Speaker 1: Deathless is an improvised cinematic narrative with live production, including
music and dialogue. There is no script. This story contains violence,
disturbing imagery, adult themes, and a darkness which may be
doubting or more. Proceed at your own risk.
Speaker 2: A logit of shape and shade, loge of.
Speaker 3: Sex that he says, stand up for the thing you
can't stand.
Speaker 1: The crypt feels like it exists outside of time, place
both everywhere and nowhere. Two hours you traveled spiraling ever downward,
deeper into the earth. Yet it was as if the
crypt had been waiting for you all along. Its location
both hidden and inevitable. The path was treacherous, yet the
traps were almost mocking in their simplicity. The magic defenses
were more an inconvenience than a true challenge, as if
some unseen force wanted you to find this place to
bring no lure you here. Now standing in this chamber,
you feel the weight of ancient magic pressing in from
all sides. The room is deceptively simple, its vast height
only adding to the oppressive sense of being enclosed within
a tomb far too large for its purpose. There's no
grond and decoration, no intricate carvings or overwhelming displays of power.
Only cold, unadorned stone. Yet this simplicity is deceptive, a
veneer that barely conceals the depth of what really lies within.
The archway you passed through still lingers in your mind.
It's strange writing etched into the stone, words of power,
no doubt, that seem to hum with a quiet menace.
Whatever they mean, they are older than you, older than
anything you have encountered before. Beyond it, the room opens
into an expanse centered around a single, unassuming stone platform.
It is the heart of the crypt, and despite its
modest appearance, it radiates a quiet, irresistible gravity. Around this
platform lie five coffins, each a masterpiece of craftsmanship, their
surfaces gleaming with the sheen of carefully worked metal, gold, iron, silver,
and copper, and a fifth crafted from a dark metal
that defies easy identification. Its surface absorbs light rather than
reflects it. Few learned these coffins are prisons, designed not
just to contain, but to endure. Their ornate details speak
to the care and intent behind their creation. They are
objects of power, themselves of obsession, each metal chosen for
a reason, each coffin a statement of dominance and control
over what lies within. An occasional gust slips through the
narrow cracks and the crips stone walls like a living,
breathing thing, not as a mere breeze, but as a
tortured sigh, carrying with it the faint echoes of a
distant wailing. It rises and falls like the ragged breath
of something unseen, something ancient and full of despair. The
wind isn't just moving, it's morning. An audible clue that
this place has witnessed, hoars far beyond your understanding. It
weaves through the crypt like a whispered lament, growing louder
with each passing second, that feeling gnawing at the edges
of your thoughts, amplifying the presence that looms just beyond
your sight. It's as if the Crypt retains the essence
of every soul it has consumed, every pang of agony,
every ounce of suffering endured within its walls, and it
echoes that torment back, resonating in a relentless cycle, as
though time itself has been trapped in its shadow. This
room feels alive with an awareness that is unsettling. You
are surrounded by power, by desire, by the weight of
centuries of imprisonment, and the dark, insatiable hunger that comes
with it. Every muscle in your body is tense, coiled
like a serpent, ready to strike. Yet you remain still,
an unfathomable force of will, barely holding you together. Your
back is hunched. Your fingers dig into a blood bag
with such intensity that you can feel the plastic begin
to give way, your nails nearly piercing through this hunger
is an all consuming void, a gnawing emptiness that claws
at the edge of your sanity, threatening to swallow you whole.
The floor is yours.
Speaker 3: Fingers, finger nails, long and sharp, pierce the bag. The
blood begins to pool around the puncture marks. With a
bowed head, he stares at the blood pooling, and he
knows what he must do. As much as he might
hate the idea, I wonder how it got here. He's
seen it before, but it was never his choice. Slump
down on the floor on his knees, he raises the
bag before his head high above and rips it open.
The blood gushes and pours out into his mouth and
on his face, and his hair. To the floor, dripping
off his previously shiny blonde hair. He ravishes it and
drinks it down. A growl comes from somewhere deep within
him as he clinches his thirst. When the bag dries
up falls through his side, he breathes heavy, slatches forward again.
The bones his shoulder blades peek up from under a
tatter tunic. He falls to the floor, kneeled forward and
let's out an even louder, more angry growl, but it
turns quickly into a roar. You can hear the anger,
the pain. His fingers curl up on the stone on
the ground, his fingernails cut into the stone. Still, blood
drips off of him. He breathes heavy. He lays there,
silent now.
Speaker 1: Last week left Off, Stalker had a crossbow pointed at
this being. Are you still doing that? I sue you are?
Speaker 4: Yes?
Speaker 1: And what about you, Cora? Oh sorry, go ahead, I'm
just watching. And what about you Cora? Last week left Off,
you were struggling in your own right on all fours,
barely able to slide over a blood bag.
Speaker 5: Yes, I'm still coming to myself watching Zambi's character.
Speaker 1: I'm going to have a role from both the awoken
one and Cora, and it is a frenzy check. And
if we don't remember how to do that on the
roll twenty page on your character sheet, I'm gonna demonstrate
with Cora. Here. You click the resist frenzy. The difficulty
is four. Unfortunately, okay, frenzy failed. So we're doing this
in a very specific way because this is not a
feed frenzy. This is something different. You're going to take
a point of hunger. When this gets full, you have
no choice but to feed, Okay, and this is going
to apply for everyone in this dungeon. So that's how
we're going to do these for the duration. So I
need one from you as well, Zambia in.
Speaker 3: The pool size modifier.
Speaker 1: Nothing difficulty for I don't know how that's possible. I
don't know how you've done that two sessions in a row.
It's okay, somehow you pass? Yeah, great power. Okay, So
what does it look like when Cora inexplicably gets hungrier?
You fed before coming down here, and yet.
Speaker 5: And yet there's been a lot of strain since coming
down here? Are you asking what does it look like physically?
Speaker 1: Yeah? What does an audience that might be listening see
I think.
Speaker 5: At first, it's a small change on my face. It
seems almost like the skin around my eyes gets thinner
and more drawn. Maybe the vein starts of hearing more noticeably.
My jaw tightens, and I start to look a little desperate.
Speaker 1: You have four blood bags, correct?
Speaker 5: I think we rolled for four and we just gave
one away.
Speaker 1: So you have three left? Do you take one? Is
my question?
Speaker 5: I think I do not like the stage, just in case,
because I don't know what we're going to find in
the other coffins.
Speaker 1: All right, the floor is back to being yours.
Speaker 4: I think.
Speaker 5: I look around the crypts looking for stalker.
Speaker 1: You don't see him, and you don't Yeah? Sorry, go ahead.
Speaker 5: Well, if I don't see him, I think I would
probably assess the situation here. I think, in my orientation,
maybe I think that he left, slipped out, or is
in a dark part of the crypt that I'm not
able to pick him out of. I think I will
look at Zombie's character and ask, who are you?
Speaker 3: Your question is met with not much of a response.
