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Speaker 1: All right, next category is cool.

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Speaker 2: Dude to the Year TENDERUC categories or nominees are Joe

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Musashi of Shinobi, Samoa Joe from Pirate, Yakisak.

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Speaker 3: Kinako from Silent Hell, f Indiana, Jones from Indiana, Jones.

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Speaker 2: Apsu from Ghost of Yota.

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Speaker 3: Pizza Chef from Death Stranding.

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Speaker 4: To King of All Cosmos of Once Upon a Katamari Fame,

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Donkey Kong Samus, sight Seeing Mario, what is that Mariachi

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wa Luigi.

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Speaker 3: Cruister from Arc Raiders.

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Speaker 2: Oh yes, sure, sight seeing Mario. Mario is like backwards hat, sunglasses,

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Mario sunshine beach shirt shorts, probably from from Mario kart World.

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They all have these different like like you just see

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this Dude's like, man, that's a cool Mario. Mario's never ever,

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ever been cool.

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Speaker 4: Mario. Mario is not a cool character. I'm looking up,

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which one do you want? Thank you?

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Speaker 2: I okay, I think he's very cool and I'm going

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to pull up the thing and you need to describe

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this man.

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Speaker 3: I think he's very cool.

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Speaker 2: Look, how fucking cool that man? He's a cool dude.

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Flip flops, he's smoking? Why is there? Yeah? No exciting

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Mario is fantastic. And then I will also pull up

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a mariachi just so you can see that, which is

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kind of exactly what you would expect him look like.

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Uh that this is just a good mariaci. And also

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like his idle animation. He's like doing this like snapping thing,

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like just a very cool variant of Wallaway, got.

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Speaker 4: Like sort of Deadlos Martost kind of vibe going on fantastic.

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Speaker 2: Yes, cooler, that's tough. Samoa Joe is in Pirate Yakaz

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and I not play this game, but I've seen Joe

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in there, and that's the thing I just want. Samoa

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Joe is maybe just the coolest dude. I could still

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take him, but he's he is. I know you guys

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aren't wrestling people. Just trust me when I say Samoa

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Joe kicks ass. He loves games.

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Speaker 4: Uh.

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Speaker 2: I cannot say enough about this man. And I want

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to see him do more video game stuff. He's in

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Twisted Metal Pyriocisan.

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Speaker 4: Now.

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Speaker 2: Loving games hasn't made me cool? Have you seen yourself

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in the mirror lately?

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Speaker 4: Judge?

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Speaker 2: Can we put Judge Jake on cool?

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Speaker 5: No?

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Speaker 4: No, no, it's already a crammed category. Crammed I want

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to keep is rooster the gun salesman. No, it's the rooster. Oh,

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the chicken, the cowboy hat whatever, chicken, rooster whatever? Which

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is which is a chicken? Boysters are chicken?

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Speaker 2: Yeah? Okay, okay, but you can give him the cowboy hat. Yeah,

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and he just I love also to that a pair. Currently,

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you just never see him. He's not like modeled in

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the game, which as you get back, he's like, you

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found a bunch of shit for you.

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Speaker 4: Oh yeah, he's doing a job.

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Speaker 3: Run a nice guy.

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Speaker 4: Yeah yeah, oh you see him in the UI. Yeah,

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he's like and he like does you know he shakes it?

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But not in the game.

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Speaker 2: You're not like down.

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Speaker 4: The Yeah, the hideout is like florified menus. Yes, my

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chickens are fucking cool too. Have you been to Key West?

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Speaker 2: They're cool.

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Speaker 4: If you put a cowboy hair one of them, that

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makes them even cooler. That sounds it's a cool, dude.

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Speaker 2: I want to like someone, I don't.

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Speaker 4: I don't want to cut, so I don't know how

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helpful this Isn't you have to if anybody has an

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obvious cut, go for it. I just I think is

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a really good character. Yeah, that's awesome bad ass, great badass.

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Speaker 3: Along those lines, Tinico is so so fucking cool because

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they are putting her in some of the most absurdly scary,

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terrifying situations that I've ever seen, and in no point

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is she just like this sobbing mess. She's just like cool.

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I guess I gotta hit this person with a board

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with a nail in it, Like, let's go. Oh, this

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person is an action hero wrapped in the body of

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a schoolgirl. I'm like obsessed with her. I think they

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did such a good job with making her the protagonist.

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I'm really I was blown away by the character development

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of this and just how rad she is, so absolutely cool,

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deserving of being on here. I will fight for her.

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Speaker 2: She is an incredible character.

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Speaker 4: I don't want to I don't want to spoil anything,

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and it depends on interpretations.

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Speaker 2: But there's one interpretation where I'm like, maybe she's not so.

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Speaker 3: Cool though, you know, but that's what makes her nuanced

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and interesting and silent. Hill is actually about that the

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protagonists have a history of like being like sometimes complicated

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and shitty, but like that's what makes them like in

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the moment, you're just like, damn, this person's really going

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through hell and high water for what they believe in

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good to make.

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Speaker 4: A character like I've never really seen written in a

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game before in a way they've it's very very well

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written character with some very cool moments.

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Speaker 2: I I'm with Mary where I think I'd fight for

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her too, at least for now. Now, I want to

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offer two cuts. One King of All Cosmos. I think

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I added him. He's like I just always found him

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to be a very just cool, funny, flamboyant, just like

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loud character.

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Speaker 3: Visually appealing.

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Speaker 4: Yeah, it's just very cool.

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Speaker 2: Yeah, I just think he's hilarious. I mean, there's nothing

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really in one spin acateemory that makes him that much

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different than any other Kadmary games. So I think we

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cut that, and then Indiana Jones. It's just like, look,

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Indiana Jones has been Indiana Jones since nineteen eighty four.

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He's always been cool.

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Speaker 4: There's nothing in the Great Circle that like I would

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say he's less cool in this because it's not. It's

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not actually Harrison Fort you know, like he's still cool

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because he's Indiana Jones.

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Speaker 2: But like it's, oh, yeah, we should.

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Speaker 4: I don't know if we ever mentioned last year we

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did our game of the year at a time when

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we can all get together. Yes, the two major games

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that came out that we promised we would talk about

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didn't say necessarily, we promised we'd love them. Where Indiana Jones,

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The Great Circle and Stalker Too hard of Chernobyl. So

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that's why Indiana Jones is on here because we wanted

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to make sure we touched on them.

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Speaker 2: But I think we cut that and can go all Cosmos.

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I'll make the argument for Samos here. Like Samus, I

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think she's always just looked incredible. It's like like one

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of the coolest designs ever. But also in this game,

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it's funny because like some people hate the fact that

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there's like extra characters and stuff added here, but like

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these other characters when they meet Samus, they're always just

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like kind of fan It's like, oh my god's fucking Samos.

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Like there's one girl who's just like, I don't I

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want to take a picture with you, and I'm like

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I can't believe I'm meeting Samus, and and they're all

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just kind of marking out, and she doesn't talk, so

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like she just kind of like stares at them while

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they're being like fanboys, and like at most she'll just

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kind of like no or just like shrug, and it's

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just like not at all. It's just nonplus by this

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and just doing the coolest shit. You know, when you

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summon your motorcycles, just a twenty foot backlip in the

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air lands super gracefully on this sweet fucking space motorcycle

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and cruises across the desert. It's just and then every

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like you know in Metroid games, as you get upgrades

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and things like that, or whole new suits, the design

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of suit changes, and there are a couple of times

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in Metrod Prime four where they're like larger changes happened

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to the suit, and it's just like, oh, that looks

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like I've seen so many cool Samus designs, but there

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were a couple of times in this was like, God,

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damn it, that's a cool design.

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Speaker 4: I was sold on having her in this list when

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I got Violin just stopped on the bike and the

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way she just stands there, and I'm like, Osh, so

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fucking cool.

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Speaker 2: Yeah, like Alzheimer, that's cool. The veal is incredible. Yeah, yeah,

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I want to keep her.

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Speaker 3: I can't keep both of your cool Nintendo boys.

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Speaker 2: Both of them A lot of Yeah, favorite bro, all right,

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I will I want to.

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Speaker 3: I want to say, I think this is a strategic

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choice by you to have like four of something from

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the same game. That way you have to get one

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of her men from the same good person from sacrificing

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one when you magically put in multiple there's two from Favorite.

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Speaker 2: I love WALLOWEGI sight seeing Mario. He's got sunglasses. He

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just looks cooler. Yeah, but flip flops are just never,

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They're so rarely Mario pulls it off.

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Speaker 4: I don't think so. I think he looks he's more

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gonna go wrong. Uh Joe from Shinobi is like it's

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a cool ninja. Like I mean, like there's a lot

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of cool ninjas and video games.

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Speaker 3: Dude, cool fucking ninja's way Cooler's cooler? Your fighting for

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uh Mario more than a ninja.

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Speaker 2: I don't know if I'll fight for Mario more than

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Atsu because Atsu is like God, I just love Like,

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you know, you'll encounter like three cocky dudes just like

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like a non story thing and it's like, oh, who

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are these three assholes, like you know, riding horses around

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you walking.

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Speaker 4: I guess I'm gonna get my bounty, you're gonna kill you,

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and she'll.

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Speaker 2: Just like walk up like pull a stord out, say

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something cool, and you just slaughter them.

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Speaker 4: She shuts their head off, she plays the fun pulls

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a guitar out, plays a guitar, and a wolf shows up.

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She kills you. She wipes your blood on this like like.

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Speaker 2: This is the word scary ass masks and stuff like

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she's so I.

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Speaker 4: Said this during Oh man, this is more of a

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like a later in the episode, but like I said

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this when we talked about the game in the first

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episode after embargo, the game kind of encourages you to

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embrace how bad ass she is. You get a mask

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from all of the major characters you kill, So when

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I started doing I was like, you get a lot

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of cool looking masks in that game. Yeah, it felt

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most badass to me to wear the mask of the

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one I most recently killed from the main crew, because

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then I show up to the next one, and then

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the cut scenes you're wearing the snake's mask when you're

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about like they're like, oh.

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Speaker 2: My recognize it and I don't even know address it,

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but it's like, hey, you know where this came from.

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Speaker 4: Yeah, she's cool. And then like, I also appreciate that

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the sucker punch. I think she can get a bit

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one note if you're just playing a lot of the

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side stuff, but the main storyline when you get into

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I think they introduce characters that play really good foils

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to her in a way that she's like, uh, maybe

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I was just kind of killing way too many people

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the last ten hours, which I appreciate that. Right when

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I'm like, maybe she's not the badass, they're like this,

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and then she changed, Yeah, I don't know.

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Speaker 2: I just think you're just extremely killing people.

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Speaker 4: Yeah, I get she has she's up there, she's got

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reasons to be pissed off after.

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Speaker 3: Talking about these really fucking rad people.

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Speaker 2: I think that the rooster is out all right, But yeah.

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Speaker 3: Rooster wins to these women.

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Speaker 2: Okay, I guess we got them.

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Speaker 3: That Rooster always gives me my stuff.

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Speaker 2: I'm an ally, so I gotta pick a woman.

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Speaker 4: I guess fucking Atsu, fucking Hinko and sam Is just

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have to win now or else I'm an.

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Speaker 2: Idiot, problematic. I think about it.

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Speaker 4: Has anyone seen the Rooster's tweets?

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Speaker 2: You milkshake rooster God? Uh all right, let's cut Donkey

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Kong is always cool.

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Speaker 3: Where was he January?

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Speaker 2: DK doesn't know who the president is?

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Speaker 3: This guy is fine? Is he the coolest?

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Speaker 2: There's nothing in Bonanza that makes him cooler than I've

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just I've always thought Donkey Kong was just a cool

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dude I'd like to hang out with. I still feel

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that way. He's admirable. Like his entire goal is to

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get bananas. Just loves bananas. If you do, if you

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hung out with Donkey Kong, I think he slams some

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nanners dead. What do you think? I just think he

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would be a positive presence to be around. He's just

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like grunting and giving thumbs up and stuff.

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Speaker 4: And like I just like the whole as punch of

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beer he'sching.

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Speaker 2: If he hasn't ha beer, I would like I would

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peer pressure Donkey Kong and getting drunk with me. He

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would punch a hole to China if he would drank

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enough beers from here, hanging off like Polly arrested to

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walk the line, like duy, he's got up.

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Speaker 4: He's got one of the construction hats with beer like

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it's just some ouda pills funneling into his mouth the

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whole way through the core.

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Speaker 2: He's great, but he's always been great. Nothing special.

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Speaker 4: This here so for pirate yakus, I have a question,

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is this is this Samoa Joe's coolest.

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Speaker 2: Because it's because it's Samoa Joe. That's it.

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Speaker 4: Like, I can't.

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Speaker 2: I don't have an argument here. I haven't played the game.

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Speaker 4: I also want to raise the point I fear for

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us if we cut him. If he ever sees this,

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I'm just joking.

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Speaker 2: Take him.

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Speaker 4: I'm afraid of that guy. Guys, guys, as long as

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you're in my presence, you're safe.

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Speaker 3: Even do an the room as the situation, I'll let.

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Speaker 2: You guys know what the plan A, B, and C

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is for escaping. No, I understand cutting. I have some

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sort of fake sumo suit that I just bounce off him.

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Speaker 3: Hopefully Joe will take pity on you once you've pissed yourself.

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Speaker 4: Yeah, we can cut what you want me to.

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Speaker 2: Fuck, Maybe we cut him since none of us have

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played the game he's in. Yes, probably a good Joe

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for being very cool.

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Speaker 3: Wow, a very impressive cool dude of the Year that

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he made it as far as he did without us.

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Speaker 2: Playing Pizza chef. Uh yeah, pizza Chef it's it's just

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one of those wacky codem moments where it's like, oh what,

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he's so.

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Speaker 3: Wacky Coachima, Oh my god, can you go back up

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to most up its own ass and increase the font

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of Kojima?

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Speaker 4: Have you seen the pizza chef fight.

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Speaker 2: No, it is a super choreographed, impressive fun fight where

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you're in a pizza kitchen, rolling over counters and stuff.

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They're on pizza at each other and like it's a

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it's just a cool scene.

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Speaker 4: Uh.

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Speaker 2: And he's one who teaches you pizza dough and everything.

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Speaker 4: Kojima stumbled across that TikToker who does all the fancy

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like pizza do flips in his backyard and punched the messtuff.

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He's like, I'm gonna put that in my game, even

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though it doesn't make sense.

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Speaker 2: No, everything the logic is sound. With everything he has

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ever done, we can cut him.

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Speaker 4: We got one more to cut?

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Speaker 2: Well, can't being morow because I'm not an l I I.

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Speaker 4: Mean I think I think it should, I really do.

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Speaker 3: I want to be clear, this is not about like,

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this is not a gender battle. One of these is

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obviously not fucking as cool as you're out of your mind.

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Speaker 2: Well, I didn't play it, so can't be that.

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Speaker 3: That's not my fault that you don't game enough.

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Speaker 4: There is something that happens in side. I won't say

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what is, but there's singing having sound hill f that

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is way more badass. That does more than anyone on

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this list.

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Speaker 2: Have you seen Sight Seeing Mario?

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Speaker 4: Yes?

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Speaker 2: Yeah, because you google for us.

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Speaker 3: I don't think Hanako should just stay. I'm I'm fighting

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for Hanako to win over. I am not kidding. She

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is the most badass protagonist. She is so fucking cool.

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The way she keeps her calm and collective under the

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most extreme conditions should be studied. And they make it believable.

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She's not just this like numb person who's going through this.

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She's suffering, but she fucking gets her shit together and

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stabs people through the pain. It's unbelievable what she goes through.

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Speaker 2: And like there is a scene that is just like

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it is.

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Speaker 4: Yeah, it's something else, like I haven't seen it in

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a game before Hyperbolic, but like there's a moment in

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that game where it turns and I'm like, oh, I

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can't They're not doing this, They're not doing this, And

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then they do it, and I'm like, whoa.

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Speaker 2: Okay, okay, don't take your word for it. So are

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we cutting Samus or sight seeing Mario? It's kind of

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up to you. Oh no, oh no, Sophie's choice. Really,

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in the same way that we cut Donkey Kong for

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just being kind of a He's always been Donkey Kong

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and always been really cool. Samus is incredibly cool in

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Mentored Prime four. The motorcycle does.

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Speaker 4: Bring it up a little bit. But isn't Sicy Morrow

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just like a uh like character character aesthetic?

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Speaker 2: How dare you?

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Speaker 4: I have yes, it is.

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Speaker 2: We can cut them. Sorry, they gave him sunglasses in

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Hawaiian Jesus.

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Speaker 3: He had to fight so hard for this ship.

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Speaker 4: Mary, I.

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Speaker 2: Think you should say Mike and I for this Wow.

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Speaker 3: Know, you guys should all be added to Loserville. You

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guys are all worthless. This is an obvious list that

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we had to fight through a lot of crap for.

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I had to argue multiple times for.

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Speaker 2: I don't know you lift, uh so, who's the who's

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the coolest dude? Though? Oh?

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Speaker 4: I think is just sill left. But you guys seem

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passionate about it. To me, it's over Samus. But actually

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I've only played Ghostota here.

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Speaker 3: That's true. I I haven't played samos I haven't had

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time to play Metroid Prime for but I have played

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Ghost of You Taie. I do think Osu is such

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a badass. It is because of the experiences I've had

355
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with and not Go that I think that Silent Hill

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have f takes the cake for me. This might have

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to go to a judge because I think they're both incredible.

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Speaker 2: I can't you've played all three? Yeah, you you should

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be the one to pick.

360
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Speaker 4: Oh shit, he's really so bongo wow.

361
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Speaker 2: Okay, I had faith.

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Speaker 3: I had faith in this. I didn't have to jerry

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mander anything. It's just natural.

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Speaker 4: Can I.

365
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Speaker 2: Quick? Is the right time?

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Speaker 4: Now what we read through?

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Speaker 2: Or I'll do nominees and then I'll okay, so cool.

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Speaker 4: Due to the year, runner ups are Samus and oughts to,

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but the coolest dude of the year is Hinoko from

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Simon hill F.

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Speaker 3: It's true. I also think this is a good time

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Dan to just re up what we're doing here.

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Speaker 2: Yes, everyone, if you're just joining us, I am Dan Reicher,

374
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This is Mary Kish, this is Mike Maharty, and this

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is cool. Judge Jake Decker. We are fire Escape Cast.

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If you have never heard us, check us out on

377
00:18:53,319 --> 00:18:56,960
your podcast platform of choice. And uh, we are a

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video game podcast. We've known each other for a long time.

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We were together kind of like I guess game spots

380
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weirdly though, like.

381
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Speaker 3: Games media for a decade. And now we talk about

382
00:19:07,559 --> 00:19:10,759
games in our off hours and we are discussing Game

383
00:19:10,799 --> 00:19:15,920
of the Year deliberations, including very specific categories for games

384
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that we just think deserve mentions. We have nominees, we

385
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have honorable mentions, and we have awards, and we are

386
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in the thick of it.

387
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Speaker 2: Yes, we are probably at least maybe over halfway through now.

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Speaker 3: Hopefully we are.

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Speaker 4: I think we still have some more.

390
00:19:30,759 --> 00:19:33,599
Speaker 2: Hours here to go, but yes, we are working through

391
00:19:33,599 --> 00:19:38,759
our categories right now. And our next category is dumb

392
00:19:38,880 --> 00:19:41,359
Thing of the Year parentheses good here.

393
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Speaker 4: Nominees are the couch Gag from Simpson's Fortnite, Leapers and

394
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Arc Raiders.

395
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Speaker 3: Monaco's foot Fetish in Expedition thirty three, Smoking in RV,

396
00:19:52,119 --> 00:19:56,000
Thereat Canon and Peak Lollipop in Peak the.

397
00:19:56,000 --> 00:19:59,000
Speaker 2: Gummy Room from Kirby Air Riders. I'm sure do you

398
00:19:59,000 --> 00:20:01,200
want to take the next one too, Hygante from Kirby

399
00:20:01,279 --> 00:20:04,519
Air Riders, the Zebra Song and DK Bonanza. I think

400
00:20:04,599 --> 00:20:09,720
Dan should just do this splash of death straining. These

401
00:20:09,759 --> 00:20:12,039
are yours, all right, the coffin board and destranding too,

402
00:20:12,119 --> 00:20:14,000
the die Hard Man Dance and death randing too, the

403
00:20:14,039 --> 00:20:16,160
pizza Chef fight and death randing to cut that nobody

404
00:20:16,240 --> 00:20:18,640
likes pizza chef here, guitar battle and desth Randing two.

405
00:20:19,640 --> 00:20:22,160
All right, so this is a good dumb thing, all right.

406
00:20:22,359 --> 00:20:23,920
Let me let's just get the desk randing stuff out

407
00:20:23,920 --> 00:20:25,519
of the way here. Can we have the banana dudes

408
00:20:25,640 --> 00:20:29,240
or no, that's oh they're they're under I thought we're

409
00:20:29,279 --> 00:20:30,960
they're out of the cool dudes. No, they were under

410
00:20:31,000 --> 00:20:31,279
something else.

411
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Speaker 4: They were.

412
00:20:31,559 --> 00:20:36,720
Speaker 2: Yeah. So I'm gonna say these three death randing two

413
00:20:36,839 --> 00:20:39,359
things and I will just let you. I will graciously

414
00:20:39,599 --> 00:20:42,839
allow you to just have one of them. Say, okay,

415
00:20:43,599 --> 00:20:46,480
the coffin board. There are coffins and dest ranting two.

416
00:20:46,559 --> 00:20:49,200
They're like cool future coffins. They're like, you know, sleek

417
00:20:49,240 --> 00:20:52,680
and cool and you know, uh, and you can surf

418
00:20:52,759 --> 00:20:54,880
on them. You can basically tie them to you and

419
00:20:55,000 --> 00:20:57,279
like surf down mountains and kind of like snowboard through

420
00:20:57,319 --> 00:20:59,799
areas and stuff. You can also like shove bodies in

421
00:20:59,839 --> 00:21:01,240
it and bury and stuff like that. But I just

422
00:21:01,400 --> 00:21:04,960
liked surfing around on like snow covered mountains on a coffin.

423
00:21:05,079 --> 00:21:09,880
I thought was very cool. The die Hardman dance God, how.

424
00:21:09,839 --> 00:21:10,960
Speaker 4: Do I die Hardman?

425
00:21:11,400 --> 00:21:14,839
Speaker 2: Is the he became the president. He had the mask

426
00:21:14,960 --> 00:21:17,519
in the first game. He became the president, then he died,

427
00:21:17,839 --> 00:21:19,960
and then he came back as a mannequin Torso and

428
00:21:20,039 --> 00:21:23,519
Destranding two, and then there's a point where you and

429
00:21:23,640 --> 00:21:26,599
the current US president are on the beach, which is

430
00:21:26,640 --> 00:21:28,400
a bit of a purgatory between the living world and

431
00:21:28,440 --> 00:21:31,039
the dead world, and you're kind of just talking about

432
00:21:31,039 --> 00:21:33,279
the nature of the universe, and then the fucking mannequin

433
00:21:33,599 --> 00:21:36,240
pops up and does a fucking like he's doing like

434
00:21:36,400 --> 00:21:39,160
James Brown call out like good God, like dancing around

435
00:21:39,319 --> 00:21:42,400
this mannequin, and then like it's just die hard Man,

436
00:21:42,720 --> 00:21:44,839
and he comes back and he's just it's this whole

437
00:21:44,960 --> 00:21:48,079
crazy song and dance number thing that is just during

438
00:21:48,119 --> 00:21:50,400
a very serious moment, and it tickled me quite a bit.

439
00:21:50,440 --> 00:21:51,680
This is dumb thing of the year good.

440
00:21:53,000 --> 00:21:54,799
Speaker 4: I don't think how part of the game is that

441
00:21:55,519 --> 00:21:56,720
it's sixty hours.

442
00:21:56,759 --> 00:21:58,200
Speaker 2: Okay, that's why I didn't see it, because I I

443
00:21:58,359 --> 00:22:01,559
played like thirty yes, and then even beyond that, it's

444
00:22:01,640 --> 00:22:05,319
you and Higgs Troy Baker's character of the villain. The

445
00:22:05,480 --> 00:22:07,920
final battle is like, you know, Kajima always ends these things.

446
00:22:08,000 --> 00:22:10,240
It's like it's a couple, you know, your shirt lists

447
00:22:10,279 --> 00:22:12,240
on top of a middle gear fighting in the flames

448
00:22:12,279 --> 00:22:15,680
and stuff like that. This one, it's it's this climactic battle,

449
00:22:15,759 --> 00:22:18,880
but you've got guitars. I don't remember why Sam has

450
00:22:18,880 --> 00:22:21,400
a guitar, but Higgs has a guitar from the trailers

451
00:22:21,400 --> 00:22:23,519
and all that stuff, and you are just like guitar

452
00:22:23,640 --> 00:22:25,720
battling back and forth like a fucking guitar room man

453
00:22:25,799 --> 00:22:28,400
sequence and hitting each other with guitars and stuff, and

454
00:22:28,480 --> 00:22:30,240
a fucking giant baby comes out of the sky and

455
00:22:30,279 --> 00:22:32,319
all this stuff, and it is just like the most

456
00:22:32,680 --> 00:22:36,000
unrestrained death Stranding has ever been one or two. And

457
00:22:36,680 --> 00:22:39,079
I just had to smile because it's like, Okay, we

458
00:22:39,359 --> 00:22:43,119
just don't care at all about any sense of keeping

459
00:22:43,200 --> 00:22:46,680
things restrained. It is like full unchained Kajima in a

460
00:22:46,759 --> 00:22:48,920
way that like I like a lot a lot of

461
00:22:48,960 --> 00:22:51,759
people don't like so those those are the three things

462
00:22:51,839 --> 00:22:54,359
I liked the most, like dumb, deast ranting two things.

463
00:22:54,400 --> 00:22:56,680
So you select one to say for now, it doesn't

464
00:22:56,720 --> 00:23:00,559
have to say forever. I think Coffin is not a

465
00:23:00,640 --> 00:23:03,119
dumb thing. I think it's just cool. Yeah, I think

466
00:23:03,160 --> 00:23:05,920
it's just rat like. I love using that thing.

467
00:23:06,079 --> 00:23:09,319
Speaker 4: You know, it doubles as a like an underground incinerator

468
00:23:09,559 --> 00:23:12,240
in tar pits as well. Yeah, because which I would

469
00:23:12,319 --> 00:23:14,240
argue that's not good for the game design, but it's still.

470
00:23:14,160 --> 00:23:17,240
Speaker 2: Cool because yeah, body will create a mechanics.

471
00:23:17,359 --> 00:23:17,559
Speaker 4: Yeah.

472
00:23:17,839 --> 00:23:21,079
Speaker 3: I think his repentance for Dan making us listen to

473
00:23:21,160 --> 00:23:23,319
four things that he knew couldn't get through so he

474
00:23:23,359 --> 00:23:25,279
could get one through, we should cut all of them.

475
00:23:27,000 --> 00:23:28,160
Speaker 2: That's exactly what he was doing.

476
00:23:28,480 --> 00:23:32,559
Speaker 3: This is your strategy. You're doing it again, and I

477
00:23:32,599 --> 00:23:35,079
would like you to be punished for it. You get none.

478
00:23:35,200 --> 00:23:36,079
Thank you, good day.

479
00:23:37,880 --> 00:23:39,680
Speaker 2: I love how I don't even know what my strategy

480
00:23:39,799 --> 00:23:43,640
is and you do. You're giving me too much credit

481
00:23:43,720 --> 00:23:47,880
for my thought process. I would say, I, for my

482
00:23:48,000 --> 00:23:51,079
own sake, let's keep Coffin board for now. But Guitar

483
00:23:51,160 --> 00:23:56,000
Battle and die hard Man sounds stupid. That sounds like

484
00:23:56,119 --> 00:23:57,480
that sounds like I don't know what to do with

485
00:23:57,599 --> 00:24:00,680
this game. They need to fight each other with guitar now.

486
00:24:00,759 --> 00:24:03,400
They said it loud. That sounds cool, But like I

487
00:24:03,640 --> 00:24:05,839
I within the game's context, I don't. I think I

488
00:24:06,000 --> 00:24:08,680
just love it when there are creators that clearly no

489
00:24:08,759 --> 00:24:09,599
one's telling them no.

490
00:24:10,039 --> 00:24:10,960
Speaker 4: I just like that a lot.

491
00:24:11,119 --> 00:24:14,559
Speaker 2: You know, whether it's James Cameron Orde or Evan Geli

492
00:24:14,559 --> 00:24:18,640
and Joseph. Only when it's ones.

493
00:24:18,519 --> 00:24:24,680
Speaker 4: I like ye or your box. You love that?

494
00:24:26,799 --> 00:24:27,519
Speaker 2: Is that your favorite thing?

495
00:24:27,680 --> 00:24:27,880
Speaker 4: Yeah?

496
00:24:27,920 --> 00:24:32,119
Speaker 2: Yeah, it's not for everyone. I mean it'd be cool

497
00:24:32,119 --> 00:24:34,279
if we keep coughin board for a little bit. Okay,

498
00:24:35,559 --> 00:24:37,680
My argument was coffin board is just cool.

499
00:24:37,720 --> 00:24:38,359
Speaker 4: It's not dumb.

500
00:24:39,079 --> 00:24:43,359
Speaker 2: Why it should not coffin pretty dumb?

501
00:24:43,880 --> 00:24:45,039
Speaker 4: Like you say it out.

502
00:24:44,920 --> 00:24:47,480
Speaker 2: Loud though, and it sounds like the coolest fucking thing ever.

503
00:24:48,359 --> 00:24:53,599
Speaker 4: Imagine fucking or like snowboarding down of fucking your great grandn.

504
00:24:54,640 --> 00:24:57,359
Speaker 2: That's her, that's her dying wish. I want to Darby Ellen,

505
00:24:57,400 --> 00:24:58,319
once you go down.

506
00:24:58,200 --> 00:25:02,680
Speaker 4: A black diamond with me and inside the comin strapped

507
00:25:02,920 --> 00:25:08,599
your grandma's casket, you just smashed into a tree. I

508
00:25:08,680 --> 00:25:12,599
gotta get down. It's what you wanted some good. You know,

509
00:25:13,279 --> 00:25:14,119
I'm torn.

510
00:25:14,759 --> 00:25:15,960
Speaker 2: Let's just get it from now. You can cut the

511
00:25:16,000 --> 00:25:21,640
other ones because I'm generous, very thoughtful, Dave, what is this?

512
00:25:22,000 --> 00:25:25,400
Speaker 4: I don't know? Tables the table, the table seems to

513
00:25:25,440 --> 00:25:27,640
be squeaking. I've noticed it too, bathroom.

514
00:25:30,400 --> 00:25:34,920
Speaker 2: I'm good, all right. Do you guys know the Zebra

515
00:25:35,039 --> 00:25:35,839
song Bonanza?

516
00:25:36,160 --> 00:25:36,319
Speaker 4: I do.

517
00:25:36,960 --> 00:25:39,680
Speaker 2: It's fantastic, Like I love all the bespoke songs. When

518
00:25:39,720 --> 00:25:42,759
you do a bonanza, bullshit, that's the best one by far.

519
00:25:43,359 --> 00:25:43,799
Speaker 4: I like that.

520
00:25:45,319 --> 00:25:49,559
Speaker 2: Good dumb. Tell me about Gigante and Caurber writers.

521
00:25:50,920 --> 00:25:51,319
Speaker 4: Who is it?

522
00:25:51,880 --> 00:25:58,359
Speaker 2: Kante? Mike's nodding, And you guys haven't played a lot

523
00:25:58,359 --> 00:25:58,839
of caremeerers.

524
00:25:58,880 --> 00:26:00,440
Speaker 4: I know you have. I've played a d an amount

525
00:26:00,480 --> 00:26:04,440
and I'm the stone. Right. They're all just little things, right,

526
00:26:04,519 --> 00:26:07,599
the machines, the machines, Yeah, these little things that they

527
00:26:07,640 --> 00:26:07,920
stand on.

528
00:26:08,039 --> 00:26:09,000
Speaker 2: They're very cute. Yeah.

529
00:26:09,480 --> 00:26:12,839
Speaker 4: Uh. There's legendary ones too, right, And these legendary ones

530
00:26:13,039 --> 00:26:16,839
are a little bigger. Giante takes up the entire.

531
00:26:16,759 --> 00:26:19,960
Speaker 2: Stage on City Trial, and it just is it a

532
00:26:20,000 --> 00:26:21,960
thing that you can just pick from the like the machines,

533
00:26:22,000 --> 00:26:24,279
So you have to unlock it and you have to

534
00:26:24,319 --> 00:26:26,920
collect all the parts, and if you do, it just

535
00:26:27,160 --> 00:26:28,880
levels all the buildings in City Trial.

536
00:26:29,200 --> 00:26:31,720
Speaker 4: It's broken. It doesn't make sense, it shouldn't be there,

537
00:26:31,839 --> 00:26:34,359
but it is a to your point, like it seems

538
00:26:34,440 --> 00:26:37,160
like like zac Rab was like, I just want to

539
00:26:37,160 --> 00:26:38,680
put this in the game because I think it's kind

540
00:26:38,680 --> 00:26:43,000
of cool. It's unbalanced, it's it's ridiculous, but it just

541
00:26:43,079 --> 00:26:45,160
takes up the entire stage. Whenever you do a spin,

542
00:26:45,200 --> 00:26:47,440
it's incredibly slow, but you can see all the people

543
00:26:47,519 --> 00:26:50,160
you knock out, and then if you get it, the

544
00:26:50,759 --> 00:26:55,200
default city trial ending is everyone against you who's got it.

545
00:26:56,039 --> 00:26:58,319
Speaker 2: It's pretty cool. And this is the thing that you

546
00:26:58,559 --> 00:27:01,200
earn in why city Trial. So it's not a thing.

547
00:27:01,279 --> 00:27:03,000
It's not like a vehicle. You unlock and you can

548
00:27:03,039 --> 00:27:03,559
pick it whenever.

549
00:27:03,759 --> 00:27:06,799
Speaker 4: Right, you do have to unlock it in a different mode,

550
00:27:06,839 --> 00:27:09,880
but once you've unlocked it, then it'll appear in City Trial.

551
00:27:09,839 --> 00:27:12,400
Speaker 2: But you can't pick it as your man. Okay, So

552
00:27:12,519 --> 00:27:15,759
it is it is very random based doesn't happen every run. Honestly,

553
00:27:15,920 --> 00:27:19,079
that's like I like broken things like that. It's so stupid,

554
00:27:19,079 --> 00:27:22,640
that sounds the scale of it is ridiculous. I'm on board.

555
00:27:22,680 --> 00:27:24,920
With that, that's like we have the gummy Room. I

556
00:27:25,079 --> 00:27:25,400
loved it.

557
00:27:25,720 --> 00:27:26,599
Speaker 4: That was when I kind of.

558
00:27:26,599 --> 00:27:28,599
Speaker 2: Realized what Kirby aer Writers was because like I never

559
00:27:28,640 --> 00:27:31,319
played the game game really man, was what the fuck

560
00:27:31,400 --> 00:27:33,200
is this? And it just seems like chaos. And then

561
00:27:33,240 --> 00:27:35,319
when I like went into the Gummy Room, I just

562
00:27:35,440 --> 00:27:37,279
realized as just like, oh, no, one's telling them, no,

563
00:27:37,720 --> 00:27:39,599
just just I don't know. It's a roomflow you look

564
00:27:39,640 --> 00:27:41,440
at fucking gummies and you can zoom in on them

565
00:27:41,559 --> 00:27:44,759
and you have a sword and a magnet or whatever. Yeah,

566
00:27:45,720 --> 00:27:47,599
I would I would say if we're picking a Kirby

567
00:27:47,640 --> 00:27:50,720
aer Writers thing, that Gigante things sounds more substantial. But

568
00:27:52,039 --> 00:27:54,039
but I do think the gummy room is what made

569
00:27:54,079 --> 00:27:55,480
me respect Kirber Writers.

570
00:27:55,759 --> 00:27:57,839
Speaker 4: I think if we want Kirby a writers thing, I

571
00:27:57,880 --> 00:28:00,880
would fight for over down the room.

572
00:28:01,039 --> 00:28:05,880
Speaker 2: Okay yeah, uh okay, Mary, we're all killing our babies here.

573
00:28:06,519 --> 00:28:09,279
We did some curve, we added some destinanding, which peak thing.

574
00:28:10,480 --> 00:28:13,960
Speaker 3: I mean, I think they're both good in different ways.

575
00:28:14,559 --> 00:28:19,799
They're both absurdly stupid. That cannon and peak is meant

576
00:28:19,839 --> 00:28:22,400
to help you launch each other to an area that

577
00:28:22,440 --> 00:28:24,480
you would not have been able to climb to. But

578
00:28:24,599 --> 00:28:27,119
you can't really tell where your destination is going to

579
00:28:27,200 --> 00:28:29,640
be until you put someone in it and send them

580
00:28:29,720 --> 00:28:33,480
pack in very funny to launch someone into a mountain

581
00:28:33,559 --> 00:28:36,160
and hope that they get to the area they're meant

582
00:28:36,240 --> 00:28:37,400
to get to without dying.

583
00:28:37,599 --> 00:28:39,960
Speaker 2: Is there like a dotted line or a radical or something,

584
00:28:40,039 --> 00:28:41,599
or do you just kind of like point and shoot.

585
00:28:41,839 --> 00:28:45,079
Speaker 3: It's a point and shoot situation, and so you're kind

586
00:28:45,119 --> 00:28:48,160
of like it just like reminds me. This thing reminds

587
00:28:48,200 --> 00:28:50,359
me of like a real cannon where you're like, someone's

588
00:28:50,400 --> 00:28:52,640
got to get in there, and one of your friends

589
00:28:52,720 --> 00:28:54,480
has to be like, it'll be me, And you get

590
00:28:54,519 --> 00:28:57,160
in this cannon and just hope that you fucking make

591
00:28:57,240 --> 00:28:59,839
your destination. If they don't, we all laugh. If you do,

592
00:29:00,519 --> 00:29:05,759
we all cheer. It results in these epic cheers or

593
00:29:06,119 --> 00:29:09,240
laughter of whatever ends up happening. So I think it's

594
00:29:09,759 --> 00:29:14,559
a very funny addition to this game. And it didn't.

595
00:29:14,640 --> 00:29:17,119
It didn't start and Peak it was added later on,

596
00:29:17,640 --> 00:29:20,519
and when canon was added, collectively all players were like,

597
00:29:20,680 --> 00:29:24,960
what an absurdly funny, ridiculously stupid thing to add to

598
00:29:25,039 --> 00:29:28,160
this game. We needed more ropes, we needed ladders, we

599
00:29:28,319 --> 00:29:31,200
needed practical things in this game. Was like, you get

600
00:29:31,240 --> 00:29:34,240
a canon that you can't control the book, and I

601
00:29:34,319 --> 00:29:36,559
think that's funny, and I think it's dumb, and it's good.

602
00:29:37,279 --> 00:29:42,200
The lollipop was this is a funny it's cannon in

603
00:29:42,240 --> 00:29:43,759
the sense that it was originally in the game and

604
00:29:43,880 --> 00:29:47,599
it was always in the game. The lollipop is a

605
00:29:48,680 --> 00:29:51,960
an enhancer for your stamina. So you eat a lollipop immediately,

606
00:29:52,000 --> 00:29:55,920
you get unlimited stamina for like ten seconds. So let's

607
00:29:55,920 --> 00:29:59,480
say you cannot climb this thing it's too tall and

608
00:29:59,519 --> 00:30:00,359
there's only one of you.

609
00:30:00,640 --> 00:30:01,559
Speaker 2: This is the perfect.

610
00:30:01,240 --> 00:30:04,440
Speaker 3: Opportunity to take a lollipop, a gurree up and climb

611
00:30:04,519 --> 00:30:06,240
that way. You can maybe put a rope down for

612
00:30:06,319 --> 00:30:09,079
everybody else. But the second you're ten seconds is up,

613
00:30:09,720 --> 00:30:11,680
you go into a sugar crash and you pass out.

614
00:30:12,279 --> 00:30:14,880
And so it's very funny because you'll you might actually

615
00:30:14,960 --> 00:30:17,359
succeed and get to the part that you're trying to

616
00:30:17,400 --> 00:30:19,640
get to. When you pass out, you can roll off

617
00:30:19,720 --> 00:30:24,160
the edge. It's just very funny, like lick a lollipop

618
00:30:24,240 --> 00:30:26,519
and then be like, I'm I can do it, and

619
00:30:26,599 --> 00:30:28,119
you get to the top and then you fall off.

620
00:30:28,200 --> 00:30:30,640
I think it's I think it's very funny. They're they're

621
00:30:30,759 --> 00:30:35,680
both brilliant, but I think the cannon has resulted in

622
00:30:35,759 --> 00:30:38,599
some of the funniest It is chaos. It is chaotic

623
00:30:38,680 --> 00:30:42,599
that the developers thought of this as a traversal mechanic,

624
00:30:43,240 --> 00:30:46,599
and I applaud them for coming up with something so stupid.

625
00:30:46,799 --> 00:30:48,400
Speaker 2: It so it sounds like a three suit, like a

626
00:30:48,440 --> 00:30:50,240
Laurel and Hardy bit or something of just like the

627
00:30:50,279 --> 00:30:52,240
physical comedy, Just like I'm gonna put someone in a

628
00:30:52,319 --> 00:30:54,359
cannon and see what the fuck happens. It's almost certainly

629
00:30:54,400 --> 00:30:57,599
gonna be stupid. Like I think that sounds incredible. Lollipop

630
00:30:57,640 --> 00:30:59,200
sounds great too, but cannon sounds better.

631
00:30:59,279 --> 00:31:01,519
Speaker 3: They're both so so stupid and so funny. But yeah,

632
00:31:01,559 --> 00:31:05,680
I would have to go with the canon. Smoking an

633
00:31:05,880 --> 00:31:09,079
RV there yet is so stupid, but it does actually

634
00:31:09,160 --> 00:31:11,720
give you a It gives you like a boost of

635
00:31:11,759 --> 00:31:14,480
stamina as well. I think ultimately what it is is

636
00:31:14,559 --> 00:31:17,319
it's aesthetic. It's very funny to be in an RV

637
00:31:17,559 --> 00:31:20,480
with your peers. You're looking around and one person's driving,

638
00:31:20,559 --> 00:31:25,000
maybe someone's flipping burgers, and somebody's doing nothing, but everybody's

639
00:31:25,039 --> 00:31:26,279
smoking a fucking.

640
00:31:26,119 --> 00:31:29,559
Speaker 2: Sick and it's just really chugging some lung beers.

641
00:31:29,480 --> 00:31:32,720
Speaker 3: And there's beers. It's it's unnecessary. I don't know what

642
00:31:32,839 --> 00:31:35,319
the developers were thinking, because you could tell they had

643
00:31:35,359 --> 00:31:39,200
to make very stern decisions of what they had time

644
00:31:39,359 --> 00:31:42,799
and energy to code into this game. There's moose in

645
00:31:42,880 --> 00:31:46,960
this game that don't walk. They're just ping images, like

646
00:31:47,519 --> 00:31:49,960
like you can tell when they ran out of budget

647
00:31:50,000 --> 00:31:52,119
and we're like, we're out of time. But they put

648
00:31:52,160 --> 00:31:54,599
a lot of energy into these six They put a

649
00:31:54,680 --> 00:31:55,640
lot of energy.

650
00:31:55,400 --> 00:31:55,920
Speaker 4: Into you beer.

651
00:31:56,160 --> 00:31:59,359
Speaker 2: It's just you're just these like pudgy dudes an RV

652
00:31:59,720 --> 00:32:02,200
and like that does seem like such a natural, like yeah,

653
00:32:02,279 --> 00:32:03,519
that fits here, This is great.

654
00:32:03,640 --> 00:32:07,440
Speaker 3: They're so silly and unnecessary, and I think it's I

655
00:32:07,519 --> 00:32:09,440
think it's exemplary of this category.

656
00:32:09,519 --> 00:32:09,839
Speaker 2: It is so.

657
00:32:10,039 --> 00:32:12,400
Speaker 3: Stupid and it is. It is a funny thing, and

658
00:32:12,440 --> 00:32:14,119
they added a mechanic to it so it actually has

659
00:32:14,160 --> 00:32:15,759
a value. When you smoke the cigarette, you get like

660
00:32:15,759 --> 00:32:17,960
a boost of energy and you can do something if

661
00:32:18,000 --> 00:32:19,839
you need to. But ultimately it's.

662
00:32:19,759 --> 00:32:23,119
Speaker 2: For cool factor. I got something that I'll mention, but

663
00:32:23,200 --> 00:32:26,000
I will also cut right afterwards. But like Simpsons, Fortnite

664
00:32:26,079 --> 00:32:27,880
I loved so much. But like, as far as the

665
00:32:27,960 --> 00:32:29,640
gags and stuff like that, I was trying to think of,

666
00:32:29,720 --> 00:32:31,759
Like there's a million little ones and references where it's like,

667
00:32:31,759 --> 00:32:33,319
oh you see the rake on the ground, I know

668
00:32:33,400 --> 00:32:35,759
what we're gonna do there. Oh you see the phone

669
00:32:36,039 --> 00:32:38,799
at mose Bar Okay, I see. It's like and there's

670
00:32:38,839 --> 00:32:41,279
so much people like us that just love Simpsons and stuff.

671
00:32:41,279 --> 00:32:43,839
It's like it delivers all that cool to my being.

672
00:32:44,000 --> 00:32:46,960
Speaker 3: I'm glad that they were able to capitalize on.

673
00:32:47,000 --> 00:32:49,720
Speaker 2: It so well. Yeah, And I think the reason the

674
00:32:49,839 --> 00:32:52,039
couch gag was maybe the best version of it with

675
00:32:52,119 --> 00:32:54,559
Fortnite is because like Fortnite is already this insane thing

676
00:32:54,599 --> 00:32:57,599
where it's like every ip that's ever existed is in there,

677
00:32:58,000 --> 00:33:00,200
and then you put the super iconic thing like if

678
00:33:00,240 --> 00:33:02,839
you go in the Evergreen Terrace portion of the map,

679
00:33:03,119 --> 00:33:04,759
you go down there, you can go into the Simpsons house,

680
00:33:04,759 --> 00:33:06,480
you can take a mission from Marge or whatever. But

681
00:33:06,599 --> 00:33:08,480
also you go to the couch and you can hit

682
00:33:08,759 --> 00:33:10,839
X to sit, and it's just like I was playing

683
00:33:10,920 --> 00:33:13,240
a Solid Snake and my sister is playing is Vegeta

684
00:33:13,720 --> 00:33:16,440
and we hit X to sit and now just Homer's

685
00:33:16,559 --> 00:33:19,000
or a snake as they're holding basically a duff they

686
00:33:19,039 --> 00:33:22,119
rebranded slurp. It's just like solid snake and vegeta on

687
00:33:22,200 --> 00:33:25,319
the Simpson's couch, and it's like, that's so stupid and funny.

688
00:33:25,359 --> 00:33:26,440
And then when you think about it, just like, oh,

689
00:33:26,440 --> 00:33:28,880
it could be a Zeno morph, it could be Ariana Grande,

690
00:33:29,079 --> 00:33:31,960
it could be like, man, what a what an exemplary?

691
00:33:32,079 --> 00:33:34,440
You know, It's like this is what Fortnite is just

692
00:33:34,880 --> 00:33:37,480
everything ever and it's just kind of wild to see

693
00:33:37,519 --> 00:33:39,480
it all together in a way that I think could

694
00:33:39,559 --> 00:33:41,799
feel a lot shittier, but Fortnite I kind of love

695
00:33:41,839 --> 00:33:43,960
how they do it. So it was I wanted to

696
00:33:43,960 --> 00:33:46,039
pick something from Simpsons Fortnite just because there's a lot

697
00:33:46,039 --> 00:33:48,359
of good, dumb things in there. I think we cut it.

698
00:33:48,759 --> 00:33:50,559
I think there's some stronger ones here, but like again,

699
00:33:50,680 --> 00:33:55,880
Simpsons Fortnite was fantastic. How about Monoco's foot fetish?

700
00:33:56,039 --> 00:33:57,480
Speaker 4: This is like kind of money.

701
00:33:59,119 --> 00:33:59,279
Speaker 6: Is it?

702
00:34:00,839 --> 00:34:05,119
Speaker 2: Does it hang with the others? You're the fun guy,

703
00:34:05,200 --> 00:34:10,960
right what? No, don't show me your feet, Mike.

704
00:34:11,000 --> 00:34:14,639
Speaker 3: Don't you want to represent this one because you are

705
00:34:14,960 --> 00:34:16,039
are a little freak boy.

706
00:34:16,519 --> 00:34:18,159
Speaker 2: I'm a freak boy, but that with feet.

707
00:34:18,599 --> 00:34:19,519
Speaker 4: Didn't you add this one?

708
00:34:19,880 --> 00:34:26,159
Speaker 2: No, Jake, did I think, look at us who looks

709
00:34:26,199 --> 00:34:27,000
like a foot freak?

710
00:34:27,519 --> 00:34:39,440
Speaker 4: Then judge dot com order, Okay, so we're cutting that.

711
00:34:41,000 --> 00:34:44,280
I didn't add it. Hm.

712
00:34:44,880 --> 00:34:48,440
Speaker 2: I like they really are the hottest appendage. They look

713
00:34:48,880 --> 00:34:52,400
every foot looks exact same. That's not people love it. No,

714
00:34:52,639 --> 00:34:54,639
they don't look the same. I mean human does the

715
00:34:55,000 --> 00:34:57,639
ones Some are like probably missing toes or have like

716
00:34:57,719 --> 00:35:02,960
dirty anyway. I I love the zebra song. I don't know.

717
00:35:03,239 --> 00:35:06,039
I think they're stronger examples of good dumb things this year.

718
00:35:07,360 --> 00:35:10,920
Speaker 3: Yep, Okay, I think we have to make an argument

719
00:35:10,960 --> 00:35:13,599
for leapers. I haven't heard it again, Yes, yes, I

720
00:35:13,679 --> 00:35:14,639
can do this.

721
00:35:15,480 --> 00:35:16,719
Speaker 2: Have you seen those things jump?

722
00:35:18,760 --> 00:35:18,960
Speaker 4: Yes?

723
00:35:19,079 --> 00:35:21,079
Speaker 2: And it's not just that they jumped, It is that

724
00:35:21,360 --> 00:35:23,719
you try to kill them and then everything else starts

725
00:35:23,800 --> 00:35:25,400
jumping when you like the amount of times that you

726
00:35:25,519 --> 00:35:27,519
go to kill them and it's like, oh, they're still going.

727
00:35:27,639 --> 00:35:30,559
They just they just throw all their weight at something

728
00:35:31,199 --> 00:35:33,360
and if it's a wall, they'll hit the wall.

729
00:35:33,639 --> 00:35:37,000
Speaker 4: The the the animations are like very good and they

730
00:35:37,079 --> 00:35:38,960
just kind of tumble and fall and they look so

731
00:35:39,719 --> 00:35:42,800
stupid when they do this, there's just limbs flying everywhere,

732
00:35:43,400 --> 00:35:46,199
but they're also like scary as hell. Yeah, I think

733
00:35:46,239 --> 00:35:51,360
they're real dumb just because of how their limbs are

734
00:35:51,400 --> 00:35:56,480
flying everywhere, they're bashing against things. I think it should

735
00:35:56,519 --> 00:36:00,400
be here, but there's some stiff competition. This is a

736
00:36:00,480 --> 00:36:03,960
strong five here. Ooh boy.

737
00:36:05,960 --> 00:36:08,719
Speaker 2: I think I think this category should be like the

738
00:36:08,800 --> 00:36:12,320
thing that is dumb and funny but also like has

739
00:36:12,719 --> 00:36:15,840
like it's actually like it's not just a gag. It

740
00:36:15,960 --> 00:36:17,800
is a thing that actually kind of plays into the game.

