Speaker 1: Hello, this is Wax Stephen from table Story. If you
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Speaker 2: Thank you, enjoy.
Speaker 1: As us stands tall before this uh lion like creature,
this potential econom uh, the creature roars and begins to
charge towards Risslith. What did the rest of you do
as this happens?
Speaker 3: She she's attacking the big the big lion.
Speaker 1: Well, this big lion is rushing towards the Wristlyith.
Speaker 3: Okay, you're doing and I have time to react?
Speaker 1: Do I potentially let's find out what you're doing?
Speaker 4: All right?
Speaker 3: Well, in that case, I'm gonna move as fast as
possible towards Iris and do a number of things if possible.
Speaker 1: I would like to see.
Speaker 4: Does that I'll cut him off. Well, I won't cut
him off. I'll see him moving and I'll twitch my eye,
and I'll cast.
Speaker 1: I don't know if that spell I cast.
Speaker 4: It's like time magic. I don't know where it's at.
Stop that's what it's called.
Speaker 1: Who are you casting? Stop on.
Speaker 4: Whom? Or what you said? The lion's leaping at her right.
Speaker 1: It's rushing towards the wristless. So you're casting a spell
on this creature.
Speaker 4: I'm casting a spell on the I don't know if
I could do this. Let me ask. You can cast
a spell in the area I want to create a
a sort of a barrier in front of.
Speaker 1: Hmmm, you trap a poe? Okay, so I would I
would say you could. You could definitely. Uh, this is
your intent when you were casting this spell. But I
think as you do this with an a you that's.
Speaker 4: Not my I have to use decks, by the.
Speaker 1: Way, Okay, then yeah, do des decks. I didn't know
if that's a something you have to activate or.
Speaker 4: What it's supposed to be activated. But all the time,
but it doesn't okay, yes, broken or something? Roll check
open check? Which one?
Speaker 1: Uh? Just do just do an open check for now?
Speaker 4: Uh wait, oh, it's already ticked. What the is that ticked?
It's interesting? So when I hit open. Check it has
a school. Let me just sing you this real quick.
I'm so sorry. Everything looks different. Now let me roll
it and see if it rolls.
Speaker 1: Okay, twelve, Uh let me check. I don't think that's
actually enough. Uh okay, So it is just barely enough.
So as you cast this barrier, you see that time
begins to slow. In the area the grass and stuff
on the ground, there's little rocks that were kind of
like vibrating and in response to the tremors that this
creature was creating with its charge towards erythlith and it stops.
I'm gonna say, what this is gonna do for you
is this is going to allow everybody to roll initiative,
but you automatically get a success.
Speaker 4: Cool.
Speaker 1: And so we're gonna go ahead and do this. As
you see this massive lion like creature clad in spectral armor,
its main is giving off this crackling golden energy and
it just kind of like stops, uh, and you can
and gives everybody a chance to get their initiative going.
So let me add you to this encounter and I'm
just gonna hit begin. I don't even have to roll
you guys, get to go first. Who is going first?
Speaker 3: So I was go on, I.
Speaker 5: Have special bullshit before combat starts. But if you want
to go ahead bow weekend, I was.
Speaker 3: Just gonna go ahead. And so I'm still in Burguti
mode right now, but I was going to go ahead
and drive towards Iris, and just before I ran into her,
I was gonna morph and the vehicle, that is, the
car would take on a different shape. It's going to
turn into like a giant's fear that kind of has
like a like a big three D pocket watch, kind
of like locket thing. The door opens up, and then
my eyes are kind of above where the hole is,
and I say, arist get it, and I suppose, uh,
I'm right behind her. I guess I was then gonna
suppose uh. Trying to think of that kinds of an action.
Speaker 1: So effectively, say say again, what your plan was here?
Speaker 3: Mechanically, nothing nothing happens. I'm still in my vehicle. I'm
just changing what it looks like narratively, because I don't
want to be a car right now. I want to
be I want to be something more practical in the moment,
and so just be a big orb that you can
kind of get inside and shower eyes to get inside.
Speaker 1: Okay, do you do this iris ristly?
Speaker 6: Okay?
Speaker 7: So just context wise, you're a big or right now?
Am I able to cast spells though from within him?
Speaker 3: Is there no idea? You have no idea? But mm hmmm.
Speaker 6: Mechanically possibly okay?
Speaker 7: Uh oh, okay, this would count as my action.
Speaker 3: I would assume movement. I think I think it's a
free action to get inside me, is it?
Speaker 6: Okay?
Speaker 1: Leave? So yeah, just just purely for the fact that
we get to say, uh, yes, it's a free action
for you to get inside both.
Speaker 3: Okay.
Speaker 7: So before I do get inside, and I want to
make sure also that we get to rue, but before
I get inside him, before anybody does anything else, I'm
going to go ahead and.
Speaker 6: Uh, how do I do this again?
Speaker 7: Uh? And I'm going to try to recall a little
something that I saw while I was rousing through our
catalog at home, and I'm going to draw a symbol
in the air and cast symbol.
Speaker 6: Of truth on the the arconom in front of us.
Speaker 7: Basically, what this is gonna do is it's gonna give
us a bonus to accuracy attacks and also observations towards
the creature that's in front of us as well, So
that's two IP for me, bringing me down to three
at the moment and from there. Okay, I hope that works,
and I'm gonna get inside.
Speaker 3: Bow mm hmmm. All right, So once you're inside, you
now have resistance to Earth thanks to my special bullshit,
my anti element module. Well I suppose what we call
it a module sure for sake of argument. Also, while
you're inside, you notice that, like there's like a translucent
membrane over the front of me. So behind it looks like,
you know, you can't really see behind, but in front
it's almost like blue glass like domed in front of you.
And you are now going to essentially have the defense
of this vehicle, this vessel that I am. It's going
to be conferred to you. So right now, provided that
you're inside, you will have you will have Why is.
Speaker 4: That not opening?
Speaker 8: Open?
Speaker 4: Open?
Speaker 3: You have eleven defense and ten magic defense unless you
have better.
Speaker 7: Well, the defense is definitely better. I've got let's see here,
I've got twelve magic, so I've got the seven defense,
so the physical is going to be good.
Speaker 3: So that's eleven eleven defense. Okay, all right, and you're
also now technically flying as I'm a floating all guy.
Speaker 1: And you're flying as well.
Speaker 3: Yep, I've got an aerial module.
Speaker 1: Okay, I thought you switched back to the car when
you were in the forest.
Speaker 3: I know I said that, like, but yeah, even though
I was the car, I still did have the aerial
module attached. I just narratively didn't say it was doing anything.
Speaker 1: Gotcha.
Speaker 3: But now I'm kind of this dome dome thing that's
kind of floating on its own, kind of just volition,
and I guess I also want to attack the guy
considerant yet.
Speaker 1: Okay, so it's sacrificing its first turn because of stop.
But now if you would like to go next, we
can have you go next, or I don't know if
RU is going next.
Speaker 6: RU has her before turn thing.
Speaker 5: Yeah, yeah, it's before combat, so it's technically not my turn.
So at the start of conflict, I can use high speed.
Oops here you go high speed to perform a free attack,
and I'd like to try to hinder it and a
flick the slow uh the slow hinder give it a
status effect.
Speaker 9: Okay, uh uh.
Speaker 1: Sorry some things did not apply when I made this yesterday. Okay, uh,
so this is going to be based on how you
are trying to do this. How are you trying to
hinder it?
Speaker 5: Essentially, seeing this creature come to a stop, I will
jump up into the air and throw my blated roses
at its feet to make difficult terrain around its paws.
Speaker 1: Sorry, say that again. How are you doing it?
Speaker 10: I'm throwing my bladed roses at it?
Speaker 1: Okay, you're sort of making like cow drops. Yes, I
think decks and insight.
Speaker 10: World to fifteen.
Speaker 1: That'll that'll do it. However, after that happens, uh, you
can't really tell if it's done anything as of yet.
But when you see the blades land near the creature,
you see the bladed roses land near it, it seems
like the path that it's already taken. It's already kind
of like smashed some rocks and stuff out of the way.
I think you get the impression that it's not going
to get slowed down by something like that.
Speaker 5: Okay, so that's my pre combat bullshit, and so someone
can start their turn now.
Speaker 3: Okay, I guess I try and attack it with a
pseudopod strike. So this large domed like a I guess again,
like this sphere is like an enlarged bow. I'm kind
of thinking, like I don't know, Bowser's sort of like
you know, the vessel the Bowser even Freezer from dragon
Balls kind of is that's what like ru is in
right now, but as a dome as well, like a
like a popemobile version of that.
Speaker 1: Did you just reference Mario and dragon Ball.
Speaker 3: And the Vatican? Okay? And I'm now going to go
attack the creature.
Speaker 1: Okay, that is a hit.
Speaker 3: Okay, so I don't roll damage, do I? So it's
twenty damage that he gets. And then because I have
all this other cool stuff, I now get to ask
what species is this creature?
Speaker 1: Uh? You get to know that for free mm hmmm.
Speaker 3: Because I have genoclepses, you.
Speaker 1: Learn their species, and the GM chooses theeoforms. Uh, this
is an elemental oh okay, ethereo forms that are appropriate. Uh,
let's see theraformalists Uh are packed da.
Speaker 11: Mm hm.
Speaker 3: So I'll pack hes wolves, buds of prey and all
that stuff. Interesting. Tack Etherea maybe definitely tack etherea. That's
cat's gazelle's Okay.
Speaker 1: I think something in the I mean those two probably.
Speaker 3: Okay, in that case, I choose the first one, which
is our pacte. I lose thirty HP because the third
of my head points and you kind of see this
vessel that like, uh, that Iris is in starts to
kind of like change in wharf, even though it's still
a blue and undefined. It kind of starts to develop
bits of you know, the Lion's armor. It's not like
the armor itself, but like the the ornate grooves and
like etching and stuff kind of appears on Bow as
I get this sterea form, which makes it so that
now whenever this creatures in crisis, I deal five extra
damage to it. Yeah, and also my inside die is
one higher.
Speaker 1: You'll also notice that when you struck at Bow, it
was like like hitting a brick wall.
Speaker 3: Hew, Okay, I think that is my turn.
Speaker 1: Okay. Finally the stop is dropped here and you can
probably feel it enders like it was difficult to keep
it controlled for that long. Finally the creature begins to move.
It roars, and it will it will stomp on the ground,
and as it does so, you can see like the
earth begin to move below all of you, and vines
irrupt around. I guess it would be Bow rough and
enders iris. You are inside inside of bow right now
as this is attempted. Let's see here if you are
the targets as entangling roots is cast. Uh, let's see.
Uh Okay, this didn't do a role. Why didn't this
do a role? This should be versus magic defense? What
the hell? What the hell?
Speaker 3: What the hell?
Speaker 5: Maybe hit the spend thirty at the bottom.
Speaker 1: I don't think that's it, but I will give him
a shot. It should roll automatically. But oh no, mmm,
well this is gonna be I guess I will try
that again. Let's just try that again.
Speaker 3: Hmm what is the grab defect? What does that do?
Speaker 1: You shall see who that is a hit on rue
Bow and enders.
Speaker 3: Apparently my magic defense is eleven right now, so I'm
guessing yeah, elevens.
Speaker 1: Yeah, it's.
Speaker 7: I'm going to go ahead and just very quickly as
a reaction here to this seeing one of my allies.
Because I have a heroic skill now through Esper called
psychic Field, I'm allowed to cast my psychic Shield gift
on my allies as well, which is something I don't
know if we've seen before, or maybe I've used it once.
So it's going to go ahead and it's gonna make
one of them have twelve.
Speaker 6: Magic defense for this. And I'm thinking I'm gonna go with.
Speaker 7: Oh Man, who's the squishiest of the out of the group,
out of everybody else.
Speaker 1: I mean, if you want to go buy squish factor,
it's probably Bo, but you mean something different.
