Speaker 1: In the year two thousand and seven fourteen, a new
squad of operatives was chosen by the College of Illusion.
These fools promptly went on to frustrate their DM at
every opportunity. Today, still working together because really, who else
would work with them? They survive as adventurers of fortune.
If you have a problem, if no one else can help,
and if you can find them, maybe you can hire
the Second Breakfast Club.
Speaker 2: Tony Kinney as Eddie.
Speaker 3: FELSONI, Jess Owen as a deer a Glow, Michael Cole
as Urag.
Speaker 4: And Jesse Wicks as Bill Cuilance, Nico Rodriguez as your DM.
Speaker 1: Welcome back to the continuing tales of a Fool's Quest.
Speaker 5: When last we left our heroes, they had left the campsite.
They made it to the Way of Potash without any
kind of weird altercations. Eddie spent some time putting together
a real nice ritual to hide the cart and the
horses carts and horses, sorry, Bill, and made sure they
were protected for their trip back. They entered into the cave, where,
after some wildly successful roles, they discovered that there were
spots where fire beetles would come up and ambush them,
So mister Ohrag took the form of a fire beetle
and helped get it along. And then they also saw
some tracks of goblins that they scattered along the way.
So Eddie, using his illusion magic, turned Adira and Bill
into goblins, slapped illusions on them as they went through,
just in case there were any kind of altercation, making
himself and High into prisoners of the goblins. They continued
on through the way. They avoided a fight with fire beetles,
good for them. Then they passed through that area and
came along or came upon a large goblin and camp
in with about sixty seven goblins, where they found out
that there was an Evoker soldier who was being held
prisoner by the goblins. Bill said that he was going
to sell these prisoners back to the Evocation Nation, and
then the goblins offered to come along as well so
they could sell the prisoner and get some shiny things.
They traveled along and got to a point where the
goblins said they were about to leave the area. That
is their territory. They've never stepped further than this their
entire life. That's the farthest they've ever been from the settlement.
What's that quote? Come on, Tony, you gotta know it.
Speaker 2: I don't know it. I know where you're at. This
is it because I'm wearing my hobbit feet.
Speaker 5: You are wearing hobbit feet. And then they decided to
camp for the night because there are monsters that are
just beyond You heard about a giant Cubish liquid monster
that roams these this area, and beyond that, somewhere deep
in the dark places of the cave, there is a
large earthen, a giant elemental. So you camp. When you
met the goblins, Consuela and Constantine, you would ask them
to walk in front of you, and you told them
that they needed to stay awake during camp to keep
an eye out. I thought I was Guadalupe. Yep, you're right.
I forgot all right.
Speaker 6: Consuela is their little sister.
Speaker 5: This is what happens when I was planning on you
guys having combat with the goblins and did not make
answer them Guadaloupe and Constantine, and the prisoner's name was
I don't think we have yeah, uh f Flanagan Plannagan
better not not down plan again, totally had those guys prepared,
did not make that.
Speaker 4: About the spot. At least I did to hit you
with it. No, no, no, not you, the other.
Speaker 5: One after after I named Flanagan, after I named Guadaloupe.
It doesn't matter. I forgot Guadalupe's name anyway. So, yeah,
you told Guadalupe and Constantine that they needed to keep
watch throughout the night, and you all started packing her
unpacking your travel gear and eating some hot pockets and
stuff for camp. What are your plans for camping?
Speaker 1: As a fire beetle, I'm going to take center camp
and just let everybody use my butt as a heat
source and lights horse.
Speaker 6: And since I don't need to.
Speaker 1: Sleep, I'm going to keep a watch on the goblins.
Speaker 5: Okay, all right, And luckily you don't need to eat either,
because that might look a little weird. Yeah, eating a
hot pocket with your quiz nose mouth. What are the
rest are you doing?
Speaker 3: We got to secure our prisoners.
Speaker 2: Yeap, So just going to keep just gonna loosely wrap
the rope around my wrists, I guess, and eat my
hot pockets.
Speaker 7: Okay, all right, stick your heavenly staff on the ground,
tie yourself.
Speaker 3: To it, walk around it a couple of times, and
tied up.
Speaker 5: Hobbs's tail twitches as he stares longingly at his crossbow,
which is on a deer's better.
Speaker 2: That's what I distract him by dank in the end
of the rope.
Speaker 3: And Bill plays with him with laser eyes.
Speaker 5: You. Oh yeah. Bill's disguise included his laser eyes being
a light on the top of his helmet, his goblin helmet.
