Speaker 1: Hey everybody, it's Tuesday.
Speaker 2: Welcome to the Giant BombCast, Episode eight hundred and fifty two,
Speaker 2: August sixth, twenty twenty four. Holy smokes, I am your host,
Speaker 2: jan Osho joining the co Captain of the ship.
Speaker 3: As always. The sides of his head look buzzed.
Speaker 2: And he's buzz right now because he's he's high off
Speaker 2: game news.
Speaker 3: Jeff Grubb, I'm huffing it.
Speaker 1: I'm dip dipping all the game news and a towel
Speaker 1: and I'm just putting over my face. Feels real good.
Speaker 2: That's right.
Speaker 4: Speaking about being dipped, he's dipped in the game juices,
Speaker 4: in the game sense because he's watch out if you
Speaker 4: invite him over your house, because he's gonna dip your
Speaker 4: whole house, all your furniture and game sense.
Speaker 2: Dan Record, it's more of.
Speaker 5: A spray than a dip really, although we did get some.
Speaker 5: There was some dip that happened at at the place.
Speaker 1: There was some dip, and I also dropped the game sense,
Speaker 1: so I think some spilled. Yeah, there's some.
Speaker 3: Spill it, some some dippage, some some.
Speaker 6: Hats flat ranch sauce everywhere, yeah, yeah, speaking about ranch
Speaker 6: sauce everywhere, speaking about dip everywhere, speaking about sense everywhere.
Speaker 2: We have the bad boy of games media from Game Speed,
Speaker 2: Mike Manadi.
Speaker 3: Hi, I'm Mike. I'm real bad.
Speaker 2: Mike, Like I'm trying. You gotta show up to like
Speaker 2: the next thing is it? Maybe it's a Pax or
Speaker 2: something with like a leather vest.
Speaker 3: That sounds hot.
Speaker 1: Like that.
Speaker 7: Did have a very big like motorcycle, middle aged crisis
Speaker 7: thing though, so I definitely get a leather jacket though
Speaker 7: that part would be.
Speaker 2: You know how like some leather jackets like uh, like
Speaker 2: the Hells Angels people will have a Hell's Angel or
Speaker 2: whatever stitching on the back, Like yeah, you could have
Speaker 2: kuan Chi on the back of yours.
Speaker 1: That would rule.
Speaker 7: Yeah, it probably want something Disney would probably want one
Speaker 7: of those epicot logos or something.
Speaker 2: You could have both. What if it's like Quanche's face
Speaker 2: superimposed over Hell's Angels.
Speaker 1: Would never mess with you if they saw that, that's
Speaker 1: you would get murdered immediately, se nobody.
Speaker 7: My big going life is to not be messed with,
Speaker 7: and right now people do not mess with me. I
Speaker 7: don't think it's because they're intimidated, but whatever it is,
Speaker 7: I want to.
Speaker 5: Keep you going about comments you see about you. Oh,
Speaker 5: they complain about my mic.
Speaker 7: Those people are online though, and they saw me and
Speaker 7: they realize I'm not actually like five to two.
Speaker 8: They probably wouldn't say those things to my face.
Speaker 2: Mike, what do you think is your perceived height?
Speaker 3: Oh?
Speaker 7: I know people think I'm like five to five or something.
Speaker 1: Usually I think.
Speaker 7: I mean, it's been such a thing at this point
Speaker 7: now though that most people know I'm actually five eleven,
Speaker 7: So it's a fine, But people still seem pretty surprised.
Speaker 3: I don't know.
Speaker 1: The word has spread. The rumors are out there, he's
Speaker 1: five eleven. Everybody, all the kids are talking about it.
Speaker 2: They've seen you in a Disney video of sorts, either
Speaker 2: on this website, in Max somewhere else.
Speaker 8: Yeah, it happens at this point.
Speaker 2: What do you suggest?
Speaker 5: Whenever I go to the doctor and they measure me,
Speaker 5: they always say him five ten and a half.
Speaker 3: And so when they asked me how call I am
Speaker 3: on things?
Speaker 5: Well, the thing is, I don't want to say five
Speaker 5: eleven because I don't want to seem like I'm over exaggerating.
Speaker 5: I also, five is understanding it like everybody has a
Speaker 5: round up privilege.
Speaker 1: Dan, it's okay, one digit one integer round up privilege
Speaker 1: is completely fine.
Speaker 3: Yes, but we need it, is the thing. I'm fine
Speaker 3: with it.
Speaker 1: It's easier just to say you're like five ten and
Speaker 1: a half. They would just round up to five eleven. Okay.
Speaker 7: I guess what if they needed to design a room
Speaker 7: for you, right, and to make sure it's just the
Speaker 7: perfect height. If you say five eleven, you have a
Speaker 7: little bit of space, little it's okay.
Speaker 8: But you say five ten and you don't fit. Oh no, eleven.
Speaker 2: Cramped and everything good?
Speaker 3: Point yeah.
Speaker 1: Now now I they're building you seat belts and like
Speaker 1: you say, you're five eleve and there's too much slack,
Speaker 1: you're gonna fly off into space.
Speaker 2: Right, so yeah, yeah, okay, fair well, Uh what about me?
Speaker 2: Sometimes when I put my hair, when I when I
Speaker 2: do my hair, it adds at least like three inches
Speaker 2: to my overall height. That should I should? I just
Speaker 2: measure from the top of my ear.
Speaker 1: No, you're not leaving your hair at home. It's you,
Speaker 1: that's part of you that counts.
Speaker 8: I could be even taller if I had hair.
Speaker 2: Yep, I'll give you. I'll give you someone mind.
Speaker 1: Mike.
Speaker 5: Okay, Mike, you should go to Turkey and do that
Speaker 5: to them.
Speaker 1: As well, because like I was talking about the the
Speaker 1: two pay lady, and then I think I told them
Speaker 1: a story about how like maybe Turkey was going to
Speaker 1: have Dan go out there. I don't notice that. Is
Speaker 1: that an offer on the table still.
Speaker 5: Like two or three years ago, And I don't even
Speaker 5: know if I responded, And they're like, I'm fine, shaved
Speaker 5: my head.
Speaker 1: Out, Okay.
Speaker 7: I think I could get at least half an inch
Speaker 7: of my inch if I fixed my plosture. There's that
Speaker 7: one photo of me from the trip. Everybody was photoshopping,
Speaker 7: but I hated that photo of me. It's fine, It's
Speaker 7: not your fault. Thank you for body shoudn't be No,
Speaker 7: it's you didn't mean.
Speaker 3: To woo a picture of you, I know.
Speaker 7: But like the turtleneck is out of control, like the
Speaker 7: my weird back hair is popping up from my bed.
Speaker 2: Back because I have back there. It's just your care Look,
Speaker 2: let me be secure about my appearance.
Speaker 1: Damn it.
Speaker 2: I tried to inject some positivity into this goddamn podcast.
Speaker 1: You guys.
Speaker 7: By the way, do you guys ever get anxious before
Speaker 7: like a big trip even once a couple of weeks out.
Speaker 5: Yes, you guys near two hours and twisters only thinking
Speaker 5: about my overseas flight, freaking out about it.
Speaker 1: Yeah.
Speaker 3: Absolutely.
Speaker 2: Oh I'm looking forward to raw dogging the crap out
Speaker 2: of this flight. Oh my god, I think I'm already
Speaker 2: thinking about what I'm gonna think about later.
Speaker 3: Oh my god, I'm doing the absolute.
Speaker 5: I got fucking x R glasses so I can lay
Speaker 5: down and just like be in a game the entire time,
Speaker 5: Like I got those x REAL glasses, just like plug
Speaker 5: into my Steam deck. I'm just gonna play SteamWorld Heist
Speaker 5: the entire fucking flight, hopefully. Helly, I forget that I'm
Speaker 5: on a plane.
Speaker 3: I don't mind the flight.
Speaker 7: I just hate like I gotta leave soon and I
Speaker 7: gotta get all these things done. And now that I
Speaker 7: like have the flights actually booked, I got to make
Speaker 7: sure Penny gets her boarding done, and.
Speaker 3: You know, and whenever I come back, it's a mess.
Speaker 7: I don't know why. My plumbing just does not like
Speaker 7: being used for a weeks. Whenever I come back, like
Speaker 7: my shower dream just doesn't work for a while, and
Speaker 7: then after it's like it like remembers, like, oh shit,
Speaker 7: he's back.
Speaker 2: Everybody the water's got to go down here down again.
Speaker 1: Yeah, the little grimlins that live in the pipes are like,
Speaker 1: all right, start drinking the water again or whatever happens
Speaker 1: to that.
Speaker 2: Uh boys, Uh speaking about flights and trips, y'all. Some
Speaker 2: of y'all took a little little trip down to Ohio
Speaker 2: Tuesday Summer Slam, and we'll talk about Summer Slam proper
Speaker 2: on a power BombCast later this week. But I I
Speaker 2: want to I couldn't help but feel fomo.
Speaker 3: I won most of the games we played.
Speaker 1: I'm sorry. I couldn't help myself.
Speaker 5: No, I t one against ever, I beat my Natti's
Speaker 5: pac Man score, and I beat him at Bertual Fighter
Speaker 5: despite the first thing we did when we got there.
Speaker 5: He's like, oh, who wants to get to school at
Speaker 5: Bertue Fighter? And I went up and I beat him.
Speaker 7: Okay, wait a second, it's you're just mixing in the
Speaker 7: lies of the truth so much I can't keep up. Yes,
Speaker 7: you beat me at Virtual Fighter, and then I beat
Speaker 7: you and pac Member. Then Jeff detroyed us and pac
Speaker 7: Man so hard I would be embarrassed to even mention.
Speaker 1: It was right after I got pin bowling. Were you
Speaker 1: beat me in pac Man. I didn't the first time
Speaker 1: you beat me, and then I beat your score. I
Speaker 1: got over twenty thousand, had seventeen thousand.
Speaker 8: Right, I don't remember that.
Speaker 3: If it's true, then.
Speaker 1: Okay, you watched me playing had given up.
Speaker 7: I think I may be left because I don't think
Speaker 7: I wasn't watching Dan play pack Man.
Speaker 5: No, we went back over there. It's not my fault.
Speaker 5: You weren't paying attention.
Speaker 1: I didn't lie, all right, then I choose to believe
Speaker 1: you all the points of either of them in pac Man.
Speaker 3: You a bowling, yes, bullying?
Speaker 1: It was pinballing. Can everyone beat be in that? Yeah?
Speaker 2: Well we have a Tyler one one so like you know,
Speaker 2: but I beat both of you, which is an important thing.
Speaker 1: And then we played bochi ball and me and Mike
Speaker 1: did team up for that and we pretty good seam. Yeah,
Speaker 1: it was good.
Speaker 2: What's bochie ball?
Speaker 3: Oh, it's the best.
Speaker 8: It's great Italian.
Speaker 1: Yeah. I'm just letting Mike go because it might go
Speaker 1: for it.
Speaker 3: It's like shuffle board but with little uh rollie balls.
Speaker 1: But my point of reference is curling. It's like curling,
Speaker 1: but on grass.
Speaker 5: And you can do it like a long like aisle
Speaker 5: in a bar like with like a grass like big
Speaker 5: grass surface, or you can do it outside and just
Speaker 5: go around like a house or a farm or whatever
Speaker 5: you want to do. But you can throw a tiny
Speaker 5: ball and then you got to call the balls to
Speaker 5: get close to Pauline. Yeah, it's I think it's like
Speaker 5: a Poulino.
Speaker 7: Look, I didn't want to get that Italian with you guys.
Speaker 7: All right, it was your first time.
Speaker 3: You throw the caravella and then you throw oh okay, okay,
Speaker 3: and and then.
Speaker 1: Yeah, it's like if you're closer than the other team,
Speaker 1: you get that point, but then you have another. If
Speaker 1: you have another ball closer than the next ball from
Speaker 1: the the other team, you get two points. That sort
Speaker 1: of thing. And we were going to twenty one, and
Speaker 1: it was we had eighteen points and the other team
Speaker 1: was pretty far behind me at this point that you
Speaker 1: guys did, Dan and Tyler had about like nine, and we're,
Speaker 1: you know, about to win. Mike just has to like
Speaker 1: basically roll it in. He's done this a million times
Speaker 1: in the game. We would have won, and instead he
Speaker 1: did math bad and thought we had twenty one, we
Speaker 1: only had twenty, and he drops the ball, so we
Speaker 1: don't get that point turns rout. We won, and the
Speaker 1: other teams like Tyler's like, I think, isn't that just
Speaker 1: twenty And then I look at the spreadsheet we had
Speaker 1: and yeah, and then Mike was very embarrassed.
Speaker 5: But Mike also did it in the like super kind
Speaker 5: of flourish like ha ha, I'm just gonna throw it
Speaker 5: in front of me with yeah city boar.
Speaker 1: And then Dana Tyler almost came back and won. It
Speaker 1: was like they won the next.
Speaker 2: Several rounds and yeah, proper Olympians that I work with here. Wow,
Speaker 2: we played a hook game.
Speaker 5: We probably played soccer because I was telling Mike and
Speaker 5: Mary about the hook game night. Mary Well, Mary was like, wait,
Speaker 5: are you talking about ring toss. I was like, no, no, no,
Speaker 5: it's not ring toss. And she said, you're describing ring
Speaker 5: toss like it was something else, right, I.
Speaker 7: Mean rand new I think maybe sixteen bit invented it.
Speaker 3: Yeah, I never seen this before.
Speaker 1: I mean you are tossing a ring. I ring toss
Speaker 1: is like trying to get on bottles, right, yeah.
Speaker 5: Yeah, it was something on the ground like posts. You know,
Speaker 5: this is like a big ass like dartboard dart by
Speaker 5: with hooks. On it and you got to throw the
Speaker 5: rings out of the hooks.
Speaker 1: And has similar dart style rules where you're trying to
Speaker 1: get what we were trying to just and it showed up.
Speaker 8: It's hooky.
Speaker 1: Okay, it's hurkey Anyway, I was okay. Why that was
Speaker 1: another one we did best two at three. It was
Speaker 1: me and Mike versus Tyler and Dan as well and
Speaker 1: Tyler someone from the industry, everyone referencing Tyler. Hy Tyler,
Speaker 1: you were a lot of fun to hang out.
Speaker 2: Tyler uh.
Speaker 1: And we we won the first game and then we're
Speaker 1: doing the second game, and I think that's when I
Speaker 1: like got very locked in and started getting the highest
Speaker 1: score on every single throw and I just kept doing it,
Speaker 1: and Mike's like, wait, wait, wait, and I was so
Speaker 1: locked in I didn't stop and I had gone over
Speaker 1: and that was against the rules, so we had to
Speaker 1: actually sub act points from our score instead.
Speaker 3: So too well is too well?
Speaker 8: It's like, what did I say? It's like, you just
Speaker 8: keep on throwing.
Speaker 3: Keep on throwing.
Speaker 1: It really really popped me.
Speaker 2: And there was a soccer cage and yeah, shut your
Speaker 2: sixteen bit in the West side of Cleveland.
Speaker 5: Check it out, seriously, I've been to a bunch of
Speaker 5: barcades and stuff and updowns and all that, and like
Speaker 5: I love all of them, but like this is probably
Speaker 5: the best one I've been to, Like between all the
Speaker 5: different like bar games, the beer situation. The whole place
Speaker 5: is really like clean and sharply laid out and everything.
Speaker 5: Like the duck pin stuff downstairs. That place was awesome.
Speaker 1: The duppen to me, please, it's bowling, but the ball
Speaker 1: is smaller and there's more pins. Kids are on strings
Speaker 1: and it's you get more fre you get three rolls
Speaker 1: of frame. That's right. Yeah, so you have three roads.
Speaker 1: But it's very easy, like if you're throwing it too
Speaker 1: hard into like two like down the middle, I would
Speaker 1: just hit the two in the middle and it would
Speaker 1: just roll past all the rest.
Speaker 2: Is it closer to a ski ball type of size or.
Speaker 3: Scar bigger than that somewhere and shoot ball it's.
Speaker 1: About the size of a softball?
Speaker 2: Okay?
Speaker 1: Yeah, And that was a lot of fun as well,
Speaker 1: And like I like began to understand what I needed
Speaker 1: to do, but like Tyler immediately was just getting it correct.
Speaker 1: It was like put a little bit of just a
Speaker 1: tiny touch on it so that it would cause more chaos,
Speaker 1: and I was just like he like heaving it down
Speaker 1: there and was not working at all. Remember, and if
Speaker 1: you're wondering why they didn't mention who won the soccer game,
Speaker 1: it's because I swept and that I said you undefeated.
Speaker 3: Okay, but that's true.
Speaker 1: That's true. Man.
Speaker 2: My biggest regret of SGF is us not going to
Speaker 2: a batting cage.
Speaker 3: Yeah.
Speaker 1: I'm really really wanted to go. I missed my flight,
Speaker 1: so I was like planning to go there that day
Speaker 1: when I landed, and then I was like, okay, well
Speaker 1: that dreams out the window.
Speaker 3: Should do that. Yeahah.
Speaker 1: Top golf as well.
Speaker 8: Is something I really like that fun.
Speaker 2: Yeah, get terrible at driving, but yeah, still good.
Speaker 1: Sure. We are so competitive, it's crazy.
Speaker 3: I would love to do.
Speaker 5: Yeah, batting cage because like that was the part of baseball.
Speaker 5: Like I loved batting and I was pretty good at it.
Speaker 5: But I just was in terror all the time in
Speaker 5: the outfield, just like please don't it to me, Please
Speaker 5: don't care to me, because it's the panic of like okay,
Speaker 5: you got to kick the ball and then immediately figure
Speaker 5: out like okay, who's going to you know, second third,
Speaker 5: what's the situation. I would just kind of heave it
Speaker 5: and hope somebody would figure it out, or was like batting,
Speaker 5: I actually felt in control, you know, right, totally.
Speaker 2: I was the worst shortstop in Little League because I
Speaker 2: just kept backing up or getting too close, so I
Speaker 2: would avoid the ball completely. Went through two games never
Speaker 2: touching the ball, even though he was pivotal that I should.
Speaker 3: Remember.
Speaker 7: We went to Minati Liquors finally, we just like I'm
Speaker 7: a Minati and he did not care.
Speaker 5: As we walked in, I leaned over to grub and
Speaker 5: it was like he's going to say something to the
Speaker 5: guy about how saying that, yeah, you overlapped it, Like
Speaker 5: my name's Minati, Like okay, He's like.
Speaker 7: A lot of people here are and I was like,
Speaker 7: well they aren't back home. I think it's a pretty
Speaker 7: rare name.
Speaker 8: Personally.
Speaker 7: I want to, you know what, I should play? Google Minadi,
Speaker 7: Google Manati. Let's see who comes up first. Let's liquor store.
Speaker 7: Let's see if it's me.
Speaker 2: Damn it, well it's not you, and I google Manati
Speaker 2: putting it.
Speaker 3: On the goddamn wall, Mike Manatei's.
Speaker 5: Here, I'm checking with uh No, I google Manati and
Speaker 5: I get a furniture it's a sofa website, while.
Speaker 1: His personalized one is personalized to him. That's hanging on.
Speaker 5: If you sard Manati, you get a soapa thing, you
Speaker 5: get a wine and spirits thing. I think it's the
Speaker 5: place we went to. You get Minate London Instagram account,
Speaker 5: upholstered furniture. You're not on I'm scrolling down eBay listings.
Speaker 5: Philimenadi Philiminati MD.
Speaker 1: My favorite part of episode.
Speaker 2: Okay, wait wait wait, yeah you're not here, Mike. Yeah, Google,
Speaker 2: you're not even in the autocomplete.
Speaker 8: Google tulkodo Manati.
Speaker 3: No no no, no no no no no no.
Speaker 8: I think I come up sooner.
Speaker 5: We've got high school wrestlers named Mitch Manati from the
Speaker 5: high university Mitch Manati before you High University athletics, the wrestler.
Speaker 1: When the guy at the liquor store picked up the
Speaker 1: phone after you introduced it, you think he was like,
Speaker 1: maybe call the owner, be like we've got a Minati here.
Speaker 1: For a second, I was like, maybe that's what's happening.
Speaker 1: It wasn't.
Speaker 3: You got the obituary of Nancy Minati. You got Mike.
Speaker 3: I've seen like fifty listings and your name is not
Speaker 3: on here anything. Yeah, I'm on page two.
Speaker 7: My my Twitter accounts at the bottom of page two
Speaker 7: cognito tab.
Speaker 8: What what do you mean in cognito?
Speaker 3: Do you have your cookies activated on it?
Speaker 2: Oh you're saying that, yeah, yeah, yeah, no, but I
Speaker 2: still got to count this. Where are these other minates
Speaker 2: well opening liquor stores and sofa companies?
Speaker 5: Mike, you just search Reker. Oh yeah, it's all me. Cool,
Speaker 5: I'll shut the hell up.
Speaker 1: Mine is going to be fifty to fifty with me
Speaker 1: and the other Jeff.
Speaker 7: You're cheated by adding that tea to your name. It's
Speaker 7: not supposed to be there right now.
Speaker 1: It's going to be all Ryan Grubb. That's right.
Speaker 2: I'll concede. If you search Achoa, it is Germoa, the
Speaker 2: Mexican goalkeeper. So it's fine. We're cousins. We're not actually cousins.
Speaker 7: Uh Natti spot looks nice though, it's like Boots Furniture.
Speaker 7: It's very fancy. Follow them on Instagram.
Speaker 2: You don't even follow me, Mike, and you're gonna follow this.
Speaker 8: I don't really use Instagram, but this seems like a
Speaker 8: good reason too.
Speaker 3: Wow.
Speaker 1: Wow, never mind, if you search Grub on Google, I'm
Speaker 1: like the first thing on Twitter. Okay, Rub, it's like
Speaker 1: right after grub an associates.
Speaker 3: At least for me, it's all me, and then it's
Speaker 3: my dad. It's not great. Uh.
Speaker 2: The fourth result for me for grub is award winning
Speaker 2: fitness trainer, dance artist, and plant based health coach. That's
Speaker 2: just grub. Just wow, this man is flexible.
Speaker 1: Wow. I wish I'm flexible.
Speaker 2: You could be.
Speaker 1: I know, I got to get trouble that.
Speaker 3: I don't know that before we talk about games.
Speaker 2: The only thing that happened to me over the weekend
Speaker 2: besides having terrible shooting migraines. I'm taking any advice on
Speaker 2: for for for help.
Speaker 3: You're one of those headache hats, dan no.
Speaker 2: I I found like a YouTube playlist with like warbly
Speaker 2: water music, okay, to like relieve migraines, and then I
Speaker 2: just I'm hopped up on etcrin.
Speaker 5: You get one of those, it's a hat gimmick. It's
Speaker 5: filled with like Jael. You put it in the freezer
Speaker 5: and then you take it out and you just put
Speaker 5: it over your head. And some of them have like
Speaker 5: like basically like a sleep mask thing built in, so
Speaker 5: it's covering your eyes. Your whole fucking head's cold with ice.
Speaker 5: It feels great.
Speaker 2: I couldn't.
Speaker 8: Okay, okay, the cords I done, Dun, dun done.
Speaker 3: The sacrifice jams. Why does he know that? Is it
Speaker 3: in leelan stick or something foreigner?
Speaker 8: A few times?
Speaker 2: Oh okay, I don't want anyone to be alarmed, all right.
