Speaker 1: Hello, everyone, Welcome to episode four of Space Pirates, Dungeons
Speaker 1: and Dragons. I want to do something specially for the
Speaker 1: intro of this. I've been watching a lot of British
Speaker 1: panel shows over the last few weeks whilst I've been
Speaker 1: fascinating in other things, and one thing that they do
Speaker 1: at the start of British panel shows is Jimmy Carr
Speaker 1: often will do he will introduce his guests and then
Speaker 1: do like a one liner about each of them, and
Speaker 1: I was like, it would be a fun way to
Speaker 1: do a one liner about each of these people. The
Speaker 1: problem is, do you know how fucking hard it is
Speaker 1: to cover with a one liner? These are not good,
Speaker 1: These are terrible.
Speaker 2: I'm so excited first try, my first try. I no, yes,
Speaker 2: you have.
Speaker 3: When I was formerly I would barely call that comedy.
Speaker 2: That was me. I have watched that video.
Speaker 1: Okay, these are not funny, but I will do them
Speaker 1: all right. Taking your muted, I don't know you're not muted.
Speaker 1: Your your microphone stopped working.
Speaker 2: We've been this is did you just say okay microphone?
Speaker 3: Okay, we can hear him now.
Speaker 1: Hello, Okay, how about that? Yeah, okay, yeah, this is
Speaker 1: going to be the earliest edit that Zaid will ever
Speaker 1: have to do.
Speaker 2: Okay, you can just start again.
Speaker 3: No, no, no, I've started, I started all right.
Speaker 1: First, firstly, I'm here with Connequest with an exclamation mark.
Speaker 1: He put one at the end of his name because
Speaker 1: it's the only way he can get people to sound
Speaker 1: excited about talking about him.
Speaker 4: That was more of a two liner. But okay, well
Speaker 4: that says that's the sort of that's that's the vibe.
Speaker 4: That's the vibe. All right, this one's not good. Josh
Speaker 4: dype Hayes over here with Josh Dace.
Speaker 2: Josh d.
Speaker 1: Hayes claims he's great at raiding and MMOs. But I
Speaker 1: think he's full of ship. That's because he never wipes,
Speaker 1: get it, because wipe is like an MMO. But but
Speaker 1: like ship, like he's full of ship.
Speaker 2: Yes, it's not bad.
Speaker 5: Gag. I'm going to say that laugh for later. But
Speaker 5: that was okay, all right.
Speaker 1: One one started talking about out of a fourteen years ago,
Speaker 1: filming himself in his bedroom. Fourteen years later, he's still
Speaker 1: doing exactly the same thing and somehow looks exactly the same.
Speaker 2: He grow It doesn't work because he grew a beard.
Speaker 6: Justcal her.
Speaker 2: And it was yeah, yeah, disappears ago.
Speaker 3: Yeah that's yeah. I did the research.
Speaker 2: But yeah, that's good.
Speaker 3: That's supposed to be bad.
Speaker 2: Okang.
Speaker 3: Yeah, I have never laughed at any of Jimmy Carr's
Speaker 3: like intro jokes that he does on his paddle shows.
Speaker 2: So this just means you could be the next Jimmy Carr.
Speaker 7: I don't know who this is, but yeah, yeah, so
Speaker 7: you've never laughed them, and you went, I know, I
Speaker 7: know this will be perfect, is funny at all, So
Speaker 7: you know what I'm gonna do.
Speaker 2: I don't want to do the same thing.
Speaker 1: It's a good way of like, instead of just big,
Speaker 1: I'm here with you know, Okay, I'm also here with
Speaker 1: Schwabty Schwaverty is most famous for doing the Gangam style
Speaker 1: at a Brody Convention of twenty twelve, the video which
Speaker 1: currently has more views than his last three songs.
Speaker 8: I don't think that's a joke. I think that's just
Speaker 8: I think that's just true.
Speaker 2: I knew Mark's is going to be the worst. Obviously
Speaker 2: going to work because he holds actual resentment for me. Anyway,
Speaker 2: don't work on that. Yeah, I almost spat my water.
Speaker 3: That would have been the end of the stream.
Speaker 2: I can't have water. We're not allowed water or drinks
Speaker 2: upstairs at the Airbnb I'm staying at. So what about
Speaker 2: you're not allowed water? Are with my grandparents?
Speaker 9: Wags?
Speaker 2: I'm staying at I'm staying at Connor's grandparents. By the way,
Speaker 2: they tell you, why don't they Why don't you call
Speaker 2: them anymore? Connor?
Speaker 1: They died, they're still alive, apparently moved to America. That
Speaker 1: makes sense if I open the I was the grand.
Speaker 3: If I was the grandparents of Connor, I.
Speaker 5: Would you can go and get water. You know they're
Speaker 5: not gonna they can't stop you. Are you in trouble?
Speaker 5: You need to come and get you Josh.
Speaker 2: They put a sticker at the bottom of the stairs
Speaker 2: that says no food. It's like a force field.
Speaker 1: Here's the thing, right, if you make a mess with water,
Speaker 1: cleaning it up just involves more water, Like I don't
Speaker 1: like it's a self.
Speaker 3: Do they not expect you to clean anything?
Speaker 10: Oh?
Speaker 2: Yeah, I mean I'm going to clean. I make sure
Speaker 2: to leave every house. I leave very clean. Oh God,
Speaker 2: I made you big? Oh God? Oh God.
Speaker 3: Okay, well, anyway, it's the space priate.
Speaker 2: Is dimp Oh my god.
Speaker 5: Yes.
Speaker 2: Yes.
Speaker 1: Last time the crew arrived at Gastrovia, they realize they
Speaker 1: live in an oppressive system.
Speaker 3: Carl see his head blew up.
Speaker 1: Gang war broke out between all of the warlords of Gastrovia.
Speaker 1: They have decided, after some deliberation with Karls Junior, to
Speaker 1: go and approach the Candy Kaiser of the Candy Kaiser Kingdom,
Speaker 1: and en route to doing so, have run into the Twizzler.
Speaker 1: That is where we're at. However, taking brought up a
Speaker 1: really key point before the stream. He did want to
Speaker 1: spend the hour that he had charmed this guard called
Speaker 1: spud Russet to train him to be a member of
Speaker 1: the well.
Speaker 3: I don't know to train him.
Speaker 2: So the way this works is with it's with its
Speaker 2: charm person or friends. Which one did you use, Josh?
Speaker 5: I used a charm person, which I believe has a
Speaker 5: bit of a negative when the spell ends.
Speaker 3: Yes, right, so you have an hour?
Speaker 2: But yeah, yeah, so I have to I have basically
Speaker 2: one hour where he's charmed and he'll listen to whatever
Speaker 2: I say to convince him to still be our ally
Speaker 2: after that hour. Yes, So what I'm going to do
Speaker 2: is I'm going to train him.
Speaker 1: Right, So what we're going to do is we're going
Speaker 1: to flash back a little bit because this will be happening.
Speaker 1: I guess during the car journey towards of the.
Speaker 2: We would have left the other guy's place the right
Speaker 2: before you get in the car.
Speaker 1: Okay, yeah, something like that, and I was going to
Speaker 1: surprise I guess for the car and Crag has gone
Speaker 1: out with spun Russet and so this is a little
Speaker 1: bit woo back in time flashback. Yeah, so imagine you
Speaker 1: guys have just the Twizzler has come out, and in
Speaker 1: the episode, it does a flashback to something that happened
Speaker 1: a couple of hours before, irrelevant to what's happening now. Yes,
Speaker 1: that it would be the worst paced anime of all time.
Speaker 1: Oh no, this has happened all the time. This happens
Speaker 1: in Bleach all the time too. Yeah, it's that's a
Speaker 1: terribly paced anime. So okay, well, okay, then the manga's good.
Speaker 1: So you are outside of Crumb's house and you're with Spud,
Speaker 1: and Spud is already sput is charmed by Rick, by
Speaker 1: the way, So once he's outside, he's like, yes, boy,
Speaker 1: that he told me that I should listen to you,
Speaker 1: but man, I would.
Speaker 2: Love to train in the ashcar ways of battle. I
Speaker 2: know you're you're the chosen one. You will be great,
Speaker 2: I know.
Speaker 6: I mean.
Speaker 3: He looks over at Rick and goes, am, I am
Speaker 3: I supposed to.
Speaker 5: Go with him, Smud. I have faith in this giant
Speaker 5: mountain that is telling you that he will train you
Speaker 5: in his ways. Believe me, I've never been more sure
Speaker 5: of anything in my life.
Speaker 1: Okay, Okay, you're the most important person to be in
Speaker 1: my world, even more than my potentially dead wife.
Speaker 5: I absolutely understand where you're coming from. I feel the
Speaker 5: same about me too.
Speaker 3: Okay. So he goes out with Crag.
Speaker 1: Yeah, okay, so now you're in these are the the
Speaker 1: spice planes.
Speaker 2: Are in the spice planes the spice planes, right, yeah, okay,
Speaker 2: you know, so I'm going to try to convince him that,
Speaker 2: like he is the I'm trying to convince him he
Speaker 2: is the protagonist of this story. He is the main character, right,
Speaker 2: he is the chosen one to come with us on
Speaker 2: this journey and and to defeat the what was it like,
Speaker 2: the four Generals or the five war odds, well five
Speaker 2: wour lords? Yeah, which ones we're counting here? Okay, So
Speaker 2: I'm going to like give him like a rock or
Speaker 2: any kind of like a piece of a knife or
Speaker 2: anything like I could flake off of me, and I'll
Speaker 2: just be like here, Spud, come at.
Speaker 1: Me, right, I guess well he's well, he's a chip god,
Speaker 1: so I just use the chip god sheet.
Speaker 2: He comes at me, I'm going to let him hit me.
Speaker 2: Doesn't matter what happens. I'm gonna let him hit me,
Speaker 2: and I'm gonna go, Yes, what if he gets a
Speaker 2: really good hit and kills you, It's impossible for him
Speaker 2: to kill me. Say that's right, you said, So I'm
Speaker 2: giving him a piece of my Obsidiana. This is the
Speaker 2: the ultimate training regiment of the ashcar. Come at me, Spud.
Speaker 1: Okay, hold up, So, okay, I'm gonna I'm gonna put
Speaker 1: this dagger on his sheet.
Speaker 3: So the dag is a what is it?
Speaker 2: It's your four?
Speaker 1: One is your shod which is a one D six
Speaker 1: We made sure, Yeah, because us.
Speaker 2: I don't need to know the statistics. By the way,
Speaker 2: you're just going with us.
Speaker 3: I'm just letting the people know at home.
Speaker 2: Sure. Sure he could make extra small and it's the defail.
Speaker 1: Yeah, you could the size of the shod because you
Speaker 1: could make it even bigger, and it's a d I'll.
Speaker 2: Make it defour sized. But thank you for telling me
Speaker 2: I can make different sized daggers with different hit dice.
Speaker 2: That's gonna be fun to use later. Yeah.
Speaker 1: Yeah, I mean they're just going to be the same
Speaker 1: stats as simple weapons. So it's a sure okay, okay, okay,
Speaker 1: So right here he comes, yep, he's here, he comes, crits.
Speaker 2: He creates. All right, well let's go, let's go.
Speaker 1: God, it's not gonna do that much because it's a default.
Speaker 1: But I can't believe he critically hits.
Speaker 2: I don't need healing word. Now we'll be okay, what
Speaker 2: do we do? Yes, it does damage to you. That's
Speaker 2: half house. So here's the I'm like, I'm bracing myself,
Speaker 2: like all right, he's gonna hit me, and I'm gonna
Speaker 2: fall back, and I'm gonna pretend like he really hurt me, Like, oh,
Speaker 2: you have don't have to pretend.
Speaker 10: I don't.
Speaker 2: I don't have to pretend, which means I don't have
Speaker 2: to do a fucking performance role or some ship actually
Speaker 2: like oh ship, yeah, okay, So now I am convinced.
Speaker 2: I am convinced. He is the chosen one. He is
Speaker 2: the main character of this story. Now, all right, so
Speaker 2: I tell him like you are actually I bow to him,
Speaker 2: I crowd. I'm like, you truly are better than me.
Speaker 2: You have bested me on one on one combat, Spud,
Speaker 2: Will you journey with me? Will you will? Will you
Speaker 2: allow me to be your humble servant on this journey.
Speaker 5: I'd have to call Sigma over and just go. I'm
Speaker 5: going to be real, Sigma. I didn't expect it to
Speaker 5: go this way.
Speaker 7: Yes, I think Captain you should probably keep an eye
Speaker 7: and the lid on this.
Speaker 5: No, I think we bring the gun to pocket was
Speaker 5: the right choice. And now letting the chip Guard defeat
Speaker 5: our massive mountain of a fighter is also going to
Speaker 5: bring some some twists and turns.
Speaker 2: We didn't see it coming on this adventure.
Speaker 5: Eh.
Speaker 3: Spot is going to stand over you with the sho
Speaker 3: now poison your.
Speaker 2: Car has been bested in single combat. Crag son of Kronk,
Speaker 2: now pledges his life in service to you, but you'll
Speaker 2: have to get Rick plants permission first, because I work
Speaker 2: for him. Also, what does this mean that I like
Speaker 2: execute you now or something? If that is your desire,
Speaker 2: you may.
Speaker 10: Okay, he's going.
Speaker 2: To attack you again.
Speaker 1: Fourteen Okay, it's sort of like it just chips against
Speaker 1: your your body.
Speaker 2: Thank you first sparing me, Master, I appreciate that. Now
Speaker 2: we'll have to get going. You are now on a
Speaker 2: great quest to save the world from the five or
Speaker 2: possibly four warlords of Gostrovia.
Speaker 1: Okay, I need an advantage persuasion here. Okay, because he's
Speaker 1: not charmed by you, he's charmed by Rick. He's yeah, yes, yes, yes,
Speaker 1: you've gone into the situation. Twenty three Okay, so during Okay,
Speaker 1: now we flash a little bit for I am convinced
Speaker 1: of this too, by the way. Yeah, now we flash
Speaker 1: a little bit forwards. We're in the car towards Twins.
Speaker 1: The territory they you know, we got to set endpoint
Speaker 1: twis the territory is happening. We're here, but we's in
Speaker 1: your car. This is where the charm person will wear off.
Speaker 1: Now in his mind, the you know, he's now knows
Speaker 1: he has been charmed by Rick and so immediately has
Speaker 1: disdain for Rick.
Speaker 3: However, he really still likes Crag.
Speaker 2: Yeah. So because like he's charmed by Rick, but he's
Speaker 2: still bested me in one on one combat that he
Speaker 2: didn't help him beat me. That's so. Yeah.
Speaker 1: He comes to is he still in the fridge or
Speaker 1: is he just on one of the seats maybe you know.
Speaker 2: He's on top of it like I'm carrying him around
Speaker 2: like he's a king.
Speaker 1: Now, I mean, I guess that means he's he's sorry.
Speaker 1: That means he's through the sun roof, like hitting him
Speaker 1: in the face. Yeah, then you can short rest in
Speaker 1: the in the car by the way, because.
Speaker 2: Like you do, I'm gonna have to use a hip
Speaker 2: dice here, yeah yea, yeah, yeah, fighters or d tense right.
Speaker 1: Yeah yeah yeah, plus your con Yeah.
Speaker 2: I had to use a hip dice for that. Damn spud.
Speaker 1: Spud comes to and he goes, wait a second, you
Speaker 1: charmed me, He yells, So I do want to state
Speaker 1: because of where he is, I don't think you could
Speaker 1: hear him.
Speaker 3: I don't think anybody could hear him. I think he's yelling.
Speaker 1: Through the spice storms and you just hear noise coming
Speaker 1: from above the roof.
Speaker 10: He's like, hey, hey, you try room.
