Speaker 1: Hey everybody, It's Tuesday. Welcome to the Giant Pomcast, Episode
Speaker 1: eight hundred and eighty four, April first, twenty twenty five.
Speaker 1: Don't worry, no joking ever happens on this podcast. There
Speaker 1: are no fools here, no fools welcome at all. I'm
Speaker 1: your host, Jan Ochoa. Joining me co.
Speaker 2: Oh, I'm sorry, I was gonna say, should I just leave?
Speaker 1: Joining me co Captain of the ship. He's never fooled you.
Speaker 1: He's never come up with anything that someone has taken
Speaker 1: out of context and spun out on the internet. Everything
Speaker 1: has been completely fine. Jeff crab I.
Speaker 2: Ever once met a fool, especially not looking in the mirror.
Speaker 1: There we go speaking about the man in the mirror.
Speaker 1: He's staring at him intently, combing and drying his hair.
Speaker 1: We've got the best hair in the business. That's right.
Speaker 1: I'll relinquish the title. I'll do it. I don't care.
Speaker 1: It's true. Sorry, Mike, Yeah, it took.
Speaker 3: Me way too long to figure out you weren't talking
Speaker 3: about Mike.
Speaker 1: What Dermo Sewan Sean McDowell.
Speaker 3: I also definitely thought that Rob was doing a Nixon
Speaker 3: impression there like halfway through that. I yeah, there it
Speaker 3: is always has it ready to go?
Speaker 1: Yep, we've mentioned Richard Nixon. No, I'm thinking of Ronald Reagan.
Speaker 2: Differently, we mentioned Richard Dixon a lot during Overblood because
Speaker 2: in Overblood, every time the character gets near any object,
Speaker 2: he just starts doing the I'm not a crook. It's
Speaker 2: a good look, you know what.
Speaker 1: I take that back. He's got the best body here
Speaker 1: in the business. He's a podcast were wolf, and also
Speaker 1: he's a bad boy of games media.
Speaker 4: Mike Minati, you only like me for my body and
Speaker 4: that's okay. Woo, I think I broke in in.
Speaker 2: Uh you accurately?
Speaker 1: Yeah, that's right, you didn't. You didn't have to like
Speaker 1: air like the contents of my d MS to you dog, okay?
Speaker 1: Uh April Wolves. Has anyone fallen for any jokes, any
Speaker 1: goose or gaps on the internet?
Speaker 2: Probably?
Speaker 3: No, I'll go on the internet anymore.
Speaker 1: I mean, I got an email that my rent was
Speaker 1: due today and I just assumed it was a joke,
Speaker 1: So I'm just not going to do it.
Speaker 4: There you go again.
Speaker 1: Now, Yeah, how's everyone doing? How's everyone going?
Speaker 4: And tires been a little non stop lately. I think
Speaker 4: after tomorrow, like maybe hopefully Thursday, can calm down a
Speaker 4: bit and breathe a little bit. But uh, you know,
Speaker 4: like we're all excited for tomorrow, big switch to Direct.
Speaker 4: It's finally happening. Let's get those deats, Let's find out
Speaker 4: when we can desperately try to pre order. Let's hopefully
Speaker 4: see a Mario or see a Mario Kart, Let's see
Speaker 4: some other Nintendo good ease. I'm excited.
Speaker 1: I I have a question for all of y'all, and
Speaker 1: probably an easy answer. Why do they do this so
Speaker 1: dang early on my time? Yeah?
Speaker 3: Everyone in the world, could theorectally be awake for it? Right,
Speaker 3: It's probably an okay time for Japan. Right, it's late
Speaker 3: in Japan, early for the West Coast.
Speaker 1: Yeah.
Speaker 2: Yeah, there's no good there's no good time to do
Speaker 2: it for everybody. And this is kind of one of
Speaker 2: the times they said on for like the best chance,
Speaker 2: you know what they're I get switched to West Coast.
Speaker 2: Really cares, just wake up.
Speaker 4: I think they hate Janachoa.
Speaker 1: I you know, I believe it. I believe it.
Speaker 2: I Doug Doug Bowser, when we took a picture with him,
Speaker 2: he did kind of try to get as far away
Speaker 2: from you as possible.
Speaker 1: So yeah, I felt that tension. I want to say
Speaker 1: it was like a sexual tension.
Speaker 2: It was just like a tension tenth it was just
Speaker 2: regular tension.
Speaker 1: Yeah. I did walk by where they're planning or they're
Speaker 1: opening the Nintendo store in San Francisco and there was
Speaker 1: a picture by the window of my face saying do
Speaker 1: not let this man it.
Speaker 2: You're like, I wonder if that's for.
Speaker 1: Yeah, I'm like, oh gosh, dang again. Another place here?
Speaker 2: Is that where they're doing the like they're having those
Speaker 2: Nintendo fan events to switch to like hands on events
Speaker 2: that they announced and inviting people to a while ago.
Speaker 2: Is that where they're doing that one in SF? Or
Speaker 2: is there not one in SF?
Speaker 1: I don't believe there's one in San Francisco because Nicky
Speaker 1: and I tried getting into applying for the one in
Speaker 1: Los Angeles.
Speaker 4: Yeah, in Los Angeles, I bet like that New York
Speaker 4: one isn't at this Is it? Is it at the
Speaker 4: store because that'd be surprising because it's not a big place,
Speaker 4: and I'll know it's already a store.
Speaker 2: I think that someone showed like it was like another
Speaker 2: event hall.
Speaker 4: There's a lot of events spaces in New York. You
Speaker 4: can just run out.
Speaker 2: Yep, totally and that there are there were pictures of
Speaker 2: that getting set up, so yeah, that's out there, and
Speaker 2: that was not the Nintendo store, so yeah.
Speaker 1: Uh Mike Michael O'Leary. It's in La New York and Dallas.
Speaker 1: Fun yep alas alas uh gang, I I got something
Speaker 1: not gaming related. It's a personal achievement of mine. I
Speaker 1: want to share with you all, my dear friends.
Speaker 4: It's food.
Speaker 1: I consider myself an okay baker. Uh, but out of
Speaker 1: all the things I've been able, I've never been able
Speaker 1: to make a good chocolate chip cookie. For whatever reason,
Speaker 1: it's eluded me or whatever.
Speaker 2: Secret's just a little bit of sea solid at the end.
Speaker 2: That's all you got to do that this time.
Speaker 1: But uh, look at this bad boy.
Speaker 2: Wow, it's delicious. I want a cookie.
Speaker 4: It's a boy.
Speaker 1: Yeah. Like look at this ship.
Speaker 2: Looks like the round hills of the Appalachians.
Speaker 1: Yeah.
Speaker 3: Cookie, that's like a scone or something that's big.
Speaker 1: Okay, this is my this is my now I have
Speaker 1: I told y'all before the podcast that I was going
Speaker 1: to keep it to one grievance. I'm actually going to
Speaker 1: have a second grievance.
Speaker 2: No can You could have one grievance per like topic one.
Speaker 4: Yesh.
Speaker 1: My new grievance is I followed a recipe from Levane Bakery.
Speaker 1: Lavene Bakery is a popular bakery in New York. My
Speaker 1: partner loves their cookies, so I thought like, oh, let
Speaker 1: me give it a shot. I look at the recipe
Speaker 1: and I'm like, these motherfuckers are making a scone. Sean,
Speaker 1: You're one hundred percent right. It's not a cookie, a scone.
Speaker 1: There's too much butter in this ship.
Speaker 2: So what would you say? The thing you ate was
Speaker 2: on Livin. It's a baking joke.
Speaker 1: Man, you and Manati. Sean's gonna like throw a ferm
Speaker 1: ball at me today.
Speaker 3: This is why they do a podcast together.
Speaker 1: Jam.
Speaker 3: They popped themselves. No mare of the audience, like.
Speaker 4: Jeff fact that gift I sent you yesterday returning.
Speaker 2: Yep, I'll get right on it.
Speaker 1: Yeah you know, hit me, hit me with a dad
Speaker 1: joke button.
Speaker 2: Yeah, hang on, give me a second. The kids stole
Speaker 2: it's right over here. I'll be right back.
Speaker 4: Kids, they can't get enough of them. Okay, those eight
Speaker 4: those cookies. The cookie made reminds me of the Gideon's
Speaker 4: Cookie and Disney World. Okay, I said it, Okay, all right,
Speaker 4: all right, let's worry here. Do you ever watch Brian Laggerstrom.
Speaker 1: No, who is that?
Speaker 4: That's a food YouTuber who does baking. He did a
Speaker 4: giant chocolate chip cookie breakdown.
Speaker 1: I missed when y'all were talking about food YouTubers. I
Speaker 1: don't want to start beef.
Speaker 2: I lost the dad button.
Speaker 4: It's okay, we're talking about food YouTubers now.
Speaker 1: I really detest Joshua Weisman.
Speaker 4: Yeah, I don't.
Speaker 1: I don't.
Speaker 4: Look, the vibes are not are not there? I don't.
Speaker 4: I don't know them personally, but I don't know. I
Speaker 4: was upset ever since he was made a whole video
Speaker 4: where he was like, I'm gonna make better chedderbait biscuits
Speaker 4: and Red Lobster just talked about how much he hates
Speaker 4: the chedderbait biscuits anyways, well then to stop making them.
Speaker 1: He's there's just something off about him, and like, I
Speaker 1: don't try. It's not it's not quite like a dude
Speaker 1: bro thing. It's not quite like a brain rot thing.
Speaker 2: Now.
Speaker 4: It's just like, h if you want a better version
Speaker 4: of him, watch that dude can cook. He is great.
Speaker 4: He also just is trying to start a gaming channel too.
Speaker 4: He should get him on sometime.
Speaker 1: There we go there.
Speaker 4: His gimmick is that whenever his food is good, he
Speaker 4: does a different vignette in his backyard where he beats
Speaker 4: up a very old fridge and they get more and
Speaker 4: more elaborates the way he attacks this fridge, so shouts
Speaker 4: out that that dude can cook.
Speaker 2: The hell you guys? Watching food YouTube.
Speaker 1: Is so good?
Speaker 4: Oh, it's like most of what I watch anymore.
Speaker 1: Yeah, I've I've gone the other way, Mike. I've just
Speaker 1: started watching Food Network.
Speaker 2: That's why.
Speaker 4: That's how he started. Then I lost the cable, and
Speaker 4: now I'm on this train.
Speaker 1: Yeah, Mike and I are just like two trains in
Speaker 1: the night chef passing.
Speaker 4: Yeah, I mean this Food Network not just a bunch
Speaker 4: of reruns of Guys Grocery Games and Diners and Dives
Speaker 4: and Chopped.
Speaker 1: Is there other stuff, Mikey, Mikey, I gotta put you
Speaker 1: on the WrestleMania of cooking competitions, which is tournament of Champions.
Speaker 2: Oh oh, she's a tournament of champions.
Speaker 1: I mean, come on, he's been shown, he's been grub
Speaker 1: Anyway Tournament of Champions. They take a bunch of like
Speaker 1: a high profile I guess celebrity not celebrity chefs, but
Speaker 1: uh popular chefs that have been on other cooking competitions,
Speaker 1: So Top Chef Champions, Chopped Champions, Guys Grocery Games Champions,
Speaker 1: Iron Chef branding or no, no Iron Chef branding, but
Speaker 1: some ex Iron Chef but like Stephanie Izard okay, And
Speaker 1: they will put them in like a top sixteen bracket
Speaker 1: for for them to go against each other. It's real
Speaker 1: good stuff. Also, there's a a the neat thing about
Speaker 1: it is that there's a randomizer that picks a protein,
Speaker 1: a style, another thing, another ingredient, and then like a
Speaker 1: time limit, so each round is different. I think you
Speaker 1: could get in on season one and then and then
Speaker 1: kind of get the gist of it. There's heels everybody.
Speaker 1: They're always like underdogs and everything. It's great.
Speaker 4: They're always are.
Speaker 2: The reason Mike thinks it's all reruns is because the
Speaker 2: only time we watch Food Network is when we're in
Speaker 2: a hotel room that we share together, and we get
Speaker 2: back to the hotel room at one am and then
Speaker 2: we put it on for like two hours. That's the
Speaker 2: only time he's watched it in the last couple of years,
Speaker 2: and which is all just grocery games or whatever. It's
Speaker 2: got closure games.
Speaker 4: I'm like, oh, this hasn't changed it all since I
Speaker 4: watched it when I was a different person.
Speaker 1: Did you all know there's a new host of Man
Speaker 1: Versus Food. It's not that it's not Adam Richmond anymore.
Speaker 2: I thought that's ever.
Speaker 1: I don't know if this makes any came back. I
Speaker 1: think they brought it back. Also, I think they've had
Speaker 1: a new host for like eight years now, so he's not.
Speaker 4: They still just make that man. I thought that because
Speaker 4: he had the first couple of seasons and then he
Speaker 4: was killing himself, so they tried to change it where
Speaker 4: he was like more coaching people to do the food challenges,
Speaker 4: and it wasn't wasn't exactly the same.
Speaker 2: But yeah, I wanted to see the man die.
Speaker 4: Yeah.
Speaker 1: Oh okay, Yes, he left the show fifteen years ago,
Speaker 1: so it's quite a while ago. Uh. This makes me think, y'all,
Speaker 1: we could approach someone Food Network and be like, hey,
Speaker 1: we got we got a couple of lovely dudes here
Speaker 1: with interesting food preferences. Wouldn't you like to see them
Speaker 1: tour the world and try new things together.
Speaker 4: I don't want to try new things.
Speaker 3: Yeah, that's the problem the show, Jan They just won't
Speaker 3: do anything.
Speaker 1: Yeah, but Mike, like what you know, like we could
Speaker 1: go to different Disney Disney's what about that?
Speaker 2: You're lying the least new thing new thing you could
Speaker 2: have said? But I tried to get him on board
Speaker 2: there you're.
Speaker 4: Trying to say that, and I know I'm gonna end
Speaker 4: up in some unair conditioned hotel in some hot place
Speaker 4: and they're gonna serve me something that scares me.
Speaker 2: I'll try new things, but no.
Speaker 4: One wants to watch.
Speaker 3: Someone of the chat described Dan as being boring with
Speaker 3: food now aka normal, which is just hilarious.
Speaker 4: Yes, that's why it's so weird when he is, though,
Speaker 4: upset about something like the idea of mayn's being an
Speaker 4: ingredient in something.
Speaker 3: Yeah, remember when we were asked yeah, and he was like,
Speaker 3: I'm not consuming any was it oil?
Speaker 1: Was it?
Speaker 4: And We're like, Dan, what are you talking about?
Speaker 1: How bizarre?
Speaker 2: Just like.
Speaker 1: Turbot Shawn Sean McDowell has been playing the game that
Speaker 1: is not pronounced bizarre.
Speaker 3: We think bazard I think it's Bazzard, pretty sure it's Bazars.
Speaker 3: Oh God, don't don't compare this to that. This is
Speaker 3: a good thing shop.
Speaker 2: Is it like a bizarre like?
Speaker 1: Is it like that?
Speaker 2: Like?
Speaker 4: Is it because at some point a character goes saloon
Speaker 4: Gay Bowser?
Speaker 3: That was good, editing this one.
Speaker 4: Mario sixty four, Joe, that's great.
Speaker 3: Okay, Yeah, Mario sixty four. So this is a rom
Speaker 3: hack that I played on GB Kids yesterday, So make
Speaker 3: sure to check out the vod if you didn't. Jan
Speaker 3: hung out with me for that one. Uh, this is
Speaker 3: a rom hack that came out of a was it
Speaker 3: called Simple Flips Chaos Mario team competition at the page
Speaker 3: from me, that's the only reason I know that. But yeah,
Speaker 3: this was a competition where that Simple Flips put together,
Speaker 3: where I found out apparently so it was a small
Speaker 3: amount of people in total, and he actually commissioned them.
