Speaker 1: Hello, everybody, Welcome to Game Spawn After Dark, episode two
Speaker 1: hundred and fifty seven. I got the number right this time.
Speaker 2: Then last time I always questioned the numbers, and then
Speaker 2: this time that time the one time I was like,
Speaker 2: what is this number?
Speaker 3: And then it was it was wrong.
Speaker 1: This is a podcast where you talk about video games.
Speaker 4: Helloup Kurt.
Speaker 1: Sometimes maybe we'll see Kurt. You did you did say
Speaker 1: off the top of that. Even watching eighties Copola movies.
Speaker 2: Wow, what a what a what a what aoo? Podcast
Speaker 2: about any games? And now we're talking about Francis Ford Coppola.
Speaker 2: It's true. I think Franceford Coppola was absolutely as the
Speaker 2: kids say, cooking in the eighties. What brought this on?
Speaker 2: Be watching eighties Copla films?
Speaker 4: Yeah, Megalopolis?
Speaker 3: Well, actually, I don't know if it was entirely Megapolis.
Speaker 3: I started this. Who was it?
Speaker 4: We went to Cafe Zo trop we walked by it.
Speaker 3: No, I don't know if that was I think just Copa, eggs, COVID.
Speaker 3: Let me keep trying, let me keep you go ahead.
Speaker 5: Uh you he came to you in a dream and
Speaker 5: told you to bring an out suit into the office
Speaker 5: and dress people up in it.
Speaker 4: Yep, and then that is why you started watching.
Speaker 3: It came to me in a dream. He had an
Speaker 3: elf suit. Coppola told me to bring it in Rest
Speaker 3: in peace, Davile.
Speaker 1: Can I get a Can I get a quick It's
Speaker 1: Friday once again?
Speaker 3: Can you believe it? It is Friday once again? Hell yeah,
Speaker 3: that was great, thank you. Let's end the episode here.
Speaker 3: It's all, oh god, tragic.
Speaker 2: Anyways, So Copola, no, I think I saw.
Speaker 3: I think Rumblefish.
Speaker 2: Came up on my radar somehow, and I kind of
Speaker 2: was like surprised.
Speaker 1: Oh no, I know what it is.
Speaker 3: So I don't like I was.
Speaker 2: I've been watching Pluto TV streaming because I don't have
Speaker 2: the patience to try and find things on my own
Speaker 2: and I don't want to take.
Speaker 1: Any What do they have on Pluto TV?
Speaker 2: Everything that's usually twenty years old or forty years old?
Speaker 2: So you can watch constant reruns of Colombo?
Speaker 5: Is there a schedule for it, like you have a schedule, like, okay,
Speaker 5: this is when Columbo comes on?
Speaker 3: Well, actually Columbo just is on all day.
Speaker 1: They have a Columbo channel.
Speaker 2: Yes, it just turned into that, like multiple channels, and yes,
Speaker 2: murder she wrote, channel outer Limits, Twilight Zone and then
Speaker 2: there's you know, reruns of cops.
Speaker 1: Oh, I think my wife. I don't know if it
Speaker 1: was this or something similar, but my wife, like I
Speaker 1: call him when she got was all excited and she's like,
Speaker 1: I discovered we have a channel that just plays far
Speaker 1: Escape all.
Speaker 3: Yeah, that's one of them. Yeah, that's I think that's mostly.
Speaker 1: What it was.
Speaker 2: She was like, We're gonna watch far Escape all day now,
Speaker 2: and I'm like, okay, okay. And since we live in
Speaker 2: an age and where like discovery is is uh two?
Speaker 2: Is it basically impossible due to the fact that there's
Speaker 2: so much like discoveries. Actually, I believe harder because they're
Speaker 2: paralyzed choices that it's it's just feels harder that I
Speaker 2: sometimes find that I'm discovering things by going to Pluto
Speaker 2: and just be like, what is on?
Speaker 3: Yeah, And under one of the movie channels, Peggy.
Speaker 2: Sue Got Married was on and it was a clip
Speaker 2: of Nicholas Cage with a pompadora like performing on stage,
Speaker 2: and I was like, what the fuck is this? And
Speaker 2: then I looked it up and I was like, Copola
Speaker 2: made it. And then I realized that that would that's
Speaker 2: the connection. And then before, and then I realized.
Speaker 3: I was like, oh my god, there's this movie called Rumblefish.
Speaker 2: I've never seen. I've always want to see it. I
Speaker 2: love the Outsiders and it's like a pseudo thing. Anyways,
Speaker 2: there's the there's the strand of how we got there.
Speaker 2: And so we watched Rumblefish. I loved it. My fiance
Speaker 2: was indifferent. We watched Peggy Sue Got Married. Absolutely loved it.
Speaker 2: I cannot believe we've gone this long and I have
Speaker 2: not seen Nicholas Cage's performance shocked you means to death
Speaker 2: because it is fucking absurd. And then because I was
Speaker 2: just like, what the hell else is there? I watched
Speaker 2: One from the Heart, which is Francis port Coppola's pseudo
Speaker 2: musical that apparently was does not sound that much different
Speaker 2: of a development hell as Megapolis, where it was ballooned
Speaker 2: into an extremely expensive film with an extreme vision and
Speaker 2: ended up being an absolute commercial and critical failure.
Speaker 3: But I actually I absolutely loved it. I just watched
Speaker 3: it last night.
Speaker 1: You get admire the guys tenacity, maybe like he doesn't.
Speaker 2: He seems to have a pattern of just not He
Speaker 2: went from making he's probably a producer's worst Nightmare.
Speaker 3: Oh yeah, he.
Speaker 2: Found George Lucas. So that's another thing that slap is
Speaker 2: risk for. I was just kidding.
Speaker 3: He uh.
Speaker 2: It's one of those things where you like, you watch
Speaker 2: The Godfather and then like even The Conversation and then
Speaker 2: Apocalypse and all these things, and then the eighties happened.
Speaker 3: He's just like wow, wow out and just did whatever
Speaker 3: he wanted.
Speaker 4: Eighties did that to a lot of people, me included.
Speaker 3: Yep.
Speaker 2: Yeah, Peggas Who Got Married was actually a success though,
Speaker 2: despite all of the other films he did being a failure.
Speaker 2: And there's one more than I want to watch called
Speaker 2: The Cotton Club, which is the nineteen twenties roaring film
Speaker 2: about a black musicians and jazz and.
Speaker 1: Oh interesting yeah cool.
Speaker 3: Yeah, So there you go.
Speaker 5: I feel like I've only seen the big stuff, but
Speaker 5: same Coppola, like the Godfather movies.
Speaker 3: Ade a ton in the nineties, two.
Speaker 4: Eyes, White Shot.
Speaker 3: That's not him, No, that's Stanley co Yeah, that's Stanley Kubrack.
Speaker 1: I haven't I want to rewatch Dracula because Bram Stroker's Dracula. Yeah,
Speaker 1: because of a notes fraud too. I quite enjoyed it.
Speaker 1: And George has never seen Dracula. So I was like,
Speaker 1: I think we should watch that. I think you'd enjoy it.
Speaker 3: I've never seen it either.
Speaker 2: Yeah, Iyes White shows fantastic. By the way, I watched
Speaker 2: that for the first time.
Speaker 5: Yeah, I watched it for the first time about a
Speaker 5: year and a half ago. So yeah, amazing, Bram, Sure
Speaker 5: it was Dracula.
Speaker 2: Fun fact, so in that movie, they have those like
Speaker 2: really cool weird red armor suits that look like and
Speaker 2: that was the entire point. They were designed to look
Speaker 2: like muscles and human Yeah.
Speaker 1: Yeah, yeah, it was. There was that woman who like,
Speaker 1: uh he hired like a like a Japanese woman to
Speaker 1: like design a lot of the costumes and that's why,
Speaker 1: like it has almost as like like a lot of
Speaker 1: his like weird designs and the hair and just like
Speaker 1: it has almost as like Japanese Asian influence to it.
Speaker 3: Well, and they look sick. But here's the fact. They
Speaker 3: were re used. The exact same suits were reused in
Speaker 3: the movie The Cell the exactly. I've never seen it,
Speaker 3: hate that movie, but the house pulled them out.
Speaker 2: J Loo put it on when she goes into the
Speaker 2: dream world, like that's the that's the uniform she wears
Speaker 2: because it's the exact same suit.
Speaker 5: It's kind of how you know, like if no one
Speaker 5: keeps it, they go to a prop house on the
Speaker 5: studio and then you anyone.
Speaker 2: Can of such a distinguished it's just such a distinguishable
Speaker 2: costume from a film that was very big A.
Speaker 3: Ill just put it in this.
Speaker 1: Do you think the people from the cell even knew
Speaker 1: what it was from.
Speaker 3: I'm not going to entertain it. I don't know.
Speaker 2: I watched that movie also for the first time early
Speaker 2: or in October last year. I rented it. I paid money,
Speaker 2: and I couldn't make it all the way through and stop.
Speaker 3: Yeah.
Speaker 2: Anyways, there you go. It's like a new metal music
Speaker 2: video for the most for the most part, Oh okay, yeah,
Speaker 2: now you're selling me.
Speaker 3: When did it come out? New Metal time?
Speaker 4: Okay?
Speaker 3: Nice? I think two one something like that.
Speaker 1: Speaking of the new metal or new metal adjacent has
Speaker 1: no o Limp Biscuits back? Oh and the Devil May
Speaker 1: Cry Netflix good, Oh my god, just like one of
Speaker 1: those Like that's not what I expected to hear, but
Speaker 1: also what a pitch perfect choice.
Speaker 2: But even more bizarre that there's like no dialogue. It's
Speaker 2: just a music video. Oh for that song?
Speaker 1: I was talking to mass but about it because me
Speaker 1: and him big Devil May Cry fans, and we're like
Speaker 1: and he was like, he said, his coworker told him this,
Speaker 1: and I agree. It feels like they're trying to capture
Speaker 1: the spirit of like an early a m V video.
Speaker 1: And and in fact, we then googled a m V
Speaker 1: LM biscuit and found a music video that somebody made
Speaker 1: like years ago, specifically for Devil May Cry, specifically for
Speaker 1: Devil May Crime. Wow, So it was like, yeah, maybe
Speaker 1: they were just like, what if we just do that?