Speaker 7: He's bloody loving us up on the roof. He's having
Speaker 7: a well of the times to him, just cheering as
Speaker 7: we go he's our mascot. That's it, Spud Russet. We're
Speaker 7: on our way, stud Russet. Yes, I also like sticking
Speaker 7: my head out of moving vehicles. Twizzlers just sing a
Speaker 7: car coming toward them with heads out of almost everyone.
Speaker 3: Yeah, yeah, that's what happens.
Speaker 1: I mean, now you guys approach the Twizzler, and everything
Speaker 1: that happened at the end of the last episode happened
Speaker 1: where I think like half of you exited the vehicle.
Speaker 3: It was like Recklar, Crag and Sigma.
Speaker 2: Yeah I got out. Yeah yeah, yeah, yeah, right.
Speaker 1: I think Krum is probably still in the vehicle. I okay,
Speaker 1: And now the Twizzler has stopped, he said. He says
Speaker 1: something a long the lies that he said last time, which.
Speaker 10: Is you were snipping into.
Speaker 2: The kingdom of Kaiser, the Candy King. You must not
Speaker 2: enter you Oh howse.
Speaker 10: You'll be the Klad of the can.
Speaker 2: Spud, the chosen one of Ashcar Home World.
Speaker 3: But what are you talking about?
Speaker 1: Crag your your lead, my master and wait out no, no,
Speaker 1: you are master.
Speaker 2: Wait Crag King, you are the chosen one.
Speaker 1: Okay, I'm the chosen one of the king in the
Speaker 1: Ashcar Home World.
Speaker 2: We have a name for that. It's Carl Straw.
Speaker 3: I can't speak your Ashcar language.
Speaker 2: Yeah, that's like two rocks like grinding up against one another.
Speaker 2: I cannot be mimicked by human speech.
Speaker 1: Yeah, no, okay, I guess that Spud will stand forwards.
Speaker 1: I don't know what he would do here.
Speaker 2: I'm gonna back him up. I'll back you, but yes,
Speaker 2: you will be the one to he still has my dagger.
Speaker 1: He the Twizzler will ask which one of you is
Speaker 1: the leader of this group?
Speaker 6: Does all points to Spud.
Speaker 2: I'd like to point to Spud cap I'm just like, yes, okay,
Speaker 2: are you sure this is wise? Singer?
Speaker 5: I have no idea whether this is wise or not,
Speaker 5: but I'll tell you a secret. Listen, this is one
Speaker 5: of the most important things we learned in the academy.
Speaker 5: If we don't know what we're doing, the enemy can't
Speaker 5: counterplan against it. So for now, pointed Spud, and we'll
Speaker 5: see where this goes. And if it doesn't work out,
Speaker 5: I'll improvise a plan. Then for now, this is our
Speaker 5: best course of action.
Speaker 1: Okay, everyone's pointing at Spud. Spot stands forward and says,
Speaker 1: I guess I'll guess I'm the leader. Now the name's Russet,
Speaker 1: Spud Russet yep. He turns back to Crag. He goes,
Speaker 1: all right, friend, are we here to fight these guys
Speaker 1: or are we here to well?
Speaker 3: I actually don't know what the plan is.
Speaker 2: You could be of the group that's either Rick or
Speaker 2: Sigma Sigma.
Speaker 3: Oh, yes, I don't.
Speaker 1: What's your name? Okay, nice to meet you. I'm a spud,
Speaker 1: I think.
Speaker 11: Yes, pleasure. Why not try a diplomacy.
Speaker 1: Okay, he turns around. I'm gonna use all my training
Speaker 1: or my diplomatic training. All right, mister Twizzler, We've got
Speaker 1: a fifty half price on chips on Burgos, global bites, deels,
Speaker 1: come in, come in, fresh ingredients, fresher cows, fresher meat.
Speaker 3: He turns around. He said, did that work?
Speaker 1: The Twizzler is irate because to him, that's a that's
Speaker 1: a declaration.
Speaker 3: He's just advertised imposing.
Speaker 1: Warlords like colorary establishment the twizz.
Speaker 2: A smart move. That was a smart move. Now he's
Speaker 2: distructed by rage.
Speaker 7: This is the equivalent of walking into like gang territory
Speaker 7: and size.
Speaker 1: Yes, that is exactly what he just did. He just
Speaker 1: he put up the cripsyboard blood territory. Yeah, and the Twizzler. Okay,
Speaker 1: the Twizzler is going to pull out his twizzle, his
Speaker 1: licorice whip whips. He's got licorice whips. He pulls out
Speaker 1: his liquorice whips and he goes.
Speaker 2: Then he's fighting words.
Speaker 1: Boy, Okay, I think he's going to licorice whip him,
Speaker 1: but it.
Speaker 2: Might be about to die. Guys, he's got this one too.
Speaker 2: I was gonna say, Okay, then yeah, he hits. He
Speaker 2: hits one of them eight damage spud Russe. It kills
Speaker 2: spud Russe. It.
Speaker 1: Spud Russet is on two hp as a and licorice
Speaker 1: whip comes out and whip spud Russe.
Speaker 2: It's so hard.
Speaker 3: Blooder RUPs from his.
Speaker 12: Chest and he goes, ah when the chips are down,
Speaker 12: I'm here, and he goes down toward the The question is,
Speaker 12: do you want this to just be a door between
Speaker 12: Spud and the Twizzler or do you guys now pounce
Speaker 12: at the back.
Speaker 2: Help I'm gonna help question helps russ Okay, okay, I'm
Speaker 2: at least helping you. Guys don't have to, but yeah.
Speaker 5: Last turn, the sigma goes I'm going to be honest
Speaker 5: with you, I think Crag smelled this one.
Speaker 2: Don't worry.
Speaker 5: I've formulated a plan for what's going to happen based
Speaker 5: on either outcome of this. But right now, I think
Speaker 5: we just sit back and watch what's going on.
Speaker 1: Okay, as you say, Captain, I wait, okay, so is it?
Speaker 1: Is it Crag and Spud versus the Twizzler?
Speaker 2: Brag? Yes?
Speaker 5: Are you and Spot going to fight the Twizzler while
Speaker 5: we stand back and watch? Because I've got a plan
Speaker 5: based on whatever happens. I need to protect the shows
Speaker 5: that one of cost. That's exactly what I thought you'd say, Navina,
Speaker 5: Are you okay? Just kind of hanging out with Sigma
Speaker 5: and I am watching this.
Speaker 11: I will go keep Crumb company.
Speaker 3: You're gonna get back in the car. Crumb is listening
Speaker 3: to some music on the radio.
Speaker 1: Is Oh hey, Navina, I'm just listening to some some
Speaker 1: old tunes, some classic bangers.
Speaker 11: Oh lovely. They seem to be killing a red swelly man.
Speaker 3: Oh yeah, that's the Twizzler.
Speaker 2: Okay, Spud, hide in the fridge. I'll take him down
Speaker 2: and then you deliver the finishing blow.
Speaker 1: Okay, all right, the Twizzler though, as you step into battle.
Speaker 1: The Twizzler goes.
Speaker 2: Yes, well one v. Two isn't very fair? Can I
Speaker 2: get one of my nights? Oh? Okay, wait a minute,
Speaker 2: uh hold on, now, Crag does come from a warrior culture?
Speaker 2: Give me one of my knights? Rustage? Do ashcar fight fair?
Speaker 2: Or is it just like an all out melee battle
Speaker 2: scrape kind of thing?
Speaker 3: Okay, it depends where you're from.
Speaker 2: I think Rooneyes we've already established.
Speaker 1: Yeah, I think an a scar and they probably do
Speaker 1: fight fair and much of their detriment.
Speaker 2: All yeah, that makes sense.
Speaker 1: So then he has too tall behind him the tool,
Speaker 1: but they're wearing candy cane uniform and that.
Speaker 2: It's just the Twizzler and two guys that to like.
Speaker 1: And he pointed them and he goes, this one's sweet,
Speaker 1: this one's tasty.
Speaker 2: That's their names. It's tau culture. It's weird. That's confusing. Man.
Speaker 2: Through my study of blue Bluffs blueplop studies, I understand
Speaker 2: to accept the cultures of others. It is, okay, how
Speaker 2: do blue pops name themselves? Yes? What? Okay?
Speaker 10: Okay?
Speaker 3: Sweet you come in and sweet steps at a right cool?
Speaker 1: All right, Okay, I guess I'll bring you to a
Speaker 1: battle map and only crag rolls initiative.
Speaker 2: Anybody else went in on this or are we good?
Speaker 9: No?
Speaker 2: No, you you wanted to do the one v one Yeah,
Speaker 2: I guess TV two. All right, Spuds hiding in the fridge.
Speaker 1: Though, Okay, well he will, he will get inside your fridge.
Speaker 1: I don't think saying hiding is strong because they did
Speaker 1: all see him get into the fridge.
Speaker 2: Cover cover all right, Twizz the rold well.
Speaker 1: In his initiative. So he's gonna begin. He's gonna pull
Speaker 1: out a gum drop bomb.
Speaker 2: Okay, all right.
Speaker 1: And he's gonna throw it towards you and by extension,
Speaker 1: Spud who is in the fridge.
Speaker 2: The fridge doesn't provide any protection.
Speaker 6: Against Indiana Jones.
Speaker 2: Yeah. Actually this is a reinforced fridge that that Rick
Speaker 2: specifically made for me. Rick did reinforce it. Rick did
Speaker 2: reinforce it.
Speaker 1: I'm gonna say that it gives it gives spot taking
Speaker 1: the brunt of this, okay.
Speaker 3: I will say it will give Spud pseudo evasion.
Speaker 1: Then, so he will take half damage on a failed
Speaker 1: save and no damage on a successful save.
Speaker 2: Full save, I mean no damage on a fix which successful.
Speaker 1: Yeah. Yeah, Okay, So he throws this gummy bomb towards you,
Speaker 1: it explodes out.
Speaker 3: I need you to do me a dexterity saving for her.
Speaker 2: All right, Crag is not great at decks. What did
Speaker 2: you get?
Speaker 6: Five?
Speaker 2: Five?
Speaker 1: Yeah, that's not great. I mean it's you know, no,
Speaker 1: it's a forty six. It's not twelve damage. Okay, okay,
Speaker 1: bear in mind. Twelve damage, that's a lot. If he
Speaker 1: didn't have the fridge and Spud failed this, he would
Speaker 1: die outright from this.
Speaker 2: But luckily he.
Speaker 1: Has the fridge. Luckily, as the fridge he also fails. Okay,
Speaker 1: so it takes half the time. So the gum bomb explodes,
Speaker 1: knocking shards off your body. You now are spilling magma
Speaker 1: down your body. That instantly calls in the atmosphere, creating
Speaker 1: more scarring on your body. Spud like opens the fridge
Speaker 1: door for a second to go what was that? He explodes,
Speaker 1: and now his unconscious body is now sitting. He's not dead,
Speaker 1: but his unconscious body is now smoldering in the fridge, which,
Speaker 1: to be fair, that's where he's unconscious body was before.
Speaker 1: So we've just reverted him back to his original estate.
Speaker 3: Cragged, now you're the fridge. Cragged is now your term.
Speaker 1: You are now as a significant disadvantage because sput is
Speaker 1: unconscious and you are on seven HP.
Speaker 2: I am, but I'm going to move up towards him. Yeah,
Speaker 2: you move up.
Speaker 1: Towards the sweet Knight who's standing next to the Twizzler
Speaker 1: fire breath.
Speaker 2: And I want to see if I can do this
Speaker 2: as a straight line, just one yeah, okay, I save
Speaker 2: it for a cone or.
Speaker 3: For yeah, a straight line. You can do either, yeah yeah, yeah, yeah.
Speaker 1: So you because they're standing next to each other, you
Speaker 1: go round the side of them unhinged, and your magma
Speaker 1: breath spills out towards them.
Speaker 3: You only rolled one damage.
Speaker 2: I know, I know, does it? I'm gonna you know,
Speaker 2: I'm not.
Speaker 1: I won't even roll the saving those because I I
Speaker 1: they just both take one damage.
Speaker 2: I rolled on one candy. They are they actually made
Speaker 2: of candy.
Speaker 3: It's it's like sci fi candy.
Speaker 1: Okay, so it's it's reinforced, it's fire proof, it's sci.
Speaker 2: Fi candy candy. Yeah yeah, yeah, all right, Well that
Speaker 2: didn't work, so action surge. You're gonna try something else.
Speaker 1: Okay, so everybody sees crag. I don't even think fire
Speaker 1: really comes out of your mouth. I just think it
Speaker 1: sort of just dribbles a little bit over them.
Speaker 2: Yeah, you've seasoned.
Speaker 3: Them everyone, Yeah, he bumps.
Speaker 2: Okay, Okay, I'm going to try.
Speaker 3: What are you gonna try, Crag?
Speaker 2: Well, let's see here we got Oh, I could use cleave.
Speaker 2: That's fine with my great war pick thing. So I
Speaker 2: have to roll this. Yeah, when I'm not rolling you.
Speaker 3: And you miss him, you rolled an eight.
Speaker 1: You bring out your great war pick, which I think
Speaker 1: is like the first time you've used this weapon properly
Speaker 1: because it's just the second second time you bring it out,
Speaker 1: and it just like smashes against the reinforced candy arbor
Speaker 1: of the of Sweet. Oh, that's your turn. I think
Speaker 1: I am at a disadvantage.
Speaker 2: I need help protecting the chosen won Sweet Sweet is
Speaker 2: going to.
Speaker 3: Turn towards you now and he pulls out.
Speaker 7: Can we can we converse between rounds? I mean, it's
Speaker 7: are we're seeing this happen?
Speaker 2: You converse?
Speaker 7: So I want to turn direct plane at this point
Speaker 7: and be like, Okay, I think it's going pretty poorly
Speaker 7: for Crag. I'm yeah, yes, the plan, I'm going to
Speaker 7: be honest. The plan involved him winning one way or another.
Speaker 7: And I was mainly basing it on Spud being alive
Speaker 7: or dead.
Speaker 2: I can work with either of those. Crag dead is
Speaker 2: a problem.
Speaker 5: So how about we decide on a code word and
Speaker 5: when you say it, we both get involved in this
Speaker 5: fight and make it very unfair, but to our advantage. Okay, fantastic.
Speaker 5: As soon as that I was giving me the word.
Speaker 5: What word you want?
Speaker 2: Love? A good code word? Razor claw?
Speaker 5: Fantastic a raizor claw attack or if I see you attack,
Speaker 5: I'll just assume that.
Speaker 2: That's the code anyway.
Speaker 7: Yeah, yeah, fantastic, Right, great, and I believe that you're
Speaker 7: gonna be able.
Speaker 2: To do this.
Speaker 1: Yeah. Side note, Mark, do you want to turn your
Speaker 1: game up slightly? Just inpacit?
Speaker 2: Sorry?
Speaker 3: Just because your characters quiet?
Speaker 2: All right?
Speaker 1: Well, sweet is going to pull out his candy cane
Speaker 1: sword and he goes, you are a brave fighter, but
Speaker 1: I am the sweetest there is.
Speaker 2: I prefer salty myself.
Speaker 1: He misses, He misses, it just bounces off your armor.
Speaker 1: He looks, he looks up at you. Wait, well he
Speaker 1: still looks up at you. He's about seven foot, but you're
Speaker 1: like twelve foot though.
Speaker 2: I'm yeah, he looks up at me.
Speaker 1: Yeah, hmmm, this armor is difficult to pierce my twizzling,
Speaker 1: twizzling leash car flesh, your twizzliness, your twizzliness, Well.
Speaker 2: You better do it to us. The kaiser will be
Speaker 2: very bad, and you don't like you when he's bad.
Speaker 2: The car flesh is harder than flesh.
