Speaker 1: Hope this email finds you well. Overworked and Underplayed is
a not safe for work Dungeons and Dragons actual play
podcast about a group of young professionals from the real
world who find themselves transported to a strangely familiar place
full of fantasy and magic. See attached for episode descriptions
and content warnings. Thanks for listening. Hello, it appears that
the screen has changed right.
Speaker 2: Because he called my phone with the number that I
gave in which is my phone number?
Speaker 1: Hi, Priestess Crystal Rebuttal, you said you got a weird.
Speaker 2: Call last night.
Speaker 3: Oh my god. Yeah, it was so weird.
Speaker 4: It was like they were filming an episode of Law
and Order. There was something about an arbitrator. They were
all fighting over multiple crystals.
Speaker 5: It sounded like so weird.
Speaker 4: Some one of them was evil. There were somebody called
a phone or holy tablet something like that. It all
ended up being a trap, something about an evil genie, and.
Speaker 3: Then all hell broke loose.
Speaker 4: They started fighting and the call ended. I'm telling you,
these telemarketers are getting really elaborate with their schemes.
Speaker 2: Yeah, but like it makes you want to listen in.
Speaker 3: It totally does.
Speaker 1: Greetings listeners, I'm Alex Capps. You're DM or District manager.
And this is overworked and underplayed. A D and D
podcast for young professionals. Buy Young Professionals. Today's icebreaker, what's
your favorite way to spend a rainy day? What Up?
Speaker 6: Betsy Boy? Marcel Hardy playing Richard Cox, the Human Consultants
turned halfling Bart who holy believes it's better to be
lucky than good, but it's best to be both. And
Richard's favorite way to spend a rainy day is to
watch people from his apartment and see, like, what the
creative ways that they come up with that because they
forgot their umbrella or the rain jacket.
Speaker 1: Just people watching.
Speaker 2: These struggles of humanity.
Speaker 6: He's like, people are smart.
Speaker 5: Hello. My name is Angelin Harding, and I played Taylor Jacobs,
a centaur Barbarian with a heart of gold, and her
favorite way to spend a rainy day is doing those
like security trainings and.
Speaker 2: Stuff so many I have to do.
Speaker 7: All right, Hi everyone, my name's Katie, and I played
Crystal the drawd Rude with her very own MLM Crystal Clarity,
and Crystal's favorite thing to do on a rainy day
is to start a life with her downline.
Speaker 8: Yes, my name is Morgan.
Speaker 9: I play High Priestess Crystal or Crystal one point zero
and on rainy days, I just I really like getting
with the fellow members of the church and we partake
in a little bit of divine lavender. We really want
to feel the inner piece and the stress relief on
this cozy rainy day.
Speaker 3: So hey, I'm Marjorie.
Speaker 4: I play Amy and Amanda, a basic, b repent tumble
human fighter with a freshly minted dentistry degree. Her ideal
rainy day is curled up on the couch with her mom.
Speaker 3: Or one of her sisters with.
Speaker 4: A little blankie and some tea, going through some old
family albums.
Speaker 3: That's that's the best day.
Speaker 10: All right, Tyler.
Speaker 11: I play the It Palade and the One's Bentley and
Bentley likes to sleep on a rainy day because that's
the best time to sleep.
Speaker 1: Amen, brother. So once again, I'm Alex Capps, your DM
or district manager, and my favorite way to spend a
rainy day is in a hammock under something covered, just
listening to the rain.
Speaker 6: Hey listeners, this show is made possible by the support
of our awesome patrons in addition to a thank you
for their support, our patrons get an ad free listening
experience and access to exclusive bonus content. In the weeks
between episodes, our patrons are getting an extra show where
we recap episodes and talk about some of our favorite moments.
For more details about what you can get by supporting
us on Patreon, check us out at patreon dot com
slash own up pod.
Speaker 1: All right, so when we last left off you guys
roled Initiative, we pick back up with Bentley.
Speaker 11: Bentley is gonna get his weapons out and let's go amyen. Wait,
we we have to kill the fake Crystal.
Speaker 10: Right.
Speaker 3: Yeah, I think so that's what the yes you do.
That's the King wants us to you, right.
Speaker 11: Yeah, this is gonna be therapeutic. And then he starts
going as far as fast as he can.
Speaker 1: Oh god, okay, So so Bentley, it's.
Speaker 11: Gonna be like that scene in dragon Ball Z Abridged
where I go on, beast the shit out's body.
Speaker 5: All right.
Speaker 1: So so Bentley, as you kick the door in and
come charging in, you see what appears to be some
sort of almost incorporal genie looking thing levitating towards the
rear of the room. You see two heavily armored guards
next to who you assume to be the High Priestess Crystal.
You see a very kind of annoyed Crystal over in
the other side of the room, and you see Taylor,
Jacobs and Richard appear to be asleep.
Speaker 10: Gotcha, gotcha?