Speaker 1: What if we just embody the spirit of two thousands
Speaker 1: a mvs when they were at their peak. There is
Speaker 1: also when Devil May Cry was out of his peak,
Speaker 1: which is when it all makes sense.
Speaker 2: Anyway, Dante wasn't wearing like a fitted red cap shirt, yeah,
Speaker 2: and doing it all for the nookie.
Speaker 1: He would he would listen to olymp Biscuit. You would
Speaker 1: have that plan on his jukebox, so you.
Speaker 2: Can take that cookie and stick it in your ear.
Speaker 2: Those are things that somebody wrote on paper and said
Speaker 2: in the microphone and like became famous.
Speaker 1: Yeah, good for them, Yeah, I know, I mean.
Speaker 2: It's it's just envy.
Speaker 1: Yeah, you're just jealous. Yeah, just like fun. Why can't
Speaker 1: I be that stupid? Anyway, I'm really excited for that show.
Speaker 1: That's a double my cry fan.
Speaker 4: When's it supposed to come out April? Oh that's close ish?
Speaker 3: Yes, Netflix and their anime game anime.
Speaker 1: What's the guy's name? Audi Audi Shanker. He's like, it's
Speaker 1: like that he's he's the He's like the producer who
Speaker 1: likes got it green lay. He got the Castlevania green Light.
Speaker 1: He also did the Captain Laser Hawk. Uh uh, you'd
Speaker 1: be soft thing that was like really weird where they
Speaker 1: turn ray Man into like a he like shoots up
Speaker 1: a building or something. It's like, really weird. It's really
Speaker 1: weird that that guy seems weird.
Speaker 2: He's like the do you there's a famous Italian producer
Speaker 2: in the eighties, d Delarentus.
Speaker 3: I think that.
Speaker 2: Dude's name is on everything the moment you start paying
Speaker 2: attention to producer credits and in the eighties films, in
Speaker 2: like late seventies, that man's name is everywhere.
Speaker 3: So we just have him in the.
Speaker 2: Anime world now, yeah, video game anime world specific, Yes, yeah,
Speaker 2: I find that fascinating about cashing in I mean or
Speaker 2: like you know, you know, finding your way to like
Speaker 2: be like, wait, we have all these video game franchises.
Speaker 1: Yeah, that we can just turn to, like I can
Speaker 1: be the guy who does that. It's like there's that
Speaker 1: one early superhero guy who was like his producer, I
Speaker 1: forget his name. It this is like pre Marvel. His
Speaker 1: name was on everything. He was like, I'm the superhero
Speaker 1: guy and I forget his name. But like most of
Speaker 1: the movies he made were like pieces of ship.
Speaker 3: Most of them are.
Speaker 1: Yeah anyway, uh jack, yep, have you been watching any movies?
Speaker 3: Nope? No, great, I have not done Geese.
Speaker 4: What have I done?
Speaker 3: Okay?
Speaker 5: We went to Naxad, into your favorite bar, into my
Speaker 5: favorite bar. Drink some whiskey, sodas, some beer.
Speaker 4: Good time. I did play more Indiana Jones.
Speaker 5: Finally continuing that made it almost through Giza, still really
Speaker 5: enjoying it.
Speaker 3: I also like kind of I wish I was done with.
Speaker 5: Like I wish I had already played it and like
Speaker 5: experienced it, but I am. It is nice that it
Speaker 5: is like all patched up and it runs great and
Speaker 5: it's it's I'm having no issues.
Speaker 3: Looks great.
Speaker 4: I was cranking up the settings on my ultra wide monitor, and.
Speaker 2: It was just are you playing in the anamorphic Yeah,
Speaker 2: cinema moment, Yeah, doing that as well, and.
Speaker 3: It just it feels feels right.
Speaker 2: Yeah.
Speaker 1: Yeah, I haven't downloaded. I haven't had a chance to, Like,
Speaker 1: like I turned it on, was like, yep, it's there.
Speaker 1: I'll play this later, and then like I haven't, but
Speaker 1: I need to get back to it because like, the
Speaker 1: game is real good.
Speaker 5: It's weird because I feel like I've already talked so
Speaker 5: much about it, but I guess a lot of that
Speaker 5: didn't actually end up anywhere. I guess on the podcast
Speaker 5: people didn't talk about it before. But my opinions haven't
Speaker 5: changed it all, Like as I'm going through, like i'd
Speaker 5: still like, I love the writing, I love the characters,
Speaker 5: I love the level design.
Speaker 4: The combat's a lot of fun.
Speaker 5: It is starting to get like once you figure out
Speaker 5: a pattern, it starts to gip easy ish. I mean,
Speaker 5: it depends on the situation. If you alert a ton
Speaker 5: of guards and then you're overwhelmed, be a little tougher,
Speaker 5: but you know, you see someone, you whip the weapon
Speaker 5: out of the hand, you grab it, you beat them
Speaker 5: over the head. And you kind of just do that
Speaker 5: a bunch, which I find very satisfying. But I can
Speaker 5: see how the simplicity of combat maybe it wouldn't be
Speaker 5: a turn off, but I could see some people get
Speaker 5: sick of it.
Speaker 3: There's at least a lot of expression. Though. That was like, like,
Speaker 3: it's it's one thing. I mean, sure, everyone.
Speaker 2: Can find their rhythm and their repetition of how they
Speaker 2: deal with the situation.
Speaker 3: But I have found that people still take on situations differently.
Speaker 3: Yea sure. Nonetheless, I still have not shot a gun.
Speaker 5: I picked up I have shot a gun, but because
Speaker 5: I picked up one of the German rifle or something and.
Speaker 1: That you can do that. I've never seen a game
Speaker 1: where it's like, oh I can flip it, yeah bam.
Speaker 3: Yeah.
Speaker 5: No, I still have not felt the what it's like
Speaker 5: to kill a man. I mean, to be honest, it's
Speaker 5: pretty satisfying. Oh sorry, in the game, it's uh no,
Speaker 5: I mean it it's fine. Like I know a lot
Speaker 5: of people said, ah, like, I think even your previews said,
Speaker 5: like aiming felt pretty clunky, did.
Speaker 3: You Yeah, I mean, I.
Speaker 5: Mean I'm playing on PC, so like by nature feels
Speaker 5: a little better, I think, But it doesn't feel terrible,
Speaker 5: but it's still very much like I shoot someone and
Speaker 5: I'm just like, yeah, I just think.
Speaker 2: I learned the worst lesson during my preview session where
Speaker 2: I shot the on ones and it just turned into
Speaker 2: fucking hell in a good way of just I was
Speaker 2: just it just did.
Speaker 3: Not feel like a pragmatic way to deal with the situation.
Speaker 2: Yeah, but I'm sure I could, Like, if I wanted to,
Speaker 2: I could uh lock and load and kill the Nazis.
Speaker 3: Yeah, I was gonna say.
Speaker 5: I also like like the balance between stealth and action too,
Speaker 5: because it maybe it's partly the character, maybe it's it's
Speaker 5: definitely how the game is designed, but like, I play
Speaker 5: stealth until I get caught, and I don't feel bad
Speaker 5: about like whipping weapons out of it and getting in a fistfight.
Speaker 5: Well like the Dishonored games I loved, but like, oh
Speaker 5: my god, I was so obsessed with that stealth score
Speaker 5: where I'd just be like, yep, reset, reset, reset, reset reset,
Speaker 5: I messed that up.
Speaker 3: I gotta do it again.
Speaker 4: I gotta do it again. And after you there'd be
Speaker 4: that graph.
Speaker 5: In Dishonored too, where it would like point different directions
Speaker 5: and if I was like not where I wanted to be.
Speaker 3: I would get frustrated.
Speaker 2: That's always, that's always because I adore those games, but
Speaker 2: there is a weird dishonored.
Speaker 3: I still felt bad if I wasn't playing at stealth.
Speaker 2: And in most cases I would go to the two
Speaker 2: extremes where it's like I'm either gonna like go far
Speaker 2: fucking guns blazing and chop the shit out of all
Speaker 2: these people, or I'm gonna stal my way out of it,
Speaker 2: and I think too, I was like fucking just destroying
Speaker 2: shit and it felt great, but I still felt like
Speaker 2: I wasn't sounds stupid, but it felt like the game.
Speaker 2: Even though you can play however you want, there's still
Speaker 2: like the intention of designing things in.
Speaker 3: Such a way that's like, well, I see how I
Speaker 3: could steal through this.
Speaker 5: I still want to even to an extent, like scoring
Speaker 5: your performance like kind of feeds into that where it's like,
Speaker 5: at least for me, I remember playing like Splinter Cell
Speaker 5: Chast three back in the day, and you get like
Speaker 5: a stealth rating and one hundred percent would be the best,
Speaker 5: and like you don't say you'd fire, yeah, you'd fire
Speaker 5: a gun at one point on accident or a silence
Speaker 5: gun and then your stealth score with tank and you
Speaker 5: wouldn't know until you finished it, and you're like, damn it,
Speaker 5: you have to do it again.
Speaker 4: I mean you wouldn't have to do it again, but
Speaker 4: I would do it again.
Speaker 5: So for me, like, I think that sort of stuff
Speaker 5: is cool, but I just don't want it unless I
Speaker 5: want it, you know, like maybe have a setting where
Speaker 5: it's like, like, don't show me any of that, just
Speaker 5: let me play the game how I want to play.
Speaker 5: And then if I'm replaying it and I want to
Speaker 5: be scored or I want to like really figure out
Speaker 5: like kind of how these different play styles interact and change,
Speaker 5: then I can.
Speaker 3: Turn that on. I think remember Splintering, So.
Speaker 1: Yeah, as in it's great. I know you'd claims they're
Speaker 1: making a new one.
Speaker 5: But uh, rest in peace. Sam Fisher, he did die, right,
Speaker 5: Michael Ionside?
Speaker 3: No, No, Michael Ionside didn't die. I know I'm talking
Speaker 3: about Sam Fisher. I forgot that. Michael Einside did the voice.
Speaker 4: Sam and then they replaced.
Speaker 1: But they did get him back for I think his
Speaker 1: last appearance was in wild Lands.
Speaker 3: No, I think it was one.
Speaker 4: I think it was a breakpoint or was it wild
Speaker 4: it was.
