Speaker 1: Hello, and welcome to side Quest. This is our weekly
video game show here at geek Vers. I'm your host,
Jill Muss, and I had with me the parlor trickster
Hirklan Patser. How you doing, my friend, I'm doing very good. Yeah,
nothing nothing out of the ordinary to update you. And
uh no, I'm doing pretty good mid April already, and
yeah it's true. Yeah, this is gonna be a fun
episode of side Quest. Mostly games we've been playing episode,
which are always my favorite. When we just started, just
overflowing with games sauce that we've been rocking through. We're
gonna talk a little bit, switch to get Kirkland's impressions
on that bad boy, a little mystery segment as well,
and then just a couple of quick things. Well, you know,
last week's episode was a bit uh I'm trying to think,
was it later? I guess it was early because we're
on to to switch to thing. Next week's episode is
gonna be late because we have Easter here and there's
all sorts of things getting thrown a muck. But you'll
probably get the episode on Thursday instead of the usual Tuesday,
so be mindful of that. That's That's why you gotta subscribe,
because then as soon as it's out there, it hits
your feed, hits your Spotify in the morning before you
get in the card drive to work, you can hit
download and listen it on the way in. Uh and
then you can also go to Patreon to get episodes
early and add free and man on the feed. Right now,
it's just like TV show City. We got Sinners coming
out in movie movie Land, but we're finishing up Daredevil
and or we're starting up Last of Us is on right now.
So for the gamers out there, go check out our
weekly reviews of Last of Us, which were doing Sunday nights.
We'll see about this week just because of once again
Easter and all that. But uh yeah, other than that,
I don't know. I think that's kind of all the
all the shout outs here at the opening, Kirkleing, know
what it's time for? What time is it that Raisy
goes for his glass of water? Kurkling, it is time
for another pop quiz. Oh okay, I don't like to
prep you guys on this. I wanted to be off
the cuff off the film Laine. Last time we did this.
I quiz do you and Taylor about Pokemon? The original
one fifty and then I and then I quiz Taylor
again on another episode more Pokemon. But I got a
different one for you, because I, you know, I think
you're a gen one guy. You're like me, like I
think you you know, you can get some other Pokemon,
but like that's that's not what we're here for. So
I got another fun one here for you. We're gonna
see how you can do with this. Here's the quiz.
Name every single Mortal Kombat character. Ooh, how well do
you before you say any how well do you think
you're gonna do at this?
Speaker 2: Yeah, that's a tricky way.
Speaker 1: To my count, there's seventy two characters overall on this list.
Speaker 2: Like on the modern games, so like basically every character
that's ever been in there.
Speaker 1: I guess, So I guess.
Speaker 2: So even like I didn't fact check this, I don't
know this characters and stuff like that.
Speaker 1: There is a guest Characters DLC column here, so I
don't know. I think it takes them from all the
different games and dumps them in there. So there's a
little organization of the website I've found here. So I
don't know how accurate it is either, so we'll see
it might be off because I can't fact check this
stuff because I don't know these characters super well. But yeah,
well I don't know. I'll throw you fifteen twenty minutes
whatever you see, how you do, and uh fucking go
ahead whenever.
Speaker 2: I love the Mortal Combat, so I yeah, I hope
I can do decent here. Okay, I'll just start off with, uh,
just probably the most iconic ones with sub zero scorpion.
Get the big heavy hitters out of the way, raidon.
So it's like any character that's been playable I would imagine, right.
Speaker 1: Yes, sorry, but I believe it is playable characters.
Speaker 2: Yeah, so then I would also take Jade would be
in there, Melina, Katana, Molina, m I L.
Speaker 1: E E n A.
Speaker 2: I believe. Yeah, Okay, okay, we got Kano, Barack, not Barack, Baraka,
not Obama. We got Goro. We've got I love my
mangro Oh Jacks, I think that's his name, the gentleman
with the metal arms. You might have to check you
got it? Yeah, okay, perfect, we have of smoke. We
have Johnny Cage of course. Okay, mm hmmm Sonia Blade.
Speaker 1: Sonya Blade. You almost got all the originals. You have
two more of the ogs that you have more.
Speaker 2: The ogs, Okay, okay, I should have just like stuck
to the to the early versions because I feel like
I'm crossing over to the later versions and missing over
with me. I can't remember Johnny Cage's daughter. She was
the more.
Speaker 1: I'm not gonna lie. When I typed in Cage, it
did pop up, so technically on the on my list,
you've already got it. But you know, if you can remember,
that's a bonus.
Speaker 2: I'll say, uh, well, I said Johnny Cage. And then
there's also jack It's not Jackie, No, I think Jackie
is actually a character that would be Jack's daughter.
Speaker 1: Yeah, how do you spell that Jackie? Because I feel
like that is familiar to me. Jackie. You got oh
Jackie like the French sort of way.
Speaker 2: I think you got Jackie Jackie Garrett or yeah, Garris
or Girrus. It's like g e r a s. It
was a newer character, Geiris.
Speaker 1: I think that's like, yeah, you spell that one. Yeah,
you got a Gearris Garis from eleven.
Speaker 2: Okay, we've got Shao Khan. I think I don't think
I've said him yet.
Speaker 1: Chow Khan.
Speaker 2: Oh Man, I feel like there's some really easy ones
that are just fleeting my mind right now.
Speaker 1: Yeah, are you trying to hit the early ones before
you move on? Yeah, probably the ones that you could rifle,
but you're trying to be a little organized.
Speaker 2: I think yeah, because I'm trying. I'm trying to think
early and then just just some random ones are popping
in my head, so I want to get them.
Speaker 1: One that you only got three blanks on Mortal Kombat
two as well. So these two early games, you're absolutely
crushing it.
Speaker 2: You're Sindell. I don't think she's in the first two games.
I think she became playable a little bit later.
Speaker 1: Well she's in three.
Speaker 2: There you go. Three? Okay, oh man, uh noube sidebot.
I don't think that's the first new one. That might
be a second one.
Speaker 1: He was in the sequel, Yeah, number two.
Speaker 2: Okay, what else do we got here, Chameleon, I haven't
said him. Did I already say smoke? I think I
said smoke or.
Speaker 1: You did say smoke. Yeah, I didn't say Rain. Rain
character Rain's in there, Scarlet.
Speaker 2: That's a newer one.
Speaker 1: Also, Okay, oh, that was the only one from from
Mortal kom At twenty eleven. Apparently the only new character
that seems crazy maybe other maybe it's a bunch of
guest characters or something.
Speaker 2: But yeah, there's a couple of like female characters that
I know I'm missing of.
Speaker 1: Oh man, hm hmm.
Speaker 2: Maybe I'll start to rifle off some some random guests. Okay, Okay,
I know, I know the Xenomorph was in there because
you and I were laughing about them. There's just just
the body type of that character. Then we have Rambo
was in one of them. Okay, yeah, we've had the
Joker was in one of these. Who else did we
have in there?
Speaker 3: Oh?
Speaker 2: I I didn't say Shanks song either. That's a that's
a popular one, Shan Shanks song something like that.
Speaker 1: Yeah, googling that spelling, but you got it. Yeah, oh
that was an og og game ones and I only
have two more from the original. Okay, but you got
more guest characters in you just off the cuff. Yeah,
so like RoboCop.
Speaker 2: The thing is, I I never played the guest ones,
so I like, I feel like the ones that come
to my mind are the ones that I've really like
spend time playing with Oh hmmm, RoboCup.
Speaker 1: Do you think of any from one We talked about
some of these recently, like the first game, or like
MK one from like the most recent game that came out.
Speaker 2: Okay, remember some of those deals, man, I'm thinking of Yeah,
like the two main guys I'm forgetting.
Speaker 3: Uh, oh my god, lou Kang? Did I say lu King?
Speaker 2: I didn't say Luke King? Did they?
Speaker 1: I don't think you have Lou Kang?
Speaker 2: And then I like, fuck, what is the main guy's name?
The guy that's like a Jackie Chan rip off with
the fire attacks.
Speaker 1: Oh, lu Kang is an og Yeah the first came
out as well. Actually, yeah, the guy with the hat right, Okay,
yeah wow.
Speaker 2: People listening to this probably just yelling at me.
Speaker 1: I can't you already got twenty eight out of this,
so that's like pretty solid. You've already got like a
third of the list. I feel like, just off off
the off the dome. And you probably haven't thought about
Mortal Comment in a few months. I haven't not, I
have not top of mine.
Speaker 2: I'm sad because I was looking at the calendar and
I'm gonna be missing that movie release I'm gonna be
in Japan, but uh, maybe maybe I'll watching Japan. I
watched the Japanese version.
Speaker 1: But oh man, you're I feel like you're missing some
of these easy DLC characters, like from from the most
recent game, like really iconic crazy crossover characters that they did.
It's like, I feel the fact that I know some
of these off the top of my head is and
you don't. It's weird to me because you only get out.
Speaker 2: Okay, they added like Homelander, that's yeah, they man was
in there.
Speaker 1: Yeah, there you go.
Speaker 2: Good good. Who was the other?
Speaker 1: Do you remember there was another? There may be more,
but there's at least a third, like big Crossover one.
I thought you almost said it earlier, but then you didn't,
but I could be wrong.
Speaker 2: Let me lead you a strength that.
Speaker 1: Frost.
Speaker 2: I didn't say. That's a newer character Frost. She was
an m K eleven. I think.
Speaker 3: What else do we got.
Speaker 2: There's a couple of like the God characters that I
I like, never played that I don't remember at all.
Is Kronos is no that Chronica? I think that's her name.
She's like the main villain of m K eleven. So
she she's playable, like after you beat the game. I
believe maybe that's not actually your name, but it's something close.
Speaker 1: It's just, of course it's spelled with a K. That's
where I was wrong.
Speaker 2: Yeah, the bug lady. I can't remember her name. It's
like Devra or Divra or something like that.
Speaker 1: Chronica is not on this. Was she a playable character?
Speaker 3: I thought that's so?
Speaker 2: But maybe not. Maybe she was only the villain. Maybe
I'm misremembering that. But Devas is that her name?
Speaker 1: Oh that sounds familiar. Yep, you got that Devora?
Speaker 2: Okay, nice?
Speaker 3: I like that one.
Speaker 1: I completely butchered the spelling, but it knew what I
was trying to say. That's good. Devora's later edition that
I thought. I thought she was an earlier character but
came on X No think. Yeah, she came out with
like the like the new like era of it when
it came out on Okay, it.
Speaker 2: Wasn't three sixty. I think it was a little bit
later than that. Oh man, this is gonna bug me.
Just some big ones that I'm missing. Yeah, I've already
said those ones.
Speaker 1: How about some? Uh do you want me to jog?
Try and jog some thoughts? Here are you in a
little Yeah, I want to interrupt your okay about any
like iconic weapon wielders, Like would that help? Is that
bring anything to mine?
Speaker 2: Big weapon wielders. The thing is like their weapons are
like so varied in the franchise, Like some people have
just like a on pistol. Some people have a nice katana.
How about this?
Speaker 1: Can you think of anyone that you know we've played
in our recent streams, like when our duels against each other,
like a Sarah's character or a Travis character or a
Taylor character. I don't remember the names of any of
the characters. I like, I just remember their pictures. But
I think you've mentioned most of them. But like I
feel like there's maybe one or two that didn't get
brought up. Can you think of their variant characters? I
think there's a lot of those in these games, right
where there's like you guys are the same, but there's
like a blue and a red version.
Speaker 2: Right, There's like Cyrax that's one of the character, and
then there's another another like Syrax equivalent, but I can't
remember their name.
Speaker 1: Cyrax nice.
Speaker 2: There's like the female Gora Goro. I can't remember her.
She's kind of like a centaur character. If I can't remember, Oh.
Speaker 1: Yeah, she's cool. Just googled her using your description. So
everything but the name on that one. Hmmm. Who are
your favorite cameos in Mortal Kombat one? Any of those
playable at one point in time? That's a good I
feel like Frost was the one where we'd use a
lot on the streams those ice powers.
Speaker 2: Man, I'm really blanking on these these memorable faces.
Speaker 1: Okay, let me hit you from a different way. So
right now, Mortal Kombat one and two, you're crushing it.
You got all but three across those two games, Mortal
Kombat three of a few in there. You don't have
any for Mortal Kombat four, which I don't think you
really played that one, like our owned that one, right
because you kind of you kind of played the first
couple and then kind of came back the series later.
Can you think of anyone from like Deadly Alliance or Deception.
I didn't even know there were games until right now.
And now there's apparently a game called Armageddon that had
three new characters, and I did play Armageddon, Okay, any
big newcomers that come to mind.
Speaker 2: Armageddon is like a blank spot for me because I
remember that one you like played as an original character,
like like someone that wasn't in the franchise, like oh,
story mode at least, okay, and then you would fight
like the other characters.
Speaker 1: Man, Okay, hmm, is there anyone that was that appears
in the movies that you can think of? Yeah, I
just I don't know what's gonna help it. I know
the past, like, yeah, the.