741
00:36:17,800 --> 00:36:21,960
And I think most of these, like definitely the cannon jigonte,

742
00:36:22,239 --> 00:36:23,800
I mean the coffin board, it's actually a really good

743
00:36:23,800 --> 00:36:28,079
way getting around the leapers are they're actually really good

744
00:36:28,199 --> 00:36:30,000
enemies to cut. I think there's an argument maybe the

745
00:36:30,039 --> 00:36:32,840
smoking is the least actually like that seems like the

746
00:36:32,920 --> 00:36:34,719
most esthetic kind of vibes thing.

747
00:36:34,880 --> 00:36:38,960
Speaker 3: Like then it's not essential or necessary. It is very

748
00:36:39,119 --> 00:36:41,239
dumb and it is good, but I don't think it's

749
00:36:41,320 --> 00:36:43,280
as good as these others, so I'm willing to cut it.

750
00:36:43,360 --> 00:36:46,679
I will say right now, I have said this before,

751
00:36:47,159 --> 00:36:49,800
but I think it is the noble and honorable thing

752
00:36:49,840 --> 00:36:52,480
to do to also cut death stranding to stop you

753
00:36:52,559 --> 00:36:54,639
from doing the thing that you always do. What's that

754
00:36:55,559 --> 00:36:57,599
You just shove a bunch of shit down our throats

755
00:36:57,599 --> 00:36:58,840
and hope that one gets through.

756
00:36:59,719 --> 00:37:02,320
Speaker 4: I think the coffin board is cool though, it's really cool.

757
00:37:02,320 --> 00:37:03,880
I guess that was the strategy. It worked because I

758
00:37:04,039 --> 00:37:05,119
love the coffin board.

759
00:37:06,119 --> 00:37:06,760
Speaker 3: Yeah, he got you.

760
00:37:07,559 --> 00:37:11,840
Speaker 2: It wasn't like considered. That's one of the things I

761
00:37:12,119 --> 00:37:13,840
love that. No, it's not. I'd like a lot in

762
00:37:13,920 --> 00:37:19,000
that game. But I want to cut smoking.

763
00:37:19,320 --> 00:37:20,519
Speaker 3: It maybe cut leapers.

764
00:37:20,599 --> 00:37:23,519
Speaker 2: I think, I think leapers. I think it's I think

765
00:37:23,519 --> 00:37:26,760
it's cool to be anti tobacco. That's a good point,

766
00:37:28,440 --> 00:37:29,440
which one is saving lives.

767
00:37:31,199 --> 00:37:33,800
Speaker 4: You're literally surfing around on an already dead body, where

768
00:37:33,840 --> 00:37:36,519
smoking is creating more of them that could trigger a

769
00:37:36,679 --> 00:37:40,800
foid out. Yeah, but it's not cool year, it's dumb

770
00:37:40,920 --> 00:37:45,079
thing of the year. You're right, it's dumb good, all right,

771
00:37:45,280 --> 00:37:47,920
and we're taking smoking out. We can take smoking, okay,

772
00:37:48,800 --> 00:37:49,519
So then what is.

773
00:37:49,599 --> 00:37:55,159
Speaker 2: The dumbest thing of the year? Good, dumb good. Honestly,

774
00:37:55,599 --> 00:38:00,280
Mary makes a good point for Cannon. It sounds like me.

775
00:38:00,360 --> 00:38:02,920
It does sound like it actually seems like a thing

776
00:38:02,960 --> 00:38:05,639
where if it goes well, it could be a game changer,

777
00:38:05,800 --> 00:38:10,000
right for that run. Well, the death that sounds amazing.

778
00:38:11,079 --> 00:38:13,679
All of these are like Giganta sounds incredible to but

779
00:38:14,039 --> 00:38:16,480
that canon that seems like what this category is?

780
00:38:16,559 --> 00:38:17,960
Speaker 3: I just al't want to say, like when you have

781
00:38:18,079 --> 00:38:21,320
like four people and somebody because these are you know,

782
00:38:21,519 --> 00:38:24,199
prop gen of what item you get. When someone's like

783
00:38:24,559 --> 00:38:27,360
there's a canon, everyone goes oh because you don't know

784
00:38:27,360 --> 00:38:29,800
if it's good or bad yet, Like you know it's sick,

785
00:38:29,920 --> 00:38:32,800
but like it could be the death of the entire run.

786
00:38:33,440 --> 00:38:35,760
That's how risky it is. It's so funny.

787
00:38:36,039 --> 00:38:37,760
Speaker 2: I like you're just like the idea of launching someone

788
00:38:37,840 --> 00:38:44,400
up and they're like, oh, yeah they died. Yeah, yeah,

789
00:38:44,679 --> 00:38:49,760
I would vote for Cannon. Okay, are we agreed?

790
00:38:49,920 --> 00:38:50,119
Speaker 3: Yeah?

791
00:38:50,159 --> 00:38:52,679
Speaker 4: I think so? All right, dumb thing of the year. Good.

792
00:38:52,760 --> 00:38:56,119
The runner ups are coffin Board Death Stating two, Gagonte

793
00:38:56,599 --> 00:38:58,719
Kirby aer Ride, and Cannon.

794
00:38:58,480 --> 00:39:02,760
Speaker 2: In Peak is the winner. That's a good category.

795
00:39:03,119 --> 00:39:06,960
Speaker 4: That was good. So I believe we are No, we're not.

796
00:39:07,679 --> 00:39:08,960
We're in our last category No.

797
00:39:09,559 --> 00:39:14,920
Speaker 2: Two, three, four, five, six, seven. We got eight more.

798
00:39:15,519 --> 00:39:20,719
Speaker 3: I think we need to start burning through some of these.

799
00:39:21,920 --> 00:39:24,480
Speaker 2: We'll see some of them be longer than others. Definitely,

800
00:39:24,599 --> 00:39:27,960
Oh my god. Yeah, well okay, well, next one is

801
00:39:28,239 --> 00:39:29,719
Dumb Thing of the Year Bad.

802
00:39:30,079 --> 00:39:32,559
Speaker 3: So this is a thing that is stupid, just like

803
00:39:32,679 --> 00:39:34,159
the last category and bad.

804
00:39:34,280 --> 00:39:36,519
Speaker 4: But we don't like it, right, Yeah, we like the

805
00:39:36,559 --> 00:39:38,360
other dumb things. We don't like these dumb things.

806
00:39:38,559 --> 00:39:43,079
Speaker 2: The nominees are meanbout sound effects and metroid weird campaign

807
00:39:43,199 --> 00:39:44,480
choices in Black Ops.

808
00:39:44,320 --> 00:39:46,320
Speaker 3: Seven, Everything About Mine's I.

809
00:39:46,960 --> 00:39:52,199
Speaker 4: Diehard Man Dance, The Xbox Rock Ally Lost Soul Aside

810
00:39:52,719 --> 00:39:54,360
Tower Dominion's aesthetic.

811
00:39:54,440 --> 00:39:57,280
Speaker 2: Online lobbies in the Wheelchair Basketball.

812
00:39:56,880 --> 00:39:59,880
Speaker 3: Game, Everything Mario Party Jam.

813
00:40:01,480 --> 00:40:03,360
Speaker 2: I'm sorry weird, and I think it's mine, that says

814
00:40:03,559 --> 00:40:16,159
Randy Pitchford. I want to say to cut the Xbox Rock.

815
00:40:16,679 --> 00:40:19,000
Xbox Rock ally has major problems.

816
00:40:19,239 --> 00:40:20,000
Speaker 4: Uh we.

817
00:40:22,280 --> 00:40:24,599
Speaker 2: Mostly tied to windows and everything. I will say, despite

818
00:40:24,679 --> 00:40:27,599
its problems and its frustrations, it is like the one

819
00:40:27,639 --> 00:40:29,719
I travel with. Like I am traveling with it, Like

820
00:40:29,840 --> 00:40:32,280
like it runs things very well now that I've got,

821
00:40:32,400 --> 00:40:35,000
like the full screen experience and all that. Like it's

822
00:40:35,039 --> 00:40:38,639
a powerful handheld. I like the the ergonomics of it

823
00:40:38,639 --> 00:40:41,760
and everything. It's the windows stuff sucks. I hate that

824
00:40:42,199 --> 00:40:43,760
she locked in a loop of not being able to

825
00:40:43,800 --> 00:40:44,039
log in.

826
00:40:44,199 --> 00:40:46,119
Speaker 4: Yeah. Oh, I've had so many different problems with it.

827
00:40:46,199 --> 00:40:48,199
Speaker 2: But like the fact that I am still like putting

828
00:40:48,199 --> 00:40:49,760
it in my bag when I travel and stuff, and like,

829
00:40:49,800 --> 00:40:52,880
I fucking love my Steam Deck, but there are certain

830
00:40:52,920 --> 00:40:54,519
games and stuff that like will run better on the

831
00:40:54,679 --> 00:40:56,760
Xbox Rock ally, and like I'm not even using the

832
00:40:56,880 --> 00:40:58,960
Xbox parts of it. I'm like loading up Steam. I

833
00:40:59,079 --> 00:41:02,400
love steaming, you know. I'm it's basically a little more

834
00:41:02,440 --> 00:41:04,719
powerful Steam Deck to me. But if I want to

835
00:41:04,719 --> 00:41:06,199
play Fortnite on it, if I went, like when I

836
00:41:06,239 --> 00:41:08,000
was homework thanks skimming playing all that with my sister,

837
00:41:08,159 --> 00:41:09,559
I was playing on the Rock ally, you know, you

838
00:41:09,599 --> 00:41:11,159
can't easily load up the epic games to wear on

839
00:41:11,199 --> 00:41:12,800
a Steam deck, So I want to take that off.

840
00:41:12,920 --> 00:41:16,360
It's got fucking problems for sure, but I don't think

841
00:41:16,400 --> 00:41:17,519
it's beyond saving.

842
00:41:18,159 --> 00:41:20,119
Speaker 4: I would say we can cut Towered tom Innion sesthetic.

843
00:41:20,159 --> 00:41:22,639
I think it is bad. It's really dumb. I'd love

844
00:41:22,719 --> 00:41:25,519
that game. I don't think it's dumping. I don't think

845
00:41:25,559 --> 00:41:27,320
it contends with a lot of the stuff here. That

846
00:41:27,480 --> 00:41:28,760
was just the one I added because that is the

847
00:41:28,800 --> 00:41:29,360
biggest knock.

848
00:41:29,360 --> 00:41:29,800
Speaker 2: I have a guess.

849
00:41:30,039 --> 00:41:31,639
Speaker 4: I guess to add to that, then, I would say

850
00:41:31,719 --> 00:41:34,280
weird campaign choices in Black Ops seven because I actually played,

851
00:41:34,360 --> 00:41:35,840
I just saw videos of it and I was like

852
00:41:35,920 --> 00:41:38,039
that looks dumb, and then just moved on with it.

853
00:41:38,119 --> 00:41:40,159
Speaker 2: It doesn't seem like a great campaign anyway. But also

854
00:41:40,239 --> 00:41:42,039
the fact that yeah, me and Kayla like loaded up

855
00:41:42,079 --> 00:41:43,280
and we're like, let's check it out, and its like

856
00:41:43,320 --> 00:41:45,239
we both right away. We're like, there's just a million

857
00:41:45,320 --> 00:41:47,119
little things from like all these characters have health bars

858
00:41:47,119 --> 00:41:49,159
and sell built for like multiplayer and eight days. It's

859
00:41:49,159 --> 00:41:51,079
got like a loot system. It just doesn't feel like,

860
00:41:51,159 --> 00:41:53,679
like I like the traditional Call of Duty campaigns. This

861
00:41:53,840 --> 00:41:56,840
felt like just a weird hodgepodge DLC mode that like

862
00:41:57,039 --> 00:41:57,480
just did not.

863
00:41:58,320 --> 00:41:59,679
Speaker 4: It did not feel good at it dumb.

864
00:41:59,719 --> 00:42:00,440
Speaker 2: It's just kind of bad.

865
00:42:00,559 --> 00:42:01,119
Speaker 4: It just sucks.

866
00:42:01,239 --> 00:42:03,760
Speaker 2: Yeah, like everything about Black AP seven just seemed like

867
00:42:03,800 --> 00:42:07,920
a total misstep. I'll just say the Mario Party Jamboree

868
00:42:07,960 --> 00:42:09,639
thing is insane. It's like one of those things it's

869
00:42:09,679 --> 00:42:12,079
like way too expensive. It's like an add on version

870
00:42:12,159 --> 00:42:15,119
or switch to edition upgrade of Mario Party Jambrie, which

871
00:42:15,199 --> 00:42:18,000
is not a great Mario Party game anyway. Uh, and

872
00:42:18,360 --> 00:42:21,360
it's just like separated into like, oh, you can play

873
00:42:21,440 --> 00:42:23,559
like the old Mario Party Jamboree, but it doesn't have

874
00:42:23,639 --> 00:42:25,519
a resolution boost. But you can play the new Switch

875
00:42:25,599 --> 00:42:28,079
two edition stuff here, but then you're on locks there.

876
00:42:28,159 --> 00:42:31,119
Don't go to it. It's just a very weird Nintendo

877
00:42:31,320 --> 00:42:34,079
thing of like this package doesn't make any fucking sense.

878
00:42:34,639 --> 00:42:34,760
Speaker 4: Uh.

879
00:42:35,119 --> 00:42:37,519
Speaker 2: It's it's it's almost hard to describe how confusing is.

880
00:42:37,599 --> 00:42:39,000
We tried to stream it a couple of times, and like,

881
00:42:39,320 --> 00:42:40,559
none of the new stuff they add of it is

882
00:42:40,559 --> 00:42:43,360
like super substantial or good or anything. And it's just

883
00:42:44,400 --> 00:42:46,480
it's so confusing that like I don't even think it's

884
00:42:46,480 --> 00:42:49,400
worth talking about. I just think it sucks. Like again,

885
00:42:49,519 --> 00:42:51,840
Lego Party, That's that's what I go to right now.

886
00:42:52,400 --> 00:42:55,800
Mario Party jambri and Switch to is bad. Uh.

887
00:42:56,199 --> 00:42:59,159
Speaker 4: I like throughout Lost Soulicide because I was like, that

888
00:42:59,280 --> 00:43:00,599
was a really dumb game. I don't know if you

889
00:43:00,639 --> 00:43:03,519
saw much of this game, but it was absolutely like

890
00:43:03,639 --> 00:43:05,480
I think it was a Sony published game as well.

891
00:43:05,559 --> 00:43:07,920
Speaker 2: That was just kind of like what what or so

892
00:43:08,039 --> 00:43:08,679
Sony help fund?

893
00:43:08,719 --> 00:43:09,039
Speaker 4: I don't know.

894
00:43:09,280 --> 00:43:11,519
Speaker 2: It's a very strange game, but I didn't.

895
00:43:11,360 --> 00:43:13,159
Speaker 4: Really play it. I just watched footage of it and

896
00:43:13,199 --> 00:43:14,400
I was like, yeah, that looks bad.

897
00:43:14,880 --> 00:43:15,360
Speaker 3: What's bad?

898
00:43:19,119 --> 00:43:24,679
Speaker 2: Mine's hot? What's going on there? I mean, is that

899
00:43:24,760 --> 00:43:27,519
even like dumb? Or is that just like a catastrophic failure?

900
00:43:27,679 --> 00:43:27,880
Speaker 4: Yeah?

901
00:43:27,880 --> 00:43:30,079
Speaker 2: I think it's it's like a dumb is Like I

902
00:43:30,159 --> 00:43:31,880
think a dumb is like, oh what a dumb thing

903
00:43:32,000 --> 00:43:35,320
like Mine's Eye was a massive waste of time and

904
00:43:35,880 --> 00:43:38,960
resources and and I'm sure talent that worked at the studio,

905
00:43:39,360 --> 00:43:43,880
which is bad leadership. Just the final game seemed soulless

906
00:43:43,960 --> 00:43:47,079
and terrible, and then what there was like recent stuff

907
00:43:47,079 --> 00:43:50,079
to where I think this goes into like larger like

908
00:43:50,320 --> 00:43:52,599
labor and layoff stuff, which isn't really what this category

909
00:43:52,719 --> 00:43:55,159
is about. So I don't even know. Maybe it's just

910
00:43:55,320 --> 00:43:57,519
that game fucking sucks, and everything surrounding it seems like

911
00:43:57,559 --> 00:43:59,639
it stinks. But I don't know if it's necessarily like

912
00:43:59,760 --> 00:44:02,960
no dumb thing, you know. Yeah, Oh, let me just

913
00:44:02,960 --> 00:44:05,480
talk about the ambo sand efects of Metroid. So I

914
00:44:05,559 --> 00:44:08,239
have a bunch of Mibo for some fucking reason, and

915
00:44:08,880 --> 00:44:10,519
usually when I get a new intenda first party game,

916
00:44:10,519 --> 00:44:12,480
it's like, Okay, what's the Mibo support And I didn't

917
00:44:12,480 --> 00:44:15,000
want to buy the fifty dollars fucking Samus bike ones

918
00:44:15,079 --> 00:44:16,800
or anything like that, but oh I got these old

919
00:44:16,880 --> 00:44:18,800
Metroid ones. They usually like if it's the same series,

920
00:44:18,880 --> 00:44:21,280
it usually does something. You go into the Ambo scan

921
00:44:21,440 --> 00:44:23,119
thing and you scan the old ones, and you have

922
00:44:23,159 --> 00:44:25,199
to go into a menu, go into the ambo thing,

923
00:44:25,519 --> 00:44:28,280
scan the Metroid ambo and it will just play a

924
00:44:28,519 --> 00:44:29,880
sound effect from Metroid.

925
00:44:30,320 --> 00:44:30,519
Speaker 4: Well.

926
00:44:30,920 --> 00:44:32,920
Speaker 2: Also on the viola right, you can listen to a

927
00:44:33,039 --> 00:44:35,119
song or it's like some music. I don't think I

928
00:44:35,199 --> 00:44:38,159
got that. I just literally would like scan specific amibos,

929
00:44:38,239 --> 00:44:40,159
but that's what I heard. Maybe that's the bike one

930
00:44:40,239 --> 00:44:42,440
or something. But like the old ones are just like, oh,

931
00:44:42,559 --> 00:44:44,880
it's the like you got an item sound that you

932
00:44:44,920 --> 00:44:47,199
could hear in a menu, or you can just play

933
00:44:47,280 --> 00:44:49,039
the Metroid game and hear the Metroid sound.

934
00:44:49,119 --> 00:44:49,320
Speaker 4: Dumb.

935
00:44:49,400 --> 00:44:53,960
Speaker 2: It's insane. It's just so stupid. But yeah, uh, die

936
00:44:54,000 --> 00:44:55,679
Hard van Dance, you saw that and did not like.

937
00:44:55,719 --> 00:44:58,199
Speaker 4: It, right, I thought it was really dumb. Yeah.

938
00:44:58,440 --> 00:45:00,440
Speaker 2: I described it to Ben Hanson and it was like, oh,

939
00:45:00,440 --> 00:45:03,440
this seems like the bad kaJama. So maybe it's just

940
00:45:03,519 --> 00:45:06,280
me that likes it. So keep it on here. Then

941
00:45:06,920 --> 00:45:09,400
I looked at Jake for that because he didn't like it.

942
00:45:09,400 --> 00:45:11,639
Speaker 4: This is dumb thing that they're bad. Yeah, dumb Kajima,

943
00:45:11,800 --> 00:45:12,519
bad Kajamia.

944
00:45:12,559 --> 00:45:14,039
Speaker 2: Yeah, but I'm saying I think he thinks it's bad.

945
00:45:14,039 --> 00:45:16,079
He did not like the Yeah, do you think it

946
00:45:16,199 --> 00:45:18,280
hangs on this category? Uh?

947
00:45:19,400 --> 00:45:21,599
Speaker 4: I mean, what's the deal with online lobs? Oh god?

948
00:45:22,079 --> 00:45:23,920
Speaker 2: We tried to fucking play this game on Giant Bomb

949
00:45:24,280 --> 00:45:25,639
and it was like, okay, I think it was me

950
00:45:25,800 --> 00:45:29,039
grab Manati. It's a three on three wheelchair basketball game.

951
00:45:29,159 --> 00:45:32,280
It's like, all right, we'll go on, We'll Dragon Drag, Extrive,

952
00:45:32,679 --> 00:45:36,400
Drag Extra Yeah. Yeah uh. And you get thrown into

953
00:45:36,440 --> 00:45:39,320
a lobby with it's like twelve people or something, and

954
00:45:39,400 --> 00:45:41,039
I think they're trying to do like a pickup game

955
00:45:41,239 --> 00:45:43,599
type thing for like the online lobbies, but like, we

956
00:45:43,719 --> 00:45:45,920
could not team up with each other. We were like

957
00:45:46,039 --> 00:45:48,679
in a lobby of twelve and it just randomly put

958
00:45:48,760 --> 00:45:50,559
like six of us together and jumbled us up. So

959
00:45:50,599 --> 00:45:54,079
it's like, oh, me and Grub and Rando against Manati

960
00:45:54,199 --> 00:45:56,199
and two others. It's like, wait, we're three, We're in

961
00:45:56,280 --> 00:45:58,440
the same Why are we not? We can't play on

962
00:45:58,519 --> 00:46:02,159
a team, like it's an online sports game and we

963
00:46:02,199 --> 00:46:04,639
couldn't even like party up. It just seems like there's

964
00:46:04,639 --> 00:46:07,159
so many baffling decisions that went into this, but key

965
00:46:07,239 --> 00:46:09,840
among it is like, even if the game was bad,

966
00:46:10,039 --> 00:46:11,440
you would think you'd be able to like play with

967
00:46:11,519 --> 00:46:13,440
two friends against three people. It doesn't even let you

968
00:46:13,480 --> 00:46:13,599
do that.

969
00:46:13,679 --> 00:46:16,159
Speaker 3: I don't even think you need to say Drag X drive.

970
00:46:17,000 --> 00:46:20,920
Nintendo Multiplayer is like always notoriously so fucking ass.

971
00:46:21,280 --> 00:46:25,039
Speaker 2: And Internet Yeah, yes, but Kirby Air Riders had the

972
00:46:25,360 --> 00:46:30,679
best implementation of Nintendo Online Multiplayer genuinely mind blowing really,

973
00:46:31,480 --> 00:46:33,800
which doesn't say a lot considering, yes, how bad they

974
00:46:33,840 --> 00:46:38,039
are normally, but kind of a tangent. But like, I

975
00:46:39,119 --> 00:46:42,400
don't know if i'd just say Nintendo Online because that's

976
00:46:42,440 --> 00:46:43,000
a different thing.

977
00:46:43,159 --> 00:46:46,800
Speaker 3: Well, then they messed up here again, I agree, I

978
00:46:46,840 --> 00:46:49,320
would say that's worse than it sounds like you like

979
00:46:49,719 --> 00:46:51,559
die hardman, so I would take that off if you

980
00:46:51,800 --> 00:46:51,960
like it.

981
00:46:52,360 --> 00:46:54,320
Speaker 2: I like it a lot, and it's not that. Yeah,

982
00:46:54,360 --> 00:46:56,239
I liked it a lot. Yeah, I mean yeah, I'm

983
00:46:56,239 --> 00:46:56,960
okay with these.

984
00:46:56,920 --> 00:46:58,519
Speaker 3: All right, And then Randy Wentz done.

985
00:46:58,679 --> 00:47:00,800
Speaker 2: Yeah, Randy pit first again, it's done Bad Thing of

986
00:47:00,800 --> 00:47:04,280
the Year. It's Randy Pitchford of Gearbox. Yeah, that guy

987
00:47:04,360 --> 00:47:09,679
just needs to stop doing everything he's doing. Stop talking.

988
00:47:11,679 --> 00:47:16,239
Speaker 4: Next, the category is best Remake and Remaster.

989
00:47:17,599 --> 00:47:21,760
Speaker 2: All right. Nominees are Eller Scrolls for Oblivion Medal, Your

990
00:47:21,800 --> 00:47:23,719
Sawid three, Delta, Sneak.

991
00:47:23,400 --> 00:47:26,400
Speaker 3: Eater, Tony Hawk, pro Skater three and.

992
00:47:26,559 --> 00:47:30,039
Speaker 2: Four, Charles in the Sky First Chapter, Final Fancy Tactics,

993
00:47:30,079 --> 00:47:32,599
The Ivilis Chronicles, Zelda, Breath of.

994
00:47:32,639 --> 00:47:35,280
Speaker 3: The Wild, and Tears of the Kingdom.

995
00:47:35,559 --> 00:47:39,920
Speaker 2: Switch to first question. Anyone played Tactics, Yeah, okay, it's

996
00:47:39,920 --> 00:47:41,960
on my list. I love Tactics. I just haven't played

997
00:47:41,960 --> 00:47:43,639
it yet want to make sure somebody has so.

998
00:47:43,679 --> 00:47:45,280
Speaker 4: I didn't plead the original, so it's hard for me

999
00:47:45,400 --> 00:47:48,239
to like say, but it seems like people are pretty

1000
00:47:48,239 --> 00:47:51,119
happy with it. Yeah, by getting Yeah, I don't know

1001
00:47:51,159 --> 00:47:54,199
that I would go back to the what do I

1002
00:47:54,280 --> 00:47:56,159
have it on? It was on PSP. I played the

1003
00:47:57,079 --> 00:47:59,519
game for the first time, a PSP classic or whatever

1004
00:47:59,519 --> 00:48:00,280
you want to call it, and.

1005
00:48:00,320 --> 00:48:01,920
Speaker 2: Then I went to PS three for the War the

1006
00:48:01,960 --> 00:48:02,400
Lions one.

1007
00:48:02,480 --> 00:48:05,000
Speaker 4: Yeah, I can't foresee going back to it in any

1008
00:48:05,039 --> 00:48:07,119
other way now that I played this one.

1009
00:48:07,400 --> 00:48:12,320
Speaker 2: Okay, these are all really good. Boy. I know the

1010
00:48:12,400 --> 00:48:14,639
Tony Hawk four stuff bothered some people that were big

1011
00:48:14,719 --> 00:48:17,280
on the like more open original game. I don't know.

1012
00:48:17,880 --> 00:48:19,039
I don't know where you guys are right with Like

1013
00:48:19,079 --> 00:48:19,760
Tony Hawk.

1014
00:48:19,679 --> 00:48:22,119
Speaker 4: I played a lot of three plus four.

1015
00:48:23,159 --> 00:48:25,480
Speaker 2: It didn't bug me, but didn't bugged me either, you know,

1016
00:48:25,639 --> 00:48:27,400
and it felt incredible, Like the important part of those

1017
00:48:27,440 --> 00:48:29,480
games is the feel of it. That's why Tony Hawk

1018
00:48:29,599 --> 00:48:32,119
HDU sucked, But like this was killer. I loved it.

1019
00:48:32,760 --> 00:48:35,119
I love Delta Oblivion. Is anyone going to go to

1020
00:48:35,119 --> 00:48:36,719
back for Oblivion if we're looking for seft to cut?

1021
00:48:36,840 --> 00:48:40,400
So I played a lot of Oblivion remastered.

1022
00:48:40,519 --> 00:48:42,719
Speaker 4: I think that's a weird one because I think there

1023
00:48:42,719 --> 00:48:45,360
are very special things that they kept from the original

1024
00:48:45,440 --> 00:48:49,039
that make the remaster feel just as weird and out

1025
00:48:49,079 --> 00:48:51,400
of place and kind of awkward in.

1026
00:48:51,400 --> 00:48:55,559
Speaker 2: A way that I really appreciate. But I also, god,

1027
00:48:55,599 --> 00:48:56,000
I don't know.

1028
00:48:56,079 --> 00:48:58,159
Speaker 4: I don't even know how to talk about that, to

1029
00:48:58,239 --> 00:49:01,280
be honest, Like I I I think it could probably

1030
00:49:01,519 --> 00:49:05,880
go out of how I feel because it is they

1031
00:49:06,000 --> 00:49:08,719
like added sprint and like made the graphics better, but

1032
00:49:08,800 --> 00:49:10,960
it is still the same Jankie game, which I love.

1033
00:49:12,840 --> 00:49:14,639
But they're like weird things that I'm like, oh, you

1034
00:49:14,679 --> 00:49:16,039
could have done this too, and it would just been

1035
00:49:16,119 --> 00:49:19,039
a little smooth, a little more interesting, Like you could

1036
00:49:19,079 --> 00:49:20,840
have just taken a tiny risk here.

1037
00:49:21,000 --> 00:49:23,039
Speaker 3: I think you can take out Zelda too.

1038
00:49:23,400 --> 00:49:24,480
Speaker 2: I was gonna say, I don't.

1039
00:49:24,679 --> 00:49:26,760
Speaker 3: I mean, I just don't think it did anything that

1040
00:49:27,000 --> 00:49:28,920
in fucking groundbreaking.

1041
00:49:29,280 --> 00:49:32,400
Speaker 2: The important thing with those is the performance, and it

1042
00:49:32,559 --> 00:49:34,559
is like I did play through, like I'm probably gonna

1043
00:49:34,559 --> 00:49:36,159
finish it, but I finished three of the four shrines

1044
00:49:36,159 --> 00:49:37,880
and Breath the Wild again, and you know, it's my

1045
00:49:37,920 --> 00:49:40,719
favorite game ever, and it just plays so much better.

1046
00:49:40,960 --> 00:49:42,599
But as far as like adding things, I mean there

1047
00:49:42,679 --> 00:49:44,840
was like the fucking Zelda notes, bullshit app stuff or

1048
00:49:44,840 --> 00:49:47,679
whatever like that. Better things on this list, Yeah, totally.

1049
00:49:47,840 --> 00:49:51,159
I am very glad that those remasters not even they're

1050
00:49:51,159 --> 00:49:53,440
just the switch to editions that just run better. I'm

1051
00:49:53,559 --> 00:49:55,840
so happy they exist. It is the way to play

1052
00:49:55,880 --> 00:50:00,400
those games now. But these other ones are more substantial. Definitely, Uh,

1053
00:50:01,400 --> 00:50:05,079
Delta really fun. I'm very happy Delta exists. I mean, snaky,

1054
00:50:05,079 --> 00:50:06,280
it is one of the best games of all time.

1055
00:50:06,400 --> 00:50:08,280
I think it like got to the finals of our

1056
00:50:08,800 --> 00:50:10,280
was it a Patreon thing, where did the one hundred

1057
00:50:10,280 --> 00:50:14,599
best games all time? Yeah, I mean Tony Hawk's great,

1058
00:50:14,960 --> 00:50:16,679
you know, Trelton Sky, I think you'd be the one

1059
00:50:16,719 --> 00:50:19,320
to talk about that. So once again, I didn't play

1060
00:50:19,400 --> 00:50:21,679
the original. I played this one.

1061
00:50:22,039 --> 00:50:24,800
Speaker 4: But from what I understand and kind of like the

1062
00:50:24,880 --> 00:50:27,559
sentiment I've heard is that this is kind of how

1063
00:50:27,639 --> 00:50:31,320
people wish they remade the Final Fantasy seven. Like it's

1064
00:50:31,480 --> 00:50:33,559
very true to that original, but at the same time,

1065
00:50:34,039 --> 00:50:37,920
they redid the entire art style, they redid the combat,

1066
00:50:38,000 --> 00:50:40,519
they brought it up, they brought it up to like

1067
00:50:40,599 --> 00:50:42,920
sort of a modern audience, you know, in a way

1068
00:50:42,960 --> 00:50:46,559
that I really appreciate. I've been really enjoying. But once again,

1069
00:50:46,679 --> 00:50:50,280
like I didn't play the original, so like maybe it's

1070
00:50:50,320 --> 00:50:53,719
not the best, but like it's same thing with Final

1071
00:50:53,760 --> 00:50:56,800
Fantasy Tactics. For me, it's just like I didn't play

1072
00:50:56,800 --> 00:50:58,840
the original, but I like what I played of if

1073
00:50:58,880 --> 00:51:00,440
a list chronicles and I want to play more. And

1074
00:51:00,559 --> 00:51:02,360
I didn't play the original Trails in the Sky, but

1075
00:51:02,760 --> 00:51:06,880
it seems like a very substantial rework and remake of

1076
00:51:07,000 --> 00:51:07,400
that game.

1077
00:51:09,519 --> 00:51:12,000
Speaker 2: Are we thinking that Metal Year and Tony Hawk are

1078
00:51:12,079 --> 00:51:19,440
locks and we have to decide between Trails and Tactics. Yes, sure, yeah,

1079
00:51:19,440 --> 00:51:21,320
I guess I would look to Jake for that. Then,

1080
00:51:21,880 --> 00:51:24,519
oh God is ere in the same spot with both

1081
00:51:24,559 --> 00:51:24,960
those games.

1082
00:51:25,000 --> 00:51:26,320
Speaker 3: It seems your favorite child.

1083
00:51:27,400 --> 00:51:29,119
Speaker 4: I feel like I didn't play enough of Tactics to

1084
00:51:30,360 --> 00:51:32,039
do you feel pretty strongly about Tacticals.

1085
00:51:32,119 --> 00:51:37,119
Speaker 3: Like Tactics, I think Tactics is very well received, But

1086
00:51:37,239 --> 00:51:39,199
the most important opinion is this table.

1087
00:51:39,320 --> 00:51:40,920
Speaker 2: Yeah, no, I mean I love.

1088
00:51:41,199 --> 00:51:43,239
Speaker 4: Final Fantasy Tactics was one of my favorite games of

1089
00:51:43,320 --> 00:51:46,840
the few hours I played of Ivolis Chronicles. Again, it's

1090
00:51:46,880 --> 00:51:48,559
just so much more convenient to play, and also I

1091
00:51:48,599 --> 00:51:50,480
think they it was a pretty faithful job they did.

1092
00:51:50,599 --> 00:51:52,280
I didn't play Trials in the Sky though.

1093
00:51:52,519 --> 00:51:54,880
Speaker 2: I will also say I think a great remake or

1094
00:51:54,960 --> 00:51:57,000
remaster is like, you know, taking some of the biggest

1095
00:51:57,039 --> 00:51:59,000
and best games of all time and making them more

1096
00:51:59,039 --> 00:52:01,880
accessible to modern audiences. And I think nobody's going to

1097
00:52:01,920 --> 00:52:05,280
deny that medal year solid Tony Hawk, Final Fantasy Tactics.

1098
00:52:05,400 --> 00:52:08,480
These are like pillars. I'll be honest, I don't know

1099
00:52:08,519 --> 00:52:10,239
what the fuck Trails in the Sky is sure, so like,

1100
00:52:10,280 --> 00:52:12,519
I don't know if that's as necessary you know, maybe

1101
00:52:12,559 --> 00:52:14,559
that's just me. I don't know what it is, but yeah,

1102
00:52:16,079 --> 00:52:20,559
I'm okay cutting that. Okay boy, I mean you know,

1103
00:52:20,599 --> 00:52:23,639
I'm a Medal Year guy. I really like Delta. It

1104
00:52:23,760 --> 00:52:27,159
is very very faithful, but the visuals are so upgraded,

1105
00:52:27,400 --> 00:52:29,480
the quality of life stuff, being able to switch camo

1106
00:52:29,559 --> 00:52:33,639
on the fly with the dpad, it is. I'm very

1107
00:52:33,719 --> 00:52:35,960
particular about Meddle Year Solid, and I would be the

1108
00:52:36,000 --> 00:52:38,360
first to be skeptical of a Metal Year project without

1109
00:52:38,440 --> 00:52:41,599
Kajima involved. Yeah, it was clearly made with love and

1110
00:52:41,719 --> 00:52:43,639
reverence for the original, and I don't know how you

1111
00:52:43,639 --> 00:52:44,320
could have done it better.

1112
00:52:44,440 --> 00:52:46,280
Speaker 3: I have to give you credit for this as well.

1113
00:52:46,400 --> 00:52:49,760
This is like your expertise, and I have seen the

1114
00:52:50,440 --> 00:52:55,199
before and afters. It looks really good. They did a

1115
00:52:55,280 --> 00:52:58,519
great job, so I wouldn't be mad if this one.

1116
00:52:58,639 --> 00:53:01,440
I think this is a totally fair argument, unless anyone

1117
00:53:01,519 --> 00:53:04,400
has like a strong argument for someone else.

1118
00:53:04,679 --> 00:53:07,320
Speaker 4: I will say I started up Metal Gear Solid Delta

1119
00:53:07,440 --> 00:53:10,079
and I was like, played this game before, not that

1120
00:53:10,199 --> 00:53:12,960
long ago, don't need to play this, and like all

1121
00:53:13,079 --> 00:53:14,840
deaf for it. I played five minutes and I was like,

1122
00:53:14,880 --> 00:53:17,599
I'm good, don't don't need to play it. I think

1123
00:53:17,639 --> 00:53:19,920
that's unfair. You know I probably should have played more

1124
00:53:19,960 --> 00:53:22,679
before I say more, but I do think like there

1125
00:53:22,800 --> 00:53:26,360
is an argument that this doesn't necessarily need kind of

1126
00:53:26,440 --> 00:53:28,440
like the same thing I was thinking with Oblivion, where

1127
00:53:28,480 --> 00:53:29,679
it's like, does this really need it?

1128
00:53:30,079 --> 00:53:31,599
Speaker 2: I mean, you can say that about Tony Hawk too, Like,

1129
00:53:31,639 --> 00:53:34,760
you know, I played Tony Hawk First Skater three several

1130
00:53:34,800 --> 00:53:37,719
times a year, like since it came out, even like recently,

1131
00:53:38,199 --> 00:53:40,599
and it didn't need it. But I like the fact

1132
00:53:40,599 --> 00:53:43,840
that it is just available and looks better for modern audiences,

1133
00:53:43,960 --> 00:53:46,679
easily playable and modern hardware and stuff like. I just

1134
00:53:46,719 --> 00:53:50,280
think these are very important games to like be easily

1135
00:53:50,320 --> 00:53:51,920
playable in twenty twenty five and beyond.

1136
00:53:52,000 --> 00:53:55,159
Speaker 3: I think it has to go to the judge. Oh shit, sorry, Bud,

1137
00:53:58,159 --> 00:53:59,559
give us that sweet, sweet beat.

1138
00:54:00,440 --> 00:54:11,480
Speaker 4: That'll give me time to think. Way for the bongos. Uh,

1139
00:54:11,719 --> 00:54:14,239
it's going to Final Fantasy Tactics.

1140
00:54:15,639 --> 00:54:19,400
Speaker 3: He's the judge. He's the judge. He gets to make

1141
00:54:19,519 --> 00:54:20,320
these calls.

1142
00:54:21,320 --> 00:54:28,400
Speaker 2: I I mean, but I also love Final Fantasy Tactics,

1143
00:54:28,400 --> 00:54:29,239
So I'm not like mad.

1144
00:54:29,320 --> 00:54:30,960
Speaker 4: I'm just happy.

1145
00:54:32,119 --> 00:54:38,320
Speaker 2: I'm like mantle gear a Tony Hawk tough ship. Next category,

1146
00:54:39,400 --> 00:54:42,199
it's not poop a k A most okay. Game of

1147
00:54:42,280 --> 00:54:46,519
the Year nominees are Assassin's Creed Shadows, Mafia the Old.

1148
00:54:46,360 --> 00:54:49,119
Speaker 3: Country, Nintendo Switch to Welcome.

1149
00:54:48,840 --> 00:54:53,320
Speaker 4: Tour, Mario Kart World, and Borderlands. For I want to

1150
00:54:53,320 --> 00:54:55,239
say one thing. I don't think any of us played

1151
00:54:55,280 --> 00:54:56,880
Mafia the Old Country, so I don't know that it's

1152
00:54:56,920 --> 00:54:57,800
fair that it's even here.

1153
00:54:57,960 --> 00:54:59,880
Speaker 2: I did, Oh you did, that's why finished?

1154
00:55:00,960 --> 00:55:02,800
Speaker 4: Oh weird? Have you ever met this man?

1155
00:55:02,960 --> 00:55:03,320
Speaker 2: Your friend?

1156
00:55:03,559 --> 00:55:05,639
Speaker 4: Supposedly, I don't follow his work.

1157
00:55:05,800 --> 00:55:06,559
Speaker 3: Oh my god.

1158
00:55:06,639 --> 00:55:06,840
Speaker 4: Wow.

1159
00:55:07,639 --> 00:55:10,000
Speaker 3: I think Assassin's Creed Shadows should also not be on

1160
00:55:10,079 --> 00:55:10,440
this list.

1161
00:55:10,960 --> 00:55:11,719
Speaker 2: It's pretty good.

1162
00:55:11,920 --> 00:55:14,360
Speaker 3: I think it's pretty good. I think it's unfair. I

1163
00:55:14,440 --> 00:55:15,320
understand we're having.

1164
00:55:15,199 --> 00:55:18,360
Speaker 2: A bit of a lull, but I think Assassin's Creed.

1165
00:55:18,400 --> 00:55:21,679
Speaker 3: I think it did good for an Assassin's Creed, and

1166
00:55:21,719 --> 00:55:23,480
I think it gets it's I think it should get

1167
00:55:23,519 --> 00:55:25,920
its due, and I think it should be.

1168
00:55:25,880 --> 00:55:26,360
Speaker 4: Off this list.

1169
00:55:26,400 --> 00:55:27,679
Speaker 2: I feel like Dan has something to say.

1170
00:55:27,960 --> 00:55:28,159
Speaker 4: I do.

1171
00:55:28,559 --> 00:55:30,719
Speaker 2: Oh the way you were looking, I was like, I'm

1172
00:55:30,760 --> 00:55:33,800
just drunk. It's still mad about that metal years. Yeah,

1173
00:55:35,039 --> 00:55:37,480
I was thinking, like I can feel this. It's gonna

1174
00:55:37,480 --> 00:55:39,199
be either Mario Kart World and Intend to Switch to

1175
00:55:39,320 --> 00:55:43,360
Welcome Tour. I think Mario Kart World gets too much shit.

1176
00:55:43,760 --> 00:55:48,239
I will agree it's not the top two Mario Karts ever,

1177
00:55:48,719 --> 00:55:51,360
but it's not this huge disappointment. I think some people

1178
00:55:51,480 --> 00:55:55,400
pointed as I would, Okay, I guess it is. It's okay.

1179
00:55:55,880 --> 00:55:58,159
I kind of just want to play eight de Luxe

1180
00:55:58,239 --> 00:56:02,159
to be honest, But it's ninety circuits A Deluxe is

1181
00:56:02,239 --> 00:56:05,079
really fucking good. And switch to Welcome Tour is like,

1182
00:56:05,360 --> 00:56:07,400
I don't even know what that is? Like is that okay?

1183
00:56:07,639 --> 00:56:10,159
Like I don't know, it's like Google docs. Okay, Like

1184
00:56:10,280 --> 00:56:13,079
it's just it's barely a game, you.

1185
00:56:13,119 --> 00:56:16,320
Speaker 3: Know, it's barely a game.

1186
00:56:16,480 --> 00:56:17,239
Speaker 4: I kind of liked it.

1187
00:56:17,360 --> 00:56:19,960
Speaker 2: I'm definitely more forgiving a welcome Tour. I kind of

1188
00:56:20,039 --> 00:56:20,239
liked it.

1189
00:56:20,360 --> 00:56:23,519
Speaker 4: I liked it, yeah too, because it was a very

1190
00:56:23,679 --> 00:56:27,480
weird thing and like Nintendo was like telling you about

1191
00:56:27,519 --> 00:56:29,760
all the features of their system in like mini games

1192
00:56:29,800 --> 00:56:30,000
and it.

1193
00:56:30,440 --> 00:56:33,239
Speaker 2: Very Nintendo way. Yeah. Yeah, there were many games like

1194
00:56:33,280 --> 00:56:35,280
we want to show you very specifics about how like

1195
00:56:35,440 --> 00:56:36,480
Rumble Motors.

1196
00:56:36,199 --> 00:56:39,360
Speaker 4: Were four K with like one one that was awesome.

1197
00:56:39,440 --> 00:56:41,199
Speaker 2: There were some clever stuff in there, for sure. Actually,

1198
00:56:41,480 --> 00:56:43,360
you know what I like, I like to switch to

1199
00:56:43,480 --> 00:56:47,400
Welcome Tour take it off here. I'm for that. I

1200
00:56:47,440 --> 00:56:49,199
guess I don't know you did. You didn't play it,

1201
00:56:49,280 --> 00:56:49,800
there's no way.

1202
00:56:50,199 --> 00:56:54,480
Speaker 3: Yeah no, I'm gonna say then because we're already at

1203
00:56:54,559 --> 00:56:59,960
our SMS. Mario Kart was just okay.

1204
00:57:00,639 --> 00:57:02,519
Speaker 4: The way you described it sounded okay. I actually I

1205
00:57:02,840 --> 00:57:05,159
think it's I had. I liked quite a bit about

1206
00:57:05,239 --> 00:57:09,199
Borderlands for wow. I think my thing with Mario Kart

1207
00:57:09,239 --> 00:57:13,000
World is like, man, they were cooking for so long.

1208
00:57:13,519 --> 00:57:18,679
We had Mario Kart eight for like ten years before

1209
00:57:18,800 --> 00:57:20,320
that came out, and it's just kind of like, all.

1210
00:57:20,280 --> 00:57:22,159
Speaker 2: Right, there's an open world and there, and there's the

1211
00:57:22,360 --> 00:57:24,360
to be fair, there is the cool like wall writing stuff,

1212
00:57:24,639 --> 00:57:27,039
but what percentage of players actually they don't and the

1213
00:57:27,119 --> 00:57:28,880
open world stuff is not as much of a game.

1214
00:57:28,960 --> 00:57:30,599
Like when I saw that first trailer for World, I

1215
00:57:30,639 --> 00:57:32,639
was like, this is the game changer, this is the

1216
00:57:32,719 --> 00:57:36,400
killer app, and like it's a very good game. But yeah,

1217
00:57:36,440 --> 00:57:38,159
after like a ten year wait and everything, like what

1218
00:57:38,199 --> 00:57:39,960
could they possibly do with the next Mario card and

1219
00:57:40,039 --> 00:57:44,559
like it's not exactly I think what I wanted? So boy,

1220
00:57:44,639 --> 00:57:49,760
I think that could win? Yeah, okay, yeah, are you

1221
00:57:49,840 --> 00:57:53,440
a Mike Carr World. Sure, okay, it hurts me to

1222
00:57:53,480 --> 00:57:56,000
say it, but yeah it's not poop aka the most

1223
00:57:56,079 --> 00:57:57,000
okay game of the Year.

1224
00:57:57,440 --> 00:58:00,440
Speaker 4: Uh. Nomin Or runner ups are Borderlands four, Mafi The

1225
00:58:00,440 --> 00:58:05,079
Old Country, but the winner is Mario Kart World. Great

1226
00:58:05,559 --> 00:58:10,079
all right, next category, all right A fan favorite the

1227
00:58:10,159 --> 00:58:13,159
most fucked Fucker. Shout out to Deadlock, who came up

1228
00:58:13,199 --> 00:58:15,599
with this the only podcast I listened to. And nominees

1229
00:58:15,679 --> 00:58:18,559
are Fox Mask from Silent Hill, F.

1230
00:58:19,000 --> 00:58:22,559
Speaker 3: The Birthing Monster from Silent Hill, F The Banana Thieves

1231
00:58:22,679 --> 00:58:27,119
from Lego Party, Mulgren from The Midnight Walk, Libra from

1232
00:58:27,159 --> 00:58:31,280
Eldon Ring Night Rain, All Three, All the Act Three

1233
00:58:31,360 --> 00:58:36,519
Bosses in Silk Song, Bush from megabonk Fred from Look Outside,

1234
00:58:36,800 --> 00:58:39,000
Higgs from Death Stranding two.

1235
00:58:39,719 --> 00:58:40,840
Speaker 2: ORNI dude in Haities two?

1236
00:58:40,920 --> 00:58:43,199
Speaker 4: Do we is this dionics is that he's the guy

1237
00:58:43,239 --> 00:58:45,840
with the lead that always wants to fuck It.

1238
00:58:45,920 --> 00:58:47,760
Speaker 2: Describes a lot of them, though, doesn't you guys know

1239
00:58:47,800 --> 00:58:49,119
Matt Riddle. He looks like Matt Riddle.

1240
00:58:50,000 --> 00:58:51,800
Speaker 4: He's the guy who's like, one, Hey, what's up?

1241
00:58:51,840 --> 00:58:54,000
Speaker 2: Do you want to have some? Diis? I think, yeah,

1242
00:58:54,280 --> 00:58:58,000
you want to have some? And the cow from or

1243
00:58:58,119 --> 00:58:59,119
just Cow from Mario Kark.

1244
00:58:59,320 --> 00:59:05,559
Speaker 3: Is it possible, Judge Yake, for you to replace this

1245
00:59:06,280 --> 00:59:10,559
category text with images from some of these characters, because

1246
00:59:10,559 --> 00:59:12,360
I think it's important that might be.

1247
00:59:13,079 --> 00:59:15,719
Speaker 2: I know, I don't want to push it, but but

1248
00:59:15,840 --> 00:59:16,800
also for the audio.

1249
00:59:16,760 --> 00:59:20,079
Speaker 3: Some of my arguments are so based on the visual

1250
00:59:20,199 --> 00:59:23,000
design of these characters that either all of the people

1251
00:59:23,039 --> 00:59:24,639
in the audience are gonna have to google them or

1252
00:59:24,679 --> 00:59:26,280
you're gonna have to put up a quick image.

1253
00:59:26,599 --> 00:59:28,920
Speaker 2: You know, so many people will listen on audio that

1254
00:59:29,000 --> 00:59:30,920
I think, like, if you do want to see, I'd

1255
00:59:30,960 --> 00:59:31,559
say google, but.

1256
00:59:31,519 --> 00:59:34,480
Speaker 4: I would say, do your breast to describe. I would say, like,

1257
00:59:34,639 --> 00:59:36,840
you know some of the more fucked up ones. Okay, well,

1258
00:59:36,920 --> 00:59:39,760
I to start out, I would say a birthing monster

1259
00:59:39,920 --> 00:59:42,800
I think deserves it over Fox Mass from Silent Hill

1260
00:59:42,880 --> 00:59:43,480
left totally.

1261
00:59:43,760 --> 00:59:46,559
Speaker 3: Yeah, I think I put fox Mass on there.

1262
00:59:46,599 --> 00:59:48,559
Speaker 4: I put fox Mass sounds like there's got to be

1263
00:59:48,639 --> 00:59:50,760
something in here. And then I saw you added birthing monster.

1264
00:59:50,800 --> 00:59:51,880
I was like, oh, yeah, that's the one.

1265
00:59:52,079 --> 00:59:54,119
Speaker 3: The birthing monster is what it sounds like. It is

1266
00:59:54,239 --> 00:59:59,679
like literally giving birth. I think it's a classic Silent Hill.

1267
01:00:00,199 --> 01:00:08,199
It's indicative of horrors of birth. Of children. It's crying,

1268
01:00:08,679 --> 01:00:15,440
it's slithering, it's vile, it's bulbous, it's pussy. It's really

1269
01:00:15,960 --> 01:00:18,199
fucking upsetting, and it does lock you in a space

1270
01:00:18,280 --> 01:00:20,920
with it with a key. There's no way out, and

1271
01:00:21,000 --> 01:00:24,719
if you kill it, it just comes back. You can't

1272
01:00:24,800 --> 01:00:27,199
actually kill it, Like I think this is a puzzle

1273
01:00:27,239 --> 01:00:30,199
where you have to solve it with this, with this

1274
01:00:31,239 --> 01:00:34,760
being in your vicinity. Absolutely grotesque, fucker.

1275
01:00:34,920 --> 01:00:36,960
Speaker 2: I mean, I never even saw the video everyone saw

1276
01:00:36,960 --> 01:00:39,840
in Junior High of actual birth, and like everyone acted

1277
01:00:39,880 --> 01:00:41,440
like that was horrifying. So I don't even know that

1278
01:00:41,519 --> 01:00:43,880
looks like I'm sure this is worse than that. Right,

1279
01:00:44,559 --> 01:00:46,920
it's not as bad, but the real is like it

1280
01:00:47,039 --> 01:00:48,480
probably we don't.

