Speaker 1: Hey, of folks, We're just another actual play, another TTRPG podcast,
throwing this story and hopefully a lot more of them,
out into the universe. We're here to tell some tales,
have some laughs, and beat some bbgs. Although we're starting
out with a D and D five E campaign for
our first season while we're figuring out how the hell
to do a podcast, our plan is to play other
systems in later seasons. Also, seventy five percent of any
AD revenue raised by our first pilot episodes coming out
in twenty twenty four will be donated to charity. So,
without further delay, welcome to our debut campaign, Journey to
Steel Hollow, a weird West steampunk tale wherein five unwitting
heroes venture into the untamed wilds of the Western Desert
and discovered that untamed can get pretty strange. Episode one,
in contempt of Darkness. The passage westward from the six
can take many forms, trains, wagons, airships, ferries, or walking
on your own two feet. The wagon train headed west
out to Emberfell has been on the trail along the
southern rim of the Soulstar Canyon for how roughly a
week now? Most recently the caravan passed through the small
town of thorn Spring, which is relatively close about a
week's wagon travel from the edge of the six but
far enough along the passage out west to give travelers
perhaps their first taste of the rugged desert and the
lawlessness and the freedom that can be found here in
the untamed wilds. Annie, you just turned in a bounty
at thorn Spring and then picked up another bounty there
slimy slim stamps, and well they're last known whereabouts where Emberfell.
And it just so happened that a caravan headed there
was leaving the next morning with some of your bounty winnings.
It just made sense to join that caravan and head
on out the week's travel out to Emberfell. Tell us
a little bit about what Annie looks like and what
she may be traveling with as she's kicking back in
these these wagons along the trail, bumping along.
Speaker 2: Bunting her coins.
Speaker 3: Annie Thema is a HeLa monster lizard folk.
Speaker 2: Normally they are we're on the squat and stout side
for lizard folk, but Annie stands about five to nine
though she only weighs one hundred and thirty pounds wet.
She's all together, lean and wiry. Her skin is noddy
and black, with orange yellow patches of color running like
a tight archipelago across her back, forearms, legs, and tail.
And her tail is like thick and stubby, reaching only
down just like the back of her thighs.
Speaker 3: But she counter coins. Her eyes are cold.
Speaker 2: And wary, filled almost entirely with her large black peopils.
She has a small scar that runs on the lower
left side of her lip and exposes the bottom fang.
Anyone watching Wood maybe think she has resting witch face.
And she also looks like the kind of person that
you just don't tell that to. Along her back is
a heavy, dark duster, concealing just her plain leather clothes,
and protruding out the back of that duster is Joline,
her heavy crossbow made of solid polished marblewood with blue
steel metal cards.
Speaker 1: As you travel down this road in the back of
this wagon, stacking your your coins and counting your winnings,
you hit a little bump in your and your stacks
fall over for the oh just about billionth time. But
I mean, what else are you going to do on
this trip? You've got a whole day to sit here
and stack coins, stack them you shall, Silas. It wasn't
it wasn't that long ago, three four five weeks that
you received that letter from Read. He sent you just
a little bit of money for travel, not enough to
take you the entire way, but presumably enough to at
least get started, asking you to come visit him out
in Steel Hollow. You started out once you finally left
the monastery, just meandering walking, letting your feet take you
wherever they were going to take you. And eventually you
found yourself in thorn Spring and spend a few days
taking in that town and alone. Behold, this wagon train
headed westward out to Emberfell, stopped in at thorn Spring overnight.
They were taking on some protectors, some folks to kind
of serve as security for the wagon train on the
on the treacherous past westward. You also had enough money
from Red's little gift to buy yourself passage, a seat
on one of the carts. What do you think Silas
would have chosen to do? A working trip or a
luxurious paid trip?
Speaker 4: A working trip definitely better to make some coin along the.
Speaker 1: Way, Silas, tell us what you look like? What are
we seeing?
Speaker 4: Silas is about five feet eight inches tall with a
lean built it's being about about one hundred and eighteen pounds.
He has a tiny gold and silver freckles all over
his chestnut brown skin, giving an appearance that he's covered
with gold dust or glitter. Yes putd the Infinity scarf
vraped around his neck. He has a shaved bald head
and is an oval face with sunset orange colored iris.
He's a walking with a relaxed gate, holding a quarterstaff
in one of his hands, and is currently wearing a
simple plain white firt and jeans, and he's covered with
a long, light brown dust coat. He's wearing currently a
tool belt around his waist, and as he gets on
this particular wagon, he has a small sack hung over
his shoulder with whatever little belongings he decided to take
on this strip.
Speaker 1: The leader of the wagon train sidles up to you
as you are sitting on the back of one of
the wagons. She is a treeant woman, her skin a
deep waxy purple brown, and her hair a glorious riot
of elongated succulent fingers in purples and reds that form
a halo around her face. How are you hanging in there, Alice?
Speaker 4: She asks getting by. I think good, just taking one
day at a time.
Speaker 1: I appreciate you joining in Ben Saturday needed a head
on back, and in thorn Spring and well we needed
an extra pair of hands. Appreciate you. She taps the
brim of her her hat rides off to go check
on the next wagon up. You're left with a cloud
of dust kicked up, kind of turning your your otherwise
pristine white shirt. You know, a little ivory, a little tan. Echo,
You've been on the road for a little while now,
and it has not been the easiest time for you. You
just lost En in a little ways outside thorn Spring.
After you buried him, it took you a little bit
of time to decide exactly what to do next. And well,
by the time that you decided to keep headed west,
there was a caravan headed out to Emberfell the next day,
so you joined this caravan. Would you have offered to
work or would you have purchased passage with some of
an In's inheritance.
Speaker 5: I think Echo would have offered to work, much like
silas you walk alongside the caravan, occasionally popping up to
sit down in the wagon should you so desire, But
for the most part serving as something like a sentinel
traveling alongside and just keeping an eye on the distance.
Speaker 1: To warn of any threats. What does what does Echo
look like?
Speaker 5: Echo is an automate stands around five foot ten give
or take, very lithe and their design is very function
over form, made primarily of bronze, though some panels here
and there were replaced with copper, which have since oxidized.
They're dressed in very simple worker's clothes, just the working class,
just basic white shirt and brown or black pants and
a simple brown duster. Around their neck is a red scarf,
and they also wear a flat cap on top. Both
of those are worn but definitely well cared for. To
their side, they also carry what looks to be an
oversized bell hammer made of wood and the head of
it is wrapped in a raw hide. They also carry
a shield that appears to look like a giant gear.
