Speaker 1: A long and good believening patrons, Welcome back. It is
Us Dragons, great gaming. It has been far too long
here in the real world, stupid holidays messing up the schedule,
but we are back. This is episode three of the
Drowned Dragon, our Patreon exclusive actual play series. Since you're
a patron member, or since you're listening to this, you
are a patron member, so I don't need to tell
you all the usual stuff other than as always, thank
you guys for your support really means a lot. We're
really starting to grow the channel a little bit here
and I foresee good things in the future as we
continue to do that. And I'm starting to get a
little bit of extra time to myself here and there.
So I got a lot of shit going on right now,
but hopefully, hopefully by next year we'll have some good
stuff going on. But anyway, let's not waste any time here.
So we're back. I'm the Great Unclean One, I'm your
host and GM as usual, we're delving back into our
all Elvin campaign and it's been so long for us
here in the real world over a month. We definitely
need to do some roundtables, so tell us who you are,
who you're playing? Anything else you want to tell the
listeners since last month, the patrons that is. And yeah,
I don't know, there's been so much has gone on
since then. So we'll started off with Scar, welcome back.
How are you? I'm good? Hi everybody.
Speaker 2: Yeah, and I'm gonna be playing Sethan or the High
Elf Wizard or Aspiring Wizard. And I finally, I was
happy to actually successfully after multiple attempts, cast my most
basic spell. You know, no one's going to have a
good harvest this year, but you know we can see.
Speaker 3: That's all that matters. And yeah, I've been playing a ton.
Speaker 2: Of Realms of ruin the New Age of Sigmore game,
been really really enjoying it. It's been nice, nice adaptation
from the tabletop game to an RTS.
Speaker 3: I'm like ten hours deep in that now.
Speaker 2: And and I just finished the new oh that's not
new that.
Speaker 3: I just finished the Dominion novel too, which was okay.
Speaker 1: Yeah, okay, okay, Well that's that's good to hear. I
definitely actually I started playing Dark Tight again. I haven't
really played since the update, and I decided to start
a new character. So in just about two weeks time,
I was able to get a Psycher up to level thirty.
I got into level thirty last night, so now I
about three of the four characters maxed out, which is cool.
And Matt and I were playing with some of his
buddies and we were playing Damnation, and then we played
some of the ORR commissions, which were fucking nuts. So
many dudes, but man, it was a fucking blast. So
pretty stoked about that to actually play some high level stuff.
Very cool.
Speaker 4: Every put forward was an absolute challenge.
Speaker 1: It was Yeah, it was like five specials every like
four feet. It was insane. I don't I don't know
how he did it, to be honest, it was crazy,
but it was awesome. So we were definitely carried hard.
I feel we got it done, that's true. At least
we weren't a burden to our team. So, oh, you
you've mere level twenty seven's you can go play with
the control panel while we fight the Horde. Okay, cool,
I'm helping. Uh man, how have you been? Feels like forever?
Speaker 4: It has been forever? Like, I mean, we've you've had
a holiday, We've you've got vacation coming up, We've got
like plants to play some of the games, do some
cool stuff, and you got Christmas around the corner. Dude's
I got a whole world's happened around us?
Speaker 1: Crazy or game night in two? Oh yeah, oh zoun
beside all fucking day. It's good. It's great.
Speaker 4: You's got to be a good time. I'm looking forward.
But as far as like, what's going with me? Like
you know, I'm honestly it's kind of big chilling these days,
to be honest with you, that's good, you know, playing
my games, doing way too much work. But hey, not
coming up. So I'm glad you WoT the chill and relaxed.
Speaker 5: The next week, it'd be great.
Speaker 1: And who are you playing tonight?
Speaker 4: Oh right, that's kind of important. I'm playing Florian. I
am the high ok Hi and I'm a warrior with
spear and shield.
Speaker 1: Nice, excellent.
Speaker 4: Yeah, I finished the charge.
Speaker 1: I finished reading through the rule books for Zombi Side
second edition last night. Luckily, like literally half the book
is just missions and scenarios. So the rule section, uh,
and it's basically Zombi Side one tweaked, so it's basically
the same game. As a matter of fact, they I'm
like the second page of the book they're like, if
you've played the first Zombi side, here's a list of
like all the main changes and what pages they're on,
and it's like one paragraph. So it's great, they did
an awesome job, sou And I've got a bunch of
the Kickstarter stuff so we can add in all sorts
of crazy goofy rules, Like they have all these crazy,
weird special rules for like the the unique zombie models.
They have like, you know, instead of just it's a walker,
it's like, oh, there's a cheerleader or a butler or
like a flight attendant or like a magician or none,
you know, stuff like that. And they all have like
very goofy, like stupid rules like these aren't really tested
or balanced, but if you want to do some crazy.
Speaker 3: Shit, here you go.
Speaker 4: Oh so it's fun.
Speaker 1: Yeah, and there's like hundreds of characters to choose from.
So yeah, I can't wait.
Speaker 4: If Zombi Side two is so similar to Zomba Side one,
why the Zomba side two.
Speaker 1: So they could make another four million dollars.
Speaker 4: You know, he's pretty obvious.
Speaker 1: Yeah, I don't remember how much it made, but it
made a couple of million, I recall, So, uh, Yeah,
that's why, because because it had been more than like
five years, Matt, So obviously you have to make a
new addition.
Speaker 4: You know, if it makes money, keep printing it right right, Yeah.
Speaker 1: Week of money. To talk to Sean. We've come up
with a great scheme to uh, to go live in
Swedish prisons because apparently the quality of life there is
better than here. So we're gonna go visit Sweden and
commit some minor felonies and have some housing for a
few years.
Speaker 6: Yeah, just minor traffic violations, you know, something not too bad,
and then not pay the fine, get contempt at court
and get sent to a nice prison.
Speaker 1: You know, I always think it's something a little more
long term, like a like a minor theft.
Speaker 6: Maybe, you know, Okay, I mean to each their own, well,
you know whatever I mean.
Speaker 1: I mean, I guess if it's really good, we can
once we get out, we can just commit more crimes
and just keep going back.
Speaker 6: Right right, Yeah, to go back for seconds to see
how you like it the first couple of years, and
you know, I realize it's pretty good.
Speaker 5: Yeah.
Speaker 1: So sw Swedish listeners, I know you're out there. Tell
us is your prison system all that it's cracked up to,
because it ain't great. Over here in the un I
will tell you you do not want to go to prison.
Speaker 6: No, no horror stories, very bad. Well, yeah, I'm Sean.
I'm playing a tithe A list. Yeah yeah, I haven't
heard from it. We've spend a little bit more than
a month since we played, so you know, a bunch
of things have happened, or Thanksgiving, number of birthdays. Started
rereading some of the Warhammer Horace Heresy books.
Speaker 1: Oh nice, okay, so those those are always.
Speaker 6: Good, starting you know, with like number one, getting getting
all the way back up to I don't even know
how many they have now, it's too many. I stopped
reading somewhere in the middle.
Speaker 1: Series ended around fifty books, and then now they're finishing.
They're finishing up the Siege of Tarrant, which I think
currently has about five or six gigantic novels, like several
hundred page tomes.
Speaker 6: Case, well, I don't have any of those.
Speaker 1: So well, like like the Horace Heresy, I think when
it's finished just probably gonna be the equivalent of like
I would imagine with just the length of it, probably
like ten to twenty novels like smashed into like I
think there's five or seven right now, like and like
these I don't even like it's like it's like an omnibus,
but it's one novel, Like that's how big. Like the
last one, I think it's called The End of the Death.
It's got sanguineus on the cover. And this this thing
looks like a small encyclopedia just so think it's like,
how do you even hold this thing to read it?
Speaker 7: You know?
Speaker 6: Yeah, I mean I I think I'll just buy separate
individual books even still those are like two or three
hundred pages sometimes, so yeah, they're not they're not small.
So and then the Elden Ring board game I keep
getting updates on from kickstarters. That's you know, maybe oh
you mean that'll that'll ship next year?
Speaker 1: Okay, cool on.
Speaker 6: Yeah, a lot of four hundred fucking miles, a lot
of a lot.
Speaker 1: Of good deals going on right now with steam Forge,
and yeah, man, I've I'm bombardo with stuff all the time.
Building better worlds for Alien is starting to arrive in
European countries. No one in the US yet, Everybody's like
where is it? Everybody's like nothing in New York. Nothing
in Texas yet, so like, you know, everyone is eagerly
like just waiting for one container to suddenly show up.
But at least we got the PDF, so that's cool. Small.
I picked up the Simbarim coreul book on sale, along
with using the last of my my money's from free
League for running some games at gen Con, So thank
you free League. Continue to be amazing. That'll be exciting
one day. One day, we'll get to that. I'm sure.
Speaker 6: Maybe we'll eventually roll around to that game, you know.
Speaker 1: Yeah, once we roll around it Forbidden Lands and Death
and Space and Conan and those fifteen zombie RPGs I have. Yeah,
we'll get there eventually. So cool, all right, Last, but
not least, the frog returns. He tried to join us
for some Dead by Daylight, but he was on PC
and the rest of us pleaves were on PlayStation because
we all got the game for free when it was free,
so he had the better experienced gameplay wise, but we
couldn't communicate with him. But now we can.
Speaker 5: Yeah, I think running it off of my laptop was
a bit of an experience. I turned all the graphics
down because the like skill things as a survivor sort
of jump around a little bit in a way that
makes it slightly more difficult than I think it needs
to be. So apologies again to anybody that I stood
next to you and exploded the generator.
Speaker 1: For well, that's that's how you balance it out, because
it's really easy to like spin around with a mouse
instead of a joystick, you know, our controller. Okay, well,
what else have you been up to? Who are you
playing tonight?
Speaker 5: I'm playing half Morriic, who is our classic sort of
archer type elf, And yeah, I was excited to log in.
Remember that we're like in a dungeon here, like getting
ready to start a scrap some warm thing, so that'll
be fun. Otherwise, that's been an interesting month. A lot
of turkey eating with Thanksgiving, and we also throw thanks
to Avaganza by we eating my brother and I kind
of around his birthday, which is in the middle of November.
We get a party of people together and cook a
turkey then, so we sort of had two big bird events.
Speaker 1: Oh nice. In recent path, Well, my buddy Travis, who
we have had on the show way back in the
very first episodes on some of our early alien stuff.
He had as a friend's Thanksgiving get together every year,
and I have not been to that since right before
COVID started. And I went to that on Sunday this year,
caught up with a lot of old faces, met a
few new faces, and Travis made the mistake of making
two full turkeys when we didn't even eat one. I mean,
there are like fifteen people ish, maybe maybe twenty, Probably
more like fifteen though, So who's sitting there trying to
cut this fucking turkey? And he still doesn't have an
electric cutter. So he's sitting there with a knife trying
to cut the drumstick and I'm like holding the tray
so it doesn't go flying everywhere. I'm like, dude, I'm
gonna buy you a fucking electric cutter for Christmas one
year because this is not doing it. But that was
that was blast. That was good to get out of
the house and hang out. So and I was gonna
say something that Sean pointed out about something in regards
to what you were just saying, but I can't quite
remember what it was.
Speaker 6: Yeah, not sure, but Travis did play and Mork's Mad
Boys with us. I think when we killed all those
space marines, was he a space marine.
Speaker 1: I don't remember if Travis showed up.
Speaker 6: From that it was either a space marine or maybe
at the very end uh, in the ship battle.
Speaker 1: I don't think he maybe I don't think so. I
don't remember anyway, I'm really upset. I can't remember what
I was gonna say. What did you say when we
first started talking, Sean, when I first logged in prison
not prisons of something else?
Speaker 7: Uh?
Speaker 6: Those beautiful contrast pains that he was painting with.
Speaker 1: Maybe? No, I don't know anyway, Old World to be
here soon. No. We were talking about how people don't
know what the fucking hyphen is? People in Sweden? Do
you know what a hyphen is? I hope so, because
fucking people here in America don't. And that's that's sad.
People older than me don't know what a fun hyphen is.
Speaker 6: I feel like, I feel like a lot of their
names use hyphens.
Speaker 1: I'm sorry. If you don't know what a hyphen is,
you need to fucking go back to fucking grammar school
in high school. Bro, That's just that's unacceptable.
Speaker 2: So yeah, I'm an it guy, and I work with
a lot of roughnecks, right, and I gotta relay, like
URLs over the phone and trust me, brother hiphen we'll
explode some minds.
Speaker 1: Like press the any key. Yeah, okay, fair enough, all right,
Well enough of that, We've got some more hammer to play.
Uh it is it is time we are back. It
has been far too long. A last we left. It's
funny today is actually December first, so the last episode
just aired today as we are starting to record this episode.
So exciting stuff. But anyway, Uh, A last we left,
the four of you had made it to the first
of the three islands in the chain, here by the
Citadel of Dusk, and you had met with High Priestess,
this high Priestess Vestina Silver Sign, Priestess of Aisha here
on the sanatorium that's on this small island, and you
had basically asked to get some information about this supposed
elf who has decided to throw his lot in with
the Vampire coast, will only become a vampire according to
White Surf's prophecy and Silver Sign. She agreed to give
you information and access to the sanatorium's records, but she
wanted you guys to look into some potential disturbance that
was happening at the mines here on the island some
gem mines that they use that is quite productive and
makes a lot of money for the islands. They use
a lot of the prisoners here as some of the
menial labor to get that done. And they explained that
a lot of the miners had reported hearing and seeing
strange things. They believed some sort of monster beast was
traversing the depths of the mine, and two or three
of those miners had disappeared and not been seen since.
So you met with the foreman of the mine, roder Ferrick,
and he led you guys to the entrance, gave you
guys a lantern or two, explained a couple things, and
then left you to your devices to explore and see
if you could get to the bottom of what was
going on. Upon doing a little bit of searching, you
did find the bodies of two of the missing miners.
You'd also come across a couple tunnels. You started on
the upper level, eventually making your way down to the
lower level of the mines. You've explored a couple caverns
here and there, and then when you were beginning to
make your way between the path that goes between the
two levels, you guys could hear this what sounded like
scratching or digging, and shortly after a massive creature burst
through the rocks and attacked, and it was half Morick
who was attacked, but luckily he managed to be nibble
and dodge out of the way, loosed an arrow which
struck the beast. All you could really see was like
a snout and some very sharp teeth. It seemed to
be quite large, and after getting shot or tree, it
back through the tunnel. It was digging and you could
hear it kind of scurrying about as it tunneled through
the solid rock. And that is where we will pick
up unless anyone has any questions about what is happening
right now.
Speaker 6: No, I think I'm good, all right.
Speaker 1: So hath moriic. This thing basically burst through the wall
and separated you from the rest of the group. You
were last in line. It broke through between you and
Tythelis who's in front of you, and so the three
of them are up higher on the elevated kind of
path that goes up to the next floor, and the
amount of rock and dust that has currently filled the
air is obscuring everybody's vision and making it hard to
breathe as this thing just made a huge mess down here,
and as it retreated, there's a small like landslide of
rocks that have kind of started to fill up and
basically block the path separating you from the group. What
would you guys like to do?
Speaker 6: I'll just kind of call out for half Moric, Hey
at Mark you good.
Speaker 1: You guys can hear each other. It's slightly muffled because
of the rocks in front of you, but it's obviously
not a solid barricade, so you guys can't hear each
other and Half Moriic you can still see flickers of
light from Seth Lnor's staff kind of peering through all
these little openings, you know where the rocks don't quite fill,
but you are in basically darkness other than those little
bits and strands of light here and there on your side.
Speaker 5: Oh, we might need to clear this unless anyone remembers
a better way around.
Speaker 4: M Did you see the creature?
Speaker 5: What was it? It's like some kind of giant worm.
Speaker 4: But where did it go?
Speaker 7: Oh?
Speaker 5: Into the walls?
Speaker 6: Oh great, it can go in the walls, so I
have the map still, mm hmm. Can can we find if?
Like we just go around this corner, we can get
to him.
Speaker 1: Well, keep in mind, you guys are in this. You
guys were in this tunnel heading back up. I think
because you guys had you guys had saw the You
guys saw the thing crossed one of these one of
the shafts, and you decided to go up there to investigate.