1281
01:00:48,719 --> 01:00:52,400
Speaker 3: Like I can't even imagine birth, and I think it does.

1282
01:00:54,599 --> 01:00:55,119
Speaker 4: It? Really?

1283
01:00:55,880 --> 01:00:57,920
Speaker 2: Why did you say that with a safe cadence like

1284
01:00:58,119 --> 01:01:03,360
I like holes like Mary kishive, we don't want it.

1285
01:01:06,039 --> 01:01:10,360
Speaker 3: I think it's a very clear horror for so many people,

1286
01:01:10,840 --> 01:01:14,960
and yeah, absolutely vile. I think it. I think personally

1287
01:01:15,039 --> 01:01:16,719
it should remained.

1288
01:01:16,840 --> 01:01:18,159
Speaker 2: There's something on here that doesn't belong.

1289
01:01:18,360 --> 01:01:18,480
Speaker 4: Now.

1290
01:01:18,559 --> 01:01:22,840
Speaker 2: To be fair, I've only played this once, but the

1291
01:01:22,880 --> 01:01:24,599
Banana Thieves and Lego Party.

1292
01:01:24,360 --> 01:01:27,920
Speaker 4: Were coming cool dudes.

1293
01:01:28,239 --> 01:01:31,880
Speaker 2: I thought they were in that. Hey, hey, Mike, why

1294
01:01:31,920 --> 01:01:33,800
don't you describe what they fucking do? What is there

1295
01:01:33,840 --> 01:01:36,079
one thing they do? The Banana Thieves and Lego party.

1296
01:01:36,199 --> 01:01:38,880
Speaker 4: They pull up in like the penultimate round, in a

1297
01:01:39,199 --> 01:01:43,079
banana shaped boat with like sixteen mufflers and they're dressed

1298
01:01:43,159 --> 01:01:47,559
like bananas, matching the boat with sunglasses, and they've got

1299
01:01:47,719 --> 01:01:51,159
night at the Roxbury era cell phones the size of

1300
01:01:51,480 --> 01:01:58,519
like fucking the like the key cards in GoldenEye. Then

1301
01:01:59,039 --> 01:02:02,440
when someone rolls up and pays them seventy five Lego studs,

1302
01:02:02,920 --> 01:02:03,880
they steal it from.

1303
01:02:03,840 --> 01:02:07,079
Speaker 2: Damn they Then they don't just steal it for me do?

1304
01:02:07,400 --> 01:02:08,480
They then call in.

1305
01:02:08,599 --> 01:02:13,599
Speaker 4: A fleet of balloon riding monkeys in the sky, one

1306
01:02:13,719 --> 01:02:16,679
monkey of which has a similar cell phone, is like, yeah,

1307
01:02:16,719 --> 01:02:21,000
we got a boss, and they all just drop onto

1308
01:02:21,119 --> 01:02:23,199
the person that you put the hit on. Yeah. So

1309
01:02:23,440 --> 01:02:25,840
it was me like eight times with like a fleet

1310
01:02:25,880 --> 01:02:28,920
of monkeys falling on me, And like I think, because

1311
01:02:29,000 --> 01:02:31,280
like Lego's staying true to the property, They're like, well,

1312
01:02:31,360 --> 01:02:33,000
it has to just be the monkey figs that we

1313
01:02:33,119 --> 01:02:37,400
created in the game. But what it looks like is

1314
01:02:37,599 --> 01:02:39,800
a bunch of the monkeys falling on the character who

1315
01:02:40,000 --> 01:02:42,559
is in like horrified, do you fall on your back?

1316
01:02:42,760 --> 01:02:45,000
Speaker 2: Like no, and a bunch of the monkeys just kind.

1317
01:02:44,840 --> 01:02:48,840
Speaker 4: Of fall and pile on this person steal whatever you

1318
01:02:49,000 --> 01:02:51,679
tell them to steal, whether it's the gold brick more

1319
01:02:51,719 --> 01:02:55,239
often than not, I would imagine, or some studs. Then

1320
01:02:55,280 --> 01:02:58,960
they just basically like Fulton Recovery system back up into

1321
01:02:59,039 --> 01:03:02,440
the sky, and the banana dudes like, all right, peace out,

1322
01:03:02,559 --> 01:03:04,800
and then he goes to the next place to make it.

1323
01:03:05,360 --> 01:03:07,400
Speaker 2: Give you the gold brick that the monkeys fucked you for.

1324
01:03:07,800 --> 01:03:10,039
Speaker 3: Cool, Yes, cool dudes.

1325
01:03:10,159 --> 01:03:12,400
Speaker 2: In case that was not clear, it just in general

1326
01:03:12,639 --> 01:03:14,039
does not. Yeah, it was not.

1327
01:03:14,480 --> 01:03:17,079
Speaker 4: The monkeys piling on them had more than a hint

1328
01:03:17,239 --> 01:03:20,239
of some uh salacious behavior.

1329
01:03:20,360 --> 01:03:22,000
Speaker 2: Yeah, if you're under a pile of monkeys that are

1330
01:03:22,039 --> 01:03:25,760
all just like shaking, and yeah, it's really fucked up stressed.

1331
01:03:25,800 --> 01:03:28,760
Speaker 4: And then so in order to so like to Jake's point,

1332
01:03:28,880 --> 01:03:32,079
like the banana thieves are actually pretty fucking cool. And

1333
01:03:32,199 --> 01:03:35,480
then oh and then they have the audacity to show

1334
01:03:35,519 --> 01:03:39,760
up to the awards ceremony in the last place.

1335
01:03:39,840 --> 01:03:43,079
Speaker 2: The monkeys are like yeah, yeah.

1336
01:03:43,000 --> 01:03:47,719
Speaker 4: Yeah, we know what we did. Yeah, they're they're so

1337
01:03:47,880 --> 01:03:51,159
fucking cool. They should have been in Cool Dudes, they

1338
01:03:51,199 --> 01:03:51,880
are badass.

1339
01:03:51,960 --> 01:03:53,199
Speaker 2: I don't think they would have beat out.

1340
01:03:53,719 --> 01:03:55,639
Speaker 3: I think it's funny. I think it depends on who's

1341
01:03:55,719 --> 01:03:59,039
hiring them. I don't think they belong here.

1342
01:03:59,119 --> 01:04:01,000
Speaker 2: I don't either. They should have been a ghost of

1343
01:04:01,079 --> 01:04:04,599
Yotakil Tree unlocked to get the banana themes and ghost

1344
01:04:04,639 --> 01:04:09,400
of that's like mon and then you just they just

1345
01:04:09,519 --> 01:04:12,920
descend on every like outpost and just wreck the Samurai.

1346
01:04:14,000 --> 01:04:14,280
Speaker 4: Cool.

1347
01:04:15,440 --> 01:04:18,840
Speaker 2: Yeah, you're playing the guitar like. I'll be honest, if

1348
01:04:18,880 --> 01:04:21,239
they didn't just fuck me into the last place today,

1349
01:04:21,320 --> 01:04:22,800
I'd be like, God, this is the coolest thing I've

1350
01:04:22,800 --> 01:04:23,199
ever heard.

1351
01:04:23,320 --> 01:04:28,280
Speaker 3: I know they gotta goers dance.

1352
01:04:28,320 --> 01:04:30,039
Speaker 2: Fucker were coming force. I agree.

1353
01:04:32,079 --> 01:04:34,599
Speaker 3: I think I put in the molegrim. Anyone who has

1354
01:04:34,719 --> 01:04:38,159
played The Midnight Walk. If you haven't, here's my short

1355
01:04:38,320 --> 01:04:38,960
sales pitch.

1356
01:04:40,920 --> 01:04:44,079
Speaker 2: This is a uh I want to look up mom,

1357
01:04:44,119 --> 01:04:45,159
because you told us to get.

1358
01:04:45,000 --> 01:04:49,039
Speaker 3: Everyone Google mole Grim the Midnight Walk. It's listed in

1359
01:04:49,119 --> 01:04:50,639
the upper left corner so you can see how to

1360
01:04:50,639 --> 01:04:51,000
spell it.

1361
01:04:51,519 --> 01:04:52,119
Speaker 2: This is like a.

1362
01:04:52,159 --> 01:04:57,480
Speaker 3: Claymation style game. You're in first person, you're running from

1363
01:04:58,039 --> 01:05:02,239
I want to say it looks like a slithering shit.

1364
01:05:02,480 --> 01:05:06,320
It looks like a gray slug with sharp teeth.

1365
01:05:06,320 --> 01:05:07,519
Speaker 2: You know what it looks like to me is it

1366
01:05:07,599 --> 01:05:09,199
looks like you know, in the eighties they would make

1367
01:05:09,239 --> 01:05:10,840
these shitty horror movies and stuff, but it was all

1368
01:05:10,880 --> 01:05:13,679
like practical effects would be like the Monsters stuff. It

1369
01:05:13,760 --> 01:05:15,760
looks like a thing made of like rubber, and.

1370
01:05:15,880 --> 01:05:18,239
Speaker 4: Like, yeah, that thing looks it's like someone's thumb that

1371
01:05:18,480 --> 01:05:21,559
was decomposing and then a grow a nose and teeth, eyes.

1372
01:05:21,760 --> 01:05:23,400
Speaker 3: It doesn't look like it should be alive. But it

1373
01:05:23,519 --> 01:05:26,000
is hunting you. And a huge component of this game,

1374
01:05:26,039 --> 01:05:27,679
and the reason I added it isn't just the way

1375
01:05:27,760 --> 01:05:30,639
it looks, but it also like it's hunting you, and

1376
01:05:30,760 --> 01:05:34,119
so you have to hide under these peaks in the game,

1377
01:05:34,320 --> 01:05:36,880
and when you hide, even if you hide, if it

1378
01:05:37,320 --> 01:05:40,679
saw you, it chases you and sticks its head in

1379
01:05:40,760 --> 01:05:43,199
the hole to look for you and having it like

1380
01:05:44,079 --> 01:05:47,800
look really close, it gets really into the camera looking

1381
01:05:47,880 --> 01:05:51,960
over and around you. Very upsetting. It's a terrifying boss.

1382
01:05:52,079 --> 01:05:56,519
You can hear him. He's he's slithering around. It's nasty

1383
01:05:56,639 --> 01:06:00,599
and if he catches you, ah, it's genuinely upsetting to

1384
01:06:00,679 --> 01:06:03,079
be hunted by this. This give was in VR as well, right,

1385
01:06:03,199 --> 01:06:05,119
it is in VR, and I think that's like an

1386
01:06:05,239 --> 01:06:07,119
additive skin. I did not play it in VR. I

1387
01:06:07,239 --> 01:06:09,000
just played it on PC. I don't think you need

1388
01:06:09,119 --> 01:06:10,960
the VR experience. I think it would probably be more

1389
01:06:11,159 --> 01:06:14,400
it would be an even fucked fucker if you were

1390
01:06:14,480 --> 01:06:18,000
in in VR. But as a PC game, I think

1391
01:06:18,039 --> 01:06:20,679
this is a vile, disgusting monster that hunts you. It

1392
01:06:20,800 --> 01:06:23,719
is frightening, and he's also kind of sad. It's kind

1393
01:06:23,760 --> 01:06:25,880
of like the additive part of it. He's not just gross,

1394
01:06:26,840 --> 01:06:29,480
he's just this sad, little massive goose.

1395
01:06:29,599 --> 01:06:32,000
Speaker 2: Obviously this sounds like, this sounds great for this category.

1396
01:06:32,079 --> 01:06:36,239
Speaker 3: Yeah, he's nasty, so he's a good it's good. He

1397
01:06:36,480 --> 01:06:39,280
is a good person for this category. I think I

1398
01:06:39,320 --> 01:06:41,519
don't know if he's a person. He's a good little slug.

1399
01:06:42,079 --> 01:06:43,880
Speaker 2: I think we got a couple of potential cuts here.

1400
01:06:44,559 --> 01:06:47,199
One I don't love. I have not seen all the

1401
01:06:47,239 --> 01:06:49,519
Act three bosses and soilks on I'm sure they all

1402
01:06:49,639 --> 01:06:51,400
suck ass in terms of just like this is just

1403
01:06:51,440 --> 01:06:52,880
a huge pain in the ass to kill, but like

1404
01:06:52,880 --> 01:06:56,760
a huge blumpanglers, like a whole axe bosses into one thing.

1405
01:06:57,000 --> 01:06:58,880
I don't know. This seems like we got some strong

1406
01:06:59,039 --> 01:06:59,639
options here.

1407
01:07:00,239 --> 01:07:03,000
Speaker 3: Put this in there. I don't remember placing this. I

1408
01:07:03,079 --> 01:07:06,760
do think that the bosses and Silk Song are really

1409
01:07:07,039 --> 01:07:10,800
agro and they're very difficult. But even like the main

1410
01:07:12,760 --> 01:07:15,079
girl that you fight at the very end, what's her

1411
01:07:15,159 --> 01:07:16,679
name and a.

1412
01:07:18,559 --> 01:07:18,719
Speaker 4: Song?

1413
01:07:18,920 --> 01:07:22,199
Speaker 3: Yeah, she's got all the clouds around her, and she's

1414
01:07:22,440 --> 01:07:24,039
tiny and white, and she's got this tiny.

1415
01:07:26,280 --> 01:07:30,320
Speaker 2: Spin or needle or pointy or something point. She's really tough,

1416
01:07:33,440 --> 01:07:34,480
jade fire.

1417
01:07:34,920 --> 01:07:37,400
Speaker 3: She's brutal, and she's not even the toughest. I just

1418
01:07:37,440 --> 01:07:41,559
think like you're getting to a point where it's really stressful.

1419
01:07:41,920 --> 01:07:44,480
I don't actually think that she's a fucked fucker, though,

1420
01:07:44,519 --> 01:07:52,320
because that descriptor is for someone who looks that's for

1421
01:07:52,519 --> 01:07:58,320
someone who looks vile. I'm so thirsty. Wait, are we

1422
01:07:58,360 --> 01:07:58,800
at a beer?

1423
01:08:00,000 --> 01:08:00,039
Speaker 4: No?

1424
01:08:00,119 --> 01:08:01,079
Speaker 2: No, get something else.

1425
01:08:01,119 --> 01:08:03,679
Speaker 3: Anyway, I don't think she belongs. So let's take out

1426
01:08:03,760 --> 01:08:04,760
the Act three bosses.

1427
01:08:04,840 --> 01:08:06,360
Speaker 4: Wait, hold on? I put that there.

1428
01:08:06,840 --> 01:08:09,239
Speaker 2: I was like, did you do Act three? Did you

1429
01:08:09,280 --> 01:08:09,960
complete Act three?

1430
01:08:10,079 --> 01:08:11,239
Speaker 3: I didn't complete Act three?

1431
01:08:11,320 --> 01:08:13,159
Speaker 4: Actory is fucking brutal.

1432
01:08:13,440 --> 01:08:16,760
Speaker 2: That is almost the reason I stopped playing that game.

1433
01:08:17,600 --> 01:08:20,399
Speaker 3: But it's gonna come up.

1434
01:08:21,920 --> 01:08:23,800
Speaker 2: To that Act three.

1435
01:08:25,439 --> 01:08:30,319
Speaker 3: I'm looking into it. I don't think that they're fuckers.

1436
01:08:30,680 --> 01:08:33,119
Speaker 2: I think they are all fuckers except for one.

1437
01:08:33,359 --> 01:08:36,279
Speaker 4: There's one boss that isn't and there's a very touching

1438
01:08:36,359 --> 01:08:38,159
story as to why that boss is there and I

1439
01:08:38,319 --> 01:08:40,680
and I liked it. But all the other ones Buckings.

1440
01:08:40,720 --> 01:08:44,279
Have you done Coral Tower? Yes, I just finished hated

1441
01:08:44,319 --> 01:08:44,640
that ship.

1442
01:08:44,720 --> 01:08:47,359
Speaker 3: Yeah, that one's really really tough, and there's a really

1443
01:08:47,399 --> 01:08:49,720
tough run back for it as well. So every time

1444
01:08:49,800 --> 01:08:52,520
you lose, there's like a five minute journey to get

1445
01:08:52,560 --> 01:08:53,199
back to the boy.

1446
01:08:53,239 --> 01:08:55,600
Speaker 2: It's just arena arena, arena arena, and then.

1447
01:08:55,520 --> 01:08:59,840
Speaker 3: The I know, but the end reward.

1448
01:09:01,800 --> 01:09:07,560
Speaker 2: I'm venting a little because that Act three almost broke me.

1449
01:09:07,960 --> 01:09:09,239
Like that almost broke me.

1450
01:09:09,319 --> 01:09:11,479
Speaker 4: I almost wish I didn't play through Act three because

1451
01:09:11,479 --> 01:09:15,720
of how whoa much like how brutal that third act

1452
01:09:15,880 --> 01:09:18,159
was something I ended like I got credits on two,

1453
01:09:18,279 --> 01:09:20,640
which I did, and then it's like I did the.

1454
01:09:20,720 --> 01:09:21,960
Speaker 2: First kind of like went down. I was like, I

1455
01:09:22,039 --> 01:09:23,720
got so many other games playing now, I've been playing

1456
01:09:23,760 --> 01:09:25,880
like sixty hours of Soak Song and maybe I'll come

1457
01:09:25,920 --> 01:09:27,560
back to Act three and like, so my thoughts on

1458
01:09:27,600 --> 01:09:28,800
such song are very positive.

1459
01:09:29,279 --> 01:09:31,880
Speaker 4: I've heard stuffing that're still very positive. But Act three

1460
01:09:32,039 --> 01:09:34,720
was such a and they like I don't want to

1461
01:09:34,720 --> 01:09:39,159
spoil things. They like do things to the world that

1462
01:09:39,279 --> 01:09:41,399
also make it more of a pain to traverse in

1463
01:09:41,479 --> 01:09:44,000
a way that I also did not like to. Act

1464
01:09:44,039 --> 01:09:46,039
three for me was just I was just I felt

1465
01:09:46,079 --> 01:09:47,560
like I was banging my head against the keyboard the

1466
01:09:47,680 --> 01:09:51,279
entire time I was playing it. To your point, these

1467
01:09:51,319 --> 01:09:54,039
bosses aren't like fucked fuckers and like a you know

1468
01:09:54,680 --> 01:09:57,800
again Fu Funcker kind of way, you know, like a

1469
01:09:57,880 --> 01:10:01,680
fucker right now, I didn't say it on a mute.

1470
01:10:03,159 --> 01:10:04,600
Where what is this week?

1471
01:10:05,039 --> 01:10:05,800
Speaker 2: What characters?

1472
01:10:05,880 --> 01:10:06,239
Speaker 4: Anyway?

1473
01:10:06,279 --> 01:10:07,600
Speaker 2: I just need to get that off my chest.

1474
01:10:07,920 --> 01:10:10,880
Speaker 4: Okay, No, I'm like fair, but it's a fair thing

1475
01:10:10,960 --> 01:10:13,720
to bring You're talking about in the end of Act two,

1476
01:10:14,119 --> 01:10:15,199
not at all what I was talking about.

1477
01:10:15,279 --> 01:10:17,000
Speaker 3: It's just I'm not talking about that either.

1478
01:10:17,159 --> 01:10:20,279
Speaker 2: Yeah, those those bosses are absolutely.

1479
01:10:19,960 --> 01:10:21,800
Speaker 3: This is a fair point. I don't think they belong

1480
01:10:21,880 --> 01:10:22,600
in this category.

1481
01:10:22,840 --> 01:10:23,239
Speaker 4: I don't.

1482
01:10:24,560 --> 01:10:28,039
Speaker 2: I I will cut Higgs from Death Training two. Uh,

1483
01:10:28,119 --> 01:10:30,600
this is stiff competition. This is Troy Baker's character, the

1484
01:10:30,640 --> 01:10:33,119
main bad guy from desth training two. He's just a

1485
01:10:33,239 --> 01:10:37,399
weird joker, guitar player, guy that like wants to end

1486
01:10:37,439 --> 01:10:41,079
the world. And uh, he always got a tragic backstory

1487
01:10:41,159 --> 01:10:44,279
or something. It's it's not the deepest character. He's fucked up,

1488
01:10:44,319 --> 01:10:45,800
for sure. He has a guitar. He says, to win

1489
01:10:45,880 --> 01:10:50,960
fire a bunch. Uh, there's better stuff in this category. Okay, cow,

1490
01:10:51,960 --> 01:10:55,840
we'll What the fuck's up with that cow? That point right?

1491
01:10:56,840 --> 01:10:59,880
He's riding a motorcycles. Don't even to look up picture

1492
01:10:59,920 --> 01:11:02,600
you've seen a cow be imagine one on a motorcycle.

1493
01:11:03,119 --> 01:11:03,800
Speaker 4: It's fucked up.

1494
01:11:04,279 --> 01:11:05,000
Speaker 2: That sounds cool.

1495
01:11:06,840 --> 01:11:08,359
Speaker 4: I don't know if he's.

1496
01:11:08,880 --> 01:11:12,000
Speaker 3: I would sounds like a cow having a good time.

1497
01:11:12,479 --> 01:11:13,439
Speaker 2: I don't trust him.

1498
01:11:13,800 --> 01:11:16,359
Speaker 3: I think cows deserve to be able to live better lives.

1499
01:11:17,439 --> 01:11:18,439
Speaker 2: It's pretty cool.

1500
01:11:18,880 --> 01:11:22,199
Speaker 3: That seems awesome that you lost cred.

1501
01:11:22,359 --> 01:11:25,199
Speaker 2: All right, that's pretty cool, Cad.

1502
01:11:26,640 --> 01:11:33,840
Speaker 3: While you guys are, while you guys are googling Google

1503
01:11:34,000 --> 01:11:39,199
Fred from look outside. This is important that I explained

1504
01:11:39,279 --> 01:11:41,800
that this is a character that you meet. When you

1505
01:11:41,880 --> 01:11:45,119
meet him, he says, I'm a painter and there are

1506
01:11:45,239 --> 01:11:48,600
people trying to hurt me. You need to know I

1507
01:11:48,720 --> 01:11:53,760
am the real Fred. Kill all the other Freds. The

1508
01:11:53,920 --> 01:11:57,680
next thing you do, I don't think that's that's a Listen.

1509
01:11:58,399 --> 01:11:58,920
I'm listening.

1510
01:11:59,399 --> 01:12:01,439
Speaker 2: I'm trying to Fred.

1511
01:12:03,319 --> 01:12:05,319
Speaker 3: So the next thing you need to know is is

1512
01:12:05,439 --> 01:12:09,000
you open a freezer and in the freezer is a

1513
01:12:09,079 --> 01:12:12,920
decapitated head of Fred on like an alien body. And

1514
01:12:13,479 --> 01:12:17,039
the head says, I am Fred. The person you just

1515
01:12:17,159 --> 01:12:21,399
talked to is not Fred. That person is an impostor.

1516
01:12:22,000 --> 01:12:24,199
They cut my head off, they put me in here.

1517
01:12:24,800 --> 01:12:27,279
I am the real Fred. And you have to you

1518
01:12:27,439 --> 01:12:30,560
have to help me kill that guy immediately and protect me.

1519
01:12:30,960 --> 01:12:33,119
And then right there your characters to make a decision

1520
01:12:33,560 --> 01:12:35,399
of whether or not you kill the Fred you just

1521
01:12:35,560 --> 01:12:37,680
met that said listen, every other Fred you're gonna meet

1522
01:12:37,720 --> 01:12:40,000
is an imposter, something's going on, or the guy that

1523
01:12:40,079 --> 01:12:42,840
you met in the freezer, and that starts a cascade

1524
01:12:42,840 --> 01:12:47,600
of decisions. As you keep going, you keep meeting more Freds,

1525
01:12:47,920 --> 01:12:51,000
and the Freds get more and more fucked up.

1526
01:12:51,159 --> 01:12:51,319
Speaker 2: Yeah.

1527
01:12:51,359 --> 01:12:54,960
Speaker 4: There's there's Wriglyfred. There's tumor Fred. There's bright Fred. There's

1528
01:12:55,000 --> 01:13:01,840
shadow Fred Fred who bites toxic Fred, godhead Fred, faceless Fred.

1529
01:13:02,000 --> 01:13:05,159
Speaker 2: Look at this, I this seems incredible.

1530
01:13:06,000 --> 01:13:07,640
Speaker 3: It's actually very different.

1531
01:13:09,079 --> 01:13:09,399
Speaker 4: He is.

1532
01:13:09,680 --> 01:13:13,119
Speaker 3: And it's also very the thing because the whole point

1533
01:13:13,159 --> 01:13:16,840
of what this is setting up is somebody's lying to

1534
01:13:16,920 --> 01:13:20,319
you and you, as the character, get to decide who

1535
01:13:20,560 --> 01:13:23,760
the real Fred is. I think this is one of

1536
01:13:23,800 --> 01:13:26,359
the more brilliant things that happens. And Look Outside, which

1537
01:13:26,399 --> 01:13:29,439
anyone who doesn't know, is a game where you it's

1538
01:13:29,520 --> 01:13:31,560
kind of like a point and click adventury thing, but

1539
01:13:31,680 --> 01:13:35,399
you're you have to solve a horror. This is a

1540
01:13:35,439 --> 01:13:38,239
horror experience where you can't look outside. There's an alien

1541
01:13:38,600 --> 01:13:41,720
or some entity that's taking over the world, and you're

1542
01:13:41,760 --> 01:13:44,800
coming across these characters where something horrible is happening to them.

1543
01:13:45,239 --> 01:13:50,479
This area of Fred is terrifying. I find it so

1544
01:13:51,279 --> 01:13:53,319
stressful to go in each door knowing I'm going to

1545
01:13:53,359 --> 01:13:55,720
find another Fred who's going to beg to me that

1546
01:13:55,840 --> 01:13:59,039
they are the real Fred. And they're all disgusting, they

1547
01:13:59,039 --> 01:14:02,680
are all vile, and it's a really cool sequence there.

1548
01:14:02,720 --> 01:14:05,119
Aret there art guy like went off the chain on

1549
01:14:05,199 --> 01:14:08,520
this one. So hats off to this game and Fred.

1550
01:14:08,520 --> 01:14:12,600
Speaker 2: I mean Mary. Between Fred and Mulgrum, I mean these

1551
01:14:12,640 --> 01:14:13,960
are two like slam dunks.

1552
01:14:14,319 --> 01:14:16,159
Speaker 3: I know they are both slam dunks and I think,

1553
01:14:16,279 --> 01:14:19,039
like take the cow off. I can't. Yeah, I can't.

1554
01:14:20,119 --> 01:14:21,840
I'm glad you didn't ask me. I think they both

1555
01:14:21,920 --> 01:14:22,560
belong on him.

1556
01:14:23,239 --> 01:14:26,279
Speaker 2: Look awesome. Yeah, uh, Mike, I'm with you. On the

1557
01:14:26,319 --> 01:14:29,159
bush from Megabank, that's fucked up. Do you want to

1558
01:14:29,199 --> 01:14:30,039
tell about the bush?

1559
01:14:30,239 --> 01:14:34,159
Speaker 4: Yeah? So, uh, First, the first forest level in Megabank,

1560
01:14:34,319 --> 01:14:36,399
on a tier one, you can come across a bush

1561
01:14:36,439 --> 01:14:38,359
that has googly eyes that's kind of like tracking you,

1562
01:14:38,960 --> 01:14:41,680
and then you can press X on it to like, uh,

1563
01:14:41,760 --> 01:14:43,720
what does it? Investigate the bush and then all of

1564
01:14:43,760 --> 01:14:45,680
a sudden, two feet in a snipe rifle pop out

1565
01:14:45,680 --> 01:14:49,359
of it starts yeah, and you see bush and then

1566
01:14:49,399 --> 01:14:51,680
he starts chasing you. In the first tier, it's uh,

1567
01:14:51,760 --> 01:14:54,079
you see red laser sites track you down and take

1568
01:14:54,079 --> 01:14:56,199
out like half your health with each shot that he makes.

1569
01:14:56,760 --> 01:14:58,760
If you encounter him on later tiers, he doesn't even

1570
01:14:58,800 --> 01:15:01,079
bother with the sniper rifle. He just chases you and

1571
01:15:01,159 --> 01:15:04,000
kind of like humps you across the map. It's only

1572
01:15:04,399 --> 01:15:08,359
later you can if you upgrade a certain Tome secondary

1573
01:15:08,640 --> 01:15:11,760
item to the right level and complete Forest tier two,

1574
01:15:11,840 --> 01:15:14,399
I believe, or beat the Bush, you can unlock him

1575
01:15:14,399 --> 01:15:17,119
as a character. So that's just a little like R

1576
01:15:17,199 --> 01:15:21,279
two D two shaped bush with the same proportioned feet

1577
01:15:21,399 --> 01:15:25,159
running around with like guns attached, the sniper rifle attached

1578
01:15:26,399 --> 01:15:26,600
to me.

1579
01:15:26,840 --> 01:15:28,640
Speaker 2: Like that is like the soul of a fucked fucker,

1580
01:15:28,680 --> 01:15:29,880
where it's like you just think, it's like, oh, what's

1581
01:15:29,920 --> 01:15:32,560
this bush? I can hit X on this, And there's

1582
01:15:32,560 --> 01:15:33,760
so many things in that game where it's like, oh,

1583
01:15:33,760 --> 01:15:35,640
it's a pot, No, I got some gems. It's like, oh,

1584
01:15:35,720 --> 01:15:37,159
here's the thing. Oh I got a nice thing, and

1585
01:15:37,239 --> 01:15:38,680
it's like a bush, I can hit X on it.

1586
01:15:38,720 --> 01:15:41,479
And then it's like hunting with a sniper. Every world

1587
01:15:41,600 --> 01:15:41,920
has one.

1588
01:15:41,920 --> 01:15:43,800
Speaker 4: There's the Bandit in the Desert, and I forget the

1589
01:15:43,840 --> 01:15:46,920
third one, and they're all really difficult if you do

1590
01:15:47,000 --> 01:15:49,119
them too early. You really need to know what you're doing,

1591
01:15:49,359 --> 01:15:51,800
or you need to be confident you're at the right level.

1592
01:15:52,199 --> 01:15:54,680
But Bush is the first one, and then it's very

1593
01:15:54,720 --> 01:15:57,119
funny that you can then unlock Bush as a character

1594
01:15:57,359 --> 01:16:00,760
later on. Yeah, he's a he's a fucker. It was

1595
01:16:00,840 --> 01:16:03,199
like we can probably cut horny, like this is a

1596
01:16:03,279 --> 01:16:05,600
very strong category. Now we got some real contenders. The

1597
01:16:05,680 --> 01:16:06,760
horny dude in Hades two.

1598
01:16:06,920 --> 01:16:08,399
Speaker 2: Every time I get to his area and I was like,

1599
01:16:08,560 --> 01:16:13,079
I'm just walking to this weird fu hotel, Like, yeah, man,

1600
01:16:13,119 --> 01:16:15,119
I just want to whatever you give me, I just

1601
01:16:15,159 --> 01:16:18,279
want to clean. And you know, I think Dionysius, it's

1602
01:16:18,279 --> 01:16:20,119
the guy with a leaf on his dick and he's

1603
01:16:20,239 --> 01:16:24,079
just like drunk and it's like some some weird going on. Yeah, yeah,

1604
01:16:24,079 --> 01:16:25,600
I think there's so much like weird to cow people

1605
01:16:25,680 --> 01:16:26,600
dancing around and stuff.

1606
01:16:26,880 --> 01:16:29,880
Speaker 4: Tell me about Libra, Yeah, well I was gonna offer

1607
01:16:29,960 --> 01:16:32,319
that one up as a as a cup. But Libra,

1608
01:16:32,520 --> 01:16:35,479
I think has kind of become notorious in Night Rain

1609
01:16:35,600 --> 01:16:38,800
for being a bit of a fucked fucker. Uh. He

1610
01:16:38,920 --> 01:16:41,319
does this thing when you do an ever dark run

1611
01:16:41,640 --> 01:16:45,119
where he summons a bunch of random people who come

1612
01:16:45,199 --> 01:16:48,439
and fight against you and just he's a pain in yass.

1613
01:16:48,520 --> 01:16:50,159
But I don't think he's as fucked as some of

1614
01:16:50,239 --> 01:16:51,880
these other ones. Yeah, we got some This is a

1615
01:16:52,159 --> 01:16:55,159
crazy categories here, and yeah, I think it's because it's

1616
01:16:55,479 --> 01:16:59,119
let's keep bush boys. So we got a birthing monster,

1617
01:16:59,520 --> 01:17:00,600
we got the weird.

1618
01:17:00,680 --> 01:17:01,680
Speaker 3: They're all miserable.

1619
01:17:01,920 --> 01:17:04,359
Speaker 2: Yeah, we got the bush. I kind of like the

1620
01:17:04,399 --> 01:17:07,479
idea keeping bush because it's a different flavor of fucked.

1621
01:17:07,760 --> 01:17:10,039
The rest of these guys, I agree, so out of

1622
01:17:10,119 --> 01:17:15,399
the like just horrific hr Geiger, you know, crafty and whatever. Like,

1623
01:17:15,800 --> 01:17:17,319
Can we which one of those can we cut?

1624
01:17:17,720 --> 01:17:17,920
Speaker 4: Yeah?

1625
01:17:17,920 --> 01:17:20,880
Speaker 2: I think either Birthing Monster or Mulgram probably this. I

1626
01:17:21,119 --> 01:17:24,359
like what I've seen in a way that i've seen

1627
01:17:24,399 --> 01:17:25,520
Silent will be sucked up before.

1628
01:17:25,560 --> 01:17:29,079
Speaker 3: I'm gonna I'm gonna do something out of character, and

1629
01:17:29,119 --> 01:17:31,720
I'm gonna say the Birthing Monster can go because I

1630
01:17:31,920 --> 01:17:35,439
expect this ship from Silent Hill. They they have consistently

1631
01:17:35,600 --> 01:17:39,199
made horrible, disgusting monsters, and they've also played with like

1632
01:17:39,840 --> 01:17:44,399
children birth before and other Silent Hills. This wasn't outrageously.

1633
01:17:43,880 --> 01:17:45,279
Speaker 2: Related to correct.

1634
01:17:45,439 --> 01:17:47,520
Speaker 3: This wasn't something where I was like, I can't believe it.

1635
01:17:48,079 --> 01:17:51,439
I've never seen a Fred before where they have ten

1636
01:17:51,640 --> 01:17:54,079
characters that are all pretending to be Fred, but only

1637
01:17:54,199 --> 01:17:55,880
one of them is Fred and the others are monsters

1638
01:17:55,920 --> 01:17:59,039
that have consumed his soul. I've never seen a Mulgrim,

1639
01:17:59,119 --> 01:18:02,319
which is like some kind of weird toilet slug that's

1640
01:18:02,359 --> 01:18:04,960
found its way out and is trying to also eat you.

1641
01:18:05,439 --> 01:18:10,840
These are very stressful character designs that deserve more.

1642
01:18:10,960 --> 01:18:13,439
Speaker 2: I think I think your description of Fred was what

1643
01:18:13,600 --> 01:18:16,680
sold me on that, and he's different, and I would

1644
01:18:16,720 --> 01:18:19,000
recommend you know, Mike looked it up and like Mary said,

1645
01:18:19,039 --> 01:18:21,119
like looking at it is helpful look up Fred from

1646
01:18:21,159 --> 01:18:21,960
Look Outside.

1647
01:18:21,680 --> 01:18:24,159
Speaker 3: The well play Look Outside. I mean, ultimately, like the

1648
01:18:24,239 --> 01:18:27,359
reason we do this Game of the Year showcase and

1649
01:18:27,439 --> 01:18:29,039
we talked to you about all these games is because

1650
01:18:29,039 --> 01:18:31,960
they're all worth playing. There's a lot of reasons to

1651
01:18:32,039 --> 01:18:35,159
play all the games that are nominated. For various reasons,

1652
01:18:36,399 --> 01:18:41,319
people probably won't I think naturally want to play or

1653
01:18:41,439 --> 01:18:44,960
like expect to play Look Outside. This is an indie

1654
01:18:45,000 --> 01:18:47,840
ass indie game. It might not it might not take

1655
01:18:47,880 --> 01:18:52,000
all of your boxes, but if you're interested in scary games,

1656
01:18:52,600 --> 01:18:55,800
cosmic horror, this game is terrifying. It also was a

1657
01:18:55,840 --> 01:18:59,800
really cool mechanic, just very briefly, where you actually can't

1658
01:19:00,399 --> 01:19:03,199
unless you open a certain amount of doors. It's making

1659
01:19:03,399 --> 01:19:07,119
you experience a certain amount of rooms before you're allowed

1660
01:19:07,199 --> 01:19:08,359
to go to.

1661
01:19:08,359 --> 01:19:11,000
Speaker 2: A safe room. Like no, that's cool, Okay, it's very cool.

1662
01:19:11,159 --> 01:19:13,319
Speaker 3: So it's designed to scare the shit out of you,

1663
01:19:13,479 --> 01:19:15,279
and they do an excellent job. So if you like

1664
01:19:15,359 --> 01:19:16,319
to be scared, check out.

1665
01:19:16,640 --> 01:19:18,479
Speaker 2: Horror earth Bound or Horror Mother three.

1666
01:19:19,119 --> 01:19:20,119
Speaker 3: Yeah, Nightmare Fuel.

1667
01:19:20,479 --> 01:19:21,920
Speaker 2: I'm told that sounds cool as hell.

1668
01:19:22,319 --> 01:19:23,439
Speaker 4: Okay, well we've got it.

1669
01:19:23,520 --> 01:19:23,680
Speaker 2: Then.

1670
01:19:23,920 --> 01:19:27,640
Speaker 4: The most fucked fucker runner ups are Bush, Megabank, Mulgram,

1671
01:19:27,680 --> 01:19:31,520
Midnight Walk, and the winner is Fred from Lookoutside.

1672
01:19:31,560 --> 01:19:33,439
Speaker 2: All right, have some heavy hitters this here for that

1673
01:19:33,520 --> 01:19:35,159
one that's cool to have.

1674
01:19:35,319 --> 01:19:38,279
Speaker 3: Look Outside win anything that's awesome. I'm really excited you

1675
01:19:38,520 --> 01:19:40,479
told me. Yeah, yeah, all right.

1676
01:19:40,600 --> 01:19:41,000
Speaker 4: Next up?

1677
01:19:41,199 --> 01:19:44,520
Speaker 2: Next up is Best Game to Look At.

1678
01:19:44,840 --> 01:19:47,279
Speaker 3: Oh, this is a vision. This is like not just

1679
01:19:47,399 --> 01:19:53,399
visual fidelity, every artistic style, direction, color, you name it.

1680
01:19:53,560 --> 01:19:55,920
So it's just like we keep these really vague and

1681
01:19:56,199 --> 01:19:58,800
kind of generic intentionally to be like, what would.

1682
01:19:58,640 --> 01:19:59,199
Speaker 2: You like looking at?

1683
01:19:59,319 --> 01:20:00,239
Speaker 4: Yeah? Yeah.

1684
01:20:01,079 --> 01:20:04,119
Speaker 2: And the nominees this year are Ghost of.

1685
01:20:04,159 --> 01:20:12,640
Speaker 4: Jota, Silent Hill, Kingdom Come, Deliverance Too, Death Stranding two, Shanobi,

1686
01:20:13,000 --> 01:20:17,000
Art of Vengeance, Keeper, Sectory, Sort Of a Sea, The

1687
01:20:17,079 --> 01:20:21,760
Midnight Walk, Claire Obscure Expedition thirty three, Metroid Prime.

1688
01:20:21,640 --> 01:20:23,680
Speaker 3: Four, Luminous Ares.

1689
01:20:24,800 --> 01:20:29,680
Speaker 2: Ooh man, I'm looking for easy cuts and it's not

1690
01:20:29,720 --> 01:20:30,680
even that easy, I know.

1691
01:20:30,880 --> 01:20:32,720
Speaker 3: I mean, I'm gonna I'm gonna offer up a couple.

1692
01:20:33,000 --> 01:20:36,399
I think that Keeper is really cool. I'm going to

1693
01:20:36,479 --> 01:20:39,520
offer it for a couple of reasons. It's a really

1694
01:20:40,319 --> 01:20:43,319
neat looking artistic style. I think it looks good. It

1695
01:20:43,399 --> 01:20:45,920
did not play great for me on a Steam deck.

1696
01:20:45,960 --> 01:20:47,880
It like they didn't obviously like make sure that it

1697
01:20:47,960 --> 01:20:50,119
played on a lot of different consoles, and I think

1698
01:20:50,159 --> 01:20:52,479
that's a bummer. So I think that is a cut

1699
01:20:52,560 --> 01:20:53,720
for me, just because if.

1700
01:20:53,760 --> 01:20:55,239
Speaker 4: You want it to play good, it has to play

1701
01:20:55,640 --> 01:20:59,439
I have another potentially controversial cut. I think there's some

1702
01:20:59,560 --> 01:21:02,800
really cool environments in Clare Obscure. I don't think it's

1703
01:21:02,880 --> 01:21:05,840
the best looking game. I think it's actually pretty rough

1704
01:21:05,840 --> 01:21:07,520
around the edges. I don't think.

1705
01:21:07,840 --> 01:21:11,840
Speaker 2: Fidelity wise, it's necessarily the mostly pushing the I love

1706
01:21:11,960 --> 01:21:14,880
the design so much that you're just that weird, you know,

1707
01:21:15,000 --> 01:21:17,119
swirly Eiffel Tower, and like the design of like the

1708
01:21:17,199 --> 01:21:19,039
guest rolls and a bunch of these characters, even like

1709
01:21:19,119 --> 01:21:21,640
the actual main party and everything. I think they all

1710
01:21:22,159 --> 01:21:22,479
k cool.

1711
01:21:22,640 --> 01:21:26,279
Speaker 4: You know, the first major area, you're basically in like

1712
01:21:26,439 --> 01:21:29,439
a coral reef, but it's not underwater, almost like it's

1713
01:21:29,479 --> 01:21:31,399
really it looks awesome.

1714
01:21:31,159 --> 01:21:33,600
Speaker 3: Yeah, like your hair is floating like you're underwater, but

1715
01:21:33,640 --> 01:21:36,039
you're running like you're not underwater. I thought that was cool.

1716
01:21:36,199 --> 01:21:38,159
Speaker 2: And part of the reason I've never really clicked with

1717
01:21:38,239 --> 01:21:40,399
turn based RPGs and stuff is I feel like so

1718
01:21:40,479 --> 01:21:42,079
many of them are so tropy, and like, all right,

1719
01:21:42,119 --> 01:21:43,560
I got a big sore and there's a fucking castle,

1720
01:21:43,600 --> 01:21:45,520
and it came whatever, I don't give a shit this Like,

1721
01:21:45,560 --> 01:21:48,199
I've never really seen a game where the characters and

1722
01:21:48,279 --> 01:21:50,680
environments looked quite like this, and that is kind of

1723
01:21:50,720 --> 01:21:52,920
why I was willing to go outside of my usual

1724
01:21:52,960 --> 01:21:54,439
comfort Ja. Yeah you can. Also you can.

1725
01:21:54,560 --> 01:21:57,840
Speaker 4: You can have characters in with berets and baguettes slung

1726
01:21:57,880 --> 01:21:59,720
over their shoulders, So that's cool, it is.

1727
01:22:00,119 --> 01:22:04,520
Speaker 3: Yeah, we're gonna have to make some cuts, I think, like,

1728
01:22:04,640 --> 01:22:07,520
can we if no one is opposed, let's take out Keeper.

1729
01:22:08,520 --> 01:22:11,800
Speaker 4: That game is so beautiful, though artistically I think it's

1730
01:22:11,960 --> 01:22:14,079
we can't keep them all so far ahead of a

1731
01:22:14,119 --> 01:22:15,079
lot of these games.

1732
01:22:15,239 --> 01:22:18,119
Speaker 3: All right, all right, tell me, Judge, I need you

1733
01:22:18,199 --> 01:22:19,079
to throw some stuff out.

1734
01:22:19,159 --> 01:22:25,119
Speaker 2: Then things throw out? Well, uh, okay, Lumin's a rise Luminous.

1735
01:22:25,840 --> 01:22:27,760
That game. It's a great puzzle game. But part of

1736
01:22:27,880 --> 01:22:30,520
Luminus has always been the sights and sounds and it's

1737
01:22:30,560 --> 01:22:33,000
just beautiful shifting. But like if you've played the tetrisffect again,

1738
01:22:33,720 --> 01:22:35,880
Luminis kind of did that before Tetris effect. We're just

1739
01:22:35,920 --> 01:22:38,079
kind of shifting you never knew, like, oh this time

1740
01:22:38,119 --> 01:22:40,399
it's apples and broccoli, and now it's shifting into like

1741
01:22:40,479 --> 01:22:43,159
it's taxis and ice, and you know, it's just the

1742
01:22:43,239 --> 01:22:45,439
way it seamlessly kind of flows in and out. But

1743
01:22:45,520 --> 01:22:47,079
it's still kind of the same puzzle game.

1744
01:22:47,640 --> 01:22:47,760
Speaker 4: Uh.

1745
01:22:48,920 --> 01:22:51,359
Speaker 2: I don't think it's gonna hang with some of the

1746
01:22:51,439 --> 01:22:53,880
other ones here, but it is a beautiful game and

1747
01:22:53,960 --> 01:22:55,000
the music's fantastic.

1748
01:22:55,439 --> 01:22:56,840
Speaker 4: I don't think it's gonna make it okay. I think

1749
01:22:56,840 --> 01:23:00,399
we can cut personally secretory. I think it's a really clean,

1750
01:23:00,800 --> 01:23:02,000
vibrant looking game, but it is.

1751
01:23:02,039 --> 01:23:06,319
Speaker 3: Really Wars beautiful. Yeah, yeah, not in this category.

1752
01:23:06,359 --> 01:23:08,159
Speaker 2: It's what I want. It's exactly what I want that

1753
01:23:08,279 --> 01:23:10,359
game to look like. It's readable, I know what I'm

1754
01:23:10,399 --> 01:23:12,079
doing effect.

1755
01:23:12,279 --> 01:23:15,319
Speaker 4: Even Luminous Arise on most or like even Geometry a

1756
01:23:15,319 --> 01:23:16,319
Wars was like they did that.

1757
01:23:16,359 --> 01:23:18,119
Speaker 2: I wouldn't change the thing about the way that game looks,

1758
01:23:18,159 --> 01:23:20,720
but like there's every one's doing more interesting things with Yeah,

1759
01:23:20,800 --> 01:23:23,000
what about Metro Prime four. I think you even said

1760
01:23:23,039 --> 01:23:26,319
that in your head it kind of looks like metrics

1761
01:23:26,479 --> 01:23:28,439
and maybe Yeah, it's just I'm a mark for you

1762
01:23:28,520 --> 01:23:30,840
know that metroc Prime Nostologia. But like everything is just

1763
01:23:30,960 --> 01:23:33,920
so clean. It's it's the best looking Nintendo game like ever.

1764
01:23:34,319 --> 01:23:35,880
It's just that design is.

1765
01:23:36,079 --> 01:23:36,479
Speaker 5: What is that?

1766
01:23:37,079 --> 01:23:44,000
Speaker 3: It's not a really good argument, damn, just out of nowhere.

1767
01:23:44,039 --> 01:23:46,199
We're talking about ghost of your time. We're talking about

1768
01:23:46,199 --> 01:23:48,479
like these are like games are so sunningly beautiful, and

1769
01:23:48,520 --> 01:23:50,680
you're like, of all the other Metroids, which are a

1770
01:23:50,720 --> 01:23:54,159
bunch of stinkers, this one looks pretty like I'm just saying,

1771
01:23:54,279 --> 01:23:56,079
like none of them are known for their art style.

1772
01:23:56,319 --> 01:24:01,439
Speaker 2: Metro Yes, beautiful fucking sies. What are you talking about?

1773
01:24:01,680 --> 01:24:06,760
Speaker 3: This entire category is about pushing art to its limit.

1774
01:24:07,359 --> 01:24:09,039
That's really not what Metroid is known for.

1775
01:24:10,439 --> 01:24:16,039
Speaker 4: The I disagree with that, but I do think with

1776
01:24:16,159 --> 01:24:18,520
metro print, like the desert in metrod Prime for.

1777
01:24:20,439 --> 01:24:25,000
Speaker 2: It's empty, the deserts are I will I will say

1778
01:24:25,079 --> 01:24:32,399
the design of Samus and just nostalgia goes a long way.

1779
01:24:32,560 --> 01:24:35,720
You need a shovel, dug. Nostalgia goes a long way

1780
01:24:35,840 --> 01:24:38,640
with it. It I've been thinking a lot about my

1781
01:24:38,680 --> 01:24:41,079
thoughts the Metro Prime four A lot.

1782
01:24:41,159 --> 01:24:43,439
Speaker 4: Is the most up it's can we put Dan up?

1783
01:24:43,560 --> 01:24:45,920
I've been thinking a lot about my thoughts on this game.

1784
01:24:48,479 --> 01:24:54,600
Speaker 2: This. I feel like Dan's being kind of obnoxious.

1785
01:24:54,079 --> 01:24:58,079
Speaker 3: Right now and you won't acknowledge, Like it's not that Metroid.

1786
01:24:58,399 --> 01:25:00,520
Metroid is a beautiful game. I'm not saying it's not.

1787
01:25:00,640 --> 01:25:03,760
I'm just saying, like we're talking about category, Like this

1788
01:25:03,960 --> 01:25:08,439
category is like about incredible visual aesthetic. These are like

1789
01:25:08,479 --> 01:25:11,920
really pushing it. It has that Metroid Prime four pushed

1790
01:25:11,960 --> 01:25:14,960
the boundaries of visual aesthetics to a new level.

1791
01:25:15,520 --> 01:25:18,119
Speaker 2: Everyone's talking about beautiful aesthetic.

1792
01:25:19,279 --> 01:25:19,880
Speaker 4: Played this game.

1793
01:25:20,000 --> 01:25:22,279
Speaker 3: I've looked at it, which is what you need to

1794
01:25:22,399 --> 01:25:23,720
do to vote for this.

1795
01:25:23,920 --> 01:25:28,199
Speaker 2: Category best game to look at? You know this ethereally

1796
01:25:28,399 --> 01:25:31,079
space adventure. The design of a samusis suon in these

1797
01:25:31,119 --> 01:25:34,039
alien worlds, everything, the Vault Forge, the way, like I said,

1798
01:25:34,079 --> 01:25:38,079
these environments look fucking incredible. Like Metroid is a beautiful

1799
01:25:38,159 --> 01:25:40,199
game has always been a beautiful game, going back to

1800
01:25:40,319 --> 01:25:44,159
the nes Sites sounds, Metroid is very much known for that,

1801
01:25:44,359 --> 01:25:47,439
and I think Metroid Prime four is one right there.

1802
01:25:47,800 --> 01:25:49,680
It's not I mean, it's a switch to game. It's

1803
01:25:49,760 --> 01:25:52,840
not gonna hang fidelity wise or anything, but art design wise,

1804
01:25:53,399 --> 01:25:55,039
I think it's up there with the best of them.

1805
01:25:55,960 --> 01:25:57,359
Speaker 3: I just feel like you're looking at a bunch of

1806
01:25:57,439 --> 01:25:58,359
tunnels and doors.

1807
01:26:03,560 --> 01:26:05,840
Speaker 2: Oh is it time? Yes, he just said.

1808
01:26:05,960 --> 01:26:08,800
Speaker 4: I've been thinking about my thoughts about this game a

1809
01:26:08,920 --> 01:26:09,560
lot lately.

1810
01:26:10,439 --> 01:26:12,600
Speaker 3: Mary has an, I have a Christmas gift for you.

1811
01:26:12,760 --> 01:26:15,119
Speaker 2: Oh what are we doing? She had something for you?

