Speaker 1: Hi, this is Brad Woto GM of Rise of the Apprentice.
Thank you for listening. Please remember to rate and review
this podcast. It helps us out tremendously. If you'd like
to learn more about the show and others we run,
please visit tablestory dot tv enjoy.
Speaker 2: What is it is that a lightsaber burn? There's something
over here by the maker evacuation.
Speaker 1: Through the wreckage and the smoke of the crashing pieces
of the Zeta class heavy shuttle come four tie fighters,
two of which are the dangerous tie Interceptors. They're designed
to directly counter ships like the ones you are in.
They are faster, stronger, and more deadly than their basic counterparts.
Crackling over the comms radio comes the voice of hog
Teas back at Creden City Spaceport, and he says.
Speaker 3: Rainbow Squadron, you cannot lead those ships back here. You
have to lose and more take them out before you return.
I repeat, you cannot lead those ships back to Creedon.
Speaker 4: General out.
Speaker 1: Pop. You receive this message just as your ship lifts
back up into the air.
Speaker 4: You have.
Speaker 1: Some repairs. They're hurried and they were chaotics, so you
may experience malfunctions as you pilot upwards towards the others.
The four ether Sprite star Fighters race across the sky
across the deserts of Ryloth, and the Interceptors follow, as
well as two other Thaie fighters as well. Tie Tie
fighters are very famous. Those are the ones with the
big squares sort of solar panels on the side. Interceptors
are the pointy looking ones. For those who are curious,
that's the only difference that the physical difference scammed everyone
initiatives with vigilance. Please, if you would.
Speaker 4: You stop squealing?
Speaker 1: Okay, never and how do I do this for these
guys again?
Speaker 4: Oh?
Speaker 1: I need to do this. I forgot how to play
the game. You are doing combat Vigilance Initiative Star Wars.
Speaker 5: Thank you, And you have owned troopers have bonus dice?
Speaker 1: Uh no? Did they? Oh they do?
Speaker 4: Hold on? Yeah?
Speaker 6: Also, Rugo, you rolled with some difficulty?
Speaker 1: Oh sweet? Which one to rug is the last one? Yeah?
Speaker 7: What is that?
Speaker 1: All of your ships should still be damaged if memory
serves so, you should still retain any of the stats
that you have on those ships, any damage that you've
picked up before. This is for all intents and purposes,
the consequences of your failure are for not getting off
the ship in time, and these are the reinforcements sent
from the city of Lessu's airspace. All right, what do
we have here? Wow? They're all PCs. Why is that?
Speaker 6: I think you didn't delete the first role. You did,
so it's got a double amount. Oh no, that's not right.
Speaker 1: They're all pieces. Okay, yeah, any sense? Let me try
it again.
Speaker 8: Quick quick question.
Speaker 5: I'm assuming this is for orchestra. I just ignore me.
Speaker 9: If we've got like a pilot tree, like gunner and
it gives you grit and like wound threshold, I'm assuming
that's for your ship or is not right?
Speaker 6: No, it's for you for you, yeah, because for ship's whole,
trauma is different than wounds.
Speaker 9: Okay, but what about hold on, there's one thing in
here that I was like, this must be for the
ship only one second? Oh yeah, jury rigged. Choose one weapon, armor,
or other item and give it permanent improvement while it
remains in use.
Speaker 5: Is that for my weapon or is it for the ship?
Speaker 6: I would assume it's for your Yeah, I would think
it's for your stuff. Okay, we have armor as well, right,
like our concealing ropes.
Speaker 4: Yeah.
Speaker 5: I was just assuming that all of this.
Speaker 9: Stuff would be for the ship since it's under the
shipped tree.
Speaker 5: But okay, you.
Speaker 1: Guys are all at speed one.
Speaker 8: Yeah.
Speaker 1: By the way, unfortunately for you all of the time
are at max speed. Cool because they were they already
We're on their way here. So give me one. Okay,
I need more screams.
Speaker 9: Someone's dying today, and then this will be clipped and
then I'll cry.
Speaker 1: This is not going to be This is bad fun,
all right. The first to be in anybody PC, the
first one to go in the turn out here is
an NPC, and I think it should be one of
these interceptors. They are moving.
Speaker 5: What what? I don't think so.
Speaker 1: Well, it's between you and the tie fighter. You both
got a four to two and I can't remember how you.
Speaker 9: Break the I think it goes to the player character.
Speaker 1: Where you from.
Speaker 5: I'll look at your combat thing.
Speaker 1: Combat combat.
Speaker 9: We tie goes to uh the advantages, but if we're
tied on those, then it goes player character over MPC
under the initiative.
Speaker 1: All right, all right, lucky you, it is one of you.
First me Okay, thank you.
Speaker 5: I am going to use my bullshit.
Speaker 9: Ability, which is where did it go? Oh shit, this
didn't open in a new tab. Why are you doing this?
Speaker 5: Okay, there we go, okay and bullshit. Ability is force
maneuver hold.
Speaker 8: On okay, Uh.
Speaker 9: There's no difficulty on right, right, But I do have
a bonus die still one second.
Speaker 5: Let me just take that off.
Speaker 1: You're doing. You're doing.
Speaker 9: Attle meditation, yep, bang two line nice, perfect.
Speaker 5: Then I will absolutely do that.
Speaker 9: So user may spend to add one automatic success to
all checks, so I have two. So that means I
can use that too to a maximum of my willpower,
which is four, which means everybody gets two automatic successes
in the next round till the end of the wait no, no,
wait until the end of my next turn, so I
can use them as well.
Speaker 1: Right, so you go last, next run, next run? Yeah,
and that you still have a maneuver.
Speaker 5: Yes, I will increase the speed.
Speaker 1: Thanks, so you're on speed too, mm hmm.
Speaker 4: Yeah.
Speaker 1: You see this triangular starship take off and how I
don't know exactly how battle meditation feels or how it works,
but I would imagine it's sort of a lot of
passive interaction with the force, and maybe it's just comms chatter.
Speaker 9: As you're there is an ability to like it seems
to line up with leadership.
Speaker 5: So I imagine.
Speaker 7: Two and two.
Speaker 5: And I'm assuming we'll break off.
Speaker 9: I guess essentially, and well, two of us will go
one way and two of us will take the other two.
Speaker 1: Yeah, okay, coming in from the rear is one of
these thie interceptors. He's going to make it all the
way to you. One, two, three? What is there? Let
me double check what you can do. You can go
from long to close, so yeah, they can get there.
This one flies in. Who's in red and yellow? Let's
just go with hoovers on these Who's red yellow? Okay?
Speaker 4: One is hot to help you when we both check
how I am at the same time.
Speaker 1: Two coming at you, Rugo behind you, one of these
interceptors just just blitzes through the sky. I don't know
what your max speed is on those things, but these
things are fast as it as it catches up you
inside of it, there is a clone trooper that says,
this is in.
Speaker 4: Engaging the target.
Speaker 1: And he is going to attempt to attack Rugo. Let's
see here and this is you guys are at the
same silhouette, right, So that's a difficulty too, yes, sure,
culty to no upgrades, no bulls here. Actually you know
what we're going to use the dark side point. That's fine,
thank you. To upgrade the shots here, as this tie
is going to attempt to shoot RUGO one success and
one triumph as this thing fires at you.
Speaker 4: Are you use triumphs for.
Speaker 1: Ship?
Speaker 7: I can tell you right now, I have it open.
Uh triumph you can recover one system strain at a
bonus gye to the next. Oh, I actually don't know
what it is for NPCs. You want me to keep rereaving? Okay,
Upgrade the difficulty of a target character's next piloting or
gunnery check, which might be fun. Upgrade any allied characters
next piloting, turning the tide of the battle. What destroying
a capital ship's shield generator, losing a pursuing ship in
an asteroid field, et cetera, off off, And I mean
that's like just one. There are there are ship ton
more bread So I don't know if you want me
to keep going or not.
Speaker 1: Yeah, I think were you gonna say something?
Speaker 6: I was just gonna say for the people lesson and
watching the maneuver that this pilot just did is like,
im possibly incredible. I don't like moving three range bands
and done. Taking an attack is something that our ships
cannot do.
Speaker 1: It's impossible. Yeah, more I think les might be able
to do it with the old little bullshit? Right, what
is what is the next speed of those things?
Speaker 6: Five? But I don't know, you have to sheet.
Speaker 1: It doesn't say like what there is a speed seven
right there? Yeah? I don't I guess there isn't. Yeah,
this guy comes out of nowhere, drops down behind your
ship and immediately fires on you. I think, yeah, I
think the you add a you can add a black
to your next piloting or gunnery check, rugo, and you
also take the damage here, which is they would love
six damage minus your armor. Your armor is soak in
a ship. And then this interceptor just flies off after
hitting one of you, and you see it kind of
maneuver into a position down prepare to you know, but
again it is now one of the last players to
six six minus your armor.
Speaker 6: Oh, I'd like to go, if that's all right. Yeah,
I'll take a shot at this. I sort of I'll
see it coming in on my scopes and I make
a little maneuver and line up a shot, and I'm
going to take a shot without aiming.
Speaker 7: May I make a suggestion sure that you do use
your maneuver to aim, because I think you can do
it for this round and then use all of them.
Use a light side thing because you already have an
automatic success so anything on top of that is just
extra damage. But it's up to you.
Speaker 6: I would like to do that, but unfortunately my ship
is falling apart, so you can use that maneuver for
something else. I am going to I'm gonna go ahead
and take a shot and I will use a light
side point.
Speaker 7: Yeah, opening is extremely important, I feel like.
Speaker 6: So just a reminder for everyone. If I can get
two advantages on this role, I can use link to one,
which doubles the amount of damage I.
Speaker 1: Do essentially sick. What about that?
Speaker 6: I mean, I didn't put a difficulty in hold.
Speaker 1: On successes an advantage and the triumph there, which would
have been amazing.
Speaker 10: Can we do it again?
Speaker 1: Not at all. I don't get the triumph, but you
do get two successes, so you use three because right nine, Yeah,
we just sort of see this thing hit this tie
intercept of this huge set of damage, and so you
do a grand total lot of six seven eight nine
minus and yeah, this thing explodes as it is.
Speaker 4: You.
Speaker 1: Yeah, you destroyed it.
Speaker 7: Why why are you so aiting and so hot at
the same time? You just fucking shoot this thing out
of this Got the scary thing is gone now that
you're annoying.
Speaker 1: Got him? Yeah, and now that he's going to digest
got the rest of its right you are? Yeah? You
you destroyed this first one. You see this thing lying
out out of the sky. It's just hit one of
the sides of these these solar panels, just explode and
it spins through the air before flying straight down into
the sands below. Destroy one of them. Yeah, that's how
we do it. Rainow anything else we do it?
Speaker 11: Uh?
Speaker 6: Yeah, I do. I do my maneuver, which will be
evasive maneuvers. Oh no, I cannot do that because I'm
not speed three. I'll use h my maneuver to increase
my speed.
Speaker 1: Two. Ye all right, another player character, okay, yeah.
Speaker 4: Some switches.
Speaker 12: All right, show, let's get out of this, and then
I'm going to aim right thing after it, and then
aim is the thing. You're just gonna have to hold
my hand through this and then and that's a maneuver
and then I want to shoot.
Speaker 6: All right, there's two song a ways to shoot though
you can increase you.
Speaker 4: Oh yeah, okay, let me okay.
Speaker 1: And evasive maneuvers was the thing you did before? Where
until the end of the next round.
Speaker 7: You can't do that unless you Yeah, you're not.
Speaker 1: Going fast enough. You have to be going to speed
three plus.
Speaker 7: Three plus Well, hell yeah, let's do that.
Speaker 1: Let's punch it punch. You suffer one system strain per
speed game, so'll be four systems strain.