Speaker 1: It is spots turned into a death saving throne. And then
Speaker 1: it'll be top of the round again. Let me know
Speaker 1: when you guys are Oh, he succeeds.
Speaker 2: It's pretty good. It's pretty good, seeds.
Speaker 3: Yeah, it is now top of the round. Are you
Speaker 3: guys being involved?
Speaker 2: Yeah?
Speaker 5: Can I just look back to the car and be
Speaker 5: like navena? Okay, yes, I'm going to be honest. I
Speaker 5: thought that our massive kind of mountain.
Speaker 1: When you say novena, obviously they have like the windows up.
Speaker 1: They have to roll the windows down, and you just
Speaker 1: hear it coming out for the car.
Speaker 2: Is sorry.
Speaker 1: Yeah, we're busy in here. We're listening to some of
Speaker 1: my favorite tunes.
Speaker 5: Yes, I can hear that tune as an absolute bob. However,
Speaker 5: I assumed that our massive rock mountain was going to
Speaker 5: beat a literal suite. But it doesn't seem to be
Speaker 5: going quite the way we planned. So Sigma and I
Speaker 5: are planning on getting avold you help might be appreciated.
Speaker 11: Yes, of course, it's just getting to the good bit.
Speaker 2: This is the good bit. Wow, that was indeed a
Speaker 2: very good bit.
Speaker 7: If you could get out of the car, give us
Speaker 7: a little bit of a real.
Speaker 2: I glance over them, and I'm like everyone, they're they're
Speaker 2: made of sci fi candy. Fire is useless.
Speaker 1: I don't think fire is useless. I just don't think
Speaker 1: they're weak to it. I think you could see fire
Speaker 1: is probably quite use full Crag, you didn't seem to
Speaker 1: use much.
Speaker 2: Yeah, fire, Crag.
Speaker 1: None of us could use fire besides you, So it's
Speaker 1: it's sort of a useless warning.
Speaker 7: Is this Razor Claw doing close?
Speaker 2: Because he hears it.
Speaker 1: He listens to your conversation, say Razor clause, so he
Speaker 1: just runs in Hey, water his initiative, which is really good.
Speaker 2: I guess we're doing Razor Claw. Let's go and say everyone,
Speaker 2: he can use fire, Dad of Crumb did Crumb roll?
Speaker 3: Well, he's actually unarmed at the moment because Rick took
Speaker 3: his gun.
Speaker 2: All he needs is these hands man, That's all he needs. Okay, driving.
Speaker 2: He has a car. He does have a car, carr
Speaker 2: car does. Don't worry.
Speaker 3: It will it will come into play.
Speaker 2: If he's a guy. He taught me anything. If the
Speaker 2: damage is not to be ignored us just but top
Speaker 2: of the round again.
Speaker 1: Now the Twizzler he sees you guys, start of approach
Speaker 1: menacingly but obviously still focused on crackt you for you.
Speaker 3: Guys actually start fighting. I don't think he realizes that
Speaker 3: you're fighting.
Speaker 1: So the Twizzler's fair. He's gonna twizzle Crag. Actually he's
Speaker 1: gonna go. He's gonna do his little the Twizzler dance.
Speaker 1: So he stands there and goes.
Speaker 2: Now see how a real Twizzler does it.
Speaker 1: And he's doing a little funny dance that for our
Speaker 1: blind listeners. I'm currently also doing it in real life
Speaker 1: for for everyone to enjoy. I need you to do
Speaker 1: a wisdom saving throws. He's doing his little Twizzler dance.
Speaker 2: I see your drag is very wisdoms. Oh he is.
Speaker 2: He is. Oh my gosh, for.
Speaker 13: Crag, that's amazing. Okay, Crag is focused. He is focused,
Speaker 13: all right, yeah, yeah yeah, His silly little dance is
Speaker 13: so far unlike this is not how ashcar fight. They
Speaker 13: don't dance around doing silly little whip dances.
Speaker 1: This is not how you do it, all right, yeah, yeah,
Speaker 1: so his silly his silly little dance does not affect
Speaker 1: you the twizz You are untwizzled. And yeah he untwistable.
Speaker 1: And now Pocket is going to run in with his
Speaker 1: gun and fires.
Speaker 2: Has a gun. He's always a guns point that give
Speaker 2: him a gun.
Speaker 9: Yeah, we're back for situations exactly like this. It's okay
Speaker 9: he misses, and now we're not doing a great with
Speaker 9: the rolls here.
Speaker 2: Yeah. Now he's gonna he's gonna hide, which is it's good,
Speaker 2: it's good stuff rare, But what is that? What is
Speaker 2: there sort of at the side of this road to hide?
Speaker 1: So there are giant candy canes, okay, flanking the path
Speaker 1: towards flanking the road. So there's a candy cane forest.
Speaker 1: You're in a candy cane forest. Yeah, yeah, candy I
Speaker 1: described at the end of the.
Speaker 2: Last episode, but I forgot to describe again here.
Speaker 1: But yes, you were in a candy So he hides
Speaker 1: behind a candy cane is what he does, all right,
Speaker 1: So Navina is now your.
Speaker 6: Turn, Okay, well, uh, I think I will exit the vehicle.
Speaker 3: Sorry, sorry, no, it's not your turn.
Speaker 1: It is.
Speaker 3: I forgot to put him in these I rolled him
Speaker 3: but it.
Speaker 2: Didn't like twenty. Yeah, he's very initiative. He's ready to go.
Speaker 1: He's ready to go, so Crumb, he grabs the wheel
Speaker 1: and he goes Navina, should we.
Speaker 2: Should we hit and run this bitch? Punch it crumb.
Speaker 10: Yeah.
Speaker 3: You know, in my youth I wanted to be a
Speaker 3: race car mad.
Speaker 2: Planet.
Speaker 3: Yes, that's thanks Crag.
Speaker 2: I've been a big bit of planet racing ever since
Speaker 2: Raphael from the Teenage Mutant Ninja Turtles did it.
Speaker 3: Yeah, I do want to.
Speaker 2: I do want to.
Speaker 1: You guys, this car is like a beaten down like terrible,
Speaker 1: so he's it's taking him a while to get it
Speaker 1: into gear. This baby does zero sixty in, it does
Speaker 1: zero to sixty. It's loading up. I want to say
Speaker 1: it's going to take a round before it starts the move,
Speaker 1: but then it will go. But it's he's turned he's
Speaker 1: turned the engine on, so there you go.
Speaker 3: Yeah, it is your turn.
Speaker 2: Oh, I mean I kind of want to stay in
Speaker 2: the car for this. Do you want to prepare an action?
Speaker 2: Don Yeah? Check the window.
Speaker 14: I mean I do technically, but also technically not. Yeah,
Speaker 14: I think I'll prepare. Yeah, but when when the car
Speaker 14: hits one of them, I guess, or like when it
Speaker 14: gets into range of the Twizzler and drive by. Yeah,
Speaker 14: we'll drive by, uh, expend the focus point flurry of blows.
Speaker 14: I'll probably I'll probably jump out of car.
Speaker 2: Imagine you rolling the window down? Are going? Excuse me?
Speaker 10: So?
Speaker 1: Okay, all right, so you've prepared that action, very good, Rick, plan,
Speaker 1: what are you doing?
Speaker 5: I'd like to turn the sagma and go right. It's
Speaker 5: raise a good time stigma with me, and I'd like
Speaker 5: to run behind the car. Okay, and then I would
Speaker 5: like to start pushing as hard as I possibly cares.
Speaker 3: O good, all right, the Twizzler is known. Are you
Speaker 3: doing anything else?
Speaker 1: Rick? Am I?
Speaker 2: While I'm pushing?
Speaker 7: So?
Speaker 5: Can I do an attack? And caster Bartic inspiration is
Speaker 5: a bonus action? So you can do fantastic? What am
Speaker 5: I to do is I'd like to cast Bartic inspiration
Speaker 5: on myself.
Speaker 2: I don't think you can. Can you do that? I
Speaker 2: don't He's just a D and D like the other
Speaker 2: day he just did it. I don't know no, I
Speaker 2: don't like trust your friend.
Speaker 9: It was.
Speaker 2: It wasn't barnic inspiration. I'm gonna on Crumb instead.
Speaker 5: While pushing this car, I'm gonna shout around into the
Speaker 5: car apostim we can Crumb puts the pedal to the metal.
Speaker 1: That is what they say, and we are going to
Speaker 1: Tokyo drift this, which is a saying I heard back
Speaker 1: in the academy.
Speaker 3: Oh it's space Tokyo.
Speaker 2: I've heard of this space. Space Tokyo is cannon. TMNT
Speaker 2: is canning, Goku is cannon. We're making it work. Yeah.
Speaker 5: While doing that, just to get attention, I'm pushing this car,
Speaker 5: I'd like to pull out the pistol, kind of lean
Speaker 5: over the top and just take a potshot at the Twizzler.
Speaker 1: If I can go ahead. You pull out the Global
Speaker 1: Bites branded gun. You fire it at the Twizzler. So
Speaker 1: far Twizzler has not been hit. But you finally make contact.
Speaker 1: You hit the Twizzler with the gun.
Speaker 2: Do be the damage you blast out? Nine damage is
Speaker 2: really good?
Speaker 15: Uh?
Speaker 2: The Twizzler?
Speaker 5: Who everyone, let's stop messing around and kill some people.
Speaker 2: Come on.
Speaker 1: The Twistler's hid in the shoulder by a blast and
Speaker 1: a bunch of candy cane and gum drops spill out,
Speaker 1: and he goes.
Speaker 2: Oh you please, hiious, are you Tasty? You get in here?
Speaker 2: It's time they get properly twizzled.
Speaker 1: It is now Tasty's tone. Because you've done everything you
Speaker 1: can do. Tasty is going to charge towards you. Rick,
Speaker 1: he's his tire action to dash. Okay, and now he's
Speaker 1: just running. He's running. He's got his candy cane sword.
Speaker 1: He's like, I'm gonna get you bastards.
Speaker 2: Crag.
Speaker 3: It is your turn, all.
Speaker 2: Right, Uh okay, new plan. I put away my war
Speaker 2: pick and I will take out my space baton, which
Speaker 2: I still had from the prison, and uh hit sweet.
Speaker 2: And this one is the reason I'm using this one
Speaker 2: is because it has SAP.
Speaker 1: Yeah, if you hit a creature with this weapon, the
Speaker 1: creature has this advantage as his next attack role.
Speaker 2: Before the start of your next turn, you do four
Speaker 2: minutes sweet with it.
Speaker 1: I'm hitting sweet with it. Yeah, so you hit this
Speaker 1: candy night okay, and then yeah, he sort of slightly.
Speaker 2: Second win one D ten plus your fighter level back,
Speaker 2: plus you recover HP seven HP back. That's that's good.
Speaker 2: That's very good.
Speaker 3: The Magma closes in around you. Your skin heels up again.
Speaker 1: He sees you essentially regenerating as well as just hit him,
Speaker 1: and he's like, who are a monster that will be
Speaker 1: sweet to slay?
Speaker 2: I am not a monster. I am crag he could.
Speaker 3: He goes straight after you, so it really is a
Speaker 3: backup between you and Sweet.
Speaker 2: Yeah, that's fair. We're having a moment.
Speaker 3: You guys are having like a duel to the death.
Speaker 2: Yeah. So he's going to use his his candy cane sword,
Speaker 2: swinging it towards you.
Speaker 3: Just just beast this storm. Seen anything quite like it?
Speaker 2: Yeah, a disadvantage of that anyway.
Speaker 3: Oh yeah, sorry, well yeah, yeah, yeah.
Speaker 2: So tasty.
Speaker 7: The other the other Candy Night, the one that has
Speaker 7: now just run right up to you, running straight towards Rick,
Speaker 7: which takes him past me.
Speaker 2: Yeah.
Speaker 7: If I move away from him now, will he still
Speaker 7: get an attack of opportunity.
Speaker 3: I'm gonna say, he's not focusing on you, so I'm
Speaker 3: gonna say that you can.
Speaker 7: You can. Just what I'm going to do is, as
Speaker 7: he runs past me, I'm gonna like jump backwards and
Speaker 7: go over the car kind of following, all right, nice
Speaker 7: flip ricks ricks rios waters because I I I really
Speaker 7: want to be able to do my sneaker tech damage
Speaker 7: and there's no way I can do it to this
Speaker 7: guy if I'm just stood any open with him, do
Speaker 7: I need to I'm gonna use my bonus action cutting
Speaker 7: action to stealth behind the car.
Speaker 1: Now, okay, so you dropped down by nobody even sees
Speaker 1: you go. So you do it so quickly and so smoothly,
Speaker 1: and give you that stealth check. Yeah, twelve. M right,
Speaker 1: Well you tell me who, You tell me who you're
Speaker 1: gonna attack, and well you've got to.
Speaker 2: Look that in. I am attacking Tasty the night that's
Speaker 2: running at rickman. He you will get advantage of that attack.
Speaker 1: He does not notice you, Okay, the only person who's
Speaker 1: passive perception is high enough to notice you as the Twizzler.
Speaker 1: But you know he's not calling you out, so so
Speaker 1: Tasty does not notice you do the flip with your
Speaker 1: twelve stealth.
Speaker 7: Yeah, he's focused on towards Rick. I'm just gonna like
Speaker 7: lean under the car and try and blast out his feet.
Speaker 1: With my piss what okay, go ahead, fire away advantage
Speaker 1: twenty four you hit.
Speaker 2: Now do it. The sneak attack.
Speaker 1: Damage attack nine is nine damage you last at one
Speaker 1: of his foots that he buckles to the ground. He
Speaker 1: is still alive, but barely nice. He goes my sweet foot,
Speaker 1: my tasty foots right, No, no.
Speaker 2: That does okay, I think, I think.
Speaker 7: As he goes down on the floor, though, he will
Speaker 7: like look across and be able to see me.
Speaker 2: Now.
Speaker 1: Oh yeah, he just sees your eyes, you four eyes
Speaker 1: glowing orange underneath the car, and fear racks him ominous.
Speaker 1: It's spuns to death saving throw.
Speaker 2: Okay, death save Come on, get another success, another success,
Speaker 2: another success. He is the chosen one. He will live, yeah,
Speaker 2: sort of. For now.
Speaker 1: It's the Twizzler time. It's Twistler time, all right, Okay,
Speaker 1: Twizzler's new. He feels like the sweetest handling crag.
Speaker 2: Yeah.
Speaker 3: The only person's actually seriously dun damage to him is Rick.
Speaker 8: Plan.
Speaker 1: So he's gonna take a step forwards towards you, Rick,
Speaker 1: and he will throw one of his bombs towards the
Speaker 1: back of the car.
Speaker 2: Oh no, the car.
Speaker 3: Yeah, he chucks his gummy drop bomb.
Speaker 1: Rick, I need you to do a dexterity saving throw,
Speaker 1: and it will also do damage to the car, but
Speaker 1: it won't hit crumb and navena. You guys are too
Speaker 1: like it's the back of the car, so you'll be fine.
Speaker 1: He'll feel it. It will hit tasty as well.
Speaker 2: Oh okay, that's good.
Speaker 1: Yeah, fourteen is one below what you need it able
Speaker 1: to use my luck in your again, brilliant.
Speaker 5: I would expend a luck point unroll the X charity
Speaker 5: saving crow again.
Speaker 1: All right, you succeed twenty three huge the bombs a
Speaker 1: high rolling bomb as well, so thank god you succeeded.
Speaker 1: You take half of seventeen. You do the mats on
Speaker 1: that either.
Speaker 2: How do you do? You say nine?
Speaker 3: I think you round up for enemies or you round down.
Speaker 2: Am I taking the damage for that as well?
Speaker 3: Yeah, you're taking eight damage. You take half of it
Speaker 3: because you succeeded.
Speaker 2: Taken eight.