1812
01:26:15,399 --> 01:26:15,640
Speaker 4: Can you?

1813
01:26:16,760 --> 01:26:18,760
Speaker 3: I want to be careful with our setup, but is

1814
01:26:18,800 --> 01:26:19,279
it possible?

1815
01:26:19,319 --> 01:26:19,760
Speaker 4: What is this?

1816
01:26:19,920 --> 01:26:21,079
Speaker 3: That camera closer?

1817
01:26:21,399 --> 01:26:22,159
Speaker 2: Oh my god?

1818
01:26:22,640 --> 01:26:25,000
Speaker 3: This just so that we can make sure that the audience.

1819
01:26:25,920 --> 01:26:28,720
Speaker 2: Yeah, Mary said, like, let me know when Dan's being

1820
01:26:28,920 --> 01:26:31,199
the most obnoxious. This is my Wendy's moment.

1821
01:26:31,920 --> 01:26:38,880
Speaker 3: Yeah, Dan, I made you something. I made this for

1822
01:26:39,119 --> 01:26:43,680
you based on who you are. To me, mean, I

1823
01:26:44,000 --> 01:26:48,399
really appreciate it if when you show this gift, because

1824
01:26:48,439 --> 01:26:51,319
it takes time for you to reveal it, that the

1825
01:26:51,399 --> 01:26:53,880
audience gets to enjoy it too. So I'd like you

1826
01:26:53,920 --> 01:26:55,760
to like kind of show it like this is that Okay,

1827
01:26:55,960 --> 01:26:56,600
not the New Yorker.

1828
01:26:56,640 --> 01:26:57,399
Speaker 2: That's just the reveal.

1829
01:26:57,439 --> 01:26:59,359
Speaker 3: It's not the New Yorker, Okay.

1830
01:26:59,159 --> 01:27:02,760
Speaker 2: Okay, it's just uh this here, I got it. What

1831
01:27:02,880 --> 01:27:05,680
the just au kf b R three nine two but okay,

1832
01:27:06,560 --> 01:27:10,520
looks a lot like it. It's the Fire Escapes, Pad mh.

1833
01:27:14,720 --> 01:27:16,199
I appreciate the reference.

1834
01:27:17,039 --> 01:27:19,640
Speaker 4: You're reference game of the year.

1835
01:27:19,680 --> 01:27:30,159
Speaker 2: It's the Clues. Okay, all right, I don't have any

1836
01:27:30,199 --> 01:27:30,720
problems yet.

1837
01:27:31,119 --> 01:27:31,880
Speaker 4: That's weird.

1838
01:27:34,119 --> 01:27:37,479
Speaker 2: Oh, it's a lot of time involved to make this.

1839
01:27:37,960 --> 01:27:41,760
Speaker 4: Oh my, keep going. You can't fake that.

1840
01:27:41,920 --> 01:27:43,199
Speaker 2: That's just a marker on a paper.

1841
01:27:43,359 --> 01:27:44,479
Speaker 3: I spent three months on this.

1842
01:27:47,520 --> 01:27:54,000
Speaker 4: Good what's on the page for.

1843
01:27:54,159 --> 01:27:57,640
Speaker 2: The audio listener? If you've seen mcgruber, it's pretty much

1844
01:27:57,680 --> 01:27:59,880
a one to one so far of the KFPR three.

1845
01:28:00,000 --> 01:28:04,079
I'm too Pad of just shining all Jack working, no play.

1846
01:28:05,119 --> 01:28:09,079
It's just my name a million times over? Uh in

1847
01:28:09,199 --> 01:28:09,840
a notepad?

1848
01:28:10,239 --> 01:28:14,399
Speaker 4: Oh my god.

1849
01:28:14,880 --> 01:28:19,640
Speaker 2: Da, it's a it's look, there's no description I can do.

1850
01:28:19,720 --> 01:28:20,880
Speaker 4: That's gonna do this justice? Right now?

1851
01:28:20,960 --> 01:28:27,439
Speaker 2: You should find the video version. This is on a

1852
01:28:27,520 --> 01:28:29,199
notebook paper with actual marker.

1853
01:28:29,319 --> 01:28:32,439
Speaker 4: There's the way you fake this. I can feel the

1854
01:28:32,640 --> 01:28:43,600
marker ink. Let's get that close, Mike.

1855
01:28:43,640 --> 01:28:46,079
Speaker 2: You want to describe that? Yeah, it's it's Mary hanging

1856
01:28:46,159 --> 01:28:48,159
from a like what looks like a trellis pooping on

1857
01:28:48,319 --> 01:28:52,039
Dan or Mike Manatti from way above. It's a pretty

1858
01:28:52,039 --> 01:28:52,600
good drawing me.

1859
01:28:52,760 --> 01:28:56,039
Speaker 3: It's a red steno. It's the exact same notebook that

1860
01:28:56,399 --> 01:28:58,560
he made in the book.

1861
01:29:00,079 --> 01:29:04,920
Speaker 2: You said, like when Dan's being like very Dan, I

1862
01:29:05,680 --> 01:29:08,800
ironically love this. I know I told you that. I'm like,

1863
01:29:08,880 --> 01:29:11,520
if you think this is going to deflate his ego, no,

1864
01:29:12,399 --> 01:29:15,520
why I am putting this in there was like my yearbooks.

1865
01:29:15,039 --> 01:29:18,319
Speaker 4: And that this is this is as soon as you said,

1866
01:29:18,319 --> 01:29:20,199
I've been thinking a lot about my thoughts on this day.

1867
01:29:21,000 --> 01:29:22,960
Speaker 3: I've been thinking a lot about you and how much

1868
01:29:23,079 --> 01:29:26,039
I hate I also love you.

1869
01:29:26,880 --> 01:29:28,319
Speaker 4: This is fantastic.

1870
01:29:30,119 --> 01:29:33,840
Speaker 2: This is incredible practice.

1871
01:29:34,000 --> 01:29:45,800
Speaker 1: Yeah ship stuck my hands suck, Yeah sucks all right, probably,

1872
01:29:46,319 --> 01:29:52,079
ok right, this is incredible.

1873
01:29:53,600 --> 01:29:57,479
Speaker 4: Okay do we really cut my red pranport defend me?

1874
01:29:58,000 --> 01:29:59,319
Speaker 2: I didn't play it yet.

1875
01:30:00,359 --> 01:30:02,760
Speaker 4: Oh. I think that series is I think that series

1876
01:30:02,880 --> 01:30:07,520
is purposely kind of dark, and I think when that

1877
01:30:07,880 --> 01:30:10,399
series uses color, it's with the intention and I think

1878
01:30:10,520 --> 01:30:13,680
it's no. Yeah, but I don't need to defend you.

1879
01:30:14,119 --> 01:30:16,520
We don't have to cut it yet. But like looking

1880
01:30:16,600 --> 01:30:19,119
at this list, I already know what my winner is.

1881
01:30:19,279 --> 01:30:21,279
I'm just trying to find the other cuts to get there.

1882
01:30:22,039 --> 01:30:24,399
All thrown out there. I think like Kingdom Come Deliverance

1883
01:30:24,479 --> 01:30:27,520
is a very beautiful game and it relies on realism

1884
01:30:27,960 --> 01:30:30,399
in a way to create its world, and I think

1885
01:30:30,439 --> 01:30:34,680
it is stunning, but like it's not striking. Maybe yeah,

1886
01:30:34,720 --> 01:30:38,199
I feel like at a certain point I appreciate how

1887
01:30:38,319 --> 01:30:42,319
much it sticks to that like bohemian bohemia, And I've

1888
01:30:42,359 --> 01:30:45,479
seen videos about how like the bushes and trees and

1889
01:30:45,560 --> 01:30:48,479
how the folly just set up that's realistic and like

1890
01:30:48,760 --> 01:30:51,760
very and it's it's really cool. But like when I

1891
01:30:51,800 --> 01:30:53,760
play that game, I'm not just like this was it

1892
01:30:53,880 --> 01:30:57,399
was not the most striking time to be alive visually,

1893
01:30:57,720 --> 01:30:59,680
but like they stuck to that for the purposes of

1894
01:30:59,720 --> 01:31:03,479
the set. But yeah, they like researched everything down to

1895
01:31:03,560 --> 01:31:05,479
the very like buckles that would have been on every belt,

1896
01:31:05,479 --> 01:31:07,399
which is like not exactly what I look for in games,

1897
01:31:07,439 --> 01:31:10,800
but it's like considering how much impressive. Yeah, yeah, but

1898
01:31:10,880 --> 01:31:12,439
I don't know that's like my favorite to look at.

1899
01:31:13,039 --> 01:31:16,119
Speaker 2: I want to cut Shanobi. I think that art style

1900
01:31:16,319 --> 01:31:18,880
is killer. I think certain things like these super attacks

1901
01:31:18,880 --> 01:31:20,439
where the dragon comes in there, like there's some of

1902
01:31:20,479 --> 01:31:22,800
that just hand around art style is incredible. But there's

1903
01:31:22,800 --> 01:31:24,880
a lot of areas too, in environments that are just like,

1904
01:31:25,239 --> 01:31:27,399
I don't know, here's a big kind of like factory area.

1905
01:31:27,680 --> 01:31:29,399
Here's just like you know, some of the like it

1906
01:31:29,439 --> 01:31:32,399
doesn't really stand out. I think it it looks great.

1907
01:31:33,199 --> 01:31:34,399
It's a stacked category.

1908
01:31:35,479 --> 01:31:38,760
Speaker 3: It's stacked. I think we should talk about death stranding too.

1909
01:31:39,479 --> 01:31:41,359
Speaker 2: I mean, I think out of all these that's probably

1910
01:31:41,399 --> 01:31:44,640
the most like, holy shit, photorealistic fidelity type, you know,

1911
01:31:44,840 --> 01:31:47,039
like that is. But it also it's not like it's

1912
01:31:47,159 --> 01:31:52,720
boring realistic. It is very surreal, otherworldly, you know. It's.

1913
01:31:53,880 --> 01:31:56,199
Speaker 4: Yeah, there's pars in that game, like a there's the

1914
01:31:56,359 --> 01:31:59,039
uh when the what the characters when they were walking

1915
01:31:59,119 --> 01:32:03,680
toward the first plate gate. Oh yeah, all those characters.

1916
01:32:03,760 --> 01:32:07,239
Oh yeah, the costume design, the like, the depth. But

1917
01:32:07,359 --> 01:32:10,680
even right at the beginning when you start off, I

1918
01:32:11,479 --> 01:32:14,960
don't seek out photorealism in games. I actually think, like,

1919
01:32:15,079 --> 01:32:18,159
I'm kind of not against it, but it really does

1920
01:32:18,199 --> 01:32:20,039
not do much for me. But early on in that

1921
01:32:20,279 --> 01:32:24,760
first opening scene, I'm like, this looks pretty real. Those

1922
01:32:24,840 --> 01:32:27,760
ridges you're kind of along, that was one of the

1923
01:32:27,800 --> 01:32:31,960
most stunning things ever. I don't But to answer Mary's question,

1924
01:32:32,000 --> 01:32:35,079
I don't think the whole game really looks that great

1925
01:32:35,159 --> 01:32:37,520
in a way other open world games here look fucking

1926
01:32:37,600 --> 01:32:40,960
stunning everywhere you look. But I do think there are

1927
01:32:41,000 --> 01:32:42,920
moments that pop in a way that I'm like, that's

1928
01:32:43,880 --> 01:32:48,880
unreal looking. Yeah, there are some very i think purposely

1929
01:32:49,119 --> 01:32:51,439
muddy areas in that game that are supposed to be

1930
01:32:51,640 --> 01:32:53,359
like a quagmire that he's fighting through.

1931
01:32:53,439 --> 01:32:56,279
Speaker 2: But like and look, I know, photo realism, like some

1932
01:32:56,319 --> 01:32:57,880
people might find it boring or whatever, but like if

1933
01:32:57,880 --> 01:32:59,920
you just talking about like people looking like people in

1934
01:33:00,079 --> 01:33:02,600
looking like these actors, the facial animations and things like that,

1935
01:33:02,760 --> 01:33:05,079
Like the capture technology is like it's in a league

1936
01:33:05,079 --> 01:33:06,760
of its own, you know. I think there's something to

1937
01:33:06,840 --> 01:33:07,279
be said for that.

1938
01:33:08,640 --> 01:33:11,399
Speaker 4: I'd say, uh, just to kind of changeups, I think.

1939
01:33:11,399 --> 01:33:13,800
I think Silent Hill Left probably doesn't hang. I think

1940
01:33:13,840 --> 01:33:15,479
that is a very beautiful game, and the way it

1941
01:33:15,560 --> 01:33:20,159
uses color is impressive, But they're also like like early

1942
01:33:20,239 --> 01:33:24,000
on you're just kind of going through the very monotone

1943
01:33:24,159 --> 01:33:26,239
town and it's like, I know it's intentional.

1944
01:33:26,840 --> 01:33:30,199
Speaker 3: Yeah, it's foggy, it's a it's a dream like nightmare.

1945
01:33:30,319 --> 01:33:31,199
Speaker 4: I don't think it hangs.

1946
01:33:31,800 --> 01:33:33,760
Speaker 2: As much as I do like the direction and art

1947
01:33:33,800 --> 01:33:36,399
style of it, I think like it's a it's.

1948
01:33:36,239 --> 01:33:40,000
Speaker 3: A category all I will concede. I think if we're

1949
01:33:40,039 --> 01:33:42,359
at this point, I think we have to rea talk

1950
01:33:42,399 --> 01:33:47,760
about Claire obscure. Yeah, I would like someone has to

1951
01:33:47,800 --> 01:33:49,479
be an advocate for this game at this point.

1952
01:33:50,039 --> 01:33:52,039
Speaker 2: I also say, right now, I think the heavy hitters

1953
01:33:52,119 --> 01:33:54,319
are I think Ghost of Yota. I think that's training two.

1954
01:33:55,680 --> 01:33:58,920
To me, those are the two. I didn't play sort

1955
01:33:58,920 --> 01:34:00,279
of the Sea, but from what I saw it looks

1956
01:34:01,039 --> 01:34:02,479
it looks awesome, but it looks awesome in the way

1957
01:34:02,520 --> 01:34:04,920
that like Journey or you know, the other games from

1958
01:34:04,960 --> 01:34:07,720
this developer ab Zoo like have looked they're stunning.

1959
01:34:08,039 --> 01:34:12,319
Speaker 3: I think it's a stunning design. I think we've seen

1960
01:34:12,439 --> 01:34:16,600
that style before. I do love the sand and the

1961
01:34:16,680 --> 01:34:20,680
addition of like sea creatures with the sand, it looks amazing.

1962
01:34:21,319 --> 01:34:23,720
It's funny like as we keep talking about the stuff though,

1963
01:34:23,800 --> 01:34:26,520
like I'm maybe more inclined to keep Keeper than I

1964
01:34:26,640 --> 01:34:28,439
am sort Of the Sea. And that's just at where

1965
01:34:28,479 --> 01:34:31,359
we're at with this conversation. But like, there are games

1966
01:34:31,399 --> 01:34:33,239
I'm going to fight for and I'm not sure if

1967
01:34:33,279 --> 01:34:36,079
I would fight for sort of the Sea. It's beautiful, though.

1968
01:34:36,680 --> 01:34:40,720
Midnight Walk is also like again, it's it's so cool

1969
01:34:40,880 --> 01:34:44,239
to have a claymation style game like that in today's age,

1970
01:34:45,000 --> 01:34:46,520
especially as we're like talking about.

1971
01:34:46,920 --> 01:34:47,159
Speaker 4: You know.

1972
01:34:48,640 --> 01:34:51,680
Speaker 3: AI, and just like the way that artists are making games,

1973
01:34:51,720 --> 01:34:55,520
this game is handmade. It's it's incredible that they've constructed

1974
01:34:55,560 --> 01:34:57,399
this the way that they have, and all the characters

1975
01:34:57,479 --> 01:34:59,960
they look ridiculous, and they've done such a good job

1976
01:35:01,079 --> 01:35:04,760
creating original, disgusting characters. So at this point, at some

1977
01:35:04,800 --> 01:35:06,680
point it's subjective and I have to let.

1978
01:35:06,600 --> 01:35:11,720
Speaker 2: It go up. I'll say, uh, I think Expedition thirty

1979
01:35:11,760 --> 01:35:13,960
three is beautiful, but looking at the rest of this list,

1980
01:35:14,159 --> 01:35:16,960
I don't know if it's gonna hang. I think the

1981
01:35:17,439 --> 01:35:22,279
environmental Artist, Yeah, yeah, I'll be willing to like again,

1982
01:35:22,640 --> 01:35:23,680
this is very stacked.

1983
01:35:24,079 --> 01:35:26,359
Speaker 4: I also, I mean Keeper, I know I fought for it,

1984
01:35:26,439 --> 01:35:29,800
but looking at like Ghosts of Yota, I mean i'd

1985
01:35:29,840 --> 01:35:33,000
say Keeper over Death Stranding, but I would too, But

1986
01:35:33,199 --> 01:35:35,039
I mean Midnight Walk, I think is one that I

1987
01:35:35,079 --> 01:35:35,760
wouldn't want.

1988
01:35:35,600 --> 01:35:43,279
Speaker 2: To Yeah to me, it's Yota des stranding in Midnight Walk, Michael, I.

1989
01:35:43,319 --> 01:35:46,840
Speaker 4: Think The thing with Keeper though, is like every single

1990
01:35:47,560 --> 01:35:49,960
frame or shot in that game I think you could

1991
01:35:50,119 --> 01:35:52,159
print and put on your wall and it would look

1992
01:35:52,319 --> 01:35:55,800
incredibly like it doesn't it doesn't look like a video

1993
01:35:55,880 --> 01:35:57,560
game in a video game way. They did this very

1994
01:35:57,640 --> 01:36:01,600
cool watercolor style that just gives so much depth and

1995
01:36:01,720 --> 01:36:03,520
layer to that game in a way like I don't

1996
01:36:03,520 --> 01:36:07,119
think I've seen a game with that style. Uh, And

1997
01:36:07,279 --> 01:36:10,119
like you know, as I just said, like I would

1998
01:36:10,319 --> 01:36:13,199
literally print out screens from that game. And the way

1999
01:36:13,279 --> 01:36:15,279
the camera is faced, so you don't control the camera

2000
01:36:15,319 --> 01:36:18,399
in that game, and it's very very intentional because every

2001
01:36:18,560 --> 01:36:21,640
shot is just so well composed and there is like

2002
01:36:21,800 --> 01:36:25,880
a level of detail and perfection to how these shots

2003
01:36:25,960 --> 01:36:31,000
are that like it's it's such a visually stunning game.

2004
01:36:33,720 --> 01:36:35,800
But they don't have the motion capture that Death Straining has,

2005
01:36:35,880 --> 01:36:37,439
So you know, put a bunch of.

2006
01:36:37,479 --> 01:36:41,720
Speaker 3: Dots on someone's face, just zoom in on someone's cheek

2007
01:36:41,840 --> 01:36:43,760
doesn't mean that it's an amazing just the.

2008
01:36:43,800 --> 01:36:45,840
Speaker 2: Technical stuff like what Mike was saying about, like that

2009
01:36:46,000 --> 01:36:47,920
that playgate thing with like all the like cult is

2010
01:36:48,000 --> 01:36:48,439
going in and.

2011
01:36:48,600 --> 01:36:50,439
Speaker 4: I will say, like the first time in Death Straining

2012
01:36:50,439 --> 01:36:53,720
when you go into that like alternate reality and you

2013
01:36:53,840 --> 01:36:55,520
fight that one guy and there's.

2014
01:36:55,399 --> 01:37:01,640
Speaker 2: All the maybe the most stunning looking things. This is

2015
01:37:01,680 --> 01:37:03,840
the best game to look at. I first saw that

2016
01:37:04,000 --> 01:37:06,279
section when I was at that preview event Japan. Let

2017
01:37:06,319 --> 01:37:08,960
it sit there, and it's the ferris wheel and the like.

2018
01:37:09,119 --> 01:37:10,239
Speaker 4: Yeah that parts.

2019
01:37:11,319 --> 01:37:12,359
Speaker 2: They lots more tree stuff.

2020
01:37:12,760 --> 01:37:12,920
Speaker 4: You know.

2021
01:37:12,960 --> 01:37:14,279
Speaker 2: I'm so glad you brought that up because when I

2022
01:37:14,319 --> 01:37:15,720
was at that preview event, you know, there were like

2023
01:37:15,800 --> 01:37:17,920
thirty people playing the game, all on different things in

2024
01:37:17,960 --> 01:37:19,399
the same room, and you know, I'm getting up to

2025
01:37:19,479 --> 01:37:21,279
use the bathroom stuff. I had food poisoning, I was

2026
01:37:21,279 --> 01:37:24,560
shipping my brains out, Etcagma production really, oh my god,

2027
01:37:25,039 --> 01:37:28,119
I chat so much there. Well, no, I need to

2028
01:37:28,199 --> 01:37:31,000
know that. That's crucial and it's crazy. So on one

2029
01:37:31,039 --> 01:37:32,319
of my nineteen ships.

2030
01:37:32,159 --> 01:37:35,000
Speaker 3: Because you were a production, how much consistency.

2031
01:37:35,119 --> 01:37:37,640
Speaker 2: I would get out toilets and I would walk and

2032
01:37:38,680 --> 01:37:42,119
just taking my time, and uh so people were getting

2033
01:37:42,159 --> 01:37:44,640
ahead of it. And you saw this Ferriss wheel scene

2034
01:37:44,680 --> 01:37:48,640
and then you actually ship your pants as five chili dogs.

2035
01:37:52,039 --> 01:38:02,600
Speaker 5: Oh my god, the chili dogs don't eat it. Give

2036
01:38:02,640 --> 01:38:05,199
ahead a little more.

2037
01:38:05,680 --> 01:38:07,680
Speaker 2: So as soon as I'm walking to the bathroom and

2038
01:38:07,760 --> 01:38:08,760
like I would just out of the corner of my

2039
01:38:08,800 --> 01:38:10,640
eye see all these different stations and I would just

2040
01:38:10,680 --> 01:38:13,239
see these like spinning pinwheel like with all the light

2041
01:38:13,319 --> 01:38:15,960
and they were putting on we had bass ps fives

2042
01:38:16,000 --> 01:38:17,680
at that, and I was like, what the fuck is that.

2043
01:38:17,760 --> 01:38:19,039
I would like be trying to look away, but I

2044
01:38:19,079 --> 01:38:21,359
was like, that is a stunning looking sequence, and then

2045
01:38:21,359 --> 01:38:23,399
I got to it, and holy shit, Like I do

2046
01:38:23,640 --> 01:38:26,760
think that that Neil section with the fireworks and everything

2047
01:38:26,880 --> 01:38:29,479
is maybe the best best game to look at. I

2048
01:38:29,520 --> 01:38:32,119
think it is like the best looking sequence I've ever

2049
01:38:32,159 --> 01:38:34,680
seen in a game that definitely really really good.

2050
01:38:34,720 --> 01:38:36,279
Speaker 4: I would say like that was the moment where I

2051
01:38:36,359 --> 01:38:39,479
was like, oh, like they like you don't even see

2052
01:38:39,520 --> 01:38:42,319
that stuff on PC, like like it's just tremendous.

2053
01:38:42,479 --> 01:38:44,399
Speaker 3: Yeah, well, Judge, I think this has to go to you.

2054
01:38:45,239 --> 01:38:46,560
I don't think I'm willing.

2055
01:38:46,359 --> 01:38:49,119
Speaker 2: To cut that stranding Midnight.

2056
01:38:50,279 --> 01:38:52,680
Speaker 4: I think I think as much as I love Keeper

2057
01:38:52,880 --> 01:38:54,920
and Mary, that was like the first one you brought up.

2058
01:38:55,399 --> 01:38:57,760
Speaker 2: I think I think that's I'll take it.

2059
01:38:57,880 --> 01:39:00,600
Speaker 3: I think that's fair. I want to start this by

2060
01:39:00,680 --> 01:39:05,479
saying I believe very firmly that the winner here is Ghost.

2061
01:39:05,680 --> 01:39:07,800
I agree, and I think it is incredible in so

2062
01:39:07,880 --> 01:39:10,760
many ways. I don't think we should have to argue

2063
01:39:10,840 --> 01:39:12,880
for it. If we're all in alignment, it is so

2064
01:39:13,079 --> 01:39:13,960
unbelievable we don't have.

2065
01:39:13,920 --> 01:39:15,279
Speaker 2: To argue, but I think we do need to give

2066
01:39:15,279 --> 01:39:17,640
it credit of things where's like there's obviously the fidelities

2067
01:39:17,760 --> 01:39:19,720
is stuff, like it's a beautiful looking game, Like the

2068
01:39:19,800 --> 01:39:22,119
environment's incredible the way that like, oh, the snowy area,

2069
01:39:22,199 --> 01:39:24,399
this kind of umninal area. But then even the little

2070
01:39:24,439 --> 01:39:26,439
things like you know, how many fucking maps have we

2071
01:39:26,479 --> 01:39:28,279
looked at in open world games? And you look at

2072
01:39:28,319 --> 01:39:29,800
the map here and just all the kind of like

2073
01:39:29,920 --> 01:39:31,840
you know, paint lines and stuff and just kind of

2074
01:39:31,840 --> 01:39:34,039
the hand drawn like fortresses and things. And when you

2075
01:39:34,079 --> 01:39:36,079
get the map pieces and you're trying to look at

2076
01:39:36,079 --> 01:39:37,720
all the rivers and stuff in a line, it like

2077
01:39:38,119 --> 01:39:41,079
everything feels like there's just cohesive hole in that game.

2078
01:39:43,640 --> 01:39:44,239
So clean.

2079
01:39:44,720 --> 01:39:47,479
Speaker 4: Again, like every like Sword hillt you get like even

2080
01:39:47,520 --> 01:39:49,800
if it's not like the style you're going for without too,

2081
01:39:49,840 --> 01:39:52,239
it's so like just looks incredible with the threads around

2082
01:39:52,319 --> 01:39:55,920
the hilt. But like I don't like every single environment

2083
01:39:55,960 --> 01:39:59,000
I was in the scale the lighting, the color, like

2084
01:39:59,159 --> 01:40:01,399
use of color is up there, like Assassin's Creed Origins.

2085
01:40:01,399 --> 01:40:02,960
It's one of my favorite and open worlds. Like you

2086
01:40:03,039 --> 01:40:05,399
go into that bamboo forest in the north and it's

2087
01:40:05,479 --> 01:40:09,399
just perfectly dark, and you can like the way the

2088
01:40:09,439 --> 01:40:11,720
footprints settle into the snow, they're still there when you

2089
01:40:11,800 --> 01:40:15,319
come back. The when you're just looking out of the coastline,

2090
01:40:15,319 --> 01:40:17,279
the way the fog settles over it. Like I feel

2091
01:40:17,319 --> 01:40:19,600
like I can smell that game almost because it looks

2092
01:40:19,640 --> 01:40:21,479
so good no matter what environment. And then you go

2093
01:40:21,520 --> 01:40:23,000
out of the beaches in the south and it's like

2094
01:40:23,119 --> 01:40:28,000
completely different vibes. I like that is up there with

2095
01:40:28,760 --> 01:40:32,439
the most beautiful games I've ever played. Yeah, and I

2096
01:40:33,239 --> 01:40:36,000
not that this is the best barometer, but I've never

2097
01:40:36,560 --> 01:40:38,760
felt the need to go into photo mode that often.

2098
01:40:39,359 --> 01:40:41,520
And like I actually like when I was playing that game,

2099
01:40:41,560 --> 01:40:43,600
I pulled up my own my old screenshots from like

2100
01:40:43,600 --> 01:40:46,000
a few days before, Like this game is fucking unreal.

2101
01:40:46,119 --> 01:40:48,720
Speaker 2: There's the late title card when you're riding the horse

2102
01:40:48,800 --> 01:40:50,399
and you just see the mountain in the background. Stuff,

2103
01:40:50,479 --> 01:40:52,199
Like it's rare than I'm like taking a back.

2104
01:40:54,439 --> 01:40:57,840
Speaker 4: Feel like kill Bill meets Glorious Bastards meets in the

2105
01:40:57,920 --> 01:40:59,960
mood for Love. It feels like wankr WHI was involve

2106
01:41:00,159 --> 01:41:01,600
with every shot of that and the fact that you're

2107
01:41:01,640 --> 01:41:04,239
controlling the camera and they still manage to make every

2108
01:41:04,319 --> 01:41:05,880
single site line that beautiful is.

2109
01:41:06,039 --> 01:41:08,439
Speaker 3: And it's a part of the design. When you choose

2110
01:41:09,199 --> 01:41:12,920
your next mission, it's done through the flower petals in

2111
01:41:13,039 --> 01:41:16,520
the wind, Like how nice is that? It's not an arrow,

2112
01:41:16,800 --> 01:41:20,960
it's the wind going through the reeds that you're running

2113
01:41:21,039 --> 01:41:23,199
through on your horse, like hot damn.

2114
01:41:23,399 --> 01:41:25,600
Speaker 2: Like a lot of that they did that in Sushima,

2115
01:41:25,840 --> 01:41:27,520
you know, the winds and everything. But like I think

2116
01:41:27,560 --> 01:41:30,960
they just took everything and just up a notch. They

2117
01:41:31,039 --> 01:41:32,880
really did with something like the cinematic quality of this,

2118
01:41:32,960 --> 01:41:35,600
Like I mean the Sushma was very influenced by Kersawa

2119
01:41:35,600 --> 01:41:37,119
and I'm different movies and stuff, but like, I think

2120
01:41:37,159 --> 01:41:40,680
the cinematic influence is much more obvious in the direction

2121
01:41:40,760 --> 01:41:41,079
of this one.

2122
01:41:41,159 --> 01:41:43,000
Speaker 4: Yeah, and like a lot of the quests know exactly

2123
01:41:43,079 --> 01:41:44,800
how good looking the world is. It's like it's not

2124
01:41:44,960 --> 01:41:48,800
go to this place, it's there's a very there's an

2125
01:41:48,840 --> 01:41:51,119
orange tree somewhere in this area, go find it, and

2126
01:41:51,159 --> 01:41:53,039
then you stumble upon it. I forget what kind of

2127
01:41:53,039 --> 01:41:55,439
tree it is. It's not the Ginkgo trees, but it's like, yeah,

2128
01:41:55,520 --> 01:41:57,840
it's gorgeous. And then you're finding these like ice statues

2129
01:41:57,880 --> 01:42:00,439
of a woman and her daughter everywhere. That's snow statues

2130
01:42:00,439 --> 01:42:03,359
at center, but like, oh, then the villages, Like the

2131
01:42:03,520 --> 01:42:06,600
architecture is just like there's a lot of intricacy to

2132
01:42:06,920 --> 01:42:10,800
every piece of wood. I that game is just also

2133
01:42:11,279 --> 01:42:14,640
fucking costume design. Every time I got a new leaving

2134
01:42:14,800 --> 01:42:16,880
leaving aside this the quest design, which I'm sure we'll

2135
01:42:16,880 --> 01:42:22,319
talk about later, but like every new uh gear set

2136
01:42:22,439 --> 01:42:25,079
I got, I was so fucking excited to upgrade it

2137
01:42:25,159 --> 01:42:27,079
to see what it looked like because it's like, especially

2138
01:42:27,159 --> 01:42:29,479
like the Crimson kimono or whatever. It was like, yeah,

2139
01:42:30,359 --> 01:42:32,840
so many of them look unreal and just like further

2140
01:42:32,960 --> 01:42:37,000
embraced the ninja fantasy that game I every layer.

2141
01:42:37,399 --> 01:42:38,760
Speaker 2: I think that game looks incredible.

2142
01:42:38,800 --> 01:42:39,000
Speaker 4: Yeah.

2143
01:42:39,479 --> 01:42:42,039
Speaker 2: I think it's the winner, all right. I already bowlded

2144
01:42:42,079 --> 01:42:44,439
it good best game to look at.

2145
01:42:44,520 --> 01:42:46,640
Speaker 4: Runner ups are Midnight Walking, Death Straining too, but the

2146
01:42:46,720 --> 01:42:49,920
winner is Ghost of Vote yep.

2147
01:42:51,079 --> 01:42:53,880
Speaker 2: Nice. Next category is category.

2148
01:42:53,600 --> 01:42:58,760
Speaker 4: Is best game to listen to? Second to last before

2149
01:42:58,760 --> 01:43:02,399
we get the Game of the Crista. Nominies are South

2150
01:43:02,520 --> 01:43:08,840
of Midnight, Keeper, Sectory, Luminous or Eyes Stranding two, Hollow Night,

2151
01:43:08,960 --> 01:43:13,720
Silk Song, Metroid Prime four, Beyond Doom, The Dark Ages,

2152
01:43:14,000 --> 01:43:16,800
Claire Obscular, Arc Raiders.

2153
01:43:17,760 --> 01:43:20,640
Speaker 2: Uh, I'll cut Death Stranding.

2154
01:43:21,199 --> 01:43:23,520
Speaker 3: I do well the game that you've put in every

2155
01:43:23,600 --> 01:43:25,439
category that's crazy, and.

2156
01:43:25,600 --> 01:43:27,000
Speaker 4: I've cut a lot too.

2157
01:43:27,800 --> 01:43:30,680
Speaker 2: I just think like I always am annoyed whenever it's

2158
01:43:30,720 --> 01:43:32,560
a movie or game or something, and I feel like

2159
01:43:32,720 --> 01:43:35,000
the soundtrack is like, oh, it's the creator being like,

2160
01:43:35,479 --> 01:43:36,720
check out my eclectic taste.

2161
01:43:36,760 --> 01:43:36,880
Speaker 4: You know.

2162
01:43:36,960 --> 01:43:39,399
Speaker 2: It's like it's I hated Baby Driver. It's like, yeah,

2163
01:43:39,439 --> 01:43:41,479
we get it, Edgar Wright, like, oh yeah, we've we've

2164
01:43:41,560 --> 01:43:44,119
heard the music. It's just annoying to me. It's people

2165
01:43:44,159 --> 01:43:46,279
trying to be I just don't like Baby Driver.

2166
01:43:46,119 --> 01:43:46,560
Speaker 4: As a movie.

2167
01:43:46,640 --> 01:43:49,560
Speaker 2: But I mean, I think all the music and deest

2168
01:43:49,640 --> 01:43:52,119
randing makes sense for what's happening. But it's just like,

2169
01:43:52,159 --> 01:43:54,159
all right, we get it today. I follow your Instagram,

2170
01:43:54,239 --> 01:43:54,560
I get it.

2171
01:43:54,680 --> 01:43:57,119
Speaker 3: You know, Keeper is better to look at than sound.

2172
01:43:58,039 --> 01:44:00,000
Speaker 4: Yeah, yeah, I agree.

2173
01:44:00,079 --> 01:44:02,199
Speaker 2: I think there's respectfully cool tracks.

2174
01:44:01,960 --> 01:44:05,000
Speaker 3: But like, like, let's be real here, they can all

2175
01:44:05,039 --> 01:44:05,880
be winners.

2176
01:44:05,880 --> 01:44:08,319
Speaker 2: Sectory kicks ass. I mean it might as well be

2177
01:44:08,399 --> 01:44:10,520
Jountry Warst music to me, you know, which is good

2178
01:44:10,680 --> 01:44:11,119
for whatever.

2179
01:44:11,640 --> 01:44:13,720
Speaker 3: It's not the winner, and I think we have to

2180
01:44:13,760 --> 01:44:18,680
start like being a bit more our creators. The sound

2181
01:44:18,760 --> 01:44:23,119
design is incredible. Is this really like our best game

2182
01:44:23,199 --> 01:44:23,720
to listen to?

2183
01:44:24,760 --> 01:44:24,920
Speaker 1: All?

2184
01:44:25,319 --> 01:44:25,560
Speaker 2: Well?

2185
01:44:25,640 --> 01:44:28,119
Speaker 4: Actually? So? I think the thing about our creators though,

2186
01:44:28,199 --> 01:44:31,720
is that the sound design implies how you play that game. Like,

2187
01:44:31,920 --> 01:44:34,520
the sound design is so important to that game in

2188
01:44:34,640 --> 01:44:37,640
my opinion. You can hear where there's gun, yeah, like

2189
01:44:37,920 --> 01:44:40,319
like the guns sound differently, so you know what people

2190
01:44:40,359 --> 01:44:42,800
are using away you. You can hear the robots. You

2191
01:44:42,880 --> 01:44:43,560
know it's robots.

2192
01:44:43,600 --> 01:44:44,279
Speaker 2: You're gonna have to do it.

2193
01:44:44,439 --> 01:44:47,119
Speaker 4: So I think, like maybe it doesn't sound pretty as

2194
01:44:47,239 --> 01:44:49,159
like some of these other games, but I think like

2195
01:44:49,439 --> 01:44:53,000
the actual usefulness of the sound design, I think is

2196
01:44:53,119 --> 01:44:55,479
something that a lot of games don't quite get to

2197
01:44:55,560 --> 01:44:59,039
that level. So the proximity chat genuinely sounds like there's

2198
01:44:59,039 --> 01:45:01,279
an echo to it when you or in certain sized buildings.

2199
01:45:01,439 --> 01:45:04,119
That's like it does actually kind of reverberate around bigger rooms,

2200
01:45:04,159 --> 01:45:06,039
and then when they're in small hallways, it sounds like

2201
01:45:06,119 --> 01:45:06,880
it's right there.

2202
01:45:06,960 --> 01:45:08,640
Speaker 2: Like I think, oh, high boss.

2203
01:45:08,920 --> 01:45:11,920
Speaker 4: I think a good example is like Battlefield has incredible

2204
01:45:11,960 --> 01:45:13,720
sound design, but it's like not all that useful and

2205
01:45:13,760 --> 01:45:15,119
you're actually playing it, you know, it's just like.

2206
01:45:15,239 --> 01:45:20,359
Speaker 2: A bunch of like just cacocophony. You know, it's just

2207
01:45:20,359 --> 01:45:21,239
a bunch of shit happening.

2208
01:45:21,279 --> 01:45:23,640
Speaker 4: But in our graders, it's like it's very intentional and

2209
01:45:23,840 --> 01:45:28,479
like every sound means something, and I think that's pretty cool.

2210
01:45:28,680 --> 01:45:32,239
Speaker 3: Yeah, not the game that I want to listen to.

2211
01:45:33,359 --> 01:45:36,760
Speaker 2: Metrod Trime Pour has all of the good Metroid sounds

2212
01:45:36,800 --> 01:45:39,039
that you want to hear, and it has like a

2213
01:45:39,119 --> 01:45:41,960
couple like all Timer tracks like that. The Pury Green

2214
01:45:42,079 --> 01:45:47,439
track is incredible, but overall, I don't think it's going

2215
01:45:47,520 --> 01:45:47,760
to hang.

2216
01:45:48,319 --> 01:45:50,960
Speaker 3: It's just shocking that you, like, did you nominate those?

2217
01:45:52,119 --> 01:45:52,520
Speaker 2: I don't know.

2218
01:45:52,800 --> 01:45:56,039
Speaker 3: I may have you did this in Death Stranding too,

2219
01:45:56,159 --> 01:45:59,520
I assume, but not Hades Too, which is like to

2220
01:45:59,640 --> 01:46:02,239
listen too, has fucking music in it.

2221
01:46:02,359 --> 01:46:03,199
Speaker 2: It has a boss.

2222
01:46:03,239 --> 01:46:04,359
Speaker 3: Dedicated to music.

2223
01:46:04,520 --> 01:46:11,000
Speaker 2: Oh, the sirens would be here, like like why we

2224
01:46:11,159 --> 01:46:11,680
do what we do?

2225
01:46:11,840 --> 01:46:13,720
Speaker 4: I don't remember any video games such a.

2226
01:46:13,920 --> 01:46:16,800
Speaker 3: Music oriented video game, but you didn't nominate I don't

2227
01:46:16,840 --> 01:46:20,359
remember game music South of Midnight is stunning and is

2228
01:46:20,800 --> 01:46:23,920
set to musical tracks. So everything, the story, all the

2229
01:46:24,000 --> 01:46:26,520
boss fights, they're all set to musical tracks. It is

2230
01:46:26,720 --> 01:46:30,319
incredibly well done and it does deserve a nod. I

2231
01:46:30,399 --> 01:46:33,960
would cut other things before I cut it. I think

2232
01:46:34,439 --> 01:46:37,279
Doom love me some metal music, and I think it

2233
01:46:37,479 --> 01:46:39,439
is really good metal music, but I don't think it's

2234
01:46:39,479 --> 01:46:41,319
actually the best metal music I've ever heard.

2235
01:46:41,439 --> 01:46:43,199
Speaker 2: I think this is the weakest of the Doom sound.

2236
01:46:43,439 --> 01:46:44,239
Speaker 4: I agree.

2237
01:46:45,560 --> 01:46:49,479
Speaker 2: Then the Luminous the music is a big part of

2238
01:46:49,640 --> 01:46:52,359
the game, but I think Jacob Geller said something about

2239
01:46:52,359 --> 01:46:55,000
how a lot of it sounds like songs that would

2240
01:46:55,039 --> 01:46:58,880
be like Royalty Free on like a Netflix reality show

2241
01:46:59,000 --> 01:47:00,920
or something like that. That yeah, and it's like I

2242
01:47:00,960 --> 01:47:02,920
think I'm the PSP and every like. It works for

2243
01:47:03,000 --> 01:47:06,079
the game and everything, but like, I cannot imagine listening

2244
01:47:06,159 --> 01:47:08,920
to any luminous music outside of the context of luminis.

2245
01:47:09,960 --> 01:47:11,840
I think we can cut it, Okay, does Hollow nine

2246
01:47:11,920 --> 01:47:12,439
have good music.

2247
01:47:12,840 --> 01:47:15,319
Speaker 3: Hollan Nite does have good music. I think it's within

2248
01:47:15,399 --> 01:47:18,720
the context of it. It's hilarious. I think if if

2249
01:47:18,760 --> 01:47:21,199
we had nominated other games, I would have been like

2250
01:47:21,239 --> 01:47:23,119
holy shit, Like this game, like the music is so

2251
01:47:23,279 --> 01:47:25,880
essential to the gameplay. I don't think that's true with

2252
01:47:25,920 --> 01:47:28,279
Hollow Night, but I think it's incredible for world building

2253
01:47:28,359 --> 01:47:29,000
an atmosphere.

2254
01:47:29,279 --> 01:47:30,720
Speaker 2: You know a game I should nominate for this is

2255
01:47:30,760 --> 01:47:31,439
Ball x Pit.

2256
01:47:31,720 --> 01:47:34,159
Speaker 4: They've got some really fucking good songs, and that especially

2257
01:47:34,199 --> 01:47:36,319
the Desert got stuck in my head for like six days.

2258
01:47:36,640 --> 01:47:38,439
Speaker 3: There is good music in there. I think it's like,

2259
01:47:40,000 --> 01:47:42,399
I think we're we're at the point though, where I

2260
01:47:42,399 --> 01:47:44,720
think we've started making some like serious cuts, and I

2261
01:47:44,800 --> 01:47:47,239
think if we're gonna fight really hard for our greaders,

2262
01:47:47,319 --> 01:47:49,920
I would keep that over, but I won't lose Clare Obscure,

2263
01:47:49,960 --> 01:47:53,760
which I think is just phenomenal and probably the winner,

2264
01:47:53,840 --> 01:47:56,920
and South of Midnight, which I think put this game

2265
01:47:57,439 --> 01:48:00,920
is about the music. The music is core to the game,

2266
01:48:01,000 --> 01:48:02,880
and then the game mechanics work around the music.

2267
01:48:02,960 --> 01:48:04,800
Speaker 2: That is so cool. I mean we didn't like the

2268
01:48:04,920 --> 01:48:09,319
musicself of Midnight. It was like too on the note literal.

2269
01:48:09,880 --> 01:48:11,800
Speaker 4: Yeah, Like when you're climbing the tree and it's like

2270
01:48:12,000 --> 01:48:14,359
singing to you about climbing the tree, It's like, Yep,

2271
01:48:14,560 --> 01:48:15,319
that's what I'm doing.

2272
01:48:15,479 --> 01:48:17,079
Speaker 3: There's a body in that tree though.

2273
01:48:17,560 --> 01:48:20,079
Speaker 4: Yeah, you know, I get why people like it, and

2274
01:48:20,159 --> 01:48:22,239
I do think it. I think the music is self

2275
01:48:22,359 --> 01:48:23,960
is good, but the way it's set to the game

2276
01:48:24,039 --> 01:48:28,159
I couldn't do. But music is so core to that game,

2277
01:48:28,279 --> 01:48:28,760
I'll take it.

2278
01:48:28,920 --> 01:48:30,359
Speaker 2: We're also at a point with Ease three where we're

2279
01:48:30,439 --> 01:48:34,439
arguing we are direction and music.

2280
01:48:36,159 --> 01:48:40,159
Speaker 4: It's got really good soundcheck score and also the sound

2281
01:48:40,159 --> 01:48:42,079
direction is good too for a turn based arpag like

2282
01:48:42,159 --> 01:48:45,880
the noises when you're actually like connecting with the boss.

2283
01:48:46,119 --> 01:48:47,880
Speaker 2: And it was just like to listen to like great

2284
01:48:47,920 --> 01:48:48,479
voice acting.

2285
01:48:49,039 --> 01:48:54,159
Speaker 3: Yeah, yeah, the voice actors unbelievably good.

2286
01:48:54,319 --> 01:48:55,199
Speaker 2: Except for Ben Star.

2287
01:48:55,479 --> 01:48:57,439
Speaker 3: It's okay, it's amazing.

2288
01:48:57,640 --> 01:49:01,279
Speaker 4: They're also about this, Okay, best game to listen to.

2289
01:49:01,359 --> 01:49:03,560
Runner ups are Arc Raiders in South of Midnight and

2290
01:49:03,600 --> 01:49:08,000
the winner is verb Obscure Expedition thirty three Spill some Ink.

2291
01:49:14,840 --> 01:49:17,760
Speaker 2: This is the final one, alright, the final top before

2292
01:49:18,239 --> 01:49:21,680
before we take a break and then Top ten. Okay, yeah,

2293
01:49:21,760 --> 01:49:23,760
here it is Dumbass of the Year.

2294
01:49:24,600 --> 01:49:30,960
Speaker 4: Parentheses positive or negative here nowadays are Nate from Baby Steps,

2295
01:49:31,479 --> 01:49:34,159
Miles Mackenzie from Metroid Prime four.

2296
01:49:34,520 --> 01:49:37,239
Speaker 3: Void Kong from Donkey Kong Bonanza.

2297
01:49:37,079 --> 01:49:42,119
Speaker 2: Dora of Hades two, doll Man deast Randing two, Tropio.

2298
01:49:42,279 --> 01:49:48,239
Speaker 4: Hollow Night, Silk Song, Oh, Yachtslee from Avowed, the guest

2299
01:49:48,359 --> 01:49:50,640
roles from Expedition thirty three and Mike, you want to

2300
01:49:50,680 --> 01:49:51,039
take this one?

2301
01:49:51,520 --> 01:49:52,399
Speaker 3: Randy Pitchford.

2302
01:49:57,000 --> 01:50:01,439
Speaker 2: I boy, they're good ones here. I think do Main

2303
01:50:01,560 --> 01:50:04,159
is just a cool dude. Yeah, I think we cut

2304
01:50:04,279 --> 01:50:04,680
doll Man.

2305
01:50:05,159 --> 01:50:06,479
Speaker 3: Dumb Man's fine.

2306
01:50:07,159 --> 01:50:09,960
Speaker 4: You've seen that cigarette swim dance thing he does. Yeah,

2307
01:50:09,960 --> 01:50:14,079
it's incredible and it's this old head stupid but so much.

2308
01:50:14,359 --> 01:50:21,479
Speaker 2: Yes, yeah, uh hmm. Yachtsley is more just insufferable than

2309
01:50:21,520 --> 01:50:24,960
a dumb ass. I just like Yachtsley is someone if

2310
01:50:25,000 --> 01:50:29,279
she was my neighbor, I would move. Yeah, that's a

2311
01:50:29,359 --> 01:50:30,239
good way to describe.

2312
01:50:31,479 --> 01:50:31,800
Speaker 4: I don't know.

2313
01:50:32,560 --> 01:50:34,239
Speaker 2: Yeah, I don't know. I get that's the dart in

2314
01:50:34,279 --> 01:50:36,720
the bull's eye. I yeah, she's not great.

2315
01:50:36,800 --> 01:50:42,520
Speaker 4: It sucks. Oh god. The gest rolls are so fucking good.

2316
01:50:42,760 --> 01:50:45,680
I think they embody kind of down. There's such little

2317
01:50:45,760 --> 01:50:52,560
fucking ships and they're like good, but they're such there there.

2318
01:50:52,800 --> 01:50:54,239
Speaker 2: They're so quick to talk.

2319
01:50:54,119 --> 01:50:56,920
Speaker 4: Ship even though they're like a quarter of your size,

2320
01:50:57,279 --> 01:50:59,760
Like you come, are you fact?

2321
01:50:59,760 --> 01:51:06,520
Speaker 2: Those? He's really good at this, He's like, this is

2322
01:51:06,560 --> 01:51:07,159
a dumb ass.

2323
01:51:07,279 --> 01:51:11,600
Speaker 4: Good I gotta leaves really good, unbelievably.

2324
01:51:12,439 --> 01:51:15,640
Speaker 2: Yeah, they're so fun. I love that. The same vein

2325
01:51:15,800 --> 01:51:19,720
as Yachtley the fucking ghost from Haities two. Dora, I

2326
01:51:19,800 --> 01:51:22,279
think again inferable. I don't think it's a dumb ass.

2327
01:51:22,359 --> 01:51:24,479
She's just like, you're just I just hate talking to you.

2328
01:51:25,119 --> 01:51:27,520
She's a I'm trying to think. I feel like they

2329
01:51:27,600 --> 01:51:30,439
go a bit too like Manic Pixie dream Girl with her.

2330
01:51:30,520 --> 01:51:33,720
It's just too gen z. Just uh, I hate you

2331
01:51:33,840 --> 01:51:36,479
and now I'm sweet, Like you know, I just hate

2332
01:51:36,479 --> 01:51:38,239
that ship. But like, I don't spoil it, but what

2333
01:51:38,319 --> 01:51:41,479
do you think? The twist for Dora is a chaotic

2334
01:51:41,760 --> 01:51:43,199
character named Dora.

2335
01:51:44,520 --> 01:51:45,560
Speaker 3: She's an explorer.

2336
01:51:46,640 --> 01:51:48,039
Speaker 2: I don't know Dora.

2337
01:51:48,560 --> 01:51:50,840
Speaker 4: Like God, I don't want to spoil it because people

2338
01:51:50,840 --> 01:51:53,239
haven't done it, but but like immediately met this character

2339
01:51:53,279 --> 01:51:55,359
and I was like, Okay, they are doing this thing.

2340
01:51:55,439 --> 01:51:59,359
Speaker 2: It's this this character in mythology or whatever. And it's

2341
01:51:59,479 --> 01:52:01,319
just like, Okay, Dora.

2342
01:52:02,640 --> 01:52:02,920
Speaker 3: Saw it.

2343
01:52:03,119 --> 01:52:05,760
Speaker 4: You saw it coming, yes, And to the point where

2344
01:52:05,800 --> 01:52:08,560
I was like, that's such low hanging for but maybe it's.

2345
01:52:09,960 --> 01:52:16,520
Speaker 2: There's a box involved. Oh but I was like, okay, okay, yeah,

2346
01:52:16,520 --> 01:52:19,960
I just she sucks. Boy, void Kong is a dumb ass.

2347
01:52:20,880 --> 01:52:21,000
Speaker 4: Uh.

2348
01:52:22,079 --> 01:52:23,720
Speaker 2: I think he's really funny. I think he's the way

2349
01:52:23,800 --> 01:52:24,560
but he's a dumb ass.