Speaker 4: I'm at zero.
Speaker 7: Okay, No, we were at one.
Speaker 1: At the speed you're talking about speed.
Speaker 13: Yes, I'm at speed one. From now I would get Oh,
you're saying I'm at four total strain.
Speaker 1: You'll take string for doing that.
Speaker 13: Take four strain for doing that maneuver instead of having
for going up to time.
Speaker 1: You're going from speed one to speed five guys three three.
Speaker 7: Three, so that would be only two strain.
Speaker 1: Why are you going to because I only need to
go to three to evasive maneuver? One chip is that
you go immediately to your maximum speed. That's why that's
the problem.
Speaker 10: Which one is the line where I don't have to
go or.
Speaker 1: You can go up accelerate. You can use two maneuvers.
You can use your sort of action to use another maneuvering.
I will use two.
Speaker 13: I will use two maneuvers to accelerate because that's right
below to both fly drive then you'll go.
Speaker 1: So I will do that.
Speaker 7: But then you don't have aim for next attack, which
is fine.
Speaker 10: And I can't do any anything else.
Speaker 1: I have to the sucking thing about.
Speaker 10: Oh yeah, that's cool. There it is, so speed.
Speaker 1: Just your pool of actions. This is the part of
the movie where all you're doing is going like this
and then you lift off and all of that happened
in like one second. But that's all of this whole around.
Speaker 10: Who all right, Yeah that's what I do.
Speaker 1: Wow, all right, okay, yep, you give you Okay, this.
Speaker 13: Is what the noise is going to be when the
fire Yeah, okay, yeah, cool. I'm going to just accelerate
twice and get up to speed three.
Speaker 1: That's it, thank you, NPC zones. First, the intercept is
going to come in and do the same thing again,
and I'm going to roll a D four because I
think that's the only real.
Speaker 7: Difficulty.
Speaker 1: Okay you uh yeah, okay, And this is coming in
at you hop. Yeah, this is you red. You are
flying upwards, I think at this point, and we see
this intercept that launch for you, and yeah, the the
intercept that dips a little bit seeing one of the
this smoking, sputtering thing launching trying to get up to
its speed. You and the droid in the in the
sort of the I don't know if it's a cockpit.
The droid is just on the wing. It's a little head.
And this thing is going to pretty much exactly the
same thing here. You're going to upgrade the difficulty against
it with one of your light side points. So here
comes the.
Speaker 6: Don't forget the shields are set back if you're attacking
him from the front or the rear.
Speaker 1: Yeah, I think he's attacking this guy from the port.
Nice at this point because you're kind of you're you're
coming up to these guys, so I think this one.
But yeah, do do remind me of those things and
I and because I will forget everything, there we go. Wow,
a horribly large amount of successes. You're you are at
whole trauma. You're one under what your whole trauma is.
Speaker 7: Your max didn't do the you didn't do the upgrade,
did you.
Speaker 1: Yeah, that's the red. Okay, So whatever your whole trauma is,
you're one under that and you still have that crit.
You haven't repaired the crit. You just are functioning, and
this is going to hit you for four successes and
and a threat. So that's six seven, eight, nine whold
trauma here in addition to you're yeah, so you're at nine.
You take nine minus your armor. As I think we
see Daxa's ship turn, take out the tie intercept that
the second one comes in, and there's just a lot
of as we see hop here. So I'm going to
go ahead and assume that you take another create here.
Speaker 4: I didn't roll quick for the first for the first
for when.
Speaker 1: Got down right, Actually, yeah, that's fair, because you are
you were emp Dowt. That's right. You're not under the
whole trauma. You're just at whatever whole trauma you had then,
which was what I was wasn't it was at zero? Okay,
you're right, you're right. It was an emp that you're
not just it was the narrative.
Speaker 4: It was the plot.
Speaker 1: That's right. Okay, Then yeah, you're you're just going to
take that damage. Then it's just this amount of yep,
you take six whole trauma and then we have a
threat to spend here. I guess I'll slow this one down.
This one slows down and he's now moving at five
speed instead. Okay, next one. Now, these are normal TI
fires that can't I don't think get to you this round.
In fact, this is the other two, isn't it. These
guys are going at speed five so they can go
from close to close the medium which is there, so
they can get to within one range band of you.
So for the record, you guys are in close range
with this interceptor. The other ties are simply trying to
catch up at it. I will I guess I'll get
them to There's not really anything they can do right now. Oh,
I think these guys are doing invasive maneuvers. That's what
they're doing. And it is the last person who's last
to go here.
Speaker 4: That would be me.
Speaker 1: Hop guess what's really fun about being you today?
Speaker 4: I get to shoot this thing right now.
Speaker 1: Nope, At the start of every turn you must roll
a D ten on a one you suffer a malfunction.
All right, here we go, Dan.
Speaker 4: All right, ah, here is what I'm going to do.
I'm going to take aim and then I'm going to
fire right on chuckles here, and what's the difficulty.
Speaker 1: For the difficulties too? And you take aim so you
have a blue boost dice. I will use a dark
side point to upgrade the difficulty, all right.
Speaker 4: To three and again an automatic success.
Speaker 1: Don't you don't add the difficulty, you upgrade the difficulty
the yeah one, And.
Speaker 4: Then what are we looking at here? What are we
at for? Count on the destiny pollo. I just want
to make sure your mine's at right.
Speaker 7: Don't use it. I've been my humble opinion. Don't use it.
Speaker 9: All right, fine, let's do everything, remember you, but deck
is the better shot.
Speaker 1: Yeah, yeah, you have two successes as well, don't forget.
Speaker 7: Yeah, oh that's right.
Speaker 4: All right. Then let's just shoot with my sub are shooting?
Speaker 6: Got this on subdocs shooting.
Speaker 4: Subs you here we go.
Speaker 7: Look at that four successes and two advantages.
Speaker 1: Hold on now, success you can use that on the links.
You can do the links. Yeah yeah uh. And you
are the intercept.
Speaker 13: Yes, yeah, great.
Speaker 1: Job launching out of the air. You dog fighting as
you strike these two interceptors. And yeah, what that's it?
I think right, that'd be the end of your turn.
Speaker 13: Mm hmm.
Speaker 1: Bringing us to the top of a new round. And
it's a player character role again.
Speaker 4: I know you would evasive new ones and that's it. Actually, No,
I'm going to a move. I want to try to
peel them away from.
Speaker 7: Us speed three, right, so I.
Speaker 4: Can like move here. Ah, but then you can't shoot them.
Speaker 7: Yeah, don't.
Speaker 6: I just want to evasive maneuver. You can't do that,
but then you won't. Yeah, you can't. That's two bands.
So that's both your maneuver and your action.
Speaker 4: And I'm going speak three. You're going everybody else speed three.
Speaker 7: Yeah he's going to speed three. We're not, but yellow.
We really need you to shoot.
Speaker 12: Hey uh and I will fire at this right because
it's still be stay I.
Speaker 4: Think, yeah, yeah, I will fire at this boy's tie.
Boy right chuckles, used to move his way to an
early grave.
Speaker 1: You need you need to move to the short.
Speaker 4: I need to move a band, which is maneuver.
Speaker 12: Then you can't aim.
Speaker 4: I can aim. Oh No, I actually have no idea
what I'm doing.
Speaker 7: No, I don't think you can. You moved your your movement.
Speaker 13: Yes, wells to short is one maneuver and now I
have two others.
Speaker 6: No, you can't one maneuver and one one attack every turn.
The speed doesn't change that.
Speaker 7: Yeah, that's to say.
Speaker 4: You're it.
Speaker 7: Takes two maneuvers to move from close speed three.
Speaker 13: So it's only that was our ever fluid adjusting pool
because of our speed.
Speaker 14: But that is not what that is.
Speaker 10: Okay, cool?
Speaker 1: All right?
Speaker 13: So I have how many maneuvers and how many actions?
Speaker 7: You have? One maneuver?
Speaker 13: Okay, I'm just going to shoot that.
Speaker 10: I can't aim.
Speaker 6: Would be a maneuvers start.
Speaker 13: It, okay, cool, and then I will fire. And I
haven't done this before my character with my sheet, so.
Speaker 1: Bear with me.
Speaker 10: Okay, okay, I am in the I've been second. I
just rolled the die. What is my pool?
Speaker 1: So you have two difficulty and that's it, I think.
Speaker 10: And I'm just rolling the.
Speaker 1: Weapons and then you roll of the weapon.
Speaker 7: Yes, like forward mountain, Twitter, medium laser can do it.
Speaker 1: You've got to have your name written correctly the way
it is written on your current sheet. We go distro
in the weapon thing. Hang on, let me see where
which color are you your name?
Speaker 10: It's not even in.
Speaker 1: Yeah, there you go. Okay, you did a thing to
successes and actually think that's a.
Speaker 7: Good dorsal turret mounted laser. So I don't think this
is the right ship sheet one second.
Speaker 1: Yeah, you're pulling from you're grabbing star stucker.
Speaker 4: Ye this however, those still right, still four.
Speaker 1: Because audience for successes, yes.
Speaker 10: Thank you, Yeah, I can twin that. Yeah, No, you
need advantages advantages.
Speaker 9: But it is four successes, so you do have one
advantage so you can recover one system strain, add a
bonus die to the next person.
Speaker 7: Notice a single important point in the ongoing conflict. Inflict
a critical hit with a successful attack that deals past
armor activate.
Speaker 13: Uh who I'm going to give the ex advantage, sure,
and then I will.
Speaker 1: This tie fire explodes as you take a conflict, flip
on a dime, turn around and destroy this tie fighter
explodes in the air. The eighth sprite bursts through the
smoke in the air. One tie fire remains chasing you, guys,
and it is it's turn no home done. Not what
happens how you remove them from the turn order to
be honest, But.
Speaker 6: Technically I think it's it his tone right, because it's
an NPC regardless.
Speaker 1: Yeah, yeah, all right, Well you know what, I'm going
to take aim and fire at Rugo with the clone
that's in this one. Bring him one bloosed and we
have here, I have dice. I can use a dog
side point. Yeah, why not? It's upgrade and see if
we can hit you Rugo and two two advantages and despair.
So I think Rugo, the back of your ship is
hit by these. Oh actually this has linked one as well,
so let's do that. Double the output. So it's six
twelve damage and then a despair. You take twelve damage
minus you.
Speaker 7: Well, are you ready? What read?
Speaker 1: Yeah?
Speaker 7: For what you can use for your despair? Sure, the
primary weapons system suffers the effects of the component hit critical.
This does not count toward the ship's accumulated critical hits.
You may upgrade the difficulty of an allied character's next
to gunnery. But he's the only one remaining, so maybe himself,
I don't know. Or they suffer a minor collision, either
with one of his opponents within close range or with
the stellar terrain he's flying or driving through.
Speaker 1: I mean the first obviously, but yeah, okay, what was
the first one? What did you say? It was called the.
Speaker 7: Primary weapons system. It's if you get a despair, but
you also got a success. So the primary weapon system
of the active character ship. You suffers the effects of
the component hit critical, but it does not count towards
your ship's accumulated critical hits.
Speaker 1: Yeah, I think you just rolled critical. One component of
the attacker's choice is knock off line and is rendered
inoperable until the end of the following round riots. There's
a components. Wow, so glad I looked this up earlier
on I think. I think what happens for him is
his communications go down, which doesn't sound like a big
Now that's wonderful, but yeah, he's there, like, I mean.
Speaker 4: Backup, backup, what's happening with this thing?
Speaker 1: And it's not registering, it's not going through. But you
do take twelve damage Minushurama rugo. How does that look
for you? I think that's bad. It looks pretty bad.
Speaker 13: Yeah, twelve minus my armor is still nine. I have
three currently and I just need seven more to die
or not to die, excuse me, but to exceed my threshold.
