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Speaker 1: Hey everybody, It's Tuesday. Welcome to the Giant Pomcast, Episode

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eight hundred and eighty four, April first, twenty twenty five.

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Don't worry, no joking ever happens on this podcast. There

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are no fools here, no fools welcome at all. I'm

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your host, Jan Ochoa. Joining me co.

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Speaker 2: Oh, I'm sorry, I was gonna say, should I just leave?

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Speaker 1: Joining me co Captain of the ship. He's never fooled you.

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He's never come up with anything that someone has taken

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out of context and spun out on the internet. Everything

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has been completely fine. Jeff crab I.

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Speaker 2: Ever once met a fool, especially not looking in the mirror.

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Speaker 1: There we go speaking about the man in the mirror.

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He's staring at him intently, combing and drying his hair.

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We've got the best hair in the business. That's right.

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I'll relinquish the title. I'll do it. I don't care.

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It's true. Sorry, Mike, Yeah, it took.

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Speaker 3: Me way too long to figure out you weren't talking

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about Mike.

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Speaker 1: What Dermo Sewan Sean McDowell.

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Speaker 3: I also definitely thought that Rob was doing a Nixon

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impression there like halfway through that. I yeah, there it

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is always has it ready to go?

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Speaker 1: Yep, we've mentioned Richard Nixon. No, I'm thinking of Ronald Reagan.

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Speaker 2: Differently, we mentioned Richard Dixon a lot during Overblood because

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in Overblood, every time the character gets near any object,

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he just starts doing the I'm not a crook. It's

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a good look, you know what.

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Speaker 1: I take that back. He's got the best body here

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in the business. He's a podcast were wolf, and also

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he's a bad boy of games media.

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Speaker 4: Mike Minati, you only like me for my body and

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that's okay. Woo, I think I broke in in.

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Speaker 2: Uh you accurately?

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Speaker 1: Yeah, that's right, you didn't. You didn't have to like

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air like the contents of my d MS to you dog, okay?

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Uh April Wolves. Has anyone fallen for any jokes, any

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goose or gaps on the internet?

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Speaker 2: Probably?

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Speaker 3: No, I'll go on the internet anymore.

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Speaker 1: I mean, I got an email that my rent was

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due today and I just assumed it was a joke,

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So I'm just not going to do it.

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Speaker 4: There you go again.

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Speaker 1: Now, Yeah, how's everyone doing? How's everyone going?

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Speaker 4: And tires been a little non stop lately. I think

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after tomorrow, like maybe hopefully Thursday, can calm down a

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bit and breathe a little bit. But uh, you know,

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like we're all excited for tomorrow, big switch to Direct.

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It's finally happening. Let's get those deats, Let's find out

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when we can desperately try to pre order. Let's hopefully

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see a Mario or see a Mario Kart, Let's see

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some other Nintendo good ease. I'm excited.

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Speaker 1: I I have a question for all of y'all, and

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probably an easy answer. Why do they do this so

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dang early on my time? Yeah?

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Speaker 3: Everyone in the world, could theorectally be awake for it? Right,

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It's probably an okay time for Japan. Right, it's late

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in Japan, early for the West Coast.

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Speaker 1: Yeah.

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Speaker 2: Yeah, there's no good there's no good time to do

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it for everybody. And this is kind of one of

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the times they said on for like the best chance,

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you know what they're I get switched to West Coast.

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Really cares, just wake up.

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Speaker 4: I think they hate Janachoa.

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Speaker 1: I you know, I believe it. I believe it.

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Speaker 2: I Doug Doug Bowser, when we took a picture with him,

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he did kind of try to get as far away

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from you as possible.

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Speaker 1: So yeah, I felt that tension. I want to say

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it was like a sexual tension.

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Speaker 2: It was just like a tension tenth it was just

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regular tension.

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Speaker 1: Yeah. I did walk by where they're planning or they're

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opening the Nintendo store in San Francisco and there was

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a picture by the window of my face saying do

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not let this man it.

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Speaker 2: You're like, I wonder if that's for.

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Speaker 1: Yeah, I'm like, oh gosh, dang again. Another place here?

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Speaker 2: Is that where they're doing the like they're having those

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Nintendo fan events to switch to like hands on events

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that they announced and inviting people to a while ago.

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Is that where they're doing that one in SF? Or

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is there not one in SF?

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Speaker 1: I don't believe there's one in San Francisco because Nicky

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and I tried getting into applying for the one in

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Los Angeles.

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Speaker 4: Yeah, in Los Angeles, I bet like that New York

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one isn't at this Is it? Is it at the

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store because that'd be surprising because it's not a big place,

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and I'll know it's already a store.

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Speaker 2: I think that someone showed like it was like another

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event hall.

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Speaker 4: There's a lot of events spaces in New York. You

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can just run out.

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Speaker 2: Yep, totally and that there are there were pictures of

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that getting set up, so yeah, that's out there, and

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that was not the Nintendo store, so yeah.

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Speaker 1: Uh Mike Michael O'Leary. It's in La New York and Dallas.

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Fun yep alas alas uh gang, I I got something

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not gaming related. It's a personal achievement of mine. I

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want to share with you all, my dear friends.

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Speaker 4: It's food.

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Speaker 1: I consider myself an okay baker. Uh, but out of

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all the things I've been able, I've never been able

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to make a good chocolate chip cookie. For whatever reason,

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it's eluded me or whatever.

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Speaker 2: Secret's just a little bit of sea solid at the end.

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That's all you got to do that this time.

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Speaker 1: But uh, look at this bad boy.

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Speaker 2: Wow, it's delicious. I want a cookie.

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Speaker 4: It's a boy.

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Speaker 1: Yeah. Like look at this ship.

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Speaker 2: Looks like the round hills of the Appalachians.

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Speaker 1: Yeah.

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Speaker 3: Cookie, that's like a scone or something that's big.

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Speaker 1: Okay, this is my this is my now I have

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I told y'all before the podcast that I was going

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to keep it to one grievance. I'm actually going to

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have a second grievance.

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Speaker 2: No can You could have one grievance per like topic one.

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Speaker 4: Yesh.

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Speaker 1: My new grievance is I followed a recipe from Levane Bakery.

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Lavene Bakery is a popular bakery in New York. My

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partner loves their cookies, so I thought like, oh, let

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me give it a shot. I look at the recipe

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and I'm like, these motherfuckers are making a scone. Sean,

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You're one hundred percent right. It's not a cookie, a scone.

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There's too much butter in this ship.

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Speaker 2: So what would you say? The thing you ate was

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on Livin. It's a baking joke.

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Speaker 1: Man, you and Manati. Sean's gonna like throw a ferm

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ball at me today.

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Speaker 3: This is why they do a podcast together.

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Speaker 1: Jam.

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Speaker 3: They popped themselves. No mare of the audience, like.

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Speaker 4: Jeff fact that gift I sent you yesterday returning.

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Speaker 2: Yep, I'll get right on it.

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Speaker 1: Yeah you know, hit me, hit me with a dad

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joke button.

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Speaker 2: Yeah, hang on, give me a second. The kids stole

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it's right over here. I'll be right back.

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Speaker 4: Kids, they can't get enough of them. Okay, those eight

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those cookies. The cookie made reminds me of the Gideon's

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Cookie and Disney World. Okay, I said it, Okay, all right,

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all right, let's worry here. Do you ever watch Brian Laggerstrom.

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Speaker 1: No, who is that?

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Speaker 4: That's a food YouTuber who does baking. He did a

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giant chocolate chip cookie breakdown.

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Speaker 1: I missed when y'all were talking about food YouTubers. I

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don't want to start beef.

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Speaker 2: I lost the dad button.

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Speaker 4: It's okay, we're talking about food YouTubers now.

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Speaker 1: I really detest Joshua Weisman.

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Speaker 4: Yeah, I don't.

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Speaker 1: I don't.

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Speaker 4: Look, the vibes are not are not there? I don't.

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I don't know them personally, but I don't know. I

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was upset ever since he was made a whole video

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where he was like, I'm gonna make better chedderbait biscuits

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and Red Lobster just talked about how much he hates

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the chedderbait biscuits anyways, well then to stop making them.

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Speaker 1: He's there's just something off about him, and like, I

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don't try. It's not it's not quite like a dude

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bro thing. It's not quite like a brain rot thing.

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Speaker 2: Now.

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Speaker 4: It's just like, h if you want a better version

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of him, watch that dude can cook. He is great.

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He also just is trying to start a gaming channel too.

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He should get him on sometime.

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Speaker 1: There we go there.

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Speaker 4: His gimmick is that whenever his food is good, he

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does a different vignette in his backyard where he beats

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up a very old fridge and they get more and

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more elaborates the way he attacks this fridge, so shouts

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out that that dude can cook.

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Speaker 2: The hell you guys? Watching food YouTube.

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Speaker 1: Is so good?

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Speaker 4: Oh, it's like most of what I watch anymore.

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Speaker 1: Yeah, I've I've gone the other way, Mike. I've just

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started watching Food Network.

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Speaker 2: That's why.

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Speaker 4: That's how he started. Then I lost the cable, and

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now I'm on this train.

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Speaker 1: Yeah, Mike and I are just like two trains in

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the night chef passing.

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Speaker 4: Yeah, I mean this Food Network not just a bunch

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of reruns of Guys Grocery Games and Diners and Dives

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and Chopped.

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Speaker 1: Is there other stuff, Mikey, Mikey, I gotta put you

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on the WrestleMania of cooking competitions, which is tournament of Champions.

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Speaker 2: Oh oh, she's a tournament of champions.

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Speaker 1: I mean, come on, he's been shown, he's been grub

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Anyway Tournament of Champions. They take a bunch of like

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a high profile I guess celebrity not celebrity chefs, but

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uh popular chefs that have been on other cooking competitions,

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So Top Chef Champions, Chopped Champions, Guys Grocery Games Champions,

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Iron Chef branding or no, no Iron Chef branding, but

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some ex Iron Chef but like Stephanie Izard okay, And

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they will put them in like a top sixteen bracket

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for for them to go against each other. It's real

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good stuff. Also, there's a a the neat thing about

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it is that there's a randomizer that picks a protein,

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a style, another thing, another ingredient, and then like a

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time limit, so each round is different. I think you

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could get in on season one and then and then

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kind of get the gist of it. There's heels everybody.

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They're always like underdogs and everything. It's great.

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Speaker 4: They're always are.

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Speaker 2: The reason Mike thinks it's all reruns is because the

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only time we watch Food Network is when we're in

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a hotel room that we share together, and we get

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back to the hotel room at one am and then

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we put it on for like two hours. That's the

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only time he's watched it in the last couple of years,

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and which is all just grocery games or whatever. It's

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got closure games.

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Speaker 4: I'm like, oh, this hasn't changed it all since I

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watched it when I was a different person.

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Speaker 1: Did you all know there's a new host of Man

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Versus Food. It's not that it's not Adam Richmond anymore.

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Speaker 2: I thought that's ever.

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Speaker 1: I don't know if this makes any came back. I

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think they brought it back. Also, I think they've had

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a new host for like eight years now, so he's not.

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Speaker 4: They still just make that man. I thought that because

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he had the first couple of seasons and then he

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was killing himself, so they tried to change it where

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he was like more coaching people to do the food challenges,

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and it wasn't wasn't exactly the same.

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Speaker 2: But yeah, I wanted to see the man die.

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Speaker 4: Yeah.

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Speaker 1: Oh okay, Yes, he left the show fifteen years ago,

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so it's quite a while ago. Uh. This makes me think, y'all,

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we could approach someone Food Network and be like, hey,

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we got we got a couple of lovely dudes here

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with interesting food preferences. Wouldn't you like to see them

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tour the world and try new things together.

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Speaker 4: I don't want to try new things.

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Speaker 3: Yeah, that's the problem the show, Jan They just won't

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do anything.

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Speaker 1: Yeah, but Mike, like what you know, like we could

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go to different Disney Disney's what about that?

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Speaker 2: You're lying the least new thing new thing you could

245
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have said? But I tried to get him on board

246
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there you're.

247
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Speaker 4: Trying to say that, and I know I'm gonna end

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up in some unair conditioned hotel in some hot place

249
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and they're gonna serve me something that scares me.

250
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Speaker 2: I'll try new things, but no.

251
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Speaker 4: One wants to watch.

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Speaker 3: Someone of the chat described Dan as being boring with

253
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food now aka normal, which is just hilarious.

254
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Speaker 4: Yes, that's why it's so weird when he is, though,

255
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upset about something like the idea of mayn's being an

256
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ingredient in something.

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Speaker 3: Yeah, remember when we were asked yeah, and he was like,

258
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I'm not consuming any was it oil?

259
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Speaker 1: Was it?

260
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Speaker 4: And We're like, Dan, what are you talking about?

261
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Speaker 1: How bizarre?

262
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Speaker 2: Just like.

263
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Speaker 1: Turbot Shawn Sean McDowell has been playing the game that

264
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is not pronounced bizarre.

265
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Speaker 3: We think bazard I think it's Bazzard, pretty sure it's Bazars.

266
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Oh God, don't don't compare this to that. This is

267
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a good thing shop.

268
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Speaker 2: Is it like a bizarre like?

269
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Speaker 1: Is it like that?

270
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Speaker 2: Like?

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Speaker 4: Is it because at some point a character goes saloon

272
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Gay Bowser?

273
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Speaker 3: That was good, editing this one.

274
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Speaker 4: Mario sixty four, Joe, that's great.

275
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Speaker 3: Okay, Yeah, Mario sixty four. So this is a rom

276
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hack that I played on GB Kids yesterday, So make

277
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sure to check out the vod if you didn't. Jan

278
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hung out with me for that one. Uh, this is

279
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a rom hack that came out of a was it

280
00:13:34,799 --> 00:13:38,720
called Simple Flips Chaos Mario team competition at the page

281
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from me, that's the only reason I know that. But yeah,

282
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this was a competition where that Simple Flips put together,

283
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where I found out apparently so it was a small

284
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amount of people in total, and he actually commissioned them.

285
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So basically he like you know, compensated them for their

286
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time because rom hacking is hard, and we got a

287
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whole bunch of really cool Mario sixty four hacks of it.

288
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And this is one that I've been seeing some people

289
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play and it was really interesting to me. Also credit

290
00:14:06,600 --> 00:14:10,240
to once again anonymous moose furious fight in SPKA. They

291
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were a team who put this one together. Uh, this

292
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was this is Mario sixty four. But it's a roguelike

293
00:14:18,480 --> 00:14:20,360
deck builder, And if you want to get a little

294
00:14:20,360 --> 00:14:23,879
more buzzworthy with it, it's it's bilatro Mario sixty four.

295
00:14:24,240 --> 00:14:28,000
It's crazy. You spawn in, you are presented with a level.

296
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It's a painting in front of you, Mario sixty four.

297
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You know how it goes. You jump in the painting,

298
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you go to a level. The thing is b, A, Z,

299
00:14:36,000 --> 00:14:39,080
and R the you know, like jump, crouch, slide all

300
00:14:39,159 --> 00:14:42,879
those buns on the controller. Instead of just having access

301
00:14:42,919 --> 00:14:46,639
to jump and punch and everything like that, Instead, a

302
00:14:46,840 --> 00:14:50,039
deck deals a card out to each of those buns,

303
00:14:50,559 --> 00:14:54,120
and what the card has is what that bun will

304
00:14:54,240 --> 00:14:57,279
do for a limited number of uses. So like the

305
00:14:57,440 --> 00:14:59,399
if your A bun gets punched, well your A bun

306
00:14:59,519 --> 00:15:02,720
is punched like four times, it be is backflip. You

307
00:15:02,799 --> 00:15:05,279
get backflip twice, and then when you burn the card,

308
00:15:05,399 --> 00:15:06,879
you go to the next one and narther one gets

309
00:15:07,000 --> 00:15:07,799
delta out of a deck.

310
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Speaker 2: Okay, so once the car burns, you automatically get a

311
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new card.

312
00:15:10,759 --> 00:15:13,639
Speaker 3: Yes, you get Delta new one and the idea is

313
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to get a star before you run out of card actions,

314
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so you have a limit. It's really cool because then

315
00:15:19,200 --> 00:15:20,720
you have to think about things differently. You have to

316
00:15:20,720 --> 00:15:22,600
think about the fact that you have a limited number.

317
00:15:22,879 --> 00:15:26,679
I've jumps of flips, of combat moves like punches and

318
00:15:27,240 --> 00:15:30,440
the breakdance I was using to actually take enemies out and.

319
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Speaker 1: Stuff infensive breakdancing. Yes.

320
00:15:32,200 --> 00:15:36,080
Speaker 3: Yeah, it makes you think think about every action that

321
00:15:36,080 --> 00:15:38,200
you're going to take and turns Mario sixty four into

322
00:15:38,399 --> 00:15:41,679
like a puzzle platform. And yeah, I was playing down

323
00:15:41,720 --> 00:15:43,519
stream for like two hours yesterday. I was having a

324
00:15:43,639 --> 00:15:47,600
blast because it's just it's We talked about this when

325
00:15:47,679 --> 00:15:50,039
Dan was playing that one shooter a game I forget

326
00:15:50,039 --> 00:15:53,000
which one was that little like retro one that what

327
00:15:53,159 --> 00:15:54,879
Donkey's team picked up recently.

328
00:15:55,080 --> 00:15:57,679
Speaker 2: And yes, I'll get it. Hang on. Yeah, Legend of

329
00:15:57,759 --> 00:15:59,440
Stardom or something like that. I got right here in

330
00:15:59,440 --> 00:15:59,879
my library.

331
00:16:00,080 --> 00:16:02,840
Speaker 3: But while we were playing that, we were talking of providence.

332
00:16:02,960 --> 00:16:05,200
There you go. We were talking about roguelikes in general

333
00:16:05,240 --> 00:16:08,080
and how they usually don't click with me, but for me,

334
00:16:09,639 --> 00:16:12,440
when you take a concept that is very Arcadie or

335
00:16:12,480 --> 00:16:15,200
something you really really know, and then add a rogue

336
00:16:15,279 --> 00:16:17,639
like element to it. It just makes a more interesting

337
00:16:17,679 --> 00:16:19,919
way to experience something you already know. That's what this

338
00:16:20,159 --> 00:16:23,000
rom hack is. It's a very polished rom hack. You

339
00:16:23,240 --> 00:16:26,320
enter into like Luigi's little casino and there's all these

340
00:16:26,360 --> 00:16:29,399
little like nice little things. So Luigi's like the dealer,

341
00:16:29,519 --> 00:16:32,600
so you also like you know, the blotro shot. Between rounds,

342
00:16:32,960 --> 00:16:35,200
you go up to Luigi, you can buy new cards.

343
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You go over to Vivian, she'll like enhance the cards

344
00:16:39,279 --> 00:16:41,440
that you already have already. Can go up to the

345
00:16:41,480 --> 00:16:47,360
homie Monty Mole and Ponty mo five card, Banti fifteen coins,

346
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He'll shuffle up the cards. You get a random one.

347
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It's really funny, just there's so much charm and like

348
00:16:52,759 --> 00:16:56,559
between rounds, between stars basically you can go up to

349
00:16:56,600 --> 00:16:58,879
the various characters in the casino talk to them. There's

350
00:16:58,960 --> 00:17:02,919
little dialogues and everything. And I think where the game

351
00:17:03,039 --> 00:17:06,960
gets really interesting is that there's some wild cards you

352
00:17:07,000 --> 00:17:09,240
can get. Because I just described like punch and jump back,

353
00:17:09,359 --> 00:17:12,240
but these are like pretty you know, it's Mario sixty

354
00:17:12,279 --> 00:17:16,519
four stuff. But how about Rocket, which is just Mario

355
00:17:16,680 --> 00:17:18,599
goes straight up soaring in the air like he has

356
00:17:18,599 --> 00:17:21,839
the rocket nozzle from Super Mario Sunshine. They implement a

357
00:17:22,039 --> 00:17:25,480
cloud Mario from Galaxy where you put a platform beneath

358
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you while you're in the midair.

359
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Speaker 4: Ma that's my favorite power up.

360
00:17:28,200 --> 00:17:31,599
Speaker 3: And there's some even more wild ones. There's Totsugeki from

361
00:17:31,680 --> 00:17:34,839
May from Guilty Gear where Mario hops on dolphining rockets

362
00:17:34,880 --> 00:17:38,880
across the stage. There's Release EO Physics that I got yesterday.

363
00:17:38,960 --> 00:17:41,759
What happens when you draw that? Physics are just whatever

364
00:17:41,839 --> 00:17:43,880
the hell the game decides they are. At that point,

365
00:17:44,160 --> 00:17:48,480
you're forgetting about Yeah, what's up? Dan? Which the Mario choir,

366
00:17:49,000 --> 00:17:52,680
the Mario choir. When you draw that one, the music

367
00:17:52,839 --> 00:17:56,880
is replaced with smooth mcgroo's style, Mario doing the music acapella.

368
00:17:58,559 --> 00:18:01,480
They had so much fun making this, you can tell.

369
00:18:01,599 --> 00:18:04,799
And it's just incredibly polished and a lot of fun.

370
00:18:05,000 --> 00:18:07,279
And I've been having a blast playing this. I was

371
00:18:07,319 --> 00:18:09,839
doing some runs before the show here today, like I'm hosked.

372
00:18:10,359 --> 00:18:11,079
It's a lot of fun.

373
00:18:11,599 --> 00:18:14,400
Speaker 2: Would you say that you are you are you benefit

374
00:18:14,519 --> 00:18:17,640
playing this game because you are so into Mario sixty four?

375
00:18:17,680 --> 00:18:19,759
Do you think maybe okay, because it was wondering like

376
00:18:19,839 --> 00:18:21,720
if that holds you back. So my concern would be, like,

377
00:18:22,640 --> 00:18:24,599
it's second nature to me at this point playing Mario

378
00:18:24,680 --> 00:18:27,400
sixty four. It's basically riding a bike. I go in there,

379
00:18:27,440 --> 00:18:29,279
I play that game. I'm not even thinking about it.

380
00:18:29,359 --> 00:18:32,119
I'm just doing. So if things move around on me,

381
00:18:32,519 --> 00:18:34,880
I might feel like, oh, maybe someone who isn't as

382
00:18:34,880 --> 00:18:36,960
familiar might have a better chance with this. But you've

383
00:18:37,000 --> 00:18:38,519
been malleable with it and it's been good for you.

384
00:18:38,839 --> 00:18:42,079
Speaker 3: Yeah, And so I would say that obviously, Like if

385
00:18:42,079 --> 00:18:44,960
you're not playing Mario sixty four before, I wouldn't you know,

386
00:18:45,279 --> 00:18:48,720
I wouldn't jump right into this one. But if you've

387
00:18:48,720 --> 00:18:51,359
played Mario sixty four, you've played three D platforms, that's

388
00:18:51,440 --> 00:18:55,240
your thing, then this is a fun way to do

389
00:18:55,400 --> 00:18:58,839
something new with it. It's like with Pokemon, you're not

390
00:18:58,960 --> 00:19:01,400
going to start, oh, come on, by the first time

391
00:19:01,440 --> 00:19:03,519
you've ever played it doing like a nuzzlock or an

392
00:19:03,519 --> 00:19:06,440
iron monitor or something like that. But if you are

393
00:19:06,519 --> 00:19:09,720
familiar with the games even a little bit, then you

394
00:19:09,839 --> 00:19:11,880
get into this more advanced rule set because it's more

395
00:19:11,880 --> 00:19:13,759
of what you're looking for. That's what this is for

396
00:19:13,880 --> 00:19:16,559
me right now. It's just revitalizing a game that I

397
00:19:16,640 --> 00:19:19,440
really love and playing a very unique spin on it.

398
00:19:19,720 --> 00:19:20,960
It's really cool.

399
00:19:21,480 --> 00:19:24,519
Speaker 1: Yeah. I like that you also have to practice restraint,

400
00:19:24,720 --> 00:19:28,039
because Shannie were saying this a lot in the stream

401
00:19:28,119 --> 00:19:33,680
yesterday that you generally are super gung ho about exploring

402
00:19:33,720 --> 00:19:36,279
a level real quick. Yeah. Here, because you can't even

403
00:19:36,440 --> 00:19:39,279
jump up to go through some stairs, you have to

404
00:19:39,319 --> 00:19:41,880
be more reserved with how you're approaching things. I also

405
00:19:42,039 --> 00:19:46,519
like how they It just gets you to think with

406
00:19:46,640 --> 00:19:50,079
this tool set a completely different way that I don't

407
00:19:50,119 --> 00:19:52,319
know I would like to see in a different platform er.