Speaker 3: I want to like practice this crossbow somewhere.
Speaker 5: Okay, oh God, go further further down the not too
far away, I guess, so they can still see me.
Speaker 3: I mean, they're gonna see me when I use it. Okay,
all right, little kitty.
Speaker 7: Is there anything I need to know about this fucking
thing other than it shoots maple.
Speaker 5: Hops? Like, uh, don't drop the bolts.
Speaker 3: Don't drop the bolt all right?
Speaker 5: It does not take a lot of uh impact for
them to detonate.
Speaker 3: Okay, super fragile, got it?
Speaker 7: Uh what's its range?
Speaker 5: The range is pretty far, it goes pretty straight, and
it's an enchanted bow, so it doesn't take a lot
of tension to make that happen.
Speaker 7: Oh, I am one with this thing, so okay, bye,
all right bye. How many bolts does it?
Speaker 4: So?
Speaker 5: There is ten? AMMO in this. So the way Dungeon
World works is when you roll a seven through nine,
you expend one of the AMMO out of that until
you cross off the AMMO, so you actually have more
than ten bolts. Maybe I guess if you roll seven
to nine ten times, then you only had seven bolts.
But essentially that's that's what that AMMO is and what
that role does. You have infinite AMMO until you roll
it away.
Speaker 7: Yeah, I want to use like, I just want to
practice with it, you know, I gotta roll yep.
Speaker 5: So you're gonna roll a what's that lolly? Thank you?
You're gonna roll a volley check And so you find
it kind of an open area. There's some water at
the bottom of this, like a little stream that's trickling through,
and you find some rocks that would make some good
targets that you could cheot at. So I'll let you
do a volley or two with them. That's a seven,
all right, So a seven is gonna hit your target
square on. But you are going to use one of
those ammal to do that, and it explodes. The rock
explodes into a bunch of little tiny rock pieces and
stuff flies everywhere. But it was you, you'd venture to say,
probably a good one hundred and fifty feet away from you.
Speaker 7: Nice, I want to do just one more so I
feel like perfectly in tune with this thing.
Speaker 3: Okay, whenever real.
Speaker 5: One of the other goblins comes up. Guadaloupe comes up
while you're doing it, because she is very interested in explosions,
and that wasn't eleven. Okay, so that does not take
a bolt, but or it does not take an amma
away but also hits the next target and close. He's like,
oh man, this is wonderful. Is that those goblin explosive rounds?
Or is that one of theirs.
Speaker 7: I'm not actually sure, honest, to be honest, but no touching.
Speaker 2: All right, I'm gonna say, hey, you goblins, do you
speak common?
Speaker 5: Constantine's like yeah, why.
Speaker 2: Yeah, come come here in sec and everyone come here,
come over here.
Speaker 5: Constantine like takes his spear and starts pointing it at you.
As he gets closer. He's like, you're not in any
place to give us orders.
Speaker 2: No, I just gotta here's the thing. I would call
Adira over to and wave the other goblin over.
Speaker 5: Are you saying this in common?
Speaker 2: Yeah?
Speaker 5: Okay, there was binding in common. Then so can know
and Hobs can or Hobs knows Goblin.
Speaker 2: See, I think we all need to have a talk
the flant again. You two come on, see here's the thing.
And then I'm gonna let go of the rope. I'm
not a prisoner, and I'm gonna point a Hobs and
say neither is he and they aren't goblins. And I'm
gonna drop the illusion. And there's only two of you.
So there's two ways this can go. You guys, be cool.
We carry on as we have been. We're all going
the same way, or we have a fight.
Speaker 3: Do we still get the shiny bits for the transfer transfer?
Speaker 2: No, but when we get to the end of the
way here, we'll let you just go.
Speaker 5: Well then you lied to us. Yeah, oh I don't
like that. That's not very honorable.
Speaker 2: Well it was that or fight.
Speaker 3: Now it's this, And now you have that choice again.
As I point the crossbow at them.
Speaker 4: I'm just gonna look at him and go I'm as
shocked as you are.
Speaker 3: I don't know these people.
Speaker 5: Flan again is going to yank a dagger from the
goblin that was standing next to Bill and pull the
dagger up to Bill's throat. Let's say you're fucking illusionists,
your liars.
Speaker 2: We had a scroll man.
Speaker 5: No, and he starts backing away, as with Bill as
a hostage.
Speaker 4: I'm just gonna just gonna listen, man, like.
Speaker 5: He's backing away, like pulling you with him.