And then when you were going through that tunnel, you
got separated. So you guys, the three of you are basically,
for lack of bettertrum, you're on the upper floor and
have more is still on the lower floor.
Speaker 6: Yeah, okay, so then.
Speaker 5: Uh and the chefs had like ladders through, right, so
if we got to one of those we could cross
they do.
Speaker 1: Actually, let me do this. I'm gonna move your guys tokens.
You guys should be a delete these.
Speaker 7: Okay.
Speaker 6: Does it look like we could break through with the pickaxe?
Speaker 1: Potentially, it might take some time. Let me let me
just give you guys access to this, okay. You all
now should have at the top of your green access
to mines upper and lower levels. Yes, yeah, so that
should help to show where everyone is since you guys
have tokens there, So you guys are split up, right,
now okay, cool, cool, So yes, to answer your question,
it does seem like you could probably work through this.
It's mostly smaller rocks that have been shoveled out of
the tunnel as this thing was digging away. So, but
there's just so much of it and the opening is
so big that it's basically filled up. Yeah, I mean,
it doesn't look that difficult, but there's a lot of it.
Speaker 6: Or we could just find one of the paths downward
and just climb the ladder down That would.
Speaker 1: Probably be fast.
Speaker 6: Yes, yeah, well guess that those are our options.
Speaker 4: Do you know this mine shaft over here is the
top section of the shaft we see in the lower level.
Which one on the top floor we have?
Speaker 1: Yes, yes, that is the that is the one that
lines up with the one's there. Yeah, because when you
when you go down to the lower level, imagine that
the map has rotated ninety degrees clockwise. So, uh, this
entrance here on the other map, it opens up here,
and then this is basically right where you guys are
standing more or less. Okay, okay, because that the tunnel
goes like this way and then it curves to the right.
Speaker 6: Gotcha, all right, So we'll just move up here.
Speaker 5: Yes, all right, with a lit light vision? Can I
wander around down here? Like if we met at the
same shaft.
Speaker 1: Do you have any light source? You remember, your your
dark vision or whatever it's called night vision. You need
to have some sort of light otherwise you're still pretty
much in darkness.
Speaker 5: I'm gonna take a lantern at some point, I.
Speaker 3: I thought we all did.
Speaker 1: Took a lamp. I don't think you guys did because
somebody started with Yeah, okay, I think he gave you
guys two or two lanterns. I believe, I mean, I
could be wrong, it's been so fucking long.
Speaker 2: Yeah, somebody definitely gave me a lantern when I tried
to cast light and went on.
Speaker 4: I believe I gave you the lantern.
Speaker 3: Yeah, it's like I.
Speaker 4: Wanted your end shield, excuse me, totally different.
Speaker 1: Okay, however, so frog it. You do see the light
beaming down from uh, from this shaft right by you,
So it does give you enough light to see the
general area around around this one. So you see my pings. Yeah, okay, good.
So yeah, you can't see, but basically beyond that, it's
it's fairly dark.
Speaker 3: I definitely called down and Mark, are you all right.
Speaker 5: To see where you are?
Speaker 7: Uh?
Speaker 5: Yeah, I'm gonna try to get over there, as it'll
be easy easier probably for me to climb up then
everybody to come back down. And also I think we
want them be yep. I guess it depends on where
listening the character is.
Speaker 1: Yeah, you can.
Speaker 3: We're coming back up. I can't remember why though, because.
Speaker 1: You guys saw the creature go over one of the
mind shafts above you, like there's something.
Speaker 6: And stuff, and then we looked up and then we
saw something shape.
Speaker 1: Yeah, just like ventilation shaft. Yeah.
Speaker 5: Yeah, I'm gonna hustle up the a ladder.
Speaker 1: Okay, gang, all right, it is. It is not difficult,
and you are able to rejoin the group. You grab
onto the iron rungs and you begin to make your
way up, and all of you then can feel some
vibrations around you, and you once again can hear the
sounds of the scratching and the scuttling and the wall
that you're climbing up. Hath Moric bursts open as this
thing smashes through the side of the wall with the
rungs the side of the shaft. Give me a dodge
test please.
Speaker 7: Alrighty fo okay, So you.
Speaker 1: Let go of the rungs and basically, you know, jump
down back to the floor very easily. As this thing
smashes through. You don't take any damage from the fall.
You don't take any damage from this thing, but you
are quickly like showered and dust and falling rocks as
this thing smashes through. And for those of you above,
you see some sort of snout, a long snout with
these disgusting wiry whiskers and this very pale, decrepit looking flesh,
and it looks like there's scars or pock marks of
some sort on it. And that's all you really see
is like the front of it, and like these razor
darp teeth sticking out the front of the snout, and mh.
You can see it like tries to snap and scratches
a little bit, and when it realizes there's nothing there,
it starts to pull back, and more rocks shower down
on half moriic, but eventually the thing is gone.
Speaker 6: I think I think it's not gonna let them up, guys.
We might need to just go down there.
Speaker 4: I have an idea perhaps to jar it away and
bring it to bring it to me? What I'm gonna do.
I'm gonna kind of walk out this open area here
and then take out the my spear and basically start
pounding the heft of my spear into the ground, kind
of like making tremors in the grounds, kind of pounding
the floor. Get maybe I can attract it my direction
and keep my shielder raised and kind of pound the floor.
Speaker 1: Okay, what does everybody else do?
Speaker 6: Are we just gonna leave half moork down there?
Speaker 4: Or go get them? Now? Maybe it'll come to me.
Speaker 5: I hear rumbling. I guess I'll somewhat more stealthily try
to climb up the ladder.
Speaker 1: Okay, So the hole that it's left in the wall
is going to require like an assassin's creed leap to
jump up to. Like there's probably about three or four
rungs that have now disappeared, and the rope the opening
just for this thing snout is probably like a good
three to four feet wide. No, it would be incredibly
difficult to make that jump from like a hanging position
on a ladder. It's not impossible, but if you fuck
it up, that could be bad.
Speaker 6: Welcome to fall damage.
Speaker 4: It makes it look easy, and.
Speaker 1: He's not, so you're right. He's just a trained assassin
from an ancient brotherhood spanning thousands of years.
Speaker 4: And we're else, so we're better.
Speaker 6: So okay, yeah, I'm a smuggler, bro listen here.
Speaker 3: Okay, he's like, I'm I'm a garbage man, but I
pick up trash.
Speaker 6: I'm here because of crimes.
Speaker 8: I will.
Speaker 2: I want to ready to singing like a mo come
out if what Florian does, if it works, I want
to be ready to swing at anything that jumps out
with my quarter staff.
Speaker 1: Okay, and title is, what are you doing?
Speaker 6: Uh well, I don't want to leave half morek down
there by himself, so I'm gonna just start climbing down.
I don't have any rope, I asked.
Speaker 4: I don't either with a mind chef, Sure there's rope
around here somewhere.
Speaker 1: All right, so half moreic I will need a athletics
test when you get to the point where you have
to drop past the hole.
Speaker 6: Okay you mean me?
Speaker 1: Uh yeah, I'm sorry, Tithleus, It's okay, yeah, all right.
Speaker 6: Yeah, so I said the.
Speaker 1: Right name, but I was looking at the wrong character.
I was looking at MADD's character.
Speaker 6: Sorry, a pritical success with two success levels.
Speaker 1: Okay, so half Mauric. You see Tithleus gets over the edge,
he begins to descend the ladder. When he gets to
the point where the rungs are missing, he makes it
look almost flawless and perfect. He basically just drops and
he ends up with his hands on the top rung
and his foot on the rung just below that, perfectly
and flawlessly. And then you easily make your way down
to join him.
Speaker 6: Strike a really striking charismatic polls.
Speaker 5: You know.
Speaker 1: Okay for all the put you guys down here, so
you guys are back on the lower level.
Speaker 3: Okay, cool, cool, cool.
Speaker 1: Okay, Florian, you're banging your spear for a couple seconds here,
maybe about thirty seconds or so, high or low.
Speaker 4: We are on the upper level.
Speaker 1: So hi, okay, you and Seth Flenor can feel this
tremble and the ground pretty much right next to you
where you're banging the spear bursts open and this thing
lunges out to try to attack you. I need you
to give me a dodge test.
Speaker 4: Please, Can I use my shield and the block?
Speaker 1: This is more just to avoid that. It's it's like
there's a there's a hole opening right next to you. Okay,
this is this isn't for the attack. Nice, but you
got a sixty nine nice.
Speaker 7: Okay, So this thing do I have? I have?
Speaker 4: I have one fortune point?
Speaker 6: Well, all right, kick with our fortune points reset?
Speaker 1: Yes, they would have reset. So the thing bursts out
of the floor and rock and shrapnel goes flying everywhere.
You are knocked prone. You don't take any damage. Uh
and luckily you don't. You don't fall into the hole.
But this thing basically knocks you back and knocks you prone.
And uh, I am going to need some initiative.
Speaker 6: Oh do you need an initiative from us in the
lower level.
Speaker 1: It's probably better, yes that we have initiative for you
guys as well. Let me put you guys back up here.
Look at the new initiative tracker.
Speaker 6: What's going on?
Speaker 1: We got a big update from Foundry, so I don't
know what's changed.
Speaker 6: But there's mark you have some kind of effect on
you here.
Speaker 5: Yeah, I'm still spooked from when he uh charged me
in the thing. I've failed that initial test.
Speaker 4: Remind me how do I do initiative track? All right,
that's how I recall I do that. I got I
remember that book.
Speaker 6: Like riding a bike.
Speaker 1: That's right, okay, let me.
Speaker 3: I forgetting out of dude.
Speaker 1: Uh click on the main character.
Speaker 2: Oh yeah, yeah, yeah, I was gonna first show cut
on the character sheet because I'm an idiot.
Speaker 6: No, it's just we've been using roll twenty for a
few weeks. Say I like, it just looks so great
and feel so great.
Speaker 1: Sean and I were like, oh, we're logging in great. Yeah,
this feels so good.
Speaker 2: Yeah, you know, I gotta say, and only the like
what thirty minutes we've been playing war Hammer, which is
you know, often called pretty complicated rpg has.
Speaker 3: Nothing on Shot.
Speaker 2: Shadow Run is definitely the king of complicated RPGs compared
to this.
Speaker 1: Yeah, I have to.
Speaker 6: Calculate like the weight of the food I eat in
Shadow Run, so when I do an agility test, it
doesn't slow me down. That's why I'm homeless. So my
agility tests are better.
Speaker 1: Yeah, crazy, All right, we have our initiative, and we
need some scarier music here. We need some like combatish music.
Let's let's try to swim. Let's se how this goes there?
We go Okay, So the creature is first with a
sixteen and it begins to burst out of the ground
thlorian and seth lenore. As it forces its way through
the ground, you realize how huge this thing is. The
whole basically spreads as parts of the floor begins to
collapse near you, guys, and what you see can only
be described as a large, bloated, disease looking and pox
ridden rat. Oh yeah, yes, yes, a massive, massive creature.
It is on all fours like a normal rat with
massive claws, and it's head ends in this big, gaping
like maw with these huge sharp teeth. It's got a massive,
massive tail dragging behind it. And as you guys can see,
it is of the enormous size category. It's huge.
Speaker 5: Uh.
Speaker 1: It sees you Florian down on the ground and it
bounces at you, so you can attempt to dodge or block.
Keep in mind that because the thing is bigger than you,
if you attempt to block, uh, you get minus two
success level for each step larger to be minus four
to block this thing with an opposed test. You are
currently on the ground, so your dodge is going to
be at negative ten.
Speaker 7: Uh.
Speaker 4: Huh, that's a that's a thing that's happening. Yeah, certainly,
isn't I it's compared to I.
Speaker 1: Messed up your initiative here, fixtent.
Speaker 4: You know, uh, I'm going to try to lap. Might
be the wrong call, but you know, I.
Speaker 1: Gotta, I gotta fix your initiative. I just sucked something
up here.
Speaker 4: No, I'll I'll try to die.
Speaker 1: I'll try to real make my attack role here. I'm
trying to target you. It's been a while. Okay, there
we go, and it is just going to uh make
sure I'm doing this right. Okay, So just make his
regular attack so it's pouncing on you basically, and I
may make sure that all that Yes, okay, it has
or successful it's married in that correctly. Oh boy, all right,
defensive role.
Speaker 4: It's not promising. Uh is your button I pressed do
opposed to him?
Speaker 1: It should show up on your your character sheet under
the combat tab.
Speaker 4: No, but I can do a skill test and just
roll the skillut the dodge button.
Speaker 5: Yeah, I think it. It does it opposed if the
if your portrait is in the opposed test thing, so
the next like dodge yieldy.
Speaker 1: Yeah, okay, yeah that should work too.
Speaker 5: We'll calculate it.
Speaker 4: I think Oh, there's that minus tent and click that,
there's a one percent, So no real seven because that's
verse A be passed with plus zero. That's verse thirty three.
They're thirty four. That's minus ten.
Speaker 1: Okay, uh so still zero success levels. It didn't do
that though, because it's mhmm.
Speaker 5: Oh yeah, I guess I didn't do at that time.
Speaker 1: May because you don't have him selected. Just try to
gettle him selected and do another dodge roll and see
if if.
Speaker 4: That's a different select other goes okay, well not selected.
Hold on, well I could to do it.
Speaker 1: There we go, okay, saying you're targeting me.
Speaker 5: And now you're dodging at him.
Speaker 1: Let's see what happens if I click on this nothing?
What if I oh, he doesn't actually have the dodge skill,
he's just got his stance. Okay, whatever, all right, I'll
just do that.
Speaker 4: Do that, but past with successes.
Speaker 1: Okay, well it beats you. It has four successes, so
it beats you by four, which means it is going
to score a hit, which is not great. Because this
thing is so huge. It has the damaging quality and
has the impact quality, and on top of that, because
it is so much bigger than you, it multiplies all
the damage it causes by two, and it has a
thing called death blow, which normally is a rule that
large creatures get if they kill a creature with an attack,
they get to move and make another attack. However, this thing,
because it's so much bigger, it gets death blow regardless
of whether it kills its target or not.
Speaker 3: Oh God, can you guys come up here please?
Speaker 1: I'm scared.
Speaker 9: Ah.
Speaker 4: Oh okay, So it is.
Speaker 1: Going to do a shit ton of damage here, unless
you would like to try something else.
Speaker 6: I thought if you succeeded on the dodge, you get
out of the way. It's just when you block.
Speaker 1: Oh wait, you are.
Speaker 6: It's an opposed test, though, I think it's been too long.
Speaker 1: It's been really long. Let me check that is worth
looking at.
Speaker 4: At this moment.
Speaker 3: Yes, it's yeah, yeah, OK's one thing that does have
in common. Shut around. Even when you succeed, you fail.
Speaker 6: Good times love failing.
Speaker 1: Paul Field PDF here.
Speaker 6: So, Matt, what's your next.
Speaker 1: Character going to be?
Speaker 4: I think I'm gonna play the giant rat. That's next character.
Speaker 6: I think that's a solid choice.
Speaker 1: So it is. It is still an opposed test, so
you still have to beat him. I mean, with this creature.
Obviously you want to dodge because you don't get the
big negatives from one games. We're using a Maine attack,
so you are going to fail unless you'd like to
use one of your reroles here.
Speaker 4: I mean, I suppose I go to reroll, but like
I rolled decently well, and if I reroll, probably odds
are I'll get a worse role and I'll take more
damage because the pose.
Speaker 1: Ah well, I'll tell you what. I will tell you
how much damage you're going to take, and I'll let
you decide because you could still decide if you want
to burn currents or anything like that.
Speaker 4: So the best I could possibly do is pass by
plus three, and it's got me by four, so I
can't beat it. I'm getting hitt the better.
Speaker 1: What I do, I mean, I can get it critical,
get critical. You'll be fine, but you're true, that's true.
So oh boy? So how much damage? So it is damaging?
And the impact I don't even remember what impact does?
Speaker 4: I think you're two D ten?
Speaker 1: Then you put the highest I believe that's well damaging.
Lets you pick the better, okay number, I believe. Hold on,
I got a cheat sheet right here. Okay, impact on
a successful hit, add the result of the units die
to any damage caused by the weapon. Oh, and then
damaging you can choose which you can either use the
score from your sl or from the units die as
the damage.
Speaker 3: Why.
