Speaker 1: In the year two thousand and seven fourteen, a new
squad of operatives was chosen by the College of Illusion.
These fools promptly went on to frustrate their DM at
every opportunity. Today, still working together because really, who else
would work with them? They survive as adventurers of fortune.
If you have a problem, if no one else can help,
and if you can find them, maybe you can hire
the Second Breakfast Club.
Speaker 2: Tony Kinney as Eddie.
Speaker 3: FELSONI, Jess Owen as a deer a Glow, Michael Cole
as Urag.
Speaker 4: And Jesse Wicks as Bill Cuilance, Nico Rodriguez as your DM.
Speaker 1: Welcome back to the continuing tales of a Fool's Quest.
Speaker 3: When last we left our heroes, they had arrived in
the Town of Curiosity, a random city in the Evocation Nation,
and they found out that a lot of the city people,
the common citizens that weren't recruited to be soldiers, held
a grudge against the Evokers for making them go to war.
Not a lot of people have embraced this war. Then,
to continue on their path to Shalla's Tower, they wanted
to get kind of their bearings to figure out where
they were so they met the town healer, a woman
named Elena Moonvane, and she might have been cast in
some non evoker magic that's up in the air. She
took them to meet Governor McAllister, who said that he
didn't know anything about the Shalas Tower, but he got
governor reports and he was acting kind of shady, so
they weren't sure about that. Then they went to go
stay at the Cooking Pot, which is the tavern that
they were going to do. Bill played a gig and
then Ouag decided to go spy on Elena and he
saw her using what appeared to be some kind of
blood magic in her room, and then she left her room,
and then he escaped back out the window and got
back to the cooking Pot. That's where we are.
Speaker 5: And she's got a bug bag.
Speaker 3: She has a bug bag, but she did not take
it with her, and u Rag did steal two magic wands.
Speaker 6: I did, okay, And I'm still a weasel, yeah.
Speaker 3: Yeah, yeah, yeah, a diesel weasel and a diesel easel.
Speaker 6: Are you still invisible? The invisible diesel easel?
Speaker 5: And because we never strictly said it, I still have
the crossbow.
Speaker 3: Yeah yeah, so far as dismay. He tries chicken to
take it.
Speaker 6: From you, so.
Speaker 5: He thinks he's on nimbly.
Speaker 6: Did I show get to your Bill the wands yet?
Speaker 3: No, I mean not you. You just were getting back
to the cooking pot to tell them what you've uncovered with.
Bill had just finished the show. So you're all sitting well,
I mean you're invisible running through, but the other three
you're sitting and uh booth having beers after the show.
Speaker 6: How crouded is it? Is it difficult for me to
meander through the crowd. No, it's not too difficult. So
I'll make my way to their booth and kind of
hide under the table. I don't let them know I'm there.
Speaker 5: Dad, I definitely would have jumped like what, Oh, it's just.
Speaker 3: They don't see you. You're still invisible until yeah, Die
takes care of that.
Speaker 5: I think that was your cue.
Speaker 2: Yeah, snap my fingers and release that spell?
Speaker 6: All right? So, Uh, I would have had the wands
like in my mouth. Probably is like stupid looking giant
savor too things? Why do you het Kadi?
Speaker 2: Uh could take him out of his mouth?
Speaker 6: Slidy? Sorry, I chewed on him a little bit.
Speaker 2: Sorry.
Speaker 6: Where I found Elina's room. She was doing some really
weird blood type magic. M Oh, she almost found me,
but I managed to lay low. She's got a bug
out back to something sketchy about her.
Speaker 2: Mm hmm.
Speaker 6: I found those two wands on the way out.
Speaker 2: Yeah, I don't. She's an evoker. No, she thinks we are.
Speaker 4: M m hm hm.
Speaker 2: Hm. She's not an evoker, but she seems to help people.
Maybe she's a potential.
Speaker 6: Ally right, it could be a front too.
Speaker 2: Yeah, yeah, I could. Well, well we'll mull that over
a bit. Meantime, I'm going to take a look at
the wants.
Speaker 3: That I already told him what they were. I think
they're ones of lightning, a lightning bolt, both of them. Yeah,
I'm pretty sure that's why I said last time I
was looking for my notes.
Speaker 6: Side White, Well, maybe I probably shouldn't have chewed on him.
Speaker 2: It's probably first standing on end a little bit.
Speaker 6: Had an of that sort of thing this past week.
Ind mikes up Porky buying with your weasel. Some big
weasel in all his hair looks like Einstein. Okay, so
we need to get into the tower. What's his face?
Speaker 4: Has some connections we need him to give us connection.
He won't, but he seems kind of shady too, right,
Governor McAllister.
Speaker 6: Yeah, well it's politicians.
