WEBVTT

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<v Speaker 1>Aliens Fireteam Elite 2 launches on August 25th on PS5, Xbox, Steam,

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<v Speaker 1>and the Epic Games Store. On LV-558, your squads have

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<v Speaker 1>grown to up to four players, so enemies and encounters

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<v Speaker 1>have grown in scale. But don't worry, you and your

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<v Speaker 1>squad can use the elements to stop xenomorphs and synths.

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<v Speaker 1>burn or freeze xenomorphs in their tracks electricity may not

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<v Speaker 1>help but electricity can help with other baddies instead and

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<v Speaker 1>it is even easier to get a team going because

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<v Speaker 1>the game is cross-platform at launch not only can you

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<v Speaker 1>expect an overhauled experience from the original game but you

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<v Speaker 1>and your team can engage with a story with heavy

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<v Speaker 1>stakes but that's not it y'all because you and your

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<v Speaker 1>squad can partake in a new horde mode to take

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<v Speaker 1>on waves and waves of xenomorphs since and who knows

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<v Speaker 1>what else.

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<v Speaker 2>See you on LV 558. Hey, everybody.

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<v Speaker 3>Welcome to Game Mess Mornings with me, Jeff Grubb, your

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<v Speaker 3>host from GiantBomb.com. Thank you for tuning in. In this episode,

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<v Speaker 3>we're going to be talking about physical and digital and

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<v Speaker 3>digital and physical and the biggest game reveal of all time.

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<v Speaker 3>It's going to be a good one because we have

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<v Speaker 3>John Martin on the show. John, how are you doing?

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<v Speaker 4>Doing great, Jeff. I'm very excited to be on the show.

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<v Speaker 4>It's been a crazy time for video games. I feel

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<v Speaker 4>like I'm like 30 steps behind with Gamescom just kind

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<v Speaker 4>of exploding in front of my face. But yeah, no,

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<v Speaker 4>I mean, obviously, you guys covering it makes it a

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<v Speaker 4>lot more digestible. But yeah, how are you doing?

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<v Speaker 2>Doing pretty good. Yeah, it's been one of those busy weeks.

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<v Speaker 3>We recorded a film in 40s last night that we'll

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<v Speaker 3>have up eventually for everybody.

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<v Speaker 2>Hang in there if you're a premium member. We did

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<v Speaker 2>watch Paul Blart.

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<v Speaker 3>Mall cop um so finally i i'm no longer a

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<v Speaker 3>philistine i can appreciate the finer things in life and

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<v Speaker 3>uh now i can compare all of those finer things

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<v Speaker 3>to the finest thing which is kevin james doing his

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<v Speaker 3>thing uh that was fun we had abby sit in

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<v Speaker 3>on that uh but it was like another one of

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<v Speaker 3>these things where it's like all right worked all day

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<v Speaker 3>and now we got a thing in the evening so

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<v Speaker 3>definitely been on my toes all all week but you're

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<v Speaker 3>right it's uh been nice to kind of digest games

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<v Speaker 3>come from over here and also rely on like getting

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<v Speaker 3>like little tidbits and updates from, uh, Dan and will

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<v Speaker 3>who are trying things through plant.

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<v Speaker 2>They've been made a lot of appointments just to play

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<v Speaker 2>some games, get some opinions.

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<v Speaker 3>Uh, reporting very good things about a lot of the

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<v Speaker 3>games they're playing.

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<v Speaker 2>And it's like, Oh yeah, hell yeah.

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<v Speaker 3>I'm playing a lot of games that are about to

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<v Speaker 3>come out and it doesn't sound like things are going

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<v Speaker 3>to slow down. Uh, games just keep getting better despite

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<v Speaker 3>the conversation around games often not being so, uh, But yeah,

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<v Speaker 3>I'm doing pretty good. I'm hanging in there. You playing

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<v Speaker 3>anything right now? Is there anything that's taken up a

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<v Speaker 3>lot of your time?

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<v Speaker 4>Yeah, so I made the dumb decision to get into

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<v Speaker 4>Final Fantasy XIV for the first time. That was dumb.

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<v Speaker 4>I don't know why I did that. I have no

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<v Speaker 4>free time anymore. It's all XIV. It's all that grind.

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<v Speaker 4>But no, besides that, just playing a couple of multiplayer games.

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<v Speaker 4>There's a new update to the Ninja Turtles Hades game

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<v Speaker 4>that I play with my friends sometimes.

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<v Speaker 2>So that's been pretty fun.

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<v Speaker 3>Oh, cool.

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<v Speaker 4>Um, and then, yeah, just doing, um, I, I've been

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<v Speaker 4>trying to clear through some like co-op games. So I've

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<v Speaker 4>been playing Pikmin three with my girlfriend. We're kind of

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<v Speaker 4>gearing up for orbitals. So I'm getting, I'm getting excited

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<v Speaker 4>about that.

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<v Speaker 1>Yeah.

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<v Speaker 3>It's another one where it's like, I am also, yeah.

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<v Speaker 3>Getting excited about playing orbitals one way or the other.

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<v Speaker 3>That may be when I'm like, come on kiddos play

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<v Speaker 3>that with me so I can actually have someone that will, uh,

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<v Speaker 3>see the, see through the whole thing with me.

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<v Speaker 2>Um, I gotta get the hose out though.

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<v Speaker 3>You said you're getting into final fantasy 14 and the

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<v Speaker 3>chat starts chanting one of us.

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<v Speaker 2>I'm gonna have to spray them back. Cool off. You

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<v Speaker 2>goddamn heathens. All right.

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<v Speaker 4>Yeah.

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<v Speaker 2>Settle down.

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<v Speaker 4>This is part of the problem. Once you're a part

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<v Speaker 4>of that, it's just like, they keep grabbing you. Like,

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<v Speaker 4>like if I fell out of like a river and

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<v Speaker 4>then like hands are pulling me under it's, uh, It's intoxicating,

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<v Speaker 4>and I'm just in the boring stuff, apparently.

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<v Speaker 3>Right, the crabs in the pot are just like, they're

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<v Speaker 3>not going to let you go.

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<v Speaker 2>Yeah, absolutely. All right, well, let's explain ourselves. We're Giant Bomb.

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<v Speaker 3>You can go to giantbomb.com slash join and become a

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<v Speaker 3>premium member and support independent games media. Ensure that we

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<v Speaker 3>can keep doing things our way. We are thankful to

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<v Speaker 3>everyone who has. We often see, like, the names of

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<v Speaker 3>people joining up the roster online. of new members and

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<v Speaker 3>it means the world to us. We see that it's like,

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<v Speaker 3>hell yeah, people want to have more of this and

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<v Speaker 3>we are deeply appreciative. If you want to be a

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<v Speaker 3>part of that giant bomb.com slash join, you're going to

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<v Speaker 3>get ad free versions of the shows. You're going to

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<v Speaker 3>get premium exclusives. We have a premium exclusive stream happening

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<v Speaker 3>tomorrow at 6 PM. Eastern that that's the giant bomb

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<v Speaker 3>video weekend rental club.

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<v Speaker 2>Everybody.

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<v Speaker 3>I am going to a weekend or going to a

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<v Speaker 3>rental video store. that exists out of space time and

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<v Speaker 3>we will be getting games that came out for the

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<v Speaker 3>n64 uh not in this universe but in in other

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<v Speaker 3>universes and we'll be hanging out just kind of getting

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<v Speaker 3>pizza and drinking jolt cola for real jolt cola is

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<v Speaker 3>really on i think uh the other other people on

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<v Speaker 3>the stream i sent them jolt cola they all now

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<v Speaker 3>have that in their possession as well as some other

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<v Speaker 3>goodies and it's just going to be a cool hangout

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<v Speaker 3>way to end the week we were going to do

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<v Speaker 3>a premium only stream for the Grand Theft Auto reaction

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<v Speaker 3>today because we weren't exactly sure what the state of

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<v Speaker 3>that was going to be. I'm like, I'll react to

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<v Speaker 3>some clips here or there. We'll try to tiptoe around.

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<v Speaker 3>Got the green light. From Rockstar themselves.

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<v Speaker 1>Oh, wow.

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<v Speaker 3>You're allowed to talk over this. You can't just replay

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<v Speaker 3>the thing uninterrupted. So today, we'll find some way, as

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<v Speaker 3>the thing is starting 3 p.m. on Netflix, we can

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<v Speaker 3>do the Netflix version.

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<v Speaker 2>It's crazy. I will just kind of sit down.

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<v Speaker 3>We'll turn that thing on, and we'll pause and rewind

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<v Speaker 3>and go back and look at different things and answer

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<v Speaker 3>questions or ask you guys what you guys want to see,

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<v Speaker 3>and we'll do it that way.

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<v Speaker 2>So hang out at 3 p.m. today.

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<v Speaker 3>We'll get that going one way or the other. There's

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<v Speaker 3>a whole bunch of other stuff happening, though. But all

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<v Speaker 3>that's possible because people go to joinbomb.com slash join. As

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<v Speaker 3>far as this show, most weekdays, I, Jeff Grubb, will

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<v Speaker 3>help piece your gaming life back together. That includes breaking

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<v Speaker 3>news and maybe even some of our own original reporting.

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<v Speaker 3>For all these topics, I'll get the input of a

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<v Speaker 3>bona fide expert. who will make me look smart. If

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<v Speaker 3>you are watching live on Twitch, welcome. You can always

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<v Speaker 3>listen to the show later on podcast feeds by searching

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<v Speaker 3>for Game Mess Mornings or find the RSS feed on giantbomb.com.

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<v Speaker 3>You can also catch the show later with chapters and

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<v Speaker 3>timestamps on YouTube. Before we do that, thanks to Video

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<v Speaker 3>Game Town. Go to videogame.town.

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<v Speaker 2>They're supporting all of our live streams this week. A

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<v Speaker 2>big shout out to them.

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<v Speaker 3>That's a new independent video game website that's paying cool

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<v Speaker 3>people to write cool things about video games, including a

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<v Speaker 3>lot of our friends. So, Indie sites helping out indie sites.

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<v Speaker 3>We are always going to be down for that. So

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<v Speaker 3>go to videogame.town right now, everybody.

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<v Speaker 2>Check them out. All right.

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<v Speaker 3>So we have a lot to get into. Let's start

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<v Speaker 3>the morning mess with GTA 6 Netflix trailers. Beefy runtime

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<v Speaker 3>revealed and footage is captured on a PS5. This is

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<v Speaker 3>from Eddie McCoo at GameSpot. At long last, Rockstar will

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<v Speaker 3>lift the veil on GTA 6 today, August 27th, via

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<v Speaker 3>an extended look on Netflix.

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<v Speaker 2>But how long will the broadcast be? Now we know

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<v Speaker 2>for sure.

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<v Speaker 3>According to an updated listing for the showcase on the

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<v Speaker 3>Netflix app, the extended look event will run for 26 minutes.

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<v Speaker 3>There was, like, earlier rumors it would be 70 minutes.

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<v Speaker 3>Not that long, but still, 26 minutes is especially beefy.

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<v Speaker 3>I didn't say hello, YouTube. Oh, no, people are going to, hello, YouTube.

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<v Speaker 3>We'll cut that back in. We'll fix that in post.

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<v Speaker 3>According to an updated listing, yeah, the 26 minutes, this

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<v Speaker 3>suggests it's more than a trailer, but instead a proper

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<v Speaker 3>deep dive into the world of GTA 6. That's exciting

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<v Speaker 3>news for fans, as Rockstar has only ever delivered two

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<v Speaker 3>trailers for the game since 2023, and only sparing other

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<v Speaker 3>details along the way. Additionally, Netflix's blog post announced that

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<v Speaker 3>the extended look was updated with confirmation that the content

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<v Speaker 3>in the broadcast was captured entirely from in-game footage on

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<v Speaker 3>PlayStation 5.

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<v Speaker 2>That's no surprise either as the May.

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<v Speaker 3>2025 GTA 6 trailer was also captured on a PS5

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<v Speaker 3>and not specifically a PS5 Pro. So yeah, we'll be

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<v Speaker 3>able to get a pretty good idea of what this

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<v Speaker 3>thing is really going to run like for most people.

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<v Speaker 3>26 minutes, it does sound like one of those standard

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<v Speaker 3>rock star. Here is us explaining everything that's in here.

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<v Speaker 3>I would imagine maybe there's some extra production values on top,

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<v Speaker 3>maybe due to Netflix's involvement, but maybe not. This could

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<v Speaker 3>just be one of those extended trailers with a little

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<v Speaker 3>bit of a longer runtime. But yeah, we should get

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<v Speaker 3>a lot of details. And there are some details that

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<v Speaker 3>did come out today, and we'll get to those here

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<v Speaker 3>in a second. But what do you think of all

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<v Speaker 3>this so far?

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<v Speaker 4>Yeah, I mean, I think this is probably, as someone

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<v Speaker 4>who is kind of tired of talking about gta6 i'm

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<v Speaker 4>excited for it to come out and i think this

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<v Speaker 4>is honestly the best way for me personally how i

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<v Speaker 4>would want to see this like 26 minutes is like

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<v Speaker 4>an extended length trailer or like gameplay exposition of most

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<v Speaker 4>games that i like i feel like you get in

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<v Speaker 4>you get out relatively quickly for the scope and size

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<v Speaker 4>of this game um i think that's really smart you

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<v Speaker 4>don't want to give people too much information because even

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<v Speaker 4>that is already going to be analyzed all hell um Yeah,

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<v Speaker 4>I think this is really smart. I'm very curious to

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<v Speaker 4>see how it's going to perform on the PS5. That's

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<v Speaker 4>probably the most interesting thing to me, because then just

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<v Speaker 4>being able to visualize how to spec this up is

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<v Speaker 4>pretty cool. The only thing I'm curious about is, and granted,

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<v Speaker 4>this is a marketing deal with Sony. That's the reason

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<v Speaker 4>that they're doing it on there. I really do wonder

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<v Speaker 4>how the Series S version is going to do for this.

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<v Speaker 4>I agree. It even fits on the hard drive. But yeah,

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<v Speaker 4>I think this is probably the safest and probably best

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<v Speaker 4>way that I can do it, especially after everything that's

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<v Speaker 4>been going on, everything that's been revealed and stuff. But

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<v Speaker 4>I feel like it's going to be pretty heavily curated

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<v Speaker 4>at this point to try to.

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<v Speaker 1>Oh, yeah.

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<v Speaker 2>Yeah. They got to show off the big, you know,

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<v Speaker 2>the big marketing business.

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<v Speaker 3>The big things that they think matter to people um

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<v Speaker 3>yeah i i will you're right i'm most curious about

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<v Speaker 3>xbox series s because that will sort of say uh

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<v Speaker 3>i will use that as a barometer of whether or

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<v Speaker 3>not this game could ever happen or run on a

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<v Speaker 3>switch to yeah which probably not it's probably never going

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<v Speaker 3>to come to switch to but it could if it

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<v Speaker 3>runs in decent way on Xbox series S. And then

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<v Speaker 3>on top of that, Rockstar feels like, eh, that's a

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<v Speaker 3>place where we can make some extra money or, or,

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<v Speaker 3>you know, at the very least, I think, um, it,

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<v Speaker 3>once they get to the point where they're doing GTA online,

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<v Speaker 3>GTA online too, or again, whatever that ends up looking like, um.

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<v Speaker 2>They were like, hey, you know what?

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<v Speaker 3>Actually, people on Switch 2 might spend more money than

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<v Speaker 3>the people on PC, because PC people just like to

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<v Speaker 3>go in there and do their role-playing servers and find

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<v Speaker 3>other ways. Now, of course, they own all that stuff now,

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<v Speaker 3>but I still think PC people will try to create

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<v Speaker 3>their own environment outside of that, where they're not directly

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<v Speaker 3>giving Rockstar money. That won't be true for Switch 2,

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<v Speaker 3>so maybe it'll get supported, but we're a long ways

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<v Speaker 3>off from any of that. Right now, it's hey, biggest

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<v Speaker 3>game reveal of all time, I guess, and I said

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<v Speaker 3>it on Blue Sky right beforehand because it is how

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<v Speaker 3>I'm feeling where this is a game where you can

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<v Speaker 3>have an opinion on it and it just has no

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<v Speaker 3>bearing on anything whatsoever because this game is just going

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<v Speaker 3>to do what it's.

