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Speaker 1: Hey, everybody, welcome to Game Mess Mornings with Me Jeff Grub,

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your host from giant bomb dot com.

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Speaker 2: Thank you for tuning in.

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Speaker 1: In this episode, we're going to be talking about Ditto

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carrying Nintendo on his back, and we may be getting

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multiple new PlayStations soon. Okay, one of them's a toy.

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It's gonna be a good one because we have Janet

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Chowa on the show.

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Speaker 2: Jan how are you doing.

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Speaker 3: I'm doing great. I'm gonna say that I have the

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unique claim to fame that I have not only been

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on this program twice this week, but both iterations of

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your regular decular Game Mess Mornings and the special bonus

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edition of Game Mikey Mornings.

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Speaker 2: Yeah.

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Speaker 1: I appreciate you holding down the fort. Thank you to

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Mikey for a running the show while I was gone.

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I want to come out and get on the record,

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jan I got to talk about something, all right, I listen.

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I might have said that I do not like Launch. Look,

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that does not mean I don't think it shouldn't be

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called Launch. Look, no, Mikey likes it. It's he's the

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one doing the work. He's an owner of the website,

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and it doesn't matter as long as it doesn't go

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on YouTube.

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Speaker 2: All right, that's all.

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Speaker 3: That's well, then it matters that it matters.

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Speaker 1: That's well, yeah, exactly, well that's what he said, he

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and he already he already agreed to that. So my

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point is, like, why are we getting all hung up

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on it. I'm I'm backing my boy Mikey on it.

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We can put it on the as. That is the

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name on the website.

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Speaker 2: Let's do it. Launch. Look everybody, it's here.

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Speaker 1: Yeah, we did it. But yeah, look, Jan I missed

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you guys. I'm glad that I could be back doing stuff.

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You guys seem to be holding things down. Dan got

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to not punch alligators? What happened there?

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Speaker 2: So?

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Speaker 3: I think everyone was telling Dan that in the RI

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seven DLC the end of Zoe, that a major component

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is punching alligators. It turns out you can't do that

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at all.

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Speaker 1: How you try to punch the alligators, you very specifically

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will fail.

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Speaker 3: Yes, So now I'm starting to question Ben Hanson's sense

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of reality. Yeah, but we did get a power up

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at the near the very tail end of the DLC

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that would turn the game into God Hand. So you know,

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I'm curious to see what Capcom has planned for R

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nine dlc IF and when we get there, always.

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Speaker 1: A good reminder that Capcom knows exactly what Resident Evil

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is when they're like, let's just make it God hand,

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all right, we should get into things and explain ourselves. Hey,

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we're Giant Bomb, we're Internet video game defaces, but we're

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independent games media out here on our own.

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Speaker 2: We could use your help.

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Speaker 1: If you go to giant bomb dot com slash join,

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become a premium member. That helps ensure that we can

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continue doing what we're doing over here, keep making the

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stuff that you like that we like, but we need

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that help. If you can't do so, tell a friend

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that is also super helpful if they can find out

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about what we're doing over here. And then yeah, we

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really appreciate everyone who has shown up so far. It's noticed.

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It means the world.

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Speaker 2: Thank you.

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Speaker 1: As far as this show goes most weekdays, I Jeff Grubb,

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willhelp piece your gaming life back together. That includes breaking

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news and maybe even some of our own original reporting.

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For all these topics, I'll get the input of a

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bona fide expert who will make me look smart. If

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you are watching live on Twitch, welcome you can always

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listen to the show later on podcast feeds by searching

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for Games Mornings, or find the RSS feed on giant

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bomb dot com. You can also catch the show later

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with chapters and timestamps on YouTube.

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Speaker 2: Hello Lotube, all right, everybody, let's do this. We got

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the news.

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Speaker 1: Let's start with Pokemon Pacopia surpassing two point two million

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units sold in.

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Speaker 2: The first four days. That's quite a bit.

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Speaker 1: Sophie McAvoy over at a jetab Is basically wraps that

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up and says that shortly after launch, Nintendo's share price

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has also jumped by ten point five percent. It's actually

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up even more than that now. Yeah, it seems like

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this might be doing work. As the kids say, this

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Pucopia is catching on, Like, I think like something happened

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in the week's leading up to it from the previous

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where I'm like, I think this might be big. Even

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when I was saying that, I didn't think it was

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going to be this big jam And this feels like

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it could easily turn into the next Animal Crossing, selling

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twenty twenty five million copies over the next little while.

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Speaker 3: Yeah, a lot of my friends are are not super

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into games, and you know, more of your casual gamer

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have been asking me, yo, is it worth it to

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get a whole switch to and this game? Right, I've

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only ever really played Animal Crossing stuff like Overcooked and

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other similar games, and I'll and I'll generally I'll tell

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them like, hey, if you can swing it, I would

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swing yes.

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Speaker 1: If you're looking to have the same sort of experience

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and feelings that you get from Animal Crossing, yeah, this

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is delivering on those in a way that it's not

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just the game, right, it is everyone else playing it

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and sharing stuff and having a huge group of people

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to go share the stuff with, whether it's like in

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your DMS, in your discord, or just on social media.

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Like that's you can't.

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Speaker 2: Buy that, Actually it's really hard to get.

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Speaker 1: So pairing that up with what is a really solid

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one of these kinds of social simulators, they really got

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something right.

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Speaker 2: Yeah.

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Speaker 3: And on top of that, the other thing I make

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sure to let everyone else know is that like, hey,

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you're not as limited by the clock as you are

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in Animal Crossing, like you don't reach the end of

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a day and really can't do anything.

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Speaker 2: But if you like that stuff.

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Speaker 1: It's also still in there, Like you can build a

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building where it's like, oh, this is going to be

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ready tomorrow. Cool because that has happened. That's something to

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look forward to. But it's not like, okay, and now

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it can't do anything else. It's really smart about that. Yeah,

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it's not just one carrot on a stick. It's several

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carrots on a stick to keep going, and you can

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keep being busy. And if you get tired of one biome,

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if you've progressed far enough in the game, you can

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head over to another one, perhaps another one, and then

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just start doing what your your heart wants to do

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in the game. Perhaps you want to terraform the island.

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Perhaps this time you want to like actually make homes

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for people, and and it's it's great. There's always something

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to do in the game.

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Speaker 2: Yeah, it's almost intimidating.

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Speaker 1: How once I realized how much stuff there was to do,

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I'm like, do I want to like stay on this

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treadmill so I'm confident enough to use all these systems

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And I'm like, you know what, I'm just gonna pick

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and choose what I want to engage with and uh,

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and then even as I'm doing that, some of the

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stuff that was formerly like intimidating it's like, oh no,

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I am kind of curious. I should start working on

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that as well. And the game onboards. You onto that

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stuff eventually, and it's it's just really well done. I

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did was like bummed out. I was like, as soon

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as I was about to leave, I'm like, we should

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have done a video where it's like, what would I

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leave out? Like not cigarettes anymore? Jane, You're getting you're

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getting healthy. But I was gonna make my little Pacopia

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attraction thing for Jana Choa. I was gonna put out

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Hennessy and stuff like that, and Alyssa Liu poster, just

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just things like I'm like, oh look look everyone, look

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the grass is shaking. And then jam pops out. So

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of course I have that idea as soon as I'm leaving,

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and I was like trying to think what mine would be,

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and it's like just a bunch of dad games.

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Speaker 3: I think, oh, okay, that's actually a good idea. We

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should we Okay, someone write this down. We should all

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list what our habitat would be.

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Speaker 1: All right, hang, I'm gonna remind me tomorrow before you know,

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on before the BombCast on Tuesday morning, to do this

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thing with our Pokemon habitats all right, cool, that'll remind me. Hey,

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I was kind of glad that we got to hang

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up for a little bit. But it's like, next time

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when I'm an SF, I'm gonna make it a Jana

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Choa trip. I want to just like go there and

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have you show me all the real stuff. Too busy

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at GDC this year, Yes, GDC, Grub. I have always

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been around the periphery of it, never actually gone to it,

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and I as for like ten years for me, geez,

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and from my understanding, grub. Also, the Moscone Center must

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have changed significantly since the last time you went. Yeah,

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but I don't know if a lot of people are

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just more excited or just general attendees.

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Speaker 3: GDC proper in terms of the exhibition floor hadn't even

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opened until yesterday, but when you gave your talk on Monday,

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it was still super packed.

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Speaker 2: It was nice to see.

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Speaker 1: Yeah, I guess we could like talk about it a

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little bit because it's like, yeah, I really did.

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Speaker 2: It took up all my time. I went to a

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bunch of panels, and like, one thing I.

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Speaker 1: Noticed is like, oh, yeah, there's still people who are

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super passionate about this. And even though a lot of

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the talks are still kind of focused on, Hey, how

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can we build these machines so they can extract more

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value or so that you can find the money. Of course,

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it's a business, so that's what it's going to be

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the focus. But it's like, no, there's just a lot

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of people here who want to make cool video games.

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Speaker 2: And it was packed. You're right.

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Speaker 1: It was cool to see despite the fact that not

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a lot of people from overseas, but still a few

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people from overseas, and for as danger said as it

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must be to travel here, I'm very thankful that they

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showed up because the show was better for them, as

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of course it was. It always is, so yeah, it

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was great to see those people. All right, let's keep

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going here. Xbox unveils first tech details of its next

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generation console, co named Project Helix. This is from Vicky

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Blake at gi dot Biz. Xbox has revealed limited technical

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details about its next console co named Project Helix. Addressing

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attendees at gdc VP. Next of Next Generation Jason Ronald

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confirmed Helix will deliver high performance and provide the ultimate

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player first experience. Blah blah blah. What are the specifics here?

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They have a couple of things. They are working on

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a system on a chip, an SOOC with AMD, just

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like their previous consoles or their most recent consoles. They

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are also really focused on neural rendering. I can ever

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say neural it's kind of like basically just upscaling and

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all these techniques of machine learning to make sure that

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they can run games on modest settings and get really

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good visuals. And they have a whole stack of stuff

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they're talking about making that the focus of for this console,

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because they also want to have super duper improved ray tracing.

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So that's one of the buzzwords we're still getting here.

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And then beyond that, they're saying, hey, everything that is

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an Xbox game should run on this device, and you

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should expect alpha hardware to go out in twenty twenty seven,

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so like that's early developer alpha hardware so they could

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start making games for this device. It still sounds like, Okay,

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they're very dedicated to this thing. I get the sense

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they're trying to treat it like an old Xbox would

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have been treated at this point in its lifetime, of

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like let's go to developers and try to get them

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excited to support this platform.

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Speaker 2: Part of me though, is like, oh they are.

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Speaker 1: It still sounds like they're trying to set this up

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as the equivalent of like one of their surface tablets,

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where it's, hey, let's make a reference version of what

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PC and Xbox hardware can be, and we'll stand back

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sell maybe ten to fifteen million of those, and then

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our third party partners can maybe do something similar. And

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does that strategy sound like something that is exciting for

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you as someone who might want to get hardware and

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something that could get you know, support from developers.

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Speaker 2: I don't know, Grub.

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Speaker 3: I can't say that I have any excitement for whatever

242
00:11:08,440 --> 00:11:11,840
Project Helix is supposed to be or the PlayStation six,

243
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mostly because greb like, I'm just thinking about how insanely

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expensive both of these consoles are going to be. We've

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already seen the Steam Machine, which is something I was

246
00:11:25,120 --> 00:11:28,200
vaguely curious about checking out in terms of thinking about

247
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acquiring for the home get soft delayed into vaguely twenty

248
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twenty six. I just don't know what these consoles would

249
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be able to do that I can't do already, or

250
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what they could provide to me outside of like exclusive games.

251
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But also Grub like it takes a while for developers

252
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to get accustomed to a new tool set for a console.

253
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So even then at launch, whenever this would theoretically be,

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they're not. Everything is going to have the juice.

255
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Speaker 1: Yeah, And it's the kind of thing where it's like, okay,

256
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they are they talking about having Like when a person

257
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makes a game for this device, are they making a

258
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PC game or an Xbox game?

