Speaker 1: Hey, everybody, welcome to Game Mess Mornings presented by Dekou
Speaker 1: Deals with Me.
Speaker 2: Jeff Grub, your host from giant bomb dot com. Thank
Speaker 2: you for tuning in.
Speaker 1: In this episode, we're going to be talking about that
Speaker 1: grand theft, Auto six, delay and more. It's gonna be
Speaker 1: a good one because we have Jason Finelli on the show. Jason,
Speaker 1: how are you doing?
Speaker 3: Great day in the morning, good citizens of Giant Bomb.
Speaker 3: Jason Finelli speaking here from Philadelphia, Doing okay, doing okay,
Speaker 3: you know, just doing the gaming thing as a as
Speaker 3: a gamer, I'm feeling pretty good. I'm playing some cool stuff.
Speaker 3: I reviewed a bunch of stuff recently. We'll talk about
Speaker 3: that towards the end of the show. I but as
Speaker 3: a Philadelphian, my heart's a little heavy. That intro I
Speaker 3: gave this morning was the famous intro of Pierre Robert,
Speaker 3: a rock DJ here for over forty years, that we
Speaker 3: tragically lost last Wednesday at seventy years old. I was
Speaker 3: supposed to report to AH, he didn't. They went to
Speaker 3: check on him. Unfortunately, he unfortunately had left us. And
Speaker 3: if you need a role model for your life, this
Speaker 3: man was it and the only proof I need to
Speaker 3: give you go back a week or so in social
Speaker 3: media to the likes of not just the radio station
Speaker 3: he worked on here ninety three to three WMMR, but
Speaker 3: bon Jovi, the Hooters, the Offspring, all these bands who
Speaker 3: were touched by this man in some way.
Speaker 2: Paying tribute.
Speaker 3: Last Sunday in Rittenhouse Square in Philadelphia, the masses gathered
Speaker 3: or petitioning to put a statue of him in there
Speaker 3: was his favorite place to be in the city. I
Speaker 3: interned for Preston and Steve, the popular morning show here
Speaker 3: in Philly in two thousand and eight from January to August.
Speaker 3: I had the opportunity to speak to him twice a
Speaker 3: week when I was there, because he would be the
Speaker 3: one they would push off to. And every time you
Speaker 3: talk to him, he was like he had known you
Speaker 3: for your whole life. He was just a genuinely, a
Speaker 3: genuinely good man. And my heart is still heavy eight
Speaker 3: days later, just for those brief interactions. I'm not going
Speaker 3: to sit here and pretend I had the most extensive
Speaker 3: history with him, but that doesn't it. It sucks right
Speaker 3: fact that we're not going to hear him on our
Speaker 3: radio anymore.
Speaker 1: But yep, it's the guys like that to make a
Speaker 1: cities cool, right, they give the it's character and it's like,
Speaker 1: you know, you feel like you have a like a friend,
Speaker 1: someone that knows you because they know the same city
Speaker 1: as you.
Speaker 2: Yeah, that's that goes.
Speaker 3: A local local sports blogger put it along, put it
Speaker 3: a great way right after it happened. Whether you were
Speaker 3: the guy slaving away on a roof, blue collar guy
Speaker 3: in the hot of summer, or the white collar guy
Speaker 3: slaving away at a desk job that you hated. Pierre
Speaker 3: Robert was speaking to you through your radio if you
Speaker 3: had ninety three to three on, and it's I should
Speaker 3: be so lucky to make half the impact on the
Speaker 3: people in my life that that man made in full.
Speaker 2: So yeah, that's a.
Speaker 1: Rest in peace king. All right, you know what, let's uh,
Speaker 1: let's explain ourselves. Let's get into the show. We're Giant
Speaker 1: Bomb video game dupis is Independent Games Media could support us,
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Speaker 1: of the excellent support that we have already received. Everyone
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Speaker 1: As far as this show goes most weekdays, I Jeff
Speaker 1: Grub will help peace your gaming life back together. That
Speaker 1: includes breaking news and maybe even some of our own
Speaker 1: original reporting. For all these topics, I'll get the input
Speaker 1: of a bona fide expert who will make me look smart.
Speaker 1: If you are watching live on Twitch, welcome. You can
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Speaker 1: searching for Games Mornings, or find the RSS feed on
Speaker 1: giant bomb dot com.
Speaker 2: You can also catch the show later with chapters and
Speaker 2: timestamps on YouTube. He low YouTube.
Speaker 1: All right, we have a lot to get into, so
Speaker 1: let's start the morning mess with Grand Theft Auto six
Speaker 1: delayed again by six months. This is from Michael mcwerder
Speaker 1: at Polygon. Rockstar Games has delayed Grand Theft Auto six
Speaker 1: for the second time. Previously scheduled for a May twenty
Speaker 1: twenty six release, the studio's highly anticipated open world crime
Speaker 1: epic is now scheduled to arrive on November nineteenth of
Speaker 1: twenty twenty six, Rockstar Games has announced. Rockstar announced the
Speaker 1: latest GTA six delay on Thursday, just ahead of it
Speaker 1: of publisher Take two Interactive's earnings, noting that in additional
Speaker 1: six months of all, the time will allow us to
Speaker 1: finish the game with the level of polish you have
Speaker 1: come to expect and deserve. Here's the studio statement. GTA
Speaker 1: six will now release on Thursday, November nineteenth, twenty twenty six.
Speaker 1: We are sorry for adding additional time to what we
Speaker 1: realize has been a long wait, but these extra months
Speaker 1: will allow us to finish the game with the level
Speaker 1: of polish you have come to expect and deserve.
Speaker 2: We want to thank you again for your patients and support.
Speaker 1: While the weight a little longer, we are incredibly excited
Speaker 1: for players to experience the sprawling state of Leonida and
Speaker 1: a return to modern day vice city Leonita, Leonida. I
Speaker 1: don't know, Jason, Yeah, there's there's more to this, and
Speaker 1: of course there's the other side. We'll get into the
Speaker 1: union busting here in a moment. We've kind of been
Speaker 1: covering that this week. It continues to develop. As far
Speaker 1: as the delay goes. Very few people, I feel like,
Speaker 1: are walking around going like I can't believe they delayed
Speaker 1: it a second time once the first delay happened, and
Speaker 1: then everyne's like, okay, here we go. Also like this
Speaker 1: one's like barely even a real delay in my head
Speaker 1: because they're delaying it to the same fiscal year.
Speaker 2: They are delaying it to the holidays.
Speaker 1: It's like, yeah, if there was like one measly reason
Speaker 1: to push this game back, everything else was like, oh,
Speaker 1: maybe it just makes sense to put this out in November.
Speaker 1: Why don't we just do that. It's kind of obvious
Speaker 1: that we were going to end up here eventually, but well, yeah,
Speaker 1: they want to get this game perfect. They talk about
Speaker 1: that as well. They have high expectations. I think Strauss Zelnick,
Speaker 1: the CEO Take two, the parent company of Rockstar Games,
Speaker 1: was out there talking about the ninety five metacritics scores
Speaker 1: that these games have previously received and wanted to make
Speaker 1: sure that they hit that, so they do kind of
Speaker 1: have to make sure that this thing has an immaculate launch, right,
Speaker 1: so they kind of can't come out of the gate fizzling.
Speaker 3: Once upon a console gaming players around the world were
Speaker 3: aiming for the twenty sixth of May to bring them
Speaker 3: Rockstar's latest Lore Last did and earning calls deliver news
Speaker 3: that caused them all to shiver. Both straus Zelnick six months.
Speaker 2: More, ah bars, let's go.
Speaker 3: And the people who are not in the know, the players,
Speaker 3: the people who want the game are pissed, and the
Speaker 3: people who follow the industry and who kind of have
Speaker 3: their thumb on the scale or their their thumb on
Speaker 3: the pulse or finger on the pulse, were like, it
Speaker 3: was never coming out in May. Anyway, this was not happening.
Speaker 3: I am not surprised by this in the least, and
Speaker 3: to be completely frank, I don't know that I'm confident
Speaker 3: in November either. I wouldn't be surprised. If this goes
Speaker 3: into the beginning of that would still be the seven
Speaker 3: yeah out a fiscal year, then I'm like, oh shit,
Speaker 3: something's wrong. But if it's if it's any time before
Speaker 3: March thirty first, it would be fine with me.
Speaker 2: Now.
Speaker 3: I believe Grand Theft Auto five's PS four place Xbox
Speaker 3: one iteration was November of whatever year that was. The
Speaker 3: game itself was September of twenty thirteen, so they have
Speaker 3: launched in this window before they are familiar with it.
Speaker 3: But Grand Theft Auto four was in March or April,
Speaker 3: I think as well. I don't think it'll go that
Speaker 3: far in if it does get delayed again, i'd put
Speaker 3: it in January of twenty twenty seven, perhaps maybe February.
Speaker 3: But I am not surprised by this. I think it
Speaker 3: makes a lot more sense in the holiday season. I
Speaker 3: think get first, Sony would have been miffed, right, Sony
Speaker 3: thinking well, this is where we're kind of counting on
Speaker 3: this to be our late cycle console seller, and you
Speaker 3: keep delaying this thing. What the hell is going on here?
