander ward three.
Speaker 2: Yeah. And it's a three to one flyer, which is
Speaker 2: hard to block.
Speaker 1: It's basically unblockable. We'll mill one card.
Speaker 2: Yeah. Jace's phantasm is a one one for one with flying.
Speaker 2: It's plus four if an opponent has ten or more
Speaker 2: cards in their graveyard.
Speaker 1: Man, how are we ever gonna make that happen?
Speaker 2: Attack with our commander one time. Then we got a
Speaker 2: five to five flyer that mills fifteen. That's pretty good.
Speaker 1: It's not bad.
Speaker 2: Yeah, silver Mere, we talked about tempest gin. I like
Speaker 2: this one plus one for each basic frickin' island we control.
Speaker 1: We're playing thirty four of them.
Speaker 2: Each pumpkin spice island we control is gonna MILLI You
Speaker 2: for freaking three now, yes, while one multiplied by three
Speaker 2: players and it has flying correct another crab. It's like
Speaker 2: he knew I liked this deck. Cheriks the Raging Aisle.
Speaker 2: Oh shit, a zero seventeen that's my fucking kind of
Speaker 2: car for four for four spells, your opponents cast that target.
Speaker 2: Cheriks a Raging I'll cost two more to cast and
Speaker 2: it's got three It gets plus x minus x until
Speaker 2: end of turn, where x is the number of islands
Speaker 2: you control.
Speaker 1: Do you think you've ever gotten into a situation or
Speaker 1: somebody's ever gotten into a situation with chericks where they
Speaker 1: attack in and they activate it, go and somebody's like, hey, hey, bud,
Speaker 1: you've got eighteen islands there ooh and they just eat shit.
Speaker 1: He probably ever happened.
Speaker 2: Probably not. I think six is fine because you go like,
Speaker 2: pay three to give plus six, pay three to give
Speaker 2: plus six. Now you've got a twelve five.
Speaker 1: But it's not up to whatever, right, like, however many
Speaker 1: islands you've played, and you're probably gonna play one every turn.
Speaker 2: No, that's what I mean. If I got six islands,
Speaker 2: I use three of them and then three of them
Speaker 2: and I activate that ability twice and I give plus
Speaker 2: six minus six plus six minus six. I'm gonna have
Speaker 2: a twelve.
Speaker 1: Twelve eleven or whatever the fuck?
Speaker 2: Yeah, and then I'm gonna mil everybody for for lots, yeah.
Speaker 1: For several yeah, okay, protect we talked about.
Speaker 2: Ambassador Laquatas is just pay three mil three?
Speaker 1: I forgot about him.
Speaker 2: Yeah, he's good. If you have infinite manna, you could
Speaker 2: probably cut him though. Grand Architect lets you tap untapped
Speaker 2: blue creatures to pay artifact costs and abilities.
Speaker 1: What's the are we playing the other half of the
Speaker 1: combo with him?
Speaker 2: Is?
Speaker 1: It is not Pillopala?
Speaker 2: What we are not?
Speaker 1: We are not, So we don't have infinite manna for
Speaker 1: an ambassador with a Quatas Uh?
Speaker 2: Correct? Okay, and he's not an artifact Google Lurker one
Speaker 2: one for one unblockable ye undead Alchemist. Oh I like
Speaker 2: this card. It's a four to two. I've always wanted
Speaker 2: to make this card work four to two for four zombie.
Speaker 1: You've always wanted to make it work? Will it work
Speaker 1: this time?
Speaker 2: If a zombie you control would deal combat damage to
Speaker 2: a player instead? So far it doesn't work that player
Speaker 2: mills that many cards. Well, shit, Okay, whenever a creature
Speaker 2: card is put into an opponent's graveyard from their library,
Speaker 2: it is exile that card, which is already good, and
Speaker 2: create a two two black zombie. So every creature you
Speaker 2: mill I get two power not two power, is going
Speaker 2: to turn into just more and more and more mill.
Speaker 1: The first paragraph means nothing, the second one is very good.
Speaker 1: Bladed Agent, infect unblockable, unblockable. Remember infect in this case
Speaker 1: doesn't work Invisible Stoker, hex proof, unblockable, Deep Sea Kraken.
Speaker 1: You read the stats and then I'll tell them the ability.
Speaker 2: Six six for ten unblockable. But it's got suspend three
Speaker 2: for nine turns well.
Speaker 1: But whenever your opponents play a spell, you take a
Speaker 1: time counter off this thing. You honest, I've seen this
Speaker 1: thing like you go suspend for three and it's in
Speaker 1: play when it becomes your turn again. I've seen that.
Speaker 2: Yeah, this card is is.
Speaker 1: People aren't paying attention and it just.
Speaker 2: The only thing I don't like about it is to suspend.