2350
01:52:24,600 --> 01:52:27,319
Speaker 4: And it's also the way he's got stakes all over

2351
01:52:27,319 --> 01:52:29,000
the world that you then destroy and he's Yeah.

2352
01:52:29,039 --> 01:52:31,159
Speaker 2: Also it's so fucking funny. Again, we're spoiling this game

2353
01:52:31,159 --> 01:52:32,840
of the year. But the fact that like he's built

2354
01:52:33,000 --> 01:52:34,359
is like, I'm the bad guy in this game. I

2355
01:52:34,520 --> 01:52:37,079
Void Kong and then like there the King k Rules

2356
01:52:37,199 --> 01:52:40,479
comes like fuck you. Yeah, it's like you fucking suck.

2357
01:52:40,600 --> 01:52:43,520
He's just plugging up holes all over the world. Yeah,

2358
01:52:44,039 --> 01:52:48,920
I love that. Boy. Miles mackenzie sounds like an actual

2359
01:52:49,000 --> 01:52:53,279
like an anybody who says what I don't mind him, Like,

2360
01:52:53,319 --> 01:52:56,439
I mean, yeah, the when you first meet him, he'snnoying

2361
01:52:56,520 --> 01:52:58,159
and then it's just like he's just a nerdy guy

2362
01:52:58,199 --> 01:53:01,199
that upgrades her farm. Well maybe that maybe we cut him.

2363
01:53:01,199 --> 01:53:02,399
Then I think we cut him.

2364
01:53:02,399 --> 01:53:03,760
Speaker 4: It's just like he's totally You have.

2365
01:53:03,800 --> 01:53:07,600
Speaker 3: To feel strongly about these or either direction or they

2366
01:53:07,640 --> 01:53:07,960
have to go.

2367
01:53:08,479 --> 01:53:11,520
Speaker 4: I think I think Trobio is very good. Trobo's awesome.

2368
01:53:11,640 --> 01:53:12,399
Speaker 2: He's a dumb ass.

2369
01:53:12,880 --> 01:53:16,880
Speaker 4: Yeah, just a super cocky sings his own name and like, yeah,

2370
01:53:17,279 --> 01:53:17,680
he's great.

2371
01:53:17,720 --> 01:53:20,119
Speaker 3: I think he's kind of built this aura and he

2372
01:53:20,239 --> 01:53:23,119
has a stage and there's all this text about him.

2373
01:53:23,199 --> 01:53:25,880
I actually think Trobio is perfect for this list, so

2374
01:53:26,000 --> 01:53:29,800
I think he should stay Nate. I don't feel super

2375
01:53:29,840 --> 01:53:32,600
strongly about Nate positive or negative. But he is a

2376
01:53:32,680 --> 01:53:33,159
dumb ass.

2377
01:53:33,399 --> 01:53:34,880
Speaker 2: That's the thing he is. Like, he is so purely

2378
01:53:35,039 --> 01:53:35,640
a dumb ass.

2379
01:53:35,800 --> 01:53:38,600
Speaker 3: Turns down a map, turns down help, doesn't want to.

2380
01:53:38,720 --> 01:53:42,319
Speaker 2: Just lives and just fucking sits around his dirty pajamas,

2381
01:53:42,479 --> 01:53:44,720
and you know, it's like, yeah, you just you suck

2382
01:53:44,760 --> 01:53:47,640
your dumb ass, you know, Like I don't know, but

2383
01:53:47,760 --> 01:53:51,119
it's not like positive or negative. It's just like dumb.

2384
01:53:51,359 --> 01:53:53,960
This is just a dumb dude, dude, you know. Yeah,

2385
01:53:54,800 --> 01:53:56,760
it's like some of these other are lovable dumb asses

2386
01:53:56,920 --> 01:53:59,880
or you're so fucking dumb. Uh it's notable. You know,

2387
01:54:01,520 --> 01:54:05,680
who are you thinking with that? Hmm, Nate, like removing

2388
01:54:06,359 --> 01:54:09,159
Uh Yeah, I just don't. I don't think it's positive

2389
01:54:09,239 --> 01:54:10,439
or negative. And he just sucks.

2390
01:54:11,079 --> 01:54:18,600
Speaker 3: He does suckle. We gotta cut. I want to keep Trobio.

2391
01:54:18,800 --> 01:54:19,840
I feel strongly about that.

2392
01:54:21,239 --> 01:54:23,039
Speaker 2: I think the gestrels are hard. I think this is

2393
01:54:23,079 --> 01:54:23,680
a tough one.

2394
01:54:26,920 --> 01:54:27,439
Speaker 4: This is tough.

2395
01:54:27,439 --> 01:54:31,079
Speaker 2: We got Void Kong, Trobio, the guest rolls and Randy

2396
01:54:31,199 --> 01:54:35,640
Pitchford of Gearbox, the human man that exists gestrols. After

2397
01:54:35,680 --> 01:54:37,840
you beat, after you beat the first suck up a top,

2398
01:54:37,840 --> 01:54:38,199
they're like.

2399
01:54:38,239 --> 01:54:41,079
Speaker 4: Oh my god, we fucked up. We didn't build it correctly.

2400
01:54:41,680 --> 01:54:47,439
That's like they're literally good dumbasses. They're so fucking funny,

2401
01:54:47,520 --> 01:54:50,800
they're they they're just basically like cooler. What are the

2402
01:54:51,159 --> 01:54:54,000
things the seeds you get from Breath of the Wild,

2403
01:54:54,479 --> 01:54:58,319
Oh rack, they're like co rocks but funny.

2404
01:54:59,359 --> 01:55:02,880
Speaker 2: I will say, Randy already won in one dumb thing

2405
01:55:02,920 --> 01:55:05,359
of the year bad. I think we can cut Randy. Yeah,

2406
01:55:06,079 --> 01:55:09,920
congrats to Adam uh and so it's void contrivial guest

2407
01:55:10,000 --> 01:55:11,119
of God Mike, I think.

2408
01:55:11,000 --> 01:55:13,520
Speaker 3: We need to do another gestrial impression to really steal

2409
01:55:13,560 --> 01:55:13,880
the deal.

2410
01:55:14,119 --> 01:55:16,159
Speaker 2: All right, guests, tell us we should win.

2411
01:55:18,520 --> 01:55:21,760
Speaker 6: Because we are the prom defenders of our village and

2412
01:55:22,119 --> 01:55:24,039
we don't need the sucker pophy.

2413
01:55:24,159 --> 01:55:27,199
Speaker 2: Well, defend our own bad and our honor.

2414
01:55:28,039 --> 01:55:32,600
Speaker 6: Argue with your stupid paintings and your stupid endings and.

2415
01:55:34,199 --> 01:55:37,159
Speaker 2: Multiple endings to this game. I don't care about that.

2416
01:55:37,520 --> 01:55:41,680
We will fuck you up, Gestro.

2417
01:55:42,159 --> 01:55:45,159
Speaker 4: Yeah, all right, the mass of the year runner ups

2418
01:55:45,159 --> 01:55:49,039
are a void Kong Trovio. But the winner is the guest.

2419
01:55:49,199 --> 01:55:50,840
The gest rolls from expision thirty.

2420
01:55:51,119 --> 01:55:56,199
Speaker 2: Yeah, it's time to figure out the top ten games

2421
01:55:56,840 --> 01:56:01,760
of twenty twenty five. We have a blank Google oc

2422
01:56:01,960 --> 01:56:05,600
in front of us. We are fire Escape. We are Dan, Mike,

2423
01:56:05,680 --> 01:56:09,960
Mary and Jake. And this is it. After twenty four categories,

2424
01:56:10,079 --> 01:56:11,880
it is down to this. What are you laughing at him?

2425
01:56:11,880 --> 01:56:13,680
I was trying to move the pages. It wouldn't move. No,

2426
01:56:13,720 --> 01:56:15,359
because we don't have anything below this. Wait, we got

2427
01:56:15,439 --> 01:56:18,640
to fill it out. Judge Jake, the cool judge Jake

2428
01:56:18,680 --> 01:56:21,159
over there will be the one filling this out as

2429
01:56:21,359 --> 01:56:24,479
we populate this list, cut things off, and then order

2430
01:56:24,640 --> 01:56:28,199
the final top ten of the year. I guess it's

2431
01:56:28,239 --> 01:56:30,840
time we start naming stuff. That's it, the obvious ones.

2432
01:56:31,359 --> 01:56:33,800
Speaker 3: Wait when we do like a lot of circle that

2433
01:56:33,880 --> 01:56:36,439
when one person isn't naming six games?

2434
01:56:38,359 --> 01:56:41,279
Speaker 4: Uh, okay, I'm not gonna just go out of order

2435
01:56:41,319 --> 01:56:41,520
a bit.

2436
01:56:41,640 --> 01:56:42,239
Speaker 2: I'll say.

2437
01:56:43,600 --> 01:56:48,000
Speaker 4: Blueprints haities two. Okay, let's leg it in time, Jesus

2438
01:56:48,079 --> 01:56:49,359
go faster, faster, faster.

2439
01:56:50,600 --> 01:56:51,479
Speaker 2: Wait haities two.

2440
01:56:51,600 --> 01:56:51,880
Speaker 4: Okay.

2441
01:56:52,840 --> 01:57:00,920
Speaker 2: Also, I have to fix the fonk because you're ready, Judge,

2442
01:57:01,199 --> 01:57:02,960
he looks like a damned fool. He looks like a

2443
01:57:03,119 --> 01:57:05,840
audio listener. He's got a damn donkey congo. All right,

2444
01:57:05,880 --> 01:57:08,159
talking to Amy stuff Expedition thirty three.

2445
01:57:10,479 --> 01:57:16,000
Speaker 4: I'm gonna put Silent Hill left, okay, Uh Monster Trained two,

2446
01:57:17,119 --> 01:57:18,960
Ghost of a Yota.

2447
01:57:24,039 --> 01:57:28,760
Speaker 2: Thinking and chewing and chewing Shnoby Art of Vengeance?

2448
01:57:29,720 --> 01:57:33,840
Speaker 3: Yeah yeah, hello night silk song.

2449
01:57:40,880 --> 01:57:47,439
Speaker 4: Uh ar rats. If you're gonna do Shnoby, I will

2450
01:57:47,479 --> 01:57:56,000
see Megabank sectory.

2451
01:57:58,399 --> 01:58:06,640
Speaker 3: Randy Pitchford, you can skip. I'm thinking the art of Vengeance.

2452
01:58:16,199 --> 01:58:21,479
Speaker 2: All I'm going to do oh for.

2453
01:58:21,600 --> 01:58:24,119
Speaker 3: Game of the Year, all right, Bud.

2454
01:58:26,680 --> 01:58:30,800
Speaker 2: I felt hollo, okay.

2455
01:58:32,000 --> 01:58:32,159
Speaker 4: Oh.

2456
01:58:32,319 --> 01:58:38,039
Speaker 2: I'm difficult and I make people's lives more meaningful. So

2457
01:58:38,119 --> 01:58:39,920
I'm wasted on my gun argument my.

2458
01:58:40,039 --> 01:58:43,840
Speaker 3: Impressions to help me get through my bad arguments.

2459
01:58:43,920 --> 01:58:52,760
Speaker 2: These we beats are metaphor for religion, not religious. Uh

2460
01:58:53,239 --> 01:58:54,239
do we have here?

2461
01:58:55,399 --> 01:58:55,560
Speaker 3: Uh?

2462
01:58:56,800 --> 01:59:00,479
Speaker 4: You already said Hayes two. I think of my Now

2463
01:59:00,520 --> 01:59:03,920
I'm getting into my like five to tens battlefield six.

2464
01:59:06,279 --> 01:59:10,119
Speaker 2: Donkey Kong Bonanza, thank you Peak.

2465
01:59:11,800 --> 01:59:13,359
Speaker 4: Really? Yeah?

2466
01:59:14,840 --> 01:59:19,319
Speaker 2: Yeah, it doesn't feel good, does it? Sens Man and

2467
01:59:19,399 --> 01:59:20,359
Donkey Kong had.

2468
01:59:22,359 --> 01:59:23,159
Speaker 3: Negative aura.

2469
01:59:25,279 --> 01:59:26,119
Speaker 2: You know what I'm muting you?

2470
01:59:28,279 --> 01:59:30,039
Speaker 4: Uh night Rain.

2471
01:59:31,439 --> 01:59:31,880
Speaker 2: Mm hmm.

2472
01:59:38,479 --> 01:59:41,319
Speaker 3: At some point, yeah, start looking because at some point

2473
01:59:41,359 --> 01:59:44,560
if you're just saying games, we're wasting if.

2474
01:59:44,399 --> 01:59:47,439
Speaker 4: Not ventured outside my list, I haven't. I'm trying to now.

2475
01:59:47,439 --> 01:59:51,159
I'm just trying to remember, like that's training too. Oh yeah,

2476
01:59:51,199 --> 01:59:54,359
that's training to metroids. Not on there yet either, assuming

2477
01:59:54,399 --> 01:59:54,880
you want there?

2478
02:00:00,119 --> 02:00:07,920
Speaker 3: Said, Yeah, our creators is on there by.

2479
02:00:12,439 --> 02:00:15,760
Speaker 2: Mm hmmm. Did we get our graders? Yeah, we got

2480
02:00:15,800 --> 02:00:19,119
our creators. I think all of my favorites are here.

2481
02:00:19,159 --> 02:00:21,239
Speaker 3: I think the ones where I know they can they

2482
02:00:21,279 --> 02:00:22,520
have a chance are on there.

2483
02:00:23,479 --> 02:00:27,640
Speaker 2: Checking mine, I think most of my big ones around.

2484
02:00:27,760 --> 02:00:30,680
We got Blue Princy the first one. Yeah, hm hmm.

2485
02:00:32,159 --> 02:00:33,319
That seems pretty strong.

2486
02:00:36,760 --> 02:00:39,000
Speaker 4: Let me how things cropping.

2487
02:00:38,760 --> 02:00:42,600
Speaker 3: Out and make sure yeah speak now or forever hold

2488
02:00:42,640 --> 02:00:45,319
your piece. We have Shinobi.

2489
02:00:46,159 --> 02:00:57,399
Speaker 2: Okay, so we have nineteen right now? Avowed I loved it.

2490
02:00:57,840 --> 02:00:59,640
Speaker 3: You would have to argue for it.

2491
02:01:01,800 --> 02:01:03,680
Speaker 2: I'll look at my kind of loose list right now.

2492
02:01:03,800 --> 02:01:05,399
Speaker 3: If it's not on your top ten I don't want

2493
02:01:05,439 --> 02:01:06,039
you to say that's.

2494
02:01:05,920 --> 02:01:08,439
Speaker 2: Something I don't even know right now. It's at my

2495
02:01:08,600 --> 02:01:10,319
like loose sixteen.

2496
02:01:12,520 --> 02:01:13,359
Speaker 3: Don't put it on there.

2497
02:01:13,840 --> 02:01:17,319
Speaker 4: Okay, Okay, you know what I mean. For struggling, then

2498
02:01:17,920 --> 02:01:20,520
find something. Maybe that's a good sign, a like a

2499
02:01:20,600 --> 02:01:22,199
sign that we Yeah.

2500
02:01:22,039 --> 02:01:24,319
Speaker 2: I mean like Luminous is like close to my top ten,

2501
02:01:24,520 --> 02:01:26,239
but I know i'd be the only one and it's

2502
02:01:26,279 --> 02:01:28,880
not even definitely on my top ten. So Mark, our

2503
02:01:28,920 --> 02:01:31,319
World's not gonna make it. You were saying Fortnite should

2504
02:01:31,319 --> 02:01:35,960
make it. Oh, the out Foxies came out earlier this year.

2505
02:01:36,000 --> 02:01:36,840
Speaker 4: Oh, we did talk.

2506
02:01:36,720 --> 02:01:38,960
Speaker 2: About that was really that was a really good one

2507
02:01:39,000 --> 02:01:40,079
for the Fox. Yeah.

2508
02:01:41,279 --> 02:01:43,600
Speaker 3: I don't think Papastrella will make it. I don't think

2509
02:01:43,640 --> 02:01:45,000
Guns of Fury will make it.

2510
02:01:45,800 --> 02:01:46,960
Speaker 2: Keepper, do you guys want Keeper?

2511
02:01:47,119 --> 02:01:48,159
Speaker 3: I don't think it's gonna make it.

2512
02:01:48,399 --> 02:01:49,880
Speaker 4: Yeah, But I mean, like, do you still like, do

2513
02:01:49,920 --> 02:01:52,000
you still think it's it could get like number ten?

2514
02:01:52,279 --> 02:01:53,920
Speaker 3: I don't think it will get top ten.

2515
02:01:54,039 --> 02:01:55,319
Speaker 2: Okay, that is how I feel.

2516
02:01:55,640 --> 02:01:59,279
Speaker 3: I like that game. I I like that game. I

2517
02:01:59,319 --> 02:02:02,840
do not think it's ten. I don't think Doom is

2518
02:02:02,880 --> 02:02:07,359
top ten. I don't think will World is top ten.

2519
02:02:07,640 --> 02:02:09,399
Midnight Walk is not top ten. There's a lot that

2520
02:02:09,520 --> 02:02:13,159
I like, Man, I know, it's a great year. This

2521
02:02:13,279 --> 02:02:16,720
is a good We're being tough because it was these

2522
02:02:16,760 --> 02:02:20,079
are these are hot contendees and I just don't think

2523
02:02:20,119 --> 02:02:22,920
we're probably going to get them in and I want

2524
02:02:22,960 --> 02:02:24,680
to respect everybody's.

2525
02:02:24,640 --> 02:02:26,760
Speaker 2: It's the best year since we started doing this podcast.

2526
02:02:26,880 --> 02:02:28,359
Like I look back at my top tens of every

2527
02:02:28,399 --> 02:02:31,239
year and usually like they're they're years where it's like

2528
02:02:31,319 --> 02:02:33,159
the one, two, and three I feel strongly about. In

2529
02:02:33,159 --> 02:02:35,119
the rest it's like, yeah, that was fine. This is

2530
02:02:35,119 --> 02:02:36,319
the first time I've ever wanted to do a top

2531
02:02:36,359 --> 02:02:38,479
twenty list for Giant Bond the font so.

2532
02:02:38,560 --> 02:02:41,119
Speaker 3: People can see all the games on here because people are.

2533
02:02:41,079 --> 02:02:44,039
Speaker 2: Like, yeah, I'm struggling with that because it's going to.

2534
02:02:44,079 --> 02:02:44,640
Speaker 4: Be tough to.

2535
02:02:46,239 --> 02:02:48,239
Speaker 2: Yeah, maybe go half a size for now and then

2536
02:02:50,000 --> 02:02:57,039
uh I think it's on Dora. Yeah no, I'm scrolling.

2537
02:03:03,720 --> 02:03:06,760
Speaker 3: I'm running out of funians. I'm worried.

2538
02:03:07,159 --> 02:03:08,079
Speaker 2: Sixteen more cookies.

2539
02:03:11,760 --> 02:03:14,960
Speaker 4: Oh my god, We're so blessed. Give her the crunchiest food.

2540
02:03:15,000 --> 02:03:18,239
Speaker 2: I love it. It's the best thing I've ever Oh

2541
02:03:18,359 --> 02:03:21,760
my god, I can right here. I don't need to hear.

2542
02:03:22,600 --> 02:03:25,520
Speaker 4: That's fine, it's not true. It's pretty small, but they're

2543
02:03:25,520 --> 02:03:27,560
all there. We do have twenty here.

2544
02:03:27,800 --> 02:03:31,560
Speaker 2: I think that's probably a good place to start to start,

2545
02:03:31,720 --> 02:03:33,640
you know, chopping this.

2546
02:03:33,760 --> 02:03:34,359
Speaker 4: Down a little.

2547
02:03:35,840 --> 02:03:39,399
Speaker 2: I'll be realistic. Lego Party is probably gonna be in

2548
02:03:39,439 --> 02:03:39,960
my top ten.

2549
02:03:40,159 --> 02:03:41,640
Speaker 3: Yeah, bless you for even trying.

2550
02:03:41,960 --> 02:03:44,239
Speaker 2: No, I'm not even trying. I'm cutting it up literally

2551
02:03:44,359 --> 02:03:47,039
the first cut. Yeah, is that where we're doing. We're

2552
02:03:47,039 --> 02:03:49,880
trying to find ten to cut. We need, we need

2553
02:03:49,960 --> 02:03:52,640
to just cut. I know Lego Party is not gonna

2554
02:03:52,640 --> 02:03:52,800
make it.

2555
02:03:53,159 --> 02:03:56,439
Speaker 3: Let us not make strong arguments for white here. We

2556
02:03:56,560 --> 02:03:57,439
know that's gonna make it.

2557
02:03:57,880 --> 02:04:00,560
Speaker 4: Battlefield six, I've had some great times of that. I

2558
02:04:00,640 --> 02:04:03,439
think it is a really really strong course correction for

2559
02:04:03,520 --> 02:04:06,720
the series. I don't think I'm gonna get into the

2560
02:04:06,760 --> 02:04:09,520
top ten here as a group, but I've had tons

2561
02:04:09,560 --> 02:04:10,199
of fun with that game.

2562
02:04:10,279 --> 02:04:10,600
Speaker 2: This year.

2563
02:04:12,279 --> 02:04:14,159
Speaker 4: You've been sitting on the fence because you liked three

2564
02:04:14,239 --> 02:04:16,960
and four or even like Battlefield one and been wanting

2565
02:04:16,960 --> 02:04:20,439
to go back. This is the time all all offer

2566
02:04:20,520 --> 02:04:23,039
up Night Rain. That is a game that I played

2567
02:04:23,039 --> 02:04:24,960
the hell of, but the hell out of, but I

2568
02:04:25,000 --> 02:04:27,600
think it's just me. I'll offer up out Foxies because

2569
02:04:27,600 --> 02:04:28,159
it came out in like.

2570
02:04:29,279 --> 02:04:34,279
Speaker 2: Two hang on, I don't not yet. I am very

2571
02:04:34,319 --> 02:04:36,800
impressed with what I saw of Ooh today and I

2572
02:04:36,920 --> 02:04:39,039
definitely want to play it. I just don't know in

2573
02:04:39,159 --> 02:04:41,680
such a stacked year if that's a realistic top ten,

2574
02:04:41,960 --> 02:04:44,960
especially when you know most not played it before today.

2575
02:04:45,520 --> 02:04:48,000
Speaker 4: I would ask Jake because I recency bias and the

2576
02:04:48,079 --> 02:04:50,399
fact I've never played. I just watched Mary play it today, Like,

2577
02:04:50,479 --> 02:04:52,279
do you think you would? Do you think you would

2578
02:04:52,279 --> 02:04:54,119
have ammunition for it to be the top ten. I

2579
02:04:54,199 --> 02:04:56,239
think it's a brilliantly designed game. I don't think we

2580
02:04:56,319 --> 02:05:00,439
cut it yet, but I think it's probably like if

2581
02:05:00,479 --> 02:05:03,279
there's some impassioned arguments for other games, then I think

2582
02:05:03,359 --> 02:05:03,760
it's I.

2583
02:05:03,720 --> 02:05:06,880
Speaker 3: Would like to hear an impassioned argument for DK Bonanza.

2584
02:05:06,960 --> 02:05:07,920
I'm not saying it's not good.

2585
02:05:09,439 --> 02:05:10,319
Speaker 4: Yeah, let's hear it.

2586
02:05:12,119 --> 02:05:16,760
Speaker 2: He's dressed like, yeah, I couldn't finish it because than.

2587
02:05:17,039 --> 02:05:19,399
Speaker 4: You thought d K Banansa was boring. No, that's not

2588
02:05:19,479 --> 02:05:22,039
what he burnt out because you were trying to get

2589
02:05:22,079 --> 02:05:25,239
every single thing. Yeah, that's not that's not myself in

2590
02:05:25,479 --> 02:05:27,520
I got I got halfway through, and I was like,

2591
02:05:27,560 --> 02:05:28,720
I can't play this game anymore.

2592
02:05:30,159 --> 02:05:32,279
Speaker 2: Oh, we got a Kayla my sister in the chat

2593
02:05:32,359 --> 02:05:35,159
saying she does not see Dynasty Warriors origins. Is that

2594
02:05:35,239 --> 02:05:39,039
a did we make a mistake? Sorry, I don't think Yeah, yeah,

2595
02:05:39,439 --> 02:05:40,920
we already locked it in. Yeah weird.

2596
02:05:43,600 --> 02:05:45,239
Speaker 4: I didn't think we'd have to argue to get I

2597
02:05:45,279 --> 02:05:48,079
will say Bananza is definitely my top ten.

2598
02:05:48,159 --> 02:05:52,039
Speaker 2: Yeah, it's definitely definitely in my top ten. Yes, I

2599
02:05:52,079 --> 02:05:53,920
don't think we need that. That's not on the cutting

2600
02:05:53,960 --> 02:05:56,840
board yet. Cutting board? Is that the free yes, chopping

2601
02:05:57,000 --> 02:06:01,359
chopping dropping block chef? Yeah sure, yeah yeah, if you're

2602
02:06:01,439 --> 02:06:07,760
making myself one, Yeah, this is gonna be tough.

2603
02:06:09,279 --> 02:06:15,319
Speaker 4: Ooh uh peak.

2604
02:06:16,640 --> 02:06:20,039
Speaker 3: I think that that has a lot of merit to

2605
02:06:20,119 --> 02:06:24,279
be on this top ten for how much work it

2606
02:06:24,399 --> 02:06:28,479
did this year in terms of games to play with friends,

2607
02:06:28,680 --> 02:06:31,199
I think it was one of this is for us.

2608
02:06:31,479 --> 02:06:33,399
I just want to say, like culturally, this is like

2609
02:06:33,720 --> 02:06:37,359
a very important game that was significant in terms of

2610
02:06:37,880 --> 02:06:42,479
sales consistent players, Like people played this game because it's funny,

2611
02:06:42,520 --> 02:06:44,960
it's entertaining, and it's goddamn good. And I played it

2612
02:06:45,720 --> 02:06:48,359
a lot. I played this almost every weekend for like

2613
02:06:48,399 --> 02:06:51,600
a couple of months. I'll fight for peak.

2614
02:06:51,760 --> 02:06:53,760
Speaker 2: Let's do this the stuff we've crossed out, Let's go

2615
02:06:53,800 --> 02:06:55,920
ahead and move it down into another zone there and

2616
02:06:56,039 --> 02:07:00,600
get it off the even start section. Yeah, another area.

2617
02:07:03,199 --> 02:07:08,319
Speaker 4: Man, after we do this, I would be curious to

2618
02:07:08,359 --> 02:07:11,800
hear everyone's like top three, because I think that's kind

2619
02:07:11,800 --> 02:07:15,159
of bad, wildly different. This is the least certain I've

2620
02:07:15,159 --> 02:07:18,359
been about my top five, like maybe since we started

2621
02:07:18,399 --> 02:07:22,159
doing the podcast. It's just gonna come down to who

2622
02:07:22,159 --> 02:07:25,319
I'm most annoyed with, and then it's joking.

2623
02:07:25,600 --> 02:07:29,840
Speaker 2: I think Monster Trend two is a tremendously designed game.

2624
02:07:30,079 --> 02:07:32,800
I feel like no one here like is against it

2625
02:07:32,960 --> 02:07:37,039
or anything like that. But did who here like really

2626
02:07:37,159 --> 02:07:39,039
dove in and played a ton of it? Mike, Yeah,

2627
02:07:40,159 --> 02:07:43,239
and like every faction, I played maybe ten hours of it,

2628
02:07:43,399 --> 02:07:46,720
and I thought it was very very good. It thinks

2629
02:07:46,760 --> 02:07:48,399
I don't. I really don't like the art style of

2630
02:07:48,479 --> 02:07:51,119
that game. I don't either, Yeah, but it is a

2631
02:07:51,239 --> 02:07:54,960
very smart game, great game. It's one of my favorite

2632
02:07:55,039 --> 02:07:55,560
deck builders.

2633
02:07:55,600 --> 02:07:57,560
Speaker 4: And I'm not even a deck builder person, but like

2634
02:07:57,640 --> 02:08:00,520
as a ROGUELI, as a deck builder, as a atagy game,

2635
02:08:00,880 --> 02:08:04,760
I think it's incredibly smart. I think it's it definitely is.

2636
02:08:05,479 --> 02:08:06,920
That's one of the games on this list I thought

2637
02:08:06,960 --> 02:08:12,960
the most about when I wasn't playing it. I the

2638
02:08:13,079 --> 02:08:15,039
knocks against it. I think they tried way too hard

2639
02:08:15,079 --> 02:08:17,279
to force story into it. There's like cut scenes between

2640
02:08:17,319 --> 02:08:18,920
the stuff, which I did not need. They did not

2641
02:08:19,000 --> 02:08:20,079
do in the first game. I don't know why they

2642
02:08:20,119 --> 02:08:22,199
felt they need to do that here, but I still

2643
02:08:22,920 --> 02:08:26,199
think that is absolutely Like, if you're that is a

2644
02:08:26,399 --> 02:08:31,720
much better what is the game Climbing the Tower that

2645
02:08:31,880 --> 02:08:36,000
they started that deck Builder roadblike genre Slay the Spire,

2646
02:08:36,079 --> 02:08:38,279
Slayest Spire, Thank you, I think it's it's a much

2647
02:08:38,359 --> 02:08:40,000
much better Slay the Spire. As much as I like

2648
02:08:40,159 --> 02:08:42,560
Slay the Spire, but I think that's the best version

2649
02:08:42,600 --> 02:08:44,479
of a Slayest Spire so far that I've played.

2650
02:08:47,800 --> 02:08:50,239
Speaker 2: Do you think it makes top ten? It's very It's

2651
02:08:50,239 --> 02:08:54,520
definitely my top ten, But I mean the group how

2652
02:08:54,560 --> 02:08:55,720
big this list is right now?

2653
02:08:56,000 --> 02:08:58,600
Speaker 4: Yeah, but I can't like I'm probably number two in

2654
02:08:58,720 --> 02:09:00,720
terms of liking it. I think it's stay in there,

2655
02:09:00,760 --> 02:09:02,760
but like I'm going to keep it in there. I

2656
02:09:02,840 --> 02:09:05,640
want to keep it in there just because like only

2657
02:09:05,760 --> 02:09:08,000
we played it's it's against.

2658
02:09:08,359 --> 02:09:11,920
Speaker 3: I think like, we have to talk about the group here.

2659
02:09:12,520 --> 02:09:15,359
Not enough of us have played Metroid Prime for this

2660
02:09:15,479 --> 02:09:16,479
to be a hot contender.

2661
02:09:16,600 --> 02:09:19,680
Speaker 2: I realized that, Yeah, I like Metroid Prime.

2662
02:09:19,880 --> 02:09:22,159
Speaker 4: I haven't finished it, but it is my like number ten,

2663
02:09:22,880 --> 02:09:24,960
and I could see it moving up, but right now

2664
02:09:25,439 --> 02:09:27,439
having not right now it's in.

2665
02:09:27,479 --> 02:09:31,319
Speaker 2: My top three. Oh wow, I mean I fucking love it.

2666
02:09:31,439 --> 02:09:33,279
I mean there's a chance that I made my number

2667
02:09:33,319 --> 02:09:35,399
one and I cut it. Yeah, I mean there's a

2668
02:09:35,479 --> 02:09:38,079
chance Prime for is my number one? Was your one wasn't?

2669
02:09:40,000 --> 02:09:41,840
I mean most days it is. But I mean yeah,

2670
02:09:42,079 --> 02:09:43,960
Like Jake, I feel like you're the one who's playing

2671
02:09:44,000 --> 02:09:46,239
it the most, Like you're actively playing it here. I

2672
02:09:46,319 --> 02:09:48,319
think it's very good. Like I'm super into it and

2673
02:09:48,399 --> 02:09:49,720
I cannot wait to play more.

2674
02:09:50,039 --> 02:09:53,520
Speaker 4: In the interest of progress, can we put Monster Trained

2675
02:09:53,560 --> 02:09:56,920
two at like top runner up just so? I like, No,

2676
02:09:57,079 --> 02:09:58,720
I could potentially get it back in if I don't

2677
02:09:58,760 --> 02:10:02,479
hear better arguments on the line, because I really fucking

2678
02:10:02,520 --> 02:10:03,039
love that game.

2679
02:10:03,119 --> 02:10:03,600
Speaker 2: But I don't think.

2680
02:10:03,640 --> 02:10:05,600
Speaker 4: I don't see any others here that we're gonna obviously

2681
02:10:05,680 --> 02:10:06,600
cut as a group right now.

2682
02:10:06,720 --> 02:10:09,680
Speaker 2: I want to argue something here as cool as elements

2683
02:10:09,720 --> 02:10:13,039
of Arc Raiders are wow is the game and stuff

2684
02:10:13,039 --> 02:10:15,800
because like as an extraction shooter. An extractor shooter. Again,

2685
02:10:15,800 --> 02:10:17,439
I'm not an expert in the genre, but it's all

2686
02:10:17,439 --> 02:10:19,840
about the loot and everything. Honestly, every time I get

2687
02:10:19,880 --> 02:10:21,720
back and I'm in the menus, I'm just looking at

2688
02:10:21,760 --> 02:10:24,720
four hundred wires and rubber parts and plastic parts, and

2689
02:10:24,760 --> 02:10:26,880
I'm just trying to like clear out my inventory and

2690
02:10:27,000 --> 02:10:30,560
fucking sell into one of five fucking different shopkeepers.

2691
02:10:30,840 --> 02:10:33,000
Speaker 4: Like, I don't think the loot stuff is exciting at all.

2692
02:10:33,119 --> 02:10:34,760
You know what also is not that great? And this

2693
02:10:34,880 --> 02:10:39,439
third person shooter is the shooting that's fine. No, it's

2694
02:10:39,640 --> 02:10:44,600
not good. The drones and like hell divers or hell

2695
02:10:44,680 --> 02:10:47,520
divers too, Hell divers too, I think is we're talking about,

2696
02:10:47,520 --> 02:10:49,239
Like third person shooter became my bar.

2697
02:10:50,039 --> 02:10:52,239
Speaker 2: I don't think the shooting is good in Arc Raiders

2698
02:10:52,319 --> 02:10:55,000
is good. I tolerate it because I love playing with

2699
02:10:55,039 --> 02:10:57,840
the people I'm playing with. I like it, but I

2700
02:10:57,960 --> 02:10:59,359
but I am with you in that.

2701
02:10:59,720 --> 02:11:01,840
Speaker 4: Like my least favorite part of that game is when

2702
02:11:01,880 --> 02:11:03,680
I get back to base and I'm like, oh, my

2703
02:11:03,760 --> 02:11:05,880
inventory is full, and now I have to like but

2704
02:11:05,960 --> 02:11:08,720
that's extrac shures I would say, but like, going beyond that,

2705
02:11:08,800 --> 02:11:11,239
I would say, the UI here actually has numerous problems

2706
02:11:11,279 --> 02:11:13,720
where it's like not nearly that easy to be able

2707
02:11:13,800 --> 02:11:17,319
to junk stuff as a group things around and.

2708
02:11:17,359 --> 02:11:21,600
Speaker 2: Remember and which fucking shopkeeper and everything. It's just like

2709
02:11:21,720 --> 02:11:23,880
it's a messy thing for a game that is so

2710
02:11:24,079 --> 02:11:27,359
much about your you know, the loot and what you have,

2711
02:11:27,520 --> 02:11:29,119
and we need to sell and we need a craft

2712
02:11:29,159 --> 02:11:31,720
and everything. It's like it's laborious to do any of that.

2713
02:11:32,119 --> 02:11:33,960
Speaker 4: The way I've described this game though, is like the

2714
02:11:34,159 --> 02:11:37,760
highs are so fucking high and the lows are pretty low.

2715
02:11:37,880 --> 02:11:40,319
But like I think Battlefield is like, you know, it's consistent.

2716
02:11:40,439 --> 02:11:43,039
We already cut it, but it's a battlefield consistently fun.

2717
02:11:43,159 --> 02:11:46,279
But I've never been like like I don't remember anything

2718
02:11:46,279 --> 02:11:49,119
I've done in Battlefield, but I remember these moments and arc.

2719
02:11:49,119 --> 02:11:50,760
Speaker 2: Raders more than I remember yeah, like.

2720
02:11:52,680 --> 02:11:56,279
Speaker 3: Moments really extraction Shooter, and it has like evolved the

2721
02:11:56,399 --> 02:12:00,880
genre tremendously, and I think it's it is so important

2722
02:12:01,199 --> 02:12:04,920
to gaming when we're talking about like the evolution of

2723
02:12:04,960 --> 02:12:06,840
what we want games to be and like what they

2724
02:12:06,920 --> 02:12:10,520
can be, Like it is a very important game. I

2725
02:12:11,119 --> 02:12:13,279
think we have to like put that into account when

2726
02:12:13,319 --> 02:12:15,880
we're if we're reordering things, you can make it lower.

2727
02:12:16,439 --> 02:12:18,680
But I would put that above Death Stranding too.

2728
02:12:19,720 --> 02:12:27,479
Speaker 2: Oh yeah, fuck yeah, I would one person that go

2729
02:12:27,520 --> 02:12:28,159
ahead and do it.

2730
02:12:28,800 --> 02:12:31,560
Speaker 4: I played I think forty hours of that game. I

2731
02:12:31,760 --> 02:12:34,960
like that game quite a bit. I still think at

2732
02:12:35,039 --> 02:12:40,760
its heart it is a fine triple A open world

2733
02:12:40,840 --> 02:12:42,920
game with really cool tools, a.

2734
02:12:44,079 --> 02:12:46,479
Speaker 2: Fine open world triple A game. It is like Horizon,

2735
02:12:46,640 --> 02:12:50,079
same engine. It's that boring game Death Stranding two.

2736
02:12:50,119 --> 02:12:54,319
Speaker 4: Is I'm going, I'm sneaking around with mediocre stealth around

2737
02:12:54,319 --> 02:12:56,279
these bases, and then when like it opens up, it's

2738
02:12:56,439 --> 02:12:59,199
fine shooting over the shoulder. And then I'm like, there's

2739
02:12:59,279 --> 02:13:01,960
really cool tools. They clearly had a lot of good

2740
02:13:02,079 --> 02:13:06,920
micro ideas, but overall, like you're immediately getting like I

2741
02:13:07,439 --> 02:13:12,760
immediately felt like I Horizon Forbidden West's outposts. It's so

2742
02:13:13,000 --> 02:13:14,760
much more interesting than Horizon's ever been.

2743
02:13:15,479 --> 02:13:18,560
Speaker 2: Yeah, but I'm also doing the like Calculus now of Like, Okay,

2744
02:13:18,720 --> 02:13:20,920
I fucking loved us Training too. It's high up on

2745
02:13:20,960 --> 02:13:23,520
my list. I don't feel like any of you love

2746
02:13:23,600 --> 02:13:25,680
this game. Nobody here beat it, so I.

2747
02:13:26,000 --> 02:13:31,479
Speaker 4: Like it a lot. It's almost, But.

2748
02:13:32,600 --> 02:13:35,560
Speaker 2: I just I'm wondering how realistic it is for me to.

2749
02:13:35,560 --> 02:13:39,399
Speaker 4: Get it on time. Guys' you've you've read my brilliant

2750
02:13:39,920 --> 02:13:43,039
thesis about my turnaround with director's cut for the first game.

2751
02:13:43,479 --> 02:13:50,800
Yes for two it I genuinely don't feel like anybody.

2752
02:13:50,960 --> 02:13:54,159
Kojima himself was like thinking does this actually fit in

2753
02:13:54,239 --> 02:13:57,319
this game? And we can stand him all day. I

2754
02:13:57,520 --> 02:14:00,600
love his ship. Some of my favorite games time Medle

2755
02:14:00,640 --> 02:14:03,960
Gear Solid three included are came from his mind. Like

2756
02:14:04,079 --> 02:14:06,880
I love so many things this guy has done, but

2757
02:14:07,039 --> 02:14:10,399
like it only like Dan, you mentioned gimmicks all the time,

2758
02:14:10,520 --> 02:14:14,000
this game is just a collection of like hundreds of gimmicks.

2759
02:14:14,199 --> 02:14:19,039
Speaker 2: I love gimmicks. I know, I don't want to very clear,

2760
02:14:19,159 --> 02:14:19,399
and I.

2761
02:14:19,600 --> 02:14:23,479
Speaker 4: Like it's it's so I if my problem is I

2762
02:14:23,600 --> 02:14:26,479
think if any other studio tried to, like have this

2763
02:14:26,720 --> 02:14:29,600
doll that was doing around synchronized swimming and water, we'd

2764
02:14:29,640 --> 02:14:31,479
be like, this is fucking stupid, it doesn't make sense.

2765
02:14:31,520 --> 02:14:35,000
Speaker 2: But because his kogim, we like, I love this, it's

2766
02:14:35,079 --> 02:14:37,880
the best thing. Like this game's real good, but it

2767
02:14:37,960 --> 02:14:39,319
fits in that world. I mean, if.

2768
02:14:41,760 --> 02:14:43,359
Speaker 4: I really don't think it fits in this world, I

2769
02:14:43,399 --> 02:14:45,359
don't think. I don't think this world has an identity.

2770
02:14:45,399 --> 02:14:50,279
I think the first game had a clear, cogent, mysterious,

2771
02:14:50,600 --> 02:14:52,079
powerful identity.

2772
02:14:52,079 --> 02:14:53,800
Speaker 2: And two is just a collection.

2773
02:14:53,920 --> 02:14:56,720
Speaker 4: It's it feels like the whiteboard in the first pre

2774
02:14:56,800 --> 02:14:59,720
production meeting and they're like, great, now go make this.

2775
02:15:00,319 --> 02:15:01,680
Speaker 2: God, I feel like two is better than one in

2776
02:15:01,800 --> 02:15:02,800
every conceivable way.

2777
02:15:02,960 --> 02:15:04,039
Speaker 4: That's that.

2778
02:15:07,000 --> 02:15:10,920
Speaker 2: Bananas, that's it's every what possible thing is better in

2779
02:15:11,000 --> 02:15:11,520
one than two.

2780
02:15:12,239 --> 02:15:16,039
Speaker 4: It feels like like an actual game that people got

2781
02:15:16,079 --> 02:15:21,119
together to make that made sense in any way. Stranding

2782
02:15:21,520 --> 02:15:24,560
first game compared to two. I'm gonna strive running a coffin,

2783
02:15:24,640 --> 02:15:27,239
and then I'm gonna fucking dip people into tar, and

2784
02:15:27,359 --> 02:15:29,319
then I'm gonna use a rocket launcher. Have you played

2785
02:15:29,359 --> 02:15:32,039
Death Straanding one? Yes, I've played it a lot, and

2786
02:15:32,119 --> 02:15:35,680
it has way more fucking like, actual purposeful design behind it.

2787
02:15:36,239 --> 02:15:39,680
There's pacing to it. It's not just automatically, dude, Like

2788
02:15:39,880 --> 02:15:43,199
I swear to god, if you put Horizon Forbidden West

2789
02:15:43,319 --> 02:15:46,680
up against Death Stranding two, the actual things you're doing

2790
02:15:47,000 --> 02:15:48,039
are exactly the same.

2791
02:15:48,119 --> 02:15:49,279
Speaker 2: You're just using different.

2792
02:15:49,000 --> 02:15:49,680
Speaker 4: Tools to do it.

2793
02:15:50,760 --> 02:15:56,479
Speaker 2: Wow, I agree, That's what I'm saying. Like I could

2794
02:15:56,560 --> 02:15:58,079
go into a whole thing, but I don't think it's

2795
02:15:58,119 --> 02:16:00,079
worth it, because I I don't think there's anything I

2796
02:16:00,079 --> 02:16:01,159
could possibly say right now.

2797
02:16:02,720 --> 02:16:05,239
Speaker 4: Des Straining one twice. The first time I didn't love it,

2798
02:16:05,560 --> 02:16:07,199
but I still played through it. The second time, I

2799
02:16:07,520 --> 02:16:10,560
really enjoyed it. And I think it's because I bought

2800
02:16:10,720 --> 02:16:14,800
into that vision in a way that kind of surprised me,

2801
02:16:15,079 --> 02:16:19,000
because I felt like there was a cohesive direction this

2802
02:16:19,119 --> 02:16:21,920
game was going, and two is just like, Okay, it

2803
02:16:22,039 --> 02:16:23,840
just turns into an open world game where I'm like,

2804
02:16:24,039 --> 02:16:27,000
except I'm carrying a bunch of boxes and I'm shooting people,

2805
02:16:27,159 --> 02:16:29,239
you know, Like, I feel like it lost some of

2806
02:16:29,319 --> 02:16:31,840
the thing that made Death Straining two unique and like

2807
02:16:31,960 --> 02:16:36,719
the one Destraining one unique, and I think, like speaking

2808
02:16:36,879 --> 02:16:40,319
on Kajima, being like, well, people liked the preview too much,

2809
02:16:40,360 --> 02:16:44,159
so I gotta make it bad now. Straining one felt

2810
02:16:44,200 --> 02:16:44,520
like it was.

2811
02:16:48,000 --> 02:16:51,959
Speaker 2: Des Straining one where it was very like divisive, and

2812
02:16:52,079 --> 02:16:56,799
Destrating two felt like he like, like that felt very fake.

2813
02:16:56,879 --> 02:16:58,959
Speaker 4: It was like, Okay, well, too many people like it.

2814
02:16:59,200 --> 02:17:02,920
So my boy Nicholas winning refin half his moves fucking sucks.

2815
02:17:02,959 --> 02:17:06,760
So I want more than pretty drive, right, Yeah, I

2816
02:17:06,959 --> 02:17:12,440
like Pusher Trilogy in Valhalla, but like, I really do

2817
02:17:12,760 --> 02:17:13,719
like that game again.

2818
02:17:13,760 --> 02:17:15,719
Speaker 2: I I it's almost like a number ten for me.

2819
02:17:16,319 --> 02:17:19,000
But it's right on the cusp. I don't look. I

2820
02:17:19,040 --> 02:17:21,239
don't think it's making our top ten. I'm not willing

2821
02:17:21,360 --> 02:17:22,319
to have it to be cut yet.

2822
02:17:23,879 --> 02:17:26,120
Speaker 4: I think two of us have had any passionate argument

2823
02:17:26,159 --> 02:17:27,959
against it. I don't think Mary's gonna fight for it.

2824
02:17:28,520 --> 02:17:28,879
You don't know.

2825
02:17:29,360 --> 02:17:34,440
Speaker 3: Moving on. I think it should be below Monster Hunter

2826
02:17:34,639 --> 02:17:36,559
Monster Train too, and I think we just see how

2827
02:17:36,600 --> 02:17:37,079
we feel.

2828
02:17:37,360 --> 02:17:39,319
Speaker 2: Can we test the little alt shift up? Down?

2829
02:17:39,520 --> 02:17:41,959
Speaker 3: Does that work down yet? Down?

2830
02:17:42,760 --> 02:17:42,879
Speaker 4: Oh?

2831
02:17:43,680 --> 02:17:46,000
Speaker 2: That's a good set, and then put it up?

2832
02:17:46,079 --> 02:17:46,280
Speaker 4: Yeah?

2833
02:17:46,719 --> 02:17:48,040
Speaker 2: No no no no no no no no no no

2834
02:17:48,120 --> 02:17:50,879
no no no not yet, not yet, not yet, not yet.

2835
02:17:52,159 --> 02:17:52,559
Speaker 3: Mm hmm.

2836
02:17:58,440 --> 02:18:03,079
Speaker 2: Let me ask this, Jake, where would generally Oh be

2837
02:18:03,200 --> 02:18:11,360
on your top ten? Pretty well, it's both destining for sure.

2838
02:18:11,680 --> 02:18:14,239
I know is pretty high on mine.

2839
02:18:14,280 --> 02:18:17,280
Speaker 3: Yeah, yeah, you got there fifteen and I think that's fair.

2840
02:18:18,000 --> 02:18:20,959
Speaker 2: I'm destrating two is pretty high on mine. Mike likes

2841
02:18:21,000 --> 02:18:23,840
it a decent amount. I think Ooh seems very cool.

2842
02:18:24,280 --> 02:18:25,040
I like what I've seen.

2843
02:18:25,079 --> 02:18:27,760
Speaker 4: I want to play it, but what I saw of

2844
02:18:27,879 --> 02:18:31,319
Oo today felt like more of a more of a

2845
02:18:31,440 --> 02:18:33,479
well designed game than Destraating.

2846
02:18:33,000 --> 02:18:35,840
Speaker 2: Two, which I like despite it.

2847
02:18:38,440 --> 02:18:42,799
Speaker 4: Write a review about Destraating Two directors and it's sick

2848
02:18:43,399 --> 02:18:46,360
and then way back and will annoy Mary by saying

2849
02:18:46,360 --> 02:18:47,840
it was the best game that came out that year.

2850
02:18:49,399 --> 02:18:50,520
Speaker 2: It'll get its time.

2851
02:18:50,600 --> 02:18:53,040
Speaker 4: The Sun Silent Hell f Jake, I asked you if

2852
02:18:53,040 --> 02:18:55,280
I should play that, and you told me that it's great.

2853
02:18:55,319 --> 02:18:58,680
Speaker 2: But the gameplay itself sucks. The gameplay is not great,

2854
02:18:58,840 --> 02:19:01,879
like that is something that it's hard to get around.

2855
02:19:02,040 --> 02:19:04,479
Speaker 4: And I've heard arguments like, oh, it's intentional, you know,

2856
02:19:04,680 --> 02:19:07,600
like gameplay is bad for reason, you know, and.

2857
02:19:10,479 --> 02:19:13,399
Speaker 2: I got to play that ship. Silent Hill fans are

2858
02:19:13,719 --> 02:19:14,280
something else.

2859
02:19:14,559 --> 02:19:16,639
Speaker 4: Oh yeah, they are to be fair, and I'm sure

2860
02:19:17,319 --> 02:19:19,319
I'm sure there's some in the chat and they're not happy.

2861
02:19:19,399 --> 02:19:25,079
But like I, I do think the story, the themes,

2862
02:19:25,360 --> 02:19:30,239
the direction, all that really elevates that game, like so

2863
02:19:30,600 --> 02:19:35,639
far beyond its gameplay. And I don't think the gameplay

2864
02:19:35,680 --> 02:19:38,399
is terrible, like it's it's not awful, it's not unplayable,

2865
02:19:38,799 --> 02:19:44,079
but it is not like it you want to say

2866
02:19:44,120 --> 02:19:46,239
you played it too. Don't put this all on me.

2867
02:19:47,079 --> 02:19:50,159
Speaker 3: I actually think the gameplay is pretty pretty good, and

2868
02:19:50,280 --> 02:19:56,000
I've been I enjoyed the puzzle design and that is

2869
02:19:56,120 --> 02:19:59,600
quite good. I think it puts you in these tremendously

2870
02:19:59,719 --> 02:20:04,319
terrify find situations. And you know, we're at this point

2871
02:20:04,479 --> 02:20:06,319
we have to start putting it on a list, right,

2872
02:20:06,399 --> 02:20:08,399
like how high is it? And I think it's too high?

2873
02:20:10,239 --> 02:20:12,120
Speaker 2: Yeah, we kind of finessing a little.

2874
02:20:12,559 --> 02:20:14,120
Speaker 3: What I would like us to start thinking about is

2875
02:20:14,159 --> 02:20:16,719
what's in your top ten? Right Like Donkey Kong Bananza

2876
02:20:16,760 --> 02:20:19,840
is not in our top ten, I would well get

2877
02:20:19,959 --> 02:20:20,280
used to it.

2878
02:20:22,000 --> 02:20:29,319
Speaker 4: Donkey Cong Bananza absolutely deserves to be in our tops, like, no,

2879
02:20:32,280 --> 02:20:33,200
my top four games.

2880
02:20:33,520 --> 02:20:38,600
Speaker 3: We're doing this is what we're talking Bananza like six spaces.