Speaker 7: Yeah, I'm gonna instead for just this time, I think
I'm gonna protect ru here.
Speaker 1: So Rue, this shouldn't hit you, okay, uh Bo? And
enders you are grabbed, then you can only make meleay
attacks against the creature that grabbed you. And you cannot
make range attacks with two handed weapons. In order to
cast spells, you have to make a check and to
break free, you basically have to use your action to
try and do so.
Speaker 3: Okay, and do we take the damage?
Speaker 7: Do not.
Speaker 1: Just grabbed by these vines just you find them, like
entangling your legs or in Bow's case, his tires.
Speaker 3: Uh No again, I'm a floating kind of.
Speaker 1: Okay, mm just kind of encompassed the orb that is Bow?
Speaker 3: Right, who was next?
Speaker 4: I'll just use my turn to try to escape.
Speaker 1: I guess, Okay, how are you trying to do that?
Speaker 4: I mean, there's many a ways.
Speaker 1: You tell me and then we'll figure out what the
role is.
Speaker 4: Oh, I'm pretty dexterous. I guess I'm trying to slip
through the vines.
Speaker 1: Sure, okay, decks and decks.
Speaker 4: All right, this is an open chair.
Speaker 1: Yeah, thirteen thirteen. Uh, you've basically got one success here
to break free from the vines, and it requires two
successes to do so.
Speaker 4: Oh okay, I got half the vines off of me.
Speaker 1: Is that you're saying, okay, okay?
Speaker 8: Uh?
Speaker 1: It comes back around to Austerak the iron Clad Sovereign's turn.
Speaker 3: That's a name.
Speaker 1: Mm hmm. Then while let's see, while people are at
least partially entangled, you feel the ground begin to rumble
and you see, uh, you see like, uh, basically this
this creature's legs like stamp again hard. But as it
does so, there's cracks that begin to form in the
earth and it kind of like caves in. And then
there's this rumbling that begins to ap and as the
earth around you begins to explode. Lou and this is
up to three creatures, So I'm gonna say this will
probably be against oh rue and enders again oh thirteen
versus magic defense hits all three. This is for twenty
one earth damage.
Speaker 4: Okay, since damage, I have something.
Speaker 6: Yeah, I'm gonna psychic field again.
Speaker 7: It's gonna cost me MP and it's gonna raise my
brainwave clock, but I'm gonna go ahead and soul shield
Rue here. Okay, it was thirteen Oh wait, no, no, no,
it should be fourteen now in terms of the brainwave
PLoP because it's your current willpower my twelve plus the
number of sections multiply by two, it looks like sorry
to fourteen. Yeah. So I think I see this attack
coming in, and I'm sitting inside of bow and I'm
looking at everyone, and I realized that, you know, next
to me is Rue basically in terms of the squish factor,
so I immediately just focus in on her. You kind
of see this like like this intense gaze is my
eyes flare a bit, and you feel as this attack
is about to hit you.
Speaker 6: This just shield of nothing.
Speaker 7: It's just like you know how they portray kind of
like what is it those feels that you can't really
go through in video games and stuff.
Speaker 6: Sometimes as you poke it and like it does.
Speaker 7: That kind of warping effect exactly. So it's like that
and it just negates the damage for her.
Speaker 1: Okay, and don't forget to spend whatever that psychic gift is. Yes,
because it looks like you still have a bunch of
mana and I feel like that should be lower.
Speaker 6: Yeah, yes it is.
Speaker 1: Okay, you cast it before as well.
Speaker 3: So two things happen for me. First of all, I
have Earth damage resistance because of my module that I
mentioned before, my anti element module that set to earth.
And then also because I'm a master chimera, now I've
got chimeric mastery surprise, and I chose elemental and undead
as the two new species I can steal spells from.
So I would like very much to have whatever he
just did. I'll have what he's.
Speaker 1: Having, exploding earth.
Speaker 3: Mm hmm. Okay, I have added it to my list
of spells.
Speaker 1: You're able to drag it from the chat nice, okay,
all right, so yeah, make sure you applied the damage.
Uh and you I could rue again? You said.
Speaker 3: That is that is correct?
Speaker 1: Okay? All right? And okay, so that is it for
its turn.
Speaker 10: It was next I can go.
Speaker 5: I will raise up my hands and I start to
do a dance, and as I do, I would like
to cast acceleration and I will you'll see essentially the
these wisps of smoke beginning to form around me and
almost as if being charmed like snakes. I will direct
them in the direction of enders to cast the acceleration
onto him instead. So on your turns you get an
additional action and you get to do this two times
before it wears off.
Speaker 10: Okay, that will be my turn.
Speaker 1: Fair enough.
Speaker 4: Wait it says duration end of scene.
Speaker 12: Uh.
Speaker 5: Yeah, you don't necessarily have to do it like it
turns back.
Speaker 4: To Yeah, so when I use it, oh, toggle the effect.
I guess I have to do that. No, that's not it.
Speaker 1: You should be able to select your talk and then
there's like an effect acceleration button.
Speaker 4: I see it in my effects, but when I apply
it is when I'll get to it.
Speaker 1: When I get to it, Yeah, it's currently enabled. Okay, okay,
new round. It was first.
Speaker 3: Hm hmmm, I'm considering.
Speaker 7: Oh wait, I actually didn't get a turn during that round.
I did reactions.
Speaker 1: Oh that first thing that you did was a reaction.
Speaker 7: Yeah, these are reactions if I see something happening.
Speaker 1: The very first thing that you did because you climb,
you climbed inside of the I think that was what
I thought that.
Speaker 6: Was the pre round stuff. Okay, whatever everybody else want.
Speaker 4: I think.
Speaker 10: You can go now if you want.
Speaker 3: No, it's okay, she's good to done.
Speaker 5: At the top of the turn order, I'll just throw
my bladed roses.
Speaker 1: Okay.
Speaker 10: Oh, let me make sure it targets.
Speaker 1: WHOA twenty two? Holy shit? That uh that effect? That's
whatever the hell that shit was? What is the thing
that uses ip? By the way, this symbol of truth?
Speaker 6: Where did you get that shit symbolest?
Speaker 1: Oh my god, Well that's doing a fuck ton of work.
That lasts for the whole scene.
Speaker 6: Yep, it's until that. It lasts until they're able to
get it off.
Speaker 1: Wow.
Speaker 6: So or I choose to remove it.
Speaker 7: Yeah. So if like, for example, if they disappeared, right,
I could find them essentially by taking another skill.
Speaker 6: It's pretty cool.
Speaker 1: Okay, uh yeah, rue your modifiers A plus twelve.
Speaker 5: That's wildly normally it's plus four.
Speaker 6: So why is it plus two?
Speaker 1: Well, you're getting a bonus from the symbol of truth
of a plus two, right, And I'm trying to figure
out where where the rest of that is coming from,
because like, how is it a twenty two?
Speaker 5: I do have max range weapon mastery, which as skill levels.
That's plus that's where my plus four comes from. Okay,
uh oh, I also have powerful shot Powerful shot.
Speaker 10: I think it's just as extra. Yeah, I don't know.
It says plus four.
Speaker 1: How the hell are you getting plus twelve?
Speaker 7: It should only be plus two from my thing, so
that would be what like plus six?
Speaker 6: Is there anything else?
Speaker 1: I think it's a hit regardless. I'm just like I
was trying to figure out where the plus twelve is
coming from. Okay, well, regardless, it is a hit. Uh
but I have no idea where the twelve is coming from.
Speaker 10: All right, that's my train.
Speaker 1: Yeah, I again, rue. As you see the bladed roses
hit some of them like are gland sing blows? Could
you as they just bounce off of some of this
spectral armor around this creature if you hover over it.
Speaker 4: I don't know if you tried that yet. It says
base accuracy four, thrown accuracy bonus eight.
Speaker 1: Yeah, I just don't know where the throwing accuracy is
coming from. Is it high? It's not high speed?
Speaker 2: Is it?
Speaker 7: No?
Speaker 10: High speed? Is what lets me go do something before?
Speaker 13: Yeah?
Speaker 5: I don't I don't know where it's coming from. I'm
trying to edit it, and I don't see anything special.
Speaker 10: Bonus plus four you get.
Speaker 4: Thrown accuracy from decks the status, so.
Speaker 1: You get some, but it's not it's not crazy.
Speaker 10: My decks is a D twelve. I don't know if
that changes anything.
Speaker 1: It's just the dice that are rolled. It doesn't actually
change your modifier. Uh. Bladed Roses plus four, Yeah, I
don't know what that is. You don't have any other
effects on your character sheet that are activated. I don't
know what that is. Regardless, it's still a hit. It
just doesn't appear that it seems to affect this creature
very much.
Speaker 10: Okay, yes, thank.
Speaker 3: You, Okay, I would like to perform another pseudopod strike
on the creature.
Speaker 1: Sure you can when it's your turn, unless you unless
you have unless you have the capability to do something
not on your turn.
Speaker 3: Oh of course. Yeah, so it's play n NPC.
Speaker 1: I keep the kidding worries. Okay, let's see here, the you,
the creature, Astrach, the ironclads, sovereign will.
Speaker 3: Oh, now, this is my fault.
Speaker 1: I didn't notice. I didn't notice the thing that I
built in. That's my fault.
Speaker 7: Uh.
Speaker 1: Okay, I think what you're gonna see is Ostiak is
going to kind of like rush towards one of the uh,
one of the stones that you activated, and uh as
ostar Act does this, uh sort of like rebounds off
of one of the stones, and as it does so,
you can see the stone kind of like light up
and it makes that same chime noise that it did
when you were trying to activate them originally. And you
begin to see some of the ground begin to reform
and change, and suddenly it becomes a slick surface. And
we're gonna have two of you. I will roll to see.
Speaker 4: Who this will be.
Speaker 1: I'm gonna have to make a save. Uh, it's gonna
be well, it was gonna be ristless, but she's inside Bow.
So I'm gonna say that you can still be hit
from this stuff. Okay, okay, bo of course rolled again. Okay, Uh,
it's gonna be Rue and Bow are gonna have to
make a save here, uh or you're gonna get launched
into some kind of nearby obstacle as you begin to
slide across the ground.
Speaker 3: I'm flying.
Speaker 1: Oh that's a good point. Very well, I'm gonna have
to roll again. Then it's probably gonna be ruin enders,
So let's find out yep ruin enders then, okay, Enders,
you should be able to click that button in the chat.
It looks like the ten with the little symbol. Okay,
So Enders, you're still like caught up in these vines,
trying to break out of these vines. Uh and you
just you slip like as you're trying to find your
footing and climb through them. Uh and you just like
smack your head on a rock. You're gonna take oh
nine physical damage?
Speaker 4: Do I just type it in?
Speaker 8: Uh?
Speaker 1: Yeah, you can just right click your token and and
uh do minus nine in the green box. Okay. Uh,
that is it for aster acts? Turn Who's next?
Speaker 3: M I would like to slap the ulster act? Can I?
Speaker 1: You can always try?
Speaker 3: Okay? Suit the boat strike I missed?
Speaker 1: That is a miss bow flies down erythlet is. I
imagine just kind of like hanging out as the pseudopod
grows and tries to smack out towards auster Rac. Uh
you connect bo, but it's just like again, it's like
hitting a brick wall and there is no reaction.
Speaker 3: Hm hmm, Okay, that's my ton.
Speaker 1: Okay, Austar as turn. Uh. Oh, I think we're gonna
have We're gonna have auster a rush towards this is
gonna be gonna roll for this. Uh, this is gonna
be towards enders. Uh yeah, I'll be rude even yeah. Okay,
and this is gonna be a uh. This creature rushes
towards you as you're climbing through you just like fell
inside these vines, like smack your head on the on
a rock or something, shaking it off. You see asterac
rushing towards you, and it rears back and tries to
claw at you with a crushing claw attack.
Speaker 4: Uh.