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<v Speaker 2>Going to do.

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<v Speaker 3>It sort of exists unaffected by what anyone might say

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<v Speaker 3>about it. The normal person will just go out and

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<v Speaker 3>get this thing no matter what. And it does at

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<v Speaker 3>a certain point feel almost Sisyphean where we're just, I

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<v Speaker 3>talk about this thing every day on the show. And

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<v Speaker 3>then the ball rolls back down the hill and I

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<v Speaker 3>got to talk about it again the next day. It's newsworthy.

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<v Speaker 3>I'm going to keep bringing it up, but it does.

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<v Speaker 3>It's getting exhausting. I don't necessarily think, oh, now that

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<v Speaker 3>we'll get past this, we'll be able to talk about

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<v Speaker 3>it less. That's probably not going to happen, but maybe

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<v Speaker 3>I can move it lower in the order in the future.

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<v Speaker 3>There are some details about the game that did come

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<v Speaker 3>out today or yesterday, I should say. GTA 6 gets

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<v Speaker 3>a ton of new official details before today's big gameplay reveal.

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<v Speaker 2>This is from Dave Aubrey at VGC.

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<v Speaker 3>Let's see here in a new interview with dazed head

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<v Speaker 3>of development and rock star North coast studio head, Rob

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<v Speaker 3>Nelson revealed dozens of facts about the game, big and small.

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<v Speaker 3>The new details were highlighted by Shinobi on Twitter. Shouts

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<v Speaker 3>out to Shinobi. Player actions now have consequences in the world.

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<v Speaker 3>So walking down the street with a rifle, you can't

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<v Speaker 3>just do that, which, yeah, that sounds very Red Dead Redemption.

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<v Speaker 3>Jason is ex-military and a drug runner. Lucia is a

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<v Speaker 3>fighter fresh out of prison. You can also play as

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<v Speaker 3>a couple or cause chaos independently. So I guess, I mean,

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<v Speaker 3>we've seen a lot of those clips from the leaked

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<v Speaker 3>build where the characters are kind of going off on

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<v Speaker 3>their own. And I imagine that means it's like, oh,

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<v Speaker 3>and then you could swap to the other character. and

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<v Speaker 3>they're doing their own thing, but it's like play as

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<v Speaker 3>a couple. Can you just like have them walking side

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<v Speaker 3>by side and then swap between them in the same scene?

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<v Speaker 2>I guess that's what this is suggesting.

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<v Speaker 3>Although, you know, it could be the sort of thing

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<v Speaker 3>where maybe it's not as robust as that, but I'm

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<v Speaker 3>expecting things to be pretty robust in this game. They

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<v Speaker 3>are kind of positioning it to be like the most

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<v Speaker 3>well fleshed out game of all time for those kinds

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<v Speaker 3>of features. On the way to a job, you switch

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<v Speaker 3>between driving or the other character in the passenger seat,

294
00:13:09.250 --> 00:13:10.870
<v Speaker 3>scroll on your phone, et cetera.

295
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<v Speaker 2>Let's see.

296
00:13:12.409 --> 00:13:15.269
<v Speaker 3>Seamlessly swap between each during a mission. Story is very

297
00:13:15.309 --> 00:13:19.029
<v Speaker 3>Bonnie and Clyde. Choices can have repercussions and cut much

298
00:13:19.070 --> 00:13:23.009
<v Speaker 3>deeper than Rockstar's previous titles or honor systems. Rockstar wants

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00:13:23.049 --> 00:13:26.220
<v Speaker 3>to enable as much self-expression as possible without losing the

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00:13:26.340 --> 00:13:31.759
<v Speaker 3>essence of the characters. Exercising returns, working out visibly builds

301
00:13:31.820 --> 00:13:34.879
<v Speaker 3>and tones your muscles. Eating fast food will affect your weight.

302
00:13:34.980 --> 00:13:39.190
<v Speaker 3>So very San Andreas style. spending a long time without sleep,

303
00:13:39.309 --> 00:13:41.850
<v Speaker 3>running from police or a multi-day bender will have an

304
00:13:41.909 --> 00:13:43.889
<v Speaker 3>effect on Jason and Lucia. They make it like bags

305
00:13:43.950 --> 00:13:48.379
<v Speaker 3>under their eyes or other characteristics might creep out filled

306
00:13:48.419 --> 00:13:51.059
<v Speaker 3>with things to discover. Rockstar spent years on the ground

307
00:13:51.179 --> 00:13:54.250
<v Speaker 3>in Miami and surrounding areas for research. I'm sure they did.

308
00:13:54.809 --> 00:13:58.250
<v Speaker 3>Rockstar met with ex-criminals, law enforcement, club promoters, gun dealers.

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<v Speaker 2>I mean, this is the.

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<v Speaker 3>Standard kind of like promotional shit you hear, where like

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00:14:01.570 --> 00:14:03.570
<v Speaker 3>we got embedded with the real people to find out

312
00:14:03.590 --> 00:14:06.289
<v Speaker 3>what it's really like. And I'm always skeptical of that

313
00:14:06.340 --> 00:14:08.039
<v Speaker 3>having any real effect on the game.

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<v Speaker 2>But a couple more bullet points here.

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00:14:11.259 --> 00:14:14.799
<v Speaker 3>They have exceptional NPC variety, or so they claim to,

316
00:14:15.259 --> 00:14:18.820
<v Speaker 3>from young to old, tall, short, tattooed, pierced, plastic surgery,

317
00:14:18.899 --> 00:14:22.570
<v Speaker 3>more varied body types and clothes, etc., Although that is,

318
00:14:23.250 --> 00:14:27.610
<v Speaker 3>those are just different like visual, like, you know, distinguishing characteristics.

319
00:14:28.129 --> 00:14:30.230
<v Speaker 3>Are they going to behave differently? That is also something

320
00:14:30.269 --> 00:14:31.889
<v Speaker 3>they're trying to claim will happen, but I want to

321
00:14:31.929 --> 00:14:35.340
<v Speaker 3>see more of that. Rockstar developed new tools and pipelines

322
00:14:35.379 --> 00:14:37.840
<v Speaker 3>that enabled them to build the most detailed and varied

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00:14:37.879 --> 00:14:41.820
<v Speaker 3>character population we've ever created. Rockstar has more than doubled

324
00:14:41.899 --> 00:14:44.639
<v Speaker 3>in size since Red Dead Redemption 2. Over 50 real

325
00:14:44.679 --> 00:14:47.200
<v Speaker 3>street artists were brought in to design murals.

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00:14:46.899 --> 00:14:47.320
<v Speaker 2>In the game.

327
00:14:47.720 --> 00:14:49.700
<v Speaker 3>And the team that deals with vehicle handling is made

328
00:14:49.740 --> 00:14:52.559
<v Speaker 3>up of literal race car drivers. I will believe that

329
00:14:52.580 --> 00:14:55.080
<v Speaker 3>will be improved when I see it. All right, John,

330
00:14:55.100 --> 00:14:56.059
<v Speaker 3>those are the big bullet points.

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<v Speaker 2>What do you think? To me, this is pretty standard

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00:14:59.360 --> 00:15:00.500
<v Speaker 2>video game promotional stuff.

333
00:15:01.450 --> 00:15:03.470
<v Speaker 4>Yeah, I mean, obviously you want to be able to

334
00:15:03.529 --> 00:15:07.450
<v Speaker 4>just point out the minor minutiae before people either notice

335
00:15:07.490 --> 00:15:09.830
<v Speaker 4>it or don't notice it. So it's something you can

336
00:15:09.850 --> 00:15:11.610
<v Speaker 4>call into question. You're like, oh my God, this game's,

337
00:15:11.669 --> 00:15:16.360
<v Speaker 4>we're literally thinking about everything. I mean, it makes sense.

338
00:15:16.519 --> 00:15:19.639
<v Speaker 4>It's really cool. I wonder if we are going to

339
00:15:19.720 --> 00:15:22.240
<v Speaker 4>have And granted, this is kind of a crazy comparison

340
00:15:22.259 --> 00:15:24.879
<v Speaker 4>because the time difference between San Andreas and Vice City

341
00:15:24.899 --> 00:15:28.480
<v Speaker 4>was like a year or two versus like GTA 5

342
00:15:28.480 --> 00:15:30.580
<v Speaker 4>to 6. I honestly wonder if people are going to

343
00:15:30.620 --> 00:15:35.850
<v Speaker 4>complain about all these realistic or the elements of realism

344
00:15:36.389 --> 00:15:38.909
<v Speaker 4>impacting their game in a way that like GTA 5

345
00:15:38.909 --> 00:15:42.070
<v Speaker 4>kind of felt a little bit more arcadey. I know

346
00:15:42.190 --> 00:15:45.350
<v Speaker 4>growing up, there was a lot of people who are

347
00:15:45.470 --> 00:15:49.509
<v Speaker 4>either camp Vice City camp. san andreas um i don't

348
00:15:49.549 --> 00:15:52.549
<v Speaker 4>know if this is going to be controversial or not

349
00:15:52.610 --> 00:15:55.669
<v Speaker 4>i think every element is here to have people talking

350
00:15:55.710 --> 00:15:58.049
<v Speaker 4>about the game because that's the way to get people

351
00:15:58.080 --> 00:16:01.139
<v Speaker 4>to buy the game but um yeah i mean it

352
00:16:01.179 --> 00:16:03.259
<v Speaker 4>looks cool it's going to be so in-depth it's going

353
00:16:03.279 --> 00:16:06.899
<v Speaker 4>to be awe-inspiring going to be the template games are

354
00:16:07.340 --> 00:16:11.019
<v Speaker 4>um you know compared to for years down the line

355
00:16:11.480 --> 00:16:15.360
<v Speaker 4>um I don't know. Do you think, and obviously neither

356
00:16:15.399 --> 00:16:18.299
<v Speaker 4>of us are like huge GTA heads, but like, do

357
00:16:18.370 --> 00:16:21.649
<v Speaker 4>you think you will notice all this stuff? Do you

358
00:16:21.690 --> 00:16:25.210
<v Speaker 4>think it is going to impact your enjoyment of the

359
00:16:25.230 --> 00:16:27.009
<v Speaker 4>game or do you think you're going to want more

360
00:16:27.029 --> 00:16:29.110
<v Speaker 4>of an arcadey sort of experience?

361
00:16:29.509 --> 00:16:32.000
<v Speaker 3>So here, my prediction is, and this has been borne

362
00:16:32.059 --> 00:16:35.370
<v Speaker 3>out through several rockstar games now. is that I will

363
00:16:35.389 --> 00:16:38.789
<v Speaker 3>go in excited about these simulation aspects. These are the

364
00:16:38.830 --> 00:16:41.440
<v Speaker 3>kinds of things that I find very cool. This morning

365
00:16:41.460 --> 00:16:44.960
<v Speaker 3>I was watching some video about how quarks work, and

366
00:16:45.000 --> 00:16:46.879
<v Speaker 3>I was in my head thinking about what would a

367
00:16:46.899 --> 00:16:49.399
<v Speaker 3>game be like if it actually had quarks coming together

368
00:16:49.440 --> 00:16:52.500
<v Speaker 3>to create neutrons and protons and electrons, and then you

369
00:16:52.519 --> 00:16:55.509
<v Speaker 3>could use those to build atoms and stuff like that

370
00:16:55.529 --> 00:16:57.590
<v Speaker 3>and just keep going up the stack until you have creatures.

371
00:16:57.629 --> 00:16:58.570
<v Speaker 3>I'm like, I want it, and I want it to

372
00:16:58.610 --> 00:17:00.409
<v Speaker 3>be physically real. It was just a dumb thing as

373
00:17:00.450 --> 00:17:03.759
<v Speaker 3>I'm working out. And that's the shit that excites me.

374
00:17:04.220 --> 00:17:06.460
<v Speaker 3>The thing with Rockstar is, and this is my prediction

375
00:17:06.480 --> 00:17:09.039
<v Speaker 3>for this game as well, that it will present itself

376
00:17:09.200 --> 00:17:12.200
<v Speaker 3>as very simulated and it will be very surface level.

377
00:17:12.420 --> 00:17:14.490
<v Speaker 2>That's almost always how it goes.

378
00:17:14.589 --> 00:17:17.309
<v Speaker 3>Where they, on the screen, you can look at a

379
00:17:17.309 --> 00:17:19.589
<v Speaker 3>bunch of stuff and like, it's simulating this, it's simulating that.

380
00:17:19.710 --> 00:17:22.369
<v Speaker 3>And then I say, okay, now what happens when I

381
00:17:22.470 --> 00:17:25.309
<v Speaker 3>interact with this thing? Does it have a cascaded effect?

382
00:17:25.490 --> 00:17:28.190
<v Speaker 3>Does it affect the world in a way That feels

383
00:17:28.210 --> 00:17:31.759
<v Speaker 3>like my consequences really do have– or my actions have consequences.

384
00:17:31.779 --> 00:17:34.450
<v Speaker 2>And they're saying that, but they always say that.

385
00:17:35.089 --> 00:17:38.769
<v Speaker 3>And my guess is it's half-assed because I think you're right.

386
00:17:38.789 --> 00:17:40.890
<v Speaker 3>They want to serve both masters. And it's worked out

387
00:17:40.930 --> 00:17:42.839
<v Speaker 3>well for them, so I don't expect them to change it.

388
00:17:43.210 --> 00:17:45.690
<v Speaker 3>Where it's like, hey, yeah, all the simulated visual elements

389
00:17:45.910 --> 00:17:48.119
<v Speaker 3>or things that kind of, yeah, eat too much food,

390
00:17:48.130 --> 00:17:52.039
<v Speaker 3>your character gets fat, sure. But does that, like, change

391
00:17:52.299 --> 00:17:54.819
<v Speaker 3>that much else about people's reactions? And then does that

392
00:17:54.880 --> 00:17:57.200
<v Speaker 3>reaction really matter? Or is it just they have a

393
00:17:57.259 --> 00:17:59.279
<v Speaker 3>different line that they used when they saw you as

394
00:17:59.359 --> 00:18:01.420
<v Speaker 3>opposed to if you were ripped and buffed?

395
00:18:02.220 --> 00:18:04.569
<v Speaker 2>Yeah. And that's, you know, that's probably what this game

396
00:18:04.589 --> 00:18:06.490
<v Speaker 2>is going to be. It's going to be very surface level.

397
00:18:06.589 --> 00:18:09.329
<v Speaker 3>So I expect I will be disappointed and I will

398
00:18:09.349 --> 00:18:11.690
<v Speaker 3>be very happy if I'm wrong because that is the

399
00:18:11.710 --> 00:18:15.460
<v Speaker 3>game I. I'm curious about the one that can feel

400
00:18:15.519 --> 00:18:18.339
<v Speaker 3>like it's really alive, but we'll see.

401
00:18:18.480 --> 00:18:19.799
<v Speaker 2>And then, but that's me.

402
00:18:20.579 --> 00:18:23.529
<v Speaker 3>If I think about the wider audience, yeah, they're going

403
00:18:23.549 --> 00:18:25.809
<v Speaker 3>to want something a little bit more arcadey, just fun,

404
00:18:25.829 --> 00:18:29.829
<v Speaker 3>you know, dumb fun, which I also really like. But

405
00:18:29.890 --> 00:18:32.829
<v Speaker 3>it will deliver that, you know, the six-star wanted level

406
00:18:32.849 --> 00:18:35.339
<v Speaker 3>that was in one of those leaked videos. A lot

407
00:18:35.359 --> 00:18:37.339
<v Speaker 3>of people have fun just messing around with that, and

408
00:18:37.380 --> 00:18:39.200
<v Speaker 3>I bet that stuff will still work very well.

409
00:18:39.220 --> 00:18:40.240
<v Speaker 2>Yeah.

410
00:18:41.470 --> 00:18:41.789
<v Speaker 1>All right.

411
00:18:42.269 --> 00:18:46.589
<v Speaker 2>Yeah. No, no, no, no. That was literally it.

412
00:18:46.690 --> 00:18:50.180
<v Speaker 3>So, yeah, once again, you know, we have a voicemail

413
00:18:50.200 --> 00:18:52.859
<v Speaker 3>dump truck today, everybody. But as like that's winding down,

414
00:18:52.880 --> 00:18:56.259
<v Speaker 3>I will have a talk over ready to go.