Speaker 4: As he's it's listen, man, I have that. At some point,
I'm gonna look at you and there's gonna be a
hole in your chest if you don't move the dagger
away from my throat.
Speaker 5: Now. Nope, no, I don't believe you. You guys just
said you were fucking liars.
Speaker 6: Bill.
Speaker 4: I'm gonna I'm gonna put a hand out very clearly
in front of me him, very slowly, just look up
at the ceiling and just lift my glasses and cut
a hole in the rock and then put it back
down and be like, I'm not lying to you.
Speaker 5: So while he's doing that, are you gonna pull up
all right? Your strength? Check? Oh?
Speaker 6: Really?
Speaker 5: Six? That's a ten? Can't It was at this moment
that he knew he fucked up. So you look up
to look at the sky and expose your neck more. Meanwhile,
ohre yanks on him and he cuts your throat deed.
Speaker 4: Yeah, that seems right.
Speaker 5: He cuts your throat?
Speaker 6: What uh like nix it?
Speaker 5: No, like fucking goes all in. I'm that I'm twelve
points of damage.
Speaker 7: What I'm securing the can cross bo to my back
and falling out my fucking.
Speaker 5: And he does fall I mean, he doesn't fall down,
but he backs away from Bill as Bill just had
his throat cut.
Speaker 6: Well, I'm gonna set his ass on fire.
Speaker 4: I was gonna say, my eyes are still exposed, so
I'm just gonna look at him holding my throat.
Speaker 2: Okay, I'm gonna run over and cast here wounds on Bill.
Speaker 5: Yeah that bypassed armor too, because there's no Yeah, I didn't.
Speaker 4: I didn't. I had eighteen hit points. I am not
doing good, but yeah.
Speaker 1: Almost as fire.
Speaker 5: All right, So yeah, he's he set his ass on fire.
That's finding Bill's apps him.
Speaker 4: Yeah, I just turned in at his draft.
Speaker 5: Yeah, I'm not even gonna make you guys role for damage.
You just lit him up.
Speaker 2: Just I'm gonna cast cure wounds on Bill. And it's
a ten Okay, Yeah, that's a eight hit points that
that heels four.
Speaker 5: Damage hopefully closes up your.
Speaker 6: Yeah.
Speaker 5: The goblins both put their hands up. They're holding spears still,
but they both like do step away like they don't
want to fight.
Speaker 2: Good choice, good good talk.
Speaker 3: That didn't go the way it needed to do.
Speaker 5: Can we go now?
Speaker 2: No? No, no, no, You're with us till we get
to where we're going here or to we feel like
it's safe to let you go without you catching up
to us with pursuers.
Speaker 5: Make a charisma check.
Speaker 3: I want to see if definitely no shiny bits. Your
prisoner was an.
Speaker 5: Asshole seven seven, so they definitely don't trust you. But
you recognize that they don't trust you.
Speaker 1: I'm going well, I speak their other language, intimidation. If
you try to cross us, I will set you on
fire like I did that guy.
Speaker 5: They both squeak and jump back. Go ahead and make
a roll for years as well chrismal roles because they
did not know you could talk with your quizno's mouth.
That's a vibe, all right, So they jumped back startled
that you spoke. But that's about as far as that
fear wet.
Speaker 4: I'm gonna go pick up the knife from the dead
guy and walk back over and just kind of like
I'm gonna walk up to one of the goblins and
just wipe it off on his clothes, the one that
he pulled it from, and go, don't lose this again,
and just hand it back to him.
Speaker 5: All right, So yeah, Constantine takes the knife, sorry about that,
puts it back in his belt.
Speaker 4: Just no, just like to point out your knife was
used to cut my throat. You're going to get me
through this cave or I'm going to punish.
Speaker 2: You for that. You owe him that.
Speaker 4: You I don't, I don't care about any of that.
You're going to do it. I'm going to kill you,
all right.
Speaker 2: Yeah, you're a prisoner too. You're doubly responsible.
Speaker 6: Mm hmm.
Speaker 4: That's a ten.
Speaker 5: Okay, all right, okay, fine, we'll get you as far
as we know. But we've never been to the Vocation nation.
We told you that.
Speaker 4: Oh well you better get lucky. Then I'm going to bed.
Speaker 6: So I don't get to put along part.
Speaker 4: Just walking back to my blood on my outfit now
one outfit. Now it's bloody real talking those goblins, just
getting my getting my tent and zip it up.
Speaker 2: We act.
Speaker 7: Yeah, we need these guys kind of on our side,
because don't we need to know when to use our
fucking torches.
Speaker 2: Yes, possibly, so will you chill the fuck out?