Speaker 4: Oh it's fair, but I'm saying, like like him and
Elena seems kind of close and he seems kind of shady,
so I wonder if he knows who she is, Like,
maybe we could live leverage of this information to get
ourselves into the tower or the shot.
Speaker 3: And at that very moment, you all feel, everybody but
Eddie feels a little worse as those temporary hit points
that you all got from Lena fade away. So oh, rag,
that's five hit points of damage. Idea, that is six
hit points of damage. Bill that two hit points and
Hobbs is down seven again.
Speaker 2: No, I was re preparing a spell mm hmm cure wounds.
And do I notice they started looking a little rough again.
Speaker 3: They all look a lot more physically exhausted. All of
a sudden, you just see all three of them kind
of deflate.
Speaker 2: Okay, you guys, you guys all right.
Speaker 6: My kinkersar came back.
Speaker 5: I'm not feeling tip top their brand meow, doesn't matter
how much you beg we ain't getting a bet.
Speaker 2: I cast cure wounds on each of them.
Speaker 6: We'll start with it here, and I was probably just
sitting in the next bot for.
Speaker 2: The care that's six h points nice and then who
raging or Bill and Hobbs.
Speaker 6: Hobbs needs it more than I'm probably fine. There was
two hit wins. I don't remember if I was heard
or not.
Speaker 3: You were Yeah, she hields you for five.
Speaker 2: Yeah, so we'll do rag next.
Speaker 6: That's a six.
Speaker 2: Okay, all right, so I'll take the minus pent on
going and then try that again. That's much better. There's
a ten.
Speaker 6: You want me to tell Hobbs okay, yeah, that's that's four.
I'm good, hob So I haven't tell you.
Speaker 2: Go on.
Speaker 6: Well, I mean, let me tell you this song.
Speaker 3: I write about, sob Katie.
Speaker 5: Don't need to do ten.
Speaker 6: Ten.
Speaker 4: Yeah, and I'm gonna double I do that song though.
Speaker 5: You gotta give him the full song.
Speaker 3: I do die uh huh, only because you're not, like
actually in combat. Remember I said you have to state
before you roll if you're doubling one of them.
Speaker 4: Oh yeah, well I was only doing one. I was
only doing healing. I'm not gonna get them damage because
I'm not in combat.
Speaker 3: Well, I didn't know if you had like the help out.
Speaker 4: That's fair. Yeah, no, you are correct that. Yeah, I
wasn't even I will have to build that habit. Yeah
it was thirteen hit points.
Speaker 3: Okay, damn. So yeah he's good.
Speaker 6: He's good.
Speaker 4: I was like a lion.
Speaker 3: Now you all feel better again.
Speaker 6: It wasn't even dice this time.
Speaker 4: You want to go shake down the Lana.
Speaker 2: Yeah, I think let's go chat with the lay though.
Speaker 5: All right?
Speaker 4: Should we get pitchforks on the way?
Speaker 6: This feels like a pitchforks moment. I could make a pitchfork.
Speaker 5: I've got a couple of axes. I'm not using.
Speaker 6: I feel like that escalated.
Speaker 5: You asked for pitchforks. I've got axes. They're the same thing, right.
Speaker 2: I mean it'll work, It's probably fine. I don't think
we need the pitchforks.
Speaker 6: If I turn into a ball rog, I can set
him on the fire.
Speaker 5: I could set him on a fire. Somebody slap me.
Speaker 4: Stop hop don't do it. No matter how much you bags.
Speaker 5: We don't do it goes up in flames and he
breaks out.
Speaker 3: His fur burns. Smells ovel.
Speaker 6: Just one of those those pink hairless cats. Siamese, little
candle flame.
Speaker 2: On the end of his tail.
Speaker 3: So you guys walk out of the the cooking pot,
boiling pot, the boiling pot, boiling pot.
Speaker 2: Yeah.
Speaker 5: Yeah, we're feeling fine. We're feeling fresh, all right.
Speaker 3: Pet, you're gonna go to Atlanta's house.
Speaker 2: Is that where we're going? Yeah, it seems like we're playing.
He said, she's got a bug out back there.
Speaker 6: But she left and I just left from there, so
I can need you right to it.
Speaker 2: Yeah, so we go there. She can't Mike, you know,
avoid doesn't grab the bug out bag and ditch town.
Speaker 6: See it's true.
Speaker 4: Maybe she's got food that too.
Speaker 2: We can right her first.
Speaker 3: You guys just had free dinner, all right, So is
that what you do? You head to Elena's Yeah, all right,
which is just above the doctor's office in a seconds,
So you guys, you make it up there, do you?
Speaker 4: How do you go in?
Speaker 3: Last time you crawled through the windows. So is it
locked her door?