Speaker 2: And is that a great scene of him and burn
Speaker 2: notice where the helicopter.
Speaker 1: Will love that scene. I just remember being like, that's
Speaker 1: Michael iron sorry. And then it was just two seconds
Speaker 1: they dragged him out. They said, they said, here was
Speaker 1: a bottle of booze. Do come on set.
Speaker 5: I mean he's in uh, he's in Barry.
Speaker 1: I've never seen.
Speaker 5: Who's in nobody that like uh oh yeah, like John Wick,
Speaker 5: but not John Wick.
Speaker 1: I watched that movie, but I.
Speaker 2: For I remember, isn't it yeah yeah, hmmm, weird. Remember
Speaker 2: that he's the father in law. Oh okay.
Speaker 5: His voice is also in Late Night with the Devil
Speaker 5: at the beginning he does the setup or whatever.
Speaker 3: I don't know if I realized.
Speaker 5: I think I think it was him because I remember
Speaker 5: getting excited about something. And even when I get excited about.
Speaker 1: Something, how much could it costs for us to get
Speaker 1: Michael Ironside.
Speaker 5: A bottle of boots and five back and we can
Speaker 5: handshake Michael Lionside can do all of our intros, you
Speaker 5: could do our you could replace Ben there everyone.
Speaker 3: Sorry, I'm just gonna have quotes.
Speaker 1: Kurt smells his own farts.
Speaker 3: Hey, now that's not true. I don't care anyone who
Speaker 3: says that's not a thing I've done.
Speaker 4: In my life.
Speaker 5: Smell your own farts, or smell in my hand and
Speaker 5: then smell Yeah, he farts in his hands and smells them.
Speaker 3: Anyways.
Speaker 1: Speaking of Kurt, Hey enough, we're gonna I'm gonna hope
Speaker 1: a skip and jump over to Kurt. Hopa hopa skip
Speaker 1: and jump. Good for a new segment. I'm calling Kurt's Hogs.
Speaker 3: Really Kurts Hogs.
Speaker 1: I want you to read this.
Speaker 3: For those who are listening, I'm given I been given
Speaker 3: a envelope. This is a this is a lot of texts.
Speaker 1: Read it m HM.
Speaker 2: As reporter Sam Wilde, you must work quickly to unravel
Speaker 2: a bizarre series of disappearances involving young and beautiful people.
Speaker 2: Your investigations suddenly becomes this is the game that I played.
Speaker 2: Your investigation suddenly becomes personals. The next victim of this
Speaker 2: psychotic serial killer is Anna, your love. Sam's every move
Speaker 2: is being tracked, so he has to be extra careful,
Speaker 2: putting his journalistic talents to the test. Sam must find
Speaker 2: the maniac who kidnapped Anna and stop him before it's
Speaker 2: too late. Travel to gold Veil, manner, and scour every
Speaker 2: nook and cranny of the Grand Mansion for clues that
Speaker 2: might lead to her rescue. Use your instincts and intellect
Speaker 2: to solve devious puzzles, avoid traps, and defy the lunatic's
Speaker 2: treacherous scheme. Will you ever escape his clutches? Venture into
Speaker 2: the realm of a madman to free your beloved. Am
Speaker 2: I supposed to read this start thing?
Speaker 1: Yes?
Speaker 3: Yes, Venture into the.
Speaker 2: Realm of a mad man to free your beloved from
Speaker 2: captivity and Brink of Consciousness. During Gray Syndrome's Collector's addition,
Speaker 2: an incredible hidden object puzzle adventure game.
Speaker 1: Kurt tell me about Brink of Consciousness Dorrian Gray Syndrome.
Speaker 3: I'm so glad that I get the entire synops of
Speaker 3: that game. Dorian Uh. Brink of Consciousness Dorian.
Speaker 2: Gray Syndrome is the latest hidden object game that I've played,
Speaker 2: which is actually a decade or dogs.
Speaker 3: Okay, I get it. Sorry, a hidden object game.
Speaker 2: Sorry, sorry, sorry, I was like trying to figure out
Speaker 2: where hogs fits in.
Speaker 5: Okay, Yeah, anyway, that's what they're called, either that or
Speaker 5: hopahs Hopah's.
Speaker 2: Hidden object game, hidden object puzzle adventure. I like hogs
Speaker 2: hog on over to this Hope hope hog We're hogging
Speaker 2: on over. Anyways, it's actually one of the probably better
Speaker 2: I feel like I've said that a couple of times.
Speaker 2: I keep playing ones that are good better examples than
Speaker 2: really bad examples. But I would say the brink of
Speaker 2: consciousness Dorian Gray syndrome is up there.
Speaker 1: Yeah. I saw it had an overwhelmingly positive on Steam.
Speaker 4: Really wow.
Speaker 1: There were only forty seven reviews though, but they were
Speaker 1: still all of them were positive. So I think within that,
Speaker 1: the the you know that audience seems pretty pretty pretty,
Speaker 1: I'm tell you.
Speaker 2: The one thing that should knock this down a peg
Speaker 2: is that usually these games have very limited voice acting.
Speaker 2: In this fucking game, every fucking time you enter a
Speaker 2: fucking room, someone talks this. The guy whoever's taking Sam
Speaker 2: Anna know you're Sam Wilde. Sam Wyle doesn't say shit,
Speaker 2: thank god. But the person who kidnapped Anna, he's.
Speaker 6: Like, eh, welcome to the room.
Speaker 3: He talks for like five minutes straight.
Speaker 1: He's like, I remember when I was a child.
Speaker 6: I used to play with wires and screws, and then
Speaker 6: I put together this thing.
Speaker 2: And he just doesn't shut the fuck up. So that's
Speaker 2: like the worst part. You enter a room, you can
Speaker 2: always guarantee this guy's.
Speaker 6: Like, oh, I once took a ship in the corner
Speaker 6: of this room and wrapped it up and gave it
Speaker 6: to my father as a present.
Speaker 2: It's just like like he actually said that it'd be
Speaker 2: like keep this going, but in this case, I was
Speaker 2: just he was just always just like, oh.
Speaker 6: I once I once put together they're a puzzle love
Speaker 6: of my mother. And then I folded it up and
Speaker 6: put it inside a bomb and I ate it.
Speaker 3: I don't know, fucking know anyways, So that's the one
Speaker 3: you have to click.
Speaker 4: On the the most.
Speaker 2: Guests like that's the I like writing obviously other stories
Speaker 2: and I like things. I fucking skip by every single time.
Speaker 2: Every single time this person fucking spoke, I was like,
Speaker 2: I don't want to hear your bullshit, and I went
Speaker 2: to the hidden object section of the game or something
Speaker 2: like that.
Speaker 3: But the puzzles are actually pretty good. Yeah, I don't
Speaker 3: know what else do you want to know? Anything important?
Speaker 3: Anything fun?
Speaker 1: I looked at images of the game and I just
Speaker 1: see like there's like a man hanging. Yeah, there's a
Speaker 1: really just like there's some weird so the whole going
Speaker 1: for a horror sterio killery VI.
Speaker 3: Yeah.
Speaker 2: But the one thing that I found really weird was,
Speaker 2: and I don't know if this is intentional, and maybe
Speaker 2: this is a byproduct of my issue with games where
Speaker 2: everyone needs to.
Speaker 3: Be pretty, but there was like a real like kind of.
Speaker 2: I don't know, that's like sexually charge undertone of like
Speaker 2: very young boys men not boys. Maybe that's not right.
Speaker 2: Young men, young attractive men who were like kidnapped by
Speaker 2: this serial killer and then and putting them in green goop.
Speaker 5: Maybe it's Dorian Gray syndrome because he was trying to
Speaker 5: study these young men to reversus aging.
Speaker 2: Sure, he's wearing a mask, okay, oh okay, and then
Speaker 2: he tries to put you in green goop.
Speaker 3: Yeah, any of.
Speaker 1: You, where would you rank this.
Speaker 2: In the list of Well, we're gonna have to start
Speaker 2: coming up with an actual list. Probably we can do that. Well,
Speaker 2: we'll start here. I mean you have to understand that
Speaker 2: I've played like fucking like three or forty.
Speaker 3: It's something stupid.
Speaker 1: This is a fresh list.
Speaker 4: Okay.
Speaker 2: I've actually been wanting to go back and replay True
Speaker 2: Fear for Sagan Souls because that was one of the
Speaker 2: first ones I played and it was really good, and
Speaker 2: I feel like the bar was way too high for those.
Speaker 2: But I would for now put true Fear for Sagan Souls,
Speaker 2: True fear and that doesn't that and I'm it's hard
Speaker 2: for me to do. I put like, there's two parts.
Speaker 2: Do I like, choose one or the other? Do you
Speaker 2: think is it? Do you feel like they're essential to
Speaker 2: each other kind of?
Speaker 3: But they're also Yeah, I would say, I would say
Speaker 3: the first one is.
Speaker 1: The True Fear duology.
Speaker 2: But I will say the first one is the most
Speaker 2: hitten I'm sorry, hidden object of them all, like you
Speaker 2: actually have hid an object screens. The second one is
Speaker 2: more adventure puzzle game.
Speaker 3: Fuck, I feel like I need to look through my list,
Speaker 3: but I don't.
Speaker 1: Hmm, but I get I guess, like a ballpark, like
Speaker 1: you don't have to give me a number, but just
Speaker 1: like if there was like a scale, there's there's a
Speaker 1: like where would it be?
Speaker 2: I would say Cadenza music, the one with a monkey. Yeah,
Speaker 2: that's a good that's up there.
Speaker 1: That's up there, that's high up in the I would.
Speaker 3: Say, let's just put that at two for now.
Speaker 1: Okay, I'm writing all this down that's number two.
Speaker 2: Okay, Oh Bullocks Enigmatis is good, but I don't think
Speaker 2: it's that good. I think that was like a point
Speaker 2: for the genre and the twenty tens. I'll just put
Speaker 2: down Dorian Gray's Syndrome is number three for now. I guess,
Speaker 2: like yeah, I mean, I'm gonna have to lift through
Speaker 2: my list.
Speaker 1: That's crazy because you told me you thought the other
Speaker 1: Brinker Consciousness game was better.
Speaker 2: I think it's a actually well written.
Speaker 1: Game, okay, but I don't know if I like it more.