Speaker 1: Okay, so this thing it does, it does ten based damage.
It's got you by four success levels, so that's fourteen.
Speaker 7: And then.
Speaker 1: How does it have damaging if it doesn't?
Speaker 5: Oh?
Speaker 1: Wait, used the success level so it's units die is five,
so it actually have plus five success levels, not plus four.
And then it would add another five because it has impact.
So that's going to be ten fifteen, it's going to
be twenty damage and that is multiplied.
Speaker 3: To forty geez thy damage.
Speaker 1: Because it is enormous.
Speaker 4: Okay, well, there's literally nothing I could do. I die.
Speaker 6: That's a fate point right there, and use some metacurrency.
Speaker 4: They can do point the damage.
Speaker 6: That's probably the only thing that's going to help here.
Speaker 1: You can either use a point of fate to avoid
all the damage, or you can use it to if
you get killed. You can use it to avoid dying,
but you are still here unconscious in the fight and
still in danger.
Speaker 4: I guess, my allience, my only choice is use a
fate point or die.
Speaker 1: Yeah, or you could if you ever, well, even if
you have a resilience, he could pick the result.
Speaker 6: But yeah, you said like a crit would be enough
to win, Right.
Speaker 1: You got a crit if you got he rolled to
thirty three.
Speaker 6: I don't know A forty four would be the best one, right, Well.
Speaker 1: He's rolling up to thirty three season anyative ten? Oh yeah?
Speaker 4: Right, I don't have any resilience, so all I have
is fate So i'd have to burn a fate point
to not die.
Speaker 1: Yeah, I guess, well, you are allowed to see the
result of the damage in the critical before you burn
the fate point.
Speaker 4: If you why not show me?
Speaker 1: We're using the brutal criticals, right, Chris, Yes, but keep
in mind the critical charts are larger.
Speaker 4: Is the fact you're in my damage production right right?
So I have seven damaged productions I don't normally shield,
so that's gonna mean I'm still taking thirty what three
points of damage? I have sixteen wounds?
Speaker 6: Okay, easy?
Speaker 4: Uh huh uh huh.
Speaker 6: Let me let's get seven seventeen seventeen overflow points of damage?
Speaker 5: Right?
Speaker 4: Okay, so I'm negative seventeen health Yeah, on my very
first round of the first combat of campaign, and.
Speaker 6: I think the critical gets plus ten for every wound
over zero seventy.
Speaker 1: I don't think it's that much. Let's let's check here.
Speaker 2: Oh boy, you know, while we're checking, I will say
I'm a big fan of AOS. I wasn't there for
the Warhammer fantasy at the backle. But one thing I
am bitter about that they did the Aos is they
took out these guys and the the the generals on
that mounted them.
Speaker 3: It's they're really cool.
Speaker 1: Go play Total war or you can have a whole
army of them. It's amazing.
Speaker 3: Clan Mulder, baby, there'd be rules to use my skaveing
in Old World two. I probably want to all what else.
Speaker 6: You're hell, you're what else supporter.
Speaker 3: I'm an Elf guy, Okay, I'm gonna help dude.
Speaker 2: I've got daughters of Caine, I've got I've got every
I'm an elf.
Speaker 6: Dude, nothing wrong with that, bro.
Speaker 1: Okay. If your opponent is reduced to zero wounds, you
automatically inflict critical damage that hasn't changed when you come
to resolve the entry on the critical damage table. Add
ten to the result for every wound you inflicted. Beyond
that needed to reduce your opponent to zero wounds. Oh,
I guess you're right.
Speaker 4: Sean, it's that stually one hundred and seventy to that role.
Speaker 6: Yeah, so you are dead.
Speaker 1: There's no way. I don't think. I don't think the
chart goes that high.
Speaker 4: Yeah, think one shots. No matter what we do to
any of us with eddy.
Speaker 6: Attack, just don't get hit bro. It's like dark souls.
Speaker 4: Huh huh?
Speaker 1: Where did it hit you?
Speaker 5: Uh? You?
Speaker 4: I don't know where? Did where it hit me?
Speaker 1: Body?
Speaker 6: Body?
Speaker 4: All right, let's oh, yeah, hit location body.
Speaker 1: Let's just do this T one hundred plus one hundred
and seventy. Okay, no result can possibly be drawn from
this table in formula.
Speaker 6: All right, you got two and seventy's great.
Speaker 4: What is the worst result on that table?
Speaker 3: I don't know.
Speaker 1: Let's let's roll and see what happens. To make sure
it's using the right charts here, because I don't it's
supposed to be set up here. Sorry, listeners, it's been
a while. Let me make sure. Uh yeah, the most
it goes up to is one hundred and sixteen, and.
Speaker 4: I assume that means death.
Speaker 1: On apart death, you are hacked in two the top
half lands in a random direction, and all characters within
two yards are showered in blood.
Speaker 4: So yeah, my choices are spend a fate point or die.
So I guess I'll spend a fate point.
Speaker 1: Okay, you're gonna avoid the damage or not die with
your fate point avoid the damage?
Speaker 4: All right?
Speaker 10: Good?
Speaker 1: So this thing smashes down? Uh, chunks of masonry and
or stone go flying everywhere, and I will need both
of you to make terror tests because of how huge
this thing is.
Speaker 4: Path Yeah, yes, I fail.
Speaker 5: I fail.
Speaker 4: I'm going to re rull that. That's that's basically all
make currency for the session.
Speaker 2: But you know, before before I choose to reroll, what
does terror do?
Speaker 1: I'm getting the wording here so I don't mess this up.
I believe it is for every success level that you
fail by you uh yeah?
Speaker 7: Or is it, you.
Speaker 1: Get a number of broken conditions equal to the creature's
terror rating plus the number of success levels below zero. Right,
and this thing is terror one? Yes, terror one, so
you would get two broken conditions?
Speaker 3: Sure, okay, I will How did you do that?
Speaker 4: Now?
Speaker 3: Or you use the fortune like that?
Speaker 7: Right?
Speaker 4: Click your role and they should give you some options.
Speaker 2: Okay, yeah, rerull okay, all right, success okay, marginal all right.
Speaker 1: So you steal yourselves, you're not affected by the terror. However,
the creature will cause fear, but you don't test for
that until next turn. And it's only it's only fear
one because it's the same as it's terror rating. Okay.
Uh Thlaurian, it is your turn. Uh huh uh as
a big fucking rat trying to eat you.
Speaker 4: Uh I stand up? Yeah? And can I like disengage
and run because we can't fight this, you can attempt
to What does you think age require?
Speaker 1: It normally requires. Oh remember we're doing group advantage now.
Speaker 4: Oh do we get advantage because technically I passed the
test because I use the fate point.
Speaker 1: You didn't pass the test, you just ignored the damage.
Speaker 6: Okay, No, he passed his cool test, right, Oh that
test that you passed.
Speaker 1: Yes, well, let's check because this is the first time
we're using group advantage. Yeah, where which is it? Which
table is it?
Speaker 4: No?
Speaker 1: Nope? Okay, if you win a post test, you initiated
a game plus one advantage. If you defeat a specific
enemy using one of your skills to secure a tactical advantage.
This is in your player aids. By the way, you
guys can look at the as well. No, you have well,
you have to win in a post test that wasn't
in a posed test.
Speaker 4: Okay, and then in order.
Speaker 1: To flee you need to uh, you need to spend
too advantage from the pool in order to disengage.
Speaker 4: I don't have that, so I guess my best option
here is to given it a text.
Speaker 1: The other option so, if you have lower equal advantage
to your opponent, or do not wish to spend advantage,
you are pinned in place. If you wish to escape,
you need to use your action to make an opposed
dodge versus melee test. If you succeed, you gain advantage
and you use your move to go anywhere you wish
with the normal rules. If you fail, your opponent defeats you,
they gain advantage and you are unable to escape.
Speaker 6: Huh okay, see sush.
Speaker 4: I guess I attack it.
Speaker 1: Okay, Well, because it is so big, I believe you
get plus I think it's plus twenty. What it doesn't
check here, it's always plus ten. I think it's plus
two one. Let me check one other thing here we've
got all those rules written here.
Speaker 4: Boundary is automatically applying a ten percent bonus for attacking
a larger creature.
Speaker 1: Let me just make sure it's not anything else, okay,
because I have.
Speaker 3: Isn't there disengaging?
Speaker 1: That is disengaging? You have to shoot, manage, or use dodge?
Big yikes. All it's plus forty to hit this thing
Jesus because it's enormous.
Speaker 4: Okay.
Speaker 1: Yeah, there's a whole thing under the common rules that
you guys can look at. It's got all the combat
modifiers here.
Speaker 4: Well, I passed by three and it's just got a critical.
Speaker 1: Had nice, Okay, it will attempt to defend itself choke
on a scaracter feet here it did. Okay, let's try this.
Oh wait, he actually he has advantage, but it doesn't
count for Maley skills. Oh a critical fumble? Nice as
it flails in terror as you strike it. Okay, roll
the critical. Let's see if it does things properly.
Speaker 4: Here horn, I give it a torn muscle, twist its back.
Speaker 1: All right? Was that a hit to the body.
Speaker 4: Yes, let's make.
Speaker 1: Sure it's doing this right. What'd you roll?
Speaker 4: I rolled the twenty nine.
Speaker 1: Hum That is not right, A twenty nine should be
a low blow. It's not using the right modifiers. Try this,
roll from the critical table in the rollable tables.
Speaker 4: Tables critical body. Let's see if that works, Jack, click
or twice, sorry, go out the second.
Speaker 1: Okay, fifty ragged wound. Fifty is ragged wound. Okay, so
those work correctly, So roll from the table. There might
be a way for me to change that. I thought
I had it set up that way. But okay, so.
Speaker 4: God, take the twenty nine of the fifty.
Speaker 1: Oh no, we'll take the fifty. That's fine. That's that's
the proper table. So we'll give them that. Okay, rag wound?
What do we got? Take two bleeding conditions and he
takes two additional wounds. Okay, so we'll do that. He
gets two bleeding conditions. Let's see, looking, Drake, it's on
his character sheet.
Speaker 4: There we go perfect and did automatically apply the damage
of my hid Uh.
Speaker 1: No, I don't think Foundry ever did that. It does
apply the damage to the critical when you put on
their character sheet. But we still have to uh, we
still have to get our calculators because this is way
too much for me to figure out.
Speaker 4: So my attack at eleven damage after modifiers and.
Speaker 1: Stuff including his negative one. Okay, eleven damage.
Speaker 4: And then we gain one group advantage. Yes, so I
just updated a one that did they give us all
a plus one for exa?
Speaker 1: Where did you do that?
Speaker 4: Under the combat effect of my character sheet the very
top is a group advantage number I can click on.
Oh no, use so just just above like your weapon
attacks or is a group advantage? Oh? Okay, and I
typed it in there. I don't have to update for
everybody or not.
Speaker 6: I got a little notice on the top of my screen,
so I think so doesn't show that your character sheet though, Yeah, yeah, okay, good, okay.
Speaker 1: Okay, sorry listeners, just want to make sure we're doing
everything correctly here. So you won the test that gives
you an advantage? Does he excuse me? Does he lose
any advantage for that?
Speaker 4: Do the monsters have coup advantage or personal advantage?
Speaker 1: Well, he has group because he's just but he's just
on his own, you know, like he still uses the
group advantage rules, he doesn't use the regular ones. Yeah,
so advantage is no longer accumulated by individual players are
n PCs and said advantages gained and stored in the
ally pool or the adversary pool. Whenever a PC generates advantage,
it goes to allies. Whenever a hostile or neutral NPC generates,
it goes to the adversary. An allied NPCs generate for
the ally pool. Oh, some examples. GM is encouraged to
hand out advantage tokens that suits the circumstances. Okay, so Matt,
I'll give you guys another one for passing your terror test. Yeah,
it says it just this is there's examples it gives.
This isn't a be all end all list that's given me. Okay,
and then yeah, you guys can spend the advantage as
a group for one of you guys to do whatever
you spend the advantage on. The GM should assess the
conflict at the end of the round. Off one side
of more combatants. Their side is dominant, the other side suppressed.
If the number of combatants is equal, decide which holds
the tactical advantage. Once decided, move one advantage from the
suppressed advantage to the dominant. Okay, we're not done with
the round yet. Okay, you've struck it, You've done some damage.
You've given it a ragged would let me roll for
its critical fumble A fifty seven. Your mainly weapon jars
or breaks. It suffers one damage. Okay, so this thing
slashes out at you when you try to stab at it,
and you end up cutting off the talent to one
of the claws on its front right claw. Well, and
it kind of howls at that in pain or frustration.
You're not sure, however, this thing does have a few
other things going on. Oh no, So you strike this
thing and uh, the blood that spits out is corrosive,
of course, and it does seven high. All targets engage
take d ten wounds modified by toughness and armor to
a minimum over one.
Speaker 7: Eight shield with this.
Speaker 4: A fire off a shields beer.
Speaker 1: Yeah if your shields out.
Speaker 4: Yeah, okay, what.
Speaker 3: I just gotten back from ping, I'm taking eight damage.
Speaker 1: Uh yeah, you're technically engaged with it minus your toughness
and well you probably don't have armorks your wizard, but
minus your toughness bonus as blood strikes you as your
teammate stabs.
Speaker 4: This thing, I'm sorry, I'm killing it. Are trying to.
Speaker 6: Fighting a fucking xenomorph?
Speaker 3: Guys, I'm just gonna say what was happening here? I'm
not playing alien.
Speaker 1: You guys can down below can hear this going on?
And it sounds like a desperate fight.
Speaker 3: Okay, Uh minus my bonus, so that's six damage for me.
Speaker 4: It's minus any toughness and armor, so eight minus toughest
armor if you have any I.
Speaker 3: Have no armor and my toughness is twenty seven.
Speaker 5: Oh yeah damage?
Speaker 1: Oh boy, okay tythleless. Yeah, man, would you like to do?
Speaker 6: I shakily pull out my lantern and turn on my lantern,
giving us some light. We should make our way back up,
so the I would have to assassin's creed my way
back up or go to like this this place.
Speaker 1: Uh, give me a ping. Where are you looking?
Speaker 5: There's another mind Yeah, there's a mind shaft over there.
Speaker 6: You guys could get to, okay, So yeah, I guess
that's where we're gonna have to.
Speaker 3: Uh run.
Speaker 1: Okay, if you guys run, you can get there in
a round and start climbing and goo googoo'll probably be
up there next turn. All right, I'll tell you what.
If you guys give me athletics test. If you pass,
then you will be up the top of the ladder.
Speaker 5: This round, do a full sprint.
Speaker 1: I'll fuck me eighty nine, I will fortune that.
Speaker 5: I guess should I do that?
Speaker 7: Wow?
Speaker 6: Twenty five? Damn we both rolled real fucking hi.
Speaker 5: Ninety six.
Speaker 4: Not nice, not nice at all.
Speaker 1: Okay, yeah, I'm.
Speaker 5: Gonna I guess I'm gonna do it. Okay, that's a much.
Speaker 1: Better plus four. Okay, So you both go sprinting. Uh,
you both make it to the ladder, and you guys
just stimming your way up incredibly fast. And you guys
are up on the next floor. I will move you
there in just a second. So you guys are up.
Make sure I'm on the right. Hold on, I got
windows all over the fucking place here. But no, it's
not it. Oh no, I can't use pop out because
I'm running the game on the computer. I'm not using
a fucking oh I'm not using a window. Well, fuck
you game. That's fine, all right, there you go. You
guys are up here. Nice, all right?
Speaker 4: Uh?
Speaker 1: I think that leads us to seth lenor.
Speaker 3: All right, so.
Speaker 2: I cannot back away pretty much without burning the advantage point.
Speaker 7: We now have.
Speaker 1: You have to spend two advantage to do advantage.
Speaker 4: Yeah, you can spend engage and leave me to die
this thing. Ye that that is an option, or.
Speaker 3: I will die by proxy if you attack it again.
Speaker 4: That's fair. Do what you gotta do, buddy, Sean and
frog it.
Speaker 1: Can you guys add yourself to the initiative again and
I'll put your tokens back on now? Oh right, right right,
you guys?
Speaker 7: What is.
Speaker 3: Does this look like?
Speaker 5: What?