Speaker 1: You stand out from the other automates on this trip.
The other automates are not wearing clothes, and they don't
have consciousness. They are obedient robots of different forms. There's
at least one that is built to look mostly like
a horse, except it has wheels, and there's a child's
little puppy dog automate toy, kind of wind up creature.
And these automates are made of similar materials, and their
innerds are presumably the same mixture of wheels and cogs
and springs and electricity and everything else. There's there's something
inside you that separates you from these unconscious automates, beyond
just the fact that you're wearing a hat and scarf
and they don't. You're not treated vastly differently than other people,
but you're not treated entirely the same as the other
more humanoid, more flesh and blood creatures on the trip. Still,
Daisy Baxter trots up to you, gives you a nod,
tips her hat, says echo morning, good morning. Are anyone
giving you trouble?
Speaker 5: Not that I've seen. Of course, there's always going to
be one drowdy person who missed the train, but we've
been good so far.
Speaker 1: Appreciate you come on board, Appreciate the work. They nod
and trot off to connect with the next person they're
checking up on, as they, you know, are guiding the
entire wagon train of you know, fifty plus people bull
westward and making sure everybody is all set for the
morning as you ride out, Ella, you sold pretty much
everything you owned, packed a few crates with music, books
and belongings and instruments, and caught a short train ride
from Easton back in the six out to thorn Spring.
The kind of the furthest that you could really justify
spending your limited funds on to get you this far out.
It's possible that you had looked at the budget and
were definitely aware you didn't really have the funds to
get all the way out here, But you also have
so many years of experience busking and raising a few
coppers here and there that you felt pretty confident that
even if you didn't have the funds to start with,
you would make them along the way in thorn Spring,
once your crates and luggage was unpacked, we were able
to join the caravan out to Emberfell as planned, and
at Enberfell catch a train or airship or buy a
horse or start walking whatever happened along the way. What
does Elm look like?
Speaker 6: Ella is a blue air Janasi with a large birthmark
on the right side of her jaw that looks kind
of sunset colored. Her eyes are lavender, and her hair
is very fluffy. Clouds. She got an oval face with
soft features. Her dress is about midd length with a
bit of a ruffle at the bottom, and she wears
trousers underneath. This outfit is in dark navy blue with
the lavender trim, and she's got a little bit of
floral embroidery, especially on the jacket. She has short boots,
and she wears one hearing that resembled a wind chime.
Speaker 1: Daisy's already popped by your wagon and greeted you this morning,
and you keep hearing, You keep hearing this little ticking
in the back, like like there's a loose nail on
one of your crates, and you're hearing just like a
constant kind of squeak, and it's driving you nuts. You're
not driving the wagon, so you're able to climb back
there and investigate it.
Speaker 4: I will do so.
Speaker 1: And what do you see but a crate that you
It says your name on it, but you don't remember
packing it, and it's got like one little loose nail
and it's going squeak, squeak, squeak.
Speaker 6: I am going to see if I can open it
real quick.
Speaker 1: Give me a quick athletics check.
Speaker 6: That's the four.
Speaker 1: You hook your fingers under the edge of the box
and there's just you know, there's only enough space to
get the just the little, itty bitty bittyest tips of
your fingers in there. You just can't get enough of
a grip to put any any kind of pressure on it. Hoffey,
you saved up carefully and then squeezed into a crate
that you had snuck into two Ella's things at the
train station with nothing but your your pack, and you're
saved up money and a really significant amount of dried
meat jerkeys. When the crates were transferred from the train
over to the caravan, you were pretty aware of what
was going on. I mean, you heard the train stop,
you heard people talking about loading and unloading. When the
crpes got loaded onto the wagon, you pretty sure you
understood what was happening because like you could hear people
talking about, you know, load up the crates here. Yes,
this one belongs to miss Taylor, et cetera, et cetera.
You've had kind of just tuned out this week a
sweeka of this loose nail because you had to take
the whole train ride with that there. So when Ella
comes and tries to try open this box. You don't
know who's trying to get into miss Ella's stuff? Do
you think somebody's trying to sneak into it?
Speaker 6: What do you do?
Speaker 1: And then what do you look like?
Speaker 7: Afia is a small cobald.
Speaker 8: His two feet tall, so he's small even for a cobald,
and has only twenty five pounds.
Speaker 7: He's got his little pack, a cream.
Speaker 9: Colored shirt at billy vast over at par of knee
high leather boots that are real fine, soft souled port boots,
the only boots he owns.
Speaker 8: He's got a staff and he's gonna take his staff
and poke at the door until it opens, and then
pop out and be like.
Speaker 7: Hey, this isn't yours. You can't steal from here, Oh Misella,
Well this is offward Huffy Gotsella?
Speaker 6: What are you doing? How did you?
Speaker 7: What is?
Speaker 9: I heard you was going west and I wanted to
go west, so I came along, surprise.
Speaker 6: Just towed away on a wagon train?
Speaker 7: Or was I supposed to do? My parents wouldn't let
me come, so I just kind of snuck out.
Speaker 6: You ran away?
Speaker 7: I mean, I'm an adult stort of and and it's less.
Speaker 9: Running away and more moving out on my own to
go find Cassidy.
Speaker 6: Moving out implast tailing somebody.
Speaker 7: Oh, I left to know. I didn't want mom to worry.
Speaker 6: What you do realize that I am now responsible for
the fact that you have illegally owed away on a
train and now a wagon.
Speaker 7: I don't think you're responsible for me. I'm six years old.
I could take care of myself.
Speaker 6: What am I going to do with you?
Speaker 7: I suggest you keep me because I'm adorable and useful.
Speaker 8: He just kind of beams and his little tongue hangs
out the side of his mouth.
Speaker 6: Ella sighs heavily and just puffy. What are we going
to tell the people who are working this wagon train?
Speaker 7: That's a good question. I didn't anticipate getting caught between
now and there.
Speaker 8: I was just gonnae in my crate until we got there.
Speaker 1: Huffy smells like he's ridden in this crate for a
week already. It is still a week until you get
to amber Fell.
Speaker 6: Oh oh, Huffy, oh oh.
Speaker 7: There are no baths than the crate.
Speaker 6: Misella, I know that's a problem. I think we're gonna
have to talk to somebody and get you some sort
of bayer.
Speaker 8: I like this idea and He's going to reach into
the crate and pull out some of his meat jerky
and offer it to Ella and be.
Speaker 7: Like, Michelle, would you like some jerkey? I brought a lot?