259
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Speaker 2: Like? What does that look like?

260
00:12:21,320 --> 00:12:24,639
Speaker 1: It probably is a PC game because this thing is

261
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a PC underneath, and Xbox games will happen to work

262
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on it. It's kind of how I would think about it.

263
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So then the question is stuff like Xbox Live Gold,

264
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which is it's not called gold gold anymore, but you

265
00:12:36,480 --> 00:12:40,200
do need a subscription to play games online if they're

266
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a premium price game like a Call of Duty on

267
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your Xbox.

268
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Speaker 2: Is that that's going away, right because this is a PC.

269
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Speaker 1: So it's it's just this thing where Okay, there's a

270
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lot of questions here. And while they might be, you know,

271
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presenting it as something that was as big of a

272
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deal to them as an Xbox One X or an

273
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Xbox Series X and S, I don't think that is

274
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actually the long term goal. And when I have more

275
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questions than answers right now, which is you know, normal

276
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for this point of the announcement cycle for sure, But

277
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this time around, when I have more questions than answers,

278
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that's not exciting to me.

279
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Speaker 2: That's I continue to be worried.

280
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Speaker 3: Yeah, that's if anything, that's more concerning Grub if we

281
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also continue to be to have more questions pop up

282
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and I just don't know who needs this right now.

283
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Speaker 1: Yeah, And I think, you know, especially when we start

284
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talking about price and all this stuff, people are going

285
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to keep asking that question.

286
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Speaker 2: It's it's going to be difficult to answer that.

287
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Speaker 3: Like, like grub, I have friends that will are all

288
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about getting the newest iPhone of that year, Like they'll

289
00:13:42,200 --> 00:13:45,399
upgrade every single year. They don't care what the new

290
00:13:45,440 --> 00:13:48,519
specs are. They just want what is new. Yeah, that

291
00:13:48,639 --> 00:13:51,360
attitude is kind of changed within like the last two

292
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like last year to the last two years, mostly because

293
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of like everything else in the proximity of electronics is

294
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just getting progressively more expensive.

295
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Speaker 1: Yeah, you know, at the very least, it does seem

296
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like they are trying to take a step in a direction.

297
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It is not like Xbox is getting shoved completely to

298
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the side.

299
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Speaker 2: They are.

300
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Speaker 1: You know, they had something to say about, you know,

301
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the last group of leaders and their strategy of everything

302
00:14:23,960 --> 00:14:26,039
is in Xbox and they came in and like, hey,

303
00:14:26,080 --> 00:14:28,639
that we completely disagree with that and we're going to

304
00:14:28,720 --> 00:14:31,600
go in a different direction. It's like, okay, well what

305
00:14:31,639 --> 00:14:33,440
does that look like? And it's like, oh, they don't

306
00:14:33,440 --> 00:14:35,919
know right away. This is this new leadership is like

307
00:14:36,200 --> 00:14:38,679
very very new, like they just went in a few

308
00:14:38,720 --> 00:14:40,879
weeks ago. So it's like, I'm not surprised again that

309
00:14:40,919 --> 00:14:43,799
they don't have a bunch of answers. So as they

310
00:14:43,879 --> 00:14:45,720
start talking about it in this way and it's like, okay,

311
00:14:45,720 --> 00:14:47,879
they at least seem like they are trying to form answers.

312
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Speaker 2: Okay.

313
00:14:49,600 --> 00:14:51,720
Speaker 1: I just don't know how much patience I have for

314
00:14:51,759 --> 00:14:54,519
that brand anymore, because it's you know, I care about

315
00:14:54,559 --> 00:14:57,159
playing games, and I'm gonna be able to play any

316
00:14:57,159 --> 00:14:58,879
game they make on any a bunch.

317
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Speaker 2: Of other devices. So this is for me personally.

318
00:15:01,919 --> 00:15:03,600
Speaker 1: Something where I'm like, huh, I'm not sure if I

319
00:15:03,639 --> 00:15:04,919
need to be pan attention quite yet.

320
00:15:05,000 --> 00:15:05,240
Speaker 2: Yeah.

321
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Speaker 3: For the position that Xbox has put themselves in, Grub,

322
00:15:08,519 --> 00:15:11,200
I don't think of them in my head at least anymore.

323
00:15:11,240 --> 00:15:13,720
As like a console platform. I just think of them

324
00:15:14,000 --> 00:15:21,360
as a gigantic publisher now where despite you know, gamers

325
00:15:22,639 --> 00:15:27,519
cornering Asha Sharma into saying that console exclusives are coming back,

326
00:15:28,200 --> 00:15:30,759
I don't believe that's actually the case because Xbox would

327
00:15:30,759 --> 00:15:34,320
be so much based off of everything they've already acquired.

328
00:15:34,559 --> 00:15:39,000
If they're going to limit the release of all of

329
00:15:39,039 --> 00:15:41,799
their games to whatever the next console is, it just

330
00:15:41,879 --> 00:15:42,559
wouldn't work.

331
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Speaker 2: Yep. I agree. There is more out of this though.

332
00:15:46,440 --> 00:15:51,720
Speaker 1: Windows elevens Steam deckish streamlined Xbox Gaming UI comes to

333
00:15:51,840 --> 00:15:54,799
all PCs in April. This is from Andrew Cunningham at

334
00:15:54,840 --> 00:15:58,799
Ours Technica. When a sus and Microsoft launched the rog

335
00:15:59,159 --> 00:16:01,799
Xbox ally X last summer, it came with a bespoke

336
00:16:01,919 --> 00:16:05,840
controller driven full screen interface running on top of Windows eleven.

337
00:16:06,879 --> 00:16:09,519
Handheld was still running Windows under the hood, and you

338
00:16:09,559 --> 00:16:12,759
could still bring up the typical Windows desktop at any time,

339
00:16:13,000 --> 00:16:16,559
but it defaulted to the full screen Gaming UI, then

340
00:16:16,639 --> 00:16:20,039
called either the Xbox Experience or Handheld or Xbox FSE,

341
00:16:20,840 --> 00:16:23,240
depending on who you asked. And when Microsoft said it

342
00:16:23,279 --> 00:16:25,440
would be available on all Windows PCs at some point

343
00:16:25,480 --> 00:16:30,000
in twenty twenty six, it meant it meant April, So okay,

344
00:16:30,240 --> 00:16:32,120
this is one of another one of those things where

345
00:16:32,159 --> 00:16:33,879
it's like, is this just a one off they put

346
00:16:33,879 --> 00:16:36,600
out the rock Xbox ally, is this going to improve?

347
00:16:36,679 --> 00:16:39,159
And it sounds like no, this is part of taking

348
00:16:39,200 --> 00:16:42,159
steps towards building whatever this new Xbox is, and this

349
00:16:42,879 --> 00:16:46,559
fse Xbox experience is going to end up on all

350
00:16:46,559 --> 00:16:50,159
of these devices here in a little bit. Okay, Yeah,

351
00:16:50,159 --> 00:16:52,120
this is another one where I'm like, I definitely want

352
00:16:52,159 --> 00:16:56,240
this to be improved on any sort of Windows device

353
00:16:56,279 --> 00:16:58,559
because I do want to use Windows handheld Jana, Like

354
00:16:59,039 --> 00:17:02,639
what just came out Mare from Bungie Marathon, pretty famous

355
00:17:02,679 --> 00:17:04,319
for saying that they weren't going to make their anti

356
00:17:04,400 --> 00:17:07,960
chet for Destiny work on the Steam Deck because it's

357
00:17:08,039 --> 00:17:10,119
Linux and they didn't want to worry about all the

358
00:17:10,160 --> 00:17:12,200
headaches that that would entail, so they're like, look, just

359
00:17:12,279 --> 00:17:13,559
go play on a Windows device.

360
00:17:14,559 --> 00:17:15,440
Speaker 2: Marathon is here.

361
00:17:15,839 --> 00:17:17,279
Speaker 1: It makes it pretty clear it's not going to work

362
00:17:17,319 --> 00:17:19,680
on a Steam deck and it probably wouldn't work visually,

363
00:17:19,759 --> 00:17:22,000
but just you know, if there was an improved Steam Deck,

364
00:17:22,039 --> 00:17:24,240
they wouldn't have the support for that. I want a

365
00:17:24,240 --> 00:17:27,160
reason to keep going. Hey, these developers don't want to

366
00:17:27,200 --> 00:17:28,559
have to do the extra work. I want to pick

367
00:17:28,599 --> 00:17:30,440
up my Windows device just sort of boot up one

368
00:17:30,440 --> 00:17:33,200
of these games. Every time I do that, though, if

369
00:17:33,240 --> 00:17:35,119
I haven't used it in a month, it makes me

370
00:17:35,160 --> 00:17:37,839
tear my hair out because I have to update five

371
00:17:37,880 --> 00:17:39,960
different things and I always forget where they are because

372
00:17:40,000 --> 00:17:42,880
it's in dumb little apps to the side and in

373
00:17:42,920 --> 00:17:45,279
its and it's in the Windows settings, and it's in

374
00:17:45,319 --> 00:17:47,519
the AMD launcher or whatever.

375
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Speaker 2: So fix that, make it better.

376
00:17:50,599 --> 00:17:53,000
Speaker 1: And I hope that they are motivated enough at least

377
00:17:53,039 --> 00:17:54,720
by the Xbox to get that done.

378
00:17:55,240 --> 00:18:00,319
Speaker 3: Yeah, that is my hope is that if they are. Well,

379
00:18:00,319 --> 00:18:04,319
that's also my confusion, Grub is that, yeah, they have

380
00:18:04,640 --> 00:18:08,880
definitely pulled away from the ethos that everything is an Xbox,

381
00:18:09,599 --> 00:18:15,880
yet they still want to create this streamlined experience when

382
00:18:16,519 --> 00:18:19,599
for Windows when it comes to playing games. Yet this

383
00:18:19,759 --> 00:18:21,480
isn't an Xbox, this is Windows.

384
00:18:22,000 --> 00:18:22,480
Speaker 2: Okay.

385
00:18:23,000 --> 00:18:26,079
Speaker 3: Can I play games on this sometimes? And again, like

386
00:18:26,119 --> 00:18:29,240
you said, depending if you can manage to trigger the

387
00:18:29,319 --> 00:18:33,759
right sequence of events at the right timing to make

388
00:18:33,759 --> 00:18:37,279
sure a game runs. For the folks that want this

389
00:18:37,319 --> 00:18:40,440
out there, I really hope that Microsoft is able to

390
00:18:40,480 --> 00:18:44,920
get this to work otherwise I will continue dreaming and

391
00:18:44,960 --> 00:18:45,920
thinking about Linux.

392
00:18:46,799 --> 00:18:49,920
Speaker 1: Yeah, and you know, an improved version of Windows that

393
00:18:50,000 --> 00:18:53,039
has this real gaming mode that is separate and has

394
00:18:53,079 --> 00:18:56,559
better performance. That would be really nice because it would

395
00:18:56,599 --> 00:18:58,400
make things a lot less of headache on a desktop

396
00:18:58,400 --> 00:19:00,640
where I'm probably gonna keep Windows for the most part,

397
00:19:01,480 --> 00:19:02,720
although I also.

398
00:19:02,640 --> 00:19:03,799
Speaker 2: Keep sideye in Linux.