Speaker 1: One second? I'm sorry, what did you guys have?
Speaker 6: I had a nineteen and what did you have for it?
Speaker 5: I think technically I was at the bottom with like
fourteen or something originally.
Speaker 1: Okay, all right, there we go. Okay, I'm sorry. What
are you gonna do?
Speaker 4: Uh?
Speaker 7: Star? What?
Speaker 3: What does this thing's eyes look like?
Speaker 1: They look kind of milky white? Okay? At erect.
Speaker 3: And uh yeah, so to gain some distance since I
should not be in frontal combat.
Speaker 1: That here's the artwork for this thing. I'm sorry, it's
eyes are like a beady red.
Speaker 6: Oh so good artwork is popping?
Speaker 3: What were the what would the consequences be if I
try to gain like like ten feet or so?
Speaker 1: If you move out of combat without disengaging, it gets
an attack of opportunity and it gets a bonus because
you're fleeing.
Speaker 4: You send the two points disengage too, Yeah, we believe me.
Speaker 3: Okay, because I would like to do that. Can I
still cast?
Speaker 4: If I do that, it should be your move, so
you still have your work of the action, I.
Speaker 3: Think, right. That's why I was just sure disengaging counted as.
Speaker 6: An euction or not.
Speaker 1: You know, only if you do the dodge, if you
if you no, no, no, if you use the advantage points,
then you're just able to break out freely.
Speaker 3: Okay, Yeah, I want to get some distance and bolt
this thing.
Speaker 1: Okay, Well, go ahead and reduce your advantage by two?
Speaker 7: Right?
Speaker 3: Where are you advantage on.
Speaker 4: To the top of your combat tab above your weapons?
Speaker 3: Okay, all right, all right, and I'm gonna cast bolt.
Speaker 2: Oh man, oh boy without channeling. Channeling would take a turn,
wouldn't it. And I don't know if we have that
much time.
Speaker 4: What's the casting value of bolt four? Hi?
Speaker 6: What I believe in it?
Speaker 3: It's a gamble, you know. I I took me three
tries to just cast light at two. But let's go
for it. It's a one shot, right, or not a
one shot? It's a many mini module any one shot.
Speaker 1: No, it's not a one shot. This is about to
be for me for all of love.
Speaker 3: Uh oh oh, well that's not great almost it's.
Speaker 4: A fifty with a with a difficulty for a spell?
What you're going to get to fifty and the cast four?
Speaker 7: Yeah?
Speaker 4: That could have happen, Yeah said chance it gave the
spell off?
Speaker 2: Yeah, I mean I should probably, I was not. I
was thinking the channel normally twenty percent, right because or fifty?
Speaker 4: Oh yeah, yeah, I guess twenty percent.
Speaker 5: Chance.
Speaker 1: Okay, there's two. There's there's two like layers of success
he has in there. Uh but yeah, I mean would
you like to spend a fortune point?
Speaker 6: You could take a dark deal?
Speaker 1: Oh yeah, I'm always down for dark deals. Would you
like to get a corruption point and uh get a reroll?
Speaker 3: H mm hmmm mmmm what's your next corruption?
Speaker 1: You'll be fine. Let's see that what I was just
looking for? Elves don't nothing never happens when elves fall.
The chaos I mean.
Speaker 6: Six physical mutations?
Speaker 1: Right?
Speaker 5: No?
Speaker 1: You know is that high for a corruption that's good?
Speaker 4: Yeah?
Speaker 1: I mean that means you got to get six corruption
points before you got a roll I made you. You
could potentially get six fortune points tonight for me. Just
ask ben. How that worked out?
Speaker 9: Man?
Speaker 4: You so close?
Speaker 1: Well you got one. Oh my god, which doesn't do it?
Speaker 3: That's fine. I succeeded, but failed.
Speaker 1: Succeeded not hard enough. Okay, well that will end the round.
Speaker 5: I've gotta take a cool test or remove fear at
the end around.
Speaker 1: Oh, that's right, because you already took the initial test
when you first saw this thing. Yeah, and it's going
to take two points of damage from bleeding thing.
Speaker 4: Winning.
Speaker 1: For some reason, it reset its health.
Speaker 4: And the thing only had like had hit points, right,
So it's dead now, yeah, yeah, yeah, And.
Speaker 1: It sparts out a little more acid blood and keels
over and dies the end. Yeah, plus what it is
he killed a worthy folk the job.
Speaker 6: Things are coming up malhouse half moreic.
Speaker 1: That's a negative one. You are still feared? All right?
Well we are on to round two. Heithless Europe.
Speaker 6: So we are in this room and I don't know
where the exit is.
Speaker 7: That's right.
Speaker 1: You guys did not go this far. Do you not
see it on your map at all? When you hear
your character selected, it's it's over here on the west side.
You can see there's an entrance there. You guys just
never went down but you're gonna need to count out
how far you can move.
Speaker 5: Yeah, so.
Speaker 6: Okay, that'll get me running.
Speaker 1: Should I just start looking up the movement rules now
for how to run?
Speaker 7: Yeah?
Speaker 1: Can we can never remember?
Speaker 5: If you use your action, you can sprint average plus
twenty athletics. In addition to your normal move you sprint
your run movement in plus success level yards. So if
you're moved for and a world minus two, you would
sprint an additional fourteen yards.
Speaker 6: Okay, so I will take that.
Speaker 5: So I got so, yeah, you have your run and
then you can.
Speaker 4: You do that at plus twenty run again?
Speaker 6: Yeah? Yeah, it was at plus twenty eight, so I
got two success levels.
Speaker 1: Okay, so your run is twenty yards yep, so you
can walk or run and still take an action in
case you can move twenty yards and then you spend
your action to sprint, which means you run again plus
the success level, so you are running forty two yards
in total. That's how far you can move. Okay, okay,
maybe do this innigrements of ten.
Speaker 6: Well, the measurement tool is just really helping me here,
So this puts me at eighteen right here, here we
go eighteen and twenty and then twenty two, so I
can move through that wall. Yeah, baby, you can go
d oh nice.
Speaker 1: So then we go down here.
Speaker 6: We're so close, boys, Just two more rounds and we'll
be able to help.
Speaker 4: You will definitely still be here in two rounds, don't worry.
Speaker 6: Yeah, bro, I'm making a dead sprint for that fucking
eggs that I ain't golfed, thanks buddy. The monsters this way, nope, yeah, listen,
you didn't want to fight no fucking monster anyway?
Speaker 1: The creature. No, it's a rule to see what it
does here, all right, Matt. Yeah, after you strike it
and you cut one of its talons, it seems a
little bit more cautious.
Speaker 4: It should give up and run away.
Speaker 1: Yeah, it doesn't run off. However, rather than trying to
slice you in half or devour you, uh, it kind
of shifts its body and it tries to slap you
with its tail. So it is an attack, but it
is a tail attack, which basically means it will still
do damage if it hits you. But in addition, if
it hits you because you're smaller, you get knocked grown
and these typically don't do as much damage as their
primary weapons. But obviously it can't do a lot if
it hits you.
Speaker 4: So yeah, I think my only option is to duck,
pray to gun. Yeah, I mean.
Speaker 1: Yeah, maybe three you can win.
Speaker 4: So you're saying, there's a hands.
Speaker 1: If you fail here, it's your fault.
Speaker 4: And this is just gonna be a straight modifier and
there's no difference because it's like a big or anything.
It's just straight Doddrell.
Speaker 1: Correct, please don't kill me.
Speaker 4: Negative one that's better than negative three.
Speaker 1: Scar sethn or you see this massive tail, which is
like it's probably like as long as this creature, right,
so it's it's huge, goes swinging over your friend and
he ducks and it smashes into the wall and knocks
some knock some chunks loose, but it does not score
a hit. Nice. You get a point of advantage there, Matt,
because you won on a post.
Speaker 7: Test, and.
Speaker 1: I believe you are able to Uh I think you're
able to move when you do that. I'm thinking of
something else. Okay. Uh So, Laurian, your turn.
Speaker 4: Can I like maneuver around without leaving us melee range
without triggering like attack of opportunity? Is that a thing
of this game? Oh?
Speaker 1: Yeah, absolutely?
Speaker 4: And does it have a larger melee range but it's
a big creature, or do have be next to it?
Speaker 1: I don't believe being large gives you any sort of
reach that I'm aware of.
Speaker 4: So let me start by attacking it with my spear.
They'll modify your A forty because big, and let me
roll that up. Let me attack it first pass by
stick critical think because I cut more off it? All right,
thank you?
Speaker 6: Lauren is actually the main character?
Speaker 1: Oh no way, another critical fault?
Speaker 4: Bull head shot?
Speaker 6: Bro, you might actually one v one this monster.
Speaker 4: Okay, I critical head shot it for eighteen damage.
Speaker 1: Okay, calculator. This is the one thing we have to
add to foundry now.
Speaker 3: Is to auto calculate.
Speaker 6: Yeah, but I mean it tells it tells us it
does eighteen damage. But then it's got armor and ship.
Speaker 8: Yeah.
Speaker 1: Maybe that's why.
Speaker 4: What knows and pale is the best weapon qualities. Threw
that out there right now.
Speaker 6: Good bro elf arrows fuck?
Speaker 1: Okay, uh.
Speaker 4: All right, ready for the critical Yeah you rolling on
the table right, I got sorry the table, go to
the head shot table head. We're all big numbers, big numbers,
all right?
Speaker 1: A b oh glances your eye socket gain one blinded condition.
Speaker 4: Okay, he's blinded, he's bleeding, and he takes extra damage
from that maybe blind.
Speaker 1: Let's say.
Speaker 4: One wound, true wound.
Speaker 1: Okay, it applied that, and so blinded he gets minus
ten to all tests involving sight, and he's attacking in
close combat gets an additional plus ten.
Speaker 7: One.
Speaker 1: Blinded condition is removed at the end of every other round,
So he'll have this for one round and then he'll
be fine next turn. Okay, with every other round, right, yeah,
so this round he's blinded. Next at the end of
next round, he will not be blinded, gotcha.
Speaker 4: And then I will I like move over there, just
kind of go in that direction between me and.
Speaker 1: All right, we're gonna roll some acid corrosive blood here.
Speaker 7: All right.
Speaker 4: Six okay, that's okay, that's magible.
Speaker 1: Yeah, well one damage is better than forty, yeah, I'll okay, good,
glad we could make that agreement.
Speaker 3: Okay, I'm glad you agreed to take the damage.
Speaker 4: Thank you.
Speaker 1: That's the best type player. Oh the fumble. Sorry, I
don't have this open open. You completely mess up hitting
one random ally in range. If that's not possible, you
somehow hit yourself in the face and gain a stunned
condition himself, so as you strike him in the eye,
he roars back and gets basically up on his hind legs.
When he does, he is so tall that he strikes
his head up on the ceiling on a stalag type
hanging from the ceiling, which seems to kind of him
as he roars and kind of stumbles drunkenly to one side.
Speaker 4: Okay, three conditions on.
Speaker 1: These conditions on him. Yeah, that's how you do it, bro.
Speaker 4: Man holding the line. You guys are coming right, we
are on or you're.
Speaker 1: You're you're seeing like visions of an Arian the defender
before you fighting the monster solo with his amazing, amazing skills.
Speaker 2: I like, I'm gonna channel so I could try to
actually successfully bolt.
Speaker 6: Okay, makes sense, I guess, Uh.
Speaker 3: Let me try this is this?
Speaker 5: Now?
Speaker 1: This looks like?
Speaker 4: Uh?
Speaker 3: Is this channel? Give me an option? When on the
spell itself?
Speaker 1: That is a fail?
Speaker 7: God o.
Speaker 3: Fortune point. I gotta be I gotta be useful in
this some what is definitely a boss fight, right, Oh
my god? Okay, in a corner.
Speaker 6: Luckily there's another option, my brother.
Speaker 1: Yeah, I've already done that falls for you.
Speaker 3: I'm going to take a step back though.
Speaker 4: Okay, fine, you can do a dark prayer, get another girl.
Speaker 3: I'm an elf man. We don't do that.
Speaker 1: Definitely, that does that is waiting you.
Speaker 3: All I hear is I'm going to succumb to the
peer pressure nice anywhere two successes.
Speaker 6: See, this is why Ben got so corrupt. I have
to say, I can.
Speaker 1: I can feel the air go out of the room
when you guys get a super low roll and it's
like one success level.
Speaker 4: Yeah, I love it.
Speaker 6: It's disappointing.
Speaker 1: So GM's out there. If you want to upset your players,
use fast sl to shatter their dreams. Okay, half more
your turn. I assume you're sprinting.
Speaker 5: Yeah, that's the plan.
Speaker 1: Give me that role.
Speaker 5: Un well, I guess yeah, can I.
Speaker 1: Oh, that's why ridical success. I will give you an
additional success on top of whatever you rolled. Okay, half
moric and titheless rushing to join the fray. That is
the end of the round.
Speaker 4: The oh.
Speaker 1: Oh, I see what's happening here? Okay, so Florian, uh huh.
As you are fighting this thing, you notice that it's
wounds are beginning to close up and ration this in particular,
Uh he he rolled the max that he can, which
also means he regenerates one of the critical wounds.
Speaker 4: Oh my god. Okay, all right, I'm saying if.
Speaker 1: It did that automatically, it did not. All right, Roll
me a ROMI, a D one hundred matt or any dice, really,
just to high or low here.
Speaker 4: Okay, on a low.
Speaker 1: It's the ragged wounds.
Speaker 6: How would you get to do this one?
Speaker 4: That's a mistake.
Speaker 1: You see, the wound of its eye begins to basically
re knit itself, and the eye, which looked like gashed
and shriveled, basically fills back up and the gash begins
to close.
Speaker 4: That's a shame. I really like that blinded condition.
Speaker 1: Yeah, you know what, I think you're better off with
the other one, tho, because it's doing two wounds every turn,
the ragged wound, whereas what does the poke is only
for basically essentially two rounds.
Speaker 4: What is the stunt condition doing to him?
Speaker 1: He is that's blinded, which he is not anymore. He
cannot take an action on his turn except half his movement.
He can still defend, but he's at minus ten to
all tests and any attacks to strike him in combat
close combat get plus one advantage. At the end of
the round, he must take an endurance test and he
if he passes, he excuse me, he removes stunted conditions,
but he gets a fatigue condition after he gets unstunned.
Speaker 4: Okay, that's big.
Speaker 1: Yeah, that's that's that's better.
Speaker 6: Yeah yeah, fatigue is absolutely good.
Speaker 1: Okay, Tythleless Europe Oki Oki uh so, I guess we're
just sprinting again.
Speaker 6: Twitch up here I go sprinting. Okay, it's a plus
A two twenty plus six.
Speaker 1: Look at this athlete. That should get you nearby.
Speaker 6: Okay, it's like get me eighteen right there? Okay, trying
to grab you.
Speaker 1: You might have to move him because of the walls.
You might to drag yourself through the walls. It's very cool.
Speaker 6: I love that so much. Okay, okay, so eighteen twenty
twenty two, twenty four, twenty six, twenty eight thirty. And
then I see the monster.
Speaker 1: Yes, terror test please, that's not gonna do it.
Speaker 6: Nope, we are going to fortune point.
Speaker 1: That Oh so close close we will dark deal. Oh,
I'll look at this.
Speaker 6: Oh critical critical, here we go.
Speaker 1: Oh goodness, somehow Typhleless, you turn the corner, fear begins
to fill your heart. You freeze in place, but you
hear a subtle whisper, a feminine voice in the back
of your mind. Don't be scared, and all of a
sudden it washes past you and you are filled with
not only a lack of fear, but courage that you
can defeat this beast and assist your ally, who seems
to be holding his own. You see a couple gashes
on this thing. There's blood all over the place. I mean,
Florian looks a little bit beat up, but he's there,
and you can see Cethalonor is clearly channeling some magic.
Speaker 6: Nice so the next ten will get me up to
seph Lenor like, oh shit, that's a big fucking rat.
Speaker 1: Okay, rude, horror. He is stunned, so he's not gonna
do much except he's going to back away as he
is not He's not he's not into this right now?
Speaker 4: Oh running away, are you?
Speaker 7: Huh?
Speaker 4: A little scared little buddy.
Speaker 1: You can take an attack of opportunity because it is
just breaking from combat.