Speaker 2: Oh interesting, Like I think it's like so where the
Speaker 2: first we're I think the product it's like a good
Speaker 2: example of where you could what you could do with
Speaker 2: the genre if you actually had money and paid actors
Speaker 2: and had writing, because most of these games barely fucking
Speaker 2: have any actual dialogue in them, and in most cases
Speaker 2: it's just to push you along to the next thing.
Speaker 2: But this one actually had like the ability to click
Speaker 2: on characters multiple times, and they just had a never
Speaker 2: ending amount of shit to say.
Speaker 3: That was very impressed by it.
Speaker 2: I also haven't finished it, so I don't feel oh
Speaker 2: confident in bringing them, but I do think the first
Speaker 2: one feels like a better.
Speaker 3: Entry point for a good hidden object game.
Speaker 1: Okay, hog a hog Well, there you go. That was
Speaker 1: kurtz Hogg's.
Speaker 3: Thanks. I'll have more to talk about next week next
Speaker 3: week for no one who cares.
Speaker 1: I care, Thank you, this is my podcast.
Speaker 3: I don't I know. I keep suggesting them to you,
Speaker 3: both of you.
Speaker 1: I don't know.
Speaker 2: And even I even said, I was like, hey, Drian
Speaker 2: Gray syndrome is a dollar fifty.
Speaker 3: It was. I don't know if it still is.
Speaker 1: You know it is because again I had to go
Speaker 1: to Steam earlier.
Speaker 2: Exactly so you know, I'm I do endlessly always feel
Speaker 2: like I'm talking to myself about these things. In a way,
Speaker 2: they're my little secret I guess.
Speaker 1: Yeah, well no, because because you know, I've talked about
Speaker 1: my love of Nancy Drew. And while they're not the
Speaker 1: same Nancy Drea games are not hidden object games people
Speaker 1: keep saying they are, they're not, but they're in that
Speaker 1: same puzzle puzzle adventure. They're in that same uh space,
Speaker 1: and the puzzles and there are crossover.
Speaker 6: Yeah.
Speaker 2: And I think the main thing that kind of makes
Speaker 2: a Hope a sort of nonsensical is that the puzzles
Speaker 2: really don't make a lot of contextual sense in the
Speaker 2: environment it's missed. Like, even though the puzzles are missed
Speaker 2: are absurd, they fit in the context that you're in
Speaker 2: a world that is alien and made by something else.
Speaker 3: You're trying to figure out.
Speaker 1: The word you are, yeah, interacting with this device that
Speaker 1: turns on this thing, and but.
Speaker 2: These games exist in our world and the puzzles make
Speaker 2: fucking absolutely no logical.
Speaker 1: Oh yeah, because it's usually like, oh, do this puzzle,
Speaker 1: and then it's like, hey, congrats, you have a comb now,
Speaker 1: and then you can use the comb over there, and
Speaker 1: that gets you like a a nut.
Speaker 4: What was the game? What was the game with the
Speaker 4: monkey and the bum That was Cadenza?
Speaker 2: Yeah, where you had to where a monkey was blocking
Speaker 2: an alleyway and a monkey wouldn't let you go through
Speaker 2: unless you play the old the classic game of guess
Speaker 2: the floor de ly under the cup game. And once
Speaker 2: you beat this monkey at his own game, that's when
Speaker 2: he shuffles on over. And then you find a homeless
Speaker 2: man that has a hangover and you got to get
Speaker 2: him drug. But in order to do that, you have
Speaker 2: to cut a bottle down from a rope that's saying put.
Speaker 5: You can't just cut it down. You need to get
Speaker 5: a pillow.
Speaker 2: Before you get the pillow, you need to stuff a
Speaker 2: pillow case with cotton that is apparently help cleaning up.
Speaker 3: The oil of a car tire change.
Speaker 2: Yeah, anyways, yeah, and then you get the drugs you
Speaker 2: find on the in someone's bag, and then you mix
Speaker 2: it with water and then you give to the homeless man.
Speaker 3: It's like, oh, thank you, here's the key, he's to
Speaker 3: the club. Anyways, that's just a normal puzzle one.
Speaker 1: Yeah, that's that seems very standard, amazing, so get on it.
Speaker 3: Yeah, play one. I will True Fear for Saken Souls
Speaker 3: Part one.
Speaker 1: I know, because you said it's if that one's too good.
Speaker 1: I don't want to have that same.
Speaker 3: I want to play the best one and then not
Speaker 3: play anymore.
Speaker 5: Now.
Speaker 2: I want if I'm going to even know at this point,
Speaker 2: that's what I'm saying. I don't even know at this
Speaker 2: point of True Fear is the best one. It's just
Speaker 2: the first one I played that was good, got legitimately good.
Speaker 3: I should probably go back.
Speaker 2: And see if it holds up now that I've played
Speaker 2: a dozen and see you'll see what if my opinion
Speaker 2: has changed of it.
Speaker 3: But I don't know. Oh my god.
Speaker 5: Then there's like, I guess stop talking about these, because
Speaker 5: I started remembering the wedding one that I played. It
Speaker 5: was a wedding one, Vegas wedding one where you got
Speaker 5: it where you go to Vegas and you helpe something
Speaker 5: plan their wedding and it's just a series.
Speaker 1: And then and then you were in the game for
Speaker 1: some reason.
Speaker 3: Yeah, I'm going to be in.
Speaker 5: It turned out you're like, and that's me at the
Speaker 5: and every time you cast the spell.
Speaker 3: Yeah yeah, fiance, fiance. You can't talk about that.
Speaker 1: Yeah, something I can talk about Eternal Strands?
Speaker 3: Is that a strand game? Good game?
Speaker 4: A game?
Speaker 1: Mm hmm no, because Norman Reeves isn't in it, so
Speaker 1: you should be though. Norman's pedis Norman's petus.
Speaker 2: Uh.
Speaker 1: Eternal Strands is a new game by get the studio name,
Speaker 1: but they're like an up and coming studio. Mike Laylaw,
Speaker 1: who you might know as UH worked at Bywear on
Speaker 1: the Dragon Age series. UH is kind of like heading
Speaker 1: up the project. It's it's a budget game that is
Speaker 1: definitely like I would say, kind of like punching above
Speaker 1: its weight. It feels like where it's like it's a
Speaker 1: game that to me, you can like it simultaneously looks
Speaker 1: like gorgeous and beautiful, but also you can like see
Speaker 1: the limitations of it, like, oh, it's kind of like
Speaker 1: a budget game. It is a game that I guess
Speaker 1: should back up and say what kind of game it is.
Speaker 1: So it's it's basically a action adventure game where you
Speaker 1: go into these sort of little spaces that are it's
Speaker 1: not like full open world, like each each part of
Speaker 1: the world is kind of segmented. So I would say
Speaker 1: it's more like these little monster hunter style like kind
Speaker 1: of hub areas where you're finding monsters and and you
Speaker 1: do quests and then you go back to like your
Speaker 1: camp where like all your allies are and that's where
Speaker 1: you do your crafting and whatnot. But what makes the
Speaker 1: game unique is that it has all of these like
Speaker 1: powers that you could use that you can like manipulate
Speaker 1: the world in and very zelda e. I would say,
Speaker 1: so it's specifically Breath of the Wild, right, so like, oh,
Speaker 1: you like have fire and you can like like grass
Speaker 1: on fire, or you know, you have like ice powers
Speaker 1: and you can like freeze enemies in place and like
Speaker 1: do stuff like that. This is a weird one for me.
Speaker 1: I played the opening like section of the game for
Speaker 1: thirty minutes and I did not like it at all.
Speaker 1: I thought the the movement felt floating off, the combat
Speaker 1: felt really like weak, like none, like none of the
Speaker 1: hits felt good and and and the powers were like
Speaker 1: cool but kind of sloppy. And I was just like,
Speaker 1: I'm not I'm not feeling the gameplay. I whatever they're
Speaker 1: saying for like like, I'm sure sure the writing is.
Speaker 1: I think that the individual dialogue writing is good, like
Speaker 1: the characters are are are well written, but like when
Speaker 1: it comes to the exposition of the world, I was like,
Speaker 1: I do not give a shit what they are saying
Speaker 1: at all. Like I was just like, I don't really
Speaker 1: care what's happening in this universe. This is not compelling
Speaker 1: to me. And then on top of that, while it
Speaker 1: is good looking, I would say it also kind of
Speaker 1: has that sort of I don't know, like kind of
Speaker 1: a clean anime Dungeons and Dragons. The art style, I
Speaker 1: don't even know how to describe that art style, but
Speaker 1: it's like you've seen it before and you're like, oh, yeah, like.
Speaker 3: That looks like Immortals, Phoenix Rising yes, it.
Speaker 1: Kind of looks like that. It has that sort of
Speaker 1: like modern clean D and D kind of look that
Speaker 1: is like again well made, but it's just like it's
Speaker 1: not really like for me exactly, so I wasn't. I
Speaker 1: was like, man, I don't know if this game's my thing,
Speaker 1: but I kept playing it, and slowly it did start
Speaker 1: to win me over with the like mechanics as I
Speaker 1: started to kind of like see what it was trying
Speaker 1: to do, and I think like the big thing that
Speaker 1: was like, oh, okay, this is interesting is there is
Speaker 1: an early boss fight against this giant like Colossal. Uh
Speaker 1: I don't know. It's like a like mechanical like giant,
Speaker 1: and you have to like climate shadow the cost style
Speaker 1: and like wail on it. And I was like, okay,
Speaker 1: that's cool. But the part that made it really cool
Speaker 1: was realizing, oh, I can use my ice powers to
Speaker 1: freeze its legs and like lock it in place, or
Speaker 1: I can use there's this ability where you get this
Speaker 1: little like gravity well that you can like it'll like
Speaker 1: suck things in and then when you like hit the button,
Speaker 1: it'll like detonate and explode and like send everything flying out.
Speaker 1: You can jump over that and then detonate it and
Speaker 1: launch yourself and like get on to the to the
Speaker 1: beast or like I thought a dragon and I would
Speaker 1: like freeze its wings and would like cause the dragon
Speaker 1: to like fall out of the air and crash. And
Speaker 1: I was like, Okay, this is like really cool, Like
Speaker 1: I'm there are things I can do to manipulate the
Speaker 1: world that are like actually like really fun and like interesting.