Speaker 1: Okay, okay, And as you enter the room, the shape
looks at you and I need you to roll a
wisdom saving throw, and I'm gonna spend one of the
bad omens to give you disadvantage. Okay, you now have
three good omens and two bad omens.
Speaker 10: All right, well that's not bad.
Speaker 12: I roll a.
Speaker 10: I rolled out thirteen.
Speaker 1: You collapse in the doorway, damn all right, and you
wake up in like you It's like you fall and
you instantly wake up in that same semi in corporal
space that I described earlier for Richard. And you see
Richard kind of standing with his hands on his hips,
like almost taunting the giant. What you see now as
a giant armored being of some sort pointing its sword
at Richard.
Speaker 11: All right, cool, cool, cool, I will It's like, am
I still holding my weapons and everything?
Speaker 1: Yeah?
Speaker 10: Gotcha? How far away is Richard.
Speaker 1: He's about i'd say fifteen feet moments. I will say
you have enough movement you could get over into melee
range if you wished.
Speaker 11: All right, I want to get over and get a
melee range. Make sure I'm standing next like next to Richard.
I'm not sure what's going on here, but I'm going
to do a thing and then I'm activate my gift
of the metallic Dragon.
Speaker 10: Do the protective wings.
Speaker 11: Okay, there's like spectraal wings kind of like pop out
of my back and I can use it to shield others.
So he's attacked by if he gets attacked, I he used.
Speaker 10: My reaction to do stuff.
Speaker 1: Oh cool, Okay, I'm.
Speaker 10: Just going to I mean as well, just swing at
the guy, all.
Speaker 1: Right, So make an attack role okay, and what weapon
are you using?
Speaker 10: So the first one will be the sword, and was
it magical moontouch scimitars? So both are magical?
Speaker 1: Okay?
Speaker 5: All right?
Speaker 10: Moontouch simitar is a plus one.
Speaker 1: So okay, I wrote a twenty three that will hit.
Speaker 11: All right, It'll be twelve damage from the first attack
and then I'm multi attacks. I'm gonna swing again.
Speaker 1: That is a sixteen sixteen is going to miss as
he as he you hit him the first time, it's
like he didn't notice you were there. He was so
focused on Richard, and he blocks the second attack with
his giant sword and says, naughty, naughty.
Speaker 10: That's fine.
Speaker 11: I'm gonna use my bonus action to swing swing a
third time because I have multi attacks since I'm dual builder.
Speaker 1: Third sword.
Speaker 10: No, no, this is actually with the head of a
big ax.
Speaker 1: Okay, that's a crip. Oh you got a twenty yeah? Nice?
Roll again? See if you double up.
Speaker 10: So that's a twenty five. U. No, I did not
double up unfore.
Speaker 1: Okay, I burned it on the one, so okay, so
roll damage okay, full damage okay. So as you strike
him with the axe, you sense that that did and
seemed to do as much.
Speaker 10: I thought it was magical as well.
Speaker 1: I think it was just heavy. I don't think it
was magical.
Speaker 11: Fair enough, Richard, but to hit this guy with magic
it seems to do more.
Speaker 10: I say, as I like, have my scimitar, all right,
So now, also.
Speaker 11: I think we're in a dream, but we should probably
not just stand here and get attacked. I imagine this
is one of those you die in your life you
die in the game, you die in your life situations.
Speaker 10: It's like sort of out of line if you're what
sort of a line.
Speaker 6: Is Bentley now in my dream?
Speaker 10: Yeah, said we were in there together. I see you.
Speaker 1: Yeah, yeah, you'll see each other. Okay, yeah, y'all see
each other.
Speaker 10: I'm sorry, I'm talking to Richard. He's just not reacting, Richard, Richard.
You know, sort out of line, right, Richard, Hey, Richard?
Speaker 1: All right? Moving on to Crystal two point zero. So
you saw Bentley charging the room and then just collapse
in the doorway. Yeah, and so you see everything described
and you see as High Priestess Crystal's two guardians begin
moving towards Richard. What do you do?
Speaker 13: What?
Speaker 2: I want us to hit Crystal, but I know I
can't do that. I'll cast wind wall the people that
are going towards Richard.
Speaker 1: Okay, High Priestess Crystal, do you have any reactions or
anything you would like to do. There's one of your
spells you can do as a reaction.
Speaker 8: Is that the counter?
Speaker 1: Yeah? So I was giving you okay, I don't know
what all my like. Yeah, I didn't want to be like, hey,
you should do this, but I was giving you the option.
Speaker 8: Well, I didn't know if that was just like if
a spell was cast towards.
Speaker 1: Me or not. No, that's any spell you see cast,
all right, So Crystal two point zero, you begin to
summon some arcane energy and try to cast wind Wall,
and you see as high Priestess Crystal holds her hand
out and nullifies your spell.
Speaker 2: There's no role, it's just an automatic null.
Speaker 1: What level is? What level is wind Wall third? Then? Yes,
there's no role.
Speaker 2: What is the role that would what is the level
that would require?