Speaker 2: Catoes of the World are just like overpopular in my mind.
I'm trying to think of like certain movie characters. Man,
I have not revisited that movie either, Okay, iamn shame.
I'm trying to think of like rap Like there's a
bunch of characters I can sure, but I just can't
for the life of me, like put a name to
their face, like Brayden's brother. I think it starts with
an F. But like I, he's like the God of
the Wind. He's a playable character in the last two games,
but I can't picture his name at all. Yeah, I
already said those names. And then there's like the newer
characters from m K one that I like. I can
picture like four of them, but I just can't picture
their names, Like generic warrior dude, the undead dude. I
feel like his name is like Havoc or something like that.
But maybe Havoc the X Men character. Oh, Havoc from
from Mortal Kombat Deception. So there, okay, just start saying
some random names.
Speaker 1: Then then they pretty much uh.
Speaker 2: I feel like there's like a Strider in there that's
like some random police guy.
Speaker 1: No Strider, Strider or Striker maybe, I don't know, Striker.
I'll try that striker Striker from Mortal.
Speaker 2: They definitely have original characters, but man, they certainly have
some some bas Oh yeah.
Speaker 1: I remember Strike Curtis, Striker Curtis.
Speaker 2: I think he's like a cameo in the latest one.
I think.
Speaker 1: So yeah, is that the guy that we always say
it looks like Clay said, Okay, come on now, dig deep,
Dig deep. I already said them.
Speaker 2: Yeah, I said Shao Khan, and there's General Khan, which
is the same character, different name.
Speaker 1: I'm not gonna get okay for that one though. I
don't know if they I don't think they have like
multiple of the same characters. They already said chameleon is
reptile one reptile reptile. That was the last character from
the original Mortal Combat. Now you've cleared the original game.
That makes you feel good at least, that's that's a
good milestone.
Speaker 2: And I never ended up getting uh, like, like the
main guy, right, like the Jackie equivalent like that, that
one's still playing.
Speaker 1: I don't I don't have images here on this, so
I don't know.
Speaker 2: He's like the cover of m K one because they
made you god of fire and lightning because he takes
Raydn's powers.
Speaker 1: Oh that guy right, Yeah, I don't remember his name is.
Speaker 2: Yeah, that's a big one that I'm missing. Then he's
like the protagonists for like the most of the franchise.
Oh man, you've.
Speaker 1: Done pretty good, do you how how much? How much
more do you want to go? Here?
Speaker 3: Do you want to? Kind of?
Speaker 2: I just feel saturated in my in my memory bank here,
uh I yeah, maybe I'll just call it there. Maybe
what am I out for time?
Speaker 1: That's sure?
Speaker 3: Or so?
Speaker 1: Yeah? Okay, so you got thirty six out of ninety two. Ok,
there's way more than I think. Oh my god, thirty
six out of ninety so about about thirty that's not
bad though, concerning that you didn't really like play characters
in this ranch. Let me screenshare here and you can
take a look at the freaks that you missed. Well,
I guess here looking at this, like does this help
you at all? This kind of has like your chart
of like characters per game. I'm guessing the guest characters
is by like release dates. I don't know if there's
like other ones that would help you get but Johnny Cage,
where's that god whom I've seen?
Speaker 2: He's not even on there?
Speaker 1: From who?
Speaker 2: From what? Like the cover of MK one? Like that character?
Speaker 1: Yeah, I don't know if any one was technically new
in one. Maybe, yeah, that's I think that might because
like the guest characters they dump over here. But I
don't think there was actually any like technically new characters
in one, because it seemed like a lot of them
were kind of like it was since it was a
bit of a reboot, right, it was like old characters
brought back. So I think some of them like whatever
that guy is, right, he's like a reincarnation of someone, right, Yeah,
he's like the same character, just as different as Luke Kang. No,
Luke King's get with the hat? Okay, Well, whoever is
the reincarnation of? Like maybe they just only have that
original guy on here or something. I don't know.
Speaker 2: Yeah, but it's weird.
Speaker 1: They have like Homelaner, which is like, you know, came
out a few months ago, so like they it is
updated ish, but it's kind of weird. Okay, I'll hit
the give up button and it'll fill in the blanks.
Speaker 2: Okay, yeah, sure, kung Lau. There you go, kung Lau,
kung Lau.
Speaker 1: That was the one. Taro okay, Fujin that was I
think you said chameleons, so maybe I didn't type that in.
Speaker 2: But anyway, well, there's two chameleons on there. There's one
with the K, one with a C.
Speaker 1: When I assumed it was spelled with a K. Okay,
that's when I should have knew. Shiva that was the
that's THEA.
Speaker 2: Yeah, sector, that's like the other Cyrax essentially. Wow. Yeah,
m K four I was terrible on right.
Speaker 1: Meat right right, he's Mortal Kombat meat. Let me let
the meat. Oh my god, this guy is just like
a what.
Speaker 2: A freak A blood bag, just a bud blood bag there.
Speaker 1: Okay, let's I feel like Aaron Black. He's kind of
around most of the time.
Speaker 2: He's like the Gunslinger guy. That's right, Krados.
Speaker 1: I forgot Krados was a DLCY don't even know that
he's pretty I was. I really thought he Spaker. Oh yeah,
and ghost Face, I thought that was an old one.
I've forgot that was, yeah, one of the new the
last I thought it.
Speaker 2: Was an older one as well, but I completely blanked
on it Spawned. I should have knew that was a
new iconic one Terminator even not too sad. I forgot
about like the big horror icons. I kind of just
because I like, I never like play those characters, so
I kind of just and you know, usually like pay
for them, so maybe you don't have them in your
version or something. Yeah, Collector, that's a good one. That's
a cool unique character. I remember.
Speaker 1: Yeah, I did download Elevin and I just try and
Collector out at one point, what else do we got here?
Speaker 2: Honestly, like a lot of these I probably wouldn't have gotten,
so like, yeah, there's not too many on here that
I'm really upset that I I forgot about other than
the peacemakers.
Speaker 1: You know, of the world. But I think good Man,
like I definitely see like the gaps in like what
I've played though like MK four yeah deception. Looking at this,
I still don't even really recognize those characters at all.
But nice cool, Yeah, I think I think you did
pretty good, considering once again, you were not prepped for this.
You know, this was not like Kay Kirklen, you have
two weeks to study up like this is just out
of nowhere. I just kind of felt like wanting to
do this tonight.
Speaker 2: So no, I like it.
Speaker 1: Keep nice job. I feel like I need a sound
effect or like a little like a little GIF like
the pop quiz that can hit you guys with that.
Speaker 2: Oh yeah, that'd be a good little theme for it.
Speaker 3: I like it.
Speaker 1: So if anyone thinks of a good one, let me
know in our discord server. Absolutely okay, moving on next
topic for the day. Last week, the switch to was
announced and shown off with a one hour long trailer
teaser thinging, oh not teaser and direct I guess it
is a specific way to say it. And then there
was a couple of trios events. There's a lot more
information that's come out since then. Uh and Kirkla, we
haven't heard.
Speaker 2: From you yet.
Speaker 1: What do you what do you think? What's your impressions
of the switch to tickets where everyone and talking about
the game is the hardware. You can, you know, complain,
praise it, whatever you want to do. I'm just curious
where you're at with it.
Speaker 2: Part of me trying to clear my throat. Yeah, I know,
I feel like I was really like hands off when
like the news was coming. Like I wasn't really like
gluing glue in my eyes to the to the directly.
I wasn't seeking it out. It's just one of those
things where in my household, I just kind of accepted, like, yeah,
we're gonna get that switch to at some point. I'm
in no means rushing to get it. I haven't played
my switch personally in like a good while. She's the
big switch player in our house, and she's been going
so hard on that, Like she's playing Hello Kitty on
an Adventure two right now. She's been so hard on
that game, and she's like the big driving force for
like the want to get a switch to. She was
the one that was talking about wanting to get like
day one essentially, And yeah, I don't know, I just
I just assumed it's like, okay, I was just gonna
be the switch but better and hopefully they just basically
fix everything that was Switch is a fantastic console, but
just improve upon what they've already established with that first
Switch game. That's kind of what my expectation was. So
it wasn't until today actually that I watched the director
really like see the details for myself other than just
what I've heard from other people. And I must say, like,
I was actually pretty impressed by the direct just showcasing
everything about it. It's nothing like mind blowing for what
was shown, but they did basically make quality life improvance
to everything that I would have wanted them to. The
little joy cons, like they have bigger buttons. Now, oh
that's fantastic, because the butts were horribly small. The joysticks
themselves are way better. I'm such a glutton for anything
HDR now, Like I feel like I just it's hard
for me to play video games that aren't HDR. Ever
since I got my Night's fancy new TV, I just
when it's not HDR mode, I just get sad. So
the fact that that's coming to the Switch too, it's like, okay, nice,
I'll be able to enjoy the visuals of the game,
and yeah, I like the new I don't know, I
think they just called it the mouse function, but just
like a little bit of improvements to the just overall
just motion control, I guess. And yeah, no, like it's
nothing completely reinventing the wheel, but I think they have
such a solid just foundation with what that console is
and just improving it and basically every other aspect is
I think it's the thumbs up in my eyes. And yeah,
there's just been a lot of talks on like kind
of price points of what the system is going to be.
I don't know how accurate is, but I've heard some
rumors that it's just in comparison maybe gonna be quite
a bit cheaper in Japan. And I'm gonna be going
to Japan this year, so Shane, I might keep our
eyes out and potentially.
Speaker 1: Get that's a that's a region locked version though, like
it's all Japanese come back and not be able to
play it. I mean you could buy it and then
like hack your switch probably and get like the English firmware,
but yeah, it's only for Japanese speakers. Well there you go,
and like all the games will probably be region locked too,
So yeah, I think that's a solution.
Speaker 2: Unfortunately, unfortunately, yeah, there, but uh, yeah, I don't know.
I was impressed by what was shown, but I'm not
necessarily in a rush for it, and looking at the
games that were showcase, the big one being Mario Kart,
I think it looks fantastic. I think there's a lot
of really fantastic modes in there, modes in there that
I would have wished I had access to like when
I was younger. I just feel like a lot of
like the free roaming things that they were showing not
something I would do nowadays, but yeah, like like back
in the day, I think I would add a lot
of fun just just free roaming around these maps. And
I think everything about it just looked really really great.
So yeah, overall, I think it's a big thumbs up,
but there really wasn't anything that makes me want to, like,
I don't know, break the bank and just just empty
my bank account to race out and get it. However,
I was impressed, and it maybe makes me a little
bit more more motivated to get it, but still not
enough to really want to get a day one.
Speaker 1: Yeah. So I mean given that, like there probably wouldn't
be a price drop anytime soon unless it like bombs
you know, which is a possibility, but I'd say like
pretty unlikely just based off how successful the switch was,
Like what do you think it will be that would
push you to want to make that purchase then? Because like, yeah,
like I said, that price will probably never drop in
like the bundle with Mario Kart, since you'd probably want
to get that game, wouldn't probably be the one that
makes the most sense for even like two years from
now or something.
Speaker 2: Yeah, I don't think it's necessarily like something that would
like be the tipping point for me to get. It's
mostly just like, well, I have a a big Japan
trip this year, so to try and try and hold
the funds for this year or just be strategic with
what I'm I'm purchasing this year, both for Shane and
I both. I maybe just like more like a like
a new first party release that that's a little bit
more enticing. I did like what was shown here, but
a lot of it also is just kind of like
switch to versions of previous games, and those previous games,
like some of those previous games aren't some that I've
even played before, Like uh, like the new Legend Zelda title,
I can't remember what it's called at.
Speaker 1: This age of imprisonment.
Speaker 2: I think I think you're right. Yeah, so I don't know,
just just some things like that and it'll mostly just
be I think, more of a timing thing for for
us right now.
Speaker 1: Yeah, what did you I think with Donkey Kong doing
anything for you?
Speaker 2: I think it looked really fun. I don't have like
a lot of nostalgia or like attachment for like specifically
Donkey Kong games, but I do think this looks really
fun and yeah, impressive. Jane are going to Universal Studios
in Japan where they have like the new Donkey Kong World,
so maybe that'll lay some fire under my butt for
me to want to get a DK game just getting
immersed in that world. But no, I think it looks
really solid, and definitely if I were to get the
console like pretty soon, I think I'd be jumping on
onto that one.
Speaker 1: Mm hmm. And what do you think of the from
software game The Dusk Bloods.
Speaker 2: Yeah, I was really surprised by that. I thought it
was just gonna be like some sort of like elden
Ring like like remastered like they did have. I think
they did showcase that in the direct also, but I
just wasn't expecting like something new, and yeah, it looked
really I mean, I'm so ingrained from software right now.
I'm going so hard on Dark Souls these last few weeks,
so I'm definitely, like I think, at the peak of
my front software fandom. So like of course, any like
new release by them, I'm just like my my intentions
being drawn to it. But yeah, it looks really impressive,
and I feel like that studio cannot really do anything wrong.
