Speaker 1: All right, next category is cool.
Speaker 2: Dude to the Year TENDERUC categories or nominees are Joe
Speaker 2: Musashi of Shinobi, Samoa Joe from Pirate, Yakisak.
Speaker 3: Kinako from Silent Hell, f Indiana, Jones from Indiana, Jones.
Speaker 2: Apsu from Ghost of Yota.
Speaker 3: Pizza Chef from Death Stranding.
Speaker 4: To King of All Cosmos of Once Upon a Katamari Fame,
Speaker 4: Donkey Kong Samus, sight Seeing Mario, what is that Mariachi
Speaker 4: wa Luigi.
Speaker 3: Cruister from Arc Raiders.
Speaker 2: Oh yes, sure, sight seeing Mario. Mario is like backwards hat, sunglasses,
Speaker 2: Mario sunshine beach shirt shorts, probably from from Mario kart World.
Speaker 2: They all have these different like like you just see
Speaker 2: this Dude's like, man, that's a cool Mario. Mario's never ever,
Speaker 2: ever been cool.
Speaker 4: Mario. Mario is not a cool character. I'm looking up,
Speaker 4: which one do you want? Thank you?
Speaker 2: I okay, I think he's very cool and I'm going
Speaker 2: to pull up the thing and you need to describe
Speaker 2: this man.
Speaker 3: I think he's very cool.
Speaker 2: Look, how fucking cool that man? He's a cool dude.
Speaker 2: Flip flops, he's smoking? Why is there? Yeah? No exciting
Speaker 2: Mario is fantastic. And then I will also pull up
Speaker 2: a mariachi just so you can see that, which is
Speaker 2: kind of exactly what you would expect him look like.
Speaker 2: Uh that this is just a good mariaci. And also
Speaker 2: like his idle animation. He's like doing this like snapping thing,
Speaker 2: like just a very cool variant of Wallaway, got.
Speaker 4: Like sort of Deadlos Martost kind of vibe going on fantastic.
Speaker 2: Yes, cooler, that's tough. Samoa Joe is in Pirate Yakaz
Speaker 2: and I not play this game, but I've seen Joe
Speaker 2: in there, and that's the thing I just want. Samoa
Speaker 2: Joe is maybe just the coolest dude. I could still
Speaker 2: take him, but he's he is. I know you guys
Speaker 2: aren't wrestling people. Just trust me when I say Samoa
Speaker 2: Joe kicks ass. He loves games.
Speaker 4: Uh.
Speaker 2: I cannot say enough about this man. And I want
Speaker 2: to see him do more video game stuff. He's in
Speaker 2: Twisted Metal Pyriocisan.
Speaker 4: Now.
Speaker 2: Loving games hasn't made me cool? Have you seen yourself
Speaker 2: in the mirror lately?
Speaker 4: Judge?
Speaker 2: Can we put Judge Jake on cool?
Speaker 5: No?
Speaker 4: No, no, it's already a crammed category. Crammed I want
Speaker 4: to keep is rooster the gun salesman. No, it's the rooster. Oh,
Speaker 4: the chicken, the cowboy hat whatever, chicken, rooster whatever? Which
Speaker 4: is which is a chicken? Boysters are chicken?
Speaker 2: Yeah? Okay, okay, but you can give him the cowboy hat. Yeah,
Speaker 2: and he just I love also to that a pair. Currently,
Speaker 2: you just never see him. He's not like modeled in
Speaker 2: the game, which as you get back, he's like, you
Speaker 2: found a bunch of shit for you.
Speaker 4: Oh yeah, he's doing a job.
Speaker 3: Run a nice guy.
Speaker 4: Yeah yeah, oh you see him in the UI. Yeah,
Speaker 4: he's like and he like does you know he shakes it?
Speaker 4: But not in the game.
Speaker 2: You're not like down.
Speaker 4: The Yeah, the hideout is like florified menus. Yes, my
Speaker 4: chickens are fucking cool too. Have you been to Key West?
Speaker 2: They're cool.
Speaker 4: If you put a cowboy hair one of them, that
Speaker 4: makes them even cooler. That sounds it's a cool, dude.
Speaker 2: I want to like someone, I don't.
Speaker 4: I don't want to cut, so I don't know how
Speaker 4: helpful this Isn't you have to if anybody has an
Speaker 4: obvious cut, go for it. I just I think is
Speaker 4: a really good character. Yeah, that's awesome bad ass, great badass.
Speaker 3: Along those lines, Tinico is so so fucking cool because
Speaker 3: they are putting her in some of the most absurdly scary,
Speaker 3: terrifying situations that I've ever seen, and in no point
Speaker 3: is she just like this sobbing mess. She's just like cool.
Speaker 3: I guess I gotta hit this person with a board
Speaker 3: with a nail in it, Like, let's go. Oh, this
Speaker 3: person is an action hero wrapped in the body of
Speaker 3: a schoolgirl. I'm like obsessed with her. I think they
Speaker 3: did such a good job with making her the protagonist.
Speaker 3: I'm really I was blown away by the character development
Speaker 3: of this and just how rad she is, so absolutely cool,
Speaker 3: deserving of being on here. I will fight for her.
Speaker 2: She is an incredible character.
Speaker 4: I don't want to I don't want to spoil anything,
Speaker 4: and it depends on interpretations.
Speaker 2: But there's one interpretation where I'm like, maybe she's not so.
Speaker 3: Cool though, you know, but that's what makes her nuanced
Speaker 3: and interesting and silent. Hill is actually about that the
Speaker 3: protagonists have a history of like being like sometimes complicated
Speaker 3: and shitty, but like that's what makes them like in
Speaker 3: the moment, you're just like, damn, this person's really going
Speaker 3: through hell and high water for what they believe in
Speaker 3: good to make.
Speaker 4: A character like I've never really seen written in a
Speaker 4: game before in a way they've it's very very well
Speaker 4: written character with some very cool moments.
Speaker 2: I I'm with Mary where I think I'd fight for
Speaker 2: her too, at least for now. Now, I want to
Speaker 2: offer two cuts. One King of All Cosmos. I think
Speaker 2: I added him. He's like I just always found him
Speaker 2: to be a very just cool, funny, flamboyant, just like
Speaker 2: loud character.
Speaker 3: Visually appealing.
Speaker 4: Yeah, it's just very cool.
Speaker 2: Yeah, I just think he's hilarious. I mean, there's nothing
Speaker 2: really in one spin acateemory that makes him that much
Speaker 2: different than any other Kadmary games. So I think we
Speaker 2: cut that, and then Indiana Jones. It's just like, look,
Speaker 2: Indiana Jones has been Indiana Jones since nineteen eighty four.
Speaker 2: He's always been cool.
Speaker 4: There's nothing in the Great Circle that like I would
Speaker 4: say he's less cool in this because it's not. It's
Speaker 4: not actually Harrison Fort you know, like he's still cool
Speaker 4: because he's Indiana Jones.
Speaker 2: But like it's, oh, yeah, we should.
Speaker 4: I don't know if we ever mentioned last year we
Speaker 4: did our game of the year at a time when
Speaker 4: we can all get together. Yes, the two major games
Speaker 4: that came out that we promised we would talk about
Speaker 4: didn't say necessarily, we promised we'd love them. Where Indiana Jones,
Speaker 4: The Great Circle and Stalker Too hard of Chernobyl. So
Speaker 4: that's why Indiana Jones is on here because we wanted
Speaker 4: to make sure we touched on them.
Speaker 2: But I think we cut that and can go all Cosmos.
Speaker 2: I'll make the argument for Samos here. Like Samus, I
Speaker 2: think she's always just looked incredible. It's like like one
Speaker 2: of the coolest designs ever. But also in this game,
Speaker 2: it's funny because like some people hate the fact that
Speaker 2: there's like extra characters and stuff added here, but like
Speaker 2: these other characters when they meet Samus, they're always just
Speaker 2: like kind of fan It's like, oh my god's fucking Samos.
Speaker 2: Like there's one girl who's just like, I don't I
Speaker 2: want to take a picture with you, and I'm like
Speaker 2: I can't believe I'm meeting Samus, and and they're all
Speaker 2: just kind of marking out, and she doesn't talk, so
Speaker 2: like she just kind of like stares at them while
Speaker 2: they're being like fanboys, and like at most she'll just
Speaker 2: kind of like no or just like shrug, and it's
Speaker 2: just like not at all. It's just nonplus by this
Speaker 2: and just doing the coolest shit. You know, when you
Speaker 2: summon your motorcycles, just a twenty foot backlip in the
Speaker 2: air lands super gracefully on this sweet fucking space motorcycle
Speaker 2: and cruises across the desert. It's just and then every
Speaker 2: like you know in Metroid games, as you get upgrades
Speaker 2: and things like that, or whole new suits, the design
Speaker 2: of suit changes, and there are a couple of times
Speaker 2: in Metrod Prime four where they're like larger changes happened
Speaker 2: to the suit, and it's just like, oh, that looks
Speaker 2: like I've seen so many cool Samus designs, but there
Speaker 2: were a couple of times in this was like, God,
Speaker 2: damn it, that's a cool design.
Speaker 4: I was sold on having her in this list when
Speaker 4: I got Violin just stopped on the bike and the
Speaker 4: way she just stands there, and I'm like, Osh, so
Speaker 4: fucking cool.
Speaker 2: Yeah, like Alzheimer, that's cool. The veal is incredible. Yeah, yeah,
Speaker 2: I want to keep her.
Speaker 3: I can't keep both of your cool Nintendo boys.
Speaker 2: Both of them A lot of Yeah, favorite bro, all right,
Speaker 2: I will I want to.
Speaker 3: I want to say, I think this is a strategic
Speaker 3: choice by you to have like four of something from
Speaker 3: the same game. That way you have to get one
Speaker 3: of her men from the same good person from sacrificing
Speaker 3: one when you magically put in multiple there's two from Favorite.
Speaker 2: I love WALLOWEGI sight seeing Mario. He's got sunglasses. He
Speaker 2: just looks cooler. Yeah, but flip flops are just never,
Speaker 2: They're so rarely Mario pulls it off.
Speaker 4: I don't think so. I think he looks he's more
Speaker 4: gonna go wrong. Uh Joe from Shinobi is like it's
Speaker 4: a cool ninja. Like I mean, like there's a lot
Speaker 4: of cool ninjas and video games.
Speaker 3: Dude, cool fucking ninja's way Cooler's cooler? Your fighting for
Speaker 3: uh Mario more than a ninja.
Speaker 2: I don't know if I'll fight for Mario more than
Speaker 2: Atsu because Atsu is like God, I just love Like,
Speaker 2: you know, you'll encounter like three cocky dudes just like
Speaker 2: like a non story thing and it's like, oh, who
Speaker 2: are these three assholes, like you know, riding horses around
Speaker 2: you walking.
Speaker 4: I guess I'm gonna get my bounty, you're gonna kill you,
Speaker 4: and she'll.
Speaker 2: Just like walk up like pull a stord out, say
Speaker 2: something cool, and you just slaughter them.
Speaker 4: She shuts their head off, she plays the fun pulls
Speaker 4: a guitar out, plays a guitar, and a wolf shows up.
Speaker 4: She kills you. She wipes your blood on this like like.
Speaker 2: This is the word scary ass masks and stuff like
Speaker 2: she's so I.
Speaker 4: Said this during Oh man, this is more of a
Speaker 4: like a later in the episode, but like I said
Speaker 4: this when we talked about the game in the first
Speaker 4: episode after embargo, the game kind of encourages you to
Speaker 4: embrace how bad ass she is. You get a mask
Speaker 4: from all of the major characters you kill, So when
Speaker 4: I started doing I was like, you get a lot
Speaker 4: of cool looking masks in that game. Yeah, it felt
Speaker 4: most badass to me to wear the mask of the
Speaker 4: one I most recently killed from the main crew, because
Speaker 4: then I show up to the next one, and then
Speaker 4: the cut scenes you're wearing the snake's mask when you're
Speaker 4: about like they're like, oh.
Speaker 2: My recognize it and I don't even know address it,
Speaker 2: but it's like, hey, you know where this came from.
Speaker 4: Yeah, she's cool. And then like, I also appreciate that
Speaker 4: the sucker punch. I think she can get a bit
Speaker 4: one note if you're just playing a lot of the
Speaker 4: side stuff, but the main storyline when you get into
Speaker 4: I think they introduce characters that play really good foils
Speaker 4: to her in a way that she's like, uh, maybe
Speaker 4: I was just kind of killing way too many people
Speaker 4: the last ten hours, which I appreciate that. Right when
Speaker 4: I'm like, maybe she's not the badass, they're like this,
Speaker 4: and then she changed, Yeah, I don't know.
Speaker 2: I just think you're just extremely killing people.
Speaker 4: Yeah, I get she has she's up there, she's got
Speaker 4: reasons to be pissed off after.
Speaker 3: Talking about these really fucking rad people.
Speaker 2: I think that the rooster is out all right, But yeah.
Speaker 3: Rooster wins to these women.
Speaker 2: Okay, I guess we got them.
Speaker 3: That Rooster always gives me my stuff.
Speaker 2: I'm an ally, so I gotta pick a woman.
Speaker 4: I guess fucking Atsu, fucking Hinko and sam Is just
Speaker 4: have to win now or else I'm an.
Speaker 2: Idiot, problematic. I think about it.
Speaker 4: Has anyone seen the Rooster's tweets?
Speaker 2: You milkshake rooster God? Uh all right, let's cut Donkey
Speaker 2: Kong is always cool.
Speaker 3: Where was he January?
Speaker 2: DK doesn't know who the president is?
Speaker 3: This guy is fine? Is he the coolest?
Speaker 2: There's nothing in Bonanza that makes him cooler than I've
Speaker 2: just I've always thought Donkey Kong was just a cool
Speaker 2: dude I'd like to hang out with. I still feel
Speaker 2: that way. He's admirable. Like his entire goal is to
Speaker 2: get bananas. Just loves bananas. If you do, if you
Speaker 2: hung out with Donkey Kong, I think he slams some
Speaker 2: nanners dead. What do you think? I just think he
Speaker 2: would be a positive presence to be around. He's just
Speaker 2: like grunting and giving thumbs up and stuff.
Speaker 4: And like I just like the whole as punch of
Speaker 4: beer he'sching.
Speaker 2: If he hasn't ha beer, I would like I would
Speaker 2: peer pressure Donkey Kong and getting drunk with me. He
Speaker 2: would punch a hole to China if he would drank
Speaker 2: enough beers from here, hanging off like Polly arrested to
Speaker 2: walk the line, like duy, he's got up.
Speaker 4: He's got one of the construction hats with beer like
Speaker 4: it's just some ouda pills funneling into his mouth the
Speaker 4: whole way through the core.
Speaker 2: He's great, but he's always been great. Nothing special.
Speaker 4: This here so for pirate yakus, I have a question,
Speaker 4: is this is this Samoa Joe's coolest.
Speaker 2: Because it's because it's Samoa Joe. That's it.
Speaker 4: Like, I can't.
Speaker 2: I don't have an argument here. I haven't played the game.
Speaker 4: I also want to raise the point I fear for
Speaker 4: us if we cut him. If he ever sees this,
Speaker 4: I'm just joking.
Speaker 2: Take him.
Speaker 4: I'm afraid of that guy. Guys, guys, as long as
Speaker 4: you're in my presence, you're safe.
Speaker 3: Even do an the room as the situation, I'll let.
Speaker 2: You guys know what the plan A, B, and C
Speaker 2: is for escaping. No, I understand cutting. I have some
Speaker 2: sort of fake sumo suit that I just bounce off him.
Speaker 3: Hopefully Joe will take pity on you once you've pissed yourself.
Speaker 4: Yeah, we can cut what you want me to.
Speaker 2: Fuck, Maybe we cut him since none of us have
Speaker 2: played the game he's in. Yes, probably a good Joe
Speaker 2: for being very cool.
Speaker 3: Wow, a very impressive cool dude of the Year that
Speaker 3: he made it as far as he did without us.
Speaker 2: Playing Pizza chef. Uh yeah, pizza Chef it's it's just
Speaker 2: one of those wacky codem moments where it's like, oh what,
Speaker 2: he's so.
Speaker 3: Wacky Coachima, Oh my god, can you go back up
Speaker 3: to most up its own ass and increase the font
Speaker 3: of Kojima?
Speaker 4: Have you seen the pizza chef fight.
Speaker 2: No, it is a super choreographed, impressive fun fight where
Speaker 2: you're in a pizza kitchen, rolling over counters and stuff.
Speaker 2: They're on pizza at each other and like it's a
Speaker 2: it's just a cool scene.
Speaker 4: Uh.
Speaker 2: And he's one who teaches you pizza dough and everything.
Speaker 4: Kojima stumbled across that TikToker who does all the fancy
Speaker 4: like pizza do flips in his backyard and punched the messtuff.
Speaker 4: He's like, I'm gonna put that in my game, even
Speaker 4: though it doesn't make sense.
Speaker 2: No, everything the logic is sound. With everything he has
Speaker 2: ever done, we can cut him.
Speaker 4: We got one more to cut?
Speaker 2: Well, can't being morow because I'm not an l I I.
Speaker 4: Mean I think I think it should, I really do.
Speaker 3: I want to be clear, this is not about like,
Speaker 3: this is not a gender battle. One of these is
Speaker 3: obviously not fucking as cool as you're out of your mind.
Speaker 2: Well, I didn't play it, so can't be that.
Speaker 3: That's not my fault that you don't game enough.
Speaker 4: There is something that happens in side. I won't say
Speaker 4: what is, but there's singing having sound hill f that
Speaker 4: is way more badass. That does more than anyone on
Speaker 4: this list.
Speaker 2: Have you seen Sight Seeing Mario?
Speaker 4: Yes?
Speaker 2: Yeah, because you google for us.
Speaker 3: I don't think Hanako should just stay. I'm I'm fighting
Speaker 3: for Hanako to win over. I am not kidding. She
Speaker 3: is the most badass protagonist. She is so fucking cool.
Speaker 3: The way she keeps her calm and collective under the
Speaker 3: most extreme conditions should be studied. And they make it believable.
Speaker 3: She's not just this like numb person who's going through this.
Speaker 3: She's suffering, but she fucking gets her shit together and
Speaker 3: stabs people through the pain. It's unbelievable what she goes through.
Speaker 2: And like there is a scene that is just like
Speaker 2: it is.
Speaker 4: Yeah, it's something else, like I haven't seen it in
Speaker 4: a game before Hyperbolic, but like there's a moment in
Speaker 4: that game where it turns and I'm like, oh, I
Speaker 4: can't They're not doing this, They're not doing this, And
Speaker 4: then they do it, and I'm like, whoa.
Speaker 2: Okay, okay, don't take your word for it. So are
Speaker 2: we cutting Samus or sight seeing Mario? It's kind of
Speaker 2: up to you. Oh no, oh no, Sophie's choice. Really,
Speaker 2: in the same way that we cut Donkey Kong for
Speaker 2: just being kind of a He's always been Donkey Kong
Speaker 2: and always been really cool. Samus is incredibly cool in
Speaker 2: Mentored Prime four. The motorcycle does.
Speaker 4: Bring it up a little bit. But isn't Sicy Morrow
Speaker 4: just like a uh like character character aesthetic?
Speaker 2: How dare you?
Speaker 4: I have yes, it is.
Speaker 2: We can cut them. Sorry, they gave him sunglasses in
Speaker 2: Hawaiian Jesus.
Speaker 3: He had to fight so hard for this ship.
Speaker 4: Mary, I.
Speaker 2: Think you should say Mike and I for this Wow.
Speaker 3: Know, you guys should all be added to Loserville. You
Speaker 3: guys are all worthless. This is an obvious list that
Speaker 3: we had to fight through a lot of crap for.
Speaker 3: I had to argue multiple times for.
Speaker 2: I don't know you lift, uh so, who's the who's
Speaker 2: the coolest dude? Though? Oh?
Speaker 4: I think is just sill left. But you guys seem
Speaker 4: passionate about it. To me, it's over Samus. But actually
Speaker 4: I've only played Ghostota here.
Speaker 3: That's true. I I haven't played samos I haven't had
Speaker 3: time to play Metroid Prime for but I have played
Speaker 3: Ghost of You Taie. I do think Osu is such
Speaker 3: a badass. It is because of the experiences I've had
Speaker 3: with and not Go that I think that Silent Hill
Speaker 3: have f takes the cake for me. This might have
Speaker 3: to go to a judge because I think they're both incredible.
Speaker 2: I can't you've played all three? Yeah, you you should
Speaker 2: be the one to pick.
Speaker 4: Oh shit, he's really so bongo wow.
Speaker 2: Okay, I had faith.
Speaker 3: I had faith in this. I didn't have to jerry
Speaker 3: mander anything. It's just natural.
Speaker 4: Can I.
Speaker 2: Quick? Is the right time?
Speaker 4: Now what we read through?
Speaker 2: Or I'll do nominees and then I'll okay, so cool.
Speaker 4: Due to the year, runner ups are Samus and oughts to,
Speaker 4: but the coolest dude of the year is Hinoko from
Speaker 4: Simon hill F.
Speaker 3: It's true. I also think this is a good time
Speaker 3: Dan to just re up what we're doing here.
Speaker 2: Yes, everyone, if you're just joining us, I am Dan Reicher,
Speaker 2: This is Mary Kish, this is Mike Maharty, and this
Speaker 2: is cool. Judge Jake Decker. We are fire Escape Cast.
Speaker 2: If you have never heard us, check us out on
Speaker 2: your podcast platform of choice. And uh, we are a
Speaker 2: video game podcast. We've known each other for a long time.
Speaker 2: We were together kind of like I guess game spots
Speaker 2: weirdly though, like.
Speaker 3: Games media for a decade. And now we talk about
Speaker 3: games in our off hours and we are discussing Game
Speaker 3: of the Year deliberations, including very specific categories for games
Speaker 3: that we just think deserve mentions. We have nominees, we
Speaker 3: have honorable mentions, and we have awards, and we are
Speaker 3: in the thick of it.
Speaker 2: Yes, we are probably at least maybe over halfway through now.
Speaker 3: Hopefully we are.
Speaker 4: I think we still have some more.
Speaker 2: Hours here to go, but yes, we are working through
Speaker 2: our categories right now. And our next category is dumb
Speaker 2: Thing of the Year parentheses good here.
Speaker 4: Nominees are the couch Gag from Simpson's Fortnite, Leapers and
Speaker 4: Arc Raiders.
Speaker 3: Monaco's foot Fetish in Expedition thirty three, Smoking in RV,
Speaker 3: Thereat Canon and Peak Lollipop in Peak the.
Speaker 2: Gummy Room from Kirby Air Riders. I'm sure do you
Speaker 2: want to take the next one too, Hygante from Kirby
Speaker 2: Air Riders, the Zebra Song and DK Bonanza. I think
Speaker 2: Dan should just do this splash of death straining. These
Speaker 2: are yours, all right, the coffin board and destranding too,
Speaker 2: the die Hard Man Dance and death randing too, the
Speaker 2: pizza Chef fight and death randing to cut that nobody
Speaker 2: likes pizza chef here, guitar battle and desth Randing two.
Speaker 2: All right, so this is a good dumb thing, all right.
Speaker 2: Let me let's just get the desk randing stuff out
Speaker 2: of the way here. Can we have the banana dudes
Speaker 2: or no, that's oh they're they're under I thought we're
Speaker 2: they're out of the cool dudes. No, they were under
Speaker 2: something else.
Speaker 4: They were.
Speaker 2: Yeah. So I'm gonna say these three death randing two
Speaker 2: things and I will just let you. I will graciously
Speaker 2: allow you to just have one of them. Say, okay,
Speaker 2: the coffin board. There are coffins and dest ranting two.
Speaker 2: They're like cool future coffins. They're like, you know, sleek
Speaker 2: and cool and you know, uh, and you can surf
Speaker 2: on them. You can basically tie them to you and
Speaker 2: like surf down mountains and kind of like snowboard through
Speaker 2: areas and stuff. You can also like shove bodies in
Speaker 2: it and bury and stuff like that. But I just
Speaker 2: liked surfing around on like snow covered mountains on a coffin.
Speaker 2: I thought was very cool. The die Hardman dance God, how.
Speaker 4: Do I die Hardman?
Speaker 2: Is the he became the president. He had the mask
Speaker 2: in the first game. He became the president, then he died,
Speaker 2: and then he came back as a mannequin Torso and
Speaker 2: Destranding two, and then there's a point where you and
Speaker 2: the current US president are on the beach, which is
Speaker 2: a bit of a purgatory between the living world and
Speaker 2: the dead world, and you're kind of just talking about
Speaker 2: the nature of the universe, and then the fucking mannequin
Speaker 2: pops up and does a fucking like he's doing like
Speaker 2: James Brown call out like good God, like dancing around
Speaker 2: this mannequin, and then like it's just die hard Man,
Speaker 2: and he comes back and he's just it's this whole
Speaker 2: crazy song and dance number thing that is just during
Speaker 2: a very serious moment, and it tickled me quite a bit.
Speaker 2: This is dumb thing of the year good.
Speaker 4: I don't think how part of the game is that
Speaker 4: it's sixty hours.
Speaker 2: Okay, that's why I didn't see it, because I I
Speaker 2: played like thirty yes, and then even beyond that, it's
Speaker 2: you and Higgs Troy Baker's character of the villain. The
Speaker 2: final battle is like, you know, Kajima always ends these things.
Speaker 2: It's like it's a couple, you know, your shirt lists
Speaker 2: on top of a middle gear fighting in the flames
Speaker 2: and stuff like that. This one, it's it's this climactic battle,
Speaker 2: but you've got guitars. I don't remember why Sam has
Speaker 2: a guitar, but Higgs has a guitar from the trailers
Speaker 2: and all that stuff, and you are just like guitar
Speaker 2: battling back and forth like a fucking guitar room man
Speaker 2: sequence and hitting each other with guitars and stuff, and
Speaker 2: a fucking giant baby comes out of the sky and
Speaker 2: all this stuff, and it is just like the most
Speaker 2: unrestrained death Stranding has ever been one or two. And
Speaker 2: I just had to smile because it's like, Okay, we
Speaker 2: just don't care at all about any sense of keeping
Speaker 2: things restrained. It is like full unchained Kajima in a
Speaker 2: way that like I like a lot a lot of
Speaker 2: people don't like so those those are the three things
Speaker 2: I liked the most, like dumb, deast ranting two things.
Speaker 2: So you select one to say for now, it doesn't
Speaker 2: have to say forever. I think Coffin is not a
Speaker 2: dumb thing. I think it's just cool. Yeah, I think
Speaker 2: it's just rat like. I love using that thing.
Speaker 4: You know, it doubles as a like an underground incinerator
Speaker 4: in tar pits as well. Yeah, because which I would
Speaker 4: argue that's not good for the game design, but it's still.
Speaker 2: Cool because yeah, body will create a mechanics.
Speaker 4: Yeah.
Speaker 3: I think his repentance for Dan making us listen to
Speaker 3: four things that he knew couldn't get through so he
Speaker 3: could get one through, we should cut all of them.
Speaker 2: That's exactly what he was doing.
Speaker 3: This is your strategy. You're doing it again, and I
Speaker 3: would like you to be punished for it. You get none.
Speaker 3: Thank you, good day.
Speaker 2: I love how I don't even know what my strategy
Speaker 2: is and you do. You're giving me too much credit
Speaker 2: for my thought process. I would say, I, for my
Speaker 2: own sake, let's keep Coffin board for now. But Guitar
Speaker 2: Battle and die hard Man sounds stupid. That sounds like
Speaker 2: that sounds like I don't know what to do with
Speaker 2: this game. They need to fight each other with guitar now.
Speaker 2: They said it loud. That sounds cool, But like I
Speaker 2: I within the game's context, I don't. I think I
Speaker 2: just love it when there are creators that clearly no
Speaker 2: one's telling them no.
Speaker 4: I just like that a lot.
Speaker 2: You know, whether it's James Cameron Orde or Evan Geli
Speaker 2: and Joseph. Only when it's ones.
Speaker 4: I like ye or your box. You love that?
Speaker 2: Is that your favorite thing?
Speaker 4: Yeah?
Speaker 2: Yeah, it's not for everyone. I mean it'd be cool
Speaker 2: if we keep coughin board for a little bit. Okay,
Speaker 2: My argument was coffin board is just cool.
Speaker 4: It's not dumb.
Speaker 2: Why it should not coffin pretty dumb?
Speaker 4: Like you say it out.
Speaker 2: Loud though, and it sounds like the coolest fucking thing ever.
Speaker 4: Imagine fucking or like snowboarding down of fucking your great grandn.
Speaker 2: That's her, that's her dying wish. I want to Darby Ellen,
Speaker 2: once you go down.
Speaker 4: A black diamond with me and inside the comin strapped
Speaker 4: your grandma's casket, you just smashed into a tree. I
Speaker 4: gotta get down. It's what you wanted some good. You know,
Speaker 4: I'm torn.
Speaker 2: Let's just get it from now. You can cut the
Speaker 2: other ones because I'm generous, very thoughtful, Dave, what is this?
Speaker 4: I don't know? Tables the table, the table seems to
Speaker 4: be squeaking. I've noticed it too, bathroom.
Speaker 2: I'm good, all right. Do you guys know the Zebra
Speaker 2: song Bonanza?
Speaker 4: I do.
Speaker 2: It's fantastic, Like I love all the bespoke songs. When
Speaker 2: you do a bonanza, bullshit, that's the best one by far.
Speaker 4: I like that.
Speaker 2: Good dumb. Tell me about Gigante and Caurber writers.
Speaker 4: Who is it?
Speaker 2: Kante? Mike's nodding, And you guys haven't played a lot
Speaker 2: of caremeerers.
Speaker 4: I know you have. I've played a d an amount
Speaker 4: and I'm the stone. Right. They're all just little things, right,
Speaker 4: the machines, the machines, Yeah, these little things that they
Speaker 4: stand on.
Speaker 2: They're very cute. Yeah.
Speaker 4: Uh. There's legendary ones too, right, And these legendary ones
Speaker 4: are a little bigger. Giante takes up the entire.
Speaker 2: Stage on City Trial, and it just is it a
Speaker 2: thing that you can just pick from the like the machines,
Speaker 2: So you have to unlock it and you have to
Speaker 2: collect all the parts, and if you do, it just
Speaker 2: levels all the buildings in City Trial.
Speaker 4: It's broken. It doesn't make sense, it shouldn't be there,
Speaker 4: but it is a to your point, like it seems
Speaker 4: like like zac Rab was like, I just want to
Speaker 4: put this in the game because I think it's kind
Speaker 4: of cool. It's unbalanced, it's it's ridiculous, but it just
Speaker 4: takes up the entire stage. Whenever you do a spin,
Speaker 4: it's incredibly slow, but you can see all the people
Speaker 4: you knock out, and then if you get it, the
Speaker 4: default city trial ending is everyone against you who's got it.
Speaker 2: It's pretty cool. And this is the thing that you
Speaker 2: earn in why city Trial. So it's not a thing.
Speaker 2: It's not like a vehicle. You unlock and you can
Speaker 2: pick it whenever.
Speaker 4: Right, you do have to unlock it in a different mode,
Speaker 4: but once you've unlocked it, then it'll appear in City Trial.
Speaker 2: But you can't pick it as your man. Okay, So
Speaker 2: it is it is very random based doesn't happen every run. Honestly,
Speaker 2: that's like I like broken things like that. It's so stupid,
Speaker 2: that sounds the scale of it is ridiculous. I'm on board.
Speaker 2: With that, that's like we have the gummy Room. I
Speaker 2: loved it.
Speaker 4: That was when I kind of.