Speaker 1: I still struggle with, like I still don't care about
Speaker 1: the story. It's fine. I'm pretty much skipping most of
Speaker 1: the dialogue. It's just like it's just it's just but
Speaker 1: it's just not for me. Yes, Well, and what was
Speaker 1: his role in Dragon Age? Yeah, uh, I forget what
Speaker 1: his role was on one, but I believe he was
Speaker 1: like the creative director of two. Okay, so and I'm
Speaker 1: and I'm not one hundred percent sure like what his
Speaker 1: exact role is in this game. I just like his
Speaker 1: name's kind of the big name like attached to it.
Speaker 1: I think the story is fine, It's it's very it's
Speaker 1: kind of that like like, uh, all the characters are
Speaker 1: just sort of I wouldn't say it's frictionless in terms
Speaker 1: of like, uh conflict, because there are definitely like personality
Speaker 1: conflicts where it's like, oh, you know, like I'm I'm
Speaker 1: angry at you about this, or like, you know, our
Speaker 1: personalities are clashing, but it's still kind of had. It's
Speaker 1: it's very light on that in that it's still mostly
Speaker 1: like everyone here for the most part like gets along,
Speaker 1: and it's like that kind of I don't know, more typical.
Speaker 1: You see it a lot where it's like it's a
Speaker 1: D and D game where where the party for the
Speaker 1: most part gets along with each other and they're not
Speaker 1: you know, like there's not friction with it.
Speaker 2: There is there any sort of does it fill any
Speaker 2: void for a Dragon Age like player at all?
Speaker 1: Or I would say no because it's a very different
Speaker 1: kind of game. Yeah, that's the thing. Like it's I
Speaker 1: wouldn't say if you were like, oh, Dragon Age, you
Speaker 1: should play this, because it's not the same kind of
Speaker 1: game at all. It does have like dialogue choices, for example,
Speaker 1: but the dialogue choices are just you picking kind of
Speaker 1: what you want to say response, but it doesn't actually
Speaker 1: affect anything. And the game says that upfront, like the
Speaker 1: game is not trying to like trick you, like it
Speaker 1: says like, hey, the dialogue is just for you to like,
Speaker 1: you know, have a little agency in conversations. This doesn't
Speaker 1: actually change anything. It's just for you to, you know, sure,
Speaker 1: have your own input, which is fine, Like there's nothing
Speaker 1: wrong with that, but it's it's it's not that kind
Speaker 1: of game. It is a like I'm going to run
Speaker 1: around in this space and kind of use these powers
Speaker 1: in these abilities and explore and mess with stuff. And
Speaker 1: I do find the exploration fun. However, I will say
Speaker 1: there is also a crafting gathering system for the armor.
Speaker 1: I don't mind the crafting aspect because I actually think
Speaker 1: it's like fairly intuitive, where you basically you just make
Speaker 1: like a couple sets of armor, and you can change
Speaker 1: those sets to affect the different elements. So you could
Speaker 1: be like, oh, for example, you'll find an area early
Speaker 1: on where this entire town is like frozen over an ice,
Speaker 1: and if you try and go in there, you'll like
Speaker 1: die from the cold. So you can one of the
Speaker 1: things you can do is you can increase your you
Speaker 1: can take your armor set and you can increase it
Speaker 1: so that you'll give have more like ice resistance or something.
Speaker 1: So I like that. It like isn't just like throwing
Speaker 1: like endless amounts of armor and weapons. It does feel
Speaker 1: like you pick up one thing and you kind of
Speaker 1: can like craft it and tweak it and like over
Speaker 1: time to like be what you want. What I don't
Speaker 1: like is that the amount of materials you can hold
Speaker 1: are limited, and very quickly you will fill up your
Speaker 1: inventory and then you just can't pick up anything more.
Speaker 1: And so I constantly feel like I either like have
Speaker 1: to drop something so that I can pick up new stuff,
Speaker 1: or I have to go back and too like dump
Speaker 1: it in my chest and then go back out into
Speaker 1: the world. And so for me, it really like halts
Speaker 1: the flow of the game where I'm like, I just
Speaker 1: want to keep running around and exploring, but I know
Speaker 1: I'm supposed to be picking up these crafting materials because
Speaker 1: they're going to increase my armor. But every like five minutes,
Speaker 1: my my like backpack fills up and then and then
Speaker 1: I'm like, I did, oh, I got I got a
Speaker 1: couple more slots, and even then I like immediately filled
Speaker 1: it up, and I was like, uh, like, I just
Speaker 1: like I get that they maybe if they give you
Speaker 1: like unlimited space, you would it would just like break
Speaker 1: the economy of that game where you just fill it up.
Speaker 1: But I don't like a game where it is constantly
Speaker 1: like roadblocking my ability to want to play the game.
Speaker 1: And like, I mean technically it's like, well you could
Speaker 1: just like not worry about it, where you could be
Speaker 1: like more deliberate in what you pick up. But like
Speaker 1: I don't know, the games like encourages you to pick
Speaker 1: up these crafting materials and then also says like but
Speaker 1: then you're full and you have to leave, and so
Speaker 1: like I don't like games, I do that. I find
Speaker 1: it really frustrating. And and so I mean in that way,
Speaker 1: is it just like an extraction game? I mean, well, no,
Speaker 1: I don't about games, but an extraction game, contraction.
Speaker 3: Anything, No, I mean I played well no, No.
Speaker 1: An instruction game would be like, oh, you're going into
Speaker 1: an area to get like a specific amount of loot
Speaker 1: and then leave.
Speaker 2: But this game is like asking you to go pick
Speaker 2: up stuff but then not have enough space to hold this.
Speaker 1: It's more because it's just like crafting material kind of stuff.
Speaker 1: But it's just like I wish there were just more
Speaker 1: crafting slots, got it that I could just hold What.
Speaker 3: Is the main motivation of this game anyways?
Speaker 1: Main motivation yeah, what are you doing? I mean, so
Speaker 1: you're trying to Oh god, the story I don't remember
Speaker 1: that you're you're a band of weavers who are these
Speaker 1: like magic people who are ostracized by society because something happened,
Speaker 1: and you've entered this like realm where like there's like
Speaker 1: magic around it that like no one can enter because
Speaker 1: they'll die. And you've like managed to like enter this
Speaker 1: space that's like been abandoned for like centuries or something
Speaker 1: like that, and now you can, like you're like trying
Speaker 1: to like discover the lost secrets of this like ancient civilization.
Speaker 1: So your goal is to just kind of like go
Speaker 1: through It's it. Like I said, it's fine. It's just
Speaker 1: like it's not doing much for me.
Speaker 3: And and going.
Speaker 2: From not liking it digging its systems, digging its systems
Speaker 2: and enjoying you know, like oh okay, Like once I
Speaker 2: kind of got used to the combat and and and like.
Speaker 1: Kind of like understood why it was floaty, because it's like, oh,
Speaker 1: it's floaty because the way like all these weird systems
Speaker 1: kind of interact with each other, and it can feel
Speaker 1: it still doesn't feel like perfect, but I'm like I
Speaker 1: understand why it feels this way, And now that I'm
Speaker 1: like I can, I can appreciate what it's trying to do,
Speaker 1: and I can appreciate the systems and the mechanics, and
Speaker 1: I get fun out of that. But then I still
Speaker 1: am like, well, I still don't really care about the story,
Speaker 1: and I'm hitting the roadblock with the crafting stuff. So
Speaker 1: it's a weird recommendation where I think, would you recommend
Speaker 1: it to Jake? I would not recommend it to Jake, okay,
Speaker 1: and I wouldn't recommend it to you either. I think
Speaker 1: both of you would absolutely not, But you.
Speaker 3: Recommend it to Max. Seems like it might be a
Speaker 3: Max I.
Speaker 1: Am Actually I was kind of curious if if like
Speaker 1: Max would be able to because.
Speaker 3: Do the Max shit.
Speaker 1: Yeah, for context, Max has like done all of our
Speaker 1: Breath of the Wild videos and twos of the Kingdom videos,
Speaker 1: and like knows how to manipulate those systems and break games,
Speaker 1: and I would like to see if Max could do
Speaker 1: anything weird with it. I get the feeling it wouldn't
Speaker 1: be as crazy as what Breath of the Wild could
Speaker 1: make you do, but you could probably still do some interesting.
Speaker 2: I see Max breaks shit, So I think that would
Speaker 2: be up from Max in the back cool.
Speaker 3: And I think if you're.
Speaker 1: Somebody who likes sort of that you know, fantasy D
Speaker 1: and D kind of like I don't know, it's just like, hey,
Speaker 1: here's magic shit, and there's like interesting characters and but
Speaker 1: you know, like it's it's there's conflict, but it's not
Speaker 1: too much conflict, Like I don't know, Like if you're
Speaker 1: into that kind of vibe, you'd probably like dig it,
Speaker 1: But for me, it's just like kids, it's okay, I
Speaker 1: don't know. But it's also like a small budget game
Speaker 1: from a new studio, and I obviously wish them the best.
Speaker 1: Like it's like I think it's like a cool it's
Speaker 1: like a cool first attempt at a game from like
Speaker 1: a new studio, but it just like has things about
Speaker 1: it that are not quite for me. So I don't
Speaker 1: think I'm gonna play much more of it. Unfortunately, I
Speaker 1: don't really feel super compelled. But I have heard other
Speaker 1: people really dig it and recommend it, So if it
Speaker 1: if that speaks to you, if the things that like
Speaker 1: I said it all sound like your jam, like you'd
Speaker 1: probably like it.
Speaker 2: If there was if there was a dead body, and
Speaker 2: if there was a mystery, you know, maybe I would
Speaker 2: be maybe i'd be inclined, Yeah, like a thing that
Speaker 2: doesn't make sense, but it sounds like it makes sense.
Speaker 1: Right if there are like some boys in some goop.
Speaker 3: Yeah, if there was some young.
Speaker 2: Men in green goop and an annoying man in a
Speaker 2: mask who's always interrupting me, you'd be more into it.
Speaker 3: Then I would maybe consider it. Okay, But you can
Speaker 3: also freeze dragon wings and they I mean, that's cool,
Speaker 3: that's cool.