Speaker 2: I know anytime that I talk about Las Vegas card games,
Speaker 2: anything resembling gambling, Pokemon cards, cards, anything involving money, everyone
Speaker 2: gets a little concerned about my well being. Don't be
Speaker 2: concerned everyone, But I've been invited to an underground Majong
Speaker 2: den in the Bay Area for shoot for shoot, cash games,
Speaker 2: cash games.
Speaker 3: Yes, oh dear.
Speaker 1: The list of things, the way you said it was
Speaker 1: one of the most concerning sentences I've ever heard. And
Speaker 1: then the punchline there was very good.
Speaker 3: Well that's okay, there's no punchline.
Speaker 2: This is the reality.
Speaker 3: Yeah, sure, but sometimes reality lines.
Speaker 1: Yeah, you know.
Speaker 2: I just happened to meet someone at like an art
Speaker 2: thing on Friday night and then they were like, hey,
Speaker 2: do you play majong by chance? And I'm like, yeah,
Speaker 2: I love Magong. And then they were they sent me
Speaker 2: a link to an underground not underground, but like a
Speaker 2: something that is being advertised as a Majong den and
Speaker 2: they said, like yo, Tuesdays, Thursdays and Fridays and then
Speaker 2: Saturdays are when like the high rollers come. I'm like, okay, well,
Speaker 2: i'll see you next Saturday.
Speaker 3: Have you seen the Deer Hunter?
Speaker 1: No?
Speaker 3: Okay?
Speaker 2: Should should?
Speaker 3: I just I'm just talking about the Deer Hunter if
Speaker 3: anyone's seen it, so yeah, go on.
Speaker 2: Okay, okay, anyway, yeah, yeah, so I'll report back hopefully.
Speaker 3: Uh.
Speaker 2: And then I looked up the Majong place and it's
Speaker 2: nothing but like blue neon lights and then like questionable tiles.
Speaker 2: So I'm kind of excited. Maybe it will be a
Speaker 2: good time and then I'll bring y'all to the Majong t.
Speaker 7: All right, I've never learned. It's like I play so
Speaker 7: many games that have a Majong mini game. I'm like,
Speaker 7: this time I'll learned, and then I don't.
Speaker 2: It's kind of like poker, kind of.
Speaker 7: More of a guy that's pretty good at an honorary
Speaker 7: Italian he was doing a lot of good shots.
Speaker 2: I hit up my grandma to help train me for
Speaker 2: this underground man.
Speaker 5: Well, let me ask a questions about Majong James, okay,
Speaker 5: because I I can't remember.
Speaker 3: I think it was a Windows had a Majeng game
Speaker 3: at one point, and it was.
Speaker 5: The tiles where it was like yeah, stacked up and
Speaker 5: you had to like match the two that the but
Speaker 5: like that's different than like okay, like yakaza. I would
Speaker 5: see like Jane like oh hell yeah, I love that
Speaker 5: old Windows game and then it was like whoa, this
Speaker 5: is totally different.
Speaker 2: Totally different. So majong against like three other people is
Speaker 2: kind of like poker where you're looking to fill like
Speaker 2: suits or hands. You want like three of a kind
Speaker 2: or like a sequence of tiles. But my grandma plays
Speaker 2: tiles down like she doesn't even look at her tiles.
Speaker 2: She just feels it with her hand and then oh shit,
Speaker 2: nine times out of ten she'll my grandma also hard
Speaker 2: of hearing. She'll feign like oh I'm old, I need help.
Speaker 2: As soon as the mojong tiles come out. This this
Speaker 2: lady is like scened.
Speaker 5: So is that like let's say you get dealt your
Speaker 5: cards and hold them like if you just do a
Speaker 5: bet or you just you know, call the blinds without
Speaker 5: even looking at them like going in blind? Is that
Speaker 5: the same concept kind of?
Speaker 1: Yeah?
Speaker 2: Yeah, okay, wow, And like, man, I'm one hundred percent
Speaker 2: sure that she's the person that taught my dad how
Speaker 2: to count cards, but with Majong tiles anyway.
Speaker 8: Anyway, is it true that the Mogent tiles are made
Speaker 8: out of bones.
Speaker 1: Every one of them? Yeah?
Speaker 3: Yeah, I think that's true.
Speaker 2: I think that's a shoe, it's my great grandpa's bones.
Speaker 3: I think there were human bones, chicken.
Speaker 2: Bones or no, no, no, no, that's that's how the
Speaker 2: tiles get passed down on the fan.
Speaker 3: That's cool anyway, video games.
Speaker 7: I was gonna tell me it's not cool because animal
Speaker 7: I'm sorry. I don't condone it. They shouldn't do.
Speaker 1: That, like so exasperated with the woke Sorry.
Speaker 8: Christ Yeah, I'm so scared of the pizza with Death fans.
Speaker 2: They left the voicemail coming after.
Speaker 3: You make Yeah, I know they did.
Speaker 2: It's a very clear sounding one from.
Speaker 7: Yeah, some of you are really passionate about that water brand.
Speaker 7: That's okay, we don't have to talk about anymore. I
Speaker 7: saw some pictures of you with like with Death from
Speaker 7: the Weekend.
Speaker 8: Yeah, that's well.
Speaker 7: I was there's that one night where I was just
Speaker 7: horribly dehydrated.
Speaker 3: I just like I just I guess.
Speaker 7: I just drank consistently throughout the day, and at the
Speaker 7: car ride back to my car, I think I almost died.
Speaker 7: I thought I was going to make it the Summer Slam,
Speaker 7: and if somebody had somebody had offered me a liquid deaf,
Speaker 7: then I would have absolutely had taken it.
Speaker 3: Sure, do you still have the gifts I gave you?
Speaker 7: Was the problematic DVDs DY and Bill Cosby's stand up special.
Speaker 8: Yeah, there's somewhere. I think they're in my car still.
Speaker 8: Thanks Dan?
Speaker 2: Did you put on your plex?
Speaker 1: No?
Speaker 5: I got you a lot more than that. I got
Speaker 5: you that R two D two documentary that you already had.
Speaker 3: Ye, I already have this.
Speaker 1: That's mine now?
Speaker 3: Yeah?
Speaker 2: That? Uh you got me mcgroober, that gets nice. Gremlins two,
Speaker 2: I got some good one.
Speaker 7: Wow, it has been a while since I've seen Gremlins two.
Speaker 1: Watched it? Yeah.
Speaker 7: I like that movie as a kid, and I never
Speaker 7: even saw Grimlin's one until probably six years ago. I'm like,
Speaker 7: this one's fine, but Gremlins too. There's cinema.
Speaker 2: Do you ever play the NYS game? Yeah, it's great
Speaker 2: soft fantastic music. Yep, good stuff. Okay, check out that
Speaker 2: ost In preparation for uh fighting my own demons at
Speaker 2: this Majong den, I've redownloaded a game called Majong Soul
Speaker 2: ben Pack and I used to have a small, short
Speaker 2: lived feature called Majong Mornings where him and I would
Speaker 2: learn how to play Majong together and then eventually embark
Speaker 2: on this quest to play Majong properly. Majong Soul is
Speaker 2: a gotcha style game. I think it recently re released
Speaker 2: on Steam, which is the reason why I re downloaded it,
Speaker 2: and it is it is exactly that you are playing
Speaker 2: against other folk, but it is all gotcha style in
Speaker 2: terms of characters in the set dressings of Majong. In
Speaker 2: terms of tutorialization learning how to play Majong, it's actually
Speaker 2: pretty good compared to some other Majong games out there.
Speaker 2: But if you do want to learn how to slap
Speaker 2: them tiles, I'd definitely recommend checking the tutorial for Majong
Speaker 2: Soul out. It's free to download and then rip that cord,
Speaker 2: immediately delete that off of your phone because I've been
Speaker 2: playing too much Majong again. It is it is taking
Speaker 2: over my life. I remember I started this year thinking
Speaker 2: I want to embark on my poker era, and Poker
Speaker 2: era has quickly diverted into Majong and it's bad.
Speaker 1: I wonder if I.
Speaker 7: Wonder what that is considered the best Majeong video game
Speaker 7: of all time. I like to watch a lot of
Speaker 7: YouTube videos where people were like, rapid fire a bunch
Speaker 7: of games, and they'll include Japanese releases. So there's always
Speaker 7: like a zillion mage on games that just never came
Speaker 7: out here. It's kind of hard for us to be like, well,
Speaker 7: this is the good Majong game, and this is the
Speaker 7: bad one.
Speaker 2: I've heard good things about the Final Fantasy fourteen ma song.
Speaker 7: Yeah, I try to see that's that's the last one.
Speaker 7: I was like, I'll learn this, and then I was like,
Speaker 7: don't know what's going on. I think it tried to
Speaker 7: teach me. I don't know what's going on there.
Speaker 3: Uh you heard about that Majong blotro thing.
Speaker 2: I was just about to talk.
Speaker 8: It seems like that's a game primed to be bilatrode.
Speaker 2: I checked out the demo. It's called out ten Joe.
Speaker 2: Sorry if I'm butchering that pronunciation. There is a demo
Speaker 2: out on steam of and it is a Bolotro, Like
Speaker 2: feels weird to say in the same year that Bolotro
Speaker 2: came out, so iconic already, so iconic already, and it
Speaker 2: is exactly that it has all the trappings of Bolotro,
Speaker 2: but is all Majong. They run you through how to
Speaker 2: properly make the hands and everything, but it is it
Speaker 2: isn't as snappy as Bolotro is, and you kind of
Speaker 2: have to have an existing knowledge of everything going on
Speaker 2: in Majong versus Bilochro. You can kind of get by
Speaker 2: just like matching collars, matching suits, and you can get
Speaker 2: by and blotro without knowing anything about poker. But in
Speaker 2: now Tenjo, at least right now in the early bits
Speaker 2: of it, it's doing the same thing where Okay, your
Speaker 2: multiple multiplier is based off of how many tiles you're playing,
Speaker 2: the type of suits that you're playing, whether you're it's
Speaker 2: a sequence of three matching three, whether or not you
Speaker 2: want your wind dragons, and every everything like that. It's okay,
Speaker 2: But also the art style is a little too simplistic
Speaker 2: to me. It's a little too uh, I missed the
Speaker 2: style of the steeze of Blatro.
Speaker 3: And this is just a demo, right It's not a
Speaker 3: full game yet. It's just a demo right now.
Speaker 7: Yeah, I mean, you're right, I can see what you mean.
Speaker 7: It's like it seems more simple than Blacho, but it
Speaker 7: also looks a lot like buta like this.
Speaker 1: It looks like a Blotro like d make for Super Nintendo.
Speaker 1: That's all right, it's a little bit less of the riz.
Speaker 1: This one plan development after Blacho came.
Speaker 5: Yes, speaking of Bolotrom gambling, did you see what the
Speaker 5: creator Blatro said like seven hours ago? It looks like no,
Speaker 5: he said, Uh, I hate the thought of Blatro becoming
Speaker 5: a true gambling game so much that when I recently
Speaker 5: created my will, I stipulated that the Blatro IP may
Speaker 5: never be sold or licensed to any gambling company or casino.
Speaker 3: That's cool, will yeah?
Speaker 1: Oh man, yeah, imagine again. It would be a very
Speaker 1: dark day if I like walked into a casino and
Speaker 1: saw the Blattro licensed lot machine or something where your
Speaker 1: video poker machine. That would bum me out. So I'm
Speaker 1: glad that that is ALIGNE.
Speaker 2: Would bum you out if you saw me in front
Speaker 2: of the machine.
Speaker 1: More so, only because then I would sit down next
Speaker 1: to you and start playing as well.
Speaker 3: We would.
Speaker 1: It would be a deep dark hole.
Speaker 2: And then we could all get free massages while we're playing.
Speaker 2: Come on crab legs at the buffet. I like, I
Speaker 2: like like learning card games this way. There was that
Speaker 2: Cribbage with Grandpa's that I play on a mobile phone
Speaker 2: for a while, and it was like just this vehicle
Speaker 2: for teaching how to play cribbage, and you were just
Speaker 2: playing with a different grandpa all the time and you
Speaker 2: could improve. It was like, I like that idea, and
Speaker 2: I kind of wish I hadn't Majong with Grandma's or
Speaker 2: something like that. Just come over, okay there, my grandma
Speaker 2: will play with you. Oh look at you please. Yeah,
Speaker 2: you should be number one page on the Google results. Yeah,
Speaker 2: you're with that battle Come up them up starts.
Speaker 1: I don't know how to do that. Search for ANAI
Speaker 1: then the one with me on it. Join my web ring, yeah,
Speaker 1: join my goddamn webring.
Speaker 2: And use my odes code as I try and prepare
Speaker 2: for the heights of the century in this underground majong
Speaker 2: den Jeff Grubb, you have been embarking on a steam
Speaker 2: World heist.
Speaker 1: Yeah, I started SteamWorld Heist too, and I did this
Speaker 1: on stream yesterday, and boy, it's just nailing everything it's
Speaker 1: going for you. You know what it is is this
Speaker 1: is the developer of steam World Dig two, one of
Speaker 1: the one of my favorite loops in any video game ever,
Speaker 1: where it's like you have a few abilities, use those
Speaker 1: abilities to go out into the world, you get a resources,
Speaker 1: take those resources back to your camp. Those resources can
Speaker 1: then enable you to have more tools to enable you
Speaker 1: to go further out in the world. There is something
Speaker 1: similar happening here where it's like you are going to
Speaker 1: have a certain amount of tools as your characters in
Speaker 1: this side scrolling xcom game. Is how I've been describing it.
Speaker 1: It's like it's steam World Heights. If anyone's played that,
Speaker 1: it's mostly the exact same thing here. There's a little
Speaker 1: bit more going on, but it is very much about like, hey,
Speaker 1: here's some really great tactics here is uh, you know,
Speaker 1: you should be looking at your enemy's HP and then
Speaker 1: you should be planning everything around that, like, oh, okay,
Speaker 1: my character can get guaranteed three damage on this if
Speaker 1: I use this ability, and then that one can if
Speaker 1: he runs up and he gets a kill, he can
Speaker 1: then immediately do another shot, so I'm trying to plan
Speaker 1: to do maximum maximum damage and all that feels great.
Speaker 1: And then you get resources and you go back in
Speaker 1: your submarine and you can improve your submarine, which enables
Speaker 1: you to explore more of the like the overworld map
Speaker 1: in real time, and that loop is already just satisfying
Speaker 1: out of the gate, so it has clicked with me immediately.
Speaker 5: The thing is too, It's like there are a lot
Speaker 5: of systems and depth to this game, and I hate
Speaker 5: it when a game like you feel like you're just
Speaker 5: in tutorials for like hours before you're really let loose.
Speaker 5: This really kind of like parses them out. Like you're
Speaker 5: having fun from the very beginning, even if you don't
Speaker 5: know every system, and the way it teaches every one
Speaker 5: of them is just very simple and efficient and like
Speaker 5: it's not like a complicated thing, even though there's like
Speaker 5: multiple you know, currencies and stuff like, oh, these are
Speaker 5: gallons and these are these gyms, and these are these
Speaker 5: bounties and things like. It does such a great job
Speaker 5: explaining it without just feeling like everything grinds to a halt.
Speaker 3: It is.
Speaker 5: It's fun from the beginning and then like once you
Speaker 5: do kind of like you understand everything and you're just
Speaker 5: in the loop. Oh man, every element of it, like
Speaker 5: like you said, yeah, that loop of like the tail
Speaker 5: one is fantastic. And it's got that real time stuff too.
Speaker 5: If you're actually aiming and trying to ricochet shots and
Speaker 5: seeing you know, I'm gonna activate this thing so I
Speaker 5: have less away and I can see the full line
Speaker 5: of where my sniper shot is going to go every moment.
Speaker 5: This game has been so satisfying to me, and I
Speaker 5: think it's going to be a perfect playing game.
Speaker 1: Yes absolutely. I'm like I was intimidated first. I said
Speaker 1: this elsewhere that when I was at Summer Game Fest
Speaker 1: and they were like, here's a leader, say this is
Speaker 1: about thirty hours in. I'm like, man, that's so much
Speaker 1: for a game like this. But I can now easily
Speaker 1: see myself getting lost in a lot of it. I
Speaker 1: don't know if I'm gonna if I'll beat it. There
Speaker 1: is a point where I imagine I'm like, Okay, I
Speaker 1: get it, and I'll let me do some of these
Speaker 1: fun levels. That's great, but there's a chance and either way,
Speaker 1: I'm enjoying myself quite a bit right now with this
Speaker 1: game at the beginning.
Speaker 5: Yeah, I continue to love what they do was Steam World,
Speaker 5: even if like not every like I don't love every
Speaker 5: one of them, and I love Dig, I love Heist.
Speaker 5: I like Quest a lot more than expect. I didn't
Speaker 5: love the sold one, you know, but like, I love
Speaker 5: the fact that they take these swings and like the
Speaker 5: ones that hit. You know, they do sequels too, and
Speaker 5: I'm glad we got a Heist too. I'm glad we
Speaker 5: got a dig too.
Speaker 3: Yeah. They they are doing really really cool stuff over there.
Speaker 1: And it's got a job system and I'm like, just
Speaker 1: every time there's a job system in a game, I'm like, yes,
Speaker 1: this is you. You get it, you understand, like what
Speaker 1: makes me crave to get to that next thing. So
Speaker 1: I just I'm gonna prove this character and I'll take
Speaker 1: these attributes that I reallyate from this job into the
Speaker 1: next thing when I switch up weapons and change jobs again,
Speaker 1: it's awesome.
Speaker 2: Is there a genre you want the steam World crew
Speaker 2: to tackle?
Speaker 1: Yeah?
Speaker 3: Sorry, yes, and like the Haiti style.
Speaker 1: I'm sorry, just they took a second to register what
Speaker 1: he said. Sorry, Mike.
Speaker 2: Late last night, I was like, oh, he's just no selling.
Speaker 2: That's no forgot me.
Speaker 7: Like I would like a Hates like Diaebol style, like
Speaker 7: top down action RPG.
Speaker 8: I think that'd be fun.
Speaker 1: That'd be fun.
Speaker 2: Yep, I out of left field here, but I would
Speaker 2: like no, no, no, no, no, no, no, Mike, I
Speaker 2: would like the SteamWorld crew to tackle a Muso game.
Speaker 2: Oh wow, that'd be incredible, like a little robot bits
Speaker 2: flying all over the place.
Speaker 1: Yeah.
Speaker 5: I mean we haven't seen them do anything like polygonal yet,
Speaker 5: you know, it's all been kind of that hand dry.
Speaker 1: Yeah.
Speaker 2: I couldn't mind that. Yeah.
Speaker 1: I think I want all these developers to eventually make
Speaker 1: an N sixty four inspired game. And that sounds like
Speaker 1: that's what shovel Night. What's what's happening with shovel Knight
Speaker 1: with Yaclub Games? And I hope all these developers do X.
Speaker 1: I love that. I love anytime it Indie to Studio
Speaker 1: goes from making two D games to making a sort
Speaker 1: of spiritual successor that feels like it would have came
Speaker 1: out on the X console.
Speaker 5: It's kind of like what they did with the Messenger
Speaker 5: were in one game you had the eight bit and
Speaker 5: the sixteen bit version.
Speaker 2: Yeah, I love that stuff rules. Yeah, that's good ship.
Speaker 2: It's good ship, Jeff Grob. I also see here that
Speaker 2: you've been going on all guns blazing in Signy, All
Speaker 2: guns Blazing.
Speaker 1: So this is one that I started playing last night.
Speaker 1: I'm like, I want to have a few extra things
Speaker 1: to talk about on the BombCast. And I saw, actually
Speaker 1: me and Dan were listening to the next night there's
Speaker 1: a Plan Rama episode on the way to the airport,
Speaker 1: and they mentioned it there and then Dan looked it
Speaker 1: up and it's like, oh, that looks like it's what's
Speaker 1: a student.
Speaker 3: Looks like a Housemark game? Sartially, Yeah, yes.
Speaker 1: And it's and there's definitely a lot of inspiration there.
Speaker 1: What I think the easiest way for you to explain
Speaker 1: why it has clicked with me is it is what
Speaker 1: if all of the sort of thinking about the way
Speaker 1: shooting works that happened in Doom twenty sixteen was applied
Speaker 1: to a shoot him up? It feels like the Doom
Speaker 1: twenty sixteen of shoot him up? So you are yeah, uh.
Speaker 2: Signy sounds like an old like Mac game I used
Speaker 2: to play in computer Lab.
Speaker 1: Yeah, it's the name does have sort of a familiar
Speaker 1: ring to it. And I'm like, I can't place it exactly, but.
Speaker 3: Uh, basically it is.
Speaker 1: It's a bullet hell shooter and you are your little ship.
Speaker 1: But the way that it deals with health and firing
Speaker 1: is that you have an energy system where you could
Speaker 1: put energy into your shields or into your weapons, and
Speaker 1: you control that with the left and right bumper. To
Speaker 1: go left, you're gonna have more shields, if you go right,
Speaker 1: you're gonna have You're gonna do more damage with your weapons.
Speaker 1: I'll say that the sound design on that when you
Speaker 1: were putting more energy into your weapons, the sound of
Speaker 1: the impact of the bullets sounds so much better. So
Speaker 1: it satisfying kind of makes you want to take that
Speaker 1: risk and the risk reward.
Speaker 3: But the.
Speaker 1: So as you're taking hits and you're kind of it's
Speaker 1: gonna be kind of unavoidable to take hits in some circumstances,
Speaker 1: you're gonna try to minimize that, but you are gonna
Speaker 1: want to go from energy cell to energy sell as
Speaker 1: that these enemies drop as you're fighting them. So it's like, Okay,
Speaker 1: I took a little bit of damage, but if I
Speaker 1: can go get that energy, I could put more energy
Speaker 1: back into my shields and survive the next encounter. And
Speaker 1: once I started got that loop this game just immediately
Speaker 1: was like, oh my god, this feels so good. So
Speaker 1: I am really into what they're doing here. I'm still
Speaker 1: pretty early. The levels are very long, but I am
Speaker 1: on it. I'm operating on its wavelength now, and I
Speaker 1: was like, oh, this feels fantastic. So yea, I'm gonna
Speaker 1: be playing a lot more Sydney. You plan on a
Speaker 1: Steam Deck, Yeah, steam Deck runs great. Okay, it runs
Speaker 1: really great. The music is excellence. Got this like operatic
Speaker 1: score and stuff like that that makes all the action
Speaker 1: feel very cinematic.
Speaker 7: So I was gonna ask because like, I've looked this
Speaker 7: up on Steam and like the user reviews are mixed,
Speaker 7: and one of the things I saw was like the
Speaker 7: music doesn't fit at all. And I think most people
Speaker 7: are just complaining about the price. It's thirty dollars and
Speaker 7: they're saying, oh, it's very pretty, but I don't know
Speaker 7: I worth it.
Speaker 1: I think it's going to have a very tough first
Speaker 1: impression because you need to do the tutorial, and even
Speaker 1: then you're not I don't think it's going to be
Speaker 1: very easy to understand exactly that you need to be
Speaker 1: willing to take shots, and that's not really how bull
Speaker 1: hell shooters have worked. You are supposed to try to
Speaker 1: avoid damage as much as possible in those games, and
Speaker 1: so I think you need to kind of get over
Speaker 1: a little hump. And my first impression was like, this
Speaker 1: is frustrating, I'm gonna bounce and so it it took
Speaker 1: me a minute to get over that. But now that
Speaker 1: I am, I don't know. Now that I'm with it,
Speaker 1: I feel like this game is doing some cool, interesting
Speaker 1: new stuff in this genre in the way that, like,
Speaker 1: you know, the Streets of Rage four and stuff did
Speaker 1: new stuff for for beat them ups and stuff like that.