Speaker 2: Yeah? No, I'm just gonna open the door and.
Speaker 3: Go in, go into the doctor's office, head upstairs to
her little apartment area, all right, So you get there,
She's not there right now. So I'll let you guys
set the stage however you want before she gets back.
Speaker 2: All right, I'm gonna have one lamp on the entire
room and shadow can't see my face with the rest
of me while I'm sitting in the chair when she
walks in, you know, and then I'll.
Speaker 5: Be behind the doors.
Speaker 4: We're all going to hide in the closets so that
we can watch. I do you have his detective moment
high part in the closet.
Speaker 5: As a weasel.
Speaker 2: There?
Speaker 5: I was, no, But for real, you're gonna sit there
with a lamp on. Oh yeah, okay, I'll hide behind
the doors.
Speaker 6: I'll lay down like walks there, smoking and panion next
to the chair.
Speaker 3: Hobbs will crow up on her bed and at the
foot of her bed, just.
Speaker 6: Wait, burrow under the blankets, just a lump on the.
Speaker 3: Bed, occasionally twitches. All right, So you guys got the
scene all set. You sit there for about two hours waiting,
holding this pose.
Speaker 6: Hobbs falls asleep. You just hear him purring.
Speaker 3: Then finally you hear Elena walking up the stairs to
her apartment. You hear her open up the door, kick
her shoes off, and walk into her apartment. And she
sees the disting bodied body.
Speaker 2: And long day, Elena.
Speaker 3: Yeah, it was. Uh, she backs up towards the door.
Speaker 5: Bill is just what in the middle of the room.
Speaker 4: No, I'm hiding in the closet.
Speaker 6: Ok yeah, help me.
Speaker 2: Not thinking of bugging out without your bug out bag.
That seems like a silly move. I just, uh, just
thought it was about time we had a talk. Okay,
hell a vokre to a vocre.
Speaker 3: Right, sure, yes, Okay, it's just I noticed.
Speaker 2: Some funny things about your healing. Seems to be temporary.
I'm just curious what spell that is.
Speaker 3: Oh, it's just a you know, lesser healing spell.
Speaker 2: No, I'm not familiar with that one. Lesser healing is
called though. Uh huh yeah, can I see your spell book?
Maybe I can copy that down.
Speaker 3: Oh sure. So she actually pulls out a spell book
and she shows you her false life right yeah, false life.
Speaker 6: Yep.
Speaker 3: So she shows you the spell for false life. There's
no name above this the spell, so you don't know
what it's called. But she does show you the the spell.
Speaker 2: I can recognize that it's necromantic.
Speaker 3: I have a role for it. Yeah, you've been trained
to see it, but you don't know.
Speaker 2: I don't, so I do not that's that's that's one
will be Greek was the seventh.
Speaker 3: But it's unfortunate yep, So you don't know what school
of magic it is, even though she just showed it,
so there's no name on it.
Speaker 4: Try to cast it from a look, why do you
show me? A Kish recipe.
Speaker 2: Takes time and study the master and the spell. So
I don't feel what kind of be it down?
Speaker 6: That was a bluff.
Speaker 2: I just wanted to get a look at it.
Speaker 5: Oh, I just have the crossbow like aimed on her,
so let me know.
Speaker 2: Listen, we we think one of two things is going on. Okay,
I think you're not an evoker because you're either a necromancer.
Speaker 6: Or a warlock.
Speaker 3: What proof do you have now?
Speaker 2: I don't have any solid proof at the moment, just
a lot of circumstantial evidence.
Speaker 3: Well, I mean calling someone a warlock is a very
very strong accusation.
Speaker 2: It is it is, and it's not what I'm making yet, Okay,
And I think it's important that we sit down and
have this talk because I myself I'm also not an evoker.
Speaker 3: Okay, then why are you trying to get the Shalla's Tower?
Speaker 2: Well, you see, I need some socks.
Speaker 3: Okay, some socks. I have some socks.
Speaker 2: If you need some specific socks. It's it's important to
get to the tower. Now. Listen, I've met I've met
a few warlocks in my time, and uh, well, I
am not a fan of them. I'm also not a
fan of falsely accusing someone of being one.
Speaker 3: Can you you said you're not an evoker?
Speaker 2: I am not.
Speaker 3: Can you cast a spell that isn't evocation?
Speaker 2: I can. I'm an illusionist.
Speaker 3: Then make an illusion for me.
Speaker 2: I'll make a that's a nine. I'll forget the spell after,
but I will just make a silent image of me
next to me.
Speaker 3: Okay. Yeah, She's like, oh, so are you guys like, Okay,
I am not a warlock, but I am a necromancer.
That spell that I was telling you about is not
called messer heel. It's called false.
Speaker 2: Life, okay.