Speaker 6: Right now with the reincarnation of an areon coming to
kill him. Yeah, i'd be scared too.
Speaker 4: Are there any additional bonuses for the attack of opportunity.
Speaker 1: You get a plus I think it's plus twenty. Let's
double check here.
Speaker 4: The total plus sixty that of this attack is a
huge creature.
Speaker 1: Huge check. M hm. You get one advantage and it's
an unopposed test who doesn't get to he doesn't get
to try to defend, and it's plus twenty.
Speaker 4: But we're doing group advantage. So is it a little
different for getting advantage.
Speaker 1: Oh, that's a great question. Let's see. Oh he actually
he was supposed to have more advantage to start this
because he's a dangerous creature. Nope, none of that matters. Oh,
you can now defend in combat giving yourself a plus
twenty to dodge or uh basically meine defense skill as
your action.
Speaker 4: That's new thought. I'm rolling this then at uh plus
sixty then yes, like sas plus.
Speaker 1: Eleven ro All right, how much damage you got there?
Speaker 4: Does it get a it's I guess eighteen? Thanks, it
didn't have an opposed rule? Correct eighteen damage? Nice sleep done,
and then we gain one advantage for the tack opportunity
that we get a second advantage for a successful hitter.
Speaker 1: Now, no, it's not a post test. Okay, Okay, however,
there is blood coming your way.
Speaker 4: Oh eight?
Speaker 1: Okay, So yeah, titles, you see as he strikes this thing,
this acidic blood strikes him and you can see it
burning through bits of his armor and close and it's
bubbling when it hits the floor. Uh all right, Yeah,
I have to fix because he had advantage to start this,
which I did not agree about.
Speaker 4: Okay, the loan you're up I made at this point
I felt a little overconfident here, So that makes sense.
I guess I shouldered my spear, I prepare to charge it.
Speaker 1: I still get plus ten for charging. Okay, it's plus
ten instead of the niche of the advantage.
Speaker 4: Now, okay, so then rule this so that I have
a total plus fifty modifier, then.
Speaker 1: Correct and then roll that up.
Speaker 4: Yeah it's good plus nine levels of success.
Speaker 1: All right, Well, obviously he will attempt to defend himself,
but it's probably not going to be great here.
Speaker 5: I guess the other side of the fast success levels
thing is Glorian over here, throwing like nineties and eighties.
Speaker 4: You know, you know what about that?
Speaker 1: Man? Is it counting your advantage when you're making these
attacks as well?
Speaker 4: Oh, that's a good question.
Speaker 1: Because whenever I try to defend, it's trying to bring
up the advantage for the monster. Oh, it doesn't do
that anymore when we use group advantage.
Speaker 4: So we have a group advantage of two. So I
don't know if it's adding an extra twenty percent because
of the two group advantage.
Speaker 6: Uh, let's test count with a skill athletics.
Speaker 4: So if I actually.
Speaker 6: Attack it, it's not it's not adding.
Speaker 1: Oh no, what's what's your melee skill with the spear?
Speaker 4: Oh so my base melee skill with the spear is
sixty seven, and so it's adding plus fifties. I should
know that adds correctly because forty for the large creature
and the plus ten for the charge, I get an
extra plus fifty and top my sixty seven percent should
be one seventeen, which is what i'm growing against. That's correct.
Speaker 1: Okay, Well, I'm just gonna roll and see what happens
here with his advantage and see because if I change
it on the test roll, then it takes an off
as character sheet and that's getting obnoxious. Let me just
see what happens here weapons skilled yep, Okay, let me
see that would be correct because he is currently stunned,
so he's at minus ten. Yeah, that did it correctly, Okay,
so wow, so Foundry they figured it out. So even
though it's showing advantage, it's not counting it in the
role because there's boundary. So good, great. I mean, what
are you gonna do when you suck roll twenty?
Speaker 5: You know?
Speaker 1: Okay, Thylorian smashing this thing once again? Sixteen damage the.
Speaker 4: Body that matters, it will not matter, okay, and you
are going to take.
Speaker 1: For damage from the corrosive blood.
Speaker 7: Yeah.
Speaker 1: I wish it had like a thing like in uh
Alien not Aliens the forty K game Wrath and Glory
to keep track of our advantage on screen. That would
be nice. Oh no, it's here on the it's on
the initiative tracker man. Look at that at the top
of this players enemies. Holy shit, Oh god, Foundry. Is
there anything you can't do other than all calculate damage
against armor or toughness bellies? Hmm okay, cool Ceth continuing
channel all right, uh show me potato salad.
Speaker 7: Come on.
Speaker 1: You So he channeled you did it?
Speaker 7: And if I.
Speaker 1: Recall, do you do you test now with the new
magic rules or is it next round? Cast forget.
Speaker 6: I sure, hope it's this round.
Speaker 1: Okay.
Speaker 3: On the next round, you can cast your spell us
in the normal casting Ah.
Speaker 1: Oh, that's right, but the casting the CN is reduced
by the number of success levels you have gathered. The
casting value of the spell is zero at this point. Okay,
you've accumulated enough power. You can see his staff blazing
half mooric eure rope.
Speaker 5: All right, I want to do another run here.
Speaker 1: Oh by two percent.
Speaker 5: No bonus, but I'll pick for this.
Speaker 1: It's not a huge at least you don't give me neighbors. Yeah,
it's stumbling over yourself.
Speaker 5: On D three.
Speaker 1: All right, you do not have to worry about the
Tara tests. You already took that last time. Are you
still feared?
Speaker 5: I am still feared.
Speaker 1: Then you cannot go any closer to it once you
have line of sight, because you're still feared.
Speaker 5: I think I can try a cool test to overcome that.
Speaker 1: Yes, I haven't been.
Speaker 5: Doing well of these.
Speaker 1: There we go.
Speaker 5: Okay, all right, I can move slightly closer. I guess
at the end of my move.
Speaker 1: Okay, end of the round. He continues to regenerate. It
doesn't seem nearly as much as last time, though, Matt,
and he does he does believe. Yes, he is bleeding
a little bit as well. So okay, well we're at
our halfway point, perfectly at our halfway point, so let
us take our break, think about what you've done to.
Speaker 6: My poor innocent brood horror bro he did damage to mit,
and just just wait till.
Speaker 1: He gets to attack again. Oh wait, before we stop,
I need to make his endurance test for stunned.
Speaker 5: Oh wait, yeah, I also get to which.
Speaker 3: Who wants to meta game on during break?
Speaker 1: Endurance is is toughness? Correct?
Speaker 5: Yeah?
Speaker 1: Because he's a monster, doesn't have skills per se? Oh
he failed? Damn? Can we use his advantage for anything here?
Speaker 6: Because this might be the time that would be cringe.
I don't think you should do that.
Speaker 1: I think you should.
Speaker 4: Should you sypt a monster that can only one shot us?
Speaker 8: Okay?
Speaker 3: A rude? Okay, I'm wondering if I should keep channeling
the healing Matt.
Speaker 1: That's true, you can. You don't have to pick the
spell you channel anymore, just the wind of magic. So
once you accumulate as much as you want, you can
then decide which spell you want to cast.
Speaker 3: Success for channel Yeah, I have seven, I need two
more to heal you, and I can heal you for eight.
Speaker 4: Or you can past it now at a CN value
of two.
Speaker 3: So that's true too.
Speaker 6: If you want to do like Matt, is probably gonna
survive for a few more rounds as long as it
get physically hit.
Speaker 11: Right.
Speaker 6: If I hate me, I die right damage?
Speaker 2: Yeah, okay, Yeah, I'm more worried about the blood because
you keep damaging it.
Speaker 3: You're gonna hurt how much health do you have?
Speaker 4: It's the under one damage to me every single time.
Speaker 3: Yeah, I'm gonna just shoot it then.
Speaker 1: Yeah, remember he's got his toughness bonus and then all
his armor to reduce the blood to a minimum of one.
Speaker 3: So must be nice.
Speaker 1: Yeah, so even if it rolls, even if it rolls
a ten, you're probably taken one, like two, three points
of damage.
Speaker 4: I'll take I'll take one damage roll the ten?
Speaker 1: Oh really? Yeah?
Speaker 4: Yeah, you just tell me to take one, just one damage?
Speaker 6: Yeah, because anyone else in close rain might be like,
please don't roll a ten.
Speaker 1: Okay, well don't go fight it. Then I don't know. Okay,
where's ta got a break? He failed his endurance test,
so I will point I'm not going to do this retroactively.
But one of the things you can spend advantage on
is additional effort. It's too advantage. You gain plus ten
to any test before you make it. You can spend
additional advantage to gain an additional ten per advantage. So
if you spend three advantage, you get plus twenty. Spend
four advantage to get plus thirty. Uh you ever get
advantage or with this test that you perform, So that's
a cool thing you can do too. You guys have
access to this churn right Probably it is under the
player aids group advantage.
Speaker 4: Oh yeah, we do so, Yeah, we got that wonderful.
Speaker 1: Okay, we will be right back. Listeners, everybody take five yeah, BRB.
Speaker 4: And if we get four advantage, we can take two turns. Dude,
that's kind of sick. You have to stop the music.
Speaker 6: I got so quiet, oh, BRB boys.
Speaker 3: Okay, I could drop it down the shaft, but how
a buless snare?
Speaker 2: Hello, magical snare that gives the target level two entangled
condition with strengthy equal to my whielpower. The snare lifts
the target two yards above the ground, and the next
round the target's pulled toward you, and it remains hanging
about five yards above and two yards to the front
of your head until the spell ends, so I could
pull it to me over the shaft and then just
let go.
Speaker 4: I think that sounds sick. Is there any restrictions in weight?
Speaker 2: I don't see anything about weight, Okay, but I don't.
I mean, it wouldn't enter combat and it probably wouldn't
hurt it a ton. But if we, oh shit situation,
it might be prudent.
Speaker 4: I mean, I like the idea of crowd control effects.
Speaker 3: But for now, I'll just blast it.
Speaker 1: All right, I'm back, Welcome back.
Speaker 6: Damn Matt. You are fucking holding the line, fighting for
your fucking life.
Speaker 4: It all takes one bad role and it slides out.
Speaker 3: So yes, but we still have dark deals.
Speaker 5: You know.
Speaker 12: I am absolutely going to take a dark deal should
the situation around like no hesitation, I've taken good call,
good call, yeah, because yeah, if this thing taps me
based on that first attack, yeah, it's I mean, I mean.
Speaker 3: Chris might have just rolled really high.
Speaker 1: I mean well he was also actually yeah yeah yeah,
and they're actually there probably would have been other neigves too,
because we didn't actually.
Speaker 6: Count the grow mm hm oh so I mean if
you're standing, it might not be able to one shot you,
but it will probably they'll do a ship ton of damage.
Speaker 4: Let's play. Let's not find out.
Speaker 1: Because of the size difference. It didn't damage by two
right after all modifiers. So even if it does somehow
did like ten damage, that's twenty damage.
Speaker 4: Yeah.
Speaker 6: Yeah, so does it does it multiply it before his
resistance or after his resistance?
Speaker 1: It's before it multiplies and then he gets his damage production.
Speaker 4: Uh yeah, and I assume it's got pretty high strength.
Speaker 1: We have a high base regardless, and it's it's you know,
it multiplies after it does all of its modifiers, so
right after it's plus ones or whatever, you know, anything
else then yeah, so yeah, not get hit.
Speaker 4: Yeah, Well, the hope is the conditions on the enemy
make it so as a hard time hitting. But yeah,
if if it has one good role, I have one
bad role I made.
Speaker 6: Yeah, I mean, my my dodge is only forty five,
so if I go in there, I'm basically burning a
feet point. But I'm going to do that for you home.
Speaker 4: Hey, I appreciate that you can get the team up
on it. You get bonuses Yeah, is not a good
skill for me either, Like I felt like our defense
is in that mobility, Yeah, for defenses that don't matter.
Gets something like.
Speaker 6: This, something that I mean, it makes sense, something that large. Yeah,
you're just gonna jump him.
Speaker 8: To V one. What happens.
Speaker 1: We've never had a big creature like this, so I
didn't realize that the negatives were for every size category,
which obviously that makes sense, you know.
Speaker 2: Right, speaking of big creature, Chris, I was talking to
Matt about this when we started breaking Abulah's Snare and
the expansion book.
Speaker 3: I don't see any mention of weight being an issue there.
Speaker 1: What did you call me?
Speaker 4: Uh?
Speaker 2: Yeah, Abula snare? So I can lift things from the
ground and dangle them.
Speaker 1: What book are you looking at?
Speaker 3: This is When's magic. But this is a spell, right,
This is a Lord of Light spell on page sixty
two a Beulah's snare.
Speaker 1: Okay, you hurl a magical snare that gives the target
two entangled conditions with strength equal to your willpower. The
snare lists the targets two yards above the ground. Next round,
the target is pulled towards you and remains hanging for
about five yards and two yards to the front of
your head until the spell ends were being along with you.
Every success level as an entangled condition, or I love
to take the target two yards higher. U. The thing
is it can when it has entangled conditions, it can
it can make a test to try to break out
of those, right, and that is based on strength.
Speaker 4: I believe.
Speaker 1: Okay, well entangled on your turn, you may not move
and all your actions evolving any kind stuff from minus
ten is grappling for your action. You can remove an
entangled condition if you win an oppose strength test against
the source of the entanglement. With each success that we're
moving an extra entangled condition.
Speaker 2: Yeah, its strength is probably higher than forty three, which
is my willpower.
Speaker 3: Uh, just food be good to know though.
Speaker 6: Yeah, I mean it might not be super useful here,
but like on other enemies, could be great.
Speaker 3: What it would also blind it since it's a lower light,
I think. Yeah. At the same time, I mean, a.
Speaker 6: Minus tend to h and a plus ten to us
is always better.
Speaker 2: I could just I mean, I can dazzles I see
and two spell I have. But anyway, yeah, I'm just curious,
what does your bolt do?
Speaker 6: It was let's see magic missile.
Speaker 3: Uh lesss.
Speaker 2: Eight no damage of plus four magic missile, but the
damage of plus four what's the damage of magic misile?
Speaker 6: I don't know. I don't know either, Okay, Well, I mean,
like if damage.
Speaker 1: You've got it in the magic rules. It explains in
the magic rules how you calculate it. I believe it's
will power plus the spells damage plus your success levels.
Speaker 2: Yeah, so will power bonus h and plus four off
the bat would be eight damage.
Speaker 6: Eight damages eight damage, bro, I.
Speaker 4: Mean eight damage that plus your your role. Yeah, it's successful.
Speaker 6: I mean the best defense is unrelenting offense, so I
mean ship.
Speaker 3: I feel like we have to mitigate or just manage
the healing factor here.
Speaker 6: Well, yeah, we're elves, though, I mean we we should
probably know something about the.
Speaker 4: Healing factor, but that it could probably be something be
done to it with fire or something along those lines.
I'm assumable. You know it's war hammer.
Speaker 6: Yeah, that's I think that's.
Speaker 4: I don't know if our characters know that, but like
you know, player dology, like, oh yeah, fire beats for generation.
Speaker 2: Yes, Suddenly the room full of uh you know, uh
exploding gas is starting to make a lot of sense.
Speaker 6: The way you it is luring it here and throwing
a lantern ship. Fuck us, guys, that's all right.
Speaker 4: I got about the room with exploding gases.
Speaker 6: Well, that's why we had him start using his light
spell was because we were explosion.
Speaker 4: That's right, that's right.
Speaker 6: You know what, those those people who hired us definitely
need to pay us more for this.
Speaker 4: Think what are they even paying us?
Speaker 6: I think you just accept the commission.
Speaker 4: I think I even like turned down payment originally. I
think so like, just do it for the glory of
the yell, let's do it.
Speaker 1: I think we said we would take your cut.
Speaker 3: Yeah, I think so.
Speaker 6: So I'm so thankful for you offering at least your
twenty five percent of this mission.
Speaker 4: Of course, of course, what's most the least I could do.
Speaker 6: Feel super bad that you lost a faith to give
us your cut of the money. But business is business,
and as a businessman, I need that money.
Speaker 4: Hey, you know that money's going to fund our expedition,
all right. And if you're the one who's you know,
being the money man getting paying the people and getting
their boats and all that kind of stuff, you notice
what it is.