Speaker 1: I'm like, I'm feeling very similar to this.
Speaker 2: And when's the last time y'all were interested in a schmup?
Speaker 2: I hate using that word, but.
Speaker 1: I want to be them. I want to be more interested,
Speaker 1: more frequently, and this feels like this is the one
Speaker 1: that's going.
Speaker 3: To get me. Do you count many shoot adventures that
Speaker 3: is different and that's.
Speaker 1: Such a I mean, listen, that's a good idea, like
Speaker 1: a good twist in a different direction for this, but yeah,
Speaker 1: this is still just in that shooter shoot them up
Speaker 1: genre is.
Speaker 2: Like a bullet hell different than a shoot them up.
Speaker 3: Or it's like a Yeah.
Speaker 7: I had a weird like kind of schmup phase I
Speaker 7: think last year, just like going through some old retro ones,
Speaker 7: like I was playing stuff like our type and grattiest
Speaker 7: that I ever really played before.
Speaker 3: Oh freaking thunder Force four.
Speaker 1: Squadron. Good.
Speaker 7: Yes, I've been keep waiting from the ADU and Squadron
Speaker 7: to Superintendent n s O and they just won't the cowards. Yeah,
Speaker 7: I kind of have beinach up moods. I've I've downloaded
Speaker 7: Radiant Silver Gun on my switch and I haven't played
Speaker 7: it yet one too, so.
Speaker 1: Yep, I think for for shoot it's probably going all
Speaker 1: the way back to Ikaruga when it was like really
Speaker 1: from my frobbing demand for this game increases and all that.
Speaker 1: And then since it's like I've kind of been waiting
Speaker 1: for that next moment for the genre to evolve, and
Speaker 1: for me, I feel like it's mostly here with this,
Speaker 1: so I'm very excited about it.
Speaker 2: Yeah. I'm not not to invoke the Hades model, but like,
Speaker 2: man add that ship to a roguelike.
Speaker 1: I mean yeah, and there is some Hades here as well.
Speaker 1: Where it just does feel like you are don't be
Speaker 1: so afraid of attacks. Maybe sometimes you can use that
Speaker 1: to your advantage and kind of just running at the action.
Speaker 1: That's very doom. But also that's how I felt about
Speaker 1: Hades after a while too.
Speaker 2: Yes, Near Automata maybe the last schmup sart of it.
Speaker 8: It was a little disciplined because like that first level
Speaker 8: has a lot of schmup like elements, and that stuff
Speaker 8: kind of gets deemphasized pretty quickly as you get further
Speaker 8: into that game.
Speaker 3: Maternal kind of felt like it at times, you know, Yeah.
Speaker 1: Yeah, definitely. Yeah, that's like that was like New Robotron.
Speaker 2: Yeah, yeah, God, I love the game well, going from
Speaker 2: painting the screen with bullets to painting the screen. Dan,
Speaker 2: you've been playing.
Speaker 3: It, Yeah, I just started that.
Speaker 5: Mary basically evoked the name of Powerwash Simulator, which I
Speaker 5: absolutely loved. It is one of the best, like make
Speaker 5: time melt away games I've ever played. Yeah, and it's
Speaker 5: like the reverse of that. Instead of cleaning things up,
Speaker 5: you're like going into an area and it's totally just
Speaker 5: black and white. Kind of reminded me of like the
Speaker 5: Unfinished Swan if you remember that and you're just kind
Speaker 5: of like painting over things, but it's not super specific
Speaker 5: where it's like you don't have to like, oh, I'm
Speaker 5: picking green for the tree. I'm just you just pointed
Speaker 5: things and hold rt basically and pant over it and
Speaker 5: things fill in and you don't have to like pixel
Speaker 5: hunt and get every last thing to fill it in.
Speaker 5: It just kind of pops after you get most of it.
Speaker 5: But then yeah, you you were also kind of like
Speaker 5: putting together like an apartment you're renting. And as you
Speaker 5: create or as you paint objects, you can use them
Speaker 5: in paintings that you can then sell to a like
Speaker 5: cafe and put them on auction, and people will have
Speaker 5: like requests like oh I want this type of painting
Speaker 5: or whatever, and it's like, okay, well I've got those
Speaker 5: items that I've painted and I can put that together.
Speaker 5: So like it's a weird mix of things. It's not
Speaker 5: just the like powerwash thing of like oh, I'm just
Speaker 5: trying to paint everything here. It's also this like I
Speaker 5: kind of have this like Mario paint, you know, slapping
Speaker 5: stickers on and painting things the way I want to.
Speaker 5: It's I'm early on in it, but somewhere. It's been fun.
Speaker 5: It's got a cool art style, and the painting itself
Speaker 5: feels very satisfying.
Speaker 2: How French is it?
Speaker 3: It seems pretty French?
Speaker 2: Okay, Yeah, that may that may skew folks.
Speaker 5: Yeah, I'd ask Mike Mahardi, but it'd be like a
Speaker 5: forty minute thing about wine if I evoke France.
Speaker 2: So yeah, when do you think of, Mike Mahardy? Do
Speaker 2: you think of a red wine or a white wine?
Speaker 5: Immediately right, I think of trying to change the topic
Speaker 5: away from wine and quickly.
Speaker 2: Uh, Jeff Grub, you put on you put on the
Speaker 2: list here?
Speaker 3: Old school rally? Yeah, old school rally.
Speaker 1: This is when I was looking forward to definitely having
Speaker 1: a racing game sort of mood right now. A big
Speaker 1: part of that, like I's always talking about like Ridge
Speaker 1: Racer and stuff like that. I'm like, yeah, the Bridge race.
Speaker 1: But also that always makes me think of a time
Speaker 1: when I was super into Sega Rally Championship, especially in
Speaker 1: the arcade. I didn't play it at home too much,
Speaker 1: but whenever I would go to the arcade, play Saga
Speaker 1: Rally Championship. In Saga Rally Championship too. I really like
Speaker 1: the way those games feel like they just kind of
Speaker 1: nailed it right away, and old school Rally is trying
Speaker 1: to be exactly that, and to the point where it's
Speaker 1: even has the appearance and presentation of an older Sega
Speaker 1: Arcade game in terms of the graphic graphical fidelity and
Speaker 1: like the CRT filter that they put on top. They're
Speaker 1: trying to look like that. And it is one of
Speaker 1: those where, Okay, a spiritual successor from an indie studio,
Speaker 1: is it going to be able to capture that feeling?
Speaker 1: Because why get that close if you're not going to
Speaker 1: be if you're not going to go all the way,
Speaker 1: and if you don't get all the way, all those
Speaker 1: little tiny differences can really add up, and you know,
Speaker 1: it's a the Uncanny Valley at a certain point where
Speaker 1: like you really feel the difference is when it's close
Speaker 1: but not quite close enough.
Speaker 3: This one is right.
Speaker 1: On the borderline for me of being close enough. And
Speaker 1: I think part of that is, like I am I
Speaker 1: need to pick the right vehicle. I had to pick
Speaker 1: the third one which has the best braking and handling,
Speaker 1: and when I did that, the power slides, which is
Speaker 1: you know this sliding in a rally game or in
Speaker 1: rally racing. I want that to feel really sharp and
Speaker 1: really snappy, and it does with that car. For the
Speaker 1: most part, it's still not to me. It still doesn't
Speaker 1: feel qui as good as Sega Rally Championship, but it's
Speaker 1: pretty close and it looks great and looks right on
Speaker 1: like what they're what they were going for. They accomplished,
Speaker 1: but it's another one. I was like, I think you
Speaker 1: need to play a little bit longer. And when I
Speaker 1: do that, the question is am I going to come
Speaker 1: back this game ever? Or am I going to just
Speaker 1: do what I always do and then go back and
Speaker 1: keep playing Saga Rally Championship on my Steam deck or something,
Speaker 1: And that's probably what's gonna happen.
Speaker 5: I am looking at these screenshots and it looks exactly
Speaker 5: like like boxy ass cars, Like this is what you want, Yeah,
Speaker 5: Sega Rally Championship. Is that just something you're emulating or
Speaker 5: is that on Steam proper?
Speaker 1: That's that's something I was emulating. I emulated the PS
Speaker 1: two version, which I think is the best home release
Speaker 1: of that, and that runs really well on.
Speaker 3: STAT sixty frame second, didn't it? I remember that? Yes,
Speaker 3: looking real smooth.
Speaker 1: Yeah, it looks. It looks great, you know, because they
Speaker 1: were they struggled to get the sixty on the Dreamcast.
Speaker 1: That's the big knock against that, and so when they
Speaker 1: got to the PS two, they did a really good
Speaker 1: job on that conversion, and it's it's fantastic. It's it's
Speaker 1: just the arcade game. So you're gonna have to get
Speaker 1: good at those tracks because it's like, hey, we want
Speaker 1: you to put more money in. It's like, well, I
Speaker 1: own this game. Can I just beat this race? It's
Speaker 1: like no, You've got to figure out every little trick
Speaker 1: to actually beat all the courses when you're playing that
Speaker 1: at home. But it's still Saga Rally Championship and it
Speaker 1: feels real good.
Speaker 2: Grab personal question for you here, please, I consider you
Speaker 2: a big driving man. You like it like being behind
Speaker 2: the wheel. When it comes to playing an arcade racing
Speaker 2: game and you get the wheel in front of you,
Speaker 2: are you still picking auto or are you going manual
Speaker 2: for transmission?
Speaker 1: It depends when I really get into a game. I'll
Speaker 1: go manual. When I'm first starting out, I usually just
Speaker 1: stick with auto. Now if it's a driving game and
Speaker 1: not a racing game, like so the snow Runners of
Speaker 1: the world. I'll do that in manual. Okay, Like there
Speaker 1: is like times where it's like it just makes more
Speaker 1: sense to keep this in auto. But having the option
Speaker 1: to like actually get out my stick shift, which I
Speaker 1: you know, I have and use that, I want to
Speaker 1: take advantage of that. And when it's not like, oh
Speaker 1: this is about power and about like dragging stuff up
Speaker 1: a hill, I want to be able to control the
Speaker 1: gears a little bit because you know, lower gear, more power,
Speaker 1: more torque, things like that. So I want to be
Speaker 1: able to have full control over that. And it's fun
Speaker 1: to like get in that. In a racing game, it's
Speaker 1: more like, okay, am I in the right gear for
Speaker 1: this this turn? I don't know, I've never really driven
Speaker 1: on this track before, so it's a little bit more complicated,
Speaker 1: so it takes a little bit more time.
Speaker 7: Speaking of Ridge Racer, Jeff, I know you've been doing
Speaker 7: that real deep domestication about the future that franchise. I
Speaker 7: haven't asked you about a while. I wanted to let
Speaker 7: you cook, but this may be is an appropriate time
Speaker 7: to see if you have anything that you are I'm
Speaker 7: just willing to share with us at this moment.
Speaker 1: I've just lost a tail the other night. I'm pretty
Speaker 1: sure it was sent by Bandy Namco. So I'm just
Speaker 1: trying to lay low. I'm just a little bit worried
Speaker 1: right now, Mike, So I'm afraid to say anything publicly,
Speaker 1: but I'll try to get back to you as soon
Speaker 1: as I can.
Speaker 7: But we'll try to stay safe, but also maybe put
Speaker 7: your life on the line a little bit so we
Speaker 7: can learn about Ridge Racer, you know, I will.
Speaker 8: How many cat shines are in it, That's what that
Speaker 8: series needs.
Speaker 2: Speaking about going old school, Mike Minatti, you've been playing
Speaker 2: a couple older games, starting with Dark Souls.
Speaker 8: I beat Dark Souls.
Speaker 7: Finish that one up over the weekend, which that was
Speaker 7: my first time playing that game. Playing through that game,
Speaker 7: everyone still talks about it very fondly. Even with all
Speaker 7: these sequels and spiritual successors. You know, I really enjoyed
Speaker 7: Er Tree, and I still kind of had an appetite
Speaker 7: to play one of these games. So going back to
Speaker 7: it with that, you know that that remastered edition, right,
Speaker 7: so some things are smoothed out.
Speaker 3: The game runs really well.
Speaker 7: Playing on Steam, it was great, right, Yeah, everybody's right.
Speaker 7: That is still just fantastic game, really satisfying map. Right,
Speaker 7: it's obviously not that open world style like an Elterer
Speaker 7: ring the connected world type. Right, the connected world we're
Speaker 7: kind of loops around itself, right, like like like a
Speaker 7: Metroid vane. Yet now I don't like a Metroid venue.
Speaker 7: You don't have like super fun, amazing movement. That makes
Speaker 7: some of the backtracking stuff more interesting. What makes it
Speaker 7: interesting is that you are still kind of clawing your
Speaker 7: way through things, and then when you go back to
Speaker 7: an old area, you're just so much stronger than you
Speaker 7: were that first time, right, that it's fun to just
Speaker 7: kind of like you know, ropper stomp your way through
Speaker 7: these enemies that used to give you trouble.
Speaker 1: I tuned.
Speaker 2: I tuned into one of your streams when you're playing
Speaker 2: Dark Souls Mike and your your character. You were not
Speaker 2: under selling it. Your character was big.
Speaker 1: Yeah, I like to.
Speaker 7: Play these games, it seemed like, and Dark Souls one,
Speaker 7: it just happens to be.
Speaker 3: It's a really btty strong way to do it.
Speaker 7: So yeah, I just was wearing Havel's armor it was called,
Speaker 7: and I went back and forth between this great sword
Speaker 7: that actually got us a pretty early drop from some enemy,
Speaker 7: and as I use it a lot. I also got
Speaker 7: this giant dragon's tooth that was like a giant like
Speaker 7: club hammer, so I used that a lot as well.
Speaker 7: And then like a big heavy shield. So I'm not
Speaker 7: much of a rollie boy in these games. I'm more
Speaker 7: of a shield guy. And then that's usually wors for me. Yeah,
Speaker 7: like that worked pretty well. I never had. You know,
Speaker 7: there's some difficult bosses. There's maybe a few that took
Speaker 7: me several tries, but generally I got I got most bosses,
Speaker 7: like within the first few trees.
Speaker 1: We talked about this, like you have such an advantage
Speaker 1: coming from a shadow of their tree.
Speaker 7: Oh yeah, yeah, it was a little bit kind of like, yeah,
Speaker 7: I was playing with weights on before and I took
Speaker 7: them off, like, you know, because like the are earlier
Speaker 7: soul scared. It's kind of fine. Like people thought that
Speaker 7: this was the hardest thing in the world at a plane,
Speaker 7: and now you get to these archery bosses and it's
Speaker 7: a very different level, you know, Like even the final
Speaker 7: boss it was almost it was fun, but it was
Speaker 7: almost anti clemactic. Like his big scary thing was that
Speaker 7: he had a four hit combo string. At some point,
Speaker 7: right he was still like just one phase and I
Speaker 7: was like, ah, this isn't too bad. The OLC bosses
Speaker 7: were definitely the ones that came the closest. You're feeling
Speaker 7: a bit more kind of what I'm used to an
Speaker 7: elder ring effort. Some people say they feel like dark
Speaker 7: Souls three bosses, right, you can kind of see them
Speaker 7: maybe getting a little trickier with that stuff, and any
Speaker 7: time where you have to fight more than one thing
Speaker 7: that is still always difficult. Like the boss I struggled
Speaker 7: to most with was pretty early on when I had
Speaker 7: to fight these two gargoyles on top of some roofs somewhere,
Speaker 7: just because it was two of them. It was relatively
Speaker 7: early in the game, so I didn't have an amazing
Speaker 7: kit like late later. The famous SPOS fight I think
Speaker 7: is Orenstein and Smog, which is a similar thing. There's
Speaker 7: two of them, so that you know. That took maybe
Speaker 7: five tries, but it was difficult and I was really focused.
Speaker 7: Even if bosses didn't necessarily take a ton of tries.
Speaker 7: There was this dragon and the kind of expansion area, right,
Speaker 7: it still was like, oh, I'm like really focused. I
Speaker 7: really do have to kind of zone in there, and
Speaker 7: that's what feels good. Is like having to really zone
Speaker 7: in it, be careful and play smart to be able
Speaker 7: to succeed.
Speaker 2: I saw I tuned in for those streams. You were
Speaker 2: definitely locked in.
Speaker 3: Yep, I was locked in.
Speaker 1: Baby.
Speaker 7: What I don't like, and it's something that they did
Speaker 7: fix in later games, is the obnoxious walk backs you
Speaker 7: have to do when you die to a boss. Right,
Speaker 7: we don't have stakes America. The bonfires aren't as generous,
Speaker 7: so it's like, okay, I need to walk all the
Speaker 7: way back to where that boss was, and there's enemies
Speaker 7: and you know on the way, like you're gonna fight
Speaker 7: and try to run past them and hope they don't
Speaker 7: hit you. So and again, like even if you just
Speaker 7: die a couple of times, it's just annoying to backtrack.
Speaker 7: Usually I'm a defender of backtracking, excuse me and metroid Vanez,
Speaker 7: because it's like, well, you know, we have fun movement
Speaker 7: and maybe you missed some hidden things here, but this
Speaker 7: really is just backtracking for the sink of backtracking, just
Speaker 7: doing a familiar route for there's no tension because it's
Speaker 7: at that point like if I lose those souls whatever,
Speaker 7: I don't even care anymore, I would pay those souls
Speaker 7: just to teleport to the boss. At this point, what's
Speaker 7: the plan next for from Yeah, so you know I'll
Speaker 7: play there's something else right now. I do think I
Speaker 7: kind of just want to check out the other Dark
Speaker 7: Souls games. Like I was almost hesitant to do Dark
Speaker 7: Souls too, because I know it's kind of the like
Speaker 7: one people are split on.
Speaker 8: Some people are like.
Speaker 7: Oh, that's not as good and me as Zaki wasn't
Speaker 7: involved or whatever. But then I had enough people to
Speaker 7: defend it where I am just curious. And it's also
Speaker 7: like Basil play them all, I guess, so exactly.
Speaker 1: Yeah, I'm excited about that. That's great.
Speaker 2: I've been having the age to go back to Bloodborne,
Speaker 2: and it's not just because Dan's best friend Kyson that
Speaker 2: is digging back into it, but like getting the urge again.
Speaker 7: You see it, Andy, I kind of funny didn't spend
Speaker 7: what like sixteen hundred dollars on some odd position four
Speaker 7: that plays it at sixty fps.
Speaker 3: Yeah, that's crazy.
Speaker 2: I'm just gonna bust out the PS four and do it.
Speaker 8: PSU scrub.
Speaker 3: Yeah, with that.
Speaker 1: Cinema just you're non frame smoothing motion smoothily on your TV.
Speaker 3: Oh god, Oh you can play it on a PS
Speaker 3: five right, Yes, there you go.
Speaker 2: I don't have to dig out the PS four.
Speaker 3: Then I went to as well.
Speaker 5: I feel like when I played that, that was the
Speaker 5: first from game I beat, and like now thanks to
Speaker 5: elden Ring and stud I would probably go back to it.
Speaker 2: But we're stronger now.
Speaker 3: Yeah, I think absolutely.
Speaker 1: Beating Armcord six, then Shadow the ar Tree and so okay,
Speaker 1: I can pretty much handle anything they do.
Speaker 2: Now, what was your build Dan when you played Bloodborne? Oh,
Speaker 2: I don't if you remember.
Speaker 7: Oh no, I remember blood Borne, Like your build ouptions
Speaker 7: aren't quite as real, but like there's different weapons. Sure,
Speaker 7: I don't remember, like this, what the shield situation was,
Speaker 7: Like I think, you boy, I don't think. So they
Speaker 7: get to be a roller so weird, like Perry gun
Speaker 7: with a gun. Everybody did gun Perry's and then you
Speaker 7: just kind of attack them with some I think I
Speaker 7: just used whatever sword they gave me.
Speaker 1: I used the cane for a long time and it
Speaker 1: was fun, but then I think I also maybe stuck
Speaker 1: with it too long, and that's what made me fall off,
Speaker 1: because I'm like, I feel like i'm.
Speaker 7: That's why I didn't like blood with as much as
Speaker 7: other people, because I didn't get to have a shield.
Speaker 7: I just really like having a shield in these Yeah,
Speaker 7: got worry about Zecro also because you're gonna have to
Speaker 7: perry ye right, Like you know, I'm sure I'll do fine,
Speaker 7: but get the Perry mechanic is in Dark Souls, right,
Speaker 7: And I like messed around for in the beginning a
Speaker 7: little bit.
Speaker 2: I was like, well, I'm not gonna do that. I'm
Speaker 2: just going to block them and then hit them.
Speaker 1: This is like not a novel thing. Lots of Frum
Speaker 1: fans have gone through this exact arc that you're in, Mike,
Speaker 1: where they're like, I love Dark Souls, but I did
Speaker 1: play with the sword and shield, and I'm I don't
Speaker 1: want to engage with the Perry system. You're not necessarily
Speaker 1: saying that, but I've heard a lot of people like, no,
Speaker 1: I don't want to learn to perry, and then they
Speaker 1: go play pecro, they get over that hump, and then
Speaker 1: they end up loving it. So you're gonna jump in there.
Speaker 1: You'll you'll figure it out. It'll be maybe I.
Speaker 7: Should force myself to do like a Dex build and
Speaker 7: Dark Souls two or something.
Speaker 3: Not magic.
Speaker 8: I'm not a loser, but maybe a DEX build.
Speaker 2: You're a real man, you don't magic, that's right.
Speaker 3: Uh you?
Speaker 1: Uh.
Speaker 2: It looks like you've continued down the old school train,
Speaker 2: and it pains me inside to say this game considered
Speaker 2: old school now. But Mike, you've also checked out Beyond
Speaker 2: Good and Evil.
Speaker 7: Yeah, So, Jeff and I have a game club over
Speaker 7: and the game that's Discord. This is our pick because
Speaker 7: that twentieth anniversary edition came out not too long ago,
Speaker 7: so got remastered. It's right cause I've started this game
Speaker 7: a couple of times and always liked it and then
Speaker 7: fall off for one reason or another.
Speaker 8: So I went back to this. I don't know what
Speaker 8: it is because again I played this game before.
Speaker 7: I am so impressed with one this remaster, like how
Speaker 7: good a job it is, but just too how good
Speaker 7: this game is and still feels how smart it is.
Speaker 7: It is so good at just getting going and like
Speaker 7: a ablishing an interesting world and characters about being boring right,
Speaker 7: like it's like whoa who is this? Like this woman
Speaker 7: and this pig person? Why are they friends? And what
Speaker 7: do they do? It's like, don't worry about it. You'll
Speaker 7: find out right and like you know, they're they're just
Speaker 7: like they have a rapport and they like like each other.
Speaker 7: And it's immediately like you know, endearing. It's the back
Speaker 7: to the Future thing, right, It's literally like my god.
Speaker 1: I literally was having this conversation. We were watching that
Speaker 1: this past weekend and me and stuff are talking about like,
Speaker 1: don't explain it because the anti gonna be unsatisfactory, like,
Speaker 1: but just we just get that they're friends, the old
Speaker 1: man and the kid. It's fine.