Speaker 6: Not now, not now? Ah.
Speaker 8: He puts it away in his pack, and he puts
his little pop up on his shoulders, ready to go,
his bow strung across his back, attached to the pack,
and it's staff in his hand to go, like, all right,
who are we talking to?
Speaker 1: Daisy Baxter is the leader of the caravan and would
be the person to talk to. And while she's not
thrilled to find out about Huffey's stowing away, when Huffey
flashes a couple of gold pieces, she says she thinks
that they could find some room for somebody.
Speaker 4: The small.
Speaker 1: And the caravan travels onward for the rest of the
day without further incident. And it's growing into those purples
and grays of twilight, where the glitter velvet sky of
the night is taking over the waning blue sky of
the day. And out here on the southern rim of
the canyon, facing out into the western desert, the sky
just seems bigger and brighter than it ever did back
in the sixth and the wagon train is kind of
pulled off the road, fixing to circle the wagons and
get camp going for the night. When a young kid,
probably ten twelve years old, wearing brown kind of high
water trousers that have numerous mismatched patches on them, a
short vest, and a fairly dirty shirt, but no more
dirty than you would expect on a kid about that age,
and they come scampering up to the wagon train and
start greeting people excitedly, telling them about Shady Glenn and
how there's a saloon, there's a bunk house with even
got a general store. If you need water, there's a
well in the center of town. Come on down to
Shady Glenn, come visit us. And several of the members
of the wagon train follow a little billy's directions out
to Shady Glenn. They approach each of you in turn
as well, with the same sort of pitch. It's almost
like they're kind of door to door salesman, just hitting
everybody in the wagon train one by one. Come on
down to Shady Glen. We've got a saloon, it's called
the Rusty Spoon. We've got a bunk house it's called
the Broken spoke and it's and it's got it's got
plenty of rooms for travelers and lots of great stuff.
Come on down discounts. What do you guys decide to do?
Speaker 4: Saloon?
Speaker 1: You say, well, yeah, sir, there's there's a saloon. It's
called the Rusty Spoon. Got got whiskeys and ales, and
you know they make a real nice chicken stew. Let's
just ride up that road down around the corner to
that little Shady Glenn. That's why it's called Shady Glenn.
Speaker 4: That'll be mighty fine on this day. Why don't you
lead the Waisa?
Speaker 7: I love Stu.
Speaker 8: I haven't had anything but jerky for a couple of
weeks now, so yes, Stew's down great.
Speaker 1: The Bumk House also has tubs.
Speaker 8: Oh yeah, I hate a bath, I'm saying right then, you.
Speaker 3: All got an outfitter Joline. He has runned a little
lat and he shakes a quiver at the kid.
Speaker 1: Brandy's General Store has everything.
Speaker 3: You might need, and he nods and starts packing up
her stuff to make her way to the town.
Speaker 4: Okay, Saalas looks for Daisy Baxter before he heads towards
the town.
Speaker 1: Daisy is washing all of this the way that parents will,
in a contented way kind of sit back and be like, oh,
really is it? Oh that's great, but without any strong
intention of actually drinking the tea that gets poured in
the cup or eating the plastic toys. So as as
little Billy comes up and makes their pitch, she's like, well,
that's much fun, but I need to stay here, keep
an eye on the wagons. Little fellow, you go on down,
and she ultimately ends up turning him down.
Speaker 5: Miss Daisy, would you mind if I went for some supplies?
Speaker 1: Oh, boll means you're not a prisoner here, will be
here till morning.
Speaker 5: Sounds perfect.
Speaker 4: Hello, miss Baxter, I'll be making my way too to
the shady glen as well. I'll be back in no time.
Speaker 1: Uh. She gives you like a slight nod and salute
and says, now, y'all have fun. Be sure to be
back just a little bit after dawn, or you're gonna
have to rush to catch up with us.
Speaker 5: I'll keep an eye on them, Miss Baxter. Thank you.
Speaker 1: And you know, not a whole lot of the members
of the wagon train and go with you, but enough
for it to be good. Little crew of people. Showing
up up at the saloon and at the bunk house
and at the general store. This is clearly like a
little boom town.
Speaker 7: I mean.
Speaker 1: The buildings are pretty simple, made of just wood slats,
very kind of dusty. Not a lot of window panes
in the windows, just shutters to pull over them, hand
painted signs and the like. Very simple folk. The buildings
are set up in a sort of like semi circle
around a well at the center of town. The well
is really the only thing that seems to be made
of stone. Everything else is made of wood plank, and
it has the expected two posts with a little roof
over it and a little winding crank that brings a
bucket up and down. The distance across the sort of
main square or half circle if you will, of the
town is maybe about ninety feet in total cross feet
in diameter. And you can see that the path that
passes by Shady Glen and takes you to the town
kind of continues downward, and it looks like it heads
down into the canyon towards the main river. It's brightly
lit here in the twilight. As the day slips away,
you hear the tinkling of glasses and the laughter of
people from the saloon as you head up, and it's
not just people from the caravan, though they do make
up some of the population. There's a number of clearly
local folks here kind of milling around on the street,
filling a bucket with water at the well, or guiding
a chicken back to the house, or pulling in laundry
and taking it to the front door.
Speaker 4: Things like that.
Speaker 1: They just day to day kind of living stuff. Where
you guys headed as you get into Shady Glenn.
Speaker 6: I would like to make sure that Huffy gets a
bath before he eats his stew.
Speaker 8: Huffy is definitely going to head off to the bath
house over at the bunk house and try to get
himself clean and smelling nice and put on some fresh
clothes from his pack.
Speaker 1: Ella and Huffey, you kind of make a bee line.
You get out to this kind of half circle semicircle
of buildings, and it's pretty easy to tell which ones
are residential and which ones are businesses, cause the businesses have,
you know, hand painted signs hanging out front, kind of
swinging in the wind, and one of them says broken
spoke bucks. You walk in and you see two young
men kind of loitering near the front door. It's clear
that they are not children, but they're on the younger
side of adults, probably the less mature side of adults.
And they look like twins. They are tousled, red hair
and freckles, all lanky arms and legs, and they're dressed
roughly the same in common clothes, you know, jeans, simple shirts,
and they seem to be playing some kind of game
with one another and kind of giggling and laughing about
it while a h a heavy set woman behind the
counter looks on with a knowing grin on her face
at their antics. As you walk in, she folds her
hands on the on the counter and kind of shushes
the boys and says, welcome to the bunk house. I'm Delores.
Are you oh need a bath?
Speaker 6: Then?
Speaker 8: Yeah?