Speaker 6: I mean, hopefully he's gonna fund my character's retirement to
fucking escape with luck.
Speaker 4: I think this rat is currently funding your character's retirement,
very rapid retirement.
Speaker 1: Yeah, I don't recall if if you guys had specified
the amount of money or she just said she would
pay you.
Speaker 4: I think she's gonna pay us like twenty five thousand coins.
Speaker 6: I think, I mean once I bring a corpse back
with us of a giant regenerating rat.
Speaker 1: I don't I don't think she actually specified the amount,
unless unless anyone has anything written down.
Speaker 6: Otherwise, No, I don't think we negotiated anything.
Speaker 1: She just said that. You know, of course we'll pay
you for this too. All right, listeners, we are back
patrons as our heroes are in the depths fighting the
horrible horrible rat monster, the rude horror as we figured
out at this point. Oh okay, Typhle is starting us
off on round four. The creature appears to be in
retreat as the Laurian is uh oh, he's doing a
great job of keeping this thing at bay.
Speaker 6: Yeah, yeah, he fucking is. And I can't see like
anything weird going on with its body.
Speaker 1: From here, you can probably tell that it's slowly degenerating.
Speaker 6: Would my character have any knowledge on how to stop
that beus. I've just continue killing it until it dies.
Speaker 1: Do you have any sort of lower skills that might
be applicable?
Speaker 6: No, No, I've got lower local, but that probably doesn't help.
Speaker 1: Give me an intelligence test at minus ten.
Speaker 6: Okay, let's take a look at the intelligence. Minus ten
difficult intelligence is to Nope, I'm just gonna keep killing
it till it dies. So we are going to charge.
Speaker 1: Oh, okay, do it, and plus ten to hit, and
then plus forty because it's large.
Speaker 6: Cool love that, just pulling out his pick ex war hammer,
just fucking gonna try.
Speaker 4: To kill it.
Speaker 6: So we're charging, So it's plus fifty cool love that,
Oh boy? Plus six?
Speaker 1: Nice? Roll okay, I mean roll here for it. Plus
three so you do succeed and we get eleven damage.
Speaker 6: Yeah, okay, and we get an extra point of advantage.
Speaker 4: Nice, So we're four. All right.
Speaker 1: It snarls at you in pain and you both take
a fuck you damage? Oh I only take one.
Speaker 6: Thank god.
Speaker 1: It burns. It burns your flesh, it does.
Speaker 6: But I'm really hoping this thing is close to fucking death.
Speaker 1: Okay, the monster is pumped and he is going to
spend to advantage to disengage.
Speaker 4: Just don't know one.
Speaker 1: And what you see is he basically begins to tunnel
through the wall here and starts basically disappear into the rock.
He's big, he doesn't go that fast when he's going
through the rock. You might be able to to like
hit him as he's escaping, but he's definitely fleeing. Okay, okay,
I suchly it Filorian, bro.
Speaker 3: Just take two turns.
Speaker 4: Yeah, I'm thinking I'll just go a charge and take
two turns to hit twice. It's kind of the plan here,
I think. So, yeah, that's what I'm thinking.
Speaker 1: Oh bro, battle bros.
Speaker 4: But yeah, so there's still an opportunity be for it,
Dickson the hole. I can get in there and get
like an attack off before it disappears in the wall.
Speaker 1: Yeah, ah, yes, you it'll just be straight up. You
won't get the plus forty because of all the rocks
and shit, and it's it's you know, obscured as it
digs through. Obviously you won't get the bonus for the
large creature. But yes, you can still attack it.
Speaker 7: All right.
Speaker 4: You're not getting away from me, buddy, Let's go to
target it. Go to attack it.
Speaker 5: So you do.
Speaker 1: You get plus ten on the first one for the charge.
Speaker 5: So I know.
Speaker 4: Okay, so plus ten for the charge. They don't get
the bonus of the size.
Speaker 5: Let's go to stay. I guess that modifier ten, all right.
Speaker 4: Go poke it in the pooper. Let's go pass by four?
Speaker 5: Why that is because plus ten percent?
Speaker 4: That's why? Okay, So eleven damage, all right, and I'm
gonna spend four advantage.
Speaker 1: It fails by five?
Speaker 4: Wait, sixteen damage.
Speaker 3: You're so good at this.
Speaker 4: I think it's hitting the leg.
Speaker 7: Good.
Speaker 4: Yeah, you're not getting away?
Speaker 1: That makes sense. You hit it in the leg.
Speaker 4: Okay, yeah, okay, let.
Speaker 1: Me calculate this all right, and blood does a man
one damage?
Speaker 6: Yeah, okay, you got nine reduced by ten.
Speaker 3: Down to one.
Speaker 4: Okay, and then I'll spend four of our group advantage
to take a second action, additional action. I'll target it
again and i'll poke it again. So, oh decided, I
don't get the plus time for charging, right, I wouldn't
get that anymore?
Speaker 1: Correct, goes that, and you don't get advantage for this
action either. If you if you succeed, oh.
Speaker 4: Bro cheating a right?
Speaker 7: Okay?
Speaker 1: That advantage doesn't camp them upset you a free attack.
Speaker 4: For the first attack.
Speaker 1: That's why it automatically ended it. Okay, didn't mind that, okkay. So, uh,
twelve damage and.
Speaker 13: I got it critical okay, hold on me reduce it
all right, and then you take one damage from the
the acid.
Speaker 4: Yeah it kills me.
Speaker 1: Okay, slow death. Okay.
Speaker 4: They got hit in the bodies and charge.
Speaker 1: Arms, so that will be lake. Its lake okay, because
it's it's a the way it is because it's an animal,
so to speak, it as like like locations threadlan arms.
Oh okay.
Speaker 4: Slapped ankle which.
Speaker 1: Is twisted ankle? Does a wound agility tests minus suffered
minus ten.
Speaker 4: For D ten rounds en round.
Speaker 1: I rolled the nice Yeah it's ankles fucked up?
Speaker 4: Oh yeah, okay, all right, can I tell how it's looking?
Does it seem like I mean it it is?
Speaker 1: It is clearly does not want any of this. Okay,
so you're assuming it's it's work. I mean it's running.
Speaker 4: Away, so okra it out.
Speaker 1: Yeah, uh, grab a tail and dragon alley.
Speaker 7: But ho.
Speaker 3: Trying to an areon?
Speaker 1: Is he could do it? Yeah?
Speaker 3: So uh.
Speaker 2: He will raise his quarterstaff that's already illuminated, and his
eyes begin to illuminate and his voice echoes and boom,
let's see.
Speaker 3: And he tries to shoot a bolt. Okay, s L,
how do I how I do this with no s L?
Speaker 7: Here?
Speaker 1: I think, I think because you've been casting, it should
I'm looking for your last role here.
Speaker 3: Get like five success levels, but I think at seven,
I'm over the s N.
Speaker 1: I'm trying to see if it's if it's stored in
your last role.
Speaker 3: Scared, I could just do sl bonus.
Speaker 1: Yeah, it says channeled still seven.
Speaker 6: Yeah, if you had like a bonus of seven that
Oh no, No.
Speaker 1: Look look if you look on your your spell list,
it shows success level in the category, so it should
do it all. So try casting right?
Speaker 3: Easy, got jarn it?
Speaker 1: Miss?
Speaker 4: You have a rolls left?
Speaker 3: I mean I can make a deal, dark deal, baby,
God to you, up to you. I want this to
happen to Oh no.
Speaker 1: Wizard, wizards, man, I feel you, I feel you, But
you must roll on the minor miscast table. Please soul.
Speaker 7: Gain.
Speaker 1: The prone condition is that everyone are just you.
Speaker 6: It would have to be just him, right, because it's
only his soul.
Speaker 3: I hope.
Speaker 1: Well that's what we need to find out herepor.
Speaker 11: A for effort, buddy, But come on, yeah, you guys
see me like garnering this power and then my eyes
are glowing and I raised my staff up like I'm
about to do something magnificent, and it just blows up
in my face.
Speaker 3: I have fall prone.
Speaker 1: Okay, minor miscasts? Would you roll?
Speaker 3: Uh soul quake eight?
Speaker 1: I don't even see soul quick on this chart?
Speaker 6: Is it in the new Magic book?
Speaker 1: That's I'm looking at the New Magic Book. Oh maybe
it's not rolling the new magic Go to the rollable
tables scar and roll that way and see what happens.
Speaker 3: Okay, right, because the charts.
Speaker 1: May have changed, so it might be rolling the old
chart just like the criticals were.
Speaker 3: I only see the critical hits in the miscast tables
and fumbles and stuff.
Speaker 1: So all you guys have are the four criticals for locations.
Speaker 4: Yeah yeah, oh let me change that.
Speaker 6: There we go, oops table start understand all this, you guys,
the oops.
Speaker 3: Oopsy doopsy the minor miscasts and all right, baby.
Speaker 2: Thirty fell whispers, Okay, one second tester gain one corruption
for willpower?
Speaker 1: Was what did you get?
Speaker 4: Uh?
Speaker 3: Thirty says fell fell whispers.
Speaker 1: No, that's not nice. It says un fastened in the
winds of magic book. Damn it, what is going on here?
Speaker 5: Then?
Speaker 6: Foundary just fucked up?
Speaker 3: No Foundry can do no wrong.
Speaker 1: It's trute, it's wrong. It's probably right.
Speaker 6: Let's see a lot of cope in here about that.
Speaker 1: But okay, all right, let me look at here. Okay,
so when I open up the table before I roll,
it appears to have the right ones which signs soured milk, light,
soil wax, which light? So it's correct.
Speaker 5: But it's rolling, Yeah, fellow whispers, is the twenty six
to thirty range on this one?
Speaker 1: Am I just dumb?
Speaker 6: We would never say that this scene.
Speaker 1: This must be the old table. That's what's gotta be.
All right, let me see if I have any other ones. Oh,
there's a need way to check hold on, let's find out.
Speaker 7: This is important to know.
Speaker 1: I'm sure there's gonna be more miscasts in the future.
Speaker 6: I mean, fingers crossed.
Speaker 1: That's why it's it's why you play a wizard.
Speaker 6: In right, big numbers here, and that means someone's gonna suffer.
Speaker 2: I will say this, taking all the corruption is calculated, okay,
because I can heal corruption.
Speaker 3: All right, I'm taking ahead.
Speaker 6: Yeah, none of us are judging you, bro.
Speaker 1: I'm what was your first role scar thirty eight? Yes,
it's rolling on the old miscast tables? And what was
the second role? Thirty? Yeah it's the old one. Okay,
let me see if I have them here? I should
in the uh official Winds of Magic. There's something here?
Speaker 4: Mm hm.
Speaker 3: Is I can't overcast either, can I? That's not a thing.
Speaker 1: Well, you have to pass the spell the test to overcast.
Speaker 6: You just gotta rub it in.
Speaker 5: Huh.
Speaker 3: Well, it was like, if I have seven success levels
of channeling, does that you know, do something?
Speaker 7: Yeah?
Speaker 1: It made your casting value zero, but she's you know,
you still still.
Speaker 6: Have to cast.
Speaker 5: No.
Speaker 2: What I'm saying is so that if it's a casting
number of four and I have a success level of
seven in my channeling, does that like, you know, I
don't know.
Speaker 3: Negative two or negative three? Maybe that'd be cool.
Speaker 6: Called CopM or hope im. We're hoping for the best here.
Speaker 3: That put my sl my first cast it's a sess
level of plus two. Yeah.
Speaker 1: Oh wait is this? I think I found him? Can
I drag these? Oh sexy bitch? All right? How about this?
You see those.
Speaker 3: Out look at the tailes, grimoire, cast table.
Speaker 5: Minor miscasts, parentheses, wins of magic.
Speaker 1: Yeah, let me rolling that, Yes, let me get rid
of these other ones. Is it the bottom? Yeah?
Speaker 3: Unfastened?
Speaker 5: Hey, like you said the first time.
Speaker 2: Every buckle unfastens and every lace untwine untied.
Speaker 1: Well else to faes to open bangs.
Speaker 3: I felt, Well, I'm wearing a robe, so you you tell.
Speaker 5: Me what have.
Speaker 4: Uh?
Speaker 1: Well, what I mean? Do you have any like straps
or buckles on you or anything like that and carrying
like a bag or sling bag or.
Speaker 2: I'm sure I have elaborate like a waist belt and
like a pack and some elaborate strappings to look cool
or whatever.
Speaker 1: I mean, your your your robes are still on, but
like your pants underneath drop right. Luckily nobody can see it,
but obviously you guys wear pants. Your sling bag would
come undone your pouches? Uh wherever your where's your magic book?
How do you carry it on you?
Speaker 7: More?
Speaker 5: Oh?
Speaker 2: Yeah, definitely like a you know, like a belt strap
round my belt waist, So that's all. Yeah, you have
like a shoulder holster for your magic.
Speaker 1: But like a detective's revolver under the jacket.
Speaker 3: Yeah, like a fulster for my quarter staff and on
my belt too.
Speaker 6: Yeah, just the behind the back.
Speaker 1: Okay, worse half more, we.
Speaker 3: Never know when you need to quick draw a corner staff.
Speaker 1: Your your wizard does not seem to be the most
competent in the world.
Speaker 6: Oh that's how wizards start out, bro, But give him
some time.
Speaker 1: But he hasn't just started out though.
Speaker 6: Remember where you know, our second level of the career.
Speaker 5: Yeah, yeah, yeah, that's okay. He's illuminating the room. I
think enough for me to fire an arrow at this
big rat guy before it scoots away.
Speaker 4: All right.
Speaker 1: Uh so something I discovered about shooting at large creatures.
If the words that I have to Okay, if the
bonus to hit from its size allowed causes you to
hit when you otherwise would have failed, you only get
zero success levels. You don't do all that bonus damage.
Speaker 6: Is that only because of the quick success levels rule?
Speaker 7: No, it is.
Speaker 1: It's in the errata of the core rule book because
they realized that shooting at a large creature was inadvertently
making players do more damage than they really should. Like
it's supposed to be easier to hit, but because of
the way the system works in this game, easier to
hit also translates to more damage, and that's not the
intent with shooting, because then what happens is you have
big creatures like this that under the normal rules never
get advantage because they're just getting pelted and yeah, and
they're also doing like a shit ton of damage with
like a bow, which you know should necessarily have been.
Speaker 4: Good damage.
Speaker 1: So does that mean that, Yeah, but look at like
and look at look at like any any fantasy thing, right,
you see like the big giant er the dragon, and
it's got like one hundred arrow sticking out and get
shots like mett whatever, right, Right, So you know you
don't have an army shooting at this thing. You have
one guy.
Speaker 6: So what we're gonna say, Sean, I was just trying
to understand.
Speaker 1: So so let's say your bullistic skill is fifty, right,
and you get plus forty to shoot this thing. Now
you're all against. So if you if you rolled basically
over fifty and below a ninety, you're still hitting it,
but you're hide. Yeah, you're only hitting it because you
because of its size. So then instead of getting in
this case plus six to nine success levels, you'd get zero.
Speaker 6: Okay, But with the way we do quick success levels.
Will you if you roll like a fifty, you'll get
plus five, but if you roll over a fifty, you'll
get plus zero.
Speaker 1: Correct, okay, assuming your bullistic skill was fifty, right, yeah, okay,
so I think I mean it works either way. Which
in verse? Yeah levels you're using, so all right, fire away.
You can definitely see it and it's still there, all right?
Speaker 5: Got the minus one for b spooped That says modifier sixty?
Speaker 4: That right? Is that how big it is?
Speaker 1: I think for shooting it counts as No, because there's
a size category above this. Let's make sure.
Speaker 5: It's actually I probably have.
Speaker 1: Oops. Is that he gets hearing you can't in the how?
Speaker 7: Or is that just me?
Speaker 6: I don't own any cats.
Speaker 1: I think I'm going.
Speaker 4: Crazy here if you're hearing cat? But yeah, yeah, in currently,
Oh it's in the audio shot targets. It's the music.
Oh really okay, Yeah, I just heard it too.
Speaker 1: It's plus forty two. Yeah, it's plus forty to hit
this thing we're shooting.
Speaker 5: Yeah, if I'm like close within.