Speaker 1: So but the gum explodes out at a shower of
Speaker 1: sweets and it just pepper's tasty like spikes of like
Speaker 1: gums in the shape of spikes, like triangular candy corn.
Speaker 2: That's what it is.
Speaker 1: Tobon and candy corn come out of the explosion like
Speaker 1: shrapnel and just light up tasty in his side. He
Speaker 1: just gets ripped apart and he goes he looks back
Speaker 1: and he goes my leash and the Twizzler goes.
Speaker 2: It's war sun die.
Speaker 3: He's crazy and tasty cars and dies. Oh my god,
Speaker 3: I know it fucked.
Speaker 1: The back of this car has now been riddled with holes,
Speaker 1: and Crum goes, Oh no, I was close to paying
Speaker 1: it off from I inherited that from my mom. The
Speaker 1: the like the monthly fees we inherited the I inherited
Speaker 1: the debt as well. Yeah, so he wasn't even fully
Speaker 1: paid off.
Speaker 5: From there will absolutely be time to talk about the
Speaker 5: intricacies of accountancy, but now is not it.
Speaker 1: Okay, Pocket is gonna fire his gun from stealth, which
Speaker 1: he has advantage on. Bucket sixteen does hit the Twizzler
Speaker 1: for five damage.
Speaker 2: Finally, good, we're doing damage here. Yeah he did it.
Speaker 2: I think he's dead.
Speaker 3: Yeah that's it's.
Speaker 2: Okay.
Speaker 9: Yeah, take that, you candy bitch. I need to work
Speaker 9: on my insults. Perfect, absolutely perfect Pocket. Keep that guy
Speaker 9: get a good energy.
Speaker 2: Oh thank you, man. I feel great. He's feeling it.
Speaker 2: He's feeling the energy. His pocket a rug.
Speaker 3: He's not a class.
Speaker 1: He does have he does, he does have cunning action
Speaker 1: he doesn't but he doesn't have stick attack damage. It's
Speaker 1: like like goblins have cunning actions as monsters, but they
Speaker 1: don't have stack attacking.
Speaker 2: Yeah, yeah, so he will.
Speaker 3: He would attempt to hide again, which is just his
Speaker 3: dexterity here.
Speaker 1: And he's really good at it. So he's just like
Speaker 1: popping in and out of the candy cane, Colonel Crumb.
Speaker 1: Finally the car start moving, Crumb and Novena. The car
Speaker 1: goes roars into life and rams into the Twizzler.
Speaker 2: Yes, I'm going to rule this.
Speaker 1: I guess I'm going to rule this as a strength
Speaker 1: save from the Twizzler because it's definitely the car.
Speaker 2: Stopping the car or trying to jump out of the way.
Speaker 1: You know what, You're right, dexterity say, you're trying to
Speaker 1: jump out the way. Yeah, it just stands there. It's
Speaker 1: like Square, but like the Twizzler. It's someone re draw
Speaker 1: the iconic picture of the Square, but it's the Twizzler
Speaker 1: sounding in front.
Speaker 2: Director. I don't think anyone should do that. Let me
Speaker 2: go on record, I don't think anyone should do that.
Speaker 2: We're never going to get that China sponsorship. Now im
Speaker 2: whying that we almost didn't get it.
Speaker 1: But crazy, I have never got a sponsorship in my life,
Speaker 1: it'd be crazy. My first one was just for the
Speaker 1: country of China. This eversone sponsored by China. Okay, so
Speaker 1: the distance the car traveled was about forty feet. So
Speaker 1: I'm gonna say he takes it's gonna be like like
Speaker 1: the car is a sideways Yeah, sideways an hour he's
Speaker 1: gonna do.
Speaker 2: Yeah, he's gonna do four dy.
Speaker 1: Six damage, which is pretty good. That was this car
Speaker 1: sucks to pf. It didn't have enough space to like
Speaker 1: get fast. Yeah really, it just went forward slightly. Yeah, okay,
Speaker 1: the Twizzler will still do it. Deck say, just to
Speaker 1: sort of dodge out the way, which is quite good
Speaker 1: at which he succeeds. Anyway, so you know what, he's
Speaker 1: gonna jump on top of the bonnets of the car.
Speaker 1: So he gets hit slightly, like his legs get hit.
Speaker 1: He slams on top of the bonnets of the car.
Speaker 1: He takes four damage. But now he's there in the
Speaker 1: wind shield and novena, your prepared action goes off because
Speaker 1: now you can attack him through the front windshield.
Speaker 6: Yeah, I'm gonna I'm gonna smash through the windshield.
Speaker 1: This is crazy because your turn is next too, So
Speaker 1: you're going to be able to do your prepared action
Speaker 1: now and then take your tears.
Speaker 3: You going to get lit.
Speaker 7: Up, sorrvena smash the windows just gonna be like, no,
Speaker 7: my car.
Speaker 14: Sorry eleven that yeah, that misses, that misses. I have
Speaker 14: two more twenty that hits. That hits, and a sixteen
Speaker 14: also hits. So do damage for those two as your
Speaker 14: flory of blows.
Speaker 2: Damage.
Speaker 3: Oh my god, you're ripping him apart.
Speaker 6: Like the glass is like shattering into him as well
Speaker 6: from the room.
Speaker 2: Uh yeah, and now it's your turn, so go ahead,
Speaker 2: and now.
Speaker 6: It's my turn.
Speaker 2: Oh my god, is a monster. I think it's seventeen
Speaker 2: damages on a reaction.
Speaker 14: Yeah, I think it's just my Well, I might not
Speaker 14: need to I'm gonna do. I'm gonna I don't have
Speaker 14: to decide on my action if I do it right,
Speaker 14: what I can do my first. I can do my
Speaker 14: first hip first.
Speaker 2: Yeah. Yeah, you don't have to do it all at once. Okay.
Speaker 1: The tender shot, so he is dodging, he's like he's
Speaker 1: on the bonnet. You're what are you turning your hands
Speaker 1: into in this situation?
Speaker 2: Just like really long, like like like twizzlers.
Speaker 14: Okay, like really long, and they're kind of like slapping
Speaker 14: the front of the bonnet because I'm reaching through the car.
Speaker 1: Yeah yeah, yeah, so you're slapping really long h yeah
Speaker 1: yeah long elastically arms you. He's like dodging some of them,
Speaker 1: smacking him up, whipping around, beating him. Okay, bloodied, what
Speaker 1: are you doing? I'm gonna yeah, I'm gonna expend my
Speaker 1: last focus to.
Speaker 3: Okay, good luck twenty one hits twenty eighteen, you have.
Speaker 1: If you do enough damage here ten seventeen again, you
Speaker 1: are going to finish him off with this crumb and
Speaker 1: nevena car Cobbo, How are you are you killing him?
Speaker 14: My elastically arms, They're gonna wrap around the twizzler, twizzling
Speaker 14: him and they're gonna lift him up and just smash.
Speaker 2: Him on the ruin.
Speaker 3: To clarify, you're killing him?
Speaker 2: What are you know? That's what I'm saying.
Speaker 3: Are you doing this lethally or you try to?
Speaker 6: I wouldn't like to if it's not option.
Speaker 1: I think if you're knocking him against the bottle of
Speaker 1: the car, I can say you do it. If that's
Speaker 1: what you say, you know around you you bring up
Speaker 1: to the sky and you smash him into the car
Speaker 1: bonnet and he knocks out his Twizzler body limp and lifeless.
Speaker 6: Just steam is coming out the bonnet.
Speaker 2: Now, oh no.
Speaker 1: He sort of immediately gets out of the car and
Speaker 1: looks at it and just falls to his knees.
Speaker 11: Perhaps you have warranty.
Speaker 2: I can't.
Speaker 3: We don't even get insurance and Global bikets let alone.
Speaker 1: And he's ont of warranty for our I've been driving
Speaker 1: around without car insurance whole time.
Speaker 3: Everything's been so expensive.
Speaker 2: Oh my car, Oh oh, I don't think it's I
Speaker 2: don't think it's working now.
Speaker 16: Base car Insurance that that Navina is going to turn
Speaker 16: the radio on. You turn the radio on, and it's
Speaker 16: sort of it's like not working properly. But then Chromp goes, wait,
Speaker 16: hold on, hold on, this kind of pop's actually.
Speaker 2: It's the static, the white noise. I will see.
Speaker 1: I would say that sweet I. This happened genuinely behind
Speaker 1: sweets back. He doesn't know that the Twizzler is down.
Speaker 1: He is focused on his one Vy one door with crag.
Speaker 1: So I do think the initiative is still going on.
Speaker 1: Just for the moment, Rick, it is your turn.
Speaker 5: I let to look at the car. Smashing into the twizzler,
Speaker 5: breaking him. I'd like to look down at twas it
Speaker 5: tasty on the floor next to me. That's spin killed.
Speaker 3: Yeah, he's been murdered.
Speaker 5: Does days you have any kind of looter items that
Speaker 5: I could take?
Speaker 2: So? I really want a candy cane sword.
Speaker 1: When he died, he dropped a bunch of little experienced
Speaker 1: gems like Minecraft that just sucked into you. He does
Speaker 1: have his candy cane sword, though, Yes, on him brilliant.
Speaker 1: Can I bend down and pick that up?
Speaker 2: Yes?
Speaker 3: You could bend down and pick that up. It's a
Speaker 3: simple short sword.
Speaker 5: As is brilliant. I'm keeping this. Oh, the other one's alive.
Speaker 5: I'd like to put up my pistol and just take
Speaker 5: a shot at the other one that crags fighting.
Speaker 1: Okay, go ahead, Robert, Rather to hit god if you
Speaker 1: get that really good role with this late last time,
Speaker 1: it could do it. Twenty three hits pretty good. You
Speaker 1: need it above a ten? No, oh, but it does you.
Speaker 1: I mean you blast a chunk out of him sword
Speaker 1: in the and he are you doing anything else before
Speaker 1: the rest is yours?
Speaker 2: Crack. I'm just ad marrying the sword. He's now worried.
Speaker 2: I know what to do.
Speaker 3: I've been training. My whole life has to be the
Speaker 3: sweetest night there is.
Speaker 1: My sugar content is the highest it could possibly be
Speaker 1: without throwing up.
Speaker 2: I went through the sugar trying. I didn't think it
Speaker 2: was going to be possible to meet two gods in
Speaker 2: one day. I did my time. Your your commanding officer
Speaker 2: is dead. Come with us now the journey of a lifetime.
Speaker 2: You can recruit one of each of the wallolds unity.
Speaker 2: He turns round and sees, yeah, I mean he's on
Speaker 2: three HP and I just we just killed his like guy.
Speaker 2: So yeah, yeah. He turns around. He sees the Twizzler's unconscious.
Speaker 2: He goes, can I make a persuasion check here? You
Speaker 2: don't need to?
Speaker 3: He he sees, now you because you pointed out the
Speaker 3: Twizler's unconscious.
Speaker 2: He looks, I do have my point that.
Speaker 3: He goes. My LEAs is down. He looks over. My
Speaker 3: brother is dead. He looks up at you.
Speaker 2: I've been defeated. If you do not want your journey
Speaker 2: to end here, do you? I don't know. I don't know.
Speaker 1: I went through the confectionery school, the trading academy, the kaiser.
Speaker 2: He you be the one. There's a there's candy canes
Speaker 2: around here, right, yeah, big ones, I break off part
Speaker 2: of the candy cane and present it to him like
Speaker 2: a sword. He might be already holding one, but already
Speaker 2: has one, and I'm giving him another on this sword.
Speaker 2: Be a dual wielding candy cane master, and come with us. Okay,
Speaker 2: so I only need a persuasion for him to come
Speaker 2: with you. Yeah, so go ahead. Now wait a minute, No, no, no, no,
Speaker 2: I have a thing. What thing? When you make it?
Speaker 2: When you found ability check, you could expend a second wind.
Speaker 2: I have one more of those left because they go
Speaker 2: by efficiency rather than beating HP. You roll a one
Speaker 2: D ten and add that number of ability.
Speaker 1: Okay, you need a fifteen, so you gotta get four
Speaker 1: for them all for a right, come on, go ahead?
Speaker 2: Thank you? Do you have bic inspiration currently?
Speaker 7: No?
Speaker 2: Unfortunately, not the only one with body it was, So
Speaker 2: he says, I'm not killing him.
Speaker 1: I know, but he says, your argument. Yeah it's convincing,
Speaker 1: But I I know what lies ahead in the candy Kingdom.
Speaker 1: I cannot face the Kaiser in his menal. Even with
Speaker 1: a group like you.
Speaker 2: Sweet, you must be going on your own journey. I
Speaker 2: respect that you know what I will.
Speaker 1: He saves the two swords. I am sweet and I
Speaker 1: forever will be sweet. I've trained too hard to let
Speaker 1: my life go to waste. Thank you Ashkar for showing
Speaker 1: me a new path. But I will take a journey.
Speaker 2: Now.
Speaker 3: Good luck on your journey, sweet, a pilgrimage.
Speaker 2: I will take.
Speaker 1: Goodbye every one, sweet remember me all right for in
Speaker 1: twenty episodes time when I return.
Speaker 2: Good luck to you. He wanders off into the spice.
Speaker 1: Goodbye, make sure to listen to my end stories. And
Speaker 1: then he disappears.
Speaker 2: To turn to Sigma and go, Was that the guy
Speaker 2: I shot wondering off?
Speaker 7: As you turn Sigma, you'll notice he's he's not where
Speaker 7: he was because he's stormed forward. He is sort of
Speaker 7: marching towards the Twizzlers unconscious form. First, he's he's just growling.
Speaker 2: I'm just sorry.
Speaker 3: Can you do a growl?
Speaker 17: Can I?
Speaker 8: I don't?
Speaker 2: Yeah? Please if I can? Yeah, we all want it.
Speaker 6: How many you got for me?
Speaker 2: Come on? Like a five year right now?
Speaker 8: Connor?
Speaker 2: Okay, come on, come on.
Speaker 10: It's good.
Speaker 2: It's so good, dude, all right, So.
Speaker 7: That he storms towards and he pulls the twizzler off
Speaker 7: off the bonnet, and he's going to pull out his dagger,
Speaker 7: which is the one that the Crag give him a
Speaker 7: while back, and he just holds it up to the
Speaker 7: twin his unconscious throat as he turns the brick.
Speaker 2: Plan, just say the captain work, Just say the word captain,
Speaker 2: and I'll kill him. I'll kill him right.
Speaker 7: Now, Stigma. I think if you look, he's already pretty dead.
Speaker 7: But I mean, stab him if you want to. It'll
Speaker 7: make conscious unconsciouscious unconscious.
Speaker 5: Right, okay, Sigma, how about this. We bring him back
Speaker 5: to consciousness. We questioned him for a bit, and then
Speaker 5: if he isn't helpful, then you can kill him. He
Speaker 5: and I point down to the corpse of the one
Speaker 5: Candy Knight.
Speaker 3: Yeah yeah, yeah, tasty.
Speaker 2: M hm. He killed one of his own pack. He
Speaker 2: was meant to lead them, and he led them to
Speaker 2: death by his own hand. He's worse than Dart and
Speaker 2: I throw his unconscious body on the floor.
Speaker 5: That's a good pound. You do make a good point
Speaker 5: there that there's a level of loyalty to be had
Speaker 5: for this, Sigma. You're not wrong for thinking the way
Speaker 5: you're thinking.
Speaker 1: Well, well, I mean we killed Jeremy. It's the same thing,
Speaker 1: says Pocket. What's up?
Speaker 2: Were you here for that?
Speaker 15: Yeah?
Speaker 2: Here the whole time.