399
00:19:05,039 --> 00:19:08,839
Speaker 1: All Right, we're not quite done with Xbox talk, but

400
00:19:09,119 --> 00:19:12,119
let's bring in the PlayStation as well. Both PlayStation six

401
00:19:12,160 --> 00:19:16,119
and Xbox Helix are apparently launching Holiday twenty twenty seven,

402
00:19:16,200 --> 00:19:18,680
according to at least one rumor. This is from Jonas

403
00:19:18,720 --> 00:19:21,240
Mackie at Game Reactor. It's starting to feel like we

404
00:19:21,279 --> 00:19:23,359
have a pretty good picture of Xbox Helix, what kind

405
00:19:23,400 --> 00:19:25,279
of console it is and what kind of performance we

406
00:19:25,319 --> 00:19:28,640
can expect. Development kits will start shipping out next year,

407
00:19:29,480 --> 00:19:32,480
which means game development isn't likely or is likely in

408
00:19:32,519 --> 00:19:35,160
full swing. But what about the PlayStation six. We've heard

409
00:19:35,200 --> 00:19:37,640
rumors about that too, but not nearly to the same

410
00:19:37,720 --> 00:19:40,839
extent as with Helix. There's no doubt that no doubt

411
00:19:40,880 --> 00:19:43,039
that it's on its way, though, Does this mean that

412
00:19:43,039 --> 00:19:45,240
Microsoft will get a big head start on Sony just

413
00:19:45,279 --> 00:19:47,559
like it did with the Xbox through sixty No, not,

414
00:19:47,640 --> 00:19:50,119
if we believe one of the Internet's most prominent hardware

415
00:19:50,119 --> 00:19:53,119
insiders we are talking about Kepler two, who writes on

416
00:19:53,200 --> 00:19:56,240
neogaff that Xbox and PS six are still on track

417
00:19:56,279 --> 00:19:59,279
for Holiday twenty twenty seven. He clarifies that the same

418
00:19:59,440 --> 00:20:05,480
applies to the rumored portable PlayStation device. Jan that's that's

419
00:20:05,559 --> 00:20:10,079
really soon. You know, twenty twenty six is already flying by.

420
00:20:10,240 --> 00:20:14,279
You know, we're well into March now, it's we're gonna

421
00:20:14,279 --> 00:20:15,759
be at the end of this year in no time.

422
00:20:15,880 --> 00:20:18,359
Does that mean we should be expecting kind of NonStop

423
00:20:18,680 --> 00:20:21,200
new hardware rumors if it's launching within the next nine

424
00:20:21,279 --> 00:20:24,279
to twenty four months or yeah, yeah, in that timeframe

425
00:20:24,799 --> 00:20:27,359
or eighteen to twenty four months or whatever it is. Yeah,

426
00:20:27,640 --> 00:20:31,920
that's that seems pretty soon, especially for the PlayStation six.

427
00:20:32,920 --> 00:20:35,799
Speaker 3: I'd like to pose a question to the audience here,

428
00:20:35,920 --> 00:20:40,240
grub is or have you folks at home that maybe

429
00:20:40,279 --> 00:20:44,279
only play games on modern consoles? So the PS five

430
00:20:44,519 --> 00:20:48,359
PS five proh the current Xbox, do you y'all think

431
00:20:48,400 --> 00:20:52,240
you have gotten like full use of it? Have you

432
00:20:52,559 --> 00:20:58,200
like use that thing and gotten the max experience and

433
00:20:58,279 --> 00:21:01,480
max enjoyment out of it. However, many years into this

434
00:21:01,559 --> 00:21:05,519
generation we are, and I think I'm seeing a lot

435
00:21:05,559 --> 00:21:09,799
of no's, some more spirited nose as well, so grub

436
00:21:10,039 --> 00:21:13,119
like I can't And for you and I and other

437
00:21:13,160 --> 00:21:16,359
people in games media, I think I feel the same

438
00:21:16,400 --> 00:21:18,640
where I still haven't got full use out of a

439
00:21:18,680 --> 00:21:20,799
PS five yet, I still haven't felt the need to

440
00:21:20,839 --> 00:21:22,720
even upgrade to a PS five Pro.

441
00:21:23,599 --> 00:21:23,799
Speaker 2: Yep.

442
00:21:23,920 --> 00:21:27,880
Speaker 1: Same, And it's like I am the sucker that is

443
00:21:27,960 --> 00:21:30,200
the person that they aim these things at, where it's like,

444
00:21:30,279 --> 00:21:33,039
let's get I'm excited to spend money early in the

445
00:21:33,079 --> 00:21:37,119
generation or on an upgraded PS five Pro, And the

446
00:21:37,519 --> 00:21:40,039
narrative that they've been able to weave around these devices

447
00:21:40,160 --> 00:21:42,279
or at least the PS five Pro and probably what

448
00:21:42,279 --> 00:21:45,240
will happen with the PS six is just not that compelling,

449
00:21:46,519 --> 00:21:49,720
especially at the price that we're talking about, and especially

450
00:21:49,759 --> 00:21:52,319
after You're right, I think it's a two step story

451
00:21:52,359 --> 00:21:54,599
of is that worth it? And do I feel like

452
00:21:54,640 --> 00:21:56,720
I got my money's worth out of the last thing?

453
00:21:56,920 --> 00:21:57,119
Speaker 2: Yeah?

454
00:21:57,160 --> 00:21:59,160
Speaker 1: And when both of those are iffy, it's going to

455
00:21:59,200 --> 00:22:01,039
be a tough hill to clue. And twenty twenty seven

456
00:22:01,119 --> 00:22:03,640
just feels like too soon to start like getting past

457
00:22:03,720 --> 00:22:06,400
that narrative again or lack thereof.

458
00:22:07,480 --> 00:22:08,960
Speaker 2: You know, this is this is one rumor.

459
00:22:09,039 --> 00:22:11,279
Speaker 1: I bet there was at least one time where these

460
00:22:11,279 --> 00:22:13,799
systems definitely both were aiming for.

461
00:22:13,799 --> 00:22:15,640
Speaker 2: At some point, some point in twenty twenty seven.

462
00:22:15,839 --> 00:22:19,319
Speaker 1: Yeah, you know with ram prices, Now, that's got to

463
00:22:19,319 --> 00:22:21,359
be the straw that breaks the camel's back, because it's

464
00:22:21,359 --> 00:22:23,359
a straw that weighs seven million fucking pounds.

465
00:22:23,519 --> 00:22:27,759
Speaker 3: Yeah, greb. And also, like I I don't think PlayStation

466
00:22:27,920 --> 00:22:34,960
would lose out on much if Xbox, you know, hypothetically

467
00:22:35,279 --> 00:22:39,000
released their next generation console sooner than they were ready for.

468
00:22:39,799 --> 00:22:41,799
Speaker 2: Yeah, because if anything.

469
00:22:41,839 --> 00:22:45,359
Speaker 3: I think that gives PlayStation more leeway to kind of

470
00:22:46,599 --> 00:22:51,839
handle the situation depending on how Xbox's new console would launch,

471
00:22:52,000 --> 00:22:55,319
right of, like, hey, maybe don't need that. We still

472
00:22:55,400 --> 00:22:57,720
got all this shit over here. You could still play

473
00:22:57,759 --> 00:23:01,000
Fortnite over here. That's fine, you know.

474
00:23:01,039 --> 00:23:06,039
Speaker 1: And they're getting some of the machine learning improvements to

475
00:23:06,359 --> 00:23:08,519
visuals and stuff like that, Like you know, Xbox is

476
00:23:08,559 --> 00:23:10,720
promising better textures because they're going to be able to

477
00:23:10,720 --> 00:23:13,240
shrink the textures and use machine learning to improve those

478
00:23:13,279 --> 00:23:15,640
as well. A lot of that stuff is showing up

479
00:23:15,640 --> 00:23:18,519
in PS five PRO right now. So it's like they

480
00:23:18,640 --> 00:23:22,440
kind of are bolstered against a lot of the improvements

481
00:23:22,480 --> 00:23:25,519
that will be promised by next generation because the episser

482
00:23:25,559 --> 00:23:28,279
improvements are still yet to come to PS five Pro,

483
00:23:28,720 --> 00:23:32,519
and that should make an actual noticeable difference. You know,

484
00:23:32,960 --> 00:23:35,039
we're talking relatively here again, Is it enough of a

485
00:23:35,039 --> 00:23:37,440
difference to get you to spend the seven hundred and

486
00:23:37,440 --> 00:23:39,920
fifty dollars or whatever it is to upgrade from PS

487
00:23:39,960 --> 00:23:40,680
five I think most.

488
00:23:40,599 --> 00:23:41,759
Speaker 2: People are probably still no.

489
00:23:42,319 --> 00:23:44,799
Speaker 1: But like then you start comparing it to one thousand

490
00:23:44,880 --> 00:23:48,599
dollars new Xbox hardware that is also PC, and then

491
00:23:48,640 --> 00:23:50,799
it's like, Okay, the PS five pros looking pretty good

492
00:23:50,880 --> 00:23:52,880
for that, especially if I want more performance out of

493
00:23:52,920 --> 00:23:54,119
like a Grand Theft Auto six.

494
00:23:54,480 --> 00:23:57,279
Speaker 3: The other aspect, Grub is that this has to come

495
00:23:57,279 --> 00:24:01,559
into play that they are concerned abouttential price, right, like.

496
00:24:01,960 --> 00:24:05,200
Speaker 2: Yeah, we were gonna be like top tier concern.

497
00:24:05,240 --> 00:24:07,559
Speaker 3: Like if we're even looking at this year alone, and

498
00:24:07,599 --> 00:24:12,519
the concerns about everything happening now, God knows what's gonna

499
00:24:12,519 --> 00:24:15,119
happen in twenty twenty seven, especially when we get to

500
00:24:15,160 --> 00:24:19,200
the holiday season of twenty twenty seven. Like, there are

501
00:24:19,240 --> 00:24:23,079
people losing their minds about gas prices now, food prices.

502
00:24:23,680 --> 00:24:26,119
How are we even supposed to entertain the idea of

503
00:24:26,799 --> 00:24:30,240
any form of entertainment moving forward into next year.

504
00:24:31,240 --> 00:24:34,319
Speaker 2: Yeah, I was I couldn't sleep last night.

505
00:24:34,359 --> 00:24:36,640
Speaker 1: I was, you know, on West Coast Time, and it

506
00:24:36,720 --> 00:24:39,799
was I think I'm also coming down with something from GDC.

507
00:24:39,920 --> 00:24:41,559
I got a little bit of a cold and fighting off.

508
00:24:41,599 --> 00:24:43,839
I feel fine everybody, but just I'm fighting it off.

509
00:24:44,160 --> 00:24:45,720
And it was keep me awake, and it was definitely

510
00:24:45,759 --> 00:24:48,119
cost me to have like, oh weird little nightmares. But

511
00:24:48,160 --> 00:24:49,720
I was like part of it was like I started

512
00:24:49,720 --> 00:24:51,200
waking up and I was like, what was that nightmare?

513
00:24:51,240 --> 00:24:52,960
Speaker 2: And it's like, oh no, I think I'm just remembering

514
00:24:53,079 --> 00:24:54,119
the news.

515
00:24:54,200 --> 00:24:57,240
Speaker 1: I think I'm just remembering like like paying attention for

516
00:24:57,279 --> 00:24:59,759
a few minutes too long and realizing, oh, I live

517
00:24:59,799 --> 00:25:01,839
in Children of Men my literal nightmare.

518
00:25:01,839 --> 00:25:03,240
Speaker 2: Look around. It's just like that.

519
00:25:04,200 --> 00:25:06,880
Speaker 1: So yeah, it's it's bad out there if people are

520
00:25:07,599 --> 00:25:11,880
having to deal with that. As much as we value

521
00:25:12,000 --> 00:25:16,039
video games as escapism and we do like it's really

522
00:25:16,119 --> 00:25:19,400
nice to have Pacopia right now, it's it's very eerily

523
00:25:19,480 --> 00:25:22,200
similar in some ways to having animal crossing when the

524
00:25:22,240 --> 00:25:26,000
pandemic was happening, and in a lot of ways, like

525
00:25:26,200 --> 00:25:28,440
a lot more sad because it's like, God, the things

526
00:25:28,440 --> 00:25:30,599
that we have to ignore now are actually even worse.

527
00:25:31,640 --> 00:25:33,640
But it's like, if people are trying to just get

528
00:25:33,680 --> 00:25:36,240
by day to day and then you show up, we're like, hey,

529
00:25:36,519 --> 00:25:40,720
your escapism now is extremely more expensive than what you

530
00:25:40,759 --> 00:25:43,160
paid for last time, and last time, you don't feel

531
00:25:43,160 --> 00:25:45,960
like you've got a good deal. People are going to

532
00:25:46,039 --> 00:25:48,880
start feeling burned. They are going to look for alternatives.