Speaker 3: And that's why the health that you had that made
you feel better, it just reinvigorates you for a little
while after you've been hurt. It's not designed to actually heal.
Speaker 2: So it's something I haven't talked about with very many people.
But I'm curious because well, you're pretty far from necromancing
nation right now. So you've probably seen quite a bit
of stuff. Have you met anyone who can cast magic
from more than one school?
Speaker 3: No, I haven't, not, I mean other than a warlock.
Speaker 6: Yeah.
Speaker 3: No, I've never even really met a warlock. I've seen
one from a distance, but I've never met one a warlock. Zoo,
she was getting killed for being a warlock. It's a
public display.
Speaker 2: Have you ever tried to cast a spell from a
different school of magic?
Speaker 3: I mean, I haven't in a long time. When I
first got tested at the Academy, they tested us from
multiple schools, but that was maybe a decade ago.
Speaker 2: Now I want to pull my spell book out, okay,
and I'm going to tell her I've learned spells that
aren't illusion and been able to cast them. And I
am not a warlock.
Speaker 3: You haven't signed a deal with a patron, I have not. Huh?
Did anyone sign it on your behalf? Like, does anyone
have ownership of you?
Speaker 2: Not? To my knowledge?
Speaker 3: Huh? And you can cast multiple schools?
Speaker 2: Yeah. It all started with a scroll we found, and
I just I thought I'd try off the scroll, and
then I thought, you know what, why not try copying
this to the spellbook? See what I can do with it.
Maybe I can create an illusion version, right, except I
was able to cast it as what was it? Conjuration?
The first one on as a conjuration spell.
Speaker 3: Can I see this film? Maybe I can do it too.
Speaker 2: That That was my thought. So I'm gonna open up
my spellbook to h Tensor's disc okay, and then see
if she can prepare that spell.
Speaker 3: She's gonna try and she does not. She thinks she
gets a good handle on it, and then she begins
to try and cast it, but there's just no magic
there that comes with the words. She's like, well, that's unfortunate.
Speaker 2: That is unfortunate.
Speaker 3: But now that you're here, now that I know you're
not evokers, I'm not sure what going after a pair
of socks means in Shaalace Tower, but means just that
lady I earlier tonight was.
Speaker 6: The voice behind her behind the boto.
Speaker 3: Earlier tonight, I had to do a little bit of
blood magic to take a look at our friend, Governor McAllister.
Speaker 2: Yeah, what's the deal with him? Well, he was.
Speaker 3: Lying about not having contacts that Shawa's Tower to you.
Speaker 2: I know he was.
Speaker 3: I've heard him talk about her before at the pub
but I think, well, I also have tracers in his blood,
so it's easy for me to kind of go through
his stuff, especially when he's thinking about something a lot.
So you coming in, he was definitely thinking about Shawla's tower,
and I was able to identify that he's got a
small bag in his office that might have something connecting
him to the tower.
Speaker 2: Good to know. I appreciate the intel. Yeah, and listen,
sorry about the drama. It's a illusionist, you know. Well.
Speaker 3: I mean, you guys are way better at the spy
game than I ever was, That's for sure.
Speaker 4: I'm gonna pop out and go. And I was in
the closet.
Speaker 2: So speaking of the spy game though, what.
Speaker 3: I'm so happy for you coming out.
Speaker 4: I knew it though, Just like listening here, explos hats.
Speaker 2: Speaking of the spy game, where what are you doing here? Anyway?
This is a dangerous place for someone who's not an evoker.
Speaker 3: Yeah, so I'm here because we had some spies from
the Evocation Nation and they had this tool that they
were using that had this lens and it allowed them
to identify types of magic and also anybody that can
use magic. So we recovered it from one of their
cells in our country, in the Necromancy Nation, and we
were able to test this device and confirm that it worked,
and we just we're not sure how it worked, what
technology created that, but it uses a specific type of
lens and they put it into this machine and they
can target and assassinate magic users.
Speaker 2: Oh and you got the machine or the lens your nation?
Speaker 3: I mean, we have we have the we have recovered
a full machine with a lens. But after some testing
and after a few uses getting it to work, the
lens eventually broke.
Speaker 6: Can't we have that like the lens? Yeah, we have
a set of lenses, Yeah, that we.
Speaker 2: Are quite sure what they are. Yeah, we picked them
up from the Have you seen that device in person?
Speaker 3: I have, Yeah, I was one of the ones that
researched it.
Speaker 2: Would you recognize the lens the lens.
Speaker 3: Yeah, I would, or something similar.
Speaker 2: All right, I'm gonna I'm gonna pick that out. What
do you think of this?