Speaker 5: Yeah, Jeremy. I want to sit down next to Pocket
Speaker 5: and go like Jeremy was different. Jeremy was the canary
Speaker 5: in the metaphorical coal mine that we threw into a corridor,
Speaker 5: and by my god, we wished him well. But I'd
Speaker 5: like to remind you of this, Pocket. I gave you
Speaker 5: a gun. Yeah, if you're good, I'll give you another one.
Speaker 2: Two guns.
Speaker 5: Mmmm, think what you could do with two guns. It's
Speaker 5: probably the same as one gun, but you know, twice
Speaker 5: place as much. Now, are we willing to overlook the
Speaker 5: Jeremy incident?
Speaker 2: Yay, I have no problem with the Jeremy incident. I'm
Speaker 2: just saying Stigmas hypocrite?
Speaker 7: Okay, Well, are we willing to overlook Sigma being a
Speaker 7: hypocrite because I'm pretty sure it's probably gonna happen again.
Speaker 1: I mean, if you if you agree he's a hypocrite,
Speaker 1: I'm happy. I'm happy to overlook it.
Speaker 9: Oh absolutely. But the important thing is he's our hearing
Speaker 9: all this all this. I'm not yet rat Wait. Wait, yeah,
Speaker 9: the captain said it. You know the captain's word is law.
Speaker 2: Stigma.
Speaker 7: I don't like this sort of thing as much, and
Speaker 7: don't worry, I'm on your side with this, but I'm
Speaker 7: thinking about planning ahead. We need some kind of chaos
Speaker 7: greenade like situations when they aren't going our way.
Speaker 3: You liked my shooting earlier.
Speaker 2: Actually we do? You know what? Have another gun? IM
Speaker 2: about to give him my Global Whites gun sit This
Speaker 2: is the easiest gig I've ever done in my life.
Speaker 1: N this is great, Sigma. If you were a good boy,
Speaker 1: you would get two guns by now. But unfortunately you
Speaker 1: are a hypocrite that threatens as teammates.
Speaker 2: I know, Sigma.
Speaker 7: Listen, I understand that you're rightfully pissed off by now,
Speaker 7: but and I mean this genuinely, would killing the Twizzler
Speaker 7: make you feel better?
Speaker 2: It's not about how I feel, It's about what's right.
Speaker 2: It is.
Speaker 5: But I understand that you have feelings as well, and
Speaker 5: it's okay. We can embrace those. You are your own person.
Speaker 5: You are able to be true to yourself. Do you
Speaker 5: want to kill the tiny twizzly man?
Speaker 8: Not so much?
Speaker 2: Why not? I don't you know? I just I kill
Speaker 2: when it's necessary.
Speaker 5: Then how about this, How about we leave him injured, bloody, bleeding,
Speaker 5: and let him walk into the Spice plains and maybe
Speaker 5: in the future, if he's tough enough to survive this
Speaker 5: as badly injured as he is, he'll return in several
Speaker 5: episodes time and you can kill him then as a
Speaker 5: bit of a nemesis. Fine, it is fine, It will
Speaker 5: be fine. God, you're a good fighter.
Speaker 7: Sigma finally sheathed my dagger and turn away to hide
Speaker 7: my blusha.
Speaker 3: Sorry, are you not going to question him? Are you
Speaker 3: just gonna well, you've still got a question.
Speaker 7: We're going to loot him and then we're going to
Speaker 7: let him wander into the distance and hopefully die in
Speaker 7: the wilderness that where it's not our fault.
Speaker 2: I opened the fridge and check on Spur to see
Speaker 2: how he's doing.
Speaker 8: Well.
Speaker 1: He will have one more role which will probably stabilize him. Yeah,
Speaker 1: he stabilizes him.
Speaker 2: Okay, all right, does anybody have any healing for sir Spud.
Speaker 1: To look, he's unconscious and stable, so in a in
Speaker 1: a in like an hour or so, he will come back. Right,
Speaker 1: So like in a short you guys don't need to
Speaker 1: like a short rest will be.
Speaker 3: Fine for him.
Speaker 2: But it depends on your agency, I guess. But we
Speaker 2: can just have a bit of a rest.
Speaker 5: Now, we can hang out for a bed, wait for
Speaker 5: Spud to regain his consciousness, and maybe chat to this
Speaker 5: guy while Spud's getting some health back.
Speaker 3: Works for me, all right, Zane.
Speaker 6: Shall we shall we put the twister in the trunk?
Speaker 2: You know, bloody good idea.
Speaker 1: Why don't we open the trunk, put the was in
Speaker 1: the trunk then kind of wake him off from his unconsciousness,
Speaker 1: but make sure we're all stood around the edge.
Speaker 2: So it's really intimidating. Yeah.
Speaker 1: The only product with that guy is is that he's
Speaker 1: looking at his vehicle. Now that's like flames and now
Speaker 1: coming up from it because of like the grenade and
Speaker 1: like the damaged AVENA did I don't I I'm concerned
Speaker 1: the car might blow up.
Speaker 2: It's all right. I used to be a mechanic. I
Speaker 2: can check this out here one of your many jobs.
Speaker 2: Oh indeed, yeah, okay, only three people died at that.
Speaker 3: Give me give me an investigations check crag on the
Speaker 3: on the.
Speaker 2: That's not used to be my job. I'm not half
Speaker 2: bad at y.
Speaker 3: You look at the car, you can determine that it's fucked.
Speaker 2: Yeah, okay, okay, so I do I like looked under
Speaker 2: the hood as it's like like steam and fire is
Speaker 2: like guysering from it, and I come out. I have
Speaker 2: a cloth like a like an old oil covered cloth somehow,
Speaker 2: and I'm like, yeah, the old uh you know, anti
Speaker 2: gravity suspender is shot and the fender is destroyed and
Speaker 2: the quantum particle accelerator is completely done. You're gonna need
Speaker 2: like it's gonna cost more imparts to fix the thing
Speaker 2: than just getting a new car. So uh yeah, sorry, okay,
Speaker 2: spanner is not working all right?
Speaker 3: How much do I owe you for the for the diagnostics?
Speaker 2: Oh, that'll be about four hundred lumens i'd say.
Speaker 1: That's he beeps on his lumen shod. I only have
Speaker 1: two hundred and seventy three. Oh, don't worry about it then, No,
Speaker 1: So I just said you two it is seventy three.
Speaker 2: I mean if you want to Yeah.
Speaker 5: Well, crag fantastic. We'll checking the car out. What are
Speaker 5: the chances of this car exploding anytime soon?
Speaker 3: It looks loading about a minute.
Speaker 2: It looks you should be we should honestly, I'll be
Speaker 2: backing up honestly, right about now. In fact, I'm gonna
Speaker 2: make a really dramatic jump over that candy cane in
Speaker 2: about ten seconds.
Speaker 5: If you want to join me, well, I've got a plan,
Speaker 5: but it involves working bloody quickly.
Speaker 2: Sigma.
Speaker 5: Can you give me a hand of getting the Twizzler
Speaker 5: into the boot?
Speaker 7: I'd like to kind of open the boot of the
Speaker 7: car and put the Twizzler in there and then just
Speaker 7: got We got sixty seconds here just where I'm around
Speaker 7: the combat.
Speaker 2: This is what we'll do.
Speaker 1: Are you going to try and interrogate the Twizzler in
Speaker 1: sixty seconds before he explodes? We'll do a real time
Speaker 1: event where I will set a sixty second clock. The
Speaker 1: moment you wake him up, I'll start the sixty second timer,
Speaker 1: and that's how much time you.
Speaker 2: Have polls in cases like a skill check or something.
Speaker 2: I have it here.
Speaker 6: Navina is gonna grab chrumbed shoulders and just pull him away.
Speaker 7: Yes, I need you to grab part of my jacket
Speaker 7: in your jaws and get ready to run as fast
Speaker 7: as you can.
Speaker 2: As soon as I say run, it's giptain. I'm taking Spud.
Speaker 2: I'm taking Spud behind one of the candy kids. I
Speaker 2: gotta make sure he doesn't get hit by.
Speaker 5: This brilliant I'd like to put the Twizzler in the
Speaker 5: boot and just slap him to wake him up.
Speaker 3: Okay, the Twizzler wakes up, he goes, oh.
Speaker 2: Up in exactly sixty seconds.
Speaker 7: You got.
Speaker 2: No, he's just that I'm just holding him.
Speaker 10: You want to do?
Speaker 2: Are all right? Sorry? You gotta pause.
Speaker 1: He's gonna resists on health. Yeah, he is on one health,
Speaker 1: but he is going to try and get out if
Speaker 1: he's not tied up. So do an athletics contest with
Speaker 1: the twizzler.
Speaker 2: An athletics contest against the twizzler pushing him down there
Speaker 2: he got, oh my.
Speaker 1: God, so he so now the Twizzler sorry, what can
Speaker 1: I can I help? Yes, you can help. Do you
Speaker 1: want to just stripe? You want to roll with advantage? Absolutely,
Speaker 1: it's gonna be hard to So the Twizzler he jumps
Speaker 1: out of the because you didn't tie him down anything.
Speaker 1: He is on one XP, but he's jumped out and
Speaker 1: he's not in your grasp and he's going to start running.
Speaker 1: The timers now going, what are you doing?
Speaker 2: Nah? New plan? Fine, just pull out the gun shoot.
Speaker 10: Him, I mean.
Speaker 2: Who well plan yeah, and he does.
Speaker 1: I. I just get pulled along with him as fast
Speaker 1: as and then the car explodes and completely concelerates the
Speaker 1: body of the Twizzler.
Speaker 2: So wow, Well, what did he tell you?
Speaker 15: What did he say?
Speaker 2: Did you get the did you get the information you
Speaker 2: were looking for?
Speaker 5: I'm going to be honest with you. The Twins was
Speaker 5: a highly trained Operaturban was completely immune to torture. Ah,
Speaker 5: I met people like that before I died, but I
Speaker 5: got nothing from him.
Speaker 11: I'm sorry about your car.
Speaker 6: Cro.
Speaker 2: Crom Was that a Was that car important to you?
Speaker 5: I'd like to point out that for a moment, we
Speaker 5: have been corrected in the chat that pocket had my
Speaker 5: gun for that. So just assume that I threw something
Speaker 5: at him instead.
Speaker 3: Yeah, you you had a throwing You still had throwing throwing.
Speaker 2: It could be it could be stated. I'm always giving.
Speaker 2: Whenever we're having downtime, I give small amounts of crag daggers,
Speaker 2: small supply of crackers. Well, how much of him is
Speaker 2: left to loot? He's gone, He's gone, He's destroyed. Yeah,
Speaker 2: like a gasoline. We can pick up his ashes if
Speaker 2: you want a girls, I mean, we could, depending on
Speaker 2: how It's gonna be hard to mix the ashes from
Speaker 2: Twizzler from the car ashes, but I could try my best.
Speaker 5: Now that's a good idea. We might need to use
Speaker 5: that in some kind of future plan. I'd rather have
Speaker 5: them and not need them than need them and not
Speaker 5: have them. So yeah, let's pick up the Carsler's ashes.
Speaker 5: All right, I'll pick up the Twizzler's ashes.
Speaker 2: Is there any recognizable part of them left? I'm just
Speaker 2: gonna pick up.
Speaker 1: I would say his gum drop nosees there in particular
Speaker 1: strawphy at least, I'll put that in a in a
Speaker 1: jar and I'll have the gum drop. Now, it's strange energy.
Speaker 1: It like giggles a little bit when you put it
Speaker 1: in your bag.
Speaker 2: Is so.
Speaker 3: Soul of the Twizzler is inside the gum drop?
Speaker 2: Well, we can captain.
Speaker 7: We could use this as a trophy in discussions with
Speaker 7: the world Lord later. Absolutely, I mean I'm going to
Speaker 7: be olderly when of my plan. Now, the idea was,
Speaker 7: when we get there, we pull the ashes out and
Speaker 7: then we pointed crag and say this man incinerated the
Speaker 7: Twizzler in one breath, and then we attempt to intend
Speaker 7: that ate them doing that. And that doesn't work, though,
Speaker 7: I didn't want to drop another car into them. We
Speaker 7: basically say that when we find the war order, they're
Speaker 7: not scared of us. That you did this in one go,
Speaker 7: none of us were involved. That makes you feel very scary.
Speaker 7: If that's the plan, boss, I mean, I'm all for it,
Speaker 7: believe me, that's Plan A.
Speaker 1: But I somehow have a sneaking suspicion it's not going
Speaker 1: to go exactly as I'm picturing.
Speaker 5: It will be just execution like that, because if that's
Speaker 5: just plan B from now on, I mean, i'd say
Speaker 5: the execution is planed C or D. Plan B is
Speaker 5: using whatever environment we're in to hopefully mitigate the deaths.
Speaker 5: But D and D that's always just kill everyone.
Speaker 2: Okay, okay, right, Oh you can plan C and D
Speaker 2: a lot at my old.
Speaker 5: Jobs, absolutely, and I think we'll do it a lot
Speaker 5: here as well. Navina, how are you feeling with all
Speaker 5: of this? You punched a man almost to death and
Speaker 5: then he actually died.
Speaker 11: Well he wasn't that tough?
Speaker 3: God, Navina, you are terrifying.
Speaker 1: She really just has had an easy time with everyone.
Speaker 1: All this mysterious combat trading. Low level monk is like beaten.
Speaker 2: You really are a force of nature. Hey, because she's water. Yeah, amazing.
Speaker 11: So I suppose we continue on foot?
Speaker 2: Oh yeah, I guess.
Speaker 11: So how how far do they have to walk?
Speaker 1: Now? Chrumb turns round at the destructure destroyed car, sees
Speaker 1: the twizzler's body.
Speaker 3: Who he had a bunch of those candy explosives on him.
Speaker 1: But they're made of sweets, so they're not like, you know,
Speaker 1: they won't explode if they're exploded, they're they take you know,
Speaker 1: you take.
Speaker 3: Love to explode.
Speaker 7: They have a special ignition that isn't fine.
Speaker 1: They have a special non fire ignition. It's it's so
Speaker 1: they're fine, but I mean they're gone, They're not fine.
Speaker 1: But they didn't explode. He looks at this like ruin.
Speaker 1: He's like, well, we've got a walk and that might
Speaker 1: take a few days. He's like, it might take a
Speaker 1: day at the edge of the country here to get
Speaker 1: to the Yeah.
Speaker 2: Do many people use this world? We could hitchhike, do
Speaker 2: you do you really?
Speaker 1: He there's a war on now. I think the only
Speaker 1: people using this road are going to be military.
Speaker 2: Maybe we should stay off the road.
Speaker 1: Then I'm thinking we should go through the forests. The
Speaker 1: Caddey came forests into the.
Speaker 2: Look rather magical and full of mysterious world. Won't let
Speaker 2: it for you.
Speaker 1: We have two options now, if we're going to walk,
Speaker 1: we either go via the roads and risk walking into
Speaker 1: another one of the Kaiser's men, or we go via
Speaker 1: the jungle and risk running running into one of those
Speaker 1: sweet monsters.
Speaker 2: I think we'll be in for a fight no matter what.
Speaker 2: What do you think, Sigma, I mean, if the guards
Speaker 2: or any thing like this, it's nothing we can't handle.
Speaker 2: What do you think, Oh wait, you'll just kill everything,
Speaker 2: so it doesn't matter. Let's just go.
Speaker 11: Well we have we have also fought food monsters, so
Speaker 11: we are quite experience.
Speaker 2: That you're really good at killing that.
Speaker 3: Hmm, yeah, mister planet is.
Speaker 2: I believe it is not my expertise at all.
Speaker 5: Well, I believe there are advantages and disadvanced to each one.
Speaker 5: There's a hell of a lot of balls. If we
Speaker 5: just walk straight down the main road, straight into the
Speaker 5: candy Kaiser's kingdom. But if we sneak in through the forest,
Speaker 5: maybe we can find a bit of an unsupported, unguarded
Speaker 5: way and get straight into the building or the temple
Speaker 5: of the town and the city itself. I'm personally a
Speaker 5: fan of walking through the forest. So if we're all
Speaker 5: okay doing that, I think we sum for a bit Navena, Yes,
Speaker 5: a track in the forest.