You can see I'm on the floor, still gathering whatever
strength I have lost over the years. Your voice may
echo in the crypt. I turn around, and look at
you through bloody bangs. Who are you? I say, almost
under my breath, but the voice travels mh. I breathe,
heavy blood spattered all around me and steams, and the
steam almost engulfs him in a in a cloud. He
meets your eye again.
Speaker 6: Who are you?
Speaker 3: Why you let me out?
Speaker 5: I think the moment is strangely intimate because we're both
sitting on the ground across from each other, him barely
hanging on, covered in blood, myself also covered in blood,
starting to feel the pains of hunger building, but also
incredibly aware of the fact that I could have been
violently attacked just now, but incredibly I wasn't, and that
makes a very big impression on me. I think we
I would hold his gaze and reply, honestly, I'm someone
in search of something, and I also seem to be
your savior today.
Speaker 3: You're looking for me?
Speaker 4: Why?
Speaker 3: How are you here? A look of utter confusion on
his face. Maybe even you can notice a nervous expression
on his face as well.
Speaker 5: I wasn't looking for you specifically, but you might yet
help lead me to what I'm looking for.
Speaker 3: No help you, I cannot You're like me, aren't you?
This hand riches to his jaw, his fingers crawling to
his mouth as he feels his teeth.
Speaker 1: Help you.
Speaker 3: Look of utter disbelief. He still sits there on his
hands and knees, basically just within crawling distance.
Speaker 5: I'll watch him do this, and at this point I
really am wondering how long he's been in the coffin for,
because he seems to seems to be quite old. And
I'm also realizing in this moment that I was not
expecting to receive this, and wondering what the other coffins hold.
But I will nod and say I am kindred as well,
is a kindred that put you in the coffin.
Speaker 3: I would still be in shocked staring at the floor.
But he registers your question. He begins to try to stand.
He stands up much more steady now than he was
before when he came out of the coffin, and I
sort of curl up into a standing position. His head
is still hanged, his eyes raised to lock with hers.
Experts I should have a guilt on his eyes on
his face. I nod slowly, yes, And you're the first
one I've seen.
Speaker 6: In a long time.
Speaker 3: Glanced down in my arm, which you can see just
the peeking out from under his tunic. On one of
the sleeves. On his right arm, you see tattoos that
go down to his forearm rings. You can notice about
two or three of them under her sleeve. Someone put
me here, Yes, but so did I.
Speaker 5: I read the emotion on his face and nod, and
at this point I look around again for stalker. Has
anything changed in the crypt?
Speaker 1: You do not see stalker, but something absolutely has changed
in the crypt. Let's roll.
Speaker 3: Uh.
Speaker 1: I want wits. Uh something magic related or you can
do a perception, like an awareness of physical eyeball awareness.
It's up to you. You can do either magic sense
or visual sense. Obviously, the answer I give you will
be different if you succeed.
Speaker 5: Hmm, okay, I for wits.
Speaker 1: Okay, so magical Okay. So then what we're gonna do
is we're gonna do awareness, and your second one will
be WITS instead of intelligence. And I'm actually gonna give
you a plus one to your pool because I just
noticed that your intelligence stat is the highest one you have,
and you still chose WITS. I will reward you for
that decision. So I'm clicking on WITS Yep, you click
on awareness, which is below that first block. I always
used to struggle with this when I played VTUM as well,
because you want to click on the top block first,
but you want to go down to awareness. Click that one,
and then the second stat will come up, and you
want to choose wits and then a bonus one to
your die pool, and difficulty is again unfortunately four.
Speaker 5: Okay, why am I not seen awareness?
Speaker 1: It's up on the top right right under academics. It's
a weird place to put it.
Speaker 5: Oh, it is a weird place.
Speaker 1: Okay, it's because it falls under the mental skills.
Speaker 5: Okay, Awareness. Wits will MODIFYRE one.
Speaker 1: And difficulty for.
Speaker 3: All?
Speaker 1: Right, for a four successes, you succeed? Ah, what has
changed within the crypto? And you're using your magic sense?
You sense someone here watching you, and I think I
think you know you have not felt you don't feel
that with stalker. It doesn't feel like that. Hm, there
is someone else or something else in this room with you.
Speaker 5: Would I be able to investigate that anymore?
Speaker 1: Or is that all? How would you like to investigate
that further? I guess I'm you can absolutely investigate it
further if you like But the question is do you
turn around and look for something? Are you trying to
be discreet about the fact that you know this? Do
you assume it's stalker?
Speaker 5: I think I would know it wasn't stalker. Yes, I
think so could alarm me that I didn't notice it
until now and that I don't know what it is.
Speaker 1: It was a difficulty before I'm going to give this
to you. It wasn't here before. Now it's almost like
something came out of that coffin with him.
Speaker 5: Oh okay. Then I don't think I would be as
discreet then, because I would want to know where and
why it came from.
Speaker 1: Do you say anything or are you going to kind
of try to investigate by yourself?
Speaker 5: I think I would say, who's there?
Speaker 4: Okay?
Speaker 1: Cool?
Speaker 3: Oh?
Speaker 1: I love that. Oh I love that.
Speaker 5: See what kind of response I get?
Speaker 7: Hm?
Speaker 1: How do I describe this? I think you get a visual,
but not a visual. I think you sense whoever or
whatever this is shift their weight uncomfortably, like they've been caught.
I think you feel these feelings, actually this emotion, and
I know you know it's not yours, and I know
this probably happens to you a lot now, But I
will say, I don't know if you know that that
feeling that you're picking up on who that's coming from,
that could be stalker if it could be now the
question is stalker? When she says this, you know she's
not talking to you. Do you do anything?
Speaker 4: Uh? Yeah, I won't. Trying to look around see if
I can figure out if there's someone else here.
Speaker 1: Okay, And I'm assuming you're using your eyeballs, yes, okay,
that's going to be your awareness.
Speaker 4: Please and intelligence yes okay.
Speaker 1: I think you can also technically use wits either one,
but they're different. I think awareness and intelligence is for
inspecting with your eyeballs and WITS is like being surprised
by something coming at you personally.
Speaker 4: I think you would use whatever is instinctual for him,
so probably waits. Okay, he's trying to feel if there's
someone else talking through this room.
Speaker 1: This tells me how to interpret kind of the scene
from a visual in a narrative perspective as well. If
you were to use intelligence to me, it says that
you were remaining calm and you're just simply looking around
the room to see what she's talking about. WITS is
more like you think you're going to get jumped, So
you're immediately looking around the room. Does that make sense?
Speaker 4: Yeah, I think I'm going to get John.
Speaker 1: Perfect yep, perfect, right.
Speaker 4: Or I think it's very possible that I could get
jumped and I'm being defensive.
Speaker 1: Okay, yep. It also shows me you trust her ability,
which is lovely. What's the difficulty or everything will be
for in this dungeon? Unless I say otherwise, orius, unless
it's against each other. I apologize, but again, it is
very difficult.
Speaker 4: This is a critical. Yeah, I don't know what that means.
Speaker 1: Okay, let me get the book. I'm pretty sure it
means you do it, but you gain hunger hold on. Okay,
let's see critical. You succeed as an irregular critical, but
like an animal would not being able capable of foresight
or self control. The beast in you scored the critical.