Speaker 3: But then if they after they sat back and thought
Speaker 3: about it, they're like, oh, this is a holiday push,
Speaker 3: the potentially the last holiday of the PlayStation five. All
Speaker 3: rumors considered, they want the new console out in twenty
Speaker 3: twenty seven, perhaps twenty twenty eight, so we may have
Speaker 3: ourselves another Grand Theft Auto five situation where it comes
Speaker 3: out for the current console, and then they publish it
Speaker 3: again for a dozen years on the consoles that it
Speaker 3: comes out on. It'll be the new you can play
Speaker 3: Grand Theft Auto six on your fridge like it'll be
Speaker 3: the new done joke. And that's just what they're going
Speaker 3: to do with Grand Theft Auto. They're going to release
Speaker 3: a new story, the Grand Theft Auto Online that comes
Speaker 3: with it is going to keep them fat and that's it.
Speaker 3: That's what they're going to do, and that's their strategy.
Speaker 3: I think that's so yeah, that's all right.
Speaker 1: I think that's exactly why November is sort of why
Speaker 1: they feel good about that because that is about the
Speaker 1: latest they can release it to nail everything that they
Speaker 1: want to nail that you that you laid out. So
Speaker 1: a November release holiday, that's you know, that's great. They
Speaker 1: could release this game at any point, but you know,
Speaker 1: releasing it right before the holidays making it the game, uh,
Speaker 1: that will that'll get a lot of attention.
Speaker 2: But what it really does is the thing that you mentioned.
Speaker 1: They can release it for these consoles this November, that
Speaker 1: being November twenty twenty six, and then the following year
Speaker 1: if those new consoles, if either of the new consoles.
Speaker 2: Are ready to go, they will release it for that.
Speaker 1: That's exactly what happened with Grand Theft Auto five, and
Speaker 1: then a year after that it went to PC. They
Speaker 1: did similar stuff with with red Dead Redemption too, where
Speaker 1: it's like one year it was on the consoles, the
Speaker 1: next year was on PC.
Speaker 2: Although we'll talk about why.
Speaker 1: You know, that's still weird that it's not necessarily been
Speaker 1: updated for the newer consoles either way, though, it's uh,
Speaker 1: I think they want they know this. Rockstar loves this strategy.
Speaker 1: Take two loves this strategy, so they are going to
Speaker 1: try to maneuver everything as best they can to do
Speaker 1: it to do this again. So yeah, I expect them
Speaker 1: to really try to make this November release. But if
Speaker 1: it comes down to it, getting the launch right's going
Speaker 1: to be more important, and they could always just release
Speaker 1: it in March or whatever and then just have the
Speaker 1: new console version ready to go later that year. That
Speaker 1: could also easily happen, and it would even have to
Speaker 1: be there at launch right. It could be something that
Speaker 1: it comes a year into the life of a new console,
Speaker 1: people would still show up for it. Let's talk about
Speaker 1: the other side of this, because let's kind of just
Speaker 1: bring everything together. An alleged Rockstar employee claims morale has
Speaker 1: cratered due to a parent union busting efforts. We're throwing
Speaker 1: out there that one of the top grand Theft auto
Speaker 1: forums GTA forums, the mods there try to verify the
Speaker 1: identity of this person and said, yeah, we believe that
Speaker 1: this is a person who actually works at Rockstar, but
Speaker 1: you know, pinch AsSalt allegations of union busting at Rockstar.
Speaker 1: A long time Rockstar employee anonymously claims the company fired
Speaker 1: over thirty four staff members thirty one in the UK,
Speaker 1: three in Canada for union related activities. Firings were abrupt.
Speaker 1: Employees were summoned by HR under friendly pretenses, then handed
Speaker 1: termination letters citing gross misconduct over discord posts. No evidence
Speaker 1: was provided and union representation was denied, which would allegedly violate.
Speaker 2: UK employment law.
Speaker 1: As always with posts like this, we're not usually hearing
Speaker 1: from lawyers. We're hearing from people who like, I'm pretty
Speaker 1: sure this is the way it works, and that's kind
Speaker 1: of what's getting repeated here. Some affected employees were on
Speaker 1: sick leave or paternity leave and the firings made jeopardize
Speaker 1: their visas, so they might come back to work, find
Speaker 1: out they don't have a job, don't.
Speaker 2: Have a visa, might have to leave.
Speaker 1: All fired employees were union members, many many on organizing committees.
Speaker 1: The union had just reached over two hundred members or
Speaker 1: about two hundred members, which crosses a threshold for formal
Speaker 1: recognition and collective bargaining. The discord group in question was
Speaker 1: private and focused on working conditions, not leaks. And so
Speaker 1: as we've been covering this week, Rockstar has been like,
Speaker 1: the grossmas conduct is they were leaking private developer information
Speaker 1: that is under NDA, and all these thirty or forty
Speaker 1: people are responsible for this, So we're firing them for that.
Speaker 1: And the fact that it's like, oh, actually they were
Speaker 1: sharing that information. Maybe they were sharing it, but they
Speaker 1: were doing it in a discord about unionizing, and it
Speaker 1: was all about workplace matters and not necessarily the game
Speaker 1: that they were working on. It's like, okay, this continues
Speaker 1: to sound like union busting. Apparently due to this, employees
Speaker 1: were like outside, you know, beginning to protest Rockstar. And
Speaker 1: this employee here, this legend employee, says morale at Rockstar
Speaker 1: is reportedly at rock bottom, with remaining staff fearful and demoralized,
Speaker 1: and the union is pursuing legal action and campaigning for
Speaker 1: campaigning for reinstatement, and in the meantime, it does feel
Speaker 1: like this is going to come to some sort of
Speaker 1: legal head, a legal battle, although I predict that Rockstar
Speaker 1: will almost certainly try to settle so that they don't
Speaker 1: have to explain themselves actually in a courtroom, because that's
Speaker 1: gonna look real rough.
Speaker 2: So we'll see.
Speaker 1: Now everyone's just saying, hey, is this why the game's
Speaker 1: getting delayed? No, I think the reason we found out
Speaker 1: about the delay is because of this. Yeah, that's the
Speaker 1: attempt you google Grand Theft Auto.
Speaker 2: What's going to come up now? Of course it's going
Speaker 2: to be the delay.
Speaker 1: If you before this you googled Grand Theft Auto yesterday,
Speaker 1: it would have been the union busting and uh this
Speaker 1: it feels like pr management in a really sick way. Hey,
Speaker 1: I I believe the workers here based on kind of
Speaker 1: the way that this has been presented, and Rockstar kind
Speaker 1: of being like, yeah, look, they were all union members,
Speaker 1: but that's not why we're firing them, and it's like, oh,
Speaker 1: to me, it seems like it definitely is the fact
Speaker 1: that you even have to quantify that kind of delies
Speaker 1: your lie. But let me just equivocally say, clearly in
Speaker 1: my trademark manner, this fuck it sucks. This absolutely sucks
Speaker 1: for everyone involved. But I hope that they get reinstated
Speaker 1: as soon as possible, if they even want to be
Speaker 1: at this point right. But furthermore, the thing I think
Speaker 1: about in this is how fucking stupid do they think
Speaker 1: we are? That we don't have the ability to put
Speaker 1: pieces together or research these things or figure out what
Speaker 1: it is they're actually doing. Do these like cor Po
Speaker 1: Cyberpunk twenty seventy seven inspired idiots really think that we
Speaker 1: just don't have the mental capacity to put this stuff together.
Speaker 2: Like I think it's worse than that.
Speaker 1: I think it's like they know that we can and
Speaker 1: they don't care because a line has consistently worked for
Speaker 1: everyone in the last forever. But like, especially these days,
Speaker 1: it's like you're lying. It's like, how dare you call
Speaker 1: me a liar?
Speaker 2: No?
Speaker 1: I mean that I fired these people for posting stuff
Speaker 1: in discord that's offensive to Like they could just be
Speaker 1: the most bad faith actors. And that's so the cynical
Speaker 1: side of me is like, oh yeah, that's what's happening.
Speaker 2: This is so much worse because of that.
Speaker 1: They could just they don't even try to do it
Speaker 1: well anymore.
Speaker 3: They get a righteous that feigned righteous ignation that they
Speaker 3: always put on. We know, we love our employees, we
Speaker 3: would never do something like that. They stepped out of
Speaker 3: their boundaries and we had to act accordingly. Fuck off,
Speaker 3: we know why you did this. They must have had
Speaker 3: some sort of case building for whether it's a next
Speaker 3: contract negotiation or or something that's spoo rocks the story, and.
Speaker 1: That they just recently passed the threshold that would have
Speaker 1: bound a rock star to a collective bargaining agreement or
Speaker 1: at least forced them to go have those conversations. And
Speaker 1: a collective bargaining agreement these days is going to be
Speaker 1: pretty aggressive, especially before the big game comes out. Like
Speaker 1: if they have had those conversations before Grand Theft Auto
Speaker 1: six comes out, it's like they can really establish, Hey,
Speaker 1: we you know this thing is going to be mass
Speaker 1: and we want to like get our long term residuals
Speaker 1: attached to this. It's like that is a conversation these
Speaker 1: companies don't even want to entertain. Clearly, they would rather
Speaker 1: potentially allegedly violate the law, then go in there and
Speaker 1: give these employees a long term recompensate, a compensation for
Speaker 1: the work that they've done.
Speaker 2: So also, okay, yeah, go ahead, no, you.
Speaker 3: Could take My question is so this discord that was
Speaker 3: had all these offensive things that they were leaking or
Speaker 3: what have you. Were these people the only members of
Speaker 3: that discord? And does that discord still exist? Because if
Speaker 3: either of those questions are no, and especially if both
Speaker 3: of them are no, then why were just these thirty
Speaker 3: four fired and not the rest of the people in
Speaker 3: that group? They were privy to potential leaks as well.