So I have exceeded my threshold.
Speaker 1: I'm at twelve, right, So you need to roll a crit.
It's a starship trit so I don't know how that
works on the sheet, but just go for it and
see what happens there it is and be like you
have a whist did your ankle?
Speaker 4: Okay?
Speaker 1: Well a tail spin?
Speaker 4: Who are all firing off?
Speaker 1: Firing from ship.
Speaker 13: Or vehicle suffers two setback dice until the end of
the pilot's next turn.
Speaker 1: Yeah, I think you You suffer this crit and you
go in to a tailspin as you are spinning out
and you're still airborne. It's spinning wildly as the as
the tire kind of does a similar thing. You see
him kind of wobble in the air and then fly
off yellow.
Speaker 7: Are you okay?
Speaker 1: I don't know.
Speaker 7: I don't know.
Speaker 1: He's one of your turns, Dax, right, how that works? Move,
I'll move one range barn up close to.
Speaker 6: See, will use a light side points to fire.
Speaker 1: Okay, yeah, that's different.
Speaker 7: I believe you have a bonus.
Speaker 1: I do. I have one blue just from brain. Yeah,
and from Rugo as well. Yeah, I gave you one.
Speaker 6: He's got maybe. I'm just okay, here we go.
Speaker 4: You go one from someone?
Speaker 7: Yeah, I know you.
Speaker 9: You definitely said, because I was like hit or that
and you gave them.
Speaker 6: Ah a o.
Speaker 1: Oh you got him all right? This uh this clone
shot out of the air as you guys turned and
again that's just his ship following this clone as he's
kind of trying to communicate. You see this, the entire
cockpit does that thing where they're engulfed in in fire
as the the ship is destroyed. Now you run into
and secondary problem on the horizon.
Speaker 4: This is CT four five seven engage in target.
Speaker 1: And you guys have a little thing called obligation.
Speaker 4: Every week that I roll for.
Speaker 1: One perfect time, which makes this so much worse because
you are criminals and every now and then, so when.
Speaker 15: You roll your obligation or I roll obligation for you
every week, the your current group number is eighty and
I roll a D one hundred, or you have to
deal with an obligation this session.
Speaker 1: It doesn't make sense that you deal with any of
the other obligations that could possibly come up. So the
only one that really makes sense is criminal obligation, which
means you have to deal with the consequences of the
fact that your group total score is eighty. I rolled
a dead fifty, so you get to fight more things.
And what that's going to be is another all group
of tie fighters. Okay, well, and as another group arrive.
Let me just roll there week.
Speaker 13: I would like to chaotic mind is rolling right now.
Speaker 6: I would like to give my two advantages to help
go repair a ship as well.
Speaker 1: I'll give and a boost. Very kind. Okay, top of
the round here it is?
Speaker 4: Yeah, and I haven't got yet either.
Speaker 1: Yeah, it's yeah, it's your turn. Wants to use the
top of the round, So it is top.
Speaker 7: Of the round whether or not he's got the two successes.
Speaker 1: Oh no, he can still have it, but it's the
top of the turn order.
Speaker 4: Oh all right, this is confusing.
Speaker 13: Greg still has a two, you can keep the success
and and maybe has a round before the top of
the round.
Speaker 7: Yes, Brad's just saying top of the round because it's
a new.
Speaker 1: Encounter, got it new counter them in and they've got
different initiative turns. But we're going to continue as if
you still have those two things.
Speaker 4: Okay, I got a sex by the way.
Speaker 1: Because if Focus was gaming this, you would have lost
them because it's technically a new encounter. I don't even
know what you're saying.
Speaker 4: So if.
Speaker 1: Trust me, just just trust me, you would you wouldn't
just trust me, by the way. Season two will be
d m by orci. Okay, yeah, play a character. You
can retain the two things that you had on going
from the previous it just comes up and just as
round two fight, but you still you're thinking about plant life,
ongoing thing. Okay, continue thinking.
Speaker 4: What am I going to do? What am I going
to do? What are you thinking? When I take them on?
Speaker 13: Ye metawise, I always think of a jumping out for
the Yeah, they are still you can they are still
going at full speed again the same as the others were.
Speaker 4: Alright, let me and no, not gonna punch it, not
gonna you just do whatevers and can get right up
in there. But then if they have the same formation
as before, maybe they do, we can funnel them in.
What do you think are for? It's not helpful choice
where Yeah, yeah, yeah, you're sorry, You're sorry. I know,
I know. I think what We're going to move up
one band and uh no, I can't. I can't fight it.
I can't fight anyways. So we're going to move up
one band and I think take aim is all I
really can do? Is that alright with you? Pasable? Yeah,
that's what I thought. I see you try to pilot
this thing any better? I saw you know what you know. No,
I was gonna say, I would rather deal with which
one of you wish man was per yellow. No, you're
not yellow. You know he's on the rest here. All right, fine,
never mind.
Speaker 1: Rather incoming tie into sceptas.
Speaker 7: Your own Calm's grandpa.
Speaker 4: It's called communication, something you three aren't very familiar with.
I've noticed.
Speaker 1: All right, who's blow on board? You'll blur, Yeah, here
we go, and you know what I'm gonna do. I'm
gonna be who's.
Speaker 7: No, you're not well, I mean you are, You're gonna
use them. But then I get to use an ability
which is once per combat, removed too difficulty from anyone,
or to remove two thingies from anyone and PC.
Speaker 1: Skill check what's the thing that's the thing.
Speaker 7: That's advantage? Once per session you may add to upgrades
or two difficulty things to one.
Speaker 1: Check what do you mean which one is it?
Speaker 7: The two black squares?
Speaker 1: Okay, so you're you're adding two blacks for this, yeah, yeah,
those are all significantly different things. That's why.
Speaker 7: Okay, hold on, well, I have I have both. I
have a sense danger. Also, once procession, I may move
two black squares from any one. Check so what did
you just add you just added to black?
Speaker 1: No, I upgraded the difficulty. There are no black squares
on this, so you can add two.
Speaker 7: You upgraded the difficulty for them to attack you for
I'm so sorry.
Speaker 1: They are upgrading their ability dye to a proficiency die,
so they're upgrading the attack, they're not adding.
Speaker 7: So then if I add the two set back die,
it kind of balances it out or am I wasting that?
Speaker 4: Okay?
Speaker 7: Thank you?
Speaker 1: So you have black dye, purple dye, and red dye
on the difficulty side, and then you have blue, green,
and yellow on.
Speaker 7: The It just says two black.
Speaker 1: I don't know what that means removing those or adding those.
Adding it's different to upgrading or to adding difficulties, so
it would it would completely change each one of those
different things would change everything.
Speaker 7: Okay, sorry, it's two black squares and it.
Speaker 1: Is to add them to you to this one. Okay,
all right, And this is an attack on Dax with
two difficulty, two setback dice, and an upgrade from his
spending of the dark side.
Speaker 6: Point are you going to be okay?
Speaker 4: You're coming on?
Speaker 7: I say, I'm assuming I was.
Speaker 1: Just two successes and you take ache so you'll take
the six seven minus your ama, but they also suffer
two threats. Yeah, I'll let you perform an immediate maneuver
in response to that if you want.
Speaker 6: Right, Ah, I will attempt to repair. I suppose can
I even do that? This is actually getting into the
weeds here. This is really confusing language in the Yeah you.
Speaker 1: Can, you can do the the damage control. But it's
our four, right, so it does say heads from this though,
what takes what says you have to take a critical
headshol oh, you're over the threshold. Yeah, you've got to
do that.
Speaker 6: I was only one under right, I'll take the credits.
Speaker 1: So do the crid and then then you can have
our four fixed. What's going on? Shields failing decreased defense
in all zones by one until repaired. The ship of
vehicle has no defense stuffer two systems strain. So yeah,
your shields fail and yeah this your ship starts, spits
of it falling off our four freaking round and my
stuffer to systems strained. Don't no, I think that's you.
If you don't have defense to decrease, then you'd suffer too. Okay, yeah,
so you just your shields are gone basically, yeah, and
then you can use our four to make a mechanics check.
Speaker 10: Mm hmm.
Speaker 6: To do mechanics shack is going to be three difficulty
for me. Since it's over the threshold.
Speaker 7: I will use my other one, which is the once
procession remove any two black squares from any one check
does that work? Or is that upgrade?
Speaker 6: So Brad has said that house rules that we can
add boosts instead of taking away setbacks because he doesn't
really use setbacks.
Speaker 1: Sorry, that will give me two boosts. You can do
that instead.
Speaker 7: Yet I will, okay, stead of removing the difficulty.
Speaker 1: It's not difficulty. Black dice are not difficulty that.
Speaker 6: Purple dice, all right, okay, So I'll take the and
then it's the droid that's rolling this right.
Speaker 1: Right, So from the sheet, you should be able to
just use our four to make a mechanics check.
Speaker 6: I'll go ahead and upgrade that since we've got all
the points right now.
Speaker 1: Yep, Oh can I No, I cannot do that.
Speaker 6: There's a little repair button underneath the criticals and I
don't know what that does, but I don't think that's
what we're doing.
Speaker 1: Okay, here we go.
Speaker 7: Oh, you have two automatic successes.
Speaker 1: Well, I still have two automatic gone yet you haven't
gone still. That just cancels those out, which makes that
a flat nothing. You have two fails.
Speaker 6: This droid is worse up mechanics than I am one
green dye for his mechanics.
Speaker 1: Mechanics you also can repair when you're flying. Yeah, did
you have mechanics or mechanics? Oh I put mechanics. Yeah,
put mechanic and reroll. Oh okay, yeah, because it's pulling droid,
that's just what you hand on there. Uh put his
name and this skill is mechanic yea, or is it
a drop down? It's a drop down and it says
mechanics mechanic. Okay, yeah, yeah, a.
Speaker 6: Dragon that's still only seeing it as one skills.
Speaker 1: One of you blue four mechanic mechanic should be pulling
this skill. Here what she uses into Like, alright, I'll
just roll manually. What do you got to three blues
to two blues and an upgrade to upgrade three difficulty
Because he's ranked two, you might catch so that should
have been there would be another one. You should look
like that.
Speaker 6: There you go chase the success so you don't.
Speaker 1: That's the three advantages. Yeah, that's what you get. Whatever
that works out.
Speaker 6: As not enough, I'm going to go down.
Speaker 7: Well, it says with those three advantages, you can perform
one free pilot only maneuver. No because you've a oh
yeah you can, because you only did one maneuver. Just
now worse the target ship or vehicle to veer off,
breaking any aim or stay on target maneuvers. You may
downgrade the difficulty of your next check once or you
you're not dealing damage, I never mind. Or you can
ignore a penalizing terrain or stell it or phenomenon till
the end of the.
Speaker 1: Next Urney, there's no penalizing terrain here.
Speaker 6: Yeah, there's I will force the other the other ship
to veer off if I can while I'm I can
narratively say that dom trying to control this dive to
the planet because my ship is definitely going down, and
I move in close to the other tie and he
has to break off, maybe veer away, break off.
Speaker 4: Okay, yeah, I'll try to get more of your but
I'm going down.
Speaker 1: All right. That'll that'll affect the next incoming attack which
is about to happen.
Speaker 7: No, no, no, no, because that was so you just
attacked him, but because you had the failure, you gave
him an immediate free maneuver, which is what just happens.
So now it's a player.
Speaker 6: During it's the second Yeah he had in a row.
Speaker 1: Okay, that's okay, you don't have to that was that
was all on the first tie Interceptors Turn. It is
now the second tie in deceptors turn. Who is yellow?
Go in a tailspin? You're in a tail spin. Here
comes in the duct tails. You're in the duct tails.
Here comes the second set of attacks, and you cause
this guy to veer off, which would break his aim.
Speaker 7: Right, yeah, I.