Speaker 1: That should have been a claw I think it's the
same role though. It is the same role. Uh okay,
that is a crit unfortunately. Uh and I don't know
why it had rude targeted, but it should have been
a rule for enders. I'm fucking up all over the
place today. Okay, Um, all right, this is a crit
I'm gonna say. I'm going to say that Anders you're
going to drop something. So have you made a role here?
You got your bow, you got your explorer's belt, you
have communications scrolls.
Speaker 3: Huh oh twenty three four.
Speaker 1: Let's have your roll a d six. Your belt gets
knocked off in the fight Enders, the Explorer's belt falls
to the ground.
Speaker 3: Do his breeches come down with them?
Speaker 1: We'll leave that up to Enders. But your your Explorer's
belt is unequipped at the moment and is on the ground. Okay,
you also take twelve physical damage there.
Speaker 12: End.
Speaker 1: It has a special have.
Speaker 4: To type it in. Since it wasn't me I can do, I.
Speaker 1: Can apply it, I think. Okay, Yeah, there we go.
Speaker 4: Well I'm in crisis. Amazing. Okay, so if that happens,
I have a trigger anyone.
Speaker 1: You Uh, this creature does have some additional special bullshit.
After it hits an enemy with an attack, you get
staggered as well, and you are now weak until the
end of your next turn.
Speaker 3: Okay, dragon ballsy teleport sounds.
Speaker 7: Well if you don't mind, I see that two of
my friends are quite injured and.
Speaker 1: Has something that was activated. What was that your your
crisis stuff?
Speaker 12: Uh?
Speaker 4: Some news I have to figure out. I didn't expect
to be in crisis in the first one second of
the match.
Speaker 6: So is it new stuff that you don't want me
to heal you for?
Speaker 7: You?
Speaker 4: Can you can heal? You can do that? Well?
Speaker 7: Because if not, I'm doing damage, buddy, of course.
Speaker 4: Uh, let's see what's work.
Speaker 3: You can do damage.
Speaker 4: It's nothing that it's not it's not a reaction that automatically,
this is something okay, I would have to.
Speaker 7: Okay, So then I'm just going to go ahead and
uh within Bow, I'm trying to kind of finagle my
staff here and see just a sorry tickles, and it's
going to light up and the energy is going to
kind of uh warp through Bow and around him as
I go ahead and I cast heal upon him and
enders with uh enders being my cognitive focus, so reducing
that twenty MP by five since I have multiple targets,
then I'll.
Speaker 6: Post the cognitive focus stuff. But that's just esper stuff,
as I.
Speaker 7: Have maxed out hypercognition, which reduces costs. So it's gonna
be fifteen to heal them, but you're gonna get healed
for fifty plus. Let's see here, I'm working audit trust me, okay,
so wait, wait, wait, that's spiritual magic. Let me just
remove that nine million things we have support magic and
healing power. So for healing power, you're gonna get healed
level two with all I know it's insane.
Speaker 6: So sixty two healing to each of you.
Speaker 7: And I'm gonna go ahead and give my support magic,
which will give you a plus two bonus enders to
your next attack or whatever it is you do, so
you have plus two on top of whatever you do next.
Speaker 1: Frank, everybody keep it track so I know.
Speaker 7: There's too much stuff.
Speaker 6: Yeah, sixty two HP.
Speaker 4: And is there something I click or do I do?
Speaker 3: Yeah?
Speaker 1: You should be able to go. You should be able
to click. There's a button for the twelve HP and
then a button for the fifty if you go up
under Iris's.
Speaker 7: Heel, or you could just type sixty two if that
also works.
Speaker 6: But yeah, keel will be the fifty. And then if
you go down to the.
Speaker 7: Last thing I posted, it's twelve. I do wish they
consolidated things for heelers.
Speaker 6: I will say I.
Speaker 1: Can get it for you if you want.
Speaker 4: Yeah, because I don't see the fifty, I see the twelve.
I don't see the fifty button or anything more here.
Speaker 7: Yep, Oh thanks, Oh it didn't accidentally heal Astrach did it.
Speaker 6: It was him as the target.
Speaker 1: Okay, all right, risif heals both enders in bow back
up to full that is it for iris Lith's turn.
Aster AC's turn.
Speaker 4: Commendable healing, but he will not be.
Speaker 1: Enough, and uh Astrakh begins to uh. I think, uh,
I think aster Ak will rush towards either Bow or
towards Rue or Enders. Since Bo has conveniently lifted himself
off of the ground.
Speaker 3: I'm convenient.
Speaker 12: Uh.
Speaker 1: Let's see this time we're gonna have this should automatically
select somebody. Uh Astarac rushes towards the rude. Your defense
is higher than sixteen?
Speaker 10: Yes, it's nineteen.
Speaker 1: Holy fuck, nineteen.
Speaker 3: She's dancing around as a tax Wow.
Speaker 6: I want whatever drugs she's taken.
Speaker 1: And this is from Dodge.
Speaker 10: I didn't change anything.
Speaker 1: Nineteen is not a normal number for defense.
Speaker 10: I have maxed up Dodge.
Speaker 3: She got any toppy as.
Speaker 5: Long as you have no shields or Marshall armor increased
by skill level three okay, and then I've got my armor.
Speaker 10: Which gives.
Speaker 1: Nineteen is like crazy defense.
Speaker 10: I can't edit it.
Speaker 1: I don't know.
Speaker 5: I don't know how it's got calculated.
Speaker 1: But you should have twelve from your deck score plus
plus three from the skill plus one from your armor,
which is thirteen plus three from your dodge. Right, you've
got three in dodge.
Speaker 10: Mm hmmm.
Speaker 1: If something is broken on your sheet broken, so you
should have sixteen defense. I don't know how you have nineteen.
You're getting bonus six from something is dodge two times? Skill? Little? No,
it's just one. No, Yes, something is broken on your sheet.
Speaker 3: You check your effects? Maybe you have something on twice.
Speaker 1: I'm looking next.
Speaker 10: Okay, ascive effects.
Speaker 5: I've got dodge, range, weapon, mastery, powerful shots.
Speaker 1: Why you doing updates? Okay, I think it should be
Sixteen's it got now? I think it should be sixteen? Uh,
and that should be makes it breaks it?
Speaker 10: Okay, So I take fourteen damage.
Speaker 1: Yes, fourteen, and you are now weak? Okay, Like Moon's
defense wasn't even nineteen.
Speaker 4: I was like, what.
Speaker 5: Okay, I've I've taken nineteen damage and applied week.
Speaker 1: Okay, it should be fourteen damage. It was fourteen?
Speaker 10: Yeah, sorry, fourteen. I just I pushed the button.
Speaker 1: Yeah, okay, dokie, who's next?
Speaker 3: Yeh m hm is it a new round?
Speaker 4: I haven't gone yet, I don't think.
Speaker 1: Okay, anders, you still have acceleration and uh it is
your turn. You still have.
Speaker 4: Am I tangled?
Speaker 1: You are still entangled?
Speaker 4: Yeah, all right, sorry not to do that, but I
mean it. Hey, first action over, who is it? Try
to get this entanglement off? So it was like open
check next to next?
Speaker 1: All right, Uh absolutely, that's a crit as well. What
kind of opportunity would you like as you escape the entanglement.
Speaker 4: Opportunity? Let me open that up. There we go. Oh
the sheet changed. See we have an advantage. We have fiction.
Oh interesting, what does slow do? Uh?
Speaker 1: Slow lowers the your decks die. You can see that
Rue already tried to slow this creature down. It did
not seem to have any effect.
Speaker 4: Okay, Uh scan you discover vulnerability one trait a creature
you've seen? Mm okay, let us go with scan because
I don't think we know any weaknesses and vulnerabilities of
this creature.
Speaker 1: I think that was it? Fay?
Speaker 6: Oh was it?
Speaker 1: Yep? I just saw.
Speaker 4: Back.
Speaker 14: Oh oh, I'm messing with stuff on my Okay, as
as it been scanned yet, Like, do we know any
vulnerabilities or anything?
Speaker 1: I'm terribly sorry. You discover one vulnerability or one trait
of a creature you can see which would you like?
A vulnerability or a trait?
Speaker 4: Vulnerability? Uh?
Speaker 1: You can see that this creature was avoiding, uh the
nearby stream as it charged towards you. It might be
vulnerable to cold.
Speaker 4: We'll be oh right.
Speaker 3: Do you relate this?
Speaker 4: Probably after I do my actions?
Speaker 3: Yeah?
Speaker 1: Ok, so you used an action to get out of
the entanglement, and that was that was a crit Would
you like to use your acceleration? Oh?
Speaker 4: For do I get I below point?
Speaker 1: You do not? You get it when you get a fumble?
Speaker 4: All right? I just went okay, all right, it's been
a while, all right. Uh yeah, so when I get
to use this oleration twice two times? Correct? All right? Yes,
I'm going to cast a well and there's one no
one seen. What I am going to do is hm hmm.
I'm gonna kind of hear clocks and then a shattering
of glass in front of me, and then you see
class form in front of as the rack I think
his name is, and I'm going to cast mirror. Basically,
what this is is I don't know why I cast
it on me because I forgot the target. That's why
I'm a dummy. Can I undo it works? I'll just
ask it again.
Speaker 1: I already applied it.
Speaker 4: Oh okay, So if it casts an offensive spell, it
should be targeted back on itself.
Speaker 7: Okay, So it's saying that the spellings has on the target.
The creature who cast that offensive spell will be targeted.
So we would be targeted by that spell. It's like
if we attack them, it would go back to us,
one of us.
Speaker 4: It works like a flat Then I guess it was okay,
Then I read that wrong. I don't know why you can.
Speaker 1: Do you want to rect on it?
Speaker 6: I think you just said he's going to cast it
on him.
Speaker 4: Put it on me that way. I want to keep up,
you know, wo out to be in might tinge, you.
Speaker 1: Know, Okay, Doki? All right, So that was one use
of acceleration, So I have one more remain. It is
a new round.
Speaker 7: It's going first, I will I'm going to go ahead
and kind of just poke out little bit, and I'm
going to take my staff and raise it in the air,
and I'm going to go ahead and summon Judikara, which
is this one here, And I'm going to go ahead
and select Earth resistance. So when she comes in, you'll
see this this basically, this mode of power kind of
float from iris and up towards the staff, and then
the staff will a light as another orb of power
kind of floats into it, and a rip will happen
in reality essentially above us, where a woman just clad
in the most misty looking dress you've ever seen, and
a mass that is blindingly bright comes out, and she
will go ahead and take.
Speaker 12: This veil of.
Speaker 6: It changes per I guess, like.
Speaker 7: What what element it is that we choose as the resistance.
Speaker 6: So she's going to go.
Speaker 7: Ahead and just take this green cloak and kind of
flow it over all of us. It's a little bit translucent,
and now all of you except for me are gonna
have Earth resistance.
Speaker 3: Welcome to oath, Judicora.
Speaker 1: You ate this one against me, I will remember that. Okay,
that's my dub aster As turn uh. Oster Ak looks
up towards Bow and Erislith, and I think we're gonna
go ahead, and I think Asterak is gonna try and
jump up and grab you out of the air. So
to do that, I think what we will do is
roll versus Bow's defense, and Astrak will try and bring
you down to the ground, and this will be a
role check versus Bo's defense.
Speaker 3: Ten death, eleven magic death.
Speaker 1: Okay, let's see this is gonna be Dixon Night said,
ten is the difficulty I've got.
Speaker 3: My defense is ten. My magic defense is eleven.
Speaker 1: Yeah, this is this is ostar Act is just jumping
up and trying to grab you, like out of the
air like a cat fucking swating a bug or something. Okay,
oh that is a fail.
Speaker 4: Get back Joan on the ground where.
Speaker 1: Young and that will be it for us. He acts
her and who's next?