Speaker 1: Oh, because it's it's probably great range as well. Yeah,
because if you are in less than half your weapon
range it's plus twenty.
Speaker 6: That would do it.
Speaker 5: All right, great mystery solved.
Speaker 3: Here we go.
Speaker 1: Remember boundary calculates that too. Oh you're so cool. All right,
So what is your normal ballistic skill?
Speaker 5: Seventy one? Arranged bow with seventy one? Yeah, god, damn,
that's some dude, that's my thing.
Speaker 6: Real fucking good.
Speaker 1: It's suppressive.
Speaker 3: This is a little fucking shock.
Speaker 1: Oh okay, yeah, but we're all upset because the.
Speaker 6: Fucking monster can smack you in one hit, okay, Chris,
But yeah, imagine if half more suddenly did thirty four damage.
Speaker 3: Okay, every woe would feel a little bit.
Speaker 1: Hey, you guys came down here and you decided to
fight the big monster, so you know.
Speaker 6: The loreentside that.
Speaker 4: I mean, you didn't have to come you guys.
Speaker 1: You guys so tremmors. Okay, you saw what happened in
that movie. That's exactly what he was doing.
Speaker 3: So yeah, yeah, okay, that's a lot of damage.
Speaker 1: Seventeen huh hmmor is uh, it's pretty good. It's not
having a great day right now.
Speaker 4: Uh, you'd be that coward about both don't do damage
and here comes along, Oh doesn't talk of damage?
Speaker 1: Well yeah, most starting. I'm a starting character with seventy one.
Speaker 6: Hold on, we just we just determined this Sap the
Leonor is not a starting character.
Speaker 1: Oh yeah, yeah, but he's a starting character when he
cast spells. But what he when he shoots the fucking
dude for a chunk of health? Okay, you hit it,
well done, You do a good amount of damage.
Speaker 4: And uh.
Speaker 1: And it sprays more acid blood.
Speaker 7: Ah damn it.
Speaker 1: Take another point of damage, buddy.
Speaker 3: How you're looking man?
Speaker 4: About half health?
Speaker 1: Okay, chipping away man? Okay, that is the end of
the round. Bleeding okay, so critical failure. Oh half more.
He's still feared, which I still have.
Speaker 5: I didn't get closer to him that last time, though.
Speaker 6: She sus.
Speaker 1: All right, well, uh at this point, with all the
rocks and stuff getting thrown everywhere, uh, Florian, it does
disappear into this big tunnel and escapes your range as
it as it gets away, opportunity. No, not with all
the ship getting thrown around.
Speaker 6: I mean, I'm technically at the top of the order.
Speaker 1: But oh that's true. Yeah you could. You can still
make your attack if you want.
Speaker 3: Yeah, going to charge again.
Speaker 5: I'm sorry, you go, I'm I'm gonna cheat one out
because I can use fast shot if weapons, I can
fire it outside of the normal initiative order before any
other combatant reacts in the following round. Good this guy, Yeah,
throw another dog both my action and move for my
upcoming turn, so I won't do anything that It says you.
Speaker 1: Have a loaded ranged weapon. You just fired your weapons,
not loaded with the.
Speaker 5: Full an arrow out of my butt like legs.
Speaker 6: He had an extra one in his hand.
Speaker 1: Come on, Brom, he didn't say that, Sean.
Speaker 6: It was implied as an ELF.
Speaker 5: Yeah, you always immediately.
Speaker 4: Oh yeah, okay, it is historically accurate that expert archers
would actually have multi arrows in their hand the time
for quick firing.
Speaker 1: Well, we just determined he's just he's a starting character,
so he doesn't have an.
Speaker 4: ELF, so he's automaticly an expert and everything, and.
Speaker 3: He's better than everyone.
Speaker 9: All right, take the shot, Take the shot. Oh what
is this fucking game?
Speaker 1: You guys got so many criticals?
Speaker 3: So many.
Speaker 1: Okay, well, Matt take under point of damage.
Speaker 4: I died.
Speaker 6: I mean if it was anyone else they would absolutely
be dease.
Speaker 4: Thank you for taking Yeah, I've cut acid blood. But yes,
the problem, the problem, I got your broke.
Speaker 1: Okay, please roll the critical there half moric. Well done.
Speaker 5: Oh my gosh, there's so many icons on this table.
That's the rope set at the bottom.
Speaker 1: There at the top. Oh ninety two smashed rib cage.
Oh damage dune condition that can only be removed through
medical attention and suffers a broken bone major and takes
five additional wounds chesus. Oh wow. Also, I didn't take
his uh, I didn't take his toughness test last.
Speaker 4: Turn for his producing his strength and agility by thirty.
That's so huge.
Speaker 1: Bro wow you okay, nicely done. Okay, Typhism, you are up.
Speaker 4: Things still going.
Speaker 1: The creature is reeling. It is scurrying as fast as
it can.
Speaker 6: Okay, I will run up by my homie, the ever
Valiant Florian, the reimagining and new coming up, our Lord
and Savior and areon.
Speaker 1: It really is.
Speaker 6: Acid blood acid blood.
Speaker 4: Yeah, I mean you gotta do.
Speaker 6: It's either I hit it with the warhammer or I
throw my fucking lantern at it. And we're a little
bit far away, so I need my lantern to see.
So uh, here we go charging.
Speaker 1: That's awesome, all right. It will attempt to defend itself.
Speaker 6: I mean, I feel like, okay, it's running away, but okay, oh.
Speaker 1: Roll the critical sean here we go, Baby.
Speaker 6: Jesus, it changed the way the critical table looks. That's
super cool.
Speaker 1: Love that seventy two all back, your neck turns to
white pain as you pull a muscle, suffer a torn muscle,
major injury, and it does four wounds. Nice.
Speaker 5: Oh that's a second you like, get him with the
pick axe and then pull him out.
Speaker 1: That's an additional minus twenty to all tests involving the body,
which is basically every test.
Speaker 4: It minus fifty.
Speaker 6: Now for some of this cheese, all we are tonky
this thing also, oh no, for all the poison or
the acid blood.
Speaker 1: How much damage did you do?
Speaker 4: Uh?
Speaker 6: Seventeen plus four twenty one?
Speaker 4: No, I think it's seventeen total. I think the factor
is in your bonuses.
Speaker 6: After critical automateically does it when I put okay on
seventeen total?
Speaker 1: Yeah, eitheless. Somehow, bullied by the courage of that dark
whisper in the back of your mind, you strike the
creature right in the back, in the spine somehow. As
it's flailing about, you get a good angle. You bring
the pickaxe down and you hear an audible crack as
you hit vertebrae, and it shrieks and spasms and spray's
cross of blood in your face.
Speaker 4: It's he has the last laugh.
Speaker 6: Okay, hold on, my My toughness is three and I'm
wearing a leather jacket.
Speaker 3: That's one one.
Speaker 6: I take six wounds. Oh my, I am just above
half boys?
Speaker 1: All right?
Speaker 5: Uh?
Speaker 1: What else happens here? This thing has so many rules?
Speaker 4: O god, Now it dies and explodes? You tickboard damage
or something's.
Speaker 1: Funny you say that.
Speaker 4: I didn't mean it.
Speaker 1: Foul Icor when a brood horror dies, whatever force of
will and muscle that was keeping the beast intact falters
and it explodes in a mess of blood vial and
the remains of its consumed kin. Anyone within four yards
must immediately take a dodge test or take two D
ten damage reduced by toughness. Those struck by the mixture
must also make an endurance test or gain two poison conditions.
Now hold on, there's a button here that says apply
the icor let me see if this will make you
guys take tests? All right, hold on, let me target
you guys and see. I just want to see if
this works for future.
Speaker 3: That work to take a dodge?
Speaker 4: Yeah, okay, would you see?
Speaker 1: Did something too, Matt?
Speaker 4: Where'd you see the prompt for the dodge?
Speaker 6: It just popped up on my screen?
Speaker 1: All right, let me try Let me try it again here.
Speaker 6: Maybe you have to right click me or right click.
Speaker 1: I've got you both selected. I'm gonna try it again.
Speaker 6: Okay, Oh there it is. It just popped up.
Speaker 1: Okay, off for you again, Sean.
Speaker 6: I didn't okay, cancel it, but I'm gonna dart the
all that.
Speaker 1: Yeah, it had to be nine damage.
Speaker 3: Oh no, suddenly we're not looking so bad a moriic.
Speaker 7: Got a rude but okay, so I take nine damage,
nine damage.
Speaker 5: I can deal with nine damage?
Speaker 1: Uh?
Speaker 6: And then is that nine damage reduced by toughness.
Speaker 4: Toughness armor?
Speaker 1: That's what I'm trying to figure out here, because it's
showing your is that nine before after? It's not?
Speaker 6: Yeah, because it just reduced my my wounds by nine,
so I'm at zero?
Speaker 5: Oh yeah, yeah, one A P plus three toughness bonus
is the armor and toughness, and Matt has three armor
and four toughness bonus. So I think it's already calculating that.
Speaker 6: So you guys both have nine after that armor, well
his I have I have four resistance, man has seven.
Speaker 4: I have a head and tactically with my shield.
Speaker 1: I also find it suspicious that they would both somehow
take the.
Speaker 6: Same nine damage.
Speaker 1: Yeah on a two D six roll. The game is
rolling one set of because if it was rolling, if
it was rolling it once, they would take different amounts
of damage. Right, is it even possible for this thing
to do nine damage to you?
Speaker 5: Matt?
Speaker 4: I mean it's two D ten right, yeah, so it
rules like a nineteen or twenty. Yeah, mm hmm, but
it's also probably that factoring in my shield.
Speaker 6: Yeah, it doesn't, it doesn't look like it. I would
give you the three A B.
Speaker 4: Because tactically I have three AP and then four toughness
in my base.
Speaker 1: Okay, I'll tell you what.
Speaker 7: I'll just roll.
Speaker 1: I'll just roll two D ten here because we don't
know what's doing here, and I'll just roll once for
both of you because I think that's what it's trying
to do. Again, I'm not sure. So ten damage reduced
by your toughness and armor, Okay, and then you both
must make a endurance test.
Speaker 6: I passed it plus one already, so that you're good
ten minus four to six. So I'm down to two
two wounds.
Speaker 5: I s.
Speaker 4: Is this straight en durance?
Speaker 1: Yes? Big sheesh, Oh criss o.
Speaker 4: I've reben covered in file of Future to Horrible Ship
and the Acid all afl Ship, and I was still standing.
Speaker 6: Wow, I'm gonna take an oath of fealty to you.
Speaker 1: What the fuck.
Speaker 3: Are you looking the higher Come on?
Speaker 4: I mean, we're this is just together is let's fucking go?
Speaker 5: Wow?
Speaker 1: You know what that means?
Speaker 8: Boys, big spat great times now work.
Speaker 1: Normally, creatures that regenerate have a chance to come back
to life, but seeing as this describes it as exploding,
I'm going to assume that the regeneration even though you
can reattach limbs and heads and shit to reattach goo,
so it's now a liquid rather than a solid. So
well done, heroes. You have slain the Brood Horror and
it only cost you a fate point and three corruption points.
Speaker 6: And it took like five critical hits.
Speaker 1: It's currently it's yeah in totally you guys had five criticals.
It still has four criticals on it right now.
Speaker 4: Its nine critical monerosity. It's tough.
Speaker 1: I was regenerating every turn too, and it was.
Speaker 6: One of those critical wounds. So it actually totally took six.
Speaker 1: No, it has four on it currently, and then it's
not counting the eye that got poked. So god damn.
Speaker 4: Yeah, well, j I think we are indeed of the
medical assistance.
Speaker 6: Yeah, like, put a hand on your shoulder. You're fucking amazing.
Speaker 1: Oh wait, uh oh the brud horror would have to
take a bunch of tests because it got a bunch
of criticals. But it's dead and oh diases. We got
some diseases going on here. Let's see how that works.
Speaker 3: You try to heal, you know, kill a whole herd
of cattle or something. I'm in a flaming meteor.
Speaker 7: You know.
Speaker 1: Oh, man, fucking awesome.
Speaker 6: I love magic at the war Hamper World.
Speaker 1: Okay, how does this work for this thing? Okay, Matt,
you were the only one who were hit by this thing.
You must make a plus twenty endurance test or you
will contract the disease rat fever.
Speaker 4: Oh no, endurance plus twenty, not fire twenty.
Speaker 6: Let's do I have to take it because I did
also take damage from the acid that's true.
Speaker 1: Yeah, yeah, the acid blood would count obviously, getting spew
bites blood. Honest, Oh.
Speaker 6: My god, I'm going to be honest. I'm taking another
dark deal.
Speaker 7: Fuck me.
Speaker 1: Thought you are buddy, so cool.
Speaker 6: I love that so much.
Speaker 4: Fuck it, it's just corruption. It's fine, it's fate.
Speaker 1: Yeah, okay, I will put this on your character sheets,
but i'll read it out to the class here. Contracted
from infected rodents, dreaded rat fever brings inflamed rashes and
ulcerations before a fever rises and the body begins to spasm.
Though rarely fatal, it's a debilitating disease and it takes
a long time to recover, so most are willing to
try anything to lessen the symptoms. Common remedies include self
flagellation at aldorf, which reputedly does bring some relief to
the skin infections, and smearing oneself in goat cheese mixed
with imported Kislovite ice peppers in talipine. In the bigger
towns and cities, rat fever is also known as pie fever,
given just how much savory pastries contain tainted rat in
place of more expensive meat. That's the description now as
we as Sean will remember and Frogett will remember from
our lovely times in winter last campaign. When you are
infected by a disease, you usually take some sort of
tests to see if you resist it, and if you fail.
Speaker 5: You.
Speaker 1: Roll for incubation, which is how long it takes before
the disease starts to manifest. And then there's a duration,
which is how long the disease lasts once the incubation
is finished. And then you'll have a variety of symptoms
that will affect you while you are infected. Now, those
are secretly done. Obviously your character doesn't know how long
it's going to be, but you probably start to feel
a little sick sometime after this. So let me put
this on your character sheet and see if this works.
I believe it rolls automatically.
Speaker 7: I have to roll its.
Speaker 1: Okay, okay, Matt. Do you see anything on your effects
tab above your passive effects?
Speaker 5: Let's the effects tab under my past list.
Speaker 1: I recall this is hidden to you, guys, and only
I see it.
Speaker 6: It might be a temporary effect.
Speaker 1: Pass Alright, there's a thing that says disease. You guys,
have anything under that?
Speaker 5: No?
Speaker 4: I do have something called fever lingering malice pocks yep
from the Matt Fever. I see all that on here.
Speaker 1: Ah wait a minute, Wait a minute, Wait a minute.
Hold on, I think I did that wrong because you
shouldn't be suffering the effects yet because it hasn't incubated, right,
hold on, make sure, let me delete it. Okay, I'm
got to try this again. Let me write that. Okay.
Speaker 7: Yeah.
Speaker 1: So when I put this on your guys character sheet,
what I see is there is a above passive effects.
There's a thing that says disease. And when I put
this on here, then it's on your character sheet. And
then there is a part that shows the incubation, and
there's a part that shows the duration and it says,
you know, it's whatever several D ten plus something or
that's usually what it is, like one, two, three, D
ten plus whatever. Days. So when I click on that,
it rolls and it tells me how many days, and
then once that number of days is up, then I'll
roll for the duration and that's when it'll it'll trigger
on your character sheet. So you guys don't know how
long it is before you are infected or before it
starts happening. But I would say probably by the end
of this day, you guys will start to feel or
the next day, once you rest, probably start to feel
just a general kind of malaise coming over you and
you feel like you're starting to get sick. Great, so
you probably don't feel it immediately other than you've been
having boiling blood eating through your flesh.
Speaker 6: Yeah, I mean great, it feels good. I probably live
super great. Now my nice charming features all fucked up.
Speaker 4: You know, it's probably not our best thing I've ever had.
Speaker 1: I'm considering we could have died.
Speaker 4: I mean I did.
Speaker 3: Yeah, it could have been an easy wipe.
Speaker 1: Yeah.
Speaker 6: Yeah, so all things considered a good day in the
life of an elf fighting a brood horror realizing head off.
I think it a had it exploded.
Speaker 1: And it's just like, yeah, oh, we have no proof,
we won't get paid.