533
00:25:48,880 --> 00:25:50,559
And I do think that's where you know, a Steam

534
00:25:50,599 --> 00:25:53,400
machine is going to look a lot less impressive visually,

535
00:25:53,440 --> 00:25:57,400
performance wise compared to these these bespoke consoles going forward,

536
00:25:58,519 --> 00:26:01,279
but it still might be this alternative of like get

537
00:26:01,279 --> 00:26:04,359
me out of these crazy you know, you know looney

538
00:26:04,400 --> 00:26:06,319
bins where I have to spend all this money on

539
00:26:07,440 --> 00:26:10,079
you know, eighty dollars games, ninety dollars games. What are

540
00:26:10,160 --> 00:26:12,279
these Steam sales are looking really impressive at the very least,

541
00:26:12,279 --> 00:26:14,880
people might just start looking for alternatives. So I think

542
00:26:15,000 --> 00:26:17,680
Sony even like even has to be pretty careful and

543
00:26:17,759 --> 00:26:20,200
obviously Microsoft has has to figure a lot out, and

544
00:26:20,200 --> 00:26:22,480
that's if they are launching in twenty twenty seven.

545
00:26:22,920 --> 00:26:23,599
Speaker 2: Oh, that's going to.

546
00:26:23,599 --> 00:26:25,799
Speaker 3: Be rough, right, It's going to be incredibly rough, grub

547
00:26:25,839 --> 00:26:27,880
And I think you like hit the nail on the

548
00:26:27,920 --> 00:26:31,200
head with Pacopeia, where this is not a great game

549
00:26:31,240 --> 00:26:34,880
that is like graphically impressive, right right. It leans on

550
00:26:34,960 --> 00:26:39,440
its style very heavily, and it's it's not pushing the

551
00:26:39,559 --> 00:26:43,119
boundaries of anything on the switch to really, but there's

552
00:26:43,200 --> 00:26:46,559
just enough charm and enough of a game there to

553
00:26:46,920 --> 00:26:49,640
keep you playing. And obviously you know the story from

554
00:26:49,640 --> 00:26:52,920
earlier today, selling two point two million units within the

555
00:26:52,960 --> 00:26:55,000
first four days, and that number is just going to

556
00:26:55,119 --> 00:26:58,000
keep climbing, Yeah, as the game starts picking up more

557
00:26:58,039 --> 00:26:58,799
and more esteam.

558
00:26:59,400 --> 00:27:00,599
Speaker 2: So I.

559
00:27:02,400 --> 00:27:06,079
Speaker 3: Just don't understand why PlayStation at Xbox don't see make

560
00:27:06,559 --> 00:27:10,680
good game game sal We're good YEP.

561
00:27:11,680 --> 00:27:13,279
Speaker 1: One of the aspect of this we didn't talk about.

562
00:27:13,279 --> 00:27:16,279
We'll just do it briefly. This handheld also with launching

563
00:27:16,319 --> 00:27:18,319
twenty twenty seven, according to this rumor, and that's the

564
00:27:18,319 --> 00:27:21,400
PlayStation handheld. That is one of their ways that they

565
00:27:21,440 --> 00:27:23,720
can really shake things up and sort of approach a

566
00:27:23,799 --> 00:27:26,000
generation from a different way than they've done so before

567
00:27:26,160 --> 00:27:29,200
you know, they've been extremely consistent, put out a much

568
00:27:29,240 --> 00:27:31,960
more powerful PlayStation than last time, and the PlayStation three

569
00:27:32,279 --> 00:27:36,119
it was like weird with some very bespoke hardware. They

570
00:27:36,839 --> 00:27:39,000
learn their lesson from that, and since then it's like

571
00:27:39,079 --> 00:27:41,319
off the shelf stuff, work with partners that are very

572
00:27:41,359 --> 00:27:43,720
well known and deliver that, and it's like that has

573
00:27:43,799 --> 00:27:46,720
always worked for them, them sort of anticipating that that

574
00:27:46,839 --> 00:27:49,799
might not work as well for them, it's going to

575
00:27:49,839 --> 00:27:52,200
be difficult. They've never had to sort of try to

576
00:27:52,240 --> 00:27:54,880
pivot before. I think the handheld would give them a

577
00:27:54,880 --> 00:27:57,759
lot of opportunity to sort of say, we'll experiment on

578
00:27:57,839 --> 00:27:58,759
that side of things.

579
00:27:59,160 --> 00:28:00,480
Speaker 2: And I bet there's people in.

580
00:28:00,440 --> 00:28:02,480
Speaker 1: That audience, people who would pick up handholds that would

581
00:28:02,480 --> 00:28:04,119
be a lot more willing to say, Hey, what does

582
00:28:04,160 --> 00:28:06,920
a PlayStation on this device look look like? Because I know,

583
00:28:06,960 --> 00:28:08,880
if I really want the old experience, I'll just go

584
00:28:08,920 --> 00:28:11,319
get a real PlayStation that has a disk drive, maybe

585
00:28:11,319 --> 00:28:13,880
even still, which would be like I think a big

586
00:28:13,920 --> 00:28:16,039
win persony if they showed up with that still with

587
00:28:16,079 --> 00:28:16,640
the PS.

588
00:28:16,480 --> 00:28:20,400
Speaker 3: Six, Yeah, the like part of it, Grub is like

589
00:28:21,279 --> 00:28:26,400
with this new generation of consoles also possibly looming over

590
00:28:26,480 --> 00:28:33,279
the horizon, I desperately wish that they just if I

591
00:28:33,400 --> 00:28:38,079
just want them to look cool, if anything, because like, yeah,

592
00:28:38,160 --> 00:28:41,359
I like the design of the PS four, slim, like

593
00:28:41,359 --> 00:28:45,880
the little baby one we eventually got, but in however

594
00:28:45,920 --> 00:28:48,519
many years removed. Now I think the PS five is

595
00:28:48,519 --> 00:28:52,799
so fucking ugly. The thirtieth anniversary edition of the PlayStation

596
00:28:52,960 --> 00:28:55,559
consoles that they launched like last year, two years ago,

597
00:28:56,160 --> 00:29:01,000
I think are absolutely gorgeous and improve the look of it.

598
00:29:01,039 --> 00:29:03,319
But the look of the PS five as a whole

599
00:29:04,000 --> 00:29:04,960
absolute garbo.

600
00:29:05,759 --> 00:29:08,359
Speaker 1: Yeah, and I'm definitely I like how ugly it is,

601
00:29:08,440 --> 00:29:10,599
but I think I still agree with you that. All right,

602
00:29:10,680 --> 00:29:14,759
let's go back to something traditional and Sony cool or

603
00:29:15,599 --> 00:29:16,319
nineties weird.

604
00:29:16,480 --> 00:29:18,480
Speaker 2: That this is not nineties weird the PS five. It's

605
00:29:19,039 --> 00:29:19,759
excuse me, you.

606
00:29:19,680 --> 00:29:21,640
Speaker 1: Know, like the liquid metal look of like some of

607
00:29:21,720 --> 00:29:23,799
the Sony MP three players or something like that.

608
00:29:23,799 --> 00:29:25,839
Speaker 2: That stuff I would I would like to have back.

609
00:29:26,519 --> 00:29:28,119
Speaker 1: I don't think they'll go that way, So give us

610
00:29:28,160 --> 00:29:30,799
the traditional Sony like, oh, that's just a sleek piece

611
00:29:30,839 --> 00:29:34,759
of kit. All right, Let's let's take that break. We

612
00:29:34,839 --> 00:29:37,640
got plenty more to talk about after these ad messages.

613
00:29:37,640 --> 00:29:39,559
If you want to skip out on these messages, you

614
00:29:39,599 --> 00:29:41,720
can do that. Go to giant bomb dot com slash

615
00:29:41,799 --> 00:29:45,000
Join become a premium member. There you can find ad

616
00:29:45,039 --> 00:29:47,039
free versions of all our shows, including this one, for

617
00:29:47,119 --> 00:29:50,319
both audio and video. In the meantime, we will be

618
00:29:50,720 --> 00:29:57,519
right back. It's Game Mess Mornings Jeff Grubb, jin Achoa

619
00:29:57,519 --> 00:30:01,680
back at it. Let's get into these headlines once. Another

620
00:30:01,720 --> 00:30:07,039
new PlayStation Jan, this one a Lego PlayStation, is reportedly

621
00:30:07,160 --> 00:30:10,400
apparently coming this year. This is from Chris Copindio at

622
00:30:10,440 --> 00:30:14,799
GameSpot who I trust. Lego enthusiasts can soon build and

623
00:30:14,880 --> 00:30:17,599
own the original PlayStation in brick form, according to a

624
00:30:17,960 --> 00:30:21,640
prolific leaker purporting that a Lego set based on Sony's

625
00:30:21,680 --> 00:30:24,400
first console is releasing at the end of twenty twenty six.

626
00:30:25,039 --> 00:30:28,559
An Instagram user with the name Lego Minecraft Goat, who

627
00:30:28,559 --> 00:30:31,319
has a history of leaking Lego sets, claimed in a

628
00:30:31,319 --> 00:30:35,880
post that a one eleven piece PlayStation set, including at

629
00:30:35,960 --> 00:30:38,799
least the controller and the console, will be out this

630
00:30:38,880 --> 00:30:44,039
December and cost one hundred and sixty dollars. I believe

631
00:30:44,039 --> 00:30:46,160
this because I want it to be true, Jan, because

632
00:30:46,359 --> 00:30:49,680
I'm a big fan of the look of that original PlayStation,

633
00:30:49,799 --> 00:30:53,440
especially these days, and you know these consoles have been

634
00:30:53,480 --> 00:30:57,160
pretty fun to build. I think that this would encourage

635
00:30:57,200 --> 00:31:00,519
more of these give us a dreamcast, right, keep doing

636
00:31:00,559 --> 00:31:03,000
this work with all of these companies, and I hope

637
00:31:03,039 --> 00:31:05,160
that sort of puts us on the path that to

638
00:31:05,200 --> 00:31:07,559
the point where we do get those What do you think.

639
00:31:07,599 --> 00:31:12,319
Speaker 3: Yeah, Grub, this is like the type of let's say,

640
00:31:12,640 --> 00:31:17,599
console preservation, historic preservation that I really enjoy. Like, I'm

641
00:31:17,599 --> 00:31:20,480
not the type. I'm not one of you Sikos yet

642
00:31:20,599 --> 00:31:25,279
who knows that wants to like go grab every old

643
00:31:25,359 --> 00:31:27,799
console just for the sake of having it.

644
00:31:28,599 --> 00:31:32,319
Speaker 2: But if it's in lego form, though, Grub, that's cool.

645
00:31:32,440 --> 00:31:36,519
Though exactly it really is. It's cool. The game Boy

646
00:31:37,559 --> 00:31:41,319
is fantastic. Yeah, I hope they just keep doing this.

647
00:31:41,440 --> 00:31:43,440
Speaker 1: I hope that Sony's like on board, let's just do

648
00:31:43,519 --> 00:31:46,039
all of our consoles, give us, give us the PSP.

649
00:31:46,240 --> 00:31:48,039
Speaker 2: What the hell? You know?

650
00:31:48,319 --> 00:31:51,319
Speaker 1: When they do this for Nintendo often there are things

651
00:31:51,400 --> 00:31:53,960
like for the Game Boy, the the images you can

652
00:31:54,000 --> 00:31:56,720
slide into the game Boy screen so it looks like

653
00:31:56,720 --> 00:32:01,519
you're playing Links Awakening or whatever. What could they do

654
00:32:01,599 --> 00:32:03,880
with the PlayStation to accomplish something like that. They probably

655
00:32:03,880 --> 00:32:06,319
wouldn't have the CRT like they did with the NES,

656
00:32:06,359 --> 00:32:09,400
they would probably make it something else, like something on

657
00:32:09,440 --> 00:32:10,079
the memory card.