Speaker 4: Don't know that is correct.
Speaker 1: I just smile and then through space break any target
maneuver and all right, any bullshit on this one before
I roll it? Yeah? No, all right, Here we go,
two successes, one thread. As you are hit, rugo, this
is going to deal seven damage to you. I take
minus cool. Now I'm already over Paul.
Speaker 13: So does that mean if I take another ten another
crib you?
Speaker 1: Yeah? Yeah, yeah, you're you're stacking crig was okay, Ce
roll again and it will add I think ten to
your quit role for it being your second. Like, this
is so much fun all right, I have. So I
was at you gave me how many seven damage? As well? What?
Speaker 4: Sorry? What about the defense?
Speaker 7: What is it?
Speaker 1: Is it coming from the after the four?
Speaker 13: Yeah, probably doesn't necessarily matter.
Speaker 1: You're in a tail spin, so I don't.
Speaker 13: Think, Yeah, well it will hit me on the underside
or on the side.
Speaker 14: Cool.
Speaker 1: I love that? All right?
Speaker 13: So, yeah, I'm in I have sixteen out of ten,
so I'm points away from another crip, but I'm still
in a tail spin.
Speaker 1: Yes, have you you? Oh wait, you're already over in
the threshold. You haven't You haven't healed yourself anymore?
Speaker 13: Right, Yeah, I'm already over the threshold. I haven't done
anything yet. I'm still in the tailspin.
Speaker 1: Since Yeah, so I think you just immediately take another
crip okay, cool, and then you add that to your
total hole damage like all crewmembers suffer a strain. Okay,
you love strain. I love strain. Bring it on, give
me more of that. Yeah? Yeah, you just you're in
this tail spin. This thing flies past fires at you.
Speaker 13: I think if you're over the comms right now, there
is panic happening, whether it's breathing or grunting. But just
RUGO is panicking. He's out of his element when he
flies these things. But let alone also in a combat,
in a combat, in space combat, so he's just sort
of in this panic. I think you also here, probably
the worrying of this uncertain insecure are for droid as
it's probably yellow in the background.
Speaker 7: You I don't know.
Speaker 4: About your training.
Speaker 7: I am one with a fourth the forces.
Speaker 1: It's still like probably in the distance there's the spinning
it is now I play a character's turn, I'm like fighting.
Speaker 4: PBS.
Speaker 1: Yeah, I know, Okay, go ahead, all right.
Speaker 7: Unless you have advice. I have a plan.
Speaker 6: No, I just I think I did something wrong for
my turn. How it works, as your ship exceeds threshold
on whole trauma, you can.
Speaker 1: I remember the rules being you can only use that
ability once per like encounter, and you can repair a
little bit. But if you go underneath your whole trauma,
you can repair your ship by scavenging some parts or
having your droid do whatever, welding whatever together, and it
just it brings your ship back into the fight. But
you are one point underneath your threshold and you are
at one speed and negative three.
Speaker 6: Handling. And it doesn't say that you can't just keep
doing that. What happens is you end up rolling if
you get it at all, for any amount of damage.
Speaker 1: After that, you roll a critical with a plus.
Speaker 6: Thirty, regardless of whether you go over your threshold or not.
Speaker 1: Okay, so what did you do wrong?
Speaker 4: Well?
Speaker 6: I didn't reduce.
Speaker 1: I didn't.
Speaker 6: I had a success and instead of taking my trauma
down to one below the threshold, I just reduced it
by one.
Speaker 1: Oh no yeah right.
Speaker 6: Yeah, so I would be back in the fight now,
but my handling is at negative three, which I don't
remember what handling does.
Speaker 1: That's what I was making. Piloting checks. You can add
plus three boost die now.
Speaker 6: It's three, so i'll be plus three setback die.
Speaker 1: Yeah, that's piloting checks.
Speaker 6: And this is good to know because I have a
feeling that RUGO might have to do the same thing.
Speaker 10: Thank you, And did I do everything correctly?
Speaker 1: Their workers, you didn't do anything at all? Yeah no,
I don't know.
Speaker 13: I mean for rolling another and rolling another, I need
to roll like on the plus thirty.
Speaker 1: Yeah, your next my nexte h.
Speaker 6: After you make the repair, then you get to plus
thirty on all your criticals.
Speaker 1: You haven't done, ok, thank you, Thank you, okay, all right,
play a character ton then me.
Speaker 7: I am going to I'm going to use the force
as my ally once per session. You may suffer too
strange to perform a force power action as a maneuver.
I'm going to do my battle meditation again, giving everybody
the plus two, but it gives me four auto successes
and I'm gonna shoot someone.
Speaker 4: Right.
Speaker 1: Let's different.
Speaker 4: That's terrible.
Speaker 1: Just look like if we were in the cup.
Speaker 7: I close my eyes. You're panic breathing in my ear,
and I was trying to help you by saying the
force is with me, and then I it works on me.
I am one with the forest. The force is with me,
and I just take a deep breath and then I
fire if I can find machine.
Speaker 1: You're welcome and I'd like to take time for me.
Speaker 7: M uh okay, green delta, here we go. I'm going
to go ahead and use a light side.
Speaker 1: You need to roll the fullstove fast.
Speaker 9: Oh yeah, yeah, yeah, yeah yeah, that's on the other sheet.
Speaker 6: Hold on, do you have an extra maneuver here?
Speaker 7: I do not have an extra maneuver because.
Speaker 6: You're not range to fire on them. Are you moving?
Aren't you green? Are you green?
Speaker 7: Green?
Speaker 4: Yeah, oh yeah, you're not. You're you're in close and
they're short here.
Speaker 7: I don't have long range or like one band range band.
Speaker 1: Little baby range.
Speaker 4: Short range, closer range rather.
Speaker 7: Okay, there's a way to do this. I just have
to think for a second. Just give me two seconds.
If I do, and if I do a roll and
I get an advantage, I can sometimes perform a free maneuver. Right,
but there's no rule that I could roll right now
that does then unless do you have to roll for
my force ability? And if I use a particular one,
it does allow me to roll with leadership, which would
give me the opportunity to roll advantage. Okay, I will
do that. Then hold on one second, so sorry, thank
you for just giving me a second for my brain
to work.
Speaker 1: I have no idea what you guys can do. By
the way, I know all the other stuff.
Speaker 4: Oh what is this button?
Speaker 11: Do?
Speaker 4: That just says kill all?
Speaker 1: Yeah? Right, I just have to rely on the only
system that you guys are just stuting many every single round.
Don't trust you are told.
Speaker 16: But I spent last session to meditation.
Speaker 7: Hold on, I have to view.
Speaker 1: I can shoot lightning out of my light I.
Speaker 4: Can shoot two lightnings out of out.
Speaker 6: Of my of course you can.
Speaker 4: Of course you can.
Speaker 7: Of course you can.
Speaker 4: It's bigger lightning too.
Speaker 6: Yes, your lightning is very big and youthful.
Speaker 7: Easy leadership check as part of the pool. If the
user is able to activate the power and succeeds on
the check, they may send simple orders as part of
the power. But that would give me an opportunity to
do an advantage. So how do I do the easy
leadership check as part of the rule. I just switch
it to do I see, you just do the skill
list drop down right. So on my character sheet it
says battle meditation skill no skill to do an easy
leadership check. I do one difficulty on this right, and
then I change the no skill to leadership. I assume, yes, yes,
that's how the same. Yes, okay, one second, let's test it.
This is the only way to know for sure.
Speaker 1: To quite a side. Oh but you did get for
an on the chest.
Speaker 7: I also have to auto successes. What do I do
with that? Though?
Speaker 4: Great question?
Speaker 7: I think that's just to send orders. I don't think
that's for the.
Speaker 6: Do you have to have light side PEPs?
Speaker 7: I don't, but it would reduce each target's willpower by
one for the rest of the encounter. So I don't
know who uses willpower as is in me. I'm doing
it anyway. I don't think you auto would know, and
it's I think this is a broken ability that's going
to save our life, so I'm just going to do it.
I'm so sorry. So everybody reduced your willpower by one,
including me, which means I am only giving this two
success auto successes to Dax, Me and Hop. I'm so
sorry until the end.
Speaker 4: Of the encounter. Wait days, not for me. On your dinner.
Speaker 7: You are getting the no, you're not You're fine, don't
get touched. But the other two you take willpower down
by one, as well as myself. But because I'm doing that,
it means I can only give three people the the ability.
I think. I'm assuming that's what that means, because it's
up to my max willpower, which is four.
Speaker 6: Right, Well it's three now, right, I mean, I think
you can probably give it to everyone and then then
we all get down.
Speaker 7: Okay, okay, So then yes, Rugo, you can take it
and your willpower goes down by one, but you get
two auto successes for the next until the end of
my next turn.
Speaker 1: That's pretty sweet.
Speaker 4: Yes, and the.
Speaker 7: Willpower stays down till the end of the encounter, not
the end of my Yeah, okay, I did get those advantages,
so I will use those advantages to immediately perform a maneuver,
which is to close the distance between me and this
fuck and then I'm going to use my action of fire.
Speaker 1: You didn't use your action for bowel meditation, nope.
Speaker 7: I took strain to do it as a maneuver this round.
Speaker 1: Right, okay, yeah, sorcerer, Yeah, okay, go for it. Water
by the way, but I'm yeah, I'm whatever you Okay,
thank you. Okay, I'm just putting skills in front of
you and being like, roll you, little bowl. Let's see
how it goes. I don't know where you hack. You
are a bowling, good luck?
Speaker 7: Yeah? Okay. So then I'm gonna what's the difficulty?
Speaker 1: Two?
Speaker 7: Two?
Speaker 4: Okay?
Speaker 7: Any bloots before I do this?
Speaker 1: I think? So?
Speaker 9: Okay, cool, I'm gonna go ahead and use a light
side to give myself an upgrade, which is not a blues.
Speaker 7: It's the green.
Speaker 1: Okay, you don't add a green. You click up right
out of left?
Speaker 4: Yeah?
Speaker 7: Oh right, okay, thank you.
Speaker 1: It turns a green into a yellow proficiency.
Speaker 7: Okay, you can't look.
Speaker 1: Success threads and two triumphs.
Speaker 7: Oh so three successes two triumphs. Oh shit, Okay, let
me see what I can do with the triumphs here.
Oh my god, you.
Speaker 1: Can straight up destroy its weapon system.
Speaker 7: Well, no, I'm gonna do something else. Sorry. I just
have to read this because there are so many options
for you to do with the triumphs at the shot
destroy some important thing rather than deal, rather than deal,
haul damage or systems train. No way. What I will do, however,
is I am going to do this twice. So I'm
going to I'm going to clear patch, so the difficulty
of all of our skill checks is downgraded by one
die until my next turn. And then I'm also going
to weave upgrade the difficulty of all gunnery checks targeting
me until the end of my next turn, unless you
let me do the clear patch twice because I would
rather do that.
Speaker 1: What are you? What are you doing? Clear patch?
Speaker 7: Clear patches, and you can use one triumph to the
difficulty of all our skill checks will be downgraded by
one die until the act of character's next turn.
Speaker 1: That's but when you're in an asteroid failed.
Speaker 7: Oh, you're absolutely right.
Speaker 4: Okay, God, I have to read all this, you guys.
Speaker 1: If we haven't done any environmental stuff yet, I know
that's a whole.
Speaker 7: I was just look scanning for the triumphs and Okay,
upgrade the difficulty of the targeting characters. Next, upgrade any
allied characters. Next piloting, gunnery, computers or mechanics. Check. I'm
going to go ahead and do that. I'm gonna do
that twice, and I'm going to do that to the
voice who are in trouble. That both of you will
get an upgrade for your repair in your ship.
Speaker 1: I've already repaired mine, but I'll take it.