Speaker 3: I'd like to attack oster Act now. Okay, so again
I think from third person, what this thing that BO
is right now? I think the easiest thing to imagine
is like a giant eyeball essentially with like a port
in front where Iris can see through. It's like glass
that she can still move and attack through. But anyway,
so the lens in front is going to start to
shift and turn and spin and generate a kind of
breeze which then emanates a freezing breath at the target.
Speaker 1: Okay, that is a hit uh and bo. As you
connect with this freezing breath, uh, you begin to see
it sort of slow aster act down a little uh.
And it definitely manages to you see it like kind
of make the spectral armor coalesce a little bit as
it connects.
Speaker 3: Nice and I think that's my time.
Speaker 1: Okay, oster as turn Asterak is going to rush towards
one of you again most likely ruer enders, and it's
gonna try and smack the shit out of you with
a claw attack enders seventeen versus your defense is a hit.
You are made weak and you were hit for thirteen damage.
Another just Ostarak is like, uh, sort of like has
that explosive speed, you know, like from a from that
sitting position like a cat. Does you know, there's probably
like a little bit of a butt wiggle as it
rushes forward and hits you with a paw, and you see,
like enders, it's not just like a swiping slashing attack.
There's also like a lot of weight behind it the enders.
It feels like you're getting hit by a hammer or
something and you get like knocked sideways and spun as
you were hit.
Speaker 4: Okay, because I'm hitting and I fall to the girl
slowly get up.
Speaker 1: It was turned.
Speaker 5: I can go next, I throw my bleaded resis. Yeah, target,
I think I'm targeting.
Speaker 1: You got it.
Speaker 5: I think I fixed it. I basically had to delete
all of the passives.
Speaker 1: Okay. Twenty one to hit is a hit for sure.
Speaker 5: Fourteen Yeah, is that right?
Speaker 1: I think that's probably correct. You're getting a lot of bonuses.
I know you had damage, but like your armor being
nineteen was like fucking crazy because you have powerful shot. Right, Yes,
that gives you a big boost.
Speaker 10: Oh right, you.
Speaker 1: Have five extra damage from that.
Speaker 5: Okay, there's twenty four damage.
Speaker 1: Very nice. Yeah again, your blady's roses its mack agan.
Speaker 10: Does it look like it's doing literally nothing.
Speaker 1: It's doing something. They're just not hitting very well.
Speaker 10: As long as it's doing something right, Okay, that's gonna
be it for me. I strike a pose.
Speaker 5: I do like a really cool landing three point landing.
My tail is just swishing behind me, My ears are flat.
Speaker 1: All right, Oster Acts turn aster Act will I think.
I think we'll rush forward in this time try to
bite one of you. Rue this time, aster Act rushes
towards you as you do your cool three point landing.
Aster Act takes advantage and sinks their teeth into your
probably like your your arm or something as you land,
drawing some blood for fourteen damage.
Speaker 5: As it bites into my arm, I take my other hand.
I do the cat thing where I'm like.
Speaker 1: That rapid fire slap yeah, it's like a machine gun.
You also, yeah, you're already weak. Yeah that that week
when you're hit by ostro act only lasts until the
end of your next turn. Okay, next.
Speaker 6: Is it just frank left?
Speaker 4: I think I think it's just and yeah, sorry, I
have so much passives and like weaknesses and shit, I'm
trying to like get off of me. I mean I
was weakened again, so I left it on.
Speaker 1: Yeah, all right, it's my goal.
Speaker 4: Okay, all right, I'm going to As I get up,
I'm pulling myself off the ground, I snap my fingers
and you'll see the air is starting to get colder
around everyone.
Speaker 1: We're right in the middle of a lake, right, there's
a there's a stream nearby.
Speaker 4: All right, so what will come from the stream and
shoot over and form ice glaciers or icebergs on top
of this opponent and come crashing down. I believe he
is targeted. I'm blue, right, make sure target target? I'm red.
Does it show my dot? Okay, I can't see it
for some reason? All right, mm hmm, what happened?
Speaker 3: You spent the manna? Well mine points?
Speaker 4: Why do you do this? Sheet?
Speaker 1: There's an undo button that's there in the chat, so.
Speaker 4: Weird, twish the button and thank you. All right.
Speaker 1: Yeah, as the icebergs begin to form, you can see
aster Act recognizing what's happening, just says that like side
dash thing that happens that you see cats do sometimes,
like dodges quickly to the side.
Speaker 4: Oh, I'm sorry, I have to spin decksticks.
Speaker 1: I'm so sorry.
Speaker 4: I forget it's not calculating for some stupid reason. What
up annoyance? So twenty that is it hit.
Speaker 1: Thirty threely? Yeah, the icebergs form, and I think they
just kind of surround Asterac as one like forms like
up above and comes crashing down its almost there'll actually.
Speaker 5: Be more than thirty three because it calculates from the
high roll. Uh right, So yeah, the three would be
at twelve instead, So it just made us straight up
so forty two and then it beat eighty eighty.
Speaker 4: Four eighty four, my bad?
Speaker 15: Okay, hell yeah.
Speaker 3: Wait eighty four damage yeah.
Speaker 1: Ability, Asterac is vulnerable to ice.
Speaker 4: Oh yeah, I didn't even add modifier either. All right,
does I have to manually add the modifier? Right?
Speaker 16: Yeah, it's added in there from Iris's buff or whatever.
Speaker 6: It's a plus two to your attack.
Speaker 7: Yeah, is it would have been twenty two.
Speaker 4: Okay, I didn't add it to that. I'm gonna add
it for my next one. That way I can use them. Okay.
After I see that, I'll smirk and I say the
Scott seems to not like ice and then then do
a grip in the air and do it again. And
this time I'm going to roll the open check first.
Speaker 3: Two.
Speaker 4: It's eighteen.
Speaker 1: It is another hit, so this should be eleven plus
eleven plus say damage, so it should be forty three
Jesus forty three. Very nasty attacks coming out of enders
right now. As more of these icebergs steal the water
from the stream nearby, they explode in ice shards shatter
in all directions, and you see this time like Astak
recoils very heavily from the attack as that goes off.
Speaker 4: No, fully Star, that's myself off and I'm done.
Speaker 3: He still evening crisis yet, Okay, Yesterak is now in crisis,
I would hope.
Speaker 10: So geez gosh, so many hit points, y'all.
Speaker 1: Your acceleration is over now, okay, and it is aster
as turn Sorry in new round.
Speaker 7: I'll go if he doesn't get one after us.
Speaker 6: At the end of the turn.
Speaker 7: No, no, all right, well then I'm going to go
ahead and uh inside of bow, I'm going to raise
my staff against Oh, I'm so sorry.
Speaker 1: You're good, all right.
Speaker 6: I'm going to focus in on with my cognitive.
Speaker 7: Focus on auster Ak, which will give me a reduction
by ten for any spell that I cast on him
in terms of MP.
Speaker 6: And I'm going to look towards ost Ak and I
will say I do not relish hurting you.
Speaker 7: If you simply decide to work with us, it does
not have to end this way.
Speaker 1: Sea sire, prattle, you must have conviction in your actions
if you are to succeed.
Speaker 4: I am no simple opponent.
Speaker 7: Take this seriously, then I should ask you to not
take the things that I tell you as prattle. And
I'm going to cast lux on him.
Speaker 1: Okay, that is another hit with light damage.
Speaker 7: Yes for twenty four. And I'm also going to go ahead.
I have some special bullshit coming up, of course, and
so I'm going to actually go ahead and de summon
Judikara Judikara I'm lait and that'll do another thirty damage
towards Ostrak. And then whenever that's done, I've got our circle,
which allows me to cast another spell if it is
five or lower in terms of MP. But my cost
towards him are zero at the moment, so I'm going
to double attack.
Speaker 1: With looks holy shit, okay, And.
Speaker 7: With that, I'm actually going to go ahead and I'll
use lucky.
Speaker 6: Seven here and change that to that one of the
fives to a seven, so it will hit. I think
if it gets two more thirteen.
Speaker 1: Uh, that is a hit.
Speaker 15: Yes, all right, that's another twenty damage.
Speaker 7: So total that should be forty four seventy four points
of light damage towards Astrak.
Speaker 4: Yeah three beginning swoon.
Speaker 17: This is the kind of determination you must have if
you are to succeed in your fight.
Speaker 6: Succeed we shall that's my turn.
Speaker 1: Okay, alstar ax turn I could do that. Is it
worth it?
Speaker 8: Mm hmmm?
Speaker 4: As I was worth.
Speaker 6: Wait?
Speaker 7: Actually there should have been a plus two on that
attack originally from the seal that I.
Speaker 1: Have on him on the symbol.
Speaker 6: No, it's not showing as a mod.
Speaker 7: The one is from my other thing that I have
for my generic magic bonus for my staff or from
the hat, so it.
Speaker 6: Would have been a thirteen without lucky seven.
Speaker 15: Actually, I don't know why the symbols not showing.
Speaker 1: But oh so the symbol of truth needs to be on.
Speaker 8: You, does it?
Speaker 18: Yes?
Speaker 6: Annoying.
Speaker 1: I'm looking at the way it's coded right now. It
adds to your accuracy. It doesn't lower their defense for
whatever reason. I don't know why.
Speaker 15: Gotcha?
Speaker 7: All right, I'll post this so they can put it
on themselves too.
Speaker 1: Yeah, I was looking at the way it was coded.
It is set up to just to add to your accuracy.
It's not set up to lower their defense, gotcha.
Speaker 7: Okay, So you guys, since we're only fighting this one,
should add symbol of truth to it to your sheet.
Speaker 6: Just drag it into the effects page.
Speaker 15: It'll show up.
Speaker 1: Should be able to just click your your character and
hit the button. Okay. Uh so if that's the case,
you don't have to use your lucky seven.
Speaker 6: Indeed, so it stays at a saven all.
Speaker 1: Right, regardless of the damage has been done. Uh. Astrac says.
Speaker 4: Very well, I won't take you seriously.
Speaker 1: And begins to stomp on the ground again and will
choose himself as one of the targets of earth explosion
m hm, exploding earth rather uh exploding earth on astarach
rue and andres.
Speaker 3: He explodes himself.
Speaker 6: Does he absorb?
Speaker 1: Yes?
Speaker 8: He does.
Speaker 4: Oh that's fine. Is my mirror spell reflects that? And
I guess he gets double healing.
Speaker 3: Yep, he will also lose an action as the opportunity
for the spell is that it each target hit by
this spell performs one fewer action on the next time.
Speaker 1: No, that's opportunity if he has to be a cre
So that's not Sorry, Rue, that should not have been
on you. I just had you selected. I guess so
that was the seventeen I think that beats all of
your magic defenses. So that should be a bow. Uh
enders and uh astrach?
Speaker 4: Right, so I have the effect mirror on. I don't
know what that does.
Speaker 3: Wait, well I have birthday half right as twelve?
Speaker 1: Yeah it should be twelve.
Speaker 16: Yeah, well do it to yourself?
Speaker 1: Oh the earth? Did you have earth resistance for something else?
Speaker 3: Well, Juda Kawer gave us all earth. She's gone, gone,
She's gone.
Speaker 7: I thought we were gonna be able to kill him.
Speaker 6: I'm sorry.
Speaker 1: Uh hold on, let me see if this works.
Speaker 4: Can I test if I applied this to myself to
see if he goes to him?
Speaker 1: Yeah?
Speaker 4: All right, where am I at right now. Nope, it
doesn't work.
Speaker 1: Just hit the undo button.
Speaker 4: That's sucks.
Speaker 1: There's a lot of coding that's involved with these things. Okay,
So the earth explodes and yes, you can see the
earth begin to cling to austar act and gets absorbed,
reinforcing their armor.
Speaker 3: Good thing he didn't quit himself.
Speaker 7: Boy.
Speaker 3: Okay, still in crisis though.
Speaker 1: Yeah, you've done a fuck ton of damage to whose
turn is next?