So let's think about this because we're going to have
to do some teamwork. Because you don't see anything with
your eyes, but you know something's in here, So what
do we see and how do you think that looks?
Speaker 4: I don't think. I I'm not sure that I see anything.
I think I hear something.
Speaker 1: You do not hear anything. You do not see anything,
but you know something's there. It's a feeling.
Speaker 4: Yeah, I've felt this feeling before in the past when
I'm hunting. Sometimes areas another nearby who shares similar abilities,
and I know what it's like to be hunted while
I'm hunting, and that's what it feels like.
Speaker 7: Now.
Speaker 1: We also established that in an intelligence role would be
just calmly looking with your eyeballs, and a wits role
would be you think you're gonna get jumped, so you're
looking around very quickly. So I think you have to
roll to stay in your invisible now right because you're moving.
Speaker 4: No, I'm using unseen passage. I've been using it.
Speaker 1: Don't you have to Don't you have to stay not
moving though?
Speaker 4: No, so I can move while remaining hidden for an
entire scene. And I already rolled that rouse check and failed.
Speaker 1: Okay, all right, So what do you do now that
you know that there's something in the room with you?
Speaker 4: I would search for it.
Speaker 1: You find nothing. There's no sound, there's no I mean
unless you're moving around the room looking for something.
Speaker 4: I guess, uh, yeah, I would try to move around
the room and find this thing.
Speaker 5: Uh.
Speaker 1: You will find no physical sign of anything here. You
will hear no sound. That's not me being an asshole.
It just simply doesn't exist. It is not available too fine,
But perhaps that in itself is information for you. Yes, yeh,
I'm just reading this ability here. Sorry, uh.
Speaker 4: Okay, I will speak to uh my companions, sir, ur uh.
Speaker 3: Uh h.
Speaker 4: We're being launched. We can't stay here long.
Speaker 1: This voice Korra comes from your left, and the last
you saw him he was most assuredly in front of you,
to your right. So that might startle you a minute,
it might not. I leave that up to you. As
for the being who just woke up the second he
says that you recognize his presence and it is not
the same as what you had already recognized. So now
you also too see him and he's not the same
thing you just sensed, is what I want to make
explicitly clear. And the thing that you just sensed is
still here.
Speaker 3: Also, my eyes would start up from my arms and
back to the only other being in the room I
can see. I can see that they're looking for something
or reacting to something. Can I hear the voice?
Speaker 1: Yes, he spoke. You heard what he said, which is
that we're being watched. We can't stay here long.
Speaker 3: He turns to Acorn's character. What was that?
Speaker 5: I think you need to be more specific which that,
And as I ask this, I'm studying the shadows and
the crypts, trying to passively trying to identify any more information,
just being aware of my surroundings.
Speaker 1: Yeah, you don't need to be passive. You when you
identified this thing with your magic sense, is what I'll
say for the listeners, because this is the best way
to describe it without revealing anything. You can sense its
presence and feeling. You don't need to continually keep that up. Now,
whether that's your innate ability, or whether the thing has
recognized that you know it's here and is allowing you
to know where it is and what it might be
slightly feeling. You don't know, but you can tell exactly
that it is in here and that it might be
feeling something which is amusement, maybe a little bit of surprise.
Speaker 5: I'll continue to say, if you meant the voice, that
is the voice of my companion who came here with
me tonight. If you meant the other thing, I'm still
trying to work that out.
Speaker 1: More amusement but pleased as well, I.
Speaker 5: Think at this point I would have matched the feelings
to it. Where before I would wonder if it was
coming from Zambie's character or stalker somewhere nearby. Now that
I know where it's coming from, I think I'd be
a little more insistent, and i'd ask, I ask once again,
who are you?
Speaker 1: There's no verbal reply, no sound. Ah, but you do
just barely get the feeling of pride at being acknowledged,
and also a tinge of remorse regret. Maybe hm.
Speaker 5: I think feeling that reaction will give me Well, give
me a thought. I will tilt my head, make a
considering face, but keep anything else to myself.
Speaker 1: Oh, I know exactly what you're thinking. Okay, Ray, my
cat's trying to get up on my lap here. Okay,
you two, what do you do anything different?
Speaker 3: No?
Speaker 1: Not.
Speaker 4: If only moments have passed, I think.
Speaker 3: I would respond. Sort of jolt comes to me. It
seems we are not alone. But some things better that
hiding than others. Why doesn't your friend show himself directed
at Cora.
Speaker 4: You can make a role now that I've drawn attention
to myself, if you wanted to try to find me, Yeah,
let's do that. Uh, I think it's wits an awareness
or resolve an awareness. I don't know what the difference is.
Speaker 1: Uh, WITS is again like physical or magical, and resolve is.
I think you should do resolve for reasons like will
it's willpower. It's usually being fucked with with your mind,
and I think that's where you go to first personally
considering everything that's happened. It wouldn't be an episode of
this if I didn't spill water all over my desk.
That's what I'm doing, by the way, I'm listening.
Speaker 5: Awesome.
Speaker 4: Yeah, so you would roll that with no difficulty, and
then I'll roll wits and stealth. Yeah, and whoever gets
the most successes wins.
Speaker 7: Both size of zero. That's right, rolling four. If I
did that right, you got two successes, yes, and I
got three successes.
Speaker 1: I think you get a general sense of direction, but
you don't know exactly where he is, Like I.
Speaker 3: Could hear where his voice was coming from.
Speaker 1: Yeah, but I also think you just have battle sense, right,
Like you know where his voice is. You could probably
throw something and get it in the general direction, but
you're not going to get a head shot, right, Like
that's your life. You're born and bred for that. Shoot first,
ask later. Probably can get a general sense of his
body size as well by the sound of his voice.
Speaker 3: I think this would anger me, and I'd become more
aware and by the thought that it that something might
be threatening in the room. But at the same time,
this voice did warn me of what I already knew,
But I would be far more alert scanning the crip
from where the voice came from. Why do you hide?
Says this is chest thieves everything heavier.
Speaker 4: A question for a question, you can tell me who
puts you in that it's our conference. I'll tell you
why I hide. The voice is coming from a different direction.
Speaker 3: I think this question would piss him off, and he
would growl and dart towards the direction in which the
voice came from.
Speaker 4: I just shot. My reaction would be to fire.
Speaker 1: But when he growls at you, when he lunges towards me,
Oh right, okay, hold on, Let's let him finish first.
You lunge and do what.
Speaker 3: I'm just gonna say. I'm much more replenished now, and
my moves are stronger and weightier after the blood bag.
Speaker 1: You feel good about that.
Speaker 3: I don't think he would be feeling much more than
just like instinct.
Speaker 1: Right now, that's fair.
Speaker 3: It's just it's like in pure defense mode. I'm just
in more in pure defense mode. Yeah, something's.
Speaker 1: Coming at him, okay, and your reaction is to fire
at him.
Speaker 4: It's a steak launcher, a cross.