415
00:18:56.279 --> 00:18:57.119
<v Speaker 2>I'll be in there.

416
00:18:57.200 --> 00:18:59.220
<v Speaker 3>And then when these guys, you know, can hop in

417
00:18:59.259 --> 00:19:01.519
<v Speaker 3>if they want to. They'll hop in and we'll kind

418
00:19:01.559 --> 00:19:04.500
<v Speaker 3>of watch it. And like I said, the one thing

419
00:19:04.539 --> 00:19:07.920
<v Speaker 3>is we just can't replay the video in its entirety uninterrupted.

420
00:19:08.200 --> 00:19:10.480
<v Speaker 3>So what we'll do is I'll put the video on.

421
00:19:10.829 --> 00:19:12.430
<v Speaker 3>We will watch it and then we'll kind of go

422
00:19:12.490 --> 00:19:14.650
<v Speaker 3>back and talk about things. And if you guys have

423
00:19:14.690 --> 00:19:16.710
<v Speaker 3>questions or you want to check out one spot or

424
00:19:16.730 --> 00:19:18.730
<v Speaker 3>you think, hey, I saw something cool. Let's go look

425
00:19:18.750 --> 00:19:21.210
<v Speaker 3>at this in like slow mo or something. We'll just

426
00:19:21.440 --> 00:19:25.210
<v Speaker 3>scrub through the video and see what's in there. You know, again,

427
00:19:25.509 --> 00:19:28.289
<v Speaker 3>I'm curious about this game. I am excited in wanting

428
00:19:28.329 --> 00:19:31.529
<v Speaker 3>to play it like I am any normal video game. But,

429
00:19:31.650 --> 00:19:33.980
<v Speaker 3>you know, it does feel like a monumental thing. So

430
00:19:34.019 --> 00:19:35.960
<v Speaker 3>we'll kind of we'll treat it that way a little bit.

431
00:19:36.799 --> 00:19:37.220
<v Speaker 2>All right.

432
00:19:37.420 --> 00:19:40.420
<v Speaker 3>Let's keep going here. Fiscal games on Switch to somehow

433
00:19:40.500 --> 00:19:44.670
<v Speaker 3>keep getting worse. Amazon listings now explicitly identify the Switch

434
00:19:44.710 --> 00:19:47.829
<v Speaker 3>to retail version as download code only.

435
00:19:48.369 --> 00:19:50.680
<v Speaker 2>So this isn't even a Switch to game. key card.

436
00:19:50.740 --> 00:19:52.599
<v Speaker 3>You're essentially just buying the box and getting the code.

437
00:19:52.759 --> 00:19:55.319
<v Speaker 3>It's not, that's not unheard of, but it's still very frustrating,

438
00:19:55.339 --> 00:19:59.680
<v Speaker 3>especially when, you know, on Xbox, they're just announcing that

439
00:19:59.720 --> 00:20:02.920
<v Speaker 3>thing we talked about yesterday where your, your disc versions

440
00:20:02.960 --> 00:20:05.329
<v Speaker 3>of games can be turned into digital versions and you're

441
00:20:05.349 --> 00:20:07.470
<v Speaker 3>getting more stuff over there. And it's like, everyone's like, Hey,

442
00:20:07.490 --> 00:20:08.349
<v Speaker 3>this is really cool.

443
00:20:08.490 --> 00:20:08.789
<v Speaker 2>Actually.

444
00:20:09.900 --> 00:20:15.480
<v Speaker 3>And a sort of generous technological creation that feels like, hey,

445
00:20:15.519 --> 00:20:17.240
<v Speaker 3>I'm getting more out of this thing. Oh yeah, sure,

446
00:20:17.259 --> 00:20:19.400
<v Speaker 3>we're going all digital, but at least I don't feel

447
00:20:19.420 --> 00:20:23.009
<v Speaker 3>like I wasted all my time getting those discs. And meanwhile,

448
00:20:23.289 --> 00:20:25.950
<v Speaker 3>the same company is putting out something that has no

449
00:20:26.029 --> 00:20:29.829
<v Speaker 3>physical version on the Switch 2. But again, that's just

450
00:20:29.869 --> 00:20:33.049
<v Speaker 3>not unheard of for Call of Duty specifically. But then meanwhile,

451
00:20:33.269 --> 00:20:39.380
<v Speaker 3>Danganronpa 2x2 just changed formats, Spike Chunsoft, previously said that

452
00:20:39.420 --> 00:20:41.940
<v Speaker 3>they would put the full game on the card. That's

453
00:20:42.079 --> 00:20:46.029
<v Speaker 3>no longer the case. They reversing that decision in every region, uh,

454
00:20:46.220 --> 00:20:48.150
<v Speaker 3>in the, every region will now get a game key

455
00:20:48.190 --> 00:20:52.369
<v Speaker 3>card for the switch to, uh, meanwhile, the switch one

456
00:20:52.410 --> 00:20:54.819
<v Speaker 3>version and PS five versions will still be getting the

457
00:20:54.859 --> 00:20:58.680
<v Speaker 3>full game on the card slash disc. So that's strange, but, uh,

458
00:20:59.259 --> 00:21:01.480
<v Speaker 3>I wonder what is the difference going to be between

459
00:21:01.500 --> 00:21:04.400
<v Speaker 3>the Switch 1 version and the Switch 2 version? Should

460
00:21:04.420 --> 00:21:06.369
<v Speaker 3>you just buy the Switch 1 version and basically you're

461
00:21:06.380 --> 00:21:08.930
<v Speaker 3>getting the same game? I guess I don't really know.

462
00:21:09.589 --> 00:21:12.970
<v Speaker 3>But yeah, it continues to be a case where we

463
00:21:13.009 --> 00:21:16.109
<v Speaker 3>know where things are moving. And even when companies see

464
00:21:17.430 --> 00:21:20.130
<v Speaker 3>physical games that have the full game on the card,

465
00:21:20.309 --> 00:21:24.569
<v Speaker 3>on Switch 2, absolutely sell better. There's no doubt about it.

466
00:21:24.890 --> 00:21:28.109
<v Speaker 3>The cost involved still sometimes convinced them to say, screw it.

467
00:21:28.119 --> 00:21:29.779
<v Speaker 3>We're not going to try to do that. We're going

468
00:21:29.799 --> 00:21:31.660
<v Speaker 3>to save the money and just do a game key card.

469
00:21:32.240 --> 00:21:34.819
<v Speaker 3>And it's like, you know, I get excited sometimes where

470
00:21:34.839 --> 00:21:36.259
<v Speaker 3>I'm like, Hey, I think maybe these companies can be

471
00:21:36.279 --> 00:21:37.869
<v Speaker 3>convinced to do the right thing and put the game

472
00:21:37.920 --> 00:21:40.349
<v Speaker 3>on the card. Uh, it doesn't feel like that is

473
00:21:40.420 --> 00:21:42.609
<v Speaker 3>a wholesale change across the industry. We're still going to

474
00:21:42.650 --> 00:21:44.549
<v Speaker 3>get a lot of, uh, most of the time they're

475
00:21:44.589 --> 00:21:46.150
<v Speaker 3>just going to go with game key cards, right?

476
00:21:47.029 --> 00:21:49.069
<v Speaker 4>Yeah. And I think that's kind of makes sense for

477
00:21:49.089 --> 00:21:51.890
<v Speaker 4>the case. Um, switch to games, I think cost more

478
00:21:51.910 --> 00:21:53.569
<v Speaker 4>to develop than a switch one version is, which is

479
00:21:53.650 --> 00:21:58.220
<v Speaker 4>why we're seeing that disparity there. Um, And yeah, like

480
00:21:58.759 --> 00:22:02.359
<v Speaker 4>I personally, as someone who really likes the convenience of digital,

481
00:22:02.380 --> 00:22:05.960
<v Speaker 4>but also really likes the long-term impact of having a cartridge,

482
00:22:05.980 --> 00:22:10.069
<v Speaker 4>having that data on there, it's kind of a lose-lose situation.

483
00:22:10.140 --> 00:22:15.029
<v Speaker 4>Like as an example, like last year, my friend got me,

484
00:22:15.190 --> 00:22:17.109
<v Speaker 4>he really loves the Trails series, and he got me

485
00:22:17.130 --> 00:22:21.369
<v Speaker 4>the Switch 1 version of Trails in the Sky First Chapter.

486
00:22:21.849 --> 00:22:24.170
<v Speaker 4>Because that was on cart and then you could buy

487
00:22:24.250 --> 00:22:26.619
<v Speaker 4>an upgrade key. I think even like Final Fantasy Tactics

488
00:22:26.650 --> 00:22:28.799
<v Speaker 4>was the exact same thing. But you have to like

489
00:22:29.180 --> 00:22:32.160
<v Speaker 4>buy the upgrade to get there. So it's like adding

490
00:22:32.200 --> 00:22:35.660
<v Speaker 4>a level of tedium that for me is like what's

491
00:22:35.700 --> 00:22:37.839
<v Speaker 4>kind of the point at that point? Like I don't

492
00:22:37.859 --> 00:22:39.779
<v Speaker 4>even know how many layers of things are going to

493
00:22:39.819 --> 00:22:45.150
<v Speaker 4>be unavailable should servers go online. And yeah, like don't

494
00:22:45.170 --> 00:22:48.970
<v Speaker 4>get me wrong, like switch boxes have had codes for

495
00:22:48.990 --> 00:22:51.660
<v Speaker 4>the longest time. I've bought in a couple just because

496
00:22:51.700 --> 00:22:53.880
<v Speaker 4>it's stupid. Like I just like the box art for

497
00:22:53.900 --> 00:22:55.799
<v Speaker 4>the nickel loading cart racing game. Cause those games are

498
00:22:55.839 --> 00:22:59.980
<v Speaker 4>dumb and I like playing dumb games a lot, but like, yeah.

499
00:23:00.720 --> 00:23:01.319
<v Speaker 2>Yeah. I don't know.

500
00:23:01.339 --> 00:23:06.240
<v Speaker 4>Nintendo very much feels like half in half out. One

501
00:23:06.279 --> 00:23:08.920
<v Speaker 4>of the bigger things is that like, if you look

502
00:23:08.940 --> 00:23:10.660
<v Speaker 4>at the e-shop and you have a physical game, it's

503
00:23:10.700 --> 00:23:13.029
<v Speaker 4>not going to show you've purchased that game. Cause to them,

504
00:23:13.069 --> 00:23:15.390
<v Speaker 4>you really haven't purchased that game. It's like you were,

505
00:23:15.789 --> 00:23:17.950
<v Speaker 4>you have the right to play that game with your

506
00:23:17.990 --> 00:23:21.700
<v Speaker 4>physical copy rather than you own this copy. So that's,

507
00:23:22.759 --> 00:23:24.319
<v Speaker 4>I don't think that's going to change. I think it

508
00:23:24.359 --> 00:23:26.599
<v Speaker 4>might just get worse over time, even though Nintendo is

509
00:23:26.640 --> 00:23:28.460
<v Speaker 4>in this good situation where a lot of people do

510
00:23:28.519 --> 00:23:31.779
<v Speaker 4>see like, Hey, all these games are releasing physically. They

511
00:23:31.960 --> 00:23:36.029
<v Speaker 4>are getting, um, oblivion remastered and it's selling out. They

512
00:23:36.170 --> 00:23:38.869
<v Speaker 4>are getting all these like physical games that are selling

513
00:23:38.970 --> 00:23:42.009
<v Speaker 4>out because they want that like stability and structure. And

514
00:23:42.049 --> 00:23:43.809
<v Speaker 4>it's like this thing that has existed for as long

515
00:23:43.829 --> 00:23:47.740
<v Speaker 4>as Nintendo has been, you know, making cartridges, um, or

516
00:23:47.960 --> 00:23:48.500
<v Speaker 4>even discs.

517
00:23:48.880 --> 00:23:50.769
<v Speaker 2>It's, um, It's very weird.

518
00:23:50.789 --> 00:23:52.910
<v Speaker 4>It's very weird to see Xbox doing something a little

519
00:23:52.930 --> 00:23:55.910
<v Speaker 4>bit better than, uh, Nintendo right now, but it's not

520
00:23:56.019 --> 00:23:58.500
<v Speaker 4>out of the realm of, you know, possibility.

521
00:23:58.059 --> 00:23:58.759
<v Speaker 2>Or the norm.

522
00:23:59.220 --> 00:24:02.619
<v Speaker 3>Can I, can I ask you, uh, I keep feeling like, man,

523
00:24:02.640 --> 00:24:05.000
<v Speaker 3>they're doing all this effort to do this to digital, uh,

524
00:24:05.019 --> 00:24:07.900
<v Speaker 3>which I think is called like proton or positron.

525
00:24:07.940 --> 00:24:08.660
<v Speaker 2>It's called positron.

526
00:24:08.680 --> 00:24:11.720
<v Speaker 3>That's, that's the, uh, the, the initiative that enables you

527
00:24:11.799 --> 00:24:14.660
<v Speaker 3>on Xbox to put a disc in your Xbox series X,

528
00:24:15.119 --> 00:24:17.220
<v Speaker 3>and then get the digital entitlement. Again, we talked about

529
00:24:17.269 --> 00:24:20.339
<v Speaker 3>that yesterday, uh, To me, it's like, OK, at least

530
00:24:20.390 --> 00:24:23.019
<v Speaker 3>for a little bit, I would expect them to offer,

531
00:24:23.039 --> 00:24:24.880
<v Speaker 3>you know, for the next couple of years, offer a

532
00:24:24.900 --> 00:24:28.720
<v Speaker 3>way to put a disk into any console, including the Helix,

533
00:24:28.759 --> 00:24:30.480
<v Speaker 3>which I don't think the Helix will have a disk

534
00:24:30.519 --> 00:24:33.670
<v Speaker 3>drive built in. But I still think they will probably

535
00:24:33.710 --> 00:24:35.630
<v Speaker 3>just say, look, yeah, we will at least make it

536
00:24:35.690 --> 00:24:37.789
<v Speaker 3>so you can we'll have a USB drive that you

537
00:24:37.809 --> 00:24:40.109
<v Speaker 3>could buy separately and maybe it won't be abundant. We

538
00:24:40.130 --> 00:24:42.069
<v Speaker 3>won't we won't have a lot of them, but you

539
00:24:42.089 --> 00:24:44.900
<v Speaker 3>could plug one in. And for at least a couple

540
00:24:44.920 --> 00:24:46.299
<v Speaker 3>of years, we're going to enable you to take those

541
00:24:46.339 --> 00:24:47.900
<v Speaker 3>discs and make.

542
00:24:47.799 --> 00:24:48.480
<v Speaker 2>Sure that they work.

543
00:24:48.539 --> 00:24:51.789
<v Speaker 3>So there will there will be some disc support on

544
00:24:51.890 --> 00:24:53.069
<v Speaker 3>Xbox for some time.

545
00:24:53.109 --> 00:24:54.690
<v Speaker 2>That's the way I see it in my head.

546
00:24:55.210 --> 00:24:56.430
<v Speaker 3>I think a lot of other people are seeing this

547
00:24:56.450 --> 00:24:57.930
<v Speaker 3>to be like, oh, this is so they can just

548
00:24:57.970 --> 00:25:01.099
<v Speaker 3>completely cut off discs for Helix. And I guess I'm like, yeah,

549
00:25:01.119 --> 00:25:03.579
<v Speaker 3>I guess that's also possible. I guess this is a

550
00:25:03.619 --> 00:25:06.240
<v Speaker 3>situation where I'm being a bit more optimistic. Where do

551
00:25:06.259 --> 00:25:08.700
<v Speaker 3>you fall on that? Do you think maybe I should

552
00:25:08.720 --> 00:25:09.799
<v Speaker 3>be a little bit more pessimistic?