Speaker 3: She takes it and she goes over next to the
lantern to be a little bit closer and like flipping
around in her hand and looking at and she's like this,
this is it. This is the same same style. It
looks like it might go into a smaller machine than
than the lens that we had. But it's the same
cut we thought it was for like a looking glass.
Speaker 6: But that was the one we got off a agent semen.
Speaker 2: Right, yeah, secret agent man. We got it off on
an evocation infiltrator, such an assassination tool. So why are
you here? I did you? Did you track the device
back to the tower here or yeah?
Speaker 3: That's well, that's what we've been working on, not at
the tower. I was trying to get closer to the
central government. But then, you know, I've been working my
way up. I've been here for several years at this point.
Then they had marching orders to go conquer the Abjuration nation,
so a lot of the high profile people left, and
I didn't want to get looped into a battle where
they suppose that I'm a n poker, you know, so
I had to stay behind.
Speaker 2: Yeah, it makes sense. So you made any progress though,
tracking down where it came from.
Speaker 3: No, I have heard stuff about Shalla's tower. I didn't
really put it together that that might be where the
contraptions were being made though, but I could be wrong.
I didn't have any real leads to go on.
Speaker 2: So the Chatte Tower, that's where we think Magnus Devlin is, right.
So have you heard of Magnus.
Speaker 3: Devlin mm hmmm, Yeah, just kind of rumors, just.
Speaker 2: He's the boogeyman and scary and hunts down people in
the night or whatever.
Speaker 3: Right, Yeah, but even a little bit more on top
of that, there was a community one of the more
prominent evoker lords owned all of this land. His entire
family was just assassinated a few months ago, and people
attributed that to Magnus Devlin.
Speaker 6: What do you know about lyches.
Speaker 2: I don't know much.
Speaker 3: About them outside of what's been in the legends and
the books and stuff. That they can have a philactory,
that even if they're destroyed, they can respawn at and
that they typically hunger after power and untold magics.
Speaker 2: See, we think Magnus Devlin is in the tower here,
that's who we're here to see.
Speaker 3: That would be strange. The tower is kind of a
municipal building, right, Like it's owned by the government.
Speaker 2: Yeah, but I mean the government is run by powerful
magic users and supposedly he's the most power all right.
Speaker 3: Yeah, that's a valid argument. It's not really how we
do things in the necromancy nation. But evokers are strange folk.
Speaker 2: The vokers are a strange folk. Not even if he's
out there, there may be information on them there government
records or some such.
Speaker 3: Yeah, that makes sense to me.
Speaker 2: We're gonna try to get in there and to track
him down or see if he's in there. So we
appreciate the information about the mayor's the mayor's connection there,
governor governor, governor's connection.
Speaker 3: That that fella governor McAllister.
Speaker 5: McAllister makes great sandwiches.
Speaker 2: I think we ought to head on over to the
governor's place.
Speaker 6: That well, you guys are talking to him. I can
scout around and see if I can find that bag
she mentioned. Are we gonna we're gonna keep those things?
Speaker 5: The ones?
Speaker 2: Yeah, I guess I'll get those back.
Speaker 6: Stop.
Speaker 3: Okay, she takes them back. She's like, oh, thank you
for doing that. These are kind of my failsafe. If
somebody needs me to cast a evocation spell, I.
Speaker 2: Have to use this something. Yeah, I get it illusionists,
so you know I got it easy.
Speaker 6: Sorry, I lift at him earlier when I was scouting
you was someone in the room.
Speaker 2: Sorry about the teeth barks on them too.
Speaker 6: I tried not to bite them too hard. I didn't.
Speaker 4: Also, sorry about the raccoon poop or the weasel poop
in this the corner of the room.
Speaker 5: I'm not weasel poop.
Speaker 2: You got a cat box.
Speaker 5: There's a cat in your bedroom, by the way.
Speaker 4: Big weasel pellets all over there, the rags over there,
just scratching the floor.
Speaker 2: Go wake cobs up off the foot of the bed.
Speaker 6: Back up into a corner.
Speaker 3: Wakes up and stretches and big stretches like, oh my god,
how many of you are there? Make some biscuits into
her comforter, and she starts shredding them.
Speaker 2: All right. I think that's uh. I think we're done here, Helena.
It's been a pleasure to speak with you.
Speaker 3: Well, thank you for not blowing my cover.
Speaker 2: Thank you for indulging my sense of drama.
Speaker 3: Okay, well, good luck.
Speaker 6: I think we're agreed that all secrets don't leave this room.
Speaker 3: Oh yeah, that wouldn't do me any good. Be in
more trouble than you guys would.
Speaker 6: I mean, I'm gonna write stories about him much later.
Speaker 3: Just changed my name to something else.
Speaker 6: Protect the Necromancer, Protect the Necromance.
Speaker 3: We'll just call you.