Speaker 4: Mm hmm?
Speaker 13: Then no, you know, you know you wait, I'll go
all right, yeah, let rugo okay.
Speaker 5: Uh having seen, having stepped out of the way and
seen my companions deal with all of that, I meekly
start dancing again, and I will cast acceleration on enders again.
Speaker 4: Oh all right, oops, I.
Speaker 10: Did not accelerate, but do not the jo much of life.
Speaker 1: That's my turn, alrighty ulcer X turn. Let's see uh
astrach uh? Will I think try and grab bow and
a wristleith out of the air again. They will give
this a shot. Uh. So bends down and sort of
does the butt wiggle, and we'll jump up and try
and grab bow and a wristlith out of the air. Uh.
And this is versus your regular defense bow. Did you
say that was a ten? Yes, okay, it'll be a
dex and my role.
Speaker 19: Can there.
Speaker 1: Yes, you are no longer flying, You're dragged down to
the ground, no damage, but you are brought back to
the ground.
Speaker 3: Uh okay, I'm gonna go ahead. And uh was that
your ton sorry is aster Ax churn? Yes, okay, I'm
gonna deactivate my area module then, and I'm gonna activate
my elemental module defense module. So now, uh, we both
have earth resistance. I think that's gonna be my ton Oki.
Speaker 1: Doki aster Ax churn uh Asterak will I think? Uh?
And Aerystlith is still inside mm hmm okay on the
ground now though.
Speaker 3: Yes, but she also has earth resistance too.
Speaker 12: M hm.
Speaker 7: Hm oh I still have resistance from your module.
Speaker 3: Mm hmm I just ended on.
Speaker 2: Wait okay, finally, little bug, you ever returned to the ground.
Speaker 4: Let us see what you can win.
Speaker 1: Her and Ostiak is going to choose a Ristlith this time.
This is not gonna be a random role bug. Uh.
Ostarak will rush towards Arislith and try to claw at you,
So it'll it's gonna roll randomly, but it's gonna be
aimed towards a wristlith. That is a miss a five. Uh.
You see you see the ostrach rush up and try
and swipe at the closest spot to where ristlith is
poking out from bow and missus as bow kind of
bounces out of the way. Okay, who's neck.
Speaker 4: I'll go. I'll go mm hmmm, and with has he's
slashing his claws and missing. Oh, then I guess I'll
see to the left and the right, Uh, formations of
an ice. Very cool. Well, actually, first before I do that,
a shadow version of myself will show up. Thinks I'm
targeting this same thing again, and I will. You're god
amount of spells I have? Hey, that's not button doesn't work.
Let me try not of that?
Speaker 3: And I.
Speaker 4: Why what? It's just not it just did the animation
on someone else. I guess I missed.
Speaker 1: You gotta do your decks. Decks.
Speaker 4: You're right, I made a very complicated building. That's that's
who I am.
Speaker 1: That is a twenty episode. Let's see the target loses
high roll plus fifteen, so twenty five mind points.
Speaker 4: One second before you start calculating the math, I have
a scroll that I'm the amount of spells I have.
I do have a it's on this this page. There
we go.
Speaker 6: Do you get more?
Speaker 12: Yet?
Speaker 4: You got that out sorrow, so's to full them out.
I believe that the LDR.
Speaker 1: High roll plus you get, so you get so this
is gonna be thirty twenty five.
Speaker 4: Plus.
Speaker 1: Yeah, because it's high roll, so twenty five mind points. Yeah,
you get twenty five mind points and Astra will lose
this twenty five How.
Speaker 4: Does it say nan for dammit?
Speaker 1: Okay, I guess because it didn't hit. I don't know.
Speaker 7: You've also got an opportunity, by the way, frank opportunity.
Speaker 4: Okay, all right, so twenty five I get back? Great,
all right, alright, alright, okay, we.
Speaker 5: Don't know about the nan is that the eye is
cut off and it actually says nanny.
Speaker 10: Joking, I'm joking.
Speaker 4: Alright, let me look at these opportune nit has in
closed it because I didn't expect to get another.
Speaker 1: He's got the most chrits. I think by far.
Speaker 4: It's crazy. I would like a.
Speaker 12: M hmm.
Speaker 4: Someone is something of your choice that suddenly appears in
the no progress and from masks. Let's do a mask.
Gonna be fun? Why not? I don't know if you
have any lore prepared for this.
Speaker 1: I think this is very appropriate, muh enders. As you
as you watch Astrach and you've and you've been watching
during this fight, I think you noticed that, like Astrach
seems to be very interested in like everything that everybody
is doing. He's watching you intently during the battle, and
you can see that there's a certain amount of respect
that Ostrak has for each of you that has grown
over the course of the battle. You can see that
there might even be some like joy that is breaking
through this tough exce theior. Clearly, this creature is having
fun and it is impressed. You get the impression that
this creature is absolutely testing the group specifically Arisla.
Speaker 4: All right, that I'll wait. Will I still get plus
two bonus from you?
Speaker 6: I think it was applied because of the.
Speaker 4: Situational No, it's never a black at it.
Speaker 7: Well, you have a plus two for the situal modifier
for your.
Speaker 1: Attack there, it's because of symbol of truth.
Speaker 6: Yeah, as you applied it.
Speaker 4: Remember, okay, Well there was something else you gave me.
Speaker 7: Oh no, no, no, that was only for your next action.
Speaker 4: Okay. I didn't want to make sure that I'm not
applying anything that all right, all right? And for that
how as I stand up, help both hands together, because
I'm accelerated, I'm going to say to aristlet you have
to hit it with everything you have and not have
any doubt, and I'll throw another iceberg at in. And
of course, okay, I will have to do the decks. Decks.
I just rolled it, so you know that whatever I
should just do. Open check on a wh idea.
Speaker 1: Seventeen that is absolutely hit and this should be forty
two holy shit, yeah, eighty four ice damage as the
icebergs should begin forming again, not her gain. And you
see the ice begin to crack away. Parts of the
spectral armor like falling off. You can see like the
main isn't crackling with as much power anymore. An ostarak
is probably like limping a little bit, like during the fight.
I think, I don't know if that was the last
of your acceleration. I feel like that was one.
Speaker 4: I have one more, but I can, I can. I
only could use one per.
Speaker 1: Round.
Speaker 4: Who goes first?
Speaker 1: Oh, I mean.
Speaker 4: You want to end and I can go first?
Speaker 6: If you trying to end this for me, I'll go
get him frying.
Speaker 4: Irs arms should go, I'll form ice in my hand,
and then I looked towards I was just like, and
then I'll place a hand on her and say you
should have the final blow. It seems to be enjoying this,
all right.
Speaker 7: You asked for an ost rock, and I'm going to
go ahead and choose it as my cognitive focus and
cast looks towards it again, MA, and I h you
know what, could I argue? I have four fabulous points
I kind of want to use one. Could I argue
the link to the ancient bloodline that Iris has it
has to do with the spirit, with the organism in general.
Speaker 6: Could I argue that.
Speaker 7: Since I'm basically fighting something that I have a connection
to very deeply, that I could rerull this at absolutely?
Speaker 6: Yeah, thank you.
Speaker 1: It makes total sense.
Speaker 6: Right in both trait to rerull.
Speaker 3: Rolling.
Speaker 7: Okay, A fifteen to hit?
Speaker 1: Yes, how do you defeat astroc?
Speaker 2: Oh?
Speaker 7: Goodness, I think with the encouragement of my friends with
enders grabbing my shoulders and whatnot, I step out of
the membrane that is housing me.
Speaker 1: That's bo.
Speaker 6: Struck.
Speaker 7: You asked for it, and so I shall deliver. And
I'll go ahead and slam my staff on the ground
as it creates this blinding light within the crystal and
shoots just the most ferocious beam you've been able to
see come from Iris at this point, like think of
like if you've ever if you've ever played League of Legends,
do you know Lux's laser, her beam, her ultimate.
Speaker 6: It's kind of like that.
Speaker 7: In that moment, it's just white as hell and it's
all consuming.
Speaker 1: Absolutely, we see this devastating light beam attack begin to
activate and blast Asterac and as it does, yes.
Speaker 17: Yes, this is the conviction you were a choiet to succeed.
Speaker 1: And Austriach just kind of like disintegrates before the light
and dissipates as the forest grows quiet for a moment.
Speaker 19: Uh did did.
Speaker 17: We do it?
Speaker 1: And suddenly you begin to see this earth around aristolith
begin to coalesce and it begins to form this kind
of same spectral armor around a wristlith as the ristless
hair begins to take on this kind of crackling energy
like appearance as well, and we hear Asterach one more time.
Speaker 17: Congratulations, little bug, you've done well.
Speaker 4: I will lend you my aid.
Speaker 17: You may count me as one of the arconom that
offers themselves to you. However, I must say, if Juda
Kara is pretentious and I do not appreciate it.
Speaker 7: Well, I suppose you'll just have to find a way
to deal with it.
Speaker 17: Well said little Bug, Well said?
Speaker 4: Are we done? As I say that, I'm standing there
with my pants down, and I go to slowly pick
my pants up and put on my belt again.
Speaker 7: I've kind of fallen to my knees and I'm scrounging
to get your I actually help you grab your belt here, car.
Speaker 6: You should you should probably put that back on.
Speaker 4: Yes, I'll buckle it up. So are you allergic to ice? Too?
Speaker 15: Uh? I?
Speaker 7: I don't think I'd like to try to find out.
Speaker 4: M Then I'll pick up my herbs and stuff and
put it in my bag.
Speaker 5: I'll pick up my stick that I use to be
on the rocks, and I'll start spinning it around in
front of both, just showing off my cool stick.
Speaker 1: Oh, Greg is clapping, by the way, like cheering, You're amazing.
Speaker 4: How about.
Speaker 5: What's really funny is I actually have levels in Wayfarer
and also the Wayfarer's companion, so I could technically make
Greg do stuff during combat. But it does take my action.
So if like my hands are tied or something.
Speaker 3: Mm hmm, he can shake his umpums.
Speaker 5: Yeah, so I'm just imagining he's just cheerleading in the background.
Whenever I'm not telling him to do something.
Speaker 1: He's just looking cool with the guns. He's like twirling
them like like action boses and stuff.
Speaker 10: I give Greg my cool stick.
Speaker 1: He holds it up, looks like link.
Speaker 3: And yeah, it's like a human holding up a spinal column.
Speaker 6: You know, that was incredible? I love you. Goodness, Well
you did great.
Speaker 3: So what can you lie and do? Can we bring
him out like that and he can fight things or what?
Speaker 12: Oh?
Speaker 7: I don't think that the arcanums take on a more
passive role.
Speaker 3: Okay.
Speaker 6: I've heard rumor though that at.
Speaker 7: Higher levels you can potentially summon them onto the battlefield,
although I've never heard of it actually happening myself.
Speaker 3: But I see, well, good thing. That stole his best
move then, right.
Speaker 15: And.
Speaker 6: Yeah, what are you going to say?
Speaker 10: Where do we go from here?
Speaker 1: That's a good scene under as we switch to a
very different scene as we find Moon in the frozen
lands of as Goore, near the city of svey Lark.
As she stands before the Emberstone tower. Moon's hand is
outstretched trying to absorb as much emberstone as possible after
bringing back someone she had recently killed, one of the
guards of this tower. Moon, I need you to please
make I think this is going to be willpower and
willpower check as you try to absorb this tower.
Speaker 8: Okay, you said willpower.
Speaker 1: And what willpower? Willpower?
Speaker 8: Okay, just open check. Yep, that's a twelve.
Speaker 1: Okay, please roll me a D sixth Moon, a D
six yep.
Speaker 10: One.
Speaker 1: Only a small amount of emberstone is drawn from this
far of a distance, but you do draw some ends
to giving yourself one ultimate point back.
Speaker 8: Awesome, that feels a little better.