Speaker 7: Oh okay, Yeah, then well, if you've already repaired yours,
then I will hold on. God, there are so many
things I can do. I'm so sorry. Once again. Oh,
I can still damage the thing, hold on damaging a
shield generator. Oh, I can perform an imp a free maneuver. No,
I'm going to go ahead and just add a difficulty
to the next piloting. We're gonna re check to the
bad guy.
Speaker 1: Okay, then let me forget this one. I'm going to
give you a little symbol.
Speaker 7: Yeah, that's that one.
Speaker 1: Okay, next, play a character.
Speaker 7: I'm so sorry. I think I have one other thing
of bullshit, but I didn't want to forget. Sorry two seconds. Okay, yes,
I want to do this. Okay, I take back everything
I said. Oh I can't never mind, it's with advantages.
Never mind.
Speaker 1: Okay, okay, thanks, play a character. Sorry, I don't know
what happened. I will go.
Speaker 13: Yeah, unless anyone has anything like impending they would like
to do, right.
Speaker 6: I'm confused around about the order.
Speaker 1: I doesn't even know if I've gone yet this time.
Speaker 7: This is the top of the round.
Speaker 1: Technical. We started from four to two and it was.
Speaker 4: Greg.
Speaker 7: I think what happened was Brad just did a new
round of combat, but none of us rerolled initiative for it.
Speaker 1: You guys didn't, Yeah, they just me and Rugo are
a lot.
Speaker 9: Yeah, and bring technically like lost our turns last round
because it's a new combat.
Speaker 7: So that was just over and now we're in a
new thing. So you two still have to go yet
this round?
Speaker 1: Which one U? I'll go?
Speaker 13: Did you you gave me boosts for repairing?
Speaker 1: I gave you up grade, I gave you.
Speaker 6: A single boost?
Speaker 1: Yes, thank you?
Speaker 13: I think as I am sort of spinning and.
Speaker 1: Uh saying, I'm and like over and end.
Speaker 13: I Uh, Shay, I need you to stabilize, and I'm
going to try to get Shay to make the repair role.
Speaker 1: They have two bloosts. Two bloosts because of anything else
by droid speaking, two boosts from droid speaking, and two
boosts from.
Speaker 7: One is from one from one upgrade from me one.
Speaker 1: Upgrade okay, anything else, there's four boosts on that one upgrade.
Cool man. I don't know if that's that's it.
Speaker 13: I think as I'm going to try to get them
to stabilize or make mechanics, I don't really necessarily, so
I have adroid to do it.
Speaker 1: You got three successes and five advantages only sh use
my twin right?
Speaker 4: Does that happened?
Speaker 13: You could twin link?
Speaker 1: Yeah, I'm going to, uh what do I do with
advantages here? So I can.
Speaker 6: I can walk you through what happens with the repair
real quick if you want cord sure, so you immediately
take your whole trauma down to nine, thank you, and
you're handling goes down to negative free.
Speaker 1: My trauma goes down.
Speaker 6: Basically, what you've done is you've sort of you've patched
this ship past the point where it should be flying,
and it's kind of rickety and barely holding together, so
you're handling is way down. You also get a critical
roll offset of thirty the next time you roll critical,
which would be any time you take damage like that
sounds like okay.
Speaker 7: I also have an answer free cord and right, and
I have.
Speaker 1: Forgotten my weird okay, okay, So.
Speaker 7: You have five advantages, so I think you should do
one of these with your three, downgrade the difficulty of
your next check. Once perform one free pilot only maneuver
or force a target ship or vehicle to veer off,
breaking any aim or stay. That's what you could do
with your three, and then with your two you can
also perform an immediate free maneuver, but that you can
only have maximum of two maneuvers per turn, so you
can only use one of those. Or you can add
the black square to a targeted character's next pilot or
gunnery check. Or you can add a bonus to your
next piloting, gunnery, computers, or mechanics, or you can add
a bonus to any of us.
Speaker 13: I will give you a bonus to hop and then
can I veer one of them. There was one chasing
me right still attacking.
Speaker 1: No, none of them are at them.
Speaker 9: Are actively attacking you. I think you should if you're.
Speaker 7: Going to give somebody a bloost, that's two of your advantages,
and then your other three advantages you could use to
downgrade the difficulty of your next check once, which I
would highly recommend.
Speaker 4: I'll do that, or you.
Speaker 7: Get an extra maneuver if you're trying to get out
of the way.
Speaker 4: I will.
Speaker 13: Get an extra maneuver, and I will then give use
maneuver to repair.
Speaker 10: Can I use a maneuver right now?
Speaker 1: Well?
Speaker 7: How do you? How do you maneuvers? Aren't orcish? Your
maneuver is not to repair. You can't use the maneuver.
Speaker 1: To repair right again?
Speaker 7: Okay, that's an action, all right?
Speaker 1: Maneuver is accelerate, flyaway, take advisive maneuver.
Speaker 6: I will think at this point, isn't going to make
a difference?
Speaker 7: Do you am manvers? What can't I can't?
Speaker 1: I have to be right, Did I lose speed? Actually
you are not one speed? Yeah?
Speaker 13: Okay, so I need to I will evasive maneuver when
I can again.
Speaker 7: Wait, okay, well you could use this actually to increase
your speedy.
Speaker 13: I will increase my speed by one. So I'm at
two speed now and I will give hop two boosts
unless or hidden rule somewhere if I messed over.
Speaker 1: Okay, cool, all right, that's hold. All right, in coming
tie fighter. Let's see who he's going for. One is
screen TV that you?
Speaker 7: Yeah, that's me, and he has a difficulty.
Speaker 1: There's one difficulty.
Speaker 9: Or sorry, not a difficulty. It's a black ry.
Speaker 13: Sorry, that's right.
Speaker 1: Okay, that's it. Yes, all right?
Speaker 7: Did you use your two automatic successes on your mechanics thing?
Speaker 6: It wouldn't have made a difference.
Speaker 7: Okay, yep, all right.
Speaker 1: One success and two advantages. So that's linked one. It's
two advantages I need for that, right, yep. So that's
six twelve damage minus your armor to your ship as
the thing flies in behind you as you're engaged with
the other interceptor. This one flies in behind you, firing
on the back of the US. This one twelve on
the back of my ship, on the side of your ship.
Speaker 4: Just the difficulty.
Speaker 7: I think you a gay story.
Speaker 4: I've just been a ship.
Speaker 1: You know these guys I'm supposed to have, isn't that
I'll look it up right now, right, you're last player turn,
It'll be me.
Speaker 14: Ah, so I am.
Speaker 6: Barely holding my ship together right now. It's been hauled
together with the Scotch tape and string. And uh, I'm
gonna have to fire upon this interceptor that's near me. Yeah,
so I'm gonna go ahead and take a shot with
A I'm gonna use a light sign to upgrade, and
we will go for the shot.
Speaker 1: One can fail and three advantages. Do you not have
two successes or two?
Speaker 7: A lot of successes?
Speaker 4: That's correct, I still do.
Speaker 1: There's one success.
Speaker 7: I did a whole new round of it.
Speaker 6: I'll go ahead and use the link on that as well.
Speaker 1: Okay, so that's twelve damage you're doing. Yeah, I'm doing
twelve damage. This one explodes, Yes, and I'll take a
I'll take a boost for my next action with the
extra advantage, and then I'll use my maneuver.
Speaker 6: Now to increase my speed the two.
Speaker 1: Okay, final tie. Flying In is going to attack RUGO.
I guess i'll dark side it an upgrade. That that's
the wrong one. I want this one? And do I
have any thing against you? Do you want anything going
on that affects the dice. Yeah, all right, here we go.
Two advantages in a triumph. So that is a success, right, No, no,
it's not. Wait why is it not one tooth?
Speaker 6: If you look at the mask there, there's no success.
Speaker 1: To cancel that. Yeah, all right, So what can I
do with this? Though? Do a lot with that anything?
Speaker 7: Yeah? One triumph allows you to do quite a bit.
Speaker 1: I did not take damage from it. I'm not taking
any damage. Now. Did you roll your critical ruber crits
on me?
Speaker 7: Now?
Speaker 1: Right?
Speaker 4: Okay, I don't.
Speaker 1: I did not take a new one. We'll have this
guy take evasive maneuvers. That's what he's going to do,
and any attacks against him. Next next attack against him
has a black dye on it, So he's.
Speaker 7: Which one is that?
Speaker 1: It is? The h this one? Yeah, okay, we'll call
him green type fighter. He's got a green paint lash
one his wings. That's the end of his turn and
top of the round.
Speaker 13: Kind of I would love to go, Okay, I would
use my first maneuver to move up my speed by
one and my second one to evasive maneuver.
Speaker 1: Okay, that's its time.
Speaker 7: Yes, all right, I'm gonna go first, and I know
you made your decision already, but I definitely would be like.
Speaker 1: I'm dying.
Speaker 4: I know you are. I know you are.
Speaker 7: Yeah.
Speaker 1: I can't, Yeah, like I can't. I can't afford to
be greedy.
Speaker 4: I will.
Speaker 13: I keep getting shot every every chance, every round I've
been shot at.
Speaker 1: Yeah pop yeah, Uh, the tie interceptor is targeting you.
Here we go, I'll roll another rhead. Uh, you're gonna
have He's firing at the back of your ship though,
so he upgrades his difficulty and or he had a
set back, right, it's a setback, and I think that's
it any bullshit against you here?
Speaker 4: Ah?
Speaker 6: No, the interceptor does have a little singing on him.
Speaker 1: I think what is that?
Speaker 6: Was that a setback? BB?
Speaker 7: Or was that?
Speaker 1: What did you do to him? Again?
Speaker 7: Know the one that it was to your next things
attack and we already used it, the one that you
know it wasn't the right guy, So I'm sorry, we
already used it. You told me to remind you for
the next thing, and I did and used it already.
So I don't know what that is, if that's related
to me or not. But the one that was related
to me has.
Speaker 1: Already been used, sure, already used whatever. Yeah, all right
here we go three successes as they still six seven
eight damage to Hop's ship. Does that look like Hop?
Speaker 4: That puts me.
Speaker 1: Fourteen fourteen? Okay, so you've got to roll on the
crick table, roll the crick table, and seven shields down,
decreased defense and affected zones, the zero and all other
defense I by one until repared. There's no defense of
a full system strains. It's just a big boy version
of the other one. The strain in your shield. Your
four and a half shields are gone. Yeah, decreased sid gone,
and I.
Speaker 4: Have I'm mad six of seven systems straight.
Speaker 6: You don't have to take the string. We figured that's
only if you don't have alrights.
Speaker 1: To which I guess it doesn't on the on two sides.
But I don't think because this is all of them.
It's the big boy version of the one that you
got hit by, isn't it.
Speaker 6: Well, the one I got hit by was all shields
go down by one.
Speaker 1: Yeah, I think this is that you were right of
the shields. Yeah, your shields go down.
Speaker 6: Just to give a little more drama to the scene,
we could die here.
Speaker 7: Oh absolutely definitely should have fired. But it's totally in
his character to have.
Speaker 6: Theitate if Rugo and Rugo and I in particular are
capable of our ships are capable of vaporizing if we
roll particularly high on the walls and fifty four plus.
Speaker 1: Let's see if that happens right now, as the other
tie fi area is going to go.
Speaker 7: Wait, didn't you just go.
Speaker 1: This is the go here?
Speaker 4: Uh?
Speaker 1: And he is going to attack Rugo having a bad day.
Speaker 4: M yeah, this is it?
Speaker 1: Aim the bush against you. I don't think so. Right,
we're going again. Yes, there is bullsh.
Speaker 4: That's right.
Speaker 1: What was that?
Speaker 7: Oh? Use the light side to upgrade the difficulty as well.
Speaker 4: Or do whatever.
Speaker 6: Upgrade the difficulty.