We'll see how night Rain does when that comes out.
Not that I expect it to be bad, it's just
such a different type of It's weird saying that because
it's it's also just like recycling like assets that they've
had in previous titles, but it's also like they've never
done like a multiplayer to that extent before. So yeah,
we'll see how it does when it comes to that.
But I think across the board from software, they don't
miss when when they come out with stuff. They it's
so much like pressure and expectations with the Elder Ring
release and that obviously just surpassed everyone's expectations.
Speaker 1: Yeah, I like what you mentioned about night Rain because
that's you know, coming out later this year and then
dust Blood supposed to be twenty twenty six, so I
imagine that would be the next from software game and
that like I don't know if you could really tell
from the trailer, but more in like articles and stuff afterwards,
it's like that is a multiplayer focused game, like up
to eight players. It's supposed to be like co op
like pvpve sorts, similar to Night Rain in that sort
of way. You know, every Dark Souls game has like
the invasions and whatnot, and so there is like a
bit of multiplayer, but it's like something you can totally ignore,
and like I have totally ignored it as a as
a player of these games, but it seems like night
Rain and dust bloods like you can't ignore that element
of the game. Like these are multiplayer games. So it's
interesting to see like two games back to back from
them really going with this a bit of a pivoted focus.
But I think if anything, that will just like whatever
that third game is after these two multiplayer games, I
think it's gonna be like another huge one and maybe
that's when elden Ring two is ready. I'm not sure,
probably not. I guess if Night Rains there like I
don't know what they're doing next, if they're go go
back to Dark Souls or whatnot. But yeah, pretty pretty
surprising announcement for sure, And I don't I think the
multiplayer side of it is turned me more away from it, Like,
I don't think I'm really interested in that one, especially
when I still have so much old from software stuff
that I need to go back to. Like everyone's hype
because it kind of looks like Bloodborne. I'm like, I
should probably go back and finish Bloodborn, like I invest
in anything like this. But yeah, it's it's cool that
they're kind of making that spiritual sequel in a way too.
Speaker 2: But I thought it was gonna be a Bloodborne remaster
honestly from the ground up, kind of how they did
with Demon Souls, but more for the Switch To here.
So yeah, no, really surprising. That's another one that I
like dip my toes in, Like I probably played like
twenty minutes of Bloodborne, so definitely deserves some more time
on there.
Speaker 1: Yeah, definitely any other thoughts for the Switch to at
the moment, I No, I don't think so.
Speaker 2: The little uh, it's funny they kind of reminded me
of Astro's play room when they're showcasing kind of like
the I don't even know what it was called a tour, Yeah,
the welcome tour. I thought that was kind of cute
and fun. Yeah, it very much reminds me of like
an Astro Player where they're just so showcasing the hardware
and a more interactive avenue. And yeah, just just some
of like the chat feature like showcase, like the amount
of times that they said the sea button on the
controllers and then it would just it's funny because like
I've always done like gaming like that, whether I was
on the switch or not, just like through my phone
on Discord, but like now it's like integrated through this.
And then when they have like just like with the
is it just called the switch cam like the switch
to camera.
Speaker 1: Yeah, they always have their Nintendo like name for it.
I forget what.
Speaker 2: It actually just brings up like your face like on
the screen, and of course like every time like they're
just so like just happy on the screen because it's
like a marketing piece.
Speaker 1: But yeah, I'm just gonna help a chuckle.
Speaker 2: It is cool that it is like an integrated feature,
but I don't know, I I.
Speaker 1: Perfect features if we get into another pandemic and then
it will be perfect. But I feel like, you know,
I'll just use Discord on my phone. Yeah. Absolutely. Speaking
of Nintendo webcams, I don't know something I need to
switch to webcam.
Speaker 2: I think I've dated at this point. You know.
Speaker 1: The funny thing about the camera, like there was so
much because like early leaks of like uh, you know,
blueprints whatever of the switch sheet before we actually saw it,
Like the sea button was on there, and like every
podcast I listened to is like theorists and oh, what
does the sea button? Like what does it stand for?
Is it the communication button? Is it the chat button?
Is it the you know cast button? Like is it
gonna be like you can send it over to your
you know, wirelessly or TV. And it's like the fact
that it doesn't actually it's like game chat like the
sea I guess is part of the word, but it's
like actually just starts with it's like game chat feature
or like game share feature or whatever, Like it doesn't
actually use just the se directly. Is a very Nintendo
funny thing to do, but it also kind of makes sense,
like they're there used to be like with the GameCube controller, right,
it was like the Sea stick. It was like the
right control stick, but it's like it wasn't quite the
same as like PlayStation two, Xbox or it was just
two of the same analog sticks, and they replaced that
with like regular analog stick eventually, So it kind of
makes sense that, like, oh, in the bottom right of
the controllers, that's just where the sea button goes or
the Sea stick or whatever it's gonna be. If there's
anything there, it's it's C. That's the letter to demonstrate
what it does, which I guess makes sense since they
have A and B on there already. So just classic
Nintendo silly things, but just funny to hear speculation about
that for like months and then it kind of just
is sort of what people expected, but also just a
weird Nintendo pivot and doesn't make a lot of sense. Yeah, yeah, yeah,
we have We're next week, you know, I'm gonna have
Taylor on and we're gonna get his impressions on the
switch too as well. And then this week there is
a Mario Kart direct, so like I think it's like
fifteen minutes or something like that, just all about Mario Kart.
So I'm sure we'll get some more fun details in there.
And obviously Taylor's been hyped for Mario Kurt nine now
Mario Kart World for a long time, so I'm really
curious to hear his thoughts on that. So yeah, more
switch to talk next week and then maybe a couple
week break, but yeah, the thing's coming out pretty soon.
Well'll see unless it gets delayed, which you know, pre
orders and things have been delayed, but we'll see what
happens there. Hopefully it still comes out June fifth.
Speaker 2: Are you getting it right away?
Speaker 1: I think I am. Yeah, I think I'm gonna try
to been debating it, and it's like, yeah, like I
was probably not gonna drop at any point in their future,
and like the Mariocart bundles seems like a good way
to do it. I kind of just want to get
in there and grab it, and like I might just
get Mario Kart and then Donkey Kong and then just
like maybe nothing for the rest of the year or
like in the next few months, but even just like
you know, downloading old stuff and like playing it. I
hire higher frame rate and things like this, or looking
a bit better, like you know, tiers of the Kingdom
is the game I never finished, like getting in there
with that new spicy version, play that game looking a
little bit better. The GameCube of stuff I'm obviously excited for,
even though the type of stuff, but yeah, like I
think I probably will. I know it is very expensive,
but like I can't afford it. I kind of want it,
and uh yeah, I think I'm I think I'm just
gonna go for it. So and that'll be fun too
for for the streams and whatnot. I can bring that
over none of you guys have it, and we can
play Mario Kart and other other games together, So that'll
be another good incentive to have it, especially like in June,
and then we're doing our GV Day in August there,
so that could be fun to whip out some switched
games on there and whatnot.
Speaker 2: Yeah, absolutely, the I forgot to mention the GameCube expansion.
It's funny, like a lot of those GameCube games I have,
like on my GameCube, but I'm like, oh, but I
could be running on my HDR.
Speaker 1: Switch to you know, like with like and portably. I
mean that's huge, Like that's a huge factor for like
maybe not soul caliber so much, but like I feel
like win Waker, that seems like a really great portable game,
and you've never been able to do that before other
than like on your WIU game pad, so you can
sit on the toilet. But that's like about the limit
you could do in terms of portability, unless you had
to steam back and hack your steam back and all that.
But you know, legally, legally, yeah, yeah, uh cool, there
you go. There's switch to Like I said, next week,
we'll be talking about it even more. How about for
now we take a quick break. We'll be right back.
All right, we are back. Let's talk about some of
the games that we've been playing. I'll start here with
just kind of some updates on some things. So three
games that I've talked about in the last couple of
mon even that I've now finished world credits on avowed
ape Escape and Adam Fall. I think ape Escape, I'll
be really quick about this one. Just such a fucking
great game. I'm so glad I went back and checked
this weird series out. And then when I'm resubscribed to
PlayStation Plus at some point in the future, definitely gonna
download the next one and keep playing through this series.
And then there's like offshoots and spinoffs, and also there's
so many games in this series and all of them
are old and I don't know what's going on with them,
but just such a fun game, like I love three platformers,
like this game was like a little bit more focused
rather than being like big expansive worlds I guess fairly linear,
but then there's like a little bit of replayability, the
creative worlds you get into, like it's just you know,
rather than just like classic like you know, Jungle Biome,
snow Biome, sand Biome. There you get some weird, freaky
stuff in there, like an amusement park level that has
like all these little mini sections to it. You get
like a Japanese sort of world in ancient Japanese world,
which was really cool. Just a super duper fun game,
super weird, and especially like as I just fell in
love with Astrobot last year, just seeing all the I
mean a lot of the people that made ape Escape
like made Astrobot, and you can see that influence still
with like certain power ups which are the exact same
as they play in ap Escape. So it's really fun
to go back and see the history of that and
like Kirkland you know, give any game this tool set
RC car, hula hoop, sling shot, lightsaber, Like that's gonna
be a great game if those are the tools at
your disposal, Like that is like the perfect move set
for any video game ever. It's just so much fun,
so silly, so over the top. So yeah, if anyone's
on PS plus you never played that game or series,
love love ape Escape. I'm a huge Escape diehard fan now.
And you know what, the camera not great in twenty
twenty five, but like it's fine. It gets the job done.
It's not as bad as some other early three D games,
So shout outs to ape Escape about I don't think
I've much to share here. I did finally finish the game,
pretty long game, as was expected, and you know I
talked about in like the first two or three weeks
it was out, and I was super duper hot on it.
I think I cooled a little bit by the end,
and mostly because the second half of the game, like
the combat was this game's all about combat, and the
combat is super fun. And I talked to you about
that as well, Kirkland, just telling you about like crazy
builds and move sets that I was doing, and the
combat remained to be fun the whole way through. I
think one of the things that detracted though, is like
there was not really any new enemy types in like
the second half of the game, pretty much like you
would just get like, oh, you fought spiders before, but
now this spider is blue and has more health. You know,
Like that was pretty much how as it went. And
then like in the very final area there's like one
new enemy type that you get introduced to, but like,
I think that's just it felt a little stale towards
the end, And I think what I realized is like
by the end of the game is that combat amazing,
really fantastic. I like the RPG progression, although like in
my last few levels wasn't really getting super exciting stuff,
but like there just wasn't much else that was super
interesting about the game. Like the characters were okay, story
was okay. I think it was more interesting early on,
kind of tapered off a little bit. Exploration kind of sucks,
like the just maps aren't really big enough or like
you know, mazy enough that you kind of just everything
feels a little bit surface level. So yeah, I think
it just ended up being a bit of like a
middling experience in the in the second half, but I
still had a like a really fun time playing through
the whole thing, just because the combat was so good.
So I don't know, maybe I'm a little less haun
at by the end. I think it's just kind of
maybe is what these like Outer World's Avowed Like, I
feel like I don't know what these games need from
seeming to like climb to that next level. Maybe it's
just like a little more consistent. Maybe it's just like
more shorter and focused. Maybe it's just like more expansive.
I think just like a little bit more fun exploration
would go a long way in games like this. You
just never really feel like you can get lost, and
everything feels like kind of railroaded, and I wanted a
bit more customization, Like I feel like some of the
Outer World's customization wasn't really there as much. So I
don't know, I'm curious to see what they do if
they if they make another Vowed like, I'd be down.
I'd I'd check it out, or if they go make
you know Outer Worlds Too is their next project, But
I'm curious to see what they do after that. But
uh yeah, Avowed ended up being decent. Decent, Okay, still
recommend it, you know, on game pass at least for
a jump in for a few hours. Try the combat
out super fun. And lastly Adam Fall, which I talked
to about I think two weeks ago. Uh, this is
that rebellion game. Very similar to a vout in a
lot of ways actually, and I think I just wanted to, like,
you know, sometimes Kirkland, We're doing these podcasts all the time.
We're talking about things multiple times a week, and I
feel like sometimes after an episode, I was like, oh,
that was a great episode. We really crushed it, brought
up some great points. I sounded so cool and smart.
Speaker 3: You know.
Speaker 1: I feel like when I talked about Adam Fall afterwards,
I was like, I feel like, I love this game
is so cool, and I feel like I didn't really
sell it in a super cool way. So I don't
know you can be judge because you were in that
conversation with me, but I just I really really enjoyed
this game, like thoroughly. It was just under twenty hours
for me to finish it. There is still other things
I could go do, other quests, but I think like
the main super strong point of why this game was
so interesting to me is just like the way the
quests were structured, where you have your classic quest log,
but rather than just like telling you exactly where to go,
it's just like pretty much notes you're finding in the
world or like conversations you're having with people get dumped
into like these different it's not even really quest, it's
just more like topics. So have a topic that's like
doctor Gero is just like one of the characters in
the game, And anytime anyone tells you information or you
read a note that like is even in some way
related to that character, it just like dumps that note
in there and it doesn't tell you like, okay, now
that you got this note, you got to go to
this point on the map, and boom, you're done. It
just like assembles all these notes that are maybe related,
maybe not. You can kind of gleam from it what
you will and to help you kind of push in
directions to like ooh ah, I got a new idea,
now maybe I want to go to this place or
try this thing, or maybe I found a code to
go to this area. And then you'll even get like
less things that feel less like quest, like one of
the resources in the game are these atomic batteries and
they power certain points in like main quests and other
things like that. And you know, throughout the game, like
people will hint at like, oh, we saw a robot
who typically have these batteries roam off to the north.