Speaker 1: So any any level above? Like, So, the way counter
spell works is it's an instant counter if it's the
same level or below. So if you upcast, say you
have sixth level spell slots, if you upcast counter spell
to sixth level, it's an automatic counter of anything sixth
they're below.
Speaker 2: So what level did Morgan cast her spell?
Speaker 1: Does it have to because it have to be a minimum?
Is third?
Speaker 10: Okay?
Speaker 5: So I just did I want to do?
Speaker 1: Are you going to do anything else? Do you want
to move?
Speaker 2: I guess I'm going to go towards I want to
try and wake up Taylor. I feel like she was
sitting next to me.
Speaker 1: Okay, so I want to like shake.
Speaker 2: Her really hard.
Speaker 1: All right, that's going to require an action, so not movement. No,
that would be an action. So you could do that
on your next turn. But if there is any you
have a bonus action and movement left.
Speaker 2: I don't even know what to do with my bonus action.
Speaker 5: I never can figure that part out. Just hide behind
Taylor's body.
Speaker 2: I don't want to do that, I guess can I
like give her that's an action too, if I give
her a pepper up.
Speaker 1: Potions, what I will what I will do is as
a bonus action. Since you're already sitting there right next
to her, you can use your bonus action now to
try to give yourself advantage to wake her up. Okay,
next but that would be next round, all right. So
speaking of the centaur, Taylor Jacobs, you kind of groggly
wake up, and you see a giant armored dude, and
you see Bentley and Richard standing in front of you
and him, So they're in between you and the big armored,
scary looking guy with the big sword.
Speaker 5: Okay, how many times can she rage in a day?
Is there a limit to? All Right, She's gonna rage
and girl and go into centaur form.
Speaker 1: Okay.
Speaker 5: Is that an action?
Speaker 1: So rage is a bonus action?
Speaker 3: Okay, And she is.
Speaker 5: Going to try to grapple the genie motherfucker.
Speaker 1: Okay, so go ahead and make me a athletics check.
Now you get your bonus from rage?
Speaker 10: Okay?
Speaker 5: How much of the plus two I think.
Speaker 6: You get advantage?
Speaker 1: I think you get advantage. I was just double checking
to make sure.
Speaker 5: Oh yeah, on strength checking.
Speaker 1: So imagine like the blue genie from Aladdin, but he's
angry looking, got you just for ease of everybody, like thinking, yeah,
you have advantage on strength checks and strength saving throws,
So this would be I'd consider this to be a
strength check. So let me roll his uh counter to that.
Let's see, so he is also going to be using strength.
What did you get?
Speaker 5: I would like to use a good omens.
Speaker 1: Okay, So that goes back over to the bad column.
I'll will roll my big black dye so that roll
is a seventeen.
Speaker 5: Okay, plus my athleticism on this plus five? And then
do I add rage or is.
Speaker 1: It just that well rage, rage just gives you advantage,
so you'd so be seventeen plus five okay. So he
tries to overpower you and realizes that you might be
stronger than you look, even though you're big and he
You've successfully grappled him in the dream realm, so this
will be interesting.
Speaker 5: Should she try to choke him.
Speaker 6: Technically?
Speaker 1: Technically yes, how long until he runs out of air?
You would have to find out? Okay, this is the
dream world, so so you're going to try to So
you're going to use your second attack to try to
like strangle him basically, No, I think.
Speaker 5: For the second the extra attack, she's actually just gonna
contort so she can horse kick him in the balls.
Speaker 1: Okay, so make an attack roll. I was gonna say,
do you wanna do you want to attack recklessly?
Speaker 5: Yes, since he's grappled, yeah, that's probably makes sense, so.
Speaker 1: You'd roll with advantage. But anyone attacking you gets it advantage.
Speaker 5: Yeah, but it only last one turn, right yeah?
Speaker 1: Yeah, yeah, it's just until you until your next turn,
anybody attacking you gets advantage.
Speaker 5: Okay, that's a nineteen plus five.
Speaker 1: That will hit, all right, So go ahead and roll damage.
What would that be? So I'm gonna give you, because
you're in horse form, I'm gonna give you a D
six plus numbers so you donkey kick him right in
the testicles and you hear like a noise and he
looks at you and he says that was not very nice.
And you see as he like readjusts himself in here,
like yeah, okay, so that is your turn, Amy Ann,
it is now your turn. You were right behind Bentley
and you see as he entered the room he just collapsed.
Speaker 4: Okay, so I stop, Collas stop and I don't go
any further. What can I sss out from where I'm.
Speaker 1: Standing so you can see into the room since he's
kind of got the doorway blocked open with his body.
Yeah uh, and you see that there's two armed men
making their way over to Richard. Who is who's like,
as far as you know, unconscious?
Speaker 3: Okay, all right, do I see imposter Crystal?
Speaker 1: You see Crystal one on one side of the room
and two point oh on the other side of the room,
next to Richard and Taylor Jacobs.
Speaker 3: Okay, how far can I get to Crystal one in
one turn?