Speaker 2: I don't know if she's innisen.
Speaker 6: I thought you were referring to you.
Speaker 4: Said, mmm, I.
Speaker 2: Can give him my name. They'll never catch me.
Speaker 4: I mean earlier she asked you if you signed any contracts,
and you're like no, like three minutes after giving a
house your skin time.
Speaker 2: So okay, that's a house, not a patron. I don't anything.
I'm the patron, but it's fair. I don't. I could
cast the spells before that, so I don't think it's
anything to do with that. I don't think those are retroactive.
Are they retroactive?
Speaker 3: You guys, leave out the doctor's office and back out
into the end of the evening streets of curiosity. Our
heroes will return after these messages. Hey there, it's go again.
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And now that the commercials are out of the way,
it's time to dive back into the foolishness. You guys,
leave out the doctor's office and back out into the
into the evening streets of curiosity.
Speaker 6: Let's go, uh, let's go intimidate the governor.
Speaker 3: Yeah, all right, so you make your way down the road,
and it's easy to see which place belongs to the
governor because it's the governor's mansion and it's this big building.
It's two stories with an actual like little extension on
the top that really kind of makes it like a
little tower above that would be a third story but
beautiful looking house. All of the curtains are white and closed,
but there's like lights beyond all of them, so you
can see into the mansion and and yeah, it's just
kind of stand alone. There's uh, some bushes and stuff
that are out in front of the building.
Speaker 6: Oh yeah, I'm so sad already, best best of today.
Speaker 4: I feel like I'm supposed to. I feel like I'm
supposed to be dressed like a Newsy for this.
Speaker 2: I'm sunna say. You have a wagon full of clothes,
but it's just all ats.
Speaker 4: So it's also on the other side of the cave
across the countin.
Speaker 6: Oh yeah, right by forest animals.
Speaker 3: Nay, you're wearing a guards outfit aren't you. Yeah, yeah,
that's uh, that fits, that fits what's.
Speaker 2: About to happen. All right, that's going up to the door.
Speaker 5: I haven't put the crossbow down. It's just still all right.
Speaker 3: So you go up to the door, You walk up
a few of the steps, and you can hear some
music playing in.
Speaker 2: There is loud.
Speaker 3: It's kind of loud.
Speaker 2: Is there a party? You don't know? That?
Speaker 6: Turn anybody outside peeping in a bush?
Speaker 3: Because nobody outside news.
Speaker 6: Yeah, all right, I'm gonna weasel up to one of
the windows and punch up and flip through a window.
Speaker 3: There are all the shades or all the curtains are closed,
so you can just see what appears to be a
silhouette moving like back and forth across the window, the
one you're looking at.
Speaker 6: The window locked yes, yeah, yeah, but you can.
Speaker 3: Try and pick it if you want, but or get
somebody a little bit more proficient.
Speaker 6: I think I'll just take a minute or two and
like go from window to window to see if I
could find one that either gives me a better dvantage
point or.
Speaker 3: Unfortunately they're all closed nice and tight.
Speaker 6: Yeah, what kind of vibe does the music give me?
Speaker 3: It's like somebody's playing a fiddle and somebody's just like
a beat. Yeah, it sounds fun like a party jig.
Speaker 6: I'm gonna go up to the front door.
Speaker 3: Okay, already walked in and it's locked.
Speaker 4: Oh right, yeah, I was gonna say, hopefully, go up
to the front door and then try to quietly open
it and it's locked.
Speaker 3: Yep, all right, cop knock.
Speaker 4: I'm gonna knock, but I'm gonna do the knock the
dundun dun dun.
Speaker 3: Oh, let me see it, okay, so that you hear
no response.
Speaker 6: Let's start scope in the second floor. See if there's
any balconies or open doors or windows.
Speaker 3: There is a balcony up there. It actually kind of
rings the second floor, so you can scambern up just fine.
But even on the second floor, uh, there is. So
you're trying all the windows. Yeah, there is one window
that you find is unlocked and you could slide it open.
Speaker 6: Okay, I'll poke my head over the ra.
Speaker 2: Toss him up a rope.
Speaker 6: Okay, all right, I'll anchor it somewhere or just tie
it to me again.
Speaker 3: Yeah, either way, okay, climb on up. Yeah all right,
so you climb on up I'm not gonna I'm not
gonna make your roll for it now with you're now
with your rope and you're good right now, Is it
just the two of you up there? Or does everyone
else follow?
Speaker 5: I'm gonna follow, all right, Probably shouldn't split the party.
Speaker 3: Come on, Hobbs, all right, So all five of you
go up there, big Hobbs, roll for it because it's funny.
He's fine. Oh, he's fine. That's an eleven. So you
make it up to the second ring or yeah, the
second floor and get to the window.