553
00:25:11.329 --> 00:25:13.509
<v Speaker 4>In the case of Xbox, it's interesting, right? Because it's

554
00:25:13.549 --> 00:25:16.700
<v Speaker 4>all just pushing the Windows like Microsoft ecosystem. So it's

555
00:25:16.740 --> 00:25:20.059
<v Speaker 4>like at launch, I think just as a reaction to

556
00:25:20.079 --> 00:25:23.319
<v Speaker 4>the backlash Sony has gotten, I think Ashesharma would be like, hey,

557
00:25:23.359 --> 00:25:26.400
<v Speaker 4>let's have some option for people to keep playing their

558
00:25:26.519 --> 00:25:30.440
<v Speaker 4>Xbox games going forward. They already sort of are building

559
00:25:30.460 --> 00:25:33.099
<v Speaker 4>that into their backwards compatibility because now that is a

560
00:25:33.180 --> 00:25:36.119
<v Speaker 4>thing on PC. Granted, it hasn't been happening as fast

561
00:25:36.160 --> 00:25:38.640
<v Speaker 4>as just like digitizing your game, which has kind of

562
00:25:38.680 --> 00:25:41.180
<v Speaker 4>just been a pipe dream. But Yeah, I think at

563
00:25:41.240 --> 00:25:43.740
<v Speaker 4>least for launch, it's going to be a situation that's like,

564
00:25:44.400 --> 00:25:47.859
<v Speaker 4>we will see some method of getting your games playable

565
00:25:48.000 --> 00:25:50.420
<v Speaker 4>on there. But it's definitely not the long term goal.

566
00:25:50.460 --> 00:25:53.079
<v Speaker 4>The long term goal is absolutely to move everyone to digital.

567
00:25:53.420 --> 00:25:56.119
<v Speaker 4>And this is just a nice glass of water to

568
00:25:56.160 --> 00:25:58.660
<v Speaker 4>like swallow the pill a little harder than like Sony

569
00:25:59.049 --> 00:26:01.289
<v Speaker 4>shoving it down your throat like they have been doing.

570
00:26:01.309 --> 00:26:04.390
<v Speaker 2>Do you? It's weird.

571
00:26:04.470 --> 00:26:08.150
<v Speaker 4>Like, at what point do you think everything is just

572
00:26:08.170 --> 00:26:11.339
<v Speaker 4>going to be digital. Like at this point, like Nintendo

573
00:26:11.400 --> 00:26:14.420
<v Speaker 4>is kind of holding stuff back and there's independent companies

574
00:26:14.440 --> 00:26:16.299
<v Speaker 4>like limited run and all that's good stuff.

575
00:26:16.359 --> 00:26:18.779
<v Speaker 2>I am a bit, but they are at the whims

576
00:26:18.839 --> 00:26:19.900
<v Speaker 2>of the platform holders, right?

577
00:26:19.940 --> 00:26:22.509
<v Speaker 3>They have to, when they print a PlayStation disc, they

578
00:26:22.529 --> 00:26:23.869
<v Speaker 3>have to go through Sony to do that.

579
00:26:23.990 --> 00:26:24.990
<v Speaker 2>And Sony's cutting them off.

580
00:26:25.289 --> 00:26:27.869
<v Speaker 3>So as they can, they can have all the desire

581
00:26:27.890 --> 00:26:29.670
<v Speaker 3>and motivation to do that, that they want. If they,

582
00:26:29.789 --> 00:26:32.029
<v Speaker 3>if they are being cut off by the licensor, it's

583
00:26:32.069 --> 00:26:33.470
<v Speaker 3>just not, it's not going to be possible.

584
00:26:34.630 --> 00:26:34.789
<v Speaker 2>Yeah.

585
00:26:34.869 --> 00:26:36.130
<v Speaker 3>I mean, I would have said by the end of

586
00:26:36.170 --> 00:26:38.319
<v Speaker 3>next generation, now it feels like much quicker than that.

587
00:26:39.099 --> 00:26:42.720
<v Speaker 2>Obviously, it's all offset because, you know, you're right.

588
00:26:42.740 --> 00:26:45.640
<v Speaker 3>All these companies are maybe at different footholds when it

589
00:26:45.680 --> 00:26:51.349
<v Speaker 3>comes to their position, you know, vis-a-vis physical and digital. But, yeah,

590
00:26:51.390 --> 00:26:54.410
<v Speaker 3>Switch 2 will have a physical option of some sort

591
00:26:54.829 --> 00:26:58.170
<v Speaker 3>throughout its entire lifespan. So that's several more years, like

592
00:26:58.230 --> 00:27:00.950
<v Speaker 3>a lot, like half a decade at least, probably more

593
00:27:00.990 --> 00:27:05.579
<v Speaker 3>than that. Um, and then PlayStation six is, yeah, you know,

594
00:27:05.599 --> 00:27:07.589
<v Speaker 3>they're just going to stop making discs all across the board.

595
00:27:07.609 --> 00:27:08.200
<v Speaker 2>So it doesn't matter.

596
00:27:08.309 --> 00:27:10.289
<v Speaker 3>And then Xbox is maybe somewhere in the middle, but

597
00:27:10.549 --> 00:27:12.970
<v Speaker 3>no one buys physical games on Xbox already.

598
00:27:13.450 --> 00:27:14.269
<v Speaker 2>Like that was the whole thing.

599
00:27:14.289 --> 00:27:17.869
<v Speaker 3>Like they wanted to, uh, kind of force digital back

600
00:27:17.910 --> 00:27:18.950
<v Speaker 3>at the, you know, beginning of the.

601
00:27:18.990 --> 00:27:20.769
<v Speaker 2>Xbox one, people weren't ready.

602
00:27:21.250 --> 00:27:23.670
<v Speaker 3>And then slowly over time with game pass and a

603
00:27:23.690 --> 00:27:26.430
<v Speaker 3>bunch of other stuff, you know, getting Xbox play anywhere.

604
00:27:26.789 --> 00:27:29.980
<v Speaker 3>They led the horse to water. instead of just, you know, uh,

605
00:27:30.049 --> 00:27:33.450
<v Speaker 3>like forcing the horse into the water. And now the

606
00:27:33.490 --> 00:27:36.789
<v Speaker 3>whole Xbox horse is there. Everyone, no one buys the

607
00:27:36.809 --> 00:27:39.950
<v Speaker 3>physical games there. And, uh, so it kind of almost

608
00:27:39.970 --> 00:27:41.880
<v Speaker 3>doesn't make sense. They could have had this big, you know,

609
00:27:41.930 --> 00:27:44.140
<v Speaker 3>slap in the face moment, the moment of Sony, but like, Hey,

610
00:27:44.200 --> 00:27:46.880
<v Speaker 3>we are going to keep supporting discs, but at least

611
00:27:46.940 --> 00:27:49.380
<v Speaker 3>business wise, it makes very little sense for them to

612
00:27:49.420 --> 00:27:51.799
<v Speaker 3>do that because they aren't selling a lot of discs.

613
00:27:51.900 --> 00:27:55.140
<v Speaker 3>You get a lot of, um, third party announcements. You know, again,

614
00:27:55.160 --> 00:27:57.490
<v Speaker 3>there was one recently I talked about it, but, um,

615
00:27:58.430 --> 00:27:59.710
<v Speaker 3>where they announced that they were going to have a

616
00:27:59.750 --> 00:28:01.299
<v Speaker 3>physical version for PlayStation five.

617
00:28:01.839 --> 00:28:03.819
<v Speaker 2>And it's also coming to the Xbox and PC.

618
00:28:04.279 --> 00:28:04.430
<v Speaker 1>Yeah.

619
00:28:04.470 --> 00:28:05.759
<v Speaker 2>Persona. That's right. Exactly.

620
00:28:06.279 --> 00:28:08.079
<v Speaker 3>And it's like, but that will just be digital only

621
00:28:08.259 --> 00:28:12.039
<v Speaker 3>on Xbox and saying, yeah, that because people wouldn't buy

622
00:28:12.059 --> 00:28:12.779
<v Speaker 3>the physical version.

623
00:28:12.819 --> 00:28:15.460
<v Speaker 2>So of course they're not going to do that. So yeah,

624
00:28:15.759 --> 00:28:16.460
<v Speaker 2>it's very soon.

625
00:28:16.720 --> 00:28:19.220
<v Speaker 3>It's very soon with the exception of, you know, switch

626
00:28:19.240 --> 00:28:21.140
<v Speaker 3>to obviously we'll just continue doing things the way they

627
00:28:21.640 --> 00:28:24.299
<v Speaker 3>want to do it. And Nintendo sells a lot of physical,

628
00:28:24.339 --> 00:28:26.599
<v Speaker 3>like it's not like they're limping or something when they

629
00:28:26.619 --> 00:28:28.829
<v Speaker 3>put out a game, It sells a ton of physical

630
00:28:28.869 --> 00:28:30.490
<v Speaker 3>copies around the world.

631
00:28:30.490 --> 00:28:31.670
<v Speaker 2>And especially in Japan.

632
00:28:32.029 --> 00:28:33.549
<v Speaker 3>And as long as that's the case, they're just not

633
00:28:33.569 --> 00:28:36.069
<v Speaker 3>going to stop doing it because that's an audience that

634
00:28:36.089 --> 00:28:37.730
<v Speaker 3>they're very happy to keep happy.

635
00:28:38.710 --> 00:28:39.009
<v Speaker 2>All right.

636
00:28:39.430 --> 00:28:41.809
<v Speaker 3>Let's go ahead and take a break. When we come back,

637
00:28:42.690 --> 00:28:46.599
<v Speaker 3>plenty of headlines to get into. We are going to

638
00:28:46.630 --> 00:28:48.470
<v Speaker 3>offer you a way to skip out on these ads.

639
00:28:48.490 --> 00:28:50.920
<v Speaker 3>If you go to giantbomb.com slash join, you get the

640
00:28:51.000 --> 00:28:53.140
<v Speaker 3>ad-free version of the audio and the video show there.

641
00:28:53.200 --> 00:28:56.079
<v Speaker 3>In the meantime, let's hear from our friends at videogame.town.

642
00:28:58.109 --> 00:29:00.809
<v Speaker 1>This episode is brought to you by Video Game Town.

643
00:29:01.049 --> 00:29:03.670
<v Speaker 1>Video Game Town is an independent media site where you

644
00:29:03.710 --> 00:29:07.849
<v Speaker 1>can find fascinating articles, podcasts, and videos created by the

645
00:29:08.049 --> 00:29:11.069
<v Speaker 1>best and brightest in video game journalism. In order to

646
00:29:11.109 --> 00:29:16.380
<v Speaker 1>escape the industry is currently in, Video Game Town proudly

647
00:29:16.440 --> 00:29:19.539
<v Speaker 1>presents the best in gaming coverage, joined by plenty of

648
00:29:19.579 --> 00:29:24.420
<v Speaker 1>familiar faces, Kalief Adams, Jenna Stieber, Merritt Kay, Ian Walker,

649
00:29:24.779 --> 00:29:25.460
<v Speaker 1>and more.

650
00:29:26.190 --> 00:29:29.430
<v Speaker 3>Video Game Town is run by two friends, Grant and Jared,

651
00:29:29.759 --> 00:29:33.440
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652
00:29:33.599 --> 00:29:39.029
<v Speaker 3>and memes. They deliver the kind of analysis, editorials, podcasts, videos, rankings,

653
00:29:39.210 --> 00:29:42.920
<v Speaker 3>and nerdy affairs that you can't find elsewhere. So check

654
00:29:42.940 --> 00:29:46.680
<v Speaker 3>them out at videogame.town and be sure to subscribe to

655
00:29:46.700 --> 00:29:49.920
<v Speaker 3>their Video Game Town Hall series wherever you get your podcasts.

656
00:29:50.200 --> 00:29:51.200
<v Speaker 2>If you want to support the.

657
00:29:51.160 --> 00:29:55.019
<v Speaker 3>Return of fully independent web media, you can directly support

658
00:29:55.180 --> 00:30:00.140
<v Speaker 3>at patreon.com slash videogametown for exclusive articles and podcasts.

659
00:30:00.599 --> 00:30:03.960
<v Speaker 2>Video game town. Video game town. Video game town. Video

660
00:30:03.980 --> 00:30:06.480
<v Speaker 2>game town. Video game town. Video game town.

661
00:30:08.160 --> 00:30:10.619
<v Speaker 3>We're back for Game Mess Mornings. I'm Jeff Grubb. That's

662
00:30:10.680 --> 00:30:15.410
<v Speaker 3>John Martin. Let's continue on here with Konami. Konami wants

663
00:30:15.630 --> 00:30:19.190
<v Speaker 3>annual Silent Hill games and is working on, quote, many

664
00:30:19.930 --> 00:30:22.829
<v Speaker 3>unannounced projects. This is from Dave Aubrey at VGC. Shout

665
00:30:22.849 --> 00:30:25.150
<v Speaker 3>out to Dave for all the stories today. Konami wants

666
00:30:25.190 --> 00:30:28.150
<v Speaker 3>to make Silent Hill an annual franchise. That's according to

667
00:30:28.190 --> 00:30:34.069
<v Speaker 3>franchise producer Matoi Okamoto at Gamescom 2026. Our aim is

668
00:30:34.170 --> 00:30:37.130
<v Speaker 3>to hopefully have an annual release of new games, Okamoto

669
00:30:37.190 --> 00:30:41.390
<v Speaker 3>said to GamesRadar +. The Japanese and Scottish settings of

670
00:30:41.630 --> 00:30:44.400
<v Speaker 3>Silent Hill F and the upcoming Silent Hill Townfall are

671
00:30:44.460 --> 00:30:47.720
<v Speaker 3>no accident either. And the series has been moving away

672
00:30:47.759 --> 00:30:50.980
<v Speaker 3>from its original setting on purpose. If we stay laser

673
00:30:51.019 --> 00:30:54.279
<v Speaker 3>focused on the same American setting, that would exhaust narrative

674
00:30:54.319 --> 00:30:57.359
<v Speaker 3>possibilities and also potentially cause fatigue for the player base.

675
00:30:58.099 --> 00:31:00.400
<v Speaker 2>And that's Akimoto continuing to explain the situation.

676
00:31:00.849 --> 00:31:03.069
<v Speaker 3>So in order to make Silent Hill an annual franchise,

677
00:31:03.210 --> 00:31:06.609
<v Speaker 3>multiple games will need to be developed simultaneously. And that's

678
00:31:06.630 --> 00:31:10.170
<v Speaker 3>something Konami already has underway. There are still many projects

679
00:31:10.190 --> 00:31:13.970
<v Speaker 3>that are still under the works and very unannounced titles,

680
00:31:14.029 --> 00:31:17.420
<v Speaker 3>he continued. So, obviously, we can't go into specifics, but

681
00:31:17.440 --> 00:31:19.819
<v Speaker 3>there are still many projects that we are currently exploring

682
00:31:19.920 --> 00:31:22.160
<v Speaker 3>and working on as we speak. We would like to

683
00:31:22.200 --> 00:31:24.579
<v Speaker 3>let players know that we have more experiences coming up

684
00:31:24.700 --> 00:31:27.119
<v Speaker 3>and many types of games that we believe will be

685
00:31:27.180 --> 00:31:30.190
<v Speaker 3>able to provide positive kinds of surprises for players waiting

686
00:31:30.650 --> 00:31:33.329
<v Speaker 3>for this for the series.

687
00:31:34.490 --> 00:31:36.269
<v Speaker 2>People seem to be impressed by Townfall.

688
00:31:37.269 --> 00:31:39.410
<v Speaker 3>Jordan Midler at VGC did say, after I left the

689
00:31:39.450 --> 00:31:41.920
<v Speaker 3>hands-off demo of Silent Hill Townfall, It was hard to

690
00:31:41.960 --> 00:31:43.920
<v Speaker 3>think about much else. The elephant in the room is

691
00:31:43.960 --> 00:31:46.259
<v Speaker 3>that as a Scottish person, it's novel to see my

692
00:31:46.299 --> 00:31:50.000
<v Speaker 3>country represented, but not only that represented so authentically.

693
00:31:51.160 --> 00:31:51.400
<v Speaker 2>Yeah.