Speaker 5: Yeah?
Speaker 3: You got fucking stabby stabbed. It happens all the time, My.
Speaker 4: Dude, nobody's talking to you.
Speaker 7: Bracelegs, listen, crossbow, calm yourself.
Speaker 4: I'm in bad.
Speaker 1: What're talking about?
Speaker 2: Bill?
Speaker 5: They never hurt you, ding Ding intended on them keeping
watch for you at night. What are you gonna do? Now?
Speaker 2: Well?
Speaker 4: Who rags up? Anyway?
Speaker 6: I'm up all night. I only have to sleep as
a beatle.
Speaker 3: We have the firebug.
Speaker 2: Yeah see, I got to thinking and realized when I
went to sleep, the illusions were gonna drop anyway.
Speaker 7: So yeah, I was I was gonna ask, like, how
long are these illusions gonna last?
Speaker 6: That's funny illusions. I'm good.
Speaker 3: Yeah, yeah, so I'm a deer again.
Speaker 5: Once we go to sleep, I'm gonna cross out flannagain'st name.
Speaker 7: Yeah.
Speaker 1: See. You let me just murk people along the way
every now and then I'll practice spitting your spewing flame
behind him and keep a perimeter going.
Speaker 5: All right there there. Uh yeah, they're afraid they are
effectively at your command. Care So you guys go to
bed about halfway through the night. O rag you hear
something in the distance. I'm sloshing noise kind of down
the path where Adira had fired the crossbow and it exploded.
You hear the trickling of the stream of water that
was there. It's not like a big river, but it's
a it's a decent sized stream enough where you'll want
to have.
Speaker 3: A good stay. I'm not letting go of that crossbow.
Speaker 7: I know.
Speaker 3: Hobbs is still is not a prisoner. I'm just not
at I'm holding onto that. I've practiced with it. Yeah,
nice and cozy with it.
Speaker 5: Hobbs tried to take it back from me once or
twice worthlessly. Yeah, all right, never mind, he's not going
to be armed for combat though. You uh yeah. You
hear that slashing in the in the back. The stream
is being disruptive. You're splashing water and stuff everywhere, and
then after a few moments it goes back to normal.
Speaker 1: Okay, Well, if it doesn't seem like a danger, I'm
not gonna wake everybody yet.
Speaker 5: Yeah, you don't really get a sense of foreboding or
there's no eyes watching you or anything from the dark.
But that path is dark. You can't see anything down there,
and you did hear something strange. So I just, you know, yeah,
how far can I spew flame? About ten feet?
Speaker 1: I don't know if I could spit a flaming loogie
down that hallway just to scatter it out a little.
Speaker 5: Yeah, no, I think as a fire beetle, you're you're
not too big to begin with. Yeah, you're small, so
you're like knee high.
Speaker 6: Yeah, well I can't do small as so I'm at
least medium.
Speaker 5: Yeah, you're at least medium. Okay, so you're a large
fire You're bigger than the average fire beetle. Yep, so
I'll say you're about thigh high.
Speaker 6: A fire beetle size fire beetle.
Speaker 5: Yeah, but no, you cannot spit that far okay.
Speaker 6: And it's just flames, so.
Speaker 5: Okay, Oh did you find it in the book?
Speaker 6: Yeah, yeah, yes, just flames. But he ignores armor. That's cool.
M hm.
Speaker 5: So that would have been a fun fight for them
to jump out of the ground attack you.
Speaker 1: Thank you already.
Speaker 5: You guys wake up the next morning feeling fresh. Tip
top Bill, you still have blood on your outfit.
Speaker 6: You're dude best you dude.
Speaker 1: Something with a big poopy neck roll.
Speaker 4: You know. No, there's been talking through what ship I'm
gonna re roll my best. I'm gonna make it to
Loki's outfit. I'm going.
Speaker 5: That's a twelve, yeah, just like him, and his outfit
is very because you know he wore the military outfit,
but you know the collar was unbuttoned and the tie
was loosened.
Speaker 4: And stuff, so got the etching on the breast.
Speaker 7: Yeah, I must stab you wear whatever you want, Bill,
he just watch an dirt doesn't cover.
Speaker 1: Dirt to dirt to dirt.
Speaker 2: Rhyme with DEMI God prepared my spells.
Speaker 5: Yeah, would you change up to something good.
Speaker 3: I'm just gonna wake up in the morning and tackle.
Speaker 2: Killer touching and magic rope.
Speaker 6: Okay, all right, good coming, So.