658
00:32:10,240 --> 00:32:10,680
Speaker 2: I don't know.

659
00:32:11,920 --> 00:32:15,200
Speaker 3: I'm like looking at the game Boy set that I

660
00:32:15,240 --> 00:32:19,720
have now, and I think what would get me go

661
00:32:19,839 --> 00:32:22,599
and grub is just like a working door, like the

662
00:32:22,680 --> 00:32:24,920
disc door and like the buttons.

663
00:32:24,640 --> 00:32:28,079
Speaker 1: You're right, yeah, oh yeah, Actually the pressing those buttons

664
00:32:28,079 --> 00:32:30,880
always felt good. If they could just sort of replicate

665
00:32:30,920 --> 00:32:33,960
that even a little bit, but especially the door openings,

666
00:32:34,000 --> 00:32:35,839
there's something there and then there can even like be

667
00:32:35,920 --> 00:32:37,480
something inside that would be cool.

668
00:32:37,599 --> 00:32:41,079
Speaker 3: Yeah, Like all those gone really good at like parts

669
00:32:41,079 --> 00:32:42,880
that can come on and off and that are designed

670
00:32:42,920 --> 00:32:44,799
to come on and off, and like I had a

671
00:32:44,799 --> 00:32:47,960
little bit of motion. It's not super complicated in the

672
00:32:47,960 --> 00:32:53,519
Game Boy one of course, but if this PlayStation one,

673
00:32:53,599 --> 00:32:55,839
and it's also supposed to cost like what grab one

674
00:32:55,880 --> 00:32:58,599
hundred and sixty dollars, Yeah, that's right, I would hope

675
00:32:58,599 --> 00:32:59,720
for something to spin.

676
00:33:01,000 --> 00:33:04,759
Speaker 1: Yeah, yeah, and you know at that price with this

677
00:33:04,839 --> 00:33:10,440
many pieces. They have done equivalently equivalently difficult things in

678
00:33:10,480 --> 00:33:12,599
their builds before, for like Nintendo devices.

679
00:33:12,680 --> 00:33:14,720
Speaker 2: Yeah, so it's like, yeah, I would kind of hope.

680
00:33:14,720 --> 00:33:16,880
Speaker 1: So, like you know that CRT right, has like the

681
00:33:16,960 --> 00:33:21,920
spinning Mario scene for the NS kit, So yeah, I

682
00:33:21,920 --> 00:33:24,519
would expect something like that, and they're they're really good

683
00:33:24,559 --> 00:33:26,640
at that and that they know that's a gimmick that works.

684
00:33:27,119 --> 00:33:30,319
So yeah, I hope so as well either way PlayStation.

685
00:33:30,599 --> 00:33:32,240
Speaker 2: This is very cool. I hope we get a lot

686
00:33:32,279 --> 00:33:33,039
more of it. Yeah.

687
00:33:34,079 --> 00:33:37,480
Speaker 1: Silent Hill to Remake has surpassed five million players. This

688
00:33:37,519 --> 00:33:40,640
is from Ben Lyons at Game Reactor. Konami has revealed

689
00:33:40,680 --> 00:33:44,079
that Silent Hill to Remake, a project developed by Bluebird Team,

690
00:33:44,240 --> 00:33:48,240
has now hit a very impressive player milestone. Ever since

691
00:33:48,240 --> 00:33:50,279
it debuted in October twenty twenty four, of the game

692
00:33:50,319 --> 00:33:53,079
has managed to continue to entice players, so much so

693
00:33:53,200 --> 00:33:55,880
that now as many as five million players have been

694
00:33:56,039 --> 00:33:57,240
registered for the game.

695
00:33:58,400 --> 00:34:01,039
Speaker 2: Not bad. I think that, you know, very very good,

696
00:34:01,119 --> 00:34:01,359
right this.

697
00:34:01,519 --> 00:34:05,200
Speaker 1: I mean the Silent Hill series is ascending and that

698
00:34:05,359 --> 00:34:07,039
is that's best case.

699
00:34:06,920 --> 00:34:08,519
Speaker 2: Scenario for Konami, right mm.

700
00:34:08,480 --> 00:34:12,400
Speaker 3: Hmm, I think very very good for Konami. Good for

701
00:34:12,480 --> 00:34:15,639
Blueber as well, right yeah. Blueber kind of like turning

702
00:34:15,719 --> 00:34:19,239
the rep around and also Konami turning their reputation around,

703
00:34:20,320 --> 00:34:22,880
and like the metal gear collection definitely helped with that.

704
00:34:22,960 --> 00:34:25,840
But this especially I feel like is a good hopefully

705
00:34:25,880 --> 00:34:27,679
a good sign for things to come out of Konami.

706
00:34:28,519 --> 00:34:31,320
Speaker 1: Yeah, I mean yeah, at the very least you can

707
00:34:31,360 --> 00:34:33,719
tell tell the motivation is there from a lot of

708
00:34:33,760 --> 00:34:37,719
these companies that have been inspired by Capcom to like, hey,

709
00:34:37,840 --> 00:34:39,559
if we make good games. I mean you were saying it,

710
00:34:39,559 --> 00:34:41,480
make put out good game, you know you sort of

711
00:34:41,480 --> 00:34:45,320
you're gonna succeed, and I think, you know, especially like

712
00:34:45,360 --> 00:34:47,800
Monster Hunter Stories three, I will say, hey, Mike, look

713
00:34:47,840 --> 00:34:48,639
at these review scores.

714
00:34:48,679 --> 00:34:49,519
Speaker 2: I'm glad he picked that up.

715
00:34:49,480 --> 00:34:51,760
Speaker 1: Because it's like man eighty five on open credit for

716
00:34:51,760 --> 00:34:55,760
that game. Yeah, that's like, okay, things continue to improve,

717
00:34:55,920 --> 00:34:57,880
and it's like it was already in a space where

718
00:34:58,079 --> 00:35:00,199
like a Monster Hunter too, I think people are like, hey,

719
00:35:00,280 --> 00:35:02,519
this is really good and it averaged out and again

720
00:35:02,599 --> 00:35:04,679
it's it's just review scores, but it helps us kind

721
00:35:04,679 --> 00:35:06,880
of put these things in perspective. Averaged out to about

722
00:35:06,880 --> 00:35:09,760
an eighty one, it's like, hey, that's that's pretty good,

723
00:35:09,760 --> 00:35:11,280
well done. If you just keep doing that forever with

724
00:35:11,320 --> 00:35:13,000
these I bet it they're going to find their audience

725
00:35:13,039 --> 00:35:15,599
and like, no, if we keep making it better, more

726
00:35:15,599 --> 00:35:17,400
people will show, will show up and it's like, yeah,

727
00:35:17,440 --> 00:35:20,320
I've seen more people excited about Monster Hunter Stories.

728
00:35:20,360 --> 00:35:20,599
Speaker 2: Three.

729
00:35:20,960 --> 00:35:23,599
Speaker 1: Yeah, Konami's got to see that that has continued to

730
00:35:23,639 --> 00:35:26,719
work for Capcom. They know they have the historical vintage

731
00:35:26,840 --> 00:35:27,880
juice there as well.

732
00:35:28,000 --> 00:35:29,320
Speaker 2: Vintage juice doesn't sound good.

733
00:35:29,480 --> 00:35:31,280
Speaker 1: They can know they got that that old school juice

734
00:35:31,320 --> 00:35:33,039
there as well, that they can sort of play on

735
00:35:33,599 --> 00:35:36,280
and if as long as they keep putting out good games,

736
00:35:36,639 --> 00:35:39,960
they should be able to accomplish similar results I would expect.

737
00:35:40,119 --> 00:35:41,920
Speaker 3: Yeah, and not everything is going to be a home

738
00:35:42,000 --> 00:35:45,519
run Grub and Silence. Yeah two is totally one of

739
00:35:45,559 --> 00:35:48,199
the more popular ones in the franchise. But I think

740
00:35:48,440 --> 00:35:51,840
this has restored enough interest in not only Silent Hill

741
00:35:51,880 --> 00:35:56,239
but Konami where people will be inclined to come back

742
00:35:56,840 --> 00:36:01,119
and maybe hopefully Konami can be can experiment a little

743
00:36:01,159 --> 00:36:04,760
bit more with their existing IP as well. We see

744
00:36:04,880 --> 00:36:08,519
that Monster Inner Stories. They've gotten to three titles at

745
00:36:08,519 --> 00:36:11,920
this point, grub right, despite me never checking out any

746
00:36:11,960 --> 00:36:15,719
of them, despite them being fairly reviewed, Well, there's an

747
00:36:15,719 --> 00:36:18,880
audience for them, so Grub I'm calling it here. Now,

748
00:36:19,039 --> 00:36:23,880
Konami just make a jerr PG. But in the Silent

749
00:36:23,920 --> 00:36:24,599
Hill universe.

750
00:36:25,760 --> 00:36:28,440
Speaker 2: Oh yeah they could. Yes, that would work, and I

751
00:36:28,440 --> 00:36:29,440
think it would do very well.

752
00:36:29,599 --> 00:36:35,880
Speaker 3: And it's just a party of mentally ill absentee fathers.

753
00:36:36,639 --> 00:36:39,440
Speaker 2: Oh okay, all right, the most powerful party you can imagine.

754
00:36:39,480 --> 00:36:43,760
Speaker 3: I would all of them in green jackets, untucked shirts,

755
00:36:43,960 --> 00:36:45,079
bootcut gens.

756
00:36:44,800 --> 00:36:45,800
Speaker 2: Police have tuck. Yeah.

757
00:36:45,840 --> 00:36:50,159
Speaker 1: Yes, you're describing something that would It's like it sounds

758
00:36:50,159 --> 00:36:53,920
like like a weird bizarro world of Final Fantasy fifteen.

759
00:36:54,280 --> 00:36:57,920
It's like just these dads on a road trip. All right,

760
00:36:58,000 --> 00:37:01,280
let's keep going here. Overwatch direct reveals his next game,

761
00:37:01,360 --> 00:37:04,159
and it looks like Red Dead Redemption two meets Russ.

762
00:37:04,199 --> 00:37:07,400
This is from Ethan Gotch at Kotaku. Jeff Kaplin has

763
00:37:07,440 --> 00:37:10,119
a new studio and a new game. It might not

764
00:37:10,199 --> 00:37:12,320
be what you expect from the Blizzard veteran who led

765
00:37:12,360 --> 00:37:15,000
design for years on World of Warcraft and directed Overwatch.

766
00:37:15,039 --> 00:37:17,760
It's called the Legend of California and it looks like

767
00:37:17,840 --> 00:37:20,000
Red Dead Redemption two if you turned it into a

768
00:37:20,039 --> 00:37:24,280
survival crafting sim. It's the debut GA game from Kaplan's

769
00:37:24,320 --> 00:37:29,920
new studio. Ken Sugiyama. You think that's good enough, Jan,

770
00:37:30,079 --> 00:37:32,480
I think that's probably good enough. Good dam my best

771
00:37:32,480 --> 00:37:36,119
there everybody, and it's being published by Dreamhaven, the company

772
00:37:36,199 --> 00:37:38,719
formed by ex Blizzard president Michael Moreheim.

773
00:37:39,239 --> 00:37:41,159
Speaker 2: Revealed out of the Blue late yesterday.

774
00:37:41,159 --> 00:37:44,880
Speaker 1: It's a multiplayer action survival FPS set on the island

775
00:37:44,920 --> 00:37:48,239
of California during the gold Rush era, according to a

776
00:37:48,320 --> 00:37:52,840
new Steam page listing, Okay, so I normally I typically

777
00:37:52,920 --> 00:37:55,719
don't include like new game announcements. Better at this point, Jan,

778
00:37:56,119 --> 00:37:58,920
It's like, yeah, games get announced all the time, but

779
00:37:59,039 --> 00:38:01,760
this is Jeff Kaplin, this is like a superstar developer,

780
00:38:02,000 --> 00:38:04,960
and Okay, but then it's a survival game, and those

781
00:38:05,000 --> 00:38:08,199
are you know, Diamond doesn't I don't think mean necessarily

782
00:38:08,199 --> 00:38:11,840
dismissing their popularity because those come out, they find huge audiences.