694
00:31:51.480 --> 00:31:54.700
<v Speaker 3>So that game's out September 24th. That's a silent Hill

695
00:31:54.740 --> 00:31:57.460
<v Speaker 3>this year. It seems like they are, they have a

696
00:31:57.480 --> 00:31:59.859
<v Speaker 3>silent Hill one remake with Bloober in the works. So

697
00:31:59.940 --> 00:32:04.160
<v Speaker 3>we can count that as a future project. I mean, it's,

698
00:32:04.400 --> 00:32:06.799
<v Speaker 3>it's working right. I mean, I, I think people are

699
00:32:06.839 --> 00:32:08.420
<v Speaker 3>saying a lot of fans when I'm kind of like

700
00:32:08.880 --> 00:32:11.150
<v Speaker 3>check the vibe on people. They're saying, hey, if the

701
00:32:11.190 --> 00:32:14.410
<v Speaker 3>Silent Hill Townfall is good, if it's somewhere in the

702
00:32:14.470 --> 00:32:16.750
<v Speaker 3>realm of the last two games of Silent Hill F

703
00:32:16.809 --> 00:32:21.490
<v Speaker 3>and Silent Hill 2 Remake, this will be undoubtedly the

704
00:32:21.630 --> 00:32:23.670
<v Speaker 3>best period of Silent Hill games ever.

705
00:32:24.190 --> 00:32:26.180
<v Speaker 2>The best time to be a Silent Hill fan ever.

706
00:32:26.660 --> 00:32:29.500
<v Speaker 3>And it's kind of hard to be like, okay, well,

707
00:32:29.519 --> 00:32:32.920
<v Speaker 3>they've earned this sort of place that they found themselves in.

708
00:32:33.720 --> 00:32:35.519
<v Speaker 3>Let's just have faith that they can keep it going

709
00:32:35.619 --> 00:32:38.480
<v Speaker 3>because they've shown they can. What else is there to

710
00:32:38.539 --> 00:32:39.309
<v Speaker 3>say about this, John?

711
00:32:40.819 --> 00:32:44.559
<v Speaker 4>Not much, but I think in a comparison to Capcom,

712
00:32:44.599 --> 00:32:47.950
<v Speaker 4>what Konami has really been doing well is finding partners

713
00:32:47.990 --> 00:32:52.410
<v Speaker 4>who understand their franchises, understand what makes those pillars and

714
00:32:52.509 --> 00:32:54.549
<v Speaker 4>IPs great. Bloober Team was such a good get for

715
00:32:54.589 --> 00:32:56.950
<v Speaker 4>them because it set them up for these wins with

716
00:32:57.029 --> 00:33:00.539
<v Speaker 4>Silent Hill up and hopefully Townfall. It's looking really, really good.

717
00:33:01.779 --> 00:33:03.400
<v Speaker 4>But yeah, this is the kind of thing where it's

718
00:33:03.460 --> 00:33:08.099
<v Speaker 4>like Konami... is we're kind of in the comeback Konami era.

719
00:33:08.220 --> 00:33:10.880
<v Speaker 4>So it kind of is making sense that they need

720
00:33:10.960 --> 00:33:14.019
<v Speaker 4>to rely on these others represent. Yeah. Oh my God.

721
00:33:14.059 --> 00:33:16.480
<v Speaker 4>I'm so excited. I'm so excited for Castlevania. This is

722
00:33:16.500 --> 00:33:18.440
<v Speaker 4>a completely aside. That's going to be great.

723
00:33:18.660 --> 00:33:19.269
<v Speaker 2>Absolutely.

724
00:33:20.490 --> 00:33:23.089
<v Speaker 4>But yeah, like they're, they're playing to their strengths of like,

725
00:33:23.589 --> 00:33:26.289
<v Speaker 4>we've lent our IPS to other people. We forged relationships

726
00:33:26.349 --> 00:33:28.170
<v Speaker 4>and that's how we're going to be doing this as

727
00:33:28.230 --> 00:33:30.730
<v Speaker 4>opposed to cranking our internal studios, which they kind of

728
00:33:30.750 --> 00:33:32.730
<v Speaker 4>need to build up again, because like it's, it had

729
00:33:32.769 --> 00:33:37.009
<v Speaker 4>been like over a decade since, really any games had

730
00:33:37.029 --> 00:33:41.539
<v Speaker 4>been made that weren't Pachinko like adjacent, I guess, but yeah.

731
00:33:41.690 --> 00:33:44.420
<v Speaker 3>Like they had, uh, some free to play stuff that

732
00:33:44.460 --> 00:33:46.299
<v Speaker 3>made them, made them a lot of money for years there.

733
00:33:46.319 --> 00:33:50.440
<v Speaker 3>They had, uh, e-football that was actually successful making money

734
00:33:50.480 --> 00:33:54.230
<v Speaker 3>at least. Um, and before that, you know, pro evolution soccer, uh, Um,

735
00:33:54.450 --> 00:33:56.089
<v Speaker 3>and that's kind of like, Oh, so when you would

736
00:33:56.109 --> 00:33:57.490
<v Speaker 3>look at it, but no, Konami is doing just fine.

737
00:33:57.509 --> 00:33:59.309
<v Speaker 3>I would bring up, man, I remember when Konami used

738
00:33:59.329 --> 00:34:01.309
<v Speaker 3>to make video games and a bunch of pedantic assholes,

739
00:34:01.349 --> 00:34:02.049
<v Speaker 3>cause it's video games.

740
00:34:02.069 --> 00:34:02.789
<v Speaker 2>That's what we all are.

741
00:34:03.170 --> 00:34:05.269
<v Speaker 3>We'd be like, Oh no, they're, they make so much money.

742
00:34:05.289 --> 00:34:07.390
<v Speaker 3>They make more money than all these other video game companies.

743
00:34:07.509 --> 00:34:08.909
<v Speaker 3>And I would try to be like, you know what

744
00:34:08.949 --> 00:34:10.409
<v Speaker 3>I mean? And now we're here.

745
00:34:10.750 --> 00:34:13.230
<v Speaker 2>This is what I meant. This is great. This is awesome.

746
00:34:13.510 --> 00:34:17.239
<v Speaker 3>And the fact that they like just clocked that silent

747
00:34:17.280 --> 00:34:19.340
<v Speaker 3>Hill was the key to this, that if they got

748
00:34:19.480 --> 00:34:22.630
<v Speaker 3>silent Hill, right, it would sort of just unlock. not

749
00:34:22.650 --> 00:34:26.929
<v Speaker 3>a good vibes and a steady revenue stream of man,

750
00:34:26.949 --> 00:34:29.860
<v Speaker 3>the silent Hill fans and kind of gamers as a

751
00:34:30.070 --> 00:34:32.320
<v Speaker 3>large monolith will eat up.

752
00:34:32.639 --> 00:34:34.639
<v Speaker 2>All the horror content you can provide.

753
00:34:34.820 --> 00:34:36.199
<v Speaker 3>If you want to just put out one of these

754
00:34:36.239 --> 00:34:40.059
<v Speaker 3>a year from different developers and from different studios, and

755
00:34:40.099 --> 00:34:41.800
<v Speaker 3>as long as they are of a certain quality level,

756
00:34:42.429 --> 00:34:44.550
<v Speaker 3>they will just every single one of these, they're not

757
00:34:44.570 --> 00:34:45.360
<v Speaker 3>going to get tired of it.

758
00:34:45.789 --> 00:34:47.769
<v Speaker 2>And now you've also considered.

759
00:34:47.389 --> 00:34:50.989
<v Speaker 3>That possibility from the beginning here, It wasn't like, let's

760
00:34:51.030 --> 00:34:54.809
<v Speaker 3>do five games back in Silent Hill, like always, and

761
00:34:54.849 --> 00:34:57.110
<v Speaker 3>then maybe eventually we'll take a risk and try something else.

762
00:34:57.150 --> 00:34:59.030
<v Speaker 2>No, they knew immediately, hey, this is what we want

763
00:34:59.050 --> 00:35:01.340
<v Speaker 2>to do. We want to have a lot of these games.

764
00:35:01.800 --> 00:35:02.719
<v Speaker 2>What would be a.

765
00:35:02.760 --> 00:35:05.019
<v Speaker 3>Sort of blockade to making sure that people don't get

766
00:35:05.079 --> 00:35:08.260
<v Speaker 3>exhausted or that they might get exhausted by this? And

767
00:35:08.280 --> 00:35:09.980
<v Speaker 3>it's like, yeah, having the same setting over and over

768
00:35:10.000 --> 00:35:12.219
<v Speaker 3>again probably is something that you should break pretty early on.

769
00:35:12.219 --> 00:35:15.579
<v Speaker 2>They did. They succeeded. They succeeded. And I think most

770
00:35:15.659 --> 00:35:17.179
<v Speaker 2>fans are welcoming this.

771
00:35:17.280 --> 00:35:20.510
<v Speaker 3>Even the most skeptical and cynical Silent Hill fans seem

772
00:35:20.530 --> 00:35:22.210
<v Speaker 3>to be like, hey, we're OK with this because we've

773
00:35:22.250 --> 00:35:24.909
<v Speaker 3>seen they've been through the bleakest shit with this series.

774
00:35:25.849 --> 00:35:28.670
<v Speaker 3>And so they know what that looks like. And this

775
00:35:28.809 --> 00:35:30.809
<v Speaker 3>is maybe if they don't love every single one. I

776
00:35:30.849 --> 00:35:32.429
<v Speaker 3>don't think most of them are like, well, this feels

777
00:35:32.469 --> 00:35:34.570
<v Speaker 3>like what Silent Hill is going to be like forever.

778
00:35:35.489 --> 00:35:37.329
<v Speaker 3>So I can expect if I don't like this one,

779
00:35:37.369 --> 00:35:39.329
<v Speaker 3>if I don't enjoy this one, the next one could

780
00:35:39.369 --> 00:35:41.969
<v Speaker 3>be my shit. And that has got to be a

781
00:35:42.030 --> 00:35:44.199
<v Speaker 3>good feeling for people who have spent a lot of

782
00:35:44.239 --> 00:35:48.219
<v Speaker 3>time loving these games. I hope that they're able to

783
00:35:48.280 --> 00:35:51.699
<v Speaker 3>do the same thing for Castlevania and a bunch of others. Man,

784
00:35:51.719 --> 00:35:55.460
<v Speaker 3>if they get this next Castlevania right and then try

785
00:35:55.480 --> 00:35:57.820
<v Speaker 3>a 3D Castlevania and sort of bounce back and forth

786
00:35:57.860 --> 00:36:01.780
<v Speaker 3>between Metroidvanias and 3D ones, I would be very excited.

787
00:36:01.820 --> 00:36:04.219
<v Speaker 2>That'd be very, very great. Uh, all right.

788
00:36:04.239 --> 00:36:07.340
<v Speaker 3>There was 18 minutes of fable gameplay out of games.

789
00:36:07.400 --> 00:36:09.780
<v Speaker 3>Com the sort of big thing here is they really

790
00:36:09.800 --> 00:36:13.320
<v Speaker 3>did hone in on, uh, the NPCs and how, uh,

791
00:36:13.400 --> 00:36:19.039
<v Speaker 3>scripted and authored they all are. There's 400 individualized NPCs

792
00:36:19.079 --> 00:36:22.710
<v Speaker 3>that are all voiced and interactable. They might have, they

793
00:36:22.730 --> 00:36:24.789
<v Speaker 3>have their own homes, their own personalities, their own hobbies,

794
00:36:24.809 --> 00:36:28.210
<v Speaker 3>their own traits, their own schedules. Um, you see this

795
00:36:28.250 --> 00:36:29.710
<v Speaker 3>a little bit in the trailer, at least for one

796
00:36:29.750 --> 00:36:33.489
<v Speaker 3>of them. And, uh, I think that's going to be

797
00:36:33.750 --> 00:36:35.590
<v Speaker 3>the make or break for this game because they also

798
00:36:35.650 --> 00:36:38.699
<v Speaker 3>showed combat and it looked very stock standard. It looked

799
00:36:38.739 --> 00:36:42.280
<v Speaker 3>very off-the-shelf combat system. Obviously, there's going to be magic

800
00:36:42.300 --> 00:36:44.420
<v Speaker 3>and stuff like that, but just swinging the sword, it

801
00:36:44.440 --> 00:36:48.360
<v Speaker 3>didn't look inspired or anything like that. So it's going

802
00:36:48.380 --> 00:36:51.940
<v Speaker 3>to come down to interacting with that world and what

803
00:36:51.980 --> 00:36:52.739
<v Speaker 3>that feels like.

804
00:36:53.260 --> 00:36:54.949
<v Speaker 2>And it does seem like that's where they put most

805
00:36:55.010 --> 00:36:55.670
<v Speaker 2>of their effort.

806
00:36:55.989 --> 00:36:58.630
<v Speaker 3>And based on this 18 minutes, what I watched of it,

807
00:36:58.630 --> 00:37:01.550
<v Speaker 3>I was like, okay, there's something here. Obviously, I want

808
00:37:01.570 --> 00:37:04.409
<v Speaker 3>to mess around with myself and see what that's like.

809
00:37:04.449 --> 00:37:05.750
<v Speaker 3>Did you get a chance to watch any of this

810
00:37:05.789 --> 00:37:06.570
<v Speaker 3>or see this for yourself?

811
00:37:07.489 --> 00:37:07.750
<v Speaker 2>Yeah.

812
00:37:07.789 --> 00:37:11.750
<v Speaker 4>So I've watched it like 35 minutes ago at like,

813
00:37:11.889 --> 00:37:14.300
<v Speaker 4>or like 40 minutes ago at like three times speed. Um,

814
00:37:15.090 --> 00:37:17.539
<v Speaker 4>I think Sim heads are going to really, really like this.

815
00:37:17.619 --> 00:37:20.659
<v Speaker 4>Like I, I legitimately think it looks really, really good.

816
00:37:20.699 --> 00:37:24.099
<v Speaker 4>I feel like the faces have been getting better and better. Um, I,

817
00:37:24.260 --> 00:37:26.699
<v Speaker 4>as someone who has dabbled in all three fable games

818
00:37:26.780 --> 00:37:29.239
<v Speaker 4>and kind of bounced off, this looks really, really cool.

819
00:37:29.280 --> 00:37:32.440
<v Speaker 4>And I'm excited to see people who enjoy this, enjoy this. Um,

820
00:37:32.920 --> 00:37:36.210
<v Speaker 4>but yeah, I mean, this is kind of doing what

821
00:37:36.269 --> 00:37:37.969
<v Speaker 4>you would kind of want from this sort of game

822
00:37:38.030 --> 00:37:41.590
<v Speaker 4>of making this tight knit community of like people and,

823
00:37:41.750 --> 00:37:46.989
<v Speaker 4>and getting invested in there. Um, again, not super for me, uh,

824
00:37:47.130 --> 00:37:50.280
<v Speaker 4>but I, I think what is there is going to

825
00:37:50.320 --> 00:37:55.860
<v Speaker 4>be great SIM serviceable combat. Um, yeah, it, I think

826
00:37:56.000 --> 00:38:00.679
<v Speaker 4>Xbox does have something good on their hands, which also, yeah,

827
00:38:00.699 --> 00:38:03.179
<v Speaker 4>go ahead. Well, I was, I was also going to

828
00:38:03.199 --> 00:38:05.639
<v Speaker 4>bring up the, the, the boycott cause they're, you.

829
00:38:05.599 --> 00:38:06.360
<v Speaker 2>Know, no, please.

830
00:38:06.400 --> 00:38:06.619
<v Speaker 3>Yeah.

831
00:38:06.639 --> 00:38:06.719
<v Speaker 1>Yeah.

832
00:38:06.739 --> 00:38:10.659
<v Speaker 4>They're under, yeah, they're invested in a, in a genocide.

833
00:38:10.679 --> 00:38:12.809
<v Speaker 2>So that's, that's great. That's right. That's awesome.

834
00:38:12.869 --> 00:38:13.949
<v Speaker 4>Yeah. Yep.

835
00:38:14.030 --> 00:38:16.150
<v Speaker 3>It's kind of thing where it's like, yeah, I think

836
00:38:16.170 --> 00:38:17.809
<v Speaker 3>about it every time, you know, but it's, I always

837
00:38:17.849 --> 00:38:19.829
<v Speaker 3>follow these games. It's like, man, that's from that studio

838
00:38:19.869 --> 00:38:22.010
<v Speaker 3>I like. And then it's always, oh yeah, it's Microsoft. And,

839
00:38:22.489 --> 00:38:24.170
<v Speaker 3>but it's worth bringing up every time. This is a

840
00:38:24.730 --> 00:38:28.349
<v Speaker 3>company that at a high level, Xbox is under BDS boycott.