Speaker 1: I would say you probably could.
Speaker 4: Okay, I am going to sprint towards Crystal one, oh
and try to I'm gonna try and punch.
Speaker 1: Her, okay with my so you I need you to
make me a no no, no, I need you to
make a acrobatics like a dexterity base check, like while
you're running to jump over Bentley's body lying in the doorway,
and I'm gonna spin one of the bad omens.
Speaker 4: Okay, so that'll be plus five two, so fifteen, oh disadvantage, sorry, yeah, okay,
fifteen is the lowest.
Speaker 1: Okay, good You you like leap over Bentley and your
foot kind of catches like his belt as you as
you kind of like jump over him because you didn't
have much of a run up, but you managed to
catch your footing on the landing. And then you look
up and you look right at Crystal High Priestess Crystal,
and charge, go ahead and make your attack roll.
Speaker 3: I'm going to use my a good omen okay off
advantage if I might.
Speaker 1: All right, so let me roll roll that one.
Speaker 3: Here, okay, and I'll roll this one.
Speaker 1: Okay, Oh okay. So the good omen die is a
seventeen okay, so plus okay, so that's definitely going.
Speaker 3: To hit, all right, So that is going to be
one dy.
Speaker 4: That's the wrong good dice one dy eight plus five,
so that's five plus so eleven points of damage for
the first.
Speaker 1: Hit, okay, and then I'm going to do it.
Speaker 4: I'm going to take an action surge to get two
more actions.
Speaker 1: No, one more. You have one more attack, and then
you can do an action surge to take another attack action,
which is actually two more attacks because you have multi attack.
Speaker 3: Okay, So I'm gonna hit her again, so you can.
Speaker 1: Hit her a total of four times.
Speaker 3: Okay, and then that one's going to be thirteen plus
seven to hit.
Speaker 1: That is going to hit, and then that's.
Speaker 3: Going to be six points of damage. I'm gonna also
take my action, so I take my action surge and
then I get two more hits.
Speaker 1: Yes, you get two more attack rolls.
Speaker 3: Right, So next one is going to be sixteen plus
seven to hit.
Speaker 1: It's gonna hit, that's going to hit, yeah, and.
Speaker 4: Then it's going to be the eight plus so eight
thirteen points damage and then one last one.
Speaker 5: I hope she kills her.
Speaker 6: Friday for Amyen's sake. I hope she doesn't.
Speaker 3: But seventeen to hit.
Speaker 1: I was not expecting amy And to just run in
and just like started just beating the breaks off this
poor girl. Seventeen to hit, so what's going to happen
there is you're going to see is the genie points
and like a shield appears in front of Crystal High
Priestess Crystal and blocks your hit, and the genie die
did the genie The genie look at High Priests Crystal
and says, do not disappoint me.
Speaker 3: Okay, so let's see. So that seventeen you didn't hit,
is that right?
Speaker 1: Yes?
Speaker 3: Yeah?
Speaker 4: Okay, all right, so let's see I did that. I
think that's all I can do. I don't think I
can try and grapple her now, right because I took
those attacks, right, Okay.
Speaker 1: Yeah, you you only did four attacks like back to back. Yeah, yeah,
I was. I'd forgotten about action search and that's one
of the things that makes fighters really really good. But
that was that was the one time you could use it.
So that was a good I think that was a
good use of it. So Crystal one zero is not
looking the best.
Speaker 3: Yeah, and do you want me to give some flavor
to sure?
Speaker 1: Sure?
Speaker 3: So I just jump over Bentley.
Speaker 4: As I'm doing that, I'm putting my brass knuckles on
and and I'm just like shaking my head like I'm sorry,
I'm sorry. And then I just what, like one hand,
what the other right left, right, left, and then missed
the last one.
Speaker 1: Yeah, she's giving her the old Canadian Sorry, sorry, sorry,
I feel like I.
Speaker 4: Don't know if I don't know, I feel like there's
like blood spattering on Amy in her hands and stuff.
Speaker 3: She's like, oh, oh, oh god, she's blood.
Speaker 2: It's fine.
Speaker 3: Yeah, yeah, well we takes it from the mouth though.
Speaker 9: Listen, I do want to raise the concern like, would
Crystal be affected by seeing herself bloody?
Speaker 10: She's probably gonna do it.
Speaker 1: That does raise a good question because she does look
exactly like you. Yeah, so you're watching Amy and and
you're like, you're like, this seems a little personal, Like
the whole party just like kills her. Y'all seems like
y'all really got into killing this person that looked just
like me, like a little awkward. Of course, it wouldn't
be the first time someone's killed something that looks like
one of the party members. So you get all right,
So it is now the top of the order, and
I need Amy Ann you see as the genie looks
at you, I need you to make a wisdom saving throw.
This is not what you think it is.
Speaker 3: That is going to be a wisdom saving throw? Is eleven?