408
00:19:53,519 --> 00:19:56,440
Some folks in chatter saying like, I wonder if you

409
00:19:56,480 --> 00:20:00,200
could implement this in like a Mario maker to type

410
00:20:00,240 --> 00:20:00,480
of thing.

411
00:20:00,960 --> 00:20:04,240
Speaker 3: I was thinking, Yeah, I was thinking like a Glover. Yeah,

412
00:20:06,119 --> 00:20:09,200
this feels like the kind of thing that obviously there's

413
00:20:09,400 --> 00:20:11,519
references to our properties and stuff that they wouldn't do.

414
00:20:11,599 --> 00:20:14,559
Like I mentioned Guilty Gear and Exodia's in here. If

415
00:20:14,599 --> 00:20:16,359
you get all five piece of Exodia, it gives you

416
00:20:16,400 --> 00:20:20,640
a random star that's that's really funny. But outside of that,

417
00:20:20,839 --> 00:20:23,319
it actually feels like the kind of thing nintent like

418
00:20:23,480 --> 00:20:26,480
weird Nintendo would do themselves. It feels like a nes

419
00:20:26,640 --> 00:20:29,799
remix style of thing, and it did. The quality is

420
00:20:29,880 --> 00:20:33,039
there that it feels like, yeah, like a complete product

421
00:20:33,079 --> 00:20:34,319
that they put together. It's awesome.

422
00:20:35,079 --> 00:20:36,920
Speaker 2: Do you think that they could if they wanted to,

423
00:20:37,359 --> 00:20:40,079
let's say, put this on Steam, remove all the Mario

424
00:20:40,160 --> 00:20:42,799
stuff and replace it with generic stuff or new stuff,

425
00:20:42,960 --> 00:20:45,240
or like let's say they teamed up with a bunch

426
00:20:45,279 --> 00:20:48,480
of indie games and replace it would like shovel Night

427
00:20:48,559 --> 00:20:50,319
characters and things like that. Do you think this game

428
00:20:50,400 --> 00:20:51,440
could stand on its own?

429
00:20:51,720 --> 00:20:53,839
Speaker 3: I genuinely think it would. I think this is the

430
00:20:53,920 --> 00:20:56,000
kind of thing that like could pop off if they

431
00:20:56,319 --> 00:20:59,920
wanted to remix it in a way that was their

432
00:21:00,119 --> 00:21:01,920
own and not just a rom haack. But at the

433
00:21:01,920 --> 00:21:05,519
same time, rom haacking is very much its own art

434
00:21:05,640 --> 00:21:09,119
form because you have a base to build on. The

435
00:21:09,240 --> 00:21:13,119
second you get into making your own game and having

436
00:21:13,160 --> 00:21:15,720
to build an engine, build original assets and everything, that

437
00:21:15,799 --> 00:21:19,359
takes so much damn time, takes so much effort. Again,

438
00:21:19,480 --> 00:21:22,079
especially like if you're getting like a little bit cash

439
00:21:22,119 --> 00:21:24,680
to put together a rom haack, that's like a sustainable

440
00:21:24,720 --> 00:21:27,240
thing you can do in your free time. But investing

441
00:21:27,279 --> 00:21:30,000
in making an indie game. That's why you don't see

442
00:21:30,039 --> 00:21:31,880
as much of that as people just you know, playing

443
00:21:31,920 --> 00:21:33,480
together a romhack with something that they are right.

444
00:21:33,559 --> 00:21:35,160
Speaker 1: No, so yeah, it.

445
00:21:35,160 --> 00:21:37,599
Speaker 3: Would be cool to get that isle to see this

446
00:21:37,640 --> 00:21:39,279
for star Fucks and it's like, man, yeah, the nick

447
00:21:39,400 --> 00:21:42,039
star Fux should be a roguelike, absolutely should be basically

448
00:21:42,200 --> 00:21:45,200
already is Yeah, they already did, right Yeah.

449
00:21:46,039 --> 00:21:49,279
Speaker 1: Speaking about Nintendo sixty four games, Mike Manatti, you have

450
00:21:49,400 --> 00:21:53,359
continued down the n sixty four memory train by checking

451
00:21:53,400 --> 00:21:55,039
out Barbran Hero. Yeah.

452
00:21:55,119 --> 00:21:58,799
Speaker 4: My nintenn sixty four apology tour basically.

453
00:21:58,440 --> 00:21:59,640
Speaker 2: Listen, we're appreciative.

454
00:22:00,599 --> 00:22:04,519
Speaker 4: Yeah. So yeah, I finished Misshift Makers and I talked

455
00:22:04,559 --> 00:22:07,400
about that. Barmann Heroes another game that I played as

456
00:22:07,440 --> 00:22:10,200
a kid in Lights never got super far, and I

457
00:22:10,240 --> 00:22:12,119
think it was kind of a rental for us. I

458
00:22:12,160 --> 00:22:16,359
think most people remember Bomberman sixty four for the system,

459
00:22:16,799 --> 00:22:19,240
which was a more traditional Bomberman game. It had this

460
00:22:19,359 --> 00:22:22,119
great adventure mode that was like, you know, very puzzle based.

461
00:22:22,480 --> 00:22:25,480
Barman Hero is more of a traditional just single player

462
00:22:26,599 --> 00:22:28,960
action adventure game where you have to be Bomberman and

463
00:22:29,119 --> 00:22:33,480
you're throwing bombs, but it's actually just super fun and charming,

464
00:22:33,599 --> 00:22:36,039
and you know, it's it's kind of a simple game.

465
00:22:36,160 --> 00:22:38,599
It's in more that you know that Super Mario three

466
00:22:38,680 --> 00:22:40,599
D world style where you have these sort of short

467
00:22:40,640 --> 00:22:44,079
bursts of levels and they're they're relatively linear. There's some

468
00:22:44,279 --> 00:22:47,599
that open up more just something about being barman running

469
00:22:47,599 --> 00:22:50,799
around throwing bombs. There's actually very good boss fights of that.

470
00:22:50,960 --> 00:22:54,559
Music is great. The main song especially is.

471
00:22:54,880 --> 00:22:56,480
Speaker 1: A big bop.

472
00:22:57,640 --> 00:22:59,599
Speaker 4: So yeah, I had a lot of fun going through

473
00:22:59,640 --> 00:23:01,319
this one. Actually just ended up playing through the whole

474
00:23:01,400 --> 00:23:03,880
thing in like one five hour stream. It was, you know,

475
00:23:04,319 --> 00:23:06,759
fun enough to do that. Some challenging busses at the end,

476
00:23:06,880 --> 00:23:10,240
and it has the bomber Man upgrades still where you know,

477
00:23:10,920 --> 00:23:13,519
you know, you get those fire things and your bombs. Yeah,

478
00:23:13,880 --> 00:23:16,200
drop more bombs, bigger explosions. It can't be a little

479
00:23:16,240 --> 00:23:18,839
annoying because theen you game over, you lose those so

480
00:23:18,920 --> 00:23:20,400
you can like go back to a boss fight, but

481
00:23:20,440 --> 00:23:22,240
you don't have any upgrades. So it's like, okay, we'll

482
00:23:22,279 --> 00:23:25,039
go to an old level and get some upgrades again,

483
00:23:25,119 --> 00:23:27,119
then go back to the boss fight to make it easier.

484
00:23:27,799 --> 00:23:30,359
So that aspect was maybe a little frustrating, but not

485
00:23:30,440 --> 00:23:33,400
a huge deal. Generally, I thought this was a really

486
00:23:33,440 --> 00:23:36,400
fun playthrough. You know, this isn't like some big hidden

487
00:23:36,519 --> 00:23:38,319
gym for sixty four. I think people know about it,

488
00:23:38,400 --> 00:23:40,759
but you know, it's not a first round pick, right.

489
00:23:40,839 --> 00:23:43,640
People don't name this one if they start naming twenty

490
00:23:43,720 --> 00:23:45,759
and sixty four games or something. But I think more

491
00:23:45,799 --> 00:23:48,480
people should look at it if you have an affinity

492
00:23:48,759 --> 00:23:50,039
for that system.

493
00:23:51,799 --> 00:23:55,680
Speaker 1: I want. I want Bomberman to have like a renaissance.

494
00:23:56,720 --> 00:23:59,160
Speaker 2: Yeah, bar Man had a go ahead, Jeff I was

495
00:23:59,200 --> 00:24:01,519
gonna say' super Bow are launched with the switch they did,

496
00:24:01,559 --> 00:24:05,559
super Bomberman are two within the last couple of years.

497
00:24:05,920 --> 00:24:07,960
But I think what we're talking about here when we

498
00:24:08,039 --> 00:24:10,960
say that, Jenks, I feel the same way is get

499
00:24:11,000 --> 00:24:13,839
a little bit more experimental with like what you were

500
00:24:13,880 --> 00:24:16,440
doing with like have one three D game every ten

501
00:24:16,559 --> 00:24:19,839
years or something like that. Again, you know, I know

502
00:24:20,000 --> 00:24:22,119
that at this point, it's like we kind of whiplashed

503
00:24:22,200 --> 00:24:24,279
back from oh those three D games were three D

504
00:24:24,359 --> 00:24:26,079
games were interesting, but let's just get back to what

505
00:24:26,160 --> 00:24:28,200
Bomberman really is. And it's like, well we've had that

506
00:24:28,319 --> 00:24:30,400
for a long time now, maybe let's flip back and

507
00:24:30,440 --> 00:24:32,440
try some other stuff again. I would really welcome that.

508
00:24:32,680 --> 00:24:36,240
Speaker 4: Yeah, Barberman was kind of had a kind of just

509
00:24:36,319 --> 00:24:38,759
popping off there in this sixty four era because he

510
00:24:38,799 --> 00:24:41,960
had Saturn Bomberman before that. It's like maybe the most

511
00:24:42,000 --> 00:24:45,000
beloved of those ten players style on. Yeah. Oh and

512
00:24:45,079 --> 00:24:48,000
then yes, the sixty four had the two sixty four games.

513
00:24:48,279 --> 00:24:51,799
The sequel is pretty rare now, but in Hero so yeah,

514
00:24:51,799 --> 00:24:53,960
they're just doing a lot of interesting things with Bomberman

515
00:24:54,440 --> 00:24:57,799
at the time. And then nine to eleven happened. I

516
00:24:57,799 --> 00:24:58,079
don't know.

517
00:24:58,119 --> 00:25:06,680
Speaker 2: I so it's a surprise. Oklahoma City didn't take this

518
00:25:06,759 --> 00:25:08,400
guy down. It took you a nine to eleven.

519
00:25:08,160 --> 00:25:08,400
Speaker 1: To make it.

520
00:25:08,720 --> 00:25:12,119
Speaker 4: It was it was srough to have bomber Man, isn't it.

521
00:25:12,640 --> 00:25:13,200
It's rough.

522
00:25:14,079 --> 00:25:16,359
Speaker 2: I was not expecting that. That one got me.

523
00:25:16,920 --> 00:25:19,359
Speaker 1: Oh. I thought of a joke, but I can't. I

524
00:25:19,440 --> 00:25:20,680
can't bring myself to say it.

525
00:25:21,240 --> 00:25:22,759
Speaker 2: Text it to Mic and have him say it.

526
00:25:24,680 --> 00:25:28,200
Speaker 1: Uh, Konami, get on, get get your check books out.

527
00:25:29,160 --> 00:25:33,720
Speaker 4: We need go ahead, chance, sorry, we need a two.

528
00:25:33,680 --> 00:25:37,640
Speaker 1: D bomber Man game that is an action platformer, perhaps

529
00:25:37,799 --> 00:25:42,799
of this flatformer subgenre. They already tried to take your

530
00:25:42,880 --> 00:25:47,880
lunch explosion man. That's pretty much just bomber Man that's.

531
00:25:47,759 --> 00:25:49,759
Speaker 2: Actually not bad and that would be fun. Give him

532
00:25:49,759 --> 00:25:52,240
like a d K sixty four or DKnet ninety four

533
00:25:52,319 --> 00:25:55,119
move set. But I'm very different there.

534
00:25:55,839 --> 00:25:58,000
Speaker 1: Yeah, there you go, Ki cut the check.

535
00:25:59,119 --> 00:26:01,279
Speaker 4: I just haven't accept did Konami as the owners of

536
00:26:01,359 --> 00:26:04,039
Bomberman yet? I don't know what I mean. They do right,

537
00:26:04,079 --> 00:26:06,119
and they did the bomber Man our games, but I

538
00:26:06,240 --> 00:26:10,279
always forget about Hudson Soft really not being Yeah, is

539
00:26:10,359 --> 00:26:13,759
that they're just gone Hudson Hudson twenty twelve. Hudson was

540
00:26:13,839 --> 00:26:16,079
merging the Konami Digital entertain I.

541
00:26:16,160 --> 00:26:18,359
Speaker 2: Was looking at this because and no one tell them

542
00:26:18,480 --> 00:26:20,960
he won't listen to this. I was like, this is

543
00:26:21,039 --> 00:26:22,480
that we wouldn't be a black club or anything. But

544
00:26:22,720 --> 00:26:25,720
I found a This is the Beast played this in

545
00:26:25,839 --> 00:26:28,640
sixty four dating sim made by the Mario Party team

546
00:26:29,279 --> 00:26:32,680
at Hudson with mini games, and I'm like, I think

547
00:26:32,720 --> 00:26:34,720
I want to there's an English translation now that just

548
00:26:34,759 --> 00:26:36,519
got done in the last couple of years. So I

549
00:26:36,599 --> 00:26:39,279
was like, man, Hudson made all those Mario Party games.

550
00:26:39,640 --> 00:26:41,319
When did they stop making him. It's like a long

551
00:26:41,440 --> 00:26:43,279
time ago they stopped making him. So it's like, what

552
00:26:43,400 --> 00:26:44,160
happened to Hudson.

553
00:26:44,240 --> 00:26:47,079
Speaker 1: What's the name of this game, Jeff, I'll look it up.

554
00:26:47,119 --> 00:26:50,960
Speaker 4: Just give me a second, Okay, sure, uh yeahs I

555
00:26:51,079 --> 00:26:53,000
was a big bonk guy too. In fact, I think

556
00:26:53,039 --> 00:26:56,319
Bomberman Hero at one point was like originally supposed to

557
00:26:56,359 --> 00:26:58,400
be a bonk game, and that's why it's kind of

558
00:26:58,480 --> 00:27:01,720
initial DNA feels so different from the other bombing games,

559
00:27:01,759 --> 00:27:04,640
even though it still has a ton of Bomberman flavor

560
00:27:04,920 --> 00:27:05,279
in there.

561
00:27:06,519 --> 00:27:09,880
Speaker 1: Well, the nostalgia tour doesn't end there with Bomberman Hero,

562
00:27:10,039 --> 00:27:13,440
Jeff Grub, You've continued your adventures with Grim Fandango.

563
00:27:14,400 --> 00:27:18,160
Speaker 2: Yeah. I actually finished Grim Fandango over the weekend. That

564
00:27:18,680 --> 00:27:19,680
was a lot of fun.

565
00:27:20,319 --> 00:27:20,599
Speaker 1: It was.

566
00:27:20,920 --> 00:27:22,400
Speaker 2: It definitely got to the point where it's like, okay,

567
00:27:22,440 --> 00:27:25,519
I am at least on this game's wavelength a little bit.

568
00:27:25,640 --> 00:27:28,119
I still needed help very frequently, like that's what those

569
00:27:28,160 --> 00:27:30,880
adventure games are. But you know, you begin to learn

570
00:27:30,960 --> 00:27:33,720
like everything needs to you need to try everything on everything.

571
00:27:33,880 --> 00:27:36,000
So at a certain point I was doing that to

572
00:27:36,079 --> 00:27:37,960
the point where I was stumbling across a couple of

573
00:27:38,039 --> 00:27:42,759
solutions just you know, by happenstance through pure luck. But

574
00:27:42,839 --> 00:27:44,480
that luck was you know man made because it's like, oh,

575
00:27:44,480 --> 00:27:45,880
you know, I'm just gonna try this on everything. I

576
00:27:45,960 --> 00:27:47,920
just got a gun before I go up there. Let

577
00:27:47,960 --> 00:27:49,480
me try it on this thing before I get up

578
00:27:49,480 --> 00:27:52,160
to go up the hill, that sort of thing. But really,

579
00:27:52,200 --> 00:27:54,319
I mean, I came to this game with the expectation

580
00:27:54,400 --> 00:27:56,519
that I would like the characters, the style, the music,

581
00:27:56,839 --> 00:28:00,240
and all that stuff. Hits so hard so many, like

582
00:28:00,359 --> 00:28:03,480
all Timer characters, Glottis is one of my favorites.

583
00:28:03,559 --> 00:28:03,680
Speaker 1: Now.

584
00:28:04,200 --> 00:28:06,960
Speaker 2: Every time I had any interaction with Glottis, who was

585
00:28:07,000 --> 00:28:09,119
like the big side kic character, I was just in love.

586
00:28:09,839 --> 00:28:13,000
And that doesn't that it really lives up to those

587
00:28:13,039 --> 00:28:15,319
expectations as well, like up through the end of the game,

588
00:28:15,359 --> 00:28:17,440
like when you first meet Gladish, I hope he's great,

589
00:28:17,480 --> 00:28:20,160
and he always is. And then it does a really

590
00:28:20,200 --> 00:28:24,039
good job of mimicking its source material that it's pulling from,

591
00:28:24,279 --> 00:28:26,480
where it's like, Okay, there are the twist and turns

592
00:28:26,519 --> 00:28:29,440
that you would expect from this sort of entangled war

593
00:28:29,839 --> 00:28:33,920
time love story that they're going for, and I felt like, Okay,

594
00:28:34,000 --> 00:28:36,319
they did that in a way that was like I

595
00:28:36,480 --> 00:28:38,799
wanted that, It's what I expected, and yet I was

596
00:28:38,799 --> 00:28:40,920
still surprised here or there, and it's like they just

597
00:28:41,039 --> 00:28:44,000
are really good writers over there at at what was

598
00:28:44,079 --> 00:28:44,759
Lucas Arts.

599
00:28:44,640 --> 00:28:49,440
Speaker 4: Then and Shaeffer Double Find now. Yeah, yeah, it's this

600
00:28:49,559 --> 00:28:51,240
is still one of my favorite games ever. It was

601
00:28:51,279 --> 00:28:53,440
so much fun watching Jeff play through it. I'm so

602
00:28:53,519 --> 00:28:56,039
glad that he finished it. But yeah, it's like, you know,

603
00:28:56,319 --> 00:28:58,920
the puzzles in these games, like, yeah, they're puzzles and

604
00:28:59,160 --> 00:29:01,599
something you kind of figure but it's much less like

605
00:29:02,359 --> 00:29:05,160
playing you know, like an Obra Din or something like that,

606
00:29:05,240 --> 00:29:06,839
where it's like you sit down, you write me really

607
00:29:06,920 --> 00:29:10,039
largeically think about it. The puzzles often are actually like

608
00:29:10,519 --> 00:29:12,160
just like, hey, you got to figure stuff out, and

609
00:29:12,160 --> 00:29:15,319
now this is the mechanically came up with to force

610
00:29:15,359 --> 00:29:16,960
you to interact with as much of the world as

611
00:29:17,000 --> 00:29:19,640
possible so you can see all the fun characters and

612
00:29:19,759 --> 00:29:21,160
dialogue we create for you.

613
00:29:21,799 --> 00:29:23,200
Speaker 2: Yeah, and that that was like the other thing where

614
00:29:23,240 --> 00:29:25,240
it's like, okay, yeah, I get another chance here to

615
00:29:25,920 --> 00:29:28,960
click on every line of dialogue or ask every question.

616
00:29:29,200 --> 00:29:30,839
And every time I got to one of those moments,

617
00:29:30,920 --> 00:29:33,519
I was like, oh, fantastic, We're back here where the

618
00:29:33,559 --> 00:29:36,960
game is truly shining. Manny's saying something sort of sardonic

619
00:29:37,119 --> 00:29:40,160
or dry or sarcastic, and the other character's not really

620
00:29:40,240 --> 00:29:42,319
catching on, and that's that's what he's saying. It's and

621
00:29:42,359 --> 00:29:46,240
then them having their own sort of personalities. It's really fantastic.

622
00:29:46,319 --> 00:29:47,039
I'm I'm glad.

623
00:29:47,160 --> 00:29:47,839
Speaker 1: I glad.

624
00:29:47,839 --> 00:29:50,200
Speaker 2: This is like my first real Lucas Arts adventure game

625
00:29:50,200 --> 00:29:51,839
that I spent a ton of time with. It really

626
00:29:51,960 --> 00:29:54,000
is a good entry way to that whole genre.

627
00:29:54,319 --> 00:29:57,440
Speaker 3: Yeah, it has a ton of personality. I think Manny's

628
00:29:57,519 --> 00:30:00,279
just a great main character. I never want them to

629
00:30:00,359 --> 00:30:03,400
stop talking and cracking jokes and stuff when I play this,

630
00:30:03,640 --> 00:30:06,160
and I think I do think like we saw a

631
00:30:06,240 --> 00:30:11,519
touchdown though it is maybe one of the more The

632
00:30:11,839 --> 00:30:15,519
puzzles are a bit bit out there for Lucas game,

633
00:30:15,680 --> 00:30:18,880
like really making you click on everything and sort of

634
00:30:18,920 --> 00:30:22,720
just wander around for a while. I think that can

635
00:30:22,759 --> 00:30:25,359
get a little annoying if you don't want to get

636
00:30:25,440 --> 00:30:27,599
outside help. But if you do, you know, like you

637
00:30:27,640 --> 00:30:29,720
were screaming, I'm sure like if you got stuck, stuck,

638
00:30:29,759 --> 00:30:30,720
he asked the chat or something.

639
00:30:30,759 --> 00:30:33,039
Speaker 2: I was just asking chat. Yep, no shame about it.

640
00:30:33,400 --> 00:30:35,839
Speaker 3: Understand up a guy, you know, it's twenty twenty five,

641
00:30:35,920 --> 00:30:37,599
just pull up like a well ring guide or something.

642
00:30:37,720 --> 00:30:40,079
Speaker 4: We're all doing that even in ninety eight. Man, right,

643
00:30:40,119 --> 00:30:42,599
oh yeah absolutely game facts.

644
00:30:43,119 --> 00:30:46,000
Speaker 2: Yeah yeah, I talk to talk to your doctor about

645
00:30:46,000 --> 00:30:46,880
game facts everybody.

646
00:30:47,119 --> 00:30:48,559
Speaker 1: Yeah, I yeah.

647
00:30:48,640 --> 00:30:51,480
Speaker 2: I just think that it was really pleasant. It does

648
00:30:51,559 --> 00:30:54,240
make me want to like continue down this uh line

649
00:30:54,279 --> 00:30:56,640
a little bit. I was mentioned in to chat and

650
00:30:56,759 --> 00:30:59,200
telling Mike, I'm like, I might try to dig or

651
00:30:59,279 --> 00:31:02,839
a handful of Lucas, like what's the what's the motorcycle one.

652
00:31:03,079 --> 00:31:06,400
Speaker 4: Throttle and the Digger because it's been so long since

653
00:31:06,400 --> 00:31:08,319
I played THO one that like I wouldn't be able

654
00:31:08,359 --> 00:31:09,799
to help you. It would all be new to me.

655
00:31:10,519 --> 00:31:11,599
In a big side, I would.

656
00:31:11,440 --> 00:31:13,160
Speaker 2: Just play those games with the guide open. At this point,

657
00:31:13,279 --> 00:31:14,039
it was like, I'm.

658
00:31:13,920 --> 00:31:16,960
Speaker 4: Totally sure we could play them together and figure it out.

659
00:31:17,039 --> 00:31:17,480
Speaker 2: Yeah, we could.

660
00:31:18,960 --> 00:31:21,519
Speaker 1: You want to look at a couple a couple of

661
00:31:21,559 --> 00:31:24,000
puzzle pals, Yeah, but there are also some other ones

662
00:31:24,039 --> 00:31:25,839
that I could like still guide you through data.

663
00:31:25,880 --> 00:31:29,039
Speaker 4: Tentacle is so fantastic and so much and you know,

664
00:31:29,119 --> 00:31:31,519
the first three Monkey Allen games are must play, as

665
00:31:31,559 --> 00:31:34,400
I believe for this series, and they still hold up

666
00:31:34,400 --> 00:31:36,480
and they did those anniversary editions of one and two,

667
00:31:36,880 --> 00:31:38,960
so they're easy to play, and the gog version of

668
00:31:39,000 --> 00:31:40,359
Chris Monkey Allen works fine.

669
00:31:40,519 --> 00:31:42,519
Speaker 1: So how are the Salmon Max games?