Speaker 7: How'd you know?
Speaker 1: No reason, just a guess. Some travelers come in looking
for all sorts of things. She glances up at Ella
and says, this one yours.
Speaker 6: Then I would say he's my ward.
Speaker 1: Uh so the the bath is only five coppers, but
it does come with fresh towels, and it does come
with soap and hot water.
Speaker 7: Oh that sounds the lightful I'll take it.
Speaker 8: He takes out a few coppers and throws them down
on the counter for her, with a little bit extra.
Speaker 7: He's used to tipping the help and so he does. So.
Speaker 1: Oh did she need a room too.
Speaker 7: Well, I think we're going to go back to the
wagon trainer at least I am. But I need a bath.
Speaker 1: All right. She only takes the coppers for the bath
and not a not getting the whole tip thing. He
gave a little lecture here.
Speaker 3: This is how you know we're no fantasy land.
Speaker 1: It's the only way to know, no tipping culture. She
doesn't take the tip money and she kind of slides
it back towards you, looking over the counter. Do you
need me to hand these down to you? It's only
five coppers? This is eight I know that's for you
for helping me.
Speaker 5: Oh what, well, that's not a nicee you.
Speaker 1: She takes some kind of a gudget and she's like
maca Alvin, get this little fellow one of the basket
and make sure that make sure the soap's ready. Maybe
bring them too. They nod and go shuffling off. She
because you'll be in room number three. I got a
couple other folks already in here taking up a couple
of the baths. What about you missed? Did you need
a bath or room?
Speaker 6: I might wash up a bit? Yeah?
Speaker 1: Was it five copper?
Speaker 6: Sure is all right, I will.
Speaker 1: But I mean, if you just want to pay two
your friend didn't just overpay.
Speaker 6: I'll put down two coppers because I'm not gonna pass
that up.
Speaker 1: She takes the two coppers and nods and says, matter. Fine,
you'll be in room number four. Mia Alvin get number
four ready too. It'll be just a couple of minutes, y'all.
Speaker 7: Hooray.
Speaker 1: In the meantime, what are Annie and Echo and Silas
up to?
Speaker 3: And he is gonna head to the general store, step in,
look for the ShopKeep.
Speaker 5: I think Echo would follow shortly behind Silas.
Speaker 1: You also going to the general store or somewhere else.
Speaker 4: You'd most likely go to the Rusty Spoons to replenish.
But that's pretty much it, okay, And.
Speaker 1: Then I will start with Annie and Echo. Annie, you
make your way over to the general store. And like
I said, it's really easy to peg which of the
buildings here are the businesses? And like everywhere else, it's
well lit. It seems like there's a few people kind
of milling around in there. Everybody seems to be in
generally pretty good spirits. And you walk in and you
see a tall, gray haired man, bespectacled man with little
round glasses sitting at the tip of his nose. It's
wearing kind of a pin striped shirt and a little
bow tie in an apron, and he's waving at a
gaggle of children. They all all the kids look like
they're under five, who are playing tag running through the store.
One is a little kid in a dress with pigtails
flying behind them. One is a little kid in a
smart little set of like short pants with a little
bow tie button up shirt, and another is in a
like dress with a set of trousers and also a
bow tie. And the three of them are just giggling
at maximum volume, chasing each other around and having the
best time while the shop keepers is hollering out and
they're like, Sarah, when's el settle down, You're gonna, okay,
take it outside, go play outside. And as you swing
the door open, any those kids just go sailing past
you and echo off to go, you know, chase each
other out in the more open space away from the
breakable objects in the general store. And as you look
around in this area, the shop keep kind of looks
up at you in that in that ever exhausted kind
of way, says, oh, oh, visitors hockey, Welcome, Welcome to
Randy's Wares. It's great to see you.
Speaker 3: Yo. Y'all got into bolts?
Speaker 1: Oh, of course, right over here, I've got them behind
the counter, and pulls up a few stacks of heavy
crossbow bolts like crossbow bolts, et cetera. It's like, what
are you, what are you looking for? What's what's your poison?
And kind of lean on the counter and pretend to
be like a bartender.
Speaker 3: Annie smiles Riley and says, oh, I've got my own poison,
No worry about that. I need something for Joe. Lean here,
and she pulls out her heavy crossbow joline and sets
it gingerly on the counter.
Speaker 1: When you do this, you hear a low of admiration.
Speaker 3: Yes, he's real pretty. And she sets the quiver next
to her and pulls out a bolt. I need something
pretty much just like this what you got, Well.
Speaker 1: This is here is a right nice pretty piece. How
many bolts you're looking for? I got to set a
twenty right here for just a gold piece.
Speaker 3: Well, I think you just fill up the quiver. I'd
really appreciate it.
Speaker 1: They glanced down at the stack of twenty and at
your quiver and at the stack of twenty and at
your quiffer and shrug and take the stack of twenty
and pop them into your quiver, and you know, fills
up the entire quiver. And they kind of nod, lower
lip jutting out a little bit in that kind of
yeah way, and look up at you and say it looks.
Speaker 3: Like about twenty What a coincidence.
Speaker 1: They lean in wing and say that's why I sell
them in these sys.
Speaker 3: Smart then Smart, then so what hell?
Speaker 1: That'll just be one gold piece?
Speaker 3: And DM, how many gold pieces did I get from
the bounty?
Speaker 1: I mean you have fifty gold pieces from the recent bounty.
Speaker 7: Nice. Nice.
Speaker 3: Then Annie pulls out a shiny coin and slides it
across the table. Thank you kindly. I appreciate it.
Speaker 1: Well, I appreciate your business. Thanks for visiting Shading Lane.
Speaker 3: And then Annie is gonna load up her stuff and
turn to head out the store and sort of give
Echo a sizing up estimation as she goes by.
Speaker 1: Echo, you walk in like right after Annie and see
Annie go up and get these bolts. What are you
doing as Annie is talking and shopping?
Speaker 5: I think I would be looking around the store and
trying to see what they have to sell. But I
am here for just two specific things. It is basically
what you would expect. I mean, there's tons.
Speaker 1: Of food, shaving kits, pickaxes, bullets, arrows, so dusters, hats.
There's a little bit of everything kind of stacked around
all over the place in this store, just about anything
that you would need that would be kind of standard fair.
Is there anything in particular that you're looking for?
Speaker 5: I would grab new rope and a healing kit or
bandages or something of the like.
Speaker 1: You see two stacks of rope. One of them has
a handwritten label that says hemp, and the other one
has a handwritten label that says silk. They both appear
to be priced at one gold piece per fifty feet.