Speaker 1: I use a good omen, I mean, yeah, sure, so
let me roll this. Oh it is a seven, so eleven. Okay,
so you become charmed? Oh hey, you well has been
cast on you called modify memory. Okay, one creature you
can see must make a wisdom saving throw. If they failed,
you can modify one of the target's memories for twenty
four hours. The memory it's modified is that you think
the fake Crystal is Crystal two point zero?
Speaker 3: Okay, So then I just wailed on real real Crystal.
Speaker 1: You think you just wailed on your friend? No need
to take this offline. Overworked and underplayed. We'll circle back
after these messages.
Speaker 2: Wait are we friends?
Speaker 1: You're like, fuck it, I'm just gonna beat the shit
out of both of them. I'm so sorry, what I
don't know what I'm doing?
Speaker 3: Can everybody? Can anybody tell that I've been charm based
upon what I just said? U?
Speaker 6: Not necessarily, I'd say the only conscious person is the other.
Speaker 1: Yeah, so so Crystal, you hear as she says all that.
Now on the dream realm, the thing is grappled by
Taylor Jacobs, and it is going to try to escape
its grapple, so that is going to be unsuccessful, as
he says, get off of me. And then he is
going to use his second part of his uh, his
thing to try to attack you with his nightmare touch,
and that is going to be a fifteen.
Speaker 11: Well a, you've hard on for pinning monsters against us
that involve nightmares and dreaming.
Speaker 1: Oh yeah, I feel like we should all invest.
Speaker 10: In magic items that protect against magical.
Speaker 1: What's your ac Taylor Jacobs is fifteen okay, says just hits,
and that is going to be.
Speaker 6: Magical wings around that could protect people.
Speaker 10: I mean we're in a dream state.
Speaker 1: So okay, So you take fourteen psychic damage I'm a
headache all wasn't in and then make a wisdom saving throw.
Speaker 5: We all know it's my best one.
Speaker 10: Yes, what does the psychic damage come in the form of?
Speaker 1: Is it? Like?
Speaker 10: She realized I forgot she was supposed to turn something
in in the morning we left that.
Speaker 1: She's like, why is he sticky?
Speaker 5: We got nineteen?
Speaker 1: Okay, you passed the You passed the wisdom saving throw
that would have paralyzed you, so I would.
Speaker 5: Have it would have paralyzed me. Holding onto him.
Speaker 1: It would have been it would have been complicated because
you would have been stuck holding grappling him, so that
could have gotten funk. All right.
Speaker 7: So, oh.
Speaker 11: Yeah, the dream version of him appeared to have pain
when he's injured on the outside world.
Speaker 1: I don't know. He hasn't been injured on the outside world,
all right. So now we go to Richard.
Speaker 6: Well, flip that question to as far as the outside
world is concerned, does he look like he's pained when
he gets hurt on the inside world.
Speaker 10: I mean, we can't communicate with each other.
Speaker 6: I know it can't, but I'm just curious anyway.
Speaker 10: So one piece top music situation, Richard.
Speaker 6: Is going to put on his gesture's hat that he
got from I think it was from Lord's long shafts
treasure trove or whatever her.
Speaker 1: Name was, his treasure, his treasure trail, his aunt's like
treasure cave. Yeah. Oh, Glory is Hold, That's what it was. Yeah.
Speaker 6: Yeah, So he's going to put on his He's going
to put on his gesture's hat that he got from
Gloria's hold. And I need the genie to make a
wisdom saving throw.
Speaker 1: Oh how the turns tabled Oh my god, what's your
spell save DC seventeen? Well, he did not pass that, excellent.
Speaker 6: So when he sees me put on this gesterre hat,
it's the stupidest looking thing he's ever seen, and he
just finds it absolutely hilariously funny and falls into a
fit of laughter.
Speaker 1: Oh my gosh, you can Stasha's hideous laughter on an
avatar of a demi god.
Speaker 6: And so in that and he failed, which means he's
now incapacitated.
Speaker 1: Oh my god.
Speaker 7: He's just laughing in Taylor's arms, like he's just busting
out laughing.
Speaker 2: I'm just like picturing this.
Speaker 6: So I'm going to talk to the rest of the group. Well, guys,
I really thought that'd get us out of here. He
can't move or anything right now, so I guess we
have a little bit of time before he wakes up
to try to figure out a way to get out
of here. But I've kind of stuck. That's all I got.
Speaker 10: He's in the dream world.
Speaker 6: I guess it's it's you, Bentley, me and Taylor Jacobs.
Speaker 1: Yes, all right, so that is Richard's turn, all right,
So it is now your turn.
Speaker 2: Okay, So I want to try and wake Taylor up.
Speaker 1: Okay, so you grab Taylor and shake her really really hard. Really,
I want you to make me a strength check with advantage.
Speaker 7: Okay, that's a seventeen plus it's a sixteen instead of seventeen.