Speaker 2: It exists on the same turn as our commander exists on.
Speaker 1: Yeah.
Speaker 2: Yeah, unless you could suspend it on turn two after
Speaker 2: a sol ring sure or something, because sol ring doesn't
Speaker 2: let us cast our commander anyways. So just thinking about
Speaker 2: the play patterns and sequencing there, be careful, maybe add
Speaker 2: some more man of rocks if you find that deep
Speaker 2: Sea Kraken and the four Skinner are the two things
Speaker 2: that you want to do on turn three every time.
Speaker 1: You probably don't want to turn three that though, you
Speaker 1: probably want to turn four or five it because that's
Speaker 1: when you're going to get into the two things. Two things,
Speaker 1: two things.
Speaker 2: In fleet right fleet swallower when it attacks not not
Speaker 2: a combat damage. When it attacks target player mills half
Speaker 2: their library.
Speaker 1: Sure yep.
Speaker 2: Silent hell Creeper one one for two with a bunch
Speaker 2: of abilities unblockable. Yep, spark double Ooh, this one works.
Speaker 1: That's a clone that will work with mind Skinner, and
Speaker 1: it's an eleven eleven because it gets a plus one
Speaker 1: plus one.
Speaker 2: Counter eleven two.
Speaker 1: Is it? Oh? Yeah, you're right, you're right. I keep
Speaker 1: forgetting that it's so small.
Speaker 2: Yep. Okay, Knoptic Scarab swarm. Okay. This is a one
Speaker 2: to one flyer for form. When it enters the battlefield,
Speaker 2: exile target player's graveyard. Each artifact or land exiled, you
Speaker 2: get a one to one insect creature token with flying
Speaker 2: it's pretty good. This is graveyard removal in a mill deck,
Speaker 2: which is very important, and a bunch of little bodies
Speaker 2: that you can spread across wherever they can get in. Yep,
Speaker 2: two mil correct and our final card.
Speaker 1: Right, that's the fact that this is Yeah, yeah, Zeleix.
Speaker 1: Is he the most expensive card in the deck?
Speaker 2: Oh? Definitely, definitely he is. What happens Zelex sanity Flair, Well,
Speaker 2: this is the widescreen version. Maybe that one's only available
Speaker 2: in collector packs because it didn't come in in commander decks.
Speaker 1: Sure, okay, sure he has.
Speaker 2: Whenever a player mills one or more creature cards, we
Speaker 2: create a one to one black Hole Horror creature token.
Speaker 2: That's good. Also one tap target player mills three cards.
Speaker 2: Huh die like that?
Speaker 1: That's good. But that's that's a lot of dollars. Yes,
Speaker 1: that's a lot of dollars.
Speaker 2: Yes, foil twenty five bucks foils or fifty budget section
Speaker 2: real quick. We've got a twenty five dollars Zelex and
Speaker 2: a ten dollars almost Helm of the Host.
Speaker 1: And Kinnoptic Scarabswarm is eleven bucks too.
Speaker 2: And a Kinnoptic Scabswarm is eleven bucks. Those are the
Speaker 2: three most expensive cards in the deck. If you did
Speaker 2: cut those three, I don't think you lose a ton
Speaker 2: that you couldn't replace.
Speaker 1: The Helm of the Host. Maybe you lose a little
Speaker 1: bit of explosiveness.
Speaker 2: I like, instead of Helm of the Host, I like
Speaker 2: any other equipment that gives double strike. Yeah, because that's
Speaker 2: gonna do kind of the same thing. Yeah, and maybe
Speaker 2: save you eight or ten.
Speaker 1: Bucks and a ten or twelve manna.
Speaker 2: And yeah, potentially right now, if you TCG mid price
Speaker 2: this whole deck that comes to ninety nine dollars. So
Speaker 2: if you cut TCG mid out of here, let's say, uh,
Speaker 2: I don't know, if you cut another thirty out of there,
Speaker 2: TCG mid thirty, you could build this mill deck for
Speaker 2: like sixty sixty five bucks, maybe seventy bucks pretty good,
Speaker 2: which is really really a budget deck these days. And
Speaker 2: if you did want to add some oomph to it,
Speaker 2: you could put that money back in with a xelex,
Speaker 2: a Helm of the Host, or a Bruvak, because Breuvak
Speaker 2: is really gonna frickin' yeah.
Speaker 1: Bruvak is the thing that takes the deck from being
Speaker 1: all right, find your planing, your mil deck let's go
Speaker 1: to damn.
Speaker 2: Bruvak is the the damage doubler, right, like you think
Speaker 2: of Furnace a wrath, and what are the other damage doublers?
Speaker 2: Not Fiery Incarnation.
Speaker 1: Or whatever City on Fire?
Speaker 2: Yeah?
Speaker 1: And deck?