It was kind of weird. They don't normally do that
kind of thing. Or or these bandits stole on atopic
battery from us and then they went and hide in
this and so you're just getting like clues of like
where these batteries could be in the world. And so
even though that's like not necessarily a quest, it's just
like a fun topic where you're getting all these notes
dumped into. And so it made like going through the
game really engaging, where rather than just following me like
one line of quests, Okay, I finished that, and then
they do this character's line of quest crush that it
just felt like very fluid, like I was doing one
or two kind of steps in one of these quests
to push this character storyline along. Then I'm like, ah,
I don't really want to commit to what they're asking
of me right now, so I'm gonna go explore in
this part of the world push this quest along a
little bit, and it just like it was a really
fun like balancing act of like I want, I don't
want to give these characters too much information because I
don't know if I trust them yet, and like just
going around the map and constantly kind of pushing these
quests up, gaining more information, discovering more, you know, looping
into other storys on new characters. It just really really
cool design. It worked really well, and it you know,
it's similar to About and that it's like first person
sort of small open world game where there's like four
or five kind of loading zone small open worlds, right,
but I feel like in not to take a vowed down,
but like About is like pretty linear progression that you
start in the first area, you go to the second one,
you go to the third one, you go to the
fourth one, and this one you eventually find out like
all the maps are connected and like pretty much like
a square, and then there's like one section in the
middle and you're unlocking so many different paths and hidden
shortcuts or little ways or lock doors to like get
in between these things. And it made this like unraveling
this mystery in this quest of this huge facility that's
in the middle of like having to go in through
the facility. Oh, I eventually like get blocked off somewhere,
so I gotta go back in the open world, find
another entrance, and maybe we'll somehow connect or open the
power to this previous place I was in. Just like
super interesting design. I just felt like every step of
the way was such a thoughtful experience, and at no
point that I have a you know, a map marker
telling me where to go. So I just like felt
like I was exploring stuff and like truly learning everything
about this world. So super duper fun there. You know,
there's some lower parts, like the combat's fine, the stealth
is kind of whack, to be honest, I think there's
some other, you know, things that are just okay about
the game, But like, overall, like the general structure of it,
I found super interesting. And it's even one that like
mostly games that have like multiple endings, I will probably
never see those endings because I just play through games once.
But in this game, I was like, at different points
near the end of the game, I was making certain
save spots so I could go and see how these
different things in unravel, and so I ended up doing
like three or four different endings, which was really cool.
Really really enjoyed that you get some good info. There's
still a lot of mystery, like I don't know if
they're trying to set up like a potential sequel or
something like that. I don't know how they would do
it setting wise, but I still really enjoyed what was
going on there. And then I laid in the game
like super duper late. I got bone arrow. Oh my god,
super duper satisfying, like one shot kill head shots from
across the map felt like a god. Plus the bone arrows,
like you know, kind of refreshed AMMO because sometimes you
can recover the arrow and use it again, which was
like such a helpful boon for like all the AMMO
issue I was having in this survival game. So I
really really enjoyed this game. I think it's fantastic. It's
on game Pass once again, please check it out. I
think Rebellion really did themselves in total pivot. As I
mentioned on our last episode, Kirkling from Sniper Early just
something totally different, totally fresh and new, and I hope
games like played. I hope other developers play this, and
like Steal all the cool ideas that this game has
in terms of like quest structure and stuff. It's just
such a such a cool game. So there you go.
There's a three updates for some games I talked about
in the last couple months here.
Speaker 2: That's awesome.
Speaker 1: Yeah, uh, we're let's talk about blueprints a bit later.
But you got anything else early on here? Any other
games you've been playing that you want to Just.
Speaker 2: A couple of quick shout outs. I, as I was
alluding to it earlier, I have not really dropped Dark
Soul since I talked to you about it last nice.
I've been pretty impressed with my stick touitiveness of of
this this attempt at a Soul's game. I feel like
usually I get into like a really good, just good
role and then I and then I get bopped and
then I just put it down. I'm like yeah, and
then and then like I like die horrifically and then
I'm like, okay, put it down. And then I think
about booting the game up again, and then I remember
where I was at, like I don't want to have
to deal with that again, so then I just don't
go back in there. But this time around, like I've
really just stuck my nose to the grindstone and just
been just been grinding. And I feel like I I
you know, last time I talked to you about it,
I was over zealous in the idea that I was
really close to the end, which I really wasn't. I
really was not. I was like probably not even halfway
through the game. It was a good milestone, like a
good marker. I was talking to a couple of other
Soul's friends and they're like, yeah, you can call yourself
like a Soul's player now because you've actually beaten like
like like the main like the first true challenge boss.
And I'm like, oh, so you mean like Tutorial Island
essentially is what I just Yeah, But no, I've I've
been I've been grinding pretty hard. I haven't done the
Crystal Caves. I was like at that situation, like at
that point, but then I was like, uh, I don't
think I'm ready for this. You you scared me away
from it a little bit too much. I figured I
could level up my character a little bit, get it
get a little bit stronger before I tackle that. But
I can't remember exactly where I was when I updated you.
But I've since I think I just finished like Anna
or Lando, like essentially last time I was on it,
like like finished like the SMO and Orangstein fights, got
the Lord Vessel, and then since then I've taken I've
taken out Nido the Grave Lord, which that was. That
one was horrifying. That was a terrible, terrible experience. I
was not a fan of that entire sequence. That's like
in the Catacombs area where the skeletons like revive unless
you have a divine weapon, which I didn't know about initially,
which made it.
Speaker 1: I don't know if I ever did this section of
the game I'm trying to I have doesn't sound familiar
to me.
Speaker 2: Dark Soul's one is interesting because because it is kind
of linear more so than like what an Elder Ring is.
But once you get like the Lord Vessel, you kind
of have like, Okay, these are your bosses to finish
the game out, and you can kind of do them
in whatever order, at least to my experience, like like
that's how it seems at least, especially just talking to
other people that have played it, because yeah, clearly you
went to like the Crystal Caves before before I did,
and then I took on the Painted World of Ariamis.
Do you remember that one?
Speaker 1: Yeah, a little bit.
Speaker 2: It's you need like a doll to get to it.
So yeah, I did that. I took on The Four Kings,
which is in Enrolando or not an Orlando. It's in
like the below fire link. So so like two like
big chapters. I felt like I closed out, so I
only need right now I'm in you. Do you remember
like the demon like area where's like a lot of lava.
Do you remember that zone?
Speaker 3: Hmmm?
Speaker 2: Yeah, yeah, so I that's like where I'm at right now.
So I think I'm getting close to that boss. And
then after that, I think it's just like you.
Speaker 1: We've seen the big guy, the big guy down there. Oh,
the Ceaseless Discharge. That guy is that You're one of
my favorite boss names of all times. Ceaseless discharge.
Speaker 2: So many memes that I've seen like online, it's.
Speaker 1: Just like what a name for a fart? Yeah, Oh
there's a lot of dirty ways.
Speaker 3: Yeah.
Speaker 2: I was struggling so hard with that, and then a
friend of mine told me like a very very simple
way to take that on, which is you literally just
like run away and then you can like one shot them,
which I was so mad when I found that out,
because I, like, I like lost so many souls from
that kind of realizing I could just run away. So yeah,
that was a horrible experience. But no, I'm trekking, I'm
tracking Dylamas, I'm I'm gonna complete a Soul's game, and
I guarantee it. I feel like I'm I'm getting up there,
so I'm I'm parently motivated. I'm having so much fun
with it. Something too that I'm just getting so engulfed
in is just like the lore of these worlds. I
feel like like gameplay is like number one when it
comes to like these Souls games, but like the way
that they can tell like or maybe just expand upon,
like the world building literally through like item descriptions is
just so crazy to me, and like how tragic sad
this world really is. Like every character you come across
that you're like, oh, this is a pretty cool individual,
then later on in the game it's just like you
see them again and like, you know, no spoilers here
for someone that doesn't played the game, but like this
character is just like they completely lost their mind and
they're just like gone insane now and you just have
to kill them, And I'm like, man, how far we've
come from the early Yeah, the hopefulness of this game
so really dour, and I feel like that's just an ever,
ever consistent thing in the Soul's universe. Yeah, I would imagine,
but no, I love it so much. It's it's fantastic.
Speaker 1: I love these guys. Oh yeah, I can't wait to
hear some more updates on that. Yeah, when you finally.
Speaker 2: Rolled those credits, absolutely, and then the other quick update
I'll mention here is me and the lads minus you.
We played some war Zone because ver Dance was it
was back this weekend, and didn't get a win. But man,
I did not realize, like like how much an assulgia
I already had for Verdance, Like when we were just
dropping certain areas, I was like, man, like, I'm just
kidding flashbacks to like the COVID era, like like when
we first were playing Warzone and just it was a
horrible time. It was a horrible time. Yeah, mental health
was low quarantine, it was awful. But yeah, definitely some
some fun times on that map, and that map definitely
carries uh some some some just just handsome memories in
my memory bank there. Yeah, I really really love that map,
and uh yeah we we didn't win, but I think
we had one second place. But just being back on there,
it was it was a chills moment.
Speaker 3: I was.
Speaker 2: I was glad to be back there. So yeah, we'll
definitely have to play that a couple more times before.
Speaker 1: Yeah, is there any like massive changes too, like from
the last time you played it?
Speaker 2: Like I guess the big thing is just like the
new mechanics of like like used to not be able
to swim right in like the first war Zone, like
anytime the water you would just die, so like you
can still swim now.
Speaker 1: So like I think the last time I played for dance,
I think swimming was okay. In there. They brought it
back one point, like they brought like the train in
there and whatnot. So there was some new things at
one point.
Speaker 2: Okay, Yeah, I couldn't remember if it was in like
the war Zone two era or not, but uh yeah,
like like it definitely like retextured, like it feels more modern.
I think then what the previous version was just the
shrubbery looks looks nice and pretty, but yeah, they they
I think also for me, just because I haven't played
like typical war zone in a long time, like we
always play like the Rebirth Island or it's just like
fast respawning. It's just like the pace of the games.
I just it took me a little while to like,
oh yeah, I just got a chill, like there's a
little while till the the till the zone closes, like
we have a good position right now, like we don't
have to run around just keep shooting people.
Speaker 1: So I missed that I need.
Speaker 2: It took me a few games to to really tone
that back. And even just like the Gulag action, I
kind of forgot how fun that can be, which is, yeah,
when last man's standing, your whole team is watching, you
just have to pop off with your pistol pressure. Yeah yeah, no,
so fun times definitely. And uh it's like the novelty
is like fresh again, just just even though I played
that map many times in the past, is like, yeah, nice,
this is new to me. Even though it's not so
it was it was a fun time. Yeah. And then yeah,
like other than blueprints, that's kind of like the only
thing I've really been jumping on lately. Oh I did
notice this is kind of crazy to me. Officially my
most played PlayStation game and with an asterisk because PlayStation
only tracks PS four PS five era, My most played
place college football is now College Football twenty five. Yes,
can you believe it? Dylan Bass? That game has been
out for like less than year now. I've been going
so hard. It just passed FIFA fifteen for the PS
four that was my old raining one, so a big
sports fan on my Yeah, say how many hours you're
at right now with college college football? I'm at three
thirty three I think, and then FIFA was three thirty
which and like it doesn't incorporate my PS three like
time because that just wasn't being tracked, like it's only
for PS four and PS five games, So I can't
for sure say it's my most played PlayStation game ever.
But in the modern era, yes, officially college football, which
is crazy because I wasn't even a football fan until
this season. That that's when I got into it.
Speaker 1: But yeah, this is over right at this point, yes,
and football it ended okay, and you're still going strong,
so that's that's cool. I wondered how much of it
was like, oh, you guys are doing like the the
weekly whatever is you know, the draft, will draft whatever. Yeah, yeah,
it's it's like you're still going.
Speaker 2: And like not fantasy draft, like the actual NFL draft
is like happening right now. So I've been following just
what my team's kind of been doing strategically, so then
of course I'm just getting excited and buzzed and then
I'll boot it up there go on my dynasty mode
and do some recruit recruiting for my school. But yeah, no,
it's uh, it's College Football FIFA fifteen and then GTA
five for the PS four. That's my top three on
PlayStation there, which is nice, which is interesting.