You also see a singular vial that says Potion of
Healing fifty gold pieces, but it's behind the locked glass case.
It has a corked top, and the liquid inside seems
to constantly be swirling around even though it's completely stationary.
It clearly is giving off a magical glow of some sort,
and frankly, Echo, as you approach it and see the
healing potion itself, you feel a tugging within you from
the magic of the potion. And then, as for healing
kits and such, find what looks like a printed herbalism
guide that has information on the desert plants up and
down the oasis that can be used for different healing abilities,
as well as a mortar and pestle and a few
other kind of odds and ends that an herbalist could
use this kit for creating healing items with.
Speaker 5: I think after a few moments just looking around and
kind of picking up the items and looking at them
and putting them back down and picking them back up,
Echo would just go to the counter with just the
hemp rope.
Speaker 1: Right at the moment that Annie turns around having purchased
her crossbow bolts. They look you up and down, kind
of sizing you up as you're approaching with this length
of rope kind of wrapped over your shoulder.
Speaker 3: Good morning, and he's taken a little bit of back
by Echo having said that, eat it, and.
Speaker 5: She keeps walking, places the rope on the counter. I
was looking around, but I think that this will just
be good enough for me for now.
Speaker 1: The person behind the counter is like, well, i'll be
you're one of them little mechanical people. Huh. That's pretty
neat that it is. They take your money for the rope,
but you can tell that they're kind of they're kind
of glancing at you, like with interested shining eyes, but
like are holding back from kind of fanboying out too
much about talking to one of them mechanical people. Well,
I mean just a matter of finding you stop in here,
shadow Glenn. Of course, I hope you don't need no
no oil or nothing for your joints and such.
Speaker 5: I appreciate the offer. I think I should be good
and I'll reach out and shake their hand.
Speaker 1: Well, who would you look at that? They say? Is
they shake your hand?
Speaker 5: You have a wonderful store. Well thank you.
Speaker 1: That's it matterfying you to say. They continue pumping your
hand up and down. I really appreciate it. Were you
programmed to say that? Or I mean, if that's not rude.
Speaker 5: No, I mean it is a little rude, but no,
I'm not programmed.
Speaker 1: I'm sorry. We don't get a don't get a lot
of automates down here, you know, talking and such.
Speaker 5: It is okay, I you don't need to worry.
Speaker 1: Well might I fine? I mean you might have fine. Indeed,
you come back to Randy's anytime.
Speaker 5: If I'm ever here again, of course I will, and
I'll head out eventually.
Speaker 1: Eventually they let go of your hand so that you
can silas you go wandering into the saloon, and it is,
I mean the places hoppen. You're in the you know,
the early evening, and people are already starting to kind
of let loose. You recognize several people from the caravan,
even though you've only traveled with the caravan now for
like a whole day. You also see a bunch of
clearly local faults, and they're talking and laughing. They're going
up and shit chatting with the folks from the caravan.
And you can see that behind the counter is a
half orc woman. I mean, she is the picture of
a muscle mommy. She's got broad shoulders, massive biceps. She
stands easily six and a half feet tall, maybe more.
But despite this kind of towering and intimidating stature, she's
wearing like a flowerty dress with an apron over top
of it, and she's doling out massive tankards of a
frothy ale, pouring out jugs marked xxxxx of different kinds
of fliquor, which are all presumably just the one kind
of liquor. You can hear off in a corner somebody
like playing a washboard and singing off key in the
corner of the bar where there's been a few tables
kind of cleared out of the way, and a few
folks are kind of stomping along and singing drunkenly along
with it. And you know, frankly, it's it's kind of
a gem. It's very merry. People are having a great
time in here. The vibe is super positive, super everybody
is a little toasted and wanting to have fun.
Speaker 4: What do you do?
Speaker 1: As you walk in?
Speaker 4: I will over to the barkeep and say hello, ma'am,
smooth talking young fellow. To spent my ear about this saloon,
rusty spoon, so I figured I would lose you on
in and wet my whistle.
Speaker 1: She grins, exposing a broken fang on her lower jaw. Oh,
I guess you met my son, Billy.
Speaker 7: Huh.
Speaker 1: Well, come home, sit now, let's get you some drink.
What you're looking for what's your what's your drink?
Speaker 4: Give me the coldest thing that you have on the
other side of this bar.
Speaker 7: All right?
Speaker 1: One aile coming on up, and she takes a massive
tankard over to one of these one of the kegs
standing on the wall. You can hear as the fluid
fills up the tankard and she sets it down in
front of you. It doesn't seem like she did anything special,
but as she sets the tankard down in front of
you and you take its handle and bring the drink
to your lips, you're surprised to find that the drink
within the cup is actually nice and frosty. The cup
itself seems to be wooden and perfectly room temperature.
Speaker 4: Thank you so much, ma'am. You've got a really lively
place up here.
Speaker 1: We have some good times with the locals, but whenever
visitors come on by, we have double good times. What
brings you on out this way?
Speaker 4: We were just heading down to Amberfell, thought to stop
by get some breast.
Speaker 5: Huh I heard of it.
Speaker 1: Well by all means, eat, drink and be merry, is
what I say.
Speaker 4: Thank you very much. I didn't catch your name.
Speaker 1: Oh sorry about that. She wipes her hands. I'm out
as stout. Nice to meet you, and I think you
already met my son Billy.
Speaker 4: Hello, man, I am silas good to have you so
along this trail. I've noticed that every town has a story.
What's the story with Shady Glenn? You're right mine or
something precious?
Speaker 7: Oh?
Speaker 1: Well, you know how it is out this way, The
same old story as anything ever is, somebody found some
of your right vein, and well a little town cropped
up around it, and the mine hasn't gone completely dry yet,
so we just keep a digging. Most of the folks
in town are miners. And she points to a couple people.
She's saying. There's Dan over there, and well Lee and
Richard though both of them are minded well, and Philip
and Zeek over the and then there's the rest of
us that just kind of live and work here.
Speaker 7: You know.
Speaker 1: I run the rust Spoon, and when Billy grows up,
you know, I'm sure he'll take over. And Randy and
Eugene run the general store, and Dolores runs the bunk house.
We always got George running the old bank and actuary,
So you know, we do all right here. You know,
Every once in a while we get visitors coming through,
and you know what about that far from the six
if we ever want to go back and visit.
Speaker 4: Oh, sure, by the spirits that I can see around here,
but it seems to be high, so you're probably doing
pretty well.