Speaker 2: But I want, you know, like I need that's you know,
Speaker 2: I need a mystery, not like a like literal in
Speaker 2: the literal sense. I doesn't need a question to be
Speaker 2: they won't want to explore, not just like, well, we're
Speaker 2: a bunch of magic people who exposed ourselves to the
Speaker 2: public and were being cast it out for some reason.
Speaker 2: They probably did something really fucked up, And if there
Speaker 2: was a review on the end that's like and they
Speaker 2: were cannibals or you know something, and that's why they
Speaker 2: got kicked out of town, then maybe I would actually,
Speaker 2: you know, be like.
Speaker 3: Oh wait.
Speaker 1: There anyway, Yeah, that's Arnal strands cool.
Speaker 3: Not a strand game.
Speaker 1: Not a strand game. Sorry, you'll have to. You'll have
Speaker 1: to keep looking for that. Is there any other game
Speaker 1: that does actually count as a strand game?
Speaker 5: Was it? I feel like there was a game that
Speaker 5: came out a couple of years ago that was This
Speaker 5: is the closest thing to a strand game that we've
Speaker 5: had since Death Stranding, But I don't remember what it was,
Speaker 5: so that doesn't help anyone at all.
Speaker 3: I'm so glad created a genre that only he fucking touched.
Speaker 4: I don't remember what it was.
Speaker 1: Did he even really create a genre?
Speaker 5: No?
Speaker 4: He did not.
Speaker 1: I mean I like that game, and I like that.
Speaker 1: I think it's like a cool game, like the mechanics
Speaker 1: of like it's like it is unique. I think is
Speaker 1: it a new genre?
Speaker 6: Also?
Speaker 1: Genres are kind of stupid anyway.
Speaker 5: But I think my thing is like the interactivity with
Speaker 5: other players and how it's used is cool.
Speaker 4: However, not to be that guy, but like.
Speaker 5: Art Souls and demon that way, and I know it
Speaker 5: was like much like flatter than that, where it's like
Speaker 5: here's a note, here's a summ in like asynchronous support
Speaker 5: other players or mess up other people.
Speaker 1: But also you can you can join clans and like
Speaker 1: have people summon you. So I would argue, like the
Speaker 1: Frum software games are absolutely strand games by like the
Speaker 1: definition of like you know, connecting people both through like
Speaker 1: messages and like direct input.
Speaker 5: Miyazaki did it first. Yeah, I mean that's how I feel.
Speaker 5: I'm excited for Desk Training too, though, and I like
Speaker 5: death Straining one. It took me a while to really
Speaker 5: get on board for desk.
Speaker 3: Training because it's the strand game. How do we get
Speaker 3: you did?
Speaker 5: And this is your fight nocause you're right, we can stop.
Speaker 5: I'll take it all back. Wait, did you see I
Speaker 5: think it was that story that came out that GMA
Speaker 5: was like, I don't know if I can make another game.
Speaker 4: I'm tired of crunching.
Speaker 3: Well, then don't don't crunch I mean, well, I don't
Speaker 3: make games. What do I know?
Speaker 2: It's your own studio, but stop fucking having people take
Speaker 2: pictures of you sitting with like a bucket over your
Speaker 2: head and being like Kojima.
Speaker 3: Today.
Speaker 5: I was gonna say, maybe maybe this would be the
Speaker 5: last Kajima game, but then I remembered he's already announced
Speaker 5: like four other projects, so I think there'll be similar.
Speaker 3: I think that's just.
Speaker 4: A brand.
Speaker 1: I think he'll be one of those. I don't know.
Speaker 2: I see he's going to retire in the comeback like
Speaker 2: Daniel day Lewis where he's like I'm done.
Speaker 3: It's like, no, just kidding.
Speaker 1: Yeah, I think he can't not make stuff well.
Speaker 2: Yeah, because he has to tell you that he made.
Speaker 2: He's like I created life.
Speaker 3: Yeah, I don't know. I I think he'd be content.
Speaker 5: The stuff he makes is just photos of him with celebrities,
Speaker 5: to be honest.
Speaker 3: Yeah, and him just looking at a croissant. Maybe not,
Speaker 3: Maybe I'm wrong, but yeah.
Speaker 5: You know Kojima today, did you know Meddle your solid
Speaker 5: to predicted memes.
Speaker 2: Because they used the word memes. Yeah, that was already
Speaker 2: a pre existing word.
Speaker 5: I feel like that's the thing I saw a lot.
Speaker 5: I'm just saying because he says memes in it, and
Speaker 5: you're like.
Speaker 3: You know what I gotta say about No, I'm going
Speaker 3: to move on. Uh No, I was.
Speaker 1: I was.
Speaker 2: Talking about Eternal Strands and looking at that game and
Speaker 2: sort of this sort of blanket sort of identity that
Speaker 2: games have adapted over the last ten years, where it's
Speaker 2: just like the most inoffensive thing to look at, and
Speaker 2: it's kind of like an epidemic of games I just
Speaker 2: look inoffensive. And I think Dragon Age, the most recent
Speaker 2: dragon Age game, is one of those examples of just
Speaker 2: a game that's just.
Speaker 1: Like, yeah, that's maybe it looks like the best possible graphics. Yeah,
Speaker 1: it's like we poured a lot of money into making
Speaker 1: sure all these characters.
Speaker 2: And not too And I had this feeling when I
Speaker 2: regretfully watched the Game Awards, the last game of Awards.
Speaker 2: I had this feeling when I was watching just a
Speaker 2: game reveal after game reveal after game reveal, and the
Speaker 2: one thing that stood out to me is there was
Speaker 2: only two settings for the fucking eight hundred games we saw.
Speaker 2: It was either science fiction or fantasy. Sure, and that
Speaker 2: was it. That was it, even split fiction, that game
Speaker 2: that does look cool literally science fiction, literally science fiction.
Speaker 2: And it was like it was like that to me
Speaker 2: was emblematic of what the issue about to talk about,
Speaker 2: which is I am so And I actually kind of
Speaker 2: learnt this last week when I was talking about like
Speaker 2: the death of the Spectacle and like with Doom, I
Speaker 2: am so. It's weird to say how fucking bored I
Speaker 2: am of looking at a fantasy fucking setting and a
Speaker 2: science fiction setting. And that's ironic because the entire point
Speaker 2: of what games are is escapism from reality. But it's
Speaker 2: been so fucking overdone to the point where like it
Speaker 2: doesn't seem remotely special to me anymore. And it bums
Speaker 2: me out because I look at a game the control
Speaker 2: strands that mechanically and systems sounds interesting, but I just
Speaker 2: see it. I'm like, I have seen this before because
Speaker 2: to the degree where I almost wish it's weird to
Speaker 2: think how hard it is to find games like good budgeted,
Speaker 2: high budget games that take place in our reality.
Speaker 3: It's fucking weird.
Speaker 1: Yeah, well, I mean I agree definitely, Like yeah, like
Speaker 1: we don't have games that like are modern unless they're
Speaker 1: like military games, Like that's kind of it.
Speaker 3: Yes, yeah, yeah, that's the exception.
Speaker 1: But with the fan to see stuff, it's interesting because
Speaker 1: I also think, like it's not just it's fantasy, it's
Speaker 1: they're picking the most generic boiler plate and it's like sure,
Speaker 1: like we don't have elves, we have walrisk guy, but
Speaker 1: like it's still like at its core, you know, hold,
Speaker 1: there's there's a wall guy and.
Speaker 4: Is he cool?
Speaker 1: No, he's kind of MOPy. He's he's like a scaredy cat.
Speaker 1: He's like a big but.
Speaker 3: He's like I've never seen that archetype. He's just like
Speaker 3: I don't know about these guys.
Speaker 1: And you're like, fuck up, whatever does he have a lisp?
Speaker 4: No?
Speaker 2: Okay, well you know, because its teeth whatever, now he
Speaker 2: maybe you should okay.
Speaker 1: But but like you could, you can also have a
Speaker 1: fantasy setting that's like interesting.
Speaker 3: Announce that there aren't good ones.
Speaker 4: It's just weird.
Speaker 2: It's just weird to see just like game after game
Speaker 2: after game, and then one way or another, it just
Speaker 2: like starts to bleed in and even and I feel
Speaker 2: the same way with like, you know, soul genre too,
Speaker 2: where it's like it just all kind of works, just
Speaker 2: like fuck, you could tell where a fucking Soul's game.
Speaker 3: I mean, you look like fantasy.
Speaker 1: But it's like how many games are there with Person
Speaker 1: with Samurai Sword coming out?
Speaker 3: Too many?
Speaker 2: Like like, oh, it's Person with Sword and then we
Speaker 2: have Person with Sword and yeah, I mean we did
Speaker 2: have an era of just like you know, I mean
Speaker 2: we still have it, but like the era of just
Speaker 2: a guy with guns.
Speaker 5: Yeah.
Speaker 1: Yeah.
Speaker 5: I love science fiction fantasy, like I really enjoy that.
Speaker 5: But for me, it's always been like what's the take
Speaker 5: on it, though, and like if if there's not, if
Speaker 5: it doesn't do something interesting both visually and thematically and
Speaker 5: story wise or set up wise, I guess mystery, you know,
Speaker 5: like just not really that interested.
Speaker 4: I I when I same thing.
Speaker 5: I saw Internal Eternal Strands and I was like, oh,
Speaker 5: it's cool, Mike Laidlaw is doing this. But this looks
Speaker 5: like every other mobile fantasy game I've seen before, and
Speaker 5: it'd be fair.
Speaker 1: I feel like that's always been a problem, not video games,
Speaker 1: it's just in like media in general. I feel like
Speaker 1: to your point, though, it's like that is like the
Speaker 1: current like hot thing in games. So like because before
Speaker 1: it was like military shooters were hot things. Everything looked
Speaker 1: like pouring brown, you know, like we're gonna look like
Speaker 1: Gears of War, We're gonna look like Call of Duty.
Speaker 1: And now it's like everything's gonna look like a from
Speaker 1: software game. Everything is gonna look like I I will say,
Speaker 1: I think current fantasy. I prefer it looks at least
Speaker 1: nicer than the like Wow, League of Legends era. I
Speaker 1: hate that part.
Speaker 4: I like it.
Speaker 3: I liked it at the time when it existed, but
Speaker 3: that art style.