841
00:38:29.710 --> 00:38:31.849
<v Speaker 2>Yeah. Game looks nice. It does.

842
00:38:31.869 --> 00:38:36.989
<v Speaker 3>I think especially the environments, it seems very detailed and does,

843
00:38:37.260 --> 00:38:38.860
<v Speaker 3>it is kind of one of the, you know, the

844
00:38:38.880 --> 00:38:43.760
<v Speaker 3>things I always like want from games instead of a vast,

845
00:38:43.900 --> 00:38:46.980
<v Speaker 3>massive open world with tons of stuff, maybe just scale

846
00:38:47.000 --> 00:38:49.920
<v Speaker 3>down a little bit and, and fill that with all

847
00:38:49.980 --> 00:38:53.579
<v Speaker 3>kinds of cool things to interact with. and then really

848
00:38:55.079 --> 00:38:58.119
<v Speaker 3>have a group of NPCs that are fully fleshed out.

849
00:38:58.550 --> 00:39:00.829
<v Speaker 2>And 400's a huge number still.

850
00:39:01.070 --> 00:39:04.730
<v Speaker 3>If you play this game for 100 hours, you probably

851
00:39:04.750 --> 00:39:07.090
<v Speaker 3>still only interact with a fraction of those in any

852
00:39:07.170 --> 00:39:10.909
<v Speaker 3>meaningful way. So that's going to feel like a world

853
00:39:10.949 --> 00:39:13.690
<v Speaker 3>that has so much going on that it could feel

854
00:39:13.730 --> 00:39:15.269
<v Speaker 3>alive if they're able to nail these things.

855
00:39:15.349 --> 00:39:19.829
<v Speaker 2>But we'll see. I'm always rooting for Playground. I am.

856
00:39:20.110 --> 00:39:20.949
<v Speaker 2>I like that studio.

857
00:39:21.409 --> 00:39:24.679
<v Speaker 3>The fact that they are trying this new genre, this

858
00:39:24.739 --> 00:39:26.159
<v Speaker 3>is one of those things where it's like you just

859
00:39:26.199 --> 00:39:27.969
<v Speaker 3>want this to work out for them, because if it does,

860
00:39:28.469 --> 00:39:29.110
<v Speaker 3>then they can.

861
00:39:29.369 --> 00:39:30.789
<v Speaker 2>It feels like they can really do anything.

862
00:39:31.150 --> 00:39:32.889
<v Speaker 3>And if it doesn't, then they got to go back

863
00:39:32.929 --> 00:39:35.510
<v Speaker 3>and make 10 more Forza Horizons. Not that I would

864
00:39:35.550 --> 00:39:39.489
<v Speaker 3>complain about that necessarily, but obviously they wanted to make

865
00:39:39.530 --> 00:39:40.360
<v Speaker 3>this for a reason.

866
00:39:40.719 --> 00:39:42.820
<v Speaker 2>And hopefully it works out for them. Can't help but

867
00:39:42.860 --> 00:39:43.719
<v Speaker 2>root for that studio.

868
00:39:44.460 --> 00:39:44.639
<v Speaker 1>Right.

869
00:39:45.059 --> 00:39:46.840
<v Speaker 2>All right. Panic.

870
00:39:47.420 --> 00:39:50.199
<v Speaker 3>The studio, the company, the ones that made the crank handheld,

871
00:39:50.659 --> 00:39:54.800
<v Speaker 3>the Playdate, they're actually refunding people the tariffs that people

872
00:39:54.840 --> 00:39:57.719
<v Speaker 3>paid on their Playdates. This is from Nicole Carpenter and

873
00:39:57.760 --> 00:40:03.110
<v Speaker 3>Diego Arguello at Game Developer. Crank-driven handheld Playdate maker Panic

874
00:40:03.309 --> 00:40:06.010
<v Speaker 3>emailed customers this week to spread some good news. The

875
00:40:06.050 --> 00:40:09.409
<v Speaker 3>company received tariff refunds from the United States government and

876
00:40:09.449 --> 00:40:12.869
<v Speaker 3>is passing that along to customers. People who purchased a

877
00:40:12.889 --> 00:40:15.329
<v Speaker 3>Playdate from Panic during the period in which the tariffs

878
00:40:15.369 --> 00:40:17.599
<v Speaker 3>were charged received We'll get the refunds.

879
00:40:18.199 --> 00:40:19.840
<v Speaker 2>There was a specific window of time this.

880
00:40:19.760 --> 00:40:24.019
<v Speaker 3>Year where we did charge tariffs to customers. Panic co-founder

881
00:40:24.119 --> 00:40:27.820
<v Speaker 3>Cable Sasser explained in an email to game developer confirming

882
00:40:27.840 --> 00:40:30.900
<v Speaker 3>the news. We tried absorbing the cost for a while,

883
00:40:30.920 --> 00:40:33.579
<v Speaker 3>but that was financially difficult for a small company like ours.

884
00:40:34.019 --> 00:40:36.800
<v Speaker 3>We made the tariff a very obvious and clearly labeled

885
00:40:36.900 --> 00:40:40.539
<v Speaker 3>line item on checkout for any customer affected. Panic also

886
00:40:40.579 --> 00:40:43.219
<v Speaker 3>set up a website to explain the 19% tariff surcharge.

887
00:40:43.219 --> 00:40:46.739
<v Speaker 3>19% is what it got up to. That's fucking stupid.

888
00:40:46.780 --> 00:40:49.239
<v Speaker 3>The United States Supreme Court ruled that United States President

889
00:40:49.280 --> 00:40:52.409
<v Speaker 3>Donald Trump's tariffs were not a legal use, surprise, of

890
00:40:52.449 --> 00:40:56.110
<v Speaker 3>the International Emergency Economic Powers Act. Companies impacted by the

891
00:40:56.130 --> 00:40:58.230
<v Speaker 3>tariffs had to apply for their share of the refund.

892
00:40:58.630 --> 00:41:01.829
<v Speaker 3>Some companies, like Nintendo, are keeping the refund money. Most

893
00:41:01.849 --> 00:41:04.309
<v Speaker 3>of these companies are, and they are massive. Now, it

894
00:41:04.369 --> 00:41:06.170
<v Speaker 3>is worth pointing out the difference for a lot of

895
00:41:06.210 --> 00:41:09.710
<v Speaker 3>these things is Nintendo just raised their prices.

896
00:41:10.190 --> 00:41:10.909
<v Speaker 2>That's what they did.

897
00:41:12.659 --> 00:41:16.960
<v Speaker 3>The companies that did charge a separate surcharge, a tariff fee,

898
00:41:17.119 --> 00:41:20.099
<v Speaker 3>and made it a separate line item, they're the ones

899
00:41:20.280 --> 00:41:24.179
<v Speaker 3>most susceptible to lawsuits or people saying, hey, give me

900
00:41:24.219 --> 00:41:28.480
<v Speaker 3>that money back because it's very clearly marked and separated

901
00:41:28.539 --> 00:41:30.219
<v Speaker 3>out from the cost of the product. That was sort

902
00:41:30.239 --> 00:41:32.360
<v Speaker 3>of the legal theory from the beginning where the companies

903
00:41:32.380 --> 00:41:34.679
<v Speaker 3>that just raised prices and they could say, we're allowed

904
00:41:34.699 --> 00:41:36.780
<v Speaker 3>to set our prices and there's multiple reasons we raised

905
00:41:36.800 --> 00:41:38.929
<v Speaker 3>the price, not just tariffs. So we can't just like

906
00:41:39.219 --> 00:41:43.239
<v Speaker 3>unravel that. Now, we all know mostly bullshit, although there

907
00:41:43.300 --> 00:41:45.159
<v Speaker 3>are a lot of reasons to raise prices. We know

908
00:41:45.179 --> 00:41:48.699
<v Speaker 3>that at that time, tariffs were the main reason. But

909
00:41:49.139 --> 00:41:50.710
<v Speaker 3>just legally, a lot of these companies were going to

910
00:41:50.730 --> 00:41:52.670
<v Speaker 3>be protected because you are allowed to set the price

911
00:41:52.710 --> 00:41:55.150
<v Speaker 3>for your own products. That's a freedom that is not

912
00:41:55.170 --> 00:41:57.329
<v Speaker 3>going to be something that the United States of America

913
00:41:57.730 --> 00:41:59.530
<v Speaker 3>is going to go after a lot of companies for

914
00:42:00.650 --> 00:42:05.210
<v Speaker 3>in our capitalist system. Either way, though, no one was

915
00:42:05.250 --> 00:42:08.719
<v Speaker 3>compelling panic to do this. They just did it. Very cool, right?

916
00:42:09.789 --> 00:42:13.730
<v Speaker 4>It's insanely cool. And it's, it's, they're one of the

917
00:42:13.809 --> 00:42:16.670
<v Speaker 4>only like video game manufacturers, I guess you call that,

918
00:42:16.710 --> 00:42:20.650
<v Speaker 4>that are like doing these pro consumer moves. Um, it really,

919
00:42:20.750 --> 00:42:23.869
<v Speaker 4>really just impassions like a smaller fan base like that

920
00:42:24.309 --> 00:42:28.869
<v Speaker 4>makes people want to invest more in the community. And I, we,

921
00:42:29.050 --> 00:42:32.329
<v Speaker 4>we very rarely see situations like this and, uh, just

922
00:42:32.369 --> 00:42:34.809
<v Speaker 4>makes me, makes me happier, uh, knowing that these guys

923
00:42:34.849 --> 00:42:38.619
<v Speaker 4>are around. Very cool device to like always, always new

924
00:42:38.659 --> 00:42:40.079
<v Speaker 4>games are coming out that I'm like, oh, that looks

925
00:42:40.119 --> 00:42:41.010
<v Speaker 4>really cool. I should get that.

926
00:42:42.210 --> 00:42:46.329
<v Speaker 2>They're also just a really good publisher. Panic. They do.

927
00:42:46.349 --> 00:42:49.389
<v Speaker 2>They do. Happier or happier here. Was that what it was?

928
00:42:49.409 --> 00:42:52.289
<v Speaker 2>Let's see here. Panic Games. Oh, they just you know

929
00:42:52.309 --> 00:42:54.380
<v Speaker 2>what they just did. Maybe game of the year. Big walk.

930
00:42:54.840 --> 00:42:55.360
<v Speaker 2>They published.

931
00:42:55.500 --> 00:42:56.099
<v Speaker 4>Oh, my God.

932
00:42:56.260 --> 00:42:58.079
<v Speaker 2>OK, wow. Yeah. Yeah.

933
00:42:58.340 --> 00:42:58.440
<v Speaker 1>Right.

934
00:42:58.460 --> 00:43:00.880
<v Speaker 2>And they did a despilote and blip. Oh, plus. That's right.

935
00:43:00.900 --> 00:43:01.059
<v Speaker 3>That.

936
00:43:01.360 --> 00:43:03.750
<v Speaker 2>Yes. Thank goodness you're here. What it is. man, I

937
00:43:04.130 --> 00:43:07.050
<v Speaker 2>like all this shit. All those games are awesome. Time flies.

938
00:43:07.070 --> 00:43:09.369
<v Speaker 2>That was a good one. Uh, man. Okay.

939
00:43:09.389 --> 00:43:10.789
<v Speaker 3>So yeah, they just, uh, they got a good eye

940
00:43:10.809 --> 00:43:13.239
<v Speaker 3>for games as a publisher. And then I do, I

941
00:43:13.300 --> 00:43:17.860
<v Speaker 3>really enjoy the play date. So just excellent, excellent company. Uh,

942
00:43:18.079 --> 00:43:22.940
<v Speaker 3>Metal Gear Solid 4. It's Metal Gear Solid 4's liberation day, everybody.

943
00:43:23.079 --> 00:43:28.440
<v Speaker 3>It has escaped the disgusting confines of the cell processor.

944
00:43:28.800 --> 00:43:32.019
<v Speaker 3>The PlayStation 3 shall no longer hold back Metal Gear

945
00:43:32.059 --> 00:43:33.860
<v Speaker 3>Solid 4.

946
00:43:33.860 --> 00:43:36.539
<v Speaker 2>Let's go. You can play it everywhere today.

947
00:43:36.639 --> 00:43:41.039
<v Speaker 3>Metal Gear Solid Master Collection Volume 2 releases today, which

948
00:43:41.079 --> 00:43:45.320
<v Speaker 3>means Metal Gear Solid 4 is finally, officially playable on

949
00:43:45.400 --> 00:43:49.639
<v Speaker 3>something besides a PS3. Metal Gear Solid 4 has effectively

950
00:43:49.659 --> 00:43:53.869
<v Speaker 3>been trapped on Sony's 2006 hardware since its 2008 release.

951
00:43:54.530 --> 00:43:57.809
<v Speaker 3>The collection is also reviewing reasonably well, and a lot

952
00:43:57.829 --> 00:44:00.409
<v Speaker 3>of people who I consider to be Metal Gear Solid

953
00:44:00.429 --> 00:44:05.090
<v Speaker 3>fans insanos, uh, you know, are your Tam Hussein's out there. Uh,

954
00:44:06.150 --> 00:44:08.690
<v Speaker 3>he was saying, yeah, this thing is, he's very happy

955
00:44:08.909 --> 00:44:11.010
<v Speaker 3>with this and he's playing it and it was, it

956
00:44:11.030 --> 00:44:13.789
<v Speaker 3>was great to see. So there's a switch to version

957
00:44:14.010 --> 00:44:16.210
<v Speaker 3>and that reportedly also targets 60 frames per second.

958
00:44:16.429 --> 00:44:18.309
<v Speaker 2>So you can kind of play this thing anywhere now.

959
00:44:18.429 --> 00:44:19.269
<v Speaker 2>It's kind of amazing, huh?

960
00:44:20.110 --> 00:44:24.119
<v Speaker 4>Yeah, it's cool. And then that's 99% of the entire series.

961
00:44:24.159 --> 00:44:25.699
<v Speaker 4>I feel like five just needs to come to switch,

962
00:44:25.780 --> 00:44:27.599
<v Speaker 4>but like, yeah, no, everyone can play everything.

963
00:44:27.780 --> 00:44:28.059
<v Speaker 1>Yeah.

964
00:44:28.139 --> 00:44:32.150
<v Speaker 4>It's really, really cool. Um, makes me excited for the future.

965
00:44:31.820 --> 00:44:34.760
<v Speaker 2>Of Metal Gear. A little weird. A little weird to say.

966
00:44:34.800 --> 00:44:36.980
<v Speaker 3>I still don't know how to say it. Yeah, I

967
00:44:37.019 --> 00:44:40.780
<v Speaker 3>definitely am because it's, again, we're talking about Konami, right?

968
00:44:40.940 --> 00:44:44.739
<v Speaker 3>And I get that the, again, the insanos, Dan Reichertz,

969
00:44:44.800 --> 00:44:49.710
<v Speaker 3>will be like, don't ever do it without Kojima. I

970
00:44:49.750 --> 00:44:52.349
<v Speaker 3>just don't have that same feeling where it's like, I

971
00:44:52.369 --> 00:44:54.349
<v Speaker 3>don't know if I feel like someone who truly loved

972
00:44:54.389 --> 00:44:57.690
<v Speaker 3>those games was put in charge and tried to do

973
00:44:57.710 --> 00:44:59.809
<v Speaker 3>it in that style and had a certain, like, as

974
00:44:59.829 --> 00:45:03.329
<v Speaker 3>long as they got a blessing from Kojima, I, I

975
00:45:03.369 --> 00:45:05.050
<v Speaker 3>would be fine with it. Uh, but I know that

976
00:45:05.110 --> 00:45:08.730
<v Speaker 3>is absolutely sacrilegious to so many people. So it's one

977
00:45:08.750 --> 00:45:11.449
<v Speaker 3>of those things that just is no way guaranteed to happen. Uh,

978
00:45:11.570 --> 00:45:12.889
<v Speaker 3>but I think if they, you know, they go back

979
00:45:12.909 --> 00:45:15.639
<v Speaker 3>and forth between remaking these games and then trying something

980
00:45:15.699 --> 00:45:17.400
<v Speaker 3>new and maybe it would have to be quite different

981
00:45:17.440 --> 00:45:19.880
<v Speaker 3>just to like separate itself from what Kojima would make.