Speaker 1: She smiles. Well, we share our high spirits around here.
We have a good old time. Who the spirits. She
raises a glass and other people like cheer and folks
clang their cups together and take a sip. And that's
you know what. Anybody else that walks into the bar
about now would see what are the rest of you
jokers doing? Now that you've gone shopping and bathing?
Speaker 6: Me and Huffy will go in search of that stew.
Speaker 5: Absolutely, Echa would have follow the crowd and just hear
the noise and just see what's going on.
Speaker 3: I think Andy's gonna head into the salute and see
you have got any Sasprilla.
Speaker 1: Annie, you show up at the saloon right around the
same time as Ella and Huffy. Uh, and you witness
the kind of like clashing of the glasses and stuff
as you head up to the main counter. Time wise,
Echo would be, you know, just finishing up their transaction
and seeing people streaming into the saloons. So headed that way,
any Ella, Huffy, you all get up to the counter
about the same time. Huffy, you cannot see over the
counter or reach the barstools.
Speaker 7: Hi, Wowie, you're huge. You're awesome. I'm enamored.
Speaker 1: Well, how are y'all doing? You are a little fella,
aren't you.
Speaker 7: I am?
Speaker 9: I'm I'm, I'm I'm the littlest of my family, but
I'm still big enough.
Speaker 7: I got this. And he's gonna try to climb up
onto a stool.
Speaker 1: She glances over at Ella and Annie. Don't y'all make
such a sweet little family here? What can it get
y'all to night an?
Speaker 3: He looks at Ella and Huffey and just kind of
shakes her heads.
Speaker 1: No, I'm not with them mistakes, so sorry about that.
Speaker 3: Y'all serves us brilla, So.
Speaker 1: We certainly do homemade, made it myself.
Speaker 3: I'd like a I'd like a glass, then, please right away.
Speaker 1: And she grabs another of those seemingly plain wooden handkerds
and goes to a different keg, then fills it up
with a frosty drink, sets it down in front of you,
and somehow it's cold when you bring it to your lips.
Speaker 3: What's just gonna run me?
Speaker 4: This is just five copper.
Speaker 1: You do a little discounts for travelers, all.
Speaker 3: Right, all right? And he will pull out five coppers,
slide across the table and then start guzzling half the
sas Marilla, that's burping loudly.
Speaker 1: So now there's still making purpo.
Speaker 3: That's cold. How do you get that so cold?
Speaker 1: She wings? She goes it's magic cups and.
Speaker 3: He sort of like turns, doesn't turn the cup over it,
but like hold it in front of her and like
examining it. And all right, all right.
Speaker 1: How are Ellen and Huffy responding to this? Huffy, give
me an acrobatics check, or you know, if you want
to use brute force and an athletics check to try
to get up onto this barstool unassisted.
Speaker 7: Well on acrobatics.
Speaker 1: It's a good thing that you are so small and
behind the bar and Addie Stout can't see you, because
this is this is not a graceful scramble to the
top of the barstool. Here you make it in the end,
but there's some effort to get up there, and you
get there planting your butt on the seat. The few
little beads of sweat trickling down your forehead. Well what
about you too, says addie Is as she turns to
the rest of you.
Speaker 6: My ward and I would love some stew.
Speaker 1: And it's sas gorilla please, okay, an adult chicken stew,
child's chicken stew, child sassprilla, ibut it.
Speaker 6: Oh no, he's an adult.
Speaker 1: Oh oh when you want a little thing, now, ain't you?
Speaker 7: Well?
Speaker 1: You think you can eat a whole one.
Speaker 7: I think I can eat a whole one. I haven't
hearn anything but jernky in a while.
Speaker 1: Oh hell, you must be fun to travel with. She
turns and goops two massive bowls of just It's just
like a chicken and vegetable stew, but it's so thick.
It's really just like a mash of just like softened, shredded,
shredded chicken, stewed down vegetables and some kind of creamyish
gravyish sauce. But it's mostly chicken and vegetables. It smells fragrant,
it smells the heavily spiced, and it is a massive
serving like huffy. The bowl is as big as your face,
and she plops a couple of hunks of weed bread
down in with it as well. Now tho those ones
are a little bit prissier than the usual drinks. It's
gonna be one silver piece.
Speaker 8: I got it, miss Ella, and he's gonna pay the
barkeep and leave a little extra like last time for her.
Speaker 1: The bartender does not think twice about taking the extra.
It's like, all right here, you know, and all supports
you a frothy cold sasprilla.
Speaker 7: Did you know that sasparilla comes from a plant?
Speaker 6: Miss Ella did not.
Speaker 7: It's from a root and it's really tasty.
Speaker 1: It's about this time that echo comes wandering in the bar.
Speaker 5: I think I would stand near the entrance for a moment,
just scanning the space, and then make my way towards
the bar, but not to just sit just to watch.
Speaker 1: I'd say there's probably between thirty five and forty people here.
Probably fifteen or so of them are members of this town,
and then like the rest of them seem to be
folks that have come in from the caravan. Everyone is
in high spirits, and there's a couple of folks off
in a corner dancing, Like I said, somebody's planned the
washboard and singing. Kind of off key. There's a poker
game going in another corner, but it seems to be
a friendly poker game. There's only peanuts at the center
of the table, no actual money, and it just it's
got the happy vibe that Nan would have after like
a particularly good sermon, or like a particularly good time
out with his other priestly humanoid friends. You've been around
him enough that like, you know that kind of I've
had a good time with friends' attitude, and you're seeing
that look on the faces of the people here, like
they all have happy and in looks on their faces
right now.
Speaker 5: I think Ego would just continue to keep an eye
on the people from the caravan, specifically to make sure
that they're not being too rowdy or overstaying. They're welcome,
since we are guests.
Speaker 1: Early on in the night, they're not. As the night
wears on, a few of them maybe get a little
bit rowdy, but the the townsfolk seem to address this well.
Anybody gets a little bit too hyped up, a couple
of folks kind of wrap their their arms over their
shoulder and get them to fall into a some kind
of arousing bar song, or if somebody starts to get upset,
somebody like pulls out a like a little flower with
a little sleide of hand magician's trick and kind of
tickles them under the nose with it and giggles like
it's all just really ridiculously wholesome. Even in the worst
of situations. You know, you're all able to have like
a pretty relaxed time picturesque. You didn't know it could
be this good. Outside the six.
Speaker 4: Sala just turns towards echo and says cantae. I've laid
eyes on too many automates around these pots. So how
do you people replenish yourself?
Speaker 5: That's a very good question. I don't really need anything.