670
00:31:42,960 --> 00:31:44,640
Speaker 4: Uh, well, the first Simon Max, I think is an

671
00:31:44,680 --> 00:31:46,640
al timer. I love Tim and Max Hit the Road.

672
00:31:46,759 --> 00:31:49,640
It's maybe the funniest one they ever did. I played

673
00:31:49,680 --> 00:31:52,440
through that again not too long ago. I never loved

674
00:31:52,519 --> 00:31:55,559
the Teltoe ones like some people did. They're they're good.

675
00:31:55,920 --> 00:31:57,720
I think part of my problem is is that I

676
00:31:57,920 --> 00:32:00,079
loved that original one so much, and you know, well

677
00:32:00,279 --> 00:32:02,640
the voices are a little different it. You know, it

678
00:32:02,720 --> 00:32:05,119
has kind of I don't call it an ugly game,

679
00:32:05,160 --> 00:32:07,000
but it has that three D like that sort of

680
00:32:07,240 --> 00:32:08,759
not cheap three D look, but kind of we're a

681
00:32:08,799 --> 00:32:11,079
little bit on a budget here three D look, as

682
00:32:11,079 --> 00:32:14,480
opposed to just very pretty pixel art like the original one.

683
00:32:15,680 --> 00:32:18,480
Speaker 2: The name of that game Sean A Getter Love Choren

684
00:32:18,559 --> 00:32:19,960
I Party, Yeah, we're in.

685
00:32:20,039 --> 00:32:22,160
Speaker 3: Chef Found and I was gonna crack up. It was

686
00:32:22,200 --> 00:32:25,880
actually Tokyo Mechi Memorial, like one of the most well known,

687
00:32:26,240 --> 00:32:29,119
revered visual novels of all time, and you're just like, yeah,

688
00:32:29,119 --> 00:32:30,480
it's some dangs and that they made.

689
00:32:31,119 --> 00:32:32,799
Speaker 2: Well I would have felt the same way about that.

690
00:32:32,920 --> 00:32:35,720
Totally heard that word before Toki Memorial, but I have

691
00:32:35,839 --> 00:32:36,240
no idea.

692
00:32:36,640 --> 00:32:43,279
Speaker 1: That's why I favored Final Stop on the Nostalgia Tour. Sean,

693
00:32:43,680 --> 00:32:47,160
you have been continuing to play Crazy Taxi three and

694
00:32:47,240 --> 00:32:49,359
it keeps surprising me that they made a third one.

695
00:32:49,920 --> 00:32:52,079
Speaker 3: Yeah, well, Jan, I get that from you. You're not

696
00:32:52,200 --> 00:32:55,079
CT three guy. But when I brought this up in

697
00:32:55,079 --> 00:32:57,680
the chat the yard day, everyone basically had the same

698
00:32:57,720 --> 00:33:02,119
reaction of everyone was split between wait, they made crazy Tech, Hey,

699
00:33:02,160 --> 00:33:02,599
Mike has it?

700
00:33:02,680 --> 00:33:03,319
Speaker 1: There, I have it.

701
00:33:03,519 --> 00:33:04,200
Speaker 4: They did make it.

702
00:33:04,640 --> 00:33:08,039
Speaker 3: Yeah, Basically everyone went, wait, they made a Crazy Taxi three.

703
00:33:08,200 --> 00:33:10,480
But then the other half of the audience was they

704
00:33:10,559 --> 00:33:15,680
made a Crazy Taxi two, which I did because yeah,

705
00:33:15,799 --> 00:33:18,880
that was I think Crazy Texti two is an arcade.

706
00:33:18,880 --> 00:33:20,200
I've never seen a machine, but I think it was

707
00:33:20,200 --> 00:33:22,720
an arcade. And then it was on the Dreamcast Crazy

708
00:33:22,799 --> 00:33:28,640
Taxi three wash Xbox exclusive, Like Mike just held up there,

709
00:33:29,039 --> 00:33:30,839
and then there was an arcade machine as well.

710
00:33:31,119 --> 00:33:32,119
Speaker 2: You made the Dreamcast two.

711
00:33:33,079 --> 00:33:35,519
Speaker 3: That's that's what it's getting that actually is like the

712
00:33:35,680 --> 00:33:38,839
Dreamcast lineage was basically split between a lot of people say,

713
00:33:38,880 --> 00:33:41,559
you know the Xbox is the Dreamcast two as well

714
00:33:41,599 --> 00:33:43,599
as like the GameCube galaat as well. You know, you

715
00:33:43,680 --> 00:33:46,480
got reports of Sock Adventure, you got Fancy Star Online,

716
00:33:46,640 --> 00:33:49,440
like they basically split their attention between those two consoles,

717
00:33:49,440 --> 00:33:51,759
and then PS two was in whatever they put most

718
00:33:51,759 --> 00:33:54,039
of the multi platform stuff there as well. But yeah,

719
00:33:54,240 --> 00:33:57,960
Crazy Taxi, like I keep mentioning, is just a fun

720
00:33:58,000 --> 00:34:00,920
trip down memory lane. I keep getting better and better runs.

721
00:34:01,599 --> 00:34:03,960
The other day in Crazy Taxi one, I finally got

722
00:34:04,000 --> 00:34:06,799
one over ten thousand dollars again, so that meant that

723
00:34:06,880 --> 00:34:09,039
I got the awesome rating, which felt good to get

724
00:34:09,119 --> 00:34:14,440
back to Crazy Taxi three. Though is I've never really

725
00:34:14,719 --> 00:34:17,960
played this before before, this little trip down memory lane

726
00:34:18,000 --> 00:34:21,639
here with Crazy Taxi, and that's because it was so inaccessible.

727
00:34:21,719 --> 00:34:24,360
It's not backwards campable on Xbox because you know, licensed

728
00:34:24,440 --> 00:34:29,000
music and all that, of course, but once again fans

729
00:34:29,039 --> 00:34:31,159
coming through. So at the theme of the games I've

730
00:34:31,199 --> 00:34:35,280
been playing lately. There's a tool called CT three Tweaks

731
00:34:35,719 --> 00:34:39,320
that allows you to just like make some changes some

732
00:34:39,440 --> 00:34:41,360
things about the back end of the PC version of

733
00:34:41,400 --> 00:34:43,760
the game, which you can find online. It's abandonware. It's

734
00:34:43,800 --> 00:34:46,400
never been released anywhere and it makes it so you

735
00:34:46,440 --> 00:34:49,119
can run out my machines, you can run at high resolutions,

736
00:34:49,199 --> 00:34:52,679
high frame rates, and odd stuff controller support, and what

737
00:34:53,000 --> 00:34:55,679
the game itself is is it's sort of a compilation.

738
00:34:55,760 --> 00:34:57,599
That's what Crazy Taxi two kind of was as well.

739
00:34:57,679 --> 00:35:00,599
But three is the map from one from two and

740
00:35:00,639 --> 00:35:02,840
then a new map for three, so it's only three maps,

741
00:35:02,880 --> 00:35:04,960
but it's start K game. Let's kind of expect of it.

742
00:35:05,440 --> 00:35:08,920
What's interesting is the mechanics how they work, and the

743
00:35:09,000 --> 00:35:12,199
fact that in addition to everything you know about Crazy Taxi,

744
00:35:12,519 --> 00:35:15,039
such as the Crazy Boost and the Crazy Drift, which

745
00:35:15,079 --> 00:35:18,360
are better than before, they really refined it so it

746
00:35:18,400 --> 00:35:22,320
feels really good. There's also Crazy Boost in reverse so

747
00:35:22,480 --> 00:35:25,239
you can go backwards on a dime, and the Crazy

748
00:35:25,519 --> 00:35:27,480
top I think it's called where you can do a

749
00:35:27,639 --> 00:35:30,519
tiny low jump, but it allows you to get over

750
00:35:30,679 --> 00:35:33,880
like short buildings, allows you to get extra air, you know,

751
00:35:34,000 --> 00:35:37,519
like in the original Crazy Taxi stage San Francisco where

752
00:35:37,519 --> 00:35:40,320
we're going down the hills, you get some extra air

753
00:35:40,400 --> 00:35:43,119
and get a bunch of money that way, as well

754
00:35:43,199 --> 00:35:46,599
as implementing stuff like pick you up multiple people at

755
00:35:46,639 --> 00:35:49,119
the same time from Crazy Taxi too, and so It

756
00:35:49,320 --> 00:35:52,800
just feels incredible to play with all those little additions,

757
00:35:53,199 --> 00:35:56,440
and it allows you to have longer runs. It feels

758
00:35:56,559 --> 00:35:59,719
more like a console first game. When you play Crazy

759
00:35:59,760 --> 00:36:02,559
tax it feels like the game, even though it's on

760
00:36:02,760 --> 00:36:05,760
your GameCube or your PC or whatever nowadays, is trying

761
00:36:05,760 --> 00:36:07,719
to get those quarters from you, is trying to like

762
00:36:07,800 --> 00:36:10,840
push you out. But Crazy Taxi three feels like a

763
00:36:11,000 --> 00:36:13,159
game where you don't even have to be that good

764
00:36:13,239 --> 00:36:15,679
the game to realistically have like a twenty plus minute

765
00:36:15,760 --> 00:36:19,199
run going, just keep going, keep listening to the tunes,

766
00:36:19,440 --> 00:36:23,280
keep have a fun time. Drive around this absolutely batshit

767
00:36:23,360 --> 00:36:26,880
crazy game that I still think is the epitome of

768
00:36:26,960 --> 00:36:30,679
one arcade game should be basically, and I'm having a blast,

769
00:36:30,760 --> 00:36:33,840
like getting better at it. It's kind of like I

770
00:36:33,920 --> 00:36:36,760
was mentioning with Bazarus, sort of just getting better with

771
00:36:36,920 --> 00:36:40,639
those runs. And you know, that's that's what a roguelike

772
00:36:40,920 --> 00:36:44,400
originally stems from, is just the arcade theory of video games,

773
00:36:44,440 --> 00:36:46,679
of having lives and doing runs, trying to get the

774
00:36:46,960 --> 00:36:48,840
best score you can games.

775
00:36:49,199 --> 00:36:54,440
Speaker 2: Yeah, Sean, I will admit I've never truly loved Crazy

776
00:36:54,519 --> 00:36:58,400
Taxi anything against it, friendship, but I never I never

777
00:36:58,440 --> 00:36:59,920
fell in love with it the way so many people

778
00:37:00,199 --> 00:37:02,440
and it's like, at this point, it comes up so

779
00:37:02,599 --> 00:37:05,719
frequently and with such reverence, and then people play it

780
00:37:05,800 --> 00:37:09,239
and it's not like it's misguided nostalgia. Everyone genuinely loves

781
00:37:09,280 --> 00:37:12,320
this game. I feel like I missed out. So do

782
00:37:12,360 --> 00:37:14,239
you think Crazy Taxi three would be one? Like if

783
00:37:14,239 --> 00:37:16,159
I were to throw it in my steam Deck and

784
00:37:16,400 --> 00:37:17,840
play it on there and try to like get it,

785
00:37:18,039 --> 00:37:20,400
would this be the right like re entry point to

786
00:37:20,480 --> 00:37:21,920
go back and try to fall in love with the series?

787
00:37:22,000 --> 00:37:24,880
Speaker 3: Yeah, especially once you get some of the further tweaks

788
00:37:25,039 --> 00:37:27,639
beyond CT three tweaks like someone and chat mentioned how

789
00:37:27,679 --> 00:37:30,119
are the tunes? And by default they're not good in

790
00:37:30,159 --> 00:37:33,119
the PC version. But again, community, you can just add

791
00:37:33,159 --> 00:37:36,559
in the original soundtracks from the og Xbox version and everything. Okay,

792
00:37:36,960 --> 00:37:38,960
yeah I can. I can like send you some links.

793
00:37:39,239 --> 00:37:42,000
I think this is That's actually how I've been playing.

794
00:37:42,039 --> 00:37:43,480
I've been playing on steam Deck. I just do a

795
00:37:43,519 --> 00:37:45,320
couple of months before bed each night, and you know

796
00:37:45,440 --> 00:37:46,920
that takes like half an hour to an hour, and

797
00:37:47,360 --> 00:37:51,159
it's maybe more energy than your typical line down game.

798
00:37:51,280 --> 00:37:53,599
But I do think it's a great way to just

799
00:37:53,719 --> 00:37:56,239
like chill and watch them TV and stuff, and yeah,

800
00:37:56,320 --> 00:37:57,480
try to get that better run.

801
00:37:58,039 --> 00:37:58,239
Speaker 1: Yeah.

802
00:37:58,639 --> 00:38:01,159
Speaker 4: Yeah, I was playing this version not too long my

803
00:38:01,239 --> 00:38:03,280
solf on when I had the Xbox plugged in and

804
00:38:03,360 --> 00:38:04,719
I kind of got a little bit of an og

805
00:38:05,000 --> 00:38:08,920
xbox kick. It's fantastic. I think it's the definitive crazy

806
00:38:09,039 --> 00:38:11,079
taxi game that we have, at least right now. We'll

807
00:38:11,079 --> 00:38:13,239
see what that new one is like, because yeah, you

808
00:38:13,320 --> 00:38:15,840
know it pass basically everything you want from the first

809
00:38:15,920 --> 00:38:18,800
one and that map that they added into right, but yeah,

810
00:38:18,840 --> 00:38:21,639
the new map here is Las Vegas themed, so that's

811
00:38:21,760 --> 00:38:24,360
really fun. That's of course a great place to say

812
00:38:24,400 --> 00:38:26,360
that you still have that those like those not those

813
00:38:26,400 --> 00:38:28,480
mini games with the challenge mode with you know, like

814
00:38:28,559 --> 00:38:32,519
get those crazy strikes and all that. Yeah crazy, I

815
00:38:32,599 --> 00:38:35,280
think they might have this might have been renamed too, Yeah,

816
00:38:35,480 --> 00:38:37,840
but boy, yeah Sega Saga. There a lot of heavy

817
00:38:37,920 --> 00:38:41,719
lifting on the OG Xbox. Uh you were talking about that, Shawn.

818
00:38:41,840 --> 00:38:46,440
But between this the outrun games, Jet Set Radio Future,

819
00:38:46,519 --> 00:38:49,360
even weird stuff like what otaggi and whatnot?

820
00:38:49,960 --> 00:38:50,719
Speaker 3: Yes yet.

821
00:38:52,280 --> 00:38:52,559
Speaker 1: As well?

822
00:38:53,320 --> 00:38:56,920
Speaker 4: Yeah, yes, THEEKA was just doing Tota Gamno Three. Of course,

823
00:38:57,079 --> 00:38:59,360
I can't forget that but they are just doing a

824
00:38:59,400 --> 00:39:01,639
lot of cool stuff on the od Xbox.

825
00:39:01,960 --> 00:39:04,559
Speaker 3: Yeah, very very cool lineage.

826
00:39:04,239 --> 00:39:07,760
Speaker 1: There that they have going from making money on the

827
00:39:07,840 --> 00:39:11,000
streets to the high seas, high profits. Jeff Grubb.

828
00:39:12,079 --> 00:39:14,920
Speaker 2: Yeah, so this is a game that just came out

829
00:39:14,920 --> 00:39:18,000
of early access. When I was playing, it was either

830
00:39:18,320 --> 00:39:21,960
early access or just coming out of early access. It

831
00:39:22,199 --> 00:39:27,480
is a turn based sid Meier's Pirates with some rough

832
00:39:27,559 --> 00:39:30,719
edges in terms of like the presentation. I was playing

833
00:39:30,760 --> 00:39:32,280
it on Steam Decks, so maybe some of the stuff

834
00:39:32,280 --> 00:39:35,000
that didn't happen on there, but like the mouse cursor, right,

835
00:39:35,079 --> 00:39:37,639
it's an animated little mouse cursor special for the game. Well,

836
00:39:37,880 --> 00:39:41,119
there's also like the transparency layer doesn't work, so there's

837
00:39:41,159 --> 00:39:44,679
like a white box around it or whatever. I'll live.

838
00:39:46,480 --> 00:39:49,800
You basically go from city to city buying low and

839
00:39:49,880 --> 00:39:52,119
then go to you do you set your boat to

840
00:39:52,199 --> 00:39:56,039
go to another city to then sell high. And it

841
00:39:56,239 --> 00:39:59,679
is a fully I guess I won't say fully realized

842
00:39:59,719 --> 00:40:04,119
echin simulation, but there are ramifications to everything you do.

843
00:40:04,400 --> 00:40:07,119
So when you go to a city and you get

844
00:40:07,159 --> 00:40:09,480
a list of goods, you're like, okay, I'm just gonna

845
00:40:09,599 --> 00:40:12,000
take my boat up to whatever This one port, and

846
00:40:12,079 --> 00:40:14,480
I'm gonna click on the shop. Let's start trading. You

847
00:40:14,639 --> 00:40:18,559
see how much everything costs to buy one You see

848
00:40:18,639 --> 00:40:20,719
how much everything cost. If you were to buy five

849
00:40:20,920 --> 00:40:23,920
of everything, it's usually much cheaper. And then you can

850
00:40:24,000 --> 00:40:27,000
also see like important details like how much it costs,

851
00:40:27,880 --> 00:40:31,119
like what was the price it costs the manufacturer to

852
00:40:31,159 --> 00:40:33,400
produce this item in the first place, so you can

853
00:40:33,440 --> 00:40:36,039
compare it to like what you're paying to like what

854
00:40:36,880 --> 00:40:39,840
actually the raw materials cost. So it's like, okay, let

855
00:40:39,920 --> 00:40:42,480
this thing cost them eighty bucks. They're charging me like

856
00:40:42,719 --> 00:40:45,920
one hundred and forty. That's a huge markup. I probably

857
00:40:45,920 --> 00:40:49,440
shouldn't buy that, But it's eighty bucks and you can

858
00:40:49,480 --> 00:40:51,840
get it for ninety five. All right, Well that's much

859
00:40:51,920 --> 00:40:54,639
more reasonable. I probably can turn a profit on that.

860
00:40:54,840 --> 00:40:54,960
Speaker 1: Now.

861
00:40:55,000 --> 00:40:57,159
Speaker 2: Of course, if it's eighty bucks to make and you

862
00:40:57,239 --> 00:41:00,079
can find it in one city for seventy bucks, well

863
00:41:00,559 --> 00:41:02,519
obviously you buy as much of that as you possibly can.

864
00:41:03,119 --> 00:41:06,159
Except every time you buy something, the price goes up

865
00:41:06,400 --> 00:41:08,960
because it's reacting to your to your behaviors, so you're

866
00:41:09,079 --> 00:41:11,599
you're feeding the economy. The demand is higher, So now

867
00:41:11,639 --> 00:41:14,480
you have to like consider that and it's like, hmm,

868
00:41:14,639 --> 00:41:16,360
this is exactly the kind of game that I want.

869
00:41:16,400 --> 00:41:18,519
I want to play around in economic models. That's what

870
00:41:18,599 --> 00:41:20,639
I always liked about sid meers Pirates. A lot of

871
00:41:20,719 --> 00:41:23,000
that your A lot of that stuff was happening in

872
00:41:23,039 --> 00:41:25,719
the background or unaffected by your behaviors, but it was

873
00:41:25,800 --> 00:41:29,000
like randomly being affected by something that was supposed to

874
00:41:29,000 --> 00:41:31,880
be modeling a wider, broader economy as opposed to just

875
00:41:32,000 --> 00:41:34,199
one ship coming into port and buying stuff and affecting

876
00:41:34,239 --> 00:41:36,400
the price. But at the end of the day, it's

877
00:41:36,440 --> 00:41:39,800
pretty similar stuff. Now I'm not sure what else is

878
00:41:39,880 --> 00:41:42,159
happening in this game, because when I'm kind of going

879
00:41:42,199 --> 00:41:46,679
through the tutorial and in sid meers Pirates you get

880
00:41:46,719 --> 00:41:49,880
in ship combat. In it, it's real time, and that

881
00:41:50,079 --> 00:41:52,440
was actually pretty decent, and you could upgrade your ship

882
00:41:52,480 --> 00:41:54,760
and get different kinds of things you were shooting out

883
00:41:54,760 --> 00:41:56,639
of the cannons. So it's like, Okay, I'm gonna shoot

884
00:41:56,639 --> 00:42:00,920
these grape appellates to tear up the enemies sales so

885
00:42:01,000 --> 00:42:03,000
they can't chase me or whatever. You can make decisions

886
00:42:03,079 --> 00:42:06,199
like that. You would go and meet governors and have

887
00:42:06,320 --> 00:42:08,440
conversations with them and try to marry their daughters and

888
00:42:08,519 --> 00:42:10,800
you try to marry the prettiest daughter you could find,

889
00:42:10,840 --> 00:42:12,639
and all that stuff. There was more going on at

890
00:42:12,679 --> 00:42:15,639
sid Meier's Pirates. I haven't interacted with all of or

891
00:42:15,719 --> 00:42:18,199
any of those kinds of elements so far, so I'm

892
00:42:18,199 --> 00:42:21,599
wondering if they've focused entirely on the you know, buying

893
00:42:21,679 --> 00:42:25,119
and selling, the arbitrage selling of it all as opposed

894
00:42:25,159 --> 00:42:27,599
to those other elements, which I wouldn't be against, but

895
00:42:27,719 --> 00:42:29,639
I definitely want to have that flavor there to make

896
00:42:29,719 --> 00:42:32,000
it feel like, Hey, I am a gentleman of the

897
00:42:32,119 --> 00:42:34,519
high seas and I just happen to have this business

898
00:42:34,559 --> 00:42:37,199
that I run in the background. That's really my primary concern.

899
00:42:37,679 --> 00:42:39,760
But you know, when I present myself to the governor,

900
00:42:39,800 --> 00:42:41,320
I have these other things going on, and I can

901
00:42:41,559 --> 00:42:44,599
kind of role play a little bit, but you know,

902
00:42:44,719 --> 00:42:47,440
kind of the game itself is what I've been looking for.

903
00:42:48,000 --> 00:42:50,480
I just hope that they have the juice to make

904
00:42:50,559 --> 00:42:53,199
it last and it doesn't feel like, oh I kind

905
00:42:53,199 --> 00:42:55,960
of understood, Like, I hope the economic model that they're

906
00:42:56,079 --> 00:42:59,880
using behind the engine is complicated enough that I can

907
00:43:00,079 --> 00:43:02,920
maybe like have fun pairying with it as opposed to

908
00:43:02,920 --> 00:43:04,360
being like, oh, I kind of get this. If I

909
00:43:04,440 --> 00:43:06,800
just sell here by there, I'm always gonna win. And

910
00:43:06,880 --> 00:43:08,400
I don't know if that's the case yet.

911
00:43:09,400 --> 00:43:16,199
Speaker 1: Speaking about numbers, I've been immersed in any factory with numbers.

912
00:43:17,039 --> 00:43:19,960
I talked about this a couple of weeks ago on

913
00:43:20,079 --> 00:43:22,679
the podcast Nubbies Number Factory.

914
00:43:23,000 --> 00:43:24,840
Speaker 2: Right, you're the one that mentioned this. I downloaded. I

915
00:43:24,880 --> 00:43:26,559
haven't played this. Remind me what this is.

916
00:43:27,079 --> 00:43:34,199
Speaker 1: This is a fever dream of a flash game. But Pegel, right,

917
00:43:34,880 --> 00:43:38,599
there have been so many different Pegel likes to pop

918
00:43:38,679 --> 00:43:42,840
out after Pegel one, Pedal two, uh, Peglin I never

919
00:43:42,920 --> 00:43:45,400
quite got into. I think the RPG mechanics of it

920
00:43:45,800 --> 00:43:49,440
has got in the way, uh for for my own preferences.

921
00:43:49,840 --> 00:43:54,320
But Nubbi's Number Factory, the gist of it again is

922
00:43:54,480 --> 00:43:57,559
you have a general target to hit, uh, and that

923
00:43:58,159 --> 00:44:01,159
that is a number, and the pegs on the board

924
00:44:01,400 --> 00:44:04,719
equate as you hit them, they add up. You get

925
00:44:04,760 --> 00:44:08,480
to that target number. Now, if you keep hitting a

926
00:44:08,639 --> 00:44:11,800
peg that it disappears like say it's a it says

927
00:44:11,800 --> 00:44:14,039
the number two, and you hit it twice, it disappears,

928
00:44:14,599 --> 00:44:17,639
it reracks and then adds up, So it's kind of

929
00:44:17,719 --> 00:44:20,840
a it becomes a numbers game of not only do

930
00:44:20,880 --> 00:44:23,280
you want to hit the high target number, but you

931
00:44:23,440 --> 00:44:26,400
also want to clear all the lower pegs so they

932
00:44:26,480 --> 00:44:29,559
add up to so you get nothing but high numbered pegs.