Speaker 3: So unless you shut this thing down, then you have
Speaker 3: even less of a leg to stand on. I hope
Speaker 3: that the union comes through and gets these people what
Speaker 3: they deserve, whether it be their jobs back if they
Speaker 3: want them, or some sort of severance package worthy of
Speaker 3: their standing or whatever that would be, because frankly, this sucks.
Speaker 2: It's just a shitty.
Speaker 3: Situation, one more feather in the cap of late stage capitalism,
Speaker 3: the thing that we love so dear, and it's yeah,
Speaker 3: nothing more.
Speaker 2: I can really sorry.
Speaker 1: About it, and it's it's never going to be enough
Speaker 1: for the for this, for these corporations, this company, they grow,
Speaker 1: and then that becomes the new baseline expectation that they
Speaker 1: are judged against. So they have to keep growing and
Speaker 1: and that's a very frightful thing to have to deal with.
Speaker 1: So the people that like find themselves in charge of
Speaker 1: some of these companies being like, look all this compensation
Speaker 1: I'm getting, I'm rich, but all this constant pressure to grow,
Speaker 1: I have to become ruthless to continue to protect my position.
Speaker 1: It turns people into monsters. And well, we know it'll
Speaker 1: never be enough because we're like the next story here.
Speaker 1: Red Dead Redemption two is now the fourth best selling
Speaker 1: game of all time. You know other games on that list,
Speaker 1: Grand Theft Auto five. They are responsible for making the
Speaker 1: most money in video games, and it's not enough for
Speaker 1: them to go, okay, well, now, how can we share
Speaker 1: this with the people who made it possible. It's like,
Speaker 1: oh my god, there they might want to share this.
Speaker 1: The people who made this possible might want to share this.
Speaker 1: Get in there and wreck their ability to collectively bargain
Speaker 1: for that state, and it's it's a bad look. So
Speaker 1: Red Dead Redemption two was released in twenty eighteen. They
Speaker 1: still have not put out a PS five or Xbox
Speaker 1: Series S NX native version or a switch to version,
Speaker 1: but those seem like they might be coming. But in
Speaker 1: the meantime, it's selling like crazy still. It's sold something
Speaker 1: like two million and more copies in the last quarter,
Speaker 1: and it surpassed the combined sales of Mario Kart eight
Speaker 1: and Mario Kart eight Deluxe on between the WIU and
Speaker 1: Switch versions, which is at seventy eight point zero two
Speaker 1: million copies sold. Yeah, so this one, I think is
Speaker 1: at it looks like it's going to pass We Sports,
Speaker 1: which is a number three soon that's at eighty two
Speaker 1: point nine million copies sold. Okay, Yeah, so I think
Speaker 1: that bring the total right now for Red Dead Redemption
Speaker 1: two is seventy nine million.
Speaker 2: These games, they make games that just continue to sell forever.
Speaker 1: And if you're someone who did that work and did
Speaker 1: make that possible, and you're looking at like, like, who's
Speaker 1: that money going to, it's like, oh, a couple of
Speaker 1: people at the top, the investors, and they had nothing
Speaker 1: to do, yes, and they had nothing to do with this.
Speaker 1: Why wouldn't you get residuals? You know, I know that's
Speaker 1: going to be a frightening word to a lot of
Speaker 1: these people that run these companies. It's it's either going
Speaker 1: to happen eventually or I think these companies eventually come
Speaker 1: crumbling down because they will be replaced by employee owned
Speaker 1: developers or developers that come up from the bottom. And
Speaker 1: obviously Rock Stars under no threat of that in the meantime.
Speaker 1: But but you know, one slip up and a company
Speaker 1: like even a company like that could be facing a
Speaker 1: situation where it's like, can we make this work anymore?
Speaker 2: And we don't know.
Speaker 1: There's no guaranteed Grand Theft Auto six is going to
Speaker 1: come out and be the game it needs to be.
Speaker 2: It could miss.
Speaker 1: They are missing a lot of key figures who made
Speaker 1: the previous games possible. So it's a pregarious position and
Speaker 1: sort of the only way you can ensure your future
Speaker 1: is to ensure that the people who made it possible continue.
Speaker 1: You don't want to work there, and instead you are
Speaker 1: firing them for trying to exercise their power as the
Speaker 1: labor that makes the games possible.
Speaker 3: Yeah, it's a mind blowing concept that this company still
Speaker 3: is going to have two of the three best selling
Speaker 3: games of all time by the summer, and they feel
Speaker 3: that they have to take these initiatives to punish the
Speaker 3: people who made the games that put them there in
Speaker 3: the first place. It I hate it, honestly as a
Speaker 3: as someone who has been dealing. We've we've been reading
Speaker 3: a lot of these stories, a lot of these layoffs
Speaker 3: and union busting and firings and stuff like that, and eventually, yeah,
Speaker 3: it's going to come to a head. It's either going
Speaker 3: to be that these companies just crumble because you're you're
Speaker 3: leaving so much money at the top, nobody's gonna want
Speaker 3: to work for you at the bottom, and you need
Speaker 3: the people at the bottom to keep these games afloat.
Speaker 3: Like if the whole GTA Online team just shut the
Speaker 3: servers off and walked out, that loss in sales for
Speaker 3: that one day or those couple of hours, whatever it
Speaker 3: would be, would be enough I think to make them go,
Speaker 3: oh shit, right, And I don't know that. I don't
Speaker 3: know if that Again, this goes back to how stupid
Speaker 3: do they think we are or how much do they
Speaker 3: actually care, which is none.
Speaker 2: They're walking to tightrope.
Speaker 3: They're walking a tightrope, and eventually people are just going
Speaker 3: to be fed up. I don't know how long that's
Speaker 3: going to take. I don't know how long into the
Speaker 3: future we're gonna need, but eventually that bubble's gonna burst
Speaker 3: and people are gonna walk out. People are gonna find
Speaker 3: other places. The employee owned developer. I think that's great too.
Speaker 3: You would know a thing or two about going independent,
Speaker 3: so you could probably speak to that, and I want
Speaker 3: to work. I look, yeah, I look forward to that
Speaker 3: future that whatever it looks like. Either these people come
Speaker 3: around and these franchises can continue to thrive while also
Speaker 3: rewarding the people that make them, or we have new
Speaker 3: studios that rise from their ashes employee owned, employee backed,
Speaker 3: and we get good games from those idea makers as well.
Speaker 3: Either way, this corporate shit sucks. It just sucks.
Speaker 2: Take two had some other tidbits.
Speaker 1: Here's one that we'll just put out there because I
Speaker 1: know people are always asking about this one. BioShock four
Speaker 1: isn't dead and is still coming, Take two promises. That's
Speaker 1: from Darren bonth Use at game Spot. The next BioShock
Speaker 1: game has been in development for the better part of
Speaker 1: a decade. That's right, man, It was like twenty twelve
Speaker 1: for Infinite but two K Games parent company Take two
Speaker 1: Interactive has confirmed that there are no plans currently to
Speaker 1: cancel it. That's yea weird way to be, like, what, yes,
Speaker 1: we don't have plans to cancel it yet. In a
Speaker 1: new interview, CEO Strauss tell Nick address the lengthy, lengthy
Speaker 1: development cycle, promising that BioShock will eventually be released. It's
Speaker 1: going to come out that, I could say, hand on
Speaker 1: heart without question, Zelnick said to IGN. The CEO added
Speaker 1: that with longer development cycles for Triple A games, it
Speaker 1: had become more challenging to build a game that can
Speaker 1: can stand out from the pack. As part of its
Speaker 1: quality over quantity mindset, he continued, the strategy of this
Speaker 1: company has always been to make the best entertainment, not
Speaker 1: necessarily the most entertainment. Of course, sometimes we've fallen short,
Speaker 1: but frankly precious a few times, Zelnic boasted, adding that
Speaker 1: take to is aiming to release exceptional games. Yeah, I
Speaker 1: mean listen, trying to make your games as good as
Speaker 1: possible before releasing them seems completely valid to me. And
Speaker 1: at the same time, I still am curious about the
Speaker 1: reasons BioShock four was delayed in the first place. They
Speaker 1: said it was, or we got reporting that like some
Speaker 1: story didn't meet the narrative didn't meet a quality check.
Speaker 1: It's again, is that it or is the gameplay bad?
Speaker 1: I don't know, but yeah, BioShock four. Is the world
Speaker 1: still like going to be receptive to this game? Or
Speaker 1: is this one that could just kind of come and
Speaker 1: go and be like a Mirror's Edge catalyst sort of thing,
Speaker 1: Like we've been asking for it and this one can't
Speaker 1: quite live up to its expectations and gets forgotten immediately.
Speaker 3: I think the smartest thing they can do with this
Speaker 3: is not call it BioShock for you change the name
Speaker 3: to something unrelated. You don't even mention, like, we'll know
Speaker 3: that it's the BioShock successor because it's Cloud Chamber. We'll
Speaker 3: be able to figure that out, But don't call it that.
Speaker 3: See if you can find a way to separate it
Speaker 3: from that lore and make it something brand new, you
Speaker 3: know what I mean? Because I don't.
Speaker 2: I think.
Speaker 3: I think public opinion on BioShock Infinite has soured because
Speaker 3: of the overtones of the story let's call them, in
Speaker 3: some regards. So I don't know that, especially if it's
Speaker 3: going to be linked to that story, I don't know
Speaker 3: that you really want to be associated with it. Yeah,
Speaker 3: I'm wondering if the narrative check fail was the main
Speaker 3: the maintenance of those overtones, and someone realized, oh shit,
Speaker 3: we got to get rid of these right. Interestingly, I don't.