783
00:38:12,079 --> 00:38:14,679
It's just like if you know, if you're into them already.

784
00:38:14,719 --> 00:38:18,599
But again, Jeff Kaplan and I think he's going to

785
00:38:18,639 --> 00:38:21,079
be able to command some attention here. Do you think

786
00:38:21,079 --> 00:38:24,280
he'll be able to parlay that into success with this game?

787
00:38:25,320 --> 00:38:28,119
And will that success become from the traditional survival game

788
00:38:28,199 --> 00:38:31,480
or audience or the people who followed Jeff Kaplan's blog posts.

789
00:38:31,760 --> 00:38:33,800
Speaker 3: I think it could be a little bit of both.

790
00:38:33,840 --> 00:38:37,639
Grub Right, like Jeff Kaplan definitely curries some favor, a

791
00:38:37,679 --> 00:38:41,400
lot of favor if we're being honest with audiences, and

792
00:38:41,639 --> 00:38:45,320
also a survival game. It is just one of those

793
00:38:45,320 --> 00:38:49,800
genres of grub that always has an audience despite there

794
00:38:49,840 --> 00:38:52,119
being a million of them out there. And I think

795
00:38:52,400 --> 00:38:56,000
something that I know on this website we've done a

796
00:38:56,000 --> 00:39:00,280
little bit of reevaluating Red Dead Redemption two. Still not

797
00:39:00,480 --> 00:39:06,639
for me, but I like Cowboys. This could be something

798
00:39:06,679 --> 00:39:09,920
that captures that audience. Because I also didn't realize, Greb,

799
00:39:10,159 --> 00:39:12,920
that there is a subset of gamers out there that,

800
00:39:13,519 --> 00:39:16,599
despite Red Dead Redemption two being I know there's an

801
00:39:16,639 --> 00:39:21,199
online mode, but despite being a single player game, is

802
00:39:21,320 --> 00:39:23,039
some people's forever.

803
00:39:22,760 --> 00:39:24,039
Speaker 2: Game, right.

804
00:39:24,159 --> 00:39:26,000
Speaker 1: I mean, you start putting mods on that thing, and

805
00:39:26,000 --> 00:39:29,000
it's a whole it becomes completely different very fast.

806
00:39:29,280 --> 00:39:30,039
Speaker 2: Yeah.

807
00:39:30,119 --> 00:39:34,400
Speaker 3: So if they can capture some of the appeal and

808
00:39:34,440 --> 00:39:38,280
like the random things that can happen in Red Dead

809
00:39:38,320 --> 00:39:41,639
Redemption two, but also tie in a survival aspect, you're

810
00:39:41,639 --> 00:39:43,239
gonna get a lot of freaks out there.

811
00:39:44,239 --> 00:39:44,440
Speaker 2: Yeah.

812
00:39:44,719 --> 00:39:47,280
Speaker 1: At the very least, it's like, Okay, you know, a rust,

813
00:39:47,400 --> 00:39:50,320
but set in this very different kind of like it's

814
00:39:50,320 --> 00:39:52,159
not that different from a RUST, but it's different from

815
00:39:52,159 --> 00:39:54,760
a lot of the other survival games. Yeah, and honestly

816
00:39:54,800 --> 00:39:57,039
sounds a lot like a rust you know, old school

817
00:39:57,079 --> 00:40:00,599
gold Rush California. But I still like that ideas, like

818
00:40:01,039 --> 00:40:03,519
it feels different spiritually from a lot of those games.

819
00:40:04,840 --> 00:40:09,280
I was wondering, like, what happened to Jeff Kaplan just

820
00:40:09,320 --> 00:40:11,480
the other day. It's like, you know, I don't remember

821
00:40:11,559 --> 00:40:16,079
him talking about a studio. A lot of these developers

822
00:40:16,079 --> 00:40:18,639
from that era of Blizzard did kind of spin out,

823
00:40:18,719 --> 00:40:20,920
and a lot of them we haven't heard from a

824
00:40:20,920 --> 00:40:22,519
lot of them, but a lot a lot of these

825
00:40:22,559 --> 00:40:25,480
studios did put out like those real time strategy games,

826
00:40:25,800 --> 00:40:27,519
and it doesn't feel like any of them sort of

827
00:40:27,559 --> 00:40:30,039
did what the expectation was, which is like, hey, once

828
00:40:30,039 --> 00:40:34,719
we make a real StarCraft successor, that audience will show up.

829
00:40:35,079 --> 00:40:37,079
Speaker 2: And that didn't seem to be the case.

830
00:40:38,119 --> 00:40:39,840
Speaker 1: Do you think at the very least, him trying something

831
00:40:39,880 --> 00:40:42,880
different here is probably maybe a better strategy than trying

832
00:40:42,880 --> 00:40:45,800
to mean he couldn't have made an Overwatch clone.

833
00:40:45,519 --> 00:40:46,639
Speaker 2: Right, that would have been crazy.

834
00:40:46,760 --> 00:40:48,880
Speaker 3: No, that would have been incredibly misguided. And I don't

835
00:40:48,880 --> 00:40:51,679
think Jeff Kaplan would have done that because nothing Obviously,

836
00:40:51,880 --> 00:40:54,199
you know, he still of course holds over Watch with

837
00:40:54,320 --> 00:40:58,320
high reverence in his own heart, so I appreciate this

838
00:40:59,559 --> 00:41:03,000
divert in the next game he wants to make. I

839
00:41:03,079 --> 00:41:07,400
also like whenever a popular director of a game, Greb

840
00:41:07,440 --> 00:41:10,480
will come back out of like pseudo retirement or not

841
00:41:10,559 --> 00:41:14,239
even full retirement and be like trying to flex everything,

842
00:41:14,280 --> 00:41:17,559
Like check this out. I got this idea. Sometimes it

843
00:41:17,559 --> 00:41:20,559
doesn't pan out well. Right in the case of the

844
00:41:20,639 --> 00:41:22,920
Legend of California, I hope it does.

845
00:41:23,920 --> 00:41:26,639
Speaker 2: Yeah, that's a hell of a name. What do you like?

846
00:41:27,000 --> 00:41:28,960
Speaker 1: What landmarks do you want to see in this game

847
00:41:29,000 --> 00:41:30,519
so you know you're in California, jan.

848
00:41:30,679 --> 00:41:33,679
Speaker 3: I want to see I want to see trains, Greb.

849
00:41:33,719 --> 00:41:35,199
I want to see a railroad.

850
00:41:35,519 --> 00:41:38,840
Speaker 1: Okay, I want to see Jonathan Blow doing Taichi outside

851
00:41:38,840 --> 00:41:42,559
of GDC. That's that's what I want to see anything now,

852
00:41:42,559 --> 00:41:46,199
and now I know where I'm at. Valve claps back

853
00:41:46,239 --> 00:41:50,199
against New York Attorney General lawsuit in rare public response.

854
00:41:50,239 --> 00:41:53,079
This is from Alex Hopley at Game Reactor, in a

855
00:41:53,159 --> 00:41:55,880
case that's probably about five or even ten years too

856
00:41:55,960 --> 00:41:58,599
late to jump on the hatred people had for loot Box.

857
00:41:58,679 --> 00:42:00,920
Is the Attorney General of New York decided to bring

858
00:42:00,960 --> 00:42:05,239
a lawsuit to Steam platform owner Valve, citing its use

859
00:42:05,360 --> 00:42:08,719
of loop boxes in Counterstrike two, Team Fortress two and

860
00:42:08,800 --> 00:42:12,480
Dota two as unlawful and harmful to children. Last night,

861
00:42:12,599 --> 00:42:15,559
Valve issued a response. In somewhat of a rare occurrence,

862
00:42:15,599 --> 00:42:18,480
the Steam owner decided to create a public statement on the.

863
00:42:18,360 --> 00:42:20,800
Speaker 2: Matter, posted via the Steam website.

864
00:42:21,119 --> 00:42:23,639
Speaker 1: We rarely talk about litigation, but we felt we should

865
00:42:23,639 --> 00:42:26,840
explain the situation to you, Valve started to explain in

866
00:42:26,880 --> 00:42:30,360
its opening paragraph. We shared with the New York Attorney

867
00:42:30,360 --> 00:42:32,840
General that these types of boxes in our games are

868
00:42:32,840 --> 00:42:35,280
widely used, not just in video games, but in the

869
00:42:35,320 --> 00:42:38,360
tangible world as well, where generations have grown up opening

870
00:42:38,400 --> 00:42:42,280
baseball cards, baseball packs, and blind boxes and bags, and

871
00:42:42,320 --> 00:42:44,920
then trading and selling the items they receive on the

872
00:42:44,920 --> 00:42:49,320
physical side. Popular products used in this way include baseball cards, Pokemon,

873
00:42:49,360 --> 00:42:52,480
magic La Boo Boo. In the game Space, digital packs

874
00:42:52,519 --> 00:42:54,880
similar to our boxes date back to two thousand and

875
00:42:54,920 --> 00:42:58,199
four and are in widespread use. Players don't have to

876
00:42:58,239 --> 00:43:00,840
open mystery boxes to play Valve games. In fact, most

877
00:43:00,880 --> 00:43:03,320
of you don't open any boxes at all and just

878
00:43:03,360 --> 00:43:05,840
play the games because the items in the boxes are

879
00:43:05,880 --> 00:43:09,199
purely cosmetic. There is no disadvantage to put to a

880
00:43:09,199 --> 00:43:13,039
player not spending money. Valve goes on in this way

881
00:43:13,159 --> 00:43:15,280
for a little bit, But those are the big popular

882
00:43:15,480 --> 00:43:18,000
talking points that a company like them would would lay out,

883
00:43:18,280 --> 00:43:21,199
and Jen I generally agree for the most part. Where

884
00:43:21,199 --> 00:43:24,119
it's like, yeah, this is pretty similar to Pokemon cardbacks.

885
00:43:24,480 --> 00:43:27,719
Here's where it's like, I agree, but I don't care.

886
00:43:28,000 --> 00:43:30,480
I love the idea of a big company that makes

887
00:43:30,519 --> 00:43:33,159
a lot of money getting some scrutiny. Let's just take

888
00:43:33,199 --> 00:43:35,000
a look. You say it's like you say, it's like

889
00:43:35,000 --> 00:43:38,519
Pokemon cards. Just show us the math that we were

890
00:43:38,599 --> 00:43:41,280
sure that you've kept track of. Show us that it's

891
00:43:41,440 --> 00:43:43,440
just like Pokemon cards, and that you're not putting a

892
00:43:43,480 --> 00:43:45,599
little juice on top, and that you're not putting just

893
00:43:45,599 --> 00:43:48,159
a little bit of extra sugar where you kind of

894
00:43:48,440 --> 00:43:52,119
manipulate the algorithm in your favor, something that may be

895
00:43:52,360 --> 00:43:55,599
at the very least extremely difficult to do with physical cardbacks,

896
00:43:55,960 --> 00:43:57,239
or maybe even impossible.

897
00:43:57,440 --> 00:43:58,119
Speaker 2: So just prove it.

898
00:43:58,239 --> 00:43:59,800
Speaker 1: We're gonna have some we're gonna have some scrutiny. Come in,

899
00:43:59,840 --> 00:44:02,039
take a look, and you tell us what's really going on,

900
00:44:02,119 --> 00:44:04,440
and if it satisfies us. I bet this does go away,

901
00:44:04,480 --> 00:44:06,480
and if it doesn't, well let's talk about why not.

902
00:44:06,719 --> 00:44:08,119
Speaker 2: Right, one hundred percent. Grub.