933
00:44:31,440 --> 00:44:36,639
And then the game gets incredibly weird because it adds

934
00:44:37,880 --> 00:44:43,239
items to buy, and those items range from when Nubby dies,

935
00:44:43,880 --> 00:44:46,480
So when Nubby falls off the board. I'm sorry, Mike,

936
00:44:46,480 --> 00:44:51,000
I didn't mean to spoil it. No, when Nubby dies

937
00:44:51,199 --> 00:44:55,559
like an effect your item pops off, or when you

938
00:44:55,719 --> 00:45:02,559
first fire Nubby off onto the board or whatever. Don't worry, Mike,

939
00:45:02,800 --> 00:45:08,480
you get more nubbies if you clear the boards Nubbies

940
00:45:08,519 --> 00:45:13,559
for Mikeys. You get more Nubbies if you clear the

941
00:45:13,800 --> 00:45:17,559
board on your first go. And depending on how well

942
00:45:17,599 --> 00:45:21,159
you perform uh and you re rack and stuff and

943
00:45:21,599 --> 00:45:24,079
you clear the pegs out, you will get more lives.

944
00:45:25,800 --> 00:45:29,920
It is such an insane time, Oyster, and I think

945
00:45:29,960 --> 00:45:33,519
I'm really bad at the game though, because on top

946
00:45:33,559 --> 00:45:36,440
of that, you you get a loot, and those the

947
00:45:36,559 --> 00:45:41,280
loot affects not only your specific items, but also just

948
00:45:41,400 --> 00:45:44,440
like different conditions on the board. There are like boss

949
00:45:44,559 --> 00:45:49,920
encounters and and yeah, I quickly find myself falling into

950
00:45:49,960 --> 00:45:53,199
the same trap I did with Billottro from last year

951
00:45:54,400 --> 00:45:57,719
and and Nubbies number Factory. I yearn for the factory.

952
00:45:57,840 --> 00:45:59,280
Speaker 4: Now you yearn for the Nubbies.

953
00:45:59,760 --> 00:46:02,360
Speaker 1: Yeah. I saw a friend like fill up her board

954
00:46:02,519 --> 00:46:05,519
and it was just nothing but like ten thousand for

955
00:46:05,679 --> 00:46:09,280
each individual peg. And here I am like a dope

956
00:46:09,800 --> 00:46:12,360
with like, oh hey cool, the highest peg I have

957
00:46:12,559 --> 00:46:14,360
is five hundred and twelve. I'm so good.

958
00:46:14,480 --> 00:46:18,519
Speaker 4: Oh fuck, I mean I'm I just bought this game

959
00:46:18,840 --> 00:46:21,800
largely because I find the aesthetic of it looking like

960
00:46:22,000 --> 00:46:27,440
a I don't know, nineteen ninety eight website game. Yeah,

961
00:46:27,440 --> 00:46:32,000
so appeal, like so surprisingly nostalgic to be you.

962
00:46:32,360 --> 00:46:35,679
Speaker 3: The developer's website it looks like a nineteen ninety eight

963
00:46:35,800 --> 00:46:36,599
website as well.

964
00:46:36,719 --> 00:46:37,960
Speaker 1: Mob Dog Productions.

965
00:46:38,000 --> 00:46:40,559
Speaker 2: I said it before, if I if we had unlimited

966
00:46:40,599 --> 00:46:43,519
budget in time, I would remake the Giant Bomb web

967
00:46:43,639 --> 00:46:45,039
website to look exactly like this.

968
00:46:45,280 --> 00:46:46,079
Speaker 4: That's what I would do.

969
00:46:46,519 --> 00:46:49,679
Speaker 1: But not, Oh my god, Yes, I want our video

970
00:46:49,840 --> 00:46:52,920
player to have like a shitty TV on yes in

971
00:46:53,000 --> 00:46:53,320
front of you?

972
00:46:53,480 --> 00:46:56,039
Speaker 2: Yeah, or just it actually does only work in real

973
00:46:56,159 --> 00:46:58,079
media player? Yeah, right time.

974
00:46:58,480 --> 00:47:01,679
Speaker 3: Yeah, it is cool to see games like this popping

975
00:47:01,719 --> 00:47:03,880
off a little bit though. I pulled up the Steam page. Yeah,

976
00:47:03,960 --> 00:47:06,119
came out about a month ago. It's one of those

977
00:47:06,239 --> 00:47:09,880
games that, yeah it's five bucks, overwhelmingly positive with like

978
00:47:09,960 --> 00:47:13,679
close to thirty six hundred reviews. I like to see

979
00:47:13,760 --> 00:47:16,679
more projects like this. I think that's sort of the

980
00:47:16,840 --> 00:47:18,840
kind of theme of what I was talking about today,

981
00:47:18,920 --> 00:47:22,480
of just seeing these smaller projects, these indie projects, these

982
00:47:22,559 --> 00:47:27,840
just real passion projects put out there and really taking

983
00:47:27,920 --> 00:47:31,400
off with people, because I think that's you know, we're

984
00:47:31,480 --> 00:47:35,199
in an age of a lack of sustainability in gaming

985
00:47:35,360 --> 00:47:37,639
right now, and I do think that this is the

986
00:47:37,760 --> 00:47:39,320
kind of thing that I want to see more of.

987
00:47:39,400 --> 00:47:41,719
I want to see the industry move and direction that

988
00:47:41,960 --> 00:47:44,360
is smaller. You don't have to get as small as

989
00:47:44,440 --> 00:47:47,760
Nubby's Number factory necessarily, but it is cool to see

990
00:47:47,920 --> 00:47:52,159
people appreciate something like this and say that, yeah, you

991
00:47:52,199 --> 00:47:54,960
know what, I can't just so what if it's a

992
00:47:55,119 --> 00:47:58,280
time wast you know, not that you were saying that disparagingly,

993
00:47:58,639 --> 00:48:01,679
but yeah, who if it's just like, yeah, I sit down,

994
00:48:01,719 --> 00:48:03,480
I play this for like an hour or two, like

995
00:48:03,599 --> 00:48:06,480
every night while I'm you know, watching the Food Network

996
00:48:06,599 --> 00:48:08,960
or whatever, and just big chilling and that's.

997
00:48:08,920 --> 00:48:12,760
Speaker 1: What gaming needs for watching me at home dog, Hey man,

998
00:48:12,840 --> 00:48:13,280
you leave the.

999
00:48:13,280 --> 00:48:15,440
Speaker 3: Camera on this here fault. I just think that it's

1000
00:48:15,559 --> 00:48:19,840
really sick that people are appreciating these small releases.

1001
00:48:20,199 --> 00:48:23,760
Speaker 1: Yeah, we'll talk about a small release during the news segment. Actually,

1002
00:48:25,360 --> 00:48:27,800
but I'm in need of a coffee break, Mike Minati,

1003
00:48:28,599 --> 00:48:32,559
can you like quickly guide me though to this Disney

1004
00:48:32,760 --> 00:48:35,079
villain's cursed cafe and what I can order?

1005
00:48:35,440 --> 00:48:37,760
Speaker 4: Yeah, it's funny because like Sean's talking about, like, you know,

1006
00:48:37,840 --> 00:48:40,519
making smaller games. I think this is so neat that

1007
00:48:40,760 --> 00:48:46,159
Disney sort of got this small developer balloon Digital Media

1008
00:48:46,199 --> 00:48:48,519
that does just make you know, what looks like a

1009
00:48:48,599 --> 00:48:51,840
bunch of visual novels right there, visual novel studio. It's like, yeah,

1010
00:48:51,880 --> 00:48:55,000
make one of those. But for us, the whole thing

1011
00:48:55,079 --> 00:48:59,119
here is that you run this magical cafe that is

1012
00:48:59,199 --> 00:49:05,239
patronized by a bunch of yassified Disney villains right like there,

1013
00:49:05,480 --> 00:49:08,559
it's like, you know, Gastan and Ursula and Maleficent, but

1014
00:49:08,599 --> 00:49:10,400
they're wearing slightly modern clothes.

1015
00:49:10,599 --> 00:49:13,039
Speaker 1: Oh you king what? Yeah?

1016
00:49:13,159 --> 00:49:15,960
Speaker 2: Yeah, they're all so slutty in this game is crazy.

1017
00:49:16,719 --> 00:49:19,119
Speaker 4: Yeah, it's a visual novel, right like the you know

1018
00:49:19,199 --> 00:49:23,000
the gameplay, OMNS is picking different dialogue options, and you know,

1019
00:49:23,079 --> 00:49:25,960
when they order a drink or potion rather and they

1020
00:49:26,000 --> 00:49:28,480
are all different magical effects. It's sometimes they want something

1021
00:49:28,519 --> 00:49:31,480
very specific. It's some of the gamified stuff there as well,

1022
00:49:31,920 --> 00:49:34,079
maybe what they actually need is something else, or you

1023
00:49:34,119 --> 00:49:35,960
can just give them the wrong thing and they get mad.

1024
00:49:36,039 --> 00:49:39,159
So there's a bit of sort of branching narrative stuff

1025
00:49:39,559 --> 00:49:41,880
happening there, but mostly it is just about this sort

1026
00:49:41,880 --> 00:49:44,559
of fun dialogue. And the dialogue is actually pretty fun.

1027
00:49:44,920 --> 00:49:49,280
It's surprisingly funny. Like Ja'far was like, oh, how do

1028
00:49:49,400 --> 00:49:52,159
I how do I rule this world? And I was like, oh,

1029
00:49:52,239 --> 00:49:54,119
you gotta be in the one percent was the one

1030
00:49:54,239 --> 00:49:57,719
dialogue option I'm talking about. So I'm talking about capitalism

1031
00:49:57,840 --> 00:50:01,239
Jafar in this game. And then like it just kept

1032
00:50:01,320 --> 00:50:05,440
going to eventually I was explaining cryptocurrency to Jafar. Oh

1033
00:50:05,800 --> 00:50:10,159
hell yeah, oh yeah. Jafar started his own coin. It's

1034
00:50:10,199 --> 00:50:14,719
called wish coin. Yeah, well he's got witschcoin.

1035
00:50:14,800 --> 00:50:14,920
Speaker 1: Now.

1036
00:50:15,400 --> 00:50:19,119
Speaker 4: He loved the idea not real money that people will

1037
00:50:19,159 --> 00:50:22,199
pay him for anyways, So yeah, he gave me a

1038
00:50:22,239 --> 00:50:24,559
stone and said it was a physical representation of my

1039
00:50:25,239 --> 00:50:28,360
virtual wish coin wish with why by the way, he said,

1040
00:50:28,440 --> 00:50:32,400
for copyright reasons, Uh, yeah, exactly.

1041
00:50:32,800 --> 00:50:32,840
Speaker 1: So.

1042
00:50:32,960 --> 00:50:37,519
Speaker 4: Yeah, the dialog is actually kind of funny and it's interesting. Yeah,

1043
00:50:37,559 --> 00:50:39,239
you know, for a Disney head like me, it is

1044
00:50:39,320 --> 00:50:42,679
just fun seeing these characters like this. But boy, I

1045
00:50:42,760 --> 00:50:45,800
just think this is a really neat project. I know,

1046
00:50:45,840 --> 00:50:47,920
you know, John Drake's a friend to say everything, but

1047
00:50:48,199 --> 00:50:50,480
as a Disney fan, I really do approve of the

1048
00:50:50,559 --> 00:50:53,480
way that they've been kind of approaching games recently, where

1049
00:50:53,599 --> 00:50:55,880
they're doing a good mix of things, and that includes

1050
00:50:56,039 --> 00:51:00,119
this kind of tiny project from this small studio that

1051
00:51:00,239 --> 00:51:03,280
specializes in a niche genre. But hey, we're gonna let

1052
00:51:03,320 --> 00:51:05,519
them play with the Disney license. I think that's great.

1053
00:51:06,119 --> 00:51:06,519
Speaker 3: That's cool.

1054
00:51:07,159 --> 00:51:07,320
Speaker 1: Mike.

1055
00:51:07,400 --> 00:51:10,280
Speaker 3: Did you ever play like Coffee Talk or Nirvana or

1056
00:51:10,360 --> 00:51:10,960
anything like that.

1057
00:51:11,199 --> 00:51:11,239
Speaker 1: No?

1058
00:51:11,519 --> 00:51:15,079
Speaker 3: Not, Okay, that's definitely I think what this game is

1059
00:51:15,159 --> 00:51:19,159
going for. Coffee Talk was a game where you run

1060
00:51:19,440 --> 00:51:22,599
a You run a coffee shop. You are the barista.

1061
00:51:22,800 --> 00:51:25,360
Someone comes in asks for an order. You just it's

1062
00:51:25,480 --> 00:51:28,559
very simple. You mix like a possible like eight different

1063
00:51:28,639 --> 00:51:30,519
ingredients together in the way that they want them, and

1064
00:51:30,599 --> 00:51:34,159
then you just get a visual novel style branching dialogue

1065
00:51:34,480 --> 00:51:36,239
thing where you can't just get to know the people

1066
00:51:36,320 --> 00:51:40,280
better and just a chill little thing and before same thing.

1067
00:51:40,559 --> 00:51:42,159
Speaker 4: That sounds like the vibe here for sure.

1068
00:51:42,199 --> 00:51:45,079
Speaker 3: Okay, cool, that makes me kind of interested. I will say,

1069
00:51:45,119 --> 00:51:47,239
I think I'm at the point where I would I

1070
00:51:47,599 --> 00:51:49,320
this is only on PC right now, right.

1071
00:51:49,519 --> 00:51:51,320
Speaker 1: It's actually on every twitch, It's everything.

1072
00:51:51,599 --> 00:51:54,480
Speaker 3: It was it was a Intel Direct but like outside

1073
00:51:54,480 --> 00:51:56,400
of those, it's switching PC right now.

1074
00:51:56,440 --> 00:52:00,239
Speaker 4: It's like it's Xbox and PlayStation even, it's everywhere, okay where,

1075
00:52:00,320 --> 00:52:02,840
but sorry, I was getting actually alive with this.

1076
00:52:03,480 --> 00:52:04,559
Speaker 3: It's not mobile, is it?

1077
00:52:05,079 --> 00:52:07,119
Speaker 4: I was think it's I don't think it's on mobile,

1078
00:52:07,159 --> 00:52:09,639
And now I'm not sure why when you asked me that, Yeah.

1079
00:52:09,920 --> 00:52:12,280
Speaker 3: Okay, yeah, because I feel like this would be like

1080
00:52:12,360 --> 00:52:15,519
great Apple Arcade kind of thing. Oh for sure, I

1081
00:52:15,559 --> 00:52:19,679
would love to play that. Oh also, chats pointing out

1082
00:52:19,800 --> 00:52:22,960
I meant Valhalla. Nirvana's the sequel that's coming out.

1083
00:52:23,000 --> 00:52:27,679
Speaker 1: But yeah, right, all right, folks. Now that Mikey talked

1084
00:52:27,719 --> 00:52:32,239
about brewing some potions, I'm gonna brew a quick cup

1085
00:52:32,519 --> 00:52:35,400
of Joe and we'll be back about.

1086
00:52:35,239 --> 00:52:37,239
Speaker 2: The Psycho patrol Our next week. That's the new one

1087
00:52:37,320 --> 00:52:40,239
from the guy that made that Crazy and that also

1088
00:52:40,320 --> 00:52:43,760
looks a lot like Numbers Nubbi's number factory. Yeah, I'll

1089
00:52:43,840 --> 00:52:45,199
check that out next week. I know people were asking

1090
00:52:45,239 --> 00:52:45,519
about it.

1091
00:52:45,800 --> 00:52:48,280
Speaker 1: Oh. Also, I've been playing Wander Stop and I keep

1092
00:52:48,320 --> 00:52:50,000
forgetting to talk about it. But we'll talk about that

1093
00:52:50,119 --> 00:52:58,559
next week as well. See you right after this. This

1094
00:52:58,760 --> 00:52:59,760
is Jeff crogg.

1095
00:53:03,440 --> 00:53:06,280
Speaker 2: Pudi. Yeah, the Psycho Patrol art. It's the one from

1096
00:53:06,360 --> 00:53:11,039
the team that did Cruelty Squad. So yeah, that just

1097
00:53:11,119 --> 00:53:14,519
came out like last week. It's in early access, but

1098
00:53:14,840 --> 00:53:17,559
I am Yeah, I'm very curious to check it out anyway,

1099
00:53:18,079 --> 00:53:20,440
got some news for you all. First up here click

1100
00:53:20,480 --> 00:53:24,239
click bomb. Available now on Steam apparently what we go

1101
00:53:24,320 --> 00:53:28,599
right now? See this click click bomb and see if

1102
00:53:28,599 --> 00:53:31,039
it's Oh yeah, there it is available for free, but

1103
00:53:31,079 --> 00:53:32,559
I still want to get codes. I have for some

1104
00:53:32,679 --> 00:53:34,719
reason that I've come with you. We should still get codes,

1105
00:53:35,559 --> 00:53:38,480
all right, edit it to my account. That is the

1106
00:53:39,840 --> 00:53:42,840
idol game starring some people who you are looking at

1107
00:53:42,920 --> 00:53:44,320
right now. You guys should go check it out if

1108
00:53:44,360 --> 00:53:46,159
you have not yet. Chuck Task he made it with

1109
00:53:46,239 --> 00:53:48,519
some help from the community and all that. Shoutouts to

1110
00:53:48,599 --> 00:53:50,440
you all available on Steam. That's very cool that you

1111
00:53:50,480 --> 00:53:51,519
were able to put it out on there.

1112
00:53:51,559 --> 00:53:51,920
Speaker 1: I love that.

1113
00:53:53,000 --> 00:53:53,119
Speaker 4: All.

1114
00:53:53,239 --> 00:53:56,280
Speaker 2: Right, Final Fantasy nine Anniversary, it's going to be twenty

1115
00:53:56,400 --> 00:53:59,559
five years old this year. They've got plenty of merch

1116
00:53:59,760 --> 00:54:04,239
for you. They've got some character redesigns, like, hey, we've upgrade,

1117
00:54:04,239 --> 00:54:07,039
We've improved the textures on these character models. And then

1118
00:54:07,119 --> 00:54:11,960
they said they will have various projects. Is Final Fantasy

1119
00:54:12,039 --> 00:54:13,440
nine remake finally happening?

1120
00:54:14,119 --> 00:54:15,039
Speaker 4: Oh sure?

1121
00:54:15,280 --> 00:54:15,480
Speaker 1: Yeah?

1122
00:54:15,840 --> 00:54:19,360
Speaker 4: So, I mean it wasn't that Nvidia leak forever ago?

1123
00:54:19,559 --> 00:54:21,639
Speaker 3: Yeah, Chris Prophecy, Yeah, so.

1124
00:54:21,719 --> 00:54:24,360
Speaker 4: Many things have happened from that that we're there, including

1125
00:54:24,400 --> 00:54:26,159
like keendom Heart's four said, I think that's the first

1126
00:54:26,159 --> 00:54:28,679
time we saw that. A couple of things that we

1127
00:54:28,800 --> 00:54:32,320
haven't seen is the fount Fantasy nine remake and Final

1128
00:54:32,400 --> 00:54:37,519
Fantasy Tactics also, right, Yeah, but yeah, I mean, look,

1129
00:54:37,920 --> 00:54:40,320
it's not outside of the Rome possibility that this is

1130
00:54:40,519 --> 00:54:43,199
just a marketing campaign and this is just all about

1131
00:54:43,400 --> 00:54:47,559
selling merch and things like that. But boy, this, you know,

1132
00:54:47,719 --> 00:54:49,599
this site is kind of already a bit more lapid

1133
00:54:49,639 --> 00:54:51,920
than I was expecting. There's a lot of stuff here

1134
00:54:51,960 --> 00:54:56,199
they're talking about projects. This thing's been rumored anyways. Uh,

1135
00:54:56,719 --> 00:54:59,000
and we you know, we have a pretty big event

1136
00:54:59,159 --> 00:55:04,119
happening and just a day here. And boy, it's far

1137
00:55:04,119 --> 00:55:07,599
from a guarantee, but that Nintendo switch to direct show

1138
00:55:07,639 --> 00:55:10,320
would be a cool place to reveal the Final Fantasy

1139
00:55:10,480 --> 00:55:11,199
nine remake.

1140
00:55:11,679 --> 00:55:15,280
Speaker 1: Whoa, And we're not talking like remake in terms of

1141
00:55:15,360 --> 00:55:21,480
Final Fantasy. It's just like kind of like a like facelift.

1142
00:55:21,320 --> 00:55:24,599
Speaker 4: Well a bit more than that, right, Like I imagine

1143
00:55:25,480 --> 00:55:28,880
something in that persona three reload areas what I think

1144
00:55:28,960 --> 00:55:32,679
where relative rolative one to one. But you know, completely

1145
00:55:32,760 --> 00:55:36,639
new assets. You know here there would be voice acting, right,

1146
00:55:37,239 --> 00:55:40,639
new CG cut scenes, you know, maybe even a bit

1147
00:55:40,719 --> 00:55:43,320
more than that in some sense, because this is a

1148
00:55:43,400 --> 00:55:47,000
PS one game that we're remaking here, right, So but no,

1149
00:55:47,280 --> 00:55:49,719
I think I bet it'll still be like that classic

1150
00:55:49,760 --> 00:55:52,800
combat system, right. It's not going to be completely remagic,

1151
00:55:52,920 --> 00:55:55,440
certainly isn't going to be turned into a trilogy and

1152
00:55:55,880 --> 00:55:59,719
have all these sort of weird multi dimensional aspects or

1153
00:56:00,079 --> 00:56:05,000
or whatever. I think it'll be more straightforward, but remake

1154
00:56:05,000 --> 00:56:05,440
none the less.

1155
00:56:05,519 --> 00:56:07,400
Speaker 3: Yeah, I f F seven messed it up for the

1156
00:56:07,480 --> 00:56:11,239
sake of marketing. Clever marketing I'll give them, but that's

1157
00:56:11,320 --> 00:56:14,880
not a remake as a reimagining that as a new project.

1158
00:56:15,039 --> 00:56:17,800
Speaker 2: Yeah, or it's like, you know, remake with like a

1159
00:56:17,920 --> 00:56:19,480
wink when you say remake.

1160
00:56:19,360 --> 00:56:21,920
Speaker 3: Like yeah, yeah, no the P three reload and then

1161
00:56:22,039 --> 00:56:25,159
you know, way back in the day stuff like uh,

1162
00:56:25,760 --> 00:56:28,239
well what the Resident Evil games do? Even like two

1163
00:56:28,400 --> 00:56:30,880
is pushing it, but yeah, like R one remake, are

1164
00:56:31,039 --> 00:56:31,679
four remake?

1165
00:56:31,760 --> 00:56:33,519
Speaker 4: Yeah yeah, I think like, yeah, the R E one

1166
00:56:33,679 --> 00:56:36,000
R four remake is even yeah, that's maybe a good

1167
00:56:36,320 --> 00:56:39,360
idea of what kind of remake. I am expecting it,

1168
00:56:39,440 --> 00:56:43,719
and you know, to be clear, so excited. I love

1169
00:56:43,840 --> 00:56:46,719
Final Fantasy nine so much. I like the series a ton,

1170
00:56:47,280 --> 00:56:50,079
and this is most likely my favorite of those single

1171
00:56:50,119 --> 00:56:53,480
player games even oh yeah. It just has such a

1172
00:56:53,639 --> 00:56:56,719
striking art style that that's shown through even on the

1173
00:56:56,800 --> 00:56:59,960
PS one it was maybe the prettiest PS one game.

1174
00:57:00,199 --> 00:57:03,199
Of course, there's incredible music, there always is, but gosh,

1175
00:57:03,239 --> 00:57:07,639
there's some good songs in this one. Great characters. Vv

1176
00:57:07,920 --> 00:57:11,719
vv is such a good voy vv is the bestest

1177
00:57:11,920 --> 00:57:15,679
boy that was ever boyed bool And it's just like

1178
00:57:15,760 --> 00:57:18,480
the story goes interesting places. It has a lot of

1179
00:57:18,599 --> 00:57:20,800
hearts in it, but there are also like some things

1180
00:57:20,840 --> 00:57:25,719
that could be improved. Maybe some of the late stuff

1181
00:57:25,760 --> 00:57:27,800
with the plot could be smoothed out a bit. There

1182
00:57:27,840 --> 00:57:29,840
are some party members who get a little bit lost

1183
00:57:29,880 --> 00:57:31,480
in the shuffle towards the end. I would like to

1184
00:57:31,519 --> 00:57:35,760
see them maybe given more things to do in the story.