2881
02:20:39,559 --> 02:20:41,440
Speaker 2: I think it's above our creators.

2882
02:20:41,680 --> 02:20:44,079
Speaker 3: Yes, yes, of course, I think that's fair.

2883
02:20:46,000 --> 02:20:49,000
Speaker 4: Yeah, you're so measured. You're measured, and.

2884
02:20:49,079 --> 02:20:51,520
Speaker 3: I think Silent Hill. But but are we pushing out

2885
02:20:51,639 --> 02:20:53,840
Megabank or Sectory there.

2886
02:20:54,600 --> 02:20:55,559
Speaker 4: We talked about it.

2887
02:20:55,600 --> 02:20:57,280
Speaker 2: We're just trying to trim it down and then we're

2888
02:20:57,319 --> 02:20:58,000
gonna rank.

2889
02:20:58,159 --> 02:20:59,879
Speaker 3: I'm just talking about moving ship around.

2890
02:21:04,399 --> 02:21:06,280
Speaker 2: Okay, Okay, that's what I was asking. I didn't I

2891
02:21:06,319 --> 02:21:07,200
don't have any strong.

2892
02:21:07,079 --> 02:21:10,440
Speaker 3: I think Ghost of Yota has to be talked about.

2893
02:21:12,200 --> 02:21:14,559
Speaker 4: Is gonna be very high I think I think is

2894
02:21:14,600 --> 02:21:16,920
one of the best games that came out this year. Like, uh,

2895
02:21:17,079 --> 02:21:18,520
do you want to talk about it now or I

2896
02:21:19,239 --> 02:21:19,760
I'm I.

2897
02:21:19,799 --> 02:21:22,159
Speaker 2: Think there's gonna be a conversation about Yota later. I

2898
02:21:22,239 --> 02:21:25,639
think for Surete will be like high up on our list.

2899
02:21:25,920 --> 02:21:27,520
I don't think we need to I think now we

2900
02:21:27,600 --> 02:21:29,239
need to focus on the ones that might be on

2901
02:21:29,319 --> 02:21:29,680
the bubble.

2902
02:21:30,159 --> 02:21:32,079
Speaker 4: That's what is not that.

2903
02:21:32,360 --> 02:21:36,280
Speaker 3: I don't think Okay, Shanobi is on the bubble. Second

2904
02:21:36,479 --> 02:21:37,760
Sectory is on the bubble.

2905
02:21:38,399 --> 02:21:41,879
Speaker 4: Sectory. I will say, I think Sectory is a great game,

2906
02:21:42,040 --> 02:21:46,479
well crafted. I love a lot what they're doing, combining

2907
02:21:46,639 --> 02:21:51,319
that like Geometry Wars with Vampire Survivors with just generally

2908
02:21:51,559 --> 02:21:52,680
like that Tetris effect.

2909
02:21:53,879 --> 02:21:55,840
Speaker 2: You don't really see the I've heard several people bring

2910
02:21:55,920 --> 02:21:56,639
U vampires vivers.

2911
02:21:56,639 --> 02:21:58,479
Speaker 4: I don't really see that just because you're you're killing

2912
02:21:58,600 --> 02:22:02,520
enemies and you're collecting the Yeah. Yeah, I'm not saying

2913
02:22:02,520 --> 02:22:05,760
it's heavily inspired. I'm just saying it's a I mean,

2914
02:22:05,760 --> 02:22:10,479
it's correct. Yeah, but I guess oh Ship, sorry, one

2915
02:22:10,600 --> 02:22:14,799
game that's not on here, Well, I guess ball x Pit.

2916
02:22:15,079 --> 02:22:17,799
Speaker 2: Is anybody gonna also? I really that was one of

2917
02:22:17,840 --> 02:22:18,760
the first year I.

2918
02:22:18,920 --> 02:22:20,879
Speaker 3: Think it's good, but I actually would fight for Sectory

2919
02:22:20,959 --> 02:22:24,079
or Megabonk. And we're getting to the point where like

2920
02:22:24,239 --> 02:22:27,079
it's not gonna get it. I don't think it's gonna

2921
02:22:27,079 --> 02:22:28,319
make It has too.

2922
02:22:28,200 --> 02:22:30,719
Speaker 2: Many big flaws. I think the building to cut it.

2923
02:22:30,879 --> 02:22:34,280
But I don't feel was in my top five to.

2924
02:22:34,799 --> 02:22:36,680
Speaker 3: But but if you were to ask me, like which

2925
02:22:36,680 --> 02:22:38,559
one should hit in the top ten, I would I

2926
02:22:38,559 --> 02:22:40,479
would fight for Sectoria, megabunk more.

2927
02:22:40,920 --> 02:22:44,959
Speaker 4: I think recency bias, I think I think. I think

2928
02:22:45,120 --> 02:22:48,639
recency bias is heavily affecting Sectory. I agree to I

2929
02:22:48,680 --> 02:22:50,840
don't think we're gonna talk about Sectory.

2930
02:22:50,559 --> 02:22:53,200
Speaker 2: In six months. At the moment, I don't know. I

2931
02:22:53,239 --> 02:22:53,760
don't think.

2932
02:22:55,520 --> 02:22:58,600
Speaker 4: Is that game is such recency bias. I think it's great.

2933
02:22:58,600 --> 02:23:01,200
I think it's well made. I think it's visually stunning,

2934
02:23:01,399 --> 02:23:05,600
But I truly don't see all Like all of house

2935
02:23:05,680 --> 02:23:08,559
Mark's games, I think the best house Mark game that

2936
02:23:08,600 --> 02:23:11,799
I've ever played was probably what was their second game.

2937
02:23:16,079 --> 02:23:16,959
Speaker 2: Awesome is Sick.

2938
02:23:17,639 --> 02:23:19,440
Speaker 3: I would like to make a case for why Peaks

2939
02:23:19,440 --> 02:23:20,319
should be in our top ten.

2940
02:23:20,959 --> 02:23:23,600
Speaker 2: I think I'm not against top ten.

2941
02:23:23,639 --> 02:23:25,680
Speaker 3: I think Peaks should be in top ten and Sectory

2942
02:23:25,760 --> 02:23:26,239
should be out.

2943
02:23:26,360 --> 02:23:27,280
Speaker 2: I'm fine with sure.

2944
02:23:27,319 --> 02:23:29,120
Speaker 4: Okay, Well, I was gonna say, if we're going to

2945
02:23:29,200 --> 02:23:33,479
cut Sectory because of like recently, I think is the shot.

2946
02:23:33,719 --> 02:23:36,680
Speaker 3: Well, who was on fifteen? Babe, Like, it's already over

2947
02:23:36,799 --> 02:23:39,440
for you, but it's not out yet. No, no, no, no, no, no,

2948
02:23:39,920 --> 02:23:42,799
you're this is false, hope. Anything that's not in top

2949
02:23:42,879 --> 02:23:44,159
ten is basically out.

2950
02:23:44,639 --> 02:23:46,399
Speaker 2: Because we haven't ordered it. We just got to cut

2951
02:23:46,399 --> 02:23:47,319
it down in ten and then we.

2952
02:23:47,360 --> 02:23:52,120
Speaker 3: Are No, girl, it's over. Who's over? I understand what

2953
02:23:52,159 --> 02:23:55,040
you're saying, but like, no, keep We're We're at the

2954
02:23:55,120 --> 02:23:57,799
point where we're like fine tuning. What's a bubble for

2955
02:23:57,920 --> 02:24:03,120
top ten? We're bubbling top ten, and I'm saying we

2956
02:24:03,239 --> 02:24:07,440
should be switching. Okay, Peak in Sectory.

2957
02:24:09,719 --> 02:24:13,280
Speaker 2: Brandy Pittford gave me this Shock List winner of this year,

2958
02:24:13,600 --> 02:24:17,639
super do like a half one for me.

2959
02:24:17,840 --> 02:24:20,799
Speaker 4: I gotta get up earlier than anybody. Thank you.

2960
02:24:21,559 --> 02:24:23,440
Speaker 2: Mike Manadi. I know you're watching all these great time

2961
02:24:23,479 --> 02:24:24,159
bomb shot classes.

2962
02:24:24,200 --> 02:24:24,639
Speaker 4: We used to have.

2963
02:24:28,040 --> 02:24:29,120
Speaker 3: Heard he hates smugs.

2964
02:24:29,360 --> 02:24:31,840
Speaker 2: He well, no, he's turned around the mugs, shotglasses are next.

2965
02:24:31,959 --> 02:24:34,200
Speaker 4: I just don't see us cutting many things from the

2966
02:24:34,239 --> 02:24:36,600
top ten outside of Arc Raiders right now. I think

2967
02:24:36,639 --> 02:24:38,479
that game is awesome, but I really don't know that.

2968
02:24:38,719 --> 02:24:42,840
Speaker 2: In Shnobi, I would cut our graders before Shanobi. Wow,

2969
02:24:43,639 --> 02:24:45,799
all right, I'd cut them both. Just do you want

2970
02:24:45,799 --> 02:24:46,360
to swap those?

2971
02:24:47,639 --> 02:24:47,959
Speaker 4: All right?

2972
02:24:49,440 --> 02:24:51,840
Speaker 2: No, not swap those. Put Peak in Arc Raiders spot.

2973
02:24:52,120 --> 02:24:54,399
Speaker 3: I would put Peak in our grader's spot because I'm

2974
02:24:54,440 --> 02:24:55,159
a psychopath.

2975
02:24:55,399 --> 02:24:57,959
Speaker 2: It okay, cheersing, yep, all right, let's get down to it.

2976
02:24:59,799 --> 02:25:11,079
Wait up in like five hours. Okay, oh, Monster Trento

2977
02:25:11,120 --> 02:25:11,520
gonna make it.

2978
02:25:12,639 --> 02:25:14,120
Speaker 3: Maybe we're passive, just keep that.

2979
02:25:14,239 --> 02:25:17,479
Speaker 2: Yeah we're not. We're there my mind.

2980
02:25:17,719 --> 02:25:20,920
Speaker 4: These below are just like potential, like ammunition to.

2981
02:25:21,319 --> 02:25:23,840
Speaker 3: Only pay attention to top ten. If you're not going

2982
02:25:23,920 --> 02:25:25,280
to fight tooth and nail for it to be in

2983
02:25:25,319 --> 02:25:30,040
the top ten, you're you're wasting air. If you're not

2984
02:25:30,200 --> 02:25:33,280
saying right now, Metroid Prime four has to be in

2985
02:25:33,319 --> 02:25:34,920
the top ten, it's better than Shnoby.

2986
02:25:37,280 --> 02:25:39,120
Speaker 4: But that's like, that's where we're at. I got moved

2987
02:25:39,120 --> 02:25:40,680
out because none of us have played it. Really, but

2988
02:25:40,760 --> 02:25:44,280
that's not you that can supersede us.

2989
02:25:44,879 --> 02:25:46,239
Speaker 3: I know, make the argument I.

2990
02:25:46,200 --> 02:25:48,280
Speaker 4: Would put Metroid over Sho me too. Yeah, and I

2991
02:25:48,440 --> 02:25:52,079
fucking love Shnoby. That's Metro Prime four number ten right now.

2992
02:25:52,239 --> 02:25:55,520
Speaker 3: I like Shnoby, but I haven't played Metroid, but like

2993
02:25:55,680 --> 02:25:58,280
I really like Shnoby's I don't. I don't like this.

2994
02:25:58,680 --> 02:26:01,319
Speaker 2: I played them both extensive, beat both of them, like

2995
02:26:01,440 --> 02:26:04,440
near one hundred percent completion. I do think Metrod Prime

2996
02:26:04,479 --> 02:26:05,719
four is significantly better.

2997
02:26:06,760 --> 02:26:09,559
Speaker 4: Taking a photo, make sure there's no Shenanigans volunteering, because I.

2998
02:26:09,760 --> 02:26:14,920
Speaker 2: M Snowby's like might be like six or seven for

2999
02:26:15,040 --> 02:26:17,959
I'm cutting Metric, I'm cutting a monster train. I don't

3000
02:26:17,959 --> 02:26:28,799
think it's okay, bag Baby God dest Raining and Metrid

3001
02:26:28,840 --> 02:26:29,239
Prime four.

3002
02:26:29,520 --> 02:26:29,840
Speaker 4: It's just.

3003
02:26:31,520 --> 02:26:35,600
Speaker 2: M I'd fight for Metroid Prime four. I think it's

3004
02:26:35,600 --> 02:26:37,799
a losing battle for me with Death Training two. I

3005
02:26:37,920 --> 02:26:39,840
just don't think I'm gonna it's over. I don't think

3006
02:26:39,840 --> 02:26:45,159
it's doable. I'll be realistic. I yeah, you can get it.

3007
02:26:46,239 --> 02:26:50,479
Speaker 3: It's like making it sound like it's a sacrifice. It's

3008
02:26:50,520 --> 02:26:51,319
already dead.

3009
02:26:52,079 --> 02:26:55,040
Speaker 2: Yes, I'm just I'm just being realistic. Yeah, it's not

3010
02:26:55,159 --> 02:26:55,639
gonna make.

3011
02:26:55,559 --> 02:26:59,440
Speaker 3: It great, thank you. I think Schnoby. I think it's

3012
02:26:59,680 --> 02:27:04,120
a Shnobi is still in. I'm a little bombed to

3013
02:27:04,280 --> 02:27:06,040
lose Shob. I loved it.

3014
02:27:06,159 --> 02:27:07,559
Speaker 2: I don't necessarily want to lose it yet.

3015
02:27:08,680 --> 02:27:10,399
Speaker 3: Yeah, but you're fighting for Metroid above it.

3016
02:27:11,319 --> 02:27:13,920
Speaker 2: Yeah. Oh but that wouldn't as we were saying, that

3017
02:27:13,920 --> 02:27:16,120
would knock it down. Well, I don't think is gonna

3018
02:27:16,120 --> 02:27:17,600
make it. It's not I don't.

3019
02:27:17,920 --> 02:27:21,239
Speaker 4: It's not like it's awesome. I played a little bit,

3020
02:27:22,079 --> 02:27:23,159
so we only have to cut one.

3021
02:27:23,959 --> 02:27:26,559
Speaker 2: Oh my, there's my any thoughts.

3022
02:27:27,319 --> 02:27:31,360
Speaker 3: No, never Okay, there's games like I'll die over, and

3023
02:27:31,479 --> 02:27:36,079
there's games that I'm okay with, But I am apprehensive

3024
02:27:36,200 --> 02:27:39,040
to make any glaring changes. At this point, I actually

3025
02:27:39,079 --> 02:27:39,639
think we have it.

3026
02:27:39,840 --> 02:27:41,479
Speaker 2: I mean, I don't really care about Silent Hill. Do

3027
02:27:41,479 --> 02:27:48,000
you want to cut it? Cute? No?

3028
02:27:48,360 --> 02:27:50,799
Speaker 3: I think Silent Hill f is really important and I

3029
02:27:50,879 --> 02:27:53,079
think it's where it belongs. I don't think it's going on.

3030
02:27:53,239 --> 02:27:54,719
Speaker 2: It's fun to play. It's all just trying to be

3031
02:27:55,000 --> 02:27:57,399
deep in whatever. It just seems boreal. If that was

3032
02:27:57,440 --> 02:27:58,920
the case, it would have been it would have won

3033
02:27:59,040 --> 02:28:02,680
up its own ass. But it didn't. Probably good whatever.

3034
02:28:02,920 --> 02:28:06,159
Speaker 3: Five Metroid Prime is hanging on by a thread. I

3035
02:28:06,200 --> 02:28:08,760
actually really like the Metroid series, and I'm looking forward

3036
02:28:08,760 --> 02:28:11,000
to playing this, and I've heard things that are really

3037
02:28:11,040 --> 02:28:14,040
good about it, really mixed things.

3038
02:28:13,879 --> 02:28:18,680
Speaker 4: About it, so it's I mean, I've already played more

3039
02:28:18,719 --> 02:28:21,159
Metroid Prime than I did Shnoby. Not that I didn't

3040
02:28:21,239 --> 02:28:25,600
like Shnoby, but I just was like school. But there's

3041
02:28:25,600 --> 02:28:30,319
also some like I don't know, I love Metroid Yeah,

3042
02:28:30,319 --> 02:28:30,879
I think.

3043
02:28:30,799 --> 02:28:34,639
Speaker 2: Some Again I said earlier, the environments in Shnoby are

3044
02:28:34,760 --> 02:28:36,719
just some of them are uninspired. Some of them are awesome.

3045
02:28:36,719 --> 02:28:39,680
There's like that city with all the like Sega retro

3046
02:28:40,319 --> 02:28:43,239
dreamcasts and shit everywhere, but like, ah, some of the

3047
02:28:43,319 --> 02:28:45,639
level design didn't really do it for me. The combat

3048
02:28:45,959 --> 02:28:48,280
is stellar, It's like some of the best two D

3049
02:28:48,520 --> 02:28:52,159
combat ever. But some of the environments, I'd say, actually

3050
02:28:52,200 --> 02:28:59,559
most environments, yeah, kind of wrote I could I could

3051
02:28:59,639 --> 02:29:01,840
see I I'd rather see silent. He'll get knocked off.

3052
02:29:01,879 --> 02:29:05,319
But if I need to be a hero, I would

3053
02:29:05,440 --> 02:29:09,680
I would sacrifice Shnoby. What do you think, Mike to

3054
02:29:09,799 --> 02:29:10,879
put Metro Prime at ten?

3055
02:29:10,959 --> 02:29:11,040
Speaker 3: Right?

3056
02:29:11,120 --> 02:29:13,079
Speaker 2: I mean, we need to one and then we can

3057
02:29:13,120 --> 02:29:15,840
figure out orders wants to make a strong choice.

3058
02:29:16,680 --> 02:29:19,639
Speaker 3: I would prefer but I didn't play. I don't think

3059
02:29:19,680 --> 02:29:20,000
I have a.

3060
02:29:20,040 --> 02:29:21,319
Speaker 2: Call here in this eleven.

3061
02:29:21,479 --> 02:29:30,559
Speaker 4: I've got like, like six I feel extremely strong about,

3062
02:29:30,719 --> 02:29:33,799
so I'm I don't know that I weigh in on

3063
02:29:33,959 --> 02:29:37,559
like the ten eleven if it's between Shnoby or I

3064
02:29:37,719 --> 02:29:42,479
like Schanoby a lot, but not enough to I feel.

3065
02:29:42,360 --> 02:29:44,559
Speaker 2: Very strongly about ten of these eleven.

3066
02:29:45,879 --> 02:29:46,360
Speaker 4: To judge.

3067
02:29:47,440 --> 02:29:53,760
Speaker 2: Oh god, fuck, uh Shnoby's getting cut.

3068
02:29:54,559 --> 02:29:55,879
Speaker 4: Wow, that hurts.

3069
02:29:55,959 --> 02:29:56,399
Speaker 2: That hurts.

3070
02:29:57,719 --> 02:29:58,159
Speaker 3: I love it.

3071
02:29:59,040 --> 02:30:01,159
Speaker 2: It punched above. It's wait. I mean, it wasn't ever

3072
02:30:01,280 --> 02:30:03,360
the biggest franchise or anything, and then it came out.

3073
02:30:03,360 --> 02:30:05,399
Speaker 3: It's like a holy good for doing well.

3074
02:30:05,479 --> 02:30:07,280
Speaker 2: And I don't even really care about the old Chenobey games.

3075
02:30:07,280 --> 02:30:08,879
I never had him on Genesis. It's like this one

3076
02:30:09,000 --> 02:30:11,959
was so fucking good it was undeniable. But yeah, that's

3077
02:30:11,959 --> 02:30:13,680
a tough year. I think we have a perfect top

3078
02:30:13,760 --> 02:30:14,440
ten already.

3079
02:30:15,000 --> 02:30:16,840
Speaker 4: You don't say crazy things yet.

3080
02:30:17,079 --> 02:30:19,680
Speaker 3: Look at this, it's already perfect. We have some things

3081
02:30:19,719 --> 02:30:20,120
to move.

3082
02:30:20,239 --> 02:30:22,079
Speaker 4: Oh no, it's not perfect. Actually I just saw here

3083
02:30:22,120 --> 02:30:25,719
that I I mean, what'll stand for having just you know,

3084
02:30:26,000 --> 02:30:28,159
made the rolling to cut Schenobi. I think Metroid's good

3085
02:30:28,159 --> 02:30:29,879
at ten. I don't think we put it up. I

3086
02:30:29,920 --> 02:30:33,319
think we honestly happy to get it on there. You

3087
02:30:33,360 --> 02:30:35,000
feel strong enough about it. I feel like it's a

3088
02:30:35,040 --> 02:30:37,319
Prime ten because we haven't played it, But like Prime,

3089
02:30:38,200 --> 02:30:40,559
I like what I've played. It's very high on your list.

3090
02:30:41,360 --> 02:30:41,600
Speaker 2: I think.

3091
02:30:41,719 --> 02:30:44,319
Speaker 3: I think Ken say, I think that's as far as

3092
02:30:44,440 --> 02:30:44,799
she goes.

3093
02:30:45,159 --> 02:30:47,280
Speaker 2: You know what. I would be happy for that and

3094
02:30:47,520 --> 02:30:49,879
blathering us up with Whiskey to get his games in.

3095
02:30:53,280 --> 02:30:55,760
I think not to go for the jugular, but Blueprints

3096
02:30:55,799 --> 02:30:57,879
can get knocked down. It will get knocked I don't

3097
02:30:57,879 --> 02:30:59,559
Blueprints is not gonna be our game of the year.

3098
02:31:00,000 --> 02:31:02,600
Speaker 3: Wow, why don't we stop at the other end of

3099
02:31:02,680 --> 02:31:06,000
the spectrum. I think megabonk is where it should.

3100
02:31:05,799 --> 02:31:12,440
Speaker 4: Be same, same, maybe above Silent Hill. Oh I see, Okay, Dan,

3101
02:31:12,520 --> 02:31:15,159
I want to point out something. Yeah, you're we just

3102
02:31:15,239 --> 02:31:17,479
got a game that only you have really played onto

3103
02:31:17,559 --> 02:31:18,120
number ten for me?

3104
02:31:18,840 --> 02:31:20,000
Speaker 3: Yeah, why don't you shut the fuck up?

3105
02:31:20,079 --> 02:31:22,159
Speaker 4: Those who have played Silent Hill left and they've given

3106
02:31:22,280 --> 02:31:23,399
passionate arguments for it.

3107
02:31:23,639 --> 02:31:25,879
Speaker 2: I know I'm just being a stinker. It's a one

3108
02:31:25,920 --> 02:31:27,319
game on here I haven't played, and I don't care

3109
02:31:27,319 --> 02:31:33,680
about I can tell what is like the most egregious

3110
02:31:33,760 --> 02:31:35,879
ranking here to like each of us right now. I mean,

3111
02:31:35,879 --> 02:31:37,280
obviously Blueprints is number one.

3112
02:31:37,600 --> 02:31:40,360
Speaker 4: I can see a case for Blueprints is number one,

3113
02:31:40,399 --> 02:31:41,799
and I'm not going to, like fight tooth and nail

3114
02:31:41,920 --> 02:31:43,479
keep it at number one over other things, so I'm

3115
02:31:43,479 --> 02:31:44,280
gonna save ammunition.

3116
02:31:44,319 --> 02:31:45,920
Speaker 2: I think Mega Bonk should be above Peak.

3117
02:31:47,799 --> 02:31:51,360
Speaker 3: I don't think that's the case. I think Mega Bonk

3118
02:31:51,399 --> 02:31:54,399
has done extremely well for the game that it is,

3119
02:31:54,959 --> 02:31:58,120
which is a Vampire Survivor clone that has added some

3120
02:31:58,239 --> 02:31:59,760
things and made it really delightfully.

3121
02:32:00,200 --> 02:32:01,799
Speaker 4: Member was my number one game.

3122
02:32:02,520 --> 02:32:03,319
Speaker 2: It's Risk of Rain two.

3123
02:32:03,360 --> 02:32:04,959
Speaker 4: I want to point out like it's it's it's definitely

3124
02:32:04,959 --> 02:32:05,639
a mashup, though.

3125
02:32:05,600 --> 02:32:07,680
Speaker 3: I think it's incredible. I'm just saying like, I think

3126
02:32:07,719 --> 02:32:10,639
it's where it belongs. I think it's really good. I

3127
02:32:10,680 --> 02:32:14,639
think Peak was extraordinarily innovative. I think it capitalized on

3128
02:32:14,760 --> 02:32:18,879
something that UH gamers in our audience was like really

3129
02:32:18,920 --> 02:32:22,719
excited to watch and play. I put so many hours

3130
02:32:22,760 --> 02:32:24,280
into this game with my friends, and can we talk

3131
02:32:24,280 --> 02:32:27,280
about like guttural belly laughs. This is the game that

3132
02:32:27,399 --> 02:32:29,959
did that for me. This is the game I didn't

3133
02:32:30,040 --> 02:32:32,879
put repo on here. I didn't put any of the

3134
02:32:32,920 --> 02:32:34,959
other games that were like so funny to all of

3135
02:32:35,040 --> 02:32:38,760
you guys on here, this is the game that I

3136
02:32:38,920 --> 02:32:41,239
wanted to play every weekend. This is the game that

3137
02:32:41,479 --> 02:32:42,600
was so joyful.

3138
02:32:42,799 --> 02:32:46,920
Speaker 4: I have a question, and I I'm really not trying

3139
02:32:46,959 --> 02:32:49,520
to go anywhere with this. It's actually just more curious

3140
02:32:50,840 --> 02:32:53,639
is that game was it dependent on the people you

3141
02:32:53,719 --> 02:32:55,879
were playing with? I guess any multiplayer game is obviously

3142
02:32:55,879 --> 02:32:57,159
if you're playing with people you don't like, you're not

3143
02:32:57,200 --> 02:32:57,639
gonna like it.

3144
02:32:57,719 --> 02:33:00,799
Speaker 3: But like, is the game people I hate?

3145
02:33:01,040 --> 02:33:03,200
Speaker 2: Right? Is the game itself really really good?

3146
02:33:03,879 --> 02:33:07,559
Speaker 4: Or is it just a good avenue for you hanging

3147
02:33:07,600 --> 02:33:09,959
out with people who are just like really fucking funny

3148
02:33:10,120 --> 02:33:10,959
and fun to hang out with.

3149
02:33:11,079 --> 02:33:13,440
Speaker 2: Yeah, and that doesn't mean it's not. That doesn't disqualify it,

3150
02:33:13,479 --> 02:33:15,120
because again Arc Raiders, that's why I loved it.

3151
02:33:15,280 --> 02:33:17,319
Speaker 3: I mean I don't think it's I think to your

3152
02:33:17,360 --> 02:33:19,319
point right as well, because we're like talking about like

3153
02:33:19,440 --> 02:33:23,040
how fucking brilliant was it? I think Pete kind of

3154
02:33:23,079 --> 02:33:27,079
feels like one of those game dev games where they

3155
02:33:27,200 --> 02:33:29,680
made it in a couple of weekends, where like, isn't

3156
02:33:29,680 --> 02:33:30,360
this great they.

3157
02:33:32,040 --> 02:33:32,399
Speaker 4: Worked?

3158
02:33:33,159 --> 02:33:36,440
Speaker 3: I don't think this is like some impeccably designed game.

3159
02:33:36,559 --> 02:33:39,959
I think it works extra extraordinarily well for what it's

3160
02:33:40,040 --> 02:33:42,840
intending to do, which is allow people to like come

3161
02:33:42,920 --> 02:33:46,079
together and play for a weekend. I think that it's

3162
02:33:46,639 --> 02:33:51,920
designed impeccably for its purpose. So when we're talking about

3163
02:33:51,959 --> 02:33:53,399
like and this, this is just kind of going to

3164
02:33:53,520 --> 02:33:56,639
like what our top ten really is. But like Megabonk

3165
02:33:56,760 --> 02:33:59,959
is designed impeccably for someone who's like won't play a game.

3166
02:34:00,079 --> 02:34:01,639
But I want to take it too seriously. I don't

3167
02:34:01,639 --> 02:34:04,360
want to worry about it too much. I think Megabank

3168
02:34:04,479 --> 02:34:06,399
is exactly where it is, and I also think Peak

3169
02:34:06,520 --> 02:34:07,959
is exactly where it is. I don't think it's going

3170
02:34:08,000 --> 02:34:09,719
to go any higher, but I don't think it should

3171
02:34:09,760 --> 02:34:10,959
necessarily go any lower.

3172
02:34:11,479 --> 02:34:12,239
Speaker 2: Is where I'm at with it.

3173
02:34:12,559 --> 02:34:14,600
Speaker 3: Like I'm not fighting for Peak to get higher. I'm

3174
02:34:14,639 --> 02:34:17,440
just saying like, when I think of Megabonk, I think

3175
02:34:17,479 --> 02:34:20,040
of like, Damn, I had a lot of like nice

3176
02:34:20,200 --> 02:34:23,079
casual nights watching TV and also playing this game, And

3177
02:34:23,120 --> 02:34:24,959
when I think of Peak, I was like, how many

3178
02:34:25,280 --> 02:34:28,879
amazing weekends did I have? Finding people to play this

3179
02:34:29,040 --> 02:34:31,440
with and having really glorious weekends with it was very

3180
02:34:31,559 --> 02:34:34,239
meaningful to me to play this game and to find

3181
02:34:34,280 --> 02:34:36,680
this game, and I think it was really brilliantly constructed.

3182
02:34:37,639 --> 02:34:39,959
And I'm not saying Megabank was bad. I'm just we're

3183
02:34:39,959 --> 02:34:42,520
at this point where we're like we're calling out these

3184
02:34:42,559 --> 02:34:43,639
like impeccable.

3185
02:34:43,200 --> 02:34:46,840
Speaker 2: Games were the rest of the night for sure. Yeah, yeah, yeah,

3186
02:34:47,479 --> 02:34:56,799
I wouldn't move it. I do feel like the legs

3187
02:34:57,000 --> 02:34:59,120
on a lot of these friends slop games. When you

3188
02:34:59,200 --> 02:35:01,600
look at like the history, the short history of this genre,

3189
02:35:02,559 --> 02:35:06,000
there's they really don't have legs as fun as they are.

3190
02:35:06,559 --> 02:35:08,959
You know, you play Lethal Company a few times, you

3191
02:35:09,040 --> 02:35:11,159
play Fast and Phobia a few times, you play Repo

3192
02:35:11,200 --> 02:35:11,559
a few.

3193
02:35:11,520 --> 02:35:15,319
Speaker 3: Times, megabonk in ten years and be like what people.

3194
02:35:15,559 --> 02:35:17,520
Speaker 2: I think people will talk about Megabonk longer than they

3195
02:35:17,559 --> 02:35:18,159
talk about Peak.

3196
02:35:18,280 --> 02:35:18,959
Speaker 3: I don't think they will.

3197
02:35:19,040 --> 02:35:22,440
Speaker 4: I think Peak is the exception to that, because like

3198
02:35:22,600 --> 02:35:24,719
I still play Peak. Peak is one of the few

3199
02:35:24,760 --> 02:35:28,120
friends slot games I still play because I think it's

3200
02:35:28,200 --> 02:35:31,680
mechanics are so much fun and even if like they're

3201
02:35:31,719 --> 02:35:34,360
not people you like that you're playing with, like there

3202
02:35:34,479 --> 02:35:39,000
is that like there's more mechanics that come into play

3203
02:35:39,040 --> 02:35:42,440
when you're playing with multiple people that I think make

3204
02:35:42,520 --> 02:35:45,040
it worth it. Like, you know, if we had Repo

3205
02:35:45,120 --> 02:35:47,959
in here, I'd be like, yeah, Repo, Like Repo is

3206
02:35:48,079 --> 02:35:49,000
very funny, but I'm.

3207
02:35:48,840 --> 02:35:50,680
Speaker 2: Not going to play more. But Peak I still come

3208
02:35:50,760 --> 02:35:53,600
back to it is one of the best ones of those, Yeah,

3209
02:35:53,799 --> 02:35:55,239
if not maybe the best.

3210
02:35:56,280 --> 02:36:00,639
Speaker 3: Yeah, people talk about this genre, they're to bring up Peak.

3211
02:36:00,760 --> 02:36:03,399
Is this like pinnacle of Like this was a pivotal moment.

3212
02:36:03,799 --> 02:36:06,399
I don't think Megabonk was this pivotal moment. I think

3213
02:36:06,440 --> 02:36:11,399
it was just an excellent addition to an already established genre.

3214
02:36:11,959 --> 02:36:13,360
Speaker 2: I think it was the first one to take the

3215
02:36:13,479 --> 02:36:16,399
vampire survivor's type auto shooter thing to like three D

3216
02:36:16,760 --> 02:36:18,959
and do it really really well the way it did.

3217
02:36:19,040 --> 02:36:19,879
Speaker 3: He Yeah, I think it did.

3218
02:36:23,200 --> 02:36:24,799
Speaker 2: No, Peak is really it's really good.

3219
02:36:30,399 --> 02:36:32,559
Speaker 4: Yeah. I mean I haven't played enough Mega Bank to say,

3220
02:36:32,600 --> 02:36:34,799
but I like Peak a lot. So yeah, I mean

3221
02:36:35,239 --> 02:36:37,040
I'm fine with Mega Bonk at nine.

3222
02:36:37,360 --> 02:36:38,959
Speaker 3: Like I'm fine with Megabonk at nine.

3223
02:36:39,239 --> 02:36:41,719
Speaker 2: Yeah. A lot of these do kind of look like

3224
02:36:42,520 --> 02:36:43,840
generally where they should be.

3225
02:36:43,920 --> 02:36:46,600
Speaker 4: I mean, let me ask you to uh, And I

3226
02:36:46,639 --> 02:36:48,159
don't mean to keep gunning for this, it's just because

3227
02:36:48,200 --> 02:36:50,239
it's the only game I haven't the only game on

3228
02:36:50,319 --> 02:36:51,440
this list I really haven't played.

3229
02:36:52,559 --> 02:36:55,639
Speaker 2: And that's do you think Silent Hill f is in

3230
02:36:55,680 --> 02:36:58,079
the right spot? Like, genuinely, do you think it's top five?

3231
02:36:58,639 --> 02:37:00,760
Speaker 4: If it is? Like you've you have you very impassionate

3232
02:37:00,799 --> 02:37:02,799
arguments about it, And that's why I was like, all right, cool,

3233
02:37:02,879 --> 02:37:04,760
it sounds rad and I've been texting Jake about like

3234
02:37:04,799 --> 02:37:08,440
I need to play it, And it's a genuine question.

3235
02:37:08,520 --> 02:37:11,799
It's not like I'm not trying to be disingenuous. No,

3236
02:37:11,959 --> 02:37:17,680
I mean, god, I think it is better than Ghosts

3237
02:37:17,719 --> 02:37:20,319
of Viote, which is a weird comparison to make because

3238
02:37:20,360 --> 02:37:22,440
they are two very different games. But I think the

3239
02:37:22,600 --> 02:37:27,920
themes and the characters and the ideas that Silent Hill

3240
02:37:28,079 --> 02:37:29,399
goes for is something.

3241
02:37:29,200 --> 02:37:31,600
Speaker 2: That I've not really seen in a game before.

3242
02:37:33,200 --> 02:37:35,200
Speaker 4: Like, well, that's obviously I don't want to spoil things,

3243
02:37:35,280 --> 02:37:39,159
but like you're speaking very vaguely and I kind of

3244
02:37:39,280 --> 02:37:43,000
need more. Yeah, I know you don't want to spoil anything.

3245
02:37:43,319 --> 02:37:46,159
That's because there is a moment in like what what

3246
02:37:46,360 --> 02:37:48,239
kind of themes are they touching on really well that

3247
02:37:48,360 --> 02:37:49,079
no other game has.

3248
02:37:49,600 --> 02:37:52,440
Speaker 2: Are you worried about spoiling mic or the audience, the audience.

3249
02:37:52,760 --> 02:37:55,000
I mean, I think maybe we could give like maybe

3250
02:37:55,079 --> 02:37:57,079
a three minute save zone here if you want to

3251
02:37:57,120 --> 02:37:59,879
fast forward or mute the twitch stream or something like that.

3252
02:38:00,000 --> 02:38:01,319
Do you think this is the game of the year,

3253
02:38:01,479 --> 02:38:04,040
This is when you spoil stuff a little bit or

3254
02:38:04,120 --> 02:38:06,840
just as as like I okay, I I think it

3255
02:38:06,920 --> 02:38:12,360
can go down. But I think, like I really like

3256
02:38:12,440 --> 02:38:14,399
Ghost of Fiote. I was surprised how much I like

3257
02:38:14,440 --> 02:38:16,920
Ghost of Yote. But Ghost of Yote is kind of

3258
02:38:17,000 --> 02:38:19,840
like junk food in a way, like the side content.

3259
02:38:20,000 --> 02:38:23,399
But I yeah, yeah, I know, sorry, you're you're I And.

3260
02:38:23,479 --> 02:38:26,239
Speaker 4: I think I think Silon Hill f is like swinging

3261
02:38:26,360 --> 02:38:29,399
for something that fuck yeah, how do I say that?

3262
02:38:29,479 --> 02:38:32,159
Without do you do? You? Do? You want to add

3263
02:38:32,239 --> 02:38:35,319
something like I trust you too? Like that I know

3264
02:38:35,399 --> 02:38:37,559
you're talking about like I trust your taste in the game.

3265
02:38:37,600 --> 02:38:38,760
Speaker 2: I just I feel like the.

3266
02:38:38,799 --> 02:38:40,559
Speaker 4: Way I'm describing it too makes it sound like it's

3267
02:38:40,600 --> 02:38:42,559
very up its own ass. But there is a sequence

3268
02:38:42,600 --> 02:38:45,040
in this game that is like I've never seen in

3269
02:38:45,120 --> 02:38:45,920
a game before, and.

3270
02:38:45,959 --> 02:38:52,479
Speaker 2: They do something that is disturbing beyond so many levels.

3271
02:38:52,520 --> 02:38:54,959
But I think it works. I think I want to

3272
02:38:55,040 --> 02:38:58,239
hear that I think you have to.

3273
02:39:00,360 --> 02:39:01,559
Speaker 3: Maybe go into it.

3274
02:39:01,559 --> 02:39:04,200
Speaker 4: A lot because it's right now, number before, I feel

3275
02:39:04,280 --> 02:39:05,479
like I've just been here.

3276
02:39:05,559 --> 02:39:07,680
Speaker 2: But I think if I I think you have, if

3277
02:39:07,719 --> 02:39:16,040
I explain it, fuck, I don't want I don't want

3278
02:39:16,040 --> 02:39:18,959
to ruin it because we have the spoiler tag. People

3279
02:39:19,000 --> 02:39:21,559
are people are assuming we were talking spoilers right now anyway,

3280
02:39:23,479 --> 02:39:26,840
it's God, yeah, yeah, yeah.

3281
02:39:27,399 --> 02:39:31,200
Speaker 4: So the whole kind of premise around that is that

3282
02:39:31,399 --> 02:39:37,159
there is a lot I'm not making a good case,

3283
02:39:37,200 --> 02:39:39,159
so I'm too drunk to like make a case for this. No,

3284
02:39:39,239 --> 02:39:40,760
that's fine. I know it's tough because like you don't

3285
02:39:40,760 --> 02:39:42,399
want to spoil it, and like also, I'm sure the

3286
02:39:42,440 --> 02:39:43,920
build up is like a huge part of what makes

3287
02:39:43,959 --> 02:39:45,360
it good. But I think a lot of what makes

3288
02:39:45,399 --> 02:39:48,040
Silent Hill Life so good is everything that's unsaid. There

3289
02:39:48,120 --> 02:39:52,000
is so much subtext and context that I think builds

3290
02:39:52,399 --> 02:39:55,520
on each playthrough where you get to a point where

3291
02:39:55,639 --> 02:40:00,000
you learn so much about characters that are not obvious

3292
02:40:00,079 --> 02:40:01,840
us at first, and it builds and it builds and

3293
02:40:01,920 --> 02:40:02,319
it builds.

3294
02:40:02,959 --> 02:40:03,079
Speaker 2: Uh.

3295
02:40:03,319 --> 02:40:07,680
Speaker 4: I think the moment in particular that I think about

3296
02:40:07,760 --> 02:40:13,920
constantly is, uh, God, she fucking saws her own arm

3297
02:40:14,000 --> 02:40:18,840
off and it's just this like fucking insane, like.

3298
02:40:19,239 --> 02:40:24,879
Speaker 2: Oh god with James Franco in the movie. Yeah exactly, Yeah.

3299
02:40:25,840 --> 02:40:26,360
Speaker 4: Yeah God.

3300
02:40:26,440 --> 02:40:28,000
Speaker 2: I hate that I said that because I don't know

3301
02:40:28,120 --> 02:40:29,280
how many people have played that game.

3302
02:40:29,399 --> 02:40:31,559
Speaker 4: But but there's that. I I.

3303
02:40:34,319 --> 02:40:35,840
Speaker 2: We can leave it alone for now, and then maybe

3304
02:40:35,879 --> 02:40:39,360
we do. I think it can drop down, Mary, do

3305
02:40:39,399 --> 02:40:40,399
you think it dropped down?

3306
02:40:40,479 --> 02:40:42,520
Speaker 3: I think it can drop down, But I think I think,

3307
02:40:42,680 --> 02:40:46,079
like I would have problems with it being We're at

3308
02:40:46,079 --> 02:40:48,079
the point where I'm gonna start saying other game names

3309
02:40:48,120 --> 02:40:49,399
and I want you to understand that you're gonna be

3310
02:40:49,479 --> 02:40:51,319
like what, I love it, but it's like, sure, no,

3311
02:40:51,440 --> 02:40:54,799
I know. I don't think it can be below Donkey Kong.

3312
02:40:55,520 --> 02:40:58,239
I think it it is extremely powerful what it's doing,

3313
02:40:59,000 --> 02:41:02,239
and it's using game mechanics and design and story in

3314
02:41:02,360 --> 02:41:05,239
a way that is important and it needs to be.

3315
02:41:06,520 --> 02:41:08,920
It needs to be at a certain level. So I

3316
02:41:09,000 --> 02:41:10,440
don't think it has to be in the top five,

3317
02:41:10,600 --> 02:41:12,000
but it can't go.

3318
02:41:12,920 --> 02:41:15,200
Speaker 2: I wouldn't if you swapped it with Hallow Night.

3319
02:41:16,239 --> 02:41:21,479
Speaker 3: I would be okay with that. I figured, I'm amazed

3320
02:41:21,520 --> 02:41:22,280
that you offered that.

3321
02:41:23,120 --> 02:41:24,639
Speaker 2: I like Hollow Night a lot.

3322
02:41:24,879 --> 02:41:27,239
Speaker 4: I let me be clear. I like Hollow Night silks

3323
02:41:27,239 --> 02:41:29,079
On quite a bit. I just don't think it's the

3324
02:41:29,399 --> 02:41:30,159
best game of the year.

3325
02:41:30,239 --> 02:41:32,959
Speaker 3: I didn't think that it was going to make it

3326
02:41:33,040 --> 02:41:34,639
to best game of the Year. But I do think

3327
02:41:34,680 --> 02:41:38,040
that it's under where it should be. It's an incredible game,

3328
02:41:38,200 --> 02:41:40,760
but I didn't expect it to win.

3329
02:41:41,399 --> 02:41:44,600
Speaker 4: But it's a it's a weird year where I usually

3330
02:41:44,639 --> 02:41:46,239
we'd start at the bottom of the top ten and

3331
02:41:46,319 --> 02:41:47,719
kind of like whittle things away and then get but

3332
02:41:47,840 --> 02:41:48,840
like it's almost like.

3333
02:41:53,639 --> 02:41:55,399
Speaker 2: I don't want to put Donkey Kong above Silent Hill.

3334
02:41:56,479 --> 02:42:02,799
So Donkey Kong is a weird franchise and that like

3335
02:42:02,920 --> 02:42:05,920
obviously everyone's always loved the character. He's been a mainstay

3336
02:42:05,959 --> 02:42:08,680
and everything, but they definitely have never found a way

3337
02:42:08,799 --> 02:42:11,719
to move him into three D in a meaningful way.

3338
02:42:12,959 --> 02:42:16,959
Sixty four they tried, you know about that. It's the

3339
02:42:17,079 --> 02:42:19,399
cases is not good and he's like they've gone back

3340
02:42:19,440 --> 02:42:23,239
to two D stuff. They've like, like sixty four. I'm

3341
02:42:23,360 --> 02:42:25,520
kind of a defender of it, Yeah, but it's like

3342
02:42:25,600 --> 02:42:28,440
it's not exactly So there's a reason they haven't done

3343
02:42:28,479 --> 02:42:31,680
a big three D Donkey Kong between like twenty and

3344
02:42:31,760 --> 02:42:34,200
twenty twenty five is like twenty five years of not

3345
02:42:34,319 --> 02:42:38,559
really trying another one of those. I think this was

3346
02:42:39,120 --> 02:42:41,559
an incredible revival of like one of the most iconic

3347
02:42:41,639 --> 02:42:43,760
video game characters of all time, from just the aesthetics

3348
02:42:43,879 --> 02:42:47,879
of what he looks like and everything to what they

3349
02:42:48,079 --> 02:42:51,000
managed to do where you take the Odyssey team and

3350
02:42:51,079 --> 02:42:53,319
it's like, Okay, task them with, let's make a Donkey

3351
02:42:53,399 --> 02:42:56,360
Kong platformer. And I'm sure if it just played like

3352
02:42:56,479 --> 02:42:59,200
Mario Odissey or Mario Galaxy or anything, but it was

3353
02:42:59,280 --> 02:43:01,719
Donkey Kong and like, oh, they threw into mine cart

3354
02:43:01,799 --> 02:43:03,719
levels and you can write a rhino or whatever, I'm

3355
02:43:03,719 --> 02:43:05,680
sure it's still be a very good game. But they

3356
02:43:05,760 --> 02:43:10,239
did not do that. They made it. They reinvented Donkey Kong,

3357
02:43:10,760 --> 02:43:13,200
and like, what would Donkey Kong do? What would be

3358
02:43:13,319 --> 02:43:15,840
fun to do as Donkey Kong in a three D environment?

3359
02:43:16,159 --> 02:43:19,079
And that's He's just a big fucking dumb ape and

3360
02:43:19,319 --> 02:43:21,280
all he knows how to do is to swing his

3361
02:43:21,399 --> 02:43:23,639
arms around and fuck things up. And so three of

3362
02:43:23,719 --> 02:43:26,200
the four face buttons are fuck things up, and one

3363
02:43:26,239 --> 02:43:28,360
of them is jump. And then they had this brilliant

3364
02:43:28,399 --> 02:43:30,319
idea of like, okay, well, what if just like that's

3365
02:43:30,399 --> 02:43:32,959
the whole hook of the game. Is that just destroying

3366
02:43:33,159 --> 02:43:35,520
the environment and then all those other things the low

3367
02:43:35,559 --> 02:43:38,600
hanging fruit or you know, riding ramby the uh, the

3368
02:43:38,680 --> 02:43:40,399
mind cart levels and things like that, Like you know,

3369
02:43:40,479 --> 02:43:42,600
they add all those mainstays. You know, you put in

3370
02:43:42,600 --> 02:43:44,360
the cranky Kongs, you do the fan service UF, here's

3371
02:43:44,360 --> 02:43:48,360
Diddy or Dixie. Here's all that stuff. But it is

3372
02:43:48,520 --> 02:43:51,760
not just Mario Odyssey with the Donkey Kong skin. It

3373
02:43:51,920 --> 02:43:55,799
is not just playing the hits. It is reinventing Donkey

3374
02:43:55,879 --> 02:43:57,879
Kong and the way he looks, the way he plays,

3375
02:43:57,959 --> 02:44:00,360
and making a three D platformer that like, that's a

3376
02:44:00,440 --> 02:44:03,200
genre that's been around since the mid nineties, and they've

3377
02:44:03,520 --> 02:44:05,879
tried so many times, so many developers and so many

3378
02:44:05,920 --> 02:44:07,840
series have tried to like change what a three D

3379
02:44:07,879 --> 02:44:10,399
platform can be, and it's always just like, I don't know,

3380
02:44:10,479 --> 02:44:13,000
here's a different type of jump, here's a hat that

3381
02:44:13,159 --> 02:44:15,040
gives you a different way to fly, or something like that,

3382
02:44:15,520 --> 02:44:19,000
And no one's really gone as big as this game did,

3383
02:44:19,159 --> 02:44:20,600
and that like what if you could just destroy the

3384
02:44:20,760 --> 02:44:23,639
entire world and we made it work. You know, you

3385
02:44:23,719 --> 02:44:26,520
can dig yourself through an entire mountain and the camera

3386
02:44:26,639 --> 02:44:28,840
and the silhouettes and all that system, Like it just works,

3387
02:44:29,360 --> 02:44:32,399
and like Mike talked about earlier, like you can find

3388
02:44:32,479 --> 02:44:34,600
your own ways to different objectives, you can break the

3389
02:44:34,639 --> 02:44:37,200
world in ways that makes it all work. Yeah, I

3390
02:44:37,239 --> 02:44:40,239
think it is a tremendous achievement that I think deserves

3391
02:44:40,280 --> 02:44:41,120
to be high up three.

3392
02:44:41,040 --> 02:44:45,479
Speaker 4: D platformers, to me, is a genre that just requires

3393
02:44:45,600 --> 02:44:52,079
precision and like intentionality, and the fact that you can

3394
02:44:52,200 --> 02:44:54,680
actually like burrow through the world and mess with a

3395
02:44:54,760 --> 02:44:57,440
level design, or at least the aim of the level

3396
02:44:57,479 --> 02:45:01,319
design is incredible. I don't only we have not had

3397
02:45:01,399 --> 02:45:03,239
something like that. I don't think anybody's ever going to

3398
02:45:03,280 --> 02:45:08,000
try that again for good reason. But the level design

3399
02:45:08,040 --> 02:45:13,200
itself also deserves credit. I mean not just the aesthetic

3400
02:45:13,239 --> 02:45:15,760
of each level, but also like some levels are more

3401
02:45:15,760 --> 02:45:18,239
about layering and it's more of verticality and how you're

3402
02:45:18,520 --> 02:45:21,159
kind of descending through this canyon. Others are more about

3403
02:45:21,200 --> 02:45:23,120
like exploring the forests and kind of finding these little

3404
02:45:23,200 --> 02:45:25,159
hidden nooks and crannies, and then the fact that you

3405
02:45:25,319 --> 02:45:28,360
can just kind of break the game every five feet.

3406
02:45:28,399 --> 02:45:30,440
It reminds me of Tiers of the Kingdom. I think

3407
02:45:30,680 --> 02:45:34,559
Tiers the Kingdom's a far superior game. Yeah, Sapples and Oranges,

3408
02:45:34,559 --> 02:45:35,879
but I think Heier's the Kingdom. They did a really

3409
02:45:35,879 --> 02:45:37,319
good job of letting you kind of like cheat, and

3410
02:45:37,600 --> 02:45:40,520
like with between us End and the Ultra Hand, I

3411
02:45:40,559 --> 02:45:43,239
think they were like, I think it's just more indicative

3412
02:45:43,239 --> 02:45:45,840
of Nintendo getting more open with letting players kind of

3413
02:45:45,840 --> 02:45:47,799
fuck with their games in a way that's really encouraging.

3414
02:45:47,879 --> 02:45:52,040
Speaker 2: But I like don Kong Bananza a lot.

3415
02:45:54,799 --> 02:45:56,799
Speaker 3: For me, it would be higher, But I don't know

3416
02:45:56,879 --> 02:45:59,000
what you mean by that though, because you keep saying higher,

3417
02:45:59,079 --> 02:46:00,479
But like we're out a point, we have.

3418
02:46:00,520 --> 02:46:02,399
Speaker 4: To start saying what I said. I just said for me,

3419
02:46:02,440 --> 02:46:03,959
it would be higher, but I'm fine with where it is.