Speaker 3: So basically he like you know, compensated them for their
Speaker 3: time because rom hacking is hard, and we got a
Speaker 3: whole bunch of really cool Mario sixty four hacks of it.
Speaker 3: And this is one that I've been seeing some people
Speaker 3: play and it was really interesting to me. Also credit
Speaker 3: to once again anonymous moose furious fight in SPKA. They
Speaker 3: were a team who put this one together. Uh, this
Speaker 3: was this is Mario sixty four. But it's a roguelike
Speaker 3: deck builder, And if you want to get a little
Speaker 3: more buzzworthy with it, it's it's bilatro Mario sixty four.
Speaker 3: It's crazy. You spawn in, you are presented with a level.
Speaker 3: It's a painting in front of you, Mario sixty four.
Speaker 3: You know how it goes. You jump in the painting,
Speaker 3: you go to a level. The thing is b, A, Z,
Speaker 3: and R the you know, like jump, crouch, slide all
Speaker 3: those buns on the controller. Instead of just having access
Speaker 3: to jump and punch and everything like that, Instead, a
Speaker 3: deck deals a card out to each of those buns,
Speaker 3: and what the card has is what that bun will
Speaker 3: do for a limited number of uses. So like the
Speaker 3: if your A bun gets punched, well your A bun
Speaker 3: is punched like four times, it be is backflip. You
Speaker 3: get backflip twice, and then when you burn the card,
Speaker 3: you go to the next one and narther one gets
Speaker 3: delta out of a deck.
Speaker 2: Okay, so once the car burns, you automatically get a
Speaker 2: new card.
Speaker 3: Yes, you get Delta new one and the idea is
Speaker 3: to get a star before you run out of card actions,
Speaker 3: so you have a limit. It's really cool because then
Speaker 3: you have to think about things differently. You have to
Speaker 3: think about the fact that you have a limited number.
Speaker 3: I've jumps of flips, of combat moves like punches and
Speaker 3: the breakdance I was using to actually take enemies out and.
Speaker 1: Stuff infensive breakdancing. Yes.
Speaker 3: Yeah, it makes you think think about every action that
Speaker 3: you're going to take and turns Mario sixty four into
Speaker 3: like a puzzle platform. And yeah, I was playing down
Speaker 3: stream for like two hours yesterday. I was having a
Speaker 3: blast because it's just it's We talked about this when
Speaker 3: Dan was playing that one shooter a game I forget
Speaker 3: which one was that little like retro one that what
Speaker 3: Donkey's team picked up recently.
Speaker 2: And yes, I'll get it. Hang on. Yeah, Legend of
Speaker 2: Stardom or something like that. I got right here in
Speaker 2: my library.
Speaker 3: But while we were playing that, we were talking of providence.
Speaker 3: There you go. We were talking about roguelikes in general
Speaker 3: and how they usually don't click with me, but for me,
Speaker 3: when you take a concept that is very Arcadie or
Speaker 3: something you really really know, and then add a rogue
Speaker 3: like element to it. It just makes a more interesting
Speaker 3: way to experience something you already know. That's what this
Speaker 3: rom hack is. It's a very polished rom hack. You
Speaker 3: enter into like Luigi's little casino and there's all these
Speaker 3: little like nice little things. So Luigi's like the dealer,
Speaker 3: so you also like you know, the blotro shot. Between rounds,
Speaker 3: you go up to Luigi, you can buy new cards.
Speaker 3: You go over to Vivian, she'll like enhance the cards
Speaker 3: that you already have already. Can go up to the
Speaker 3: homie Monty Mole and Ponty mo five card, Banti fifteen coins,
Speaker 3: He'll shuffle up the cards. You get a random one.
Speaker 3: It's really funny, just there's so much charm and like
Speaker 3: between rounds, between stars basically you can go up to
Speaker 3: the various characters in the casino talk to them. There's
Speaker 3: little dialogues and everything. And I think where the game
Speaker 3: gets really interesting is that there's some wild cards you
Speaker 3: can get. Because I just described like punch and jump back,
Speaker 3: but these are like pretty you know, it's Mario sixty
Speaker 3: four stuff. But how about Rocket, which is just Mario
Speaker 3: goes straight up soaring in the air like he has
Speaker 3: the rocket nozzle from Super Mario Sunshine. They implement a
Speaker 3: cloud Mario from Galaxy where you put a platform beneath
Speaker 3: you while you're in the midair.
Speaker 4: Ma that's my favorite power up.
Speaker 3: And there's some even more wild ones. There's Totsugeki from
Speaker 3: May from Guilty Gear where Mario hops on dolphining rockets
Speaker 3: across the stage. There's Release EO Physics that I got yesterday.
Speaker 3: What happens when you draw that? Physics are just whatever
Speaker 3: the hell the game decides they are. At that point,
Speaker 3: you're forgetting about Yeah, what's up? Dan? Which the Mario choir,
Speaker 3: the Mario choir. When you draw that one, the music
Speaker 3: is replaced with smooth mcgroo's style, Mario doing the music acapella.
Speaker 3: They had so much fun making this, you can tell.
Speaker 3: And it's just incredibly polished and a lot of fun.
Speaker 3: And I've been having a blast playing this. I was
Speaker 3: doing some runs before the show here today, like I'm hosked.
Speaker 3: It's a lot of fun.
Speaker 2: Would you say that you are you are you benefit
Speaker 2: playing this game because you are so into Mario sixty four?
Speaker 2: Do you think maybe okay, because it was wondering like
Speaker 2: if that holds you back. So my concern would be, like,
Speaker 2: it's second nature to me at this point playing Mario
Speaker 2: sixty four. It's basically riding a bike. I go in there,
Speaker 2: I play that game. I'm not even thinking about it.
Speaker 2: I'm just doing. So if things move around on me,
Speaker 2: I might feel like, oh, maybe someone who isn't as
Speaker 2: familiar might have a better chance with this. But you've
Speaker 2: been malleable with it and it's been good for you.
Speaker 3: Yeah, And so I would say that obviously, Like if
Speaker 3: you're not playing Mario sixty four before, I wouldn't you know,
Speaker 3: I wouldn't jump right into this one. But if you've
Speaker 3: played Mario sixty four, you've played three D platforms, that's
Speaker 3: your thing, then this is a fun way to do
Speaker 3: something new with it. It's like with Pokemon, you're not
Speaker 3: going to start, oh, come on, by the first time
Speaker 3: you've ever played it doing like a nuzzlock or an
Speaker 3: iron monitor or something like that. But if you are
Speaker 3: familiar with the games even a little bit, then you
Speaker 3: get into this more advanced rule set because it's more
Speaker 3: of what you're looking for. That's what this is for
Speaker 3: me right now. It's just revitalizing a game that I
Speaker 3: really love and playing a very unique spin on it.
Speaker 3: It's really cool.
Speaker 1: Yeah. I like that you also have to practice restraint,
Speaker 1: because Shannie were saying this a lot in the stream
Speaker 1: yesterday that you generally are super gung ho about exploring
Speaker 1: a level real quick. Yeah. Here, because you can't even
Speaker 1: jump up to go through some stairs, you have to
Speaker 1: be more reserved with how you're approaching things. I also
Speaker 1: like how they It just gets you to think with
Speaker 1: this tool set a completely different way that I don't
Speaker 1: know I would like to see in a different platform er.
Speaker 1: Some folks in chatter saying like, I wonder if you
Speaker 1: could implement this in like a Mario maker to type
Speaker 1: of thing.
Speaker 3: I was thinking, Yeah, I was thinking like a Glover. Yeah,
Speaker 3: this feels like the kind of thing that obviously there's
Speaker 3: references to our properties and stuff that they wouldn't do.
Speaker 3: Like I mentioned Guilty Gear and Exodia's in here. If
Speaker 3: you get all five piece of Exodia, it gives you
Speaker 3: a random star that's that's really funny. But outside of that,
Speaker 3: it actually feels like the kind of thing nintent like
Speaker 3: weird Nintendo would do themselves. It feels like a nes
Speaker 3: remix style of thing, and it did. The quality is
Speaker 3: there that it feels like, yeah, like a complete product
Speaker 3: that they put together. It's awesome.
Speaker 2: Do you think that they could if they wanted to,
Speaker 2: let's say, put this on Steam, remove all the Mario
Speaker 2: stuff and replace it with generic stuff or new stuff,
Speaker 2: or like let's say they teamed up with a bunch
Speaker 2: of indie games and replace it would like shovel Night
Speaker 2: characters and things like that. Do you think this game
Speaker 2: could stand on its own?
Speaker 3: I genuinely think it would. I think this is the
Speaker 3: kind of thing that like could pop off if they
Speaker 3: wanted to remix it in a way that was their
Speaker 3: own and not just a rom haack. But at the
Speaker 3: same time, rom haacking is very much its own art
Speaker 3: form because you have a base to build on. The
Speaker 3: second you get into making your own game and having
Speaker 3: to build an engine, build original assets and everything, that
Speaker 3: takes so much damn time, takes so much effort. Again,
Speaker 3: especially like if you're getting like a little bit cash
Speaker 3: to put together a rom haack, that's like a sustainable
Speaker 3: thing you can do in your free time. But investing
Speaker 3: in making an indie game. That's why you don't see
Speaker 3: as much of that as people just you know, playing
Speaker 3: together a romhack with something that they are right.
Speaker 1: No, so yeah, it.
Speaker 3: Would be cool to get that isle to see this
Speaker 3: for star Fucks and it's like, man, yeah, the nick
Speaker 3: star Fux should be a roguelike, absolutely should be basically
Speaker 3: already is Yeah, they already did, right Yeah.
Speaker 1: Speaking about Nintendo sixty four games, Mike Manatti, you have
Speaker 1: continued down the n sixty four memory train by checking
Speaker 1: out Barbran Hero. Yeah.
Speaker 4: My nintenn sixty four apology tour basically.
Speaker 2: Listen, we're appreciative.
Speaker 4: Yeah. So yeah, I finished Misshift Makers and I talked
Speaker 4: about that. Barmann Heroes another game that I played as
Speaker 4: a kid in Lights never got super far, and I
Speaker 4: think it was kind of a rental for us. I
Speaker 4: think most people remember Bomberman sixty four for the system,
Speaker 4: which was a more traditional Bomberman game. It had this
Speaker 4: great adventure mode that was like, you know, very puzzle based.
Speaker 4: Barman Hero is more of a traditional just single player
Speaker 4: action adventure game where you have to be Bomberman and
Speaker 4: you're throwing bombs, but it's actually just super fun and charming,
Speaker 4: and you know, it's it's kind of a simple game.
Speaker 4: It's in more that you know that Super Mario three
Speaker 4: D world style where you have these sort of short
Speaker 4: bursts of levels and they're they're relatively linear. There's some
Speaker 4: that open up more just something about being barman running
Speaker 4: around throwing bombs. There's actually very good boss fights of that.
Speaker 4: Music is great. The main song especially is.
Speaker 1: A big bop.
Speaker 4: So yeah, I had a lot of fun going through
Speaker 4: this one. Actually just ended up playing through the whole
Speaker 4: thing in like one five hour stream. It was, you know,
Speaker 4: fun enough to do that. Some challenging busses at the end,
Speaker 4: and it has the bomber Man upgrades still where you know,
Speaker 4: you know, you get those fire things and your bombs. Yeah,
Speaker 4: drop more bombs, bigger explosions. It can't be a little
Speaker 4: annoying because theen you game over, you lose those so
Speaker 4: you can like go back to a boss fight, but
Speaker 4: you don't have any upgrades. So it's like, okay, we'll
Speaker 4: go to an old level and get some upgrades again,
Speaker 4: then go back to the boss fight to make it easier.
Speaker 4: So that aspect was maybe a little frustrating, but not
Speaker 4: a huge deal. Generally, I thought this was a really
Speaker 4: fun playthrough. You know, this isn't like some big hidden
Speaker 4: gym for sixty four. I think people know about it,
Speaker 4: but you know, it's not a first round pick, right.
Speaker 4: People don't name this one if they start naming twenty
Speaker 4: and sixty four games or something. But I think more
Speaker 4: people should look at it if you have an affinity
Speaker 4: for that system.
Speaker 1: I want. I want Bomberman to have like a renaissance.
Speaker 2: Yeah, bar Man had a go ahead, Jeff I was
Speaker 2: gonna say' super Bow are launched with the switch they did,
Speaker 2: super Bomberman are two within the last couple of years.
Speaker 2: But I think what we're talking about here when we
Speaker 2: say that, Jenks, I feel the same way is get
Speaker 2: a little bit more experimental with like what you were
Speaker 2: doing with like have one three D game every ten
Speaker 2: years or something like that. Again, you know, I know
Speaker 2: that at this point, it's like we kind of whiplashed
Speaker 2: back from oh those three D games were three D
Speaker 2: games were interesting, but let's just get back to what
Speaker 2: Bomberman really is. And it's like, well we've had that
Speaker 2: for a long time now, maybe let's flip back and
Speaker 2: try some other stuff again. I would really welcome that.
Speaker 4: Yeah, Barberman was kind of had a kind of just
Speaker 4: popping off there in this sixty four era because he
Speaker 4: had Saturn Bomberman before that. It's like maybe the most
Speaker 4: beloved of those ten players style on. Yeah. Oh and
Speaker 4: then yes, the sixty four had the two sixty four games.
Speaker 4: The sequel is pretty rare now, but in Hero so yeah,
Speaker 4: they're just doing a lot of interesting things with Bomberman
Speaker 4: at the time. And then nine to eleven happened. I
Speaker 4: don't know.
Speaker 2: I so it's a surprise. Oklahoma City didn't take this
Speaker 2: guy down. It took you a nine to eleven.
Speaker 1: To make it.
Speaker 4: It was it was srough to have bomber Man, isn't it.
Speaker 4: It's rough.
Speaker 2: I was not expecting that. That one got me.
Speaker 1: Oh. I thought of a joke, but I can't. I
Speaker 1: can't bring myself to say it.
Speaker 2: Text it to Mic and have him say it.
Speaker 1: Uh, Konami, get on, get get your check books out.
Speaker 4: We need go ahead, chance, sorry, we need a two.
Speaker 1: D bomber Man game that is an action platformer, perhaps
Speaker 1: of this flatformer subgenre. They already tried to take your
Speaker 1: lunch explosion man. That's pretty much just bomber Man that's.
Speaker 2: Actually not bad and that would be fun. Give him
Speaker 2: like a d K sixty four or DKnet ninety four
Speaker 2: move set. But I'm very different there.
Speaker 1: Yeah, there you go, Ki cut the check.
Speaker 4: I just haven't accept did Konami as the owners of
Speaker 4: Bomberman yet? I don't know what I mean. They do right,
Speaker 4: and they did the bomber Man our games, but I
Speaker 4: always forget about Hudson Soft really not being Yeah, is
Speaker 4: that they're just gone Hudson Hudson twenty twelve. Hudson was
Speaker 4: merging the Konami Digital entertain I.
Speaker 2: Was looking at this because and no one tell them
Speaker 2: he won't listen to this. I was like, this is
Speaker 2: that we wouldn't be a black club or anything. But
Speaker 2: I found a This is the Beast played this in
Speaker 2: sixty four dating sim made by the Mario Party team
Speaker 2: at Hudson with mini games, and I'm like, I think
Speaker 2: I want to there's an English translation now that just
Speaker 2: got done in the last couple of years. So I
Speaker 2: was like, man, Hudson made all those Mario Party games.
Speaker 2: When did they stop making him. It's like a long
Speaker 2: time ago they stopped making him. So it's like, what
Speaker 2: happened to Hudson.
Speaker 1: What's the name of this game, Jeff, I'll look it up.