1185
00:57:35,800 --> 00:57:39,199
You have more sections devoted to them. So yeah, the

1186
00:57:39,280 --> 00:57:42,800
idea of just revisiting Final Fancy nine and maybe doing

1187
00:57:42,840 --> 00:57:46,039
some kind of super definitive version of it or whatever

1188
00:57:46,159 --> 00:57:48,280
they are up to, I'm just super excited see it.

1189
00:57:48,360 --> 00:57:51,719
My only concern is the voice casting, because before when

1190
00:57:51,760 --> 00:57:53,920
they've given voices to some of these characters and things

1191
00:57:54,000 --> 00:57:58,360
like Decidia, even vv's voice at Keenomortes two, I'm always like,

1192
00:57:59,400 --> 00:58:01,840
these aren't the plice as I imagine for these characters.

1193
00:58:02,199 --> 00:58:04,639
Speaker 3: Those are also very much projects where it's like who

1194
00:58:04,719 --> 00:58:07,239
can we get on this character? You know, it's like

1195
00:58:07,360 --> 00:58:08,480
how they are fast?

1196
00:58:09,000 --> 00:58:13,039
Speaker 1: Yeah, hey, don't you dare smirch the name of Lansby

1197
00:58:13,400 --> 00:58:13,760
killed it?

1198
00:58:14,119 --> 00:58:14,440
Speaker 2: Of course.

1199
00:58:15,039 --> 00:58:17,440
Speaker 4: Yeah, there's fun. There's some fun mini games, so you

1200
00:58:17,679 --> 00:58:21,519
joke abou Tetra Master the card game here was never

1201
00:58:21,719 --> 00:58:24,480
nearly as well liked as Triple Try it, But here's

1202
00:58:24,480 --> 00:58:26,119
a point here to edit it a bit, or.

1203
00:58:26,119 --> 00:58:28,920
Speaker 2: You know what, let's just put Queen's blood in this too.

1204
00:58:29,159 --> 00:58:31,079
Speaker 4: What the he That was great?

1205
00:58:33,079 --> 00:58:36,320
Speaker 2: Yeah, so we'll maybe get the answer to the question

1206
00:58:36,519 --> 00:58:38,719
hanging in the air about Final Fantasy nine tomorrow or

1207
00:58:38,880 --> 00:58:40,840
maybe not at all, maybe not the rest of this year.

1208
00:58:40,880 --> 00:58:44,599
Maybe it doesn't happen. I would bet on it probably happening, though.

1209
00:58:44,519 --> 00:58:46,920
Speaker 4: Oh if you want to hop off everybody.

1210
00:58:47,320 --> 00:58:50,000
Speaker 1: Yeah, now that we're in you know, kind of hype

1211
00:58:50,199 --> 00:58:54,199
hype camp and we're thinking about Final Fantasy perhaps nine,

1212
00:58:54,400 --> 00:59:00,280
perhaps the tactics tactics advance, rob what's the likelihood of, uh,

1213
00:59:01,480 --> 00:59:06,320
you know, another Square property that bridges the gap with

1214
00:59:06,840 --> 00:59:13,800
another big company, perhaps Disney, maybe a Kingdom Hearts four.

1215
00:59:15,000 --> 00:59:16,960
Speaker 2: It's been a minute since we've seen anything from Kingdom

1216
00:59:16,960 --> 00:59:18,920
Hearts four, right, that was years ago.

1217
00:59:19,119 --> 00:59:23,239
Speaker 4: Now it was years ago basically since that first reveal.

1218
00:59:23,440 --> 00:59:26,400
I don't think we've seen too much more about it.

1219
00:59:26,679 --> 00:59:27,760
Speaker 3: Yeah, that was a hot man.

1220
00:59:27,840 --> 00:59:30,000
Speaker 1: What was it like three years ago at this point.

1221
00:59:30,239 --> 00:59:32,000
Speaker 4: Probably, And at the time I was like, Wow, this

1222
00:59:32,119 --> 00:59:34,079
is happening sooner than I thought. Who knows, maybe this

1223
00:59:34,159 --> 00:59:35,880
gime will be out like kind of soon. It's like, oh, no,

1224
00:59:36,000 --> 00:59:38,639
they did just announce that pretty I thought they wouldn't

1225
00:59:38,639 --> 00:59:41,039
announce the Kingdom Hearts super early again because they announced

1226
00:59:41,079 --> 00:59:47,119
Kingdom Hearts three so early. It was announced in April

1227
00:59:47,239 --> 00:59:49,920
twenty twenty two, so three yeah, three years ago, homest

1228
00:59:49,960 --> 00:59:50,800
exactly three years ago.

1229
00:59:52,000 --> 00:59:54,800
Speaker 3: To be fair, I think Sweary Next has learned their

1230
00:59:54,920 --> 00:59:58,599
lesson a bit about ambitiously announcing a title as not

1231
00:59:58,760 --> 01:00:00,920
ready at all and they just have trailer for it.

1232
01:00:01,079 --> 01:00:05,480
Speaker 2: So yeah, I think that game probably does perk up

1233
01:00:05,519 --> 01:00:08,840
again this year. There's a good chance of that. Assume

1234
01:00:09,039 --> 01:00:12,440
that's not in any kind of trouble, right exactly, Yes,

1235
01:00:12,639 --> 01:00:17,159
all things being even, And I mean I bet Squerenix

1236
01:00:17,159 --> 01:00:19,280
wouldn't hate the idea of that showing up in a

1237
01:00:19,440 --> 01:00:22,199
Nintendo direct, especially if they kind of aim it at

1238
01:00:22,239 --> 01:00:24,480
the switch to I think that's going to be Squerenix's

1239
01:00:24,559 --> 01:00:26,480
kind of move here for the next little bit is

1240
01:00:27,039 --> 01:00:30,000
try to position most things as a switch to game

1241
01:00:30,199 --> 01:00:32,519
and then put them on everything else as well at

1242
01:00:32,559 --> 01:00:34,960
the same time. And I think that that could answer

1243
01:00:35,039 --> 01:00:36,559
so or that could solve some of the problems they

1244
01:00:36,599 --> 01:00:39,079
had with Final Fantasy being locked down on PlayStation people,

1245
01:00:39,159 --> 01:00:40,960
not really everywhere, because we kind of.

1246
01:00:40,960 --> 01:00:43,480
Speaker 4: Saw what happen when they almost position themselves as like

1247
01:00:43,920 --> 01:00:47,199
a PlayStation quote unquote second party for a while there

1248
01:00:47,320 --> 01:00:50,039
in these early PS five days, in late PS four days,

1249
01:00:51,039 --> 01:00:53,480
you know, there's a a certain point you're limiting the audience.

1250
01:00:53,519 --> 01:00:54,960
Those people are going to find the game too.

1251
01:00:55,440 --> 01:00:55,599
Speaker 1: You know.

1252
01:00:55,719 --> 01:00:58,119
Speaker 4: Switch To is this opportunity where so many more of

1253
01:00:58,199 --> 01:01:00,559
your games will just be able to run there. In fact,

1254
01:01:00,880 --> 01:01:03,559
make your games designed to run on switch To first,

1255
01:01:03,840 --> 01:01:06,119
and of course they'll look great on everything else anyways

1256
01:01:06,159 --> 01:01:08,920
at that point. So yeah, I kind of like, I

1257
01:01:09,039 --> 01:01:11,840
hope Square Knicks is really thinking hard about switch to

1258
01:01:12,000 --> 01:01:13,079
for all their projects now.

1259
01:01:13,559 --> 01:01:17,079
Speaker 2: I hope so too. All right, let's kind of talk

1260
01:01:17,119 --> 01:01:19,559
about the Nintendo news and just real quick, it is

1261
01:01:19,599 --> 01:01:21,079
April Fool's Day, so this is going to be a

1262
01:01:21,119 --> 01:01:23,719
lighter news section, nothing really from today. No one puts

1263
01:01:23,719 --> 01:01:26,480
out news today, so yeah, we're going to go easy.

1264
01:01:26,559 --> 01:01:28,800
But here's what we're talking about. Nintendo switch To Direct

1265
01:01:28,920 --> 01:01:32,320
got a duration announced. It's going to be sixty minutes.

1266
01:01:33,000 --> 01:01:35,480
That's in line with what I think I someone asked me,

1267
01:01:35,480 --> 01:01:37,119
I'm like, I think it's going to be about fifty minutes,

1268
01:01:37,159 --> 01:01:41,719
five zero minutes it's sixty though, ten extra minutes everybody, So, hey,

1269
01:01:42,840 --> 01:01:45,840
that is set, says to me, we get a good

1270
01:01:46,519 --> 01:01:50,880
hefty chunk, maybe twenty five to thirty minutes focused on

1271
01:01:51,239 --> 01:01:55,119
here's the hardware, the functionality, the interface, and then another

1272
01:01:55,239 --> 01:01:59,159
twenty five to thirty minutes focused on the games and

1273
01:02:00,199 --> 01:02:02,280
direct if they do it in the traditional direct style,

1274
01:02:03,079 --> 01:02:04,920
if it's you know, and who knows actually how it

1275
01:02:04,960 --> 01:02:06,960
breaks down. But let's say it's thirty minutes of games.

1276
01:02:07,360 --> 01:02:10,480
They do about one game a minute. So do you

1277
01:02:10,559 --> 01:02:13,480
think that they're going to have thirty games in this thing?

1278
01:02:13,679 --> 01:02:16,199
Like obviously they'll be announced for not just for launch,

1279
01:02:16,440 --> 01:02:19,519
for it well into the future. But thirty games? Does

1280
01:02:19,559 --> 01:02:20,679
that sound right plausible?

1281
01:02:20,679 --> 01:02:23,320
Speaker 1: I wouldn't be surprised. I think it's plausible. I mean,

1282
01:02:23,360 --> 01:02:26,320
they could rehash a bunch of existing stuff, right and

1283
01:02:26,440 --> 01:02:29,280
show off how there may be improvements. They could show

1284
01:02:29,400 --> 01:02:31,360
metro time four again, probably a lot of that.

1285
01:02:31,519 --> 01:02:33,880
Speaker 4: You'll see Breath of the Wild at sixty frames per second.

1286
01:02:35,039 --> 01:02:37,119
There's going to be some that maybe get a little

1287
01:02:37,119 --> 01:02:39,039
bit of a deeper dive, like Mario Kart will get

1288
01:02:39,079 --> 01:02:41,760
more than a minute most right, Yeah, just.

1289
01:02:41,920 --> 01:02:43,440
Speaker 2: But on average, the way it broke down is like

1290
01:02:43,880 --> 01:02:46,000
in a direct, you get about one game per minute

1291
01:02:46,159 --> 01:02:46,719
on average.

1292
01:02:47,039 --> 01:02:49,480
Speaker 3: Yeah, I think this is going to be similar to

1293
01:02:49,719 --> 01:02:52,880
the switch presentation that they did in twenty seventeen leading

1294
01:02:52,960 --> 01:02:55,159
up to the console's release, which was I looked up

1295
01:02:55,199 --> 01:02:57,920
here on YouTube, also an hour long. So I think

1296
01:02:57,960 --> 01:03:00,280
it just only makes sense that they show off the

1297
01:03:00,320 --> 01:03:02,360
hardware for the first you know, twenty miss to half

1298
01:03:02,400 --> 01:03:06,559
an hour, like show off what's new, new services, new features,

1299
01:03:06,679 --> 01:03:09,039
all of that stuff, and they as spend the back

1300
01:03:09,159 --> 01:03:13,199
half ish talking about the games that are updated. As

1301
01:03:13,239 --> 01:03:16,480
we know, games will be presented on switch To a

1302
01:03:16,639 --> 01:03:19,199
unique way in some variety. We still know exactly what

1303
01:03:19,280 --> 01:03:21,639
that looks like. They'll talk about that, and then we'll

1304
01:03:21,639 --> 01:03:25,119
see anything that's new coming to switch To and the

1305
01:03:25,400 --> 01:03:28,639
Nintendo ecosystem for the first time here, because switch To

1306
01:03:28,800 --> 01:03:31,440
is gonna be a lot beef here. I was thinking

1307
01:03:31,440 --> 01:03:34,360
about this. This was like a shower thought I had

1308
01:03:34,400 --> 01:03:38,519
where this is actually consistent with Nintendo. They put out

1309
01:03:38,559 --> 01:03:41,679
a handheld that is basically the tech from ten years

1310
01:03:41,719 --> 01:03:44,639
ago that was in console in a handheld, Yeah, like

1311
01:03:44,760 --> 01:03:48,079
game Boys. The nes GBA is a super Nintendo DSN

1312
01:03:48,119 --> 01:03:51,800
sixty four three DS with a GameCube and switched with

1313
01:03:52,920 --> 01:03:54,800
three sixty, I guess you could say, and so yeah,

1314
01:03:54,880 --> 01:03:57,800
now we're at PS four territory. So that's what is

1315
01:03:58,199 --> 01:04:00,039
That's what we should be expecting. And with the the

1316
01:04:00,199 --> 01:04:02,840
leaks that are out there, the rumors, it seems like, yeah,

1317
01:04:02,880 --> 01:04:06,239
you're going to get any game that could theoretically have

1318
01:04:06,360 --> 01:04:08,840
a PS four version will show up on switch too,

1319
01:04:08,880 --> 01:04:10,039
because that just makes sense.

1320
01:04:10,440 --> 01:04:13,079
Speaker 2: It's interesting how like motion is relative, so like they've

1321
01:04:13,159 --> 01:04:16,000
done that consistently, and yet the industry's kind of moved

1322
01:04:16,039 --> 01:04:20,079
closer to them because the gap between you know, a

1323
01:04:20,119 --> 01:04:22,159
PS four and a PS five is as small as

1324
01:04:22,199 --> 01:04:25,639
the console generation's ever been, So a switch to coming

1325
01:04:25,639 --> 01:04:28,079
out and basically being a PS four just doesn't feel

1326
01:04:28,119 --> 01:04:30,519
as crazy as when the DS came out and we

1327
01:04:30,559 --> 01:04:32,400
were comparing it to the PSP and it's like, man,

1328
01:04:32,480 --> 01:04:35,719
they are so far behind. It's just a completely different world. Yeah.

1329
01:04:35,840 --> 01:04:37,519
Speaker 1: Yeah, and look how that turned out, huh.

1330
01:04:38,000 --> 01:04:41,239
Speaker 2: I mean, Nintendo strategically always made the right decision. It

1331
01:04:41,320 --> 01:04:42,920
always worked out on the handheld side.

1332
01:04:43,000 --> 01:04:45,719
Speaker 3: So I think what was going to help them is

1333
01:04:45,760 --> 01:04:48,840
that the industry is actually scaling down a little bit.

1334
01:04:48,920 --> 01:04:50,719
This is the something that we're just talking about hopefully,

1335
01:04:50,840 --> 01:04:54,280
Like no, companies are slowly starting to make just you know,

1336
01:04:54,400 --> 01:04:56,599
slightly smaller projects until we get to the point where

1337
01:04:56,639 --> 01:05:00,159
we do resustainability again hopefully. That's a hopeful part. But

1338
01:05:00,440 --> 01:05:02,440
my dad is good for Nintendo because that means more

1339
01:05:02,559 --> 01:05:06,079
games could theoretically run a scale down port on Switch too.

1340
01:05:06,800 --> 01:05:10,079
Speaker 1: I wonder if some of that scaling process has kind

1341
01:05:10,119 --> 01:05:13,480
of been in motion, not only from like a lot

1342
01:05:13,519 --> 01:05:15,719
of folks getting laid off across the industry, but also

1343
01:05:16,280 --> 01:05:21,920
for companies dreading GTA six and trying to avoid that

1344
01:05:22,199 --> 01:05:24,000
or just slip underneath the radar.

1345
01:05:24,119 --> 01:05:25,719
Speaker 4: Not gonna be able to compete with that anyways, no

1346
01:05:25,800 --> 01:05:27,800
matter what you do, no matter how high use quote

1347
01:05:27,840 --> 01:05:28,599
unquote scale it.

1348
01:05:29,039 --> 01:05:33,079
Speaker 2: Yeah, absolutely, yes, exactly right. That's just money that you

1349
01:05:33,239 --> 01:05:35,079
do not have, and they have all of it, so

1350
01:05:35,239 --> 01:05:36,320
it's a completely different thing.

1351
01:05:36,400 --> 01:05:38,119
Speaker 1: Yep. Do you think we're going to see a celebrity

1352
01:05:38,159 --> 01:05:45,320
tomorrow on like this switch to direct Chris? Yeah, just

1353
01:05:45,360 --> 01:05:48,039
host it is a bad guy now no, well no,

1354
01:05:48,239 --> 01:05:50,159
he got over skin cancer, so he's still good.

1355
01:05:50,679 --> 01:05:53,400
Speaker 2: Okay, You're allowed to be evil if you beat cancer.

1356
01:05:53,480 --> 01:05:55,320
That's right, That's how it works. Just look at great moment.

1357
01:06:01,320 --> 01:06:06,440
Speaker 1: All right, no bad job.

1358
01:06:07,480 --> 01:06:17,400
Speaker 4: Really, let's go myself there, April fools. Let's say no,

1359
01:06:17,679 --> 01:06:22,119
I wasn't going to pretend I had cancer. I wasn't

1360
01:06:22,159 --> 01:06:25,559
going to do that. Don't worry, it's fine. Keep reading

1361
01:06:25,599 --> 01:06:26,519
the news, Jeff.

1362
01:06:28,840 --> 01:06:29,559
Speaker 2: Thank you, Cardi.

1363
01:06:30,880 --> 01:06:31,199
Speaker 1: All right.

1364
01:06:31,280 --> 01:06:34,320
Speaker 2: Yeah. Other Nintendo stuff, the Nintendo Treehouse, which is like

1365
01:06:34,360 --> 01:06:38,800
their North American localization team, sort of support team for

1366
01:06:38,880 --> 01:06:41,000
developers bringing games here. They do a bunch of stuff.

1367
01:06:41,239 --> 01:06:44,159
They will be doing two streams on April third and

1368
01:06:44,199 --> 01:06:46,960
April fourth to show off the switch to This is

1369
01:06:47,000 --> 01:06:49,239
something they used to do after E three. Excuse me

1370
01:06:49,320 --> 01:06:51,960
all the time. So I'm expecting something along the line.

1371
01:06:52,000 --> 01:06:54,360
So here's some games that, you know, we're shown off

1372
01:06:54,400 --> 01:06:56,679
and we're gonna go deep with them talking to the developers.

1373
01:06:56,880 --> 01:07:01,039
They did one time announce a game during the Treehouse stream,

1374
01:07:01,199 --> 01:07:04,239
Metro Game Metro Game Samus Returns.

1375
01:07:04,599 --> 01:07:07,360
Speaker 3: So maybe we get something fun like that where they're

1376
01:07:07,440 --> 01:07:10,440
like this thing right, it's like zero.

1377
01:07:11,079 --> 01:07:14,079
Speaker 2: And that was crazy. Why why'd they do that? Either way,

1378
01:07:14,320 --> 01:07:16,320
I'm excited about that. Those treeout streams are fun to

1379
01:07:16,360 --> 01:07:17,519
just put on and be like, oh it, get some

1380
01:07:17,599 --> 01:07:18,199
extra tidbits.

1381
01:07:18,239 --> 01:07:20,519
Speaker 4: Yes, does that. I remember the one E three they

1382
01:07:20,679 --> 01:07:24,239
didn't announce Smash Brothers during their like E three presentation,

1383
01:07:24,440 --> 01:07:27,320
but like that second smaller show where they announced Smash

1384
01:07:27,400 --> 01:07:30,199
Brothers Brawl or something. I was like, oh, oh, I

1385
01:07:30,480 --> 01:07:32,760
guess I thought this wasn't happening. It's happening here, okay,

1386
01:07:34,199 --> 01:07:34,559
all right.

1387
01:07:34,599 --> 01:07:37,440
Speaker 2: Also, people have sent me some stuff from the update

1388
01:07:37,480 --> 01:07:41,599
for Nintendo Today, the new app. If you click on

1389
01:07:41,719 --> 01:07:46,599
the Sea button, according to this like small video, Nintendo

1390
01:07:46,920 --> 01:07:49,320
just shouts the word Today at you. Okay, So so

1391
01:07:49,519 --> 01:07:51,440
in this video, I'll just describe it. It's seven seconds.

1392
01:07:51,480 --> 01:07:53,639
It's from the Nintendo to Day app. They show the

1393
01:07:53,719 --> 01:07:56,159
Sea button, which is the new button below the home

1394
01:07:56,199 --> 01:07:59,119
button on the right joycon for the switch to so

1395
01:07:59,440 --> 01:08:01,840
they have a thumb quick it, and then it shouts

1396
01:08:01,880 --> 01:08:06,039
Today exclamation point, which is the branding for Nintendo Today.

1397
01:08:07,039 --> 01:08:10,679
That video, Yeah, yeah, it means in a chat right now,

1398
01:08:10,880 --> 01:08:11,960
added I'll put it in there again.

1399
01:08:12,039 --> 01:08:15,519
Speaker 4: Yeah, they're just teasing what They're just teasing the Sea button,

1400
01:08:15,679 --> 01:08:17,800
right you know that today? I think that's something that

1401
01:08:17,920 --> 01:08:19,760
is just a branding for the app. I suppose I

1402
01:08:19,800 --> 01:08:20,119
don't know.

1403
01:08:20,640 --> 01:08:22,640
Speaker 2: But yeah, you don't you don't you don't think that

1404
01:08:22,840 --> 01:08:25,520
the the way that it's framed is saying that this

1405
01:08:25,640 --> 01:08:27,159
is one of the things the button does is bring

1406
01:08:27,279 --> 01:08:27,960
up the Today app.

1407
01:08:28,079 --> 01:08:28,239
Speaker 1: Oh.

1408
01:08:28,399 --> 01:08:31,760
Speaker 3: I read it as this got a case in the

1409
01:08:31,840 --> 01:08:34,760
app early, and it was like they were being clever

1410
01:08:34,880 --> 01:08:38,800
with the wordplay, as in, like the directives today. Maybe Okay,

1411
01:08:38,920 --> 01:08:40,880
I know that Today is the name of the app,

1412
01:08:41,000 --> 01:08:43,640
but that's how I was interpreting, and maybe I'm off

1413
01:08:43,840 --> 01:08:44,359
with their.

1414
01:08:45,079 --> 01:08:47,279
Speaker 2: Well, yeah, I guess when I watched the video, You're like,

1415
01:08:47,319 --> 01:08:49,479
there's enough of a beat between when they press it

1416
01:08:49,600 --> 01:08:51,159
and then ending the app that maybe it is just

1417
01:08:51,199 --> 01:08:52,640
a reference to the branding that's.

1418
01:08:52,640 --> 01:08:55,880
Speaker 3: Yeah, like they're just like, hey, we're gonna talk about

1419
01:08:55,920 --> 01:08:56,359
this soon.

1420
01:08:57,159 --> 01:09:00,000
Speaker 2: Yeah. I still think that pressing the Seabun's probably gonna

1421
01:09:00,119 --> 01:09:01,760
some sort of hub that takes you to a lot

1422
01:09:01,840 --> 01:09:05,319
of extra stuff that probably does community communication.

1423
01:09:05,680 --> 01:09:05,880
Speaker 1: Yeah.

1424
01:09:05,960 --> 01:09:07,640
Speaker 3: I mean I've been thinking for a long time this

1425
01:09:07,960 --> 01:09:10,439
it means community maybe connect if they want to be

1426
01:09:10,439 --> 01:09:12,479
a cute connectivity.

1427
01:09:11,960 --> 01:09:15,279
Speaker 1: Is back there we go, connectivity compadres. What if it's

1428
01:09:15,279 --> 01:09:17,319
a padres button. Yeah.

1429
01:09:17,479 --> 01:09:21,800
Speaker 3: Finally, like if it's like, you know, a me verse replacement,

1430
01:09:22,000 --> 01:09:25,640
if it's some way if it's like the friends list

1431
01:09:25,880 --> 01:09:28,359
and everything is good now actually, and they just made

1432
01:09:28,359 --> 01:09:31,800
a dedicade. But because they're Nintendo, I'm thinking something along.

1433
01:09:31,920 --> 01:09:35,680
Speaker 1: Oh my god, what okay, my two out outlandish ideas. One,

1434
01:09:35,840 --> 01:09:38,000
what if it's just a cool button. You know, it's

1435
01:09:38,079 --> 01:09:41,520
like it's the cool button. Yeah, that was cool.