Speaker 1: Bolt thing, correct, is what we talked about, cross bow
unless you got something else character creation?
Speaker 4: Well I have.
Speaker 1: There.
Speaker 4: There's something called the steak launcher. It's basically a crossbow
with steaks loaded into it.
Speaker 1: Okay, you didn't tell me that you were going to
switch from the crossbow to the steak launcher. That's fine,
I don't mind doing that. But how many steaks do
you have with you?
Speaker 4: I have no idea. There's very limited information on weapons.
Speaker 1: And I'm not asking mechanics. I'm asking what your character
would do. Don't worry about that as much. What would
you bring with you? Would you bring like ten steaks?
Are you bringing five? Do you think three will get
the job done? Do you ever need more than three?
Speaker 4: I probably have on my belt. I probably have like
five steaks and then like a couple, a couple daggers,
and of course sword for decapitation. I would probably be
carried on my back.
Speaker 1: Okay, this does two damage. If you succeed, does its
light piercing unless you happen to hit him in the heart.
Speaker 4: All right, I have no idea how to roll in
it's accurate. I'm assuming it's firearms and desterity. Um no,
it is.
Speaker 1: The wielder of a firearm uses strength and firearms against
the opponent's brawl or mainly pool. So you're going to
be rolling brawl, Zambie and stalker. You're going to be
rolling the strength and firearms. Uh sorry, one second, I
think you get a minus one that this hold on,
let me just read this, because that doesn't make sense
to me. I think it would be the ops it. Yes,
so the awakened one you get a minus one because
he's invisible. Actually I would negate that normally, but because
you just woke up, I'm gonna leave it there. Normally,
I don't think you need to see people to know
where they are, but this one you definitely do. So
we'll have a minus one in your dice pool when
you roll. But you're going to be doing your your
brawl and strength strength, and then you're doing yep, and
then you're doing strength and firearms.
Speaker 4: Three successes.
Speaker 1: And what do we awakened?
Speaker 3: One?
Speaker 1: Matched three successes. Okay, you've matched. The steak goes into
his shoulder. You hit him, but he maybe takes a
second and it doesn't seem to do anything to him,
and he flails and probably would have hit you, but
you managed to move at the last second. But I
do think it is a surprise that had you not moved,
he would have hit you. He knows exactly where you are,
or at least it seems that way.
Speaker 6: All right, what do he do now?
Speaker 4: I would try to move away from him.
Speaker 1: There's not too much rolling in VTM combat unless you're
actually attacking someone, So we're going to say you can
go ahead and move a really trust the floor of
the role player's kind of system in terms of this,
there's not usually a lot of PvP.
Speaker 4: Okay, all right, I'm put some distance. I would put
some distance in between us.
Speaker 1: Yeah, I mean the room is very large, so you
can absolutely do that. I think we also see and
please feel free as a player to step in and
join me in describing the scene for those listening, because
I don't want to ever describe your character doing something
that they wouldn't. But how I'm interpreting this scene at
the moment, is we see the audience would see Stalker,
maybe slightly surprised, taking a step back, putting distance between
him and this awakened one who seems to be flailing
and his eyes a little bit distant. He's here, he's
trying to fight whatever is in front of him, but
he's also a little bit on the wild side, potentially
afraid of something that isn't in the room with us,
or maybe it is in the room with us and
we can't see it, but something else is bothering him,
not just this being in front of him, not just Stalker.
And we also see Cora still probably struggling to stand now.
She was absolutely obliterated emotionally and then also physically with
this hunger, so she's probably trembling still a little bit.
Does she step in during this at all?
Speaker 4: No?
Speaker 5: I think she focuses on standing and allowing them to
work it out.
Speaker 1: Okay, are you looking at anything in particular them or
I guess him the awakened one.
Speaker 5: The awakened one. And I'm probably trying to track the
movements of Stalker based on his voice. Okay, whenever he
does speak. I would also probably be impressed that the
Awakened One was able to lunge in the right direction
and seems to be very aware the where Stocer could be.
Speaker 1: Yeah, for this being that you know to be quite old,
the movements that they made, it's almost like they're reacting
from muscle memory, of course, and perhaps they didn't lunge
as far as they were expecting to lunge because there
used to be more muscle there, and so that's why
he didn't reach Stoker or whatever the case may be.
But it's very clear to you that this being in
front of you is a warrior m and very dangerous.
Does anybody do anything else? As in the Awakened One?
Do you attack again?
Speaker 3: I think after I get shot, I I stumble and
flay around, and at an instinct maybe I take a one,
maybe pushed back by the impact of the steak to
the shoulder, but I my body turns around and now
I'm facing the crypt direction and the coffins and Cora
again on the ground.
Speaker 1: She's just starting to stand up. She might be supporting
herself or holding herself a little. The steak in you
stings only for a moment, but almost as if it
doesn't actually sting. It's the memory of being impaled. That
surface is only for a moment before dissipating, and you
find it doesn't hurt you at all.
Speaker 3: I rip it up. What do you do with it?
I recognize what it is, and now it's in my
hand like I've held one before. Tell me what is you?
Who are you? Show yourself? Dammy, I'd be sort of
shouting to the room, but facing the down player's direction.
Speaker 1: We're gonna pause here for just a moment. The being
in the gold coffin. You hear a voice suddenly, Who's there?
And you're slowly awakened to the sounds that are happening
in this room? What are you thinking about right now?
What did you wake from.
Speaker 8: A dream? A dream of the people who took me
over and over, playing the last ten minutes on repeat.
Are they here?
Speaker 5: Is that them?
Speaker 8: I put my hand on the lid and I start
to push.
Speaker 1: Cora. You now sense another presence, but this one you
can tell is coming from the gold coffin. Something inside
wants to get out.
Speaker 5: I think at this point I have enough energy and
I'm stable enough that my curiosity leads me over to
the coffin. So I can get a closer look at.
Speaker 1: It, that feeling of that presence that you've been sensing.
That emotion changes to curiosity and intrigue. I'm sorry, did
you say you touched the coffin?
Speaker 8: No?
Speaker 1: I go, okay, look you go over to look?
Speaker 5: Okay, when I get the feelings from the being, does
it come from a direction? Almost?
Speaker 1: I want to say it comes from within as any
time you get feelings like this, but that you know
they're not yours, so you know they belong to somebody
in the room, but you don't know where they're coming from. Okay,
And you've gotten pretty good at differentiating when you feel something, going, oh,
that's not mine, that's not this person's, so that's probably
this person's. It's certainly not stalkers, and it's certainly not
the awakened one. And it's certainly not whatever's in front
of you in this gold coffin.
Speaker 5: And you said it was feeling curiosity, and what.
Speaker 1: Curiosity and intrigue, which sound like the same thing, but
to me they're not. To me, it's very much like
watching you to see what you are going to do,
but also curious as if they don't know what's going
to happen when you open this. If you open this visually,
it looks the same.