Speaker 2: Realized what Kirby aer Writers was because like I never
Speaker 2: played the game game really man, was what the fuck
Speaker 2: is this? And it just seems like chaos. And then
Speaker 2: when I like went into the Gummy Room, I just
Speaker 2: realized as just like, oh, no, one's telling them, no,
Speaker 2: just just I don't know. It's a roomflow you look
Speaker 2: at fucking gummies and you can zoom in on them
Speaker 2: and you have a sword and a magnet or whatever. Yeah,
Speaker 2: I would I would say if we're picking a Kirby
Speaker 2: aer Writers thing, that Gigante things sounds more substantial. But
Speaker 2: but I do think the gummy room is what made
Speaker 2: me respect Kirber Writers.
Speaker 4: I think if we want Kirby a writers thing, I
Speaker 4: would fight for over down the room.
Speaker 2: Okay yeah, uh okay, Mary, we're all killing our babies here.
Speaker 2: We did some curve, we added some destinanding, which peak thing.
Speaker 3: I mean, I think they're both good in different ways.
Speaker 3: They're both absurdly stupid. That cannon and peak is meant
Speaker 3: to help you launch each other to an area that
Speaker 3: you would not have been able to climb to. But
Speaker 3: you can't really tell where your destination is going to
Speaker 3: be until you put someone in it and send them
Speaker 3: pack in very funny to launch someone into a mountain
Speaker 3: and hope that they get to the area they're meant
Speaker 3: to get to without dying.
Speaker 2: Is there like a dotted line or a radical or something,
Speaker 2: or do you just kind of like point and shoot.
Speaker 3: It's a point and shoot situation, and so you're kind
Speaker 3: of like it just like reminds me. This thing reminds
Speaker 3: me of like a real cannon where you're like, someone's
Speaker 3: got to get in there, and one of your friends
Speaker 3: has to be like, it'll be me, And you get
Speaker 3: in this cannon and just hope that you fucking make
Speaker 3: your destination. If they don't, we all laugh. If you do,
Speaker 3: we all cheer. It results in these epic cheers or
Speaker 3: laughter of whatever ends up happening. So I think it's
Speaker 3: a very funny addition to this game. And it didn't.
Speaker 3: It didn't start and Peak it was added later on,
Speaker 3: and when canon was added, collectively all players were like,
Speaker 3: what an absurdly funny, ridiculously stupid thing to add to
Speaker 3: this game. We needed more ropes, we needed ladders, we
Speaker 3: needed practical things in this game. Was like, you get
Speaker 3: a canon that you can't control the book, and I
Speaker 3: think that's funny, and I think it's dumb, and it's good.
Speaker 3: The lollipop was this is a funny it's cannon in
Speaker 3: the sense that it was originally in the game and
Speaker 3: it was always in the game. The lollipop is a
Speaker 3: an enhancer for your stamina. So you eat a lollipop immediately,
Speaker 3: you get unlimited stamina for like ten seconds. So let's
Speaker 3: say you cannot climb this thing it's too tall and
Speaker 3: there's only one of you.
Speaker 2: This is the perfect.
Speaker 3: Opportunity to take a lollipop, a gurree up and climb
Speaker 3: that way. You can maybe put a rope down for
Speaker 3: everybody else. But the second you're ten seconds is up,
Speaker 3: you go into a sugar crash and you pass out.
Speaker 3: And so it's very funny because you'll you might actually
Speaker 3: succeed and get to the part that you're trying to
Speaker 3: get to. When you pass out, you can roll off
Speaker 3: the edge. It's just very funny, like lick a lollipop
Speaker 3: and then be like, I'm I can do it, and
Speaker 3: you get to the top and then you fall off.
Speaker 3: I think it's I think it's very funny. They're they're
Speaker 3: both brilliant, but I think the cannon has resulted in
Speaker 3: some of the funniest It is chaos. It is chaotic
Speaker 3: that the developers thought of this as a traversal mechanic,
Speaker 3: and I applaud them for coming up with something so stupid.
Speaker 2: It so it sounds like a three suit, like a
Speaker 2: Laurel and Hardy bit or something of just like the
Speaker 2: physical comedy, Just like I'm gonna put someone in a
Speaker 2: cannon and see what the fuck happens. It's almost certainly
Speaker 2: gonna be stupid. Like I think that sounds incredible. Lollipop
Speaker 2: sounds great too, but cannon sounds better.
Speaker 3: They're both so so stupid and so funny. But yeah,
Speaker 3: I would have to go with the canon. Smoking an
Speaker 3: RV there yet is so stupid, but it does actually
Speaker 3: give you a It gives you like a boost of
Speaker 3: stamina as well. I think ultimately what it is is
Speaker 3: it's aesthetic. It's very funny to be in an RV
Speaker 3: with your peers. You're looking around and one person's driving,
Speaker 3: maybe someone's flipping burgers, and somebody's doing nothing, but everybody's
Speaker 3: smoking a fucking.
Speaker 2: Sick and it's just really chugging some lung beers.
Speaker 3: And there's beers. It's it's unnecessary. I don't know what
Speaker 3: the developers were thinking, because you could tell they had
Speaker 3: to make very stern decisions of what they had time
Speaker 3: and energy to code into this game. There's moose in
Speaker 3: this game that don't walk. They're just ping images, like
Speaker 3: like you can tell when they ran out of budget
Speaker 3: and we're like, we're out of time. But they put
Speaker 3: a lot of energy into these six They put a
Speaker 3: lot of energy.
Speaker 4: Into you beer.
Speaker 2: It's just you're just these like pudgy dudes an RV
Speaker 2: and like that does seem like such a natural, like yeah,
Speaker 2: that fits here, This is great.
Speaker 3: They're so silly and unnecessary, and I think it's I
Speaker 3: think it's exemplary of this category.
Speaker 2: It is so.
Speaker 3: Stupid and it is. It is a funny thing, and
Speaker 3: they added a mechanic to it so it actually has
Speaker 3: a value. When you smoke the cigarette, you get like
Speaker 3: a boost of energy and you can do something if
Speaker 3: you need to. But ultimately it's.
Speaker 2: For cool factor. I got something that I'll mention, but
Speaker 2: I will also cut right afterwards. But like Simpsons, Fortnite
Speaker 2: I loved so much. But like, as far as the
Speaker 2: gags and stuff like that, I was trying to think of,
Speaker 2: Like there's a million little ones and references where it's like,
Speaker 2: oh you see the rake on the ground, I know
Speaker 2: what we're gonna do there. Oh you see the phone
Speaker 2: at mose Bar Okay, I see. It's like and there's
Speaker 2: so much people like us that just love Simpsons and stuff.
Speaker 2: It's like it delivers all that cool to my being.
Speaker 3: I'm glad that they were able to capitalize on.
Speaker 2: It so well. Yeah, And I think the reason the
Speaker 2: couch gag was maybe the best version of it with
Speaker 2: Fortnite is because like Fortnite is already this insane thing
Speaker 2: where it's like every ip that's ever existed is in there,
Speaker 2: and then you put the super iconic thing like if
Speaker 2: you go in the Evergreen Terrace portion of the map,
Speaker 2: you go down there, you can go into the Simpsons house,
Speaker 2: you can take a mission from Marge or whatever. But
Speaker 2: also you go to the couch and you can hit
Speaker 2: X to sit, and it's just like I was playing
Speaker 2: a Solid Snake and my sister is playing is Vegeta
Speaker 2: and we hit X to sit and now just Homer's
Speaker 2: or a snake as they're holding basically a duff they
Speaker 2: rebranded slurp. It's just like solid snake and vegeta on
Speaker 2: the Simpson's couch, and it's like, that's so stupid and funny.
Speaker 2: And then when you think about it, just like, oh,
Speaker 2: it could be a Zeno morph, it could be Ariana Grande,
Speaker 2: it could be like, man, what a what an exemplary?
Speaker 2: You know, It's like this is what Fortnite is just
Speaker 2: everything ever and it's just kind of wild to see
Speaker 2: it all together in a way that I think could
Speaker 2: feel a lot shittier, but Fortnite I kind of love
Speaker 2: how they do it. So it was I wanted to
Speaker 2: pick something from Simpsons Fortnite just because there's a lot
Speaker 2: of good, dumb things in there. I think we cut it.
Speaker 2: I think there's some stronger ones here, but like again,
Speaker 2: Simpsons Fortnite was fantastic. How about Monoco's foot fetish?
Speaker 4: This is like kind of money.
Speaker 6: Is it?
Speaker 2: Does it hang with the others? You're the fun guy,
Speaker 2: right what? No, don't show me your feet, Mike.
Speaker 3: Don't you want to represent this one because you are
Speaker 3: are a little freak boy.
Speaker 2: I'm a freak boy, but that with feet.
Speaker 4: Didn't you add this one?
Speaker 2: No, Jake, did I think, look at us who looks
Speaker 2: like a foot freak?
Speaker 4: Then judge dot com order, Okay, so we're cutting that.
Speaker 4: I didn't add it. Hm.
Speaker 2: I like they really are the hottest appendage. They look
Speaker 2: every foot looks exact same. That's not people love it. No,
Speaker 2: they don't look the same. I mean human does the
Speaker 2: ones Some are like probably missing toes or have like
Speaker 2: dirty anyway. I I love the zebra song. I don't know.
Speaker 2: I think they're stronger examples of good dumb things this year.
Speaker 3: Yep, Okay, I think we have to make an argument
Speaker 3: for leapers. I haven't heard it again, Yes, yes, I
Speaker 3: can do this.
Speaker 2: Have you seen those things jump?
Speaker 4: Yes?
Speaker 2: And it's not just that they jumped, It is that
Speaker 2: you try to kill them and then everything else starts
Speaker 2: jumping when you like the amount of times that you
Speaker 2: go to kill them and it's like, oh, they're still going.
Speaker 2: They just they just throw all their weight at something
Speaker 2: and if it's a wall, they'll hit the wall.
Speaker 4: The the the animations are like very good and they
Speaker 4: just kind of tumble and fall and they look so
Speaker 4: stupid when they do this, there's just limbs flying everywhere,
Speaker 4: but they're also like scary as hell. Yeah, I think
Speaker 4: they're real dumb just because of how their limbs are
Speaker 4: flying everywhere, they're bashing against things. I think it should
Speaker 4: be here, but there's some stiff competition. This is a
Speaker 4: strong five here. Ooh boy.
Speaker 2: I think I think this category should be like the
Speaker 2: thing that is dumb and funny but also like has
Speaker 2: like it's actually like it's not just a gag. It
Speaker 2: is a thing that actually kind of plays into the game.
Speaker 2: And I think most of these, like definitely the cannon jigonte,
Speaker 2: I mean the coffin board, it's actually a really good
Speaker 2: way getting around the leapers are they're actually really good
Speaker 2: enemies to cut. I think there's an argument maybe the
Speaker 2: smoking is the least actually like that seems like the
Speaker 2: most esthetic kind of vibes thing.
Speaker 3: Like then it's not essential or necessary. It is very
Speaker 3: dumb and it is good, but I don't think it's
Speaker 3: as good as these others, so I'm willing to cut it.
Speaker 3: I will say right now, I have said this before,
Speaker 3: but I think it is the noble and honorable thing
Speaker 3: to do to also cut death stranding to stop you
Speaker 3: from doing the thing that you always do. What's that
Speaker 3: You just shove a bunch of shit down our throats
Speaker 3: and hope that one gets through.
Speaker 4: I think the coffin board is cool though, it's really cool.
Speaker 4: I guess that was the strategy. It worked because I
Speaker 4: love the coffin board.
Speaker 3: Yeah, he got you.
Speaker 2: It wasn't like considered. That's one of the things I
Speaker 2: love that. No, it's not. I'd like a lot in
Speaker 2: that game. But I want to cut smoking.
Speaker 3: It maybe cut leapers.
Speaker 2: I think, I think leapers. I think it's I think
Speaker 2: it's cool to be anti tobacco. That's a good point,
Speaker 2: which one is saving lives.
Speaker 4: You're literally surfing around on an already dead body, where
Speaker 4: smoking is creating more of them that could trigger a
Speaker 4: foid out. Yeah, but it's not cool year, it's dumb
Speaker 4: thing of the year. You're right, it's dumb good, all right,
Speaker 4: and we're taking smoking out. We can take smoking, okay,
Speaker 4: So then what is.
Speaker 2: The dumbest thing of the year? Good, dumb good. Honestly,
Speaker 2: Mary makes a good point for Cannon. It sounds like me.
Speaker 2: It does sound like it actually seems like a thing
Speaker 2: where if it goes well, it could be a game changer,
Speaker 2: right for that run. Well, the death that sounds amazing.
Speaker 2: All of these are like Giganta sounds incredible to but
Speaker 2: that canon that seems like what this category is?
Speaker 3: I just al't want to say, like when you have
Speaker 3: like four people and somebody because these are you know,
Speaker 3: prop gen of what item you get. When someone's like
Speaker 3: there's a canon, everyone goes oh because you don't know
Speaker 3: if it's good or bad yet, Like you know it's sick,
Speaker 3: but like it could be the death of the entire run.
Speaker 3: That's how risky it is. It's so funny.
Speaker 2: I like you're just like the idea of launching someone
Speaker 2: up and they're like, oh, yeah they died. Yeah, yeah,
Speaker 2: I would vote for Cannon. Okay, are we agreed?
Speaker 3: Yeah?
Speaker 4: I think so? All right, dumb thing of the year. Good.
Speaker 4: The runner ups are coffin Board Death Stating two, Gagonte
Speaker 4: Kirby aer Ride, and Cannon.
Speaker 2: In Peak is the winner. That's a good category.
Speaker 4: That was good. So I believe we are No, we're not.
Speaker 4: We're in our last category No.
Speaker 2: Two, three, four, five, six, seven. We got eight more.
Speaker 3: I think we need to start burning through some of these.
Speaker 2: We'll see some of them be longer than others. Definitely,
Speaker 2: Oh my god. Yeah, well okay, well, next one is
Speaker 2: Dumb Thing of the Year Bad.
Speaker 3: So this is a thing that is stupid, just like
Speaker 3: the last category and bad.
Speaker 4: But we don't like it, right, Yeah, we like the
Speaker 4: other dumb things. We don't like these dumb things.
Speaker 2: The nominees are meanbout sound effects and metroid weird campaign
Speaker 2: choices in Black Ops.
Speaker 3: Seven, Everything About Mine's I.
Speaker 4: Diehard Man Dance, The Xbox Rock Ally Lost Soul Aside
Speaker 4: Tower Dominion's aesthetic.
Speaker 2: Online lobbies in the Wheelchair Basketball.
Speaker 3: Game, Everything Mario Party Jam.
Speaker 2: I'm sorry weird, and I think it's mine, that says
Speaker 2: Randy Pitchford. I want to say to cut the Xbox Rock.
Speaker 2: Xbox Rock ally has major problems.
Speaker 4: Uh we.
Speaker 2: Mostly tied to windows and everything. I will say, despite
Speaker 2: its problems and its frustrations, it is like the one
Speaker 2: I travel with. Like I am traveling with it, Like
Speaker 2: like it runs things very well now that I've got,
Speaker 2: like the full screen experience and all that. Like it's
Speaker 2: a powerful handheld. I like the the ergonomics of it
Speaker 2: and everything. It's the windows stuff sucks. I hate that
Speaker 2: she locked in a loop of not being able to
Speaker 2: log in.
Speaker 4: Yeah. Oh, I've had so many different problems with it.
Speaker 2: But like the fact that I am still like putting
Speaker 2: it in my bag when I travel and stuff, and like,
Speaker 2: I fucking love my Steam Deck, but there are certain
Speaker 2: games and stuff that like will run better on the
Speaker 2: Xbox Rock ally, and like I'm not even using the
Speaker 2: Xbox parts of it. I'm like loading up Steam. I
Speaker 2: love steaming, you know. I'm it's basically a little more
Speaker 2: powerful Steam Deck to me. But if I want to
Speaker 2: play Fortnite on it, if I went, like when I
Speaker 2: was homework thanks skimming playing all that with my sister,
Speaker 2: I was playing on the Rock ally, you know, you
Speaker 2: can't easily load up the epic games to wear on
Speaker 2: a Steam deck, So I want to take that off.
Speaker 2: It's got fucking problems for sure, but I don't think
Speaker 2: it's beyond saving.
Speaker 4: I would say we can cut Towered tom Innion sesthetic.
Speaker 4: I think it is bad. It's really dumb. I'd love
Speaker 4: that game. I don't think it's dumping. I don't think
Speaker 4: it contends with a lot of the stuff here. That
Speaker 4: was just the one I added because that is the
Speaker 4: biggest knock.
Speaker 2: I have a guess.
Speaker 4: I guess to add to that, then, I would say
Speaker 4: weird campaign choices in Black Ops seven because I actually played,
Speaker 4: I just saw videos of it and I was like
Speaker 4: that looks dumb, and then just moved on with it.
Speaker 2: It doesn't seem like a great campaign anyway. But also
Speaker 2: the fact that yeah, me and Kayla like loaded up
Speaker 2: and we're like, let's check it out, and its like
Speaker 2: we both right away. We're like, there's just a million
Speaker 2: little things from like all these characters have health bars
Speaker 2: and sell built for like multiplayer and eight days. It's
Speaker 2: got like a loot system. It just doesn't feel like,
Speaker 2: like I like the traditional Call of Duty campaigns. This
Speaker 2: felt like just a weird hodgepodge DLC mode that like
Speaker 2: just did not.
Speaker 4: It did not feel good at it dumb.
Speaker 2: It's just kind of bad.
Speaker 4: It just sucks.
Speaker 2: Yeah, like everything about Black AP seven just seemed like
Speaker 2: a total misstep. I'll just say the Mario Party Jamboree
Speaker 2: thing is insane. It's like one of those things it's
Speaker 2: like way too expensive. It's like an add on version
Speaker 2: or switch to edition upgrade of Mario Party Jambrie, which
Speaker 2: is not a great Mario Party game anyway. Uh, and
Speaker 2: it's just like separated into like, oh, you can play
Speaker 2: like the old Mario Party Jamboree, but it doesn't have
Speaker 2: a resolution boost. But you can play the new Switch
Speaker 2: two edition stuff here, but then you're on locks there.
Speaker 2: Don't go to it. It's just a very weird Nintendo
Speaker 2: thing of like this package doesn't make any fucking sense.
Speaker 4: Uh.
Speaker 2: It's it's it's almost hard to describe how confusing is.
Speaker 2: We tried to stream it a couple of times, and like,
Speaker 2: none of the new stuff they add of it is
Speaker 2: like super substantial or good or anything. And it's just
Speaker 2: it's so confusing that like I don't even think it's
Speaker 2: worth talking about. I just think it sucks. Like again,
Speaker 2: Lego Party, That's that's what I go to right now.
Speaker 2: Mario Party jambri and Switch to is bad. Uh.
Speaker 4: I like throughout Lost Soulicide because I was like, that
Speaker 4: was a really dumb game. I don't know if you
Speaker 4: saw much of this game, but it was absolutely like
Speaker 4: I think it was a Sony published game as well.
Speaker 2: That was just kind of like what what or so
Speaker 2: Sony help fund?
Speaker 4: I don't know.
Speaker 2: It's a very strange game, but I didn't.
Speaker 4: Really play it. I just watched footage of it and
Speaker 4: I was like, yeah, that looks bad.
Speaker 3: What's bad?
Speaker 2: Mine's hot? What's going on there? I mean, is that
Speaker 2: even like dumb? Or is that just like a catastrophic failure?
Speaker 4: Yeah?
Speaker 2: I think it's it's like a dumb is Like I
Speaker 2: think a dumb is like, oh what a dumb thing
Speaker 2: like Mine's Eye was a massive waste of time and
Speaker 2: resources and and I'm sure talent that worked at the studio,
Speaker 2: which is bad leadership. Just the final game seemed soulless
Speaker 2: and terrible, and then what there was like recent stuff
Speaker 2: to where I think this goes into like larger like
Speaker 2: labor and layoff stuff, which isn't really what this category
Speaker 2: is about. So I don't even know. Maybe it's just
Speaker 2: that game fucking sucks, and everything surrounding it seems like
Speaker 2: it stinks. But I don't know if it's necessarily like
Speaker 2: no dumb thing, you know. Yeah, Oh, let me just
Speaker 2: talk about the ambo sand efects of Metroid. So I
Speaker 2: have a bunch of Mibo for some fucking reason, and
Speaker 2: usually when I get a new intenda first party game,
Speaker 2: it's like, Okay, what's the Mibo support And I didn't
Speaker 2: want to buy the fifty dollars fucking Samus bike ones
Speaker 2: or anything like that, but oh I got these old
Speaker 2: Metroid ones. They usually like if it's the same series,
Speaker 2: it usually does something. You go into the Ambo scan
Speaker 2: thing and you scan the old ones, and you have
Speaker 2: to go into a menu, go into the ambo thing,
Speaker 2: scan the Metroid ambo and it will just play a
Speaker 2: sound effect from Metroid.
Speaker 4: Well.
Speaker 2: Also on the viola right, you can listen to a
Speaker 2: song or it's like some music. I don't think I
Speaker 2: got that. I just literally would like scan specific amibos,
Speaker 2: but that's what I heard. Maybe that's the bike one
Speaker 2: or something. But like the old ones are just like, oh,
Speaker 2: it's the like you got an item sound that you
Speaker 2: could hear in a menu, or you can just play
Speaker 2: the Metroid game and hear the Metroid sound.
Speaker 4: Dumb.
Speaker 2: It's insane. It's just so stupid. But yeah, uh, die
Speaker 2: Hard van Dance, you saw that and did not like.
Speaker 4: It, right, I thought it was really dumb. Yeah.
Speaker 2: I described it to Ben Hanson and it was like, oh,
Speaker 2: this seems like the bad kaJama. So maybe it's just
Speaker 2: me that likes it. So keep it on here. Then
Speaker 2: I looked at Jake for that because he didn't like it.
Speaker 4: This is dumb thing that they're bad. Yeah, dumb Kajima,
Speaker 4: bad Kajamia.
Speaker 2: Yeah, but I'm saying I think he thinks it's bad.
Speaker 2: He did not like the Yeah, do you think it
Speaker 2: hangs on this category? Uh?
Speaker 4: I mean, what's the deal with online lobs? Oh god?
Speaker 2: We tried to fucking play this game on Giant Bomb
Speaker 2: and it was like, okay, I think it was me
Speaker 2: grab Manati. It's a three on three wheelchair basketball game.
Speaker 2: It's like, all right, we'll go on, We'll Dragon Drag, Extrive,
Speaker 2: Drag Extra Yeah. Yeah uh. And you get thrown into
Speaker 2: a lobby with it's like twelve people or something, and
Speaker 2: I think they're trying to do like a pickup game
Speaker 2: type thing for like the online lobbies, but like, we
Speaker 2: could not team up with each other. We were like
Speaker 2: in a lobby of twelve and it just randomly put
Speaker 2: like six of us together and jumbled us up. So
Speaker 2: it's like, oh, me and Grub and Rando against Manati
Speaker 2: and two others. It's like, wait, we're three, We're in
Speaker 2: the same Why are we not? We can't play on
Speaker 2: a team, like it's an online sports game and we
Speaker 2: couldn't even like party up. It just seems like there's
Speaker 2: so many baffling decisions that went into this, but key
Speaker 2: among it is like, even if the game was bad,
Speaker 2: you would think you'd be able to like play with
Speaker 2: two friends against three people. It doesn't even let you
Speaker 2: do that.
Speaker 3: I don't even think you need to say Drag X drive.
Speaker 3: Nintendo Multiplayer is like always notoriously so fucking ass.
Speaker 2: And Internet Yeah, yes, but Kirby Air Riders had the
Speaker 2: best implementation of Nintendo Online Multiplayer genuinely mind blowing really,
Speaker 2: which doesn't say a lot considering, yes, how bad they
Speaker 2: are normally, but kind of a tangent. But like, I
Speaker 2: don't know if i'd just say Nintendo Online because that's
Speaker 2: a different thing.
Speaker 3: Well, then they messed up here again, I agree, I
Speaker 3: would say that's worse than it sounds like you like
Speaker 3: die hardman, so I would take that off if you
Speaker 3: like it.
Speaker 2: I like it a lot, and it's not that. Yeah,
Speaker 2: I liked it a lot. Yeah, I mean yeah, I'm
Speaker 2: okay with these.
Speaker 3: All right, And then Randy Wentz done.
Speaker 2: Yeah, Randy pit first again, it's done Bad Thing of
Speaker 2: the Year. It's Randy Pitchford of Gearbox. Yeah, that guy
Speaker 2: just needs to stop doing everything he's doing. Stop talking.
Speaker 4: Next, the category is best Remake and Remaster.
Speaker 2: All right. Nominees are Eller Scrolls for Oblivion Medal, Your
Speaker 2: Sawid three, Delta, Sneak.
Speaker 3: Eater, Tony Hawk, pro Skater three and.
Speaker 2: Four, Charles in the Sky First Chapter, Final Fancy Tactics,
Speaker 2: The Ivilis Chronicles, Zelda, Breath of.
Speaker 3: The Wild, and Tears of the Kingdom.
Speaker 2: Switch to first question. Anyone played Tactics, Yeah, okay, it's
Speaker 2: on my list. I love Tactics. I just haven't played
Speaker 2: it yet want to make sure somebody has so.
Speaker 4: I didn't plead the original, so it's hard for me
Speaker 4: to like say, but it seems like people are pretty
Speaker 4: happy with it. Yeah, by getting Yeah, I don't know
Speaker 4: that I would go back to the what do I
Speaker 4: have it on? It was on PSP. I played the
Speaker 4: game for the first time, a PSP classic or whatever
Speaker 4: you want to call it, and.
Speaker 2: Then I went to PS three for the War the
Speaker 2: Lions one.
Speaker 4: Yeah, I can't foresee going back to it in any
Speaker 4: other way now that I played this one.
Speaker 2: Okay, these are all really good. Boy. I know the
Speaker 2: Tony Hawk four stuff bothered some people that were big
Speaker 2: on the like more open original game. I don't know.
Speaker 2: I don't know where you guys are right with Like
Speaker 2: Tony Hawk.
Speaker 4: I played a lot of three plus four.
Speaker 2: It didn't bug me, but didn't bugged me either, you know,
Speaker 2: and it felt incredible, Like the important part of those
Speaker 2: games is the feel of it. That's why Tony Hawk
Speaker 2: HDU sucked, But like this was killer. I loved it.
Speaker 2: I love Delta Oblivion. Is anyone going to go to
Speaker 2: back for Oblivion if we're looking for seft to cut?
Speaker 2: So I played a lot of Oblivion remastered.
Speaker 4: I think that's a weird one because I think there
Speaker 4: are very special things that they kept from the original
Speaker 4: that make the remaster feel just as weird and out
Speaker 4: of place and kind of awkward in.
Speaker 2: A way that I really appreciate. But I also, god,
Speaker 2: I don't know.
Speaker 4: I don't even know how to talk about that, to
Speaker 4: be honest, Like I I I think it could probably
Speaker 4: go out of how I feel because it is they
Speaker 4: like added sprint and like made the graphics better, but
Speaker 4: it is still the same Jankie game, which I love.
Speaker 4: But they're like weird things that I'm like, oh, you
Speaker 4: could have done this too, and it would just been
Speaker 4: a little smooth, a little more interesting, Like you could
Speaker 4: have just taken a tiny risk here.
Speaker 3: I think you can take out Zelda too.
Speaker 2: I was gonna say, I don't.
Speaker 3: I mean, I just don't think it did anything that
Speaker 3: in fucking groundbreaking.
Speaker 2: The important thing with those is the performance, and it
Speaker 2: is like I did play through, like I'm probably gonna
Speaker 2: finish it, but I finished three of the four shrines
Speaker 2: and Breath the Wild again, and you know, it's my
Speaker 2: favorite game ever, and it just plays so much better.
Speaker 2: But as far as like adding things, I mean there
Speaker 2: was like the fucking Zelda notes, bullshit app stuff or
Speaker 2: whatever like that. Better things on this list, Yeah, totally.
Speaker 2: I am very glad that those remasters not even they're
Speaker 2: just the switch to editions that just run better. I'm
Speaker 2: so happy they exist. It is the way to play
Speaker 2: those games now. But these other ones are more substantial. Definitely, Uh,
Speaker 2: Delta really fun. I'm very happy Delta exists. I mean, snaky,
Speaker 2: it is one of the best games of all time.
Speaker 2: I think it like got to the finals of our
Speaker 2: was it a Patreon thing, where did the one hundred
Speaker 2: best games all time? Yeah, I mean Tony Hawk's great,
Speaker 2: you know, Trelton Sky, I think you'd be the one
Speaker 2: to talk about that. So once again, I didn't play
Speaker 2: the original. I played this one.
Speaker 4: But from what I understand and kind of like the
Speaker 4: sentiment I've heard is that this is kind of how
Speaker 4: people wish they remade the Final Fantasy seven. Like it's
Speaker 4: very true to that original, but at the same time,
Speaker 4: they redid the entire art style, they redid the combat,
Speaker 4: they brought it up, they brought it up to like
Speaker 4: sort of a modern audience, you know, in a way
Speaker 4: that I really appreciate. I've been really enjoying. But once again,
Speaker 4: like I didn't play the original, so like maybe it's
Speaker 4: not the best, but like it's same thing with Final
Speaker 4: Fantasy Tactics. For me, it's just like I didn't play
Speaker 4: the original, but I like what I played of if
Speaker 4: a list chronicles and I want to play more. And
Speaker 4: I didn't play the original Trails in the Sky, but
Speaker 4: it seems like a very substantial rework and remake of
Speaker 4: that game.
Speaker 2: Are we thinking that Metal Year and Tony Hawk are
Speaker 2: locks and we have to decide between Trails and Tactics. Yes, sure, yeah,
Speaker 2: I guess I would look to Jake for that. Then,
Speaker 2: oh God is ere in the same spot with both
Speaker 2: those games.
Speaker 3: It seems your favorite child.
Speaker 4: I feel like I didn't play enough of Tactics to
Speaker 4: do you feel pretty strongly about Tacticals.
Speaker 3: Like Tactics, I think Tactics is very well received, But
Speaker 3: the most important opinion is this table.
Speaker 2: Yeah, no, I mean I love.
Speaker 4: Final Fantasy Tactics was one of my favorite games of
Speaker 4: the few hours I played of Ivolis Chronicles. Again, it's
Speaker 4: just so much more convenient to play, and also I
Speaker 4: think they it was a pretty faithful job they did.
Speaker 4: I didn't play Trials in the Sky though.
Speaker 2: I will also say I think a great remake or
Speaker 2: remaster is like, you know, taking some of the biggest
Speaker 2: and best games of all time and making them more
Speaker 2: accessible to modern audiences. And I think nobody's going to
Speaker 2: deny that medal year solid Tony Hawk, Final Fantasy Tactics.
Speaker 2: These are like pillars. I'll be honest, I don't know
Speaker 2: what the fuck Trails in the Sky is sure, so like,
Speaker 2: I don't know if that's as necessary you know, maybe
Speaker 2: that's just me. I don't know what it is, but yeah,
Speaker 2: I'm okay cutting that. Okay boy, I mean you know,
Speaker 2: I'm a Medal Year guy. I really like Delta. It
Speaker 2: is very very faithful, but the visuals are so upgraded,
Speaker 2: the quality of life stuff, being able to switch camo
Speaker 2: on the fly with the dpad, it is. I'm very
Speaker 2: particular about Meddle Year Solid, and I would be the
Speaker 2: first to be skeptical of a Metal Year project without
Speaker 2: Kajima involved. Yeah, it was clearly made with love and
Speaker 2: reverence for the original, and I don't know how you
Speaker 2: could have done it better.