1436
01:09:43,000 --> 01:09:46,880
Speaker 2: The ses and games become cools is yeah, I know,

1437
01:09:47,119 --> 01:09:49,600
I know how to trigger you bud. The other thing,

1438
01:09:49,720 --> 01:09:52,960
what if it's a cheapy robo button. Okay, wow, yeah,

1439
01:09:53,880 --> 01:09:55,800
a little a socket pops out of the switch. You

1440
01:09:55,840 --> 01:09:56,720
gott plug it in the wall.

1441
01:09:56,920 --> 01:09:57,720
Speaker 1: Yeah, I like it.

1442
01:09:58,840 --> 01:10:02,279
Speaker 2: Sampo next planted out that this video is from Japan,

1443
01:10:02,680 --> 01:10:05,760
which the event is happening today.

1444
01:10:06,800 --> 01:10:09,560
Speaker 4: That's likely just the thing for the daily calendar, is.

1445
01:10:09,720 --> 01:10:12,159
Speaker 2: Yes, exactly, so it's like this is happening today, but

1446
01:10:12,359 --> 01:10:17,199
you know later on. Okay, how that works out? Yeah,

1447
01:10:17,239 --> 01:10:17,560
I think so.

1448
01:10:17,960 --> 01:10:19,199
Speaker 1: What if it's a chat button?

1449
01:10:20,159 --> 01:10:20,439
Speaker 4: Could be?

1450
01:10:20,600 --> 01:10:23,399
Speaker 3: Yeah, well that's that's the kind of thing where I'm

1451
01:10:23,439 --> 01:10:27,199
like voice chat if it's good the friends list, you know, inviting.

1452
01:10:27,439 --> 01:10:29,399
Maybe they just like dedicated a but to that.

1453
01:10:29,479 --> 01:10:30,079
Speaker 1: For some reason.

1454
01:10:30,439 --> 01:10:31,800
Speaker 2: I don't know where this comes from, but a lot

1455
01:10:31,840 --> 01:10:36,039
of people have online have said campus all right forgot

1456
01:10:36,159 --> 01:10:37,880
and it brings up up again. That to me sounds

1457
01:10:37,920 --> 01:10:40,399
like a suite of connectivity features.

1458
01:10:40,840 --> 01:10:42,600
Speaker 4: Expect to get to go to some kind of like

1459
01:10:42,760 --> 01:10:45,720
I doubt it's going to be just one thing for exactly.

1460
01:10:46,039 --> 01:10:46,279
Speaker 2: Yeah.

1461
01:10:46,840 --> 01:10:49,640
Speaker 4: Yeah, we're going to see friend codes tomorrow.

1462
01:10:49,800 --> 01:10:49,920
Speaker 1: Is it?

1463
01:10:50,039 --> 01:10:52,000
Speaker 4: The sea for code is just friend.

1464
01:10:53,399 --> 01:10:56,199
Speaker 2: Press it and your friend code comes up in comic sands.

1465
01:10:56,039 --> 01:10:59,720
Speaker 4: Over the every wait a second, maybe I like it.

1466
01:11:00,479 --> 01:11:01,159
Speaker 1: I like it a lot.

1467
01:11:01,279 --> 01:11:04,960
Speaker 2: Actually, all right, either way, we'll get answers for this

1468
01:11:05,079 --> 01:11:07,439
here very soon, within the next twenty four hours. We

1469
01:11:07,520 --> 01:11:11,479
will know what's going on. I'm excited. There was a

1470
01:11:11,560 --> 01:11:13,840
direct last week. We've talked about it in a bunch

1471
01:11:13,880 --> 01:11:15,680
of places, but we haven't not talked about it on

1472
01:11:15,720 --> 01:11:18,119
the BombCast fully, So let's go over the big highlights here.

1473
01:11:18,560 --> 01:11:20,680
It was a switch one direct. It came out of

1474
01:11:20,760 --> 01:11:24,800
nowhere mostly although there were rumors Tomodaci Life has you know,

1475
01:11:24,920 --> 01:11:28,560
really caught on fire, especially in Japan, but it's like

1476
01:11:28,640 --> 01:11:32,319
it has more likes on Instagram than this switch to

1477
01:11:32,560 --> 01:11:36,039
reveal in Japan Tomadaci Life. It's that kind of game there.

1478
01:11:36,520 --> 01:11:40,479
Speaker 1: I underestimated how crazy people got it.

1479
01:11:40,600 --> 01:11:42,680
Speaker 2: I didn't know. I'm like, I like it, but this

1480
01:11:42,800 --> 01:11:45,520
is for like, you know, freaks like me. And Dan

1481
01:11:45,680 --> 01:11:47,840
was excited. I'm like, yeah, listen, we're going to play

1482
01:11:47,880 --> 01:11:51,000
this up a little bit, but we're kind of over exaggerating.

1483
01:11:51,039 --> 01:11:53,039
I love the game, but it's like, you know, I'm

1484
01:11:53,159 --> 01:11:54,920
being a little bit you know, out of pocket with this.

1485
01:11:55,199 --> 01:11:57,119
It's like, oh no, you know, I completely forgot. There

1486
01:11:57,199 --> 01:11:59,600
is a huge audience of people for whom these kinds

1487
01:11:59,600 --> 01:12:02,159
of games are everything, and my kids are that way.

1488
01:12:02,199 --> 01:12:05,359
They love this kind of thing. Rhythm Heaven Groove Gon

1489
01:12:05,479 --> 01:12:08,319
announced as well, so a couple of the weirder Nintendo

1490
01:12:08,600 --> 01:12:11,319
franchises making return, where the Rhythm Heaven Groove is a

1491
01:12:12,439 --> 01:12:15,439
Rhythm Warrior aware kind of game, although it's not presented

1492
01:12:15,479 --> 01:12:18,079
that way. It's from the similar team. Metroid Prime four

1493
01:12:18,199 --> 01:12:22,479
got its most gameplay reveal so far. We saw psychic abilities.

1494
01:12:23,520 --> 01:12:25,640
That seems to be the big thing here, although you

1495
01:12:25,680 --> 01:12:27,279
guys get the sense that we still just have seen

1496
01:12:27,319 --> 01:12:29,520
barely anything from this game. Even though we saw the

1497
01:12:29,560 --> 01:12:31,840
psychic abilities, I feel like there's so much more in there.

1498
01:12:31,960 --> 01:12:34,159
Speaker 3: I I kind of feel like what we're looking at

1499
01:12:34,239 --> 01:12:37,840
that's Metroid Prime, like, unless they're doing three it's like

1500
01:12:38,199 --> 01:12:40,399
playing it hopping with a menu, and there's a lot

1501
01:12:40,439 --> 01:12:42,960
of dialogue which I don't think they would lean into

1502
01:12:43,159 --> 01:12:43,720
too much.

1503
01:12:43,960 --> 01:12:45,199
Speaker 4: Not not we don't want them to.

1504
01:12:45,600 --> 01:12:48,359
Speaker 3: No. I think it's gonna be more like Prime two,

1505
01:12:48,640 --> 01:12:51,680
where like Silenx is like Dark Samus, you have an

1506
01:12:51,720 --> 01:12:53,000
antagonist throughout it.

1507
01:12:53,199 --> 01:12:55,399
Speaker 1: But basically it's gonna be like Prime one, you know.

1508
01:12:55,640 --> 01:12:56,720
I think they know what.

1509
01:12:56,880 --> 01:12:59,359
Speaker 3: People want out of this Morenichs series. I think we're

1510
01:12:59,399 --> 01:13:00,840
gonna get basically that.

1511
01:13:02,199 --> 01:13:05,359
Speaker 2: Then Marvel Comic Invasion, which is a beat him up

1512
01:13:05,520 --> 01:13:09,680
from Tribute and dot Emu. It looks fantastic. The characters

1513
01:13:09,720 --> 01:13:12,600
look like they are ripped from Marvel versus Capcom two

1514
01:13:13,439 --> 01:13:16,000
in the best way. It's very impressive looking.

1515
01:13:16,199 --> 01:13:18,199
Speaker 4: It's so cool, and what's you know, what's seen here?

1516
01:13:18,199 --> 01:13:21,319
As we've seen like seven characters and it's gonna have

1517
01:13:21,479 --> 01:13:24,319
fifteen though, so there's still heroes in here that we

1518
01:13:24,680 --> 01:13:26,479
haven't seen yet. It'll be fun to see who else

1519
01:13:26,560 --> 01:13:29,359
is sort of plucked from that marvsus capcom lineup, who's

1520
01:13:29,399 --> 01:13:31,960
sort of being introduced to this world because we already

1521
01:13:31,960 --> 01:13:34,640
have a mix of both of those in this initial lineup.

1522
01:13:35,399 --> 01:13:39,479
I love Strader's revenge that tribute did I like beat

1523
01:13:39,560 --> 01:13:42,279
them up a lot? I like marvelsus capcom. Fact, this

1524
01:13:42,359 --> 01:13:45,000
is like my favorite way of thinking about Marvel is

1525
01:13:45,079 --> 01:13:48,920
in this particular video game sense. So I'm really excity

1526
01:13:48,960 --> 01:13:49,119
for this.

1527
01:13:50,000 --> 01:13:52,159
Speaker 2: Yeah, I'm My thing right now is like I have

1528
01:13:52,319 --> 01:13:54,880
fallen off hard off the MCU, but I loved X

1529
01:13:54,960 --> 01:13:57,800
Men ninety seven and wiscon so I'm in the mood

1530
01:13:57,960 --> 01:14:00,279
for X Men beat him up and that's the thing,

1531
01:14:00,319 --> 01:14:02,760
and this is definitely a successor to that, while also

1532
01:14:02,840 --> 01:14:04,920
kind of being bigger and more interesting in some ways.

1533
01:14:05,239 --> 01:14:09,079
These seven characters were confirmed are Captain America, Spider Man

1534
01:14:09,720 --> 01:14:12,640
of Venom, Wolverine, Storm.

1535
01:14:13,279 --> 01:14:15,960
Speaker 1: Quasar, Oh that's who that was? Ok?

1536
01:14:16,159 --> 01:14:17,760
Speaker 2: Yeah? Yeah, and then Nova?

1537
01:14:18,319 --> 01:14:18,399
Speaker 1: Uh?

1538
01:14:19,560 --> 01:14:21,640
Speaker 2: Who else would you want to see? Like any just

1539
01:14:21,760 --> 01:14:23,159
real quick names pop up?

1540
01:14:23,199 --> 01:14:25,079
Speaker 4: Do you think they should throw in a good amount

1541
01:14:25,079 --> 01:14:26,720
of X Men characters. I know they're not doing the

1542
01:14:26,880 --> 01:14:29,520
X Men game, but like, I want to see Gambit.

1543
01:14:30,399 --> 01:14:32,840
Speaker 2: Dambit's the one that, especially after X Men ninety seven,

1544
01:14:33,000 --> 01:14:35,920
I would love to see Gambit, right, He absolutely crushed

1545
01:14:35,920 --> 01:14:36,760
it in that season.

1546
01:14:37,000 --> 01:14:38,439
Speaker 4: You should have iron Man in here.

1547
01:14:38,479 --> 01:14:40,199
Speaker 1: So iron Man or.

1548
01:14:42,800 --> 01:14:43,760
Speaker 3: Worse.

1549
01:14:44,439 --> 01:14:46,079
Speaker 4: But I want to see a Sunday Buss.

1550
01:14:47,520 --> 01:14:50,720
Speaker 1: Yeah, the Leader of the Goddamn X.

1551
01:14:50,840 --> 01:14:51,880
Speaker 4: They should dolops.

1552
01:14:52,039 --> 01:14:56,680
Speaker 2: They should do cyclops absolutely please, Yeah, but you need

1553
01:14:56,760 --> 01:14:58,000
one nerd, I guess.

1554
01:15:01,439 --> 01:15:05,159
Speaker 4: Would be good. Well, we never really got much fantastic

1555
01:15:05,279 --> 01:15:11,199
for sides from Doctor Doom in the Thing or Johnny

1556
01:15:11,239 --> 01:15:14,199
Storm or you know, the Visible Woman.

1557
01:15:14,039 --> 01:15:17,119
Speaker 3: Or yeah, yeah, human tours would be fun flying around stuff.

1558
01:15:17,439 --> 01:15:18,760
Speaker 1: You know, I think Richards would be fun.

1559
01:15:18,840 --> 01:15:21,439
Speaker 4: I've heard an Invisible Woman is pretty popular these days,

1560
01:15:21,479 --> 01:15:24,319
so wonder in the Yeah.

1561
01:15:24,279 --> 01:15:25,800
Speaker 2: Kicked up sprites, is that what we need?

1562
01:15:26,680 --> 01:15:26,880
Speaker 1: Yeah?

1563
01:15:26,920 --> 01:15:29,800
Speaker 2: I think all these characters should be in the game

1564
01:15:29,840 --> 01:15:32,680
and then also have their alter alternative skins so you

1565
01:15:32,680 --> 01:15:34,840
could play it's the Kelsey Grammar Beast as well.

1566
01:15:35,239 --> 01:15:38,800
Speaker 4: Yeah, yeah, that's the Kimberly Kelsey Grammar Beast is going

1567
01:15:38,880 --> 01:15:39,760
to be in a new movie.

1568
01:15:40,399 --> 01:15:43,840
Speaker 1: Really worries he's gonna die in like ten minutes?

1569
01:15:44,119 --> 01:15:46,199
Speaker 4: Surely right?

1570
01:15:46,800 --> 01:15:50,000
Speaker 2: Pat Upon one plus two replay and Everybody's golf also

1571
01:15:50,119 --> 01:15:53,479
made their way to the switch, or are making their

1572
01:15:53,479 --> 01:15:54,119
way to the switch.

1573
01:15:54,359 --> 01:15:55,039
Speaker 1: This is up.

1574
01:15:55,560 --> 01:15:58,239
Speaker 2: These games are published by Bandynamco. There are still Sony

1575
01:15:58,239 --> 01:16:01,720
properties to Sony like ownership. Trademark is in the fine print.

1576
01:16:02,119 --> 01:16:04,399
This is not even the first time this has happened, right,

1577
01:16:04,600 --> 01:16:05,399
freedom Planet?

1578
01:16:05,560 --> 01:16:08,880
Speaker 4: Is that more similar to Freedom Planet is the fan

1579
01:16:09,000 --> 01:16:10,159
game that plays like Sonic?

1580
01:16:10,560 --> 01:16:12,600
Speaker 2: Yes, the Sonic game. Yes, I always mix those up.

1581
01:16:12,640 --> 01:16:15,960
Freedom Wars that happened with that as well. So they're

1582
01:16:15,960 --> 01:16:17,800
continuing this is what it sounds.

1583
01:16:17,880 --> 01:16:19,560
Speaker 3: Yeah, I forgot about that the first time we talked

1584
01:16:19,560 --> 01:16:22,279
about it too. Yeah, that's a good point that they're

1585
01:16:22,359 --> 01:16:25,800
just I mean, Bandy Namco seems sort of just despite

1586
01:16:25,840 --> 01:16:27,720
how huge they are, they do seem sort of like

1587
01:16:27,760 --> 01:16:30,239
a work for higher thing in Japan where it's like, oh,

1588
01:16:30,319 --> 01:16:33,800
we need something done, band Nampo's got some team, they'll

1589
01:16:33,840 --> 01:16:35,680
do it for us, pay them the right amount of money,

1590
01:16:35,760 --> 01:16:38,279
they get it done, it comes out, and everybody's happy.

1591
01:16:38,399 --> 01:16:40,279
So yeah, I think I think that's making more and

1592
01:16:40,359 --> 01:16:43,479
more sense that PlayStation is just like, look, y'all can

1593
01:16:43,600 --> 01:16:46,159
do this thing. H you know, Everybody's golf is a

1594
01:16:46,239 --> 01:16:48,760
new game, sort of like licensing it out and then

1595
01:16:48,840 --> 01:16:52,119
Banda Namco is publishing, and then another team is doing

1596
01:16:52,199 --> 01:16:54,720
the development of it. So it seems like a weird

1597
01:16:54,880 --> 01:16:57,600
spider web here. But if they're just like it's we're

1598
01:16:57,720 --> 01:17:00,840
hands off because a variety of reasons. I guess it

1599
01:17:00,920 --> 01:17:01,399
makes sense.

1600
01:17:01,920 --> 01:17:04,119
Speaker 4: It's just it's just a little weird, Like I don't know,

1601
01:17:05,000 --> 01:17:08,199
because they are actively making sure that the PlayStation branding

1602
01:17:08,359 --> 01:17:11,359
is not front and center even visible on any of

1603
01:17:11,439 --> 01:17:14,079
this stuff. And I don't know, Like, I know, Patapon's

1604
01:17:14,119 --> 01:17:15,960
not the biggest thing in the world, but you should

1605
01:17:15,960 --> 01:17:18,800
be a little bit proud that that is a PlayStation franchise.

1606
01:17:18,840 --> 01:17:22,039
Speaker 3: You don't want people to that with you, I would argue,

1607
01:17:22,079 --> 01:17:24,920
it's it's kind of the opposite where it's such a

1608
01:17:25,119 --> 01:17:28,880
hardcore property that maybe they're like, oh yeah, fan perception

1609
01:17:29,039 --> 01:17:31,399
with a real hardcore crowd would be like no, no, no,

1610
01:17:31,720 --> 01:17:33,520
pat pons our thing, what are you doing here?

1611
01:17:33,600 --> 01:17:36,680
Speaker 4: And yeah, yes, And I bet there are definitely are

1612
01:17:36,720 --> 01:17:38,720
people say that, like, but we're turning a corner on

1613
01:17:38,880 --> 01:17:41,199
all of that stuff, right, we want to be.

1614
01:17:41,479 --> 01:17:44,239
Speaker 3: But yeah, like we talked about in the direct, more,

1615
01:17:44,720 --> 01:17:48,880
it's a combination of like fan perception affecting how the

1616
01:17:49,039 --> 01:17:51,920
market is received and everything like that. There's there's a

1617
01:17:52,000 --> 01:17:55,640
whole weird, nebulous, like said spider web of stuff happening

1618
01:17:55,760 --> 01:17:57,640
there that makes it all kind of tricky.

1619
01:18:00,680 --> 01:18:02,359
Speaker 2: Sorry, I just Brenton you guys a message.

1620
01:18:04,840 --> 01:18:05,640
Speaker 1: What is he doing?

1621
01:18:06,119 --> 01:18:10,199
Speaker 2: Yeah? Sorry about that. Then Disney's Villain Disney Villain's Curse Cafe.

1622
01:18:10,359 --> 01:18:13,960
Mike talked about that earlier, but that kind of announced here. Yeah,

1623
01:18:14,560 --> 01:18:17,039
it was not obviously not the only like Disney thing

1624
01:18:17,079 --> 01:18:21,199
popping up there. Marvels as well. I'm sorry, Yeah, Marvel

1625
01:18:21,239 --> 01:18:25,600
Cosmic Invasion. So Disney like continues to see Nintendo as

1626
01:18:25,880 --> 01:18:28,399
like a home base for them. They did that Mickey

1627
01:18:28,479 --> 01:18:32,000
game Disney Illusion Island, Disney Illusion Island, which I think

1628
01:18:32,079 --> 01:18:33,840
is still only ever been on Switch. Did that ever

1629
01:18:33,880 --> 01:18:34,640
even come to PC?

1630
01:18:35,039 --> 01:18:38,199
Speaker 1: No, it was on PC. That's the at the Illusion Island.

1631
01:18:38,199 --> 01:18:41,359
I'm thinking of the Farming game. Sorry, yeah, yeah, this game.

1632
01:18:41,279 --> 01:18:44,960
Speaker 4: Is still only on Nintendo Switch. The Lousion Island, Yeah.

1633
01:18:45,119 --> 01:18:48,319
Speaker 2: Weird, right, and that's a multiplayer Metroid Vane which was

1634
01:18:48,359 --> 01:18:51,439
a real fun play with the family. But yeah, I

1635
01:18:51,960 --> 01:18:53,600
think that continues to make a lot of sense. Obviously,

1636
01:18:53,720 --> 01:18:57,000
Nintendo and Disney there's some synergy there in terms of

1637
01:18:57,079 --> 01:18:59,960
audiences that they go after. So not surprised to see

1638
01:19:00,079 --> 01:19:02,960
them sort of position this game front and foremost as

1639
01:19:03,000 --> 01:19:08,279
a Nintendo thing. All right, virtual game card they announced

1640
01:19:08,279 --> 01:19:11,000
that as well, it's their family sharing plan. I think

1641
01:19:11,000 --> 01:19:13,640
I was surprised to see so many people like confused

1642
01:19:13,720 --> 01:19:16,119
by this, but I guess like going back and watching,

1643
01:19:16,119 --> 01:19:18,159
it's like, okay, if you are not someone who has

1644
01:19:18,279 --> 01:19:21,039
tried to do this with a family, yeah, having them

1645
01:19:21,119 --> 01:19:22,960
lay it out like how like, oh, you're going to

1646
01:19:23,039 --> 01:19:26,039
need to have someone who's like using your switch account

1647
01:19:26,079 --> 01:19:27,720
on the system, and then also if you have a

1648
01:19:27,800 --> 01:19:29,920
family plan and all that stuff like that stuff like

1649
01:19:30,000 --> 01:19:32,159
I imagined as I was struggling to get this to

1650
01:19:32,239 --> 01:19:34,119
work with like three kids before. So it's like, Okay,

1651
01:19:34,159 --> 01:19:36,720
they're doing the thing I wanted. You haven't done this before.

1652
01:19:37,039 --> 01:19:38,520
It did sound a little bit like Greek.

1653
01:19:38,640 --> 01:19:41,119
Speaker 3: That's exactly what I was seeing online, where like people

1654
01:19:41,239 --> 01:19:44,279
who have never done anything like this are like why

1655
01:19:44,319 --> 01:19:47,600
are they doing this convoluted, weird system with like sharing

1656
01:19:47,640 --> 01:19:50,239
a virtual item, And then anyone who's ever attempted a

1657
01:19:50,319 --> 01:19:52,479
family plans like, oh my god, this makes things so

1658
01:19:52,640 --> 01:19:55,479
much easier. Yes, thank you, just like simplify the system.

1659
01:19:55,840 --> 01:19:58,279
It becomes like this virtual item that I send over

1660
01:19:58,399 --> 01:20:00,119
to the person who I want to share the game with.

1661
01:20:00,479 --> 01:20:02,560
They open it up. It's like they just have the

1662
01:20:02,640 --> 01:20:05,479
digital game downloaded, it just works so much easier.

1663
01:20:05,560 --> 01:20:07,119
Speaker 2: Yeah. I mean, it's like the digital game is a

1664
01:20:07,159 --> 01:20:09,239
physical game that you ended to them. It's kind of

1665
01:20:09,279 --> 01:20:11,720
exactly what they're saying, a virtual game card.

1666
01:20:11,800 --> 01:20:15,079
Speaker 3: Yeah. I think you brought up on GBN of like

1667
01:20:15,319 --> 01:20:19,359
the whole Xbox before the backlash thing in Xbox one era,

1668
01:20:19,479 --> 01:20:21,800
of like being able to share your digital games this

1669
01:20:21,840 --> 01:20:24,000
way as if they were a physical item, and I

1670
01:20:24,159 --> 01:20:25,680
was like, no, no, no, we want the discs, and

1671
01:20:26,439 --> 01:20:29,239
Nintendo is just like yeah. But now we're at a

1672
01:20:29,319 --> 01:20:31,399
plate where this is a good idea and I think

1673
01:20:31,479 --> 01:20:32,319
y'all will like it.

1674
01:20:33,079 --> 01:20:36,000
Speaker 2: And I think Nintendo for as much as you know,

1675
01:20:36,079 --> 01:20:39,319
we had a Reese Elliott on a game Game Breaking

1676
01:20:39,359 --> 01:20:42,319
News as well, and he mentioned like for Nintendo, physical

1677
01:20:42,399 --> 01:20:46,199
still massive for Switch, but it is still trending in

1678
01:20:46,720 --> 01:20:49,600
the direction of more and more digital every day. So

1679
01:20:49,800 --> 01:20:52,520
this is Nintendo kind of predicting behaviors and being ready

1680
01:20:52,560 --> 01:20:54,640
to catch people who are like, Okay, for Switch one,

1681
01:20:55,119 --> 01:20:57,319
I was buying physical games. I might go digital for

1682
01:20:57,399 --> 01:20:59,479
Switch to, but I just can't make it make sense

1683
01:20:59,479 --> 01:21:00,920
because I have a kid I want to share a

1684
01:21:00,960 --> 01:21:03,039
game with, or you know. The other thing here is

1685
01:21:03,760 --> 01:21:06,680
backward compatibility. People are gonna get switched to they already

1686
01:21:06,720 --> 01:21:09,039
have a switch one, They're gonna pass the switch one

1687
01:21:09,119 --> 01:21:11,439
onto someone else, and it's like, okay, you have all

1688
01:21:11,439 --> 01:21:13,800
those digital games. We want to encourage people to keep

1689
01:21:13,840 --> 01:21:16,520
buying digital because it does give us a higher profit margin.