Speaker 2: This sounds like a plan. We also get all the candy,
Speaker 2: all the candy we could eat, and I'm a fan
Speaker 2: of hard candy myself, so this is going to be great.
Speaker 5: I think after a rather trialing day, we should probably
Speaker 5: head into the forest so the road leaves us side.
Speaker 5: Then make me set up camp for a night to
Speaker 5: gather our supplies and get ready for a trek tomorrow.
Speaker 6: All right, Navda is going to try and eat one
Speaker 6: of the candy like bushes.
Speaker 3: Can she is edible?
Speaker 5: Yeah?
Speaker 2: Sorry? Your card?
Speaker 3: Yeah, your card?
Speaker 2: Your card? Sorry?
Speaker 3: Your level three?
Speaker 2: Right? It was three?
Speaker 6: Has it gone down? Is what I'm asking?
Speaker 3: Oh no, you're street three?
Speaker 6: So we can eat the candy cane?
Speaker 2: Yeah?
Speaker 3: Well hold up? Can you eat the candicae with three?
Speaker 2: Yeah?
Speaker 3: I guess, so, I guess, I guess you can.
Speaker 2: So you you chum.
Speaker 6: I'm going to break one off, rub it in dirt
Speaker 6: and give it to crump.
Speaker 3: How grateful?
Speaker 2: Try this?
Speaker 1: I can't even eat dirt covered candy cad Wow, I
Speaker 1: think to be fair it is a dirt, it's sugar.
Speaker 2: It's brown sugar as Yeah, that's that's crazy. Oh no,
Speaker 2: it's okay. I brought my own I brought my own
Speaker 2: I would spit on it. But yeah. Also that jar
Speaker 2: of the twizzler, like you could try eating the twizzler.
Speaker 2: You could probably eat the No, I brought my own food.
Speaker 2: He brings out a can of sludge. I got this.
Speaker 2: It's just sludge on the side.
Speaker 1: Yeah, it's my sludge. I kept it just in case
Speaker 1: this would ever happened to me. That's what my mother
Speaker 1: ate before she passed. I used to call it mummy sludge.
Speaker 2: Oh, it's so good.
Speaker 14: He's just gonna pat him on the back. Okay, this
Speaker 14: is rough, all right, you guys are going to work
Speaker 14: your way through the through the forest. I guess I'm
Speaker 14: gonna need a survival check from somebody.
Speaker 2: Let's see what. Okay, who's best at this? I got is?
Speaker 2: Who is the residents of like scout of this group.
Speaker 2: I'm gonna say Sigma would probably would be sigma. It's
Speaker 2: going to right, yeah, not not through survival. I would
Speaker 2: allow you.
Speaker 3: To do perception instead of survival in this case.
Speaker 2: If you would like to perception is also not the best.
Speaker 7: But you know, I'm like skelting forward ahead of people
Speaker 7: looking out using my perception, try and try and find
Speaker 7: any if I can, if I can do like a
Speaker 7: oh yeah before you will check with him well, because
Speaker 7: my ecption is decent.
Speaker 1: Okay, hold up, you guys can work together. Okay, okay,
Speaker 1: you just explained to me how you're working together.
Speaker 2: Yeah.
Speaker 6: Can I get on your shoulders? Sigma?
Speaker 3: I am quite short, very Yeah, you're gonna be so
Speaker 3: much more creative than can I.
Speaker 2: Just wait a minute, Navina, you get on Sigma's shoulders, Sigma,
Speaker 2: do you want to get on my shoulders? Then you'll
Speaker 2: be like taller than like the canopy. I don't know
Speaker 2: how much you stuf gonna be, but.
Speaker 7: I was I was thinking like something to do with
Speaker 7: like me stealthing through you following me being my eyes as.
Speaker 2: I as I and you can you can like see
Speaker 2: you have more eyes than me. True, you'll be my
Speaker 2: sixth eyes, but I'm like seventh. I have three. Oh
Speaker 2: god between you have seven eyes. That's incredible.
Speaker 7: Yeah, So yeah, I'm gonna be I'm gonna be like
Speaker 7: actually showing us wet to go and like being stealthy stuff.
Speaker 7: The whole time you'll be on a wall looking out
Speaker 7: for any dangers. Yeah, I think makes sense.
Speaker 1: Right, Okay, great, then I guess navena give me an
Speaker 1: advantage perception?
Speaker 3: What just a crit All right? Then you guys will
Speaker 3: see it.
Speaker 1: It's so anyways, Yeah, he's here, the Twizzlers, old brother,
Speaker 1: Penny Penny sweet wise.
Speaker 3: Okay, sorry.
Speaker 1: You as you're going through now the candy cane jungle
Speaker 1: sort of ends and now you're you're entering kind of
Speaker 1: a different biome of sweets. The terrain gets a little
Speaker 1: bit browner. It's very i'd say, Gingerbready. What you see
Speaker 1: laying on top of a small hill in a distance
Speaker 1: is a gingerbread dragon.
Speaker 2: A ginger dragon, a.
Speaker 3: Ginger dragon entirely made out of gingerbread.
Speaker 2: And it is a sleep right now? All right?
Speaker 3: And Pocket turns to Sigma and says, hey, what is
Speaker 3: that over there?
Speaker 2: That looks like danger and we should stay well clear.
Speaker 2: But what is it? I don't really recognize it. What
Speaker 2: would you to be sleeping? It's like a I don't know,
Speaker 2: it looks like a big dog or something. There's a word.
Speaker 2: What's the Oh we don't have these where I'm from Yes,
Speaker 2: you're no fun Sigma. You do what he was Navina?
Speaker 2: What is this thing? Oh?
Speaker 11: It looks like a dragon?
Speaker 3: Okay, sorry guys.
Speaker 2: Does that wake up the dragon? No, no he's not.
Speaker 2: You're to just say I knocked Pocket out before he
Speaker 2: could do.
Speaker 3: With the dragon at the moment that you wait the dragon.
Speaker 14: So, in terms of like the scenery and stuff, I
Speaker 14: assume to move forward, we have to get past this dragon.
Speaker 2: Yeah.
Speaker 3: To get to the kingdom, you must pass the dragon
Speaker 3: is such. This is classic D and D.
Speaker 2: I have an idea, guys, I have an idea. We're okay, rustage.
Speaker 2: We're surrounded by gingerbread like structures, right.
Speaker 3: Yeah, Like these are gingerbread trees.
Speaker 2: That's a thing. All right. Here's what we do. We
Speaker 2: take some trees, use them as gingerbread, use them as camouflage,
Speaker 2: and then we maneuver around the dragon, and if it
Speaker 2: gets up, we just stop with the gingerbread tree in
Speaker 2: front of us. Okay, I like that. One of my
Speaker 2: jobs used to be a rogue. What right? Not anymore?
Speaker 2: Not anymore. It wasn't for me. I tried it, it
Speaker 2: wasn't for me. Scenery and a play, yeah, yeah, yeah.
Speaker 1: Like that.
Speaker 2: Yeah, okay, I think though that you are the only
Speaker 2: one that needs to hold the tree. Yeah, you can
Speaker 2: just tide behind you. This is what that works. Yeah,
Speaker 2: and then everybody else we just stay in a conga
Speaker 2: line and we just kind of like move like okay.
Speaker 1: Only one role from Crag, which will be the tree roll,
Speaker 1: like a survival roll or something.
Speaker 2: And then that's what I can spy you by going Crag.
Speaker 7: I don't know if you realize this, but you just
Speaker 7: come what we call the Macbeth a strategy that is
Speaker 7: a bloody brilliant idea. I'm excited to see if this works.
Speaker 2: I don't know who Macbeth is, but he sounds like
Speaker 2: a dead guy. All the best ideas come from best
Speaker 2: ideas come from dead guys. All right, let's go.
Speaker 1: All right, okay, so yeah, you give me a nature
Speaker 1: I think that's actually quite good use of nature here.
Speaker 2: Yeah. And then advantage or yeah, you give inspiration.
Speaker 1: But depending on this role, the stealth role coming out
Speaker 1: from everybody else might have advantage or disadvantage.
Speaker 2: Oh I see, Okay, now what you have found? Sure,
Speaker 2: no rusted two things. Number one, I still have tactical
Speaker 2: mind because read that last sentence. If the check still fails,
Speaker 2: the use of second win is an expended I get
Speaker 2: it back and I have inspiration.
Speaker 3: Okay, the roller D ten and roller D six.
Speaker 2: Okay, this could still be a one one. I'm just saying.
Speaker 1: Eight.
Speaker 2: Okay, I got fourteen plus the aspiration.
Speaker 3: Yeah, roll the D six.
Speaker 2: Okay, I got food. You've got fifteen fifteenth.
Speaker 9: Good.
Speaker 3: You guys will now have advantage on the stealth check.
Speaker 1: Okay, al right, okay, all right, so the rest of
Speaker 1: you who are now hiding behind, I'll just you three
Speaker 1: give me stealths with advantage twenty twenty four, twenty four,
Speaker 1: twenty four, twenty four nice and navena advantage twenty twenty
Speaker 1: two twenty You guys are stealthing through this forest behind
Speaker 1: this giant did you bread tree.
Speaker 2: Moving to in my fridge?
Speaker 3: He's quiet, Yeah, you see the dragons stir slightly, but then.
Speaker 1: But then rest and you guys continue, and you guys
Speaker 1: continue until eventually you're out of the dragon's domain.
Speaker 2: And then finally, yeh. As you walk, I'm keeping the
Speaker 2: tree by the way. You you can now see.
Speaker 1: The Candy Kingdom keep in the distance, the castle rising
Speaker 1: out amongst.
Speaker 2: The sugary mountains. What would you guys like to do?
Speaker 3: Wow, crumbs like I've never seen it in person before.
Speaker 3: It's incredible.
Speaker 5: This is I'd like to grab a sigma and pull
Speaker 5: him aside slightly. Yes, I'm just letting you know a
Speaker 5: plan ahead of time in case I end up having
Speaker 5: to fall back onto it. We've just passed a slumbering dragon.
Speaker 5: I want you to know if absolutely everything goes tits up,
Speaker 5: and I mean like a complete balls up, we are
Speaker 5: finding some way to wake it up and just seeing
Speaker 5: what happens. Yes, I I think that would be a
Speaker 5: reasonable chaos fantastic.
Speaker 2: That's like Plan G. That's all the way down there
Speaker 2: for now. I was thinking that was a because I
Speaker 2: had an idea.
Speaker 5: I didn't realize you were here as well. But yes,
Speaker 5: you may as well go and in the conversation. Yeah,
Speaker 5: basically Plan G is wake the dragon up and see
Speaker 5: what happens.
Speaker 2: But that's an.
Speaker 5: Is there any way that we can get into this
Speaker 5: giant castle without being seen?
Speaker 2: And we see? Use the tree strategy. Here's what we do.
Speaker 2: We take the tree like scenery in a play and
Speaker 2: we just keep moving until we get into them. I actually, uh,
Speaker 2: it worked the first time. I'm just saying it work.
Speaker 2: He just keeps the rest. We get it into the castle,
Speaker 2: we get into the castle, and then I just keep
Speaker 2: doing it and we get into the throat room.
Speaker 5: Just as trees, and listen to me, I need to
Speaker 5: be straight with you. That is not going to work
Speaker 5: because trees don't exist in castles. What we need to
Speaker 5: do is when we get into the castle, I'm something
Speaker 5: else you can pick up that belongs in the castle,
Speaker 5: so it can be much less construous suit of gingerbread
Speaker 5: armor or whatever's in there.
Speaker 7: If I may, Yes, I'm actually I do have a
Speaker 7: history of getting into places through you know, secret entrances.
Speaker 1: And looking at the construction of the castle, can you
Speaker 1: see where you would personally build a secret entrance. So
Speaker 1: this is a city, So there's a wared city, and
Speaker 1: then there's any center of the city.
Speaker 2: There's a wall and city, then the wall city in
Speaker 2: the castle.
Speaker 7: Well a few things. Number one, if if a castle
Speaker 7: like this is anything like you know, the the Global
Speaker 7: Bite skyscraper or any of the mega structures from my planet,
Speaker 7: then the elite guy is probably set right at the top.
Speaker 2: That makes sense.
Speaker 7: Sorry, I can try and find as a route through
Speaker 7: the city undetected, and if we get to the castle,
Speaker 7: I think we start climbing.
Speaker 5: I think that's absolutely a good plan. We have to
Speaker 5: remember that a ground assault like this means that we
Speaker 5: get through a lot of regular people or citizens before
Speaker 5: we reach the main building. If we can get a
Speaker 5: bit of a check, a bit of a vibe on
Speaker 5: how the main people feel about their ruler, if they're
Speaker 5: not too happy, we could use that to our advantage,
Speaker 5: unless they are happy, in which case we're in even
Speaker 5: more trouble than I thought.
Speaker 1: Pockets, like, what if they're mixed, what if it's like
Speaker 1: fifty two forty eight pocket.
Speaker 2: Pocket. I'm glad that you can go to specific probability.
Speaker 1: Yeah, And I do want to say vert at this point,
Speaker 1: Crumb and Novino are going to be starting next to
Speaker 1: each other, and Crumb and Goo those they're having, all
Speaker 1: four of them are having a secret meeting without us.
Speaker 2: Can hear, Na can absolutely hear. You're always welcome to
Speaker 2: get involved.
Speaker 1: I think I think she's just gonna be with Crumb,
Speaker 1: to be honest, because it was she busted Rick. You
Speaker 1: did initiate it as a secret meeting with Sigma, but
Speaker 1: the Crag and Pocket just sort.
Speaker 2: Of entered involved.
Speaker 1: Yeah, but Nvia from aren't the type of people to
Speaker 1: do that, so they just it's a secret meeting not
Speaker 1: involving them. Would you like to join the secret meeting
Speaker 1: between Sigma and I the Crags also involved in.
Speaker 2: Yeah, I snuck over with the tree.
Speaker 11: Yeah, I must be honest with you. You all speak
Speaker 11: very loud.
Speaker 2: I thought we would.
Speaker 5: Step one, sneak over the wall into the city. Step two,
Speaker 5: ascertain the general vibe of the citizens against who was
Speaker 5: in charge here. Step three, use that vibe to get
Speaker 5: into the main building, find the warlord, and then work
Speaker 5: it out from there. Possibly can then maybe over throw them,
Speaker 5: work out how we can get this planet back on
Speaker 5: its feet.
Speaker 2: Ok, we're going over or underbos. I think that's a
Speaker 2: Sigma call. He's got more experience with us. I think
Speaker 2: the first thing that Stigma wants to look for as
Speaker 2: we approached the is like waterways.
Speaker 7: YEA, like some way that isn't the road essentially, so
Speaker 7: there is a syrup like I vent, except with water.
Speaker 1: So there's a syrup moat around the car the cyrus
Speaker 1: So city walls, and then syrupy moat with a bridge obviously.
Speaker 2: But does there seem to be any sort of inlet
Speaker 2: outlet for that mort.
Speaker 3: It's hard to see through the syrup.
Speaker 2: It's sick.
Speaker 1: I would say, like a water, you could probably look
Speaker 1: in and be like, ah, but syrup. Oh man, you
Speaker 1: ain't looking through that well?
Speaker 2: I can, I can I reach down my hand into
Speaker 2: the syrup, just to get a handle on how like
Speaker 2: viscous it is?
Speaker 5: Okay?
Speaker 2: So or is it a liquid?
Speaker 1: It's you approach the syrup and it's like goopy, it's
Speaker 1: almost a solid. It's think you just walk across the well.