Speaker 5: You wake up. You guys, eat another round of hot pockets.
Speaker 4: Not even the cheese.
Speaker 6: Them goblets can have all the cheese they want.
Speaker 5: They are they're eating the cheese and they're like loving it.
Speaker 4: And you know how you know that cheese is bad
because it smells good.
Speaker 5: It really good.
Speaker 3: I'm not kidding.
Speaker 6: I do tackle Bill.
Speaker 4: I'm going I'm gonna throw the cross to the cat.
Careful with that cross.
Speaker 7: Oh no, that is secure. You ain't getting that bad
boy axes. Both of them and cross both the whole
shebang coming with.
Speaker 3: Tackle. It's the Simbana roll, but not as romantic.
Speaker 7: Again, how's that neck field? Bill?
Speaker 5: Bill can't even hit her, She'll turn on fire.
Speaker 4: The neck field probably like your knees.
Speaker 3: A low blow. I try to give them a kick.
Speaker 5: It just rattles, squeak, squeak.
Speaker 6: Damn it.
Speaker 4: Hey watch this. I'm gonna take one of my simples
and tap it against the side of the deers.
Speaker 7: I'm gonna jump so high.
Speaker 1: She'll pinion on the ground and then do that half
spit and then suck it up.
Speaker 4: Jokes on you. I like spit.
Speaker 2: You see.
Speaker 5: I don't need to know about you and the cavete.
Speaker 7: I don't ask you about her, and you don't ask
me about Loki.
Speaker 3: And we all have an understanding, all right.
Speaker 4: Clear You tell us everything about Loki all the time.
Speaker 3: You guys like the details.
Speaker 2: Last time she just told me they went to see
a fight.
Speaker 6: He took me so many days were traveling.
Speaker 3: You have bets or anything, Oh, lots of bets.
Speaker 2: Nice.
Speaker 3: There was some kid named Francis.
Speaker 2: Yeah, Magic looked a little scrappy.
Speaker 7: He was little though. He looked like a little lion.
Cub it's not quite the lion yet.
Speaker 5: Him and Nala. Okay, well that was something.
Speaker 3: That's morning calistens.
Speaker 5: Our heroes will return after these messages. Hey there, it's
Neako again. If you'd like to skip the ads next time,
as well as support our show, you should check out
our Patreon. All levels get ad free listening where you
get to skip all the commercials, and then there are
a bunch of other features depending on what tier you
go with. Check out the link at www dot a
fools quest dot com. And now that the commercials are
out of the way, it's time to dive back into
the foolishness. So you continue on down the path. You
passed a little stream that that Adira had fired the
rocket at or the bowl at and exploded, and you
walk for a little ways further. The goblins tell you
exactly kind of the point where they don't really go
past for several reasons. It's where the path cuts off
the left, goes about another two hundred feet, and then
there is a cliff that kind of goes up that
you would need to scale, probably goes up about forty
feet that you need to climb up the cliff. That's
where the water was trickling down. You can tell that stream.
So you're getting higher after walking lower into the cave.
So they're like, hey, here's where we normally go back.
There's no hunting or anything for here. Kind of then
that ends and we don't really go up there any further.
But that's the way. So are you ready?
Speaker 2: No, I can't climb up mhmm. Yeah, we got to
climb up there.
Speaker 5: Yeah, we got to climb.
Speaker 2: Up there, all right?
Speaker 3: What about the torches prepared?
Speaker 1: Magic rope as a beetle black climb pretty good?
Speaker 5: I think so, yeah, I would, I would say, so, okay,
I'll just I.
Speaker 3: Wouldn't say anything too steep though you're not a spider.
Speaker 5: I would make your roll for it. But I would
say it's possible to scale it.
Speaker 2: I mean, cast magic rope on a rope and send
it crawling on up there to secure itself.
Speaker 5: Okay, yeah.
Speaker 2: That's cock.
Speaker 1: You could just climb up turn eleven.
Speaker 2: All right.
Speaker 5: So yeah, your magic rope does exactly. It finds a
place to secure and because that rope was fifty feet
yeah yeah, yeah, all.
Speaker 2: Right, then I'm gonna use that to try to start
climbing up.
Speaker 1: Okay, I want to skitter up and just see if
they can make it up there and scatter it out
before we can get up there.
Speaker 5: Okay, let's say eleven eleven, All right, there you go.
Speaker 2: Is it takes thirty this.
Speaker 5: Is probably strength, but it's you can successfully seven or higher?
Speaker 2: What if?
Speaker 7: What if?