Speaker 4: Just give me a second, Okay, sure, uh yeahs I
Speaker 4: was a big bonk guy too. In fact, I think
Speaker 4: Bomberman Hero at one point was like originally supposed to
Speaker 4: be a bonk game, and that's why it's kind of
Speaker 4: initial DNA feels so different from the other bombing games,
Speaker 4: even though it still has a ton of Bomberman flavor
Speaker 4: in there.
Speaker 1: Well, the nostalgia tour doesn't end there with Bomberman Hero,
Speaker 1: Jeff Grub, You've continued your adventures with Grim Fandango.
Speaker 2: Yeah. I actually finished Grim Fandango over the weekend. That
Speaker 2: was a lot of fun.
Speaker 1: It was.
Speaker 2: It definitely got to the point where it's like, okay,
Speaker 2: I am at least on this game's wavelength a little bit.
Speaker 2: I still needed help very frequently, like that's what those
Speaker 2: adventure games are. But you know, you begin to learn
Speaker 2: like everything needs to you need to try everything on everything.
Speaker 2: So at a certain point I was doing that to
Speaker 2: the point where I was stumbling across a couple of
Speaker 2: solutions just you know, by happenstance through pure luck. But
Speaker 2: that luck was you know man made because it's like, oh,
Speaker 2: you know, I'm just gonna try this on everything. I
Speaker 2: just got a gun before I go up there. Let
Speaker 2: me try it on this thing before I get up
Speaker 2: to go up the hill, that sort of thing. But really,
Speaker 2: I mean, I came to this game with the expectation
Speaker 2: that I would like the characters, the style, the music,
Speaker 2: and all that stuff. Hits so hard so many, like
Speaker 2: all Timer characters, Glottis is one of my favorites.
Speaker 1: Now.
Speaker 2: Every time I had any interaction with Glottis, who was
Speaker 2: like the big side kic character, I was just in love.
Speaker 2: And that doesn't that it really lives up to those
Speaker 2: expectations as well, like up through the end of the game,
Speaker 2: like when you first meet Gladish, I hope he's great,
Speaker 2: and he always is. And then it does a really
Speaker 2: good job of mimicking its source material that it's pulling from,
Speaker 2: where it's like, Okay, there are the twist and turns
Speaker 2: that you would expect from this sort of entangled war
Speaker 2: time love story that they're going for, and I felt like, Okay,
Speaker 2: they did that in a way that was like I
Speaker 2: wanted that, It's what I expected, and yet I was
Speaker 2: still surprised here or there, and it's like they just
Speaker 2: are really good writers over there at at what was
Speaker 2: Lucas Arts.
Speaker 4: Then and Shaeffer Double Find now. Yeah, yeah, it's this
Speaker 4: is still one of my favorite games ever. It was
Speaker 4: so much fun watching Jeff play through it. I'm so
Speaker 4: glad that he finished it. But yeah, it's like, you know,
Speaker 4: the puzzles in these games, like, yeah, they're puzzles and
Speaker 4: something you kind of figure but it's much less like
Speaker 4: playing you know, like an Obra Din or something like that,
Speaker 4: where it's like you sit down, you write me really
Speaker 4: largeically think about it. The puzzles often are actually like
Speaker 4: just like, hey, you got to figure stuff out, and
Speaker 4: now this is the mechanically came up with to force
Speaker 4: you to interact with as much of the world as
Speaker 4: possible so you can see all the fun characters and
Speaker 4: dialogue we create for you.
Speaker 2: Yeah, and that that was like the other thing where
Speaker 2: it's like, okay, yeah, I get another chance here to
Speaker 2: click on every line of dialogue or ask every question.
Speaker 2: And every time I got to one of those moments,
Speaker 2: I was like, oh, fantastic, We're back here where the
Speaker 2: game is truly shining. Manny's saying something sort of sardonic
Speaker 2: or dry or sarcastic, and the other character's not really
Speaker 2: catching on, and that's that's what he's saying. It's and
Speaker 2: then them having their own sort of personalities. It's really fantastic.
Speaker 2: I'm I'm glad.
Speaker 1: I glad.
Speaker 2: This is like my first real Lucas Arts adventure game
Speaker 2: that I spent a ton of time with. It really
Speaker 2: is a good entry way to that whole genre.
Speaker 3: Yeah, it has a ton of personality. I think Manny's
Speaker 3: just a great main character. I never want them to
Speaker 3: stop talking and cracking jokes and stuff when I play this,
Speaker 3: and I think I do think like we saw a
Speaker 3: touchdown though it is maybe one of the more The
Speaker 3: puzzles are a bit bit out there for Lucas game,
Speaker 3: like really making you click on everything and sort of
Speaker 3: just wander around for a while. I think that can
Speaker 3: get a little annoying if you don't want to get
Speaker 3: outside help. But if you do, you know, like you
Speaker 3: were screaming, I'm sure like if you got stuck, stuck,
Speaker 3: he asked the chat or something.
Speaker 2: I was just asking chat. Yep, no shame about it.
Speaker 3: Understand up a guy, you know, it's twenty twenty five,
Speaker 3: just pull up like a well ring guide or something.
Speaker 4: We're all doing that even in ninety eight. Man, right,
Speaker 4: oh yeah absolutely game facts.
Speaker 2: Yeah yeah, I talk to talk to your doctor about
Speaker 2: game facts everybody.
Speaker 1: Yeah, I yeah.
Speaker 2: I just think that it was really pleasant. It does
Speaker 2: make me want to like continue down this uh line
Speaker 2: a little bit. I was mentioned in to chat and
Speaker 2: telling Mike, I'm like, I might try to dig or
Speaker 2: a handful of Lucas, like what's the what's the motorcycle one.
Speaker 4: Throttle and the Digger because it's been so long since
Speaker 4: I played THO one that like I wouldn't be able
Speaker 4: to help you. It would all be new to me.
Speaker 4: In a big side, I would.
Speaker 2: Just play those games with the guide open. At this point,
Speaker 2: it was like, I'm.
Speaker 4: Totally sure we could play them together and figure it out.
Speaker 2: Yeah, we could.
Speaker 1: You want to look at a couple a couple of
Speaker 1: puzzle pals, Yeah, but there are also some other ones
Speaker 1: that I could like still guide you through data.
Speaker 4: Tentacle is so fantastic and so much and you know,
Speaker 4: the first three Monkey Allen games are must play, as
Speaker 4: I believe for this series, and they still hold up
Speaker 4: and they did those anniversary editions of one and two,
Speaker 4: so they're easy to play, and the gog version of
Speaker 4: Chris Monkey Allen works fine.
Speaker 1: So how are the Salmon Max games?
Speaker 4: Uh, well, the first Simon Max, I think is an
Speaker 4: al timer. I love Tim and Max Hit the Road.
Speaker 4: It's maybe the funniest one they ever did. I played
Speaker 4: through that again not too long ago. I never loved
Speaker 4: the Teltoe ones like some people did. They're they're good.
Speaker 4: I think part of my problem is is that I
Speaker 4: loved that original one so much, and you know, well
Speaker 4: the voices are a little different it. You know, it
Speaker 4: has kind of I don't call it an ugly game,
Speaker 4: but it has that three D like that sort of
Speaker 4: not cheap three D look, but kind of we're a
Speaker 4: little bit on a budget here three D look, as
Speaker 4: opposed to just very pretty pixel art like the original one.
Speaker 2: The name of that game Sean A Getter Love Choren
Speaker 2: I Party, Yeah, we're in.
Speaker 3: Chef Found and I was gonna crack up. It was
Speaker 3: actually Tokyo Mechi Memorial, like one of the most well known,
Speaker 3: revered visual novels of all time, and you're just like, yeah,
Speaker 3: it's some dangs and that they made.
Speaker 2: Well I would have felt the same way about that.
Speaker 2: Totally heard that word before Toki Memorial, but I have
Speaker 2: no idea.
Speaker 1: That's why I favored Final Stop on the Nostalgia Tour. Sean,
Speaker 1: you have been continuing to play Crazy Taxi three and
Speaker 1: it keeps surprising me that they made a third one.
Speaker 3: Yeah, well, Jan, I get that from you. You're not
Speaker 3: CT three guy. But when I brought this up in
Speaker 3: the chat the yard day, everyone basically had the same
Speaker 3: reaction of everyone was split between wait, they made crazy Tech, Hey,
Speaker 3: Mike has it?
Speaker 1: There, I have it.
Speaker 4: They did make it.
Speaker 3: Yeah, Basically everyone went, wait, they made a Crazy Taxi three.
Speaker 3: But then the other half of the audience was they
Speaker 3: made a Crazy Taxi two, which I did because yeah,
Speaker 3: that was I think Crazy Texti two is an arcade.
Speaker 3: I've never seen a machine, but I think it was
Speaker 3: an arcade. And then it was on the Dreamcast Crazy
Speaker 3: Taxi three wash Xbox exclusive, Like Mike just held up there,
Speaker 3: and then there was an arcade machine as well.
Speaker 2: You made the Dreamcast two.
Speaker 3: That's that's what it's getting that actually is like the
Speaker 3: Dreamcast lineage was basically split between a lot of people say,
Speaker 3: you know the Xbox is the Dreamcast two as well
Speaker 3: as like the GameCube galaat as well. You know, you
Speaker 3: got reports of Sock Adventure, you got Fancy Star Online,
Speaker 3: like they basically split their attention between those two consoles,
Speaker 3: and then PS two was in whatever they put most
Speaker 3: of the multi platform stuff there as well. But yeah,
Speaker 3: Crazy Taxi, like I keep mentioning, is just a fun
Speaker 3: trip down memory lane. I keep getting better and better runs.
Speaker 3: The other day in Crazy Taxi one, I finally got
Speaker 3: one over ten thousand dollars again, so that meant that
Speaker 3: I got the awesome rating, which felt good to get
Speaker 3: back to Crazy Taxi three. Though is I've never really
Speaker 3: played this before before, this little trip down memory lane
Speaker 3: here with Crazy Taxi, and that's because it was so inaccessible.
Speaker 3: It's not backwards campable on Xbox because you know, licensed
Speaker 3: music and all that, of course, but once again fans
Speaker 3: coming through. So at the theme of the games I've
Speaker 3: been playing lately. There's a tool called CT three Tweaks
Speaker 3: that allows you to just like make some changes some
Speaker 3: things about the back end of the PC version of
Speaker 3: the game, which you can find online. It's abandonware. It's
Speaker 3: never been released anywhere and it makes it so you
Speaker 3: can run out my machines, you can run at high resolutions,
Speaker 3: high frame rates, and odd stuff controller support, and what
Speaker 3: the game itself is is it's sort of a compilation.
Speaker 3: That's what Crazy Taxi two kind of was as well.
Speaker 3: But three is the map from one from two and
Speaker 3: then a new map for three, so it's only three maps,
Speaker 3: but it's start K game. Let's kind of expect of it.
Speaker 3: What's interesting is the mechanics how they work, and the
Speaker 3: fact that in addition to everything you know about Crazy Taxi,
Speaker 3: such as the Crazy Boost and the Crazy Drift, which
Speaker 3: are better than before, they really refined it so it
Speaker 3: feels really good. There's also Crazy Boost in reverse so
Speaker 3: you can go backwards on a dime, and the Crazy
Speaker 3: top I think it's called where you can do a
Speaker 3: tiny low jump, but it allows you to get over
Speaker 3: like short buildings, allows you to get extra air, you know,
Speaker 3: like in the original Crazy Taxi stage San Francisco where
Speaker 3: we're going down the hills, you get some extra air
Speaker 3: and get a bunch of money that way, as well
Speaker 3: as implementing stuff like pick you up multiple people at
Speaker 3: the same time from Crazy Taxi too, and so It
Speaker 3: just feels incredible to play with all those little additions,
Speaker 3: and it allows you to have longer runs. It feels
Speaker 3: more like a console first game. When you play Crazy
Speaker 3: tax it feels like the game, even though it's on
Speaker 3: your GameCube or your PC or whatever nowadays, is trying
Speaker 3: to get those quarters from you, is trying to like
Speaker 3: push you out. But Crazy Taxi three feels like a
Speaker 3: game where you don't even have to be that good
Speaker 3: the game to realistically have like a twenty plus minute
Speaker 3: run going, just keep going, keep listening to the tunes,
Speaker 3: keep have a fun time. Drive around this absolutely batshit
Speaker 3: crazy game that I still think is the epitome of
Speaker 3: one arcade game should be basically, and I'm having a blast,
Speaker 3: like getting better at it. It's kind of like I
Speaker 3: was mentioning with Bazarus, sort of just getting better with
Speaker 3: those runs. And you know, that's that's what a roguelike
Speaker 3: originally stems from, is just the arcade theory of video games,
Speaker 3: of having lives and doing runs, trying to get the
Speaker 3: best score you can games.
Speaker 2: Yeah, Sean, I will admit I've never truly loved Crazy
Speaker 2: Taxi anything against it, friendship, but I never I never
Speaker 2: fell in love with it the way so many people
Speaker 2: and it's like, at this point, it comes up so
Speaker 2: frequently and with such reverence, and then people play it
Speaker 2: and it's not like it's misguided nostalgia. Everyone genuinely loves
Speaker 2: this game. I feel like I missed out. So do
Speaker 2: you think Crazy Taxi three would be one? Like if
Speaker 2: I were to throw it in my steam Deck and
Speaker 2: play it on there and try to like get it,
Speaker 2: would this be the right like re entry point to
Speaker 2: go back and try to fall in love with the series?
Speaker 3: Yeah, especially once you get some of the further tweaks
Speaker 3: beyond CT three tweaks like someone and chat mentioned how
Speaker 3: are the tunes? And by default they're not good in
Speaker 3: the PC version. But again, community, you can just add
Speaker 3: in the original soundtracks from the og Xbox version and everything. Okay,
Speaker 3: yeah I can. I can like send you some links.
Speaker 3: I think this is That's actually how I've been playing.
Speaker 3: I've been playing on steam Deck. I just do a
Speaker 3: couple of months before bed each night, and you know
Speaker 3: that takes like half an hour to an hour, and
Speaker 3: it's maybe more energy than your typical line down game.
Speaker 3: But I do think it's a great way to just
Speaker 3: like chill and watch them TV and stuff, and yeah,
Speaker 3: try to get that better run.
Speaker 1: Yeah.
Speaker 4: Yeah, I was playing this version not too long my
Speaker 4: solf on when I had the Xbox plugged in and
Speaker 4: I kind of got a little bit of an og
Speaker 4: xbox kick. It's fantastic. I think it's the definitive crazy
Speaker 4: taxi game that we have, at least right now. We'll
Speaker 4: see what that new one is like, because yeah, you
Speaker 4: know it pass basically everything you want from the first
Speaker 4: one and that map that they added into right, but yeah,
Speaker 4: the new map here is Las Vegas themed, so that's
Speaker 4: really fun. That's of course a great place to say
Speaker 4: that you still have that those like those not those
Speaker 4: mini games with the challenge mode with you know, like
Speaker 4: get those crazy strikes and all that. Yeah crazy, I
Speaker 4: think they might have this might have been renamed too, Yeah,
Speaker 4: but boy, yeah Sega Saga. There a lot of heavy
Speaker 4: lifting on the OG Xbox. Uh you were talking about that, Shawn.
Speaker 4: But between this the outrun games, Jet Set Radio Future,
Speaker 4: even weird stuff like what otaggi and whatnot?
Speaker 3: Yes yet.
Speaker 1: As well?
Speaker 4: Yeah, yes, THEEKA was just doing Tota Gamno Three. Of course,
Speaker 4: I can't forget that but they are just doing a
Speaker 4: lot of cool stuff on the od Xbox.
Speaker 3: Yeah, very very cool lineage.
Speaker 1: There that they have going from making money on the
Speaker 1: streets to the high seas, high profits. Jeff Grubb.