Speaker 2: Yeah, or in your red deck the double combat steps, right,
Speaker 2: Breuvak is that in this deck. So if you want
Speaker 2: to spend the twenty or thirty dollars whatever it is,
Speaker 2: twenty five bucks, let's say you could spruce the deck
Speaker 2: up a little bit. But it's a slippery slope because
Speaker 2: when you run Bruvak, you want to do traumatized, maddening cacophony.
Speaker 2: Then you want to find those that you want to
Speaker 2: run the tutors that find those cards, right.
Speaker 1: And all of a sudden you're cutting the mind Skinner
Speaker 1: to play Urza and you're.
Speaker 2: Yeah, or or then oh, Breuvak's just a better mill commander.
Speaker 2: So yeah, I look at this as an aggro deck,
Speaker 2: not a mill deck. I agree, right, And for that reason,
Speaker 2: if I did want to put a Brewvak in, I
Speaker 2: would relegate him to one hundred percent the ninety nine
Speaker 2: and not make a Brewvac deck, even though I do
Speaker 2: like him.
Speaker 1: Yeah, well, you have a Brewvac deck. Yeah, it's not
Speaker 1: the same as this.
Speaker 2: I also have a foil Mind Skinner me too.
Speaker 1: Woo.
Speaker 2: Yeah, okay, a couple of strengths and weaknesses. Mill is.
Speaker 2: Mill is very much a weakness in that you do
Speaker 2: have to deal let's let's say, ninety damage ninety damage
Speaker 2: three times, which is really hard. Even if you have
Speaker 2: a ten to one.
Speaker 1: It's not you're dealing ninety damage one once. Oh yeah, okay,
Speaker 1: your whole opponents. So as far as that kind of
Speaker 1: mill goes, you're you're doing pretty good. Okay, it makes
Speaker 1: the mill. I think that it's I think it's fair
Speaker 1: and balanced mill and.
Speaker 2: I think so. I think, yeah, it still does have
Speaker 2: the mill stigma though, So watch out and do what
Speaker 2: I just did. When you sit down and have like
Speaker 2: a little bit of a pregame. I'm playing this Mono
Speaker 2: blue eggro deck. It's trying to mill you, so you
Speaker 2: have to take ninety damage. But it is an agro deck.
Speaker 2: It isn't maddening Cacphonybrewvac dot deck.
Speaker 1: Well, here's what you say. I'm not playing Brewvac. I
Speaker 1: only have one counter spell every donting.
Speaker 2: Yeah fine, oh yeah, right, perfect and if you're playing
Speaker 2: against a graveyard deck, maybe you make a little bit
Speaker 2: of an alliance in that game and say like, hey,
Speaker 2: I'm helping you out. Remember, so if you if you
Speaker 2: don't have your piece in your graveyard that you need, right, like,
Speaker 2: there is some political prowess that you can kind of
Speaker 2: use a hell no, is that a strength through a weakness?
Speaker 1: Hey, graveyard bro, if your piece isn't in your graveyard,
Speaker 1: I'm gonna fuck put it there for you.
Speaker 2: That's pretty good.
Speaker 1: That's what you do.
Speaker 2: I can foreskin it in there, and I can foreskin
Speaker 2: take it away with my conoptic scarabs form.
Speaker 1: There we go.
Speaker 2: Yeah, there is weakness, not a whole ton of graveyard removal.
Speaker 1: Yes, just the one is just the one. I think
Speaker 1: it was just the one. And here's and this is
Speaker 1: a big weakness. This is a big, big weakness, especially
Speaker 1: since we're only playing five pieces of removal Want or
Speaker 1: Not Removal Ramp, one of which is at five and
Speaker 1: one of which is at six. This deck does not
Speaker 1: work without the mind Skinner input. Your deck sucks, yeah,
Speaker 1: without the mind Skinner And that's yeah, and it's a
Speaker 1: ten one so it's not hard to kill.
Speaker 2: I like to flip that into a positive. Here's here's
Speaker 2: the strength is. You can say something like my deck
Speaker 2: does not work with the commander. So when your commander
Speaker 2: gets killed because people hate mill, you just be like,
Speaker 2: I'm doing nothing until i have five man or seven
Speaker 2: mana right, the commander costs three. Let's call that a
Speaker 2: definite strength because as early as turn two or three,
Speaker 2: you can have your commander on board doing something like
Speaker 2: if you do do that mind skinner helm of the host,
Speaker 2: equip Helm of the Host attack, you can start doing
Speaker 2: your thing, like as early as turn four and it's like, well, okay,
Speaker 2: you guys are on the clock. There's you get like
Speaker 2: three more turns or two turns or whatever it is
Speaker 2: with the math, like if you've got a helm on
Speaker 2: the host and then the next turn you go you
Speaker 2: followed up with cast and equip frickin' fire shrieker. Hey,
Speaker 2: you guys are milling thirty now, right, So like that's
Speaker 2: fifty over two turns. That doesn't leave you very much
Speaker 2: wiggle room if you've n a couple of cards and
Speaker 2: you just haven't found your removal. So the deck can
Speaker 2: move quite quickly as an aggro deck if you're using
Speaker 2: the agro cards in in in the equipment that you
Speaker 2: normally take.