Speaker 3: I hate to say this, because you know, BioShock is
Speaker 3: was a monumental franchise in the Xbox three sixty era.
Speaker 3: I don't know that this is necessary anymore.
Speaker 2: I don't. I don't know. I don't mean I think
Speaker 2: it's the thinking way to go to prove itself. I
Speaker 2: think it's taken too long. It's taken too long.
Speaker 3: Now, the first trailer could come out at some event
Speaker 3: and we're all like, all right, maybe I'll give it
Speaker 3: a chance, or I'll get really excited about it again.
Speaker 3: As someone points out in chat, BioShock is old enough
Speaker 3: to vote, which is which is interesting?
Speaker 2: I don't know. And what do you do now?
Speaker 3: Do you target twenty twenty seven, the twentieth anniversary of
Speaker 3: the first BioShock and take even longer? Like is that
Speaker 3: your target now? And then if it is twenty twenty seven,
Speaker 3: how far from Grand Theft Auto, assuming that comes out
Speaker 3: in November? Are you going to release it to not
Speaker 3: have Grand Theft Auto cannibalize that, so you have that
Speaker 3: obstacle there, there are too many hurdles you're gonna trip.
Speaker 2: I don't I don't know.
Speaker 3: I don't see this as necess Also too, it could
Speaker 3: fall into a mafia the Old Country situation where it's
Speaker 3: got the name on it. It's different, it comes out,
Speaker 3: and that's beginning to develop a bit of a cult,
Speaker 3: not a cult following. But like you, I think that's fair.
Speaker 3: There's a groundswell of it. It's not gonna, you know,
Speaker 3: take all the game awards, all the Game of the
Speaker 3: Year awards, but people seem to really enjoy it. The
Speaker 3: ones that have stuck to it. Most of them are
Speaker 3: Italian Matt Piscatella and Giavali col Antonio specifically. Maybe it
Speaker 3: has to do it. I haven't played it yet, you
Speaker 3: would think, But I haven't played it yet, so yeah,
Speaker 3: maybe it falls into that situation where the people who
Speaker 3: give it a shot are.
Speaker 2: Really really into it, and the rest of us are
Speaker 2: just kind of like me. I don't know.
Speaker 1: I think that for BioShock, a lot of it will
Speaker 1: come down to navigating what you said about, like the
Speaker 1: legacy of infinite and a lot of the you know
Speaker 1: that legacy at this point is the criticism. I think
Speaker 1: that's louder than anything from the story. And so my
Speaker 1: expectation was gonna be like they would overcome state for
Speaker 1: that and like really go hard on no, you know what,
Speaker 1: you're right, Actually it's the fascist government and not the
Speaker 1: underclass fighting for equality that are the bad guys here.
Speaker 1: And then maybe they would go hard on that to
Speaker 1: the point where it's like, oh, this looks like an
Speaker 1: explicit criticism of Donald Trump and the fascist policies of
Speaker 1: the United States currently, and a a big corporation might
Speaker 1: want to pussy foot around that a little bit and
Speaker 1: be like, I'm not sure if we want to dive
Speaker 1: into that, So maybe let's change up the story so
Speaker 1: I don't get yelled at when I go to a
Speaker 1: swinkie dinner in DC. My name is strauss Selnik.
Speaker 3: Maybe that's why they delayed Grand Theft Auto. Would be
Speaker 3: two weeks after the mid terms. By then it could
Speaker 3: be okay to talk shit.
Speaker 1: Yeah, that's not bad, not a bad point.
Speaker 2: You're right.
Speaker 1: At that point that game might really come in and
Speaker 1: be like, ah see, everyone agrees with us.
Speaker 2: We'll see. I don't know the writing of Grand Theft Auto.
Speaker 1: Its ability to like be incisive in a moment feels
Speaker 1: like it's going to be a tough hurdle for a declimb.
Speaker 1: It's always very broad. Okay, enough take two stuff, Let's
Speaker 1: take a break. We'll come back. We got plenty more
Speaker 1: of these headlines to get through. We'll do that after this.
Speaker 1: If you want to skip out on these ads, premium
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Speaker 1: All right, Game Mess Mornings, Jeff Grub, Jason Finelli. We
Speaker 1: are going to get back into it while we were
Speaker 1: doing the show though, so it's not on the rundown.
Speaker 1: Let's just hit it real quick. It is in seven day,
Speaker 1: November seventh. That means it's time to get out your
Speaker 1: mass Effect trees and your and your Shepherd cardboard cutouts
Speaker 1: and hug them dearly and pat them on the head.
Speaker 1: There we go, and then they have a blog post
Speaker 1: because that's how you celebrate in seven day where they
Speaker 1: write like you we've heard the rumors lately, You've made
Speaker 1: it clear you care deeply about what's next. So let's
Speaker 1: start by setting the record straight. The next Mass Effect
Speaker 1: game is in development, and EA and BioWare remain committed
Speaker 1: to telling more stories in this universe. The truth is
Speaker 1: the last two years have been incredibly busy, in incredibly
Speaker 1: busy time at BioWare, but currently the team is heads
Speaker 1: down and focused exclusively on Mass Effect. We have a
Speaker 1: lot of universe to cover, lots of features to build,
Speaker 1: and lots of romances to figure out. We're excited by
Speaker 1: what's what we're building, and we promise you when we're ready,
Speaker 1: it'll be a lot, a lot of fun to show.
Speaker 1: Until then, Thank you for your patients, because you all
Speaker 1: are thirsty for news, and I see you looking for
Speaker 1: secret meaning in my tweets. Okay, sometimes they do have
Speaker 1: secret meaning. Can't do that, but now now they're going
Speaker 1: to go crazy for everything you tweet.
Speaker 2: Here come the arg people, yep uatory. I'm one of
Speaker 2: those people. Oh yeah, of course.
Speaker 1: Deep beside us, we all have arg people beyond the
Speaker 1: next game, which is that is beyond written with a
Speaker 1: weird oh or something here. Maybe there are already's something
Speaker 1: beyond the next the massive mass effect for beyond.
Speaker 3: Wait, bit, you're right, a bunch of these letters are
Speaker 3: out uh italicized.
Speaker 2: Get on the.
Speaker 1: Couple, all right, everyone, get to work beyond the next game.
Speaker 1: There's more to get excited. Yeah, the g's italicized as well,
Speaker 1: to get excited about. I haven't talked about it much,
Speaker 1: but you might have heard a little something about a
Speaker 1: TV series. We've been partnering closely with Amazon on it,
Speaker 1: and we're really excited with what the talented team over
Speaker 1: there is coming up with.
Speaker 2: Hey that that Fallout show is good.
Speaker 1: Yes, I can imagine Amazon knowing how to do right
Speaker 1: by mass Effect.
Speaker 2: Of course, it's like different production teams and all that stuff,
Speaker 2: but whatever, Okay, yeah, mass effect in the works.
Speaker 1: I mean I think that that game was in a
Speaker 1: position where it's like we even though dragon Age didn't hit,
Speaker 1: we still.
Speaker 2: Believe in mass effect.
Speaker 1: But this is absolutely BioWare's last chance, right, Jason, Yes.
Speaker 2: It has to be.
Speaker 3: I mean the dragon Age not performing to expectations. Now,
Speaker 3: you know, you can write a whole article about whether
Speaker 3: those expectations were you know, smart or logical, but yes,
Speaker 3: this has to be the one. If this doesn't hit,
Speaker 3: then they are rude. I think they become a support
Speaker 3: studio for Dice and Battlefield or whatever or something else. Yeah,
Speaker 3: I mean if if they don't if this man and
Speaker 3: it probably whether they're being so quiet about it and
Speaker 3: they're taking their time with it because they know they
Speaker 3: have to know that if this one doesn't go, that
Speaker 3: it's over for them, which would be tragic for many,
Speaker 3: many reasons. But yeah, this is this has to be
Speaker 3: their swan song. Quick aside to the people in the
Speaker 3: chat who are saying things like the message says drink
Speaker 3: more ovaltine or Christian is definitely an arg person. That's
Speaker 3: a great joke. That one's great. But yeah, so, I
Speaker 3: I am a huge fan of the original Mass spect trilogy.
Speaker 3: It was one of the best, like one of my
Speaker 3: premiere titles from that era. I have the legendary connection.
Speaker 3: Never played Andromeda still that is a blip on my backlog.
Speaker 3: That's just at the time I didn't have time and
Speaker 3: I haven't been able to get back to it. But
Speaker 3: I need this game to be good, like I need
Speaker 3: that franchise to be back it was. I still go
Speaker 3: back once in a while and dip into it, and
Speaker 3: the soundtrack to those games is still on regular play
Speaker 3: since the day I played it. Vigil, the main menu
Speaker 3: song from the first game Vigil, is some of the
Speaker 3: best meditation music you could ever use if you just
Speaker 3: need to sit and chill. If it's only a minute
Speaker 3: and a half long on Spotify, you just sit and
Speaker 3: chill out to it, and then you're refreshed and you
Speaker 3: can go about your day. I need all of that back.
Speaker 3: I need that mood back, I need the universe back.
Speaker 3: I need it back. Take your time. I'll be frustrated
Speaker 3: by it, I'll be upset about it, but take your time.
Speaker 3: I need buyerwear to exist, A for mass effect, and
Speaker 3: B to keep my faint hopes for a Jade Empire
Speaker 3: file follow up alive at some point, but mostly at
Speaker 3: this point.
Speaker 1: I so someone in chat said that the secret letters,
Speaker 1: when you put them together, spells you are l Krogan.