Speaker 2: Yeah, so this is a game that just came out
Speaker 2: of early access. When I was playing, it was either
Speaker 2: early access or just coming out of early access. It
Speaker 2: is a turn based sid Meier's Pirates with some rough
Speaker 2: edges in terms of like the presentation. I was playing
Speaker 2: it on Steam Decks, so maybe some of the stuff
Speaker 2: that didn't happen on there, but like the mouse cursor, right,
Speaker 2: it's an animated little mouse cursor special for the game. Well,
Speaker 2: there's also like the transparency layer doesn't work, so there's
Speaker 2: like a white box around it or whatever. I'll live.
Speaker 2: You basically go from city to city buying low and
Speaker 2: then go to you do you set your boat to
Speaker 2: go to another city to then sell high. And it
Speaker 2: is a fully I guess I won't say fully realized
Speaker 2: echin simulation, but there are ramifications to everything you do.
Speaker 2: So when you go to a city and you get
Speaker 2: a list of goods, you're like, okay, I'm just gonna
Speaker 2: take my boat up to whatever This one port, and
Speaker 2: I'm gonna click on the shop. Let's start trading. You
Speaker 2: see how much everything costs to buy one You see
Speaker 2: how much everything cost. If you were to buy five
Speaker 2: of everything, it's usually much cheaper. And then you can
Speaker 2: also see like important details like how much it costs,
Speaker 2: like what was the price it costs the manufacturer to
Speaker 2: produce this item in the first place, so you can
Speaker 2: compare it to like what you're paying to like what
Speaker 2: actually the raw materials cost. So it's like, okay, let
Speaker 2: this thing cost them eighty bucks. They're charging me like
Speaker 2: one hundred and forty. That's a huge markup. I probably
Speaker 2: shouldn't buy that, But it's eighty bucks and you can
Speaker 2: get it for ninety five. All right, Well that's much
Speaker 2: more reasonable. I probably can turn a profit on that.
Speaker 1: Now.
Speaker 2: Of course, if it's eighty bucks to make and you
Speaker 2: can find it in one city for seventy bucks, well
Speaker 2: obviously you buy as much of that as you possibly can.
Speaker 2: Except every time you buy something, the price goes up
Speaker 2: because it's reacting to your to your behaviors, so you're
Speaker 2: you're feeding the economy. The demand is higher, So now
Speaker 2: you have to like consider that and it's like, hmm,
Speaker 2: this is exactly the kind of game that I want.
Speaker 2: I want to play around in economic models. That's what
Speaker 2: I always liked about sid meers Pirates. A lot of
Speaker 2: that your A lot of that stuff was happening in
Speaker 2: the background or unaffected by your behaviors, but it was
Speaker 2: like randomly being affected by something that was supposed to
Speaker 2: be modeling a wider, broader economy as opposed to just
Speaker 2: one ship coming into port and buying stuff and affecting
Speaker 2: the price. But at the end of the day, it's
Speaker 2: pretty similar stuff. Now I'm not sure what else is
Speaker 2: happening in this game, because when I'm kind of going
Speaker 2: through the tutorial and in sid meers Pirates you get
Speaker 2: in ship combat. In it, it's real time, and that
Speaker 2: was actually pretty decent, and you could upgrade your ship
Speaker 2: and get different kinds of things you were shooting out
Speaker 2: of the cannons. So it's like, Okay, I'm gonna shoot
Speaker 2: these grape appellates to tear up the enemies sales so
Speaker 2: they can't chase me or whatever. You can make decisions
Speaker 2: like that. You would go and meet governors and have
Speaker 2: conversations with them and try to marry their daughters and
Speaker 2: you try to marry the prettiest daughter you could find,
Speaker 2: and all that stuff. There was more going on at
Speaker 2: sid Meier's Pirates. I haven't interacted with all of or
Speaker 2: any of those kinds of elements so far, so I'm
Speaker 2: wondering if they've focused entirely on the you know, buying
Speaker 2: and selling, the arbitrage selling of it all as opposed
Speaker 2: to those other elements, which I wouldn't be against, but
Speaker 2: I definitely want to have that flavor there to make
Speaker 2: it feel like, Hey, I am a gentleman of the
Speaker 2: high seas and I just happen to have this business
Speaker 2: that I run in the background. That's really my primary concern.
Speaker 2: But you know, when I present myself to the governor,
Speaker 2: I have these other things going on, and I can
Speaker 2: kind of role play a little bit, but you know,
Speaker 2: kind of the game itself is what I've been looking for.
Speaker 2: I just hope that they have the juice to make
Speaker 2: it last and it doesn't feel like, oh I kind
Speaker 2: of understood, Like, I hope the economic model that they're
Speaker 2: using behind the engine is complicated enough that I can
Speaker 2: maybe like have fun pairying with it as opposed to
Speaker 2: being like, oh, I kind of get this. If I
Speaker 2: just sell here by there, I'm always gonna win. And
Speaker 2: I don't know if that's the case yet.
Speaker 1: Speaking about numbers, I've been immersed in any factory with numbers.
Speaker 1: I talked about this a couple of weeks ago on
Speaker 1: the podcast Nubbies Number Factory.
Speaker 2: Right, you're the one that mentioned this. I downloaded. I
Speaker 2: haven't played this. Remind me what this is.
Speaker 1: This is a fever dream of a flash game. But Pegel, right,
Speaker 1: there have been so many different Pegel likes to pop
Speaker 1: out after Pegel one, Pedal two, uh, Peglin I never
Speaker 1: quite got into. I think the RPG mechanics of it
Speaker 1: has got in the way, uh for for my own preferences.
Speaker 1: But Nubbi's Number Factory, the gist of it again is
Speaker 1: you have a general target to hit, uh, and that
Speaker 1: that is a number, and the pegs on the board
Speaker 1: equate as you hit them, they add up. You get
Speaker 1: to that target number. Now, if you keep hitting a
Speaker 1: peg that it disappears like say it's a it says
Speaker 1: the number two, and you hit it twice, it disappears,
Speaker 1: it reracks and then adds up, So it's kind of
Speaker 1: a it becomes a numbers game of not only do
Speaker 1: you want to hit the high target number, but you
Speaker 1: also want to clear all the lower pegs so they
Speaker 1: add up to so you get nothing but high numbered pegs.
Speaker 1: And then the game gets incredibly weird because it adds
Speaker 1: items to buy, and those items range from when Nubby dies,
Speaker 1: So when Nubby falls off the board. I'm sorry, Mike,
Speaker 1: I didn't mean to spoil it. No, when Nubby dies
Speaker 1: like an effect your item pops off, or when you
Speaker 1: first fire Nubby off onto the board or whatever. Don't worry, Mike,
Speaker 1: you get more nubbies if you clear the boards Nubbies
Speaker 1: for Mikeys. You get more Nubbies if you clear the
Speaker 1: board on your first go. And depending on how well
Speaker 1: you perform uh and you re rack and stuff and
Speaker 1: you clear the pegs out, you will get more lives.
Speaker 1: It is such an insane time, Oyster, and I think
Speaker 1: I'm really bad at the game though, because on top
Speaker 1: of that, you you get a loot, and those the
Speaker 1: loot affects not only your specific items, but also just
Speaker 1: like different conditions on the board. There are like boss
Speaker 1: encounters and and yeah, I quickly find myself falling into
Speaker 1: the same trap I did with Billottro from last year
Speaker 1: and and Nubbies number Factory. I yearn for the factory.
Speaker 4: Now you yearn for the Nubbies.
Speaker 1: Yeah. I saw a friend like fill up her board
Speaker 1: and it was just nothing but like ten thousand for
Speaker 1: each individual peg. And here I am like a dope
Speaker 1: with like, oh hey cool, the highest peg I have
Speaker 1: is five hundred and twelve. I'm so good.
Speaker 4: Oh fuck, I mean I'm I just bought this game
Speaker 4: largely because I find the aesthetic of it looking like
Speaker 4: a I don't know, nineteen ninety eight website game. Yeah,
Speaker 4: so appeal, like so surprisingly nostalgic to be you.
Speaker 3: The developer's website it looks like a nineteen ninety eight
Speaker 3: website as well.
Speaker 1: Mob Dog Productions.
Speaker 2: I said it before, if I if we had unlimited
Speaker 2: budget in time, I would remake the Giant Bomb web
Speaker 2: website to look exactly like this.
Speaker 4: That's what I would do.
Speaker 1: But not, Oh my god, Yes, I want our video
Speaker 1: player to have like a shitty TV on yes in
Speaker 1: front of you?
Speaker 2: Yeah, or just it actually does only work in real
Speaker 2: media player? Yeah, right time.
Speaker 3: Yeah, it is cool to see games like this popping
Speaker 3: off a little bit though. I pulled up the Steam page. Yeah,
Speaker 3: came out about a month ago. It's one of those
Speaker 3: games that, yeah it's five bucks, overwhelmingly positive with like
Speaker 3: close to thirty six hundred reviews. I like to see
Speaker 3: more projects like this. I think that's sort of the
Speaker 3: kind of theme of what I was talking about today,
Speaker 3: of just seeing these smaller projects, these indie projects, these
Speaker 3: just real passion projects put out there and really taking
Speaker 3: off with people, because I think that's you know, we're
Speaker 3: in an age of a lack of sustainability in gaming
Speaker 3: right now, and I do think that this is the
Speaker 3: kind of thing that I want to see more of.
Speaker 3: I want to see the industry move and direction that
Speaker 3: is smaller. You don't have to get as small as
Speaker 3: Nubby's Number factory necessarily, but it is cool to see
Speaker 3: people appreciate something like this and say that, yeah, you
Speaker 3: know what, I can't just so what if it's a
Speaker 3: time wast you know, not that you were saying that disparagingly,
Speaker 3: but yeah, who if it's just like, yeah, I sit down,
Speaker 3: I play this for like an hour or two, like
Speaker 3: every night while I'm you know, watching the Food Network
Speaker 3: or whatever, and just big chilling and that's.
Speaker 1: What gaming needs for watching me at home dog, Hey man,
Speaker 1: you leave the.
Speaker 3: Camera on this here fault. I just think that it's
Speaker 3: really sick that people are appreciating these small releases.
Speaker 1: Yeah, we'll talk about a small release during the news segment. Actually,
Speaker 1: but I'm in need of a coffee break, Mike Minati,
Speaker 1: can you like quickly guide me though to this Disney
Speaker 1: villain's cursed cafe and what I can order?
Speaker 4: Yeah, it's funny because like Sean's talking about, like, you know,
Speaker 4: making smaller games. I think this is so neat that
Speaker 4: Disney sort of got this small developer balloon Digital Media
Speaker 4: that does just make you know, what looks like a
Speaker 4: bunch of visual novels right there, visual novel studio. It's like, yeah,
Speaker 4: make one of those. But for us, the whole thing
Speaker 4: here is that you run this magical cafe that is
Speaker 4: patronized by a bunch of yassified Disney villains right like there,
Speaker 4: it's like, you know, Gastan and Ursula and Maleficent, but
Speaker 4: they're wearing slightly modern clothes.
Speaker 1: Oh you king what? Yeah?
Speaker 2: Yeah, they're all so slutty in this game is crazy.
Speaker 4: Yeah, it's a visual novel, right like the you know
Speaker 4: the gameplay, OMNS is picking different dialogue options, and you know,
Speaker 4: when they order a drink or potion rather and they
Speaker 4: are all different magical effects. It's sometimes they want something
Speaker 4: very specific. It's some of the gamified stuff there as well,
Speaker 4: maybe what they actually need is something else, or you
Speaker 4: can just give them the wrong thing and they get mad.
Speaker 4: So there's a bit of sort of branching narrative stuff
Speaker 4: happening there, but mostly it is just about this sort
Speaker 4: of fun dialogue. And the dialogue is actually pretty fun.
Speaker 4: It's surprisingly funny. Like Ja'far was like, oh, how do
Speaker 4: I how do I rule this world? And I was like, oh,
Speaker 4: you gotta be in the one percent was the one
Speaker 4: dialogue option I'm talking about. So I'm talking about capitalism
Speaker 4: Jafar in this game. And then like it just kept
Speaker 4: going to eventually I was explaining cryptocurrency to Jafar. Oh
Speaker 4: hell yeah, oh yeah. Jafar started his own coin. It's
Speaker 4: called wish coin. Yeah, well he's got witschcoin.
Speaker 1: Now.
Speaker 4: He loved the idea not real money that people will
Speaker 4: pay him for anyways, So yeah, he gave me a
Speaker 4: stone and said it was a physical representation of my
Speaker 4: virtual wish coin wish with why by the way, he said,
Speaker 4: for copyright reasons, Uh, yeah, exactly.
Speaker 1: So.
Speaker 4: Yeah, the dialog is actually kind of funny and it's interesting. Yeah,
Speaker 4: you know, for a Disney head like me, it is
Speaker 4: just fun seeing these characters like this. But boy, I
Speaker 4: just think this is a really neat project. I know,
Speaker 4: you know, John Drake's a friend to say everything, but
Speaker 4: as a Disney fan, I really do approve of the
Speaker 4: way that they've been kind of approaching games recently, where
Speaker 4: they're doing a good mix of things, and that includes
Speaker 4: this kind of tiny project from this small studio that
Speaker 4: specializes in a niche genre. But hey, we're gonna let
Speaker 4: them play with the Disney license. I think that's great.
Speaker 3: That's cool.
Speaker 1: Mike.
Speaker 3: Did you ever play like Coffee Talk or Nirvana or
Speaker 3: anything like that.
Speaker 1: No?
Speaker 3: Not, Okay, that's definitely I think what this game is
Speaker 3: going for. Coffee Talk was a game where you run
Speaker 3: a You run a coffee shop. You are the barista.
Speaker 3: Someone comes in asks for an order. You just it's
Speaker 3: very simple. You mix like a possible like eight different
Speaker 3: ingredients together in the way that they want them, and
Speaker 3: then you just get a visual novel style branching dialogue
Speaker 3: thing where you can't just get to know the people
Speaker 3: better and just a chill little thing and before same thing.
Speaker 4: That sounds like the vibe here for sure.
Speaker 3: Okay, cool, that makes me kind of interested. I will say,
Speaker 3: I think I'm at the point where I would I
Speaker 3: this is only on PC right now, right.
Speaker 1: It's actually on every twitch, It's everything.
Speaker 3: It was it was a Intel Direct but like outside
Speaker 3: of those, it's switching PC right now.
Speaker 4: It's like it's Xbox and PlayStation even, it's everywhere, okay where,
Speaker 4: but sorry, I was getting actually alive with this.
Speaker 3: It's not mobile, is it?
Speaker 4: I was think it's I don't think it's on mobile,
Speaker 4: And now I'm not sure why when you asked me that, Yeah.
Speaker 3: Okay, yeah, because I feel like this would be like
Speaker 3: great Apple Arcade kind of thing. Oh for sure, I
Speaker 3: would love to play that. Oh also, chats pointing out
Speaker 3: I meant Valhalla. Nirvana's the sequel that's coming out.
Speaker 1: But yeah, right, all right, folks. Now that Mikey talked
Speaker 1: about brewing some potions, I'm gonna brew a quick cup
Speaker 1: of Joe and we'll be back about.
Speaker 2: The Psycho patrol Our next week. That's the new one
Speaker 2: from the guy that made that Crazy and that also
Speaker 2: looks a lot like Numbers Nubbi's number factory. Yeah, I'll
Speaker 2: check that out next week. I know people were asking
Speaker 2: about it.
Speaker 1: Oh. Also, I've been playing Wander Stop and I keep
Speaker 1: forgetting to talk about it. But we'll talk about that
Speaker 1: next week as well. See you right after this. This
Speaker 1: is Jeff crogg.