Speaker 1: And the way that it's built. I'll throw this in there. Also,
Speaker 1: this deck does just lose to well Drowsy Titans. Oh
Speaker 1: it can't be.
Speaker 2: Yes, you need some instance be graveyard removal.
Speaker 1: Yeah, and you don't have it. And the only removal
Speaker 1: that you have that would get those things puts them
Speaker 1: into your grape, puts them into their graveyard and as
Speaker 1: such shuffles their graveyard back into their library so they
Speaker 1: can keep beating you.
Speaker 2: Yes, you know, you know what I like.
Speaker 1: And if I try to swip flip over and just
Speaker 1: do the agro strategy, you're gonna lose.
Speaker 2: Yeah, I'll bounce my I'll kill my own mind skinner
Speaker 2: and hit you for four unblockable. Yeah, nice ten turn
Speaker 2: clock bud. Yeah. I really like in decks like this
Speaker 2: that have this niche kind of mill strategy. I like
Speaker 2: stifle and trick bind type effects. Right, so you can
Speaker 2: if it's a triggered ability that's shuffling something back into
Speaker 2: the graveyard. Great. If there's anything that you can think
Speaker 2: of in blue or artifacts that say if something would
Speaker 2: go to the graveyard, excel it instead, like a lay
Speaker 2: line of the void or a rest in peace but
Speaker 2: in blue or artifacts like those are the kinds of
Speaker 2: things that you have to really search for. And in
Speaker 2: this deck, bonus points if they're on a creature, because
Speaker 2: then you can use that creature to further mill even
Speaker 2: though that's not what the creature says on it.
Speaker 1: To beat ass. Yes, yeah, I just thought of something
Speaker 1: that would have been really good and then I missed it.
Speaker 1: I'll think of it later and I'll put it in
Speaker 1: comments below.
Speaker 2: We'll talk about it next week on the pre show.
Speaker 1: There we go.
Speaker 2: If you wanted to pick this deck up, where would
Speaker 2: you go?
Speaker 1: I would go to Fusion Gaming Online dot com oright,
Speaker 1: I could use special promo code CCO Summer to save
Speaker 1: five percent off all the stuff that's in this deck
Speaker 1: and then have it shipped at my.
Speaker 2: House five percent off. You're bouncing beebels, bubbling beebels, You're
Speaker 2: Clammy Prowler, and your mind skinners, your rapid hybridizations. You
Speaker 2: could save five percent on any of that stuff. And
Speaker 2: if you're gonna buy the whole deck, you're gonna spend
Speaker 2: over one hundred Canadian dollars. You get ten percent of
Speaker 2: that back in store credit when you use CCO perks,
Speaker 2: so that's like a couple booster packs back in store credit.
Speaker 1: Or or if you're building for something like trash Antie,
Speaker 1: that's like twenty percent of another tail. It's pretty good.
Speaker 1: It's pretty good. I'm telling you, Okay, So check them out.
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Speaker 1: not a stout, it's a fucking beer.
Speaker 2: It's beer, and it's delicious drink.
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Speaker 1: They have very good food and very nice people down there.
Speaker 1: Really appreciate them people. We appreciate Gary and on the
Speaker 1: whole team here at dam which is Gary and Us
Speaker 1: and a couple other people who show up sometimes, but
Speaker 1: we don't talk about them.
Speaker 2: Quark strangeness and charm, just like you get here on
Speaker 2: Commander Cookout podcast. It's a Belgian blonde something that neither
Speaker 2: of us are.
Speaker 1: Yeah, I've never even met one of those neat and
Speaker 1: maybe if I did, we would be friends. I hope
Speaker 1: we would, all right, So to you people who are
Speaker 1: my friends, thank you for being here. And I think
Speaker 1: we're probably gonna do Foundations, Hey found.
Speaker 2: We're gonna do something next week about the new stuff
Speaker 2: that's strolling out Hey Products with MSRP again, Spongebobs, Foundations Berman.
Speaker 1: I think that foundations might be something to talk about.
Speaker 2: Let's do it. I'm closing.
Speaker 1: It's been a long time since we've had a core set,
Speaker 1: so maybe we'll talk about why that is and why
Speaker 1: it might be a good thing that they're coming back
Speaker 1: on the next episode of Commander Cookout podcast. In our
Speaker 1: theme