3420
02:46:04,200 --> 02:46:06,760
Speaker 3: Sure, Sure, I think then maybe it's more for like

3421
02:46:06,920 --> 02:46:10,200
Dan like well'ing to me. What I'm saying to you

3422
02:46:10,479 --> 02:46:12,600
is like, no one's saying it's not an excellent game,

3423
02:46:13,239 --> 02:46:17,680
but at this point we're saying, like, uh, it has

3424
02:46:17,799 --> 02:46:21,120
to challenge another game for its spot. And I don't

3425
02:46:21,120 --> 02:46:23,520
see any game that I would swap with Donkey Kong Finanza.

3426
02:46:23,799 --> 02:46:27,200
Speaker 2: What are the things that like thematically and everything? It

3427
02:46:27,239 --> 02:46:30,319
sounds like Silent Hill. There's some interesting characters and the

3428
02:46:30,399 --> 02:46:32,799
themes and everything. But like what, like people have been

3429
02:46:32,799 --> 02:46:34,879
saying that it's about Silent Hill since you know the

3430
02:46:34,959 --> 02:46:37,799
first one and definitely the second one, Like is it

3431
02:46:38,000 --> 02:46:40,879
really doing anything? Like what is it doing that other

3432
02:46:41,040 --> 02:46:45,639
Silent Hills have not been given credit for decades ago?

3433
02:46:45,719 --> 02:46:48,159
Speaker 3: Well, I mean, I think it's reinventing a genre that

3434
02:46:48,239 --> 02:46:52,319
already established itself, but it's doing it in such a

3435
02:46:52,399 --> 02:46:55,440
way where often when we're talking about these games and

3436
02:46:55,559 --> 02:46:57,600
Donkey Kong falls into this, so it's like a really

3437
02:46:57,680 --> 02:47:00,920
nice comparison where you're like, well, to do anything new

3438
02:47:01,559 --> 02:47:04,399
for this, for this character or for this world, and

3439
02:47:04,479 --> 02:47:06,159
it's like, actually, yes it did, and it might be

3440
02:47:06,239 --> 02:47:09,639
one of the best absolutely in its series. I think

3441
02:47:09,680 --> 02:47:12,760
it is. It is pushing the boundaries of narrative design

3442
02:47:12,840 --> 02:47:17,680
and characters, and uh oh, it's dialogue is so good

3443
02:47:17,719 --> 02:47:19,440
because like, no one is annoying. It doesn't have any

3444
02:47:19,479 --> 02:47:24,440
obnoxious characters or wasteful time. It's all pretty efficiently and

3445
02:47:24,559 --> 02:47:28,639
expertly connected. To me, even though you guys are talking

3446
02:47:29,719 --> 02:47:34,120
really positively about Donkey Kong Bananza, it also seems a

3447
02:47:34,639 --> 02:47:37,440
little shallow or you're just basically like he can destroy

3448
02:47:37,520 --> 02:47:39,079
the world, he can do whatever he wants with it.

3449
02:47:39,799 --> 02:47:43,840
That's awesome, Like that is that is important that when

3450
02:47:43,920 --> 02:47:45,600
you can do that and you can break the game

3451
02:47:45,639 --> 02:47:48,280
that you're where you're at. I'm not seeing that. It's

3452
02:47:48,399 --> 02:47:51,559
it's absolutely like world breaking or like genre shattering.

3453
02:47:51,920 --> 02:47:55,000
Speaker 2: That's what you mentioned, reinventing the genre. You said Silent

3454
02:47:55,079 --> 02:47:56,879
Hill reinvented the genre, and like, that's what I was

3455
02:47:56,879 --> 02:47:59,159
saying with d K Bonanza is all that stuff of

3456
02:47:59,360 --> 02:48:02,040
decades of three platforming, And I do think it was

3457
02:48:02,120 --> 02:48:03,920
doing a lot of things too, like you know, do

3458
02:48:04,040 --> 02:48:06,079
things that three platforms have not done before. So I

3459
02:48:06,079 --> 02:48:08,319
would challenge, like, what is it would you call Silent

3460
02:48:08,399 --> 02:48:10,559
Hill f in terms of genre a survival horror game?

3461
02:48:11,280 --> 02:48:14,000
Speaker 3: It's survival horror. And I also think, like, uh, in

3462
02:48:14,120 --> 02:48:16,520
terms of narrative design, I think it's doing something with

3463
02:48:18,239 --> 02:48:20,680
girls that it hasn't done before. A lot of times

3464
02:48:20,680 --> 02:48:23,600
when we're talking about like the history of Silent Hill,

3465
02:48:23,680 --> 02:48:25,840
there's like a lot of male protagonists that are dealing

3466
02:48:25,920 --> 02:48:27,639
with like the horrors of things that they've done in

3467
02:48:27,719 --> 02:48:31,760
the past. It's very refreshing to seeing it done with

3468
02:48:32,360 --> 02:48:33,680
this protagonist.

3469
02:48:33,879 --> 02:48:35,799
Speaker 2: But that's the franchise, right, I want to boil. You

3470
02:48:35,840 --> 02:48:38,079
said it was reinventing the genre. So would you say

3471
02:48:38,120 --> 02:48:42,680
the genre of Silent Hill F is survival horror? Yes,

3472
02:48:43,040 --> 02:48:45,120
So what would you say Silent Hill F is doing

3473
02:48:45,200 --> 02:48:47,360
to reinvent the survival horror genre?

3474
02:48:48,399 --> 02:48:50,920
Speaker 4: I mean, to Mary's point, I think it's all narrative,

3475
02:48:51,040 --> 02:48:53,479
Like I don't think. I don't think the gameplay itself

3476
02:48:53,719 --> 02:48:57,159
reinvents it. But like I mean, the red pills, Like

3477
02:48:57,319 --> 02:48:59,280
what they did with that I think is pretty What

3478
02:48:59,600 --> 02:49:03,000
are the red pills? So we're just spoil whatever because

3479
02:49:03,000 --> 02:49:05,079
I feel like we're getting you need specifics to sell

3480
02:49:05,120 --> 02:49:11,159
me on these platitudes. Red pills heal you. And they

3481
02:49:11,200 --> 02:49:13,280
are presented to you at the beginning, and you know

3482
02:49:13,360 --> 02:49:16,719
about these red pills and you take the right and

3483
02:49:16,799 --> 02:49:19,360
they look like medicine. And the more you play, the

3484
02:49:19,440 --> 02:49:21,719
more you learn about these red pills that you are

3485
02:49:21,840 --> 02:49:25,200
taking constantly, and you start to learn what these red

3486
02:49:25,239 --> 02:49:28,840
pills are, and you've made it to the end of

3487
02:49:28,920 --> 02:49:33,239
the game, and basically it kind of like pushes you

3488
02:49:33,399 --> 02:49:36,559
to an ending that is defined by the fact that

3489
02:49:36,680 --> 02:49:42,200
you have been taking these red pills, and then you

3490
02:49:42,360 --> 02:49:46,840
do a new game plus and it you you know

3491
02:49:46,959 --> 02:49:49,399
about these red pills and you play the game differently,

3492
02:49:49,920 --> 02:49:53,799
it is like, I just feel like that's like getting

3493
02:49:53,799 --> 02:49:55,399
to the end of Banans and they're like the bananas

3494
02:49:55,399 --> 02:49:56,520
were bad the whole time.

3495
02:49:58,000 --> 02:50:00,840
Speaker 3: Like I just like that seems Donkey Kong would never

3496
02:50:00,920 --> 02:50:02,719
do that because it's too deep and Donkey Kong is

3497
02:50:02,799 --> 02:50:04,799
just like about this story in the world. But what

3498
02:50:04,879 --> 02:50:06,719
I'm saying is, you guys are ragging on a game

3499
02:50:06,840 --> 02:50:10,280
for trying something else, don't do anything besides breaking the world.

3500
02:50:10,479 --> 02:50:13,319
Speaker 4: I'm not ragging not doing anything besides breaking the world.

3501
02:50:13,440 --> 02:50:16,719
That's a pretty big thing for It's worthy of.

3502
02:50:16,760 --> 02:50:19,319
Speaker 3: The top ten, but I'm saying it's limiting how far

3503
02:50:19,360 --> 02:50:19,639
it really.

3504
02:50:19,840 --> 02:50:21,360
Speaker 2: I want to be clear, I am not ragging on

3505
02:50:21,440 --> 02:50:23,280
Silent Hill, lef. I'm just saying, if you say it

3506
02:50:23,440 --> 02:50:25,840
reinvents the genre, I need to hear how.

3507
02:50:26,079 --> 02:50:26,280
Speaker 4: I know.

3508
02:50:26,440 --> 02:50:28,719
Speaker 2: That's why I don't hear, because like that that's a

3509
02:50:28,799 --> 02:50:30,719
big thing to say, yes, and I need to hear you.

3510
02:50:31,639 --> 02:50:35,680
We may just kid okay. I would say like Silent

3511
02:50:35,760 --> 02:50:37,520
Hill left deserves to be of Ghost of Yota.

3512
02:50:37,719 --> 02:50:40,040
Speaker 4: I like Ghost of Yotae a lot Donkey Kong Bonanza

3513
02:50:40,360 --> 02:50:42,840
that is an argument that I am open to. I

3514
02:50:42,959 --> 02:50:46,959
think Bonanza is amazing, but like Ghost of Yota for

3515
02:50:47,079 --> 02:50:49,280
me is junk food. Like it is a game that,

3516
02:50:49,479 --> 02:50:52,760
like I played fifty hours of that game. I still

3517
02:50:52,799 --> 02:50:54,639
plan on finishing it, but it is a game that

3518
02:50:54,840 --> 02:50:59,360
like did not compel me the way that Silent Hill

3519
02:50:59,440 --> 02:51:01,079
has or even Donkey Kong, you know.

3520
02:51:01,600 --> 02:51:04,159
Speaker 2: And that is where I think I will. I would

3521
02:51:04,159 --> 02:51:06,159
be okay with Silent Hill being above Ghost of Yota,

3522
02:51:06,319 --> 02:51:08,200
because I do feel that way about Yote as much

3523
02:51:08,239 --> 02:51:10,840
as like we, I think all love that game a lot. Yeah,

3524
02:51:10,959 --> 02:51:13,280
but like you kind of hinted that here, like I

3525
02:51:13,360 --> 02:51:16,319
haven't beaten it yet. I've had it since three weeks

3526
02:51:16,319 --> 02:51:18,840
before it came out or whatever, and every time I

3527
02:51:18,959 --> 02:51:21,280
play it, I'm enjoying it. It's a popcorn movie. It

3528
02:51:21,399 --> 02:51:23,120
is like, oh that that kill felt great, you know.

3529
02:51:23,159 --> 02:51:25,120
I like the story and everything, but it's not something

3530
02:51:25,159 --> 02:51:26,920
that like I'm thinking of Sectory way more than I'm

3531
02:51:26,920 --> 02:51:28,680
thinking of Ghost of Yota, and every once in a

3532
02:51:28,680 --> 02:51:29,959
while be like, oh right, I still need to work

3533
02:51:29,959 --> 02:51:31,399
on Ghost y Oota and I'll go and I'll I'll

3534
02:51:31,440 --> 02:51:32,760
play three hours tomorrow.

3535
02:51:32,520 --> 02:51:34,879
Speaker 4: Night, and I do want to point out because I

3536
02:51:34,920 --> 02:51:37,760
feel like we talk about addictive games a lot. Sectory

3537
02:51:37,840 --> 02:51:39,959
is one of the games that's designed to be addictive

3538
02:51:40,000 --> 02:51:41,399
and make you want to play when it's not a way.

3539
02:51:41,879 --> 02:51:43,719
I just want to push back against the fact that

3540
02:51:43,799 --> 02:51:47,040
that necessarily makes a game better. But I'm fine with

3541
02:51:47,120 --> 02:51:49,479
what you're saying. I'm fine with Yota dropping. I love Yota,

3542
02:51:49,600 --> 02:51:54,879
but I think, like, just yeah, I don't know I dropping.

3543
02:51:55,000 --> 02:51:58,120
Speaker 2: I would see the argument of putting Silent Hill above

3544
02:51:58,239 --> 02:52:01,479
Yota easier than I could see putting Silent Hill above

3545
02:52:01,559 --> 02:52:04,879
DK Bonanza. Yeah, what if we went.

3546
02:52:07,760 --> 02:52:09,879
Speaker 4: So what if we swapped Bonanza and Yote right now?

3547
02:52:10,600 --> 02:52:12,159
Isn't that what we're all kind of sad of saying?

3548
02:52:14,399 --> 02:52:16,680
Have you played DK Bananza? No, I'm not.

3549
02:52:16,840 --> 02:52:19,559
Speaker 3: Impressed by arguments either. I'm really not.

3550
02:52:19,799 --> 02:52:21,840
Speaker 2: You said it reinvented a genre, and then we asked You're.

3551
02:52:21,639 --> 02:52:23,639
Speaker 3: Like, you're some about Silent Hill, ealth, I'm talking to

3552
02:52:23,719 --> 02:52:25,719
you about Bonanza. Tell me why Bonanza should be more?

3553
02:52:27,559 --> 02:52:28,120
Speaker 4: Thing about it?

3554
02:52:28,239 --> 02:52:28,440
Speaker 2: Yeah?

3555
02:52:28,440 --> 02:52:29,639
Speaker 3: About how it breaks the world.

3556
02:52:29,920 --> 02:52:33,120
Speaker 4: Yes, it breaks the entire genre. Say like, it really

3557
02:52:33,159 --> 02:52:35,319
invents the three D platformer genre, and I just gave

3558
02:52:35,360 --> 02:52:36,920
an argument for how it did that you couldn't give

3559
02:52:36,920 --> 02:52:37,719
an argument for how.

3560
02:52:39,600 --> 02:52:42,239
Speaker 2: You need to back up how Silent Will have reinvents

3561
02:52:42,280 --> 02:52:42,920
survival horror.

3562
02:52:43,079 --> 02:52:46,239
Speaker 3: You you actually haven't convinced me with your Bonanza argument.

3563
02:52:46,280 --> 02:52:48,399
And you keep saying because you're saying an argument that

3564
02:52:48,520 --> 02:52:51,120
it worked, but you're just talking. You actually didn't convince me.

3565
02:52:51,559 --> 02:52:54,200
I'm not convinced that Donkey Kong Bonanza did what you

3566
02:52:54,239 --> 02:52:54,719
said it did.

3567
02:52:55,360 --> 02:52:58,280
Speaker 2: But I feel like we went at length about it.

3568
02:52:58,520 --> 02:52:59,799
We talked a lot about a lot.

3569
02:53:00,159 --> 02:53:01,959
Speaker 3: There was a lot of talking, and I just did

3570
02:53:02,079 --> 02:53:04,120
not feel that it actually did what you said it did.

3571
02:53:06,200 --> 02:53:10,159
Speaker 2: I guess it's just kind of wall it can't like

3572
02:53:10,280 --> 02:53:12,440
I guess that's one tactic for tonight.

3573
02:53:12,799 --> 02:53:15,879
Speaker 3: You make platforms, you destroy them, You move up, you

3574
02:53:16,159 --> 02:53:16,719
move down.

3575
02:53:16,959 --> 02:53:17,280
Speaker 4: But like.

3576
02:53:19,239 --> 02:53:22,120
Speaker 3: What else, Like that's it, that's it, you move around

3577
02:53:22,159 --> 02:53:22,360
a lot.

3578
02:53:22,559 --> 02:53:25,319
Speaker 2: We went in depth on it, and we still need

3579
02:53:25,399 --> 02:53:27,520
to hear how Silent Hill reinvented the genre.

3580
02:53:29,280 --> 02:53:32,280
Speaker 3: Silent Hill f is using story in a way. It

3581
02:53:32,360 --> 02:53:35,360
has a protagonist that hasn't been explored in a way

3582
02:53:35,440 --> 02:53:39,239
that has been like very profound. It is using mechanics

3583
02:53:39,319 --> 02:53:40,360
to push the player.

3584
02:53:40,159 --> 02:53:40,360
Speaker 2: To like.

3585
02:53:43,000 --> 02:53:45,639
Speaker 4: How has the protagonist been explored in a way that

3586
02:53:45,760 --> 02:53:46,639
no other game has.

3587
02:53:47,719 --> 02:53:50,280
Speaker 3: I don't think there's a lot of other young female

3588
02:53:50,360 --> 02:53:53,719
protagonists in a horror genre that have been as strong

3589
02:53:53,920 --> 02:53:54,799
as this character.

3590
02:53:55,000 --> 02:53:55,760
Speaker 4: That's like why she.

3591
02:53:56,000 --> 02:53:59,959
Speaker 3: Kind of won Biggest Dude of the Year is because

3592
02:54:00,120 --> 02:54:03,840
she she's extremely powerful and she's quite fearless in what

3593
02:54:03,959 --> 02:54:05,559
she's doing. But like, I don't want to get too

3594
02:54:06,079 --> 02:54:08,600
I think I think it's a fallacy, like focused too

3595
02:54:08,680 --> 02:54:11,479
much on on on her as like the reason that

3596
02:54:11,600 --> 02:54:12,040
it should be.

3597
02:54:12,079 --> 02:54:12,440
Speaker 2: What it is.

3598
02:54:12,520 --> 02:54:14,360
Speaker 3: I think what I'm saying is that, like every decision

3599
02:54:14,399 --> 02:54:17,000
you make in Silent Hill has a very dramatic effect

3600
02:54:17,040 --> 02:54:18,840
that you don't find until the end of the game.

3601
02:54:20,200 --> 02:54:24,200
Every choice that you're making is impactful and important, and

3602
02:54:24,319 --> 02:54:27,280
you don't recognize the value of that until actually new

3603
02:54:27,319 --> 02:54:29,520
game plus, Like that's when you realize that the decisions

3604
02:54:29,559 --> 02:54:33,719
that you're making were very impactful. I don't know, I think,

3605
02:54:37,479 --> 02:54:39,079
I mean, I think we're in a bit of a standstill.

3606
02:54:39,120 --> 02:54:43,200
I'm not convinced that Donkey Kong Bonanza is this like

3607
02:54:43,440 --> 02:54:47,479
powerful game. I think it's I think it's great what

3608
02:54:47,600 --> 02:54:53,000
it's done. I'm I'm not like I had the chance

3609
02:54:53,760 --> 02:54:56,000
to tell everybody, like you got to play Donkey Kong

3610
02:54:56,239 --> 02:54:58,399
and you didn't. You guys told me to play Sectory.

3611
02:54:59,000 --> 02:55:01,399
Speaker 2: What we t for like three episodes about how you

3612
02:55:01,399 --> 02:55:02,280
should play Donkey Kong.

3613
02:55:02,479 --> 02:55:05,680
Speaker 3: No in discord, we said, hey, if anyone really needs

3614
02:55:05,719 --> 02:55:08,440
to play a game, to make sure it's discussed in Sectory.

3615
02:55:08,840 --> 02:55:11,440
Speaker 2: We had not talked about. It came in really hot.

3616
02:55:11,559 --> 02:55:13,600
We had not talked about on the show any of

3617
02:55:13,639 --> 02:55:14,799
the listeners who listened to every.

3618
02:55:14,680 --> 02:55:17,600
Speaker 3: Episode, not like it's gonna be in it, Like it

3619
02:55:17,760 --> 02:55:18,399
wasn't up there.

3620
02:55:19,760 --> 02:55:21,959
Speaker 4: We talked a lot about dk Bananza on the episodes.

3621
02:55:21,959 --> 02:55:24,959
I feel like we're just rewriting fire Escape episode history now.

3622
02:55:26,760 --> 02:55:29,239
Speaker 2: And like dk Bananza came out months and months ago,

3623
02:55:29,479 --> 02:55:31,479
and like Sectory were like came in hot and we

3624
02:55:31,520 --> 02:55:33,520
hadn't played it or talked about it. So it was like, hey,

3625
02:55:33,559 --> 02:55:35,479
we should try to get this in beforehand.

3626
02:55:35,079 --> 02:55:38,280
Speaker 4: With I'm fairly happy with this ranking so honest. So

3627
02:55:39,040 --> 02:55:44,239
it goes left DK Bananza. But I will say, Mike,

3628
02:55:44,920 --> 02:55:47,120
you better finish Donkey Kung Bonanza if you're fighting this

3629
02:55:47,200 --> 02:55:47,479
hard for.

3630
02:55:47,559 --> 02:55:50,760
Speaker 2: It, because it's incredibly strong ending. That's what I've heard.

3631
02:55:50,840 --> 02:55:53,760
Speaker 4: But the middle section is I'm so over it, Like

3632
02:55:53,879 --> 02:55:55,559
I fired it up, and I was like, Okay, I'm

3633
02:55:55,559 --> 02:55:57,280
going to get through the Hamburger level, and I'm like,

3634
02:55:57,360 --> 02:55:58,879
I can't do this, And I had to sell on

3635
02:55:59,000 --> 02:56:02,879
Hamburger like it's I think it's a very good game,

3636
02:56:02,959 --> 02:56:05,639
but like it did not compel me the way that

3637
02:56:05,760 --> 02:56:07,639
it was that I hoped.

3638
02:56:07,760 --> 02:56:09,959
Speaker 2: I mean, I'm certainly not going to say like narratively

3639
02:56:10,280 --> 02:56:12,440
like no, he likes bananas, you know, Like, I'm just

3640
02:56:13,120 --> 02:56:16,920
it was narrative. Obviously s Hill, it clearly has it.

3641
02:56:17,120 --> 02:56:20,000
But I wish the Odyssey team made another Mario platformer.

3642
02:56:20,079 --> 02:56:24,319
Speaker 4: I mean I do too, but yeah, yeah, same, No.

3643
02:56:24,559 --> 02:56:28,719
I I honestly have no problems with the entire ranking person.

3644
02:56:28,760 --> 02:56:32,360
Speaker 2: I mean, okay, I'm okay with like five down, and

3645
02:56:32,440 --> 02:56:34,680
I think we got to talk about the top four. Yeah,

3646
02:56:37,040 --> 02:56:38,760
how you feeling about the five down?

3647
02:56:40,319 --> 02:56:41,479
Speaker 3: Are you talking about five to ten?

3648
02:56:41,680 --> 02:56:41,920
Speaker 4: Sorry?

3649
02:56:41,959 --> 02:56:43,399
Speaker 2: I think five to ten looks good.

3650
02:56:46,440 --> 02:56:47,120
Speaker 3: I can accept.

3651
02:56:47,319 --> 02:56:48,680
Speaker 2: I hate to say it, but I don't think we're

3652
02:56:48,719 --> 02:56:49,920
getting Silent Hill any higher.

3653
02:56:50,000 --> 02:56:51,479
Speaker 3: Mary, I don't think it's getting any higher.

3654
02:56:51,520 --> 02:56:54,040
Speaker 2: I had a shit argument and I just spoiled parts

3655
02:56:54,079 --> 02:56:54,760
of the game.

3656
02:56:56,360 --> 02:56:58,040
Speaker 4: And then I'll like, I'll see what the fuck you

3657
02:56:58,079 --> 02:56:59,799
guys are talking about and I'll be like, yeah, they were,

3658
02:57:00,360 --> 02:57:02,559
they were getting at some stuff. I just.

3659
02:57:05,559 --> 02:57:08,680
Speaker 2: Yeah, I found it very refreshing. I'll say that. That's

3660
02:57:08,680 --> 02:57:10,280
the last thing I'll say. The fact that it's above

3661
02:57:10,319 --> 02:57:14,239
Ghosts of Yota is like incredibly high praise. Yeah, Yota

3662
02:57:14,399 --> 02:57:16,479
is my top in my top three of the year's

3663
02:57:17,079 --> 02:57:23,680
top five for me. Yeah, that's not saying we can't

3664
02:57:23,680 --> 02:57:25,399
fuck with five through ten, but like, I mean, I

3665
02:57:25,479 --> 02:57:26,159
think we can move on.

3666
02:57:26,399 --> 02:57:28,319
Speaker 3: I think we can't fuck with five through ten. I

3667
02:57:28,360 --> 02:57:31,520
think you can fuck with four through one. I think

3668
02:57:31,680 --> 02:57:35,440
like if if you're really pushing for DK at that level,

3669
02:57:35,760 --> 02:57:39,520
that's the fucking highest it ever goes. I'm dead fucking serious,

3670
02:57:39,600 --> 02:57:41,600
and I'm like almost irritated about it. The fact that

3671
02:57:41,639 --> 02:57:45,440
it got this high is insane. Like picking at these games,

3672
02:57:45,479 --> 02:57:48,719
it's it's like, it's like we can, we can maneuver

3673
02:57:48,879 --> 02:57:51,239
these things, But like, how is K fucking top four?

3674
02:57:51,280 --> 02:57:53,440
Speaker 4: As long as you're threatening us, like bring a better

3675
02:57:53,520 --> 02:57:54,879
argument next time that you want.

3676
02:57:54,719 --> 02:57:59,879
Speaker 3: To really, oh, it's not verticality, Like that's not that's.

3677
02:58:04,760 --> 02:58:05,040
Speaker 4: Middle.

3678
02:58:05,639 --> 02:58:07,440
Speaker 3: Does it even stick the ending? You don't know?

3679
02:58:08,440 --> 02:58:13,399
Speaker 2: Extremely from what I've heard, it does stick.

3680
02:58:13,440 --> 02:58:16,399
Speaker 4: The hour is like it was some of the strongest

3681
02:58:16,600 --> 02:58:18,920
in the entire push in the middle section is because

3682
02:58:18,920 --> 02:58:19,600
I want to see the ending.

3683
02:58:19,639 --> 02:58:20,559
Speaker 2: Is incredible of that game.

3684
02:58:20,680 --> 02:58:22,319
Speaker 4: I heard it's like Inception Levels.

3685
02:58:22,479 --> 02:58:23,479
Speaker 2: It's so fucking good.

3686
02:58:23,600 --> 02:58:26,399
Speaker 4: Yes, so fourth through one this will be I think

3687
02:58:26,479 --> 02:58:28,920
Blueprints is going to be really nice.

3688
02:58:28,920 --> 02:58:30,239
Speaker 2: I think Blueprints is number four A.

3689
02:58:30,559 --> 02:58:31,000
Speaker 3: I'm with you.

3690
02:58:31,840 --> 02:58:35,680
Speaker 2: It is awesome. Everyone I've ever talked to, including me,

3691
02:58:36,120 --> 02:58:38,200
like even the ones who loved the game so much,

3692
02:58:38,319 --> 02:58:40,120
they all kind of petered out at certain points, like wow,

3693
02:58:40,120 --> 02:58:42,559
there's more after the credits. This is almost maybe too

3694
02:58:42,600 --> 02:58:45,639
much of this game. I think it may be overstated

3695
02:58:45,680 --> 02:58:49,440
to welcome a little bit. I think it is number four,

3696
02:58:49,760 --> 02:58:52,280
and I think it's ordering the other three.

3697
02:58:57,280 --> 02:59:00,559
Speaker 3: I'm in agreement that it should go down. I think

3698
02:59:00,840 --> 02:59:04,200
Blueprints is really brilliant with its design. I think there

3699
02:59:04,280 --> 02:59:06,520
is a point where I get a little frustrated about

3700
02:59:06,559 --> 02:59:09,319
the test of my time and its value. This will

3701
02:59:09,360 --> 02:59:11,799
probably come up with multiple games in our top four

3702
02:59:12,200 --> 02:59:15,040
of like how much does it value your time? But

3703
02:59:15,280 --> 02:59:18,000
in these other games, even if you lose or if

3704
02:59:18,040 --> 02:59:23,079
you have struggles, you're learning tactics, you're learning strategy, you're

3705
02:59:23,120 --> 02:59:27,040
learning gameplay. Sometimes in Blueprints, RNG is what it is,

3706
02:59:27,200 --> 02:59:29,440
and you just have a bad run. It feels bad

3707
02:59:29,559 --> 02:59:32,559
man to play like thirty minutes and lose because they

3708
02:59:32,639 --> 02:59:35,399
didn't they didn't give you the room you fucking needed.

3709
02:59:35,520 --> 02:59:36,120
Speaker 2: That sucks.

3710
02:59:36,399 --> 02:59:40,319
Speaker 4: Yeah, as much as I love that game, it's again

3711
02:59:40,399 --> 02:59:43,479
I mention it, I don't know what my number one

3712
02:59:43,520 --> 02:59:46,239
of the year is. Blueprints was a contender. There's times

3713
02:59:46,319 --> 02:59:49,319
later on after I'd found what room forty nine or whatever,

3714
02:59:49,319 --> 02:59:52,280
it was like it was like, I really like a

3715
02:59:52,319 --> 02:59:54,159
lot of what this game is doing. It's making me

3716
02:59:54,239 --> 02:59:57,920
think on different levels about the actual overall world. It's

3717
02:59:57,959 --> 03:00:01,040
making me kind of question how big it is, how

3718
03:00:01,440 --> 03:00:03,639
precise it can get. I love how there's puzzles within

3719
03:00:03,680 --> 03:00:06,159
puzzles within puzzles. I love how I'm finding Like Mary

3720
03:00:06,239 --> 03:00:07,959
mentioned this the first episode, you guys talked about it,

3721
03:00:08,000 --> 03:00:10,040
it's like you come across little bits that you think

3722
03:00:10,079 --> 03:00:12,639
are just like throwaway lore, and it's actually a really

3723
03:00:12,680 --> 03:00:14,959
crucial hint for a puzzle in a type of room

3724
03:00:14,959 --> 03:00:19,479
you don't unlock until like your thirtieth day. I love that,

3725
03:00:19,799 --> 03:00:23,319
But there's also later on I'm like questioning, I think

3726
03:00:23,360 --> 03:00:26,440
the game's too long the stuff you could do. I think,

3727
03:00:26,520 --> 03:00:29,559
like later on, it's like, I don't think the rogue

3728
03:00:29,600 --> 03:00:32,760
Light meets I don't even know how you describe it,

3729
03:00:32,840 --> 03:00:40,559
rogue light meets walking simulator meets house builder works later

3730
03:00:40,680 --> 03:00:42,840
on because again the RNG, which is kind of core

3731
03:00:42,959 --> 03:00:46,559
to a rogue light, ends up fucking you. And the

3732
03:00:46,680 --> 03:00:50,000
interesting stuff, which is I think so much that game

3733
03:00:50,120 --> 03:00:53,639
is incredible because you're like, all right, you're balancing inventory

3734
03:00:53,719 --> 03:00:56,879
management and your footsteps and your currency and the type

3735
03:00:56,879 --> 03:00:59,399
of rooms you're building and what you're served and the

3736
03:00:59,600 --> 03:01:03,319
other overall permanent upgrades you unlocked, like the mine or

3737
03:01:03,360 --> 03:01:08,639
the garage or the driveway. Sorry, that kind of dissipates

3738
03:01:08,799 --> 03:01:10,239
later on in the game. I just don't think it

3739
03:01:10,520 --> 03:01:12,520
there's not enough fuel to carry through the whole way.

3740
03:01:12,760 --> 03:01:17,200
Speaker 3: I think there's a high that I got trying to

3741
03:01:17,360 --> 03:01:22,000
hit credits, right, Like getting to that end room was exhilarating,

3742
03:01:22,600 --> 03:01:25,719
and the moment where all the pieces fell into place

3743
03:01:25,799 --> 03:01:28,159
and I had enough keys and I had the gems

3744
03:01:28,719 --> 03:01:32,000
and the luck of the draw the RNG was working

3745
03:01:32,120 --> 03:01:33,680
for me, and I got to the end and I

3746
03:01:33,799 --> 03:01:37,000
was like, this is one of the best moments I

3747
03:01:37,040 --> 03:01:39,600
think I've ever experienced in games. It felt so good,

3748
03:01:39,959 --> 03:01:41,360
and then I got to the end and they were

3749
03:01:41,440 --> 03:01:44,840
like there's more, and I was like amazing. But I

3750
03:01:45,200 --> 03:01:49,639
never caught that high again. I still continued playing for

3751
03:01:49,719 --> 03:01:53,280
another ten to fifteen hours, but it never caught that

3752
03:01:53,600 --> 03:01:58,159
initial moment of getting to the end room. I think

3753
03:01:58,200 --> 03:02:01,280
to me one of the bummers was is like constructing

3754
03:02:01,360 --> 03:02:03,319
the game in such a way where once you hit

3755
03:02:03,559 --> 03:02:07,680
the credits, did you really need to keep going? How

3756
03:02:07,760 --> 03:02:09,920
did they keep pushing me? How did they encourage me

3757
03:02:10,000 --> 03:02:10,559
to keep playing?

3758
03:02:10,760 --> 03:02:13,319
Speaker 2: It feels like in the first Star Wars, if like

3759
03:02:13,520 --> 03:02:15,399
they blew up the death Star and then it's like, yeah,

3760
03:02:15,440 --> 03:02:17,120
you want to watch like Luke hang out for a while.

3761
03:02:18,559 --> 03:02:20,120
Not really, it seemed pretty cool and the death start

3762
03:02:20,159 --> 03:02:22,680
Blue left you know like it could probably ended there.

3763
03:02:25,280 --> 03:02:27,319
Speaker 4: Yeah, because I guess compared to like Hollow Night, which

3764
03:02:27,360 --> 03:02:29,399
once you quote unquote hit credits, like after that, there's

3765
03:02:29,440 --> 03:02:32,920
a fuck ton that's still really compelling. It's it's there.

3766
03:02:33,600 --> 03:02:37,079
The structure does not carry through for Blueprints, I'm fine

3767
03:02:37,120 --> 03:02:39,319
with that moving anywhere. I think I think I do

3768
03:02:39,399 --> 03:02:40,319
think it's top five.

3769
03:02:40,399 --> 03:02:41,479
Speaker 3: I think it's top five.

3770
03:02:44,719 --> 03:02:45,280
Speaker 2: Bonanza.

3771
03:02:46,360 --> 03:02:50,879
Speaker 4: I think Blueprints is top, Michael do something. I think

3772
03:02:50,920 --> 03:02:53,280
Blueprints is. I love him.

3773
03:02:53,799 --> 03:02:57,479
Speaker 2: I was with you, I was riding with you for Bonanza.

3774
03:02:58,239 --> 03:03:00,200
Speaker 4: I think five is much.

3775
03:03:00,280 --> 03:03:01,879
Speaker 2: We're gonna get fair enough, fair enough.

3776
03:03:02,239 --> 03:03:03,399
Speaker 4: Let sleeping dogs lie.

3777
03:03:04,079 --> 03:03:06,520
Speaker 2: I'm fine, I'm fine. Just sleeping dogs also a good game.

3778
03:03:06,559 --> 03:03:12,639
Let's put it on with a second. Mary was giving

3779
03:03:12,680 --> 03:03:14,520
me eyes in a way that I think she might

3780
03:03:14,600 --> 03:03:15,239
actually kill me.

3781
03:03:15,959 --> 03:03:17,040
Speaker 4: So let's relay.

3782
03:03:17,280 --> 03:03:26,239
Speaker 2: Okay, to calm down, astagonize it. He's sleeping, Okay, Okay's perfect.

3783
03:03:26,680 --> 03:03:30,399
Speaker 3: No, I'm not sure. I think we do need to

3784
03:03:30,479 --> 03:03:33,440
have an honest conversation about Hades Too. I think it

3785
03:03:33,600 --> 03:03:37,159
is extremely good. I don't know if it's gody for me.

3786
03:03:39,280 --> 03:03:43,920
I think that Hades Too is incredibly additive to what

3787
03:03:44,079 --> 03:03:48,559
Hades did, But I always just kind of feel like

3788
03:03:48,600 --> 03:03:51,520
I'm playing Hades. Yes, it is. It is a better

3789
03:03:51,680 --> 03:03:56,360
version of Hades, but I I sometimes like revert back

3790
03:03:56,440 --> 03:03:59,159
to how I felt playing Hades and how incredible that

3791
03:03:59,239 --> 03:04:02,120
made us feel, and how that was our goaty. I

3792
03:04:02,239 --> 03:04:04,159
think that this is like rehashing a lot of what

3793
03:04:04,319 --> 03:04:08,479
Haites was, and I don't know if it's as additive

3794
03:04:08,680 --> 03:04:10,520
or as like explorative. I don't know if it's like

3795
03:04:10,639 --> 03:04:13,879
really changing the game as much as Hades one did,

3796
03:04:14,079 --> 03:04:16,799
and I think we should probably like we should have

3797
03:04:16,920 --> 03:04:19,559
that conversation of like is it is it really this

3798
03:04:19,799 --> 03:04:22,799
monumental game or is it just feeding us something up

3799
03:04:22,840 --> 03:04:23,440
we loved a lot.

3800
03:04:23,799 --> 03:04:26,479
Speaker 2: It's giving us more of what we loved, Like Haites

3801
03:04:26,520 --> 03:04:28,600
one was our game of the year and whatever year

3802
03:04:28,639 --> 03:04:32,719
that was, and this is definitely more Hades and in

3803
03:04:32,799 --> 03:04:35,200
the hub world is like, oh, we're planting things and

3804
03:04:35,280 --> 03:04:38,000
then like all the incantations like building out the bar

3805
03:04:38,200 --> 03:04:40,239
and the fishing area and all of this sudden and

3806
03:04:40,360 --> 03:04:44,920
the challenges. There's a lot more Hades here. I do

3807
03:04:45,079 --> 03:04:48,920
think it's better than one in every way. I agree,

3808
03:04:49,559 --> 03:04:51,959
I really do. And like I said earlier, I do

3809
03:04:52,079 --> 03:04:53,879
think that going up and going out thing adds a

3810
03:04:53,920 --> 03:04:54,799
ton of variety to it.

3811
03:04:55,399 --> 03:04:58,280
Speaker 4: I also want to put this out there. Last year,

3812
03:04:58,319 --> 03:05:01,120
our Game of the Year was in many ways more

3813
03:05:01,200 --> 03:05:04,040
Breath of the Wild. I obviously I'm being reductive there.

3814
03:05:04,040 --> 03:05:07,959
I think Tiers of the Kingdom did many big things

3815
03:05:08,000 --> 03:05:12,159
that didn't What was last year's Tears of the Kingdom

3816
03:05:12,200 --> 03:05:15,040
was two years ago? Oh my god, so two years

3817
03:05:15,079 --> 03:05:18,319
ago it was Tiers of the Kingdom. I think it's

3818
03:05:18,399 --> 03:05:22,040
like how meaningfully did it build on Hades and or

3819
03:05:22,239 --> 03:05:24,559
like was what how it built on it? Just enough

3820
03:05:24,639 --> 03:05:29,280
to make it feel impactful again, I love tasting too.

3821
03:05:29,879 --> 03:05:33,559
I played so much of that game. I saw almost

3822
03:05:33,639 --> 03:05:37,280
as much as I could. But but I do think, like, like, dude,

3823
03:05:37,479 --> 03:05:40,559
I could not, Like I skipped through so much of

3824
03:05:40,639 --> 03:05:44,239
that dialogue. I just didn't care, and like, not that

3825
03:05:44,440 --> 03:05:47,520
that makes that game bad, like it's still one of

3826
03:05:47,600 --> 03:05:51,920
my favorites, but I so like, but it's just like

3827
03:05:52,120 --> 03:05:56,680
that's so much. There's so much, and like every time

3828
03:05:56,760 --> 03:05:58,360
you finish a run, it's like, all right, I talked

3829
03:05:58,399 --> 03:06:01,319
to half those doors about something great, and it's just

3830
03:06:01,440 --> 03:06:03,559
like I just want to hit things with it. Yep.

3831
03:06:03,719 --> 03:06:06,920
It just was like almost I think Haities one was

3832
03:06:06,959 --> 03:06:08,680
a good balance of that well. I think like Hades

3833
03:06:08,719 --> 03:06:11,159
two has much better gameplay, much better like builds, and

3834
03:06:11,239 --> 03:06:14,000
much better weapons. I do think the balance between like

3835
03:06:14,280 --> 03:06:17,360
plot and gameplay and Haites one I thought was like

3836
03:06:17,600 --> 03:06:18,559
the perfect balance.

3837
03:06:19,840 --> 03:06:23,360
Speaker 2: I just kind of skipped it all on both. It

3838
03:06:23,559 --> 03:06:24,600
seems pretty similar to me.

3839
03:06:25,559 --> 03:06:28,879
Speaker 4: Yeah, uh but yeah, I mean I don't know that

3840
03:06:29,159 --> 03:06:30,719
I said all that just to say like, yeah, I

3841
03:06:30,719 --> 03:06:31,440
think you can go down.

3842
03:06:33,399 --> 03:06:35,000
Speaker 2: It's the thing I'm thinking about a lot now as

3843
03:06:35,000 --> 03:06:36,799
I'm trying to figure out my personal top ten is

3844
03:06:36,879 --> 03:06:39,239
like I don't maybe Hades two is my number one.

3845
03:06:40,040 --> 03:06:42,840
I mean just as a game, as a rogue light, like,

3846
03:06:43,000 --> 03:06:45,639
I still think it's like this is the standard bearer

3847
03:06:45,799 --> 03:06:48,920
in the genre. You know, it's one of my favorite genres.

3848
03:06:48,920 --> 03:06:51,239
If it's not my favorite genre, Hell, this podcast, I

3849
03:06:51,280 --> 03:06:53,479
feel like, what between Returnal and Hades?

3850
03:06:53,520 --> 03:06:56,159
Speaker 3: And yeah, we didn't even talk about it. Yeah, Hades

3851
03:06:56,280 --> 03:07:00,200
was such a brilliant It was such a which a

3852
03:07:00,639 --> 03:07:03,879
brilliant game for its genre, and we all knew it.

3853
03:07:04,360 --> 03:07:06,520
We knew at the moment we laid eyes on it,

3854
03:07:06,840 --> 03:07:11,200
we knew when we were talking what it was. And

3855
03:07:11,600 --> 03:07:14,319
I don't feel that way this year, where I'm like, yep,

3856
03:07:14,440 --> 03:07:18,280
it's just unquestionable. And this one I question like was

3857
03:07:18,360 --> 03:07:21,319
it so monumental? Was the impact higher? Did it add

3858
03:07:21,559 --> 03:07:24,479
so much more? Of course, it's a fucking slam dunk

3859
03:07:24,520 --> 03:07:24,879
of a game.

3860
03:07:24,959 --> 03:07:25,639
Speaker 2: It's Hades.

3861
03:07:26,000 --> 03:07:29,600
Speaker 3: Yeah, it's fucking Haites. We all loved that game. But

3862
03:07:29,719 --> 03:07:32,079
at this level you have to start asking yourself, like

3863
03:07:32,680 --> 03:07:36,840
was the was the additions so much more? Impactful than

3864
03:07:36,879 --> 03:07:38,760
what Expedition thirty three did.

3865
03:07:40,360 --> 03:07:43,000
Speaker 2: You're right, because you know, Hades won was a revelation

3866
03:07:43,280 --> 03:07:45,479
like that was the first game of that type, of

3867
03:07:45,559 --> 03:07:48,760
that caliber we had really played. And this is while

3868
03:07:48,799 --> 03:07:51,319
I do think objectively better than the first game, in

3869
03:07:51,319 --> 03:07:52,959
every way it's almost a Breath of the Wild tiers

3870
03:07:53,000 --> 03:07:55,399
the Kingdom situation. I do think that Tears the Kingdom

3871
03:07:55,520 --> 03:07:58,840
in so many ways on paper is better than Breath

3872
03:07:58,879 --> 03:08:01,399
the Wild. Yeah, but how much do you factor in

3873
03:08:01,520 --> 03:08:04,559
that first time that like revery exactly, Yeah, And like

3874
03:08:04,639 --> 03:08:06,600
the first time we played Hades like, we hadn't played

3875
03:08:06,600 --> 03:08:09,479
anything quite like that. We've definitely played things like Hades two.

3876
03:08:09,639 --> 03:08:11,959
It was called Hades one. Yeah, And even though I

3877
03:08:12,000 --> 03:08:15,879
think it's better, it doesn't have the same impact, doesn't.

3878
03:08:15,680 --> 03:08:18,600
Speaker 3: Have the same shock value that Expedition thirty three had

3879
03:08:18,639 --> 03:08:21,440
because no one was fucking expecting that. No one was

3880
03:08:21,559 --> 03:08:25,360
expecting that when you built these characters and experience these

3881
03:08:25,440 --> 03:08:28,280
stories that you could you could have this world building,

3882
03:08:28,399 --> 03:08:34,079
or you could the way that you have uh a

3883
03:08:34,399 --> 03:08:37,399
design in a turn based game where you actually have

3884
03:08:37,440 --> 03:08:39,719
to be on your toes and be ready with quick

3885
03:08:39,799 --> 03:08:41,799
time events, but not in an annoying way and an

3886
03:08:41,799 --> 03:08:43,360
actual fun way that makes sense.

3887
03:08:43,440 --> 03:08:45,680
Speaker 2: Well, but they've done that in a lot of games

3888
03:08:45,719 --> 03:08:47,840
going by, like Paper Mario and Mario Vigini and stuff

3889
03:08:47,840 --> 03:08:50,200
and like, but I do think this is my favorite

3890
03:08:50,280 --> 03:08:52,719
version of that of like having that like interaction in

3891
03:08:53,319 --> 03:08:56,360
turn based battles. God, the perry's just felt better, Like

3892
03:08:56,440 --> 03:08:58,120
you know, it feels great when you perry something in

3893
03:08:58,159 --> 03:09:00,959
Paper Mario Jump dodge and then downwards when the whole

3894
03:09:01,319 --> 03:09:04,360
party down all hit back with something like it made

3895
03:09:04,399 --> 03:09:07,840
those is the best incredible Yeah, well yeah, while we're

3896
03:09:07,879 --> 03:09:10,000
on Expedition thirty three, I also think.

3897
03:09:12,159 --> 03:09:15,520
Speaker 4: That game overall the fact that and like I love

3898
03:09:16,200 --> 03:09:18,399
RPGs where each character feels like they came from a

3899
03:09:18,440 --> 03:09:20,879
different game. This one is kind of like this is

3900
03:09:20,959 --> 03:09:21,719
the front runner for that.

3901
03:09:21,879 --> 03:09:25,440
Speaker 3: Maybe you don't like the character that I didn't like,

3902
03:09:25,600 --> 03:09:27,840
and I thought that was really fascinating.

3903
03:09:27,360 --> 03:09:28,319
Speaker 2: Like you have to learn.

3904
03:09:28,520 --> 03:09:30,840
Speaker 4: It's like you get a new character and you're getting

3905
03:09:31,079 --> 03:09:33,360
with someone with a double sided size, what's her name?

3906
03:09:33,399 --> 03:09:35,200
Speaker 2: The third character mile.

3907
03:09:38,159 --> 03:09:40,479
Speaker 4: You get cl and you're like, fuck, this is like

3908
03:09:40,760 --> 03:09:42,319
at first it was a lot. You're like, she feels

3909
03:09:42,360 --> 03:09:44,159
like she came from a different game. Like where the

3910
03:09:44,239 --> 03:09:47,000
moves are different, building up the car like the Tarot

3911
03:09:47,079 --> 03:09:48,319
cards when you figure it out.

3912
03:09:48,559 --> 03:09:50,479
Speaker 2: Yeah, that's what I'm saying. That's I'm saying.

3913
03:09:50,559 --> 03:09:52,559
Speaker 4: She's my favorite character though, because like once like you

3914
03:09:52,719 --> 03:09:56,479
have to the fact that they have these different characters

3915
03:09:56,840 --> 03:10:01,040
who are all very very a metrical in their design,

3916
03:10:01,159 --> 03:10:04,479
and yet they can each contribute so strongly to the

3917
03:10:04,559 --> 03:10:08,239
combat is incredible. It feels almost like a strategy game

3918
03:10:08,280 --> 03:10:11,120
in which the factions are very asymmetrical and I'm learning

3919
03:10:11,159 --> 03:10:12,600
each of them. It feels like a different game each

3920
03:10:12,639 --> 03:10:14,920
time I play. It's like it goes between these characters

3921
03:10:14,959 --> 03:10:17,000
in combat, and each time it goes to a new character,

3922
03:10:17,159 --> 03:10:20,360
my brain has to like access a different wrinkle across

3923
03:10:20,879 --> 03:10:23,319
the way. It's like, oh fuck, Seal plays like this,

3924
03:10:23,399 --> 03:10:25,120
all right, Mile plays like this all right? Now, I

3925
03:10:25,200 --> 03:10:27,639
need to like fucking first characters the most boring. You

3926
03:10:27,680 --> 03:10:29,280
just build up his attacks and then you just go

3927
03:10:29,399 --> 03:10:31,440
all out. But he's kind of a one note character,

3928
03:10:31,520 --> 03:10:33,479
so it makes sense for him. But like there's so

3929
03:10:33,639 --> 03:10:36,319
much wrapping around that too. And like much as I

3930
03:10:36,360 --> 03:10:39,479
would say the pictos you can ignore them for long stretches,

3931
03:10:39,959 --> 03:10:43,079
I do still think similar to the Crest system if

3932
03:10:43,120 --> 03:10:45,440
you take the time to actually like acknowledge how much

3933
03:10:45,479 --> 03:10:48,319
they can change the game. The pictos you can break

3934
03:10:49,239 --> 03:10:52,040
Expedition thirty three really early on with each character. I

3935
03:10:52,079 --> 03:10:53,520
think that's one of my favorite things about it is

3936
03:10:53,520 --> 03:10:55,280
a bunch of people were like, ah, well, you know,

3937
03:10:55,520 --> 03:10:58,639
like you you're so overpowered for that final boss and

3938
03:10:58,680 --> 03:10:59,879
I'm like, yeah, it's sick.

3939
03:11:03,280 --> 03:11:05,120
Speaker 2: Dialogue and I'm like, I don't give a ship.

3940
03:11:05,159 --> 03:11:07,360
Speaker 4: I one shot at that, dude. One of my biggest

3941
03:11:07,399 --> 03:11:10,399
ship bron One of my biggest pet peeves in modern

3942
03:11:10,440 --> 03:11:12,280
games where I would argue, like the games that are

3943
03:11:12,319 --> 03:11:14,319
the most successful are the ones where developers are willing

3944
03:11:14,360 --> 03:11:18,799
to let you break a blatro returnal haities like Octopath.

3945
03:11:18,879 --> 03:11:21,239
It's like no, Like one of my biggest pet peeves

3946
03:11:21,280 --> 03:11:23,840
is when you do spend the time minmxing these characters

3947
03:11:23,879 --> 03:11:25,959
and making them way too powerful and you get to

3948
03:11:26,040 --> 03:11:28,440
the boss, they're like, oh no, that that ability doesn't

3949
03:11:28,440 --> 03:11:30,280
work because it's a boss and it wouldn't makes sense.

3950
03:11:31,680 --> 03:11:33,600
Speaker 2: Thirty three is like, I you've earned it.

3951
03:11:33,719 --> 03:11:35,600
Speaker 4: There were several buss Yes, you've earned it. You thought

3952
03:11:35,600 --> 03:11:37,399
about it, like there's time. There was days I was

3953
03:11:37,479 --> 03:11:40,600
shower burn like ten times. There's days I was there's

3954
03:11:40,680 --> 03:11:43,000
days I was showering. I'm like, oh my god, I

3955
03:11:43,079 --> 03:11:45,520
could make him so fucking powerful. And then like you

3956
03:11:45,639 --> 03:11:48,600
do it against a boss and they're like, yeah, I

3957
03:11:48,719 --> 03:11:50,920
guess we gave you these tools and we set these

3958
03:11:51,000 --> 03:11:53,440
rules out and you fucking smoked them in like three hits,

3959
03:11:53,600 --> 03:11:56,600
so sure, go for it. And that's like the whole

3960
03:11:56,719 --> 03:11:59,479
game is about this ex the first expedition that actually

3961
03:11:59,479 --> 03:12:02,239
has a chance to complete this like vicious cycle, and

3962
03:12:02,319 --> 03:12:06,959
then obviously leaving aside all the implications of the bifurcated ending,

3963
03:12:07,079 --> 03:12:11,079
but it's like I love that, Like it shows so

3964
03:12:11,159 --> 03:12:13,280
much more confidence in your game design when you're like

3965
03:12:13,440 --> 03:12:16,040
you give freedom to the players and you do not

3966
03:12:16,520 --> 03:12:20,440
like kind of yank the the leash at any point

3967
03:12:20,559 --> 03:12:22,840
when they're like actually kind of really pushing up against

3968
03:12:22,840 --> 03:12:26,440
the walls. That's awesome to me. And that was when

3969
03:12:26,479 --> 03:12:28,239
I was like, this game is fucking rad.