Speaker 1: And you're you're probably like one hundred feet away or
so from the tower because you turned around and you
decided you were going to sort of feast on the
emberstone of this tower, and you give yourself one more
old tim a point back.
Speaker 8: Oh wait, so I get I just just get the
one yes, okay, okay.
Speaker 1: The one distance. You can see there's many cracks that
have formed in the tower. There's the guards are still
kind of trying to figure out what's going on. They
look up at the tower and you can see they're
kind of like yelling and uh, you see one of
them is definitely pulled out some kind of scroll or something,
a scroll.
Speaker 8: Yeah, can I identify the scroll?
Speaker 1: I will allow you to make an insight. Insight and
difficulty will be probably twelve.
Speaker 8: Oh okay, let's see. Hmm, I kind of squint my eyes.
Oh that's a ten failure.
Speaker 1: Uh yeah, it could really be any kind I mean,
there's there's spell scrolls. I mean, it could be anything
that this this person is doing. They pulled out a
scroll and they do appear to be interacting with it
in some way, but you can't tell it from this distance.
Speaker 8: Well, I almost pay them no mind. I'm looking at
the crumbling Emberstone tower.
Speaker 1: There's still plenty of emberstone.
Speaker 8: Yeah, I'm concentrating on it, and I'm not really I
guess worried about the guards right now.
Speaker 1: Okay, they're definitely like pointing towards the tower. They look
a bit crazed, like the one that you brought that
you reconstituted is sort of like a bit manic and
is just kind of like yelling at the others, and
they're like motioning towards their body like screaming. They look
like they're a bit crazed. The guards seem to like
not know what's going on, what to do. They're freaking
out a little bit. A few of them are pointing
towards you, and I think you can see like two
of them look like they are trying to basically get
their ship together, and it looks like they're trying to
rush towards you. But there's still still far enough away
that I'm not going to say that combat is initiated.
They all except for the one that you reconstituted, all
of all the others look fucked up.
Speaker 8: Hmmm. I take a look around the battlefield.
Speaker 1: Yeah, I mean there's there's one body that was that
was uh, you know, kind of obliterated, but you brought
you reconstitute one of them.
Speaker 8: I look at the reconstituted one and I bend down.
I hold up, buddy, what are you.
Speaker 1: What did you do? I don't understand where you're doing.
Speaker 8: I don't know what I'm doing, but uh, what do
you think the quickest way is to? And I look
at the tower, destroy the tower?
Speaker 4: Why would you do this?
Speaker 8: I don't know, but you might want to tell me,
or I could just take away your Torso.
Speaker 1: This is I mean, you're straight up like just intimidating.
Insight and willpower. Open check.
Speaker 8: You said insight and willpower yep, okay, open check twelve.
Speaker 1: Yeah, I think like this. This is like a battle
hardened veteran that has never seen anything like this. So
I imagine there's like he's really good at hiding fear, and
yet you still see maybe his hands shake a little
as you say this, and he says, I don't know.
I didn't build it. I just defend it.
Speaker 8: I stand up and walk off. I'm clearly impatient. I'm
I guess, aware of the other guards that are coming
towards me, but I'm kind of paying them no mind.
I'm just walking forward towards the tower.
Speaker 1: Okay, look that looks kind of fun.
Speaker 8: I don't know that sort of crumbling right there.
Speaker 1: Huh, very well, I will say that we will now
re enter combat. Uh yeah, please go ahead and roll
initiative man.
Speaker 8: Okay twenty.
Speaker 1: Twenty bed day. Yeah, you definitely get to go first.
What do you do on your turn?
Speaker 8: All right? Well, hmmm, I guess that's just as well,
since uh my focus hasn't really been broken even though
we're technically in combat. I look, how far are the
guards from her almost upon you? Okay, well, in that case.
Speaker 1: There are still there are two that are still like
on the tower basically, and then two are rushing towards you, say,
just like a front two just for ease.
Speaker 8: Okay. I'm looking at the tower kind of calculating, and
oh man, these dudes are definitely going to be here
faster than I can get to the tower. So I
brace myself and I'm just ready to maybe shove off
the dude that is closest. But other than that, I
think I'll just prepare our guard, whatever that would be.
Speaker 1: Okay, I'm gonna say that that. Yeah, that's just you're
just guarding. Okay, you should be able to apply that
to yourself. It's just one of the statuses.
Speaker 8: Okay, guarding. I look annoyed. You can see my face
as like guard is activated.
Speaker 1: Okay, let's see. The first one is gonna go the
sky monster monster. They rushed towards you and will attempt
to strike at you with. Yeah, this is is gonna
be probably a war axe attack. So that double bladed
two handed war acts that they raise and they rush
towards you with it. That is a hit twenty versus
your defense and will it hit you through the guard.
But it is half damage, I believe because you're regarding okay,
so that should be uh sixteen damage. Okay, I'll apply
that to you. Ah, it clatters off of your shield
and probably like slices a little bit into your shoulder.
Speaker 8: I kind of try to shrug it off, but it's
clearly gotten through. Oh that stinks.
Speaker 1: Yeah, there's your turnment.
Speaker 8: I'm looking at the tower mm hmmm. And I take
a moment and I realized that I've got more mind
point mind points back, so I know what is probably
going to do at least a little bit of damage
is a powerful blast. So I take a moment and
unleash a giant blue beam past my shield towards the tower.
Speaker 1: Okay, very well, uh powerful blast, and this is you're
just targeting the tower itself.
Speaker 8: Yes, great?
Speaker 1: Uh yeah. You see the emberstone on top of the
tower crumble. The last of the emberstone on top of
the tower turns to gaseous form, and you can see
this pulse that was radying out from the tower stop.
All of the all of the like the lights that
are on the tower sort of dimmed. Down, and there
seem to be some emergency lights that activate. There's like
a strobing kind of I guess it'd be like white
and red, the pulses between right white and red, and
it kind of like goes off and you just hear
this like high pitched whistle begin to go off as
the tower is shut down, and this emberstone is headed
towards you. It hasn't reached you yet, but it does
appear to be heading towards you, and you hear the
guards screaming, what have you done?
Speaker 8: I kind of pay them no mind as I watch
this sort of red mist shimmering in the distance, and
you can see there's a bit of a red red
reflection in my eyes zoomed in, like just hyper focused.
I guard again. I'm just can't at this point, I.
Speaker 1: Can't guard twice in a row. Well, no, you used
your action for powerful blast. Now the guards go next.
Speaker 8: Oh no, well I just stand there, transfixed absolutely.
Speaker 1: The next one will rush towards you. This one will
be wielding a war ax as well. They've they are
like losing their minds, rushing towards you as this is happening.
They can't they can't believe this that you've done this.
That is a crit Oh and yeah, I think this
happens exactly as you described. You're transfixed by the emberstone
gas that is headed towards you, and this this veteran
mercenary that is rushing towards you. I'm gonna say they
do double damage. Snixty damage to you.
Speaker 8: Sixty yes, good heavens.
Speaker 1: Sixty physical damage. This is one of the hardest hits
you've taken in a while, and the other ones that
are here have contributed to that as well as laser
Craven Moore. Those are the hardest hits you've taken in
quite a while.
Speaker 12: Moon.
Speaker 1: That was no joke. You definitely recoil from this.
Speaker 8: Oh Oh, I kind of sink to the ground because
I wasn't paying attention. Oh, the winds like knocked out
of me. I tried to block it with my sh shield,
but definitely too late, and I'm sort of brought to
my knees, just kind of choking out air, and I
cough up little blood.
Speaker 1: On your turn, the emberstone gas is still making its
way towards you. It has not reached you yet. What
do you do?
Speaker 8: All I spit up more blood and I stand and
I'm still transfixed on this gas, but I do have
an action here. So who is closest to me, this
unfortunate fellow. I'm gonna target this guy right right next
to me, and I'm going to attack him with broken
revelb really slowly, maybe a little bit half heartedly. Even
I'm still kind of looking at the tower and keeping
my aim on it, so I don't know how well
this is gonna land.
Speaker 1: That is a hit strike.
Speaker 8: I get him right in the right in the kidney.
Speaker 1: Yeah, there's a horrible guttural yell as you feel your
blade tear through the flesh of this creature in front
of you, blood just pouring out.
Speaker 8: I step back and look up again.
Speaker 1: Come on, come on, the two that are on the tower.
Speaker 18: Uh uh Okay, the one that is represented by that token.
Speaker 2: This guy.
Speaker 1: Is going to mark you and effectively say ring.
Speaker 4: The monster down.
Speaker 1: Find your corrag, find your courage, break the monster down.
It will activate mark on you. Okay, you are marked.
Speaker 8: Great, and.
Speaker 1: It is your turn.
Speaker 8: Not feeling so hot? Do I have I have anything
that that gives me more health? You definitely see that.
I'm I'm a little breathless and kind of struggling to
gain composure here. All right, I look up and squint. Okay, okay,
how far away is is the is the emberstone?
Speaker 1: It's almost reached you, it's not there yet.
Speaker 8: I kind of take a step back from everything, kind
of wipe the blood off my face. This guy in
front of me, okay, all right, him and then him,
then oh, there's that one over there. And then I
was like, well there, okay, that's not that many. And
you kind of see me put my hand on my
hip and my face goes into that like beady eyed
like anime, uh like super fake, confident bravado, like no,
this this is gonna be fine. And I just sort
of like like swing out my sword really quickly with
broken revelusie, if I can hit anything.
Speaker 1: You definitely hit. How do you kill the one.
Speaker 8: Ye's I wasn't intending to hit anything, but I think
I get him unknowingly kind of in the neck and
just go ooh ooh and with my blade kind of
slowly and you see like as a guy's like, oh
you kind.
Speaker 1: Of clean like deep into the neck like it's it's
a horrible You're not you didn't even intend to do it,
moon Like it's just your you don't know your own strength.
It's like you're trying to course around with a kid
or something, you know, and you just you hit them
like you would hit a normal person or something, and
it just a horrible wound shows up. And there's this
look of like utter panic on on this guy's face
trying to like cover up the wound, and then he
realizes how hurt he is and just falls to the ground,
blood spilling out.
Speaker 8: Is that the uh? Is that the same guy that
I've reconstructed?
Speaker 7: Oh?
Speaker 8: Thank goodness. That was about to be really that was
about to be really poetic.
Speaker 4: All right.
Speaker 1: The last guard in the tower completes the whatever they
were doing on the scroll, and now the amberstone reaches you.
Moon Moon, please roll a D ten.
Speaker 8: I'm rolling a detail. I'm doing it. Uh, that's a ten.
That is a ten, that'd be something good but good.
Speaker 1: You gain ten ultimate points.
Speaker 8: I dropped my shield, a Moon.
Speaker 1: This feels so fucking awesome.
Speaker 12: This is like.
Speaker 20: The best sex you ever had, the best food you've
ever had, the best feeling you've ever had in your life,
all rolled into one.
Speaker 8: I clench my fists together. You just see me kind
of ball up all of this energy and as I
kind of wiggle the fingers, just look up at the sky. Oh,
this is unmatched. I haven't felt this good in a
long time.
Speaker 1: With power, you can do anything. You can create, where
you can destroy.
Speaker 12: Where is the rift?
Speaker 1: You can sense the rift Moon. As soon as you
think this, you can see, like telescopic vision feels something
like that. Your head swivels and turns. You know the
exact direction of the rift. You know where it is.
Speaker 8: I move in that direction.
Speaker 1: You see Moon lift off of the ground and move
it blinding fast speed, leaving the tower and the mercenaries
behind screaming fear what has just been unleashed. The tower
is no longer working. The camera zooms out from the
scene and we begin to see regalia grow smaller and
smaller below the camera. As one of the towers falls,
storm veil rift begins to grow in size. We see
the water around the rift get stirred up, and we
see essentially water in various states inside the area that
it begins to become encompassed by the rift. We see icebergs,
We see gouts of steam blasting upwards.