Speaker 1: Yeah, yeah, that's a pretty those are Oh yeah, those
are all time sinky games. So that makes sense, you know,
yeah for sure. Yeah, nice list. Okay, how about we
take our last quick break of the show and we'll
be right back to talk about Blue Prince. All right,
we are back. Blue Prince is the latest kind of
random ass indie game that came out of nowhere. No
one's heard of it, but now it's like the biggest
deal and everyone's saying it's like the game of the Year,
It's gonna win all these awards. It's a front runner game.
Of the Year all this kind of stuff, and so
I was like, Wow, I got to check this game out.
I was like, Oh, it's on PS plus. Cool, I'll
go subscribe to that. Oh, it's also on game Pass,
so it's another one of these. I remember that happened
with Steve Stars right, it was on game Pass MPs plus.
So these guys are just securing bags left, right, and
center through here. So you're playing it through PS plus.
I'm playing it through Game Pass year. It's also on
PC if you want to play it there, not on switch. Surprisingly,
I feel like this game could run on a switch,
but maybe it'll get a switch to version later this
year something like that. So yeah, I feel like a
lot of people probably won't know what this game is.
So blue Prince to be specific. Here it's blue like
the color and then Prince is in like a like
a royal. What's the most efficient way to describe a prince.
Speaker 2: Yeah, a royal royal?
Speaker 1: Yeah, I guess royal nobleman. Yeah. Not blueprints as in,
like you know, bringing out your architect your blueprints, although
that's what this game is about. So it's clearly like
a pun in the in the title there. Anyway, This
is a first person narrative puzzle rogue.
Speaker 3: Lake.
Speaker 1: I guess this is what we're gonna call this bad
boy here. Essentially, what happens is every day or each run,
you walk through the front door of this manor you
are like the I guess you're like the grandson, I think, right,
grand nephew, grand nephew, thank you, grand nephew of this
guy who has passed away, and he has given you
the keys to the mansion, and you can take ownership
of this mansion if you find I think it's the
forty sixth room in this forty five room mansion. Right,
So I've said there's a bit of a bit of
a puzzle riddle something you got to figure out there.
Each day, each run, you walk to the front door
this this mansion, there's three doors, you know, one in
front of one, you left one, you're right. You go over,
You open a door, and then it will draft three
potential rooms. You pick which one you want to slap down.
You slap that room down, and then maybe that room
has another door, and so you can go knock on
that door, and you know it keeps unfurling this way
and like making like a huge grid of rooms or
small if you really fuck up and make dead ends
really quick, and then your run could end very quickly here.
But you know, you're getting different things like bedrooms, You're
getting like nooks and kitchens and hallways, and then you're
eventually getting like some a little bit of a weirder rooms.
It all still feels like pretty realistic so far from
the things I've seen, but you're getting into like oh,
you know, like a boiler room or like a sauna
and like some other freaky things like this.
Speaker 2: That all through those red rooms.
Speaker 1: That's all yeah, yeah, the red rooms, those are the
ones that will get you anyway. That's kind of the
structure of the game. And it's it's a puzzle game.
So the individual rooms, like you know in the classic
early ones is like you'll get into the billiard room,
and in the billiard room is like this, you know,
game of darts set up and there's like a little
riddle puzzle that you can figure out there, right, And
so there's like little confined within each room. There's little
puzzles here and there. But then I feel like there
is like a much bigger metagame and I'm still trying
to figure out how big. This metagame goes of like
puzzles that are connected between rooms, or like maybe you're
putting rooms in specific ways to like spawn a very
specific room that you're looking for. You can even go
outside of the matter, and this like kind of takes
you out of sight of like the different resource management
elements of the game, and you can just kind of
explore around the house a little bit. And a lot
of things are locked, of course, but you can like
unlock those and move around. So this is a game
cirkuling that I've heard people are putting like upwards of
like one hundred hours or more into it. Not that
it takes that long to like roll credits or beat it,
but there's just that much depth and that much line
under the surface. And I'm like, you know, on day
eight or nine or something like that, maybe five or
six hours or something. So I feel like I'm still
like the surface of this and I don't even know
like what would be a spoiler for some people, you know,
but I just feel like there's a lot more of
this game than I can even understand at this point
in time. But anyway, that's kind of a I guess
a broad description of the game, but how are you
feeling about it? And like, I guess how much have
you played? How many days have you even gotten in there?
Speaker 2: Yeah, I think I'm pretty sure. I'm like day twenty seven,
Like I'm pretty pressing in. I'm like, I definitely have
mixed opinions on this game, and there is some things
I wanted to discuss with you maybe might be minor spoilers,
just because I want to like ask of like strategic
elements of it, and because I think initially the game
just sets sets it up in a very like simple,
like easy to digest, like Okay, I understand what I'm doing,
but then the more you get going, I feel like
more gets revealed, and then it's like, oh okay, okay,
I definitely fucked up many ways in this aspect, like
like it's just the evolution of me feeling like more
confident or just getting more tools to piece together this
this literal puzz of a game, like like it just
comes naturally and like in a satisfying manner. However, there
is many instances where I feel like there's just there's
just nothing I can do, Like I just get into
a situation and like the game is to a certain
extent like RNG based depending on which rooms you get
in certain situations, there is ways to kind of like
facilitate which ones are appearing in certain ways. And like
that's where I was saying already, where when I realized that, like, oh,
I'm kind of just screwing myself here, like like early
on when I don't have to be so like when
I got those realizations, it was a very satisfying thing.
And I feel like I got like I don't know
how much further the game goes after you get to
like room forty six. I imagine that's just kind of
the end of the game, but like I felt like
I was like right there like two or three times
pretty early on, like like definitely like pre day twelve,
Like I feel like I was the right there, and
then it's like, Okay, in the next couple days here,
I'll probably I'll probably finish it, and then it literally
in like the last like week of in game time,
because yeah, I think I'm on like day twenty seven
right now. I just felt like I've I've gotten like
like almost backwards progression, where like like I literally get
like a layer or two and then I just have
to like call it a day just because I can't
do anything more. So like that's where I just wanted
to discuss maybe some things with you where I just
feel like I don't know if I'm just going backwards
with my progression, Like I don't know if I'm just
my strategies that I'm trying to do just just shooting
myself in the like, or maybe I'm just getting bad
luck of the dice, like I'm just really getting a
bad string of rooms that I just can't really go
on with. And I feel like because the game, like
in a positive sense and in a negative sense, it
doesn't necessarily hold your head, like like there's no in
game journal, even though the game like tells you to
like do a journal, which I think is fantastic. Like
that that's like old school gaming, right when when you
have like your notepad of like like how do I
figure out this temple or whatever, like like old legend
Zelda games, Like that's what it makes me think of.
So I do appreciate it to that sense, But there's
also aspects where like I wasn't thinking about that in
the early stages, so like maybe I come across a
room that I really haven't come across again since like
those early first like in game days, and I realized that, like,
oh I probably should have took a photo of a
note that I found, and now I just now I
just can't find it. So like in my mind, I'm
like thinking, I'm like, do I want to like just
restart my progress from the start, Like like there is
some things that you do carry over, even though like
you do reset day to day, there is still things
that you are carrying over, so like I don't really
want to do it for that reason, but like there
is certain puzzles that do compound the difficulty, like you
had already mentioned the like the darts game, Like I'm
pretty sure those like those just get harder and harder
as they go. It got to the point where I
was like I was just going like quick maps in
my head for like every single one, and then now
I'm like pulling out the calculator because I'm like this
is really way too extreme. Like they're are getting like
square roots and like stuff like that, which like, yeah,
I get most of them, like like in my head,
but like some of them, it's just it's just ridiculous
to order. Like I'm proud of myself that I was
able to figure out at least how to do the puzzles,
but then it gets to a point where, yeah, the
numbers are just getting a little bit too crazy. And
then as my name suggests, like the parlor games, which
is like probably like my favorite minigame in the game, like,
like they're so fun, just like the little riddles, They're
very simple and yet satisfying when you get them. Ones
that I think I'm gonna get and I just fail
and I open it up there's no gems. I'm like,
are you kidding me? Like I needed those gems for
this run. I'm gonna I have to end this day now,
Like so that's really devastating, but and in a totally
fine way. But yeah, just just certain things that I
feel like I don't know, like if I like another
thing I'll say is I didn't really use like the
map at all, like the first week, so I would
just be building rooms and then I would get to
a dead end and then I'm like, why is this
door a dead end? Like I don't understand or like,
And then I would go back to the main hall
and like why is this door not accessible?
Speaker 3: Now?
Speaker 2: Like I just didn't clue into that for like the
first week. So that of course, like if if I knew, oh,
I can look at the map and then realize that
I'm going to a dead end here, like let's not
use you know, like like a like a turning room,
like a like a like let's not waste hallways in
certain ways. So that strategy I do really appreciate, but
I still feel like if I would have knew that
from the beginning. Uh, And it's pretty many.
Speaker 1: How many hours do you think you've put into it?
Speaker 3: I don't know.
Speaker 2: You said like five hours, and I feel like I'm
definitely not at that, but I'm but my my day
count is really hard.
Speaker 1: That's where I'm That's where I'm thinking, like I feel
like maybe we're just taking a different approach to it
where I feel like, especially in the first few days,
I was like I'm looking at like every shelf, I'm
looking at like countertop, and I'm like, I, did you
know I'm drotting down notes like a like a.
Speaker 2: Person over That's the thing too, where like I kind
of want hasn't even.
Speaker 1: Turned in anything yet. I'm like writing notes and like
it hasn't even turned anything yet. But I'm like maybe
I'll need to know where all these chess pieces are,
like I do. That's one thing I'm doing, you know,
there's like chess pieces everywhere. Yeah, Like one of my
theories is that, like, okay, maybe if you like put
all the rooms out such that you've created like a
full chess board's worth of pieces, maybe that like unlock
some riddle. So I'm like, Okay, there's two pawns in
this room, there's a black night in this room. I
don't know if that's the thing at all, but I'm
like I'm writing down all sorts of random stuff.
Speaker 2: So I had to do some digging online just because
I felt like I was so at a wall, Like
I just felt like I wasn't getting any progression at all,
And a lot of people were talking about like really
pay attention to like every detail like in there, and
that's definitely not something I was doing initially. Like I
would just use all the like all the rooms, I
basically could build to the point that I'm at a
dead end, and then I would just end the day
and I would just do that like really quickly. So
like yeah, I was flying through like days pretty damn quickly,
because in my mind and I'm like, I'm like, well,
I'm just gonna get it a good dice roll, and
then one random day, I'm just gonna get all the
right rooms, which I guess technically could happen, but it's
really like I'm on day twenty seven. I think like
three out of those twenty seven days, I got like
to the like right to the end, and like to
the point where I'm like, man, I almost got all
the room rooms that run, Like I felt so good
about it, like everything was just like lining up, and
then the next one I would get like three rooms
and then it's just like a dead end, and then
I'm like, oh, well, yeah, well that's disappointing there.
Speaker 1: But I am a little bit jealous of your experience
here because I didn't really hear about this game until
a couple of weeks ago, and then I like listen
to podcasts and they were praising it and like in
that they weren't spoiling anything specific, but like just through
that discussion, I could tell like, oh, there's a lot
more here and I should be paying attention to things,
and so like that, like as you said, like a
few ers and you looked up some stuff and like
got that tip essentially, like, hey, there's more on the surface.
But I'm kind of jealous that your experience that you
got to just like completely go into the experience blind
and not really knowing what to expect, because I feel
like I got slightly spoiled, even though like I didn't
technically get spoiled on like anything individually. So yeah, I
think that's like a just a fun little difference in
our variation here of like your day count is way higher,
but maybe you spent like less thoughtful time in each
of those you know, yeah, on each of those runs
where if I'm like really trying to math things out.
But then I've had a couple of days too where
it's like, oh, this is a shit run. I barely
got anything done here, Like I made no progress, but
like no harm, no foul. It seems like there are
a couple things, like, you know, one of the notes
that I've seen is like, well, on these specific days,
prices are like halfed at the commissarium. I like, I
kind of want to like build up and make sure
I do really well on that day. If that note's
even true that a lot of notes in this game
are just directly lying to you, Yeah, but like other
than that, it seems like it doesn't really matter like
what specific day you do things on. I guess, but
I'm probably wrong about that. But then it feels like
one of those things of like, well, you can't go
back in days, so if you're only gonna do this
thing on day eight, obviously they wouldn't like gate the
game that way. I guess there's just like certain bonuses
or maybe detriments if you do things on specific days.
Speaker 2: Yeah, And like I'm really curious because I like, I
don't think there's like a time limit right to beat
this game, Like I think so in the little opening video,
the guy that died, like the narrator, he's kind of
narrating like the opening basically just saying how he's giving
this challenge to his grant nephew. Here he says like
if he he mentioned some sort of time limit to it,
but like the game, there's no signify like if you're
playing Pickman and it's like you have thirty days and
you know and till you're fucked, like like that hasn't
been said. So I was a little bit worried just
as my days were ramping up in that sense, but
there's also like so much that I've like just unlocking
like really slowly that I'm like, man, if you actually
went to like day one hundred, like, I can only
imagine how much more suited you're gonna be, like all runs,
like just because of certain like you've probably come across
from like the upgrade discs. Have you seen those yet?