Speaker 7: It's great, Like immediately, like the first time seconds like
Speaker 7: aliens like like landing pods and the orphanage or something,
Speaker 7: you're wrong. You're like, I gotta you start fighting them.
Speaker 7: Immediately it's like I get it. We're at war, we're
Speaker 7: being invaded. Great, and it just goes. But even like
Speaker 7: it just the game feels so smooth because it's a
Speaker 7: Zelda like it's kind of more of an automatic Z
Speaker 7: targeting thing where you don't push a button, but Jay
Speaker 7: will kind of orient herself to like whoever's near or
Speaker 7: your sort of attacking and there's the way it automatically
Speaker 7: like has different animations. You decide to attack somebody who's
Speaker 7: behind you again. It just looks really smooth. The world
Speaker 7: is very pretty and interesting. It's kind of futuristic, kind
Speaker 7: of Italian.
Speaker 1: Or something like.
Speaker 2: That.
Speaker 7: It just is it's real ambitious for a game from
Speaker 7: that era in a way that still seems very impressive.
Speaker 8: The writing's good.
Speaker 7: Oh and like very early on you get this camera mechanic,
Speaker 7: so like the game's kind of also Pokemon Snapper. It's like,
Speaker 7: take a picture. I have every living creature and you
Speaker 7: get like progression items from that, and I.
Speaker 8: Love that shit.
Speaker 7: It's like every time I see some new weird I'm like,
Speaker 7: I gotta take your picture real quick.
Speaker 8: Even boss fights real quick. Take the picture.
Speaker 7: It's like works into your character where you're kind of
Speaker 7: this freelance journalist man. Again, it's like, I know he
Speaker 7: played this before, I know I liked it reason, but
Speaker 7: play just now. I'm like this, man, this game does
Speaker 7: rule and the remaster is great. It just yeah, it's
Speaker 7: like what you kind of remember that game looking like
Speaker 7: it's just running really well. It had a great art
Speaker 7: style anyway, so it still looks good. But it's just
Speaker 7: you know, upreds super smooth Boy just kind of having
Speaker 7: a shockingly good time with this.
Speaker 5: Have You're making me want to replay this because the
Speaker 5: only time I played it was when they first re
Speaker 5: released it on XBLA and like twenty nine, twenty ten.
Speaker 5: I was like, you know what, I always heard people
Speaker 5: saying good things about it eight years ago or whatever
Speaker 5: when it came out and I tried it and it
Speaker 5: held up really well. Then that first re release, which
Speaker 5: I think it was just kind of like an HD
Speaker 5: you know, upgrade or whatever. Yeah, yeah, this sounds like
Speaker 5: more you know, more involved, And now I.
Speaker 2: Think I want to play it again, right, I'm so
Speaker 2: curious actually to like because again, like you know, it's
Speaker 2: been a while since I played that original I think
Speaker 2: I did play that Xbox Live Arcade Version two.
Speaker 7: I'm like, just how much of this is the original?
Speaker 7: How much of this is the remaster? Because this, again,
Speaker 7: it feels so good to play right now, and I'm
Speaker 7: pretty sure it felt good to play back then too,
Speaker 7: but gosh, just just kudos to that team just playing.
Speaker 7: I'm like, man, maybe this is all I really need
Speaker 7: from Prince of Persia Ubi saf Maybe I don't need
Speaker 7: a full on remake, because this, this right here is
Speaker 7: about as good a remaster job of a sort of
Speaker 7: GameCube PS two era game.
Speaker 1: Yeah, I don't need to make a sense of time.
Speaker 7: Yeah, I kind of got mad thinking about rock Stars
Speaker 7: GTA three trilogy remasters. It's like, man, you guys are
Speaker 7: fucking rock Star and that shit was fathetic. And here's
Speaker 7: like the Ubisoft Beyond Good and Evil remaster and it's gorgeous,
Speaker 7: Like what the hell?
Speaker 1: Yeah, I mean even that Star Wars Bounty Hunter game
Speaker 1: where I was playing, like they nailed that remaster recently,
Speaker 1: Well looked good. This looks really good. I think a
Speaker 1: game always had a pretty decent art style, but I
Speaker 1: went back and looked at some of the old game play.
Speaker 1: Now it was pretty old compared to what they did
Speaker 1: with this remaster. So you can do a good job
Speaker 1: with this stuff. And most of those games, especially from
Speaker 1: that era and on just fine.
Speaker 2: I don't know why you waxing poetically about Beyond Good
Speaker 2: and Evil mic makes me want to play dark Cloud two. Oh, cameras, cameras, Okay,
Speaker 2: there's a bunch of level fi like that Rogue out say.
Speaker 7: I wish would get like Big Boy remasters, Like if
Speaker 7: Dark Cloud two got a remaster like this Holy Ship,
Speaker 7: that would be awesome and they should.
Speaker 8: They just should do that at some point.
Speaker 3: And then they should make Dark Cloud three.
Speaker 8: They should do it.
Speaker 7: The other thing it kind of made me think, is, uh,
Speaker 7: you know, beyond good and evil to write like, apparently it.
Speaker 3: Doesn't mean to be it. You should just should just
Speaker 3: be this.
Speaker 7: It doesn't need to be some weird made up spaceship
Speaker 7: like spoor Thing or whatever they were doing. I don't know,
Speaker 7: Just make another one of these set afterwards, like like,
Speaker 7: not a prequel again, because the prequel thing is stupid,
Speaker 7: because I do just love how this game just throws
Speaker 7: me in there and I, through context, pick up everything
Speaker 7: I need to know about these characters in this world,
Speaker 7: and yeah, I learn more as I play, but that's fun.
Speaker 8: I don't need to like go see like.
Speaker 7: The Origin of Jade, where maybe she was brainwashing to
Speaker 7: being evil and dumb, dumb dumb.
Speaker 2: That original team has got to be scattered to the
Speaker 2: wins at this point, right, yeah, mostly probably I.
Speaker 8: Have no idea what they're doing.
Speaker 1: Because like who is that think was this this was
Speaker 1: was Jordan? Okay, yes, Michelle, and okay this is the
Speaker 1: ray Man guy, right, but like that actual team is
Speaker 1: like the team that did Prince of Persia, so that
Speaker 1: Beyond Good and Evil team has been something else for
Speaker 1: a while now, and I'm sure that they've had a
Speaker 1: ton of turnover, and like Antel himself is not there anymore.
Speaker 7: He left and apparently it's a bit of a problem,
Speaker 7: so yeah, yeah, allegedly talks allegedly yeah toxic. So I
Speaker 7: don't know what's going on with that, But you don't
Speaker 7: need to like try to make the biggest big game
Speaker 7: ever and have it be you know, as much as
Speaker 7: I'm liking this game and I see o thing I'm
Speaker 7: thinking about, it's baffling. This game wasn't a hit at
Speaker 7: the time because it didn't sell very well. I assume
Speaker 7: because of bad marketing, and I assume because there was
Speaker 7: a time where every buddy did want mature em erated,
Speaker 7: you know, for you know, grungey games. Right, So it's
Speaker 7: just kind of weird to be like, well, we're finally
Speaker 7: going to make the sequel Being Good Evil Too, but
Speaker 7: the only way we're going to justify it is by
Speaker 7: trying to make it the most ambitious weird thing ever.
Speaker 3: Wasn't that the one they were trying to like crowdsource
Speaker 3: the art where it's like, yeah, hit record. Yeah, oh wow,
Speaker 3: is that already Yeah?
Speaker 7: Oh yeah, baby, Kaepernick's going to get involved that with
Speaker 7: his weird AI comic book.
Speaker 2: I tried taking a picture with Colin Kaepernick at the
Speaker 2: Fandom Comic Con party and then he was like scan
Speaker 2: my shirt for the QR code, and I'm like, I'm okay, Colin,
Speaker 2: I don't.
Speaker 1: Want to scan you. Caepernick is Beyond Good and Evil
Speaker 1: the best game inspired by Ocker enough time. That's not
Speaker 1: a Zelda game.
Speaker 7: Yeah, trying to think about it, you know, because like
Speaker 7: I don't know, but I've been having a bit of
Speaker 7: an old man moment getting upset about people not like
Speaker 7: being like I don't mostly from listening to fire Escape
Speaker 7: because you've been getting a couple of emos like oh
Speaker 7: I played off grand doesn't hold up?
Speaker 8: Like what does hold up mean?
Speaker 7: Saying something doesn't hold up means that you think games
Speaker 7: are inherently better now than they used to be. And
Speaker 7: I'm not trying to be like games were better back
Speaker 7: in the day. I think that they're good in both ways.
Speaker 7: So like, don't just say something doesn't hold up? Tell
Speaker 7: me why, but like because some things were better back then,
Speaker 7: like companies could make Zoda likes. Nobody really makes games
Speaker 7: that are like the old three D Zelda games. We
Speaker 7: have some indie things. We had, uh what what was
Speaker 7: that game that was an indie game that PlayStation published
Speaker 7: something with a K.
Speaker 1: We were just talking about the Bridge of Spirits, right.
Speaker 8: And that was nice, that was cool. Wasn't as good
Speaker 8: as Beyond Good and Evil? Right?
Speaker 7: Dark Siders, like dark Siders is the other one, and
Speaker 7: then that doesn't you know anymore? And then dark Siders
Speaker 7: three nobody, I don't know people cared that much. Yeah, So,
Speaker 7: like you know, Okami is one that people talk about
Speaker 7: a lot, and that's another that's one that should also
Speaker 7: get a remaster like this that would be fanatic.
Speaker 2: God, I don't, but I think I like this.
Speaker 3: I think this is my favorite of all of the
Speaker 3: Zelda likes out there.
Speaker 2: I would put comedy up there on my my personal list.
Speaker 7: Okammy, I have a Samil thing what Jeff was talking
Speaker 7: about with Steam World Heist too, where I always like
Speaker 7: a comedy and people are like, yeah, this game is
Speaker 7: three times longer than you think it's gonna be. Yeah,
Speaker 7: and I'm like, hmm, it takes a long time to
Speaker 7: get move into. There was like a lot of right,
Speaker 7: So it's an antipe on good and evil there, right, Yes, yes,
Speaker 7: it was the PS two era where we were getting
Speaker 7: that problem with games having these kind of obnoxiously long starts.
Speaker 5: So yeah, which, by the way, speaking of that, I'm
Speaker 5: watching my sister Cayla play through Middle of Your Solid
Speaker 5: the series for the first time, and she's doing the
Speaker 5: first one, and I've watched all of her VODs from
Speaker 5: the first one, and man, I forgot how talky that
Speaker 5: series is. It is seriously like, oh, you walk into
Speaker 5: the Agat. I mean, I always knew it was talking,
Speaker 5: but like, you know, she's listening to all the Codex
Speaker 5: and everything. Man, you walk into that room for the
Speaker 5: Ocelot fight and the Armstec President and then the stuff
Speaker 5: after Great Box with Audicon, and it's like the slow pad, Okay,
Speaker 5: do we get to play Nope, fade back into like
Speaker 5: a Manhattan Project b roll. You know, it's like my
Speaker 5: dad was part of you know, it's oh my god,
Speaker 5: like and I watched her stream and a lot of
Speaker 5: people in chatter like I can't believe Dan likes this,
Speaker 5: and Kayla's like, yeah, this is really really talking.
Speaker 3: Yeah it is.
Speaker 2: It's just cool.
Speaker 7: It was novel a lot of time, and it's done
Speaker 7: very well, I guess, right, and so, and then once
Speaker 7: you're invested in the game in the series, you're just invested.
Speaker 7: So all that talking stuff is exciting because oh, maybe
Speaker 7: I'm gonna maybe this is where I'm going to learn
Speaker 7: more about late Ladies on fonts tender.
Speaker 1: Oh yeah, I mean part of me is I think
Speaker 1: I just liked it more because it was so many
Speaker 1: in game cut scenes and they looked so cool. It's
Speaker 1: such a strong style that I was like, this is novel.
Speaker 5: That's what blew me away with like you know, middle
Speaker 5: of your Solid two where it's like you could zoom
Speaker 5: in and move the camera around during the cut scenes
Speaker 5: and stuff. We're like, holy shit, I'm so used to
Speaker 5: just fade to super pre rendered thing that if I
Speaker 5: hit anything on this controller, it's skipping the cut scene.
Speaker 5: Like yeah, not to go to metal your tainting, but
Speaker 5: uh yeah, it's no talking, you're allowed.
Speaker 1: I keep thinking about replaying, not getting into the.
Speaker 2: Rest of the series, not to spoil the emails uh
Speaker 2: segment later, but someone suggested a connectivity Compadre's reboot or
Speaker 2: the four of Us check out Metal Gear, Solid Peacewalker.
Speaker 1: I guess I never really thought about the cooperative in
Speaker 1: that how does that work?
Speaker 5: That's what I be I am not Peacewalker. I think
Speaker 5: I started it and then fell off because I hate
Speaker 5: the PSP. Like my understanding is it was just for
Speaker 5: like boss fights, like and I think it was doing
Speaker 5: like individual mission things the way that like I got
Speaker 5: used to with like Fan of Pain. But I think
Speaker 5: at the time I was like, what the fucke's like these?
Speaker 5: Like it was more like Monster Hunter than I think
Speaker 5: I was prepared for when I started it, you know,
Speaker 5: but I don't know if they're all mission.
Speaker 2: Whatever, so everything could be co op I forget, but yeah,
Speaker 2: because it's just like, yeah, you use suck the mission.
Speaker 3: If you're gonna do it with friends, you kind of
Speaker 3: like group up with them before that.
Speaker 5: Yeah, yeah, I would definitely try it. I mean, hell,
Speaker 5: it's Gregueller's number one video game of all time shot.
Speaker 8: Yeah, Yeah, Like I like peace Walker, that's wow.
Speaker 1: Yeah, saying something out of pocket weird.
Speaker 3: I think I think we talked about seven games today
Speaker 3: that I like.
Speaker 1: More than.
Speaker 3: I played, like, yeah, an hour of it or so,
Speaker 3: and I was like, what is this whole layout? I
Speaker 3: don't like.
Speaker 5: I had not played Monster Hunter at that point, and
Speaker 5: I was just like, PSP game, it's got this weird thing.
Speaker 5: I'll watch the cut scenes on YouTube and so I've
Speaker 5: seen those at times.
Speaker 3: I know the story, but I've never really played it.
Speaker 2: You know, grub you know you've still got a bunch
Speaker 2: of fake siggs I do. I would not mind strapping
Speaker 2: in with y'all for some metal gear.
Speaker 1: Yeah, I will look into the best way to get
Speaker 1: this going.
Speaker 3: Okay, okay, I would like that.
Speaker 2: Uh, last game on the list. Speaking about remasters, this
Speaker 2: is a game near and dear to my heart, so
Speaker 2: please be nice to it. Tamba, grub Dan. It looks
Speaker 2: like you you two have also been playing this.
Speaker 3: Yeah.
Speaker 5: I'm glad you said it properly because there is an
Speaker 5: exclamation point in the title. I think I like pretty
Speaker 5: much any game that has an exclamation point that Oh.
Speaker 1: Yeah, Mike Tysons punch out Tomba.
Speaker 3: Yeah, Mike Tyson said two. That's why I yeah so much. Yeah.
Speaker 2: Yeah, for both fists when he knocks your lights out.
Speaker 1: I'm enjoined, Tamba. I never really played it. It is
Speaker 1: one of those games where it's like, oh, there's a
Speaker 1: lot going on here. They like had the three D
Speaker 1: rendered backgrounds the two D character and because of that,
Speaker 1: the character can you know, you can hold up and
Speaker 1: then jump into the background and that's interesting. Oh yeah, sure.
Speaker 3: It's got the event system. The event system that was
Speaker 3: the big thing.
Speaker 5: It's like it was ambitious for what is kind of
Speaker 5: a platformer, but also there's like adventure game elements and
Speaker 5: almost like like almost Metroidvania type stuff where you had
Speaker 5: like a quest log basically or what looks like a
Speaker 5: platform and it was very much in that like two
Speaker 5: point five D Pandemonium Heyday of like, Okay, we've got
Speaker 5: more powerful systems, but we still want to make some
Speaker 5: side scrolling games. So it's like it's a weird one.
Speaker 5: And there are quality of life things here, where's like
Speaker 5: you can save anywhere now, you can rewind. It's got
Speaker 5: all the like museum stuff and concept art that you
Speaker 5: would expect from like limited run in the museum type game.
Speaker 5: You know, it's it's a cool one to go back
Speaker 5: to and see what they were swinging for uh ahead
Speaker 5: of it a time.
Speaker 1: Yeah, yeah, I feel like, you know, moving the character around,
Speaker 1: I'm like, you know, I'm not I don't love this,
Speaker 1: and I definitely I am someone who like prefers the game
Speaker 1: feel great when I play it, But that doesn't automatically
Speaker 1: make it like, oh, this is a game I'm not
Speaker 1: interested in. It won't play, so I'm sticking with it.
Speaker 1: And yeah, once I started like getting the hang of
Speaker 1: the event system and realizing a lot there's like stuff
Speaker 1: to go interact within the world. I like the one
Speaker 1: where you try to like go meet the guy on
Speaker 1: the other side of the water and you jump in
Speaker 1: the water and it goes I can't swim and it
Speaker 1: pops up with all those big letters and that becomes
Speaker 1: a new event. You're like learn to swim, Like, Okay,
Speaker 1: I don't know what that means, but I'm keeping an
Speaker 1: eye out to see exactly how how I can engage
Speaker 1: in that event. And it's it's cool to like just
Speaker 1: get to you get the hang of moving around the
Speaker 1: world and using the items you get to make that easier,
Speaker 1: to like to return to the old man's house and
Speaker 1: stuff like that and treat that as a home base.
Speaker 1: But yeah, I'm I think this game always had a
Speaker 1: strong style and I'm glad that that is held up
Speaker 1: like sort of without any effort. It just looks great. Still.
Speaker 1: I think I really enjoy just looking at the game.
Speaker 2: Yeah, I'm happy to be able to play this in
Speaker 2: such an easy way. This this game is more specifically
Speaker 2: Tomba two is near and dear to my heart. When
Speaker 2: Daniel Dwyer was doing the not Uncut gems, I.
Speaker 3: Bought Daniel Dwyer's uncut gems.
Speaker 2: I bet you he does a pretty good Adam Sandler.
Speaker 3: He's betting on rugby or whatever.
Speaker 2: They play Your Treasures, Ulty Treasures, Apologies for forgetting My
Speaker 2: episode was about Tomba two and Tama two takes all
Speaker 2: the systems from the original Tamba uh and just injects
Speaker 2: it with more and more things and kind of plays
Speaker 2: with that two and a half D style more. Yeah,
Speaker 2: it's great. I checked this out and I was kind
Speaker 2: of scared that, like, am I just looking to the
Speaker 2: past with rose colored glasses? But no, the rose colored
Speaker 2: is just Tamba's hair. And how weird this game is
Speaker 2: speaking about like beyond good and evil where it kind
Speaker 2: of just drops you in to stuff and just like yeah, no,
Speaker 2: you're just still figured it out and then it drops
Speaker 2: you in Yeah, like your friend is a monkey is
Speaker 2: he your friend, and then you hate pigs.
Speaker 3: What's up with these pigs?
Speaker 1: Yeah, you just like press up next to read a
Speaker 1: sign and yeah, that's it.
Speaker 2: I specifically remember in Tomba two because I think these
Speaker 2: both of these games were kind of my first foray
Speaker 2: into the Metroid Venous style game of like backtracking and
Speaker 2: everything and like, oh crap, I don't know, I don't
Speaker 2: know how to get here. Oh now I have the
Speaker 2: thing to go back over there, and it's just being
Speaker 2: wowed in Tomba two because you befriend Santa. It's a
Speaker 2: weird game. It's a very weird game. And I think, uh,
Speaker 2: Chad was I saw in chat saying that Sweary was
Speaker 2: involved in Tomba two and that makes a lot of sense.
Speaker 1: That's a lot of ye.
Speaker 2: But yeah, very very happy that folks can check out
Speaker 2: Tamba and and uh yeah, the weird weirdness.
Speaker 1: Of this ran well, that's on the Steam deck. For
Speaker 1: the most part, there was some hitching when I would
Speaker 1: load between sequences where it would just fade to black
Speaker 1: flour an extended period of time, but they say that
Speaker 1: they're aware of all the There was also some audio glitches.
Speaker 3: I'm I'm playing on switch.
Speaker 5: And it also like when you go to your status
Speaker 5: or your menu and stuff like that, there is like
Speaker 5: a weird like why is it black screen for this long?
Speaker 2: So I think it's across.
Speaker 1: Yeah, they talked about like, oh, we know there's bugs,
Speaker 1: we know that there's some experience issues, and we're working
Speaker 1: to update the game.
Speaker 2: I still, despite having the series be near and dear
Speaker 2: to my heart, I still don't know what.
Speaker 1: The fuck is going on?
Speaker 2: Like, what is this kids?
Speaker 1: Deal? It's great?
Speaker 2: Sure, I love it. I love it. I'm all about
Speaker 2: huh and I'm all about taking a break. We'll be
Speaker 2: back with some news right after this breaking news. Mike
Speaker 2: Manatti is raw dogging or tortilla reporting live on the scene.
Speaker 8: Mike Manatti, look you guys, it says not doing this
Speaker 8: at lunchtime.
Speaker 3: I'm doing my best.
Speaker 1: Look I'm very too.
Speaker 3: But like the bigger question is you're just you couldn't
Speaker 3: put some cheese on there.
Speaker 2: Peanut butter.
Speaker 1: I let you know, I won million percent have your
Speaker 1: back on this. It is calories, it's food, it's energy,
Speaker 1: it's carbs. It's gonna get you through this podcast. You
Speaker 1: need it quickly. I have your back.
Speaker 5: You're just like a plain piece of bread. Sometimes I do,
Speaker 5: really you don't know, at least peanut butter.
Speaker 1: Sometimes I even treat myself and I'll like squish it
Speaker 1: a little bit and kind of make give it a
Speaker 1: different texture to feel like I'm having a little treat.
Speaker 3: Wow, you ever roll it out? Weird food guy on
Speaker 3: a podcast, Geez, it's all just food.
Speaker 1: It's all gonna be the same thing.
Speaker 5: I mean, it's gonna give you calories, but like, yeah,
Speaker 5: put some cheese on it, microwave it.
Speaker 1: At least I got that lactose intolerance.
Speaker 2: So I just need to get this out of my head.
Speaker 2: Bread nachos, all right? Jeff grubbed the news?
Speaker 1: Did you toast them?
Speaker 3: Said?
Speaker 1: Fun?
Speaker 8: Dude, we'll talk about something serious.
Speaker 1: So I need to stop.
Speaker 3: I need to hurry up and finish eat commonly eating
Speaker 3: this tortilla. Put it in some tragic news or something.
Speaker 3: And he's just eating of tortilla. Like former magazine to
Speaker 3: close after thirty three years.
Speaker 1: Mike perspective.
Speaker 3: Damn it, my Jesus Christ, it's an institution embarrassing us.
Speaker 1: Uh, thirty three years, it's done. Uh and it was unceremonious.
Speaker 1: Doesn't even like again, to describe it, game Stop pulled
Speaker 1: the plug without giving anybody any warning, In fact, so
Speaker 1: little warning that the next issue of the magazine was
Speaker 1: well into planning.