Speaker 8: We see.
Speaker 1: Water churned by a massive storm as Moon rushes towards
the edge of the rift at breakneck speed. I assume
you're taking a direct line there, Moon, Is that correct?
Speaker 8: Yes, you can see the wind in my hair. Everything
is tossing, and a cape is flying behind me like
some kind of creepy shadow.
Speaker 1: Yes, you are flying towards the rift. It comes into vision.
Speaker 2: Moon.
Speaker 1: It's massive. It covers your whole vision as you get closer.
It's a red, swirling storm of activity. It looks like
a combination of a hurricane and a tornado. And the
waves all around the mailstream are choppy, and we see
again the varying states of and phases of the water
broiling around this.
Speaker 4: What do you do?
Speaker 8: Do I hear any sound from the rift?
Speaker 1: A great question, make an insight and insight open check.
Oh yeah, twelve, Yeah you do. Moon. It sounds like
the overwhelming sound of millions of people speaking at once
this time.
Speaker 19: Moon.
Speaker 1: When you hear it, it does not overwhelm you. It's
like you are able to concentrate, and you can hear
the individual voices talking about any and everything, from minutia
to grandiose problems. Everyone on.
Speaker 4: It asked it.
Speaker 1: You hear different languages, but you understand them. You hear
strange voices, and you can understand them, raspy growls, intentions.
All of this becomes clear to you, and yet you
can hear them as if you're in the conversation yourself.
Speaker 8: I pick one and focus.
Speaker 1: I do not know wherever we will find food next.
I wish to feed my family.
Speaker 4: I have to steal.
Speaker 1: If I don't, one of them might die.
Speaker 4: Please forgive me.
Speaker 1: I have to do this.
Speaker 11: I imagine a table, a feast, a family.
Speaker 1: What what is happening? Where did this come from? Can
you see that? I can't touch it?
Speaker 3: What is this?
Speaker 1: My hand goes right through it.
Speaker 8: I choose another voice.
Speaker 1: Yeah, you are beginning to learn.
Speaker 12: They're almost there.
Speaker 8: I look inside the rift.
Speaker 1: And reach towards it, reaching into the swirling magics of
the storm veil rift. You can feel like you're pushing
against a membrane moon like a bubble, and you or
hands sort.
Speaker 4: Of goes through.
Speaker 1: It feels different, feels maybe hot, like not lava or
anything like that, but like somewhere very hot. Feels different.
It's a different air pressure and a different temperature. As
you reach through, you can hear someone say.
Speaker 4: Watch you start.
Speaker 1: Watch reaches through the very air around, I retract.
Speaker 8: And I go through.
Speaker 1: You enter the storm veil rift? Is that correct?
Speaker 17: Moon?
Speaker 1: Do you enter the storm veil rift?
Speaker 8: Yes?
Speaker 1: Very well. It is a combination of the most intense
feelings I can possibly describe to you.
Speaker 4: Moon.
Speaker 1: Your body feels as if it is getting squished and
stretched and blasted with heat and cold, and it feels
like you are distorted and you are going to be
ripped apart.
Speaker 4: Not not read.
Speaker 8: Yes I am.
Speaker 1: There is a sort of barely audible familiar sound my
quest blog, this raging storm that if anybody else was
listening to this, it would be deafening. The voices are
multiplied here, where before you were able to distinguish maybe
millions of individual voices, feels like trillions. Now it's too much.
I need you to please make a I'm gonna say
might and willpower role. Please. Difficulty is fourteen.
Speaker 8: Might and willpower. Yes, that's a twenty.
Speaker 1: You are able to endure this moon for longer.
Speaker 20: It is a staggering presence that assaults you.
Speaker 1: So many voices and thoughts and overwhelming Moon, But yet
you weather it. You are here, You hear more sounds
from your interface. Please you cannot make this journey, yet
you are not ready.
Speaker 8: I want to be the judge of that.
Speaker 1: Your instincts are not wrong, but it is too soon.
You need more?
Speaker 12: Ah or what Let me help you?
Speaker 8: Yes, I look at my quest log.
Speaker 1: See system notification. Moone has chosen to create and destroy
first steps to the path of Godhood.
Speaker 4: I have been knocked.
Speaker 8: What what Godhood?
Speaker 15: Ah?
Speaker 7: Oh?
Speaker 8: I'm still trying to weather all of these voices, but
I feel weak. I feel weaker than I did coming
in here.
Speaker 1: I need you to please make another mite and will
power roll difficulty sixteen.
Speaker 8: Oh, it's a ten failure.
Speaker 1: You are launched out of the rift and moon. Please
roll me. Oh call me qwo D one hundreds okay,
take one hundred and twenty four damage.
Speaker 8: And it slowly hits me at first, and then I
don't even realize it because it's so painful, and I
just get this force knocked out of me. I'm pummeled
towards the ground and it's like this, like I haven't
even gotten to the ground. Like can I imagine I
land somewhere?
Speaker 1: Uh? Roll me a D two one Okay, you head
towards these snowy mountains nearby moon as you're basically like
flying hard towards the ground. You know, your arms are
kind of like outstretched, your legs are out stretched. You're
being launched towards the ground. You hit hard and get
sort of tossed into the ground, and you can see
snow sort of like causing avalanches on the mountains nearby.
Speaker 8: Kind of like skidd into some rock. It like shoves
up against itself, like oh h oh.
Speaker 1: H you are cold in this in mountain range. As
I think, in the distance, we see this like avalanche
falling away, and in the distance you can see still
see the rift part of it extends towards the land
far from your current location.
Speaker 8: I stand up.
Speaker 1: You've also got a notification that you have leveled up.
You are now.
Speaker 21: Level fifty three fifty three, So what does.
Speaker 8: That even mean? I have eleven ultimate points? What does
that even mean?
Speaker 17: Oh?
Speaker 8: Oh weird. It's weird being so hurt but also feeling
so good. It's like, I don't know, got a bunch
of broken limbs, but I'm feeling pretty okay about things.
Speaker 1: I guess.
Speaker 8: I kind of start dragging myself along the snow, grumbling
about the cold all all, what's the nearest looking civilization.
Speaker 1: You can make an end side inside open check.
Speaker 8: A little here alone in the cold again eleven.
Speaker 2: You don't see anything.
Speaker 1: You're just in kind of a mountainous area with lots
of snow. The only thing that you can really see
is the Maelstrom and probably the ocean from where you are.
The ocean to the east, Maelstrom to the east and southeast.
Speaker 8: Oh, it's kind of like howl at the wind. Oh man,
kind of bring my cape closer to myself, reach down,
take a handful of snow. M I start jrudging forward.
Oh man, I do this again. I gotta go through
the golder city. A yell up at the sky.
Speaker 1: Can I just.
Speaker 8: I don't know, Can I just fly.
Speaker 3: Somewhere?
Speaker 1: The wings on the back of your armor flap open,
energy spreads out from you. Costs you one ultim up.
You begin to fly.
Speaker 8: I feel a sense of relief as I'm carried by
these wings. Thank you. I didn't I didn't want to
have to trudge all the way through the snow. Then
I kind of scan. I look around for something that
looks reminiscent of a city.
Speaker 1: Nothing in your immediate vicinity.
Speaker 8: Okay, I I think you I think you would know
roughly positioning though, that.
Speaker 1: You got three options in this area. If you were
in as Gore, I think you would know that it
Tessa and Plateaea are the countries that border as Gore.
Speaker 8: I need to go to a Tessa. That there's something there,
some way that I could not only help, but I
just took down a tower. They're going to be struggling.
If I can somehow point my wings in the direction
of a Tessa, I will.
Speaker 1: Okay, I'll say inside and insight open.
Speaker 8: Check, okay, open check. It's a fifteen.
Speaker 1: You have a vague idea of where Tessa's you've been
to a Tessa before. I imagine you probably went to
the capital city, but you know that there's there's like
three giant cities in a Tessa, and you've been to Cormax,
which is the capital, but you know that there's two
other giant cities in a Tessa. One is kind of
nearby Asgor. I think you remember that much, and that
is Echo Shade, And that's kind of like where people
from as Gore, like adventurers that wish to take on Kaiju,
they start their journey there usually, so they'll like make
their way from from as Gore Settlements to Echo Shade.
And I don't know that you know exactly where those
other two cities are, but I'm gonna say with a
fifteen you have a vague idea and Echo Shade is
the closest one in Antessa.
Speaker 8: Okay, and that's the plan Echocheade.
Speaker 1: Okay, you start flying.
Speaker 8: I'm thinking as I'm flying, there's something on the other side,
something on the other side. There's something on the other side.
There's something on the other side. I just keep repeating that.
Speaker 1: We switch scenes as our party is making their way
back towards Malaysia. As you are approaching the town, I'm assuming,
by the way, I'm sorry, I shouldn't have made that assumption.
Are you returning to Felicia or are you going somewhere else?
Speaker 8: Yes, I'm exhausted.
Speaker 1: Okay. As the four of you are just about to
reach a Tessa or Felisia, you I think you begin
to hear like a commotion in the town. There's probably
not like alarm bells or anything going off, but there's
there's a lot of activity. You haven't really seen it
this busy. You haven't been here that long, but it's
generally seems like a kind of peaceful place. Except now
as you are heading back to town, you can see
that there's a lot of activity inside of town. It's
probably about dusk, so all the lights are on, the
torches are lit, and stuff around town, and you can
see that there's some kind of commotion going.
Speaker 5: Hey, does it look like we are having a welcoming party?
Maybe a bit of congratulations.
Speaker 6: Maybe that's a good question.
Speaker 7: Looking at the movement and kind of just the way
that things are going on from what we can see
and here so far, does it seem erratic or does
it seem like it's something celebratory instead?
Speaker 1: It's definitely more erratic. You don't have to make a role.
People look afraid. Ooh, And it's only now that you've
noticed that, Like, there's very few few sounds coming from
the forest. It's still happening, but it's much quieter than
you would expect.
Speaker 5: I try to sniff the air. Do I smell anything?
Speaker 1: Probably not what you would expect. I guess to smell
the normal smells.
Speaker 4: Of the forest.
Speaker 6: I am.
Speaker 7: I'm going to go ahead and use Navigator in order
to telepathically communicate with Silvara. The spirit collar Silvara.
Speaker 8: It's fight as sless.
Speaker 7: Do you know what's going on?
Speaker 4: There is slessly?
Speaker 1: You're still alive?
Speaker 4: Yes, that is good.
Speaker 1: We receive word from Temperess the storm veil rift has well,
it has grown fast in size. Suddenly we believe one
of the towers has fallen.
Speaker 6: One of the towers.
Speaker 7: One of the towers was hid Oh which one?
Speaker 4: So far?
Speaker 6: Which one?
Speaker 1: There are conflicting reports, but I believe what we have
heard confirms your theory. Moon is responsible. We think the
tower near Spaylak.
Speaker 4: Has fallen.
Speaker 7: The rest of you would see my face drop completely,
and I turn an even paler version of my and
I look towards Riley or Rue.
Speaker 10: What's wrong?
Speaker 8: There was moon.
Speaker 7: In in in Spelark.
Speaker 6: What what happened.
Speaker 17: So far?
Speaker 7: I doesn't know exactly, but the report suggests that that
moon is responsible for that power going down and the
rift expanding.
Speaker 4: Mm hmm.
Speaker 5: Well probably has a good reason, right the Valkyrie.
Speaker 4: It is destroying this land now puts all that we
love and know in danger. There is no saving anymore.
I love this.
Speaker 3: Strong work, but I get your point.
Speaker 5: We don't know why she did it. This this world
existed without the towers before, right, I sure.
Speaker 4: Do a very stern look, not of emotion, but just
kind of looking through you.
Speaker 5: As I meet your eyes, I lose my words.