Speaker 1: Two upgrades. You're spending a light side point? Yes, mm hmmm,
two upgrades on the difficulty. Here we go. Make sure
you spend that point well. Two failures, three advantages. Oh
that's why I evaded. Yeah. Next, the person that attacks
this one gets too foot blue dye to attack the
yellow one. Cool.
Speaker 10: I mean they're yellow one, right.
Speaker 1: They're yellow ship yellow one. But here you will take
evasive maneuvers, So here we go. All right, okay, one
of you guys can go now.
Speaker 7: Fact, Yeah that's what.
Speaker 6: Ah, yeah, I'll now the tie interceptor looks damaged, doesn't
I I'm going to go after the I'm actually going
to go after the type fighter that's closest to me.
And uh, I'll take aim this time to give myself
a boost. And I still have a boost from my
advantage from the last time.
Speaker 1: So I have to boosts. One of you needs to
spend the light side from Ecclesias.
Speaker 7: So my sheets is zero zero, so somebody else do it,
because I don't want to suck that up. I don't
know why it's not saying.
Speaker 4: The the you're in the ship sheet.
Speaker 1: I will use it and I'll do another one and
one from now.
Speaker 6: Yeah, for for myself. So we've got an upgrade. Now
you get an upgrade on this high fighter because he's
using his handling, so you have a setback die. Oh
what yeah, his handling is three. So actually I have
to upgrade the difficulty by four because it's upgrade the
difficulty of all attacks against the ship vehicle once plus
up to one extra time per point of handling, and.
Speaker 1: The vehicle has wow.
Speaker 6: When you are attacking us, you also have to upgrade
the difficulty by the same amount. So his next attacks
are going to be fairly useful. So I'll actually what
attacks dom? Can I roll a diad to see who
you'd attack? I don't think it's fair.
Speaker 7: For me to just Rugo's in trouble, So I think.
Speaker 6: Who's the last one to attack Rugo?
Speaker 1: Is this one? I'm not entirely in trouble.
Speaker 4: I may be spoking of it, but.
Speaker 6: The attack, Okay, I'll attack someone someone is cheating me.
Speaker 1: That's what I was gonna do with a roll anyways.
Speaker 6: Okay, you would have to move.
Speaker 1: We're still you wouldn't you wouldn't you to each other?
Speaker 7: You would have to go.
Speaker 1: You're actually all you're actually all in close.
Speaker 6: I just it's just not enough space, So I will Yeah,
I'll just attack. I don't have any anything else to do.
I use my maneuver on all right.
Speaker 1: So he is evasive maneuvering as well. They are both
a vasive manoeuvering. Both tie fighters are. Yeah.
Speaker 6: Okay, so that's five or four difficulty upgrade.
Speaker 1: Right, So it's a two difficulty and then you upgrade
it for upgrade four times and then yeah, you have
a boost. And I have too automatic success in an
upgrade because I used to the light side that's right.
Speaker 6: It's going to be a big role.
Speaker 1: Still have advantages success.
Speaker 6: I use the advantages for twin and I do twelve damage.
Speaker 1: Yeah, that's right, So you have cool, got it? Yes?
Speaker 4: All right?
Speaker 1: Destroying this one. I was lost, but I'm.
Speaker 4: Bag he's going to be sufferable after all this.
Speaker 7: I'm gonna fire priority. I know we're hurting, but we
have to do it.
Speaker 4: M that's a hard trick.
Speaker 13: And I was keeping score.
Speaker 1: Ye surprised, all right? Next player character turned.
Speaker 10: Still on the coaches one.
Speaker 1: All right, is gonna have to roll me a d
Ten's right?
Speaker 4: Uh?
Speaker 1: All right? Play you all right? Uh?
Speaker 4: Hop is saw that Dax took out like normal peon
tie fighter, not super impressive. He's and he got attacked
by the Titan Interceptor pretty pretty badly. So he's going
to very flashily expertly.
Speaker 14: Repair crown as ship and aim.
Speaker 7: At this thing.
Speaker 1: You're over a threshold, aren't you have the repair?
Speaker 4: Oh?
Speaker 1: Am? I?
Speaker 4: Oh yeah, I am a ship.
Speaker 1: Very just the show repair.
Speaker 4: I don't do this again.
Speaker 7: I don't even know.
Speaker 6: Okay, so it's three difficult. It's three difficulty dying. Okay, Well,
actually out to do it because your our four unit
isn't working correctly?
Speaker 1: All right, Yeah, what what are you doing? You're trying
to repair? I think you're working. Mind, there wasn't the
sheet isn't working. Just throw off the awful sheet, which
I probably could just share with you, but I can't
be bothered. Yeah, so it is just a three difficulty
with any boosts or anything.
Speaker 4: I don't think I get any boosts. I don't have
any special things that I can think. Wait, do I
get a get a? Does this count for an automatics? Six?
The two automatic automatic?
Speaker 1: To have those on this?
Speaker 4: I have those on I don't have a.
Speaker 7: Yeah, I thought. I was like, well, it's broken.
Speaker 4: Oh do I have I have a blues marked off
on here, which means someone gave me a bluest.
Speaker 1: I did, Yes, I have a I have points he
It's actually.
Speaker 7: Only broken because I spent all of my character creation
points on upgrading my will power and I had like
no abilities for four episodes.
Speaker 10: So that broaks out.
Speaker 4: Now what are you put? Two automatic successes?
Speaker 1: Okay, so one blows yeam and two with successes we
go mechanics roll on all four unit two two successes,
So it just comes out at a flat nothing, nothing, happened.
Speaker 13: Very flashly, though nothing happens flashly, youthfully, almost repatient.
Speaker 4: Yeah, wake up, Yeah, yeah, I'm sorry. I'll check my
anger and you're to lose an altitude.
Speaker 1: I know you one two three? The high fighter is
firing upon you. That's oh, anything going on with that?
What are we? What are we at here? Any upgrades?
Any downgrades?
Speaker 6: I think he's dead in the water right now. He
has no shields.
Speaker 1: All right, I'm thinking I'll use the ducks.
Speaker 7: Does that mean we can't pull each other out?
Speaker 1: Oh, you're get an upgrade and down I'm sure you
spend it. Yeah, are you a sorry?
Speaker 4: All right?
Speaker 1: Let's uh whereas the jet, let's just go for it
as we fire on this guy one Uh as the.
Speaker 14: So lucky.
Speaker 4: Looks at the clone trooper in there as he flies
by in job, have to do better than that?
Speaker 1: Yeah, yes you will, all right, he's going to suffer
a system strength well that which is essentially one whole
trauma for the tie fires, and then take evasive maneuvers again.
Speaker 4: It is.
Speaker 1: Final player character turn me.
Speaker 7: I am I am going to do the same thing
I did last time. Uh, and I am going to.
Speaker 16: Spend re source free point.
Speaker 7: I am going to Oh no, it's once procession, so
I can't.
Speaker 4: I would knew how to do.
Speaker 7: As much as I would like to shoot this thing,
I think my two auto successes are far more valuable. However,
it relies on and I only have three will power.
I'm going to fire because if I have two auto successes,
I could kill one, preventing it from attacking someone and
killing you. So I'm going to do that.
Speaker 1: Which one?
Speaker 7: Hold on, I'm thinking my way through this. They're both
evasive maneuvering right the guy right in front of me, Okay,
I will go ahead and fire upon the interceptor.
Speaker 1: Then difficulty too, right, difficulty two.
Speaker 7: I'm going to use a light side point all right?
For an upgrade? H Where is it? Is it under
skills food?
Speaker 1: It's just okay, what.
Speaker 7: Happens if my all of my skills are gone from my.
Speaker 4: Sheet from looking at I just refreshed.
Speaker 1: I'n't be on the vehicle side and I am on
the scrolled down to work them.
Speaker 7: I got it.
Speaker 1: Two successes, three advantages, right, so you just get three
advantages here as you fire on this.
Speaker 4: Okay, oh oh.
Speaker 7: Oh old, I think I have to do damage with
both of these, but let me just double check.
Speaker 17: Yes, okay, in that case, what are my pilot only maneuvers? Oh,
I will take evasive maneuvers.
Speaker 1: Then, okay, you are evasive maneuvering. Which now is this
flag symbol? Okay, next, play a character on top of
the round so you can go twice.
Speaker 7: Yes, I will, I'll go, and I will now do
my battle meditation. Thank you, brat.
Speaker 1: You knew what I wanted to do, and that doesn't
have a limit. How many times you do that? Okay?
Scrolls to white pips.
Speaker 7: Oh, I love to make sure I forces with me.
Speaker 1: That's the limit. Yeah, exactly.
Speaker 7: Yeah, okay, it's.
Speaker 1: Still pretty broken, but I think forcibilities are supposed to be.
Speaker 7: Yeah. Yeah, I read this and then immediately bought it.
I stopped looking at any other abilities. I was like
this the first one.
Speaker 1: I actually ahead and was like cool, yep, I get it.
I'm doing it.
Speaker 7: There it is, Okay, here we go. Fingers crossed.
Speaker 1: Basic Reddit grumblings that battle meditation and EBB and flow
are broken from grumbling type DM and you both and
you both, Yeah, surprised you didn't take both.
Speaker 9: Of those things, to be honest, mother, So that's three
automatic successes.
Speaker 1: Then is there supposed to be difficulty on that?
Speaker 7: Yeah, it's just a force ability rule. But I'm rolling
it with leadership because that's one of the upgrades I
bought that loves.
Speaker 5: Me to do that.
Speaker 7: But I can send leadership chatter through to you guys,
like I can give you commands as well.
Speaker 13: Hell yeah, yeah, we have three automatic successes.
Speaker 7: That is correct. However, only three of us have it,
and I am so sorry, Rugo, but you are not
listening to the fire order. So I'm going to give
it to the three of us.
Speaker 16: I love you, I love what I do.
Speaker 1: We get three automatic successes, you get.
Speaker 7: Three automatic successes. You know what Actually for RP, I
will just tell you, Rugo, you have to fire. That'll
be my command, that I command that I sent thro
An amusing air quotes for that. So you can have
the three out of successes and you can obviously not listen.
Speaker 1: But you give me a three autus successes.
Speaker 9: Yeah, I will, and I'll say you have to fire.
We have to take it on the ship or we're
all going to get you know, focus fire.
Speaker 7: Who is not getting No, I am not getting it.
You three are?
Speaker 1: You are not getting it.
Speaker 7: Yeah, I am not getting it, So you three go,
But would you want it to me? Don't let me down? Yellow.
Speaker 4: Wow, h.
Speaker 1: You have a maneuver in those advantages systems. The advantages
are just for I was about to radio. That's the leadership. Yeah,
that makes sense because it's not a difficulty.
Speaker 7: No no, no, no, no no.
Speaker 9: It says, on a success, I get to send the chatter,
which doesn't include the advantages.
Speaker 7: Let me just double check it. If the user is
able to activate the power and succeeds on the check,
you may send the borders as part of the power.
It's nothing with the advantages, So I will use those advantages.
Speaker 1: But you are using nothing. Yeah, you're not rolling any difficulties.
So I don't know what you're how you're using these advantages.
Speaker 7: Okay, I guess it just says if the user is
able to activate the power and succeeds, you may send
the boarders this perfect power and then the others for
success there additional Okay, Yeah, that makes sense.
Speaker 1: That would be difficult to die against it. Otherwise you're
always going to fucking just spam. It's gonna be so
such an unbelievably low chance for you not to. All right,
you still have a maneuver there. So what's the outcome
my maneuver. The outcome is just that everyone gets to
the two successes three, three successes three.
Speaker 7: Yep, nothing changes. My maneuver is still No I did
do it. Oh no, it's the second round. God, that's
so confusing that initiative. Okay, then my maneuver will lead
to again. Oh oh, I didn't see the stand target ship.