Speaker 3: I have to give you credit for this as well.
Speaker 3: This is like your expertise, and I have seen the
Speaker 3: before and afters. It looks really good. They did a
Speaker 3: great job, so I wouldn't be mad if this one.
Speaker 3: I think this is a totally fair argument, unless anyone
Speaker 3: has like a strong argument for someone else.
Speaker 4: I will say I started up Metal Gear Solid Delta
Speaker 4: and I was like, played this game before, not that
Speaker 4: long ago, don't need to play this, and like all
Speaker 4: deaf for it. I played five minutes and I was like,
Speaker 4: I'm good, don't don't need to play it. I think
Speaker 4: that's unfair. You know I probably should have played more
Speaker 4: before I say more, but I do think like there
Speaker 4: is an argument that this doesn't necessarily need kind of
Speaker 4: like the same thing I was thinking with Oblivion, where
Speaker 4: it's like, does this really need it?
Speaker 2: I mean, you can say that about Tony Hawk too, Like,
Speaker 2: you know, I played Tony Hawk First Skater three several
Speaker 2: times a year, like since it came out, even like recently,
Speaker 2: and it didn't need it. But I like the fact
Speaker 2: that it is just available and looks better for modern audiences,
Speaker 2: easily playable and modern hardware and stuff like. I just
Speaker 2: think these are very important games to like be easily
Speaker 2: playable in twenty twenty five and beyond.
Speaker 3: I think it has to go to the judge. Oh shit, sorry, Bud,
Speaker 3: give us that sweet, sweet beat.
Speaker 4: That'll give me time to think. Way for the bongos. Uh,
Speaker 4: it's going to Final Fantasy Tactics.
Speaker 3: He's the judge. He's the judge. He gets to make
Speaker 3: these calls.
Speaker 2: I I mean, but I also love Final Fantasy Tactics,
Speaker 2: So I'm not like mad.
Speaker 4: I'm just happy.
Speaker 2: I'm like mantle gear a Tony Hawk tough ship. Next category,
Speaker 2: it's not poop a k A most okay. Game of
Speaker 2: the Year nominees are Assassin's Creed Shadows, Mafia the Old.
Speaker 3: Country, Nintendo Switch to Welcome.
Speaker 4: Tour, Mario Kart World, and Borderlands. For I want to
Speaker 4: say one thing. I don't think any of us played
Speaker 4: Mafia the Old Country, so I don't know that it's
Speaker 4: fair that it's even here.
Speaker 2: I did, Oh you did, that's why finished?
Speaker 4: Oh weird? Have you ever met this man?
Speaker 2: Your friend?
Speaker 4: Supposedly, I don't follow his work.
Speaker 3: Oh my god.
Speaker 4: Wow.
Speaker 3: I think Assassin's Creed Shadows should also not be on
Speaker 3: this list.
Speaker 2: It's pretty good.
Speaker 3: I think it's pretty good. I think it's unfair. I
Speaker 3: understand we're having.
Speaker 2: A bit of a lull, but I think Assassin's Creed.
Speaker 3: I think it did good for an Assassin's Creed, and
Speaker 3: I think it gets it's I think it should get
Speaker 3: its due, and I think it should be.
Speaker 4: Off this list.
Speaker 2: I feel like Dan has something to say.
Speaker 4: I do.
Speaker 2: Oh the way you were looking, I was like, I'm
Speaker 2: just drunk. It's still mad about that metal years. Yeah,
Speaker 2: I was thinking, like I can feel this. It's gonna
Speaker 2: be either Mario Kart World and Intend to Switch to
Speaker 2: Welcome Tour. I think Mario Kart World gets too much shit.
Speaker 2: I will agree it's not the top two Mario Karts ever,
Speaker 2: but it's not this huge disappointment. I think some people
Speaker 2: pointed as I would, Okay, I guess it is. It's okay.
Speaker 2: I kind of just want to play eight de Luxe
Speaker 2: to be honest, But it's ninety circuits A Deluxe is
Speaker 2: really fucking good. And switch to Welcome Tour is like,
Speaker 2: I don't even know what that is? Like is that okay?
Speaker 2: Like I don't know, it's like Google docs. Okay, Like
Speaker 2: it's just it's barely a game, you.
Speaker 3: Know, it's barely a game.
Speaker 4: I kind of liked it.
Speaker 2: I'm definitely more forgiving a welcome Tour. I kind of
Speaker 2: liked it.
Speaker 4: I liked it, yeah too, because it was a very
Speaker 4: weird thing and like Nintendo was like telling you about
Speaker 4: all the features of their system in like mini games
Speaker 4: and it.
Speaker 2: Very Nintendo way. Yeah. Yeah, there were many games like
Speaker 2: we want to show you very specifics about how like
Speaker 2: Rumble Motors.
Speaker 4: Were four K with like one one that was awesome.
Speaker 2: There were some clever stuff in there, for sure. Actually,
Speaker 2: you know what I like, I like to switch to
Speaker 2: Welcome Tour take it off here. I'm for that. I
Speaker 2: guess I don't know you did. You didn't play it,
Speaker 2: there's no way.
Speaker 3: Yeah no, I'm gonna say then because we're already at
Speaker 3: our SMS. Mario Kart was just okay.
Speaker 4: The way you described it sounded okay. I actually I
Speaker 4: think it's I had. I liked quite a bit about
Speaker 4: Borderlands for wow. I think my thing with Mario Kart
Speaker 4: World is like, man, they were cooking for so long.
Speaker 4: We had Mario Kart eight for like ten years before
Speaker 4: that came out, and it's just kind of like, all.
Speaker 2: Right, there's an open world and there, and there's the
Speaker 2: to be fair, there is the cool like wall writing stuff,
Speaker 2: but what percentage of players actually they don't and the
Speaker 2: open world stuff is not as much of a game.
Speaker 2: Like when I saw that first trailer for World, I
Speaker 2: was like, this is the game changer, this is the
Speaker 2: killer app, and like it's a very good game. But yeah,
Speaker 2: after like a ten year wait and everything, like what
Speaker 2: could they possibly do with the next Mario card and
Speaker 2: like it's not exactly I think what I wanted? So boy,
Speaker 2: I think that could win? Yeah, okay, yeah, are you
Speaker 2: a Mike Carr World. Sure, okay, it hurts me to
Speaker 2: say it, but yeah it's not poop aka the most
Speaker 2: okay game of the Year.
Speaker 4: Uh. Nomin Or runner ups are Borderlands four, Mafi The
Speaker 4: Old Country, but the winner is Mario Kart World. Great
Speaker 4: all right, next category, all right A fan favorite the
Speaker 4: most fucked Fucker. Shout out to Deadlock, who came up
Speaker 4: with this the only podcast I listened to. And nominees
Speaker 4: are Fox Mask from Silent Hill, F.
Speaker 3: The Birthing Monster from Silent Hill, F The Banana Thieves
Speaker 3: from Lego Party, Mulgren from The Midnight Walk, Libra from
Speaker 3: Eldon Ring Night Rain, All Three, All the Act Three
Speaker 3: Bosses in Silk Song, Bush from megabonk Fred from Look Outside,
Speaker 3: Higgs from Death Stranding two.
Speaker 2: ORNI dude in Haities two?
Speaker 4: Do we is this dionics is that he's the guy
Speaker 4: with the lead that always wants to fuck It.
Speaker 2: Describes a lot of them, though, doesn't you guys know
Speaker 2: Matt Riddle. He looks like Matt Riddle.
Speaker 4: He's the guy who's like, one, Hey, what's up?
Speaker 2: Do you want to have some? Diis? I think, yeah,
Speaker 2: you want to have some? And the cow from or
Speaker 2: just Cow from Mario Kark.
Speaker 3: Is it possible, Judge Yake, for you to replace this
Speaker 3: category text with images from some of these characters, because
Speaker 3: I think it's important that might be.
Speaker 2: I know, I don't want to push it, but but
Speaker 2: also for the audio.
Speaker 3: Some of my arguments are so based on the visual
Speaker 3: design of these characters that either all of the people
Speaker 3: in the audience are gonna have to google them or
Speaker 3: you're gonna have to put up a quick image.
Speaker 2: You know, so many people will listen on audio that
Speaker 2: I think, like, if you do want to see, I'd
Speaker 2: say google, but.
Speaker 4: I would say, do your breast to describe. I would say, like,
Speaker 4: you know some of the more fucked up ones. Okay, well,
Speaker 4: I to start out, I would say a birthing monster
Speaker 4: I think deserves it over Fox Mass from Silent Hill
Speaker 4: left totally.
Speaker 3: Yeah, I think I put fox Mass on there.
Speaker 4: I put fox Mass sounds like there's got to be
Speaker 4: something in here. And then I saw you added birthing monster.
Speaker 4: I was like, oh, yeah, that's the one.
Speaker 3: The birthing monster is what it sounds like. It is
Speaker 3: like literally giving birth. I think it's a classic Silent Hill.
Speaker 3: It's indicative of horrors of birth. Of children. It's crying,
Speaker 3: it's slithering, it's vile, it's bulbous, it's pussy. It's really
Speaker 3: fucking upsetting, and it does lock you in a space
Speaker 3: with it with a key. There's no way out, and
Speaker 3: if you kill it, it just comes back. You can't
Speaker 3: actually kill it, Like I think this is a puzzle
Speaker 3: where you have to solve it with this, with this
Speaker 3: being in your vicinity. Absolutely grotesque, fucker.
Speaker 2: I mean, I never even saw the video everyone saw
Speaker 2: in Junior High of actual birth, and like everyone acted
Speaker 2: like that was horrifying. So I don't even know that
Speaker 2: looks like I'm sure this is worse than that. Right,
Speaker 2: it's not as bad, but the real is like it
Speaker 2: probably we don't.
Speaker 3: Like I can't even imagine birth, and I think it does.
Speaker 4: It? Really?
Speaker 2: Why did you say that with a safe cadence like
Speaker 2: I like holes like Mary kishive, we don't want it.
Speaker 3: I think it's a very clear horror for so many people,
Speaker 3: and yeah, absolutely vile. I think it. I think personally
Speaker 3: it should remained.
Speaker 2: There's something on here that doesn't belong.
Speaker 4: Now.
Speaker 2: To be fair, I've only played this once, but the
Speaker 2: Banana Thieves and Lego Party.
Speaker 4: Were coming cool dudes.
Speaker 2: I thought they were in that. Hey, hey, Mike, why
Speaker 2: don't you describe what they fucking do? What is there
Speaker 2: one thing they do? The Banana Thieves and Lego party.
Speaker 4: They pull up in like the penultimate round, in a
Speaker 4: banana shaped boat with like sixteen mufflers and they're dressed
Speaker 4: like bananas, matching the boat with sunglasses, and they've got
Speaker 4: night at the Roxbury era cell phones the size of
Speaker 4: like fucking the like the key cards in GoldenEye. Then
Speaker 4: when someone rolls up and pays them seventy five Lego studs,
Speaker 4: they steal it from.
Speaker 2: Damn they Then they don't just steal it for me do?
Speaker 2: They then call in.
Speaker 4: A fleet of balloon riding monkeys in the sky, one
Speaker 4: monkey of which has a similar cell phone, is like, yeah,
Speaker 4: we got a boss, and they all just drop onto
Speaker 4: the person that you put the hit on. Yeah. So
Speaker 4: it was me like eight times with like a fleet
Speaker 4: of monkeys falling on me, And like I think, because
Speaker 4: like Lego's staying true to the property, They're like, well,
Speaker 4: it has to just be the monkey figs that we
Speaker 4: created in the game. But what it looks like is
Speaker 4: a bunch of the monkeys falling on the character who
Speaker 4: is in like horrified, do you fall on your back?
Speaker 2: Like no, and a bunch of the monkeys just kind.
Speaker 4: Of fall and pile on this person steal whatever you
Speaker 4: tell them to steal, whether it's the gold brick more
Speaker 4: often than not, I would imagine, or some studs. Then
Speaker 4: they just basically like Fulton Recovery system back up into
Speaker 4: the sky, and the banana dudes like, all right, peace out,
Speaker 4: and then he goes to the next place to make it.
Speaker 2: Give you the gold brick that the monkeys fucked you for.
Speaker 3: Cool, Yes, cool dudes.
Speaker 2: In case that was not clear, it just in general
Speaker 2: does not. Yeah, it was not.
Speaker 4: The monkeys piling on them had more than a hint
Speaker 4: of some uh salacious behavior.
Speaker 2: Yeah, if you're under a pile of monkeys that are
Speaker 2: all just like shaking, and yeah, it's really fucked up stressed.
Speaker 4: And then so in order to so like to Jake's point,
Speaker 4: like the banana thieves are actually pretty fucking cool. And
Speaker 4: then oh and then they have the audacity to show
Speaker 4: up to the awards ceremony in the last place.
Speaker 2: The monkeys are like yeah, yeah.
Speaker 4: Yeah, we know what we did. Yeah, they're they're so
Speaker 4: fucking cool. They should have been in Cool Dudes, they
Speaker 4: are badass.
Speaker 2: I don't think they would have beat out.
Speaker 3: I think it's funny. I think it depends on who's
Speaker 3: hiring them. I don't think they belong here.
Speaker 2: I don't either. They should have been a ghost of
Speaker 2: Yotakil Tree unlocked to get the banana themes and ghost
Speaker 2: of that's like mon and then you just they just
Speaker 2: descend on every like outpost and just wreck the Samurai.
Speaker 4: Cool.
Speaker 2: Yeah, you're playing the guitar like. I'll be honest, if
Speaker 2: they didn't just fuck me into the last place today,
Speaker 2: I'd be like, God, this is the coolest thing I've
Speaker 2: ever heard.
Speaker 3: I know they gotta goers dance.
Speaker 2: Fucker were coming force. I agree.
Speaker 3: I think I put in the molegrim. Anyone who has
Speaker 3: played The Midnight Walk. If you haven't, here's my short
Speaker 3: sales pitch.
Speaker 2: This is a uh I want to look up mom,
Speaker 2: because you told us to get.
Speaker 3: Everyone Google mole Grim the Midnight Walk. It's listed in
Speaker 3: the upper left corner so you can see how to
Speaker 3: spell it.
Speaker 2: This is like a.
Speaker 3: Claymation style game. You're in first person, you're running from
Speaker 3: I want to say it looks like a slithering shit.
Speaker 3: It looks like a gray slug with sharp teeth.
Speaker 2: You know what it looks like to me is it
Speaker 2: looks like you know, in the eighties they would make
Speaker 2: these shitty horror movies and stuff, but it was all
Speaker 2: like practical effects would be like the Monsters stuff. It
Speaker 2: looks like a thing made of like rubber, and.
Speaker 4: Like, yeah, that thing looks it's like someone's thumb that
Speaker 4: was decomposing and then a grow a nose and teeth, eyes.
Speaker 3: It doesn't look like it should be alive. But it
Speaker 3: is hunting you. And a huge component of this game,
Speaker 3: and the reason I added it isn't just the way
Speaker 3: it looks, but it also like it's hunting you, and
Speaker 3: so you have to hide under these peaks in the game,
Speaker 3: and when you hide, even if you hide, if it
Speaker 3: saw you, it chases you and sticks its head in
Speaker 3: the hole to look for you and having it like
Speaker 3: look really close, it gets really into the camera looking
Speaker 3: over and around you. Very upsetting. It's a terrifying boss.
Speaker 3: You can hear him. He's he's slithering around. It's nasty
Speaker 3: and if he catches you, ah, it's genuinely upsetting to
Speaker 3: be hunted by this. This give was in VR as well, right,
Speaker 3: it is in VR, and I think that's like an
Speaker 3: additive skin. I did not play it in VR. I
Speaker 3: just played it on PC. I don't think you need
Speaker 3: the VR experience. I think it would probably be more
Speaker 3: it would be an even fucked fucker if you were
Speaker 3: in in VR. But as a PC game, I think
Speaker 3: this is a vile, disgusting monster that hunts you. It
Speaker 3: is frightening, and he's also kind of sad. It's kind
Speaker 3: of like the additive part of it. He's not just gross,
Speaker 3: he's just this sad, little massive goose.
Speaker 2: Obviously this sounds like, this sounds great for this category.
Speaker 3: Yeah, he's nasty, so he's a good it's good. He
Speaker 3: is a good person for this category. I think I
Speaker 3: don't know if he's a person. He's a good little slug.
Speaker 2: I think we got a couple of potential cuts here.
Speaker 2: One I don't love. I have not seen all the
Speaker 2: Act three bosses and soilks on I'm sure they all
Speaker 2: suck ass in terms of just like this is just
Speaker 2: a huge pain in the ass to kill, but like
Speaker 2: a huge blumpanglers, like a whole axe bosses into one thing.
Speaker 2: I don't know. This seems like we got some strong
Speaker 2: options here.
Speaker 3: Put this in there. I don't remember placing this. I
Speaker 3: do think that the bosses and Silk Song are really
Speaker 3: agro and they're very difficult. But even like the main
Speaker 3: girl that you fight at the very end, what's her
Speaker 3: name and a.
Speaker 4: Song?
Speaker 3: Yeah, she's got all the clouds around her, and she's
Speaker 3: tiny and white, and she's got this tiny.
Speaker 2: Spin or needle or pointy or something point. She's really tough,
Speaker 2: jade fire.
Speaker 3: She's brutal, and she's not even the toughest. I just
Speaker 3: think like you're getting to a point where it's really stressful.
Speaker 3: I don't actually think that she's a fucked fucker, though,
Speaker 3: because that descriptor is for someone who looks that's for
Speaker 3: someone who looks vile. I'm so thirsty. Wait, are we
Speaker 3: at a beer?
Speaker 4: No?
Speaker 2: No, get something else.
Speaker 3: Anyway, I don't think she belongs. So let's take out
Speaker 3: the Act three bosses.
Speaker 4: Wait, hold on? I put that there.
Speaker 2: I was like, did you do Act three? Did you
Speaker 2: complete Act three?
Speaker 3: I didn't complete Act three?
Speaker 4: Actory is fucking brutal.
Speaker 2: That is almost the reason I stopped playing that game.
Speaker 3: But it's gonna come up.
Speaker 2: To that Act three.
Speaker 3: I'm looking into it. I don't think that they're fuckers.
Speaker 2: I think they are all fuckers except for one.
Speaker 4: There's one boss that isn't and there's a very touching
Speaker 4: story as to why that boss is there and I
Speaker 4: and I liked it. But all the other ones Buckings.
Speaker 4: Have you done Coral Tower? Yes, I just finished hated
Speaker 4: that ship.
Speaker 3: Yeah, that one's really really tough, and there's a really
Speaker 3: tough run back for it as well. So every time
Speaker 3: you lose, there's like a five minute journey to get
Speaker 3: back to the boy.
Speaker 2: It's just arena arena, arena arena, and then.
Speaker 3: The I know, but the end reward.
Speaker 2: I'm venting a little because that Act three almost broke me.
Speaker 2: Like that almost broke me.
Speaker 4: I almost wish I didn't play through Act three because
Speaker 4: of how whoa much like how brutal that third act
Speaker 4: was something I ended like I got credits on two,
Speaker 4: which I did, and then it's like I did the.
Speaker 2: First kind of like went down. I was like, I
Speaker 2: got so many other games playing now, I've been playing
Speaker 2: like sixty hours of Soak Song and maybe I'll come
Speaker 2: back to Act three and like, so my thoughts on
Speaker 2: such song are very positive.
Speaker 4: I've heard stuffing that're still very positive. But Act three
Speaker 4: was such a and they like I don't want to
Speaker 4: spoil things. They like do things to the world that
Speaker 4: also make it more of a pain to traverse in
Speaker 4: a way that I also did not like to. Act
Speaker 4: three for me was just I was just I felt
Speaker 4: like I was banging my head against the keyboard the
Speaker 4: entire time I was playing it. To your point, these
Speaker 4: bosses aren't like fucked fuckers and like a you know
Speaker 4: again Fu Funcker kind of way, you know, like a
Speaker 4: fucker right now, I didn't say it on a mute.
Speaker 4: Where what is this week?
Speaker 2: What characters?
Speaker 4: Anyway?
Speaker 2: I just need to get that off my chest.
Speaker 4: Okay, No, I'm like fair, but it's a fair thing
Speaker 4: to bring You're talking about in the end of Act two,
Speaker 4: not at all what I was talking about.
Speaker 3: It's just I'm not talking about that either.
Speaker 2: Yeah, those those bosses are absolutely.
Speaker 3: This is a fair point. I don't think they belong
Speaker 3: in this category.
Speaker 4: I don't.
Speaker 2: I I will cut Higgs from Death Training two. Uh,
Speaker 2: this is stiff competition. This is Troy Baker's character, the
Speaker 2: main bad guy from desth training two. He's just a
Speaker 2: weird joker, guitar player, guy that like wants to end
Speaker 2: the world. And uh, he always got a tragic backstory
Speaker 2: or something. It's it's not the deepest character. He's fucked up,
Speaker 2: for sure. He has a guitar. He says, to win
Speaker 2: fire a bunch. Uh, there's better stuff in this category. Okay, cow,
Speaker 2: we'll What the fuck's up with that cow? That point right?
Speaker 2: He's riding a motorcycles. Don't even to look up picture
Speaker 2: you've seen a cow be imagine one on a motorcycle.
Speaker 4: It's fucked up.
Speaker 2: That sounds cool.
Speaker 4: I don't know if he's.
Speaker 3: I would sounds like a cow having a good time.
Speaker 2: I don't trust him.
Speaker 3: I think cows deserve to be able to live better lives.
Speaker 2: It's pretty cool.
Speaker 3: That seems awesome that you lost cred.
Speaker 2: All right, that's pretty cool, Cad.
Speaker 3: While you guys are, while you guys are googling Google
Speaker 3: Fred from look outside. This is important that I explained
Speaker 3: that this is a character that you meet. When you
Speaker 3: meet him, he says, I'm a painter and there are
Speaker 3: people trying to hurt me. You need to know I
Speaker 3: am the real Fred. Kill all the other Freds. The
Speaker 3: next thing you do, I don't think that's that's a Listen.
Speaker 3: I'm listening.
Speaker 2: I'm trying to Fred.
Speaker 3: So the next thing you need to know is is
Speaker 3: you open a freezer and in the freezer is a
Speaker 3: decapitated head of Fred on like an alien body. And
Speaker 3: the head says, I am Fred. The person you just
Speaker 3: talked to is not Fred. That person is an impostor.
Speaker 3: They cut my head off, they put me in here.
Speaker 3: I am the real Fred. And you have to you
Speaker 3: have to help me kill that guy immediately and protect me.
Speaker 3: And then right there your characters to make a decision
Speaker 3: of whether or not you kill the Fred you just
Speaker 3: met that said listen, every other Fred you're gonna meet
Speaker 3: is an imposter, something's going on, or the guy that
Speaker 3: you met in the freezer, and that starts a cascade
Speaker 3: of decisions. As you keep going, you keep meeting more Freds,
Speaker 3: and the Freds get more and more fucked up.
Speaker 2: Yeah.
Speaker 4: There's there's Wriglyfred. There's tumor Fred. There's bright Fred. There's
Speaker 4: shadow Fred Fred who bites toxic Fred, godhead Fred, faceless Fred.
Speaker 2: Look at this, I this seems incredible.
Speaker 3: It's actually very different.
Speaker 4: He is.
Speaker 3: And it's also very the thing because the whole point
Speaker 3: of what this is setting up is somebody's lying to
Speaker 3: you and you, as the character, get to decide who
Speaker 3: the real Fred is. I think this is one of
Speaker 3: the more brilliant things that happens. And Look Outside, which
Speaker 3: anyone who doesn't know, is a game where you it's
Speaker 3: kind of like a point and click adventury thing, but
Speaker 3: you're you have to solve a horror. This is a
Speaker 3: horror experience where you can't look outside. There's an alien
Speaker 3: or some entity that's taking over the world, and you're
Speaker 3: coming across these characters where something horrible is happening to them.
Speaker 3: This area of Fred is terrifying. I find it so
Speaker 3: stressful to go in each door knowing I'm going to
Speaker 3: find another Fred who's going to beg to me that
Speaker 3: they are the real Fred. And they're all disgusting, they
Speaker 3: are all vile, and it's a really cool sequence there.
Speaker 3: Aret there art guy like went off the chain on
Speaker 3: this one. So hats off to this game and Fred.
Speaker 2: I mean Mary. Between Fred and Mulgrum, I mean these
Speaker 2: are two like slam dunks.
Speaker 3: I know they are both slam dunks and I think,
Speaker 3: like take the cow off. I can't. Yeah, I can't.
Speaker 3: I'm glad you didn't ask me. I think they both
Speaker 3: belong on him.
Speaker 2: Look awesome. Yeah, uh, Mike, I'm with you. On the
Speaker 2: bush from Megabank, that's fucked up. Do you want to
Speaker 2: tell about the bush?
Speaker 4: Yeah? So, uh, First, the first forest level in Megabank,
Speaker 4: on a tier one, you can come across a bush
Speaker 4: that has googly eyes that's kind of like tracking you,
Speaker 4: and then you can press X on it to like, uh,
Speaker 4: what does it? Investigate the bush and then all of
Speaker 4: a sudden, two feet in a snipe rifle pop out
Speaker 4: of it starts yeah, and you see bush and then
Speaker 4: he starts chasing you. In the first tier, it's uh,
Speaker 4: you see red laser sites track you down and take
Speaker 4: out like half your health with each shot that he makes.
Speaker 4: If you encounter him on later tiers, he doesn't even
Speaker 4: bother with the sniper rifle. He just chases you and
Speaker 4: kind of like humps you across the map. It's only
Speaker 4: later you can if you upgrade a certain Tome secondary
Speaker 4: item to the right level and complete Forest tier two,
Speaker 4: I believe, or beat the Bush, you can unlock him
Speaker 4: as a character. So that's just a little like R
Speaker 4: two D two shaped bush with the same proportioned feet
Speaker 4: running around with like guns attached, the sniper rifle attached
Speaker 4: to me.
Speaker 2: Like that is like the soul of a fucked fucker,
Speaker 2: where it's like you just think, it's like, oh, what's
Speaker 2: this bush? I can hit X on this, And there's
Speaker 2: so many things in that game where it's like, oh,
Speaker 2: it's a pot, No, I got some gems. It's like, oh,
Speaker 2: here's the thing. Oh I got a nice thing, and
Speaker 2: it's like a bush, I can hit X on it.
Speaker 2: And then it's like hunting with a sniper. Every world
Speaker 2: has one.
Speaker 4: There's the Bandit in the Desert, and I forget the
Speaker 4: third one, and they're all really difficult if you do
Speaker 4: them too early. You really need to know what you're doing,
Speaker 4: or you need to be confident you're at the right level.
Speaker 4: But Bush is the first one, and then it's very
Speaker 4: funny that you can then unlock Bush as a character
Speaker 4: later on. Yeah, he's a he's a fucker. It was
Speaker 4: like we can probably cut horny, like this is a
Speaker 4: very strong category. Now we got some real contenders. The
Speaker 4: horny dude in Hades two.
Speaker 2: Every time I get to his area and I was like,
Speaker 2: I'm just walking to this weird fu hotel, Like, yeah, man,
Speaker 2: I just want to whatever you give me, I just
Speaker 2: want to clean. And you know, I think Dionysius, it's
Speaker 2: the guy with a leaf on his dick and he's
Speaker 2: just like drunk and it's like some some weird going on. Yeah, yeah,
Speaker 2: I think there's so much like weird to cow people
Speaker 2: dancing around and stuff.
Speaker 4: Tell me about Libra, Yeah, well I was gonna offer
Speaker 4: that one up as a as a cup. But Libra,
Speaker 4: I think has kind of become notorious in Night Rain
Speaker 4: for being a bit of a fucked fucker. Uh. He
Speaker 4: does this thing when you do an ever dark run
Speaker 4: where he summons a bunch of random people who come
Speaker 4: and fight against you and just he's a pain in yass.
Speaker 4: But I don't think he's as fucked as some of
Speaker 4: these other ones. Yeah, we got some This is a
Speaker 4: crazy categories here, and yeah, I think it's because it's
Speaker 4: let's keep bush boys. So we got a birthing monster,
Speaker 4: we got the weird.
Speaker 3: They're all miserable.
Speaker 2: Yeah, we got the bush. I kind of like the
Speaker 2: idea keeping bush because it's a different flavor of fucked.
Speaker 2: The rest of these guys, I agree, so out of
Speaker 2: the like just horrific hr Geiger, you know, crafty and whatever. Like,
Speaker 2: Can we which one of those can we cut?
Speaker 4: Yeah?
Speaker 2: I think either Birthing Monster or Mulgram probably this. I
Speaker 2: like what I've seen in a way that i've seen
Speaker 2: Silent will be sucked up before.
Speaker 3: I'm gonna I'm gonna do something out of character, and
Speaker 3: I'm gonna say the Birthing Monster can go because I
Speaker 3: expect this ship from Silent Hill. They they have consistently
Speaker 3: made horrible, disgusting monsters, and they've also played with like
Speaker 3: children birth before and other Silent Hills. This wasn't outrageously.
Speaker 2: Related to correct.
Speaker 3: This wasn't something where I was like, I can't believe it.
Speaker 3: I've never seen a Fred before where they have ten
Speaker 3: characters that are all pretending to be Fred, but only
Speaker 3: one of them is Fred and the others are monsters
Speaker 3: that have consumed his soul. I've never seen a Mulgrim,
Speaker 3: which is like some kind of weird toilet slug that's
Speaker 3: found its way out and is trying to also eat you.
Speaker 3: These are very stressful character designs that deserve more.
Speaker 2: I think I think your description of Fred was what
Speaker 2: sold me on that, and he's different, and I would
Speaker 2: recommend you know, Mike looked it up and like Mary said,
Speaker 2: like looking at it is helpful look up Fred from
Speaker 2: Look Outside.
Speaker 3: The well play Look Outside. I mean, ultimately, like the
Speaker 3: reason we do this Game of the Year showcase and
Speaker 3: we talked to you about all these games is because
Speaker 3: they're all worth playing. There's a lot of reasons to
Speaker 3: play all the games that are nominated. For various reasons,
Speaker 3: people probably won't I think naturally want to play or
Speaker 3: like expect to play Look Outside. This is an indie
Speaker 3: ass indie game. It might not it might not take
Speaker 3: all of your boxes, but if you're interested in scary games,
Speaker 3: cosmic horror, this game is terrifying. It also was a
Speaker 3: really cool mechanic, just very briefly, where you actually can't
Speaker 3: unless you open a certain amount of doors. It's making
Speaker 3: you experience a certain amount of rooms before you're allowed
Speaker 3: to go to.
Speaker 2: A safe room. Like no, that's cool, Okay, it's very cool.
Speaker 3: So it's designed to scare the shit out of you,
Speaker 3: and they do an excellent job. So if you like
Speaker 3: to be scared, check out.
Speaker 2: Horror earth Bound or Horror Mother three.
Speaker 3: Yeah, Nightmare Fuel.
Speaker 2: I'm told that sounds cool as hell.
Speaker 4: Okay, well we've got it.
Speaker 2: Then.
Speaker 4: The most fucked fucker runner ups are Bush, Megabank, Mulgram,
Speaker 4: Midnight Walk, and the winner is Fred from Lookoutside.
Speaker 2: All right, have some heavy hitters this here for that
Speaker 2: one that's cool to have.
Speaker 3: Look Outside win anything that's awesome. I'm really excited you
Speaker 3: told me. Yeah, yeah, all right.