Speaker 2: Pudi. Yeah, the Psycho Patrol art. It's the one from
Speaker 2: the team that did Cruelty Squad. So yeah, that just
Speaker 2: came out like last week. It's in early access, but
Speaker 2: I am Yeah, I'm very curious to check it out anyway,
Speaker 2: got some news for you all. First up here click
Speaker 2: click bomb. Available now on Steam apparently what we go
Speaker 2: right now? See this click click bomb and see if
Speaker 2: it's Oh yeah, there it is available for free, but
Speaker 2: I still want to get codes. I have for some
Speaker 2: reason that I've come with you. We should still get codes,
Speaker 2: all right, edit it to my account. That is the
Speaker 2: idol game starring some people who you are looking at
Speaker 2: right now. You guys should go check it out if
Speaker 2: you have not yet. Chuck Task he made it with
Speaker 2: some help from the community and all that. Shoutouts to
Speaker 2: you all available on Steam. That's very cool that you
Speaker 2: were able to put it out on there.
Speaker 1: I love that.
Speaker 4: All.
Speaker 2: Right, Final Fantasy nine Anniversary, it's going to be twenty
Speaker 2: five years old this year. They've got plenty of merch
Speaker 2: for you. They've got some character redesigns, like, hey, we've upgrade,
Speaker 2: We've improved the textures on these character models. And then
Speaker 2: they said they will have various projects. Is Final Fantasy
Speaker 2: nine remake finally happening?
Speaker 4: Oh sure?
Speaker 1: Yeah?
Speaker 4: So, I mean it wasn't that Nvidia leak forever ago?
Speaker 3: Yeah, Chris Prophecy, Yeah, so.
Speaker 4: Many things have happened from that that we're there, including
Speaker 4: like keendom Heart's four said, I think that's the first
Speaker 4: time we saw that. A couple of things that we
Speaker 4: haven't seen is the fount Fantasy nine remake and Final
Speaker 4: Fantasy Tactics also, right, Yeah, but yeah, I mean, look,
Speaker 4: it's not outside of the Rome possibility that this is
Speaker 4: just a marketing campaign and this is just all about
Speaker 4: selling merch and things like that. But boy, this, you know,
Speaker 4: this site is kind of already a bit more lapid
Speaker 4: than I was expecting. There's a lot of stuff here
Speaker 4: they're talking about projects. This thing's been rumored anyways. Uh,
Speaker 4: and we you know, we have a pretty big event
Speaker 4: happening and just a day here. And boy, it's far
Speaker 4: from a guarantee, but that Nintendo switch to direct show
Speaker 4: would be a cool place to reveal the Final Fantasy
Speaker 4: nine remake.
Speaker 1: Whoa, And we're not talking like remake in terms of
Speaker 1: Final Fantasy. It's just like kind of like a like facelift.
Speaker 4: Well a bit more than that, right, Like I imagine
Speaker 4: something in that persona three reload areas what I think
Speaker 4: where relative rolative one to one. But you know, completely
Speaker 4: new assets. You know here there would be voice acting, right,
Speaker 4: new CG cut scenes, you know, maybe even a bit
Speaker 4: more than that in some sense, because this is a
Speaker 4: PS one game that we're remaking here, right, So but no,
Speaker 4: I think I bet it'll still be like that classic
Speaker 4: combat system, right. It's not going to be completely remagic,
Speaker 4: certainly isn't going to be turned into a trilogy and
Speaker 4: have all these sort of weird multi dimensional aspects or
Speaker 4: or whatever. I think it'll be more straightforward, but remake
Speaker 4: none the less.
Speaker 3: Yeah, I f F seven messed it up for the
Speaker 3: sake of marketing. Clever marketing I'll give them, but that's
Speaker 3: not a remake as a reimagining that as a new project.
Speaker 2: Yeah, or it's like, you know, remake with like a
Speaker 2: wink when you say remake.
Speaker 3: Like yeah, yeah, no the P three reload and then
Speaker 3: you know, way back in the day stuff like uh,
Speaker 3: well what the Resident Evil games do? Even like two
Speaker 3: is pushing it, but yeah, like R one remake, are
Speaker 3: four remake?
Speaker 4: Yeah yeah, I think like, yeah, the R E one
Speaker 4: R four remake is even yeah, that's maybe a good
Speaker 4: idea of what kind of remake. I am expecting it,
Speaker 4: and you know, to be clear, so excited. I love
Speaker 4: Final Fantasy nine so much. I like the series a ton,
Speaker 4: and this is most likely my favorite of those single
Speaker 4: player games even oh yeah. It just has such a
Speaker 4: striking art style that that's shown through even on the
Speaker 4: PS one it was maybe the prettiest PS one game.
Speaker 4: Of course, there's incredible music, there always is, but gosh,
Speaker 4: there's some good songs in this one. Great characters. Vv
Speaker 4: vv is such a good voy vv is the bestest
Speaker 4: boy that was ever boyed bool And it's just like
Speaker 4: the story goes interesting places. It has a lot of
Speaker 4: hearts in it, but there are also like some things
Speaker 4: that could be improved. Maybe some of the late stuff
Speaker 4: with the plot could be smoothed out a bit. There
Speaker 4: are some party members who get a little bit lost
Speaker 4: in the shuffle towards the end. I would like to
Speaker 4: see them maybe given more things to do in the story.
Speaker 4: You have more sections devoted to them. So yeah, the
Speaker 4: idea of just revisiting Final Fancy nine and maybe doing
Speaker 4: some kind of super definitive version of it or whatever
Speaker 4: they are up to, I'm just super excited see it.
Speaker 4: My only concern is the voice casting, because before when
Speaker 4: they've given voices to some of these characters and things
Speaker 4: like Decidia, even vv's voice at Keenomortes two, I'm always like,
Speaker 4: these aren't the plice as I imagine for these characters.
Speaker 3: Those are also very much projects where it's like who
Speaker 3: can we get on this character? You know, it's like
Speaker 3: how they are fast?
Speaker 1: Yeah, hey, don't you dare smirch the name of Lansby
Speaker 1: killed it?
Speaker 2: Of course.
Speaker 4: Yeah, there's fun. There's some fun mini games, so you
Speaker 4: joke abou Tetra Master the card game here was never
Speaker 4: nearly as well liked as Triple Try it, But here's
Speaker 4: a point here to edit it a bit, or.
Speaker 2: You know what, let's just put Queen's blood in this too.
Speaker 4: What the he That was great?
Speaker 2: Yeah, so we'll maybe get the answer to the question
Speaker 2: hanging in the air about Final Fantasy nine tomorrow or
Speaker 2: maybe not at all, maybe not the rest of this year.
Speaker 2: Maybe it doesn't happen. I would bet on it probably happening, though.
Speaker 4: Oh if you want to hop off everybody.
Speaker 1: Yeah, now that we're in you know, kind of hype
Speaker 1: hype camp and we're thinking about Final Fantasy perhaps nine,
Speaker 1: perhaps the tactics tactics advance, rob what's the likelihood of, uh,
Speaker 1: you know, another Square property that bridges the gap with
Speaker 1: another big company, perhaps Disney, maybe a Kingdom Hearts four.
Speaker 2: It's been a minute since we've seen anything from Kingdom
Speaker 2: Hearts four, right, that was years ago.
Speaker 4: Now it was years ago basically since that first reveal.
Speaker 4: I don't think we've seen too much more about it.
Speaker 3: Yeah, that was a hot man.
Speaker 1: What was it like three years ago at this point.
Speaker 4: Probably, And at the time I was like, Wow, this
Speaker 4: is happening sooner than I thought. Who knows, maybe this
Speaker 4: gime will be out like kind of soon. It's like, oh, no,
Speaker 4: they did just announce that pretty I thought they wouldn't
Speaker 4: announce the Kingdom Hearts super early again because they announced
Speaker 4: Kingdom Hearts three so early. It was announced in April
Speaker 4: twenty twenty two, so three yeah, three years ago, homest
Speaker 4: exactly three years ago.
Speaker 3: To be fair, I think Sweary Next has learned their
Speaker 3: lesson a bit about ambitiously announcing a title as not
Speaker 3: ready at all and they just have trailer for it.
Speaker 2: So yeah, I think that game probably does perk up
Speaker 2: again this year. There's a good chance of that. Assume
Speaker 2: that's not in any kind of trouble, right exactly, Yes,
Speaker 2: all things being even, And I mean I bet Squerenix
Speaker 2: wouldn't hate the idea of that showing up in a
Speaker 2: Nintendo direct, especially if they kind of aim it at
Speaker 2: the switch to I think that's going to be Squerenix's
Speaker 2: kind of move here for the next little bit is
Speaker 2: try to position most things as a switch to game
Speaker 2: and then put them on everything else as well at
Speaker 2: the same time. And I think that that could answer
Speaker 2: so or that could solve some of the problems they
Speaker 2: had with Final Fantasy being locked down on PlayStation people,
Speaker 2: not really everywhere, because we kind of.
Speaker 4: Saw what happen when they almost position themselves as like
Speaker 4: a PlayStation quote unquote second party for a while there
Speaker 4: in these early PS five days, in late PS four days,
Speaker 4: you know, there's a a certain point you're limiting the audience.
Speaker 4: Those people are going to find the game too.
Speaker 1: You know.
Speaker 4: Switch To is this opportunity where so many more of
Speaker 4: your games will just be able to run there. In fact,
Speaker 4: make your games designed to run on switch To first,
Speaker 4: and of course they'll look great on everything else anyways
Speaker 4: at that point. So yeah, I kind of like, I
Speaker 4: hope Square Knicks is really thinking hard about switch to
Speaker 4: for all their projects now.
Speaker 2: I hope so too. All right, let's kind of talk
Speaker 2: about the Nintendo news and just real quick, it is
Speaker 2: April Fool's Day, so this is going to be a
Speaker 2: lighter news section, nothing really from today. No one puts
Speaker 2: out news today, so yeah, we're going to go easy.
Speaker 2: But here's what we're talking about. Nintendo switch To Direct
Speaker 2: got a duration announced. It's going to be sixty minutes.
Speaker 2: That's in line with what I think I someone asked me,
Speaker 2: I'm like, I think it's going to be about fifty minutes,
Speaker 2: five zero minutes it's sixty though, ten extra minutes everybody, So, hey,
Speaker 2: that is set, says to me, we get a good
Speaker 2: hefty chunk, maybe twenty five to thirty minutes focused on
Speaker 2: here's the hardware, the functionality, the interface, and then another
Speaker 2: twenty five to thirty minutes focused on the games and
Speaker 2: direct if they do it in the traditional direct style,
Speaker 2: if it's you know, and who knows actually how it
Speaker 2: breaks down. But let's say it's thirty minutes of games.
Speaker 2: They do about one game a minute. So do you
Speaker 2: think that they're going to have thirty games in this thing?
Speaker 2: Like obviously they'll be announced for not just for launch,
Speaker 2: for it well into the future. But thirty games? Does
Speaker 2: that sound right plausible?
Speaker 1: I wouldn't be surprised. I think it's plausible. I mean,
Speaker 1: they could rehash a bunch of existing stuff, right and
Speaker 1: show off how there may be improvements. They could show
Speaker 1: metro time four again, probably a lot of that.
Speaker 4: You'll see Breath of the Wild at sixty frames per second.
Speaker 4: There's going to be some that maybe get a little
Speaker 4: bit of a deeper dive, like Mario Kart will get
Speaker 4: more than a minute most right, Yeah, just.
Speaker 2: But on average, the way it broke down is like
Speaker 2: in a direct, you get about one game per minute
Speaker 2: on average.
Speaker 3: Yeah, I think this is going to be similar to
Speaker 3: the switch presentation that they did in twenty seventeen leading
Speaker 3: up to the console's release, which was I looked up
Speaker 3: here on YouTube, also an hour long. So I think
Speaker 3: it just only makes sense that they show off the
Speaker 3: hardware for the first you know, twenty miss to half
Speaker 3: an hour, like show off what's new, new services, new features,
Speaker 3: all of that stuff, and they as spend the back
Speaker 3: half ish talking about the games that are updated. As
Speaker 3: we know, games will be presented on switch To a
Speaker 3: unique way in some variety. We still know exactly what
Speaker 3: that looks like. They'll talk about that, and then we'll
Speaker 3: see anything that's new coming to switch To and the
Speaker 3: Nintendo ecosystem for the first time here, because switch To
Speaker 3: is gonna be a lot beef here. I was thinking
Speaker 3: about this. This was like a shower thought I had
Speaker 3: where this is actually consistent with Nintendo. They put out
Speaker 3: a handheld that is basically the tech from ten years
Speaker 3: ago that was in console in a handheld, Yeah, like
Speaker 3: game Boys. The nes GBA is a super Nintendo DSN
Speaker 3: sixty four three DS with a GameCube and switched with
Speaker 3: three sixty, I guess you could say, and so yeah,
Speaker 3: now we're at PS four territory. So that's what is
Speaker 3: That's what we should be expecting. And with the the
Speaker 3: leaks that are out there, the rumors, it seems like, yeah,
Speaker 3: you're going to get any game that could theoretically have
Speaker 3: a PS four version will show up on switch too,
Speaker 3: because that just makes sense.
Speaker 2: It's interesting how like motion is relative, so like they've
Speaker 2: done that consistently, and yet the industry's kind of moved
Speaker 2: closer to them because the gap between you know, a
Speaker 2: PS four and a PS five is as small as
Speaker 2: the console generation's ever been, So a switch to coming
Speaker 2: out and basically being a PS four just doesn't feel
Speaker 2: as crazy as when the DS came out and we
Speaker 2: were comparing it to the PSP and it's like, man,
Speaker 2: they are so far behind. It's just a completely different world. Yeah.
Speaker 1: Yeah, and look how that turned out, huh.
Speaker 2: I mean, Nintendo strategically always made the right decision. It
Speaker 2: always worked out on the handheld side.
Speaker 3: So I think what was going to help them is
Speaker 3: that the industry is actually scaling down a little bit.
Speaker 3: This is the something that we're just talking about hopefully,
Speaker 3: Like no, companies are slowly starting to make just you know,
Speaker 3: slightly smaller projects until we get to the point where
Speaker 3: we do resustainability again hopefully. That's a hopeful part. But
Speaker 3: my dad is good for Nintendo because that means more
Speaker 3: games could theoretically run a scale down port on Switch too.
Speaker 1: I wonder if some of that scaling process has kind
Speaker 1: of been in motion, not only from like a lot
Speaker 1: of folks getting laid off across the industry, but also
Speaker 1: for companies dreading GTA six and trying to avoid that
Speaker 1: or just slip underneath the radar.
Speaker 4: Not gonna be able to compete with that anyways, no
Speaker 4: matter what you do, no matter how high use quote
Speaker 4: unquote scale it.
Speaker 2: Yeah, absolutely, yes, exactly right. That's just money that you
Speaker 2: do not have, and they have all of it, so
Speaker 2: it's a completely different thing.
Speaker 1: Yep. Do you think we're going to see a celebrity
Speaker 1: tomorrow on like this switch to direct Chris? Yeah, just
Speaker 1: host it is a bad guy now no, well no,
Speaker 1: he got over skin cancer, so he's still good.
Speaker 2: Okay, You're allowed to be evil if you beat cancer.
Speaker 2: That's right, That's how it works. Just look at great moment.
Speaker 1: All right, no bad job.
Speaker 4: Really, let's go myself there, April fools. Let's say no,
Speaker 4: I wasn't going to pretend I had cancer. I wasn't
Speaker 4: going to do that. Don't worry, it's fine. Keep reading
Speaker 4: the news, Jeff.
Speaker 2: Thank you, Cardi.
Speaker 1: All right.
Speaker 2: Yeah. Other Nintendo stuff, the Nintendo Treehouse, which is like
Speaker 2: their North American localization team, sort of support team for
Speaker 2: developers bringing games here. They do a bunch of stuff.