Speaker 1: So I went to Krogan dot com and it's just
Speaker 1: it is a website and there's Krogan dot com slash Lander,
Speaker 1: but it's not loading anything for me.
Speaker 2: So I don't know.
Speaker 1: Maybe maybe it's by Aware dot com slash Crogan. I'll
Speaker 1: let I'll let chat investigate, y'all get back to me
Speaker 1: and let me know.
Speaker 2: Yes, it's a I'm looking at it. Yeah, you're right.
Speaker 2: It says you're mister gay. You're right, sir. That's man. Huh.
Speaker 2: I wonder what that means.
Speaker 3: I wonder who that uh buyerware dot Com slash crogan
Speaker 3: is currently spinning for me.
Speaker 2: So I wonder. Okay, uh, if that loads off while
Speaker 2: we're here, I will let you know. Okay.
Speaker 1: So yeah, well we'll see, uh what's going on there.
Speaker 1: But I still have like faith in the in the
Speaker 1: people at by Aware. I had it for Dragon Age,
Speaker 1: and it sounds like I, personally, as someone who's not
Speaker 1: a huge Dragon Age guy, would have graded that game
Speaker 1: on a curve just knowing its history of how it
Speaker 1: was falling apart falling apart, and then they were able
Speaker 1: to kind of bring something together that is respectable to
Speaker 1: the point where it's like, no one's like.
Speaker 2: This game is.
Speaker 1: It's not Andromeda. It just doesn't hit quite as hard.
Speaker 1: We don't we're not quite into the writing. And it's
Speaker 1: like the fact that you're talking about that those issues
Speaker 1: and then maybe seeing some seams here or there should
Speaker 1: should actually be praised because they were able to really
Speaker 1: bring that thing together.
Speaker 2: Now.
Speaker 1: Of course, no one wants to hear that when they're
Speaker 1: spending their money, and so don't go by that game.
Speaker 2: Don't go play it. If you're not into it, that's fine.
Speaker 1: But my hope would be that they were going into
Speaker 1: this mass effect game mass Effect five, really.
Speaker 2: With a clear vision.
Speaker 1: And from years ago we know that they were considering
Speaker 1: some live action stuff or not live you know, live
Speaker 1: service stuff, and now they are going to this mass
Speaker 1: effect game with an idea of like, no, this is
Speaker 1: going to be like a traditional mass effect game, and
Speaker 1: it's going to be unreal engine, and I hope that
Speaker 1: just sort of unshackles them and they're able to really
Speaker 1: make it all work. So we'll see and if they can,
Speaker 1: like I said, I have faith that the people at
Speaker 1: the studio now can make a really, really respectable game.
Speaker 2: We'll see. Yeah, yeah, I'm with you, all right.
Speaker 1: So we moved off of Take two news. We got
Speaker 1: the N seven day stuff out of the way, so
Speaker 1: let's go here. Marvel nineteen forty three Rise of Hydra
Speaker 1: follows GTA six with delay announcement. This is from Tay
Speaker 1: Garcia at Dual shockers. It seems that the delay saga
Speaker 1: this week isn't over yet, since here comes another major
Speaker 1: title taking a step back after GTA six is. This
Speaker 1: time it is the highly anticipated Marvel nineteen forty three
Speaker 1: Rise of Hydra. Is it highly anticipated? I just still
Speaker 1: don't know if anyone knows what this game is. Sky
Speaker 1: danser at them, huh who called it that? Marl Skydance themselves?
Speaker 1: Maybe if they probably did. According to an official statement
Speaker 1: shared on sky Dance games as social media, the developers
Speaker 1: explained that their goal is to deliver an unforgettable premium
Speaker 1: game that honors its characters and world and a bunch
Speaker 1: of other blah blah blah. Yeah, if you this is
Speaker 1: a game they probably knew was going to be delayed.
Speaker 1: They saw GTA six announced that, like, go, let's go
Speaker 1: get in the wake of that, because people just pay
Speaker 1: paying attention to GTA six and be less annoying about
Speaker 1: our game, sky Dance. You know, that's a Larry Ellison outfit,
Speaker 1: Oracle one of his son who started that. They're buying
Speaker 1: up Paramount and everything else. It's they haven't done a
Speaker 1: lot of like big games, so again it's like, okay,
Speaker 1: you have Amy hennig over there issue just making uncharted,
Speaker 1: but with World War Two, Captain America and Black Panther,
Speaker 1: it's hard to envision for me, and they have not
Speaker 1: really shown off much other than at that Epic. I
Speaker 1: think Epic had like a state of unreal and there
Speaker 1: was a teaser for the game in there and there.
Speaker 1: It did look impressive, but I still don't think we
Speaker 1: knew how it's gonna play.
Speaker 2: So hard you feeling about this delay? What are your
Speaker 2: expectation for Marvel nineteen forty three Rise.
Speaker 3: Of Hydra My live reaction to the news that this
Speaker 3: game was delayed. Oh, yeah, that game exists.
Speaker 2: That was it.
Speaker 3: I completely forgot about it. And sky Dance their most
Speaker 3: of their background so far in video games is VR related.
Speaker 2: Yeah, they did some Microwalking Dead VR stuff.
Speaker 3: Yeah, they did Walking Dead. They did Behemoth last year,
Speaker 3: right the tail end of last year was a very
Speaker 3: highly touted VR game that did not perform well. And
Speaker 3: then the first one they ever made was Archangel, which
Speaker 3: I vaguely remember from E three twenty seventeen, but it
Speaker 3: don't I don't know. I mean the fact that they
Speaker 3: thought that they could just push this out with the
Speaker 3: GTA stuff and be like, no, don't pay attention to us,
Speaker 3: don't pay tention us. That kind of is the whole
Speaker 3: game away. I don't know how confident they are either,
Speaker 3: but they think maybe the longer that people like me
Speaker 3: forget this exists, the more time they think they have
Speaker 3: to develop it. Maybe they're trying to shoot for a
Speaker 3: twenty four forty three release to Cohen's one hundred years
Speaker 3: after the date in their title. I don't know, but
Speaker 3: I don't know. I don't I haven't seen enough about
Speaker 3: this to comment or more cynically care. At the moment.
Speaker 3: There's just too much going on to focus on this.
Speaker 3: And if you're going to keep laying it indefinitely, you're
Speaker 3: not giving me any reason to want to research it,
Speaker 3: to want.
Speaker 2: To get excited about it.
Speaker 3: So give me something concrete, give me something a little more,
Speaker 3: a little more to sink my teeth into, and then
Speaker 3: maybe I'll start to worry about if it gets delayed
Speaker 3: too much, or be excited about its launch, or wonder
Speaker 3: what the game is about.
Speaker 2: Yep, we don't have a new release date.
Speaker 1: I think that's maybe one of the more notable things
Speaker 1: about this is it had some sort of window of
Speaker 1: early twenty twenty six. Hearing like this notice that they
Speaker 1: posted on social media. They say, we've made the decision
Speaker 1: to shift our release window beyond early twenty twenty six.
Speaker 1: They do not provide a new release window. So this
Speaker 1: is an indefinite delay as and it's not been defined.
Speaker 2: Now.
Speaker 1: To me, this one feels maybe a little bit more
Speaker 1: indeffinite than I think it was Minad the Hollower, right,
Speaker 1: that one got an independent delay. It's like, we're not
Speaker 1: going to define the new release date. We'll tell you
Speaker 1: when we're a little bit closer, when we pass certain
Speaker 1: stuff like that. That one's like, oh okay, they're just
Speaker 1: gonna tell us two weeks out, like a lot of
Speaker 1: other indie games have. This game's not in that situation.
Speaker 1: You know, there's a chance we never hear from this
Speaker 1: game again, right.
Speaker 3: Yeah, there's always a chance you never hear. I mean
Speaker 3: we didn't even know, we weren't hearing about it until
Speaker 3: this delay happened. Yeah, right, at least I didn't so
Speaker 3: in early twenty twenty six. That could mean, well, I
Speaker 3: hope they weren't going for Holiday twenty twenty six, because
Speaker 3: that just got pretty fucked up. Right, If they were
Speaker 3: shooting for September October of twenty twenty six. Not anymore,
Speaker 3: at least I hope not, unless they are they think
Speaker 3: they can get far enough ahead of it, maybe late summer.
Speaker 3: This is the kind of game that maybe shows up
Speaker 3: at a summer game fest, right, Yeah, maybe a game's
Speaker 3: come for a twenty twenty seven launch down the pipeline.
Speaker 2: I'm not.
Speaker 3: I don't think they're in any rush to launch it,
Speaker 3: and I don't think we're in any rush to receive it.
Speaker 3: So it's just going to kind of exist in the
Speaker 3: ether until it doesn't.
Speaker 1: And I wonder if it's like they saw Wolverine and
Speaker 1: they were like, oh, yeah, our game is gonna look
Speaker 1: bad compared to that, so let's give it a little
Speaker 1: bit more love. And it's like, it's not like they
Speaker 1: don't have the money. It's Larry Ellison's kids. Larry Ellison.
Speaker 1: I guess now back to being the second richest person
Speaker 1: in the world after the trillion dollar pay package for
Speaker 1: fuck nuts over there.
Speaker 2: But yes, hey, what can you say? All right? Square
Speaker 2: Enix announced it got just bad news.
Speaker 1: Square Innox announces more layoffs as part of US and
Speaker 1: Europe restructuring.
Speaker 2: This is from Andy Robinson at VGC.
Speaker 1: Square Inox announced the layoffs across nearly all areas of
Speaker 1: its western businesses in an all hands meeting on Thursday.