Speaker 4: Next up?
Speaker 2: Next up is Best Game to Look At.
Speaker 3: Oh, this is a vision. This is like not just
Speaker 3: visual fidelity, every artistic style, direction, color, you name it.
Speaker 3: So it's just like we keep these really vague and
Speaker 3: kind of generic intentionally to be like, what would.
Speaker 2: You like looking at?
Speaker 4: Yeah? Yeah.
Speaker 2: And the nominees this year are Ghost of.
Speaker 4: Jota, Silent Hill, Kingdom Come, Deliverance Too, Death Stranding two, Shanobi,
Speaker 4: Art of Vengeance, Keeper, Sectory, Sort Of a Sea, The
Speaker 4: Midnight Walk, Claire Obscure Expedition thirty three, Metroid Prime.
Speaker 3: Four, Luminous Ares.
Speaker 2: Ooh man, I'm looking for easy cuts and it's not
Speaker 2: even that easy, I know.
Speaker 3: I mean, I'm gonna I'm gonna offer up a couple.
Speaker 3: I think that Keeper is really cool. I'm going to
Speaker 3: offer it for a couple of reasons. It's a really
Speaker 3: neat looking artistic style. I think it looks good. It
Speaker 3: did not play great for me on a Steam deck.
Speaker 3: It like they didn't obviously like make sure that it
Speaker 3: played on a lot of different consoles, and I think
Speaker 3: that's a bummer. So I think that is a cut
Speaker 3: for me, just because if.
Speaker 4: You want it to play good, it has to play
Speaker 4: I have another potentially controversial cut. I think there's some
Speaker 4: really cool environments in Clare Obscure. I don't think it's
Speaker 4: the best looking game. I think it's actually pretty rough
Speaker 4: around the edges. I don't think.
Speaker 2: Fidelity wise, it's necessarily the mostly pushing the I love
Speaker 2: the design so much that you're just that weird, you know,
Speaker 2: swirly Eiffel Tower, and like the design of like the
Speaker 2: guest rolls and a bunch of these characters, even like
Speaker 2: the actual main party and everything. I think they all
Speaker 2: k cool.
Speaker 4: You know, the first major area, you're basically in like
Speaker 4: a coral reef, but it's not underwater, almost like it's
Speaker 4: really it looks awesome.
Speaker 3: Yeah, like your hair is floating like you're underwater, but
Speaker 3: you're running like you're not underwater. I thought that was cool.
Speaker 2: And part of the reason I've never really clicked with
Speaker 2: turn based RPGs and stuff is I feel like so
Speaker 2: many of them are so tropy, and like, all right,
Speaker 2: I got a big sore and there's a fucking castle,
Speaker 2: and it came whatever, I don't give a shit this Like,
Speaker 2: I've never really seen a game where the characters and
Speaker 2: environments looked quite like this, and that is kind of
Speaker 2: why I was willing to go outside of my usual
Speaker 2: comfort Ja. Yeah you can. Also you can.
Speaker 4: You can have characters in with berets and baguettes slung
Speaker 4: over their shoulders, So that's cool, it is.
Speaker 3: Yeah, we're gonna have to make some cuts, I think, like,
Speaker 3: can we if no one is opposed, let's take out Keeper.
Speaker 4: That game is so beautiful, though artistically I think it's
Speaker 4: we can't keep them all so far ahead of a
Speaker 4: lot of these games.
Speaker 3: All right, all right, tell me, Judge, I need you
Speaker 3: to throw some stuff out.
Speaker 2: Then things throw out? Well, uh, okay, Lumin's a rise Luminous.
Speaker 2: That game. It's a great puzzle game. But part of
Speaker 2: Luminus has always been the sights and sounds and it's
Speaker 2: just beautiful shifting. But like if you've played the tetrisffect again,
Speaker 2: Luminis kind of did that before Tetris effect. We're just
Speaker 2: kind of shifting you never knew, like, oh this time
Speaker 2: it's apples and broccoli, and now it's shifting into like
Speaker 2: it's taxis and ice, and you know, it's just the
Speaker 2: way it seamlessly kind of flows in and out. But
Speaker 2: it's still kind of the same puzzle game.
Speaker 4: Uh.
Speaker 2: I don't think it's gonna hang with some of the
Speaker 2: other ones here, but it is a beautiful game and
Speaker 2: the music's fantastic.
Speaker 4: I don't think it's gonna make it okay. I think
Speaker 4: we can cut personally secretory. I think it's a really clean,
Speaker 4: vibrant looking game, but it is.
Speaker 3: Really Wars beautiful. Yeah, yeah, not in this category.
Speaker 2: It's what I want. It's exactly what I want that
Speaker 2: game to look like. It's readable, I know what I'm
Speaker 2: doing effect.
Speaker 4: Even Luminous Arise on most or like even Geometry a
Speaker 4: Wars was like they did that.
Speaker 2: I wouldn't change the thing about the way that game looks,
Speaker 2: but like there's every one's doing more interesting things with Yeah,
Speaker 2: what about Metro Prime four. I think you even said
Speaker 2: that in your head it kind of looks like metrics
Speaker 2: and maybe Yeah, it's just I'm a mark for you
Speaker 2: know that metroc Prime Nostologia. But like everything is just
Speaker 2: so clean. It's it's the best looking Nintendo game like ever.
Speaker 2: It's just that design is.
Speaker 5: What is that?
Speaker 3: It's not a really good argument, damn, just out of nowhere.
Speaker 3: We're talking about ghost of your time. We're talking about
Speaker 3: like these are like games are so sunningly beautiful, and
Speaker 3: you're like, of all the other Metroids, which are a
Speaker 3: bunch of stinkers, this one looks pretty like I'm just saying,
Speaker 3: like none of them are known for their art style.
Speaker 2: Metro Yes, beautiful fucking sies. What are you talking about?
Speaker 3: This entire category is about pushing art to its limit.
Speaker 3: That's really not what Metroid is known for.
Speaker 4: The I disagree with that, but I do think with
Speaker 4: metro print, like the desert in metrod Prime for.
Speaker 2: It's empty, the deserts are I will I will say
Speaker 2: the design of Samus and just nostalgia goes a long way.
Speaker 2: You need a shovel, dug. Nostalgia goes a long way
Speaker 2: with it. It I've been thinking a lot about my
Speaker 2: thoughts the Metro Prime four A lot.
Speaker 4: Is the most up it's can we put Dan up?
Speaker 4: I've been thinking a lot about my thoughts on this game.
Speaker 2: This. I feel like Dan's being kind of obnoxious.
Speaker 3: Right now and you won't acknowledge, Like it's not that Metroid.
Speaker 3: Metroid is a beautiful game. I'm not saying it's not.
Speaker 3: I'm just saying, like we're talking about category, Like this
Speaker 3: category is like about incredible visual aesthetic. These are like
Speaker 3: really pushing it. It has that Metroid Prime four pushed
Speaker 3: the boundaries of visual aesthetics to a new level.
Speaker 2: Everyone's talking about beautiful aesthetic.
Speaker 4: Played this game.
Speaker 3: I've looked at it, which is what you need to
Speaker 3: do to vote for this.
Speaker 2: Category best game to look at? You know this ethereally
Speaker 2: space adventure. The design of a samusis suon in these
Speaker 2: alien worlds, everything, the Vault Forge, the way, like I said,
Speaker 2: these environments look fucking incredible. Like Metroid is a beautiful
Speaker 2: game has always been a beautiful game, going back to
Speaker 2: the nes Sites sounds, Metroid is very much known for that,
Speaker 2: and I think Metroid Prime four is one right there.
Speaker 2: It's not I mean, it's a switch to game. It's
Speaker 2: not gonna hang fidelity wise or anything, but art design wise,
Speaker 2: I think it's up there with the best of them.
Speaker 3: I just feel like you're looking at a bunch of
Speaker 3: tunnels and doors.
Speaker 2: Oh is it time? Yes, he just said.
Speaker 4: I've been thinking about my thoughts about this game a
Speaker 4: lot lately.
Speaker 3: Mary has an, I have a Christmas gift for you.
Speaker 2: Oh what are we doing? She had something for you?
Speaker 4: Can you?
Speaker 3: I want to be careful with our setup, but is
Speaker 3: it possible?
Speaker 4: What is this?
Speaker 3: That camera closer?
Speaker 2: Oh my god?
Speaker 3: This just so that we can make sure that the audience.
Speaker 2: Yeah, Mary said, like, let me know when Dan's being
Speaker 2: the most obnoxious. This is my Wendy's moment.
Speaker 3: Yeah, Dan, I made you something. I made this for
Speaker 3: you based on who you are. To me, mean, I
Speaker 3: really appreciate it if when you show this gift, because
Speaker 3: it takes time for you to reveal it, that the
Speaker 3: audience gets to enjoy it too. So I'd like you
Speaker 3: to like kind of show it like this is that Okay,
Speaker 3: not the New Yorker.
Speaker 2: That's just the reveal.
Speaker 3: It's not the New Yorker, Okay.
Speaker 2: Okay, it's just uh this here, I got it. What
Speaker 2: the just au kf b R three nine two but okay,
Speaker 2: looks a lot like it. It's the Fire Escapes, Pad mh.
Speaker 2: I appreciate the reference.
Speaker 4: You're reference game of the year.
Speaker 2: It's the Clues. Okay, all right, I don't have any
Speaker 2: problems yet.
Speaker 4: That's weird.
Speaker 2: Oh, it's a lot of time involved to make this.
Speaker 4: Oh my, keep going. You can't fake that.
Speaker 2: That's just a marker on a paper.
Speaker 3: I spent three months on this.
Speaker 4: Good what's on the page for.
Speaker 2: The audio listener? If you've seen mcgruber, it's pretty much
Speaker 2: a one to one so far of the KFPR three.
Speaker 2: I'm too Pad of just shining all Jack working, no play.
Speaker 2: It's just my name a million times over? Uh in
Speaker 2: a notepad?
Speaker 4: Oh my god.
Speaker 2: Da, it's a it's look, there's no description I can do.
Speaker 4: That's gonna do this justice? Right now?
Speaker 2: You should find the video version. This is on a
Speaker 2: notebook paper with actual marker.
Speaker 4: There's the way you fake this. I can feel the
Speaker 4: marker ink. Let's get that close, Mike.
Speaker 2: You want to describe that? Yeah, it's it's Mary hanging
Speaker 2: from a like what looks like a trellis pooping on
Speaker 2: Dan or Mike Manatti from way above. It's a pretty
Speaker 2: good drawing me.
Speaker 3: It's a red steno. It's the exact same notebook that
Speaker 3: he made in the book.
Speaker 2: You said, like when Dan's being like very Dan, I
Speaker 2: ironically love this. I know I told you that. I'm like,
Speaker 2: if you think this is going to deflate his ego, no,
Speaker 2: why I am putting this in there was like my yearbooks.
Speaker 4: And that this is this is as soon as you said,
Speaker 4: I've been thinking a lot about my thoughts on this day.
Speaker 3: I've been thinking a lot about you and how much
Speaker 3: I hate I also love you.
Speaker 4: This is fantastic.
Speaker 2: This is incredible practice.
Speaker 1: Yeah ship stuck my hands suck, Yeah sucks all right, probably,
Speaker 1: ok right, this is incredible.
Speaker 4: Okay do we really cut my red pranport defend me?
Speaker 2: I didn't play it yet.
Speaker 4: Oh. I think that series is I think that series
Speaker 4: is purposely kind of dark, and I think when that
Speaker 4: series uses color, it's with the intention and I think
Speaker 4: it's no. Yeah, but I don't need to defend you.
Speaker 4: We don't have to cut it yet. But like looking
Speaker 4: at this list, I already know what my winner is.
Speaker 4: I'm just trying to find the other cuts to get there.
Speaker 4: All thrown out there. I think like Kingdom Come Deliverance
Speaker 4: is a very beautiful game and it relies on realism
Speaker 4: in a way to create its world, and I think
Speaker 4: it is stunning, but like it's not striking. Maybe yeah,
Speaker 4: I feel like at a certain point I appreciate how
Speaker 4: much it sticks to that like bohemian bohemia, And I've
Speaker 4: seen videos about how like the bushes and trees and
Speaker 4: how the folly just set up that's realistic and like
Speaker 4: very and it's it's really cool. But like when I
Speaker 4: play that game, I'm not just like this was it
Speaker 4: was not the most striking time to be alive visually,
Speaker 4: but like they stuck to that for the purposes of
Speaker 4: the set. But yeah, they like researched everything down to
Speaker 4: the very like buckles that would have been on every belt,
Speaker 4: which is like not exactly what I look for in games,
Speaker 4: but it's like considering how much impressive. Yeah, yeah, but
Speaker 4: I don't know that's like my favorite to look at.
Speaker 2: I want to cut Shanobi. I think that art style
Speaker 2: is killer. I think certain things like these super attacks
Speaker 2: where the dragon comes in there, like there's some of
Speaker 2: that just hand around art style is incredible. But there's
Speaker 2: a lot of areas too, in environments that are just like,
Speaker 2: I don't know, here's a big kind of like factory area.
Speaker 2: Here's just like you know, some of the like it
Speaker 2: doesn't really stand out. I think it it looks great.
Speaker 2: It's a stacked category.
Speaker 3: It's stacked. I think we should talk about death stranding too.
Speaker 2: I mean, I think out of all these that's probably
Speaker 2: the most like, holy shit, photorealistic fidelity type, you know,
Speaker 2: like that is. But it also it's not like it's
Speaker 2: boring realistic. It is very surreal, otherworldly, you know. It's.
Speaker 4: Yeah, there's pars in that game, like a there's the
Speaker 4: uh when the what the characters when they were walking
Speaker 4: toward the first plate gate. Oh yeah, all those characters.
Speaker 4: Oh yeah, the costume design, the like, the depth. But
Speaker 4: even right at the beginning when you start off, I
Speaker 4: don't seek out photorealism in games. I actually think, like,
Speaker 4: I'm kind of not against it, but it really does
Speaker 4: not do much for me. But early on in that
Speaker 4: first opening scene, I'm like, this looks pretty real. Those
Speaker 4: ridges you're kind of along, that was one of the
Speaker 4: most stunning things ever. I don't But to answer Mary's question,
Speaker 4: I don't think the whole game really looks that great
Speaker 4: in a way other open world games here look fucking
Speaker 4: stunning everywhere you look. But I do think there are
Speaker 4: moments that pop in a way that I'm like, that's
Speaker 4: unreal looking. Yeah, there are some very i think purposely
Speaker 4: muddy areas in that game that are supposed to be
Speaker 4: like a quagmire that he's fighting through.
Speaker 2: But like and look, I know, photo realism, like some
Speaker 2: people might find it boring or whatever, but like if
Speaker 2: you just talking about like people looking like people in
Speaker 2: looking like these actors, the facial animations and things like that,
Speaker 2: Like the capture technology is like it's in a league
Speaker 2: of its own, you know. I think there's something to
Speaker 2: be said for that.
Speaker 4: I'd say, uh, just to kind of changeups, I think.
Speaker 4: I think Silent Hill Left probably doesn't hang. I think
Speaker 4: that is a very beautiful game, and the way it
Speaker 4: uses color is impressive, But they're also like like early
Speaker 4: on you're just kind of going through the very monotone
Speaker 4: town and it's like, I know it's intentional.
Speaker 3: Yeah, it's foggy, it's a it's a dream like nightmare.
Speaker 4: I don't think it hangs.
Speaker 2: As much as I do like the direction and art
Speaker 2: style of it, I think like it's a it's.
Speaker 3: A category all I will concede. I think if we're
Speaker 3: at this point, I think we have to rea talk
Speaker 3: about Claire obscure. Yeah, I would like someone has to
Speaker 3: be an advocate for this game at this point.
Speaker 2: I also say, right now, I think the heavy hitters
Speaker 2: are I think Ghost of Yota. I think that's training two.
Speaker 2: To me, those are the two. I didn't play sort
Speaker 2: of the Sea, but from what I saw it looks
Speaker 2: it looks awesome, but it looks awesome in the way
Speaker 2: that like Journey or you know, the other games from
Speaker 2: this developer ab Zoo like have looked they're stunning.
Speaker 3: I think it's a stunning design. I think we've seen
Speaker 3: that style before. I do love the sand and the
Speaker 3: addition of like sea creatures with the sand, it looks amazing.
Speaker 3: It's funny like as we keep talking about the stuff though,
Speaker 3: like I'm maybe more inclined to keep Keeper than I
Speaker 3: am sort Of the Sea. And that's just at where
Speaker 3: we're at with this conversation. But like, there are games
Speaker 3: I'm going to fight for and I'm not sure if
Speaker 3: I would fight for sort of the Sea. It's beautiful, though.
Speaker 3: Midnight Walk is also like again, it's it's so cool
Speaker 3: to have a claymation style game like that in today's age,
Speaker 3: especially as we're like talking about.
Speaker 4: You know.
Speaker 3: AI, and just like the way that artists are making games,
Speaker 3: this game is handmade. It's it's incredible that they've constructed
Speaker 3: this the way that they have, and all the characters
Speaker 3: they look ridiculous, and they've done such a good job
Speaker 3: creating original, disgusting characters. So at this point, at some
Speaker 3: point it's subjective and I have to let.
Speaker 2: It go up. I'll say, uh, I think Expedition thirty
Speaker 2: three is beautiful, but looking at the rest of this list,
Speaker 2: I don't know if it's gonna hang. I think the
Speaker 2: environmental Artist, Yeah, yeah, I'll be willing to like again,
Speaker 2: this is very stacked.
Speaker 4: I also, I mean Keeper, I know I fought for it,
Speaker 4: but looking at like Ghosts of Yota, I mean i'd
Speaker 4: say Keeper over Death Stranding, but I would too, But
Speaker 4: I mean Midnight Walk, I think is one that I
Speaker 4: wouldn't want.
Speaker 2: To Yeah to me, it's Yota des stranding in Midnight Walk, Michael, I.
Speaker 4: Think The thing with Keeper though, is like every single
Speaker 4: frame or shot in that game I think you could
Speaker 4: print and put on your wall and it would look
Speaker 4: incredibly like it doesn't it doesn't look like a video
Speaker 4: game in a video game way. They did this very
Speaker 4: cool watercolor style that just gives so much depth and
Speaker 4: layer to that game in a way like I don't
Speaker 4: think I've seen a game with that style. Uh, And
Speaker 4: like you know, as I just said, like I would
Speaker 4: literally print out screens from that game. And the way
Speaker 4: the camera is faced, so you don't control the camera
Speaker 4: in that game, and it's very very intentional because every
Speaker 4: shot is just so well composed and there is like
Speaker 4: a level of detail and perfection to how these shots
Speaker 4: are that like it's it's such a visually stunning game.
Speaker 4: But they don't have the motion capture that Death Straining has,
Speaker 4: So you know, put a bunch of.
Speaker 3: Dots on someone's face, just zoom in on someone's cheek
Speaker 3: doesn't mean that it's an amazing just the.
Speaker 2: Technical stuff like what Mike was saying about, like that
Speaker 2: that playgate thing with like all the like cult is
Speaker 2: going in and.
Speaker 4: I will say, like the first time in Death Straining
Speaker 4: when you go into that like alternate reality and you
Speaker 4: fight that one guy and there's.
Speaker 2: All the maybe the most stunning looking things. This is
Speaker 2: the best game to look at. I first saw that
Speaker 2: section when I was at that preview event Japan. Let
Speaker 2: it sit there, and it's the ferris wheel and the like.
Speaker 4: Yeah that parts.
Speaker 2: They lots more tree stuff.
Speaker 4: You know.
Speaker 2: I'm so glad you brought that up because when I
Speaker 2: was at that preview event, you know, there were like
Speaker 2: thirty people playing the game, all on different things in
Speaker 2: the same room, and you know, I'm getting up to
Speaker 2: use the bathroom stuff. I had food poisoning, I was
Speaker 2: shipping my brains out, Etcagma production really, oh my god,
Speaker 2: I chat so much there. Well, no, I need to
Speaker 2: know that. That's crucial and it's crazy. So on one
Speaker 2: of my nineteen ships.
Speaker 3: Because you were a production, how much consistency.
Speaker 2: I would get out toilets and I would walk and
Speaker 2: just taking my time, and uh so people were getting
Speaker 2: ahead of it. And you saw this Ferriss wheel scene
Speaker 2: and then you actually ship your pants as five chili dogs.
Speaker 5: Oh my god, the chili dogs don't eat it. Give
Speaker 5: ahead a little more.
Speaker 2: So as soon as I'm walking to the bathroom and
Speaker 2: like I would just out of the corner of my
Speaker 2: eye see all these different stations and I would just
Speaker 2: see these like spinning pinwheel like with all the light
Speaker 2: and they were putting on we had bass ps fives
Speaker 2: at that, and I was like, what the fuck is that.
Speaker 2: I would like be trying to look away, but I
Speaker 2: was like, that is a stunning looking sequence, and then
Speaker 2: I got to it, and holy shit, Like I do
Speaker 2: think that that Neil section with the fireworks and everything
Speaker 2: is maybe the best best game to look at. I
Speaker 2: think it is like the best looking sequence I've ever
Speaker 2: seen in a game that definitely really really good.
Speaker 4: I would say like that was the moment where I
Speaker 4: was like, oh, like they like you don't even see
Speaker 4: that stuff on PC, like like it's just tremendous.
Speaker 3: Yeah, well, Judge, I think this has to go to you.
Speaker 3: I don't think I'm willing.
Speaker 2: To cut that stranding Midnight.
Speaker 4: I think I think as much as I love Keeper
Speaker 4: and Mary, that was like the first one you brought up.
Speaker 2: I think I think that's I'll take it.
Speaker 3: I think that's fair. I want to start this by
Speaker 3: saying I believe very firmly that the winner here is Ghost.
Speaker 3: I agree, and I think it is incredible in so
Speaker 3: many ways. I don't think we should have to argue
Speaker 3: for it. If we're all in alignment, it is so
Speaker 3: unbelievable we don't have.
Speaker 2: To argue, but I think we do need to give
Speaker 2: it credit of things where's like there's obviously the fidelities
Speaker 2: is stuff, like it's a beautiful looking game, Like the
Speaker 2: environment's incredible the way that like, oh, the snowy area,
Speaker 2: this kind of umninal area. But then even the little
Speaker 2: things like you know, how many fucking maps have we
Speaker 2: looked at in open world games? And you look at
Speaker 2: the map here and just all the kind of like
Speaker 2: you know, paint lines and stuff and just kind of
Speaker 2: the hand drawn like fortresses and things. And when you
Speaker 2: get the map pieces and you're trying to look at
Speaker 2: all the rivers and stuff in a line, it like
Speaker 2: everything feels like there's just cohesive hole in that game.
Speaker 2: So clean.
Speaker 4: Again, like every like Sword hillt you get like even
Speaker 4: if it's not like the style you're going for without too,
Speaker 4: it's so like just looks incredible with the threads around
Speaker 4: the hilt. But like I don't like every single environment
Speaker 4: I was in the scale the lighting, the color, like
Speaker 4: use of color is up there, like Assassin's Creed Origins.
Speaker 4: It's one of my favorite and open worlds. Like you
Speaker 4: go into that bamboo forest in the north and it's
Speaker 4: just perfectly dark, and you can like the way the
Speaker 4: footprints settle into the snow, they're still there when you
Speaker 4: come back. The when you're just looking out of the coastline,
Speaker 4: the way the fog settles over it. Like I feel
Speaker 4: like I can smell that game almost because it looks
Speaker 4: so good no matter what environment. And then you go
Speaker 4: out of the beaches in the south and it's like
Speaker 4: completely different vibes. I like that is up there with
Speaker 4: the most beautiful games I've ever played. Yeah, and I
Speaker 4: not that this is the best barometer, but I've never
Speaker 4: felt the need to go into photo mode that often.
Speaker 4: And like I actually like when I was playing that game,
Speaker 4: I pulled up my own my old screenshots from like
Speaker 4: a few days before, Like this game is fucking unreal.
Speaker 2: There's the late title card when you're riding the horse
Speaker 2: and you just see the mountain in the background. Stuff,
Speaker 2: Like it's rare than I'm like taking a back.
Speaker 4: Feel like kill Bill meets Glorious Bastards meets in the
Speaker 4: mood for Love. It feels like wankr WHI was involve
Speaker 4: with every shot of that and the fact that you're
Speaker 4: controlling the camera and they still manage to make every
Speaker 4: single site line that beautiful is.
Speaker 3: And it's a part of the design. When you choose
Speaker 3: your next mission, it's done through the flower petals in
Speaker 3: the wind, Like how nice is that? It's not an arrow,
Speaker 3: it's the wind going through the reeds that you're running
Speaker 3: through on your horse, like hot damn.
Speaker 2: Like a lot of that they did that in Sushima,
Speaker 2: you know, the winds and everything. But like I think
Speaker 2: they just took everything and just up a notch. They
Speaker 2: really did with something like the cinematic quality of this,
Speaker 2: Like I mean the Sushma was very influenced by Kersawa
Speaker 2: and I'm different movies and stuff, but like, I think
Speaker 2: the cinematic influence is much more obvious in the direction
Speaker 2: of this one.
Speaker 4: Yeah, and like a lot of the quests know exactly
Speaker 4: how good looking the world is. It's like it's not
Speaker 4: go to this place, it's there's a very there's an
Speaker 4: orange tree somewhere in this area, go find it, and
Speaker 4: then you stumble upon it. I forget what kind of
Speaker 4: tree it is. It's not the Ginkgo trees, but it's like, yeah,
Speaker 4: it's gorgeous. And then you're finding these like ice statues
Speaker 4: of a woman and her daughter everywhere. That's snow statues
Speaker 4: at center, but like, oh, then the villages, Like the
Speaker 4: architecture is just like there's a lot of intricacy to
Speaker 4: every piece of wood. I that game is just also
Speaker 4: fucking costume design. Every time I got a new leaving
Speaker 4: leaving aside this the quest design, which I'm sure we'll
Speaker 4: talk about later, but like every new uh gear set
Speaker 4: I got, I was so fucking excited to upgrade it
Speaker 4: to see what it looked like because it's like, especially
Speaker 4: like the Crimson kimono or whatever. It was like, yeah,
Speaker 4: so many of them look unreal and just like further
Speaker 4: embraced the ninja fantasy that game I every layer.
Speaker 2: I think that game looks incredible.
Speaker 4: Yeah.
Speaker 2: I think it's the winner, all right. I already bowlded
Speaker 2: it good best game to look at.
Speaker 4: Runner ups are Midnight Walking, Death Straining too, but the
Speaker 4: winner is Ghost of Vote yep.
Speaker 2: Nice. Next category is category.
Speaker 4: Is best game to listen to? Second to last before
Speaker 4: we get the Game of the Crista. Nominies are South
Speaker 4: of Midnight, Keeper, Sectory, Luminous or Eyes Stranding two, Hollow Night,
Speaker 4: Silk Song, Metroid Prime four, Beyond Doom, The Dark Ages,
Speaker 4: Claire Obscular, Arc Raiders.
Speaker 2: Uh, I'll cut Death Stranding.
Speaker 3: I do well the game that you've put in every
Speaker 3: category that's crazy, and.
Speaker 4: I've cut a lot too.
Speaker 2: I just think like I always am annoyed whenever it's
Speaker 2: a movie or game or something, and I feel like
Speaker 2: the soundtrack is like, oh, it's the creator being like,
Speaker 2: check out my eclectic taste.
Speaker 4: You know.
Speaker 2: It's like it's I hated Baby Driver. It's like, yeah,
Speaker 2: we get it, Edgar Wright, like, oh yeah, we've we've
Speaker 2: heard the music. It's just annoying to me. It's people
Speaker 2: trying to be I just don't like Baby Driver.
Speaker 4: As a movie.
Speaker 2: But I mean, I think all the music and deest
Speaker 2: randing makes sense for what's happening. But it's just like,
Speaker 2: all right, we get it today. I follow your Instagram,
Speaker 2: I get it.
Speaker 3: You know, Keeper is better to look at than sound.
Speaker 4: Yeah, yeah, I agree.
Speaker 2: I think there's respectfully cool tracks.
Speaker 3: But like, like, let's be real here, they can all
Speaker 3: be winners.
Speaker 2: Sectory kicks ass. I mean it might as well be
Speaker 2: Jountry Warst music to me, you know, which is good
Speaker 2: for whatever.
Speaker 3: It's not the winner, and I think we have to
Speaker 3: start like being a bit more our creators. The sound
Speaker 3: design is incredible. Is this really like our best game
Speaker 3: to listen to?
Speaker 1: All?
Speaker 2: Well?
Speaker 4: Actually? So? I think the thing about our creators though,
Speaker 4: is that the sound design implies how you play that game. Like,
Speaker 4: the sound design is so important to that game in
Speaker 4: my opinion. You can hear where there's gun, yeah, like
Speaker 4: like the guns sound differently, so you know what people
Speaker 4: are using away you. You can hear the robots. You
Speaker 4: know it's robots.
Speaker 2: You're gonna have to do it.
Speaker 4: So I think, like maybe it doesn't sound pretty as
Speaker 4: like some of these other games, but I think like
Speaker 4: the actual usefulness of the sound design, I think is
Speaker 4: something that a lot of games don't quite get to
Speaker 4: that level. So the proximity chat genuinely sounds like there's
Speaker 4: an echo to it when you or in certain sized buildings.
Speaker 4: That's like it does actually kind of reverberate around bigger rooms,
Speaker 4: and then when they're in small hallways, it sounds like
Speaker 4: it's right there.
Speaker 2: Like I think, oh, high boss.
Speaker 4: I think a good example is like Battlefield has incredible
Speaker 4: sound design, but it's like not all that useful and
Speaker 4: you're actually playing it, you know, it's just like.
Speaker 2: A bunch of like just cacocophony. You know, it's just
Speaker 2: a bunch of shit happening.
Speaker 4: But in our graders, it's like it's very intentional and
Speaker 4: like every sound means something, and I think that's pretty cool.
Speaker 3: Yeah, not the game that I want to listen to.
Speaker 2: Metrod Trime Pour has all of the good Metroid sounds
Speaker 2: that you want to hear, and it has like a
Speaker 2: couple like all Timer tracks like that. The Pury Green
Speaker 2: track is incredible, but overall, I don't think it's going
Speaker 2: to hang.
Speaker 3: It's just shocking that you, like, did you nominate those?
Speaker 2: I don't know.
Speaker 3: I may have you did this in Death Stranding too,
Speaker 3: I assume, but not Hades Too, which is like to
Speaker 3: listen too, has fucking music in it.
Speaker 2: It has a boss.
Speaker 3: Dedicated to music.
Speaker 2: Oh, the sirens would be here, like like why we
Speaker 2: do what we do?
Speaker 4: I don't remember any video games such a.
Speaker 3: Music oriented video game, but you didn't nominate I don't
Speaker 3: remember game music South of Midnight is stunning and is
Speaker 3: set to musical tracks. So everything, the story, all the
Speaker 3: boss fights, they're all set to musical tracks. It is
Speaker 3: incredibly well done and it does deserve a nod. I
Speaker 3: would cut other things before I cut it. I think
Speaker 3: Doom love me some metal music, and I think it
Speaker 3: is really good metal music, but I don't think it's
Speaker 3: actually the best metal music I've ever heard.
Speaker 2: I think this is the weakest of the Doom sound.
Speaker 4: I agree.
Speaker 2: Then the Luminous the music is a big part of
Speaker 2: the game, but I think Jacob Geller said something about
Speaker 2: how a lot of it sounds like songs that would
Speaker 2: be like Royalty Free on like a Netflix reality show
Speaker 2: or something like that. That yeah, and it's like I
Speaker 2: think I'm the PSP and every like. It works for
Speaker 2: the game and everything, but like, I cannot imagine listening
Speaker 2: to any luminous music outside of the context of luminis.