Speaker 2: But but that's the thing that's been.
Speaker 1: For me, Like all those like mobile games like that
Speaker 1: were just like everything that's the legend. Yes, the Blizzard, Yes,
Speaker 1: it was like, oh I'm so sick of the way
Speaker 1: all this ship looks.
Speaker 3: But not to bring it back.
Speaker 2: But I will actually defend that Dust Training is one
Speaker 2: of those games that like look different that had it.
Speaker 2: It's a very distinct visual idea. I agree and like,
Speaker 2: and it felt tangible and real. Yes, so dest Randing
Speaker 2: does I would. I mean, you know we've talked a
Speaker 2: lot about like Remedies games. Well that's a game that
Speaker 2: takes place in a world of reality but then also able.
Speaker 1: To I've been rely playing because I've never finished it.
Speaker 2: Disco Elysium that game that's finished that you know, I
Speaker 2: know I've never finished. I know, I know.
Speaker 3: Okay, well I'm really exciting when I get there.
Speaker 1: Well we'll i'll report. But like that's the setting where
Speaker 1: they are, I mean the art, but also just the
Speaker 1: world building and just like you're living in this like
Speaker 1: place that is just like destroyed and a piece. Also
Speaker 1: like there's so much like culture and history and like
Speaker 1: I remember, I think there's there's like this old man,
Speaker 1: the two old men who are like playing game shot
Speaker 1: but did you did you do that?
Speaker 2: Yep, just throw it into the Yeah, oh my god, incredible.
Speaker 2: But then like the guy and like the the aren't
Speaker 2: he's like in the old like military you know, outfit,
Speaker 2: and he's just rambling about you know, like the war
Speaker 2: and and and it was like fascinating because they're just
Speaker 2: adding all this like context and and and world building
Speaker 2: in a way that like one doesn't feel like you're
Speaker 2: just expositioning at me necessarily because it's like I'm listening
Speaker 2: to this old man like ramble in a way that
Speaker 2: like it's like, Yep, this is absolutely what would happen
Speaker 2: if I interacted with this man in real life. But
Speaker 2: also I'm like learning all these interesting things about like
Speaker 2: the the like multiple revolutions.
Speaker 1: That this city has had, and the and it's it's
Speaker 1: contact with other nearby neighboring places and and like just
Speaker 1: and we're about one of the best. You're like so good.
Speaker 2: We're about to see like ten fucking games that look
Speaker 2: like de say Ewezium since everyone left that.
Speaker 3: Studio and is not making their own spiritual successor.
Speaker 1: Least, and I think we'll have the same issue where
Speaker 1: it's like will any of them like understand or will
Speaker 1: they just replicate it? And you're like like, eh, you're not.
Speaker 4: You got the sauce.
Speaker 2: So when those games exist, you just gotta But yeah,
Speaker 2: that's just my little rant.
Speaker 3: It's just something on it. And I realized I feel
Speaker 3: the same.
Speaker 5: I mean, like, yeah, watching the Game Awards, watching a
Speaker 5: lot of this stuff, it's like, okay, cool, Like I
Speaker 5: feel like I've seen this before. But yeah, I mean,
Speaker 5: like I said, for me, it's like like I think,
Speaker 5: like I feel like sometimes they don't even.
Speaker 4: Try that hard.
Speaker 5: Like that sounds bad, but like I think of Cyberpunk
Speaker 5: twenty seventy seven, which was very successful, and like that
Speaker 5: was like there weren't really any cyberpunk games in video games, yeah,
Speaker 5: and it was incredibly successful. It felt fresh stylistically in
Speaker 5: a way that we hadn't seen, and it was like at.
Speaker 2: Least in video games. In video I just like if
Speaker 2: you're read to William gibbson novel, you do realize.
Speaker 4: Yeah, that's what I'm saying.
Speaker 5: I'm saying in video game specifically, Like that's what I'm
Speaker 5: trying to say is like sometimes you don't have to
Speaker 5: look very far to find inspiration that hasn't been done
Speaker 5: in video games that could make for an interesting setting,
Speaker 5: and a lot of times it's just like, you know,
Speaker 5: we've got the dwarves and the dragons and like formula,
Speaker 5: let's make it look.
Speaker 3: Like blizards will be very colorful and a little bit cartoony.
Speaker 2: People will confuse it on the mobile story, they'll buy
Speaker 2: the wrong game, or like, if we make.
Speaker 4: It simple, everyone will be able to play.
Speaker 1: It's like I was talking about this with Michael Hyam
Speaker 1: the other day, where Michael Hyam has been talking about
Speaker 1: he's been reading more like books and watching shows specifically
Speaker 1: because he's like, you know, so like consuming games and
Speaker 1: then realizing like I kind of want to go back
Speaker 1: to the source of like what the song games were
Speaker 1: actually inspired by.
Speaker 2: Yeah, you realize how much, Yeah, so how like little
Speaker 2: actual things are right.
Speaker 3: Genuinely original coming out of games. It's kind of.
Speaker 1: Sucks, sure, but but but even yeah, And I think
Speaker 1: the part of the issue is like games copying other
Speaker 1: games as opposed to like searching for source of material elsewhere.
Speaker 1: It's like you kind of just like you look at
Speaker 1: what the other competition to do, and it's kind.
Speaker 2: Of like I think that, Yeah, I think it's also
Speaker 2: a byproduct of games not usually being a singular vision.
Speaker 2: Like I think that's when you get books and movies
Speaker 2: and scripts that come from a single mind and a
Speaker 2: single vision, and then everything supports that.
Speaker 3: Like I'm not saying that's not the case in games,
Speaker 3: it's just.
Speaker 4: Much harder to do.
Speaker 3: It just doesn't feel like that's the case, is all.
Speaker 1: Yeah. I mean with like big studios and like it's
Speaker 1: that's you know, you have budgets and you have shareholders and.
Speaker 3: I mean douche bags, you know.
Speaker 1: Well, like I think the examples we should, right, Like Kajima,
Speaker 1: it's like stay a little but that guy, that dude
Speaker 1: is like he's going to have a vision. He's going
Speaker 1: to make that happen.
Speaker 3: You know.
Speaker 1: It's not just him, but like he's definitely like the
Speaker 1: driving force behind it.
Speaker 3: I think Phantasmic Goria is one of the fucking dust
Speaker 3: games ever.
Speaker 1: Made, right you know, And like because say Remedy is
Speaker 1: a similar way, right you know again, like Sam Blake
Speaker 1: definitely creative director puts his stank on it. Tim Schaeffer,
Speaker 1: I think that's like that's where you find kind of
Speaker 1: the more interesting, Like I you know, I think I
Speaker 1: just I find myself gravitating more to games like that,
Speaker 1: and I'm less interested in games that are just like
Speaker 1: It's why I don't care about like Marvel Rivals, because
Speaker 1: I look at it and I go, that is a
Speaker 1: well made.
Speaker 5: That's like everyone's trying to get friends trying to play,
Speaker 5: and I'm like, nope, it's not somebody you.
Speaker 1: Know, it's a well made game. And maybe if I
Speaker 1: was just interested in playing with friends and I think
Speaker 1: a fun time, like, maybe i'd play it. And and
Speaker 1: and this is not to like poo poo. Anyone who
Speaker 1: like likes that game like it. Again, it looks like
Speaker 1: a well made game, and I get why people play it.
Speaker 1: For me, it's like, I don't know, like it's yeah,
Speaker 1: it's like a well made Overwatch clone with Marvel. It
Speaker 1: has nothing that speaks to me on like any level
Speaker 1: that I'm just interested in doing, so I don't know.
Speaker 1: It's weird. Yeah, But then I open up my phone
Speaker 1: every day and I crack open my card packs. I
Speaker 1: don't know why.
Speaker 3: I don't know why I keep going on a schedules.
Speaker 1: You crack card packs, cracking, cracking packs, Pokemon trading card game, O,
Speaker 1: the little you like.
Speaker 3: Do Jean Luke and I are cracks.
Speaker 1: Have you never heard that term cracking packs?
Speaker 3: I'm a no, who do you think I am?
Speaker 5: You're gonna put together a little Excel spreadsheet where you
Speaker 5: can figure out all of our trades?
Speaker 2: Is that true? We are because they opened up trading
Speaker 2: Max back there? Are you doing this good?
Speaker 5: Well, he's played thousands of hours of gensins, so you
Speaker 5: know you can't really talk.
Speaker 2: Climbing climbing, Lisa. Everyone's got their one climbing Lisa.
Speaker 3: Speaking of.
Speaker 1: I uninstalled Destiny, I think I'm like finally done. And
Speaker 1: and the day I uninstalled it was the day they
Speaker 1: did like the big new like update.
Speaker 3: Was it intentional that you did it?
Speaker 2: Well?
Speaker 1: I mean like with the update, No, I just happen
Speaker 1: to time it with that, which is funny enough because
Speaker 1: like I forgot the update was even first second?
Speaker 3: Did you think about reinstalling it to do it?
Speaker 1: No?
Speaker 2: No, No, So what it was is like I forgot earlier
Speaker 2: that day, I like saw the update happen, and I said,
Speaker 2: oh right, I forgot that was the thing.
Speaker 1: And I was like I was excited for that. Do
Speaker 1: I care? And I'm like, no, I don't care. I
Speaker 1: even like looked up because I was like, I didn't
Speaker 1: play the last one. Did people did people like that
Speaker 1: last update? I looked it up and everyone's like it
Speaker 1: was pretty mad. The story was bad. They seem to
Speaker 1: be kind of like on the decline. And I was like, okay,
Speaker 1: I didn't miss anything. And then and then I was
Speaker 1: like all right, whatever. And then the reason I installed
Speaker 1: is because like I went to my computer to installed
Speaker 1: a different game, and it was like, hey, you need
Speaker 1: to fill up some space, and I was like, what's
Speaker 1: taking up a bunch of space? Destiny's taken up one
Speaker 1: hundred and twenty plus gigs on my computer, and I said.
Speaker 3: So long.
Speaker 1: I don't think I'm gonna turn this on anymore.
Speaker 2: So I uninstalled it. I think that is it for me. Wow,
Speaker 2: I think I'm over it. That's okay, No, it is okay.