Speaker 5: I will be very tempted to touch it again. But
I'm also aware of the fact that I just recovered
from the last time I did as well, So I
think I'll take I would take an extra few moments
to while keeping some awareness on what the scuffle is
happening behind me. I would take a couple moments to
look over the coffin to see if there was anything
different or anything that stood out. But like you said,
everything looks the same, just in a different color.
Speaker 8: I I'm fully conscious, right, I would like to express
my interest in being let out of this coffin?
Speaker 1: And how do you do that? For belief?
Speaker 8: But no, oh okay, I impress an energy upon an
energy of presence of.
Speaker 1: Awe okay, I why don't you read the description out
for us? Forget the other shit, just read the description.
Speaker 8: Anyone in the presence of the vampire finds their attention
inexplicably drawn to them. Those listening to the vampire speak
might suddenly agree on subjects where they once held different viewpoints. Well,
this power doesn't cause wrapt infatuation. It still is still
strong enough to sway the minds of most mortals.
Speaker 4: But I'm.
Speaker 8: Trying to express through a wall of a wall homeverize
out there.
Speaker 1: So you're going to roll manipulation and plus your presence okay,
and then you add your presence reading, which is what
the manipulation press plus presence is. And then Corey, you're
gonna roll composure plus intelligence okay and flat No, uh,
we'll just do two difficulty. I guess there're no difficulty
if you can check zero difficulty, do that. If you can't,
just leave it at two, okay, right.
Speaker 8: Okay, skills, No, this is presence attributes manipulation.
Speaker 5: Okah, sorry, you're okay?
Speaker 8: Pool size modifier got none? Yep, no difficulty for right.
Speaker 1: Zero if you can zero. Whoa, So you rolled zero.
You actually rolled ones across the board, which is pretty impressive.
But Coorra rolled five successes. Okay. So I think I
think the way this works is again, this is just
me as a GM. I don't like failure to mean
that you just don't do the thing, or you don't
succeed at the thing, or you're not good because you're
all old, powerful vampires and that doesn't make sense to me.
But what does make sense to me is that you've
been locked in a coffin, so maybe your ability to
you know, it's like your leg's fallen asleep and you
go to stand up and all of a sudden, holy shit,
my leg's asleep and it hurts a lot, And I
can't do this as well as I thought I could.
But also Coorra recognizes that there's something gonna come from
this coffin. It's probably a vampire. It's also potentially as
old as the thing that just woke up, and she
steeled herself before she got any closer, so she's prepared
for you. But you do sense the individual that is there,
and that they were able to resist you.
Speaker 8: Ugh, disgusting. I don't know how long I've been in here,
so this is a shock to me. For all I know,
it's been ten minutes.
Speaker 1: All right, Cora, what do you do in reaction to this?
And then we'll go back to the awakened one and Stalker.
Speaker 5: I think would I would sense this ability, the presence
inside the coffin, and I would understand what they were
trying to do. But I also like to think that
by sensing that, I also get a feeling for the person,
a sense of their presence, their power, whichever. And if
I don't find it as threatening as what I experienced
with the first awakened one, I would probably be curious
and intrigued to try to open the coffin.
Speaker 1: So this is interesting. Now, Cora has some special bullshit
that I'm not going to reveal. I'm just going to
ask the players to trust that this is special bullshit.
She rolled against the four, which is the hardest difficulty,
so she is able to sense some emotion for everyone
in this scene. But I'm going to leave it up
to you to determine what she's sensing from you. So
feel free to let her know what she might get
from you emotion wise.
Speaker 8: Okay, she would feel from the entity in this coffin
a powerful desire for dignity. What an unbridled rage being
suppressed within an inch of its life. I would assume
that you would. It's like trusting that an Englishman would
not say anything to you explicitly, but you would know
the feeling behind it. So yeah, I don't know if you.
I think it would feel like a gamble to you
as to whether or not it would be a favorable reaction.
Speaker 5: I think just that would would show me it would
probably be a good decision to open the coffin or
try to open the coffin, because I would identify that
rage as not being directed towards us in the room
of whatever put them inside the coffin, and you.
Speaker 1: Want to know who that is so desperately, don't you? Yes?
How do you try to get them out? What do
you offer?
Speaker 5: My first thought is, well, we opened the iron coffin
with salt, so I'm trying to think of the something
that would be used for gold, and the only thing
that's coming to mind is fire or heat, because gold
is a soft metal, and.
Speaker 1: How would you like to use fire?
Speaker 3: Uh?
Speaker 1: This is where we find Oh, Cora just has a
fucking blow torture mini nineties handbag.
Speaker 5: No, what I'm what I'm thinking actually is that I
have like rubbing alcohol or something in my bag and
a lighter, so maybe I just drizzle a line.
Speaker 1: Do you do a symbol? Because I feel like you
might Yeah, Okay, what symbol do you do? And I
can come in to assist if you'd like, but I'd
like to leave it up to you first.
Speaker 5: I would probably use the fire symbol from like an alchemical.
Speaker 1: Alchemical that's what I was going to suggest. That was
my help. Yeah, al chemical fire symbol, which is the triangle.
I can't remember if it's up or down, but it's
just a triangle. So we see her drizzle a triangle
now awakened one. Unless you are flailing around and trying
to then go back for Stalker, which I don't think
you are because you said you were facing her direction.
You do see her trying to get somebody else out
or another being out of the coffin. Now I think
it's clear to you that that is what she is
attempting to do. She pulls something out of her bag.
You don't recognize it. It is in what you would
understand to be a plastic container. But I don't know
if you. I don't know exactly how that registers, how
this knowledge registers to you. But the word plastic does
come to mind. You know what that is, but you've
never seen one before. And she drizzles a symbol, pulls
out a lighter lights it, and a flaming triangle forms
on top of this gold coffin. Everyone has one reaction
before I take over Stalker, What do you do?
Speaker 4: I don't think I would do anything. Thanks, see iyre
over there. I would watch, okay, reload my crossbow. Okay.
Speaker 1: I imagine that they can hear you reloading the crossbow
right because it makes sound. Yeah, yep, okay, so you
hear the crossbow being reloaded. Cora and awakened one, awakened one,
what do you do one reaction?
Speaker 3: I think I would recognize that now I've just been
let out and it's clear that something else is about
to be let out, and I'm still really pissed off
that I got shot from a shadow, and I think
I would turn back to the crypt and let out
just to bellowing roar, maybe to try to see if
something moves in the room with me.
Speaker 1: To be clear, because this is the vibe that I
am getting from you, This is an existential I am
angry at who whatever I'm feeling in this room, not
you are specifically like howling at the crypt. Correct.
Speaker 3: I feel like something in the shadows is coming from me,
and there's about to be something else coming out of
that coffin. So yeah, I'm pissed off at the shadows.
Speaker 1: Okay, I'm just gonna take a look at your sheet
real quick. Yes, Okay, we're going to be using an
intimidation plus presence role. We're using one of your abilities.
Do you mind if I say what it is? We
can keep it secret if you'd like. Okay, it's the
opposite of awe. This is the dant ability, and instead
of attracting, you use your presence to repel, to send
things running away from you. It is a terrifying ability
you have. So we're going to go ahead and roll
the I just said what the abilities were, intimidation plus presence,
So it's the intimidation skill. You click that and then
the second one comes up and want to do manipulation
or charisma, which is two.