Speaker 1: You could draw for a second and then you'll probably stop.
Speaker 3: You start to sing.
Speaker 2: Well, if you run really fast. Yeah, wait a minute, Novena,
Speaker 2: you're made of water. This is syrup. You could probably
Speaker 2: just like walk on top of it or glide right
Speaker 2: over it. I am a good swimmer, but not even
Speaker 2: swimming like water is lighter than syrup. I didn't take kim.
Speaker 2: I didn't. I don't know much about chiming studies. Studies
Speaker 2: was my Yes, I could.
Speaker 11: Attempt to swim in the in the syrup. I mean,
Speaker 11: I imagine most of you would not do well.
Speaker 2: With your breath. Oh wait, I could just use the
Speaker 2: tree as a bridge. I could just do that to
Speaker 2: be fair.
Speaker 7: I'm not really looking to get across the mout. Yeah,
Speaker 7: I'm looking to get into the city via the water wars.
Speaker 2: Yeah.
Speaker 8: Yeah.
Speaker 1: Like the syrup goes into the city, you assume it
Speaker 1: might come in or out of it, but you can't
Speaker 1: see whether that's the case, and it is. You can
Speaker 1: also conclude it would be difficult for you to swim
Speaker 1: in the syrup.
Speaker 14: Yes, yes, well, I think I think the vena will
Speaker 14: check if there's any sort of like syrupy sewage system.
Speaker 3: I'm saying, are you going to go down into the syrup?
Speaker 2: Oh?
Speaker 1: Yeah, I think even for a lunari, a vellunari are
Speaker 1: adept at swimming, and they could breathe underwater, but that
Speaker 1: doesn't mean they can just swim through syrup.
Speaker 3: Like, Okay, have you like a fish put into syrup?
Speaker 14: I'm gonna I'm gonna say this. She can check, Okay,
Speaker 14: she can try. Okay, so try because it's the reasonable
Speaker 14: thing to assume. Fair Enough, you get up to the
Speaker 14: syrup remote and did you dive in?
Speaker 2: Yeah?
Speaker 14: Yeah, we'll do I'll just do it, you know. Classic,
Speaker 14: But it's it's very elegant velinari dive. Okay, so you dive, Wait,
Speaker 14: you can get me afterwards. Do you know you gonna
Speaker 14: tie Are you gonna tie rope around her? Also, I
Speaker 14: want to say I aren't made of water. They just
Speaker 14: got a semi gelatinous form.
Speaker 3: That's the kind of.
Speaker 2: Water, but it's not there's not actually water water.
Speaker 6: I'm gonna I'm gonna say I don't need a rope
Speaker 6: tight around me.
Speaker 3: Okay, Okay, you dive into the syrup.
Speaker 1: Give you land on there, and now you've just got
Speaker 1: syrup stuck to your body and you're slowly sinking.
Speaker 3: Give me, are you trying to get out?
Speaker 15: Now?
Speaker 3: You're just gonna let it take you.
Speaker 2: This is like a jellyfish in syrup.
Speaker 3: Yeah, okay, how do you?
Speaker 9: Yeah?
Speaker 3: Are you going to try and get out?
Speaker 10: Uh?
Speaker 3: Give me a string check?
Speaker 2: Can crag reached the gingerbread tree over to her so
Speaker 2: she can grab onto it?
Speaker 3: Like okay, yeah, yeah yeah? Give me then an advantage
Speaker 3: strength check.
Speaker 2: This is novena come back. I don't think you're gonna.
Speaker 3: Make it advantage you got a second roll?
Speaker 2: Oh god?
Speaker 1: Unless now somebody else is gonna actually have to help
Speaker 1: Navina because she can't help herself.
Speaker 2: She is now swimming.
Speaker 3: Like, all right, Navida, what to think you're doing? Pockets laughing?
Speaker 7: I like, you just keep holding the ginger bread and
Speaker 7: I'll scurry across the gingerbread tree and reach down a
Speaker 7: hand and grab you give me.
Speaker 2: A strength, go ahead me strength? Oh it's acrobatics or athletics.
Speaker 7: Who's doing I'm I'm I'm grabbing a hold of of nevena.
Speaker 7: I think once I'm holding a crack, can just sort
Speaker 7: of lever as a Oh yeah, because I'm holding with
Speaker 7: the tree.
Speaker 1: Like, you give me an advantage strength? You need higher
Speaker 1: than a fifteen advantage athletics?
Speaker 2: Would that work? Yes?
Speaker 3: Twenty one?
Speaker 1: So you rip nvena out of the syrup the syrup probably, Yeah,
Speaker 1: it's painful, Navina.
Speaker 2: I will say that.
Speaker 1: And you collapse to the side. Experiment completed. Yes, yeah,
Speaker 1: you can't swim in the syrup.
Speaker 2: Yeah, all right, don't work.
Speaker 9: That.
Speaker 2: That just went terribly all around. Just I have another band, now?
Speaker 2: Could I could you guys just get on the tree
Speaker 2: and then I could just like throw you over the moat?
Speaker 2: Tell me like I can, how high is the role?
Speaker 2: Can you climb the wall? Well?
Speaker 1: Yeah, you could see the wall does go quite decently high,
Speaker 1: maybe like thirty feet or something in the air, something
Speaker 1: like that, decently high wall. But obviously it's across the moat.
Speaker 1: First moat, then wall, then city, then castle. Many obstacles, Yeah, yours,
Speaker 1: there is a bridge.
Speaker 2: Yeah, how close into the trees?
Speaker 3: You're out of the forest. Now you have to your
Speaker 3: turn back and get to the to the forest.
Speaker 5: We wouldn't be able to just bring a couple of
Speaker 5: trees with us and build a bit of a rudimentary
Speaker 5: You definitely can.
Speaker 2: It will take a few hours, but you definitely can.
Speaker 2: I could just throw you over the moat. But then, Crag,
Speaker 2: what do you do? I'll figure I'll figure it out.
Speaker 2: Don't worry. I'm talking.
Speaker 7: There's a few issues as well, because like, if we
Speaker 7: go across the moat, is there land on the other
Speaker 7: side of the motor is it just wall?
Speaker 3: There is land?
Speaker 2: You have some Yeah, you'd have somewhere to land. I'll
Speaker 2: aim for the gum drop bush probably. Oh god, Okay, Soss, we're.
Speaker 3: Constructing a bridge.
Speaker 2: No.
Speaker 5: I think the plan right now to have Crag individually
Speaker 5: throw each of us across the mode.
Speaker 2: So we are on the line. Next to the wall. Okay,
Speaker 2: we can do this individually, or you could get on
Speaker 2: the tree and I could throw you all at once.
Speaker 2: All right, if you believe you're strong enough to throw
Speaker 2: us on the tree, Yeah, sure, I'll give it a shot.
Speaker 2: Yeah I think so.
Speaker 1: Okay, Rick plan are Rick plan. You are the captain,
Speaker 1: so I will with your plans.
Speaker 3: You're the plan.
Speaker 2: Here's a potential plan.
Speaker 1: You throw us over the moat, we climb the wall
Speaker 1: using Sigma your help, because you're going to be fantastic
Speaker 1: at this.
Speaker 5: And then when in the city, we tell the guard
Speaker 5: that the emissary is about to arrive. And as we
Speaker 5: say that, crag you arrive, we get a guarded walk
Speaker 5: into the main cat So I can't see this going wrong.
Speaker 2: Sorry, Krum.
Speaker 1: At this point will turn to you and say, sorry,
Speaker 1: I know you're the plan guy, but if your plan
Speaker 1: is to talk to the guards and introduce ourselves, then
Speaker 1: why don't we just go through the front.
Speaker 7: Entrance because the guards will take us more seriously if
Speaker 7: we're already inside the city we approach the guards, if
Speaker 7: we have just left the main building and said we
Speaker 7: have in the main building, what the hell are you doing?
Speaker 1: I understand, I understand like you've already been let in
Speaker 1: by the guards, and therefore they're more likely to trust.
Speaker 2: You thing that the previous God, that's very clever question.
Speaker 1: This is why, listen. I always thought I was the
Speaker 1: smartest man alive. But but I very quickly realizing I'm not.
Speaker 1: It was just in food science. It was just food science.
Speaker 3: I was smarted. That's I met a science related question.
Speaker 3: I can I can give you the answer.
Speaker 2: Oh.
Speaker 5: Absolutely, But I think this plan is going to work.
Speaker 5: I can't see this going wrong. So Crag, throw us
Speaker 5: over the river and then give us, say, ten minutes,
Speaker 5: and then I think we'll introduce the emissary and you'll
Speaker 5: be standing outside. Ready works for me. All right, everybody
Speaker 5: get on the tree.
Speaker 1: Okay, yeah, I mean I'm okay. You guys will get
Speaker 1: on the tree. Crag, there's a lot of people in
Speaker 1: the tree. You will be rolling with disadvantage.
Speaker 2: I can't weigh more than two pounds.
Speaker 1: Yeah, okay, yeah, but it's it's it's it's it's sigma,
Speaker 1: it's pocket, it's and all that gear.
Speaker 2: How much way are we talking here?
Speaker 1: Like, Oh, I listen, I am letting you do it.
Speaker 1: I'm letting you fuck the tree through the air over
Speaker 1: a thirty foot wall.
Speaker 2: Yeah, are we throwing over the wall itself? The fuck me?
Speaker 1: Yeah, I'm just saying it's with disadvantage. Okay, all right,
Speaker 1: I'd like to castpartic inspiration.
Speaker 2: Thank you very much. Yeah, gave me one left plans
Speaker 2: I've ever heard. I believe this, don't. I don't have
Speaker 2: tactical mind anymore.
Speaker 3: You do a inspiration, it is disadvantage.
Speaker 2: Go ahead, okay, now, as I'm not going to burn
Speaker 2: the inspiration because it doesn't matter, would you allow I
Speaker 2: throw it and it just ends up like two feet
Speaker 2: in front of me and it's like right at the
Speaker 2: edge of the shore. Okay.
Speaker 3: I do want to stress. Yes, you quit failed.
Speaker 1: However, that doesn't mean it's an instant failed because that's
Speaker 1: already called. Okay, but you did roll a six, and
Speaker 1: I think even you will not get to the number
Speaker 1: you need to.
Speaker 2: Yeah, I'm not using a lot of inspiration then, Yeah,
Speaker 2: there's no point I slip at the last minute like oh,
Speaker 2: this isn't fucking walking. I mean, but it will be
Speaker 2: the worst possible fucking outcome, which is which.
Speaker 10: Is everybody's in the roads, even me, No, no, you yeah, d.
Speaker 2: God. Alright, I have a stress.
Speaker 1: I mean I'm gonna do I'm gonna do a D
Speaker 1: twenty perception truck for one of the gods as well.
Speaker 2: I have a thing. Okay, all right, all right, I'm
Speaker 2: I'm okay, okay, do your thing. And then I have
Speaker 2: a thing.
Speaker 1: I mean, no good noise of you throwing this tree
Speaker 1: and then all of them just like they exaus through
Speaker 1: the air.
Speaker 3: You guys, see, Wow, Candy Kingdom.
Speaker 1: It looks amazing, and then it just drops and it
Speaker 1: splushes you all onto a solid lake of syrup upside again.
Speaker 3: Like it's turned over. Okay, that noise goes and one of.
Speaker 1: The guards who's off in the distance goes, what was
Speaker 1: that and is now rapidly approaching your location?
Speaker 2: All right, all right, here's what I do. I run
Speaker 2: over to the guard like, listen, please, you.
Speaker 15: Must help me at once. The royal delegation has let
Speaker 15: it not be the therap you muck pull them out.
Speaker 15: You know how many guards that you can't comeback? Hurry up, man,
Speaker 15: hurry they die. It'll be on your head.
Speaker 2: I am an emisary of thirst. But the grand come
Speaker 2: please at once? Okay, crag crag, yes, yes, okay, okay, yes, right.
Speaker 1: I do want to say currently with your appearance, you
Speaker 1: look like one of what the fuck's his name? The
Speaker 1: the grill Master. Yeah, Ra, you have a fridge on
Speaker 1: your back. You are yes, I mean you are an ashcar.
Speaker 2: I'm built, You're built.
Speaker 1: You look like one of the grill Master's men. Give
Speaker 1: me a persuasion, but it is a very difficult DC.
Speaker 10: You critically failed again.
Speaker 3: It was another critical veil. So he goes, we're being attacked.
Speaker 2: I not commit to the syrup. Sorry, I'll not commit
Speaker 2: of the syrup. Hopefully another darg will see that and
Speaker 2: we'll try this again.
Speaker 3: But okay, sorry, sorry, roll to hit.
Speaker 2: Okay, I'm best gonna roll.
Speaker 1: Listen if you critically failed this hit, Okay, twenty one,
Speaker 1: you've got one one, yeah, yeah, twenty one.
Speaker 2: Knock his aid the erum. Listen. I don't think it's
Speaker 2: as easy he's gonna do the Yeah did he get
Speaker 2: a chat? Because the second he did, will do it
Speaker 2: seems like he's buying it. I slap him across the
Speaker 2: fucking head.
Speaker 1: I will do a strength We'll do a strength contest
Speaker 1: here then, okay, okay, okay, so here we go. He
Speaker 1: got a ten. You just got to be a ten.
Speaker 1: Give me a strength row, just a strength row, not athletics,
Speaker 1: just strength okay, twelve, okay, okay.
Speaker 2: All right, so you documented the serials down so he
Speaker 2: cannot make noise.
Speaker 3: All right, he has made noise already.
Speaker 2: Okay, Well the other guards here maybe, Well, that's what
Speaker 2: the roles are for, rusted, that's what the rules and
Speaker 2: the rolls are for. Okay, you're drowning in the syrup,
Speaker 2: and all your god is me and Spud, and I
Speaker 2: gotta admit I'm sorry. You guys might all fucking die
Speaker 2: here today. All right, to kind of push our heads back.
Speaker 7: Can you do.
Speaker 2: We're gonna get to this in a second.
Speaker 1: Sorry, because you guys will be making athletics checks, I'll
Speaker 1: let you have some other clever way of getting out
Speaker 1: of the syrup.
Speaker 2: You will be making athletics checks.
Speaker 1: I would say, when a ten ten, you could see
Speaker 1: the second guard over in the distance has not noticed
Speaker 1: anything going on. However, in time, he will become suspicious
Speaker 1: of his friend's absence.
Speaker 2: Okay, I'm gonna do new strategy. I Am not gonna
Speaker 2: and lie. No before you do anything else, cracked, sure,
Speaker 2: before you.
Speaker 3: Make group.
Speaker 1: Everybody's going to get a chance for an athletics check.
Speaker 1: And that does include the guard that's in the syrup
Speaker 1: mote right, sure, okay, so he's definitely more athletic than me,
Speaker 1: so everybody, and I'm going to do it for Pocket
Speaker 1: as well. And oh okay, so everybody give me an athletics.
Speaker 2: This wasn't my fault, by the way, I just want
Speaker 2: to let everybody know, like this is Rick Plans plan.
Speaker 3: This was right, almost entirely your fault.
Speaker 2: Okay.
Speaker 3: Crumb firstly is able to pull himself out of the syrup.
Speaker 2: He's on the bank.
Speaker 1: Great Pocket is unable to he's in the syrup, desperately tried. Ah, Sigma,
Speaker 1: you were able to pour yourself out of the syrup.
Speaker 7: Like my claws helped me get a purchased and I
Speaker 7: dragged myself onto the show.
Speaker 3: Rick Plan, You get so close, you use all your strength,
Speaker 3: but you.
Speaker 2: I'm remarkably lucky, though, so I'd like to try.