1690
01:21:16,600 --> 01:21:18,640
We don't have to worry about things like, let's say,

1691
01:21:18,800 --> 01:21:22,199
tariffs or importing discs from Mexico or something like that.

1692
01:21:22,640 --> 01:21:24,439
There are a lot of reasons why Nintendo wants to

1693
01:21:24,520 --> 01:21:26,640
get this going. I'm glad that they finally did. I

1694
01:21:26,760 --> 01:21:29,760
wasn't really sure if they ever would. Steam family sharing

1695
01:21:29,800 --> 01:21:32,000
is still way better, but this is going to work.

1696
01:21:32,119 --> 01:21:34,720
Speaker 3: Mostly, you can't compare anything to Steam because Steam does

1697
01:21:34,840 --> 01:21:38,159
no basically everything better because they're all pretty business yep.

1698
01:21:38,239 --> 01:21:41,920
Speaker 2: Completely different situation yep. And then Nintendo today, We've mentioned

1699
01:21:41,920 --> 01:21:43,840
a couple times they announced this. This was the one

1700
01:21:43,920 --> 01:21:47,119
last thing, you know, they had Tomodacci life. Then Mimoto

1701
01:21:47,159 --> 01:21:49,039
comes out. It's like, I got something special for y'all,

1702
01:21:49,720 --> 01:21:54,000
a phone app, and I'm just Nintendo never change. It's

1703
01:21:54,239 --> 01:21:58,239
a daily calendar news service thing that will update every

1704
01:21:58,359 --> 01:22:01,560
day at least with a little piece of either information

1705
01:22:01,880 --> 01:22:06,000
or some fun aside a jpeg for example, who knows

1706
01:22:06,880 --> 01:22:09,920
it's here. It as hell, But it's Nintendo's way of

1707
01:22:09,960 --> 01:22:11,880
doing things obviously, Like I do think that they do

1708
01:22:12,000 --> 01:22:14,479
this because they want to control their platforms. Yes, And

1709
01:22:15,439 --> 01:22:17,760
I think the day that Elon Musk asked them for

1710
01:22:17,840 --> 01:22:21,000
forty thousand dollars a month to post to share images

1711
01:22:21,039 --> 01:22:23,399
from the Switch, they were like, you know what, we

1712
01:22:23,560 --> 01:22:25,239
never know what's going to happen with these platforms we

1713
01:22:25,279 --> 01:22:26,880
don't own. We got to figure it out. This guy

1714
01:22:26,960 --> 01:22:29,560
is weird and asking for money. We got to get out, Like,

1715
01:22:30,159 --> 01:22:32,119
they're not going to leave these platforms where they have

1716
01:22:32,279 --> 01:22:36,279
millions of eyeballs, especially Twitter, they have so much sway

1717
01:22:36,359 --> 01:22:39,279
when they tweet anything, they're not leaving. They don't want

1718
01:22:39,319 --> 01:22:42,119
to be beholden to anyone, and so this is them

1719
01:22:42,239 --> 01:22:44,039
like setting themselves up to have a way of like

1720
01:22:44,279 --> 01:22:46,720
we can announce the release date for the Zelda movie

1721
01:22:46,800 --> 01:22:49,720
March seventeenth. By the way, twenty twenty seven they announced that.

1722
01:22:49,880 --> 01:22:51,840
That was the first thing they announced in the Nintendo

1723
01:22:51,880 --> 01:22:54,479
Today app. Basically, we can announced that there and that

1724
01:22:54,560 --> 01:22:57,880
will just find itself its way to every other platform,

1725
01:22:57,960 --> 01:22:59,479
so we can control it where we're doing it and

1726
01:22:59,560 --> 01:23:00,720
it'll just go everywhere else.

1727
01:23:00,600 --> 01:23:03,039
Speaker 3: In naturally, that's kind of what they've been doing with

1728
01:23:03,159 --> 01:23:05,680
like Nintendo Direct was originally well, we don't need E three.

1729
01:23:05,920 --> 01:23:08,359
Why do we deal with these dudes like we just

1730
01:23:08,479 --> 01:23:12,319
knew our own journalists everywhere? Yeah, my journalists.

1731
01:23:13,039 --> 01:23:15,840
Speaker 1: I would follow Nintendo if they made their own social

1732
01:23:15,920 --> 01:23:16,800
media platform.

1733
01:23:17,279 --> 01:23:20,119
Speaker 2: I used me Tomo, I used me Verse. You know,

1734
01:23:20,560 --> 01:23:22,239
maybe they didn't. I didn't use me Verse enough to

1735
01:23:22,279 --> 01:23:26,039
save it. I apologize for that. I used it a lot,

1736
01:23:26,279 --> 01:23:28,840
so I don't think they'll ever like fully do that again.

1737
01:23:29,199 --> 01:23:31,680
Speaker 1: But I did enjoy them when they did, the world

1738
01:23:31,800 --> 01:23:32,319
needs them to.

1739
01:23:32,680 --> 01:23:32,880
Speaker 2: Yep.

1740
01:23:33,119 --> 01:23:35,760
Speaker 1: I need to tell everyone that I'm using tiled controls.

1741
01:23:36,000 --> 01:23:39,159
Speaker 2: Yeah, where's the where's the yaz and chat? H there

1742
01:23:39,199 --> 01:23:44,199
we go, all right. Finally, Ubisoft has a new subsidiary

1743
01:23:44,439 --> 01:23:47,319
that is twenty five percent owned by ten Cent. This

1744
01:23:47,520 --> 01:23:50,520
is like basically they spun off this other company that

1745
01:23:50,720 --> 01:23:53,399
is owned by Ubisoft and then also twenty five percent

1746
01:23:53,720 --> 01:23:56,199
owned by ten Cent. That twenty five percent came because

1747
01:23:56,399 --> 01:23:59,560
ten Cent injected a few one point one point one

1748
01:23:59,680 --> 01:24:02,600
six billion euros, So that's going to give Ubisoft some

1749
01:24:02,720 --> 01:24:05,760
cash to help fund development for these games. Going forward,

1750
01:24:06,199 --> 01:24:08,760
the games that this subsidiary will focus on, and it

1751
01:24:08,880 --> 01:24:12,479
has taken control of essentially our Assassin's Creed, Farcray, and

1752
01:24:12,640 --> 01:24:15,720
Rainbow six, so not even like the full Tom Clancy suite.

1753
01:24:17,359 --> 01:24:21,159
And yeah, I think that this is a move exclusively

1754
01:24:21,520 --> 01:24:23,840
with the purpose of keeping the Yeves Gimo and the

1755
01:24:23,880 --> 01:24:27,279
Gimo family in charge of Ubisoft. They said explicitly that's

1756
01:24:27,319 --> 01:24:30,239
what they were trying to do. That's all this really accomplishes.

1757
01:24:30,399 --> 01:24:33,079
And then it leaves anyone working on any other game.

1758
01:24:33,199 --> 01:24:36,359
I think it's some weird purgatory of wait, what happens

1759
01:24:36,399 --> 01:24:38,199
to us? And I you know, it sounds like no

1760
01:24:38,319 --> 01:24:39,079
one really knows.

1761
01:24:39,439 --> 01:24:41,479
Speaker 4: Yeah, that was my big questions, Like, okay, so like

1762
01:24:41,560 --> 01:24:43,760
what does this mean for anything that isn't one of

1763
01:24:43,800 --> 01:24:46,720
those three franchises? What is going on with that Prince

1764
01:24:46,800 --> 01:24:50,000
of Persia stuff? Beyond Good and Evil too, they swear,

1765
01:24:50,239 --> 01:24:53,399
is still a video game, even things like we just

1766
01:24:53,520 --> 01:24:56,640
stance right, Like what, well, how does that operating? Why

1767
01:24:56,720 --> 01:25:03,119
is that separate? Is this some real corporate maneuvering that

1768
01:25:03,479 --> 01:25:06,000
is beyond my understanding?

1769
01:25:07,000 --> 01:25:09,239
Speaker 2: Yep, it's uh, I mean I get that they're just

1770
01:25:09,359 --> 01:25:13,800
trying to get some cash and save themselves in this moment.

1771
01:25:13,880 --> 01:25:16,079
But I think the question we would all have is, Okay, well,

1772
01:25:16,159 --> 01:25:19,159
how does this, you know, save the overall Ubisoft unit,

1773
01:25:19,279 --> 01:25:23,159
How does this ensure that these games are successful going forward?

1774
01:25:23,199 --> 01:25:25,039
And this answer is none of that. In fact, it's

1775
01:25:25,119 --> 01:25:28,760
like now Assassin's Creed, far Crying Rainbow six, just like always,

1776
01:25:28,800 --> 01:25:31,000
but maybe even more so now. Those games have to

1777
01:25:31,119 --> 01:25:34,560
hit hard. They have to be more successful maybe before

1778
01:25:34,600 --> 01:25:38,279
now than they were before to justify all this, and

1779
01:25:38,479 --> 01:25:41,279
that is yeah, that's where Ubisoft has been for a

1780
01:25:41,359 --> 01:25:44,000
long time now, So it's really not much has changed

1781
01:25:44,039 --> 01:25:48,399
other than the corporate structuring and ownership a little bit.

1782
01:25:49,000 --> 01:25:52,199
Ten Cent is invested in all kinds of game developers

1783
01:25:52,239 --> 01:25:55,359
and game publishers. That is an old story. At this point.

1784
01:25:56,119 --> 01:25:58,239
They are not really trying to take over the industry

1785
01:25:58,279 --> 01:25:59,920
in terms of running it, but they are trying to

1786
01:26:00,119 --> 01:26:03,079
invested in every aspect of the industry and that hasn't

1787
01:26:03,159 --> 01:26:04,800
changed and this continues to be a big part of that.

1788
01:26:04,880 --> 01:26:06,560
And they are definitely getting you be Soft while they

1789
01:26:06,560 --> 01:26:09,760
are down this subsidiary. I think they valued at like

1790
01:26:09,800 --> 01:26:12,119
four billion dollars obviously, Yeah, the one point one six

1791
01:26:12,279 --> 01:26:13,960
is twenty five percent, So it's about a little bit

1792
01:26:14,000 --> 01:26:17,119
over four billion dollars. They're expecting that to go up

1793
01:26:17,520 --> 01:26:20,159
if these games do indeed hit, and if they don't, well,

1794
01:26:20,520 --> 01:26:24,239
ten cents right there to take over these brands permanently,

1795
01:26:24,399 --> 01:26:26,319
and that's probably where this ends up.

1796
01:26:26,520 --> 01:26:28,359
Speaker 4: Yeah, it's still scary to see stuff, you know, like

1797
01:26:28,520 --> 01:26:31,520
like this, not stand what's happening because it really sucks.

1798
01:26:31,600 --> 01:26:35,119
Yesterday seeing more layoffs at Idos in Montreal, and that's

1799
01:26:35,159 --> 01:26:38,079
just a studio that did nothing but make good video games,

1800
01:26:38,239 --> 01:26:41,279
right yeah, but they got Embraced and that sucked. And

1801
01:26:41,319 --> 01:26:45,840
that Embracer group is its own weird story about just strange,

1802
01:26:46,079 --> 01:26:47,520
stupid things happening with money.

1803
01:26:48,039 --> 01:26:51,000
Speaker 2: If they laid off people from crystall Dynamics last week, right, so,

1804
01:26:51,680 --> 01:26:56,600
Crystal Namics and then Idos this week. It's NonStop and Embracers.

1805
01:26:56,199 --> 01:26:56,640
Speaker 1: Just a joke.

1806
01:26:56,800 --> 01:26:59,199
Speaker 2: They continue to be a complete joke. Even when they

1807
01:26:59,239 --> 01:27:02,920
have successful game. It has done nothing to stem all

1808
01:27:03,000 --> 01:27:06,680
of these layoffs. It's just been relentless, all right. That

1809
01:27:06,920 --> 01:27:09,720
are those are the headlines DOM including this week. Everyone else,

1810
01:27:09,760 --> 01:27:12,159
go enjoy your stupid April fools Fools Day and I'll

1811
01:27:12,199 --> 01:27:13,079
hand the show back over to you.

1812
01:27:13,159 --> 01:27:15,239
Speaker 4: You're even doing very many of them. I think everyone's

1813
01:27:15,279 --> 01:27:16,840
so over it and they're like, when they are done,

1814
01:27:16,920 --> 01:27:20,800
they have to be real. Also, everybody understands so I am.

1815
01:27:21,000 --> 01:27:23,760
Speaker 2: And I think it's like everyone's like, we're already living

1816
01:27:23,880 --> 01:27:25,239
a constant April fools.

1817
01:27:25,560 --> 01:27:26,720
Speaker 4: That's my life.

1818
01:27:26,840 --> 01:27:28,520
Speaker 2: Please just don't do this joke anymore.

1819
01:27:29,279 --> 01:27:32,039
Speaker 1: All right, folks, We're gonna take a quick brick breaking.

1820
01:27:32,079 --> 01:27:41,800
We will be back with emails and after this, just kidding,

1821
01:27:41,880 --> 01:27:46,960
we're doing emails now. Emails podcast at giant bomb dot

1822
01:27:47,199 --> 01:27:50,279
com is the email addressed to send your emails to

1823
01:27:50,640 --> 01:27:54,079
right in about any and everything. I welcome all emails.

1824
01:27:54,680 --> 01:27:58,359
The floodgates are open. I've unlocked the gates with my

1825
01:27:58,600 --> 01:28:02,439
my own personal digital key blade, and I'm also digging

1826
01:28:02,520 --> 01:28:05,479
through the spam folder. Don't worry, I make sure that

1827
01:28:05,560 --> 01:28:08,199
none of emails go there. If you have a fun quiz,

1828
01:28:08,279 --> 01:28:11,039
if you want to ask Mike Manatti what he who

1829
01:28:11,119 --> 01:28:13,239
he thinks is in the Wutan group, or what is

1830
01:28:13,279 --> 01:28:15,600
a song or what cream stands for, you can do that.

1831
01:28:16,680 --> 01:28:19,359
I love and appreciate all of the appreciation y'all have

1832
01:28:19,399 --> 01:28:21,079
been sending our way. Try and share that with a

1833
01:28:21,159 --> 01:28:24,239
crew when they come in. We love you, Thank you

1834
01:28:24,359 --> 01:28:24,760
so much.

1835
01:28:25,079 --> 01:28:25,600
Speaker 2: This is for you.

1836
01:28:26,920 --> 01:28:34,600
Speaker 1: That's right, folks. First email of the show is hello, BombCast,

1837
01:28:35,239 --> 01:28:38,199
got another trivia effect for you. The origin of a

1838
01:28:38,479 --> 01:28:42,520
chainsaw came from medical practice. At first, Oh, I don't

1839
01:28:42,640 --> 01:28:45,840
like this. A chainsaw was a small chain with sharp

1840
01:28:45,920 --> 01:28:49,399
teeth on it that was hand pulled. It'd be used

1841
01:28:49,399 --> 01:28:52,640
to diseased, infected bone. I should have read this at

1842
01:28:52,640 --> 01:28:56,520
a time you put this in here. I know, and

1843
01:28:56,600 --> 01:28:59,560
at times helps saw a part the pelvist to help

1844
01:28:59,640 --> 01:29:03,439
with the cold child birth little to no anesthesia. Then

1845
01:29:03,720 --> 01:29:05,720
I only know this from a history class I took

1846
01:29:05,720 --> 01:29:08,600
in UNI on the history of medicine. That fact has

1847
01:29:08,640 --> 01:29:10,319
haunted me for years, so now you can share it

1848
01:29:10,399 --> 01:29:14,760
with me. Thanks Simon from Saskatchewan. All right, cool, saw

1849
01:29:14,880 --> 01:29:15,840
part the pelvis.

1850
01:29:16,079 --> 01:29:17,840
Speaker 4: At what point do you not just kill me?

1851
01:29:18,479 --> 01:29:18,720
Speaker 1: Yeah?

1852
01:29:20,279 --> 01:29:23,199
Speaker 2: Man, just just kill me and take it out and

1853
01:29:23,399 --> 01:29:25,600
let the baby fin for itself. But I don't know.

1854
01:29:27,640 --> 01:29:30,239
Speaker 1: All right, we're gonna, we're just gonna get past that

1855
01:29:31,279 --> 01:29:34,319
hanging yep. Yeah, we don't need to think about that anymore.

1856
01:29:34,960 --> 01:29:37,640
Speaker 2: I'm starting to think ladies might have been mistreated in history.

1857
01:29:37,720 --> 01:29:42,880
Speaker 1: Guys, listen, they had their month already all right here right?

1858
01:29:43,439 --> 01:29:45,560
Speaker 2: You know what empathy, it's the weakness with God.

1859
01:29:45,840 --> 01:29:48,039
Speaker 4: There's that rough scene in that John Adams Macer's I

1860
01:29:48,159 --> 01:29:50,279
Love where his daughter has breast cancer and they just

1861
01:29:50,399 --> 01:29:52,880
take they show you how they take care of that back.

1862
01:29:52,760 --> 01:29:56,359
Speaker 1: Then, and I think that there's gonna be a great

1863
01:29:56,399 --> 01:30:01,359
email segment. Hey, random bund help us. Okay, No, I

1864
01:30:01,479 --> 01:30:02,039
don't think so.

1865
01:30:02,159 --> 01:30:04,039
Speaker 3: After including that on the podcast.

1866
01:30:04,520 --> 01:30:07,079
Speaker 1: I would like next email comes from Owen in Minnesota.

1867
01:30:07,319 --> 01:30:09,399
I'd like to post a distinction in this live action

1868
01:30:09,600 --> 01:30:12,880
versus animation debate for the line Kick movies and the like,

1869
01:30:13,399 --> 01:30:16,399
assuming they motion capture the actress for the scenes, even

1870
01:30:16,520 --> 01:30:19,920
just their faces, I would say that is live action.

1871
01:30:20,960 --> 01:30:24,159
I'm in the same vein. Would you consider the Blue

1872
01:30:24,199 --> 01:30:27,920
People on Avatar animated or the Incredible Hulk in the MCU.

1873
01:30:28,239 --> 01:30:32,640
Owen from Minnesota, It's all I'm complicated, everything's ana.

1874
01:30:32,760 --> 01:30:35,760
Speaker 4: I'm animated. Right now. You're not actually looking at me.

1875
01:30:36,039 --> 01:30:39,239
You're looking at a bunch of pixels and lights shining

1876
01:30:39,279 --> 01:30:42,199
on your screen, flickering at a certain frame rate to

1877
01:30:42,239 --> 01:30:45,119
make it look like I'm there. Right, It's all.

1878
01:30:45,319 --> 01:30:51,159
Speaker 3: Well, so animation. You can't use raw motion capture in

1879
01:30:51,319 --> 01:30:53,920
order to display something on screen, especially in as saying

1880
01:30:54,279 --> 01:30:57,239
as high quality as a movie, but even in video games,

1881
01:30:57,359 --> 01:31:00,319
you need to do in between animations in order to

1882
01:31:00,399 --> 01:31:03,880
clean up the motion capture. So they are adding animation

1883
01:31:04,279 --> 01:31:06,920
to whatever the motion capture already is. So yeah, it's

1884
01:31:07,000 --> 01:31:07,680
it's animating.

1885
01:31:07,720 --> 01:31:10,119
Speaker 2: Maybe that's an algorithm that does that these days sometimes,

1886
01:31:10,159 --> 01:31:10,720
but sure.

1887
01:31:10,680 --> 01:31:13,760
Speaker 3: Yeah, oh god, yeah, animators have it rough nowadays because yeah,

1888
01:31:13,960 --> 01:31:17,000
AI is I literally just listened to you on some

1889
01:31:17,199 --> 01:31:21,159
tech podcasts where because that was and Nvidia had as

1890
01:31:21,239 --> 01:31:23,680
part of their thing at GDC. I think of they

1891
01:31:23,720 --> 01:31:26,359
are literally just yeah, gonna have AI do in between

1892
01:31:26,399 --> 01:31:30,840
stuff nowadays. And yeah, but but it is adding to

1893
01:31:31,000 --> 01:31:32,720
the raw data those there. So I would say it's

1894
01:31:33,359 --> 01:31:33,560
but this.

1895
01:31:33,680 --> 01:31:35,520
Speaker 4: Isn't really helping the Lion King thing because it's not

1896
01:31:35,640 --> 01:31:41,960
like that's performance capture. I don't, I mean, they weren't.

1897
01:31:42,039 --> 01:31:43,680
Speaker 2: I know that they Here's what I remember from The

1898
01:31:43,720 --> 01:31:47,640
Lion King is that who's the director, John John Favreau.

1899
01:31:47,960 --> 01:31:49,720
I thought they shot down on the volume and that's

1900
01:31:49,720 --> 01:31:52,159
why he wanted to use it for Mandalorian And they

1901
01:31:52,239 --> 01:31:55,600
had like actors on the volume, like pretending to be lions.

1902
01:31:55,680 --> 01:31:58,039
Speaker 4: I thought, Gosh, I don't know like the.

1903
01:31:58,039 --> 01:32:00,520
Speaker 1: Behind the scenes stuff I've seen. I just remember seeing

1904
01:32:00,560 --> 01:32:02,439
Donald Glover and Beyonce in a vo booth.

1905
01:32:02,720 --> 01:32:07,000
Speaker 2: Okay, I could be wrong. I vaguely remember like learning that,

1906
01:32:07,199 --> 01:32:08,920
but maybe that's not exactly how it went out. But

1907
01:32:09,079 --> 01:32:09,279
got it.

1908
01:32:09,720 --> 01:32:12,960
Speaker 4: Even if your performance quote unquote performance capture that you

1909
01:32:13,039 --> 01:32:15,680
are still working from very little to turn that into

1910
01:32:16,359 --> 01:32:19,680
a lion, then we know. So let's say we just

1911
01:32:19,800 --> 01:32:23,119
consider that animation then and then well, now we have

1912
01:32:23,199 --> 01:32:26,319
two anime linking movies. We need a way to distinguish them. Still,

1913
01:32:27,840 --> 01:32:30,079
you know, it's gonna be fine because all these live

1914
01:32:30,119 --> 01:32:32,840
action remakes they have, despite making a lot of money,

1915
01:32:33,079 --> 01:32:37,319
sometimes they have very little sting power into public consciousness. Anyways,

1916
01:32:37,359 --> 01:32:39,039
in ten years, we don't have to think about the

1917
01:32:39,199 --> 01:32:41,199
live action linking movie no more.

1918
01:32:42,000 --> 01:32:45,520
Speaker 2: Yeah, God, I like definitely like forgot about Maleficent, And

1919
01:32:45,800 --> 01:32:47,479
I was seeing like like a bunch of these listened

1920
01:32:47,479 --> 01:32:49,000
the other day. I'm like, oh, yeah, that they did

1921
01:32:49,079 --> 01:32:51,279
a Cinderella. Forgot about that?

1922
01:32:51,479 --> 01:32:54,680
Speaker 1: Hey, y'all, y'all remember they made a Kuela movie they made.

1923
01:32:55,960 --> 01:32:59,000
Speaker 4: I mean, there was that Alison Winnerland remake with Johnny Depp,

1924
01:32:59,000 --> 01:33:00,600
and it made all his big money. I remember all

1925
01:33:00,640 --> 01:33:02,520
the Disney podcasts like, Wow, maybe they have to start

1926
01:33:02,600 --> 01:33:05,119
using these versions of the characters going forward because this

1927
01:33:05,199 --> 01:33:07,920
is what's popular now. Again, there's so there's there's no

1928
01:33:08,840 --> 01:33:09,800
longevity there.

1929
01:33:09,960 --> 01:33:11,960
Speaker 2: That was just the first That was just the first

1930
01:33:12,000 --> 01:33:13,279
three D movie after Avatar.

1931
01:33:13,680 --> 01:33:16,079
Speaker 4: Yeah, because didn't take any money because yeah.

1932
01:33:16,079 --> 01:33:17,039
Speaker 2: No one saw that sequel.