982
00:45:20.519 --> 00:45:21.340
<v Speaker 2>But I don't know.

983
00:45:21.559 --> 00:45:23.940
<v Speaker 3>We'll, we'll see if that's even possible. There's a good chance.

984
00:45:24.000 --> 00:45:26.800
<v Speaker 3>It just never happens. Cause it's a third rail of

985
00:45:26.820 --> 00:45:28.340
<v Speaker 3>a sort. True.

986
00:45:28.679 --> 00:45:31.489
<v Speaker 4>But, I mean, with four out now, like all you

987
00:45:31.510 --> 00:45:33.389
<v Speaker 4>need is four in Revengeance. And then that's kind of

988
00:45:33.570 --> 00:45:37.070
<v Speaker 4>a is a clean slate of source to make new

989
00:45:37.110 --> 00:45:39.769
<v Speaker 4>stories in the future without having to, you know, have

990
00:45:39.789 --> 00:45:42.650
<v Speaker 4>to deal with all the intricacies of like working with

991
00:45:42.949 --> 00:45:46.489
<v Speaker 4>a Kojima level plot. So I really have no idea.

992
00:45:46.809 --> 00:45:50.789
<v Speaker 4>It'll it's weird. I get I get a little nervous

993
00:45:50.849 --> 00:45:52.829
<v Speaker 4>about it, but I'm excited to see what the future

994
00:45:52.869 --> 00:45:53.449
<v Speaker 4>holds regardless.

995
00:45:54.929 --> 00:45:58.090
<v Speaker 3>I like crafty NYC's Chad remake that sun game just

996
00:45:58.110 --> 00:45:58.750
<v Speaker 3>to fuck with them.

997
00:45:59.250 --> 00:45:59.389
<v Speaker 1>Yeah.

998
00:45:59.409 --> 00:46:00.769
<v Speaker 2>Remake. Yeah.

999
00:46:00.789 --> 00:46:01.349
<v Speaker 1>Yeah.

1000
00:46:01.590 --> 00:46:05.849
<v Speaker 2>Hell yeah. Listen, if they put out some.

1001
00:46:05.690 --> 00:46:08.429
<v Speaker 3>Peripheral that attached to the switch to that was a

1002
00:46:08.570 --> 00:46:11.860
<v Speaker 3>sun dial or whatever, a sun of solar meter. i

1003
00:46:11.880 --> 00:46:13.960
<v Speaker 3>would yeah i think i think it has one built

1004
00:46:14.019 --> 00:46:16.199
<v Speaker 3>in right because it uses light in the car yeah

1005
00:46:16.260 --> 00:46:17.539
<v Speaker 3>well i mean yeah but like i think the switch

1006
00:46:17.539 --> 00:46:20.300
<v Speaker 3>2 has a sun or a light uh detector because

1007
00:46:20.320 --> 00:46:22.949
<v Speaker 3>that's how it does the auto brightness level so could

1008
00:46:22.989 --> 00:46:25.429
<v Speaker 3>a game tap into that on an api level and

1009
00:46:25.449 --> 00:46:28.489
<v Speaker 3>they could just make a bock tie maybe i don't

1010
00:46:28.510 --> 00:46:30.469
<v Speaker 3>know i don't know but maybe it can't tell the

1011
00:46:30.510 --> 00:46:32.400
<v Speaker 3>difference maybe it probably can tell if it has to

1012
00:46:32.420 --> 00:46:34.800
<v Speaker 3>be over a certain brightness level it's like clearly someone

1013
00:46:34.840 --> 00:46:39.219
<v Speaker 3>is outside who the fuck knows All right. Kingdom Hearts

1014
00:46:39.219 --> 00:46:41.860
<v Speaker 3>4 information will have to wait after a bit of

1015
00:46:41.940 --> 00:46:44.889
<v Speaker 3>a gap. This is also from Dave Aubrey at VGC.

1016
00:46:45.989 --> 00:46:48.489
<v Speaker 3>The next Kingdom Hearts 4 trailer will be released after

1017
00:46:48.929 --> 00:46:51.070
<v Speaker 3>a bit of a gap. That's according to Kingdom Hearts

1018
00:46:51.070 --> 00:46:55.780
<v Speaker 3>4 game director Tetsuya Nomura and Tai Yasue. The duo

1019
00:46:56.050 --> 00:47:00.300
<v Speaker 3>spoke with Famitsu about Yeah, about Kingdom Hearts 4, but

1020
00:47:00.320 --> 00:47:03.460
<v Speaker 3>the next trailer might be some time away. The release

1021
00:47:03.519 --> 00:47:06.019
<v Speaker 3>is still scheduled for late next year, and the development

1022
00:47:06.039 --> 00:47:08.079
<v Speaker 3>team is in the final stages, so we'll be focusing

1023
00:47:08.119 --> 00:47:11.510
<v Speaker 3>on that for a while, Nomura told Famitsu. We're currently

1024
00:47:11.530 --> 00:47:13.849
<v Speaker 3>considering when to release the next information, so there will

1025
00:47:14.269 --> 00:47:16.650
<v Speaker 3>likely be a bit of a gap. This sounds like

1026
00:47:16.809 --> 00:47:20.849
<v Speaker 3>the normal thing, John, of creating assets, creating trailers, whether

1027
00:47:20.889 --> 00:47:24.269
<v Speaker 3>that's the studio itself doing it or handing it off

1028
00:47:24.309 --> 00:47:28.079
<v Speaker 3>to a third party to create a CGI trailer. regardless

1029
00:47:28.119 --> 00:47:29.860
<v Speaker 3>of any of that, it takes a lot of time

1030
00:47:29.880 --> 00:47:31.840
<v Speaker 3>and a lot of resources away from the people making

1031
00:47:31.900 --> 00:47:33.980
<v Speaker 3>the game. And so that's why we get those things

1032
00:47:34.019 --> 00:47:36.760
<v Speaker 3>less frequently these days. And they're like, Hey, we did one.

1033
00:47:37.380 --> 00:47:39.239
<v Speaker 3>We're good for a while. We're going to go back

1034
00:47:39.260 --> 00:47:41.659
<v Speaker 3>to work on the game. And that's, that's always the

1035
00:47:41.719 --> 00:47:44.199
<v Speaker 3>right choice these days. It seems like we, you know,

1036
00:47:44.239 --> 00:47:45.909
<v Speaker 3>come back to us when the thing is much closer

1037
00:47:46.119 --> 00:47:47.789
<v Speaker 3>and you can do the, the, the run up in

1038
00:47:47.809 --> 00:47:49.750
<v Speaker 3>the final two to three months. And then we can

1039
00:47:49.769 --> 00:47:52.269
<v Speaker 3>start talking about the game again. Once you've mostly finished

1040
00:47:52.329 --> 00:47:53.090
<v Speaker 3>that work, right?

1041
00:47:54.050 --> 00:47:56.590
<v Speaker 4>Yeah. I, and that does make the most sense. Um,

1042
00:47:57.179 --> 00:47:59.510
<v Speaker 4>I as someone who really likes Kingdom Hearts, I think

1043
00:47:59.530 --> 00:48:02.190
<v Speaker 4>this makes a lot of sense because sometimes less is

1044
00:48:02.230 --> 00:48:05.110
<v Speaker 4>more in those trailers. You kind of get to piece

1045
00:48:05.150 --> 00:48:06.750
<v Speaker 4>it out a little bit more, get people a little

1046
00:48:06.769 --> 00:48:09.969
<v Speaker 4>bit more excited as opposed to just like showing you're

1047
00:48:10.090 --> 00:48:13.539
<v Speaker 4>like revealing your hand like right or right away, especially

1048
00:48:13.559 --> 00:48:15.519
<v Speaker 4>for something that takes as long to develop as Kingdom Hearts.

1049
00:48:15.539 --> 00:48:17.780
<v Speaker 4>Like I'm assuming this is going to be like December

1050
00:48:17.800 --> 00:48:19.739
<v Speaker 4>or November of next year. And there's going to be

1051
00:48:19.800 --> 00:48:22.849
<v Speaker 4>so many state of play, so many game awards and

1052
00:48:23.170 --> 00:48:26.230
<v Speaker 4>summer games fest to show this off. Square seems more

1053
00:48:26.309 --> 00:48:29.289
<v Speaker 4>now than ever, just willing to show stuff off everywhere,

1054
00:48:29.630 --> 00:48:34.349
<v Speaker 4>especially as it's coming to everything. But yeah, it's also

1055
00:48:34.389 --> 00:48:37.949
<v Speaker 4>a weird thing because Tetsuya Nomura loves to hide his

1056
00:48:38.150 --> 00:48:40.590
<v Speaker 4>like meta textual stuff in all these trailers and it

1057
00:48:40.610 --> 00:48:43.179
<v Speaker 4>gives him more time to like mess with your heads

1058
00:48:43.300 --> 00:48:49.440
<v Speaker 4>and all this crazy Illuminati nonsense. It's a, I don't know.

1059
00:48:49.780 --> 00:48:52.199
<v Speaker 4>It's very weird to, but like, it's very weird to

1060
00:48:52.239 --> 00:48:54.420
<v Speaker 4>read this man. He is one of a kind in

1061
00:48:54.440 --> 00:48:55.099
<v Speaker 4>the industry.

1062
00:48:56.099 --> 00:48:58.320
<v Speaker 3>Uh, they did say that there, uh, let's see before

1063
00:48:58.340 --> 00:49:00.579
<v Speaker 3>signing off, he teases plans for the series is 25th

1064
00:49:00.599 --> 00:49:03.880
<v Speaker 3>anniversary without promising a new trailer. Also, there will be

1065
00:49:03.900 --> 00:49:06.409
<v Speaker 3>something planned for next year's 25th anniversary. So please look

1066
00:49:06.429 --> 00:49:09.369
<v Speaker 3>forward to the, to the announcement. Uh, let's see here

1067
00:49:09.429 --> 00:49:12.050
<v Speaker 3>as anniversary exhibition is confirmed to be taking place in

1068
00:49:12.449 --> 00:49:16.829
<v Speaker 3>Roppongi starting February 5th, 2027. So this may be more,

1069
00:49:17.079 --> 00:49:20.260
<v Speaker 3>when more Kingdom Hearts 4 information is revealed, speculates Dave.

1070
00:49:21.340 --> 00:49:24.280
<v Speaker 3>And then they mentioned Kingdom Hearts 4 English voiceover recording

1071
00:49:24.440 --> 00:49:27.610
<v Speaker 3>is 60 to 70% complete, 6-7.

1072
00:49:27.739 --> 00:49:29.989
<v Speaker 2>So Kingdom Hearts 4 is still set for a late

1073
00:49:29.989 --> 00:49:33.150
<v Speaker 2>2027 release. Yeah.

1074
00:49:33.309 --> 00:49:35.809
<v Speaker 3>They also, you know, just as a reminder, that date,

1075
00:49:35.869 --> 00:49:38.210
<v Speaker 3>that release date, they were very firm about that.

1076
00:49:38.989 --> 00:49:39.170
<v Speaker 4>Yeah.

1077
00:49:39.190 --> 00:49:41.909
<v Speaker 3>Morris said no chance that slips. So, uh, all of

1078
00:49:41.929 --> 00:49:44.599
<v Speaker 3>these things are going to have to be very pretty solid. Um,

1079
00:49:45.099 --> 00:49:48.739
<v Speaker 3>although talk is cheap, they could still easily delay the thing.

1080
00:49:49.139 --> 00:49:51.320
<v Speaker 2>Uh, we'll see. Right. Yeah.

1081
00:49:51.420 --> 00:49:53.500
<v Speaker 4>It's interesting. Cause I feel like now more than ever,

1082
00:49:53.559 --> 00:49:56.449
<v Speaker 4>Disney is like so into kingdom hearts. Like they were

1083
00:49:56.489 --> 00:49:59.269
<v Speaker 4>saying it's an, a billion dollar property. They're making an

1084
00:49:59.349 --> 00:50:01.590
<v Speaker 4>anime show. So that even could be what they're showing

1085
00:50:01.670 --> 00:50:03.289
<v Speaker 4>off later this year. Cause we have no idea what

1086
00:50:03.309 --> 00:50:03.989
<v Speaker 4>that's going to cover.

1087
00:50:04.730 --> 00:50:05.989
<v Speaker 2>Um, yeah.

1088
00:50:06.199 --> 00:50:09.929
<v Speaker 4>Like, it's very, it's very cool to like actually have

1089
00:50:09.969 --> 00:50:12.690
<v Speaker 4>a hard date for, it took like 13 years in

1090
00:50:12.710 --> 00:50:14.550
<v Speaker 4>between two and three. So the fact that it's going

1091
00:50:14.570 --> 00:50:18.769
<v Speaker 4>to be like, uh, 2019, 20, 27, eight years around

1092
00:50:18.789 --> 00:50:22.409
<v Speaker 4>eight years is kind of crazy. I'm, I'm very excited

1093
00:50:22.429 --> 00:50:27.139
<v Speaker 4>for this. It looks so gorgeous. I'm, I'm here. I'm,

1094
00:50:27.320 --> 00:50:29.420
<v Speaker 4>I'm so deep in the Duffy of kingdom arts. It's

1095
00:50:29.440 --> 00:50:32.780
<v Speaker 4>kind of bad. Like it's, I I'm very, very, very

1096
00:50:32.840 --> 00:50:33.599
<v Speaker 4>excited for this game.

1097
00:50:33.760 --> 00:50:37.099
<v Speaker 3>I did definitely get the urge to, um, to play

1098
00:50:37.119 --> 00:50:40.559
<v Speaker 3>Kingdom Hearts 2. You know, I didn't enjoy playing Kingdom

1099
00:50:40.579 --> 00:50:42.920
<v Speaker 3>Hearts 1, but I like everything else about it. I

1100
00:50:42.960 --> 00:50:45.260
<v Speaker 3>like the Disney and the Final Fantasy and all that

1101
00:50:45.280 --> 00:50:48.449
<v Speaker 3>stuff mashing together. And I do not, I'm not one

1102
00:50:48.489 --> 00:50:50.250
<v Speaker 3>of these people like, the story's confusing.

1103
00:50:50.349 --> 00:50:53.429
<v Speaker 2>So fuck it, man. What a bad game. Whatever, lots

1104
00:50:53.469 --> 00:50:56.769
<v Speaker 2>of stories are confusing or I don't care about that. Yeah,

1105
00:50:56.809 --> 00:50:57.429
<v Speaker 2>and bad, yes.

1106
00:50:57.449 --> 00:51:00.219
<v Speaker 3>A lot of stories are bad and that just actually

1107
00:51:00.260 --> 00:51:02.059
<v Speaker 3>doesn't matter to me most of the time.

1108
00:51:02.380 --> 00:51:04.039
<v Speaker 2>And it does that. It's nothing to do with my

1109
00:51:04.079 --> 00:51:05.730
<v Speaker 2>dislike for Kingdom Hearts 1.

1110
00:51:05.730 --> 00:51:08.190
<v Speaker 3>So I'm like, I should see through this series and play,

1111
00:51:08.349 --> 00:51:10.780
<v Speaker 3>not gonna play all of them, but I'll play the

1112
00:51:10.820 --> 00:51:12.219
<v Speaker 3>main lines of maybe one or two others.

1113
00:51:12.840 --> 00:51:13.300
<v Speaker 2>It's time.

1114
00:51:13.980 --> 00:51:17.019
<v Speaker 4>Two legitimately has some of my favorite combat in any

1115
00:51:17.179 --> 00:51:20.980
<v Speaker 4>action RPG I've like ever played. It's, it's so good.

1116
00:51:21.400 --> 00:51:23.280
<v Speaker 4>But it requires a time investment, and there's only a

1117
00:51:23.679 --> 00:51:25.690
<v Speaker 4>lot of people have a certain threshold they're willing to

1118
00:51:25.710 --> 00:51:25.969
<v Speaker 4>put up with.

1119
00:51:25.989 --> 00:51:28.090
<v Speaker 2>Yeah, this is happening before the end of 2026. That's

1120
00:51:28.309 --> 00:51:30.710
<v Speaker 2>for sure. Yeah, no way. That's valid. Yeah.