Speaker 3: I think you would be doing it to try to
get a reaction.
Speaker 1: M hm.
Speaker 3: So manipulation, okay.
Speaker 1: That makes a lot of sense. You can have a
bonus one for that.
Speaker 3: That's fool size mh.
Speaker 1: Just out of one, four, four out of four? Have
you failed a role yet? I don't think you have, Okay, Okay,
So I think this happens at the same time, because
that's cool as fuck. So the drizzle and then the lighter.
We hear the click of the lighter, the flame erupt
as the triangle is formed, and then we hear a bellowing, mournful,
angry cry erupt from the awakened one. And now everyone
who's still sleeping or trapped needs to roll a one
D four please, including gold coffin.
Speaker 3: And me.
Speaker 1: Somebody read those out loud, please, so that the listeners
know what's about to happen and how close you were.
Speaker 8: So we have a two, we have a one, We
have another two, We have another two, And who rolled
the twos?
Speaker 7: Uh?
Speaker 8: Well I rolled a two.
Speaker 1: Mm hm.
Speaker 9: I also rolled out to the three people in the coffins. Still, well,
they're okay.
Speaker 1: Well that's not entirely true, is it. Yeah, I rolled
a one, just so everyone's aware. The copper coffin, gold coffin,
and the silver coffin all have a sudden line around them,
a release line. It looks for a moment like the
coffin in the indescribable metal Geode style coffin looks for
like a second there is a line, but then it
is gone, and you three are awake and aware and
your coffins are open.
Speaker 8: I I have I pushed the door open because I'm
waiting now. Yeah, I know that there's someone on the
other side, and the moment I see this woman, I
reach out and grab her by the chin, and I
pull her close, and my hand is firm but not cruel.
Speaker 2: Bapist Camilla, Nah, splsh, it's.
Speaker 5: Oh my god, it's okay.
Speaker 1: We're all recovering, we're all having a reaction.
Speaker 5: I think Cora would be just as uh, speechless, because
I don't think this is what she was expecting to
after her coffin does not speak German, so she doesn't
know what was said.
Speaker 1: We would see confusion cross her face. Yes, she clearly
doesn't understand what you're saying.
Speaker 5: Okay, huh, I'll say English, which shake her head at French,
but not her head at English.
Speaker 8: Ah, what brings you to Berlin?
Speaker 3: Mm?
Speaker 8: Hmm, shuts a line. My hand softens on your jaw
and kind of like scrapes down your neck a little tenderly.
Do you know where I am? Can you tell me?
Speaker 1: Please?
Speaker 5: I think Kora would be yeah, pretty speechless, but I
would be able to manage.
Speaker 4: Uh.
Speaker 5: I'm sorry to say you are not in Berlin.
Speaker 2: You play with me.
Speaker 8: You're beautiful. I'm sure you do that lot.
Speaker 2: Where am I?
Speaker 5: Bita, you are in America?
Speaker 8: I look her up and down.
Speaker 1: What do I see. I think it was a leather jacket, right, Cora,
Sorry distracted by discord. Oh that's okay, Sorry, that was us.
That's our fault.
Speaker 5: You would see, yes, she would be wearing a simple
black blouse, leather jackets, red wavy hair, somewhat rounded, features,
some freckles across the nose, the petite nose.
Speaker 1: What year is it?
Speaker 8: Then shuts.
Speaker 5: Nineteen nineteen ninety five.
Speaker 8: My gaze wanders off of your face, and I sort
of drop my hand, but I'm still I'm still touching you.
I haven't let go of you at all, but I'm
looking away.
Speaker 1: Where are you looking.
Speaker 8: The other side of the room. I'm now like looking
around the room.
Speaker 1: Yep, okay, you will immediately notice the other awakened one
standing there. I think there is not a doubt in
your mind that they came out of a coffin. You
can see it. Emaciated, angry, confused, mostly angry. But before
we go any further, does anything happen with copper and silver,
because technically you know that it's open, but you can
also now you now have sound for the first time,
and you can hear what's happening in the room. Do
either of you do anything or do we see anything
with your coffin.
Speaker 6: I it's cracked open.
Speaker 1: Yes, yeah, the seal has been opened, but you would
still need to open it. Yeah.
Speaker 6: I push door to my coffin open slightly. I feel
I'm feeling. I want to know if I feel any
thing other than what I've been.
Speaker 1: Feeling, no other than the actual physical sensation of the
cold metal. But you haven't felt a physical sensation in
a while, so even that probably feels strange. You're also
very hungry.
Speaker 6: Yes, I slam open door in my coffin, and I'm
consumed by this hunger.
Speaker 8: Need.
Speaker 3: I need.
Speaker 6: Blood need, and I'm jump out and immediately start looking, smelling,
using all of my senses to find this. I find blood.
Speaker 1: Yes, I think we see I think we see the
coffin lid actually fly across the room. I also think
we see the very first awakened one dodge even though
he's not looking. Uh, he can feel the wind perhaps
or the breeze being put, you know, from this lid,
and he moves the last second, and the coffin lid
slides across the otherwise empty and un you know, important
parts of the room. And then this other being comes out.
What do you look like? What do we see?
Speaker 8: I have.
Speaker 6: Blond hair covering my eyes and what would appear to
be a man in his mid twenties emerge claws almost bestial,
retract back into normal looking human hands. And I think
you would notice that he's not clothed. He's I'm rather
short as well.
Speaker 1: Do you have any distinguishing marks or tattoos that they
might see here? It would have to be very prominent,
otherwise I doubt they're going to pay attention to that.
They're going to see a naked, scary, you know, person
coming out of a coffin. But if you have like
a huge tattoo on your chest, now is the time
that we would probably need to know.
Speaker 4: Okay, now, Mark, I will.
Speaker 3: My hair is.
Speaker 6: So blonde, it's nearly white as well. In certain lighting
it would certainly be confused with white.
Speaker 1: And I am.
Speaker 6: So frail yet at the same time quite well in shape,
defined features. And take a step out, look around, and
I'm looking for the door.
Speaker 1: You can see a great archway, no traditional door, but
it's not too far from here. However, there are blood
bags on the ground as well as beings in front
of you.
Speaker 6: The remaining blood bags are on the ground.
Speaker 1: Unless Cora specifically went and picked them up, which I
will give that to you if that's something you would
have done. But she did struggle and fumble with them
to get out of her bag previously, and she didn't
be on the ground. Yeah, I think she would have
left them too, just in case she needed them.
Speaker 6: M Okay, then yeah, I pounce on the blood bags, okay,
and I rip open one with ferocity, uncontrolled and contained.
Just I need to get that blood and I just
it's all over me. Once I do that, It's on
my face, it's getting in my mouth, it's it's just everywhere.
And once that blood bag is depleted, I look over
to the second one and I pounce on it, and
I will do the same.