Speaker 1: VGC understands. In a video call to staff outside of
Speaker 1: its home country of Japan and including those based in
Speaker 1: Europe and America, square Enix president Takashi Kiu said that
Speaker 1: the company was implementing overseas structural reform to create a
Speaker 1: more lean and agile business abroad. Score Inex will be
Speaker 1: implementing a fundamental restructuring of that. This is a quote
Speaker 1: again of the overseas publishing organization kre You said. Details
Speaker 1: of the restructure will be shared at a later date.
Speaker 1: Staff were told however, it confirmed roles would be cut,
Speaker 1: employees would be left, or employees left would be required
Speaker 1: to spend more time working in the office.
Speaker 2: So essentially, it's like about.
Speaker 1: One hundred and forty people across Europe and the United
Speaker 1: States or North America, and it's people in it marketing, publishing, sales, QA.
Speaker 2: Business planning and more.
Speaker 1: And before we kind of get in se okay, they're
Speaker 1: consolidating their business side of things over and back in Japan.
Speaker 1: They probably used to do stuff, mostly in Japan, and
Speaker 1: then they grew globally and now they're saying like that's
Speaker 1: not worth it.
Speaker 2: We want to save money.
Speaker 1: I think they said something like this is going to
Speaker 1: save them about three billion yen. Yes, that's about nineteen
Speaker 1: point six billion or million dollars, I should say, not
Speaker 1: billion dollars. But this also came in conjunction with like
Speaker 1: people like reading the headlines right on VGC and they
Speaker 1: read this story and then a couple of stories later
Speaker 1: or maybe earlier. It was squerrey inx first. Yes, yeah,
Speaker 1: so earlier in the day, just like minutes before. Really,
Speaker 1: in a lot of ways, squarey Inox is once to
Speaker 1: have their most of their KA. I think it's something
Speaker 1: like seventy percent of their QA done by generative AI
Speaker 1: with debugging. Yeah, debugging by twenty twenty seven. Now it's
Speaker 1: easy to let be like these are part of the
Speaker 1: same idea like save money, save money, cut jobs, give
Speaker 1: more jobs to AI, and the end goal there to
Speaker 1: save money for Square Innox. But apparently it's like this
Speaker 1: AI push for debugging is in the research phase and
Speaker 1: they have not implemented it yet. They plan to do
Speaker 1: it though pretty soon, and that this is one, Jason,
Speaker 1: I fully expect AI to be deeply integrated into the
Speaker 1: QA teams going.
Speaker 3: Forward, and they'll get what they pay for. Like I'm
Speaker 3: looking forward to Final Fantasy seven part remake, Part three,
Speaker 3: Cepharrof coming down to me and saying he's gonna brong
Speaker 3: me dos Pier. That could because they don't they don't
Speaker 3: have any you know, editors or whatever.
Speaker 1: This is why this is, specifically though, why I expected
Speaker 1: to be in QA, because they already get what they
Speaker 1: pay for.
Speaker 2: They already have tried to cut costs in QA.
Speaker 1: They try to do the bare minimum minimum, like just
Speaker 1: give us the known shippables and if some of our
Speaker 1: games come out as buggy messes.
Speaker 2: And this is not just squarreing, this is this is
Speaker 2: across the industry.
Speaker 1: Yeah, this is like the first place they try to
Speaker 1: skip on and and makes and make some money back
Speaker 1: by cutting jobs in QA. So it's like they're already
Speaker 1: doing a shitty job. They're already not investing in it.
Speaker 1: What's doing a shitty job with AI?
Speaker 2: Now? Like, what's the difference. At a certain point, they
Speaker 2: won't see.
Speaker 3: One, Yeah, they won't see one. But when the games
Speaker 3: start to come out buggy as hell, and people are like,
Speaker 3: why can't games come out and just work? They're gonna
Speaker 3: have to go back to human QA testers this. Not
Speaker 3: to get too much on them the side, but this
Speaker 3: aibubb is gonna pop right Like I think the guy
Speaker 3: who shorted the housing crist the housing market in two
Speaker 3: thousand and eight put a billion dollar on the AI
Speaker 3: bubble popping soon. That has to be a little worrisome,
Speaker 3: don't you think?
Speaker 2: I mean worse than that Open AI fucking what's his name? Sam?
Speaker 1: Is out yes, out there being like, hey, government, can
Speaker 1: you guarantee the investments into open AI?
Speaker 2: Like what the fuck are you talking about? Man?
Speaker 3: No, No, but not if you don't do what you're
Speaker 3: you say you're going to do.
Speaker 2: What are you talking about? Tom Host?
Speaker 3: But anyway, uh yeah, this sucks. Uh to get both
Speaker 3: of these on a one one two punch of stories
Speaker 3: from Square Inx like this really really sucks. I there
Speaker 3: are people that I worked with worked with at Square
Speaker 3: Innox in their like PR department, marketing department that I
Speaker 3: still don't know if they still have a job. The
Speaker 3: fellow that I met with at a recent convention for
Speaker 3: something I'm still under embargo for I don't know if
Speaker 3: he still has a job.
Speaker 2: Yeah, I've got I've got some friends, the friends that.
Speaker 1: Like the longtime listeners and Pep. I become very cordial
Speaker 1: with a Square Inx and it's like, oh, man, that
Speaker 1: you had some cool people working there. I hope they're
Speaker 1: all still employed. Knowing it very well, many of them
Speaker 1: probably aren't at this point, which is such a bummer. Right,
Speaker 1: And these are people that you would see at the conventions,
Speaker 1: at Summer Games Fest, what have you, and you'd reacquaint yourself,
Speaker 1: talk about what they got going on, and now you
Speaker 1: don't know if you're ever going to see them. They're
Speaker 1: definitely not.
Speaker 3: In that capacity, in any capacity at all, because these
Speaker 3: people that were laying off, these people that were getting
Speaker 3: rid of statistically are not coming back. They're not finding
Speaker 3: jobs in this industry. They are going elsewhere. So it's
Speaker 3: just it's it's sad, it's obnoxious. It's a very depressing Friday.
Speaker 3: I'm seeing either contracts.
Speaker 1: Day or we get the worst fucking news of the year.
Speaker 1: It's those are options.
Speaker 3: Normal Friday, be normal. But yeah, my heart goes out
Speaker 3: to everyone involved in layoffs. I hope that square Enix
Speaker 3: decides that the ai QA isn't QAI, let's call it
Speaker 3: to be to be fun is worth it? And then
Speaker 3: they get the human QA testers in there. I'd rather
Speaker 3: I would much rather be arguing discussing stories about QA testers,
Speaker 3: you know, not being paid enough. But they're humans, then
Speaker 3: AI QA because at least humans have work.
Speaker 2: Yep.
Speaker 3: You can fight for their ages, you can fight for
Speaker 3: the get them unionized and stuff like that. You can't
Speaker 3: do that with QA. I mean, so you can't do
Speaker 3: that with AI.
Speaker 2: That just hits my cynicism so hard.
Speaker 1: It's like they are already undervalued, so them being like, well,
Speaker 1: compared to AI, we don't value one and we know
Speaker 1: the other one is not worth a lot because we
Speaker 1: don't have to pay a.
Speaker 2: Lot for AI, So we'll just do that.
Speaker 1: It's it's good end up trying it, and I agree
Speaker 1: that we'll notice. I don't think these companies will acknowledge
Speaker 1: that that is a problem because it saves them too
Speaker 1: much money're.
Speaker 2: Like, well, what do you expect us to do? Hire people?
Speaker 1: And it's like you yes, two that they will just
Speaker 1: whistle their way back to the bank and it's going
Speaker 1: to be very frustrating. Nintendo claims it won't hike Switch
Speaker 1: two's prices, but you know, there is of course a
Speaker 1: caveat there. This is from Chris Littlechild at Duel Shockers.
Speaker 1: Let's see, while we are aware that the cost of
Speaker 1: various materials are rising, we also anticipate some areas where
Speaker 1: cost reduction may be achieved for Nintendo switched to through
Speaker 1: ongoing mass production efforts. That's according to Shintaro for a Kawa.
Speaker 1: He is basically saying, yes, some of the things that
Speaker 1: we need to put into the switch to are seeing
Speaker 1: price increases and are hitting us. However, we are also
Speaker 1: seeing price reductions on other things, so we're hoping to
Speaker 1: maintain that equilibrium and we won't have to raise the price,
Speaker 1: and we have no plans to raise the price now.
Speaker 2: He then goes on.
Speaker 1: To say, though that if tariffs were to change, if
Speaker 1: the global economic situation were to shift in some massive way,
Speaker 1: they would reconsider this.
Speaker 2: So it's you know, it's not even it's not a promise.
Speaker 1: It's just a statement of we're not going to raise
Speaker 1: it now, but we still might later and you'll know
Speaker 1: why when it happens, which at certain point it's like
Speaker 1: fair like if it really is going to follow that
Speaker 1: like if a tariffs and be like, well, they're gonna
Speaker 1: they're gonna raise the price because of that, and then
Speaker 1: they do.
Speaker 2: Okay.
Speaker 1: It has felt a little arbitrary or arbitrary over the
Speaker 1: last generation, though, Jason like, Oh, these prices just keep
Speaker 1: going up no matter what, Like prices were going up
Speaker 1: before we got to the tariff stuff. So it's I'm
Speaker 1: still a little frightened. I get a lot of people
Speaker 1: are making moves to get the systems now because they
Speaker 1: also believe everyone sort of has a built in belief
Speaker 1: now that prices will continue to go up.
Speaker 2: Yeah, I do too.