Speaker 2: I'm just doing what I'll guard with you.
Speaker 6: I'll go through. I'll go through kind of quiet and stealthily.
Speaker 5: Hobbs should go through too, Yeah, me and Hobbs. So window.
Speaker 3: As soon as you open the window, do you hear
your kind of creaking noise and then full noise as
this canister full of something swings down from the roof
at full force and hits you directly in the chest
and it's going to send you that six damage which
is your armor, so pan not taking any real damage,
but it knocks you back through the window and off
the second floor.
Speaker 6: Onto the ground, landing great unceremoniously on the bottom floor.
Speaker 2: Then you hear the music.
Speaker 3: Stop record scratch, record scratch.
Speaker 6: Somebody grab the piddle, somebody can use a song.
Speaker 3: Bill you're up, start playing.
Speaker 6: I'm gonna walk in.
Speaker 3: So you step through the window, you actually go through,
actually around the thing. Okay you, I'm gonna need a
dexterity check from you.
Speaker 4: Yeah seven.
Speaker 3: Okay, So you succeed a little bit. You don't fall out,
but instead what you do is you walk through and
you twist your ankle on the top trucks that are
just on the inside of getting a window. You didn't
see them because it's dark in there, and you twist
your ankle, which is going to really impede your running
for the next few minutes. And also you take four
points of damage. Who's next, cast.
Speaker 2: Blink on myself, okay, gives me a fifty percent chance
to avoid that stuff.
Speaker 6: I'm also gonna after it happened them.
Speaker 4: There's there's golf traps.
Speaker 3: That's a that's a fourteen on the safe Okay, cast,
I'm a cast, So I got that going for me.
Speaker 2: That's I'm gonna keep in mind. The colchrups have just
been moren about uh huh and got it gingerly stepped
through the window right through.
Speaker 3: Man, you step through the window tippy toeing pass Oh,
go ahead and make your decksty check for that. But
you can get a plus two.
Speaker 6: For being aware that twelve.
Speaker 3: Oh roll it again. You might be dancing to that one. Okay,
all right, so you gracefully can tiptoe through those coultrups
with no issues whatsoever. You can even kick a few
to the side to kind of.
Speaker 2: Yeah, clear them out of it for everyone else.
Speaker 3: All right, Yeah, take you long enough.
Speaker 6: I know, I know this is great though.
Speaker 2: I'll help go out. Okay, let mean help him up
because he fell. Oh yeah, and uh, I gonna just
way for my eyes to just a little bit. Okay,
see if I can scooch along to another window and
pull the curtains open a little more little, a little
more lighted.
Speaker 3: Yeah, you guys don't have any torches with you anymore,
do you.
Speaker 5: Yeah, but I've got an oil lamp, so I'm gonna
toss that in there for you.
Speaker 6: I've got glowy eyes.
Speaker 5: You're gonna burn the mansion down.
Speaker 2: Start getting that oil lamp.
Speaker 4: But all right, the mansion keeps kicking our ass, I'm
gonna it'll use your eyes.
Speaker 6: Kevin's had plenty of prep time.
Speaker 3: His name is Governor. You guys give up thirsty for more.
Speaker 6: Which explains the silhouettes in the window. That's great, it's great.
I love it.
Speaker 3: I'm not touching any door, kno.
Speaker 5: Or going down any steps.
Speaker 3: Eddie, light that fucking lamp.
Speaker 5: Tell me what you see.
Speaker 2: Lamp and take a look around.
Speaker 3: Okay, see you take a look around. You do see?
Speaker 2: Uh?
Speaker 3: You see one more trap. It's another paint can trap
that's above the door that leaves this room. So you
could clip it. Clip you could disable it if you choose.
Speaker 6: The one that yeah, the one you don't see. What's
gonna get you?
Speaker 2: Go disable that? Say something about a nice try.
Speaker 5: Healthy animal. All right, I've seen this movie. Oh you
like to play with fire? Somebody slap me.
Speaker 2: The doorknob. Open the door.
Speaker 3: Okay, test the doorknob.
Speaker 5: Test the doorknob.
Speaker 6: Just slap it a couple of times.
Speaker 3: First, see you open the door and it leads out
into a hallway. Again, super dark on the second floor.
The lights were all on the main floor, but you
can see some light glowing from the main floor up
through the stairs. But it's not enough to really illuminate
the hallway that you're in.
Speaker 2: But we got this lamp, so I'm gonna take that
out there.
Speaker 3: Oh okay, slowly, carefully this place.
Speaker 5: Step gingerly. Yep, there's gonna be nails on one of
them boards.
Speaker 2: I still got the blink up.
Speaker 5: Wait did he grease the rail? We can just slide down.
Speaker 2: So.