Speaker 1: I've got one upgrade disc?
Speaker 2: Yeah, see, I've only ever had two, and like like
i've I've twenty seven days, So you get them pretty slowly,
but you do get them, so like I imagine if
you've gotten.
Speaker 1: To the exact same spot.
Speaker 2: No, there was one interesting yeah, in a in a
very different location actually, Okay, I won't say it, but.
Speaker 1: The area I got my first one in. I haven't
actually had that room again, so I I haven't been
able to see if another one was there, but it
sounds like, yeah, they move around or something.
Speaker 2: Yeah, so I same thing like the first time I
got it. It was in that room, which I don't
think I've seen that room again since. But the other
one was in like a very different location that I
honestly wasn't even expecting it to like appear in that game.
I'll leave it there for now. But yeah, so that's
just another thing though, where I imagine if you just
play the game so much like you are just gonna
keep getting them because it's an for people that don't know,
it's an upgrade to one of your blueprints. You have
many different blueprints, so I imagine you can upgrade essentially
all of them in my mind, because I imagine you
could get that in like that first room again technically
just through the RNG element.
Speaker 1: So yeah, yeah, I don't know.
Speaker 2: There's just a couple of different things that are a
little bit unclear to me for that makes me maybe
question like my own strategies because I just don't know
how consistent it is in that regards. But one thing
I will say in a very positive sense is the
game play loop is very addicting, Like like like every
day that I boot it up and I'm I have
my three doors, you know that I'm I'm walking into
and I for a while, I was always just like, hey,
I'm gonna start with the left door. Every single day.
That's where I would go, and I'm gonna go left door.
Just just try and get my little, my little corner
nook figured out here. Especially once I figured out how
to use the map and everything. Yeah, but yeah, just
I don't know. Just there's something about like these card
games I'll call it, for lack of a better term.
Speaker 1: No, just games like a bit of a deck builder
right at times. And as you mentioned, like there are
ways that you can like manipulate the RNG of like
you know, adding things into the pool or like removing
things from the pool or seeing something and not selecting
and whatnot. I think that's like what's interesting about this
is like this game, like as you mentioned, like it
has that one more run itis to it, like that
most roguelikes do. But it's not because it like all
the jump is super super juicy or not because like
oh I'm gonna get this crazy build like by it
of Isaac, or it doesn't have like a great sword
slash or something. It's not like gameplay while I was
super satisfying, but just like the resource management side of it,
like ooh, clicking your keys and your gyms and your
money and then like keeping track of your steps and
being really tactical and like I don't know if you
do this, but sometimes I'll like open a door just
to see what it is and I'll peek in it,
but I won't actually walk in the door, like take
the step out of it. Yeah, and then like maybe
I'll come back later when I'm like I really need
a key. Maybe I had a key in it and
I didn't see it, or gonna feel like the metal
detector sometimes it'll detect metal even if you're outside the
door still, right, so you can like maybe save a
resource that way. But like, yeah, that part of it
is super satisfying, and it feels very deck builder, and
it feels very bored gaming. Like I'm sure this game
is inspired by like carcazone, one of my favorites down
on my bookshelf over here, or a game betrayal The
House of the Hill was a very similar thing where
it's like haunted. This isn't really a haunted game, but
like a similar thing where you're laying out rooms in
a manner and like building out the structure of it.
And I yeah, I feel like that's more where the
comparisons go for me is like board games over video games.
But obviously there's a lot of ways that like randomization
and things like that, and I mean, you know, one
of my simple pleasures in games, I just love walking
through detailed houses. That's why I love like Eaith Finch
or like Gone Home or any of these like walking
sim kind of games. And this game is like very
satisfying that especially when like there's so much reward for
your exploration and like, oh yeah, looking at every object
on the shelf might be the clue to a puzzle,
and so it makes it like even more juicy to
like look around at the different details too. I really
like the art style too. It's kind of like cell shaded,
pretty simple, but like everything really pops I and it yeah,
it looks very bored gaming as well, so it feels
very tactile. So yeah, like just really really, it's surprising
how much it is like a one more run kind
of game, even though it doesn't have that super juicy
gameplay feel.
Speaker 2: Yeah, and I think, like, like I said, like the
first couple of days, well the first week at least
for me of in game time, I felt like I
was making really fast progress. Like I felt like I
was just every run, I was getting like just so
many more rooms, or I was getting that much closer north,
And I'm like, man, like this is gonna be a
pretty quick game, Like I like it. It doesn't seem
like it's gonna have It seems like it's built up
for a lot of replayability. But I feel like for
my own progression here, I'm going to get it pretty quick.
Then here i am twenty plus days later and I'm
just pissed off and I'm still stuck at like the
corridor entrance. But no, it definitely has that one more
run element to it that I just I'm feasting on it.
Speaker 1: Are you going to keep going? Are you going to
keep trying to finish it?
Speaker 3: Yeah?
Speaker 2: Well that's where I'm like a little bit conflicted.
Speaker 1: Because I think, now that we've had this, we should
also yeah, just pool our notes together and try it.
Speaker 2: Yeah, because that's where I was saying, like, I'm a
little bit conflicted on if I wanted to like restart
which is the knowledge that I have from like going
into it fresh. On one hand, I imagine it would
probably reset like the like the puzzles, in the sense
of like like you you will lot cards in different
ways because it is an rang element. But like the
parlor riddles, like I imagine those go in like a
set order or maybe they are randomized every day. I'm
not I would imagine they're rando.
Speaker 1: But I wonder if like things like a code on
a safe, you know, like like arcane games for example,
will like randomize those things between runs. So if like
you play your first play through dust on or do
you figure out what this vault key is, it's like
not gonna be the same on another run. I don't
know if this game is doing that. So you might
like right off the bat be able to go up
to the orchard and like unlock that gate right away
and like have that immediately.
Speaker 2: You haven't even done that, like like interesting. Yeah, so
I it took me like fifteen days to realize that
I could literally just turn around and walk outside, like
I just did not even think about that in game.
And then yeah, eventually I like went exploring and then
I found all these these key pads. So I haven't
actually opened anything. That is a combination very very helpful
to do that. So see that's what I mean.
Speaker 1: We could talk spoilers in a little bit maybe, like
do you have any other like non spoiler thoughts, because
I feel like we should just yeah break down a
little bit of our questions here.
Speaker 2: Uh yeah, I think spoiler free wise, I think the
gameplay is really fun. I like the art style as
you've already meant, and yeah, it's just it's just a
fun like storyline of like just just just the set
piece of like super rich guy passed away and he
just made this house to fuck with his his grand nephew,
Like I, he's got his clockwork.
Speaker 1: Mansion over here dishonored too.
Speaker 2: Uh So I totally appreciate that, and I it makes
sense why I like instantly just struck a chord with
my heart on just those types of games. I just
I love that setting of just like yeah, a place
of for tricksters, essentially like a grand clockwork mansion of.
Speaker 1: Yeah, yeah, yeah, I think we're probably there once again.
Like yeah, ps plus the song game pass. It's thirty
five dollars otherwise Canadian. To me, it seems like it's
gonna be worth that price. I mean, as I mentioned,
like there's hours and hours and hours to be found
in this thing, and it's really high quality. But yeah, otherwise,
check it out on the streaming services, and then I guess, yeah,
let's do a little bit of a we're gonna go
three two one full on like spoiler discussion out at
least as far as me and Kirkland have got here.
I don't know. I feel like I have a lot
of questions, but I'm also like I don't want to
spoil too much, but I want to pull some things together.
Do you do you want to hint for that for
that orchard and keep orchard thing or do you want
to figure that out?
Speaker 2: I mean, you can leave it out because I feel
like the fact that you're dancing around it and with
the amount of days that you're in, it's probably something
super easy that I've just completely glossed over.
Speaker 1: I feelink it is something you technically could get on
your day one, if you know, if you if you've
got the right spawn of things, Yeah, okay, I'll put
it out.
Speaker 2: Maybe maybe just don't tell me that because I do
I do really get satisfied like getting those reveals like
in game, Like the game does a good job with that.
So yeah, maybe leave it there, but I'll prioritize that
now the next time I boot it up.
Speaker 1: Question for you is, like, you know, there's like throughout
the whole every room pretty much has like these different
really simple paint like I don't want to call them paintings,
even they're almost just like you know, they're one colored,
just like pencil drawings of like a tie or a
dress or a boat or something. And I was writing
down notes because I was like, oh, the every because
one of them is like a tag that has like
a ten on it, and I'm like, oh, does this
appear in ten rooms? And should I try and spawn
all the tennedies? And I was like, oh, Hallway, West Hallway,
whatever has this, And then like next time I went
back to West Hallway on another run, I was like, Oh,
this painting's not there anymore, So those are I guess
being randomized or like changed around, Like yeah, Like I
just like should I be writing all those down like
a description of them? Like I don't know, do you
have any more info on that? That thing?
Speaker 2: I I didn't like really look at a single pit
like I did, but I didn't really like hone in
on a single painting until, like I said, I was
doing some digging online and something like a lot of
people were saying that, like, the paintings are there for
a reason, so once I.
Speaker 1: Mean, if they're changing, they got it.
Speaker 2: Yeah, yeah, exactly right. So I definitely I don't have
the answers to that question. But now I'm gonna be
keep my eyes out for them because they clearly are
signifying something, and I am curious as to what that
is really too, because like would they be changing with
the rooms that I at, Like, yeah, like it if
I have a painting and then I build a new
room somewhere else, like, it wouldn't be changing that painting
in my mind, right, like it would be staying.
Speaker 1: I guess not.
Speaker 2: Yeah, so I really don't know exactly, but yeah, I
was kicking myself for not paying more attention to that
after the fact, because there is a lot of painting, yeah,
and they are pretty interesting images some of them.
Speaker 1: Yeah, I mean I think that's one of the maybe
surprising things about And once again I was like slightly
spoiling this that there's just like there's a lot more
under the surface. But for you, it's like early on
in the game, like there's not a lot that you
can interact with. Like obviously you're picking up like objects
and that's pretty straightforward. But in terms of like yeah,
there's like the parlor game or like the dart game,
but like I feel like when I was going through
most rooms, it's like, oh, there's nothing I can like
click on in here, and like I don't know if
this is like a sable thing where there's like hidden
buttons or something like that to like interact with some
of these things. But that's like one of the things
I was like kind of surprised by is just like
you know, I got into a room. There's a bunch
of clocks. I'm like, oh, I want to turn these
hands because I saw a hand in a specific way,
but it's like, oh, I can't do that, or at
least I can't do it yet or I don't know
how yet. But I think that's like a I don't know,
I'm just so curious to see, like based on these paintings,
like where where am I going to input like these
things that I'm finding out about them? Yeah, so a lot.
I did get like one hint on the paintings so far,
but like it hasn't really maybe I haven't been able
to like contextualize like how that hint is supposed to
be helpful. But it was just like, you know, have
you you been in the room with like the the
I don't know who you'd call it, like the fortune
teller thingy, Oh yeah, yeah, definitely yeah, because he had.
I don't know, I don't know if like that would
be a thing that's the same between every run is
like the first time you input a coin, he does
like this message whatever, but like I think it was
his second one or something I did. He he said
something about the paintings and comparing it to like some
red letters and whatnot. But like I wrote it down,
but I'm like, I don't. I don't really know what
it means yet.
Speaker 2: But yeah, see I I had found what he was
referring to. Uh, it's it's some something that is with
red letters on it. Okay, say that elusively, but I
had found that like earlier on and then of course,
like I didn't really think about jotting down what the
note was. Like now when I'm going through them, I'm
taking photos like just with my phone. Yeah, those quick
of the images there. But then when when you yeah,
when I when I heard him talking about that, I'm like, fuck,
like like why didn't I take a photo of this?
So again that's another thing where I'm like, it's I
want to restart so that I could like look out
for that initially, but there's no guarantee I'm even going
to find that room right away, because it is random
the way that you can get the cards, at least
to a certain extent. But yeah, there's a lot of
those notes where like I get to a situation and
I'm like, oh, I know exactly what this is referring
to because I, Oh, that was my camera. I know
exactly what this's referring to because I picked up that
note and I remember seeing it, but I can't, for
the life of me remember every little detail was on there,
and then I didn't actually record it probably like I
should have. So yeah, it's it's it's great, like the
way that they actually do the puzzling in that sense
where you actually have to like like you got to
be quick or sorry, you don't have to be quick,
you have to be quick witted, like you have to
be thinking about these just all these different things. I
like how the game doesn't hold your hand. But then
there's also moments when I'm like, oh, they could have
told me that a little bit earlier. But yeah, I
think I just you know, I want my cake and
to eat it too.
Speaker 3: Yeah.