Speaker 3: Uh.
Speaker 1: Dragon Age of EA was like, hey, turn tune in
Speaker 1: to the next episode or the next issue of Game Informer,
Speaker 1: because we're gonna reveal a ton of new stuff about
Speaker 1: Dragon Age, the.
Speaker 3: Veil Born, with Theilguard, the Veil Guard.
Speaker 1: Uh. And now that issue is not going to come
Speaker 1: out though you won't that covers not going to happen.
Speaker 1: It's it's a real big bummer and everyone there has
Speaker 1: lost their job and it sucks. Game Stop is just
Speaker 1: a joke.
Speaker 5: Pulled the plug, pulled everyone into a meeting, no advanced
Speaker 5: warning fired, everyone changed the locks. Deleted the Twitter account
Speaker 5: after posting an AI generated goodbye message that nobody ever
Speaker 5: worked a game and form or whatever the final level
Speaker 5: like no, fine, no, yeah, it's I mean, everyone knew
Speaker 5: it was going to be shitty because it was GameStop
Speaker 5: and GameStop then now forever has been a piece of
Speaker 5: shit company. I worked for them for eight years at
Speaker 5: the store level at Game Informer. They were They've always
Speaker 5: been shitty. It was always going to be cold, it
Speaker 5: was always going to be impersonal, but just the swiftness
Speaker 5: of it, the fact that they took down the website
Speaker 5: and everything that was on there like so many years,
Speaker 5: Like I know, it's it's known mainly for magazine, but
Speaker 5: like you know, they were doing web stuff, you know,
Speaker 5: from like the mid two thousands, but starting like oh
Speaker 5: nine when me and four others got hired specifically because
Speaker 5: they wanted to start pushing into the internet more. And uh,
Speaker 5: there was so much on their podcast. Obviously, the YouTube
Speaker 5: still up, you know, there's still videos and old replay
Speaker 5: episodes and stuff, but the amount of articles and online
Speaker 5: only stuff that just got completely nuked for what. I
Speaker 5: don't know if they're saving a bit on server costs
Speaker 5: or what the thought process, if there was any, but
Speaker 5: they just seemed ready to just jettison everything, get rid
Speaker 5: of everyone. It's yeah, it's even more cold and impersonal
Speaker 5: than I think I would have expected from that company.
Speaker 5: And uh, you know, they were definitely a smaller team
Speaker 5: and they never were like back in the office post pandemic,
Speaker 5: but they were still putting out a lot of good stuff.
Speaker 5: They were still going, you know, these great stories and
Speaker 5: then a lot of grips.
Speaker 1: Open to subscriptions, whether you have like a Game Stop
Speaker 1: membership or not. So I just subscribed and I've gotten
Speaker 1: I've received like three issues so far. Apparently some people
Speaker 1: are saying that Dragon Age issue is starting to show
Speaker 1: up for some people, so that's some good news there.
Speaker 1: But yeah, it was. It was. It's devastating. It was
Speaker 1: expected in a lot of ways. The guys that on
Speaker 1: that team made it outlive. I think what some expectations
Speaker 1: were and not even like the most grim expectations. In
Speaker 1: a lot of ways, It's like, man, how are they
Speaker 1: still pulling this off? And they were until Game Stop
Speaker 1: someone just looked up. It's like, I own this is
Speaker 1: one thing. We've cut everything else. Let's just cut this.
Speaker 1: And when they cut it just seems like they went
Speaker 1: into a mode of yeah, like you said, jettison Jedi
Speaker 1: in it into space, which is such a bummer.
Speaker 5: Yeah, And I mean, look, it's been around forever and
Speaker 5: you just look at the alumni from there. I look,
Speaker 5: I think of everyone that I worked with there, and
Speaker 5: how you know, you've got people that went to Xbox,
Speaker 5: the people that went to Sony, and people that went
Speaker 5: to Gearbox. You had plenty of people doing stuff behind
Speaker 5: the scenes at studios and consultancies, and I mean it was.
Speaker 3: A real who's who.
Speaker 5: Like I if you worked at Game Inform and you
Speaker 5: went through you know, those halls, I feel like most
Speaker 5: people wound up in the industry doing things of import yes,
Speaker 5: after that, And I think that will happen with eventually
Speaker 5: with everyone that has been laid off now. Obviously the
Speaker 5: job market is fucked right now in games, so it's
Speaker 5: going to be hard. You know, obviously, please everywhere follow
Speaker 5: Look at anyone's Twitter that just got laid off. Look
Speaker 5: at Alex Vanak and look at Brian Shay. You know,
Speaker 5: look at all them in Mark Everyone's retweeting everyone late.
Speaker 5: Look at my twitter feed. I've been trying to retweet everyone, Margaret. Yeah,
Speaker 5: all the people of LA that were in production and
Speaker 5: the layout people that have been there forever. It was
Speaker 5: a hell of a staff at all points. And I'm
Speaker 5: sure or I hope that every one lands on their feet.
Speaker 5: It's going to be tough, but uh yeah, it's you know,
Speaker 5: I can't help but think on a personal level, like
Speaker 5: I wouldn't know any of you. I never would have
Speaker 5: been at Giant Palm. I wouldn't live where I live.
Speaker 5: I wouldn't have met my wife. I wouldn't have like,
Speaker 5: you know, Game Informer to me is more than any
Speaker 5: like I know. As much as I joke about, like, oh,
Speaker 5: you know, Dan Love's brand or whatever, Tacabella or Walmart
Speaker 5: or whatever, Game Informer as a company, as a brand,
Speaker 5: as a magazine like that has had more of an
Speaker 5: impact on the entire run of my life since I
Speaker 5: was nine years old than anything in my entire life.
Speaker 5: It is the reason I lived the life that I have.
Speaker 5: I have that place to thank everyone I worked with.
Speaker 5: You know, best man in my wedding was Tim Turry.
Speaker 5: You know, it's Hanson.
Speaker 1: You know.
Speaker 5: One of the big reasons I moved back to Minneapolis
Speaker 5: is I have so many fond memories of everyone I
Speaker 5: met here through Game Informer and Hanson everyone. And speaking
Speaker 5: of Hanson, he's doing God's work over there. Many great
Speaker 5: follow theirs up. He just put up a thing. It
Speaker 5: was awesome. We didn't expect it to be posted this soon,
Speaker 5: but back in March, I mean, we all kind of
Speaker 5: knew shit was going to go south sooner or later,
Speaker 5: sooner than we expected. But yeah, it was Hanson Leovader,
Speaker 5: Me and Alex man Aiken went to kind of like
Speaker 5: the holding area where it was an office that no
Speaker 5: one really worked in ever. It was like basically rented
Speaker 5: out during the pandemic, and all this stuff was kind
Speaker 5: of moved in there, all the vault, you know, all
Speaker 5: the games from all those years of game history and
Speaker 5: statues and everything, and Hanson shot a thing from min
Speaker 5: Max of us all going through it, and it was
Speaker 5: supposed to be kind of like a time capsule thing
Speaker 5: where it's like, oh, maybe five years from now, if
Speaker 5: none of this is a thing, or if game Stop
Speaker 5: goes down or whatever, we'll post it and then like
Speaker 5: all this should happen. And Hanson's doing like a whole celebration.
Speaker 5: I don't know if he said it's going to be
Speaker 5: a month or what, but the first one was that
Speaker 5: video got posted. He got that out of the very
Speaker 5: very quickly. So check it out on mid Max's YouTube.
Speaker 5: I think they're probably doing a ton of podcasts and
Speaker 5: videos and stuff. Hanson's already talked to me about doing
Speaker 5: some of that, and I want to do as much
Speaker 5: of that as I can.
Speaker 3: But it deserves it.
Speaker 5: Game Informer absolutely an institution. It was the last US
Speaker 5: based magazine that was still kicking around, and its impact
Speaker 5: from nineteen ninety one one on cannot be overstated. It
Speaker 5: is the reason a lot of us in the industry
Speaker 5: do what we do. And you know, and all the years,
Speaker 5: all those years of being under Game Stop and still
Speaker 5: managing to still be completely independent, you know, like McNamara
Speaker 5: served as a buffer between us and Grapevine texts, so
Speaker 5: none of us on.
Speaker 3: The floor ever had to deal with those idiots.
Speaker 5: I can't imagine the amount of phone calls and bullshit
Speaker 5: Andy had to deal with with Game Stop, but he
Speaker 5: protected us from it. We never had to, you know,
Speaker 5: bout their whims of like you know, oh we want
Speaker 5: to push this thing harder, or we don't want you
Speaker 5: to give this game a low score. We never heard
Speaker 5: any of that stuff. Nothing ever got muddled with at all.
Speaker 5: I know, in recent years Game Stop, as they struggled
Speaker 5: more and more due to their own incompetence, they were
Speaker 5: getting involved more often. You know, they started doing those
Speaker 5: rounds of layoffs and then you know, revolving doors of
Speaker 5: CEOs and idiots and stuff trying to make changes to
Speaker 5: you know, and trying to push you know, of course,
Speaker 5: GameStop was trying to do like stupid NFT shit and
Speaker 5: whatever buzzword things, just to flail and stay live. But
Speaker 5: you know, most of it's run, it stayed completely independent,
Speaker 5: and uh, yeah, I don't know.
Speaker 3: What else to say.
Speaker 5: It's uh, I got the tax all was sitting next
Speaker 5: to Greb on Friday, and it's like, oh fuck, Like
Speaker 5: you knew it was coming. You knew it was coming
Speaker 5: at some point, but you can't really be prepared until
Speaker 5: you see the finality of it. And it's just like, well, shit,
Speaker 5: that's it. That is as much of an end of
Speaker 5: an era as as it could be for the industry
Speaker 5: and me personally, and uh, it'll be.
Speaker 1: Missed absolutely, And it's I think you mentioned it where
Speaker 1: it's so many great people got hired there. The reason
Speaker 1: they got hired is because all those individuals are very good,
Speaker 1: and that's why I'm like, sure they're all going to
Speaker 1: go on to be very important to this industry or
Speaker 1: wherever they end up going forward. So I'm not worried
Speaker 1: for there. They were there at Game Reformer for a reason,
Speaker 1: they'll find other reasons to be at other place going forward.
Speaker 1: So just shout out to everybody that made that place special.
Speaker 1: All right, let's keep going here with the new Sony's
Speaker 1: gott of War Studios working on a new IP. According
Speaker 1: to one of the developers, Sandy, Santa Monica Studio, the
Speaker 1: developer behind God of War, is working on a new
Speaker 1: intellectual property. Galauco Longhi, characters supervisor at Santa Monica Studio,
Speaker 1: claimed this in his LinkedIn profile. Long He previously worked
Speaker 1: on Uncharted for God of War, God of War, Ragnarok,
Speaker 1: and the Clisto Protocol. Santa Monica Studio has a history
Speaker 1: of publishing games from indie studios, and was rumored to
Speaker 1: be working on a sci fi IP before it's cancelation
Speaker 1: way back in twenty fourteen. Yeah, the thing with all
Speaker 1: the PlayStation studios is that they're so busy all the
Speaker 1: time with so many big games that like they could
Speaker 1: do sequels too. That's always surprised when they do find
Speaker 1: time to do a new IP. But also at a
Speaker 1: certain point they have to like refresh the crop and
Speaker 1: have something new. And I guess I'm not too surprised
Speaker 1: to hear this, but what do you guys think?
Speaker 7: Yeah, it's right these days, right, just making the next
Speaker 7: God of War is like a seven year thing, right,
Speaker 7: So he used to be like, oh, we'll do something
Speaker 7: in between, so we could take time, so they could
Speaker 7: be from room to breathe. Now, these games inherently just
Speaker 7: even if it's the thing you work on right away,
Speaker 7: and yet still it probably does make sense to for
Speaker 7: one thing, let the team do something else. I can't
Speaker 7: imagine that it's super exciting to be working on your
Speaker 7: you know, third or fourth or whatever God of War
Speaker 7: game in a row at this point.
Speaker 1: At that point, like, that's like twenty years of a
Speaker 1: person's life working on that.
Speaker 7: Yet, right, And I like riding and rock a lot,
Speaker 7: and you know, but even just aside from the fact
Speaker 7: that it's obviously probably going to be set somewhere else
Speaker 7: and you know, it's not going to do a Viking
Speaker 7: thing again or whatever. Yeah, like, let's let's take a
Speaker 7: moment there to relax and let do trust try something
Speaker 7: else here, because those things pay off a lot, right,
Speaker 7: like Sucker Punch doing Ghost of Shushima, you know, establishing
Speaker 7: a new franchise there. Yeah, it works out. The problem is, well,
Speaker 7: if this thing hits right, then it's like, okay, so
Speaker 7: do you make the sequel to that?
Speaker 1: Right?
Speaker 7: Away because you know, what, are you going to wait
Speaker 7: fourteen years now to make the next one of those?
Speaker 8: Because you have to do the next God of War
Speaker 8: and after that.
Speaker 1: Type for like bringing out their studios to work on
Speaker 1: this stuff was always in question. I remember, like the
Speaker 1: Visual Arts Groups like maybe we could do some uncharted stuff,
Speaker 1: and then Naughty Dog's like, no, we're gonna handle that
Speaker 1: and kind of took it away from them, and which
Speaker 1: was the right, it's a Naughty Dog game. But then
Speaker 1: like the people that were going to make stuff like
Speaker 1: that happen at Visual Arts Group left and they started
Speaker 1: a studio with some other publishers. So and I kind
Speaker 1: of don't necessarily blame Sony, like spinning up yet another
Speaker 1: major massive studio to make another more of these massive games.
Speaker 1: It's like, how many times can you replicate that before
Speaker 1: you just become really unwieldy and hard to manage. They're
Speaker 1: kind of at that point now, yeah, exactly, so why
Speaker 1: why increase it?
Speaker 2: They?
Speaker 1: And I don't I don't blame them, but that what
Speaker 1: that means is then what Mike's getting at longer periods
Speaker 1: of time before these established franchises and then taking longer
Speaker 1: breaks and more time to breathe than they necessarily might need.
Speaker 5: And then you hope that the u IP isn't a
Speaker 5: starfield and put off the thing that people actually want,
Speaker 5: you know.
Speaker 1: Yeah for real.
Speaker 7: Yeah, well now I'm making me like nostalgic.
Speaker 1: It is.
Speaker 7: Wow that like used to be like, hey, Grant thought
Speaker 7: there was a hit, Let's make two more of those
Speaker 7: for this same console generation. Yeah, and now you talking
Speaker 7: about Naughty Dog like, it's looking like, yeah, there just
Speaker 7: might not be an original Naughty Dog game for the
Speaker 7: entire PlayStation five life cycle.
Speaker 8: Like that's a distinct possibility right now.
Speaker 1: I'm pretty close to that feeling.
Speaker 5: So if you're a fan, you'd be used to that
Speaker 5: because those fuckers took four years between every one of
Speaker 5: them usually.
Speaker 7: Right, you know exactly, Yeah, that guy is really setting
Speaker 7: a precedent there. But even that, I was like, what
Speaker 7: a console generation? I think I saw yesterday that Phantom
Speaker 7: Pain came out in twenty fifteen.
Speaker 8: I'm like, that game's gonna be ten.
Speaker 7: Years old, though, Craiz, Oh no, that's the big I
Speaker 7: think that's Oh, there's a lot of problems in this
Speaker 7: year and now one of the biggest ones is just
Speaker 7: how long it takes to make games, and I don't
Speaker 7: really see a lot of people really caring to find
Speaker 7: solutions to that except saying buzzwords like AI. Everyone just
Speaker 7: kind of accepts like, yeah, games take longer and costs
Speaker 7: war to make than ever.
Speaker 8: And I'm like, are we gonna we're gonna do something
Speaker 8: about that?
Speaker 7: And it's like, yeah, we're gonna keep spending money we
Speaker 7: don't have and having to lay people off.
Speaker 8: I don't know, do you.
Speaker 2: Think there's any motivation or oversight from Sony proper while
Speaker 2: PlayStation's embarking on this to like, hey, make something that.
Speaker 1: We can maybe adapt to another TV show, They definitely
Speaker 1: talk about that stuff. I don't know if it's oversight
Speaker 1: so much as no, let's have our company retreat, let's
Speaker 1: talk about our overall goals. Let's try to align on
Speaker 1: those goals. That sort of conversation Sony definitely has a
Speaker 1: They take like, no, we have an interest in the
Speaker 1: things you're working on, and we want to be able
Speaker 1: to affect that. I think that's how we get stuff
Speaker 1: like the PSGR two, where it's like we have a
Speaker 1: hardware team, let's put them to work, and it's how
Speaker 1: we get some of these other things that they do
Speaker 1: where it's like it feels like just the PlayStation portal
Speaker 1: things like that, where it's like, oh, some PlayStation isn't
Speaker 1: necessarily like working on this thing. It's coming from the
Speaker 1: hardware team. Again. They want to like always get Sony
Speaker 1: involved with what's going on PlayStation because PlayStation is the
Speaker 1: bread winning brand. But I don't think Sony's like in
Speaker 1: there micromanaging that stuff too much.
Speaker 2: Yeah, because I can't help but think the way that
Speaker 2: Conquered has been positioned is like they're.
Speaker 5: So ready to Concord. Okay, second, didn't mean to activate you.
Speaker 5: The way they've been positioning that.
Speaker 2: With like it being so story heavy in all the trailers,
Speaker 2: it just makes me feel like y'all have something in
Speaker 2: your back pocket that you think is going to be
Speaker 2: a big hit, like Concord the series.
Speaker 1: I think, I think, I honestly, I think that is
Speaker 1: a little bit of drinking their kool aid on this
Speaker 1: where it's like Sony games are important because they have
Speaker 1: this prestige attached them, and where does that prestige come from? Well,
Speaker 1: like this could be an HBO show, and I think
Speaker 1: they sort of talk themselves into that way of thinking.
Speaker 1: And so when they're like, well, what is a game
Speaker 1: that will get the executives at PlayStation excited that we
Speaker 1: can pitch that we can get a budget for. And
Speaker 1: then the developers sort of lead themselves into it's an overwatch,
Speaker 1: but it's gonna have the prestigious video of you know,
Speaker 1: cinematics in between everything that make the game feel important.
Speaker 1: And so yeah, I think they work themselves into a
Speaker 1: shoot a little bit with that. Alright, let's see here
Speaker 1: your next story. Sega files a trademark for Yakuzawars. Sega
Speaker 1: has filed a trademark for Yakuzu Wars in Japan, suggesting
Speaker 1: a new video game product related to the Like a
Speaker 1: Dragon series. Previously Sega the series. Sega changed the series's
Speaker 1: Western name from Yakuza to Like a Dragon. Uh, there's
Speaker 1: a show come in all this other stuff. We don't
Speaker 1: know much about what Yakuzuwars is going to be.
Speaker 3: Uh.
Speaker 1: In my head when I hear that, I think of
Speaker 1: tact exam strategy RPGs, things like that, and I think
Speaker 1: that's a really good fit for this series.
Speaker 7: That sounds immediately, Yeah, it's not that then maybe Muso,
Speaker 7: but I think you know that shop also a Wars.
Speaker 5: But also think about like how much had they did
Speaker 5: turn based RPG and did it well and in a
Speaker 5: unique way.
Speaker 1: I didn't.
Speaker 5: It didn't just mimic like old battle systems or anything
Speaker 5: like that. So like it makes me so excited about
Speaker 5: like what would their take be on if it is
Speaker 5: like a tactical like like what is the Yaka a
Speaker 5: version of that?
Speaker 3: Yeah?
Speaker 1: Right? Yeah? And they played like Mendo mentions to chat
Speaker 1: they've had RTS modes in some of the earlier games
Speaker 1: and things like that, where there are clearly a lot
Speaker 1: of them experimenting with the genres in like a Dragon
Speaker 1: proper and breaking one of those out into its own thing.
Speaker 1: You could see how that would easily happen. Like, I
Speaker 1: won't be surprised in a couple of years we get
Speaker 1: a standalone Dan doco game.
Speaker 2: Like I didn't expect to dig Kinisugami Path of the
Speaker 2: Goddess as much as I do, but like, you know,
Speaker 2: that's spinning that RTS ish model, and I could see
Speaker 2: the the Yakuza team doing some some magic with that.
Speaker 2: Ye same here, what was the multiplayer mode in Pigment four?
Speaker 3: Yeah right, I want to say, yeah, yeah, that was great.
Speaker 8: Actually I could have played I.
Speaker 3: Want to do next time we're in person, we should
Speaker 3: do some of those.
Speaker 1: Okay, sounds good, that'd be great. Yeah, Dan Dory is great.
Speaker 1: But yeah, I think that what you're getting there at
Speaker 1: jan is that there is a foundation where they are like,
Speaker 1: let's take strategy, let's take real time strategy, turn based
Speaker 1: what ever, and then let's make a like a Dragon
Speaker 1: game sort of inspired by that, and then they could
Speaker 1: layer so many other things on top of that and
Speaker 1: really make it its own. I know that it is
Speaker 1: exciting to me.
Speaker 2: I know that the teams at Sega don't work super
Speaker 2: closely together all the time, but like Persona five Tasko
Speaker 2: I thought was a very good tactics game, and then
Speaker 2: you know, I wouldn't mind the Yaka is a twist
Speaker 2: to that and seeing what else they they could do
Speaker 2: because like a Dragon, like Infinite wealth y'all, it's like
Speaker 2: up there in my like top two of the year
Speaker 2: still just because a combat system is so good and
Speaker 2: satisfying that, Like Dan, you're right, I want to see
Speaker 2: what they would do with a turn based style or
Speaker 2: if it's if it's not like a strictly tactics based
Speaker 2: turn based game. I want to see what they would do, Like,
Speaker 2: could they do something like a God What was that game?
Speaker 2: Not Unicorn Overlord? No, not that one, No no, no, no
Speaker 2: no yes, Chronicles no no no. That was doing some
Speaker 2: neat things with its combat system because it was kind
Speaker 2: of an RTS. But you have a small party instead
Speaker 2: of like a bunch of units that like, hey, you
Speaker 2: know Ichibon, you go over there, freaky man with a
Speaker 2: job board system, you go over there. I think it
Speaker 2: would be fun. I want Shenanigans also, like I'm all
Speaker 2: for like a dragon getting bigger and weirder.
Speaker 1: Yeah, exactly like they're They're very good at keeping the
Speaker 1: franchise fresh with new entries at all times, whether those
Speaker 1: are main entries or side games. And I think getting
Speaker 1: even stranger with the side games is only a positive
Speaker 1: and I'm excited about it. There is a development build
Speaker 1: of Call of Duty Black Ops six that has basically
Speaker 1: had a ton of footage week on social media, things
Speaker 1: like the multiplayer maps, perks, gunsmith menu, This stuff is
Speaker 1: everywhere for people who are interested in that. The one
Speaker 1: thing that I did pick up on is the omni
Speaker 1: movement system. There is some more footage of like kind
Speaker 1: of how that works, and I guess the idea is
Speaker 1: you can sprint, run, dive, or slide in any direction
Speaker 1: at any time. So like, to me, I'm like, is
Speaker 1: that make the game like more like Quake? I don't know,
Speaker 1: or just like yeah, yeah, I'm curious, and I am
Speaker 1: someone who's had a lot of fun with Call of
Speaker 1: Duties in the past, and I kind of think I
Speaker 1: am kind of waiting for something they'll get me back
Speaker 1: on board. I think when they went back from the
Speaker 1: advanced warfare style movement back to the boots on the ground,
Speaker 1: I'm like, oh, okay, they're already doing the Hey, we're
Speaker 1: returning to the old favorite, and they're kind of a
Speaker 1: little scared of trying new ideas with the core fundamental
Speaker 1: to how the game works. At that point, I was like,
Speaker 1: all right, I think I'm mostly okay with this franchise.