Speaker 2: They will be doing two streams on April third and
Speaker 2: April fourth to show off the switch to This is
Speaker 2: something they used to do after E three. Excuse me
Speaker 2: all the time. So I'm expecting something along the line.
Speaker 2: So here's some games that, you know, we're shown off
Speaker 2: and we're gonna go deep with them talking to the developers.
Speaker 2: They did one time announce a game during the Treehouse stream,
Speaker 2: Metro Game Metro Game Samus Returns.
Speaker 3: So maybe we get something fun like that where they're
Speaker 3: like this thing right, it's like zero.
Speaker 2: And that was crazy. Why why'd they do that? Either way,
Speaker 2: I'm excited about that. Those treeout streams are fun to
Speaker 2: just put on and be like, oh it, get some
Speaker 2: extra tidbits.
Speaker 4: Yes, does that. I remember the one E three they
Speaker 4: didn't announce Smash Brothers during their like E three presentation,
Speaker 4: but like that second smaller show where they announced Smash
Speaker 4: Brothers Brawl or something. I was like, oh, oh, I
Speaker 4: guess I thought this wasn't happening. It's happening here, okay,
Speaker 4: all right.
Speaker 2: Also, people have sent me some stuff from the update
Speaker 2: for Nintendo Today, the new app. If you click on
Speaker 2: the Sea button, according to this like small video, Nintendo
Speaker 2: just shouts the word Today at you. Okay, So so
Speaker 2: in this video, I'll just describe it. It's seven seconds.
Speaker 2: It's from the Nintendo to Day app. They show the
Speaker 2: Sea button, which is the new button below the home
Speaker 2: button on the right joycon for the switch to so
Speaker 2: they have a thumb quick it, and then it shouts
Speaker 2: Today exclamation point, which is the branding for Nintendo Today.
Speaker 2: That video, Yeah, yeah, it means in a chat right now,
Speaker 2: added I'll put it in there again.
Speaker 4: Yeah, they're just teasing what They're just teasing the Sea button,
Speaker 4: right you know that today? I think that's something that
Speaker 4: is just a branding for the app. I suppose I
Speaker 4: don't know.
Speaker 2: But yeah, you don't you don't you don't think that
Speaker 2: the the way that it's framed is saying that this
Speaker 2: is one of the things the button does is bring
Speaker 2: up the Today app.
Speaker 1: Oh.
Speaker 3: I read it as this got a case in the
Speaker 3: app early, and it was like they were being clever
Speaker 3: with the wordplay, as in, like the directives today. Maybe Okay,
Speaker 3: I know that Today is the name of the app,
Speaker 3: but that's how I was interpreting, and maybe I'm off
Speaker 3: with their.
Speaker 2: Well, yeah, I guess when I watched the video, You're like,
Speaker 2: there's enough of a beat between when they press it
Speaker 2: and then ending the app that maybe it is just
Speaker 2: a reference to the branding that's.
Speaker 3: Yeah, like they're just like, hey, we're gonna talk about
Speaker 3: this soon.
Speaker 2: Yeah. I still think that pressing the Seabun's probably gonna
Speaker 2: some sort of hub that takes you to a lot
Speaker 2: of extra stuff that probably does community communication.
Speaker 1: Yeah.
Speaker 3: I mean I've been thinking for a long time this
Speaker 3: it means community maybe connect if they want to be
Speaker 3: a cute connectivity.
Speaker 1: Is back there we go, connectivity compadres. What if it's
Speaker 1: a padres button. Yeah.
Speaker 3: Finally, like if it's like, you know, a me verse replacement,
Speaker 3: if it's some way if it's like the friends list
Speaker 3: and everything is good now actually, and they just made
Speaker 3: a dedicade. But because they're Nintendo, I'm thinking something along.
Speaker 1: Oh my god, what okay, my two out outlandish ideas. One,
Speaker 1: what if it's just a cool button. You know, it's
Speaker 1: like it's the cool button. Yeah, that was cool.
Speaker 2: The ses and games become cools is yeah, I know,
Speaker 2: I know how to trigger you bud. The other thing,
Speaker 2: what if it's a cheapy robo button. Okay, wow, yeah,
Speaker 2: a little a socket pops out of the switch. You
Speaker 2: gott plug it in the wall.
Speaker 1: Yeah, I like it.
Speaker 2: Sampo next planted out that this video is from Japan,
Speaker 2: which the event is happening today.
Speaker 4: That's likely just the thing for the daily calendar, is.
Speaker 2: Yes, exactly, so it's like this is happening today, but
Speaker 2: you know later on. Okay, how that works out? Yeah,
Speaker 2: I think so.
Speaker 1: What if it's a chat button?
Speaker 4: Could be?
Speaker 3: Yeah, well that's that's the kind of thing where I'm
Speaker 3: like voice chat if it's good the friends list, you know, inviting.
Speaker 3: Maybe they just like dedicated a but to that.
Speaker 1: For some reason.
Speaker 2: I don't know where this comes from, but a lot
Speaker 2: of people have online have said campus all right forgot
Speaker 2: and it brings up up again. That to me sounds
Speaker 2: like a suite of connectivity features.
Speaker 4: Expect to get to go to some kind of like
Speaker 4: I doubt it's going to be just one thing for exactly.
Speaker 2: Yeah.
Speaker 4: Yeah, we're going to see friend codes tomorrow.
Speaker 1: Is it?
Speaker 4: The sea for code is just friend.
Speaker 2: Press it and your friend code comes up in comic sands.
Speaker 4: Over the every wait a second, maybe I like it.
Speaker 1: I like it a lot.
Speaker 2: Actually, all right, either way, we'll get answers for this
Speaker 2: here very soon, within the next twenty four hours. We
Speaker 2: will know what's going on. I'm excited. There was a
Speaker 2: direct last week. We've talked about it in a bunch
Speaker 2: of places, but we haven't not talked about it on
Speaker 2: the BombCast fully, So let's go over the big highlights here.
Speaker 2: It was a switch one direct. It came out of
Speaker 2: nowhere mostly although there were rumors Tomodaci Life has you know,
Speaker 2: really caught on fire, especially in Japan, but it's like
Speaker 2: it has more likes on Instagram than this switch to
Speaker 2: reveal in Japan Tomadaci Life. It's that kind of game there.
Speaker 1: I underestimated how crazy people got it.
Speaker 2: I didn't know. I'm like, I like it, but this
Speaker 2: is for like, you know, freaks like me. And Dan
Speaker 2: was excited. I'm like, yeah, listen, we're going to play
Speaker 2: this up a little bit, but we're kind of over exaggerating.
Speaker 2: I love the game, but it's like, you know, I'm
Speaker 2: being a little bit you know, out of pocket with this.
Speaker 2: It's like, oh no, you know, I completely forgot. There
Speaker 2: is a huge audience of people for whom these kinds
Speaker 2: of games are everything, and my kids are that way.
Speaker 2: They love this kind of thing. Rhythm Heaven Groove Gon
Speaker 2: announced as well, so a couple of the weirder Nintendo
Speaker 2: franchises making return, where the Rhythm Heaven Groove is a
Speaker 2: Rhythm Warrior aware kind of game, although it's not presented
Speaker 2: that way. It's from the similar team. Metroid Prime four
Speaker 2: got its most gameplay reveal so far. We saw psychic abilities.
Speaker 2: That seems to be the big thing here, although you
Speaker 2: guys get the sense that we still just have seen
Speaker 2: barely anything from this game. Even though we saw the
Speaker 2: psychic abilities, I feel like there's so much more in there.
Speaker 3: I I kind of feel like what we're looking at
Speaker 3: that's Metroid Prime, like, unless they're doing three it's like
Speaker 3: playing it hopping with a menu, and there's a lot
Speaker 3: of dialogue which I don't think they would lean into
Speaker 3: too much.
Speaker 4: Not not we don't want them to.
Speaker 3: No. I think it's gonna be more like Prime two,
Speaker 3: where like Silenx is like Dark Samus, you have an
Speaker 3: antagonist throughout it.
Speaker 1: But basically it's gonna be like Prime one, you know.
Speaker 1: I think they know what.
Speaker 3: People want out of this Morenichs series. I think we're
Speaker 3: gonna get basically that.
Speaker 2: Then Marvel Comic Invasion, which is a beat him up
Speaker 2: from Tribute and dot Emu. It looks fantastic. The characters
Speaker 2: look like they are ripped from Marvel versus Capcom two
Speaker 2: in the best way. It's very impressive looking.
Speaker 4: It's so cool, and what's you know, what's seen here?
Speaker 4: As we've seen like seven characters and it's gonna have
Speaker 4: fifteen though, so there's still heroes in here that we
Speaker 4: haven't seen yet. It'll be fun to see who else
Speaker 4: is sort of plucked from that marvsus capcom lineup, who's
Speaker 4: sort of being introduced to this world because we already
Speaker 4: have a mix of both of those in this initial lineup.
Speaker 4: I love Strader's revenge that tribute did I like beat
Speaker 4: them up a lot? I like marvelsus capcom. Fact, this
Speaker 4: is like my favorite way of thinking about Marvel is
Speaker 4: in this particular video game sense. So I'm really excity
Speaker 4: for this.
Speaker 2: Yeah, I'm My thing right now is like I have
Speaker 2: fallen off hard off the MCU, but I loved X
Speaker 2: Men ninety seven and wiscon so I'm in the mood
Speaker 2: for X Men beat him up and that's the thing,
Speaker 2: and this is definitely a successor to that, while also
Speaker 2: kind of being bigger and more interesting in some ways.
Speaker 2: These seven characters were confirmed are Captain America, Spider Man
Speaker 2: of Venom, Wolverine, Storm.
Speaker 1: Quasar, Oh that's who that was? Ok?
Speaker 2: Yeah? Yeah, and then Nova?
Speaker 1: Uh?
Speaker 2: Who else would you want to see? Like any just
Speaker 2: real quick names pop up?
Speaker 4: Do you think they should throw in a good amount
Speaker 4: of X Men characters. I know they're not doing the
Speaker 4: X Men game, but like, I want to see Gambit.
Speaker 2: Dambit's the one that, especially after X Men ninety seven,
Speaker 2: I would love to see Gambit, right, He absolutely crushed
Speaker 2: it in that season.
Speaker 4: You should have iron Man in here.
Speaker 1: So iron Man or.
Speaker 3: Worse.
Speaker 4: But I want to see a Sunday Buss.
Speaker 1: Yeah, the Leader of the Goddamn X.
Speaker 4: They should dolops.
Speaker 2: They should do cyclops absolutely please, Yeah, but you need
Speaker 2: one nerd, I guess.
Speaker 4: Would be good. Well, we never really got much fantastic
Speaker 4: for sides from Doctor Doom in the Thing or Johnny
Speaker 4: Storm or you know, the Visible Woman.
Speaker 3: Or yeah, yeah, human tours would be fun flying around stuff.
Speaker 1: You know, I think Richards would be fun.
Speaker 4: I've heard an Invisible Woman is pretty popular these days,
Speaker 4: so wonder in the Yeah.
Speaker 2: Kicked up sprites, is that what we need?
Speaker 1: Yeah?
Speaker 2: I think all these characters should be in the game
Speaker 2: and then also have their alter alternative skins so you
Speaker 2: could play it's the Kelsey Grammar Beast as well.
Speaker 4: Yeah, yeah, that's the Kimberly Kelsey Grammar Beast is going
Speaker 4: to be in a new movie.
Speaker 1: Really worries he's gonna die in like ten minutes?
Speaker 4: Surely right?
Speaker 2: Pat Upon one plus two replay and Everybody's golf also
Speaker 2: made their way to the switch, or are making their
Speaker 2: way to the switch.
Speaker 1: This is up.
Speaker 2: These games are published by Bandynamco. There are still Sony
Speaker 2: properties to Sony like ownership. Trademark is in the fine print.
Speaker 2: This is not even the first time this has happened, right,
Speaker 2: freedom Planet?
Speaker 4: Is that more similar to Freedom Planet is the fan
Speaker 4: game that plays like Sonic?
Speaker 2: Yes, the Sonic game. Yes, I always mix those up.
Speaker 2: Freedom Wars that happened with that as well. So they're
Speaker 2: continuing this is what it sounds.
Speaker 3: Yeah, I forgot about that the first time we talked
Speaker 3: about it too. Yeah, that's a good point that they're
Speaker 3: just I mean, Bandy Namco seems sort of just despite
Speaker 3: how huge they are, they do seem sort of like
Speaker 3: a work for higher thing in Japan where it's like, oh,
Speaker 3: we need something done, band Nampo's got some team, they'll
Speaker 3: do it for us, pay them the right amount of money,
Speaker 3: they get it done, it comes out, and everybody's happy.
Speaker 3: So yeah, I think I think that's making more and
Speaker 3: more sense that PlayStation is just like, look, y'all can
Speaker 3: do this thing. H you know, Everybody's golf is a
Speaker 3: new game, sort of like licensing it out and then
Speaker 3: Banda Namco is publishing, and then another team is doing
Speaker 3: the development of it. So it seems like a weird
Speaker 3: spider web here. But if they're just like it's we're
Speaker 3: hands off because a variety of reasons. I guess it
Speaker 3: makes sense.
Speaker 4: It's just it's just a little weird, Like I don't know,
Speaker 4: because they are actively making sure that the PlayStation branding
Speaker 4: is not front and center even visible on any of
Speaker 4: this stuff. And I don't know, Like, I know, Patapon's
Speaker 4: not the biggest thing in the world, but you should
Speaker 4: be a little bit proud that that is a PlayStation franchise.
Speaker 3: You don't want people to that with you, I would argue,
Speaker 3: it's it's kind of the opposite where it's such a
Speaker 3: hardcore property that maybe they're like, oh yeah, fan perception
Speaker 3: with a real hardcore crowd would be like no, no, no,
Speaker 3: pat pons our thing, what are you doing here?
Speaker 4: And yeah, yes, And I bet there are definitely are
Speaker 4: people say that, like, but we're turning a corner on
Speaker 4: all of that stuff, right, we want to be.
Speaker 3: But yeah, like we talked about in the direct, more,
Speaker 3: it's a combination of like fan perception affecting how the
Speaker 3: market is received and everything like that. There's there's a
Speaker 3: whole weird, nebulous, like said spider web of stuff happening
Speaker 3: there that makes it all kind of tricky.
Speaker 2: Sorry, I just Brenton you guys a message.
Speaker 1: What is he doing?
Speaker 2: Yeah? Sorry about that. Then Disney's Villain Disney Villain's Curse Cafe.
Speaker 2: Mike talked about that earlier, but that kind of announced here. Yeah,
Speaker 2: it was not obviously not the only like Disney thing
Speaker 2: popping up there. Marvels as well. I'm sorry, Yeah, Marvel
Speaker 2: Cosmic Invasion. So Disney like continues to see Nintendo as
Speaker 2: like a home base for them. They did that Mickey
Speaker 2: game Disney Illusion Island, Disney Illusion Island, which I think
Speaker 2: is still only ever been on Switch. Did that ever
Speaker 2: even come to PC?
Speaker 1: No, it was on PC. That's the at the Illusion Island.
Speaker 1: I'm thinking of the Farming game. Sorry, yeah, yeah, this game.
Speaker 4: Is still only on Nintendo Switch. The Lousion Island, Yeah.