Speaker 2: I think we can cut it, Okay, does Hollow nine
Speaker 2: have good music.
Speaker 3: Hollan Nite does have good music. I think it's within
Speaker 3: the context of it. It's hilarious. I think if if
Speaker 3: we had nominated other games, I would have been like
Speaker 3: holy shit, Like this game, like the music is so
Speaker 3: essential to the gameplay. I don't think that's true with
Speaker 3: Hollow Night, but I think it's incredible for world building
Speaker 3: an atmosphere.
Speaker 2: You know a game I should nominate for this is
Speaker 2: Ball x Pit.
Speaker 4: They've got some really fucking good songs, and that especially
Speaker 4: the Desert got stuck in my head for like six days.
Speaker 3: There is good music in there. I think it's like,
Speaker 3: I think we're we're at the point though, where I
Speaker 3: think we've started making some like serious cuts, and I
Speaker 3: think if we're gonna fight really hard for our greaders,
Speaker 3: I would keep that over, but I won't lose Clare Obscure,
Speaker 3: which I think is just phenomenal and probably the winner,
Speaker 3: and South of Midnight, which I think put this game
Speaker 3: is about the music. The music is core to the game,
Speaker 3: and then the game mechanics work around the music.
Speaker 2: That is so cool. I mean we didn't like the
Speaker 2: musicself of Midnight. It was like too on the note literal.
Speaker 4: Yeah, Like when you're climbing the tree and it's like
Speaker 4: singing to you about climbing the tree, It's like, Yep,
Speaker 4: that's what I'm doing.
Speaker 3: There's a body in that tree though.
Speaker 4: Yeah, you know, I get why people like it, and
Speaker 4: I do think it. I think the music is self
Speaker 4: is good, but the way it's set to the game
Speaker 4: I couldn't do. But music is so core to that game,
Speaker 4: I'll take it.
Speaker 2: We're also at a point with Ease three where we're
Speaker 2: arguing we are direction and music.
Speaker 4: It's got really good soundcheck score and also the sound
Speaker 4: direction is good too for a turn based arpag like
Speaker 4: the noises when you're actually like connecting with the boss.
Speaker 2: And it was just like to listen to like great
Speaker 2: voice acting.
Speaker 3: Yeah, yeah, the voice actors unbelievably good.
Speaker 2: Except for Ben Star.
Speaker 3: It's okay, it's amazing.
Speaker 4: They're also about this, Okay, best game to listen to.
Speaker 4: Runner ups are Arc Raiders in South of Midnight and
Speaker 4: the winner is verb Obscure Expedition thirty three Spill some Ink.
Speaker 2: This is the final one, alright, the final top before
Speaker 2: before we take a break and then Top ten. Okay, yeah,
Speaker 2: here it is Dumbass of the Year.
Speaker 4: Parentheses positive or negative here nowadays are Nate from Baby Steps,
Speaker 4: Miles Mackenzie from Metroid Prime four.
Speaker 3: Void Kong from Donkey Kong Bonanza.
Speaker 2: Dora of Hades two, doll Man deast Randing two, Tropio.
Speaker 4: Hollow Night, Silk Song, Oh, Yachtslee from Avowed, the guest
Speaker 4: roles from Expedition thirty three and Mike, you want to
Speaker 4: take this one?
Speaker 3: Randy Pitchford.
Speaker 2: I boy, they're good ones here. I think do Main
Speaker 2: is just a cool dude. Yeah, I think we cut
Speaker 2: doll Man.
Speaker 3: Dumb Man's fine.
Speaker 4: You've seen that cigarette swim dance thing he does. Yeah,
Speaker 4: it's incredible and it's this old head stupid but so much.
Speaker 2: Yes, yeah, uh hmm. Yachtsley is more just insufferable than
Speaker 2: a dumb ass. I just like Yachtsley is someone if
Speaker 2: she was my neighbor, I would move. Yeah, that's a
Speaker 2: good way to describe.
Speaker 4: I don't know.
Speaker 2: Yeah, I don't know. I get that's the dart in
Speaker 2: the bull's eye. I yeah, she's not great.
Speaker 4: It sucks. Oh god. The gest rolls are so fucking good.
Speaker 4: I think they embody kind of down. There's such little
Speaker 4: fucking ships and they're like good, but they're such there there.
Speaker 2: They're so quick to talk.
Speaker 4: Ship even though they're like a quarter of your size,
Speaker 4: Like you come, are you fact?
Speaker 2: Those? He's really good at this, He's like, this is
Speaker 2: a dumb ass.
Speaker 4: Good I gotta leaves really good, unbelievably.
Speaker 2: Yeah, they're so fun. I love that. The same vein
Speaker 2: as Yachtley the fucking ghost from Haities two. Dora, I
Speaker 2: think again inferable. I don't think it's a dumb ass.
Speaker 2: She's just like, you're just I just hate talking to you.
Speaker 2: She's a I'm trying to think. I feel like they
Speaker 2: go a bit too like Manic Pixie dream Girl with her.
Speaker 2: It's just too gen z. Just uh, I hate you
Speaker 2: and now I'm sweet, Like you know, I just hate
Speaker 2: that ship. But like, I don't spoil it, but what
Speaker 2: do you think? The twist for Dora is a chaotic
Speaker 2: character named Dora.
Speaker 3: She's an explorer.
Speaker 2: I don't know Dora.
Speaker 4: Like God, I don't want to spoil it because people
Speaker 4: haven't done it, but but like immediately met this character
Speaker 4: and I was like, Okay, they are doing this thing.
Speaker 2: It's this this character in mythology or whatever. And it's
Speaker 2: just like, Okay, Dora.
Speaker 3: Saw it.
Speaker 4: You saw it coming, yes, And to the point where
Speaker 4: I was like, that's such low hanging for but maybe it's.
Speaker 2: There's a box involved. Oh but I was like, okay, okay, yeah,
Speaker 2: I just she sucks. Boy, void Kong is a dumb ass.
Speaker 4: Uh.
Speaker 2: I think he's really funny. I think he's the way
Speaker 2: but he's a dumb ass.
Speaker 4: And it's also the way he's got stakes all over
Speaker 4: the world that you then destroy and he's Yeah.
Speaker 2: Also it's so fucking funny. Again, we're spoiling this game
Speaker 2: of the year. But the fact that like he's built
Speaker 2: is like, I'm the bad guy in this game. I
Speaker 2: Void Kong and then like there the King k Rules
Speaker 2: comes like fuck you. Yeah, it's like you fucking suck.
Speaker 2: He's just plugging up holes all over the world. Yeah,
Speaker 2: I love that. Boy. Miles mackenzie sounds like an actual
Speaker 2: like an anybody who says what I don't mind him, Like,
Speaker 2: I mean, yeah, the when you first meet him, he'snnoying
Speaker 2: and then it's just like he's just a nerdy guy
Speaker 2: that upgrades her farm. Well maybe that maybe we cut him.
Speaker 2: Then I think we cut him.
Speaker 4: It's just like he's totally You have.
Speaker 3: To feel strongly about these or either direction or they
Speaker 3: have to go.
Speaker 4: I think I think Trobio is very good. Trobo's awesome.
Speaker 2: He's a dumb ass.
Speaker 4: Yeah, just a super cocky sings his own name and like, yeah,
Speaker 4: he's great.
Speaker 3: I think he's kind of built this aura and he
Speaker 3: has a stage and there's all this text about him.
Speaker 3: I actually think Trobio is perfect for this list, so
Speaker 3: I think he should stay Nate. I don't feel super
Speaker 3: strongly about Nate positive or negative. But he is a
Speaker 3: dumb ass.
Speaker 2: That's the thing he is. Like, he is so purely
Speaker 2: a dumb ass.
Speaker 3: Turns down a map, turns down help, doesn't want to.
Speaker 2: Just lives and just fucking sits around his dirty pajamas,
Speaker 2: and you know, it's like, yeah, you just you suck
Speaker 2: your dumb ass, you know, Like I don't know, but
Speaker 2: it's not like positive or negative. It's just like dumb.
Speaker 2: This is just a dumb dude, dude, you know. Yeah,
Speaker 2: it's like some of these other are lovable dumb asses
Speaker 2: or you're so fucking dumb. Uh it's notable. You know,
Speaker 2: who are you thinking with that? Hmm, Nate, like removing
Speaker 2: Uh Yeah, I just don't. I don't think it's positive
Speaker 2: or negative. And he just sucks.
Speaker 3: He does suckle. We gotta cut. I want to keep Trobio.
Speaker 3: I feel strongly about that.
Speaker 2: I think the gestrels are hard. I think this is
Speaker 2: a tough one.
Speaker 4: This is tough.
Speaker 2: We got Void Kong, Trobio, the guest rolls and Randy
Speaker 2: Pitchford of Gearbox, the human man that exists gestrols. After
Speaker 2: you beat, after you beat the first suck up a top,
Speaker 2: they're like.
Speaker 4: Oh my god, we fucked up. We didn't build it correctly.
Speaker 4: That's like they're literally good dumbasses. They're so fucking funny,
Speaker 4: they're they they're just basically like cooler. What are the
Speaker 4: things the seeds you get from Breath of the Wild,
Speaker 4: Oh rack, they're like co rocks but funny.
Speaker 2: I will say, Randy already won in one dumb thing
Speaker 2: of the year bad. I think we can cut Randy. Yeah,
Speaker 2: congrats to Adam uh and so it's void contrivial guest
Speaker 2: of God Mike, I think.
Speaker 3: We need to do another gestrial impression to really steal
Speaker 3: the deal.
Speaker 2: All right, guests, tell us we should win.
Speaker 6: Because we are the prom defenders of our village and
Speaker 6: we don't need the sucker pophy.
Speaker 2: Well, defend our own bad and our honor.
Speaker 6: Argue with your stupid paintings and your stupid endings and.
Speaker 2: Multiple endings to this game. I don't care about that.
Speaker 2: We will fuck you up, Gestro.
Speaker 4: Yeah, all right, the mass of the year runner ups
Speaker 4: are a void Kong Trovio. But the winner is the guest.
Speaker 4: The gest rolls from expision thirty.
Speaker 2: Yeah, it's time to figure out the top ten games
Speaker 2: of twenty twenty five. We have a blank Google oc
Speaker 2: in front of us. We are fire Escape. We are Dan, Mike,
Speaker 2: Mary and Jake. And this is it. After twenty four categories,
Speaker 2: it is down to this. What are you laughing at him?
Speaker 2: I was trying to move the pages. It wouldn't move. No,
Speaker 2: because we don't have anything below this. Wait, we got
Speaker 2: to fill it out. Judge Jake, the cool judge Jake
Speaker 2: over there will be the one filling this out as
Speaker 2: we populate this list, cut things off, and then order
Speaker 2: the final top ten of the year. I guess it's
Speaker 2: time we start naming stuff. That's it, the obvious ones.
Speaker 3: Wait when we do like a lot of circle that
Speaker 3: when one person isn't naming six games?
Speaker 4: Uh, okay, I'm not gonna just go out of order
Speaker 4: a bit.
Speaker 2: I'll say.
Speaker 4: Blueprints haities two. Okay, let's leg it in time, Jesus
Speaker 4: go faster, faster, faster.
Speaker 2: Wait haities two.
Speaker 4: Okay.
Speaker 2: Also, I have to fix the fonk because you're ready, Judge,
Speaker 2: he looks like a damned fool. He looks like a
Speaker 2: audio listener. He's got a damn donkey congo. All right,
Speaker 2: talking to Amy stuff Expedition thirty three.
Speaker 4: I'm gonna put Silent Hill left, okay, Uh Monster Trained two,
Speaker 4: Ghost of a Yota.
Speaker 2: Thinking and chewing and chewing Shnoby Art of Vengeance?
Speaker 3: Yeah yeah, hello night silk song.
Speaker 4: Uh ar rats. If you're gonna do Shnoby, I will
Speaker 4: see Megabank sectory.
Speaker 3: Randy Pitchford, you can skip. I'm thinking the art of Vengeance.
Speaker 2: All I'm going to do oh for.
Speaker 3: Game of the Year, all right, Bud.
Speaker 2: I felt hollo, okay.
Speaker 4: Oh.
Speaker 2: I'm difficult and I make people's lives more meaningful. So
Speaker 2: I'm wasted on my gun argument my.
Speaker 3: Impressions to help me get through my bad arguments.
Speaker 2: These we beats are metaphor for religion, not religious. Uh
Speaker 2: do we have here?
Speaker 3: Uh?
Speaker 4: You already said Hayes two. I think of my Now
Speaker 4: I'm getting into my like five to tens battlefield six.
Speaker 2: Donkey Kong Bonanza, thank you Peak.
Speaker 4: Really? Yeah?
Speaker 2: Yeah, it doesn't feel good, does it? Sens Man and
Speaker 2: Donkey Kong had.
Speaker 3: Negative aura.
Speaker 2: You know what I'm muting you?
Speaker 4: Uh night Rain.
Speaker 2: Mm hmm.
Speaker 3: At some point, yeah, start looking because at some point
Speaker 3: if you're just saying games, we're wasting if.
Speaker 4: Not ventured outside my list, I haven't. I'm trying to now.
Speaker 4: I'm just trying to remember, like that's training too. Oh yeah,
Speaker 4: that's training to metroids. Not on there yet either, assuming
Speaker 4: you want there?
Speaker 3: Said, Yeah, our creators is on there by.
Speaker 2: Mm hmmm. Did we get our graders? Yeah, we got
Speaker 2: our creators. I think all of my favorites are here.
Speaker 3: I think the ones where I know they can they
Speaker 3: have a chance are on there.
Speaker 2: Checking mine, I think most of my big ones around.
Speaker 2: We got Blue Princy the first one. Yeah, hm hmm.
Speaker 2: That seems pretty strong.
Speaker 4: Let me how things cropping.
Speaker 3: Out and make sure yeah speak now or forever hold
Speaker 3: your piece. We have Shinobi.
Speaker 2: Okay, so we have nineteen right now? Avowed I loved it.
Speaker 3: You would have to argue for it.
Speaker 2: I'll look at my kind of loose list right now.
Speaker 3: If it's not on your top ten I don't want
Speaker 3: you to say that's.
Speaker 2: Something I don't even know right now. It's at my
Speaker 2: like loose sixteen.
Speaker 3: Don't put it on there.
Speaker 4: Okay, Okay, you know what I mean. For struggling, then
Speaker 4: find something. Maybe that's a good sign, a like a
Speaker 4: sign that we Yeah.
Speaker 2: I mean like Luminous is like close to my top ten,
Speaker 2: but I know i'd be the only one and it's
Speaker 2: not even definitely on my top ten. So Mark, our
Speaker 2: World's not gonna make it. You were saying Fortnite should
Speaker 2: make it. Oh, the out Foxies came out earlier this year.
Speaker 4: Oh, we did talk.
Speaker 2: About that was really that was a really good one
Speaker 2: for the Fox. Yeah.
Speaker 3: I don't think Papastrella will make it. I don't think
Speaker 3: Guns of Fury will make it.
Speaker 2: Keepper, do you guys want Keeper?
Speaker 3: I don't think it's gonna make it.
Speaker 4: Yeah, But I mean, like, do you still like, do
Speaker 4: you still think it's it could get like number ten?
Speaker 3: I don't think it will get top ten.
Speaker 2: Okay, that is how I feel.
Speaker 3: I like that game. I I like that game. I
Speaker 3: do not think it's ten. I don't think Doom is
Speaker 3: top ten. I don't think will World is top ten.
Speaker 3: Midnight Walk is not top ten. There's a lot that
Speaker 3: I like, Man, I know, it's a great year. This
Speaker 3: is a good We're being tough because it was these
Speaker 3: are these are hot contendees and I just don't think
Speaker 3: we're probably going to get them in and I want
Speaker 3: to respect everybody's.
Speaker 2: It's the best year since we started doing this podcast.
Speaker 2: Like I look back at my top tens of every
Speaker 2: year and usually like they're they're years where it's like
Speaker 2: the one, two, and three I feel strongly about. In
Speaker 2: the rest it's like, yeah, that was fine. This is
Speaker 2: the first time I've ever wanted to do a top
Speaker 2: twenty list for Giant Bond the font so.
Speaker 3: People can see all the games on here because people are.
Speaker 2: Like, yeah, I'm struggling with that because it's going to.
Speaker 4: Be tough to.
Speaker 2: Yeah, maybe go half a size for now and then
Speaker 2: uh I think it's on Dora. Yeah no, I'm scrolling.
Speaker 3: I'm running out of funians. I'm worried.
Speaker 2: Sixteen more cookies.
Speaker 4: Oh my god, We're so blessed. Give her the crunchiest food.
Speaker 2: I love it. It's the best thing I've ever Oh
Speaker 2: my god, I can right here. I don't need to hear.
Speaker 4: That's fine, it's not true. It's pretty small, but they're
Speaker 4: all there. We do have twenty here.
Speaker 2: I think that's probably a good place to start to start,
Speaker 2: you know, chopping this.
Speaker 4: Down a little.
Speaker 2: I'll be realistic. Lego Party is probably gonna be in
Speaker 2: my top ten.
Speaker 3: Yeah, bless you for even trying.
Speaker 2: No, I'm not even trying. I'm cutting it up literally
Speaker 2: the first cut. Yeah, is that where we're doing. We're
Speaker 2: trying to find ten to cut. We need, we need
Speaker 2: to just cut. I know Lego Party is not gonna
Speaker 2: make it.
Speaker 3: Let us not make strong arguments for white here. We
Speaker 3: know that's gonna make it.
Speaker 4: Battlefield six, I've had some great times of that. I
Speaker 4: think it is a really really strong course correction for
Speaker 4: the series. I don't think I'm gonna get into the
Speaker 4: top ten here as a group, but I've had tons
Speaker 4: of fun with that game.
Speaker 2: This year.
Speaker 4: You've been sitting on the fence because you liked three
Speaker 4: and four or even like Battlefield one and been wanting
Speaker 4: to go back. This is the time all all offer
Speaker 4: up Night Rain. That is a game that I played
Speaker 4: the hell of, but the hell out of, but I
Speaker 4: think it's just me. I'll offer up out Foxies because
Speaker 4: it came out in like.
Speaker 2: Two hang on, I don't not yet. I am very
Speaker 2: impressed with what I saw of Ooh today and I
Speaker 2: definitely want to play it. I just don't know in
Speaker 2: such a stacked year if that's a realistic top ten,
Speaker 2: especially when you know most not played it before today.
Speaker 4: I would ask Jake because I recency bias and the
Speaker 4: fact I've never played. I just watched Mary play it today, Like,
Speaker 4: do you think you would? Do you think you would
Speaker 4: have ammunition for it to be the top ten. I
Speaker 4: think it's a brilliantly designed game. I don't think we
Speaker 4: cut it yet, but I think it's probably like if
Speaker 4: there's some impassioned arguments for other games, then I think
Speaker 4: it's I.
Speaker 3: Would like to hear an impassioned argument for DK Bonanza.
Speaker 3: I'm not saying it's not good.
Speaker 4: Yeah, let's hear it.
Speaker 2: He's dressed like, yeah, I couldn't finish it because than.
Speaker 4: You thought d K Banansa was boring. No, that's not
Speaker 4: what he burnt out because you were trying to get
Speaker 4: every single thing. Yeah, that's not that's not myself in
Speaker 4: I got I got halfway through, and I was like,
Speaker 4: I can't play this game anymore.
Speaker 2: Oh, we got a Kayla my sister in the chat
Speaker 2: saying she does not see Dynasty Warriors origins. Is that
Speaker 2: a did we make a mistake? Sorry, I don't think Yeah, yeah,
Speaker 2: we already locked it in. Yeah weird.
Speaker 4: I didn't think we'd have to argue to get I
Speaker 4: will say Bananza is definitely my top ten.
Speaker 2: Yeah, it's definitely definitely in my top ten. Yes, I
Speaker 2: don't think we need that. That's not on the cutting
Speaker 2: board yet. Cutting board? Is that the free yes, chopping
Speaker 2: chopping dropping block chef? Yeah sure, yeah yeah, if you're
Speaker 2: making myself one, Yeah, this is gonna be tough.
Speaker 4: Ooh uh peak.
Speaker 3: I think that that has a lot of merit to
Speaker 3: be on this top ten for how much work it
Speaker 3: did this year in terms of games to play with friends,
Speaker 3: I think it was one of this is for us.
Speaker 3: I just want to say, like culturally, this is like
Speaker 3: a very important game that was significant in terms of
Speaker 3: sales consistent players, Like people played this game because it's funny,
Speaker 3: it's entertaining, and it's goddamn good. And I played it
Speaker 3: a lot. I played this almost every weekend for like
Speaker 3: a couple of months. I'll fight for peak.
Speaker 2: Let's do this the stuff we've crossed out, Let's go
Speaker 2: ahead and move it down into another zone there and
Speaker 2: get it off the even start section. Yeah, another area.
Speaker 4: Man, after we do this, I would be curious to
Speaker 4: hear everyone's like top three, because I think that's kind
Speaker 4: of bad, wildly different. This is the least certain I've
Speaker 4: been about my top five, like maybe since we started
Speaker 4: doing the podcast. It's just gonna come down to who
Speaker 4: I'm most annoyed with, and then it's joking.
Speaker 2: I think Monster Trend two is a tremendously designed game.
Speaker 2: I feel like no one here like is against it
Speaker 2: or anything like that. But did who here like really
Speaker 2: dove in and played a ton of it? Mike, Yeah,
Speaker 2: and like every faction, I played maybe ten hours of it,
Speaker 2: and I thought it was very very good. It thinks
Speaker 2: I don't. I really don't like the art style of
Speaker 2: that game. I don't either, Yeah, but it is a
Speaker 2: very smart game, great game. It's one of my favorite
Speaker 2: deck builders.
Speaker 4: And I'm not even a deck builder person, but like
Speaker 4: as a ROGUELI, as a deck builder, as a atagy game,
Speaker 4: I think it's incredibly smart. I think it's it definitely is.
Speaker 4: That's one of the games on this list I thought
Speaker 4: the most about when I wasn't playing it. I the
Speaker 4: knocks against it. I think they tried way too hard
Speaker 4: to force story into it. There's like cut scenes between
Speaker 4: the stuff, which I did not need. They did not
Speaker 4: do in the first game. I don't know why they
Speaker 4: felt they need to do that here, but I still
Speaker 4: think that is absolutely Like, if you're that is a
Speaker 4: much better what is the game Climbing the Tower that
Speaker 4: they started that deck Builder roadblike genre Slay the Spire,
Speaker 4: Slayest Spire, Thank you, I think it's it's a much
Speaker 4: much better Slay the Spire. As much as I like
Speaker 4: Slay the Spire, but I think that's the best version
Speaker 4: of a Slayest Spire so far that I've played.
Speaker 2: Do you think it makes top ten? It's very It's
Speaker 2: definitely my top ten, But I mean the group how
Speaker 2: big this list is right now?
Speaker 4: Yeah, but I can't like I'm probably number two in
Speaker 4: terms of liking it. I think it's stay in there,
Speaker 4: but like I'm going to keep it in there. I
Speaker 4: want to keep it in there just because like only
Speaker 4: we played it's it's against.
Speaker 3: I think like, we have to talk about the group here.
Speaker 3: Not enough of us have played Metroid Prime for this
Speaker 3: to be a hot contender.
Speaker 2: I realized that, Yeah, I like Metroid Prime.
Speaker 4: I haven't finished it, but it is my like number ten,
Speaker 4: and I could see it moving up, but right now
Speaker 4: having not right now it's in.
Speaker 2: My top three. Oh wow, I mean I fucking love it.
Speaker 2: I mean there's a chance that I made my number
Speaker 2: one and I cut it. Yeah, I mean there's a
Speaker 2: chance Prime for is my number one? Was your one wasn't?
Speaker 2: I mean most days it is. But I mean yeah,
Speaker 2: Like Jake, I feel like you're the one who's playing
Speaker 2: it the most, Like you're actively playing it here. I
Speaker 2: think it's very good. Like I'm super into it and
Speaker 2: I cannot wait to play more.
Speaker 4: In the interest of progress, can we put Monster Trained
Speaker 4: two at like top runner up just so? I like, No,
Speaker 4: I could potentially get it back in if I don't
Speaker 4: hear better arguments on the line, because I really fucking
Speaker 4: love that game.
Speaker 2: But I don't think.
Speaker 4: I don't see any others here that we're gonna obviously
Speaker 4: cut as a group right now.
Speaker 2: I want to argue something here as cool as elements
Speaker 2: of Arc Raiders are wow is the game and stuff
Speaker 2: because like as an extraction shooter. An extractor shooter. Again,
Speaker 2: I'm not an expert in the genre, but it's all
Speaker 2: about the loot and everything. Honestly, every time I get
Speaker 2: back and I'm in the menus, I'm just looking at
Speaker 2: four hundred wires and rubber parts and plastic parts, and
Speaker 2: I'm just trying to like clear out my inventory and
Speaker 2: fucking sell into one of five fucking different shopkeepers.
Speaker 4: Like, I don't think the loot stuff is exciting at all.
Speaker 4: You know what also is not that great? And this
Speaker 4: third person shooter is the shooting that's fine. No, it's
Speaker 4: not good. The drones and like hell divers or hell
Speaker 4: divers too, Hell divers too, I think is we're talking about,
Speaker 4: Like third person shooter became my bar.
Speaker 2: I don't think the shooting is good in Arc Raiders
Speaker 2: is good. I tolerate it because I love playing with
Speaker 2: the people I'm playing with. I like it, but I
Speaker 2: but I am with you in that.
Speaker 4: Like my least favorite part of that game is when
Speaker 4: I get back to base and I'm like, oh, my
Speaker 4: inventory is full, and now I have to like but
Speaker 4: that's extrac shures I would say, but like, going beyond that,
Speaker 4: I would say, the UI here actually has numerous problems
Speaker 4: where it's like not nearly that easy to be able
Speaker 4: to junk stuff as a group things around and.
Speaker 2: Remember and which fucking shopkeeper and everything. It's just like
Speaker 2: it's a messy thing for a game that is so
Speaker 2: much about your you know, the loot and what you have,
Speaker 2: and we need to sell and we need a craft
Speaker 2: and everything. It's like it's laborious to do any of that.
Speaker 4: The way I've described this game though, is like the
Speaker 4: highs are so fucking high and the lows are pretty low.
Speaker 4: But like I think Battlefield is like, you know, it's consistent.
Speaker 4: We already cut it, but it's a battlefield consistently fun.
Speaker 4: But I've never been like like I don't remember anything
Speaker 4: I've done in Battlefield, but I remember these moments and arc.
Speaker 2: Raders more than I remember yeah, like.
Speaker 3: Moments really extraction Shooter, and it has like evolved the
Speaker 3: genre tremendously, and I think it's it is so important
Speaker 3: to gaming when we're talking about like the evolution of
Speaker 3: what we want games to be and like what they
Speaker 3: can be, Like it is a very important game. I
Speaker 3: think we have to like put that into account when
Speaker 3: we're if we're reordering things, you can make it lower.
Speaker 3: But I would put that above Death Stranding too.
Speaker 2: Oh yeah, fuck yeah, I would one person that go
Speaker 2: ahead and do it.
Speaker 4: I played I think forty hours of that game. I
Speaker 4: like that game quite a bit. I still think at
Speaker 4: its heart it is a fine triple A open world
Speaker 4: game with really cool tools, a.
Speaker 2: Fine open world triple A game. It is like Horizon,
Speaker 2: same engine. It's that boring game Death Stranding two.
Speaker 4: Is I'm going, I'm sneaking around with mediocre stealth around
Speaker 4: these bases, and then when like it opens up, it's
Speaker 4: fine shooting over the shoulder. And then I'm like, there's
Speaker 4: really cool tools. They clearly had a lot of good
Speaker 4: micro ideas, but overall, like you're immediately getting like I
Speaker 4: immediately felt like I Horizon Forbidden West's outposts. It's so
Speaker 4: much more interesting than Horizon's ever been.
Speaker 2: Yeah, but I'm also doing the like Calculus now of Like, Okay,
Speaker 2: I fucking loved us Training too. It's high up on
Speaker 2: my list. I don't feel like any of you love
Speaker 2: this game. Nobody here beat it, so I.
Speaker 4: Like it a lot. It's almost, But.
Speaker 2: I just I'm wondering how realistic it is for me to.
Speaker 4: Get it on time. Guys' you've you've read my brilliant
Speaker 4: thesis about my turnaround with director's cut for the first game.
Speaker 4: Yes for two it I genuinely don't feel like anybody.
Speaker 4: Kojima himself was like thinking does this actually fit in
Speaker 4: this game? And we can stand him all day. I
Speaker 4: love his ship. Some of my favorite games time Medle
Speaker 4: Gear Solid three included are came from his mind. Like
Speaker 4: I love so many things this guy has done, but
Speaker 4: like it only like Dan, you mentioned gimmicks all the time,
Speaker 4: this game is just a collection of like hundreds of gimmicks.
Speaker 2: I love gimmicks. I know, I don't want to very clear,
Speaker 2: and I.
Speaker 4: Like it's it's so I if my problem is I
Speaker 4: think if any other studio tried to, like have this
Speaker 4: doll that was doing around synchronized swimming and water, we'd
Speaker 4: be like, this is fucking stupid, it doesn't make sense.
Speaker 2: But because his kogim, we like, I love this, it's
Speaker 2: the best thing. Like this game's real good, but it
Speaker 2: fits in that world. I mean, if.
Speaker 4: I really don't think it fits in this world, I
Speaker 4: don't think. I don't think this world has an identity.
Speaker 4: I think the first game had a clear, cogent, mysterious,
Speaker 4: powerful identity.
Speaker 2: And two is just a collection.
Speaker 4: It's it feels like the whiteboard in the first pre
Speaker 4: production meeting and they're like, great, now go make this.
Speaker 2: God, I feel like two is better than one in
Speaker 2: every conceivable way.
Speaker 4: That's that.
Speaker 2: Bananas, that's it's every what possible thing is better in
Speaker 2: one than two.
Speaker 4: It feels like like an actual game that people got
Speaker 4: together to make that made sense in any way. Stranding
Speaker 4: first game compared to two. I'm gonna strive running a coffin,
Speaker 4: and then I'm gonna fucking dip people into tar, and
Speaker 4: then I'm gonna use a rocket launcher. Have you played
Speaker 4: Death Straanding one? Yes, I've played it a lot, and
Speaker 4: it has way more fucking like, actual purposeful design behind it.
Speaker 4: There's pacing to it. It's not just automatically, dude, Like
Speaker 4: I swear to god, if you put Horizon Forbidden West
Speaker 4: up against Death Stranding two, the actual things you're doing
Speaker 4: are exactly the same.
Speaker 2: You're just using different.
Speaker 4: Tools to do it.
Speaker 2: Wow, I agree, That's what I'm saying. Like I could
Speaker 2: go into a whole thing, but I don't think it's
Speaker 2: worth it, because I I don't think there's anything I
Speaker 2: could possibly say right now.
Speaker 4: Des Straining one twice. The first time I didn't love it,
Speaker 4: but I still played through it. The second time, I
Speaker 4: really enjoyed it. And I think it's because I bought
Speaker 4: into that vision in a way that kind of surprised me,
Speaker 4: because I felt like there was a cohesive direction this
Speaker 4: game was going, and two is just like, Okay, it
Speaker 4: just turns into an open world game where I'm like,
Speaker 4: except I'm carrying a bunch of boxes and I'm shooting people,
Speaker 4: you know, Like, I feel like it lost some of
Speaker 4: the thing that made Death Straining two unique and like
Speaker 4: the one Destraining one unique, and I think, like speaking
Speaker 4: on Kajima, being like, well, people liked the preview too much,
Speaker 4: so I gotta make it bad now. Straining one felt
Speaker 4: like it was.