Speaker 1: Yeah, I mean I'm guessing like based on that when
it seems like that's maybe a one time message, like
maybe it rotates at some point, or maybe it is
just like completely random and you can get the same
message twice back to back. But yeah, I feel like
they wouldn't really get anything like that, Like so you
have to have taken notes of it. Like most things
you can kind of redo in some way. Maybe there's
a way to like replay those messages from that guy somehow.
I don't know, like if you go in like security
terminal or something, maybe like put some code in. I
don't like get him to like play a certain message.
Be curious to see if there's something like that. But
like one thing that it seems like the one thing
I'm maybe what I've been with is like it seems like, uh,
the outdoor stuff that you're doing is more like permanent
progression stuff. And so I'm trying to like really consider
like how to solve some of these things. And I've
made like a little bit of progress. Obviously got the
orchard opened up, but like that's the only thing. I've
made a couple of theirs steps, but nothing that's like
been the solution. Whereas like the orchard, as soon as
you get the lock, it seems like that's kind of
everything to do there, and then there's I won't tell
you what's there exactly, but yeah, I don't know have
you done like anything else outside at this point now
that you I just kind.
Speaker 2: Of went everywhere that I could, Like there's an area
that's really dark that I was going to progress on,
and I'm like, oh, I think, like the tunnel, I
think I need some light source to to really.
Speaker 1: I know, I wondered if it's like a torch or something,
then you like heat it at like the campfire or
something like light the torch, but like I haven't seen
a torch or anything that you can light, so I
don't know.
Speaker 2: Because there is some in in the tunnel, but they're
just not lit up. So I was trying to interact
with it. You can't grab them or something, but yeah,
you can't pick them up. Hey, yeah, maybe maybe I
couldn't exactly see where I was clicking. Who knows, because
it is like pitch black when you go in there.
Speaker 1: And like there's other thing where it's like one of
the rules is you can't bring things from like outside
in or inside out, but like if you go inside
and like get a shovel, like I think you can
like bring that shovel outside, but then like the next
day it'll reset and take your shovel away, right, Yeah,
So I don't know if like you could find something
in the house and bring it out that would light
that up. I'm not sure. Guessing it's more like solving
a puzzle inside that like lights the torches or something.
Speaker 2: I don't know. That's kind of what I have I
assumed it was gonna be. Like when I went in there,
It's like, Okay, this seems like something I'm gonna either
unlock or get unlocked for me, just as I keep
progressing to the game, but nothing's come up yet. But yeah,
just like the rules really make it feel like it's
explaining kind of like the roguelike elements to it, like
why it resets every day of like tools that you
can't bring tools out of the house because all those
tools like region or whatever you'd call it. It's like
a Soul's game almost. You know, when you when you
had the bonfire, everything resets.
Speaker 1: Do you have like a certain item, like when you
get to co check, is there a certain thing that
you're like, oh, I want to save this for the
next run if possible.
Speaker 3: Yeah, the co.
Speaker 2: Check's interesting because it's it reminds me of like death loop,
you know, like when you finally get that up oh
where you can you can keep things the next day.
Like that seems like such a big thing. So when
I discovered the co check, I'm like, man, this is
like this is like a god teer power now, like
this is really going to change the game. Every time
I've actually put an item in there, I feel like
I never get a co check when I need it right,
and then when I do get the co check, I
get my item, and then I never actually get to
use the item, and then I have to like call
the day because I just I either run out of
steps or I like one was like key cards. I'm like, okay,
like the first time I ever use a co check,
I had a key card, never got to use it
before I ended the day. I put it in there
because I'm like, hey, I'll probably need this at some point,
got the item, and then I just like again, I
never found like a key card area, and then let's
say another day, many instances where I could use the
key card, but then I just to check.
Speaker 1: I wonder if like because I know or I'm pretty
sure that like certain rooms will only spawn under certain servicestances.
So I feel like, because you know, you can like
open up your whatever and like look at all the
past houses that you've built. Have you done that yet?
So like I I feel like maybe what me and
you should do is like look at all the times
coach check popped up and look at like, oh, there
was like always two bedrooms on either side of it,
or I don't know what. I don't know what it
would be because I haven't like analyzed anything quite that
level yet. But I feel like that's because that's that's
like the fun thing. There's so many like threads to
pull on, and it's like, oh, I don't Maybe I
have a certain goal in mind, but because the randomness,
I can't really do it. But maybe that's like a
way to go back. Like obviously there's reason they let
you look at past rooms. Most roguelkes don't let you
look at like, oh, remember in this past blunky room
when you died on these spikes. It doesn't really make sense,
But in this it's like, well, clearly you're kind of
maybe building. You wouldn't know it at the time, but yeah,
maybe co check always spawns like spot that's a good
thought because I I definitely like I maybe it's always
in like three four on the map, you know, like
in that same quadront or something weird like that.
Speaker 2: Because I glossed over like some of my previous runs
and I was just like, oh, how close I was
and these earlier ones like that that was the extent
of me analyzing my past runs. But that that is
a good point actually, because yeah, like I I remember
the game I'll shout out is like Loop Heiro, and
I remember Loop Hero. It would be like if you
had certain things that you're building that were close to
other things, it would affect what it actually is going
to be coming. So it might be the same with
kind of what rooms you're getting, yeah access to, So.
Speaker 1: Because I mean the obvious thing is that like certain
rooms only appear like as you get further or nor
I guess higher up right, And then like obviously there's
like certain ones like nooks and Billiard haul like that
pretty much always pops up in like the first couple
of layers, and I don't even know if it, I
guess it probably could pop up later if you don't
pick it early on. Yeah, Yeah, like things are like
happening that way, then it must be the same for
like I don't know, maybe co checks always on like
the east side, Like I don't know, I have look.
Speaker 2: Well, like there definitely is things that are regional locktivity,
as you already said, like like the west wing is
only going to appear on the west wing, same thing
with the east wing. But something that I really wasn't
doing initially was thinking about like strategically putting things early
on that I really won't need later on, like a
like a great card, which I'm sure you've come across.
I think it's just called hallway where it basically makes
it so like it'll always be an unlocked door like
on the other side. Yeah, so it's it's really good
if you can have, if you can save that later on,
because as you get more north, the door has become
more locked or just sorry, like more frequently locked. So
there's been many instances when I'm i'm cruising, I'm I
have really good like setups on my cards, but then
I just see those keys just trinking away because every
single door that I'm coming across now is just like
it's always locked. So that that's where in my mind,
I'm like, man if I would have saved those earlier
on because early I would just see it like first card,
I'm like, fuck, yeah, this is perfect, it's gonna be
closer to the bottom corner. Let's do this. But yeah,
that's another strategy that I just wasn't thinking about at all,
Like in the first like fourteen days that I was
playing it, like I was just I was just like
speed running this.
Speaker 1: Yeah, well that's why I'm I'm stoked that what you're
saying there, like the Pope or not the poker, the
dart game, and how that it's like getting more and
more complex is like after a while, like doing that
over and over again. Once you know the solution, it's
just like okay, and now I just have to spend
you know, depend on how quick good you are at math,
like sixty seconds just doing this every time, or like
every time I'm in the parlor game, I'm like looking
at these boxes and like mathing it out. You know,
there's only one here, Like it's got to be. I
really need those fucking gems, like I really need those gems.
So I want to get it right every time. And
I feel like as you go on, there's more and
more optimization of that and like you know, sound like
orchard kind of allows for something else like that too,
where you can kind of have a little more guaranteed
rewards in certain spots, I guess. So I feel like
it's yeah, a little bit of that as well, just
making things like more and more efficient. But yeah, like that,
that part of it's really really engaging so far. Have
you been in the garage yet? Yes, I've had to
pop up once and now I've I've put the car
keys I think they're car keys. I put them like
in the coat checks and I'm like gonna try and
find this. But I've only ever seen the garage one time.
I think it maybe it had gem requirements so I
couldn't like buy it at.
Speaker 2: The it's like three gems or it's three or two gems,
like it's quite a few gems to get in there.
And then the thing is that you get three keys
if you get in there, like guarantee.
Speaker 1: Oh nice, and that I was gonna ask you about that.
I feel like keys is one of the few things
that I haven't been able to find like a consistent way,
like stockpile keys, you know, like money and like certain
gems and things, but keys are. It seemed to be
like the I don't know, lowest common denominator when I'm
getting my resources.
Speaker 2: Yeah, they they can appear in pretty much like any room. Really.
Speaker 1: The metal protector helps because they'll just be in like
under a table or.
Speaker 2: Something, right for sure. And then if you if you
find the sledgehammer, so you can open up boxes. Initially
I was such an idiot. I was using my key
on like boxes, and then of course I would have
no keys later on.
Speaker 1: That's like last effort for me. Yeah, exactly, So.
Speaker 2: If you get the sledgehammer. Though, there's many times where
there's like two keys and a gem in some of
those treasure chests, like they you can really find them easily.
There's been some times. I think it was the bunk
beds room, like I've had like consistently just finding like
two keys in there, which has been really good. It's
really iffy. That was one of my upgrades actually is
I I think it's the storage room where you get
one key, one gem, one coin, and then I was
able to upgrade it so I get two keys now,
which is huge. So yeah, I was going through phases
of like never having keys to the point where I
would have like seven keys by the end of my run.
Like I like that I just couldn't use because I
had so many, But then I would have like no gems,
which really screws you over because there's many times when
you need those gem rooms because then you just get
stuck with like a a lavatory, you know, that's the
worst one, the red dead end bathroom that gives you nothing.
So yeah, it's it's it's a tricky balance. A lot
of that is just about just random chance though. And man,
how fantastic are the ivory dices though? You get those rerolls?
Oh yeah, so good game changer.
Speaker 1: Yeah yeah. I don't know if you have you updated
your upgraded your courtyard, because I'm guessing that stuff is random,
Like was the first thing thing you ever created the courtyard?
Speaker 2: Okay, so I guess that was the storage room and
then it was one of the bedroom ones.
Speaker 1: Okay, because I got an interesting upgrade, you know, one
of the choices I could have was it was the courtyard,
but I could make it the corey yard the courtyard,
and it was like fusing the corridor and the courtyard
into one, so it was like a green yellow hybrid.
It didn't actually give you any benefit, like where the
other thing was like bonus gem or bonus key kind
of what you said, they're the storage room. So I
went for the resource, but I maybe should have gone
for that for it just being like a weird thing.
But I was kind of surprised to see it like
change the name, just because I thought there would be
specific things like, oh, you have to do this thing
in the courtyard, but that's like I have a courtyard now,
or do I just have the core a yard like
you know this. I'm sure it would like still count it,
but I don't know. I was kind of surprised to
see like a weird fusion. Yeah, as one of the
upgrade discs there.
Speaker 2: I had an option for that with my my bunk
house one or my bedroom one, because the one that
I got, it's like it's a regular room. I think
you get like plus tense movement when you get into it.
But then there's like this thing on the table and
it's basically like a little minigame where you have to
choose which room is actually like the bedroom types. So
of course if you like know the whole category, it's
pretty easy because you can just get in there and
then and then you and then you set it up
and then you get that like added onto that room
for like that run. So it's just like a little
bit of a bonus there. But then two of the
other options, because when you upgrade them, it gives you
three options. You choose one of them. It was like yeah,
like like it was either fusing it with like a
yellow room or something. I can't remember what it was
detailed wise. But then another one of the options, it
was like basically give me a resource that I hadn't
even seen yet. So so in my mind, I'm like, oh, wow,
like that there's actually so many things that I haven't
even unlocked yet for what was shown here. And I
didn't take that one because I'm like, I don't even
know what that is. Yeah, maybe I'm gonna be regretting
that later on, but I I do really love the
just the upgrade aspects to it as well as the
uh I think it's just the laboratory room. Have you
done that one yet where you like you get like
an experiment.
Speaker 1: Right, I've seen it, but I haven't. I think that
might be a gem requirement one. I feel like when
I've seen it, I haven't been able to buy it,
but so I don't think I've actually been in it yet.
Speaker 2: So yeah, you go into like the lab and then
you go on the terminal on the computer and then
you basically get like it reminds me of Chance Time
actually in Mario Party very randomly, where you choose. In
Chance Time, you know, you choose which character is going
to be affected, and then you choose what the result is.
So in this you basically choose like the start of
a phrase, and then you choose the like the back
end of the phrase. Yeah, so for example, it would
be like immediately and then it would be you know,
you lose five steps, or a more positive ry like
I get taken to forty steps, or you could choose
like whenever I enter a red room, you know, and
then you do the like the back one where it's
like I gain forty steps.
Speaker 1: So cool.
Speaker 2: Of course, there's there's more optimized pairings you can do,
and then to my knowledge, when you add it lasts
the entire run or it's I think if you just
go interact with the terminal again, you can deactivate it.
But okay, some of them have been like really game changer,
where yeah, like the one that I just mentioned where
if I I think what it is is if I
pull a red room, I lose five steps, but then
I instantly go to forty, which is like, Okay, if
I'm over forty, it kind of sucks because I'm gonna
be losing steps. However, maybe if I open up the room,
I just won't go into it right away, Like how.