Speaker 2: Weird, right, and that's a multiplayer Metroid Vane which was
Speaker 2: a real fun play with the family. But yeah, I
Speaker 2: think that continues to make a lot of sense. Obviously,
Speaker 2: Nintendo and Disney there's some synergy there in terms of
Speaker 2: audiences that they go after. So not surprised to see
Speaker 2: them sort of position this game front and foremost as
Speaker 2: a Nintendo thing. All right, virtual game card they announced
Speaker 2: that as well, it's their family sharing plan. I think
Speaker 2: I was surprised to see so many people like confused
Speaker 2: by this, but I guess like going back and watching,
Speaker 2: it's like, okay, if you are not someone who has
Speaker 2: tried to do this with a family, yeah, having them
Speaker 2: lay it out like how like, oh, you're going to
Speaker 2: need to have someone who's like using your switch account
Speaker 2: on the system, and then also if you have a
Speaker 2: family plan and all that stuff like that stuff like
Speaker 2: I imagined as I was struggling to get this to
Speaker 2: work with like three kids before. So it's like, Okay,
Speaker 2: they're doing the thing I wanted. You haven't done this before.
Speaker 2: It did sound a little bit like Greek.
Speaker 3: That's exactly what I was seeing online, where like people
Speaker 3: who have never done anything like this are like why
Speaker 3: are they doing this convoluted, weird system with like sharing
Speaker 3: a virtual item, And then anyone who's ever attempted a
Speaker 3: family plans like, oh my god, this makes things so
Speaker 3: much easier. Yes, thank you, just like simplify the system.
Speaker 3: It becomes like this virtual item that I send over
Speaker 3: to the person who I want to share the game with.
Speaker 3: They open it up. It's like they just have the
Speaker 3: digital game downloaded, it just works so much easier.
Speaker 2: Yeah. I mean, it's like the digital game is a
Speaker 2: physical game that you ended to them. It's kind of
Speaker 2: exactly what they're saying, a virtual game card.
Speaker 3: Yeah. I think you brought up on GBN of like
Speaker 3: the whole Xbox before the backlash thing in Xbox one era,
Speaker 3: of like being able to share your digital games this
Speaker 3: way as if they were a physical item, and I
Speaker 3: was like, no, no, no, we want the discs, and
Speaker 3: Nintendo is just like yeah. But now we're at a
Speaker 3: plate where this is a good idea and I think
Speaker 3: y'all will like it.
Speaker 2: And I think Nintendo for as much as you know,
Speaker 2: we had a Reese Elliott on a game Game Breaking
Speaker 2: News as well, and he mentioned like for Nintendo, physical
Speaker 2: still massive for Switch, but it is still trending in
Speaker 2: the direction of more and more digital every day. So
Speaker 2: this is Nintendo kind of predicting behaviors and being ready
Speaker 2: to catch people who are like, Okay, for Switch one,
Speaker 2: I was buying physical games. I might go digital for
Speaker 2: Switch to, but I just can't make it make sense
Speaker 2: because I have a kid I want to share a
Speaker 2: game with, or you know. The other thing here is
Speaker 2: backward compatibility. People are gonna get switched to they already
Speaker 2: have a switch one, They're gonna pass the switch one
Speaker 2: onto someone else, and it's like, okay, you have all
Speaker 2: those digital games. We want to encourage people to keep
Speaker 2: buying digital because it does give us a higher profit margin.
Speaker 2: We don't have to worry about things like, let's say,
Speaker 2: tariffs or importing discs from Mexico or something like that.
Speaker 2: There are a lot of reasons why Nintendo wants to
Speaker 2: get this going. I'm glad that they finally did. I
Speaker 2: wasn't really sure if they ever would. Steam family sharing
Speaker 2: is still way better, but this is going to work.
Speaker 3: Mostly, you can't compare anything to Steam because Steam does
Speaker 3: no basically everything better because they're all pretty business yep.
Speaker 2: Completely different situation yep. And then Nintendo today, We've mentioned
Speaker 2: a couple times they announced this. This was the one
Speaker 2: last thing, you know, they had Tomodacci life. Then Mimoto
Speaker 2: comes out. It's like, I got something special for y'all,
Speaker 2: a phone app, and I'm just Nintendo never change. It's
Speaker 2: a daily calendar news service thing that will update every
Speaker 2: day at least with a little piece of either information
Speaker 2: or some fun aside a jpeg for example, who knows
Speaker 2: it's here. It as hell, But it's Nintendo's way of
Speaker 2: doing things obviously, Like I do think that they do
Speaker 2: this because they want to control their platforms. Yes, And
Speaker 2: I think the day that Elon Musk asked them for
Speaker 2: forty thousand dollars a month to post to share images
Speaker 2: from the Switch, they were like, you know what, we
Speaker 2: never know what's going to happen with these platforms we
Speaker 2: don't own. We got to figure it out. This guy
Speaker 2: is weird and asking for money. We got to get out, Like,
Speaker 2: they're not going to leave these platforms where they have
Speaker 2: millions of eyeballs, especially Twitter, they have so much sway
Speaker 2: when they tweet anything, they're not leaving. They don't want
Speaker 2: to be beholden to anyone, and so this is them
Speaker 2: like setting themselves up to have a way of like
Speaker 2: we can announce the release date for the Zelda movie
Speaker 2: March seventeenth. By the way, twenty twenty seven they announced that.
Speaker 2: That was the first thing they announced in the Nintendo
Speaker 2: Today app. Basically, we can announced that there and that
Speaker 2: will just find itself its way to every other platform,
Speaker 2: so we can control it where we're doing it and
Speaker 2: it'll just go everywhere else.
Speaker 3: In naturally, that's kind of what they've been doing with
Speaker 3: like Nintendo Direct was originally well, we don't need E three.
Speaker 3: Why do we deal with these dudes like we just
Speaker 3: knew our own journalists everywhere? Yeah, my journalists.
Speaker 1: I would follow Nintendo if they made their own social
Speaker 1: media platform.
Speaker 2: I used me Tomo, I used me Verse. You know,
Speaker 2: maybe they didn't. I didn't use me Verse enough to
Speaker 2: save it. I apologize for that. I used it a lot,
Speaker 2: so I don't think they'll ever like fully do that again.
Speaker 1: But I did enjoy them when they did, the world
Speaker 1: needs them to.
Speaker 2: Yep.
Speaker 1: I need to tell everyone that I'm using tiled controls.
Speaker 2: Yeah, where's the where's the yaz and chat? H there
Speaker 2: we go, all right. Finally, Ubisoft has a new subsidiary
Speaker 2: that is twenty five percent owned by ten Cent. This
Speaker 2: is like basically they spun off this other company that
Speaker 2: is owned by Ubisoft and then also twenty five percent
Speaker 2: owned by ten Cent. That twenty five percent came because
Speaker 2: ten Cent injected a few one point one point one
Speaker 2: six billion euros, So that's going to give Ubisoft some
Speaker 2: cash to help fund development for these games. Going forward,
Speaker 2: the games that this subsidiary will focus on, and it
Speaker 2: has taken control of essentially our Assassin's Creed, Farcray, and
Speaker 2: Rainbow six, so not even like the full Tom Clancy suite.
Speaker 2: And yeah, I think that this is a move exclusively
Speaker 2: with the purpose of keeping the Yeves Gimo and the
Speaker 2: Gimo family in charge of Ubisoft. They said explicitly that's
Speaker 2: what they were trying to do. That's all this really accomplishes.
Speaker 2: And then it leaves anyone working on any other game.
Speaker 2: I think it's some weird purgatory of wait, what happens
Speaker 2: to us? And I you know, it sounds like no
Speaker 2: one really knows.
Speaker 4: Yeah, that was my big questions, Like, okay, so like
Speaker 4: what does this mean for anything that isn't one of
Speaker 4: those three franchises? What is going on with that Prince
Speaker 4: of Persia stuff? Beyond Good and Evil too, they swear,
Speaker 4: is still a video game, even things like we just
Speaker 4: stance right, Like what, well, how does that operating? Why
Speaker 4: is that separate? Is this some real corporate maneuvering that
Speaker 4: is beyond my understanding?
Speaker 2: Yep, it's uh, I mean I get that they're just
Speaker 2: trying to get some cash and save themselves in this moment.
Speaker 2: But I think the question we would all have is, Okay, well,
Speaker 2: how does this, you know, save the overall Ubisoft unit,
Speaker 2: How does this ensure that these games are successful going forward?
Speaker 2: And this answer is none of that. In fact, it's
Speaker 2: like now Assassin's Creed, far Crying Rainbow six, just like always,
Speaker 2: but maybe even more so now. Those games have to
Speaker 2: hit hard. They have to be more successful maybe before
Speaker 2: now than they were before to justify all this, and
Speaker 2: that is yeah, that's where Ubisoft has been for a
Speaker 2: long time now, So it's really not much has changed
Speaker 2: other than the corporate structuring and ownership a little bit.
Speaker 2: Ten Cent is invested in all kinds of game developers
Speaker 2: and game publishers. That is an old story. At this point.
Speaker 2: They are not really trying to take over the industry
Speaker 2: in terms of running it, but they are trying to
Speaker 2: invested in every aspect of the industry and that hasn't
Speaker 2: changed and this continues to be a big part of that.
Speaker 2: And they are definitely getting you be Soft while they
Speaker 2: are down this subsidiary. I think they valued at like
Speaker 2: four billion dollars obviously, Yeah, the one point one six
Speaker 2: is twenty five percent, So it's about a little bit
Speaker 2: over four billion dollars. They're expecting that to go up
Speaker 2: if these games do indeed hit, and if they don't, well,
Speaker 2: ten cents right there to take over these brands permanently,
Speaker 2: and that's probably where this ends up.
Speaker 4: Yeah, it's still scary to see stuff, you know, like
Speaker 4: like this, not stand what's happening because it really sucks.
Speaker 4: Yesterday seeing more layoffs at Idos in Montreal, and that's
Speaker 4: just a studio that did nothing but make good video games,
Speaker 4: right yeah, but they got Embraced and that sucked. And
Speaker 4: that Embracer group is its own weird story about just strange,
Speaker 4: stupid things happening with money.
Speaker 2: If they laid off people from crystall Dynamics last week, right, so,
Speaker 2: Crystal Namics and then Idos this week. It's NonStop and Embracers.
Speaker 1: Just a joke.
Speaker 2: They continue to be a complete joke. Even when they
Speaker 2: have successful game. It has done nothing to stem all
Speaker 2: of these layoffs. It's just been relentless, all right. That
Speaker 2: are those are the headlines DOM including this week. Everyone else,
Speaker 2: go enjoy your stupid April fools Fools Day and I'll
Speaker 2: hand the show back over to you.
Speaker 4: You're even doing very many of them. I think everyone's
Speaker 4: so over it and they're like, when they are done,
Speaker 4: they have to be real. Also, everybody understands so I am.
Speaker 2: And I think it's like everyone's like, we're already living
Speaker 2: a constant April fools.
Speaker 4: That's my life.
Speaker 2: Please just don't do this joke anymore.
Speaker 1: All right, folks, We're gonna take a quick brick breaking.
Speaker 1: We will be back with emails and after this, just kidding,
Speaker 1: we're doing emails now. Emails podcast at giant bomb dot
Speaker 1: com is the email addressed to send your emails to
Speaker 1: right in about any and everything. I welcome all emails.
Speaker 1: The floodgates are open. I've unlocked the gates with my
Speaker 1: my own personal digital key blade, and I'm also digging
Speaker 1: through the spam folder. Don't worry, I make sure that
Speaker 1: none of emails go there. If you have a fun quiz,
Speaker 1: if you want to ask Mike Manatti what he who
Speaker 1: he thinks is in the Wutan group, or what is
Speaker 1: a song or what cream stands for, you can do that.
Speaker 1: I love and appreciate all of the appreciation y'all have
Speaker 1: been sending our way. Try and share that with a
Speaker 1: crew when they come in. We love you, Thank you
Speaker 1: so much.
Speaker 2: This is for you.
Speaker 1: That's right, folks. First email of the show is hello, BombCast,
Speaker 1: got another trivia effect for you. The origin of a
Speaker 1: chainsaw came from medical practice. At first, Oh, I don't
Speaker 1: like this. A chainsaw was a small chain with sharp
Speaker 1: teeth on it that was hand pulled. It'd be used
Speaker 1: to diseased, infected bone. I should have read this at
Speaker 1: a time you put this in here. I know, and
Speaker 1: at times helps saw a part the pelvist to help
Speaker 1: with the cold child birth little to no anesthesia. Then
Speaker 1: I only know this from a history class I took
Speaker 1: in UNI on the history of medicine. That fact has
Speaker 1: haunted me for years, so now you can share it
Speaker 1: with me. Thanks Simon from Saskatchewan. All right, cool, saw
Speaker 1: part the pelvis.
Speaker 4: At what point do you not just kill me?
Speaker 1: Yeah?
Speaker 2: Man, just just kill me and take it out and
Speaker 2: let the baby fin for itself. But I don't know.
Speaker 1: All right, we're gonna, we're just gonna get past that
Speaker 1: hanging yep. Yeah, we don't need to think about that anymore.
Speaker 2: I'm starting to think ladies might have been mistreated in history.
Speaker 1: Guys, listen, they had their month already all right here right?
Speaker 2: You know what empathy, it's the weakness with God.
Speaker 4: There's that rough scene in that John Adams Macer's I
Speaker 4: Love where his daughter has breast cancer and they just
Speaker 4: take they show you how they take care of that back.
Speaker 1: Then, and I think that there's gonna be a great
Speaker 1: email segment. Hey, random bund help us. Okay, No, I
Speaker 1: don't think so.
Speaker 3: After including that on the podcast.
Speaker 1: I would like next email comes from Owen in Minnesota.
Speaker 1: I'd like to post a distinction in this live action
Speaker 1: versus animation debate for the line Kick movies and the like,
Speaker 1: assuming they motion capture the actress for the scenes, even
Speaker 1: just their faces, I would say that is live action.
Speaker 1: I'm in the same vein. Would you consider the Blue
Speaker 1: People on Avatar animated or the Incredible Hulk in the MCU.
Speaker 1: Owen from Minnesota, It's all I'm complicated, everything's ana.
Speaker 4: I'm animated. Right now. You're not actually looking at me.
Speaker 4: You're looking at a bunch of pixels and lights shining
Speaker 4: on your screen, flickering at a certain frame rate to
Speaker 4: make it look like I'm there. Right, It's all.
Speaker 3: Well, so animation. You can't use raw motion capture in
Speaker 3: order to display something on screen, especially in as saying
Speaker 3: as high quality as a movie, but even in video games,
Speaker 3: you need to do in between animations in order to
Speaker 3: clean up the motion capture. So they are adding animation
Speaker 3: to whatever the motion capture already is. So yeah, it's
Speaker 3: it's animating.
Speaker 2: Maybe that's an algorithm that does that these days sometimes,
Speaker 2: but sure.
Speaker 3: Yeah, oh god, yeah, animators have it rough nowadays because yeah,
Speaker 3: AI is I literally just listened to you on some
Speaker 3: tech podcasts where because that was and Nvidia had as
Speaker 3: part of their thing at GDC. I think of they
Speaker 3: are literally just yeah, gonna have AI do in between
Speaker 3: stuff nowadays. And yeah, but but it is adding to
Speaker 3: the raw data those there. So I would say it's
Speaker 3: but this.
Speaker 4: Isn't really helping the Lion King thing because it's not
Speaker 4: like that's performance capture. I don't, I mean, they weren't.
Speaker 2: I know that they Here's what I remember from The
Speaker 2: Lion King is that who's the director, John John Favreau.
Speaker 2: I thought they shot down on the volume and that's
Speaker 2: why he wanted to use it for Mandalorian And they
Speaker 2: had like actors on the volume, like pretending to be lions.
Speaker 4: I thought, Gosh, I don't know like the.
Speaker 1: Behind the scenes stuff I've seen. I just remember seeing
Speaker 1: Donald Glover and Beyonce in a vo booth.
Speaker 2: Okay, I could be wrong. I vaguely remember like learning that,
Speaker 2: but maybe that's not exactly how it went out. But
Speaker 2: got it.