Speaker 2: Des Straining one where it was very like divisive, and
Speaker 2: Destrating two felt like he like, like that felt very fake.
Speaker 4: It was like, Okay, well, too many people like it.
Speaker 4: So my boy Nicholas winning refin half his moves fucking sucks.
Speaker 4: So I want more than pretty drive, right, Yeah, I
Speaker 4: like Pusher Trilogy in Valhalla, but like, I really do
Speaker 4: like that game again.
Speaker 2: I I it's almost like a number ten for me.
Speaker 2: But it's right on the cusp. I don't look. I
Speaker 2: don't think it's making our top ten. I'm not willing
Speaker 2: to have it to be cut yet.
Speaker 4: I think two of us have had any passionate argument
Speaker 4: against it. I don't think Mary's gonna fight for it.
Speaker 4: You don't know.
Speaker 3: Moving on. I think it should be below Monster Hunter
Speaker 3: Monster Train too, and I think we just see how
Speaker 3: we feel.
Speaker 2: Can we test the little alt shift up? Down?
Speaker 3: Does that work down yet? Down?
Speaker 4: Oh?
Speaker 2: That's a good set, and then put it up?
Speaker 4: Yeah?
Speaker 2: No no no no no no no no no no
Speaker 2: no no no not yet, not yet, not yet, not yet.
Speaker 3: Mm hmm.
Speaker 2: Let me ask this, Jake, where would generally Oh be
Speaker 2: on your top ten? Pretty well, it's both destining for sure.
Speaker 2: I know is pretty high on mine.
Speaker 3: Yeah, yeah, you got there fifteen and I think that's fair.
Speaker 2: I'm destrating two is pretty high on mine. Mike likes
Speaker 2: it a decent amount. I think Ooh seems very cool.
Speaker 2: I like what I've seen.
Speaker 4: I want to play it, but what I saw of
Speaker 4: Oo today felt like more of a more of a
Speaker 4: well designed game than Destraating.
Speaker 2: Two, which I like despite it.
Speaker 4: Write a review about Destraating Two directors and it's sick
Speaker 4: and then way back and will annoy Mary by saying
Speaker 4: it was the best game that came out that year.
Speaker 2: It'll get its time.
Speaker 4: The Sun Silent Hell f Jake, I asked you if
Speaker 4: I should play that, and you told me that it's great.
Speaker 2: But the gameplay itself sucks. The gameplay is not great,
Speaker 2: like that is something that it's hard to get around.
Speaker 4: And I've heard arguments like, oh, it's intentional, you know,
Speaker 4: like gameplay is bad for reason, you know, and.
Speaker 2: I got to play that ship. Silent Hill fans are
Speaker 2: something else.
Speaker 4: Oh yeah, they are to be fair, and I'm sure
Speaker 4: I'm sure there's some in the chat and they're not happy.
Speaker 4: But like I, I do think the story, the themes,
Speaker 4: the direction, all that really elevates that game, like so
Speaker 4: far beyond its gameplay. And I don't think the gameplay
Speaker 4: is terrible, like it's it's not awful, it's not unplayable,
Speaker 4: but it is not like it you want to say
Speaker 4: you played it too. Don't put this all on me.
Speaker 3: I actually think the gameplay is pretty pretty good, and
Speaker 3: I've been I enjoyed the puzzle design and that is
Speaker 3: quite good. I think it puts you in these tremendously
Speaker 3: terrify find situations. And you know, we're at this point
Speaker 3: we have to start putting it on a list, right,
Speaker 3: like how high is it? And I think it's too high?
Speaker 2: Yeah, we kind of finessing a little.
Speaker 3: What I would like us to start thinking about is
Speaker 3: what's in your top ten? Right Like Donkey Kong Bananza
Speaker 3: is not in our top ten, I would well get
Speaker 3: used to it.
Speaker 4: Donkey Cong Bananza absolutely deserves to be in our tops, like, no,
Speaker 4: my top four games.
Speaker 3: We're doing this is what we're talking Bananza like six spaces.
Speaker 2: I think it's above our creators.
Speaker 3: Yes, yes, of course, I think that's fair.
Speaker 4: Yeah, you're so measured. You're measured, and.
Speaker 3: I think Silent Hill. But but are we pushing out
Speaker 3: Megabank or Sectory there.
Speaker 4: We talked about it.
Speaker 2: We're just trying to trim it down and then we're
Speaker 2: gonna rank.
Speaker 3: I'm just talking about moving ship around.
Speaker 2: Okay, Okay, that's what I was asking. I didn't I
Speaker 2: don't have any strong.
Speaker 3: I think Ghost of Yota has to be talked about.
Speaker 4: Is gonna be very high I think I think is
Speaker 4: one of the best games that came out this year. Like, uh,
Speaker 4: do you want to talk about it now or I
Speaker 4: I'm I.
Speaker 2: Think there's gonna be a conversation about Yota later. I
Speaker 2: think for Surete will be like high up on our list.
Speaker 2: I don't think we need to I think now we
Speaker 2: need to focus on the ones that might be on
Speaker 2: the bubble.
Speaker 4: That's what is not that.
Speaker 3: I don't think Okay, Shanobi is on the bubble. Second
Speaker 3: Sectory is on the bubble.
Speaker 4: Sectory. I will say, I think Sectory is a great game,
Speaker 4: well crafted. I love a lot what they're doing, combining
Speaker 4: that like Geometry Wars with Vampire Survivors with just generally
Speaker 4: like that Tetris effect.
Speaker 2: You don't really see the I've heard several people bring
Speaker 2: U vampires vivers.
Speaker 4: I don't really see that just because you're you're killing
Speaker 4: enemies and you're collecting the Yeah. Yeah, I'm not saying
Speaker 4: it's heavily inspired. I'm just saying it's a I mean,
Speaker 4: it's correct. Yeah, but I guess oh Ship, sorry, one
Speaker 4: game that's not on here, Well, I guess ball x Pit.
Speaker 2: Is anybody gonna also? I really that was one of
Speaker 2: the first year I.
Speaker 3: Think it's good, but I actually would fight for Sectory
Speaker 3: or Megabonk. And we're getting to the point where like
Speaker 3: it's not gonna get it. I don't think it's gonna
Speaker 3: make It has too.
Speaker 2: Many big flaws. I think the building to cut it.
Speaker 2: But I don't feel was in my top five to.
Speaker 3: But but if you were to ask me, like which
Speaker 3: one should hit in the top ten, I would I
Speaker 3: would fight for Sectoria, megabunk more.
Speaker 4: I think recency bias, I think I think. I think
Speaker 4: recency bias is heavily affecting Sectory. I agree to I
Speaker 4: don't think we're gonna talk about Sectory.
Speaker 2: In six months. At the moment, I don't know. I
Speaker 2: don't think.
Speaker 4: Is that game is such recency bias. I think it's great.
Speaker 4: I think it's well made. I think it's visually stunning,
Speaker 4: But I truly don't see all Like all of house
Speaker 4: Mark's games, I think the best house Mark game that
Speaker 4: I've ever played was probably what was their second game.
Speaker 2: Awesome is Sick.
Speaker 3: I would like to make a case for why Peaks
Speaker 3: should be in our top ten.
Speaker 2: I think I'm not against top ten.
Speaker 3: I think Peaks should be in top ten and Sectory
Speaker 3: should be out.
Speaker 2: I'm fine with sure.
Speaker 4: Okay, Well, I was gonna say, if we're going to
Speaker 4: cut Sectory because of like recently, I think is the shot.
Speaker 3: Well, who was on fifteen? Babe, Like, it's already over
Speaker 3: for you, but it's not out yet. No, no, no, no, no, no,
Speaker 3: you're this is false, hope. Anything that's not in top
Speaker 3: ten is basically out.
Speaker 2: Because we haven't ordered it. We just got to cut
Speaker 2: it down in ten and then we.
Speaker 3: Are No, girl, it's over. Who's over? I understand what
Speaker 3: you're saying, but like, no, keep We're We're at the
Speaker 3: point where we're like fine tuning. What's a bubble for
Speaker 3: top ten? We're bubbling top ten, and I'm saying we
Speaker 3: should be switching. Okay, Peak in Sectory.
Speaker 2: Brandy Pittford gave me this Shock List winner of this year,
Speaker 2: super do like a half one for me.
Speaker 4: I gotta get up earlier than anybody. Thank you.
Speaker 2: Mike Manadi. I know you're watching all these great time
Speaker 2: bomb shot classes.
Speaker 4: We used to have.
Speaker 3: Heard he hates smugs.
Speaker 2: He well, no, he's turned around the mugs, shotglasses are next.
Speaker 4: I just don't see us cutting many things from the
Speaker 4: top ten outside of Arc Raiders right now. I think
Speaker 4: that game is awesome, but I really don't know that.
Speaker 2: In Shnobi, I would cut our graders before Shanobi. Wow,
Speaker 2: all right, I'd cut them both. Just do you want
Speaker 2: to swap those?
Speaker 4: All right?
Speaker 2: No, not swap those. Put Peak in Arc Raiders spot.
Speaker 3: I would put Peak in our grader's spot because I'm
Speaker 3: a psychopath.
Speaker 2: It okay, cheersing, yep, all right, let's get down to it.
Speaker 2: Wait up in like five hours. Okay, oh, Monster Trento
Speaker 2: gonna make it.
Speaker 3: Maybe we're passive, just keep that.
Speaker 2: Yeah we're not. We're there my mind.
Speaker 4: These below are just like potential, like ammunition to.
Speaker 3: Only pay attention to top ten. If you're not going
Speaker 3: to fight tooth and nail for it to be in
Speaker 3: the top ten, you're you're wasting air. If you're not
Speaker 3: saying right now, Metroid Prime four has to be in
Speaker 3: the top ten, it's better than Shnoby.
Speaker 4: But that's like, that's where we're at. I got moved
Speaker 4: out because none of us have played it. Really, but
Speaker 4: that's not you that can supersede us.
Speaker 3: I know, make the argument I.
Speaker 4: Would put Metroid over Sho me too. Yeah, and I
Speaker 4: fucking love Shnoby. That's Metro Prime four number ten right now.
Speaker 3: I like Shnoby, but I haven't played Metroid, but like
Speaker 3: I really like Shnoby's I don't. I don't like this.
Speaker 2: I played them both extensive, beat both of them, like
Speaker 2: near one hundred percent completion. I do think Metrod Prime
Speaker 2: four is significantly better.
Speaker 4: Taking a photo, make sure there's no Shenanigans volunteering, because I.
Speaker 2: M Snowby's like might be like six or seven for
Speaker 2: I'm cutting Metric, I'm cutting a monster train. I don't
Speaker 2: think it's okay, bag Baby God dest Raining and Metrid
Speaker 2: Prime four.
Speaker 4: It's just.
Speaker 2: M I'd fight for Metroid Prime four. I think it's
Speaker 2: a losing battle for me with Death Training two. I
Speaker 2: just don't think I'm gonna it's over. I don't think
Speaker 2: it's doable. I'll be realistic. I yeah, you can get it.
Speaker 3: It's like making it sound like it's a sacrifice. It's
Speaker 3: already dead.
Speaker 2: Yes, I'm just I'm just being realistic. Yeah, it's not
Speaker 2: gonna make.
Speaker 3: It great, thank you. I think Schnoby. I think it's
Speaker 3: a Shnobi is still in. I'm a little bombed to
Speaker 3: lose Shob. I loved it.
Speaker 2: I don't necessarily want to lose it yet.
Speaker 3: Yeah, but you're fighting for Metroid above it.
Speaker 2: Yeah. Oh but that wouldn't as we were saying, that
Speaker 2: would knock it down. Well, I don't think is gonna
Speaker 2: make it. It's not I don't.
Speaker 4: It's not like it's awesome. I played a little bit,
Speaker 4: so we only have to cut one.
Speaker 2: Oh my, there's my any thoughts.
Speaker 3: No, never Okay, there's games like I'll die over, and
Speaker 3: there's games that I'm okay with, But I am apprehensive
Speaker 3: to make any glaring changes. At this point, I actually
Speaker 3: think we have it.
Speaker 2: I mean, I don't really care about Silent Hill. Do
Speaker 2: you want to cut it? Cute? No?
Speaker 3: I think Silent Hill f is really important and I
Speaker 3: think it's where it belongs. I don't think it's going on.
Speaker 2: It's fun to play. It's all just trying to be
Speaker 2: deep in whatever. It just seems boreal. If that was
Speaker 2: the case, it would have been it would have won
Speaker 2: up its own ass. But it didn't. Probably good whatever.
Speaker 3: Five Metroid Prime is hanging on by a thread. I
Speaker 3: actually really like the Metroid series, and I'm looking forward
Speaker 3: to playing this, and I've heard things that are really
Speaker 3: good about it, really mixed things.
Speaker 4: About it, so it's I mean, I've already played more
Speaker 4: Metroid Prime than I did Shnoby. Not that I didn't
Speaker 4: like Shnoby, but I just was like school. But there's
Speaker 4: also some like I don't know, I love Metroid Yeah,
Speaker 4: I think.
Speaker 2: Some Again I said earlier, the environments in Shnoby are
Speaker 2: just some of them are uninspired. Some of them are awesome.
Speaker 2: There's like that city with all the like Sega retro
Speaker 2: dreamcasts and shit everywhere, but like, ah, some of the
Speaker 2: level design didn't really do it for me. The combat
Speaker 2: is stellar, It's like some of the best two D
Speaker 2: combat ever. But some of the environments, I'd say, actually
Speaker 2: most environments, yeah, kind of wrote I could I could
Speaker 2: see I I'd rather see silent. He'll get knocked off.
Speaker 2: But if I need to be a hero, I would
Speaker 2: I would sacrifice Shnoby. What do you think, Mike to
Speaker 2: put Metro Prime at ten?
Speaker 3: Right?
Speaker 2: I mean, we need to one and then we can
Speaker 2: figure out orders wants to make a strong choice.
Speaker 3: I would prefer but I didn't play. I don't think
Speaker 3: I have a.
Speaker 2: Call here in this eleven.
Speaker 4: I've got like, like six I feel extremely strong about,
Speaker 4: so I'm I don't know that I weigh in on
Speaker 4: like the ten eleven if it's between Shnoby or I
Speaker 4: like Schanoby a lot, but not enough to I feel.
Speaker 2: Very strongly about ten of these eleven.
Speaker 4: To judge.
Speaker 2: Oh god, fuck, uh Shnoby's getting cut.
Speaker 4: Wow, that hurts.
Speaker 2: That hurts.
Speaker 3: I love it.
Speaker 2: It punched above. It's wait. I mean, it wasn't ever
Speaker 2: the biggest franchise or anything, and then it came out.
Speaker 3: It's like a holy good for doing well.
Speaker 2: And I don't even really care about the old Chenobey games.
Speaker 2: I never had him on Genesis. It's like this one
Speaker 2: was so fucking good it was undeniable. But yeah, that's
Speaker 2: a tough year. I think we have a perfect top
Speaker 2: ten already.
Speaker 4: You don't say crazy things yet.
Speaker 3: Look at this, it's already perfect. We have some things
Speaker 3: to move.
Speaker 4: Oh no, it's not perfect. Actually I just saw here
Speaker 4: that I I mean, what'll stand for having just you know,
Speaker 4: made the rolling to cut Schenobi. I think Metroid's good
Speaker 4: at ten. I don't think we put it up. I
Speaker 4: think we honestly happy to get it on there. You
Speaker 4: feel strong enough about it. I feel like it's a
Speaker 4: Prime ten because we haven't played it, But like Prime,
Speaker 4: I like what I've played. It's very high on your list.
Speaker 2: I think.
Speaker 3: I think Ken say, I think that's as far as
Speaker 3: she goes.
Speaker 2: You know what. I would be happy for that and
Speaker 2: blathering us up with Whiskey to get his games in.
Speaker 2: I think not to go for the jugular, but Blueprints
Speaker 2: can get knocked down. It will get knocked I don't
Speaker 2: Blueprints is not gonna be our game of the year.
Speaker 3: Wow, why don't we stop at the other end of
Speaker 3: the spectrum. I think megabonk is where it should.
Speaker 4: Be same, same, maybe above Silent Hill. Oh I see, Okay, Dan,
Speaker 4: I want to point out something. Yeah, you're we just
Speaker 4: got a game that only you have really played onto
Speaker 4: number ten for me?
Speaker 3: Yeah, why don't you shut the fuck up?
Speaker 4: Those who have played Silent Hill left and they've given
Speaker 4: passionate arguments for it.
Speaker 2: I know I'm just being a stinker. It's a one
Speaker 2: game on here I haven't played, and I don't care
Speaker 2: about I can tell what is like the most egregious
Speaker 2: ranking here to like each of us right now. I mean,
Speaker 2: obviously Blueprints is number one.
Speaker 4: I can see a case for Blueprints is number one,
Speaker 4: and I'm not going to, like fight tooth and nail
Speaker 4: keep it at number one over other things, so I'm
Speaker 4: gonna save ammunition.
Speaker 2: I think Mega Bonk should be above Peak.
Speaker 3: I don't think that's the case. I think Mega Bonk
Speaker 3: has done extremely well for the game that it is,
Speaker 3: which is a Vampire Survivor clone that has added some
Speaker 3: things and made it really delightfully.
Speaker 4: Member was my number one game.
Speaker 2: It's Risk of Rain two.
Speaker 4: I want to point out like it's it's it's definitely
Speaker 4: a mashup, though.
Speaker 3: I think it's incredible. I'm just saying like, I think
Speaker 3: it's where it belongs. I think it's really good. I
Speaker 3: think Peak was extraordinarily innovative. I think it capitalized on
Speaker 3: something that UH gamers in our audience was like really
Speaker 3: excited to watch and play. I put so many hours
Speaker 3: into this game with my friends, and can we talk
Speaker 3: about like guttural belly laughs. This is the game that
Speaker 3: did that for me. This is the game I didn't
Speaker 3: put repo on here. I didn't put any of the
Speaker 3: other games that were like so funny to all of
Speaker 3: you guys on here, this is the game that I
Speaker 3: wanted to play every weekend. This is the game that
Speaker 3: was so joyful.
Speaker 4: I have a question, and I I'm really not trying
Speaker 4: to go anywhere with this. It's actually just more curious
Speaker 4: is that game was it dependent on the people you
Speaker 4: were playing with? I guess any multiplayer game is obviously
Speaker 4: if you're playing with people you don't like, you're not
Speaker 4: gonna like it.
Speaker 3: But like, is the game people I hate?
Speaker 2: Right? Is the game itself really really good?
Speaker 4: Or is it just a good avenue for you hanging
Speaker 4: out with people who are just like really fucking funny
Speaker 4: and fun to hang out with.
Speaker 2: Yeah, and that doesn't mean it's not. That doesn't disqualify it,
Speaker 2: because again Arc Raiders, that's why I loved it.
Speaker 3: I mean I don't think it's I think to your
Speaker 3: point right as well, because we're like talking about like
Speaker 3: how fucking brilliant was it? I think Pete kind of
Speaker 3: feels like one of those game dev games where they
Speaker 3: made it in a couple of weekends, where like, isn't
Speaker 3: this great they.
Speaker 4: Worked?
Speaker 3: I don't think this is like some impeccably designed game.
Speaker 3: I think it works extra extraordinarily well for what it's
Speaker 3: intending to do, which is allow people to like come
Speaker 3: together and play for a weekend. I think that it's
Speaker 3: designed impeccably for its purpose. So when we're talking about
Speaker 3: like and this, this is just kind of going to
Speaker 3: like what our top ten really is. But like Megabonk
Speaker 3: is designed impeccably for someone who's like won't play a game.
Speaker 3: But I want to take it too seriously. I don't
Speaker 3: want to worry about it too much. I think Megabank
Speaker 3: is exactly where it is, and I also think Peak
Speaker 3: is exactly where it is. I don't think it's going
Speaker 3: to go any higher, but I don't think it should
Speaker 3: necessarily go any lower.
Speaker 2: Is where I'm at with it.
Speaker 3: Like I'm not fighting for Peak to get higher. I'm
Speaker 3: just saying like, when I think of Megabonk, I think
Speaker 3: of like, Damn, I had a lot of like nice
Speaker 3: casual nights watching TV and also playing this game, And
Speaker 3: when I think of Peak, I was like, how many
Speaker 3: amazing weekends did I have? Finding people to play this
Speaker 3: with and having really glorious weekends with it was very
Speaker 3: meaningful to me to play this game and to find
Speaker 3: this game, and I think it was really brilliantly constructed.
Speaker 3: And I'm not saying Megabank was bad. I'm just we're
Speaker 3: at this point where we're like we're calling out these
Speaker 3: like impeccable.
Speaker 2: Games were the rest of the night for sure. Yeah, yeah, yeah,
Speaker 2: I wouldn't move it. I do feel like the legs
Speaker 2: on a lot of these friends slop games. When you
Speaker 2: look at like the history, the short history of this genre,
Speaker 2: there's they really don't have legs as fun as they are.
Speaker 2: You know, you play Lethal Company a few times, you
Speaker 2: play Fast and Phobia a few times, you play Repo
Speaker 2: a few.
Speaker 3: Times, megabonk in ten years and be like what people.
Speaker 2: I think people will talk about Megabonk longer than they
Speaker 2: talk about Peak.
Speaker 3: I don't think they will.
Speaker 4: I think Peak is the exception to that, because like
Speaker 4: I still play Peak. Peak is one of the few
Speaker 4: friends slot games I still play because I think it's
Speaker 4: mechanics are so much fun and even if like they're
Speaker 4: not people you like that you're playing with, like there
Speaker 4: is that like there's more mechanics that come into play
Speaker 4: when you're playing with multiple people that I think make
Speaker 4: it worth it. Like, you know, if we had Repo
Speaker 4: in here, I'd be like, yeah, Repo, Like Repo is
Speaker 4: very funny, but I'm.
Speaker 2: Not going to play more. But Peak I still come
Speaker 2: back to it is one of the best ones of those, Yeah,
Speaker 2: if not maybe the best.
Speaker 3: Yeah, people talk about this genre, they're to bring up Peak.
Speaker 3: Is this like pinnacle of Like this was a pivotal moment.
Speaker 3: I don't think Megabonk was this pivotal moment. I think
Speaker 3: it was just an excellent addition to an already established genre.
Speaker 2: I think it was the first one to take the
Speaker 2: vampire survivor's type auto shooter thing to like three D
Speaker 2: and do it really really well the way it did.
Speaker 3: He Yeah, I think it did.
Speaker 2: No, Peak is really it's really good.
Speaker 4: Yeah. I mean I haven't played enough Mega Bank to say,
Speaker 4: but I like Peak a lot. So yeah, I mean
Speaker 4: I'm fine with Mega Bonk at nine.
Speaker 3: Like I'm fine with Megabonk at nine.
Speaker 2: Yeah. A lot of these do kind of look like
Speaker 2: generally where they should be.
Speaker 4: I mean, let me ask you to uh, And I
Speaker 4: don't mean to keep gunning for this, it's just because
Speaker 4: it's the only game I haven't the only game on
Speaker 4: this list I really haven't played.
Speaker 2: And that's do you think Silent Hill f is in
Speaker 2: the right spot? Like, genuinely, do you think it's top five?
Speaker 4: If it is? Like you've you have you very impassionate
Speaker 4: arguments about it, And that's why I was like, all right, cool,
Speaker 4: it sounds rad and I've been texting Jake about like
Speaker 4: I need to play it, And it's a genuine question.
Speaker 4: It's not like I'm not trying to be disingenuous. No,
Speaker 4: I mean, god, I think it is better than Ghosts
Speaker 4: of Viote, which is a weird comparison to make because
Speaker 4: they are two very different games. But I think the
Speaker 4: themes and the characters and the ideas that Silent Hill
Speaker 4: goes for is something.
Speaker 2: That I've not really seen in a game before.
Speaker 4: Like, well, that's obviously I don't want to spoil things,
Speaker 4: but like you're speaking very vaguely and I kind of
Speaker 4: need more. Yeah, I know you don't want to spoil anything.
Speaker 4: That's because there is a moment in like what what
Speaker 4: kind of themes are they touching on really well that
Speaker 4: no other game has.
Speaker 2: Are you worried about spoiling mic or the audience, the audience.
Speaker 2: I mean, I think maybe we could give like maybe
Speaker 2: a three minute save zone here if you want to
Speaker 2: fast forward or mute the twitch stream or something like that.
Speaker 2: Do you think this is the game of the year,
Speaker 2: This is when you spoil stuff a little bit or
Speaker 2: just as as like I okay, I I think it
Speaker 2: can go down. But I think, like I really like
Speaker 2: Ghost of Fiote. I was surprised how much I like
Speaker 2: Ghost of Yote. But Ghost of Yote is kind of
Speaker 2: like junk food in a way, like the side content.
Speaker 2: But I yeah, yeah, I know, sorry, you're you're I And.
Speaker 4: I think I think Silon Hill f is like swinging
Speaker 4: for something that fuck yeah, how do I say that?
Speaker 4: Without do you do? You? Do? You want to add
Speaker 4: something like I trust you too? Like that I know
Speaker 4: you're talking about like I trust your taste in the game.
Speaker 2: I just I feel like the.
Speaker 4: Way I'm describing it too makes it sound like it's
Speaker 4: very up its own ass. But there is a sequence
Speaker 4: in this game that is like I've never seen in
Speaker 4: a game before, and.
Speaker 2: They do something that is disturbing beyond so many levels.
Speaker 2: But I think it works. I think I want to
Speaker 2: hear that I think you have to.
Speaker 3: Maybe go into it.
Speaker 4: A lot because it's right now, number before, I feel
Speaker 4: like I've just been here.
Speaker 2: But I think if I I think you have, if
Speaker 2: I explain it, fuck, I don't want I don't want
Speaker 2: to ruin it because we have the spoiler tag. People
Speaker 2: are people are assuming we were talking spoilers right now anyway,
Speaker 2: it's God, yeah, yeah, yeah.
Speaker 4: So the whole kind of premise around that is that
Speaker 4: there is a lot I'm not making a good case,
Speaker 4: so I'm too drunk to like make a case for this. No,
Speaker 4: that's fine. I know it's tough because like you don't
Speaker 4: want to spoil it, and like also, I'm sure the
Speaker 4: build up is like a huge part of what makes
Speaker 4: it good. But I think a lot of what makes
Speaker 4: Silent Hill Life so good is everything that's unsaid. There
Speaker 4: is so much subtext and context that I think builds
Speaker 4: on each playthrough where you get to a point where
Speaker 4: you learn so much about characters that are not obvious
Speaker 4: us at first, and it builds and it builds and
Speaker 4: it builds.
Speaker 2: Uh.
Speaker 4: I think the moment in particular that I think about
Speaker 4: constantly is, uh, God, she fucking saws her own arm
Speaker 4: off and it's just this like fucking insane, like.
Speaker 2: Oh god with James Franco in the movie. Yeah exactly, Yeah.
Speaker 4: Yeah God.
Speaker 2: I hate that I said that because I don't know
Speaker 2: how many people have played that game.
Speaker 4: But but there's that. I I.
Speaker 2: We can leave it alone for now, and then maybe
Speaker 2: we do. I think it can drop down, Mary, do
Speaker 2: you think it dropped down?
Speaker 3: I think it can drop down, But I think I think,
Speaker 3: like I would have problems with it being We're at
Speaker 3: the point where I'm gonna start saying other game names
Speaker 3: and I want you to understand that you're gonna be
Speaker 3: like what, I love it, but it's like, sure, no,
Speaker 3: I know. I don't think it can be below Donkey Kong.
Speaker 3: I think it it is extremely powerful what it's doing,
Speaker 3: and it's using game mechanics and design and story in
Speaker 3: a way that is important and it needs to be.
Speaker 3: It needs to be at a certain level. So I
Speaker 3: don't think it has to be in the top five,
Speaker 3: but it can't go.
Speaker 2: I wouldn't if you swapped it with Hallow Night.
Speaker 3: I would be okay with that. I figured, I'm amazed
Speaker 3: that you offered that.
Speaker 2: I like Hollow Night a lot.
Speaker 4: I let me be clear. I like Hollow Night silks
Speaker 4: On quite a bit. I just don't think it's the
Speaker 4: best game of the year.
Speaker 3: I didn't think that it was going to make it
Speaker 3: to best game of the Year. But I do think
Speaker 3: that it's under where it should be. It's an incredible game,
Speaker 3: but I didn't expect it to win.
Speaker 4: But it's a it's a weird year where I usually
Speaker 4: we'd start at the bottom of the top ten and
Speaker 4: kind of like whittle things away and then get but
Speaker 4: like it's almost like.
Speaker 2: I don't want to put Donkey Kong above Silent Hill.
Speaker 2: So Donkey Kong is a weird franchise and that like
Speaker 2: obviously everyone's always loved the character. He's been a mainstay
Speaker 2: and everything, but they definitely have never found a way
Speaker 2: to move him into three D in a meaningful way.
Speaker 2: Sixty four they tried, you know about that. It's the
Speaker 2: cases is not good and he's like they've gone back
Speaker 2: to two D stuff. They've like, like sixty four. I'm
Speaker 2: kind of a defender of it, Yeah, but it's like
Speaker 2: it's not exactly So there's a reason they haven't done
Speaker 2: a big three D Donkey Kong between like twenty and
Speaker 2: twenty twenty five is like twenty five years of not
Speaker 2: really trying another one of those. I think this was
Speaker 2: an incredible revival of like one of the most iconic
Speaker 2: video game characters of all time, from just the aesthetics
Speaker 2: of what he looks like and everything to what they
Speaker 2: managed to do where you take the Odyssey team and
Speaker 2: it's like, Okay, task them with, let's make a Donkey
Speaker 2: Kong platformer. And I'm sure if it just played like
Speaker 2: Mario Odissey or Mario Galaxy or anything, but it was
Speaker 2: Donkey Kong and like, oh, they threw into mine cart
Speaker 2: levels and you can write a rhino or whatever, I'm
Speaker 2: sure it's still be a very good game. But they
Speaker 2: did not do that. They made it. They reinvented Donkey Kong,
Speaker 2: and like, what would Donkey Kong do? What would be
Speaker 2: fun to do as Donkey Kong in a three D environment?
Speaker 2: And that's He's just a big fucking dumb ape and
Speaker 2: all he knows how to do is to swing his
Speaker 2: arms around and fuck things up. And so three of
Speaker 2: the four face buttons are fuck things up, and one
Speaker 2: of them is jump. And then they had this brilliant
Speaker 2: idea of like, okay, well, what if just like that's
Speaker 2: the whole hook of the game. Is that just destroying
Speaker 2: the environment and then all those other things the low
Speaker 2: hanging fruit or you know, riding ramby the uh, the
Speaker 2: mind cart levels and things like that, Like you know,
Speaker 2: they add all those mainstays. You know, you put in
Speaker 2: the cranky Kongs, you do the fan service UF, here's
Speaker 2: Diddy or Dixie. Here's all that stuff. But it is
Speaker 2: not just Mario Odyssey with the Donkey Kong skin. It
Speaker 2: is not just playing the hits. It is reinventing Donkey
Speaker 2: Kong and the way he looks, the way he plays,
Speaker 2: and making a three D platformer that like, that's a
Speaker 2: genre that's been around since the mid nineties, and they've
Speaker 2: tried so many times, so many developers and so many
Speaker 2: series have tried to like change what a three D
Speaker 2: platform can be, and it's always just like, I don't know,
Speaker 2: here's a different type of jump, here's a hat that
Speaker 2: gives you a different way to fly, or something like that,
Speaker 2: And no one's really gone as big as this game did,
Speaker 2: and that like what if you could just destroy the
Speaker 2: entire world and we made it work. You know, you
Speaker 2: can dig yourself through an entire mountain and the camera
Speaker 2: and the silhouettes and all that system, Like it just works,
Speaker 2: and like Mike talked about earlier, like you can find
Speaker 2: your own ways to different objectives, you can break the
Speaker 2: world in ways that makes it all work. Yeah, I
Speaker 2: think it is a tremendous achievement that I think deserves
Speaker 2: to be high up three.