903
00:44:08,159 --> 00:44:11,440
Speaker 3: Also, you know, I'm looking at all the different things

904
00:44:11,440 --> 00:44:14,800
that Valve listed out, Baseball cards, Pokemon cards, la boo boos,

905
00:44:15,360 --> 00:44:19,159
and as someone that has existed in the periphery of

906
00:44:19,199 --> 00:44:23,159
all of those things, those aren't good comparisons for me

907
00:44:23,280 --> 00:44:26,559
because like, as, yeah, that's how they are. That doesn't

908
00:44:26,599 --> 00:44:29,480
mean manipulate it good. How they are, It's been bad.

909
00:44:31,159 --> 00:44:34,480
And just because people will like rip open packs as

910
00:44:34,519 --> 00:44:37,039
a hobby doesn't mean it's a good hobby because it

911
00:44:37,119 --> 00:44:43,480
is still incredibly predatory to do like it. Near me,

912
00:44:43,760 --> 00:44:47,719
there was a stabbing over Pokemon cards, so that's not

913
00:44:47,840 --> 00:44:50,519
something that's not a fun comparison I want to have either.

914
00:44:51,159 --> 00:44:53,599
But I'm with you, Grub of like, okay, well, if

915
00:44:53,760 --> 00:44:59,440
you were pointing these fingers across everyone else, then just

916
00:44:59,519 --> 00:45:02,320
show me, show me the dirt then, Valve.

917
00:45:03,360 --> 00:45:05,199
Speaker 2: Yeah, I just want some friction out there, right.

918
00:45:06,400 --> 00:45:10,559
Speaker 1: There was this idea of we should let grown adults

919
00:45:10,599 --> 00:45:13,519
who who have matured and can make their own decisions

920
00:45:13,760 --> 00:45:15,280
decide what they want to do with their money. If

921
00:45:15,320 --> 00:45:17,400
they want to gamble on sports. We should let them.

922
00:45:17,400 --> 00:45:20,400
And it's like, you know what, it's hard to argue against,

923
00:45:20,440 --> 00:45:22,559
you know, your body or choice. Like literally people would

924
00:45:22,599 --> 00:45:24,360
say that sort of thing. I'd say, Okay, well that's

925
00:45:24,400 --> 00:45:25,920
going a bit far, buddy, But I get what you're

926
00:45:25,960 --> 00:45:28,000
trying to get at. We shouldn't be going into people

927
00:45:28,000 --> 00:45:30,679
and like treating them like their nannies, okay, And then

928
00:45:30,719 --> 00:45:32,199
as soon as you give them an inch, they take

929
00:45:32,679 --> 00:45:35,599
forty fucking miles. And now the world's been controlled by

930
00:45:35,840 --> 00:45:38,159
gambling sites in one way or the other in every

931
00:45:38,159 --> 00:45:42,280
industry you can possibly imagined imagine, and it's it's obviously

932
00:45:42,559 --> 00:45:46,559
clearly like transparently awful like it is. It is a

933
00:45:47,079 --> 00:45:50,159
talk about machines to extract value out of people. That

934
00:45:50,320 --> 00:45:53,719
is the nuclear weapon designed to extract money out of people,

935
00:45:54,039 --> 00:45:56,559
and it does so in a way that is pernicious

936
00:45:56,880 --> 00:46:00,039
and obviously wrong, and something should be done about it.

937
00:46:00,079 --> 00:46:02,119
Because we took all the friction out of the way,

938
00:46:02,239 --> 00:46:04,239
we can't even like send regulators after them.

939
00:46:04,280 --> 00:46:06,800
Speaker 2: And it's like, man, this should definitely be regulated.

940
00:46:07,519 --> 00:46:10,159
Speaker 1: And if it's still like a corner of it's still

941
00:46:10,199 --> 00:46:12,280
made legal, and we just tax the hell out of it.

942
00:46:12,320 --> 00:46:14,760
Tax every bet, like that's the way they should do it,

943
00:46:15,079 --> 00:46:17,559
Like every bet you make should be taxed, and it's

944
00:46:17,599 --> 00:46:19,159
like just a little bit of money on top, and

945
00:46:19,239 --> 00:46:20,920
it's like, I bet that would discourage a lot of

946
00:46:20,920 --> 00:46:23,559
people over time and at the very least use that

947
00:46:23,599 --> 00:46:26,360
money to improve schools or whatever. But we don't have

948
00:46:26,440 --> 00:46:28,960
any of that regulation because we gave them an inch,

949
00:46:29,000 --> 00:46:31,239
and that gave them the biggest loophole they needed. And

950
00:46:31,280 --> 00:46:33,800
now they're on the other side and they control everything.

951
00:46:34,320 --> 00:46:35,280
Speaker 2: So let's go.

952
00:46:35,239 --> 00:46:37,800
Speaker 1: Ahead and keep where we can throw up barriers on

953
00:46:37,840 --> 00:46:40,159
anything that is even somewhat similar to this idea.

954
00:46:40,400 --> 00:46:42,719
Speaker 2: Let's do it right, one hundred percent grub.

955
00:46:44,280 --> 00:46:48,719
Speaker 3: I don't think there's anything wrong with companies being more transparent.

956
00:46:48,840 --> 00:46:51,840
If they're making such a big stink about even being

957
00:46:52,000 --> 00:46:55,320
looked at or scrutinized, then put your money where your

958
00:46:55,360 --> 00:46:57,679
mouth is and show us how much fucking money you

959
00:46:57,760 --> 00:47:00,440
are making from these show us from the people.

960
00:47:01,320 --> 00:47:03,840
Speaker 1: You're not a publicly traded company, but you are still

961
00:47:04,280 --> 00:47:06,440
like you have to answer to the public when we

962
00:47:06,440 --> 00:47:07,960
ask you to just show us.

963
00:47:08,039 --> 00:47:10,840
Speaker 2: Let's talk about it, and if you can satisfy.

964
00:47:10,440 --> 00:47:12,960
Speaker 1: Us, I bet people will actually be satisfied because there's

965
00:47:13,000 --> 00:47:16,119
a lot of faith in Valve and people want to

966
00:47:16,159 --> 00:47:18,800
feel good about that company. And I think that company,

967
00:47:18,960 --> 00:47:22,239
for the most part, privately owned, wants to maintain that

968
00:47:22,039 --> 00:47:25,039
that it's important to them, Well, then earn it, and

969
00:47:25,079 --> 00:47:26,639
we're asking you to do that this way, and I

970
00:47:26,639 --> 00:47:30,639
think that's a completely fair and reasonable ask. All right,

971
00:47:30,760 --> 00:47:34,599
last story here, E Shop reveals Super meat Boy three

972
00:47:34,679 --> 00:47:36,840
D is coming to Nintendo switch To at the end

973
00:47:36,920 --> 00:47:39,239
of the month. The long awaited Super meat Boy three

974
00:47:39,360 --> 00:47:42,079
D was announced a few weeks back for the Nintendo

975
00:47:42,119 --> 00:47:44,800
switch To, and today the Nintendo e Shop page has

976
00:47:44,840 --> 00:47:47,800
gone live. The shop listing states that the game will

977
00:47:47,840 --> 00:47:50,400
arrive on Nintendo's latest system on the thirty first of

978
00:47:50,440 --> 00:47:52,679
March for twenty five dollars and will be roughly three

979
00:47:52,719 --> 00:47:54,239
point one gigabytes in size.

980
00:47:54,480 --> 00:47:58,480
Speaker 2: Blah blah blah. It's yeah. People are like, I want

981
00:47:58,480 --> 00:48:00,599
to be excited about this, but that Met Boy Forever

982
00:48:00,679 --> 00:48:03,480
game was somewhat disappointing. I think that was the Auto

983
00:48:03,559 --> 00:48:05,239
Runner or something like that.

984
00:48:06,119 --> 00:48:08,480
Speaker 1: It's like, yeah, okay, I hope that this is where

985
00:48:08,519 --> 00:48:11,199
the energies were going though, because I would love for

986
00:48:11,280 --> 00:48:15,079
meat Boy to be back, you know, Eugenics. I didn't

987
00:48:15,199 --> 00:48:17,800
love the esthetic, and this, of course is very similar.

988
00:48:18,960 --> 00:48:20,880
But I always did have a soft spot for meat

989
00:48:20,880 --> 00:48:23,159
Boys gameplay, and if you could translate that even a

990
00:48:23,199 --> 00:48:26,599
little bit to three D. I want to see what

991
00:48:26,599 --> 00:48:28,480
that game looks like and what it plays like. And

992
00:48:28,639 --> 00:48:31,679
it looks kind of promising, so cool to see it

993
00:48:31,760 --> 00:48:33,239
kind of came out of nowhere for me. Oh that's

994
00:48:33,280 --> 00:48:35,320
already coming out, and of course it's been for forever,

995
00:48:35,519 --> 00:48:37,119
but you know, I just wasn't thinking that it was

996
00:48:37,159 --> 00:48:40,039
around the corner, and here it is. Grub.

997
00:48:40,320 --> 00:48:41,960
Speaker 3: What I will say, though, and I'm not going to

998
00:48:42,039 --> 00:48:44,960
reveal the people I've talked to, I will say, out

999
00:48:45,000 --> 00:48:47,960
of folks that have played several platformers coming out of

1000
00:48:48,039 --> 00:48:52,280
GDC this week so far, Grub, it seems like the

1001
00:48:52,280 --> 00:48:54,719
heat on the street may not be around Super meat

1002
00:48:54,719 --> 00:48:59,320
Boy three D, but it's around Bubbzy Look.

1003
00:49:00,400 --> 00:49:04,679
Speaker 1: Look all right, Yeah, I think I think Bubbsy four

1004
00:49:04,760 --> 00:49:08,000
D is going to be awesome, especially because that's that's

1005
00:49:08,000 --> 00:49:10,840
for braz They just did It's Demon Tides.

1006
00:49:10,960 --> 00:49:13,800
Speaker 2: I think it's the new one. Yeah, that in that

1007
00:49:13,840 --> 00:49:15,199
game is very good.

1008
00:49:15,239 --> 00:49:18,559
Speaker 1: I started playing it myself finally, and I did play

1009
00:49:18,559 --> 00:49:21,960
a little bit of Bobsy four dy that demo that preview, Yeah,

1010
00:49:22,039 --> 00:49:25,360
I was impressed. So let's see, at the very least,

1011
00:49:25,920 --> 00:49:28,199
I'll have a new Bubbsy game. And everybody knows that's

1012
00:49:28,199 --> 00:49:30,960
for me, the Bubbsy guy, Jeff Grub, everybody.

1013
00:49:30,519 --> 00:49:31,440
Speaker 2: To you, the loves guy.

1014
00:49:31,800 --> 00:49:35,440
Speaker 3: Speaking about Nintendo, I did check out a couple of

1015
00:49:35,480 --> 00:49:39,679
games grub from GDC this week, specifically the one I

1016
00:49:39,719 --> 00:49:43,199
do want to talk about real real quick, Mina the Hollower.

1017
00:49:44,039 --> 00:49:47,559
Speaker 2: Holy shit, really, oh man, that's so awesome, I hope.

1018
00:49:47,599 --> 00:49:49,679
So you know a thing to consider.

1019
00:49:49,920 --> 00:49:52,079
Speaker 3: These are all very shorter demos because they have to

1020
00:49:52,119 --> 00:49:54,960
turn through so many people in a very tight time window.

1021
00:49:55,199 --> 00:49:57,320
But with the brief time I had with a Grub,

1022
00:49:58,199 --> 00:50:02,079
Mina has got the juice. I dig it a bunch right.

1023
00:50:03,079 --> 00:50:07,840
It really delivers on the promise of what if Legend

1024
00:50:07,880 --> 00:50:12,719
of Zelda but cool mouse with quip and she can dig.

1025
00:50:13,360 --> 00:50:15,639
Speaker 1: Yep dig and kind of jump out of the ground

1026
00:50:15,679 --> 00:50:17,519
and it all just felt so good when I played

1027
00:50:17,519 --> 00:50:19,480
it forever ago. But it was one of those ones

1028
00:50:19,480 --> 00:50:21,559
where it's like they're they're aiming at me, you know,

1029
00:50:21,599 --> 00:50:23,480
links Awakening, This game looks a lot like that.