Speaker 2: What if I rolled ones on both sides.
Speaker 1: Roll again, to roll again, which use that tangle your
head in the rope that time.
Speaker 5: Okay, So you start climbing up and Constantine. Constantine starts
climbing up right behind you. Just start start moving, and
the rope starts shaking back and forth, and you are
trying to use your feet to brace yourself against the
wall that you're climbing up, and you slip, your hands slip,
you fall right into Constantine and both you you trumble
down the You fall flat on your face and you're
gonna take one point of damage, yeah, and a bit
of a bloody nose there. And Constantine starts swearing at
you and goblin.
Speaker 6: And he's not really climbing ropes.
Speaker 2: We look just like one at a time. It's only
secured at the top.
Speaker 4: He's what exactly does magic rope do?
Speaker 2: Makes the rope climb up there and tie itself to something.
Speaker 4: That's the whole spell makes it magic.
Speaker 5: Yeah, Cobs and Guadaloupe go climb and they have no
problem scaling up the wall to get to the top.
And they get on and they're like, we can pull
people up if.
Speaker 6: You need, just tie it around your eddie. All right.
Speaker 5: Constantine goes next, he gets up there. Just fine, Bill, Adira,
what do you want to do.
Speaker 4: I'm gonna wait till Eddie ties himself and I'm gonna
cling to him.
Speaker 2: Be both of us. So well, yeah, we're we're just
little little.
Speaker 4: Teamwork it there. He's a beast of burden.
Speaker 6: It's a beatle of burden.
Speaker 2: All right, I'll die myself through, Adira.
Speaker 5: Do you climb up before he does that? All right?
Go ahead and make your either strength or dexterity, either one.
And like I said, it's not a tough climb. That's enough.
That's enough to get you up there without falling in yourself.
Yeah yeah, all right, Bill, And all right, so let's
do this. If a Dora and oh Rag combined for
strength rolls can get a fifteen or higher if they
pull you up with zero problems. Okay, so strength rolls
add your roles fifteen or higher.
Speaker 1: That's a nine for me, it's twelve for me.
Speaker 5: There you go, all right, twenty one. So they yank
you guys up. We have rope burned from him.
Speaker 4: I'm gonna make small talkohole way, that's good. What kind
of soak you yet? That lavender?
Speaker 2: Oh no, it's it's cucumber refreshing. Yeah, it's it's refreshing
with him, the medicine smeller lavender.
Speaker 4: Just inches away.
Speaker 5: They're like, you don't have to smoke tobacco.
Speaker 7: That.
Speaker 6: Those are cloves.
Speaker 2: I see what you call it.
Speaker 5: That now it's wonderful.
Speaker 2: Thread con is that's incredible. Got to get better shirts.
I always get the cheap ones.
Speaker 5: There's a hole in your shirt.
Speaker 6: They work on your wardrobe hole and stains.
Speaker 5: All right, So they they pull you up and you
crust the edge there and get dryed up, unloose yourselves
and uh yeah that's done. You were well done.
Speaker 3: But we made it.
Speaker 5: You made it.
Speaker 1: We didn't die.
Speaker 3: So tell me Eddie just a little bit.
Speaker 4: Get there and break up. I'm gonna dust myself off.
I'll see, I'll see it work.
Speaker 8: Then the awkward bonding, all right, as you continue on
your way.
Speaker 5: Rag, I'm gonna need a wisdom roll from you, buddy.
You're still doing point right?
Speaker 6: Yep?
Speaker 1: Oh eight? Okay, what's as bad as I thought?
Speaker 3: Yeah, I saw the one like, oh yeah.
Speaker 6: They got I gotta plus three.
Speaker 5: I'm gonna say that you see it, but not with
not an enough time to prepare anything extensive other than
here's the round of combat. So you round a corner
and you find another small stream, and as you look
at the stream, you can see the stream of water
comes from this part of the cave is rolling out
of the bottom and then it lifts itself up like
it arcs up like it's going over a hill, and
goes through something translucent, goes for a little while, and
then collapses back down to the other end of the
point in the cave system where it's running. And that's unnatural.
There was no stones, no dirt, nothing at all. It
arcs up and that is where you see a gelatinous queue.
And I'm going to let you attack first, but then
it's going to go before the others, okay, Or you
can forego your attack to warn everyone and then have
everyone back up, and then it will move towards you
and not actually get.
Speaker 1: A full but if I burn a move, I would
allow that, depending on what the move is, because I
want to uh notify these guys. Oh shit, there's something
here and burn the move to just expel fire.