Speaker 4: Even if your performance quote unquote performance capture that you
Speaker 4: are still working from very little to turn that into
Speaker 4: a lion, then we know. So let's say we just
Speaker 4: consider that animation then and then well, now we have
Speaker 4: two anime linking movies. We need a way to distinguish them. Still,
Speaker 4: you know, it's gonna be fine because all these live
Speaker 4: action remakes they have, despite making a lot of money,
Speaker 4: sometimes they have very little sting power into public consciousness. Anyways,
Speaker 4: in ten years, we don't have to think about the
Speaker 4: live action linking movie no more.
Speaker 2: Yeah, God, I like definitely like forgot about Maleficent, And
Speaker 2: I was seeing like like a bunch of these listened
Speaker 2: the other day. I'm like, oh, yeah, that they did
Speaker 2: a Cinderella. Forgot about that?
Speaker 1: Hey, y'all, y'all remember they made a Kuela movie they made.
Speaker 4: I mean, there was that Alison Winnerland remake with Johnny Depp,
Speaker 4: and it made all his big money. I remember all
Speaker 4: the Disney podcasts like, Wow, maybe they have to start
Speaker 4: using these versions of the characters going forward because this
Speaker 4: is what's popular now. Again, there's so there's there's no
Speaker 4: longevity there.
Speaker 2: That was just the first That was just the first
Speaker 2: three D movie after Avatar.
Speaker 4: Yeah, because didn't take any money because yeah.
Speaker 2: No one saw that sequel.
Speaker 1: Yep, all right, folks, I'm not down. I'm not bagging
Speaker 1: on Corella. I actually enjoyed it. It was funny that
Speaker 1: those Dalmatians did kill her.
Speaker 4: It's so funny. It's so funny that she actually has
Speaker 4: a vendetta against the Dalmatians. In Villain's Curse Cafe, a
Speaker 4: different villain said like, oh, what are you some kind
Speaker 4: of pet? And then the game's like ooh, Corrella's ears
Speaker 4: perked at that, and then she looked at me like
Speaker 4: she wanted to skin me and turn me into a coat.
Speaker 1: So that was good. Uh, all right, we got a
Speaker 1: question about chairs from John from Greece, My dearest, Sweetest
Speaker 1: Bomb Crew. I used to game on my PS five
Speaker 1: sitting on the couch. I just built myself a new
Speaker 1: PC and I'm planning to do most of my gaming
Speaker 1: on my new thirty two inch curved o led. I
Speaker 1: thought I was about to say oiled PC screen two syllables.
Speaker 1: I have never looked into gaming chairs. Please help, any
Speaker 1: help is appreciated. Keep in mind I'm forty years old.
Speaker 1: Thanks Jonathan Breese.
Speaker 2: Okay, go on to social media and find a man
Speaker 2: named Chris person. He will tell you about all the
Speaker 2: ways to find what are those very popular ar Mi Killer,
Speaker 2: Herman Miller, Aaron chairs. And the offices are always throwing
Speaker 2: these out. Offices are not being populated these days, so
Speaker 2: a lot of these are just kind of being given away,
Speaker 2: and they're fifteen hundred dollars otherwise, you know, if you
Speaker 2: go to buy it new, So scour Facebook, Marketplace, Craigslist,
Speaker 2: all these other things and try to get a used
Speaker 2: airon chair. That's probably probably a good move for you. Also,
Speaker 2: like there's a lot of knockoffs now that are pretty good.
Speaker 2: These gamers chairs. Tell you what my butt hurts right now?
Speaker 3: Yeah?
Speaker 1: Right?
Speaker 3: Don't buy a gaming chair unless you're getting known as
Speaker 3: part of being a media person. Don't worry. Don't worry
Speaker 3: about gaming chairs. They're not built for sitting there long term.
Speaker 3: They're built for looks. Like Jeff said, you can find
Speaker 3: offices getting rid of those. You can find refurbished ones
Speaker 3: a lot cheaper than you and knew because you would
Speaker 3: like ideally you would get yeah, like a thousand dollars chair,
Speaker 3: but you know, find a place where you can get
Speaker 3: it for like, you know, two hundred because they're liquidating
Speaker 3: it or something like that.
Speaker 4: Yeah, the secret lab when I have like the arm
Speaker 4: rests are cracking on the sides and it's kind of
Speaker 4: sharp and it hurts. Yeah, it's kind of a weird problem.
Speaker 1: But yeah, uh, if Facebook Marketplace is an option, I
Speaker 1: wouldn't specifically look for and type Herman Miller air on chair,
Speaker 1: just something generic like office chair, desk chair, because sometimes
Speaker 1: people are getting rid of treasures and they don't know.
Speaker 3: Yeah, it's like we CRT is. You don't search for
Speaker 3: CRT TV, you search for old TV on Facebook Park.
Speaker 1: Yes, absolutely, I learned that from y'all, And I've almost
Speaker 1: pulled the trigger too many times on a CRT That
Speaker 1: was balgs. All right, last email of the show. Sorry
Speaker 1: folks for a shorter pot today. We got some basneas
Speaker 1: to take care of sudden work travel I gotta travel
Speaker 1: to the office and it's raining. No, what what am
Speaker 1: I gonna do? Anyway? Brad from Arizona Rising Happy Tuesday.
Speaker 1: Mitch joked on the dump truck that he has probably
Speaker 1: eaten more tree bark in his life than tree fruit,
Speaker 1: and I don't think his his joke was properly understood
Speaker 1: and appreciated. Somebody asked Dan where cinnamon comes from? Parentheses?
Speaker 1: If Dan isn't available, please ask one of the Jeffs
Speaker 1: to impersonate him.
Speaker 2: Where Where what am I reading? Is? Do I got
Speaker 2: to read something?
Speaker 1: No?
Speaker 3: No, no, no, okay, you're doing great job so far?
Speaker 1: Perfect? All right?
Speaker 2: Wait wait, yeah, I can't remember anything. I'm Dan Riker
Speaker 2: and also Jeff Grabb.
Speaker 4: Damn, Dan Riker. Where do you think cinnamon comes from?
Speaker 2: I've never thought about that.
Speaker 1: Why do you sound like Daffy Duck.
Speaker 4: I've never thought about.
Speaker 2: That, Riker.
Speaker 4: Yeah, but cinnamon comes from the tree, the tree, the
Speaker 4: wood shavings.
Speaker 2: It's tree fruit, seething.
Speaker 1: Where where tree fruit?
Speaker 2: Dan?
Speaker 1: Where do where do corks come from? What?
Speaker 2: Ireland?
Speaker 4: Oh my Jesus, Jesus, he's a cork.
Speaker 1: Jesus, he's a cork. Okay, I mean is that why
Speaker 1: there's so many Catholics in Ireland? Okay? Okay, Dan?
Speaker 2: Wait wait no, real quick? Was it a joke.
Speaker 3: That you that you ate more tree bark than might
Speaker 3: be a little confused here?
Speaker 4: Oh yeah, No, I don't mean it's a joke in
Speaker 4: the sense I think. I do think it's funny, but I.
Speaker 3: Think that's a miss up here.
Speaker 1: Is no Mike meant that.
Speaker 2: Joke.
Speaker 4: It's funny, but I'm not kidding.
Speaker 1: Okay, Uh, Jeff, Dan, h Where does rubber come from?
Speaker 2: They grow it in a lab?
Speaker 1: Okay. Brad continues on what's something that you were surprised
Speaker 1: to learn is actually natural or something you were surprised
Speaker 1: to learn isn't natural? Brad in Arizona.
Speaker 4: Uh, you know this has been a while ago now,
Speaker 4: But like when I did learn that gelatine is just
Speaker 4: from bones from the animal bones and things like that,
Speaker 4: you know, because it comes in like that powder, It's like, well,
Speaker 4: this is the most obvious artificial made in a lab
Speaker 4: stuff possible. It's like, No, you get that from bones.
Speaker 4: That's why stocks are good. If you have a lot
Speaker 4: of bones in there, you get that body in there.
Speaker 1: That body audience.
Speaker 2: Oh yeah, I didn't even think about that.
Speaker 1: Okay, uh lufahs being like plants.
Speaker 2: I didn't know that.
Speaker 1: Is there a specific plant, like a specific plant up?
Speaker 4: They just grow on the trees like that drink at everything.
Speaker 2: That old BBC Aprifool's joke where they showed people harvesting
Speaker 2: spaghetti noodles and it's like all like growing individually on
Speaker 2: a tree and they just show people pulling spaghetti off
Speaker 2: a tree. It's like that.
Speaker 1: Yeah, yeah, I swear I'm not making this up.
Speaker 4: I don't have it seems fibrous, some kind of weird
Speaker 4: fibrous plants or something.
Speaker 1: Lufa lufa anyway.
Speaker 2: Of the vine growing lufa plants.
Speaker 1: Let's see. Yeah, I don't got anything else that I'm
Speaker 1: surprised is not that is natural versus na oh, hold on,
Speaker 1: we we have a hot email coming in from from someone?
Speaker 4: Is it from Nikki?
Speaker 1: Who can say? Perhaps? Who can say just a guess
Speaker 1: Who's This is too much flattery. I don't like this
Speaker 1: jan reading you're gonna like it here bomb cast. Did
Speaker 1: you know Jana Choa is incredible? He whips incredible, guy
Speaker 1: keeps the wheels on this bus rolling. He's great. Everyone
Speaker 1: say that. I like jam from Giant Bomb staff. It's
Speaker 1: too nice.
Speaker 4: I like jams.
Speaker 2: Yeah, you guys, I definitely like in our slack yesterday.
Speaker 2: I think Sean, You're like, we have to like have
Speaker 2: a gan appreciation, like.
Speaker 3: That hour sitting there understanding how our new streaming stuff works.
Speaker 3: Jan deserves more than we give him tenfold Jesus Christ.
Speaker 2: I think we just like he always does not like compliments.
Speaker 2: I'm always just like, thank you, man. That's all I do.
Speaker 4: Now, thank you Jo him money no, no, five dollars, Please.
Speaker 1: Not do that. Spend your money somewhere else. Please. I
Speaker 1: appreciate all of you anyway. That that does it. For
Speaker 1: emails once again, BombCast a Giant bomb dot com is
Speaker 1: the email address. What I would like actually is like,
Speaker 1: you know, let's let's good people healthcare on this website.
Speaker 2: Yeah, but no, that's different money.
Speaker 4: I just want to say at more time, sincerely as possible. Jan,
Speaker 4: I appreciate you a pro fool.
Speaker 2: We haven't done any of those. The random actually came
Speaker 2: through that time.
Speaker 1: I will say grub once I installed the Gogsler stuff.
Speaker 1: It has been very so yeah.
Speaker 2: I mean I won't say that I've been a little
Speaker 2: shoot hot at you for like a year telling you
Speaker 2: to install that and you haven't been. But I have
Speaker 2: been a little shoot hot at you.
Speaker 4: It's okay. Jan Jeff got a little shoot hot at
Speaker 4: me yesterday too.
Speaker 2: I was Yeah, he was too. He was too he
Speaker 2: was too.
Speaker 1: Nice and too helpful. That does it for today's podcast.
Speaker 1: That is it for today's power block. We got some
Speaker 1: stuff to work on. Uh, Grub, I guess we're gonna
Speaker 1: wake up super early and talk over this direct.
Speaker 2: I'll be up all ranks. I gotta take my kids
Speaker 2: to school. I did invite Nicky, and I think they
Speaker 2: said they'd be there, and I'm just like, nick you
Speaker 2: don't gotta do that. Because we are gonna start streaming
Speaker 2: at like five forty five. Yeah, yeah, yeah, So here
Speaker 2: we go. It's gonna be switched to talk over. There
Speaker 2: will be a lot of other stuff happening on the site.
Speaker 2: Switch to related game. Spot's got some stuff happening well,
Speaker 2: like there's a chance for Grub's gimmicks. I might do
Speaker 2: some clean up at that point, especially if like something
Speaker 2: like really interesting interesting and pops off, or maybe I'll
Speaker 2: just play a game inspired by something like oh this
Speaker 2: game is coming to which to now we'll just play
Speaker 2: the original.
Speaker 1: We don't have to.
Speaker 4: But we did talk about maybe doing Delight Club with
Speaker 4: Katamari Reroll and it was on sale and I did
Speaker 4: buy that.
Speaker 2: I think that that because this way the scheduling worked out,
Speaker 2: was something else got put in that place. I'll don't
Speaker 2: let you know.
Speaker 4: They'll play katamor don Mussy Reroll some other time.
Speaker 2: Yes, we'll find a time to make that happen though.
Speaker 2: But yeah, lots to switch to stuff tomorrow, everybody, so
Speaker 2: keep an eye on the power block.
Speaker 1: Yes, also Voicemail Dump Truck Unprofessional Fridays BCR later this week,
Speaker 1: the Game Spots show as well Game Breaking News Wednesday, Thursday,
Speaker 1: Friday correct grub.
Speaker 2: That's right, yep, and it was Inzoy. That's why we
Speaker 2: couldn't do it. Lucy's gonna play Enzoy tomorrow in the
Speaker 2: Light Club.
Speaker 1: Splot there we go, splot splocked tune. Hey, I heard
Speaker 1: you can un alive children in in ZOI not anymore.
Speaker 2: They did update it so you cannot no longer can
Speaker 2: kill two Okay, sorry, sorry, Mikey.
Speaker 1: All right, I know that there are gonna be the
Speaker 1: Treehouse streams that may be too long to watch along
Speaker 1: but I'm sure grub in.
Speaker 2: I think, look, they should be on like when we're
Speaker 2: doing other stuff. So we'll check in the company. Yeah,
Speaker 2: we'll keep tabs on it.
Speaker 1: Yeah, enzoy, Lucy's gonna try and check that out tomorrow, folks,
Speaker 1: if you missed it last week, Trabo Shawn Sean McDowell
Speaker 1: here put together the Tam and Lucy Japan vlog where
Speaker 1: they interviewed shoe Heyoshida as well as a team between
Speaker 1: thirty three Immortals. It's a big three, ah, dang it wrong,
Speaker 1: thirty three Claire Obscure Expedition thirty three.
Speaker 2: Yeah, just that demo for that just got removed from
Speaker 2: my Steam account.
Speaker 1: Weird walking around Japan talking about all the stuff that
Speaker 1: inspired them with Claire Obscure, very very good.
Speaker 3: They got some good footage for that. It was a
Speaker 3: good idea for an interview to just be in Tower
Speaker 3: Wreckers or a super Potano just be like, hey, we
Speaker 3: like this and this is how it influenced our game.
Speaker 3: That was pretty cool. So yeah, it's a it's a
Speaker 3: big one. It's almost two hours long, put it together
Speaker 3: in four a k. It's a it's a big long watch.
Speaker 3: It's got time stamps, so you want to skip around,
Speaker 3: definitely check it out if you haven't.
Speaker 1: All right, it's a big boy. And speaking about big boys,
Speaker 1: the Game Spot team put together the Stalker two doc.
Speaker 1: I suggest y'all check that out as well. Folks, gentlemen,
Speaker 1: oh god. We will see you next week for another
Speaker 1: episode of the Giant Bobcast. And you know what's fucking crazy,
Speaker 1: The switch to will be like real real by the
Speaker 1: next time we're podcasting together on Tuesday. We'll see you
Speaker 1: next week for another episode of the podcast. And he
Speaker 1: has been shown, He has been Mikey has been Group,
Speaker 1: I've been jan and I'm getting shoot hot now Mike
Speaker 1: Tom Dugs is a different day and time.
Speaker 4: Dogs can be Tomorrow Night. Music's thought that threw me
Speaker 4: off the Ted Talks is tomorrow Night. Listen Tomorrow Night
Speaker 4: to Karis switch.
Speaker 1: I don't mean that la way, it's it's rare too,
Speaker 1: I swear all right, we'll see if folks. Bye bye
Speaker 1: h