1121
00:51:31.050 --> 00:51:31.530
<v Speaker 1>All right.

1122
00:51:31.630 --> 00:51:33.010
<v Speaker 2>Let's see. I think that does it for all the

1123
00:51:33.110 --> 00:51:34.010
<v Speaker 2>big headlines.

1124
00:51:34.050 --> 00:51:36.639
<v Speaker 3>Let's talk about this week, and that's mostly what is

1125
00:51:36.679 --> 00:51:39.719
<v Speaker 3>happening today. As we've done this show, Xbox had its

1126
00:51:40.159 --> 00:51:42.820
<v Speaker 3>second Gamescom broadcast. I think that was a big focus

1127
00:51:42.880 --> 00:51:43.440
<v Speaker 3>on Call of Duty.

1128
00:51:43.480 --> 00:51:45.059
<v Speaker 2>There was some other stuff there as well.

1129
00:51:45.739 --> 00:51:48.329
<v Speaker 3>Not sure if any new headlines have come out since then.

1130
00:51:49.070 --> 00:51:51.030
<v Speaker 2>But, you know, if they did... We'll talk about them

1131
00:51:51.070 --> 00:51:51.909
<v Speaker 2>on tomorrow's show.

1132
00:51:51.929 --> 00:51:55.269
<v Speaker 3>Uh, 3.00 PM today, as a reminder, GTA six and

1133
00:51:55.309 --> 00:51:58.989
<v Speaker 3>extended look debuts on Netflix. We will have some sort

1134
00:51:59.030 --> 00:52:01.489
<v Speaker 3>of talk over happening right then. It's not going to

1135
00:52:01.510 --> 00:52:02.969
<v Speaker 3>be a straight talk over. We're going to kind of

1136
00:52:03.010 --> 00:52:06.119
<v Speaker 3>scrub through the video, you know, break it down. Uh,

1137
00:52:06.170 --> 00:52:08.409
<v Speaker 3>cause that's what's required to actually do that. But we

1138
00:52:08.429 --> 00:52:10.389
<v Speaker 3>did get the green light from rockstar to do that.

1139
00:52:10.469 --> 00:52:13.900
<v Speaker 3>So 3.00 PM we'll make it happen. And then 9.00

1140
00:52:13.900 --> 00:52:16.900
<v Speaker 3>PM Eastern, that will be on the rockstar YouTube channels

1141
00:52:16.960 --> 00:52:18.920
<v Speaker 3>and stuff. So, uh, If you don't want to get

1142
00:52:18.980 --> 00:52:20.440
<v Speaker 3>Netflix or you want to, or you do want to

1143
00:52:20.460 --> 00:52:23.199
<v Speaker 3>watch it uninterrupted, uh, which we won't be able to do. Uh,

1144
00:52:23.800 --> 00:52:25.599
<v Speaker 3>you could do that later at 9 PM. If you

1145
00:52:25.679 --> 00:52:28.590
<v Speaker 3>aren't going to sign up for Netflix, uh, and then tomorrow, no,

1146
00:52:28.730 --> 00:52:30.789
<v Speaker 3>nothing really happened in the games industry. So we will

1147
00:52:30.829 --> 00:52:33.750
<v Speaker 3>make something happen. Once again, the giant bomb video weekend

1148
00:52:33.809 --> 00:52:34.409
<v Speaker 3>rental club.

1149
00:52:34.429 --> 00:52:36.170
<v Speaker 2>Uh, we've got some cool artwork.

1150
00:52:36.190 --> 00:52:40.760
<v Speaker 3>We'll debut from Jerem, uh, that really just absolutely slams.

1151
00:52:41.039 --> 00:52:43.019
<v Speaker 2>Uh, And we'll kind of show off some of that stuff.

1152
00:52:43.559 --> 00:52:46.079
<v Speaker 3>And then we'll hang out and have a fun game

1153
00:52:46.139 --> 00:52:48.480
<v Speaker 3>rental night with our friends, just like we used to

1154
00:52:48.539 --> 00:52:49.119
<v Speaker 3>for the N64.

1155
00:52:50.420 --> 00:52:50.980
<v Speaker 2>All right.

1156
00:52:51.239 --> 00:52:53.500
<v Speaker 3>Let's see a poll question from yesterday. Let's get caught

1157
00:52:53.679 --> 00:52:57.400
<v Speaker 3>up on that. I'm going to refresh and get the

1158
00:52:57.440 --> 00:53:00.760
<v Speaker 3>most recent results. Are you going to watch the GTA

1159
00:53:00.760 --> 00:53:03.480
<v Speaker 3>6 and extended look on Netflix this week?

1160
00:53:03.480 --> 00:53:07.469
<v Speaker 2>4,000 votes. Yes or no. We are options. I obviously am.

1161
00:53:07.670 --> 00:53:11.409
<v Speaker 2>So are 31%. 60, 69% said no. Nice. Yeah, I.

1162
00:53:13.210 --> 00:53:15.489
<v Speaker 3>Mean, I think that's where it is at with this audience.

1163
00:53:15.510 --> 00:53:20.300
<v Speaker 3>I think people are done hearing about this game. I

1164
00:53:20.599 --> 00:53:22.800
<v Speaker 3>don't think that means they won't play it. This is

1165
00:53:22.840 --> 00:53:24.420
<v Speaker 3>not the same thing as people being like, I'm not

1166
00:53:24.440 --> 00:53:26.380
<v Speaker 3>even going to touch that game. Although for many people,

1167
00:53:26.420 --> 00:53:28.980
<v Speaker 3>it probably is, John. But I think mostly this is

1168
00:53:30.250 --> 00:53:32.150
<v Speaker 3>Wake me up when I can actually play this game.

1169
00:53:32.289 --> 00:53:35.230
<v Speaker 3>It's been so long. It's kind of, I've gotten into

1170
00:53:35.269 --> 00:53:37.889
<v Speaker 3>so many other games. This doesn't really matter to me

1171
00:53:37.949 --> 00:53:39.650
<v Speaker 3>until I can actually play it as a video game.

1172
00:53:39.670 --> 00:53:41.610
<v Speaker 2>Cause that's what I like doing, playing the video games.

1173
00:53:42.039 --> 00:53:43.000
<v Speaker 2>We've been stuck in this.

1174
00:53:43.320 --> 00:53:45.719
<v Speaker 3>Let's talk about the video game coming out one day

1175
00:53:46.139 --> 00:53:48.599
<v Speaker 3>for so long with this horse shit that I think

1176
00:53:48.639 --> 00:53:49.889
<v Speaker 3>a lot of people are just done with it.

1177
00:53:49.920 --> 00:53:52.199
<v Speaker 2>That's definitely what I read here, at least for this audience, John.

1178
00:53:53.000 --> 00:53:55.340
<v Speaker 4>Yeah. I mean, I'm a hundred percent behind them. I'm

1179
00:53:55.400 --> 00:53:57.769
<v Speaker 4>excited to finally get to try the game rather than

1180
00:53:57.929 --> 00:54:00.800
<v Speaker 4>actually just worry about it and it being headlines and

1181
00:54:00.840 --> 00:54:04.960
<v Speaker 4>absorbing literally every other aspect of the conversation around video

1182
00:54:04.980 --> 00:54:05.920
<v Speaker 4>games for so long.

1183
00:54:06.380 --> 00:54:06.719
<v Speaker 2>Um, yep.

1184
00:54:07.019 --> 00:54:08.639
<v Speaker 4>Going to be cool. We'll be able to focus on

1185
00:54:09.000 --> 00:54:10.840
<v Speaker 4>a lot of more diverse and cool games.

1186
00:54:11.480 --> 00:54:11.579
<v Speaker 1>Yep.

1187
00:54:12.579 --> 00:54:13.019
<v Speaker 2>All right.

1188
00:54:13.079 --> 00:54:15.000
<v Speaker 3>A new poll question. We'll get to it here in

1189
00:54:15.039 --> 00:54:17.360
<v Speaker 3>a second. Before we do that though, John, tell people

1190
00:54:17.380 --> 00:54:19.099
<v Speaker 3>where they can find you on the internet, what you

1191
00:54:19.139 --> 00:54:20.760
<v Speaker 3>have going on, all that good stuff.

1192
00:54:21.739 --> 00:54:21.960
<v Speaker 2>Yeah.

1193
00:54:22.239 --> 00:54:24.340
<v Speaker 4>Um, you can find me on blue sky. That's primarily

1194
00:54:24.380 --> 00:54:26.639
<v Speaker 4>where I'm at right now. John Martin dot blue sky

1195
00:54:26.659 --> 00:54:32.719
<v Speaker 4>dot social. Um, Yeah, kind of. It's been crazy over here.

1196
00:54:32.820 --> 00:54:34.429
<v Speaker 4>I've been like away every weekend, so I haven't been

1197
00:54:34.449 --> 00:54:38.070
<v Speaker 4>able to stream or anything really for a minute. But yeah,

1198
00:54:38.269 --> 00:54:40.570
<v Speaker 4>you can follow me there. I post about everything. Love

1199
00:54:40.590 --> 00:54:44.230
<v Speaker 4>talking about video games. Yeah, I'm just always excited to

1200
00:54:44.269 --> 00:54:47.849
<v Speaker 4>be a part of this community. Everyone is absolutely fantastic. Oh,

1201
00:54:48.510 --> 00:54:51.139
<v Speaker 4>if so, I'm trying to get and I know I

1202
00:54:51.179 --> 00:54:53.900
<v Speaker 4>know you were trying to spray people with Final Fantasy 14.

1203
00:54:53.900 --> 00:54:55.900
<v Speaker 4>I do need some help. I, I have a friend

1204
00:54:55.940 --> 00:54:58.099
<v Speaker 4>who's also on the free trial. I need someone to

1205
00:54:58.139 --> 00:55:01.050
<v Speaker 4>help us party up. It's really important that we get

1206
00:55:01.110 --> 00:55:05.489
<v Speaker 4>him into there. So it's not time lost. Um, yeah, I, yeah,

1207
00:55:05.690 --> 00:55:08.349
<v Speaker 4>I don't know. You could spray me too, to be honest.

1208
00:55:08.389 --> 00:55:11.130
<v Speaker 2>Oh yeah. Absolutely. Going to get, get the rubber bullets

1209
00:55:11.250 --> 00:55:12.550
<v Speaker 2>out and just put you guys all back in your

1210
00:55:12.590 --> 00:55:15.039
<v Speaker 2>place for sure. Um, no, you, you do what you

1211
00:55:15.059 --> 00:55:16.280
<v Speaker 2>got to do. You get that.

1212
00:55:16.360 --> 00:55:18.800
<v Speaker 3>Listen, if you put a, a bat signal out like

1213
00:55:18.840 --> 00:55:20.960
<v Speaker 3>that for final fantasy 14 in this community, it's going

1214
00:55:20.980 --> 00:55:21.619
<v Speaker 3>to get answered.

1215
00:55:21.679 --> 00:55:23.320
<v Speaker 2>So, uh, I need some sickos.

1216
00:55:23.360 --> 00:55:23.539
<v Speaker 1>Yeah.

1217
00:55:23.920 --> 00:55:27.360
<v Speaker 2>Yes, absolutely. That's going to happen now. All right. New

1218
00:55:27.409 --> 00:55:30.269
<v Speaker 2>poll question. Have you ever played Metal Gear Solid 4?

1219
00:55:30.269 --> 00:55:30.789
<v Speaker 2>Yes or no?

1220
00:55:30.969 --> 00:55:34.289
<v Speaker 3>We'll get the results of that question on tomorrow's Game

1221
00:55:34.309 --> 00:55:37.349
<v Speaker 3>Mess Morning. Speaking of Game Mess Mornings on Giant Bomb.

1222
00:55:38.110 --> 00:55:40.809
<v Speaker 3>Later today on Giant Bomb, it's the voicemail dump truck.

1223
00:55:41.250 --> 00:55:43.940
<v Speaker 3>We will then talk over this Grand Theft Auto, an

1224
00:55:44.559 --> 00:55:46.880
<v Speaker 3>extended book. At least I'll be doing that. And then

1225
00:55:46.900 --> 00:55:50.400
<v Speaker 3>we'll see who hops in there with me. And then, yeah,

1226
00:55:50.820 --> 00:55:53.239
<v Speaker 3>it's going to be on to tomorrow where we're going

1227
00:55:53.260 --> 00:55:55.199
<v Speaker 3>to have another Game Mess Mornings.

1228
00:55:55.570 --> 00:55:56.929
<v Speaker 2>We are going to have UPF.

1229
00:55:57.329 --> 00:56:00.630
<v Speaker 3>And then there is that Giant Bomb video, Weekend Rental Club,

1230
00:56:00.630 --> 00:56:01.389
<v Speaker 3>6 p.m.

1231
00:56:01.429 --> 00:56:01.750
<v Speaker 2>Eastern.

1232
00:56:01.989 --> 00:56:04.230
<v Speaker 3>Come hang out with us, everybody. That's premium only, that

1233
00:56:04.250 --> 00:56:08.050
<v Speaker 3>specific stream. So go sign up for, for giant bomb, uh,

1234
00:56:08.309 --> 00:56:11.409
<v Speaker 3>premium giant bomb.com slash join. We might have a couple

1235
00:56:11.429 --> 00:56:13.929
<v Speaker 3>of codes left for, uh, if you do sign up

1236
00:56:14.230 --> 00:56:16.789
<v Speaker 3>to get blood dungeon, probably not that many left actually

1237
00:56:16.809 --> 00:56:17.289
<v Speaker 3>at this point.

1238
00:56:17.309 --> 00:56:18.769
<v Speaker 2>So I better be careful with that, but there might

1239
00:56:18.809 --> 00:56:19.329
<v Speaker 2>be a couple.

1240
00:56:19.349 --> 00:56:21.449
<v Speaker 3>If you sign up now, you'll both get, you'll get

1241
00:56:21.489 --> 00:56:24.139
<v Speaker 3>that and you'll be able to watch a giant bomb

1242
00:56:24.159 --> 00:56:27.519
<v Speaker 3>video weekend rental club. So make that happen, everybody. And

1243
00:56:27.559 --> 00:56:29.800
<v Speaker 3>thanks again, everybody who signed up and just kind of

1244
00:56:29.820 --> 00:56:32.519
<v Speaker 3>hangs out and watches with us. And also thank you

1245
00:56:32.559 --> 00:56:34.079
<v Speaker 3>to John for hanging out with us and talk about

1246
00:56:34.099 --> 00:56:34.639
<v Speaker 3>video games, man.

1247
00:56:34.659 --> 00:56:35.360
<v Speaker 2>I really appreciate it.

1248
00:56:36.039 --> 00:56:36.889
<v Speaker 4>It's always a pleasure, Jeff.

1249
00:56:36.929 --> 00:56:40.320
<v Speaker 2>Anytime. thank you everybody for watching and listening.

1250
00:56:40.360 --> 00:56:42.280
<v Speaker 3>Go, yeah, go check out the star Wars zero company

1251
00:56:42.320 --> 00:56:45.389
<v Speaker 3>quick look, which just went up for us today. Uh, yeah,

1252
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<v Speaker 3>I think if you want to hear the sort of

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<v Speaker 3>dissenting opinion, like Chuck doesn't hate it or something like that,

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<v Speaker 3>but he will give you a.

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<v Speaker 2>Lot of perspective.

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<v Speaker 3>Like, Hey, I'm coming at this from a different angle.

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<v Speaker 3>This is the quick look for you. Go watch it.

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<v Speaker 4>Everyone.

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<v Speaker 3>Cause I think it's going to be very illuminating. It's

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<v Speaker 3>not just a love fest. Like a lot of the

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<v Speaker 3>other reviews have been, and I think that could be

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<v Speaker 3>very helpful, even if you're probably going to end up

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<v Speaker 3>loving it.

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<v Speaker 2>Like I have. All right.

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<v Speaker 3>Uh, Catch you next time, everybody. You're the best audience

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<v Speaker 3>in gaming. Until then, have a good one. Take care

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<v Speaker 3>of yourself and goodbye.

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<v Speaker 4>Bye-bye, YouTube.