Speaker 5: Okay, yeah, you can do that.
Speaker 1: Now, Is that a targetable thing? Or do I just
spew flame and it does damage?
Speaker 5: Well, the gelatinous cube takes up almost the entirety of
the cave path, so it's.
Speaker 6: Kind of hard to miss it.
Speaker 5: Kind of hard to miss it.
Speaker 1: Okay, that's six points damage.
Speaker 5: Oh yeah, wow, all right, it is going to rush
forward at you faster than you could have possibly thought.
Speaker 6: Right.
Speaker 5: You've heard stories about jelines cubes, never seen one, but
you've heard stories about gelatins cubes, and they're always slow
moving entities that creep and crawl. This one, after you
attack it full burst of speed, shoots out like a
fast turtle does, right right in your direction, and it
fully endulfs you. Maybe it does it fully engulfs you.
This ignores This ignores armor six points of damage as
it swallows you up from the ground in your fire
beetle form and comes to us. This slows, it doesn't
do it doesn't continue chasing the others. It just reacts
to the one that attacked it. And who wants to
go next? Hobbs will go Adira. It'd be really nice
to have my crossbow right now.
Speaker 3: Yeah, without the max, you mean good with the max?
Speaker 7: Here go buddy.
Speaker 5: You get him an axe. He's holding on to it,
but it looks a little heavy in his hands.
Speaker 3: I just gave him the dragon tooth one. That one
should be fairly light.
Speaker 5: You got this right, So he takes it from you,
but he does not attack this around. He's very nervous
about getting close to a July's cube.
Speaker 2: And well I prepared burning hands today.
Speaker 5: Good, good, good.
Speaker 2: That fire looked like I heard it right. Yeah, I
want to step forward a little bit and I'm gonna
cast burning hands and burn it a little bit. Hopefully
that's an eleven.
Speaker 5: That's it, and five fire that courses through it. Now
we're gonna play a fun little game. O higher low
Hi Hi, it is nothing happens.
Speaker 2: I was hoping that it would just wash over it.
And also if it didn't better fire beatleism in the
fire mhm.
Speaker 6: Then what or at least resistant.
Speaker 2: Of some sort.
Speaker 5: M It's not gonna be whatever weapon of choice that
you do. That's gonna impact.
Speaker 2: Oh and then I'm gonna, uh yeah, just you step
back again.
Speaker 4: Okay, I'm gonna I'm gonna cheer on a Deira.
Speaker 5: Okay, you can't.
Speaker 4: Miss Wag and still hit the cube. Start singing the
song miss.
Speaker 3: Oo Wagon hit the cube. You don't think I can
without crossbow?
Speaker 4: Probably not. You've never been in the fanase type. It's
a time no heels for you.
Speaker 9: Nothing gonna be fun.
Speaker 4: Nice, And now you get a plus two if anybody
decides to assist you with aide in the future, because
why not. Oh, I have the damage.
Speaker 7: Uh since I was like one of the last ones
to climb up, well, I would still kind of be
towards the back of the crowd since I've got the
crossbow and I'm ready to use it, So I'll just
yelled duck and fire the fucking thing.
Speaker 1: Try to get low to that assist.
Speaker 2: No fire beople.
Speaker 1: Just trying to throw my way out of the bottom.
Speaker 2: Suspinning in the surfing.
Speaker 4: He's upside down.
Speaker 5: It's like a washing machine. He's just going around.
Speaker 2: Picture like you know those little hex bugs.
Speaker 7: Oh yeah, yeah, I got eleven to hit eleven to hit.
Speaker 3: That's a hit with the cross, but I don't know
what kind of damage it does.
Speaker 5: Oh that was your normal damage plus one D six
plus one.
Speaker 2: Plus two D four for oh god not tod two
six Yeah.
Speaker 5: Plus what so D ten plus two D six plus
one D six plus one.
Speaker 9: Okay, one plus two plus two plus one one plus
two plus one plus one.
Speaker 5: Even if you a ride, that will be one plus
one plus two plus one. No, one plus two plus
one plus.
Speaker 9: One okay five some symbols ready to go.
Speaker 3: Twenty points of damage.
Speaker 5: Twenty points of damage is enough to do it? No,
let's see high or low? Rag high? Hi it is?
Speaker 6: I thought I was gonna be talking to Macie again.
Speaker 5: So this thing just explodes acid rings everywhere. Unfortunately for UAG,
acid starts to sink into your carapace and into your
eyes and mouth and stuff like that. So you're gonna
take one more round of damage here and then hopefully
you can get something to get all this stuff off you.