Speaker 1: That's a minus one oh minus one. Okay, so the
sixteen you kind of you shake her and you see
as her eyes start to open, and Richard, you and
Bentley would see as Taylor Jacobs just disappears from the
dream realm. So y'all have no clue what's going on,
but she just disappeared, and you see, so she was
grappling the avatar and now he's gonna fall, uh huh
and uh so we'll see what happens later, and then
that is gonna be so Crystal, you see Taylor Jacobs
starting to wake up, Are you gonna move or do
anything else?
Speaker 2: I'm just gonna scream at Taylor like I'm gonna.
Speaker 8: Be like, wake up.
Speaker 1: Okay, so she is definitely awake, now, I know. I
just wanted to add no, no, no, I got you.
Speaker 2: And then also I want to say, like Amy Ann,
good job, what.
Speaker 3: Good I'm coming after you? You Meani, why you're Crystal
tip point? We were on a mission non say the
word sorry. No, you're not sorry. I'm confused with the Crystals.
So I think you're the bad Crystal right now right.
Speaker 7: I'm going to take my little friendship bracelet and be like, no,
I'm the real Crystal, and I'm like talking directly into
your head.
Speaker 3: Okay, what's my code word?
Speaker 10: What's it? Was your safe word?
Speaker 5: Then?
Speaker 4: If that's true, pretend Crystal, what is the code word
that we talked about at length last last session?
Speaker 1: Oh?
Speaker 6: No, that is because Crystal knew that was going to
happen conversation.
Speaker 5: Taylor is going to be like whispered of Crystal xylophone.
Speaker 2: Oh it's Oh it's and she's screaming it.
Speaker 1: Amen, I need you to make me a perception check. Okay,
all right, that's and then, Taylor Jacobs, I need you
to make a stealth check to see if you can
quietly tell that to Crystal. And I'm going to burn
a bad omen to give you disadvantage on telling her
quietly what the code word was.
Speaker 2: So, as I was saying it, I was like, why
would she say it out loud when she can just
use the thing. Yeah, I don't know why she didn't.
So I don't think that she would actually.
Speaker 8: Have said it out loud.
Speaker 1: Would she have had that clarity after just waking up
from a dream state?
Speaker 10: Probably not?
Speaker 12: Okay, I feel like, but you look and betrayal on
your face, as I said, Probably not.
Speaker 1: Hey, hey, look, it's not my job to make your
life easier.
Speaker 3: So I just rolled perception right, straight perception? Okay. I
got a seven as a question.
Speaker 2: Why does it matter if Taylor needed to say it
quietly or not?
Speaker 10: So Crystal isn't here?
Speaker 8: Okay, So I got a thirteen.
Speaker 1: Okay, So I'm gonna say, Amyen, you do not hear
Taylor give the code word to Crystal. Okay, But so
Crystal uses the code word, but your mind still says
that she's the impostor.
Speaker 12: Hm hm.
Speaker 5: Hmm.
Speaker 3: I don't know how you found that out, bad Crystal.
We're gonna we're gonna finish this.
Speaker 2: I don't get why.
Speaker 3: What was your.
Speaker 2: Taylor is sitting next to me, She's sitting she's sitting
next to me, not that one.
Speaker 1: You had it right.
Speaker 3: I'm really confused.
Speaker 1: I amyan hurts herself in confusion.
Speaker 10: She punches herself. Wouldn't that let her do a check?
She took damage, so.
Speaker 1: It actually shows on here. The only way to restore
the true memory is whether remove curse or greater restoration
before the twenty four hours.
Speaker 3: Okay, so it's it's in there.
Speaker 10: What if we kill the caster.
Speaker 1: That sounds like the spell Yeah, where you're like, I'm
about to end something. But at the end of Crystal's turn, Bentley,
before you go, the avatar is going to roll to
see from him landing on the ground to see if
that shakes him awake, and it doesn't, so it is
now your turn. He is still like lying on the grudges.
Speaker 10: Because that means an advantage.
Speaker 1: Of Yeah, it does.
Speaker 10: Like a shrugg all right, he's.
Speaker 11: Gonna put his He's just gonna raise his sword hands
and swing away start shopping.
Speaker 10: So I get advantage.
Speaker 11: Uh, that is a nineteen plus numbers hit for the
first attack for that's a eleven damage.
Speaker 10: Okay, man, I'll swing with my second attack with the
sword with advantage. That's a cryt.
Speaker 1: So that will definitely hit.
Speaker 10: Okay. Krit doubles the damage.
Speaker 1: Right, doubles all dice, Yeah, including smites.
Speaker 10: I'm I'm gonna about to say.
Speaker 6: Coming at I haven't haven't used that that.
Speaker 11: Yeah, I'm gonna bonus action divine smites with this one.
Somewhere Tallos is proud.
Speaker 10: I could feel it. I'm making up for the last fight,
all right.
Speaker 5: So that is.
Speaker 6: So divine Smite's not a bonus action, is it not?
Speaker 1: No, that's just as an attack.
Speaker 6: Yeah, it just takes me, but it's not a bonus action.
Speaker 1: You can burn multiple spell slots. So how much total
damage did you do? Oh?
Speaker 10: That would be thirty two plus four is thirty six?