1933
01:33:17,239 --> 01:33:21,840
Speaker 1: Yep, all right, folks, I'm not down. I'm not bagging

1934
01:33:21,880 --> 01:33:24,119
on Corella. I actually enjoyed it. It was funny that

1935
01:33:24,199 --> 01:33:25,760
those Dalmatians did kill her.

1936
01:33:27,760 --> 01:33:30,479
Speaker 4: It's so funny. It's so funny that she actually has

1937
01:33:30,560 --> 01:33:36,840
a vendetta against the Dalmatians. In Villain's Curse Cafe, a

1938
01:33:36,960 --> 01:33:39,479
different villain said like, oh, what are you some kind

1939
01:33:39,520 --> 01:33:42,079
of pet? And then the game's like ooh, Corrella's ears

1940
01:33:42,119 --> 01:33:43,840
perked at that, and then she looked at me like

1941
01:33:43,960 --> 01:33:46,319
she wanted to skin me and turn me into a coat.

1942
01:33:46,640 --> 01:33:51,039
Speaker 1: So that was good. Uh, all right, we got a

1943
01:33:51,159 --> 01:33:55,159
question about chairs from John from Greece, My dearest, Sweetest

1944
01:33:55,239 --> 01:33:57,560
Bomb Crew. I used to game on my PS five

1945
01:33:57,600 --> 01:33:59,920
sitting on the couch. I just built myself a new

1946
01:34:00,079 --> 01:34:02,079
PC and I'm planning to do most of my gaming

1947
01:34:02,560 --> 01:34:05,520
on my new thirty two inch curved o led. I

1948
01:34:05,560 --> 01:34:09,720
thought I was about to say oiled PC screen two syllables.

1949
01:34:11,039 --> 01:34:13,840
I have never looked into gaming chairs. Please help, any

1950
01:34:13,880 --> 01:34:17,039
help is appreciated. Keep in mind I'm forty years old.

1951
01:34:17,479 --> 01:34:18,600
Thanks Jonathan Breese.

1952
01:34:19,079 --> 01:34:23,159
Speaker 2: Okay, go on to social media and find a man

1953
01:34:23,279 --> 01:34:26,800
named Chris person. He will tell you about all the

1954
01:34:26,880 --> 01:34:30,319
ways to find what are those very popular ar Mi Killer,

1955
01:34:30,720 --> 01:34:35,560
Herman Miller, Aaron chairs. And the offices are always throwing

1956
01:34:35,600 --> 01:34:38,000
these out. Offices are not being populated these days, so

1957
01:34:38,119 --> 01:34:40,319
a lot of these are just kind of being given away,

1958
01:34:40,399 --> 01:34:42,760
and they're fifteen hundred dollars otherwise, you know, if you

1959
01:34:42,880 --> 01:34:47,119
go to buy it new, So scour Facebook, Marketplace, Craigslist,

1960
01:34:47,199 --> 01:34:49,520
all these other things and try to get a used

1961
01:34:50,000 --> 01:34:53,840
airon chair. That's probably probably a good move for you. Also,

1962
01:34:53,960 --> 01:34:56,000
like there's a lot of knockoffs now that are pretty good.

1963
01:34:56,359 --> 01:34:59,399
These gamers chairs. Tell you what my butt hurts right now?

1964
01:34:59,520 --> 01:34:59,720
Speaker 3: Yeah?

1965
01:34:59,800 --> 01:34:59,880
Speaker 1: Right?

1966
01:35:00,199 --> 01:35:03,560
Speaker 3: Don't buy a gaming chair unless you're getting known as

1967
01:35:03,640 --> 01:35:08,079
part of being a media person. Don't worry. Don't worry

1968
01:35:08,119 --> 01:35:12,439
about gaming chairs. They're not built for sitting there long term.

1969
01:35:12,520 --> 01:35:16,119
They're built for looks. Like Jeff said, you can find

1970
01:35:16,199 --> 01:35:18,800
offices getting rid of those. You can find refurbished ones

1971
01:35:19,159 --> 01:35:22,119
a lot cheaper than you and knew because you would

1972
01:35:22,239 --> 01:35:25,399
like ideally you would get yeah, like a thousand dollars chair,

1973
01:35:25,680 --> 01:35:27,640
but you know, find a place where you can get

1974
01:35:27,640 --> 01:35:29,960
it for like, you know, two hundred because they're liquidating

1975
01:35:30,039 --> 01:35:30,680
it or something like that.

1976
01:35:31,319 --> 01:35:34,640
Speaker 4: Yeah, the secret lab when I have like the arm

1977
01:35:34,840 --> 01:35:37,680
rests are cracking on the sides and it's kind of

1978
01:35:37,800 --> 01:35:41,880
sharp and it hurts. Yeah, it's kind of a weird problem.

1979
01:35:42,479 --> 01:35:46,600
Speaker 1: But yeah, uh, if Facebook Marketplace is an option, I

1980
01:35:46,720 --> 01:35:50,720
wouldn't specifically look for and type Herman Miller air on chair,

1981
01:35:51,239 --> 01:35:54,800
just something generic like office chair, desk chair, because sometimes

1982
01:35:54,880 --> 01:35:58,279
people are getting rid of treasures and they don't know.

1983
01:35:58,520 --> 01:36:00,840
Speaker 3: Yeah, it's like we CRT is. You don't search for

1984
01:36:01,119 --> 01:36:04,359
CRT TV, you search for old TV on Facebook Park.

1985
01:36:04,399 --> 01:36:08,479
Speaker 1: Yes, absolutely, I learned that from y'all, And I've almost

1986
01:36:08,640 --> 01:36:11,720
pulled the trigger too many times on a CRT That

1987
01:36:11,960 --> 01:36:16,359
was balgs. All right, last email of the show. Sorry

1988
01:36:16,399 --> 01:36:19,279
folks for a shorter pot today. We got some basneas

1989
01:36:19,359 --> 01:36:24,119
to take care of sudden work travel I gotta travel

1990
01:36:24,199 --> 01:36:29,720
to the office and it's raining. No, what what am

1991
01:36:29,760 --> 01:36:34,359
I gonna do? Anyway? Brad from Arizona Rising Happy Tuesday.

1992
01:36:34,840 --> 01:36:37,199
Mitch joked on the dump truck that he has probably

1993
01:36:37,319 --> 01:36:40,079
eaten more tree bark in his life than tree fruit,

1994
01:36:40,560 --> 01:36:43,239
and I don't think his his joke was properly understood

1995
01:36:43,279 --> 01:36:47,119
and appreciated. Somebody asked Dan where cinnamon comes from? Parentheses?

1996
01:36:47,119 --> 01:36:49,560
If Dan isn't available, please ask one of the Jeffs

1997
01:36:49,600 --> 01:36:50,399
to impersonate him.

1998
01:36:53,600 --> 01:36:56,239
Speaker 2: Where Where what am I reading? Is? Do I got

1999
01:36:56,359 --> 01:36:56,800
to read something?

2000
01:36:56,840 --> 01:36:56,880
Speaker 1: No?

2001
01:36:56,960 --> 01:36:58,960
Speaker 3: No, no, no, okay, you're doing great job so far?

2002
01:36:59,079 --> 01:36:59,640
Speaker 1: Perfect? All right?

2003
01:37:00,399 --> 01:37:02,760
Speaker 2: Wait wait, yeah, I can't remember anything. I'm Dan Riker

2004
01:37:02,800 --> 01:37:03,600
and also Jeff Grabb.

2005
01:37:04,239 --> 01:37:07,159
Speaker 4: Damn, Dan Riker. Where do you think cinnamon comes from?

2006
01:37:09,039 --> 01:37:09,840
Speaker 2: I've never thought about that.

2007
01:37:10,159 --> 01:37:11,560
Speaker 1: Why do you sound like Daffy Duck.

2008
01:37:12,119 --> 01:37:13,199
Speaker 4: I've never thought about.

2009
01:37:13,000 --> 01:37:14,199
Speaker 2: That, Riker.

2010
01:37:14,520 --> 01:37:19,199
Speaker 4: Yeah, but cinnamon comes from the tree, the tree, the

2011
01:37:19,239 --> 01:37:19,880
wood shavings.

2012
01:37:20,880 --> 01:37:22,119
Speaker 2: It's tree fruit, seething.

2013
01:37:24,920 --> 01:37:26,239
Speaker 1: Where where tree fruit?

2014
01:37:27,039 --> 01:37:27,199
Speaker 2: Dan?

2015
01:37:27,239 --> 01:37:30,119
Speaker 1: Where do where do corks come from? What?

2016
01:37:31,039 --> 01:37:31,479
Speaker 2: Ireland?

2017
01:37:34,079 --> 01:37:37,439
Speaker 4: Oh my Jesus, Jesus, he's a cork.

2018
01:37:38,720 --> 01:37:43,039
Speaker 1: Jesus, he's a cork. Okay, I mean is that why

2019
01:37:43,079 --> 01:37:47,439
there's so many Catholics in Ireland? Okay? Okay, Dan?

2020
01:37:47,600 --> 01:37:49,520
Speaker 2: Wait wait no, real quick? Was it a joke.

2021
01:37:50,920 --> 01:37:53,800
Speaker 3: That you that you ate more tree bark than might

2022
01:37:53,840 --> 01:37:55,319
be a little confused here?

2023
01:37:56,239 --> 01:37:58,359
Speaker 4: Oh yeah, No, I don't mean it's a joke in

2024
01:37:58,399 --> 01:38:00,720
the sense I think. I do think it's funny, but I.

2025
01:38:00,760 --> 01:38:03,039
Speaker 3: Think that's a miss up here.

2026
01:38:03,119 --> 01:38:04,239
Speaker 1: Is no Mike meant that.

2027
01:38:06,000 --> 01:38:06,239
Speaker 2: Joke.

2028
01:38:08,000 --> 01:38:11,279
Speaker 4: It's funny, but I'm not kidding.

2029
01:38:12,640 --> 01:38:16,399
Speaker 1: Okay, Uh, Jeff, Dan, h Where does rubber come from?

2030
01:38:18,600 --> 01:38:21,720
Speaker 2: They grow it in a lab?

2031
01:38:23,239 --> 01:38:31,479
Speaker 1: Okay. Brad continues on what's something that you were surprised

2032
01:38:31,479 --> 01:38:34,560
to learn is actually natural or something you were surprised

2033
01:38:34,600 --> 01:38:37,479
to learn isn't natural? Brad in Arizona.

2034
01:38:37,840 --> 01:38:39,920
Speaker 4: Uh, you know this has been a while ago now,

2035
01:38:40,000 --> 01:38:43,359
But like when I did learn that gelatine is just

2036
01:38:43,479 --> 01:38:45,960
from bones from the animal bones and things like that,

2037
01:38:46,680 --> 01:38:48,880
you know, because it comes in like that powder, It's like, well,

2038
01:38:48,920 --> 01:38:51,800
this is the most obvious artificial made in a lab

2039
01:38:51,880 --> 01:38:55,239
stuff possible. It's like, No, you get that from bones.

2040
01:38:55,439 --> 01:38:57,680
That's why stocks are good. If you have a lot

2041
01:38:57,720 --> 01:38:59,800
of bones in there, you get that body in there.

2042
01:39:00,279 --> 01:39:01,039
Speaker 1: That body audience.

2043
01:39:01,039 --> 01:39:02,520
Speaker 2: Oh yeah, I didn't even think about that.

2044
01:39:02,680 --> 01:39:05,720
Speaker 1: Okay, uh lufahs being like plants.

2045
01:39:07,119 --> 01:39:07,640
Speaker 2: I didn't know that.

2046
01:39:09,000 --> 01:39:13,159
Speaker 1: Is there a specific plant, like a specific plant up?

2047
01:39:13,800 --> 01:39:19,159
Speaker 4: They just grow on the trees like that drink at everything.

2048
01:39:19,880 --> 01:39:24,159
Speaker 2: That old BBC Aprifool's joke where they showed people harvesting

2049
01:39:24,399 --> 01:39:27,239
spaghetti noodles and it's like all like growing individually on

2050
01:39:27,319 --> 01:39:29,279
a tree and they just show people pulling spaghetti off

2051
01:39:29,319 --> 01:39:30,399
a tree. It's like that.

2052
01:39:30,640 --> 01:39:34,479
Speaker 1: Yeah, yeah, I swear I'm not making this up.

2053
01:39:36,600 --> 01:39:38,760
Speaker 4: I don't have it seems fibrous, some kind of weird

2054
01:39:38,840 --> 01:39:40,479
fibrous plants or something.

2055
01:39:41,279 --> 01:39:43,840
Speaker 1: Lufa lufa anyway.

2056
01:39:45,000 --> 01:39:46,760
Speaker 2: Of the vine growing lufa plants.

2057
01:39:48,760 --> 01:39:54,159
Speaker 1: Let's see. Yeah, I don't got anything else that I'm

2058
01:39:54,199 --> 01:39:59,399
surprised is not that is natural versus na oh, hold on,

2059
01:39:59,520 --> 01:40:05,319
we we have a hot email coming in from from someone?

2060
01:40:05,640 --> 01:40:06,359
Speaker 4: Is it from Nikki?

2061
01:40:07,039 --> 01:40:09,560
Speaker 1: Who can say? Perhaps? Who can say just a guess

2062
01:40:10,920 --> 01:40:13,520
Who's This is too much flattery. I don't like this

2063
01:40:14,520 --> 01:40:18,640
jan reading you're gonna like it here bomb cast. Did

2064
01:40:18,720 --> 01:40:22,199
you know Jana Choa is incredible? He whips incredible, guy

2065
01:40:22,399 --> 01:40:24,800
keeps the wheels on this bus rolling. He's great. Everyone

2066
01:40:24,920 --> 01:40:27,760
say that. I like jam from Giant Bomb staff. It's

2067
01:40:27,800 --> 01:40:28,239
too nice.

2068
01:40:28,359 --> 01:40:31,239
Speaker 4: I like jams.

2069
01:40:31,359 --> 01:40:34,960
Speaker 2: Yeah, you guys, I definitely like in our slack yesterday.

2070
01:40:35,359 --> 01:40:37,399
I think Sean, You're like, we have to like have

2071
01:40:37,479 --> 01:40:38,560
a gan appreciation, like.

2072
01:40:39,279 --> 01:40:45,880
Speaker 3: That hour sitting there understanding how our new streaming stuff works.

2073
01:40:46,479 --> 01:40:51,439
Jan deserves more than we give him tenfold Jesus Christ.

2074
01:40:51,720 --> 01:40:55,039
Speaker 2: I think we just like he always does not like compliments.

2075
01:40:55,039 --> 01:40:56,840
I'm always just like, thank you, man. That's all I do.

2076
01:40:56,960 --> 01:41:03,359
Speaker 4: Now, thank you Jo him money no, no, five dollars, Please.

2077
01:41:03,279 --> 01:41:10,199
Speaker 1: Not do that. Spend your money somewhere else. Please. I

2078
01:41:10,359 --> 01:41:13,239
appreciate all of you anyway. That that does it. For

2079
01:41:13,359 --> 01:41:16,960
emails once again, BombCast a Giant bomb dot com is

2080
01:41:17,000 --> 01:41:19,600
the email address. What I would like actually is like,

2081
01:41:19,680 --> 01:41:22,359
you know, let's let's good people healthcare on this website.

2082
01:41:22,680 --> 01:41:25,039
Speaker 2: Yeah, but no, that's different money.

2083
01:41:25,079 --> 01:41:27,640
Speaker 4: I just want to say at more time, sincerely as possible. Jan,

2084
01:41:27,960 --> 01:41:31,239
I appreciate you a pro fool.

2085
01:41:34,880 --> 01:41:42,119
Speaker 2: We haven't done any of those. The random actually came

2086
01:41:42,159 --> 01:41:42,760
through that time.

2087
01:41:45,720 --> 01:41:50,000
Speaker 1: I will say grub once I installed the Gogsler stuff.

2088
01:41:50,439 --> 01:41:52,880
It has been very so yeah.

2089
01:41:53,159 --> 01:41:54,560
Speaker 2: I mean I won't say that I've been a little

2090
01:41:54,600 --> 01:41:56,399
shoot hot at you for like a year telling you

2091
01:41:56,479 --> 01:41:58,239
to install that and you haven't been. But I have

2092
01:41:58,399 --> 01:41:59,479
been a little shoot hot at you.

2093
01:42:02,760 --> 01:42:05,119
Speaker 4: It's okay. Jan Jeff got a little shoot hot at

2094
01:42:05,199 --> 01:42:06,079
me yesterday too.

2095
01:42:06,159 --> 01:42:08,479
Speaker 2: I was Yeah, he was too. He was too he

2096
01:42:08,600 --> 01:42:08,960
was too.

2097
01:42:09,000 --> 01:42:15,079
Speaker 1: Nice and too helpful. That does it for today's podcast.

2098
01:42:15,199 --> 01:42:17,359
That is it for today's power block. We got some

2099
01:42:17,439 --> 01:42:21,000
stuff to work on. Uh, Grub, I guess we're gonna

2100
01:42:21,000 --> 01:42:25,039
wake up super early and talk over this direct.

2101
01:42:25,560 --> 01:42:27,520
Speaker 2: I'll be up all ranks. I gotta take my kids

2102
01:42:27,600 --> 01:42:30,520
to school. I did invite Nicky, and I think they

2103
01:42:30,560 --> 01:42:32,159
said they'd be there, and I'm just like, nick you

2104
01:42:32,279 --> 01:42:35,600
don't gotta do that. Because we are gonna start streaming

2105
01:42:35,720 --> 01:42:40,199
at like five forty five. Yeah, yeah, yeah, So here

2106
01:42:40,279 --> 01:42:43,239
we go. It's gonna be switched to talk over. There

2107
01:42:43,239 --> 01:42:45,159
will be a lot of other stuff happening on the site.

2108
01:42:45,479 --> 01:42:49,560
Switch to related game. Spot's got some stuff happening well,

2109
01:42:49,720 --> 01:42:51,920
like there's a chance for Grub's gimmicks. I might do

2110
01:42:52,000 --> 01:42:53,840
some clean up at that point, especially if like something

2111
01:42:53,880 --> 01:42:56,399
like really interesting interesting and pops off, or maybe I'll

2112
01:42:56,399 --> 01:42:59,000
just play a game inspired by something like oh this

2113
01:42:59,079 --> 01:43:01,159
game is coming to which to now we'll just play

2114
01:43:01,199 --> 01:43:01,640
the original.

2115
01:43:01,720 --> 01:43:02,199
Speaker 1: We don't have to.

2116
01:43:02,359 --> 01:43:04,680
Speaker 4: But we did talk about maybe doing Delight Club with

2117
01:43:04,960 --> 01:43:07,439
Katamari Reroll and it was on sale and I did

2118
01:43:07,520 --> 01:43:07,840
buy that.

2119
01:43:08,680 --> 01:43:11,880
Speaker 2: I think that that because this way the scheduling worked out,

2120
01:43:12,039 --> 01:43:14,000
was something else got put in that place. I'll don't

2121
01:43:14,079 --> 01:43:14,319
let you know.

2122
01:43:14,359 --> 01:43:17,319
Speaker 4: They'll play katamor don Mussy Reroll some other time.

2123
01:43:17,600 --> 01:43:19,880
Speaker 2: Yes, we'll find a time to make that happen though.

2124
01:43:20,279 --> 01:43:22,479
But yeah, lots to switch to stuff tomorrow, everybody, so

2125
01:43:22,600 --> 01:43:23,760
keep an eye on the power block.

2126
01:43:24,159 --> 01:43:30,800
Speaker 1: Yes, also Voicemail Dump Truck Unprofessional Fridays BCR later this week,

2127
01:43:31,079 --> 01:43:35,000
the Game Spots show as well Game Breaking News Wednesday, Thursday,

2128
01:43:35,039 --> 01:43:36,319
Friday correct grub.

2129
01:43:36,399 --> 01:43:38,399
Speaker 2: That's right, yep, and it was Inzoy. That's why we

2130
01:43:38,439 --> 01:43:41,159
couldn't do it. Lucy's gonna play Enzoy tomorrow in the

2131
01:43:41,560 --> 01:43:41,960
Light Club.

2132
01:43:42,039 --> 01:43:47,319
Speaker 1: Splot there we go, splot splocked tune. Hey, I heard

2133
01:43:47,359 --> 01:43:50,800
you can un alive children in in ZOI not anymore.

2134
01:43:50,840 --> 01:43:53,319
Speaker 2: They did update it so you cannot no longer can

2135
01:43:53,399 --> 01:43:56,640
kill two Okay, sorry, sorry, Mikey.

2136
01:43:58,119 --> 01:44:01,880
Speaker 1: All right, I know that there are gonna be the

2137
01:44:02,000 --> 01:44:05,159
Treehouse streams that may be too long to watch along

2138
01:44:05,399 --> 01:44:06,760
but I'm sure grub in.

2139
01:44:07,199 --> 01:44:09,119
Speaker 2: I think, look, they should be on like when we're

2140
01:44:09,159 --> 01:44:12,560
doing other stuff. So we'll check in the company. Yeah,

2141
01:44:12,640 --> 01:44:13,439
we'll keep tabs on it.

2142
01:44:14,640 --> 01:44:18,399
Speaker 1: Yeah, enzoy, Lucy's gonna try and check that out tomorrow, folks,

2143
01:44:18,439 --> 01:44:21,479
if you missed it last week, Trabo Shawn Sean McDowell

2144
01:44:21,520 --> 01:44:27,039
here put together the Tam and Lucy Japan vlog where

2145
01:44:27,159 --> 01:44:30,399
they interviewed shoe Heyoshida as well as a team between

2146
01:44:30,479 --> 01:44:35,880
thirty three Immortals. It's a big three, ah, dang it wrong,

2147
01:44:35,960 --> 01:44:39,800
thirty three Claire Obscure Expedition thirty three.

2148
01:44:40,039 --> 01:44:41,840
Speaker 2: Yeah, just that demo for that just got removed from

2149
01:44:41,840 --> 01:44:42,520
my Steam account.

2150
01:44:43,279 --> 01:44:48,880
Speaker 1: Weird walking around Japan talking about all the stuff that

2151
01:44:49,000 --> 01:44:52,239
inspired them with Claire Obscure, very very good.

2152
01:44:52,640 --> 01:44:55,199
Speaker 3: They got some good footage for that. It was a

2153
01:44:55,239 --> 01:44:57,479
good idea for an interview to just be in Tower

2154
01:44:57,520 --> 01:45:01,000
Wreckers or a super Potano just be like, hey, we

2155
01:45:01,239 --> 01:45:03,199
like this and this is how it influenced our game.

2156
01:45:03,319 --> 01:45:05,359
That was pretty cool. So yeah, it's a it's a

2157
01:45:05,399 --> 01:45:08,119
big one. It's almost two hours long, put it together

2158
01:45:08,159 --> 01:45:11,000
in four a k. It's a it's a big long watch.

2159
01:45:11,079 --> 01:45:13,119
It's got time stamps, so you want to skip around,

2160
01:45:13,880 --> 01:45:15,039
definitely check it out if you haven't.

2161
01:45:15,039 --> 01:45:18,239
Speaker 1: All right, it's a big boy. And speaking about big boys,

2162
01:45:18,840 --> 01:45:21,479
the Game Spot team put together the Stalker two doc.

2163
01:45:21,760 --> 01:45:26,600
I suggest y'all check that out as well. Folks, gentlemen,

2164
01:45:28,239 --> 01:45:32,960
oh god. We will see you next week for another

2165
01:45:33,039 --> 01:45:35,840
episode of the Giant Bobcast. And you know what's fucking crazy,

2166
01:45:35,960 --> 01:45:38,720
The switch to will be like real real by the

2167
01:45:38,800 --> 01:45:42,600
next time we're podcasting together on Tuesday. We'll see you

2168
01:45:42,640 --> 01:45:44,760
next week for another episode of the podcast. And he

2169
01:45:44,840 --> 01:45:47,119
has been shown, He has been Mikey has been Group,

2170
01:45:47,199 --> 01:45:50,680
I've been jan and I'm getting shoot hot now Mike

2171
01:45:50,960 --> 01:45:52,840
Tom Dugs is a different day and time.

2172
01:45:52,880 --> 01:45:57,000
Speaker 4: Dogs can be Tomorrow Night. Music's thought that threw me

2173
01:45:57,039 --> 01:45:59,239
off the Ted Talks is tomorrow Night. Listen Tomorrow Night

2174
01:45:59,279 --> 01:46:00,359
to Karis switch.

2175
01:46:01,079 --> 01:46:03,800
Speaker 1: I don't mean that la way, it's it's rare too,

2176
01:46:03,840 --> 01:46:09,159
I swear all right, we'll see if folks. Bye bye

2177
01:46:10,079 --> 01:46:10,119
h