That's okay. I am going to to basive maneuvers film.
Speaker 1: Basically manoeuvers. Cool, all right, okay, let's go for you guys.
One that is you new ARDA. The interceptor turns around,
it does that thing where it turns on a diamond
flies back towards you because they can do that. I
remember what it was from, but it was amazing, and
we will use a dark side point. And so you
are basically maneuvering. What's the handling on that ship? Three?
Two two?
Speaker 7: It is two for me, I don't know if from
everybody else, Okay to me?
Speaker 1: Three three, So that means the upgrades the difficulty by three.
Speaker 6: Right, yes, four it's one plus.
Speaker 1: It's cool upgrades that upgrades that and that's it okay,
all right, there we go. Let's see if we can
do anything. Two successes somehow that as you, Yeah, you
are struck by six seven damage minushurama, and then I
think it takes me over.
Speaker 4: I think.
Speaker 1: He goes into evasive maneuvers as well and just start
spinning like they do.
Speaker 7: Okay, so that would take me over.
Speaker 1: All right, We've got to roll a crip th four.
Speaker 7: Okay, I'm gonna use durable may reduce any critical injury
suffered by ten per rank of durable to a minimum
of one, which is I.
Speaker 1: Think means I don't roll you roll you reduce the
number by ten. So roll.
Speaker 6: No, just I'm mumbling to myself, all right, okay, I
just didn't know if it worked on ships, but that's
pretty great.
Speaker 7: It's under the gunner cab, so I assume that it's
for this, but I don't know what's to you guys.
Speaker 4: Yeah, I don't know.
Speaker 1: I don't see why not google it? But yeah, so
roll the crit and then we take so roll a
D one hundred.
Speaker 7: Okay, do you want me to hit the role critical section?
Speaker 1: No, not yet, okay, So it's actually a ten, which
is an easy severity jostled. So now you can roll
a crip, but how do you manually change it on
the sheet cord? Did you figure out how.
Speaker 4: To do that?
Speaker 1: Yeah? I don't remember.
Speaker 10: I think I deleted everything in half set.
Speaker 6: Are you talking about the office. Are you talking about
adding a crit?
Speaker 1: She needs to add a specific crit called jostled.
Speaker 6: Yeah, you can do underneath the critical role the role critical.
There's a critical number. You type the number in and
then you hit add critical.
Speaker 13: Yes, and hopefully it doesn't give you an automatic offset,
because that's what it was doing weird last time.
Speaker 7: Okay, so it gave me knocked off course.
Speaker 4: Instead give.
Speaker 1: Did it give you some readout or receipt of what
it gives?
Speaker 7: Pilot cannot execute any maneuvers the.
Speaker 13: Math like is there like the math like a plus
ten or something on there?
Speaker 14: I don't know what you can do it.
Speaker 1: It's okay, you're you needed to add a twenty on there?
Speaker 7: She uh.
Speaker 1: A twenty, but it's minus ten, so she actually only
has a ten. The ten she has is jostled. We
need to add that crypt. Oh, you can do AD
and then you can change and modify it manually.
Speaker 13: Okay, just click the AD button and then you get
a blank template and you can okay.
Speaker 1: Make sure you clear that one first.
Speaker 7: I did clear that one.
Speaker 13: But I can't seem to edit this either modify, but modify.
Speaker 7: It doesn't let me adjust the thing. I clicked ad
and then I clicked modify, and it doesn't want me
to touch it.
Speaker 1: Whack your feet down.
Speaker 7: Yes, I think it's just locked. I don't know.
Speaker 13: I can't even delete my my once I made, so
that's cool.
Speaker 7: Let me see if I can do I see if
I can modify already modify.
Speaker 1: No, it doesn't let me do it, all right, Well
just it just it doesn't. We'll deal with it another time.
You're joll soold, which.
Speaker 4: Means right so perfect.
Speaker 7: Suffer one.
Speaker 1: You take one strain and you're disoriented, disoriented disoriented character
adds one black die to old checks you make okay
for one round.
Speaker 7: Where's the stand dis oriented.
Speaker 1: On the on the critical hit result table, the real one,
not the bullshitni mini one that's on the shape the
real QUT table. So you have one black die on stuff,
and it is now someone else's turn.
Speaker 6: I'll go after the type fighter, okay. So I'm going
to use a light side for an upgrade and I'll
aim for a boost. I'm I try to hit this
tie fighter who's doing evasive maneuvers.
Speaker 1: He's doing barrel roles and things like that. Yah, and
I tried to line up my sights here.
Speaker 7: Ah.
Speaker 6: Just make sure I've gone everything right, okay, and I
will start. I did not put the difficulty on.
Speaker 1: That difficult in the two difficulties. What are four? That's me?
Do's the tease? That's that's so? That's name?
Speaker 6: Uh yeah, I'll use the links. One plus five successes
is like twenty damage. It's the seventeen damage to destroy
this thing iron. Another one is shot out of the sky.
So firework is launching over the desert.
Speaker 7: On one left and then we can get the hell
out of here.
Speaker 1: Flies over as a husky raiders look back. Uh, who's last?
Speaker 7: Oh?
Speaker 1: Who's next? Oh? Blot me right?
Speaker 10: Anyone else?
Speaker 4: You it's your hop Oh I'm please. I would like
to not be following wonderful all right? So I need
to have the R four.
Speaker 7: Unit uh trying to repair Uh so sorry, I'm so sorry.
After you go, an NPC goes right, yes, so I
think should go and fire because if he manages to
shoot him, he'll kill him and then doing this that.
Speaker 1: He's firing, so that times a step that has already
fell on this round. Oh look at you.
Speaker 7: Okay, wonderful mind, Okay, go ahead.
Speaker 1: Right the wrong can, he says? I guess, yeah, really,
isn't it? Yeah?
Speaker 7: All right, then it doesn't matter.
Speaker 4: So I get three that successes.
Speaker 7: That's correct.
Speaker 4: H I don't have I don't think anything else that
I could do. Yeah, so Pop kind of looks over
to the wing. How's any any day now? You want
to read? Get us back up and run? Yeah? I
know I shouldn't be rushing you as a lot of pressure,
I understand, but all right, just do your thing, please, please,
please please.
Speaker 6: My experience in edible abuse on your thriller, it isn't
gonna help you get not repaired any faster, old one.
Speaker 4: Oh you believe that. I'm sorry, I'm sorry. What is
it you, lou you're you're you're might want to fix
your radio? I can't really hear. I know I can hear.
Do your thing? Please are for thank you?
Speaker 13: So you are about to just pausing the thing the
timeline here. You are about to try and spend your
action to repair your ship.
Speaker 7: Yeah, yes, he has no choice, no choice.
Speaker 1: I can no choice to unless it gets repaired.
Speaker 4: Yes, I have to get out of this. I'm still
free falling.
Speaker 1: And you get it and you get automatic successes.
Speaker 4: I get three automatic successes from UATA. I don't have
any boose. I don't have any special stuff that I
can do unless I use a light side point.
Speaker 13: I think during that, during that arguing, I am going
to uh say over at Hope.
Speaker 4: You need to reattenuate the frosts or two. I think
he's got it all right, good.
Speaker 13: I would actually like to take the turn and I
want to repair it using the three boosts. The uh,
the three boosts and then yeah, and then the's three
or the upgrades or whatever it is, and then the
two from the speaks binary and then I want to
evasive maneuver so they gives you the shot the shooting
yep in his ship.
Speaker 1: Yeah, I want to.
Speaker 4: I want to.
Speaker 1: I want to sell our four how to fix the ship.
Speaker 4: And then.
Speaker 7: No, it's I don't think it's three boots two for me.
Speaker 13: I'm sorry, it's three automate excesses to successes two boosts
from me, two boosts and then there will be successes.
Speaker 1: On the end of it, okay, and then I will
abase in maneuver. All right, so two successes, one advantage.
Speaker 4: All right, that's probably for Or turns without here.
Speaker 1: And then he stops divisive maneuvering. Yeah yeah, so.
Speaker 7: Advantage rugo.
Speaker 6: You take your ship down to one below the threshold
and you move your handling to negative free.
Speaker 1: Use this advantage. Where's the breakdown? Because I never been handling, Hop,
I'll do it giving a boot top.
Speaker 4: Thank you, thank you, because you're just an exhibition show.
Speaker 1: Yeah, exactly. Okay, I'm gonna have to do the shootings pus.
Speaker 4: That'll be my turn. All right, let's try this for
real this time. I'm going to I have the one boost.
I'm gonna aim as well, giving myself another boost. I
am going to use a light side point give myself
an upgrade. I'm gonna do that from the vehicle sheet.
Speaker 6: I assume, yeah, you can hit light side from that.
Speaker 7: There.
Speaker 4: We are gave myself an upgrade and we are going
to take aim. As the spinning stops and Hop takes
a deep breath, all right, let's find this up. And
why does my ship have no weapons on my sheet?
Speaker 7: Refreshing and vehicle out.
Speaker 4: Fresh the page. The same thing happened to me, and
the guns are gone. What all right, Jim?
Speaker 13: Meanwhile the R force plasma cutting metro feeding in there.
Speaker 7: There we are.
Speaker 4: Here we go in three difficulty, right, bread, it.
Speaker 1: Is the three difficult thing. Okay to shoot two difficulty?
Speaker 4: Sorry too difficulty? Okay, okay, I don't have a weapon.
Speaker 7: Still moved to the vehicle.
Speaker 4: Tap okay, gosh, thank you you said that. I didn't click.
Uh yeah, I still don't see it.
Speaker 1: One of you, Yello, I'm red. Red is like completely.
Speaker 4: Oh wait yeah, Red Delta seven right.
Speaker 1: Oh that's right. I want someone else found it.
Speaker 4: I found it. I was planetary. You're not starship. There's
fifteen tabs for fifteen. I don't need that. Look R
four let's go all right, Here we go.
Speaker 1: And boom fun success and enough to link to it
as well.
Speaker 7: That technically links twice, right, doesn't last about our sky?
Speaker 1: You are successful as you shoot this interceptor out of
the sky. You see they're just the wreckage launch hit
the sand underneath, rolling over as the four of you
kind of shoot across the desert sands. It is all
of you are really messed up as you are as
you avoid them. Scanners showing no more enemy starships were
in the clear.
Speaker 10: There's one tie fighter somewhere without Tom's.
Speaker 1: That all destroyed, all of them blown up.
Speaker 7: All right, let's punch and get out of here.
Speaker 9: Yes, yes, before we go, everybody able to actually get
out of here, shash.
Speaker 6: We should contact them and make sure that we're clear. Yeah,
so I will something, general, General, Come on, please.
Speaker 1: This is general.
Speaker 7: Are we clear to come in?
Speaker 4: Looks like it.
Speaker 7: Coming home about her?
Speaker 4: All right? Good job.
Speaker 1: The ships music fly back, and each of the ships
banged up lands at the spaceport one by one. These
things are broken. Each of the droids accompanying you, some
of them kind of missing chunks, as well as each
of you step off of the ships in the Creeden
spaceport and you see hog walking across to you, this
grand with these three eyes clapping his hands. Bloody hell.
They didn't think you could do it. I'll be honest.
Speaker 4: That was.
Speaker 7: That.
Speaker 1: We're better than expected. He blew that thing clean out
of sky. Yeah, it's a bonus for all the star
farts we took out. Bonus, A bonus. I'll tell you what.
Here's what I can do. And he looks behind you
at the kind of like the interceptors that you were
in the eighth of sprites. Like a chunk falls off
of one of them and hits the spaceport ground, and
he says.
Speaker 14: It was like that when we got him.
Speaker 1: Well, the problem is those things are way too hot. Now,
who did any of you not take crits? Never mind
which one of you took the least damage new order.