Speaker 3: You have that out in front of you. Oh man,
make now, I'll just say you can see it. It's
not super well hidden. Make a roll. Actually, we're gonna
do wisdom. We're gonna do survival. I'm trying to seven seven. Okay,
so you easily see the trip wire on the floor
that runs across from the anister to the wall. You
don't know what it goes to.
Speaker 5: Though, I can't see what its.
Speaker 2: And I'm gonna press myself to the wall just so
I'm not like in the middle of the hallway. They'll
pass me one of your tiny sharp symbols.
Speaker 6: Okay, one of your throwing symbols. I'm gonna I'm gonna
pass it to him.
Speaker 2: Use that to sniff the sniff the trip line.
Speaker 4: Don't catch, don't cut yourself catching. I throw it like
a frisbee.
Speaker 2: Just dodge it and pull it out of the wall.
Speaker 3: Use it the use to sniff the to cut the
cut the trip wire. All right, so you cut the
press myself against the wall or something something drops from
the ceiling. You push yourself up against the wall as
it drops. Yeah, all right. So it drops just this
like a like a tarp, and it smashes into the
ground and the car just splatters out everywhere like splash.
Speaker 2: Yeah til I get tar splattered.
Speaker 3: You get a little bit of tar splattered, not not
a lot though, not what it would have been should
you have stepped on that.
Speaker 4: All right, gross, this is this is not how I
was led to believe.
Speaker 6: Evokers fall.
Speaker 2: I don't want to walk through that. The room we
went in, was it a bedroom?
Speaker 6: Ye?
Speaker 2: All right, I'm gonna go back in and pull the
bedspread off and throw it out of the tar.
Speaker 3: Okay, all right, it's a buzzes room.
Speaker 1: What we do.
Speaker 2: Just cover them up with stuff.
Speaker 6: I'm gonna make my way down to the kitchen and
turn the flosst on. Just let it run.
Speaker 2: Yeah, We're gonna tear tear a taps tree off the
wall and block the drain.
Speaker 6: All right, I'm thinking hobbs and myself should take point. Yeah,
probably Hobbs you can with his dexterity night vision in
my armor, we probably have the best chance of making
the through any sort of traps or obstacles.
Speaker 2: Yeah, watch out for more trip wires.
Speaker 5: But well, if I get hit out light of the
rest of the room, there you go.
Speaker 2: Seems to like suspending things, So keep an eye above two.
Speaker 5: I have nine shots left.
Speaker 6: I'm just saying, okay, head down.
Speaker 3: The steps, all right, So you're in front and the
Hobs right behind you. All right, So you guys make
it to the stairwall. There were three other bedrooms up here,
and there was a After you I started looking at
the ceiling, you could see that there was a pull
down ladder that goes up to that third floor spot
that I was telling you about. There's a pulldown ladder
that goes up there. So you see all that up there,
and then but you can't go down the stairs to
the main floor area toward the light from where we
saw people silhouettes, Yeah, where you saw.
Speaker 5: I don't think it was really people, though, we'll find out.
So don't you being awfully quiet? Now?
Speaker 3: Okay, so you start walking down the stairs. Yep, all right,
So as you're walking down the stairs, I need a
dexterity save from you. Eleven okay, So eleven eleven. Not
only do you recognize it, but there are two floorboards
two stairs steps that if you put enough pressure on them,
you feel like that wood would collapse. The fact that
you're on four legs right now is probably what gives
you that ability to withdraw one of your feet. But
the party is going to have to jump over those
two steps to get down to a safe I'll point
it out.
Speaker 6: These tours catch you guys, Thanks for the heads up,
So step over them and continue down.
Speaker 3: Okay, so you can step over them, everybody else needs
to do a dexterity save to make sure they step over,
starting with Toms. Who got a nine? So a seven
or a bubb will do this for you?
Speaker 2: Got it? Eight? Navin a nine?
Speaker 3: Okay, So you all are able to successfully step over
those two stairs and continue on down the path. Now,
as you get to the bottom of the stumps, you
come into a giant room, very well lit, and you
can see just silhouettes on strings being zipped back and
forth across you see a fiddle just sitting on the ground.
Next to the fireplace, and the fireplace is lit, smoking
stuff going up into the into the you know, chimney.
And then you see what looks like the governor sitting
in a chair with his back to you, so just
his head, you know, the top of his head. You
can see that, and this fancy armchair sitting in front
of the uh, sitting in front of the fireplace. And
here's probably a good spot to take a break, that's
not Kevin.
Speaker 6: This concludes this episode of A Fool's Quest, and join
us next time for more fun and daring adventure.
Speaker 1: Thank you for listening, and don't forget to like, subscribe, review,
and comment on your favorite platform and listen to a
fools Quest