Speaker 4: D platformers, to me, is a genre that just requires
Speaker 4: precision and like intentionality, and the fact that you can
Speaker 4: actually like burrow through the world and mess with a
Speaker 4: level design, or at least the aim of the level
Speaker 4: design is incredible. I don't only we have not had
Speaker 4: something like that. I don't think anybody's ever going to
Speaker 4: try that again for good reason. But the level design
Speaker 4: itself also deserves credit. I mean not just the aesthetic
Speaker 4: of each level, but also like some levels are more
Speaker 4: about layering and it's more of verticality and how you're
Speaker 4: kind of descending through this canyon. Others are more about
Speaker 4: like exploring the forests and kind of finding these little
Speaker 4: hidden nooks and crannies, and then the fact that you
Speaker 4: can just kind of break the game every five feet.
Speaker 4: It reminds me of Tiers of the Kingdom. I think
Speaker 4: Tiers the Kingdom's a far superior game. Yeah, Sapples and Oranges,
Speaker 4: but I think Heier's the Kingdom. They did a really
Speaker 4: good job of letting you kind of like cheat, and
Speaker 4: like with between us End and the Ultra Hand, I
Speaker 4: think they were like, I think it's just more indicative
Speaker 4: of Nintendo getting more open with letting players kind of
Speaker 4: fuck with their games in a way that's really encouraging.
Speaker 2: But I like don Kong Bananza a lot.
Speaker 3: For me, it would be higher, But I don't know
Speaker 3: what you mean by that though, because you keep saying higher,
Speaker 3: But like we're out a point, we have.
Speaker 4: To start saying what I said. I just said for me,
Speaker 4: it would be higher, but I'm fine with where it is.
Speaker 3: Sure, Sure, I think then maybe it's more for like
Speaker 3: Dan like well'ing to me. What I'm saying to you
Speaker 3: is like, no one's saying it's not an excellent game,
Speaker 3: but at this point we're saying, like, uh, it has
Speaker 3: to challenge another game for its spot. And I don't
Speaker 3: see any game that I would swap with Donkey Kong Finanza.
Speaker 2: What are the things that like thematically and everything? It
Speaker 2: sounds like Silent Hill. There's some interesting characters and the
Speaker 2: themes and everything. But like what, like people have been
Speaker 2: saying that it's about Silent Hill since you know the
Speaker 2: first one and definitely the second one, Like is it
Speaker 2: really doing anything? Like what is it doing that other
Speaker 2: Silent Hills have not been given credit for decades ago?
Speaker 3: Well, I mean, I think it's reinventing a genre that
Speaker 3: already established itself, but it's doing it in such a
Speaker 3: way where often when we're talking about these games and
Speaker 3: Donkey Kong falls into this, so it's like a really
Speaker 3: nice comparison where you're like, well, to do anything new
Speaker 3: for this, for this character or for this world, and
Speaker 3: it's like, actually, yes it did, and it might be
Speaker 3: one of the best absolutely in its series. I think
Speaker 3: it is. It is pushing the boundaries of narrative design
Speaker 3: and characters, and uh oh, it's dialogue is so good
Speaker 3: because like, no one is annoying. It doesn't have any
Speaker 3: obnoxious characters or wasteful time. It's all pretty efficiently and
Speaker 3: expertly connected. To me, even though you guys are talking
Speaker 3: really positively about Donkey Kong Bananza, it also seems a
Speaker 3: little shallow or you're just basically like he can destroy
Speaker 3: the world, he can do whatever he wants with it.
Speaker 3: That's awesome, Like that is that is important that when
Speaker 3: you can do that and you can break the game
Speaker 3: that you're where you're at. I'm not seeing that. It's
Speaker 3: it's absolutely like world breaking or like genre shattering.
Speaker 2: That's what you mentioned, reinventing the genre. You said Silent
Speaker 2: Hill reinvented the genre, and like, that's what I was
Speaker 2: saying with d K Bonanza is all that stuff of
Speaker 2: decades of three platforming, And I do think it was
Speaker 2: doing a lot of things too, like you know, do
Speaker 2: things that three platforms have not done before. So I
Speaker 2: would challenge, like, what is it would you call Silent
Speaker 2: Hill f in terms of genre a survival horror game?
Speaker 3: It's survival horror. And I also think, like, uh, in
Speaker 3: terms of narrative design, I think it's doing something with
Speaker 3: girls that it hasn't done before. A lot of times
Speaker 3: when we're talking about like the history of Silent Hill,
Speaker 3: there's like a lot of male protagonists that are dealing
Speaker 3: with like the horrors of things that they've done in
Speaker 3: the past. It's very refreshing to seeing it done with
Speaker 3: this protagonist.
Speaker 2: But that's the franchise, right, I want to boil. You
Speaker 2: said it was reinventing the genre. So would you say
Speaker 2: the genre of Silent Hill F is survival horror? Yes,
Speaker 2: So what would you say Silent Hill F is doing
Speaker 2: to reinvent the survival horror genre?
Speaker 4: I mean, to Mary's point, I think it's all narrative,
Speaker 4: Like I don't think. I don't think the gameplay itself
Speaker 4: reinvents it. But like I mean, the red pills, Like
Speaker 4: what they did with that I think is pretty What
Speaker 4: are the red pills? So we're just spoil whatever because
Speaker 4: I feel like we're getting you need specifics to sell
Speaker 4: me on these platitudes. Red pills heal you. And they
Speaker 4: are presented to you at the beginning, and you know
Speaker 4: about these red pills and you take the right and
Speaker 4: they look like medicine. And the more you play, the
Speaker 4: more you learn about these red pills that you are
Speaker 4: taking constantly, and you start to learn what these red
Speaker 4: pills are, and you've made it to the end of
Speaker 4: the game, and basically it kind of like pushes you
Speaker 4: to an ending that is defined by the fact that
Speaker 4: you have been taking these red pills, and then you
Speaker 4: do a new game plus and it you you know
Speaker 4: about these red pills and you play the game differently,
Speaker 4: it is like, I just feel like that's like getting
Speaker 4: to the end of Banans and they're like the bananas
Speaker 4: were bad the whole time.
Speaker 3: Like I just like that seems Donkey Kong would never
Speaker 3: do that because it's too deep and Donkey Kong is
Speaker 3: just like about this story in the world. But what
Speaker 3: I'm saying is, you guys are ragging on a game
Speaker 3: for trying something else, don't do anything besides breaking the world.
Speaker 4: I'm not ragging not doing anything besides breaking the world.
Speaker 4: That's a pretty big thing for It's worthy of.
Speaker 3: The top ten, but I'm saying it's limiting how far
Speaker 3: it really.
Speaker 2: I want to be clear, I am not ragging on
Speaker 2: Silent Hill, lef. I'm just saying, if you say it
Speaker 2: reinvents the genre, I need to hear how.
Speaker 4: I know.
Speaker 2: That's why I don't hear, because like that that's a
Speaker 2: big thing to say, yes, and I need to hear you.
Speaker 2: We may just kid okay. I would say like Silent
Speaker 2: Hill left deserves to be of Ghost of Yota.
Speaker 4: I like Ghost of Yotae a lot Donkey Kong Bonanza
Speaker 4: that is an argument that I am open to. I
Speaker 4: think Bonanza is amazing, but like Ghost of Yota for
Speaker 4: me is junk food. Like it is a game that,
Speaker 4: like I played fifty hours of that game. I still
Speaker 4: plan on finishing it, but it is a game that
Speaker 4: like did not compel me the way that Silent Hill
Speaker 4: has or even Donkey Kong, you know.
Speaker 2: And that is where I think I will. I would
Speaker 2: be okay with Silent Hill being above Ghost of Yota,
Speaker 2: because I do feel that way about Yote as much
Speaker 2: as like we, I think all love that game a lot. Yeah,
Speaker 2: but like you kind of hinted that here, like I
Speaker 2: haven't beaten it yet. I've had it since three weeks
Speaker 2: before it came out or whatever, and every time I
Speaker 2: play it, I'm enjoying it. It's a popcorn movie. It
Speaker 2: is like, oh that that kill felt great, you know.
Speaker 2: I like the story and everything, but it's not something
Speaker 2: that like I'm thinking of Sectory way more than I'm
Speaker 2: thinking of Ghost of Yota, and every once in a
Speaker 2: while be like, oh right, I still need to work
Speaker 2: on Ghost y Oota and I'll go and I'll I'll
Speaker 2: play three hours tomorrow.
Speaker 4: Night, and I do want to point out because I
Speaker 4: feel like we talk about addictive games a lot. Sectory
Speaker 4: is one of the games that's designed to be addictive
Speaker 4: and make you want to play when it's not a way.
Speaker 4: I just want to push back against the fact that
Speaker 4: that necessarily makes a game better. But I'm fine with
Speaker 4: what you're saying. I'm fine with Yota dropping. I love Yota,
Speaker 4: but I think, like, just yeah, I don't know I dropping.
Speaker 2: I would see the argument of putting Silent Hill above
Speaker 2: Yota easier than I could see putting Silent Hill above
Speaker 2: DK Bonanza. Yeah, what if we went.
Speaker 4: So what if we swapped Bonanza and Yote right now?
Speaker 4: Isn't that what we're all kind of sad of saying?
Speaker 4: Have you played DK Bananza? No, I'm not.
Speaker 3: Impressed by arguments either. I'm really not.
Speaker 2: You said it reinvented a genre, and then we asked You're.
Speaker 3: Like, you're some about Silent Hill, ealth, I'm talking to
Speaker 3: you about Bonanza. Tell me why Bonanza should be more?
Speaker 4: Thing about it?
Speaker 2: Yeah?
Speaker 3: About how it breaks the world.
Speaker 4: Yes, it breaks the entire genre. Say like, it really
Speaker 4: invents the three D platformer genre, and I just gave
Speaker 4: an argument for how it did that you couldn't give
Speaker 4: an argument for how.
Speaker 2: You need to back up how Silent Will have reinvents
Speaker 2: survival horror.
Speaker 3: You you actually haven't convinced me with your Bonanza argument.
Speaker 3: And you keep saying because you're saying an argument that
Speaker 3: it worked, but you're just talking. You actually didn't convince me.
Speaker 3: I'm not convinced that Donkey Kong Bonanza did what you
Speaker 3: said it did.
Speaker 2: But I feel like we went at length about it.
Speaker 2: We talked a lot about a lot.
Speaker 3: There was a lot of talking, and I just did
Speaker 3: not feel that it actually did what you said it did.
Speaker 2: I guess it's just kind of wall it can't like
Speaker 2: I guess that's one tactic for tonight.
Speaker 3: You make platforms, you destroy them, You move up, you
Speaker 3: move down.
Speaker 4: But like.
Speaker 3: What else, Like that's it, that's it, you move around
Speaker 3: a lot.
Speaker 2: We went in depth on it, and we still need
Speaker 2: to hear how Silent Hill reinvented the genre.
Speaker 3: Silent Hill f is using story in a way. It
Speaker 3: has a protagonist that hasn't been explored in a way
Speaker 3: that has been like very profound. It is using mechanics
Speaker 3: to push the player.
Speaker 2: To like.
Speaker 4: How has the protagonist been explored in a way that
Speaker 4: no other game has.
Speaker 3: I don't think there's a lot of other young female
Speaker 3: protagonists in a horror genre that have been as strong
Speaker 3: as this character.
Speaker 4: That's like why she.
Speaker 3: Kind of won Biggest Dude of the Year is because
Speaker 3: she she's extremely powerful and she's quite fearless in what
Speaker 3: she's doing. But like, I don't want to get too
Speaker 3: I think I think it's a fallacy, like focused too
Speaker 3: much on on on her as like the reason that
Speaker 3: it should be.
Speaker 2: What it is.
Speaker 3: I think what I'm saying is that, like every decision
Speaker 3: you make in Silent Hill has a very dramatic effect
Speaker 3: that you don't find until the end of the game.
Speaker 3: Every choice that you're making is impactful and important, and
Speaker 3: you don't recognize the value of that until actually new
Speaker 3: game plus, Like that's when you realize that the decisions
Speaker 3: that you're making were very impactful. I don't know, I think,
Speaker 3: I mean, I think we're in a bit of a standstill.
Speaker 3: I'm not convinced that Donkey Kong Bonanza is this like
Speaker 3: powerful game. I think it's I think it's great what
Speaker 3: it's done. I'm I'm not like I had the chance
Speaker 3: to tell everybody, like you got to play Donkey Kong
Speaker 3: and you didn't. You guys told me to play Sectory.
Speaker 2: What we t for like three episodes about how you
Speaker 2: should play Donkey Kong.
Speaker 3: No in discord, we said, hey, if anyone really needs
Speaker 3: to play a game, to make sure it's discussed in Sectory.
Speaker 2: We had not talked about. It came in really hot.
Speaker 2: We had not talked about on the show any of
Speaker 2: the listeners who listened to every.
Speaker 3: Episode, not like it's gonna be in it, Like it
Speaker 3: wasn't up there.
Speaker 4: We talked a lot about dk Bananza on the episodes.
Speaker 4: I feel like we're just rewriting fire Escape episode history now.
Speaker 2: And like dk Bananza came out months and months ago,
Speaker 2: and like Sectory were like came in hot and we
Speaker 2: hadn't played it or talked about it. So it was like, hey,
Speaker 2: we should try to get this in beforehand.
Speaker 4: With I'm fairly happy with this ranking so honest. So
Speaker 4: it goes left DK Bananza. But I will say, Mike,
Speaker 4: you better finish Donkey Kung Bonanza if you're fighting this
Speaker 4: hard for.
Speaker 2: It, because it's incredibly strong ending. That's what I've heard.
Speaker 4: But the middle section is I'm so over it, Like
Speaker 4: I fired it up, and I was like, Okay, I'm
Speaker 4: going to get through the Hamburger level, and I'm like,
Speaker 4: I can't do this, And I had to sell on
Speaker 4: Hamburger like it's I think it's a very good game,
Speaker 4: but like it did not compel me the way that
Speaker 4: it was that I hoped.
Speaker 2: I mean, I'm certainly not going to say like narratively
Speaker 2: like no, he likes bananas, you know, Like, I'm just
Speaker 2: it was narrative. Obviously s Hill, it clearly has it.
Speaker 2: But I wish the Odyssey team made another Mario platformer.
Speaker 4: I mean I do too, but yeah, yeah, same, No.
Speaker 4: I I honestly have no problems with the entire ranking person.
Speaker 2: I mean, okay, I'm okay with like five down, and
Speaker 2: I think we got to talk about the top four. Yeah,
Speaker 2: how you feeling about the five down?
Speaker 3: Are you talking about five to ten?
Speaker 4: Sorry?
Speaker 2: I think five to ten looks good.
Speaker 3: I can accept.
Speaker 2: I hate to say it, but I don't think we're
Speaker 2: getting Silent Hill any higher.
Speaker 3: Mary, I don't think it's getting any higher.
Speaker 2: I had a shit argument and I just spoiled parts
Speaker 2: of the game.
Speaker 4: And then I'll like, I'll see what the fuck you
Speaker 4: guys are talking about and I'll be like, yeah, they were,
Speaker 4: they were getting at some stuff. I just.
Speaker 2: Yeah, I found it very refreshing. I'll say that. That's
Speaker 2: the last thing I'll say. The fact that it's above
Speaker 2: Ghosts of Yota is like incredibly high praise. Yeah, Yota
Speaker 2: is my top in my top three of the year's
Speaker 2: top five for me. Yeah, that's not saying we can't
Speaker 2: fuck with five through ten, but like, I mean, I
Speaker 2: think we can move on.
Speaker 3: I think we can't fuck with five through ten. I
Speaker 3: think you can fuck with four through one. I think
Speaker 3: like if if you're really pushing for DK at that level,
Speaker 3: that's the fucking highest it ever goes. I'm dead fucking serious,
Speaker 3: and I'm like almost irritated about it. The fact that
Speaker 3: it got this high is insane. Like picking at these games,
Speaker 3: it's it's like, it's like we can, we can maneuver
Speaker 3: these things, But like, how is K fucking top four?
Speaker 4: As long as you're threatening us, like bring a better
Speaker 4: argument next time that you want.
Speaker 3: To really, oh, it's not verticality, Like that's not that's.
Speaker 4: Middle.
Speaker 3: Does it even stick the ending? You don't know?
Speaker 2: Extremely from what I've heard, it does stick.
Speaker 4: The hour is like it was some of the strongest
Speaker 4: in the entire push in the middle section is because
Speaker 4: I want to see the ending.
Speaker 2: Is incredible of that game.
Speaker 4: I heard it's like Inception Levels.
Speaker 2: It's so fucking good.
Speaker 4: Yes, so fourth through one this will be I think
Speaker 4: Blueprints is going to be really nice.
Speaker 2: I think Blueprints is number four A.
Speaker 3: I'm with you.
Speaker 2: It is awesome. Everyone I've ever talked to, including me,
Speaker 2: like even the ones who loved the game so much,
Speaker 2: they all kind of petered out at certain points, like wow,
Speaker 2: there's more after the credits. This is almost maybe too
Speaker 2: much of this game. I think it may be overstated
Speaker 2: to welcome a little bit. I think it is number four,
Speaker 2: and I think it's ordering the other three.
Speaker 3: I'm in agreement that it should go down. I think
Speaker 3: Blueprints is really brilliant with its design. I think there
Speaker 3: is a point where I get a little frustrated about
Speaker 3: the test of my time and its value. This will
Speaker 3: probably come up with multiple games in our top four
Speaker 3: of like how much does it value your time? But
Speaker 3: in these other games, even if you lose or if
Speaker 3: you have struggles, you're learning tactics, you're learning strategy, you're
Speaker 3: learning gameplay. Sometimes in Blueprints, RNG is what it is,
Speaker 3: and you just have a bad run. It feels bad
Speaker 3: man to play like thirty minutes and lose because they
Speaker 3: didn't they didn't give you the room you fucking needed.
Speaker 2: That sucks.
Speaker 4: Yeah, as much as I love that game, it's again
Speaker 4: I mention it, I don't know what my number one
Speaker 4: of the year is. Blueprints was a contender. There's times
Speaker 4: later on after I'd found what room forty nine or whatever,
Speaker 4: it was like it was like, I really like a
Speaker 4: lot of what this game is doing. It's making me
Speaker 4: think on different levels about the actual overall world. It's
Speaker 4: making me kind of question how big it is, how
Speaker 4: precise it can get. I love how there's puzzles within
Speaker 4: puzzles within puzzles. I love how I'm finding Like Mary
Speaker 4: mentioned this the first episode, you guys talked about it,
Speaker 4: it's like you come across little bits that you think
Speaker 4: are just like throwaway lore, and it's actually a really
Speaker 4: crucial hint for a puzzle in a type of room
Speaker 4: you don't unlock until like your thirtieth day. I love that,
Speaker 4: But there's also later on I'm like questioning, I think
Speaker 4: the game's too long the stuff you could do. I think,
Speaker 4: like later on, it's like, I don't think the rogue
Speaker 4: Light meets I don't even know how you describe it,
Speaker 4: rogue light meets walking simulator meets house builder works later
Speaker 4: on because again the RNG, which is kind of core
Speaker 4: to a rogue light, ends up fucking you. And the
Speaker 4: interesting stuff, which is I think so much that game
Speaker 4: is incredible because you're like, all right, you're balancing inventory
Speaker 4: management and your footsteps and your currency and the type
Speaker 4: of rooms you're building and what you're served and the
Speaker 4: other overall permanent upgrades you unlocked, like the mine or
Speaker 4: the garage or the driveway. Sorry, that kind of dissipates
Speaker 4: later on in the game. I just don't think it
Speaker 4: there's not enough fuel to carry through the whole way.
Speaker 3: I think there's a high that I got trying to
Speaker 3: hit credits, right, Like getting to that end room was exhilarating,
Speaker 3: and the moment where all the pieces fell into place
Speaker 3: and I had enough keys and I had the gems
Speaker 3: and the luck of the draw the RNG was working
Speaker 3: for me, and I got to the end and I
Speaker 3: was like, this is one of the best moments I
Speaker 3: think I've ever experienced in games. It felt so good,
Speaker 3: and then I got to the end and they were
Speaker 3: like there's more, and I was like amazing. But I
Speaker 3: never caught that high again. I still continued playing for
Speaker 3: another ten to fifteen hours, but it never caught that
Speaker 3: initial moment of getting to the end room. I think
Speaker 3: to me one of the bummers was is like constructing
Speaker 3: the game in such a way where once you hit
Speaker 3: the credits, did you really need to keep going? How
Speaker 3: did they keep pushing me? How did they encourage me
Speaker 3: to keep playing?
Speaker 2: It feels like in the first Star Wars, if like
Speaker 2: they blew up the death Star and then it's like, yeah,
Speaker 2: you want to watch like Luke hang out for a while.
Speaker 2: Not really, it seemed pretty cool and the death start
Speaker 2: Blue left you know like it could probably ended there.
Speaker 4: Yeah, because I guess compared to like Hollow Night, which
Speaker 4: once you quote unquote hit credits, like after that, there's
Speaker 4: a fuck ton that's still really compelling. It's it's there.
Speaker 4: The structure does not carry through for Blueprints, I'm fine
Speaker 4: with that moving anywhere. I think I think I do
Speaker 4: think it's top five.
Speaker 3: I think it's top five.
Speaker 2: Bonanza.
Speaker 4: I think Blueprints is top, Michael do something. I think
Speaker 4: Blueprints is. I love him.
Speaker 2: I was with you, I was riding with you for Bonanza.
Speaker 4: I think five is much.
Speaker 2: We're gonna get fair enough, fair enough.
Speaker 4: Let sleeping dogs lie.
Speaker 2: I'm fine, I'm fine. Just sleeping dogs also a good game.
Speaker 2: Let's put it on with a second. Mary was giving
Speaker 2: me eyes in a way that I think she might
Speaker 2: actually kill me.
Speaker 4: So let's relay.
Speaker 2: Okay, to calm down, astagonize it. He's sleeping, Okay, Okay's perfect.
Speaker 3: No, I'm not sure. I think we do need to
Speaker 3: have an honest conversation about Hades Too. I think it
Speaker 3: is extremely good. I don't know if it's gody for me.
Speaker 3: I think that Hades Too is incredibly additive to what
Speaker 3: Hades did, But I always just kind of feel like
Speaker 3: I'm playing Hades. Yes, it is. It is a better
Speaker 3: version of Hades, but I I sometimes like revert back
Speaker 3: to how I felt playing Hades and how incredible that
Speaker 3: made us feel, and how that was our goaty. I
Speaker 3: think that this is like rehashing a lot of what
Speaker 3: Haites was, and I don't know if it's as additive
Speaker 3: or as like explorative. I don't know if it's like
Speaker 3: really changing the game as much as Hades one did,
Speaker 3: and I think we should probably like we should have
Speaker 3: that conversation of like is it is it really this
Speaker 3: monumental game or is it just feeding us something up
Speaker 3: we loved a lot.
Speaker 2: It's giving us more of what we loved, Like Haites
Speaker 2: one was our game of the year and whatever year
Speaker 2: that was, and this is definitely more Hades and in
Speaker 2: the hub world is like, oh, we're planting things and
Speaker 2: then like all the incantations like building out the bar
Speaker 2: and the fishing area and all of this sudden and
Speaker 2: the challenges. There's a lot more Hades here. I do
Speaker 2: think it's better than one in every way. I agree,
Speaker 2: I really do. And like I said earlier, I do
Speaker 2: think that going up and going out thing adds a
Speaker 2: ton of variety to it.
Speaker 4: I also want to put this out there. Last year,
Speaker 4: our Game of the Year was in many ways more
Speaker 4: Breath of the Wild. I obviously I'm being reductive there.
Speaker 4: I think Tiers of the Kingdom did many big things
Speaker 4: that didn't What was last year's Tears of the Kingdom
Speaker 4: was two years ago? Oh my god, so two years
Speaker 4: ago it was Tiers of the Kingdom. I think it's
Speaker 4: like how meaningfully did it build on Hades and or
Speaker 4: like was what how it built on it? Just enough
Speaker 4: to make it feel impactful again, I love tasting too.
Speaker 4: I played so much of that game. I saw almost
Speaker 4: as much as I could. But but I do think, like, like, dude,
Speaker 4: I could not, Like I skipped through so much of
Speaker 4: that dialogue. I just didn't care, and like, not that
Speaker 4: that makes that game bad, like it's still one of
Speaker 4: my favorites, but I so like, but it's just like
Speaker 4: that's so much. There's so much, and like every time
Speaker 4: you finish a run, it's like, all right, I talked
Speaker 4: to half those doors about something great, and it's just
Speaker 4: like I just want to hit things with it. Yep.
Speaker 4: It just was like almost I think Haities one was
Speaker 4: a good balance of that well. I think like Hades
Speaker 4: two has much better gameplay, much better like builds, and
Speaker 4: much better weapons. I do think the balance between like
Speaker 4: plot and gameplay and Haites one I thought was like
Speaker 4: the perfect balance.
Speaker 2: I just kind of skipped it all on both. It
Speaker 2: seems pretty similar to me.
Speaker 4: Yeah, uh but yeah, I mean I don't know that
Speaker 4: I said all that just to say like, yeah, I
Speaker 4: think you can go down.
Speaker 2: It's the thing I'm thinking about a lot now as
Speaker 2: I'm trying to figure out my personal top ten is
Speaker 2: like I don't maybe Hades two is my number one.
Speaker 2: I mean just as a game, as a rogue light, like,
Speaker 2: I still think it's like this is the standard bearer
Speaker 2: in the genre. You know, it's one of my favorite genres.
Speaker 2: If it's not my favorite genre, Hell, this podcast, I
Speaker 2: feel like, what between Returnal and Hades?
Speaker 3: And yeah, we didn't even talk about it. Yeah, Hades
Speaker 3: was such a brilliant It was such a which a
Speaker 3: brilliant game for its genre, and we all knew it.
Speaker 3: We knew at the moment we laid eyes on it,
Speaker 3: we knew when we were talking what it was. And
Speaker 3: I don't feel that way this year, where I'm like, yep,
Speaker 3: it's just unquestionable. And this one I question like was
Speaker 3: it so monumental? Was the impact higher? Did it add
Speaker 3: so much more? Of course, it's a fucking slam dunk
Speaker 3: of a game.
Speaker 2: It's Hades.
Speaker 3: Yeah, it's fucking Haites. We all loved that game. But
Speaker 3: at this level you have to start asking yourself, like
Speaker 3: was the was the additions so much more? Impactful than
Speaker 3: what Expedition thirty three did.
Speaker 2: You're right, because you know, Hades won was a revelation
Speaker 2: like that was the first game of that type, of
Speaker 2: that caliber we had really played. And this is while
Speaker 2: I do think objectively better than the first game, in
Speaker 2: every way it's almost a Breath of the Wild tiers
Speaker 2: the Kingdom situation. I do think that Tears the Kingdom
Speaker 2: in so many ways on paper is better than Breath
Speaker 2: the Wild. Yeah, but how much do you factor in
Speaker 2: that first time that like revery exactly, Yeah, And like
Speaker 2: the first time we played Hades like, we hadn't played
Speaker 2: anything quite like that. We've definitely played things like Hades two.
Speaker 2: It was called Hades one. Yeah, And even though I
Speaker 2: think it's better, it doesn't have the same impact, doesn't.
Speaker 3: Have the same shock value that Expedition thirty three had
Speaker 3: because no one was fucking expecting that. No one was
Speaker 3: expecting that when you built these characters and experience these
Speaker 3: stories that you could you could have this world building,
Speaker 3: or you could the way that you have uh a
Speaker 3: design in a turn based game where you actually have
Speaker 3: to be on your toes and be ready with quick
Speaker 3: time events, but not in an annoying way and an
Speaker 3: actual fun way that makes sense.
Speaker 2: Well, but they've done that in a lot of games
Speaker 2: going by, like Paper Mario and Mario Vigini and stuff
Speaker 2: and like, but I do think this is my favorite
Speaker 2: version of that of like having that like interaction in
Speaker 2: turn based battles. God, the perry's just felt better, Like
Speaker 2: you know, it feels great when you perry something in
Speaker 2: Paper Mario Jump dodge and then downwards when the whole
Speaker 2: party down all hit back with something like it made
Speaker 2: those is the best incredible Yeah, well yeah, while we're
Speaker 2: on Expedition thirty three, I also think.
Speaker 4: That game overall the fact that and like I love
Speaker 4: RPGs where each character feels like they came from a
Speaker 4: different game. This one is kind of like this is
Speaker 4: the front runner for that.
Speaker 3: Maybe you don't like the character that I didn't like,
Speaker 3: and I thought that was really fascinating.
Speaker 2: Like you have to learn.
Speaker 4: It's like you get a new character and you're getting
Speaker 4: with someone with a double sided size, what's her name?
Speaker 2: The third character mile.
Speaker 4: You get cl and you're like, fuck, this is like
Speaker 4: at first it was a lot. You're like, she feels
Speaker 4: like she came from a different game. Like where the
Speaker 4: moves are different, building up the car like the Tarot
Speaker 4: cards when you figure it out.
Speaker 2: Yeah, that's what I'm saying. That's I'm saying.
Speaker 4: She's my favorite character though, because like once like you
Speaker 4: have to the fact that they have these different characters
Speaker 4: who are all very very a metrical in their design,
Speaker 4: and yet they can each contribute so strongly to the
Speaker 4: combat is incredible. It feels almost like a strategy game
Speaker 4: in which the factions are very asymmetrical and I'm learning
Speaker 4: each of them. It feels like a different game each
Speaker 4: time I play. It's like it goes between these characters
Speaker 4: in combat, and each time it goes to a new character,
Speaker 4: my brain has to like access a different wrinkle across
Speaker 4: the way. It's like, oh fuck, Seal plays like this,
Speaker 4: all right, Mile plays like this all right? Now, I
Speaker 4: need to like fucking first characters the most boring. You
Speaker 4: just build up his attacks and then you just go
Speaker 4: all out. But he's kind of a one note character,
Speaker 4: so it makes sense for him. But like there's so
Speaker 4: much wrapping around that too. And like much as I
Speaker 4: would say the pictos you can ignore them for long stretches,
Speaker 4: I do still think similar to the Crest system if
Speaker 4: you take the time to actually like acknowledge how much
Speaker 4: they can change the game. The pictos you can break
Speaker 4: Expedition thirty three really early on with each character. I
Speaker 4: think that's one of my favorite things about it is
Speaker 4: a bunch of people were like, ah, well, you know,
Speaker 4: like you you're so overpowered for that final boss and
Speaker 4: I'm like, yeah, it's sick.
Speaker 2: Dialogue and I'm like, I don't give a ship.
Speaker 4: I one shot at that, dude. One of my biggest
Speaker 4: ship bron One of my biggest pet peeves in modern
Speaker 4: games where I would argue, like the games that are
Speaker 4: the most successful are the ones where developers are willing
Speaker 4: to let you break a blatro returnal haities like Octopath.