He looks at the other three, and then he settles
on the green one and says, well, I'm scrapping three
of them. But you know what we could do. I
have got an underslung life pod launcher. We could stick
that on one of the odd points and you'll be
have a take that with you.
Speaker 14: I keep my cool.
Speaker 1: I keep my cool, and I'm like, maybe joints, I mean.
Speaker 6: Cool something.
Speaker 1: Do you know it's not it's not too bad.
Speaker 5: I suppose thank you, Oh.
Speaker 4: No, thank you.
Speaker 1: I suppose I have to stay quiet, stay put, give
us a visit until tomorrow morning.
Speaker 5: Yeah, shake his hand.
Speaker 1: It's safe enough to be.
Speaker 16: Here till tomorrow morning.
Speaker 1: I have no idea where all that was. They've got
no chance of figuring out they came from here. We're
going to scrap these things and then well, frankly, you're
gonna have to let's get that all. But the odds
of them check in between now and then we'll have
to take some of the paint off of it. It
won't be green, just that, they know. Yeah, now, yeah,
give us until tomorrow here and that before sounds before
you give it to us, right, Yeah, we'll do what
we can.
Speaker 5: Thank you.
Speaker 1: All, Good luck to you. Yeah tomorrow, see you tomorrow.
Good job of doing the droids? Yeah, hey, what are
you doing with the droids? What am I doing to
the droids? You think I'm going to scrap four perfectly
good droids?
Speaker 16: I don't know you're doing that to the ships?
Speaker 7: Right?
Speaker 1: Yeah, well them ships are hot. But the odds of
anyone actually knowing where you know these are four units
came from and that they were involved in there nothing
but three big colorful a for sprites. All right, God,
scrap them, good parts on them. I'll sell them. See
if I can replace them with something else for the
next time. This ship pops off, m going.
Speaker 7: In thanks again.
Speaker 1: Yeah, yeah, you'll be joining us. We're gonna get busy.
He looks to all the droids. There's a bunch of them.
There's all the pit droids and a couple of droids
that are helping him. There are four units or squander
past each of you. Each one that was with you
says it's final, wanders off and rolls itself into the
repair bag.
Speaker 5: He did all right, Yeah, everybody did a really good job.
Speaker 1: I nudge the old man and I'm like, what was
that five for me? And what did you get to?
Speaker 14: I'm sorry, I was too busy doing the job that
we were paid to do to you know.
Speaker 6: Going on the ship while we do all the work
right right, I'll.
Speaker 4: Have you know that.
Speaker 14: It was a wonderful, wonderful time down on the ground.
It was silence. I didn't hear anything really nagging me
in the back. It was just like a vacation.
Speaker 4: It was great.
Speaker 5: You guys, go get it. Yeah, I'm assuming we're walking
while this is happening.
Speaker 1: Yeah, I've walked ahead.
Speaker 5: Yeah, grab a grab a table, I'll be right there.
Speaker 1: Right all right, Yeah, good, grab a table.
Speaker 13: I'm going ahead because I think I'm still a little worried.
Speaker 10: Is that yellow land speeder still in the courtyard?
Speaker 3: No?
Speaker 13: Okay, yeah, sort of walk ahead one because I don't
want to hear the banter about scorekeeping between people and
their lives. But also I want to go up ahead
and try to at least skin and do a little
bit of like friendly reconnaissance, because I'm worried that there
could be a biker gang there that wants to threaten
us to do a job.
Speaker 1: Yeah, you do it once around. There's no bike a gang.
There's no tie hunter that's coming down valley up in
the town at you or anything like that. But you
do wake up in the tank pertion. That's how I'm
ending the final episode. No, it doesn't look like it.
It doesn't look like it. There is. Yeah, there's some
weird stuff going on with you, I think, but some
of that stuff came true in a way and some
of it not as much. But it hasn't been as
one one. The experience you've had there was.
Speaker 16: I haven't been able to talk about it yet, Right,
there was.
Speaker 1: Some crossover and some stuff and some of the things
that you experienced and heard went through was has happened
and some hasn't come to pass yet.
Speaker 7: Right.
Speaker 13: Those are things I'm thinking about as I'm pressing ahead
and making making my way to the diner or the
the chopping bond.
Speaker 1: Right the chopping Bond Cantina, diner and board. As you
all head into the familiar the form and Tina that
you've been staying in for the week, settle down in
a booth. The AGA comes over and kind of quietly
acknowledges your work as she's sort of part of the
resistance here that you've been working for, and they bring
you over some food. You guys can spend you know,
some time. You can go up to the rooms and shower,
because I assume you're filthy and covered in sweat and
you'd probably want to do that, and then come down,
find some snacks, grab some drinks, and everyone can breathe
and take a moment. By the time you know, I'm
here still to.
Speaker 4: Take off your armor. Yeah, what happened up there?
Speaker 14: Just so I can prepare myself for whatever store is
going to be a bruin because of your actions.
Speaker 6: I'm just like eating a stew or whatever food is available.
Then I just sort of I don't even look up
on and I just say, what you mean, what happened?
Speaker 1: We did the job while you're or a sight seeing.
Speaker 14: Well, yes, yes, I understand that, but it took me
a whole of five seconds to figure out that at
least one of you was a Padawan or even a
Jedi at one point, you were up there for significantly
longer alone. So I want to just make sure that
these blasters, that trails were covered.
Speaker 1: A ship was inca incinerated. Uh huh, Saw, I think
we're all right.
Speaker 4: Did you cover any traces if you use the.
Speaker 1: You know, didn't really have all law of time and
you'd know that if you're there.
Speaker 4: Yeah, yeah, yeah, yeah, yeah, we did the job.
Speaker 6: The ship was destroyed, so unless they go our communication
aren't which they had the time for.
Speaker 1: I don't worry that doubt right there.
Speaker 14: That's what I'm worried about.
Speaker 1: Every time tomorrow.
Speaker 16: Yeah, what would you have done differently?
Speaker 14: What would I have done differently than what? Hard to say,
I wasn't up there as right, Whisper will conveniently remind me,
but not use any form of.
Speaker 13: Jedi trick, I'll say, And I think I don't know
if we're in the diner yet, but maybe before we
step in, might sort of stop and turn to hop hop.
Speaker 16: With all due respect, I've not trained in any form
of combat that we just endured. I'm also not trained
with that, and I sort of point to the blaster
at your hip. But I am trained with my training
and I will use it when it's necessary.
Speaker 14: Sure, you don't have tonight the thing, though it does
the same job. You even got a fancy little blade
sticking out of it too.
Speaker 1: I know when to ignite and when not to.
Speaker 4: Not so much you.
Speaker 14: I'm worried about all worried for different reasons.
Speaker 10: But if we're all in this together, we are all
in this together.
Speaker 1: So the job got done.
Speaker 4: Yeah.
Speaker 13: As much as I don't like how it got done,
I wasn't very happy with how the outcome went, but
we got it done. I don't think we need to
spend much more time bickering over how something already happened.
Everything has a reason for being Yeah, And there is
an eep and flow to what we are doing, and
there is no reason to continue pushing back and forth
between the two of you.
Speaker 14: You know what, I'm man enough to admit that you're right.
The point is not to scold you or to do
it to mean anything that went on up there, No,
it must have been difficult.
Speaker 4: I just need to know.
Speaker 14: If anything was killed up there, how that's going to
dictate how we proceed going forward, where we go, how
quickly we get there.
Speaker 6: That's saw me. They all got blown up, blown out
of the sky. There's nothing left of them. There's not
going to be investigators going in there.
Speaker 16: I have to keep bringing that up.
Speaker 7: Mmm.
Speaker 1: Right, I don't know.
Speaker 14: I've seen, I've I've seen the Empire in the short
time that it's been a thing, be crafty, beyond what
you can even imagine.
Speaker 18: Right, but leaving tomorrow, so you did use yes, yeah, okay, okay,
hop takes a deep breath, and I think you'll notice
he's trying not to just bark like a rabid dog,
trying to articulate. Okay, we should not be using those,
but but if we do, we have to cover it up.
No matter if things get incinerated, blown into a thousand
shattered pieces, our tools leave a very specific mark. We
need to cover it up if and when we use it,
because that thing mask well no it wait, hold on,
I forget. Do we know if Cyen Do we know
that siren has force abilities?
Speaker 7: No?
Speaker 14: No, no, okay, if that thing gets a whiff.
Speaker 7: Of a.
Speaker 14: Tool or a trick in our tool belt, I would
come right for us what's that.
Speaker 16: We're talking about how it all went, and I hope
here is trying to give me the discipline about when
and not to use a carpenter should use the hammer.
Speaker 1: All asten, Can we just.
Speaker 9: Be content for a moment that we're not dead. We
can worry about strategy and what we should do we
shouldn't do next time?
Speaker 1: All right, that's if I would like it. I always
talk about where we're going next.
Speaker 4: I'd like that.
Speaker 1: I got some ideas.
Speaker 16: I have a lot of things I'd like to talk about,
but I don't want to do it here. So yes,
let's think about that.
Speaker 1: No place we would go.
Speaker 6: Where all was I was safe back in the day.
I mean, there's no tell on now over in the
core of a sector, all right, where maybe we don't
have to say it right there. I'll look around to
see if anyone could be listening.
Speaker 5: Well, I think no, I'm assuming you have to roll,
so I was just gonna keep talking while you do.
Speaker 11: Sorry, he said, no, okay, Oh I uh, well, Dax,
we prioritized getting the ship repaired and upgrades, which was
your call last time, So I think hop should make
the call this time.
Speaker 8: Mm hmmm.
Speaker 4: I he can make the call. He's got ideas.
Speaker 6: I mean, it doesn't matter if you want to go
somewhere else one night the all right, I mean I
was just saying.
Speaker 7: So.
Speaker 4: Are trying to be agreeable.
Speaker 5: I think he said you could make the call, Dax, So.
Speaker 7: We won't make the call.
Speaker 6: I'll know what place that we can go, and we
can talk about it later if you want. It's just
a little planet called Sasa that's in the out. It
was safe last time.
Speaker 1: Third the fact sounds good?
Speaker 5: All right, great, j other everybody. I'm gonna go to bed.
It's some sleep. Long day, right, m hmm, all right,
good job. Really I could have gone. It's so much worse.
Speaker 4: Yeah, we all lived. I can't ask for too much
more than that.
Speaker 7: Wow.
Speaker 1: Okay, old we kind of did a number to the empire.
Speaker 5: And that's pretty good too. I wrap my knuckles on
the table and I get up and I leave.
Speaker 6: I wonder how many clones we got under a belt
now and I walk off.
Speaker 4: Score with this kid? Numbers you? All right, Rubo? How
you feeling?
Speaker 1: Oh? Sorry?
Speaker 14: All right, all right, Uh get some rest, all right,
clear your head, meditate, do whatever you gotta do.
Speaker 4: Tomorrow's a new day.
Speaker 18: And Hop kind of like looks at Rugo and gets
up really slowly and.
Speaker 1: Lee use to.
Speaker 18: The where the ship is. And we didn't get to
talk about the week too much that we've had. But
Hop has had a little deal where he gets a
little area of like one of the hangars and he ah,
it's been sharpening his skills, so to speak, so he
doesn't rest.
Speaker 1: He just goes there to.
Speaker 14: Resume that.
Speaker 16: There's a moment where the just that it's nice to
just hear the people in here. I haven't had a
chance to actually.
Speaker 4: Enjoy the.
Speaker 16: The chopping bond, so as tired as I am and
as stressed as I am, I try to stay and
enjoy at least the company of others here, though I'm
not very social. But over some time I'm still very
distracted at the job, and I finally have a meal
and then make my way.
Speaker 4: To bed.
Speaker 1: Hi. This is Brad Wotar GM of Rise of the Apprentice.
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