I just sort of rest in the evening and then
go about my day. We must be rare, though, because
I've heard that number of times today already.
Speaker 4: I've never seen an automate just spending leisure time.
Speaker 5: I'll be honest with you, neither have I.
Speaker 4: So what are you doing here at salon.
Speaker 5: Scanning the room? You see their golden eyes brightened and
dim just as they're watching the space, just making sure
that people aren't overstaying their welcome. I've been working with
miss Daisy, so I figured give me something to do
while people have fun.
Speaker 4: Don't worry, most of these folks would be hitting the
hay before long time for you to power down them.
Gears automate.
Speaker 5: Not quite, but maybe soon You.
Speaker 4: All ten types catch onto jokes or do they just
fly over your balls?
Speaker 5: I mean, if a joke is funny, perhaps I'll laugh,
But I don't know. I just enjoy watching people are
very strange.
Speaker 4: Tell you what, I admire a person that takes their
job seriously.
Speaker 5: I appreciate it.
Speaker 4: And if you see any danger or anything strange, just
holler at me. I can get there. They could split
good to know.
Speaker 5: I'll keep that in mind.
Speaker 4: And Silas just raises his tank, cut off ale echo
and turns around and continues drinking.
Speaker 1: Ellen, Huffy, this is some of the best damn chicken
stew you've ever had in your lives. And Huffy, You've
had expensive, you know, five star rich person chicken stew,
and this is still some of the best dam chicken
stew you've ever had. Could be because of all the
jerky uh Ella, you've had, just lots of different kinds
of stews and foods, and this is still some of
the best dam chicken stew you ever had.
Speaker 7: It's a lot though. This is delicious, Mazzilla.
Speaker 5: I think you'll be able to finish it.
Speaker 7: I reckon. Is that what I'm supposed to say? Yeah?
I wreckon?
Speaker 4: But all right then, and.
Speaker 6: How exactly am I getting you back to your parents?
Speaker 7: We're not, that's the thing.
Speaker 5: And why not?
Speaker 7: Because I know for a fact a fact that Cassidy
went west.
Speaker 9: We agreed that if anything went crazy, we would go west,
and that was our adventure together, and he promised me.
So I know that Cassidy went west when he left out.
And I'm gonna find them and then I'm gonna bring
them back.
Speaker 7: But in the meantime, I have to head west and
find them.
Speaker 1: Annie, give me a quick perception check to see if
you pick up on this conversation because of the keywords
of find them, bring them back, stuff like that, that
might be peek your little brain.
Speaker 3: There, all right? That is eleven plus three plus two sixteen.
Speaker 1: Annie, you definitely hear Huffy talking about somebody named Cassidy, somebody,
something about them going out west, something about finding them
and bringing them back. All of these are keywords for you.
Speaker 3: I'll be uh, I'll be big. APIs of my profession.
Annie perks up a little bit and turns to Huffy
and Ella and says to Huffy, say it too, you
will you're looking for somebody.
Speaker 7: Yeah, I'm looking for my brother Cassidy. He went west.
I know it, I just I can feel it.
Speaker 3: You well, West, What do you go west for? Whilere
you looking for?
Speaker 7: I don't know. He stole a bunch of stuff from
mom and dad and ran away. But I'm gonna find
him and bring him back. It's all gotta be some
sort of misunderstanding.
Speaker 3: I see, I see. And Annie pulls out a stack
of water posters and starts flipping through them. You say
his name was Cassidy.
Speaker 7: Yeah, Cassidy Irwin, Irwin Irwin.
Speaker 3: And Annie's gonna look through her want of posters. See
if Cassidy Irwin pops up.
Speaker 1: Huffy, give me a quick perception check, as you were
kind of looking over like at Annie's stack of posters
as she's flipping through twenty three, Annie, you don't see
the name Cassidy Irwin. But Huffy, as Annie's kind of
flipping through, you see a picture on there that looks
a lot like your brother.
Speaker 7: Hey, that's Cassidy right there, why you got a picture
of my brother.
Speaker 3: This one here, and she pulls it out and shows
it to him.
Speaker 7: Yeah, that's him.
Speaker 3: What does it say in the poster?
Speaker 1: It says Rufus painkiller Wiggan, Huffy, you've never seen this
name before in your life.
Speaker 7: That's not his name.
Speaker 3: So you're telling me your brother is Rufus And she
turns a turns the poster back to her back. They
have painkiller Wiggins.
Speaker 7: No, that's not his name. His name is Cassidy. I see,
I see, but that's his picture.
Speaker 3: What does the the poster say, Rufus is done?
Speaker 1: It says that Rufus is guilty of killing four people
back in the sixth This is one of the one
of the ones you picked up because like somebody that's
killed multiple people, probably bad, just kind of a general
grab it and take it with you, just in case
you happen across some kind of deal here, Ella, I
would say, like looking on sitting here with Huffy and
Annie looking at this picture, like you'd seen Huffy's older
brother Cassidy before, and this sure does look like him.
It isn't his name though.
Speaker 6: Is he wanted from murder?
Speaker 3: Oh? That's what it says on the poster anyway, it
can't be right.
Speaker 7: It's gotta be some sort of misunderstanding.
Speaker 3: So you say he didn't do it.
Speaker 7: I don't think Cassidy would ever do something like that.
He's a good boy, just like me. Except the part
about running away from home.
Speaker 3: Well, I won't hold that against you. So you're you're
looking for him, you're looking to take him home. I think, yeah,
well maybe we could help each other out. What do
you mean, Well, well, I sort of look for people
as a profession, hunt boundies.
Speaker 7: You see. That sounds dangerous, Oh it is, it is.
Speaker 3: But maybe you know, we show up to wherever Rufus
is and his brother's there with me. Maybe Rufus don't
want to.
Speaker 9: Hurt I just want to bring him back to safety
and bring him home to the compound and we'll keep
them there and everything will be great.
Speaker 3: We could still do that. We show up to wherever
he is and say, hey, here's your brother, and maybe
I've take him back to the law and get paid.
He sorts out as misunderstanding and you can take him home.
Speaker 7: All right, But as long as you promise not to
hurt him, we'll heard with.
Speaker 3: I don't have to h not ults are expensive.
Speaker 1: Echo and Silas, you guys have we're having your little conversation.
Can both of you guys give me a quick perception
check to see if you overhear words like murder and bounty.
Speaker 4: Hunter Perception six by Silas fourteen Echo.