Speaker 1: And that is him giving anybody a chance to stop
him from doing so. Very generous of you, but I
think you're right there. So he's tearing into the second
bag unless somebody stops him.
Speaker 8: In the.
Speaker 1: Yeah, and he's just barely using his hands. He's using
his teeth to tear open this bag. It's very different
from the control and dominance that we saw from the
first awakened one. However, this individual looks has muscle mass,
looks a lot younger in terms of how long perhaps
they've been trapped inside that coffin. What happens with the
copper coffin while anything this.
Speaker 9: Is happening, If anyone does look in that direction, they
will see the lid of the coffin.
Speaker 6: Rise up a little bit.
Speaker 1: Can I add that it may like it's slowly it's fight.
Speaker 9: Well, then it slowly starts nothing else to the side
to move off till it okay, in quite the contrast,
just slowly moves over to the side and falls onto
the ground. And then for what is about to happen,
I need to know if with all this stuff going on,
anybody is low at the copper coffin.
Speaker 1: Yeah, yeah, I am.
Speaker 8: I saw the bloody mess that was happening on the floor.
Speaker 1: Yeah, you're very hungry, Yes, yes, okay, yes, I'm going
to ask you to roll a frenzy checks. I'm gonna
say that Greg is willingly failing his frenzy check, which
is great. I will reward you later, I promise. I
also would like the first awakened one to roll another
frenzy check as well, because there's no fresh blood you
can smell on the ground.
Speaker 8: Oh boy, excuse me while I try to find the
frenzy again. How to roll frenzy on this sheet?
Speaker 1: For this it's down at the resist frenzy right underneath
your willpower.
Speaker 2: Ah less.
Speaker 8: Difficulty or yes, yeah.
Speaker 1: I fail? Okay, I'm gonna bank that for a moment. Okay,
awakened one. Will you go ahead and click that resist
frenzy button again? The first awakened one. I should clarify, yes,
well I.
Speaker 3: Have anything because I have already drink.
Speaker 1: Yes, and I want you to always lawyer me like
that either way. I love it when players come up
with reasons or narratively assist. So yes, you do. That
was a mechanics question, but also clarifying that I like
that narratively as well. So you can have Actually you
get to you get one for having fed, and you
get one for the other thing that you just did.
So too, yeap to your friends who check, not that
you're going to fail it. And now that I've said that,
of course, maybe you will finally fail a role.
Speaker 3: I'm also still scanning the room at the time when
the coffin's open.
Speaker 1: Yeah, is it fair to say that you I mean,
you notice what's happening here, but you're looking for somebody
in particular or something in particular, that presence that you
knew was here.
Speaker 6: Yeah, okay, I'm.
Speaker 3: Still like very on edge.
Speaker 5: You know.
Speaker 3: I'm aware that I just took a hit from someone
I can't see, and I think I've scanned each coffin opening,
but I think that by the time, you know, he's
on the floor just ravaging the blood. I'm just thinking
that blood looks so fucking good.
Speaker 1: Yeah. Because I said that, of course, that is a
fail of resist frenzy. So I'm gonna hang on to
that for a second. Okay, Cora, are you looking at
the coffin that's open?
Speaker 7: Where are you?
Speaker 1: Where's your attention?
Speaker 5: I think since I'm still standing next to the awakened one,
next to the gold coffin, I would see their gaze
directed in that direction, and that would follow it, so
I'd be looking at the copper coffin.
Speaker 1: Okay, stalker, what about you? Where are you looking?
Speaker 4: I wanted to put myself in a position where I
can see everyone with my back to a wall.
Speaker 1: It's a round room. Yeah, okay, so you're gonna go
all the way. It's a very big round room.
Speaker 4: So you're gonna have or just really big, then I
would back up as far as I had.
Speaker 1: To keep those people in visual Yeah, okay, that's happening
in my line of sight. Okay, but in terms of
you're not looking at the copper coffin is what I'm
I guess trying.
Speaker 4: To perhaps, so we can just go over where exactly
are they far apart from each other or are they
close to each other?
Speaker 1: All of the coffins we're facing each other in a circle,
So I mean I would have all aside from that though,
Like what I guess I'm trying to figure out is
if your concentration is on the copper coffin, which is
I think what Trench is asking, and if it's not,
if you're trying to keep everything you know, your eyes
are darting back and forth and reading the room, then
I don't think that your attention is focused. Like you
might beware that there might be movement, like you're where
the lid has moved, but it's not like you're intently
staring at it. Correct. Yeah, okay, yeah, so you're trying
to keep an eye on what's happening around the room.
Every One who is staring purposely at the copper coffin,
and only the copper coffin would see.
Speaker 3: What.
Speaker 1: Oh, I need to do something first.
Speaker 3: Okay, just say what.
Speaker 9: Okay, what you would see is down the sides of
the coffin. It looks like it's moving like water, but
it's completely black. Even with the bit of torchlight, you
can just down that this is black. If there's light,
the part of the copper may be reflecting off of
But where this liquid is going down and it's more
and more pouring out of the side, it's just as
black as you can imagine. And it hits the floor
and it starts to move across the floor into the
whatever shadows are regularly there, and it's heading towards.
Speaker 6: Where the blood is.
Speaker 9: And when it gets how far would you say, I
was from the blood.
Speaker 1: In the center? I guess okay, ish like right, because
she was in the circle and fumbling, and then all
the coffins are surrounding this kind of fairly large disc
in the circle in the center. I mean, so I
don't know, ten fifteen feet twenty feet maybe okay from
you from the coffin, and then as it I know,
I know, I'm don't worry just doing mechanics. Okay, I
was like a kind of disappeared into the shadow of
the room, or it's kind of it's hard to notice
exactly where the edge of it was moving.
Speaker 4: And then.
Speaker 9: How many bags are on the floor now one from
underneath that bag? The bags are so lifted in the air,
and it's being picked up by a shadow that has
wrapped itself around like a tentacle.
Speaker 4: So it is in the air.
Speaker 9: And it throws it towards the coffin, the copper coffin.
Then if nothing stops its flight, there is a splash
when it hits the water that is at the top
of it often, and then you see the bag just
get pulled under.
Speaker 1: Then what.
Speaker 9: Well, it's pretty still, But then you see the top
of the surface trembling a little bit, and it isn't
long before you just see an empty bag float to
the top.
Speaker 1: I think you are free to do something, should you
choose to, because no one else seems to want to
step towards this coffin. But I will give everybody a
chance to react, aside from silver Coffin here, who has
very made it clear that they are losing their shit.
The people who lost your frenzy roles. You're gonna go
ahead and get hungry, or you have the option to
roleplay this however you like. But through the rest of
this dungeon and getting out of it, when you hit
the top of your hunger bar, you have to feed.
That's my only instruction. However that comes out in the
role play. It comes out in the role play. But
you're both going to take one hunger now in this moment,
and you can role play that however you like, whether
you're resisting it and strong or you know, whether you
double over, that's entirely up to you.
Speaker 8: My hand which is still on her sort of chestnip
nape area, I'm gonna stroke up higher around her shoulder
and pull her closer to me.