Speaker 3: Do we feel any different because we know that the
use of emberstone causes the rift to get bigger? If
she's just devoured an entire tower, do we feel like
a breeze? Like has the mailstream encroached on the land here?
Because I really remember the mailstream was really close to land,
if not like already touching land when we came here.
Speaker 1: You're sorry, You're You're pretty far away from the rift
in general, so I think you're just you wouldn't like
feel anything aside from like the weird feelings in the
forest and stuff. It's just that like sixth sense kind
of feeling, you know. It's like you can't pinpoint it.
It's just like if you had if you had hair
on the back of your you know, on the back
of your neck or on your arms, it would be
like your hair would just be standing up and you'd
be like, oh shit.
Speaker 3: Ah, but the hair on the back of my suit apots. However,
I don't have hair.
Speaker 1: I don't think it's just the hair that you've rolled over.
Speaker 10: Do why sense anything.
Speaker 1: You can make anybody that wants that is going to
try this, you can you can potentially do a individual roles.
I don't think this is going to be a group check.
This would be individual roles and the difficulty would be
like sixteen.
Speaker 4: Cool, So I crited when I investigated this malstrom before.
Speaker 1: Yeah, I don't. I think that's come and gone now though.
Speaker 4: No, what I was gonna say is if I have
a familiarity with how it feels, and if there's any
shift in the air when I have noticed niche shift.
Speaker 1: Yeah, I don't think that you're You're at an extreme distance,
so I don't think it would really I would say
maybe if you were closer.
Speaker 4: Very cool, Yeah, I know. Then I won't make a role, Okay,
I'd like.
Speaker 7: To actually use cognitive my lucky seven here and make
that seven eight or that four or seven so that
it'll meet the sixteen difficulty. And the way that I'm
doing it is I'm closing my eyes and I am
feeling the kind of movements of the spirits since everything
in the forest has gotten quieter and there's a lot
of movement in the air, and I'm trying specifically to
kind of attune to that spiritual energy or any sort
of change from that.
Speaker 1: That would be the only way I think that you
could really interpret it anyway. It would have to be like, yeah,
I mean, this is like there's no this isn't like
a perception check. Really, you know, this is more like
a you know, you using extraordinary means to kind of
sense this in some way, so you listening the spirits.
It is probably one of the only ways that you
could do it. And I imagine the forest is fucking terrified,
that's what you're picking up. It feels like just panic
and not you know, they don't know what to do.
The spirits are freaking out. It's just chaos.
Speaker 7: Would I get the idea, because I don't want to
meta this, that they're freaking out specifically because it is
so close.
Speaker 6: In proximity to them that they can feel.
Speaker 1: That sort of shift, I'm going to say just a
generic Yeah, I'm going to say just a general feeling
of panic. I don't think you can pick up more.
Speaker 7: Even the spirits are very very concerned. They're in chaos.
Speaker 3: Does a new buddy have something to say?
Speaker 7: Most Rack is sleeping at the moment, Mister Preston gathered
his energy after that fight.
Speaker 4: But no, I will drop my bag at my side
and walk in between all of you and stare at
each one of you. I need to know something before
we continue on this journey together. I need to know
if you're willing where you stand. I've asked this before.
The answer is what satisfied, So I ask.
Speaker 3: Again, what do you want to hear?
Speaker 4: And I'm gonna use inventory point to drink a lick
sit her just meant to be while I'm talking to you. Guys,
it's not what I want to hear. I want to
know what you're gonna your actual Oh, just six instead
of three?
Speaker 10: The money sound?
Speaker 12: I mean?
Speaker 4: No, where you stand with Moon, with the Valkyrie. You
continuously call her this person that you register as someone
close to you, but that person is gone. I need
to know where you stand. This journey would be pointless
if you are just doing this for a underlying meaning.
Speaker 7: Unders We braved horrifyingly uncertain circumstances in order to help you,
and we did our best. I agree that this is
all horrible, and that if we need to put an
end to her, I will, But if we can do
that without bloodshed, or if we can do that without
killing her. I'm going to take that route, but I'm
not going to watch any one of you die again.
Speaker 12: M hmm.
Speaker 4: You're willing to do anything.
Speaker 7: Just put a stop to this minimized casualties.
Speaker 4: Yes, and I moved from here is lift and walk
towards bow and yo.
Speaker 3: I answer, I look at Bow, I look back up.
Speaker 1: Oh sorry, so it scenes the button.
Speaker 6: Okay, okay, I'm so sorry.
Speaker 10: What well what's your answer?
Speaker 3: Well, I mean quest. I haven't checked my quest logan
a while. Actually, can I have a look at the
quest logan? See what it says? Does it say anything
new about this?
Speaker 1: Certainly does m yeah, big brain, it certainly does. You
all have received a quest at this point basically as
soon as Bo brings it up you, I guess. I
don't know if Bo has like a look that is
visible to everybody else when he's bringing up his inventory
or whatever.
Speaker 3: I think. I think back in the old days when
it was a video game, when people would go into
their menus and stuff that an animation for it for
slimes like the top turn of their heads, the pseudopod
that kind of like just lingers there turns into a
question mark shape and I think Bo just does that
because he thinks that he has to.
Speaker 1: Okay, but yeah, absolutely, I think you all recognize this,
and as soon as you do, you all see that
you've got a new quest and this is my quests
have unfortunately broken because of.
Speaker 16: The patch and whatnot. That the updates that I've installed.
Speaker 1: But but can I go on this one?
Speaker 7: So?
Speaker 1: Uh, the one that says moon friend or foe would
have changed and it would say there's it stills moon
friend or foe, but it will say Moon is growing
more powerful. You will have to make a choice soon.
Speaker 3: Hmmm, what does that even mean? I turned to the
others who have quest logs. I don't think end As
does anymore, does he?
Speaker 5: You see that I assume a very particular pose when
I open my inventory or my quest log. I have
my arms crossed in front of me and my white
my weight distributed to one hip as I'm staring into
nothing reading my quest log.
Speaker 1: Just to be clear, uh, enders, you still do have
a an interface you can interact with.
Speaker 4: We can interact with them mentally though, right you don't
have to physically open so I would I believe the questlog.
We already know what side of h so you don't
even see. Maybe it's the first time I don't interact
with anything. I'm staring at you too.
Speaker 3: Is yours different because you've made a choice? Or is
it the same? And I read it out to enders.
Speaker 4: I presented a question, and the question.
Speaker 3: Well, I mean, technically I don't stand, but I don't
know where the question means. Where do I stand? What
do you mean.
Speaker 4: You have a choice? If what we are hearing, it's true,
and it's even more evident. And now all the jokes,
aside name calling associations with these words of affirmation to
me and friends are over and the reality is set in.
Are you here to save Regalia or are you here
to be destroyed yet again by a lie?
Speaker 3: I mean, I'm not so sure why those two things
have to be mutually exclusive, because you know, when we
think about it, if we go and find Moon and
find her, chances are she is gonna squish us anyway,
if we do try and save Regalia. But at the
same time, we're kind of heroes, I mean, like, we
don't have a choice. We have to try and stop her,
don't we. That's what we're gonna do, try and stop
her or save her.
Speaker 4: My question is are you willing to do anything to
stop whatever the Valkyrie is doing to this world? Or
are you here to Aida.
Speaker 3: I don't know if I'm heady Aida yet. You know,
but she didn't swish me.
Speaker 4: I move away from Bok and stands directly in front
of room.
Speaker 5: My tail flicks behind me in my ears twitch. I
don't look you directly in the eye as you approach.
Speaker 19: Mh.
Speaker 10: I'm going to do everything that I.
Speaker 5: Can to try to break Moon and Jan apart.
Speaker 10: I'm going to try to save my friend.
Speaker 4: Look towards seriously, and the decisions have been made, and
I walk off and I go towards a uh whatever
building to get more information. But as I go, if
anyone wants makes a roll mm hmm. I'm fiddling with something.
And if you make a roll, you notice it. And
if you don't, you don't. What do we do?
Speaker 3: What are we rolling?
Speaker 1: The insight? Insight?
Speaker 4: I'll leave the difficulty to Uh.
Speaker 3: Yeah, it's a group check or an open check.
Speaker 1: If you're trying to be stealthy about it.
Speaker 4: Uh well, I'm completely turning. I turn around while doing it,
so it could be anything, and be adjusting my belt whatever. Yeah,
and what did you say there's.
Speaker 3: Just if it was a group, I went open, but
we all wrote anyway, so.
Speaker 1: They do not notice?
Speaker 10: What can I use my trying to reroll here?
Speaker 1: What are you trying to use?
Speaker 5: Uh? I would like to try to invoke slick blick
opportunists because he's turned around, don't I don't know?
Speaker 6: She has like a trinket, slights of hand and everything.
Speaker 5: I would I would argue that love pockets, man, love pockets.
Speaker 8: Okay, I.
Speaker 1: Cut I fucking love pockets. Will you let me reve reroll?
Holy shit, holy ship? So here's the deal you are.
I feel like slip slick opportunist is probably not enough
of an identifier for you. You should probably put like
thief down.
Speaker 5: I can change my identity, can't I What was the
mechanics for that?
Speaker 1: So it's basically when you have a rest, you're able
to change that. It's either that or when you level up.
But I'm going to give this to you because you
are are effectively a rogue, is why I will. I'll
say that I will allow that to play, but I
fucking love pockets. It's got to be the most hilarious
reason anyone has ever given to do a reroll in
this game. Fuck me, unfortunately, Pockets.
Speaker 4: I'm sorry, I didn't hear what there's Let's said. They
said I was walking away.
Speaker 7: No, I I think I was just saying that I
wanted to roll for it.
Speaker 4: Oh, okay, I think.
Speaker 6: That's all I said.
Speaker 4: All right, then they don't notice, They.
Speaker 1: Do not notice, and theres is just kind of walking
away from the rest of you. Yeah, I think I
know what it is. Absolutely Anders is walking away from
the rest of you. Yeah, I mean aside from that,
you know, you're you're probably like, I don't know, fifty
feet away from where you left Felisia like that that exit,
and yeah, from there you can see people like freaking
out a bit in town.
Speaker 7: I think maybe we should make our arrangements to meet
with the queen and then moved to Ossissia. Right, that
was our plan.
Speaker 10: Who's gonna send her the message?
Speaker 12: Though?
Speaker 10: Enders left?
Speaker 3: Is he coming back?
Speaker 7: Not me?
Speaker 12: Not it?
Speaker 10: I touched on those Hmmm.
Speaker 7: Would it have been possible to have rolled some sort
of check to see if Enders liked those answers?
Speaker 1: Oh?
Speaker 6: I understand if not, but if so, I would like
to try.
Speaker 4: It's safe for fun. Why not? Unless I don't want that.
I mean I have shown up.
Speaker 1: I don't. I don't see why not. Uh it's yeah,
I'll say it's a separate role, okay, because one is
like an insight. One is a perception, you know, like
that kind of feeling.
Speaker 6: It's like a social perception.
Speaker 7: Yeah, okay, do you want me to do?
Speaker 4: Okay?
Speaker 1: Fifteen enders, how did you feel about those answers?
Speaker 4: The only answer that was acceptable is here's Lily, and
I feel like mistrust has been in place for the
other two.
Speaker 7: You don't think, oh, I don't think he.
Speaker 6: Liked those answers all.
Speaker 3: Right, I mean only saved his life. I mean the
quest says, right, we have to make a choice, but
I asked him.
Speaker 4: I mean, I'm.
Speaker 3: Have you made you a choice? Iris?
Speaker 5: No, But.
Speaker 7: My focus is on protecting you. If we have to,
and might look towards room and your face falls a bit,
if we have to kill her in order to stop this,
then that's what That's what I'll do.
Speaker 8: Namdal Iluma.
Speaker 19: Was give me dining.
Speaker 7: Love. I'll get to eat up.
Speaker 3: I know your animal.
Speaker 1: Hello. This is Wax Stephen from Table Story. If you
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