1030
00:50:23,480 --> 00:50:24,719
Speaker 2: That's one of my favorite games.

1031
00:50:25,559 --> 00:50:27,360
Speaker 1: I'm gonna it's gonna be hard for me to judge, Like,

1032
00:50:27,480 --> 00:50:30,159
is this just getting me the nostalgia of the aesthetics

1033
00:50:30,199 --> 00:50:33,360
and the really snappy gameplay. So Jan, you're going in

1034
00:50:33,400 --> 00:50:36,519
there and enjoying it's like, Okay, there might be something

1035
00:50:36,559 --> 00:50:39,159
more to it than just me liking this kind of stuff.

1036
00:50:39,400 --> 00:50:42,000
Speaker 3: And it feels like there's you know, there's a couple

1037
00:50:42,159 --> 00:50:47,199
other miscllaneous, different little bits and bobs that will appeal

1038
00:50:47,280 --> 00:50:50,039
to different sorts of play types as well. So, right,

1039
00:50:50,920 --> 00:50:53,880
if it initially may not be for you, it does

1040
00:50:53,920 --> 00:50:57,480
seem like there will be different things to pick up

1041
00:50:57,840 --> 00:51:01,119
throughout the game to find too to how you want

1042
00:51:01,119 --> 00:51:02,679
to play that style of game.

1043
00:51:04,199 --> 00:51:07,800
Speaker 1: All right, let's get over to the poll question, which

1044
00:51:07,840 --> 00:51:09,760
I believe Mike did. Right, let me go ahead and

1045
00:51:10,000 --> 00:51:11,159
open this over here.

1046
00:51:11,400 --> 00:51:12,559
Speaker 2: I will refresh.

1047
00:51:12,599 --> 00:51:14,639
Speaker 1: I was listening while I was doing some other stuff,

1048
00:51:14,840 --> 00:51:17,039
and yeah, there we go. Have you bought a video

1049
00:51:17,039 --> 00:51:18,239
game themed lego set?

1050
00:51:18,800 --> 00:51:22,679
Speaker 2: Yes? Or no? I'm gonna say that I have because I.

1051
00:51:22,719 --> 00:51:26,079
Speaker 1: Have, so did thirty four percent? Sixty six percent said

1052
00:51:26,400 --> 00:51:29,719
no they haven't. One third of our audience showing up

1053
00:51:30,039 --> 00:51:32,079
for those Jan that's that's quite a few people, right.

1054
00:51:32,079 --> 00:51:32,960
Speaker 2: I'm like, oh, if you get.

1055
00:51:32,800 --> 00:51:34,320
Speaker 1: One third of the kinds of people who listen to

1056
00:51:34,320 --> 00:51:37,880
podcasts like this buying that thing, Yeah, that's that's quite

1057
00:51:37,920 --> 00:51:39,239
a bit of money. Kind of makes sense why they

1058
00:51:39,280 --> 00:51:42,320
keep why they keep returning to it. There's a likely

1059
00:51:42,559 --> 00:51:45,239
very large overlap in the Vinn diagram of people who

1060
00:51:45,280 --> 00:51:47,239
build Lego and people who would enjoy these old video

1061
00:51:47,280 --> 00:51:48,280
game consoles.

1062
00:51:47,960 --> 00:51:51,760
Speaker 3: Right, one hundred percent. Also, I am curious if people,

1063
00:51:52,320 --> 00:51:55,400
if they didn't buy the video game Lego sets, if anything,

1064
00:51:55,920 --> 00:51:59,400
the other video game ip they they thought to vote

1065
00:51:59,480 --> 00:52:02,679
yes and this, Like there was that Horizon kit, the

1066
00:52:02,840 --> 00:52:07,440
Dikou tree from Legend of Zelda. A bunch of Lego

1067
00:52:07,440 --> 00:52:12,000
freaks out there. I here's a thing, grub. I don't

1068
00:52:12,079 --> 00:52:15,519
know what people's interest is in watching someone build Lego.

1069
00:52:16,760 --> 00:52:19,039
I did it a couple times during the pandemic, but

1070
00:52:19,119 --> 00:52:22,039
a lot of people were very into Abby and Jurff

1071
00:52:22,079 --> 00:52:24,920
building a keyboard yesterday. So sometimes I wonder.

1072
00:52:25,679 --> 00:52:29,440
Speaker 2: To Jeff, are finally relenting and doing that stream with her? Yeah? Finally.

1073
00:52:30,880 --> 00:52:34,800
Speaker 3: But I'm curious if you know people out there are

1074
00:52:34,800 --> 00:52:38,079
interested in watching like a Lego building stream here here

1075
00:52:38,119 --> 00:52:42,280
on GB because it could be fun times. Also the

1076
00:52:42,400 --> 00:52:47,239
unfortunate part gang everyone out there. If your significant other,

1077
00:52:47,559 --> 00:52:51,440
your parents, your siblings, your friends, if they know that

1078
00:52:51,480 --> 00:52:54,599
you're very into games, you're going to get these as

1079
00:52:54,679 --> 00:52:57,639
Christmas gifts for the foreseeable future. This is just what

1080
00:52:57,679 --> 00:53:00,000
they're going These are the targeted ads, y'all.

1081
00:53:00,119 --> 00:53:03,840
Speaker 2: Yep, and hey, they they're right, that's a that's a

1082
00:53:03,880 --> 00:53:05,679
pretty good gift for anyone who's kind of in this space.

1083
00:53:05,880 --> 00:53:08,480
Speaker 1: You're probably gonna have a winner there, even among like

1084
00:53:08,480 --> 00:53:10,199
the sixty six percent of we're like, no, I've never

1085
00:53:10,480 --> 00:53:12,239
had that. If you get like one of the easier ones,

1086
00:53:12,239 --> 00:53:14,800
get the game Boy, that's a fun afternoon right there.

1087
00:53:15,440 --> 00:53:18,400
Speaker 2: H gundam stream Yeah.

1088
00:53:18,199 --> 00:53:20,920
Speaker 1: I mean people do that and I'm into that every

1089
00:53:20,960 --> 00:53:24,079
once in a while, even though I've never built gumpla.

1090
00:53:24,159 --> 00:53:26,599
Is that what people say? Yeah, yeah, I've never done that.

1091
00:53:26,599 --> 00:53:28,280
I would like to, but at the very least watching

1092
00:53:28,320 --> 00:53:31,559
that is a lot of fun. Okay, let's see here

1093
00:53:31,599 --> 00:53:34,000
we have a new poll question, which let's get to now,

1094
00:53:34,079 --> 00:53:36,280
are you getting a switch to for Pacopia?

1095
00:53:36,639 --> 00:53:39,639
Speaker 2: Yes? No, I already had a switch to. Those are

1096
00:53:39,679 --> 00:53:40,360
your options.

1097
00:53:40,800 --> 00:53:43,639
Speaker 1: We'll get the results of that tomorrow here on Games

1098
00:53:43,639 --> 00:53:47,679
Mornings on Giant Bomb Speak at a Giant Bomb Jam.

1099
00:53:47,760 --> 00:53:49,199
Speaker 2: What's happening? I just got back. I don't know what

1100
00:53:49,239 --> 00:53:50,000
you guys do it anymore.

1101
00:53:50,360 --> 00:53:52,960
Speaker 3: I've voice smailed dump truck popping off later today. A

1102
00:53:53,000 --> 00:53:58,559
third episode of Marry Me Tomadacci going live later today tomorrow,

1103
00:53:58,840 --> 00:54:01,760
another episode of Games More, we'll have upf I think

1104
00:54:01,800 --> 00:54:03,760
we're still fine tuning the bells and whistles as to

1105
00:54:03,760 --> 00:54:06,519
what to do tomorrow for that. But gang, we've had

1106
00:54:06,559 --> 00:54:10,119
another hot week of content for y'all. But speaking about

1107
00:54:10,119 --> 00:54:12,440
content grub, you know what else they can do is

1108
00:54:12,559 --> 00:54:15,960
if you at home are interested in going to Packs

1109
00:54:16,199 --> 00:54:19,320
East twenty twenty six, we will be there. We're gonna

1110
00:54:19,320 --> 00:54:22,199
have three panels. Details are still a little bit up

1111
00:54:22,199 --> 00:54:24,400
in the air. We're fine tuning and locking down the schedule,

1112
00:54:24,599 --> 00:54:27,800
but you can expect at least three panels. Vinnie Caravella

1113
00:54:27,840 --> 00:54:31,159
will be joining us for one of them. But if

1114
00:54:31,199 --> 00:54:34,119
you still have not bought a Pax East pass and

1115
00:54:34,159 --> 00:54:37,400
you are a Giant Bomb dot Com Slant Premium member,

1116
00:54:37,559 --> 00:54:39,719
if you head to the Behind the Scenes channel, you'll

1117
00:54:39,719 --> 00:54:43,239
get a discount code for fifteen percent off your ticket.

1118
00:54:43,679 --> 00:54:46,559
You can also enter a raffle though grub for two

1119
00:54:46,559 --> 00:54:48,039
free tickets two packs east.

1120
00:54:49,239 --> 00:54:52,159
Speaker 2: That's fantastic. I didn't know about all that. That's really cool.

1121
00:54:52,280 --> 00:54:55,719
Speaker 1: Yeah, yeah, everyone get on that please. Hey, and I

1122
00:54:55,719 --> 00:54:58,000
saw some people say, hey, there's no Bomb twelve link updated.

1123
00:54:58,039 --> 00:55:00,000
Speaker 2: I'll do that right now. I'm looking at the new link.

1124
00:55:00,119 --> 00:55:00,880
I'll put it up on.

1125
00:55:00,840 --> 00:55:03,920
Speaker 1: The site and I'll skeet about it so everyone can

1126
00:55:04,000 --> 00:55:05,840
just get it there. We can get it updated because

1127
00:55:05,880 --> 00:55:08,079
tomorrow we're gonna we're gonna have a new Bomb twelve,

1128
00:55:08,360 --> 00:55:10,679
so we're gonna get some We're gonna need some new games,

1129
00:55:10,719 --> 00:55:11,679
new answers.

1130
00:55:11,320 --> 00:55:14,079
Speaker 2: There that that'll be there to wrap up the end

1131
00:55:14,079 --> 00:55:14,480
of the week.

1132
00:55:14,519 --> 00:55:16,480
Speaker 1: You know, my kids don't have school tomorrow, so it

1133
00:55:16,519 --> 00:55:18,960
felt like Friday today, even though I haven't worked this

1134
00:55:19,000 --> 00:55:22,559
week other than being at GDC non stop, like oh no, no,

1135
00:55:22,679 --> 00:55:24,679
we have worked the tomorrow as well. But I'm excited

1136
00:55:24,679 --> 00:55:28,760
because I'm looking forward to Tomodachi later today, looking forward

1137
00:55:28,760 --> 00:55:30,800
to kind of wrapping up the week with some fun stuff.

1138
00:55:31,039 --> 00:55:34,400
It's gonna be good, alright, jan anything else that we

1139
00:55:34,440 --> 00:55:35,519
have to do, I think I just got to say

1140
00:55:35,519 --> 00:55:37,000
thank you for hanging out with me and talking about

1141
00:55:37,039 --> 00:55:37,599
video games.

1142
00:55:37,599 --> 00:55:39,679
Speaker 2: Man, I really appreciate it. It's the only way to start

1143
00:55:39,679 --> 00:55:40,119
a Thursday.

1144
00:55:40,159 --> 00:55:40,400
Speaker 3: Greb.

1145
00:55:40,960 --> 00:55:43,119
Speaker 1: Thank you all for watching and listening. You are the

1146
00:55:43,159 --> 00:55:45,559
best audience in gaming. Until next time, have a good one,

1147
00:55:45,960 --> 00:55:51,320
take care of yourself and goodbye.