Speaker 1: Okay, so your thirty six radiant damage seems like it
did a lot more than thirty six.
Speaker 10: Gotcha? Gotcha? Okay, okay, and.
Speaker 1: He's like, then he's gonna roll. He's a hold on
a second. That's not funny. He is now awake.
Speaker 11: I'm gonna okay, that's one spell slot burned, and I'm
gonna swing again with the heavy ass ax.
Speaker 10: But he's still debt prone, so that's advantage.
Speaker 11: Yeah, that's another crit Oh god, and that's another smite
we were all to confirm. That's a two. Okay, that's disappointing.
I wrote badly on this one. That's eight nine again,
just another twenty one?
Speaker 10: Did damn man? I rolled badly on that one be
Benley's gonna be just like swinging away. Hey, get in
on this. This is actually pretty fun, all right.
Speaker 1: So at the end of your turn, Bentley, he is
going to basically poof, and you're like, where did he go?
And you do you scent something standing right behind you
as he says, now it's my turn, which is not
his turn. But he's just he's just being dramatic, it is.
Speaker 10: He does nothing for a second. Yeah, climactic.
Speaker 1: Yeah, it is now Crystal two point zero's turn.
Speaker 10: I need to use this more often so to chrits
with that one.
Speaker 1: I feel like, oh, wait, you know what I did.
You already went. You went in place of Crystal one
point Oh I'm sorry.
Speaker 2: I was confused.
Speaker 1: Now, so so you okay, Crystal one, you're going to
go now cool, I'm getting confused. Okay, it's fine.
Speaker 10: I should have just wrote their actual names out there.
Speaker 1: Yeah. So you took a lot of damage from that
first attack, Crystal, I need you to roll me a
constitution saving throw.
Speaker 8: Eleven.
Speaker 1: Okay, So as you guys look, you see as High
Priestess Crystal's face kind of begins to droop, like almost
like it's melting.
Speaker 3: High Crystal, what happened? Are you okay?
Speaker 2: Not the real one?
Speaker 1: And see and see High Priestess Crystal. You would know
that Amyan has had her memory modified.
Speaker 8: Do I know her name?
Speaker 1: Yeah? You would know amy An. Okay, she was a
known accomplice of Crystal two point zero? Gotcha? Gotcha?
Speaker 8: Okay, that's my accomplice. Like I think I would turn
to Amyen and ask her to protect me.
Speaker 3: Oh my gosh, of course, how did this happen.
Speaker 1: I'm so sorry.
Speaker 3: I'm so confused.
Speaker 9: I understand you being confused and wanting to take the
impostor out.
Speaker 8: I forgive you, Oh, thank.
Speaker 3: You, thank you so much, Crystal.
Speaker 4: I got a rug.
Speaker 1: I'm not going to.
Speaker 2: I am not going to forgive you, absolutely not.
Speaker 1: I want amy And to make a wisdom saving throw
right now.
Speaker 3: Eleven.
Speaker 1: So then eleven you sit there and like you're still
you still feel compelled to defend her, but you're like,
that's the nicest thing she's ever said to me.
Speaker 10: That's not true.
Speaker 2: I've said nice things. It's just that I wouldn't be like,
I forgive you for hitting me in the face.
Speaker 1: Yeah, and High Priest's Crystal, what are you going to do?
With your action? Are there any spells you want to
cast or anything you want to do?
Speaker 8: So, so what's going on with the guards?
Speaker 1: I'm about, I'm about Do you want me to do
those first?
Speaker 10: Yeah?
Speaker 1: Okay, so they're gonna act on your turn. And they
have made it over to Richard, who is like on
the ground and there they begin searching him. Let's see
here and Richard, truthful, question, is the fannie pack on
your person?
Speaker 6: Remind me where were we? We were chilling out and
then we came to this thing.
Speaker 1: Yeah, you left from the hotel and came to the
came to the arbitration.
Speaker 2: You have brought then pack to arbitration, is the question.
Speaker 6: I would have because that's where I keep all my
secret tricks on stuff like the hat that I used.
Speaker 1: And so one of them got like a nineteen for investigation,
and uh, I'm gonna say. He holds up the fanny
pack and he to the genie guy and he's like,
is this it, boss? And you see the genie go yes, yes, yes, yes,
that is what I need. Bring it to me. So
that's what they did. Hi, Priestess Crystal, what are you
doing with your turn? Other than gaslighting? The fuck? Out amyen.
Speaker 13: See, I think what I would do is I would
really go hard on the Amy and Amanda like front,
and I feel like I would start trying to like
cower behind her.
Speaker 1: Okay, all right, so we're going to take the dodge action,
which will give you give anyone disadvantage to attack you
until the next round. So you're ducked in behind her,
and you see as the one of your guards is
carrying the Fannie pack to the avatar Tsunam and the
other guard is walk making his way towards Crystal and
Taylor Jacobs. That is now Taylor Jacobs. It is now
your turn.