Speaker 1: So I think having another chance to mess around with that,
Speaker 1: play around with that, I'm hopeful that that could be
Speaker 1: something cool.
Speaker 7: Yeah, because you can't really run backwards as fast as
Speaker 7: you can run forwards in real.
Speaker 1: Well, maybe you can't.
Speaker 5: Not with that attitude, it never had the same type
Speaker 5: of mobility that like titan Fall felt like you know.
Speaker 2: Right, it got close with Advanced Warfare.
Speaker 3: Yeah, yeah, yeah, I love the boosting around with the.
Speaker 1: Exosuity boosting like side boosting in the air and things
Speaker 1: like that.
Speaker 2: That was really put me in xosuit.
Speaker 5: Please do you know they almost put me in an
Speaker 5: exosuit for Advanced war fairthday oh for that okay.
Speaker 3: Okay game and former cover story for it.
Speaker 5: They flew me out. This is actually when I flew
Speaker 5: out for this trip. I was also apartment hunting because
Speaker 5: I knew I was coming to a giant bomb. But
Speaker 5: part of the plan for that trip was they were
Speaker 5: going to take me to this like robotics place to
Speaker 5: show that like oh see, it's it's just very near future.
Speaker 3: We have this stuff now.
Speaker 5: And they were talking about like we're going to put
Speaker 5: you in an exosuit and you'll get to like lift
Speaker 5: a little boulders or something really heavy for like Macnamara
Speaker 5: told me like, yeah, I think they want to put
Speaker 5: you in like a robot suit, and I was like
Speaker 5: I'm and we're gonna shoot a video. Ben Hansom filled
Speaker 5: me in a robot suit and I was very bummed
Speaker 5: that pell apart.
Speaker 1: Whenever I think about that. I always worry about. I
Speaker 1: worry about It always occurs to me to think of
Speaker 1: the Metroid Prime, like the Visor sequence where you like
Speaker 1: can scan the thing and they show the space Pirates
Speaker 1: trying to build a morphball and they're like skeletons all
Speaker 1: mangled and stuff that.
Speaker 7: It definitely happened to me. If I get into a
Speaker 7: robot suit, like, that'll happen. But you think you're gonna
Speaker 7: be ripley, but no, you're just gonna.
Speaker 1: Be wrapped apart exactly.
Speaker 2: Yeah, as someone that worked at a company trying to
Speaker 2: build a robot fighting league, the technology.
Speaker 3: Is not there yet, Yeah, far from it.
Speaker 1: Uh More details emerge on Payback, Bunge's canceled Third Person's
Speaker 1: Destiny spinoff. Of course, those layoffs happened at Bungee. I
Speaker 1: think that that did. That happen kind of around last
Speaker 1: week on the BombCast. I'm not sure if we talked
Speaker 1: about all that either way. Two hundred and twenty people
Speaker 1: were laid off. Another one hundred and fifty five were
Speaker 1: reassigned into Sony Interactive Entertainment. Bunge is going to be
Speaker 1: moved under Sony Interactive Entertainment. Basically Hermann Holst will be
Speaker 1: in charge like he is with all studios, all PlayStation studios.
Speaker 1: In addition to that, Luke Smith, who was well known
Speaker 1: as the creative director on a lot of Destiny Too,
Speaker 1: he has left the company, so as Mark Noseworthy. They
Speaker 1: were both working on Payback Payback being the next big
Speaker 1: thing for Destiny, but not Destiny three. The reason it's
Speaker 1: not Destiny three is that it's more They describe it
Speaker 1: as being more like Ginshin impact even third person going
Speaker 1: out into the world and running quests and stuff like that.
Speaker 1: But it was Luke Smith's game, so it was going
Speaker 1: to be the next big thing, but they canceled that
Speaker 1: a few weeks back. Luke Smith, Mark knows whether you
Speaker 1: had nothing to work on, so they left. They were fired.
Speaker 1: Kind of doesn't matter because it's all wrapped up in
Speaker 1: that like nebulous idea of this company's in trouble. There's
Speaker 1: nothing for you to work on. What are you gonna do?
Speaker 1: Just sit around and do nothing? Clearly that wasn't an option,
Speaker 1: so they got some sort of package likely and left
Speaker 1: the company. Yeah, a lot going on with Bungie, but
Speaker 1: that payback sounded somewhat interesting. But I have no idea
Speaker 1: if it's what that fandom was going to want. But
Speaker 1: in the meantime, Destiny two will keep getting new content,
Speaker 1: but it's gonna be smaller content twice a year. Things
Speaker 1: that are, it's gonna be missing some of the features
Speaker 1: people are accustomed to getting when they pay for this stuff.
Speaker 1: And the game's gonna have to continue like that for
Speaker 1: a while because Marathon it's the next big bang from
Speaker 1: Bungie and that's coming out next year apparently still, and
Speaker 1: a lot is riding on that game doing well for
Speaker 1: the company.
Speaker 7: Yeah, it's like maybe Marathon's gonna like save Bungie. But
Speaker 7: it just seems like because you know, no, no Destiny
Speaker 7: three in development right now is what everyone's saying, which
Speaker 7: is wild to me.
Speaker 8: And two and there never was, yeah, yeah, and there was, there's.
Speaker 7: Some support for Destiny two, but like that's gonna look
Speaker 7: probably pretty slow right away.
Speaker 8: What does that look like in three years?
Speaker 7: And you know, if you put a Destiny three in
Speaker 7: development now, we're not going to see that for a while.
Speaker 7: It just feels like, you know, you never say something's
Speaker 7: dead forever, but boy, is Destiny just about to be
Speaker 7: in a pretty pretty long down time here, and it's
Speaker 7: kind of a sad thing.
Speaker 1: And they are not going to start working on Destiny
Speaker 1: three right now like they have. They have to like
Speaker 1: stick with what Destiny two is for a while, and
Speaker 1: then Marathon has to come out and do well, and
Speaker 1: all this Frontiers content that is like basically the new
Speaker 1: generation of Destiny two stuff needs to do well and
Speaker 1: all of that stuff. Of all those if ifs line
Speaker 1: up at that point, they will reassess what they're going
Speaker 1: to do with the future of Destiny. That's a lot
Speaker 1: of hoops to jump through, Greub exactly. It's going to
Speaker 1: be very up the high level of difficulty. And the
Speaker 1: more likely scenario is we look back in a couple
Speaker 1: of years and it's like, Okay, they are kind of
Speaker 1: paring down Bungie even further or something like.
Speaker 7: That attal Marathon doesn't hit like they think it will.
Speaker 7: It kind of is terrifying.
Speaker 2: What if it just doesn't get their two hit?
Speaker 1: Yeah, well, I mean I don't because they're cutting staff
Speaker 1: so deeply.
Speaker 7: Yeah, that game's gotta coming, nothing's gotta but that it's
Speaker 7: a probably that game never even comes out.
Speaker 8: If all the hopes and dreams.
Speaker 1: Are on especially it's supposed to come out next year,
Speaker 1: so like they have the idea in their head that
Speaker 1: they're relatively.
Speaker 8: What if Naughty Dog cancels it, that'd be funny.
Speaker 1: Yeah, little payback? Yeah, sorry, everybody don't need to be
Speaker 1: making jokes. A lot of people lost their job and
Speaker 1: here we are goofing off.
Speaker 3: Michael, we had a tortilla or something.
Speaker 7: Yeah, come on, jesus if it makes you feel better.
Speaker 7: I'm realizing that this astro butt shirt I'm wearing kind
Speaker 7: of it just looks like an apple actually.
Speaker 3: A bomb.
Speaker 2: Yeah.
Speaker 7: No, it's supposed to be as show, but now I'm like,
Speaker 7: this looks as like an apple. I can never wear
Speaker 7: this again.
Speaker 1: Wow. Yeah, the future bungs you very much. Still in question.
Speaker 1: There will be some answers going forward, but I think
Speaker 1: a lot of that's going to ride on can they
Speaker 1: make people feel good about Destiny to again? And that
Speaker 1: seems very challenging on exactly rough avowed. Meanwhile, has been
Speaker 1: delayed until early twenty twenty five. If you remember, this
Speaker 1: is the Obsidian game that was going to be a
Speaker 1: console exclusive for Xbox.
Speaker 3: Didn't have a date.
Speaker 1: It was like twenty twenty four kind of seemed like
Speaker 1: it might be October November in that range. I think
Speaker 1: there was a leak date for November sometime. Microsoft is
Speaker 1: publicly said, hey, we have a lot of games come out,
Speaker 1: so do a lot of other people. Let's clear some
Speaker 1: of that space and we're going to give this game
Speaker 1: a chance to breathe in early twenty twenty five, which
Speaker 1: I don't doubt is a factor. But also like, you
Speaker 1: just don't delay games unless they need more time, because
Speaker 1: every day you don't put out a game, it costs money,
Speaker 1: just right, and you can you can count up that
Speaker 1: amount of money in five digits and sometimes six digits
Speaker 1: every single day. So they won't want to do that
Speaker 1: for too long unless the game really needs it. It
Speaker 1: probably does whether or not. That's like, oh for bugs
Speaker 1: or to give it a little bit more shine. Either way,
Speaker 1: I hope this game gets the love it needs because
Speaker 1: I really want this game to hit. I like Obsidian,
Speaker 1: I like the look of this I feel pretty positive
Speaker 1: about it. And I know that's a little bit of
Speaker 1: a nonleg mike. You feel very positive about it, Yeah,
Speaker 1: Like I.
Speaker 7: Don't, you know, I always think this game looks good
Speaker 7: and I'm just excited, Like, yeah, Citty is making, you know,
Speaker 7: another first person rpg. We like when they do that, right,
Speaker 7: we haven't gotten you know, we don't get too many
Speaker 7: of these from other studios really, so I thought every
Speaker 7: won't be excited. It seems like everyone's always a little
Speaker 7: down or non plussed about it. So maybe that's another
Speaker 7: reason to delay a bit. Maybe work on it so
Speaker 7: you get some kind of triller or something that can
Speaker 7: really while people whatever it is that they are looking for.
Speaker 7: I'm not sure, but yeah, I just want this game
Speaker 7: to be good. If delaying helps for either the what
Speaker 7: I think is the real reason you know theeds were time,
Speaker 7: or even just trying to get out of the way
Speaker 7: of some other Fall games, sure, whatever, but no, I'm
Speaker 7: still looking forward to this one.
Speaker 1: Let's see. Uh I got a few more stories after
Speaker 1: this one, Jane, just let you know that got added late.
Speaker 1: I'll let you know, but first we'll hit this one.
Speaker 1: Nintendo sticks to its annual sales forecast as Q one
Speaker 1: operating profit drops seventy percent year on year. Now that
Speaker 1: comparison year on year is because in that previous quarter
Speaker 1: they had the release of Twilight Princess, which basically instance
Speaker 1: and sold twenty million copies.
Speaker 3: Here's of the Kingdom, Here's the what did I say,
Speaker 3: Twilight Princess?
Speaker 1: Oh boy, so one of those letters was right, uh,
Speaker 1: tiers of the Kingdom. They also had the Mario movie,
Speaker 1: which made a lot of money for them as well,
Speaker 1: and you know, a lot of that stuff made might
Speaker 1: get sent to them later. I don't know how the
Speaker 1: movie business works, but that was happening in the same quarter,
Speaker 1: so it was always going to be a tough comparison.
Speaker 1: What really is is troublesome as that they do seem
Speaker 1: to be coming in under their forecast for how many
Speaker 1: switches they're going to sell this year. They want to
Speaker 1: sell thirteen point five million. They claim that they're going
Speaker 1: to continue to hit. They're still going to hit that.
Speaker 1: If they're going to do that, they either need some
Speaker 1: big game that gets people to buy buy a lot
Speaker 1: of switches. Now that maybe that is Pokemon Za. What
Speaker 1: is it, guys? Yeah?
Speaker 2: Right?
Speaker 1: This Yeah, maybe this Za comes through and really crushes
Speaker 1: that seems likely at a certain point as long as
Speaker 1: it comes out in this fiscal year, and then there
Speaker 1: always could be a price drop. Now that I'm like
Speaker 1: a little bit more suspicious of because I don't know,
Speaker 1: if Nintendo wants to drop the price on hardware right
Speaker 1: when it's getting ready to launch new hardware for likely
Speaker 1: a higher price, I think they want that point of
Speaker 1: comparison to be as high as possible, so it'd be like, well,
Speaker 1: it's only fifty or one hundred dollars more for this thing,
Speaker 1: I'll just get that and it's new and shiny. But
Speaker 1: I don't know, Well, how are you guys feeling about
Speaker 1: Switch being able to sell a ton more systems this year?
Speaker 5: I feel like it's impossible to not just look ahead
Speaker 5: to the two or whatever it's called at this point,
Speaker 5: like it's had, it's run, it's got a couple more things.
Speaker 1: Everyone's one or a couple of switches already.
Speaker 2: Unless it gets heavily reduced in price at.
Speaker 1: The points like the one option.
Speaker 7: But I know you're skeptical, but I'm like, there's gotta
Speaker 7: be like, there's got to maybe a holiday price.
Speaker 3: Finally, how much is it played over there?
Speaker 2: How much is an OLED go free fifty three fifty and.
Speaker 1: It was always three fifty, and that was fifty dollars
Speaker 1: more than the Switch original, which never went down in price,
Speaker 1: is still three hundred.
Speaker 8: It's pretty nuts.
Speaker 7: Wow, even fifty bucks there, like three hundred dollars still
Speaker 7: kind of seems like holiday. Yeah, yeah, because I mean
Speaker 7: what you know, like you know, they saw some games,
Speaker 7: they've had some games, but it's been like more niche stuff,
Speaker 7: like you know, in the Tenor World Championship. We love
Speaker 7: EO is coming out right in as and you know
Speaker 7: that's even more niche. Maybe Nintender World Championship it had
Speaker 7: stuff like Luigi's Mansion two, you know, not none of
Speaker 7: them ad games. But they don't have a Zoda or
Speaker 7: a Mario. You know, we have a Mario Party coming out. Yeah,
Speaker 7: that will definitely get that'll do some very well.
Speaker 1: Yeah, that'll be the like the big holiday family game
Speaker 1: that gets picked up. The people always talking about the
Speaker 1: Grandma's at the store buying the game. She actually does
Speaker 1: show up to the store to buy Mario Party like that.
Speaker 3: Yeah, my Brothership.
Speaker 7: But like you know, the Mario RPGs never sell as
Speaker 7: much as like the new two D or three D
Speaker 7: Mario game.
Speaker 3: I think, well they're doing better.
Speaker 1: A thousand Your Doors the fastest selling RPG from Nintendo,
Speaker 1: I think they said or something like that Mario RPG
Speaker 1: something like My Lost.
Speaker 2: It seems insane that Nintendo just dropped the ball with
Speaker 2: Animal Crossing with how well it did for them during
Speaker 2: the pandemic.
Speaker 1: Yeah, but I mean from their point of view, it's
Speaker 1: it's not gonna look that way because do you know
Speaker 1: how many copies that game was sold?
Speaker 2: Insane amount?
Speaker 1: Yes, forty five million copies, but like think about yeah,
Speaker 1: it's supporting it. Yeah, and it's like, but they made
Speaker 1: all of the money in the world from it. So
Speaker 1: there's only one game on the Switch that's sold better,
Speaker 1: and that is a Mario Kart eight Deluxe. And there's
Speaker 1: only one game that sold better than it, I think
Speaker 1: last quarter. Animal Crossing, like fucking it continues to sell,
Speaker 1: it's like picking up its pace actually, and Mario Kart
Speaker 1: is losing pace. So there's a world in which maybe
Speaker 1: Anaal Crossing starts selling more than Mario Karter.
Speaker 3: Losing I'm not doing.
Speaker 8: Three Smash Brothers. Let's go Smash Bros.
Speaker 1: Yep uh. And the Switch has something like that. That
Speaker 1: list came out and there was like more than fifty
Speaker 1: games that have sold a million copies. So just a huge,
Speaker 1: huge success across the board. And at some point you're
Speaker 1: not going to be able to maintain that momentum. Here
Speaker 1: we are and it's it's just happening.
Speaker 3: In a long time, man, it has been.
Speaker 1: Uh and Sean was mentioning in chat that some folks
Speaker 1: that attract this sort of thing, it looks like z
Speaker 1: A likely won't come out till the second half of
Speaker 1: the year, So that's not this fiscal year.
Speaker 5: Me.
Speaker 7: I think I think there might be a price cut.
Speaker 7: I I also think they're just not gonna hit that target.
Speaker 1: I think both. I think both aren't out of the question.
Speaker 1: All right, some of these other headlines that kind of
Speaker 1: just popped off. Final Fantasy sixteen apparently has a game
Speaker 1: ready driver profile for Nvidia game Ready and Studio Driver
Speaker 1: five sixty point eight one that was released this morning.
Speaker 1: That is usually the kind of thing that happens after
Speaker 1: a game releases, like or like right as it's releasing,
Speaker 1: they have those game ready drivers in there. So this
Speaker 1: is something that we could probably expect pretty soon. I
Speaker 1: don't know, maybe games Com, yeah, maybe, yeah.
Speaker 7: I mean, you know, they've been talking pretty openly about
Speaker 7: working on a PC version.
Speaker 1: Oh yeah, it's been coming, Yes, clearly.
Speaker 7: It's been coming. So but you know, that's a pretty
Speaker 7: interesting sign to maybe it's sooner than we even thought.
Speaker 1: Yep, I think I think games comes not out of
Speaker 1: the question. Also, they did confirm that Star Wars Jedi
Speaker 1: Survivor is coming to Xbox One and PlayStation four on
Speaker 1: September seventeenth of this year.
Speaker 7: Why god, I'm so curious to see what those look like,
Speaker 7: because those games just do not. That game does not
Speaker 7: run great on five n Xbox series.
Speaker 1: It's it's always so weird to think of games that
Speaker 1: like are so clearly identified with one generation. I remember, oh,
Speaker 1: yeah that did, like that came out in like the
Speaker 1: PS two or the Wii or something like that. It's like,
Speaker 1: I wonder what that looks like, And this is going
Speaker 1: to be an exact example of that.
Speaker 7: It's like going to an ex pro skater for PS one. Yeah,
Speaker 7: it's like what that one? I'd like, I know three dated,
Speaker 7: that's fishy, but four three was okay, four was maybe
Speaker 7: maybe just take it out back now.
Speaker 1: I think it's really easy to read this sort of
Speaker 1: thing as the industry is in a weird place that
Speaker 1: the that people aren't buying the new hardware and that's bad.
Speaker 1: I think it's actually more a good sign that people
Speaker 1: are still so interested in gaming that they are still
Speaker 1: playing their PS fours and they're not letting the fomo
Speaker 1: get to them. They like want to be participating in games,
Speaker 1: they just don't have the money. They can't justify spending
Speaker 1: five hundred dollars on hardware to play a lot of
Speaker 1: the same games. So if they can get access to,
Speaker 1: like a the handful of new games that are exclusive
Speaker 1: to the next gen, they're taking advantage of that. And
Speaker 1: I think the industry is making the right call in
Speaker 1: most cases in continue to cater that audience.
Speaker 2: It's a smart choice.
Speaker 7: Yeah, do you think that maybe scares people because like
Speaker 7: I think some of us feel like, man, we're like
Speaker 7: maybe on the other half of this generation, right, and
Speaker 7: it kind of feels like a whole lot hasn't happened.
Speaker 7: But the idea that it feels like that and so
Speaker 7: many people are still on PS fours, I mean, does
Speaker 7: that maybe give them pause about really thinking about those
Speaker 7: next consoles, or does a matter of well or released
Speaker 7: the next consoles, then maybe those people will just get
Speaker 7: on the PS five finally, either through buying them cheap,
Speaker 7: having a friend give them.
Speaker 3: One when they get their PlayStation six.
Speaker 1: I don't know, I think you're like sort of talking
Speaker 1: like I think they're having that conversation, and they're likely
Speaker 1: talking themselves into the future of console generation. Refreshes maybe
Speaker 1: could use a little bit of a rethink, and maybe
Speaker 1: they do happen a little bit more frequently, and we
Speaker 1: do get systems that are basically pro models and come
Speaker 1: out every three or four years or something like that.
Speaker 1: But these are going to be the same thing going forward. Essentially,
Speaker 1: They're going to feel like the same console over and over,
Speaker 1: so you might as well, like let people continue to
Speaker 1: play the games as long as they can.
Speaker 2: You think we could see a future where PlayStation or
Speaker 2: Xbox kind of adopts like an Apple model with like
Speaker 2: an iPad, right, Like that might be like.
Speaker 1: Annuals like kind of aggressive, right. Yeah, So I don't know,
Speaker 1: but maybe.
Speaker 8: Yeah, this makes me think.
Speaker 7: I was reading the YouTube comments on a Giant Bomb
Speaker 7: video Dan, and it was when we played Marvel Rivals,
Speaker 7: and somebody's like this against something because somebody's like, Concord's
Speaker 7: way better. Concord looks like, you know, a modern game,
Speaker 7: This looks like a PlayStation four Gabe, And I was
Speaker 7: just thinking, what the hell does that mean?
Speaker 1: And Also it's like, yeah, they want this thing to
Speaker 1: run everywhere. So that's what you're saying. You're seeing a
Speaker 1: game that can eventually run on phones like big big shot. Yeah,
Speaker 1: And honestly, Concord is going to be a situation where
Speaker 1: they wish they had that. So all right, so I
Speaker 1: think maybe one last one here.
Speaker 3: Yees talk about half Lay three. I heard that that
Speaker 3: got confirmed. Yeah, so half Life three believe?
Speaker 1: Okay, yeah, half Life three is the thing that going
Speaker 1: around because what was it? There was a leaked game
Speaker 1: name I don't know, yeah, and there is references to
Speaker 1: half Life. And then Tyler McVicker, who is like a
Speaker 1: does a lot of news stories on YouTube about Valve
Speaker 1: and Steam. I was like, hey, this is the name
Speaker 1: I've heard before, and I don't think it's a VR game.
Speaker 1: I think it's the next real half Life game. And
Speaker 1: that has people thinking maybe it's half Life three.
Speaker 2: Yesterday you said it was a code name for a
Speaker 2: new Valve project.
Speaker 1: Thank you. I appreciate that. Okay, yes, so yes, that
Speaker 1: is you do believe, Mike for real? For shoot, Well, look.
Speaker 7: I think you'd ring your game this morning poll and
Speaker 7: until you have spoilers for tomorrow but like, do you
Speaker 7: think Halfway three over happened? And most people in that
Speaker 7: poll said, no, Oh, come on, it's going to happen
Speaker 7: some day. What people don't bring up maybe because you know,
Speaker 7: not enough people actually be Half Life Alex or able
Speaker 7: to play it. It's a VR game. It has a
Speaker 7: cliffhanger ending setting up half Life three. Now granted, so
Speaker 7: did episode to skin it? You know, like it's kinda
Speaker 7: it's kind of happened some point. I don't know if
Speaker 7: it's gonna happen next year, two years, three years, five years.