Speaker 1: You are explicitly keeping an eye on the people of
the caravan. So of course the tiny little stowaway that
that just came on board, and the cloud and the
one with the big crossbow like are part of the
people you're keeping an eye on, and they're fairly nearby.
Especially when like the words murder gets said, you immediately
if you had ears to perk up, you would, but
you're like immediately kind of like in tune to Okay,
what's going on here?
Speaker 7: Are they?
Speaker 1: Are they plotting murder?
Speaker 7: Okay?
Speaker 1: No, okay, they're talking about somebody that's wanted. Okay, it
seems to be some like you're kind of like eavesdropping
and hearing this Silas You're off in Silas Land. The
ale is having a calming effect on you. And the
the singing off key and the dancing and the poker games,
the people laughing and having a good time. I mean,
it's it's everything you could ever really want in people watching,
So it's keeping your your attention very well, so you
don't notice that Anny and Ella and Huffy are having
this kind of conversation about Cassidy, rufus, murder, et cetera.
Speaker 6: Hu Fe, Do you do you have any idea where
he went other than with.
Speaker 9: Not really, but we promised if anything ever went wrong
we would meet in the west, and so that's where
we're headed.
Speaker 1: The wanted poster that Annie has says that their last
known whereabouts were thorn Spring, and they were headed west.
So some are west of where you just started west from.
Speaker 3: Annie is ganning the crowd to see if she recognizes
any faces, and she says, well, I think I think
this place is considered west as well. You think he
might be here? He could be Do I do I
recognize any faces in the crowd.
Speaker 1: Aside from the people that are on the wagon train
and the bartender.
Speaker 3: No, Well, if he is here, at least he's not
in the salute and he's gonna hug the rest of
First Asparilla and give another loud burn.
Speaker 4: Well, I'm all tuck it out, ready to hit the
bunk house for the night. You want a mosy on
over with me, automate friend.
Speaker 5: To be honest with you, I think I should stay
here for a little bit longer. Something doesn't feel.
Speaker 4: Right suit you. So Silas walks out of the rusty
Spoon and heads over to the bunk house managed by Dolores.
Speaker 3: I believe.
Speaker 1: What are the rest of you guys doing here in
the saloon? After Silas leaves.
Speaker 7: And miss Ella? Do you want to dance like we
do at practice? Sometimes?
Speaker 1: I would love to.
Speaker 6: It is getting quite late, though. We should hit some
lap soon.
Speaker 7: After we dance. It'll tire us out. It'll be great, all.
Speaker 6: Right, one dance and then we'll maybe we'll hit the
bunk out.
Speaker 3: Well, we'll do what you're gonna do. I'll turn it
in for the night. And he pulls out a card
with her name on it and a frickly pair of
candy and slides them across the table towards halfey. I'll say, yeah, morning.
Speaker 8: How he's gonna look at the card and say, I've
never seen this before outside of merchants.
Speaker 7: You must be important.
Speaker 3: Well, I mean, if the law wants you, then yeah,
And she walks out and goes to rent a room
at the bunk house.
Speaker 5: I think will Ellen and Huffy are dancing echo will
do one last skin and cast divine sense within sixty
feet of me, it would be celestial feed or undead.
Speaker 1: There are most certainly undead within sixty feet of you.
Speaker 5: Do I have a sense of how many twenty ish?
Speaker 1: Right twenty five?
Speaker 5: I'll stay in the bar and make sure that Huffy
and Ella make back to the bunk house or de
camp should that be where they're headed.
Speaker 1: Slowly, the folks from the caravan kind of trickle out,
taking taking rooms at the board house or headed over
to the headed back to the caravan, and eventually Ellen
and Huffy stop dancing and do the same. Slowly the
rest of the patrons of the bar trickle out and
turn in for the night. Eventually the bar to keep
looks at you and looks at the bar and looks
at you, and.
Speaker 4: Gosh, I don't know.
Speaker 5: I don't know if I needed to.
Speaker 1: Tell a mechanical person to be leaving or or like
they go on their own, or should I leave them here?
Speaker 2: I don't know.
Speaker 1: Excuse me, and she like reaches up to maybe like
knock on your chassis.
Speaker 5: I was headed out. I was just following the crowd.
Oh sorry about that, you've just been so still. Oh well,
you have a nice, nice night there, mister mechanical thing
that I will and Echo will walk back towards the
bunks and grab a room for the night.
Speaker 1: You guys take your different rooms in the bunk house,
and they're set up just with simple twin beds, two
people to a room, so obviously Ella and Huffy get
a room together. Silas, Annie, you have the option to
have the room entirely to yourself or to share it
for half price, obviously, and it's just one gold piece
for a room for the night, or five silver if
you only only want to take one of the beds
and share the room, not the bed. I mean, I
guess that's up to you own bed or own room.
Speaker 3: Annie is absolutely getting her own bed, all right.
Speaker 1: Annie, you pay a whole gold piece for a whole
room to yourself, and you have two beds to choose. Room, Silas,
you're sharing a room with a stranger or taking one
all to.
Speaker 4: Yourself, definitely sharing what it was the cheapest spot.
Speaker 1: And Echo, what would you do when you show up?
Speaker 5: I think Echo would pay for just a shared room
and then walk into the room that Silas is in
and be like, oh, that's a surprise. Suppose I would
be sharing.
Speaker 1: That is exactly what happens echo expecting a stranger. Sure
in the room, Silas expecting a stranger to come in,
and he here comes somebody that you kind of tangientlesusally know,
just an acquaintance of the sort.
Speaker 4: It's a nice surprise, indeed that it is. Well, do
you old folks dream?
Speaker 5: I don't think so. I just sort of rest and
then I'm awake again. Never put much salt into the idea.
Speaker 4: If I'm beat. That's about the same thing that happens
to me sometimes. Anyways, good night, sweet dreams.
Speaker 1: In due time you all get comfortable and drift off
into sleep or inactive motionless low power state, sleep mode,
sleep mode, technically whatever is most applicable to your existence.
And it was a good night. I mean, you had
some good food, you had some good drinks. There were
no attacks on the wagon train on this first day
of travel. Everything seemed to go smoothly. I mean, heck,
a stowaway was discovered and all that cost you us,
you know, passage for the stowaway. It was all no harm,
no foul like things. Are really coming up nice and
good and life is great and you're having these calm,
relaxing dreams when you're ripped from sleep by the sound
of a blood curdling scream followed by the sounds of
a wailing baby. And that is where we will end
this episode. But never fear the conclusion to In Contempt
of Darkness is coming out Halloween twenty twenty four, looking
forward to scaring you.
Speaker 7: Then