Speaker 4: It's like no, Like one of my biggest pet peeves
Speaker 4: is when you do spend the time minmxing these characters
Speaker 4: and making them way too powerful and you get to
Speaker 4: the boss, they're like, oh no, that that ability doesn't
Speaker 4: work because it's a boss and it wouldn't makes sense.
Speaker 2: Thirty three is like, I you've earned it.
Speaker 4: There were several buss Yes, you've earned it. You thought
Speaker 4: about it, like there's time. There was days I was
Speaker 4: shower burn like ten times. There's days I was there's
Speaker 4: days I was showering. I'm like, oh my god, I
Speaker 4: could make him so fucking powerful. And then like you
Speaker 4: do it against a boss and they're like, yeah, I
Speaker 4: guess we gave you these tools and we set these
Speaker 4: rules out and you fucking smoked them in like three hits,
Speaker 4: so sure, go for it. And that's like the whole
Speaker 4: game is about this ex the first expedition that actually
Speaker 4: has a chance to complete this like vicious cycle, and
Speaker 4: then obviously leaving aside all the implications of the bifurcated ending,
Speaker 4: but it's like I love that, Like it shows so
Speaker 4: much more confidence in your game design when you're like
Speaker 4: you give freedom to the players and you do not
Speaker 4: like kind of yank the the leash at any point
Speaker 4: when they're like actually kind of really pushing up against
Speaker 4: the walls. That's awesome to me. And that was when
Speaker 4: I was like, this game is fucking rad.
Speaker 2: And I think there's so many ways, like with each
Speaker 2: character you mentioned like being like from a different game
Speaker 2: and everything with all their different systems, like that could
Speaker 2: have so easily been overwhelming, Like I could I could
Speaker 2: totally imagine a world where this game was like every
Speaker 2: time I get a new character giving me way too
Speaker 2: much of a tutorial and me being overwhelmed, me like
Speaker 2: fuck this, I'm done with it. But like every one
Speaker 2: of those main characters in your party has such a
Speaker 2: different style of turn based combat, but they kind of
Speaker 2: explain it quickly, and like even if you don't get
Speaker 2: it right away, like remember the cl stuff, Like I
Speaker 2: can't remember she. I think she was the son in
Speaker 2: moon stuff, And like you build, you build up the
Speaker 2: I forget what it was called. Like you would build
Speaker 2: up a certain resource and then you.
Speaker 4: Would you're jumbling too. You're building up the sun and
Speaker 4: moon energy or something. Then you're spending spending that on
Speaker 4: the cards that also the moon. You build up the
Speaker 4: moon and burn.
Speaker 2: The Yeah, yeah it's been it's been a while, but
Speaker 2: like I remember like being at first like this seems
Speaker 2: like a lot, but then you just like do a
Speaker 2: few fights and it's like, oh, I think I'm starting
Speaker 2: to get it. And like even if you don't fully
Speaker 2: get it, you can still just kind of do attacks
Speaker 2: and stuff. It is it eases you into this stuff,
Speaker 2: and before you know it, you just kind of understand
Speaker 2: how these different characters work and just every battle, like
Speaker 2: I I feel like that's the thing that always turned
Speaker 2: me off of the RPGs, is like you'd get into
Speaker 2: random battles and things like that, and every fucking time
Speaker 2: in a Final Fantasy seven or something goes under the fights,
Speaker 2: I'm just gonna hit X, I'm gonna pick the same
Speaker 2: fucking things, I'm gonna.
Speaker 4: Be bored or whatever.
Speaker 2: And every time I did, like I was seeking out
Speaker 2: fights in this game because of all these systems and
Speaker 2: the real time stuff in those fights and everything, Like
Speaker 2: I felt engaged all the time, and these systems were
Speaker 2: fun to play with and everything, and that is like,
Speaker 2: I honestly don't think I've ever enjoyed a turn based
Speaker 2: RPG more than this one.
Speaker 3: I've never liked a turn based RPG in my life,
Speaker 3: and I think you and I are probably similar on this.
Speaker 3: The dialogue, the characters, oh, like, spare me. This was
Speaker 3: the first time where I was like, maybe I don't
Speaker 3: need to like learn everybody's fucking backstory and understand everything
Speaker 3: to appreciate the fact that these people are dying every year,
Speaker 3: lower and lower and they're trying to save their very skins.
Speaker 3: It's cool to watch them die and have such an
Speaker 3: incredible villain, the father figure, the Pierce Brosnan come in
Speaker 3: and kind of like acts a character.
Speaker 2: I really.
Speaker 3: I loved that character and that kind of gutted me
Speaker 3: a lot. Rebuilding and finding someone that I was like
Speaker 3: half okay with but he wasn't the character I wanted.
Speaker 3: Took a lot of rebuilding of trust for me to
Speaker 3: to grow and adapt to a new person. This entire
Speaker 3: game is like going back to like how we're talking
Speaker 3: about Silent Hill f This game is a lot about
Speaker 3: love and loss and coping. I think I think it
Speaker 3: deals with it in a way where like for someone
Speaker 3: like me who does not like a lot of bullshit,
Speaker 3: I cared about these characters at the very end when
Speaker 3: I had to make a very serious decision, I meant it.
Speaker 3: I was very emotional about the decision that I made
Speaker 3: and I had to live with it. And at the end,
Speaker 3: I wasn't happy. I don't think anyone's probably happy at
Speaker 3: the end of that game, but I it felt earned,
Speaker 3: it felt honest. I was like, I'm okay with this.
Speaker 3: I agree with like the direction they took this game.
Speaker 3: I felt like I learned a lot. I grew a lot.
Speaker 3: I saw those credits and I was like, I'm I
Speaker 3: feel like very powerful with what they've given to me.
Speaker 2: We're not the most like story heavy podcast, but some
Speaker 2: one's accused us of this. We talked about people love
Speaker 2: the fucking Haiti story. We were talking about skipping through
Speaker 2: to whatever. I this is a turn based RBG, and
Speaker 2: I loved the story. I cared about the characters, the
Speaker 2: choice at the end you reference like it, like all
Speaker 2: these characters were so well written, so well acted, Like
Speaker 2: I actually was invested in what was going on here.
Speaker 2: I'm watching the alternate endings and stuff like that, like
Speaker 2: it is a remarkable achieved remarkable achie. I also like
Speaker 2: talking about the multiple endings.
Speaker 4: I feel like multiple endings in the vast majority of
Speaker 4: video games that have them come down to like, oh,
Speaker 4: who do you want to live or die? Or who
Speaker 4: do you?
Speaker 2: Oh? Like do you want to like Jedia this game?
Speaker 4: I don't think it's like the most well written story
Speaker 4: of any medium ever told. However, I appreciate that, like
Speaker 4: the ending is more it's more complicated than just like
Speaker 4: who lives or who dies?
Speaker 3: It's like who's good and bad?
Speaker 4: It's asking you, like, do you do you think it's
Speaker 4: more important that someone has an illusion and they're happy
Speaker 4: or if they know the truth and it might fucking
Speaker 4: hurt them. Grow.
Speaker 2: So it's actually asking.
Speaker 4: It's not like I know there's people who are like, oh,
Speaker 4: anybody who picks this sending is objectively a bad person,
Speaker 4: like fuck it all the bad one, the one where
Speaker 4: because they're like, oh, if you pick this one, you
Speaker 4: effectively murder mile right, like yeah.
Speaker 2: Wave male like going to the real world or whatever,
Speaker 2: the blue pill red pill thing. No, no, no, no,
Speaker 2: the opposite, if you maintain the painting the illusion you
Speaker 2: staying the one where he's playing the piano and you're
Speaker 2: a bad person.
Speaker 4: Yeah, And I was like, you just know, you're just like,
Speaker 4: who the fuck? Maybe we're in a painting right now,
Speaker 4: is my Like like it's matrix like blue and red Pill.
Speaker 4: But I just like appreciate that it's not just like
Speaker 4: a dumb like, oh, do you want to side with
Speaker 4: this this sort of hot villain or.
Speaker 3: Do you want to side with this Like listen, there
Speaker 3: there's a bunch of hot characters.
Speaker 4: Yeah.
Speaker 3: I mean, I agree with you, though, Like it's so
Speaker 3: much harder to recognize this.
Speaker 4: Character a while to figure out because I had to
Speaker 4: go stuff what elaborate, I had to jail.
Speaker 3: I hope we're not. I hope we're not.
Speaker 2: On the.
Speaker 4: If you're saying it, I'm not sorry.
Speaker 3: I think it's important to respect morally gray characters and
Speaker 3: nuanced storytelling that are they good or bad? Do you
Speaker 3: want them to live or die? The choice that you're
Speaker 3: given at the end of this game is important because
Speaker 3: neither of them are morally correct, and it is up
Speaker 3: into interpretation, and that is the fucking point, because the
Speaker 3: point is for us to discuss those things and decide
Speaker 3: what is meaningful to you. I actually believe that when
Speaker 3: we discuss this, originally we had different endings. We chose
Speaker 3: different things, and.
Speaker 2: I don't think I fully understood the maintain.
Speaker 3: And you guys maintained and I don't think I don't
Speaker 3: think that you were wrong or right. I think the
Speaker 3: point is is that we got a really good discussion
Speaker 3: about why we chose them the way we did, and
Speaker 3: whether or not we regretted it or changed your mind.
Speaker 3: That is brilliant game design. It's brilliant game design to
Speaker 3: make you make that choice and make you question your
Speaker 3: own choice. And this game should probably be number one.
Speaker 4: Yea, yeah, yeah, I stepped away for a bit though,
Speaker 4: like haities two Hollow Night, do we want to like
Speaker 4: figure out we didn't talk a lot about HOLLI Night.
Speaker 2: I feel like this is the right believable talk about
Speaker 2: Hollo Night.
Speaker 4: I feel like we need to ignore the fact that,
Speaker 4: like the internet was on fire over like dumb discourse
Speaker 4: again some good difficult Oh that's I know. I'm just
Speaker 4: saying every time, That's what I'm saying. So it's like
Speaker 4: I don't play it.
Speaker 3: But I think what's interesting though, is like you and
Speaker 3: I were talking about the argument of like time wasted time,
Speaker 3: if you're like frustrated with your time, if you feel
Speaker 3: like you're lost your time.
Speaker 4: We talked because when Plant was on, we talked about
Speaker 4: we were talking about baby steps, and then we're like,
Speaker 4: I guess we could talk the same about hollowits R.
Speaker 3: And I think you can actually make that argument for
Speaker 3: blueprints as well. The point is is like sometimes you
Speaker 3: like make a run in blueprints and you don't get
Speaker 3: the rang that you wanted and you waste it, and
Speaker 3: that's frustrating. It's very frustrating to like work very hard
Speaker 3: and very be very smart but not get what you
Speaker 3: want because the game didn't work out. It's equally very
Speaker 3: frustrating in Hollow Night to beat your head against a
Speaker 3: wall with a boss that's very difficult, and they've made it.
Speaker 3: The difficulty level is so high that the minor mistake
Speaker 3: or any any issue, you're gonna die and you're gonna
Speaker 3: to fucking go back through this runback. I think they're
Speaker 3: both frustrating. It is my opinion that Hollow Night Silk
Speaker 3: Song has higher highs because I am working so hard
Speaker 3: to beat a boss. When I beat it, I know
Speaker 3: it's because I worked very hard to learn every mechanic
Speaker 3: I learned. I watched their attacks, I watched when I
Speaker 3: was able to heal I had to learn. I have
Speaker 3: a vivid memory about taking three hours to beat this
Speaker 3: like Drill Boss, and it was such a bitch boss.
Speaker 3: But after three hours, I was like, that is my victory.
Speaker 3: For three hours, I fucking broke my face against this
Speaker 3: and I did it, and I am amazing, and that
Speaker 3: high sticks with me. It's very important to me more
Speaker 3: than after the credits of Blueprints, specifically after that, like
Speaker 3: the high of hitting the final room and Blueprints is extraordinary,
Speaker 3: but after that, it never it never capped. I agree
Speaker 3: every boss in Silk Song passed like the final box.
Speaker 3: You're like, I'm a god, I'm a golden god. I
Speaker 3: had to work extremely hard to do this, and so
Speaker 3: I am. I think that game is where it should be.
Speaker 3: I welcome arguments for it, but I think I think
Speaker 3: it rewards a goddamn dedicated gamer.
Speaker 2: It is one of the best metro adveniers of all time, definitely,
Speaker 2: like among the great grades, the super Metroids and Sympony
Speaker 2: the Knights. It's incredible, but it's not perfect for reasons
Speaker 2: we talked about, and like, I do think some of
Speaker 2: the complaints about the runbacks and stuff like that, and
Speaker 2: the difficulty, like, sure, I get it, and those peoples
Speaker 2: are pretty high for a lot of those bosses, But
Speaker 2: what you were just saying about, like when you get
Speaker 2: that win, you're not thinking about like, no, they did
Speaker 2: a little too much HP. It's like I fucking did it.
Speaker 2: I yeah, I said that on the episode after I
Speaker 2: think it.
Speaker 4: After it released, I was like, the peaks are so
Speaker 4: high and so impactful that I forgive all the very
Speaker 4: very many little things I don't like about the game.
Speaker 2: It I think I mentioned this every game of the year.
Speaker 4: It's like it comes down to, like, do you value
Speaker 4: consistent greatness or do you value higher peaks? So like
Speaker 4: it's The Sopranos versus The Wire. For me, it's like,
Speaker 4: I think The Wire is a is consistently a great show,
Speaker 4: whereast The Sopranos has some real low valleys, but the
Speaker 4: peaks are so high.
Speaker 2: It's like, do you which do you value?
Speaker 4: Yeah, I feel like Hades two is more consistently a
Speaker 4: very good game than Hollow Night.
Speaker 2: However, Hollow Night's peaks are way the fuck up there.
Speaker 2: You wouldn't put All the Night above.
Speaker 3: No, I think we're talking.
Speaker 4: It's that's I'm saying, like, what do you value more?
Speaker 4: I I personally think haities. I think the order is
Speaker 4: correct right now. Again, I think Hollow Knight like my.
Speaker 2: Knee jerk is that Hades is better than Hollow Nite.
Speaker 2: But like there's an argument.
Speaker 3: I think there is a world in which these are both.
Speaker 3: These are both sequels to incredible fucking games that are
Speaker 3: genre breaking. The world talks about them. We all love
Speaker 3: the originals. I think that Hollow Knight adds more Silk
Speaker 3: Song adds more to that world than Hades two adds
Speaker 3: to Haiti.
Speaker 2: Oh, Silk Song is way more.
Speaker 3: It's a bigger world. They add more to the game design,
Speaker 3: they add more to the mechanics, push the level. The
Speaker 3: level design is better, the boss fights are more incredible.
Speaker 4: I think.
Speaker 3: They push it a step further.
Speaker 4: I think Hades where I'm at. I think Hades two
Speaker 4: is a better game. I think Hallownite Silk Song is
Speaker 4: a better like on the continuum of like Hollow Night,
Speaker 4: the first game and the sequel.
Speaker 2: Hallow Night takes bigger swings, you know.
Speaker 4: Yeah, yeah, yeah, I think I I as much as
Speaker 4: I like detest many parts of Silk Song, and I
Speaker 4: think like people ignore them, I also like I'm right
Speaker 4: there when people are like, yeah, these were some of
Speaker 4: the best moments ever, I'm like, yeah, it's it's really,
Speaker 4: really fucking good. I still think this order is correct,
Speaker 4: but I'm not gonna I'm not gonna like throw a
Speaker 4: fit if Hallownight goes up. Yeah.
Speaker 2: I do think the closest thing is Hades and Hollowite,
Speaker 2: Like that could go either way, I think, but I
Speaker 2: think the rift is exactly where it should be.
Speaker 3: Yeah, I'm not I don't think I'm arguing for much
Speaker 3: of anything, and I don't think I would like fight
Speaker 3: tooth and nail. I will make a final case that
Speaker 3: I think I think Hades to a lot of people
Speaker 3: have generally said, and even this crew has generally said
Speaker 3: that Hades two is just like Hella more Haites. It's
Speaker 3: so good and it's so smooth. I think Hollow Knight
Speaker 3: built upon a solid ray foundation. I think it. I
Speaker 3: think it made a fucking universe. Can I just say it, like,
Speaker 3: there's a point to where it rocks you Haities two.
Speaker 3: I'm never like shocked, but there's a point in Hollow
Speaker 3: Night where you're fucking captured and you wake up in
Speaker 3: jail and you get nothing, and you're like, all right,
Speaker 3: and you have to find your You have to fucking
Speaker 3: claw and scratch your way out of that place. Is
Speaker 3: so sick to get your wings. They make you fucking
Speaker 3: they make you scratch for everything, like you really earn
Speaker 3: your stripes in that game.
Speaker 2: I will say, uh, with Hades two. The entire time
Speaker 2: I played that game, I was just like, I am
Speaker 2: loving this, I'm having a good time. It was kind
Speaker 2: of like it was a hum that was like very
Speaker 2: high up here. I felt great the whole time. Yeah,
Speaker 2: Callow Knight was the thing where it's like I would
Speaker 2: be like I was yelling, you know. It's it's the
Speaker 2: way I haven't done since Eldin Ring where I am
Speaker 2: just like, god fucking down with these bosses and like
Speaker 2: I got I thought I had this. I thought I
Speaker 2: had these patterns memorized and with some fucking horseshit and
Speaker 2: you did this thing or whatever, Like there were so
Speaker 2: many bosses. I am not someone when I'm playing by
Speaker 2: myself and I'm not on camera or anything that's like
Speaker 2: yelling at a game and getting like emotionally involved that way.
Speaker 2: I was fucking yelling for like fifty hours playing Silk Song,
Speaker 2: and I see that as a good thing.
Speaker 4: I love it.
Speaker 3: I love your emotion I have. I have strong guttural
Speaker 3: reactions to Hunter's March. There are these times in Hunter
Speaker 3: March where you get past the section of platforming and
Speaker 3: you say, oh, surely there's a bench.
Speaker 2: Pre oh my god.
Speaker 4: You get into the bench and then the thing like yeah,
Speaker 4: that's like sends forts some dark souls one ship, and
Speaker 4: I'm like I I literally like went out to the
Speaker 4: living room, like Amanda's like, are you still playing Hollow Night,
Speaker 4: I was like, no, I'm never playing that game again.
Speaker 2: And then like that night, of course, after playing fucking.
Speaker 4: Bilewater, youah so hard to get up there and you
Speaker 4: sit in the fucking chair and then just falls.
Speaker 2: It's I that's good.
Speaker 3: The emotions that it elicits from you is so much
Speaker 3: higher than the emotions I had in Hades two. Did
Speaker 3: I say yes? I liked Hades two all the time
Speaker 3: ever since I played eighty two. I was like, I
Speaker 3: like this, this is good. But did I ever scream
Speaker 3: at the top of my lungs. Did I ever like
Speaker 3: say to myself, you're the fucking best, or like maybe
Speaker 3: you should give up? I felt the highs and lows
Speaker 3: of every gamer when I played that. I think I
Speaker 3: think it pushed me to my core. Is it perfect? No,
Speaker 3: But I think it pushes you emotionally, and that is
Speaker 3: a victory, that is a triumph that should be rewarded.
Speaker 3: I think it's just incredible.
Speaker 4: I really really don't like the idea of runbacks, like
Speaker 4: I think. I think that team Cherry is so often
Speaker 4: moving the goalposts in that game that I feel like
Speaker 4: I know what the goal is and then they're like Nope,
Speaker 4: that's not what it was. You had idea, and that
Speaker 4: can be powerful. Like then all of a sudden you're like,
Speaker 4: I got to the bench and the falls through. It
Speaker 4: could be frustrating. I also think, I again, you get
Speaker 4: the moments in that game where it's so fucking cathartic
Speaker 4: that you just beat something, You're like, holy shit, I
Speaker 4: accomplished something.
Speaker 2: That.
Speaker 4: Again, in hindsight, I forgive a lot of little things
Speaker 4: that I was like, oh man, I don't even like
Speaker 4: how that there was not a compelling area to explore
Speaker 4: from a three D platforming or exploration perspective. I think
Speaker 4: a lot of times like I feel like I've heard
Speaker 4: people glaze Team Sherry a bit and I'm like, I
Speaker 4: think they have faults. But like, again, looking back at
Speaker 4: the Sopranos thing, it's like, Spron's one of my favorite
Speaker 4: shows of all time because despite the fucking Christopher Columbus episode,
Speaker 4: they also have Made in America, which is like one
Speaker 4: of the best episodes of TV ever. So like, what
Speaker 4: do I think about when I think about the Sopranos,
Speaker 4: I think about those highs. So it's like, again, I
Speaker 4: don't think Silksong is in any way the most consistently
Speaker 4: good game I've ever played, especially even this year. Haities
Speaker 4: two was consistently Dan you mentioned like a home is
Speaker 4: a really good way to phrase it. It's like it was.
Speaker 4: I was on the same wavelength with it the whole time.
Speaker 4: But again, like Silk Song is more of an EKG
Speaker 4: of someone who was like fucking having a heart Attade
Speaker 4: was like this that Silk Song, its best moments are
Speaker 4: unlike anything I've played this year or in many years.
Speaker 2: I do think the EKG thing, I think that is
Speaker 2: more interesting than the hut Oh you know so, I honestly,
Speaker 2: after this conversation, I could see Silk Song going to two. Yes,
Speaker 2: I I'm fine with that.
Speaker 4: I think that's a more I don't like it more
Speaker 4: than Expedition thirty three, and no like, nope, nope.
Speaker 3: I'm not going to fool myself into thinking that I
Speaker 3: can get Silk Song to go to eat but which.
Speaker 2: There's a world. But if you want to talk to
Speaker 2: you about Bonanza being number one, let it go. Going
Speaker 2: to bed in the morning, this is when I check out.
Speaker 3: Silks Song is is my goady and there's a lot
Speaker 3: of reasons for it, and I agree with you. It's
Speaker 3: not perfect, but I think I think the feelings that
Speaker 3: it elicited in me is why I fight so hard
Speaker 3: for it. It is incredible that it is that it
Speaker 3: has made me feel the way I feel when I
Speaker 3: play it angry, scared, sad, alone, joyous, triumphant. Its highs
Speaker 3: are absolutely unstoppable. I feel stronger when I play when
Speaker 3: I'm like, oh, what game am I going to play again?
Speaker 3: What play game am I going to play? When I
Speaker 3: leave here, I'm going to continue to play Silk Song.
Speaker 3: I want to continue that journey. I've beaten Expedition thirty three.
Speaker 3: I don't think all new game plus it. I don't
Speaker 3: think I'll play it again. That was a very powerful
Speaker 3: journey and I'm proud of it. I'm glad I finished it.
Speaker 3: I will be still thinking about Silk Song forever. I
Speaker 3: will be thinking about this game for the next five years.
Speaker 4: Yeah, I'm not gonna think to your point, like I
Speaker 4: you know, as much as I hated Act Through, not
Speaker 4: hated act Through Silk Song, but I as frustrated as
Speaker 4: I was. The second I finished that, I was like, well,
Speaker 4: I'm gonna play again on switch and like immediately grab
Speaker 4: my switch and started playing through again. I also, I
Speaker 4: also last thing I'll say, I appreciate how Silksong kind
Speaker 4: of feels like an antidote to I mean, we have
Speaker 4: Megabonka number nine, Like I think there's this, there's this
Speaker 4: genre of game, not genre, many genres that are kind
Speaker 4: of capitalizing on this, like tune out, play this game passively,
Speaker 4: and you'll still be making progress and ranking up.
Speaker 2: I think I'm not saying that's bad. I think it's
Speaker 2: a place for that.
Speaker 4: It's the Airplane game, like right, Like that's what I
Speaker 4: want to melt ours. I appreciate this Silk Song is
Speaker 4: kind of like fuck that we want you engaged every
Speaker 4: step of the way, whether it's good or bad. I
Speaker 4: want you to actually like come to this. We don't
Speaker 4: want it to be like merely addictive and compelling in
Speaker 4: an immediate sense. We want this to actually be a
Speaker 4: range of emotions. And I love that.
Speaker 2: That's yeah.
Speaker 4: I do feel like games are gonna keep going the
Speaker 4: former way for a while, and I appear appreciate that
Speaker 4: Silk Songs like now we're gonna swim against the tide
Speaker 4: on this one, and we're gonna like whatever people. People
Speaker 4: are gonna hate us as we clearly seen, like fucking
Speaker 4: people have a lot of problems with the challenge level
Speaker 4: of this.
Speaker 3: Game, but it is a challenging game, and I think
Speaker 3: like that can be debatable of like it's it's it's
Speaker 3: merit when you're beating your head against a wall, Like
Speaker 3: is that is that how you want to spend your time?
Speaker 3: That's like the biggest detriment I hear against it, which
Speaker 3: is like, man, I like just don't want to go
Speaker 3: against a boss for four hours. I respect that there's
Speaker 3: so much time you can spend in this game up
Speaker 3: leveling your character, just getting beads that you can spend
Speaker 3: them on shops. When you play with different buildouts, different
Speaker 3: character builds, you will find that maybe that boss isn't
Speaker 3: so difficult. You do have to challenge yourself as a
Speaker 3: player to say, maybe I shouldn't be playing the same
Speaker 3: web and fucking playing for the last.
Speaker 2: Buy a water boss, and once I put on this
Speaker 2: ship where it's like I can hang out in the
Speaker 2: poison water and be fine. I can just be a
Speaker 2: little shit hanging out in the poison and like a
Speaker 2: little in the poison. Yeah.
Speaker 3: Once you learn like there's areas where you can prevent
Speaker 3: poison or fire damage. There's an area where, like you
Speaker 3: can put on an armor that prevents fire damage, and
Speaker 3: it's just like you, I understand the frustration of that area.
Speaker 3: You can get past that once you learn the different
Speaker 3: things that you need to get past it.
Speaker 4: I think an cockering of time level shit like going
Speaker 4: to death mountainy out the red tunic, yours?
Speaker 2: Yeah, doctor, go run anyway.
Speaker 3: I don't think it's probably gonna get any higher.
Speaker 2: So yeah, I think would you want to like I
Speaker 2: like this ranking. I like this a lot.
Speaker 3: I could make a case. I my I've said it already.
Speaker 3: My personal game of the year is Silk Song. I
Speaker 3: think it is the best game of this year. I
Speaker 3: think that it will be very difficult to get it
Speaker 3: above Expedition thirty three. I also think Claire Obscure is phenomenal,
Speaker 3: and I'm not angry with it being at number one.
Speaker 3: I'm okay with this. I am okay with this. I
Speaker 3: got no problems with it. If you want me to
Speaker 3: make a case, i'll try. I don't think it's happening.
Speaker 3: I think it's done very well. I'm not angry about it.
Speaker 2: I like this. I like Banana Blueprints. No no, no,
Speaker 2: that's when I would leave THEA.
Speaker 3: I think we could try switch. We could probably switch
Speaker 3: MEGABONK and Donkey Kong Bonanza.
Speaker 4: I like this.
Speaker 2: You know this is our list? I think our list? Yeah,
Speaker 2: can we read them? No one, Let's start with you
Speaker 2: with ten and then go to Marry so she could say,
Speaker 2: you said, I say blueprints, So that's my number. Ten
Speaker 2: is Metroid Prime.
Speaker 3: Four, Number nine is MEGABONK.
Speaker 4: Number eight is Peak, Number seven is Ghost of Yota.
Speaker 4: Number six is Silent Hill.
Speaker 3: F Number five is Bonanza.
Speaker 2: I'm sorry, what's it's full name?
Speaker 4: Please?
Speaker 2: DK Bonanza, Donkey Kongress, is government care about it?
Speaker 4: Number four Blue Prince Sorry. Number three is hades to Sorry.
Speaker 4: I thought Mary would be on that. Mary say it,
Speaker 4: Blue Prince, No, No, No. Number two is Going Smooth,
Speaker 4: Hollow Night, Silk Song, and number one Jake Clare Obscure
Speaker 4: Expedition threty three nice. I also want to point out
Speaker 4: the poetic beauty of the fact that we have a
Speaker 4: role playing game at number one for Fire.
Speaker 2: That's crazy.
Speaker 4: I think I know.
Speaker 2: It's it's really a game.
Speaker 4: No no, no, no, no no, we're sand Fall Champagne
Speaker 4: we've been we've been uh working under sand Fall Studios.
Speaker 2: Is our pen name.
Speaker 4: No, no, no no. I just think it's cool that
Speaker 4: like a strategic turn based game, guy number one. It's
Speaker 4: so it's undeniable. That's the least dewey game that's won.
Speaker 4: I think it's a very dowey game. But I think
Speaker 4: it's the most talkie game that's won our Game of
Speaker 4: the Year. God, it's turn based RPG, and none of
Speaker 4: us are upset about it.
Speaker 3: Yeah, it's it's an incredible accomplishment, and they they, uh,
Speaker 3: we've also been talking about like games that sound really good.
Speaker 3: There's this boss and Claire Obscure that sings and you're
Speaker 3: listening to her. The closer you get to fighting her.
Speaker 3: Oh yeah, it's cinema. It's it's really incredible. Even you know,
Speaker 3: when I talk about like how much I love Hollow Night,
Speaker 3: there's no there's no time I can think of where
Speaker 3: I was, like, man, I was like getting closer and
Speaker 3: closer to a boss fight for like two hours while
Speaker 3: I heard her, Like, Claire Obscure was like teasing me
Speaker 3: for a really long time. Every time I got close
Speaker 3: to a boss fight or a monumental story break. It
Speaker 3: earned every story that it told, and that's hard to do.
Speaker 3: Every everything that it did, I I every time a
Speaker 3: character died, I wanted to cry. Every time a character
Speaker 3: was mad at someone, I was like, yeah, fuck them.
Speaker 3: It really earned those stories.
Speaker 4: Honestly, getting number one was not that hard. It was
Speaker 4: just cutting it down to ten, which was this is
Speaker 4: a fucking good year. I think like half of mine
Speaker 4: didn't even make the time. I mean looking through like
Speaker 4: out Foxies would have been in ten. Yeah, that was.
Speaker 3: Close, Like rat you can still switch it with Metroid
Speaker 3: Prime four.
Speaker 2: Yeah, that's that's debating.
Speaker 3: My call.
Speaker 2: Ye a me call.
Speaker 4: I'm going to put out Foxies at number ten instead
Speaker 4: of Metroid Prime four day, can you swap?
Speaker 2: Can he put out Foxies?
Speaker 4: Never?
Speaker 2: No, no, no, that's ridiculous.
Speaker 4: Game came out like nineteen sixty three or something and
Speaker 4: switch out Foxies with DK Bonanza.
Speaker 6: We provou without the sucker, but we did not even
Speaker 6: need them. They decided that our game by themselves.
Speaker 2: We're at seven hour. That's the game of the year.
Speaker 2: That's the game of the year. Almost eight hours. Hooray shit, okay, yeah,
Speaker 2: well we didn't kill each other. Yeah, a game of
Speaker 2: the year that was tremendously shrink Jack, Oh folks, Boss,
Speaker 2: thank you for tuning in. Boss, Thank you for your help,
Speaker 2: whether you've been watching us on Twitch, watching us on YouTube,
Speaker 2: listening on your podcast platform of choice, Thank you so much.
Speaker 2: We are fire Escape. I am Dan, This is Mike,
Speaker 2: this is Mary, this is cool, Judge Jake. Our game
Speaker 2: of the year is Claire Obscure Expedition thirty three. Thank
Speaker 2: you for listening and tune in. We'll be back soon. Bye.