Speaker 5: Like are in like sort of scrape through the good
to see if there's any like teeth or anything left.
Speaker 1: Oh yeah, I mean it's it's this thing is is
very large, so it's it's skeleton is probably mostly intact,
but like you know, there's probably like you know, jaw
like missing or like you know, half the face is
blown off, but.
Speaker 6: We will bring the head and or what what's loved
of it, and some fucking like cloth.
Speaker 1: Keep in mind, this thing's head is probably as big
as one of you, Like, this thing could have swallowed
you whole easily. This thing is the size of a griffin.
God damn, it's enormous. It's enormous. So it goes giant,
it goes large, which is ogre enormous, which is like
griffin or chicken like a manticore. And then monstrous is
like giant and dragon. Jeesus, So this thing is fucking big.
You guys probably can't carry it. We don't even need to.
Speaker 6: They can just send in some fucking guards and find it.
I'm like, look, it's over there. We're fucking tired. It
bled acidanas, I'm going to sleep, and you owe us money,
and we need.
Speaker 4: A medical assistance asap.
Speaker 2: I think I got herpes from it also, all right,
yeah you know, seth Nor rubs his hands together.
Speaker 3: Wait till you see my healing spell.
Speaker 6: Ah, please do, and I will just kind of like
stumble over to you and just wait.
Speaker 2: As I channel for ten hours. Okay, So let's see
healing light. Let's see how the first role goes here.
Fuck glorious.
Speaker 3: I didn't miss cast, though.
Speaker 1: I think the reason you miscast is because you had channeled.
So when you fail to cast when you're channeling, the
stored energy automatically gives you a miscast, I believe is
why that? Right?
Speaker 3: Okay, I could just keep attempting this, right, I mean,
I don't know.
Speaker 4: You see the lawyer incautiously, cautiously backs away as you
start channeling.
Speaker 1: My lord, where are you going?
Speaker 5: No?
Speaker 1: What I there's there's no grasp of winds of magic
here right now. It is slowly draining as you try
to continually channel some energy.
Speaker 6: So once they go see a doctor put his hand
on your should back. I feel much better. Thank you,
Like stumble By coughing, wheezing.
Speaker 3: Seth, this has been humbling. If anything, let me help.
Speaker 6: Oh thanks man, it's yeah, the ASCID was a lot
worse than I thought.
Speaker 5: All right, skull is as big as a person. Can
I get like a tooth that's as big as an
arm or something like that?
Speaker 1: Yes? Yes, As you guys leave, I will need one
final test from you.
Speaker 4: Guys.
Speaker 1: This is going to be a corruption test because you've
been exposed to a warpstone infused creature or scavin in general,
and it's only one corruption point. If you fail, it's
minor corruption. This is going to be a.
Speaker 10: Let's see, I would say, a cool test.
Speaker 6: Challenging, average, difficult, challenging.
Speaker 1: Okay, unless I tell you otherwise, assume it's challenging.
Speaker 4: Pss.
Speaker 1: Okay, we finally got some good roles here, two, two
and eight to twenty.
Speaker 6: God damn, we're so good nuts all right?
Speaker 1: Half more gain a point of corruption. Just being in
here is just kind of crawling on your skin. Something
feels wrong about this place, especially being near the body
of this bloated, disgusting creature.
Speaker 5: Okay, I didn't take any dark deals that time, so
I guess it's only fairlybody get corrupted.
Speaker 4: I got one.
Speaker 3: Oh nice, I have three corruption now.
Speaker 1: Oh so we got eight corruption and a fate point.
I mean, I'm clearly winning right now.
Speaker 3: So that's pretty normally.
Speaker 4: We're winning right now with corruption.
Speaker 1: Come on, RPGs, generally, aren't I win?
Speaker 3: You win?
Speaker 6: It's about telling a story and enjoying yourself.
Speaker 1: You read the wrong book, bro.
Speaker 6: Oh okay, all right, well that's good to know. Prepare
myself for next session.
Speaker 1: Yeah. I just want you guys know where I'm at.
I'll go to do this once a month, so I
just got to be totally caught throat about it.
Speaker 6: Yeah, okay, playing ultra hardcore mode.
Speaker 1: Yep. Next week is two Bird Horrors. Easy.
Speaker 6: I mean I only lost thirteen hit points from two
acid rounds.
Speaker 1: Easy. Matt Solo's one, you guys fight the other one? Yeah?
Speaker 4: Easy?
Speaker 6: Yeah, golf get a shit ton of damage. I mean,
if we're being honest.
Speaker 1: All right, well, you have slain the creature, which you're
you're fairly confident must be what was causing all the
problems down here. So what would you like to do
at this point?
Speaker 6: I tumble out of mine.
Speaker 1: Okay?
Speaker 4: Should we throw a lantern into the poison gas so
it blows it behind us? We look really cool?
Speaker 6: Block the snow though, Can let those I think we're
all limping and dying a little bit.
Speaker 3: Half My face is melted off.
Speaker 1: Untouched other than the corruption point.
Speaker 3: Uh great, good for him.
Speaker 1: Just has broke a little sweat. That was about it.
Speaker 6: Short damage too, didn't you. It took a couple of
swipes at me, but okay.
Speaker 7: We did it.
Speaker 4: We came together, the team put the thing down. We
almost died, but you know we got there.
Speaker 6: We did it well, and we got to see the
new reincarnation of an Arion fighting valiantly for our souls.
So I mean, I'm sold. I'm in change my ways.
Speaker 1: We also we also learned a bunch of rules tonight.
Speaker 3: Too, did Yeah.
Speaker 6: Yeah, the new group advantage very interesting.
Speaker 1: I dig it, dig it.
Speaker 6: Allowing a super character to just get two turns is dangerous.
Speaker 4: I think that's better than like one person getting like
huge sacks of advantage and just becoming like unstoppable and killable.
Like how like advantage piles up?
Speaker 1: No, I agree, I think can it be a group
resource and like choosing as a team, like, hey, do this?
That's more interesting. It's probably a little more complicated to
keep track of in some regards, but you.
Speaker 5: Know it's probably easier actually.
Speaker 6: But if you're using foundry, like any good soul, well
we can't say souls. I don't even know if they exist,
but if they do exist, only the soul is used.
Roll twenty, no offense.
Speaker 1: I don't love you, all right, So you guys, limp
your way out of the minds. It has been a long.
Speaker 6: Long before we leave do we see any like unclean
gemstones or anything.
Speaker 1: I think you asked me this last time. No, No,
you asked me when you were in the big room
on the left.
Speaker 6: Okay, I mean I can hope.
Speaker 1: So you make your way out. It was morning when
you guys left. It's you've probably only been here down
here a couple hours, so it's probably like afternoon by
the time you guys come back. And it is once
again quiet up here on this hilly area. The wind
is whipping around, but the sun is above you, guys,
and you make your way back towards the sanatorium, and
when you do, word quickly spreads when they see the
condition of you guys, especially Tythleus and Florian, covered in
blood and red arts. The Eventually Ferrick uh reaches you, guys,
and he just like has this shocked look on his face, like,
what in Aisha's name happened to you?
Speaker 7: There?
Speaker 1: There?
Speaker 6: There's a giant rat monster corpse in your minds. And
I'll pull out the map and I'll point like where
it is.
Speaker 1: Ah, it bleeds acid, but it's dead now.
Speaker 4: Uh.
Speaker 1: He looks obviously confused and shocked at this, but you know,
he seems to believe you given the state that you
guys are in. Yeah, he says, uh, oh, I'll get
some some guards together right now. He says, you should, uh,
you should head to the infirmary. Get that looked at.
Speaker 4: We are in need of rest of the infirmary.
Speaker 1: Yes, yes, but.
Speaker 6: Where is the infirmary? Actually, I don't think anyone gave.
Speaker 1: Us a tool. He like waves a hand and snaps
a finger, and you see one of the younger priestesses
comes scurrying over, and you know, he tells her, he's
like take them to the infirmary now, and she gives
him a bow, and she says, to right this way,
my Lord's and she leads you guys not too far
to one of the buildings where you guys get inside
and there is a modestly sized it's not you know,
incredibly uh like incredibly well stocked or anything or fancy,
but you know, it's it's decent. And the processes that
are working in here all look like shocked when they
see the state of your group, and they quickly, uh
you know, kind of rush over and begin to tend
to you guys and get you cleaned up, start to
clean your wounds, you know, get you guys like fresh things, clothes,
especially our two blood covered elves here, you know, give
you guys baths. I'll drop baths for you guys and
things like that. I'll start to get you guys patched
up so they take care of that, and uh, we'll
do it. So hero roles here for you guys. They're
gonna try some love that for you. Okay, Sean, you
get back six wounds. Nice a, Matt, you get back
five wounds.
Speaker 4: Okay.
Speaker 1: And Sepor who she critically failed on yours.
Speaker 3: Bro ever lucky she I gettle bottomized? Does she just
stab him a little?
Speaker 1: She she's trying to heal you, and she's like going
to maybe patch up one of your wounds. And she
she slips her hands slips, and the needle she's using
to sew up one of your your cuts or wounds
or whatever just like jabs right into the wound and
it's yeah, it's like, you know, a hot ember right
on you. So I I think you actually take damage
on a if you.
Speaker 7: Fail heel.
Speaker 4: O Jesus, hello, are you no?
Speaker 3: I'm not that low? I have five ones.
Speaker 1: Often she does, wait, hold on, we have this in
a found I wrote all this ship up for a reason.
Here we go heal. Okay, a failed heal test could
potentially cause wounds. If your intelligence bonus plus success levels
totals less than zero, which it does, you take two
wounds because yeah, she's got yeah July experience. It gets
worse on an astounding failure, which critical failures are automatically
astounding failures. That's a minus six.
Speaker 5: You.
Speaker 1: Oh wait, hold on, hold on, can she take a
dark deal? It's not two wounds. I'm doing fast success
levels incorrectly. Her intelligence bonus is enough that you will
not take any wounds. However, it is still an astounding failure,
which means you get a minor infection instead.
Speaker 3: Beautiful. Oh man, I love war Hammers so much.
Speaker 4: It all right, So.
Speaker 3: Now I've got her bees.
Speaker 1: Okay.
Speaker 3: So this disease.
Speaker 1: Which will incubate sometime and then affect you once it's incubated.
Uh so, Yeah, in a few days, that wound starts
to probably get puffy and itch a lot, and it
looks it doesn't look like she fixed it up like
she should have.
Speaker 6: Is there male practice insurance in the Warhammer world?
Speaker 1: Not in the bumble fuck ass end of the world?
Speaker 3: Over here, I doubt where elves.
Speaker 6: So we are a higher level of game. Well, the
normal empire probably doesn't have any if.
Speaker 1: You were in Uthwan maybe, but out here in the Boonies,
I don't think so.
Speaker 6: Yeah, that's why I want to leave, not having a
good day.
Speaker 5: Oh boy.
Speaker 1: Uh. Eventually Silver Stey or so over sign the priestess.
She comes to see you guys when she hears that
you have returned to find out exactly what happens. And
she comes in as usual, kind of a little cold
and aloof and uh, you know she knows raise an
eyebrow when she sees how banged up you guys are,
and she looks over the group of you. Eric tells
me you encountered a beast in the minds. Tell me
what happens.
Speaker 4: Not just any beast, a monstrosity the size of a
small house. Things is as long as my arm and
his blood. Oh that's that ascid, and they could bite
us in two in a single bite. I don't know
how creature of the size could find its way down
to your mind, but it's quite clear to happen to
have anyone down there. He's an absolute menace. But fortunately
we're all able to come together, managed to pin into
a corner and strike it down before I could escape.
Your minds are safe now, at least for the time being.
But just know that whoever you lost down there was
met with a horrible fate.
Speaker 1: As you continue to speak, Florian, you do see that,
you know, her kind of just dismissive attitude seems to
turn to one of like, actual like attention. As she's
listening to you, her eyes kind of sharpened a bit.
She looks to the other three of you. You feel
like she's waiting for some sort of confirmation of this
from the rest of you.
Speaker 5: Yeah, I'm gonna pull the big tooth out of my
pack and show it to her. Like, Look, this isn't
even the biggest it was. It could swallow a man hole.
How many people did you say you lost down there?
I'm surprised if it was only four or so. I
can't imagine how much that thing eats.
Speaker 1: Pacious tears. It was three, we've lost so far? Well,
you have our thanks. Your skill and courage has certainly
saved us. Just get some rest. I'll make sure you're
well tended to, and I will I'll be back tomorrow.
We can discuss your payments, and at that she kind
of looks over you guys one last time. I can't
tell if she's waiting for you guys to say something
or if she's kind of lingering to see if you
have anything else to add. But after a moment she
turns and eventually had out. And despite the infectionist wound,
that one of you received Your treatment here though, is
you are pampered a bit. Hot baths they draw are
quite relaxing, and you guys are given a nice, warm
place to sleep with clean clothes, a nice bed, and
a decent meal. If you guys like you may make
your roles to rest before we end tonight's session. We
don't forget for next time. You got any bonus you
hit the bad icon on your first page next to
your wounds. Yeah, yeah, you guys will have a plus
twenty here because of all the hospitality.
Speaker 3: Yeah there we go.
Speaker 1: Amenities, We go.
Speaker 6: Ah fucking five, which is plus zero. I feel so
fucking disappointed with that. Oh my god, marginal failure. I
just can't rest the infection. Just you know, do you
want to take a dark friend?
Speaker 1: No, God, tab it.
Speaker 3: Listen, you need to understand.
Speaker 6: I'm going to ask every time, because that's how I
got Ben to take fucking like six.
Speaker 4: Where is mine turned so high?
Speaker 3: I will eventually heal myself?
Speaker 6: Yeah, man, I got a five out of fifty four
and I got a plus. Your a successful.
Speaker 1: Hey, your endurance is normally fifty eight, so plus.
Speaker 6: Twenty okay, super good to only heal three wounds out
of five. I love this system.
Speaker 3: Chris feels good.
Speaker 6: I know you are just like having the best time
with that, and I'm glad you're having fun.
Speaker 1: Thank you, I thank you. Uh well, you all get
some rest, some more than others. Florian, you sleep like
a rock with dreams of anian in your in your
mind as you you feel good, man, you feel like
you've done that. You've done a good thing here. You
you would have done your people proud. You stood up
to a terrible evil. You know, as the kids say,
you overcame adversity like a professional sports team and just
just really put the team on your banck. So although
you did have quite the brush with death there, you
do realize that you're probably very lucky to be alive.
Something something, something or someone was perhaps.
Speaker 4: Watching over you, but there watching over me.
Speaker 6: It is an arian for sure.
Speaker 3: You are guided by God.
Speaker 6: I just want to say, Scar rolled a fifty one
out of forty seven, a negative one's as level, and
he healds one wound. I rolled a fucking five, and
I got two extra wounds over him.
Speaker 1: Okay, I don't know what you want me to tell you, kid,
it'll be all right.
Speaker 6: I guess that would be nice.
Speaker 1: I'm not gonna do that. That would be lying. I
don't coddle you. I'm not gonna give you false promises
that may or may not end up being true.
Speaker 3: Okay, that's good to know.
Speaker 4: Yeah, okay, I mean.
Speaker 1: Just don't going back into the mines for another day
or two. You should be fine.
Speaker 6: I'm not going back into the minds unless the lorian
tells me that it's chosen by God, and then I'll
follow him.
Speaker 3: That's it.
Speaker 4: The mine should be safe now, Okay, I be the
worst of it. God. No, that was like the baby
of a brood or something, right, Yeah.
Speaker 3: Yeah, given's only hunting like solos.
Speaker 6: Right, there's not like a fermin lure down there that
we have to fight, right, No, I have to wait
till next time to find out.
Speaker 1: So, well done, heroes, we have saved the mind and
next time, your adventure will continue as you have a
chance to get some information through a little research and
then decide what your next move is on your hunt.
So thank you all for playing along. This was definitely
worth the wait. Great session, excellent job killing that thing.
That was very exciting. So that's all we got for you,
patron listeners. Thanks for tuning in. I hope you've enjoyed
tonight's session. More to come next month and we'll see
where this adventure leads us. So until next time, we
will see you on the flip side, same time, same place.
A nighty night,