Speaker 2: Ten years, it'll hap.
Speaker 7: They are going to eventually make a product called Halfway three.
Speaker 1: I think you are right about that, all right. The
Speaker 1: real last thing I hear the the X Men are
Speaker 1: coming to Fortnite. That's fun yep, wow, and Cyclops probably
Speaker 1: have you have you seen it?
Speaker 3: Chand Cyclops?
Speaker 1: It's fucking Cyclops and he has in his blue and
Speaker 1: yellow X Men ninety seven ass look and it is fantastic.
Speaker 1: You know enough, Jam, I'm gonna just copy, I'll copy
Speaker 1: image link and I will just put it in the
Speaker 1: chat right now because I would describe it as shit hot.
Speaker 8: It is good, holy, it is good.
Speaker 3: Look at that man real good. Oh my god, it's
Speaker 3: fucking Jubilee yep and Colossus two of my favorite X Men. Look,
Speaker 3: I love well.
Speaker 7: We're playing the X Men r K game, and I
Speaker 7: just my favorite video game is sound Effect.
Speaker 8: Ever, I think is when Colossus does this mute the movie.
Speaker 3: Time.
Speaker 2: I remember just beating our kids and hearing that from
Speaker 2: across the room, like, hell yeah, there goes Colosses, there goes.
Speaker 3: So Jane's called.
Speaker 1: It's called dapping when Michael Hyme comes and tries to
Speaker 1: give me a handshake. Yeah, okay, so there is that
Speaker 1: dapping emote in Fortnite, and and reusing the game already,
Speaker 1: it can happen. Reu and Psyclops can dap each other
Speaker 1: up so hard, and you're gonna see that a lot
Speaker 1: when this game or when these guys actually released.
Speaker 2: How many V bucks do I have right now?
Speaker 1: That does it for the news, Thank you so much. Yeah,
Speaker 1: but I'm handing this show back over to you.
Speaker 2: The biggest injustice of those newer X Men movies is
Speaker 2: how much they fucking fumbled the bag with Jubilee. Lana
Speaker 2: Condor was a perfect casting as Jubilee, yet they fucked
Speaker 2: it up. I hate ty Sheridan as Cyclops. Where's the
Speaker 2: fucking cyclops? Ever cast it? Let's fight the black before
Speaker 2: I get too shoes.
Speaker 1: Oh my god, good breath control Man was impressive.
Speaker 2: You were You are my anchor character being the anchor being. Yeah,
Speaker 2: yeah yeah. When I when I think of a big
Speaker 2: metal man, I think of you, Mike Manati.
Speaker 3: Oh yeah, I.
Speaker 7: Think of metal Man from Mega Man two. But that's
Speaker 7: good too.
Speaker 5: But two seconds of dead air, Michae will go into
Speaker 5: song and.
Speaker 1: The Grimmins will come get me again and water everyone
Speaker 1: everyone tested.
Speaker 2: Quiet jo is the email address to send your emails,
Speaker 2: to send virtually any and everything you want you want
Speaker 2: us to discuss. You got some news, you got some quandaries, questions, quizzes,
Speaker 2: fan castings, if you yeah sure, if you send your
Speaker 2: quanchi fanfix to bombcastagiant bomb dot com, they're probably out there,
Speaker 2: you know, based off of the things people send to
Speaker 2: this email address, see it is not the weirdest thing
Speaker 2: to send.
Speaker 1: Uh.
Speaker 2: First email comes from Blake in Texas. Hey, bombers, I
Speaker 2: think we can all agree that the Xbox controller a
Speaker 2: button is much better than the switch a button placement.
Speaker 2: But that leads me to the real question, what is
Speaker 2: the canonical X button location? All three controllers have it,
Speaker 2: and I feel like only one can win this very
Speaker 2: important battle. Love the show Blake in Texas. Gotta going
Speaker 2: the Xbox, Xbox.
Speaker 3: I think it's Xbox. Yeah. I mean, here's the thing.
Speaker 5: Xbox also had the benefit of, you know, most people
Speaker 5: in the last ten to fifteen years, if they're using
Speaker 5: a controller on PC or using an Xbox controller at
Speaker 5: post three sixty and so, we're so used to seeing
Speaker 5: you know, X three load and it's the Xbox X.
Speaker 5: So I feel like that's the one my head goes
Speaker 5: to first, even if the other one is predated, you know.
Speaker 1: Yep, I agree, yeah, and I and I don't. I
Speaker 1: don't hate the controller of or the placement of a
Speaker 1: on the Nintendo controllers. I get used to it. I'm
Speaker 1: fine with it these days, even going back and forth
Speaker 1: between that and Xbox controller.
Speaker 3: Uh.
Speaker 1: But yeah, if I were to like build my own
Speaker 1: control of the way back of our builds his own keyboards,
Speaker 1: I would put the button placement the way the Xbox
Speaker 1: has it pretty much. Yeah.
Speaker 7: Yeah, I stuffle between those three controllers so much that
Speaker 7: I like, I'm pretty good at just adjusting. Uh, but
Speaker 7: like the one thing you want to play Nintendo, I
Speaker 7: get used to the different AB pretty quickly.
Speaker 3: I don't even know why.
Speaker 7: I think if it as the different AB, I've probably
Speaker 7: used more Nintendo controllers and Xbox ones that might at
Speaker 7: this point in my life. But yeah, I still think
Speaker 7: of that Xbox as the default. But like I can't
Speaker 7: adjust to the ab X being on the top on
Speaker 7: like the Nintendo stuff actually feels kind of right.
Speaker 1: I always struggle with that one because for me, it
Speaker 1: was like why as jumping in like Oblivion and Skyrim
Speaker 1: became like that's where I just pressed the button up
Speaker 1: here to hit why to do that? And it's so
Speaker 1: hard to get that mixture out of my head.
Speaker 2: What I like that they do in some Switch games
Speaker 2: and some PC games is instead of highlighting like the
Speaker 2: specific button like x A, et cetera, they just put
Speaker 2: the placement on the controller. It's like, all right, I
Speaker 2: can get.
Speaker 1: Down with this.
Speaker 8: Yeah kind of with that, Yeah, I think, Uh, isn't
Speaker 8: it the Demon Slayer game we played?
Speaker 1: Did that?
Speaker 7: If I'm making that up, remember, I try to forget that.
Speaker 7: I remember I won and then I got the press
Speaker 7: that weekend.
Speaker 2: God, I just want to send you a different anime
Speaker 2: to get upset about. Like, yeah, but I almost don't
Speaker 2: want to do that too.
Speaker 8: I should watch Evangelian or whatever.
Speaker 3: I thought that was good, Uh sad.
Speaker 7: Like lots of teenagers getting corrupted and used by the
Speaker 7: military until they probably die or something.
Speaker 3: It's more confusing than that.
Speaker 2: A scoch a scoche all right, next email my calm down.
Speaker 2: It's just a taste like residual roys the sky withdraw
Speaker 2: yes the sky grizzy.
Speaker 7: I have a little I think about a week away
Speaker 7: from my deck doesage ma unrisked?
Speaker 2: I hope you get rizzed up soon.
Speaker 1: Thank you too.
Speaker 2: Tommy from Virginia writes, and hey, BombCast, I've always loved
Speaker 2: deck building games wrote, I've always loved deck building roguelike
Speaker 2: games like Slay the Spire or Monster Train. When I
Speaker 2: heard the buzz around Bilotro, I bought it immediately. However,
Speaker 2: have your never playing played poker? I was intimidated. I
Speaker 2: waited months before trying it and then ended up loving it.
Speaker 2: I just did something similar with fights and tight spaces.
Speaker 2: Great game, but I waited forever. Are there any games
Speaker 2: you hesitated to play for some reason? But you ended
Speaker 2: up liking slash loving it when you eventually did. Thanks
Speaker 2: for all you do so cerially, Tommy from Virginia.
Speaker 5: No, it took me a long time to give Hollow
Speaker 5: Night a shot, but some I think it was one
Speaker 5: one of you guys recommended Hollow Night to me, and
Speaker 5: so I checked it out right away.
Speaker 2: No, you discovered that as far as I know.
Speaker 3: Oh was that just me?
Speaker 5: Yeah, I was talk that's right. I remember it's on
Speaker 5: the like great on deck sections. Probably how I discovered
Speaker 5: I try to stop you, that's right. Yeah, And I
Speaker 5: was like, no, I'm gonna try this. It looks really cool.
Speaker 5: I like the art style and uh yeah, Hollow Night's
Speaker 5: really good.
Speaker 7: Yeah, I mean Dark Souls I just talked about that.
Speaker 7: I don't know why it took me so long, too,
Speaker 7: because it wasn't just like my first play through. It's
Speaker 7: not a thing like BEYONDA and Evil, where at least
Speaker 7: like I had tried up before and liked it. I
Speaker 7: had never started up Dark Souls one before until I
Speaker 7: did this play through, and uh, it's more of a series.
Speaker 7: But for some reason I didn't get into Pickman until
Speaker 7: finally Picked Before came.
Speaker 8: Fricking rules. Actually, what the hell's wrong with me?
Speaker 1: Yeah, there's definitely examples of that where this has happened
Speaker 1: to me. I just can't think of any right now.
Speaker 3: Paper Mario two was one that like, I love Paper
Speaker 3: Mario one. I love Mario. I don't know why I
Speaker 3: didn't play it until like the pandemic and turns out that's.
Speaker 1: Really good, right.
Speaker 3: That's like one of my favorite things about this year
Speaker 3: is the thousand year Door remake coming out.
Speaker 1: Not this guy.
Speaker 8: I loved it.
Speaker 7: It's because, like I don't know, so many more people
Speaker 7: are talking about it and seeing how great it is
Speaker 7: that it makes me so happy.
Speaker 2: Uh. It took me a while to try out the
Speaker 2: SSX games because I was just so heavily Tony Hawk
Speaker 2: pilled that I'm like, no skateboards for life. Fuck snowboarding.
Speaker 1: And then Sean White broke down the glass ceiling there
Speaker 1: between the two Arders did yeah all right.
Speaker 2: Next email comes from Jones and Saint Paul and they
Speaker 2: write in about D and D. Hey bombinos, I love
Speaker 2: the idea of Giant Bomb actually playing a D and
Speaker 2: D game, and may have an idea that could circumvent
Speaker 2: the confusion. Dan Riker is worried he may have may
Speaker 2: interest you in Worldwide Wrestling. It's a tabletop RBG munch
Speaker 2: like D and D in the Powered by Apocalypse system,
Speaker 2: but the whole stick is that you were playing wrestlers
Speaker 2: who fit roles in craft storylines. The PBTA system OH
Speaker 2: Powered by the Apocalypse is also pretty simple to understand.
Speaker 2: It's a lot more narrative focus as opposed to being
Speaker 2: a combat simulator like GINDI just some food for thought. Also,
Speaker 2: I attended ww RAW and Saint Paul last week, the
Speaker 2: same show Dan was at and hooked. That's what I thought.
Speaker 2: Anything never set foot in Saint Paul.
Speaker 1: That's the bo he told me.
Speaker 2: Any tips for someone who is just beginning to get
Speaker 2: into wrestling in his late thirties. And if I see
Speaker 2: Dan at SmackDown, which should I shout at him? Big
Speaker 2: fan of the show? Kiss on the cheek, Jones and
Speaker 2: Saint Paul.
Speaker 3: Is your shot? Is your shot a wrestling show? Do that?
Speaker 3: That'd be great?
Speaker 5: Yeah? Boy, getting into owls all ignore the D and
Speaker 5: deep part. Just getting into wrestling in your late thirties, God.
Speaker 2: Has never been a better time.
Speaker 7: You just jump in, right, You just start watching it
Speaker 7: and keep it, keeping up with it, and then maybe
Speaker 7: eventually I just go google what's the what are the
Speaker 7: best pay per views and maybe watch some of those restaurants.
Speaker 1: Yeah, well there's a bunch of like YouTube, like here's
Speaker 1: the history of the Undertaker, and you can just watch that.
Speaker 5: And that's the thing, like wrestling does such a good
Speaker 5: job of It's like Nintendo, how they're constantly always switch
Speaker 5: online or any sca, here's all our old stuff. Wrestling's
Speaker 5: doing that too all the time, specifically WWE, and so
Speaker 5: like if you just start watching Raw on SmackDown, you're
Speaker 5: gonna start osmos is like picking up some stuff like oh,
Speaker 5: Cody Roads keeps talking about his dad, Let me google
Speaker 5: Cody Roads dad. And if you just put that in YouTube,
Speaker 5: there will be any number of matches and documentaries.
Speaker 1: And there's some really good documentaries.
Speaker 5: Yes, wrestling has so much coverage for so long and
Speaker 5: so many fucking podcasts, So as deep as you want
Speaker 5: to go into it, you can go into it, like
Speaker 5: if you're interested about it, like old stuff. Deadlock always
Speaker 5: has a retro review every week, you know, just oh,
Speaker 5: we're talking about this Raw from nineteen ninety eight and
Speaker 5: joking about it and what was important about it and
Speaker 5: stuff like. But just start watching the shows. I would
Speaker 5: not have said that at any point between two thousand
Speaker 5: and one and maybe like a year or two ago,
Speaker 5: because just watching the weekly shows was fucking rough for
Speaker 5: like twenty plus years. But now it it's actually really
Speaker 5: fucking good. And we'll talk about that more on the
Speaker 5: power BombCast. But just start watching it.
Speaker 3: Yeah.
Speaker 2: Yeah, And if the presentation of WWE doesn't necessarily hook you,
Speaker 2: there are the great thing now is that there are
Speaker 2: a lot of alternatives. If aw doesn't hook you, because
Speaker 2: it's more so focused on the matches, maybe something like
Speaker 2: uh Impact might hook you, or even New Japan.
Speaker 3: Going back to It's underground, it's not around anymore.
Speaker 1: But no, no, it didn't have like didn't have like two
Speaker 1: or three like like seasons of story that in the
Speaker 1: first two seasons. That's not a year one assignment for
Speaker 1: your I just thought it was interesting and different for sure.
Speaker 2: You know, I might suggest Luca Underground. Actually, yeah, it's
Speaker 2: I think it's on Netflix.
Speaker 3: I want to say it was at one point. Yeah,
Speaker 3: but died.
Speaker 7: People died press work, Yeah yeah, yes, talking about that
Speaker 7: D and D wrestling thing. I feel like dance reaction
Speaker 7: would be like Hank Kill when he like listens to
Speaker 7: Christian Rock, give you like catch you see you're not
Speaker 7: making d D great, You're just making pro wrestling words.
Speaker 3: It's like that's the thing.
Speaker 5: Is Like I know, e feds and stuff were always
Speaker 5: a big thing among like hardcore wrestling fans, and like
Speaker 5: I kind of dip my toe in that briefly in
Speaker 5: high school, and I was like, ah, I don't know,
Speaker 5: I don't know if I need to do this.
Speaker 7: I had a friend who did one of those like
Speaker 7: the you like mailed in like like your promos and
Speaker 7: then you got like there's like a general manager who
Speaker 7: like told you what your matches were and like what
Speaker 7: the results were.
Speaker 3: Yet seemed like the whole thing. But I would try
Speaker 3: D and D.
Speaker 5: But again, I feel like I've always heard people say
Speaker 5: like Austin Walker is the greatest dungeon guy of all time,
Speaker 5: and like I've done a couple of them and I
Speaker 5: enjoyed my time. It was we did some fun like
Speaker 5: Christmas episodes and stuff like that, but like I just
Speaker 5: don't get it, you know, and I don't know if
Speaker 5: I need to. That's not it's just without DAN is
Speaker 5: what I know. I would give it a shot and like, look, Mike,
Speaker 5: look at you. Take me to Disneyland. You know how
Speaker 5: open I was. I would go into D and D
Speaker 5: with the same mindset, but I wouldn't guarantee better.
Speaker 3: Than D D, D and D if it's wrestling D
Speaker 3: and D, though.
Speaker 8: That might be, I said, that might just make it worse.
Speaker 3: I don't know to D and D.
Speaker 7: I mean, is it is that really a big problem
Speaker 7: with D and D for you, the fact that it's
Speaker 7: fantasy and you don't like fantasy.
Speaker 5: No, it's it's just I just don't understand what the
Speaker 5: point in the end is, you know, It's like how
Speaker 5: do you win?
Speaker 3: How do you what do you do?
Speaker 5: And what's the objective? Like, and I don't think throwing
Speaker 5: wrestling on it is going to fix that, you know.
Speaker 2: Right, Bailey is thrown around and toss the idea of
Speaker 2: doing like running a wrestling campaign for us. So maybe
Speaker 2: maybe yeah, we do that for an afternoon or something.
Speaker 3: Okay, I would try it, all right?
Speaker 1: That fun.
Speaker 2: We could go into a tabletop simulator and throw some
Speaker 2: die in there.
Speaker 3: Oh sure, yeah, that would have dice.
Speaker 1: Yes, it only will be fine, no matter what it's
Speaker 1: going to have.
Speaker 3: Like, we just have better technology than dice these days.
Speaker 2: Digital dice up.
Speaker 7: Oh okay, great, it's just a random number generator. Why
Speaker 7: did the dice throw?
Speaker 5: It seems it just seems like something you know, J. R. R.
Speaker 5: Tolkien would have been doing in nineteen fifty or something
Speaker 5: like it.
Speaker 1: Just that's wrong. Well that's one wrong at too.
Speaker 3: Well, so what if it was dice is all he had?
Speaker 2: Dad?
Speaker 7: Yeah, it's just it's just an efficient way of randomly
Speaker 7: assigning a number with a specific ring.
Speaker 3: You got like switches and computers and stuff.
Speaker 8: Now, yes, and all.
Speaker 3: Those games they'll just use digital dice.
Speaker 1: Yeah. Fun.
Speaker 5: That's why brother's date wasn't fun to me, because the
Speaker 5: fucking dice showed up all the time.
Speaker 2: Yet that I'll tell you what, that was one of
Speaker 2: the weird things. I don't like seeing this and visualized
Speaker 2: dice the Historically, I never liked any game with dice
Speaker 2: in it.
Speaker 3: Everyone knows that di dice killed your dog. You love dice.
Speaker 3: Craps is my favorite casino game in Mario Party is
Speaker 3: one of my favorite games of all time. But that
Speaker 3: does dice in coolays.
Speaker 1: Right?
Speaker 3: It's like Disney Fruit would.
Speaker 5: I make acision in life if I'm like, oh, I
Speaker 5: wonder ify you put these shoes on her?
Speaker 3: Those shoes.
Speaker 5: I don't roll dice. I just do the thing ands
Speaker 5: and stuff.
Speaker 3: You just act. I don't understand actions being dictated by dice.
Speaker 1: Oh, but you don't understand that there are there's variability
Speaker 1: in real world, like when you go to when you
Speaker 1: email someone to say, hey, can I get something, and
Speaker 1: like maybe they're in a bad mood, and you can't
Speaker 1: account for those variables and so all the all the
Speaker 1: dice room and all adjust right, and you don't do
Speaker 1: the game as well you are when you're but talking
Speaker 1: to them, it's still taking a chance because you don't
Speaker 1: know how they're going to react. And so the dice
Speaker 1: is just a metaphor for you not being able to
Speaker 1: account for everything in life.
Speaker 3: That's all Mike, metaphor guy.
Speaker 1: That's weird. I guess, yeah, all right, I guess you
Speaker 1: were the biggest metaphor guy in my head. I don't
Speaker 1: know where I got that mixed up.
Speaker 2: Mike, don't take this the wrong way, but I feel
Speaker 2: like you don't have one through six dice. I feel
Speaker 2: like your personal die is like five through seven you're
Speaker 2: always operating at a high I.
Speaker 3: Got them all. Oh you mean you don't mean literally?
Speaker 8: No, no, no, no, no, no, I don't.
Speaker 3: I mean that's sounded like it in soul, but I'm
Speaker 3: not really sure what it. No, it's it's just like
Speaker 3: you're down, is why?
Speaker 1: Right? You got a plus one? But yeah it's a
Speaker 1: small range, but it's a good range.
Speaker 2: Yeah, yeah, okay, thank you, I think yeah, yeah, tortillas. Uh,
Speaker 2: next email. I don't know who this comes from. What
Speaker 2: was your favorite board game as a child?
Speaker 3: Grape Escape?
Speaker 2: Grapest game?
Speaker 5: Do you remember that it was one where from the
Speaker 5: depression with the time. I'm going to make sure this
Speaker 5: is real on googling it. Yep, okay, yeah.
Speaker 1: We found it in a parking lot, just like someone
Speaker 1: like wrote some ship on some paper.
Speaker 3: My mom's house. It was probably expensive.
Speaker 5: It's you would you would make your character out of
Speaker 5: a play dough and then it would have like little
Speaker 5: guillotines and smashers and stuff, you know, like almost like
Speaker 5: mouse trap style things. So it's like, oh, if you
Speaker 5: land on the space, your dude gets like shoot chopped
Speaker 5: in half.
Speaker 3: You know.
Speaker 5: Uh, And then I don't know, you had to like
Speaker 5: rebuild him or something like that. But yeah, it was
Speaker 5: a fun gimmick.
Speaker 2: I didn't like board games because I was an only
Speaker 2: child and I would have to play the board games
Speaker 2: by myself.
Speaker 8: Oh, I had cast friends, so they shut up Mike Trouble.
Speaker 7: I thought Trouble was fun, like that weird little bubble
Speaker 7: dice thing that was always Oh yeah, yeah. I always
Speaker 7: liked the idea of mouse trap and then you like
Speaker 7: putting it together forever, and they didn't want it work.
Speaker 5: I so rarely actually played the game. You just put
Speaker 5: it together and did the you know, not the Goldberg thing,
Speaker 5: you know.
Speaker 1: Yeah.
Speaker 2: Yeah, it's a good commercial operation was fun. You like
Speaker 2: to operate operations fun profession. Monopoly is always great. There's
Speaker 2: a reason why it's you know what's good. And I'll
Speaker 2: put this over. Monopoly available on iPhones now, Oh it's okay.
Speaker 5: Is that the card game? Because we went over to
Speaker 5: bed Hanson's a couple of weeks. Wait, okay, whatever it is,
Speaker 5: it's Monopoly deal or something. It's a card game. Yeah,
Speaker 5: we went to Hanson's and and he introduced it to me.
Speaker 5: And that thing is fun as hell. It's like a
Speaker 5: lot better than the shoot monopolay.
Speaker 2: I almost ended a relationship because someone got to shoot
Speaker 2: hot at me because I kept winning a.
Speaker 7: Nice, very fine I like tribute pursuit a lot, but
Speaker 7: it's always a very difficult situation to navigate socially because
Speaker 7: there's always like somebody who like it just doesn't do
Speaker 7: quay as well.
Speaker 8: And then it's fine, but they.
Speaker 7: Feel very self conscious about it and they kind of
Speaker 7: make it everybody else's problem.
Speaker 1: Sure, yeah, my problem is he's too good at triv
Speaker 1: of a pursuit that he embarrasses I'm not the.
Speaker 8: Story I liked where I'm also not very good. Trust me.
Speaker 7: There's like old categories there, but it's always like what
Speaker 7: person like, It's like.
Speaker 3: I'm sorry, I'm so stupid.
Speaker 7: Every time they get it wrong because they're very self
Speaker 7: conscious and I get it.
Speaker 8: It's a terrified situation.