Speaker 3: I do appreciate how diplomatic he's being here right like,
Speaker 3: you kind of have to toe the line with we're
Speaker 3: keeping it where it is. We have no plans. Of course,
Speaker 3: you have no plans. The market right now is allowing
Speaker 3: you to not have those plans. But you're going to
Speaker 3: have to adjust. And if the Supreme Court doesn't come
Speaker 3: through and the tariffs don't get struck down, then we're
Speaker 3: going to see a price increase. If people come to
Speaker 3: their senses and the tariffs go away, would we see
Speaker 3: a price decrease? I don't know about that. I don't
Speaker 3: know that that's something that would be in the cards
Speaker 3: at least not ee rear one likely yep. Right, So
Speaker 3: I and they still sit in a place where they
Speaker 3: are the cheapest option, right, they don't have to go anywhere,
Speaker 3: and they even have some wiggle room, I believe, So
Speaker 3: I don't. I don't think that that. I think being
Speaker 3: diplomatic was the right course of action here. But I
Speaker 3: also would would get if they did need to bump
Speaker 3: up fifty bucks or something like that, like if they
Speaker 3: go to a thousand dollars, like what are you doing?
Speaker 1: But chat is like pointing out the reason why we
Speaker 1: might still see a price increase.
Speaker 2: RAM prices have gone through the roof.
Speaker 1: We talked about this on a story that might have
Speaker 1: been Monday, I can't remember when it was. But like
Speaker 1: Micron and s K Heinez are all these companies are like, Hey,
Speaker 1: there's a ton of demand and it's mostly coming from
Speaker 1: AI for high bandwidth memory, which is not the same
Speaker 1: stuff that you put into your home computer.
Speaker 2: But that's where we're putting our.
Speaker 1: Focus because AI is just outbidding the comic con consumer
Speaker 1: by an order of magnitude. So we're not putting in
Speaker 1: the effort to making more DDR memory at double data
Speaker 1: rate memory, because we are like, you know, that's making
Speaker 1: us some money, but it's not making us all the money.
Speaker 1: And while there's demand going up there, it's not commiserate
Speaker 1: with what we're seeing from AI. So the expectation is
Speaker 1: it's going up in price DDR memory. It's going to
Speaker 1: be even worse than twenty twenty six. And that's gonna
Speaker 1: just hit everybody. People in chatter saying they were specking
Speaker 1: out thirty two gigabytes of memory a month or so
Speaker 1: ago and it was about one hundred bucks and now
Speaker 1: it's two hundred and fifty dollars for that same module.
Speaker 1: That's it's going to be sick here real soon, all right.
Speaker 1: Last story, kill Bill's pussy wagh wait, kill Bill's Wagon
Speaker 1: coming to Fortnite. New teaser reveals this is from Michael
Speaker 1: mcwerder at Polygon.
Speaker 2: Here's what we turn it around. Fortnite's Yeah, exactly, end strong.
Speaker 1: Fortnite's mysterious upcoming collaboration that involves director Quentin Tarantino will include,
Speaker 1: at the very least, the addition of kill Bill's.
Speaker 2: Wagon to the Battle Royale game.
Speaker 1: A teaser for that unusual crossover was included as part
Speaker 1: of a trailer for kill Bill The Whole Bloody Affair,
Speaker 1: the upcoming re release of Tarantino's two part martial arts epic,
Speaker 1: A Revenge Epic.
Speaker 2: It combines it into one movie I Guess.
Speaker 1: Epic and Tarantinos teaser for the kill Bill Fortnite crossover
Speaker 1: last just a single frame in the kill Bill the
Speaker 1: Whole Bloody a fair trailer, but it clearly hints at
Speaker 1: the iconic vehicles arrival in the game. They will make
Speaker 1: it kid friendly instead of same wagon. There's just gonna
Speaker 1: be a picture of a cat's face, the cat from Fortnite,
Speaker 1: and the wagon Yes miou souls, thank you.
Speaker 2: Yes.
Speaker 1: In fact, that's the license plate. Instead of saying wagon
Speaker 1: says meow wagon. So there you go.
Speaker 2: Hey, I don't know something about this one.
Speaker 1: It's like, if I'll tell you what, if they didn't
Speaker 1: just have K Pop Demon Hunter, I would be sitting
Speaker 1: here going I think Fortnite's a little cooked. They are
Speaker 1: just specifically going after a very small subset of older
Speaker 1: gamers who still have money, and it's like, well, no,
Speaker 1: of course they can do anything. They did Kpop Demon
Speaker 1: Hunters in a matter of months and they captured that
Speaker 1: excitement just about better than anyone has. So it's like
Speaker 1: they're so far away from being cooked. But something about
Speaker 1: like getting more and more narrow with their appeal with
Speaker 1: some of these partnerships makes it feel like they know.
Speaker 1: They're looking at the data, they're knowing who spends money,
Speaker 1: and then they're looking at a chart of like and
Speaker 1: here's the kinds of things, here's the overlap of things
Speaker 1: that they like, I don't know, get Kill Bill because
Speaker 1: Quentin Tarantino's doing a new version of that movie. It's
Speaker 1: weird to me. It is a little weird. For a
Speaker 1: while there, I was feeling specifically targeted, like they knew
Speaker 1: I had fallen off a Fortnite, so they brought in
Speaker 1: Power Rangers, the Gorillas, Daft Punk, and the Simpsons just
Speaker 1: to bring me back.
Speaker 2: And it's what I'm saying, but this one.
Speaker 3: So the Simpsons season's only thirty days, right, So it's
Speaker 3: supposed to end November twenty ninth, which means this would
Speaker 3: be part of the brand new not only season, but
Speaker 3: chapter like Chapter seven brand new. They go a year
Speaker 3: long every chapter what however, it works.
Speaker 2: But.
Speaker 3: It's good that they're teasing this because they're there's another
Speaker 3: thing being rumored for the next chapter of this game
Speaker 3: that people are much less happy about. I noticed they
Speaker 3: haven't said anything or done anything official with that yet
Speaker 3: because he's a turf and they don't really want to
Speaker 3: because she sucks and by proxy that's.
Speaker 1: Greats it'll create a sort of bad vibes. Well, well,
Speaker 1: they have these other partnerships.
Speaker 3: Going on and they don't want to right now. There
Speaker 3: was they did find stuff in the code that K
Speaker 3: Pop Demon Owners might not be done. If you notice
Speaker 3: when you buy those skins, there are specifically it's called yeah,
Speaker 3: it's not no way, it's done done done there you
Speaker 3: go has that, but it says their name and Hunterricks,
Speaker 3: so it's specifically their costume in the beginning of the movie,
Speaker 3: which means golden is going to happen to apparently having
Speaker 3: to do with the music portion of Fortnite, so you
Speaker 3: can play the song and be and and get your
Speaker 3: golden moment in Fortnite Festival. So that's a room as well.
Speaker 3: But you know, congratulations to Mike Minati to getting his
Speaker 3: car in the game. I'm sure that Yeah, he's probably
Speaker 3: probably having a great day.
Speaker 1: I mean, he puts so much work into maintaining his
Speaker 1: his his wagon whip, and I just want him to
Speaker 1: be able to see that reflected in a video game
Speaker 1: with the same amount of love and care that he gives.
Speaker 3: His Yeah, yeah, it's oh. Speaking of someone mentioned we
Speaker 3: haven't sealed the han moon yet. Somebody just this is
Speaker 3: an aside to get us off on a good joke.
Speaker 3: Somebody was telling me that they saw a theory, like
Speaker 3: a conspiracy tinfoil hat theory that the world was supposed
Speaker 3: to end in twenty twelve. Right what song took over
Speaker 3: at the al end of twenty twelve.
Speaker 1: With that too, I don't know, with its own little
Speaker 1: dance Oh god, okay, gognum style, all right style.
Speaker 3: The conspiracy theory is that's that by being the first
Speaker 3: billion dollars billion viewer video on YouTube and taking the
Speaker 3: entire world by storm, SI sealed the hand moon and
Speaker 3: the world didn't end in twenty twelve because of same size.
Speaker 3: Take for that what you will.
Speaker 1: I take it as a gospel. And SI is my savior.
Speaker 1: I've always said this, my siver. Oh boy, I thought
Speaker 1: we should end the show real quick. Last starting Nintendo.
Speaker 1: What's to be even more actively involved in movie making.
Speaker 1: We've talked about this a bunch, but it's just like
Speaker 1: they are basically just flat out saying it, like, Hey,
Speaker 1: we are doing all of this work with all these
Speaker 1: other companies, so we can do even more of it.
Speaker 1: They're not just licensers for their movies. They do help
Speaker 1: finance the films. They are onboard as the production one
Speaker 1: of the production companies making everything, so they're more involved
Speaker 1: than your typical IP holder and they expect that.
Speaker 2: To sort of expand internally at Nintendo.
Speaker 1: So I'm curious to see how that grows, especially with
Speaker 1: the Nintendo picture stuff. After them doing something sort of
Speaker 1: experimental with Pickman, what do they do next? How do
Speaker 1: they try to monetize that or is that even the point?
Speaker 2: Maybe not? Maybe they do like little series or stuff
Speaker 2: like that based on their jud.
Speaker 1: I bet they do shorts before the illumination movies for
Speaker 1: the next like ten years and.
Speaker 2: Did you bide then they have something.
Speaker 3: Did you see first trailer for Mario Galaxy movie is
Speaker 3: supposed to be in front of Wicked into.
Speaker 1: Yeah, yeah, I'm looking forward to to seeing that trailer.
Speaker 2: Oh man, I should try to go out and see
Speaker 2: that Wicked movie.