3970
03:12:28,360 --> 03:12:30,399
Speaker 2: And I think there's so many ways, like with each

3971
03:12:30,559 --> 03:12:32,680
character you mentioned like being like from a different game

3972
03:12:32,719 --> 03:12:34,920
and everything with all their different systems, like that could

3973
03:12:34,959 --> 03:12:37,840
have so easily been overwhelming, Like I could I could

3974
03:12:37,879 --> 03:12:40,680
totally imagine a world where this game was like every

3975
03:12:40,719 --> 03:12:42,920
time I get a new character giving me way too

3976
03:12:43,000 --> 03:12:45,319
much of a tutorial and me being overwhelmed, me like

3977
03:12:45,360 --> 03:12:47,600
fuck this, I'm done with it. But like every one

3978
03:12:47,639 --> 03:12:49,760
of those main characters in your party has such a

3979
03:12:49,920 --> 03:12:53,719
different style of turn based combat, but they kind of

3980
03:12:53,760 --> 03:12:56,040
explain it quickly, and like even if you don't get

3981
03:12:56,079 --> 03:12:58,440
it right away, like remember the cl stuff, Like I

3982
03:12:58,479 --> 03:12:59,920
can't remember she. I think she was the son in

3983
03:13:00,040 --> 03:13:02,159
moon stuff, And like you build, you build up the

3984
03:13:02,600 --> 03:13:04,159
I forget what it was called. Like you would build

3985
03:13:04,239 --> 03:13:05,600
up a certain resource and then you.

3986
03:13:05,559 --> 03:13:09,280
Speaker 4: Would you're jumbling too. You're building up the sun and

3987
03:13:09,360 --> 03:13:12,360
moon energy or something. Then you're spending spending that on

3988
03:13:13,399 --> 03:13:16,600
the cards that also the moon. You build up the

3989
03:13:16,680 --> 03:13:17,440
moon and burn.

3990
03:13:17,319 --> 03:13:19,920
Speaker 2: The Yeah, yeah it's been it's been a while, but

3991
03:13:20,000 --> 03:13:22,040
like I remember like being at first like this seems

3992
03:13:22,079 --> 03:13:23,159
like a lot, but then you just like do a

3993
03:13:23,200 --> 03:13:25,000
few fights and it's like, oh, I think I'm starting

3994
03:13:25,040 --> 03:13:27,079
to get it. And like even if you don't fully

3995
03:13:27,120 --> 03:13:28,639
get it, you can still just kind of do attacks

3996
03:13:28,639 --> 03:13:31,159
and stuff. It is it eases you into this stuff,

3997
03:13:31,239 --> 03:13:33,159
and before you know it, you just kind of understand

3998
03:13:33,159 --> 03:13:36,440
how these different characters work and just every battle, like

3999
03:13:36,559 --> 03:13:39,520
I I feel like that's the thing that always turned

4000
03:13:39,559 --> 03:13:41,600
me off of the RPGs, is like you'd get into

4001
03:13:41,680 --> 03:13:43,799
random battles and things like that, and every fucking time

4002
03:13:43,879 --> 03:13:46,319
in a Final Fantasy seven or something goes under the fights,

4003
03:13:46,719 --> 03:13:48,360
I'm just gonna hit X, I'm gonna pick the same

4004
03:13:48,399 --> 03:13:49,440
fucking things, I'm gonna.

4005
03:13:49,239 --> 03:13:50,000
Speaker 4: Be bored or whatever.

4006
03:13:50,399 --> 03:13:52,639
Speaker 2: And every time I did, like I was seeking out

4007
03:13:52,799 --> 03:13:55,520
fights in this game because of all these systems and

4008
03:13:55,719 --> 03:13:58,600
the real time stuff in those fights and everything, Like

4009
03:13:58,719 --> 03:14:01,120
I felt engaged all the time, and these systems were

4010
03:14:01,159 --> 03:14:03,200
fun to play with and everything, and that is like,

4011
03:14:03,280 --> 03:14:06,319
I honestly don't think I've ever enjoyed a turn based

4012
03:14:06,719 --> 03:14:07,920
RPG more than this one.

4013
03:14:08,120 --> 03:14:12,280
Speaker 3: I've never liked a turn based RPG in my life,

4014
03:14:12,399 --> 03:14:14,399
and I think you and I are probably similar on this.

4015
03:14:15,000 --> 03:14:18,959
The dialogue, the characters, oh, like, spare me. This was

4016
03:14:19,000 --> 03:14:21,840
the first time where I was like, maybe I don't

4017
03:14:22,000 --> 03:14:25,719
need to like learn everybody's fucking backstory and understand everything

4018
03:14:25,840 --> 03:14:29,280
to appreciate the fact that these people are dying every year,

4019
03:14:29,719 --> 03:14:33,079
lower and lower and they're trying to save their very skins.

4020
03:14:33,600 --> 03:14:38,319
It's cool to watch them die and have such an

4021
03:14:38,360 --> 03:14:44,920
incredible villain, the father figure, the Pierce Brosnan come in

4022
03:14:45,000 --> 03:14:46,440
and kind of like acts a character.

4023
03:14:46,559 --> 03:14:47,159
Speaker 2: I really.

4024
03:14:51,000 --> 03:14:53,840
Speaker 3: I loved that character and that kind of gutted me

4025
03:14:53,959 --> 03:14:56,760
a lot. Rebuilding and finding someone that I was like

4026
03:14:56,920 --> 03:14:59,440
half okay with but he wasn't the character I wanted.

4027
03:15:00,600 --> 03:15:02,799
Took a lot of rebuilding of trust for me to

4028
03:15:02,840 --> 03:15:06,600
to grow and adapt to a new person. This entire

4029
03:15:06,719 --> 03:15:09,159
game is like going back to like how we're talking

4030
03:15:09,159 --> 03:15:12,479
about Silent Hill f This game is a lot about

4031
03:15:12,639 --> 03:15:16,760
love and loss and coping. I think I think it

4032
03:15:16,879 --> 03:15:19,440
deals with it in a way where like for someone

4033
03:15:19,559 --> 03:15:21,959
like me who does not like a lot of bullshit,

4034
03:15:23,600 --> 03:15:25,600
I cared about these characters at the very end when

4035
03:15:25,639 --> 03:15:28,239
I had to make a very serious decision, I meant it.

4036
03:15:28,479 --> 03:15:30,959
I was very emotional about the decision that I made

4037
03:15:31,120 --> 03:15:34,520
and I had to live with it. And at the end,

4038
03:15:35,040 --> 03:15:37,760
I wasn't happy. I don't think anyone's probably happy at

4039
03:15:37,760 --> 03:15:40,479
the end of that game, but I it felt earned,

4040
03:15:40,639 --> 03:15:43,000
it felt honest. I was like, I'm okay with this.

4041
03:15:43,280 --> 03:15:45,319
I agree with like the direction they took this game.

4042
03:15:45,399 --> 03:15:47,159
I felt like I learned a lot. I grew a lot.

4043
03:15:47,680 --> 03:15:50,399
I saw those credits and I was like, I'm I

4044
03:15:50,479 --> 03:15:53,879
feel like very powerful with what they've given to me.

4045
03:15:54,799 --> 03:15:57,600
Speaker 2: We're not the most like story heavy podcast, but some

4046
03:15:57,639 --> 03:15:59,799
one's accused us of this. We talked about people love

4047
03:15:59,879 --> 03:16:01,799
the fucking Haiti story. We were talking about skipping through

4048
03:16:01,840 --> 03:16:04,920
to whatever. I this is a turn based RBG, and

4049
03:16:05,159 --> 03:16:08,120
I loved the story. I cared about the characters, the

4050
03:16:08,239 --> 03:16:10,600
choice at the end you reference like it, like all

4051
03:16:10,680 --> 03:16:13,600
these characters were so well written, so well acted, Like

4052
03:16:13,799 --> 03:16:16,440
I actually was invested in what was going on here.

4053
03:16:16,719 --> 03:16:19,000
I'm watching the alternate endings and stuff like that, like

4054
03:16:19,120 --> 03:16:22,559
it is a remarkable achieved remarkable achie. I also like

4055
03:16:22,639 --> 03:16:24,000
talking about the multiple endings.

4056
03:16:24,040 --> 03:16:26,319
Speaker 4: I feel like multiple endings in the vast majority of

4057
03:16:26,360 --> 03:16:28,360
video games that have them come down to like, oh,

4058
03:16:28,440 --> 03:16:30,680
who do you want to live or die? Or who

4059
03:16:30,799 --> 03:16:30,920
do you?

4060
03:16:31,000 --> 03:16:37,399
Speaker 2: Oh? Like do you want to like Jedia this game?

4061
03:16:38,000 --> 03:16:40,840
Speaker 4: I don't think it's like the most well written story

4062
03:16:41,000 --> 03:16:44,440
of any medium ever told. However, I appreciate that, like

4063
03:16:44,559 --> 03:16:46,920
the ending is more it's more complicated than just like

4064
03:16:46,959 --> 03:16:47,719
who lives or who dies?

4065
03:16:47,760 --> 03:16:49,040
Speaker 3: It's like who's good and bad?

4066
03:16:49,159 --> 03:16:51,959
Speaker 4: It's asking you, like, do you do you think it's

4067
03:16:52,000 --> 03:16:55,239
more important that someone has an illusion and they're happy

4068
03:16:55,639 --> 03:16:58,239
or if they know the truth and it might fucking

4069
03:16:58,360 --> 03:16:59,159
hurt them. Grow.

4070
03:16:59,479 --> 03:17:00,280
Speaker 2: So it's actually asking.

4071
03:17:00,360 --> 03:17:02,239
Speaker 4: It's not like I know there's people who are like, oh,

4072
03:17:02,280 --> 03:17:04,719
anybody who picks this sending is objectively a bad person,

4073
03:17:04,799 --> 03:17:09,799
like fuck it all the bad one, the one where

4074
03:17:09,840 --> 03:17:11,879
because they're like, oh, if you pick this one, you

4075
03:17:11,959 --> 03:17:16,120
effectively murder mile right, like yeah.

4076
03:17:16,159 --> 03:17:18,159
Speaker 2: Wave male like going to the real world or whatever,

4077
03:17:18,719 --> 03:17:20,680
the blue pill red pill thing. No, no, no, no,

4078
03:17:20,920 --> 03:17:23,920
the opposite, if you maintain the painting the illusion you

4079
03:17:24,399 --> 03:17:26,799
staying the one where he's playing the piano and you're

4080
03:17:26,799 --> 03:17:27,399
a bad person.

4081
03:17:27,680 --> 03:17:29,959
Speaker 4: Yeah, And I was like, you just know, you're just like,

4082
03:17:30,680 --> 03:17:32,760
who the fuck? Maybe we're in a painting right now,

4083
03:17:32,959 --> 03:17:35,479
is my Like like it's matrix like blue and red Pill.

4084
03:17:35,959 --> 03:17:37,639
But I just like appreciate that it's not just like

4085
03:17:37,719 --> 03:17:40,239
a dumb like, oh, do you want to side with

4086
03:17:40,600 --> 03:17:43,159
this this sort of hot villain or.

4087
03:17:43,120 --> 03:17:45,280
Speaker 3: Do you want to side with this Like listen, there

4088
03:17:45,399 --> 03:17:46,440
there's a bunch of hot characters.

4089
03:17:46,719 --> 03:17:46,920
Speaker 4: Yeah.

4090
03:17:46,920 --> 03:17:49,079
Speaker 3: I mean, I agree with you, though, Like it's so

4091
03:17:49,159 --> 03:17:50,719
much harder to recognize this.

4092
03:17:50,840 --> 03:17:53,479
Speaker 4: Character a while to figure out because I had to

4093
03:17:53,559 --> 03:17:58,600
go stuff what elaborate, I had to jail.

4094
03:18:00,280 --> 03:18:02,040
Speaker 3: I hope we're not. I hope we're not.

4095
03:18:02,120 --> 03:18:02,319
Speaker 2: On the.

4096
03:18:04,760 --> 03:18:08,079
Speaker 4: If you're saying it, I'm not sorry.

4097
03:18:09,079 --> 03:18:13,639
Speaker 3: I think it's important to respect morally gray characters and

4098
03:18:13,879 --> 03:18:17,719
nuanced storytelling that are they good or bad? Do you

4099
03:18:17,799 --> 03:18:20,639
want them to live or die? The choice that you're

4100
03:18:20,639 --> 03:18:22,920
given at the end of this game is important because

4101
03:18:23,040 --> 03:18:27,440
neither of them are morally correct, and it is up

4102
03:18:27,520 --> 03:18:31,040
into interpretation, and that is the fucking point, because the

4103
03:18:31,600 --> 03:18:34,200
point is for us to discuss those things and decide

4104
03:18:34,239 --> 03:18:37,239
what is meaningful to you. I actually believe that when

4105
03:18:37,280 --> 03:18:40,600
we discuss this, originally we had different endings. We chose

4106
03:18:40,719 --> 03:18:42,200
different things, and.

4107
03:18:42,360 --> 03:18:44,799
Speaker 2: I don't think I fully understood the maintain.

4108
03:18:45,879 --> 03:18:49,399
Speaker 3: And you guys maintained and I don't think I don't

4109
03:18:49,440 --> 03:18:51,159
think that you were wrong or right. I think the

4110
03:18:51,239 --> 03:18:53,840
point is is that we got a really good discussion

4111
03:18:54,040 --> 03:18:56,200
about why we chose them the way we did, and

4112
03:18:56,239 --> 03:18:58,639
whether or not we regretted it or changed your mind.

4113
03:18:59,079 --> 03:19:02,680
That is brilliant game design. It's brilliant game design to

4114
03:19:02,840 --> 03:19:05,639
make you make that choice and make you question your

4115
03:19:05,639 --> 03:19:08,799
own choice. And this game should probably be number one.

4116
03:19:09,719 --> 03:19:16,760
Speaker 4: Yea, yeah, yeah, I stepped away for a bit though,

4117
03:19:16,959 --> 03:19:19,360
like haities two Hollow Night, do we want to like

4118
03:19:19,479 --> 03:19:21,559
figure out we didn't talk a lot about HOLLI Night.

4119
03:19:21,760 --> 03:19:26,399
Speaker 2: I feel like this is the right believable talk about

4120
03:19:26,399 --> 03:19:26,719
Hollo Night.

4121
03:19:26,719 --> 03:19:28,159
Speaker 4: I feel like we need to ignore the fact that,

4122
03:19:28,239 --> 03:19:30,799
like the internet was on fire over like dumb discourse

4123
03:19:30,840 --> 03:19:35,879
again some good difficult Oh that's I know. I'm just

4124
03:19:35,959 --> 03:19:38,040
saying every time, That's what I'm saying. So it's like

4125
03:19:38,079 --> 03:19:38,639
I don't play it.

4126
03:19:38,840 --> 03:19:40,680
Speaker 3: But I think what's interesting though, is like you and

4127
03:19:40,760 --> 03:19:43,799
I were talking about the argument of like time wasted time,

4128
03:19:43,879 --> 03:19:45,799
if you're like frustrated with your time, if you feel

4129
03:19:45,840 --> 03:19:46,760
like you're lost your time.

4130
03:19:46,840 --> 03:19:48,760
Speaker 4: We talked because when Plant was on, we talked about

4131
03:19:48,799 --> 03:19:50,200
we were talking about baby steps, and then we're like,

4132
03:19:50,239 --> 03:19:52,000
I guess we could talk the same about hollowits R.

4133
03:19:52,559 --> 03:19:54,120
Speaker 3: And I think you can actually make that argument for

4134
03:19:54,159 --> 03:19:57,360
blueprints as well. The point is is like sometimes you

4135
03:19:57,559 --> 03:20:00,200
like make a run in blueprints and you don't get

4136
03:20:00,239 --> 03:20:01,840
the rang that you wanted and you waste it, and

4137
03:20:01,920 --> 03:20:04,719
that's frustrating. It's very frustrating to like work very hard

4138
03:20:04,799 --> 03:20:06,959
and very be very smart but not get what you

4139
03:20:07,040 --> 03:20:09,959
want because the game didn't work out. It's equally very

4140
03:20:10,239 --> 03:20:13,920
frustrating in Hollow Night to beat your head against a

4141
03:20:14,000 --> 03:20:18,040
wall with a boss that's very difficult, and they've made it.

4142
03:20:19,639 --> 03:20:24,760
The difficulty level is so high that the minor mistake

4143
03:20:24,959 --> 03:20:27,680
or any any issue, you're gonna die and you're gonna

4144
03:20:27,680 --> 03:20:29,559
to fucking go back through this runback. I think they're

4145
03:20:29,600 --> 03:20:34,799
both frustrating. It is my opinion that Hollow Night Silk

4146
03:20:34,879 --> 03:20:38,639
Song has higher highs because I am working so hard

4147
03:20:39,239 --> 03:20:42,280
to beat a boss. When I beat it, I know

4148
03:20:42,399 --> 03:20:45,239
it's because I worked very hard to learn every mechanic

4149
03:20:45,360 --> 03:20:50,079
I learned. I watched their attacks, I watched when I

4150
03:20:50,200 --> 03:20:52,959
was able to heal I had to learn. I have

4151
03:20:53,079 --> 03:20:57,319
a vivid memory about taking three hours to beat this

4152
03:20:57,520 --> 03:21:00,319
like Drill Boss, and it was such a bitch boss.

4153
03:21:00,399 --> 03:21:03,760
But after three hours, I was like, that is my victory.

4154
03:21:04,200 --> 03:21:08,239
For three hours, I fucking broke my face against this

4155
03:21:08,399 --> 03:21:10,760
and I did it, and I am amazing, and that

4156
03:21:10,959 --> 03:21:14,440
high sticks with me. It's very important to me more

4157
03:21:14,559 --> 03:21:18,959
than after the credits of Blueprints, specifically after that, like

4158
03:21:19,440 --> 03:21:23,360
the high of hitting the final room and Blueprints is extraordinary,

4159
03:21:23,639 --> 03:21:25,959
but after that, it never it never capped. I agree

4160
03:21:26,120 --> 03:21:30,159
every boss in Silk Song passed like the final box.

4161
03:21:30,680 --> 03:21:32,680
You're like, I'm a god, I'm a golden god. I

4162
03:21:32,799 --> 03:21:34,440
had to work extremely hard to do this, and so

4163
03:21:34,600 --> 03:21:37,840
I am. I think that game is where it should be.

4164
03:21:38,440 --> 03:21:41,239
I welcome arguments for it, but I think I think

4165
03:21:41,280 --> 03:21:43,920
it rewards a goddamn dedicated gamer.

4166
03:21:44,079 --> 03:21:47,159
Speaker 2: It is one of the best metro adveniers of all time, definitely,

4167
03:21:47,600 --> 03:21:50,440
like among the great grades, the super Metroids and Sympony

4168
03:21:50,479 --> 03:21:54,200
the Knights. It's incredible, but it's not perfect for reasons

4169
03:21:54,239 --> 03:21:55,920
we talked about, and like, I do think some of

4170
03:21:55,959 --> 03:21:57,840
the complaints about the runbacks and stuff like that, and

4171
03:21:57,920 --> 03:22:00,559
the difficulty, like, sure, I get it, and those peoples

4172
03:22:00,559 --> 03:22:02,120
are pretty high for a lot of those bosses, But

4173
03:22:02,840 --> 03:22:04,360
what you were just saying about, like when you get

4174
03:22:04,399 --> 03:22:06,760
that win, you're not thinking about like, no, they did

4175
03:22:06,879 --> 03:22:09,000
a little too much HP. It's like I fucking did it.

4176
03:22:09,200 --> 03:22:11,280
I yeah, I said that on the episode after I

4177
03:22:11,360 --> 03:22:11,600
think it.

4178
03:22:11,760 --> 03:22:15,360
Speaker 4: After it released, I was like, the peaks are so

4179
03:22:15,600 --> 03:22:19,719
high and so impactful that I forgive all the very

4180
03:22:20,000 --> 03:22:22,159
very many little things I don't like about the game.

4181
03:22:22,920 --> 03:22:25,479
Speaker 2: It I think I mentioned this every game of the year.

4182
03:22:25,520 --> 03:22:28,040
Speaker 4: It's like it comes down to, like, do you value

4183
03:22:28,879 --> 03:22:32,040
consistent greatness or do you value higher peaks? So like

4184
03:22:32,760 --> 03:22:35,200
it's The Sopranos versus The Wire. For me, it's like,

4185
03:22:35,239 --> 03:22:39,200
I think The Wire is a is consistently a great show,

4186
03:22:39,520 --> 03:22:42,280
whereast The Sopranos has some real low valleys, but the

4187
03:22:42,399 --> 03:22:43,440
peaks are so high.

4188
03:22:43,680 --> 03:22:45,239
Speaker 2: It's like, do you which do you value?

4189
03:22:46,200 --> 03:22:49,079
Speaker 4: Yeah, I feel like Hades two is more consistently a

4190
03:22:49,280 --> 03:22:50,680
very good game than Hollow Night.

4191
03:22:50,840 --> 03:22:54,159
Speaker 2: However, Hollow Night's peaks are way the fuck up there.

4192
03:22:54,440 --> 03:22:55,639
You wouldn't put All the Night above.

4193
03:22:56,079 --> 03:22:58,360
Speaker 3: No, I think we're talking.

4194
03:22:58,479 --> 03:23:01,319
Speaker 4: It's that's I'm saying, like, what do you value more?

4195
03:23:01,520 --> 03:23:06,079
I I personally think haities. I think the order is

4196
03:23:06,120 --> 03:23:09,399
correct right now. Again, I think Hollow Knight like my.

4197
03:23:09,760 --> 03:23:12,040
Speaker 2: Knee jerk is that Hades is better than Hollow Nite.

4198
03:23:12,079 --> 03:23:13,760
But like there's an argument.

4199
03:23:15,600 --> 03:23:18,079
Speaker 3: I think there is a world in which these are both.

4200
03:23:18,280 --> 03:23:22,239
These are both sequels to incredible fucking games that are

4201
03:23:22,760 --> 03:23:26,360
genre breaking. The world talks about them. We all love

4202
03:23:26,399 --> 03:23:33,280
the originals. I think that Hollow Knight adds more Silk

4203
03:23:33,319 --> 03:23:37,479
Song adds more to that world than Hades two adds

4204
03:23:37,520 --> 03:23:37,879
to Haiti.

4205
03:23:38,040 --> 03:23:40,440
Speaker 2: Oh, Silk Song is way more.

4206
03:23:43,319 --> 03:23:46,000
Speaker 3: It's a bigger world. They add more to the game design,

4207
03:23:46,239 --> 03:23:50,200
they add more to the mechanics, push the level. The

4208
03:23:50,319 --> 03:23:54,120
level design is better, the boss fights are more incredible.

4209
03:23:54,239 --> 03:23:54,600
Speaker 4: I think.

4210
03:23:56,360 --> 03:23:57,639
Speaker 3: They push it a step further.

4211
03:23:57,840 --> 03:24:00,799
Speaker 4: I think Hades where I'm at. I think Hades two

4212
03:24:00,879 --> 03:24:04,120
is a better game. I think Hallownite Silk Song is

4213
03:24:04,200 --> 03:24:07,680
a better like on the continuum of like Hollow Night,

4214
03:24:07,959 --> 03:24:10,159
the first game and the sequel.

4215
03:24:11,760 --> 03:24:14,799
Speaker 2: Hallow Night takes bigger swings, you know.

4216
03:24:15,040 --> 03:24:19,000
Speaker 4: Yeah, yeah, yeah, I think I I as much as

4217
03:24:19,040 --> 03:24:22,120
I like detest many parts of Silk Song, and I

4218
03:24:22,200 --> 03:24:25,559
think like people ignore them, I also like I'm right

4219
03:24:25,639 --> 03:24:27,200
there when people are like, yeah, these were some of

4220
03:24:27,239 --> 03:24:30,559
the best moments ever, I'm like, yeah, it's it's really,

4221
03:24:30,840 --> 03:24:33,399
really fucking good. I still think this order is correct,

4222
03:24:33,440 --> 03:24:35,920
but I'm not gonna I'm not gonna like throw a

4223
03:24:36,000 --> 03:24:37,559
fit if Hallownight goes up. Yeah.

4224
03:24:37,760 --> 03:24:40,200
Speaker 2: I do think the closest thing is Hades and Hollowite,

4225
03:24:40,360 --> 03:24:42,959
Like that could go either way, I think, but I

4226
03:24:43,000 --> 03:24:45,840
think the rift is exactly where it should be.

4227
03:24:46,079 --> 03:24:48,159
Speaker 3: Yeah, I'm not I don't think I'm arguing for much

4228
03:24:48,200 --> 03:24:49,680
of anything, and I don't think I would like fight

4229
03:24:49,799 --> 03:24:53,040
tooth and nail. I will make a final case that

4230
03:24:53,159 --> 03:24:56,120
I think I think Hades to a lot of people

4231
03:24:56,200 --> 03:24:58,639
have generally said, and even this crew has generally said

4232
03:24:58,680 --> 03:25:02,200
that Hades two is just like Hella more Haites. It's

4233
03:25:02,280 --> 03:25:05,520
so good and it's so smooth. I think Hollow Knight

4234
03:25:05,719 --> 03:25:10,040
built upon a solid ray foundation. I think it. I

4235
03:25:10,120 --> 03:25:13,159
think it made a fucking universe. Can I just say it, like,

4236
03:25:13,239 --> 03:25:16,680
there's a point to where it rocks you Haities two.

4237
03:25:16,920 --> 03:25:20,360
I'm never like shocked, but there's a point in Hollow

4238
03:25:20,520 --> 03:25:23,440
Night where you're fucking captured and you wake up in

4239
03:25:23,600 --> 03:25:26,760
jail and you get nothing, and you're like, all right,

4240
03:25:26,959 --> 03:25:28,719
and you have to find your You have to fucking

4241
03:25:28,920 --> 03:25:34,079
claw and scratch your way out of that place. Is

4242
03:25:34,399 --> 03:25:38,920
so sick to get your wings. They make you fucking

4243
03:25:39,799 --> 03:25:44,559
they make you scratch for everything, like you really earn

4244
03:25:44,680 --> 03:25:46,120
your stripes in that game.

4245
03:25:46,280 --> 03:25:49,040
Speaker 2: I will say, uh, with Hades two. The entire time

4246
03:25:49,079 --> 03:25:51,000
I played that game, I was just like, I am

4247
03:25:51,079 --> 03:25:52,639
loving this, I'm having a good time. It was kind

4248
03:25:52,639 --> 03:25:54,360
of like it was a hum that was like very

4249
03:25:54,639 --> 03:25:56,559
high up here. I felt great the whole time. Yeah,

4250
03:25:56,680 --> 03:25:58,559
Callow Knight was the thing where it's like I would

4251
03:25:58,559 --> 03:26:01,200
be like I was yelling, you know. It's it's the

4252
03:26:01,239 --> 03:26:04,239
way I haven't done since Eldin Ring where I am

4253
03:26:04,440 --> 03:26:06,559
just like, god fucking down with these bosses and like

4254
03:26:06,600 --> 03:26:08,600
I got I thought I had this. I thought I

4255
03:26:08,680 --> 03:26:11,319
had these patterns memorized and with some fucking horseshit and

4256
03:26:11,360 --> 03:26:13,239
you did this thing or whatever, Like there were so

4257
03:26:13,520 --> 03:26:16,479
many bosses. I am not someone when I'm playing by

4258
03:26:16,559 --> 03:26:18,959
myself and I'm not on camera or anything that's like

4259
03:26:19,360 --> 03:26:22,280
yelling at a game and getting like emotionally involved that way.

4260
03:26:22,600 --> 03:26:25,959
I was fucking yelling for like fifty hours playing Silk Song,

4261
03:26:26,159 --> 03:26:27,840
and I see that as a good thing.

4262
03:26:27,959 --> 03:26:28,479
Speaker 4: I love it.

4263
03:26:28,639 --> 03:26:32,440
Speaker 3: I love your emotion I have. I have strong guttural

4264
03:26:32,520 --> 03:26:35,840
reactions to Hunter's March. There are these times in Hunter

4265
03:26:35,959 --> 03:26:38,319
March where you get past the section of platforming and

4266
03:26:38,440 --> 03:26:41,559
you say, oh, surely there's a bench.

4267
03:26:41,479 --> 03:26:43,040
Speaker 2: Pre oh my god.

4268
03:26:44,000 --> 03:26:46,200
Speaker 4: You get into the bench and then the thing like yeah,

4269
03:26:46,280 --> 03:26:48,959
that's like sends forts some dark souls one ship, and

4270
03:26:49,079 --> 03:26:50,840
I'm like I I literally like went out to the

4271
03:26:50,879 --> 03:26:54,159
living room, like Amanda's like, are you still playing Hollow Night,

4272
03:26:54,159 --> 03:26:55,559
I was like, no, I'm never playing that game again.

4273
03:26:55,680 --> 03:26:59,479
Speaker 2: And then like that night, of course, after playing fucking.

4274
03:26:59,319 --> 03:27:02,479
Speaker 4: Bilewater, youah so hard to get up there and you

4275
03:27:02,639 --> 03:27:04,600
sit in the fucking chair and then just falls.

4276
03:27:04,760 --> 03:27:07,000
Speaker 2: It's I that's good.

4277
03:27:07,280 --> 03:27:10,200
Speaker 3: The emotions that it elicits from you is so much

4278
03:27:10,319 --> 03:27:12,639
higher than the emotions I had in Hades two. Did

4279
03:27:12,719 --> 03:27:15,000
I say yes? I liked Hades two all the time

4280
03:27:15,280 --> 03:27:16,719
ever since I played eighty two. I was like, I

4281
03:27:16,920 --> 03:27:19,360
like this, this is good. But did I ever scream

4282
03:27:19,440 --> 03:27:21,479
at the top of my lungs. Did I ever like

4283
03:27:21,639 --> 03:27:24,079
say to myself, you're the fucking best, or like maybe

4284
03:27:24,120 --> 03:27:28,559
you should give up? I felt the highs and lows

4285
03:27:28,680 --> 03:27:31,760
of every gamer when I played that. I think I

4286
03:27:31,840 --> 03:27:34,680
think it pushed me to my core. Is it perfect? No,

4287
03:27:35,760 --> 03:27:38,719
But I think it pushes you emotionally, and that is

4288
03:27:38,799 --> 03:27:42,680
a victory, that is a triumph that should be rewarded.

4289
03:27:43,440 --> 03:27:44,879
I think it's just incredible.

4290
03:27:45,200 --> 03:27:47,719
Speaker 4: I really really don't like the idea of runbacks, like

4291
03:27:47,879 --> 03:27:53,479
I think. I think that team Cherry is so often

4292
03:27:53,600 --> 03:27:56,440
moving the goalposts in that game that I feel like

4293
03:27:56,479 --> 03:27:58,559
I know what the goal is and then they're like Nope,

4294
03:27:58,600 --> 03:28:00,479
that's not what it was. You had idea, and that

4295
03:28:00,559 --> 03:28:02,360
can be powerful. Like then all of a sudden you're like,

4296
03:28:02,399 --> 03:28:04,959
I got to the bench and the falls through. It

4297
03:28:05,040 --> 03:28:14,280
could be frustrating. I also think, I again, you get

4298
03:28:14,319 --> 03:28:18,159
the moments in that game where it's so fucking cathartic

4299
03:28:18,280 --> 03:28:20,360
that you just beat something, You're like, holy shit, I

4300
03:28:20,440 --> 03:28:21,319
accomplished something.

4301
03:28:22,000 --> 03:28:22,040
Speaker 2: That.

4302
03:28:22,200 --> 03:28:24,760
Speaker 4: Again, in hindsight, I forgive a lot of little things

4303
03:28:24,799 --> 03:28:26,239
that I was like, oh man, I don't even like

4304
03:28:26,360 --> 03:28:29,639
how that there was not a compelling area to explore

4305
03:28:29,799 --> 03:28:33,360
from a three D platforming or exploration perspective. I think

4306
03:28:33,360 --> 03:28:36,040
a lot of times like I feel like I've heard

4307
03:28:36,040 --> 03:28:38,440
people glaze Team Sherry a bit and I'm like, I

4308
03:28:38,680 --> 03:28:42,600
think they have faults. But like, again, looking back at

4309
03:28:42,600 --> 03:28:44,520
the Sopranos thing, it's like, Spron's one of my favorite

4310
03:28:44,520 --> 03:28:47,360
shows of all time because despite the fucking Christopher Columbus episode,

4311
03:28:47,639 --> 03:28:50,159
they also have Made in America, which is like one

4312
03:28:50,200 --> 03:28:52,840
of the best episodes of TV ever. So like, what

4313
03:28:52,959 --> 03:28:54,520
do I think about when I think about the Sopranos,

4314
03:28:54,559 --> 03:28:57,840
I think about those highs. So it's like, again, I

4315
03:28:58,000 --> 03:29:01,280
don't think Silksong is in any way the most consistently

4316
03:29:01,360 --> 03:29:04,680
good game I've ever played, especially even this year. Haities

4317
03:29:04,680 --> 03:29:07,079
two was consistently Dan you mentioned like a home is

4318
03:29:07,120 --> 03:29:09,360
a really good way to phrase it. It's like it was.

4319
03:29:09,639 --> 03:29:11,600
I was on the same wavelength with it the whole time.

4320
03:29:12,280 --> 03:29:15,239
But again, like Silk Song is more of an EKG

4321
03:29:15,639 --> 03:29:17,920
of someone who was like fucking having a heart Attade

4322
03:29:18,360 --> 03:29:23,799
was like this that Silk Song, its best moments are

4323
03:29:23,959 --> 03:29:26,639
unlike anything I've played this year or in many years.

4324
03:29:26,639 --> 03:29:28,520
Speaker 2: I do think the EKG thing, I think that is

4325
03:29:28,639 --> 03:29:31,920
more interesting than the hut Oh you know so, I honestly,

4326
03:29:32,200 --> 03:29:36,479
after this conversation, I could see Silk Song going to two. Yes,

4327
03:29:36,639 --> 03:29:37,840
I I'm fine with that.

4328
03:29:37,920 --> 03:29:40,079
Speaker 4: I think that's a more I don't like it more

4329
03:29:40,079 --> 03:29:42,760
than Expedition thirty three, and no like, nope, nope.

4330
03:29:43,840 --> 03:29:46,440
Speaker 3: I'm not going to fool myself into thinking that I

4331
03:29:46,520 --> 03:29:50,440
can get Silk Song to go to eat but which.

4332
03:29:50,319 --> 03:29:51,879
Speaker 2: There's a world. But if you want to talk to

4333
03:29:51,920 --> 03:29:56,120
you about Bonanza being number one, let it go. Going

4334
03:29:56,159 --> 03:29:58,879
to bed in the morning, this is when I check out.

4335
03:29:59,000 --> 03:30:01,879
Speaker 3: Silks Song is is my goady and there's a lot

4336
03:30:01,959 --> 03:30:03,440
of reasons for it, and I agree with you. It's

4337
03:30:03,479 --> 03:30:08,479
not perfect, but I think I think the feelings that

4338
03:30:08,559 --> 03:30:12,040
it elicited in me is why I fight so hard

4339
03:30:12,120 --> 03:30:15,360
for it. It is incredible that it is that it

4340
03:30:15,399 --> 03:30:18,959
has made me feel the way I feel when I

4341
03:30:19,040 --> 03:30:27,200
play it angry, scared, sad, alone, joyous, triumphant. Its highs

4342
03:30:27,280 --> 03:30:32,000
are absolutely unstoppable. I feel stronger when I play when

4343
03:30:32,000 --> 03:30:34,000
I'm like, oh, what game am I going to play again?

4344
03:30:34,639 --> 03:30:36,120
What play game am I going to play? When I

4345
03:30:36,200 --> 03:30:39,120
leave here, I'm going to continue to play Silk Song.

4346
03:30:39,159 --> 03:30:42,639
I want to continue that journey. I've beaten Expedition thirty three.

4347
03:30:43,159 --> 03:30:45,239
I don't think all new game plus it. I don't

4348
03:30:45,239 --> 03:30:48,079
think I'll play it again. That was a very powerful

4349
03:30:48,120 --> 03:30:50,159
journey and I'm proud of it. I'm glad I finished it.

4350
03:30:51,000 --> 03:30:54,239
I will be still thinking about Silk Song forever. I

4351
03:30:54,280 --> 03:30:56,680
will be thinking about this game for the next five years.

4352
03:30:56,840 --> 03:30:59,159
Speaker 4: Yeah, I'm not gonna think to your point, like I

4353
03:30:59,559 --> 03:31:01,840
you know, as much as I hated Act Through, not

4354
03:31:02,000 --> 03:31:04,639
hated act Through Silk Song, but I as frustrated as

4355
03:31:04,639 --> 03:31:06,959
I was. The second I finished that, I was like, well,

4356
03:31:07,000 --> 03:31:10,399
I'm gonna play again on switch and like immediately grab

4357
03:31:10,520 --> 03:31:14,360
my switch and started playing through again. I also, I

4358
03:31:14,479 --> 03:31:17,319
also last thing I'll say, I appreciate how Silksong kind

4359
03:31:17,319 --> 03:31:19,760
of feels like an antidote to I mean, we have

4360
03:31:20,040 --> 03:31:23,440
Megabonka number nine, Like I think there's this, there's this

4361
03:31:23,600 --> 03:31:25,959
genre of game, not genre, many genres that are kind

4362
03:31:25,959 --> 03:31:30,399
of capitalizing on this, like tune out, play this game passively,

4363
03:31:30,520 --> 03:31:32,840
and you'll still be making progress and ranking up.

4364
03:31:32,879 --> 03:31:34,440
Speaker 2: I think I'm not saying that's bad. I think it's

4365
03:31:34,440 --> 03:31:34,920
a place for that.

4366
03:31:35,319 --> 03:31:37,319
Speaker 4: It's the Airplane game, like right, Like that's what I

4367
03:31:37,399 --> 03:31:39,719
want to melt ours. I appreciate this Silk Song is

4368
03:31:39,799 --> 03:31:42,920
kind of like fuck that we want you engaged every

4369
03:31:42,959 --> 03:31:44,680
step of the way, whether it's good or bad. I

4370
03:31:44,799 --> 03:31:46,520
want you to actually like come to this. We don't

4371
03:31:46,520 --> 03:31:50,040
want it to be like merely addictive and compelling in

4372
03:31:50,159 --> 03:31:52,879
an immediate sense. We want this to actually be a

4373
03:31:52,959 --> 03:31:54,159
range of emotions. And I love that.

4374
03:31:54,280 --> 03:31:54,879
Speaker 2: That's yeah.

4375
03:31:55,159 --> 03:31:57,159
Speaker 4: I do feel like games are gonna keep going the

4376
03:31:57,840 --> 03:32:00,399
former way for a while, and I appear appreciate that

4377
03:32:00,479 --> 03:32:02,600
Silk Songs like now we're gonna swim against the tide

4378
03:32:02,600 --> 03:32:05,120
on this one, and we're gonna like whatever people. People

4379
03:32:05,120 --> 03:32:07,840
are gonna hate us as we clearly seen, like fucking

4380
03:32:08,000 --> 03:32:12,000
people have a lot of problems with the challenge level

4381
03:32:12,000 --> 03:32:12,159
of this.

4382
03:32:12,239 --> 03:32:15,959
Speaker 3: Game, but it is a challenging game, and I think

4383
03:32:16,079 --> 03:32:21,239
like that can be debatable of like it's it's it's

4384
03:32:21,399 --> 03:32:24,079
merit when you're beating your head against a wall, Like

4385
03:32:24,680 --> 03:32:26,879
is that is that how you want to spend your time?

4386
03:32:27,120 --> 03:32:30,639
That's like the biggest detriment I hear against it, which

4387
03:32:30,680 --> 03:32:33,399
is like, man, I like just don't want to go

4388
03:32:33,559 --> 03:32:37,159
against a boss for four hours. I respect that there's

4389
03:32:37,479 --> 03:32:40,520
so much time you can spend in this game up

4390
03:32:40,600 --> 03:32:43,879
leveling your character, just getting beads that you can spend

4391
03:32:43,920 --> 03:32:49,319
them on shops. When you play with different buildouts, different

4392
03:32:49,680 --> 03:32:52,719
character builds, you will find that maybe that boss isn't

4393
03:32:52,760 --> 03:32:55,719
so difficult. You do have to challenge yourself as a

4394
03:32:55,760 --> 03:32:58,159
player to say, maybe I shouldn't be playing the same

4395
03:32:58,200 --> 03:32:59,920
web and fucking playing for the last.

4396
03:33:00,360 --> 03:33:02,000
Speaker 2: Buy a water boss, and once I put on this

4397
03:33:02,000 --> 03:33:03,239
ship where it's like I can hang out in the

4398
03:33:03,239 --> 03:33:04,680
poison water and be fine. I can just be a

4399
03:33:04,719 --> 03:33:06,440
little shit hanging out in the poison and like a

4400
03:33:06,479 --> 03:33:08,479
little in the poison. Yeah.

4401
03:33:08,959 --> 03:33:11,879
Speaker 3: Once you learn like there's areas where you can prevent

4402
03:33:12,000 --> 03:33:14,639
poison or fire damage. There's an area where, like you

4403
03:33:14,760 --> 03:33:17,920
can put on an armor that prevents fire damage, and

4404
03:33:18,000 --> 03:33:22,239
it's just like you, I understand the frustration of that area.

4405
03:33:23,440 --> 03:33:26,879
You can get past that once you learn the different

4406
03:33:27,000 --> 03:33:28,440
things that you need to get past it.

4407
03:33:28,559 --> 03:33:31,719
Speaker 4: I think an cockering of time level shit like going

4408
03:33:31,760 --> 03:33:33,760
to death mountainy out the red tunic, yours?

4409
03:33:33,799 --> 03:33:35,840
Speaker 2: Yeah, doctor, go run anyway.

4410
03:33:35,920 --> 03:33:37,680
Speaker 3: I don't think it's probably gonna get any higher.

4411
03:33:37,799 --> 03:33:41,159
Speaker 2: So yeah, I think would you want to like I

4412
03:33:41,360 --> 03:33:42,959
like this ranking. I like this a lot.

4413
03:33:43,079 --> 03:33:46,120
Speaker 3: I could make a case. I my I've said it already.

4414
03:33:46,239 --> 03:33:48,079
My personal game of the year is Silk Song. I

4415
03:33:48,159 --> 03:33:50,040
think it is the best game of this year. I

4416
03:33:50,200 --> 03:33:53,520
think that it will be very difficult to get it

4417
03:33:53,639 --> 03:33:59,719
above Expedition thirty three. I also think Claire Obscure is phenomenal,

4418
03:34:00,040 --> 03:34:02,000
and I'm not angry with it being at number one.

4419
03:34:02,079 --> 03:34:04,200
I'm okay with this. I am okay with this. I

4420
03:34:04,280 --> 03:34:05,879
got no problems with it. If you want me to

4421
03:34:05,920 --> 03:34:08,479
make a case, i'll try. I don't think it's happening.

4422
03:34:09,799 --> 03:34:12,079
I think it's done very well. I'm not angry about it.

4423
03:34:12,239 --> 03:34:17,520
Speaker 2: I like this. I like Banana Blueprints. No no, no,

4424
03:34:18,079 --> 03:34:19,600
that's when I would leave THEA.

4425
03:34:20,000 --> 03:34:22,600
Speaker 3: I think we could try switch. We could probably switch

4426
03:34:23,559 --> 03:34:26,040
MEGABONK and Donkey Kong Bonanza.

4427
03:34:27,399 --> 03:34:27,879
Speaker 4: I like this.

4428
03:34:28,680 --> 03:34:32,399
Speaker 2: You know this is our list? I think our list? Yeah,

4429
03:34:32,600 --> 03:34:36,399
can we read them? No one, Let's start with you

4430
03:34:36,520 --> 03:34:39,520
with ten and then go to Marry so she could say,

4431
03:34:42,079 --> 03:34:44,680
you said, I say blueprints, So that's my number. Ten

4432
03:34:44,959 --> 03:34:45,879
is Metroid Prime.

4433
03:34:46,000 --> 03:34:50,280
Speaker 3: Four, Number nine is MEGABONK.

4434
03:34:50,879 --> 03:34:55,239
Speaker 4: Number eight is Peak, Number seven is Ghost of Yota.

4435
03:34:55,799 --> 03:34:57,399
Number six is Silent Hill.

4436
03:34:57,479 --> 03:34:59,840
Speaker 3: F Number five is Bonanza.

4437
03:35:00,200 --> 03:35:02,440
Speaker 2: I'm sorry, what's it's full name?

4438
03:35:02,520 --> 03:35:02,760
Speaker 4: Please?

4439
03:35:03,399 --> 03:35:10,799
Speaker 2: DK Bonanza, Donkey Kongress, is government care about it?

4440
03:35:11,399 --> 03:35:15,799
Speaker 4: Number four Blue Prince Sorry. Number three is hades to Sorry.

4441
03:35:15,840 --> 03:35:17,760
I thought Mary would be on that. Mary say it,

4442
03:35:18,799 --> 03:35:21,840
Blue Prince, No, No, No. Number two is Going Smooth,

4443
03:35:22,000 --> 03:35:27,079
Hollow Night, Silk Song, and number one Jake Clare Obscure

4444
03:35:27,159 --> 03:35:30,440
Expedition threty three nice. I also want to point out

4445
03:35:30,600 --> 03:35:34,639
the poetic beauty of the fact that we have a

4446
03:35:34,840 --> 03:35:36,639
role playing game at number one for Fire.

4447
03:35:38,360 --> 03:35:39,120
Speaker 2: That's crazy.

4448
03:35:39,360 --> 03:35:41,200
Speaker 4: I think I know.

4449
03:35:43,920 --> 03:35:47,520
Speaker 2: It's it's really a game.

4450
03:35:47,600 --> 03:35:52,120
Speaker 4: No no, no, no, no no, we're sand Fall Champagne

4451
03:35:52,280 --> 03:35:56,319
we've been we've been uh working under sand Fall Studios.

4452
03:35:56,399 --> 03:35:57,799
Speaker 2: Is our pen name.

4453
03:35:58,079 --> 03:35:59,760
Speaker 4: No, no, no no. I just think it's cool that

4454
03:36:00,639 --> 03:36:03,360
like a strategic turn based game, guy number one. It's

4455
03:36:03,559 --> 03:36:07,000
so it's undeniable. That's the least dewey game that's won.

4456
03:36:07,079 --> 03:36:08,719
I think it's a very dowey game. But I think

4457
03:36:08,760 --> 03:36:10,520
it's the most talkie game that's won our Game of

4458
03:36:10,559 --> 03:36:14,040
the Year. God, it's turn based RPG, and none of

4459
03:36:14,120 --> 03:36:15,280
us are upset about it.

4460
03:36:15,479 --> 03:36:19,239
Speaker 3: Yeah, it's it's an incredible accomplishment, and they they, uh,

4461
03:36:19,600 --> 03:36:21,639
we've also been talking about like games that sound really good.

4462
03:36:21,840 --> 03:36:25,360
There's this boss and Claire Obscure that sings and you're

4463
03:36:25,479 --> 03:36:27,799
listening to her. The closer you get to fighting her.

4464
03:36:27,959 --> 03:36:32,319
Oh yeah, it's cinema. It's it's really incredible. Even you know,

4465
03:36:32,360 --> 03:36:34,319
when I talk about like how much I love Hollow Night,

4466
03:36:34,639 --> 03:36:36,600
there's no there's no time I can think of where

4467
03:36:36,639 --> 03:36:38,799
I was, like, man, I was like getting closer and

4468
03:36:38,840 --> 03:36:41,239
closer to a boss fight for like two hours while

4469
03:36:41,239 --> 03:36:45,639
I heard her, Like, Claire Obscure was like teasing me

4470
03:36:46,040 --> 03:36:48,680
for a really long time. Every time I got close

4471
03:36:48,719 --> 03:36:51,920
to a boss fight or a monumental story break. It

4472
03:36:52,959 --> 03:36:57,239
earned every story that it told, and that's hard to do.

4473
03:36:57,959 --> 03:37:00,239
Every everything that it did, I I every time a

4474
03:37:00,319 --> 03:37:02,719
character died, I wanted to cry. Every time a character

4475
03:37:02,879 --> 03:37:04,479
was mad at someone, I was like, yeah, fuck them.

4476
03:37:05,120 --> 03:37:06,879
It really earned those stories.

4477
03:37:07,280 --> 03:37:09,520
Speaker 4: Honestly, getting number one was not that hard. It was

4478
03:37:09,600 --> 03:37:13,399
just cutting it down to ten, which was this is

4479
03:37:13,479 --> 03:37:15,520
a fucking good year. I think like half of mine

4480
03:37:15,520 --> 03:37:17,719
didn't even make the time. I mean looking through like

4481
03:37:17,840 --> 03:37:20,520
out Foxies would have been in ten. Yeah, that was.

4482
03:37:20,559 --> 03:37:25,440
Speaker 3: Close, Like rat you can still switch it with Metroid

4483
03:37:25,520 --> 03:37:26,040
Prime four.

4484
03:37:29,799 --> 03:37:31,959
Speaker 2: Yeah, that's that's debating.

4485
03:37:32,520 --> 03:37:32,959
Speaker 3: My call.

4486
03:37:33,239 --> 03:37:34,920
Speaker 2: Ye a me call.

4487
03:37:35,079 --> 03:37:36,879
Speaker 4: I'm going to put out Foxies at number ten instead

4488
03:37:36,920 --> 03:37:38,840
of Metroid Prime four day, can you swap?

4489
03:37:39,000 --> 03:37:39,920
Speaker 2: Can he put out Foxies?

4490
03:37:39,959 --> 03:37:40,120
Speaker 4: Never?

4491
03:37:40,520 --> 03:37:42,319
Speaker 2: No, no, no, that's ridiculous.

4492
03:37:43,120 --> 03:37:47,000
Speaker 4: Game came out like nineteen sixty three or something and

4493
03:37:47,120 --> 03:37:49,120
switch out Foxies with DK Bonanza.

4494
03:37:49,760 --> 03:37:53,000
Speaker 6: We provou without the sucker, but we did not even

4495
03:37:53,159 --> 03:37:57,159
need them. They decided that our game by themselves.

4496
03:37:59,200 --> 03:38:01,600
Speaker 2: We're at seven hour. That's the game of the year.

4497
03:38:02,120 --> 03:38:07,840
That's the game of the year. Almost eight hours. Hooray shit, okay, yeah,

4498
03:38:07,920 --> 03:38:10,440
well we didn't kill each other. Yeah, a game of

4499
03:38:10,520 --> 03:38:18,719
the year that was tremendously shrink Jack, Oh folks, Boss,

4500
03:38:18,879 --> 03:38:21,000
thank you for tuning in. Boss, Thank you for your help,

4501
03:38:21,600 --> 03:38:24,520
whether you've been watching us on Twitch, watching us on YouTube,

4502
03:38:25,120 --> 03:38:28,760
listening on your podcast platform of choice, Thank you so much.

4503
03:38:28,799 --> 03:38:30,840
We are fire Escape. I am Dan, This is Mike,

4504
03:38:30,920 --> 03:38:33,600
this is Mary, this is cool, Judge Jake. Our game

4505
03:38:33,680 --> 03:38:37,440
of the year is Claire Obscure Expedition thirty three. Thank

4506
03:38:37,520 --> 03:38:41,360
you for listening and tune in. We'll be back soon. Bye.