Speaker 1: Again, try again, try again, and you critically succeed. You
Speaker 1: hit some it's kind of a weak patch, like there
Speaker 1: may be some new syrup that hadn't luckily hadn't hardened
Speaker 1: as much yet that you fell into So you managed
Speaker 1: to get out, Novena, give me your role seventeen Novena.
Speaker 1: You get out, Oh my god, gets out. Everybody gets
Speaker 1: out except Pockets.
Speaker 2: Everybody made it.
Speaker 1: Out, also gets out. So the only one now drowning
Speaker 1: is Pocket. Pocket can get the guard. The guard is
Speaker 1: now in the syrup. Oh my god, shred the contest.
Speaker 1: All right, you've gotta you've gotta be the fourteen. You
Speaker 1: do you push it back into the syrup. Okay, So
Speaker 1: now he's back.
Speaker 2: I was just standing on the shore waiting for her
Speaker 2: to get out. Yeah, okay.
Speaker 1: So he's just endlessly trying to get back up, and
Speaker 1: you keep shoving him here. Maybe you're just holding him
Speaker 1: there now. To be honest, I'm just I'm just doing
Speaker 1: I'm just Are you holding him face down into the syrup?
Speaker 2: No, I'm not doing it because pushing him back into
Speaker 2: the syrup. Okay, so you just keep knocking him butting. Okay.
Speaker 3: Question is now, is anybody gonna help Pocket?
Speaker 5: So?
Speaker 3: I know Sigma definitely does not want to.
Speaker 1: I don't think Crumb particularly wants to either, But does
Speaker 1: Rick Plan Novena or potentially Crag want to help Pockets.
Speaker 1: He's got two guns. He's going to be bloody useful
Speaker 1: and on a purely practical way. I don't want to
Speaker 1: lose two guns in one go.
Speaker 11: As much as I do not like him, I I
Speaker 11: would not want to see him drown this way.
Speaker 5: I agree this is a horrible way to go. I
Speaker 5: wouldn't wish on them. That's on my worst enemies, apart
Speaker 5: from you know, probably in a few minutes time, where
Speaker 5: I will.
Speaker 7: But let's get him out of the syrups. I'd like
Speaker 7: to as far as I can, and with Navena's hell,
Speaker 7: gonna grab Pocket.
Speaker 1: And so if you have Navena's help, you give me
Speaker 1: an athletics with advantage. You'll need a fifteen you would advantage.
Speaker 1: You quit, you quit, You grab his hand, and you
Speaker 1: saw them out of the syrup. So many crits of
Speaker 1: both varieties. Pocket lands on the ground, horn, Why what
Speaker 1: the fuck? Why do you guys have to debate helping me?
Speaker 1: He looks up at you, He goes you, son, I
Speaker 1: bet you are gonna leave me to die.
Speaker 2: I think your ears are full of syrup or something.
Speaker 2: You must be mishearing. Yeah, you buy, I think you listen.
Speaker 2: I just didn't realize you were there. You know I
Speaker 2: was there was a penny. I didn't know.
Speaker 1: I what you like him was supposed to be perceptive.
Speaker 1: I know you said you didn't like me, and honestly
Speaker 1: I don't like you either, but I didn't think you
Speaker 1: were going to try to actively kill me. You fuckably,
Speaker 1: I've done nothing to actively kill you.
Speaker 2: Do you want to leave me to die?
Speaker 1: I wouldn't do that unless it benefited me, and this
Speaker 1: doesn't even benefit you. You better watch when you sleep, Sigma,
Speaker 1: because I'm I've got so many pockets and they need filling.
Speaker 2: Captain, he's threatening me. Yeah, I fill my pockets. I
Speaker 2: just need to fill my pockets.
Speaker 1: That could be with anything. It could be with goodies.
Speaker 1: It doesn't have to be individual liking fingers and toes.
Speaker 2: Pocket.
Speaker 5: The reason Sigma wanted to kill you was because you
Speaker 5: are just so incredibly abrasive to everyone that you meet. Now,
Speaker 5: this is not the time to do this listing time.
Speaker 5: Now we pulled you out of the syrup. I will
Speaker 5: pull you out of any situation you were in, because
Speaker 5: as much as I may not like you, you have
Speaker 5: the right to live. But the harsher you are to
Speaker 5: your friends and your colleagues, the less likely they are
Speaker 5: to put themselves in danger for you. Now, we're going
Speaker 5: to be in danger a lot, and we will help
Speaker 5: you a lot. But you need to think about the
Speaker 5: way that you treat the people around you, and maybe
Speaker 5: they'll want to spend time with you and help you
Speaker 5: out more. So, take a moment and think, because I
Speaker 5: guarantee he could hold you under the syrup if he
Speaker 5: wanted to captain.
Speaker 3: Respectfully, you only saved.
Speaker 2: Me because I have two guns. That's true, but I
Speaker 2: also have a sword, and right now we're in melee range.
Speaker 3: Pocket takes a step. Pocket takes a step back.
Speaker 2: I come back. I'm like, oh, thank god, you guys
Speaker 2: were saved. I tried to help, but I am not
Speaker 2: good at this. There's the guard over in the syrup.
Speaker 1: The guard in the syrup has now failed his subsequent role.
Speaker 1: He is now drowning in the syrup. I don't know
Speaker 1: if anybody wants to help the guard or just let
Speaker 1: him die.
Speaker 14: I mean I.
Speaker 2: I was doing that because he was going to like
Speaker 2: alert all the other guards that were here, and I
Speaker 2: don't think that was part of the plan.
Speaker 5: I think this god has actually become by the plan
Speaker 5: and he's now our ticket in. We save him, get
Speaker 5: his gratitude and walk through like here, thank god that
Speaker 5: you have a plan, boss, because I am way out
Speaker 5: of my depth here.
Speaker 3: Okay, so are you saving the guard that saw Crag
Speaker 3: put him into.
Speaker 2: The I have an idea. I'll pretend to be dead
Speaker 2: and you pull him out like you killed me, and
Speaker 2: then he'll help you in explain to misunderstanding.
Speaker 1: I can't say this going wrong at all. Let's pull
Speaker 1: him out. Crag, play dead, Crag, play dead, Crag give
Speaker 1: me a performance role? Rick, are you assures to be helpful?
Speaker 1: This give me an advantage? Athletics seventeen on the performance.
Speaker 2: Inspiration too?
Speaker 1: Oh my god, ad ten on the athletics. Even with
Speaker 1: advantage is not enough to save.
Speaker 5: I'd like to reach forward, realize that he's slowly too
Speaker 5: far and go well, nothing I could have done.
Speaker 1: The night slowly drowns in the syrup, faced out, got
Speaker 1: knocked in there, and he goes because he wanted to
Speaker 1: be sid He died the way he lived nameless. But congratulations,
Speaker 1: you are now on the other side of the motion.
Speaker 1: You've dealt with a guard. We're not on the other
Speaker 1: side of the moat well, because you threw it was across,
Speaker 1: and when you.
Speaker 2: Climbed out, you climbed out on the other side. Oh well.
Speaker 1: You didn't, no, Craig, you crossed the bridge to get
Speaker 1: to the guard. Otherwise you wouldn't have been looking.
Speaker 2: Mental Just there was a bridge.
Speaker 3: Okay, yeah, yeah, yeah, okay, hold up, hold up.
Speaker 1: If you never crossed the bridge, you would have never
Speaker 1: been able to push the guy in because they were
Speaker 1: assumed no.
Speaker 2: No, no, see. I assumed this was all happening on
Speaker 2: the opposite bank. They fall in. A guard ran across
Speaker 2: to our side of the bank and I pushed him
Speaker 2: stand there. Yeah.
Speaker 5: So we're across the moat, near the walls and crags
Speaker 5: on the other side, and in order to get across
Speaker 5: the bridge, which I assume is watched over by several
Speaker 5: other guards because the bridge would most likely get you
Speaker 5: into the city.
Speaker 2: I understand. So we are by the wall and you're
Speaker 2: on the crags on the other side.
Speaker 17: Right, Yeah, I have I have another plan, one patrolling
Speaker 17: perimeter guard, just the one we guard, so we can
Speaker 17: fall back to Sigma, you climbing over the walls, and
Speaker 17: then us announcing that the emissary is here.
Speaker 5: Nothing sally changed in that aspect apart from one person's dead.
Speaker 3: Right, Okay, so yeah, that plan just keeps.
Speaker 2: Oh so let's go back to plan A. All right, great, absolutely, yeah.
Speaker 2: I mean that was a slight hiccup, but I think
Speaker 2: we're back to where we need to be. All right, Boss,
Speaker 2: I'll leave it to you. Then I'm across the boat.
Speaker 5: Europe Sigma. I deal with that problem when we get
Speaker 5: to it. Can you climb over this wall?
Speaker 2: Yes?
Speaker 5: I want you to.
Speaker 2: I'm assuming that the castle is made of like a
Speaker 2: gingerbread type stone. This is not just the outside wall
Speaker 2: to get the walls city to the castle.
Speaker 1: It's like hardened caramel and candy and like jaw droppers
Speaker 1: and that sort of thing.
Speaker 7: What I want to do is using my metallic wolfy clause.
Speaker 7: I want to start digging handholds in the wall.
Speaker 2: I think you can just do that. Just scale, just
Speaker 2: get up. That's cool. Do you do you want to
Speaker 2: steal scale the walls?
Speaker 7: This is the most stressed I think I've ever seen. Okay,
Speaker 7: just credit fail and fall off the fucking thing.
Speaker 3: Okay, no more crack. You don't need to you don't
Speaker 3: need to roll.
Speaker 1: Climbing up the wall. I'd like to use the daggers
Speaker 1: that I've got from crag and almost like wherever you've
Speaker 1: stabbed your claws in, stabbed the daggers in as well,
Speaker 1: almost like ice climbing, but in the candy syrup.
Speaker 7: Wall I'm making, I'm making like pretty pretty chunky hand
Speaker 7: holes so we can use the holes as we climber
Speaker 7: behind you.
Speaker 1: Yeah, everyone just does have a climb speed, and I
Speaker 1: think it's relatively easy to climb up this wall especially. Yeah,
Speaker 1: you honestly are just syrups sticking onto the wall, getting
Speaker 1: up there, and then you get to the top of
Speaker 1: the wall and as you see you now view the
Speaker 1: amazing candy Kingdom. The first thing you notice is that
Speaker 1: the air smells overwhelmingly sweet. There are broad streets of
Speaker 1: polished candy stone that wine between pastel structures. There's confectionery
Speaker 1: monks that move in silent processions, chanting hymns of joy
Speaker 1: and sweetness. There's highs bridges that go between towers of
Speaker 1: frosting and gum drops spys. There's various signs and buildings.
Speaker 1: You could see the marshmallow row, the fondue gardens, the
Speaker 1: fonder gardens, the syrup forges, the frosting monastery, and at
Speaker 1: the heart of the kingdom rises the Kaiser's Candy Castle,
Speaker 1: a towering fortress built from the hardest sweets imaginable caramel
Speaker 1: cement made of toffee rock candy forming its foundations. It's
Speaker 1: got sugar glass like of stained glass, and it's spinning
Speaker 1: light across the town. And it's perfectly back dropped by
Speaker 1: shimmering peaks of crystallized sugar. And as you gaze upon
Speaker 1: this scene, I will do that to be continued for this.
Speaker 10: Hey, guys, what does it look like?
Speaker 2: I can't see from down here?
Speaker 5: Fuck me, looks like a lot of tooth to qua
Speaker 5: and sugar. Will be with you in five minutes. We'll
Speaker 5: get you into the emissary of the ashcar.
Speaker 2: Genuinely might be one of the worst sequences that I've
Speaker 2: played through the player. We just died there. I mean
Speaker 2: I would have been over. But yes, one hundred percent,
Speaker 2: everyone could have just drowned and died.
Speaker 1: I think if everybody failed, which is statistically quite possible,
Speaker 1: especially who is.
Speaker 3: A minus too.
Speaker 2: If you like, if you just failed your athletics check
Speaker 2: and there was nobody to lift you.
Speaker 3: Guys out, then oh my god, you guys all.
Speaker 2: Just would have drowned to death. You guys just would
Speaker 2: have drowned to death. Everything. We're all good. It's still
Speaker 2: Plan A. We're still on. Unlikely that we actually all escaped. Yeah,
Speaker 2: I mean it's incredible. I don't even know how strength.
Speaker 3: When it mattered, it was like a fifteen when it mattered,
Speaker 3: you rolled great.
Speaker 2: Yeah, every somehow fangled our way back to Plan A.
Speaker 1: And at the point that if it all went successfully
Speaker 1: from the get go, you would have you would have
Speaker 1: been at you know, the end justifies the means.
Speaker 5: Yeah, so we solved the problem. We finished it. Well,
Speaker 5: all okay, everything.
Speaker 1: That we so choose to do the most difficult thing
Speaker 1: in order to do it because could have individually, somehow,
Speaker 1: you could have individually.
Speaker 2: This is the sequence.
Speaker 7: This is the recipe so far for a spasty. In
Speaker 7: the episode is Crag says the most unhinged possible plan.
Speaker 7: Rick Klan goes ah smashing idea chaff, let's all do that,
Speaker 7: and everyone.
Speaker 2: Else caes that's my captain. Rick Clan is just enabling.
Speaker 1: Crag is like the worst advisor to a king who
Speaker 1: cannot make his own decisions wrong.
Speaker 5: So far, where we've gone, as far as we have
Speaker 5: so far, people have died, We've saved some people, We've
Speaker 5: found some items.
Speaker 2: Nothing's gone that wrong.
Speaker 1: Sweet ought to have felt grateful his life had been spared,
Speaker 1: after all, he was supposed to count for something. Instead,
Speaker 1: only felt was uncertainty, that queasy, half melted sensation that
Speaker 1: came from stepping beyond the borders of his home for
Speaker 1: the first time in his life. When he was young,
Speaker 1: he'd been taught firmly, repeatedly, and with diagrams, that the
Speaker 1: sweetest thing a person could do was to vote themselves
Speaker 1: entirely to the candy king. He had taken this to heart.
Speaker 1: He studied until his five eyes stuck together in the
Speaker 1: confectionery classroom. He'd battled in the chocolate colosseum. He'd even
Speaker 1: pass the sugar trials barely, and emerged a royal candy night.
Speaker 1: Everything his parents had ever hoped for, everything they'd bragged
Speaker 1: about to their neighbors. He served long, hard years beneath
Speaker 1: the King's banner, guarding the palace, escorting members of the
Speaker 1: royal court, fighting monsters. Even at first it felt noble, purposeful,
Speaker 1: clean in a sugar dusted sort of way. But time
Speaker 1: has a habit of souring things. Cracks begin to show
Speaker 1: in the metaphorical pudding, tiny traces at first, then splits.
Speaker 1: You couldn't unsee, orders that Dinoy's taste quite right, Smiles
Speaker 1: that came too quickly vanished too fast, and standing there now,
Speaker 1: alive and disconnected from it all, Sweet began to suspect
Speaker 1: that loyalty, like candy, was best enjoyed in moderation. Maybe
Speaker 1: the incident with the Twizzler was exactly what he needed. Disasters,
Speaker 1: he had noticed, were remarkably good at providing permission, permission
Speaker 1: to leave, to look elsewhere, to stop pretending everything was
Speaker 1: fine just because it had always been that way. He
Speaker 1: gave him an excuse to venture out into the world,
Speaker 1: possibly the galaxy. He wanted to learn, to see what
Speaker 1: other cultures lay waiting beyond the polite, sticky certainty of home.
Speaker 1: He had always wandered about life outside the Kingdom. Outside Castrovia,
Speaker 1: the spice Plains loomed on the horizon, vast and dry
Speaker 1: and aggressively savory. He drew a long breath, tasting dust
Speaker 1: instead of sugar, and stepped forwards into lands that promised
Speaker 1: many things, but sweetness was no longer one of them.