Speaker 13: Taylor is going to avoid the guard going toward her
is gonna try and tackle the one with the pack.
Speaker 1: So moving past the one is gonna give him an
attack of opportunity.
Speaker 2: Can I just go across the table?
Speaker 1: Yeah, well, we'll do an acrobatics check for that.
Speaker 3: I got a ten.
Speaker 1: Okay, so a ten. You're gonna so you are gonna leap,
You're gonna scuff your head on the ceiling, and you're
gonna land not quite right. So it's gonna it's gonna
use up some of your movement to to kind of
regain your footing, but you are gonna bypass the attack
of opportunity because you're on the other side of a
table from him. Okay, Yeah, you can make it over
to the guy who's got the fanny pack.
Speaker 5: Yeah, I'm gonna try and bring him down to the
ground and try and.
Speaker 8: Get it away from him.
Speaker 1: Okay, so make a grapple.
Speaker 3: Check so.
Speaker 1: He just ducks you as you try to grapple him.
Now you do have two attacks, so you can try
a second a grapple, or you can just mack him
with a sword or something. This up to you.
Speaker 2: I think I want to cut his hand off.
Speaker 1: Okay, So do you want to recklessly attack?
Speaker 10: Yeah?
Speaker 1: All right, so attack with advantage.
Speaker 5: Twenty three.
Speaker 1: So I'm gonna say that hits and then roll damage.
It's gonna be really interesting if you missed and cut
the fannie pack.
Speaker 10: In half, everything just spills out of it.
Speaker 6: Yeah right, Well, that makes it way harder to hide
the stuff.
Speaker 10: What does Richard have in there?
Speaker 1: Okay, so eleven damage. I'm gonna say with this this
guy's level, that's enough to lop his hand off with
above a twenty. So, so she tries to tackle him
and she misses, and so she draws her sword and
just cuts his hand off, and he's just kind of
holding his arm up and he's like, ah, and you
see is the Fannie pack with the hands still gripping
It just hits the ground and you see it's like
the avatar. Sunam looks and he goes, whoa, it was
a little aggressive, don't you think? All right, and then
it's going to be amy An's turn.
Speaker 6: Oh, no, does have to attack?
Speaker 3: No, I don't. I guess I could just protect.
Speaker 6: Yeah, because the only memory that was modified was which
crystals witch like you should theoretically still know all of
our plans and all of that stuff. Yeah, he's the
bad guy who's not the bad guys?
Speaker 4: Okay, I'm going to run and try and grapple the
guard going towards towards Katie.
Speaker 1: Yeah, so you run over there and make me a
grapple check plus okay, yeah you definitely so you you
just you're confused, and in your confusion, you're like, I'll
just spear this dude and take him to the ground,
Like that's got to do something positive.
Speaker 3: Yeah, and so let me choke him out a little bit,
all right.
Speaker 1: So she's going to tighten up her grip, like, go
to sleep. We're putting people to sleep. Apparently this is
what we're doing. And that's one, okay, So you tighten
up your grip just a little bit. He's like starting
to tap your arm. Am.
Speaker 3: It's like.
Speaker 1: He's like trying to tap out and she's like, no,
no tears, only dreams now. And so that takes us
to the top of the order. And you, guys, see
is the avatar Sunam? He says. H. He says, close enough,
and he begins to lift, almost telekinetically lift the Fannie
pack up and it starts getting closer and closer to him,
and he says, he says, I must really thank all
of you for bringing me all of these new toys
and getting me that much closer to my step of
traveling to your world and seeing what powers I can
influence there. You know, I must really commend all of you.
You've been quite the thorn in the side of those
of us who are trying to reopen the orry, and
for all the work the seekers did to keep us
out of it, I just really got to hand it
to you for helping us get this far. And if
I could say one more what the devil, and he goes,
this will not be the last time we meet. As
he dissipates, you see at the very back of the
room a familiar masked face with one hand outstretched holding
the crystal. He says, well, fancy meeting you here. Glad
that I could be of assistance. Now, if you don't mind,
I will be taking this crystal with me and I
will see all of you later, as you see doctor
Datarian standing at the rear of the room.
Speaker 6: A gratitude today keeps the haters away, and that's why
we want to thank you for listening to Overworked and Underplayed.
You just heard Alex Capps as our dm Anelin, Hardy
is Taylor Jacobs, Katie is Crystal two point zero, Marjorie
is Amy Ann, Marcel Hardy is Richard Cox, and Tyler's Bentley.
You also heard our good friend Morgan as the voice
of High Priestess Crystal. Episodes are edited by Marcel and
circle Back episodes are edited by Katie. We hope you
enjoyed it and we'll circle back in two weeks on
September nineteenth for the next episode. You can help us
to get the word out by rating, reviewing, and subscribing
wherever you listen to podcasts. You can also follow us
on social at own up pod that's o w n
u p p o d Sebreddit, r, slash own up.
When you say crystal, you mean the crystal large or
evil crystals
Speaker 1: So you see it was okay, yes, I need to
specify