That is nine points of damage.
Speaker 4: Raw, I get to help him.
Speaker 1: I know how much do I know about gelatinous cubes?
You know that it's not my normal terrain.
Speaker 2: So you roll around in the stream there Is there
a reason.
Speaker 5: You would know about gelatinous cubes. No, I would say
if anyone knows about gelatinus cubes would probably bill following
adventuring stories.
Speaker 4: There anything I remember from stories that will be relevant here.
That's not a lot of I mean anything, because I
know I've obviously heard stories about them. But if I
ever heard about anybody surviving from is their stories of
like you know, a joan and gelatins cube.
Speaker 5: I mean, so there are ways to neutralize the poison
or the acid. If that's what you're trying to find out.
Speaker 4: Yeah, please tell me. It's peeing on it.
Speaker 5: It is peing on it. Quick.
Speaker 3: Everybody I went before the fight.
Speaker 6: Drank anything in a while.
Speaker 2: Hobbs first, what like a wisdom roll to a whiz roll?
Speaker 5: Oh man, I think he's gonna let you hit him.
It's burning. Go across the streams, constants already.
Speaker 3: We'll let you guys take care of this.
Speaker 2: You guys, this is comedy gold and.
Speaker 4: I bet I can hit him further away than you.
Speaker 5: Hobbs start spraying.
Speaker 2: Kids around, puts the tail straight in here. Okay, after
we all feet on him, I'm going to tell him
to roll around in the stream a little bit prints off,
and then I'm gonna cast care wounds. They seem I
got a like poking for that.
Speaker 5: Yeah.
Speaker 2: Yeah, that's a ten for six hit points. So you're
you're looking a little bit better there, It's getting there.
Speaker 7: In my notes, I just put the boy's crossed swords
to neutralize the acid.
Speaker 5: I'll be like, what, all right?
Speaker 3: Great?
Speaker 5: Yeah, yeah, yeah, all right?
Speaker 2: You back?
Speaker 5: How you doing a rag.
Speaker 6: Feeling like a jelly fish?
Speaker 5: Fuck you dummy? You you still have two moves right
in your current form?
Speaker 1: Yeah?
Speaker 4: You them to shake like a dog.
Speaker 1: I think I'm gonna shift out of this fire beetle
okay and go uh stone like something without anthropomorphic stone.
Speaker 5: Okay, all right, you're a door agon.
Speaker 1: No, just like a humanoid stone figure like that stone
type golden type almost look.
Speaker 5: Ten ten okay, yeah, like one of the doctor who
angels only with an antler.
Speaker 6: More like more like a great thing.
Speaker 5: Yeah that makes sense missing year and yeahs aners is broth.
All right, So there you guys, aren't you? Uh see
all this acid and stuff that's kind of along the path,
but you can navigate through that area without ruining your
shoes or you know anything. Else, and the goblins are like,
we told you there was some scary stuff through this area.
Speaker 3: There is where where you warned us.
Speaker 2: That's fair.
Speaker 1: I'm scary stuff, Hobbs says, I'm scary.
Speaker 5: Do you want this axe back, a Dora?
Speaker 3: How about you hold onto that?
Speaker 5: It's so heavy to get used to it, because your
your axes are enormous, Like they're way bigger than they
ought to.
Speaker 3: They are bigger than me.
Speaker 5: Yeah, all right, So he's carrying it with both hands,
dragging it. Pick it up.
Speaker 3: Sorry, that is a family heirloom.
Speaker 5: And yeah, you guys continue on down the path.
Speaker 1: Toward my slippers are freaking him out.
Speaker 3: That's probably what it is.
Speaker 4: Usually it's just an awkward silence over the whole party.
Speaker 5: Toward, yeah, toward what you find to be a pretty
small open space that's coming up. And there is water
trickling down, i should say, streaming down from the roof
of this big open spot that you're in. I'd say
that the space is probably about one hundred feet by
one hundred feet, and but you know, kind of a
circle that you're at, the ground's flat, but there are
you know, stalactites and and needy dogs and yeah, you
come into this big area and the goblins start getting
really nervous and start looking around.
Speaker 2: What do you guys worried about?
Speaker 5: Constantine whispers. I think something's watching us and here's probably
good place to take a break.
Speaker 9: This concludes this episode of A Fool's Quest, and join
us next time for more fun and daring adventure. Thank
you for listening, and don't forget to like, subscribe, review,
and comment.
Speaker 5: On your favorite platform.
Speaker 9: To listen to A fools Quest