Speaker 1: You probably won't find that room until higher up, right,
so you're probably are gonna be down steps.
Speaker 2: Unless you get like the boiler room. Have you gotten
that one where its fire chance that you get red rooms?
Which that run was horrible because I pulled the boiler
room wait for early, so then like the.
Speaker 1: Same time, it was kind of nice a couple of
times to like just get I think the furnace room, right,
that's yeah, it's kind of nice to like get the
red ones out of the way because I think there's
only like six or seven in the pool, right, it
is a good point, Yeah, crush all them out there.
Maybe I was able to turn off the gymnasium so
I didn't have to get that d buff on there,
and I was, yeah, kind of good to go, or
like the weight room. I haven't been in the weight
room yet I don't think so.
Speaker 2: The the gymnasium you lose like two when you enter,
and then the weight room you lose half of your steps.
Speaker 1: Oh right, okay, actually have had that one.
Speaker 2: If you're like six, it sucks and you can't turn
that no, yeah, exactly, So that's where you need a
bedroom close by to mitigate that. So I do love,
like again, like the strategy of building the rooms in
like a a way to like there's definitely moments when
you have like the cannon fodder cards that you just
want to burn through, you know, you just want to
use them room.
Speaker 1: Yeah, although I'm sure spare room does something crazy that
I just don't know about yet.
Speaker 2: That's just the straight right, It's just that's.
Speaker 1: The one that's like, you know, just barely painted. It's
like a white empty I've never seen even like a
coin in there. Like it's just as like a portal
back room, it kind of does. Yeah.
Speaker 2: Yeah, I'm pretty sure there's no items in that in
that room ever, but sometimes a locked door.
Speaker 1: So there's got to be something that makes spare I
guess if you could to upgrade your spare room and
make it useful, that'd be cool. Yeah, I wonder sometimes
it's nice to just have a straight shot like that
rather than like a weird So have you made anything
at the workshop yet? Have you been able to combine
any objects?
Speaker 2: Every time I've gone there, I've been like wanting to
use my items. So no, I I haven't had like
an abundance in the sense where I want to build.
Speaker 1: You know of any that you were like able to combine,
but you just didn't hit like no, except okay, I
still be able to find a I've only seen that
room I think twice, but I haven't been able to
find a combination. Oh, should be taking notes of which
things don't work so that I know which ones could work.
So yeah, they keep in mind. I just thought of
that right now. But it's a useful thing.
Speaker 2: Have you interacted with the foundation.
Speaker 1: Foundation? Yeah, it's a room never never even heard of
such a thing.
Speaker 2: Interesting. Yeah, I'll I'll leave it there. It's a very
unique room that's way different than other cards and yeah, no,
I'll leave it there. But when you get there, it
affects like what you're doing going forward, Yeah, in a
certain way, which is yeah interesting.
Speaker 1: When you Okay, so when you said I only think
I have a couple more things here before. I don't
want to get spoiled either, you know. Okay, So when
you said that you've almost like made it to the
you almost got to the forty sixth three, Like, do
you mean that you've been filling out the entire map
and then getting into the anti chamber or you just
been getting to the anti chamber there, So a little
bit of both.
Speaker 2: Like the the two I'd say two out of the
three times that I was like really close, I was
actually like filling it up really good, Like I like,
I I pretty much not missed a cell going up
like the whole way, and then at the end it
got a little bit dicey, and then I got to
the I think it's called the anti chamber, and then
like if you didn't know, those doors like they're lot
like you have to open them up in a certain way.
So I got to it and I just not or
like maybe I opened up the one on the other side,
but then I was just stuck on the on the
right side. So then I just couldn't get there and
I had to end of the day, which was really horrible.
And then one other time I basically had only filled
up like the west side, Like I just went hard right,
I didn't get like anything on the left side, and
then I got to the door, but then it just
wasn't it wasn't unlocked, and then I had not opened
it up.
Speaker 1: On I have a couple of clues of like how
to open those.
Speaker 2: Yeah, I guess the one time I had opened up
the one on the left side, but then I I
just was stuck on the right and that one sucked.
Speaker 1: That's heartbreaking.
Speaker 2: But I I imagine you have to get it all right,
Like I imagine you have to get all the doors.
Speaker 1: That's what I'm thinking, Like maybe you can get in there.
Maybe once you get in there your way, like without
doing every last one, like maybe you probably get some
good info at the very least. Yeah, if you did
get there, Like, but I'm guessing because of the whole
forty sixth room thing, I'm guessing you do have to
fill out every square of it. Yeah, but I don't know.
Maybe there's also ways to like cheese that a little bit.
I'm not I'm not sure there's imagine there's like speed
run ways to do. I don't know how someone would
speed run in rang game like this, but I'm sure
someone will. Yeah, And I'm wondering too if like somewhere
like around the outside of the house, if you can
like get a different entrance way and like maybe get
a back up, like an extra way if you made
a dead end or something like that. But haven't, like
I've barely made it, Like I haven't made it to
that fence on the left. No, I haven't either side whatever.
It seems like there's just open path there. I'm not
sure you can always see it if you get like
one of the green rooms and can look outside, but
I haven't really figured it out yet.
Speaker 2: Have you come across any other keys than just like
the basic keys.
Speaker 1: Yeah, I've found the silver key a few times. I'm
guessing you've seen that one too, That, yeah, like gives
you a guaranteed like mult door room. Yeah.
Speaker 2: Yeah.
Speaker 1: And then I was curious because I one time saw
a room that was like you can buy keys here,
So I'm guessing that's where you can get some other
freaky keys. And I've definitely found a specific door that
I really really want to open, and I don't know
what key opens it I have. I had a clue,
and then it did. I thought I maybe to combine
the silver key with another key in the in the workshop.
But you couldn't. I couldn't put the silver key in
the workshop thing. You couldn't do that. So I'm really
curious to see what kind of I don't know, Yeah, definitely,
I don't know. If you've I don't want to spoil
what I'm thinking of right now. Maybe maybe you already
know what I'm talking about, but like I don't.
Speaker 2: I got into a spot that I needed a different
key than what I had it, which was like, it's
like a legend of Zelda big key situation. You know,
it's like, right, a major key is key. Yeah, but no,
I've I've only seen the regular keys, the silver keys.
And then uh, it's I think it's called the like
the green key or like the Okay, which I got
in the same way that I got the silver key,
like whether it was in the darts game or something,
and then it just it's it's the same thing as
the silver key, it just takes you to a different
type of room.
Speaker 1: And have you done anything with the pump room yet?
Speaker 2: I got in there and I looked around and was
really confused, and then I'm like, I don't know what
any of this does, so I'm just not going. Yeah.
Speaker 1: I definitely was in there for like forty five minutes,
just like how the fuck do these dials? Were looking
at the diagram and the wall eventually makes sense, and yeah.
Speaker 2: I knew that was gonna happen. So I'm like, I
don't want to touch any of these right now, which
I probably regret because it probably would have done me
good spending some time in there and taking outes and
all that. But yeah, because it's like you have the
pumps and then you have the diagrams and then there's
like a bunch of lights with switches on the uh,
on the wall, but I didn't know what that did. Yeah,
same thing with the breaker box. You've probably come across
that room breaker room breaker box, yeah, yeah, And like
there's many different functions there of course, like like the classics.
If you get the dark room, like you can turn
the lights back.
Speaker 1: On, turn them off, which is great. Yeah, oh my god,
you could do that. You haven't done that. Yeah, you
can turn off the negative effect from the gym, so
you don't lose two steps if you turn the lights
off of there.
Speaker 2: Yeah, because I've seen that as one of the options
on the breakers, but I never switched.
Speaker 1: I remember doing that, and then like, I'm like, why
would you be able to turn off the lights in
the gymnasium. Maybe that's what it does. And then I
remember like later on I found a note that confirmed that,
but yeah you can, Okay, you can do that. And
then yeah, like the one of the bottoms like scratched out.
I think it says like the cabinet or something weird like, yeah,
so I don't know what's going on with that yet.
Speaker 2: And then what's the third one the gym or not
the gym, sorry, the garage.
Speaker 1: Right, which yeah, I haven't like because that's I guess
it would be random because I've noticed that sometimes the
dark room is on or off like it's it seems
like usually the dark.
Speaker 2: Room starts on and then it goes off and it's
done that pretty consistent for me. I don't know if
it does that all the time, but yeah, and then
you can turn it on, and then there's there's just
like some photos and stuff that you can look out,
some some loot sometimes in there.
Speaker 1: Yeah, but yeah, the middle part of the breaker box,
all the lights. I have one hint written down that
I read somewhere, but like it had because it had
six colors, but like I couldn't select those colors on
the breaker box, so I feel like I'm missing something.
And then obviously, just like the key card thing turn
on off, that's pretty straightforward, I.
Speaker 2: Think, Yeah, I found a note kind of talking about
how to switch the colors in like certain ways. I
don't know if it's note that you're referring to.
Speaker 1: That must be a different one. I have one that's
like tell me which colors I need to put in
which spots.
Speaker 2: See that's the note then that I need because I.
Speaker 1: Was so confised we have the opposite note.
Speaker 2: Okay, I figured out how to do it, and then
I did it all, and then I'm like, why is
there anything happening? Like like what the fuck? And that
like I probably spent like fifteen minutes at that breaker
box like just doing like the pattern to like for
what I thought would work, but clearly not. And then
I'm like, I wonder something.
Speaker 1: So maybe I wonder if that's well I guess if
the because we're talking about the dark tunnel down there,
like would make sense if your lights on, but also
if it's torches, like I don't know if that would.
I mean, there's a little bit of magic that's going
on in this world, right, so maybe yeah, turn a
break your box to activate torches. That's not the most
shocking thing that could happen in this game, I guess. Yeah, No,
I'm curious.
Speaker 2: It's funny. Like the more we talk about this, of course,
I just want to jump back in there now with
the newfound knowledge that I have.
Speaker 1: Yeah, definitely. Yeah, any other thoughts or questions that you
want to good? I like, you've definitely given me some
fire here to go discover some stuff, which I'm excited about.
Speaker 2: I Oh, one thing I'll mention is, Yeah, as we've
kind of talked around, at the end of every run,
it kind of shows you, like you're like how you
did on that run. It'll it'll give you a unique
name for the house that you build with the blueprints,
which I think is really fun. I didn't really clue
into it at first, but it actually changes like the
shape of what it shows. So like in the last
couple of runs, done horrible and I've only gotten like
two layers in. I guess it would be like the
first two tiers I think is how they kind of
discerned it. I don't know what breaks down like a
three to two. I think it's just the farther north
you go. But it says like like the something bungalow,
like like the small bungalow is essentially what I made
because I got like one layer in and then one
of them. It was when I got the like the
furnace room, and it said the the Scarlet Inn, which
I thought was so fantastic because.
Speaker 1: I had the Scarlet Villa at one point.
Speaker 2: Oh okay, yeah, because it was mostly all red, but
then I had gotten a lot of bedrooms, so then
it was an inn. So I'm like, oh, that's kind
of cool that they have like unique names for kind
of how I failed on that run because I didn't
get to room forty six. But it's I guess it's
another thing that's kind of cool to look back on
your on your progress and just your pass runs and
the different ones that you've made.
Speaker 1: Yeah, yeah, no, I uh, this came super cool. I'm
very like, you know, it's funny. This week, I was
going planning to talk about South of Midnight, which came
out just a few days ago in Game Pass, you know,
big Xbox game you know, I've played like a half
an hour of that, but I'm like, I just want
to play blueprints and nothing but blue Prints. And then
thankfully you hopped into it over the weekend too, so
we'd have this conversation. But yeah, I definitely clicked South
of Midnight down the down the Road a little bit
more there, So maybe next week I'll talk about South
of Midnight. But yeah, I can't. I can't put this
game down. It's got that one more run itis in me,
and it's weird one man, Like I feel like I
like with Rogue Lakes, I never like I need one
of each type of genre, like Splunky's my platform or
Rogue Lake buying ad Isaac's like my Zelda Dungeon one.
I just need like one of each type. And now
this is like my like puzzle one or something. It's
really great, so excited to play more of it.
Speaker 2: It's it's a different Roague Lake than I'm used to
playing as well, Like usually Roague Lakes that I played
in the past are more action paid, like like really
like high intensity gameplay, and this one's just got to
eat of Finch vibes, you know, on her through the
house and some nice music at various parts, like depending
on kind of which rooms you come across sometimes, and yeah,
I love those green rooms. Those green rooms just make
happy when I open it up and it's just yeah,
I'm in the outside all of a sudden. Yeah, good,
fuck the red rooms. I hate the red rooms.
Speaker 1: Very true. All Right, this is a super fun discussion.
I'd love to hear what people in the community are
thinking about this game. Let us know. And yeah, like
I said, next week, we'll be back a little bit
late and later than normal release date, but we'll still
be back nonetheless. Thank you for joining me, Kurtkain, thank
you for listening, and yeah, we'll see you again next time.
Bye bye,