Speaker 7: Then they quit halfway through and it's kind of like
Speaker 7: it's a little weird, like what are we gonna do
Speaker 7: with this person's the pieces of somebody else want to
Speaker 7: play And then they come and they're not into it,
Speaker 7: so they're just like talking to their friend the whole time.
Speaker 7: It's like one of the is it my turn?
Speaker 1: Yes?
Speaker 3: Oh you want to get me.
Speaker 1: You want to get me.
Speaker 3: You play a game.
Speaker 8: With me and you don't know when it's your turn.
Speaker 5: I think everyone number one, it's time we played Mario
Speaker 5: Party with Nai the world. Every time it's our turning
Speaker 5: Mari Party. We did not hit a until my first
Speaker 5: say yep, it won't be very long.
Speaker 8: Yeah, I know. It's like, how do you not know
Speaker 8: it's your turn?
Speaker 1: You know?
Speaker 8: All I am thinking about what I played. This kid
Speaker 8: was like I turned it to from now.
Speaker 7: Taking their turns be asking is it exactly? It's like
Speaker 7: like they'll be like talks like oh, I like taking
Speaker 7: a drink. Everyone's kind of staring up awkwardly. There's like
Speaker 7: a long pause like oh is it me?
Speaker 3: And I'm so badly like yes, yes, you fucking It
Speaker 3: only happened during.
Speaker 1: Anime Mari Party when it was a couple of times.
Speaker 3: Yeah, oh yeah.
Speaker 8: If you ever hear me play be like your turn, Jeff,
Speaker 8: just know, I know.
Speaker 3: You there was sometimes where you were like do you
Speaker 3: know it's your turn? How do you not know? All right?
Speaker 5: All right, So when Jambourry it comes out, you know,
Speaker 5: grubbing jan, I'm going to be working, so you do
Speaker 5: you don't need to say anything where I'm trying. I'm
Speaker 5: feeding for Mike. Okay, I'm sorry problem. Oh yeah, wait
Speaker 5: was it my turn?
Speaker 2: Is it my turn? I thought? I also enjoy playing
Speaker 2: sequence to fun board games. Board game sequence is fun.
Speaker 2: Next email is directed towards Mike. How about BombCast. I've
Speaker 2: never been big into Disney movies, but ever since I've
Speaker 2: had kids, I found myself at movie theaters watching the
Speaker 2: newer ones often. I love being around people who are
Speaker 2: passionate about things, and it's been very fun to hear
Speaker 2: Mike nerd out on all things Disney. So I was
Speaker 2: very curious to hear Mike's thoughts on Disney's newer movies
Speaker 2: like Strange World and Wish, which have gone very negative reception.
Speaker 2: I didn't think it was that bad. Also, any discussion
Speaker 2: on your favorite newer Disney movies would be fun too.
Speaker 7: I did not like Wish, I thought, which I used
Speaker 7: this word for for the Cressy Masters. I thought Wish
Speaker 7: was kind a pathetic with all its weird callbacks, and
Speaker 7: it's just formulaic and it was pretty lame. I didn't
Speaker 7: even see Strange worlds. It kind of just bunned me out.
Speaker 7: How much of a bomb that one was, which was.
Speaker 1: Yeah, I.
Speaker 7: Have to watch at some point. But I mean I
Speaker 7: like a lot of the the new ones from before.
Speaker 7: I think Wowana is actually fantastic. I like Frozen one
Speaker 7: a lot. Actually Frozen two is, but the music is
Speaker 7: very good. Frozen yeah, reck at Ralph two is, but
Speaker 7: reck at Ralph one. I mean it's a Disney movie
Speaker 7: about video games. That movie rules. So I think they
Speaker 7: still make plenty of good movies. They have some misses,
Speaker 7: but I.
Speaker 1: Agree with this as a parent taking a kid to
Speaker 1: a movie. Whish is fine. It's not that bad, and
Speaker 1: they've rewatched a bunch of times, and I think some
Speaker 1: of the music is kind of catchy, even though it's
Speaker 1: not clearly not as catchy as a lot of the
Speaker 1: stuff they've done recently. It's fine.
Speaker 2: Big Hero six is great. Max is a great I
Speaker 2: saw them.
Speaker 8: Oh, Zutopia is very good also, I saw him.
Speaker 3: I wanted a bunch of blue Ey over the weekend.
Speaker 7: Yeah, it's very good. They just Disney just distributes that
Speaker 7: in the US. But I do like blue.
Speaker 2: I was surprised at how big Zootopia was in Tokyo. Disney,
Speaker 2: like multiple people Disney Bounding so much as Zutopia merch.
Speaker 2: It was weird.
Speaker 7: Yeah, I mean it was big here, but it's huge
Speaker 7: I think in a lot of the Asian countries. Uh,
Speaker 7: you should watch there's a Zutopia ride in the Shanghai
Speaker 7: Disneyland that's basically uses that Rise of the Resistance trackless technology.
Speaker 7: It's a very advanced, very advanced line. It looks really cool.
Speaker 7: But yeah, they're making a Zutopia too, so they're they're
Speaker 7: not done with Utopia.
Speaker 2: My favorite, I guess not modern Disney movie, because this
Speaker 2: came out ten years ago, was the last theatrical animated
Speaker 2: Winnie the Pooh movie.
Speaker 7: I did like that movie, and not very many people
Speaker 7: saw it. I thought that it was very fun at
Speaker 7: good music. I like, I'm a big Winnie the Pooh guy.
Speaker 7: Though I like Winnie the Pooh. I think came out
Speaker 7: like the same weekend as the last Terry Potter movie, right, yeah,
Speaker 7: like try to even like try to like puck fun
Speaker 7: of that and like the commercials. I was like, oh,
Speaker 7: that's a bad idea, you shouldn't do that, actually, but
Speaker 7: they did so.
Speaker 1: Oh well.
Speaker 2: It just has the best joke in it where some
Speaker 2: of the characters are down in a hole and they're
Speaker 2: just yelling at piglic Can you not? Can you not not?
Speaker 2: It's great, it's great.
Speaker 8: Who's on first?
Speaker 2: Yeah?
Speaker 1: In Kanto also very good?
Speaker 3: Oh yeah, in Conto, I forgot about Conto.
Speaker 7: Conto is fantastic again, very very good music.
Speaker 8: Yes that one.
Speaker 2: If you were ever a fan of Brooklyn ninety nine
Speaker 2: and Rosa Diaz's character, seeing Stephanie Beatrice like complete switch
Speaker 2: in playing some someone super bubbly with a high voice,
Speaker 2: it's amazing to see.
Speaker 1: Uh.
Speaker 2: Next email comes from Yawie Bunga good name, Good name,
Speaker 2: High Bomb Crew. I have built a human sized microwave.
Speaker 2: For every one second you spend it the microwave, you
Speaker 2: will receive ten thousand US dollars untaxed. How long will
Speaker 2: you spend in the microwave? You only get one turn
Speaker 2: in the microwave, So you just so you can't just
Speaker 2: do one second per day for the rest of your life.
Speaker 3: One go.
Speaker 2: That's it. Good luck and good cooking. Yawiebunga zero wants
Speaker 2: to make a moga solid for joke. First, Zero, really
Speaker 2: damn not even a second in the microwaves aren't like ovens.
Speaker 3: If this is like an oven situation.
Speaker 5: It's like, all right, it's gonna be really hot in
Speaker 5: microwaves are gonna like scramble your atoms and fuck up
Speaker 5: your brain or like I'm not fucking with that water.
Speaker 1: It mostly hits like the microwaves normally like hit the
Speaker 1: moisture inside.
Speaker 2: They sap the water, and we're like.
Speaker 1: Eighty percent water, not fucking touching it like our eyeballs.
Speaker 1: Our eyeballs are just sacks of water and they're like
Speaker 1: right there on the surface. My guess would be even
Speaker 1: a second would probably do some damage to I don't
Speaker 1: think you'd be dead, but I think you would do
Speaker 1: some damage to like clear clear your skin. But I
Speaker 1: think it could do like permanent damage to something in
Speaker 1: your eye can with that, I don't think if your
Speaker 1: eyelids are thinking, I'm thinking enough to stop all those microwaves.
Speaker 5: Like if your microwave like a big thing of meat
Speaker 5: or something, the center is cold, so maybe it would
Speaker 5: just get your like outer parts and like you're inner,
Speaker 5: You're not.
Speaker 3: Gonna die for a second, okay, But but I wouldn't.
Speaker 1: Even do it a second second was like unless I
Speaker 1: had like a lot of evidence before me saying that
Speaker 1: like like the sensitive areas, all the sensitive.
Speaker 2: Areas would be fine. After a second, I absolutely will
Speaker 2: not do it. No, microwaves are weird. We've had those forever.
Speaker 3: It's crazy.
Speaker 1: Other ways to make ten thousand dollars. Like, we could
Speaker 1: figure something out if I had to make ten thousand dollars.
Speaker 2: Yeah, I'll open up body, it's fine. Yeah, I'll open
Speaker 2: up those jams. We'll we could happen. I'll put these
Speaker 2: dsls out there.
Speaker 7: Guys would if you had to if like something happens,
Speaker 7: like you need ten thousand dollars in a week.
Speaker 1: I wonder what all would start. I would get a
Speaker 1: second job maybe a week. You're gonna get a job
Speaker 1: in a week and get your first paycheck? No, that
Speaker 1: money's due in a week.
Speaker 3: There's email, email a lot of companies. Yeah that yeah,
Speaker 3: probably learned ship.
Speaker 1: I would be. I would sell stuff, but I would
Speaker 1: also put on like a community center, like dance party,
Speaker 1: thing like let's race money thermometer.
Speaker 2: Yeah that's sorry, it's money for me. Yeah yeah, yeah, yeah,
Speaker 2: I don't know. I would just have a fake big
Speaker 2: check and say that I'm going to reward this to someone.
Speaker 2: You have to donate money to me, I'd start a cult.
Speaker 1: Oh probably, I think by day six you would have
Speaker 1: the money coming in.
Speaker 5: Should we have a competition so you can start and
Speaker 5: run the most successful cult?
Speaker 7: Sure well I already have. I have Illuminati as the name,
Speaker 7: so I already am like way ahead of the curve.
Speaker 2: Yeah, I could just deal with something with like I
Speaker 2: don't know, ex Catholics or whatever.
Speaker 3: Sure, yeah, there are. They're raring to get.
Speaker 2: Exactly they're starving to believe in something again because of
Speaker 2: all that latent Catholic guilt.
Speaker 3: All right, and go.
Speaker 8: Start start.
Speaker 3: We all sprint out of the room.
Speaker 7: Uh, I know that's about to I was like, wait,
Speaker 7: it's gonna sound like the classest thing. And I've gotten
Speaker 7: to that well too many times. We have one more
Speaker 7: and I want to save it to the.
Speaker 1: Brother one kid that doesn't eat the marshmallow. He's like
Speaker 1: saving last one.
Speaker 3: What a good boy thinking about these?
Speaker 2: Yeah, you know what, I'm gonna go to this underground
Speaker 2: ma Soong den and start talking about people's like I
Speaker 2: never feel like you don't belong. Someone should look for
Speaker 2: a place where like you feel at home there it
Speaker 2: is I tell you what I think people at underground,
Speaker 2: Masha would be like, very good targets for your I'm
Speaker 2: sit You're thinking of what the first move I would make,
Speaker 2: and for some reason, the first thing that came to
Speaker 2: mind is we would have trampolines.
Speaker 5: Yeah, that was the worst thing that's right to mind.
Speaker 5: So my cold has trampolines. That's step one.
Speaker 3: What I'm afraid to ask this? What is the target?
Speaker 3: Democrat that out? But if the trampoline cult sounds fun,
Speaker 3: let's talk.
Speaker 1: It. Wait are you doing a cult like the Man Show?
Speaker 1: Like what.
Speaker 3: Trampoline? Yeah? Have you been to like these modern trampoline
Speaker 3: parks that they make?
Speaker 2: Yeah?
Speaker 3: Yeah, definitely, You're tired real quick.
Speaker 1: The best.
Speaker 7: Yeah, one of the best parts about knowing kids. It's like,
Speaker 7: I guess we'll take you to the trampoline park. You
Speaker 7: just can't bouts around like you.
Speaker 3: But here's the thing.
Speaker 5: My cult uniform is you wear the bel Crow suits
Speaker 5: that are like the jumpsuits covering a bell crow. And
Speaker 5: all the walls in my trampoline park cult headquarters are
Speaker 5: Belcrow So you can just jump up and just yeah,
Speaker 5: what what.
Speaker 1: Is your mouth? Fun? Even?
Speaker 3: What is it? What?
Speaker 5: Belief in trampoline trampolines? You don't get fun. Fun is
Speaker 5: the number one thing.
Speaker 2: Yeah, exactly, because.
Speaker 3: Dan is teaching.
Speaker 2: Dan is teaching everyone about the ups and downs of life,
Speaker 2: and sometimes you just want to get stuck on something.
Speaker 1: The cults called the fun Factory. Yeah, a bunch of
Speaker 1: tubes you can walk through. It serves cheap pizza you
Speaker 1: can and the.
Speaker 2: Party sign spinning all the time.
Speaker 3: Yeah. Yeah.
Speaker 1: Called the Discovery Zone.
Speaker 3: Actually, we got mascots.
Speaker 5: We had lots of mascots, and everybody gets to turn
Speaker 5: the mascot suit if you want, you stand outside, spend
Speaker 5: the sign.
Speaker 3: You know, very soon that's gonna be non voluntary. I
Speaker 3: meant everyone to put on your mascot suits. Yeah.
Speaker 1: The self discovery Zone is pretty good.
Speaker 3: Zapy good. Oh it's good.
Speaker 1: Everything.
Speaker 5: Gimmick water. We don't have any shoot water.
Speaker 2: Yeah, of course, yeah, I can smell the pickle giraffe,
Speaker 2: now I can.
Speaker 1: I can smell.
Speaker 5: We end every day by going into like there's different
Speaker 5: stations where everybody has to do fifty turns of Mario
Speaker 5: party before bed, and there's like a persistent scoring system,
Speaker 5: like a Grand Prix style scoring system.
Speaker 3: There's a tournament every year and then this isn't It's
Speaker 3: just a bad sleepover.
Speaker 2: Isn't that what all cults are Mike.
Speaker 1: When you think about it, Bam kool aid I had.
Speaker 5: A little sleepover after you left where we figured out
Speaker 5: your Blake Club game.
Speaker 7: Yep, as soon as you left. I'm excited tomorrow. You
Speaker 7: guys have to tell me what platform it's on. While
Speaker 7: during should we just do it?
Speaker 1: Now?
Speaker 8: Just wait for Blake Club, Wait for Club?
Speaker 2: Right, this is a this is a hot Sclusy. This
Speaker 2: is news.
Speaker 5: You can get people to watch the Okay, all right, Mike?
Speaker 2: Oo do you have Oh god, I don't know why
Speaker 2: I still play?
Speaker 5: Okay, Sclusy, do you and your house have a working Nintendo?
Speaker 3: We?
Speaker 1: Or we?
Speaker 3: All right? The game is on the way, and so
Speaker 3: is your outfit. It's already been mailed. Oh not the fun.
Speaker 1: We we were just losing it at like, looking at this,
Speaker 1: it was more than we expected.
Speaker 8: Is it?
Speaker 1: Is it?
Speaker 8: Motion controls?
Speaker 1: Oh? We picked the Wii because the better graphics virtual
Speaker 1: console super Metroid. I'm like insulted a little bit, Mike.
Speaker 1: What are you doing?
Speaker 3: Now?
Speaker 1: Let's show you a little fun control controler you're.
Speaker 5: Doing you need a nunchuck and you need a we
Speaker 5: mote and you'll be moving both of them brother.
Speaker 1: So much, there's so much waggle. I'm not happy about
Speaker 1: this at all.
Speaker 3: What the fuck I've.
Speaker 7: Been so it like, almost as soon as the Wii
Speaker 7: was done, I'm like, I don't think I like you
Speaker 7: your outpit.
Speaker 5: I'll give you this your outpit. Definitely one of the
Speaker 5: easiest ones.
Speaker 3: Okay, I'm not using face paid again. Definitely, nothing like that.
Speaker 3: It's pretty straightforward.
Speaker 5: You're only getting a couple packages in the mail, So
Speaker 5: folks at home, if you have not tuned into Blake
Speaker 5: Club yet, Grub is finishing up Dai Katana either tomorrow
Speaker 5: or next week most likely, and then we're moving on
Speaker 5: to Minati and he's pressing out his WI.
Speaker 8: You have a name figured out?
Speaker 2: Is it?
Speaker 3: We've got art has been made.
Speaker 2: There's already art. I've seen it it.
Speaker 8: Jesus Christ.
Speaker 7: Oh, I did want to get out the way you
Speaker 7: at least because I want to play Metal Prime Trilogy.
Speaker 5: Well you can play this, so you're good for that. Yeah,
Speaker 5: I'll get at the art right now, and it's really good,
Speaker 5: you know what. I'm going to look at it right
Speaker 5: now to ye.
Speaker 8: All right, all right, all right.
Speaker 3: Shouts the share.
Speaker 1: I'm again for help.
Speaker 3: It's really good.
Speaker 2: That's so good.
Speaker 3: Wow, if I google bad we games, you think i'd
Speaker 3: find it?
Speaker 8: Should stop myself.
Speaker 3: I mean try, you.
Speaker 1: Need to try. I don't care. I don't think. I
Speaker 1: don't think you're gonna find.
Speaker 8: It necessarily, like worst wee games.
Speaker 7: Sometimes looking up these worst games ever list, somebody who's
Speaker 7: actually not experienced a lot of the worst games.
Speaker 3: They don't get You're not They're not on our level.
Speaker 8: They really aren't. They really just aren't on our level.
Speaker 2: For some reason. I couldn't get this out of my head.
Speaker 2: But I feel like Grubs Cult would like at the
Speaker 2: end of the night, would just pass around like a
Speaker 2: like a ten foot sub a ham sub.
Speaker 1: Sammy Sammy and a shared gord of Shereva made.
Speaker 2: As you had a bite and pass it Down's like
Speaker 2: it's anisa guy.
Speaker 3: Wow, there's a big list of bad wee games. There
Speaker 3: are a lot of bad wee games.
Speaker 1: So we had to break the seal on the Wii
Speaker 1: sooner rather than later. Like, I'm glad we're.
Speaker 3: Here and this is the right one.
Speaker 2: I imagine both of you and like Grubb's basement behind him,
Speaker 2: like on your tummies if your feet kept kicking up
Speaker 2: in the air giggling to.
Speaker 1: Get on the grounds to compute. The keyboard has bad batteries,
Speaker 1: so I had to get close to the thing, so
Speaker 1: I was kind of on the ground, like hunched over.
Speaker 1: We were eating Papa John's after a long night at SummerSlam.
Speaker 1: It was a good time. Yep. Yeah.
Speaker 3: We did not waiver once we saw more of this, Yes, like.
Speaker 1: Only confirmed more that it was important. Yeah, and I
Speaker 1: don't know. I'll be surprised if anyone necessarily guesses it,
Speaker 1: but who knows. If someone doesn't, we're going to be
Speaker 1: no selling it. So go go to.
Speaker 5: Town and when we reveal it, if you're like, oh weird,
Speaker 5: just let's watch him play, because we've seen enough cliffs
Speaker 5: where it's like, oh wow, Okay. We do our research
Speaker 5: for Blake Club. We did bad games seriously. Yes, yes,
Speaker 5: that's the motto.
Speaker 3: Yep.
Speaker 2: Yeah, and that about does it. For emails, you can
Speaker 2: send your emails to bombcasts at GiantBomb dot com. Send
Speaker 2: any and virtually everything you want to that email address.
Speaker 2: This week, like Dan mentioned, we have Blake Club. Perhaps
Speaker 2: the finale of Daika Grubbah Grub Katana happening tomorrow, as
Speaker 2: well as a game as mornings throughout the rest of
Speaker 2: the week. Power BombCast popping off on Thursday this week,
Speaker 2: right before the Voicemail Dump Truck also popping off on Thursday.
Speaker 2: UPF this week will be celebrating the Olympics by having
Speaker 2: our own Olympics because I am an Olympian. If you
Speaker 2: guys didn't tune into UPF last week, we will be
Speaker 2: playing Nintendo Switch Sports and competing against each other in
Speaker 2: various spurts and seeing who reigns supreme in their respective sports.
Speaker 2: Basketball is out now been out?
Speaker 1: Yep, Yeah, it's been out for a few weeks now,
Speaker 1: all right.
Speaker 3: You don't need to strap on gimmick for that day.
Speaker 1: No, it's just it's just like you know, like in
Speaker 1: the joy Con, Yeah, the joy Con, but the velcrow
Speaker 1: thing that came with it, right, Oh shoot, but like
Speaker 1: the one you're like wearing your leg for like some
Speaker 1: of the soccer.
Speaker 3: Yeah that.
Speaker 1: No, I don't think you're gonna need that for basketball.
Speaker 2: Okay, I need to strubbor if I have that game anyway. Uh, gentlemen,
Speaker 2: what do we learned today? We learned the grub wins
Speaker 2: all of the Arcade games and excluding pin bowling, beyond
Speaker 2: Good and Evil is actually kind of Italian. We learned
Speaker 2: that Mike Minatti loves raw dogging tortillas. We also learned this.
Speaker 2: We already knew this, but fuck game stop shouts out
Speaker 2: to the game and former homies. We hope they find
Speaker 2: some stuff soon. We also learned that Dan almost got
Speaker 2: inside an exosuit, and there's never been a better time
Speaker 2: to get into wrestling, and that Austin Walker is the
Speaker 2: greatest dungeon guy. Does it have motion controls? There's so
Speaker 2: much waggle in this game. It's gonna be so much waggle.
Speaker 2: I could see Mike, not his face. His brow is furrowed.
Speaker 2: He's trying to find out what his blight will be if.
Speaker 3: He looks like a human waggle.
Speaker 1: Come on, you should like this.
Speaker 5: Cosbod says. A lot of these Bad Week games are
Speaker 5: only like an hour long.
Speaker 3: Not this one. Brother, Oh that was.
Speaker 1: Very important because I'm not gonna stump through Diktana to
Speaker 1: give this fuck or some half piece of shit.
Speaker 3: How could there be a waggle game that's more than
Speaker 3: two hours long?
Speaker 5: We did our research, Mike, oh boy, does it for
Speaker 5: the Giant Bomb Cast.
Speaker 2: I've been Jan, he's been Jeff, he's been dead, and
Speaker 2: Mike looks like.
Speaker 3: He's about to be miserable.
Speaker 2: We'll see you next week for another episode of the
Speaker 2: Giant Bobcast.
Speaker 3: We'll see that. Uh.
Speaker 2: Check out Mike's arracles once they hit embargo proper times.
Speaker 3: It's like gouxy quest Galaxy question.
Speaker 1: At the games beat.
Speaker 2: Dot com read about the Galaxy question, sons of bitches.
Speaker 2: That's right, that's how much treats his cult members, the
Speaker 2: sons of bitches.
Speaker 3: I'm real top on them.
Speaker 2: But now I left you up when you're really down,
Speaker 2: and then you go to the trampoline park with Dan
Speaker 2: and you just stay.
Speaker 3: There there it is, Oh.
Speaker 2: Stay on your black good bye. We'll see you next week.
Speaker 1: Come yeah,