Speaker 2: Will you be a dear and get me some of that?
Speaker 3: H m hm.
Speaker 1: Oh no.
Speaker 5: But there's no blood bags left right.
Speaker 1: None?
Speaker 3: Uh.
Speaker 5: I think At this point Cora would attempt to gently
pull away, recognizing that she could be in a precarious
situation after seeing the last blood bag eaten.
Speaker 8: My hand would tighten for a moment, and you would
feel my sort of dry, weak skeletal arm shake a bit,
But then I release you and it seems like it
hurts me, like it burns to let you go. See I'm.
Speaker 2: Peaky, So the sooner you can alleviate.
Speaker 8: Would be wonderful. And then my hand goes to the
edge of the coffin, and you would notice that my
nails are digging into the soft metal of the gold.
Speaker 1: And what about the first awakened one? What is your
reaction to this sudden wave of hunger that you get.
Speaker 3: I think it would be an urge set I couldn't resist,
and I think I would counts for whoever's closest to me.
Speaker 1: No, no, please, I'm sorry.
Speaker 3: I wanted to say. He sort of just lifts through
the air, not like a pound sick. It didn't brace
for it at all, just sort of floated towards him. Quick.
Speaker 1: I need you to roll a one dye too. One
is Cora, two is gold coffin.
Speaker 3: I meant the dice roller.
Speaker 1: Yep. So that little box there you just want to
do the Oh it doesn't give you a one dye too.
So in the text chat you can type slash R
one D two you want to do slash our space
then a one D two in the can you actually
access that in the roll twenty on discord. I actually
don't know if you can. So do you see the
chat like the chat log window. I don't know if
you can. I can roll it for you. If you like,
I'll do it. Oh you do, okay, yep. So you
just want to do backslash R, then a space and
then one D two in the chat box like where
the rolls show up and then hit enter space. Nope,
no space between the one D two, just the space
between the R and the rules. There you go. So
that is gold Coffin that you're going to lunge at
and well not lunge at, excuse me, float very quickly
toward and potentially bite and feed from before that happens, soccer,
do you do anything? You get one reaction? Keep in mind,
all of this has been happening. You've been watching all
of this happen. The blood bag go to the copper cap, Coffin.
I don't think you're going to be able to prevent
this from happening because he's very quick. But what is
your reaction to this is I guess is what I'm asking.
Speaker 4: Once he stops moving. Once he stops moving, I would
fire another bolt, another steak towards him.
Speaker 1: Okay, so I think we see when you see the movement,
Like I said, you're not going to be able to
react quickly enough to stop this from happening. But we
see the bolt, uh probably fly by and hit the Well,
it's not a bolt, it's a steak, you said, the
stake fly by and hit the ground where he was
just a second ago before. Sorry, go ahead.
Speaker 4: I would have waited until he actually latched on. So
that's fine.
Speaker 1: Okay.
Speaker 3: I could be at the entrance of the gold coffin,
having floated across the room and stopped with my arms
sort of at the edge of the coffin, peering in.
Speaker 1: Well, he's out of the coffin. Yeah, yeah, he's out.
So you're actually like the three of you are standing
in the center. There's blood on you, at the ground
at your feet. There is a being that's the man
on there that is like eating the blood bags. You
can smell the blood on the ground, you can smell
the blood in the air. It's all over him. And
I think you just float from literally maybe five ten
feet and you're there just getting ready to descend on
gold coffin who was standing there with their hand on cora.
So it was just the closest to you was both
of them, and it was one or the other that
you're going to descend upon the neck of. But before
any of that happens, I'm going to take over here,
before we go there, copper coffin, Is any you get
one reaction? Is anything happening? Or are you still waking?
Speaker 4: Can I try to.
Speaker 9: Grab him with a tentacle.
Speaker 6: Like his ankle?
Speaker 1: Are you aware that he is there? Can you see
what's going on? Or can you only hear it?
Speaker 6: So?
Speaker 9: I don't know, so it wouldn't be good.
Speaker 1: Yeah, all right in the case then yeah, Also, I
imagine it's very confusing, you know, it's like waking from
a dream. No, if you're still dreaming yet or not.
Speaker 9: There's some other thing I could do that I can't
really I shouldn't do right now. So okay, I think
a hand comes over the side of the copper coffin
and it's holding a steak, and then another hand comes
up the other side, and then some but he sits up.
Speaker 6: And he's soaking wet. He has.
Speaker 9: Well it's soaking wet, so it's straight right now. But
it's a little curly hair that comes around down to
his chin. His skin is a little bit darker. It's
there's a beard. He looks to be his mid thirties maybe,
but and he's wearing clothes that nobody has worn for centuries.
Speaker 1: At this point, and your eyes fall upon this scene,
I think you don't do anything other than sit up
and look around and assess your surroundings. Correct, Okay, yeah, okay,
I thought so. And I think it's safe to assume
that Silver Coffin you are s gourging yourself or you're
probably finishing that second blood bag, right, which would it be? Greg? Sorry,
Silver Coffin? Sorry, yeah, yeah, it's changed. I don't think so.
I think you're probably just finishing that that bag. So
this then is for all of you. The darkness presses
in on you, thick and suffocating, as if the very
air around you has congealed into something palpable and malevolent.
You're awake, though the word hardly captures the violent wrenching
back to consciousness you have experienced, the tearing away from
whatever oblivion had once held you. Every nerve in your
body screams in agony, your muscles aching with the weight
of an eternity spent in stillness. Your throat is dry,
a parched cavern where this hunger festers, gnawing at the
edges of your mind with a ferocity you can scarcely comprehend.
But none of that matters. The pain, the hunger, this
suffocating thirst for blood. These are familiar, almost comforting in
their familiarity. You know these sensations. You've lived with them,
fought against them, even embraced them in the endless night
that is your existence. But now something else is here,
something much darker and more terrible than anything you have
ever known. It's here, out there, beyond the walls of
this crypt, a presence so vast and consuming that it
pulses in the very air, like the heartbeat you've long lost.
You can't see it, but you feel it, a slow,
relentless awareness that prickles at the edges of your senses,
like a shadow brushing against the back of your mind.
It knows you are awake. It's been waiting. This crypt
was your prison, your twisted sanctuary, but it can no
longer hold you. You are deathless, and whatever awaits beyond
these walls will soon understand the price of your release.
And that's where we're ending. The stasion.
Speaker 5: Oh my god, fuck off, fuck up.
Speaker 1: Not just like the fucking timing on that ship.
Speaker 3: Bro.
Speaker 1: I'm actually still pleased with that because that was a
live and I'm like, I do not expect to hit
that beat or anything, but yeah, oh my god, I
was like, was that was.
Speaker 8: That fucking rehearsed?
Speaker 1: Like, oh nay, yeah no, uh yeah, So that was
pretty fucking cool. It was fucking.
Speaker 8: That was fun.
Speaker 1: You've been listening to Deathless, an actual play produced live
by Pumpkinberry That's me on YouTube and Twitch at table story.
If you like what you hear, please consider rating and
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