Speaker 2: And I actually feel I fill that Pia set with me,
Speaker 2: especially because the last thing I played with it was
Speaker 2: a really good expansion that like concluded a storyline, so
Speaker 2: like to me, it's like that's it, Yes, that's where
Speaker 2: it stopped.
Speaker 1: It's fine. I don't need to play anymore. I feel
Speaker 1: good about it.
Speaker 3: Yeah you should.
Speaker 1: Yeah, and It's interesting because I've had people when I
Speaker 1: say that, people have said to me like, oh, what's
Speaker 1: the next thing that's gonna like replace that.
Speaker 4: Heroin?
Speaker 1: And it was like, I don't have Like I don't,
Speaker 1: I don't know, I'm not I don't cracking packs cracking,
Speaker 1: that's what it is. But I don't need that. I
Speaker 1: don't need like a like a I'm like, well no, no,
Speaker 1: like Destiny was that game. I don't need a replacement
Speaker 1: for it. I want something different. So like that's why
Speaker 1: when everyone's like, oh, this game, it's like Destiny, if
Speaker 1: Dusty's going down, he'll play this instead, I'm like, I
Speaker 1: don't care. It's like, I don't.
Speaker 3: What are people suggesting the play instead?
Speaker 2: Well?
Speaker 4: Are you playing Path of Eggs?
Speaker 1: But that's like a different game.
Speaker 5: Okay, but that's that's not like I don't know, Oh
Speaker 5: it is enough about it is not like a seasonal
Speaker 5: sort of situation, not yet, or it is.
Speaker 1: And I'm I think that game will be like forever
Speaker 1: Live Service game like the first one was. But I
Speaker 1: guarantee you I'm going to play that game. I'm going
Speaker 1: to like beat the campaign and then I'm gonna put
Speaker 1: it down because that's all I care about. I will
Speaker 1: I the second it asks me like and now grind forever.
Speaker 1: I go, no, I'm done. Like I get to the story,
Speaker 1: I finish it. I say, wow, look at how cool
Speaker 1: my character is. We had a fun time done so long.
Speaker 1: So I did. With Diablo, I actually didn't even finish it.
Speaker 1: I just like played enough and was like, I'm good
Speaker 1: like that. That's okay with that fish.
Speaker 3: You got to finish it.
Speaker 1: And I was like, but as far as Diabolo or
Speaker 1: Destiny replacements, I don't know. There's that game First Descendant,
Speaker 1: people recommending and I was like, that looks like I
Speaker 1: thought it looked bad, and people it's great.
Speaker 3: Is that game still it's still kicking.
Speaker 1: I think it's still kicking, but apparently it's not very good.
Speaker 1: Like what good it was? The people who like you
Speaker 1: don't even like it's.
Speaker 3: Kind of falling off that fucking.
Speaker 1: But I I don't know. My point is, I don't
Speaker 1: even think there is anything that like would reasonably scratch
Speaker 1: a Destiny.
Speaker 3: But what was that? What was that one with the
Speaker 3: gear Gears of War controls?
Speaker 5: Oh can fly Outrider?
Speaker 3: Yeah?
Speaker 2: Yeah, that game was weird because actually from when I
Speaker 2: played that game was not bad.
Speaker 1: No, I actually liked that game. I never finished it.
Speaker 3: Writing was fucking absolutely it.
Speaker 1: Was, and that's kind of why I love it.
Speaker 2: Was definitely like dude bro like, like it was so
Speaker 2: abrasively that that I was like, I'm god, like, this
Speaker 2: is stupid, but I kind of love it.
Speaker 1: But that game is also weird because it was a
Speaker 1: like build as a live service game, but for the
Speaker 1: most part it just had like a single player campaign
Speaker 1: and then beat and then it had like there are
Speaker 1: some activities, even grind forever, and it's like, no, I'm good.
Speaker 3: Fire up Division two, taking them back to New York.
Speaker 1: That's another one. Beat the campaign, and then it was like,
Speaker 1: all right, you want to go grind these things around?
Speaker 1: I said, no, like that's my thing.
Speaker 4: Most of the time.
Speaker 1: I just finished. I just finished the story mode and
Speaker 1: then and then I stop, and I feel satisfied.
Speaker 2: My favorite version of that sort of thing. Because I
Speaker 2: don't play life service games or anything like that.
Speaker 3: Are I'm going to bring up Resident Evil because I
Speaker 3: love Resident Evil, but like the mercenary modes are great,
Speaker 3: but specifically Resident Evil.
Speaker 5: Fuck you know that one like one, two, three or four,
Speaker 5: well six you you I do love six.
Speaker 1: Verse six No.
Speaker 2: No, it's like the mode, the never ending mode or
Speaker 2: feels never ending in Revelations Toss to Mercenaries.
Speaker 3: Did play some of this, and it's and I put.
Speaker 2: In a disgusting amount of time in it because it
Speaker 2: gets cartoonishly stupid where it's like it's Mercenaries mode where
Speaker 2: you just have to kills many things as possible.
Speaker 3: But the more you play it, the more.
Speaker 2: Like you get big mond, like the zombies get bigger
Speaker 2: and the monsters get bigger, and they have like weird moment,
Speaker 2: they have weird weaknesses that you then have to unlock
Speaker 2: and like you have to there's like an endless amount
Speaker 2: of guns you can get that you can spice up
Speaker 2: a certain way and level up your characters, and like
Speaker 2: it was actually really fun, like the last level you're
Speaker 2: fighting Kaiju sized zombies.
Speaker 3: I think I did play. Yeah, it's great. It's great.
Speaker 1: What I love about games like that, or like U
Speaker 1: Left for Dead, it's the same thing where it's like
Speaker 1: those to me, those games are so infinitely replayable, not
Speaker 1: because they were like constantly updating, like you know, live
Speaker 1: service updates, it's just because like it's just really fun
Speaker 1: to play it over and over, like and you just
Speaker 1: do it because you want to, not because there's like
Speaker 1: this like machine cranking a wheel that's like incentivizing you
Speaker 1: to which you know, like that stuff can be fine,
Speaker 1: but I think like too often a game will like
Speaker 1: rely on that rely on the wheel.
Speaker 3: It's destroying the medium to.
Speaker 1: To like prop up a gameplay that like if this
Speaker 1: wheel wasn't here, this gameplay would not be interesting enough
Speaker 1: to actually want to keep playing, you know. Like that
Speaker 1: was the one reason I did play Destiny was because
Speaker 1: like kept playing is because I like really like the
Speaker 1: way the guns fell and I was like, this is
Speaker 1: like just fun to shoot things, and that has that
Speaker 1: kept my attention or like other stuff like where they're
Speaker 1: like already you want to try this game, I'm like,
Speaker 1: I think this game feels fun.
Speaker 5: Yeah, I mean, I think that's the biggest reason why
Speaker 5: Destiny stuck around as long as it did. I mean,
Speaker 5: I guess it's still going, but like I think it's
Speaker 5: just that tactile feel of it good. Like that's why
Speaker 5: I kept returning to it even though I didn't care
Speaker 5: about my story or anything. Is because it's like, at
Speaker 5: the end of the day, so many times it feels
Speaker 5: good at least, like, I.
Speaker 3: Mean, I understand what's going on.
Speaker 5: I might not have the right loot, I may not
Speaker 5: have any of this, but like it's fun to shoot things.
Speaker 5: Pop your super like going to third person.
Speaker 2: I know, right, it's what you call it, pop in
Speaker 2: a super pop and a super Jesus, don't pop your
Speaker 2: superar me.
Speaker 4: Too late.
Speaker 3: I've been doing it this entire podcast. Did you in
Speaker 3: your hands sniff it?
Speaker 5: Uh no, I'm not gonna sniff it. Come on, don't
Speaker 5: don't sniff your souper. Everyone knows that, but I feel
Speaker 5: like so many developers kind of miss that and they're
Speaker 5: just like, well, you know, I mean, like the gameplay
Speaker 5: is fine, but then here's all these like things you
Speaker 5: can grind and chase, and it's like, I don't want
Speaker 5: to do that though.
Speaker 3: Yeah.
Speaker 1: Anyway, that was our people over thirty ranting about video
Speaker 1: games yelling at clouds.
Speaker 2: Where somebody's gonna yell or the medium is going to
Speaker 2: disintegrate into fucking rowbox birthday parties or whatever the.
Speaker 3: Fuck it is that those kids do these days.
Speaker 1: You know, yes and no, I would agree, it's like
Speaker 1: it it will, and it's worth yelling about that stuff,
Speaker 1: but I always go to like I can just ignore
Speaker 1: that stuff.
Speaker 3: And yeah, of course I hope.
Speaker 2: I have absolute hope that I mean, like I'm not
Speaker 2: pessimistic or like the medium will survive. And I think
Speaker 2: it's just like where you and great things will happen
Speaker 2: as inevitable.
Speaker 1: It's just where you will where you find that stuff.
Speaker 2: It's just difficult when it's all funneled together. That's where
Speaker 2: it gets sure.
Speaker 1: Right, you know, it's it's yeah, it's like we don't
Speaker 1: have I think we kind of do, but what you know,
Speaker 1: it's like you can you have the blockbusters next to
Speaker 1: like the indie darlings in video games in a way
Speaker 1: that like I think, like a movies kind of separate
Speaker 1: a little bit more in this.
Speaker 3: Because the markets aren't the same.
Speaker 2: Yeah, because the markets aren't the same, but video games
Speaker 2: kind of all shove them in one thing a lot
Speaker 2: of times.
Speaker 1: And and yeah, that's kind of where it can be
Speaker 1: weird and overwhelming, but oh it's cool. Just stay in
Speaker 1: your lane, play your player, hops.
Speaker 5: My my hogs, Hogs and hogs and dogs and hope
Speaker 5: is anyway that has been an episode of Game Spot
Speaker 5: After Dark.
Speaker 2: Hope you guys had a good time listening to us
Speaker 2: ramble about a many of things.
Speaker 1: Uh, Kurt, thank you for being here as always.
Speaker 3: Thank you very much.
Speaker 1: Jake, thank you as well.
Speaker 4: Thank you for having me.
Speaker 1: Yeah, contractually obligated to be here. Yeah all right, everyone,
Speaker 1: thank you so much for listening, and we'll see you
Speaker 1: next time.
Speaker 3: Be cool, A cool
Speaker 1: Bud, Budd,