Speaker 1: I should finish the first wicket. I was enjoying it
Speaker 1: and then never finished.
Speaker 3: I have Day one tickets already because I'm that kind
Speaker 3: of person.
Speaker 2: Hell yeah, already, Well enjoy yourself. That sounds like a party.
Speaker 1: I have the results of yesterday's Paul over here.
Speaker 2: Let's grab that real quick.
Speaker 1: We asked would you check out World of Warcraft if
Speaker 1: it ever came to console? And thirty four percent said yes,
Speaker 1: sixty six percent said no.
Speaker 2: I think that's a lot.
Speaker 1: Of people, and yet probably also not like the kind
Speaker 1: there may be past the days where they would have
Speaker 1: the numbers where it's like everyone would have checked this
Speaker 1: out and it would be this massive shift in how
Speaker 1: and the fate of World of Warcraft.
Speaker 2: It's like, No, this thing's chugging along just fine with
Speaker 2: the very very large, very very.
Speaker 1: Dedicated audience that it has locked down for the last
Speaker 1: twenty years.
Speaker 2: Yeah.
Speaker 3: I was one of the yeses, just out of curiosity.
Speaker 3: But I'm not, you know, trying to play it anytime soon.
Speaker 3: I got other stuff to do.
Speaker 1: Yep, all right, so that's the poll question. We do
Speaker 1: have the Bomb twelve to wrap up the week. We'll
Speaker 1: get to that here at the end of the show.
Speaker 1: So let's get all this other stuff out of the way.
Speaker 1: Jason Finelli, why don't you tell peop where the can
Speaker 1: find you on the internet what you have going on
Speaker 1: and all of that good stuff.
Speaker 3: Thanks at Finella dot com, on Blue Sky, Big Man, Finelle,
Speaker 3: everywhere else did review as I mentioned a couple of
Speaker 3: games recently, MMRPG, Dragon Quest one and two HD two
Speaker 3: D Rolling Stone. I reviewed the Outer Worlds two. That's
Speaker 3: very fun GameSpot. I reviewed the Mortal Kombat Legacy Collection.
Speaker 3: That is very very cool. Documentary stuff is awesome. Didn't
Speaker 3: expect them to get into their how they were inspired
Speaker 3: by the Nordic Church song? Did you did you see that?
Speaker 2: Bart?
Speaker 3: I didn't see that little bit another the finish him.
Speaker 2: Okay, all right, I see how it is. I see
Speaker 2: what we're doing. We have jokes.
Speaker 3: Oh shit, yeah yeah, but no, that game, the document
Speaker 3: is very good. The game is very good. The input
Speaker 3: delay thing, I'm still getting my my hands are it's
Speaker 3: not great. But yeah, that was fun, and I've completely
Speaker 3: derailed anything I was going to talk about, so.
Speaker 2: Yeah, it was worth it. It was totally worth it. I
Speaker 2: like to say collection, it's fantastic. I'm enjoying it. I
Speaker 2: get the problems that people haven't. I'm watching the documentary
Speaker 2: and it hits hard. God man, it really makes.
Speaker 1: Me want to go to Chicago real bad. I think
Speaker 1: Chicago's my favorite city.
Speaker 2: I think it every time i'm there. I love it.
Speaker 1: Yeah, I just that's so filled with awesome people. It's
Speaker 1: so international. Every block's got some amazing cuisine you weren't expecting.
Speaker 2: It's just it's the best.
Speaker 1: And to see a studio that just is Chicago through
Speaker 1: and through and being like, man, it's awesome that one
Speaker 1: of the biggest franchises in the video gaming world came
Speaker 1: from the Midwest. It's a little bit of a regional
Speaker 1: pride for me. All right, So we did that. Let's
Speaker 1: talk about what's happening on Giant Bomb today. For sure,
Speaker 1: next thing is likely UPF. I might throw a stream
Speaker 1: in there between. We'll see, though, got lots of stuff
Speaker 1: to take care of. The UPF is going to likely
Speaker 1: be age of imprisonment, but we're kind of working through
Speaker 1: some things, so we'll see exactly how it's all going
Speaker 1: to break out. In the meantime, though, I think that
Speaker 1: does it. So let's do this. Let's get to the
Speaker 1: Bomb twelve everybody, that's right, the twelve games that really
Speaker 1: matter to people who are really playing video games.
Speaker 2: We had one last week. I didn't talk about it
Speaker 2: because we didn't have.
Speaker 1: A show last week, but I do have those results,
Speaker 1: and i'll have that. That isn't a blog post if
Speaker 1: people want to go see that, but this is for
Speaker 1: the past week, and so let's get and see here.
Speaker 1: Number twelve High Role Warriors, Age of Imprisonment does make
Speaker 1: it in its first week. Howash Simulator two is at
Speaker 1: number eleven. The Seance of Blake Manner at number ten.
Speaker 1: This game did really well in reviews, and I think
Speaker 1: it looks interesting. I'm not exactly sure what it is.
Speaker 1: Have you heard anything about the sample Blake manor it's
Speaker 1: scratching that Blue Prince. It looks first and investigative. Now,
Speaker 1: also Oberdeen, if you played the Oberdeen a couple of
Speaker 1: years ago, kind of in that vein as well, that's
Speaker 1: the Fall of the Oberdeen.
Speaker 2: That's the full title.
Speaker 1: Yes, I think no, it's You're so close, but now
Speaker 1: you've broken my brain.
Speaker 2: It's the Return of the ober Den. Obritain return Oberden?
Speaker 2: Is it Oberden? Yes? Anyway? It might be. Yeah, I
Speaker 2: do that. I do that all the time.
Speaker 3: But yeah, in that matter of investigation, solving mysteries, thing
Speaker 3: like that, very very cool. Apparently I'm very much looking
Speaker 3: forward to that.
Speaker 2: Let's see here. Number nine is Hollow Nights, Silk Song.
Speaker 1: Number eight is Dragon Quest one plus two, HD number seven,
Speaker 1: Battlefield six, number six Pokemon Legends z A.
Speaker 2: Number five is Hades two.
Speaker 1: Number four goes to Yota, and that means our number
Speaker 1: three is Dispatch. That's really popping off. I think that game.
Speaker 1: I've been streaming it in the mornings. Yeah, every time
Speaker 1: I get done, it's like, you know, it's kind of
Speaker 1: quiet because like Chat's just watching it along with me,
Speaker 1: and I'm not really reading Chat all that much because
Speaker 1: I'm engaged in the story. And then when it gets done,
Speaker 1: everyone just pops off. Like I think I'm getting this game.
Speaker 2: I wasn't.
Speaker 1: I was just gonna watch, but now I'm one over.
Speaker 1: I want to experience these choices myself. I am someone
Speaker 1: who is a pretty big fan of the Telltale games.
Speaker 1: I've always said I really like any game that puts
Speaker 1: the gameplay in your head. The mechanics exist by you
Speaker 1: being sort of having to make a decision against your
Speaker 1: various impulses and being like, you know what, how do
Speaker 1: I feel about this? And I think this game really
Speaker 1: gets to that pretty quickly, although I think it is
Speaker 1: building up to some.
Speaker 2: Even bigger choices here pretty soon. All right.
Speaker 1: The number two is the Outer Worlds too. It was
Speaker 1: really close between this and our graders. Actually, I will
Speaker 1: say people, I can spot it when you try to
Speaker 1: push a game by voting for it a bunch of times.
Speaker 2: All right, I have my ways.
Speaker 1: So Outer World's got a little bit of of a
Speaker 1: fake bump, but not much. It was mostly authentic, and
Speaker 1: it puts it put at number two, and that means
Speaker 1: number one is Arc Raiders. Our Raiders really popped off
Speaker 1: this week, so congratulations to that. It's not surprised everyone
Speaker 1: seems to be playing it. I'm enjoying it myself, all right.
Speaker 1: I have yet to play Arc Raiders. I really got
Speaker 1: to do that.
Speaker 2: It's it's worth it.
Speaker 1: I think you'll get the idea really quickly, even if
Speaker 1: it's like not you're necessarily your kind of game. You're like,
Speaker 1: oh now it makes sense and I can at least
Speaker 1: maybe spend some time.
Speaker 2: With it real quick.
Speaker 1: A some super chats Antonio Morales said, Grub you still
Speaker 1: need to try hibarrito. Okay, yeah, absolutely, I would love that.
Speaker 1: I don't know what it is, but I'll try it.
Speaker 1: Hey you, Peeka Blue says, what is your influence regarding
Speaker 1: the shake to wake for eight bit DOE controllers on switch?
Speaker 2: What is my influence?
Speaker 1: I just believe in magic. I don't know if that
Speaker 1: still works on switch too. I'm pretty sure it doesn't.
Speaker 1: And that's one of the big failings of the switch too,
Speaker 1: is I can no longer shake a controller to wake
Speaker 1: up the switch from sleep. Antonio Morales had another one
Speaker 1: drinks on me when you all swing by Chicago. Oh absolutely,
Speaker 1: we'll make that happen Antonio for sure, all right? If
Speaker 1: there were any other super chats, sorry I'm missing him.
Speaker 1: I think we should get out of here though. Jason Fonelli,
Speaker 1: thank you so much, man. It's always great to talk
Speaker 1: about video games with you here in the morning.
Speaker 2: Always great to be here anytime you need me. Peal
Speaker 2: make it.
Speaker 1: Happen again, probably very soon. Thank you all for watching
Speaker 1: and listening. You are the best audience in gaming. Until
Speaker 1: next time, have a good one, take care of yourself. Goodbye.